recursal/Fanatic-Fandom huggingface dataset:
Miscreants in Space (base)

**Miscreants in Space** is a base in the Base of Darkness Mode. It is a Medium difficulty base and takes place in the Space Station stage.

 **Score:** | * 1 Star : 150000
* 2 Stars : 200000
* 3 Stars : 250000

## Round Breakdown

### **Round 1:**

Enemies:

* Space Centrum x 3
* Hip Goon (type 2) x 1
* Rustic Goon x 2

Number of Hope Crystal(s) Awarded:  5

### **Round 2:**

Enemies:

* Second Skirmisher x 2
* Skirmisher x 2
* Magician x 1
* Topknot Goon x 2

Number of Hope Crystal(s) Awarded:  5

### **Round 3:**

Enemies:

* **Wave 1:**
	+ Pink-hat x 1
	+ Space Centurion x 1
	+ Hashi x 1
	+ Joku **(sub-boss)** x 1
	+ Reeshi x 1
	+ Green-hat x 1
* **Wave 2:**
	+ Silver-hat **(sub-boss)** x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 4:**

Enemies:

* **Wave 1:**
	+ Reeshi x 1
	+ Hip Goon (type 2) x 1
	+ Yellow-hat x 1
	+ Hashi x 1
	+ Hip Goon x 1
	+ Cougee x 1
* **Wave 2:**
	+ Joku **(sub-boss)** x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 5:**

Enemies:

* Duu Shen x 1

Number of Hope Crystal(s) Awarded:  -
Those that Appease the Darkness (base)

**Those that Appease the Darkness** is a base in the Base of Darkness Mode. It is an Special Match base and takes place in the Shadow Plains stage.

 **Score:** | * 1 Star : 60000
* 2 Stars : 80000
* 3 Stars : 90000

## Round Breakdown

### **Round 1:**

Enemies:

* Hip Goon x 1
* Cougee x 1
* Skirmisher x 1
* Space Centrum x 1
* Doubt x 1

Number of Hope Crystal(s) Awarded:  20 (given when the round starts)
M1903/ru

Damage
 Damage far
 Rate of fire
 Near range
 Effective range
 Magazine size
 1 ammo pouch
 2 ammo pouches
 Reload time
 Equipment points

## Описание

"M1903 - это винтовка со скользящим затвором и с пяти-пульным магазином, хотя стреляет не быстро, но точно и мощно."

## История

**Винтовка M1903** - винтовка со скользящим затвором, заряжаемая магазином из 5 пуль, разработана Оружейной Спрингфилда под мощный патрон .30-06 Springfield.

Винтовка была официально принята на вооружение армии США 19 июня 1903 года, в 1936 году в качестве штатной армейской винтовки была официально принята самозарядная винтовка M1 Гаранд, однако к моменту вступления США во Вторую Мировую войну, половина личного состава пехоты была вооружена магазинными винтовками M1903.
М1903 претерпела некоторые изменения за время Первой и Второй мировых войн, в основном направленные на улучшение эргономики и снижение массы или производственных затрат. Снаряженная мощным прицелом, она становится невероятно надежной Винтовкой М1903 с оптическим прицелом.

## Геймплей

Винтовка M1903 очень точная, в состоянии эффективно поражать противника на больших расстояниях . Она может быть модифицирована для убийства с одного попадания, что делает ее очень опасным оружием на поле боя.
Однако, из-за невысокой скорострельности, будет проблемой справиться с пистолетом-пулеметом или легким пулеметом на коротких дистанциях. В дополнение к М1903 рекомендуется брать второе оружие - пистолет, пистолет-пулемен или же полуавтоматическую винтовку.

Без каких либо модификаций, на расстоянии до 200 метров, М1903 потребуется 2 попадания в торс противника для убийства. Таким образом, лучше всего стрелять по врагу, которому негде будет укрыться от ваших выстрелов.

### Преимущества

* **Мощность:** M1903 может быть модифицирована для убийства с одного попадания.
* **Снайпер-пехотинец:** Позволяет вам стать снайпером на средней дальности, или же анти-снайпером. Держитесь рядом со своим отрядом и отстреливайте врагов пока они вас не видят.
* **Точность:** Куда целитесь - туда и попадете. Не говоря уже о факторе стрельбы без прицела. Мушка вполне пригодна для стрельбы по движущимся целям.

### Недостатки

* **Медленная:** Старайтесь целиться в голову, у вас может не быть шанса на второй выстрел.
* **Ближний бой:** Хоть и есть возможность стрелять не целясь, все же лучше на это не рассчитывать. Пистолет или нож будет отличным дополнением к винтовке.

## Галерея

* M1903
Invasion of the Tough Hats (base)

**Invasion of the Tough Hats** is a base in the Base of Darkness Mode. It is a Hard difficulty base and takes place in the Nexus stage.

 **Score:** | * 1 Star : 450000
* 2 Stars : 500000
* 3 Stars : 600000

## Round Breakdown

### **Round 1:**

Enemies:

* Orange-hat x 1
* Blue-hat x 1
* Purple-hat x 1
* Yellow-hat x 1
* Black-hat x 1
* Green-hat x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 2:**

Enemies:

* Pink-hat x 1
* Yellow-hat x 1
* Black-hat x 1
* Orange-hat x 1
* Blue-hat x 1
* Green-hat x 1
* Purple-hat x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 3:**

Enemies:

* **Wave 1:**
	+ Blue-hat x 1
	+ Purple-hat x 1
	+ Pink-hat x 1
	+ Black-hat x 1
	+ Yellow-hat x 1
	+ Green-hat x 1
* **Wave 2:**
	+ Silver-hat **(sub-boss)** x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 4:**

Enemies:

* **Wave 1:**
	+ Purple-hat x 2
	+ Orange-hat x 1
	+ Yellow-hat x 1
	+ Pink-hat x 2
* **Wave 2:**
	+ Silver-hat **(sub-boss)** x 2

Number of Hope Crystal(s) Awarded:  5

### **Round 5:**

Enemies:

* Orange-hat x 2
* Blue-hat x 1
* Purple-hat x 1
* Pink-hat x 1
* Silver-hat **(sub-boss)** x 3

Number of Hope Crystal(s) Awarded:  -
Items

Items are collectable pickups that can aid the player during gameplay. By pressing the Ability button when near an item, a player can pickup and use the item immediately.

Items can be found by destroying barrels and crates, opening a chest or destroying a Dream Cache. Each of these methods hold different drop percentages and different item drop probabilities. The spawning of a barrel, crate, chest or a Dream Cache is random, though the Dream Cache more rare.

Drop percentages refer to the probability of an item being dropped once an item holder is 'opened'. There is a probability that an item holder may not drop an item. Different item drop probabilities refer to the probability of each item being present once an item is dropped.

## Item Holders

### Barrels

Drop percentages: 20%

Item probabilities:

* Health: 50%
* Super Meter: 45%
* Hope Crystals: 5%

### Crates

Drop percentages: 80%

Item probabilities:

* Health: 40%
* Super Meter: 52%
* Hope Crystals: 8%

### Chests

Drop percentages: 100%

Item probabilities:

* Health: 45%
* Super Meter: 40%
* Hope Crystals: 15%

### Dream Cache

Drop percentages: 100%

Item probabilities:

* Health: 25%
* Super Meter: 25%
* Hope Crystals: 50%

## Collectable Items

### Health

Health items restore health. In co-op play, health items only affect the player who collects the item. Health pickups come in 3 different forms: Health Pack, First Aid Kit and Medical Bag.

### Super Meter

Super Meter items restore Super Meter. In co-op play, super meter items only affect the player who collects the item.

### Hope Crystals

Hope Crystals add to the total number of Hope Crystals collected. Hope Crystals are used to purchase Skill Upgrades in Arcade Mode and Base of Darkness mode. In co-op play, Hope Crystals that are collected by one player will affect all other members of the team. Hope Crystal pickups come in 3 different forms:
Damage

## Health

Health (HP, health points or lifebar) refers to the health vitality of a character. Health determines the survival of a character, and thus managing your health points and avoiding taking damage is key. When health reaches 0, that character is KO'ed.

Health is denoted by the green lifebar located in the player HUD.

In Wishmere, characters have a specific amount of health. Below is a table denoting each character's total amount of health.

 1,285
 1,100
 915
 800

## Lives

When a character is KO'ed, they lose a Life. Lives determine how more KO's a player can endure before the end of a fight. By default, each character begins a continue / run with 3 lives.

Losing lives in Wishmere is similar to losing rounds in other fighting games. But due to no stopping of the round and resetting position and lifebars, losing a round / life in Wishmere is more fast-paced and allows for immediate follow up from an opponent. As a player, this can make things to snowball out of control faster but also allows players to jump right into the battle, fresh with learning / reeling from an opponent's strategy.

Lives are denoted by the red gems on the top-right of a player's HUD box.

## Health in other modes

In other modes (Story Mode, Free Mode and Base of Darkness Mode), health for enemies come in various types. Enemy lifebars are located above their heads.

### Enemy units

Enemy units lifebars are usually the smallest in amount and are red in color.

### Sub-bosses

One of the ways you are able to tell a sub-bosses apart from the other enemy units is the text that says 'Sub-Boss' below their feet upon first appearance. The color of their lifebars are red like ordinary enemy units but are usually much larger (not visually, but in amount).

### Bosses

Bosses have visually the same sized lifebars as other enemy units, however their HP is higher than other enemy units. Boss lifebars are purplish-grey in color.

### Enemy units in Fiend Rush

During a Fiend Rush, all enemy that appear have smaller lifebars than usual enemy units. Fiend Rush enemies' lifebars are gold in color.
Bash Brothers (base)

**Bash Brothers** is a base in the Base of Darkness Mode. It is an Special Match base and takes place in the Halcyon Sewers stage.

 **Score:** | * 1 Star : 60000
* 2 Stars : 80000
* 3 Stars : 100000

## Round Breakdown

### **Round 1:**

Enemies:

* McGavin x 1

Number of Hope Crystal(s) Awarded:  10 (given when the round starts),  8 upon completion

### **Round 2:**

Enemies:

* Earle x 1
* Duu Shen x 1

Number of Hope Crystal(s) Awarded:  -
Pandy and the Stooges (base)

**Pandy and the Stooges** is a base in the Base of Darkness Mode. It is a Special Match base and takes place in the Nexus stage.

 **Score:** | * 1 Star : 90000
* 2 Stars : 110000
* 3 Stars : 130000

## Round Breakdown

### **Round 1:**

Enemies:

* McGavin x 1

Number of Hope Crystal(s) Awarded:  8 (given when the round starts),  8 upon completion

### **Round 2:**

Enemies:

* Narsus x 1

Number of Hope Crystal(s) Awarded:  8

### **Round 3:**

Enemies:

* Space Century **(sub-boss)** x 1
* Pandy x 1
* Space Centrum x 1

Number of Hope Crystal(s) Awarded:  -
Eternal Darkness

Eternel Darkness have been changed during the last update: The Enchanted Grove. It now cost 8 gold and summoned a squad of zombie n a 3x3 area. It also have Dramactic Entrance, making spawn block possibility next turn. Also, it can be buffed by cards such as Armory, or Necromancer. This is make a very threatening card when they have man board buff on the board. Because of this, many people run Swordsman in order to prevent spawn block from happening. Redmaster didn't rate this card yet, but I predict that he would rate it a rank-A class card. It is a powerful card that summoned 18/18 stat on the board, but there is many board clear that punish the player.
Bosses

## Overview

The Bosses are all recognized members of Doubt's army. Some are newly devoted to Doubt's cause, while others have been serving for thousands of years. Their devotion to Doubt, through either his slithery words or his mind control magic, is unwavering.

In Story Mode or Free Mode, Bosses are the final obstacle of a stage. Unlike other enemy units in the game, they do not go into a hitstun of any kind when they are hit, instead flash white when they take damage. This difference means that they are unable to be comboed 'traditionally' and thus their patterns and attacks need to be carefully observed when fighting them.

## McGavin

Unit type: Boss

Health:

Threat level: High

 Thunder Breaker
 Earth Diminish
 Headfirst Burst

**Tips / Trivia:**

## Dr. Chaka

Unit type: Boss

Health:

Threat level: High

 Circular Electrical
 Technology Blaster
;

**Tips / Trivia:**

## Narsus

Unit type: Boss

Health:

Threat level: High

 Cursed Sickle
 Moving Mountain Charge
 Trembling Rock of Ages

**Tips / Trivia:**

## Kyoko

Unit type: Boss

Health:

Threat level: High

**Tips / Trivia:**

## Doubt

Unit type: Boss

Health:

Threat level: High

**Tips / Trivia:**
Red Team Games

*This article is a stub. You can help Cards and Castles Wiki by expanding it.*

**Red Team Games**, previously known as Bit Mass, is a small San Diego based game studio focused on delivering high quality gameplay and competitive multiplayer experiences! It is the studio responsible for *Cards and Castles*.
Skewer

A **Skewer** is a tool which is obtained by cutting a Sapling with a sharp stone. It is used to make clay nozzle, arrows, knitting needles, letters and butter. If hit with a round stone, it will set a Home Marker. It can also be used as a hoe, and is used to cook rabbit, goose and fish.

A skewer has 3 uses with a 50% chance to use, resulting in an estimated 6 uses before turning into a Broken Skewer, which can only be thrown into a Small Trash Pit or will decay after 4 minutes.

A skewer that has been used to cook meat, as a home marker, or one that has been cut from a Domestic Sapling will yield a **Weak Skewer**. This can be used the same as a normal skewer, but will break after one use as a hoe.

* Weak Skewer
* Broken Skewer

## Uses

* Use a round stone to get Home Marker
* Use as a Hoe

* Use to remove Burned Omelette from Hot Flat Rock
* Use on Plucked Goose to get Skewered Goose
* Use on Skinned Rabbit to get Skewered Rabbit
* Use on Plate of Cleaned Shrimp to get Skewered Shrimp
* Use on Bowl of Cream to get Bowl of Butter
* Use on Crock of Chilling Cream to get Crock of Ice Cream

* Use on Clay to get Wet Clay Nozzle
* Combine with thread to get Tied Skewer
* Combine with another Skewer to get Knitting Needles
* Use Flint Chip or knife to get Letter Stock
* Use on Bucket of Oiled and Sulfured Latex to get Bucket of Rubber Dough
* Use on to stake Tomato Sprouts

## History

* v.20 - Skewer added
* v.79 - Weak Skewer and Broken Skewer added
* v.247 - Weak Skewer can now till 2-pile soil into a Deep Tilled Row.
Controls

Wishmere can be played with a controller, a fightstick or a keyboard. Though a controller or a fightstick is recommended due to the various simultaneous inputs and quick movements that could be hindered when using a keyboard.

Wishmere uses two types of selectable control schemes, **Fighter** and **Shortcut**, which are changeable in-game.

## Differences between Fighter and Shortcut

The only difference between the Fighter and Shortcut control scheme is how it affects performing Super Moves and Fate Moves. The notations affected by the control schemes are:-

 **Super Move** | Y button + B button
 **Ultimate Move** | Up + Y button + B button
 **Fate Advance** | Any attack + RT
 **Fate Break** | when taking damage or blocking, any attack + RT

NOTE: changing controller schemes affect only the player in control, not the other players.

The Shortcut control scheme minimizes multi-button inputs as best as possible.

The **Fighter** control scheme is recommended for:

* players who are used to fighting games
* players who are using a fightstick
* players who are using a game controller AND are used to fighting games

The **Shortcut** control scheme is recommended for:

* players who are unfamiliar with fighting games
* players who are using a keyboard
* players who are using a game controller AND are unfamiliar with fighting games

## Fighter control scheme

Below is a layout of the **Fighter** control scheme used:

## Shortcut control scheme

Below is a layout of the **Shortcut** control scheme used:
Battle/ru

Есть несколько путей инициировать бой. Исход боя зависит от действий игроков сражающихся на поле боя (Экшен), но если в данный момент нет свободных игроков на войне сервер войны начнет авто бой. Игроки могут присоединиться к бою в любое время, если хотя бы один человек играет за каждую сторону.

### Штурм

Штурм можно инициировать с помощью отправки штурмовых групп на поле боя. Когда штурмовая группа прибыла, она готова атаковать. Командующий выбирает тип атаки ('Штурм' это основной тип).

### Схватка

Схватки случаются, когда обороняющаяся сторона высылает патрули в окрестности поля боя для разведки сил врага (или для терроризирования концентрирующихся сил врага) или когда противоборствующие штурмовые группы встречаются во время движения.
Схватки проводятся на открытой местности и заканчиваются, когда одна из сторон набирает большее количество очков. Очки присуждаются за захват и удержания аванпостов.
Reckless Knight

The Reckless Knight is a Basic Crusader Knight unit that is summoned for 3 gold.

## Appearance

A red-haired knight adorned in yellow armor and wielding a blade and shield.

## Stats

Reckless Knight has 4 Health, 3 Attack, 3 Movement, and 1 Range

## Ability

Reckless Knight's charge allows it to move an extra 2 tiles on the turn played. This, coupled with the low cost of the unit, gives room for combo-ing this card with cards that give aura, or the infamous combo of playing this card with Luminarus.

## Usage

This Card is used to pick off small units in the early game, as well as the combos stated above. The relatively high health and quick burst of mobility are used to out-tempo the opponent early on.
Girls Rule the World (base)

**Girls Rule the World** is a base in the Base of Darkness Mode. It is an Special Match base and takes place in the Space Station stage.

 **Score:** | * 1 Star : 50000
* 2 Stars : 60000
* 3 Stars : 80000

## Round Breakdown

### **Round 1:**

Enemies:

* Dove x 1

Number of Hope Crystal(s) Awarded:  8 (given when the round starts),  8 upon completion

### **Round 2:**

Enemies:

* Pandy x 1

Number of Hope Crystal(s) Awarded:  8

### **Round 3:**

Enemies:

* Kyoko x 1

Number of Hope Crystal(s) Awarded:  -
The Rat King

**The Rat King** is a legendary neutral unit that costs 4 gold to be summoned. It was released with the Age of Dragons expansion.

## Stats

The Rat King has 2 health, 1 attack and 3 movement.

## Lore

"Personally, I don't think he even exists." — Anonymous

## Changelog

* Patch 3.2: Cost increased from 2 to 4. It is now a 1/2 unit and summon 4 Rats instead of only 2 (total of 5/6 of stats for 4G instead of 4/5 for 2G).
Shadow Drake

Shadow Drake is an Common Dragon unit card that is summoned for 1 gold.

## Appearance

A small purple dragon that oozes purple mist

## Stats

Shadow Drake has 2 health, 2 attack, and 3 movement.

## Lore

"Originating from the dark caves near the Ninja lands, the Shadow Drake is rumored to be composed of the spirits of fallen soldiers,"- The Book of Dragon Lore
Rune Warrior

Rune Warrior is a basic Viking unit that is summoned for 5 gold.

## Appearance

A bearded and shirtless man with brown trousers and glowing blue fists.

## Stats

The Rune Warrior has 4 attack and 4 health

## Ability

Rune Warrior deals 2 extra damage that chains to nearby enemies.

## Usage

Rune Warrior can be used with freeze aura to take out multiple enemies at once.
Cards and Castles

The CCG and grid-based strategy game, which TouchArcade describes as, “Hero Academy meets Hearthstone,”

Cards and Castles is a combination digital collectible card and grid-based strategy game where you collect cards, build decks, and challenge players head to head on a battlefield grid. Fight their armies and destroy their castles to earn new cards and build new strategies to keep your opponents guessing.

* FREE TO PLAY Collectible Card Game
* Unique strategy gameplay blended with collectible cards for endless variety and deep tactical play!
* Battle against players worldwide to prove your rank!
* Five unique factions and multi-faction combo decks. Play as Vikings, Crusaders, Warlocks, Pirates and Ninjas!
* Frequent content updates! New cards and game mechanics are released on a regular basis.
* Draft Mode to create unique decks to battle opponents in the arena!

## System requirements

### Windows

* **Processor**: 1000 MHz
* **Memory**: 1024 MB RAM
* **Network**: Broadband Internet connection
* **Storage**: 200 MB available space
* **Processor**: 1000 MHz
* **Memory**: 1024 MB RAM
* **Network**: Broadband Internet connection
* **Storage**: 200 MB available space

### Mac

* **Processor**: 1000 MHz
* **Memory**: 1024 MB RAM
* **Network**: Broadband Internet connection
* **Storage**: 200 MB available space
* **Processor**: 1000 MHz
* **Network**: Broadband Internet connection
* **Storage**: 200 MB available space
Skills

Skills are methods of upgrading basic core capabilities, upgrading or altering the effects of a character's gameplay or moveset. Upgrading Skills is only available in Story Mode, Free Mode and Base of Darkness Mode.

## Overview

Skills are purchased by using Hope Crystals that are collected during gameplay. Each character has 3 unique Skill Trees, all focusing all different aspect of their moveset. Each Skills Upgrade costs 1 Hope Crystal per upgrade. A Skill can be upgraded up to maximum, which is then referred to as a 'First Class' Skill. The amount of upgrades need to be purchased per Skill in order for it to be 'First Classed' is dependent on the skill.

## Character Skills

Each character listed includes their name and their 3 Skill Trees.

Earle (Tank, Damage, Team Player)

Dove (Arrowstorm, Precision, Guardian)

Duu Shen (Showtime, Blaze, Awestruck)

Pandy (Blade Hunger, Blood Lust, Deception)

Sabson (Transcended, Mastery, Dark Dimension)

Spritz (Unbreakable, Unchained, Unfaltering)

Doubt (Overlord, Reaper, Dominion)

For information on each character's command list, check out the Characters page.
Suit of Armor

Suit of Armor is a rare neutral unit card that is summoned for 3 gold.

## Appearance

A set of traditional knight armor equipped with a sword.

## Stats

Suit of Armor has 9 health, 0 attack, and 0 movement.

## Ability

Suit of Armor gains 8 attack on the next turn.

Suit of Armor cannot gain movement.

## Lore

"Haha, these merchants won't even know what hit the-.... Did that move?" - Master Thief
Northlands Ranger

Northlands Ranger is a common neutral unit card that is summoned for 7 gold.

## Appearance

A enigmatic man wearing leather armor and a cloak, equipped with a longsword.

## Stats

Northlands Ranger has 8 health, 7 attack, and 3 movement.

## Lore

"Descendants of the original ranger, these mercenaries have lost the legendary skill of evasion." -Loremaster Tarius.

"He always came back to the mountain.... He always did.... Why did he disappear?" -Northlands Ranger
Card Points

Card Points are an old type of currency that could be used in the shop and to enter Tournaments when they were running. The player could acquire Card Points by finishing daily quests, winning Tournaments, or buying them in the shop. They have been removed from the game.

## History

Card Points were the main type of currency in the game for a long time and alongside the Silver Coins. Unlike the Silver Coins, Card Points could be earned through playing the game. They were used as reward from quests and tournaments. Card Points were completely removed from the game, its leaving bringing some changes:

* Tournaments became free and now you can earn card packs in them.
* Quests now have card packs as rewards. Additionally, you can earn 5 Silver Coins per completed quest. To be noted the fact that card packs are harder to purchase from shop now, but the amount of free card packs make up for it.
* All uses of Card Points in the shop have been replaced by the Silver Coins.
Ice Drake

Ice Drake is a rare viking dragon unit card that is summoned for 3 gold.

## Appearance

An ice-blue dragon with an exterior composed of ice.

## Usage

Ice Drake can be used in dragon decks for the Drake and Dragon tags.

## Lore

"Found in the icy, mountainous lands of the Vikings, the Ice Drake's skin is so cold it will freeze anyone that touches it."- The Book of Dragon Lore
Manfish

Manfish is a common neutral monster unit card that is summoned for 2 gold.

## Appearance

A humanoid fish creature equipped with snazzy vest and pants.

## Stats

Manfish has 2 attack, 3 health, and 3 movement.

## Ability

Last Will: When slain, Manfish will explode dealing 1 damage to all surrounding enemies.

## Lore

"If I'm going down, I am taking you with me" -Manfish
Master at Arms

Master at Arms is a Rare Viking unit that is summoned for 4 gold.

## Appearance

An angry man with a shaved head and scarred face, wielding a battleaxe, as well as carrying a bow and quiver with three arrows, and what appears to be a club. He is dressed in blue garments, and is standing it what appears to be flames.

## Ability

When Master at Arms hits something he gives a random ally unit +2 attack.

## Usage

Master at Arms can be used with ranged units because they can make very good use of the extra attack.
Arctic Explorer

Arctic Explorer is a common viking unit card that is summoned for 3 gold.

## Appearance

A boy in snow gear climbing a mountain with a flashlight. Behind him is a penguin.

## Stats

Arctic Explorer has 4 health and 2 attack.

## Ability

Arctic Explorer draws you a card when you attack a frozen unit with him.

## Usage

Can be used with freeze cards as a draw engine.
Mighty Retaliation

Mighty Retaliation is an Common Legacy spell card that is summoned for 1 gold.

## Card Illustration

The card portrays a Reckless Knight leaping into battle with shield and sword raised.

## Ability

Mighty Retaliation increases a damaged unit's attack by 5 for one turn.

## Legacy to Standard Change

Mighty Retaliation's standard counterpart is Reckless Knight, in regards to the illustration.

## Lore

"You knock me down I'll come back 5 times stronger!" - Reckless Knight
Light Tanks

All members of the Light Armor category share the same base health value of 1200 hitpoints.

Individual component layouts and armor thickness[note] significantly influence how much damage a tank receives in combat, making some tanks weaker than others in practice.

## Germany

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT

## United States

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT

## Soviet Union

 PASSENGERS
 WEAPONS

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT
Tournaments

Tournaments are typically run on weekends and can be entered for 1,000 cp. You can re-enter the tournament as many times as you like, as long as there is time left after you finish your previous tournament run.

## Deck Building

At the start of a tournament, you may choose a faction from a list of three. You are then shown a set of 2 cards. You can select one of these cards for your deck, and the other one will disappear. You will then receive more sets of 2 until your deck is complete. Make sure you get an appropriate mix of low and high cost cards!

## Playing

Once you finish building your deck, you will enter a queue to play against another tournament player. You can cancel this queue and come back at any time before the tournament ends. Games follow the same rules, but please note that you may run out of cards in your deck if you have lots of card-drawing abilities, since decks are made of fewer cards.

If you lose two games, you are eliminated and you receive your reward.

## Rewards

The lowest reward you can receive is 1 Pack. As of 12/3/16, you can receive Monster Island packs, though I don't know if you can also receive Dragon Age packs. Please edit this page if you know.

Please help by completing the following table:

† You can only win the tournament bonus card once per weekend, no matter how many times you enter the tournament.
Sudden Death

Sudden Death occurs after 20 turns. This means each player will have 10 turns. If the in-game counter says "Sudden Death in 1 turn", that means when the current player ends their turn, Sudden Death will begin.

Sudden Death causes the following two effects:

* Draw an extra card each turn
* Each player loses 1 life each turn

This means that at the start of each player's turn, both castles will take 1 damage.
The Kraken

The Kraken is a Legendary neutral unit card that is summoned for 11 gold.

## Appearance

A gargantuan leviathan with 8 legs above water and 32 legs beneath.

## Stats

The Kraken has 10 health, 10 attack, and 1 movement.

## Ability

While The Kraken is in hand, the Kraken's cost is permanently decreased each time a monster in summoned on the field.
The Kraken can only be summoned in the middle of the field.

## Usage

Best used in decks with many Monster units. If you get him in your starting hand, don't switch him out in hopes of a cheaper card. The Monsters you and your opponent may play will lower his cost by a large margin if you get him at the start of the game. Try to have supporting units near him, as he is extremely vulnerable to body-blocking.

## Lore

"The sea is not for folks of faint heart. There be many a monsters hidden deep within the seas. Sea Witches, Cursed Pirates, Crabs the size of me ship, or worse.... The Kraken" -Dread Pirate Robins
Warlocks

*This article is a stub. You can help Cards and Castles Wiki by expanding it.*

**Warlocks** are one of six factions in *Cards and Castles.*

Warlocks love direct damage, spells and dark magic. They can burn their enemies with fire and drain the life from them with their dark powers. They use the following unique mechanics:

* LIFESTEAL: When this unit deals damage, it heals itself for the amount dealt.
* EXPLOSIVE: When this unit deals damage, it also deals extra damage to nearby enemies.
* INFERNO: At the start of your turn, deal massive damage to EVERYTHING nearby.

There are 56 cards in total.
Patches

**Patches** and Hotfixes are free updates for the game. Some of the major patches will sometimes come accompanied by Expansions. Hotfixes are usually small and fix bugs or minor balance issues.

## Version history

 3.1 | 14 August 2016 | 1460 | Changed the amount of cards in some packs. Re-added Age of Dragons pack on the store. Changed a number of cards.
Dwarven Scope

Dwarven Scope is a rare pirates spell card that costs 4 gold, and gives its target +1 unique range and +1 health.

## Appearance

Dwarven Scope shows a bald dwarf with a black beard adjusting a pair of steampunk-esque goggles he is wearing.

## Effect

Dwarven Scope gives its target +1 range and +1 health. The range cannot stack, and playing 2 Dwarven Scopes on 1 unit it will grant it +1 range +2 health.

## Usage

Dwarven Scope is great with nearly any high damage unit, as it allows it to kill other expensive units without dying to them. It has direct synergy with Beastial Rampage, Combo units, and is especially strong with Kurou the Assasin.
Druids

**Druids** are one of the six factions in *Cards and Castles*.

Druids possess an affinity with nature and the creatures of the forest. They can absorb damage from allies with their spiritual bonds, and summon ferocious beasts to come to their aid. Druid mechanics favor ephemeral units and aggressive plays, completing the circle of life. They use the following unique mechanics:

* Spirit Link: Any combat damage dealt to your allies is redirected to this unit.
* Rampage: This unit can move and attack a second unit after the first.
* Companion: Companion units can be played next to any other unit you have on the board.

They have 24 cards in total.
Warrior

Warrior is a common viking unit card that is summoned for 2 gold.

## Appearance

A bare chested ginger-bearded man equipped with a flail

## Ability

Warrior is able to damage all enemies in a cone in front of him and knock them back one space.

## Usage

Can take out multiple enemies at once. Can trigger chain lightning multiple times.

## Lore

"These warriors are some of the strongest, bravest, most foolhardy warriors you've ever seen! They're strength is equivalent to how many barrels of Ale they can down in one sitting!" -Ragnar the Marauder
Woodwar

Woodwar is a common neutral unit card that is summoned for 2 gold.

## Appearance

A large tree with arms, legs, and a woodland creature in its mouth.

## Stats

Woodwar has 7 health, 0 attack, and 0 movement.

## Lore

"A fearsome foe to meet on the battlefield; however, not the brightest of creatures." -Loremaster Tarius.

"Hello Woodwar. I am Woodwar. These are my friends: Woodwar and Woodwar. -Woodwar
Synergy

Synergy is interaction between two or more mechanics or cards, to work towards a greater end than seperately they would achieve.

## Card Synergy

There are two types of card synergy: direct and indirect. Direct synergy happens when cards directly interact with each other, such as Dwarven Mithril or Weapons being played while a dwarf is on the field. Indirect synergy occurs when two cards interact in a non direct way, such as global buffs and rat hovel.

## Direct Synergy

Direct Synergy comes solely in the form of tags, and is very easy to quantify. If a card has a tag such as Dwarf, Dragon, Druid, ect, and that tag is activated, then the two cards have synergy.

## Indirect Synergy

Indirect Synergy is a high value relationship between two or more cards, which allows you to do something you normally couldn't. For example, putting a Ikken Hisatsu on Fenrir allows him to kill of 2 creatures, in essence for free. This would have a similar effect to using 2 Ikken Hisatsus on 2 units.

## Faction Synergy

While all factions can work together to create a strong deck, some combinations are much stronger than others. For example, Initiative based decks are much stronger as Vikings / Druids or Vikings/Ninjas than Vikings/Warlock, as the Warlocks do not have many initiative based cards.
M2A2 Light Tank/pt

## História

Com sua produção iniciada em 1935 e encerrada em 1942, o tanque M2 serviu como tanque primário para as tropas americanas durante o período entre as duas guerras mundiais. Quatro variantes diferentes do M2 foram construidas durante sua produção: A1-A4 variantes. O M2A2 foi o segundo variante mais numeroso, com 239 tanques fabricados. A versão A3 foi essencialmente o A2 com uma suspensão melhor tendo construido 72 exemplares desse modelo. O variante A4 foi um intermediario entre o M3 e M5 tanques leves e foi rapidamente substituidos por esses dois tanques com melhores blindagens e armas. O tanque M2 lutou nas no combate do Pacífico com os US Marines (USMC) e na fronteira entre a Índia e a Birmânia com as Forças Britânicas.

## Gameplay

O tanque leve americano **M2A2** é capaz de fazer manobras rápidas, mas por conta de sua blindagem fina e pouco poderio de fogo, ele não consegue manter um bom combate com tanques inimigos. O M2A2 é designado como um tanque de apoio a infantaria, suprimindo a infantaria inimiga e protegendo os aliados.

Por conta de seu armamento, este tanque deve ser mais usado contra infantaria. A metralhadora .50 BMG é capaz de penetrar all os veículos não blindados e pode penetrar inclusive os tanques Panzer I e [Panzer II Ausf. C |Panzer II]] em alguns pontos fracos. Como o variante A2 tem uma configuração com duas torres gêmeas no qual ambas as torres tem um ângulo de 180°, ele se mantem muito bem coberto quando está com os dois homens as controlando.

A torre da esquerda, com altura mais elevada, é reservada para o comandante. Essa torre tem uma metralhadora M2HB .50BMG. A segunda torre, menor, dispara uma metralhadora calibre .30. Apesar de possuir vaga para dois, os outros passageiros devem ir em cima do chassis do tanque, assim como acontece nos outros tanques.

O tanque M2A2 é o primeiro tanque avaliável para a divisão de blindados, sendo equipado sem custos assim que o soldado troca de divisão. O próximo tanque na linha dos tanques leves americanos é o M5A1 Stuart

# Modificações

## Tipos de munição

### Para a metralhadora

Para mais informações quanto a blindagem e penetração, consulte a tabela estatística de ReDemoN

## Melhorias

### Caixa de Suprimentos para Infantaria

A caixa de suprimentos é carregada com munição e kits médicos.

### Caixa de Armas Anti-Tanque

A caixa anti-tanque vem carregada com lança-foguetes Panzerfaust.

## Dicas

* Se estiver sozinho, o comandante deve apontar o tanque um pouco mais para a direita do alvo. Isso ajuda a mirar para direita e a esquerda com a torre principal que fica do lado esquerdo do tanque. Mirar o tanque de forma direta para o alvo pode fazer perder o ângulo de disparo, já que o limite de giro da torre impede o giro e acaba levando o alvo para o seu ponto cego.
* Carregar uma Caixa Anti-Tanque pode ser uma boa ideia apra ajudar a infantaria com equipamento para combater blindados inimigos, já que o M2A2 tem dificuldades em realizar essa função.
* A munição AP (Armor Piercing) é muito mais forte contra tanques inimigos do que a munição padrão. Além disso, não possui nenhum aspecto que faça ser pior que a versão comum.
Drakes Shouldn't Dance

Drakes Shouldn't Dance is a common neutral spell card that is casted for 1 gold.

## Card Illustration

A silly drake dancing to Drake's new album.

## Ability

Drakes Shouldn't Dance deals 2 damage to all drakes on the immediate board.

## Lore

"You used to cost 3 gold, midnight when you need my merchant's favor"-View from the Drakes

"They really shouldn't, apparently they were actually cursed to not dance long ago"- Aeroth
Stables

Stables is a basic neutral building card that is summoned for 2 gold.

## Ability

When Stables are in play, give all knights a bonus 1 movement and 1 health

## Lore

"Our stables used to be so fast and durable. Then, budget cuts and a bunch of monsters come around, and now our horses only decide to help knights! It's not fair!" - a very disgruntled Barbarian
Stats

Stats are values that determine how fragile and how damaging a card is. These are denoted by Health and Attack.

## Health

Health is how much damage the unit is able to receive before being destroyed. The health stat on the in-game sprite is located to the right of it, and on the card the health stat is indicated by the heart symbol.

## Attack

Attack is how much damage the unit is able to subject to an enemy unit. The attack stat is on the left of the in-game sprite, denoted by the downward sword. On the card, the attack stat is the value located on top of the upward sword symbol.
Cards

bruh
cookie monster doodoo

*Building*

Buildings are cards that summon a construction that has a wide variety of effects. These effects are active so long as the building is not destroyed.

Some of the buildings affects are:

* Damaging units
* Increasing Stats: Health, Attack, Movement
* Enabling chain damage
* Pushing units
* Decreasing Stats: Movement
* Draws cards
* Increase the cost of enemy spells

*Unit*

Units are cards that summon entities that perform an even wider variety of effects.

Here are a few:

* Units can move/attack
* Units can heal other units
* Units can spawn other units
* Units can Awaken other units
* Units can deal area damage to other units

*Obstacles*

Obstacles are cards that summon a construction, but are intended to hinder the opponent. Keep in mind that these constructions can also hurt the summoner's units as well.

* Deal Damage
* Inflict Freeze
* Deal damage upon destruction
* Block off a particular area

## Rarity

Rarity is determinant of how often it drops in card packs, and is a rough indicator of the cards strength.

* *Basic -* Indicated by the lack of an emblem. Cannot be crafted nor disenchanted.

* *Common - I*ndicated by a grey emblem. Costs 40 shards to craft, disenchants for 5 shards.

* *Rare -* Indicated by a blue emblem. Costs 100 shards to craft, disenchants for 20 shards.

* *Epic -* Indicated by a purple emblem. Costs 200 shards to craft, disenchants for 50 shards.

* *Legendary -* Indicated by a gold emblem. Costs 800 shards to craft, disenchants for 200.

The shiny versions of cards can be crafted and disenchanted for more shards:

* *Common -* Costs 200 shards to craft, disenchants for 40 shards.
* *Rare -* Costs 400 shards to craft, disenchants for 100 shards.
* *Epic -* Costs 800 shards to craft, disenchants for 200 shards.
* *Legendary -* Costs 1600 shards to craft, disenchants for 800 shards.

## Drop rates

Drop rates of cards from packs are the following:

* Common have a 61% drop rate.
* Rare have a 25% drop rate.
* Epic have a 10% drop rate.
* Legendary have a 4% drop rate.

Additionally, every card has a 5% chance of being shiny.
75mm HE, M48, Shell

## Overview

A decent HE option for US tanks, being the best of its class (damage and radius-wise) in Light Tanks and Tier 2 Mediums and only falling short compared to the 5cm Sprenggranatpatrone 38 and 76.2mm UOF-353.

## Faction Comparisons

* Higher Calibre Light Tank
* Tier 1 Medium Tank
* Tier 2 Medium Tank

 **Note:** Panzer 38(t) Ausf. E, M24 Chaffee, T-26 Model 1933/BT-7 Model 1937/T-70 Model 1942

 **Note:** Panzer III J/1, M3 Lee, T-28 Model 1934

 **Note:** Panzer IV Ausf. H, M4A1 Sherman, T-34/76 Model 1942
Mystic Panda

Mystical Panda is an epic Ninja unit card that is summoned for 4 gold.

## Stats

Mystical Panda has 6 health, 4 attack, and 3 movement.

## Ability

All focus spells's costs are reduced by 2 gold

## Usage

This is a great card to use in ninja decks as they use a lot of "Focus" type spells and this card works well with them, reducing all of their costs.

## Lore

" I feel as though an evil force has touched our hearts. We are not what we once were. But... we can't remember. " - Mystic Pandas
Karabiner 98 Kurz/sk

Typ
 Cena
 Dostrel
 Minimálny dostrel
 Maximálny dostrel
 Poškodenie na blízko
 Poškodenie na diaľku
 Kapacita zásobníku
 Čas potrebný na výmenu zásobníku

**Karabiner 98 Kurz** alebo **K98k** (celým názvom **Mauser Karabiner Modell 1898 Typ kurz**) je štandardná nemecká pechotná puška. Účinná a presná, ale má menšiu rýchlosť streľby kvôli nabíjaciemu systému (zbraň je "opakovačka").

Poznámka: Cena je uvedená v kreditoch.
Infernal Furnace

Infernal Furnace is a rare neutral building card that is summoned for 2 gold.

## Appearance

A large construction with yellow eyes and a mouth full of molten lava.

## Stats

Infernal Furnace has 3 health and 0 [[Stats|attack].

## Ability

When Infernal Furnace is played, it does 2 damage to a random enemy. For subsequent turns, it will do 1 damage to a random enemy when the summoner's turn begins.

## Lore

"You wanna get rid of... something.... Hehe.... I know a place." -Master Thief
Barbarian

Barbarian is a common neutral unit card that is summoned for 4 gold.

## Appearance

A large bearded man equipped with a large, double-sided axe.

## Stats

Barbarian has 6 health, 4 attack, and 3 movement.

## Lore

"They betrayed us... Them and those warrior scum. I will never allow them back into the Vikings" - Ragnar the Marauder
"Our betrayal has taken our power.... We no longer have the power of Double Strike"- A Barbarian
Tough Hats on Ice (base)

**Tough Hats on Ice** is a base in the Base of Darkness Mode. It is an Easy difficulty base and takes place in the Ice Wasteland stage.

 **Score:** | * 1 Star : 280000
* 2 Stars : 350000
* 3 Stars : 400000

## Round Breakdown

### **Round 1:**

Enemies:

* **Wave 1:**
	+ Green-hat x 1
	+ Orange-hat x 1
* **Wave 2:**
	+ Blue-hat x 1
	+ Green-hat x 1
	+ Purple-hat x 1

Number of Hope Crystal(s) Awarded:  2

### **Round 2:**

Enemies:

* **Wave 1:**
	+ Pink-hat x 1
	+ Green-hat x 1

* **Wave 2:**
	+ Yellow-hat x 1
	+ Pink-hat x 1
	+ Blue-hat x 1

Number of Hope Crystal(s) Awarded:  2

### **Round 3:**

Enemies:

* Orange-hat x 1
* Yellow-hat x 1
* Blue-hat x 1
* Purple-hat x 1

Number of Hope Crystal(s) Awarded:  3

### **Round 4:**

Enemies:

* Black-hat x 1
* Yellow-hat x 1
* Purple-hat x 2
* Orange-hat x 1

Number of Hope Crystal(s) Awarded:  3

### **Round 5:**

Enemies:

* Silver-hat **(sub-boss)** x 1
* Orange-hat x 1
* Blue-hat x 1
* Purple-hat x 1
* Black-hat x 1

Number of Hope Crystal(s) Awarded:  -
Flame Prince

Flame Prince is a basic neutral unit card that is summoned for 2 gold.

## Appearance

A small, bearded flame in the shape of a man

## Stats

Flame Prince has 2 health, 1 attack, and 3 movement.

## Ability

Flame Prince gains 1 health and 1 attack every turn.

## Usage

Many beginners make the mistake of playing him early, then saving him for an incredibly long time in the hopes of making a super-powered card. It's better to wait only a couple turns, then bring him in as a small threat that will get stronger if the opponent ignores him. However, paired with a spell such as Ludicrous Strength, the Flame Prince can wreak havoc.

## Lore

"Not really associated with any form of royalty at all. Surprisingly, it is a self-given title to hide their crippling low self-esteem" - Headmaster Sarus
Space Salad (base)

**Space Salad** is a base in the Base of Darkness Mode. It is a Hard difficulty base and takes place in the Space Station stage.

 **Score:** | * 1 Star : 500000
* 2 Stars : 600000
* 3 Stars : 750000

## Round Breakdown

### **Round 1:**

Enemies:

* Mono x 1
* Skirmisher x 1
* Blue-hat x 1
* Cougee x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 2:**

Enemies:

* Boss Goon **(sub-boss)** x 1
* Magician x 1
* Thrifty Goon x 1
* Overgrown Boxer (type 2) x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 3:**

Enemies:

* **Wave 1:**
	+ Overgrown Boxer (type 2) x 1
* **Wave 2:**
	+ Space Centrum x 2

Number of Hope Crystal(s) Awarded:  6

### **Round 4:**

Enemies:

* **Wave 1:**
	+ Second Skirmisher x 1
	+ Mono x 1
	+ Topknot Goon x 1
* **Wave 2:**
	+ Bulwark x 1
	+ Overgrown Boxer x 1
	+ Magician x 1
	+ Skirmisher x 1

Number of Hope Crystal(s) Awarded:  7

### **Round 5:**

Enemies:

* **Wave 1:**
	+ Hashi x 1
	+ Bulwark x 1
	+ Magician x 1
* **Wave 2:**
	+ Silver-hat **(sub-boss)** x 1
	+ Second Skirmisher x 1
	+ Thrifty Goon x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 6:**

Enemies:

* Topknot Goon x 1
* Mono x 1
* Thrifty Goon x 1
* Bulwark x 1
* Pink-hat x 1
* Hip Goon (type 2) x 1
* Green-hat x 1

Number of Hope Crystal(s) Awarded:  -
Monster Island

**Monster Island** was an expansion released on 21 July 2016 introducing the Monster type and bringing new feature. The expansion was later scrapped and its card given to other sets (notably the base set which was lacking). All players received 3 free Monster Island packs.

Some notable Monster Island changes are listed below:

* BLOCKING: Your units will now block enemy units from advancing.
* New ability FLYING: Flying units can move past enemies.
* Updated ability STEALTH: Stealth has been reworked to make units totally invisible to your opponent!
* New ability RAMPAGE, replacing both double strike and multistrike: Let's the unit attack and move twice without attacking the same target.
* Deck format upgraded from 30 cards with 2 copies per, to 40 cards with 3 copies per! Special restrictions on Legendary cards have been removed, and Legendary cards have been made more balanced.
* TELEPORT has been removed from almost all units and abilities.
* CHARGE has been removed from almost all units and abilities.

This also marked the release of Legacy and Standard modes, with many older cards being moved into the Legacy format to improve balance in ranked matches. The next ranking season would contain Monster Island cards rewards based on their rank earned during that season.
Keywords

Keywords are certain abilities that are prevalent enough (which is apparently two) where the creator has to create a simple way to say it

## Neutral Keywords

* Range: Moves slower and attacks from range. Takes an extra turn to get ready.

## Faction Exclusive Keywords

### Crusaders

* Armor: Absorbs the first X damage taken each turn.
* Judgment: Deals damage to enemies that attack this unit.
* Resolve: The first time this unit would die, its health reduces to 1 instead.
* Stalwart: Immune to all knockback, push and fear effect.
Sacrificial Altar

Sacrificial Alter is a building card that is summoned for 2 gold

## Appearance

A stone alter covered in blood, overlooked by an eerie eye.

## Ability

Summon a Zombie at the beginning of your turn.

## Usage

A great card to spawn some zombies as fodder. Works really well with buff cards such as Nunchuck Nun, of Witch Doctor.

## Lore

"A perfect place to stalk." - Grave Stalker