Ghost

## Overview

Elusive Rebel attacker that reduces enemy Potency and wreaks havok with Rebel allies

## Tags

Light Side, Rebel, Phoenix, Attacker, Cargo Ship

## Kit

### MS-2B Twin Laser Cannon (Basic):

#### Level 1:

Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

#### Level 2 (+5% Damage):

Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

#### Level 3 (+10% Damage):

Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

#### Level 4 (+15% Damage):

Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

#### Level 5 (+5% Damage):

Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

#### Level 6 (+10% Damage):

Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

#### Level 7 (+15% Damage):

Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

#### Level 8 (+30% Damage):

Deal Physical damage to target enemy. If the Ghost is Stealthed, this attack is guaranteed to be a Critical Hit.

### Sensor Scrambler (Unique):

#### Level 1:

All enemies have -10% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

#### Level 2 (-2% Potency):

All enemies have -12% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

#### Level 3 (-3% Potency):

All enemies have -15% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

#### Level 4 (-2% Potency):

All enemies have -17% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

#### Level 5 (-3% Potency):

All enemies have -20% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

#### Level 6 (-2% Potency):

All enemies have -22% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

#### Level 7 (-3% Potency):

All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.

#### Level 8 (When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle):

All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns, This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle.

### Static Jammer (Crew) (Special):

#### Level 1:

The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 55% less damage.

#### Level 2 (-5% Damage Penalty):

The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 50% less damage.

#### Level 3 (-5% Damage Penalty):

The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 45% less damage.

#### Level 4 (Stealth Duration +1):

The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 45% less damage.

#### Level 5 (-5% Damage Penalty):

The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 40% less damage.

#### Level 6 (-5% Damage Penalty):

The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 35% less damage.

#### Level 7 (Stealth Duration +1):

The Ghost and target other ally gain Stealth for 4 turns. Then, call target ally and two Rebel allies to Assist, dealing 35% less damage.

#### Level 8 (-15% Damage Penalty):

The Ghost and target other ally gain Stealth for 4 turns. Then, call target ally and two Rebel allies to Assist, dealing 20% less damage.

### Attack All Angles (Crew) (Special):

#### Level 1:

Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

#### Level 2 (+5% Damage):

Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

#### Level 3 (+10% Damage):

Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

#### Level 4 (+10% Bonus Damage):

Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

#### Level 5 (+5% Damage):

Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

#### Level 6 (+10% Damage):

Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

#### Level 7 (+10% Bonus Damage):

Deal Physical damage to all enemies and deal 30% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

#### Level 8 (+15% Damage and +10% Bonus Damage):

Deal Physical damage to all enemies and deal 40% bonus damage for each Rebel ally.

Target Lock: Inflict Ability Block for 1 turn.

### Take 'em Down (Crew) (Special):

#### Level 1:

Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 5% Turn Meter for each debuffed enemy.

#### Level 2 (+2% Turn Meter Gain):

Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 7% Turn Meter for each debuffed enemy.

#### Level 3 (+3% Turn Meter Gain):

Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 10% Turn Meter for each debuffed enemy.

#### Level 4 (+2% Turn Meter Gain):

Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 12% Turn Meter for each debuffed enemy.

#### Level 5 (+3% Turn Meter Gain):

Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 15% Turn Meter for each debuffed enemy.

#### Level 6 (+2% Turn Meter Gain):

Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 17% Turn Meter for each debuffed enemy.

#### Level 7 (+3% Turn Meter Gain):

Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 20% Turn Meter for each debuffed enemy.

#### Level 8 (+10% Turn Meter Gain):

Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which cannot be Evaded or Resisted. The Ghost gains 30% Turn Meter for each debuffed enemy.

### Reconnaissance (Reinforcement):

#### Level 1:

Enter Battle: Inflict Critical Chance Down on all enemies for 1 turn.

#### Level 2 (Critical Chance Down Duration +1):

Enter Battle: Inflict Critical Chance Down on all enemies for 2 turns.

#### Level 3 (Also inflict Target Lock on enemies that suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted):

Enter Battle: Inflict Critical Chance Down on all enemies for 2 turns and inflict Target Lock an enemies who suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted.

## Crew

The Ghost requires the characters Hera Syndulla, Kanan Jarrus, and Garazeb "Zeb" Orelios.

## Obtainable from

Fleet Shipments

Shipments

Fleet Data Cards

Rebel Roundup Assault Battle (requires Bounty Hunters or Imperial Troopers)

Contraband Cargo (requires Cargo Ships)

Dark Side Hard Battle 9-C

Achievement rewards