Expedition Encounters

The Expedition Encounter is a type of encounter that the player can undertake in Eldritch Horror. The location is determined by the postcard image on the back of the top-most Expedition Encounter card, and the Active Expedition token is always placed on that space. An investigator may only encounter the Active Expedition.

The Expedition Encounter is a multi-step process, and the player resolves all of the steps in order. Typically, a skill check is resolved, and then another skill check is resolved whether or not the player passes or fails it. Sometimes, however, the player may choose which of the two effects to resolve. Unlike an Other World Encounter, any board effects or Assets not specific to Encounters may apply to an Expedition.

The reward for a successful Expedition is usually an Artifact. This can be an effective way to gain the items needed for certain Mysteries, as mysteries that require artifacts often allow the player to gain that specific artifact in its place. Other rewards include advancing the Mystery or retreating  Doom.

After resolving an Expedition Encounter, the investigator moves the Active Expedition token to the space that matches the newly-revealed top card of the Expedition Encounter deck.

An Active Expedition space refers to the space the Active Expedition token is currently on. An Expedition space, on the other hand, refers to spaces with an illustration and name presented as a polaroid photograph.

 Strange Remnants adds the Mystic Ruins Encounter deck, which is functionally similar to an Expedition Encounter deck. Any bonus the player might have to a Mystic Ruins Encounter will also apply to an Expedition.

### Effects on Expeditions

* Some Preludes or Rumors can split or shuffle the Expedition deck (e.g. Litany of Secrets).
* A Task or Rumor can require to resolve an Expedition Encounter (e.g. Exploring the Ruins).
* An Asset can give some bonus to tests when resolving Expedition Encounters (e.g. Expedition Map).
* An investigator's ability may interact Expedition Encounters (e.g.  Monterey Jack).
* An Unique Asset can allow to shuffle the Expedition deck (e.g. Jake Williams).
* As most of Expedition Encounters are located on a  Wilderness space, all that affect that space type is effective for Expeditions (e.g.  Leo Anderson's ability).

## List of Expedition Encounters

###  Arkham

Available only with  Mountains of Madness expansion.

 2

###  Buenos Aires

Available only with  Under the Pyramids expansion.

 2

###  Istanbul

Available only with  Under the Pyramids expansion.

 2

###  London

Available only with  Cities in Ruin expansion.

 2

###  Rome

Available only with  Mountains of Madness expansion.

 2

###  San Francisco

Available only with  Cities in Ruin expansion.

 2

###  Shanghai

Available only with  Cities in Ruin expansion.

 2

###  Sydney

Available only with  Mountains of Madness expansion.

 2

###  Tokyo

Available only with  Under the Pyramids expansion.

 2

## References

1. ↑ 1.0 1.1 1.2 For more information about this, see the At the Mountains of Madness page on  *The H.P. Lovecraft Wiki*.
2. ↑ 2.0 2.1 2.2 For more information about this, see the role-playing game Call of Cthulhu's *Beyond the Mountains of Madness* supplement.
3. ↑ These are the elements of the story *Facts Concerning the Late Arthur Jermyn and His Family* by H.P. Lovecraft. For more information about this, see the Facts Concerning the Late Arthur Jermyn and His Family page on  *The H.P. Lovecraft Wiki*.
4. ↑ An original creation for the game Eldritch Horror, not much is known of the Order of the Death's Head besides they specialized in capturing monsters. Source: https://imgur.com/a/ew26MCN
5. ↑ Followers of cults of Nestar, a Zoroastrian heretic who lived in 6th century Persia. They worship Cthugha and can use fire-related spells. They appeared in the role-playing game Call of Cthulhu's *This Fire Shall Kill* campaign.