Chronicles-Submod

The Chronicle submod was created by Ealendril and brings back the WIzard Class to the Edain mod's Create a Hero System. This includes the Wanderer, the Avatar, and the Hermit with a wide range of abilities. All the abilities and stats are listed below. The official thread can be found here. The official Create A Heroes can be found here.

## Wizard Abilites

The submod introduces the Wizard in all it power and a wide range of abilities listed below:

* Rain of Fire: The hero brings down a rain of few/several/many/excessive amount of fire balls
	+ Costs are: +50(LV1), +100(LV2), +150(LV3), +200(LV4)
* Storm guard: Surrounds the hero for 30/45/45 seconds with a shield that deals little damage/ deals little damage/ attacks nearby enemies with bolts and knocks them over
	+ Costs are: +50(LV1), +100(LV2), +150(LV3
* Wall of Pain: Erects a round wall of of ghost fire in the target area for 15/30/30 seconds that damage enemies heavily/severely when they try to pass through.
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Force Whirl: For 15 seconds the hero +50/50/100% damage and takes 50/0/0% damage from magic attacks
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Air Blast: Flings enemies in a small/medium/high target area into the air and inflicts minor/medim/high damage to them.
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Fireball: The hero throws one/two/three fireball(s) at his enemies and inflicts medium/high/high damage.
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Ice Shards: The hero throws one/two/three ice shard(s) at his enemies dealing low damage and freezes them for 5 seconds.
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Chrono sphere: Create a small/medium/big sphere that strongly/very strongly/outstandingly ALL units inside, gravely speeds up all "Custom Heroes" and increases their armor by 50%.
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Ball Lightning: Sends out a lightening bolt that does moderate/good/excellent damage to a single target and reduces for 5 seconds the armor by 25% against magical attacks
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Dark Spheres: Summons three controllable dark spheres that inflict damage for a short/medium/medium time. At level 3 they dark spheres can be set to explode.
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Roots: The target buildings will go out of order for 20/30 seconds and sustains medium/high damage over time.
	+ Costs are: +100(LV1), +150(LV2)
* Void Jump: Teleport allied/allied/allied or enemy units from one location on the battlefield to a within a radius of the hero/anywhere on the battlefield/anywhere on the battlefield.
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Flame Spirit: One/One/Two flame spirit(s) flies towards the designated area while incinerate everything with moderate/high/high damage
	+ Costs are: +50(LV1), +100(LV2), +150(LV3)
* Spark Jump: The hero channels the storm and teleports to the desired location. At LV2 it also damages the bystanding units
	+ Costs are: +100(LV1), +150(LV2)
* Freezing: Freezes an allied or enemy hero for 30/60 seconds in ice. The target hero can't move or attack but doesn't sustain any damage during this time.
	+ Costs are: +100(LV1), +150(LV2)
* Curse: Curse the enemy hero and extend his ability timers by 33/100%
	+ Costs are: +100(LV1), +150(LV2)
* Overgrowth: Turns enemies in a small/great target area into harmless plants
	+ Costs are: +100(LV1), +150(LV2)
* Damnation: Enemy units in a small/medium target area fight for your for a short time
	+ Costs are: +100(LV1), +150(LV2)
* Zero Point: All nearby units will be frozen for 10 seconds
	+ Costs are:+150(LV1)
* Wrath of Winter: The hero lets the elemental forces loose of winter on his enemies
	+ Costs are:+150(LV1)

## Wizard Sub-Classes

### Wanderer

Wanderers search the farthest reaches of Middle-Earth for arcane secrets and ancient powers.

Base Stats

* Willpower: 2/14
* Strength: 2/15
* Resistance: 5/20
* Wisdom:2/16
* Perspicacity: 4/17

### Avatar

Avatars wield the profane power of the Istari to change Middle-Earth to fit their needs, noble or toherwise.

Base Stats

* Willpower: 4/14
* Strength: 3/15
* Resistance: 2/20
* Wisdom:2/16
* Perspicacity: 4/17

### Hermit

Hermits can be found living in solitude in the remote places of the world, where they gather knowledge as they bear witness to the long history of Middle-Earth

Base Stats

* Willpower: 2/14
* Strength: 2/15
* Resistance: 3/20
* Wisdom:4/16
* Perspicacity: 4/17