Level 9.2

## Level 9.2: "Cul-de-sac Chaos"

### Description:

**Level 9.2** consists of an unending series of cul-de-sacs stretching as far as the eye can see. The streets are constantly enveloped by a thick layer of fog, making it impossible to see more than a few steps in either direction. This level is said to be particularly dangerous, as it is easy to get lost and wander through the streets for hours, or even days, on end.

Buildings in **Level 9.2** are typically furnished, as if they were a normal residential property in the real world. This can give a sense of false security to those who are unfamiliar with the dangers of this sublevel, as it may appear safe and habitable at first glance. However, it is important to remember that this is not an ordinary home or neighborhood, and caution is advised when exploring any structure that you come across here.

As entities frequently reside within **Level 9.2**'s houses, wanderers who invade the structures in **Level 9.2** should be cautious while navigating the building interiors. Each piece of furniture and other common home accessories (such as lamps, chairs, couches, etc.) may be harboring an entity, ready to strike when the time is right. Be sure to check the rooms, attics, and basements of these houses thoroughly if you plan on spending any significant amount of time there, as this level is known for its many dangerous entities.

The fog that shrouds **Level 9.2** is both an anomaly and a threat. It has been known to occasionally reach out and pull wanderers into its depths, never to be seen again. The fog also grows slowly but constantly, meaning it will eventually cover the entire level if allowed to do so. Any person or entity who enters this level should be aware of the dangers that the fog presents and be prepared to escape if necessary.

Numerous boxes are lying around in **Level 9.2**, most of which contain Almond Water. This is a useful substance that can be used to replenish the wanderer's sanity and help with hydration. However, caution should be taken when consuming any liquids found in boxes lying around in **Level 9.2**, as they may contain unknown or dangerous ingredients that could be harmful to the wanderer. Only drink or consume what you are certain is safe.

The street lamps in **Level 9.2** flicker constantly in an uneven rhythm. This creates an eerie atmosphere that can be unsettling to those not used to it. The constant flickering might also be a sign of entity presence, so it’s important to be on guard when traveling through this level. The streetlamps may also produce strange sounds, such as moaning or screaming, which may also be a sign of entities nearby and could indicate danger.

**Level 9.2** is a very strange and frightening location. Its eerie streetlamps, constant fog, and silent cul-de-sacs create an atmosphere of unease and foreboding. This is further reinforced by the presence of entities who will try to lure victims in before attacking. If you find yourself accidentally at this level, it is best to keep moving and not stop for any reason. This sublevel is highly dangerous and should be avoided at all costs.

### Entities:

Hounds and Skin-Stealers have been known to inhabit this level. They are both hostile entities that should be avoided whenever possible. Hounds are capable of smelling prey from quite a distance away, and Skin-Stealers can transform into their victim’s form to lure them in. If you manage to spot either of these creatures, it’s best to hide and remain silent until they move on. Do not attempt to fight or run, as this will almost certainly end in your death or abduction.

### Colonies and Outposts:

#### Acora Incantem:

* Group consists of 60 members.
* Lives in seperate houses but can be found pretty easily.
* Friendly and willing to trade.
* Welcomes Anyone.
* Hostile if needed.
* Heavily Armed.
* You will see them very rarely, considering the level is always expanding.

### Entrances and Exits:

* Anyone who enters a house in Level 9 has a chance of being transported to **Level 9.2**.

#### Exits:

* By walking far away in level 9.2, you can gradually progress to Level 10 or Level 9.10 and Level 9.
* Encountering a building titled "Snackrooms" will send you to Level 6.1.