Gnomes

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Gnomes of the forests:

The guardian lovingly refers to them as leaf dancers, slightly larger compared to other gnomes, these gnomes definitely hold the most friendly disposition to newcomers, approaching new persons with curiosity and caution, they will stay on the edge of the peripheral, stalking from tree to tree, branch to branch until they feel a good time would be to reveal themselves, usually by playing a trick or prank on the character. Depending upon the reaction of the newcomer, they will either approach, continue to prank, or withdraw away and continue to stalk.

They fiercely defend the local flora and fauna with their lives, if someone were to harm harm any creature or plant they hold dear they will remember the person with vehement hatred, and if the opportunity presents itself they will try to hunt and kill them.

Note: A gnome once remembered and attacked a member of the Durvitas who was traveling with me, the durvitas were at that time constructing \_\_\_\_ and taking trees from the pyramidon wood as lumber.

Living in hollow trees, abandoned foxholes, and structures like birds nests or bee hives (surprisingly hard to find, very well camouflaged), forest Gnomes love fruits, nuts, and sweets, very much disliking any type of meat, treating bugs and smaller animals like squirrels and rats as pets, and larger animals as mounts, it's surprising how many try to ride ducks that always fall face first, they are able to understand common corvian but do not speak the language on their own they enjoy music and even play their own, at the changing of the seasons, they will get together in groups and dance around in celebration.

One of their favorite pastimes are eating mushrooms and laying still for hours on end, Eyes wide open and smiles on their faces.

Note: I asked the guardian about this when I was younger, he told me to stay away from the mushrooms until I was older, and that they caused illusions of the mind (it's been many years since then but to tell you the truth, the way the gnomes react to the mushrooms always has scared me, so i'm wary of bringing it up).

Gnomes of the khakhills:

Colloquially known as Bluff Devils, reside in the caves, cracks, and crevasses of the khahills. They live in large numbers, preferring not to be solitary. Devil bluffs have thicker skin than other gnomes, their body's look like chizeled sediment and multicolored rock (mainly the yellows and oranges of the khakhills), their teeth look like chipped pebbles, they are small in stature and weak in strength, they are better known for their crude and brutal tricks and traps. Living in the khahills is a dangerous place and they protect their living space by putting traps around.

They hold little regard for life outside of their race, unlike other creatures known for their trickery, these gnomes are better known for their tourtue and lethal traps, Usually mocking their victims and watching them die.

Types of traps:

Landslide: an active trap, this is seemingly their favorite trap, very very lethal, able to kill the average person, one of the gnomes needs to be present to activate the trap. If there are walls or higher elevations around you watch for gnomes or random collections of boulders above you.

Pitfall: a passive trap, usually a crevasse covered by something to give the appearance of normal ground, inside the pitfall they may have poisonous creatures (Centipedes, Beatles, Scorpions, ect.). If you notice lower elevations around you, large cracks in the ground, you may be in the territory for one of these traps. Sometimes gnomes will be inside of the pit, encouraging a fierce battle.

Collapsing path: usually along a path across a steep slope one if these traps may reside, the ground underneath and above you is very unstable, when a certain amount of weight is across a length of the path it will collapse. If you survive the fall, you may be trapped beneath the rubble.

If you are lucky enough not to stumble into one of their traps, and catch one or more off guard, maybe playing a game kicking small rocks about, I have personally found that offering them tribute usually leaves them indifferent to your presence, they prefer trinkets and jewelry (including coin) reminiscent of their culture or their land, carved obsidian, symbols of their people (symbolically chipped rock) refined metals, beads of multicolored clay, they also enjoy tokens of the other gnome races. They may even trade with you if you provide certain things. There is a moss within the khakhills that cures the poison of the scorpion, they once traded moss for my token of friendship with the forest gnomes. I used the moss to save my party member, Caedes, life. (Hopefully I could study the moss at a later date)." - Gnomes of Mindaeistos, Pyrrhus the Ephemeral, Ranger of the Pyramidion