Luck

𝐋𝐮𝐜𝐤 (幸運, "𝐊ō𝐮𝐧", 𝐕𝐢𝐳: "𝐅𝐨𝐫𝐭𝐮𝐧𝐞") 𝐢𝐬 𝐚 𝐧𝐚𝐭𝐮𝐫𝐚𝐥 𝐚𝐭𝐭𝐫𝐢𝐛𝐮𝐭𝐞 𝐚𝐭𝐭𝐫𝐢𝐛𝐮𝐭𝐞𝐝 𝐭𝐨 𝐞𝐚𝐜𝐡 𝐜𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐚𝐭 𝐛𝐢𝐫𝐭𝐡. 𝐈𝐭 𝐝𝐞𝐭𝐞𝐫𝐦𝐢𝐧𝐞𝐬 𝐡𝐨𝐰 𝐰𝐞𝐥𝐥 𝐭𝐡𝐞𝐲 𝐛𝐞𝐚𝐭 𝐭𝐡𝐞 𝐨𝐝𝐝𝐬 𝐨𝐟 𝐭𝐡𝐞𝐢𝐫 𝐩𝐞𝐫𝐬𝐨𝐧𝐚𝐥 𝐥𝐢𝐦𝐢𝐭𝐚𝐭𝐢𝐨𝐧𝐬 𝐥𝐢𝐤𝐞: 𝐂𝐡𝐚𝐤𝐫𝐚 𝐥𝐢𝐦𝐢𝐭𝐬, 𝐰𝐢𝐥𝐥𝐩𝐨𝐰𝐞𝐫, 𝐝𝐢𝐟𝐟𝐢𝐜𝐮𝐥𝐭 𝐣𝐮𝐭𝐬𝐮 𝐭𝐫𝐚𝐢𝐧𝐢𝐧𝐠 𝐚𝐧𝐝 𝐞𝐯𝐞𝐧 𝐦𝐞𝐧𝐭𝐚𝐥𝐥𝐲 𝐭𝐚𝐱𝐢𝐧𝐠 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.

𝐋𝐮𝐜𝐤 𝐢𝐬 𝐚𝐧 𝐨𝐫𝐢𝐠𝐢𝐧𝐚𝐥 𝐍𝐚𝐫𝐮𝐭𝐨 𝐟𝐞𝐚𝐭𝐮𝐫𝐞 𝐟𝐫𝐨𝐦 𝐭𝐡𝐞 𝐞𝐚𝐫𝐥𝐲 𝐬𝐞𝐫𝐢𝐞𝐬 𝐝𝐚𝐭𝐚𝐛𝐨𝐨𝐤𝐬 𝐭𝐡𝐚𝐭 𝐰𝐚𝐬 𝐥𝐚𝐭𝐞𝐫 𝐫𝐞𝐦𝐨𝐯𝐞𝐝.

## 𝐇𝐨𝐰 𝐭𝐨 𝐃𝐞𝐭𝐞𝐫𝐦𝐢𝐧𝐞 𝐚 𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫'𝐬 𝐋𝐮𝐜𝐤

In this role play luck is on a scale of -6 to 6. It is completely randomized by a Moderator in the Discord server and recorded.

## 𝐇𝐨𝐰 𝐢𝐬 𝐋𝐮𝐜𝐤 𝐂𝐚𝐥𝐜𝐮𝐥𝐚𝐭𝐞𝐝

The concept of Luck is straightforward. **Positive luck** would put an individual in a favorable position while **negative luck** would put someone in an unfavorable position. The meaning of each luck is as following:

*𝐍𝐞𝐠𝐚𝐭𝐢𝐯𝐞 𝐋𝐮𝐜𝐤*

* -𝟔  𝐃𝐫𝐞𝐚𝐝𝐟𝐮𝐥
* -𝟓  𝐇𝐨𝐫𝐫𝐢𝐛𝐥𝐞
* -𝟒  𝐀𝐰𝐟𝐮𝐥
* -𝟑  𝐕𝐞𝐫𝐲 𝐁𝐚𝐝
* -𝟐  𝐁𝐚𝐝
* -𝟏  𝐏𝐨𝐨𝐫

*𝐍𝐞𝐮𝐭𝐫𝐚𝐥 𝐋𝐮𝐜𝐤*

* 𝟎 𝐍𝐞𝐮𝐭𝐫𝐚𝐥

*𝐏𝐨𝐬𝐢𝐭𝐢𝐯𝐞 𝐋𝐮𝐜𝐤*

* 𝟏  𝐆𝐨𝐨𝐝
* 𝟐  𝐆𝐫𝐞𝐚𝐭
* 𝟑  𝐄𝐱𝐜𝐞𝐥𝐥𝐞𝐧𝐭
* 𝟒  𝐀𝐦𝐚𝐳𝐢𝐧𝐠
* 𝟓  𝐌𝐚𝐠𝐧𝐢𝐟𝐢𝐜𝐞𝐧𝐭
* 𝟔  𝐏𝐫𝐨𝐬𝐩𝐞𝐫𝐨𝐮𝐬

Depending on the luck rolled for the character in question, a ratio will also be given with the characters when deciding on certain scenarios and situations. Since negative six to positive six has thirteen possibilities, including zero, that is the ratio that will be used. For example, if a character wants to become a Sage and when undergoing training, luck will be rolled for their success rate. If they have negative six luck, it will put them twelve chances of it not occurring with one chance of the Sage Training being successful.

Now if it was negative five, it would put them in eleven unfavorable chances and two favorable chances. For positive luck, the numbers would be flipped. Positive six luck would be twelve favorable chances and one unfavorable, Positive five luck eleven favorable chances and two unfavorable, Positive five-ten favorable chances and three unfavorable, and so on and so forth.

## 𝐖𝐡𝐚𝐭 𝐖𝐢𝐥𝐥 𝐋𝐮𝐜𝐤 𝐚𝐟𝐟𝐞𝐜𝐭

Luck will affect a number of situations such as transplants, searches for Tailed Beast, Black Market Items, and even people. Luck will also affect learning new techniques such as Sage Mode, Mangekyō Sharingan, and other high-level techniques. Another scenario luck will affect is how non-roleplayable character interactions will go. An example of this would be when a character is trying to track down an item on the Black Market. Since the Black Market is a shadow society of criminal activities that take place all throughout the globe, it is likely that many are aiming to take the Black Market down. There is a possibility that the Black Market agent one could be dealing with is an undercover agent.

This is in order to introduce a sense of realism. Without a luck system, every character would have unlimited potential and everything would go in the character's way. The likelihood of everyone becoming a Sage is not possible. Just like every Black Market transaction, going smooth is not possible either. With this system, it would introduce random chances of certain scenarios being successful or not.

## 𝐂𝐚𝐧 𝐋𝐮𝐜𝐤 𝐛𝐞 𝐒𝐮𝐩𝐞𝐫𝐬𝐞𝐝𝐞𝐝

Absolutely. In order to ensure fairness, because no one can choose their luck, there will be methods integrated into the roleplay that could give one more luck. Outside influences such as charms and blessings from a priest or priestess can improve one’s luck. Having high intelligence can also offset unlucky circumstances. This means that intelligence will be critiqued and watched for rationale at a higher level for each character. Just like not everyone can be lucky, not everyone can have genius-level intellect. Therefore, intelligence can not have a massive impact, but it will have some. The way intelligence will affect luck will be as follows:

* Intelligence 0/6 (***Very Low***) =  -1 Luck
* Intelligence 1/6 (***Low***) = -1 Luck
* Intelligence 2/6 (***Normal***) = 0
* Intelligence 3/6 (***High***) = +1 Luck
* Intelligence 4/6 (***Genius***) = +1 Luck
* Intelligence 5/6 (***Super Genius***) = +2 Luck
* Intelligence 6/6 (***God Like***) = +3 Luck

Another factor that will be taken into account is the character’s theme. For example, Heiwa is known as the Supreme Surgeon. The character theme of the character, and the clan, is they have pinnacle mastery over Medical Ninjutsu. Even if Heiwa had negative luck, it would be unlikely that Heiwa would fail a surgery.

Blessings from High Priest and High Priestess gives an opportunity for the character in question to have their luck rolled by the moderator team in charge of luck. There is no guarantee that you’ll receive higher luck than before, but if that is a chance one is willing to take, that is another avenue that can be used to change a character’s luck. Items and charms have the potential to play some component in luck. They will be broken down into four different categories and will provide different luck buffs depending on item reputation.

𝐔𝐧𝐜𝐨𝐦𝐦𝐨𝐧 = 𝐏𝐫𝐨𝐯𝐢𝐝𝐞 +𝟏 𝐋𝐮𝐜𝐤 𝐁𝐨𝐨𝐬𝐭

* Example: Four Leaf Clover, Double-Sided Coin

𝐂𝐨𝐦𝐦𝐨𝐧 = 𝐏𝐫𝐨𝐯𝐢𝐝𝐞 +𝟏 𝐋𝐮𝐜𝐤 𝐁𝐨𝐨𝐬𝐭

* Example: Rabbit’s Foot, Evil Eye Beads made by a Monk

𝐑𝐚𝐫𝐞 = 𝐏𝐫𝐨𝐯𝐢𝐝𝐞 +𝟐 𝐋𝐮𝐜𝐤 𝐁𝐨𝐨𝐬𝐭

* Ofuda blessed by a High Priest or High Priestess, Charms and Objects designed to ward off evil spirits and energy

𝐋𝐞𝐠𝐞𝐧𝐝𝐚𝐫𝐲 = 𝐕𝐚𝐫𝐢𝐞𝐬

* There will be only **8 Legendary Items** that have the capability of altering one’s luck which will be accessible to roleplayer’s once they have completed challenging missions to obtain said item. They will come to be known as the Treasure Of Eight Gods.

More items, objects, and charms will be released as the Roleplay further expands. As for now, this system will serve as the procedure and outline for Luck.

## 𝐋𝐮𝐜𝐤 𝐑𝐞𝐫𝐨𝐥𝐥𝐬

Only one luck reroll will be given. This can be achieved by finding a **High Priest** or **High Priestess** willing to bless the character. Once blessed, contact the moderator team in charge of luck rolling with the link to the thread for a reroll.