recursal/Fanatic-Fandom huggingface dataset:
Pseudo barrier

Deploys stationary shield that blocks player and enemy movement and projectiles.

## Notes

* If you go for Telekinetic shield emitters you'll need to spend minimum of 10 skill-points to this so you might as well use it.
* Enemy A.I will completely ignore the barrier if player is close enough even if the barrier blocks the only path to the player.
* Barrier blocks most enemy projectiles making it great against most ranged enemies especially with reflective barrier mastery.
* Quick cool-down allows you to occasionally deploy two barriers.
* Barrier also blocks player movement.
* Due to the fact barrier blocks player movement it can be used pre-emptively against enemies with skills that can drag player towards them.

### Blocking bottle necks in maps

Many maps have thigh spaces that can be used as blockable bottle necks to safely take them out with attacks that can hit from behind the barrier. Since enemies seem to be a lot more interested in the player than the barrier more often than not the enemies will just stand behind the barrier doing nothing will player can safely pick them out from behind the barrier.

### Exocore-boost and pseudo barrier

Since there seems to be no limit on how many barriers you can place, player can effectively hole-up inside sphere of barriers.
Energy bolt

Default skill. Fires two energy bolts at the target dealing lightning damage.

## Notes

* Skill is actually energy bolts as it fires two bolts that both hit the target.
* Surge blast mastery AOE will also hit the initial target giving 2 additional hits with 50% of the damage.
* Combine Surge blast mastery with fully charged bolt swarm power-up for total of 10 hits!
* Great skill throughout the game with low cooldown, no mana cost and decent damage.
Explosive aide

Creates mechanical aide that will run towards enemy and self-destruct dealing damage to all enemies nearby.

## Notes

* Maxing out Paradox assembly can help to drastically reduce the cooldown for this skill.
* If you're going for Repair drone or Cool aide you might as well use this skill.
* Use napalm charge power-up to apply burning damage over time effect for 5 seconds dealing 30% of the original damage per tick.
* Explosive aide can have trouble navigating to enemies in tight areas as other mechanoids can block the way.
* When using the skill the explosive aide spawns next to the
Phlogiston torch

Continuous attack that deals fire damage in-front of the player while holding down the skill button.

## Notes

* This one is constructors version of Phlogiston torch, for Phlogistoneers version check Phlogiston torch phlogistoneer page.
* Continuous attack so power-ups apply for as long as you keep button pressed and attacking.
* Quintessence can be used for mana regeneration which means you can keep firing almost indefinitely.
Trophy Display

Trophy display located in Secret hideout allows player to place up to three trophies that'll provide certain bonuses for the player at the cost of some negative effects like increasing the damage enemies do or making them faster. To unlock trophies player needs to find Epic versions of certain trophies or have them in the inventory at least once.

In order to unlock trophies for other characters you can store unique trophies to the player storage chest then just pick them up with the character and put them back as this is enough to unlock the trophy for the display. Some of the trophies are only available as quest rewards, some always drop from specific special monsters and some can be obtained as loot drops or through Artifact forge
Ink rupture

Enters cloaked form while also causing an explosion dealing damage to enemies within 3 meters.

## Notes

* Can be used to enter cloaked form when Umbra form is on cooldown
* Has high cooldown even with Ink pulse mastery that reduces it by 20s
* Has fairly short range and low damage early on due to bad Enchantment modifier
* Ink-shock power-up stuns all enemies around the player up to 6 seconds when entering cloaked form. This could buy you enough time to kill the mobs off with the exit cloaked form damage bonus.
Hurricane assault

Spin towards the cursor dealing physical damage to enemies around you. Longer you spin the more damage you deal and more mana the skill drains. Higher attack rate boosts the number of hits.

## Synergy bonus

* Tier-1 skill increases damage by +2% per level up to 20%
* Tier-2 skill increases damage by +3% per level up to 30%

## Notes

* Power-ups and damage bonus from block-pool persist for as long as you keep spinning resulting in devastating damage.
* Combine with invulnerability from Painlessness to avoid taking damage in the first few seconds.
* Using Quintessence with weapon will allow one to regain a lot of mana while spinning and thus keep spinning for a lot longer.

## Progression

 5
 10

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Ishaolm

A *Dragonknight* and a gentleman, Ishaolm is the strange new blood that pulses through the heart of the land. In a time of turmoil and tense politics, this warrior appears suddenly... as many others do... imprisoned in *Coldharbour* by the forces of *Molag Bal ,* who had stolen Ishaolm's soul to empower himself for his conquest of *Tamriel* through his summoning of a "*planemeld*". Eventually, through the joint heroics of himself, *The Five Companions*, and other *vestiges,* Ishaolm defeats Molag Bal and intervenes with the Daedric Prince's plans for world domination.

**Origins**

Though he suffered from amnesia in his time as a vestige, upon the release of his soul from the clutches of Molag Bal, Ishaolm travelled across Tamriel in search of his missing past. Through various quests he discovers that he is of *Daedric Lineage...* the result of a coupling between *Sheogorath* and *Mephala* that took place on a night of spiced wine and *Elsweyr Fondue*. Because of this, it is uncertain *when* Ishaolm was born as there is no real sense of time in *Oblivion...* though if asked Sheogorath would always say that it was a night "...*of fondue-filled pleasures to die for! AND... what a Lady that spinner! She had me wrapped up through dinner... the cheese from milk, and my pleas in silk! But to lose such a brilliant sense of time... is such a madness made flesh... my suffering... divine!"*

**Post-Vestige History**

Upon stopping Molag Bal's planemeld and winning back his soul, Ishaolm traveled across Tamriel earning glory and gold as a mercenary and sometimes emissary, fighting alongside many Kings, Queens, and peasants alike. He eventually joined up with a guild, *The Semper Haven,* and continues his quest for righteous cause and just balance in matters of all planes. His life as a *Daedra* has not been seen as a threat by most citizens of Tamriel as he is an enforcer of sorts making certain that no Daedric Prince nor mortal oversteps the boundaries of *The Ninth Law,* of which even Daedra may be subject to and punishable if found guilty of infraction.

**Daedric Lineage And Supposed Prophecy**

Being as Ishaolm is the offspring of a Daedric coupling, he is sometimes treated with suspicion as most see Daedra as troublemakers in *Mundus* and beyond. Though he may be a *Daedric Prince* himself, Ishaolm has claimed victories for *Aedra* as well, earning the title of champion from both *Azura* and *Alessia . Supposedly,* there have been parchments uncovered by archaeologists that some claim are evidence that Ishaolm is the incarnation of *Lorkhan* and that his saving *Nirn* from the planemeld, and his present life as a Daedric enforcer of The Ninth Law, is only a masquerade... and that he will one day reveal himself as *Lorkhan reborn* and destroy all planes of existence in order to create a foundation from the nothingness for a new era of his reign.

But... *what about all that cheese?*
Spike strike

Attack that deals damage to enemies in-front of you up to 5 meters with 120 degree arc

## Synergy bonus

* Tier-1 skill increases damage by +2% per level up to 20%
* Tier-2 skill increases damage by +3% per level up to 30%

## Notes

* Bleedout power-up may be useful after level 61 when monsters start to gain multiplier to their resistances.
* Starting radius is 5m.

## Progression

 5
 10

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Painlessness

Invulnerability for 3 seconds

## Synergy bonus

Cooldown reduction -2% per level up to -20%

## Notes

* One of the most broken skills in the game. With enough cooldown reduction from essences, mastery, synergy, glory ranks this skill will have suprisingly little downtime (less than 8 seconds) compared to similar skills in the genre.
* Great for Protectors hit and run tactics, just run pop this, spin for the duration and escape using one of the mobility skills.
* Doesn't interrupt any attacks or charge skills.
* Great survival skill to have when things get rough.
* Amazing power-ups providing health regeneration, mana regeneration or movement speed.
Chimera

After completing Main Quest: Legend of Chimera from VH2 campaign you'll get access to a pet Chimera. This chimera can be sent for hunts in one of the hunting grounds and after set amount of time the Chimera will return and reward player with bunch of random loot. Chimera has chance to get injured during hunt which will make it unavailable for 10 minutes.

## Hunting grounds

There are total of 6 hunting grounds each having their own modifiers which influence what loot chimera brings back.

* Experience - Experience chimera gets per hunt.
* Gold - Modifier of 2 equals 30,000 gold per hunt on average.
* Magic find - Modifier of 2 equals 4 items of various rarity per hunt on average.
* Special items - Modifier of 2 equals 35% chance to find Candles and Magic consumables per hunt.
* Danger - Chimera of equal level has about 20% chance to get hurt during the hunt.

## Candles

Occasionally Chimera brings candles from the hunt which offer various bonuses for the chimera.
Umbra form

Enters cloaked form making oneself invisible to enemies for short duration. Attacking enemy makes one return to normal form.

## Notes

* Enemies lose track of the player instantly after casting this spell
* Player receives damage bonus after exiting cloaked form
* Umbral sactuary power-up can be used to receive up to 3 seconds of invulnerability after exiting the cloaked form.
* Umbral boon power-up can be useful for regenerating mana
Thunderbolt

Chargeable lightning spell that summons thunder bolt to target area dealing lightning damage to enemies near the blast. Longer you charge the more damage you deal.

## Notes

* Shock-blast power-up paralyzes enemies for up to 6 seconds which is great for crowd control.
* Standing still for lengthy periods of time without active Painlessness or Chaos armor is probably not a good idea for elementelist.
Ray of entrophy

Continuous attack that fires ray of entropy dealing ice and arcade damage to enemies while holding down the skill button.

## Synergy bonus

Damage bonus +3% per level up to +30% damage.

## Notes

* You gain 10% of the damage back as health.
* Damage is split between 50% Ice damage and 50% arcane damage.
* Hits targets at the rate of 5 times per second.
* Ray has width of 1m and max range of 15m
Wraith strike

Melee attack that dealing heavy damage to the target. Consumes shadow marks with each mark increasing damage by 10% and cloaks the user on kill.

## Synergy bonus

* Damage bonus from tier-1 skill +2% per level up to 20%
* Damage bonus from tier-2 skill combo +3% per level up to 30%

## Notes

* The fact that the skill cloaks the user on kill and can deal enough damage to one shot many monsters you can effectively jump from target to target killing each one with single hit barely giving any chance for them to strike back.
* Uses the default melee weapon attack animation for Umbralist.
* Might not initially deal enough damage to one shot monsters on higher difficulties so might be good to wait until you can get enough skill points for level 4 or 7 with Assasins mark masteries.
* Can deal crazy damage at level 10 against enemies with 10 shadow marks especially when using True strike power-up.
* Strike 2-3 times with Shadow twirl and then finish up with **Wraith strike** for good single target combo.
* Use shadow jolt with Shadow touch power-up or Blink assault with Hex whirlwind power-up to apply 9 shadow marks to multiple enemies and finish them up one by one with Wraith strike.
* There's little reason to use Hexed strike when True strike exists.
	+ Former maxes out at +50% damage while True strike maxes out at +150% damage

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Swirling void

Summons stationary void that continuously deals fire, ice, lightning, poison and arcade damage to enemies nearby.

## Synergy bonus

Damage bonus +3% per level up to +30% damage.

## Notes

* Damage is split between all elements in the game (fire, ice, lightning, poison, arcane) each dealing 20% of the total damage.
* Deals damage to a 6m area (Up to 9m area with yawning void power-up).
* Deals **5 hits per second** to all targets within range.
* Unlike Elyctric discharge this skill requires no Mana for up-keep.
Deploy turret

Constructor skill that creates immobile machine gun turret.

## Notes

* With Concussive ammunition power-up turret can have **whopping** 90% chance to knock down enemies.
* With Supressive hailgun power-up turret can apply 60% Slow to enemies.
* Due to its range this turret is arguably more useful than the Phlogiston turret latter does however deal AOE damage.
* Due to better weapon damage modifier is arguable more useful to level up early than Mechanical aides and Pocket mechanoids

## Progression

 5
 10
Epic garbs

Lists are still work in progress and are missing many epic items in the game.

* +x Item defense
* +4 random enchantments
* Damage is reduced by x%
* +3 random enchantments
* +x To all resistances
* +3 random enchantments
* +x% Poison damage reduction
* +4 random enchantments
* +x% To fire damage
* +3 random enchantments
Classes

The Incredible Adventures of Van Helsing: Final Cut has six playable classes for players to choose.

* Each class has unique skill tree with total of 24 skills and 12 auras each.
* Each class has 3 unique abilities a.k.a stats or attributes to spend ability points on these function slightly differently for each class.
* Each class has unique equipment that only they can wear and these usually provide the class with various bonuses.

## Differences to Van Helsing I and II

The three classes from Van Helsing I and II have been split to six different classes with bunch of new skills to fit their play-style. Tricks have been upgraded to skills and now have their own power-ups. While the six classes are from Van Helsing III they have been each given skill-tress similar to those found in Van Helsing I and II.

* **Hunter**
	+ Protector
	+ Bounty Hunter
* **Thaumaturge**
	+ Elementalist
	+ Umbralist
* **Arcane Mechanic**
	+ Phlogistoneer
	+ Constructor
Lightning

Lightning spell that deals lightning damage to all enemies within 15 meter long 2 meter wide line in-front of you

## Notes

* Thunderstruck power-up can paralyse large group of enemies for 2-6 seconds, could be used for crowd control with just 3 points.
* You can cast between every two Energy bolt casts for some extra lightning AOE damage.
* With Feedback charge mastery and cooldown reduction from other sources this skill has potential to be pretty decent spammable AOE attack.
Modding enemies

It's possible to modify things like enemy base stats, stat scaling and skills from games configuration files.

## Paths and files

 Enemy skills
 Enemies

## Stat scaling

Enemy stat scaling is configured in AverageProperties.cfg file which basically uses csv format with semicolon acting as separator. It contains percentage based scaling values for each level and stat each on their own row.
Guides

A landing page for guides created by players, for players.

## General

* Tips and tricks
* Hidden Content
* Exploits
* Distances
* Godlike items

## Walkthroughs

No walkthroughs here yet. Check out Non-wiki walkthroughs in the mean time.

## Walkthroughs outside wiki

### GameBanshee

* Van Helsing I walkthrough
* Van Helsing II walkthrough

### Game Walkthroughs Youtube channel

* Protector
* Bounty hunter
* Elementalist
* Umbralist
* Phlogistoneer
* Constructor
Blizzard

Summons a blizzard that causes ice shards to fall from the sky dealing damage to enemies within 4 meter area for 4 seconds.

## Synergy bonus

Damage bonus +3% per level up to +30% damage.

## Notes

* Overshadowed early on by other fire and forget skills like Elyctric discharge, Spool of energy and Swirling void
* Deals damage to enemies every 0.2 seconds.
* Blizzard has radius of 4m
Builds

It's important to note that in terms of builds and progression The Incredible Adventures of Van Helsing: Final Cut is somewhat different to many games like it. Many of the build defining items like set and godlike items require player level 100 and require player to open gold chests (random loot chest) in adventure mode to obtain them unless player mods the game.

In higher difficulties like fearless the enemy stat scaling can be pretty brutal making only a handful of builds viable for leveling.

## Fearless leveling builds

Fearless gives +130% experience bonus making it great for leveling characters fast.

* Fearless leveling build for Protector
* Fearless leveling build for Bounty hunter
* Fearless leveling build for Elementalist
* Fearless leveling build for Phlogistoneer
* Fearless leveling build for Constructor
* Fearless leveling build for Umbralist

## Outside wiki fandom

* Protector of Borgovia by Psojed
* Umbralist endgame build by Rakso
* Phlogistoneer build by Rakso
Epic items

Epic is the third third rarest rarity in the game and epic items start to drop after character reaches level 10. Since Set items and Godlike items can only be equipped by max level characters epic items are generally strongest items characters that have not reached the max character level can equip.

## Enchantments

Epic items usually have 2-3 guaranteed enchantments and 3-4 randomly rolled enchantments that can be replaced at Safi. There are few exceptions to this as some epic items always have the same 2-6 enchantments. Strength of any given enchantment is determined by random roll and item level. Epic items will generally have stronger enchantments than rare items but not as much as Godlike or Set items.

## Enchantments with condition

Some epic items also have enchantments that only unlock after you meet certain condition while having the item equipped.

## Unique enchantments

Some epic items come with unique enchantments that are only available for specific epic items in the game such as the bunny slayer. These unique enchantments will not roll randomly to rare or epic items.

## Flavor test

Some epic items have flavor text that can give you extra lore about the item and the world of Van Helsing. However this is only chase for very few epic items in the game as most of them lack any sort of flavor text.

## Essence capacity

Many epic items have random essence capacity which is likely influenced by items level. Some Epic items however always have set amount of essence capacity or no capacity at all.

## Lists of Epic items

Lists are still work in progress and are missing many epic items in the game.

* Boots
* Gloves
* Belts
* Rings
* Amulets
* Wraithcloacks
* Wraithclaws
* Wraithmarks
* Occult masks
* Runecloacks
* Garbs
* Staves
* Spellcuffs
Poisoned shot

Fires shot that causes poisonous explosion inflicting vulnerability and poisoning foes.

## Notes

* Useful for poisoning and inflicting vulnerability for large groups of enemies.
* Explosion has 3 meters radius which is double the radius of explosive shot.
* Viper's bite power-up description is misleading as the 150% damage bonus is applied to the poison DOT damage which is 7-15% of weapon damage. Meaning if poison would do 10 damage per tick it'll do 25 instead not 150% of your weapon damage.
* DOT from poison doesn't stack but instead gets re-applied and effect overridden so it makes sense to wait out Viper's bite powered poison until re-applying it.
* DOT from poison has enchantment modifier of 0.10 and leeching modifier of 0.10.
* DOT from poison ticks once per second.
* Vulnerability lasts 10s and causes enemies to take more damage from attacks.
Phlogiston torch phlogistoneer

Continuous attack that deals fire damage in-front of the player while holding down the skill button. Attack has range of 7m and width of 1.5m.

## Notes

* This one is Phlogistoneers version of Phlogiston torch, for Constructors version check Phlogiston torch page.
* Power-ups are active for as long as you keep holding the skill button down.
* Deals damage to targets every 0.5s
* Unstable mixture power-up can increase the damage by up to 150% but with 90% higher mana usage.
* Hellblaze power-up provides up to 60% chance for targets to flee for 4 seconds.
* High mana usage can be countered with Quintessence that regenerates portion of the damage back as mana.
Godlike items

Godlike is the highest rarity equipment can have. Godlike items are endgame items that have player level requirement of 100 and they can be upgraded using fate points and gold. Godlike items can be identified from dark purple name and background.

## Sources for godlike items

Godlike items can be found from gold chests in adventure mode secret lair. These gold chests require player to buy golden keys from the  Mistress of keys using 1000 fate points. They're a rare drop so one should expect to open quite a few gold chests before getting one to drop. Increasing ones magic find to very high levels (+ 1000%) will increase ones chances greatly.

If you dislike how godlike and set items can only be obtained from gold chests it's fairly easy  to modify the game to make them drop from champion and elite monsters as well.

## Augmenting godlike items

Godlike items can be augmented up to 10 times with fate points and gold to make them even stronger. This will add new modifiers to the item that are not initially visible. Augmenting items can be done by talking to Todor Schimko (Meta forge) in adventure mode secret lair.

## List of godlike items

Note that the first 6 enchantments are unlocked by default and the rest are unlocked through augmentation.

Lists are still work in progress and are missing many items in the game.

* +x Yellow ability
* +x Blue ability
* +x% Bonus to all damage
* +x Lightning damage bonus
* +x Rage
* +x Fire damage bonus
* +x% Max critical hit bonus when not moving for 3 seconds.
* +x% Damage bonus with 3 or more enemies within 5m
* +x Hp
* +x Lightning Damage bonus
* +x% Max Critical hit bonus with 3 or more enemies within 5m
* x% chance to fully heal on killing an enemy
* +x HP Healed per rage point spent
* Ignited enemies burn +x% longer
* Bonus +x% Freeze duration
* +x% Critical hit chance
* +x Yellow ability
* +x Red ability
* x% Reduction to the cooldown of spells
* Bonus -10% Health potion cooldown
* +x Fire damage bonus
* +x% Critical damage bonus
* +x% Gold find
* +x HP
* +x Lightning damage bonus
* +x% Bonus to all damage
* Bonus -9% Mana potion cooldown
* Power-ups cost -1 point less
* x% Bonus Damage against full HP monsters
* Speed of surrounding enemies is halved
* +x To all resistances
* +x% Critical hit chance
* +x HP
* +x% Elemental damage reduction
* +x% Physical damage reduction
* +x To all resistances
* +x HP
* +x% Bonus to all damage
* +x Red ability
* +x Yellow ability
* +x Blue ability
* +x Lightning damage bonus
* Bonus +x% Max critical damage
* Bonus x% Max critical hit chance
* x% chance to fully heal on killing an enemy
* +x Yellow ability
* +x Blue ability
* +x Item defense
* +x% Increased attack speed
* +x% Critical hit chance
* +x Fire damage bonus
* +x% Critical damage
* +x Mana
* +x HP
* +x% Critical hit chance
* +x% Bonus to all damage
* +x% Poison damage reduction
* +x% HP
* Bonus +x% to DoT effect duration
* Bonus -x% health potion cooldown
Lesser shield block

Protector skill that blocks all incoming damage coming from 180 degrees in-front of you. Area of effect attacks cannot be blocked.

## Notes

* Can be held for a really long time or indefinitely with some mana regeneration enchantments.
* Each skill level decreases mana usage as well as cooldown for Painlessness
* Number of enemies attacking you doesn't effect mana usage.
* Enemy A.I does not understand the concept of flanking so you can use this to wait down cooldowns for potions and skills.
* Unlike shield block doesn't generate block pool / retaliation value.
* Steel shelter power-up can help protector heal up pretty quickly when facing multiple small enemies like spiders.
* Enraging block can be used to gain rage for berserk and power-ups
* Lesser retaliation mastery pushes enemies back which synergies poorly with skills like Embracing flames
* You can move while blocking with the help of Ghastly shape
Exploits

## Quick epic farming

Word of warning, use of following exploits can diminish the gameplay experience by making finding good loot thorough the game too easy. It's recommended not to use these exploits early on the first playthrough.

### Barrel in Markova well Ink rift

Very early on in the game Doktor Schrieck in Markova gives you quest to fetch Alchemist's bag from the ink rift that can be accessed through the well. Not only is this Ink rift area home to many specials and elites that can drop rare and epic equipment there's a **barrel** at the end of the map that **always drops random epic item**.

If you toggle the respawn enemies option on from the gameplay options the barrel will respawn along with the enemies allowing you to loot it again and again. Quickest way to farm epics is to clear the area once, use town portal somewhere near the barrel, exit to menu, resume the game and use the ink gate to get back exactly where you where with new barrel (and enemies).

Due note that your character needs to be above level 10 before epics start to drop.

**Tested in version:** v 1.1.0b

Video by noname on youtube

### Crystal bastion

This area can be accessed relatively early in VH3 campaign. At the end of the area there are two chest that drop 2 epics, gold and many essences. use the same teleport and exit to menu trick as with the barrel to quickly farm epics, gold and essences.

Video by noname on youtube

## Early capacitive essence farming

Nameless wisp in Croackwood has high chance of dropping 1-3 capacitive essence when killed. So simply create a new character, pick something like casual to normal difficulty and rush to kill the nameless wisp and store the essences dropped by the wisp to Storage chest in town. Then simply exit to menu, delete the character and repeat.

You can aggro the Nameless wisp by telling it that you mean no harm or by giving it name dark flame.
Whirlwind

Spin in place dealing physical damage to enemies around you. Longer you spin the more damage you deal and to a wider area up to 5 seconds.

## Notes

* Using Ghastly shape you can move while spinning.
* Each second damage increases by 20% and range by 1m up to +100% and +5m
* Probably the best AOE attack skill for Protector for levels 20-40.
Lead storm

Continuous fires a machinegun with small spread with every 6th bullet explodes on impact dealing damage to targets within 2m.

## Synergy bonus

* From tier-1 skill Damage +3% per level up to +20%
* From tier-2 skill Damage +3% per level up to +30%

## Notes

* Devastator barrage power-up will provide up to 90% damage bonus which lasts for as long as you can keep firing.
* Bewildering power-up can provide up to 75% chance for each bullet to stun enemy for 2 seconds.
* With the help of Quintessence you can keep firing pretty much for as long as you can hit something and deal enough damage.
* Spread can make it difficult to continuously hit distant targets.
* Initial range is 14m
* Explosion (6th bullet) has leeching and enchantment modifier of 0.30

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Incendiary mine array

Deploys mines around player that upon detonation will deal fire damage and apply burn to enemies.

## Notes

* Burn DOT deals 40% of the original damage, once per second for 5 seconds
* The high Enchantment modifier make this skill benefit greatly from flat damage bonuses.
* Since mines have separate cooldown you can throw out Minefield or Frost mine array when this is on cooldown.
* Enchanted combustion power-up will increase damage by up to 90% which will apply to the burn as well.
Dismemberbot blast

Makes all created Dismemberbots, Assault mechanoids or Pocket mechanoids self destruct and deal damage to enemies within 2. Each destroyed mechanoid also leaves behind mine that deals half the intial damage.

## Synergy bonus

* From tier-1 skill Cooldown -2% per level up to -20%
* From tier-2 skill Cooldown -2% per level up to -20%

## Notes

* Name of the skill is misleading as you can use the skill with Dismemberbots, Assault mechanoids or Pocket mechanoids.
* Cryonic blast power-up will make the mines apply up to 6 second stun to targets.
* Consider starting fight by self destructing "cheaper" Assault mechanoids or Pocket mechanoids before summoning Dismemberbots.

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Protector

**Protector** is a class in The Incredible Adventures of Van Helsing: Final Cut that specializes in close combat using various one handed melee weapons and a shield that allows protector to defend against incoming blows.

*"Like a warrior from a lost age."*

## Characteristic

### Shield

Protectors carry a shield that can deflect physical attacks from within their deflect range. Just like dodge a successful deflect fully avoids all damage from hit. Deflect chance is based on the equipped shield and can be improved with block expertise aura

Deflect  range starts from around 2-3 meters and can be increased by investing points in to melee mastery. Range scales pretty quick (+5% for each point in melee mastery) and with around 60 points in melee mastery the range already gets boosted by +300% (2m + 6m) which can already cover most physical melee and ranged hits.

**Deflect range at level 1**

### Block pool and retaliation

With Shield block skill protector can block enemy attacks to generate points to his block pool. Block pool will give protector a substantial damage bonus for his next attack. Charged attacks like Storm shield, Whirlwind and Hurricane assault count as one attack and thus benefit from power-ups and block-pool retaliation bonus damage for as long as you keep continously attacking with said skills (hold down skill-button).

Blocking with Lesser shield block does not generate block pool thus to generate block pool points you need to use the tier-3 skill Shield block instead which is available after reaching level 40.

### Extra hitpoints

Protector starts with 300 extra hit points.

## Skills

### Tier 2

These skills require character level 20 and level 5 for adjacent tier 1 skill in the skill-tree.

### Tier 3

These skills require character level 40 and level 5 for adjacent tier 2 skill in the skill-tree.
Curse blast

Katarina's attacks have chance to cause a blast that applies 25% vulnerability to enemies within 5m for 3 seconds.

## Notes

* Great skill that allows both player and Katarina to deal 25% more damage to enemies for 3 seconds.
* Triggers fairly often with Katarina's relatively high attack speed and even more so with high Ethereality stat.
* One of the better Specter skills to have early on.
* Has diminishing returns so 10% chance at level 5 might be enough for most.
Icicle swarm

Fires 5 icicles at target that always hits, targets that are frozen or slowed take extra damage.

## Synergy bonus

Damage bonus +3% per level up to +30% damage.

## Notes

* Lengthy cooldown makes this a bad replacement for Energy bolt unless you're strictly focusing on ice damage.
* Has some nice synergy with Blizzard and Ray of frost.
* Due to Ray of frost hitting targets almost instantly, you can combo Icicle swarm to Ray of Frost.
Triangulator

Fires three grenades that bounce from the ground and explode on impact dealing damage to all enemies within 1m area.

## Notes

* Similar to Phlogistoneers default attack skill grenade lob but fires 3 grenades instead of one.
* Has a lot faster cooldown than Caltrop grenade but uses mana.
* Main grenades power-up can reduce the enemy physical resistance by 50% for up to 9 seconds.
Caltrop grenade

Default weapon attack for Constructor. Fires grenade that explodes upon impact dealing physical damage to enemies, slowing them down and causing bleeding.

## Notes

With the main explosion having low enchantment and leeching modifier and fragments having half of that, this skill benefits very little from flat damage bonus enchants or life on hit enchants. The 40% slowdown for 4 seconds can be very useful for gaining distance and buying time for summons that deal ranged damage.
Constructor

**Constructor** specializes in creating mechanical allies like spiders, turrets, drones and ornithopters to fight battles for him. Constructor is also able to use destructive weaponry like grenade launchers, flame throwers

*"Build your nightmares"*

## Characteristic

### Gun platform

In addition to Katarina, constructor has flying mechanical gun platform that will attack any enemies with attached machine-gun and circular blades.

## Special gear

* Dischargers reduce skill cooldowns.
* Charger packs increase weapon damage.
* Engineering suits (armor) increase minion health.
* Headgear increases maximum health.

## Skills

### Tier 2

These skills require character level 20 and level 5 for adjacent tier 1 skill in the skill-tree.

### Tier 3

These skills require character level 40 and level 5 for adjacent tier 2 skill in the skill-tree.
Precision shot

Chargeable shot that will deal massive damage after 2.5s but firing it prematurely will only result in far less damage.

## Synergy bonus

* Damage bonus from tier-1 skill +2% per level up to 20%
* Damage bonus from tier-2 skill combo +3% per level up to 30%

## Notes

* Use Sphere of timelessness to buy time for fully charged shot.
* Fully charged shot has very high damage potential with critical hits.
Arc shot

Fires three projectiles at 30 degree arc that'll act like taser when button is held dealing constant electric damage.

## Notes

* Electrocution has enchantment modifier and leeching modifier of 0.20.
* Initial shot deals physical damage while electrocution deals lightning damage.
* Better "shotgun" skill than Scattershot due to higher weapon damage and better enchantment modifier, just ignore the electrocution part.
* Equivalent of firing Shoot three times.
* Avoid using extended cartridge power-up at point blank range as it'll result in just 3 hits.
* Vampiric disparity power-up can heal up to whopping 30% of max-hp per second!
* Arc shot doesn't have to hit anything to benefit from Vampiric disparity power-up, just keep holding down the skill button.
Story Mode

Story mode is the campaign of Van Helsing: Final Cut. You will travel into Borgovia, encounter monsters, extraordinary machines and even powerful mythical beings.

Here's a list of different Chapters that await you (Warning! Spoilers inside):

## Chapter 1

* Through the tunnels
* The Drillworm
* The Priest's lost relic
* Lurking hunter-machines
* The Blacksmit's Request
* The Frog Statue
* Rusalka Ambush
* Living ghost
* The merchant
* The Scarecrow
* Journey to the Ink
* The Romany Curse
* The Ancient Inkgate
* Gorgon Pass

## Chapter 2

* Lost in the Ink
* The weapon shipment
* Dastardly Deeds
* The Beggar King
* The Assistant
* The Gas Projector
* Clean Water
* Roaming Monsters
* The Dark Alchemist
* Start the Generator
* Find the Lair

### Protect the Lair

1000 XP / 1000 Gold / Rare Artifact

* Check teleport for the entry "Lair Outpost (Entrance)"
* Tower-Defense minigame

### The swamp lilies

2000 XP / 2000 Gold / Rare Artifact

* Collect 8 swamp lilies at Industrial Port (Pier 13)
* Bring them to Saffi

Additional reward:

1. I fancy this stinky, seething blue slop (+20 Spellpower, -25 HP)
2. This concoction looks like coagulated blood. Give it to me. (+40 HP, -15 Mana)
3. There is one with the color of bile. It must e a really potent drink. (+6 ability points, -20 HP. -12 Mana)
4. You know what? No thanks, I'll pass. I might turn into a frog. (You get nothing.)

Hint: Map at [1]

### Hidden treasure

2000 XP / 2000 Gold / Unidentified Trophy (Dragon Tooth)
Marked on the Industrial Port (Pier 13) on the map, easy to find.
Frost jet

Continuously Sprays cold liquid on enemies that deals ice damage and has chance to freeze enemies.

## Notes

* Continuous attack so power-ups apply for as long as you keep button pressed and attacking.
* Quintessence can be used for mana regeneration which means you can keep firing almost indefinitely.
* Intense cold power-up provides up to 45% chance to freeze enemies for up to 3 seconds
* Frostbite power-up can provide up to 150% damage bonus but increase the mana cost by 90%
Death knell

When Katarina kills an enemy both she and the player will receive bonus to their damage for 10s.

## Notes

* Set Katarina to attack weaker foes first to trigger this more frequently.
* Synergies well with Touch of death and Instant kill enchants from Ancestral set items.
* The 10 seconds duration is surprisingly generous.

## Progression

 5
 10
Assault mechanoids

Creates three spiders that attack enemies from melee range using saw blades.

## Notes

* Power-ups persist for as long as assault mechanoids do.
* Self-destructor mastery deals damage equal to mechanoids damage to targets within 4m of the explosion.
	+ Description in the game incorrectly claims that the damage is equal to mechanoids maximum HP.
Adventure mode

Adventure mode is separate mode from Story mode which can be accessed from Main Menu. In Adventure mode players can embark on  missions with randomly generated objectives and enemies. Due to the fact that these missions take place in the same maps that are found in the story mode one might want to clear story mode at least once before taking missions to avoid any spoilers.

In adventure mode players can gain fate points by completing missions and daily challenges. Player can spend these fate points to re-roll the adventure map, upgrade godlike items or buy keys to gold, silver and bronze chests from The Mistress of keys.

## Secret Lair

Player can access adventure map version of the Secret lair by clicking Secret lair button at the bottom of the adventure map UI.

### Mistress of keys

In the adventure mode player can use fate points to buy gold, silver and bronze keys to unlock one of the chests nearby. Since gold chests have the highest chance in the game to reward player with godlike items it's generally recommended to ignore the bronze and silver chests and save up for the gold one.

### Pigasus

While in adventure mode player can summon Pigasus in the secret lair to buy Set items. Pigasus is located near the Trophy desk and Mistress of Keys at the North east section of the lair. To summon Pigasus, player needs to click the "Summon Pigasus" platform and sacrifice 5 different essences.

Pigasus sells set items with level requirement of 100 with prices ranging around 6,000,0000 and 7,000,000 gold.
Grenade lob

Default weapon attack. Fires grenade that explodes upon impact dealing physical damage to enemies within 1 meters.

## Notes

* Cluster grenade from the mastery has Enchantment modifier and Leeching modifier of 0.30.
* Frag grenade power-up can make the grenade deal 90% of the original damage to all enemies within 5m.
Blazing barrier

Draw blazing wall of fire to the ground that will deal fire damage to enemies passing over it. If blazing barrier kills and enemy a small stationary flame serpent will be summoned.

## Synergy bonus

Damage bonus from tier-1 skill +2% per level up to +20% damage.
Damage bonus from tier-2 skill +3% per level up to +30% damage.

## Notes

* Stacking Blazing barriers and Frost barriers has great DOT potential.
* The flame serpents use ranged fire attacks to deal damage to enemies even outside the blazing barrier.
* Combine with Freeze effect from Frost barrier and/or Frost pillar to keep enemies within Blazing barrier for longer.
* Hydras have Enchantment modifier of 1.0
Ethereal empodiment

Become ethereal for short duration, while ethereal you cannot attack but you're invisible, invincible, move faster and can pass through enemies.

## Synergy bonus

Cooldown reduction -2% per level up to -20%

## Notes

* Great skill to have when you get surrounded by enemies.
* Since levelling the skill only increases the damage it's best left at level 1 or level 5 if you're going for the Sphere of timelessness
* Level up Haste instead to reduce the cooldown of the skill through synergy.
* Use Ethereal march power-up to increase the duration to up to 6 seconds.
* You cannot deal damage while this is active so avoid using skills like Destroy Seekermatons before activating this skill.
Relentless force

Fires orb that travels a short distance knocking down enemies, once the orb stops it'll deal physical damage to enemies within 2m.

## Notes

* The wave itself doesn't deal any damage, only the explosion that happens when wave stops.
* Knockdown doesn't effect flying enemies.
* Depending on the enemy knockdown can give you sizeable opening for few extra shots.
* If you're going for the Missile vault you might as well use this skill.
* Has wonky hitbox which can cause the wave to explode prematurely or miss enemies.
Phantasmal aide

Summons phantasm werewolf to fight alongside you that will explode if killed causing damage to enemies within 4m.

## Notes

* Useful for distracting enemies
* If you're going for Ghostly mirage or Shadow warriors you'll need to spend at least 5 points to this so you might as well use it.
* With Faithful aide mastery the duration is increased by 50%
* Cooldown starts the moment you use the skill
Elementalist Auras

Full Resistance - Provides a percentage and fixed bonus to all resistances.

Focus Damage - Your Spellcuffs and Staffs receive a bonus to their damage.

Mental Discipline - All skill effects that require Upkeep last longer.

Arcane Flux - increases your mana regeneration.

Chaos Armor - Whenever you are hit there is a chance that a bubble of invulnerability spontaneously forms around you, protecting you for several seconds.

Entropy Discipline - The crowd control resistance statistic of enemy creatures is reduced, making them more susceptible of debilitating more susceptible to debilitating effects (Stun, slow, instance death, etc.).

Spell Binding - All slow, stun, freeze, shock and confusion effects created by your skills last longer.

Max Mana - You gain a bonus to your max mana.

Ice Sage - Grants a bonus to your ice damage and boosts your elemental resistance. Mana upkeep: 15% of maximum mana.

Fire Sage - Grants a bonus to your fire damage and boosts your elemental resistance.

Storm Sage - Grants a bonus to your lightning damage and boosts your elemental resistance.

Reduced Mana Upkeep - Spells which have mana Upkeep reserve less mana.
Another Halloween Portal: Part Three

**Another Halloween Portal: Part Three** is an Fan Episode for Special Season. It marks crossover from *Shōjo Kageki Revue Starlight*, *BanG Dream!*, *Love Live!*, and *Little Witch Academia* Series. It is the fourth hour-part episode following from The Great Phatsby.

This is the first time that include three parts for half hour episode. Unlike *Thanksgiving of Horror* and *Treehouse of Horror* Episode, this episode contains Three part that including Nine Segments.
Cool aide

Turret that fires ray of ice that which deals more damage the longer the turret keeps firing up to 200%.

## Synergy bonus

* From tier-1 skill Damage +3% per level up to +20%
* From tier-2 skill Damage +3% per level up to +30%

## Notes

* Short cooldown for a turret meaning you may be able to summon 2-3 of these even in shorter encounters.
* Freeze pulse power-up can freeze enemies for up to 6 seconds!
* It takes 4 seconds to reach 200% damage bonus 7 seconds for full 350% (Hypothermic maximizer masteries).
* When summoned replaces Repair drone and Explosive aide thus you can't have either of this on the field at the same time you have Cool Aide and vice-versa.
* Cool aide will be summoned at cursor location.
* Really long cast distance and thus can be used to summon Cool aide to locations not yet accessible to player.
* Unlike Repair drone and Explosive aide the cool aide is immobile turret.
* You can have up to 3 Cool aides on the field at once
	+ Having 3 Cool aides can be used to quickly melt the health of monsters with a lot of HP.
* Targets one enemy but the beam can hit multiple enemies close by or within the beans trajectory.

## Progression

 5
 10

## Masteries

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3

 Level 2
 Level 3
Spirit arc

Katarina's attacks gain lightning damage bonus based on her ethereality Ability. Each hit will also hit two additional targets with the same damage.

## Notes

* While damage done to additional targets maybe negligible the flat damage bonus to Katarina's attacks is quite substantial.
* The lightning damage is flat damage bonus which does not benefit from percentage based +x% lightning or elemental damage bonuses.
* Additional the hits from this skill seem not to trigger her other skills.
* Touch of oblivion and Withering kiss do not benefit from the additional hits.
* Games difficulty affects the damage, higher the difficulty the more damage you get from ethereality.
* Damage for the two additional hits is purely based on ethereality and as such do not benefit from weapon damage or flat damage bonuses.

## Progression

 5
 10
Mirror image

Summons doppelganger that will attack enemies using energy bolt.

## Notes

* Since you'll likely place at least 5 points to get Painlessness you might just as well use this if you have room in your skill-slots.
* Better think mirror image more as a decoy than actual summon as it's not very durable nor very smart.
* Only uses Energy bolt
Confusion

Casts a spell that applies slow and vulnerability to targets within 4m radius. Enemies with shadow marks have chance to become friendly for short duration.

## Synergy bonus

Cooldown reduction -2% per level up to -20%.

## Notes

* Has whopping 19m cast range and 4m radius.
* Charmed enemies deal very low damage to enemies but still enough to cause infighting.
* Can have very low cooldown due to -5s reduction from mastery and up to 20% from synergies
Phlogistoneer

**Phlogistoneer** is a class in The Incredible Adventures of Van Helsing: Final Cut that specializes in using destructive weaponry like grenades, mines, missiles and flame-throwers from the protection of his shielded exoskeleton. Class is fitting for players looking for more tanky ranged class whose game plan is to blow enemies to bits before they can get through the powerful shields of the exoskeleton.

*"Embrace the flames"*

## Characteristic

### Energy shield

Phlogistoneers are protected by a powerful energy shield that can absorb damage. The shield acts like second health bar which starts to recharge for 10% of the max shield value per second after he spends 5 seconds without attacking. This can make Phlogistoneers basically invulnerable against enemies that cannot out-damage the recharge rate of the shield. Shields power can be augmented further with Shield mastery ability and using Upgrade Forcefield aura.

### Slow movement speed

Phlogistoneer has the slowest movement speed in the game while also having no mobility related skills. Due to this navigating large areas in the game requires somewhat more patience from the player and

### Immunity to knock-down

Phlogistoneer cannot be knocked down by enemy abilities. You're still however vulnerable against enemy abilities that can stun, pull or slow you down.

## Skills

### Tier 2

These skills require character level 20 and level 5 for adjacent tier 1 skill in the skill-tree.

### Tier 3

These skills require character level 40 and level 5 for adjacent tier 2 skill in the skill-tree.