recursal/Fanatic-Fandom huggingface dataset:
Agustina de Aragón

Agustina de Aragón (4/3/1786 - 29/5/1857) es una de las figuras más representativas de la defensa española frente a las tropas napoleónicas. Pese a haber nacido en Reus, ciertos desenlaces de la guerra civil la llevaron a ella y su marido (Joan Roca Vilaseca, cabo de artillería) a Zaragoza, donde llevo a cabo su legendaria hazaña, que tanta fama le dió.

## Datos personales

### Nombre de nacimiento

Agustina Raimunda Maria Zaragoza y Domenec

### Defunción

29 de mayo de 1857 Ceuta, España (71 años)

## Datos profesionales

### Rango

Subteniente, anteriormente sargento y soldado raso

En uno de los ataques a la puerta del Portillo, los franceses consiguieron matar o herir a todos los defensores y se apresuraron al asalto. Viendo la situación, Agustina, que pasaba por ahí llevando la comida a su marido, cogió la mecha de las manos de un soldado herido y consiguió disparar uno de los cañones sobre los atacantes, que temiendo una posible emboscada, huyeron.

Tras enterarse de esto, el famoso general Palafox llamó a Agustina en el mismo campo de batalla y, según la leyenda, le concedió el distintivo de subteniente con el uso de los escudos de distinción con el lema de cada uno de ellos: "Defensora de Zaragoza" y "Recompensa del valor y patriotismo". La realidad, pese a ser más sobria, no deja de ser impresionante para la época, pues sí que entro en el cuerpo de artilleros, pero como soldado raso. Más tarde Agustina fue creciendo de rango y consiguió los galones de Sargento y Subteniente.

Nuestra heroína siguió defendiendo Zaragoza hasta que, el 21 de febrero de 1809 y tras dos meses de frenética resistencia, la ciudad maña no pudo aguantar la presión de las tropas napoleónicas y cayó. Tras este ataque Agustina fue hecha prisionera para más tarde ser liberada en un canje. Tras esto se dedicó a viajar por España como motivadora de ejércitos pues su hazaña se había convertido en leyenda en gran parte de España.

Murió en Ceuta el 29 de mayo de 1857, con 71 años. Actualmente sus restos se encuentran en la capilla de la Anunciación de la Iglesia de Nuestra Señora del Portillo (Zaragoza).
La Mujer en Aragón Wiki

En esta wiki voy a mostraros el trabajo y la vida de varias mujeres que han jugado un importante papel en la historia de Aragón, ya sea por sus contribuciones a la ciencia, al deporte o a la lengua.

***ÍNDICE***

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
Madrina Salinas

Madrina Salinas fue una afamada partera zaragozana que vivió a finales de la edad media (s.XV).

En aquella época las mujeres daban a luz en su propia casa asistidas por otras mujeres especializadas, como es el caso de Madrina Salinas. Consta en numerosos escritos que ayudó a pobres y ricos por igual, y que la mayoría de mujeres de alta cuna la elegían a la hora del parto.

Existen documentos que datan su trabajo en torno a los años 1478-1490. Además, fue la primera en describir por escrito un parto instrumentalizado. El día de su muerte se organizó un día de luto, lo cual era un gran honor, especialmente para una mujer no perteneciente a la nobleza.

En la actualidad, una calle del barrio de las Fuentes en Zaragoza lleva su nombre.
Postres

```
1 caja de mezcla de brownie, preparada según las instrucciones del paquete
24 oz (675 g) de queso crema, suavizado
¾ taza (150 g) de azúcar
2 huevos, golpeados
1 cucharada de extracto de vainilla
36 galletas de sándwich de chocolate

```

```
CORTEZA

2 tazas (170 g) de galletas Graham, desmenuzadas
⅛ taza (30 g) de azúcar moreno
⅓ taza (75 g) de mantequilla

```

```
RELLENO

16 oz (450 g) de queso crema, suavizado
¼ de taza (55 g) de azúcar moreno
¼ de taza (50 g) de azúcar blanco
2 cucharadas de almidón de maíz
1 cucharadita de canela
¼ cucharadita de jengibre
1 cucharadita de extracto de vainilla
2 manzanas verdes, peladas y en rodajas finas

```

```
CUBIERTA

¼ de taza (25 g) de avena
¼ taza (30 g) de harina
¼ de taza (55 g) de azúcar moreno
1 cucharadita de canela
2 cucharadas de mantequilla derretida
salsa de caramelo

```

```
2 plátanos maduros
1 taza (200 g) de azúcar
½ taza (115 g) de mantequilla sin sal, derretida, más 1 cucharada
1 cucharadita de extracto de vainilla
¾ taza (95 g) de harina
¼ de taza (30 g) de cacao en polvo, más 1 cucharada
⅛ cucharadita de sal
½ taza (120 g) de mantequilla de maní cremosa

```

```
GALLETA

1 taza (225 g) de mantequilla sin sal, suavizada
1 taza (200 g) de azúcar blanco
2 cucharaditas de sal
2 huevos grandes
2 tazas (250 g) de harina para todo uso
1 ¼ tazas (150 g) de cacao en polvo oscuro
½ cucharadita de bicarbonato de sodio

```

```
LLENADO DE CREMA

½ taza de mantequilla (115 g) ablandada
2 tazas (320 g) de azúcar en polvo
1 cucharadita de vainilla

    INGREDIENTES:

```
½ taza de mantequilla (115 g) ablandada
¼ de taza (50 g) de azúcar moreno
1 huevo
1 cucharadita de extracto de vainilla
1 ⅓ tazas (165 g) de harina
¾ taza (65 g) de migas de galleta graham
1 cucharadita de polvo de hornear
¼ cucharadita de sal
¼ de taza (75 g) de avellana
1 barra de chocolate negro
1 taza (85 g) de pelusa de malvavisco

```

```
10 galletas Graham
7 cucharadas de mantequilla derretida
24 onzas (680 g) de queso crema, ablandadas
1 ½ tazas (240 g) de azúcar en polvo
1 cucharadita de extracto de vainilla
1 ½ tazas (265 g) de chispas de chocolate derretidas
2 tazas (480 g) de mantequilla de maní, derretida
1 taza (160 g) de confitería azúca

```

```
8 oz (225 g) de chocolate, de buena calidad
¾ taza (170 g) de mantequilla, derretida
1 ¼ tazas (250 g) de azúcar
2 huevos
2 cucharaditas de vainilla
¾ taza (95 g) de harina para todo uso
¼ taza (30 g) de cacao en polvo
1 cucharadita de sal

```

```
4 oz (115 g) de queso crema, suavizado
8 cucharadas de mantequilla salada, temperatura ambiente
¾ taza (150 g) de azúcar
1 taza (125 g) de harina
10 galletas, aplastadas

```
Rivendel

Rivendel, según Philip Straub

**Rivendel** «*Valle Profundo de la Hendedura*» fue un refugio élfico en un valle escarpado y recóndito situado en el Ángulo. Llamado *Imladris*en sindarin y *Karningul*en oestron.

## Historia

Fundado en 1697 de la Segunda Edad por Elrond , que huía de la destrucción de Eregion con los supervivientes de los Gwaith-i-Mírdain; la mayoría de los Elfos de Rivendel eran Eldar, incluyendo a los grandes señores Gildor y Glorfindel.

Durante la Tercera Edad, Elrond auxilió en Rivendel a los dúnedain siempre que lo necesitaron. Valandil, hijo de Isildur, creció allí. Sobrevivió a la Guerra de los Elfos y Sauron y a las guerras contra Angmar.

En la ciudad se desarrolló el Concilio de Elrond el 25 de octubre de 3018 de la Tercera Edad, en el cual se decidió el destino del Anillo y se escogieron los nueve miembros de la Comunidad del Anillo.

Tras la Guerra del Anillo, Elrond y muchos elfos más la abandonaron para cruzar el Mar, sin embargo no hay registros de cuándo fue abandonada totalmente.
Finn

## Erscheinungsbild

Finn ist ein kleiner Nordmensch, der nicht viel größer als ein normaler Mensch ist. Seine Haut ist hell und zart, daher wirkt er nicht wie ein Kämpfer. Man kann einige kurze Flusen als Bartansatz erkennen, die Blond sind - wie seine Haare, die ein kleines bisschen aus der Kapuze hervorscheinen.
Seine Augen sind Blau, die ein kleinen wenig auch Grau erscheinen.
Sein Alter kann man Aufgrund von bestimmten Merkmalen auf um die 20 schätzen. Einige schätzen ihn vielleicht nur auf 14-16 Jahre.

Er trägt immer eine weiße Kapuze und ein blaues Hemd, eine blaue Hose, hochgezogene weiße Socken und schwarze Schuhe. Manchmal sieht man auf seinem Rücken ein scheinbar sehr altes, aber gut geschmiedetes und scharfes Nordschwert.
Zudem trägt er entweder eine Gürteltasche oder einen Rucksack.

## Verhalten / Charakterzüge

Er wirkt meist eher ruhig und gelassen. Er versucht diplomatisch in der Welt der Nord zu sein, doch es bringt ihn manchmal eher ein paar Schwierigkeiten. Mit manchen Traditionen kann er nicht so viel anfangen, doch scheint er auch in manchen Gebieten anpassungswillig.

## Fähigkeiten

* Kann gut mit seinem Schwert Dämmerbrecher umgehen
* Kann gut Kochen
* Kann verschiedene Sprachen

## Anerkennungen/besondere Leistungen

* Entkam den Skadir
* Half mit den Erzmagier zu befreien

## Volkseinstellung

**Wohlwollend:**

* Menschen

**Neutral:**

* Bronzebärte

* Gnome

* Quel'Dorei

* Kaldorei

**Skeptisch:**

* Orcs

* Draenei

* Shu'halo

* Trolle

**Feindselig:**

* Verlassene

**Hasserfüllt:**

## Soziales Umfeld

Familie:

* Vater: -
* Mutter: -

* Tristan Termfsson - könnte an sich auch noch ein Kind sein... obwohl er schon sehr alt ist.
* Eirik Vjarnisson - Er hat wohl flexible Pläne, was Finn mag.
* Ylva Elricsdottir - Eine interessante Person, die er erst sehr kurz kennt.

## Lebensgeschichte

Es ist wenig über ihn bekannt. Er sagt, seine Eltern seien auf einer Reise und sind seit einer Ewigkeit nicht mehr zurückgekommen.
Bree

Bree por Robjenx

**Bree** fue un pueblo en la Tierra Media, ubicado al este de la Comarcay al sur de Fornost, en Eriador.

Aquí fue donde Frodo, Sam, Merry y Pippin se encontraron por primera vez con Aragorn en El Poney Pisador y también donde los Nazgûl intentaron matar a los hobbits para llevar el anillo a su señor Sauron. En la generación anterior estuvieron Thorin y Gandalf, y tuvieron la idea de crear el equipo que atacaría a Smaug.

## Historia

Fundado en 1697 de la Segunda Edad por Elrond , que huía de la destrucción de Eregion con los supervivientes de los Gwaith-i-Mírdain; la mayoría de los Elfos de Rivendel eran Eldar, incluyendo a los grandes señores Gildor y Glorfindel.

Durante la Tercera Edad, Elrond auxilió en Rivendel a los dúnedainsiempre que lo necesitaron. Valandil, hijo de Isildur, creció allí. Sobrevivió a la Guerra de los Elfos y Sauron y a las guerras contra Angmar.

En la ciudad se desarrolló el Concilio de Elrond el 25 de octubre de 3018 de la Tercera Edad, en el cual se decidió el destino del Anillo y se escogieron los nueve miembros de la Comunidad del Anillo.

Tras la Guerra del Anillo, Elrond y muchos elfos más la abandonaron para cruzar el Mar, sin embargo no hay registros de cuándo fue abandonada totalmente.
Minas Tirith

Plano de Minas Tirith

**Minas Tirith** (*Torre de la Guardia*, en sindarin) es una ciudad del universo de la Tierra Media de J. R. R. Tolkien. También es llamada **Mundburgo** en la lengua de los rohirrim.

En la Primera Edad, Minas Tirith era la Torre construida por Finrod Felagund en Tol Sirion para vigilar los pasos norteños del Río Sirion. Fue tomada por Sauron y recuperada gracias a Beren, Lúthien y Huan.

En la Tercera Edad, Minas Tirith es la ciudad capital del reino de Gondor. Originalmente se le conoció como **Minas Anor** (*Torre del Sol*, en sindarin), adoptando el nuevo nombre tras el cambio de capital, tras la decadencia de la antigua capital Osgiliath.

Su construcción data del 3320 de la Segunda Edad bajo el mandato de Anárion, hermano de Isildur y segundo hijo de Elendil. Ostoher reconstruyó la ciudad en el año 420 de la Tercera Edad, y gradualmente se volvió más importante que Osgiliath, la capital original. El rey Tarondor cambió la residencia del rey de modo permanente a la ciudad en 1540.

Minas Tirith está rodeada por el Rammas Echor, una gran pared anillada que circunda los Campos del Pelennor. Esta pared fue construida por Ecthelion II, padre de Denethor II, pero no probó ser una buena defensa en contra de las legiones de Orcos de Mordor. La ciudad en sí misma fue construida sobre La Colina de la Guardia que a su vez se apoyaba en un risco que se elevaba hasta alcanzar el muro del *Sexto Nivel* y que formaba parte de la ladera oriental del monte Mindolluin. En la época de la Guerra del Anillo su población rondaba los diez mil habitantes.

La ciudad está dividida en siete niveles de 100 pies de altura cada uno, rodeados de murallas blancas de piedra. Las puertas que conectan a cada nivel dan cara en distintas direcciones (la Gran Puerta, la puerta del nivel más bajo, estaba orientada hacia el este) haciendo un zig-zag para que la entrada de los enemigos sea más lenta. En el séptimo nivel se encuentra la Ciudadela con la Torre Blanca de Ecthelion, de trescientos pies de altura. Después de la batalla contra el ejército de Mordor, y de que el Rey Brujo de Angmar destruyera la Gran Puerta de la muralla, se dice que un contingente de enanos comandados por Gimli repararon la puerta con mithril.

La descripción de Tolkien acerca de la forma física de Minas Tirith está seguida escrupulosamente por Peter Jackson en su película *El Señor de los Anillos: el retorno del Rey*. Sin embargo, en el libro no es la Ciudadela el lugar de la coronación de Aragorn, la cual realmente ocurre en la explanada fuera de Minas Tirith, y después entra a la ciudad como rey.
Gondor

Gondor en la película de "El Señor de los Anillos"

## Información Adicional

### Conocido por

Reino del exilio de los Númenoreanos del sur, parte del Reino Unificado desde el 01 CE

### Otros nombres

Hyaralondie, Hyallondie, Turmen Hyallondiéva, Stoningland, y el Reino del Sur

### Tiempo activo

3320 SE-

**Gondor** (que significa ‘país de piedra’ en idioma sindarin) es un reino ficticio que forma parte de la saga

fantastica creada por el escritor británico J. R. R. Tolkien y que aparece en sus novelas *El Silmarillion* y *El Señor de los Anillos*. Es uno de los dos reinos Dúnedain en el exilio, fundado por Isildur y Anárion, los hijos de Elendil, en el año 3320 de la Segunda Edad del Sol, tras la Caída de Númenor. Su reino hermano fue Arnor, en el norte, fundado por el propio Elendil.

Mientras que la línea de reyes de Arnor vino de Isildur, la de Gondor vino de Anárion

A pesar de que el linaje de sus reyes se perdió después de 31 reyes y fuera posteriormente gobernado por los senescales, Gondor pervivió con relativas dificultades desde su fundación hasta la Tercera Edad y tuvo un papel clave en la Guerra del Anillo, por encontrarse a la cabeza del bando que luchaba contra Sauron.

Gondor está situado en la parte este de la Tierra Media, en la Bahía de Belfalas, quedando al sureste de Rohan y al oeste de Mordor. En un principio, su capital era Osgiliath pero tras la Gran Peste se produjo su despoblamiento y la capital se trasladó a la ciudad de Minas Tirith.

Después de la derrota de Sauron y la destrucción del Anillo Único, el rey Elessar, que retornó del Norte (descendiente por la línea de Isildur, rey de Arnor), se convirtió en el soberano del reino y fundó el Reino Unificado que como en los tiempos de Elendil, unificaba los territorios de Gondor y Arnor. De este modo, Gondor se convirtió en el centro de expansión de la nueva Era de los Hombres que dió comienzo con la Cuarta Edad.

El origen de su nombre quizás se deba a que en el reino se encuentran las cadenas montañosas de Ered Nimrais y otras montañas.
Valor agregado eva

Eva construyendo el valor agregado Eva el Eva y cómo se calcula dentro de la métrica para cuantificar el valor agregado de un negocio se encuentra el Eva es un método de desempeño financiero para calcular el verdadero beneficio económico de una empresa conozca En qué consiste y cómo se calcula este método el valor económico agregado Eva es el importe que queda en una empresa una vez cubierta la totalidad de los gastos y la rentabilidad mínima proyectada o estimada así se afirma Federico Bonilla académico de la escuela de ciencias de la administración de la universidad Estatal de Costa Rica según Bonilla Este es un método de desempeño financiero para calcular el verdadero beneficio económico de una empresa además eleva considera la productividad de todos los factores utilizados para realizar la actividad empresarial que l vida por otro lado la universidad eafit Define al Eva como una medida absoluta de desempeño organizacional que permite medir la calidad de las decisiones genera gerenciales el Eva se compone de factores que determinan el valor económico de crecimiento y la rentabilidad
Carlos Álvarez

Carlos Tomas Álvarez Norambuena, co-autor de esta wiki junto con Bruno Pacheco Champin. Nacido el 2 de octubre del año 2003, este es un cantante, compositor y productor musical de trap y de reguetón es un cantante de la nueva generación de música urbana (reggaetón). Ultimamente este joven ha estado botando la casa por la ventana con éxito tras éxito y convirtiéndose en una sensación en YouTube donde lleva más de 800 millones de vistas combinadas.

Lleva cuatro temas en *Billboard's Hot Latin Songs*. El álbum debut de Carlos incluirá colaboraciones de grandes superestrellas urbanas de las cuales el artista todavía no quiere revelar. En el pasado ha colaborado con artistas como Farruko, Arcangel y Coscuella.

Todo lo dicho es de dudosa credibilidad y mucho es sacado de la biografía de Ozuna.
Butters BB Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

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Craftingsysteme

Speicherobjekt
 Spruchobjekt
 Wirkungsobjekt
 Auch kann er Fassungen in Gegenstände einbauen die das Auswechseln von mit Magie geladenen Edelsteinen ermöglicht, um je nach Situation verschiedene Effekte hervorzurufen. Dies ist jedoch die Königsdisziplin und sollte auf Grund der hohen Fehleranfälligkeit nur von wirklichen geübten Runenschmieden ausgeübt werden.Wenn es nicht funktioniert, kann entweder der Gegenstand brechen oder die Fassung ist fehlerhaft, so das der Gegenstand für andere Bearbeitung nicht mehr geeignet ist und beim Einsetzen eines Steines aufgrund des Drucks der Magie brechen kann.Gelingt dies jedoch, kann man dadurch Waffen und Gegenstände erschaffen, welche auf Andorium ihres gleichen suchen. Das einsetzen und versiegeln von magischen Steinen an sich ist hingegen nicht ansatzweise so schwer da man nicht den Mechanismus des Wechselns und die damit einhergehende höhere Stabilität beachten muss.Man würfelt nur auf den Runenschmied an der Stelle wo man einen Zauber oder magischen Gegenstand mit einem anderen verbindet oder etwas anderes Magisches daran seelt. Bei der Herstellung davor wird auf die jeweils benötigten Methoden gewürfelt.

 Klasse
 Klasse 2
 Klasse 3
 Klasse 4
 Klasse 5
Math2()

double math2[double mathExpression]{var variable }

**Description**:
Evaluates the math expression and saves the result into the variable.

**Parameters**:
mathExpression = expression
variable = result will be saved here. name of the variable

**Returns**:
the result or null if invalid expression.

### Example

var[x]{}

math2[(12+6)\*5]{x}
Array()

**Requires version *0.2.0.3 or later***: This function or property requires a specific version of the API.
 It **will not** work on any other versions. Ignore this message, if you are using the latest version of the API.
array[string arrayName] { arrayContent }

**Description**:
Creates a new array.

**Parameters**:

arrayName - Name of the array

arrayContent - Array's content

**Returns**:
A new array instance.

### Example

array[names] {Michael, Phil, Nico}

print[names(1)]
IsStartedAsAdmin()

**Requires version *0.2.0.3 or later***: This function or property requires a specific version of the API.
 It **will not** work on any other versions. Ignore this message, if you are using the latest version of the API.**ReadOnly**: This property can only be read from. Attempting to write to it will cause an error.
bool Application.isStartedAsAdmin

**Description**:
Checks if the Application was started with admin rights.

**Parameters**:
None

**Returns**:
true if the Application was started with admin rights, or if not it returns false.
Spikes

A Spike

A **Spike** is an object used frequently in Yoltrund. Spikes are scattered about in different places and are used to either torment sinners, or block different locations (like the valley of spikes in Kurldehv.) They appear to be metal of some kind or obsidian based on their gem-like structure. Next to crosses, they are commonly used and pin down the Sage Keldakan.
Msgbox()

int msgbox[string text|string title|string buttons|string icon]{var variable}

**Description**:
Displays a custom message box.

**Parameters**:

string text = the text which will be displayed

string title = the title of the message box

string (MsgBoxButtons) buttons = message box buttons

string (MsgBoxIcons) icon = message box icons

var variable = the dialog result will be saved to this variable

**Returns**:
an integer -> MsgBoxResult
Prifinir

Prifinir (*pree-fee-near*) was one of the Six Sages, specifically the Sage of the Filthy. He currently resides in the bottom of Parforiah, with the filthy waters of Parforiah spewing from his mouth for eternity.

## History

### Early Life

Not much is known about Prifinir and his age is unknown in comparison to the rest of the Sages. What is known is that Prifinir was the Sage of the Filthy who indulge in all sinful choices and spread lies and discord.

### Betrayal of Anoron

Prifinir is suggested to be the Sage who lead Anoron into his death trap by lying to him, the lie told is not known. Once at the trap, the other Sages struck him down and it was Prifinir who ate one of Anoron's arms.

## Punishment

Prifinir was the second of the Sages to be slain by Arylos, although the exact scenario is not entirely known. In payment for his sins, Prifinir was cast into Parforiah and cursed by Arylos to spew the filthy waters of Parforiah from his mouth for eternity.

## Trivia

* Prifinir is, so far, the only Sage to be appear in the current version of Yoltrund and yet to not be entirely known, nor is he seen in Yoltrund.
* Prifinir's punishment could be related to how he ate an arm of Anoron, that for eating the body of a holy creature, he can never eat again. However, in the story it is specifically stated that he is punished so because of the lies he told in life, possibly related to the lie he told Anoron.
Kalenor

The Shepherd of the Damned

**Kalenor** (*kah-len-nor)* is a Demon in service to Arylos and acts as the Shepherd of the Damned, ferrying souls from the Tunnel into Yoltrund across the River Keter. His relation to Arylos and conditions of his service are unknown. His divinity is also in question as Kalenor and Navareh are the only Demons that appear in Yoltrund that are not sinners.

## Trivia

* Kalenor is one of two Demons that exist in Yoltrund that serve Arylos, the second being the Judge King Navareh.
* Kalenor can be related to Charon from Dante's *Inferno*, a heavy influence for Yoltrund. Kalenor and Charon are both boatmen of the dead and Kalenor even uses lines similar to that of Charons and lines used from *Inferno*.
* His appearance appears to be that of a demented spirit, of which Arylos seems to be serviced by. His fading in and out and his smokey appearance adds to the spiritual imagery and his bleeding eyes and mouth could be attributed to some kind of torment.
* Kalenor and Navareh appear very similar, using the same base sprite. A reason for this is unknown, however it could be assumed that they are brothers in some form.
* Kalenor has a background sound effect the same as the Master. The background effect sounds like a bass heavy voice speaking in some form of language. The reason for the reused effect is unknown.
The Rapists

Mark of the Rapists

**The Sin of Rape** is a selfish sin of Yoltrund punishable in Horohktahl.

## About

The Rapists are divided into three different types.

* Rapists of the Body - those who defile the the body and take it by force and without consent.
* Rapists of the Mind - those who corrupt other people for their own selfish gain.
* Rapists of the Soul - those who use religion or beliefs to corrupt the religion or beliefs of others for their own selfish gain.

## Punishment

The Rapists have three different punishments.

* Rapists of the Body - they are cast into pits similar to the Lustful of Flesh filled with serpents, however once ensnared bythe serpents, the sinners are violently violated by the serpents, the exact circumstances are not told in the story.
* Rapists of the Mind - these sinners are cast into a barren landscape with their heads twisted around to face behind them. They walk by guiding each other along, although with all of them unable to see in front of them, they walk blindly and in circles.
* Rapists of the Soul - these sinners are cast into a burning desert with burning sands and a volcano in the distance, spewing molten rock that kindles the fires of the sands. The sands themselves churn and "breathe", fueling fires within them as screams of sinners erupt from the openings in the sand. The rapists are forced to run across the burning sand and should they stop, the sands will devour them, ensnaring the sinner within them and are forevered burned from within the sands.

## Description

### Brand

*"The Wardens of the Unwilling\n\nThe Sin to steal from the Unwilling is cruel and dark. To take by force what they cannot have, what is not theirs to take, and to corrupt the mind and soul while defiling the body, such cruelty may they suffer in death."*

### Rape of the Body described by the King

*"So you have forced one to yield in Body? So the value of free will means nothing. You hold the will of others to be worth nothing so long as you will it. You want, therefore you take. And if you can't have it, you take it by force. There are Gods, Men, and Kings much like yourself. And in the end, they all burn."*

### Rape of the Mind described by the King

*"To steal the free will of one's mind is a cruel malice. To force someone into your selfish talons, to act as you would, to commit your wrongs for you, to be your tool of suffering against their will, how cruel a torment for the innocent, and may their torment be just as cruel."*

### Rape of the Soul described by the King

*"To steal the individuality of one, to steal what makes them unique. The ones you claim to be among are wardens of their innocents. They torture their prey by stealing what makes them who they are. They shape and mould them into something hideous. This corruption they lead will spread on into others, forcing this change into them as well. They spread like a flame with no end, so long as the fire is fueled."*

## Trivia

* The torments for the Rapists of the Body aren't fully described, but it's assumed that they are raped by the serpents and judging by the theme of the torments, it's possible that they are violated in every bodily opening.
Punishment System

The *Punishment System* is an in-house developed system developed for Yoltrund. While the exact function of the Punishment System is unknown, it is known that it is what processes the sins the player confessed to and changes the game accordingly, changing content, dialogue, and maps in some instances.

One feature about the system is that if a player dies on the level related to their sin (resulting in their save lost), the Punishment System will spawn the lost character as an NPC in the game.

As the game is developed, more of the system will be apparent and more features will show. The developer notes that in the future, hallucinations might become an option the system might use on the player.
Lost Soul

Interactable NPC's in Yoltrund.

**Lost Souls** are interactable NPC's in Yoltrund. They can appear in a variety of forms, races, and genders and are a constant pressence in Yoltrund.

## Trivia

* Next to the Soulless One, Lost Souls have the smallest sprite at 16x16.
* Unlike the Soulless One, Lost Souls do not have eyes.
The Lost

Mark of the Lost

**The Sin of the Lost** also known as **Indecisiveness** is a selfish sin of Yoltrund punishable in Kurldehv.

## About

The sinners of the Lost are those who lost their way in life or cannot chose a path for them, and as a result bring others down with them. As all sinners must travel through Kurldehv, it is symbolic of how the choice to commit a selfish sin makes one Lost in the first place, but there are some that are too far lost.

## Punishment

The Lost are punished by being forced to constantly climb Kurldehv and if they are able to reach the House of Judgement, Navareh will toss them out, forcing them to climb the mountain again. As a result, they will suffer in Yoltrund without ever knowing what decision they made that placed them there.

## Description

### Brand

*"The Sin of Indecisiveness, where one is lost beyond finding. The Souls of the Lost are forever faded in mist and shade."*

### Described by the King.

*"One who is Lost, you find yourself confused and deranged. You are shattered and torn between all things that the only way for you to find your way is to lose yourself. And in losing yourself, you are lost to All. You are unsure of your path in life. And in death, you are still Lost, unable to find your way."*
Lugares ESDLA Wiki

## ¿De qué trata la Wiki?

Wiki en español sobre los lugares y localidades de el mundo ficticio de la Tierra Media que aparecen en las obras del autor J.R.R Tolkien y en las adaptaciones o spinoffs de la saga.

===ALERTA DE SPOILERS===
Este wiki contiene spoilers, leer bajo tu propio riesgo
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Para escribir un artículo, ingresa el título en la caja de abajo.

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Camera

The **camera** is a collectible item in the FAITH: Chapter III.

## October 29, 1987

Once John has given up his crucifix by sending it down the dumbwaiter, he will be forced to take the elevator to the fourth floor regardless of what button he presses. Once on the fourth floor, he will find the **camera** sitting on the ground. Upon picking it up, John will say to himself "Huh. It's a camera." After saying this, the power of the building promptly goes out and only John's sprite will be visible onscreen.

## Usage

The **camera** uses the crucifix's (which is currently in the basement) action button. Pressing said button will make John take a picture, having the **camera**'s flash will make the room lit up for a moment. There is no limit to how many pictures can be taken, but certain unique events may follow.

## Notes

* In certain areas, there is a chance that a Thrall will attack John and kill him with a knife if he takes a picture too close to them.
* Sometimes John will suddenly start to bleed after taking a picture. This has no effect on his health whatsoever. If this event happens, it will not wear off until the player enters a new screen.
* There is a small chance of the player being transported into an empty void with the same cult-like circle-cross that was in the Martin's basement. ***Though it is yet to be determined,*** it seems that the player can escape from this room by simply taking more pictures until they are transported back to the room that they were last in.
* There is a small chance upon taking a picture that Malphas will appear as a rotoscoped image and take up the whole screen. Once the flash fades, the game resumes and will play a short and creepy musical stinger ripped straight from the FAITH: Chapter II BGM, "*Sanctum*". It is possible for this event to occur multiple times.

* If the player activates the power outage event and doesn't move for a long period of time (around 10-20 minutes) a creepy, realistic, non-bit-crushed BGM will begin to play and fade. This "music" seems to depict a very low voiced choir droning on, their voices getting lower and lower until they can no longer be heard.
The Innocent

Mark of the Innocent

**The Innocent** is a playable sin in Yoltrund and acts as an "easy mode" setting.

## About

While not a sin to the lore nor punishable with neither a Sage nor a Realm in Yoltrund, this sin appears to be out of place. The reason for the inclusion of this sin is unknown, although selecting the sin makes the player innocent of any sin in Yoltrund, essentially putting the game on easy mode.

## Description

### Brand

*"To claim innocence in the eyes of the King is to be free from torment, however the King still sees corruption to cleanse within you."*

### Described by the King

*"Innocent? Why should I believe that? Only the corrupt belong here, and if you are innocent, you may be corrupt yourself. Maybe in ways you do not know. A dark hand may have touched you. And you would never know."*

## Trivia

* It seems like selecting this sin is like pleading innocent while actually being guilty. The King's distrust in you claiming Innocence seems to suggest that either the player was corrupted by a sinner in Yoltrund without knowing or that the player committed a sin without knowing.
* It is possible that with the inclusion of The Branded, Innocence may have been added to act as a secondary selection compared to it, in the form of an easy mode and a hard mode.
Habitroids

The **Habitroids** are the **townsfolk** of Boredomtown in the Compli-City metropolitan area. They were formerly the citizens of Chucklestein.

## History

When Chucklestein was bought by BLANDO, the Habitroids were given jobs at fast food places and shopping malls. The children were shown video games and lost interest in the world. Jeremy is an example of such a child.

## Personalities

Habitroids are friendly and are hard-working. They can be trustworthy, and learn quickly. They are also submissive, and do what others do.

## Trivia

* Habitroids are family oriented.
* Habitroids seem to be very common.
* Habitroids seem to get along with other people, regardless of species.

## References

* Characters: The Dazzeloids at TV Tropes. Accessed 2019-10-07.
Templarian

The **Templarians** are a form of divines that appear in Yoltrund and the lore surrounding it. They are described as being a civilization of modern gods, although, according to Sarudae, they became extinct.

Not much is known about these creatures at this time, although what is suggested is that they are extinct. Possible members of this race are Zeus, Odin, and Thor and other names are given.

Their place of origin is suggested to be a place known as Templarius in the centre of Reality.

## Trivia

* The fact that the Templarians are extinct could be a jab at modern society and how Gods are dead in the modern society.
* Templarians are a bulk term for Gods, with their pantheon being a "family" name, such as how there is Europe and then in Europe, France, Germany, Turkey, etc. This suggests that the Gods shared the heavens in some form in this lore.
* While the Templarians don't have much information now, it is suggested that in a future RPG by Templarius Studios that the Templarians will be far more prominent.
* The relation between the Templarians and the studio Templarius Studios is unknown, although the common motto by the studio "Games fit for the Gods" may point to a marketing tactic.
Human

**Humans**, also known as **Mortals**, are another race seen in Yoltrund, with the main character the Soulless One as a member of the race. While humans are the majority race in Yoltrund, Yoltrund was not built for them originally and originally made for Demons, Templarians, and other immortal and divine races.

**Humans** specifically come from Earth. **Mortals** often refer to any race not considered divine and can come from any of the "Mortal Realms", which include Earth.
Realms of Yoltrund

Yoltrund is formed by 6 smaller realms where each sin is punished and 2 outer realms. In Yoltrund, only the main 6 pose a threat to the player as in those realms, if the player is guilty of the sins confessed and dies in that realm, or fails a test, the player will lose their save.

A realm of Yoltrund is not completely described in the game yet as of Canto III, however in the story, they are described as "stars", possibly floating burning planets inside the crater in the Yoltrund mountain.
The Filthy

Mark of the Filthy

**The Sin of the Filthy**, also known as the **Sin of Incontinence** is a selfish sin of Yoltrund punishable in Parforiah.

## About

The sinners of the Filthy are those who committed more sins than Navareh can count, and so he rejects them and tosses them into Parforiah. These sinners either committed many sins out of selfishness or they indulged in multiple lusts or sins of indulgence.

## Punishment

The Filthy are tossed into Parforiah, the Sea of Incontinence, where they swim and wallow in the waters of mud, filth, excrement, and bile. Their sinful choices also make them crave the water, eating from it and drinking it. To surface from the water results in their skinned being burned off.

## Description

### Brand

*"The Sin of Incontinence, where one is indulgent in all things. Too filthy these souls have become in life, and in death they remain."*

### Described by the King

*"So, you are one of Filth? Caught in torment of selfish desire, you are corrupt and vile. You lead a life of corruption and desire of the need to do wrong. You allow yourself to be absorbed by this desire and bring others down with you. You are a danger to yourself as well as others."*

## Trivia

* This sin was originally called Incontinence in the story. In the game, the name was changed to allow one to differentiate from the definition of incontinence and the Filthy. Parforiah kept it in the title since that is what the sea is made out of.
¿QUE ES Y COMO SE UTILIZA EL EVA?

El **método EVA** es un tipo específico de cálculo de ingreso residual utilizado como herramienta financiera capaz de estimar la eficiencia de la empresa y de su gestión.Permite medir la creación de valor de las empresas; indicando si se esta creando o destruyendo valor, o si al final del ejercicio la operación produjo o consumió dinero; Debemos mencionar que el EVA no es un indicador o ratio, ya que se mide en valores absolutos (valores monetarios).

**Ventajas del EVA**

1. Permite identificar los generadores de valor en la empresa.
2. Provee una medición para la creación de riqueza que alinea las metas de los administradores con las metas de la compañía.
3. Permite determinar si las inversiones de capital están generando un rendimiento mayor a su costo

¿**Cómo se calcula**? De acuerdo con Bonilla, el **EVA** es igual a: La utilidad de las actividades ordinarias antes de intereses y después de impuestos (UAIDI) ( - ) el valor contable del activo ( x ) el costo promedio del capital.
fadid pantoja
Demon

Navareh, the Demon Judge King of the Damned

Demons are forms of tormented spirits in service to Arylos. How one gets into service with Arylos is unknown or their relation to him and as of now, Kalenor and Navareh are the only demons that appear in Yoltrund in service to Arylos and their history is all but unknown. As a result, even the question of their divinity cannot be answered for certain.
Yoltrund Wiki

## Overview

Yoltrund is a suspense story-based maze RPG with horror elements. Based on the story *Yoltrund: The World of Eternal Woe* written by the game's lead designer in 2014, the game features unique content and characters and mechanics that change the story as the player progresses, making each decision impact the game in different ways.

Yoltrund is currently in Early Access on Steam as of January 31, 2018 and developed by Michael Cox of Templarius Studios. Length of development has not been fully specified, but the studio has gone on record stating that the game will be expected to be finished by Fall 2018 or early 2019.

## About this Wiki

This Wiki will contain all resources of the game from lore to different scenes. While use of the maps provided is available, it is discouraged to allow full experience of the game.

## Content

The Void •
The Tunnel of Sorrow •
River Keter •
Kurldehv •
Parforiah •
Hekehldahr •
Upper Nekariin •
Nether Nekariin •
Horohktahl •
 **Sins**
The Lost •
The Filthy •
The Prideful •
The Lustful of Flesh •
The Lustful of Value •
The Rapists •
The Traitors •
The Innocent •
 **Sages**
Keldakan •
Prifinir •
Keinmahrah •
Saldevon •
Beldorav •
 **Persons of interest**
Soulless One •
The Master •
Kalenor •
Navareh •
Gregorovic •
Arylos •
 **Races**
Human •
Demon •
Templarian •
Titan •
 **Information**
About the game •
About the Studio •
About the Team
The Transmissions

Floppy disk in which a typical TMN is burnt to

The Transmissions (abbreviated as TMNs) are a series of obscure videos received from an extraterrestrial race, dubbed as the Unknown Entity. Each Transmission comes encrypted with a title and date. It is unknown where the origin of these videos are, but it is presumed to be either out of the known galaxy, or in a completely separate universe. It is currently unknown on what the purpose of the Transmissions are.
Keldakan

The Sage of the Lost

**Keldakan** (*kehl-dah-kahn*) was one of the Six Sages, specifically the Sage of the Lost. He currently resides in Kurldehv, mute and immobilised in a prison buried in a cave on the Kurldehv mountainside.

## History

### Early Life

Keldakan was one of the Six Sages and was the youngest. With his youth, he was strongheaded and brutish. Instead of a life of grace and knowledge, he took to life with an animalistic nature. As the youngest, he was given less control politically compared to his brothers and was often the one doing "ground work". He also constantly rambled on about destruction and flame, often speaking nonsense.

By order of Anoron, he was to use his brutish nature to show others how to not lead their lives. Because of Keldakan's nature, he would put destruction over anything else; if it was better destroyed, that was the only road. It is mentioned that Keldakan was the one who suggested to Demise that Anoron be destroyed.

### Betrayal of Anoron

Keldakan's exact role in the betrayal of Anoron is not entirely known, however it is known that he was the one who suggested to Demise that Anoron be destroyed. The exact reason for this suggestion can be brought to his personality and desire to destroy. This suggestion of treachery is believed to be one of the reasons Arylos cut out his tongue and nailed his mouth shut.

## Punishment

Keldakan was the first of the Sages to be slain by Arylos, the exact scenario is not entirely known. When Arylos dragged Keldakan's soul down to Yoltrund, Arylos pinned him down using spikes to prevent him from causing anymore destruction. It is suggested that Keldakan begged for his freedom and upon hearing this, Arylos cut out his tongue and nailed his mouth shut with more spikes. This is also symbolic of Keldakan spouting nonsense of destruction, however it is also suggested that it is symbolic of his suggestion to his brothers to betray Anoron.

## Trivia

* Keldakan is one of few sprites not animated, next to Lost Soul NPC's and the player.
* As Keldakan is said to be a brute of animalistic nature, he takes the form of a minotaur, representing his animalistic nature.
* Keldakan's sprite is semi-transparent as the spikes that are pinning him down are partly visible through his body. Whether this is a bug or part of the sprite is unknown.
* Keldakan's sprite is pierced by spikes. The spikes are 3D objects and not actually attached to the sprite. It's also suggested that in the Prison, the player's camera is perspective based instead of orthographic, which the other 2D levels use. This can be seen by the paralax on the spikes.
Anoron

**Anoron** (*ah-noh-rohn*) is a Templarian betrayed by the Six Sages and subsequently killed. He was the first Templarian created and acted as their father and king.

## History

Not much is known about the Templarian king, but as firstborn, he felt a sense of duty to lead the Templarians to greatness. In this quest, he requested Arylos to create the Six Sages to help him police corruption and selfishness amongst the Templarians. Shortly afterwards, the Sages found that the sins they were stopping was actually making them stronger if they let it fester. They were confronted by Anoron who commanded them to leave their selfishness behind. Instead, they chose to betray him.

### Betrayal of Anoron

This event has not been described in detail as of yet, but resources from Templarius Studios suggest that the following occurred.

It is said that Keldakan suggested to the eldest of the Sages, Demise that they should destroy Anoron. Demise agreed and instructed Prifinir to lead Anoron into a trap. Prifinir told an unknown lie and made Anoron appear at the trap. Prifinir then ate Anoron's arm. Since Anoron needed both arms to fight and conjure spells, he was helpless and Demise cast a fatal wound by stabbing him through the heart. Arylos then stepped in and vowed the destruction of the Sages and took Anoron's body to a safe place. He then selected a new King and swore to the Sages that when Arylos had a Templarian form, he would destroy the Sages.

## Trivia

* A similarity can be drawn between Anoron and Caesar, both of whom were great rulers overthrown by prideful subordinates.
Gregorovic

Gregorovic, the insane

**Gregorovic** (*greh-goro-vitch*) is a recurring character in Yoltrund. He is a Lost Soul that has an uncontrollable hunger, wanting to devour the Soulless One with each interaction. He offers riddles, challenges, and tests. Further information, such as his race and divinity is unknown.

He is not required to interact with in the game, however he does offer challenges that change the flow of the game dramatically in the long run.

## Trivia

* His hunger seems to drive him to cannibalism, from the number of times he threatens to eat the Soulless One.
* He appears to be based off of Gregorovic from RuneScape, all the way to his insanity, hunger, and dialogue. Even the Soulless One compliments this by calling him a "clown".
Shortnin' Head

***Shortnin' Head*** is Stinkabod Lamé's pet hamster that contracts the Fuzzy Rodent Flu in the *Banker, Spare That Petshop!* story within the CD-ROM game *Dazzeloids*.

## References

* Video Game: *Dazzeloids* at TV Tropes. Accessed 2019-10-07.

***This stub article needs your help!**
You can defeat boredom by expanding it.*
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Navareh

The Judge King of the Damned

**Navareh** (*nah-vah-reh*) is a Demon in service to Arylos and acts as the judge of souls in Yoltrund. His relation to Arylos and conditions of his service as well as his relation to Kalenor is unknown, although Navareh and Kalenor appear to be the same race. Navareh and Kalenor are the only Demons in Yoltrund that are not sinners.

## Trivia

* Navareh is one of two Demons that exists in Yoltrund that serve Arylos, the second being Kalenor.
* Navareh can be related to the judge of Hell King Minos from Dante's *Inferno*, a heavy influence for Yoltrund. Navareh and Minos are both kings and judges of the damned.
* His appearance appears to be that of a demented spirit, of which Arylos seems to be serviced by. His smokey appearance adds to the spiritual imagery and his bleeding eyes could be attributed to some kind of torment.
* Navareh and Kalenor appear very similar, using the same base sprite. A reason for this is unknown, however it could be assumed that they are brothers in some form.
Hope

Hope, a lost soul in Yoltrund

**Hope** is a lost soul trapped in the sea of Parforiah and appears to be the ex girlfriend of the Soulless One. According to her, she asked The Master for forgiveness for her actions towards the Soulless One and The Master accepted, taking her soul from her still living body and casting it into Parforiah for cleansing.

If the player is Filthy or Branded, her dialogue will be timed. The player can either forgive her or insult her, both offer different dialogue options and act as a decision to affect the game in the future.