recursal/Fanatic-Fandom huggingface dataset:
The Podfather

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**The Podfather** is a plant character from the Mega-Grow class. It costs 3 Sun to play. It has 2 Strength and 2 Health. It has the ability "When you play a Pea, that Pea gets +2/+2." It is from the Pea tribe. It is a Rare Premium card.

## Strategies

Best used in Pea decks to buff other Peas.
Z-Mech

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**Z-Mech** is a zombie hero with the classes Hearty and Crazy.

## Superpowers

Signature - Missile Madness: Do 3 damage to a Plant. Do 1 damage to all other Plants.

Crazy - Electrobolt: Do 3 damage to a Plant.

Crazy - Brute Strength: A Zombie gets +3 Strength.

Hearty - Rock Wall: A Zombie gets +5 Health.

## Playstyle

Z-Mech can boost the Strength of Hearty Zombies, or the Health of Crazy Zombies. He can also move Plants around the battlefield or hurt them with damaging cards.

## Decks

### Stop Hitting Yourself

#### Description

*Fireworks Zombie and Barrel of Deadbeards hit not only Plants, but your own team as well! This means free hits on Newspaper Zombies, Gargantuar-throwing Imps, and Hippity Hop Gargantuars. For extra fun, see what happens when two Gas Giants collide!*

#### Cards

* 2x Bungee Plumber
* 3x Genetic Experiment
* 4x Barrel of Deadbeards
* 3x Cone Zone
* 4x Newspaper Zombie
* 4x Gargologist
* 4x Quasar Wizard]]
* 4x Fireworks Zombie
* 1x Zombot's Wrath
* 3x Gargantuar-Throwing Imp
* 4x Hippity Hop Gargantuar
* 4x Gas Giant

### Get Down to Business

#### Description

*Think outside the box with these Professional Zombies' client-focused, scaling, best-of-breed core competency: eating brains. Then maximize leverage with the synergy of a paradigm shift: a win-win situation.*

#### Cards

* 4x Bungee Plumber
* 4x Zombology Professor
* 1x Camel Crossing
* 2x Healthy Treat
* 4x Zombie Middle Manager
* 4x Barrel of Deadbeards
* 4x Jurassic Fossilhead
* 4x Fireworks Zombie
* 3x Going Viral
* 1x Knockout
* 4x Landscaper
* 4x Turquoise Skull Zombie
* 1x Foot Soldier Zombie
Toxic Waste Imp

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**Toxic Waste Imp** is a zombie character from the class Sneaky. It has 2 Strength and 2 Health. It has the Amphibious trait. It also has the ability "All Imps are Deadly." It costs 2 Brains to play. It is from the Barrel and Imp Tribes. It is a Super-Rare Premium card.
This Is Nuts

## Description

“Mirror-Nut, Smackadamia, and their Nut pals go to work in this Strategy Deck that brings Wall-Nut Bowling in for a truly nutty finishing move.”

## Cards

* 4x Forget-Me-Nuts
* 1x Photosynthesizer
* 4x Juggernut
* 4x Health Nut
* 1x Primal Wall-Nut
* 2x Solar Winds
* 1x Three-Nut
* 1x Cosmic Nut
* 4x Mirror-Nut
* 3x Wing-Nut
* 1x Doom Shroom
* 4x Pecanolith
* 4x Smackadamia
* 4x Coco Loco
* 2x Wall-Nut Bowling
Zookeeper

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**Zookeeper** is a Zombie Character from the Beastly class. It costs 2 Brains to play. It has 2 Strength and 2 Health. It has the ability "When you play a Pet, all Pets get +1 Strength." It is from the Pet and Professional tribes. It is a Basic Common card.
Swabbie

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**Swabbie** is a Zombie Character from the Sneaky class. It costs 0 Brains to play. It has 1 Strength and 1 Health. It has the Amphibious trait. It has no special abilities. It is from the Imp and Pirate tribes. It is a Colossal Uncommon card.
Super-Phat Beets

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**Super-Phat Beets** is a plant character from the Mega-Grow class. It costs 6 Sun to play. It has 3 Strength and 3 Health. It has the ability "When played: this gets +1/+1 for each other Plant and Zombie." It is from the Root tribe. It is a Rare Premium card.

## Strategies

Super-Phat beets is best used when the board is filled with Plants and Zombies, as it buffs it signifigantly.
Toadstool

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**Toadstool** is a Plant Character from the Solar class. It costs 6 Sun to play. It has 4 Strength and 4 Health. It has the ability "When played: Destroy a Zombie here with 4 Strength or less." It is from the Mushroom and Animal tribes. It is an Event card.
Transmogrify

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**Transmogrify** is a plant superpower trick from the class Smarty. It costs 1 Sun to play. When played, you choose a Zombie to get transformed into a random Zombie that costs 1 Brain. Cannot be played if there are no Zombies in play.

These are the heroes that can use this card:

* Citron
* Rose
Zombot 1000

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**Zombot 1000** is a zombie character from the Beastly class. It costs 9 Brains to play. It has 9 Strength and 9 Health. It has the ability "When played: Destroy all Plants." It is from the Science and Gargantuar tribes. It is a Legendary Premium card.
Spudow

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**Spudow** is a plant hero with the classes Kabloom and Gaurdian.

## Superpowers

Signature - Tater Toss: Make a 1 Health Hothead that says "Team-Up. When destroyed: do 6 damage to a Zombie here."

Kabloom - Meteor Strike: Do 3 damage to a Zombie.

Kabloom - Storm Front: All Plants get +1/+1.

Gaurdian - Bubble Up: Move a Plant. It gets +4 Health.

## Decks

* Moving Day
* Pineclone Wars
* Berry Powerful
* Bear Necessities
* Double Trouble
Spring Bean

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**Spring Bean** is a Plant Trick from the Smarty class. It costs 3 Sun to play. When played, you choose a Zombie to Bounce. Cannot be played if there are no Zombies in play. It is from the Bean tribe. It is an Premium Uncommon card.
Wormhole Gatekeeper

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**Wormhole Gatekeeper** is a Zombie Character from the Brainy class. It costs 3 Brains to play. It has 2 Strength and 5 Health. It has the Bullseye trait. It also has the ability "Each player draws an extra card each turn." It is from the History and Science tribes. It is a Galactic Super-Rare card.
Stayin' Alive

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**Stayin' Alive** is Electric Boogaloo's signature superpower. It costs 1 Brain to play. When played, you choose a Plant to do 3 damage to. Then it heals 3 damage from your Hero. Cannot be played if there are no Plants in play. Can still be played if your Hero is at max Health, but no damage will be healed. It is from the Dancing Tribe.

These are the heroes that can use this card:

* Electric Boogaloo
Threepeater

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**Threepeater** is a Plant Character from the Smarty class. It costs 5 Sun to play. It has 1 Strength and 5 Health. It also has the ability "This attacks here and next door." It is from the Pea tribe. It is a Common Basic card. It is 1 of the 5 starting Smarty cards.
Wall-Nut

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**Wall-Nut** is a Plant Character from the Guardian class. It costs 1 Sun to play. It has no Strength and 6 Health. It has the Team-Up trait. It is from the Nut tribe. It is a Basic Common card. It is one of the 5 starting Guardian cards.

## Strategies

### Using

Use it to protect other Plants.

It can be used to protect Plants with high Strength but low Health, such as Zapricot or Wild Berry.

It can be used to protect Plants that grow stronger over time, such as Pea Pod or Doubled Mint.

It can be used to protect Plants that have special abilities, such as Captain Cucumber or Punish-Shroom.

It can also have its Strength increased by a Spineapple or Three-Nut.

### Fighting

You can destroy it instantly with Deadly Zombies.
Weed Whack

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**Weed Whack** is a plant superpower trick from the class Solar. It costs 1 Sun to play. When played, you choose a Zombie to get -2/-2. Cannot be played if there are no Zombies in play.

These are the heroes that can use this card:

* Solar Flare
* Rose
Ensign Uproot

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**Ensign Uproot** is a superpower plant character from the Guardian class. It costs 1 Sun to play. It has 2 Strength and 2 Health. It has the ability "When played: Move another Plant or Zombie." It is from the Root tribe.

These are the Heroes that can use this card:

* Beta-Carrotina
Squash

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**Squash** is a plant trick from the Solar class. It costs 5 Sun to play. When played, you choose a Zombie to destroy. Cannot be played if there are no Zombies in play. It is from the Squash tribe. It is a Common Basic card. It is 1 of the 5 starting Solar cards.
Winter-Melon

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**Winter-Melon** is a Plant Character from the Smarty class. It costs 6 Sun to play. It has 4 Strength and 5 Health. It has the Splash Damage 4 trait. It also has the ability "When this hurts a Zombie, Freeze that Zombie." It is from the Fruit tribe. It is a Premium Legendary card.
Zombot Drone Engineer

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**Zombot Drone Engineer** is a Zombie Character from the Brainy class. It costs 2 Brains to play. It has 1 Strength and 4 Health. It has the Gravestone trait. It also has the ability "When a Science Zombie does damage, that Zombie gets +1 Strength." It is from the Mustache and Science tribes. It is a Premium Uncommon card.

## Strategies

### Using

Use it with lots of Science Zombies.

It is good when paired with Gadget Scientist.
Supernova Gargantuar

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**Supernova Gargantuar** is a zombie character from the Beastly class. It costs 5 Brains to play. It has 5 Strength and 7 Health. It has the Frenzy trait. It also has the ability "When a Gargantuar destroys a Plant, destroy all copies of that Plant." It is from the Science and Gargantuar tribes. It is a Legendary Galactic card.
Power Flower

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**Power Flower** is a plant character from the Solar class. It costs 5 Sun to play. It has 3 Strength and 5 Health. It has the Strikethrough trait. It also has the ability "Start of turn: Heal your Hero 1 for each Flower." It is from the Flower tribe. It is a Premium Rare card.
Water Balloons

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**Water Balloons** is a plant trick from the Solar class. It costs 2 Sun to play. When played, you choose a Zombie to get -1/-1. If you made at least 6 Sun this turn, it gets -2/-2 instead. Cannot be played if there are no Zombies in play. It is an Uncommon Premium card.
Sportacus

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**Sportacus** is a plant character from the Smarty class. It costs 3 Sun to play. It has 3 Strength and 3 Health. It has the ability "When a Zombie trick is played, do 2 damage to the Zombie Hero." It is from the Mushroom and Nut tribes. It is an Event card.

## Strategies

#### Using

Place it in a Planet of the Grapes to do draw a card whenever your opponent plays a trick in addition to damaging them.

#### Fighting

Use a Planetary Gladiator to protect yourself.
Winter-Melon Is Coming

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**Winter-Melon is Coming** is one of Green Shadow's Strategy Decks.

## Description

*Use Snow Pea and Holly Jolly to Freeze the Zombie foe while Snowdrop grows out of control! Then unleash Winter-Melon for a powerful late-game punch.*

## Cards

* 4x Iceberg Lettuce
* 4x Snowdrop
* 4x Black-Eyed Pea
* 2x Cosmic Bean
* 1x Snow Pea
* 3x Captain Cucumber
* 4x Chilli Pepper
* 4x Cool Bean
* 1x Snapdragon
* 4x Winter Squash
* 4x Jolly Holly
* 1x Red Plant-It
* 1x Brainana
* 3x Winter Melon
Arm Wrestler

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**Arm Wrestler** is a Zombie Character from the Hearty class. It costs 1 Brain to play. It has 2 Strength and 2 Health. It has the ability "When a Plant enters this lane, this gets +1/+1." It is from the Sports tribe. It is a Premium Uncommon card.
Transformation Station

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**Transformation Station** is a zombie environment from the Brainy class. It costs 2 Brains to play. At the start of each turn, if there is a Zombie in its lane, it Transforms that Zombie into a random Zombie that costs 1 Brain more. It is a Super-Rare Galactic card.
Whack-a-Zombie

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**Whack-a-Zombie** is a plant trick from the Solar class. It costs 3 Sun to play. When played, you choose a Zombie with 3 Strength or less to destroy. Cannot be played if there are no Zombies with 3 Strength or less in play. It is not from any tribes. It is a Rare Premium card.
Wall-Nut Bowling

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**Wall-Nut Bowling** is a plant trick from the Guardian class. It costs 10 Sun to play. When played, you make a Wall-Nut in each Ground lane. Then you attack for 6 damage in each of those lanes. It is from the [Nut] tribe. It is a Premium Legendary card.
Strikethrough

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When a Character has **Strikethrough**, it attacks all enemy Characters in its lane and the enemy Hero.

Both Plants and Zombies can have the Strikethrough trait.

## Plants

* Astrocodo
* Bloomerang
* Cosmic Flower
* Elderberry
* Fume-Shroom
* Jack O' Lantern
* Laser Bean
* Power Flower

## Zombies

* Blowgun Imp
* Captain Flameface
* Hot Dog Imp
* Line Dancing Zombie
* Space Cowboy
* Zombot Plank Walker
Sumo Wrestler

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Sumo Wrestler** is a Zombie Character from the Hearty class. It costs 2 Brains to play. It has 2 Strength and 3 Health. It has the Gravestone trait. It also has the ability "When revealed: Move a Plant." It is from the Sports tribe. It is a Premium Rare card.
Wall-Knight

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**Wall-Knight** is a plant hero with the classes Guardian and Solar.

## Superpowers

Signature - Uncrackable: Your Hero can't be hurt this turn. Draw a card.

Guardian - Nut Signal: Make a Wall-Nut. Draw a card.

Guardian - Bubble Up: Move a Plant. It gets +4 Health.

Solar - Geyser: Heal your Hero and all Plants for 4.

## Decks

* Pepper Power
* This Is Nuts
* Pop Star
* Gourdian Nut
* Blockbusting
Sweet Potato

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**Sweet Potato** is a plant character from the Mega-Grow class. It costs 1 Sun to play. It has 0 Strength and 3 Health. It has the Team-Up trait. It has the ability "When played: Move a Zombie into this lane." It is from the Root tribe. It is an Uncommon Premium card.
Solar Flare

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**Solar Flare** is a Plant Hero with the classes Kabloom and Solar based on the plant Sunflower.

## Superpowers

Signature - Sunburn: Do 2 Damage to a Zombie. You get +1 Sun for the rest of the game.

Solar - Weed Whack: A Zombie gets -2/-2.

Solar - Scorched Earth: All Zombies on the Ground get -1/-1.

Kabloom - More Spore: Make 2 1/1 Button Mushrooms in random lanes.

## Playstyle

Solar Flare is good at amassing lots of Sun in the early game, then using it to play lots of huge Plants and helpful Tricks. She is also good at destroying Zombies, having access to both the Kabloom class, which is good at doing damage, and the Solar class, which is good at weakening and destroying Zombies. You can help speed up this process with the plants Sunflower and Metal Petal. Having the solar class gives her access to healing capabilities, such as Power Flower and Lil' Buddy.

## Decks

* Spores Galore
* Bloom and Boom
* Corn-Pocalypse Now
* Pairadise Won
* Evolutionary Dawn
Sunburn

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**Sunburn** is Solar Flare's signature superpower. It costs 1 Sun to play. When played, you choose a Zombie or Zombie Hero to do 2 damage to. You also get +1 Sun for the rest of the game. It is from the Flower tribe.

These are the heroes that can use this card:

* Solar Flare
Zombies

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Players can play as plants or **zombies**. Zombies can be either characters or heroes.

## Heroes

* Brain Freeze
* Electric Boogaloo
* Huge-Gigantacus
* Immorticia
* Impfinity
* Neptuna
* Professor Brainstorm
* Rustbolt
* Super Brainz
* The Smash
* Z-Mech

## Characters

* Abracadaver
* Barrel of Deadbeards
* Barrel Roller Zombie
* Captain Deadbeard
* Copter Commando
* Deep Sea Gargantuar
* Disco-tron 3000
* Do-si-do Zombie
* Dolphin Rider
* Electrician
* Exploding Imp
* Fishy Imp
* Gentleman Zombie
* Haunting Ghost
* Haunting Zombie
* Imp Commander
* Imp-Throwing Gargantuar
* Jester
* Knight of the Living Dead
* Loudmouth
* Medic
* Mini-Ninja
* Nurse Gargantuar
* Orchestra Conductor
* Portal Technician
* Ra Zombie
* Rodeo Gargantuar
* Shieldcrusher Viking
* Snorkel Zombie
* Space Cadet
* Surprise Gargantuar
* Swashbuckler Zombie
* Team Mascot
* Tomb Raiser Zombie
* Trickster
* Undying Pharoah
* Unlife of the Party
* Valkyrie
* Vimpire
* Wizard Gargantuar
* Zombie King
* Zombot 1000
* Zombot Drone Engineer
* Zombot Plank Walker
* Zombot Sharktronic Sub
Smashing Gargantuar

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**Smashing Ggargantuar** is a zombie character from the Beastly class. It costs 5 Brains to play. It has 5 Strength and 5 Health. It has the ability "All Gargantuars have Frenzy." It is from the Gargantuar tribe. It is a Rare Premium card.
Sow Magic Beans

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**Sow Magic Beans** is a plant trick from the Smarty class. It costs 2 Sun to play. When played, it Shuffles 4 Magic Beanstalks into your deck. It is from the Leafy and Bean tribes. It is a Super-Rare Premium card.

## Strategies

#### Using

It is good in Bean decks. It can be used to activate Admiral Navy Bean's ability.
Zombot Plank Walker

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**Zombot Plank Walker** is a zombie character from the class Sneaky. It has 6 Strength and 6 Health. It has the Amphibious and Strikethrough traits. It also has the ability "When played: make 2 other random Pirates in random lanes." It costs 8 Brains to play. It is from the Science and Pirate Tribes. It is a Legendary Premium card.
Wild Berry

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**Wild Berry** is a Plant Character from the Kabloom class. It costs 2 Sun to play. It has 4 Strength and 1 Health. It has the ability "When played: This moves to a random lane." It is from the Berry tribe. It is a Premium Rare card.
Sun Strike

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**Sun Strike** is a plant trick from the Solar class. It costs 4 Sun to play. When played, all Plants get Strikethrough for that turn only. Then you Conjure a trick. If any Plants are played after this card, they will not have Strikethrough. Can still be played if there are no Plants in play, but yo will just Conjure a trick and nothing else will happen. It is not from any tribes. It is a Triassic super-Rare card.
Tennis Champ

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**Tennis Champ** is a Zombie Character from the Crazy class. It costs 1 Brain to play. It has 1 Strength and 1 Health. It has the ability "When played: This gets +3 Strength this turn". It is from the Sports tribe. It is a Premium Uncommon card.
Wish Apon A Starfruit

## Description

“Shooting Starfruit can cause devastating damage in every lane. When combined with Lily of the Valley and Onion Rings, that power becomes astronomical!”

## Cards

* 2x Bonk Choy
* 4x Mars Flytrap
* 2x Spyris
* 4x Cosmic Bean
* 4x Laser Cattail
* 4x Captain Cucumber
* 3x Grow-Shroom
* 3x Plant Food
* 2x Snake Grass
* 4x Onion Rings
* 4x Shooting Starfruit
Smashing Pumpkin

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**Smashing Pumpkin** is a plant character from the Solar class. It costs 6 Sun to play. It has 6 Strength and 5 Health. It has no special abilities. It is from the Squash tribe. It is a Common Basic card. It is 1 of the 5 starting Solar cards.
Tough Beets

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**Tough Beets** is a Plant Character from the Guardian class. It costs 5 Sun to play. It has the Armored 1 trait. It has the ability "When played: This gets +1 Health for each other Plant and Zombie." It is from the Root tribe. It is a Premium Rare card.
Sow The Seeds

## Description

“Shuffle tons of special cards into your deck until it’s packet with power: Magic Beanstalks and Clique Peas galore! Meanwhile, card drawing and Conjuring make your dinosaurs roar!”

## Cards

* 4x Clique Peas
* 4x Lily Pad
* 4x Lima-Pleurodon
* 2x Umbrella Leaf
* 3x Grave Mistake
* 4x Sow Magic Beans
* 4x Moonbean
* 4x Bananasaurus Rex
* 1x Bird of Paradise
* 4x Plucky Clover
* 3x Apatatosaurus
* 3x Bamboozle
Transform

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When you **Transform** a character, it turns into a random character that fits the criteria. For example, if you Transform a Zombie with Evolutionary Leap, the Zombie Transformed will cost 1 Brain more than the original Zombie.
Torchwood

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**Torchwood** is a plant character from the Mega-Grow class. It costs 1 Sun to play. It has no Strength and 3 Health. It has the Team-Up trait. It has the ability "Peas behind this get +2 Strength." It is from the Tree tribe. It is a Basic Common card. It is 1 of the starting Mega-Grow cards.

## Strategies

### Using

It is good in Pea decks, such as Green Shadow's Easy Peasy, as it provides a Strength Boost to Peas played behind it, as well as protecting them.

It is not a good idea to use it as a shield for non-Pea Plants. A Wall-Nut is better, as it has more Health and its ability won't be wasted..

### Fighting

If is protecting a Pea, it is probably a better idea to destroy the Pea than the Torchwood, possibly with a damage-dealing card like Bungee Plumber or Zombot's Wrath.

You could also move the Torchwood or the Pea, depending on the circumstances, to a different lane with a Terrify or a Sumo Wrestler.
Triple Threat

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**Triple Threat** is Impfinity's signature superpower. It costs 1 Brain to play. When played, it makes a 2 2/1 Impfinity Clones with Amphibious in random lanes. Cannot be played if there are no empty lanes. Can still be played if there is only 1 empty lane, but only 1 Impfinity Clone will be made. It is from the Imp tribe.

These are the heroes that can use this card:

* Impfinity
Whipvine

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**Whipvine** is a plant character from the Mega-Grow class. It costs 5 Sun to play. It has 5 Strength and 5 Health. It has the ability "When played: move a Zombie." It is from the Root tribe. It is a Rare Premium card.
Spikeweed Sector

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**Spikeweed Sector** is a Plant Environment from the Guardian class. It costs 2 Sun to play. It has the ability "Before combat here: Do 2 damage to a Zombie here." It is from the Root tribe. It is a Galactic Uncommon card.
Twin Sunflower

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**Twin Sunflower** is a plant character from the Solar class. It costs 2 Sun to play. It formerly costed 3 Sun. It has 0 Strength and 2 Health. It has the ability "Start of turn: You get +2 Sun this turn." It is from the Flower tribe. It is a Super-Rare Premium card.
Wing-Nut

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**Wing-Nut** is a Plant Character from the Solar class. It costs 4 Sun to play. It has 3 Strength and 7 Health. It has the ability "Zombies can't do Bonus Attacks." It is from the Pea and Nut tribes. It is a Galactic Super-Rare card.
Nightcap

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**Nightcap** is a plant hero with the classes Kabloom and Smarty.

## Superpowers

Signature - Mush-Boom: Make a 1/1 Poison Mushroom with Anti-Hero 2. Do 2 damage to a Zombie there.

Kabloom - More Spore: Make 2 1/1 Button Mushrooms in random lanes.

Kabloom - Storm Front: All Plants get +1/+1.

Smarty - Whirlwind: Bounce a random Zombie.

## Playstyle

Nightcap likes quick games. He can easily defeat opponents by playing lots of little attackers, then buffing them all at once with Storm Front or Buff-Shroom (in the case of Mushroom decks]].

## Decks

### Mushroom Might

#### Description

*Rush the Zombies with multiple Mushrooms, then let Sportacus and Punish-Shroom bring the hurt if the brain eaters try to stop you. Keep spreading the spores with Cosmic Mushrooms and Mushroom Grottos.*

#### Cards

* 4x Astro-Shroom
* 2x Banana Bomb
* 2x Poison Mushroom
* 4x Shroom For Two
* 2x Berry Blast
* 4x Buff-Shroom
* 2x Shelf Mushroom
* 2x Mushroom Grotto
* 2x Planet of the Grapes
* 4x Punish-Shroom
* 4x Sportacus
* 4x Pineclone
* 2x Gloom-Shroom

### Berry Dangerous

#### Description

*Berries join forces to dominate the Zombie sin this Strategy Deck. Sergeant Strongberry harnesses the power of friends such as Jolly Holly and Sour Grapes to deliver extra damage. Grapes of Wrath moves in to finish the foe.*

#### Cards

* 4x High-Voltage Currant
* 4x Berry Blast
* 4x Shelf Mushroom
* 4x Wild Berry
* 2x Poison Ivy
* 4x Strawberrian
* 2x Pair Pairadise
* 4x Sergeant Strongberry
* 4x Sour Grapes
* 1x Bluesberry
* 2x Jolly Holly
* 1x Electric Blueberry
* 2x Cherry Bomb
* 2x Grapes of Wrath

### Swarm and Transform

#### Description

*You never know what you're going to get in this powerfully unpredictable deck. Rush out a plethora of plants with Shroom for two and Mushroom Grotto, then transform them all at once with Pineclone and Molekale.*

#### Cards

* 2x Banana Bomb
* 4x High-Voltage Currant
* 4x Shroom for Two
* 4x Reincarnation
* 2x Berry Blast
* 4x Seedling
* 4x Cosmic Bean
* 4x Mayflower
* 3x Mushroom Grotto
* 4x Molekale
* 2x Petal-Morphosis
* 2x Pineclone
* 1x Dandy Lion King
Past Hero Stats

* **These are snapshots of Hero Stats at different times in the past, before the two major widespread changes Ember rolled out. They are for reference only, please don't try to update them.**

* **Seeing how much some Heroes have changed is helpful in determining if want to take another look at a Hero you dismissed in the past.**

Here is the last Chart before the massive stat adjustments began in early Jan 2020:

Hero Comparison Chart - Old Jan 2020

Here are charts letting you compare different star level Heroes when at similar power levels. While these Charts were very useful, they took a massive amount of time that was completely wasted once the stat adjustments began in early Jan 2020 -- currently no plans to try to update these, just too much risk for the amount of work involved:

Hero Chart - 4\* Max vs 5\* 4,80

Hero Chart - 3\* Max vs 4\* 4,70 vs 5\* 3,70

Here is the last Chart before the extra Ranks were added to 3\*-5\*:

Hero Comparison Chart - Old Fall 2019
Venus Flytraplanet

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Venus Flytraplanet** is a Plant Environment from the Solar class. It costs 4 Sun to play. Whenever a Plant within it does damage and survives, it heals your Hero for that much. It is from the Flytrap tribe. It is a Galactic Uncommon card.
Zombot Sharktronic Sub

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Zombot Sharktronic Sub** is a zombie character from the class Sneaky. It has 5 Strength and 5 Health. It has the Amphibious trait. It also has the ability "When any Plant is hurt, destroy it When any Plant gets destroyed, this gets +1 Strength." It costs 6 Brains to play. It is from the Science and Pet Tribes. It is a Legendary Premium card.
Space Ninja

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Space Ninja** is a Zombie Character from the Crazy class. It costs 2 Brains to play. It has 3 Strength and 2 Health. It has the ability "While in an Environment: The first time each turn this does damage, do 1 damage to each Plant." It is from the Professional tribe. It is a Galactic Uncommon card.
Teleport

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Teleport** is a zombie trick from the Brainy class. It costs 1 Brain to play. You may play one Zombie during the Tricks phase on the turn that it is played. Then you draw a card. It is from the Science tribe. It is a Legendary Premium card.
Zombot's Wrath

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Zombot's Wrath** is a zombie trick from the Crazy class. It costs 3 Brains to play. When played, you choose a Plant or Plant Hero to do 3 damage to. If there is a Zombie in every lane, it does double damage. It is from the Science and Gargantuar tribes. It is a Rare Premium card.
Terror-Former 10,000

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Terror-Former 10,000** is a Huge-Gigantacus's singature superpower. It costs 1 Brain to play. When played, you Conjure an environment. Then all cards in your hand cost 1 Brain less. It is from the Science and Imp tribes.

These are the heroes that can use this card:

* Huge-Gigantacus
Sugary Treat

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Sugary Treat** is a zombie trick from the Crazy class. It costs 2 Brains to play. When played, you choose a Zombie to get +3/+1. Cannot be played if there are no Zombies in play. It is from the Gourmet tribe. It is an Uncommon Colossal card.
Snowdrop

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Snowdrop** is a Plant Character from the Smarty class. It costs 1 Sun to play. It has 1 Strength and 2 Health. It has the ability "Whenever a Zombie is Frozen, this gets +2/+2." It is from the Flower tribe. It is a Basic Common card.

## Decks

* Green Shadow's **Winter-Melon is Coming**
* Rose's **Cool Deck, Bro**
Steel Element

Steel magics are the most rugged, encapsulating the strength of everything tangible that does not live. Spellblades shape metals and essences to their needs, learning the rhythm and grace of war as technologies develop. It is a physical element, and promotes tradition. Corresponds to the waning phase of the Moon.
Culdcept Revolt Wiki/Top section

Welcome to the Official *Culdcept Revolt* Wiki
the Official *Culdcept Revolt* compendium by the players, for the players.
We are currently maintaining 1,430 pages (544 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *Culdcept Revolt*?

As the Culdcept series celebrates its 20th Anniversary, the addictive card game-meets-board game is back, bigger and better than ever with hundreds of new cards, inventive boards, and exciting multiplayer! Follow Allen, a new recruit for the rebel Free Bat forces as you fight for freedom from the tyranny of Count Kraniss. Build your deck, create new strategies, and dominate the board in Culdcept Revolt! With all the classic elements veterans love yet a gentle learning curve for newcomers, Culdcept Revolt is the best Culdcept yet!

Features:

* Addictive Fantasy Gameplay - Jump into a match and lose yourself in a world of monsters, magic, and strategy as you navigate the board and summon monsters on your way to victory in this fast-paced, card-collecting fantasy!
* Near Endless Strategy - Collect over 400 unique cards and develop your skills as you test your deck on new boards with new conditions, or return to favorites to hone your strategies.
* Play Solo or Online - Discover the story of Culdcept with an engaging Story Mode, or practice with your decks in Free Play Mode. Once you’ve nailed down your strategies, challenge friends and strangers with up to 4 player local or online matches to discover new strategies, climb the leaderboards, and enjoy the excitement of unpredictable and fun matchups!
* Customize Your Experience - Make your gaming personal by developing a deck to fit your gameplay style, and choose the perfect avatar and deck book to represent your playstyle and personality!

The Free Bats

* Allen
* Alicia
* Sych
* Tenet
* Yuma
* Gen

* Allen
* Alicia
* Sych
* Tenet
* Yuma
* Gen

The Count's Army

* Count Kraniss
* Nighthawk
* Zonx
* Hypna
* Somnia
* Terrormire
* Memen
* Mori

* Count Kraniss
* Nighthawk
* Zonx
* Hypna
* Somnia
* Terrormire
* Memen
* Mori

Lore

* Quest
* Cepters
* Culdcept
* The Free Bats
* The Count's Army
* Celphas
* Dafnelion

* Quest
* Cepters
* Culdcept
* The Free Bats
* The Count's Army
* Celphas
* Dafnelion

Guides

* Cards
* Evo Cards
* Magic
* Match Rules
* Territory Commands
* Secret Arts
* Other Systems
* Lands
* Special Lands
* Podiums
* Map List
* System Requirements
* Release Date

* Cards
* Evo Cards
* Magic
* Match Rules
* Territory Commands
* Secret Arts
* Other Systems
* Lands
* Special Lands
* Podiums
* Map List
* System Requirements
* Release Date
Dark Element

Dark magics are the most secretive of all, relying on arcane knowledge hidden between the stars. Occultists are rumored to study math and poetry in their pursuit of understanding the Moon's power through the essence of night itself. It is a primal element, and promotes change. Corresponds to the new Moon.
FAQ/Generelles Design

## Welche Klassen gibt es?

Keine! Chronicles of Elyria nutzt ein Fertigkeiten basiertes System, du verbesserst deine Fertigkeiten indem du sie benutzt. Es gibt jedoch auch Schulen denen du beitreten kannst, diese bieten dir einige Vorteile wie Ränge und Titel und sie helfen dir dabei bestimmte Fertigkeiten schneller zu entwickeln.

## Welche Fertigkeiten gibt es?

Die Fertigkeiten werden in 6 Hauptzweige unterteilt; **Künste**, **Gaunerei**, **Sammeln**, **Handwerk**, **Überleben** und **Kampf**. In diesen wird weiter unterteilt, wie zum Beispiel (Kampf):

* Nahkampf

* unbewaffneter Kampf

* Faustkampf
* Ringen

* Einhand

* Axt

etc. etc.
Für genauere Informationen, klicke auf die Grafik rechts.

## Ich habe irgendwo gelesen es ist ein RTS, RPG, Kingdom Management Spiel. Was ist es denn?

Richtig! Für Abenteurer ist es ein AARPG. (Action Adventure Role Playing Game) Wenn du Land kaufst und beginnst ein Dorf aufzubauen erhält das Spiel noch einige Sim-ähnliche elemente. Eine Grafschaft oder ein Herzogtum zu steuern fühlt sich dann schon viel mehr wie ein RTS Game an, und für die Könige, spielt es sich wie ein Königreich / Resourcen Management Spiel. Auf jeder neuen Ebene des Spiels sind neue Gameplay Elemente verfügbar, die dabei helfen deine neue Rolle einfacher zu Verwalten. Und anders als in den meisten RTS / Königreich Management spielen, sind in CoE deine Einheiten andere Spieler!

## Was sind die Mini-Spiele, die Sie für die Nicht-Kampf- Fähigkeiten erwähnt haben?

Mini-Spiele beziehen sich auf die Möglichkeit etwas von überdurchschnittlicher Qualität durch eigene Fertigkeiten herzustellen, hierzu muss der Charakter / Spieler online sein.

Ein Spieler muss zum Beispiel, die Rohform eines Axt Kopfes ausschneiden, aber Faktoren wie der Fertigkeitslevel des Charakters und die Komplexität der herzustellenden Form bestimmen wie groß die Fehlertoleranz ist und wie viel Zeit für das Mini-Spiel zur verfügung steht.

*Weitere Informationen gibt es wenn du auf die Miniaturansicht klickst.*
Spellblade

The **Spellblade** is one of seven classes in *Moon Hunters*. It is one of the four classes that are available from the beginning of the game.

The default name of the Spellblade is "Dumuzi".

### Starting Abilities

#### Slash

Keyboard + Mouse: Left Mousebutton

Controller: ?

Type: Physical

Description: A wide sword swing. Land three hits to unleash a tornado.

#### Shockwave

Keyboard + Mouse: Right Mousebutton

Controller: ?

Type: Magical

Description: A burst of force that knocks away enemies.

#### Dash

Keyboard + Mouse: Space

Controller: ?

Type: Physical

Description: A quick slide for avoiding attacks.

### Stats

The Spellblade beginns the game with the following Stats:

The Spellblade also starts with 10Φ Opals.
Superpower

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Superpowers** are a special type of trick. Each hero has 4 different superpowers. You get a random one at the start of each match. Whenever your super-block meter is full, you get another one, which you can either play right away for free or keep to use for later, in which it will cost 1 Sun/Brain to play. Each class has 3 different superpowers.

There are two types of superpowers. One is the regular type. The other is a hero's signature superpower, which is exclusive to that hero. It is usually significantly better than other superpowers.

# Superpowers

### Beastly

* Acid Rain
* Evaporate
* Galvanize

### Brainy

* Cut Down to Size
* Iron Boarder
* Summoning
* Telepathy
* Teleportation Station

### Crazy

* Brute Strength
* Dance Off
* Electrobolt

### Gaurdian

* Bubble Up
* Ensign Uproot
* Nut Signal
* Root Wall

### Hearty

* Heroic Health
* Possessed
* Rock Wall

### Kabloom

* Meteor Strike
* More Spore
* Storm Front

### Mega-Grow

* Embiggen
* Holo-Flora
* Time to Shine

### Smarty

* Big Chill
* Lieutenant Carrotron
* Lightspeed Seed
* Transmogrify
* Whirlwind

### Sneaky

* Dolphinado
* Ice Moon
* In-Crypted
* Super Stench

### Solar

* Scorched Earth
* Geyser
* Weed Whack

# Signature Superpowers

* Blazing Bark
* Carried Away
* Devour
* Eureka
* Frozen Tundra
* Genetic Amplification
* Goatify
* Missile Madness
* Mush-Boom
* Octo-Pult
* Peel Shield
* Power Pummel
* Precision Blast
* Slammin' Smackdown
* Shrink Ray
* Stayin' Alive
* Sunburn
* Tater Toss
* Terror-Former 10,000
* Triple Threat
* Uncrackable
* Witch's Familiar
Witch's Familiar

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Witch's Familiar** is Immorticia's signature superpower. It costs 1 Brain to play. When played, you choose a lane to make Zom-Bats in. Cannot be played if there are no empty lanes. It is from the Pet tribe.

These are the heroes that can use this card:

* Immorticia
Sign of the Phoenix

The Giver

**Power**: Compassion. The Phoenix hero is the most insightful, seeing beyond the physical into the spiritual. It can be extremely difficult for a Phoenix to withhold aid from someone in need, even to their own detriment. The Phoenix has the fatal flaw of Trust. The mythology of a Phoenix hero could involve, for example, mediating between two warring factions on behalf of their starving people.
Teleportation Station

*This article is a stub. You can help Plants vs. Zombies Heroes Wiki by expanding it.*

**Teleportation Station** is a zombie superpower environment from the Brainy class. It is one of Huge-Gigantacus's superpowers. It costs 1 Brain to play. At the start of each turn, if there is a Zombie in its lane, you gain a Teleport.

These are the heroes that can use this card:

* Huge-Gigantacus
Tribes

The land of Issaria has six tribes living on it. Five of these tribes worship the Moon Goddess. At the beginning of each run of the game, you are asked from which tribe you are coming from.

### Playable Tribes

* The Dustfolk, a desert tribe that relies on the Seeker of Waters to survive the harsh summers.
* The Wolf Clan, a secretive tribe in the heart of the cedar forest, hiding in the shade of the great trees.
* The High Tribe, a proud people of the mountaintops, boasting of their closeness to the Moon in the night sky.
* The Celestin, a nomadic tribe that follows the Holy Ufratu River annually from source to mouth and back again.
* The One Voice, a nearly forgotten tribe in the snowlands that worships the idea of the Goddess in song and dance.

### Not Playable Tribes

* The Sun Cult, a tribe that worships the Sun God and the main antagonist of the game.
Moon Arch-Element

The world of Mercuria is dominated by one central figure, which is the **Moon**, provider of all that is good, alive, and creative. It is both physical and primal, representing both change and tradition. Scholars use the charts of moonrise and moonset to predict the outcomes of wars and fortunes of love. Storytellers say that the Sun (source of all evil) is responsible for the Moon's exile into the night, and foretell a new Age in which the Moon is restored to its rightful place on the throne of heaven.

Scholars break down the realms of the Moon's influence into four major elements, Blood, Wild, Steel, and Darkness, which correspond to the phases of the Moon.
Sign of the Tiger

The Fighter

**Power**: Strength. The Tiger hero is born to an ancient lineage of honorable champions, seeing every obstacle as merely a challenge waiting to be overcome. The Tiger has the fatal flaw of Wrath, unable to turn down a fight or to ignore an insult. The mythology of a Tiger hero could involve defeating thousands of competitors in fierce battle, simply to prove it could be done.
Class

There are seven classes in *Moon Hunters*. Four classes are unlocked from the start of the game and three classes can be unlocked during gameplay.

### Starter Classes

* The quick Spellblade, who has trained in the high mountains.
* The ranged Ritualist, a manipulator of mathematical magics.
* The wild Druid, a shape-shifter with a fierce heart.
* The strong Witch, who channels blood magic into raw power.

#### Unlockable Classes

* The traitorous Sun Cultist, an uncompromising seeker of enlightenment.
* The supportive Songweaver, a historian priestess of the Moon.
* The frosty Snowdancer, a graceful caster of winter storms.
Mercuria

**Mercuria** is composed of handcrafted Landmarks and procedurally generated Territories. These combine procedurally with a few basic biome rules, forming a different world for every random seed.

Based on the unique configurations of your version of Mercuria, you may find vacant villages, haunted locations, or factions at war. Your task is to piece together the clues, making allies and defeating rivals in your quest to restore the Moon's rightful place.

## Environment Art

The randomly generated world of Mercuria is one of mystery and desolate beauty. Thousands of years of moonlight have seeped power into the very ground, warping the fabric of reality and nurturing the spirits of fantastical creatures and growths. The major environment types are forests, meadows, swamps, and canyons, all of which look substantially different by day and by night.

## Territories

Territories are combat zones, populated by territorial monsters and rich with hidden secrets and treasures. Some territories also contain friendly characters or special challenges. These are the most plentiful, and marked in blue in the diagram below.

## Landmarks

Landmarks are scenarios, mostly populated by friendly characters with whom the players can interact, trade with, and learn from. Sometimes a landmark has a problem to solve; sometimes it is a place to rest and recharge before another dangerous journey. These are somewhat rare and marked in purple below.

## Impassible Terrain

Some places on the map are unable to be travelled across. This may take the form of mountains (as implied by the diagram below), lakes, rivers, chasms, etc.
Sign of the Dragon

The Charmer

**Power**: Personal Magnetism. The charisma of heroes born under this sign is obvious; they fairly crackle with magical energies, drawing more than their fair share of admirers, cronies, and rivals. Their flaw is Arrogance, which is perhaps deserved but undeniable. The mythology of a Dragon hero could involve, for example, contending with three simultaneous proposals for marriage.
Element

There are four elements in *Moon Hunters*, each of which is associated with a class of player character:

* Blood, associated with witch class characters
* Dark, associated with occultist class characters
* Steel, associated with spellblade class characters
* Wild, associated with druid class characters

There are also four rumoured evil elements.
Sign of the Tortoise

The Scholar

**Power**: Brilliance. The Tortoise hero knows more than any other hero, from the secrets of the cosmos to the trivia of yesteryear, and possesses the flaw of insatiable Curiosity to continue growing their knowledge infinitely. The mythology of a Tortoise hero could involve, for example, successfully memorising hundreds of stories from burning books, to transfer to a new library.
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* **Adding content**
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	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Dragon Strike Wiki

The
*Dragon Strike*
Wiki
The *Dragon Strike* guide written and maintained by the players.
*Currently a major work-in-progress, but lots of useful info already available.
If you'd like to help, dive in or ask in-game if unsure.*

Current Group Projects:
Dragon Stats
FAQ Draft

Quick Links

Hero Comparison Chart

Monster Counts

Monster Slayer Trial

Event Heroes

Event Cycle

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Sample Game BoardSummoning Color OrderYour Fortress!Campaign 1

*Dragon Strike* External Links

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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Dragon Strike Wiki/Top section

The
*Dragon Strike*
Wiki
The *Dragon Strike* guide written and maintained by the players.
*Currently a major work-in-progress, but lots of useful info already available.
If you'd like to help, dive in or ask in-game if unsure.*

Current Group Projects:
Dragon Stats
FAQ Draft

Quick Links

Hero Comparison Chart

Monster Counts

Monster Slayer Trial

Event Heroes

Event Cycle

Farming Data

Hero Punch Power

Building Costs

Content

Battles

Buildings

Heroes

Dragons

Players

Strategy