Game 23

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\*Seek out a good place to stay. (Lucky Ned’s?)

\*David statue at midnight.

\*Brohain find Darruk.

\*Hired by Narashi to find a tablet.

\*Freedrick’s business.

\*Investigate the Bardic College.

\*Invitation from the Zatsi Brothers. (follow up on ore negotiations?)

\*Investigate the odd presence/pull to the west that I experienced after Brohain’s night terror.

In the Ladies College with Lady Alustriel and her bodyguard Meredith, discussing the impending Drow invasion.

*“You understand there are protocols. Do you have a way of identifying yourself?”*

“Yes.” “Brohain, Zatsi Brothers”

Damian shows a diorama illusion of the events.

-Woman in green comes in and interrupts offering Alustrial

2 pieces of news she seemed to be waiting on:

*“Has Vissani secured the second shipment of the elixir?”*

*“Yes mistress, it will be arriving soon at Everdusk Hall. We should be distributing it among the lower quarter soon.”*

Alustrial visibly relaxes, *“Excellent.”*

Alustrial responds, *“and the second? It’s not that Mareshi fellow again come calling? -you can tell him to wait outside. we don’t have any time for any more of these idiots.* (suitors) *especially with all the other problems we've been having more recently.”*

Woman in green robes turns

*“Mistress, it is not one of the suitors.”*

*“Thank god. That Mareshi fellow has been quite persistent.”* Lady Alustrial says as she massages her temple.

*“It’s Veerio.”* the attendant in green responds

Recognition dones on Alustrial’s face, *“Yes. Tell him I will meet him at the Star Court in private.”*

later, talking to where to reach the group Lady Alustriel inquires,*“Where should I send?”*

“Luckier Neds”

\*At the Ladies College the group explores the library:

\*Damian finds the memoirs of *“The Life and Memoirs of Pierden Stonewater''* -a devout follower of Azuth, god of Knowledge.

He leafs through the memoirs and manages to see some of the origin of this particular follower, who lived 300 years prior to the writing of this book. Discusses the relationship between Azuth and Mystra. Creating a different way of reaching into the weave. Mistra and Azuth are like a tutor and a favored student. Azuth was a mortal at one time.  Azuth is the lord of spells. Lesser deity concerned with the preservation of the magical arts.

\*Meanwhile, David is still pulling books. One catches his eye. He sees the thieves symbol for “safe-passage”.

The book's title is, “Fragments and Memories”. It looks old as *fuck.*

\*Before they leave, Damian pulls out the letter from Freedrick and shows it to Rowan. He recognizes the symbol at the top as belonging to the Harper’s.

Frederick describes the Harper’s as:

*“dedicated to preserving art and history and keeping kingdoms small.”*

\*Meanwhile, Brohain discovers that Darruk had found a group of mercenaries. Talked a big game, expecting his name to carry him. Found little interest, other than a couple Vince and Parker who set off into the Moonwood. About when you were ready to leave, you stayed in one of the rooms you see,

\*Ulchrest, *one of the Shieldbiter agents. Human with Beard and blue eyes. On the payroll of the shield biters*. It is unusual that he beat us there.

\*You also find that there is a sickness that’s been making its way through the lower quarters. While it is bad, induces fever, it is treatable via elixir which Lady Alustrial has been helping to distribute as a solution provided by the They’d

While you’re there, you see a tiefling sitting in the corner that has recently arrived from the Moonwood.

\* Vince and Parker *were leading the mercenaries that Darruk lead.*

(Ferries close at around 7:30 or 8:00)

As we enter Luckier Ned’s, Rowan spots *Gretchen*. What catches Damian’s eye, is he spots an arcane mage hand that is delivering drinks to people. Roguish figure catches my eye playing kobold cards. Brohian notices. *“What Never to Play in Silverymoon”* starts to play. Chaos in the bar starts to pick up. It’s at this point that Damian

\*David makes his way across the city. The first thing he notices is that the ferries have stopped for the night. He decides to scale the bridge. He makes his way over to the horse statue and notices a figure hanging out by the horse statue. The man holds out a book. David skims it. Sees “stay away from old guild’s hall; unsafe”.

Sees names “Tolfore. Kir. Bagrund. Red Sparrows. Series of four checks.” He signs it by drawing a picture of a skull with a keyhole on it. Writes “is the best”. Sees the symbol for thieves market. The man points to a tattoo on his hand, says its interesting. David can not recall where it comes from.

\*Job: A particular item he wants stolen from the vault of sages. Ornate box with gold trim, two serpents meet in the center. Other one’s a bit harder. What do you know of the mythatler that disappeared? If you come across it, the crown is offering the biggest reward. Via her proxy. *Another benefactor* offering more. Can’t tell you whom, but you can trust they have the coin to back it up. He then shows the book. It has magic aura. He asks about Darruk. He says that he was going to meet with Druids in the Moonwood. Bit of advice. Thief-catcher from Amn coming. People are going to be going underground soon. “Before you got, stay healthy.” Flicks David a vial of blue-elixir.

Rowan meets Farrun Greekskin, an orc musician. Together, he and Farrun’s band rock the house. Asks Rowan to look him up in Neverwinter.

Damian shares Freedrick letter with Otto. Otto tells him that Freedrick went to Presper. Damian says tell Freedrick to leave. Not to say Damian’s name.

Bandaged dude tries to steal Rowan’s lute. Rowan lightning lures it back. Guy takes off running. Damian and Rowan catch up. Damian casts light on him and sees that behind the bandages appears to have Rowan’s face covered in black oozing sores. They’re quickly surrounded by other masked/afflicted people.

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