Gorduk

Hit Points: 143

Hero Points: 3/5

Speed: 40 feet

Languages: Common, Orcish

Damage Reduction: 3/-

Headband of Intellect/Charisma +2

Greater Belt of Mighty Hurling +4

Amulet of Constitution +2

+5 Adamantine Hell Knight Plate of Heavy Fortification (75%) and Resist All [10] (+3 Dex, -3 ACP, 35% ASF)

Ring of Deflection +5

Ring of Freedom

Immune to Fear

+4 vs Charm

+2 vs Compulsion

Cloak of Resistance +5

Gorefriend +29/+24/+19 2d6+19(24) S 19-20/x2 (+5 Greatsword)

PA: +26/+21/+16 2d6+28(32)

+2 Trident (Large) +25/+20 2d6+19(23) Range: 20'

+4 to confirm crits

(15/20[str]+5[enh]+1[train]=21/26 PA-3\+9)

**Feats:** Eschew Materials, Hero's Fortune, Power Attack, Dodge, Combat Casting, Arcane Armor Training, Intimidating Prowess, Toughness, Arcane Armor Mastery (Swift -20 ASF), Dimensional Agility, Dimensional Assault, Dimensional Dervish, Endurance, Critical Focus, Staggering Critical (Fort 23 1d4+1rounds)

**Racial Traits**

Ability Score Racial Traits: +4 Str, -2 Int, -2 Wis, -2 Cha

Ferocity: When falling below 0hp he is Staggered and can act, taking 1 damage each round.

Weapon Familiarity: Treats all weapons with "Orc" in it's name as martial weapons.

Darkvision: Can see perfectly in in the dark up to 90 feet

Day Runner: The orc loses Light Sensitivity but suffers a -2 to ranged attack rolls

## Class Abilities

### Fighter

Shattering Strike: +2 CMB/D vs Sunder and damaging objects

Overhand Chop: x2 Str on single attacks

Weapon Training (Heavy Blades): +1 Attack/Damage rolls

Backswing (Ex): On subsequent attacks, gain 2x STR mod to damage

### Sorcerer

Bloodline Arcana: Improve Darkvision to 90 feet. Spells deal an extra +1 damage per die rolled

Touch of Rage (Sp): Standard action; +2 Attack/Damage/Will saves for one round to creature touched. 5 / day

Fearless (Ex): Fearless. +2 Natural armor

### Hellknight

Aura of Law (Ex): Produces an aura of THE LAW

Detect Chaos (Su): At-will, move; single target; 60' range presence/absence of chaos/# of chaotic auras {HD)/location of aura in LoS or rough area

Smite Chaos (Su): 2/day +3 (CHA) ATT +2 (1/2 Hellknight) damage; x2 dam vs Chaotic subtype, Chaotic aligned Aberations, Fey

Order: Godclaw

Disern Lies (Sp): 5/day Disern Lies as the spell with CL equal to Character Level

Hellknight Armor (Ex): -2 ACP, +2 Dex max and move at full speed in Hell Knight Plate

Discipline

-Pentamic Faith (Ex) Travel Domain: Free, 3/day ignore difficult terrain for 1r

Force of Will (Ex): +2 vs Charm

## **Spells**

**Caster Level:** 13

+1 Concentration; +5 casting defensively

**Close:** 55' **Medium:** 230' **Long:** 920**'**

#### === Level 0

Detect Magic

Mage Hand

Prestidigation

Read Magic

#### === Level 1

Burning Hands (VS) 15' cone 5d4 fire Ref half SRy

Endure Elements

Enlarge Person

Feather Fall

Long Arm

True Strike

#### === Level 2

Alter Self

Bull's Strength

Instant Weapon

See Invisibility

#### === Level 3

Dispel Magic

Fly

Haste

Rage

#### === Level 4

Dimension Door (V) Long range

Telekinetic Charge (V,S) std Close fling ally may spend immediate action to attack with +2 bonus

Wall of Fire (V,S,M)

#### === Level 5

Cloudkill (VS)

Damnation Stride (V) Std as dimension door as well as 10' burst 4d6 fire at starting square Refhalf SRn

Life Bubble (V,S,M) 1creature/lv 2hr/lv divided among immune to airborne poisons/diseases and effects

Teleport

#### === Level 6

Contingency (V,S,M) 1d/cl 10+min up to lv4 spell

Planar Binding

Transformation (V,S,M) std personal 1r/cl +4 ench Str/Dex/Con +4 natAC, +5 comp Fort BAB=character lv