Boreal Khrist

**Boreal Khrist** was a Skein, Spellbreaker Ranger / Burden of Fate Martyr traveling companion of Galatea Nostru and Nubbinaga and a member of the Order of Restoration. He was Mak's second character of the Palamoa Campaign.

## Character Information

### Class

Ranger, SpellbreakerMartyr, Burden of Fate

## Game Statistics

### Feats

Pushed Through TimeChronomancy Initiate Sharpshooter

Martial Adept

## Episode Appearances

### **Description**

#### **Appearance**

Bo has been described as standing at 6'0", with transparent grey skin, stark white hair and on his back has a purple glowing clock that ticks backwards, which is usually covered by his shirt and is the source of the soft purple glow he usually emits.

He wears a lilac color cloak over jet black studded leather armor and a loose white shirt. He carries a black steel shortsword named *Passus*, and a mahogany and steel crossbow named *Iter's Thread*. Every now and then shadowed images of himself will flicker from his body.

#### **Personality**

Bo, similarly to his companion Galatea, has shown to be very kind and loyal, going out of his way to care for both Galatea and Nubbinaga during his travels. This could be an effort to makes himself more approachable due to his off-putting appearance. In times of duress, he has been shown to be very aggressive and single-minded, as seen in many combat scenarios and during the confrontation with Nubbinaga. many After meeting the Order of Restoration, Bo is seen to be very carefree, cheerful, and witty, often cracking jokes with the rest of the party and offering a joyous presence to the others. In "A Dragon's Lair" and, upon reaching the *Maltrop Strip* in "The Last Camp", was also to have a deep passion for hunting and would abandon many things to get his hands on a good catch.

### **Biography**

#### **Background**

Not much has been revealed about Bo. He has mentioned in "The Ballad of Bo and Gal (Part 1)", that he lived in a place called *Eveed*, before meeting Galatea, as well as being "banished" on several occasions due to people mistaking him as some sort of undead or ghost. He has shown an overeager interest in the city of *Krak* and is searching for someone or something named "Ostence Bronte".

In *Krak*, Bo discovered from local authority that Ostence Bronte was a member of the Bronte household which had recently suffered a large tradegy. No one knew exactly how, but the Bronte house exploded one day in a large boom of magic that the people assumed killed everyone inside including Ostence and his parents. Alixindir Kilengrad was working alongside Ostence and had a number of his personal research journal which she was willing to give Bo as she had no use for them and a great deal of it was near jibberish.

Bo took to reading the journals whenever he could and founds that his next stop may be the *Dusterburyan Lighthouse* as it is believed to be the epicenter of strange effects on magic nearby which Ostence had been hoping to research first hand.

On the way to the *Dusterburyan Lighthouse*, the party stopped in *Eveed* and met a number of NPCs from Bo's past including Sync and Tank who were the ones to find and rescue Bo from the center of a mana storm several years ago. Bo is also a brotherly figure to Grey, Tank's ward, and a tiefling woman named Tali Underbrooks.

#### **Game Statistics**

Bo as a Spirithost has the following abilities -

* Incorporeal Movement - Can move through any creature as if they were difficult terrain and through solid objects at will
* Ethereal Nature - Can go twice as long without eating, drinking, or breathing without penalties
* Translucence - Can turn invisible as a bonus action, until the start of his next turn, until he attacks, makes a damage roll, or forces someone to make a saving throw

Bo is a Ranger with the subclass Spellbreaker. Ranger gives Bo the following -

* *Favored Enemy* - Bo has advantage on checks to track monstrosities, as well as to recall information about them.
* *Canny* - Bo's proficiency bonus in Perception is doubled when making checks
* *Fighting Style -* Bo chose Two-Weapon Fighting which allows him to add his ability modifier when engaging in two-weapon fighting
* *Spellcasting* - Bo has learned to use the magical essences of nature to cast spells
* *Primeval Awareness* - Bo can use a spell slot to detect aberrations, celestials, dragons, elementals, fey, fiends, and undead that are within one mile of himself
* *Extra Attack* - Bo can attack twice whenever he takes the Attack action

As a Spellbreaker ranger, he has unique anti-magic abilities that can supress and cancel spells. Spellbreaker grants him the following abilities:

* *Antimagic Strike -* Once on each of Bo's turn, when he makes an attack, he can use his bonus action to deliver a small antimagic pulse with the attack. For the duration of the attack and damage rolls, the effects of spells targeting the creature, as well as properties and powers of magic items worn or carried by the creature are supressed

Bo is also a Martyr with the subclass Burden of Fate. Martyr gives Bo the following -

* *Ordained Death -* Bo must fail five death saving throws in order to die and if targeted by spells with the sole effect of restoring Bot to life, the caster doesn't need material components to cast the spell on him
* *Mark of the Herald* - Bo has advantage on ability checks to convince other creatures to assist him in service of his cause
* *Spellcasting -* Bo can leverage the power of his suffering by casting divine magic at the cost of his hit points. Additionally, he cannot be healed by any spell that he casts. He has access to all martyr spells, but can only prepare a number of them equal to his wisdom modifier + half his martyr level, rounded down, after a long rest
* *Sainted Reprisal* - Bo can use his reaction, when a creature he see hits him with a melee attack, to deal that creature 1d6 either necrotic or radiant damage
* *Torment* - Once on his turn when he makes an attack, Bo can sacrifice 5 hit points in order to deal +10 radiant or necrotic damage to a creature

As a Burden of Fate martyr, he can use a mysterious divine force to bend time and space to his will. Burden of Fate gives him the following abilities:

* *Temporal Points* - Bo gains a pool of points equal to his Martyr level and can use one of these points, or two if targeting an ally, as a bonus action or reaction to do one of the following
	+ Enable them to Dash, Hide, Disengage or Use an Object as a Bonus Action
	+ Increase their AC by 2
	+ Give them advantage on the next dexterity check or saving throw

#### **Feats**

Bo has taken the following feats -

* *Pushed Through Time* - Bo's can use his hit points in place of spell slots for Chronomancy spells
* *Chronomancy Initiate* - Bo can cast Chronomancy spells as if they were part of his class' spell list
* *Sharpshooter* - Bo's long range attacks do not impose disadvantage, ignore half and three-quarters cover and can declare a -5 penalty to hit to gain a +10 to damage
* *Martial Adept -* Bo is able to pick a *Fighting Style* from the Fighter class and chose *Superior Technique.* which gives him the *Battle Master's* *Maneuver* feature, giving two maneuvers with one d6 superiority die to use per short rest, which he has chosen the following
	+ *Disarming Attack* - Bo can expend one superiority die, when he hits a creature with a weapon attack, to disarm the target, forcing it to make a Strength saving throw and on a failed save drop one item of his choice at its feet and add the superiority die to the damage on the roll
	+ *Riposte* - Bo can use his reaction to strike a target that misses him and can add the superiority die to the damage on a hit

#### **Notable Items**

* *~~Passus~~ -* Bo passed this on to RX-5284 when he with the group
* *~~Iter's Thread~~* - A nonmagical crossbow that ignores the loading property (with the party)
* *~~Vi Armis~~ -* A magical cloak that allows it to counter magical effects (currently taken by the Order of Ruin)
* *~~Ioun Stone of Awareness~~ -* Prevents the user from being surprised while it orbits your head. Now with RX
* *~~Captura~~* - A magical sphere that can be used to capture creatures (with the party)

1. ↑ A variant version of the Spirithost race from Mage Hand Press' *Valda's Spire of Secrets* with removal of some features that didn't fit Bo's backstory
2. ↑ From *Valda's Spire of Secrets*
3. ↑ A class from *Valda's Spire of Secrets* with subclass designed by our DM Darrin given Bo's unique background.
4. ↑ As seen in "Strands of Fate"
5. ↑ As seen in "A Dragon's Lair"