recursal/Fanatic-Fandom huggingface dataset:
Miss Wittershall

Miss Wittershall is a Trefflemorian from the planet Trefflemore.

She first appears in Drummond the Intergalactic Robotic Manservant.

**Appearance**

As William McGonagall said:

*I suppose if you looked at Miss Wittershall, in profile, she was not so bad looking. Not a ravishing beauty but pretty enough and from a good family and if you didn’t mind that her skin was green then you were probably onto a good thing.*

**Career**

She was member of the University Frabat Purchasing Committee at Plimsil University before it was destroyed by the giant killer robots of the Cremator Invasion.

She was in a superior role to William H. McGonagall.
Lunaria

Lunaira is a country in central Nillamandor. It is south of Enttland.

**From the Portal of Returning:**

*They had started life as a nation as a rough alliance of savage tribes in the great forest south of the Askbakar Mountains. A terrible warlord united the tribes in the worship of the evil Lunar gods, and anyone not wishing to join the church was burned. Part of there doctrine was that they turn night into day. They slept all day, and did their work through the night. They now had a massive army, and were excellent cannon makers, for one thing they had a very worrying amount of artillery pieces in their arsenal. Much of the forest within their borders had been cut down to feed the Lunarian furnaces. They were also famed for their excellent horsemanship, and favoured as their steeds, their own Lunarian breed of stocky white ponies.*

**From Island of Dragons**

Lunarian cannon fodder - a term for folorn hope type berserker troups of the Lunarian army who die in droves during battle.

'Lunarian tart' - mentioned in IOD. The people of Lunaria are wild and promiscious. So the women have a certain reputation in other countries. Although an inland country, there are quite a few of them on the coast, all making a living in unsavoury ways

...

‘They

may be warmongering savages, but they are still people. We saw them in the highlands,

they have women and children like everyone else.’
Lady Sunrise Tylanna of the Seventh Rose

DAY 547 (1st Eleint)(September)

*Later in the day Fenrir and Reinward went to the Temple of Lathander. This was the largest*

*temple in Westgate and it seemed like a good idea to start getting the churches on side.*

*It is known as the "Morningstar Haven" and the current head cleric is Lady Sunrise Tylanna of*

*the Seventh Rose. The temple is also home to 24 other clerics of Lathander.*
Nobby

Nobby

Chaotic Good, Cleric of Gond

Age: 56

Met with Rollo, Shifty and Raz when she happened to be passing the building that later became the Pie Shop in Sasserine.

It a part owner of the Sea Wyvern.

Currently in Waterdeep and in charge of the crew of the Sea Wyvern.

**Current Location**

~~Nobby is currently helping out at Hovva Farm, the refugee camp near Waterdeep.~~

Nobby is currently the owner/operator of the Sea Wyvern, somewhere around Chult.
The Lavius Expedition

The Lavius Expedition were a group of adventures that came partly from Waterdeep and partly from the vast swamp.

Together they entered the Plane of Shadows and slew Despayr the dragon.

The party:

Rollo

Sylvia

Jiggles

Shump

Later joiners:

Mirabella

Gurudor

Destryl

Drashnag the Eye of Grummsh

Basil the Druid

Falo-han the Ranger

Irritator the 'Lizard Wizard'

Yli Taruin the Xeph

Sybil
Sylvia the Cleric

Sylvia

Helped out her cousing Corum from time to time. A part-time member of the Brewery Gang.

Joined Rollo and the others on an adventure to Cormyr, Weyloon and eventually the Plane of Shadows.

Formed a rescue party when most of them got turned to stone by a Gorgon.

Sylvia is a member of the Lavius Family.

**Silvia's Dedication to Silvanus**

As written by Ahithophel, a scribe of Silvanus, Waterdeep

'And it came to pass that a gentleman of good standing, on the day of Highharvest Tide, did come to the high
places, the high and wild shrines of Silvanus, to offer his child in dedication to this our god.

As agreed between this man, Sireco Lavius, and Sennacherib, the Arch Druid, for services pre-arranged and
diverse, his next born was to be offered into service.

And lo, the following year a child was born, a daughter, who was gladly taken into the arms of Silvanus and
raised in his ways.

And on her confirmation, at the age of eight, she did enter into a covenant with Silvanus, to up hold his
teachings and represent in this our world, to honour him in name and deed and to champion him against his
enemies whom ever they so may be, with the expectation that on reaching her age as a woman she doth take on the
mantle of priestesshood and enter unto the church of Silvanus.

She will follow the instructions of her lord and her superior priests. She will, when called on, join battle
with the enemies of the church. She will protect the wilds from interference and uphold the holy days and offer
sacrifice of wood, but with out burning it. She will offer no blood sacrifice, but instead bury wood as is the
teachings of our lord.

She will offer prayer and vigil. She will offer Oak, Ash and Thorn. She will fell no tree without first seeking
guidance from Silvanus. All these things Silvia shall so swear in the name of Silvanus.

This document stands as testament to this covenant, betwixt Sireco Lavius and Sennacherib of the Waterdeep
Shrine and between Silvia Lavius and her god.

What our lord has joined, no man may break asunder.

Wooo! Cock monkeys! :D
Miffkins

Miffkins is the faithful squire of Bane. He is devoted to his master and will often get him
out of trouble as he is much more worldly wise than Bane.

He is short, but reasonable strong. He is in his forties and as bald as a coot although he
always wears a wide brimmed Elbonian hat known as a 'Elbow duster'.
The Gardens of Termadar

Formal gardens in the city of Westgate.

The Gardens are semi-private gardens belonging to several noble families with houses that border onto it.

The gates are closed in winter. There is a full time gardener.

If Arahel does it and talks to the gardner he says
'Oo-ar! Tis a terrible shame indeed. The statue is of Sir Radron De Bon. As true and a
noble knight you could not hope to meet. He has roamed far and wide through all of the
Dragon Coast, writing wrongs and thwarting evil. Was engaged Weynay down in Ferbone, a lovely gel.
Well, all I know is that he roamed into Cheborn forest on some quest and never
came back. His family, assuming him dead, erected this statue in his honour. They were so sad
though, that in the end they moved back to Cormyr. The lass sends me money, but in truth it is
an honour to maintain the statue, I would do it without payment'
Mirabella

Mirabella

Halfling(?) Rogue

Arrived at the Lost Refuge at the same time as Destryl.

Joined Rollo, Lavinia, Shump, Gurudor and Sylvia on the expedition into the Plane of Shadow.

Contracted Lycanthropy in the Plane of Shadow.

Died at the claws of Despyr when out on a lone scouting mission in the Black Rift.
Noble Houses of Westgate

* Athagdal: symbol is a set of russet weighing scales - The Athagdal family is one of the old merchant noble houses of Westgate.
* Bleth: symbol is seven suns - *The house was exiled from Cormyr in 1369 DR as a result of its involvement in the Abraxus affair. Now rebuilding in Westgate. Some of them are Fireknives.*
* Cormaeril: symbol is a red wyvern and a silver horn - *After the Fire Knives were driven from Cormyr in 1341 DR, it was found that a number of members of the Cormaeril family were in-fact members of the Fire Knives. They were also implicated in the assassination attempt on King Azoun IV in 1369 DR and the crown exiled the family and confiscated their lands. Currently in Westgate, gaining power.*
	+ Tagreth Cormaeril - Lord of Cormaeril Castle in Westgate. Leader of the family (In Westgate). Was there the night 'Raziel Lightningrod' attacked the castle and summoned Bnurgstickslackskin to escape
	+ the bastard of Cormaeril - He assaulted Fenrir's cottage with ballista from the castle walls! Fenrir fought a duel against him (around DAY 426) and lost it as instructed by Random.
	+ Kargerth Cormariel - sits on the Council. Fenrir fought a duel against him and won.
* Guldar: symbol is a black hawk - Noble family centred around hunting. Many rangers. Information gatherers.
* Malavhan: symbol is a red sun - Noble family centred around warfare. Many fighters. Many that serve with (or lead) various mercenary outfits on the Dragon Coast and Westgate
* Ssemm: symbol is an ivory bird's claw - mercantile family. Some serve as quartermasters in mercenary outfits
* Thalavar: symbol is a green feather - Very old and established family of Westgate. Bloodline of the former Royal Family of Westgate.
* Thorsar: symbol is a blue hand holding corn - Merchants. Caravan runners. Farm owners
* Urdo: symbol is a yellow eye - Merchants and Fighters. Some assassins
	+ Includes Jorkronas Urdo and Katheera
* Vhammos: symbol is a steel-gray open hand - one of the ruling noble merchant families of Westgate

**Cadet branches / Minor Houses**

* Dreggleblot - a cadet branch of the Balder's Gate Dreggleblots. Have been here for three generations
	+ Lady Dreggleblot

* Ujum - a rich trading family with branches all along the Dragon Coast, Cormyr, Sembia. Ujum trades all over Faerune.
	+ Lesa Ujum - young heiress
	+ Pablo Ujum - leader of the family in Westgate

* Trant - one of the most wealthy families on the Dragon Coast, with houses and docks in Westgate, Teziir, Pros, Ilipur, etc. Links to the Iron Throne and any other evil organization that is willing to deal with them.
	+ Dreydal Trant - current Croamarkh of Westgate (and in a barrel now though!!)
	+ Ibana Trant , his daughter and Minister of the Treasury
	+ Dreydal Trant Junior - workshy nasty bastard
Sal Fields

Sal Fields

A female assassin sent to kill Fenrir and Oz in Candlekeep.

(add : sent by)

Along with her husband they killed the real Sal and Summu fields on the road and took all their stuff.

Sal Fields real name was never discovered.

When captured and questioned by Oz she spun a convincing story:

*She said that her husband, about a year ago, had gone off on trip to a ruin east of Baldur's Gate to read some ancient runes he had heard were there that he thought would help with some research. Two months later he
came back, but was much changed.*

*She said he began more violent and moody and began to beat her and their children. He would strike off on some journey without much explanation as to why, this trip to Candlekeep being an example of this.*

*Then when they were here, her husband had said that, 'There is a very bad man here, a demon worshipper called Fenrir Thunderstaff. We have to kill him!'*

*I didn't want to kill anyone, she said, but she was frightened of what he would do if she didn't help and since when she'd asked in the inn who this Thunderstaff fellow was and had been told he was a villain, a murderer and said to be possessed by demons, well, she thought, the world will not miss him.*

*She could not say for sure, but when Oz proposed that her husband may be under the influence of a geas spell or something like it, she admitted that this could be the case.*
Sir Nijelle Harlop Bane of Bannoffsmalle

Nillamandor's first tourist and travel writer. Under the delusion that he is writing about

his travels merely for the amusement of the Queen, he does not realise he is in fact a spy.

Bane is young and naive and somewhat self assured and pompous. His family has long been very
poor but are one of the proudest of Elbonia. Once they owned mines all over the continent but
have long since fallen on harder times (The Elbow stone mines in Styke is an example of one
of the families enterprises)

He is tall, heavy set and affects a handlebar moustache. He is intelligent in a bookish sort
of way but lacks commonsense.

He is a great reader, and has taken many of his history books and others that he thinks he
may find useful.

He will often refer to a book by 'The Learned Hobokken of Enttland' who travelled all over
the place. He was primarily looking for Marathon ruins but wrote about everywhere he visited.
(Here the Marathon are referred to as the Marawans.)

Bane will refer to this book whenever he is about to visit a new place. Unfortunately the book
is 200 years old so is pretty out of date.

Bane finds the Elbonian language too simple and much prefers Old Entish a much more
sophisticated tongue.
Placitan

Placitan

Placitan is a mountain village in central Kaletan.

Most of the dwellings of the village are made from clay bricks and straw.

There is a road between Placitan and Balehag.

**People**

Aster Kentang

Telor

Lin

Syang

**Quotes from The Middle Kingdom:**

*Like most of the dwellings in the village of Placitan it was made from clay bricks and straw.*
Sir Liroc Dragonscale

Sir Liroc is a paladin.

He is also a Triadic knight

After the temple of Ilmater was destroyed (by forces unknown!), he was sent on a quest to help the prophet of Ilmater fulfil his (or her!) destiny.

He is grumpy, and does not suffer fools gladly. He simply wishes to get this over with as quickly as possible.

He's originally of Westgate
Lady Fiewa

Wizard lady of Stovologard

Serves the dragon : Lord Pabajan

chamberlain
of Lord Pabajan, a dragon of a great noble house. I am permitted my own
quarters and to study magic to further my ability to serve my master

...

Roztov
turned to see a tall lady, in her early sixties, dressed in a green velvet
gown, with long white hair tied back in a braid.
Maliantor of the Grey Hands

Maliantor (NG female Tethyrian human wizard 10/Gray
Hand enforcer 3) has long, braided brown hair, sea-green eyes, and an
impish smile. She favors practical breeches, tunics, and twin baldrics
stuffed with scroll cases. As a former student of Khelben often referred
to as "Blackstaff's Eyes," Maliantor is rumored to be one of his main
agents outside the Tel Teukiira, in addition to her work with the Gray Hands

**History**

Becomes involved in Fenrir's business leading up to Anya being made into a Vengeance Demon. Watches Fenrir, Corum and Veddic closely.
The Golden Kingdom

Possibly a human kingdom of Tanud that pre-dated the dragons:

‘You misunderstand,
oh mighty wizard. The Beri clan, we are one of the clans of the Sunda. We are
called the people of the Golden Kingdom. We are the aboriginals of Tanud. After
us came the Jetta, then the Yat, and then the Bullays. Only the Bullays are
fair of skin.’

...

‘Never
mind,’ said Ghene. ‘I’m sure he’ll be fine. I have been thinking about what you
said about your people once being part of a “Golden Kingdom”. Tell me, what do
you know of the Chasm?’

‘Very
little, most honoured lord. Only that they are enemies and evil in every way.’

‘Do you know
anything at all about it being where the Golden Kingdom was?’

‘I have
never heard that, but I am no scholar. I was a poor student when I was young.’
Pedestal

Pedestal is a small city in the Great Grotto.

Lots of derelict and unpopulated area.

**Arriving at Pedestal:**

The wide, sloping base of a massive column is built up with streets, walls, and hundreds of elaborate structures. A few glimmer with faint illumination , and here and there, lanterns shed green illumination in small pools separated by gulfs of shadow. Portions of the small city are complelely collapsed and obviously abandoned, though others show clear signs of habitation and upkeep. A great wall surrounds the lowest edges of the cily, and upon that edifice, hundreds of rusty spikes point toward the cavern's high ceiling. Rotting heads adorn scores of those spikes.

**Locations**

The Dripstone Inn

The South Gate (see below)

**When the PCs approach this gate, read:**
Dark stones sag over an open gatehouse. The gaping arch reveals a rubble-strewn roadway a low barricade of piled debris, and an ominous cityscape beyond, where shadowed buildings lean above sloping cobbled lanes illuminated by green light from glowing lanterns.

**Population**

Around about 8,000

Dark Elves 40%, Derro 10%, Grimlocks 10%, Kua-Toa 10%, Driders 10%, Undead (Plaguelost) 10%, Duergar 10%

**Factions**

Assassin's guild

House Dusklorn

The Inheritors

Low Gangs

Vanguard of Sertrous - Now in decline after the death of Fadheela.

   **Residents**:

Dorette

Es Sarch

Brurhwol Coalhauler

Elessarwa Nledoor (dead)

Fadheela (dead)

Merlock Tomes

Ventrexia (vampire spawn)
Reinward

Young male human rogue from Waterdeep. Currently in Westgate, with Fenrir and co.

Is blessed (or cursed depending on your point of view) by the Mark of Ilmater.

**History**

Arrived Westgate. Had a run in with kids associated with the Night Masks.

Arrested, then found his way to Fenrir.

Recently seduced and drained by Hella.

Aliases: 'Jim-Bob'

**Back Story**

Growing up in Waterdeep, Rienward is the son of a local craftsman. Feeling pressured into a life of hard work, he dreamed of escaping to a life of adventure. Although he does enjoy the art of craftsmanship, he became bored with making mundane items and wished to employ his talents elsewhere.

And then there's his kleptomania.

Barred from the local shops and markets, he has become known as a thief. Justifying his actions as only taking from those who can afford it, he has, nonetheless, estranged himself from those around him.  Robbing from the rich to give to himself and inclined to associate with people of a similar disposition he has fallen into a life of criminality for which he is well suited.

He is known to his friends as the "Handsy Man". Hide your gold, and your women!
Ring taken by Hella the Succubus. No permission asked or given. 10/10 , would try again.

The Stigmata of Illmater

There are 10 red rings on his wrists. 5 on each.

5 are used

1. Succubus

2. Night Parade night of passion

3. third traded for a magical ring

4. Mummy Lord, death touch

5. Lord Umber, slay living
The Quest of the Spider Queen

As they ate, Jack went on;

'I'm afraid I don't have a copy here, but the first mention of Queen Arachnia in the Overworld comes from a memoir written by an adventurer that had returned from the Underdark after some pretty hair-raising adventures.

In the book he tells us that she has been known in Underdark folk lore for hundreds of years. He never went to her lair, but their is a chapter in the book dedicated to all the information he found out about her.'

He then reached into a magazine rack and pulled out a chap book.

'This, however, is more recent. A chap book written by Mr Modrick Templeman. It's three years old and I should imagine a lot of it is simply made up, but it recounts the tale of a group of dwarves that managed to find her lair, enter it, steal some treasure, and returned to tell the tale. I wouldn't put much stock in it, to be honest.'

xxxx

Fenrir brought a round of drinks and gave Templeman 20 gold 'to support the arts'. Templeman was already a great admirer of Fenrir and happy to help. He had a copy of the relevant chap book.

'I will cross out the bits I made up,' said Templeman, taking a pen.

'Here, here and ahh... here, I made all this stuff up. But the rest I heard from a dwarf, who told me he had heard the story at a place called the

"Eight Ways Tavern" in the Underdark. None of it may be true of course, but this fellow said that he and his friends had made their way into the realm of Queen Arachnia and... well, you can read it for yourself, here you are my lord!'

Fenrir thanked the writer and stashed the marked up chap book somewhere safe.

Later that day, Fenrir, Reinward and company began to make preparations for their inevitable new journey into the Underdark. They went to the shops and geared up, engaged Nocknod 'Dinkledonk' Brightman to come with them (as he had been to the Underdark before) and instructed the other three mercenaries to help guard Fenrir's house until their contracts ended.

In addition they hired a female human druid who was an expert tracker called Soledad Marris who would help them find their way through these same countless tunnels that I had lead Fenrir through just a few months before.

Fenrir arranged for one of the six judges of Westgate to hold the fort for him while he was away - Jenner Fields, who was clever and wise, but since she was lowborn she would be assisted by Gneiss the Dancer, a very noble dwarven Duke.

xxx

They go to the Labyrinth.

Eventually the enter the Lair.

Meet the Hider Tribe

Meet the Descendants of Addar
The Island Kingdoms

The Island Kingdoms are mentioned once in the Portal of Returning:

*She had travelled many times to Tullis to pick up shipments for her master that had come from as far away as the island kingdoms, and the dark mysterious continents that lay beyond them.*

**The Islands of the Diamond Sea**

The Island Kingdoms are west of Nillamandor in the Diamond Sea. There are many larger islands with more regular sort of kingdoms, but the below list is the more interesting ones as first described in the Fossworld MUD.

Elbonia

Pehque Island (An island of incredible magical beasts)

Minos (with Enkel City)

Pumryh Island

Grenos Island (A leper colony)

Dragon Isle (Including the Dragon's Teeth Mountains, Spire and Chasm)

Isle of the Dead (and city of Hulmino)

Istoria (including Hannah)

The Island of the Crystal Castle

Kredos (A pirate island)

Pendoria (and the town of Fumvdifre)
Pie Shop

The 'Pie Shop' was the base set up by Rollo, Nobby, Raziel and Shifty on the outskirts of Sasserine.

They took over after killing off the original owners who were in league with a very nasty necromancer Eldara Lilybrook.

It was a slaughter house in reality, but Rollo and Raziel took to the idea of introducing pies to the people of the south. A baker and a butcher were hired.

The place was left to run itself when they left for Farshore.
Marten

Marten

Little brother of Jebeddo ”Badger” Scheppen. ’Marten’ decided to accompany a
caravan which delivered gnomish metal work to Dalelands as entertainer.

Typical gnome bard. He loves burrowing animals and doesn’t mind to become a
little dirty himself.

Very friendly to most people. Hoever he tends to annoy people with the very loud horn blowing music. Not good for indoors ....

From : Thesk – City state of Milvarune north of the Dragonjaw Mountains

Age : 59

Hair : Blond Brown

Eyes : Deep Blue

**History**

Arrives and joins the main party in the later parts of the Barrow of the Forgotten King campaign.

He joins Fred, Barney, Dana and Wulfgar. Together they more or less defeat the Vanguard of Sertrous, hide the items required to open the tomb and go their seperate ways.

Two years later Oz and Fenrir track him down in Candlekeep as part of Cavu's quest to re-open the barrow.
Rewton

Rewton is the main protagonist in the short story 'Tall Tales in Space.'

Before he is captured by the Illusians he is the Chief Technician on board the Hermes.
Rewton is a smoker.

Quotes from Tall Tales in Space:

*Rewton, as the chief technician on his ship, the Hermes, had been testing the Enviro-suits when the attack had happened.*
The Battle of Green River

From TMK:

The
seventh day brought so many men and animals that queues began to form on the
south bank as people milled about. Not many of the men were being patient and
fights broke out resulting in more than one body floating off downstream.

The
traffic steadily increased until the fourteenth day, when officers leading
companies of more organised men, those that had been legitimately ordered back
to Ju, arrived and rounded up any of the deserters too weak, injured or unlucky
enough to have crossed already. Hundreds of them were put to death, making this
already nightmarish scene even more like a landscape in hell.

The
commanders and captains, having restored order began to attempt the seemingly
impossible and organise the tens of thousands of men still stuck on the south
bank into patient lines.

The
ford was not wide enough for any more than five men abreast and it was slow
going as the current was strong. The weak, starving or badly injured were
merely swept away and drowned, forming into drifts in an eddy about a hundred
yards further down the river.

On
the fifteenth day all semblance of order was lost as a second wave of panicked
deserters arrived, throwing the companies into disarray in their frantic desire
to cross into Ju.

Anarchy
ensued and weapons were drawn. The army of Ju fought a tremendous battle
against itself, those organised by their commanders against desperate bands of
deserters, turning the river red with blood and filling it once more with
drowned bodies.

On
the sixteenth day the army of Kaletan arrived.
Pechenga

From the Portal of Returning:

*And so it was then, that we finally, entered the wild lands of Pechenga and travelled further north into the arctic circle. The snows were coming, and it would only get colder the further north we travelled. I don't think the horses thought much of the terrain we were now entering. They had warm blankets for the night time though, and plenty to eat. We had six pack horses with us to carry food for us and the animals.*

*There were mountains far to our east, and each day we travelled, we must have gained a hundred feet in height, on the gently sloping terrain, and each day the air got cooler. There was a strong chill wind, and it always seemed to be against us. The land was flat, besides the steady incline, and utterly swept of life by the blighting wind. Even the rocks were flat and round, as if crouching from the wind and small brown grass grew in between them.*

*For the first two weeks, one day was much the same as any other. There was no trail to follow, but Carab seemed to know where we were going.*

*Over glaciers and high mountain ranges we travelled, for weeks across the trackless wastes, and tall forests of sturdy pine. As we headed for the ancient ruins of Pik Sedova, I sometimes thought of what may be waiting for us.*
Red Maiden

Ship in the Island of Dragons

Probably getting it all wrong..

*The ship that the Great Forest Council had hired was the Red Maiden, an ocean going*
full-rigged pinnace built in Tomsk, not fast, but sturdy.
For reference: Pinnace

well, whether I'm geting it right or not this vessel had topsails called Skyscrappers and some of the crew were called topmen and worked up there most of the time. This included Salveri and Arrin.
Nadia

Nadia is a character in the Portal of Returning.

Along with an army commander of Che he interrogates Shiv.

He witnesses the demon attack on Shiv then follows him on all his travels.

In Vegas he has Shiv tried for witchcraft.

Quotes:

*The other had a pudding bowl haircut I would associate with a religious zealot.*

*He wore black robes, and had a simpering and yet aloof manner of someone who has a position of power but whom everyone hates.*

*~ You ignorant oaf! I have studied at the University of Delloma, and I read demonology for three years. I have spent twenty years as a Monk of the Many Hammers, and I know a case of demonic possession when I see it!*
Rikaryon's Isle

Rikaryon's Isle is situated on the Sullen Sea in the Great Grotto.

**When the PCs approach the isle, read:**

Sprouting up through a layer of turgid black ooze near the beach are small, yellow protrusions as wide and thick as human fingers. Luminescent green mushrooms with blue caps crowd the island, probably knee-high to a human near the waters edge but slowly increasing in stature inland. They reach heights of 40 feet or more at the isle's crowded center. A blue haze lights the air around them.

**As the PCs arrive at the isle, read:**

This isle's narrow beach is composed of a finely intertwined mesh of fibers from which the fingerlike protrusions grow. The ground is spongy but firm. A smell like yeast and citrus commingled, bracing in intensity, issues from the ground. Thin at the island's boundary but thicker beneath lhe luminescent mushrooms, a blue glow suffuses the air and stings the throat.

**When the PCs enter the "forest," read:**

The trunks of the green mllshrooms grow in thick clumps, but the spaces between clumps are wide ellough to squeeze through.

**When the PCs find the isle's center, read:**

The island's mushroom trees give way to a wide space that is roughly circular. Within this clearing, the blue haze hangs particularly thickly. Broad, tall stems covered with short, sliff bristles share the center of the clearing with tiny black mushrooms that sport red spots in the shape of little hands. The undergrowth rustles in some unfelt wind.
The Gods of Yaja

They include

Etruna

Mirac

Gurjo

From the Middle Kingdom:

As
his eyes adjusted to the gloom he saw a lot of rotten old beams and rafters, as
well as a table that appeared to have been scattered with candle stubs and
burnt bits of plants. He realised he was looking at a very meagre shrine,
someone had been making offerings to the gods down there.

Intrigued
he clambered down onto the table to take a closer look. What sort of god
accepted plants and leaves as offerings? None that he could think of, all the
Ju god’s wanted blood as far as he knew, and the gods of hearth and field that
his parents honoured received food and incense.
The Savage Tide Campaign

The Savage Tide was the first campaign we ran.

Takes place in Sasserine down in Chult.

**Summary**

DAY 1 - Arrived at Tashluta! - Rollo and Raz meet
DAY 2 - Raz, Rollo, Shifty and Shesara do town puzzle
DAY 3 - Taken on to guard funeral of Crimson, a notorious murderer. Body is stolen
DAY 4 - Raid on the Slaughter House. Shesara dies. Nobby arrives. We take over the Pie Shop
DAY 7 - Jungle hunt. Monitor lizard
DAY 8 - Fight to return the 'Blue Nixie' to Lady V.
DAY 12 to 14 - Following Vanthus. Spent the night in a pit
DAY 16 - Investigations lead to Taxidermy Guild
DAY 19 - Raid on the Dragon Lotus hide out. Eriss and Mashai join the gang
DAY 20 - Exit the hide out
DAY 23 - Met the Dawn Council at Teraknin Hall
DAY 24,25 - Shifty, Nobby and Raz help defend a vine yard from lizard men (Rollo with Bonobos)
DAY 26 - Shifty and Raz (with Taffy) rob a wizards house
DAY 30 - all but Rollo head for Kracken Cove
DAY 31 - Kracken cove. Mashai dies
DAY 32 - Rollo arrives at cove
DAY 33 - further investigation of caves
DAY 34 - Rollo flies to Vanderboren mansion and rescues Lavinia. Rollo and Lavinia now an item
DAY 35 - Rollo begins opera. Raz a pimp.
DAY 57 - Meeting with Lavina to discuss a trip to Farshore Colony
DAY 58,59 - Picked up the Sea Wyvern at Kracken cove
DAY 61 - Shifty goes to a remote house to be stabbed
DAY 63 - Depature from Sasserine!
DAY 64 - Arrive Tooj-Reh
DAY 65 to 71 - Lizardman eye flame adventure in jungle
DAY 80 - Dinner on the Nixie. A mephit.
DAY 86 - Arrive Port Ishal. Go to pub. Attacked by red caps
DAY 88 - boat attacked by Red Caps. Raz dies. We leave port
DAY 89 - Retzal found and joins crew.
DAY 94 - Father Feres taken sick. Slaad egg.
DAY 97 - Ruins of Tamoshan. Kelech and Feres reincarnated
DAY 98 - Lady Lotusdragon found and killed by Retzal. Orc pirate attack. Shlump rescued.
DAY 103 - Fight between Shifty and Rollo. Retzal leaves. Mathmoss arrives
DAY 106 - Second pirate attack. 'Purity's Prow'
DAY 107 - Arrive Port Nyranzaru
DAY 108 - big piss up
DAY 110 - set sail. Flostam ooze attack, then later than night a giant octopus and sea hag. Zalazar dies
DAY 111 - Kelech and Solomon reincarnated
DAY 113 - second giant octopus attack.
DAY 116 - Arrive Fort Greenock. Fight goblins, spiders etc. The pirate fight. Solomon dies. Wabenga dies.
DAY 118 - Moth, Lirth and Nobby return to Greenock - fight gargoyles etc Sea Wyvern is haunted!
DAY 119 - Set sail
DAY 123 - fight with Hydra
DAY 126-130 - Shelter in 'Stormwrack Cove'
DAY 133 - Arrive Renkrue
DAY 134 - 137 Orgone Accumulator adventure
DAY 139 - Leave Renkrue
DAY 141 - Chased by pirates
DAY 148 - Arrive Ruja
DAY 149 - Island Adventure
DAY 150 - Leave Ruja
DAY 156 - Journey continues
Mrs Godzilla Vastbiscuit

Mrs Gozilla Vastbiscuit is the Aunt of William H. McGonagall.

She is married to Mr Vastbiscuit, William's uncle.

While William is Professor of Ancient Poetry at Plimsil University she sends him an IRM called Drummond. She had forced Mr Vastbuiscuit to '*throw out some of his old clutter so I can re-floor the ballroom'*.

**How Godzilla got her name**

**From Drummond the Intergalactic Robotic Manservant**

*Just to give you the full story on my Aunt's name as this seems as good a point as any, back in the days of yore when Aunt Godzilla was born there was a bit of a spat between the UP and the FPSO. The UP, just in case you are from a different galaxy, are the United Planets and consist of most of the Sagittarius arm of the good old Milky Way. They are a combination of beings known as Terrans, who are of human ancestry and Kochabians .. who well, I’m not sure, but they were around before us anyway.*

*We, the FPSO, are humans, and inhabit the Orion arm, which, I’m sure you are aware is the location of good old Mother Earth, good old Blightey, good old Sol 3 (I suddenly felt myself missing my home planet greatly).*

*Now, the UP never really liked this arrangement and styling themselves as the true humans they were always keen to get Earth back. They called themselves Terrans and while they would never stoop so low as to invade us, they conducted a fairly comprehensive campaign of propaganda.*

*So anyway, in my Aunt’s day all this was going on and in some small way to counter the Terran aggression people named their children after old Earth cultural icons. And so I have an Aunt Godzilla. I have an Uncle Harry Potter, who got off a bit more lightly, but then I also have a Great Aunt Optimus Prime. I myself came close to being called Jamiroquai after some 20th century singer. Jamiroquai McGonagall, can you imagine?*

**Author's Note:**

The character is based on Aunt Agatha from Jeeves and Wooster and the photo used is of Mary Wimbush from the ITV series.
Midpoint Island

Island off the Sword Coast. North of Waterdeep and South of Neverwinter.

About 11 hours from Waterdeep as the Albatross flies.

Home to a giant prison for evil people and beings.

The current Warden of the Island is Rollo.

(And he has *plans*!)

There is a Shadow Servant

**History**

Prior to Rollo and his gang turning up, the Unseen had somehow done away with the the previous Warden and subdued the Shadow Servant.

They tried to release a Nether Brain, but were thwarted by Rollo and Co.

There should always be a Warden of Midpoint Island.

Prior to Rollo taking up the role, it was some wizardy beardy bloke (insert name)

The island was last heard about 1500 years ago.

The wizard set it up as a prison for baddies many years before that.

**Defences**

The Shadow Servent

The Mark of Welcome

The Haunted House Effect

**People / Beings**

Rollo - The Warden of Mid Point Island

Alfred - Giant Humanoid Shadow / Smoke Monster

**Geography**

An island. Has mountains. There is a cave at the top of one of them that enters into caves, that lead to one of the prison chambers

It is sparesly wooded throughout, with thick forest in an eastern section of the island.

There is an area of swamp.

There are several lakes.

There is a rift.

**The Prison**

Entered by caves, the prison has a top level, and 66 levels below that with 6 tunnels each all full of baddies.

There is a nether brain at the top

There is something at the bottom that is so bad it is the equivilent of 3 demogorgons

An upper chamber also contains a one-way teleporter to anywhere in Faerune and a Crystal Ball of Greater Scrye.

**The Blue Phage**

The Unseen mucking about at the prison released the Blue Phage on Faerune. This disease kills by covering the victim in blue 'stuff' that eventually kills them. It absorbs magic. The only 'cure' is to cut off the affected area.

It can be spread by touch.
Meggelaine

A wee fressle druid

Starts the adventure with 10 magic acorns

Gives 1 to Mrs Ball

Gives 1 to Ophess

Is 'very' superstituous.

Has a fear of heights

**Notes**

The child
like figure, in fact, was no child, but a tiny woman, not much more than three
feet tall, young, but nonetheless an adult. Her dark red hair, usually tied up
behind her head in a braided bun, was half loose and stuck to her cheeks and
chin with sea water. She brushed it aside, revealing a round face with green
eyes and a small wide nose. Her skin was covered in freckles, which was a
common feature of her race.

Regarding her marriage:

~~They
were both married after all, although he was on his second and Meggelaine had
kept her marriage to Assynt secret from everyone but him. It was rare for
fressles to marry humans, but not unheard of. It had been a drunken night in
some town in Borland he had forgotten the name of. She had always been close to
Assynt, it had seemed like a good idea at the time and as far as Roztov knew it
was going well.~~

Nah, bit too weird...scrap that! :)

History:

Oh I don’t know. I
was just a girl really, it seems like a long time ago now. I worked
in a bakery, and then later a tavern. My granny, on my dad’s side
had been a druid, my family made a huge thing about it. She’d gone
east though, years before I was born and we all thought she was dead.
Torms do things differently from humans and elves. They have their
own methods, but in Tormwood the druids act as custodians of the
woods and protectors of the forest folk. This is probably really
boring for you...

...

‘Well, ahem,’ said
Meggelaine, more used to addressing ageing Great Forest Council
members than children. ‘Tormwood has a human border run right
through it, between Styke and Tomsk, so there is a lot of work for
torm druids there making sure our people’s rights are respected.
It’s a lot of work.

Well anyway, everyone
thought my big brother was going to be a druid, but he became a
merchant instead. He has a barge on the Duchy canals. I started
showing some aptitude and interest, so well, my parents sent me off
to the elders and well..
Kerajinn, King of the Monkeys

A figure of legend in the mythology of the people of Kaletan.

From the Middle Kingdom:

She pretended she was Kerajinn a character from legend and often portrayed in theatre productions when the actors came to her village. Kerajinn would always be the most agile actor, dressed in white, with a monkey mask and golden bells on his wrists and ankles.

She was on an adventure, pursued by Setanju and his evil minions, but using her wile and cunning to lose her enemies in the vast wild forested mountains. Aster the farmer’s daughter was clumsy and blundering, but Aster the monkey-god (or goddess, she hadn’t fully made up her mind about that, perhaps she could be called Kerajinna?) moved through the trees like a ghost, never seen and never heard, but there, watching and waiting. It made it all so much easier, not to be Aster, but someone else, someone stronger. If it was all just a game, then nothing could hurt her, and somehow this helped her survive and come to terms with the dangers all around her.
Lorkuvan

A dragon of Stovologard. A diplomat.

she says:

My
name is Lorkuvan, I’m a diplomat. Myself and my colleagues were here at the invitation
of Rah-Ur , but that *arse-bastard*
Blavius broke his word and took us prisoner. We were here to broker a
de-escalation agreement

**Appearance**

blackish-green
, similar to the manhunters, but larger,

Has yellow eyes
Tall Tales In Space

**Tall Tales In Space**

Tall Tales In Space is a short story set in Bill's Universe.

**Plot Summary**

Rewton is the First Terran  to be captured by the Illusians. The Terrans and the Illusians are at war, at the time the story is set the war has been ongoing for six months and the Illusians had already destroyed many Terran colonies.

Rewton is put in a cell on an Illusian base and interrogated by an Illusian known as Isaac.

At first Isaac is a poor interrogator, but Rewton volunteers information, including what he knows about his own nation, the United Planets.

In the days that follow Rewton becomes bored and presses some buttons on the console in his cell. Isaac tells him off.

When he is faced with 'Reverse Engineering', in order to save his life he invents a complicated lie about a mysterious invisible and incorpreal benifactor called a Berty that acts very much like a guardian angel.

This confuses the Illusians so much that they arrange for his release.

**Characters**

**Rewton** - A Terran, the main protaganist.

Issac - An Illusian interrogator.

Ambassador Krinn of Terra
Shale

Shale
on the other hand looked like a massive rubbish dump. At one point, Buto
thought, the town may have been pleasant to look upon. The older houses were
built from black timber, with red tiled roofs, not dissimilar to Pellaris
across the sea. But that had obviously been a long time ago. Many buildings had
fallen down and been shoddily repaired or just left to rot. There were acres of
shanty on the outskirts of the town, reaching right down into the sea were
stilted houses nestled up against the stone harbour wall. All around them was
desolation, there was no jungle or forest, it had long since been chopped down
for building material and fire wood.

Roztov:

Roztov could see why people on the west coast of Ju might view Shale as an impressive city, it certainly was a lot bigger than any of the other settlements he had seen so far along the coast. But to his eyes it was a squat, squalid half-burnt shanty. It was as different to Millwood, the principle port of Styke, as it was possible to get. Where his homeland port's buildings were tall granite towers and thick walled fishermen's houses, the buildings of Shale were all pushed in on each other, made from roughly cut blocks of the local rock and blackened wooden beams. The beaches around the harbour walls were full of litter, and the rotting carcasses of slaughtered cattle, as if an army had camped there, and it gave the city an increasingly unpleasant odour as they got nearer.
The Sinister Spire

The Sinister Spire Campaign involved the following PCs:

Veddic

Fenrir

Billitoppe

Durz

Arahel

**Overview**

A brief summary of what is going is provided by Cavu before they enter the Barrow of the Forgotten King:

'Just to refresh your memories, agents of the Vanguard of Sertrous raided this tomb
two years ago and took the bones of the Forgotten King. They were led by a yaun-ti
called Xeron. A band of adventurers tried and failed to stop this, but at least they
did stop them from stealing some of (not all) of the magic items in the barrow.
There is an ancient prophecy associated with the bones and the Vanguard seek to either
prevent it or pevert it to their own wicked ends!
Follow the trail, old as it is, find the bones and put a stop to them.'

**Es Sarch**

Once the PCs have done the two quests for Es Sarch he tells them the following:

*You have more than my gratitude for completing the tasks I set you; I also have answers for you. First, I have discovered that Fadheela lairs in the Necromancer's Spike, as unlikely a haven as I could have imagined.
But our fair Fadheela possesses resources that extend beyond Pedestal. She found a way to bypass the zone of decay tbat surrounds the column's entry. And now I know that way too.
To enter the Necromancer's Spike, one of you must carry this token. It will save you from the destructive magic protecting the first room within. Take care, however, for the ring suppresses the deathly effects of that chamber for only a minute or so.*

*Unfortunately, undead decay in that chamber even if they carry the ring, so I have been unable to learn anything else of the Vanguard of Sertrous other than that the group's arrival is recent here in the Great Grotto.
I suspect this mysterious faction has found a convenient entry point inro the Underdark somewhere within the Necromancer's Spike. Fadheela, as an associate of the Assassins' Guild in Pedestal, is a perfect agent.
House Dusklorn has claimed the Spike. You'll face soldiers at its entryway bur not within. Unlike you and, ostensibly, this Fadheela, they have no way to get past the magic that protects the firsr room.
If you gain entry and survive, I hope you return and tell me all you learn. I can make it worth your while.*

**Activities in Pedestal**

Once they have sorted things out with Es Sarch, the PCs go to Rikaryon's Isle to get the mushrooms, kill Elessarwa Nledoor as instructed by Es Sarch and get the information they need to enter the Necromancer's Spire.

While in Pedestal Fenrir also raids a House Dusklorn house with Dorette.

The party then enter the Necromancer's Spire.

They more or less succeed in that Fadheela is killed. However Maaril teleports in and takes the staff and key that is required for the next stage of the campaign.

The PCs then return to the Dripstone Inn and meet Cavu.

**GM notes**

The Sinister Spire is the second published book in a series. The first was the Barrow of the Forgotten King.
Reogeg Eysmile

Sometimes spelt 'Eyesmile'

DAY 331

Dresdelle warned him that Reogeg Eysmile, the chief 'Finger' of the Watch was also there. The Fingers were

internal affairs.

She told him not to talk to him, but he did anyway. Eysmile asked about Lady Dreggleblot and about Castle

Cormaeril. Fenrir answered with a mixture of truth and lies, placing all blame on Arahel where it

was needed. He denied seeing a demon at the castle.

DAY 421

Hammersong:

''

I'm not sure about you. If I could persuade Eyesmile to take charge I would have him, but he

will never do it. Says he's not a leader, which might be right. I'll be watching you,

laddie. I know who you are.

I don't know why you want to do this job, I suppose you have your reasons, I've got enough

problems without trying to figure out whatever madness is driving you. I think you'll get

bored anyway. Its a prestigious appointment in the watch, but the job is mainly paperwork and

meetings. I suppose we'll see.

''
Longview House

Residents

Mercedes Bates - 17 years old (some shooting experience)

Staff

Magnolia - Maid (some shooting experience)

Carla - Maid (some shooting experience)

Deena - Cook

Gareth - Gardner / Driver (some shooting experience, and hunting)

Badger - Gate guard

Finkelstien - Gate guard

Sally - CC guard (she's mental and loves cake) Fat, but strong. superior to the gate guards (sally is also the medic)

Gogo McGee - aerodyne pilot

There is an AI called Glados.

There is a hoover bot called Colin

The house has exetensive underground bunkers and parking. It is heavily fortified.
There are two gun turrets that are controlled by Glados

There is a central command centre room. All cameras, alarms and guns/defences can be done from here.

The CC is underground

There is an armoury next to it with a decent amount of guns and non-lethal things

6 Militech Arms Avengers - 600 rounds of ammo

4 Arasaka Minami 10 - 5000 rounds of ammo

2 H&K MPK-11 - 2000 rounds

1 Hunting Rifle , scoped - effectively a single shot FNRAL - 500 rounds

5 Tasers and charges

box 20 smoke grenades

box 20 stun grenades

2 baton round guns - 200 rounds of rubber bullets, 20 tear gas canisters, 20 sleep gas canisters

20 pepper spays

5 stingers for car wheels

1 Ultraviolet laser gun

1 Pulsed Energy Projectile

1 Active Denial System (ADS)

1 Dazzler (PHASR)

The garage has eight very fancy cars in it, a station wagon for shopping and an armoured truck for
emergency extraction

There is a landing pad (like tracy island) and 2 aerodynes.

There is a seperate staff block about 100 yards away