Special Session 1-50 recap

The party was brought together to find some missing nobles including the sovereign, Hazim Albikkar, highest ranking official on The Council of Five, de facto ruler of the nation of Amn. Turns out Hazim and the other nobles were patrons of illegal underground monster fights. An elven strike force had abducted Hazim and in the process broken up the fights and locked the nobles up, not quite sure what to do with them but not able to turn a blind eye to what was happening. Meanwhile they wanted Hazim bc far to the east something was happening in Snake Woods that was disrupting the entire eco system and driving the heavy troll population south into their territories. The humans had found a vein of a precious metal deep in the woods but to get there they needed to clear the trolls out to secure their supply lines. They had commissioned a couple of arcane scientists (the parents of the party’s Paladin) to construct flesh golems to drive out the trolls. Hazim refused to cooperate with terrorists so the elves were unsure of next move. Some amongst them were planning to go to war.

The party freed the nobles and tracked Hazim to the secret elven city, the location revealed to them by a mysterious being who they encountered in the Yuan-Ti ruins beneath the capital city, the same ruins the fights had been held in and where the nobles had been held captive. She gave them this information if they retrieved an egg like object for her. It almost cost them their lives but they willingly gave it over not questioning what it was. It had placed one of them in touch with an Eldritch horror and still they did not question this 😈

Taking the side of the elves, the party agreed to see what they could do to get the humans to cease their hostile actions in Snake Woods. They trekked to the human frontier city, signed up as miners and were off to the adamantine mines. There they encountered an old friend they had last seen in prison (they got busted investigating the missing nobles and were suspected as the culprits by the city guard, one PC told the captain of The Guard he could go fuck himself and so was lost to the player not seen until now). The army was sending prisoners down one path in the mine where none ever came back. Turns out kobolds controlled that section of mine, kobolds that served a young red dragon, Belagos.

They parlayed there way out of a fight with Belagos, turning over every last piece of coin they collectively had in the process and leaving the prisoner friend as collateral. They told Belagos they would rid him of the humans. In an effort to find a short cut they made a deal with the hag Auntie Rhea, she wanted another of the objects that they had found in the Yuan-Ti catacombs, she knew of one on a distant island referred to as The Eye of The High Priestess Chlora. In exchange she assured them she could get the humans out of the woods for them. No war necessary. Some of the party didn’t trust this though and so they went about it their own way, however Auntie Rhea has not forgotten their deal and has sent reminders...

Without the aid of the witch, the party took on the army, shut down the flesh golem production, took control of supply lines and found out the metal being mined was actually a massive tarasque egg shell. They killed Belagos, found out his lair was actually one he had stolen from the guardian of the tarasque egg, a naga. While all of this was happening though, a war was on the verge of breaking out. The elves had mobilized not finding any results from the party. A tribe of Bugbears the party had made an alliance with was also getting ready to strike at the humans. At the 11th hour with the help of one elf and the guardian Naga, they brainwashed Hazim to call off the mining, averting the war, keeping the tarasque in stasis but also making some powerful enemies.

After a month of working to stop a war, the decimation of an ecosystem, and the potential awakening of a beast of unimaginable destructive potential, the Lucky Seven have returned to their city of origin, Athkatmon, now heroes. Most people crediting them with the saving of Athkatmon’s highest ranking official and favorite son, Hazim Albikar, but something is not right.

The citizens of Athkatmon all seem downtrodden. Another new wrinkle in their city is that there are now automatons everywhere, most of them working on the construction of a sky port. Investigating further, the Lucky Seven learn that a criminal organization known as The Giant’s Legion, much worse than the previous one in power is to blame for the citizens attitude (they had started taking over before the group left the city but had no idea how much worse this new one would be). The Lucky Seven were almost killed by the most elite enforcers in the Giant’s Legion, known as The Giant’s Fist but were saved by a group of freedom fighters calling itself The Resistance. The resistance feels that the powers that be are turning a blind eye to the atrocities in the city and have taken it upon themselves to seek out justice. The Lucky Seven had already grown distrustful of these authorities after a celebration in their honor upon their return to the city. The Seven also soon discovered first hand that some of the automatons have been going berserk. After putting down a trio of them that were killing members of the town guard, they found some sort of a black gunk within in a series of tubes within one of the automotons. The Paladin’s divine sense informed him that this was minorly infernal material.

As If all of this wasn’t bad enough, the resistance told the seven about the string of ritualistic murders that had cropped up around Athkatmon. Investigating those murders lead the Seven to a series of catacombs connected to the sewers where torture and more strange rituals were taking place.

In those tunnels they found more of the black gunk from within the automotons. Some rituals seemed to even animate the sludge, and all of the gunk/sludge was flowing towards a central waterfall. Below was an enormous river of the black sludge. The party jumped down the waterfall. Excited to see what happens next!

* First dozen sessions: saved the nobles, found out the whereabouts of Hazim
* Next dozen sessions: aligned with Dumistra, went against The Shield/Coopers/Mining/Belagos
* Third dozen sessions: killed Belagos, freed Kashara, prevented the war/kept Tarasque in stasis
* Fourth dozen sessions: back to athkatmon: Giant's Legion/ Heroes/ Home Owners/ Automatons/ Resistance/ Murders/ Sludge