Hell Salamander 12 Operate

Hell Salamander is a Balance type Beyblade owned by Suoh Genji.

Energy Layer: Hell Salamander

This energy ring features ten blades, which can be used to attack or defend. It also shows the mythical beast called Salamander, which is a lizard this has pyrokinesis. This energy layer can switch between Attack and Defense mode, changing the battle entirely. Like many other Cho-Z Layers, Hell Salamander is unbalanced, though not to the same degree as others, which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer

* Attack Mode

In Attack Mode, the metal and plastic blades become consolidated into five blades which increases the gap in between the blades and creates an aggressive, recoil heavy design against other Left-Spin opponents. However, due to Hell Salamander's Left-Spin nature, recoil potential is significantly reduced against Right-Spin opponents.

* Defense Mode

In Defense Mode, the metal and plastic blades are kept apart to create ten blades which reduces the gap in between the blades and creates a rounder, lower recoil design. This, combined with the Left-Spin nature of Hell Salamander, reduces recoil against Right-Spin opponents due to the Layers acting akin to gears which heavily reduces the rate of Bursts. Furthermore, the clockwise direction of the blades also reduce recoil, even against other Left-Spin opponents.

Forge Disc - 12

12 is an incredibly aggressive Forge Disc, being known to damage Energy Layer that come into contact with it. Like other numbered discs, it is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three protrusions with the center protrusion in each set featuring molding in the shape of a 12 and four holes in the center, akin to 6. While the aggressive design of the Disc may imply high Burst potential from Disc-to-Layer contact, due to the fact that most Burst Performance Tips are of the same height, such contact is rare.

Performance Tip - Operate

Just like the Energy ring, this Performance Tip can swicth between Attack mode and Defense mode.

* Attack Mode

The Attack Setting has the ball tip off-center with the rest of the Beyblade, meant to create erratic and aggressive movements and even make the Beyblade hop, akin to Quake. The hopping gimmick is meant to create Layer-to-Disc contact and Burst the opponent, but while the effect is more prominent than in Quake, it is still inconsistent. Furthermore, the offset tip means that Operate's Attack Setting is incapable of maintaining a Banking Pattern and will instead move near the Tornado Ridge or stay in the center with very poor Stamina.

* Defense Mode

The Defense Setting has the ball tip center with the rest of the Beyblade, meant to create a steady spin in the center of the stadium. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Operate's Defense Setting lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina. Due to the lack of tabs, the Defense Setting's Knockout Resistance lags behind Massive which also had poor Knock-Out Resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out Resistance, this will make a Beyblade using **Operate**'s Defense Setting highly susceptible to Knock-Outs.

Special Moves

Swirling Inferno: Using its ten blades and centrifugal force created by the Operate Performance Tip in Defense Mode, Salamander creates a flaming tornado updraft that increases its Attack and Defense.

Crimson Lotus Blaze: While in Defense Mode, Salamander increases its spin speed to create an even more powerful flaming tornado updraft that massively boosts its Attack and Defense.

Rain of Swordfire: The Signature move of Hell Salamander. Salamander flips up into the air after being attacked then falls down to counter the opponent, using gravity to release all of its power in one big attack.

Bonus: Hell Salamander's Avatar