Patches

The wiki was started around v0.37. Below is the newest changes since then. If you see something not up to date with the latest patch, feel free to correct/modify them.

Patch v0.38 was released on May 2, 2016

## Changelist: v0.38

### New Features

* Added Friendly Duels under Begin Combat
* Landmark now awards you boxes every 50 rating

### Nerfs 'n Buffs

* Gemini - Added [Pay 4] to split abillity
* Samurai - Now costs 3/4/5/6 (increased from 2/3/4/5)
* Phantasm - Now costs 3/4/5/6 (increased from 2/3/4/5)
* Ranger - Now costs 7/10/15/18 (increased from 7/9/13/15)
* Magetower - Now costs 10/11/12/13 (decreased from 10/12/14/16)
* Rook - Now costs 12/13/14/15 (increased from 10/11/12/13)
* Bishop - Now costs 9/10/11/12 (increased from 8/9/10/11)

v0.39

(6/10/2016) update:
-New unit: Summoner!
-16 army saves added!
-test area added for playing AI, local 2 player and AI vs AI using saved armies!
-Toggle blitz on/off!
-Portal+++ move range reduced!
-Armor vs unblockable bug fixed!
-LifeStone magic now has [pay 4]!
-Cost increase for HauntedArmor, Moonfox, SoulKeeper, Harpy, Behemoth!
-SoulKeeper magic now has [Pay 1]
-Cost decrease for Antimage, Alchemist, PoisonMage!
-Lilith/Tiger can now target status-immune minions with their abilities!
-Necromancer remake: summon skeletons at the location of fallen enemies!
-Enchanted units are now prevented from targeting the king!
-Enchanted no longer blocks ally swaps
-FrostMephit now has Freeze Immune
-You can now skip login box animation
-Timers on title no longer desync from changed tabs
-Upgrades screen retains sorting options and upgrades faster, using less CPU
-Duel queue no longer shows graphics indicating you’ve entered ranked queue
-Tile notations (a1~h8) added as rollover tool in combat
-Units can now be used in avatar creator
-Dragon’s Blessings now cost 2/4/6!

v0.40

(7/9/2016) update:
-New Units: ThunderMage, Lust, Drake, Duelist, Hostage, Fencer, and Beacon!
-Market stability rebalance: legendary sell price increased, legendary max value increased, rare minimum value decreased, common max value increased.
-Upgrades screen now displays what units are used in a saved army.
-Challenge now has a small message to indicate if you have already completed.
-White can no longer attack or target enemy units on turn 1.
- Samurai and Phoenix combat errors fixed.

REBALANCE:
-Militia penalty +1
-Fireball costs 1/3/4/5
-Fireball now uses Ranged Destroy
-Fireball now destroyed by Freeze
-Axeman moves upgraded
-Tiger costs 1/2/4/5
-Princess penalty 5/10/15/20
-Slime costs 2/3/5/6
-Bat costs 0/1/2/5
-Archer cost -1
-Archer now uses Ranged Destroy
-Ranger costs 5/8/11/14
-Ranger now uses Ranged Destroy
-Ninja costs 14/16/18/21
-Wizard costs 13/14/15/16
-Dragon costs 18/20/24/28
-Gemini costs 12/13/14/15
-FrostMage costs 7/8/9/10
-PoisonMage costs 6/8/12/16
-WindMage costs 4/6/8/10
-Valkyrie costs 8/9/10/12
-Medusa costs 10/11/12/14
-Ghast costs 8/9/10/11
-Guardian costs 7/8/9/10
-GiantSlime no longer splits if frozen/petrified
-Moonfox cost +1
-Bishop costs 9/11/12/13
-Knight costs 6/8/10/11
-Necromancer costs 4/5/6/7
-Necromancer promotes to Lich
-Enchantress costs 7/8/9/10
-Enchant magic no longer has [pay 1]

v0.41

(7/21/2016) update:
-New Units: Salamander and FireElemental!
-Army slots price decreased to 12.5k/10.
-practice coin farm bots nerfed.
-gemini twin value corrected.
-phantom armies of the past showing after dc fixed.
-critical error from thundermage/comet fixed.
-players using previous versions can no longer match against updated versions.
-blitz token lost in duel fixed.
-minotaur bug after enemy castling fixed.
-ThunderMage added to Arcane
-Drake added to Forest
-New player bonus 2x on victory
-Avatar export graphic error fixed
-collection total off by 16 fixed
Rebalance:
-Demon++ cost increased to 16
-Beacon now targets any ally unit
-Beacon cost +1 all tiers
-Duelist cost -1 all tiers
-HauntedArmor cost increase 8/11/13/14
-Fencer cost decrease 6/7/9/10
-SoulKeeper cost decrease 14/16/21/24
-Spearman cost decrease 0/1/2/4
-Enchantress cost decrease 4/5/6/7
-Legionary cost decrease 9/10/11/13

v0.42

(9/23/2016) update:
-Status Timers added!
-Reputation System begins!
-PhoenixBeacon Deactivated!
-4 new units: Sylph, AirElemental, SoulFlare, GravityMage!
-Basilisk cost -1
-Basilisk promote changed to Medusa
-FireElemental Decay based on tier
-Behemoth+3 moves changed
-Pawn+3 instant promote
-Thunder Magic cost 0
-Bomber cost -1
-Lilith cost -1
-Several minor errors fixed
-Small AI improvements
-Queue times improved at 3000+ rating
-The Grandest Scheme activated!

v0.43

(9/29/2016) update:
Rebalance Patch
-New Unit: Aquarius!
-Dryad cost 4/5/6/8
-Sapling value 1
-Sapling grow 1 per turn, tree at 4
-Shieldsman attack becomes spellshield
-Guardian gains 8 spellshields
-Comet cost 7/8/9/10
-Comet no longer hits ally minions
-GravityMage Range decreased
-GravityMage magic now has [Pay 2]
-GravityMage cost 8/10/14/18
-Lust T1 moves adjusted
-Lust cost 5/7/10/14
-Moonfox cost 9/11/13/15
-Moonfox effect takes 9 value
-FrostMage T3/T4 gain melee attacks
-FrostMage cost 4/6/8/10
-Necromancer range increased
-Necromancer gains diagonal melee
-Necromancer cost 7/8/9/10
-MageTower cost 9/10/11/12
-Alchemist cost 7/9/10/15
-ThunderMage cost 4/6/8/10
-Harpy cost 12/13/14/15
-Harpy T4 moves changed (teleswap)
-AirElemental cost 10/12/14/16
-AirElemental T4 decay reduced
-FireElemental decay accelerated
-Spider mobility increased
-Spider cost 0/1/2/3
-PoisonMage cost 5/7/10/14
-Spearman cost 1/2/3/4
-Beacon cost 4/5/6/7

v0.44

(11/11/2016) update:
-New Units: Greed, Envy, Mercenary, Reaver, Pikeman, and Snake!
-Old Necromancer returns!
-GravityMage no longer freezes
-GravityMage cost 4/6/8/10
-GravityMage magic cost reduced
-Spearman moveset rebalanced
-MoonFox on death penalty added
-MoonFox cost 8/10/12/14
-AirElemental cost 8/10/12/14
-FireElemental decay 30/25/20/15
-SoulFlare magic range increased
-SpellShield no longer targets minions
-SpellShield now considered special effect in graphics options
-Shieldsman moveset improved
-Alchemist trigger no longer has [Pay 1]
-Ranged/Magic Destroy now have [Pay 1]
-Medusa cost 10/11/13/16
-Crusader++ cost+1
-Paladin+++ cost-1
-Several exploits fixed
-Critical bug fixes including sapling bug
-Buy Bulk Basic packs in store!
-Ruby Shop upgraded!
-Matchmaking slightly improved
-Reputation loss for reporting increased
-Maximum rating loss per game added

v.045(beta)

(01/27/2017) update:
 -New Units: Undine and WaterElemental!
 -RoyalGuard can now teleport adjacent to ally Queen, Princess, and Prince
 -Destroy no longer has [Pay 1]
 -Greed penalty increased to 5/10/15/20
 -Reaver penalty changed to scaling value 3/4/5/6
 -GravityMage moves improved to include better ability target location and attacks
 -MoonFox penalty changed to scaling value 2/3/4/5
 -LifeStone magic cost changed to scaling value 4/5/6/7
 -Pikeman cost increased to 2/3/5/6
 -Envy cost decreased to 6/7/8/10
 -Base Behemoth cost decreased to 8
 -Snake+++ cost increased to 5
 -Snake effect now only poisons units of value 14 or less
 -Ninja cost decreased to 12/14/16/20
 -Wizard cost decreased to 12/13/14/15
 -Legionary cost decreased to 8/9/10/12
 -Warrior cost decreased to 7/8/10/12
 -FrostMage cost increased to 6/8/10/12
 -Dryad cost increased to 5/6/7/8
 -Dryad sapling summon now costs 2
 -Sapling value now scales to 5 before transforming into tree
 -Ranger cost increased to 5/8/12/15
 -Mercenary now only activates the change team effect on champion kill
 -Lust cost decreased to 5/7/9/12
 -Lust moveset improved
 -Dragon cost decreased to 18/20/22/25
 -Skeleton is now status immune at all tiers and upgrade path improved
 -Vampire cost increased to 15/18/21/24
 -Phoenix respawn time increased to 13/12/11/9
 -Fencer cost decreased to 5/6/8/10
 -AirElemental+++ value loss from kills increased to 7 and value gain from magic decreased to 7
 -All units from last few updates added to avatar editor
 -Several bug fixes for turn 1 ability target magic such as portal and errors in stacking triggers such as lust and samurai
 -Changes to rating gain/loss for the minimum gain and maximum loss

v0.46

(03/19/2017) update:

-Reconnect system added to PvP and Challenge!
-New Unit: Angel!

-Reaver cost increased to 2/3/4/5

-Reaver penalty increased to 3/5/7/9

-Beacon class changed to Minion

-Beacon cost reduced to 1/2/3/4

-Pikeman passive now only applies to 4 forward knightmove locations

-Ranger cost increased to 5/8/13/16

-FrostMage cost reduced to 4/6/9/12

-Legionary cost increased to 9/10/11/12

-Warrior+++ cost reduced to 11

-Ninja+++ cost reduced to 18

-Medusa cost reduced to 9/10/12/15

-Envy cost reduced to 4/6/8/10

-AirElemental+++ wind range reduced 1

-Wind Ability is now Ranged

-WindMage cost reduced to 4/6/7/8

-Lich cost changed to 4/6/8/10

-Enchantress cost changed to 4/7/10/12

-Base Anitmage cost reduced to 8

-Aquarius cost reduced to 7/9/11/14

-SoulKeeper cost reduced to 13/15/20/22

-Reporting opponents too often now has stacking penalty for your own reputation

-Low reputation now reduces impact of your reports on other players

-Envy no longer turns into enemy wisp when cloning wisp

-Undine display bugs fixed

-WaterElemental no longer looks like it was drawn in MS Paint

-Server now tracking metrics of each unit

v0.48

(04/07/2017) update :

-New Units: Gnome and EarthElemental!
-Mercenary cost increased to 1/3/4/5

-Gemini cost increased to 14/16/18/20

-Gemini split now has [pay 6]

-Militia penalty increased by 1

-Militia upgrades improved

-Necromancer cost increased to 5/7/10/13

-Minotaur cost reduced to 10/12/15/17

-Guardian/Shieldsman Trigger Ability now blocks all attack types

-Shieldsman moveset reduced

-Archer moveset improved

-Duelist moveset improved

-Duelist now costs 0/1/2/4

-Fencer moveset improved

-Fencer now costs 5/8/10/12

-GiantSlime cost reduced to 8/10/12/14

-MoonFox cost increased to 10/12/14/16

-MoonFox penalty reduced to 2 at all tiers

-Harpy cost reduced to 11/12/13/14

-Thundermage moveset improved

-Behemoth cost reduced to 7/11/15/18

-HauntedArmor cost changed to 7/11/13/15

-HauntedArmor+++ moves improved

-Swordsman moveset improved

-Crusader cost increased to 10/12/16/18

-Crusader+++ moves improved

-Basilisk cost increased to 2/3/4/5

-Basilisk moveset improved

-Wizard cost increased to 13/14/15/16

-Wizard+++ now has teleswap

-Greed penalty changed to 4/10/16/22

-Greed+++ moves improved

-Soulflare moveset changed

-Pawn moveset improved

-Wisp teleport range increased to 3/5/7

-FireElemental gains 5 turns on decay time

-Alchemist moveset improved
-Alchemist cost changed to 8/9/10/15
-Alchemist is now status immune
-Pikeman cost changed to 1/3/6/7
-Enchantress cost reduced to 4/6/8/10
-Enchantress+++ moves changed
-Beacon now has range 3/4/5/6
-Beacon cost reduced to 0/1/2/3
-Hostage is now Trigger Immune
-Hostage moveset improved
-Aquarius cost increased to 7/10/12/15
-Legionary cost changed to 8/10/12/13
-Berserker cost increased to 8/9/11/13
-Ninja cost increased to 13/14/16/18
-WaterElemental cost increased to 5/7/9/12
-Fireball cost increased to 2/3/4/5
-GravityMage moveset improved
-PoisonMage moveset improved
-PoisonMage now costs 6/8/12/18
-FrostMage cost increased to 4/6/10/13
-Bat moveset improved
-Bomber cost reduced to 0/1/2/3
-Sapling now transforms into 6 value tree
-Penguin moveset improved
-Prince cost reduced to 10/11/12/13
-Paladin moveset improved
-Paladin cost reduced to 11/14/15/16
-MageTower cost reduced to 8/9/10/12
-Angel Enchant now lasts 0.5 turns longer
-Angel poison bug fixed
-AI improved usage of some units
-AI improved against some effects
-Market now sells epics for 15 ruby
-Sell price scaling from marketvalue reduced
-Several reconnect bugs fixed
-Reconnect now automatically retries every few seconds
-Now only wait 30s for opponent to reconnect
-Practice queue now uses larger matchmaking range

v0.49

-New Unit: Apprentice!
-Guardian protection ability reduced by tier
-Guardian and Shieldsman no longer protect King/PhoenixEgg/etc.
-Shieldsman moveset improved
-Mercenary cost increased to 2/4/5/6
-Mercenary effect reduced to 1 morale
-LifeStone now has death penalty 4/5/6/7 instead of [Pay X]
-WindMage now uses wind Magic again
-Necromancer ability upgraded to create skeletons on minion kill
-Necromancer cost increased to 7/10/12/14
-Minotaur cost reduced to 10/12/14/16
-Hostage death penalty increased to 6/9/12/15
-Gemini cost reduced to 12/14/15/16
-ThunderMage cost reduced to 4/6/8/10
-Bat+++ moves improved
-Castling can now be used through danger, and incorporeal units such as Ghost only block castle if they are on the final two locations
-Bug Fix for Beacon recalling Samurai after Trigger
-Bug Fix for Samurai Trigger onto Lightning
-Bug Fix for double Samurai Trigger with Wrath
-Bug Fix for Mercenary attacking near Wrath
-Bug Fix for AvatarEdit after game load
-Bug Fix for hijacking Friendly Duel
-Bug Fix for collection values displaying incorrectly after second load of collection
-Bug Fix for missing King in collection
-Bug Fix for practice mode rating display
-Envy Magic now shows on Danger Grid
-AI improved against some effects
-PremiumBox cost reduced to 2500+1ruby
-Matches ending at 0vs0 morale now end in DRAW!

V0.50

-New Units: Patience, Taurus, Pride, Dove, Siren, Hoplite, Butterfly, Nexus, and Phalanx!
-Behemoth base cost increased to 9
-Apprentice moveset improved
-Apprentice cost changed to 1/3/5/8
-Necromancer transforms minions to BonePile
-Necromancer cost reduced to 6/8/11/13
-Greed penalty increased to 4/11/18/25
-Reaver penalty increased to 4/6/8/10
-EarthElemental moveset changed
-EarthElemental can now create StonePillars
-AirElemental+++ now summons Sylphs when it pushes enemy (no value gain)
-FrostMage+++ cost increased to 14
-ThunderMage moveset improved
-All Lightning [Pay 1] added
-Envy base moveset changed
-Wrath+++ moveset improved
-Antimage moveset changed
-HauntedArmor base cost +1
-Medusa cost increased to 10/11/13/16
-Angel cost increased to 14/16/18/21
-Rook moveset improved
-Bishop moveset improved
-Swordsman moveset improved
-Axeman moveset improved
-Axeman cost reduced to 1/2/3/4
-Skeleton cost reduced to 2/3/4/6
-Penguin moveset improved
-Mercenary moveset improved
-Mercenary cost 1/3/4/6
-Princess penalty reduced to 3/7/12/16
-Duelist moveset changed
-Beacon cost +1
-Hostage penalty increased to 8/12/16/20
-Gnome cost reduced to 2/3/4/7
-Bug Fix for multiple disconnect sources
-LifeStone now shows revive preview
-Market upgraded to allow higher stock and price range on all units.
-Better warning graphic for low time remaining
-Status timers show exact amounts

V0.51
-New Units: Temperance, Chastity, StoneMage, and Hydromancer!
-Prototype Mastery system added!
-Greed moveset reduced at higher tiers
-Apprentice+++ cost increased to 9
-Angel+++ cost increased to 22
-Behemoth cost increased to 9/12/16/20
-Reaver cost increased to 3/4/5/6
-Reaver penalty reduced to 3/5/7/9
-GravityMage moveset changed
-Summoner moveset improved
-Gnome cost increased to 3/4/5/7
-Tiger+++ cost increased to 6
-Bomber cost +1
-Banshee moveset improved
-Snake poison threshold increased to 15
-SoulFlare cost increased to 0/2/3/4
-Pride cost -2
-Legionary cost +1
-Berserker cost +1
-GiantSlime cost -2
-Patience delay increased to 25/30/35/40
-StonePillar ability petrify time increased
-StonePillar ability now has [Pay 1]
-Some tutorial wording changed to be more clear, and units modified slightly
-Sell price of commons decreased
-Max Buy price of epics reduced 35%
-Exit to title button added to unit obtained screen (basics, ultras, theme, etc.)
-Font for dragon coins reduced to allow an extra digit to display
-Frozen hoplite no longer moves from ally hoplite effect
-Taurus rush castline added
-Patience effect graphic improved
-PhoenixEgg can no longer move from Siren compel
-Hostage no longer rescued by sapling, egg, pillar, etc.
-Wisp no longer reflects Reaver penalty
-Portal no longer immune to magic/ranged
-Rating escape velocity greatly increased
-New players no longer have penalty to rating gain against AI in novice rank
-Can now cycle tips in queue with dice button

V0.52:

-New Unit: FireMage!
-New landmark added for unit mastery!

-GravityMage cost reduced to 4/6/8/10

-Butterfly cost reduced to 0/1/3/5

-Lich summon ability cost increased to [Pay 5]

-Phalanx cost reduced to 14/16/18/21

-Hydromancer cost reduced to 4/6/8/10

-Aquarius cost changed to 6/10/13/17

-Crusader cost increased to 10/12/17/20

-Hoplite cost reduced to 1/2/3/4

-Taurus+++ cost reduced to 12

-WaterElemental cost reduced to 4/6/8/12

-Pride cost changed to 6/10/14/18

-Gemini cost increased to 15/16/17/18

-Gemini split cost reduced to [Pay 4]

-MoonFox cost increased to 12/14/16/20

-MoonFox effect value changed to 12

-Spearman+++ cost increased to 5

-Dryad ability cost reduced to [Pay 1]

-Sapling now grows into 3 value tree

-Gnome+++ moveset changed

-Sylph+++ moveset changed

-Greed penalty increased to 4/12/19/25

-Antimage cost reduced to 7/10/12/13

-SoulFlare+++ moveset changed

-PoisonMage now immune to poison at all tiers

-PoisonMage+++ cost increased to 13

-AirElemental now becomes an equal tier Sylph at 0 value instead of being destroyed

-AirElemental cost reduced to 6/8/10/12

-AirElemental+++ moveset changed

-Undine moveset improved

-Undine cost increased to 0/2/3/4

-Pikeman+++ cost increased to 8

-Enchantress cost increased to 4/7/10/12

-Siren cost reduced to 4/6/8/10

-Paladin cost reduced to 10/13/15/16
-Bomber+++ moveset improved
-Minotaur cost increased to 12/14/15/18
-Valkyrie now has effect: cannot act until at least one ally unit is lost
-Necromancer cost reduced to 5/8/11/13
-BonePile now requires 3 deaths to change into Skeleton
-Shieldsman now has forward attack at all tiers
-Medusa cost increased to 10/12/14/16
-Dragon cost reduced to 16/19/22/24
-Berserker cost reduced to 8/9/11/14
-Nexus moveset improved
-Nexus cost reduced to 0/1/3/5
-WindMage tier shifted up
-WindMage cost increased to 7/8/9/10
-ThunderMage cost increased to 4/7/9/10
-Knight+++ moveset changed, and cost increased to 12
-MageTower cost increased to 9/10/11/12
-FrostMephit upgrades improved
-Aquarius bug causing incorrect death location against Phoenix/Bomber fixed
-Dove bug causing it to get stuck on your screen under certain conditions fixed
-Dove bug causing Envy to become an invisible immortal fixed
-SNQR frequency reduced
-Pikeman passive ability no longer shows as defense square in army profile
-Infernal/Hell now show on game end instead of private profile
-You can now use /draw in game chat to offer draw to your opponent
-Tutorial causing coins to display as negative after buying boxes in store fixed
-Login box timer speeding up in client after reconnect fixed
-Mastery now starts sorted by level by default
-Dragon Blessings cost reduced to 1/3/6
-Patience showing on danger grid for black before effect time fixed
-AI updated for certain effects, and difficulty reduced for beginners
-Market now has min/max buttons for quantity
-Market now has visual indicators for collection to aid in buying/selling
-Location effects now show exact amounts similar to statuses (0.5 increment)

v0.53:

-New Units: ArchBishop, Fortress, Arachnid, Templar, Frog, Toad, Tombstone, NullMage, VoidMage!
-Crowns system added!

Rebalance:
-Alchemist cost increased to 8/9/10/15
-FireMage Meteor synced to Lightning impact timing and changed to [Pay 2].
-FireMage cost reduced to 6/8/11/12
-Angel cost increased to 15/17/19/24
-Phoenix cost increased to 14/17/20/24
-PhoenixEgg turns to hatch changed to 14/12/10/8
-PhoenixEgg penalties adjusted to match 25 total loss of morale at each tier
-AirElemental cost increased by 2 all tiers
-AirElemental now loses only 2 value per kill.
-Necromancer cost increased to 7/10/12/14
-BonePile death requirement increased by 1
-Vampire cost increased by 1 all tiers
-Siren tier shifted up, but cost remains
-Aquarius cost reduced to 6/9/12/16
-Base Tiger moveset changed
-Nexus cost increased to 0/2/4/6
-Apprentice cost reduced to 0/2/5/9
-EarthElemental cost increased to 6/8/11/13 with transformation at 3/4/5/6
-LifeStone penalty increased by 1
-Behemoth cost increased by 1 at final tier
-Beacon cost increased by 1 all tiers
-SoulKeeper cost reduced to 11/14/20/22
-Base SoulKeeper moveset changed
-Base Knight cost reduced to 5
-Base Bishop cost increased to 10
-Harpy cost increased by 1 all tiers
-Hostage morale penalty reduced to 8/10/12/14
-Hoplite cost changed to 0/1/3/5
-Valkyrie passive no longer prevents teleporting ally King
-Lust cost increased to 5/8/10/12
-Butterfly moveset improved, but cost increased to 0/3/4/5
-Tree is now Displacement-Immune

-Hostage penalty being different for each team fixed
-Castle can now be used on Displacement-Immune champions
-FrostMephit no longer freezes casters of location effects such as lightning/meteor
-Lust not being frozen by FrostMephit pulled by trigger fixed
-Several ‘Ability Target’ related samurai trigger errors fixed
-Min/Max buttons added for basic packs, and mastery pages in landmark screen
-Reconnect time allowance increased
-ChaosPortal mass-teleport sound error fixed
-Matchmaking slightly improved
-Several changes to danger/safety grid and splash lines, including path lines, overlap, and reduced intensity
-Several AI errors resolved and AI personality profiles have increased prevalence.