Skiff Company

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## Skiff Company

From left to right: Minigun Skiff, Rocket Launcher Skiff and normal Skiff

## General Information

### Population Value

* Skiff: Armored Personnel Carrier

* Rocket Skiff: Tank Destroyer

* Minigun Skiff: Anti-Air, Disabler (Black Market)

1

### Price Cost

* 1200 Credits (Galactic Conquest)
* 600 Credits (Ground Skirmish)

### Build Time

* 60 Seconds (Galactic Conquest)
* 20 Seconds (Ground Skirmish)

### Faction Affiliation

* Black Sun Underworld
* Hutt Cartel
* Local Pirate Forces

## Combat Statistics

### Composition

* 1x Minigun Skiff
* 1x Rocket Skiff
* 2x Skiff

### Weapons

* Minigun Skiff: 1x Massdriver Minigun

* Rocket Skiff: 2x 2-Burst AT RKT, 1x INF Carbine

* Skiff: 3x Repeating Blaster

### Health Points

Open Top Vehicle
150

### Unit Abilities

* Skiff - Ammo Container: Deploys an Ammo Container that increases the fire rate of nearby friendly vehicles. [Rebel Black Market Supportive Supplies]

* Rocket Skiff - Fire Incinerator Rocket: Fires incinerator rockets, setting hit vehicles and structures on fire, causing damage over time. [Empire Black Market Illegal Equipment]

* Minigun Skiff - Carbonite Ammunition: Switches to carbonite ammunition that stuns enemy mechanical units, but does low damage. [Empire Black Market Experimental Weapons]

## Lore Description

The Bantha II class Skiff was designed by the Ubrikkian Industries. Skiffs are cheap utility repulsorlifts that can be very easily adapted to almost any enviroment.

The simple design and controls allows for anyone to quickly understand their use and modify them with the owner's needs.

All this reasons makes them not only a very cheap cargo craft, but also as a combat weapons platform. Underworld organizations and even some Local Sector forces have used the Skiffs as combat vehicles, although this is more like a last resort due to the lack of armor or mobility against trully combat vehicles. However, even some specific modifications can pose a threat to modern vehicles: Mass drivers turrets against aerial or infantry units or rocket racks have proven to be deadly when used correctly. The hutts are specially fond of using this vehicles on their or attacks against enemy criminal organizations.

## Combat Information

### Player Evaluation:

The skiffs are one of the cheapest but most complete units for the BS player. Each skiff has its own use and purpose, so its better to try and explain them separately:

* Normal skiffs are anti infantry skiffs that can decimate infantry platoons with their repating blasters, while also serving as fast transports to deliver troops through de battlefield.
* Minigun Skiffs are equiped with a minigun turret that is good against infantry and specially good against light armoured vehicles(The T1-A / AT-DP for example) and ground starfighters. The fact that the massdrivers also ignore shields is a plus.
* Rocket Skiffs require to be deployed for them to shoot, making kind of an stationary target, but when deployed will deliver a salvo of anti tank rockets that will either destroy the vehicle or substantially damage it. Rockets also ignore shields.

The open top armor makes them more vulnerable against infantry and anti vehicle weapons (laser cannons and rockets), but the fact that a skiff company comes with 4 skiffs makes it a very versatile unit. When deployed in defense behind a shield generator they give the player a good alternative against infantry, air units and heavy armoured vehicles. But offensively are also good, since massdrivers and rockets penetrate shield generators too, so that will negate the enemy's advantage.

To summarize: Skiffs are trade vehicles. You might lose a company, but well used can trade good against more valuable assets.