Scrapped Stuff

Here are all of the scrapped things that i could find about levels, entities, endings and objects. (Keep in mind that the only levels back then before the levels here were removed were 0-10. Any other levels in the real game now were not added yet.)

## Levels

### **REDNDERING IN PROGRESS**

This level looks like a huge empty grassy flat field with a smooth gray building in the middle. There are invisible borders around the whole level, that slowly become visible the closer you get to them. The building consists of 15 floors, each getting more corrupted and non-Euclidean as you go up. The way to enter the level was from no-clipping through 2 walls and a roof at the same time, or get flung into a wall/roof and no-clip through it. To exit, you must open the locked door at floor 15, break the glass casing in the room surrounding an object, and touch it. You then must find the hole in the barrier (Barrier now is fully visible from anywhere) and go through before the whole level completely glitches out with you in it. There are no entities here.

## Entities

### **Entity 3: Hive**

The hive would be a black sticky egg that would produce an entity inside. When destroyed, it will have a 40% chance of releasing an entity, a 50% chance of doing nothing, and a 10% chance of giving an item. These would never attack, but the entities coming out of it would. The entities that would come out were Smilers (15%), Scratchers (10%), Hounds (10%), Facelings (10%), a Partygoer (5%), Shadow People (5%), Not Really Sonic (2%), Skinstealers (5%), Wretches (10%), Clumps (10%), Howlers (17%), or a fish (1%). They will also drop any random object. They would have lived in Level 0, 1, 2, 6, and 8.

### **Entity 77: Living Train**

A living train is a train that is able to move on tracks on it's own, and can bend tracks to go where they want it to go. The level they stay in is the 'Infinite Subway Tunnel'. There are many of these on that level.

### **Entity 80: Bob**

Bob is the manager, bartender, cook, and waiter in his restaurant, 'Bob's Guns, Buns, and Funs'. He will serve all kinds of foods and drinks for a free price. He is very friendly and will be open to talk with others. The level he he stays in is 'Bob's Guns, Buns, and Funs'.

### **Entity 20: The In Giver**

The in givers look like faces in the dark, and they will try to bring down your determination in escaping their level in any way (They may try to even kill you if you are too determined for too long). They stay in level 'Don't Give In'

### **Entity 46: Alien**

The Alien is a long, creepy alien that roams around space and space stations, looking for victims and taking shape of others that it sees. The difference between a normal person and the alien is it's saliva. A humans saliva is clear, but an aliens is green and can be acidic. It lives on the levels 'Space Station', 'Icy Universe', and 'Space'.

### **Entity 17: Sewer Monster (Old)**

The old Sewer Monster is the same, but it's looks are different than the new Sewer Monster.

## Endings

**True Ending**

This ending is gotten on the level 'The True Final Ending'. Completing all of the tasks will cause the outside to turn into Green Hill Zone, where Sonic no-clipped. When you go through the doors, a cutscene will play. Sonic goes through the door and falls through the wall he no-clipped from at the start, and gets really happy. He runs off to find his friends.

**Unrendered Ending**

This ending is gotten on level 'RENDERING IN PROGRESS'. After breaking the level enough, you must find a way out of it (A hole in the barrier that surrounds the level). If you can't get there in time, you and the level will glitch out and be sent to a glitchy void, with parts of the level, and other entities, objects, people, and levels. Sonic is now glitched out and is stuck in the glitch.

**Forever Walking Ending**

This ending is gotten on level 'The Exit?'. Going far enough to find a glowing door will start a cutscene. Sonic goes into the glowing door and finds the rest of the hall past it, so he keeps walking.

## Objects

**Infectious Bullet**

Craftable: Yes

Helpful: Yes

Consumable: No

Can Kill: Yes (Turns victim into legful victim)

**Mini Star**

Craftable: No

Helpful: Yes

Consumable: Yes (Will explode you)

Can Kill: Yes (Will explode when hitting a living thing)