recursal/Fanatic-Fandom huggingface dataset:
Ian Mollie

Image of Ian

### Overview

Middle aged Moye with white beard and white thick moustache, black tatoo on the left of his bald head and quite buffed up and rough body as well as reddish skin. He is one tough and tall person that you do not want to cross, his outfit is also quite interesting as they are traditional garments of his family, black and blue with the coat that has fuzzy fur around the neck. Black boots and purple sash that decorate it just as much.

### Background

After his family was slaughtered by the criminals of the West Blue, Ian has decided to embark on the path of justice and revenge. He was found but as a boy by the marines and was taken in as an orphan, however due to his race and power he has soon been promoted from a deck boy into the fully capable marine.

Once when he has managed to become marine, and was assigned to the crew Ian was sent out to hunt pirates. He was not the kind to kill or maim without a reason, but Ian had the dark secret that nobody knew about. He would go on a tantrum if his mind was placed through a lot of strain and snap, thus attacking both his allies and foes. After serving for years on one ship it has finally happened, they have found the criminals that have slaughtered his family and were about to bring them to justice, however Ian has snapped and has begun to tear through their ranks and slamming away Marines as if they were absolutely nothing, stabs, slices, smacks nothing has helped him since his mind was set onto killing their Leader. However the Admiral has stopped him by placing his hand onto his shoulder which has made Ian remember who he actually was and why he was here. After hours of fighting and tearing through ranks they have managed to sieze the pirate ship and execute the prisoners on spot for multiple slaughters, pillages and many, many other crimes. It was too risky to let them live or to transport them to jail.

Once when Ian was returned to the Marine HQ he was put under a trial and imprisoned for two years, after doing his time he has decided to return to Marine duty. Meanwhile he was able to deal with his tantrum and get even stronger and now. Now he aims to become one of the Admirals and purge the seas of evil pirates, however in his mind not all pirates are evil, only those that kill without remorse and pick on the weak.
Doctor Who

Doctor Who is a British sci-fi show produced and aired on BBC since the early 1960s.

## List of Doctors

13. Jodie Whittaker (2018-2021)

14. *Rupert Grint (2022-2025)*

15. *Maisie Williams (2026-2031)*

16. *Emma Watson (2032-2035)*

17. *David Tennant(2036-2039)*

18. *Eddie Redmayne (2040-2045)*

19. *(2046-2049)*

20. *(2052-2054)*
Daniel James Steel

#### Background

Born on a ship heading to Primers Bay nearly eighteen years ago to an inventor and a writer, Daniel had an upbringing filled with metal, Ink and knowledge that you shouldn't hammer a bolt like a nail. Though his life outside his home was somewhat more exciting, Usually his hotheaded nature got him picking fights with the wrong people, Pirates and delinquents alike.

Though for all the fights he picked as a lad, and all the beatings he got as a teenager, Steel had friends, as unlikely as it may sound, A brawler like himself who helped him steel his rage just a tad, A mentor by the name of Ruford Layre And an aspiring swordsman Rin X. Seiei

While they all got into trouble, Watched injustice, felt their bodies tremble under the heat, or listening to the waves of the sea crash against the beach, The three knew they weren't going to stay here forever, They were spirits who were set on traveling but the moral compass they had set them going straight into one place and one place only.

They vowed to become marines, And Daniel made a note to better hone his skills because of it, Not just in fist to fist, But he had to bend metal, Bend machinery to his will.

He couldn't just brute force his way into the marines, So he waited for his chance to show his skills, To find a recruiter and join up, As did the rest of his friends.

1. ↑ https://paradise-blue.fandom.com/wiki/Ruford\_Layre
2. ↑ https://paradise-blue.fandom.com/wiki/Rin\_X.\_Seiei
Sho

A depiction of Sho wearing some fancy armor. (Open eyes are only for artistic effect.)

## Sho the Small Giant

### Overview

A seven foot tall Moye with a different feel to him as opposed to other of his race, despite being so small and having little to no muscles Sho's body is quite durable, even for his race.

### Background

Shaped from a rock like all other Moye, Sho was considered a disgrace to his parents as his body not only lacked in size, but also in any sort of musculature. Angered by Sho's mother (the sole sculptor of the boy), Sho's father decided it'd be best to ship the boy off alongside one of the island's tomato trading ships while his consciousness wasn't fully done in order to not bring his family any more shame. Found by a trader who had ordered a crate of tomatoes from Sho's birth island, the kid would be adopted by a human family, living in an island where the Moye kind were nowhere to be found. Treated as an outcast for most of his life, Sho discovered human emotions such as anger, pain, greed and sorrow, emotions unknown for most Moye. Sho felt like these painful feelings were for lower beings and as such figured his superior sense of morality came from some sort of royal heritage he owned. With the mindset that he needed to be a ruler Sho set off from the island he lived in order to look for an island to take under his control.
Ken Grayson

Ken Reading Over His Daily Reports

### Overview

Ken is a 17 year old male from the main island. He has short brown hair and bright blue eyes. Roughly six foot two inches he stood tall over most of his friends as a child.

### Background

A young lad from the main island. He grew up admiring the strong admirals from the marine corp. When he hit the age of 17 Ken took to the city of Barron Hollow to find the recruiter and fulfill his dream of become a strong marine.

### Life on Baron Hallow

He quickly made friends with a silly cabin boy named Gong Loki after a bar brawl turned drinking contest. Lucky for ken gong had connections with a local vice admiral Diane Delarose and was able to land him a spot in the marine just like his dream. After which he found himself manning a gambling ring in the bar making a pretty penny off the locals.
Robin Wallace

Robin Wallace is a Human from Southern Paradise. She's a member of the Black Rose.

## History

### Past

##### Dreary Haven

Robin is originally from an island called Dreary Haven in Southern Paradise. Robin's home, which has been bitterly nicknamed 'Carrion Island', is a country of poverty where it's populace was once rampant with sickness and malnourishment. Dreary Haven's sickly populace was too weak to hunt for their own food, forcing them to take alternative measures.

Julian Wallace, Robin's Grandfather had been revered as the savior of Dreary Haven because of his unrivaled talent as a chef. Despite Dreary Haven's lack-for-food, Julian Wallace introduced a new method to cooking to the denizens of Dreary Haven that would save them from starvation. He taught them how to cook and make carrion and other rotten foods edible, enabling Dreary Haven an opportunity at survival.

Even though Dreary Haven never quite recovered from the poverty after the Wallace family had arrived -- their ingenuity in the craft had enabled the small island a future and the hope that they would one day recover and rise beyond their lowly status in life.

For Robin, life was simple in Dreary Haven. As a Wallace, she inherited the tricks and secrets of the Wallace family. Robin cooked and hunted for the populace of the island learning to fish and turn carrion into edible meals. On Dreary Haven, Robin became known amongst the populace for her personalized gourmet soul called Caroine Eel Chowder.

As a Wallace of Dreary Haven, Robin had grown up with some principles close to heart. Make the best of given conditions. Turn a rotten situation into a tasty one. Cook with whatever resources the sea hands to you.

Robin Wallace's life changed when the Black Rose visited her Dreary Haven. As the pirate crew was in need of a chef, she decide to take the hand extended out to her and to venture on a new life of freedom.
Zheng Qi

## Overview

Once a statue on **Baron's Hollow**,Zheng joined the crew of the infamous ***Delarose 'Red-Eyes' Auron*** after emerging from the rubble. The newest member of the ***Red-Eyes Pirates***, Zheng serves as the crew's navigator.

## Background

Zheng Qi came to life as ***Delarose 'Red-Eyes' Auron and*** **Admiral Kanida** clashed on **Baron's Hollow.** The pirate captain was the first to be seen by the giant, thus gaining his complete loyalty.

A recent run in with second generation pirate known as **"String" Judy** ended with the Moye losing a portion of his soul, severing his abilities by half.
Gong Loki

### Overview

Dressed in a brown rugged shirt with a pair of Red Slacks, matching his slicked back red hair that he has. Numerous scars can be seen when looking at his arms and legs, even upon his neck.

#### Background

His family grew up with being slaves to say the least, mining day in and day out, cutting trees to produce logs for their masters . It was all Gong knew growing up until he turned 15. He realized that even if his parents were slaves, his own path didn't have to go down this road. Seeing the news, hearing the stories, seeing it in person; he sought out to become a Pirate from the events that changed the Sea they lived upon.

So he took on his own small raft, Drifting from island to island until he set eyes on Barron Hollows, his dream of becoming a Pirate in his grasps: yet would it be worth it? Would Events lead him to believe this was all he wanted in life? The Answer to this awaits in the game, as well as in the story of Gong Loki.
Analiza strategiczna

Zbiór działań, które diagnozują oraz prognozują organizację i jej otoczenie w sposób powodujący sformułowanie odpowiedniej strategii oraz zbudowanie i realizację określonego planu strategicznego.

Analiza strategiczna oznacza właściwy sposób strategicznego myślenia przez ludzi oraz organizacje. Analiza taka musi mieć charakter kompleksowy i wykorzystywać metody jakościowe oraz ilościowe z dziedziny ekonomii, finansów, marketingu, ekonometrii, statystyki, psychologii, stosunków międzynarodowych, bezpieczeństwa i obronności.

Końcowym etapem analizy strategicznej jest określenie i ocena pozycji strategicznej przedsiębiorstwa. Analiza strategiczna daje nam odpowiedź na pytanie: w jakich warunkach będzie działała firma w przyszłości i jakie ma możliwości dostosowania się do nich.
Metoda sondażu diagnostycznego

**Metoda sondażu diagnostycznego** jest sposobem gromadzenia wiedzy o atrybutach strukturalnych i funkcjonalnych oraz dynamice zjawisk społecznych, opiniach i poglądach wybranych zbiorowości, nasilaniu się i kierunkach rozwoju określonych zjawisk. Chodzi tu o wszystkie zjawiska, które nie posiadają instytucjonalnej lokalizacji a wręcz odwrotnie są jakby rozproszone w całym społeczeństwie.
Grupa społeczna

**Grupa społeczna** – w psychologii społecznej i socjologii zaliczany do zbiorowości społecznej zbiór co najmniej trzech (dopiero 3 osoby tworzą grupę, 2 osoby to para. 3-cia osoba może obserwować interakcję które zachodzą pomiędzy parą) osób, którego członkowie współdziałają ze sobą na zasadzie odrębności od innych, w celu zaspokajania własnych potrzeb, charakteryzujący się trwałą strukturą i względnie jednolitym systemem norm i wartości.

**Bibliografia:**

[1] https://pl.wikipedia.org/wiki/Grupa\_spo%C5%82eczna

[2] https://www.google.pl/search?hl=pl&biw=1366&bih=626&tbm=isch&sa=1&ei=Bu\_SW9u\_MoOLsgHusr\_QBQ&q=syndrom+grupowego+my%C5%9Blenia&oq=syndrom+&gs\_l=img.1.0.35i39k1j0l9.1473.3472.0.5537.9.9.0.0.0.0.116.549.7j1.8.0....0...1c.1.64.img..1.8.547.0..0i67k1.0.mu7b19UCL8s#imgdii=jIHlmO1HXA3ZUM:&imgrc=f5FYZuRRUrqQHM:
Anix Kohiro

A tall, muscular stone giant who is soft spoken. He is commonly seen wearing a black shirt, a green waistcoat, and has slicked back white hair that falls down to around his neck

#### Background

Little information is known about where Anix originally came from, but growing up he ended up in the care of a kind woman known to him as Madam Kohiro, an elderly woman who decided to care for the stone giant out of the kindness of her heart. She taught Anix most of what he knows, regarding manners and politeness. He spent most of his time by her side, being of assistance to her in the best way possible; Which was using his giant's strength to take care of most heavy-duty problems, while it was usually something small like lifting supplies or getting rid of wild animals. After around 19 years of living with Madam Kohiro, she had finally passed away.

With her gone, the only option Anix had was to leave. He didn't have anyone else to turn to, nor did he have a lot of ideas where to turn to. While he thought on this, an idea entered his mind. Being a Moye, his lifetime goal is to find his creator, but how would he be able to do that? The world is a big place; However, what if he didn't have to look himself? If he ventured out into the world, got stronger, and made a name for himself, his fame might be carried to his creator's ears and he'd be able to seek him out. With this idea in his head, he set out make the name Anix known to the world, in the hopes that his sculptor one day notices and finds him.
Melvin Clark

## Appearance

Melvin is a young, tall man carrying a darker skin tone than the average person residing in Baron's Hollow. He has a slim figure with a light tone when it concerns his muscles due to the nature of his upbringing. His hair is well kept and tied in a ponytail. He's usually fairly well dressed, choosing to don a button up shirt rather than a flimsy t-shirt as well as tailored pants to boot. Although, said pants do seem to have seen better days most likely due to constant wear. The most striking feature of the man would be his crimson eyes.

## Background

In truth, Melvin does not know much about where he was born nor his past. He was discovered by one of the 'Mothers' of an orphanage, a woman by the name of Sarah. She found him in a straw basket, abandoned by the river as she was retrieving some water for her daily chores in the orphanage. Since then, not only had the woman named him, but rose him as one of her own.

Since he was a small boy, the women always took note of his peculiar eyes. Yes, they were out of the ordinary, but his bright smile always washed away any concern they might have had when it came to the child. Melvin worked hard, helping Sarah and the others with the chores and taking on the tasks that were meant for more physically capable individuals. They weren't young anymore, after all. Sarah herself, by the time Melvin was 6, was already in her 60s. Therefore, he did what he could to help out.

As the years progressed, Sarah discovered that her relationship with Melvin was beginning to drift like the clouds in the sky. He was like a caged bird that forcefully repressed his true nature in order to make her happy. She knew that she was going to need to let him go eventually. Therefore, one day, she gave him a wooden sword and gave him a choice. Whether to stay in the orphanage, or to leave and be on his own. All he would have would be the wooden weapon and the clothes on his back. It wasn't that she was cruel, no, but she truly didn't have much to give him. Melvin could only choose the latter option. As much as he loved the woman who raised him, he knew in his heart that he couldn't remain in the orphanage forever. So, off he ventured, deciding to not leave the island just yet but live in the streets until he found a path for himself to walk on.

With only a wooden sword to aid him.
Isabella Holland

Isabella Holland

Isabella was born from a forgotten mother and departed father. What she could remember about her father all were memories of bliss. Times of happiness, school, and supper just for her. However, her times of happiness came to an end. Isabella’s father mysteriously disappeared without a trace on his way to the market; with no prior signs of planning or foul play at work. Isabella was thirteen at the time. Life changed drastically for the young woman. She truly learned how dark humans in this world can be when there is a weakness to be exploited.

*Mid-Teens*

Years passed and her happy home had been taken. Money was stolen by false debts in her father’s name she was now responsible for. A naïve way of thinking had created a distinguished barrier from the normal families that lived mundane lives. She believed her father was still alive. Searched. Began to sacrifice the basic needs. Food. Home. All for a chance to see his face again. Weeks continued to fly by with no luck. City after city she traveled until she had no choice but to concede defeat. Her father was gone.

*Late Teens*

Isabella found herself completely ingrained in the bounty hunter lifestyle. Her days were spent hunting and drinking at bars. Overall, she enjoyed life despite her upbringing. However, every now and again she found herself chasing false leads on her father, but she did not let that define her. Days passed until a named crossed her table beside a pint of liquor from a friend. Her fathers. A connection had been made to pirating and the New World. Her father was a pirate. It was all she had needed to end her current job. Isabella took the first chance to prove herself and joined an established group of Pirates. The Black Rose. From then on, she served the crew as a navigator. Her ultimate goal, to find her father in the New World.
Nagare

**Overview**

A young, laid back and free spirited youth sailing the seas on his own. Likes to start trouble.

**Background**

Life is never easy going, especially not for this young boy. Since he can remember, he was always alone, the boy never knew his parents or his family. Nagare grew up in the streets going from one gang to the next facing the harsh reality for those not so fortunate, doing the dirty work and errands just to stay alive.

As rough as it was, he never saw his life from the perspective of others, to him it was not so bad.
Having lived his whole life in these conditions, it was just normal, he even picked up bad habits from shady people, but through good and bad he always felt like he was lacking something.
That's how he lived out most of his childhood, until a certain day when he encountered a fellow teen going by the name of Helios.
It was his first time meeting a child of his age, and ever since they did the same line of work resulting in them meeting each other quite often.

Despite the two boys being polar opposites, Nagare relished this one friendship he had, though to him friendship never mattered much, he was too used to solitude.
Soon enough he'd realise that it wasn't the friendship that he relished, but instead it was a sense of rivalry.
Never before in his life has he did things different, tried to reach higher heights, or change his lifestyle, but after meeting him it all changed.
His perspective changed, he started feeling envious of Helios whom had a goal, and a purpose.

After Helios turned eighteen, Helios proposed a plan of becoming marines and getting out of this lifestyle, for once Nagare agreed with the guy, he did feel like a change was needed in his life.
After some more thinking however, he changed his mind. Change was needed, but he did not want to become a marine and follow the same path as his rival. Nagare made up his mind to sail the seas and explore the vast world, like a pirate that he read in a book he stole once.

Becoming a pirate was not his goal, but his criminal upbringing and free spirit made him seem as one. Nagare set sail to the seas, hoping he will meet his rival once again.
Popon

An artist's portrayal of the man.

Popon, as all Sky Wardens, originates from beyond the clouds over a particular region in the sea. After being cast from the heavens as a wingless infant, he was taken in by a family of carpenters. Steadily gaining proficiency in the trade of his surrogate parents, he grew into a young man while aiding the family in its business however he could. As his wings naturally began to regenerate over the years, what little memory that remained of his heavenly origins had eventually manifested into a longing to reach the heavens.

Given that the young man's wings are far too weak to carry the man by themselves and much less to the clouds, he had reached the conclusion that the easiest way to do such would be to build his way to the clouds. Bidding his adoptive family farewell, he has embarked upon the seas to discover more about his kind and to find a location and method to attain his ultimate goal.

Upon arriving in Baron's Hollow, Popon did little more than scoping out the city and bumming around the bar. It was on one fateful evening that he noticed the presence of a particularly burly Fishman, a rarity among the fresh-faces on the island, and had come up with the idea to form a crew. After all, it'd be easier to acquire the means to construct a path to the sky with some help. Shortly after gaining the Fishman's approval, a rather mundane yet eccentric Human insisted on tagging along. It was on the spot that the name "The Heavenly Urchins" was decided for the crew. A failed medical student, a somewhat-slow Moye inventor, and a young stowaway had also joined the ranks in the following days when a rebranding had also occured from "The Heavenly Urchins" to "The Flying Urchins".

Since departing from Baron's Hollow, Popon and his crew made waves as arms dealers after coming across a vendor of firearms with a limited customer base. The crew eventually began to appear in multiple newspapers until eventually, Popon had signed a covert deal with the Marines in order to secure a consistent supply line of weapons and munitions. Some months later, the captain orchestrated a betrayal that left Marine Admiral "Don" I Flores of Aragon inches away from death's door. Popon was last seen fleeing with his crew aboard the Admiral's stolen battleship.
Viacom

**Note:** Parts of the article in *italics* are subject to change at any point by verified contributors.
Some *minor* grammar and spelling fixes are allowed if you find any errors of this type.

**Viacom Corp**. is an American multimedia company, founded in 2023 through the reunification of CBS and Viacom Inc. It is also has been a subsidiary of Samsung since 2041.

Viacom is known for its ownership of CBS, Paramount, Nickelodeon, and the *Eye Streaming Service (ESS).*
Son K. Cassius

**Son Cassius** is the blood brother of Son Elrik, the leader of the Black Rose. While his brother pursued a life in the shadows, Cassius took the opposite route. A bright and boisterous individual, they seem to garner attention everywhere they go. Their life is nothing spectacular, having been a fairly boring con-artist in comparison to their brother's pursuits.

### Appearance

Cassius is a human of average size donning short, golden locks. Their eyes are the shade of emerald. They typically equip themselves with a variety of jewelry of golden color. Though, it is estimated that roughly half of it is forged by fool's gold. At a quick glance, they seem to bear no resemblance to Elrik.

###
Zarządzanie projektami

**Zarządzanie projektami** - zbiór czynności wykonywanych w celu osiągnięcia wyznaczonych celów głównych i pośrednich w skończonym czasie. Zawiera się w nim między innymi inicjowanie, planowanie (w tym harmonogramowanie, budżetowanie), realizacja i kontrola zadań potrzebnych do osiągnięcia celów projektu.
Son K. Elrik

**Son Elrik**, more commonly known as **"Ogre"** is the leader of an organization known as Black Rose. Despite his work in the shadows, he has garnered a name for himself in the Old World. Rumors of the man's strength seem to have fallen flat as they evolved into faint whispers in the night.

**Appearance**

 Elrik is a tower of a man with lengthy, black hair that travels down their back. Unlike many large humans, he is well-proportioned. He is usually seen with a white jacket and no shirt underneath revealing plenty of scars detailing the tale of past experiences.

**Background**: TBA

[WIP]

 Editors can experiment in this template's sandbox and test case pages.

Template:Son K. Elrik/doc
Helios Volturi

**Overview**

A young cadet in the Marine Corp. He's usually seen uniformed and toting two pistols strapped at the side of his waist. He's fairly outgoing and talkative.

**Background**

He's versatile, efficient and loud. But there's more than meets the eye, which is not all that surprising to those who know not of this young adult's past.

He was born and grew up in a broken family within a rich city in the North Blue, his family lived without worry until a certain point. Money stopped coming in after his father's passing when he was only 12 years old, causing Helios and his mother to fend for themselves in the cruel and harsh world.

Ever since then both Helios and his mother did whatever they could to maintain a roof over their heads and their bellies full of food. His mother worked at the local bar, whereas Helios himself ran whatever errands he could for whatever money he could take even if it meant not getting paid at all sometimes.

Before long, Helios found himself tip-toeing around the criminal world. One small yet shady errand could keep him well fed and clothed for weeks. But these didn't come without risk. A growing young teen without a father figure didn't know where to go.

That's where he met Nagare.  A teen of questionable personality and motives, but he shared a certain portion of his past with Helios. He too had grown without a father and slowly over time they'd eventually grow to become what one would call friends even if Helios did prefer to keep Nagare at a certain distance since their personalities often clashed in high-stress situations.

Though busy in their own ways, they'd often bump into each other sooner rather than later in an errand or two.

At the turn of 18, Helios had already seen enough to know that he didn't want to go down this path any longer. He had never experienced or seen these things happen first-hand but he had heard enough to know they were true. His mind knew there was a choice he could make. But his heart told him otherwise. And nothing can ever keep a man from his heart.

Helios and Nagare devised a plan together. This one time they'd meet eye to eye and agree on something for once; it was time for a change. But soon their plans fell apart, way too soon. Nagare wanted to set sail and be a free man roaming the seas whereas Helios had seen too much. He wanted to join the Marine Corp.

Once again, their opinions and personalities clashed one against the other. And unfortunately, there would be no way to change Nagare's mind. He was truly set in his ways. A man's heart can never be changed and as such, both friends parted ways and tried their best to forget about each other.

Helios survived on his wits and wisdom, he managed to battle the elements and survive all the way up to this point. It felt as if his life had only just begun anew. All that he had gone throw turned him into the man he is today.

As a fresh new cadet, he wears his uniform with utmost pride and joy.
Baron's Hollow

The trading capital of the Old World

Paradise hailed globally for its bustling trade and local economy. Previously under
the governing of the Marines, Baron’s Hollow was also the location of many of
the Marine headquarters; the previous HQ now almost defunct. Months after the
territory was captured by Delarose ‘Red-Eyes’ Auron, a grey market began to
establish itself wherein contraband and the like are sold.

### Lore

Thousands of years prior, one man was said to have felled a King
Baron alone, establishing a new home atop the skull of the deceased beast. Both
using and selling the acquired flesh and scales of the beast, the new island began
to grow as a merchant nation; the skull hollowing as the meat deposits slowly
disappeared. Within the skull of the deceased Baron dwell smaller Barons, seldom
sighted by individuals.

### Trivia

* The island is shaped like the skull of a Baron.
* Ironically, the left fang of the skull is the location of a small farm, while the right fang of the skull is the location of a small cemetery.
Taichi

### Overview

Taichi is a simple man of simple looks. His cheeks are soft, with a pointed chin shaping out his face. A silver flowing mass of hair shapes his face, flowing to the middle of his back. His slender frame is free of major blemishes, signally that he's new to this world. He's seeking a change of pace from the life of a "middle-class" teen.

### Background

Tai was born to Jun and Laquisha, owners of a Sugar Plantation. Given the high demand of Sugar in the seas, for treats like over-sized gumdrops and lollipops, they did quite well for themselves. Tai wanted for naught; he always had just what he needed. A sick pair of kicks, and some form-fitting threads.

Yet, this life left him empty. He constantly felt starved and alone in this middle-class family. The teen grew to dislike sugar and sweets, being drowned in the sweet succulents that abounded his home. A raging desire for a change of pace began to brew deep within his bowels.

Setting one of the family sugar cane fields on fire, Taichi left his home with two goals: To become a pirate, and to gain a 10 Beli bounty to show his parents he was no Mommy's Boy. He knew he had a way to go, and with a "Weightlifting for Dummies" magazine under his arm, he journeyed to new lands in order to seek out a welcoming crew.

Not long after beginning his adventure, Tai became a member of the Red-Eye Pirates. Where possible, he urged the group to assail sweet shops, in hopes he was damaging his parents' business. Yet his influence was small, and rarely had such luck.
Historia

U źródeł metodyki PRINCE2 leży PROMPT (*Project Resource Organisation Management Planning Technique*) metodyka prowadzenia projektów informatycznych opracowana przez firmę prywatną Simpact Systems Limited w połowie lat 70. Na zamówienie rządowe wzbogacono metodykę o kwestię zarządzania jakością. Część standardu pod nazwą PROMPT II została w 1983 r. wprowadzona w jednostkach administracji rządowej Wielkiej Brytanii. Po wykupieniu praw do metodyki PROMPT przez firmę LBMS, w 1989 r. brytyjska agencja rządowa Central Computer and Telecommunications Agency (CCTA) opublikowało standard pod nową nazwą – PRINCE i wskazała jako zbiór najlepszych praktyk zarządzania projektami informatycznymi. Wkrótce jednak metodyka zaczęła być stosowana także poza obszarem IT[2].

PRINCE2 został opublikowany po raz pierwszy w 1996 r. jako ogólna metoda zarządzania projektami niezależna od dziedziny biznesowej zastosowania. PRINCE2 szybko zdobywał popularność i stał się standardem *de facto* w Wielkiej Brytanii. Zyskuje też coraz szersze uznanie na całym świecie stanowiąc główną alternatywę (nie wykluczającą) dla metodyki PMBOK instytutu PMI. Ostatnie zmiany zostały opublikowane w 2005 przez Office for Government Commerce (OGC) – następcę CCTA. W 2009 roku została opublikowana nowa wersja[3].

W 2017 roku na podstawie doświadczeń wielu specjalistów z zakresu zarządzania projektami AXELOS po raz kolejny zaktualizował metodykę PRINCE2. Nowa wersja kładzie szczególny nacisk na dostosowanie sposobu zarządzania projektem do sytuacji, w której ma ono miejsce i jest poparta licznymi przykładami. W nowej edycji pojawiły się również wymogi metodyki PRINCE2 dla poszczególnych tematów, co stanowi rozwinięcie nakazowych pryncypiów[4].
Aluna Gealach

**Description**

Aluna Gealach.

Always quiet, always calm, never the center of attention.

She's the one you notice second, the soft-spoken girl always wringing her hands and glancing about skittishly.  The one that might be more observant than she seems, given the way her gaze seems to pierce right through you.

The one less likely to turn to violence, but with a dagger you wouldn't see coming.

**Backstory**

Aluna's upbringing started peacefully enough, born to a pair of loving parents. Impoverished, but both capable enough to make it by with what they had. Things were tolerable for the young girl. But it never stays that way, does it?

Her father fell ill suddenly, and died even quicker. Her mother, bereft with grief, attached herself to the first man who seemed caring and able to take care of the young widow and her daughter. The man soon proved a lecherous reprobate, far more accustomed to spending time in the gambling halls than taking care of a child. His debts grew vast and her mother grew sick, and she already had a foot on death's doorstep when he abandoned the two of them.

Aluna was cast out, and traveled to the closest orphanage she could find word of. It wasn't a particularly grand place, and she never felt particularly less alone, despite the company of kids her own age. That did change, however, when a particular red-headed girl named Solara was tossed into their company. The two became close friends, with Aluna more than happy to have Solara act as some sort of defense between her and the horrors of the world. But even with company, she could not help but feel guilty. Her mother's death was her fault, surely, wasn't it? Could she have convinced her to leave the gambler?

It was a different face that taught her the answer. When a persuasive Reverend who went by name of Jeremiah Corbyn came to town, seeking those willing to pledge themselves to a greater cause, and perhaps even absolve a certain orphan of her imagined faults, Aluna was more than willing to devote herself to the Light. She spent every waking hour devoting herself to the scripture, studying every facet of it, ensuring it became one with her very being. After all, she decided, men are creatures of sin by nature. It would not be enough to simply devote herself to this path. All others in her wake must follow.

And, if necessary, her blood would be spilled for this burden. Her bones might be broken for the Light.

And so she might spread the Light to those dark corners.
Druss Fall

An image of Druss

## Overview

A young adventurer with a pension for swift judgements and wild action, Druss is built lean, as most swordsman are, with feathery pale hair and gray eyes that meld seamlessly with a pale complexion. He hides growing wings beneath a coat that always rests on his shoulders.

#### Background

Druss was found unconscious by a fisherman alone in a small crater, having been separated from his supposed family. A wingless infant at the time, he was thought to be something of a good omen, for the fisherman had lost his wife and child in a boating accident some years back.

As he aged he began to go on trips with his adoptive father to help him as much as he could with fishing. He was much younger then, his wings hardly even sprouting from his shoulder blades, however now, they are easily noticeable when not hidden beneath his staple coat that rests upon his shoulders to conceal his growing wings.

He spent much of his early years learning to fish and help his adoptive father mend fishing nets as they became damaged, giving him quite a bit of knowledge with knots and ropes in general. Eventually helping with dock maintenance, often found climbing under the docks due to his dexterous, lean build. Eventually he had become the best climber in the town.

Of course, like all youth, he began to yearn for adventure, but not just any adventure like other youths. He sought to discover where he came from, to learn why he was found in a crater as if he had fallen from the sky, and why the small sprouting wings were forming on his back. Often he was made fun of for them, or seen as a blessed child. But he felt they were neither and oddity nor a blessing-- but a reminder of where he came from.

The sky.

And so he began to search for a way to sail the seas and search the world, looking for a sign of his origins. That was when he found one, the soon to set sail Caravel manned by the Flying Urchins. Waiting until they were just about to leave, he snuck onto the ship, and stowed away.

After sneaking onto the Flying Urchin's ship, he joined the crew after a rough welcome that he managed to win over with his spunk, and began his adventurer's life.

Spending months with the Urchins led him to become a wanted man. With a thousands large bounty upon his head, he continued to sail the seas with his new family. Eventually, coming upon one of the Rulers of the Sea. After a near death encounter with the being, he was the one to consume the Heart of the Ocean, and became the new wielder of the Glacial powers of the sea. And so began his new chapter as one of the most powerful pirates on the seas.
Rook Hardy

### Overview

A young adult hailing from the cursed people. He has markings over his body and eyes red, giving a curious yet sharp look. He does not seem well-built physically, however he seems to give off a smart aura. Typically unaware of how to interact ordinarily with others, usually referring to the Kami for guidance.

#### Background

The origin of Rook is unknown, however he was born from the cursed people and somehow ended up on the surface seeking information and attempting to spread word of his graceful Kami. He was taught at an incredibly young age to revere his Kami, as most Haleine are, and has kept this mindset ever since he left his group.

Rook now wanders Baron's Hollow seeking knowledge, experience and a general sense of normality and culture. With no training in combat and barely any physical activity he simply aims to learn and find his place in the world.
Adrian "The Phantom Assassin"

Phantom Assassin wielding the weapon of choice

### Overview

Adrian has brown hair, cold deep black eyes that seem to pierce one's soul through and through. Just another figure that fades into the background of crowds. He is 6'0 feet tall and of slim figure, weighing no more than 160 lbs.

Background

Adrian was orphaned at a young age where he has been living from orphanage to orphanage all across the North Blue. He has since then survived by scraping and thieving bits and pieces of food and money and helping feed the children he calls "siblings".

After the Jolly Roger death, pirates began to take to the sea. This led to the plundering of the only place that Adrian held dear to his heart. Although Adrian could sneak around very well, he was not strong enough to stop the pirates without him being killed himself. The only thing that Adrian recalls is asking the local Marines for assistance but no one would listen to him since he is considered a "Thief". This event traumatized Adrian and has caused him to denounce his ties to the north blue and swears to become strong enough to protect the people that cannot defend themselves. However, Adrian realized to do so, he must first find a way to defend himself.

Adrian now begins his journey to learn to defend himself as well as become strong enough, to not need the help of the Marines or anyone else, to protect his loved ones, no matter the cost...
Vincent Guard Mason

An image of Vincent

### Overview

A young man, crew member of the Black Rose pirates. Vincent stands rather tall for a human at 7'0, housing rather prominent muscles underneath his skin, and an obviously athletic form. Gruff and unkempt, a battered, sheathed blade sits on his side.

### Background

Vincent was born of a union between two simple humans. Raised by both his father and mother, whom both ran general stores on the island they lived upon, Vincent's naturally melancholy and calm nature caused him to have a lack of friends in childhood. Because of this, the only growth he was capable of was under the wings of his parental figures. For a young boy, that simply isn't enough. With nothing or anyone to but his energy into, he involved himself with the mafia that had set itself up in his hometown.

Life as a mafia member was simple. As a grunt, Vincent had nothing to do but take orders from the higher ups. Provide protection to various stores and areas, rake in the payment, and be done with it. The occasional order to rough someone up was given, but in total, Vincent's workload was simple with enough payment to be comfortable in his own rented inn room, away from his parents.

The longer Vincent stayed with his gang, the more his latent talent was made clear. A naturally strong body, a strong arm, and a fierce gaze, all features a great gang member needs. His leader liked him specifically, knowing that it was a good investment to have him join. A strong grunt is the only kind of grunt his leader wanted, and through his time in this mafia, Vincent proved his leader right.

Various gang-fights and scuffles had Vincent taking the lead, charging in while other lackeys followed him. Due to his vicious way of fighting, Vincent was given the alias of "Black Dog," often reminding the gang and leader of a vicious canine ripping and tearing through flesh without pause, even when in danger. But soon enough, he would understand the error in his ways.

One final fight for territory was given. Outnumbered and far out-skilled, Vincent nonetheless led his lackeys forward and into the heat of battle instead of considering retreat. This resulted in an absolute slaughter from the opposing gang, and eventually ended in the mafia being exterminated save for him. Vincent took hiding in the furthest ends of the village, waiting for his final moments as he was hunted down. It was at a table in the Inn he stayed at, where he met the captain of the Black Rose Pirates. Elrik.

A man who towers over the naturally large man approaches. Their demeanor is stoic with the representation of a certain tension that escapes them. "You have the heart of a warrior, but the look of a defeated soldier. Your people were killed in battle, I will grant you an offer. A second chance at life. Those men who hunt you will stop at nothing to put an end to you. Time ticks, make your decision."

The hand offered was taken.
Garvin K. Zulu

An Imagine of Zulu

**Garvin Zulu** is an orphan taken in by Son Elrik, the leader of the Black Rose. Zulu's known for his loyalty towards his crew, a rebellious but laid back individual with a passion for traveling the world. As a life of a pirate, it's been up and down, your simple definition of a roller coaster.

**Appearance**

Zulu is a average height teen with snow white-hair which cover his forehead. A human with a lean body structure, looking like your average seventeen year-old. He's usually seen with a sleeveless shirt on. His right arm bares a tattoo, a symbol of a dragon starting at his shoulder and end toward his elbow.

**Backstory**

N/A
Zukashi Shimote

An image of Zukashi

### Overview

Zukashi is a human birthed at a trading city. She was always a kid with a sense of adventure. Born with a sense of adventure the young woman set off on her adventure when she was 18.

### Prologue

Zukashi was always a woman of intellect and street smarts. She spent his days talking herself out of situations that she got herself into being a troublemaker. She had a troublesome little brother who was plagued with an unstable mindset. The female took it upon herself to look out for him, protecting him from the trouble. Some times she posed a distraction for her brother to get away, or she would smooth talk her way into getting him free from the local law enforcement.

Regardless of the incident, Zukashi used her sliver tongue and smarts to ease through life. Eventually, that path led her to the life of a pirate. She wanted the freedom of choice and the strength to help out whoever she could just like she helped out her little brother.

In her free time, she spends time in the library reading or hustling on the street. She hated the stereotypical woman role and chose to break the norm. When she wasn't in the library she would practice her marksmanship outside and enjoying the outdoors. She loved to explore new lands and meet new people.
Umowa konsorcjum

**Konsorcjum** – organizacja zrzeszająca kilka podmiotów gospodarczych na określony czas, w konkretnym celu. Konsorcja są tworzone najczęściej w przypadku bardzo dużych lub ryzykownych inwestycji.

Celem zawiązania konsorcjum jest najczęściej wspólne działanie w realizacji konkretnego przedsięwzięcia gospodarczego, które ze względu na potencjał finansowy przekracza możliwości jednego podmiotu (np. budowa autostrady, lotniska itp.).

Konsorcjum nie jest podmiotem gospodarczym, nie musi więc być rejestrowane, nie musi mieć odrębnej nazwy ani też siedziby. Podmioty tworzące konsorcjum są niezależne w swoich dotychczasowych działaniach (w działaniach niezwiązanych z konsorcjum), a w działaniach związanych z konsorcjum realizują wspólną politykę finansową objętą porozumieniem.

Zawierając umowę konsorcyjną podmioty mogą określić, który z podmiotów lub osób będzie reprezentował konsorcjum na zewnątrz (może to być jeden podmiot, kilka lub osoba trzecia).

Reprezentowanie konsorcjum winno mieć umocowanie prawne. Najczęściej jest sporządzana dodatkowa umowa między uczestnikami konsorcjum a osobą lub podmiotem mającym je reprezentować. Konsorcja nie mają też wspólnego majątku (mogą mieć wspólne konto rozliczeniowe), a wszelkie formy płatności regulowane są przez firmę lub osobę reprezentującą konsorcjum.

Odpowiedzialność za zobowiązania w przypadku konsorcjum występuje najczęściej w dwóch wypadkach:

1. gdy jeden z członków konsorcjum zaciągnął zobowiązania w imieniu własnym a nie konsorcjum, wówczas odpowiada tylko on, a nie konsorcjum,
2. gdy zobowiązania zostały zaciągnięte przez całe konsorcjum, wówczas wszyscy członkowie konsorcjum odpowiadają solidarnie.

Bibliografia:

[1] https://pl.wikipedia.org/wiki/Konsorcjum
Fishmen

### **Overview**

Fishmen are an aquatic humanoid species that inhabit and rule the seas. At a glance, Fishmen are by far the most physically diverse race of all, ranging in size, shape, abilities, temperament, and lineage.

### **Lore**

Deep within the Southern Paradise isles dwell creatures fearsome to man. Not too long ago did they claim their territory by making a bold move within these Southern seas.

Wholly submerged within dark, salty waters, an army of
fish-like humanoids arrived upon the coasts of Sandy Deep, a continent known for
its priceless, pale crystalline sand. Silently they emerged upon the land, their presence soon known to the coastguards and inhabitants alike, those of whom were too petrified by the aquatic behemoths to alert the rest.

A slaughter was imminent.

Within but half a day, the entire mainland had been conquered,
the surrounding waters covered in vermillion and corpses remaining, some half-eaten.
Mysteriously, Sandy Deep plunged within the depths of the ocean days after its
capturing, now a place of the past. In its stead arose the underwater city, ‘Neo
Atlantis’.

All within the Old World soon became aware of the true rulers
of the ocean known as the Fishmen, dreaded due to their mercilessness and
revered for their unyielding power.

### **Abilities**

Due to being half fish, their speed in water is unrivaled, and they can breathe easily both underwater and on land. Fishmen possess immense strength from birth; their power is at least five times that of their human counterparts. Fishmen are able to consume Devil Fruits, however, they are equally affected by the side-effects of the fruits as other races are. Spirit Flow is unlocked at a far later stage for a Fishman, for they choose to train their body in favor of their spirit.
Argus Ramsley

An image of Argus

### Overview

A young (17 Yr) teenage boy looking for a place to call home within a world of adventure. He stands at a moderate 5'10 and has a rather slim body. His hair is a shade of dark blue and seems to flow naturally with the wind. He can usually be seen with a pendent around his neck in the shape of a silver X.

### Background

Born on Baron's Hallow, Argus is a teen who has always found himself lost and dreaming of impossible things. Ever since he was a child, he would explore every nook and cranny of his home island, finding places he believe he could fit in. However, as he got older and the island became more and more restless, he found himself growing a distaste for the discourse that plagued his home. As more and more chaos took over his home, his parents sent him a way, hoping to give him a better life away from all this chaos. However, Argus couldn't help but ponder what his life could have been if the chaos was put down.. If justice was brought to all of this Outlandishness. He hopes to one day be able to snuff it all out and bring peace to the seas.