recursal/Fanatic-Fandom huggingface dataset:
Hypnotize

## General

**Hypnotize** is one of the Spell cards in Minion Masters.

It won't affect units while they are in the Black Hole.

### Settsu

If Hypnotize is used on Settsu after she has jumped onto the field, she is stunned instead.

### Building haters

Units that usually only target buildings will be able to attack allied minions while Hypnotized.

## History

* Hypnotize was first unlockable trough an event that started on Update 22 - A Mysterious Portal (29 Mar, 2017) and was officially released in Update 24- The portal closes! (12 Apr, 2017).
* Original effect: Enemy minions caught in the area of effect join your side for the duration of the spell.
* In Update 44 - Double Dragon (13 Sep, 2017) Hypnotize's mana cost was reduced from 5 to 4.
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Hypnotyze gained **Call Slitherbound**
* In Update 1.14 (25 June, 2020) Hypnotize was reworked:
	+ Old effect removed and replaced by new effect: Enemy minions caught in the area prioritize attacking their allies. They cannot target the Master tower and will still target enemies if there are no valid allies to attack.
	+ Call Slitherbound increased from 1 to 2
	+ Duration increased from 5s to 6s.
* In Update 1.23 - Outlandish Operations (21 April, 2021) Hypnotize received the following changes:
	+ Mana cost reduced from 4 to 3.
	+ Duration reduced from 6s to 5s.
	+ **Call Slitherbound** reduced from 2 to 1.
* In Update 1.31 - Invasion (6 January, 2022), the duration of Hypnotize was reduced from 5 seconds to 4 seconds.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Slitherbind was reworked:
	+ Previously, it added all stacks to a single card (up to a cap of 3)
	+ Now, it distributes the slitherbound to random Slither cards, and has no cap.
* In Update 1.48 - Shroom Season (June 22, 2023), the amount of Slitherbind was increased from 1 to 2.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Hypnotize was changed from Legendary to Supreme.
Blast Entry

**Blast Entry** is a perk for Settsu. It is only available to Settsu.

## Mechanics

The card is added to Settsu's deck automatically during a match after reaching level 1, as the next available card.

## History

* Blast entry was added in the game on Update 12 - Blast Entry (5 Jan, 2017) along with its master, Settsu

* On Update 13 - Scratty tech (13 Jan, 2017) The following changes were made to blast entry:
	+ Damage down from 100 to 50
	+ Cast delay up from 2s to 3.5s
* In Update 1.25 - Best Plan NO PLAN! (2 June, 2021) Blast Entry was changed from a **Spell** to an **Ability**.
Musketeer

## General

**Musketeer** is one of the Minion cards in Minion Masters.

He’s an elite fighter of the Slither Servants, trained for decades in the art of fencing and agile maneuvers.

## Mechanics

The Musketeer has the ability to avoid a melee attack with a **parry**, though he is still vulnerable to spells, ranged and special attacks.

If an enemy is nearby after a parry, he can **riposte** for double damage.

After parrying, it takes a short time for him to be able to parry again.

* Parry cooldown is 3 seconds.
* Parry lasts for 0.4 seconds.
* He moves 3 range away.
* He re-targets the closest target *after* moving away.
* If closest target is within 7 range, deals double damage while moving at 30 speed.
* 0.7 attack delay after performing riposte.
* It will not perform the moving animation if the riposte target is within 2 range.
* Can't **parry** or **riposte** while stunned.

## References

1. ↑ http://steamcommunity.com/games/489520/announcements/detail/1346988836026984112

## History

* Musketeer was introduced in Update 34 - Team Battle Event (28 Jun, 2017)
* In update 65 - Legendary Draft Event! (24 Apr, 2018) Musketeer's damage was increased from 60 to 65
* In Update 80 (24 Oct, 2018) the health of Musketeer was increased from 200 to 230
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Musketeer gained **Call Slitherbound**
* In Update 1.31 - Invasion (6 January, 2022), Musketeer's health was reduced from 230 to 200.
* In Update 1.41 - Chapel of Light (10 November 2022), Musketeer's damage was reduced from 65 to 55 (Riposte damage reduced from 130 to 110)
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Slitherbind was reworked:
	+ Previously, it added all stacks to a single card (up to a cap of 3)
	+ Now, it distributes the slitherbound to random Slither cards, and has no cap.
* In Update 1.48 - Shroom Season (June 22, 2023), Musketeer's attack delay was increased from 1 to 1.1 seconds.
Cowardly Imps

**Cowardly Imps** is one of the Minion cards in Minion Masters.

## Mechanics

Whenever a friendly minion within 6 range dies, the imp gets Feared and runs away from its position for 5 seconds. While Feared, it ignores other minions dying.

## History

* Cowardly Imps was added in Update 1.40- Torment (13 October 2022) as a season card.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the attack cooldown of Cowardly Imps was buffed from 4 seconds to 3.5 seconds.
* In Update 1.48 - Shroom Season (June 22, 2023), the attack cooldown of Cowardly Imps was buffed from 3.5 seconds to 3 seconds.
Nightmares

Nightmares is an Adventure and has 1 chapter.

Ardera's plans are almost complete. Mar'Dred's arrival is nigh. Face your fears and save Jadespark Jungle.

## Chapter 1 - The Final Battle

### Description

It's time to make your counter-attack against the Voidborne demons. It all comes down to this - You win this war, or Jadespark Jungle may never see light again. No pressure.

### Modifier

The Final Battle
XP and Mana gains are substantially increased.
### Encounter List

This list might be incomplete. The number in parentheses indicates the encounter where you can meet that enemy.

* Frightened Owls (1)
* Risen Warriors (1)
* Playful Puff (2-3)
* The Beast (2-3)
* Void Summoning Portal (2-3)
* Corrupted Spear Thrower (4)
* Gax (4)
* Godric (4)
* Corrupted Woodsman (5)
* Corrupted Elemental (5-6)
* Sneaky Assassin (6)
* Ardera the Twisted (7)
* The Wailing Dead (7)
* Mar'Dred, Prince of Nightmares(Adventure) (8)

### Rewards

5x Power Token

5x Rare Card

1x Legendary Card

## Adventure Masters

* Valorian(Adventure)
* Milloween(Adventure)
* Nylora

## Relic List

This list might be incomplete. Some relics are exclusive to some Adventure Masters.

* To the defense!
* And my Bow!
* At the Ready
* The Light Protects
* The City Watch
* Timey Wimey
* Crystal Clear
* Stalwart
* Army of Anger
* Big & Small
* Spell Fury
* Leiliel's Cold Shoulder
* Ring of Trust
* Head Start
* Starship Troopers
* The Storm Gathers
* Brothers in Arms
* The Scrattening
* Taking up the Mantle
* Raining Fire
* Gluttonous Wolves
* Cursed Ground
* The Longest Night
* Copycat
* Feeding Frenzy

## Hard Mode Rewards

Beating Nightmares on hard with one Master:

```

```

Beating Nightmares on hard with all Masters:

```

```
Arcane Barrage

**Arcane Barrage** is one of the Spell cards in Minion Masters.

## History

* Arcane Barrage was added in Update 1.33 - Invasion (3 March 2022), as a season card.
* In Update 1.46 - Arise! (April 13, 2023), Arcane Barrage was changed to slowly fire the projectiles at enemies one at a time, instead of all of them at once.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), the range of Arcane Barrage was reduced from 10 to 8.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Arcane Barrage was changed from Supreme to Rare.
Colossus

## General

**Colossus** is one of the Minion cards in Minion Masters.

## Mechanics

Colossus' attack hits ground units in a 180° arc.

## History

* In Update 8 - Join the fray! (2 Dec, 2016) Colossus received the following changes:
	+ Attack speed reduced from 5s to 4s
	+ Health increased from 1000 to 1200
* In Update 16 - Greetings Seasons! (7 Feb, 2017) the damage of Colossus was reduced from 300 to 250
* In Update 20 - Metal and Magic (15 Mar, 2017) the health of Colossus was reduced from 1200 to 1000.
* In Update 48 - When all you have is a hammer.. (18 Oct, 2017) Colossus received the following changes:
	+ Health increased from 1000 to 1200
	+ AOE angle was reduced to ~180°. This made Colossus no longer hit minions behind him with his attack.
* In Update 84 - Rise of the Howling Moon (17 Dec, 2018) the damage of Colossus was increased from 250 to 275.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the speed of Colossus was increased from 2 to 3.
* In a hotfix launched on 8 July, 2021, the health of Colossus was reduced from 1200 to 1000.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Colossus' damage was reduced from 275 to 250.
Card Stats

A summary of statistics for the various cards which can be played in Minion Masters.

When reading these tables, it's useful to note that:

* DPS is calculated by Attack speed\*Damage.
* Range or distance: for comparison, the bridge is 8 units wide.
* 2 movement speed = 1 range per second
* AOE Range is the radius (i.e. the distance from the center of the AOE to the edge)
* Hits Flying means it can attack flying unit *in addition to ground units*

Note: Defensive spells may only be cast on the left hand side of the playing field.

## References

1. ↑ https://steamcommunity.com/app/489520/discussions/0/135508292189266729/
Defenso Chopper

**Defenso Chopper** is one of the Minion cards in Minion Masters.

## History

* In Update 10 - Friendly battles (15 Dec, 2016) Defenso Chopper received the following changes:
	+ Counter damage reduced from 100 to 80
	+ Counter stun length increased from 1s to 3s.
* In Update 40 - When things change.. (9 Aug, 2017) Defenso Chopper was reworked:
	+ Model and card art reworked
	+ Speed down from 5 to 4
	+ Range up from 0.6 to 2 (Still melee but longer)
	+ DPS increased from 13.6 to 16.7:
		- Damage up from 30 to 50
		- Attack speed increased from 2.2s to 3s
	+ Counter damage up from 80 to 100
* In Update 46 - The Search For The Sensitive Savage (4 Oct, 2017) Defenso Chopper received the following changes:
	+ Health up from 400 to 450
	+ Attack speed reduced from 3s to 2.8s (DPS up from 16.7 to 17.86)
* In Update 1.6 (16 Oct, 2019) Defenso chopper's counter damage was reduced from 100 to 75.
* In Update 1.15 (30 Jul, 2020) Defenso chopper's health was increased from 450 to 500.
* In Update 1.28 - Malediction (20 September, 2021), Defenso Chopper's health was reduced from 500 to 450.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Defenso Chopper received Piloted.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the melee damage of Defenso Chopper was reduced from 50 to 35.
Bounce Berry Flingers

**Bounce Berry Flingers** is one of the Minion cards in Minion Masters.

## Mechanics

**Bounce Berries**:

* Range: 6

Each monkey throws 2 berries with each attack, each dealing 15 damage to the enemy the monkey is targetting, and 8 damage to a random enemy within 6 range. The second berry is thrown 0.2 seconds after the first.

The two berries damage the same minion, but the bounces can hit different minions.

## History

* Bounce Berry Flingers was added in Update 1.30 - Malediction (25 November, 2021) as a season card.
* In a hotfix launched on 10 December, 2021, Bounce Berry Flingers received the following changes:
	+ Myriad (2) lowered to Myriad (1)
	+ Damage lowered from 40 to 30
* In a hotfix launched on March 10 2023, Giant Growth was nerfed to grant +25% health and damage (previously: +30%)
* In Update 1.46 - Arise! (April 13, 2023), the attack cooldown of Bounce Berry Flingers was buffed from 2 seconds to 1.9 seconds.
* In Update 1.49 - Vanguard (3 August 2023), Bounce Berry Flingers was reworked:
	+ Mana cost reduced from 4 to 2
	+ Only summons 1 monkey instead of 2
	+ Lost "Gain Giant Growth if you have another copy of this card in your hand"
	+ Gained **Growthburst Shroom**
Denver, the Last King

## General

**Denver, the Last King** is one of the Minion cards in Minion Masters.

## Mechanics

With each attack, all minions in front of Denver are thrown 8 range behind Denver. If there are any enemy units within 2 range of the landing spot, they take 150 damage.

## History

* Denver, the Last King was added in Update 1.51 - Hail to the King (12 October 2023) as a season card.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Denver's health was increased from 900 to 1000.
High-Mage Leiliel

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**High-Mage Leiliel** is one of the Minion cards in Minion Masters.

## History

* High-Mage Leiliel was added in Update 1.7 - The Quest for Mountainshaper (5 Dec, 2019) as part of The Quest for Mountainshaper Batte Pass
* In Update 1.8 - Frostival 2019 (18 Dec, 2019) High-Mage Leiliel's Attack speed was improved from 2s to 1.7s
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) High-Mage Leiliel received the following changes:
	+ Damage increased from 35 to 40
	+ Attack speed worsened from 1.7s to 2s
	+ Now has an AOE attack.
* In Update 1.19 - Uprising (3 Dec, 2020) High-Mage Leiliel's AoE radius was increased from 2.5 to 3.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Mana Surge's attack speed bonus was reduced from +50% to +33%.
* In Update 1.28 - Malediction (20 September, 2021), High-Mage Leiliel was changed so that only up to 2 copies of it can be used in a Team Battles deck.
Nyrvir the Fallen

**Nyrvir the Fallen** is one of the Minion cards in Minion Masters.

## Notes

Can not be obtained trough random effects such as Draft, Future Present or Future Past.

## Mechanics

The Mythic keyword keeps the "on death" effects from triggering, for example, Nyrvir can't be resurrected by a Tombstone

Destroy effects won't kill Nyrvir, but will deal 1000 dammage to her, such effects can be found in cards like Lightning Bolt or Wizard Puff.

## History

* Nyrvir the Fallen was released in Update 1.0 - Bones & Bravery (24th May, 2019) as a season card as part of the Bones and Bravery Battle Pass
* In Update 1.2 - Morellia the Lich Queen (19 Jun, 2019) Nyrvir received the following changes:
	+ Nyrvir Slumbers reworked *(check the card's page for more info)*
	+ Health increased from 1800 to 2200
	+ **Bug Fix:** Fixed an issue where Nyrvir’s damage was significantly lower than intended during her first attack.
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) the Mythic tag was changed to no longer allow 2 of the same kind of Mythic minion be summoned at once on the same team.
* In Mini-Update - Mal’Shaars Malicious Malediction! (21 Nov, 2019) Nyrvir the Fallen received the following changes:
	+ Damage per second reduced from 50 to 40
	+ Health reduced from 2200 to 2000.
* In Update 1.13 - Charging into Darkness (28 May, 2020) **Accursed Ascension** was reworked:
	+ Previously: Collect 15 Spectral Essence to gain Accursed Ascension. Certain Accursed minions or effects give Spectral Essence on death.
	+ Now: Spend 60 mana on Accursed cards to gain Accursed Ascension.
* In Update 1.15 (30 Jul, 2020) damage done to **Mythic** units by **Destroy** effects have been changed from 1000 to equal to 50% of the Minion's max health. Interestingly, this did not change the interaction with Nyrvir.
* In Update 1.20 - Uprising (7 January, 2021) **Accursed Ascension** was changed to activate after 70 mana spent on Accursed cards, from 60.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Accursed Ascension was changed to activate after 80 mana spent on Accursed cards, from 70.
* In Update 1.40 - Torment (13 October 2022), Nyrvir received the following changes:
	+ Health reduced from 2000 to 1800
	+ Damage reduced from 320 to 240
	+ Attack delay reduced from 8 seconds to 6 seconds (overall DPS remains unchanged, she now just attacks more frequently)
* In Update 1.50 - Highland Hijinks (7 September 2023), Nyrvir Slumbers' damage was increased from 80 to 100.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Nyrvir's mana cost was reduced from 10 to 9.
Fire Imp

**Fire Imp** is one of the Minion cards in Minion Masters.

## Mechanics

Each attack does 10 ticks of 20 AOE damage for a total of 200 damage, and predicts target's movement.

**DOT** (Damage Over Time): After throwing the ball of fire, it remains on the ground, dealing the full 200 damage even if the Fire Imp dies.

## History

* Fire Imp was added in the game in Update 18 - Fire Away! (27 Feb, 2017)
* In Update 56 - Happy new year, Masters! (3 Jan, 2018) Fire Imp received the following changes:
	+ Damage per tick up from 40 to 50 (total damage up from 200 to 250)
	+ Attack delay reduced from 1.5s to 1s
	+ Now predicts moving targets
* In Update 70 - Burning Spirits (27 Jun, 2018) Fire Imp received the following changes:
	+ Damage down from 50 to 20
	+ Tick rate increased from 1s to 0.4s
	+ Ground Damage duration unchanged
	+ Due to loss of damage on the initial impact, total damage was reduced from 250 to 220.
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Fire imp's damage on initial impact was removed:
	+ Total number of ticks reduced from 11 to 10
	+ Total damage reduced from 220 to 200
* In Update 1.25 - Best Plan NO PLAN! (2 June, 2021), Fire Imp's description was updated:
	+ Before: Leaves fire on the ground that deals heavy damage to enemies in the area.
	+ After: Leaves a fiery **DOT** on the ground that deals heavy damage to ground Units in the area.
	+ His mechanics were unchanged.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Fire Imp was changed from Rare to Common.
Lash of Ah'mun

## General

**Lash of Ah'mun** is one of the Spell cards in Minion Masters.

## Mechanics

Summons a copy of Herald Ah'Mun. The copy cannot move and cannot be targeted. It makes 2 attacks in the area, or disappears after 7 seconds, whichever happens first.

## History

* Lash of Ah’mun was added in Update 1.21 - Uprising (4th February 2021)
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), Lash of Ah'Mun received Call Slitherbound (2).
* In Update 1.40 - Torment (13 October 2022), Lash of Ah'Mun received the following changes:
	+ Slitherbind increased from 2 to 3
	+ Mana cost increased from 5 to 6
* In Update 1.42 - Techsplosion (8 December 2022), Lash of Ah'Mun was changed to no longer be targetable or damageable.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Slitherbind was reworked:
	+ Previously, it added all stacks to a single card (up to a cap of 3)
	+ Now, it distributes the slitherbound to random Slither cards, and has no cap.
Gor'Rakk Brutes

**Gor'Rakk Brutes** is one of the Minion cards in Minion Masters.

## Notes

Can not be obtained through random effects such as Draft, Future Present or Future Past.

The Illusions have reduced damage compared to their regular minions.

* Illusory Cleaver: 100 damage (normally 300)
* Illusory Rammer: 90 damage (normally 180)

## History

* Gor'Rakk Brutes was added in Update 68 - Glory, Battle Pass and Demons (14 Jun, 2018) as a Season Card as part of the Season of the Demon
* In Update 73 - Demons and Dragons (8 Aug, 2018) Gor'Rakk Brutes was changed from requiring a 4-mana spell to also summon a Rammer to requiring a 3-mana spell
* In Update 1.33 - Invasion (3 March 2022), the health of Cleaver was increased from 550 to 600.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), Gor'Rakk Brutes was reworked:
	+ Previously: 8 mana, summon a Cleaver. If the last card you played was a 3-mana spell, also summons a Rammer.
	+ Now: Switches between summoning a Cleaver and a Rammer, while also summoning an Illusion of the other minion.
* In Update 1.38 - Wanderlust (August 4, 2022), the sides of Gor'Rakk Brutes were swapped (so now it starts by summoning a real Rammer, instead of a real Cleaver)
Cannon Roller

**Cannon Roller** is one of the Minion cards in Minion Masters.

## Notes

* Rolls back 2.5 Range after each attack. Rolling back lasts for 1 second.

## History

* In Update 67 - Give it up for House Valor! (31 May, 2018) Cannon Roller's attack speed was improved from 2.2s to 2s (DPS increased from 54 to 60)
* In Update 80 (24 Oct, 2018) Cannon Roller's attack delay was reduced from 0.8s to 0.6s
* In Update 1.8 - Frostival 2019 (18 Dec, 2019) Cannon Roller's Attack speed was improved from 2s to 1.8s
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Cannon Roller received the following changes:
	+ Attack delay increased from 1.8 seconds to 2 seconds
	+ Now has Piloted
* In Update 1.41 - Chapel of Light (10 November 2022), the damage of Cannon Roller was reduced from 120 to 100.
* In Update 1.47 - Into the Void (18 May 2023), the attack delay of Cannon Roller was buffed from 2 seconds to 1.8 seconds.
S.T.INT

**S.T.INT** is one of the Minion cards in Minion Masters.

## History

* S.T.INT was available since Update 27 - The Tri-Team Tourney! (3 May, 2017) through an event and was officially released in Update 29 - Give it up for Team Brawny! (17 May, 2017)
* In Update 32 - Careful Aim (7 Jun, 2017) the range of S.T.INT was reduced from 8 to 6
* In Update 35 (5 Jul, 2017) the health of S.T.INT was reduced from 85 to 80
* In Update 1.22 - Outlandish Operations(4 March, 2021) S.T.INT received **Outlander Tech:** Spend 50 Tech to capture the furthest bridge on spawn.
* In Update 1.30 - Malediction (25 November, 2021), the Outlander Tech cost of S.T.INT's ability was increased from 50 to 75.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), S.T.INT's attack cooldown was increased from 1.1 to 1.2 seconds.
* In Update 1.49 - Vanguard (3 August 2023), S.T.Int's attack cooldown was increased from 1.2 to 1.3 seconds.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of S.T.Int was changed from Common to Rare.
Pincer of Dread

**Pincer of Dread** is one of the Spell cards in Minion Masters.

**Fear:**

* Duration: 5 sec.

## History

* Pincer of Dread was released in Update 1.16 - Nightmares (20 Aug, 2020) as a season card as part of the Nightmares season pass 1.
* In Update 1.20 (7 Jan, 2021) - Pincer of Dread now deals damage through shields.
* In Update 1.23 - Outlandish Operations (21 April, 2021) Pincer of Dread received the following changes:
	+ Targeting changed to target the enemy closest to the centre of the spell instead of the one with the highest health.
	+ Delay reduced from 1s to 0.5s.
* In a hotfix launched on 8 July, 2021, Pincer of Dread was reworked:
	+ Damage reduced from 170 to 130
	+ Instead of inflicting **Fear** to all nearby enemies if it is killed, the unit affected instead receives **Fear** if it survives the attack.
* In Update 1.31 - Invasion (6 January, 2022), the damage of Pincer of Dread was reduced from 130 to 100.
* In Update 1.40 - Torment (13 October 2022), the damage of Pincer of Dread was increased from 100 to 120.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the damage of Pincer of Dread was increased from 120 to 140.
Corpse Explosion

**Corpse Explosion** is one of the Spell cards in Minion Masters.

**Undying Corpse**:

* Delay: 25 sec

## History

* Corpse Explosion was added in Update 1.15 (30 Jul, 2020) as a season card as part of the Charging into Darkness Season Pass 3
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the mana cost of Corpse Explosion was increased from 3 to 4.
* In Update 1.33 - Invasion (3 March 2022), Corpse Explosion received the following changes:
	+ Mana cost reduced from 4 to 3
	+ Copies allowed (in Team Battles) reduced from 3 to 1
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Corpse Explosion was changed from Legendary to Supreme.
Feng the Wanderer

**Feng the Wanderer** is one of the Minion cards in Minion Masters.

## Notes

Chooses its buffs when you play the card, using the 3 other cards in your hand:

Faction Buffs
 Crystal Elf
 Empyrean
 Outlander
 Scrat
 Stoutheart
 Voidborne
 Zen-Chi

Note that the Puff buff can only be obtained by playing King Puff and having Trick Swap in hand.

## History

* Feng the Wanderer was added in Update 1.38 - Wanderlust (August 4, 2022), as a season card.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the following buffs were changed:
	+ Stoutheart: Inflicts Slow on attack (previously: take 7 less damage from each attack)
	+ Scrats: Summon 3 scrats (previously: summon 2)
	+ Slither: Inflict 3.5 seconds of Poison, dealing 70 damage total (previously: 3 seconds, 60 damage total)
* In Update 1.40 - Torment (13 October 2022), Feng received the following changes:
	+ Mana cost increased from 5 to 6
	+ Health reduced from 420 to 400
* In Update 1.44 - Mechanized Menace (2 February 2023), Feng received the following changes:
	+ Mana cost reduced from 6 to 5
	+ Health reduced from 400 to 325
* In Update 1.50 - Highland Hijinks (7 September 2023), Feng's health was increased from 325 to 350.
Frostberry Bearer

**Frostberry Bearer** is one of the Minion cards in Minion Masters.

## Notes

Frostberry Bearer's effect is identical to Glenn's Brew

## History

* Frostberry Bearer was added in Update 1.50 - Highland Hijinks (7 September 2023) as a season card.
* In Update 1.51 - Hail to the King (12 October 2023), Frostberry Bearer was reworked:
	+ Previously: Healed the unit for 100 health instantly, and gave it Haste
	+ Now: Heals it for 175 health over time and gives it Frozen
	+ Speed reduced from 6 to 4
* In Update 2.0 - Mountain Song (December 12, 2023), the range of Frostberry Bearer's effect was increased from 8 to 10 range.
Minion Masters Update 0.23

# Update 0.23 - Ping! | April 6, 2017

## Misc.

* Matchmaking now takes more matches into account, thus waiting longer before you match against opponents that you have played against within the last 5 matches.
* Optimized and improved network solution for connections with high latency and/or package loss. The game should both run smoother, but also feel much better when there are small hiccups.
* Removed words on loading tip pictures for the sake of localization.
* Polished the transition between the Portal claim and reward screen.
* Localized keyboard shortcuts in-game.
* Reduced the cloud cover of the tutorial levels.
* You can now link a Master to a specific deck. Simply click the button to the left of your deck to link your current Master to that deck. When you switch to that deck, the Master will also be selected, if available.
* Enabled a timer showing when the Portal Event ends.
* Watch & Win tooltip now says Portal Key instead of Steam Key, for the duration of the event.

## Fixes

* Fixed an issue with the Achievement GUI line being on top of Quests when you came back to main menu after a match.
* Fixed an issue with hover colours in chat not working in certain situations.
* Fixed an issue where the deckbuilding tooltip got stuck when you put another card than Sniper Scrat into your first deck.
* Fixed an issue where shift-tabbing with nothing in the chat would create an invisible tab in the message.
* Fixed a number of issues with controllers not working properly in game and in menus.
* Fixed an issue where ticking the “Include uncraftable cards” in crafting menu would show the box on top of the text if the text was too long.
* Fixed an issue with the Portal event gui showing the claimed keys in the constellation slightly off-center.
* Fixed an issue with claiming multiple quests at the same time causing the wrong amount of gold to be shown. - Thanks NekuSoul
* Fixed an issue where you could get the Watch & Win event in a Queue Master battle. - Thanks haLLu
* Fixed an issue with Trick swap wrongly describing the stun as 0.5 sec long, rather than the correct 4 sec.
* Settsu's Blast Entry now correctly says 300 health shield, instead of 100 health shield.
* Fixed an issue with chat copy message copying more data than it should.
* Fixed a number of disconnect issues during loading on slower computers.
* Fixed an issue with the Queue Master battle not ending properly. - Thanks 3FFA
* Fixed an issue with being able to play unowned Masters in friend battles.
* Fixed an issue with the Spirit Infusion breaking when two players played it at the same time.
* Fixed an issue with the wrong Master saying level up or not enough mana dialogue.
* Fixed an issue with people getting “Already logged in” when they should be logged out.

Source
Caeleth Dawnhammer

**Caeleth Dawnhammer** is one of the Minion cards in Minion Masters.

## Mechanics and notes.

**Armor of Light:**

* Damage: 75
* Activation delay: 0.3 seconds after taking damage and surviving
* Cooldown: 14 seconds
* Radius: 4

**Divine shield:**

* Duration: 5 seconds

Caeleth first takes the damage from a hit, and if he survives for another 0.3 seconds, he then triggers his **Armor of Light** which grants him **Divine Shield** as well.

Caeleth also counts himself for his **Empyrean Army** requirement.

Can be killed by **destroy** effects (Lightning Bolt, Wizard Puff, Arcane Bolt) while **Divine Shield** is active.

### Taunt

Will taunt all units within 5 range of himself.

A taunted unit is forced to target this minion, and will re-target in order to do so.

Stun effects will disable Taunt for the duration of the stun, however units already targeting him will keep doing so unless something forces them to do otherwise (e.g. Cannon Roller roll-back effect).

Units that usually only target buildings will be taunted by him and may then attack and damage him.

## History

* Caeleth Dawnhammer was added in Update 88 - Battle for Light's Reach (20 Feb, 2019) as a Season Card as part of the Battle for Light's Reach Battle Pass.
* In Update 1.0 - Bones & Bravery (24th May, 2019), Caeleth Dawnhammer's mana cost was reduced from 9 to 8.
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Caeleth Dawnhammer's damage was increased from 130 to 140.
* In Update 1.9 (16 Jan, 2020) Caleth Dawnhammer's damage was increased from 140 to 150.
* In Update 1.16 - Nightmares (20 Aug, 2020) Caeleth received the following changes:
	+ Mana cost increased from 8 to 9
	+ **Divine Shield'**s duration increased from 5 sec to 6 sec.
* In Update 1.18 (29 Oct, 2020) Caeleth Dawnhammer received the following changes:
	+ **Armor of Light** cooldown increased from 12s to 14s
	+ Mana cost reduced from 9 to 8
	+ **Empyrean Army** now requires 5 *unique* Empyrean cards
* In Update 1.23 - Outlandish Operations (21 April, 2021) Caeleth's health was reduced from 600 to 550.
* In a hotfix launched on 8 July, 2021, the duration of Divine Shield was reduced to 5 seconds.
* In Update 1.31 - Invasion (6 January, 2022), Caeleth's health was increased from 550 to 600.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), Caeleth's damage was reduced from 150 to 130.
* In Update 1.43 - Furry Fury (5 January, 2023), the number of unique Empyrean cards to activate Empyrean Army was increased from 5 to 7.
Blue Golem

**Blue Golem** is one of the Minion cards in Minion Masters.

## History

* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the speed of Blue Golem was increased from 2 to 3.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Blue Golem's attack cooldown was increased from 2 to 2.2 seconds.
* In a hotfix launched on March 10 2023, Blue Golem's health was reduced from 800 to 750.
Brutish Betrayer

**Brutish Betrayer** is one of the Minion cards in Minion Masters.

## History

* Brutish Betrayer was added in was added in Update 68 - Glory, Battle Pass and Demons (14 Jun, 2018) as a Season Card as part of the Season of the Demon
* In Update 73 - Demons and Dragons (8 Aug, 2018), Brutish Betrayer was changed to also be summoned with **Rage**
* In Update 1.20 - Uprising (7 January, 2021), Brutish Betrayer was reworked:
	+ **Turncoat** (switches sides the first time it drops below 50% health) was removed.
	+ Gained **Blood Pact**: Your master loses health equal to half of the damage they take, even overkill damage.
* In a hotfix launched on 8 January, 2021, Brutish Betrayer lost **Rage**
* In Update 1.23 - Outlandish Operations (21 April, 2021) Blood Pact damage was increased from 50% to 66%.
* In a hotfix launched on 8 July, 2021, Blood Pact damage was increased from 66% to 75%.
* In Update 1.28 - Malediction (20 September, 2021), Brutish Betrayer was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.38 - Wanderlust (August 4, 2022), the self-damage of Blood Pact was increased from 75% to 85%.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Brutish Betrayer's damage was reduced from 180 to 160.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), the damage received from Blood Pact was reduced from 85% to 75%.
Dragon Ball

**Dragon Ball** is one of the Spell cards in Minion Masters.

## History

* Dragon Ball was added in Update 68 - Glory, Battle Pass and Demons (14 Jun, 2018) as a Season Card as part of the Season of the Demon
* In Update 80 (24 Oct, 2018) Dragon Ball's Card requirement to also summon a Dragon Whelp was changed from 3 mana Minion to 4 mana Minion
* In Update 84 - Rise of the Howling Moon (17 Dec, 2018) Dragon Ball received the following changes:
	+ Fireball's damage was increased from 150 to 170, also affecting Dragon Ball
	+ Dragon Ball's Card requirement to also summon a Dragon Whelp was changed from 4 mana Minion to 6 mana Minion
* In Update 1.0 - Bones & Bravery (24th May, 2019), Dragon Ball received the following changes:
	+ Mana cost increased from 5 to 6
	+ Dragon Ball's Card requirement to also summon a Dragon Whelp was changed from 6 mana Minion to 6 or more mana Minion
* In Update 1.12 (30 Apr, 2020) Dragon Ball's Card requirement to also summon a Dragon Whelp was changed from 6 or more mana Minion to 5 or more mana Minion.
* In Update 1.13 - Charging into Darkness (28 May, 2020) the attack cooldown of Dragon Whelps was increased from 1s to 1.1s
* In Update 1.21 (4 Feb, 2021) Dragon Ball was changed to now summon a Flightless Dragon Whelp if not activated.
* In Update 1.28 - Malediction (20 September, 2021), the damage of Dragon Ball was increased from 170 to 180.
* In Update 1.50 - Highland Hijinks (7 September 2023), Dragon Ball received the following changes:
	+ Damage increased from 180 to 200
	+ Master damage reduced from 180 to 100
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Dragon Ball was changed from Common to Rare.
Arcane Bolt

**Arcane Bolt** is one of the Spell cards in Minion Masters

## History

* Arcane Bolt was added in Update 78 - Guardians of the Crystal Spire (9 Oct, 2018) as a Season Card as part of the Guardians of the Crystal Spire Season.
* In Update 83 (28 Nov, 2018) Arcane Bolt received the following changes:
	+ Health threshold required to kill the target increased from 400 to 500
	+ Stun duration increased from 7s to 9s.
* In Update 1.6 (16 Oct, 2019) Arcane Bolt received the following changes:
	+ Now has an indicator which shows which minion will be affected by the spell and whether it will be killed or stunned.
	+ If the target is stunned, you now gain 1 mana back after the spell is cast.
* In Update 1.9 (16 Jan, 2020) Arcane Bolt received the following changes:
	+ Mana cost reduced from 5 to 3
	+ You no longer gain 1 mana after the spell is cast if the target was stunned
	+ Instead now gain Mana Freeze(2) if the target was destroyed
* In Update 1.13 - Charging into Darkness (28 May, 2020) Arcane Bolt received the following changes:
	+ Mana cost increased from 3 to 4
	+ Mana freeze reduced from 2 to 1, and now always has mana freeze
	+ Stun duration reduced from 9s to 5s
	+ New effect: If the target drops below the 500 health threshold while it is stunned, it gets destroyed.
* In Update 1.15 (30 Jul, 2020) damage done to **Mythic** units by **Destroy** effects have been changed from 1000 to equal to 50% of the Minion's max health.
* In Update 1.18 (29 Oct, 2020) Arcane Bolt received the following changes:
	+ Mana cost reduced from 4 to 2
	+ Mana freeze increased from 1 to 3
* In Update 1.21 (4 Feb, 2021) Arcane Bolt received the following changes:
	+ Mana freeze reduced from 3 to 2
	+ Threshold reduced from 500 to 450 health
* In Update 1.23 - Outlandish Operations (21 April, 2021) Arcane Bolt's kill threshold was reduced from 450 to 400.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the mana cost of Arcane Bolt was increased from 2 to 3. (Still has Mana Freeze (2)).
* In Update 1.46 - Arise! (April 13, 2023), Arcane Bolt's kill threshold was increased from 400 to 450.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Arcane Bolt was changed from Legendary to Supreme.
Rammer

**Rammer** is one of the Minion cards in Minion Masters.

## History

* In Update 1.33 - Invasion (3 March 2022), the number of copies allowed in a Team Battles deck was reduced from 3 to 2.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Rammer's health was reduced from 180 to 160.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Rammer was changed from Rare to Common.
Brutus

**Brutus** is a minion from Ravager's perk **Best Buds**. It is only available to Ravager.

## Mechanics

Ravager automatically summons his powerful ally Brutus during a match after reaching level 1.

Brutus appears at the front of Ravager's tower and walks to either the south or north bridge (the choice is random).

* Health: 900
* Damage: 50
* DPS: 20
* Attack speed: 2.5 Sec
* Speed: 5

Brutus is factionless.

**Mythic: Leaves the battlefield instead of being killed. Your team can have only one copy of this Minion summoned at a time.**

## History

* In Update 60 - Looks matter (28 Feb , 2018) Brutus received the following changes:
	+ Attack speed up from 3s to 2.5s (Healing per second up from ~16.7 to 20)
	+ Damage up from 30 to 50 (DPS from 10 to 20)
* In Update 1.15 (30 Jul, 2020) Brutus gained **Mythic**
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Brutus received the following changes:
	+ Health increased from 800 to 1000
	+ No longer heals on attack (previously: healed 50 health with each attack)
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), Brutus' health was reduced from 1000 to 900.
Draft

Description:

Draft is a game mode in Minions Masters

* Costs 750 gold or 55 rubies to start a draft
	+ First draft ever is free
	+ You can gain 4 extra free draft tickets trough leveling up.

Game mode rules:

* First choose a master out of 3 random ones. That will be your Draft Master.
* Then choose 1 out of 3 presented random cards. Repeat the process 10 times.
* When you have a full deck of 10 cards you can start queuing up. Games will be played against other people with draft decks
* Your draft is over after you get 12 wins or 3 losses.
* At the end of a draft you get rewards based on the amount of wins you managed to get.

Rewards:

Chest Contents
 Shards
 Common Card
 Rare Card
 Power Token
 Gold
 Supreme Card
 Power Tokens
 Gold
 Legendary Card

Prior to Update 39 draft rewards used to be different:
Rampage

**Rampage** is one of the Spell cards in Minion Masters.

## Notes

* The **Rage** buff (+50% Damage) is a permanent effect that can't stack.

## History

* In Update 51 - Fire and Fury (14 Nov, 2017) The **Rage** buff was reduced from +100 damage to +50% damage
* In Update 1.0 - Bones & Bravery (24th May, 2019), Rampage received the following changes:
	+ Mana cost reduced from 3 to 2
	+ Radius reduced from 8 to 6
* In Update 1.28 - Malediction (20 September, 2021), the cast delay of Rampage was reduced from 2 seconds to 1 second
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Rampage was changed from Rare to Common.
Ion Grenade

**Ion Grenade** is one of the Spell cards in Minion Masters.

## History

* Ion Grenade was added in Update 1.23 (1 April, 2021) as a season card as part of the Outlandish Operations battle pass.
* In Update 1.26 (1 July, 2021), Ion Grenade received the following changes:
	+ Mana cost was increased from 2 to 3.
	+ Cast delay increased from 0.5 seconds to 1 second.
* In Update 1.33 - Invasion (3 March 2022), the damage of each Ion Grenade explosion was increased from 40 to 50 (Master damage increased from 20 to 25)
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Ion Grenade was changed from Common to Rare.
Book of the Dead

**Book of the Dead** is a perk for Morellia. It is only available to Morellia.

The options the Book of the Dead provides are Skeletons, Spirit, Drain Life and Forbidden Knowledge.

The Book of the Dead is the first, and as of now, the only perk card that has the Legendary rarity.

## History

* Book of the Dead was added in Update 1.2 - Morellia the Lich Queen (19 Jun, 2019)
* In Update 1.14 (25 June, 2020) the number of skeletons was reduced from 4 and 8 to 3 and 6, respectively.
* In Update 1.38 - Wanderlust (August 4, 2022), the mana cost of Book of the Dead was increased from 0 to 1.
	+ The cost of all pages was also reduced to 0 mana.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the mana cost of Book of the Dead was reduced from 1 to 0.
Minion Masters Update 0.4

# Update 0.4 | November 23, 2016

Here's a list of the balance changes and the most important bug fixes we've done since last test.

## Balance changes

* Beam of Doom changes

* [Nerf] Mana Cost 5 -> 6
* [Nerf] Damage from 500 -> 400
* [Buff] Damage to minions is doubled

* Crossbow Guild Changes

* [Nerf] Mana cost 5 -> 6
* [Nerf] Production 1 -> 2
* [Buff] Production Time 7 sec -> 4.8 sec

* [Nerf] Swarmer Totem spawn time 6.2 sec -> 7 sec
* [Nerf][WellBugFixReally] Call To Arms is now a defensive spell.

It's a known bug that the card info has not been updated to reflect the new production times.

## Improvements

* Graphics settings.
* Low health warning state on towers - Lights and smoke and stuff.
* The lost card - Fixed an issue that made Dagger Fall disappear.
* Improved melee units pathfinding towards their target when crossing bridges.
* Fixed rare issue where AI stops playing cards.
* Unit Healthbars drawn on top of timer.
* Fixed a bug that would fail to play a card and then leave the card slot empty.
* Various fixes with completing quests and gaining new quests.

And an additional 67 bug fixes and minor improvements to dailies, server stability and lots of other stuff.

Source
Classic Arena

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Classic Arena** is one of the Arenas in Minion Masters. This arena is only available for people who played early access.

## Description

This classy looking arena is a minimalist's dream. It has everything you need: A tower for your hero, operational bridge support, functional (sort of) plumbing anda view. You will be left wanting absolutely nothing (except maybe comforts) with this magnificently antique arena.
Minion Masters Update 0.20

# Update 0.20 - Metal and magic | March 15, 2017

## New Cards

* Shielded Crossbow Dudes

* This time there's 4, so maybe it's a gang. In any case, they've got magic to back them up. Each one spawns with a Shield that absorbs the first hit it takes.

* Elite Swarmer

* A classic from the other FORCED games, this monster has armor plating making it very hardy.

## Balance Changes

* Battle Shi-Hou

* No longer counts buildings for its buff. This means it has a new state where it has 0 buffs. Stats in preview changed to reflect this. The first enemy now also counts for the buff, which means his stats are the same as before when fighting the same number of enemies, provided they are not buildings.

* Dragon Nest

* Health down from 250 to 150. Duration down from 25 to 20.

* Colossus

* Health down from 1200 to 1000.

* Ravager

* Second ability - Enrage - is now known as Feeding Frenzy.

## Misc.

* Tweaked Swarmers attack animation to not have a full stop at the start.
* Fixed an issue where the Priestess could cause the game to crash.
* Fixed an issue where Volco's basic attack VFX would point in the wrong direction.
* You can no longer claim Achievement rewards while searching for a match.
* Fixed an issue where resuming a Queue Master battle counted as watching a replay.
* Introduced a confirmation message when you authenticate your Twitch account for streaming.
* Tweaked a large number of SFX volumes.
* A language dropdown is now available in General Settings. But we don't have any other languages yet.
* Fixed an issue where the bottom menu would appear when returning from rewards in a victory screen.
* You can no longer drag cards in Deck Building with right-click.
* Fixed an issue where the Crafter Achievements would trigger on salvage. - Thanks haLLu
* Fixed an issue where using the Get some! Button when buying a draft ticket would make the draft menu break.
* Fixed an issue where units could be pushed behind the Master Tower if spawned inside it. - Thanks Nobody
* The Redeem code field is now cleared when you claim a reward.
* Fixed a number of issues where tooltips would appear in a location based on your mouse cursor, rather than the element you inspected. - Thanks 3FFA
* Fixed an issue where Settsu wouldn't reload when flying back to her Master Tower. - Thanks Khazlariko
* Something mysterious is coming.
* Fixed an issue where Masters would be in the wrong animation state after drafting.
* Fixed an issue where Minions who did something on death would affect their resurrected versions if resurrected by a Mordar Tombstone.
* Added a Twitch icon in Global Chat to players who are Streaming.
* Fixed a number of occurrences of text being cut off at the bottom.
* Main menu labels are now shown by default.

Source
Magma Storm

## General

**Magma Storm** is one of the Spell cards in Minion Masters.

## Mechanics

Summons 2.6 rocks per second that deal 180 Damage each in a radius of 3.5, only 18 damage each to Masters. Can hit your own minions and master.

The place each rock hits is unpredictable.

## History

* Magma Storm was added in Update 16 - Greetings Seasons! (7 Feb, 2017)
* In Update 22 - A Mysterious Portal! (29 Mar, 2017) The radius of each rock has been increased from 3 to 3.5
* In Update 1.14 (25 June, 2020) Magma Storm's damage per rock was reduced from 200 to 170.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the mana cost of Magma Storm was increased from 5 to 6.
* In Update 1.28 - Malediction (20 September, 2021), Magma Storm's damage per rock was increased from 170 to 180.
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), the number of rocks summoned was increased from 10 to 11.
* In Update 1.36 - Frost Dragon's Lair (2 June, 2022), the number of rocks summoned was increased from 11 to 12.
* In Update 1.50 - Highland Hijinks (7 September 2023), the number of rocks summoned was increased from 12 to 13.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Magma Cannon was changed from Common to Rare.
Gax the World Bomb

## General

**Gax the World Bomb** is one of the Minion cards in Minion Masters.

## Mechanics

Spawns as an egg which hatches to become Gax the World Bomb. If the egg is destroyed before it hatches, the unit is killed without dealing world damage. If Gax the World bomb is killed, he deals 200 world damage (200 damage to all units, buildings and both Master towers).

* Egg health: 50
* Hatch time: 3.5 sec.

Units inside Black Hole do not receive world damage.

World damage does not go through Shields (e.g. Guardian, Divine Warrior, Shielded Crossbow Dudes)

Gax receives +50% damage from rage.

## History

* In Update 24 - The portal closes! (12 Apr, 2017) Gax egg health was increased from 40 to 50. This made Shock Rock no longer kill the Gax egg.
* In Update 32 - Careful aim (7 Jun, 2017) Gax's world damage was increased from 100 to 150.
* In Update 42 - Hear me roar! (23 Aug, 2017) Gax's egg hatch time was increased from 3s to 3.5s
* In Update 43 - You, me, and a whole world to explore! (30 Aug, 2017) Gax's attack has been changed from melee to special. This affected the following interactions:
	+ Volco's 3rd perk no longer increases damage of the explosion
	+ Succubus no longer blinks away if she survives the explosion
	+ Musketeer no longer dodges the explosion.
* In Update 76 - Avatars and much more! (12 Sep, 2018) Gax the World Bomb was changed to be the same unit as the egg, changing a number of interactions, such as:
	+ Buffs and debuffs will now carry on from the egg to the boomer
	+ Tombstones no longer ressurect boomers when they hatch, only when they die.
* In Update 83 (28 Nov, 2018) Gax's world damage was increased from 150 to 175
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Gax the World Bomb's damage was increased from 175 to 200