Off Map Support

**Off Map Support** in the forms of **snipers** and **high ground observers** are available on several missions during the SWAT 4 and SWAT 4: The Stetchkov Syndicate single player campaign.

## Snipers

Snipers (call sign **Sierra 1** and **Sierra 2**) are deployed on several single player missions. Whether the snipers are available, the number of snipers available, and their locations are mission dependent, and they cannot be adjusted by the player as part of mission loadouts. In the mission they are available, however, the player can see through the snipers' point of view and take control of them.

If the snipers are available on mission, they can be used to observe certain part of the map and provide constant radio updates on people showing up on their scopes. If the player do take control of them, then the player can also fire upon the suspects without subject to the Rules of Lethal Engagement.

If called upon to fire on the suspects, the sniper will utilize a slow firing bolt action rifle firing a moderately powerful bullet. Once a shot is detected the suspects will immediately seek cover and flee the area. In some extreme cases, suspects may also execute civilians as retaliation. The bullet will only be lethal in one shot if a headshot is obtained, but non-lethal hits can also be used to disarm or slow down suspects via injury.

If the player attempts to use sniper to shoot AI SWAT officers, the AI SWAT officers will retaliate and attempt to kill the player, while a score penalty will be applied at the end of the mission.

### List of Missions with Sniper Support

* Food Wall Restaurant (1 sniper covering the second floor living room)
* Fairfax Residence (1 sniper covering the master bedroom)
* Qwik Fuel Convenience Store (2 snipers covering the back alley and the store front)
* A-Bomb Nightclub (1 sniper covering the the storage room near front entrance)
* Red Library Offices (2 snipers covering the the break room and the meeting room on the second floor)
* Northside Vending and Amusements (1 sniper covering the storage room on the first floor)
* DuPlessis Wholesale Diamond Center (2 snipers covering two offices on the second floor)
* Children of Taronne Tenement (2 snipers covering an office and a storage room on the second floor)
* The Wolcott Projects (2 snipers covering an alley and a second floor window)
* Old Granite Hotel (2 snipers, one covering a hotel room on the first floor, while another covering the exposed second floor)
* FunTime Amusements (2 snipers, one covering the back alley while another covering the billiard room on the second floor)
* Sisters of Mercy Hostel (2 snipers covering a bedroom and a hallway on the second floor)
* Sellers Street Auditorium (2 snipers covering a office and the restaurant on the second floor)
* Department of Agriculture (1 sniper covering the archive on the second floor)
* Drug Lab (1 sniper covering the living room area on the first floor)

## High Grounds

On certain single player mission with exterior areas, high ground observers (call sign **high ground**) are available to spot people entering the exterior areas of the map. They can only provide radio updates and no cameras will be provided to observe the map from their point of view.

### List of Missions with High Ground Support

* Food Wall Restaurant (spotting at the front of the restaurant near the SWAT van)
* Fairfax Residence (spotting outside the house)
* A-Bomb Nightclub (spotting outside the service entrance)
* Victory Imports Auto Center (spotting the roof top)
* Northside Vending and Amusements (spotting at the back entrance near the SWAT van. Also a scripted dialoge will add a new objective during the mission)
* DuPlessis Wholesale Diamond Center (spotting at the main floor foyer, around the metal detector area)
* The Wolcott Projects (one scripted dialogue at the start of the mission)
* Sisters of Mercy Hostel (spotting at the delivery entrance)
* Drug Lab (spotting outside the house)

## Changes in Elite Force

In SWAT: Elite Force, the sniper fire is now subject to rules of lethal engagement. Also several bugs related to high grounds have been fixed to ensure they provide correct radio updates.

## Trivia

* According to the comments in the game code, the sniper rifles used in the game are Remington Model 700.
* Despite "Sierra" is a common call sign for snipers in western police and military forces, it is also commonly believed that the "Sierra" call sign in this game refers to SWAT 4's publisher Sierra Entertainment.