recursal/Fanatic-Fandom huggingface dataset:
Taatsune

**Taatsune** (ターツネ) is a Female Kyuubi jewelpet with Taaffeite eyes.

## \* Please read it. \*

***The image was drawn by Hibyong. Please leave the original link before using this art.***

***Do not edit this page without permission.***

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## Appearance

She is a Nine tailed fox with a neat white coat, and her tail and ears are colored in bright blue and pink.

She has a Japanese curved taaffeite necklace, and she has nine tails that match the name.

Her eyes are purple taffeite jewelry, with bits of pink and blue.

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## Personality

She's basically active, but sometimes she's cool and smart.

She thinks justice is important and weak should be protected.
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## **In Jewelpet anime series**

#### **Jewelpet Harmony Catch!**

She is one of the Jewelgods sealed in Jewelland a long time ago, and has a gentle personality.

She stops jankokudan's last attack with the other jewelgod at the last minute, after which she is reincarnated as the new Jewelpet named Taatsune.

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#### **Dokimeki! Jewelpet~~♥**

She is the Geramy of Jewelland. She was called the first Jewelpet, and she laid the foundation for all Jewelpet.

She's tired of her job, so she finally transfers her power to lemon and makes lemon a new geramy.

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## Trivia

* Her favorite food is chocolate matcha cake.
* She's smart, but not as smart as Sapphie.
* When she can't control her anger, she transforms into a beast form.
* She symbolizes **Vitality**.
* While most female Jewelpet has a string of multiple pearl beads, she is unusually just one pearl bead of a necklace.
* She has an androgynous side.
* She can transform into a human girl by her will.
* She's not really close to Black and Blune for some reason.
Zonia

Zonia

An adventurous female flying squirrel in Green Class. She may be small but her dreams are huge. She wishes to see the whole world and someday even visit Outer Space. So, she's working hard to achieve those goals and learning everything she can about the places she wants to visit. Zonia's gemstone is an amazonite.
Ying

Ying is a female red kangaroo Jewelpet who's mineral is based of a yellow diamond. She is owned by XXWonderfulPetsXx.

## Appearance

Ying is a red kangaroo with a brown nose and inner ears and yellow nose. She also has a red bow with a gold heart in the middle and a turquoise collar with a yellow star attached to her neck.

## Personality

Ying is part of the Diamond 4, along with Bianca, Pippa and Diana.

Ying is always good at machines, especially how she made Robo-Joey, she can control it properly by saying, "Robo-Joey, clean the room!".

She's always a good friend to Oltu, the clumsy kangaroo, she also help anyone in need, and her catchphrase when somebody is in trouble is, "Name’s Ying, ready for action!".

Ying is sometimes busy, but she always helps Diana with her homework.

## Gallery

The Diamonds from left to right; Ying, Bianca and Pippa
## Trivia

* She is the first marsupial in the series.
Heavenly

Level 1: Heavenly Stars - The user fires a ray of holy stars, inflicting damage upon the enemy. (Damage Dealt: 3 per hit)

Level 10: Meteor - The users envelops themselves in Heavenly energy and flies.

Level 20: Altaris - The use shoots a black hole, damaging and temporarily immobilising the enemy. (Damage Dealt: 1.5 per 0.1 - 20 Overall)

Level 30: Grand Chariot - The user summons pillars from the sky, dealing massive damage. (Damage Dealt: 30)

Level 40: Sema - The user summons an explosion from the heavens, dealing damage to all nearby enemies. (Damage Dealt: 40)
Tanza (sapphylove)

Name: Tanza

Gender: Female

Species: Crab

Jewel: Tanzanite

Zodiac Sign: Cancer

Jewel Power: Learning

Tanza is the Cancer Zodipet and her magic is designed to help with Learning.

A bit of a hermit, Tanza is one of the most mysterious of all the Zodipets. Calm and toughed-skin, not much can get this crab down.

However, she is also very sensitive when it comes to nature.

As one of the eldest Zodipets, Tanza knows a lot about Zodiland and the magic of the Zodipets.

When she does journey outside her seaside home, Tanza is often in the company of Auras, seeking more knowledge from the Daylight Queen, which Tanza will then share if asked persistantly.

She is also very motherly, yet uncompromising in her ways.
Hymr

"Creation is fragile."

Hymr was believed to be the creator of Nyr and the first divine, but according to legend was slain by his vengeful brother Rymr. Where worshipers of Hymr derive their power is a mystery.

## Worshipers

Hymr likes it when you:

* Help the realms flourish

Hymr does not like it when you:

* Work against the interests of the realms

Worshipers of Hymr are typically powerful spellcasters and lorekeepers.

## Blessings

**Minor Favor:** Astral Step - As an action, you may expend all of your movement in order to teleport as if you had cast the *misty step* spell without requiring any components. You may only invoke this blessing once per turn.

**Major Flavor:** Begin Anew - At the end of your turn, you may use your reaction to return the universe to its state moments ago. All your actions are undone and you begin your turn once more, only retaining the knowledge you gained. You may invoke this ability once per day without losing piety.

**Divine Boon:** Cosmic Convergence - You may perform a ritual that takes 10 minutes of uninterrupted focus to complete. When it is finished, you and up to 8 other willing creatures may transport yourself to another plane of existence. You may only invoke this blessing once per day without losing piety.
Taylor

Name: Taylor

Age: 12

Gender: Female

Birthday: May 16

Species: Beagle

Gemstone: Taafeite

Magic: Class Blue

Power: Pride

Personality:

* Prideful

* Courageous

* Supporting

Info:

An outgoing and prideful Jewelpet, being the leader of the school’s cheerleading team.

She’s very prideful about her duties, and wants others to be happy about who they are.
Archive

Skills:

Level 1: Data Overload

Click on a player and after a short while explode for 10 dmg

Level 10: Screen Reflector

Click on yourself or a player to cast a reflector to reflect the dmg

Level 20: Data Transfer

Click on a player to change their ability to another random ability (for one use then goes back to normal)

Level 30: Organic Link Transfer

Click on a player to make a life tether. (The dmg the player receives you take)

Level 40: Data Transfer: Urano Metria

Aim towards a player then use this move to launch a variety of attacks from the archive at them while they cannot move.
Gun Requip

**Game Description**

The Gunner is a Caster Magic involving the summoning of various firearms, It is a type of Magic which allows the user to store Magic guns in different pocket dimensions so he or she can easily summon them at anytime when the user required it. Gun Requip is a magic with extremely offensive capabilities. It provides a variety of attacks, each suited for different enemies and ranges.

 Level 20
 Level 40
 Level 60
 Level 80

**Move images from top to bottom Level 1-80**

   This is the pistol, as of now, it deals 7 damage on hit. Yet, there is a slight glitch that it cannot be done on training dummies.
Tanza (papilrux)

Name: Tanza

Gender: Female

Species: Raccoon

Jewel motif: Tanzanite

Birthday: December 12

Symbolizes: Determination

Personality: Tanza is a calm and down to earth pet, she is very supportive of her loved ones and is very determined…along with having a mischievous nature as loving to steal and paw through garbage cans in her free time and is pretty ditzy.
Water

Level 1: Water Slicer - The user casts three crescent-shaped water slashes to damage the enemy.

Level 10: Water Lock - Traps one selected enemy in a water bubble.

Level 20: Water Body - Temporarily transforms the user's body into water, making it immune to damage.

Level 30: Water Jigsaw - The user summons jagged waters around themselves and cuts players that are near dealing with damage.

Level 40: Water Nebula - Casts a fountain-like water geyser underneath the caster, dealing damage and sending enemies flying into the air.
Airspace

**Skills:**

**Level 1:Zetsu**:Cast a Airspace to knockback enemies (Hands must be pointed at enemies to damage)

**Level 10:Invisibility**: Makes your-self invisible for 8seconds allowing un-detection of Wizards...(Except for NPC's)

**Level 20:Metsu**: A Close up range spell that damage the target and also makes them unable to use their magic for a short period of time.

**Level 30:Teleportation**: Wraps yourself around a vale of Airspace to Teleport to a Certain Area.(Click the area of where you wanna teleport)

**Level 40:**Airspace Zero: Makes the user stand still and shoot out miniature bullets

**Tips and Advices in using this magic**

Don't try to use brute force while using this magic

This magic is for annoying your opponent and making them confuse

When Using Metsu try using Invisibility first so you can get up close to them
Territory

Territory is a Caster Magic that involves the manipulation of space. The user is able to conjure a kind of wave-like matter which allows them to manipulate the space around any object or substance of their choice, allowing for great versatility. Territory revolves around attacks and sly tricks guaranteed to make any battle interesting.

Level 1: Territory Attack - Creates an explosion wherever the user's cursor is. Cooldown: **None (Damage Dealt: 5)**

Level 10: Territory Bubble - Traps one target in a bubble. Cooldown: **13 seconds. (Damage Dealt 1.25 per 0.5 seconds - total: 5)**

Level 20: Switch - Switch positions with a player, or teleport wherever your cursor is. Cooldown: **9 seconds.**

Level 30: Territory Discharge - Releases a damaging, beam-like projectile. Cooldown: **24 seconds. (Damage Dealt: 15)**

Level 40: Territory Trap - First Cast: Traps an enemy target. Making them disappear, turning their screen black.

Second Cast: Lets go of the target, and their screen turns normal. **(Damage Dealt [when let go.]: 5)**

*You don't have to do Second Cast, it'll do it by itself if you don't click again.*

Cooldown: **39 seconds.**
Shadow

Guide: Shadow Magic is a Caster Magic that utilizes shadows. Shadow Magic allows the user to bend their own shadow for various purposes, such as offense and defense, allowing the user a great deal of flexibility. Shadow combines an elusive move set with violent barrages in order to make quick and highly aggressive magic.

**Level 1: Shadow Knuckle -** Send out a line on the ground and when the opponent makes contact with it they will be punched into the air. Cooldown 5 second

**Level 10: Shadow guard -** multiple shadow hands sticks out of the ground acting as a shield. Cooldown 7 seconds

**Level 20: Shadow Form -** transform into a shadow and move across the ground quickly and becoming invincible for a short amount of time. Cooldown 30 seconds

**Level 30:Shadow Grab -** The user shoots out a hand and when make contact with a player they will be dragged to the user

**Level 40:Shadow Orochi's-**Shoots out a pool of snakes out of the ground
Darkness

Skills:

Level 1: Dark Delete ( fires 8 energy balls at your opponent that do a good amount of damage)

Level 10: Dark Gravity ( It's a stunning move that also deals damage it has a good range and it covers a nice area it will force your opponent to sit down its perfect for combos you could follow this move with Cappricio or Delete both good choices)

Level 20: Dark Cappricio ( A laser beam that if it hits will force your opponent to sit down, usually you should stun your enemy first before using Cappricio but if you can predict their location then use it if you hit it does tons of damage)

Level 30: Dark Moment ( Another stun move but this one does not deal damage but it will blind your opponent it creates a dome around you that covers an insane amount of area, but it all so servers for you to hide yourself players can't see your name tag inside the dome so use it to spam as many attacks at them as you can)

Level 40: Zero Genesis ( Final move and it is hybrid between attack and stun it's a bit slow to cast it but you should have no problem hitting it if you hit it a bunch of souls will drag your opponent beneath the ground and damage him then they will bring him back up that your opportunity to spam as many attacks as you can so do not waste it is an almost killing move if you hit all correctly)

Completed by: Ab~!
Ice Make

Level 1: Ice Make Hammer - Fires a huge hammer made out of ice the way the user is facing.

Level 20: Ice Make Shield - Makes Ice Shield that is relatively small.

Level 40: Ice Make Floor - Makes Ice Floor that goes outward.

Level 60: Ice Make Prison- You do a flip in the air, and make a prison as you are midair.

Level 80: Ice Make Gungnir- Summons an ice spear/Gungnir at desired location.

Xeppino is currently the cutest icemake there is.

^ cap
Snow

Snow is a magic based around hindering movement of enemies, via pushing, freezing or slowing. Snow has fairly low-ish damage, but to make up for it snow has decently large AoEs for it's attacks.

Level 1: White Fury - The user emits a short ranged blizzard from their palm, dealing damage and pushing enemies back. Deals 5 damage each hit, can hit several times.

Level 10: White Fang - The user shoots a blizzard at the enemy dealing damage and pushes them back significantly (Deals 15 damage).

Level 20: White Blizzard - The area around you is covered in snow, slowing down anyone caught in it. No damage.

Level 30: White Out - Area in front of user gets hit with heavy snow. Deals damage and freezes people in place. Deals about 10-15 damage.

Level 40: White Storm - User creates a large current of cold air towards where they are facing for several seconds. Deals damage to enemies within and pushes them back. Deals around 2.5 damage per hit, hits multiple times.
Smoke

Skill:

Level 1: Asphyxiation

The user shoots a large black smoke formation, dealing damage.

Level 10: Smoke Body

User's body becomes smoke, increasing speed.

Level 20: Smoke Crush

User shoots several fists made out of smoke, dealing a lot of damage.

Level 30: Smoke Fake

User creates several fake versions of them self, good for confusion opponents.

Level 40: Smoke Screen

User creates a giant field of smoke that lasts very long.
Solid Script

Level 1: Fire - The user writes the word "fire" to damage and burn the enemy. Burn does damage over time.

Level 10: Oil - The user writes the word "oil" to shoot out. The word oil changes into a large puddle of oil within a few seconds of being fired. The oil puddle is interactable with "fire". Shoot fire at the oil puddle to burn it.

Level 20: Guard - The user writes the word "guard" to block incoming attacks. Guard forms a physical object to block other attacks so players cannot walk through it.

Level 30: Heal - The user writes the word "heal" to recover a little bit of health. When casting heal the player will be unable to move and will give off a green glow, making it easier for other players to attack.

Level 40: Blizzard - The user writes the word "Blizzard" to shoot at enemies. Blizzard is similar to "Fire" except the attacks last longer meaning the player can change the direction of the attack to aim at their opponents. Deals damage and freezes the enemy.
Galawain

"Run wild!"

## Description

Often depicted with his trusty hound Mossflower, Galawain embodies the freedom and natural wisdom of the multiverse's wild places. Galawain will take physical form on Nyr much more often than other gods. Normally a taxing feat for divine beings, Galawain seems to have no trouble visiting the Material Plane in person.

A loner among gods, Galawain is not concerned with the affairs of the divine, preferring instead to hunt and roam free in the many wild places of Nyr. However, he will often oppose the god Gozag when urban influence becomes too great.

Every spring and summer Galawain's power is at its peak, and then it declines moving into fall and winter. Galawain's influence is then inverse to Gratchenhelg's, whose power increases during the colder months. They are often depicted as husband and wife.

## Worshipers

Galawain likes it when you:

* Promote freedom and independence in yourself and others
* Protect the natural order
* Release captive creatures

Galawain does not like it when you:

* Capture or enslave other creatures
* Abuse natural resources
* Live a comfortable urban lifestyle

Galawain is typically worshiped by hunters, druids, rangers, naturalists, farmers, gardeners, and explorers.

Lycanthropy is seen by some as a blessing of Galawain, and many with the condition gather together in outcast societies.

## Blessings

**Minor Favor: Hunter's Swiftness** - Your walking speed increases by 10 feet. Additionally, some indication of Galawain's favor marks you: you grow shaggy fur-like hair, small plants sprout on your body, or a glowing green pattern forms on your body like a tattoo.

**Major Favor: Wildfriend** - You can speak with beasts and plants, and have advantage on Charisma ability checks when doing so.

**Godly Boon: Untamed** - You can cast the *freedom of movement* spell at will without requiring any components. Only one creature can be affected this way at a time.
Card

Level 1: Explosion Cards - User throws three cards that explode when hit, dealing damage.

Level 10: The Prayer's Fountain - User throws down a card to summon a water fountain that deals damage to enemies nearby.

Level 20: Sleep Card - The user throws a singular card that temporarily puts the enemy to sleep.

Level 30: Thunder-Bolt's Fate - The user throws a singular card that electrocutes enemies around it, dealing damage and paralysis.

Level 40: Lady Card - The user summons a group of ladies from cards that distract the enemy. The ladies can act as shields as they take the damage from the attacks for the player by blocking them.
Sound

Level 1: Howling - The player summons a 'blizzard' of music notes and sound which damage the opponent.

Level 10: Sound Palm - The player dashes forward at high speed to hit the opponent with their enchanted hands to push them away and deal damage.

Level 20: Sound Wave - The player surrounds themselves in waves of sound to push back and deal small damage to other players that are close.

Level 30: Disturbance - The player summons a 'geyser' of musical notes at where the mouse is pointed. This does damage and flings enemies into the air.

Level 40: Scream - The player lets out a longe range earsplitting scream to deal damage and make enemies spasam.
Plant

Level 1: Plant Knuckle - The user casts some seeds into the ground which grow into plants, attacking in the direction of where the user is facing.

Level 10: Chain Plant - the user casts some seeds into the ground that grow into vines, immobilising enemies that walk on it.

Level 20: Spore Bomber - The user casts a seed that grows into a flower that attacks selected enemies with pollen.

Level 30: Trap Plant - The user casts seeds that trap enemies

Level 40: Plant Holder - User makes a tree that stuns enemies (it seems to have a quick cast time)
Yosé

**Yosé** (ヨセ *Yose*) is a fanmade Jewelpet, created by HarmonyBunny.

She represents Consciousness.

Voiced by Ingrid Nilson.

## Appearance

Yosé is a grey skunk with white hair and black stripes, white muzzle, chest fluff, paws and tail stripes, pink inner ears, pale pink rose quartz Jewel Eyes

Her attire consists of two pink earrings on each of her ears and a pink pearl necklace with a pale pink rose inside a pink crescent moon attached around her neck.

## Personality

Yosé is a fancy and polite skunk who loves to become a queen one day, she also loves making desserts for everyone in Jewel Land.

Yosé doesn't like getting dirty since she's very elegant and fancy, she also dislikes rude people who keep on insulting her.

Yosé loves dressing up in fancy clothing as she also loves fancy tailors.

Yosé loves taking rose baths and she's also friends with Garnet, as they are beauty queens.

## Trivia

* Yosé's overall appearance may be inspired from Pepper Clark, a skunk character from *Littlest Pet Shop* (2012).
Shikigami

Level 1: Shikigami Blast

Blasts a concentrated projectile shaped like a tube. Does about 10 damage, and aims using the front of your avatar. Not to good for pvp, because you stay still while using it. 2 second cooldown.

Level 10: Shikigami Shell

Shoots some Shikigami forward, when making contact with another player, stunning them for a small amount of time. Does around 8 damage. Decent for starting combos, though note that the stun doesn't last for long. 5 second cooldown.

Level 20: Shikigami Torrent

Something you might use primary. It spams out tons of Shikigami that do 1 damage on contact, and surround the user with Shikigami, doing 1 damage constantly for abit, even if you aren't hitting. Very good for combat, and something that you'll probably use instead of the Blast. It shoots out for around 4 seconds and has a cool down of 11 seconds.

Level 30: Shikigami Transfigure

A close range move. you turn the person infront of you for around 10 seconds. They cannot using magic during the time they are a Shikigami. This is great in team pvps if you want to temporarily disable a player. On hit, it does 5 damage . Be aware that you cannot do damage to them while they are in doll form. Has a cool down of 15 seconds.

Level 40: Shikigami Dark Bomb

Creates a bomb made out of Shikigami. Has a wind up, and you can't move while using it. Be careful with your placement, as it has a set location. It does around 30 damage and has a cooldown of 45 seconds.

Created by Yami~
Satan Soul

Note: must have Satan Soul Activated to use skills.

Level 1: Satan Soul:Take Over - The user transforms into a demonic form, allowing faster movement speed and physical attacks.

Level 10: Satan Soul: Darkness Stream - The user shoots out claws made out of dark energy to damage enemies.

Level 20: Satan Soul: Demon Blast - The user fires a ray of energy, inflicting damage upon enemies.

Level 30: Fly - The user uses their wings to fly.

Level 40: Evil Explosion - The user forms a ball of dark energy, releasing it to swallow they’re opponents in a void of pain
Fairy Magic

**Level 1: Fairy Orb: Satyr** - The user fires a glittering ball of fairy dust, slightly pushing back and dealing damage to enemies on impact.

**Level 10: Fairy Charge: Sylphide** - The user charges at the enemy with great speed, damaging them with a fairy dust trail left behind.

**Level 20: Fairy Wings: The user gains wings**, allowing them to temporarily fly for a period of time (mouse guided).

**Level 30: Fairy Machine Gun: Leprechaun** - The user rapidly fires a series of fairy dust at the enemy, dealing damage on impact.

**Level 40: Fairy Bomb: Gremlin** - The user flies upwards while leaving a trail of fairy dust. Players caught in the dust will be bombarded with explosions, dealing damage.
Pict

**Level 1: Pict Cannon**- creates a canon which shoots a projectile

**Level 10: Pict Clone**- creates a clone of whoever you are pointing with the cursor (Npc or Player)

**Level 20: Pict Hole**- creates a hole in the ground which drops players into it

**Level 30: Nature Run Wild**- creates 6 beams that shoots a projectile

**Level 40: Wyvern** - Takes 3 seconds to summon a giant wyvern, shoots fireballs at the person you click on
Wind

## **Spells**

**Level One:** Magic wind palm: the user creates a flow of fast wind that does knockback. (Cooldown is 4 sec.)

**Level Ten:** Storm Mail; this spell allows its user to be incased in a powerful tornado of wind used to not only defend oneself but heighten the strength of your magic. (Cooldown is 24 sec.)

**Level Twenty:** Flight; this spell allows the caster to fly freely through the sky for about 13 seconds. (Cooldown is 23 sec.)

**Level Thirty:** Stormbringer; this spell allows its caster to create a powerful gust of wind starting at the ground and shooting anybody caught in its range into the sky, much like plant magics "Plant Knuckle". (Cooldown is 13 sec.)

**Level Forty:** Emera Baram aka The Wind Ult.; this spell allows its castor to summon a massive gust of wind that lasts around 10 seconds. (Cooldown is 29 sec.)
Polygon

Level 1: Polygon Attack: User transforms their arm into a block and shoots it. Deals damage to enemies hit.

Level 10: Polygon Trap: User shoots both arms forwards, traps enemies hit inside a cube for a few seconds.

Level 20: Teleportation: User teleports to where their cursor is placed.

Level 30: Polygon Rifle: User fires 5 shots towards an enemy target. (Controlled by body)

Level 40: 32 Frames Per Second!: User fires multiple shots dealing low damage. (High damage altogether)
Marionette

Level 1: Mud Doll - The user manipulates the mud into a doll to attack and launch at the enemy, dealing 7 damage.

Level 20: Wood Doll - The user manipulates a nearby tree into a doll to block incoming attacks from the enemy. By clicking twice the user can command the tree to attack a chosen player.

Level 40: Cloud Doll - The user manipulates a cloud above to attack the chosen enemy.(its a click aim skill so you have to click on a player to hit him he cannot dodge this)

Level 60: Rock Doll - The user manipulates the rocks beneth them into a doll. The user can command and manipulate the rock doll to attack chosen enemies.

Level 80: Marionette Attack - You click on a celestials summon and it will attack the celestial that summoned it (basically the ultimate celestial counter)
Dark Ectriture

Guide: Dark Ecriture is a Caster Magic and a type of Letter Magic involving the usage of writing runes for various effects. The spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Ecriture. Fighters with a good aim and smart strategy will surely dominate with this magic.

Level 1: Pain - Throw a projectile of runes, which latches onto a target when it hits and explodes shortly after. Cooldown: 3 seconds.

Level 10: Reflect - Write runes in front of your character, able to reflect an incoming projectile. Cooldown: 12 seconds.

Level 20: Suffering - Send out a projectile of runes that latch onto a target when it hits. These runes cause the target to move abnormally which serves as a temporary stun variant and also inflicts damage. Cooldown: 10 seconds. also makes the person say, "it hurts!"

Level 30: Wings - Fly in a direction

Level 40: Trap - Casts a Enchantment on Which Traps a certain player.
Celestial

**Game Description:** Celestial Spirit Magic is a type of magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Every Celestial mage gets 4 common silver keys, but 1 random gold key out of all the 12 zodiacs.

Level 1: Caelum Key

Level 10: Horologium Key

Level 20: Deneb Key

Level 30: Polaris Key

Level 40: [Golden Zodiac] Key

Spirits and their abilities:

Caelum - Fires a powerful ray of energy at the selected enemy.

Horologium - Protects the player from incoming attacks.

Deneb - Attacks the enemy with quick light attacks. Can suspend the enemy in the air or charges and attacks directly.

Polaris - Attacks the enemy with heavy slow hits. Stomps and flings the enemy.

Golden Zodiac Keys:

Aries - Makes a wall of wool that protects the player while damaging the selected enemy.

Taurus - Charges at the enemy, directly dealing heavy damage with axe.

Gemini - Transforms into the enemy and attacks them using their magic.

Cancer - Attacks the enemy with quick snips from its scissors.

Leo - Attacks the enemy with the power of Regulas, often blinding them.

Virgo - Carries the player while attacking the enemy. Can also dig underground.

Libra - Alters the gravity around the enemy, immobilising and damaging them.

Scorpio - blasts sand at the enemy, pushing them back and damaging them.

Sagittarius - Fires many fire arrows, lighting the enemy on fire and damaging them

Capricorn -

Aquarius - Attacks the enemy with waves of water, damaging them and pushing them down.

Pisces -

Image of Deneb and Attacking Daneb

Trivia:Daneb attacking actually targets an opponent and knock up in the air.

Image of Summoning Libra
Zammy

Zammy

Jewel:Amazonite

Species:Dove

Jewel Meaning:Faith/Hope

Gender:Male

Appearance:A white dove with light green amazonites.

Wears light blue pearls with a crystal Lily in the center. His Jewel charm with golden rims. The center gem is to light green wings made out of Amazonite

Skills: Provides Hope it Faith when all seems to be lost

Personality:A gentleman, honest,brave,always hopeful
Sand

Level 1: Sand Slash - The user shoots three crescent shape slashes of sand, dealing damage to the enemy.

Level 10: Sand Wall - The user creates a wall of sand, blocking incoming attacks.

Level 20: Sand Body - The user turns their body into sand and are immune to damage temporarely.

Level 30: Sand Orb - The user fires an orb of sand, trapping and immobalizing the enemy.

Level 40: Sand Rebellion - The user whips up a large sand storm, dealing damage to all enemies within.
Ideas/White Arts

The **White Arts** is one of the strongest support magics in the entire game.

White Mages can negate any magic for a certain amount of time, or enhance one to its fullest potential. They can harm other players by simply removing their magic for a time, and knock them out with a flick of their hand.

It can be countered by:

-Satan Soul (Soft)

-Dark Ecriture (Soft)

-Marionette (Soft)

-Mirror (Soft)

-Light (Soft)

-Shadow (Soft)

-Darkness (Soft)

-Card (Soft)

forward, draining magic until
it is fully deprived temporarily.
-Medium Hitbox
-36 second cooldown
-12 second duration
*Opponent’s health*
surrounds them, until they are
fully transformed
-Medium Hitbox
-45 second cooldown
-15 second duration
*singular body, theirs*
white
-Small Hitbox
-47 second cooldown
-25 second duration
-Big Hitbox
-60 second cooldown
-31 second duration
*other players*
Ideas/Winter General’s Ice Magic

**Winter General‘s Ice Magic** is a rare magic in the game. It is a variation of Ice Magic (not yet added), also referred to as “Pure Ice Magic”. It allows the user to freeze anything they touch, including spells and even Ice-Make attacks.

It can be countered by...

-Water Magic

-Ice Devil Slayer Magic (not yet added)
Tiefling

## Fiendish Features

Tieflings possess many traits that other races find unnerving. They often have oddly colored skin and eyes, some possess hooves and tails, and most possess curled horns or spike-like protrusions from their body. No two tiefling are alike, and their appearance is dictated by their personalities. Tieflings who are aloof or cold might have light blue skin and ram's horns, whereas bold and militant Tieflings might have bright red skin and bull horns.

## Name Mastery

Tieflings are created when a humanoid uncovers the power of their true name. Tieflings have not only discovered their true name, but have learned to channel its power. Unlocking this power comes with a cost, however: their bodies twist and reshape, marking them as users of the fiend's art of onomancy. Depending on the potential unlocked within themselves, Tieflings reveal different abilities as they develop their power.

## Tiefling Features

* **Ability Score Increase.** An ability score of your choice increases by 2, and another by 1.

* **Age.** Tieflings mature at the same rate as their original race and can live hundreds of years.

* **Size.** Tieflings are about the same size and build as humans. Your size is Medium.

* **Speed.** Your base walking speed is 30 feet.

* **Darkvision.** Thanks to your infernal nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

* **Fiendish Resistance.** You have resistance to your choice between fire, cold, or poison damage.

* **Languages.** You can speak, read, and write Common and Infernal.
* **True Name Mastery.** You develop the ability to channel certain magics based on what power you unlocked within yourself. Use the chart below to determine which archetype you follow. At 1st level you learn a cantrip, and at 3rd and 5th levels you learn an additional spell. You may cast each of the non-cantrip spells once before your next long rest, and Charisma is the spellcasting modifier for these spells.
Trogos

"Eye for eye, tooth for tooth!"

## Description

Trogos is the deity of strength and endurance, and embodies the spirit of perseverance in hardship. Trogos was an orcish hero in life that was so fiercely admired by his rag-tag band of warriors that after his glorious death he ascended to divinity as the god of might.

Many who see the bulk of Trogos's followers believe that the god is headstrong and stupid, but Trogos' stoic patience and cunning are legendary among divine. Trogos is capable of great vengeance on those who have transgressed the god or their followers, but is not bloodthirsty. Violence is simply an effective means to an end.

## Worshipers

Trogos likes it when you:

* Prove your might
* Achieve a great victory
* Enact vengeance on those who have wronged you

Trogos does not like it when you:

* Flee from battle
* Kill innocents or enemies who have surrendered
* Let an insult go unanswered

Trogos is typically worshiped by soldiers, athletes, bandits, as well as goblin and giantfolk.

## Blessings

**Minor Favor: Carry The Burden -** Your body takes on a muscled appearance, the amount of weight you can carry is doubled, and you may add your proficiency bonus to Strength (Athletics) ability checks. You no longer receive penalties for using weapons with the heavy property if you are small.

**Major Favor: Grudge Match -** You may challenge a foe to test their might as if you cast the *Compelled Duel* spell with DC 15 without requiring any components. You have advantage on attack rolls made against your foe challenged this way as long as the duel continues. You may invoke this blessing once per day without losing piety.

**Divine Boon: Settle the Score -** As a reaction to taking damage from an enemy within your reach, you may make one attack against that enemy.
40

Air Magic

Aerial Shot- Picks up blocks from the ground and shoots them toward your opponent.

Aerial- Creates a giant Air bubble that suffocates the person inside.

Aerial Choke- A click aim attack that creates a mini air bubble around the opponents head suffocating them.

Aerial Levitation- Allows you to fly in a air bubble as well as being able to carry people inside it.

Aerial Phose- Generates a giant storm pushing your opponent back dealing high dmg depending on how close u are to the casting.
Euric

"The people of Euric are strange, and their rituals even stranger. Keep your head down and don't give anyone a reason to curse you." - Targ Nar, Gnotten Explorer

## Society

### Commerce

Magic items, Scrolls, Fish, Spirits, Books

## Politics

### Leaders

Archmage Ventuvius Birchwick

Called the land of wizards by many, magic is an everyday occurrence in the region of Euric. The highest authority in the land is typically the most powerful and influential spellcaster as elected by their peers, and most other positions of power are occupied by spellcasters. The customs and etiquette of Euric are bizarre to outsiders, but Euric's power is desired by many. It is home to the renowned arcane academy Candlelight Sanctuary.
Gith

## Slaves to the Mind Flayers

The Gith were a nameless race created by the Illithid to be a servant race for their quest to unite all intelligent life under one mind. A bold slave named Gith led a revolution against their masters and freed his people, naming them after himself, but afterwards their culture splintered. They are exceedingly rare on Nyr, with only scant examples of their presence in all of the realm's history.

## Subrace

The Gith people have splintered into two main factions after their freedom from the slavery of the Illithids. The Githyanki ("children of Gith") follow the beliefs of the Gith's first leader: to exterminate the Mind Flayers, and to conquer all existence through military might. The githyanki value martial training and religious ritual. The Githzerai ("people who spurn Gith") sought true freedom from oppression, not simply a transition from one tyranny to another. The Githzerai seek spiritual enlightenment, and spend their time contemplating the power within.

## Gith Features

* **Ability Score Increase.** Increase an ability score of your choice by 2, and another by 1.
* **Age.** Gith reach adulthood in their late teens and live for about a century.

* **Size.** Gith are taller and leaner than humans, with most a slender 6 feet in height.
* **Speed.** Your speed is 30 feet.

* **Languages.** You can speak, read, and write Common and Gith.

## Githyanki

* **Decadent Mastery.** You learn one language of your choice, and you are proficient with one skill or tool of your choice.
* **Martial Prodigy.** You are proficient with light and medium armor and with shortswords, longswords, and greatswords.
* **Githyanki Psionics.** You know the *mage hand* cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast *jump* once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *misty step* spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.

## Githzerai

* **Mental Discipline.** You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, Githzerai learn to govern their own minds.
* **Githzerai Psionics.** You know the *mage hand* cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast *shield* once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *detect thoughts* spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.
Caeradh

"Land of cutthroats and bastards, it is. But it's home." - Vulfdottr, Far Traveler

## Politics

### Leaders

High Lord Truen Godsthrone

Caeradh is a proud region consisting of loosely-aligned kingdoms and settlements in the far north of The Continent of Nyr. Many wars have been fought over Caeradh, and secluded places still bear old battlegrounds and graveyards, like the scars of old wounds.

## Major Settlements

* Arden
* Caldera
* Dun Briggwyn
* Locthwain
* Lohr
* Rovigo
* Tukushipal
Sorcerous Origin: Champion Soul

*Your magic is drawn from the strength of a heroic figure of legend. That hero might have been your direct ancestor, they could have bequeathed their power to you upon their death, or hearing the legends of their exploits may have awoken a spark of magic within you. Whatever your story, the might of the Champion is yours to command.*

*Your link to the stalwart hero of yore grants you extraordinary resilience, and your blows in combat quake with all their might. Emulating your champion, your true home is the field of battle. You deal punishing damage with your weapons and spells and can shield your allies from harm.*

### Bonus Proficiencies

At 1st level, you gain proficiency with shields, simple weapons, and martial weapons.

### Champion Magic

Your Champion gives you the option to learn some non-sorcerer spells that focus on weapon attacks. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you can select the spell from the following list of spells, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Champion Spells
 1st
 1st
 1st
 2nd
 2nd
 3rd
 3rd
 4th

### Hero's Protection

At 1st level, your connection to a hero of legend gives you extra fortitude. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.

As an action, you can gain a base AC of 13 + your Constitution modifier if you aren’t wearing armor as a spectral suit of armor surrounds your body. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield.

### Legendary Aegis

Starting at 6th level, the spirit of your heroic protector surges around you, allowing you to harness it for your allies’ protection.

As a bonus action, you can grant an aegis to one allied creature you can see within 60 feet of you. The aegis is an ethereal shield of magic that protects the target. Any bludgeoning, piercing, or slashing damage the target takes is reduced by your proficiency modifier. This effect lasts for 1 minute, until you use it again, or until you are incapacitated.

In addition, when a creature you can see within 60 feet of you hits the protected target with a melee attack, you can use your reaction to teleport to an unoccupied space you can see within 5 feet of the attacker. You can then make one melee weapon attack against the attacker. If that attack hits, it deals an extra 1d10 force damage. This extra damage increases to 2d10 at 11th level and 3d10 at 17th level.

### Audacious Blows

Starting at 14th level, your heroic spirit bolsters your attacks. Once per turn when you hit with a melee weapon, you may deal additional force damage equal to your Charisma modifier.

### Savior

Beginning at 18th level, when you use your Legendary Aegis to protect an ally, you can choose up to three creatures to gain its benefits.
Alchemy

## Wondrous Chemistry

You can combine mundane materials to create extraordinary substances using the magical science of alchemy. You need the following things before you can attempt to craft an alchemical wonder:

* A set of Alchemist's Supplies
* A recipe for the item you wish to create
* A certain amount of alchemical components, represented by their worth in currency

If these requirements are satisfied, you can use downtime to craft alchemical items. It takes 1 hour of time working for every 25gp worth of components the item requires to complete. Upon completion you successfully craft the object if you succeed on an Intelligence (Alchemist's Supplies) ability check against the object's crafting DC. Otherwise, you lose the components used and must start again.
Halfling

## Small and Indomitable

Halflings are small in size, typically reaching around 4 and a half feet tall. They have pointed, elf-like ears and many have a gregarious personality. Halflings are known for eating much more than their size would suggest and being trustworthy allies.

## In Unity, Strength

Above all else Halflings value their community. They typically form villages with mostly other halflings, and work tirelessly to better the lives of those around them.

## Subrace

Imperial Halflings are the predominant variety on the plane, alongside Stout and Ghostwise. Imperial Halflings use their cooperation and communal mindsets to achieve great works of art and architecture. They will stop at nothing until the entire world knows of their greatness. Stout Halflings prefer to live simple lives, enjoying good food and drink and spending time with friends. Ghostwise Halflings keep to themselves, living in extreme isolation. They are well connected to the spirits of their ancestors and speak telepathically to each other so that outsiders cannot understand them.

## Halfling Traits

**Ability Score Increase.** An ability score of your choice increases by 2.

**Age.** A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

**Size.** Halflings average about 3 feet tall and weigh about 60 pounds. Your size is Small.

**Speed.** Your base walking speed is 25 feet.

**Lucky.** When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

**Brave.** You have advantage on saving throws against being frightened.

**Halfling Nimbleness.** You can move through the space of any creature that is of a size larger than yours.

## Imperial Halfling

* **Ability Score Increase.** An ability score of your chocie increases by 1.

* **Solidarity.** For each allied creature within 5 feet of you, you have a +1 bonus to saving throws.

## Stout Halfling

* **Ability Score Increase.** An ability score of your choice increases by 1.

* **Stout Resilience.** You have advantage on saving throws against poison, and you have resistance to poison damage.

## Ghostwise Halfling

* **Ability Score Increase.** An ability score of your choice increases by 1.

* **Silent Speech.** You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
Elyvilon

"Faith will be your shield!"

## Description

Elyvilon is the self-appointed steward and protector of the meek and downtrodden, and highly values all innocent life in the multiverse. The god's touch is said to be able to cure any ailment, and kind-hearted folk everywhere look to Elyvilon for comfort.

Elyvilon works so closely with The Shining One that many depict them as husband and wife. Elyvilon often acts as a voice of reason to the zealous and inflexible god.

Most homes will contain at least one emblem of Elyvilon, and the god's followers are numerous in Nyr.

## Worshipers

Elyvilon likes it when you:

* Protect the weak
* Pursue peaceful options
* Heal the sick and wounded

Elyvilon does not like it when you:

* Abandon an ally
* Use unnecessary violence
* Commit evil acts

Elyvilon is typically worshipped by common folk, mothers, doctors, peaceful knights, and the sick and frail.

The Iron Shepherds are a network of clerics and protectors who follow The Way of the Lamb, a code of conduct that seeks to protect the weak and spread peace through the land of Nyr.

## Blessings

**Minor Favor: Silver Shield** - You gain a +1 bonus to your AC. Additionally, Elyvilon’s insignia appears on the tops of your hands, and your touch provides a feeling of comfort.

**Major Favor: Healing Hands** - As an action, you call upon Elyvilon's light to heal a creature you touch. You may either end one condition affecting them as if you had cast the *Lesser Restoration* spell and you may restore a number of that creature's hitpoints equal to twice your level. You may invoke this blessing once per day without losing piety.

**Divine Boon: Shelter the Lamb** - As an action, choose another creature you can see within 60 feet. For one minute, that creature has your choice of either resistance to all damage or advantage on all saving throws. You may invoke this blessing once per day without losing piety.