Yone/LoL/Gameplay

de:Yone/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Abilities

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**Info**

## Damage type

### Sub-type

Basic damage
 Physical /  Magic

## Counters

### Parries

Blocked

Notes
* There is no attack time out between alternating swords.
	+ Only the cast of **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** resets his next attack to restart the cycle.

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**Info**

## Damage type

### Sub-type

See Notes

Physical

## Counters

### Projectile

Blocked

See Notes

See Notes

### Knockdown

See Notes

Interrupted

Notes
* *Mortal Steel* is not affected by **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* *Mortal Steel* applies  spell damage for the first enemy hit and  area damage for secondary enemies.
	+ *Mortal Steel* will not apply spell effects to the first target hit, but will do so to the secondary ones.
	+ **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** will only grant File:Heal power.png healing from the damage dealt to secondary targets.
* **Yone's** collision path and the traveling whirlwind each cannot affect the same enemy twice.
	+ Blinking during *Mortal Steel's* cast with two stacks of *Gathering Storm* will end the dash prematurely but enemies in range of **Yone** at the new location are affected. The whirlwind's trajectory cannot be changed once it has already been unleashed.
* Only the whirlwind can be  intercepted.
* Each parry has different interactions with this ability, whether it's the first target of *Mortal Steel* or the secondary one. In either case **Yone** still gains a stack of *Gathering Storm* and his whirlwind  knock up cannot be negated by parries:
	+ Dodge and  Block: first target **does not** deal damage, secondary target **does** deal damage.
	+ **PENDING FOR TEST**:  Blind
* Spell shield does not prevent **Yone** from receiving a stack.
* *Mortal Steel* is disabled while  grounded or  rooted if **Yone** has two stacks of *Gathering Storm*.
* While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
* The  dash can cross terrain.
* *Mortal Steel* will cast from wherever **Yone** is at the end of the cast time.
	+ **Yone** will always cast *Mortal Steel* in his facing direction, although the ability input will still cause him to face in the target direction. While at two stacks, **Yone** will always cast it in the target direction.

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**Info**

## Damage type

### Sub-type

Area damage
 Physical /  Magic

## Counters

### Projectile

Blocked

N/A

Notes
* Despite *Spirit Cleave* generally hitting targets'  edge range, it *cannot* hit targets whose center is behind him.
	+ This behaviour is common with missiles, however some cone spells such as this one also do it.
* Spell shield does not prevent **Yone** from receiving the  shield.
* *Spirit Cleave* will cast from wherever **Yone** is at the end of the cast time.
	+ **Yone** will always cast *Spirit Cleave* in his facing direction, although the ability input will still cause him to face in the target direction.

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**Info**

## Damage type

### Sub-type

Area damage

True

## Counters

### Knockdown

Not Blocked

Disabled

See Notes

Notes
* *Soul Unbound* stays on cooldown for the first 15 seconds of the game.
* *Soul Unbound's* duration starts after the recast is available. The bonus movement speed's duration starts on-cast.
* **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** are disabled during *Soul Unbound*.
* Only **Yone's** initial dash can be  interrupted. **Yone** will still gain *Spirit Form*.
* **Yone's** orange resource bar during *Soul Unbound* is indicative of the effect's duration. The amount starts at 500 and rapidly decays down to 0.
	+ With 0.5 seconds remaining before the effect ends or when the bar reaches 105, a distinct sound will cue and the edges of the player's screen will briefly turn a faint dark. This is visible to **Yone's** perspective only.
* **Yone's** "body" is just a glorified **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, despite being implemented as a champion summoned unit. It has no visible health bar and remains idle until despawned by the ability.
	+ The  body cannot be teleported by an allied **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* *Soul Unbound's* recast is notable for being an ability that removes  crowd control that cannot be activated while unable to cast.
* Some examples of effects that will delay *Soul Unbound's* automatic recast:
	+ Performing **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ Winding up an attack.
	+ Being in cast time.
	+ Dashing.
	+ Channeling.
	+ Being  Immobilized,  Silenced, or  Grounded.
	+ Resurrecting.
	+ Becoming **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** (ally and enemy).
	+ Staying in **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
		- **Yone** instantly appears at his body's location the moment this effect ends.
* If **Yone**  dies with *Spirit Form*, he will still dash back to his  body while dead. Once he arrives, his death animation will play.
* The marks do not store damage from items, runes and summoner spells.
* The detonation damage cannot be dodged by becoming  untargetable.

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**Info**

## Damage type

### Sub-type

Area damage
 Physical /  Magic

## Counters

### Grounded

See Notes

N/A

Disabled

Notes
* *Marked* enemies that are not within the area will not be affected by the second portion of the ability.
* If *Fate Sealed's* maximum range is inside terrain, enemies will not be  pulled through walls.
* *Fate Sealed* **can** hit targets whose center is behind **Yone**, if their  radius overlaps with the rectangle hitbox in front of him.
* Enemies are  pulled with 3000 speed.
* *Fate Sealed* will cast from wherever **Yone** is at the end of the cast time.
* Spell shield can block the initial  stun.
	+ **PENDING FOR TEST**: Damage, pull, and knock up.
* The  knock up starts once the pull ends.
* **Yone** is  locked out of performing actions for 0.3 seconds after the cast time. *Fate Sealed* is not cancelled if **Yone** dies during this time.
	+ The following table refers for interactions while **Yone** is *locked-out* and in cast time:

 Abilities
 Movement
 Items
 Disabled
 Interrupted by
 Consumables
 Spells
 Interrupted by