Ships

For rules on travel see Deep Sea Travel

For rules on combat see Naval Combat

## Dinghy

**HP**: 40 (Hardness 5)(1” wood)

**Speed**: 15(3)+5(1) if rowing(1 man)

**Deckspace**: 25 sq ft(5) 2x2+1(bow)

**Hullspace**: 0 sq ft (0!)

**Maneuverability**: +5

**Levels Flooded/Round**: 1/2

## Barge

**HP**: 100 (Hardness 5) (1” wood)

**Speed**: 15(3)

**Deckspace**: 640 sq ft(128) 10x12+8(bow 6/2/0)

**Hullspace**: 600 sq ft(45) 10x12

**Maneuverability**: -10

**Levels Flooded/Round**: 1/3

*Genoa Pattern Ground Support Craft*: 4 Pivoting Light Catapults, 10 light ballista, -12 maneuverability

*Khanbaliq Pattern Troop Lander*: 4 pivoting heavy ballista, 10 light ballista, 25 speed (row), -8 maneuverability

## Caravel

**HP**: 140 (Hardness 5)(2” wood)

**Speed**: 45(9)

**Deckspace**: 335 sq ft(67) 5x12+7(bow 3/3/1)

**Hullspace**: 300 sq ft(60) 5x12

**Maneuverability**: +5

**Levels Flooded/Round**: ⅓

*Venice Pattern Explorer*: Quarterdeck-Mounted light catapult and 5 ballistas

*Genoa Pattern Merchant Raider*: 6 ballistas, 2 front-facing. 50 speed, forecastle-mounted heavy ballista

*Mogadishu Pattern Patrol Boat*: Forecastle-Mounted light catapult and 5 ballistas

*Venice Pattern Scout*: Quarterdeck-Mounted heavy ballista and 6 ballistas (1 fore and rear), 50 speed.

## Heavy Raider Class:

**HP**: 150 (Hardness 5)(2” wood)

**Speed**: 40(8)

**Deckspace**: 350 sq ft(67) 5x12+7(bow 3/3/1)

**Hullspace**: 350 sq ft(60) 5x12

**Maneuverability**: +4

**Levels Flooded/Round**: 1/3

*Gao Pattern Blockade Runner* - 7 Ballista (2 rear facing), quarterdeck-mounted heavy ballista, 45 speed

*Khanbaliq Pattern Destroyer* - 2 fore-facing light catapult (one on forecastle), 4 heavy ballista, +3 maneuverability

## Galley

**HP**: 160 (Hardness 5)(2” wood)

**Speed**: 30(6)+15(3) for rowing(30 man)

**Deckspace**: 390 sq ft(78) 5x14+8(bow+aft 3/1)

**Hullspace**: 190 sq ft(38) 3x12+2(bow+aft 1)

**Maneuverability**: +3

**Levels Flooded/Round**: 1/4

## Galleon

**HP**: 275 (Hardness 5)(3” wood)

**Speed**: 40(8)+5(1) for rowing(40 man)

**Deckspace**: 505 sq ft(101) 7x12+17(bow 5/5/3/3/1)

**Hullspace#1**: 315 sq ft(63) 5x12+3(bow 3)

**Hullspace#2**: 260 sq ft(52) 5x10+2(bow 1)

**Maneuverability**: -5

**Levels Flooded/Round**: ½

*Mogadishu Pattern Trader*: 1 pivoting heavy catapult on quarterdeck, 7 heavy ballista, speed 45

*Khanbaliq Pattern City Breaker*: 3 light catapult broadsides, heavy catapult on quarterdeck, interspersed light ballista, heavy ballista on foredeck.

*Frigate Class*: Heavy catapult on forecastle and quarterdeck, 5 heavy ballista broadsides. 300 HP

*Flagship Class*: As frigate, plus 350 HP (Darkwood) and maneuverability -4 (Darkwood)

*Goa Pattern Explorer*: as Frigate, but light catapults, 45 speed, and -6 maneuverability.

## Ironclad

**HP:** 355 (Hardness 12)(.5” steel/ 3” wood)

**Speed**: 25(5)+5(1) for rowing(30 man)

**Deckspace**: 370 sq ft(74) 5x12+14(bow+aft 3/3/1)

**Hullspace#1**: 180 sq ft(36) 3x12

**Hullspace#2**: 150 sq ft(30) 3x10

**Maneuverability**: -12

**Levels Flooded/Round**: 2

## War Canoe

**HP**: 20 (Hardness 5)(1” wood)

**Speed**: 0(0)+25(5) if rowing(3 man)

**Deckspace**: 16 sq ft(4) 1x4

**Hullspace**: 0 sq ft (0!)

**Maneuverability**: +5

**Levels Flooded/Round**: Never, It’s a comfy log.

## Treasure Ship

**HP**: 2067 (Hardness 5)(4” wood)

**Speed**: 15(3)+5(1) for rowing(200 man)

**Deckspace**: 16,020 sq ft(3204) 36x85+144(bow 32/28/24/20/16/12/8/4)

**Hullspace#1**: 16,020 sq ft(3204) 36x85+144(bow 32/28/24/20/16/12/8/4)

**Hullspace#2**:14,580 sq ft(2916) 34x82+128(bow 30/26/22/18/14/10/6/2)

**Hullspace#3**: 13,360 sq ft(2672) 32x80+112(bow 28/24/20/16/12/8/4)

**Maneuverability**: -12

**Levels Flooded/Round**: 1

## But..But..I want to build my OWN ship Mr. DM Man

HP = (√(Deckspace sq ft/6))\*(Material HP)

Hardness = (100%) Inner (50% Outer) material Hardness

But I want 3 Materials…        **TOO BAD, YOUR SHIP WILL SINK**

A note on weapon mounts: weapons may be mounted as space allows, but only have a 90 degree firing arc. The exception to this is weapons mounted on the forecastle and quarterdeck, which have 270 degree arcs BUT not all ships have them. When constructing a caravel the creator may choose if they want the ship to have a forecastle or a quarterdeck and if they want it to be large enough for a catapult. If it is not, it gains 5 speed.

# Items and Cargo

**Food and water**- 1 person is sustained for 1 day on 1 sq foot of supplies.

**Extra Rigging sets** - price varies

**Hooked Boarding Plank** (20 feet) - 90 sq feet.

**Boarding Chain and Grapnel/Ammunition** (100 feet) - 8 sq feet. (Note - boarding ammunition can only be used by a great crossbow or ballista and reduces their range to 100 feet)

**Prospecting Equipment** - 200 sq feet.

## Shipborne  Weapons

These weapons have a max range equal to 2x their range increment. Firing at such ranges induces a -2 penalty.

When firing a catapult treat it in every way like a normal attack. For every 5 points by which an attack succeeds, deal an additional point of damage to crew population.

#### Catapult - Large Size

**Ammo**:

* **Rock**: 6d8(Hull), terminal (3), pen 6, Crit rating 5
* **Shot**: 4d4(Hull) 15ft Burst, Range 300 feet, Crit rating 8
* **Tar Barrel**: 4d4(Hull) 5ft Burst +Fire, Crit rating 5
* **Reload Time**: 3 Full Actions

**Crew**: 3

**Range Increment**: 450ft

**Hp**: 30(Hardness 10)

**Size**: 4 (10 to operate)

#### Heavy Catapult - Huge Size

**Ammo**:

* **Rock**: 8d10(Hull), terminal (4), pen 10, Crit rating 4
* **Shot**: 6d4(Hull) 15ft Burst, range 300 feet, Crit rating 7
* **Tar Barrel**: 6d4(Hull)+Fire, Crit rating 4

**Reload Time**: 3 Full Actions

**Range Increment**: 450ft

**Crew**: 4

**Hp**: 60(Hardness 10)

**Size**: 9 (18 to operate)

#### Balista - Medium

**Ammo**:

* **Bolt**: 3d6(Hull), 3d8 (Creature, tearing)
* **Chain Shot**: 5d6(Rigging), range 250 feet

**Reload Time**: 1 Full Actions

**Range Increment**: 250ft

**Hp**: 25(Hardness 5)

**Size**: 2 (6 to operate)

#### Heavy Ballista - Large Size

**Ammo**:

* **Bolt**: 5d8(Hull), pen 4
* **Chain Shot**: 6d8(Rigging), range 250 feet

**Reload Time**: 2 Full Actions

**Range Increment**: 350ft

**Hp**: 45(Hardness 8)

**Size**: 4 (8 to operate)