recursal/Fanatic-Fandom huggingface dataset:
Planes of Existence (Terranovos Prime)

Existence within the *Terranovon Continuity* is divided into many layers, with the Material Plane being in the center of it all.

## The Material Plane:

The Material Plane is the plane in which the world of Terranovos exists.

## The Inner Planes:

The Inner Planes are the planes of existence that are closest to the Material Plane, the barriers between them are far weaker compared to the others. As one travels further out however, the Inner Planes become less habitable, leading to what is known as the Life's Edge.

### Transitive Planes:

Transitive Planes are a type of inner plane that connects planes together, or are used as a means of travel between points on a single plane.

#### List of Transitive Planes:

* The Ethereal Plane
* The Astral Plane

### Raised Planes:

Raised Planes are a type of inner plane that were once part of the Material Plane but have been raised above it as to be no longer connected to it. However, while Raised Planes aren't part of the Material Plane they are also not a part of other inner planes.

### The Life's Edge:

The Life's Edge isn't a type of inner plane but zone shared by the outer reaches of the Inner Planes. Everything beyond it is considered part of the Outer Planes and habitable life is nearly to utterly impossible to sustain. Once one moves past the Life's Edge, there is a very slim chance of them returning.

## The Outer Planes:

The Outer Planes are the planes of existence that are furthest to the Material Plane, the barriers between them are far stronger compared to the others. Habitable life is nearly to utterly impossible to sustain. The Outer Planes themselves are divided into two groups, the Lower Outer Planes and the Upper Outer Planes.

### The Upper Planes:

The Upper Outer Planes, or more commonly known as the Upper Planes, are home to the more neutrally or good aligned deities.

#### The List of the Upper Planes:

* Divine Step - A forested plane that experiences constant daylight, and is seen as the main plane of the Divines.
* Elysium - An idyllic plane that acts as the Outer Plane version of the Material Plane.
* Aetheria - An elemental plane that contains the elements of fire, water, earth, and air.

### The Lower Planes:

The Lower Outer Planes, or more commonly known as the Lower Planes, are home to the more evil aligned deities.

#### The List of the Lower Planes:

* Oblivion - A living hellscape that experiences eternal darkness, and is seen as the main plane of the Betrayer Gods.
* Limbo - A plane of pure chaos and madness that no creature besides deities could live through.
Ralf & the Quest of Dark Art

The symbol for the Quest of Dark Art one-shot.

***Ralf & the Quest of Dark Art*** was the third one-shot of *DiceVersa*. After waking up from the Mindscape, Garret reads a book to Riros and Biri about a man named Ralf and his two pals.

*Ralf & the Quest of Dark Art* began February, 19th, 2023, with the players beginning at level 20. The events of the one-shot occurred on **Jyuongir 30th, 1110 PR**.

## The Cast

 Landon G.
 David Bytheseashore
 Braden B.
 The Dungeon Master

## The Session:

### Session #1: "The Quest of Dark Art"

~~This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document. This Session has been redacted, please contact your local Supervisor and discard this document.~~
Bindi-the-jungle-girl-x-james-rangers-toy-line Wiki

**Welcome to the Bindi-the-jungle-girl-x-james-rangers-toy-line Wiki!**
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[ MAIN ]

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ORANGUTANS

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HUMANS N BOYS

[ JUNGLE = INDONASIA N AUSTAILA ]

DOLPHINS

SEALS

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[ OCEAN = INDIAN PACFIC N ARCTIC OCEANS ]

N HAVE FUN YOU BOYS GIRLS DOGS CATS MONKEYS PARROTS OF AUSTARILA UK INDONASIA N NEW GUIENA MAKE OCS N FILMS

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Campaign Four: Symphony of the Night

## Symphony of the Night

* Symbol
* Logo

***Symphony of the Night***, or ***Campaign Four***, is the fourth planned campaign of *DiceVersa Legends.*

It will begin shortly after the end of *Campaign Three*.

The fourth campaign hasn't been played, but once it does it will be detailed below.

## The Cast:

 Landon G.
 Nathaniel A.
 Austin M.

## Trivia:

* *Symphony of the Night was a named "borrowed" from Castlevania.*
* *Symphony of the Night is the remake of DiceVersa's second failed campaign, Precursor of the Night.*
* *While known as Campaign Four, Symphony of the Night is actually the sixth attempted campaign, with Manga Rebirth and Precursor of the Night failing beforehand.*
Zamiel Aistroph

* Beginnings Arc
* Lost Light Arc
* Imperial Lands Arc
* Enlightened Pursuit Arc
* Freldan Incursion Arc

***Zamiel Aistroph***, is an Zemnian-Akkaran Aasimar paladin and member of *Filii Impiorum*. Born in Dubtry, Zamiel was born as Izlema Tanhnojah Oathpris who was a general of the *Zemnian Empire* during *First Crusade*. After he was killed by Ranmin Stonegift, he was reincarnated into Zamiel and sent to the village of Hansberg in the *Akkaran Kingdom*.

On the 10th of Frokure, 6E 34, Zamiel would meet *Biri Dasmafear*, *Garret Javies*, and *Odyssues Nevardy.*
Gothic Era (Terranovos Prime)

## The Gothic Era

The ***Gothic Era***, also called the ***Fifth Era***, is a period of time within the *Terranovon Prime Continuity*. The Gothic Era starts with the reestablishment of international trade and ends with the awakening of the Witch of Darkness. Only certain flashback events of *Vitam et Mortem* and *Heiliger Krieg* take place within this era.
The Divine Celestials

The ***Divine Celestials***, also known as the ***Second Celestials,*** or simply the ***Fifth Deities***, are the current pantheon that rules the universe in the aftermath of the Resurgence.

## History:

### The Great Collapse:

Unlike the previous rotations of deities, the Divine Celestials are not a new species of deity but the next generation of Celestial after the destruction of the Ancient Celestials in Ragnarök. Originally, many were minor Celestials or even Demigods existed during the rule of the Ancients, but with their deaths and the release of the Fragment of Darkness upon the world, these gods had to stand up a protect those they could. For about a century, the Realms were full of anarchy, and it was clear action needed to be taken.

### The Resurgence & the Aftermath:

Seeing the destruction, Týr, the Last of the Ancients, ripped out the heart of Yggdrasil leading to the event known as the Resurgence, where the realms fell and life was restarted from scratch.

Now in a new world named Terranovos, the minor Celestials and Demigods formed a new pantheon, known today as the Divine Celestials. The Divines take a step back from the mortal egger to prevent the same mistake that killed their forebears. This eventually led to the creation of the Divine Pact and the Veil, which separated the Mortal Plane from the newly created Divine Plane. With this act, the world of Terranovos was left in the hands of the Mortals alone.

### The Current Times:

While the Divine Pact forbids any Divine nor Betrayer God from interfering with the fate of the mortals, in recent times, the Pact has been challenged. The acts of the Divine of Time, Nimway, and her prophecies have brought the Pact to question. With Nimway's disappearance and the creation of the Lost Prophecy, it's clear that war is coming. The only question is...when?

## The Pantheon:

### The Divines:

* Laverno, the Divine of Light and Peace
* Frinday, the Divine of Fire and the Tieflings
* Aquaros, the Divine of the Seas
* Valanche, the Divine of Earth and the Orcs
* Aznir, the Divine of the Sky, Lightning, and the Dragons
* Moradin, the Divine of Smithing and the Dwarves
* Nimway, the Divine of Time and Prophecy
* Varidi, the Divine of Nature
* Eden, the Divine of Life
* Herakles, the Divine of Strength
* Kratos, the Divine of War
* Zella, the Divine of Luck and the Elves

### The Betrayer Gods:

* Ravenos, the Betrayer God of Darkness and Oblivion
* Adea, the Betrayer Goddess of Death
* Qaorr, the Betrayer God of War
* Vemos, the Betrayer God of Strife
* Evphion, the Betrayer Goddess of Fury
* Ophidian, the Betrayer God of Greed
* Savoh, the Betrayer God of Natural Evil
* Dibous, the Betrayer God of Nightmares
* Media, the Betrayer Goddess of Misery and Despair
* Banasis, the Betrayer Goddess of Poison and Pestilence
* Khelmos, the Betrayer God of Famine
* Syion, the Betrayer God of Pride
Campaign 3, Saga 1: War's Prelude Saga

## War's Prelude Saga

***The War's Prelude Saga*** is the first saga of DiceVersa's *Heiliger Krieg* campaign. It saw *Filii Impiorum* arrive on the *Continent of Keporis*, facing the looming threat of a prophecy that could bring the world to war. As they travel across the continent, they must learn the secrets behind the *Lost Prophecy* and understand what it means by the line "To face a Choice of hope or despair."

The War's Prelude Saga began on May 22nd, 2022 with the players beginning at level 1, and ended on May 7th, 2023. The events of the campaign have taken place between **1st Frokure, 6E 34** through **13th Dimiuskure, 6E 34**.

The first saga is broken down into three arcs, detailed below.

## The Arcs:

### The Beginnings Arc:

After washing up on the shores of the *Akkaran Kingdom*, four adventurers decide to work together and form the adventuring group *Filii Impiorum*. While traveling together, they get themselves into trouble with *Duke Frokum Brickhand*. Force to work off debt for the Duke, *Filii Impiorum* hunts down the Duke's missing parcel. Little do they know, the parcel is far more important than any of them could realize.

### The Lost Light Arc:

With the newly named *Hylsia Lost Light* returned to the *Akkaran Kingdom*, *Filii Impiorum* enjoys their reward and heads to the capital City of Eris to enjoy the *Moonstone Banquet*. However, the Banquet would only be the start of a new adventure, as a group of Ocrtan terrorists called the *Fist of Ocrta* stole the *Three Lost Lights*. *Filii Impiorum* travels south to the *Ocrtan Plains* to recover that which was stolen, not knowing that darkness lurks within their group.

### The Imperial Lands Arc:

Two months after the Final Convergence, Zamiel Aistroph receives dreams of a life he doesn't remember. Needing to understand his past, *Filii Impiorum* reunites and travels to the *Zemnian Empire* to hopefully learn more about Zamiel's past. However, they wouldn't know that this would only be the prelude to an age of despair.
Filii Impiorum

The symbol of Filii Impiorum

***Filii Impiorum***, also known as the ***Sons of the Wicked*** or the ***Heroes of the Crown***, was an adventuring group officially formed on the 28th of Frokure, 6E 34 in the aftermath of the *Battle beneath Oprefin* during the *Northwestern Conflict*.

## Membership:

 Garret Javies
 Ofni Vaever
 Riros Fullbrew | Half-Elf
 Zamiel Aistroph
Unholy Matrimony (Continuity-0420)

## Unholy Matrimony

***Continuity-0420***, also known as the ***Unholy Matrimony Continuity***, was the seventh continuity of *DiceVersa* and was visited in before the streams. The story *The Unholy Matrimony of God and Man* takes place in this reality.

## History:

### Timeline:

The following timeline describes the major events of Continuity-0420. Please note that few exact dates have been given for these events, so approximations are used instead.

*Timeline of Unholy Matrimony*

### Nexus Events:

Nexus Events are major events within a continuity that shape or alter the course of its history. For greater detail on Nexus Events, check out the *Nexus Events* page.

#### List of Nexus Events:

* NE-01 - The Unholy Matrimony, description of events shall be detailed here once the one-shot has been played.
The Light (Primordial)

## The Light

The symbol used for the Primordial Light.

***The Light***, known as ***The Ever-Light*** by the Foreclaimers, and ***The Sun*** by the Ancient Nkéians, is the Primordial God of Light, Creation, and Life. It was the first Primordial created by the Source and is seen as the head god of the Primordials.

## Appearance & Symbols:

As a Primordial, the Light usually doesn't have a physical form. Instead it is most commonly seen as a white or golden orb of energy. This appearance is seen on the symbol for the Light, which is a white circle with a golden outline and a golden triangle in its center to represent its balance with its polar opposite, *The Darkness*.

## Artifacts:

The first artifact created was Yggdrasil the World-Tree, which was the state the planet *Terranovos* was in before the Great Collapse. However, in the aftermath of *Ragnarök*, the heart of Yggdrasil which contained a fragment of the Light's power was ripped out by Týr, the Last of the Ancients. This then caused the *Fragment of Light* to be reformed into the Omnillium, which would later on be reforged into the legendary blade *Excalibur*.

## Holy Sites:

Due to the events that led to the Resurgence, many do not know of the Primordials nor care to learn. Because of this, there are very few place were the Light and the Primordials are worshipped, but they do exist.

* **The Primordial Sanctum:** Established by *King Travis Fòlais* in the aftermath of the *Second Exiled War*, it is met to bring back some worship to the Primordials without supplanting the worship of the Divines.
* **The Grove of the Blade:** Established by the *Knights of the Round Table*, the Grove sits underneath the ruins of Tintagel and is a place of worship for only *Excalibur* and the Light.

## Known Worshipers:

* Travis Fòlais, the Lightbearer
* Formal Emberheart, Head of the Round Table
The Veil

***The Veil*** is a barrier between the Material Plane and the rest of the Planes of Existence. It main purpose is to prevent any deities or supernatural creatures, regardless of their alignment, from physically crossing into the Material Plane. The powerful the creature is, the more difficult it is to pass through the Veil.

The Veil has been created twice, first created at the end of the Great Collapse by the Ancient Celestial Tyr and then reforged after it was destroyed by The Shepherd during the Twilight Solstice. While both versions of the Veil work the same way, the first Veil is commonly referred to as the Veil of the Resurgence while the second Veil is referred to as the Veil of the Solstice.
Alliance of Grand Frelda

***The Alliance of Grand Frelda***, was a military & economic alliance forged between the *Kingdom of Central Frelda* and *Dasmafear Clan* in the aftermath of the *Second Exiled-Freldan War* on 30th of Vyantikure, 1077 PR.

## History:

### Post-War Reconstruction:

With the war over, the *Kingdom of Central Frelda* and *Draconic Clans* began to go through a massive restoration. The war clearly showed the weakness of the governments, so the main focus of the Post-War Era was to reform each nation. Following this logic, the Kingdom and Clans set up the Alliance of Grand Frelda as a way to help each other across bureaucratic lines.

### Unification of the Dragon Peaks:

The alliance would play a minor role in the unification of the Dragon Peaks, mainly giving public support to the idea of a united Frelda.

### Twenty Days of Warfare:

On the 23rd of Selutikure, 1082 PR, the *Akkaran Crown Colonies* would break out into a civil war. The war became bloody, with the collapse of the Colonial government happening instantly. In order to protect the people, the Alliance of Grand Frelda joined the war and ended the civil war.

### Unification of the Freldan Isles:

With New Akkara now under occupation, the Alliance began to plan for the future. Wanting to keep peace, the Alliance along with the *Kingdom of Central Frelda*, the *Chiefdom of the Dragon Peaks*, and the remains of the *Akkaran Crown Colonies* were reformed into the *Unified Kingdom of the Freldan Isles*.

## Government:

The government of the Alliance of Grand is a military & economic alliance, where all the power and decision making is up to the combined military and leaders of the respective nations. Thus, the Alliance has no control over the laws of the nations.
Continuity-1129

## Failed Terranovos

***Continuity-1129***, also known as the ***Failed Terranovon Continuity***, was the third continuity of *DiceVersa* and was visited in before the streams. All the failed stories from *Phase Zero* take place in this reality.

## History:

### Reasoning for Existence:

Continuity-1129 exists because two campaigns have failed, these campaigns were known as Manga Rebirth and Precursor of the Night, both of which were remade into *Heiliger Krieg* and *Symphony of the Night* respectively. Because of this, there aren't any known events from C-1128 as it was never written down.

### Nexus Events:

Nexus Events are major events within a continuity that shape or alter the course of its history. For greater detail on Nexus Events, check out the *Nexus Events* page.

#### List of Nexus Events:

* NE-01 - The *Twilight Cycle*, the *Fragment of the Primordial Darkness* wielded by *Morganna LeFay* is sealed away by the *Three Chosen*.
* NE-02 - The *Celestial War*, the *Ancient Celestials* are destroyed by the *God-Killers* leading to the creation of the planet *Terranovos*.
* NE-03 - The Death of the Descendants, the Descendants of the Three Chosen are killed by the *Zemnian Empire*.
* NE-04 - The Death of the Hunters, the Hunters of Dracula are killed by Dracula.

## Characteristics:

Continuity-1129 is an exact copy of *Continuity-1128* with the only difference being the death of the main characters in C-1128's Campaign Three & Campaign Four.
Empire's Fall (Continuity-2121)

## Empire's Fall

***Continuity-2121***, also known as the ***Empire's Fall Continuity***, was the second continuity of *DiceVersa* and was visited in before the streams. The story *Fall of the Empire* takes place in this reality.

## History:

### Timeline:

The following timeline describes the major events of Continuity-2121. Please note that few exact dates have been given for these events, so approximations are used instead.

*Timeline of Empire's Fall*

### Nexus Events:

Nexus Events are major events within a continuity that shape or alter the course of its history. For greater detail on Nexus Events, check out the *Nexus Events* page.

#### List of Nexus Events:

* NE-01 - The Raid on the Skyscraper, the SpecOps Unit "Black Angels" infiltrates a skyscraper in New York City in order to stop the terrorist group Rising Sun.

## Characteristics:

### Reality Type:

Continuity-2121 has very similar features to our reality, with the same nations, continents, and conflicts.
Lost Lights & Shadows

The ***Lost Lights*** and the ***Lost Shadows***, also known as the ***Pieces of Ever-Light & Eternal-Darkness***, are shattered pieces of the Primordial *Light* and *Darkness.* They have mainly been used to empower other aspects of magic, such as causing the creation of the Necromancy School of Magic during the Lost Era. But they have also been known to be used to empower weaponry, such as the weapons used by the Three Chosen during the *Second Exiled War*.

## Known Pieces:

### Lost Lights:

* The Eridian Lost Light - Found by the *Kingdom of Eris*, destroyed during the Final Convergence.
* The Ocrtan Lost Light - Found by the *Ocrtan Domain*, taken by the Kingdom of Eris in the aftermath of the *Eridian-Ocrtan War*, destroyed during the Final Convergence.
* The Hyslia Lost Light - Found by the Hyslia Takers, recovered by *Filii Impiorum* and given to the *Akkaran Kingdom*, destroyed during the Final Convergence.
* The Archipelago Lost Light - Found by *Filii Impiorum*, taken by the *Fist of Ocrta* during the Battle Beneath the Temple, destroyed during the Final Convergence.
* The Marshland Lost Light - Found by Filii Impiorum, taken by the Fist of Ocrta during the Battle Beneath the Temple, destroyed during the Final Convergence.
* Exkaire - A staff that has the ability to shoot a laser of primordial light, sealed away with *Zol Yenard* at the end of the *Twilight Cycle*.
* Exagon - A set of gauntlets that have the ability to infuse the wielder with the strength of primordial light, destroyed with *Lubo Dasmafear* during the *Twilight Cycle*.
* Exsoleared - A short sword that has the ability to unleash an energy slash of primordial light, currently in the possession of *Ixlilan Nevardy*.

### Lost Shadows:

* Exiled Lost Shadow - Found by Reiner Ortellia, taken by Valindra Ortellia, destroyed during the Battle of Silverain.
Kingdom of Eris

***Eris*** (Air-ris), or the ***Kingdom of Eris***, is an absolute monarchy established on the 6th of Curtikure, 721 PR.

## History:

### War for the Lost Light:

Throughout the land that is now known as Akkara, a new religion was formed. Known as Kkaranism, both the Eridians and the Ocrtans worshipped the Lost Lights, crystals of power believed to be keys to free the God Kkara from the Beyond.

When the Eridians learned that the Ocrtans had uncovered a new Lost Light, they began to fear for the future. So on the 4th of Terriuskure, 822 PR, the Kingdom of Eris declared war onto the *Ocrtan Domain*, beginning the *Eridian-Ocrtan War*.

Eventually, the war concluded with the *Battle of Ostagar*, where the Kingdom found itself victorious. As the victors, the Kingdom decided to absorb the Domain. On the 13th of Dynikure, 824 PR, the Kingdom of Eris was reformed into the *Akkaran Kingdom*.

## Government:

The government of the Kingdom of Eris is an absolute monarchy.

### Executive Branch:

The executive branch of the Kingdom is the Queen's Council or King's Council, While the Queen's Council holds the title of the executive, it is merely an advisory body for the Queen of the Kingdom. It is made up of those the Queen finds necessary for advising them and their actions.

### Legislative Branch:

The legislative branch of the Kingdom is the Crown Assembly, similar to the Queen's Council the Crown Assembly merely is an advisory body, with no true power to create laws or affect the Queen's decisions.

### Judicial Branch:

The judicial branch of the Kingdom is the High Court of Eris. The High Court deals with matters of the Duchies, with very few affairs on the national level.

## Territory:

### Northwest Region:

* The Duchy of Comfort
* The Duchy of Herdirs
* The Duchy of Oprefine

### Northeast Region:

* The Capital Duchy
* The Duchy of Hallbrige
* The Duchy of the Yunic Mountains
The Precursors

The ***Precursors***, also known as the ***Creators***, or simply the ***First Deities***, were a set of two gods that once inhabited reality during its early years. Unlike other deities that would later go on to rule the universe, the Precursors only had two deities.

## History:

### Pre-Genesis:

Before the creation of reality, there was nothing. This was embodied by the first deity, the Entity, which represented nothingness and the order that comes from it. It's unknown if there was any form of existence before the Entity, but it is clear that if there were any, the Entity destroyed it completely.

### The Genesis:

Everything changed when the Source was born, literally. The Source represented existence and the chaos that came from it. Immediately the two sides began to battle other, wishing to transform reality into their view. Eventually, the Source creates the Shroud, which acts as a barrier to separate existence from nothingness. Everything within the Shroud is known as the *Terranovon Prime Reality*, while everything outside of it is known as the *End-Times*.

### Post-Genesis:

Safe from the Entity, the Source begins to create life in order to have the universe flourish as creating the Shroud weakened the Source greatly. This eventually led to the creation of the next deities, known as the Primordials. With the Primordials created, the Source merged with existence itself, leaving the universe in the hands of Primordials.

## The Pantheon:

* The Entity
* The Source
The Arcane Times Wiki

**Welcome to the The Arcane Times Wiki!**
Welcome to "The Arcane Times", a sprawling worldbuilding project that spans millions of years and explores the depths of magic and its impact on societies. This project offers a unique blend of speculative fiction, alternate history, and fantasy, with two distinct timelines that showcase the evolution of different species and cultures.

The first timeline takes us back to the era of the Ancients, a mysterious and powerful species that ruled over the the world for thousands of years. Witness the rise and fall of their civilization, the discovery of magic, and the catastrophic Hyperwar that ultimately led to their demise.

In the second timeline, set in the year 1494 and beyond, humans have inherited the legacy of the Ancients and are just beginning to unlock the secrets of magic. Follow the journey of a diverse cast of characters and nations as they navigate a world where magic is real and its impact is far-reaching, both for individuals and for society as a whole.

With richly detailed lore, intricate worldbuilding, and a multitude of fascinating characters, "The Arcane Times" is a project that explores the boundaries of imagination. Join us on this journey of discovery and adventure, and experience a world where magic and technology coexist in ways never before imagined.

*This project is currently work in progress - contribution is welcome.*

We're a collaborative community website about The Arcane Times that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Æmon

***Æmon*** (I-mon) is a *Post-Resurgence* continent located in the Central Hemisphere of *Terranovos*.

## Geography:

### Seas & Oceans:

#### The Æmonite Crater

A large sea in the middle of the continent, theorized to have been created by the Foreclaimer Calamity.

#### The Viridian Ocean:

An ocean off the Northwestern coast of the Continent of Æmon, one of the Great Oceans.

#### The Red Sea:

An ocean off the Northeastern coast of the Continent of Æmon, one of the Great Oceans.

## Environment:

Æmon doesn't have an equivalent to our world, instead it is a land of sand and badlands cursed by the power used by the Foreclaimers during the Calamity.

## Society:

### Demographics:

Æmon is a land of thieves, bandits, and murders. It isn't home to one race, instead offers asylum to any who are criminals in the other continents.

### Politics:

#### The Three Bandits Kingdoms:

Æmon is ruled by what is best known as Bandit Kingdoms, nations were crime is law. Ever since the first settlers came to Æmon after the Calamity, it has slowly been carved up. In the current times, there are only three kingdoms that rule the continent.
Miscellaneous

***Miscellaneous Stories***, also known as ***Non-Cannon Stories***, is a collection of Mini-Stories and One-Shots set outside of any main *continuity*.

Miscellaneous Stories began on February, 21st, 2022 with *Fall of the Empire*, and is broken down into a single one-shot.

## One-Shots:

### Fall of the Empire:

It followed the members of the *Black Angels* as they invaded a tower in *New York City* in search of a data chip in order to defeat a group known as *Rising Sun*.
Sakina

Sakina est une fille qui porte une lunette sans montrer son vrai visage en raison pourquoi

## Apparence:

Sakina avait ses cheveux longs roses

Sakina porte une robe marine et sa capuchon

Sakina a ses gants bleus

Sakina a des joues roses

## Emotions:

Sakina avait des connu qui peut changer ses couleurs de sa lunette

Liste des émotions:

Rouge: En Colère

Orange: Confuse

Jaune: Normale

Vert: Contente/Heureuse

Turquoise: Dégoute/Malade

Bleu: Triste

Violet: Endormie/Fatiguée

Rose: Amoureuse

Blanc: Ennuyée

Rouge Foncé: Erreur

## Pourquoi Sakina avait Erreur dans ses émotions ?

C'est très rare de voir Sakina utilise erreur

Lorsque elle va piscine puis entre dans eau, mais un problème est survenue.

## Lien:

https://www.instagram.com/p/CmtTv\_6KTVA/
Main Characters (Terranovos Prime Campaigns)

*This page was made to list out every main character in Terranovos Prime within DiceVersa's Campaigns.*

## The Lady's Arms:

Ixilian NevardyLubo DasmafearZol YenardTravis FòlaisFormal Emberheart

## The God-Killers:

Frayer HearthornGorbo MustacheStormTarician Greyfoot

## Filii Impiorum:

Biri DasmafearGarret JaviesOdysseus NevardyOfni VaeverRiros FullbrewZamiel Aistroph
Garret Javies

* Beginnings Arc
* Lost Light Arc
* Imperial Lands Arc
* Enlightened Pursuit Arc
* Freldan Incursion Arc

***Garret Javies***, is an Freldan Human rouge/warlock and member of *Filii Impiorum*. Born in Vanna, Garret would be crowned prince of the *Unified Kingdom*, being the fourth child of *Travis Fòlais* and *Sofia Javies-Fòlais*. When he was 8 years old, Garret would be kidnapped and forced to kill his way to freedom. Since that day, Garret has been cut off from his family emotionally.

On the 1st of Frokure, 6E 34, Garret would arrive at Baylift's Port where he would meet *Biri Dasmafear* and *Odysseus Nevardy* and become one of the founding member of Filii Impiorum.

## Biography:

### Heiliger Krieg:

#### Arc 4: The Pursuit of the Enlightened Council

During the *Enlightened Pursuit Arc*, Garret

#### Arc 5: The Incursion of the Freldan Isles

During the *Freldan Incursion Arc*, Garret
Alliance of the Knights

***The Freldan-Dragon Peaks Alliance***, or more commonly known as the ***Alliance of the Knights***, was a military alliance forged between the *Freldan Kingdom* and five draconic clans during the *Battle of the Southern Monastery* on the 7th of Quentikure, 77 PR.

## History:

### A Battle on the Mountain:

During the *First Exiled-Freldan War*, the *Freldan Kingdom* searched for allies to help defeat the *Cult of the Exiled*. At first this lead to the Isle of the Alren, however, before any alliance could be formed the Exiled invaded the Isle, destroying the *Alren Civilization*.

Left with no allies in the south, the Kingdom turned to the north. King Arthur's *Knights of the Round Table* were sent to secure an alliance with the Draconic Clans and Monasteries. Arriving at the Southern Monastery, the Knights convinced the clans to forged an alliance. Just then, they were attacked by the Exiled.

The *Battle of the Southern Monastery* saw the two forces work together for the first time. After the battle ended with the alliance victorious, the Clans vowed to continue working with the Kingdom until the end of the *First Exiled War*.

### Final Battle Against the Undead:

In truth, the Alliance would play little role in the *Battle of Silverain.* Due to the distance from the capital to the Dragon Peaks and surprise attack by the Exiled. There was no official Draconic Clan warriors in the battle.

With the war ended, the Alliance of the Knights officially dissolved soon after the end of the battle.

## Government:

The government of the Alliance of the Knights is a military alliance, where all the power and decision making is up to the combined military of the respective nations. Thus, the Alliance has no control over the laws of the nations.
Foreclaimer

***Foreclaimers***, also known as ***Homo Illuminatus***, were a race that existed on *Terranovos*. They were known for their intelligence and their technology.

## Appearance:

Foreclaimers typically stand from 6 feet to just over 7 feet tall, and usually weigh anywhere between 200 to 300 pounds. Foreclaimer skin tones are a dark grey, and their hair is typically either black, brown, blonde, or red, with various textures such as curly, kinky, or straight. They are most notable for their crystals which are the source of their enhanced power and glowing lines which can be any color.

## Society:

### Pre-Calamity:

The first Foreclaimers appeared during the dawn of the *Second Civilization*. During the Lost Era, they would begin to unite on the *Continent of Æmon*. There they would progress their technological abilities to the extreme, eventually out-classing all other races. With their technological advantages, the Foreclaimers would become the dominant race, creating the *Foreclaimer Imperium* that would rule almost all of the world.

During their reign, known as the *Foreclaimer Era,* the Foreclaimers would become obsessed with the Divines. Many didn't understand what exactly happened to the gods before the Great Collapse, and as the curious and self-righteous species they were, the Foreclaimers assumed that the gods had been sealed away by the other races. In an attempt to free the gods, the Foreclaimers would use Shards from the Light in order to shatter the Veil. However, the Shards weren't powerful enough, the energy would reflect back onto the world leading into the Foreclaimer Calamity.

### Post-Calamity:

Their were very few survivors of the Foreclaimer Calamity, only those outside of *Æmon* even stood a chance. However, without their technology, the Foreclaimers would find themselves being hunted by monsters and the other races. By the 4th Decade of the Grim Era, the Foreclaimers were all extinct, leaving only their broken and shattered technology behind.

## Abilities:

### Lifespan:

Foreclaimers reach adulthood at 20 years and can live up to 180 years old when powered.

### Alignment:

Foreclaimers tend towards neutral, however, they possess a strong lawful bias.

### Size:

Foreclaimers are typically between 6'2" to 6'8" tall with a muscular, but slim physique. Your size is Medium.

### Empowered:

While your gem is in your body, you are considered powered. While powered, you do not need to sleep nor can you be put to sleep from magical effects.

The gem that powers your body can be removed with an item interaction. When removed, you are unpowered and you lose all racial bonuses, augmentations, and any innate ability to cast spells.

### Observant:

You are proficient in either Perception or Investigation.

## Notable Foreclaimers:

### Non-Player Characters:

Larousse Marshland Temple Survivor - A Foreclaimer Calamity survivor that died shortly after hiding the Marshland Lost Light, their remains were found by *Filii Impiorum* during their hunt for the Lost Lights.
Continents (Terranovos Prime)

*This page was made to list every continent within Terranovos.*

## Keporis:

Keporis is a northwestern continent that acts as this continuity's equivalent of our world's Europe.

### The Realm of Nordin:

Nordin is a northern subcontinent of Kerporis that acts as this continuity's equivalent of our world's Scandinavia.

### The Freldan Isles:

The Freldan Isles is a set of islands northwest of Keporis that acts as this continuity's equivalent of our world's British Isles.

### The Jean-Charles Archipelago:

The Archipelago is a set of islands southwest of Keporis that acts as this continuity's equivalent of our world's Mediterranean Islands.

## Ilun:

Ilun is a northeastern continent that acts as this reality's equivalent of our world's Asia.

## Æmon:

Æmon is a central continent that sits in the very center of the planet, unlike other continents Æmon doesn't have an equivalent to our world.
Biri Dasamere

* Beginnings/Lost Light Arc
* Imperial Lands Arc
* Enlightened Pursuit Arc
* Silver Soul Form
* Freldan Incursion Arc

***Biri Dasamere***, is a Freldan Dragonborn barbarian/monk and member of *Filii Impiorum*. Born in Orin, Biri would being adopted by *Formal Emberheart* when she was thirteen, who would teach her to be a mercenary which eventually led to her meeting her son *Maxwell Dasamere*.

On the 1st of Frokure, 6E 34, Biri would arrive at Baylift's Port where she would meet *Garret Javies* and *Odysseus Nevardy* and become one of the founding member of Filii Impiorum.

## Biography:

### Heiliger Krieg:

#### Arc 4: The Pursuit of the Enlightened Council

During the *Enlightened Pursuit Arc*, Biri
The Tales of the Wicked

The symbol for the Tales of the Wicked series.

***The Tales of the Wicked*** is a collection of Mini-Stories and One-Shots centered on the characters and events of DiceVersa's *Heiliger Krieg* campaign that were told during and after its run.

The Tales of the Wicked began on TBA, and are broken down into an unknown amount of mini-stories and one-shots.
Battle of Helheim

## The Battle of Helheim

***The Battle of Helheim*** was the major battle that occurred in the first arc of *Begynnelsen* and is considered the first battle within the *Celestial War.*

## Forces:

#### The Nordinic Celestials:

Due to the conflicts within the Nordinic Celestials before the battle, many of the Asgardian forces were not present during the battle.

Known Celestial-aligned forces seen in the Battle:

* Thor, the Æsir God of Thunder - Nordinic Celestial
* Storm - God-Killers
* Tarician Greyfoot - God-Killers
* Gorbo Mustache - God-Killers

#### The Helheim Warriors:

Similar to the Nordinic Celestials, the Helheim Warriors were not prepare for the battle. Leading to few major Helheim players being present in the battle.

Known Helheim-aligned forces seen in the Battle:

* Hel, the Goddess of Death
Campaign 3, Arc 5: The Incursion of the Freldan Isles

## The Incursion of the Freldan Isles

* Symbol
* Poster

***The Freldan Incursion Arc***, or ***The Incursion of the Freldan Isles***, is the fifth arc of DiceVersa's *Heiliger Krieg* campaign and is the second & final arc of the *Despair's Rule Saga*. It saw *Filii Impiorum* travel across the *Freldan Isles* in order to prepare the *Unified Kingdom* for the invasion to come and to prevent the *Veil Breakers* from taking *The Light*.

The Freldan Incursion Arc began on November 10th, 2023 with the players beginning at level 13. The events of the campaign have taken place between **3rd Frokure, 6E 36** and **22nd Frokure, 6E 36**.

The fifth arc is broken down into a eight sessions.
Prophecies (Terranovos Prime)

***Prophecies*** are predictions of the future. Usually, a prophecy will foretell some form of a major event about to happen or an event that will happen much later in the future.

## Description:

A prophecy, or prophecies in general, is a prediction of events about to happen in the future. Prophecies can appear in a number of ways, but almost all are cryptic and their true meaning will not become clear until after the events of the prophecy have come to pass. Also, those with the ability to see the future are unable to reveal what a prophecy means, as giving the answer would make the answer irrelevant (meaning that the events in the prophecy could change if the events are told). It is also said that trying to figure out what a prophecy means or trying to force a prophecy to come to pass may result in disaster.

Throughout DiceVersa's stories, there has only been one person to possess the ability to foretell prophecies; the Divine of Time, Nimway. Nimway has what she calls the *Power of Prophecy*, which allows her to foretell certain events that will happen no matter what. Because of this, there have only been three prophecies told throughout the series.
The Tales from the Freldan Isles

The symbol for the Tales from the Freldan Isles series.

***The Tales from the Freldan Isles*** is a collection of Mini-Stories and One-Shots centered on the characters and events of DiceVersa's *Vitam et Mortem* campaign that were not told during its run.

The Tales from the Freldan Isles began on August 21st, 2021, and are broken down into one Mini-story and two One-Shots.

## Mini-Stories:

### Vitam et Mortem: The Legend of King Arthur

Set six years after the events of *Vitam et Mortem*, *Morganna LeFay* tells *Zol Yenard* the events that led to the end of the *First Exiled War*.

## One-Shots:

### Vitam et Mortem: The Outlaws on the Vylum Pass

Set four years after the events of *Vitam et Mortem*, *King Travis Fòlais* hires a group of mercenaries to help take down a group of bandits known as the *Vylum Outlaws*.

### Vitam et Mortem: The Tomb of the Ancients

Set during the time skip between the *War’s Climax Arc* and the *Shunland Arc*, *The Lady’s Arms* hear rumors that *Prince Godwyn Pendragon II* has returned to an island off the coast of the Isle of the Alren. *The Lady’s Arms* must venture into an ancient tomb on the island, in order to prevent the Prince from returning and causing more trouble.
The Seed

### Legislature

Council of Human Representatives, an advisory entity (ultimately supplanted by the executive rulings of The Core)

### Population

[WIP]

The Seed was a subterranean city-state located in Sub-Saharan Africa designed to ensure the survival of humanity after the Hyperwar. It was managed by an advanced artificial intelligence called "The Core." The exact location of The Seed remains unknown, but it is estimated to have existed from approximately 20 million years ago to approximately 2 million years ago. The Core made all decisions within the city-state, controlling its various systems and maintaining the delicate balance necessary for human survival in a harsh post-war environment. The city was timed to stop functioning and open to the rest of the world when the effects of the Hyperwar were entirely gone, and humans could repopulate the Earth.
Freldan Isles

***The Freldan Isles*** (Fur-L-da) is a *Post-Resurgence* set of islands located in the Northwestern Hemisphere of *Terranovos* and off the northwestern coast of *Keporis*. The Campaigns of *Vitam et Mortem* and *Heiliger Krieg* all took place on the continent, as well as the *Tales from the Freldan Isles* and the *Tales of the Wicked* series.

## Geography:

### Mountain Ranges:

#### The Jinti Mountains:

A mountain range on the Eastern side of Grand Frelda, once home to the *Cult of the Exiled*.

#### The Dragon Peaks:

A mountain range on the Northern side of Grand Frelda, home to the Draconic Clans and the Dragonborn species.

#### The World's Edge:

A mountain range in the center of Shunland.

### Seas:

#### The Freldan Channel:

A water divide that separates the Freldan Isles from the *Continent of Keporis*.

#### The Shunish Sea:

A water divide that separates the Isle of Grand Frelda and the Isle of Shunland.

#### The Endless Sea:

A large sea off the Eastern coast of the Freldan Isles, believed to be completely endless.

## Environment:

Frelda is the Terranovon equivalent of the British Isles in our world, with climate mimicking the Isles except for its north. Where Frelda is far more mountains and colder than Scotland.

## Society:

### Demographics:

Frelda is a divided into three cultures:

* The North, made up mainly of Dragonborns
* The Center, made up mainly of Humans and Tieflings
* The South, made up mainly of Elves and Dwarves.
MC DONALDS TOY RANGE

A TV SHOW MIX FILM BASED DISNEY N PIXAR TAKE N SET IN INDONASIA AUSTARILA INDIAN PACFIC N ARCTIC OCEANS [ SET ATHER UNGLE BOOK TIGER KING N WILD LIFE LAND LION KING AFRICAN JUNGLE BOOK N AFRICA FOREST BOOK ]

## TYPE LIST

ASIAN ELEPHANTS

BENGAL TIGERS

MOUNTAIN GORILLAS

GIANT PANDAS

BLACK RHINOS

SNOW LEOPARDS

POLAR BEARS

LEATHERBACK TURTLES

HUMANS N WILD BOYS

[ RAINFOREST DESART N TUNDER OF MC DONALDS ISLAND ]

POLAR BEARS

LEATHERBACK TURTLES

MERHUMANS N MERBOYS

[ MARINE PARK OF MC DONALDS ISLAND ]

[ MAIN ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

KANGAROOS

SNAKES

BENGAL TIGERS

CHINA TIGERS

KOALAS

ORANGUTANS

LOWLAND ORANGUTANS

HUMANS N BOYS

[ INDONASIA N AUSTAILA ]

DOLPHINS

SEALS

SEA HORSES

SHARKS

MER HUMANS N MER BOYS

[ INDIAN PACFIC N ARCTIC OCEANS ]