Updates

A compilation of important Bewitchment updates.

**Please note,** if you download an old version of the Mod via links, you *must* install the appropriate Minecraft and Forge versions. A conflict due to using the wrong Forge or Fabric version with the mod will result in serious crashes. **Additionally**, some links to past mod versions may be outdated and no longer work.

## *α1 - Indev 0.19.3 - Initial release*

 changelog

Changelog for Indev 0.19.3, released February 18th, 2019

As Sunconure11 posted it on curseforge
Initial release.

--- PLANTS ---

* White Sage
	+ Used as an aid in exorcisms
* Wormwood
	+ An incredibly weedy herb
* Silphium
	+ A strange and unusual fennel
* Mandrake Root
	+ Used to amplify magical effects
* Garlic
	+ A common spice that keeps the undead at bay
* Tulsi
	+ A small herb considered sacred by some
* Kenaf
	+ A tall plant with useful fibers
* Mint
	+ An herb with a cooling effect
* Hellebore
	+ A beautiful and poisonous flower linked to demons
* Chrysanthemum
	+ A rather popular flower, it is often linked to nobility
* Sagebrush
	+ An herb associated with purification
* Infested Wheat
	+ An ill-looking crop
* Belladonna
	+ A highly toxic crop, this is a prime component of flying ointment
* Aconitum
	+ A poisonous flower used to hunt Lycanthropes
* Asphodel
	+ Related to death and the afterlife, but not poisonous
* Lavender
	+ Associated with purity and grace
* Thistle
	+ A thorny but beautiful flower
* Ginger
	+ An incredibly spicy root
* Kelp
	+ A tall algae, with connections to the sea
* Torchwood
* Ember Grass
* Elder Wood
* Juniper Wood
* Cypress Wood
* Yew Wood
* Moonbell Flower
* Spanish Moss

--- ITEMS ---

* Gemstones
	+ Garnet, Nuummite, Tiger's Eye, Tourmaline, Bloodstone, Jasper, Malachite, Amethyst, Alexandrite
	+ Powdered versions of all of those!
* Unfired Jar
* Empty Clay Jar
* Fumes
	+ Oak Spirit, Birch Lotion, Acacia Resin, Spruce Heart, Cloudy Oil, Cleansing Balm, Philter of Dishonesty, Everchanging Dew, Undying Salve, Demonic Elixer, Otherworldly Tears, Fiery Ungent, Heaven Extract, Stone Ichor, Swirl of the Depths, Ebb of Death, Essence of Vitality, Droplet of Wisdom, Liquid Witchcraft
* Cold Iron Ingot, Powder, Nugget, and Dustpile
* Silver Ingot, Powder, and Nugget
* Salt
* Spells
	+ Spell of Far Reach, Spell of Punch, Spell of the Puddle, Spell of Telekinesis, Spell of the Tangled Feet, Spell of Lesser Blink, Spell of Blink, Spell of Destabilization, Spell of Disarming, Spell of the Gift, Spell of Restoration, Spell of the Tempest, Spell of Madness
* Untranslated Knowledge Fragment
* Honey, Wax, Honeycomb and Empty Honeycomb
* Mortar & Pestle + stone variant
* Empty Brew Phial, Splash Brew Phial, Lingering Brew Phial & Glass Jar
* Athame
* Boline
* Taglock Kit & Bone Needle
* Wood Ash
* Various Athame drops
	+ Wool of Bat, Tongue of Dog, Ectoplasm, Spectral Dust, Demonic Heart, Silver Scales, Eye of Old, Envenomed Fang, Dimensional Sand, Chromatic Quill, Carnivorous Tooth, Eye of Ancient, Hoof, Equine's Tail, Owlet's Wing, Raven's Feather, Adder's Fork, Filet of Fenny Snake, Toe of Frog, Blindworm's Sting, Lizard's Leg, Eye of Newt
	+ Catechu Brown, Oak Apple Gall, Iron Gall Ink
* Golden Thread, Regal Silk, Witches Stitching, Diabolic Vein, Pure Filament, Soul String, Bloody Rags
* Snake Venom, Liquid Wroth, Magic Salve
* Graveyard Dust
* Pentacle
* Rough Quartz & Lapis Powders
* Hellhound Horn
* Heart
* Grilled Watermelon, Juniper Berries, Yew Aril, Bowl of Stew
* Chalk (Ritual, Focal, Phasing, Fiery)
* Token of Remedies, Nazar, Horseshoe, Triskelion Amulet, Hellish Bauble, Wrathful Eye, Aquamarine Crown, Ring of the Adamantine Star, Emerald Pendant, Scarlet Orb, Everwatching Eye, Girdle of the Dryad, Mantle, Witches Pouch, Miner's Ring
* Waystone
* Tarots Deck
* Brooms (normal, Elder, Juniper, Yew, Cypress
* Silver and Cold Iron Tools & Armor
* Armor (Witches Garb, Vampire armor)
* Codex Infernalis and Book of Shadows
* Oil bucket & Honey bucket

--- BREWS ---

Normal, splash, lingering & tipped:

* Absorption
* Fire Resistance
* Hunger
* Instant Damage
* Instant Health
* Invisibility
* Jump Boost
* Night Vision
* Poison
* Regeneration
* Speed
* Slowness
* Water Breathing
* Strength
* Weakness
* Wither
* Blindness
* Nausea
* Haste
* Glowing
* Bad Luck
* Luck
* Resistance
* Levitation
* Wolfsbane
* Deflection
* Absence
* Planting
* Arachnophobia
* Corruption
* Cursed Leaps
* Demonsbane
* Bulletproof
* Disrobing
* Ender Inhibition
* Extinguish
* Fertilize
* Fire World
* Grace
* Mending
* Flower Spring
* Harvest Festival
* Holy Water
* Ice World
* Outcast's Shame
* Infestation
* Ozymandias' Brew
* Purification
* Path of the Deep
* Prune Leaves
* Rotting
* Seteh's Wastes
* Salting
* Shell Armor
* effect.amplifier [sic]
* Snow Trail
* Spider Nightmare
* Volatility
* Pulverization
* Love
* Revealing
* Adder's Kiss
* Death's Ebb
* Power Boon
* Power Drain
* Power Dampening
* Power Boost
* Mowing
* Freezing
* Sinking

--- BLOCKS ---

* Large & Small Candles, Lanterns, Revealing Lanterns
* Perpetual Ice block, stair, fence, slab
* Embittered Bricks block, stair, fence
* Scorned Bricks block, stair, fence, incl. Chisel variants
* All trees have stairs & planks
* All gemstones have ore & blocks
* Silver block & ore, incl. Chisel variants
* Salt ore
* Nethersteel block, Cold Iron block, incl. Chisel variants
* Coquina, incl. Chisel variants
* Witches' Cauldron, Witches' Oven, Distillery, Apiary, Brazier, Witches Altar, Loom, Crystal Ball, Goblet & Full Goblet, Gem Bowl, Magic Mirror, Divination Table,
* Beehive
* Purifying Earth, Infested Farmland, Graveyard Dirt

--- MOBS ---

* Owl, Snake, Raven, Toad
* Blindworm, Newt, Lizard, Uran
* Hellhound, Alpha Hellhound, Demon, Demoness, Imp, Black Dog

The true changelog simply reads "Initial release." More information was added to this on the wiki for clarity's sake.
This is the first public release of Bewitchment.

## *β1 - The Rewrite - bewitchment-1.12.2-0.0.20*

 changelog

Changelog for the Rewrite update (1.12.2), released July 25th, 2019

As Sunconure11 posted it on curseforge
--- REMOVED ---

* Removed Blindworms
* Removed Alpha Hellhounds (Will return)
* Removed the following gems and ores: Nuummite, Tiger’s Eye, Tourmaline, Bloodstone, Jasper, Malachite, Alexandrite
* Removed the following crops and plants: Asphodel, Chrysanthemum, Ginger, Infested Wheat, Kenaf, Lavender, Mint, Sagebrush, Silphium, Thistle, Tulsi, Witchweed, Moonbells, Kelp, Spanish Moss (Spanish Moss will return in a later update)
* Removed the following fumes: Philter of Dishonesty, Heaven Extract, Otherworldly Tears, Swirl of the Depths. Several will return in the next major update
* Removed these other items: Carnivorous Tooth, Chromatic Quill, All Dusts Piles and Small Dust Piles, Envenomed Fang, Equine Tail, Eye of Ancient, Filet of Fenny Snake, Glass Jar, Grilled Watermelon, Mortar and Pestle (both types), Regal Silk, Sanguine Cloth (will return later), Silver Scales, Soul String (will return later), Adamantine Star Bauble, Aquamarine Crown Bauble, Emerald Pendant Bauble, Ruby Orb Bauble, Watching Eye Bauble, Wraithful Eye Bauble (will probably return later), Triskelion Amulet (will probably return later)
* Removed the bee stuff and all related blocks/items
* Removed Large Candles. Small candles still exist, now simply called “Candles”
* Removed the Brazier and Magic Mirror, both will return later
* Removed the Gem Bowl, gems can instead be placed directly on the altar
* Removed Player ME, as it caused problems
* Removed unused elements such as the skeleton of transformations (yes, they WILL return later), Infusions (will ALSO return later), Spells (will ALSO ALSO return later), and several models and textures that won’t be added until later updates
* Removed Witchfire, Sightfire, and Dimensional Fire. Frostfire still exists and is created in a new way.
* Removed the Witch’s Pouch (will return) and the Mantle (unknown if will return)
* Removed the dependency LLibrary, however Baubles and Patchouli are still needed

--- ADDED ---

* Added Tallow, replacement for Wax, created from boiling 2 Rotten Fleshes in a Witch’s Cauldron
* Added Opal, a new gem along with the preexisting Amethyst and Garnet. Opals represent supportive magic, amethysts offensive, and garnets defensive
* Added several new variants for Altars: Coquina, Embittered Bricks (ice), Scorned Bricks, Netherbrick, and Obsidian, on top of the original Stone. They all act the same just have different aesthetics
* Added Elderberries, which your father smelled of, Juniper Berries, and Yew Arils. All three drop from the leaves of their respective tree similar to apples.
* Added Doors, Stairs, Slabs, Fences, Fence Gates, Buttons, and Pressure Plates for all our wood types.
* Added Bottled Frostfire. It is created in the Distillery from a Glass Bottle, Cleansing Balm, Perpetual Ice, and a Fire Charge. R-click on the ground with it to release it. Does not spread
* Added Salt Blocks. Perfect for all you salty nerds
* Added three new Rites: Rite of Lesser Hellmouth (summons Pigmen and Magma Cubes), Hellmouth (summons Blazes, Serpents, and the above), Greater Hellmouth (Ghast, Hellhound, Wither Skeleton, and the above). Essentially a way to condense several smaller and rarely used rituals into a few more practical ones
* Added sounds for Toads (looking for more sound artists though)
* Added the Blessed Stone, a creative mode-only item to instantly max Altar Power, similar to Witchery’s Infinity Egg
* Added the Grimoire Magia, a replacement for Player ME as well as later a place to store Spells
* Added natural generation for all four trees. Cypress in forest and cold (i.e. Taiga), elder in forest and not cold (i.e. normal Forest), juniper in savannas, and yew in forest and dense (i.e. Roofed Forest)
* Added idols of Master Leonard in stone, netherbrick, gold, scorned brick, clay, and nethersteel. These small block are designed to go on altars and act as Pentacles, and also represent a little coming surprise...

--- UPDATED ---

* Updated the models for the Crystal Ball, Distillery, Spinning Wheel (replaces the Loom, but is used the same), and Witch’s Oven, both to fixed dated models and to better unify the mod’s look and feel
* Updated textures for all Pentagram and Pentacle blocks, all Embittered Bricks, the Hoof item, the Girdle of the Dryads, the Salt item, and the Demonic Dew Fume
* Updated all Glass Jar-based textures to instead be Glass Bottle-based, to reflect the removal of the Glass Jar and change of old Glass \* Jar recipes to use Glass Bottles
* The texture for completed altar carpets is now 100% fancier and witchier
* The model of the Witch Armour has been updated. It no longer occupies parts of the Player’s texture area, as well as some tweaks to the model itself, both for a later reason, and for some fixes to issues with the original one.
* Black Dog eyes now glow, and still glow after the creature turns invisible, so the player now has a chance against cloaked ones

--- TWEAKED ---

* The Boline can now be used to get normal feathers from owls, raven’s feathers from ravens, and string from fluffy sheep by right-clicking on them with it. Has a cooldown however
* Lowered the spawn rate of Coquina boulders on beaches
* Changed the name of the Uranid to “Serpent”
* Overhauled how Brewing is done. Its too large to list here, check the Book of Shadows and JEI
* Tweaked most of the rituals in regard to reagents and ME cost
* Updated several recipes, from normal to brewing to distillery
* Altar Power is now counted differently due to the max power being tweaked. Modifier diversity is more important than ever
* Taglocks now actually update their texture when a taglock is taken
* The Waystone now has a new use-- any non-global (i.e. weather) rites can now be redirected to the bound area
* Ritual reagents can now be held by the Foci Chalk in a ritual circle without despawning, r-click on the foci with the item to make it hold them
* Sacrifice-based rituals such as the demon summoning one now activate once the respective entity is killed by the player, rather than being killed by the ritual when it starts
* The mod overall is now nearly totally API-based, which should make creating addons and adding new official content easier than ever
* The mod should also run much better in general
* Rewrote most of both the Book of Shadows and Codex Infernalis, both to clarify and to reflect all the new changes

A large amount of indev content was removed in this update. This is also the first true release of Bewitchment, as previous versions are listed as Indev rather than Release.

## *β2 - The Diabolic Update*

 changelog

Changelog for the Diabolic update (1.12.2), released November 30th 2019

As Sunconure11 posted it on curseforge
THE DIABOLIC UPDATE

--- NEW MOBS & INTERACTIONS ---

* Alchemist & Hedgewitch villagers
* Curses
* Demonic Contracts
* Druden
* Ghosts
* Leonard
* Status Effects:
	+ Fear
	+ Hellfire
	+ Mortal Coil
* Wickermen & Stone Circles (Structures)

--- NEW ITEMS/BLOCKS ---

* Upgraded Witch's Robes
	+ Alchemist
	+ Besmirched
	+ Green Witch
* Bottle of Blood
* Bottled Hellfire
* Box of Sealed Evil
* Braziers
* Demon Statues
* Dragon's Blood resin
* Dragon's Blood trees (and related blocks)
* Frostflowers & Blue Inkcaps
* Golden Thread
* Incense
	+ Witchery's Dreamweaving replacement
* Poppets (and shelves)
* Sanguine Cloth
* Sigils (and the Sigil Table)
	+ Witchery's Fetishes replacement
* Spanish Moss
* Stew of the Grotesque

--- REMOVED CONTENT ---

* Leonard Idol
	+ Replaced by Demon Statues
* Liquid Wroth
* Newts (and Eye of Newt)
* Yew Trees (and related items/blocks)
	+ Essence of Vitality tweaked (see below)

--- OTHER CHANGES ---

* Serpent name changed to Feuerwurms.
	+ Now only spawn as part of curses/summons.
* Pentacle texture changed to match Athame/Boline
* Black Dogs no longer despawn in rain (until it is lifted)
* Unique potion effects now have icons
* Juniper Saplings now provide Essence of Vitality fumes
* Mandrake Root now provides Liquid Witchcraft fumes
* Improved compatibility with:
	+ what Cold Iron hurts in other mods' mobs
	+ Dynamic Trees now fully works
	+ Cauldrons & potion effects with many other mods!
* Non-Dragon's Blood saplings can be found in loot chests again
* All alchemical plants only spread in the dark
* Some ritual names changed
* Added more demon names/titles

An update largely focusing on the dark side of magic, with many new mobs and improved item mechanics.

Notably improved compatibility with other mods using potion effects.

## *??? - Whatever the current version is called*

 changelog

Changelog for the Indev 3 update

As Sunconure11 posted it on curseforge

```
Oh, no. Would you look at that- the user writing this hasn't found the changelogs needed yet :(

```

Everything on the wiki is wrong again :) Working on it!