Rinn

* ART
* FIGURINE

* Base Level
* Max Level

## Team role (Vanguard):

**Recommended Team Formation:**

Rinn is an Offensive-type Vanguard, primarily built around dealing as much damage as possible, while providing little to no ability to innately tank hits. For this reason, there isn't a really reliable comp for Rinn, as although she deals frost damage, She's still a Vanguard regardless, and due to Story mode primarily being dominated by Defenders and Tanks, Her TB3 comp will be given instead, though a standardized Vanguard comp will also be provided.

Bare in mind that in Earlygame (<chap 16) to Mid game (chap 16 to 20), Vanguards are primarily useless, even if they posses a significantly higher promotion level. Due to the lack of proper sets (Atk spd set), or the lack of supports (to sustain them), while Midgame is riddled with high DPS/Nuke-potential enemies.

Mako's purpose in this comp is to allow Zarola to solo the top lane (on the buff), due to her Lifesteal buff allowing Zarola to self-heal to max with each ulti.

**Zarola:**

Zarola is the best DPS/Nuke for TB3 Tenma at the moment.

**Zephyr:**

Zephyr is a no brainer, universal helper and energy generator for all units. Place her and mako on the bottom lane, if Mako/Zephyr cannot tank top lane (in front of Zarola)

**Khrusus(or Sapphire/Alfred):**

Any of these 3 Defenders will be placed in the mid lane solo, solely for the purpose of Tanking the RC. For Khrusus, he will be able to survive and hopefully proc his passive at the exact time the RC procs theirs.

This will allow Khrusus to survive a free hit. (Full def/hp). Sapphire would be used in earlier stages of TB3, when you lack the resources to properly build Khrusus.

Alfred is a different case, as his ulti is capable of rendering him invulnerable to damage for a short time, and hence if manually (or luck-based) timed perfectly, would essentially be capable of infinitely blocking the RC's ultis.

Rinn on the other hand will be placed on the bottom lane Alongside Mako and Zephyr. (Tank + Extra DPS)

Universal Helper, Provides energy to the whole team, Ulti power buff and AoE heals. (core unit)

**Erikzia:**

One of the best Defensive Helpers, her link will allow all melee units to survive longer than they'd without her link, this will allow Rinn to survive long enough to stack her Ultimate.

**Zarola(or Any alternate DPS):**

Main DPS of the team, One of the Singular best Nukes in the game, though she can be replaced by Xantha Kaine if needed to Amplify Rinn's DPS instead.

**Khrusus(Or Any alternate Tank, though Khrusus fits brand bonus):**

Any tanky Unit will be able to fit into this team, Though Khrusus is preferred Due to his status as a lifesteal defender as well as his brand bonus being Tenma (which aids brand bonus), when compared to alternatives. Sapphire is a good alternative if you do not have a secondary tank properly built, or if Rinn is promotion-wise, carrying your team (Though Unlikely).

## Skills:

 11
Lvl 2: During the stare state, basic attacks will deal frost damage equal to 45% of her ATK.
 21
Lvl 2: Combo proc will provide a 45% lifesteal. (main healing source for Rinn)
 41
Boost dodge chance by 15% and heals with every dodge.
Lvl 2: Boosts ATK and dodge chance by 5%
Lvl 3: Boosts dodge chance by 20%