Ardyn Doyle

Artwork by Hazmi Thariq

**Ardyn Doyle** is a player character in the *Devils Might Surrender* continuity of Nat19. He is a hybrid demon blood hunter and wizard seeking a purpose for the demonic power he was born with. He is portrayed by *Spencer Downs*.

## Abilities

### Hybrid Demon Abilities

* Demonic Blood
* Internal Sustenance
* Subrace: Inheritor
	+ Demonic Feat: Polearm Master
	+ Hybrid Endurance

### Blood Hunter Abilities

* Blood Hunter Order: Order of the Ghostslayer
	+ Aether Walk
	+ Brand of Sundering
	+ Curse Specialist
	+ Rite of the Dawn
* Blood Maledict *(4 uses per rest)*
* Brand of Castigation
* Crimson Rite *(1d8)*
	+ Primal Rites
		- Rite of the Flame
		- Rite of the Storm
* Dark Augumentation
* Extra Attack
* Fighting Style: Great Weapon Fighting
* Grim Psychometry
* Hunter's Bane

### Wizard Abilities

* Arcane Recovery *(1 slot level)*
* Arcane Tradition: School of Daemoturgy
	+ Daemoturgy Savant
	+ Daemon Form
* Spellcasting *(Intelligence-based ability)*

### Feats

* Polearm Master
* Sentinel

### Spells

##### Level 1 Spells

* Self-Curse *(Somnus Domina: The Hanyou 2022)*
* Shield

### Devil Trigger Abilities

As a bonus action on his turn, Ardyn can assume a demonic form as long as he has at least 2 style points.

While transformed he cannot gain style points except by rolling a 20 on an attack roll, ability check, or saving throw (or by completing situational objectives as described by the DM). At the start of each round he is transformed, Ardyn must spend 1 more style point or revert back to his normal form.

When he reverts, he loses all remaining style points and must roll 1d6 at the start of each of his turns. He cannot use his Devil Trigger again until he rolls a result of 5 or 6, or until he completes a short or long rest.

When transformed, Ardyn gains the following benefits:

* **Chain Lash**: When Ardyn hits a creature with a thrown weapon attack, he can choose to pull himself into an unoccupied space adjacent to his target.
* **Distant Return**: The chains binding Ardyn's weapons allow him to throw his melee weapons as if they had the Thrown (range 60) property, having those attacks still count as melee attacks. If Ardyn scores a critical hit against a huge or smaller creature using a weapon he throws, he can pull them into an empty space within 10 feet of him.
* **Double Jump**: Ardyn can make a long jump or high jump from a standing position. His jump distances for both are doubled.
* **Empowerment**: While transformed, all of his Ability Scores are increased by an amount equal to his proficiency bonus. He has advantage on saving throws he makes to resist being paralyzed, stunned, or incapacitated.
* **Extra Action**: Ardyn gains an extra action, which can be used to make one extra weapon attack, Dash, or use a style action that normally takes 1 action or 1 bonus action. He can also use this action to shroud himself in his dark tendrils, granting him half cover until the start of his next turn.
* **Regeneration**: At the start of each of his turns, as long as he has 1 hit point, he regains hit points equal to 1d6 plus his proficiency bonus. The d6 becomes a d8 at 9th level, a d10 at 13th level, and finally becomes 2d6 at 17th level.
* **Sauntering Style**: Once each turn, Ardyn can spend 1 style point as if it were the same amount of style points he started that turn with.
* **Strength of the Demon Lord**: Ardyn has advantage on all Strength and Dexterity checks and saving throws. While he is using any of his crimson rites, his weapon attacks deal extra damage of an amount equal to the dice he rolls to regain through his regeneration feature.
* **Truesight**: Ardyn has truesight out to 240 feet.

## Special Equipment

### Weapons

* **Calibrehound**
* **Pandora**

## Trivia

* Ardyn's race, the Hybrid Demon, is a third-party race created by *Logan Laidlaw* for the *Devils Might Surrender* continuity of Nat19.

## Gallery

Ardyn Doyle
(Artwork by Hazmi Thariq)Ardyn Doyle's
Devil Trigger
(Artwork by Hazmi Thariq)