Kael'thas Sunstrider

Kael'thas Sunstrider is the fourth (and final) boss of The Eye (TK 4). To access his boss room, the raid must defeat Al'ar, High Astromancer Solarion, Void Reaver, and the mini-boss just outside his boss room. Kael'thas Sunstrider has a 3% chance to drop the Ashes of Al'ar.

## **Mechanics**

### Phase One

* The raid will fight all of Kael's advisors one at a time, each of whom has two unique abilities (excluding Lord Sanguinar). The order in which you fight them are Lord Sanguinar -> Thaladred the Darkener -> Grand Astromancer Capernian -> Master Engineer Telonicus.

* Obelisk Lightnings [Every 6 seconds] - The two blue and two red obelisks on the sides of the room will periodically attack random players.

* Enrage [After 540 seconds]

### Phase Two

* Kael'thas will resurrect all fallen advisors and forces you to fight them at the same time. They use the same abilities as in the first phase.

* Obelisk Lightnings [Every 6 seconds] - The two blue and two red obelisks on the sides of the room continue to periodically attack random players.

#### Adds (Phase One & Two)

**Lord Sanguinar**

* Light of the Protector [Every 14 seconds] - Lord Sanguinar will heal himself for a large amount of health.

**Thaladred the Darkener**

* Recklessness [Every 9 seconds] - Thaladred will drop aggro from the current target and attack anyone at random. His attack speed is increased during Recklessness.

* Sunder Armor [Every 7 seconds] - Thaladred will temporarily remove 100 armor from the the current target he is attacking and drop aggro from the current target afterwards.

**Grand Astromancer Capernian**

* Arcane Explosion [Every 4 seconds] - Capernian periodically deals AoE damage around herself.

* Conflagaration [Every 13 seconds] - Capernian places a flaming debuff on a ranged damage dealer or healer in the raid that deals DoT damage. Anyone around the marked target will also take DoT damage.

**Master Engineer Telonicus**

* Bombs [Every 7 seconds] - Telonicus spawns 3 bombs in random locations in the room. After a short delay they explode, dealing devastating damage to any players nearby.

* Remote Toy [Every 18 seconds] - Telonicus spawns a random toy in a random location in the room. The toy is an extra Add that will attack the nearest target.

### Phase Three

* When all of the advisors are killed, you will face Kael'thas Sunstrider for the remainder of the encounter.

* Obelisk Lightnings [Every 6 seconds] - The two blue and two red obelisks on the sides of the room continue to periodically attack random players.

* Fireball [Every 6 seconds] - Kael'thas will launch a fireball at a random player in the raid after a short cast time. **The cast is interruptible**.

* Shock Barrier [Every 24 seconds] - Kael'thas places a shield on himself which abosrbs a certain amount of damage. If the shield remains for 7 seconds, it will explode, causing the remaining strength of the shield in the form of damage to the entire raid.

* Nether Beams [Every 27 seconds] - The obelisks select four targets (prioritizing damage dealers), and makes them take DoT damage through colored beams. The beams disperse when two marked targets make contact. Connecting different colored beams will deal fatal damage to both targets.

* Flame Command [Every 40 seconds] - Kael'thas orders all phoenixes to rush toward the heroes (prioritizing healers), causing damage along the way and for a brief period around themselves after they stop moving.

#### Adds (Phase Three)

* Summon Phoenix [Every 34 seconds] - Kael'thas summons a phoenix into the battle. They have a ranged attack and will attack nearby players. When they are killed they become a Phoenix Egg. If the Egg is not killed they will respawn after several seconds. They gain an immolation aura only during Flame Command.

### Transition Phase

* Upon reaching 30% health, Kael'thas destroys the obelisks positioned on the sides of the room and he begins to accumulate a huge amount of magical energy, causing DoT damage to the entire raid. Afterwards, Phase Four begins, all of the abilities of Phase Three are present excluding Obelisk Lightnings, Fireball, and Nether Beams.

### Phase Four

* Nether Vapor [After Transition Phase] - Kael'thas creates multiple Nether Vapors (light balls), which randomly move around the battlefield, causing damage to players in the raid upon contact. They remain for the rest of the encounter.

          *Nether Vapor*

* Pyroblast [Every 6 seconds] - Kael'thas will launch a pyroblast at a random player in the raid after a short cast time. **The cast is interruptible**. Unlike fireball, pyroblast will deal fatal damage if it is not interrupted.

* Shock Barrier [Every 24 seconds] - Kael'thas places a shield on himself which abosrbs a certain amount of damage. If the shield remains for 7 seconds, it will explode, causing the remaining strength of the shield in the form of damage to the entire raid.

* Flame Command [Every 40 seconds] - Kael'thas orders all phoenixes to rush toward the heroes (prioritizing healers), causing damage along the way and for a brief period around themselves after they stop moving.

#### Adds (Phase Four)

* Summon Phoenix [Every 34 seconds] - Kael'thas summons a phoenix into the battle. They have a ranged attack and will attack nearby players. When they are killed they become a Phoenix Egg. If the Egg is not killed they will respawn after several seconds. They gain an immolation aura only during Flame Command.

## **Tactics**

* The first phase is fairly simple and is meant to show the raid the abilities of each advisor before being forced to fight them all at once. Tanks should be ready to taunt Thaladred when he drops aggro. Avoid targets hit by Capernian's Conflagaration, and if a Remote Toy is spawned, destroy it.

* For the second phase, designate one tank to two advisors. The tank with the most taunts and armor should be assigned Thaladred and Telonicus because of Thaladreds armor debuff and constant aggro drops throughout the phase. Continue to avoid Capernian's Conflagaration and if a Remote Toy is spawned, destroy it.

* Melee damage dealers should avoid standing near Capernian because of Arcane Explosion during the second phase because there is a lot of damage dealt to the raid in phase two.

* When phase three begins, designate the main-tank to Kael'thas and ensure that fireballs are interrupted. The off-tank will be taking Phoenixes as soon as Kael'thas spawns them.

* Damage Dealers should stand at a distance from each other during Phase three because of Nether Beams. If the wrong colored beams make contact, it will kill the damage dealers. Focus on connecting the correct colored beams to survive the mechanic.

* Whenever Shock Barrier is up, Kael'thas MUST be focused to remove the Shock Barrier. A Shock Barrier that is left up will devastate the raid with large amounts of burst damage.

* Phoenixes should be prioritized whenever Shock Barrier and Nether Beams is not active, they will overwhelm the raid if there are too many. Once they are killed they will become eggs. The eggs MUST be destroyed or else they will respawn.

* Avoid being near Phoenixes during Flame Command. They will gain a temporary immolation aura that deals heavy DoT damage to anyone standing close to them and for a couple seconds after Flame Command ends.

* Healers should have their big cooldowns ready for the Transition Phase into Phase Four because the raid will receive a lot of damage. If there are still any Phoenixes alive during the Transition Phase, they should be prioritized.

* During Phase four the tanks MUST interrupt pyroblast because a successful cast is a guaranteed death in the player raid. Damage Dealers should ontinue to focus Kael'thas whenever Shock Barrier is up.

* Avoid the Nether Vapors that spawn after the Transition Phase. They move erratically and deal unnecessary damage if you are standing in them. Nether Beams do not occur during Phase Four so the raid's damage dealers should not feel overwhelmed.

## **Drops**

### Items:

Sunhawk Leggings - {Epic} - [Agility DD] - [Secondary Armor] - (Ilvl 90)

Band of the Ranger-General - {Epic} - [Agility DD] - [Trinket] - (Ilvl 90)

Crown of the Sun - {Epic} - [Healers] - [Secondary Armor] - (Ilvl 90)

Eternium Runed Blade - {Epic} - [Healers] - [Right Hand] - (Ilvl 90)

Staff of Infinite Mysteries - {Epic} - [Intelligence DD] - [Two-Handed Weapon] - (Ilvl 90)

Dawnforged Defender - {Epic} - [Tanks] - [Left Hand] - (Ilvl 90)

Tome of Fiery Redemption - {Epic} - [Strength DD] - [Trinket] - (Ilvl 90)

Twinblade of the Phoneix - {Epic} - [Strength DD] - [Two-Handed Weapon] - (Ilvl 90)

### Rare Items:

Flarecore Robe - {Epic} - [Intelligence DD] - [Main Armor] - (Ilvl 95)

Rod of the Sun King - {Epic} - [Tanks] - [Right Hand] - (Ilvl 95)

### Essences:

Shooting Stars - [Balance Druid] - [Mythic Essence]

Kil'jaeden's Cunning - [Destruction Warlock] - [Mythic Essence]

Aftershock - [Elemental Shaman] - [Mythic Essence]

Greater Pyroblase - [Fire Mage] - [Mythic Essence]

Ultimate Retribution - [Retribution Paladin] - [Mythic Essence]