Syrakas Thaelani

Syrakas Thaelani (known as Kaz if you're feeling saucy) is a Player Character, portrayed by Garrett. He is a tiefling rogue, and while he is sometimes known as Captain Kaz (if you're feeling *really* saucy), he is not a captain.

## Appearance

Kaz is a tiefling, who has a slight build and only reaches 5'6" in height. He has dark red skin (though, for about a month, it was blue), and short brownish-red hair. Typical to tieflings, he has horns and a tail, which ends in a spade shape. He wears a black and gold jacket, with leather armor underneath, and always has a cigar handy.

## Personality

Kaz is a very flirty person, attempting to sweet talk many of the people he comes across. He seems to have a short-fuse, jumping into alteractions quickly. Kaz has two goals: live, and get money. After spending time with the Bared Souls, Kaz has shown genuine side of himself, often choosing to do what he can to help his friends.

## Abilities

* Hellish Rebuke
* Darkness
* Thaumaturgy
* Arm Wrestling

## Items

* Ship (formerly)
* Dry Cigars
* Piece of ship
* Longsword
* Pristine carving knife
* Hand crossbow
* Goldtoe's Shiv: 1d6 finesse dagger, 1/turn on a hit, DC 12 CON save or speed is reduced by 10ft
* A Gem, formerly used to contact an unknown person or creature connected to Thorne.

## Life

### Pre-Campaign

At the age of six, Kaz was kidnapped and put into the charge of a man named Eric Stant. For ten years, Kaz was verbally and physically abused by the man, being forced to work himself to the bone for scant amounts of food (for which he blames his small stature). Near that ten year mark, the ship Stant and Kaz were on was attacked by pirates, who allowed Kaz to join on when they found him bound in a large chest. For the next decade or so, Kaz was on the pirate crew, until an unknown even ended with him washing ashore on Mohr.

### Meeting the Party

Kaz arrives at Hangman's soaking wet, with a dry cigar in his mouth. He does not offer an explanation for this. He falls in with the party, proving that he is ready to fight at any given moment when he immediately pulls a dagger on Lincoln following Qil headbutting him. He asks the party and Maiwenn after if they've seen a mangy grey cat, and to run if they see it as 'not all cats in this world are beacons of good'.

### Hunt for the Nanabush

After meeting Lady Solfred and being offered the job to hunt the Nanabush, Kaz attempts to flirt with her, to no avail. When the party sets out to find a farm to learn more about the Nanabush, Kaz confidently chooses a direction in which to walk, despite not having any clue where the farms are located.

After speaking with Lorelai, the party is instructed to go to the Quinn family homestead. Upon arriving, there is a battle ongoing, and the party assists in defeating the Dog Men attacking the Quinn family. After taking a rest, the party decides to lure the Nanabush to them, with Kaz casting thaumaturgy to 'baa' loudly while Indigo creates the illusion of a sheep. Kaz strikes the killing blow on the Nanabush.

### Arm-Wrestling

Following a meeting with Solfred, wherein the party is paid for defeating the Nanabush, they decide to travel to visit the blacksmith shop to search for gear. Upon arriving, the party attempts to divide their pay of 30 gold amongst the 4 of them, Kaz suggesting that they each get 7 while he gets 9. Qil agrees to allow this, *if* Kaz can beat him at an arm wrestling contest, otherwise he will take the extra 2 gold. Kaz wins by biting Qil's neck and throwing him off guard. Having witnessed this, the blacksmith Edryd asks Kaz to arm wrestle him, and the two agree on a bet of either 7 gold (should Kaz lose) or any free item from the shop (should Edryd lose). With the help of the party, Kaz wins, and claims a longsword as his prize.

### Visiting the Wharf

After discovering a dead body at the wharf, Kaz and Kiss return to town to inform Solfred of the death. They run into two guards at the Great Hall, one named Nevon, who attempt to ascertain details about the body. Kaz becomes very snippy and frustrated after being unable to provide details and insists on being escorted to Solfred. Meeting her at Hangman's, the two inform her of what they have found, and she requests that they keep the situation quiet, recover the body, and bring it to the chapel. The duo agrees and returns to the wharf just as the ships are docking. Kaz intimidates the fishermen into identifying their leader, Koleta, and requests that she speak with them. The learn information from her regarding Kristor and Ben, the first who is currently missing, and the latter who is presumed dead.

They decide Koleta will take Lester, the deceased, to the chapel, but Kaz is suspicious and tries to convince her to bring him with her. He is unsuccessful and instead goes to break into Kristor's home to look for further clues. He is unsuccessful in picking the lock on the backdoor, unsuccessful in picking the lock on the window, and eventually breaks a window pane (a tactical application of destruction) to get into the home. He is a good rogue.

They find very little in the home, and choose to go investigate the lighthouse. In the lighthouse, Kaz finds Kristor's journal, a broken monocle, and a broken cane, as well as the now-feral Ben, who it turns out is not dead. After a short battle, Kaz kills Ben.

### Getting Answers about Ben

The party heads to the King's Hand to meet Koleta and speak to Mother Alessandra about Ben. Despite being informed that it is her actual title, Kaz refuses to call Mother Alessandra 'Mother', and seems uncomfortable in the chapel. He tries to get Koleta to send his regards to Solfred, but is unsuccessful as that's creepy and Koleta is not interested in participating in his failing attempts to seduce the Lady Governess. Kaz then cheekily asks if he will burst into flames if he speaks infernal in the chapel, but is answered by Mother Alessandra in infernal that she often speaks to Victory, a tiefling Hand, in his native tongue, and that she has yet to burn up.

Kaz shares with the party that he is only planning to stay here as long as it takes him to get the coin to commission a new ship, and then will be leaving.

### Treasure Hunting

The party head to Hangman's to refresh themselves, and meet up with two newcomers while Kiss is performing, who Qil and Kaz immediately get on with. The brothers, Jens and Emmil, share that they have acquired a map to Goldtoe's treasure, and ask the party if they'd like to join them in the hunt, as they feel personally ill-equipped to fight off Gnolls and things like the Nanabush that they've heard of. The group agrees to go along if they can split the treasure. At the end of Kiss' performance, a man in the crowd attempts to shout sexual things at her, and Kaz once again jumps to defend her (albeit unsuccessfully).

The party travels to the southern coast of the island with the brothers, but shortly before reaching the treasure, the pair attack them. After a brutal battle, Kaz kills Emmil. Afterwards, Kaz speculates that perhaps there is no treasure at all, and the pair just brought them out here to kill them and then rob them. He is proven wrong however, when Qil unearths the treasure, hidden inside a large rock. The treasure reveals some gold, along with a scope, pair of dice, and a shiv, which Qil gives to Kaz.

### Getting Kicked out of Hangman's

The party returns to Hangman's to rest after their ordeal, immediately noticing that Maiwenn is very stressed and overworked. Maiwenn comments that her father let Ellric go, and that she is feeling very overwhelmed. The party try to comfort her, to no avail. Kaz asks her if perhaps she has seen an odler halfling man with lots of swords come through recently, but she says that she hasn't.

Once settled at a table, Kiss tries to speak with a gnome man, but he seems very disinterested in her. Once she leaves, Kaz goes up to the same man, and offers him 2 gold to pretend that they are having a good time together. The man, Penny Fezwick, agrees, and the two spend three minutes chatting and laughing together.

After Kiss and Qil go upstairs to find a bed to sleep in, Kaz decides he would like to start a fight. He finds a man having a drink with his date, and tells him that he doesn't like the cut of his jib. He repeatedly tries to goad the man into fighting him, but ultimately fails. The man instead goes to Maiwenn to tattle on Kaz for being bothersome. Having had it with everything, Maiwenn tells Kaz that he has to pay for the party's drinks, the couple's drinks, and leave. Kaz gives her the gold and asks if he should pay for the room that Kiss and Qil have taken upstairs, which seems to be the last straw, and Maiwenn tells him that the entire party must now leave, as they are disrupting the place and no one actually asked her for a room. Kaz tries to give her more gold to convince her to let the party stay if he leaves, but she won't agree.

Kaz leaves and heads to the King's Hand, where he is reunited with the party, who are concerned for him. Kaz shares with the party that he has had two distinct phases in his life, and he now feels he's entering a third, and is unsure of how he feels about it. He had lived on his ship for approximately ten years, and the people on it had saved him from a very bad situation. He ended up on Aodra when his ship wrecked at sea and he washed up here, and he doesn't know if any other crew survived. The party rallies around him, telling him that while they are certain at least some of his crew survived, they will be his new crew until he gets back to them.

Kiss then suggests that he make it up to Maiwenn, and Kaz suggests that they could do this by finding the guy from the bar who looked cunty, and beating him up. Kaz then tries to teach Qil what 'looking cunty' means, but Qil does not seem to grasp this concept well.

### The Graveyard Battle

After being woken up from an unrestful sleep, Kaz joins the rest of the party in fighting the undead in the graveyard. After the battle is over, he agrees to help Qil clean things up, seemingly only so that he can steal everything off the bodies before Qil can. He finds an emerald ring which he keeps for himself, and a gold necklace which he gifts to Qil. While still helping, he tries to pray to Vonmay to ask for some closure, but gets no response. Then, Qil gives him Cide's ring, and so he figures he'll give chatting with a different god a shot. The ring gets very cold in his hand as he introduces himself to Cide, but he still fails to attune.

Afterwards, he returns inside and goes back to sleep. When he awakes, he is in the chapel but everything is distorted, and each god's stained glass window has been disfigured in some way to obscure their identity. On the altar is a single black candle burning with a black flame. Kaz curses Qil for getting him into this mess, and approaches the candle and tries to grab it, but it is too hot. He then tries to light one of his own candles from the black one, but can't. Finally, he tries to extinguish the candle, but can't do it and feels incredibly emotionally drained from doing so. Kaz then puts on the ring and holds his hand over the flame. As he does so, he hears a disembodied voice demand that he 'give [it] a name'. Kaz responds with 'Lieutenant Eric Stant', and as he does so, the candle bursts into an inferno. Kaz awakes, and is now attuned to the ring. In the morning, he shares with the party that he gave Cide the name of someone he really hates, and they seem concerned.

### Searching for Samson

Kaz joins the rest of the party in searching for Samson, and when they come across Ellric, he takes the opportunity to rib him. He introduces himself to Ellric's companion, who shares that her name is Monia.

After this meeting, the party continues to the beach, where Kaz displays his remarkable swimming skills. He is the first to discover the underwater tunnel, and also the first to search inside. He manages to swim through the narrow route to reach a large cavern lit by orange light. Inside, he finds a strangely smooth, rectangular, stone altar which has seemingly been carved or raised from the cavern floor. Behind it, there is a smooth stone wall inscribed with etchings he cannot read.

Kaz hears 'turn and return' on the wind inside the cavern, and becomes frightened and leaves. When he is about halfway through the tunnel, he regains his senses, but decides to continue his escape, and leaves to rejoin the waiting party members. He shares with them what he saw, and Indigo decides to head into the cavern to decipher the etchings.