recursal/Fanatic-Fandom huggingface dataset:
Sweet Valerian

Sweet Valerian (スウィート・ヴァレリアン Suīto Varerian) is a series of manga and five-minute anime episodes. The anime is produced by Madhouse Production and originally conceptualized by Clamp, who also designed the characters.

The series features three girls, Kanoko, Kate, and Pop, who live in the city of Asialand. Asialand looks like a normal city, but it is always under attack from evil monsters. The girls are on their way to take the test to get their moped licenses, but accidentally catch the attention of the living enigma, Ear Hermit. Instead of receiving moped licenses, they acquire a "Valerian License" which, to their shock and horror, transforms them into bunny-like creatures, the Relaxation Combat Team Valerian. In these forms, they are known as Serotonin, Dopamine, and Valerian. The heroines are aided by a unique panda-esque companion, Panda-bu and nifty card-swiping/magic-transformation gadgets. Together as Sweet Valerian, they defend justice when the evil Stress Team takes advantage of people's stress and turns them into monsters. The series is targeted at a very young audience.
Sharma

Sharma are savage looking humanoids with upright postures, dorsal fins, Shark tails, shark faces, and prominent teeth that resemble daggers. They gather in tribes that can number in the tens to twenties. There are a couple of subspecies, each with slightly different builds and fields of expertise.

Great White Sharma are bulkier and typically front line fighters, or defends should the tribe be under attack. Hammerhead Sharma are better scouts and hunter/gatherers.

Sharma tend to be longer lived than humans and the oldest known Carcharian had reached the age of 120 years. They reach maturity in their late teens.

Alignment: Sharma can be as unpredictable as the ocean currents themselves and tend towards a chaotic alignment, but just is there is every extreme within the deeps themselves, they do not favour good or evil.

Size: Sharma have been known to reach from five feet in height up to seven feet.
Panyo Panyo Di Gi Charat

Panyo Panyo Di Gi Charat (ぱにょぱにょ デ・ジ・キャラット Panyo Panyo De Ji Kyaratto) is the prequel to the popular anime series Di Gi Charat. It features Princess Dejiko and Puchiko as young children home at planet Di Gi Charat. The two and their friends Meek and Rinna set off to bring happiness to the citizens of planet Di Gi Charat, while Piyoko and Deji Devil try to stop them.

## Plot

While Princess Dejiko is reading a book, she realizes that she "needs" to help people all over the world. Dejiko takes Puchiko with her and tries to leave the castle, but Dejiko's tutor interrupts because it is her study time. Dejiko uses her laser eye beam and attempts to escape the castle numerous times, each time being thwarted by traps and gadgets set up by the tutor. Eventually, the duo are caught. A very petulant Dejiko stands her ground, and the tutor finally relents and lets Dejiko and Puchiko go outside the castle grounds, on the condition that they take Gema with them as a chaperon.

In the following episode the trio arrive at the popular Rinna's Cake Shop. The shop is closed, and people are in line in front of the shop, waiting patiently for it to open. Dejiko, Puchiko, and Gema forcibly enter the shop and find that the owner, Rinna, is asleep. Dejiko decides that she and her friends will make the cakes for Rinna while she is sleeping. Everything seems to be okay until the cakes fall in the oven. When Dejiko laments, Rinna suddenly awakens to make the cakes. As she bakes, she sings that the missing ingredient in Dejiko's cake recipe was love and the anticipation of seeing her customers' happy faces, which she calls "baking powder of the heart." Confident again, Dejiko says that she will help Rinna make the day's cakes, but Rinna is asleep again. Later on, Rinna decides to close the cake shop to take an extended break and join Dejiko and her friends.

A cat appears and jumps on Dejiko's head. A girl named Meek, appears in pursuit of the cat, but Dejiko mistakes Meek for the devil. Later, at a fish shop, where the group again runs into Meek, the cat appears and steals some fish. Meek, this time with the help of Dejiko and friends, tries again to catch the cat, but fails once more. When it appears that the cat is cornered, her kittens emerge from a hole in the wall. Meek finally realizes that the cat only wanted to feed its family and blithely decides to blame Dejiko and friends for stealing the fish. Meek joins the merry band not long after.
Alabasta (City)

The city of Alabasta is in the middle of the continent, it is surrounded by a large mountain, and a large river leads into the city that many use to transport goods to and from the city.

Alabasta is the capital city, and being such is the home of the Royal Family, who have lived in the city for generations, the current king is King Reginald III, who has ruled for the last 85 years.

Alabasta is also a melting-pot of various Races from all around the world, such as Humans, Elves, Dwarves, and more, most live in harmony, though there are some that dislike others.

As the captial, Alabasta, has many of the lands cultural, and trading landmarks, such as the Snow Cream and Confectioneries shop, and Madam Potatotens Potato Emporium, as well as one of the largest hotels, and other large businesses like the Virtual Intelligence Processing Repository, and The Great Alchemist Shop.
Vunamen

A race of reptilian like creatures who were discovered by Dwarves, they live in a single village in Ivanstead, they are an underground dwelling species with excellent night vission, standing between 6 and 7 feet tall, they are curious but cautious of most races, generally keeping to themselves.

Vunamen Appearance

Vunamen are typically grey skinned sometimes on the verge of total black or dark onyx, they have hard skin, that gives them a natural armor, as well as plates of tough skin that covers their mouth and nose, creating a helmet like appearance, most Vunamen have bright colored eyes of either blue, green, or red.

Vunamen Gender

Vunamen are hard to discern at first glance as they don't have really any outward difference between genders, female Vunamen are usually very slightly smaller then males, and have longer cheek plates, typically females have darker shading, as well as darker eyes, mostly topaz, yellow, or pink.

Vunamen have a very simple cast system:

Grand Elder - "King" or "Lord"

Elders - Consultants to the Grand Elder

High Class - Most money, Traders.

Middle Class - Average income, farmers, miners, etc

Low Class - little or no income, maintenance, entrance guards, etc

Vunamen worship Okar, god of the underground who is represented by a gem, the highest leader in Vunamen culture is the Grand Elder.

Vunamen Diets

Vunamen, unlike other humanoids, eat gems of any kind to get their nutrition, Vunamen bodies can break down the complex build of gems and make them into what the body need. many Vunamen prefer "richer" gems, like Rubies, Sapphires, or Diamonds.

In the past 1000 years Vunamen had started venturing out further and mingling with other races. Most Vunamen turn to adventuring to meet and travel as far as they can for their short lifespans, Vunamen only live for 50-60 years.
Yankton Island

Yankton Island is in the South East under South Yankton, and to the west of Worldsend, the island was a battleground between the North and South who had different opinions when it came to other races that weren't humans, eventually this lead to the north and south of the island to split and found the two cities on the main continent, North Yankton and South Yankton respectably, Yankton Island are the remnants of those that stayed on the island and didn't want to leave their homeland.

Yankton Island is built on the old buildings and kingdom of Yankton, they have some buildings that remained standing after the war but many of them were destroyed.

Just like the mainland, Yankton Island is a mixed race island, many of the people who journey to the island do so to learn of the bloody history and to pay respects, because of this fact the cities there rely heavily on tourism to get their income, Yankton Islands main export is fishing.
Dirthag

Dirthag was an Orc barbarian who ran the tavern in Alabasta, he was a long time friend of Fei and is secretly loves her. Originally from Vortix where he lived for 13 years, as an Orc he was bullied for his interests in dancing and art, he moved from Vortix to Alabasta to work in the tavern.

Fei and Dirthag eventually got married and had a long lineage of children, most of whom rul some of the still promanant locations in Alabasta, like the Hotel, and the world class Dance Studio.
Teletron Alpha

This article contains lots of lore or potential spoilers. If you wish to keep yourself unspoiled, please refrain from reading this article.

### Aliases

Big TV Box, Mega-Sized TV Screen, The Ultimate TV Setup

### Gender

Male

**Teletron Alpha** is an alternate form of Teletron which is taken on when he has a total of *nine* additional souls collected. While in this form, he gains a lot of power and becomes almost comparable to the Titans in strength.

## History/Lore

*Click here to learn more about Teletron!*

After Teletron collected an additional nine souls to his own soul, he was extremely close to returning to his original form. He just needed one more soul... but with the power of *ten* souls, he was extremely powerful, and used the power to alter his own appearance, making him look like this. The remainder of his power is being stored for future use, so when the time is right, he can obliterate his enemies.

## Stats

HP: 280

ATK: 135

DEF: 160

PRI: -3

CRT RT: 35%

CRT DMG: 5.0x

Regular Attack: Soul Power (Teletron Alpha uses the power of all ten of his souls, and unleashes a very powerful attack on the enemy team. This attack deals massive damage to all foes.)

Special Attack: Save And Reload (Teletron Alpha "saves" just before he attacks the enemy, then "reloads" the "file" after the attack to retry until he lands a critical hit. This attack always lands as a critical hit, as a result. This attack deals massive damage to a single target and may make other foes become fearful.)

### Stat Analysis

Teletron Alpha's best stats are his HP, attack, defense, critical hit rate, and critical hit damage. For his regular attack, he uses the power of all ten of his souls to deal a devastating blow to the enemy team. This attack deals massive damage to all foes. For his special attack, he "saves" just before he attacks the enemy, then "reloads" until he lands a critical hit. This attack deals massive damage to a single target and always lands as a critical hit. Other foes may become fearful following the use of this attack. In short, Teletron Alpha is the ultimate character. He's got extremely high stats, extremely powerful attacks, and extremely good gimmicks. He's just got the whole package!

### Item Drops

Box TV (100% chance)

Eye of Corruption (85% chance)

Bat Wing (77% chance)

Dragon's Tooth (50% chance)

Leaflet (45% chance)

Electrical Wire (20% chance)

Soul Fragment (15% chance)

## Relationships

### Snow

With as much power as he has, imagine what would happen if he decided to team up with Snow, who is known as the Ice Master by locals. They're friends, so it's not out of the realm of possibilities that the two will join forces... or maybe they already have.
Pohatu

Pohatu and the rest of his team came into being on the island of Artakha. From there, they were transported to Daxiaand awakened. The Toa were immediately told by Helryx of their destiny to be the guardians of the Great Spirit Mata Nui. The Toa were then trained by Hydraxon in combat. In one exercise, the Toa were made to escape Spinax, Pohatu used his mask to try and get away but Spinax caught up to him. He also tried to create shards of glass on the ground but that still didn't work. On another exercise, Hydraxon took the Toa's Kanohi and hid them across Daxia. The Toa spent all day attempting to retrieve their Kanohi, but were only able to do so when Lewa realized they were to work together, and thus did so.

Upon completing their training, the Toa Mata were sent to Karda Nui to protect its Av-Matoran residents from living lightning bolt Rahi, known as the Avohkah. Tahu and Kopaka then led the other Toa to the Codrex. After they entered it, the hatch sealed them inside, and the two Toa were forced to explain their situation to the others. They could not leave the Codrex, because the energy storm that now filled Karda Nui would kill them. They also told them that they had to enter Toa Canisters , since the Codrex could not support life. Pohatu was the first to enter them, where they remained for thousands of years. They were actually shot up into the sky and fell down into the ocean. They were originally intended to land on Mata Nui, then make their way to Metru Nui and reverse Mata Nui's sleep. However, something went wrong, and the canisters just floated in the ocean for a thousand years. It wasn't until Takua collected the Toa Stones of Mata Nui that the Toa were summoned to Mata Nui's shores.

Pohatu on Mata Nui

Quest for the Masks

After awakening and emerging from his pod, Pohatu found his way to the village of Po-Koro. Suffering from amnesia much the same as the rest of the six Toa, Turaga Onewa had to explain who and what Pohatu was, the current chaotic situation on Mata Nui, and the destiny of the six Toa. Following this Pohatu met Kopaka and the rest of the Toa, and they embarked on their quest to fulfill their destiny. Pohatu, as the rest of his fellow Toa, first had to collect five Kanohi Masks and a Makoki Stone. Upon completing this task, the team came to the Kini-Nui and received their Golden Kanohi. They then descended into Makuta's lair and after fighting and defeating the Shadow Toa and the Manas, they defeated Makuta himself for the first time through their combined strength.
Gali

Gali, like the other Toa, came into being on Artakha and was later transported to Daxia. There, Helryx then told her and the other Toa Mata that they were to be the guardians of the Great Spirit Mata Nui. Meanwhile, she also received combat training from Hydraxon. After their training, Gali and the Toa Mata were sent to Karda Nui to protect the Av-Matoran from strange, sentient, lightning-bolt Rahi, known as Avohkah, which had begun to attack them. After several weeks of fighting, the Rahi were finally defeated, and the Av-Matoran completed their labors. Gali then met Takua, who declared that he'd be a hero in the future.

Tahu and Kopaka then led the team to the Codrex, a spherical building embedded in one of the stalactites of Karda Nui. Tahu and Kopaka knew of the Cordex, and the two Toa were forced to explain everything they had learned from Helryx to their teammates. However, they could not leave on foot, for the energy storm filling Karda Nui would turn them to ash. To escape, each entered his or her separate Toa Canisters, where they remained for thousands of years.

During the Great Cataclysm, Gali and the other Toa Mata were shot out of Karda Nui from an unknown underground location and into the ocean surrounding Mata Nui. She and the other Toa were supposed to land safely on Mata Nui almost immediately. From there, they would travel through a tunnel system and reach Metru Nui, where they would begin their quest. However, their canisters malfunctioned, and the Toa Mata fell into the sea, where they floated for the next 1000 years. In that time, the Toa Metru temporarily defeated Teridax, transported and awakened the comatose Matoran of Metru Nui, became Turaga, and started life anew on the island of Mata Nui. Takua, an Av-Matoran disguised as a Ta-Matoran, found six Toa Stones near the end of that 1000-year period and inadvertently summoned the Toa's canisters to the island.

Quest for the Masks

When Gali arrived, she had no memories of her mission but vague dreams. She quickly met up with the rest of the Toa, and they split up to look for extra Kanohimasks, as directed by the Turaga of the island, the former Toa Metru.

When they had each found six masks, they descended into Mangaia, lair of Teridax who had been harassing the Matoran of the island for the past thousand years. After encountering two guardian Manas and fighting shadow versions of themselves, they battled the Makuta and defeated him. However, he activated some sort of beacon that awakened the Bohrok swarms. They were not intended to wake up at that time, but Makuta awakened them early to stall while he recuperated for another battle with the Toa Mata.
Tieflings

To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children’s children will always be held accountable.

Infernal Bloodline

Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

Self-Reliant and Suspicious

Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.

Lacking a homeland, tieflings know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a tiefling’s companions demonstrate that they trust him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.

Tiefling Names

Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.
Ferina

Demigod, previous ruler of one of the layers of the 9 layers, she use to use her seductive ways to beat her opponents, now she has turned against Asmodaus and broke into her own freedom, she was trying to right her previous wrongs, this turned out to be a lie as she was a double agent, her, along with most other gods, died during the Godslayer event.
Gnomes

(beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnome’s insatiable interest in everything around.

A gnome’s personality is writ large in his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.

Delighted Dedication

As far as gnomes are concerned, being alive is a wonderful thing, and they squeeze every ounce of enjoyment out of their three to five centuries of life. Humans might wonder about getting bored over the course of such a long life, and elves take plenty of time to savor the beauties of the world in their long years, but gnomes seem to worry that even with all that time, they can’t get in enough of the things they want to do and see.

Gnomes speak as if they can’t get the thoughts out of their heads fast enough. Even as they offer ideas and opinions on a range of subjects, they still manage to listen carefully to others, adding the appropriate exclamations of surprise and appreciation along the way.

Though gnomes love jokes of all kinds, particularly puns and pranks, they’re just as dedicated to the more serious tasks they undertake. Many gnomes are skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy) risks and dreaming large.

Bright Burrows

Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are unlikely to find the burrows in the first place.

Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.

Gnome Names

Gnomes love names, and most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category that’s the most fun to say.
Tops

This character shares a lot of relationships. You can never have too many friends, but please refrain from adding minor relationships to this article.

This page not only contains lore, but it involves in-game secrets! Unless you want to be spoiled on secret characters, do not read this article.

### Aliases

Redtops, Blackhorn, Red Maned Triceratops

### Gender

Male

**Tops** is a red triceratops Flittle who came from the past through a device called the Time Warper. He is known for his red color, in contrast to Trica's blue color and Tria's yellow color.

## History/Lore

Tops was brought to this time through the use of a device called the Time Warper, created by Tech. Tops was one of many brought into the present time, including other dinos like Trica, Sawrus, Stego, Ptery, and others. With all these new dinosaur friends, Tech made them a little part of Flittleville to call home. Not only did he replicate the time period's environment, he even brought in prehistoric plants for them to feed on.

## Stats

HP: 172

ATK: 79

DEF: 90

PRI: -2

CRT RT: 16%

CRT DMG: 2.0x

Regular Attack: Volcanic Eruption (Tops summons a volcano under the enemy team, and shakes the ground as a cue for it to erupt. The volcano promptly erupts, dealing significant damage to all foes. This attack also has an extremely high chance of burning foes hit by the volcano.)

Special Attack: Fossilize (Tops encases the enemy in rocks that rise up from the ground. This attack deals high damage to a single target.)

### Stat Analysis

Tops's best stat is his defense. For his regular attack, he summons a volcano that erupts on the enemy team, dealing significant damage to all foes. Furthermore, it can burn foes quite often. For his special attack, he summons rocks to encase the enemy. This attack deals high damage to one foe, and has no secondary effects. In short, Tops is a powerful character on the battlefield. His explosive attacks are going to leave you as a bag of bones!

### Item Drops

Dragon Horn (84% chance)

Dragon Scale (75% chance)

Bone (59% chance)

Triceratops Skull (40% chance)

Boulder (26% chance)

Golden Scale (5% chance)

## Relationships

### Trica

Trica knows Tops well. The two were friends in the past, so that obviously carries over to now.

### Ptery

Tops knows a little bit about Ptery. However, because Ptery flies the skies, and he is a land-dweller, he can't exactly chat with Ptery often.

### Stego

Stego seems to like Tops. Something about his color just lures Stego in...

### Sawrus

Sawrus seems to know a bit about Tops, but not much. They could have come from different time periods, you know?

### Tria

Tria seems to be the lone wolf of the bunch, staying away from the others. Tops has no clue what's going on with Tria.
The Deej

This page not only contains lore, but it involves in-game secrets! Unless you want to be spoiled on secret characters, do not read this article.

### Gender

Male

**The Deej** is a joke version of DJ Electro from another universe. In this universe, The Deej is... literally a joke. That's it.

## History/Lore

Nobody knows how The Deej exists, what his motives are, or anything. (Seriously, who IS this guy???) He's just... here.

## Combat Info

HP: 100

ATK: 35

DEF: 30

PRI: 0

CRT RT: 10%

CRT DMG: 1.5x

Regular Attack: Prankster (The Deej clobbers the enemy... somehow. This attack deals decent damage to a single foe.)

Special Attack: Minimized Tomfoolery (The Deej uses a random attack from almost any character's attack pool after using this attack. Effects and damage vary by the attack called on through this move.)

### Stat Analysis

Seriously, who IS the Deej??? His stats look HORRIBLE.

For his regular attack, he slams into the enemy, dealing decent damage to one foe. For his special attack, he calls on a random move from a random character to be used. The effects vary depending on the move used.

In short... Someone please tell me who the Deej is already...

## Relationships

### DJ Electro

Does he know who the Deej is? I dunno. I hope he does though, I need answers.
Worldsend

Worldsend is the only island that doesn't have a humanoid presence, being completely overrun with monsters, in the 1st year of the 1st king Worldsend was a vibrant kingdom with many races living in harmony together, but a cataclysmic event lead to the destruction and evacuation of the island.

in the 1st year of the 10th king a necromancer known as Harmon used the island as a main base of operations that allowed him to stay out of site of anyone important, he used this to his advantage so that he could build an undead army and try to overthrough the kingdom.
Leon I

Leon I was the 10th king of Alabasta, friend of Fei, was put into safety after the previous king died, lived in a small village where he met Fei.

Leon was king for almost a century, during that time he passed many favorable laws, Leon I was eventually betrayed by his advisor, William F. Cypants, who was secretly a necromancer who wanted revenge.
Vortix

Vortix is a hostile island that has a bloody past, used as a drop zone for prisoners, murderers, and lowlifes, the island was filled with hostile degenerates. Vortix was full of mostly Orcs and Dragonborn who's violent tendencies went unchecked on the island.

now-a-days the island seems inaccessible, anyone who approaches the island is either never heard from again, or remembers nothing of the event.

a small group of people who survived the island and seems to remember reports the island is deserted, having no signs of life, though eerie things seem to have taken place on the island.
Ivanstead

Ivanstead is in the North West above Black Marsh, the island is almost completely mountainous, the entire kingdom is underground with very few villages above ground.

the main inhabitants of Ivanstead are Dwarves and Vunamen, in the 7th year of the 8th King Dwarves discovered the Vunamen while working in the mines, this lead to the First Contact Incident, a bloody conflict that lasted a few hours leaving a few Vunamen, and many Dwarves dead, though it later came to light that it could've been avoided not for a miscommunication on the Dwarves part.

The king line of Ivanstead is Drakfern, the current royal king is Rackfall Drakfer, who is diligent in maintaining their power and lineage.

Ivansteads main export is coal, gems, and ore, they also produce armor and weapons, though now those items are mostly for status instead of practical use.
Goblins

Goblins are small, squat creatures about 3 to 4 feet tall with pointed ears and equally pointy teeth. They have jet black hair and skin that varies from hues of orange to hues of green. They have beady black eyes and flat faces. Besides that, goblins are very numerous and varied creatures almost more than humans.

History

Goblin history is rich with folklore and tall tales, ranging from hobgoblin invasions of old, to the story of a young goblin once rode a chicken into an orc camp. However, it is also riddled with tales of subjugation and powerlessness as, due to their small size, they are frequently bullied into the service of other malevolent creatures. This history of groveling, makes goblins dream of gaining power and strength of their own, which sometimes draws them to adventure.

Society

Goblins live in loose clans ruled by a leader they refer to as a Mob Boss. Evil goblin societies frequently war against their neighbours, if not attempt to annoy them. More peaceable goblins, who are fewer and far between, prefer to play practical jokes on neighbours, which sometimes can be just as bad as if they had declared war.

Some goblins believe in reincarnation, which make them even more dangerous than normal Goblins, as without the fear of death, they have no qualms dying or sacrificing other goblins for the greater (their own) good.

In the cities where they are accepted, most of the time begrudgingly, goblins usually live in solitary or occasionally join gangs with other races.

Goblin Names

Goblin names are not given at birth as the average goblin life expectancy is very short and they believe giving a name to be a waste. Instead they assign them numbers until, if the goblin is lucky or resourceful enough, they reach the age of maturity (usually after 4 years). These names are given by the Mob Boss and named goblins gain great respect among their comrades. If a goblin does something incredibly daring (or stupid) and gains renown, he may also be given a title describing the deed.
Luidwig

Luidwig Austne was adopted by Kaiore, as a Drelven he aged to maturity quickly, he ran the farm for 3 years until his mother returned to the overworld, he missed her immensely, he was married to Juniper.

He later became one of the head priests at the temple of Pelor in Chronare.

Luidwig and Juniper had several children, many of whom followed in his footsteps and joined the cloth.
Hemlik

Hemlik Belodona is a knight of Alabasta, he was adopted, as an orphan he was average in everything he did, he eventually was adopted when he was old enough he set out to become a knight, as a knight he was average, he was sent out on a raid against an Orc encampment where he was discovered by the group, he was left for dead and saved by Kaiore.
Centaur

Descended from Fey, Centaurs are a proud race. With a general love of nature and deep connection with the world at large, Centaurs tend to be highly respected by all races. They act as intermediaries, and aren't afraid of a fight, too. While they are famous for their archery while running, they are fearsome when they get in close.

Centaurs are crosses between a human and a riding animal. They are always either wise or deeply soothing to talk to, and so retain a comfortable friendship with members of other races. Most types of centaurs are very fast, with a walking speed of 50 feet per turn, and they are all Large.

Centaur Traits

Centaurs are incredibly diverse, depending on where exactly they live.

Ability Score Increase

Centaurs are widely respected for their wisdom and civility. You gain +1 Wisdom and +1 Charisma.

Languages

Centaurs are crosses between the Feywild and the Prim Material. They know Common and Sylvan.

Age

Centaurs live only slightly longer than humans, to be about 110 years old.

Alignment

Centaurs are highly versatile, and any alignment is relatively common for a Centaur.
Sarah

Sarah wass the wife of The Great Alchemist, originally being sought after by Diablo, he traveled to the 9 layers and, after being gone for 3 years, she fell for The Great Alchemist after becoming his apprentice.

Sarah was already an adept alchemist when she met Diablo in the 80th year of the 9th King, she could create many potions and poisons.

Sarah had long red hair, green eyes and glasses.
Custom Page Customization

Here's how to make a customized page.

## Basics

Here's a Example basic usage.

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### Coding

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Alabasta

Alabasta is a fairly large continent is surrounded by several islands, north of the island is Solstis, going from Solstis in a clockwise motion around the mainland is Chronare, Vortix, Yankton Island, Worldsend, Black Marsh, and Ivanstead, these islands have main races, Black Marsh is mainly Dark Elves, Ivanstead is mostly Dwarves and Vunamen, Vortix is Orcs and Dragonborn, Solstis is Elves, Worldsend is full of monsters, Chronare is mixed as is the mainland. On the mainland there are several large cities, in the center is Alabasta, north of Alabasta is North Yankton, in a clockwise motion from North Yankton is Garkensperge, South Yankton, Aquantis, Follys, and a few small villages here and there.
Dragonborn

Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.

Proud Dragon Kin

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Self-Sufficient Clans

To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.

A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.

Though all dragonborn strive to be self-sufficient,  they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.

Dragonborn Names

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Alabasta Wiki

Welcome to the world of Alabasta, this fairly large continent is surrounded by several islands, has various small villages and several large cities, the capital of which is Alabasta itself.

**Welcome to the Alabasta Wiki!**
Here are some links to get you started:

Races

Alabasta (City)

Royal Family

The Deities

**Islands**

Mata Nui
Ivanstead

Black Marsh

Yankton Island

Worldsend

Vortix

Chronare

Katoko

Elswer

**Cities**

North Yankton
South Yankton

Garkensperge

Aquantis

Follys

**Alabasta: OG Characters**

Dirthag
Viskaar

Leon I

Sockraties

Lance

Hemlik

Mephrotities

Ferina

Old Hag

Mary

The Great Alchemist

Sorcerer

Autricia

Wupert

Luidwig

Juniper

Sarah

**Alabasta: 500 Characters**

**Alabasta: Noir Characters**

**Alabasta: Modern Characters**

**Mata Nui Characters**

Tahu
Onua

Lewa

Kopaka

Pohatu

Gali

## Important articles

Alabasta, the main continent.DragonbornElves

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*Howdy, Tozoa here, welcome to the Alabasta wiki, home for all info on the Alabasta D&D campaign.*
Juniper

Juniper was the wife of Luidwig, she owned a flower shop in Chronare, she moved to Alabasta and fell for Luidwig while she was on a date with Saskue/Karp.

Juniper and Luidwig had several children, most of whom went into the priesthood, while others sought a life of adventure.

Juniper had black hair, and blue eyes.
Guidelines

1. Be nice and treat people with respect. Keep discussions civil and be open-minded about differing opinions.

2. Threads and posts that solicit upvotes will be deleted.

3. Off-topic conversations will be deleted.

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5. Spamming, trolling, or vandalizing of any kind will be deleted and will lead to your account being banned.

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Mephrotities

Demigod, previous ruler of one of the 9 layers of hell, also previously Asmodaus' right hand man, in an alternate timeline he was saved by Fei using an astral butterfly, changing his mindset and allowing him to see the better in the world. Now in our current timeline he has his memories from the other timeline.

after the events of the Godslayer, he took the throne as ruler of the 9 layers, the previous ruler was banished.
A Crucial Item

`***TacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacosTacos***`
T i t l e Wiki

Welcome!

**Welcome to the T i t l e Wiki!**
Hi! Welcome to the Title Wiki! We are a hard working task force here to enforce rules, and have fun/hang out! Anyone, including you, can build and expand Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Have Fun!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Itempogpogpogpogpogpogpogpogpogpogpogpogpogpog

*Need help building out this community?*

* Rules of this wiki
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Archer

This character shares a lot of relationships. You can never have too many friends, but please refrain from adding minor relationships to this article.

### Gender

Genderless (uses male pronouns)

**The Archer** is an arcade machine created by a malfunctioning DigiFlittle 2.X. He is a target practice arcade machine. While multiple of them have been found, only one is present in Snow and the Clash of Kings.

## History/Lore

The Archer was created by a malfunctioning DigiFlittle 2.X. He was one of the first Electrifying Electronics to be created, alongside Lucky-Grab and Serpentummy. When the robot went on to other arcades to cause destruction, more of the Archers were created. However, only one is called "the Sharpshooter". This individual is the original Archer.

## Relationships

### DigiFlittle 2.X

Considering DigiFlittle 2.X is his creator, he cannot seem to say no to his master. Despite this, when his master isn't looking, he's trying to make peace with the enemy.

### Lucky-Grab

Appearing one after another in the Snow and the Clash of Kings Index, these two often hang out (as long as DigiFlittle 2.X isn't around...)

### Serpentummy

The Serpentummies are good friends with the Archer. They're trying to convince DigiFlittle 2.X that not everyone's a bad guy. However, it's not going too well.

### The Hoopster

The main Archer lives at the same arcade as the Hoopster. Exact connections to the basketball bot are unclear.

### Dummybell

While there have been sightings of both together, they prefer not to. The reason for this is unclear.

### Luna-Jet

Luna-Jet is one of the closest friends of the original Archer. While not many arcades have a Luna-Jet to create, the original Archer knows that the reason is because there's no prize for winning Luna-Jet's "kiddie ride".

### Skreebawl

Skreebawl is considered "super easy target practice" for the Archer. He says "Skreebawl wasn't designed for target practice, but I don't see him blowing up or anything".
The Illegal Crusade

## What was the crusade.

The illegal crusade was Grumbles went on when he was 13 on July 27th, 2016 during the night of his 13th birthday. It was mainly because of his depression after the election of Trump. What he did is not known well but it is a well known fact that he ran around the country tping the town halls of every state. He somehow got caught in 13 yet still got back in 3 hours. In those 13 states he is now illegal.
Clearclaw

This white tom has a brother, Skyfang and he was trapped in the tunnel, due to flooding waters and was drifted away. Surprisingly, Ringtail realized that he was alive, a little bit after the Clan attended his vigil and thought that he was trapped in the tunnel. Speckledlight went on a mission to find him, bringing not only Clearclaw, but Cloudpaw and Barrelpaw. Their brother, Waterpaw had died in a battle against SwoopClan.
Eladrin

Eladrin are of human height. They are slim, and even the strongest look simply athletic rather than muscular. They have the same range of complexions as humans, though they are more often fair than dark. Their straight fine hair is often white, silver, or pale gold and they wear it long and loose. Their ears are long and pointed and their eyes are pearly and opalescent orbs of vibrant blue, violet, or green, lacking pupils. Eladrin can't grow facial hair and have little body hair.

Eladrin children grow much as human children do, but their aging process slows to a crawl when they reach maturity. They enjoy youth and health for most of their lives and don't begin to feel the effects of age until the middle of their third century. Most live for over 300 years, and even then they suffer few of the infirmities of old age.
LeafClan

Originally SwoopClan, after Swoopstar dies, Leaf transforms the Clan into LeafClan and goes to the Moonpool to get her nine lives. After doing so, her sister, Frost changes her name to Frostberry, which Leafstar makes a rule that every cat in the Clan must turn their original name into a warrior name and if any cat refuses, they can leave the Clan.
Katoko

Katoko is the home island of the Kitsune, the island worships the god Inari, who is the god of rice cultivation and the Kitsune, the island is fairly small and mountainous, it has several temples that are taken care of by the Kitsune, these being major tourist locations, the island was largely undiscovered until the 1st year of the 10th king.

Katoko's main export is tea, rice, and other herbs and spices that grow on the island.