Settler

Horizon greatly overhauls and expands settler options. Settlers can be assigned to missions and gain skill, outfits change based on job assignment or player choice. Settlers can be set to "essential" which makes them immortal.

## Settler Assignment

Horizon allows to let settlers take up their work themselves. As soon as a job (building object) is available and not manned, it is automatically manned by a settler. This setting is called "Auto-Assignment" and can be set to On/Off under "Settlement Options Menu" in the Field Kit. By default its set to "On".

Once a settler starts work the HUD will show a "Job Assignment Message". The pop-up box appears with a delay, when multiple settlers take up their work.

## Essential Settler

This new system adds an immersive way to make settlers essential, not killable, neither by the player nor non-player characters (NPC). This option is Off by default. It can be turned On in the "Local Settlement Statistics" menu, either by using the Command Table or Recruitment Station menu.

The option can only be toggled per settlement, locally, it doesn't count globally. At least 1 Doctor (Vendor Stall: Medical Center or Medical Station) in that settlement is required. If the doctor is withdrawn, the option expires and the settlers become killable again.[*citation needed*]

## Settler Outfitter

Settler outfitter is an automatic equipment system for settlers. It allows to assign weapons or outfits on them based on list of items. The outfitter is activated when `crouching` and activating a settler. Settler weapons require some crafting materials. Any existing weapons/ammo on them can be regained when equipping a new weapon.

Powerful weapons gain +75% damage, and require Settlers to have a certain amount of Smithing skill, as well as higher ballistics/energy skill.

Clothing/Armor has many different sets to choose from, and most likely more will be added in the future. Clothing sets simply require a few cloth/leather/steel for each. The old clothes are optionally and automatically transferred to the inventory.

### Armor And Clothing

Armor and Clothing sets come in a variety of styles. Equipment categories:

* Clothing,
* Leather,
* Metal.

Each category of armor usually requires different materials. All armor in same category provides the same protection. The destination of where the old clothing is put, can be selected in the settler outfitter options menu. This automated process is done on purpose, because the game will destroy existing clothing.

### Auto-Equip

Outfits can be applied automatically to settlers when they are assigned to jobs or defense. The first time a job tries to be assigned, it will popup a help message to give the option to change the defaults. The options can be changed in the "Settler Outfitter Options" (Architect Options). Various default outfit styles can be chosen for Militia and Guard Posts: Mercenary, Minuteman, Army, Off.

Buildings like Mission Jobs, Vendor Stall, production yards, farming activities, Supply Depots, Town Sheriff will give unique outfits.

### Settler Outfitter Options

Settler outfitter options can be changed in the Field Kit > Architect > "Settler Outfitter Options". The following options can be changed:

## See Also

* Development/Settler
* Architect
* Leadership