Soul Hunter

## **Overview**

> "Little Red Riding Hood becomes silent these days. She speaks less in public, but likes talking to herself. "Ninety-ninth soul..." Little Red murmuring. With but one more soul, she will complete the contract with the Reaper. However, to find the last soul ist more difficult than she could have imagined..."
>
>

### Difficulty

Hard. Blood Magic will hurt you a lot early- and midgame, but if you can combine healing effects with it you'll almost always end fights with max HP later on.

## Starting cards

* Adjudicator (1/2)
* Basic Attack (1/3)
* Basic Attack (2/3) x2
* Mana (1/3)
* Mana (2/3)
* Death Judgment (1/2)
* Death harvest (1/2)
* Attracting soul (1/2)

## Abilities

* Soul Infusion: Choose to increase either Maximum Health by 3 or Initial Mana by 2. Cooldown: 6 Combats
* Contract Cost: Lose 2 Health, Draw 2 Cards. Cooldown: 2 Combats
* End of Fate: Choose 1 Spell Card from your Deck, get it into your Hand and double its effects. Cooldown: 5 Combats

## Builds

Soul Hunter uses blood magic, so you need to heal a lot if you want to stay alive. "Siphon" is pretty much the base build with the others only being additions to it, since there aren't reliable ways to heal without Siphon.

* Spirit Siphon: Siphon cards allow you to use mana to siphon mana from the enemy. If the enemies has no mana, instead siphon life away. This sub-build reduces the opportunity for enemies to cast spells while continuously draining life away.
	+ Some cards will have an extra effect when the enemy has no mana
	+ Soul Crystal/Spiritualism will do continious damage and heal while letting you draw cards
	+ Multiple Guider lamps will do additional damage and heal with each spell
	+ You can further increase this with some Fairy blessings (e.g. Fencing)
	+ If you use Death movement combined with (multiple) Soul Crystals you can make one of the fastest decks for Soul Hunter (2-3 turns)
	+ Get additional equipment slots for the lamps
* Fear the Reaper: Shuffle Fear cards into enemy's deck. Each Fear card allows the enemy to pay 2 mana to draw a card.
	+ If you keep the enemy's mana at 0 with Siphon, Fear cards are basically prank cards.
	+ Underworld flower and Stigmata will do increased damage if you shuffle fear cards into the enemy's deck
	+ Death movement and Scarlet blossoms can further help with that, but both together can cluster up your deck really quickly.
	+ Many Fear cards cost mana. If you use them a lot, get some mana cards as well.
	+ This build can prevent damage form enemies, but you need some heal if you are using blood magic
* Destiny Bond: Get Spirit link and lots of blood magic. Any life loss during your turn will inflict the same amount as piercing damage to the enemy.
	+ Cruel assimilate and Assimilate can heal you without relying on Siphon, but it's safer with both
	+ Best combined with Siphon/Spiritualism build, since you only need one card for this (Spirit link)
* Death's Judgement: Build up Judgement counters quickly to finish the enemy with Death comes. Each damage from Death Comes is equal to the Judgment counter at the time you receive the card. Judgment uses both life and mana and will take time to build up.
	+ Judgment of blood can do some healing, but save it until you need it since it gets exiled and the heal will get stronger at the end.
	+ Judgement cards usually cost mana, so you'll need some mana cards
	+ More difficult to combine with another build since the others rely mostly on blood magic
* Hand of Fate: Get cards with random or probability effects with cards that give you better luck. Difficult to get a lot of them in the same runthrough, but can deal additional damage or let you avoid it.
	+ Embrace of Shadows and Death coin (Blessing) will let you dodge all damage in the first turn
	+ Get Death coin and Fate manipulation for subsequent turns
	+ Heavy Fog an Death's hand and Unknown fate are the best random-effect cards for Soul Hunter

## Tips

* If you can, try to get your Hands on Soul Extraction before fighting the Crazy Apothecary. His Deadly Virus could become useful against enemies with a large HP pool.
* "Fencing" Fairy Blessing (+1 to damage) works with Siphon and can even heal you more
* "Shadow Springs" FB (+2 max Hp when you play a card) is one of the best blessings for Soul Hunter, as long as you have some healing in your deck
* Offering Sacrifices and Reversal of life and death work great together. Offering can greatly accelerate your deck, and is one of the best ways to kill Forest Spirit before its Judgement gets too high. Offering is best used early in your turn, while you have all your high damage and siphon cards, which also recieve double healing. If you draw it late, consider just passing the turn.

## Trivia

* It's the only character class with no Attack cards aside from the Basic Attacks
* After defeating Death on Normal, when you speak to him you are given a third choice not given when playing any other class