Resident Evil: Biohazard Chapter Concept

Welcome to Dead by Daylight, Fan Concept #9. The finale of Resident Evil. Experience the tale of the Ethan Winters in Dead By Daylight as he faces down his old foes in the fog.

**Concept #9: Resident Evil: Biohazard**

In the deep marshes of Louisiana, a family built an estate. This estate lasted years until in the surrounding swamp, a ship crashed, and a spread of mold was released, and the founding family and the owner of the **Baker Estate** was turned into playthings for a bioweapon named Eveline.

The father and the man of the Baker Family, Jack Baker was transformed into **The Molded** by Eveline's hand. And even after his "death", Jack came back with a vengeance, being the lead controller of the mold in the Baker Estate and the surrounding swamp. And now in the entities realm, Jack kills all survivors in his wake, enjoying every minute of it.

In order to counteract the chaos Jack brought with him, The Entity brought both **Ethan Winters** and his girlfriend **Mia Winters** into the trial. With Mia's learning of the past 3 years with the Bakers, she knows how to survive, and Ethan's pure luck he's able to escape death for a moment and protect those close to him.

# New Killer: The Molded

## The Molded

### DLC

Resident Evil: Biohazard

The Molded is a Trial Corrupting Killer, able to infect the trial with the gift Eveline bestowed onto him, to not only spread the mold but to humor himself.

His Personal perks Septicemia, Tunnel Vision, and Within the Slaughterhouse will make him keep people injured for even longer when they don't treat infected wounds, Stay in pursuit of an individual with speed that cannot be matched, and allow him to keep tabs on his environment and block them off.

## Power: Eveline’s Gift

*Gifted with the control of the mold, The Molded can use its properties to appear out of nowhere and stall survivors from repairing generators.*

### Mold and Black Mold

At the start of the trial, The Molded holds 6 Mold Token. The Molded can use a Mold token on either the Ground or a Generator by pressing the Power button. When placed, The Mold will be highlighted in yellow and will eventually mature into Black Mold in which it will be highlighted in white. When a Black Mold appears, The Molded gains two abilities.

### Special Ability: Molded Transport

Pressing the secondary Power Button while facing a Black Mold will cause the Molded to be engulfed in the mold and sink into the ground. When fully sinked into the ground, The Molded gets transported towards the Black Mold and regains a Mold Token, but removes the Black Mold.

### Special Ability: Molded Grasp

Pressing the Power Button while facing a Black Mold will cause a Molded Arm to appear from the Black Mold and will remain on it for a few seconds. When a survivor comes close to a Black Mold, the Molded Arm reaches out and grabs the survivor, pinning them in place. If the survivor was to break out the Black Mold is removed and The Molded gains a Token.

### Removing Mold

Survivors can try and remove the Mold by pressing the ability button near the mold. However, survivors will end up having the Black Mold attached to them, not only slowing their action speeds by a hefty amount, but instantly Maturing any Mold into Black Mold when they come within 16 meters of it. Molded Survivors can be grab from longer distances by Molded Grasp and have their location revealed to the Molded by Killer Instinct when within 8 meters of a Black Mold.

*“My little girl has given us a gift, and this gift is with me always.” - Jack Baker*

## Personal Perks

### Septicemia

Growing up in the swamp surrounds you with possible viruses, so any open wound can lead to infection.

 When a survivor is left Injured for more than 60 seconds, That survivor becomes Broken for 20/22/24 seconds.

*"Do I have your attention, boy? You are about to see something wonderful." - Jack Baker*

### Tunnel Vision

 You lose focus of your surroundings when in chase, only the chase is on your mind.

 When gaining Bloodlust Tier I, You gain the following effects:

* You no longer gain Bloodlust Tier II or III
* When a Survivor drops a pallet, vaults a pallet or window, or enters a locker, you gain a stackable .5 Haste Effect per each action the survivor did.
* When you lose a chase, the effects persist for 11/13/15 seconds.

*"Nice car, Ethan." - Jack Baker*

### Within The Slaughterhouse

Unlike those who wander into your territory, you perfectly understand every single escape option, every door, every possible option for them to escape you.

 When you vault a window, it's highlighted in yellow.

While at least one window is highlighted, pressing the active ability button will call upon the entity to block all highlighted windows for 10/12/14 seconds.

Within The Slaughterhouse goes on a 50 cooldown.

## Mori

The Survivor gets up and tries to run but their feet get grabbed by Molded Arms. The survivor tries to escape while screaming as the Molded slowly walks up behind them. The survivor lets out a panicked scream before the Molded jams his Sharpened Shovel into their skull. The survivor's corpse then slowly sinks into the Mold, stopping at their chest.

# New Survivor: Mia Winters

## Mia Winters

### Chapter

Resident Evil: Biohazard

Mia Winters is the Resourceful Victim, and she started this long before she was taken by the Bakers. After Eveline killed everyone on the Annabelle, she thought of Mia as her Mother and infected her with her gift, but thanks to Eveline calling Ethan, she was eventually freed from Eveline's control and after the defeat of Eveline, she still has those survival skills hidden away, now unlocked thanks to the Entity.

Her personal perks Until the Bitter End, The Eleventh Hour, and Scavenger slows down her and other survivors hook progression, allow her to find any defense and make it last longer, and allow her to store any items that might save her life later.

## Personal Perks

### Until the Bitter End

You know how to keep your head in a crisis and help others do the same.

  When you enter a 16 meter radius of a survivor on a hook on the struggling phase, you slow their hook progression by 2/3/4% and you unhook 70% Faster. When you enter the struggling phase, your Teammates gain the same effects.

### The Eleventh Hour

When the chips are down you know when to take action.

 When you open a chest, you are guaranteed to get a Sports Flashlight.

  When you blind a Killer, it lasts .25/.5/1% longer.

### Scavenge for Survival

When you find yourself in an unfamiliar environment you cling onto old and new items.

 You gain the Ability to store a single additional item on your back. Pressing the secondary action button will allow you to swap between items.

 When an Item is on your back, it gains 5% of its Charges back every 50/48/46 seconds.

# New Survivor: Ethan Winters

## Ethan Winters

### Chapter

Resident Evil: Biohazard

Ethan Winters is the Unstoppable Savior, even as he's unaware of the Mold within his body helping him, Ethan knows he cannot be stopped, even after a possessed Mia sliced off his own hand with a chainsaw he somehow bounced back with help from Zoe. After he killed Eveline, he now uses his old tactics for surviving the Bakers to survive the Entities realm.

His personal perks Damaged Recovery, Tangible Determination, and Sacrificial Protection allows him to escape the killer when they attack him and make a slow recovery, Have you protect those closest to you by playing the center of attention, and make himself more susceptible to death while trying to help others.

## Personal Perks

### Damaged Recovery

You bounce back from just about anything.

The Killers basic attack cooldown is .2/.3/.4 seconds longer when hitting you. When repairing a generator, you slowly gain up to 50% of your health progression back.

*“Now do you get it? Your whole body is nothing but mold.” - Eveline*

###  Tangible Determination

Whether you make it out or not, you will never give up hope of protecting the ones you love.

When you take a protection hit, the survivor who you took the protection for moves at 150% of their base movement speed for 5 seconds. This makes that survivor exhausted for 80/70/60 seconds

*“Do me a favor, and stay, DEAD” - Ethan Winters*

### Sacrificial Protection

No matter what, you will always risk yourself in order to save others.

When a survivor is injured, Sacrificial Protection can be used to protect that survivor.

If the survivor was to get hit by the killer, they do not lose a health state, but you will instantly be put into the dying state. When downed by Sacrificial Protection you are able to fully recover from the dying state. Your recovery speed is increased by 5/10/15%/.

Sacrificial Protection only activates once per survivor.

*“Goodbye, Rose” - Ethan Winters*

# Achievements

### Bayou Butcher

Have over 35 Mold mature into Black Mold as The Molded in Public Matches.

### Infected Wounds

Cause survivor's to become broken a total of 27 times in Public Matches.

### Adept Molded

Achieve a *Merciless Victory* with The Molded using only his Unique Perks: Septicemia, Tunnel Vision & Within the Slaughterhouse.

### Welcome to the Family, Son.

Repair the Generator in the Living Room or Dining Room on the Baker Estate and live to tell the tale.

### Adept Mia

Escape with Mia Winters using only her Unique Perks: Until the Bitter End, Hex: The Eleventh Hour & Scavenge for Survival.

### Adept Ethan

Escape with Ethan Winters using only his Unique Perks: Damaged Recovery, Tangible Determination & Sacrificial Protection.