recursal/Fanatic-Fandom huggingface dataset:
Leviathan

**Operation: Leviathan** is a PvE mission in *Armored Warfare*.

## Briefing

*"September 10, 2040. We've been hired to guard the Aurora satellite while they prepare for launch. The weather may get a little rough but other than that it should be a breeze. Patrol the coastline and keep an eye out for ships."*

## Primary Objective

### Protect the Aurora

Defend the Aurora at D4 and prevent the enemies from depleting the satellite rocket's health to zero for 13 minutes. This objective stays active throughout the mission.

### Defend Radio Tower

Players have to defend one control point at a time, each for 3 minutes and 30 seconds. Three control points will be randomly chosen out of five possible locations at B5, C2, E1, G1, or G4.

Failing this objective will not directly cause mission to fail, but whenever the enemies successfully capture a control point, the Aurora will suffer a 25% deduction in hit points.

## Secondary Objective

There are three secondary objectives for this mission, which may be given in any order. All require a player vehicle to drive over a white circle indicated on the minimap within the time limit.

### Activate North Defenses

Reach the white circle at B4 or D6 within 2 minutes and 30 seconds.

### Activate West Defenses

Reach the white circle at C3 or F3 within 2 minutes and 30 seconds.

### Activate South Defenses

Reach the white circle at G3 or H5 within 2 minutes and 30 seconds.

## Strategy

As of August 2021, enemies vehicles will not actively target and fire the Aurora, but the Aurora can still suffer damage from stray projectiles, so players should take care not to position themselves between enemies and the satellite rocket itself.

At the start of the mission, a small group of enemies (including a lieutenant vehicle) spawns near the western end of the airstrip at E2 and heads east, which may impede players from traveling to defend one of the control points. Players can choose to eliminate the threat immediately, or choose alternate routes to control points and avoid the group. Most enemies advancing upon the control points come from the beaches or nearby shallow waters, but some can travel inland as is the case for B5, where enemy vehicles can spawn from A3 and travel along the road.

When all three "Defend Radio Tower" objectives are over, enemy vehicles will converge towards the Aurora. Most will either come from the south or the north, but can also approach from the west along the airstrip. The mission concludes in success when the timer reaches zero with the rocket still standing at the end.

Alternatively it is possible to ignore all "Defend Radio Tower" objectives and let the enemies to capture all three control points, then have them congregate near the center of the map. Players can use the hills at F4 or F5 to look over the airstrip and attack incoming enemies from above.

## Rewards

Leviathan has a x4.47  Experience multiplier and base x14.67  Credits multiplier for completing the mission. The latter can be boosted to x22.02 if all secondary objectives are complete.

## Gallery

* Old briefing screen
* Preview screenshot
Highwall

**Highwall** was a PvP map in *Armored Warfare* that was first introduced in March 2016. It was removed from most gameplay in August 2017. The map however remains available in the form of the PvE mission Raiding Party.

## Background Lore

*"The land here has been mostly cleared of forest, making room for a small industrial infrastructure that has grown over time. Machinery and heavy equipment dot the landscape, precariously perched at the edge of open quarries in order to harvest rich gold veins, manganese, and uranium ore deposits. As a result of the industrial boom, various armies, rebel groups, and outside actors have been attracted to the area for its natural resources."*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* On Russian game client, the map was originally called "Урановый рудник", which means "uranium mine". It was then renamed to "Franceville" ("Франсвиль") in April 2017.

## External link

* Introducing the New Highwall Map - Armored Warfare Official Website

## References

1. ↑ 1.0 1.1 Introducing Update 0.14 - Armored Warfare Official Website
2. ↑ Introducing Update 0.21 "Eye of the Storm" - Armored Warfare Official Website
3. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
Cavalry

**Operation: Cavalry** is a PvE mission in *Armored Warfare*.

## Briefing

*"May 22, 2036. An ISD plane is carrying vital intel about the Lions of Nequiel in the region. You must make sure that intel doesn't fall into enemy hands."*

## Primary Objective

### Secure Downed Plane

The main objective is to reach and capture the control point at B1 within 15 minutes.

## Secondary Objective

### Destroy Enemy SAMs

Players have 10 minutes to destroy the three SAM sites marked on the minimap.

## Strategy

The first wave of enemies spawn in open area in the southern half of the map, and will actively engage the players should they spot a player vehicle. Players should take up positions at the start of the mission to anticipate the first skirmish, and they should take note of the light tanks that spawn near J2 at the end of the first wave before advancing forward.

More vehicles spawn around the village. A lieutenant vehicle spawns there on Hardcore difficulty. Players should use the crest of the sandy hill to the southeast of the village, or the ridge just south of the village to take cover and deal with the threat. More vehicles will spawn and head towards the control point from C2, from northwest corner of the map, or across the river on the northeast corner of the map.

## Rewards

Cavalry has a x2.9  Experience multiplier and base x8.75  Credits multiplier for completing the mission. The latter can be boosted to x12.75 if secondary objective is complete.

## Trivia

* On Russian game client, the mission is called "Скарабей", which means "scarab".
Frontline

**Frontline** is a PvP map in *Armored Warfare*. It was first introduced in September 2016.

## Background Lore

*"Two opposing tank companies clashed in a large-scale battle, leaving the local woodland landscape in a state of ruin. One side pushed north, crushing buildings under their tank treads while opposing forces traveled south, setting the nearby forest ablaze and leaving it to burn in their wake. When the two forces finally met the results were cataclysmic; now the area is littered with evidence of their encounter, with the broken remains of tanks dotting the landscape, left to rust."*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* On Russian game client, the map was originally called "Линия фронта", which means "front line". It was then renamed to "Vista" ("Виста") in April 2017.

## External link

* The Frontline Map - Armored Warfare Official Website

## References

1. ↑ 1.0 1.1 Introducing Update 0.17 - Armored Warfare Official Website
2. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
Desert Path

**Operation: Desert Path** is a PvE mission in *Armored Warfare*.

## Briefing

*"April 29, 2038. An allied convoy needs to pass near a port occupied by the PLM forces. Your task is to clear the way and secure the route."*

## Primary Objective

Players have 12 minutes to complete all objectives.

### Lower the Bridge

After completing the first objective, defend the same control point at H6 for 3 minutes.

### Hold the Road

After completing the second objective, defend the next control point at H8 for 4 minutes.

## Secondary Objective

There are two possible secondary objectives in this mission, but only one will appear per playthrough.

### Destroy the UAV

A UAV flies from north to south mid-mission. A health bar and a minimap icon appear when the aircraft spawns, and the players are tasked to destroy the aircraft before it despawns to the south. A Self-Propelled Gun also spawns to the east beyond the map border at the same time that can bombard the players' vehicles. Destroying the UAV will cause the enemy Self-Propelled Gun to cease fire, otherwise the vehicle will remain active for the remainder of the mission.

### Kill the Messenger

When approaching towards a control point at H6 or H8, an enemy vehicle, which can be distinguished by its designated status, spawns nearby and tries to escape in one direction. Destroying the designated vehicle before it despawns beyond the map border completes the bonus objective.

## Strategy

There are two waves of enemy vehicles that spawn either to the north or to the east as players head towards the first control point. The control point itself is defended by a large cluster of enemies, including one lieutenant vehicle.

Clearing out the defenders will progress the mission to the next phase, where players have to defend the same control point from enemy attack. The enemies mostly come from the north via the northern map border at G5 or G6. Players with armored vehicles should anticipate enemy attack from either paths and position themselves accordingly, whereas those with lighter vehicles can consider taking the high ground at the bridgehead to provide spotting and fire support.

When the bridge is fully lowered, players have to defend the second control point on the other side of the port. While crossing the bridge, at least one enemy vehicle will confront the player vehicles on the said bridge, and there is one Tank Destroyer that spawns on an elevated position to the northwest of the control point. Spend as little time as possible on the bridge and take out any immediate threats, then defend the control point from last wave of enemy assault, which can come from the north or east.

## Rewards

Desert Path has a x3.3  Experience multiplier and base x10  Credits multiplier for completing the mission. The latter can be boosted to x15 if secondary objective is complete.

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
AMX-10P

The **AMX-10P** was a Tier 3 progression Armored Fighting Vehicle under Marat Shishkin's dealership.

As part of Balance 2.0, the developers at the time stated that they could not find a suitable variant available with guided missiles, and the vehicle was removed from the game on April 20, 2017.

## References

1. ↑ Balance 2.0 - Progression Changes - Armored Warfare Official Website
2. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
FV101 Scorpion Kastet

## Crew

* Commander
* Driver
* Gunner/Loader

The **Fv101 Scorpion Kastet**  is a Tier 6 special premium Armored Fighting Vehicle under Zhang Feng's dealership.

## History

Class: Light Tank (Prototype)

Developed: 2016

Service: N/A

Vehicles Built: 1

Operators: N/A

This vehicle is basically a commercial modernization of the old Scorpion Light Tank by replacing its original turret with a new one of Ukrainian origin called Kastet. It was designed specifically with the Kingdom of Jordan in mind and was shown to general public in 2016 at the SOFEX expo. Unfortunately, it failed to gain any traction and it’s unlikely this vehicle will ever be mass produced.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Trained Crew: This vehicle comes with a fully trained Level 5 crew.
* Improved Reverse: This vehicle can drive backwards much faster than other vehicles can.

## Upgrades

### Armor

Scorpion Kastet Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -5.0° / 35°

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 2
* **Reload within Magazine**: 2.00 s
* **Burst Fire Rate**: 30.00 rd/min
* **Depression/Elevation**: -5° / 35°

## Footnotes

1. ↑ 300 mm at 100m;
90 mm at 400m
2. ↑ 48 for Partial Penetration;
24 for Non-Penetrating Hits
3. ↑ 118 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
**Scorpion Kastet**  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Andrey Zaytsev

**Andrey Zaytsev** is a progression commander in *Armored Warfare*. He can be unlocked via Sprut-SD's upgrade screen.

Andrey's basic skill boosts his vehicle's camouflage factor significantly while remaining stationary, which is useful for Tank Destroyers designed for sniping. He also has skills that further complement his sniping role, including one that improves accuracy after successfully dealing damage at long distances, as well as those that reduce camouflage penalty while shooting and increase reload speed for Tank Destroyers only. Alternatively he can be configured to boast heavy damage against vehicle crew members.

## Skill Field

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Personnel File

*Place of Birth: Baranovichi, Belarus*

*Mathematics was Andrey's thing when he was young and he had no intention of going after a military career. However, during his military service he excelled as a gunner so he decided to remain in the army and later went to work for a private military company. Andrey demonstrated great skill in various operations and was promoted to tank commander.*

## Trivia

* Andrey made a small appearance in the last chapter of Caribbean Crisis Special Operations. He was at first named Erik Zaytsev there, but it was later changed to match the name of the playable commander.
* Andrey's portrait can be obtained by completing the fourth chapter of Caribbean Crisis Special Operations while using a vehicle with Andrey as commander.

## References

1. ↑ Maintenance - March 15 - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Abrams (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Abrams** can refer to the following:

* **M1 Abrams**, a Tier 6 progression Main Battle Tank under Sophie Wölfli's dealership
* **M1A1 Abrams**, a Tier 7 progression Main Battle Tank under Sophie Wölfli's dealership
* **M1A1 Abrams Storm**, a Tier 7 special premium Main Battle Tank under Sophie Wölfli's dealership
* **M1A1 AIM**, a Tier 8 special premium Main Battle Tank under Sophie Wölfli's dealership
* **M1A2 Abrams**, a Tier 8 progression Main Battle Tank under Sophie Wölfli's dealership
* **Abrams AGDS**, a Tier 9 special premium Tank Destroyer under Sophie Wölfli's dealership
* **M1A2C Abrams**, a Tier 9 progression Main Battle Tank under Sophie Wölfli's dealership
* **M1A2C Abrams Hades**, a Tier 9 special premium Main Battle Tank under Sophie Wölfli's dealership that is obtainable as a Battalion Contract reward
* **XM1A3**, a Tier 10 progression Main Battle Tank under Sophie Wölfli's dealership
* **AbramsX**, a Tier 10 special premium Main Battle Tank under Sophie Wölfli's dealership
BMP-2

* Default
* SPz BMP 2

## Crew

* Commander
* Driver
* Gunner/Loader

The **BMP-2** is a Tier 5 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Infantry Fighting Vehicle

Developed: 1974-1980

Service: 1980+

Vehicles Built: total est. 30000+

Operators: Soviet Union, Warsaw Pact and other roughly 30 countries

The BMP-2 was the second major production variant of the original BMP with its turret replaced by one carrying a 30mm autocannon. The original 73mm gun was large, but it had serious flaws and was not really effective against tanks. Additionally, one of the lessons learned from the war in Afghanistan was that in order to be effective in cities and mountains, Soviet AFVs need more gun elevation. And, last but not least, when facing the AirLand Battle doctrine, the Soviets found themselves in need of additional anti-helicopter firepower. As a result, the 73mm 2A73 Grom cannon was replaced by a 30mm 2A42 autocannon with excellent gun elevation. Much like the BMP-1, the BMP-2 was produced in relatively large numbers in the Soviet Union and outside of it as well.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

BMP-2 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -5.0° / 75.0°

**Stats:**

* **Depression/Elevation**: -5.0° / 75.0°

## Footnotes

1. ↑ 290 mm at 100m;
87 mm at 400m
2. ↑ 300 mm at 100m;
90 mm at 400m
3. ↑ 48 for Partial Penetration;
24 for Non-Penetrating Hits
4. ↑ 114 for Non-Penetrating Hits
5. ↑ 150 for Non-Penetrating Hits

BMP-1P  •
**BMP-2**  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Begleitpanzer 57

* Default
* Joker
* Toy

## Crew

* Commander
* Driver
* Gunner

The **Begleitpanzer 57** is a Tier 5 progression Light Tank under Marat Shishkin's dealership.

## History

Class: Light Tank (Prototype)

Developed: 1975-1977

Service: N/A

Vehicles Built: 1

Operators: N/A

Created by West Germany, the Begleitpanzer ("Escort Tank") prototype was built on a Marder IFV chassis as a private venture to accompany IFVs to battle and to provide fire support with its powerful 57mm Bofors cannon. The development was launched in the mid-1970s with the vehicle being unveiled to the world in 1977. Unfortunately, the vehicle was unable to attract any buyers and never went into production. A notable feature for the vehicle was that it could carry a small scouting party, which effectively doubled the total crew for the vehicle by utilizing the scouts to assist with reloading.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* Improved Reverse: This vehicle can drive backwards much faster than other vehicles can.

## Upgrades

### Armor

Begleitpanzer 57 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 20
* **Burst Fire Rate**: 300.00 rd/min
* **Depression/Elevation**: -8.0° / 45.0°

**Stats:**

* **Depression/Elevation**: -8.0° / 45.0°

## Abilities

**Description:**Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

## Footnotes

1. ↑ 460 mm at 100m;
230 mm at 500m
2. ↑ 470 mm at 100m;
235 mm at 500m
3. ↑ 33 for Partial Penetration
9 for Non-Penetrating Hits
4. ↑ 110 for Non-Penetrating Hits
5. ↑ 114 for Non-Penetrating Hits

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | **Bglt. Pz 57**  •
FV101 Scorpion  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
K21 XC-8  •
RDF/LT  •
 Francine De Laroche | Harimau
Consumable

**Consumables** are in-game items that can be used in battle. Most consumables come in two categories: Basic and Improved. Basic consumables are available for free, whereas Improved consumables require Credits to purchase. Only one consumable of each type can be deployed per battle, but it is possible to stack a Basic and Improved consumable of the same type, in which case their passive bonuses do stack.

Each vehicle has four configurable consumable slots, with one reserved exclusively for PvE mode. Consumables can be managed by clicking the Consumables icons on the Garage screen.

## External link

* Consumables - Armored Warfare Official Website

## Footnotes

1. ↑ 1.0 1.1 1.2 This item has a 90-second cooldown time between uses.
2. ↑ This consumable occupies the 8th consumable slot and is restricted to PvE mode. It also fully restores the vehicle's ERA or NERA upon use.
3. ↑ This consumable cannot be purchased and can only be acquired from SpecOps Supply Crate or by completing Battalion contract missions
4. ↑ This consumable occupies the 8th consumable slot and is restricted to PvE mode. It has a 120-second cooldown time between uses, and it also fully restores the vehicle's ERA or NERA upon use.
K21

## Crew

* Commander
* Driver
* Gunner/Loader

The **K21** is a Tier 8 special premium Armored Fighting Vehicle under Francine De Laroche's dealership.

## History

Class: Infantry Fighting Vehicle

Developed: 1995-2005

Service: 2005+

Vehicles Built: cca 400

Operators: South Korea

The K21 is a modern infantry fighting vehicle, designed to replace the K200 series from the 1980s in the Korean Army. It features good protection and hi-tech weapon systems. The development started as early as in the mid-1990s with the goal being matching and surpassing the capabilities of the Russian BMP-3 IFV, which the South Koreans were very familiar with. The production was launched in November 2009 and seems to have ended in 2016 with around 400 vehicles built. An upgraded version called K21 PIP is currently in development.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

K21 PIP Armor Upgrade Kit
 The basic armor of the K21 AFV can withstand 30mm automatic cannon hits and was further enhanced by the addition of ceramic plating and ERA

### Weapon

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 24
* **Burst Fire Rate**: 275.00 rd/min
* **Depression/Elevation**: -7.0° / 45.0°

**Stats:**

* **Depression/Elevation**: -7.0° / 45.0°

## Footnotes

1. ↑ 400 mm at 100m;
120 mm at 400m
2. ↑ 65 for Partial Penetration
33 for Non-Penetrating Hits
3. ↑ 310 mm at 100m;
93 mm at 400m
4. ↑ 80 for Partial Penetration
40 for Non-Penetrating Hits
5. ↑ 86 for Non-Penetrating Hits
6. ↑ 6.0 6.1 Improved Ammo Feed and Lighter Bolt Carrier are mutually exclusive; equipping one upgrade will unequip the other.

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
**K21**  •
Type 89 IFV
BMP-3M Dragun 125

* Default
* Patriot

## Crew

* Commander
* Driver
* Gunner

The **BMP-3M Dragun 125** is a Tier 8 progression Light Tank under Sophie Wölfli's dealership.

## History

Class: Fire Support Vehicle (Prototype)

Developed: 2013-2015

Service: N/A

Vehicles Built: N/A

Operators: N/A

The Dragun (“Dragoon”) is a Russian platform derived from the original BMP-3 but with many changes and improvements, unveiled in September 2015 during the Russia Arms Expo. The biggest change is the overhaul of its internal layout by moving the engine to the front – this leaves more space for the crew and improves frontal crew protection. Three combat modules were conceived for the Dragun platform – a 100+30mm one, a 57mm one and a 125mm one akin to that of the Sprut-SDM-1 Fire Support Vehicle. The Armored Warfare version is armed with the 125mm BM 125 turret. This platform did not manage to gain any customers and remains a prototype only.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

Dragun Armor with Karkas ERA
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -6.0° / 14.0°

## Footnotes

1. ↑ Enables you to unlock one tier 9 vehicle.

Dealer: Sophie Wölfli

Vehicles:

	* M1A2C Abrams
	* Leopard 2A6
	* B1 Centauro 120
	* B1 Draco
	* CRAB
2. ↑ 700 mm at 150m;
525 mm at 500m
3. ↑ 750 mm at 150m;
563 mm at 500m
4. ↑ 265 for Partial Penetration;
67 for Non-Penetrating Hits
5. ↑ 140 for Non-Penetrating Hits
6. ↑ 18 mm at 100m;
9 mm at 1000m
7. ↑ This upgrade is unavailable until the vehicle progress is complete.

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | Bglt. Pz 57  •
FV101 Scorpion  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
K21 XC-8  •
RDF/LT  •
 Francine De Laroche | Harimau
Labyrinth

**Labyrinth** is a War Game mode mission in *Armored Warfare*. It has been removed from the game after a scheduled maintenance on February 9, 2022.

## Briefing

* *You have limited time to capture the points.*
* *A successful capture extends the time limit and reveals all enemies for 2 seconds.*
* *The Red Team deals higher damage; the Green Team has better armor.*

## Primary Objectives

### Capture the Points

The goal is to capture fourteen control points before the time runs out. Mission timer starts off at 5 minutes, and there is a 40 seconds extension for every control point captured.

The first control point always appears at E4. The remaining control points will appear one at a time at A4, A6, A8, B0, C2, D0, D7, D9, F9, G1, G7, I6, and J8 in random order every 45 seconds.

## Strategy

The enemies are split into two types: Armored Fighting Vehicles in red skins and Main Battle Tanks in green skins.

Contrary to what the mission briefing suggests, the red AFVs' ammunition have very high penetration, whereas the green MBTs have very high pools of health points. The former's offensive capability largely nullifies player vehicles' armor, therefore MBTs are generally not favored in this mission. Fast moving, high burst damage or high sustained damage vehicles with good vision range and camouflage tend to fare better.

If the enemies spot a player vehicle, then most, if not all, enemy vehicles will converge on the last known position. While this may seem dangerous, it is possible to exploit the bots' behavior by luring them to a desired area in order to make way to a control point.

## Rewards

Labyrinthhas a x3.3  Experience multiplier and base x15  Credits multiplier for completing the mission.

## Footnotes

1. ↑ Time limit is extended by 40 seconds for every control point captured
Armored Warfare Wiki/Section 3

**Official News**

* Scavenger Run is here! 2024/01/26 15:00

* Offer: American Firepower 2024/01/25 10:49

* Update 0.100 Now Available 2024/01/25 09:12

* Server Maintenance 2024/01/24 14:00

* SPG Damage Contest 2024/01/23 13:16

* In Development: T-80BVM 2024/01/19 11:42

* Offer: Asian Week 2024/01/18 12:21

* In Development: Drones 2024/01/17 14:55

* Offer: AbramsX, ZTZ-20 2024/01/16 13:44

* In Development: AS90 2024/01/16 12:57
ERC-90 F4

* Default
* République
* Shark
* Daguet

## Crew

* Commander
* Driver
* Gunner/Loader

The **ERC-90 F4** is a Tier 5 progression Tank Destroyer under Sophie Wölfli's dealership.

## History

Class: Fire Support Vehicle

Developed: 1975

Service: 1980+

Vehicles Built: 411

Operators: France, Argentine, Mexico, Ivory Coast, Chad, Gabon, Iraq, Nigeria

The ERC 90 (also known as “Sagaie”) is a French heavily armed reconnaissance vehicle and tank destroyer, named after a type of African spear. It was developed by Panhard specifically for export, although France did purchase 192 in the 1980s because it was light, easily transportable and therefore ideal for the units expected to be deployed in France's former colonies, giving them the firepower to knock out older Soviet T-54 and T-55 tanks often used in Africa.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

## Upgrades

### Armor

ERC-90 F4 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -10.0° / 15.0°

## Abilities

**Description:**This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

## Footnotes

1. ↑ 530 mm at 150m;
451 mm at 700m
2. ↑ 18 mm at 100m;
9 mm at 1000m

Centauro 105  •
Centauro 120  •
B1 Draco  •
Dragoon 90  •
**ERC-90 F4**  •
Swingfire  •
LAV-150 90  •
LAV-300  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | Zhalo-S  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
BMPT 2000  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
SU-152  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
Sucuri II  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | AMX-10P 90  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •
Ioannis Sanna

**Ioannis Sanna** is a progression commander in *Armored Warfare*. He can be unlocked as the LAV-300's upgrade screen for  12,150.

A part of Ioannis's skills focus on increasing the chance of causing fire to an enemy vehicle's engine and the fire duration. His other expertise include improved spotting, camouflage, and sniping capabilities, making him a flexible commander to customise depending on the player's needs.

## Personnel File

*Place of Birth: Unknown*

*Terribly scarred from a past accident or battle, Ioannis is a private man. He hides much of his body, including his face, and stays detached from his crew and superiors alike. Although his personal history is steeped in secrecy, his battle record is not. He is a proven survivor, returning positive results from even the most seemingly impossible circumstances.*

## Legacy Skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

* **Tier 1 - Anti-Material Explosive**: Module damage to enemies increased by 20%.
* **Tier 2 - Fire Starter**: Doubles chance of starting engine fire.
* **Tier 2 - Raging Fire**: Engine fires you start continue an extra 5 seconds.
* **Tier 3 - Anti-Personnel Explosives**: Crew damage to enemies increased 20%.
* **Tier 4 - Watch it Burn**: Reload time reduced by 20% for 30 seconds after starting an engine fire.
* **Tier 4 - Feed the Flames**: Reload time reduced by 50% for 30 seconds after YOUR engine catches fire.
* **Tier 5 - Bullseye**: Accuracy improved 10%.

## Gallery

* Ioannis's skill set before 0.22
* Ioannis's skill field in 0.22

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
**Ioannis Sanna**  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Light Tank

**Light Tanks**, or **LTs** in short, are one of the playable vehicle classes in *Armored Warfare*.

## Gameplay

For a full list of playable Light Tanks, see Vehicles § Light Tanks.
Light Tanks are tracked vehicles that are almost always equipped with a tank cannon whose caliber is less than or equal to Main Battle Tanks of the same tier. They are generally much less armored than Main Battle Tanks, but also more mobile with better view range and camouflage values, only lagging behind Armored Fighting Vehicles. In terms of firepower, Light Tanks as a class either have a high rate of fire or have high burst damage.

By design, Light Tanks are intended to be the flankers in *Armored Warfare* with their high mobility and accuracy on the move. However, in reality their role often overlaps with Tank Destroyers as second line fire support. Direct engagements are risky due to the vehicles' poor armor, but they can outmaneuver slower and isolated enemy vehicles in a one-to-one close range combat should such opportunity arise in their favor.

As of October 2021, Light Tanks do not lose any camouflage when moving or turning. Camouflage loss from firing the main gun depends on the caliber, but most fall between 12% and 15% for high caliber guns. They also have the ability to switch ammunition type quickly when a shell is already loaded instead of having to repeat the whole reloading process all over again.

## External link

* Light Tanks - Armored Warfare Official Website
Kwon Han

**Kwon Han** is a progression commander in *Armored Warfare*. He can be unlocked via the K2 Black Panther's upgrade screen.

Kwon has access to Fixed Position skills that boost the chance of dealing maximum damage with his vehicle's ammunition up to a maximum rate of 35%. On the other hand, his Potshot skills can further increase the dispersion of maximum and minimum damage values up to a maximum value of ±35%, meaning a shell that has a base damage of 500 with ±10% dispersion by default can deal as much as 725 damage or as little as 275 damage instead of just between 550 and 450 damage. In short, Kwon can be configured for a maximum chance of 35% to deal maximum damage, or increasing maximum and minimum damage dispersion by 35%, or somewhere in between with both skills for a more balanced build.

In addition to his probability-dependent skills, Kwon's basic skill increases his vehicle's acceleration for the first 120 seconds of battle, which is mainly relevant in PVP mode's Random Battles due to their short duration. His other supporting skills help further increase mobility and module durability.

## Personnel File

*Place of Birth: Busan, Republic of Korea*

*After finishing formal education, Kwon became a security officer in the Asian branch of Lodestar GmBH at the height of what would eventually become known as the Corporate Wars. With practically every sortie of his ending in armed conflict, he rapidly obtained a reputation of being a tenacious and brave fighter. In mere months, he worked his way up the ladder to the position of a respected tank commander.*

## Trivia

* Kwon's Fixed Position skills share the same English name as Andrey Zaytsev's basic skill, but they have very different functionality. In Russian the skill is called "Мясорубка", which means "Meat Grinder".

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
**Kwon Han**  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Armored Warfare Wiki

**Welcome to Armored Warfare Wiki**

A database for the PC version of *Armored Warfare* - the free-to-play team-based action MMO modern tank game.

We are currently maintaining 3,767 pages (511 articles).

**Playable Vehicles**

**About Armored Warfare**

*Armored Warfare* is a free-to-play online tactical military vehicular combat video game available on PC. It is developed by Allods Team and published by Wishlist Games. Armored Warfare puts players in control of some of the most incredible, modern destructive machines to grace a battlefield. Drive modern tanks, armored vehicles and more!

**Available now on PC**

**Vehicle-related Info**

**Classes**

* Main Battle Tank
* Armored Fighting Vehicle
* Light Tank
* Tank Destroyer
* Self-Propelled Gun

**Crew and Equipment**

* Commander
* Crew
* Consumable
* Retrofit

**Dealers**

* Sophie Wölfli
* Marat Shishkin
* Zhang Feng
* Oscar Faraday
* Francine De Laroche

**Vehicle Mechanics**

* Ammunition
* Armor
* Module
* Active Protection System

**Other Info**

**Game Modes**

* PvE
* PvP
* Special Operations
* Global Operations

**Progression & Economy**

* Contract
* Crate
* Currency
* Dealer
* Unlock Token

**Miscellaneous**

* Achievements
* Battalion
* Controls
* Mechanized Infantry
* Map
* Story
* Glossary

**Official News**

* Scavenger Run is here! 2024/01/26 15:00

* Offer: American Firepower 2024/01/25 10:49

* Update 0.100 Now Available 2024/01/25 09:12

* Server Maintenance 2024/01/24 14:00

* SPG Damage Contest 2024/01/23 13:16

* In Development: T-80BVM 2024/01/19 11:42

* Offer: Asian Week 2024/01/18 12:21

* In Development: Drones 2024/01/17 14:55

* Offer: AbramsX, ZTZ-20 2024/01/16 13:44

* In Development: AS90 2024/01/16 12:57

**Featured Media**
At Hell's Gate

**At Hell's Gate** is the fourth and final chapter of the Spirithaven Special Operations in *Armored Warfare*.

## Briefing

*"June 17, 2044, 06:00"*

*"Having persuaded Austin Harper that Magnus wasn't a traitor to the Resistance and that was, in fact, in need of their aid, Harper and Hana Burić set off to Shikotan to Magnus's last known location - and to meet their destiny."*

## Primary Objectives

Players have 25 minutes to complete all primary objectives.

### Explore the Base

Reach the circles as they appear clockwise in the following order: B6, F8, I4, E1.

### Destroy the Weapon Turrets

Upon reaching each circle for the "Explore the Base" objective, destroy all active weapon turrets that appear on the mothership. Their general positions will be indicated on the minimap at C5, F7, H5, and F2.

### Magnus Survival

This objective is tied to "Help Magnus" secondary objective, and it appears when the weapon turrets at F7 becomes active. Magnus's tank will slowly lose durability over time if the designated vehicles attacking Magnus are not destroyed quickly.

The mission ends in a failure should Magnus's tank loses all of its durability.

### Destroy the Mothership Engines

After destroying all weapon turrets at H5, destroy the mothership's engine located beneath the turrets.

Another engine can be destroyed at F2 after disabling all weapon turrets there.

### Cover Magnus

Defend both control points at F5 and E6 from enemy attack for 2 minutes.

### Leave the Base

Capture the control point at D3 within 1 minute to complete the mission.

## Secondary Objectives

### Help Magnus

When destroying the gun turrets at F7, H5, F2, Magnus will be attacked by a wave of four enemy Armored Fighting Vehicles, which are marked by the designated status, near I5, E9, and B5 respectively. Players have 1 minute to cover his tank from a distance.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The map is referred to as "DarkQ" in game files.
Expeditionary Tank

* Default
* Reaper
* Uncle Sam
* Prime

## Crew

* Commander
* Driver
* Gunner

The **Expeditionary Tank** is Tier 6 special premium Light Tank under Oscar Faraday's dealership.

## History

Class: Light Tank (Prototype)

Developed: 1982-1985

Service: N/A

Vehicles Built: 1

Operators: N/A

The Expeditionary Tank was an American attempt to create a high-tech, multi-purpose light fire support vehicle with an unmanned turret, capable of being carried by transport planes to its destination. Fast and agile, it was to enhance the firepower of American rapid deployment units. Despite its advanced design, the prototype was never mass-produced, but its turret design would later be used for the M1128 Stryker variant.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.
* Magazine Loader: This vehicle's loading system allows you to fire several rounds in rapid succession.

## Upgrades

### Armor

Expeditionary Tank Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns. The unmanned turret that is a part of this configuration takes reduced damage when hit.

### Weapon

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 9
* **Reload within Magazine**: 2.61 s
* **Burst Fire Rate**: 23.00 rd/min
* **Depression/Elevation**: -12.0° / 11.0°

## Abilities

**Description:**Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

## Footnotes

1. ↑ 560 mm at 150m;
448 mm at 600m

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | Bglt. Pz 57  •
FV101 Scorpion  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
**Exp. Tank**  •
Griffin 120mm  •
K21 XC-8  •
RDF/LT  •
 Francine De Laroche | Harimau
Ghost Hunter

**Operation: Ghost Hunter** is a PvE mission in *Armored Warfare*.

## Briefing

*"June 14, 2035. NPAA forces is moving ahead for a big push in this area. You need to hold the location at all costs!"*

## Primary Objective

### Defend the Village

The first objective is to defend the control point located at J3 for 3 minutes.

### Defend the Missile Silo

After successfully accomplishing the first objective, the players are tasked to defend the control point at I8 for 4 minutes.

### Defend the City

The final objective is to defend the control point at F4 for 5 minutes.

## Secondary Objective

### Destroy Enemy SATCOM Trucks

Players have 7 minutes to destroy the five SATCOM trucks positioned around the town.

## Strategy

Enemies attacking the first control point largely consist of Armored Fighting Vehicles, which will spawn north and east of the control point. This is the best time to complete the secondary objective, as the large enemy presence in second phase requires much urgency, and there is little or no time left by the time third phase starts.

The second phase poses the greatest threat due to the presence of multiple lieutenant vehicles and enemy spawn locations. A player with armored vehicle can also consider rushing to the second control point in advance and engage the lieutenant vehicles while taking cover inside one of the hangars to stop them from capturing as well as buying time for other teammates to arrive at the scene. Enemy reinforcements can not only spawn east of the control point, but also at F7 and H7, potentially catching defending players by surprise. Having one or two player staying further back to deal with such reinforcements can help alleviate the issue. In addition of two lieutenant vehicles that first spawn in vicinity of the second control point, two more pairs of lieutenant vehicles can spawn during this phase. The last pair often spawns at the end of the second phase and may interfere with players trying to reach the third objective.

The last control point to defend is in the town center, and enemies will approach it from the north, west, and south. Armored vehicles can defend from nearby buildings, whereas soft-skinned vehicles can take position at D5.

## Rewards

Ghost Hunter has a x3.47  Experience multiplier and base x9.33  Credits multiplier for completing the mission. The latter can be boosted to x14 if secondary objective is complete.

## Gallery

* Old briefing screen
* Old minimap

## Trivia

* Ghost Hunter debuted in 2015, and was overhauled in September 2018.

## References

1. ↑ Introducing Update 0.95 - Armored Warfare Official Website
2. ↑ Black Sea Incursion - Part II is here! - Armored Warfare Official Website