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**Weapons** are essential items used for combat against enemies, bosses, critters, and even other players during PvP games. Some weapons can be crafted at a Work Bench or a Pre-Hardmode/Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. *Terraria* has a wide variety of weapons and weapon classes, each suited to particular play styles or specific tasks.

Most tools can also be used as weapons, despite it not being their primary purpose. Traps, self-defending NPCs Template:Eicons, and even lava, although not primarily weapons, can be considered a weapon if somehow used in combat.Template:Options/setTemplate:Itemlist/options

### Swords

Swords are melee weapons which can be divided into 2 basic categories: shortswords and broadswords.
Shortswords have very limited range, and they attack with a horizontal stabbing motion instead of an arc. On Template:Eversions, they act more similarly to spears, being able to stab in more directions. Broadswords are swung overhead, which makes it easier to defeat flying and jumping enemies.
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### Yoyos

Template:Eil are flail-like melee weapons that follow the player's cursor when thrown.
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### Spears

Spears are melee weapons that have a longer range than most swords, but attack with a stabbing motion. Spears also can hit targets more than once, making them especially useful for dealing with large enemies.
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### Boomerangs

Boomerangs are melee weapons that return to the player after being thrown. Together with yoyos, they provide the earliest distance attacks that benefit from melee bonuses.
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### Flails

Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.
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### Other

These are melee weapons that possess unique means of attack. Some also launch projectiles.
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### Bows

Bows are ranged weapons that fire arrows as ammunition. Although several bows deal no knockback, most arrows do.
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### Repeaters

Repeaters are ranged weapons that fire arrows as ammunition, similar to bows. All repeaters are Hardmode-exclusive.
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### Guns

Guns are a type of ranged weapon that use bullets as ammo.
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### Launchers

Launchers are Hardmode-exclusive ranged weapons that fire rockets and similar explosive ammunition.
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### Consumables

Consumable ranged weapons do not require ammunition and are consumed upon use.
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### Others

Note: The Confetti Gun, Slime Gun, and Water Gun are novelty weapons, causing no damage or knockback. The Confetti Gun is a consumable, and can only be used once. The Slime Gun and Water Gun cause purely aesthetic debuffs and cannot be placed on a Weapon Rack.
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### Wands

Wands are magic weapons that are mainly used to deal damage via a projectile attack.
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### Minion-summoning weapons

These weapons summon minions to attack enemies.
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### Sentry-summoning weapons

These weapons summon sentries to attack enemies, though sentries do not move like minions.
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### Whips

Whips are weapons that when used swing out at certain distances similar to the Solar Eruption.

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## Other weapons

### Explosives

Main article: Explosives (class)

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### Unimplemented weapons

Main article: Unobtainable items

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### Removed weapons

Main article: Unobtainable items

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## Notes

* In total, there are {{#cargo\_query:tables=Items|fields = count(distinct name)|where=type HOLDS "weapon" OR listcat HOLDS "weapon items"|no html}} unique weapons (and damaging tools).
* If an enemy is under the effect of a piercing attack (including explosions), it will cause brief invulnerability to it, making blows that hit during this interval fail to inflict damage.
* Unlike most games, no matter how far an enemy is from the center of the blast radius, they always receive full damage from an AoE attack.

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