recursal/Fanatic-Fandom huggingface dataset:
Citrine

**CITRINE**
Restore 0.2 Mana when Flame dmg is dealt.

Unlocks at level 0
**ID:** Citrine
**Tags:** Player, Solo

## Description

Player gains 0.2 Mana every time Flame damage is dealt to a Being. Pyro Terra starts with this artifact.

## Strategy and Synergy

Spam Flame generating spells. This artifact is quintessential for Flame Decks, as it allows you to build up huge amounts of mana against enemies. Since Flame deals damage once every 0.4 seconds for 5.4 seconds, having one enemy constantly stand on fire allows you to effectively gain +0.5 Mana Regen for 5.4 seconds. Some good Flame generating spells are Firewall, Ring Of Fire and Firestorm.

If you get this spell early in a run, you can focus Anima to build a flame deck.
Defense

## Description

Defense reduces the amount of damage taken to Health by 1 per point of Defense to a minimum of 1 damage.

Damage from Frost and Poison ignores Defense. Weapon damage also ignores Defense.

A negative Defense value causes you to take 1 extra damage for every negative point.

Defense does not apply to Shield damage.

## Strategy and Synergy

Defense purpose is to reduce damage received from each single hit, allow you to preserve more Health in the get go, normally Defense has smaller impact for single target hits, but against multi attack spells it allows you to soak off a huge chunk of the damage per hit of that spell.

It is possible to accumulate a lot of momentarily Defense through synergies and effects allowing you to become very strong in soaking off damage against high burst, this can be done by utilizing Beam Crystals and Blast Crystals with the Symbiosis artifact to get 40 and even 80 if D (Double) was applied, although this strategy is rare for the majority of the kits and specific, this can be done easily and effectively for both of Hazel's kits Build and Teardown as she has summons in her starting kits and both play around the Summon mechanic, allowing her to momentarily grant herself 40+ and even 80+ **Defense**.

Defense modifies self-damaging spells such as Pinch, Transfuse and Corset so be careful when going for the -100 **Defense** pact from the Shop if you have these types of spells.

Hardened Shields allows Defense to work on Shields, do note this is NOT recommended to pick if your Defense is a negative value, Double Edge and Heart of Gold can cause this.
Anvil

**ANVIL**
Gain 13 Shield when you take Flame damage.

Unlocks at level 0
**ID:** Anvil
**Tags:** Player, Negative

## Description

Gain 13 Shield when you take Flame damage. The amount of Shield attained escalates with Spell Power as well (i.e: 3 spell power will add 16 shield instead (13+3)).

## Strategy and Synergy

Anvil helps mitigate the downside of effects that also place Flame on your side of the field, such as Carpet Bomb, it also transforms Flame damage as a form of a positive as you generate 3 Shield with every hit taken, this shield amount scales better if you have Defense.

Mostly, it is quite niche and not worth picking over other Artifacts, but is not disadvantageous to have.

Since flames deal 10 damage every 0.4 seconds and **Anvil** gives 13 shield every time you take flame damage, standing in flames will constantly give you about 7 shield per second, although it always gives you shield only after the flame damage is dealt. This could allow you to use this artifact as a poor man’s Molten Core, when used alongside Back Burner or Carpet Bomb to generate flames on your side, and a shield generator such as Shield Battery or Shields Up to block the initial 10 damage. However, this use is more of a novelty than a reliable strategy

## Trivia

This Artifact's flavour mirrors real world anvils, which are often forged in flames.

 Hero Unique
Curacao

**CURACAO**
Apply 40 Poison to a random enemy when you Trinity Cast.

Unlocks at level 0
**ID:** Curacao
**Tags:** Player, Solo

## Description

Applies 40 Poison to a random enemy when the player Trinity Casts. Does not activate when an enemy (TrinityCannon) Trinity Casts.

## Strategy and Synergy

As a trinity artifact, it naturally fits well inside a Trinity-deck, adding a sort of passive damage during the trinity cast. Sequencer can be cast first to quickly build-up the trinity stacks, followed up by any spell with Trinity Cast.

The poison generated by the artifact also do see some use in Poison-decks, allowing the player to add up some trinity spells within the deck. The aforementioned Sequencer is a good option to build-up the trinity stacks.

This is a decent pickup for doubletime Violette if no other desirable artifacts are available, as she can generate Trinity stacks and starts with Mana Steal, allowing her to trinity cast more often and more reliably than other characters.

## Trivia

The icon ressembles a mitsudomoe, that is, three tomoes in a swirl pattern. The tomoe is a comma-like swirl symbol and is a common in japanese heraldry. It is also present in other media such as in the Naruto anime, depicted as the Cursed Seal of Heaven.

 Hero Unique

1. ↑ https://en.wikipedia.org/wiki/Tomoe
Aether

**AETHER**
Gain Defense equal to your current Mana.

Unlocks at level 0
**ID:** Aether
**Tags:** Player

## Strategy and Synergy

One of the weaker Defense boosting artifacts. It's inconsistent. That's the problem Aether has. It can't keep up with the amount of Defense granted by Adaptive Armor and Steel Skin and relies on the player having a high amount of Mana, making it sometimes weaker than Undershirt.

Early in the run where Defense matters, since the player doesn't have a good source of Shield to reduce the amount of damage the player takes, nobody finds Aether, since it's an epic artifact. Other artifacts like Undershirt and Adaptive Armor are more common. Even if the player finds Aether, it's probably not that strong early in the run, giving only small amounts of Defense, since the player doesn't have a lot of Max Mana and Mana Regen.

Later in the run, the player most likely has higher Max Mana and Mana Regen, letting Aether give more Defense. But Defense doesn't matter later in the run, since then the player most likely has a good source of Shield, making Defense pretty much useless. Defense can affect Shield only when the player has Hardened Shields. Getting both of those artifacts in the same run is possible, but Aether is especially hard to find in normal runs.
Brushfire

1
**BRUSHFIRE**

Spread all Flames vertically and refresh them.

0

 Anima

## Description

Spread any Flames vertically and refresh them.
If there are any tiles that have Flame on them at the moment of casting, it is refreshed, causing it to last for another 15 ticks' (6 seconds) worth of damage before spreading even more Flame onto its two vertically-adjecent tiles (top and bottom). This spell does not deal any damage by itself.

## Strategy and Synergy

This spell can allow for a Flame build to truly take off, since it has the ability to spread Flames everywhere on the enemy's side if used correctly at an opportune time. You can also maximize damage by casting this spell when an existing Flame is about to expire, so that the Flame would last longer overall. This spell is most valuable in combination of spells that spread Flames either indiscriminately or horizontally, such as Carpet Bomb, Ring Of Fire and Flames generated from Beacon. This means that it wouldn't necessarily synergize well with Firewall as it already fills an entire column full of Flames.

D (Double) is an extremely good upgrade to have with this spell. This causes the second cast of Brushfire to also affect the Flames that are spread due to the first cast, thus effectively increasing the spread range from 1 to 2 tiles above and below the parent tile that had Flame.

This spell, most of the time, is a prerequisite to getting the Watch The World Burn achievement, due to how it easily spread Flames and more importantly, how it does so even with player tiles.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
DarkConverge (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**DarkConverge** may refer to:

* DarkConverge, the spell used by Terrable
* DarkConverge (DarkConvergeSwirl), the spell used by Terrable
* DarkConverge (DarkConvergeCross), the spell used by Terrable
* DarkConverge (DarkConvergeX), the spell used by Terrable
* DarkConverge (DarkConvergeWarning), the spell used by Terrable
Candy Wrapper

**CANDY WRAPPER**
Wrap vertically around the field.

Unlocks at level 38
**ID:** CandyWrapper
**Tags:** Player, Negative

## Description

Allows the player to move through the top or bottom of the battlefield, appearing on the opposite side.

## Strategy and Synergy

Candy wrapper is an useful artifact though it may be a little awkward to get used to its functionality at first, as there may be accidents where the player might warp to the bottom/upper row at the wrong moment and take an otherwise avoidable hit.

When first picking it up, experiment with it a few times, practice out the warping functionality and try it out for a few zones, you can always remove it afterwards if you don't get used to it, or find it more troublesome than helpful.

To cut it short, this is a highly useful artifact to dodge dangerous or area-of-effect attacks and improves the overall mobility over the play area, but the learning curve involved may negatively impact inexperienced players.

## Trivia

* The artifact's icon references Strawberry Bon-Bons, a particular old-time type of candy.

 Hero Unique

1. ↑ https://www.oldtimecandy.com/products/strawberry-bon-bons-bulk
Double Tap

4
**DOUBLE TAP**

Fire two shots in quick succession. If this kills an enemy, cast this again.
Rule #2.
120
x2
 Miseri

## Strategy and Synergy

Something of a "win more" spell. The circumstances where this spell would actually work as intended are contrived - you need to get an enemy down to 240 or less health, have this spell ready, and spend 4 mana on it. If you manage to kill your target, you immediately recast the spell, and have very little time to line up your two extra shots.

Essentially has no bonus effect against bosses, and after a time loop, enemies will have several thousand HP, making Double Tap even more of a niche spell.

However, it may be useful for clearing obstacles, if you're very worried about rocks.

Upgrades like I (Mini) or M (ManaRe) are good options.

## Trivia

*Rule #2: Double Tap* is a personal rule of the character Columbus from the movie *Zombieland*. "In those moments where you're not really sure if the undead are really *dead* dead, don't get all stingy with your bullets. One more clean shot to the head."

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Crossfire

2
**CROSSFIRE**

Hit all tiles diagonal from you.
Don't get caught in this one
150
x8
 Glimmer

## Description

Hits all tiles diagonal from the player. This also includes the tile the player is standing on, which is always hit twice, as the cross is actually two overlaid diagonals.

## Strategy and Synergy

### General Strategies

While it does decent damage for a 2 mana spell, it normally cannot reach nearly half of the enemy field. This spell is best used against foes that like to invade your side of the field, allowing you to maximize damage if used on the same tile the enemy is on at the time. This can also be done while playing as Invade Selicy to cross over to the enemy side with Fairfrozen.

### Upgrades

Crossfire can get amazing use out of the V (Shot) and X (ExtendedMag) upgrades. However, how these upgrades interact with the spell is a bit odd. The following chart, created by OSFE Discord member Dynast, shows the interaction with the upgrades. The chart displays **the enemy half** of the field (as the chart was originally made for Invade Selicy strategies). The number represents how many times the **tile you are standing on** will be hit.

## Trivia

* The spell name and flavor text are a reference to the 1971 board game *Crossfire*.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://www.boardgamegeek.com/boardgame/2816/crossfire
Delta

**DELTA**
Gain 3 Flow when you Trinity Cast

Unlocks at level 0
**ID:** Delta
**Tags:** Player, Solo

## Description

Player gains 3 Flow when they Trinity Cast. Does not activate when an enemy (TrinityCannon) trinity casts.

## Strategy and Synergy

Trinity decks do not benefit much from flow, however, Delta can be useful if you already have Bubble orHarpoon as both give benefits that complements well when doing a Trinity Cast.
Blue Bullets

1
**BLUE BULLETS**

Shot dmg equals current Mana.

X
x20
 Hexawan

## Description

Shots deal damage equal to current Mana + 1.

## Strategy and Synergy

Best used with spell power and a lot of max. mana. It's just used as a second Minnie Gun.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Diag Beam

2
**DIAG BEAM**

Fire a bouncing beam diagonally.
Simple geometry
20
x5
 Glimmer

## Description

The shot continues to bounce as shown for some time.Fires a bouncing beam diagonally. The beam is comprised of 5 shots, each dealing 20 damage.

## Strategy and Synergy

**Input Variation:** Thinking alongside the diagonals on the Hero's side that goes along the initial beam trajectory, moving both up-and-right (down-and-left respectively) will give the same beam-pattern starting a diagonal position later (earlier respectively). Think of the main diagonal of the Hero's side as a reflection-axis of the input of the beam, moving left or up by a square shifts the projectile's output down a square from the entrance of the Enemy's side, the same goes for moving right or down. Firing the projectile from Hero's position on squares above (respectively below) the diagonal enter the Enemy's side angled downwards (respectively upwards).

**Tracking Patterns:** The beam will have area-of-effect when bouncing akin to a checker-board, the squares covered by the beam being the complement squares of the Hero and the target reticle. The outer squares of the Enemy's side are covered by one entrance square each, the middling squares by two entrance squares. For tracking the beam to enemies via the middling squares of entrance to the Enemy's side use the following rules:

1. The outermost squares of the side will not be covered
2. Squares adjacent to the target reticle are covered
3. Squares in a Chess Knight's position from the reticle are covered
4. When the reticle is on an edge of the Enemy's side, the square on the opposite edge in the same horizontal / vertical positioning is covered.

These rules describe the total area of effect of the beam from middling entrance squares on the Enemy's side given the tracking reticle. The the entrance and exit square of a side are the same, since the total horizontal change in position is 0 and must equal the vertical change in position because a side is a 4x4 grid. Thus when the beam leaves a side it enters the other side with one square different in vertical positioning, depending on the initial beam's travel direction (upwards or downwards). Also notice that when splitting the beam that the two partial beams will never intersect since they are traveling along complement squares of the checkerboard, so splitting the beam with middling entrance squares will cover the entire Enemy's side save for the outermost squares. And the middling squares will always be covered with a split beam, regardless of which two entrance squares were selected.

## Trivia

* The flavor text *"Simple Geometry"* is a line said by Hanzo in the team-based shooter Overwatch.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://overwatch.gamepedia.com/Hanzo/Quotes#Voice\_Lines
Beam Crystals

2
**BEAM CRYSTALS**

Summon two Beam Crystals that fire a piercing laser when destroyed

60
x2
 Hexawan

## Description

The lasers each do 75 damage when destroyed.

## Strategy and Synergy

Best used in a Hazel deck. The best Synergy is with Shotgun and Salvage, by instantly destroying them. Preferrably with Salvage for the extra shields and mana. Another trick is, when the crystal in the back is destroyed, the one in the front automatically gets destroyed as well, always dealing 2x75dmg.

Teardown Hazel can use this to attack while refilling her Mana.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Blackout

2
**BLACKOUT**

Darken the screen and slash all enemies.
In the darkness, you're all alone.
99

 Slashfik

## Strategy and Synergy

Doesn't Synergize well, but is a safe 99dmg hit. It's pretty much a normal spell, that fits in every deck. The missing Synergy makes it a very lackluster spell. Combined with the rarity, it's just outclassed by a lot of other rarity 3 spells. This spell would be incredible if it were a bit more common, but currently the player is usually offered it near the End of a run. Getting a 100dmg spell when fighting enemies with 600 HP is just not very good. It also has a long startup, causing some Enemies to dodge it.

## Trivia

* The spell is referencing one of the attacks of Isolation, a boss from the game *Dreamscaper*.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade Rain**Blackout**RagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ http://dreamscapergame.com/
Decayer

## Description

The row in front gets hit by projectiles that deal 10 dmg and apply 20Poison to targets hit and the Decayer gains 30 Poison.
At higher tiers, multiple rows are hit.
When the Decayer is hit by a spell, he gains 40 Shield and takes 5
damage.
Launches shots along its row that inflict 10 damage and 20 Poison on the player and 30 Poison on itself. Gains 40 Shield and takes 5 HP damage when hit with a Spell.

## Strategy

Weapons do not trigger the shield generation. Frost and Poison pierce the Shield generated by the Decayer. Single-hit spells like Ragnarok deal a lot of damage and almost ignore the 40 gained Shield. Another possible way is to dodge the projectiles until the Decayer kills himself with the Poison he inflicts when attaking.
Cornet

## Description

The Cornet charges forward, gaining 1 Reflect.
When the player is hit by this, he is teleported in front of the Cornet.
## Strategy

When the Cornet charges, the safest place is the one row the Cornet doesn't cover. Standing as far back as possible is recommended, since the attack becomes more reactable.
When the Cornet charges and the player gets hit, the best way to escape is to move forward.
The chance of moving out of the attack by moving down or up are pretty low, moving back will only cause the player to get hit anyways. Forward has a small chance of allowing the player to escape the attack, since there is a small delay between the attacks.
Earth Prayer

2
**EARTH PRAYER**

On Flow, restore 4 Mana. Gain 4 Flow.

0

 Hearth

## Trivia

The artifact's icon references the clap Emoji.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Blessing of Susano'o

5
**BLESSING OF SUSANO'O**

Gain 100 Shield and charge for 1 second to fire a huge laser. Anchor. Consume.
There's no better way to take out a hive of scum and villainy than a giant laser.
40
x4
 Phalanx

## Description

Laser hits all tiles in front on current and adjacent rows
## Strategy and Synergy

A decent spell to use for almost guaranteed 160 damage as it's a wide laser. It has a lot more value in normal zones than most bosses, as it will hit multiple targets.

As it grants the player 100 Shield, it can be useful when trying to prevent some damage.

This spell has two major drawbacks:

* An extremely high cost of 5 Mana, which makes using this spell reliably very difficult without proper mana management.
* A high Legendary rarity, which makes the spell harder to obtain early where it is more useful in normal zone battles.

## Trivia

* Holistically, the card is a reference to events that occurs in the visual novel Muv-Luv Alternative.
* Blessing of Susano'o was a Kickstarter Backer spell; the original design had a rabbit wearing a Santa hat firing a laser, which persisted as the spell/artifact icons were updated.
* The name *"Blessing of Susano'o"* is a reference to Susanoo-no-Mikoto, a Kami in Japanese mythology.
* The flavor text *"There's no better way to take out a hive of scum and villainy than a giant laser."* is a reference to Star Wars: Episode IV, where Obi-Wan Kenobi says "You will never find a more wretched hive of scum and villainy." when talking about the Mos Eisley spaceport.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://en.wikipedia.org/wiki/Susanoo-no-Mikoto
2. ↑  https://www.youtube.com/watch?v=GoRPVsN2SVM
Blue Flame

**BLUE FLAME**
Lose 1 Max Mana. Gain 0.3 Mana Regen.

Unlocks at level 0
**ID:** BlueFlame
**Tags:** Player, Demo, Negative

## Strategy and Synergy

This artifact should always be picked up. It costs one Max Mana to pick up, but the 0.3 Mana Regen is always worth it. Even though you sometimes can't play a high cost spell, but Mana Gem is a pretty common artifact, so the missing Max Mana isn't a big drawback for the massive payoff.

## Trivia

* Originally called Rare Flame in the demo and beta versions of the game.
* Original flavor text: "Rare Flame floods flew"

 Hero Unique
Downfall

2
**DOWNFALL**

Hit in a 3x3 area 4 tiles away. Deals dmg equal to 2x your Shield. Lose all Shield.

2x

 Phalanx

## Description

Throws a shield blast 4 tiles away, also affecting the surrounding tiles.
## Strategy and Synergy

The upgraded version of Shield Throw but with a different mechanic. Instead of throwing a projectile straight ahead, it will instead lob a projectile to the fourth tile ahead dealing damage in a 3x3 area. Unlike Shield Throw, the spell lacks a "shieldback" refund and you'll lose all active Shield without retrieving them afterwards. To make up for that, Downfall deals twice the damage of Shield Throw (i.e= 150 Shield deals 300 damage).

Due to the way this spell works, it is **mandatory** for you to have several Shield-gathering spells (mainly from Phalanx) to both cast it in the battle and to recover the spent shield.

This is one of several Calamity-Tiered spells which are not consumed on cast, allowing you to build up high burst damages in a single battle.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Artileree

## Description

Moves twice before stopping and targeting the player's tile, fires three volleys.
Tier 2 targets three tiles in a small column centered on the player.
At tier 3, targets all diagonal tiles based on the player's position.
At tier 4, targets a small cross of tiles centered on the player.
## Strategy

Artilerees are a common enemy and most of their attacks are easy to dodge, being similar to Jellygens in their attacks, but not as dense. Tier 3 Artilerees restrict your movements some by firing shots in a diagonal pattern similar to that of Crossfire, so be wary of where the other shots hit. Tier 4 Artilerees force you to move more to get out of the way by condensing their shots around your tile, so pay attention to your surroundings that're further away when one of their volleys starts up.

## Trivia

The name may be a reference to the REEEEEEE meme, where a green, drawn frog is depicted raging at something.

## Trivia

1. ↑ https://knowyourmeme.com/memes/reeeeeee
Ukulele

Stat
 Targets
 Radius

The **Ukulele** is a returning item in Risk of Rain 2.

When the holder hits an enemy, there is a 25% chance to create arcing chain lightning that hits up to 3 *(+2 per stack)* other targets within a 20m *(+2m per stack)* radius, dealing 80% total damage to each with a proc coefficient of 0.2. This chance to trigger is multiplied by the hit's proc coefficient.

## Lore

```
//--AUTO-TRANSCRIPTION FROM RALLYPOINT [Redacted] --//

The planet was unforgiving, taking more and more with each passing day. Lives and limbs were lost, and the medical tent grew increasingly busy.

Jans was unfortunate enough to walk right into a group of Lemurians during a routine check around the rallypoint perimeter. He was lucky enough to escape with his life, but the Lemurians wounded his leg before backup arrived.

Jans leaned back in his cot. He strummed the strings on his ukulele – which he had picked up from an earlier expedition – as he contemplated his thoughts. Nothing too complex, but just a simple tune that he had picked up back when he took lessons as a child. Unbeknownst to him, one by one, he had gathered himself an audience. The gentle melodies of Jans’ ukulele brought a rare comfort to the pained and labored patients, and for the first time since admittance, they felt like they could smile.

Life in the medical tent was never something anybody could look forward to. Death, irreversible injuries, and a choking atmosphere surrounded them. But for a brief moment… the lives of those patients became that much brighter. Jans stopped, surveying the crowd intently watching him.

He laughed, readying himself for an encore. Maybe things wouldn’t be so bad after all.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Ukulele

Early Access Content Update 5
* Quality of Life
	+ Updated the Ukulele model

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Damage: 80% additive damage ⇒ 80% total damage

## Trivia

* The Ukulele's in-game model is different from its item portrait.
* This item is iconic within *Risk of Rain* media;  is often depicted with a Ukulele in artwork for both *Risk of Rain* games, and it is referenced in the  theme, which is titled "You're Gonna Need a Bigger Ukulele."
Crosser

## Description

The Crosser throws a Cross Turret to the player's side of the field.
The turret has 75 HP and shoots in 4 directions. The Turret loses 5 HP after a short period.
## Strategy

When the Turret isn't there, the Crosser can't defend itself. The Cross Turrets summoned also can hit the Crosser itself.

A option is just to destroy the Turret.
By standing on the field the Turret is thrown to, the player takes a bit of damage, but the Turret isn't placed.
When the tile the Turret is getting placed on is broken, the Turret won't be placed.
DefenseLoopBuff

**DEFENSELOOPBUFF**
On battle start, gain 20 Defense for 10 seconds.

Unlocks at level 0
**ID:** DefenseLoopBuff
**Tags:** Cpu, LoopMutation

## Description

On battle start, gain 20 Defense for 10 seconds.

## Strategy and Synergy

Part of looping in the genocide route, enemies get a 20 Defense buff that only serves to be an annoyance depending on your build, for rapid fire damage like Minnie Gun this will be problematic for a moment but for high burst single target damage this will just be a flat reduction.

Frost ignores Defense.

 Hero Unique
BomberboiShot (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**BomberboiShot** may refer to:

* BomberboiShot, the spell used by Bomberboi
* BomberboiShot (Bomberdude), the spell used by Bomberdude
* BomberboiShot (Bomberguy), the spell used by Bomberguy
* BomberboiShot (Bomberzan), the spell used by Bomberzan
Detox

0
**DETOX**

Dmg everyone for double their Poison, remove their poison.
Maple syrup, lemon juice, cayenne pepper and water
0

 Miseri

## Description

On cast, removes the Poison from all entities (including the player) and deal damage for twice the amount of their poison stacks (i.e: 120 damage for 60 Poison).

## Strategy and Synergy

Detox works mostly as a trigger effect for poison-decks, but also have different applications depending on wich situation it is used for.

Bear in mind that the damage inflicted by this spell does not bypass the target's Shield, which the poison effect itself does. This factor makes Detox a very good countermeasure to the poison stacks generated by the Blood Shield spell, allowing you to rack up massive amounts of shield without taking direct damage to your health points. Due to the nature of this spell and the useful interaction with the Poison stacks, this spell is paramount in poison decks.

Can also be used to re-apply new poison stacks to proc multiple effects from artifacts such as Immune System or Anthrax, or to remove the drawback of Vaccine, provided you manage to get yourself some shield stacks beforehand.

Detox overrides Resistant Strain.

## Trivia

* The flavor text *"Maple syrup, lemon juice, cayenne pepper and water"* is a list of ingredients of a drink used in the master cleanse detox diet.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://www.healthline.com/nutrition/master-cleanse-lemonade-diet
Double Mint

**DOUBLE MINT**
Apply 1 Frost after Frost dmg is dealt. If you have Fragile do it after Frost is applied instead.

Unlocks at level 0
**ID:** DoubleMint
**Tags:** Player, Solo

## Description

Apply 1 Frost after Frost damage is dealt. If you have Fragile do it after Frost is applied instead.

## Strategy and Synergy

This artifact works well in a lot of Frost cards as it allows you to build up Frost stacks faster, for an example Cold Medicine works similarly to an empowered Frostbite if you have a Fragile stack (though deals 110 damage because it heals the target by 40 HP).

Overall, this works well into Frost spells and Frost artifacts.

## Trivia

* The artifact's icon was originally just the flower; when the artifact got changed to legendary rarity during the beta and the icon had to be extended, snowflake-like blades were added to the icon.

 Hero Unique
ChestcursedShot (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**ChestcursedShot** may refer to:

* ChestcursedShot, the spell used by Chestcursed
* ChestcursedShot (Chestcursed2), the spell used by Chestcursed2
* ChestcursedShot (Chestcursed3), the spell used by Chestcursed3
Diamond Ring

1
**DIAMOND RING**

While in a cast slot, gain 4 Shield every second.

40

 Phalanx

## Description

When the ring itself is thrown, it appears as a single shot.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Adrenaline

**ADRENALINE**
If below 50% health, start battles with 3 Spell Power and Haste.

Unlocks at level 0
**ID:** Adrenaline
**Tags:** Player

## Description

If you have 50% HP at the beginning of a battle, start the battle with 3 Spell Power and Haste.

Will not trigger if your maximum health is 1, such as in Hell Pass 14 or while Transcendence is equipped, as the effect activates based on a percentage of your current Max HP.

## Strategy and Synergy

Adrenaline is a highly situational artifact that at times can help the player gain an upper hand. Spell Power greatly improves multi-hit spells such as the Minnie Gun, increasing the overall DPS. Kunai-decks can also somewhat benefit from this artifact, increasing the overall damage output whenever low on health.

The Haste can come in handy in certain occasions, as the extra speed gives the player more time to dodge and evade faster attacks, typically from enemies/bosses later on the game or during a loop run.
Cynet

3
**CYNET**

Apply Link to all enemies for 3 seconds.

0

 Miseri

## Description

Cynet applies Link to all enemies for 3 seconds, causing them to take damage whenever any other target takes damage for the duration.

## Strategy and Synergy

This card is obviously helpful in decks that can dish out a bunch of damage within a 3-second time window, such as Shield Throw decks or Poison decks (when timed smartly).

Like most other Calamity spells, you will likely need extra max Mana for this card to ever be helpful. If you have 3 max Mana when you play this card, you'll have to wait for your Mana to recharge before being able to cast spells (unless they cost 0). For this reason, Mana-supporting upgrades on this card are a must if you're low on max Mana.

Some enemies with multi-grid movement (i.e. Firechild, Spearper) have a small chance to avoid the Link by moving when Cynet is cast. As the situation is extremely rare, it may only be a 1~2 frame window or involve other conditions, like casting several spells in quick succession.

Cynet can serve as redundancy or replacement for Soul Link against Shopkeeper (Boss) to turn their Ice Walls Trap attack back against her. She will strike a 3x3 area for massive damage - that damage then being duplicated on her for each target struck. It has a shorter duration than Soul Link, but can apply the effect more consistently since you can cast it from anywhere on the board.

## Trivia

* The spell is a reference to the Cynet archetype in the Yu-gi-oh Card game; the debut of the cards was in the Link era, further referencing the spell's effect.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://yugioh.fandom.com/wiki/Cynet
Blink

0
**BLINK**

Teleport forwards. Gain 20 Shield and Haste for 6 seconds.
Now you see me.
0

 Kinesys

## Strategy and Synergy

Highly useful defensive spell, Blink activates instantly and a free cost. Coupled with the added benefit of granting haste and a bit of shield in doing so.

The instant teleport can save the player in a pinch, and move them to the front whenever stuck, either by debris or the ice blocks generated by MonolithIce or the Ice Launcher. Alternatively they can also allow for swift dodging from an imminent attack/projectile. The haste effect will additionally provide enhanced dodging skills for a while longer after the initial teleportation is done.

When considering upgrading Blink, avoid D (Double), as this will only add an unecessary mana cost for negligible benefits (It would raise the shield to 40, since it would cast it twice, but Blink is mostly useful to be used in dire situations, to avoid an attack, and the zero mana cost is always accountable, specially with low mana characters or in some decks).

## Trivia

* The flavor text is a reference to the phrase "Now you see it. Now you don't" often used as a means of trickery or deceit typically by magicians. The subject in the phrase is often replaced.

* "Blink" is a catch-all term for short-range instant teleportation skills in various video games, first popularized in *Warcraft III*.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://liquipedia.net/warcraft/Blink
Upper house

The Upper house only exists if the bicameral game rule is enabled.

the Upper house in real life would be.

US: The Senate

Germany: Bundesrat

UK: House of lords

The Upper house has these two committees.

Committee of Defence

committee of Constitutional affairs

WARNING THIS ONLY APPLIES IF YOUR PLAYING UNICAMERAL.

ID YOU ARE PLAYING BICAMERAL THAN THE LOWER HOUSE HAS THE OTHER COMMITTEES.
Chrono Sphere

1
**CHRONO SPHERE**

Fire a slow, piercing shot that stops time when it hits a target.

30

 Doublelift

## Description

After hitting a Being or obstacle, the projectile will set the Chrono to 0. The projectile will keep moving forward normally while the time is frozen.

## Strategy and Synergy

Line up structures in one row and fire this spell at them to get frequent time stops. Mana regen may be stopped as well, however you can still spam lots of 0 cost spells or use the time channeling a spell such as Infinity Beam.

The best structure for this purpose is Monument, as it can be 4 structures from 1 spell, however, given it's rarity, its unlikely to get both monument and chrono sphere in the same run. it's probably better to aim for structures like Beam Crystals and Bomb Toss instead.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Baz's Whip

**BAZ'S WHIP**
4% Chance to strike with 100 dmg Thunder when you hit a target
You can see the crackle of electricity from this whip. Can you feel the storm? It's coming.

Unlocks at level 0
**ID:** BazsWhip
**Tags:** Player

## Description

Whenever you hit a target, you have a 4% chance to strike with a 100 damage Thunder as well.

## Strategy and Synergy

While a 4% to activate may seem low, you can hit targets very frequently. In some sense, it is comparable to gaining 4 Spell Power and 4 Attack Damage, except with a greater range of high and low - since you may get very lucky in a short period of time, or unlucky and overkill an already low health target - or simply not see the whip activate at all.

Synergizes well with Step Drone and oher spammable weapons such as Saffron's Field Bracer.

Decks that focus on spamming out low damage cards like Kunai or decks that have a lot of multi-hit spells, like Minnie Gun and Super Minnie Gun can use Baz' Whip to deal a large amount of damage.

## Trivia

* The artifact is a reference to Zubaz, a rejected Street Fighter II character concept that would have fought with a whip. Later he would be popularized by the YouTubers Super Best Friends and included in many games afterwards as The Baz with lightning powers thanks to Kickstarter donations from the group.

 Hero Unique

1. ↑ https://zaibatsupedia.fandom.com/wiki/Zubaz
Acupuncture

**ACUPUNCTURE**
Kunais apply Fragile.

Unlocks at level 10
**ID:** Acupuncture
**Tags:** Player

## Strategy and Synergy

A artifact that specifically supports Kunai. One of the better one's that makes Kunai stronger. Not as strong as Ninjutsu allows Kunai to get, but it isn't directly harmfull to their strategy like Grip Tape.

Picking it up will automatically make all Kunai deal more damage, since everything hit will gain 1 Fragile. Especially since Kunai are always at the end of the deck, this means all Kunai deal more damage due to the Fragile. This grants Kunai access to Power Shard, letting them deal even more damage.

It is possible to keep a high damage spell in one slot until the player gets to the Kunai, but this isn't adviced, since Collect Ring will generate more Kunai and will be most often worth more to keep in the slot. Even simply shuffling the deck with only a few Kunai in it is probabaly better. This can be used at the start of the run to deal more damage with common spells. Especially Swipe/Doubletake and Coldstone work especially well, since they all are common spells that aren't very intrusive in most other strategies. Coldstone + Swipe/Doubletake + Acupuncture can't carry a entire deck until the End of the run, but dealing 450 dmg for 3 Mana with Coldstone against the first few Bosses is always good.

When found in a deck without Kunai generator's, it won't do that much, since it requires Kunai to work well. Although the player doesn't have to pick up spells to use this artifact. Other common artifacts like Knife Belt or 3D Printer can easily enable Acupuncture and serve as a weaker Glassify that cost nothing and applie only 1 Fragile.
Bladeskrieg

4
**BLADESKRIEG**

Spawn throwable blades on all player tiles and Crack them.
The sky is falling
0

 Slashfik

## Strategy and Synergy

The large number of throwable blades makes bladeskrieg a high potential spell, although the downside of cracking tiles can be restrictive. This spell is at its best when paired with Wings to negate the downside, or flat earth to turn those broken tiles into an advantage.

## Trivia

The flavor text, *"The sky is falling"* refers to the phrase uttered by the protagonist of the folk tale *Henny Penny* (or *Chicken Little* as it is known in the United States), who mistakenly believes that the sky is beginning to fall after having an acorn drop on his head. The phrase then became an idiom for the incorrect assumption that a catastrophe is about to occur

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcalibur**Bladeskrieg**Lifesword

1. ↑ https://en.wikipedia.org/wiki/Henny\_Penny
Card Thrower

**CARD THROWER**
Deal 20 dmg to a random enemy when you Consume a card.

Unlocks at level 0
**ID:** CardThrower
**Tags:** Player, Demo

## Description

Deal 20 damage to a random enemy when you Consume a card.

## Strategy and Synergy

This artifact works with every deck that consumes a lot of spells. These decks are particulary Kunai heavy decks and Jam heavy decks. It can combo with Midnight to cast all spells and deal 20dmg for each. Bypasses Defense and deals piercing damage.

## Trivia

* The artifact's icon loosely references the hand of Hisoka from Hunter x Hunter, a character who is able to fight by throwing razor-sharp playing cards.

 Hero Unique

1. ↑ https://hunterxhunter.fandom.com/wiki/Hisoka\_Morow
B (SummonHP)

X
X B

X
(double summoned HP)
X

**Limit per spell:** 1
**Allowed on Summons:** Only
Doubles the Summoned structure's HP.

## Spell List

**B (SummonHP)**
C (Pierce)
D (Double)
E (Flow)
F (Flame)
G (Frost)
H (Heal)
I (Mini)
J (Critical)
K (KunaiPlus)
L (Flex)
M (ManaRe)
N (Sharpened)
O (Overload)
P (Poison)
Q (PoisonPlus)
R (Fragile)
S (Shield)
T (Strafe)
U (ShieldPlus)
V (Shot)
W (Splash)
X (ExtendedMag)
Y (Refund)
Z (TriSlash)
Charge Ring

1
**CHARGE RING**

While in a cast slot, gain 0.6 Mana Regen.

40

 Convergence

## Description

When the ring itself is thrown, it appears as a single shot.While in a cast slot, gain 0.6 Mana Regen.

Cast to throw a 40 damage shot.

## Strategy and Synergy

Charge Ring synergizes well with Mana hungry decks and spells.

High cost spells such as Fimbulveter and Midnight become much easier to cast without waiting too long, and large deck full of moderately costed spells are significantly easier to cast through while holding it. However, holding the charge ring also limits your immediate options as you will only have one other spell on hand at any give moment, and casting the ring to empty the slot costs 1 mana for a meager attack.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Back Burner

1
**BACK BURNER**

Fire a shot from behind that leaves a Flame on tiles.

60

 Anima

## Description

A piercing firebolt shoots from behind.
Leaves a trail of fire in its path.
Fire a shot that starts from the left side of the field all the way to the right side that deals 60 damage on contact, leaving Flame on its wake and ultimately causing the entire lane to be lit on Fire. The attack itself will not hit the player, but the flames it leaves will damage them as soon as it enters their tile.

## Strategy and Synergy

As this spell will set one of your own rows on fire, it is generally not advisable to use it on one of the middle rows, as it might interfere with dodging unless you don't find walking onto your own Flames a serious issue. You should also pay attention to enemy patterns and when you feel you would be able to forgo being able to safely dodge in an entire row for damage potential.

Having artifacts that are able to synergize well with Flames, such as Molten Core would mitigate a lot of the risk involving the use of this spell. However, if you have a decent amount of Spell Power, it might not be the best idea to take this spell, as the risk of taking damage yourself increases proportionally to your Spell Power, since the Flame on your side would end up doing more damage to you.

This spell is extremely helpful (and almost essential) in getting the Watch the World Burn achievement when combined with Brushfire, as it is a surefire way of setting your own side of the grid on fire.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword