Exalted Powers

## Aegis of Euphedros

**Alternate Names**: Bane of Worlds

**Value**: 1000xp

**Prerequisites**: Psy Rating 7, Infamy 70+, Forbidden Lore (The Warp) +30, Scholastic Lore (Occult) +30, Child of the Warp

**Action**: Full Action

**Focus**ower\*\*: Very Hard (–30) Willpower Test

**Range**: Self

**Sustained**: No

**Subtype**: Concentration

**Description**: Few have witnessed the Aegis of Euphedros and survived, but those who have recount it among the most impressive feats of sorcery ever. No one lays claim to the invention of such power and empty space where ancient worlds once stood bear the indelible mark of its passage. If one should uncover this power in his adventures and succeed in mastering the incantations, formulae, and observances required for its use, then the Dark Gods have blessed him with this greatest of unholy protections. It begins as the caster channels the warp directly though his very soul andbody, then emitting pulses of energy as he begins to float above the ground. His body loses its material form, becoming ghostly and incorporeal, and his psychic powers gain in strength. A successful Focus Power Test results in this power taking effect for a number of rounds equal to the sorcerer’s Psy Rating. He may not use this power at the Fettered level, nor may he use any other powers during the duration of Aegis of Euphedros at the Unfettered level. The sorcerer also counts as Daemonic for the purposes of determining the effects of Psychic Strength. For the power’s duration, the sorcerer gains the Incorporeal (and thus, also the Hover (6)) Trait, gains a +20 bonus to all Willpower Tests, and may only take actions to move or use other psychic powers whilst in this state. Focus Power Tests made by other creatures suffer a –10 penalty when targeting the sorcerer, as the chaotic energy he emits acts as a buffer between himself and all other psykers. All Psychic Bolt, Barrage, Blast, and Storm attacks made by the sorcerer gain the Warp Weapon and Tainted Qualities. Finally, all daemons and other warp entities (including those possessed by such entities) find the pulsating energy emanating from the sorcerer unbearable and must end their turns at least ten metres away from the sorcerer if possible. If not, they must sacrifice all other actions to move as far away from him as possible during their turns.

## Mantle of The Daemon Prince [Corruption]

**Alternate Names**: Malefc Rebirth

**Value**: 700xp

**Prerequisites**: Psy Rating 6, Corruption 40+, Infamy 40+, Child of the Warp, Hatred (any)

**Action**: Full Action

**Focus** Power: Hard (–20) Corruption Test

**Range**: Self

**Sustained**: No

**Subtype**: Concentration

**Description**: The sorcerer’s body undergoes a series of transformations; pincers replace his forearms and hands as horns sprout from his brow. Some say that such power is the beginnings of a sorcerer’s true grasp at the station of daemon prince. Others say that such claims are the hubris of the naïve, for surely only the Dark Gods can grant such power and position. Regardless, the new form inspires fear in allies and foes alike as it forges carnage on the battlefield.
The psyker may not use this impressive power at the Fettered level. If the Focus Power Test is successful, he gains the Daemonic (X), Fear (3), and Warp Instability Traits where X equals half his Psy Rating, rounded up. In addition, he may select from up to two of the following packages of Traits to complete his transformation:
Daemonic Resistance: The psyker may select up to three of the following Traits: the Natural Armour (2), Regeneration (4), Sturdy, the Stuff of Nightmares, and Unnatural Toughness (3) Traits.
Bestial Form: The psyker may select up to three of the following Traits: the Amphibious, Amorphous, Dark-Sight,Flier (3), Multiple Arms (1), Quadruped, Toxic (2), and Unnatural Senses (5) Traits.
Predatory Gifts: The psyker gains the Deadly Natural Weapons, Unnatural Strength (3), and Warp Weapon Traits, and may select one of the following Weapon Qualities to apply to his new, fearsome fangs and claws: Crippling (3), Felling (3), Flame, Flexible, Tearing, Toxic (2), or Tainted. Mantle of the Daemon Prince lasts for a number of rounds equal to the psyker’s Psy Rating. If the psyker is reduced to 0 or fewer Wounds, the power immediately ends and he is Stunned for one round.

## Unbalanced Mind

**Value**: 500xp

**Prerequisites**: Psy Rating 5, Phantom Parry

**Action**: Reaction

**Focus** Power: Opposed Challenging (+0) Willpower Test

**Range**: 10 metres x Psy Rating

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: Nothing vexes the sorcerer more than having his mind come undone whilst channelling his powers. Unbalanced Mind, however, punishes the sorcerer for even
considering to use his gifts in the frst place. As he loses his grip on the empyrean forces, his powers take on a life of their own and the warp itself emerges to sow chaos in the power’s wake. As a reaction to another psyker manifesting a power, the sorcerer makes his Focus Power Test opposed by a Willpower Test made by the target psyker. Should the sorcerer win, he may choose new targets for the psychic power that the target tried to manifest or may cancel the power entirely. The target must roll on the Perils of the Warp chart (in addition to any other rolls he must make for Psychic Phenomena or Perils of the Warp due to rolling doubles, Pushing, etc.) and adds +5 to the roll for every Degree of Success the sorcerer achieved on his Focus Power Test. Finally, Unbalanced Mind stuns the target until the end of his next turn as he must gather his wits and refocus amidst the ensuing chaos.

## Wither Hex

**Alternate Names**: Dust to Dust

**Value**: 800xp

**Prerequisites**: Psy Rating 6, Willpower 40+, Hatred (any),

**Hex** of Decrepitude

**Action**: Half Action

**Focus** Power: Challenging (+0) Willpower Test

**Range**: 5 metres x Psy Rating

**Sustained**: Half Action

**Subtype**: Attack, Concentration
**Description**: On the world of Q’sal, decrepitude and infirmity plague the dreams of those who have never experienced it, for on Q’sal, the extremes of age are occulted from view. Thus, the Wither Hex makes for a particularly cruel end to one’s enemies by bringing such nightmares to life. This sorcery grasps life in a stranglehold, tearing its victim through decades of life in mere seconds until nothing remains but dust. On the turn the sorcerer manifests Wither Hex and for each turn that he sustains it, he makes a Focus Power Test opposed by a Difficult (–10) Toughness Test made by the target. The psyker determines the Power Level of these Focus Power Tests when initiating the power. Only the frst Test may trigger Psychic Phenomena or Perils of the Warp. On each round that the sorcerer succeeds, he agonisingly ages the target several years. The target suffers 1d5 levels of Fatigue, is stunned for that round, and takes 2d10 + Psy Rating temporary Damage to his Strength, Toughness, and Agility. If the target should win the opposed test, he suffers no ill effects for that round. If a creature survives the Wither Hex, it may not be targeted by that power again until Q’Sal completes its next orbit in the Vortex.

## Blasphemy Made Flesh (Corruption)

**Alternate Names**: Transcendence of Esh’raiik, Desolation of the Soul

**Value**: 500xp

**Prerequisites**: Corruption 60+, Psy Rating 6, Abhorrent Ward

**Action**: Half Action

**Focus** Power: Difficult (–10) Corruption Test

**Range**: Self

**Sustained**: Free Action

**Subtype**: Concentration

**Description**: The Sorcerer’s soul is the foulest of blasphemies, utterly awful to behold and almost impossible for mortal beings to look upon him without feeling nauseous or repelled. So vile is the Sorcerer’s nature that daemons swarm around him, desperate to tear through the veil and revel in the horror of the Sorcerer’s presence. This power, and its lesser version, was devised by the sorcerer Esh’raiik to turn his foulness into an advantage. While this power remains in effect, any creature attempting to target the Sorcerer—with a melee attack, a ranged attack, a psychic power, or any other form of attack – must attempt a Willpower Test, with a –5 times the Sorcerer’s Psy Rating penalty. If the attacker passes the Test, he may attack as normal. However, failure means his revulsion prevents him attacking, wasting the action and any remaining actions that turn.
Psychic Phenomena: The pressure of daemonic horde tearing at the fabric of existence thins the veil, making it risky for psykers to draw too deeply from the warp. While this power remains in effect, any psyker within 30m who causes Psychic Phenomena automatically rolls a 100, causing Perils of the Warp.

## Hellish Blast

**Alternate Names**: Savage Conjuration, Ygethmor’s Wrath

**Value**: 600xp

**Prerequisites**: Psy Rating 5, Hatred (any)

**Action**: Half Action

**Focus** Power: Challenging (+0) Willpower Test

**Range**: 30 metres x Psy Rating

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: The Sorcerer reaches into the warp for pure destructive force, gathering up raw hatred and the most concentrated spite. The sorcerer Ygethmor, who has long been an advisor to Warmaster Abaddon, calls down anger and fury and coalesced wrath in a skull-like conjuration made of black flame and crimson lightning. This power is a Psychic Blast with a radius of the Sorcerer’s Psy Rating in metres, which deals 3d10 + Psy Rating Energy Damage with a Pen of 10 and the Flame and Tearing Qualities.

## Maelstrom of Rage

**Alternate Names**: Slaughterer’s Song, Deepest Fury

**Value**: 400xp

**Prerequisites**: Psy Rating 6, Frenzy, Hatred (Any One)

**Action**: Half Action

**Focus** Power: Challenging (+0) Willpower Test

**Range**: 10 metres x Psy Rating radius

**Sustained**: Half Action

**Subtype**: Attack

**Description**: The Sorcerer reaches deep into the warp, bringing forth the deepest, darkest rage and hatred he can find, unleashing it upon all those nearby. While there are no sorcerers devoted to Khorne, many do offer up prayers to the Blood God, seeking to beseech the source of all rage. While this power remains in effect, the Sorcerer and all creatures within the power’s radius immediately enter a Frenzied state, as if they had the Frenzy Talent. In addition, they gain the Hatred Talent against all enemies. They will remain in this state for as long as they remain within the power’s radius.

## Primordial Annihilation (Corruption)

**Alternate Names**: Laughter of Thirsting Gods

**Value**: 1000xp

**Prerequisites**: Psy Rating 7, Corruption 70+

**Action**: Full Action

**Focus** Power: Hard (–20) Corruption Test

**Range**: 10 metres x Psy Rating radius

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: The Sorcerer unleashes the raw power of the warp into reality, burning away the sham of the material universe. Few things can stand before the relentless tide of the Immaterium, and fewer emerge unscathed. Many sorcerers think of this power as being a reflection of the true nature of the Chaos Gods, the purest manifestation of their desires. Primordial Annihilation must be used at the Push power level. This power is a Psychic Blast, centred on the Sorcerer himself, with a radius equal to the range of the power. All creatures within the radius, except for the Sorcerer himself, take a single hit dealing 1d10 Energy Damage times the Sorcerer’s Psy Rating, with the Flame and Warp Weapon qualities.
Psychic Phenomena: The warp boils forth in an unstoppable tide, doing far more than simply burn away everything in its path. Roll twice on Table 6–3: Perils of the Warp and apply both effects immediately, instead of any normal Psychic Phenomena.

## Shattertime

**Alternate Names**: Sunder the Clock, Defile Time

**Value**: 400xp

**Prerequisites**: Psy Rating 6, Precognition

**Action**: Half Action

**Focus** Power: Hard (–20) Willpower Test

**Range**: Self

**Sustained**: Free Action

**Subtype**: Concentration

**Description**: The Sorcerer draws upon the timeless nature of the warp and uses it to unravel the hindrances of linear time, stepping from moment to moment in no particular order. The Sorcerer gains the Unnatural Weapon Skill, Unnatural Ballistic Skill, and Unnatural Agility Traits, all at values equal to his Psy Rating. In addition, the Sorcerer can choose to vanish from reality during any given round, for a total number of rounds (which do not have to be consecutive) equal to the Degrees of Success on the Focus Power Test. He will reappear in exactly the same place he vanished from when he chooses to reappear.

## Sunder the Veil

**Alternate Names**: The Calling, Summoning the Horde

**Value**: 500xp

**Prerequisites**: Psy Rating 5, Forbidden Lore (Warp) +20

**Action**: Full Action

**Focus** Power: Arduous (–40) Willpower Test

**Range**: 10 metres per Psy Rating radius

**Sustained**: Half Action

**Subtype**: Attack, Concentration

**Description**: The veil between reality and the warp is breached, allowing daemons to pour through and wreak havoc upon the material universe for a brief time. To be able to tear open the veil with a thought is considered by many sorcerers to be the pinnacle of arcane might. The Sorcerer creates an area of the listed radius, within which the barrier between warpspace and reality is broken. Within this area, all psychic powers must be used at the Push power level, and +20 is added to all rolls on the Psychic Phenomena table. Further, for every Degree of Success on the Focus Power Test, a single lesser daemon of the Sorcerer’s choice will manifest within the area, each remaining for a number of rounds equal to the Sorcerer’s Psy Rating before it vanishes back into the warp. This power may not be re-used until its effects have ended.