Mixed Humans

The various cultures don't really have clear boundaries, and there is a lot of overlap. Think of it like a ven diagram or a smooth gradient. Mixed humans Can look like anything and come from anywhere, but it's more likely that the are from the unaligned central city-state of Antemor.

## Other Human traits

Human Characters start with the Mariner and either the Contacts or one other Boon of your choice. You can purchase the Influence trait like an ability.

### Mariner

You have put the time in at sea and have acquired strong sea legs. You can be relied on to help operate an ocean going vessel and if you're hard pressed navigate an ocean going vessel. Furthermore you get a +2 on all checks to navigation or maneuvering on a ship.

### CONTACTS

The character has served in an organization or traveled far and wide, and has therefore spun a wide web of contacts. With a successful roll against Persuasive, the character can call to mind a contact that should be able to help with a specific question or in a precarious situation. The contact may not be available directly – that depends on who is included in the web of contacts. Suitable factions and people when it comes to specifying the character’s contacts are: the Queen’s Army, the Queen’s Rangers, Witches, Ordo Magica, the Church of Prios, the Noble Houses and Treasure Hunters.

### Influence

You have acquired power in a less conspicuous but more profound way. People know and respect you, they will listen if you speak. Additionally you are in the same circles as other movers and shakers of the world. Influence is available to nonhuman characters at 2x the cost.

* Novice **Special**: You are well known and respected in your local community. Common people will come to you for guidance and occasionally smaltime politicians. You might be a scholar, an ambassador, carry an influential name or just well liked. You will also start the game with an additional 50 Mint.
* Adept **Special**: You hold sway over a large community, you have sway of policy in your local aria either directly or indirectly. You also can organise a meeting with the upper echelons of society and government. You might be in the ruling class of a smaller town or nobility of some description. you will also start the game with land or equivalent property. It will be community owned by your family.
* Master **Special**: You are one of the people responsible for running a nation. You have a personal relationship to the leader of a nation and are somewhere in the line of succession. You can gain audience with the leaders of other nations and can make some policy decisions. you might be a senator, or in a royal court. You may even be directly related to the person in charge. You personally own land and/or Property and once per session can call in 20 Mint.

## **Places**

Although many cities are quite diverse, Antemor was founded by no distinct culture and remains the most diverse city on Ortia.

Antemor was founded as a smuggling port where pirates could fence their stolen wares and contraband, for example arcane knowledge, could be traded freely. Skip to the present and Antemor Is the most prosperous and the most populous city-state. Rivalling entire empires in power.

New Yalen became one of the most important trading outposts after tensions calmed down a bit between the Humans and Elves. New yalen in a small island and positioned close to the mid-ocean portal to Feyune.

## DnD Traits

These humans have the following traits.

**Ability score increase:**

none

**Age:**

Humans reach adulthood in their late teens and can live about a century.

**Size:**

Your characters are between 5 and 7 feet tall and their size is medium.

**Speed:**

Your base walking speed is 30 feet.

**Multi-Talented:**

These humans start the game with two feats of their choice.

**Languages**:

You know all of the human languages: Addashian, Dennorian, Nirran, Rammak and Shorr.