recursal/Fanatic-Fandom huggingface dataset:
Mharvahnam

**Mharvahnam** is one of the four Great Cities of the dwarves, and one of two that remain. Located beneath the Quen Mountains on Bwemer's eastern border, Mharvahnam extends for miles beneath the surface of Pydwell, filling a vast subterranean cavern with its own weather and day/night cycle, possible thanks to the lost magic of the dwarves.
Illatorr

**Illatorr**, officially the **Kingdom of Illatorr**, internally known as the **Realm**, is an island country located off the western coast of Pydwell. One of the two island kingdoms of the continent, Illatorr consists of more than 200 islands and islets, the largest being Kenorland, although the entire archipelago is approximately only half the size of An Harg, the largest of the Pydwellian islands.

Discovered by amateran sailors during the Reclamation, the islands of the kingdom of Illatorr have a vast and varied history independent of the mainland. A realm of sailors and druids, similar to the Archipelago, the islands are almost completely inhabited by humans; the illatorreans are noted as a particularly proud and fair scion of the human race with a deep attachment to nature. Unlike the Archipelago, which is divided between clans, Illatorr is ruled as one by the High King or Queen.
Guns

A **gun** is a ranged weapon designed to use a shooting tube (gun barrel) to launch typically solid projectiles, but can also project pressurized liquid, gas or even charged particles. Solid projectiles may be free-flying (as with bullets and artillery shells) or tethered (as with spearguns and harpoon guns). A large-caliber gun is also referred to as a **cannon**.

Guns still relatively rare throughout Pydwell, where they are most commonly used by top officers of the Thalmonian Empire.
Awaer van Peron

"*Look upon me. What do you see? An **omen**. An **accursed**. My mother perished at the sight of me. My father scorned me, but failed to produce any further heirs. And thus the throne went to me. **The Veiled Monarch**. [...] But now...the time has come. No more **hiding**. I have given thee courtesy **enough**, for I am Lord Eternal! Now...**kneel before your Emperor**,*"
—Emperor Peron reveals his true identity to the warden Caradin[src]

**Awaer van Peron, Lord Ruler Eternal**, also called the **Veiled Monarch**, is the current Emperor of the Thalmonian Empire, the most powerful empire in Pydwell's history; he is thus sovereign of Mournfall, Taltana, Thalo, Tarv, Niildard and Kiin. Born an omen withered, he was spared the fate of most omen children and eventually ascended to the imperial throne. Knowing that his mere existence blasphemed against the Great Sun, and that the imperial nobility would never accept an accursed one such as himself as ruler, he hid himself away and ruled through his uncle, Lord Tiber, while posing as his own warmage, **Balog**, to manipulate his empire from the shadows.

In 8:492, van Peron conspired with Clan Druwso of the Archipelago to overthrow Clan an Kett in the Coup of Iron and install Arn Druwso as king, thus making the Archipelago a Thalmonian ally. Soon after, van Peron launched an invasion of the North, triggering the Third Northern War and the beginning of the Age of Contempt. After the warden Caradin failed to capture Minerva an Kett, van Peron revealed himself to the warden and granted him a prosthetic limp, allowing him to resume his hunt.

## Biography

### Early Life & Background

Awaer van Peron was born at an unknown date to Emperor Emris van Peron and his unnamed wife in the city of Thalo; the future emperor was born an omen, specifically a withered, covered in wrinkly grey skin, a malformed head and long claws. His mother perished not long after labour; his father would go on to blame Awaer's hideousness for his mother's death. In truth, it was likely Emris' fault, for he extensively studied Morgott's Rune, hidden within the Imperial Palace, and its dark power likely passed to his son.

Spared the fate of most omen children, Awaer was kept hidden from the public. Despite his deformities, his mind was unaffected and he was, in truth, incredibly intelligent and a natural leader. His father died without leaving any other legitimate heirs, thus Awaer acended the throne. His intellect had earned him the loyalty of a few in his family, as well as a few lords in the royal court, which allowed him to rule his empire from the shadows with his uncle, Tiber, acting as his proxy. Awaer himself assumed the identity of "Balog", his uncle's court mage.
Lŷrian Flame

**Lŷrian Flame**, also called the **Flame of Purity**, is a religious cult that has many followers in the northern realms of Pydwell. One of the four major religions of the continent, it was founded in Lŷr, where it remains practically law, and the city serves as the religion's *de facto* capital. While it has no official acting army or military body, the Inquisition upholds its laws throughout Bohaem; the flame is also worshipped by the White Orchid, an anti-magic vigilante group operating throughout Pydwell.
Black Blade Company

"*Let's see here...nine pupils, black sword...**a warden**. A giant **barely** tall enough to be called so. A sorceress sweating ale, a half-elven archer, a berserker, a poetaster and a **child**. The Black Blade Company, I presume?*"
—Faye's first encounter with the company[src]

The **Black Blade Company** is a band of mercenaries and adventurers who travel Pydwell in search of coin and glory, only to become inexorably intertwined in a series of fateful events that would change the continent forever.

## History

### Early Years

#### Formation

The company's origins lie in the series of adventures shared by Hermoor MacDuff and his friend Zolton Brievor. After meeting in the wilds of Bohaem, the two agreed to travel together and subsequently earned themselves a reputation as ferocious fighters willing to go to almost any lengths to complete a job. By the time of their meeting, MacDuff had earned several recognisable epithets, including "The Slayer of Sissibus" and his most famous, "The Black Blade"; Zolton, meanwhile, was a novice traveller who made a living by selling curiosities. Together, they became the Blade and the Pygmy, noted for their reliability and unlikely friendship. For more than a decade the pair travelled all across Pydwell, uncovering various mysteries, facing powerful monsters and collecting stories. Among their exploits was their hunt for a beast in Vladland, an extensive time trapped on Aarathma and a heist during the red plague quarantine on Harz.

During one of their many adventures, MacDuff and Zolton crossed paths with the Knot, a group of mage supremacists, causing MacDuff and Adam Stoneheart to clash. When one of the Knot's founding members, Isolde de LeSarre, finally abandoned the organization she joined up with MacDuff and Zolton, forming the core of the Black Blade Company. The trio's defining characterisitics - MacDuff a warden, Zolton a giant, and Isolde a mage - meant that they often avoided major cities and thus turned to surviving in the wild, making a living by working for local lords and large towns. The company would grow to include the brash bounty hunter George Sain, as well as other wanderers who would travel with them briefly before leaving again, including MacDuff's fellow warden and brother-in-arms Hans of Gruber.

## Members

* Hermoor MacDuff - leader
* Zolton Brievor
* Isolde de LeSarre
* Minerva an Kett
* Fiona Tenarb
* Thorir
* Mirna Hrustan
* Marzyciel
* Faye of Trier
* Aatos

#### Deaths

* George Sain - stabbed in the gut by Caradin

Hermoor MacDuffZolton BrievorIsolde de LeSarreFiona TenarbMinerva an KettThorirMarzycielFaye of TrierMirna HrustanAatos the WiseGeorge SainHilda Meridottir
## Trivia

* The company's name comes from Hermoor's most famous epithet, "The Black Blade", itself drawn from his saturnite sword.
* The company's seal contains icons representing the three core members: a wolf for MacDuff, a horse for Zolton and a falcon for Isolde.
Serric Desert

Landscape of the Serric Desert

The desert's location within Pydwell

The **Serric Desert** is a vast desert located in northern Pydwell nestled between four countries: Norgard, Sinder, Bwemer and Bohaem. It is the largest hot desert in Pydwell, making up almost one-tenth of the continent's total land area. Because of its immense size, the hostile environment and the number of ferocious tribes in the desert, the Serric is a neutral zone, the Unclaimed Lands, where no kingdom rules.

## History

### Formation

While it is not known when the Serric formed, it is well known that is formed as a result of two geographical formations to its west: the Quen Mountains and the Bohaemian Plateau. These two elevated regions of western Pydwell block the eastward wind from carrying rainclouds over the area; it is only Lake Miraak's evaporation that prevents the east coast from similarly drying out.
Dwarf

**Dwarves** are one of the humanoid races of Pydwell. Together with gnomes, halflings and elves they are called the Elder Races, and along with elves they are one of the oldest sentient races on Pydwell. Dwarves are often excellent soldiers, artisans, craftsmen and businessmen. While they tend to be uncouth, they are also jolly and cheerful. The dwarves originate from the four Great Cities, gargantuan cities built beneath the surface of Pydwell, of which just two remain: Mharvahnam and Telrah. Most dwarves have settled in the land of Bwemer, beneath which Mharvahnam sits, but they can be found all across the continent.
Southern Realms

The **Southern Realms** were the four kingdoms located in southern Pydwell until all four were absorbed into the Thalmonian Empire: Niildard, Kihirrin, Tarv and Thalmonia. Compared to the north, the south was largely homogeneous, with Niildard, Kiin and Tarv all united in worship of Lanis, the personification of the Moon, while Thalmonia worshipped Raan, the personification of the Sun. The southern realms were forcibly united under the Empire during the Great Sun Crusades, a series of religious wars that ran for several centuries.
Great War

## Casualties

The **Great War** was the war of humans, elves, dwarves and giants against the Dark Lord Morgott and his army of orcs that marked the end of the Age of Madness and Morgott's reign of terror across Pydwell. The first and only time the kingdoms of the north and south united against a common threat, it was the most devastating war ever fought in the continent's history, dwarfing the impact of all of the Great Pydwellian Wars of the fourth age combined. The war also marked the most recent time Valkalaar, the Dragon of the Wind, awakened from his slumber to correct the eastward wind and inadvertently devastate Morgott's legions with hellfire, ultimately allowing the Last Alliance to win the war and free Pydwell of the threat Morgott posed to all life.
Age of War

The **Fourth Age of Pydwell**, named the **Age of War** by the Gesserit, was the epoch between the years 4:0 and 4:708 of the Drakengard Calendar. It was the second-longest age of Pydwell's modern history and was followed by the Age of Harmony.

The age was defined by the Great Pydwellian Wars, four massive conflicts that broke out at various points throughout the age: the Second Northern War, the Shattering, the Thalmonian Civil War and the Starscourge. While none occurred at the same time, their combined effect devasted Pydwell socially and economically to such an extent that no major wars were fought for the next 274 years in the Age of Harmony. Among the most important events was the final defeat of the everlasting dragons; the formation of the Thalmonian Empire; and the shattering of the One Rune into the Great Runes and the subsequent birth of human mages.
Clan Druwso

**Clan Druwso**, also called the **Clan of Iron**, is one of the nine ruling clans of the Archipelago and the current holders of the Frozen Throne after seizing power in the Coup of Iron. Their home is the island Ard Saargal, although they currently rule from Caer Shen in the city of Reklavík.

Founded by one of the eight principle Archipelagan lords during the Age of Wisdom, Clan Druwso claimed dominion over Ard Saargal and all of the smaller islands around it. They were considered the most powerful of the clans due to their fearsome navy and their early use of iron weapons. During the Starscourge, they reluctantly swore fealty to an adopted member of their own clan, Thanel an Kett, and thus became rivals of Clan an Kett for more than a thousand years. Until the year 8:492, Clan Druwso had only two kings elected to the Frozen Throne; Arn Druwso, the current patriarch, joined them when he seized the throne in the bloody Coup of Iron, during which Clan an Kett were almost completely wiped out. Since the coup, Clan Druwso has been sworn fealty by all but two Archipelagan clans, Clan Brove and Clan Tardoch, sparking the Iron War.
Nightblade

The **Nightblade** is a legendary saturnite sword wielded by the Lord Commander of the Order of Wardens, also called the "Night King". It is imbued with the blackflame, the primordial fire created by burning the undead. Won from the Lord of Lies thousands of years ago, it has been wielded by all 500 Lord Commanders in the Order's history and has been lost since the Order crumbled in the early eighth age.
Inquisition

The **Inquisition** is a religious knightly order that serves as the military arm of the Lŷrian Flame. At first, knights were mostly based and organized in the Drakengard Empire and even as far south as Tarv, but later the order was forced to move west to the Kingdom of Bohaem, which remains their permanent home. The primary purposes of the order are to defend the downtrodden from evil and spread the belief in the Flame, but they also serve as a police force or an iron fist to hunt down those they deem heretics. Mages outside of their order are branded apostates and are ruthlessly hunted down.
Elf

* Alders
* Nandor
* Orcs

**Elves** are one of the humanoid races that inhabit Pydwell, having evolved on the continent from the Primoridals alongside the other Elder Races. Early in their history the elves split into three distinct cultures: the alders and the avari, both of which went extinct at the end of the Age of Madness, and the nandor, who continue to inhabit the forests of Pydwell. They live much longer than humans and are usually very attractive. Elves are capable of interbreeding with humans, thus producing half-elves and quarter-elves. Though elves are incredibly long lived, only young elves are fertile, thus elven populations tend to reproduce at a slower rate than humans.

Like other nonhumans, elves are often persecuted by humans. Their last independent kingdom, Avarlell, collapsed at the hands of the Last Alliance, eradicating the alders, while the avari pledged allegiance to the Harbinger and became the orcs after centuries of experiments and inbreeding. The nandor, or wood elves, are the only elven race that remain; some nandor clans continue to dwell in Pydwell's forests, while some have settled in human cities or the realm of Bwemer.
Adria

**Adria** is a landmass, one of the Known Lands, consisting of the islands Sugnus and Tednus in the centre-west of the Astralis Ocean, between the continents of Pydwell and Aarathma. The smallest inhabited landmass on Draconis, Adria is solely inhabited by the descendents of pirates and explorers who became stranded there. The islands are known as a pirate haven.
Empyrean Church

The **Empyrean Church** is the religion of the amateran people, and thus the state religion of Medina, Wesaxe and Kovric. The worship of the **empyreans** is the second-largest religion in Pydwell by number of followers, dwarfed only by the Church of the Great Sun, the religion of the Thalmonian Empire.

## Pantheon

* Bynaar - God of the Elements and the Hunt
* Enok - God of Wisdom, Mercy, Justice and Law
* Faye - Goddess of Love, Beauty, Sex, Lust, Fertility, Marriage and Winter
* Fidus - God of Loyalty, Trade and Animals
* Gaeyna - Goddess of the Hearth and the State
* Herric - God of War, Anger and Horses
* Hrondor - God of Crafts and Labour
* Loltor - God of Education and Knowledge
* Morg - Goddess of Charity, Righteousness, Courage and Calm
* Shaarahl - Goddess of Death, the Sea, Luck and Good Fortune
* Tyrva - God of Agriculture, Livestock, Wine and Feasts
* Ver - God of Magic and Time
Noone

"*I may follow the grace of a different lord to thou, but I do not wish to see this world destroyed. My loyalties are mine. My reasons are mine. Our goals, however...are **aligned**,*"
—Noone offering his aid to Isolde de LeSarre[src]

**Noone** is a powerful masked magician who crossed paths with the Black Blade Company during their travels in Pydwell's far north. He is the avatar of Velok, Lord of Lies and makes deals and trades on his master's behalf.

## Overview

### Physical Appearance

Noone is a tall, gaunt man whose face is always hidden beneath a white mask; only his eyes are visible, and they glow an unnatural yellow. His voice is described as calm and articulate, with no hint of muffling from his mask.

### Personality

Noone is a creature of extremes and ambiguity, and doesn't fit so neatly into general nor absolute definitions. For the most part he is passive and almost never takes overt actions towards his aims or those of his master; he often obscures his goals and desires, as expected of a man that serves the Lord of Lies. He is also very strict with rules and agreements; he claims, firmly, that he never lies nor cheats and always sticks to an agreement. This also extends to social contracts such as using manners and following local custom.
House Felldragon

**House Felldragon** is the oldest, most powerful and current ruling family of the Dynasty of the Dragon, the royal dynasty of the Kingdom of Medina and formerly of the Drakengard Empire. Founded during the Reclamation by Raiden Felldragon, House Felldragon is ranked as one of the most influential Houses in all of Pydwell, with offshoots in Bohaem, Sinder and even Tarv. In the ninth age, House Felldragon continues to rule over both Medina and the United Kingdom. As their name suggests, House Felldragon claims to have draconic blood due to Raiden Felldragon's soulbinding to the World Serpent, an Everlasting Dragon.
Griffin Discipline

The **Discipline of the Griffin**, practised by the **School of the Griffin**, is a discipline formerly practiced by the wardens of Castle Strzyga. The Griffin Discipline focussed on children who demonstrated heightened tolerance to griffin mutagens while at the Glow and thus experimented on these select children more aggressively, producing warriors with greater magical control and knowledge compared to other wardens.
Known Lands

The **Known Lands** are the continents of Draconis that have been reached and colonised by humans and other races. Since the Reclamation, five such realms have been discovered: Pydwell, Aarathma, Adria, Drekosgard and Par Vollen; several expeditions are underway to search for more lands. The Known Lands collectively serve as the setting of the *Conjunctionverse.*

## The Known Lands

### Aarathma

The archipelago of Aarathma is a tropical realm inhabited by a number of elves, humans and other races that migrated there in the centuries after the Conjunction.

### Adria

The Twin Islands, or the Lands Between, the islands of Adria lie in the Astralis Ocean between Pydwell and Aarathma.

### Drekosgard

Also known as the Blackreach, Drekosgard, the westernmost and northernmost known continent of Draconis, is the homeland of the amatera and the original home of Raiden Felldragon and his Reclaimers. Once ruled by the everlasting dragons, most of the continent is now ruled by a kingdom called the Nine Realms. Unlike Pydwell and the other Known Lands, Drekosgard is not intrinsically bound to the Beach due to the more prominent presence of draconic magic. It serves as the setting of *Dragonrealm*.

### Pydwell

The largest of the Known Lands, Pydwell *("Wind Swept")* is an island continent surrounded by an immeasurable number of surrounding islands and islets.
City Elf

**City elves** are nandor that have chosen to reside in the cities of humans and dwarves, rather than Pydwell's forests as their ancestors did. Tribal nandor - those that remain in the wilderness - call them ***Cefn'trodd***, meaning "Forsakers of the Forest-Home". Most city elves reside in the nonhuman land of Bwemer or in amateran lands such as Medina and Kovric; they are often treated as second-class citizens whereever they go, and in human cities are usually confined to segregated slums called alienages.
Thalmonia

Emblem of the Great Sun

Thalmonia within Pydwell

The **Imperial Province of Thalmonia** is the core realm of the Thalmonian Empire and the southernmost country in Pydwell. It bordered Tarv and Niildard to the north and Kihirrin to the northeast.

For most of its history, Thalmonia was an unremarkable kingdom; like Tarv, it was founded by barbarians and nomadic tribes. That all changed in the Thalmonian Civil War of the fourth age, where the Cult of the Great Sun overthrew the monarchy and installed their own loyal ruler on the throne. Declaring itself the Thalmonian Empire, the realm began a series of aggressive northern expansions, breaking free of the frozen wastelands at the extreme south of the continent and onto the warmer high plains. Religious conflicts between the Great Sun and the worship of Lanis in Tarv, Niildard and Kihirrin led to the Great Sun Crusades in which Thalmonia attacked and eventually conquered the other southern realms, absorbing them into the Empire; Niildard was the first to fall, followed by Kihirrin and finally Tarv. In the year 8:492 the Empire launched a siege of Caellon, triggering the Third Northern War and the Age of Contempt.
Saargal Isles

The **Saargal Isles** are an archipelago located to the north of mainland Pydwell, separated from the realm of Norgard by the Norgard Channel. The isles of part of the larger Kingdom of the Archipelago. They are the second largest grouping of islands in Pydwell, after the neighbouring Ghost Islands, and are only just larger in area than Illatorr.

Once partially ruled by the Norgard Empire, the Isles briefly gained independence before joining the confederation that would become the Kingdom of the Archipelago. Power over the isles is shared between four Archipelagan clans - the Druwsos, Moorgs, Radhans and Tardochs - that each rule over a major island.
NO LIFE CERTIFICATE

El **NO LIFE CERTIFICATE** va ser una invenció d'en Ph1nx, per atorgar el reconeixement necessari a aquells de servidor que no tenen cap mena de vida fora del videojoc dels píxels dels collons.

Actualment, la producció ha estat pausada, ja que s'han perdut els arxius necessaris per fabricació d'aquests.

La possessió d'un NO LIFE CERTIFICATE va adjunta a un rol del servidor.

## Membres amb un NO LIFE CERTIFICATE

* BLOODGOD
* Grabrigol
* Joklan
Rune of Death

The **Rune of Death** is one of the three Anchors that make up the basic concepts of the world's existence and governs the process of death for all mortals. It is the sister of the Rune of Power, opposite to the Rune of Order, and "father" to the Rune of Darkness and thus the Mark of Derth.

Like the Rune of Power and the Rune of Order, the Rune of Death was once part of a single object. As part of their attempts to achieve immortality, the Archons, leaders of the Old Kingdom, tore the Rune of Death away from its siblings. With Death itself removed, the Archons proceeded to join the realms of the living and dead together, thus causing the conjunction. The Rune of Death persevered, kept safe by the Outer God that would become the Lady of the Lake, who gifts a shard of the rune to chosen heroes in the form of the sword Himinsverd. The rune's influence is stronger on Pydwell than it is on Drekosgard, primarily due to the latter's weak connection to the Beach and the innate connection to primordial magic.
Four Fundamentals

The **Four Fundamentals** are the four most basic elements of conventional magic: fire, force, shield and control. Learning to control the four fundamentalsis the first stage of all magical training, and mastering them allows a magic wielder to learn more advanced practices such as conjuration, alteration, psionics and divination.

For non-mages such as wardens, the Mark of Ymiir grants control over the four fundamentals, provided that their bodies have been enhanced to cope with the Power required to wield the Mark.
Olga Farrowborne

**Olga Farrowborne**, also called the **Hollow Witch**, is a hollowborn sorceress, former stringmaiden and member of the mage supremacist group the Knot. A devote follower of Adam, Olga is a relentless and powerful mage who serves as the Knot's deputy leader.

## Biography

### Early Life & Background

Olga Farrowborne was born in a remote village in southern Norgard; her father, a pig farmer, was close with a local lord and hence she was born with a surname, a rarity among the peasantry of Pydwell. Unlike her siblings, she was born a hollowborn, and thus an omen, forcing her mother to hide her away from crazed Omenslayers. Olga was forced to hide her snow-white hair by coating it in a mixture of mud and water.

Olga was eventually forced to leave her village to escape the Omenslayers, surviving on the few gems she stole from her father. Unlike most hollowborn, who usually perish in the crib, Olga was able to survive despite the hardships of the streets, and as a result was able to develop emotions and senses. Her magic prowess attracted the Circle of Magi, who found and brought her to Tír Miraak. During her time at the tower, he became friends with noble-born Hanna Midden.

## Overview

### Physical Appearance

As she was born hollowborn, i.e. born without a soul, Olga possesses many defining physical features of her curse, most notably pale skin and white hair. In order to blend among the general population, Olga is forced to disguise herself with a combination of expensive bleaches and dyes.

## Powers, Equipment & Abilities

### Powers

* **Hollowborn:** As a hollowborn, a rare individual born without a soul, Olga is unable to enter the Beach when she sleeps. However, she has a natural immunity to magic as a result of her soullessness, meaning she cannot be charmed or harmed by spells, including fire. As a consequence, however, Olga's emotional development is significantly stunted, often reacting minimally to distressing sights and situations. When she does display emotion, it is typically raw and restricted to basic feelings, such as pleasure, love or hatred.
* **Blood magic:** *To be added...*

### Abilities

* **Disguise:** Due to the stigma hollowborn often face, a stigma often shared with omens and other cursed children, Olga has learned how to disguise herself and live within major settlements. Her disguise includes regular bleaching of her skin to reduce the extreme paleness, as well as expensive dyes that turn her hair blonde.
* **Musical talent:** *To be added...*
* **Acting:** *To be added...*
House Pentegast

**House Pentegast**, also called **House Lionheart**, is the royal House of the Kingdom of Bohaem, having been in power since the kingdom's founding in the first age. The leading noble line of the Dynasty of the Lion, they also hold claim to the throne of Medina, and formerly the Drakengard Empire, due to effectively being a cadet line of House Felldragon. This claim has led to open conflict in the past, specifically the First War of Succession.
Halfdan Druwso

**Halfdan Druwso**, formerly known as **Cullen** and as **Hrunen** in his youth, is a warden of the manticore discipline and a bastard member of Clan Druwso. Raised and trained at Caer Blygoch, he grew up with other famous wardens Shae, Hans and MacDuff, although he had a much more tumultuous relationship with his adoptive siblings. During his life as a warden, he uncovered his true parentage and swore fealty to his nephew, Arn Druwso, to aid him during the Coup of Iron. Having taken on his birth name, Halfdan serves as the Iron King's bodyguard.
Eastward Wind

"*For when the Dragon of the Wind awakens, and the eastward wind turns west, frenzy will be unleashed, bringing doom upon all the world,*"
—Part of Revachol's Prophecy that mentions the turning of the eastward wind[src]
The **eastward wind** is the most prominent wind of Pydwell, a permanent stream of air that runs eastward across the continent; its presence lends its name to the continent itself, whose name means "Wind Swept". On rare occasions, usually once an age, the wind turns west to become the **westward wind**, seen across Pydwell as an omen of tragic events to come.
Reklavík

**Reklavík** is the capital city of the Kingdom of the Archipelago, located on the southern tip of Dragonlord's Bay on the island of Ard Shen. Built in the aftermath of the Starscourge, it is home to the royal keep of Caer Shen. While it is officially shared between the nine ruling clans, it is unofficially ruled by the clan of the sitting king, effectively giving the royal clan two capitals.
Successos del 17 de juny (2021)

### Resultat

**Victòria decisiva de l'Aberg*** En NiBiRu cedeix l'ownership a l'Aberg i abandona el servidor
* En Ferm abandona el servidor (reincorporant-se al cap d'unes setmanes com a conseller)
* Eleccions per l'ownership del servidor (Guanyades amb majoria per l'Aberg)

Els **successos del 17 de juny** van ser un greu conflicte intern en l'administració del servidor de Discord de PixelPlanetCatalunya que va comportar el relleu sobtat de l'ownership en favor de l'Aberg i el corresponent abandonament del qual havia estat líder fins llavors, en NiBiRu ツ, qui va desaparèixer definitivament.

## Desenvolupament

Els antecedents del conflicte radiquen en un descontentament generalitzat per la inactivitat del fundador i líder NiBiRu. Descontentament que arriba a un punt crític quan l'Aberg formalitza una queixa formal al canal dels administradors que evoluciona ràpidament en conflicte.

L'admin Jsuech va exercir una funció mediadora entre les dues faccions.
Dagoth aen Tedd Dereth

**Dagoth aen Tedd Dereth** *("The Shadow that brings the End")* was an elven warlord during the Years of Light & Dark that sought to subjugate the elven kingdoms and usher in the "Age of the Abyss". He was among the many figures to receive the title of *Helregnin* during the elven era, not least because he was the first mage in recorded history to master the blackflame and commune with the Abyss, and his campaign nearly brought the downfall of elven civilization. Although Dagoth was eventually sealed away, the elves never truly recovered, facilitating the rise of Men as the dominant force in Pydwell by the time of the Reclamation.
Age of Harmony

The **Fifth Age of Pydwell**, named the **Age of Harmony** by the Gesserit, was the period of time between the years 5:0 and 5:273 of the Drakengard Calendar. It was followed by the Age of Ash.

The age was defined by a prolonged period of peace throughout Pydwell, with no major conflicts erupting between the major powers; this was in great contrast to the violent chaos of the preceding Age of War, in which four major conflicts had raged across the continent. The Age of Harmony is often referred to as the "Renaissance" or the "Time of Culture" as it was when most surviving contemporary texts, songs, poems and art was created. The fifth age came to an end with the eruption of Mount Volos, an eruption that would last for a 1000 years, and the start of the Age of Ash.
Ephialtes

## Ephialtes, Mother of Nightmares

**Ephialtes, Mother of Nightmares** was a warrior of the Anathema, the nightmarish creatures of the Beach. After being summoned to the mortal realm of Pydwell by the Crimson Rite, she began unleashing her master's will upon the continent, coinciding with the start of the Age of Contempt.

## Biography

### Early Life & Background

Very little is known about Ephialtes. As one of the Anathema, she was once a formless nightmare of the Beach until she was given form by Gekydo.

## Powers, Equipment & Abilities

### Powers

* **Dark magic:** A nightmare given form by Gekydo using an innocent dreaming soul, Ephialtes is powerful anathema and thus a master of dark magic, specifically necromancy.
	+ **Necromancy:** A master of the most forbidden of the dark magics, necromancy, Ephialtes is able to revive the soulless flesh of anyone she chooses, creating legions of merciless, mindless soldiers that obey her every command. She can reanimate hundreds of corpses at once, creating immense, unstoppable hordes such as the one that attacked Hog.
Rupt

**Rupt** was a warden trainee of the manticore discipline who grew up and trained with MacDuff, Hans, Shae and Cullen. One of only five youths to make it to the final batch of wardens, he passed the first trial of the Joining before being killed by his masters in the second trial. Because he never succeeded in becoming a warden, he never earned his own name and was left in the swamps where he fell. In 9:0, decades after his death, Rupt's corpse was buried properly by MacDuff, who then took Rupt's saturnite axe as it one of the last sources of saturnite left on the continent.
Ragh nar Roog

## Casualties

According to legend, **Ragh nar Roog**, called **Tedd Dereth** by the elves, is the final battle between the forces of good and evil, which precedes the reshaping of the world; it will take place at an "erosion" between the realms of the living and the dead. Myths describe Raag nar Roog as a second apocalypse, similar to the Conjunction that brought around the end of the Old Kingdom. Events leading up to Ragh nar Roog, described in Revachol's Prophecy, include the westward turning of the eastward wind, a plague of frenzy, the awakening of the Dragon of the Wind, the unlocking of the realm of Dauðstaður, and the rise of *Ælenishaff*, the "Serpent Reborn" or the Hero of Mortals, and *Helregnin*, the "Dark Lord" that commands the forces of the dead.
Omenslayers

The **Omenslayers** were a knightly order of the Kingdom of Bohaem formed to hunt down and exterminate omens, those born with afflictions or curses. Individual omenslayers were made from lost or wayward children that were subjected to excruciating magical treatment, driving them insane and granting them superhuman fighting ability. Although the order itself has long ceased to exist, individual omenslayers still roam the wilds of Pydwell, mindless monsters desperately searching for omens to slaughter.
Reclaimers

The **Reclaimers** was a large army of amateran humans led by Raiden Felldragon who fled their ruined homeland of Blackreach at the start of the Reclamation to settle on Pydwell. Believed to be around 500,000 strong, most of the Reclaimers settled the realm of Drakengard, while others splintered off to settle other kingdoms, spreading the amateran gene pool with the native nordlings.
House Felldragon/Blackreach

### Heir

Disputed, claimants are Princess Rieva IV Felldragon, Lord Daemon Wyrmfyre and Prince Aegon IX Felldragon

### Vassals

House Amroth
House Bruce
House Greyiron
House Highever
House Howe
House Rhaegon
House Skyreach
House Thorne
House Venture

### Ancestral weapon

Unknown

**House Felldragon of Dragonbarrow** is the royal House of the Three Kingdoms of Drekosgard. Shortly after the War of Fire and the exile of Raiden Felldragon and his Reclaimers, the remains of House Felldragon conquered and unified all the tribes of the west, forming the three realms of Saxum, Elland and Felldragon. Its closest relations include House Wyrmfyre, its cadet branch, and its offshoot of the same name on the continent of Pydwell.

## Relations

### Members

* King Aegon VIII Felldragon, twelfth king of the Nine Realms
	+ King Otto VI Felldragon, thirteenth king of the Nine Realms
	+ Queen Yennefer Felldragon, his cousin and wife
		- King Otto VII Felldragon, their first son and heir
			* Queen Rieva Venture, his wife of House Venture
				+ Princess Rieva IV Felldragon, their firstborn daughter, claiment to the Dragonjaw
				+ Princess Anya Felldragon, their second daughter, hollowborn
				+ Princess Alicent Felldragon, their third daughter
					- Robert Bruce, her husband and Duke of Karstark
						* Two unnamed daughters
		- Prince Jeros Felldragon, their second son
		- Prince Owyn Felldragon, their third son
		- Princess Aemma Felldragon, their first daughter
	+ Unnamed lover of Otto VI
		- Lord Daemon Wyrmfyre, bastard son of Otto VI, half-brother to Otto VII, half-uncle to Rieva IV, Anya, Alicent, Amleth VIII and Aegon IX
* Unnamed lover
	+ Renna Wyrmfyre, bastard daughter of Aegon VIII Felldragon
		- Rykard Wyrmfyre, the Black Drake

### Ancestors & Close Relatives

* King Aegon I Felldragon, first king of the Nine Realms
* Raiden Felldragon, leader of the Reclaimers

### Vassals

#### Great Houses

* House Amroth of Castle White
* House Greyiron of Calenhad
* House Howe of Riverrun
* House Rhaegon of Rochart's Watch
* House Skyreach of Gwaren
Gesserit

A druid of the Gesserit

The **Gesserit** is an order of druids that practices the largely forgotten magical art of clairvoyance, through which the order defines the beginnings and ends of Ages by predicting major events. Located at Caer Gilmir, their keep on the edge of the Great Face, on the island of An Harg, the Gesserit is one of the oldest magical orders in Pydwell, older even than the Circle of Magi. Politically neutral, they are only known to intervene during times where the entire continent is at stake, rather than a single nation or people.
Kaleb Croft

**Kaleb Croft**, known as the **Lord of Pyres** or **Croft the Cruel**, is a general in the Inquisition and the current leader of the White Orchid, also called the witch hunters. A devoted follower of the Lŷrian Flame, he is one of the most feared men in Pydwell, obsessed with cleansing the land of magic and mages.
First War of Succession

* Death of Falka of Kovric, and secession of Kovric's southern provinces into the Empire
* The Treaty of Miraak ends all conflicts between Bohaem and the Empire
* Resumption of the Human-Alder Conflict

## Casualties

The **First War of Succession**, known at the time as the **Second Drakengard-Bohaem War** or the **War of Three Kings**, was a conflict fought in the sixth age from 6:314 to 6:398. The death of the childless Raiden II Felldragon led to a struggle for control of the Drakengard Empire between his heirs, half-brother Aemon the Motherless and cousin Falka of Kovric, and Balgruuf the Greater of Bohaem, and their respective supporters: Sinder, Kovric and Tarv. It was the first war in the north since the end of the fourth age, following 273 years of peace in the fifth age.
Common Tongue

The **Common Tongue**, also known simply as **Common**, is the official language used by the human inhabitants of the Northern part of Pydwell and in newer provinces recently conquered by the Black Empire such as Tarza, Coblenz and Silesia. It also refers to languages that arose after the Conjunction. It is a general term used to refer to the lingua franca of any given group so it includes any languages and dialects currently in use in any given region. Languages that existed prior to the Conjunction are called older languages or "old tongues", the most prominent of those is Runetongue.
Dynasty of the Hawk

The **Dynasty of the Hawk** is the ruling royal line of the Grand Duchy of Tarv, now reduced to an imperial court answering directly to House van Peron of the Thalmonian Empire. Three royal Houses of the dynasty have ruled Tarv as Grand Dukes and Grand Duchesses: the principle House Palemon and its cadet branches House Poniat and House Nislaw.
Medina

Flag of Medina

Medina in Pydwell

**Medina**, officially the **Kingdom of Medina**, is the oldest and richest of the modern northern kingdoms. It is one of the two constituent nations of the United Kingdom, alongside Norgard. It is bordered by Norgard to the north, Kovric to the east, Bohaem to the west and the Thalmonian vassal state of Niildard to the south. The Mistwood makes up a large portion of its western border with Bohaem. The kingdom has been ruled by the Dynasty of the Dragon since its founding; as a result, Medina has been central to the socioeconomic and political environment of northern Pydwell for thousands of years.

Settled between the Great Lakes by Raiden Felldragon and his Reclaimers, the nation that is now Medina was once the core of the Drakengard Empire, the largest empire in history, which waged a long and bloody war against the elven kingdom of Avarlell for centuries until it itself collapsed at the end of the Age of Madness. Despite the loss of the empire, Medina emerged as the richest and most powerful kingdom in the north. Threatened by the growing hegemony of the Thalmonian Empire, Medina merged with its former foe, Norgard, to form the United Kingdom in year 9:0. Medina boasts the largest economy in Pydwell, just slightly larger than the entire Thalmonian Empire.

## History

### Founding & Early History

During the Dragon Age, the first Age of human history following the Reclamation, the Reclaimers, a vast army of amatera led by Raiden Felldragon, landed and settled on the continent of Pydwell, and subsequently splintered into numerous tribes and factions. One such tribe, led by Felldragon, settled between the Great Lakes in central Pydwell and established the Kingdom of Drakengard, the first amateran kingdom of Pydwell. As the new kingdom expanded from the city of Tir Draco, it conquered other tribes to become Pydwell's first human empire, the Drakengard Empire.

## Locations

### Provinces

* Ardenne
* Corwell
* Dorno
* Drakengard
* Leise
* Shire
* Thumberland
Draconis (Series)/Part II

***Part II: The Dragon of the Wind*** is the upcoming second instalment of *Draconis*. It will be written in 2023.

Six months after rescuing Minerva from Caradin's grasp, the Black Blade Company seek somewhere to hide her from those pursuing her. Desperate, they turn to Hog, last city of the giants, as the Knot, Crimson Rite and the Thalmonian Empire all make their move.

## Plot

*Six months have passed since the Siege of Caellon. The North's counterattack has smashed the Thalmonian advance. War is brewing. A new age has dawned.*

*With all the fire and bloodshed, Pydwell teeters on the edge of collapse.*

*For the Black Blade Company, business is good. Our company drifts from army to army, siege to siege, to keep the young Minerva secret from the powers that wish to deal her harm. Under the guardianship of MacDuff and Isolde, Minerva is slowly learning to master the innate power of her beachwalker blood.*

*But a trail of fire follows their every move as the vicious Crimson Rite seeks out Minerva's precious blood, closely followed by the powerful and obsessive Knot. As our heroes aim for perhaps the last safe stronghold in the North, these conflicts will collide in a spectacular fire that could engulf the continent.*

*For when the Dragon of the Wind awakens, and the eastward wind turns west, frenzy will be unleashed, bringing doom upon all the world.*
Shae

**Shae** is a warden of the Manticore Discipline and one of the few wardens left on Pydwell. Trained at Caer Blygoch under the manticore discipline, making her one of the last of the wardens, she grew up with other famous wardens including MacDuff and Hans. Unlike her brothers, Shae prefers to avoid any of the recognition that comes from being a warden, and as a result her name is not widely known.
Hollowborn

**Hollowborn** are those born without a soul. Those afflicted with the condition are easily recognisable by their white hair, pale skin and their inability to enter the Beach when they sleep. Because of their lack of a soul, hollowborn are immune to all forms of magic. Most hollowborn children are doomed to perish in the crib, silently wasting away; a rare few, however, manage to survive to adulthood and develop full emotions by copying them from others.

Classed as a type of omen, hollowborn all across Pydwell often face extreme stigma, with many claims that their birth is a sign of coming disaster.

## Notable Hollowborn

* Faye the White
* Olga Farrowborne
Dragonrealm

***Dragonrealm*** is an upcoming fantasy story set in the *Conjunctionverse* as a companion to *Draconis*. Instead of Pydwell, the series will be set on the eponymous Drekosgard, also called the Blackreach, homeland of the amatera.

## Plot

*Thousands of years after the War of Fire, the inhabitants of the forgotten Blackreach build upon the corpses of their draconic masters.*

## Characters

### Main

* Jon Duff: a bannerless warrior known as "The Woodsman" who wanders Drekosgard as a killer-for-hire
* Rieva Felldragon IV: eldest of the Three Sisters and a claiment to the Dragonjaw Throne
* Augustus Thorne: middle child of lord Jason Thorne born with facial deformities, thus he is known as "The Faceless"
* Rowena: a peasant handmaiden who forms a friendship with Jon Duff
* Jeros Felldragon: brother of the deceased Otto VII and current Lord Protector of House Felldragon
* Rykard Dragonborn: a bastard lord of House Wyrmfyre born with draconic powers

### Supporting

* Silver: Jon Duff's faithful wolf companion
* Phaganax: a dragon serving House Felldragon
Mortal: The Marks of Power

***Mortal: The Marks of Power*** is an upcoming fantasy drama story and a companion series to *Draconis*. It will be set on the continent of Pydwell during the final twelve years of the Age of Madness, a period of time approximately 500 years before the Age of Contempt when Pydwell was gripped by a magical plague, and chronicle the major events of the period: the Collapse of Avarlell, the Last Alliance's war against the Harbinger, and the quest for the Great Runes, the source of the titular marks of power. Two installments are in development, *Part I: The Pride of Pydwell* and *Part II: The Pact of the Rune*.

## Plot

*Set hundreds of years before the events of* Draconis*, the series begins during a time of chaos, war and panic and covers all of the major events from the last dozen years of the Seventh Age: the plague of madness, the rise and fall of the Harbinger, the Collapse of Avarlell, and the Last Alliance of Drakengard, Bohaem and Sinder.*

## Characters

### Main

* Ilona Hadra: an alder princess who departs Avarlell to repair relations with the avari, only to discover a new evil threatening all of Pydwell
* Wren of Hoth: a half-elf beachwalker from a remote Sinder village who bears the Mark of Twinn and decides to seek fortune in the land of Pydwell
* John Godwin: a knight of Wesaxe and a soldier of the Last Alliance, later known as the Lion of Wesaxe
* Sivard Aulfhedinn: a knight of the House of Ice, Godwin's oldest friend and rightful heir to the fiefdom of Chel
* Frode an Shen: an Archipelagan pirate who becomes stranded on the mainland
* Dell Diggle: a halfling treasure hunter seeking the Treasure of Errindor
* Morgan Fortz: an enchanter of the Circle of Magi from the realm of Tarv, last free kingdom of the Southern Realms
* Morgott: the creator and master of the orcs who seeks the power of the Rune of Darkness

### Supporting

* Galad Hadra: the last king of Avarlell and bearer of the Rune of Knowledge
* Rothadt: leader of the orc legions invading Pydwell

## Trivia

* The titular Marks of Power, the four Great Marks, are magical brands that draw power from the four Great Runes. These marks are:
	+ Mark of Derth, the Great Mark that channels the Rune of Darkness and grants non-mages the power to control dark magic, including necromancy
	+ Mark of Herran, the Great Mark that channels the Rune of Worship and grants bearers the strength and will of the elven gods
	+ Mark of Twinn, the Great Mark that channels the Rune of Space and allows a bearer to manipulate themselves and bound objects through space
	+ Mark of Ymiir, the Great Mark that channels the Rune of Knowledge and grants non-mages control over the four basic schools of magic: fire, force, guard and control