recursal/Fanatic-Fandom huggingface dataset:
Lockdown

**Lockdown** is one of the **Aggression** Monster Perks in Unfortunate Spacemen. It is unlocked at rank **11**.

## In-Game Description

'*Sometimes you just want to own the room.*

* By activating your GEAR SLOT in Monster Form, you claw your way into the power systems of the facility.
* You gain DAMAGE RESISTANCE while doing this, and you make an awful lot of noise...
* After completion, ALL UNLOCKED, UNWELDED, UNBROKEN DOORS in the entire facility will become LOCKED.
* You must be firmly planted on the ground in order to use this ability.
* Doors are tougher during Lockdown, taking only HALF DAMAGE for 18 seconds.
* During Lockdown ability, all Spacemen can be seen through walls.
* WATCH OUT FOR: Spacemen with the VIP Keycard perk can unlock doors during Lockdown.
* WATCH OUT FOR: Doors that aren't in a state which can be locked will not be affected. It's best to use Lockdown when you know it'll seal the area and leave no escape.

## Notes

Spacemen with the VIP Keycard perk will still be able to unlock any locked doors. Lockdown does not effect broken doors, so make sure any targets are unable to escape the room. As the Monster tears into the cables in the ground, all the lights on the map will flash and the announcer will announce a lockdown. Spacemen will be able to trust who they are near when a lockdown occurs as a Monster needs to be in Monster form to perform the action.

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Sandswept Studios

Reason: "*This page is now not valuable, considering that Sandswept only developed the game for a few months. PS: If I remember correctly, it was developed by Zag alone starting from 2017 somewhat.*"

**This page is a candidate for deletion.**
Reason: "*This page is now not valuable, considering that Sandswept only developed the game for a few months. PS: If I remember correctly, it was developed by Zag alone starting from 2017 somewhat.*"

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Sandswept Studios was the name of a game development company that originally released Unfortunate Spacemen in Early Access. The company was founded in 2007 by Geoff "Zag" Keene and was based in Salt Lake City, UT, USA, but has been defunct since approximately December 2018. Zag retained full IP and development rights on Spacemen, and continued working as an independent solo developer on the project.

## Other games

DETOUR (Available on Steam)
The Dead Linger (Cancelled)
Darken Crawl (Rumored)
Space Milk

**Space Milk** is the former version of Cultist, formerly being categorized as a **survival** Spacemen Perk in Unfortunate Spacemen.

## Description

* When you take non-explosive lethal damage, you will chug some Space Milk.
* This can only be triggered once per life.
* You are invincible and electrolocked while drinking, meaning you can perform very few actions during this time.
* You will teleport to the random location on the map, with half of your maximum hit points.
* High risk, high reward.
* It did NOT leave a scatter on the ground where it was drunk.

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Unfortunate Spacemen Wiki/editcopy

Welcome to the
Official Unfortunate Spacemen Wiki
Welcome to the Official

the *Unfortunate Spacemen* guide for Spacemen, the Monster, Tasks and more written and maintained by the players.
We are currently maintaining 922 pages (100 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Unfortunate Spacemen

**Unfortunate Spacemen** is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be... Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant. **Unfortunate Spacemen** is created by Geoff "Zag" Keene and published by **New Blood**.

**Play for FREE now on Steam!**

Official game site  •  Publisher

Content

Unfortunate Spacemen

Help Center

Play guide

Objectives

Items

Weapons

Customization

Perks

Recent update

## 1.5 - The Traitor Update

At long last, the Traitor has arrived! This dastardly agent of BRIGADE is here to help bring down The Company. This update also brings in the Monster Evolution track, dozens of improvements to animations and quality of life, deep space lore, and more. Time to activate.
Strap on your helmets. Let's dive in to the major gameplay changes!

Read further

Tweets

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Warden

**Warden** is one of the **profession** Spacemen Perks in Unfortunate Spacemen. It is unlocked at rank **12**.

## In-Game Description

*You like to keep the peace at the long end of your Stun Baton.*

* You start with a limited-use STUN BATON instead of a Handgun.
* The STUN BATON is great for ELECTROLOCKING individuals, preventing them from performing most actions for a short duration.
* Your keycard is shielded. The first time someone tries to steal your keycard, they get ELECTROLOCKED instead.
* You can't be ELECTROLOCKED by anyone or anything.
* You deal 10% MORE DAMAGE to Spacemen marked as SUSPECTS.
* As MONSTER, in Monster Form, your SHOVE is 50% MORE POWERFUL and causes victims to FACE AWAY FROM YOU.

## Notes

Wardens of The Company are responsible for keeping the peace at different Company sites, a task that becomes incredibly tough when there is something running around eating employees. The Stun Baton carried by Wardens is an incredibly useful weapon when properly used. It gives the Warden a precious few seconds to either trap a suspect in a room, or lets the Warden safely get away from a dangerous perpetrator. Although somewhat frowned upon by other spacemen, the Stun Baton can be used to prevent other individuals from acquiring powerful weapons from canisters during a Company approved emergency. However, this tactic does not always work since other Wardens are immune to the electric touch of the baton. Thanks to this stun immunity, Wardens are some of the best spacemen for dealing with Void Beast shapeshifters since the main attack of these beasts is useless against them. Your Stun Baton has four charges, so use it wisely.

Corrupt Wardens are a high level threat to other spacemen on duty. A Warden monster can steal keycards without the fear of being shocked, and any brave spacemen attempting to steal back their keycard are in for a nasty shock. Despite not starting out with a firearm, the monster instead has a great tool to help them pillage more powerful weapons from the spacemen. Lastly, any poor soul falsely accused at a Company Tribunal will be easy pickings for these monstrous wardens.

## Patch History

* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Added.
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* -
	+ Rank to unlocked changed to 12 (was 22).
	+ Shoving is 50% more powerful while in Monster Form with the perk and also causes victims to turn away from the Monster.
Power outage

A power outage occurs when a monster or traitor pulls a power switch on a map. This power outage will turn off any transmitters currently in progress and will disable emergency mass ejectors or eme's for short and it will also disable vending machines and turn off certain teleporters if the map you are on has teleporters and as a nice feature it might turn off some lights. The only way to turn the power back on is to activate 2 generators. You can not trigger a power outage during a tribunal until the tribunal ends. As monster you can place remote arms on power switches. If a monster is using nocturnal they can move faster and do more damage once they trigger a power outage. Investigators can scan power switches to see which color turned them off.

## Generators

Generators are required for putting the power back on. You need 2 generators on to turn power back on. Generators have a 30 second cooldown when a power outage occurs before you can turn them on and they will remain on for 17 seconds, after that theres no cooldown when turning them on. Inside the generator is a small black hole that will deal 15 damage rapidly and continuosly to spacemen and monsters in monster form. There will always be 2 to 3 generators on maps and with maps that have 3 generators you still only need to activate 2 of them. The generator has a small sign on it that says do not worship, what happens when you worship? Well we dont know.

Please expand this page as I dont know everything about power outages - PvZ Music Mann
Magnetic Boots

**Magnetic Boots** is one of the **Defense** Spacemen Perks in Unfortunate Spacemen. It is the default Defense perk for all new Spacemen.

## In-Game Description

*You like keeping your feet on the ground.*

* You CAN'T BE SUCKED OUT OF AIRLOCKS while in SPACEMAN FORM..
* Your FOOTPRINTS are INVISIBLE to the MONSTER'S THERMAL FOOTPRINT VISION.
* Reduced distance WHEN SHOVED (in SPACEMAN FORM)
* You deal DAMAGE to Monsters who grab you with BURROW TRAP.
* You take 5% LESS DAMAGE (in SPACEMEN FORM)

## Patch History

* **0.1.0 (Early Access)** *[May 6, 2016]* - Added.
* **0.2.19 (Residual Heat)** *[September 15, 2017]* -
	+ New distinct waking sounds with the perk.
	+ Now damages the Monster if the user is burrow trapped.
* **0.2.23 (Ice Point)** *[March 2, 2018]* - Damage to the Monster from being bitten changed to 4 (was 12.5).
* **Update 1.2 (Make Your Mark)** *[October 17, 2020]* -
	+ Rank to unlock changed to 1 (was 8).
	+ Now has shove reduction.
* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Reworked into a Defense perk.
	+ Now visible on Spacemen.
	+ Shove reduction no longer applies while in Monster Form.
	+ Shove reduction changed to 25% (was 50%).
	+ Now only trigger in Spacemen form.
* **Update 1.3.5 (Winter Update)** *[January 23, 2021]* -
	+ No longer prevents being launched by the Emergency Mass Ejector.
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* -
	+ Security Bots can now spawn with Magnetic Boots.
	+ A pair of smoking Magnetic Boots are now left behind when the user is launched from an EME.

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Springy Step

**Springy Step** is one of the **Utility** Spacemen Perks in Unfortunate Spacemen. It is unlocked at rank **4**.

## Description

*You're all about moving forward.*

* In SPACEMEN FORM, you MOVE 15% FASTER.
* You JUMP HIGHER in SPACEMAN FORM.
* STACKS with other MOVEMENT BONUSES.

## Patch History

* **0.1.0 (Early Access)** *[May 6, 2016]* - Added.
* **0.2.3 (Happy New Fear!)** *[January 13, 2017]* - Now gives interaction speed bonus of about x3.
* **Update 1.1.1 (Center of Mass)** *[August 19, 2020]* - (Hotfix) Movement speed gain increased to +40 (from +20).
* **Update 1.2 (Make Your Mark)** *[October 17, 2020]* -
	+ Rank to unlock changed to 3 (was 2).
	+ Interaction speed changed to 0.225 delay (from 0.155).
* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Reworked into a Utility perk.
	+ Rank to unlock changed to 7 (was 3).
	+ Interaction speed bonus removed.
* **Update 1.3.5 (Winter Update)** *[January 23, 2021]* - Rank to unlock changed to 6 (was 7).
* **Update 1.4 (Kema)** *[May 14, 2021]* - Zombies with the perk now move at 365 (from 350, the default).
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* - Rank to unlock changed to 4 (was 6).

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Decorpsinator

**Decorpsinator** was one of the **defense** Monster Perks in Unfortunate Spacemen. It was removed from the game in v1.3 "Perkageddon".

## Description

* Your corpse-eating ability has a 25 second cooldown.
* You leave no trace when eating corpse.

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Chitin

**Chitin** is one of the **Survival** Monster Perks in Unfortunate Spacemen. It is unlocked at rank **2**.

## In-Game Description

*What doesn't kill you only makes you angrier.*

* You have an ARMORED SHELL that REGENERATES when EATING BODIES.
* When your ARMOR is active, you take 20% less damage
* You only gain HALF ARMOR if you eat a corpse poisoned by ANTIBODIES.
* WATCH OUT FOR: If your armor is up, you can take more initial damage, but once that breaks, you're back to being soft and you may want to run away.

## Stratagy

Chitin is simple: you gain extra defense against attacks while you have armor. 20% or one-fifth of all damage will be taken by the armor, which will eventually break. Chitin goes best with Antibodies, for its immunity to antibodies poisoning allows you to always restore full armor, not half. Try to always have corpses nearby, so you can restock your armor when you can.

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Emotes

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Emotes - like in other games - are certain animations, that will be started when a key is pressed - they are an extra in communicating with the other players.
In the game "Unfortunate Spacemen", the player should press MOUSE3 or 0 to view a radial wheel, which contains all the possible emotes. In tutorials, such as the monster tutorial you will need to use emotes to progress further into the tutorial.

## Gallery

All "bubble speech" emotes present in the game:
Lighthouse Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* **Lighthouse**
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Unfortunate Spacemen Wiki/Bottom section

Wiki

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

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	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Patience

**Patience** is one of the **Stealth** Monster Perks in Unfortunate Spacemen. It is the default Stealth perk for new Monsters.

## In-Game Description

*You don't mind biding your time.*

* Your DISGUISE ENERGY drains much slower.
* Using HEALTH STATIONS completely REFILLS your DISGUISE ENERGY.
* You can LAY EGGS WHILE DISGUISED.
* When entering a VENT, the lights on a vent and the airflow REMAIN ON, making the vent APPEAR UNOCCUPIED.
* You make LESS NOISE when breaking COLORBLIND VIRUS JARS.
* Your BURROW ENERGY decays 50% slower, allowing you to STAY BURROWED FOR LONGER.
* You are NOT FORCED TO TRANSFORM if the Tribunal marks your active Disgusie as Suspect.
* Your REMOTE ARM is almost invisible.

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Unfortunate Spacemen Wiki/Flex section

Recent update

## 1.5 - The Traitor Update

At long last, the Traitor has arrived! This dastardly agent of BRIGADE is here to help bring down The Company. This update also brings in the Monster Evolution track, dozens of improvements to animations and quality of life, deep space lore, and more. Time to activate.
Strap on your helmets. Let's dive in to the major gameplay changes!

Read further

Tweets

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Oxygen

Reason: "*Can be combined with Spacemen, I see no value in creating articles for a mechanic which can be described in several sentences. - TheDeiWolf*"

**This page is a candidate for deletion.**
Reason: "*Can be combined with Spacemen, I see no value in creating articles for a mechanic which can be described in several sentences. - TheDeiWolf*"

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Oxygen makes the normal Spacemen and Spacewomen live a little bit longer. Since the space station isn't working in normal parameters anymore, there can be areas without any oxygen. It's very important and without it, the spacemen will slowly suffocate and die. Unless you are the monster. Then, you can stay outside all you want! You might even take the engineer perk and weld doors so spacemen can't get back in!
Intake Valves

**Intake Valves** is the former version of Oxygen Filter, formerly being categorized as a **survival** Spacemen Perks in Unfortunate Spacemen.

## Description

* You recover oxygen 3x faster.
* Yoiu are immune to being strangled by fire extinguishers.
* If Monster, you are also immune to strangulation as well, which lowers Monster's shapeshift energy.

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Welder

**Welder** is one of the **Utility** Spacemen Perks in Unfortunate Spacemen. It is unlocked at rank **3**.

## In-Game Description

*You like to repair, and you like to weld.*

* Start with a WELDER in your secondary slot.
* The WELDER allows REPAIRING of DOORS, SECURITY CAMERAS and TURRETS.
* The WELDER allows you to WELD DOORS SHUT, requiring them to be DESTROYED TO OPEN.
* You can see ALL DESTROYED OBJECTS on the OVERHEAD MAP.

## Strategy

By clicking 4 you can see the cameras and you can go to the ones that are broken to repair them. You can use the Welder as Monster or Traitor to lock Spacemen with VIP keycard outside where theres no oxygen. If you see another Welder on the ground and your Welder is on cooldown you can switch welders for one that is ready.

## Patch History

* **0.1.5 (Acid Reflux)** *[June 14, 2016]* - Added.
* **0.2.2 (Violent Night - Christmas 2016)** *[December 17, 2016]* - Repair speed increased to 12 (was 9).
* **0.2.6 (Shiny)** *[February 17, 2017]* - Range increased to 300 (was 150).
* **0.2.8 (Buff Welder)** *[March 17, 2017]* - Reworked. Can now weld doors shut.
* **0.2.12 (Boarding Pass)** *[April 29, 2017]* - Welder given unique look and new HUD icon.
* **0.2.13 (Trading Blows)** *[May 4, 2017]* - Welded or locked doors now deal 15 damage if player is with threshold.
* **0.2.21 (The Co-op Update)** *[December 16, 2017]* - Now deals a small amount of damage to Spacemen and some objects.
* **Update 1.2 (Make Your Mark)** *[October 17, 2020]* -
	+ The Welder can now be used to repair and weld from longer range.
	+ The Welder no longer allows people who don't have the Welder perk to weld (but they can still repair).
* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Reworked into a Utility perk.
* **Update 1.3.5 (Winter Update)** *[January 23, 2021]* - Rank to unlock changed to 5 (was 6).
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* -
	+ Rank to unlocked changed to 3 (was 5).
	+ Doors now require 2 seconds to weld and the user is locked in place for the duration.

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Steve Pofflenits

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**Steve Pofflenits** is a character that The Spokesman refers to frequently for guidance, assistance, or as a living punching bag.

## Appearance

The first time Steve is seen in person is at the end of the second campaign, the Core Labs, in which he brings the players back into The Speaker. Steve also seems to be the lead pilot/captain for the Spokesman's personal capital ship, as seen when we meet Steve in person in the Speaker, in which the Spokesman tells Steve to eject and jump away from the rest of the speaker. It is also implied that Steve is a decent fighter, due to his smoking pistol and the dead crumerians surrounding him. Steve is also mentioned to be Gr'ozzle's top intelligence person, as mentioned multiple times in the campaign.

## Trivia

* Steve has a spray from himself, which can be earned from Completing "Bone World".
* Steve's card can be found on "The Wall" just outside the tunnel that leads outside the map.
The Spokesman

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**Gr'ozzle Bu'jub** (*pronounced Groz-ul Boo-jub*) more commonly known as **The Spokesman** is The Company's official Spokesman and is ostensibly one of the primary supervisors of Company activity and direction.

The Spokesman is frequently heard as the voice of The Company, providing live or recorded dialog from various Company equipment, such as the Health Station. He was also the first alien to make contact with The Company's original founder, Murgen H. Mellford. Given his prominent status within The Company, The Spokesman owns his own Capital Ship, "The Speaker," where his primary office resides.

The Spokesman is also a member of the J-Spawn species.

### Physical Appearance

The Spokesman is a worm like creature, wearing a Pith hat, bow tie, Company ID badge, and often seen carrying some kind of information tablet. He has one large, humanoid (brown-colored) eye surrounded by sharp teeth like protection, with eight insectoid legs and brown chitin-like skin with bioluminescent lumps on his back that periodically pulse red.
Communication

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**Communication** with your team members is important and crucial for your survival. In the event you feel it is required that you must converse with fellow spacemen, feel free to hold down the X key. Do keep in mind that this can only be done if the Communications Relay is active, if any unauthorised spacemen start touching it then something isn't quite right... not like that's something that happens often anyways! Pressing the ENTER key will open up a text box for you to type in, allowing you to use text to inform your space comrades of something, such as an urgent need of health, oxygen, or perhaps there's a shapeshifting alien chasing after you? Like that'll ever happen!
Decoy

**Decoy** is one of the **Stealth** Monster Perks in Unfortunate Spacemen. It is unlocked at rank **5**.

## In-Game Description

*You produce a compelling illusion.*

* Every time you enter Monster Form, you spawn a DECOY that looks just like you.
* Your DECOY travels forward, doing fake sounds and attacks, until it expires.
* Your DECOY will trigger DOORS, TELEPORTERS, SECURITY CAMERAS and TRIPMINES.
* Your DECOY will expire early if it takes too much damage.
* Your DECOY will also appear at the location a Remote Arm is used.
* Your DECOY can also be launched will Burrowed. (8 second cooldown)
* HEALTH STATIONS do not treat you differently.
* WATCH OUT FOR: Investigators can see your DECOY for what it is -- a fake!

## Strategies

Decoys are good for distracting or intimidating spacemen. The decoy that is lauched upon transformation into Monster Form can be launched in another direction, delaying other spacemen as they chase it while you attack your target. They can also overwhelm a single spacemen by giving them 2 potential targets to shoot at or can prematurely set off tripmines or sentries placed behind doors. Launching a decoy from a remote arm is also a good way to deter spacemen and cause unneded confusion as you are doing other things, such as attacking a helpless spacemen somwhere else or running away. When cornered and burrowed, a decoy may be able to get any pursuing spacemen off your back, but if they expect you to use a decoy then try to escape, then pretending to be the decoy to flee is also a viable tactic (just be careful of any vision enhancers or investigators nearby). This perk also has the obvious benefit of blocking Health Station detection, making any deaths where you are locked into the healing process an impossibility.

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Cleanup Crew

**Cleanup Crew** is a team of Spacemen which consists of different members of different professions: Medics, Soldiers, Wardens etc.

They are sent on various missions (including the ones in the Shapeshifter gamemode) to clean the mess that has happened and to eliminate a shapeshifting creature, which is hunting on them.
Titanium Claws

**Titanium Claws** is one of the **aggression** Monster Perks in Unfortunate Spacemen.

## Description

* Your claws deal 7X damage to doors and machinery.
* You start with +2 claw damage.
* Your claw swipes have unique sound.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Recruit

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*

**Recruit** is one of the **profession** Spacemen Perks in Unfortunate Spacemen. It is the default profession for all new Spacemen.

## In-Game Description

*You're fresh out of the academy... If The Company had one.*

* You have +15 MAX Spaceman HP. (+10 if Traitor)
* Your Spaceman HEALTH REGENERATES over time, up to 75 HP.
* As MONSTER, it takes less time to EVOLVE.

## Notes

Company recruits are the backbone for all Company operations. While not having any the specialization options of the other professions, recruits are a little tougher thanks to the extra hit points and health regen. That is it really, now get back to work!

A monster who is also a recruit evolves a bit faster compared to their non-recruit peers so that they can do more ~~work~~ eating.

## Patch History

* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Added.
* **Update 1.5 (Traitor Update)** *[August 13, 2021]* -
	+ The health regeneration from the Doctor profession was moved to the Recruit.
	+ A Monster Recruit now gains Evolution Points slightly faster than normal.
Warehouse Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* **Warehouse**
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Fresh Meat

**Fresh Meat** is one of the **mutation** Monster Perks in Unfortunate Spacemen. It is unlocked by default.

## In-Game Description

*You've barely hatched... or spawned.*

* You haven't developed a Mutation yet.
* Your health regenerates a tiny bit faster.
* Your PARASITE EGG will have a chance to deposit a PARASITE TIMEBOMB inside Spacemen, which will eventually explode and kill them if they don't get it removed by a Doctor.

## Notes

A Monster without a mutation is not very unique and does not have any special abilities. As Fresh Meat parasites only do 90 damage before they fall off, they are especially non-lethal when compared to the Corpse Lord parasite. However, the non-lethality of the parasite might allow for victims to die to a Parasite Timebomb at inconvenient times. Parasite Timebombs can only be removed by a Doctor using a Health Syringe. On top of that, the Monster's health regenerates an extra 1 health from the start.

## Patch History

* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Added.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Shuttle

The orbital emergency transporter, also known as the escape shuttled is a vehicle manufactured by The Company.

The escape shuttle spawns when Spacemen have achieved their tasks. If all of the remaining Spacemen enter the shuttle without the Monster, they will escape. If the Monster is in the shuttle, spacemen will be prompted by the *Shuttle Pilot* to kill the monster.

### Shuttle Pilot

If the monster kills the pilot, spacemen lose.

### Core Labs shuttle

The Core Labs shuttle crashed after getting struck by a giant squid-like life form following the disastrous events that occurred on Wharfage.
Unfortunate Spacemen Wiki/Top section

Welcome to the
Official Unfortunate Spacemen Wiki
Welcome to the Official

the *Unfortunate Spacemen* guide for Spacemen, the Monster, Tasks and more written and maintained by the players.
We are currently maintaining 922 pages (100 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Unfortunate Spacemen

**Unfortunate Spacemen** is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be... Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant. **Unfortunate Spacemen** is created by Geoff "Zag" Keene and published by **New Blood**.

**Play for FREE now on Steam!**

Official game site  •  Publisher

Content

Unfortunate Spacemen

Help Center

Play guide

Objectives

Items

Weapons

Customization

Perks
Stations

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*

As of 1.6, there are 16 maps available in the Shapeshifter Gamemode, 6 Survival Maps and 4 CO-OP Maps, making for a total of 26 maps.

## Map Hazards:

<TEXT>

Please Check Hazards for more detail.

## Map Details:

<TEXT>

Please check Lore for detail.
Oxygen Filter

**Oxygen Filter** is one of the **Utility** Spacemen Perks in Unfortunate Spacemen. It is the default Utility perk for all new Spacemen.

## In-Game Description

*You like keeping air in your lungs.*

* You RECOVER OXYGEN 2x faster.
* You are IMMUNE to being STRANGLED by FIRE EXTINGUISHERS.
* PARASITES deal only HALF DAMAGE to you.
* TOXIC INK CLOUD no longer damages you, but it still applies its debuff.
* As MONSTER, you are also IMMUNE to STRANGULATION as well, which lowers the Monster's DISGUISE ENERGY.

## Stratagy

This perk just gives you more survivability overall, making the threat of suffocation almost nonexistent. It can work well with any loadout. As Monster, this perk does not benefit you much, since most of its buffs apply to Spacemen only. The disguise drain of fire extinguishers is not significant, even more so if you are going aggressive or running Patience.

## Patch History

* **0.1.0 (Early Access)** *[May 6, 2016]* - Added as "Intake Valves".
* **0.2.15 (Nuke The Bugs)** *[May 19, 2017]* - Now blocks the strangulation effect for the Monster.
* **Update 1.2 (Make Your Mark)** *[October 17, 2020]* - Reworked and renamed to "Oxygen Filter".
	+ Now starts with +25 Max Oxygen, which stacks with other effects.
	+ Increases Oxygen Regain Rate by x2 (down from x3).
	+ Was given the effect from Antibodies which makes the user immune to Toxic Ink Cloud.
* **Update 1.3 (Perkageddon!)** *[November 29, 2020]* - Reworked as a Utility perk.
	+ Now gives +30 Max Oxygen (was +50\*).

\*- Says on patch notes it is +50, but there is no change noted for when it went to +50.

You have to report it to Writing Department for them to expand it.

*This file is a stub. You have to report it to Writing Department for them to expand it.*
Swordsman Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- **Swordsman**
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Pasture

## Overview

In CivCraft normal animal breeding is disabled. The pasture is a 2x2 tile improvement which allows you to breed animals. Once you've researched Animal Husbandry you'll be able to breed animals at your pasture. Each time you breed an animal, the baby that is produced is counted towards that pasture's maximum animal count. When the pasture reaches its max, you will no longer be able to breed animals from that pasture until you kill some of them off.

The pasture remembers which animals were bred at which pastures, so taking them out of the pasture will NOT decrease the pasture's animal limit.

The animal limit for pastures is set to 30 animals per pasture. The type of animal does not matter. To get more animals than 30, you'll have to build more pasture improvements.

When you place wheat inside of the chest in the middel of a pasture is will generate spawning eggs for Cows, Sheeps and pigs. It is possible to level this benefit. Just like cottages.

### Pasture Level System

The amount of eggs the pasture produces, depends on the default eggs generated per hour. You get +1 egg for every 750 Growth in the town which its placed in. When the research "Fertilizer" is researched you will get 50% more eggs from growth.

* Cow =
* Sheep =
* Pig =

#### Placement Considerations

Like all Tile Improvements, pastures can be built anywhere inside your town's cultural borders. If they are built outside the borders of your town, it will be difficult to protect the animals that are being kept inside since anyone will be able to build or dig their way into the pasture.

## See also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* **Pasture**
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Пастбище
Blacksmith Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* **Blacksmith**
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Death Proof Edition

**Death Proof Edition** is a DLC for Unfortunate Spacemen. DPE is developed by Geoff 'Zag' Keene and published by New Blood Interactive.

## Features following exclusive cosmetics:

* Death Proof Suit: This leather-padded spacesuit keeps you cozy on the most desolate of outposts, making YOU the warmest place to hide.
* Death Proof Helmet: What suit would be complete without a helmet? This fur-trimmed helmet keeps you warm against even the coldest of betrayals.
* Death Proof Handgun Skin: This stealthy Handgun comes complete with a unique look, and unique sounds and visual effects!
* Death Proof Assault Rifle Skin: This leather-strapped Assault Rifle comes complete with a massive suppressor, as well as unique sounds, a unique scope, and visual effects!
* Meat Visor: You're just... You're just made of meat. Gross.
* "The Spaceman" Victory Pose (Dance): Complete with its own music, show off your rad Spaceman dancin' skills at the end of a round.
* Nameplate Death Proof: You are untouchable.
* Death Proof Spray: Proof from death.
Broadcast Tower Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* **Broadcast Tower**
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands