Drugs and Medicine

There are multipul different kinds of drugs used within the SB universe. There are enhancers, recreational drugs, and drugs used to assist in speeding up healing processes. As they are all designed either by Hasekura or ARCDA they each have their own effects and repercussions, with a lot of them only being useful in small quantities.

## Drugs

### **Nitro**

Nitro is an enhancer used to temporarily increase the reactions and reactivity of users. It takes approximately 20 seconds to activate fully, "burning" for a minute to a minute and a half, before flaring out.

**Effects**

* Increased neural activity leading to increased reactivity in perception and senses
* Temporary increase to cardiovascular, respiratory, and muscle function.
* Temporary pain inhibitor

**Side Effects**

* Temporary muscle paralysis after use.
* Mood swings
* Hyper Aggression
* Hallucinations
* Tremors and Restlessness
* Short term amnesia and confusion
* Phantom Pain in missing limbs

 Avios are completely banned from using Nitro on its own as it can cause damage to the brain, bringing with it mood swings, hyper aggression, and psychotic episodes. When used after morphine and with a booster it lessens the effect as the booster repairs any damage caused by Nitro

### **EPI+**

EPI+ is an altered form of adrenalin.

**Effects**

**Side Effects**

* Rapid Heart rate
* Anxiety

### **Parax**

"Take eighteen coffees, it'll give you the same effect as Parax." - Griffin

**Parax** or ***Paraxanthine*** is very similar to caffeine as it is a is a psychoactive central nervous system (CNS) stimulant.

Often it is promoted as being safer to take a patch of Parax than it is to drink coffee as Parax produces more potent wake-promoting effects, did not enhance anxiety, did not induce hypothermia, and did not result in sleep rebound. It is also less toxic than pure caffeine.

However it does increase adrenalin levels and cortisol levels leading to more stress when it wears off.

## Medical

### **Booster**

Boosters are synthetic active platelet medicine used for emergency situations where a patient is at risk of loosing a lot of blood.

**Effects**

* Immediate influx of platelet cells to form clots.

**Side Effects**

* Fatigue
* Dehydration
* Tachycardia
* Anaemia
* Diarrhoea
* Insomnia

The problem of using boosters though is that the body has to use a lot of resources very quickly to help increase repair, leading to fatigue, dehydration, tachycardia and anaemia very quickly. Excessive use can lead to necrotic tubercles forming of all waste tissue. Healing takes place but the body needs to rid itself of the waste, often resulting in a lot of the side effects occurring within the first few hours after use.

If used incorrectly it can cause blood clots within the brain depending on the concentration used.

### **Skins**

The dermal skins are sheets of synthetic skin that can be used as a bandage that disolves into the upper layer of the skin, creating a barrier for any open wound without causing abrasions or dried clots on cloth.

It reacts to the heat of inflammation and blood, activating on contact and releasing platelets to start clotting the area to form a subdermal scab whilst the skin protects the upper layer from too much exposure to air and infectious environments.

It can be used to treat small scratches, grazes, acne, and even larger wounds, but is best when it is sliced to fit an area.

Effects

* it can form an immediate barrier that prevents excessive blood loss.
* It can be used to treat acne and scars so long as they're inflamed enough for the skin to react.

Side Effects

* If used incorrectly can cause Hematomas and blood-bubbles under the skin.
* Can trap bacteria and cause infections if the wound is not cleaned properly.
* Can fuse skin together (eg, fingers and toes)
* Can build up into large calous-like patches if over used on one area.

### **Hax**

Hax or Halcicelex is a recreational drug that improves the mood and relaxes muscles.

Effects

* Elevates mood
* Relaxes muscles
* Slows perception

Side Effects

* Can become highly addictive
* Withdrawals can include extreme moodswings from happy to violent.