Day 5

* Main
* Gallery

**Day 5** is the first playable night of *Five Shows at Wario's* in Final Days and The Factory. On which there where this day is getting hard.

## Final Days

VIRUS Toad: He sometimes appears on the ceiling when the cameras pad is closed. If you see him, quickly open the camera pad again to make his disappear. If you take too long, he will jump down. If this happens, press [Space Bar] repeatedly until he disappears.

## The Factory

**Entrance**

This room becomes the only available hiding choice on Day 5 after the player has completed the Storage on Day 4. Completion of this room will end the playthrough and mark the left route as complete.

While hiding in this room, **Waluigi** and **Mario** are active enemies:

* **Waluigi** sneaks through the factory and attacks through the darkness in front of the player. There is no way to know if Waluigi has entered the darkness, however, Waluigi's movement speed is fairly consistent, and the player can develop a good idea of when he enters through trial and error. Roughly, he attempts to attack nearly every in-game hour. If the player believes he is there, they must flashlight at him, causing him to fly away and reset. If the player uses the flash when he isn't there, it drains a fraction of the power. He will kill the player if they do not flash him in time.

* **Mario** is only present on-camera and slowly corrupts the system, indicated by veins slowly fading in. He hops between random cameras regularly, and the only way to reverse the corruption is by staring at him on the camera. He will kill the player if the corruption is too strong.

In addition to these mechanics, the player has the ability to charge their power by holding down the blue button on the camera system. This is useful if the player flashes too early, resulting in drained power.

**Cellar**

This room is your only hiding spot for Day 5 if the player has completed Machinery on Day 4. Completion of this room will end the playthrough and give a purple diamond for the middle route.

Before starting the room, the player must open v5.0 of the first game and select 'The Cellar' on the first game's title screen. After that, the room begins.

You have 2 screens: The Five Shows at Wario's: Director's Cut application, which is the Cellar view, and the Five Nights at Wario's 1 application, the Office view.

#### Cellar View

In this room, you have 2 mechanics: A battery mechanic and a shock mechanic.

* You can charge a battery, although slowly, meaning you need to be charging a battery for the majority of the day. Once the battery is fully charged, you can send it to the Office and put it into the computer to get rid of Mario when he attacks.
* You can shock the room nearby, if Wario is there, he'll go away and no power will be drained, otherwise, you will drain 500 power per shock.

#### Office View

In the Office, your only tool is the cameras.

* The cameras function like the first game's cameras, it doesn't auto-refresh, forcing you to refresh the camera manually every few seconds by either clicking on another camera or opening and closing the camera pad. This can only be used to track Wario.

**Wario**, **Luigi** and **Mario** are active enemies in this room.

* Wario will start in the Office Exit, he can only be viewed on the cameras in the Office view, he will go to Bathrooms and Machinery before heading into your room, once he is inside, shock the room in the Cellar to reset him.

* Luigi will randomly appear in the Cellar view, hanging on a rope, cut the rope to get rid of him.

* Mario will spawn every once in a while, to get rid of him, you must charge the battery fully, send it to the Office, and put it into the Office computer.

**Entrance 2**

This room is a hiding choice on Day 5 without a choice after the player has completed the Corridor on Day 4. Completion of this room will end the playthrough and mark the right route as complete.

In this room, cameras on the bottom, bottom-left and left sides are completely gone due to an error from the Corridor, your only cameras are the Machinery, Corridor and Cellar. In the room, you have a flash and lights. Flashing will cause the room to have a bright flash and taking away some of your power depending on if Wario is or isn't there. Lights can be toggled on or off to prevent Waluigi from getting you, however, you cannot see Wario if you have the lights off, nor can you use the flash, this can result in a double-duo death. In the cameras, you can use a music box in the Cellar, it will put Waluigi to sleep, but it has a slow cooldown before it can be used again, slow enough for Waluigi to get up fully.

**Wario** and **Waluigi** are active enemies in this room:

* **Wario** starts in the Corridor and waits a while before disappearing, after some time, he will rush towards you from the door at the end. Flash him to get rid of him, you cannot see him or flash him if you have the lights off.

* **Waluigi** resides in the Cellar, asleep, any scrolling movement or camera movement will make Waluigi wake up more and more. If he fully gets up, he will walk to your location as seen through the window. Keep the lights off until you know he is gone. You can use a Music Box to slow him down.

## Phone Calls

**Entrance**

"Welcome to the entrance. The fianl stop before we let you go for now. An entity is coming for you from the dark hallway infront of you, once hes there you have to flash lights at him to push him back, if you flash the hllway when its empty it will drain power, however as he moves quietly there is no way for you too know when hes there when he has arrived, he does however move in a very consitented speed through trail and error you should get ruaf idea how fast he moves. there is an upside to this through the camera system you can charge you main power anytime so flashing an empty hallway does not punish you irreversible consequences an addition to this you may find your camera slowly getting corrupted with dark veins, someone is trying to escape from it. You'll jump between all the cameras reguraly find him and stare him down to slowly reverse his camera corruption. This marks the end of this pre-recorded message."
**Cellar**

"Hello? Hello, hello, are you there? Oh, great. Well, um, welcome to the cellar. You are hiding in one of the rooms below our recreation of various factory. The room where you hid the bodies. The room where you committed your sins.Did you ever think about why there was a cellar in the first place? Did you know about the rest of the underground tunnels in various factory? Did you know about the secrets he kept down there? Maybe you will someday. It depends on how things are going anyway. There are two entities coming for you tonight. You currently have two perspectives available to you. One from your location, the cellar and one from the office. You can only use the cameras from the office perspective, which will of course drain power. The first entity starts in the office exit and moves straight towards your room, the cellar on the wall in front of you. You have an electroshock button.
Follow the entity on the camera and once you know he is right outside your room, give him an electric shock to send him back. If you try to shock the hallway around the corner when no one is there, the power will take a big hit. The other entity, however, is slowly invading no matter where you are. Once he's ready, he'll appear right in front of you. The only way to prevent a painful experience is to use the office computer to absorb him into the screen, thus resetting his progress. The office computer, however, lacks power. In the cellar, you have to charge up a power battery, and once it's charged up, you can send it straight to the office. Pick it up and insert it into the computer and it will do the rest of the job once the entity appears. Each time this entity is absorbed, the power battery will be fully depleted, so you will need to send a new one since the battery charges very slowly. You should use any opportunity you have to charge one up. If you don't get a battery to the office computer in time, the consequences will be dreadful.This marks the end of this prerecorded message."

**Entrance 2**

"Welcome to entrance 2. This room is connectes to the cellar and the corridor where 2 Entitys coming from. The entity in the cellar is fast asleep and it will slowly wake up and make his way into youre room should he arrive you will see him through the window too youre right hand side quickly shut the lights off to prevent to see you and it should return to the cellar. The entity from the corridor will slightly be more aggressive should he come into your room flash the lights to push him back both of them require quick actions should they come into your room. But theres a twist you cannot flash the room while the lights are off and it will dark to see the entity from the corridor if the lights are off. In other words its diffcult to handle both at the same time therefor it is important to try spilt up there arrivals, as long the entity from the cellar hasnt left his room yet you can put him back to sleep with the digital music box which will require manual rewinding after each use, this should help you make sure they dont approch you at the same time This marks the end of this pre-recorded message. "

 Day 5 intro.Day 5 ingame.Create Day 5.Create Day 5 created.