recursal/Fanatic-Fandom huggingface dataset:
Rainbow Field

> *What does it mean?*
>
>

**Rainbow Field** is one of the Field Effects.

## Transitions from other terrains

It can be summoned by combining Water Pledge and Fire Pledge, or through some manner of combining Harsh Sunlight and Rain. (whether through abilities, through moves, or through natural weather) If summoned through weather effects, the field will be terminated as soon as one of the two weather effects ends. It also may be terminated with the usage of the other two weather effects: Sandstorm and Hail, or by using the move Light that Burns the Sky.

## General Effects

* The secondary effect chance of all moves is doubled
* Special Normal moves (including special moves used by a Pokémon with Normalize) increase in base power by 1.5x and apply damage of a random type
* Sleeping Pokémon recover 1/16th HP each turn

## Abilities Affected

* Bad Dreams will have no effect
* Wonder Skin will avoid all status moves instead of 50%
* Cloud Nine will randomly boost one stat at the end of each turn
* Marvel Scale will be activated
* Pokémon with Prism Armor take x0.5 decreased damage
* Soul Heart additionally boosts Special Defense on use

## Moves Affected

### Moves with a 1.5x increase in power

* Silver Wind
* Mystical Fire
* Dragon Pulse
* Tri Attack
* Sacred Fire
* Fire Pledge
* Water Pledge
* Grass Pledge
* Aurora Beam
* Judgement
* Relic Song
* Hidden Power
* Secret Power
* Weather Ball
* Mist Ball
* Heart Stamp
* Moonblast
* Zen Headbutt
* Sparkling Aria
* Fleur Cannon
* Prismatic Laser
* Twinkle Tackle

### Moves with a 0.5x decrease in power

* Dark Pulse
* Night Daze
* Shadow Ball
* Never-ending Nightmare

### Moves with amplified stat changes

* Cosmic Power
* Meditate

### Other Moves

* Sonic Boom deals 140 flat damage
* Wish restores 75% of the user’s HP rather than 50%
* Aurora Veil is enabled
* Nature Power becomes Aurora Beam
* Camouflage changes the user's type to Dragon
* Secret Power may inflict a random status condition
Swamp Field

> *The field is swamped*
>
>

**Swamp Field** is one of the Field Effects.

## Transitions from other terrains

This Field Effect can be summoned by combining the moves Water Pledge and Grass Pledge.

## General Effects

* At the end of each turn, all grounded Pokémon have their Speed reduced by one stage, unless they have Quick Feet, Clear Body, Swift Swim, or White Smoke
* Poison-type moves against grounded Pokémon increase in base power by 1.5x
* Sleeping Pokémon lose 1/16 of their max HP at the end of each turn

## Abilities Affected

* Gooey’s effect is doubled
* Dry Skin restores 1/16 of the bearer’s max HP at the end of each turn
* Water Compaction is activated each turn

## Moves Affected

### Other Moves

* Ingrain will damage the user rather than healing them (unless they are Poison or Steel type)
* Aqua Ring restores 1/8 of the user’s max HP each turn rather than 1/16
* Self-Destruct, Explosion and Mind Blown will always fail
* Sleep Powder’s base accuracy becomes 100
* Strength Sap heals 30% more HP
* Nature Power becomes Muddy Water
* Camouflage changes the user's type to Water
* Secret Power may lower Speed
Cloud Field

> "*Cloudy with a chance of battle!*"
>
>

**Cloud Field** is a Field Effect. It is active by default during the battles in the arena of Celeste City, most notably during the fight against Aderyn.

## General Effects

* Flying-type attacks increase in base power to 1.3x
* Electric-type attacks decrease in base power to 0.9x
* Rock-type attacks have their base power reduced to 0.75x
* Ground attacks fail completely.
* Stealth Rocks bounce back to the user. However all other hazards fail completely.
* Tailwind lasts for 5 turns.
* Rain and Hail last for 8 turns. (Possibly more with rocks)

## Moves Affected

### The following moves are boosted in base power by 1.2x

*"The altitude intensified the wind!"*

* Bounce, Fly, Sky Attack and Razor Wind only take 1 turn to charge.
* Defog lowers evasiveness by 2 stages.
* Bounce, Fly, Hurricane and Thunder become 100% accurate.
* Nature Power becomes Hurricane.
* Camouflage will turn the user into the Flying type.
* Secret Power lowers Accuracy.

## Abilities Affected

* Cloud Nine boosts Defense and Special Defense by one stage on switch in.
* Forecast boosts Defense, Special Defense and Speed by one stage on switch in.
* Overcoat boosts Defense by 1 on switch in.
* Hydration also restores HP when it's raining by 1/16 of the Pokémon's max HP.
* Fluffy reduces all damage by 25%.
* Mimicry turn user into a Flying type.

## Item Interactions

* Elemental Seed applies Protect to the user.

## Trivia

* This is currently the only field not to take any inspiration from existing field effects from Pokémon Reborn.
Passwords

**Passwords** are a new feature, added in Episode 6, that allow the player to customize some aspects of their playthroughs.

These can be input at the start of the game during trainer registration when prompted. If the player does not input passwords then, they can be from any PC at the cost of one Data Chip. Passwords can also be activated or deactivated freely from any PC, again at the cost of one Data Chip per change.

* Quality of Life
* Difficulty
* Shenanigans
* Password Packs

 easymode
 hardmode
 qol
Vacuum Patrol 3

Vacuum Patrol 3 was an elite Combine squadron deployed to suck sizeable quantities of mass from the Sol System during the Great META War. They were responsible for the emasculation of Saturn, and the consumption of Ceres. Ultimately, Vacuum Patrol 3 was eliminated when they flew too close to the Sun (in an attempt to consume it) and burned to a crisp.
Império de Transval

O **Império de Transvaal** (トランスバール皇国 *Toransubāru Kōkoku*) é uma monarquia absolutista que controla 128 sistemas estelares numa galáxia no Universo EDEN. O Império é regido por dois governantes hereditários: o Imperador, chefe de Estado e governo e a Deusa da Lua, líder religiosa .

O Império de Transvaal está presente em todas as mídias de Galaxy Angel.

### Referências

1. ↑ トランスバール em **Project G.A.**
2. ↑ トランスバール皇国 na **Wikipédia Nipônica**
Factory Field

> *Machines whir in the background.*
>
>

**Factory Field** is one of the Field Effects. It appears constantly in the buildings of Cellia Central and the Black fox Base in Undercity.

## Transitions from other terrains

A Short-circuit Field will transform into a Factory Field if any of these moves are used:

* Discharge
* Charge Beam
* Wild Charge
* Parabolic Charge
* Gigavolt Havoc

As Discharge also transforms a Factory Field back into a Short-circuit Field, each instance of damage caused by Discharge during a double battle has a chance to alter the terrain.

## General Effects

* Electric moves increase in base power by 1.2x

## Abilities affected

* Motor Drive and Download’s boosts are doubled.
* Technician now applies to moves with base power up to 80 rather than 60.
* Galvanize's boost becomes x1.5 (from x1.2)
* Steelworker's damage boost becomes x2 (from x1.5)

## Moves affected

### Moves with a 1.5x increase in base power

* Steamroller
* Techno Blast

### Moves with a 2x increase in base power

* Flash Cannon
* Gyro Ball
* Gear Grind
* Magnet Bomb

### Moves with amplified stat changes

* Metal Sound
* Shift Gear
* Iron Defense
* Autotomize
* Gear Up (additionally boosts its user)

### Other moves

* Magnet Rise will last for 8 turns.
* Nature Power becomes Gear Grind
* Camouflage changes the user's type to Steel
* Secret Power may lower attack

## Transitions to other terrains

> *The field shorted out!*
>
>

Any of these moves can transform this field into a Short-circuit Field:

* Discharge
* Explosion
* Self-Destruct
* {{|Magnitude}}
* Fissure
* Earthquake
* Bulldoze
* Tectonic Rage
* Gigavolt Havoc
* Light That Burns the Sky

As Discharge also transforms a Short-circuit Field back into a Factory Field, each instance of damage caused by Discharge during a double battle has a chance to alter the terrain.
Rico Hudds

Field Training Officer

Basic First Aid

Jamal Hust

**Rico Hudds** is a character role-played by Looney.

## General Description

Rico Hudds is the Chief of the **Los Santos Police Department**, Badge **#411**.

## Therapy with Ryan Williams

Ryan and Rico have attended 2 "Couple's" Therapy session so far with mixed outcomes. They have tried to settle their recent disagreements in a more professional manner, instead of insulting each other. In the second Session, hosted by Alexcis Summerwood, they talked more detailed about their feelings aswell as problems and everything seemed to go good, until Ryan pushed Rico out of the Pillbox Window, leaving Rico with a fractured leg.
Corrosive Mist Field

> *Corrosive mist settles on the field!*
>
>

**Corrosive Mist Field** is one of the Field Effects.

## Transitions from other Field Effects

A Misty Terrain will transform into this terrain if Smog, Clear Smog, Poison Gas or Acid Downpour are used twice.

## General Effects

* All Pokémon will be poisoned at the end of each turn.
* Special Flying-type attacks, as well as Bubble, Bubble Beam, Sparkling Aria, and Energy Ball will deal additional Poison-type damage.
* Fire-type moves increase in base power to 1.5x

## Abilities Affected

* Dry Skin will damage the bearer each turn, unless they are a Poison-type, in which case it will heal them.
* Poison Heal and Toxic Boost are activated
* Aftermath will deal 50% max HP damage rather than 25%
* Pokémon with Corrosion deal x1.5 damage
* Water Compaction is activated each turn
* Merciless is activated

## Moves Affected

### Moves that increase in base power to 1.5x

* Smog
* Clear Smog
* Acid Spray
* Bubble
* Bubble Beam
* Sparkling Aria

### Other Moves

* Aqua Ring will damage the user rather than heal them
* Acid Armor and Smoke Screen’s stat change is amplified
* Venom Drench will affect targets regardless of whether they are poisoned
* Venoshock’s power is doubled regardless of whether the target is poisoned
* Toxic’s base accuracy becomes 100
* Floral Healing additionally poisons its target
* Nature Power becomes Acid Spray
* Camouflage changes the user's type to Poison
* Secret Power may poison

## Transitions to other Field Effects

Gravity will transform this field into a Corrosive Field.

### Termination

The following moves will blow away the Corrosive Mist and terminate this effect:

### Combustion

The following moves will ignite the Corrosive Mist and cause an explosion, terminating the field effect as well as KOing all active Pokémon :

Pokémon using Endure, or having Sturdy may survive the combustion with 1 HP from full health.

Pokémon behind protect moves including Wide Guard, or that have the ability Flash Fire are immune to the combustion damage.

Pokémon using moves that leave them in a semi-invulnerable turn (such as Fly, Dig, etc) avoid combustion damage when applicable.
Starlight Arena

> *Starlight fills the battlefield.*
>
>

**Starlight Arena** is a Field Effect. It is active by default during the battles in the finals of Cellia Central's Battleview Tournament, most notably during the fight against Rosetta.

## General Effects

* Psychic attacks increase in base power to 1.5x
* Fairy attacks increase in base power to 1.3x
* Dark attacks increase in base power to 1.5x and deal additional Fairy damage

## Abilities Affected

* Victory Star boosts the base power of attacks used by the bearer and its allies by 1.5x, in addition to its 10% increase in accuracy
* Marvel Scale is activated
* Adaptability now functions the same as Trace
* Illuminate will increase the bearer’s Special Attack when they are sent into battle
* Pokémon with Shadow Shield take x0.5 decreased damage

## Moves Affected

### Moves that increase in base power to 1.5x

* Aurora Beam
* Signal Beam
* Flash Cannon
* Luster Purge
* Dazzling Gleam
* Mirror Shot
* Moonblast
* Techno Blast
* Solar Beam
* Photon Geyser
* Light That Burns the Sky

### Moves that double in base power

* Draco Meteor
* Meteor Mash
* Comet Punch
* Spacial Rend
* Swift
* Hyperspace Hole
* Hyperspace Fury
* Sunsteel Strike
* Moongeist Beam
* Black Hole Eclipse
* Searing Sunraze Smash
* Menacing Moonraze Maelstrom

### Other Moves

* Solar Beam and Solar Blade deal additional Fairy damage
* Doom Desire quadruples in power and deals additional Fire damage
* The stat-changing effect of Cosmic Power and Flash is amplified
* Wish will restore 75% max HP rather than 50%
* The recipient of Healing Wish or Lunar Dance will have their Attack and Special Attack boosted in addition to the regular benefits
* Moonlight will restore 75% of the user’s max HP
* Aurora Veil is enabled
* Nature Power becomes Moonblast
* Camouflage changes the user's type to Dark
* Secret Power may lower Special Defense

## Transitions to other Field Effects

This Field Effect is temporarily terminated by all weather except for wind generated by Tailwind, and is permanently terminated by Light that Burns the Sky.

## Trivia

* Despite originating, like most other fields, from Pokémon Reborn, this field is currently unused in Pokémon Reborn, making the battle against Rosetta the first time the field is used in battle in a game.
Darkrai

Darkrai is a pokemon living in the depths of the Dreamscape. They are currently the main antagonist, revealed to be behind the actions of Team Crescent and responsible of the creation of the Black Foxes by proxy.

## Appearance

Darkrai looks like any other Darkrai, a black, shadow-like Pokémon with a small, white, fog-like ghostly head. One stylistic difference between this Darkrai and the official games's depiction of Darkrai is the red, spiky choker-like appendage around their head is a more pink-ish nuance of red than the canon depiction of Darkrai.

## Personality

Darkrai is a cold, manipulative schemer. They are shown to be responsible for pretty much all of the events of the game, either directly by controlling Team Crescent through Nova, or indirectly by causing the murder of Lilith's parents and setting her on the path of founding the Black Foxes. They've also tried to do the same thing to the player character, trying to fool them into thinking Ayrith was a Dream and the Dreamscape reality in order to convince them that setting Darkrai free was the right thing to do.

They're shown to either lack empathy or outright enjoy the suffering of others, as they consider controlling Nova, and by extension Shiv and Aurora and destroying their lives to be giving them a purpose, and that if they refuse to go along with that, they do not deserve to live at all. They also have no qualms killing the player character should they refuse to be their pawn, if they are given the opportunity to do so. Their goal to plunge the Ayrith Region into a perpetual Dream also speaks of a complete disregard of anyone's desire but themselves.

The closest thing to a humanizing trait Darkrai is shown to have is that they seem to resent the loneliness of being trapped in the Dreamscape and it's predictible world, and show an admiration for Ayrith's ever-changing world, filled with life, conflict, and peace, and that half of their goals is to be freed from the Dreamscape in order to reach Ayrith precisely because of that.

## Trivia

* Darkrai has a currently unused Perfection Form present in the game files, bumping their defense to 95 (+5), speed to 170 (+45), Special Attack to 165 (+40) and Special Defense to 100 (+10), complete with a custom sprite for said Perfection Form. Said sprite is also the basis for Darkrai's appearance in the introduction splash that appears when booting up the game.
* Ava notes that Darkrai's behavior is highly unusual, as Darkrai is known, much like in the official games, as a territorial pokemon who's not overtly malicious otherwise. This implies there exists more than one Darkrai across the world, and this Darkrai is an exception more than the rule.
* Despite the uncanny resemblance, this Darkrai was not inspired by the Darkrai from the Pokemon Mystery Dungeon : Explorers games and any similitude is in fact coincidental.

## Gallery

Darkrai's Face Sprite

Darkrai's Unused Perfect Form
Wolcott O. Huey

**Wolcott O. Huey** (ウォルコット・O・ヒューイ *Worukotto Ō Hyūi*), também grafado *Walcott* e *Volcott*, é um tenente das Forças Armadas Imperiais de Transvaal e líder do Esquadrão Angel.

Essa personagem é exclusiva do anime.

1. ↑ OOTSUKI, Yuuko. **ウォルコットさん誕生日おめでとうございます🎂✨✨**. [Japão], 5 out. 2021. Twitter: @inunohana11. Disponível em: <[1]>. Acesso em: 10 nov. 2022.
Orthoambuloidea

Left to right: Orthroambulidae, Monosessilidae, Armarcticulidae and Ramosupodidae (not to scale)

## Community Info

### Original Creator

Sammywhiskers

(WIP) The **Orthoambuloidea** or **True Anelii** are a diverse superfamily of erecticephalid retestomes comprising 4 known Families, the Orthoambulidae (Giant Anelii), Monosessilidae (Monoanelii), Armarticulidae (Aneliicles), and the Ramosupodidae (Octoanelii), the Orthoambuloidea, along with the whiplash anelii, form the clade **Euaneliimorpha**
Cellia South

## In the Game

Cellia South is the run-down side of the city. Scrap metal litters the streets, and hostile trainers may attack the player. To the southern side of the map, there are docks and a few boats. Garret is the Gym Leader of Cellia South.

From Cellia South, the player can access: Cellia Central by taking the gatehouse to the north; and Cellia Sewers by entering the sewer to the eastern corner of the map.

## Trainers

All battles in this location are fought on a neutral field.
Keneph Beach

## In the Game

Keneph Beach is a shore on Amaria Island, bordered by a tropical forest to the north. Large chunks of the cruise ship and its contents are washed up on the beach, including 8 starter Pokémon. Members of Kuiki's tribe will ambush the player from the jungle as they walk along the beach.

From Keneph Beach, the player can access: Beach Grove by entering the jungle directly north of the ship wreckage; and l}}
{{catch/entry by entering the jungle from the northeast entrance.

## Places of Interest

### Beach Grove

Beach Grove is a small clearing in the Keneph Jungle. It is to the north of Keneph Beach. Connor sets up a healing station here.

## Special Encounters

### Buizel

On the southeast shore of the beach, there is a Buizel. Bring it a Poké Candy to have it join your team.

## Trainers

All battles in this location are fought on an Ashen Beach field.
Cellia Docks

## In the Game

The Cellia Docks are on the city's west side. There are many ships parked around the docks, along with their freight. Unlike Blackview, this section of the city is far more clean. However, it is not devoid of criminal influence.

From the Cellia Docks, the player can access; Cellia Central by going through the east gatehouse; the Docks Motel by entering the distinct building to the north; and the Fox Den in the alley house to the southeast.

## Places of Interest

### Fox Den

Hidden between the other homes in the Cellia Docks is a Fox Den. Inside, there are a few Pokémon being held in captivity.

From the Fox Den, the player can access: Cellia Docks by taking the exit to the south.

### Docks Motel

The Docks Motel is a small rest stop for visitors to Cellia City. There is a main lobby and four bedrooms, but little else.

From the Docks Motel, the player can access: Cellia Docks by taking the exit to the south.

### Docks Gatehouse

To the east of the docks, there is a gatehouse. However, the player is blocked from proceeding because of all the recent unrest in Cellia City. After defeating some Black Foxes, the player is given admittance to the main city.

From the gatehouse, the player can access: Cellia Central by taking the west east; and the Cellia Docks by taking the west exit.

## Trainers

All battles in this location take place on a neutral field.

## Items

### Komala

After coming back from the Dreamscape, return to the Fox Den. The bars will be broken, and the player can obtain Komala.

### Eelektrik

After coming back from the Dreamscape, return to the Fox Den. The bars will be broken, and the player can obtain Eelektrik.

## Trivia

* Even though there is a Ferroseed in the Fox Den, it is not possible for the player to obtain it. Ferroseed will vanish after the bars break.
Psychic Terrain

> *The field became mysterious!*
>
>

**Psychic Terrain** or **Psychic Field** is one of the field effects.

## Transitions from other Field Effects

It can be summoned by the ability Psychic Surge, or by the moves Psychic Terrain and Genesis Supernova

## General Effects

* Priority attacks fail on grounded Pokemon
* Grounded Pokémon's Psychic attacks deal x1.5 increased damage

## Abilities Affected

* Pure Power doubles Special Attack instead of Attack
* Anticipation boosts Special Attack on switch-in
* Telepathy Pokémon's Speed doubles
* Mimicry transforms the user into the Psychic type
* Power Spot boosts allies' damage by 1.5x (up from 1.3x)

## Moves Affected

### Moves with amplified stat changes

* Nasty Plot
* Calm Mind
* Cosmic Power
* Meditate
* Kinesis

### Other moves

* Psych Up, Meditate, Mind Reader and Miracle Eye additionally boost Special Attack two stages on use
* Hypnosis' accuracy is increased to 90
* Kinesis additionally lowers its target's Attack and Special Attack two stages
* Telekinesis additionally lowers its target's Defense and Special Defense two stages
* Gravity, Trick Room, Magic Room and Wonder Room last 8 turns
* Shattered Psyche additionally confuses its target
* Nature Power will become Psychic
* Secret Power may confuse its target
* Camouflage will turn the user into the Psychic type

### Seed

The Magical Seed boosts the user's Special Attack by two stages, but confuses the user.
Murkwater Surface

> *The water is tainted…*
>
>

**Murkwater Surface** is one of the Field Effects.

## Transitions from other terrains

Water Surface and Underwater will transform into this terrain if Acid Downpour is used, or when Sludge Wave is used twice.

## General Effects

* Grounded Pokémon have their speed halved, unless they are Water-type, or have Swift Swim or Surge Surfer
* Poison attacks increase in base power by 1.5x
* Electric attacks increase in base power by 1.3x
* Ground attacks always fail
* Water attacks deal additional Poison damage and increase in base power by 1.5x

## Field Damage

Pokémon will take type-scaling Poison damage at the end of each turn, unless they are Poison or Steel type, or if they have the following abilities:

* Immunity
* Toxic Boost
* Poison Heal
* Magic Guard
* Wonder Guard

Pokémon with following abilities will take twice the amount of field damage:

* Magma Armor
* Flame Body
* Water Absorb
* Dry Skin

## Abilities Affected

* Pokémon with Dry Skin or Water Absorb restore some HP at the end of each turn, provided they are Poison-type and grounded
* Poison Heal and Toxic Boost are activated for grounded Pokémon
* Swift Swim is activated regardless of whether the Pokémon is grounded
* Activates Surge Surfer
* Schooling is active at all times
* Activates Water Compaction each turn
* Gooey’s effect is doubled
* Stench’s activation chance is doubled
* Liquid Ooze’s damage is doubled
* Merciless is activated

## Moves Affected

### Other Moves

* Spikes and Toxic Spikes will sink into the water and disappear.
* Sludge Wave deals additional Water damage
* Smack Down deals additional Poison damage and increases in base power by 1.5x
* Dive will cause the user to take 4x field damage during their semi-invulnerability turn
* Acid Armor’s stat-changing effect is amplified
* Venom Drench will affect targets regardless of whether they are poisoned
* Venoshock’s power is doubled regardless of whether the target is poisoned
* Shore Up activates Water Compaction
* Nature Power becomes Sludge Wave
* Camouflage changes the user's type to Poison
* Secret Power may poison

## Transitions to other terrains

Whirlpool will transform this terrain into Water Surface.

Blizzard, Glaciate and Subzero Slammer will transform this terrain into Icy Field.
Water Surface

> *The water's surface is calm.*
>
>

**Water Surface** is one of the Field Effects. It appears in battles that occur when the player uses Surf outside of battle.

## Transitions from other terrains

* Murkwater Surface will transform into this terrain if Whirlpool is used.
* Underwater will transform into this terrain if Dive, Bounce, Fly, or Sky Drop are used.
* Icy Field will transform into this field if any of these moves are used:

## General Effects

* All Ground type moves will fail
* All Pokémon have their Speed halved, unless they are Water-type, are airborne (not naturally grounded), or have Swift Swim or Surge Surfer
* Water and Electric type moves increase in base power by 1.5x
* Fire type moves against grounded Pokémon reduce in base power by 0.5x

## Abilities Affected

* Pokémon with Dry Skin and Water Absorb gradually restore HP if they are grounded
* Swift Swim, Hydration, Torrent, and Surge Surfer are activated
* Water Veil cures all status conditions of the bearer
* Schooling is active at all times
* Activates Water Compaction each turn

## Moves Affected

### Other Moves

* Aqua Ring restores 1/8 max HP each turn rather than 1/16th
* Splash lowers the target’s accuracy
* Dive only lasts one turn
* Spikes and Toxic Spikes sink into the water and disappear
* Whirlpool deals 1/6 of the target’s HP each turn (rather than 1/8) and confuses the target
* Shore Up activates Water Compaction
* Nature Power becomes Whirlpool
* Camouflage changes the user's type to Water
* Secret Power may lower speed

## Transitions to other terrains

* Dive and Gravity transform this field into an Underwater Field
* Blizzard, Glaciate, and Subzero Slammer transform this field into an Icy Field
* Acid Downpour transforms this field into a Murkwater Surface. Sludge Wave does so if used twice.
Forest Field

> *The field is littered with trees.*
>
>

**Forest Field** is one of the Field Effects. It appears constantly in the Route 3, and the Addenfall Woods.

## General Effects

> *The attack spreads through the forest!* (Bug)
>
>

> *The forestry strengthened the attack!* (Grass)
>
>

* Grass and special Bug moves increase in base power by 1.5x

## Abilities Affected

* Effect Spore’s activation chance is doubled to 60%
* Overgrow, Swarm, Grass Pelt, and Leaf Guard are all activated
* Sap Sipper gradually restores HP
* Pokémon with Long Reach suffer a x0.9 accuracy loss

## Moves Affected

* Attack Order increases in base power by 1.5x
* Infestation deals 1/6 of the target’s HP per turn rather than 1/8

> *A tree slammed down on <x>!*
>
>

* Cut doubles in power and deals additional Grass-type damage
* Surf and Muddy Water decrease in base power by 0.5x
* Ingrain’s healing effect is doubled
* Forest’s Curse places a curse on the target in addition to adding the Grass type
* Growth and Defend Order have amplified stat changes
* Heal Order restores 66% of the user’s max HP rather than 50%
* Sticky Web’s effect is doubled
* Strength Sap heals 30% more HP
* Nature's Madness deals 75% HP damage (from 50%)
* Nature Power becomes Wood Hammer
* Camouflage changes the user's type to Grass
* Secret Power may induce sleep

## Transitions to other terrains

> *The forest caught fire!*
>
>

In the absence of rain or Water Sport, the following moves will transform this field into a Burning Field:
Crystal Cavern

> *The cave is littered with crystals.*
>
>

**Crystal Cavern** is one of the Field Effects.

## Transitions from other terrains

* Power Gem or Diamond Storm will transform a Cave into this terrain.

## General Effects

* Dragon type attacks increase in base power by 1.5x

### Crystal Attacks

* Rock type attacks, as well as Judgement, Strength, Rock Climb, Prismatic Laser and Multi Attack become Crystal Attacks, randomly becoming Fire, Water, Grass, or Psychic type, and gaining a 1.5x boost in power.

## Abilities Affected

* Pokémon with Prism Armor take x0.5 decreased damage

## Moves Affected

### Moves with a 1.3x increase in power

* Aurora Beam
* Signal Beam
* Flash Cannon
* Luster Purge
* Dazzling Gleam
* Techno Blast
* Doom Desire
* Moongeist Beam
* Photon Geyser
* Menacing Moonraze Maelstrom

### Moves with a 1.5x increase in power

* Power Gem
* Rock Smash
* Diamond Storm
* Ancient Power
* Rock Tomb

### Other Moves

* Rock Polish increases Attack and Special Attack by one stage each in addition to its original Speed boost.
* Stealth Rock’s damage will randomly become Fire, Water, Grass, or Psychic
* Aurora Veil is enabled
* Nature Power becomes Power Gem
* Camouflage changes the user's type to Fire, Water, Grass, or Psychic
* Secret Power may cause confusion, burn, freeze, or cause sleep.

> *The crystals were broken up!*
>
>

This terrain will transform into a cave if Magnitude, Earthquake, Bulldoze, or Tectonic Rage are used.

## Trivia

* Contrary to it's inspiration Pokémon Reborn, this field cannot be converted into a Dark Crystal cavern due to that field being repurposed into the Darkness Field.
Grassy Terrain

> *The field is in full bloom.*
>
>

**Grassy Terrain** or **Grassy Field** is one of the field effects. It appears constantly on Route 1, Route 2, Route 4, Bronze Island, Ruby Island and Bountilia Island. It is also the setting of the gym battle with Connor.

## Transitions from other Field Effects

It can be summoned by the ability Grassy Surge and by the moves Grassy Terrain (for five turns) and Bloom Doom (for 3 turns, when not in Forest Field).

A Corrosive Field will transform into this Field Effect if Seed Flare is used.

## General Effects

* Grass moves from grounded Pokémon increase in base power to 1.5x
* Fire moves against grounded Pokémon increase in base power to 1.5x
* Grounded Pokémon restore 1/16th Max HP each turn

## Abilities affected

* Grass Pelt is activated
* Mimicry will transform the user into the Grass type
* Pokémon with Sap Sipper will heal 1/16 of their max HP at the end of each turn

## Moves Affected

### Other Moves

* The stat-changing effect of Growth and Coil is amplified
* Earthquake, Magnitude, Bulldoze, Surf and Muddy Water suffer a 0.5x decrease in power
* Grass Whistle's base accuracy becomes 80
* Floral Healing heals 100% target's HP (from 1/2)
* Nature's Madness deals 75% HP damage (from 50%)
* Nature Power will become Energy Ball
* Secret Power may induce sleep
* Camouflage will turn the user into the Grass type

## Seed

The Elemental Seed will apply Ingrain to the user and increase the user's Defense by one stage.

## Transitions to other Field Effects

Without rain or Water Sport, any of these moves will turn this field into a Burning Field:

Additionally, the moves Sludge Wave and Acid Downpour will cause this field to become a Corrosive Field.
Dance Floor Field

> *The dance floor beckons.... It's time to bust a move!*
>
>

**Dance Floor Field** is one of the field effects present on Pokemon Desolation.

## General Effects

* **"Drop the beat*!"*** All Psychic-type attacks deal 1.3x increased damage.

## Abilities Affected

* ***"[Pokémon]'s Dancer raised it's Special Attack!"*** Pokémon with *Dancer* *have their Special Attack boosted on switch-in.*
* ***"[Pokémon]'s Illuminate raised it's Defense and Special Defense!"*** Pokémon with *Illuminate have their Special Attack and Special Defense boosted on switch-in.*
* ***"[Pokémon]'s Insomnia raised it's Defense and Special Defense!"*** Pokémon with *Insomnia have their Defense and Special Defense boosted on switch-in.*
* ***"[Pokémon]'s [Ability] sharply raised it's Special Defense!"*** Pokémon with *Magic Guard, Magic Bounce or Magician have their Special Defense sharply boosted on switch-in.*

## Moves Affected

### Moves that increase in base power by 1.4x

***"The beat becomes too fire to handle!"***

### Boosted stat-changing moves

* Dragon Dance
* Feather Dance
* Lunar Dance
* Quiver Dance
* Swords Dance
* Kinesis

### Other moves

* Teeter dance also lowers the Defense of affected Pokemon by one stage in addition to its usual effect.
* Kinesis additionally lowers the target's Special Defense.
* Light Screen and Reflect last 8 turns.
* Nature power becomes Psyshock.
* Secret power may lower the target's Special Defense.
* Camouflage will turn the user into the Psychic type.

## Item Interactions

* Synthetic Seed gives the Dancer ability to the holder.
Mega Mightyena

**Type**

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Learnset

In addition to it's usual learnset, Mightyena is now able to learn Shadow Sneak and Shadow Claw at level 1 - However, due to an oversight, neither of those moves can be learned in Episode 5 of the game, and will be added back in in later releases.

## Trivia

* This mega-evolution is the only new Mega-Evolution to be currently made available to the Player.
* It is the signature Pokémon of Aurora, whose Migtyena is nicknamed Fenrir.
Mega Cinccino

**Type**

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Learnset

In addition to it's usual learnset, Cinccino is now able to learn Play Rough at level 1.

## Trivia

* This mega-evolution is currently unavailable to the player.
* It is the signature Pokémon of Scarlett.
Ava

Ava is Ayrith's Grass-type Gym Leader. A close friend of Scarlett and the protagonist, she decides to aid them on their journey to challenge the Ayrith League.

## Appearance

Ava is a young woman in her late teens/early 20s. She has green eyes and green hair that is tied into a ponytail at the side. She wears a dark grey crop top with a pokeball design opening and dark grey tights. Over these, she has a purple collared jacket which is open and falls just below her elbows and purple shorts. Ava wears laced black and white shoes as well

## Personality

Ava is a very self-confident and at times rash person. She perceives herself as invincible and takes it upon herself to protect Ayrith from any threats.

## Gallery

* Battle Sprites
* Overworld Sprites
* Portraits
Super-heated Field

> *The field is superheated!*
>
>

**Superheated Field** is one of the Field Effects. It appears constantly on Vejyr and Bountilia Cavern.

## General Effects

* Fire moves increase in base power by 1.1x
* Ice moves decrease in base power by 0.5x
* Water moves decrease in base power by 0.9x
* Hail will always be terminated

## Steam Attacks

> *Steam shot up from the field!*
>
>

The following attacks will suffer a 0.555x (totalling 0.5x) decrease in base power (if applicable) and generate steam at the end of the attack. Steam will only occur once per turn and will lower the accuracy of all active Pokémon by one stage. Pokémon protected by Mist, who have Keen Eye, Clear Body, or White Smoke as their Ability, or are using moves that leave them in a semi-invulnerable turn (such as Fly, Dig, etc) will not be affected.

* Surf
* Muddy Water
* Water Pledge
* Water Spout
* Water Sport
* Sparkling Aria
* Hydro Vortex
* Oceanic Operetta

## Moves Affected

* Outrage, Thrash, and Petal Dance will cause the user to become fatigued after one turn
* Scald and Steam Eruption increase in base power by 1.667 (totaling 1.5x)
* Nature Power becomes Heat Wave
* Camouflage changes the user's type to Fire
* Secret Power may burn

## Transitions to other terrains

Blizzard, Glaciate or Subzero Slammer will terminate this field effect.

In the absence of rain or Water Sport, the following moves will transform this field into a Burning Field:
Jayingee's Human Zoo Wiki

**Welcome to the Jayingee's Human Zoo Wiki!**
This is a wiki discussing the upcoming game "Jayingee's Human Zoo" along with some game leaks! This site is being ran by CheckeredDev and MrSneaky!

## Exhibits and Buildings

Snow ExhibitLava ExhibitBeach ExhibitForest ExhibitBasketball CourtBlock's Therapy SessionsPhoto BoothJanitor's ClosetZoo Staff CenterSHR + Customer ServicesNugget Garden

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Blackview Outskirts

## In the Game

Blackview Outskirts is a buffer between Route Four and Blackview City. To the south, apartments are visible. On all other sides, the area is surrounded by trees. Blackview Outskirts has no homes. However, there is an old church under construction. The building is blocked off by boxes.

From Blackview Outskirts, the player can access: Blackview City by going south through the gatehouse; and Route Four by taking the southeastern exit through the forest path.

## Places of Interest

### Blackview Gatehouse

To the south of the Blackview Outskirts, there is a gatehouse. It is devoid of people and Pokémon.

From the gatehouse, the player can access: Blackview Outskirts by taking the north exit; and Blackview City by taking the south exit.

## Trainers

All battles in this location are fought on Grassy Terrain.
Pokemon Desolation Wiki

**- Welcome to the Pokemon Desolation Wiki! -****Pokémon Desolation** is a fangame created in RPG Maker XP and Pokémon Essentials. The game was inspired by Pokémon Reborn, another Pokémon fan-game created by Amethyst. This wiki strives to list everything to know about Pokémon Desolation.
Here is the official twitter for the Pokemon Desolation game.rizz

**Please be aware that Pokémon Desolation does contain sensitive content that may be triggering for some players**. Efforts are taken to alert Wikia readers of potential triggers, but caution is still advised. This wiki is still a work in progress. If you think that anything is missing, please feel free to add it.

## Important articles

PlaceholderPlaceholderPlaceholderPlaceholderPlaceholder

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Crowd Field

> *"A crowd of spectators gathers!"*
>
>

Crowd Field is one of the Field Effects present in Pokémon Desolation. It is the field that's in play while the player fights Garret, in Cellia Central.

## General Effects

* Cheers and boos are heard when certain attacks are used.
	+ When a cheer is heard, boosts the stat of the user in the following order and cycles through: Highest Attack or Sp.Atk stat, Highest Defense or Sp.Def stat, Speed.
	+ When a boo is heard, lowers the user's highest stat based on their base stat total.
* When a Pokémon claims a certain amount of multiple knockouts in a battle, the opposing Pokémon's stats will be raised based on the total number of knockouts.
* Fighting-type moves increase in base power by 1.3x. A cheer is heard for these moves.
* Special Psychic-type decrease in base power by 0.8x. A boo is heard for these moves.

## Moves Affected

### The following moves increase in base power 1.2x

*"A brawl is surely brewing!"*
Cheers are heard for these moves.

### Other moves

* Bulk Up and Work Up have their stat changes boosted.
* Block also lowers Speed of the target.
* Rest lasts one turn.
* Nature Power turns into Brick Break.
* Camouflage turns the user into the Fighting-type.

## Abilities Affected

* Pokémon with Iron Fist have their Defense boosted by one stage upon switch in.
* Pokémon with Guts do not take damage from Burn or Poison.
* Intimidate also lowers Defense.
* Mimicry turns into Fighting-type.

## Item Interactions

* Upon activation of a Synthetic Seed, a cheer is heard and Mind Reader is applied onto the holder.
The Fire of the Treehouse Zone

The fire when it burned down

Defendants

\_HexaTech\_

ItzCountryballs trying to fix the situation

## Others

### Result

The fire being burned down, however making \_HexaTech\_'s Treehouse getting broken

*This is a article about the first fire, not to be confused by its successor The Second Fire of the Treehouse Zone*

**The Fire of the Treehouse Zone** is the fist fire incident in CoolMCCity, started accidentally by ItzCountryballs.
Icy Field

> *The field is covered in ice.*
>
>

**Icy Field** is one of the Field Effects. It appears constantly in the caverns of Silver Rise.

## Transitions from other terrains

Blizzard, Glaciate, and Subzero Slammer will transform a Water Surface or a Murkwater Surface into this terrain.

## General Effects

* Ice-type attacks have a double chance to freeze and increase in base power x1.5
* Fire-type moves decrease in base power x0.5
* Rock-type attacks become Ice type attacks
* Burn damage is halved
* Hail, whether caused by Hail or Snow Warning, will last for 8 turns

## Speed-Boosting Moves

Due to the slippery terrain, grounded Pokémon will increase in speed when using any of the following moves:

## Abilities Affected

* Refrigerate’s base power boost becomes 1.5x rather than 1.2x
* Ice Body, Snow Cloak and Slush Rush are activated
* Liquid Voice turns sound moves into Ice type instead of Water

## Moves Affected

* Scald and Steam Eruption suffer a 0.5x decrease in power
* Aurora Veil is enabled
* Nature Power becomes Ice Beam
* Camouflage changes the user's type to Ice
* Secret Power may freeze

## Transitions to other terrains

> *The quake broke up the ice!*
>
>

Earthquake, Magnitude and Bulldoze will terminate this field effect.

> *The ice melted away!*
>
>

The following moves will transform this field into a Water Surface:
Dreamer's Copse

## In the game

The Dreamer's Copse is part of the Dreamscape. The vegetation lies dormant, and a thick fog covers the area. Perched on a hill is an old, greying manor. There is a small pond to the east of the building, which glows an eerie blue. Wild Pokémon will not attack from the tall grass of the Dreamer's Copse. However, they can be found wandering about in the overworld.

## Places of interest

### Aurora's Manor

Aurora's Manor is a dark building. Most of the space is dedicated to housing bookshelves, even the bedrooms.

From Aurora's Manor, the player can access; Dreamer's Copse by taking the south exit.
Uranus

Uranus was the third and final gas giant in the Solar System. Uranus was a bizarre planet, as it was rotated exactly 90 degrees in relation to its orbital plane. This was due to a horrid Bwemer blunder.

## Civilization

Uranus was colonized by the Bwemer, soon after the Dawn of the Omniverse. Omniversal historians struggled to understand why of all the planets in the system, (2 of which were teeming with life already), the Bwemer chose to colonize the ice giant Uranus. Some theorized it may have been due to the abundance of Methane in the atmosphere of Uranus, which was a crucial staple in the Bwemer diet.

The Bwemer constructed a massive floating sky station, which became known as Bwemmenhold. Similar to the cloud cities of Jupiter, the Bwemmenhold floated through the atmosphere, acting as one of the first Omniversal metropolises.

## Bwemer Expansion

The Bwemer continued expanding the Bwemmenhold, until it became so large that it covered approximately 10% of the surface area of Uranus. Many of the Bwemer wanted to cease expansion, as the support structures deep in the city's core were beginning to buckle and snap. The Bwemer Mayor, however, insisted that expansion continue, and claimed that all of Uranus would become covered in an artificial Bwemer continent.

The continent eventually grew so massive and so top-heavy that it began sinking into the atmosphere of Uranus. The thin breathable layer of Uranus' atmosphere which the Bwemer had inhabited was eventually too far up for them to use, and the Bwemer developed special filtration suits designed to withstand the noxious rain and high windspeeds of the lower Uranian Atmosphere.

## The Grand Tilting

In 10 years, the Bwemmenhold was almost halfway to the molten core of Uranus. Most of the Bwemer had either fled or perished, but several sentient androids remained, performing all of the vital functions to keep the Bwemmenhold intact. Eventually, though, the windspeeds became too much for even the Bwemer durasteel to handle, and the Bwemmenhold was swept up in a gust of wind and began a downward spiral towards the core of Uranus.

By the time it had reached the core, the Bwemmenhold had been crumpled into a highly reactive ball of molten metals, which whipped around the Uranian Core at 10 orbits per minute. Soon, the Bwemmenhold and the Uranian Core began ripping each other apart, permanently damaging the magnetic integrity of the planet and sending the South Magnetic pole flying up into the northern hemisphere. The Bwemmenhold scrap molded into the eastern portion of the new Uranian Core, and over time, slowly pulled the planet's rotational axis down to a right angle with the planet's orbitial plane.

## Waifurian Gas Depot

In the time of the Waifurian Empire, Uranus was used as a refueling station for Waifurian ships and transports alike, as the atmosphere was the perfect mixture of gases to act as fuel for these advanced technologies.
Underwater

> *Blub blub…*
>
>

**Underwater** is one of the Field Effects.

## Transitions from other terrains

* Water Surface will transform into this terrain if Dive or Gravity are used

## General Effects

* All Pokémon have their Speed reduced to 1/4th of their regular speed, unless they are Water type or have the ability Swift Swim.
* Physical damage is reduced to half, unless it's a Water attack
* Fire type moves will always fail
* Ground type attacks deal additional Water damage
* Water type attacks increase in base power by 1.5x
* Electric type attacks double in power
* Weather will have no effect
* Water-type Pokémon no longer resist Water-type attacks
* All Pokémon that are weak to Water under normal conditions take type-scaling damage at the end of each turn, unless they have Magic Guard or Swift Swim. Pokémon with Flame Body or Magma Armor will take twice as much damage.

## Abilities Affected

* Water Veil will cure all status conditions of the bearer
* Dry Skin and Water Absorb will gradually restore HP
* Swift Swim, Hydration, Torrent and Surge Surfer are all activated
* Schooling is active at all times
* Activates Water Compaction each turn

## Moves Affected

* Water Pulse will increase in power by 1.5x in addition to to the previous 1.5x boost it receives from being a Water-type move.
* Dive will only last one turn
* Whirlpool deals 1/6 of the target’s HP per turn rather than 1/8 and confuses the target
* Sludge Wave will increase in power by 1.5x
* Anchor Shot doubles in power
* Nature Power becomes Water Pulse
* Camouflage changes the user's type to Water
* Secret Power may lower attack

## Transitions to other terrains

* Acid Downpour transforms this field into a Murkwater Surface. Sludge Wave does it if used twice.

This field will transform into a Water Surface if any of these moves are used:

* Dive
* Fly
* Bounce
* Sky Drop
Aurora

**Aurora** is Shiv's twin sister. She is first encountered by the protagonist in Cellia Central, where she is invading a Black Fox den while attempting to hunt down Nova.

## Battles

### Cellia Central

Aurora is fought on a Darkness Field. She has two Hyper Potions.
This battle only occurs if the player chooses to help Shiv outside the library. If the player chooses to help Aurora, Shiv is fought instead.

## Gallery

* Battle Sprites
* Overworld Sprites
* Portraits