Sahar

### Edicts

Seek new knowledge. Acquire wealth and power. Use your mind to solve your problems.

### Anathema

Destroy knowledge or shackle it unnecessarily. Wanting a simple peaceful life.

### Sacred Animal

Black mamba

Sahar is the god of arcane, secrets, and the value of all things. He is as playful as he is enigmatic and relishes in watching his followers defy the odds, or die trying.

## History

The origins of Sahar are shrouded in mystery. Nobody knows where his worship began and how he came to be. Some say he is a very recent god that appeared not long before the Great Merge. Others say he is part of the primordial pantheon. Some crazy theories state that he even predates them and he just changed names and forms throughout the history of the cosmos.

From wherever he may come from, on thing is certain with Sahar, he relishes in the greed and unpredictability of mortals. He has many names, all more complicated and cryptic than the last and his plans always seem enigmatic, making it very hard for people to understand his wishes and en goals.

His knowledge is vast as an ocean and his mastery over the winds of magic is unparalleled. He is the incarnation of "knowledge is power" and playfully teaches it to his followers, sometime in harsh lessons.

Since the erection of Mahakal, Sahar has become increasingly important and his number of followers grew significantly. The rush for artifacts, lost knowledge, magical means and ways to outperform rivals made a lot of people turn to him. Sahar seems absolutely delighted by this, not only because it grants him more influence, but more importantly these greedy little mortals become legions of tiny pawns on his giant checkboard. Promising more wealth, renown, social status and secret knowledge to those who will take the most risk and against the odds bets.

Now his faith is almost entirely located in the Surin desert, even outpacing the cult of Yusafir. But this is not a competition for him. It just means he has more toys to play with and an endless source of entertainment.

## Appearance

Sahar is depicted as a tall and thin bald man with skin as black as coal. Two iridescent pupils shine like mischievous beacons in his eye holes. The lines on his body seem to be in perpetual motion, bright like tiny lamps and mimicking millions of constellations.

His face usually displays a contempt smile and never seems to stand, only laying down in a comfortable looking sofa reading a book with an infinite amount of pages.

## Relations

Sahar is not at odd with many other deities.

Khorgrum seems to heavily dislike him however, for a reason unknown at the moment. Maybe he stole something from him or perhaps it has something to do with the other dwarven deity, the goddess of knowledge Grunlekha.

Sahar is also on friendly terms with Yusafir, which he apparently plays games and bets with.

## Church of Sahar

Sahar's worship is widespread in Mahakal's region. Any person who wishes to become more than they are or know more than they should will get tempted by the mystic god. For this reason, many explorers, merchants, scholars and people of power seek his insights and visions.

This god is not much a fan of temples and ceremonies, preferring his followers to engage in risky business and search for the impossible instead. The true way of worshipping Sahar is to delve into danger, secrets and against the odd situations, hopefully to come out on top.

He does not have many clerics, most followers of the mystic do not see him as a deity to pray to and more a powerful figure to impress in order to further their own goals. Many "places of worship" are actually libraries, gambling clubs or even black market corners where the followers resume normal activities. They however carry a small idol representing his mischievous figure made of dark stone (usually basalt or dark granite, although wealthier versions of marble, onyx or even opale exist).