A.I.M.$/Similarity to COMPASS

**This page has contents such as translations from Marcos'55 Ranking Season on #COMPASS Wiki and ハイスペックニート (High Spec Neet) from Vocaloid Lyrics Wiki under CC-BY-SA 3.0**

## Introduction

There is a strong resemblance between many aspects - Controls, account management, gacha systems, etc - of *A.I.M.$* and *#COMPASS: COMbat Providence AnalysiS System*, the previous PvP game by NHN PlayArt.

This page is an addendum to the Trivia section of A.I.M.$ page, because this one topic took too much spaces in the section. This page is also planned to be an explanation of a reason why are some pages based on the #COMPASS Wiki counterparts when one has been made. Since community contents on the #COMPASS Wiki (and this A.I.M.$ Wiki) are licensed under the CC-BY-SA 3.0, we are allowed to create pages, such as guide of how to install the game, based on the similar one on the #COMPASS Wiki as long as we give proper credit, however it might confuse readers without the proper reason.

**Disclaimer: This article is NOT saying *A.I.M.$* is a ripoff or reskin of *#COMPASS*, or blaming NHN PlayArt either! Both games feature unique gameplay and unique characters, and most importantly both are fun to play.**

## Gameplay

* Both games are played in portrait orientation, and characters are controlled by sliding and holding in a control area which is shown as transparent circle.
	+ In *A.I.M.$*, All characters can run by double tapping and holding the control area, while in *#COMPASS*, Sprinters can run by holding the control area. Camera while running rotates in the exactly same way.

### Bullets and Cards

* Bullets work similar to cards in *#COMPASS*, as:
	+ Those grant special skills such as healing, increasing ATK status, immobilizing enemies, etc.
	+ Cards in *#COMPASS* decides base statuses, while Bullets boosts character's statuses. Both statuses can be increased by leveling up by spending non-premium currencies (Card Energy for cards, Gokuten Dollars for Bullets), and Limit Breaking by collecting copies of the same cards or Bullets. Even level up buttons in leveling screen are placed in the same place.

### Currency and Gachas

* Bullet Gacha gives the player 1 Gang Ticket that can be used to obtain new characters or costumes for each 50 uses. Bullet Gachas that cost Gang Credits also give them 1 UR Ticket that can be used for UR guaranteed gacha after collecting 20 of it, for each 11 uses. There are also free Bullet Gachas that can be used 11 times every 3 days and 1 time every 4 hours. This is almost the same implementation as Card Gachas in *#COMPASS*.
* In collaboration events, both games require Event Tickets to obtain the collaboration characters.

### Seasons and Ranks

* In *A.I.M.$* there are 5 grades of ranks: Bronze, Silver, Gold, Platinum and Black, which are the same name as Data Chips grades in *#COMPASS*.

## Characters (Gangs and Heroes)

### General

* Each characters, or Heroes in *#COMPASS* have 3 skills, named Hero Actions, Hero Skills and Abilities. Not only Gang Actions, Gang Skills and Abilities of Gangs in *A.I.M.$* were named similar, but those have similar features to the counterpart in *#COMPASS* too.
* Both heroes and gangs also have theme songs made by external artists.

### Alisia and Kitsunegasaki Amairo

* Both have their faces covered with masks. However, Amairo's mask covers her entire face while Alisia's mask only covers her eyes.
* Both are female fencers who wield odachis.
* Both Amairo's Hero Action and Alisia's Gang Action makes themselves teleport to the enemy's location.

### Alisia and Venus Pororotcho

* Both wield weapons which are longer than their heights.
* Both Pororotcho's Hero Action and Alisia's Gang Action makes themselves teleport to the back of the enemy.

### Majestic Rose and Fukagawa Matoi

* Both Matoi's Hero Action and M.Rose's Gang Action are cannon whose bullets fly in a parabolic path and deal high damage to enemies in wide area.
* Both Matoi's Hero Skill turret and M.Rose's Gang Skill helicopter shoot the enemy continuously.

### Ryuji & Mikan, Marcos'55 and Ririka

* Both Ririka and Mikan are fictional magical girls in anime, while Marcos and Ryuji are otakus who love those magical girls.
	+ Those magical girl anime shows are references to Pretty Cure.
* Both Marcos and Ryuji are very smart; Marcos has 340 IQ, can speak 12 languages and create anti-gravity device and zombie virus. Ryuji is capable of making drones that feature appearance of Mikan and other Fruity Pures members.

### Emma Maranzano and Pierre the 77th

* Both transforms into a ball and rolls instead of running. The ball also knocks back collided enemies.
* Emma has the highest MOVE in the game despite she's not a Sprinter, while Pierre has the highest health in the game despite he's not a Tank.

## Settings

### Accounts

* Character limit of players' nicknames in both games are 8 characters, and 2 or more accounts with the same nickname can exist. Both games have 7 days cooldown period of name changing, and this can be ignored by paying 100 yen-worth paid currency.
* Players can also choose profile icons from lineup the game offers. Icons can be earned by taking part of events.
* Both games' accounts can be bound to Apple ID or Google Account. The difference is, on iOS, *#COMPASS* uses Game Center while *A.I.M.$* uses Sign in with Apple.
* In both games, players are required to use GPS to transfer their accounts to move them to another device, to prevent account trading.

### Graphics

* Both games have 'Graphic Level' option, which decides the graphic quality of games on a scale of 1-5.

### Camera

* Both games have 'Camera following' option, where players can toggle the camera moves together with player character or not.

### Notifications

* Both games send a push notification to pull player back if they did not play the games for long time.

## References

1. ↑ Lyrics of High Spec Neet
2. ↑ Marcos'55 Ranking Season