Joshua Sentrium Burns

Notice: This page describes the character in the perspective of the Zarvok Federations. To view the original page, please click the link that will be provided below.

Joshua Sentrium Burns in the son of our Faction Leader: Adex Zarvok Burns, and is the potential next heir for the title of Faction Leader, making him the possible second Faction Leader, unless certain incidents occur. He is given access to Military-grade Equipment, under the personal order of the Faction Leader.

## Individual Identification

Full Name: Joshua Sentrium Burns

Age: 17

Gender: Male

Species: Sentrium Mobian (full-blood)

Height: 3 Foot and 7 Inches

Weight: 78 Pounds

Eye Color: Blue (Normal)

Date of Birth (Earth Calendar): November 8th, 3220.

Occupation: Potential Next Heir

## Medical Information

(OOC: This is the Federations' IC perspective of S.P.E.C.I.A.L)

Strength: 4/10

Perception: 6/10

Endurance: 4/10

Charisma: 4/10

Intelligence: 8/10

Agility: 3/10

Luck: 2/10

Total: 31/40

## Individual's Appearance

Joshua Sentrium Burns appears to be a Red Furred/Skinned Sentrium Mobian, that has the Blue eye color. He is seen to wear a Cyan T-Shirt, with a Green Unbuttoned Coat over said T-Shirt, with Orange Sweatshorts that has wide pockets; he also wears White Striped Cyan Gloves on both hands, along with Black Striped Red Boots; he is known to not wear anything else than those specific clothing. He's known to have a LVRA Jetpack equipped on him at all times, with holsters on the Jetpack, and his Hips. He has a C-T59 Plasma Rifle in the Jetpack Holster, and two M9-Z4 Anti/Dark Matter Swords in the Hip Holsters (1 for each holster). His restricted BFT-HUD is always seen on his forehead whenever he doesn't use it as well

## Individual's Personality

Joshua Sentrium Burns is known to have a Short Temper, which means he *can* be angered quickly, but also shows to be a Brave, Strategic Individual. When in combat, he is known to observe the Battlefield during, or before the Battle, to find any environmental advantages he may use to gain the upper hand. Whether he is able, or unable to find one, he will mainly be on the Defensive, in order to observe a hostile's Abilities and Moveset. If he sees that he has a chance in winning, he will suddenly go on the offensive, and do anything he can to take the target down, whether said target is knocked out, or, in extreme situations, killed. If he sees that he is unable to win against his opponent, he will immediately go on a Tactical Retreat, escaping the Battlefield whenever possible, while keeping his opponent at bay until extraction arrives. It's known that whenever an opponent shows the authority over him, he will ascend into a Rage Form, which may or may not give him the upper hand, as he loses some critical thinking while in this Rage Form, however some of his Tactical thinking will still remain. Whenever he is not out on Missions, or Training in any Jkirkian Facility, he is known to visit Civilian Installations, whether they are Jkirkian, Allied, or on some occasions, Neutral. Joshua has also shown that he cares about the involvement of Civilians in engagements, and prefers to keep them out of said engagements.. whether he does this to avoid violation of the JMRE or actually cares for the lives of innocents is unknown.. it is known however that he shows deep concern for the ones he cares about, such as the Faction Leader, and his younger sister.

## Known Relationships

### Relatives

Parents: Adex Zarvok Burns (Father), Savanna Verdia Burns (Mother [Deceased])

Siblings: Jayden Sarah Burns [Younger Sister]

### Acquaintances/Friendlies

Any and all Personnel in the Zarvok Federations, and their allies.

Nothing else is known at this time.

### Neutral

Any individuals/factions that have a Neutral Relationship with the Zarvok Federations.

Nothing else is known at this time.

### Hostiles

Any individuals/factions who is considered hostile, or is in active war, with The Zarvok Federations.

The Keter Var Empire

Nothing else is known at this time.

## Arsenal

#### C-T59 Plasma Rifle [Modified]

Joshua equips a modified variation of the popular C-T59 Plasma Rifle, which is a highly advanced Plasma Rifle in the Jkirk Federations Military. The plasma itself is a powerful Anti-Armor weapon (along with most plasma weapons), and although not shield-piercing, it is highly effective against shielded opponents. Joshua's C-T59 Plasma Rifle has been modified to consist a reflex scope, as well as firing more powerful plasma than the original. The rifle still retains it's maximum ammo capacity of three-hundred, fifty shots.

#### M9-Z4 Anti Matter/Dark Matter Swords

The M9-Z4 Anti Matter/Dark Matter Sword is an advanced melee weapon that consists of two blades, each blade being made out of Anti Matter and Dark Matter, taking some inspiration from the M7-Y1 Plasma Sword. The Anti-Matter blade is much more lethal than the Dark Matter, as it proves extreme effectiveness when given contact with Matter, with the Dark Matter blade being more of a incapacitation blade rather than a lethal one, although it could still inflict serious harm. The blade is very effective in close-quarters, and could even block against ranged attacks whenever possible.

### Gadgets

#### LVRA Jetpack [Modified]

Joshua equips a modified variation of the LVRA Jetpack, which is a wearable jetpack that allows it's user to go into Aerial Combat. While the normal variation of the jetpack allows it's user to hover, and fly at speeds up to 85 MPH, Joshua's modified LVRA allows him to go almost twice that speed, clocking up a maximum speed of 165 MPH, with a max acceleration speed of 135 MPH. The jetpack itself is powered by two solar-powered batteries, each battery able to last up to two hours without sunlight. The jetpack however can only handle a significant amount of damage (about five shots with a C-T59 will easily cause it to malfunction) until it becomes dysfunctional, or otherwise malfunctions.

#### Mecha Emerald

The Mecha Emerald is a mechanical chaos emerald that was built by our faction leader; Adex Zarvok Burns, by extracting a percentage of Chaos Energy from another Chaos Emerald. Adex had gave this creation to Joshua for personal reasons, giving him access to his Super Ascension manually, while also able to protect him from any attacks, thanks to a implemented 'Bubble Shield' that can block up to fourteen attacks maximum, with the shield durability increasing by ten when Joshua enters his super ascension. When said shield reaches it's limit, it disperses a sudden Mach 1 Shockwave, forcing anyone in it's close vicinity to be sent flying, or otherwise forcefully knocked out of balance. The shockwave can even be manually activated to unleash a Mach 2 Shockwave, at the expense of a larger shield recharge time.

#### Battlefield Tactical HUD [Modified]

Joshua equips a modified variation of the Battlefield Tactical HUD, which is a sunglass-like strategic device that allows it's user to see the entire battlefield from a bird's eye view, while also able to communicate with friendlies. While Joshua's BFT-HUD has it's clearance for commanding Jkirkian forces disabled for the time being, Joshua still has additional uses for it, as his BFT-HUD has been modified more personally, coming with an A.I slot and the configuration to manually deploy his Mark III D4-XL9 Assault Mech if it's available. The HUD itself even comes with a shield hit counter on the top right, detailing how many hits his Chaos Shield can take until it disperses it's shockwave.

### D4-XL9 Assault Mech Mark III

The D4-XL9 Assault Mech Mk III is a personal ground vehicle that is used by Joshua, of which he is able to deploy bring out with the authorization of our faction leader. The D4-XL9 Mk III is classified as a battle mech that comprises of two stages, both of which can be very dangerous against an opponent. Whenever the deployment of this mech is authorized, it will be deployed via a GA-84S Vehicle Drop Pod, depending if either the pod or mech is available or not.

#### First Stage

Upon initial deployment, the mech will be at stage one. The mech in this stage is lightly armored and shielded, sacrificing protection and durability for speed and maneuverability, it's arsenal consisting of two DG-65 Plasma Miniguns that serves as it's arms, while two EB5 Surface to Air Missile Launchers are mounted on it's shoulders, allowing for heavy Anti Air capability. While in this stage the mech is effective against Infantry and Aircraft, it lacks the weaponry needed to combat against Land Vehicles, making it vulnerable to such. When the mech in this stage is inflicted a certain amount of blows, it will commence a method that fakes it's destruction, only for the mech to be converted to it's second stage.

#### Second Stage

After taking enough damage, the mech will enter stage two. The mech in this stage still has it's light armor, but now comes with heavy shields, still allowing for easily mobility and now exceptional protection. Unlike the first stage, the mech comes outfitted with an eject system that allows Joshua to eject from the mech if necessary, as well as boosters that further enhance the mech's agility and speed, as well as allow it to take flight. The mech in this stage is armed with two arm cannons, the left one armed with a HT57 High Velocity Plasma Cannon and LRTC9 Napalm Mortar, with the right one armed with a G7-NH1 Railgun and RTC48 Anti Matter Cannon, allowing the Mech to take on both Infantry and Land Vehicles with ease. Stage II still comes with a single shoulder-mounted EB5 Surface to Air Missile Launcher, allowing for Anti-Air capability, however it sacrifices the second one to allow the mech to deploy reinforcement capsules that consists of a single D4-ZM0 Sentrium Drone. While it is a fearsome Mech to deal with, it is highly vulnerable against Armor/Shield Piercing weaponry, as well as Electromagnetic Pulses, and Anti-Vehicle Weaponry.

#### D4-ZM0 Sentrium Drone

The D4-ZM0 Sentrium Drone is a robotic infantry unit that appears physically similar to Joshua, albeit having a more robotic look to it. These units are lightly armored, but heavily shielded, as they come equipped with a left Plasma Cannon that fires a continuous ray of Plasma at it's opponents, which are mainly effective against Infantry, with a right dark-matter short-sword that makes up it's right arm. These drones also come with a short-ranged teleportation device that allow it to teleport small distances, along with boosters that allow it to take flight and increase their speed and mobility. While effective against Infantry, these drones are susceptible to hacking, and can be disabled via electromagnetic pulses, as well as being vulnerable to Armor and Shield piercing weaponry.

## Power Ascensions

### Rage Ascensions

#### Dark Sentrium (1st Rage Ascension)

Dark Sentrium is typically Joshua's Rage Ascension, which is only accessible if he reaches a certain state of Anger. Since Joshua's ***Level of Temper (LOT)*** is Lvl 3, typically a lot of things can make him angry if they are impacted within a negative situation, such as in the process of losing a fight, or if his equipment has been broken/disabled (These events won't instantly make him go into this ascension, however). Within this ascension, he will be given access to Dark Energy attacks, allowing him to use attacks made out of Dark Energy, and Teleportation, where he is able to Teleport short distances at a time (35 Feet Maximum). Joshua's appearance isn't really changed much, safe for the fact that his quills are spiked up slightly, and that his eye color is replaced with Black Sclera with Red Iris', which is only possible because of his Sentrium heritage. Other than that, his appearance is basically the same. His Stats themselves haven't changed much either, except his Strength has been decreased by 1, and his Perception is increased by 1. Joshua is also vulnerable to attacks, powers, and equipment that counters Dark Energy and Teleportation within this state.

#### Livid Sentrium (2nd Rage Ascension)

Livid Sentrium is the 2nd (and last) level of Joshua's Rage Ascension, of which is only accessible if he reaches to the point of being absolutely livid (Hench the name: **Livid** Sentrium). Only situations such as: Losing Loved ones (Friends, Family. Etc.), or situations similar in that matter will allow him to access this form, and in some cases, if not in his 1st level of his Rage Ascension, he can skip his 1st Level and go straight to the 2nd. In some cases a deceased loved one won't even be necessary for Joshua to access this ascension. Within this ascension, his already accessed abilities of Dark Energy and Teleportation will be enhanced, making them 30% more effective. He will also gain the ability of Telekinesis, which will allow him to move objects (and in some cases, people), with the absolute power of his Mind. He however can only lift up only three objects at a time, with being able to be moving entire Structures/Airships makes up for it. His appearance from his 1st Level has rarely changed as well, with the Red Dots being replaced with Green, with everything else being the same in his 1st level. His stats have slightly changed as well, with his Strength decreased 3 more (Forcing his Strength to be Lvl 0, making Ranged Attacks his only reliable method of Engagement), and his Perception increased by 1 more. Joshua is still vulnerable to attacks, powers, and equipment that counters Dark Energy and Teleportation, and now Telekinesis, within this state. He is also heavily vulnerable against opponents that prefer a Close Quarters Combat style. This ascension is considered to be the most powerful state Joshua can ever achieve by far.

### Super Ascensions

#### "Mecha Emerald" Ascension (Only Super Ascension)

Joshua's Mecha Emerald Form is his only level of Super Form, that is only accessible if he acquires and activates The Mecha Emerald, or a similar source of power. Within this state, Joshua would have been given access to the Flight, of which he can fly up to 95 MPH, along with Light Energy Attacks, allowing him to use attacks made out of Light Energy. If using his Mecha Emerald, he would be given access to one of his Signature Attacks: The Chaos Armageddon (which will be described below). Joshua's appearance has noticeably changed within this state, having his Red fur/skin turn Yellow, with his Eye Color changing from Blue to Maroon, with his quills are spiked up. Nothing else however has changed within this state. His stats have slightly changed as well, having his Endurance and Agility increased by one, with Perception and Strength decreased by one. Joshua is however vulnerable to powers, attacks, and equipment that counters Flight and Light/Chaos Energy within this state.

## Advantages/Disadvantages

### Advantages

#### Advanced/Dangerous Equipment

Joshua has an advanced arsenal of Weaponry and Gadgets (such as Plasma Rifles, Armored Mechs, Etc.), making him a very dangerous opponent even to our forces.

#### Advanced Firearms Expert

Being trained for 3 years, in 2011 - 2014, in Ranged Combat, specifically being trained with firearms, Joshua is skilled in handling a Firearm, especially weapons originating from the Zarvok Federations. Not that long ago, he continued his training in Firearms, in order to be more effective with his equipment.

#### Amateur Swordsman

While being trained with Firearms, Joshua has also been trained in Close Quarters Combat.. specifically Swordsmanship. However, he had only trained for 5 months in his training, and nowadays he continues to train himself, to get himself better with his Swords. He's known to Dual-Wield with his M7-Z1 Swords as well.

#### Chaos Shield

Joshua's unique Chaos Shield, which is supplied thanks to his Mecha Emerald, is a very powerful shield, able to block any kind of attack, or otherwise anything dangerous. The shield can even go as far as to blocking EMPs, however it's known that it will disable the shield's replenishing capabilities.. it is a temporary effect on the plus side. The shield cannot block Shield-Piercing weapons, however.

### Weaknesses/Difficulties

#### Heavily Vulnerable to Electromagnetic Pulses (EMP)

Because every single piece of equipment is mostly Electronic, a single strike of an Electromagnetic Pulse (when his Shield is collapsed), will make him majorly vulnerable in combat.

#### Weak to Armor/Shield-Piercing Weapons

Weapons with any kind of AP and/or SP rounds/capabilities, they will easily put pressure on Joshua in combat, and will even render his Shield useless, which is why it is very devastating to him in Combat.

#### Easily Angered (Short Temper)

Having a Short Temper has it's flaws, and it's no different for Joshua. Whenever he is angered, while he is able to ascend into a Rage Ascension quickly, his Strategic Thinking will become a rarity, and his ability to reason will be nonexistent in some situations, making him more hostile towards others, and will get more lethal in his attacks.

#### Requires Additional Training (Young Age)

Being at a young age, although he is very effective with his equipment, he requires more training to use his equipment to their full potential, so he may be at the very best of his abilities. At the least, he requires years in Close Quarters Combat training, along with an additional year in Ranged Combat training.

#### Super Ascension requires Mecha Emerald

Joshua's super ascension is only accessed by the Mecha Emerald or an object of similar power. Take those away, and his ability to use his ascension is rendered gone until he manages to get the power source back.

(http://joshua-the-hedgehog-database.wikia.com/wiki/Joshua\_Sentrium\_Burns)