Vehicle Weapons

In Beyond the Road, there are 4 types of weapons, which are:

**Main weapon**

Mostly, main weapon contains machine gun and cannons. Each weapon types has it's own perfomance. Here's the list of it:

\*Both: it can be used for main and secondary weapon

For modified main weapons, players can change ammunition type anytime by pressing middle button on mouse or 1 key. There are types of main weapon ammunition which are:

* Normal: normal weapons on normal specifications
* Armor Piercing: increases damage to vehicles and headshots, but not the infantries
* High Explosive: increases damage to infantry and vehicle weakspots, but not the headshots

**Secondary weapons**

Secondary weapons can be equipped with one slot. It can be equipped with 2 slots but weapons will have less ammunition. It can be equipped with:

* Bombs (air vehicles): an explosive weapon from air vehicles to attack surface vehicles
* Air-to-Air missile/AAM (air vehicles): a guided weapon fired from air vehicles to destroy enemy air vehicles (planes)
* Air-to-Ground missile/AGM (air vehicles): a guided weapon fired from air vehicles to destroy enemy surface vehicles (cars, trucks, tanks)
* Surface-to-Air missile/SAM (ground and water vehicles): a guided weapon fired from ground vehicles to destroy enemy air vehicles
* Anti Tank Guided missile/ATGM (ground and water vehicles): a guided weapon fired from ground vehicles to destroy enemy ground vehicles
* Torpedo (water vehicles): a self-propelled underwater weapon to destroy water vehicles
* Depth Charge (air and water vehicles): a barreled explosives used for destroying incoming torpedos and enemy submarines
* Spike strip (air and ground vehicles): a spiky and sharp weapon used for destroying tires and tracks when it's ran over
* Landmines (air and ground vehicles): an explosive device concealed on the ground to destroy enemy vehicles when it's ran over
* Oil spray (ground): sprays oil behind the vehicle to make enemy vehicle lose control
* Explosive barrel: a barrel filled with explosives to make damage the enemy vehicle while being hit
* Rockets: an unguided explosive weapon to attack enemy vehicles
* Flamethrower: throws the flame from behind to burn nearby enemy vehicles

Every vehicles has it's own secondary weapon stocks. The normal resupply of secondary weapon per magazine is 20 seconds per stock (30 for modified ammunition). There are some exception like Poisonous gas, Emergency Power, Smokescreen, Oil spray and Rocket Fuel which it takes 30 seconds and per resupply will fully resupply it. There are types of missiles, rocket, torpedo and bomb ammunitions, which are:

* Normal: normal weapons on normal specifications
* Incendiary: starts fire on the vehicle, causing the vehicle getting burnt down.
* Poisonous: starts poison on the vehicle, and destroys the vehicle itself
* Inverted (only for torpedos, missiles and rockets): shoots the projectile backwards

**Countermeasures**

An equipment for defense on incoming threats. Countermeasures can be equipped with 2 slots but it will have less ammunition. The normal resupply time for countermeasures is 30 seconds per magazine. It can equipped with:

* Flares: a hot burning metal countermeasure to evade lock-on weapons
* Chaff: an aluminium-coated countermeasure to prevent players from being locked on by enemy weapons
* Jammer: jamming incoming lock on weapons, but the user can't see maps, marked and spotted enemies
* Smokescreen: throws smoke from behind to cover and make yourself unseen. Only you can see the road but enemies can't
* Shockwave: destroying any incoming projectiles and lock on weapons
* Active Protection: shoots a missile to prevent incoming missiles/projectiles

**Class equipment**

Class equipment and weapons are more of crew theirselves. It can be managed on crew loadout

**Note:**

* Weapons can be resupplied quickly by doing skills