Hollow Knight: Peril Of Void

**Hollow Knight: Peril Of Void** is a DLC for Hollow Knight. It was created in collab with Darkness Productions.

## Synopsis

(Note: Taken from the description.)

*Journey into the Deepest Depths of Hallownest! This content pack will present you the quest of heading to the Void Realm, where all is in danger. You must destroy and seal away this realm before it begins to leak out into the kingdom!*

*Includes:*

* *A new side-quest!*
* *New enemies, including the Spectre Of Dark!*
* *Brand new NPCs and characters, like the Harbinger of Void and the Lost Adventurer!*
* *Secrets, easter eggs, and puzzles!*
* *Two extra areas: The Beyond and The Voidlands!*
* *2 Bosses and 2 Mini-Bosses!*
* *And much, much more!*

## Gameplay/Walkthrough

To begin the quest, travel over to The Abyss. In the Lifeblood Chamber, break the cracked floor using Desolate Dive to travel into a secret room. In here, you'll find Lost Adventurer. He explains that he went "too far" and stumbled off the path. The dark room to the right gives him a creepy feeling, but he wants to know what's inside. (Dream-Nailing him will give you the thought: "I need to stop being a wimp.")

Walk into the room and you will be presented with a door with a sign on it. The sign reads, "For only the fearless, hardiest adventurers: This is a realm of nightmares and sadness. Only the most powerful can open this gateway into this alternate world." To open the gate, hit it with the awoken dream nail. It will glow purple and explode, revealing a black darkness that wafts into the room. When you feel ready, head inside.

Upon entering, Lost Adventurer explains his fright. He stands still and says, "I'd rather not proceed with you at this moment. I reckon it's dangerous out there." Walk forward, and you'll see what seems to be Dirtmouth, but covered in void. Cornifer, Sly, and Zote's houses are all locked, and Elderbug runs away upon seeing you. Sit down at the bench to save, then head into the well.

Inside is a large platforming section. As you proceed, be sure to destroy the Spectre(s) Of Dark and Void Soldiers. Upon reaching the end, you'll end up at the Sub-Area, The Camp Of Exiled. You are immediately greeted by Margith, who quickly explains that the purpose of the camp is to house those exiled from Hallownest's safety. However, every now and again, one of them is fed to the monsters outside to keep them at bay. He asks if you can go get enough food to supply them for long enough.

Walk into one of the buildings and you'll find the Harbinger Of Void, annoyed by Lost Adventurer's presence. He says that he has a large stache of food in his downstairs area, but he'll never give it to anyone. Walk behind his house and Desolate Dive into his basement. Fight off the Harbinger's Dogs, then grab the food and give it to Margith. As a punishment, Harbinger is fed to the creatures outside, and the residents reward you with the Wings Of A Spectre, a charm that buffs your jumps and Nail Jumps.

After saving the camp, continue in the direction you were headed. After some more platforming, Cornifier will appear, but he looks different. He even explains “I don’t recall seeing you.” Nevertheless, you can purchase a map of The Beyond for 210 Geo. Continue straight, and when you see a statue of a creature, Dream-Nail it for the Call Of Void charm, which will grant you invincibility for 1 second after striking an enemy with the nail. (Does not count if the strike is deflected/blocked.)

Next, you’ll need to do some platforming where the Shade Cloak needs to be heavily utilized. Enter the small cabin at the end to find The Void Moth, devouring the corpse of a bug. If you get too close, it will attack and begin another mini-boss. It will attack by going invisible for a short time, swooping to the ground for one mask of damage, rapidly spinning around for 2 masks per hit, and claw swiping for up to 2 masks. After killing it, collect the Geo it drops and take the Mask Shard. (Easter Egg: With careful platforming to the roof of the cabin, you can enter the attic and find a Charm Slot. You can also Dream-Nail the group of moths up there to initiate a battle against The Void Bat, an Ascended version of the moth.)

Entering the next room, you may catch a quick glimpse of Elderbug scurrying away. Lost Adventurer will then burst up from the ground. He exclaims, “I saw… A spider… I ain’t goin’ no further. It’s cloak was stained red. I’m… I'ma scared.”

Enter the next room to see Hornet, who seems surprised upon seeing you. She immediately questions you on why you’re here, before Lost Adventurer runs in screaming, “M-m-m-... MONSTER!” Hornet is then grabbed by an unseen being’s hand as an ethereal roar echoes through the room.

Run into the next room, where you’ll find the entrance to The Voidlands. This area is the most dangerous of the quest. Before continuing, break the wall above you to find Cornifier again, and purchase a map of the area for 235 Geo.

After some platforming and battling, you’ll discover the Ruined Camp. There’s only one NPC in sight, Caram. He explains his worries for the future, and wants to join the Camp Of The Exiled, but can’t until he’s sure the path is clear. He says that 5 “Karma Spectres” wander the area, feeding on his kind. He marks the locations of them all on your map. (Note: The locations are randomized on each playthrough, so there is no true way to find them other than following the directions.) Your objectives are all marked as symbols of Hooded Figures.

After destroying every Spectre, return to Caram. He thanks you for your patience and opens the pathway. You can now continue.

A few rooms will go bye with multiple glimpses of Elderbug still retreating. When you finally catch up, Elderbug trips and his mask cracks, revealing a creature made entirely of void. Sly, Zote, Quirrel, Isma, Tiso, Bretta, and Sly all emerge, as their masks all crack and reveal the void within.

This boss exploits a different attack for each. Elderbug will jump around, creating shockwaves. Sly will spin around rapidly. Zote will charge around until he trips, which will cause spikes to collapse from the ceiling. Quirrel will teleport around at a massive speed, occasionally slashing you. Bretta will use her claws to try and slice you. Isma will splash containers of void on you, which will stick to the ground for 3 seconds. Finally, Tiso will attack with your own powers and spells. Each enemy has 30 HP, and when one is destroyed, the other’s attacks will get faster.

When every enemy is finally defeated, the remnants of their void collide together to form a small void creature half the knight’s size. A rock will then collapse from the ceiling and kill it. Lost Adventurer crashes down from the ceiling, boasting that he crushed them. Before exiting, collect the Geo in the nearby chest and consume the Container of Void (which will let you latch onto edges of cliffs and pull yourself up.)

The next area is a platforming section that is the hardest of the entire DLC. You’ll have to put every spell to play in order to complete it. At the end, you’ll fight a wave of every non-boss enemy you’ve encountered in this quest.

At the end, Lost Adventurer will sit down on a bench, saying “I sense somethin’. And it ain’t good. I... I wanna turn back." From here, continue straight into the final room of the quest, The Throne of Void. In here, you'll battle the final boss, the God Of Void.

This boss is mostly puzzle-based. Start your attack by platforming upwards as the Void Tendrils slowly eat away the room. At the top, flip the switch to crash a chandelier onto the God. Fall back down to the ground and attack him (he can still attack from here, but he'll be weaker than before.)

After a couple hits, the God will roar and jump into the ceiling. Bits of liquid Void will fall from the ceiling, and the player has to quickly dodge the drops and avoid getting trapped. When the drops begin to slow, use the Mantis Claw to climb upwards and flip another switch, which destroys the entire ceiling. Light from Hallownest fills the room, and the God shrieks and quickly covers it (this is a good time to get some hits in.)

The Final Phase is the hardest of the 3. It will use various attacks (see the God of Void page for info) and summon past enemies. Quickly, Lost Adventurer runs in and jumps up to the cracked ceiling, desperately trying to get light back into the room. Continue to survive (and hit the God with the nail. After enough times, he'll be stunned, which gives you a healing window.) After 30 seconds, light re-fills the room and catches the God off-guard. After one more ethereal roar, it explodes into black liquid, which quickly dissolves in the light.

Hornet runs in and looks at the Knight for a few seconds, then continues to run off. Lost Adventurer falls to the ground with a loud thud. He then will run out of the room.

You can then use a hole in the next room to quickly travel back to the entryway, where Lost Adventurer is sleeping. Dream-Nail him for some dialogue:

"Well, I did it. Whoever that brave soul is, I thank thee. All I ever wanted was to be remembered for something, and this is definitely a way. It was fun, but I think I'ma be done with adventures. I want to rest now." This line will end the quest.