Evil Reptilian

**Luchino Diruse**, also known as the **Evil Reptilian**, is a Difficulty Level 2 Hunter available for purchase after the completion of the prologue. He is the Hunter identity of the Professor, and one of **28** playable Hunters added to Identity V.

—Luchino Diruse (Deduction Quest No. 10)

## Appearance

Luchino is a bipedal, humanoid lizard who has extremely pale and sickly green skin with an abundance of viridian scales nearing his forehead, hands, and feet, glassy, dark maroon eyes with greasy, dark viridian lids, a flat, rough nose with reptilian nostrils, a lipless jaw open to reveal rows of sharp, jagged fangs and a red, forked tongue, claws for hands and feet, sharp black nails, bent, bony thighs, and a long, scaly, viridian tail growing out his back. What remains of his auburn hair is braided into three cornrows, and a small, matching goatee is beneath his chin.

He wears a dull green coat with rolled-up cuffs and flying coattails over a filthy white shirt with drastically torn sleeves, with the left wrist-length and the right elbow-length, and only the bottommost button buttoned to reveal a sculpted, muscular chest, dark grey pinstriped trousers with tapered hems and a long slash in the left thigh, and is barefoot. He grasps a shiny but slightly rusty Kukri blade in his right claw.

## Gameplay

The Evil Reptilian is a Hunter who specializes in chasing Survivors, most notably across open distances, which he can close quickly with well-timed jumps. He is also able to crash to the ground, which causes damage to all Survivors within range and won't start an attack recovery animation.

### External Traits & Abilities

Below is a list of Evil Reptilian's intrinsic traits and abilities. For more in-depth information, please check the individual pages.

 Preying Leap | 0

### Character Statistics

Below is a list of Evil Reptilian's statistics. To view other Hunters' gameplay data, please view **this article**.

### Tips

**Please press "Expand" to see tips about playing as and against this Hunter.**
	+ At the beginning of each match, he will start with 40 Energy.
* The core of this hunter is getting very familiar with his jumps: Take note of height, distance, and direction, and its best to practice on each map in custom games.
	+ At full presence he can jump up to a total of 3 times. The first jump costs 15 energy, the second jump cost 10 energy, then the third jump costs 5 energy.
		- Both Crash and Lethal Crash consumes 0 energy.
	+ Luchino can adjust the direction he is going on air, which is dependent on where the camera is facing.
	+ If skilled enough, Luchino can even jump onto higher levels such as the upper walkway in the building in Leo's Memory, the ramp to the big boat on Lakeside Village, or the second floor of Sacred Heart Hospital.
* **Luchino is unable to jump in any area with a low ceiling/roof** and the button will be completely disabled until out in the open. This restraint includes the 2-story hospital in Sacred Heart Hospital, the small wooden overhangs and second story buildings in Eversleeping Town, inside the big boat on Lakeside Village, underneath any rollercoaster rails or stations in Moonlit River Park, and **almost the entirety** of White Sand Street Asylum.
	+ Surprisingly, the inside of the Arms Factory, Red Church, and both the building and tent in Moonlit River Park are large enough and tall enough to jump in.
	+ Certain buildings, such as the Hunter Shack, have holes in the ceiling or walls that he can jump through.
	+ Also take note of any small overhangs on any smaller wall or obstacle, which he will crash into it if you jump too close and will cancel the jump (but still start the cooldown). It is always better to take a moment to step away from a wall/obstacle so that you can jump over and not into it.
* Lethal Crash (an ability that causes damage without an attack recovery animation) is most useful when a Survivor is standing still or in the middle of an animation. Examples include: camping a Pallet, decoding a Cipher Machine, vaulting a Pallet or Window, or rescuing a teammate from a Rocket Chair.
	+ Although it is more reliable to use the Lethal Crash on Survivors in tight obstacles where they can't run away, you can also attempt to predict where survivors will run and crash on top of them out in the open.
	+ If you are unsure if a Lethal Crash will hit a survivor or try to bait them to use Flywheel Effect, cancel your jump instead to drop out of the sky next to the survivor so you can get an easy hit. Although a regular attack has a long attack recovery animation, Lethal Crash has its own animation which can give just enough time for the survivor to escape your range if the crash misses.

Against Evil Reptilian* It is easy to tell when you are against this hunter so long as you are being attentive, as when he jumps he can be seen from far away on most maps.
* When being chased by this hunter, be aware of every time he jumps, and be prepared to make a sudden turn in order to get out of the Lethal Crash's area of effect.
	+ You can see his shadow showing where he currently is in the air. When the hunter starts a Lethal Crash, you can see the area of effect which is a grey-white circle on the ground - you want to stay out of this circle even if it puts you out in the open.
* It is best to keep moving and to move unpredictably when against this hunter, as standing still or being locked in an animation is when you are most vulnerable.
* Luchino has a very long stun animation, making it worthwhile to save pallets only when you are certain it will stun.
	+ Do not camp pallets, as this gives a free Lethal Crash hit.
	+ The stun hitbox for Luchino is his shoulders, not his head, which means if only his head is in the Pallet when it is dropped it will not result in a stun.

## Change Log

April 30th, 2021
* Nerf: The cooldown for Preying Leap and Mania is increased from 9 seconds to 11 seconds.

September 24th 2021
* Buff: Increase the judgement time of Evil Reptilian's normal attack.
* Buff: Optimized the normal attack when hitting an obstacle.

June 30th, 2022
* Buff: Reduced the Energy consumed by the Evil Reptilian's first leap from 20 to 15.
* Buff: Slightly reduced the recovery duration from missed normal attacks from 0.82s to 0.52s.
* Buff: The ability will no longer enter cooldown if the Evil Reptilian collides with an obstacle right after leaping.

20th April, 2023
* Buff: Removed the height limit on the Evil Reptilian's leap.
* Buff: Added the ability to continue leaping even if Evil Reptilian collides with an obstacle directly above him.
* Buff: Modified the Evil Reptilian's Lethal Crash to deal Area of Effect damage (Originally, it deals damage only to the nearest survivor).
* Buff: Increase the range of the Evil Reptilian mid-air horizontal turning sensitivity settings (does not affect existing settings).

4th January, 2024
* Adjustment: Optimized the damaging logic of Survivor Pallet Hits during the Evil Reptilian's fall.
* Buff: Reduced the cooldown of Preying Leap from 11 seconds to 10 seconds.
* Buff: After reaching Presence Tier II, the Evil Reptilian can keep jumping as long as he has energy, and the energy cost after three jumps is fixed at 15.

## Trivia

* Luchino wields a knife as his weapon, which breaks Chinese censorship laws. Because of this, he wields a pair of forceps in the Chinese version, similar to his accessory.
	+ His Prosthetic Makeup costume was shown with the forceps on the Global Servers in the Appearance Decoration Menu but this has since been patched.

## References

1. ↑ Professor's Birthday
2. ↑ Listed in his profile found in the official JP Reference Book
3. ↑ As the In-Game voice. Confirmed voice actor through the Chinese wiki
4. ↑ He appears in all three episodes of Identity V Stage Play as Luchino
5. ↑ Originally, Evil Reptalian's Lethal Crash would damage survivors if he is hit by a pallet upon falling.