Lyssa

In Greek mythology, Lyssa was the Goddess or Daimona (Spirit Personification) of mad rage, fury, crazed frenzy and, in animals, rabies. The Athenians spelt her name Lytta. She was closely related to the Maniae, the spirits of madness and insanity. She was tasked by Hera to inflict the hero Heracles with insanity, in which she sends him into a mad rage that causes him to murder his wife and children.

She was also a key player in the legend of Aktaion, the hunter torn apart by his own maddened dogs as a punishment for looking at the naked form of the goddess Artemis.

Her emoji is 💢

Lyssa children live in Deme 5 in the Lyssa cabin.

### Major

*Shout* (Major/Minor)

* By infusing their voice with pure rage, Children of Lyssa can amplify their shout to create different magical effects to aid them in battle. After using this shout, they become winded for the next turn, requiring them to take a minute to catch their breath before they can move.
	+ Level 1-3 - Children of Lyssa can create a shockwave of energy that knocks all enemies in a 10 foot cone in front of them prone. This can also be used to destroy or blast open locked doors, fling small objects or move larger objects, and even knock incoming missile-like magical attacks like fireballs off of their trajectory if timed correctly. They can use this shout every 3 turns.
	+ Level 4-6 - Children of Lyssa can force their shout to push them forward at great speeds, moving them 15 feet ahead. They can use this shout every 3 turns.
	+ Level 7 - Children of Lyssa can use their shout to surround their body with magical protection that resists physical blows. This protection lasts 6 turns (5 after catching their breath). They can use this shout every 12 turns.
	+ Level 8 - Children of Lyssa can use their shout to pacify even the strongest of monsters. If they roll a 20 on a 1d20, For 6 turns after using the shout the targeted monster obeys the Child of Lyssa’s commands, and after that the creature remains pacified for a day. This does not work on non-monsters (Gods, Demigods, Humans, Titans, etc.) and does not work on Automatons or “enslaved” monsters (raised dead, etc.). They can use this shout every 48 hours.

*Goblin Mode* (Major/Minor)

* Children of Lyssa can enter an enraged frenzy, where their attacks are uncontrolled but more powerful in exchange. During the duration of the power, the child of Lyssa is unable to fully control their actions, and their mental state is significantly diminished to the point of being unable to produce coherent speech, think with reason, or even do actions that require basic motor skills.
* While in this state, nothing can pull them out of it prematurely, except those they hold dearest to their heart, who can lull them into a form of sedation. After leaving this state by the power ending naturally, they are disoriented. After leaving this form by being pulled out of it, they are overwhelmed with fatigue and tiredness.
* Level 1 - Children of Lyssa’s transformation allows them to make two melee attacks in one singular turn, the second at an advantage to hit. This is at the expense of reducing their fine motor skills and control. They are still in partial control, though their sense of reason is stunted. This lasts 3 turns.
* Level 2 - Children of Lyssa’s transformation allows them to make two melee attacks in one singular turn, the second at an advantage to hit. This is at the expense of reducing their fine motor skills and control. They are still in partial control, though their sense of reason is stunted. This lasts 4 turns.
* Level 3 - Children of Lyssa’s transformation allows them to make two melee attacks in one singular turn, the second at an advantage to hit. This is at the expense of reducing their fine motor skills and control. They are still in partial control, though their sense of reason is stunted. This lasts 5 turns.
* Level 4-6 - Children of Lyssa’s transformation allows them to make three melee attacks in one singular turn, the second has an advantage to hit but the third at a disadvantage (⅙ chance to fail). However, they are now at a point where they lack serious control of their actions, and are unable to speak full sentences. This lasts 6 turns.
* Level 7-8 - Children of Lyssa’s transformation allows them to make three melee attacks in one singular turn, the second has an advantage to hit but the third at a disadvantage (⅙ chance to fail).
* However, they are now at a point where they lack serious control of their actions, and are unable to speak full sentences. This lasts 6 turns.
	+ Level 8 - At this level, a Child of Lyssa’s potential is unlimited, allowing them to make four melee attacks in one singular turn, with all of them at an advantage to hit. This enhanced state lasts until there are no enemies in plain sight for a full turn, after which it ends. At this strength, all living things are seen as enemies.

*Nemesis Form* (Major/Minor)

* Children of Lyssa can enter a state where they are made the target of enemies, in exchange for additional power. While in Nemesis form, Children of Lyssa have an increased pain tolerance, however they are made the primary target of all enemies in the area unless distracted. While in this state, they are surrounded by a combat avatar (similar to those found in HoO), which is a solid holographic shell representing a large and muscular version of the user. This is where their pain tolerance comes from, meaning in exchange for said pain tolerance, their size is increased. Color varies, batteries not included!
	+ Level 1 - Children of Lyssa are 10% more resistant to incoming pain, allowing them to feel pokes more as pricks. Their combat avatar is 1.5x times the size of them (a 6ft person would have a 9ft avatar). This form lasts 3 turns.
	+ Level 2 - Children of Lyssa are 10% more resistant to incoming pain, allowing them to feel pokes more as pricks. Their combat avatar is 1.5x times the size of them (a 6ft person would have a 9ft avatar). This form lasts 4 turns.
	+ Level 3 - Children of Lyssa are 10% more resistant to incoming pain, allowing them to feel pokes more as pricks. Their combat avatar is 1.5x times the size of them (a 6ft person would have a 9ft avatar). This form lasts 5 turns.
	+ Level 4-6 - Children of Lyssa are 25% more resistant to incoming pain, making arrows feel more like needles. Their combat avatar is 1.75x times the size of them (a 6ft person would have a 10.5ft avatar). This form lasts 6 turns.
	+ Level 7-8 - Children of Lyssa are 50% more resistant to incoming pain, allowing them to feel stabs more as “ouchies”. Their combat avatar is 2x times the size of them (a 6ft person would have a 12ft avatar). This form lasts 7 turns.
	+ Level 8 - Children of Lyssa can now create replicas of their weapons while in their avatar, meaning they now have access to a massive version of their weapon while they’re the target of the enemy forces. Neato!

*Primal Rage* (Major)

* Children of Lyssa can enter a primal rage, where their powers are more easily accessible with the caveat of being weaker. During the duration of this power, the Child of Lyssa is incapable of utilizing powers that “amplify” things–anything that increases something by a degree–or anything that wouldn’t be stackable–things that you couldn’t use multiple times to produce extra effects.
	+ Level 1-3 - Children of Lyssa can use all of their powers at Level 1-3 strength with no cooldown, but can only use one per turn. Powers used above this strength work as usual. The duration of Primal Rage lasts 3 turns. After the power ends, they return to normal and are hit with a wave of fatigue, preventing them from using powers for 4 turns afterwards and giving them disadvantage on attacks for 1 turn.
	+ Level 4-6 - Children of Lyssa can use all of their powers at a Level 4-6 strength with a 3 turn maximum cooldown (meaning powers that have lower cooldowns are unaffected), and can use two powers per turn. Powers used above this strength work as usual. The duration of Primal Rage lasts 4 turns. After the power ends, they return to normal and are hit with a wave of fatigue, preventing them from using powers for 6 turns afterwards and giving them disadvantage on attacks for 3 turns.
	+ Level 7 - Children of Lyssa can use all of their powers at a Level 4-6 strength with a 3 turn maximum cooldown (meaning powers that have lower cooldowns are unaffected by this reduction), and can use three powers per turn. Powers used above this strength work as usual. The duration of Primal Rage lasts 5 turns. After the power ends, they return to normal and are hit with a wave of fatigue, preventing them from using powers for 9 turns afterwards and giving them disadvantage on attacks for 6 turns.
	+ Level 8 - Children of Lyssa can use all of their powers at maximum level, even if that level is above the user’s current level, with a 4 turn maximum cooldown. The duration of Primal Rage lasts 6 turns. After the power ends, they return to normal and are hit with a wave of fatigue, preventing them from using powers for 12 turns afterwards and giving them disadvantage on attacks for 9 turns. 15 turns after this power ends, they black out.

### Minor

*Rabid Fury* (Minor)

* Children of Lyssa can send animals into a rapid fury, causing them to become more aggressive and salivate more. Affected animals are considered to be in “Goblin Mode”, however they cannot be eased out of it like humans can. Affected animals cannot be commanded by the child of Lyssa, but they will not target Demigods until there are no other options.
	+ Level 1 - Children of Lyssa can affect 2 animals at a time. Animals affected use the rules of Goblin Mode Level 1. After the power ends, the animal returns to normal. This cannot be used on monsters.
	+ Level 2 - Children of Lyssa can affect 3 animals at a time. Animals affected use the rules of Goblin Mode Level 2. After the power ends, the animal returns to normal. This cannot be used on monsters.
	+ Level 3 - Children of Lyssa can affect 3 animals (or 1 monster) at a time. Creatures affected use the rules of Goblin Mode Level 3. After the power ends, the animal drops dead. This can be used on monsters, however monsters do not drop dead, and instead just return to normal. Affected monsters must be animal-like (Hellhounds, Chimeras, etc.).

*Sweeping Edge* (Minor)

* Children of Lyssa can make a wild swing with their next melee attack, causing it to hit multiple people in front of them as if it were hitting a singular person. This has a cooldown of 3 turns.
	+ Level 1 - Children of Lyssa can hit up to three people directly in front of them with a single attack, their weapon passing through all targets and dealing a sort of “blunt strike” more like a warhammer. For one turn after, they are spun off balance and attacks made against them cannot be blocked.
	+ Level 2 - Children of Lyssa can hit up to four people directly in front of them with a single attack, their weapon passing through all targets and dealing a sort of “blunt strike” more like a warhammer. For one turn after, they are spun off balance and attacks made against them cannot be blocked.
	+ Level 3 - Children of Lyssa can hit up to five people directly in front of them with a single attack, their weapon passing through all targets and dealing a sort of “blunt strike” more like a warhammer. For one turn after, they are spun off balance and attacks made against them cannot be blocked.

*Rampage* (Minor)

* Children of Lyssa can infuse their melee attacks with a potent curse that prevents their target from receiving various positive effects for a short duration. This has a cooldown of 5 turns.
	+ Level 1 - Children of Lyssa can prevent enemies from receiving “stat-boosting” effects–things that would make them stronger or or more efficient–for 3 turns. This can afflict up to one person.
	+ Level 2 - Children of Lyssa can prevent enemies from receiving “stat-boosting” effects–things that would make them stronger or or more efficient–for 3 turns. This can afflict up to two people.
	+ Level 3 - Children of Lyssa can prevent enemies from receiving any form of magical healing for 3 turns. This can afflict up to one person.

*Carnage* (Minor)

* Children of Lyssa can inflict a faux bleeding effect on their enemies with a melee attack, causing them to be weakened for a small duration. This is canceled out by boosting effects if used after Carnage is used, but it equals out the boost if it’s used before Carnage is used. This has a cooldown of 3 turns.
	+ Level 1 - Children of Lyssa can weaken their targets for 2 turns, causing their physical attacks to become less impactful. This does not affect magical attacks like powers.
	+ Level 2 - Children of Lyssa can weaken their targets for 3 turns, causing their physical attacks to become less impactful. This does not affect magical attacks like powers.
	+ Level 3 - Children of Lyssa can weaken their targets for 4 turns, causing their physical attacks to become less impactful. This does not affect magical attacks like powers.

*Brutality* (Minor)

* Children of Lyssa are able to infuse their physical strength with pure rage, allowing them to achieve a powerful level of strength for short durations of time. They have a set amount of stackable “charges” that they can expend before an attack or physical action to increase their strength to a set amount. After expending all of their given charges, they are pacified until they are replenished. Charges are replenished every 24 hours (1 RP session).
	+ Level 1 - Children of Lyssa have a maximum of 5 usable charges of Brutality that last 1 turn each which can be stacked for a longer duration (must be specified when expending charges). When used, their increased strength allows them to safely lift up to 200 pounds with strain, as well as splinter wood with a punch and crack stone with one swing of a weapon. When it ends, they become physically drained and sore for 1 turn for every charge used.
	+ Level 2 - Children of Lyssa have a maximum of 7 usable charges of Brutality that last 2 turns each which can be stacked for a longer duration (must be specified when expending charges). When used, their increased strength allows them to safely lift up to 300 pounds with strain, as well as crack stone with a punch and break holes into thin (maximum 6 inch) stone walls with one swing of a weapon. When it ends, they become physically drained and sore for 2 turns for every charge used.
	+ Level 3 - Children of Lyssa have a maximum of 9 usable charges of Brutality that last 3 turns each which can be stacked for a longer duration (must be specified when expending charges). When used, their increased strength allows them to safely lift up to 400 pounds with strain, as well as break holes into thin (maximum 6 inch) stone walls with a punch and create cracks in hard metals with one swing of a weapon. When it ends, they become physically drained and sore for 3 turns for every charge used.

*Odikinesis* (Minor)

* Children of Lyssa are able to incite emotions of war and battle upon their enemies and allies. Using this ability makes the user slowly feel less and less determined to fight.
	+ Level 1 - Children of Lyssa can incite determination and bravery in up to 3 targets. Emotions last 3 turns before wearing off, along with the user’s unwillingness to fight.
	+ Level 2 - Children of Lyssa can incite determination, bravery, rage, and bloodlust in up to 6 targets. Emotions last 5 turns before wearing off, along with the user’s unwillingness to fight.
	+ Level 3 - Children of Lyssa can incite determination, bravery, rage, bloodlust, fear, and terror in up to 9 targets. Emotions last 7 turns before wearing off, along with the user’s unwillingness to fight.

*No Time To Bleed* (Minor)

* Lyssa's kids can harness their anger to the point that they can halt their bleeding entirely for a short duration. Performing this power makes them very lightheaded because the oxygen in their blood becomes less saturated because it's not getting circulated.
	+ Level 1: They can stop their bleeding for 1 turn at a time and they can use it once per day.
	+ Level 2: They can stop their bleeding for 2 turns at a time and they can use it once per day.
	+ Level 3: They can stop their bleeding for 3 turns at a time and they can use it once per day.

## Givens

*Warlord’s Ire* (Given)

* Children of Lyssa aren’t hindered by the weight of weapons and armor, and can move as if they’re not donning them.

*Brutality* (Given)

* Children of Lyssa are incapable of utilizing ranged weapons efficiently, whether they be shot, flung, or thrown.

*Vengeful* (Given)

* Children of Lyssa are very vengeful, and even the slightest scratch will push them to want to repay that injustice 10 fold, no matter the consequences to themselves. They find it hard to forgive people, even those who were their closest friends.

*Opportunistic Hunter* (Given)

* Children of Lyssa have an intuition for when someone is backed into a corner or being overpowered, for better or for worse…

*Lionhearted* (Given)

* Children of Lyssa are resistant to effects that inflict fear and terror.

*Barbaric* (Given)

* Children of Lyssa can use weapons that would otherwise be inefficient. This includes rusty, dull, or partially damaged weapons. This does not apply to useless weapons; weapons that are entirely broken or wouldn’t inflict any notable damage no matter how hard you tried.

*Frenzy* (Given)

* Children of Lyssa are more energetic the more people there are around them. This is further amplified if those people are enemies.

*The Best Defense…* (Given)

* Children of Lyssa are exceptionally good at parrying attacks, to the point where it’s nearly as efficient as blocking with a shield.