V1.06.0211

## Documented changes

### Changes

* The  Dedication achievement was changed to only require 31 total daily challenges instead of 31 consecutive daily challenges. (This change is not retroactive, meaning that any non-consecutive daily challenges you have done in the past will not count.)
* If  is overwritten by another item, it will now synergize in such a way that it adds +4 damage. (+4 damage in this context is as reported from the Found HUD.) This scales with the  / ) multiplier and the  multiplier. This does not scale with the  multiplier or character multipliers (like ). For more details on how the damage calculation works, see the "Formula Information" sheet of Twinge's spreadsheet.
	+ The  and  synergy is unchanged. (It still gives +40 damage.)
* Changed the difficulty of the Caves room with 4 Small Crazy Long Legs and 2 Mushrooms (#914) by removing 2 Small Crazy Long Legs and 2 rows of pits.
* Replaced 2 blocks with poops in Depths/Necropolis room #226. (This room can still soft-lock you on a minimum range build.)
* The Mom void teleport has been changed to a void portal. The conditions for it appearing are the same as they were for the teleport (5%, 10+ tear damage or 20+ items).
* now works with trinkets consumed by  or Gulp!.

### Fixes

* Fixed the bug where Void portal trap doors would not suck you in even if you were standing directly on top of them.
* Fixed the bug where Void portal trap doors would instantly suck you in if they spawned underneath you.
* Fixed the bug where Void portal trap doors would not properly be animated.
* Fixed the unfair Sucker placement on a Monstro 2 room (#1067).
* Fixed the incorrect Larry Jr. placement on the Double Trouble room with Larry Jr. and Sisters Vis (#3772).
* Fixed a softlock in Catacombs room #328 by replacing 2 blocks with poops.
* Fixed the bug with the  +  synergy.
* Fixed the bug where Eden could not reset with the R key.
* Fixed the bug with the  +  +  synergy where it would deal damage to the player.
* Fixed the bug where  proc from  would permanently stay after saving and quitting and continuing (until it happened to proc again).
* Fixed the bug with the  +  +  synergy where only one Tech X would shoot from the Incubus instead of many.
* Fixed the bug with the  +  +  synergy where only one Brimstone would shoot from the Incubus instead of many.
* Fixed the bug with the  +  +  synergy where the player could spam the tear button to shoot a Tech X ring every single frame.
* Fixed the bug with the  +  synergy where the Spear of Destiny would desync from Isaac after the Maw is activated.
* Fixed the bug with  where it would completely stop working if the player had 23 luck or more.
* Fixed the bug with  where it wouldn't drop any hearts if the player has more than 29 luck.
* Fixed the bug with the  +  synergy where Ipecac wouldn't increase the damage of the Toxic Shock. It is governed by the same +4 damage formula listed above.
* Fixed the bug with  +  synergy where only the first tick of damage would properly account for the distance that the player was standing from the tear.
* Fixed the bug with  +  synergy where only the first the first tick of damage would properly account for the distance that the player was standing from the tear.
* Fixed the bug with the  +  synergy where Marked would act as a range down and prevent angled shots.
* Fixed the bug where if the player has  and uses a Sacrifice Room, they would not get any rewards but still take damage.
* Fixed the bug where dropping the  for another spacebar item would kill the shield from an Algiz rune, , , or .
* Fixed the bug where taking  after taking  would not properly update your stats.
* Fixed the bug where  did not work with the  trinket.
* Fixed the bug where if a teleport card was used at the same time as exiting the room, the teleport would be canceled.
* Fixed the bug where  could kill Blue Baby if he was at one soul heart remaining.
* Fixed the bug where the Boss Rush would spawn the non-boss version of Gurglings.
* Fixed the bug where stone chests did not have an icon on the minimap. (They now have a unique icon that is square.)
* Fixed the bug where spiked chests did not have an icon on the minimap. (They now have a unique icon that has a dark-red top and spikes.)
* Fixed the bug where eternal chests did not have an icon on the minimap. (They now have a unique icon that looks like a white chest.)
* Fixed the bug where sacks did not have an icon on the minimap. (They now have a unique icon.)
* Fixed the bug where the beam of light that leads to the Cathedral would fail to spawn if there were lots of explosions or tears on the screen.
* Fixed the bug where having two Steam Sales would result in free Devil room and black market items.
* Fixed the bug where if the player has  or  held over their head while they attempt to leave a crawlspace, the game would soft-lock.
* Fixed the bug with the  +  synergy where the ring would generate black hearts for no reason.
* Fixed the bug with the  +  +  synergy where the Incubus would shoot a laser ring instead of a blood ring.
* Fixed the bug with the  +  synergy where the spear would desync from Isaac when the Kidney Stone activated.
* Fixed the bug where the state of  would be reset after saving, quitting, and continuing.
* Fixed the bug where using  to consume  did not actually grant any invulnerability. Now, it functions as a 1-charge Void and a Breath of Life at the same time.
* Fixed the bug with  in L-shaped rooms where it would phase through the wall.
* Fixed the bug where if you selected Daddy Long Legs or It Lives from the bestiary and went back to the stats screen, the sprites would still be visible.
* Fixed the bug where if the player had 1 familiar, used , touched an item pedestal with another familiar, and then entered a new room, the two familiars would erroneously be stacked on top of each other.
* Fixed the bug where you could use  to steal Devil room items by using it to heal you for 1/2 of a soul heart.
* Fixed the bug where it was possible to go into a Void portal during the "jumping into the chest" animation.
* Fixed the bug where killing an angel spawned from a statue outside of an angel room would prevent an angel from an angel room from dropping a key piece.
* Fixed the bug where it was possible to use  inside a crawlspace or Black Market (which had the potential to cause softlocks).
* Fixed the bug with the  +  +  synergy where tears could be charged infinitely.
* Fixed the bug with the  +  synergy where it would not give you double stats.
* Fixed the bug where Gurglings from Delirium or  would show up as normal Gurglings.
* Fixed the bug where loading a mod would not properly overwrite the floor STB files.
* Fixed the bug where the player would be soft-locked with no bombs on the Double Trouble room with 1 Rag Man and 2 Rag Mega (#3732).
* Fixed the bug where the items from  were unseeded.
* Fixed the bug where bombing an angel statue and killing the angel would result in a key piece becoming unobtainable.
* Fixed the bug where the game would crash on most versions of Linux.
* Fixed the bug where in certain situations, getting a machine from a Gift Plate would soft-lock the game. (Machines now spawn in the center of the room.)
* Fixed the bug where  does not unlock anymore after defeating the Computer Savvy challenge.
* Fixed the bug where it was possible to clip through blocks and walls with explosions.

## New bugs

* All tear shooting buttons will automatically be released when walking into a boss room.
* If you have any mods enabled, holding R to reset on Eden will not consume your Eden tokens.
* The  +  synergy is broken such that Incubus will quickly spam fully charged Cursed Eye shots.
* Bombing an angel statue in a Devil room will correctly cause the door to close, but there will be a graphical glitch so that it appears open.
* If you have  +  + , the Brimstone sound effect will incorrectly play when you shoot.
* The Void portal that appears after the Mom fight is incorrectly textured as a Womb trapdoor.