recursal/Fanatic-Fandom huggingface dataset:
Tormentor

## General

The Tormentor is a Pegasus designed for PvP combat, sporting Void resistance and the ability to equip powerful Marauder Technologies. However, it is blocked from using those of other sources.

## Strategy and Setup

### Advantages

Similar to the Pegasus, the Tormentor has frigate-like agility and can weave in and out of combat with ease. Long-range options include the use of Scourge Fuel in combination with Void Redeemer Missiles to kite enemy battleships and cruisers.

The Tormentor's remaining four special slots (assuming that one is already occupied by thrusters) can be used to mix and match different weapon types and equip all of the corresponding Weapon Boosts. A more efficient option is to stack Overcharged Accelerators in order to gain some resistance to Stasis Dealing weapons.

Void Binary Thrusters and a Void NET Burst Torpedo are recommended for maximum kiting potential.

This ship has an extremely low repair time, and can potentially become a cheap troll that kites most ships and significantly damages others before being destroyed.

### Disadvantages

The Tormentor cannot equip any Harmonic Agility equipment, unlike its A.X.I.S. counterpart, and is hence less effective at kiting.

With only 4 weapon slots and 2 armor slots at level I, the Tormentor is relatively fragile and weak, and is easily beaten outright given that the enemy manages to open fire.

Similar to other Marauder Hulls, this ship lacks Alien and Plasma resistance. It is also unable to equip any resistors and therefore relatively fragile against non-Marauder weapons.

## Trivia

* The Tormentor was first available in the Black Market.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Tormentor angled HD render
* Mk III/IV Tormentor angled HD render
* Mk V Tormentor angled HD render
* Mk VI Tormentor angled HD render
* A Tormentor kiting a group of Xeno Division Hulls and Berserker Cruiser with Void Redeemer Missiles
* Tormentors attempting to kite Elite Paragon Battleships armed with Lancer Driver.
Swift Justice

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Swift Justice I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Swift Justice II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Swift Justice III.png

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Swift Justice IV.png

 Prefitted Justice Hull
Swarm Corvette

Stats on this page have not been confirmed by KIXEYE!

## General

The Swarm Corvette is an extremely fast ship used by VEGA Mining to conduct blitz attacks and disrupt enemy formations.

## Strategy

Swarm Corvettes, travelling even faster than cutters, can easily reach their targets and pepper them with light fire. This high speed also enables them to dodge the majority of weapons. However, they are not heavily armored, and are countered by homing and beam weapons, which do not miss. Squadrons can also catch up to and destroy them swiftly.

Despite their speed, Swarm Corvettes lack Stasis Resist, and can be dramatically slowed by Stasis Dealing weapons such as NET Torpedoes, Arrestor Beams, as well as Kinetic weapons boosted by Electric Rails, if you manage to score a hit in the first place. Once slowed down, they are easy prey for other weapons.

## Trivia

* Despite being a corvette, the Swarm Corvette has similar overall stats as that of a cruiser.
* Its name was shown in battle reports when the game was still in beta.
* Even when the Destiny Corvette got a name change to Destiny Cruiser, the Swarm Corvette's name remained the same.
* Prior to Blood Trials, this ship looked identical to Mk I Destiny Cruisers in battle. They now take on the appearance of Mk IV Destiny Cruisers, but still register as Mk I.

## Gallery

* Swarm Corvette HD Render
* A level 55 fleet in Deception event with six Swarm Corvettes
* Swarm Corvettes charging into Corinthian Cruisers
* Swarm Corvettes intercepting a line of Zeal Battleships
* Swarm Corvettes attacking a base
* Swarm Corvettes falling to a base's defenses
Union Thruster

## Stats

 Speed
 Acceleration
 Restricted to
 Hull XP
 Antimatter  | 3,480,000

## General

The Union Thruster is an advanced Tachyon Thruster that additionally provides a boost to Harmonic Agility.

## Strategy and Setup

### Advantages

Harmonic Agility is highly desirable as it increases the speed of all ships in the fleet, even if they are not equipped with this thruster.

### Disadvantages

If you do not have many ships in your fleet, the Harmonic Agility bonus might not be worth the extra 3% ship mass.

## Trivia

* Its icon looks like an upgrade Evasive Thruster.
Taipan Cutter

## General

The Taipan Cutter is a Tier 3 hull with advanced Miner Rebellion technology.

As a cutter, this ship has fair durability and superior forward speed, suitable for rushing into enemy formations.

## Strategy and Setup

### Advantages

Taipan Cutters have very high forward speed like that of other cutters. This enables them to catch every other ship as well as flee from battle should they be faced against upgraded cruisers that deal bonus damage to cutters.

Unlike frigates, cutters have poor strafe speed and a narrow firing arc, making them unsuitable for kiting. However, they are much better armored, allowing them to survive much longer against battleships as well as destroyers.

### Disadvantages

Taipan Cutters, while stronger overall, may lose to frigates in a skirmish if they do not use homing weapons, since frigates can easily dodge most of the projectiles and mitigate damage. If your ships get too close, frigates can outpace your turning speed and manuever behind them, preventing you from focus-firing one ship at a time.

Cutters are most suitable for blitz attacks due to their forward speed. However, this also means fighting the enemy head-on and incurring lots of damage to your own fleet. As a result, cutters are seldom used for farming. Most players instead opt for kiting tactics using frigates or battleships.

## Upgrading

Note: Mk V Taipan Cutters are exclusive to NPC Targets.

## Trivia

* Some players have jokingly nicknamed the Taipan Cutter the "Tampon" Cutter.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Taipan Cutter angled HD render
* Mk II Taipan Cutter angled HD render
* Mk III Taipan Cutter angled HD render
* Mk IV Taipan Cutter angled HD render
* Mk V Taipan Cutter angled HD render
* A pair of Taipan Cutters
* Taipan Cutters in battle
* Mk2-5 Taipan Cutters
Xeno Armored Thruster

## General

The Xeno Armored Thruster is an advanced version of Armored Thrusters, taking up less mass while giving more health. It is limited to T6 hulls and above.

## Strategy and Setup

### Advantages

Xeno Armored Thrusters are useful on the vast majority of ships, similar to Armored Thrusters. The extra forward speed allows your ships to better kite and catch enemy targets.

### Disadvantages

Xeno Armored Thrusters turn slightly slower than Fusion Thrusters, although this is not much of a disadvantage compared to the various benefits.

The Harmonic Chase Thruster supersedes it in terms of agility, at the cost of extra mass (only for levels II and III). It does not provide any health bonus, however.

## Trivia

* The winner for killing the most Geir's Fortresses during Eradication received an Elite Suppressor armed with Xeno Seeker Missiles as well as the new Xeno Armored Thruster, before the tech was even introduced into the game as a blueprint.
* It is believed to be a remake of the Strike Thrusters because they share the same icon.
* This item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.

## Gallery

* Xeno Armored Thruster I stat card
* Xeno Armored Thruster II stat card
* Xeno Armored Thruster III stat card
Slug Torpedo

## General

The Slug Torpedo fires a single homing missile that splits into 2/3/4 projectiles on impact in an evenly-spaced fan of 60/70/80 deg (by level). These subprojectiles travel for 3,500 m at 2,000 m/s and explode with an AoE Radius of 300 m. Moreover, they have a Ricochet amount of 5, a detection range of 1,000/1,200/1,500 m, and a damage multiplier of 20%.

## Strategy and Setup

### Advantages

The Slug Torpedo deals reliable damage at long range thanks to its homing ability. Its subprojectiles can ricochet between enemies for some extra damage.

It has a decent AoE which applies to its subprojectiles as well, making the weapon and its ricochets devastating against large groups of enemies, just like the Rife Missile.

### Disadvantages

This weapon has relatively low damage (only more than the Rife Missile) and is therefore ineffective against a single target.

Compared to the Caliber Driver, it has less maximum range, enabling enemy Deadeyes to kite your ships.

The torpedoes fired will prematurely detonate if they fly for too long while chasing an agile target.

## Trivia

* This is the first weapon in Tier 9 that can Ricochet.
* Each primary and secondary projectile does 100% and 22.7%/19.6%/15.6% of the listed DPS respectively, thus the maximum damage across all of the projectiles is 145%/159%/163% DPS (by level), not including the ricochets.

## Gallery

* A trio of Arcs firing Slug Torpedoes against a Broadsider and its Pikes
* Liberatus ships being taken out by Slug Torpedoes
Void Thonian Armor

## General

Void Thonian Armor is a Marauder version of the Umbra Thonian Armor, that also boosts ablative recovery.

## Strategy and Setup

### Advantages

Like the Umbra versions, Void Thonian Armor increases Ablative Recovery without also increasing the Damage Threshold, allowing ships to regenerate more Ablative Health for the same damage output and thus improving their survivability.

### Disadvantages

Unlike Fused Armor and Void Resonant Armor, this armor does not provide any Void resistance. This heavily impacts T7B Marauder ships because not only is their health resistance based on this, but also their ablative armor resistance.

The extra Ablative Recovery given by Void Thonian Armor is not that important if you are fighting against other Umbra or T7B Marauder ships, since the outcome of the battle is mainly determined by which side loses all of its Ablative Health first. Even if you max out your ships with Thonian Armor, it won't reverse the tide of battle as long as the opponent is getting 10x Ablative Recovery by directly damaging your health.

While Thonian Armor III does give extra Ablative Recovery, keep in mind that it is significantly less mass-efficient than the level II version.

## Trivia

* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Void Thonian Armor I Infobox
* Void Thonian Armor II Infobox
* Void Thonian Armor III Infobox
Tachyon Thruster

## Stats

 Speed
 Acceleration
 Restricted to
 Hull XP
 Antimatter  | 3,480,000

## General

The Tachyon Thruster is a lightweight thruster designed for ships from the Spectre faction.

## Strategy and Setup

### Advantages

Without incurring any penalties to other speed stats (e.g. strafe speed for Fusion Thrusters, turning speed for Binary Thrusters), this one provides a modest bonus to forward speed. It even increases the ship's acceleration, helping it reach maximum speed sooner.

Unlike the Tier 7 thrusters such as the Zephyr Thruster, it does not penalize other aspects of the ship but still costs next to no mass. As a result, it is particularly useful on ships that are short on mass, such as the Deadeye.

### Disadvantages

Compared to other thrusters, the Tachyon Thruster only increases one main speed stat (namely forward speed). Acceleration is rarely an issue, and this thruster cannot even be used on the ships that benefit most from it - dreadnoughts.

Its main competitor, the Harmonic Chase Thruster, is functionally superior as it also provides Harmonic Agility, though it may not be worth the extra ship mass.

## Trivia

* This is the first thruster released since Tier 7.
Void Nova Missile

## General

The Void Nova Missile is a Marauder-modified variant of the Nova Missile, designed to output Void damage instead.

## Strategy and Setup

### Advantages

The Void Nova Missile retains the advantages of the Nova Missile, being capable of dealing widespread Void Damage through the Splash damage from both its primary and secondary missiles.

As the Void Nova Missile deals Void Damage, the majority of hulls, with the exception of Marauder Hulls, are vulnerable to the full extent of its DPS.

### Disadvantages

Like all versions of the Nova Missile, there is a noticeable amount of spread in between the 2 missiles it launches with each volley, ships can take advantage of this and hide within the space of both missiles, allowing them to close in on the enemy ship with this weapon and get in firing range. The spread is wide enough to allow a single ship to pass through. The weapon also has a large minimum range as well.

NPC Hulls are resistant to Void Damage. Avoid NPC fleets at all times!

## Trivia

* The Void Nova Missile's primary and secondary projectiles deal a total of 100% and 120% DPS respectively.
* Originally, the Void Nova Missile's projectiles resembled that of the Void Nova Cannon.

## Gallery

* Savage Battleships kiting Manticore Battlecruisers with Void Nova Missiles.
* Savage Battleships attempting to take down Inhibitor Battlecruisers with Void Nova Missiles.
Void Bombardment Torpedo

## Stats

 Range
 Speed
 Spread
 Restricted to
 Antimatter  | 6,823,566

## General

The Void Bombardment Torpedo is a Bombardment Torpedo specialized for PvP combat, instead dealing Void Damage and taking on a purple coloration. Only Marauder Hulls can use this weapon.

## Strategy and Setup

### Advantages

Void Bombardment Torpedoes share similar advantages with their A.X.I.S. counterpart, but deal increased damage over the Xeno Bombardment Torpedo while occupying the same mass, making them more effective overall.

Players can equip Void Warheads to increase the weapon's splash radius and therefore hit multiple enemies more often. This also significantly improves their health damage, which is useful against high-end hulls, modules and squadrons because they are often reliant on armor.

Void Bombardment Torpedoes deal Void Damage which is not resisted by any player ships except Marauder Hulls.

### Disadvantages

Void Bombardment Torpedoes lack range and are easy to dodge, just like the regular version.

Their damage is heavily resisted by NPC Targets, and hence should not be used for PvE.

## Trivia

* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Ravager Cutters with Void Bombardment Torpedoes ravaging a group of Annihilator Battleships
* Ravager Cutters with Void Bombardment Torpedoes dueling a group of Decimator Cutters armed with Xeno Cluster Missiles
Tritanium

## General

Tritanium is a direct upgrade over Plasteel, commonly used in low-level fleets.

## Strategy and Setup

### Advantages

Tritanium is much stronger and more efficient in comparison to Plasteel. They are equipped on Tier 1-2 ships such as Genesis Cruisers and Talon Frigates.

### Disadvantages

Similar to Plasteel, Tritanium is outclassed by Iridium - which is one tier higher - due to superior health and mass efficiency.

## Trivia

* Tritanium is a play on the words "Tri" (three) and "Titanium". Both metals are very similar, but Tritanium uses other metals (most likely two others) alloyed with Titanium to make it even stronger. As of now, no real-life alloy goes by the name "Tritanium".
Void Surge Beam

## General

The Void Surge Beam is an adapted version of the Surge Beam, having higher DPS output as well as the ability to deal Void damage. It retains its overcharge abilities.

## Strategy and Setup

### Advantages

Just like the Standard Surge, the Void Surge Beam's overcharge causes its DPS increases the longer it remains locked on to its target, this means that focusing fire on a single target will boost the power of this weapon tenfold.

The Void Surge Beam, being a Beam weapon, is also unblockable and undodgeable, and thus is 100% likely to hit its target as well.

Being a Void DPS weapon, this makes any non-Marauder ship 100% vulnerable to its full DPS.

### Disadvantages

The Void Surge Beam is still a beam weapon, and is thus highly susceptible to Squadrons. Its best to equip a single Seeker Missile or Creeper Torpedo in order to ward off squadrons and prevent them from causing too much damage to Cutters.

Since it deals Void DPS, NPC Fleets are highly resistant to its damage.

The Void Surge Beam's range is extremely short, at only 2,000m. This makes this weapon easy to outrange, and thus possible to destroy ships equipped with this weapon before they even get a chance to fire. The Xeno Surge Beam also does not have any range boosting specials, and thus suffers from a larger range penalty than the previous versions.

## Trivia

* The Void Surge Beam was the first Marauder weapon to feature an overcharge effect that increased its DPS. It is also the first T7 Marauder Beam Weapon.
* The Void Surge Beam fires a red beam instead of purple beam, oddly enough. The Beam becomes larger and more purple as the overcharge takes effect, however.

## Gallery

* Assassin Cutters Fighting with Void Surge Beam
* Assassins with Void Surge Beam firing at Bastion Cruisers.
Time Tokens

**Time Tokens** are a feature that was added to the game in the September 2017 update.

## General

Time Tokens are consumables that allow players to speed up certain projects in their base, such as constructing/refitting ships and modules, or research and crafting.

As of the September 2017 update, only tokens for constructing ships and constructing/refitting modules are available.

Time tokens used for building ships are separated by faction and can only be used for that specific faction's ships. (i.e; a VEGA Security ship build token can only be used on VEGA Security Hulls, aka the Valkyrie Carrier, Komodo Cutter, Corinthian Cruiser, Eagle Frigate, Lance Destroyer or Zeal Battleship.)

## Usage

Your Time Tokens are stored in the Workshop under the Time Tokens tab.

When viewing a project (a ship build in this case), the game will give you an option to boost the project instead of spending coins on it.

   Clicking "Boost" opens up a window which shows your applicable Time Tokens for the project, as well as the remaining time and coin cost.

If you want to use a token, select the token that you want and click "Boost". The token will be consumed, and the UI will update with the new duration.

## Expiration

Do note that tokens do not last forever, and will expire after a certain period of time, depending on the duration that the token takes off for a project. Usually, Time Tokens will expire within 1–4 days, do check frequently and plan your projects around the expiration time of your tokens so that your efforts to get them will not be wasted and you can maximize the usefulness of the time tokens.

## Availability

Time Tokens for various projects are available in assorted events as shown in the table below:
Shockwave Shield

## General

The Shockwave Shield is the basic Explosive-resisting ship shield.

## Strategy and Setup

### Advantages

Shockwave Shields are highly versatile because Explosive-type weapons vary greatly in range and are used in a variety of fights, including the popular Manifold Missile rush and Vector/NET battleships that kite almost everything. They also counter one of the best pre-Xeno Division base weapons - the SICO Missile Turret.

### Disadvantages

If you want maximum shield energy on your ships, you should go for Spectral Shields instead. Only use this shield if you expect to be fired upon by mostly Explosive weapons.

## Trivia

* Ships that have active Shockwave Shields glow orange.
Void Havoc Cannon

## General

The Void Havoc Cannon is a modified version of the Havoc Cannon that was reverse-engineered by the Marauders to deal Void Damage.

## Strategy and Setup

### Advantages

Like the original and Blight damage counterparts, the Void Havoc Cannon is designed for close to mid range combat, dealing out a constant barrage of void damage towards any enemy ships in its path.

It is able to pierce multiple targets and thus multiply its DPS based on how many ships are lined up in its arc of fire.

Since it deals Void Damage, all non-Marauder player hulls are vulnerable to its full DPS.

### Disadvantages

Like its other counterparts however, the Void Havoc Cannon still loses out in terms of range, and can be easily kited by ships that have longer range weapons like the Nova Missile.

Ships that have counter pierce tech, such as the Paragon Battleship, or Ogre Battleship, or have counter-pierce tech equipped like the Shockwave Shell or Altairian Pierce Resistors, can reduce the piercing of this weapon, reducing its DPS by a significant amount.

NPC hulls are highly resistant to void damage.

## Trivia

* The Void Havoc Cannon, as well as the Pariah Battlecruiser, were released much later than players were expecting (2 months between each new Marauder hull)

## Gallery

* Void Havoc Cannon on Pariah Battlecruisers ripping through a group of Zeus.
* Pariah Battlecruisers decimating Renascence Battlecruisers with Void Havoc Cannons.
Viper Missile

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass
 Traits

## General

The Viper Missile is a homing Explosive weapon that deals massive damage from mid-long range.

It looks and functions very similar to the Hydra Missile, but with a greater fire rate.

## Strategy

This weapon has a large minimum range; use cutters to get inside this range as quickly as possible.

Make sure to shield switch in between volleys to prevent your shields from being completely drained.

Do not cluster your fleet as the splash damage could affect multiple ships.

## Trivia

* The Viper Missile was first seen in Barrage Hive fleets during Alien Mobilization in March 2017.

## Gallery

* A Barrage Hive bombarding a player fleet with Viper Missiles
The Forsaken

## Description

The Forsaken is a 2-day campaign that was introduced with the Campaigns feature on 5/6/18. It was meant to be a catch-up campaign to allow mid game players to earn T6 Tech.

The Storyline follows the player putting down a group of Renegades from the A.X.I.S. Project who deserted the Miner Rebellion, as a result of them being controlled by the Aliens.

## Target Levels

Although levels for the various encounters are not displayed normally, their difficulty can be compared to existing NPC Targets.

The resource drops from each encounter are as follows:

 65
 70
 75
 80

## Run 1

You have 2 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

 Encounter 2 -Interference
 Encounter 3 -The Signal

 Guardian CruiserBPP x2
 Tungsten ArmorI BP

## Run 2

You have 2 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

 Guardian CruiserBPP x2
 Harmonic ExophaseShield II BP

## Run 3

You have 4 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

 Guardian CruiserBPP x2
 Pulse CannonII BP
 24 HR AXISShip Build x1

## Run 4

You have 3 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.
Talonite Armor

## General

The Talonite Armor is a powerful ship armor with enhanced durability, but is limited to Xeno Division Hulls and better.

## Strategy and Setup

### Advantages

Talonite Armor provides even more health than Zynthium, allowing your ships to easily withstand lots of damage. They also give less XP, limiting your fleet level so that you don't have to face stronger enemies.

### Disadvantages

Talonite Armor is rather mass inefficient, costing you lots of mass should you plan to toughen up your ships. However, T6 ships have no problem fitting them as they have excellent mass capacity.

## Trivia

* Talonite Armor is the first ship armor to break the standard 1:1 repair to health ratio.
* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.
Void Phasing Magnets

## General

Void Phasing Magnets are PvP-oriented Phased Magnets that are extremely lightweight. They are limited to Marauder Hulls and only affect Driver weapons.

## Strategy and Setup

### Advantages

Void Phasing Magnets vastly increase the speed of your weapons and are on par with Iridium Magnets in that respect. They also grant a tiny shield bypass bonus that stacks with the innate shield bypass of your Void Drivers.

### Disadvantages

Void Phasing Magnets give a penalty to cool down, causing your weapons to take longer to reload - a reduction in effective DPS. That being said, the greater accuracy is usually worth the decreased damage output: better to hit the enemy for less damage than to not hit them at all.

## Trivia

* Void Phasing Magnets was originally available on the Vanquisher Carrier, which is not intended. The second January 2019 update corrected the issue; players who had it equipped were compensated according to this thread.

## Gallery

* Void Phasing Magnets I stat card
* Void Phasing Magnets II stat card
* Void Phasing Magnets III stat card
XX Heavy Talonite Plates

* EN
* EX
* KI

## Stats

 Health
 Antimatter  | 7,642,806 | 11,209,448

## General

EN, EX and KI Heavy Talonite Plates are the base version of XX Heavy Talonite Armor, with resistance against the respective damage type.

## Strategy and Setup

### Advantages

EN Heavy Talonite Plates is effective against ships using Energy weapons, usually used in conventional blitz attacks that focus fire against base defenses at close range.

EX Heavy Talonite Plates is effective against ships using Explosive weapons, usually used in Paragon Battleship rush attacks designed for maximum splash damage delivered from the middle of the base.

KI Heavy Talonite Plates is effective against ships using Kinetic weapons, usually used in sniper attacks that commit precision strikes from long range.

It is recommended that you set up your resistances according to the most likely attacker. For example, Eclipse Driver Turrets are the greatest threat, and hence, priority target for enemy snipers, therefore you should use KI Heavy Talonite Plates to defend against them.

To prevent unwanted splash and piercing damage to your defenses, do not fortify your non-combat modules such as Storage Modules against Explosive or Kinetic damage, otherwise enemies can damage your defenses further by firing at these structures using Sai Missiles or Lancer Drivers.

### Disadvantages

Like the ship version, XX Heavy Talonite Plates is worse than Heavy Talonite Plates if it does not utilize its damage resistance.

It is also inferior to XXAL Heavy Talonite Plates because it cannot resist Alien Damage.

## Trivia

* The "EN" in EN Heavy Talonite Plates stands for Energy.
* The "EX" in EX Heavy Talonite Plates stands for Explosive.
* The "KI" in KI Heavy Talonite Plates stands for Kinetic.
* This is the first resistance armor available for modules.

## Gallery

* EN Heavy Talonite Plates I Infobox
* EN Heavy Talonite Plates II Infobox
* EX Heavy Talonite Plates I Infobox
* EX Heavy Talonite Plates II Infobox
* KI Heavy Talonite Plates I Infobox
* KI Heavy Talonite Plates II Infobox
Virago

## DESCRIPTION

Virago is the 66th Event in VEGA Conflict, introducing the Spectre Arc Battleship.

## EVENT QUOTES

Commanders,

I cannot keep this information from you any longer. Keres has restored V-153's operating system and is using her algorithms to generate her clone army. V-153 has chosen to align herself with our cause. She is our secret benefactor and has been sending me encrypted blueprints for Spectre technology. I have been giving these to Rhea to decode so that we can stay one step ahead of Keres.

To further her domination over the galaxy, Keres has been overloading the Quantum Replicator to keep up her constant assault on he Rebellion. It's causing an electrical storm in the Liberatus sector. We can't let it break down. With V-153 trapped inside, she may be lost forever.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 106

 105
 107
 109
 111

 118

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • **Virago** • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
VEGA Security Base Weapons

## General

Miner Rebellion base weapons were developed by VEGA Security as a response to the growing Miner Rebellion. They are one step up over VEGA Mining Base Weapons.

## Energy Weapons

Brutal Gatling Ray Turret | An improved Gatling Ray Turret with extra damage output.

## Explosive Weapons

Arc Missile Turret | A long-range Explosive weapon that launches a formation of lightly-damaging missiles. These missiles have extra shield bypass.

## Kinetic Weapons

Wave Driver Turret | A Kinetic weapon with very long range. Its rounds are specially designed to bypass shields.
Suspicious Freighter

Stats on this page have not been confirmed by KIXEYE!

## General

The Suspicious Freighter is a cargo ship employed by VEGA Mining to carry Alien technology which they had experimented on and lost control of, during the events of Alien Decimation.

## Strategy

The Suspicious Freighter is armed with Disruptor Rays for self-defense. Although it has a battleship firing arc with an extremely long range capable of drastically outranging carriers, the weapons themselves deal very little damage, making this ship a sitting duck.

To compensate for this, VEGA Corporation always places a heavy escort with the ship, consisting of three Mk V Basilisk Cutters, two Hellfire Battleships and two Damocles Destroyers. The VEGA Suspicious Cargo fleet itself is also guarded by four aggressive and heavily armed Demon Corps Escort fleets, although fast-moving fleets can intercept the cargo before the escort fleets have a chance to respond.

Moreover, this ship has a lot of health and shields, which can make it relatively hard to destroy in the short time window considering players only have three minutes to destroy the entire fleet, using most of the time to deal with the escorting ships. Due to the ship's long range, it tends to stay far behind enemy lines, causing you to waste even more time catching up to it.

## Trivia

* It is arguably the largest hull currently in the game along with the Alien Harvester.
* When destroyed, the VEGA Suspicious Freighter explodes in 3 sections, unlike a normal hull which only has 1 explosion.
* The VEGA Suspicious Freighter has not been seen ever since Alien Decimation underwent a revamp.
	+ However, it was sighted again in Decimation/Tier 7 Umbra in September 2018.
* In Haunted on 10/30/2023 a player version, the Unsuspicious Freighter, was introduced.

## Gallery

* Suspicious Freighter angled HD render
* A VEGA Suspicious Cargo fleet guarded by 4 Demon Corps Escorts
* A Suspicious Freighter in battle
* The enormous range of the Suspicious Freighter
* Suspicious Freighter broadsiding a group of Covenant Cruisers
* Suspicious Freighter exploding
* The Icon of the VEGA Suspicious Cargo, which depicts the captain of the Suspicious Freighter.
* Range of one of the firing arcs of the Freighter.
* HD Render of Suspicious Freighter
VEGA Mining Ship Weapons

## General

VEGA Mining ship weapons were developed by VEGA Mining to exert control over the Miner Rebellion. They are superior to Miner Rebellion Ship Weapons but cannot be researched in the Arms Lab. Instead, they must be obtained via blueprints. or in limited amounts through certain events.

## Energy Weapons

Arrestor Beam | A unique Energy weapon that slows down targets with a stasis beam. The only downside is its short range.

## Explosive Weapons

Creeper Torpedo | Suitable for area denial, this Explosive weapon deploys torpedoes that move extremely slowly but deal great damage and AoE.

## Kinetic Weapons

Gemini Driver | A medium-range Kinetic weapon with good firepower. It utilizes a double barrel to increase hit chance.
Sybil

**Sybil** is an artificial intelligence entity who assists the Miner Rebellion by giving them direction in their uprising efforts, she manifests as a hologram. She is perfectly capable of emotions and thought just like any human. She is loyal to the rebels.

## History

An artificial Intelligence who is frequently giving story line related missions and updates. Prior to her rebel support, she was actually a VEGA Federation programmed A.I, but was turned over to be more friendly with the rebellion.

She initially delivered messages from the Mystery Voice to rebels and intercepted messages from the VEGA Federation to all miners, and is one of the head, supporting figures of the Miner Rebellion. She, along with Burr, also gives out daily missions after your Bridge reaches level III. You can see her hologram giving orders to The Bridge workers.

She often appears in feature event videos and offers her perspective on developing situations prior to major events.

She was discovered in Defiance to be behind the A.X.I.S. Mutiny, and was the one who framed Rhea Dage, although it seems that she was forced to do it as her systems were breached, causing an admin override. Whoever caused her to do so, remains to be known.

When her protocols was overwritten, she had orders to steal A.X.I.S. technology by dividing the rebels (which she did via mutiny), and then isolating and capturing Rhea Dage (which was done by framing her), and then bringing Rhea to the Unstable Sector where she would broadcast her intergalactic coordinates, most likely for the villain who manipulated her to pick her up.

## Profile

Attractive and clever, Sybil has a devious but informative personality. She is loyal to her commander often briefing them of upcoming events and her opinions whether if she trusts certain people.

She was also very cunning, as she framed Rhea Dage as the perpetrator of the A.X.I.S. Mutiny, knowing that isolating her from the Miner Rebellion would make her capture much more easier.

In her hologram manifestation, she wears a tight skin suit with orange outlines.

*Main article:* Fleet Commanders/Sybil

With the introduction of the Fleet Commanders, it is revealed that she is adept at resource extraction. She grants fleets that are assigned to her resource-related bonuses in the form of additional Helium-3/Mineral Ore, and cargo capacity. She joined their ranks when rebels completed their pilot training.

## Trivia

* Sybil's original appearance was created by a person with the nickname "DNA-1". You can find their DeviantArt online.

## Gallery

* Victorious Sybil
* Aggressive Sybil
* Intrigued Sybil
Spectral Blitz Reaper

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Spawn Interval
 Spawn Rate
 Spawn Limit

## General

This spawner can sustain up to three Alien Reapers each equipped with a single Gatling Ray. It has the ability to quickly replace defeated spawned ships. Unlike player spawners, spawned ships are not automatically destroyed when the parent ship is defeated.

## Strategy

Unless you destroy the ship containing the spawner, it will continue to warp in Alien Reapers, making it a priority target. Close the distance as quickly as possible, taking out any Alien Reapers on the way before focus-firing on the main ship.

## Trivia

* The Spectral Blitz Reaper was first seen in Blitz Reaper Fleets.
* It starts spawning 5 seconds into the battle.
* Together with the Xeno Reaper and Xeno Blitz Reaper, these spawners were originally considered as operations tech with the name of Wormhole Gate Type-R, until the Orator Dreadnought was released.

## Gallery

* A Blitz Ancient Reaper spawns a combination of Spectral and Xeno Blitz Reapers.
Training Simulation/Prime Division

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Prime Division I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Prime Division II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Prime Division III.png

 Prefitted Conservator Mk III Hull
 Prefitted Cannonade Mk III Hull
 Prefitted Architect Mk III Hull
 Prefitted Warbird Mk III Hull
 Prefitted Modulator Mk III Hull
 Prefitted Optio Mk III Hull
 Prefitted Slingshot Mk III Hull
 Prefitted Capitol Carrier Mk III Hull

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Prime Division IV.png
Supersonic Thrusters

This thruster has not appeared in any event for over 6 months and is now considered an unused blueprint.

## General

Supersonic Thrusters are unique thrusters designed for the Decimator Cutter. They massively increase forward speed, at the cost of turning and strafe speed. They can only be equipped on the Decimator, Vindicator and Cavalier Cutters.

## Strategy and Setup

### Advantages

Supersonic Thrusters enable your cutters to swiftly catch up to enemy battleships despite the presence of Stasis Dealing weaponry, and subsequently overpower them.

This thruster can also be used to run away from cutters that do not have the same item equipped, not to mention other ships, so you can safely scout out most enemy fleets.

### Disadvantages

The penalty to rotation and strafe speed allows agile enemies such as Pegasus and even cruisers to outmanuever your cutters and stay outside of your firing arc indefinitely.

Due to the extremely high forward speed, your weapons will become much less accurate against squadrons that are already firing on your cutters.

## Trivia

* Supersonic Thrusters were initially leaked by a Chinese user but KIXEYE quickly covered it up. The thruster was never made available to the public.
* It is still recorded as an item in-game, unlike the Strike Thrusters which had been replaced by the Xeno Armored Thruster.
* It resembles the Xeno Armored Thruster.

## Gallery

* Supersonic Thrusters I credit
* Supersonic Thrusters II credit
* Supersonic Thrusters III credit
Vector Torpedo Turret

## General

The Vector Torpedo Turret is a Vector Torpedo for bases, commonly seen in medium-level combat.

It fires four torpedoes one by one that home in towards their targets, compared to two torpedos for the ship version.

## Strategy and Setup

### Advantages

Vector Torpedo Turrets are extremely accurate and have long range, making them a very reliable defense against snipers. They can be used to prevent enemy shields from recharging, allowing heavy-hitters like Gemini Driver Turrets to deplete them faster.

### Disadvantages

Vector Torpedo Turrets have a large minimum range, blitz fleets can hide inside it and not get fired upon in return. Their maximum range only marginally exceeds that of destroyers, so only one or two can fire back at them.

Vector Torpedo Turrets have rather low DPS, making them only useful against skilled pilots who often dodge and stay out of range of other weapons.

## Trivia

* The Vector Torpedo Turret looks identical to the Vector Torpedo, its ship version.
* It originally had 4 seconds of tracking time, but this has been extended to 8 seconds as of the grand rebalance.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Vector Torpedo Turret I blueprint
* Vector Torpedo Turret II blueprint
* Vector Torpedo Turret III blueprint
* Vector Torpedo Turrets smashing apart a destroyer fleet
Synthesis

## EVENT OVERVIEW

DOT stacks trigger the Renascence Battlecruiser overdrive delaying Pharmakon's ability to enter the phase state. Let's turn the tables and take back control of the void!

## DESCRIPTION

Synthesis is the 55th event in VEGA Conflict. In response to the Pharmakon, The Altairians have developed the Renascence Battlecruiser to undermine their phasing ability.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST
 EVENT DURATION

## Target Payouts

 100
 110

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* Completed Event Store

## Trivia

* Duplicity is the first event to feature the Pharmakon Governance A.I. as a Villain.
* Oddly enough, the event after Duplicity will not continue the Pharmakon, but will instead shift the focus back to the Altairians.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • **Synthesis** • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Wormhole Drive DS-1

## Stats

 Escort Flagship Min. Level
 Escort Limit
 Warmup
 Cooldown
 Min. Range
 Sector Jump
 Sector Warmup
 Sector Cooldown
 Hull XP

## General

The Wormhole Drive DS-1 is advanced ship operations technology that can be equipped on any ship with an operations slot, including but not limited to: Javelin Flagship, Prophet Flagship and Harvester. It is well-suited for exploration in Deep Space.

It grants the jump ship functionality to warp anywhere within 3 sectors.

## Strategy and Setup

### Advantages

The Wormhole Drive DS-1 can be equipped on any jump ship, in particular non-Prophet Flagships, which unprecedentedly allows them to also travel across sectors in a single jump. Compared to the Wormhole Drive Type-E and Wormhole Blitz Drive, it also requires a shorter build time of only 5 hours compared to 5 days.

Compared to the cross-sector jump drives for the Prophet Flagship, i.e. the Wormhole Drive Type-OXXD, the stats are better in almost every way (the exception being the lack of a jump bonus).

### Disadvantages

For non-Prophet Flagships, the Wormhole Drive DS-1 has a minimum escort level of 70, meaning that escorts of level 70 are unable to escort a fleet equipped with this jump drive. Morever, this jump drive has a longer charge time than both Wormhole Drive Type-E and Wormhole Blitz Drive when jumping in the same sector. It has a significantly lower escort limit than Wormhole Drive Type-E, and does not provide any jump bonus unlike the Wormhole Blitz Drive.

For Prophet Flagships, this wormhole drive lacks the jump bonus of Wormhole Drive Type-OXXD.

## Trivia

* The Wormhole Drive DS-1 is the first jump drive that is not locked to any hull.
* The "DS" in its name stands for Deep Space.