Race

Detailed information about races can be found in *..Soulash\data\mods\core\character.json*

There are 17 playable races in the game.

## Human

Humans were the most common being in the world once, but these days are long gone. The population decimated by constant wars is now just a shadow of its former glory. Representatives of this race are extremely adaptable to the situation, but their history was marked heavily by external influence. As the War of Worlds has ended, a great empire has been formed, where a single human family clings to the seat of power to this day.

* All statistics +1
* Gets hungry 50% slower
* Requires 10% less souls to Level up
* Items: Knife, Bandage
* Recipes: Fishing Rod

## Dark Dwarf

Dark dwarves are a subrace of dwarves completely corrupted by greed. They prefer to build their incredible keeps very deep below ground or near volcanoes. Beings of this race are known for being cruel and malevolent.

* Endurance +2
* Willpower +2
* Infravision: see in the dark, but halved sight range in the day
* Tinkerer: double chance to learn new recipes when salvaging
* Items: Pickaxe, Belt
* Recipes: Pickaxe,

## Goblin

Goblins are small greenskin creatures known for their ruthlessness. Some say they are shorter orc cousins. They form tribes and prefer to live in the mountains. Their greed pushes them to challenge dwarves for their territory constantly. From time to time, they organize in hordes that swarm even the human empire.

* Dexterity +3
* Endurance +1
* Infravision: see in the dark, but halved sight range in the day
* Sneaking +10
* Items: Rags, Humanoid Leg, Broken Sword
* Recipes: Rags

## Dark Elf

A long time ago dark elves were living in the forests with their brethren, but they were corrupted by dark gods. Now they occupy huge underground cities. Their controversial religious practices and rituals make them feared and dreaded. They despise most other races for opposing their rightful place among them.

* Dexterity +2,
* Intelligence +1,
* Willpower +1
* Infravision: see in the dark.
* Sight range +1
* Items: Dagger
* Recipes: Short Bow

## Vampire

Vampires are dead beings of living races, cursed to wander the world till the end of times. They don't eat regular food and don't drink water. They feed by drinking the blood of the living to sustain their immortal bodies. Vampires have formed an enclave in the ruins of Black Sun Castle, where they scheme to take over the world and enslave the living like cattle.

* Strength +1
* Endurance +2
* Intelligence +1
* Thirst and hunger is replaced by bloodlust.
* Infravision: see in the dark.
* Items: Cloak, Hood
* Recipes: Cloak

## Troll

Trolls are huge humanoid beasts. Not many beings of this race are considered smart, but they make up for it with brutal, physical power. Trolls have the strength to tear smaller beings apart in the blink of an eye. They are forever hungry and possess very potent regenerative powers.

* Strength +3, Endurance +1, Intelligence -2
* Regenerates health 20% faster.
* Gets hungry 50% faster.
* Items: Club
* Recipes: Club

## Orc

Orcs are green. Orcs are mean. Orcs want to smash, bash and eat. They form hordes led by the most brutal chieftains of their kind to raid other races for loot. Their physical appearance is second only to trolls and giants.

* Strength +2, Endurance +2
* Hit bonus +1 on all weapons
* Items: Hand Axe
* Recipes: Hatchet

## Lich

Liches are powerful mages that cheated death. There are not many of them in the world, but most are immensely powerful. Their center of power is in the Black Pyramid of Sareth where God Pharaoh Sandaver rules over the dead. The power that allows these beings to defy death is shrouded in mystery.

* Intelligence +2,
* Willpower +2
* Thirst and hunger is replaced by life essence.
* Death aura dealing 1 death damage to everything nearby every turn.
* Items: Quarterstaff
* Recipes: Mask,

## Rasimi

Rasimi are cat-like people. There are many sub-races among them, having common parts with lions, panthers, tigers or regular house cats. They live deep in the jungles of Tar'Var. They are individuals, loners and prefer seclusion over contact with others, as they considering other races untrustworthy. The feeling is often mutual.

* Dexterity +2,
* Strength +1,
* Endurance +1
* Infravision: see in the dark.
* Move 10% faster
* Items: Dagger, Shirt
* Recipes: Dagger,

## Demon

Demons are natives of old underground kingdoms filled with rivers of lava. They are a very rare sighting in the surface world, and they always bring destruction and mayhem. The main form of their activity is fighting in the arena where the most potent rise up as tribe leaders. Their main goal is to exterminate the surface races that dig tunnels causing disasters in their cities.

* Endurance +4
* +1 damage for every 10% health lost
* Items: Morning Star
* Recipes: Morning Star,

## Lizardman

An ancient, savage, intelligent race of cold-blooded, reptilian humanoids. Lizardmen form small tribes in the jungles. When not at war with each other the Lizardmen often seek to hunt their primary enemy the fishmen who they believe to be their natural prey.

* Strength +2,
* Endurance +2
* Move 20% faster on water tiles.
* Can eat corpses without butchering.
* Items: Primitive Knife, Primitive Sword
* Recipes: Primitive Knife, Primitive Sword, Primitive Spear,

## Bone Wraith

An enigmatic race of bone-like beings takes various forms, each living art created by their bone craftier. They go through painful transformations to assimilate more bones and gain prestige. Their society is matriarchal, where clans and tribes are the primary groups in their culture. They focus on acquiring the best bones to make the most potent members. The strength and rarity of their bones determine their position in the clan.

* Strength +2,
* Endurance +2
* +25% two handed melee weapon damage
* Infravision: see in the dark.
* Items: Trident
* Recipes: Trident,

## Golem

Golems are tall humanoid mechanical beings infused with magic. They are often made from salvaged materials, typically some metal such as iron, and resemble a heavy giant mess of different components. First produced by gnome engineers, some of them became sentient and detested their makers.

* Strength +2,
* Willpower +2
* Eats resources instead of food.
* Doesn't require sleep.
* Damages inanimate collidable objects on its path.
* Items: 5 Coal
* Recipes: None,

## Abomination

A creature never seen before and hopefully the last time a living soul ever will. A horrendous composition of tendons, guts, and muscle, possibly summoned by a wicked witch or risen by pure hatred, it's hard to tell. It is growing more rotten and putrid each passing day. Urges from within and a decomposing body makes every hour a fight against rot and decay. Kill, butcher, attach and prevail.

* Strength +2,
* Endurance +2
* Requires fresh meat.
* Produces throwable rotten meat on consumption of fresh meat.
* Items: 2 Meat
* Recipes: None,

## Djinn

Creatures of pure magic infused with a motive will. These ancient beings once dwelled plentifully in the deserts and ruled the sands, though an ancient war saw their entire race enslaved for their power. The Djinni is incredibly rare, and very few have ever escaped their bonds and broke their chains. They are known for being quite chaotic in their dealings with other races. Though Djinns are mortal, they are an embodiment of magic itself, unbridled creation and power. Most Djinns are slaves of powerful binding magic, and their goal is to find freedom.

* Intelligence +2
* Willpower +2
* Max carry weight based on Intelligence.
* Items: Decorated Collar
* Recipes: Decorated Collar,

## Gnoll

Gnolls are known for their chilling cackle and ability to eat anything. They enjoy hunting more than anything. They are tall, bipedal canid humanoids with hyena-like heads, claws, and feet.

* Endurance +2,
* Dexterity +2
* Rabid Scavenger: +2 resources from actions on corpses.
* Infravision: see in the dark.
* Items: Primitive Spear
* Recipes: Primitive Spear, Bone Bow,

## Mushman

Mushmen keep order in the forest. They spread spores and create mushrooms everywhere. Others that they encounter get turned to different type of mushrooms. They are a rare race that uses the earth underneath them to move. Large mycelium networks allow them to travel from one forest to the next quickly.

* Strength +2,
* Intelligence +2
* Forest Walk: +20% Movement speed on short, medium or long grass.
* Items: 4 Mushrooms
* Recipes: None