Rescuing Amara from the Lonely Coin

## Synopsis:

The Guilds of Sunward has hired the Whispering Cutlass Mercenary Company. You as a member of the Whispering Cutlass have been tasked with venturing to a place where the Summer Sea meets the Biting Sea under the constellation known as the Farmer's Scythe. This is where the floating pirate city, the Lonely Coin is currently anchored. The Guilds of Sunward have heard the Merchant Lord Amara Silversbane is being held there, in the Sunken Vault.

## Mercenaries:

Nyx- Tiefling Fighter (Sponsor: Poligum of the Plants)

Tarmak- (Sponsor: Faithful Boar)

Nwalme- (Sponsor: Most Esteemed Xekrel)

Kayn- (Sponsor: Rose Tanzanite Brynnwolf)

## Adventure:

As the group was getting ready to head off on their mission they decided to ask Lucia Bonebeard for information about the Sunken Vault. She tells the group about the structure of the Sunken Vault and its two possible entrances. In order to get more information she asks the group to rescue someone known as the faceless one. If they agreed she would send them to a contact in The Lonely Coin that could help them further. The group agreed and they got told to go to the Never Dry tavern and to talk to someone by the name of Dover.

They arrive at the island and first try to scope out the tavern to see if they can get a read on it and possibly find out who Dover is. As they do so a woman stumbled out of the tavern and proceeded to vomit all over Tarmak's shoes, who in turn punched her in retaliation. They go inside to the bartender to try and inquire about who Dover may be. After receiving a few coin the barkeep proceeded to guide them to a table upstairs. Dover turned out to be the one who threw up on Tarmak and who is very very drunk. After a round of dice they proceeded to talk and get Dover to help them in their rescue.

Dover suggests the group stop off at the Sirens Song to stock up on supplies that could help them on their rescue mission. Dover was promptly kicked out as there was previously an incident that involved almost burning down the shop. Nwalme decided to sell some blue clay that was gathered from a previous mission and promptly received over 100 gold in store credit. The group got the supplies they needed for the heist and went to Dover's house to begin the planning.

At her house they got the layout of how many guards there were, their basic schedule, how many animated armor there was, and they even got some dust to help with water breathing for their escape due to Dovers sticky fingers. With the plan set they decided to go through with the heist as soon as possible due to the fact that the next day Amara and the Faceless one were set to fight to the death.

In order to get over the coral barrier on the wall surrounding the bailey, which consumed everything that touched it, they climbed up the bell tower, which Tarmak knocked out the owner due to the fact that she was not pleased to see Dover as they were ex lovers. Once they climbed up Tarmak grabbed Dover on his back and jumped over the wall and down 50 ft. Once landed he held the rope that the rest of the group used to propel down. They hid in a bush while they used a stone that spoke words on a loop to distract the guards and get inside.

Once inside they faced 2 armor guards that seemed to not have a body. They took them down and started looking through the cells to find the prisoners they were looking for. After some searching they find them and a few others of noticeable interest. Since the doors had an enchantment that would emit a loud sound if the locks were tampered with, they used flasks of silence that Nwalme purchased at the shop. The first cell they opened was one with a bug type creature. Once freed Tarmak, Nyx, and Kayn wrestled with it and took off its muzzle in order to melt the bars on the ground to create their escape route. Then the rest were rescued. They rescued Amara, the Faceless One, an Aarakocra noble named Ysalondra of the high house of Valika, and a Frog kin of the Everwoods named Rit. Nwalme handed out the dust of water breathing to everyone before they left. Tarmak was the last one to leave because he decided he wanted to free the being known only as The Other Wordly, who was in an extra secured cell. After it was freed he escaped through the hole created as well.

As they swam they realized that the dust didn't work and it was a fake. With a bit of trouble, they eventually made it to the surface where Dover helped get everyone up and out of the water. They all managed to get to the boat and out with little to no issue.

As they returned to the port Nwalme and Tarmak brought Amara to the Guilds while Nyx and Kayn brought the faceless one and Dover to Bonebeard. When she saw the Faceless one she was in awe and explained that it seems as if Warforged really do exist.

## Outcome:

Merchant Lord Amara Silversbane had been rescued from the Sunken Vault. The group managed to make a clean get away. They also broke out a being known as The Faceless One, which turned out to be a Warforged, as part of a deal they had with Lucia Bonebeard in exchange for information on how to break Amara out. There was also an entity known as The Otherworldly that had been released.