recursal/Fanatic-Fandom huggingface dataset:
Main Library of Skills

Below is the library of **martial arts skills**, divided by their schools.

## Frost Valley School

* Thunder Fists
* Rainwater Skill
* Descending Frost Swordplay
* Lightning Ghoul-Crushing Hands
* Frost-Treading Step
* Trackless Skill
* Swirling Petals Palms
* Waning Crescent Fists

## Hundred Islands School

* Wave-Breaking Palms
* Roaring Winds Flow
* Stone-Lifting Staff and Spear
* Shipbreaker Sabre

## Lone Fir School

* Hydra Ghoul-Crushing Hands
* Ophiuchus Whip
* White Jade Skill
* Twelve Yards of Brambles Skill
* Hawk and Rattlesnake Fists
Jonny

**Jonny Lewis** is a character who very often draws while Lonny listens to music and plays her computer. Jonny is a Male and he is a singer as well. He goes to alot of adventures, while Lonny stays at her house almost all the time. And this is why he also does the working team with Lonny from the Working World. He also smashes Lonny's banana.

## Jonny

### Aliases

John ManJonathan

Johnny

Jhonne

### Relatives

Lonny (sister)Other relatives coming soon!!!

## Trivia

* Jonny plays card games, while Lonny often plays board games.
Thunder Fists

*"It is most shocking to hear thunder from a quiet place."*

 The **Thunder Fists** are a high-level martial arts skill, and one of the great achievements of the Frost Valley School.

It is usually taught only to a select few of the most advanced learners in the school; to be even shown the manual of the Fists is taken as a sign that one might be considered a future leader of the Frost Valley School.

## Known Practitioners

People who are known to use the Thunder Fists include:

* Yao Zhiqing, 16th Preceptor of the Frost Valley School
	+ Guo Guangren, prospective successor to the Frost Valley School
	+ Thomas Halricht, junior of Guo Guangren
Balder

**Balder - God of Mercy**

"*I know what your father said, child. It does not trouble me. If caring for the weak makes one a fool, then let me be the greatest of fools."*

*-Unknown Redeemer of Balder-*

Epithets: Prince of Mercy, The Shining

Dominions: Compassion, Mercy, Peace

Clerical Domains: Light

Symbol: A sprig of mistletoe on a gold background

Heraldic Colors: Gold and Green

Additional Clergy: Paladins of Balder - Redeemers

Divine Counter: Ares
Skill Learning Mechanics

It is one thing to know a skill, and another to master it.

In this setting, the stages of learning and mastering a skill can be divided into seven main stages.

## Stages of Learning

### Acquainted

The learner has seen the skill in question once or twice - enough to have an impression of it.

### Familiar

The learner has seen the skill a few times, enough to remember its general outlines. Normally, a person can begin practicing at this stage, but the chance of failure will be high and progress slow.

### Practicing

Whether with a teacher, or by oneself, the learner is beginning to practice the skill and use it.

### Practiced

Through practice, the learner now understands how to use the skill, though they have yet to use it a lot in actual combat.

### Advanced

The learner has, through combat experience, worked through the abilities of this skill in detail. They understand well its use and can adapt it, and most people know it well enough to teach it by this stage.

### Mastery

Through years of use and practice, the learner is now a master, and the martial skill is at its full potential in their hands. This is when they can start using the skill to create other skills, in effect adding to its power.

### Greater Mastery

Generally speaking, Greater Mastery is attainable only when someone creates their own martial skill; as it is their brainchild, they can modify and adapt it easily.

However, in rare occasions, someone else can achieve this level of mastery.
Jimena

Jimena is the sister of Felipe. The two occasionally bicker as brothers and sisters do. She is studying to become a doctor and is very studious, even declining a boat ride in order to study. (Aventuras episode 3). She is played by actress Denise Castillo.

In episode 1 "Bienvenida, Marissa", she is first introduced when her mom is telling Marissa about her children. While looking at the dictionary Felipe took from Marissa, Jimena eagerly asks him how to say "la mediodía" in English.

In episode 3 "Un Domingo en Familia", She teases Felipe when he brags about being hansom and thin, by saying "Oh please! You are fat, unfriendly, and very ugly."

In episode 4 "Fútbol, Cenotes y Mole", Jimena has eyes for Juan Carlos, which is immediately noticed by Maru and Marissa. She joins Maru, Marissa, and Miguel on a trip to a cenote.

In episode 5 "¡Vamos a la Playa!", she is invited by Juan Carlos to swim with him but due to her shyness, she refuses and says she has to read. Marissa encourages her to join him. The two happily swim together in the ocean.

In episode 6 "En el Mercado", she is shown shopping with Maru and Marissa.

In episode 7 "¡Necesito Arreglarme!", Jimena struggles to have the bathroom to herself.

In episode 9 "El Día de Muertos", She is outside with Juan Carlos celebrating Día de Muertos with the family.

In episode 10 "¡Qué Dolor!", Jimena catches a cold from not putting on her sweater the night before. Don Diego tries to give her a home remedy with cinnamon but accidently puts chili powder in the concoction. It makes her symptoms worse and she is advised to go see Dr. Meléndez. In the waiting room, her mother gives her grief about not putting on her sweater and how she is stubborn.

In episode 12 "Los Quehaceres", she and Felipe are given a deal by their parents. If they want to go to Yucatán with Marissa, they must clean the house and make dinner. When Felipe asks Marissa to help them, Jimena slaps him.

In episode 14 "Aventuras en la Naturaleza", Jimena and Marissa are briefly shown visiting a turtle sanctuary. Jimena prompts Juan Carlos to tell her and Marissa the truth about him and Felipe's dramatic journey in the forest.

In episode 15 " Chichén Itzá", She tells Marissa her doubts about whether Juan Carlos likes her since he called her "gordita" and seemed very shy. In the spa, it is apparent that he likes her. They agree to go out the next weekend without her brother. The two almost kiss but are interrupted by the spa employee.

In episode 16 "La Entrevista de Trabajo", Jimena tries to comfort Felipe, who is not happy with the affection she and Juan Carlos have for each other.

In the unreleased episode 17, Jimena and Juan Carlos enjoy a night out in the city.

In the unreleased final episode 18, she takes part in a surprise party for Marissa.
Tyche

**Tyche - Goddess of Fate and Fortune**

*"My Mistress would say that Fate is the path you will walk. Fortune is whether that path is uphill or down."*

*- Bergamon Frist, Priest of Tyche -*

Epithets: Mistress of Coins

Dominions: Fate, Fortune

Clerical Domains: Knowledge

Symbol: A coin with one silver face and one gold face

Heraldic Colors: Silver and Gold

Divine Counter: Anubis

Patron Deity of Reapers - All Reapers are created by and subject to the will of Tyche.
Frost Valley School

### Skills

Thunder Fists, Trackless Skill, Rainwater Skill, Frost-Treading Step, Descending Frost Swordplay

The **Frost Valley School** is one of the Eight Orthodox Schools, and the oldest and most revered among them. In terms of the variety of powerful skills it has, it is unmatched among the Eight.

Its current Preceptor is Yao Zhiqing.

## Main Skills

* Thunder Fists - a powerful, energy-driven fist routine.
* Frost-Treading Step - a movement technique emphasising pure speed.
* Descending Frost Swordplay - light as frost, biting as the winter.
* Rainwater Skill - an internal skill, which focuses on storing - then releasing - energy.
* Trackless Skill - an internal skill of a highly defensive nature.
Odin

**Odin - God of the Word and the Many Domains**

*"Threaten me again. My god is laughing at you, and I would hear such divine music longer."*

*- Unknown Skald -*

Epithets: Allfather, Gallows God, Oathbinder

Dominions: Poetry, Oaths, Leadership

Clerical Domains: Odin retains power in any existing clerical domain, and thus his clerics may choose freely from any of them.

Symbol: The Valknot

Heraldic Colors: Grey and Brown

Additional Clergy: Skalds trained in the tradition of Midgard can be considered clergy of Odin.

Divine Counter: Fenris

Patron Deity of Skalds (Bard subclass)
Eris

**Eris - Goddess of Discord**

*"The things you count on as certainties today can be chaos tomorrow, Ambassador. Why not let us help you give those certainties a little push towards the edge?"*

*-Elenah Dys, Priestess of Eris-*

Epithets: Lady Strife, Mistress of Liberation

Dominions: Chaos, Intrigue, Entropy

Clerical Domains: Chaos (Custom)

Symbol: Golden Apple

Heraldic Colors: Purple and Black

Additional Clergy: The faith of Eris claims that all creatures are unpredictable and chaotic by their very nature--thus every living creature is of their priesthood, regardless of whether they wish to be or not.

Divine Counter: Harmonia

Patron Deity of The City of Harl
Wizard

*"I could explain it to you, slowly, with pictures, but I would rather you leave."*

*- Burcarion Deuter, Wizard of the Fourth Circle -*

While there are of course exceptions, the nature of a Wizard's calling often lends them an air of aloof superiority. In the world of the Arcane, Wizards consider themselves the true and sole heirs to mystical power. They generally see Sorcerers as lucky but lazy; though they afford them grudging respect as inheritors of Hekate's gifts. Warlocks they consider little more than parasites upon the power of greater beings that will one day be understood, deconstructed, and cataloged in their inevitable defeat.

This haughty stance is not without some validity; the reconstruction of Sanctum's societies was due in no small part to the rapid organization of the world's surviving Arcanists. A great deal of knowledge was lost, and while cities still burned, the Wizards of early Sanctum began the arduous task of re-discovering the knowledge The Reaping had taken.

These pioneers established the Circles of Magic based on their utility in reconstruction, relentlessly pursuing innovation one face of magic at a time. Overseen by the Priesthood of Thoth, patron of their profession, the first Sanctioned Wizards re-wrote the laws of magic from the ashes of The Reaping. But like any gathering of powerful individuals, some Wizards refused organization and oversight. As a result, no Sanctioned Wizard has access to the forbidden art of Necromancy--this is left to those who refused to be shackled by any authority save Hel, Goddess of Undeath.

The Circles of Magic are analogous to the classic Schools of Magic from DnD lore. In-setting, they are referred to by their numerical designation, based upon the order they were reinstituted for the great reconstruction:

The First Circle - Transmutation

The Second Circle - Divination

The Third Circle - Conjuration

The Fourth Circle - Abjuration

The Fifth Circle - Enchantment

The Sixth Circle - Evocation

The Seventh Circle - Illusion

Necromancy is referred to by Sanctioned and War Wizards as the Forbidden Art, whereas Necromancers refer to it as simply Necromancy.

Each Circle has its own iconography, traditions, and libraries. Sanctioned and War Wizards can learn their art at the Port Kraken Athenaeum. Necromancers, however, must find their own path.

If you choose to portray a Wizard, you must first determine the nature and authority that oversees your Arcane studies.

- A Sanctioned Wizard is trained under the authority of the Priesthood of Thoth, and studies in one of the rediscovered Circles of Magic. Sanctioned Wizards can never learn or cast Necromancy spells.

- A Necromancer has chosen to accept the gifts of Hel, Goddess of Undeath, and may specialize in the forbidden arts. While Thoth's Priesthood pursues such practitioners, they are rarely caught. Hekate, it seems, is content to allow Necromancers to exist under another patron.

- A War Wizard undergoes intense training from the Priesthoods of both Thoth and Ares, learning to turn themselves into living weapons. Still Sanctioned, they too forgo the use of Necromancy.
Athena

**Athena - Goddess of Wisdom and Strategy**

*"She has slain two of the most powerful entities in Creation, yet she still sees each of us as individuals; as sparks of wisdom to learn from, not rule. It is truly an honor to even attempt to imitate such integrity."*

*-Aneril Proctor, Third Speaker of the Council of Ageleia, Priestess of Athena-*

Epithets: Her Wisdom, Slayer of Cronus

Dominions: Wisdom, Strategy, Leadership

Clerical Domains: War, Civilization (custom)

Symbol: Owl

Heraldic Colors: White and Gold

Additional Clergy: Paladins - Commanders of the Faith, Oath of The Seneschal (custom)

Divine Counter: Set

Patron Deity of The City of Ageleia
Hekate

**Hekate - Goddess of Magic**

*"Her Revelation does not dole out arcane skill idly. Your gifts, your mind, your hands--all are instruments she has deemed worthy. Both Despair and Pride are now forever denied to you. You belong to Hekate alone."*

*- Morgan Dethielle, High Arcanist of the Athenaeum, Priestess of Hekate -*

Epithets: Her Revelation, The Wayfarer

Dominions: Magic, Roads, Hidden Spaces

Clerical Domains: Knowledge

Symbol: Two crossed torches

Heraldic Colors: Blue and Black

Additional Clergy: Some select Sorcerers are considered clergy of Hekate; their expressions of natural power considered personal gifts from the Goddess.

Divine Counter: Kernunnos

As Patron Deity of Magic, all who practice arcane spellcasting in any form can call upon or be judged by Hekate.

Hekate acts as the Psychopomp for demihumanity, shepherding their souls to the Court of Anubis to be judged in the afterlife.
Arawn

**Arawn - God of Wealth and the Underworld**

"*For some, seeing beneath the surface of things is unimaginable horror. For others, it is the only path to beauty and truth."*

*-Murvan Spar, Priest of Arawn-*

Epithets: The Jailer

Dominions: Tartarus, Wealth, Subterranean spaces, Psychopomp

Clerical Domains: Trickery

Symbol: A stylized image of stalagmite and stalactite intersecting

Heraldic Colors: Black and Grey

Divine Counter: Puck

Patron Deity of Tartarus and Psychopomp for non-sapient creatures
Denarius Forum

The **Denarius Forum** was a Darknet Market developed by Black Moon Trojan's BMT's Beijing Laboratories which functioned as a black e-commerce platform for arms trafficking, cyber-weapons trafficking, Illegal organ trade, sexual exploitation and forced labor. The platform was developed and operated as an extension of the Ouroboros Tunnel, which was the main platform for clandestine communications.

As the Ouroboros Tunnel, the Denarius Forum was permanently used by clandestine international institutions and criminal organizations, respectively. The platform functioned with a complex and limited access configuration that allowed foreign users to be able to join only by security access via password provided by Black Moon Trojan itself for exclusive and pre-selected customers.

## General information

Regardless of this, it did not require extensive domain knowledge by the user due to the platform's basic mechanics for trading, which was developed purposely by Black Moon Trojan in order to perform trade actions smoothly and without further technical setbacks.

## Users

The platform's modus operandi functioned with a complex but large network worldwide, nonetheless BMT's Beijing Laboratories asigned
Hephaestus

**Hephaestus - God of Forge and Flame**

*"As the craftsman perfects their craft, so too do they perfect themselves."*

*- Inscription above the Temple of Hephaestus in Morian -*

Epithets: The Maker, The Smith

Dominions: Crafts, Fires of Creation

Clerical Domains: Forge

Symbol: An anvil wreathed in flame

Heraldic Colors: Orange, Bronze

Divine Counter: Loki

Patron Deity of Craftsmen and The City of Morian
Realms

**Ageleia -** Founded by Athena and the former Olympian pantheon, Ageleia is a theocratic but egalitarian city-state dedicated to the safety and security of its people and the world's knowledge. Ageleia's libraries, art, and architecture are often peerless among the Realms. As the first-established Realm of Sanctum following The Reaping, Ageleian language and customs are most prevalent in the world. Roughly based on Ancient Greece.

**Avalon -** Brought physically to Sanctum during the assault of The Reaping, the isles of Avalon represent a mysterious and insular Realm that exists in a tenuous harmony with The Morpheum. Magic, Nightmares, and the Fey all permeate the landscape and its people. Roughly based on Celtic/Arthurian mythologies.

**Sybaris -** The "youngest" of the Realms, Sybaris was founded by mortals long after The Reaping had passed. Their strident adherence to order and commerce have made them the most prosperous and imperialistic of the Realms. Roughly based on Imperial Rome.

**Setesh -** A diverse culture united beneath the punishing desert sun, the Seteshi consider the other Realms to be wasteful and, frankly, lazy due to the relative ease with which they can pluck whatever they need from the environment around them. The desert, however, gives nothing easily or freely, and this stern survivalist streak is common to its people. Largest of the Realms geographically, all major settlements of Setesh exist along or near the great Iteru river. Roughly based on Egyptian mythology.

**Midgard -** A Realm literally crafted by the former Norse pantheon, Midgard's stark mountain peaks and frigid Winters are tempered by a brief but fruitful Spring that brings its hardy people together. Though the least populous of the Realms, Midgard has proven it can weather any internal or external threat handily. Roughly based on Norse mythology.

**Port Kraken -** Once the other Realms were established, they pledged to collectively support the fledgling city of Port Kraken by founding the Athenaeum and The Pantheon. Training in the various classes is offered at the Athenaeum, while The Pantheon serves as a temple to all of Sanctum's gods. This endeavor was wildly successful, and the melting pot that is Port Kraken stands as a testament to the endurance of the world's people.

**The Wilds -** Any place where the hand of civilization does not yet hold sway is considered The Wilds. Those who call The Wilds home have chosen to forge smaller, more intimate communities built upon shared values and preservation of the natural world.

**Cromlech -** The far Northwest of the central Sanctum continent is a forbidding, ice-encrusted land on the shores of a great arctic sea. Despite a landscape more forbidding than Midgard, the people of Cromlech live in temperate comfort--their settlements made safe and hospitable by unknown magics. Ruled by Hel's faithful from the capital of the same name, Cromlech is the only Realm to have any form of viable sea travel, and facilitates trade in exotic goods, spices, and magical wares. Some of these are occasionally legal in the other Realms.
Fenris

**Fenris - God of Predators, Werebeasts, and Disease**

"*Balance \*spits\*. Does balance bring anything except stagnation? It stifles and suffocates. The predator does not thank its prey. If your teeth are sharp enough to cull the whole herd, revel in it."*

*-Unknown acolyte of Fenris-*

Epithets: The Rabid King, Odinsbane, The Wolf

Dominions: Predators, Lycanthropes, Sickness

Clerical Domains: Savagery (Custom)

Symbol: Wolf's head in profile

Heraldic Colors: The faith of Fenris eschew color in favor of wearing only pelts.

Additional Clergy: Druids and Rangers who follow his path are considered clergy of Fenris. Those who receive the sacrament of lycanthropy from a Priest of Fenris are considered clergy as well.

Divine Counter: Odin
Barbarian

*"Thought is a tool like any other. I merely know how to lay it down when it is not suitable for the job at hand."*

*-Hymrodel Inura, Path of the Berserker-*

The term "Barbarian" implies recklessness, incivility, and a lack of discipline. Sanctum's Barbarians defy these expectations, wearing the name of their training with pride.

While many who follow this path come from tribal communities, any who can survive the training required to connect with their inner rage may learn the paths of this all-consuming profession.

Where paladins serve their gods and fighters hone tactics, Barbarians connect with their inner instinct; training themselves to let go of conscious thought and act with preternatural speed, ferocity, and endurance. One who seeks to walk this path must first undergo a trial administered by an elder Barbarian. While the Port Kraken Athenaeum offers this training, it is one of the rare professions not unique to that institution. The trial requires only an elder, the will, and the proper herbs to reveal the path.

Those who pass never speak of the details of such a trial, but it is known that through the use of various psychoactive herbs, they are made to confront their "naked self"--the unformed and untrained instinctual version of themselves hidden below layers of consciousness and restraint. When they emerge, their path becomes clear.

Those that fail the trial rarely return to a normal life--having confronted and fled from their essential self, these individuals can never truly be at peace again.

The initiate Barbarian will experience no real choice following their trial--they will know their path, and they will walk it until their death. Functionally, this means Barbarians may not multiclass and a character cannot take levels in anything save Barbarian if they assume the profession later.

**Available Primal Paths**

Path of the Ancestral Guardian - The Barbarian has an innate spiritual connection with their forbears and may draw upon their heritage as a guide to their increasingly powerful instincts.

Path of the Berserker - A more lonely but revelatory path, Berserkers commune intensely with their inner instincts, hoping to fuse the best of their instinctive self with their conscious self.

Path of the Totem Warrior - The Totem Warrior finds more kinship with the predators of The Wilds than demihumanity and seeks to learn by embodying the instincts of tooth and claw. A particularly rare version of this path involves communion with the creatures native to The Morpheum.

*Return to* Classes
Danu

**Danu - Goddess of Motherhood**

"*Yes, She is the still water and the warm embrace. The promise of home and welcome. But do not mistake this for weakness, traveler. Come not between The Mother and her children."*

*-Dannic Lue, Folk Watchman of Fair Meadows-*

Epithets: Mother of Avalon

Dominions: Maternity, Avalon, Agriculture

Clerical Domains: Life

Symbol: A stylized image of a mother and child

Heraldic Colors: Red and Blue

Divine Counter: Silvanus

Patron Deity of the Realm of Avalon and The Folk
Ares

**Ares - God of War and Conflict**

*"Keep talking. I'll kill a dozen men before you decide anything useful. If you find your spines, I will be on the field."*

*- Ander Praxis, Fourth Speaker of The Council of Ageleia, Paladin of Ares -*

Epithets: The Warbringer

Dominions: War, Soldiers, Conflict

Clerical Domains: War

Symbol: Black Ram

Heraldic Colors: Blood and Bronze

Additional Clergy: Paladins - Hounds of War, Oath of Conquest

Divine Counter: Balder
Harmonia

**Harmonia - Goddess of Order**

*"Spirit and action are indivisible. You have driven asunder a people formerly united. There is nothing further to discuss. We see you for what you are."*

*-Olmer Salthearth, Ninth Speaker of the Council of Ageleia, Priest of Harmonia-*

Epithets: Concordia, Mother of Anima

Dominions: Order, Precision, Diplomacy, Ab Anima

Clerical Domains: Order (Custom)

Symbol: The Circle

Heraldic Colors: Sky Blue, Grey, White

Divine Counter: Eris

Patron Deity of The Ab Anima and The City of Salthearth
Morrigan

**Morrigan - Goddess of Shadows, Secrets, and Blood**

"*Do not teach your children to fear the dark. Teach them to whisper to it, to cast their every fear into it--She will listen, and She will hold those fears fast."*

*-Ceridwen Ash, Priestess of Morrigan-*

Epithets: The Blood Raven, Mother of Shadows

Dominions: Blood, Shadows, Secrets

Clerical Domains: War, Darkness

Symbol: A raven rising on a red background

Heraldic Colors: Red and Black

Divine Counter: Pellinore
Robinho Maluco

**Robinho Maluco** was an Anglo-Brazilian Televangelist and showrunner which hosted the widely famous and prestigous Channel 8's TV programme "**Maluco's Twelfth Night"** which was broadcasted weekly at TV's Prime Time.

At several ocassions, **Robinho Maluco** provided comic reflief and represented a complex underlying satirical comedy for religious fraud, religious fanaticism and cult following.

Maluco was a minor character and often support character from Chapter "Lilith" to Chapter X "Neptune", respectively.

## Apperances

* Chapter I "Lilith" (1987) - First appearance.
* Chapter II "Agrat bat Mahlat" (1991)
* Chapter III "Eisheth" (1991)
* Chapter IV " Apollyon" (1991)
* Chapter V "Naamah" (1991)
* Chapter VI "Pluto" (1993)
* Chapter VII "Phobos" (1994)
* Chapter VIII "Deimos" (1994)
* Chapter IX "Uroborous" (1994)
* Chapter X "Neptune" (1995) - Final appearence.
Veronica Albion

***Veronica Charlotte Albion****(born 01 June, 1958),* is a legal advisor and prominent business entity for Longinus-based Lewis & Clark LLP law firm and Swiss verein. As a professional and elite Scottish attorney in her late thirteens, Veronica became a ruthless and opportunist lawyer, fiercely competitive and totally amoral in order to achieve her goals.

Although suffering from gambling addiction or Ludomania, she tries to find out through hard work what the real meaning of life is, regardless of her business goals. Displayed as a power-hungry woman with the skills and the resources to match, her quest for power and vengeance leads her to break former alliances in order to achieve success.

## Personality and traits

Albion was a highly manipulative, Machiavellian, exploitative and seductive megalomaniac, easily bending others to her will in her quest for supremacy and ultimate power, although started out as a very diminutive Junior Executive and later on became a full member of board of directors of the Aberdeen-based law film Lewis & Clark.

In this personal quest, she showed that she was also patient, arrogant, vastly intelligent, and an incredible actor: furthermore, even as a little girl, Albion was demonstrated to be manipulative, psychopathic, and self-centered. This is especially evident by her frequent breaking of various rules and social norms. Certainly, enough of his psychopathic nature had been unveiled to the subjects of Lewis & Clark that several members of the Swiss hierarchy viewed her as having delusions of grandeur.

Albion was also a skilled manipulator and strategist, having orchestrated countless legal events in the United Kingdom, in order to secure a position of power within the Board of Directors, which largely went according to plan. Even in the rare times that something occurred during those events that she did not initially plan for, she usually takes into account of this setback and reworks it so she succeeds in her plans regardless. In addition, Albion was able to play the part of a good and honest hard worker for years: even the Board of directors was taken in by her facade. Her skill at subterfuge was sufficient to even convince the CEO in order to gain power within the firm.

 Apperances

* Chapter I "Lilith" (1987) - First appearance.
* Chapter II "Agrat bat Mahlat" (1987)
* Chapter III "Eisheth" (1987)
* Chapter IV " Apollyon" (1991)
* Chapter V "Naamah" (1991)
* Chapter VI "Pluto" (1993)
* Chapter VII "Phobos" (1994)
* Chapter VIII "Deimos" (1994)
* Chapter IX "Uroborous" (1994)
* Chapter X "Neptune" (1995) - Final appearence.

## Curiosities

* Albion's favourite track was "Strangelove" from British-band Depeche Mode, which was first released in 1987.
* Albion's personal vehicle was a dark blue 1991 BMW 320 - E36.
* Her Zodiac sign was Gemini.
* Albion's surname comes from the British-made 22,000-ton *Centaur*-class light fleet carrier HMS Albion (R07), comissioned by 1954 and nicknamed "The Old Grey Ghost of the Borneo Coast"
Four Horsemen Criminal Group

The "Four Hoursemen" Criminal Group was a non-recognized clandestine organization composed by 4 members from different international locations, manly organized for criminal activities regarding trafficking of children, sexual exploitation and use of children for drug trade. It was created during the onset of the Yugoslav Wars in 1991 and functioned during almost the entire lenght of the United Nations Protection Force from 1992 to 1995. It operated clandestinely throught Longinus Special Administrative Region's Southern and Northern territories respectively, as well as a limited expansion to Cumbria and some locations of North West England.

The criminal underworld recognized the Group as a complex criminal setting configured by an extensive and vast criminal network around Central and Eastern Europe, which involved clandestine financing, cross-border crime and illegal immigration. Furthermore, the extensive use of ghost organizations created as international facades for clandestine trafficking of children were also vastly promoted by its members.

During the Battle of Vukovar at the end of 1991, Hunter Sutcliffe, a corrupted official from the British Army attached to Operation Grapple, prompted the United Nations with an humanitarian programme in order to rescue

## Members

Harriet Breguet (Longinus Special Administrative Region, United Kingdom)

Volodia Altamirano (Republic of Chile)

Giuseppe Del Piero (Vatican City State)

Hunter Sutcliffe (Longinus Special Administrative Region, United Kingdom)

## Criminal Associates

Immigration and Nationality Directorate (IND)

* Longinus Custom Services Department. (Cross-border crime and illegal immigration)

Black Moon Trojan (Cyber and general technical assistance)

* BMT's Baku Laboratories

Lorenz LLP (Clandestine financing)

* Vallée de Joux Finance Department

Sikorski Crime Family (Criminal connections to Longinus and Cumbria)

Institutum Pro Operibus Pax (Facade organization)

Cocoa Saboré Investments (Money laundering)
Eight Ball's soundtrack list

## Soundtrack List

* Don't Stop The Dance - Bryan Ferry (England, UK)
* Limbo - Bryan Ferry (England, UK)
* Flying Solo - Naked Eyes (England, UK)
* Eyes of a Child - Naked Eyes (England, UK)
* Prisioneros De La Piel - La Ley (Chile)
* Tejedores de Ilusión - La Ley (Chile)
* Digging in The Dirt - Peter Gabriel (England, UK)
* Hold On My Heart - Genesis (England, UK)
* Propaganda - Duel (1985) (Germany)
* Lemon - U2 (Republic of Ireland)
* O Baby - Souxsie and The Banshees (England, United Kingdom)
* Oceans - Pearl Jam (United States)
* Strangelove - Depeche Mode (England, United Kingdom)
* Sea of Sin - Depeche Mode (England, United Kingdom)
* Policy of Truth - Depeche Mode (England, United Kingdom)
* Connected - Stereo MC's (England, United Kingdom)
* Step it Up - Stereo MC's (England, United Kingdom)
* Move Any Mountain - The Shamen (Scotland, United Kingdom)
* Chris Isaak - Wicked Game (United States)
* Gat Decor - Passion (England, United Kingdom)
* Life's What You Make It - Talk Talk (England, United Kingdom)
* Baker Street - Undercover (England, United Kingdom)
* Halleluya Man - Love and Money (Scotland, United Kingdom)
* Joe le Taxi - Vanessa Paradis (France)
* Wild Horses - Gino Vannelli (Canada)
* There's Never a Forever Thing - A-ha (Norway)
* Ini Kamoze - Here Comes The Hopstepper. (Jamaica)
* Turn on Turn in, Cop Put - Freak Power (England, United Kingdom)
* Disappear - INXS (Australia)
* Venus As a Boy - Bjork (Iceland)
* Everybody Got To Learn Someday - The Korgis (United States)
* Lay Your Hands On Me - Thompson Twins (England, United KIngdom)
* I'll Remember - Madonna (United States)
* Spirits in the Material World - The Police (England, UK)
* One - U2 (Republic of Ireland)
* Stay (Faraway, So Close!) - U2 (Republic of Ireland)
* Fallen - Lauren Wood (United States)
* Your Wildest Dreams - The Moody Blues (United States)
* Nikita - Elton John (England, UK)
* The Kingdom - Ice House (Australia)
* Vogue - Madonna (United States)
* All The Way - Voyage (France)
* Reptile - The Church (England, UK)
* Kiss Them For Me - Souxsie and The Banshees (England, UK)
* Turn Your Back on Me - Kajagoogoo (England, UK)
* Everyo 1 is A Winner - Hot Chocolate (United States)
* In The Air Tonight - Phil Collins (England, UK)
* Do you remember? - Phil Collins (England, UK)
* The Model - Kraftwerk (Germany)
* It's More Fun To Compute - Kraftwerk (Germany)
* Don't Talk, Just Kiss - Right Said Fred (England, UK)
* I'm Too Sexy - Right Said Fred (England, UK)
* AwillaAwillaAwillaHey - Dr. Alban (Nigeria)
* I Love You Dancer - Voyage (France)
* Come Undone - Duran Duran (England, UK)
* Ordinary World- Duran Duran (England, UK)
* So In Love - OMD (England, UK)
* Polly - Nirvana (United States)
* Lithium - Nirvana (United States)
* The Unforgiven - Metallica (United States)
* Big Time Sensuality - Bjork (Iceland)
David Ballion

A middle**-**aged welsh accountant and personal advisor on financial matters to Veronica Albion. Although quiet and reserved, David maintained a strong and long-standing friendship with Veronica, regardless of their professional ties.

As an accountant for Lewis & Clark LLP law firm, Ballion assisted and provided enough information to Veronica in order to achieve their ultimate goal, which was to totally control and fully administrate Lewis & Clark through financial means.

Quiet, cold, and calculating, Ballion was of vital importance in Albion's business goals serving as her personal advisor. His talents for discretion and subterfuge allow him to be ruthlessly efficient. Due to his proven skills and decades-long loyalty, Albion fully trusts Ballion, giving him a high degree of autonomy in his work.
Arantza Prat

> *"No, I never liked Ren & Stimpy, that show is for retarded people who doesn't love themselves, I rather prefer Aeon Flux instead, it makes you think. It applies for Nirvana vs Jam too, Austen." Prat to Austen.*
>
>

 Overview

***Arantza Prat Dowling*** was a young lawyer from Chilean origin recently graduated from Unversity of Aberdeen, Scotland, between the years 1989 to 1994, respectively.

Born from a prestigious Chilean diplomatic agent, Prat was exiled alongside her family during the 1973 Chilean coup d'état and was raised in Aberdeen, Scotland since early childhood.

## Personality and traits

Prat was considered to have a sarcastic and even sardonic charisma towards several friendly and non-friendly figures, with an strong mutable personality depending on the social ocassion she's involved.

Due to unresolved personal and psychological issues, Prat evolved into a complex social figure within her university and inner social circle, with some narcissistic and strong bipolarity characteristics which was later reveleaded by herself to be officially diagnosed by several specialists.

Regardless of this, Prat was considered by Austen to be a good-hearted person with some dark traits to be resolved, which according to him, eventually transformed her into an "Anti-heroine" persona which was largely missunderstood and left behind due to several unknown circumstances.

## Appearances

* Chapter V "Naamah" (1991) - Mentioned only.
* Chapter VI "Pluto" (1993) - First appearance.
* Chapter VII "Phobos" (1994)
* Chapter VIII "Deimos" (1994)
* Chapter IX "Uroborous" (1994) - Final appearence.

## Curiosities

* Prat's favourite band was the Chilean alternative rock band "La Ley."
* Prat's Zodiac Sign was Scorpio.
Thomas Langley

### Overview

*"If I were you, I'll better start moving, trying even harder to leave your past behind. Wasting time out there doing nothing will not take you out of your retarded missery and desolation." - David Ballion to Langley.*

Langley was a young and promising American lawyer with an untreated alcoholic addiction, although sometimes a competent and skillful hard worker for the well-respect Lewis & Clark law firm.

As a former lawyer from
an American rival company and being recently hired and transferred to Aberdeen,Langley served as a legal advisor and companion for Veronica McAllister.

At some point, his untreated and uncontrolled alcoholic addiction costs him his former job, family, and friends. With nothing left to live for, he moved to Aberdeen and joined Lewis and Clark in order to recover, undergoing a bizarre romantic
relationship with Veronica McAllister herself, sharing an emotional and some
sort of empathy with McAllister’s gambling addiction.
To Tell the Truth

**"To Tell the Truth"** is the thirty-seventh episode of season two, and the sixty-first overall.

## Premise

George insists to Elroy that it's better to be honest with Jane, but finds it difficult to be honest himself with Jane, after postponing their date when he gets stuck on a moon with the alluring Bubbles Blastoff.

## Characters

* Jane Jetson
* Elroy Jetson
* Judy Jetson
* Orbitty
* Rosie
* George Jetson
* Astro
* Henry Orbit
* Mrs. Shuttlebay (only appearance)
* Cosmo Spacely
* Bubbles Blastoff (only appearance)
* Miss Galaxy (voice only)
* Nelsons (only time mentioned)
* Alonso (only appearance)

## Locations

* Earth
	+ Orbit City
		- Skypad Apartments
			* Jetson home
		- Spacely Space Sprockets
* Barnum & Halley's Circus

## Notes/trivia

* On *The Jetsons: Season 2, Volume 2*, this is the sixteenth episode.
* It's insinuated that Jane is a child abuser.

## Home media

* US: *The Jetsons: Season 2, Volume 2* DVD released by Warner Archive Collection on November 11, 2011.
Shiva-class supercomputers

The Shiva-class supercomputers are a massively parallel Thinking Machine platforms which functioned as the main cybersecurity and data **archiving** systems for Lewis & Clark, being the only commercial and technical user by 1994.

It was designed by New Zealander informatic engineer, Kenneth Neill in 1991 and only three platforms were exclusively manufactured by Canadian Albatross Corporation based in Calgary, Alberta.
Golden Conclave

The **Golden Conclave** was an internal but secret administrative organization for Lewis and Clark, which functioned as the main executive organism for corporative and law directives regarding internal and foreign estrategies. Founded in 1890, the Conclave was composed by only 4 members who accumulated the most financial shares and assets within the firm, including both the Managing Partner and the Senior Partner positions respectively, which were incorporated to the Directory by default.

Externally and internally, the organisation was certainly and by far extremely powerful in terms of administrative control and even further than other administrative assets on which long-range financial and corporative strategies were taken into consideration; including the supervision of foreign investments and acquisitions. Regardless of this, the organization's secrecy was of vital importance for the implementation of low-profile restructuring measures against other Firm's main governing bodies.

## History

Created by Sir Kenneth Langley in 1879, the Golden Conclave was oriented for a wise and prudent executive management and administration regarding finance, corporate governance and smart risk-taking. Its original membership included Langley himself and three others

## Membership

Regarding membership, the Conclave did not have an official application for new members or potential candidates for Conclave's positions, it is certain that membership application forms were fully suppressed at the time of the organization's formation. By 1994, Conclave members had the oldest careers within the firm and exceeded the age of 70 in some important executive figures, being the youngest one only 65 years old during Conclave's timeframe.

## Golden Conclave and Albion's connection

With Veronica Albion's incorporation to Lewis & Clark at the young age of 23, the Golden Conclave was radically reformed as an internal organization, ranging from the original long-running traditional and conservative structure to a more secretive and complex executive body within the firm.

Albeit the over-extended international legal war with Zurich-based Lorenz law firm headed by Karl Lorenz at the time, the Golden Conclave was secretly and carefuly scouting ahead fo new prominent lawyers, which by certain standards, were strictly selected by their relatively young age and outstanding academic profile, respectively. An unknown Conclave's member was sent to University of Aberdeen's Main Campus located in Scotland in order to promote...

it is on record that Golden Conclave itself selected Albion from her respective college promotion due to her complex intellect and outstanding academic profile, which was proven and seen by its members during her own practicum and intership by 1979 and 1980 respectively.
Saxe-Coburg Manor

The Saxe-Coburg Manor also known as "Longinus Neverland", was a private facility secretly located at the outskirts of the Saxe-Coburg Forest within Northwest Longinus, it was administred by the Sikorski Crime Family alongside criminal associates and functioned during almost the entire lenght of the United Nations Protection Force from 1992 to 1995 as a clandestine location for torture, murder and sexual esclavization of female war refugees from the Yugoslav Wars, including Croatians, Bosnians and Serb families respectively. The Manor was one of the four constituted facilities established for the aforementioned purposes and were administred by the most trusted criminal associates of Mikolaj Karol, the Pet Shop Woman and Caporegime Alexander Murphy, respectively.

Due to the Sarajevo Pact from the Four Horsemen Criminal Group for criminal activities regarding trafficking of children via Operation Grapple in Yugoslavia, refugees saved from Croatia and Bosnia were airlifted via the 66th Air Mobility Wing from the Royal Longinus Air Component (RLAC) to Longinus Special Administrative Region under UNHCR-sponsored and facade programme "Children For Peace". Since children refugees under the age of 10 taken from both Bosnia and Croatia were provided to selected "clients" upon arrival via Charlotte Foxley's corrupted customs service, their respective families were separated from them and misled to **Saxe-Coburg Manor** under the pretext of false settlement within Longinus.

At **Saxe-Coburg Manor**, quite often males and older members from several refugees families, which were considered useless by their captors and prompted to reveal Sikorki's Sarajevo Pact, were mercilessly killed and hidden from official registrations. Only female refugees which were under 40 were taken as sexual slaves and marked with serial numbers for internal control of their registration, which left older women to be violated and eventually killed by their captors. Since there were no official registrations regarding the status of several refugee families under UNHCR-sponsored and facade programme "Children For Peace", several assesinations were made in order to ensure secrecy of clandestine activities.

Young female war refugees from Croatia, Bosnia and Serbia were taken as sexual slaves to be distributed between Sikorki's controlled enterprises such as the Nautilus Casino & Resort, Red Carpet Pub & Dance Club's branches, VIP Longinus customers and Trade Unions. Since female war refugees were taken as prisoners, there were no permanent remuneration nor financial compensation of any type and were under constant surveillance and registration from both Sikorski Crime Family's security forces and criminal associates distributed throught Northern Longinus.
Lewis & Clark LLP

## Lewis & Clark LLP

### Branches

* L&C Alpha Branch, Chicago, Illinois, United States.
* L&C Beta Branch, Frankfurt am Main, Germany.
* L&C Gamma Branch, Shenzhen, People's Republic of China.

### Major practice areas

* Banking & finance
* Capital Markets
* Competition/Antitrust
* Corporate Law/M&A
* International Arbitration
* Litigation

### Key people

* Veronica Albion (Managing Partner)
* David Ballion (Senior Partner)

### Company type

Limited liability partnership & Swiss Verein
Oraa guzura dado (1987 anime remake)

Jazora

Cornelio

Binsky, the dino rhino

My friend Guz

TV Osaka

TV Setouchi

Hokkaido Cultural Broadcasting

Akita Television

Miyagi Television Broadcasting

UHF Television Yamanashi

Toyama Television

Kumamoto Kenmin Television

Qatar television (Western asia)

Rede Globo (Brazil)

Hungama TV (India)

Disney Channel (India)

Italia 7 (Italy)

Odeon TV (Italy)

Telepace (Italy)

Super 3 (Italy)

Canal Famille (France)

La 5 (France)

Telecinco (Spain)

***Hey, i'm Guzura*** (おらぁグズラだど, Oraa guzura dado) is a remake/colorization of the Previous series with the same name

## Plot

The Mt. bikkura blows a egg from that appears Guzura a little monster that was adopted by the nuketa family, but Guzura alyways causes trouble by his own clumsiness

## Episodes

Of the 52 episodes produced for the original 1967 series, only 44 were remade in color, with some segments shifted to other episodes.

### Missing Segments

Of the episodes remade, 8 episodes worth of content was never remade in color.

It should be noted, without proper copies of these missing episodes, their number, exact title, and ordering may be subject to change upon the release of any further information.

## Music

> Guzura Dado, as opening.
>
>

> Dotabata de Tomodachi, as ending.
>
>

Both songs full version's were released in a cassete

All bgm of the original anime was kept including instrumentals of the original serie's songs

## Trivia

* 4 segments of the series were banned in various countries, they were "Guzura's Santa", "I Don't Wanna Die!", "Hey, I've Passed Away" and "Hell's Swell".
* Around April 2020 the series got available in amazon japan and D anime store.

## References

1. ↑ 1.0 1.1 "Tatsunoko Production: The Complete History of Anime" Tatsumi Publishing, 1998, pages 145-146.
2. ↑ https://www.jusbrasil.com.br/diarios/1371164/pg-6-secao-1-diario-oficial-da-uniao-dou-de-18-12-1992
3. ↑ https://www.jusbrasil.com.br/diarios/938106/pg-18-secao-1-diario-oficial-da-uniao-dou-de-07-01-1993
4. ↑ https://www.jusbrasil.com.br/diarios/1371163/pg-5-secao-1-diario-oficial-da-uniao-dou-de-18-12-1992
5. ↑ https://www.jusbrasil.com.br/diarios/1371165/pg-7-secao-1-diario-oficial-da-uniao-dou-de-18-12-1992
6. ↑ https://www.jusbrasil.com.br/diarios/938105/pg-17-secao-1-diario-oficial-da-uniao-dou-de-07-01-1993
7. ↑ https://www.jusbrasil.com.br/diarios/936769/pg-5-secao-1-diario-oficial-da-uniao-dou-de-06-01-1993

## External links

* https://www.animenewsnetwork.com/encyclopedia/anime.php?id=1660
* https://web.archive.org/web/20100407182139/http://www.tatsunoko.co.jp/works/archive/guzura\_1987.html
* http://www.tatsunoko.co.jp/works/guzura\_colord
* https://anime.dmkt-sp.jp/animestore/ci\_pc?workId=23486
Eight Ball Wiki

## Would you like to know more?

Sucessful and fearless Corporate laywer Veronica Albion is certainly nearby of accomplish her life dream, to finally acquire and host the Aberdeen-based law firm Lewis & Clark, a Fortune 500 company considered one of the top-of-the-line law firms within Continental Europe. Alongside her close associate, Welsh accountant David Ballion, Veronica will set sail for a quest of power and revenge against friends or foes that could possibly endanger her lust for wealth and social reputation.

Veronica was a legal advisor and prominent business entity for Aberdeen-based Lewis & Clark law
firm and Swiss verein. As a professional and elite Scottish attorney in her late thirteens, Veronica became a ruthless and opportunist lawyer, fiercely competitive and totally amoral in order to achieve her goals.

Although suffering from gambling addiction or Ludomania, she tries to find out through hard work what the real meaning of life is, regardless of her business goals. Displayed as a power-hungry woman with the skills and the resources to match, her quest for power and vengeance leads her to break former alliances in order to achieve success. A whole set of social-related drama will unfold from this quest, including a derailed and strange path of mistery and thriller seen from multiple perspectives, specially from the protagonist's perspective which will lead her to an unresolved final destination.

Alternately, Zurich-based and Swiss law firm Lorenz, a prestigious and overpowered legal company under a strong rivalry legal race against Lewis and Clark, is strongly determined to undermine and certainly discredit the Aberdeen-based rival law firm in order to gain absolute control over Continental Europe's legal scheme.