recursal/Fanatic-Fandom huggingface dataset:
Eldair

## Background

(relocate it to the "Location" section) The Eldair forest is located near Lake Tyvekk on the same side with the Vera Chuul town, behind it and much far from it. You can go this way - go to the Lake Tyvekk. Then, go to the two dragon statues with the web between them, there is a portal "Tyvekk to Sirdamor" near one of those statues. Now, turn you sight to the south to another dragon statue in the distance (Vera Chuul's one). From that portal, go to that direction while do not across the lake/river, until you see a little islands with a snags on them in the middle of the river and the huge "wall-type" rock on the other shore. Swim from one little island to another until that "wall-type" rock ends and the forest (Eldair) begins.
Diagrams

**Build Diagrams** can be placed into the world to show off your skill in not just the art of surviving, but also thriving.

To place a diagram, the Journal needs to be opened with **J** by default. A preview of the diagram will show in the world and can be placed when green. Rotating the diagram is possible using the **mouse-wheel**. Once placed, adding the required resources will finish the buildable.

**Note**: All buildables will slowly decay over time and will eventually need repair. It is possible to demolish any of them, returning some of the resources used.
Draemar (Legacy)/en

> Draemar is a defiled skeleton said to wander the Sundered Isle. Not much is known about this creature other than it seems to be looking for something. Very few have lived to tell the tale of this encounter.
>
>

### Background

**Draemar** originally hailed from Befallen, and now wanders the Sundered Isle trying to find something only known to him.

### Characteristics

Glowing white, Draemar is most noticable once the sun sets, and can be found in multiple locations around the island. He is most commonly encountered between the Ruined Watch Tower of Corta'Zhul and the Northern Ruins.
Devourer

> Chilkoot the Devourer is the largest of all Dire Wolves. Driven mad by the loss of his mate Rycnth, he escaped the sickness overcoming the lands and has retreated to the inner realm of Freydalyn.
>
>

## Characteristics

Is found in Eldair, next to the wall on the second island.

Chilkoot is slightly larger than the other two wolves that accompany him.

Chilkoot is able to spawn during the day time.

Possible Drops:

- Pelt of the Devourer

- Raw Wolf Meat

## Trivia

Was located in the Wildwoods in previous patches.
Drake

Drake

 **unit** (see more)At the start of your turn, gain
, and consume a Blastforge: gain

 Cost:

[data page]

**Drake** is a Blue unit with high attack which threatens more damage thanks to its Ability.

## Strategy

**Drake** provides 2 attack each turn and has the Ability to gain 2 more attack by consuming a Blastforge.

Drake creates a huge threat for your opponent who has to overdefend for your maximum damage every turn even though you probably will not click it. Since sacrificing a Blastforge for 2 attack is a high price, you usually only want to do it if it allows you to breach or at least kill an important defender such as a Borehole Patroller.

Drake's cost for a regular attacker is slightly over 2 over a good cost, yet it forces 2 Prompt defense from opponent right after, making it very strong. From there, using the Ability itself actually 'honors' the opponent's defense, paying the cost and removing the threat advantage.

Another case when you will want to use this ability is if your opponent has built a unit such as Amporilla and you absolutely need to pressure them as much as possible to stop them from buying more double-value Tarsiers. It is also good to attack cycle Blastforges if the opponent's soak price is high, or makes it fall short of an efficient turn.

Drake can also be used to transition out of heavy blue. For example, if you were forced to buy 3 Blastforges to get Defense Grid, you can buy a Drake afterward and use its click ability to get rid of the unwanted Blastforges and transition into green and/or red tech. Of course, it is advisable to keep one Blastforge per Drake around so they can all continue to threaten damage.

Note that if you have exactly one Blastforge per Drake and you click a Drake without replacing the Blastforge - and you don't breach - you don't actually deal any damage. When you're not breaching, attackers get value by forcing your opponent to buy defense. But if you lose the Blastforge when you click the Drake, then 2 of your threat is becoming fake, so the opponent doesn't actually have to defend for any more than they would have if you didn't click it. Of course, you may want to click it anyway if the Drake click exploits or kills a defender that is producing something, such as a Borehole Patroller).

Drake can be used very effectively in breach me if you dare situation thanks to its 4 Health.

## Change log

* August 8th, 2015
	+ Cost decreased from 17 to 12. Attack decreased from 3 to 2 (still sacrificing a Blastforge and doing 2 additional damage when clicked). Health decreased from 5 to 4.
* May 23rd, 2015
	+ Cost increased from 16 to 17.
* December 17th, 2014
	+ Cost increased from 15 to 16.
* October 11th, 2014
	+ Cost increased from 14 to 15.

## External Links

* Primata Game Analysis #7: Countering Drakes, a video by Argeiphontes. *(December 30th, 2014)*
Deer (Legacy)

> Deer normally run at the first sight of a human, but with a little patience and a good weapon these creatures provide a wide variety of materials and food needed to survive the frigid night.
>
>

### Characteristics

A standard ungulate that is often seen in the woods. Fast and limber, they are not a particularly good choice as a source of food, but they are the only sources of leather. **Deer** Deer\_-\_Bestiary.mp3 are fast creatures, and so hunting them with a Long Bow is preferable, though a skilled hunter can sneak up to them with ease.

Both males and females have features that distinguish themselves from each other. The males have antlers to distinguish themselves from the females while also being slightly bulkier; the bucks can typically be found on their own while foraging. The females are leaner and lack the antlers of the males while also tending to be found more often in packs.
Draemer the Vile

## Background

Draemer the Vile is an optional boss, meaning you do not need to slay him to progress in Savage Lands. He spawns when a player gets to close to his spawn area which is between the Freydalyn Portal and the closest tower. He can respawn if a player crosses his territory again after a day or so. His appearance is similar to the Tortured Skeletons besides the yellow soul light and yellow eyes instead of the usual blue.

## Combat

He spawns wielding one of two weapons which you can see; the Flesh Bound Hammer or the Guardian Tomahawk (He will drop the one he is wielding), both of which can cause a bleeding effect. His attack pattern is the same as the Tortured Skeletons and can be defeated by players wearing the starter gear with some difficulty.

## Possible Drops

* Soul Remnants
* Spirit Guard Gloves
* Spirit Guard Helmet
* Guardian Tomahawk
* Flesh Wrapped Hammer
Argo (Legacy)/en

### Background

Despite **Argo's** apparent worship of Kur, the town met a similar fate as the others of the island. Maltinius, of whom defended Argo, fell in battle against the mighty dragon, and subsequently lost his Grey Reaver.

### Characteristics

**Argo** is the town closest to the remnants of your crashed boat, and also is within sight of one of the three Dragon Towers on the island. A Forge can be found within the town along its western edge, and in the center of Argo resides a dragon statue which will occasionally have a Crude Spiked Club beside it.
Diagrams (Legacy)/de

These **diagrams** can be placed into the world to show off your skill in not just the art of surviving, but also thriving.

With the exception of the Pike of Resurrection and the Pike of Victory all will slowly decay over time and will eventually need repair.

It is possible to demolish any of them, returning some of the resources used.
Argo (Legacy)/fr

### Contexte

Malgré une évidente vénération de Kur de la part d'**Argo**, la ville rencontra un destin similaire aux autres présentes sur l'île. Maltinius, de ceux qui défendirent Argo, fut vaincu dans la bataille contre le puissant dragon, et perdit par la suite sa Grey Reaver.

### Caractéristiques

**Argo** est la ville la plus proche des restes de votre bateau échoué, et est aussi en vue de l'une des trois Tours du Dragon de l'île. Une Forge peut être trouvée à l'ouest dans l'enceinte de la ville, et au centre d'Argo réside une statue de dragon au pied de laquelle se trouve occasionnellement une Matraque simple à clou.
Dire Bear (Legacy)

> Since Kur's arrival, Dire Bears have adapted to overcome the hostile environment the Sundered Isle has become. These once docile creatures will not hesitate to rip apart anything they have deemed edible.
>
>

### Characteristics

These bears Dire\_Bear\_-\_Bestiary.mp3 are a particularly bad nightmare given form, and can more commonly be found along the coastal slopes of the island. Large, durable, and extremely powerful, tangling with them, especially when encountered in pairs, is not an easy endeavor. Their ferocious attacks can penetrate even the strongest of armors.
Diagrams (Legacy)

These **diagrams** can be placed into the world to show off your skill in not just the art of surviving, but also thriving.

With the exception of the Pike of Resurrection and the Pike of Victory all will slowly decay over time and will eventually need repair.

It is possible to demolish any of them, returning some of the resources used.
Bandages (Legacy)

> Stops wounds from bleeding.
>
>

### Characteristics

These **Bandages** are leftovers from a developer build that managed to slip into the public versions of the game. They take the form of a white cube when out in the world, and only provide the effect to stop bleeding when consumed.

### Trivia

* This item has been removed from the Journal as of Build 17705.
Ancient Relic Blade (Legacy)/de

>
> > Ein mysteriöses altes Schwert, abgenutzt und stumpf von längst vergangenen Schlachten.
> >
> >
>
>

### Besonderheiten

Die **Ancient Relic Blade** belommt man durch das besiegen von Helion. Es ist eine sehr schwache Waffe, die über die unzähligen Jahre immer mehr verrostet ist, it can be reforged into the legendary Grey Reaver.
NAIRI: Tower of Shirin Wiki/Top section

Welcome to the official NAIRI: Tower of Shirin WikiWelcome to the NAIRI: Tower of Shirin Wiki
The official wiki guide for NAIRI: Tower of Shirin, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About NAIRI: Tower of Shirin

In *NAIRI: Tower of Shirin*, follow Nairi, a troubled upper class girl, and Rex, a gangster-turned-scholar, as they uncover a dark mystery involving the mysterious Tower of Shirin! In a world brimming with delightful, deadly, and dastardly creatures Nairi will need all her wits to outsmart bandit cats, befriend crime lord ducks, and escape a conspiracy as old as time.

Content
CharactersLocationsItemsPuzzles
Flesh Ripper (Legacy)

> Forged from blackened ebon steel by the great smiths of Kalsul, Flesh Ripper truly lives up to its name in combat. The sword was thought lost after Lycor and his Undead Furies sieged the ancient city.
>
>

### Background

The **Flesh Ripper** was created by the great smiths of Kalsul and imbued with the essence of the Sundered Isle. In an attempt to prevent this powerful blade from falling into the claws of Kur and his undead army, some inhabitants of the island tried to smuggle it far away. During their endeavor they were forced aground by a rock formation off the coast of Argo where this legendary artifact still remains to this day.

### Characteristics

Just as its name suggests, this weapon is made to rip apart flesh. With its serrated edges and silver texture it is truly a fierce blade. The Flesh Ripper can only be found off the coast of the island on a small rock formation alongside a wrecked boat.

### Recipes

```

```
Boat Wreckage (Legacy)/en

### Background

You have crashed upon the shores at this location upon being exiled by your people; it is now up to you to determine your future.

### Characteristics

A boat wreckage is one of the starting points for whenever you create a new character - and a default respawn point. It's identifiable by the ruined wooden boat on the shoreline and is a good orientation point. Note that it is also unusually bountiful in basic crafting materials like stone and flint. Grab 'em all and head inland!
NAIRI: Tower of Shirin Wiki/Bottom section

Wiki Community

We are currently maintaining 275 pages (17 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to NAIRI: Tower of Shirin Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

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How to play guide for NAIRI: Tower of Shirin

*This article is a stub. You can help NAIRI: Tower of Shirin Wiki by expanding it.*

This page will serve as a basic **how to play guide for *NAIRI: Tower of Shirin***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
NAIRI: Tower of Shirin

*This article is a stub. You can help NAIRI: Tower of Shirin Wiki by expanding it.*

**NAIRI: Tower of Shirin** is an indie adventure game developed by HomeBearStudio. It will be released through Steam. It will be available in 8 languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, Spanish, and German.

## Plot

*Follow Nairi, a troubled upper class girl, and Rex, a gangster-turned-scholar, as they uncover a dark mystery involving the mysterious Tower of Shirin! In a world brimming with delightful, deadly, and dastardly creatures Nairi will need all her wits to outsmart bandit cats, befriend crime lord ducks, and escape a conspiracy as old as time.*
- *NAIRI: Tower of Shirin* on Steam
## Game support

NAIRI: Tower of Shirin Wiki is focused on creating the definitive guide to *NAIRI: Tower of Shirin*. However, while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

The official game support channels can be found here:

* Steam Community Discussion

## See also

* How to play guide for NAIRI: Tower of Shirin
* System requirements
* Release date
NAIRI: Tower of Shirin Wiki

Welcome to the official NAIRI: Tower of Shirin WikiWelcome to the NAIRI: Tower of Shirin Wiki
The official wiki guide for NAIRI: Tower of Shirin, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About NAIRI: Tower of Shirin

In *NAIRI: Tower of Shirin*, follow Nairi, a troubled upper class girl, and Rex, a gangster-turned-scholar, as they uncover a dark mystery involving the mysterious Tower of Shirin! In a world brimming with delightful, deadly, and dastardly creatures Nairi will need all her wits to outsmart bandit cats, befriend crime lord ducks, and escape a conspiracy as old as time.

Content
CharactersLocationsItemsPuzzles

Guides
How to playSystem requirementsRelease date

Videos

Featured images

mw.loader.load('ext.slideboxlightshow');

*NAIRI: Tower of Shirin* Links
Steam pageFacebookDeveloper websiteDeveloper twitter

Wiki Community

We are currently maintaining 275 pages (17 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to NAIRI: Tower of Shirin Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Heat Signature Wiki/Section 3

Guides
* System requirements and release date
* How to Play Guide for Heat Signature

Twitter
Tweets by @HeatSigwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Deer

> Shockingly, the Deer avoided suffering any misfortune from the greater conflict in Tarvhas. Useful to humans and insignificant to others, Deer were allowed to prosper while all fell to ruin around them.
>
>

## Characteristics

A standard ungulate that is often seen in the woods. Fast and limber, they are not a particularly good choice as a source of food. Deer are fast creatures, and so hunting them with a bow is preferable, though a skilled hunter can sneak up to them with ease.

Both males and females have features that distinguish themselves from each other. The males have antlers to distinguish themselves from the females while also being slightly bulkier; the bucks can typically be found on their own while foraging. The females are leaner and lack the antlers of the males while also tending to be found more often in packs.

Possible Drops:

- Raw Deer Meat

- Animal Bone

- Animal Skin
Release date

*This article is a stub. You can help NAIRI: Tower of Shirin Wiki by expanding it.*

This page contains the **release information** for *NAIRI: Tower of Shirin*.

## Release date

No release date has been announced for NAIRI: Tower of Shirin.

## Release information

NAIRI: Tower of Shirin will be released on Steam.

## See also

* How to play guide for NAIRI: Tower of Shirin
* System requirements
Mission difficulties

Missions, while the primary income source for the player, are all drastically different from one another, in difficulty, mission types, and clauses.

## Difficulties

* Easy: Your first missions in a new galaxy will most likely be this kind of mission. They have very few Guards, with either simple Pistol or wrench.
* Medium: Most missions that provide a good starter pay will be of this type. They have a decent level of guards, unless they have a skeleton crew. They will be a little bit harder than Easy missions, but still should be easily manageable.
* Hard: If starting out, you should not go for this mission difficulty, as they will very easily take out newbie players, or players with no equipment.
Airlock

An **airlock** is the entry point for any ship. In order to access the ship, the player has to reach the airlock inside their pod. When a player's character is knocked out or unconscious, and discovered by guards, they will be taken to and ejected from nearest airlock or other breach in the ship if it is closer (such as a broken window or a destroyed chunk of the ship from a Foundry Brick). Some larger ships have a second airlock, which requires the character to obtain a keycard in order to unlock it for use.
System requirements

The following are the minimum and recommended **system requirements** for *Heat Signature*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* OS: Windows 7
* Processor: 1.7GHz dual-core CPU
* Memory: 8 GB RAM (can work even at 4Gb, see Discussion page)
* Graphics: Intel HD 5000 or better (GeForce and Radeon tend to be better)
* DirectX: Version 9.0
* Storage: 400 MB available space

## See also

* How to play guide for Heat Signature
* Release date
Befallen (Legacy)

### Background

**Befallen** was one of many towns to be wiped out after the arrival of Kur with the residents from long ago now being a warning for any who may enter. Draemar at one point called Befallen his home, and can be found not too far away to the east.

### Characteristics

Befallen is to the north of Tilian, near the northern coast of the Sundered Isle. In addition to having a working forge, there is a large number of undead that can be found in the area, so treading lightly is recommended.
Dragon Tower (Legacy)/en

### Background

These towers predate the dragon Kur, but upon his arrival have since been re-purposed to facilitate his watch over the island.

### Characteristics

These towers cannot be entered, and you may come across minor loot near the watchtowers around the perimeter.

### Trivia

* A contest was held in order to name the tower near Befallen, and a user by the name of Hircyn won with their suggestion of Corta'Zhul.
System requirements

*This article is a stub. You can help NAIRI: Tower of Shirin Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *NAIRI: Tower of Shirin*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* **OS**: Windows 7
* **Processor**: 2 GHz
* **Memory**: 4 GB RAM
* **Graphics**: Intel HD 3000
* **DirectX**: Version 9.0
* **Storage**: 5 GB available space

## See also

* How to play guide for NAIRI: Tower of Shirin
* Release date
Concussion hammer

Rate of Fire | **Quick Recovery**Swing again almost immediately after a successful strike.

**Concussion hammer** is a non-lethal melee weapon in *Heat Signature*.

## Description

Powered non-lethal melee weapon with startling knockback. Hold the button to aim your dash, release to strike.

## Tactics

* An excellent non-lethal melee weapon that can be effectively used in melee. Note that it throws the target back a good deal. Take that into account, so that it doesn't fly into view of another guard, or smash a window.
* Extremely useful in missions that require capturing a target or have the Bloodless clause.
* Paired with a Slipstream, the Concussion Hammer allows for quickly clearing an entire room with ease, given that none of the crew have any armor or shielding.
* Use more than one hammer (4 is a nice number) & switch between new hammers while recently used ones are on cool-down, to quickly dispose of lots of guards (pairs very well with slipstream)
Dragon Tower (Legacy)

### Background

These towers predate the dragon Kur, but upon his arrival have since been re-purposed to facilitate his watch over the island.

### Characteristics

These towers cannot be entered, and you may come across minor loot near the watchtowers around the perimeter.

### Trivia

* A contest was held in order to name the tower near Befallen, and a user by the name of Hircyn won with their suggestion of Corta'Zhul.
Heat Signature

**Heat Signature** is a science fiction game from Tom Francis, the creator of *Gunpoint*.

## Overview

The title refers to the thermal radiation emitted by objects in space, including stars, planets, satellites, and spaceships. The point of the game is to find and infiltrate randomly generated spaceships, to steal vital goods or assassinate characters. There is no current end game planned, as the game is supposed to be played indefinitely. The game is developed as an unforgiving, top-down roguelike with permadeath, where one shot kills.

## Gameplay

*This article is a stub. You can help Heat Signature Wiki by expanding it.*
Subverter grenade

Effect | Suverter
 Traits | Timed

**Subverter grenade** is a explosive weapon in *Heat Signature*.

## Description

Hold the button to aim your shot, grenade will land where you aim.

## Tactics

* Since this is just a Subverter shoved into a grenade this explosive allows you to have an AOE subverter that requires a line of sight rather than subverting electronics through a wall in a straight line.
* Since the grenades aren't considered electronics they are useable inside jammer devices, this allows you to subvert the device while inside its range than having to snipe it with a subverter from outside, fairly useful if you're cornered and can't use any of your gadgets.
* Picking up an already activated grenade allows you to shorten the timer, essentially creating an emergency AOE subverter or insta-use one time crash trap. This is fairly useful in conjunction with teleportation gadgets, as it allows for quick work of shielded guards.
Breach grenade

Range | Grenade

**Breach grenade** is a explosive weapon in *Heat Signature*.

## Description

Hold the button to aim your shot, grenade will land where you aim.

## Tactics

* This is an explosive with a situational use. It's perfect for getting rid of an entire section of a ship by venting a central room - or shaving off surplus wings.
	+ Breach Grenades can shoot you or a whole room of guards out into space.
	+ The grenade is a pocket escape tool as well- as noted above, you can shoot yourself out of the ship by breaching an adjacent room.
Gameplay

This page lists *Heat Signature* gameplay articles.

## Articles

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

* Navigation
* Heat
* Target ships
* Death
* Pausing
Shotgun

Damage | Lethal
 Traits | Shotgun

**Shotgun** is a firearm in *Heat Signature*.

## Description

Hold the button to aim your shot, release to fire.

## Characteristics

Positive:

* High spread
* Good against groups
* Needs no aim, just shoot it in the direction of the enemy

Negative:

* High ammo consumption
* Bad against single targets
* VERY loud
* VERY high risk of accidentally exploding ships fuel cells if a guard is close to them.
Wrench

Rate of Fire | **Slow Recovery**Can't swing again until 0.4 seconds after a successful strike.

The **wrench** is a melee weapon in Heat Signature, primarily used as a nonlethal weapon similar to the Longblade.

## Description

Hold the button to aim your dash, release to strike.

## Tactics

* A basic non-lethal weapon with a long dash range. Useful against lone targets, but requires shields or other kind of protection if you're fighting more than one person. The concussion hammer is an alternative with higher knockback but quicker recovery time.
* It's possible to knock out a second person with the same wrench by swinging it at one enemy and then throwing it at another.
* While the concussion hammer may be better at knocking people out in rapid succession, the wrench is very common, has a very low cost in the shop (only one acid), is available from the start in every galaxy, and has a low knockback compared to the concussion hammer. This means that not only is it easier to find a wrench, but it's easier to knock people out without having to worry about their body flying into view of an ally. Lower knockback also decreases the chances of knocking people out of windows into space, where they will quickly suffocate.
* The frequency with which wrenches appear makes it possible to acquire several of them and using them several times consecutively.
* It is possible to clear almost any room (Assuming no shields or armour on enemies) by using the dash length and pause to queue up attacks with wrenches not on a cool down.
* For example, you can rapidly clear four guards using two wrenches.
	+ Attack with both your wrenches, then pause and throw them at the remaining two enemies while they are on cooldown.
	+ If the guards are also carrying wrenches, you can knock out two more guards by teleporting one of their dropped wrenches to you, attacking with that one, then throwing it at guard number six.
Rescue

**Rescue** is a mission type in *Heat Signature*.

## Goals

The purpose of this mission type is to rescue an NPC from within a ship and bring them back to a friendly station.

## Strategies

* Equipment cannot be used while carrying an NPC, so ensure you have a clear route back to your pod.
* Blowing out a window in the same room as yourself and your target will send you both into space, the target cannot however spend much time in space.
* The Angel Pod can be used to great effect in these mission types to quickly save the target and yourself.

## Notes

* This mission type may show up as a person mission to rescue a previous character that was captured. This will show up as a character's Personal Mission and have a special note on it indicating that if completed, the character will once again be playable.
	+ You can also rescue a Steam friend's character that has been captured as well.

	*This article is a stub. You can help Heat Signature Wiki by expanding it.*
Remote grenade launcher

Rate of Fire | Remote

This device profoundly accelerates bedtime

**Remote grenade launcher** is a variety of explosives in *Heat Signature*.

## Description

Hold the button to aim your shot. Grenade will come to rest at the cursor.

## Tips and tricks

* A very useful tool for blasting enemies apart or knocking them out. The type of damage depends on the explosives packed into it.
Cherry's Fatal Attraction

Teleport to an enemy with your blade already in their heart. Penetrates everything. When depleted, can still be used as a conventional longblade.

Lethal

Slow Recovery - Can't swing again until 0.4 seconds after a successful strike.

Long Dash Range - Dash 8 meters to strike a target.

Quiet Strike - Strike can only be heard from 1 meter away

Ignores Armour - Effective against armoured guards

Rechargeable - Recharges to full capacity for free when you return to a friendly station.

Ignores Shields
Stations

**Stations** are stationary variants of ships. Your home station, where the missions terminal is located, is always marked on the galaxy map. You begin in an unfriendly galaxy divided between the factions. However, as you complete missions against them, you will increase your liberation counter. Eventually, the strategy map will allow you to pick a new station to liberate.

Some liberated stations give you an upgrade, increasing the variety of goods available for purchase at shops, unlocking new pod types, or boosting your economy.

## Notes

* If detected onboard a ship, guards will sound the alarm and the ship will make a beeline for the nearest station. If it manages to dock, you are captured and that character lost (but maybe a later character will have a personal mission to rescue you ).
* Starships that are not of a station's Faction will be shot at with missiles.

## Inside

Inside every station there is:

* A bar (where playable characters that you are not currently playing as hang out)
* A stash (where you can store items)
* A practice terminal
* A strategy map (for seeing the map)
* A drop off point (for giving in items or people for a mission)
* Job listing (for selecting missions)
* Sader Fiasco
* Shops
	+ A pod shop
	+ A gun shop
	+ An explosives shop
	+ A gadget shop
	+ A miscellaneous shop
Clauses

**Clauses** are a special element of missions, providing additional wrinkles in *Heat Signature* 's gameplay. These **Clauses** are unlocked when stations are Liberated, and are strictly optional. If you fail the clause, you do NOT fail the mission: you'll just get less money.

## List

* **Bloodless**: You may not kill anybody except the target. This means, however, that you can still knock anyone else out.
* **Silent**: You cannot raise any alarms. Kill or knock out guards before they raise the alarm, and make sure you aren't knocked out.
* **Enigma**: You cannot have any living witnesses. This means either never being seen or killing everybody that has seen you.
* **Pacifist**: You cannot knock out or kill anybody except the target.
* **Ghost**: You cannot be seen and you cannot kill or knock out anybody.

## Tips

* **Bloodless**
	+ When possible, avoid guards.
	+ Do not use lethal weapons- opt for Concussive Hammers, Wrenches, and Concussive Guns.
		- Even in Assassination missions, this option works. When you bring the unconscious target back to station and drop him off, he/she is executed.
	+ Do not vent people into space. Oddly enough, environmental kills or having the enemy kill themselves or each other doesn't seem to count against the Bloodless count.
		- If you vent someone, but recover them with your pod before they die (look for the glowing dot), they will survive. You only have a few seconds to recover non-player, non-objective characters, however. (Unknown: does the Mercy pod's recovery system work on them?)
* **Silent**
	+ Avoid guards like the plague. If that is not possible, kill them or knock them unconscious.
	+ Don't use explosives or loud weapons unless the guards are *very* far away.
	+ If possible, kill/knock out the Captain.
* **Enigma**
	+ Don't be seen. If that fails, murder the witnesses. If you feel bad about it, spacing them works.
* **Pacifist**
	+ Hurt no one- don't hit anyone with a melee weapon, don't shoot them, don't space them. This is similar to a Ghost playthrough.
* **Ghost**
	+ Cannot be seen, hurt anyone, or raise an alarm.
	+ Stock up on Stealth Shields, Sidewinders, and Keycard Cloners.
Diagrams (Legacy)/fr

These **diagrams** can be placed into the world to show off your skill in not just the art of surviving, but also thriving.

With the exception of the Pike of Resurrection and the Pike of Victory all will slowly decay over time and will eventually need repair.

It is possible to demolish any of them, returning some of the resources used.
Hijack

**Hijack** is a mission type in Heat Signature.

## Goals

The primary goal of a hijacking mission is to fully take out the crew of a ship (whether lethally or not) and to pilot the ship back to a friendly station. This can be a very challenging mission depending on the guard kit that a specific ship has.

## Strategies

* Come well-stocked for these missions, as you will have to deal with every single member of the crew. A weapon with a high ammo count or a melee weapon will come in handy.
* Once you have control of the ship, you can simply force it to pilot itself by pressing F.
* If a mission happens to take place in a Warzone, you will have to act fast to complete it, else you might find that there's no ship left to hijack by the end of your efforts.

## Notes

* Occasionally a Hijack mission will come with a "liberate clause." Completing a mission with such a clause will result in a hostile station becoming friendly. This also means the player must get out of the ship before it reaches the station, or else the player will die.
Tesh's Instant Connection

Non-lethal melee weapon. Strikes repeatedly while the button is held, with zero recovery time and a brief slipstream effect on each hit.

*Remember that time you got shot because you could only beat up three guys a second and there were four? Well - open your present.* - Cherry Ash

Concussive - Knocks people unconscious for the foreseeable future.

Long Dash Range - Dash 8 meters to strike a target.

Instant Recovery
Cockpit

The **cockpit** allows the player to take control of the ship and fly it as if it was their own pod, as well as use weapons to attack and destroy other ships. The Hijack mission type requires you to access this part of the ship after subduing all members of the crew, while the Liberation missions allow you to access it at any time to redirect the ship.

This area will usually host the Pilot, a member of the crew that is vital to neutralizing in order to take down the alarm system and turn off the outside heat sensors.
Asil Sixty

Asil Sixty is the Glitcher deserter. They can be found randomly sitting in stations after the Glitcher Stronghold has been liberated, where the player character can then talk to Asil.

### Conversation

During the conversation, [Leave] is always available, allowing the player to leave the conversation at any time. After the first option, [Back] is available, returning the conversation to the previous textbox.

```
*Hi, who are you?*

```

1 [Character name], you?

```
*I'm Asil Sixty, I'm new.*

```

1 Are you sixty?

2 You're a glitcher?

3 Cool eye.
Fiasco's face breaker

A freakishly fast, light, quiet and powerful non-lethal weapon.

Concussive - Knocks people unconscious for the foreseeable future.

Ignores Armour - Effective against armoured guards.

Long Dash Range - Dash 8 meters to strike a target.

Quick recovery - Swing again almost immediately after a successfl strike.

Quiet Strike - Strike can only be hear from 1 meter away.
Heat Signature Wiki/Section 2

The Man Who Went Inside Spaceships

Money and gear traits

Miscellaneous

Gadgets

Weapons

Explosives

Pod types

The World Where the Man Who Went Inside Spaceships Lived
Missions

* Mission types
* Clauses
* Defectors

* Mission types
* Clauses
* Defectors

Factions

Offworld Security

Glitchers

Foundry

Sovereign

Ships That The Man Who Went Inside Spaceships Went Into
Ships and stations

* Environment
* Guards
* Bosses
* Contractors
* Sentry guns
* Alarms

* Environment
* Guards
* Bosses
* Contractors
* Sentry guns
* Alarms
Weapons

**Weapons** serve to fight guards and other types of foes in *Heat Signature*.

## List

### Melee weapons

* Wrench
* Concussion hammer
* Shortblade
* Longblade
* Fiasco's face breaker
* Cherry's Fatal Attraction
* Tesh's Instant Connection

### Firearms

* Gun
* Shotgun
* Automatic Rifle
* Everything gun
* The Fleshstripper
* The Multiball

### Grenades

* Grenade
* Breach grenade
* Grenade launcher
* Breach grenade launcher
* Subverter grenade launcher
Save Files

The Save Files of the game is located in ~Users\(Username)\AppData\Roaming\Heat\_Signature\Galaxy X\ ;Where "X" in "Galaxy X" correspond to the galaxy number of the save. Started from Galaxy 1. The number will increase as more galaxies are generated.

## Editing

The Save Files can be open with text editor such as Notepad++. The text string is encoded in Base64, and can be easily decoded to reveal plain text.
Crash grenade

Effect | Crash
 Traits | Remote
Once thrown, detonate this any time from the pause menu.
Sticky

**Crash grenade** is a explosive weapon in *Heat Signature*.

## Description

Hold the button to aim your shot, grenade will land where you aim.

## Tactics

* Think crashbeam, but on a *scale*. Very useful in missions with a lot of shielded enemies or against contractors.
Foundry

> Every social problem has a tech solution, and when that doesn't solve it, they argue about what's wrong with the tech. - Breaker Gemini
>
>

 Uses | * Automation
* Lethal weapons

**Foundry** is a faction in *Heat Signature*.

## Background

What is now Foundry was once a Sovereign mining expedition, sent to the Drift (the galaxy) decades ago to test the waters and set up a station if the acid was good.
It was, but it also bricked their long range drive, so they were stuck. Sovereign sent no help, so they set up shop.
Just kept building, for 43 years. Catching asteroids as they flew by, then carving new homes into them.
They built every station in the Drift, even the ones they've lost now.

As a result of their origins, they're extremely engineering-minded. Leave a thousand drillers, shipbuilders and technicians on their own for 43 years and you get a society built on solder and rivets.
Every social problem has a tech solution, and when that doesn't solve it, they argue about what's wrong with the tech.

## Characteristics

* Foundry starships are very rectangular, with an orange and black color scheme.
	+ Ships have large rooms with a large central column to hide behind.
* All Foundry crewmen are armed with either wrenches (melee) or various lethal weapons.
Approaching ships

The art of **approaching ships** in *Heat Signature* is just that: An art.

## Detection

Each ship the player has to infiltrate has a detection radius, symbolized in the current build by a red border around the ship. Whenever the player's pod enters it and their heat exceeds the ambient temperature, the ship will begin to detect the player, symbolized by a red line from the center of the ship to the player's pod.

If detected, the ship will go into pursuit mode and attempt to shoot down the player's pod, until they exit the chase radius and cool down.

## Strategies

* The only way to approach a ship is to keep your heat low and allow inertia to do the work. Use the thrusters only for minor adjustments and never use them for long. Aim for the airlock.
* Entering the forward field of view of a ship will immediately alert it to the player's presence and trigger pursuit mode. It can be an useful method to lure ships, but is a high risk/high gain affair.
Pod

The **pod** is a small space vehicle used by the player to reach target ships.

## Overview

The pod is controlled with mouse clicks, setting its destination. The objective is to connect the pod to the airlock, allowing the player to infiltrate the ship and complete their objectives. Furthermore, should the player suffer something unpleasant, like evacuation into space, the pod can be used to recover the spaced body and continue the game.

There are different pod types available, from each of the four main factions, with their own unique abilities. For example, the Foundry Brick can ram into any section of the enemy ship, creating an improvised entry point - the caveat being that it expends some of its hit points to achieve that.

## Tips

* If your pod gets shot by a ship and it runs out of fuel, you can use a gun to propel yourself to a station (although this will only reliably work if you're close to a station to begin with)
* When you unlock a pod they can be bought for 20 money

## Controls

The player can at any time switch control from the player character to the pod via the Space menu, allowing them to relocate it to a new airlock or to pick up their spaced body (in case they get shot by the crew of the target ship).

1. LMB increases thrust in the direction of the cursor.
2. RMB brakes or matches speed (if you're near another object)
3. F (held down) accelerates time to 6x its normal value, good for travelling.

In general, the pod requires a bit of finesse when it comes to flying it. Since there's no friction in vacuum, if you keep accelerating, you'll keep gaining speed, eventually overshooting your target (bad on time-limited missions). It's best to accelerate for a bit, use time compression (F), then when your target is in range, brake and match speed.

To dock with the target ship, you need either an airlock (marked with a big green arrow), a destroyed corridor (if the ship was traveling through a combat zone and got damaged or if *you* shot it up), or the Forge Brick, which makes its own airlock. When docking, stay away from cones of light projecting out the sides: These are optical Sensors and they control turrets which *hurt*. If shot, the pod will spin out of control and you'll have to repair it by following onscreen instructions (holding down the specified keys and avoiding others like the plague, or your character simply dies).

## Pod type

In order to unlock new pod types, you need to liberate stations. Consult the strategy map to know just where you need to go.
* Breacher pod
* Foundry Brick
* Offworld Angel
* Sovereign Coldfire
* The Glitchers Tick
Player character

The **player character** is the player's avatar in the game.

## Gameplay

* The pod is the basic vehicle available to the player, used to approach target ships, dock to the airlock, and invade. Multiple types are unlocked as the player progresses.
* The player has exactly one hit point. If they are shot by the crew or otherwise wounded, they will be knocked out for a time and likely thrown out of the airlock. Death is usually forthcoming.
* Of course, the player can fight back. Often starting with humble equipment such as wrenches or guns, they will quickly amass a variety of loot from target ships.
* Player characters may have a number of different traits that reflect the history of a character and affect their gameplay.
The Glitchers Tick

Effect | Teleportation

**The Glitchers Tick** is a pod in *Heat Signature*.

## Description

As in the name, the **Glitcher's Tick** is of **Glitcher** design. It has one additional function.

1. **The pod can teleport and dock to nearby ships when pressing "Use" (default e).** This is particularly useful when ships are counting down for capture.

## Tips

* The Tick will teleport to the nearest airlock - including breached parts of ships.
* Make sure you are targeting the right ship - you'll see a circle around the ship when you're near enough.
Personal Mission

The **Personal Mission** is a unique mission that each Defector may perform, representing a personal goal they have (e.g., rescuing a loved one). Characters with the Unambitious trait have easier personal missions.

This mission becomes available from the mission select screen after speaking to Sader Fiasco and paying her intel fee. The intel fee can be reduced by completing optional objectives in certain regular missions, which have Fiasco's portrait next to them on the mission select screen and describe the optional objective in the Mission Details tab.

Completing a Personal Mission allows you to retire one of your character's items when you retire the character. You will be able to give the item a custom name, and you or your Steam friends may find that named item again in the future. Retiring an item does not appear to increase your chances of finding that type of item; it just means that the item may randomly spawn with the custom name. In addition, the objective a character completed for their Personal Mission will appear in their list of feats in the Living Legends screen after they retire.

Failed or aborted Personal Missions can be re-attempted as long as your character is still alive and did not do something to make completing the mission impossible (for example, killing a target they were supposed to capture or rescue). It may not immediately appear again in the mission list, but it should show up again after taking and completing/aborting different mission.

## Tips and tricks

*This article is a stub. You can help Heat Signature Wiki by expanding it.*
Melee weapons

**Melee weapons** are large and heavy objects applied directly to target craniums or bodies. Unlike firearms, they have a limited range and are typically silenced.

Melee weapons are ineffective against ballistic armor(Unless armor piercing) or shields worn by guards.

## List of weapons

### Non-lethal

* Wrench
* Concussion hammer
* Fiasco's Face Breaker

### Lethal

* Shortblade
* Longblade
Missions

**Missions** are the primary source of money for you. There are several mission types and clauses that combine to make each randomly generated assignment a special one. Missions add to the liberation meter. Additional personal missions exist as well.

## Tips and tricks

* Make sure to carefully consider any missions you choose to accept: look at if the guards will have armor or shields, and bring weapons and gadgets that deal with these accordingly.
* Be especially sure to look for Warzones (which indicate an attack with soon happen on the ship), time limits for completion, and the size of the ship, all written in the mission's main description.
* Clauses can be a great way to boost your money payout for a certain missions, but make sure you're equipped to deal with them! Note that you can always complete the mission, even if you've failed the clause, just for a reduced payout.
* Some missions will have a red icon beside them: these indicate that there is intel regarding your character's personal mission on-board. These are invaluable to get, as even if you fail the mission, as long as you access the terminal, you still will get the information and the cost decrease to start their personal mission.
Character traits

Player characters can have positive and/or negative traits that modify the way they play. These do not have to be balanced; some characters may have a very strong selection of traits while another may have a debilitating selection.

Positive traits reduce glory from Glory Missions, while negative traits increase glory.