recursal/Fanatic-Fandom huggingface dataset:
Storm Giant

**Notable Examples:** Eigeron

Storm giants are contemplative seers that live in places far removed from mortal civilization. Most have pale purple-gray skin and hair, and glittering emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They can be benevolent and wise unless angered, in response to which the fury of a storm giant can affect the fate of thousands.

**Distant Prophet-Kings**. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach of most other creatures. Some make their abodes in cloud-top castles so high that flying dragons appear as specks below. Others live atop mountain peaks that pierce the clouds. Some occupy palaces covered with algae and coral at the bottom of the ocean, or grim fortresses in undersea rifts.

**Detached Oracles**. Storm giants recall the glory of ancient giant empires forged by the god Annam. They seek to restore what was lost when those empires fell. They don't compete for status in the Ordening but live out the centuries of their existence in contemplative seclusion, watching the starry heavens and the ocean's depths for signs, symbols, and omens of Annam's favor.
Tashlyn Yafeera

Tashlyn Yafeera is magistrate of the frontier settlement of Loudwater and maintains the defenses of that city. After it became clear that the party knew "LD" who was assisting Tashlyn she made it clear that she was also a member of the Zhentarim, representing their interests in the region and whose primary responsibility was the flow of trade across the Black road into the north. She has a friendly demeanor but remains armored even when working in her office as if expecting violence at any moment.
Old Owl Well

Old Owl Well is an ancient waystation along an abandoned spur of the Triboar Trail. When the Three arrived here investigating a rumor they overheard from a prospector they found the Thayan Red Wizard Hamun Kost performing an excavation using undead labor. The Three eliminated an Orcish threat for the wizard in exchange for information on the location of Bowgentle's spellbook. Once he had provided them what they desired the Three slew the wizard and dispatched his remaining undead laborers. From his notes they found they found out that he believed Old Owl Well had been occupied by the mages of the Phandelver Pact long ago. He was searching her unsuccessfully for a piece of lore he believed they held.
Skeemo’s Miraculous Concoction

This dark bottle supposedly has the power to convert clean water placed within in to an number of Alchemical substances or potions that were impregnated into it by it’s creator, Skeemo Weirdbottle.  Some effects begin upon unstoppering the cap, others upon imbibing or removing their contents.  The player inspecting or opening the bottle rolls percentile dice to determine the nature of the contents.  A player can attempt to discern the nature of the contents when open using an Arcana Check, DC15.  The bottle is nearly opaque, if the player attempts to determine the type of material within the bottle without opening it the check DC is increased to 20. If the effect has occurred previously advantage is given on the roll.
Iarno Albreck

Sildar's contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords' Alliance received no word from Iarno, Sildar decided to investigate. A former member of the Lords' Alliance, larno seized an opportunity in Phandalin to line his own pockets. Originally tasked with setting up a constabulary, the mage instead assembled a group of outlaws and local ruffians known as the Redbrand Brigade to secure his own position in town. He was in league with The Black Spider but the nature of their arrangement is not fully understood.
The Peregrine

The Peregrine was an airship designed and built by Albert Thistlehill. It was commandeered by the Paladins of Torm Rhenda Thistlehill and Eamon Targ to go after the party. It was powered by an imprisoned fire elemental that heated the air in the balloon and powered the rear propeller. It featured a ballista modified to fire harpoons at the bow and a standard ballista at the stern. The lower level had four simple cabins and some limited storage area.
The Maw

The Maw is a massive edifice of fused stone that housed Imyrith's lair and the artifact she used to siphon Giant Souls and their fragments of the deity Annam. It was comprised of a massive chamber with a single yawning entrance with a gently sloping ramp leading to it. A large portion of the building is cantilevered over the ramp, creating the general appearance of massive open dragon's head.
Luskan

Luskan, the City of Sails, spans the icy River Mirar, which tumbles from the Spine of the World, races past Mirabar, and then plunges toward the sea. The city was built on the bones of Illusk, an ancient city which saw numerous sackings by outside powers and orcish hordes over it's long history, The swift river has cut deep here, and Luskan rests atop two escarpments on either side, with sheer, forty-foot bluffs of gray stone rising above the water. Around the city's perimeter, thick stone walls with squat towers provide defense. The southern gate, called the Twin Teeth, boasts the most impressive towers, standing twice as tall as the city walls, and bedecked with crenellations and arrow slits enough for numerous defenders, in a show of strength toward the southern approach.

North of the city, the Northern Means heads up toward Icewind Dale. Not many take this route without purpose, but scrimshaw from the dale finds its way into Luskan, where those who would purchase it can do so without going any farther into the frozen terrain. The north side of the city, known as North Bank, is devoted almost entirely to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar's trading interest in Luskan. Mirabar uses it as a base to trade with the Sword Coast and the islands of the Trackless Sea.

The main city stands on the southern side of the River Mirar. North of Reaver's Run is the Reach, where most of the homes and smaller businesses are located. South of the Run are the slums, the "bad" area of town.

Given its status as the harbor that feeds the goods of Mirabar to the Sword Coast, bridging the coast with the utter north, and offers the only convenient crossing of the River Mirar for many miles, Luskan makes considerable coin as a crossroads. Merchants wishing to avoid Luskan can choose to use the Blackford Crossing, some thirty miles upstream, eventually connecting with the Blackford Road on the northern bank, but the savvy know that Luskan's Ships control the cable-guided ferries at the crossing, and demand tolls based on the size and contents of the goods being ferried across. The Blackford Road still bears the ancient marks of the dwarven realm of Gharraghaur, reminding travelers of whose wealth sustains the region.

Luskan has a long history of enmity with Neverwinter and the two cities have engaged in naval skirmishes numerous times throughout their history.
Father Refrum

Father Refrum was a follower of Ilmater who the Cloned Three first witnessed protesting the execution of the man accused of being the Lantern Ghost Killer. The accused was a friend of Refrum's and the priest refused to believe he was capable of the acts he was accused of committing. Refrum operated a soup kitchen to feed the most destitute of the Styes inhabitants and to offer prayers and rites on behalf of Ilmater. He immigrated to the Styes after he witnessed the magnitude of the suffering there, attempting to ease it to the extent his meager resources allowed. Before they departed from him Refrum blessed the Cloned Three with a mark of Ilmater to ease their suffering.
Sandyse Thunderquill

Sandyse is a Harper Agent and wizard in Neverwinter responsible for overseeing the Harper Inner Circle teleportation circle located behind a fireplace in a run-down residence in the Tower District. She speaks confidently, though with a hard to place accent. The party left the Arcane Cypher with her to study.
Agatha

The banshee looked like she did in life: an elven maiden clad in a flowing gown. She was dead, though, her skin shriveled, and eyes staring pale and blind, but those eyes, while empty, saw all things. Agatha viewed the townsfolk of Conyberry, prior to their destruction, as allies and would use her powers to bring food and protection to the community during harsh winters, including killing orcs or raiders who ventured too near the village. Agatha was still susceptible to flattery, taking gifts to coerce her vanity, in exchange for knowledge of the surrounding area, which the banshee knew a lot of. When the party appealed to her with the silver comb of Sister Garaele, Melech shouted out his question before Vohrun could react, finding out the name and location of his foe from the Banshee.
Sharn Bliss

Sharn Bliss is the leader of a criminal syndicate based out of Neverwinter. He runs his operations from the Haymaker Club, an underground fight club in Beggar's Nest. He has other rackets in the city including protection and smuggling. He employed Melech's friend Horeak occasionally for jobs and has agreed to look into how Horeak became incarcerated long-term in exchange for Melech investigating his competition. He moves completely silently and generally goes out of his way to unnerve his guests.
Moonstone Mask

One of the most renowned festhalls in Neverwinter.  The Mask was known for its discretion as well as its rarified delights.  In its heyday the staff was composed only by female hosts (including Melech's mother Neris) wearing glowing, moonstone-trimmed masks (hence the name of the establishment) and sheer black gowns. They were known as friendly and wise, as well as renowned players of many games. They never revealed their true identities and always wore their mask while working.  Since the cataclysm that rocked Neverwinter many years ago the standards have fallen somewhat along with the reduced clientele.

The Moonstone Mask is a five-storied building. The first floor is the dining room, lit by a huge hearth and by lanterns hanging from the sides of the grand staircase. The next three floors are rooms available for rent that are soundproof, thanks to magic cast during the construction of the inn. The fifth floor served as the festhall.

The Mask serves hot pies made of boar and veal, bacon and kidney, seafood, or chicken liver. Its Daintyfish skewers dish was made using twenty little fishes called silverflashes. The Daintyfish was dipped in herbed butter and sizzled over a flame until they’re crunchy. Likewise, the Mask offered and assorted menu of mussel-and-basil soup, chowders, turtle soup, octopus broth, mushrooms doused in an herb-and-garlic sauce, and scallions and fennel soaked in a parsley-and-mint chicken broth. For sweets, the Mask offered blackberry-and-apple pies, topped with cream and sliced almonds; palm-sized gooseberries, almond tarts, and when chocolate was available, strawberries in a chilled chocolate coating.
Cragmaw Castle

This ruined castle was the home of King Grol and the center of the Cragmaw Clan's power. Much of the upper levels had collapsed over the centuries since it's construction but it was clearly of human make. The Three assaulted the castle, slaying most of it's inhabitants including Grol and rescued Gundren Rockseeker from within.
Balnorran Hot Springs

The Balnorran Hot Springs was a public bath establishment located outside of the northern city gates of Mirabar. It took advantage of natural hot spring water that poured down a waterfall at the back of the establishment and ran downhill through a series of pools, cooling gradually as it approaches those nearest the changing rooms.
Neverwinter Prison

The Neverwinter Prison occupies a converted warehouse on a small hill between the Tower and Black Lake Districts in Neverwinter. It is surrounded by a wooded palisade and features cells on the ground floor as well as the basement. It is overseen by Warden Kep Eller and the leader of the guards Sergeant Prescott. The prison is small for a city the size of Neverwinter, most sentences are shortened by performing heavy labor clearing rubble and rebuilding walls in the damaged parts of the city.
Llorkh

Human and dwarf prospectors founded the mining town of Llorkh on the eastern shore of the Grayflow River.  The town has recently been destroyed by Stone Giants and six giants were observed by "LD" to still be combing through the ruins of Llorkh, separating rocks, tombstones, clay roof tiles, and other bits of stonework from blackened timbers, smashed furnishings, wood-and-iron tools, and other detritus. They toss the stone and clay into the river while burying the other wreckage under earth.
Othovir

A resident of Triboar, Othovir is a gifted harness-maker who doesn’t like to talk about his sorcerer abilities. He cares about his business, his clients, and his good name. His livelihood was destroyed in the Battle of Triboar and he was last seen headed out of town for Silvermoon to attend to some "Family Matters".
Keraptis

Keraptis is a mysterious member of the Red Wizards of Thay who stole several legendary weapons from the Vault of Szazz Tam, the most powerful of the Red Wizards. He spirited the weapons away is an elaborate and seeming non-nonsensical complex hidden within White Plume Mountain, a small Volcanic Cone near Mount Hotenow, not far from Neverwinter. Little is known of him except that he is rumored to be quite mad and fond of "Games"
Dessarin River

The Dessarin River runs the length of the Dessarin Valley. It counts the Surbrin and Rauvin rivers as its tributaries and most of the waters of the north eventually pass along it's banks. The southern reaches of the river swell in wet periods reaching nearly 2 miles in width when the river swells beyond it's banks. Bridges across the river are few, limited to the city of Yartar and the Stone Bridge. All other crossings are made using ferries and barges.
Dessarin Valley

The lowlands on either side of the Dessarin River constitute the Dessarin Valley, a vast tract of fertile land stretching north from Waterdeep to the Surbrin Hills. The Long Road hugs the west border of the valley, which is hemmed in on the east by the High Forest and the Forlorn Hills. The valley is dotted with settlements, farms, and isolated homesteads, yet most of it is unsettled. The valley’s primary trade route is the river itself.

## Major Settlements

Rassalantar - A small unremarkable village near Waterdeep

Amphail - A town best know for the fine horses raised there

Red Larch - A crossroads town on the edge of the Sumber Hills

Westbridge - A small village best known for a curiously decorated inn

Triboar - A larger crossroads town at the center of a large region of ranches

Goldenfields - A fortified garden temple to Chantea

Beliard - A small ranching town beset by constant Hill Giant raids
Eldritch Horror

**Encountered:** Lost workshop of Wave Echo Cave

This creature was encountered by the party beneath Wave Echo Cave. It was formed of a large body of ruby-red ooze that could extend long tentacles out that snaked throughout the cavern. These tentacles could be used to impersonate people, generating perfect replicas of the dwarven foreman and guards that fell victim to it as well as the forms of an elderly wizard and two dwarven miners. It appeared to have some ability to assault the minds of it's victims as well as telekinesis and the ability to teleport. It proved to be vulnerable to fire, a fact that Vohrun heard in the back of his mind during the battle.
Cynthara

Cynthara was a bedraggled miserable female Sphinx tasked by Keraptis with guarding the entrance to his complex within White Plume Mountain with a riddle. Resentful of this enslavement she purposefully made the riddle pretty easy. Her melancholy ended when Malformed Melech offered to obliterate her soul with Blackrazor, freeing her from her bondage.
Leanne Flockem

Diva's cousin in Neverwinter where she stayed for several years.  Married to Claimdor Flockhem.  The couple owns and operates a jewelers shop out of the ground floor of their home in the Black Lake district. She is an impeccable host and has agreed to consider contracting with Gundren Rockseeker to cut gems produced from Wave Echo Cave.
Svardborg

Svardborg is the seat of power of the Frost Giant Jarl Storvald. It is an ancient Ostorian hunting lodge built into a massive conical glacier. It was enchanted so that it never drifted from the Sea of Moving Ice, causing it to permanently wander throughout that frigid sea. The berg was lost for millennia after the fall of Ostoria until it was rediscovered by the Frost Giant brothers Harshnag and Storvold. Their father, the Jarl of their tribe began to exhume the lodges from the ice, a process that Storvald has apparently continued in the century since Harshnag was banished from the tribe. The party arrived at a time when most of the resident Giants had journeyed away with Storvald to attack Neverwinter. Within it's halls the party found Storvald's empty throne, upon which rested the Conch of Teleportation they sought.
Switcheroo

The Switcharoo is a potion concocted by Skeemo Weirdbottle. If a hair of a person is placed within the flask and shaken another person may drink the potion to assume the appearance of the person providing the hair. It is said to work on both the living or the dead. It was used by Melech to give himself the appearance of Hamun Kost while dealing with a pair of Cloud Giants
Captain Brynn

Captain of the Squall's Son. A well muscled human man in his 30’s with short hair and a matching beard. He has agreed to Melech's partnership proposal and will attempt to undercut the Falcrests where possible in exchange for half of Melech's stake in Wave Echo Cave and the Miner's Barracks. He is served by his First Mate Liam
Bal’Dresh

Bal'Dresh was the Githyanki Knight who led the assault on Nihiloor's lair. He ordered the execution of the prisoners that the Mind Flayer kept in fluid filled vats, believing they powered his defenses. How spoke heavily accented common and allowed The Three a chance to prove they were not thralls of Nihiloor's by battling the mind flayer themselves. When the proved successful he praised them and berated his soldiers, which were his ninety-seventh crèche of students to test their mettle against a mind flayer to prove their worth. He departed with his class back to the Astral Sea without identifying who provided information on who or what provided them the location of Nihiloor's lair.
Orlbar

Far removed from civilization, the old village of Orlbar overlooked the confluence of the Loagrann and Grayflow rivers.  The place is all but abandoned now, its few remaining shepherds driven off by the Stone Giants of Deadstone Cleft.

Thane Kayalithica’s stone giants have flattened every building in Orlbar, buried the scrap iron and lumber, and left behind piles of stones. In their wake, a quiet and perhaps mad Stone Giant named Zorkh has begun stacking the stones in pleasing ways, creating a veritable forest of piled-up stones, some as much as 20 feet tall, on the slopes where Orlbar once stood.
Giant Spider

**Encountered:** Wave Echo Cave

To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Moon

The **Moon** is a power-up in Despicable Me: Minion Rush.

## Minion Rush

The Moon appears since an update in 2014 as a power-up available in Minion Rush. Once purchased, the Moon will be one of the random power-ups that appears throughout the game.

If the player happen runs into it, they will be warped onto the Moon and will be able to collect blue stars within a time limit. This time limit increases with each upgrade, allowing players to collect more stars as they go along. After the time limit runs out, the player will be warped back to their current location.

All collected stars will be added into the points section, making it much easier to beat high scores. However, red meteors will fall onto the moon during the power-up. Running into these not only greatly slows down the player (wasting time), but also causes the player to lose points for collecting blue stars. The Moon is currently the most expensive power-up to upgrade with bananas.

## Upgrades

* With the first row of upgrades the duration of the Moon can be increased to a total of 35 seconds.
* The second row of upgrades adds a Despicable Score Multiplier bonus of 1x per upgrade level after each use.

## Score Calculation

* Points boosted = constant 45 points per star x despicable score multiplier
* Points lost = points boosted - (constant 450 points per red meteor x despicable score multiplier)

## Trivia

* The Moon, along with the Fluffy Unicorn, Gru's Rocket and the Mega Minion, occasionally will spawn right in front of an obstacle (due to the fact that they warp the player to a minigame, unlike other items). Therefore, if the player misses these items, it will result in crashing into the obstacle behind it and failing the run.
* In Update 2.0.1. (the Jelly Lab Update), the Moon must be unlocked (if not unlocked previously) on level 28.

* For some reason, the Moon looks nothing like the real Moon, with exaggerated craters and lacking its maria. It is also noticeably smaller than the real Moon and orbits much closer to Earth than in real life. However, the Moon in the backgrounds of some settings taking place at night (like Pier 12, Eduardo's House, and the AVL's bonus area), the Moon has a more realistic appearance.
Ring of Winter

The Ring of Winter is rumored to be an immensely powerful artifact kissed the Auril the Frostmaiden, Goddess of Winter. It was found many years ago deep within the Jungles of Chult by Artus Cimber who has keep it hidden away ever since. The full scope of its powers are not known but are rumored to be cataclysmic in the wrong hands.
Moog

Moog is a female Hill Giant that the party encountered east of Beliard. She was depressed following the loss of her husband Hruk, who was claimed by Chief Guh. Moog and all the other females of the tribe were cast out and sought shelter in the surrounding area. The party caught Moog's trail after she attack Herschel's farmstead before retreating back to a ruined tower to sulk. Vohrun convinced her to wait by the edge of the High Forest, if only to get her futher from Beliard
King Hekaton

King Hekaton is the leader of the Storm Giants in the north and, prior to the shattering of the Ordening, the ruler of all Giants in the region. According to Eigeron he is missing from court, which has allowed the other Giant Lords to pursue their own ambitions to lead the ordening. Serissa told the party that he departed the court to locate the killers of his wife, Queen Neri, and was not seen since. Serissa beleives he is still alive and has asked the party to find and return him.
Ghared Deephammer

Ghared Deephammer is one of leaders of the Duergar occupying the forge within Khundrukar. He opts to allow the party to venture into the haunted northern halls, hoping that they would either purge the area of undead, eliminating one of his problems, or die, which also eliminates one of his problems. He carries a long black spear who head is formed from a single long blade of sharped obsidian that seems to have been transferred in ownership entirely through patricide.
Defective Diva

"Defective" Diva is a clone of Diva Flinthelm created by the Red Wizards of Thay to further their aims. She suffers from crippling alcoholism as a side-effect of the cloning process. During the raid on White Plume Mountain she made a pact with the Legendary Trident Wave to serve an unknown goddess of the sea in order to save herself and her companions.
Port Llast

A small town of 700 folk mainly known for its skilled stonecutters and excellent harbor – a small bay sheltered by a high, rocky spit, with a fine beach and inlet.  This coastal town has been, at various points in its violent history, plundered by pirates, enslaved by evil cults, set ablaze, overrun by sahuagin, and even raided by drow, yet it weathered every storm and until recently showed glimmers of renewed prosperity once more. It’s the only port between Luskan and Neverwinter, and the only place between the two cities where tall cliffs give way to sandy shores. During the party's visit to the site it was attacked by a group of Frost Giant Marauders

## Points of Interest

**The Cracked Anvil -** Blacksmith Haljal Throndor is the smith who runs this forge. Whatever his personal failing may be he is reported to be quite skilled at all manner of ironmongery and coppersmithing. The establishment was easily found by the cracked anvil displayed in front of it.

**The Jack and Saber -** The Jack is an average tavern in all respects, from its smoke-filled air to its low-beamed, dark taproom, to its furniture that has seen better days, to its patrons who have also seen better days. The patrons are mostly older fishermen, stonecutters from the quarries and off-duty guards from Neverwinter.

**The Alliance Arms -** There was a single inn in Port Llast. It was well built, but rather dour—a no-nonsense place to sleep in a row of bunks. The innkeep Tal Mudrusk is a large salty woman with the demeanor of a former sailor. She is missing an eye and keeps a bandana pulled down over it.
Eye of the All-Father

According to Zephyros and Harshnag the Eye of the Allfather is an ancient giant temple that houses an Oracle that serves as a intercessor between the Giants and their absent God Annam All-Father. It is located in the Spine of the World Mountains north of the Valley of Khedrun.

Within the temple the party meet the spirit of Eigeron, the last oracle of Annam. The temple was later destroyed when an Ancient Blue Dragon rampaged through the central hall, desecrating the statues of the Giant gods.
Cania

Cania was the eighth layer of the Nine Hells. It was a relentless realm of seemingly living cold. The layer was marked by moving glaciers and icebergs that drifted as fast as a running person, constantly colliding with one another and with surrounding mountains of enormous sizes. The weather was dominated by snow storms that howled with incessant winds that drove mortals exposed to it mad. The layer was ruled by the arch-fiend Mephistopheles. His rule consisted of overseeing endless experiments with arcane magic and the nature of existence conducted by his underlings with an agenda known only to him.
Geartran Brasscrank

Geartran Brasscrank is a gnomish artificer operating out of the former Cloak Tower in Neverwinter. The party met him at a dinner party at the Moonstone Mask where he extolled the virtues of his craft and sought new patrons. He is suspected of being the creator of the Clockwork owl the party found and perhaps the other Clockwork Constructs they have encountered as well.
Red Larch

Named for a distinctive stand of red larch trees that were cut down when the village was founded, Red Larch is situated on a fertile patch of land on the western outskirts of the Sumber Hills, at a place where the Kheldell Path and the Cairn Road meet the Long Road. Despite its small size, Red Larch offers many fine amenities, including the All-faiths Shrine, a place of worship that caters to multiple faiths; the Swinging Sword, a respectable three-story stone inn with a high-pitched roof; and the Helm at Highsun, a ramshackle yet lively tavern.
Sailor's Own

The Sailor's own is a hive of villainy constructed from the hull of a ship turned up on it's end in the Dock Ward of Waterdeep. It's three open air decks reaching out over the water of the harbor providing a safe (or deadly, depending on the season) landing for the drunks who routinely get pitched off the structure.
Lady Velrosa Nandar

The late lady of Nandar ruled over Nightstone after her husband was killed by the elves of the Ardeep Forest. She brokered the uneasy peace between the village and elves that included a ban on any of the families traditional game hunts into the forest interior. She was killed when the keep was bombarded by boulders thrown from a floating Cloud Giant castle during the raid that saw the Nightstone stolen.

She is survived by her son James Nandar, who now rules the town.
Homunculus

**Encountered:** Within Nihiloor's simulation of Neverwinter

A homunculus is a tiny construct created by spellcasters to act as a spy and servant. Homunculi were created through mysticism and alchemy, using the spellcaster's own blood in the procedure. This blood-link provided a special bond between the homunculus and its creator. The construct was completely loyal to its master and could telepathically transmit anything it saw or heard back to its creator.
Quaggoth

**Encountered:** In the derelict facility beneath Castle Never in Neverwinter

Savage and territorial, quaggoths climb the chasms of the Underdark. They maul their foes in a frenzy, becoming even more murderous in the face of death.

**Quaggoth Origins**. Quaggoths were never an enlightened species, but they were not always the brutal Underdark denizens they are today. In a distant age, quaggoth tribes dwelled upon the surface as nocturnal arboreal hunters, possessing their own language and culture . When elves appeared in the mortal realm, they clashed with the quaggoths, eventually driving them to near extinction. Only by fleeing deep into the Underdark did the quaggoths survive. As they passed the ages deep beneath the world, the quaggoths' fur lost its color and their vision adapted to the darkness, even as the constant danger and weird magic of their new realm transformed them. Turning increasingly brutal and savage, they ate whatever food they could find-and when they could not find it, they preyed on each other. As cannibalism became part of their culture, their past was abandoned.
Davil Starsong

Vohrun met Davil Starsong while playing in the Wounded Wanderer. The Elf apparently has an appreciation of fine instruments and the two shared stories about Vohrun's Lute. Davil made reference to a former life as an adventurer but noted that he has settled down to pursue other interests.

The party later found him on Svardborg where they learned that he was an Zhentarim agent and was aiding the Frost Giants pursue their aims to capture the Ring of Winter.
Gauche Gauche

The Gauche Gauche is a slender parrying dagger, designed to be held in an off-hand as a defensive implement by a mage with a base sense of humor. It has the properties of a Dagger +1 with an additional enchantment that can be activated once per long rest as a reaction when the wielder is struck by a melee attack. Doing so causes the dagger to cast **Shield** on the wielder and simultaneously cast **Stinking Cloud** centered on the wielder.  The wielder automatically succeeds on their saving throw to avoid the effect of the Stinking Cloud.

**Found:** Within Deadstone Cleft

**Carried by:** Vohrun Deepshale
Nightscale

Nightscale was a Black Dragon that dwelled in the depths of Khundrukar. It had claimed those caverns as its lair after orchestrating the downfall of Durgeddin Foehammer's clan. It toyed with the players for time before attempting to drown Rhenda to get a rise out of them. This proved to be it's undoing as it led to a fierce confrontation where the party, assisted by the spirits of Khundrukar's lost protectors managed to slay the dread wyrm and rescue Rhenda.
Inner Circle

The Inner Circle is a series of hidden teleportation circles maintained by the Harpers to move their agents around the North. Diva, Melech and Vohrun were given access to it by Tylander Roaringhorn. He gave them a brief description of each of the circles locations so they could locate them if needed.

Neverwinter Circle - The circle in Neverwinter is drawn on the floor of a hidden room behind a fireplace, in a creaky old three-story rowhouse that the Harpers use as a safehouse. Minding the circle is a young woman named Sandyse Thunderquill

Everlund Circle - The teleportation circle in Everlund is located inside Moongleam Tower, one of the few widely known centers of Harper activity.  Several wizards man this location in shifts

Loudwater Circle - The teleportation circle in Loudwater is located in a cellar under a tavern called the Smiling Satyr. It is manned by Revil Slombarr a human man.  A Harper sympathizer named Gharwin Umbryl runs the Smiling Satyr.

Mirabar Circle - The Mirabarran authorities would be angry to learn that the Harpers have compromised the city’s security by constructing a permanent teleportation circle within Mirabar’s walls. The circle is inscribed in a stable house loft and can be quickly hidden under hay. The circle’s attendant is Zazspar Bronzefire a shield dwarf wizard who poses as a stablehand.

Waterdeep Circle - The Waterdeep circle is located inside a raised crypt in Waterdeep’s walled cemetery, the City of the Dead. The crypt has the name Myrna is inscribed above its entrance. The sarcophagus contains a stone staircase leading down to small room attended by a young woman named Thestryl Mellardin

Yartar Circle - The Harpers purchased a villa in the heart of Yartar that was about to be torn down. Behind the dilapidated building is a garden patio enclosed by an of ivy-covered stone. The circle is hidden within the garden and is overseen by a cantankerous old Harper named Kolbaz who dwells in the villa
Octavious

Octavious is the Concierge of The Jade Jug, the most luxurious Inn in the City of Waterdeep, and likely in the entire north. He is endlessly capable of providing for any request of his guests. Unbeknownst to the party, he is also an agent of the Red Wizards of Thay, responsible for the aiding Magister Manus Kost in arranging the cloning of The Three, resulting in the creation of Defective Diva, Malformed Melech and Verminous Vohrun. He was injured during their eventual escape from the Thayan Enclave but was very much alive when he was last seen
Hidden Hands of Torm

The Hidden Hands of Torm are a Knightly Order commissioned in 1362 DR in Neverwinter by High Priest Eamon Targ with Vohrun Deepshale being named the first of the order. Eamon dictated that membership in the order must be bestowed only from one member to another in whom they trust and believe, regardless of whether or not they are an adherent of the god Torm. In order to insulate it from corruption no-one who seeks membership is to be considered a permissible candidate. The hidden hands were to be given support from the Paladins of Torm but not direction, giving them wide latitude to intervene on matters without the consent or knowledge of the temple hierarchy.
Graypeak Mountains

The Greypeak Mountains, also called simply Greypeaks, was a rugged and desolate mountain range in the eastern end of the Savage Frontier in the North. The perilous peaks were famous for being exceptionally hard to traverse with only a single narrow road crossing the range at Dawn Pass, east of Llorkh. The Stone Giant burial place Deadstone Cleft was carved into one of the cliffs leading to the high peaks.
Ilmater

Ilmater is a deity whose portfolio includs endurance, martyrdom, perseverance, and suffering. He was the god of those who suffered, the oppressed, and the persecuted, who offered them relief and support, encouraged them to endure, and who encouraged others to help them, to take their burdens or take their places. He was called the Crying God, the Broken God, the Lord on the Rack, and the One Who Endures
Ship Kurth

Ship Kurth was one of the five factions named Ships that ruled the city of of Luskan. Kurth was nominally the strongest of the Ships and maintained it's own complex on Closeguard Island. The party learned that they were tasked with keeping unwanted guests away from the Host Tower of the Arcane, lest the mages of that place take a more active interest in affairs within Luskan.
Rhenda Thistlehill

A female gnome Paladin of Torm, with whom Vohrun developed a friendship based on their mutual love of juggling and inappropriate limericks. Vohrun knows she is a paladin and that she is affiliated with the Paladins of Torm, but has little visibility into that group's motivations. She was assigned by Eamon Targ to serve as the group's bodyguard while they investigate the connection between the Arcane Cypher and the Nightstone.

After the battle of Triboar she related to Vohrun that her gnomish community had been attacked and driven from their burrows by kobolds when she was young. Her father had stayed behind to collapse the tunnel covering their escape. His example inspired her to become a Paladin of Torm, the God of Duty and Honor.

She was captured by Kobolds during the party's exploration of Khundrukar but was rescued by the party.
Scale and Coil Mercenary Company

The Scale and Coil mercenary company is a small group of ex-soldiers, guards and hard-cases that operates out of the North. They cut their teeth guarding caravan runs along the Black Road across the Anauroch Desert. They are currently between major contracts and are taking smaller tasks while working out of Neverwinter. They are approximately 40-50 strong, led by a handful of veteran officers.

## **Notable Members**

**Emhismoda Crownshatterer** - Second in charge of the company.
Ring of the Ram

A family heirloom of the Nandar family, representing their legendary stubbornness the Ring of the Ram is a heavy leaden ring decorated with the head of a ram. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

**Found:** A gift from James Nandar for the Three's heroics in Nightstone

**Carried By:** Melech
Stirge

**Encountered:** Within Wave Echo Cave

This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks its next meal. Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they pose little danger in small numbers, packs of stirges can be a formidable threat, reattaching as quickly as their weakening prey can pluck them off.

**Blood Drain**. A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh while using its pincer legs to latch on to the victim. Once the stirge has sated itself, it detaches and flies off to digest its meal.
Mephistopheles

The lord of the frozen wastes of Cania in the Nine Hells, Mephistopheles is something of a walking contradiction. Unstable and thoroughly wicked, he presents multiple faces to those he meets. On the one hand, he can be charming, erudite, and civil. But beneath the veneer of respectability is a vicious temper and unchecked ambition. He is patient and cunning, yet when alone, he flies into a fury, screaming and shrieking, tearing at his skin and destroying everything around him in a thunderous explosion of hellfire and devastating magic. Melech has pledged his soul to this fiend for power and the chance for revenge on Perin Falcrest
Mind Flayer

**Notable Example:** Nihiloor

**Encountered:** In the Sewers beneath Neverwinter and in the derelict facility beaneath Castle Never.

Mind flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near.

In eons past, illithids controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless minds can conceive.

Since the fall of their empires, illithid collectives on the Material Plane have resided in the Underdark.

**Psionic Commanders**. Mind flayers possess psionic powers that enable them to control the minds of weaker willed creatures. Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls. When an illithid meets strong resistance, it avoids initial combat as it orders its thralls to attack. Like physical extensions of the illithid's thoughts, these thralls interpose themselves between the mind flayer and its foes, sacrificing their lives so that their master can escape.

**Hunger of the Mind**. Illithids subsist on the brains of humanoids. The brains provide enzymes, hormones, and psychic energy necessary for their survival. An illithid healthy from a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin. An illithid experiences euphoria as it devours the brain of a humanoid, along with its memories, personality, and innermost fears. Mind flayers will sometimes harvest a brain rather than devour it, using it as part of some alien experiment or transforming it into an intellect devourer.
Dorro

The creature that was masquerading as Nundro Rockseeker was referred to by the Black Spider as "Dorro". Little is known of the nature of this creature but it appears to have the ability to change form at will and has proven most cunning in deceiving the party. It met it's demise at the hands of the party in Castle Cragmaw following their interuption of it's parlay with King Grol
Drow

**Notable Examples:** The Black Spider

**Encountered:** Wave Echo Cave

Tens of thousands of years ago, the elves were divided, with those of benevolent disposition battling those that were selfish and cruel. The war among elvenkind ended when the good elves banished their malevolent kin to the subterranean depths. Here, in the lightless caverns and endless warrens of twisting passages, the dark elves, the drow-found refuge. They also found leadership in the only elven deity who had not forsaken them. At her command, the dark elves built an empire in the underworld.

**Creatures of Darkness**. The drow have lived underground for so long that they have evolved to their surroundings and can see in the dark. However, they can no longer stand sunlight. When slaves are in short supply in the Underdark, the drow send raiding parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain in their subterranean realm, where they feel secure and in control.

**Drow Magic**. Just as the drow have adapted to underground life, so too has their magic. In addition to using that magic to carve their cities from stone, they empower their weapons, create dangerous new magic items, and summon demons from the Abyss. Drow spellcasters are supremely arrogant and never hesitate to use their magic in the most abhorrent ways.
Durgeddin Foehammer

Durgeddin Foehammer, also known as Durgeddin the Black and the Wrathful Smith was the leader of a Dwarven group of refugees that fled the destruction of their hold two centuries ago. They found caverns beneath the Stone Tooth and founded a new hold named Khundrukar there, dedicated to the creation of arms to slay the enemies of dwarven kind.

The famously well crafted implements of war created by the dwarves of Khundrukar eventually drew the notice of the Dragon Nightscale who conspired to bring about their destruction. As orcish forces sacked the hold Durgeddin was captured and bound to an altar of the dwarvish gods. He watched as the Orcs celebrated their victory and then fell into a deathly slumber that they would not arise from, having been poisoned by Nightscale's Kobold servants. The kobolds left him there, chained to the altar where he persisted for a number of days before passing away.

His rage at the decimation of his clan was so great that it bound him to Khundrakar where he haunted the northern halls until encountering the party. It seems unbinding his corpse from the altar has led him to gain greater control over his form.
Children of Slarkrethel

The Children of Slarkrethel are an organization operating out of the Styes, and perhaps elsewhere. The Cloned Three learned that they were a religious group who believed that their benefactor would bring them salvation and cast down their enemies. They appear to have inhuman monstrosities like the Skum and Sea Spawn at their disposal.

## Notable Members

**Mister Dory** - Councilor of the Styes and owner of Shipping and Warehousing companies within the city

**The Whisperer** - The fiend that appeared in the temple of the Children during the Cloned Three's incursion

SkumSea SpawnThe Whisperer
The House of Knowledge

The House of Knowledge is a massive library-temple of Oghma, considered one of the most impressive buildings in Neverwinter. It was an impressively tall marble building with many windows and an arched, blue tiled roof. Inside is a massive archive of tomes, documents and curiosities donated to the collection by it's large number of influential patrons throughout the North. The research efforts of the party in this bastion of knowledge have been coordinated by the monk Angus Prost.
Pogrom

An Orc the party found tied to a tree along the Triboar Trail. Apparently he was formerly a warrior for the Many Arrows Kingdom during the war of the silver marches. He told the party what he could about the threats near the Stone Tooth and was rewarded with supplies to aid him on his journey north back to the Kingdom of Many Arrows.
Oosilith

Oosilith was an Aboleth lurking in the sewers beneath Luskan, served by Merrow and Atalia. He was having Atalia abduct traders and officials visiting Luskan to worsen relations between the two cities but it was unclear to what ends. After a confrontation with the party he fled through an open pipe to an unknown destination
Seneschal

The Seneschal of the Host Tower of the Arcane was a decrepit stooped man who engaged in his tasks with a mixture of annoyance and efficiency. He repeatedly cautioned the party against taking actions that might bring them to harm within the tower's walls but this courtesy seemed to be at least partially due to his aversion to having to "clean up" after. The party offered him less dour employment in Phandalin, which he accepted as long as he could bring a few "retired" friends along.
Redbrand Brigade

The Redbrand Brigade was a mercenary company that occupied the mining town of Phandalin not long ago. They were composed of thugs, brigands and other cast-outs that were brought to the town by Iarno "Glass-staff" Albreck to bring the town under his control. They operated a crude protection racket on the businesses within the town and kidnapped those that opposed them, selling their captives to the Black Spider and King Grol in anticipation of their claiming of Wave Echo Cave. The Redbrands were largely shattered when the Three stormed their hideout under the ruined Tresendar Manor. Sildar Hallwinter rounded up and imprisoned the few stragglers in the town that were outside the hideout during the assault. Their leader Iarno Albreck was arrested by the Three and transported to Neverwinter to face trial.

## Known Members

**Iarno "Glass-Staff" Albreck** - A wizard formerly of the Lord's Alliance who controlled the Redbrands in secret.
Phandelver Pact

The Phandelver pact was an organizations of Mages that aligned with a clan of dwarves that used the powers of the Spellforge to construct countless magical items. They were wiped out when an Orcish horde descended upon their headquarters in Wave Echo Cave.

## Known Members

**Morkmesk** (Deceased) - A wraith formed from the soul of a long-dead member of the Phandelver Pact in Wave Echo Cave