Blue Star

* Ingame
* Crop
* Idle
* Breaching

**This Abnormality is Capable of Instadeath**

**This Abnormality is Capable of Breach**

**This Abnormality is Capable of Department/Facility Alteration**

## Probabilities

> *"Let us meet again as stars."*
> - Blue Star's Entry
>
>

**Blue Star (O-03-93)** is an Abnormality entity that is an amalgamation of gray legs protruding from a glowing heart. The heart has a bright blue border surrounding a pitch-black center. Its form is most likely made from the legs of the human subjects who were dragged into the heart.

## Ability

Its special ability will trigger when its  Qliphoth Counter reaches 0. Its  Qliphoth Counter can decrease by 1 when:

* An employee below  Prudence Level 5 performs work with it.
* Performing a work longer than 60 seconds, which will also get the employee sucked into the heart and killed.

Employees below  Temperance Level 4 who enter the containment room of the Abnormality will be sucked into the heart and killed.

When the  Qliphoth Counter reaches 0, it will breach. It will appear in a random main room of a department and float in the middle. It has 2200  HP and remains immobile. To attack, Blue Star will periodically (every 5-8 seconds) unleash shockwaves that will deal (15-20)  White Damage to all the employees and entities in the facility. Any employees who panic by its attacks will be pulled into the Abnormality's heart, passing through any solid surfaces and dying once reaching it. Employees with  Temperance Level 2 or lower or  Prudence Level 3 or lower that are in the same room as the abnormality will also immediately be pulled into the abnormality. It produces a constant low pitch tune that overlaps music and any other sounds made by other Abnormalities or employees. This will continue until it is suppressed or the day ends.

## Details

Blue Star responds to the four works in order of best to worst:  Insight,  Repression,  Instinct, and  Attachment.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Blue Star's emotional state is divided into 3 sections:  Bad,  Normal, and  Good. Completing 0-6 E Boxes will cause it to feel  Distressed, completing 7-27 will cause it to feel  Normal, and 28-33 will make it  Happy. Its usual cooldown time after a task is around 15 seconds. Its  Qliphoth Counter is 2.

### Unlockable Information/Upgrades

**Basic Information** (Cost:  30 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( ALEPH), portrait, Damage Type ( White 6 - 9), the amount of  E-Boxes (33), its emotional states, and  Qliphoth counter (2).

**Instinct/Insight/Attachment/Repression Work Favor** (Cost:  10 PE Boxes)

Unlocks the percentage level list to the respective work.

**Managerial Works 1/2/3/4/5/6** (Cost:  7 PE Boxes)

* "Managerial Tips 1"
	+ "Agents with Temperance Level 3 or lower immediately threw themselves into Blue Star upon encountering the Abnormality."

* "Managerial Tips 2"
	+ "When an Agent with Prudence Level 4 or lower completed their work, the Qliphoth Counter lowered."

* "Managerial Tips 3"
	+ "When more than 60 seconds of work time had taken place, the Qliphoth Counter lowered by 1, and the Agent who was working with Blue Star threw themself in."

* "Managerial Tips 4"
	+ "Employees with Temperance Level 2 or Prudence Level 3 or lower were sucked in as soon as they encountered the escaping Abnormality."

* "Managerial Tips 5"
	+ "While Blue Star is outside of its containment, all sounds will be reduced to silence, with a low pitched tone emerging. The pitch will accompany a visually disruptive effect."

* "Managerial Tips 6"
	+ "While Blue Star is outside of its containment, all panicking employees in the facility will be sucked into the center of the Abnormality and vanish."

**Escape Information** (Cost:  30 PE Boxes)

Information if the Abnormality can escape or not, plus its  Qliphoth Counter (2). Its defenses are the following:

 Red: Resistant (0.4) -  White: Resistant (0.2) -  Black: Endured (0.8) -  Pale: Weak (1.2)

### Observation Level

**Level 1** (1 Section unlocked):  Success Rate +4%

**Level 2** (2 Sections unlocked):  Speed Rate +2

**Level 3** (3 Sections unlocked):  Success Rate +4%

**Level 4** (All details unlocked):  Speed Rate +2

Unlocks the E.G.O. **Weapon**, **Suit** and **Gift** 'Sound of a Star'.

### E.G.O. Equipment

* Weapon
* Suit
* Gift

**E.G.O. Weapon Sound of a Star**

 **Requirements:** **Agent** Level 5 **Prudence** Level 5 **Temperance** Level 5

In the light, everything is equal."

**E.G.O. Suit Sound of a Star**

 **Observation Level:** 4

If you look carefully, you can see the place we will all have to return to someday."

**E.G.O. Gift Sound of a Star**

 **Effects**:  Movement Speed +10

**Observation Level:** 4

## Story

    "An urgent announcement to all personnel in our company. Lobotomy Corporation supports all club activity that promotes positivity. Recently, however, we have received reports that there are group activities plotting unhealthy schemes. Due to constant allegations, we cannot help but take notice of the matter. It is against the company's rules to idolize and/or worship certain Abnormalities. Nothing is allowed to be "sacred" in this place.
Employees that try to enter the Containment Units of specific Abnormalities without authorization will face punishment. Especially if they are not in charge of said Abnormalities. If you feel an impulse to throw yourself into a certain Abnormality, that means you are "infected". It means that it is in the process of manipulating and dazzling your brain, as do other Abnormalities in this place. If this happens, please stop whatever you are doing and seek immediate mental treatment. As you have all passed basic employee training, we hope no one will be foolish enough to be misled."

"We are releasing the blacklist to the public. Those who are on this list must take 3 days of mental treatment provided by the company and will receive punishment accordingly by their respective Sephirah. We are making this list public to bring your attention to the astonishing number of infected employees around you.
Please note: Calling Emily—who killed herself after breaking into the Containment Unit of a certain Abnormality—a “martyr” will be treated as noncompliance with the company’s rules.
On a side note, we would like to praise employee Dylan's courageousness in his rescuing of employee Sophie, who was about to throw herself into a certain Abnormality. If you see any of your valuable colleagues displaying this kind of behavior, please promptly report it to the Sephirah in charge."

"*Dylan.
I don't believe you turned Sophie and us over deliberately. I'm sure you were just worried about Sophie. She's locked up now. I heard that she repeatedly tried to escape, so they tied her to the bed. Tell me, is it wrong to have faith?
We are all sinners, and our Blue Star is the only sanctuary that accepts us. We will be cleansed of our sins there. We all go back to that place someday. This is an instinct. You thought Emily died when she threw herself into the Star, but she simply returned to her rightful place. She's a martyr. She has become an eternal star. The rise of a star is a brand new beginning.
Don't you hear the everlasting sound of the trumpet? When you stand close to the Star, you can hear the welcoming cheers and singing. If every employee returns to that place, only Blue Star will remain here.
Let us meet again as stars*."

## Flavour Text

* "Often, some of our employees will be eager to throw themselves into Blue Star."
* "Our Blue Star was born in an abyss of despair and floats towards a new beginning."

## Trivia

* This Abnormality is the first one who can affect and overlap panicking effects in the whole facility.
* Blue Star has 25 legs.

## Gallery

Blue Star's containmentDe-feetedEmployee being absorbed gifEscaping from containmentAppearing in a departmentCasting before attackingAttackDeath (full sized)Death (smaller)Blue Star Details unlocked