Ichthuotopia

***Ichthuotopia*** is a civilization by Mathetes tou Megalou Alexandrou. It is based on the Fire Emblem series, more specifically the Three Houses game. It is a semi-fictional civilization in the sense that it is not a canon nation, but many canon elements were incorporated.

This mod was once a community-exclusive beta, but finally released on December 27, 2021 on **Steam**. *The original link* is still accessible as an alternative, in the event that it fails to download from the Workshop.

## **Strategy**

Flayn has a strong early game especially if Flayn manages to secure a religion. Flayn is pretty much guaranteed a 3 food tile right off the bat since Flayn has a coastal bias. Compound that with her earlier Lighthouse, Flayn got a strong early economic game going for her, which is further amplified by a strong religion game if Flayn manages to found one. Because of this, Flayn has two options: go for a strong pantheon, or alternatively gamble on Stonehenge and instead go for the God of the Sea as Flayn’s fish spawns are starts with the fishing boats and thus will receive the production bonus without needing to spend precious turns building work boats. With God of the Sea and Fishing Villages, a trait-spawned fish has a whopping 5 Food 2 Production 1 Culture. It is an amazing yield and the bonus keeps on giving as era progresses, so it is advised to keep a Trieres (or any era appropriate naval unit) around to ward off filthy barbaroi galleys which has a bad habit of blocking access to the precious tiles.

Because Flayn’s Crossbowmen are helpless against melee attacks, Flayn is actually disabled in terms of being able to wage offensive wars, but instead performs better on the defensive as the Cethleann Monks can share space with a beefier tanker unit which benefits greatly from forts and citadels. having a Citadel and few blocker units on rough terrain with Cethleann monks on top is quite a tough nut to crack, so utilize such formations to maximize the production gain-loss game.

Given that newly founded cities will spawn fishes immediately, Flayn has an easy time developing the said cities into usable state. Thus, Flayn can take advantage of that by establishing cities on small islands either to acquire resources or to establish a forward base for naval operation.

In the late game, since Flayn’s primary bonus is an early growth and economic game, Flayn is pretty much free to choose whatever victory condition that suits her situation best. Sure, given the limitations of the Cethleann monks early domination is practically impossible, but Flayn will do better than a vanilla civ on every other field: the increased gold income will help her secure city-state allies for a diplomacy win, her increased growth and production will help her science game for a science win, and the same applies to her ability to work specialist slots for a cultural win, as does her good culture income which will help her pick social policies faster.

### **As an Opponent**

AIs tend to perform better with early game bonuses, and Flayn is no exception: Flayn is more often than not a robust opponent who will grow well and thus often landing in the higher end of the stat list, although Flayn isn't particularly threatening militarywise and is a friendly lass in general. Hell, befriending Flayn could mean an extra luxury you could trade for, and the mechanic also means Flayn will prove to be an attractive trade partner, since luxury resources actively developed by tiles count towards resource diversity bonuses.

Of course, you could seize the Medieval/Postclassical Era and exploit the AI’s incompetence with military units and especially the unorthodox unit that is the Cethleann Monks. Unprotected Cethleann Monks are easy pickings, so taking Flayn down in the midgame should prove fairly easy.

## **Unique Components**

* Advancing every other era spawns a Fish resource for every Coastal city like the above effect
     **Cethleann Monk** (Crossbowman)
* Stronger (18->20)
* Cannot defend against melee attacks, but may stack with other military units.
     **Fishing Village** (Lighthouse/Fishing Village (Pride of Nations))
* Unlocked at Sailing (Pottery at Pride of Nations)
* +2 Food
* +1 Culture to Fish in addition to the base building's effects. (With Pride of Nations, bonus applies to Crab and Pearls as well)

1. Ichthuopolis
2. New Garreg Mach Monastery
3. Rhodos
4. Dagda
5. Oghma
6. Nuada
7. Gholbine
8. Ceredwyn
9. Bandalar
10. Malorne
11. Bergen
12. Galway
13. Key West
14. Portland
15. Bluefish Village
16. Alexandreia Ichthyous
17. Whiting City
18. Mackerel Town
19. Tuna Emporion
20. Salmon Creek
 **Spy List**

1. Seteth
2. Kyrilos
3. Hanneman
4. Nandieb
5. Anubris
6. Magikarp
7. Freddi
8. Dory
9. Marlin
10. Oscar
11. Lenny
12. Bruce

## **History**

### **Ichthuotopia**

Ichthuotopia isn't an actual state in Fire Emblem: Three Houses, but was created as an excuse to have Flayn be a leader.

### **Flayn**

Flayn is the younger sister of Seteth who is the aide to Rhea the head of the Church of Seiros. Flayn is not a student in the Garreg Mach Monastery's Officer's Academy, but nevertheless lives in the monastery. Flayn does not play a major part in the early stages of the game, although it is Flayn who teaches Byleth how to fish. Flayn has a major crest of Saint Cethleann, and is a polite and curious girl. She is later kidnapped alongside Manuela during the game but is rescued by Byleth and company.

## **Dawn of Man**

Welcome to the realm of Civilization, sweet and spirited Flayn! The Seiros faithful who have come with you have gathered here to hail you as the founder of the new state of Ichthuotopia. Back in your original world of Fodlan you've aided the head of the Church of Seiros Rhea alongside your elder brother Setheth, and you've served faithfully in the defense of the church and the Garreg Mach Cathedral when the call of duty beckoned you. you may not be wise to the ways of the world yet, but we believe that your curiosity and sharpness will get you through.

Benevolent Flayn, the people of Ichthuotopia may never experience the miracle of the 5 loaves and 2 fishes, but eagerly await a new miracle of the fish. Will you spread the gospel of Seiros in this new land as (REDACTED) and pave the land for a new haven? Will you build a great nation defying the worries of your elder brother Seteth? Can you build a civilization that will stand the test of time?

## **Music**

Peace - Three Houses Monastery Theme

War - Divine Rain: Fodlan Wind

## **Mod Support**

* Civ IV Traits in Civ V - Spiritual, Seafaring.

## **Screenshots**

PlaceholderFlayn's Dawn of Man ImagePlaceholderFlayn on the "Set-Up Game" screen.PlaceholderFlayn's Leader ScenePlaceholderFlayn in-Game along with her Unique Units.
## **Trivia**

* Some of the Spies and City Names are borrowed from the names used by The Keeper of the Grove Hero from Warcraft III, as many of them were based on Keltoi gods which were also borrowed to make city names in 3 Houses.
* There was a bug where sometimes an AI Flayn's tile which benefits from the UA is given to the player instead, although that issue was resolved in September 20, 2020 patch.
* Flayn *would* have been the first Fodlan civilization on the Workshop, but Mathetes figured someone more appropriate should have that honor - It was only officially launched on steam more than a year later on December 27, 2021.

## **Credits**

* Intelligent Systems - Intellectual Properties
* ExplosiveWatermelon - Inspiration for the Unique Unit
* https://wallpaperaccess.com/beach-pc - Leader Scene Background
* Mathetes tou Megalou Alexandrou - Author