recursal/Fanatic-Fandom huggingface dataset:
Protection from Poison (Condition)

Protection from Poison is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Protection from Poison applies the following effects:

* Creature has advantage on saving throws against being poisoned.
* Creature has resistance to poison damage.

## Application and Removal

**Protection from Poison can be applied by:** Protection from Poison

**Protection from Poison can be removed by:** Dispel Magic
Plate Armor of Sturdiness

Plate Armor of Sturdiness is a craftable heavy armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 15 are required to wear it.

## Description

*This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. Its design was an early work of Ildurial Stronghand to better protect Imperial shock troops.*

## Crafting

**Ingredients:** Primed Plate, Oil of Acuteness

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* Found in the Fortress of the Shield (in the Library)
* (Lost Valley) Suspicious Ingredients quest reward
* Received at the start of the Palace of Ice DLC
Queen Spider’s Blood

### Effect

+3d8 poison damage (save to for half), 3 hits; Inflicts Poisoned (save each turn to cancel)

## Other

### Properties

Item buff, Poison, Glass

Queen Spider’s Blood is a type of poison that can be crafted with the Poisoner's Kit.

*A legendary poison that deals enormous damage.*

## Crafting

**Ingredients:** Spider Queen Poison Gland, Lily of the Badlands, Dwarven Primrose, Gallivan Amaranth

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 6

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* Sold by Engrem Toldus
Primordial Dragonstone

## Primordial Dragonstone

### Weight

0

Primordial Dragonstone is a crafting ingredient used in various recipes.

*A small gemstone, rumored to be a desiccated dragon heart.*

## Recipes

* Ring of the Ambassador
* Studded Armor of Leadership
* Scroll of Conjure Elemental
* Scroll of Delayed Blast Fireball
* Scroll of Hilarity
* Scroll of Incendiary Cloud
* Scroll of Mind Twist

## Locations

* Sold by Mogo the Poor
* Sold by Hanno Mudstrider
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in a chest in Orenetis' Laboratory in Caer Hyfryd
Personality Flags

Personality flags are used to determine the personality of the character. They are chosen during character creation and determine the way the character will talk during the campaign, as well as choices they will want to make. A kind character will not want to kill people if it can be avoided, and a greedy character will often be motivated by personal gain.

During a character creation, if a certain personality flag is chosen twice, that trait will be considered strong for that character, dominating over others and affecting the character’s dialogue more. Flags chosen only once will result in weaker traits.

Personality flags are partially determined by the character’s background. Each background comes with four possible personality flags, of which two can be selected. In addition, two more personality flags must be selected from the full list of 10.

Personality is also determined by speech patterns - Formal, Casual or Slang. Some backgrounds have a preferred speech pattern.

## List of all Personality Flags

* Altruism - A tendency to always try to help those in need.
* Authority - A tendency to enforce rules and beliefs with authority and leadership.
* Caution - A tendency to take care of one's own safety above all.
* Cynicism - A tendency to scoff at principles and values.
* Egoism - A tendency to put oneself, friends, and family first, at the expense of others.
* Greed - A tendency to value wealth and comfort above all else.
* Kindness - A tendency to care about others, preferring to make friends rather than enemies.
* Lawfulness - A tendency to follow rules, laws, and order rather than chaos.
* Pragmatism - A tendency to value practicality over principles.
* Violence - A tendency to solve problems with violence, even when there are other options.

## Speech Patterns

* Casual - This character speaks like most folks, neither overly formal nor overly colloquial.
* Formal - This character uses complete sentences with technical or academic vocabulary.
* Slang - This character uses slang extensively, including crude and vulgar language on occasion.
Precious Ring

Precious Ring is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a finger slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Precious Ring**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be one of the following items:

* Ring of Protection +1,
* Ring of Regeneration,
* Ring of the Lord Inquisitor.

Each variation of the Precious Ring has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

* *This ring bears a shield-shaped signet. It may have magical powers.*
* *This ring bears symbols of life and health. It may have magical powers.*
Queen Spider’s Blood Poisoned Arrow

### Effect

+3d8 poison damage (save to for half), 3 hits; Inflicts Poisoned (save each turn to cancel)

## Other

### Properties

Ammunition, wood, metal

Queen Spider’s Blood Poisoned Arrow is a type of bow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular arrows use Queen Spider’s Blood.*

## Crafting

**Ingredients:** Spider Queen Poison Gland, Lily of the Badlands, Dwarven Primrose, Gallivan Amaranth, Arrow ×5

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 6

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* Sold by Engrem Toldus
Primed Studded Armor

Primed Studded Armor is a standard light armor and an ingredient needed to craft magical armor. It is a basic non-magical armor. Proficiency with light armor is required to wear it.

This armor is exactly the same as a standard Studded Leather, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master armorer, this armor is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Studded Armor of Survival
* Studded Armor of Leadership
* Studded Leather of Fortitude
* Studded Leather of Robustness
* Studded Leather of Sturdiness

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Renno Highwater
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Signy Wisecat
* Found as random loot
Ring of Poison Resistance

Ring of Poison Resistance is a wondrous item. It's a magical item. It's equipped in the finger slot and requires attunement. When attuned, the ring grants its wearer resistance to Poison damage (any and all Poison damage is halved).

## Description

*A Manacalon master of Abjuration created this ring to counter specific damage.*

## Location

* Sold by Halman Summer
* Three such rings are given to the party as a reward for “Bitterroot's Treasure Map” sidequest
* Sold by Katniss Strongmail
* Found as random loot
Restorative Ointment

Restorative Ointment is a craftable magical consumable. It can be equipped in a utility slot or applied straight from the inventory. When applied, it heals 2d8+2 hp, as well as removes all occurrences *Poisoned* and *Diseased*.

The Ointment has 5 charges, doesn't recharge, and can be used on both self (Heal Self) and others (Heal Other).

## Description

*This is a thick mixture that smells faintly of aloe. It can be applied to heal wounds and cure poison and diseases.*

## Crafting

Ingredients: Magnesium ×2, Angry Violet ×2, Lily of the Badlands ×2, Manacalon Orchid

Crafting Difficulty: DC 14, Medium

Required Successes: 3

## Recipe

* Sold by Dalon Lark
* Sold by Telerien Purevoice

## Location

* Found as random loot
* Sold by Dalon Lark
* Sold by Mogo the Poor
* Sold by Renno Highwater
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
Poisoned

Poisoned is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Poisoned applies the following effects:

* Creature has disadvantage on attack rolls and ability checks.

## Application and Removal

**Poisoned can be applied by:** Maraike’s Torpor Poison, Torpor Poisoned Arrow, Torpor Poisoned Bolt, The Long Night, The Long Night Poisoned Arrow, The Long Night Poisoned Bolt, Queen Spider’s Blood Poison, Queen Spider’s Blood Poisoned Arrow, Queen Spider’s Blood Poisoned Bolt

**Poisoned can be removed by:** Lesser Restoration, Greater Restoration, successful saving throw, Protection from Poison
Primed Longbow

### In-game properties

Piercing Damage, Range, Ammunition, Heavy, Two-Handed, Standard, Wood, Ingredient

Primed Longbow is a standard two-handed ranged weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon and requires ammunition in a form of arrows. Proficiency with martial weapons or longbows is required to use it effectively.

This weapon is exactly the same as a standard Longbow, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master smith, this weapon is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Lightbringer Longbow
* Longbow of Accuracy
* Longbow of Perfection
* Longbow of Sharpshooting
* Stormbow

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Signy Wisecat
* Found as random loot
Pendant of the Healer

Pendant of the Healer is a wondrous item. It's a rare magical item. It's equipped in the neck slot and requires attunement. When attuned, the amulet allows casting of a Heal spell (1 per day, recharges at dawn),

## Description

*This minor magic item of the faith of Maraike can cast the heal spell once per day.*

## Crafting

**Ingredients:** Life Stone

**Crafting Difficulty:** DC 22, Hard

**Required Successes:** 16

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Found on a bookshelf in the Violet's House
Origins of the Crown

Origins of the Crown is one of the secondary quests in Solasta: Crown of the Magister.

*Return to the tower of magic where you found the crown. Make note of every piece of writing on the Crown's pedestal for research.*

## How to obtain the quest

The quest appears on the Quest Board in Caer Cyflen after the party returns from the Manacalon Ruin and finishes the Report to the Council quest.

## Objectives and quest log entries

**Study the Crown's Pedestal**

* You copied all the symbols and texts from the pedestal.

**Return to a Quest Board**

* Return to the closest quest board to complete the quest and collect your reward.
* Quest completed

## Walkthrough

You can take this quest from the Quest Board after finishing the Gem Quest: Dark Castle quest.

* Go to the Manacalon Ruin.
* The Ruin is now guarded by friendly troops.
* However, be careful when entering the Crown Room. Some fiery lifeforms are there to attack any foolish intruders.
* Use cautious mode to be able to commence a surprise attack.

**Fight (4 Fire Jesters, 1 Fire Elemental, 2 Fire Ospreys) – 1000 XP**

* Take out the Fire Jesters when they come running for you. They tend to rush towards your party in a tight formation. Use spells with area effects to deal DMG to several targets with a single attack.
* Don't use any fire spells/arrows/bolts etc. – they are useless here.
* The Fire Ospreys use their disengage skill to fly out of reach of your melee fighters. Equip them with ranged weapons and/or ready the melee attack to be able to attack the ospreys.
* Collect the loot.
* Check the altar to find and copy the required notes.
* You may try doing the Tricky Chest if you haven't done it yet.
* Leave the Manacalon Ruin and report back to the Quest Board to conclude the quest.

## Reward

* **Relationship Gain:** Principality of Masgarth +2, Scavengers +3
* **Items:** Handy Haversack
Ring of All Words

Ring of All Words is a wondrous item. It's a magical item. It's equipped in the finger slot. When worn, the ring grants its wearer proficiency in all languages.

## Description

*While wearing this ring, you know every language in Solasta. A good master ensures all servants can understand orders; such a ring was given to overseers to avoid misunderstandings during the rule of the Manacalon Emprire.*

## Location

* Sold by Dalon Lark
* Sold by Erwina Longstaff
* Found as random loot

## Attunement

This item used to require attunement, but with the release of the Palace of Ice this was removed, and now the ring simply has to be worn to provide the benefit.
Oozes

Oozes are a creature type in Solasta.

Oozes are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way.

## Examples of Oozes

There are no Oozes in the Crown of the Magister main campaign.
Oath Pact with the Small People

Oath Pact with the Small People is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

A giantish record of the dwarven pact with the storm giants.

## Text

*From this day and henceforth,*

*Let it be known, and let it be noted that those here witnessed making their mark solemnly swear by all that is honorable to respect the steads and chattels of the other.*

*And by such promise and in this respect, both parties undertake to offer aid when called upon.*

*Should any be so vile as to break this true oath, the mountain winds shall tear the flesh from their bones, and the gods curse them for all eternity.*

*Here signed by,*

*Björni Blackcloud, Hjalmar Vengefulheart*

## Location

Found on a library shelf in the White Rock City.
Ring of Protection +1

Ring of Protection +1 is a wondrous item. It's a magical item. It's equipped in the finger slot and requires attunement. When attuned, the ring grants its wearer +1 to all saving throws and +1 to Armor Class.

## Description

*A ring first devised to protect shock arcanists fighting the Empire’s battles. Awarded upon graduation from the Arcaneum.*

## Location

* Found as random loot
* Sold by Halman Summer
* (Lost Valley) Reward from Sima Temple for completing A Thief's Work quest
* Sold by Katniss Strongmail
Recover the Stolen Gem

Recover the Stolen Gem is one of the main quests in Solasta: Crown of the Magister. It is a tutorial quest meant to teach the main mechanics of the game to the player. During this quest, you control only one of your four party members.

## How to obtain the quest

You get this quest automatically at the start of the game.

## Objectives and quest log entries

**Enter the Fort**

* You have entered the Loan shark's fort! Move cautiously!

**Reach the Next Courtyard**

* You have opened the door.

**Reach the Next Courtyard**

* You have entered the final courtyard and gained access to the window near the treasure room.

**Find the Treasure Room**

* You have disarmed the floor trap!

**Enter the Treasure Room**

* You have opened the treasure room!

**Get Liam's Gem**

* You've taken Liam's gem back! Retrace your steps and escape!

**Escape from the Fort**

* You have saved Liam and recovered his family's sword!

**Kill the Loan Shark and Save Liam!**

* You saved Liam! Now leave the fort and meet him outside.

## Walkthrough

You start close to the manor.

* Use cautious mode all the time and follow the tracks.
* Get the thief’s tools from the barrel at the corner.
* Remove (use) the wooden blockade to reveal a hole in the wall.
* Crawl through the wall, move west and unlock the first locked door.
* Avoid detection by the bandit guards and go to the next locked door.
* Enter the backyard after unlocking the second door.
* Climb up through the open window by using the eve-tendrils.
* Watch out! In front of the next door, there is a trap.
* (optional) Quicksave the game. (You'll be able to reroll the dice in case you trigger the trap)
* Enter the sleeping room, disarm the trap at the chest.
* Retrieve the gem and leave via the open window.

**FIGHT (1 Loan Shark)**

* Use the shortbow to surprise attack the loan shark.
Remarkable Crossbow Bolt

Remarkable Crossbow Bolt is an unidentified ammunition. Before it is identified, it has properties just like a standard Arrow.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Remarkable Crossbow Bolt**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its effects to become known. Upon successful identification, the item reveals itself to be the Bolt +1.

Remarkable Crossbow Bolt has to be identified only once per playthough. Afterwards, the party will recognize Bolt +1 automatically and identification will not be necessary.

## Description

*This bolt is remarkably light and sharp. It may be magical.*
Polar Bear Pelt

## Polar Bear Pelt

### Weight

8

Polar Bear Pelt is a crafting ingredient used in various recipes.

[*in-game description missing*]

## Recipes

* Scale Armor of Frost Walking
* Scroll of Divine Word
* Scroll of Eyebite
* Scroll of Stoneskin
* Scroll of Sunburst

## Locations

* Dropped by Polar Bears
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
Resistance (Spell)

Resistance is a cantrip level spell from the Abjuration school. The spell grants an ally a one-time bonus to a saving throw.

## Spell effects

Resistance can be cast on one ally and grants *Resistant* – the target adds +1d4 to one saving throw.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
Resistance

Resistance makes a creature harder to hurt and kill. If a creature has a resistance to a specific type of damage, all the damage of that type dealt to it is halved.

Resistance is calculated and applied only after all the other damage modifiers have been applied. Resistance does not stack – even if a creature has two or more sources of fire damage resistance, it is treated as having one resistance to fire damage and that damage will always be halved.

## Sources of resistance

Some sources of various damage resistance include:

* Resistance to Acid damage: Protection from Energy, Staff of Metis
* Resistance to Bludgeoning damage: Stoneskin
* Resistance to Cold damage: Boots of Winterlands, Fire Shield, Protection from Energy, Staff of Metis, Scale Armor of Frost Walking
* Resistance to Fire damage: Protection from Energy, Staff of Metis, Leather Armor of Flame Dancing
* Resistance to Force damage: Brooch of Shielding
* Resistance to Lightning damage: Protection from Energy, Staff of Metis
* Resistance to Piercing damage: Stoneskin, Breastplate of Deflection
* Resistance to Poison damage: Belt of Dwarvenkind, Cloak of Arachnida, Ring of Poison Resistance, Protection from Poison
* Resistance to Necrotic damage: Ring of Necrotic Resistance, Cloth of the Lightbringers
* Resistance to Slashing damage: Stoneskin
* Resistance to Thunder damage: Protection from Energy, Staff of Metis
Persuasion

Persuasion is a skill related to Charisma. Charisma (Persuasion) checks are made when a character attempts to influence someone or a group of people with tact, social graces, or good nature. Typically, persuasion is used when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette.

## Persuasion proficiency

Persuasion proficiency grants a proficiency bonus to any and all Charisma (Persuasion) checks.

It is available as skill proficiency of choice to: Half-Elves, Clerics, Paladins, Rogues, Sorcerers.

It is automatically given to: Aristocrats, Philosophers.
Protection from Poison

Protection from Poison is a second level spell from the Abjuration school. The spell neutralizes poison and protects against poison.

## Spell effects

Protection from Poison targets one ally. It removes one random occurrence of a Poisoned condition, and grants *Protection from Poison* – the target has advantage on saving throws against being poisoned and resistance to poison damage.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (not currently present on clerics. This may be a bug)
* Druid
* Paladin
* Ranger
* Wizard (Greenmage only)
Perception

Perception is a skill related to Wisdom. Wisdom (Perception) checks let a character spot, hear, or otherwise detect the presence of something. It measures the general awareness of one's surroundings and the keenness of one's senses.

## Perception proficiency

Perception proficiency grants a proficiency bonus to any and all Wisdom (Perception) checks.

It is available as skill proficiency of choice to: Barbarians, Half-Elves, Druids, Fighters, Rangers.

It is automatically given to: Lawkeepers, Elves.
Poisoner’s Kit

**Poisoner’s Kit** is a tool used for crafting poisons and poisoned ammunition. To use it, a character needs proficiency in: Poisoner’s Kit, Medicine (though Intelligence is used for crafting) or Nature. Only one of those proficiencies is necessary, and there is no benefit to having more than one.

Various plants, liquids and monster parts are used as ingredients and recipes can be acquired from vendors or found during exploration.

Once an hour, when the party is resting or traveling, a character makes a check (rolls a d20 and adds their proficiency bonus and Intelligence modifier) and either succeeds or fails. A certain amount of successes is needed to complete a crafting task.

A crafting task can never entirely fail, it can just take a lot of time if a character fails a lot of checks and needs to keep retrying.

## Description

*Contains the vials, chemicals, plants, and other equipment necessary for the creation of poisons. For some poisons, a creature’s venom might also be required.*

## Recipes

**Poisons**

* Arun's Light
* Arivad's Kiss
* Basic Poison
* Brimstone Fang
* Dark Stab
* Deep Pain
* Ghoul's Caress
* The Burden
* The Long Night
* Maraike’s Torpor
* Queen Spider’s Blood
* Tiger Fang

**Arrows**

* Arivad’s Kiss Poisoned Arrow
* Arun’s Light Poisoned Arrow
* Basic Poisoned Arrow
* Brimstone Fang Poisoned Arrow
* Dark Stab Poisoned Arrow
* Deep Pain Poisoned Arrow
* Ghoul’s Caress Poisoned Arrow
* Torpor Poisoned Arrow
* Queen Spider’s Blood Poisoned Arrow
* The Burden Poisoned Arrow
* The Long Night Poisoned Arrow
* Tiger Fang Poisoned Arrow

**Bolts**

* Arivad’s Kiss Poisoned Bolt
* Arun’s Light Poisoned Bolt
* Basic Poisoned Bolt
* Brimstone Fang Poisoned Bolt
* Dark Stab Poisoned Bolt
* Deep Pain Poisoned Bolt
* Ghoul’s Caress Poisoned Bolt
* Torpor Poisoned Bolt
* Queen Spider’s Blood Poisoned Bolt
* The Burden Poisoned Bolt
* The Long Night Poisoned Bolt
* Tiger Fang Poisoned Bolt

## Location

* Sold by Atima Bladeburn
* Sold by Hugo Requer
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Grimhild Darkhead
* Sold by Erwina Longstaff
* Found as random loot
* Part of the starting equipment of Spies.
Orenetis' List of Ingredients

Orenetis' List of Ingredients is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It is given to the party by Orenetis during the Garden Party quest.

## Description

*A list if ingredients that lord protector Orenetis has asked you to gather.*
Primed Crossbow

### In-game properties

Piercing Damage, Range, Ammunition, Loading, Two-Handed, Standard, Metal, Ingredient

Primed Crossbow is a standard two-handed ranged weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon and requires ammunition in a form of bolts. Proficiency with simple weapons or light crossbows is required to use it effectively.

This weapon is exactly the same as a standard Light Crossbow, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master smith, this weapon is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Light Crossbow of Accuracy
* Light Crossbow of Perfection
* Light Crossbow of Sharpshooting
* Soulstealer Light Crossbow

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Katniss Strongmail
* Found as random loot
Remove Curse

Remove Curse is a third level spell from the Abjuration school. The spell removes all curses affecting the target.

## Spell effects

Remove Curse targets one creature. It removes all occurrences of the Cursed condition.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Paladin
* Warlock
* Wizard
* Rogue (Shadowcaster only)
Primed Chain Shirt

Primed Chain Shirt is a standard medium armor and an ingredient needed to craft magical armor. It is a basic non-magical armor. Proficiency with medium armor is required to wear it.

This armor is exactly the same as a standard Chain Shirt, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master armorer, this armor is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Chainshirt of Fortitude
* Chainshirt of Robustness
* Chainshirt of Sturdiness
* Empress Garb Chain Shirt

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Hanno Mudstrider
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Berdel Ironfoot
* Found as random loot
Rapier +2

Rapier +2 is a magical one-handed melee piercing weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with martial weapons or rapiers is required to use it effectively.

## Description

*A masterpiece from Griff Blackheart, renowned for his deadly rapiers.*

## Location

* Sold by Joriel Foxeye
* Sold by Signy Wisecat
* Found as random loot
Primed Chain Mail

Primed Chain Mail is a standard heavy armor. It is a basic non-magical armor and an ingredient needed to craft magical armor. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 13 are required to wear it.

This armor is exactly the same as a standard Chain Mail, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master armorer, this armor is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Chain Mail of Fortitude
* Chain Mail of Robustness
* Chain Mail of Sturdiness

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt, faction vendor for The People located in Caer Hyfryd
* (Lost Valley) Sold by Renno Highwater, faction vendor for The Rebellion located in Dinas Gessa
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Berdel Ironfoot
* Found as random loot
Potion of Greater Healing

Potion of Greater Healing is a consumable potion, and is the next tier of healing potions available to the party after the Potion of Healing. It can either be purchased from various Vendors, or crafted by the party with a Herbalism Kit and sufficient skill. When used, it heals 4D4+4 worth of HP.

## Crafting

**Ingredients:** Magnesium ×2, Angry Violet ×2, Dragonrose.

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Location

* Sold by the Priest of Maraike
* Sold by the Priest of Arun
* Sold by the Priestess of Pakri
* Sold by Dalon Lark
* Sold by Atima Bladeburn
* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Galfin Leafcutter
* Sold by Arda Bladefang
* Sold by Cuberdon Miller
* Sold by Lena Swifthand
* Sold by Grimhild Darkhead
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot

## Recipe

* Sold by Dalon Lark
* Sold by Telerien Purevoice
* Found at Aer-Elai, The Lake of Acid part
* (Lost Valley) The Messenger quest reward
* (Lost Valley) Found in the Living Room (underground) in the Magic Research Complex
* (Palace of Ice) Elven Settlements, tomb in the Ruins
* Received at the start of the Palace of Ice DLC
Ring of Darkvision

Ring of Darkvision is a wondrous item. It's a magical item. It's equipped in the finger slot. When equipped, the ring grants its wearer Darkvision (ability to see normally in dim light and to see in natural darkness as if it was dim light).

## Description

*While wearing this ring, you have Darkvision just like an elf. Devised by an eccentric Manacalon arcanist specialized in light spells to ensure his famed cook, the island halfling Mildred Sharpnose, could deliver breakfast at all hours, without having to illuminate his studies.*

## Location

* Found as random loot
* Sold by Halman Summer
* Dropped by Evil Priest during the Lowlife background quest in the Crown of the Magister campaign
* Sold by Erwina Longstaff

## Attunement

This item used to require attunement, but with the release of the Palace of Ice this was removed and now the ring simply has to be worn to provide the benefit.
Magic Weapon

Magic Weapon is a second level spell from the Transmutation school. The spell targets a non-magical weapon and makes it a +1 weapon for up to one hour.

Magic Weapon requires concentration.

## Spell effects

Magic Weapon targets one non-magical weapon. Target weapon becomes magical. It gains magical attack and +1 to attack and damage rolls.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Fighter (Spellblade only)
* Paladin
* Wizard
Orc Chieftain

## Stats

Orc Chieftain is a medium humanoid creature of 4 Challenge Rating. It provides 1100 XP when killed.

## Description

*Chieftains are the stronger orcs who have survived battles and challenges from other orcs to seize a position of power.*

## Attacks

### Greataxe

+6 to hit, 1d12+4 slashing damage, ×2 Attacks

## Special

### Saving Throws

Dexterity +4, Strength +6, Constitution +6

## Locations

* Cradle of Fire
* The Oracle
* Silent Whisper Outpost
* The Id, The Arena
* Random encounter on the world map
Primed Quarterstaff

Primed Quarterstaff is a standard one-handed melee bludgeoning weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon. Proficiency with simple weapons or quarterstaves is required to use it effectively.

This weapon is exactly the same as a standard Quarterstaff, with the only difference being that it can be used in crafting recipes.

*[in-game description]*

## Recipes

* Quarterstaff of Smashing
* Quarterstaff of Shattering
* Quarterstaff of Perfection

## Location

* Sold by Heddlon Surespell
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Togrem Caskstrong
* Found as random loot
Plants

Plants are a creature type in Solasta.

Plants in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous. The quintessential plants are the shambling mound and the treant. Fungal creatures also fall into this category.

## Examples of Plants

Plant creatures were introduced in the Lost Valley DLC.

**Large Plant**

* Shambling Mound
Rapier +3

Rapier +3 is a magical one-handed melee piercing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with martial weapons or rapiers is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Signy Wisecat
* Found as random loot
Protected from Thunder

Protected from Thunder is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Protected from Thunder applies the following effects:

* Creature has resistance to thunder damage;

## Application and Removal

**Protected from Thunder can be applied by:** Protection from Energy

**Protected from Thunder can be removed by:** disrupting concentration, Dispel Magic
Blindness

Blindness is a second level spell from the Necromancy school. The spell blinds an enemy for one minute.

## Spell effects

Blindness targets one enemy. It inflicts *Blinded*:

* the creature cannot see anything;
* the creature has disadvantage on attack rolls;
* attack rolls made against the creature are made with advantage.

*Blinded* can be canceled if the target makes a successful Constitution saving throw).

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over II: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Paladin (Oath of Tirmar only)
* Rogue (Shadowcaster only)
* Sorcerer
* Warlock (Fiend only)
* Wizard
Primed Shortsword

Primed Shortsword is a standard one-handed melee piercing weapon. It's a basic non-magical weapon. Proficiency with martial weapons or shortswords is required to use it effectively.

This weapon is exactly the same as a standard Shortsword, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master smith, this weapon is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Whiteburn
* Lightbringer Shortsword
* Shortsword of Acuteness
* Shortsword of Sharpness
* Shortsword of Perfection

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Berdel Ironfoot
* Found as random loot
Protected from Fire

Protected from Fire is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Protected from Fire applies the following effects:

* Creature has resistance to fire damage;

## Application and Removal

**Protected from Fire can be applied by:** Protection from Energy

**Protected from Fire can be removed by:** disrupting concentration, Dispel Magic
Oil of Sharpness

Oil of Sharpness is a magical consumable. It can be equipped in a utility slot or applied to a weapon straight from the inventory. When applied to any melee weapon, it turns that weapon magical and confers a +3 attack and +3 damage bonuses onto it. The effect lasts for 1 hour.

## Description

*This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon, or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Engrem Toldus
One Ring

One Ring e is a wondrous item. It's a magical item. It's equipped in the finger slot and requires attunement. When attuned, the ring grants its wearer:

* +5 to Dexterity (Stealth) checks,
* -1 to Charisma.

## Description

*Wearing this ring makes you terribly uncomfortable, and you feel like you're being watched. That being said, it somehow seems to make you stealthier. It was created for Silent Whisper spies and assassins.*
Sabotage

Sabotage is one of the secondary quests in the Lost Valley DLC.

[*summary goes here*]

## How to obtain the quest

The quest is qiven by the Scientist inside the room located west of the Security Room in the basement of the Research Complex.

## Objectives and quest log entries

**Find the Dark Lab**

* Find the Dark Lab and give the message to the scientist there.

* You entered the Dark Lab.

**Deliver the Message**

* Give the message to the Dark Lab scientist.

* You delivered the message to the scientist.
New Empire

New Empire is an Elven empire on Solasta. It was born after the Cataclysm from the ashes of the Manacalon Empire, in the only Imperial province that managed to keep the old ways alive.

The High Elves still follow most of the ancient customs, and dream of restoring the Empire to its former glory. They want to bring the light of knowledge and civilization to all races.

Arcaneum, created within the Manacalon Empire, still stands strong in the New Empire, its wizards dedicated to acquiring magical knowledge and artifacts. Silent Whisper, a shadowy spy organization, also operates for the benefit of the New Empire.

The New Empire tends to have a bad reputation. Some decry them as slavers, others as subtle manipulators, and yet others simply consider them untrustworthy. However, that does not stop anyone from enjoying some tasty New Empire liquor.

## Representatives

* Master Ilastar Keenmind Airgetine – a representative of the New Empire on the Legacy Council

* Heddlon Surespell – a member of the Arcaneum, a spy and a vendor
* Daliat Sunbird – a spy in the services of the Silent Whisper
Protected from Cold

Protected from Cold is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Protected from Cold applies the following effects:

* Creature has resistance to cold damage;

## Application and Removal

**Protected from Cold can be applied by:** Protection from Energy

**Protected from Cold can be removed by:** disrupting concentration, Dispel Magic
Primed Longsword

Primed Longsword is a standard one-handed melee slashing weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon. Proficiency with martial weapons or longswords is required to use it effectively.

This weapon is exactly the same as a standard Longsword, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master smith, this weapon is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Dragonblade
* Frostburn Longsword
* Longsword of Acuteness
* Longsword of Sharpness
* Stormblade Longsword
* Wardenblade

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Berdel Ironfoot
* Found as random loot
* Found with Kythaela's heirlooms, in the basement of Coparann
Primed Scale Mail

Primed Scale Mail is a standard medium armor and an ingredient needed to craft magical armor. It is a basic non-magical armor, and it confers disadvantage on Stealth checks. Proficiency with medium armor is required to wear it.

This armor is exactly the same as a standard Scale Mail, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master armorer, this armor is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Scale Armor of Fortitude
* Scale Armor of Frost Walking
* Scale Armor of Robustness
* Scale Armor of Sturdiness

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Reya Schildberg
* (Lost Valley) Sold by Renno Highwater
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Katniss Strongmail
* Found as random loot
Greater Invisibility

Greater Invisibility is a fourth level spell from the Illusion school. The spell makes the target invisible for the duration, even when he is attacking or casting spells.

Greater Invisibility requires concentration.

## Spell effects

Greater Invisibility targets one ally. It grants *Invisible (Greater)*:

* the creature cannot be seen without magic;
* the creature has advantage on attack rolls;
* attackers have disadvantage on attack rolls made against the creature.

The creature remains invisible even when attacking and casting spells.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric (Mischief only)
* Druid (Circle of the Land – Grassland only)
* Sorcerer
* Warlock (Timekeeper only)
* Wizard
Petrified

Petrified is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Petrified applies the following effects:

* The creature is transformed, along with all its non-magical stuff, into a solid stone;
* The creature is incapacitated, can’t move or speak.
* Attack rolls made against the creature have advantage.
* The creature fails all Strength and Dexterity saving throws.
* The creature has resistance to all damage.
* The creature is immune to poison and disease, and any poison or disease already in its system is suspended.

## Application and Removal

**Petrified can be applied by:** nothing applies Petrified at the moment

**Petrified can be removed by:** Greater Restoration
Protected by Spirits

Protected by Spirits is one of the neutral conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Protected by Spirits applies the following effects:

* Creature is protected by Spirit Guardians, applying *Targeted by Spirits* condition to every enemy in a 3-cell radius area*.*

## Application and Removal

**Protected by Spirits can be applied by:** Spirit Guardians

**Protected by Spirits can be removed by:** disrupting concentration
Mutated Bear

## Stats

Mutated Bear is a large beast creature of 6 Challenge Rating. It provides 23000 XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*This Badlands bear has been intentionally modified with magic, making it mote brutal and dangerous than it used to be.*

## Special

### Immunities

Frightened, Charmed, Mind Controlled, Mind Dominated
Power Word Stun

Power Word Stun is an eighth level spell of the Enchantment school. The spell overwhelms the mind of a creature that has 150 hp or fewer, leaving it stunned.

## Spell Effects

The spell targets one enemy creature and inflicts *Stunned* (can’t take action or reactions, can’t move, automatically fails Strength and Dexterity saving throws, attack rolls against the creature have an advantage).

The target rolls a Constitution saving throw each turn - on a successful one, the effect is cancelled.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Sorcerer
* Warlock
* Wizard
Sacred Flame

Sacred Flame is a cantrip level spell from the Conjuration school. The spell strikes an enemy with radiant damage.

## Spell effects

Sacred Flame deals 1d8 radiant damage to the target (canceled if the target makes a successful Dexterity saving throw). It also ignites light sources.

The spell increases in power at caster levels 5, 11, and 17, gaining +1 damage die each time.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
Prayer of Healing

Prayer of Healing is a second level spell from the Evocation school. The spell heals multiple allies at the same time.

## Spell effects

Prayer of Healing can only be cast out of combat, and it targets up to 6 allies. Each target heals HP equal to 2d8 + spellcasting ability modifier of the caster.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over II: +1 healing die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard (College of Hope only)
* Cleric
* Druid (Circle of Balance only)
Quarterstaff +3

Quarterstaff +3 is a magical one-handed melee bludgeoning weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with simple weapons or quarterstaves is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Togrem Caskstrong
* Found as random loot
Ray of Frost

Ray of Frost is a cantrip level spell from the Evocation school. The spell launches a freezing ray at an enemy to damage and slow them.

## Spell effects

Ray of Frost deals 1d8 cold damage to the target. It also inflicts *Hindered* – movement speed is reduced by 2.

The spell increases in power at caster levels 5, 11, and 17, gaining +1 damage die each time.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Fighter (Spellblade only)
* Sorcerer
* Wizard
Runs in the Family

Runs in the Family is one of the secondary quests in Solasta: Crown of the Magister. It takes place outside Fortress of the Shield and has a recommended level of 8.

*Lord Damantar wants you to retrieve an item from the ruins around Adrasteia's Fortress. He believes one of his ancestors lived there. Find anything that proves this and bring it back.*

## How to obtain the quest

The quest appears on the Quest Board in Caer Cyflen after you return from the Fortress of the Shield.

## Objectives and quest log entries

**Return to the Fortress of the Shield**

* You found a letter hidden in a dagger sheath inside one of the old buildings.

**Return to a Quest Board**

* Return to the closest quest board to complete the quest and collect your reward.
* Quest completed

## Walkthrough

* Starting from the Platform location outside of the Fortress of the Shield, there is a building to the southwest with enemies inside. Make sure to engage during the day to trigger their Light Hypersensitive trait (have disadvantage on attack rolls and Dexterity and Wisdom saving throws, and take 10 radiant damage at the start of their turn). If it is night, you can use a torch or another source of bright light to trigger it.

**Fight (3 Brood of Flesh) - 1350 XP**

* The starting area is very small, so area of effect spells can hit effectively. However, the opening is very tight, so it can be difficult to get in all the party members.
* After the fight, grab the Ancient Letter from an unnamed container in the northwest corner.
* Return to a quest board to finish the quest.

## Rewards

* **Relationship Gain:** Circle of Danantar +7
* **Items:** Scroll of Raise Dead, Scroll of Cone of Cold, Scroll of Flame Strike, Pearl
Projectile Parts

## Projectile Parts

### Weight

0.5

Projectile Parts is a crafting ingredient used to craft arrows and bolts.

*A pack of heads and tails to make bolts or arrows by using Smith’s Tools.*

## Recipes

* Arrows
* Crossbow Bolts
* Corrosive Arrow
* Corrosive Bolt
* Flaming Arrow
* Flaming Bolt
* Flash Arrow
* Flash Bolt

## Locations

* Found as random loot
* Sold by Gorim Ironsoot in Caer Cyflen
* Sold by Wilf Warmhearth
* Sold by Circe Gerardoirin
* (Lost Valley) Sold by Renno Highwater
* Sold by Arda Bladefang
* Sold by Grimhild Darkhead