recursal/Fanatic-Fandom huggingface dataset:
Elian Deidrich

## Overview

An aging mage from the Empire of Elterlein. After years of both military service and domestic life, he has left his home country to relax in his twilight years. Though saying he's old might be a bit extreme. He makes efforts to enjoy himself and performs magic tricks for the enjoyment of others.

Those who know him very well know that his good spirit isn't just skin deep. He wants to see an end to wanton death and destruction. Currently, he either spends time working on forging his new family, or spending time with his favorite student doing research.

### Appearance

With a tight, military hair-cut and slightly muscled figure, the aging mage is an example of what is left after a successful military campaign for the average mage in Elterlein. He is far from perfect though, and his service left him with crippling scars and marks that not only affect his appearance, but also more of the strenuous activities he does. He is not incapable of the actions, but they do cause him a level of pain.

## Background

Born to a single mother left a widow by a botched skirmish, Elian was raised as an only child for his entire life. He learned magic from his mother, studying her personal grimoire and practicing each day to hone his skills. Despite such effort, it took him nearly 16 years to master even the most basic skill. Once his first success came, however, more soon followed.

Elian traveled to a University and completed his magical training, only to follow in his mother's footsteps as a Knight-Magister using special techniques to apply his unique skillset on the battlefield. He made friends (as well as many enemies just across the border) and retired after a near-fatal accident that resulted in his permanent muscle damage.

Following spending a few years back home with his mother and her new husband, he decided she was in good hands and set off to start a family of his own. Elian left home, searching out a quiet place to live out his remaining years on the planet, doing calm things that might bring a smile to the faces of those who remained.

## Known Associates

Family

Avaa Diedrich (Wife)

Raina Colens (Daughter)

### Friends

Zephyr Impiraco

Stanford

#### Acquaintances

Lucille Cross

Balian Mieli

Red Gaudner

Surian Bronislav

Khatun

Gron

Silas Capewell

Mer'Ek

Emile Cross

Annabelle Lucian

(Various Others)

## Personality

The old mage enjoys having a level of happiness on the surface, offering smiles and magic tricks often involving his Astral Magic. Beyond that, he favors himself a good listener, trying to take interest in the problems in other's personal lives.

### Likes

* Smiles
* Magic Tricks
* Tea

### Dislikes

* Death
* People who kill people
* Danger

### Quirks

* He has trouble sitting, standing, or doing generally anything that harms his back
* He has a weakened stamina and struggles to do extended physical activity
* He would make a really shitty Bill Nye, if given the chance

## Other

### Theme Music

Serious Edgelord version

Un-serious Funny memshitpost version
Caer Hylennia

## History

What is today called the Caer Hylennia used to be called the Burgus Tyberian. A fort constructed south of Rhold and closer to the Rus, the fortress was a means of resupplying convoys and military personnel enforcing order (and later attempting to reclaim) Peramul. The fort lost its vitality toward the 800s in the third era due to the sloth of the military and strategical lack of importance.

On 3E 883, the Villus family, a moderately wealthy family in charge of a theater in Rhold, purchased the fort and renovated it to serve as an estate. After another century, the fortress changed hands once again to the Hylennia, who have held it since.

Due to the ready supply of water from the Rus, the family saw fit to turn the estate into a bathhouse for the wealthy. The bathhouse has built a reputation for attracting high-note figures, though the bathhouse has not gone without its tragedies.

In one famous incident after the Battle of the Roses, soldiers from Peramul seized the bathhouse in a brief incursion, freed the slaves being kept their, and either killed or enslaved the Ulyssians within before retreating back into territory. In 1176, the Praetor of Sies was found floating face-first into the water. Eventually, one man was tried and executed for the murder, but many Siecians identify the convicted man as a scapegoat. Many hold the emperor himself accountable for the murder, and the incident reflects the high tensions.

## Description

Primarily a bathhouse, the Hylennia also offers foreign entertainment in the way of slaves and extravagant foods. A more modern addition features a surplus of guards and military units stationed at the bathhouse, contributing further to its reputation of safety.

## Importance

A number of Gallonese political officials and military leaders choose the Caer Hylennia as a neutral and relaxing place of meeting.
Harris Estarossa

## Overview

Harris is an ex mercenary from the frosty north lands. He was a known and renowned fighter in huge wars and conflicts, emerging victorious in most of them. After seeing the true face of war, decided to quit fighting for useless causes, but it did not bring back his loved ones back. Currently owns the Oakshire Inn and is the only known employee.

### Appearance

Tall guy, always looks serious, brown hair, blue eyes, casual clothes, dislikes wearing fancy robes. On occasions, can be seen with his companion wolf.

## Background

Before becoming a war veteran, Harris was trained by one of the most beautiful and ferocious mentors known to live - Elaine Faeria, who's harsh training was known and feared through all of the kingdoms. Yet Estarossa managed to train with her and became senseless, fierce, strong and focused, which allowed him to slash through enemies easily.

Before his harsh training, not much is known about Harris, he was a son of a general and a druid. His father was known for reuniting villages before the war started.
His mother was considered a mage due to her rapid healing abilities, but the secret was in the herbs she was using. Thus granted Harris great knowledge of herbs around the kingdom.

## Personality

Quiet, focused, determined, always looking to become better. Dislikes crowded places, prefers being alone, reading a book. Is also known to sing using his strong bass voice.

### Likes

* Women
* Using bows, practicing archery
* Smithing
* Crafting
* Hunting
* Singing
* Traveling
* Jogging
* Winter
* Snow
* Brewing

### Dislikes

* Rain
* War
* Hot temperature
* Mages
* Crowds
* Noise

### Quirks

* Can't stand in one place
* Starts smithing weapons or amour when has free time
Armala Zahra

## Overview

### Appearance

Armala is a rather lanky girl with thin long arms and legs that would often be mistaken for a younger boy due to her masculine facial features and stature. She is also slightly deformed for her legs are a lot longer than the average person's leg body ratio.

She has a huge scar alongside her cheek from the final ship battle of The War of the Wolf King. Her hair is put into dreadlocks due to her incredibly curly hair that are tied together by golden beads she once stole, and her eye color is a rather dull dark purple. Armala's outfits range from button ups to a pirate jacket that was given to her by her mother figure Galya.

### Personality

To put it simply, Armala is a very stoic and blunt girl who tends to speak her mind more often than needed. She passes off as mean or simply a "bitch" to many people and tends to not get along with many people unless she thinks that she deserves her (poorly put) kindness that she quite lacks. In the rare occasion she is kind or sociable to someone new, she is often very curious and intuitive due to her crippling trust issues that she has gained over her lifetime from familial betrayals and her life living on the streets as an urchin.

Armala is also mentally handicapped for she has a severe case of ADHD, causing her to be incredibly restless and often jumpy leading her to climb and jump on things, giving her a lot of practice for her very refined skills in parkour. She also has a somewhat hard time reading due to her dyslexia.

## Associations

### Family/Friends

-Galya Writhen (Adoptive Mother Figure/Mentor)

-Adrian Vale (Adoptive Father Figure/Mentor)

-Khatun Bhatak (That wierd uncle figure)

-Wexilliam (Mentor/Bodyguard/Presumed Deceased)

-Pelokas Mieli (Grandmother figure)

-Aseye (Former Roommate)

-Kris Riverek (Crush)

-Esther Writhen (Adoptive Little Sister)

-Bernard (House mate)

-Balian Travis (Mentor)

###

### Acquaintances

-Crest Viracei

-Dieb Gaudner

-Pyrnix Mieli

-Ezalyn Mieli

-Ghal'Ruth (Got weapons from)

-Yvet'Ninel

-Joahana Mieli

### Disliked People

-Kia (Deceased and Armala is very happy about this)

-Artorias

## Quirks

### Likes

* Fighting
* Guns/Gunpowder
* Swords
* Sneaking
* Stealing things from people
* Playing the piano
* Napping
* Confrontation
* Freedom

### Dislikes

* Pretentious People
* Getting Caught
* Losing
* Being Trapped
* Being in trouble
* Herself (Due to her lack of magic)

### Other

* She is able to speak common, Rune'Daathian, and broken Highborn
* Her birth family were gifted unlike herself
* She expresses her anger very easily
* She has a pet spider named Noodles
Coello

Credits to vidagr for the image

## Description

The Coello is a smaller creature that is most often found in the forests and cliffs up in the mountains of Kotimaa. It looks like a cross between a rabbit and some sort of bird. They have large wings which fold to their back and a long tail used for flying. A white coat acts as camouflage in their natural environment, though older Coello often have ears and wings that are tipped with black. Sharp claws and teeth are their main methods of hunting and defending themselves, but they are also highly intelligent and will try to outwit larger predators.

These little beasts only live to twenty at the oldest, though they reproduce often, leading to large warrens of twenty or more.

## Diet

Coello are omnivores, though usually prefer to feed on any plants that they might find. However the cold winters of the Kotimaan mountains don't always afford them this luxury. There are times when whole warrens can be seen converging on prey as large as a fully grown buck.

## Behavior

Coello prefer to live either high in the sides of cliffs or in forests, creating large complexes or dens to house their entire warrens. Extremely pack oriented, it is uncommon for these beasts not to been seen in the company of others. They are migratory, moving between dens with the changing of seasons or sources of food.

If a single Coello is attacked or cornered by a predator, it will shriek loudly in an attempt to warn the rest of the warren before either attacking or attempting to flee.

It is rarer for these creatures to be seen in captivity. Only the most skilled of trappers and trains will deal with them, as more then one unlucky man has been swarmed and eaten when they try and capture them. In the cases that Coello have been tamed, often either by nobility or the Elten army, they make great message carriers. Their high intelligence allowing them to memorize locations ans sometimes people.
Charles

## Overview

Charles is but a commoner, often seen wandering the streets of Hearth.

### Appearance

Charles is slim, but manages to maintain a somewhat muscled figure. He wears tight fitting clothing and a torn blue scarf around the lower portion of his neck. His skin is quite pale, but seems smooth and unscarred. His face has soft and youthful features, causing him to look as if he is in his early twenties at most.

## Personality

Charles appears as a well-behaved gentleman in most cases. He is not hesitant when it comes to partaking in conversation, or providing his own insight on various matters presented to him. While he might be eager to talk and express himself, Charles does not seem like he goes out of his way to befriend others, often keeping to himself when presented with arrangements.
Ghal'Vir

## Overview

*A pure-blooded Volvarian, raised in the harsh cold of New Volvar, Vir was raised by the entirety of House Ghal. Having been immensely fascinated with the draconic fire mages he heard about from stories past, he made it his goal to learn it as soon as he could. Despite the hesitance of his father and grandmother, they helped him learn the magic. After having learned the magic, and assuring his family that he'd be safe, Vir set out for Novania. A kingdom who his grandfather terrorized before his fall, Vir was not going to let that deter him from seeing what the kingdom had to offer.*

## Known Associates

### Family

* Ghal'Eva (Grandmother)
* Ghal'Razra (Father)
* Ghal'Dresa (Mother)
* Ghal'Stasya (Younger Sister)
* Ghal'Jarin (Cousin)

### Friends

* Bairre Bertach
* Tel'Grov
* Drel'Miksa
* Farren Hakim

#### Acquaintances

* Archer Wrenne
* Hollis E. Bauer
* Lancel L. Bauer
* Russell Whitlocke
* Leonara Challinder

Enemies

* None

### Likes

* Reading
* Playing music
* Magic
* Drinking alcohol

### Dislikes

* Arcane essence withdrawal
* Text
* Text

### Quirks

* Vir is a known insomniac, spending a lot of time awake at ungodly hours of the night. He tends to wander the streets of Hearth when he can't sleep at night.
* Vir spends most of his off time playing his lute, or reading one of the various books Tel'Grov lends him. If he's not doing either of those, he's likely staring off in the distance, daydreaming.
* He tends to be grooming himself quite frequently, be it fixing his hair, or making sure his beard doesn't look too unruly or wild.

## Other

### Item Claims

Vir's Mace: Link

Vir's Draconic Flame Conduit: Link
Del'Drud

## Overview

The eldest son of Del’Gruk III. After the Volvarian throne was taken by Adrian Capewell, Del’Drud seized the throne forcefully. Del’Drud believed only a true Volvarian belonged as King of Volvar and challenged Adrian Capewell to a duel.

In a short duel, Adrian was slain and Del’Drud proclaimed himself King of Volvar. When the people of Volvar resisted, Del’Drud strode into the capital city of New Novania with a large force of Del supporters and forced the people out.

While his people destroyed New Novania, taking torches to homes, Del’Drud plotted to destroy those who had failed to recognize him as leader. One of Del’Drud’s former allies, Thane’Malek deserted Del’Drud and helped lead the battle against the son of Del’Gruk III.

In battle against the forces of New Novania, Del’Drud would fall.
Francis Gilbert Ecarlette

## Overview

"Juliet Francis Gilbert Ecarlette Ammirent, but Francis is good." He is a very intelligent mind within the NIC, being a Junior for now, with sixteen years old. He is interested in the violin. He is very wise and stuff, he likes to study and learn. Also, he looks like he reads a lot of books in a single day.

### Appearance

Francis seems to be a young teenager. He has a expresionless face all the time, not showing any kind of emotions when the day is passing. He seems to not have slept in days, you can notice some bigs eye bags under his eyes. Speaking of eyes, his eyes are light blue, very light blue, almost white. He is blond, his hair is very soft, and his hairstyle is shaved by the sides. He is quite, /quite/ pale, and you might think he is sick or something. That is all because he spends a lot of time in his room. He has a pair of thick eyebrows too. He sometimes uses glasses too.

## Background

Juliet, how his parents called him, is a quiet teenager who had a calmed childhood in Alenthyl, but his family decided to move him to Novania once he was fifteen. Some people may think he is crazy, because he acts strange, but that is not quite true. It is very obvious that he worked hard all of his life to be such a genius. He was born in a family *(Which is currently not played by someone, understand this.)* That worries too much about him, and they rarely lets him go to the city at nights. He is not annoyed or bothered by that in any ways, he is kinda genius child. When his parents noticed about this, that extra-worrying about him started.

He didn't had any brothers, just two sisters, who are still newborn babies. He grown up in a place that motivated and made bigger his intelligence skills, and did not put a lot of attention on his physical part. This is all because when he turned seven, his mother noticed about how intelligent and capable he was. For sure, he needed to grown up in a safe place to take advantage of this mind.

## Known Associates

He does not consider anyone as a friend or acquaintance.

## Personality

He is weird, and you might notice it by the first time you see him. He doesn't cares about other people presence, he doesn't cares about how strong or how weak the people is either. His surroundings are peaceful for him any time, if he is using his eyes to see it. He stares at you and your friend talking together from a certain far distance, just staring. Also, he may look pretty harmless and all, but sometimes, he has anger attacks, only when something that he was working so hard on ruins at all, or when he is doing something very important and he gets interrupted.

### Likes

* Books
* Study
* Being creepy and stuff
* Cuisine and cooking exotic dishes

### Dislikes

* Dogs
* Being wet
* Blood

### Quirks

* His way of seating is very weird.
* His presence makes you feel weird too.
* Addicted to sugar & sweets.
* Young chef
Fort Daybreak

## Geography

Spanning the eastern mountains of the Capital Lands, Fort Daybreak is named for the legendary fortification magically carved into the mountainside that overlooks the entirety of the Capital Lands.  It was here, many say that the Saint King himself commanded the majority of his conquest.  The fort is still used to this very day and has widely been considered the location that the Alenthylian military would fall back to should the day come they need to abandon Alenton, thanks to its plethora of underground tunnels and chambers which served as a haven for part of the Capewell family amidst the Broadwing Destruction.  Hard numbers are kept a closely guarded secret, but it is believed that following the Destruction, the fort is kept provisioned and armed to be able to reasonably feed and arm over five thousand people over the course of ten years.

Aside from the Fort itself, the county features a large number of mining towns and villages dotting the mountainside.  Each of these towns relies exclusively on the profits turned by exporting the raw materials extracted to Tarry, and can be abandoned seemingly overnight should the mines they are built on collapse beyond repair or found dry. Located at the entrance and within one of these mines is the colossal labyrinthian prison known only as “The Tombs” which serves as the base for the Scions of Saint Constantine, or Blackwatch as they are more colloquially referred to.

## People

The people that call Fort Daybreak home are typically industrious and opportunistic.  Most are always looking for the next big mine that will make them wealthy, either through the mining itself, or the logistics of carrying supplies to and ore from the site.  Many eventually build the capital to  ply their trade elsewhere, such as Centrafeld or the Crags. However, those who work the mines will always have a certain tension about them, even though large scale accidents are uncommon.

## Ruling Family

House Gladstone are staunch allies of House Greta, providing them with most if not all of the raw materials required to fuel their precious ironworks.  Both are houses that have found themselves immensely hardened by the adversity that befell them, and while they are incredibly aggressive and competitive towards anyone else who attempts to encroach on their monopolies in the Capital Lands, the two houses have acknowledged and ultimately embraced their interwoven nature.
Brandon Victor Bronislav

## Overview

Brandon Victor Bronislav is a known farmer and hunter from the Bronislav house, dedicating most of his time to enjoy life and smile as always, he is naughty and young, but he works hard to get what he wants to get. He is very intelligent and observer too, he likes to study and investigate. Cuisine is also one of his best fields too.

### Appearance

A tall, strong man, standing at 6'1, his hair is brown, a bit long, and he has cyan eyes. He looks completely like a Deurlen at first sight, walking proud on his step, friendly with people who lives around. He usually goes barefoot around, he doesn't cares too much about his feet, though he uses a pair of shoes sometimes. His skin is from a light but not pale color. Also, behind his back, he has the Bronislav tattoo.

## Background

As every Bronislav, Brandon, from his childhood, was taught to hunt, his parents, unlike his uncles, didn't paid too much attention on hunting, but, in farming. This guy is an expert farmer, and he really likes the thing, since childhood.

He has two sisters, although one is adoptive, the other is from birth. He have lived a life in Deurlyth, in a big enough homestead, since he lived only with parents and sisters. His father was an example for him, Brandon loved his father, as well as his mother. His mother was gifted, and some members of her family too, Brandon seemed interested in magic when he found out those family members were gifted too.

His relationship with his sisters Esther and Lenna was very close, since he considers them best friends, he trusts them a lot.

As he was growing, he was learning more and more, and he started to love music, but he never learnt how to play an instrument, yet.

When he was a teenager, he moved to Novania finally, with his sisters of course. He left on a trip to Alenthyl with his cousin and sister once, because he seemed interested in the place.

## Personality

Brandon is a really friendly, happy, enthusiastic, and nice guy, everytime positive, with a great personality, and he is very creative. When he starts a friendship, he nevers gets away from it. He likes to protect everyone around, as he likes to meet them too. He treats everyone as a friend too.

### Likes

* Pets
* Horses
* Farms
* The camp
* Hunting
* Vegetables & Fruits
* Magic
* Nature

### Dislikes

* Ugly scents
* Beards
* Caves
* Fights
* Darkness

### Quirks

* Really, but /***REALLY***/ thick Deurlen accent.
* Afraid to Darkness unless it's the darkness of the night.
* He has a love for seeing things/people grow up.
* Unfocused.
* Heavy drinker.

## Other

### OOC Notes

Being played by Werew0lf

You can ask me and I can give you his role if you're interested, though.
Ezalyn

## Overview

A middle aged Volvarian woman, raised at a farm past the Northwood. Her family were remnants of the Volvarian house of mages called the Rati's. After significant in-fighting her parents fled the country and moved to Deurlyth while the house "destroyed" itself. They lived a peaceful live as farmers, taking on many Deulen traditions as well as renouncing the old ways of their family. During her long time in Novania she has met many individuals, ranging from simple farmers to the king himself. Through a mindset of self-determination and drive to accomplish things herself, she has become a well known face in the upper circles of Novanian court, while usually staying out of it herself. When not off hunting bandits for the NRA or helping out at the hospital, she is often spending time with her three children. This consists of educating them, playing about with her children, or simply being there to listen to their concerns.

### Appearance

A tall woman, standing near 6'2". She has tattoos on her face depicting waves painted in dark red tones. Her clothes are many, but typically she can be found in her NRA Ranger armor complemented with a set of goggles or her reading glasses. When she is not in uniform, she wears typical Kotimaan clothes often used by her adoptive family in Kasvava Rakkus.

## Background

Born in a small farmhouse, Ezalyn was raised with the know-how and abilities to defend her home. Where the average young girl learns the trades of the homestead, she learned swordplay and archery. As time went on however, she was forced to leave home and set out to Driftwood. This process occurred during the Wither Crisis and was her first taste of real adventure in her entire life. She was hooked and proceeded to follow a trail of dazzling ideas and people that eventually led her to the standing she holds today. After leaving home, she learned the medical trade under the guide of Pelokas Mieli. Further after that, she met her first love, Percival Mieli. They were married and had three kids before the marriage hit issues and fell apart. Ever since, Ezalyn has been alone, doing her best to pick up the pieces of her broken heart and carry on with her work, which provides comfort as a strong and ever present distraction.

## Known Associates

### ***Friends***

Tel'Grov

Gwyn Rhoswhen

Trisha Impiraco

Madelyn Vangrave

Corvan Vangrave

Alwin Sarethi

Harlow Hakim

Genevieve Bell

Jericho

Trisha Imperaco

Emilie Sarethi

### ***Family***

Pyrnix Mieli (Ex-Husband)

Pelokas Mieli (Mother)

Kieran Mieli (Son)

Joahana Mieli (Daughter)

Soliel Mieli (Son)

Tulipalo Mieli (Sister)

Lumisade Mieli (Sister)

Minuelle Mieli (Brother)

### ***Acquaintances***

Gareth Peterson

Bohemond

Ian Capewell

Jared

Siegfried Vangrave

### Likes

* Helping others
* Medical work
* Duty

### Dislikes

* Abandonment of duty
* Murderers
* Undo threats

## Other

### Theme Music

https://www.youtube.com/watch?v=GXj\_LCChlbE
Geld'Orn'

Geld

## **Overview**

### **Personality**

A hardworking man drive to adventure. Gets into trouble trying out new things and almost never asks permission to try out new things. Explores and stops in one place for only few years. Travels with no real purpose or goal.

### **Appearance**

Geld is a Volvarian explorer wearing a handcrafted set of armor. He has a ceremonial scar over his right eye, he seems to be hiding it in his hair. He has a leather belt with various trivets connected. He wears very flamboyant clothes.

### **Occupation**

Geld was a smith and builder, but his town was abandoned and he is now working as a traveling Tinker until he can find a place to call home.

## Personality

### Likes

* Exploring
* Construction hidden constructions
* Creating connections

### Dislikes

* Rules and/or Laws
* Locked doors
* Impossibilities

### Quirks

* Moves around a lot
* Respects authority but does not always listen to it
* Can be very dense

### Other

* Has started but never finished, many projects
* Is good at construction buildings
* Has taken over a old castle
Arcane Tocsin

## Overview

Created by advanced Artificers through the use of Sigil Scribing, an Arcane Tocsin is a powerful item that has the ability to accurately detect magic users within ten feet of its presence. A singular blood-red garnet marble, intricately Sigil Scribed and pressed into a carved stone base.

When the tocsin is brought within ten feet of an active magic user, the marble begins to glow and spin, giving off an immense heat that results in the carved stone being heated as well. The Arcane Tocsin reacts to simply Gifted individuals as well, though this reaction is barely noticeable as the marble does not glow and only rolls slowly.

The marble itself seems to float undisturbed within the stone base, and if touched will barely jostle within the socket, simply rolling about. The marble cannot be removed from the stone base unless the stone itself is broken, though the ability of the marble will not remain after destroying the base.

### Origin

Though the origins of the Arcane Tocsin are unknown, the item is mentioned heavily throughout Aurosi history, with specific ties to both ancient Rune'Daathian and Nobugohito cultures alike.

### History

Though the Arcane Tocsin has gained quite a negative reputation in years following the persecution of mages within Ulyssa, the Arcane Tocsin has been historically used to determine if young children had the Gift in a non-intrusive manner.

### Commonality

Arcane Tocsins are quite a rare sight within Aevonhold, their creation is a volatile process, often resulting in drastic consequences while attempting to Sigil Scribe the small marble with powerful magics. Due to this, much of their creation and distribution is limited to Ulyssa for use by the Venator to hunt magic users.
Evangeline Melody Aezntri Atter

## Overview

Evangeline Melody Aezntri Atter, or more simply known as Eva, is a young girl with a big heart and a loving smile. She has few friends, but cherishes her small family and animals and the few she does have. She loves music, making sweets, and her vast plushie collection.

### Appearance

Eva is rather small and thin, with a curly mess of brown hair and big, bright grey eyes. Her facial features are soft, her cheeks a tad rounded, which easily take to a bright blush. She's a tad short. Her smile is sweet, and her voice is just as equally sweet and well equipped for singing.

## Background

Evangeline was born to Sebina Kierek Aezntri and Asili Aezntri, a happy, loving couple in 1182. Unfortunately, Eva was orphaned as an infant, both parents being murdered by her older adoptive brother, Kyle. From there, she'd been passed between orphanages and homes until the age of 9, where Hank Atter took her in as her permanent adoptive father, Holly Sparrow, Hank's fiancee, becoming her adoptive mother, also gaining a sister, Tegan. She practices music and writing often, being taught sitar by Khatun Mieli and learning vocal songs from her biological mother's song books. Her best friend, and now boyfriend, is Kieran Mieli, whom she visits with often, and she considers Lieva Sarnai an older sister. She adores animals and flowers and has a vast collection of plushies that serve as her friends and comforts when others aren't around. Other than that, she can tend to get lonely. She currently resides in Driftwood with her small family.

## Known Associates

### Relatives

* Sebina Kierek Aezntri (Mother) †
* Asili Aezntri (Father) †
* Hank Atter (Adoptive Father)
* Holly Sparrow (Adoptive Mother)
* Tegan (Adoptive Sister)
* Kyle Kierek (Adoptive Brother) †
* Lieva (Kanae) Mieli (Older Sister Figure)
* Henri Riverek (Cousin)
* Melody Riverek (Cousin)
* Kris Riverek (Cousin)
* Tansy Riverek (Cousin)
* Lyzbeth Kierek (Aunt) †
* Echo Filsdeux (Godmother) †

### Friends

* Kieran Mieli (Best Friend/Boyfriend)
* Altani Sarnai
* Ennis
* Harumi Tuya Mieli
* Joahana Mieli
* Briggs
Clan Kea

## Overview

Clan Kea is a small clan of a few dozen members most notable for their production of household furniture and custom wood carvings. It is one of the few clans with a larger presence abroad than in Deurlyth, with members spread in Alenthyl, Elterlein, and Ulyssa.

## History

Clan Kea rose to its height in the early 1100s. During this time the clan numbered a a few dozen members and had well-established trade in its furniture and wood tinkering niché with a majority of clans on the mainland.

With the rise of the Dimia in 1166, the Kea, along with many smaller clans at the time, were pressured into joining ranks and many of its men were conscripted into the service. Many of the clan's women and elderly fled and found refuge in Elterlein, where they began their livelihood anew with poor beginnings. The war, spanning a brief period of two years, would devastate those of the Kea who stayed in Deurlyth, with only a few surviving the war. Those who did survive married into Clan Namara or followed their families abroad.

## Relationships

While the Kea have lost their influence in Deurlyth, their prominence has slowly grown abroad. Eltens favoring "quaint" and "woodland" decore for their residences an businesses find these Deurlens acceptable in their craft, uncivilized as they are.
Odcinek 190

## **Fabuła**

Podczas odprawy komendant Jaskowska przedstawia nowego pracownika - psychologa policyjnego Oliwiera Wolańskiego. Ten od razu próbuje bawić się w psychoanalizy nowych kolegów… Na Patrolu Krzysiek i Alicja zajmują się sprawą starszej kobiety oskarżonej o kradzież benzyny. Staruszka zarzeka się, że jest niewinna. Wskazany przez nią potencjalny sprawca też nie przyznaje się do zarzucanego czynu. Kto jeszcze miał dostęp do pechowego samochodu? Zapała i Morawska muszą też znaleźć szaleńca, który rozlewa kwas na siedzeniach w tramwajach. Poszkodowani mają zniszczone ubrania oraz obrażenia na skórze. Kto stoi za tym procederem i jakie są motywy działania sprawcy? Podczas drobnej interwencji Morawska widzi znamię na twarzy legitymowanej osoby. Radzi jej iść z tym do lekarza. Okazuje się, że nowa partnerka Krzyśka dysponuje rozległą wiedzą medyczną!
Kamil Dawid Gałuszka

**Rola w serialu** | Zenon Kosik (2015)

**Kamil Dawid Gałuszka** - odtwórca roli Zenona Kosika.

## **Filmografia**

* **1995**: *Nasza szkapa* - Piotruś
* **2001**: *Królowa chłodu* - Kay
* **2007**: *Biuro kryminalne* - listonosz (odc. 21)
* **2015**: *Policjantki i policjanci* - Zenon Kosik (odcinki: 69, 75, 77, 82, 86)
* **2015**: *Mosty* - Bruno
Friedrich Mauser

## Overview

### Appearance

An Elten man of 6'2" and about 175 lbs. Friedrich has dirty blonde hair and steel gray eyes. While not in terrible shape, he would have what can best be described as a "Dad Bod", even with his somewhat tall and lanky form. His most striking feature, however, would be his Automail hand that he often keeps covered by a glove.

## Known Associates

### **Family**

-Giselle Mauser

-Roderik Mauser (Son)

-Elsie Mauser (Daughter)

### **Friends**

-Margarette von Castell

-Ikal Matu

-Bairre Bertach

-Galya (Ex-Wife)

### **Acquaintances**

-Kathrin Ziegler †

-Silas von Castell

-Airro Ta'lon

-Louise Faulkner

## Personality

### Likes

* Blackpowder
* Firearms
* Shooting
* Airships
* Soldiering of any sort!
* Elterlein

### Dislikes

* Close quarter combat
* Having the lowground
* The Reach
* Wendigo

### Quirks

* Rubs at the wrist of his automail when nervous
* Though his accent has gotten better with his time in Novania, it still has a definite Elten ring to it.

## Other

### Item Claims

Fritz's Rifle (With scope)

Fritz's Revolver

Fritz's Knife
Clan Ginnis

## Overview

The Ginnis are a shell of their former selves. Once a successful clan of blacksmiths, they now consist of a small family grouping which is spread throughout Deurlyth, doing all they can to buy bread. Whether that's as a a mercenery, a deckhand overseas, or a stablehand scraping manure in a barn, nothing is too lowly for a Ginnis. Yet this is an incredibly proud family which refuses to relent or abandon their name.

Recently they've established a small village in the far south of the Northern Territories, and have begun trade relations with the Eachern for wheat and rye to produce alcohol.

## History

During the War of Fool's Providence, the Ginnis experienced the greatest boom in their population than ever. Being blacksmiths, they supplied weapons to all sides and thrived. At the conclusion of the war, they suffered the least from the Treaty of Fool's Providence, as they had very little tillable land the Eachern desired.

However, at the start of the War of the Dimia, they were recognized for their success and resources. Their villages all pillaged by the Dimia, the Ginnis clan found itself poor and with no place to call their own.

However, ever resourceful, they made the best of a bad situation. Instead of relenting to the demand of the Dimia, the Ginnis fled to the Eachern, where they plead for sanctuary in exchange for labor. This was one of the major influences in individual battles. The Ginnis, master blacksmiths, produced excellent weaponry for very cheap for the Eachern and their allies, while the Dimia had focused merely on pillaging leftovers.

When the war concluded, the Eachern returned their original territories and they thought their troubles may be over. However, it was anything but. The Torra clan recognized the Ginnis for the threat they were.

At the very start of their rise, they targeted the Ginnis. A majority of clan members were killed, their homes were burned, their livestock slaughtered and left to rot. Only about ten members survived.

Without those numbers, clan Ginnis naturally should have disintegrated and adopted a new name under other, larger clans. But, unusually, they have prioritized the immortality of their name over their own dignity, and stray members can be found among most clans or even among Novanians and overseas doing odd jobs. The Torra have since filled the niche of blacksmiths, and any attempts to reenter the field has been met with harsh treatment.

Only recently they have established a foothold in a sequestered area near the Eachern producing alcohol from wheat and rye.

## Relationships

The Ginnis are generally very neutral in tone. Most clans consider them too insignificant to have any particular opinion of anymore. However, they bear a strong animosity for the Torra.
Bairre Bertach

## Overview

Quintessentially Deurlen, Bairre is a homely and humble man who has worked his whole life, and continues to work daily. Presently, he is occupied as both a dairy farmer in Westmoor, and the Vice Director of the NIC specializing in the Field Intelligence branch. He’s usually a happy-go-lucky type, often sporting a grin and optimistic attitude; which has since died down just a bit in his time in Novania.

Bairre is known to work hard for everything he wants, and is extremely modest and humble unless it comes to his clan, which he is extremely prideful of.

### Appearance

Bairre is a fit, and stocky man usually clad in a pair of blue overalls and a white button-down shirt, usually wearing a large and proud smile that easily shows off his many freckles and prominent gap between his two front teeth. He has a hair of thick, auburn hair and ornate clan tattoos across his face, chest, arms, and legs. Readily apparent is his missing left hand, replaced by an elm prosthetic carved by the man himself, and a left arm riddled with small scars and burns.

His body is squarish and stocky, as well as hairy along his chest down to his belly, and along his forearms and legs. Just by looking at him, it’s obvious to tell he’s worked his whole life, and is no stranger to manual labor. He dons a warm expression and jolly demeanor.

## Background

Bairre Bronach Bertach hails from Clan Bertach, a free-to-play Deurlen clan made by Brandles. Should you whish to make a Bertach, contact him OOCly in game, or on the forums.

Bairre grew up in a small family of laborers, woodcutters, smiths, farmers, and artisan craftsmen specializing in small wooden trinkets. He was raised in a wholesome household, the values of hard labor, honest work, and simplicity instilled in him.

## Known Associates

### Family

Tegan Bertach

Rónan Bertach

Eddard Bertach

### Clansmen

Éilís Bertach

Elain Bertach

Elreyn Windseeker

Roisín Bertach

Finley Bertach

### Friends

Galya Mieli

Stanford Whitehallow

Tulipalo Violet Mieli (†)

Friedrich Mauser

Ennis

## Personality

Bairre is a typically jovial and jolly type of man, usually seeing the bright side of things. He enjoys helping people out whenever he can, and is quick to offer them a place to stay should they need it. Bairre can be seen as overly thoughtful and trustworthy.

### Likes

* Thick, hearty meals.
* Cows.
* Simple things.
* Men
* Carrots
* Hard Work

### Dislikes

* Potatoes, they taste bland to him.
* Dirty work.
* Medicine
* Cats
* Extravagance
* Wendigo. Wendigo. Wendigo.

### Quirks

* Bairre is lactose intolerant.
* Afraid of thunder, lightning, and Yselnativa. Also Drimfaw.
* He can play the flute.
* Lacking a touch in the self care department. His hair is all kinds of messed up, he only brushes it when he brushes his cows.
* Speaks with a heavy Deurlen accent, with added Minnesotan colloquialisms. His accent is closer to Newfie than anything else.
* PTSD and Survivor's Guilt!
Aaron Wrenne

Archer Wrenne

Lily Wrenne

## Background

Aaron Wrenne is the twin and younger brother of Lily Wrenne.
His parents are Alric Wrenne and Juniper Wrenne.

Aaron was born in Volvar but does not remember much of it as
the city of Ashmoor was evacuated when he was still a toddler. After his family
fled Ashmoor they settled in a cabin a short way outside of Hearth, Duerlyth.
There Aaron was discouraged from leaving but would often sneak away to cause mischief
in the city. When the Duerlyth countryside was determined to be dangerous for a
time, Aaron’s family briefly took up residence in the castle of Ausra Capewell.
There, Aaron became best-friends with a young Capewell prince, Tybalt Capewell.

As Aaron grew older
he became more infatuated with the idea of becoming a knight and living amongst
royalty. He grew dissatisfied with the country lifestyle his parents lived and
after one particularly fierce argument with his mother, decided to run away
from home. He managed to sneak aboard a ship headed for Alenthyl and once there
reunited with his friend Tybalt. Tybalt was able to arrange for Aaron to be a
squire to an Alenthylian knight at the height of the Granthelian-Alenthylian
conflict.

While Aaron was an able if not excellent squire, he never got
the chance to be promoted to knighthood due to poor luck. As fate would have
it, all of his mentors died in the various battles against Granthelians with
Aaron barely escaping with his life most of the time. With no one to sing his
praises, Aaron was shuffled from knight to knight, always seemingly starting
over with each new mentor.

Fed up with the horrors of war, Aaron decided to quit the
army and return to Duerlyth. Upon his rearrival he was able to reconcile with
his mother. Yet, as he should have expected, the world he came back to was no
longer the same. His younger brother now resented him for abandoning the family
and his childhood crush, Thane'Amaelia was now a married woman. Now, Aaron
wishes to become a friend with his younger brother once again, find his missing
father, and attain a job where he will not have to use his sword.
Aria Graves

## Overview

Aria Graves, previously known as Aria Impiraco is the mother of Patricia and Zephyr Impiraco. Her whereabouts are currently unknown, and she is presumed dead.

## Background

Aria Chauncey's life started as simple as any lowborn. Born in Bright Dawn 27 1140 3E, she had very few luxuries growing up. Small shack in a cramped corner of the Bulwarks. A leaky roof. Noisy neighborhood. Her father was a simple laborer, and her mother a bar wench. Frequently left to her own devices, she settled into a reclusive life. And for many of her young years she was content to simply keeping the house.

It wasn't until the age of fourteen that life began to really change for her. While running an errand into the markets of Commonport, she ha\d a chance meeting with Cyril Impiraco. A young Alenthylian shiphand with a large heart. The two were smitten.

Two years later, on Deep Cold 24, 1156 3E, the couple found themselves with child. Though Cyril was often not in Granthel due to work, he gave his earnings to Aria to provide herself with a home away from her parents. By the time Patricia Impiraco was born, the woman had amassed herself a small collection of books and even learned to read. A hunger for knowledge being born into her from this new found passion. A gift she would pass on to her daughter.

Harvest Call 47 1163 3E saw the arrival of Zephyr Impiraco, the couple's second child. He took after his father in both looks and personality over time.

Bright Dawn 7 1170 3E Cyril Impiraco was officially declared dead, his ship lost at sea. Stricken by grief, Aria blamed herself. Seemingly unable to deal with her loss, she disappeared, leaving her children orphaned.

## Known Associates

### Likes

* Text
* Text
* Text

### Dislikes

* Text
* Text
* Text

### Quirks

* Text
* Text
* Text
Ethelinda Valarian

## Overview

Ethelinda is part of the Valarian family. She is daughter of Peter and Yara Valarian and granddaughter of Lucius Valarian.

### Appearance

Ethelinda is a slightly taller woman with red hair and grey eyes. She usually wears her hair half-up and a fringe half covers her eyes. She usually wears dresses with a corset and a wide skirt. She takes a lot of time to look really neat.

## Background

I have never really known my father. My mum used to tell me that he died when I was really young. She did raise me on her own because of that. She was loving and caring. Furthermore I did not have too much friends. When I walked over to people from my age in the village they would frown and look at my dresses, envious. Because of that they didn't want to play with me. My mum was the only nice person to me. No wonder that I felt extremely lonely after she died. I mean, I had everything. A big house, some servants and wealth. But I did not have real friends.

At one day a traveller knocked on my door. He needed my help and I invited him in. Having someone around to talk to and to help felt so nice. It became my new wish to help people by letting them stay in my house. For free of course, I am wealthy enough to pay for it. Well, at least, I was for a long time. I still let them stay in my house for free but now I have a lot more problems maintaining everything. I had to fire a lot of servants already as I can no longer pay them. I might have lost a lot now but I am more happy than I have ever been.

## Personality

### Likes

* Helping people
* Talking about someone else
* Staring to things

### Dislikes

* Being alone
* Her sister
* People not paying attention to her

### Quirks

* Left-handed
* Afraid of mice
Deidre Ordell

Deidre Ordell - Drawn by Arrows.

Brother: Sebastian James Gramville - Alive

Brother: Albert Nathaniel Gramville - Alive

## Overview

**Name:** Deidre Anne Ordell

**Nicknames:** Dee.

**Date of Birth:** 19th of Full Bloom.

**Gender:** Female.

**Race:** Human.

**Nationality:** Alenthylian.

**Current Residence:** Ordell Estate.

**Profession:** Vice Director of Research.

## Appearance

**Height:** 5’6” / 167 cm

**Complexion:** Pale, white.

**Hair:** Blonde, wavy, hangs to her waist in length. Often seen with messy bangs about her face. She might even have a few greys tucked away in there somewhere, though hard to tell, even up close.

**Eyes:** Gray-Green, round, wide and doe-like.

**Distinguishing features:** Has both ears pierced twice, one of the earrings is a tiny key on the left side. Along the back of her left hand is a tattoo of a blue ribbon. She also has two very large, and rather ugly scars on either side of her neck from a blod'juret attack.

## **Relations**

**Family:**

Hector Ordell - Husband (Married 23rd Deep Cold - 1190)

Jackson Ordell- Son (13th Full Bloom - 1190)

Fernalie *'Fern'* Ordell - Daughter (4th Bright Dawn - 1191)

Alistair Ordell - Son (4th Bright Dawn - 1191)

Shireen *'Shire'* Ordell - Daughter (4th Bright Dawn - 1191)

Virgil Ordell - Son (30th Deep Cold - 1195)

Ivelisse *‘Ivy’* Ordell - Daughter (35th Harvest Call - 1197)

Rosalie *‘Rose’* Ordell - Daughter (35th Harvest Call - 1197)

Lilijana *‘Lily’* Ordell - Daughter (22nd Full Bloom - 1198)

Argus Ordell - Son (56th Full Bloom - 1200)

Walker Ordell - Son (47th Deep Cold - 1203)

Harlow Hakim - (Sister In-law)

**Friends:**

Patricia Impiraco

Louie Beautiful

Khatun

Gron

Ezalyn

Stanford

**Acquaintances:**

Saul

Galya

Pyrnix Mieli

Deib

Gwyneviere (Deceased)

Russell

Dakaria

Tel'Grov

Julina

Corvan

Drel'Kara (Deceased)

Pelokas Mieli (Deceased)

Nian'ki

Ayman Hakim

Farren Hakim

Rose (Deceased)

Altani

Abasi

Kamari (Deceased)

Atuf

Carmelita

Adelard Crownwell

Frederick

Bellamy Pleasant (Deceased)

William Jessamine

Raymond Willow

Countess Vincent (Deceased)

Mor'Lena (Deceased)

Surian

Friedrich Mauser

Bairre Bertach

Vir

Lia

Vitalia

Lionel Cross

The Queen

Tel'Valer

Magn'Thrakk

Drel'Vika

Constance

Tobias

**Enemies:**

None.

## Personality

### Likes

* Her husband
* Her children
* Books
* Writing
* Reading
* Collecting all sorts of things
* Flowers (especially sunflowers)
* Money
* Treasure
* Poetry
* Dragons
* Ancient and cryptic things
* Skulls / bones
* Masks
* Wine & making wine
* Things of the occult
* Fishing
* Birds
* Gambling
* Secrets

### Dislikes

* Not getting what she wants
* When people cry (She finds it repulsive)
* Weakness
* Disrespect
* Beastfolk
* Blod'jurets
* Most Volvarians

### Quirks

* Often seen playing with her earring. (Nervous tic)
* Is terrible at math, though will never admit it. She's often seen counting her money carefully (or sometimes twice), before paying someone.

## Other

### Item Claims

Deidre's engagement ring. Made out of bone, though the inside is plated with gold - http://i.imgur.com/LUz3n3U.jpg