Slot 3 Crewsers

The Crewsers come with unique crew members, appear on page 14, and are unlocked via completing the True Ending and selecting a blue option while having a unique character aboard your ship. This page features the Slot 3 Crewsers.

## **Alkali's Cruiser**

*A glorious ship completely free from all spiritual propaganda and transformed into any mad scientist's dream.*

* Default Name: Oxycodone
* Starting Crew: 1 Alkali, 2 Shell Scientist, 1 Shell Guardian
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (3)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (3)
	+ Doors (1)
* Starting Weapons
	+ Cyclopian Beam
* Starting Augments
	+ Expeditive Gas
* Starting Resources
	+ 5
* Slots: 3 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Consult the advice of a certain Shell scientist about a certain artifact to unlock this ship.

## **OOJ MAJOO's Spurgle Yurgle**

*Pip ploo yurgle tik jipoo MAJOO, jurg purg ripple tip tip pooj. POO ROO! POO ROO! POO ROO!*

* Default Name: KIK PLOO SPEJOO
* Starting Crew: 1 OOJ MAJOO, 3 Random Morph, 3 Random Technopath, 1 Malform
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: **32**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Weapons (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Augments
	+ DNA Samples
	+ [L] Hulking Mass
* Starting Resources
	+ 15
	+ 10
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Consult the advice of a certain lab-born monstrosity about a certain artifact to unlock this ship.

## **Ellie's Cruiser**

*With the power of Multiverse travel, the two alternate fates of Stephan have been united aboard this vessel. The washed up starpower is overwhelming.*

* Default Name: The Bojack
* Starting Crew: 1 Stephan, 1 Ellie
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (2)
	+ Weapons (2)
	+ Drones (2)
	+ Medbay (1)
	+ Teleporter (2)
	+ Piloting (1)
	+ Sensors (1)
* Starting Weapons
	+ 'Sekhmet' Mine Launcher
	+ Medical Bomb
* Starting Drones
	+ Manager Drone
	+ Maintenance Drone
* Starting Augments
	+ Quarp Juice
* Starting Resources
	+ 12
	+ 9
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. As soon as he sees your ship, he hangs up immediately, but reconnects not long after. "Horse? Horse friend!" Tully pauses and corrects his posture. "Er- sorry about that. I don't know what came over me. But, if you take down that Flagship, please let me pet a horse."* **(SHIP\_PONY)**

### **Unlock**

* Consult the advice of a certain deranged actor about a certain artifact to unlock this ship.