Side Quests

1. Sleep without getting a level-up to trigger a dream that calls you to the Mad Rodian in the middle of the marketplace in Sandriver.
2. The Mad Rodian tasks you with collecting a crystal from the mouth of the sea in the desert.
3. Go outside Sandriver and head straight south, arriving at the mountains' head a little southeast. Past the Ithorian you collected the datapad from for the main quest, you'll see a literal mouth in the sea. Enter it.
4. Inside the mouth, you'll find two Sith. Run past them or kill them if you can. In the next room behind a difficulty 10 locked door, you'll encounter a Terentatek. Again, you can slay him if you are strong enough or run past him. Collect the crystal and flee by dropship.
5. Go back to Ignatious and tell him you brought the crystal by asking about the Jedi again. He will reward you with a lightsaber and send you to Kashyyyk to join the Grays. He also teaches you the Force Speed ability.
6. Fly to Kashyyk and head down to the Shadowlands. Head to the southern Shadowlands and hold yourself north then northwest until you find the entrance to the Gray Jedi camp at the most western part of the southern Shadowlands area. It's a bit tricky to find; you need to take a detour south and then north again to see the door.
7. Inside the camp, talk to Joseph Evans about the Terentateks and then about the Mandalorians. The Mandalorian camp is northeast of the Gray Jedi camp entrance in the southern Shadowlands. Head there and kill all the Mandalorians you can find. The boss has nice armor and a very good blaster rifle; make sure to loot it.
8. Report to Joseph Evans that the Mandalorians are dead. Next, travel to the Wookiee village to gain their trust and to show you the Terentatek's lair.
9. From Boyle, head out through the north gate to the walkways, and follow them northwards to the Wookiee village. Talk to the chieftain Azoozoo in the northern corner of the village next to the elevator. Ask him about his son Fuf-fufffufu... fuffuuk... (you get it).
10. Search for Fuf-fufffufu... fuffuuk... in Boyle by talking to the scientist in the lab at the top of the main tree in Boyle. Ask her twice about Fuf-fufffufu... fuffuuk..., and she will unlock the lab at the bottom of the tree for you.
11. Head inside and kill all the Czerkas and Wookiee mutants you find. In the chest southside, you'll find a ceremonial Wookiee blade and a datapad you should read.
12. Head back to Azoozoo and present him his son's sword by talking about the Czerkas. Now, you are allowed to hunt the Terentatek. Use the elevator down and search for him near a black pillar. There are two durelium veins in the area that you should pick up as well.
13. Slay the Terentatek and loot his trophy. You can now use the pillar to create spells. Tell Joseph about your success, and he will thank you and then send you on your next quest to find the Kntik Dwomutket in Ahto City at Manaan. You also get Jaina Neetu as a permanent companion.
14. Head to your faction's embassy and talk to the ambassador. In the Republic's case, it's Roland Wann. You'll need to reach the rank of Petty Officer at least to get the mystery box needed for the next quest handed out to you. It is somehow connected to an underwater grotto with strange aliens. Head there by going to the Manaan ocean again.
15. Travel to the village in the north and talk to the Selkath ambassador about the poachers. Find 6 poachers diving; there are usually some south of the village. Kill them and loot their badges. They are some of the most annoying enemies in the entire game as they will keep running away from you at lightning speeds. Try to chase them into walls and corners to hit them.
16. Once you have 6 badges, go back to the Selkath and give him the badges. He gives you the coordinates to a new planet, Korriban!
17. Head to Roland Wann in the embassy again; he will now give you the strange box. Head back to Joseph Evans in the Gray Jedi camp and talk to him.
18. He will send you to Lafeaux, the pilot of the camp that newly arrived. He will let you travel to Korriban. Once there, there is a durelium vein right behind the ship. Explore the area; there are more durelium veins and a Sith holocron on top of some statues. You will need high jump skills or telekinesis to get it.
19. There are two tombs. The more southern ancient tomb is a high-level repeatable dungeon; you'll need to go to the more northern one for this quest. It's the one with a lock that needs the mysterious Sith key. Go through the east door, find Keening Reifestin in the room to the south, kill him, and then loot his Sith key.
20. Next, activate the correct lever at the north side of the long room with the four Terentateks, then head through the door towards the east that just opened. Now you're in a labyrinth with teleporting doors; use the minimap from the inventory to orient yourself.
21. In one of the rooms, you'll find an ancient scroll with a Sith spell. Head back to the entry room and go through the initially locked door southside of the room. Slay the Terentatek and the two turrets, then in the room with the large trap, lure the Sith alchemist into it to kill him easily.
22. Then head back to the Grays and talk to Joseph; he thanks you with a holocron with coordinates on it. Talk to Lafeaux about it. Loot to your heart's content; there is a lightsaber pike and unique armor in here.

### **Hunters Federation**

Quest: The Hunters Federation

Questgiver: Adam Moreau in the Hunter's Lodge in Sandriver

Content:

1. Talk to Adam about joining the Hunters Federation, and he'll give you a Hunter's Bantha Armor right away as a reward.
2. Ask him about the hunter challenges, but you'll need the hunting license from the main quest to leave Sandriver for it.
3. Your first hunt is a wraid. Go outside of Sandriver, and there is a group right ahead. Kill one, loot its plate, and return to Adam. He'll reward you with 100 credits.
4. Ask him about the challenges again. The next hunt requires you to bring him 5 wraid plates and the shells of 2 sand beetles. The large black beetles can be found almost everywhere on Tatooine. Your reward will be 240 credits.
5. Next, you'll be hunting sentients. Kill Tusken Raiders until you have 5 rifles and 2 of their spears. They can be found almost everywhere on Tatooine. You'll receive 400 credits for this task.
6. The next target is the Sand Maggot Queen. She is in the Dune Sea, at the far end from the entrance, behind a little sandhill, surrounded by many little worms in the most northern part of the area. Kill her and loot her eggs. Adam gives you 400 credits and the Hunter's Gloves as a reward.
7. Your next hunt will take you to Kashyyyk. Talk to Karn Huvah at the cantina in Boyle. You'll need to hunt a Kkekkrggrro in the Shadowlands. Head down the elevator after talking to Karn, get past the Czerka barricade, and find the Kkekkrggrro lair on the north side of the Shadowlands area. Kill the beast and loot its horn. There are also 4 durelium veins here, but one might only be accessible with a very high acrobatic value or Jedi Force Jump spell. Report back to Karn, and he'll reward you with Human Hide Boots.
8. The next stage is on Tatooine again. Talk to Dal Alajama in the Hunter's Lodge. He'll send you to Dantooine to kill a Plain Strider, which can be found almost everywhere there. Go kill one and loot its corpse, then bring the Strider hide back to Dal and receive 500 credits.
9. The next hunt is again on Dantooine. Kill a Brith, one of the large flying manta rays, and bring its stinger to Adam for another 500 credits.
10. The next hunt is yet again on Dantooine. Hunt a Graul there, out of Ballast, head east towards the hunting grounds, then northwest towards the Dantari Wilds, and head northeast towards the rock formations. In a small hiding spot behind one of the hills, you'll find the Graul. Kill and loot it, then head back to Adam, who praises you for the hunt but forgets to reward you for killing that giant monster. Nevertheless, ask him about the next hunt.
11. Your next target is a classic - you have to kill a Rancor. You'll find it on Dathomir, head there and search the forest on the east side of town for the Rancor. Slay and loot it, then head back to Adam for 2500 credits.
12. Your last hunt is for Wampa hides on Hoth. Once you land there, there is a cave right ahead at the huge cliff wall. Inside are the 15 Wampas and their hides you need for Adam. Pick the cave clean of Wampas and go back to Adam.
13. He will craft you a Wampa Armor set, and congratulations, you are now a master of the Hunters Guild and have a warm new coat.

### **Republic**

Quest: Republic Questline
Questgiver: Republic Receptionist, Republic Embassy on Manaan

Content:

1. Go to the Republic Embassy on Manaan. You'll need 20 reputation before you can enter Manaan city, so do some quests in Tatooine or one of the other planets first. Once inside, talk to the receptionist and express your desire to join the Republic. You'll receive the first part of your uniform and are told to report to Captain Shell. He's to your right across the hallway, up the stairs on your right.
2. Your first order is to clear a docking bay of Sith right away. Head to the docking bay you came from and go to the most western bay. Head inside and slay all Sith. The leader has a lightsaber and the poison you're after. Your reward for completing this task is 1000 credits and a helmet.
3. The next quest leads you to the Selkath facility, where you will investigate a disease outbreak. Go to the subway docking bay in Manaan Central and take the left shuttle to arrive at the facility. Talk to Doctor Silmesh in the most northern room, then go to the most southern room and loot the opened package from one of the lockers. Head back to Silmesh to show him the source of the disease. Report back to Captain Shell at the embassy, and your reward will be a left pauldron.
4. Next, you need to deliver kolto to a secret Republic base on Tatooine. Go outside Sandriver and just a little bit east, and you'll find the Sand Hole. Go in, and you'll find the Republic base to your right. Fend off the Sith attack. There's a Sith with a cool cape and improved Jedi shirt to loot for you. Bring the bacta to Captain Kane, who is in a room further down the hallway to the right. Once you've delivered it, head back to Captain Shell and receive some new shoes and 1000 credits as a reward.
5. The next quest leads back to the Selkath facility, but you'll need to bring three Volantes Jelly with you. Head to Derivian's Waterwear outside the embassy and buy diving gear, at least a mask or helmet for air. Now, go to the diving docking bay and take the right shuttle. On the ocean floor, hunt the big jellyfish and kill three of them to collect their jelly. Then, go to the Selkath facility. Underwater, you can only use melee weapons, so if you're a force user or marksman, it will be a tough area. There are sharks everywhere that can smell you as soon as they get in sight and are very annoying. All things are also super tanky. As soon as you have the jelly, go to Doctor Fruieshk in the most western room and give it to him. Back in the embassy, you will be rewarded with 1000 credits by Captain Shell.
6. The next quest needs you to go to the apartments and thwart a Sith assassination attempt. Go to apartment A4 and slay the assassination droid, then talk to the speaker and get bonked on your head. You will black out and awaken in a prison cell. Interact with your bed to get rid of the force field. Use the console in front of you to free Stripes, and talk to him to receive another companion. The exit is guarded by two Dark Jedi, so head south first, slice the terminal, and kill the Trandoshan bounty hunter to get some nice loot, including a piece of durelium and a really good Sith lightning spell on a datapad. Report back to Captain Shell to receive another 1000 credits, more armor, and your next task.
7. The next quest is a trial, a throwback to KOTOR. Head to Kogal's office near the submersible docking bay and talk to Kogal. Talk to the Selkath witness first, as he's the important one. Ask a question to his testimony about whether he saw what happened before the attack. You will be able to use his answer for the defendant later. Then talk to the other two witnesses about what they saw and then talk to Kogal again.
8. Head back to Captain Shell for another 1000 credits. He'll send you immediately back to the Selkath facility since there has been a disturbance there. Once at the facility, kill the mad Slekath and talk to Lieutenant Zhakaron, then go to Doctor Silmesh in the most northern room and talk to him about Doctor Harox, who locked himself in his room. Go to the little storage alcove near the shuttle to find a control terminal that opens your path to him in the most southern room. Kill him and his new Zoidberg hand, Wupwupwuwpwupwup, and read the datapad on his desk for a free stat point and to understand his motive. Get back to Captain Shell for another 1000 credits.
9. The next quest is on Nar Shaddaa, rescuing a diplomat. Head there and into the lower city on Alley East, go there through the marketplace, then go east. You're looking for door 168. Kill everyone trying to stop you until you find the dead diplomat. He drank poison to protect the Republic's secrets. Pay your respects, then go back to Captain Shell.
10. Congratulations! You now get promoted to the same rank as him. Ask him about orders again, and you'll get a Republic mechanic on your board.

### **Sith**

Quest: Joining the Sith Fleet
Questgiver: Sith Receptionist, Sith Embassy on Manaan

Content:

1. Head to the Sith Embassy on Manaan and tell the receptionist that you want to join the Sith.
2. Go inside the embassy and find Captain Price, who will give you your first task.
3. Your first task is located on Tatooine. Head there and search for the Republic base. The entrance is in the hideout of the gangsters just outside the town of Sandriver. Loot the kolto package from one of the Republic soldiers in front of the entrance.
4. Report back to Captain Price with the kolto package.
5. The next quest takes you to the Selkath facility to investigate a disease outbreak. Head to the submersible dock and talk to Doctor Silmesh in the northern room. Then look for the opened package in one of the lockers in the most southern room.
6. Return to Doctor Silmesh and report your findings.
7. Report back to Captain Price. Your next task is to poison the kolto facility, which is right outside the embassy. Go to the steering wheel at the north part of the room, place the poison inside, and then activate the wheel again.
8. Head back to Captain Price after poisoning the kolto facility.
9. Your next task is to kill three of the giant jellyfish at the ocean floor and bring their jelly to the Selkath facility. In the facility, talk to Doctor Fruishek to give him the jelly, and then return to the Sith embassy to receive 1000 credits as a reward.
10. Captain Price's next task is to assassinate the speaker you may have already seen in the plaza. You can catch him in the apartments accessible from the bazaar. He's in A4, and Price will have given you a key.
11. After assassinating the speaker, you will black out and awaken in a prison cell. Interact with your bed to get rid of the force field. Use the console in front of you to free Stripes, a new companion. The exit is guarded by two Dark Jedi, so head south first, slice the terminal, and kill the Trandoshan bounty hunter for some nice loot, including a piece of durelium and a really good Sith lightning spell on a datapad.
12. Report back to Captain Price to receive another 1000 credits and your next task.
13. You'll head back to the Selkath facility to investigate a disturbance there. Kill the two crazy Selkath and talk to the Sith trooper Zhakaron. Go to the little storage room a bit north of the shuttle, where there is a terminal to unlock the doors. Next, go to Doctor Harox's chamber in the south and kill him and his new Zoidberg hand, Wupwupwuwpwupwup. Read the datapad on his desk for a free stat point and to understand his motive.
14. Collect another 1000 credits from Captain Price and receive the next task to go to the apartments. In A1, there is a party; talk to Ianar Thule inside and remind him of his duty.
15. Right south of the apartments is Ivesh's place. Head inside and talk to Ivesh in the backroom. Be aggressive, and he'll fight you; kill him and steal his key. You can use it to unlock his containers and steal some spice for bartending. Alternatively, you can detain him with the other dialogue option and bring him to the embassy.
16. Talk to Captain Price to receive another 1000 credits.
17. The next task will bring you to Kashyyyk to assassinate a Republic agent. You get 500 credits in advance. Gavid Thille can be found on the south balcony of Boyle. Kill him and go back to Price to collect another 500 credits.
18. Next, you're sent to 1135 Central Alley in the lower city of Nar Shaddaa. Kill the three Republic soldiers, then go back to Price.
19. Get your last promotion, and now you are the one giving orders. The questline is basically over, and the final reward is a Sith technician in your shop, whom you can order to repair your stuff.

### **Hutt Cartel**

Note: To complete this questline you will need 20 or more reputation to enter Manaan's city.

Quest: Joining the Hutt Cartel Questgiver: Badhiya the Hutt in the Hutt base on Peyuska Plaza Content: Talk to the Hutt about joining, then go to Drifter Malone in the room over. Your first assignment is to deliver some spice to 2500 Magari Alley in the Lower City. Magari Alley is in the north of the Lower City. Give the spice to Karl Camp and receive 100 credits as payment. Talk to Drifter Malone; he lets you keep half of the payment.

1. Next assignment is to go to the cantina on Tatooine. Talk to Drifter Bima and then head back to Malone for another 50 credits reward. The following assignment takes you back to the Lower City again, this time to 1134 Central Alley, which is on the south side of the Lower City. Receive another 100 credits from Vee Roa for the delivery and go back to Malone.
2. The next assignment is a little more interesting. You need to go to the Wampa Suite in the Deluve Apartments in the southwest corner of the Lower City. You'll need to slice a 50 difficulty door open, then sneak past or kill the guards inside. The slave woman is undressed next to the bed (Beff Jezos, you pig). Talk to her about the assignment and escort her back to the Hutt base. Lure her close to Drifter Malone and your datapad will update. Then talk to Malone for a 100 credits reward.
3. Next is a supply run to Eddie's Den in the middle of the Lower City. Bring the package to the Drifter, then go back to Malone for 100 credits and a medkit. The next task is another slave escort. The woman now following you needs to get to Starko's Arm over on Dantooine. Starko's Arm is in Ballast at the eastern side of town. Bring the slave close to the shopkeeper to deliver her, and back at Malone, you will receive 70 credits.
4. The next quest requires stealth. You need to go to the bazaar in the Lower City and search for the Ithorian Oohn Rivers. Do a quicksave and then sneak with the control key. Press the activation key to pickpocket from Oohn's inventory. If you get caught, quickload and try again. The datapad might not appear on the first try, and his inventory will appear empty. In that case, close the inventory and repeat. As soon as the datapad appears, loot it and hope you don't get caught. Repeat until you manage to steal the datapad without getting caught and go back to Malone for 150 credits.
5. The experimental device for the next quest is inside Orange Manor on the central tree in Boyle. Break the 50 difficulty lock to get inside, then collect the device and go back to Malone for 150 credits. Go to Badhiya the Hutt for new assignments. For the next task, again, you should not get caught. Go to Manaan in the Kolto Processing Facility and steal 5 units of unprocessed kolto from there. Badhiya rewards you with 200 credits for them.
6. Next quest is at the Deluxe Apartments again. Go to the Ginx Suite (50 difficulty lock), kill the droids inside, and place the deathsticks in the container at the end of the bed to your right. Once they are inside, do not forget to activate the container again; otherwise, you won't get quest progress. Kill the bounty hunter that came inside and read the datapad on him. Badhiya wanted to betray you! At this point the questline diverges. Drifter Malone will appear between the two doors to nowhere and the lower city, if you choose to ignore him and go into the hutt base you get the first ending. When you confront him, he turns his Gamorreans on you. Kill all 6 of them.
7. Badhiya has no more dialogue on the topic, and you can't take revenge on him because he is untargetable. It's a bit of a disappointing end to the questline, and you also get no reward, however if you spoke to Malone before you have the option for the second ending.
8. Upon speaking to Malone outside the hutt base, he asks you to meet him in 173 Alley east in the lower city, just on the right when you enter from Peyuska. Upon entering he informs you that the apartment is his safehouse which you can use now as a player home if needed, while also informing you that Badhiya will forgive you for defending yourself if you kill Daga Evga, a Mandalorian in the Cantina just right of where you enter Nar Shaddaa. Killing him and returning to Badhiya results in him recognising your usefulness, and he asks you for one last job before letting you become a free agent.
9. For the final quest, Badhiya demands you kill a judge on Manaan in front of everyone. The judge you seek is to the left of where you stole the Kolto, just in front of the courhouse. Killing him results in a bounty of 99999. Flee back into the Bazaar, avoiding or killing the guards that are attacking you, then enter the docking bay. After this there are no guards. Enter the hangar where you purchase the ship in the Main Quest and speak to the new Gammorean pilot to the right of your ship, he will take you directly to Badhiya, who will clear your bounty and award you 500 credits, along with a Gangster companion. This is the second ending to the questline. Drifter Malone was presumably fired for his insolence as he will no longer be in the Hutt Base after the questline is finished.

### **Tatooine**

Quest: Disease Antidote for Doctor Guril
Questgiver: Doctor Guril in Medical Bay on Sandriver

Content:

1. Talk to Doctor Guril and inquire about the antidote.
2. Head outside and go north to the Czerka guy at the ship. Ask him about the shipment, and he will direct you to the Hutt's arena on the east end of town.
3. Go to the Hutt's arena and speak to the Hutt's minion, Thavo Fum, about the antidote. You will need to fight a duel in the arena for it. Enter the arena through the door on your left.
4. After winning the duel, talk to Thavo again about the antidote. He will give it to you and also open up more arena duels for you.
5. Head back to Guril with the antidote and receive a Constitution implant as a reward.

Quest: Arena Tatooine Quests

Questgiver: Thavo Fum (after completing Doctor Guril's antidote quest in Sandriver)

Content:

1. Talk to Thavo about the duels, and he will let you into the arena. After each fight, loot the enemy for their trophy. This will unlock the door out of the arena.
2. Speak to Thavo Fum for your reward after each fight. The first few fights are easy and will give you about 200 credits each.
3. The first more challenging fight is against Striker, who is very tanky. He has a unique vibroblade and an offhand vibro.
4. Next is Twitchy, who is also very tanky and ranged, dealing high damage and staggering you often with his blaster shots. He has a unique blaster pistol.
5. The last fight is against Reeman Starkiller, who is much more challenging than earlier enemies. Low-level players might approach him at a later stage. Once defeated, he drops a full Mandalorian armor, a heavy Mandalorian blaster, a Bavakar cardio package, and an Echani double-blade. You get rewarded 1500 credits for the win. Congratulations, you are now the champion of Tatooine's arena.

Quest: Dex Wants Deathsticks

Questgiver: Dex in his hut in the Rodian district in Sandriver

Content:

1. Talk to Dex about deathsticks. You can buy them at the cantina on the west part of Sandriver.
2. Return the deathsticks to Dex, and he'll reward you with 3 cryoban grenades. These grenades are very useful for hard fights in the early game, as they can freeze tough enemies for free attacks.

Quest: Fargo's Breath Mask

Questgiver: Fargo in the Medical Bay in Sandriver

Content:

1. Talk to Fargo about his missing breath mask. He will task you to find it.
2. Go to the Rodian district and search in one of the webbing containers to your right after entering the district to find the mask.
3. Head back to Fargo and give him his mask. He'll reward you with 200 credits.

Quest: Kyleali Allrobb Wants You to Get Rid of the Troublemaker

Questgiver: Kyleali Allrobb in front of the cantina on the west side of Sandriver

Content:

1. Ask Kyleali about the troublemaker.
2. Head inside the cantina to talk to Seaconn Loanmow. He wears heavy armor in the middle of the cantina.
3. Talk to him and tell him to "screw himself." He will attack you, so kill him and loot his rings. Rings are always valuable for modifications.
4. Report back to Kyleali for a reward of 200 credits.

Quest: Make Meeta the Kid Swoop Race Again
Questgiver: Phillino in Sandriver's Cantina

Content:

1. Ask Phillino about making a few credits.
2. He wants you to talk to Meeta the Kid in the Rodian district about going back to swoop racing.
3. You can tell him you will find a new sponsor or that he does not have a real choice.
4. Option 1: Find a new sponsor for Meeta in the droid repair shop next to the medical bay. Talk to Carlo Terro inside about swoop racing, and he'll agree to sponsor Meeta and give you 100 credits.
5. Option 2: Tell Meeta he has no choice and go back to Phillino.
6. In any case, you can now watch a swoop race at the Hutt's place if you want.

Quest: Talgua Lylhai Wants Some Sand People Dead

Questgiver: Talgua Lylhai in the cantina in Sandriver

Content:

1. Talk to Talgua about some work.
2. He wants you to kill some raiders that are bothering him.
3. Head outside of town and go straight east behind a little sandhill. Go into a little house and kill the raiders inside.
4. Head back to Talgua and receive a reward of 70 credits.

Quest: Get the Contraband

Questgiver: Assol Hil in the marketplace in Sandriver

Content:

1. Talk to Assol Hil about helping him. He wants you to get contraband from a smuggler in the cantina.
2. In the cantina, talk to Ninulin Villaks about something rare. You'll have the option to warn him about the officers that are after him.
3. He'll give you the contraband, a unique Echani rifle, and flee. Alternatively, you can buy the rifle for 500 credits or fight and kill him for the rifle.
4. Return to Assoll with the rifle. You can give it to him straight, in which case you get 800 credits, or lie to him that the smuggler was already gone, in which case you get to keep the rifle.
5. If you tell him that you will keep the rifle, you will get a bounty of 900 credits, and all the Czerka guards nearby will attack you.

Quest: Slicing Your Way into the Durelium Mine
Questgiver: Deke Turaner in Sandriver's Marketplace

Content:

1. Talk to Deke about slicing and agree to make a heist for the Czerka durelium mine.
2. Find the mine in the north of Sandriver, behind a few buildings.
3. Slice into a difficulty 20 terminal to get inside the mine.
4. Once inside, head to your right, kill the guard at the end of the hallway, and inspect the middle locker for a nice throwback to your childhood.
5. Proceed to eliminate any hostile guards and robots you find inside the mine.
6. The datapad you need for Deke is inside the medical bay.
7. Additionally, you can find a mining torch on the desk of the overseer, use it to mine the durelium deposits in the mine. Keep it for later deposits you find. Durelium is a rare metal you'll need for a quest to obtain the strongest heavy armor in the game.
8. Once you've finished your tasks in the mine, head back to Deke.
9. He'll reward you with an energy shield and 2 security spikes as your reward.

Quest: Grab Wood from the Japor Tree
Questgiver: Czerka Archivist inside Czerka Office in Sandriver

Content:

1. Talk to the Czerka Archivist after obtaining a hunting license.
2. She wants you to grab wood from the Japor Tree in the desert.
3. Go outside of Sandriver, head south, and pass through a large cave.
4. Exit the cave and head a little south around the wall to find the Japor Tree.
5. Eliminate all the Twi'leks in the area and loot the harvester from their leader.
6. Gather the wood from the Japor Tree.
7. Return to the Czerka Archivist to receive a paralyzing staff weapon as your reward.

Quest: Cute Little Droid Companion

Questgiver: None

Content:

1. In Sandriver, slice the door to the abandoned hut and kill the gangsters inside.
2. Inside the hut, you'll find a neat little droid that wants to be your companion.

Quest: Dirty Work for Nisav

Questgiver: Nisav Rolske in the Czerka Office in Sandriver

Content:

1. Talk to Nisav about helping her.
2. She'll first send you on a hit on James Henry, a criminal in the sewers of Sandriver.
3. Use the entrance through the eastside tube in the middle part of town to reach the sewers.
4. Find and kill James Henry, then return to Nisav for a reward of 100 credits.
5. The next target is a Rodian named Zeedy Brieto at the cantina. Tell him you want to apprehend him and then peacefully kill him. He has a unique blaster rifle that you can pick up if you desire.
6. Return to Nisav and tell her about the kill for a reward of 175 credits.
7. The third target is a Mandalorian south of Sandriver, close to the entrance to the deep sea. Collect his blade as proof of the kill.
8. Receive 250 credits for completing this hit.
9. The last target is a Hutt spy in a cave near the broken down sandcrawler southeast of Sandriver. Kill all five bandits in the cave and collect Dree's blaster as proof.
10. Head back to Nisav for the final confrontation. She'll try to kill you, so defend yourself and eliminate her.
11. Your reward is the joy of seeing her dead; unfortunately, there are no additional rewards for this quest.

Quest: Trapped Hunter
Questgiver: Trapped Hunter on the little island in the quicksand south of Sandriver

Content:

1. Talk to the Trapped Hunter on the little island in the quicksand.
2. Bait the sandworm attack by running over the quicksand without stopping.
3. Once the sandworm starts its attack, talk to the hunter and tell him to follow you.
4. Quickly run across the shortest path to safe land. Characters with low speed might need a speed boost like an implant or a mount.
5. Run with the hunter towards Sandriver until he thanks you and gives you a speed implant as a reward.

Quest: Sith Republic Skirmish

Questgiver: Sith Trooper or Republic Trooper south of Sandriver

Content:

1. Talk to the soldier of your chosen faction (Sith or Republic) and offer to help them in the fight against the other group.
2. Assist your chosen faction in the skirmish.
3. Talk to your questgiver and receive 250 credits as a reward.

Quest: The Nice Little Melonfarmer that Poisons People's Wells

Questgiver: Duvont Mallari on his melon farm southwest of Sandriver

Content:

1. Talk to Duvont about his trouble on the farm.
2. He'll need you to poison the Hutt's water supply.
3. Go to the middle part of Sandriver, where there's a water pump and a turning wheel.
4. Empty the turning wheel and place Duvont's poison in it, ensuring not to be seen while doing so.
5. Activate the pump again once to start the poison.
6. Head back to Duvont, and he'll reward you with access to his warehouse, which contains bartending equipment and is a nice place to rest.

Quest: The Old Man and the Wookie

Questgiver: Rolf Dirulion in front of the entrance to the Dune Sea south of Sandriver

Content:

1. Ask Rolf about his friend and tell him you'll help free him.
2. Head into the Dune Sea with Rolf, and find him inside the Tusken camp next to two large red tents behind the main cave.
3. Talk to him, and then head back to their camp and talk to Rolf again, selecting his "in a pickle" conversation option.
4. If he doesn't immediately thank you, then head further towards Sandriver until he accepts the "pickle" option to end the quest.
5. Your reward is 200 credits.

Quest: Czerka Employee in the Sewers
Questgiver: No one (This quest is a continuation of another quest involving a Twi'lek luring you into her house)

Content:

1. Complete the quest with the Twi'lek that lures you into her house.
2. Enter the sewers through the trapdoor in her house.
3. Drop the forcefields with the terminal in the west side of the area.
4. Talk to Zhoola in the prison cell west of the terminal.
5. Head to the Czerka office and tell Blaine Willikie about "the women" so he knows they lure men into the house to trap and kill them.
6. He'll send help to Zhoola and reward you with 3 medikits for finding him.

Quest: Swoop Racing

Questgiver: Thavo Fum after you completed the Meeta the Kid quest

Content:

1. Talk to Thavo about the swoop races.
2. Talk to him again about joining the crew, and you'll get teleported to the racing track.
3. Speak to the Twi'lek at the racing track and tell him you're done with the race.
4. Go to the Czerka office and talk to Blaine Willikie about investigating the race by infiltrating the Hutt base.
5. Go back to Thavo and ask him about joining the crew, and he'll give you the task to hit Beero Baskin from the Rodian district.
6. Go to Beero Baskin's hut, kill him, and take his blaster as proof.
7. Use the rewarded key to enter the Hutt base right beside the arena.
8. Inside the base, avoid getting close to any Gamorreans as they will attack you.
9. Interact with the podracer in the back of the base, then dropship out and go back to the Czerka office for a 1000 credits reward and the ability to now do your own swoop racing by talking to Hungox the Hutt. (Note: Thavo might not have any dialogue options for this in some cases)

### **Nar shaddaa**

1. Quest: Durelium Armor Questgiver: Greatness Seven in his shop Content: Gather 20 Durelium and 8000 credits to get Durelium Armor. It looks like a mix of Dark Brotherhood and Glass Armor but is heavy armor with a very high armor value.
2. Quest: I Need My Friend Questgiver: Abot on the marketplace Content: Talk to Abot about his friend, who is missing after chasing pipes in the city.
3. Grab Some Pazaak Cards Questgiver: Zin Grahl in the cantina at the docking bay Content: Zin asks you to collect a 1, 5, 7, -1, and a -5 pazaak card for him. Once you have all the cards, give them to him for some measly credits.
4. Missing Brother Questgiver: Qaec Ztez in the cantina at the docking bay Content: Talk to Qaec about his missing brother, who is lost in the Czerka Mine on Dantooine.
5. Pazaak Killer Questgiver: Yapda Hopkyo in the cantina at the docking bay Content: Ask Yapda the barkeep about the dead person. He tells you that there is someone loose killing pazaak players. Investigate it at the Lower City Marketplace. There's a Duros in the northwestern corner of the market. Talk to him about the murders and ask him if he wants to play some pazaak. He will attack you, so fight back until he's dead. Talk to Yapda again for 1000 credits.
6. Daniel Has a Big Mouth Questgiver: Daniel "Doc" Crouse in the docking bay cantina Content: Talk to Daniel, who's in a bad mood. Tell him he's not so bad and kill him. He has a unique head and a unique bowcaster that is actually quite good.
7. Bad Employees Get Killed Questgiver: Abel Grathor in the cantina in the docking bay Content: Talk to Abel about a job. He will send you to the smugglers' operation at Nar Shaddaa to kill a Czerka employee who sold Czerka property to the Exchange. Go to the Lower City through the marketplace. The operation is at the far west end of the Lower City. There's a Selkath prisoner in a tube you can free (or torture if you want that). There's also another dropship part for the main quest inside this place, and next to the broken ship with the part is also a key to the locker next to it and a mining torch if you do not have one yet. Go forward to the hangar where you'll find Adonai Kross, the Czerka employee, and some other gangsters. Kill them all and head back to Abel for 200 credits.
8. Everybody Hates the Gungangs Questgiver: Dark Jedi in the docking bay cantina Content: Talk to the Dark Jedi about the Gungangs. He wants you to hit three of them because he hates them. Cehkeef in Eddie's Den cannot be provoked, so you will need to be sneaky to avoid getting a bounty for killing him. Bluttier is easy to provoke; just do so three times successfully, and he will attack you. You can then murder him free of charge. Kill Jeffy in the same way. You receive 400 credits from the Dark Jedi. I hope they are worth becoming a serial killer.
9. Get Mugged Questgiver: Na-els Londo in the northeastern tunnel of the Lower City on Nar Shaddaa Content: Talk to him about his proposition. He'll want 50 credits to let you go. Tell him to get lost, and he'll attack you. He wears an exquisite shirt, which is very valuable for modification because of its high enchant value of 60.
10. Learning Karate Questgiver: Zu Qui in Teras Kasi Dojo on Obsheeda Plaza Content: Talk to Zu Qui about the fighting style. He will teach it to you for 1000 credits. He'll also teach you the advanced technique for another 4000. You'll receive four items, an "unarmed" weapon, an advanced variant, and two unique armor items.
11. Found Diary Questgiver: 2448 Magari Alley, northern side of Lower City Content: Read and collect the datapad on the ground and bring it to 135 West, just a bit southwards. Give Abby Odna her diary, and she'll reward you with 50 credits.
12. Bounty Hunting on Nar Shaddaa Questgiver: The Terminal in the bounty hunter office on Peyuska Plaza Content: Talk to the terminal, and you'll get a random bounty. They are hard to find because you get no clues as to where to find them.

### **Kashyyk**

1. Kashyyyk Arena Questgiver: Bruce Huffer in the arena next to the cantina in Boyle Content: The fights in the Kashyyyk Arena are harder than the ones on Tatooine, so approach them only if you have better equipment than the starter gear. Talk to Bruce about the next duel. Boom has lots of grenades and two vibroblades. Defeat him, loot his finger, and then leave by activating the terminal for 2000 credits. The next fight is against the Mere Sister, who is a force user. Win the duel and receive 2500 credits as a reward. Now you have completed all the available fights in the Kashyyyk Arena. Congratulations!
2. Quest: Spying for Doctor Yeemar Questgiver: Doctor Yeemar in the cantina in Boyle Content: Talk to Doctor Yeemar about the cameras. He wants you to bring them inside the plant in front of the metal lab at the top of the central tree. Once you have placed both cameras inside, activate the container to activate the cameras. Talk to Yeemar again for a reward of 400 credits.
3. Hidden Hut Questgiver: None, just go to the broken path on the pathways just outside of Boyle. Content: Outside of Boyle, turn left to see a broken pathway. If you have sufficient speed and acrobatic skills, you can jump across. Inside, kill the bugs attacking you, and then find Daranti. He will attack you, so you'll need to kill him. Loot his unique helmet and bowcaster.

### Dantooine

1. Learning Beast Control Questgiver: Kagrid in front of his hut on the hunting grounds Content: Talk to Kagrid and then go inside his hut. Use the sick he gave you to charm the Wyyyschogg (a creature) inside the hut. Once you have charmed the Wyyyschogg, bring it back to Kagrid and talk to him again. Next, repeat the same procedure with the dog inside the hut. Charm the dog using the sick, bring it back to Kagrid, and talk to him. Lastly, repeat the process with the last animal inside the hut. If the animals are blocking your path, you can simply wait a few hours, and they will move away. After charming all three animals and bringing them back to Kagrid, talk to him again to receive new force abilities as a reward. These abilities will likely involve controlling and communicating with beasts using the Force.

### **Manaan**

1. Droid's Memory Questgiver: The robot Ben at the marketplace Content: The droid named Ben has lost his memory. You can find his memory module at Flint's corpse, which is located at the bottom of the ocean. Flint's corpse lies next to a wrecked ship on the west side of the area. Alongside the memory module, you will also find some of the most valuable rings in the game.

Retrieve the memory module and bring it back to Ben. Once you return the memory module to him, he may regain his lost memories or acquire new abilities or information. He will likely reward you for helping him recover his memory.

### **Hoth**

1. Clear the Cave Questgiver: Jhavere in his hut east of the landing spot Content: Speak to Jhavere and ask him for help. He will direct you to a cave west of his hut. Enter the cave and eliminate all the Wampas inside. There might also be a lightsaber that you can loot during your exploration. As you venture further into the cave, you'll come across the body of a Mandalorian in the upper part of the mine. Investigate the body, and a chilling presence will fill the cave. In the southwest corner of the cave, on a large block of ice, a Jedi force ghost will manifest. Engage and defeat the Jedi force ghost to cleanse the cave from its malevolent presence. Return to Jhavere to inform him that the cave has been cleared. As a reward for your efforts, he will grant you a Wampa companion.

### **Gamorr**

1. Trading with the Gamorreans Questgiver: Ucksmug Chief in the main building on the eastern side of the Gamorrean city Content: The Gamorrean chieftain will ask you to deal with some raiders before allowing you to trade in their city. Leave the city and head south to the small lake. Under the central rock lies the entrance to the cave where the raiders are located. Eliminate all the raiders you find and loot the chieftain's axe. Return to the questgiver with news of your success. As a reward, you will receive the key to a luxurious Gamorrean hut, granting you access to trade with them. Enter the hut, where you'll find a holocron inside that increases your strength. However, be aware that if your strength is already at 100, the holocron won't have any further effect.
2. Get a Cute Little Piggy Questgiver: Grashnok in Gamorran City Content: Talk to Grashnok about the hogs and offer him 500 credits. Once you've paid, head to the pen in the west and talk to Greate to make her follow you. Greate is a cute little piggy companion. While she might be slow, you can instruct her to follow or wait. Id recommend to keep her safe in your hut when you're out adventuring because she is easy to lose and not really that helpful.

### **Taris**

1. Install Spy Programs Questgiver: Jerxav in the Undercity under Taris Content: Talk to Jerxav about his spy program, then head to the Lower City and install spy programs for him. Look out for pipes - one is in the South Apartments, one in the North Apartments, one in the room north of the South Apartments, and one north of the entrance to the Lower Cantina. Go back to Jerxav for 2000 credits and the ability to train with him.
2. A Junkie in the Sewers Questgiver: Bronn Zsifricrec in the sewers under Taris Content: Talk to Bronn, he's in the eastern end of the sewers. He will ask you for some water. After giving him water, he now wants booze. Give him the booze. He will then want spice from you. You can either choose to tell him you're killing him because he's a junky, or you can give him spice, which will kill him from an overdose. Alternatively, you can refuse to give him any more and he will give you his unique boots. In the first two cases, he's dead so you can just loot the boots from his corpse. The prized Vulkar boots give a 100 resist poison effect and are light armor (they look terrible though).
3. Escort Rukil to the Promised Land Questgiver: Rukil in the middle of the remnants Content: Escort Rukil to the infested sewers directly north. You will have to follow the torches there, and he can't jump over the trash piles. Once in the sewers, navigate to the most eastern end of them to find the ladder to the Promised Land. Rukil will thank you with 1000 credits.
4. Trade Route for the Promised Land Questgiver: Kaylcha Titswis in the Promised Land Content: Ask Kaylcha about opening a trade route, then go to the Taris marketplace building. Inside, the first vendor to your left will agree to opening a trade route. Go back to Kaylcha to unlock her as a trainer for athletics, mechanics, and staff as a reward.