Heroes

At the heart of Shining Beyond is its hero system. With over 50 different units, players are spoilt for choice when it comes to deciding which unit to use in their Squads. Not only that, each unit is further customizable with Equipment, Runes, Hero and Job Promotion System, making every unit truly unique to every player, even if they are of the exact same hero and class.

## Classes

You can get these heroes or their shards through Summon and/or Forge menu.

## Level

Every unit has a Hero Level associated with it. Hero Level comprises of two components, current level and maximum level. The current level of a hero refers to the level that the hero is presently at, while the maximum level refers to the highest attainable level.
You can increase your level by gaining EXP from Campaign or Quests, or using **EXP Potions**.

File:Level Up1.jpg

## Hero Promotion

All units come with a rarity level and maximum rarity potential. The higher the rarity of a unit, the higher its base stats (at level 0 and with no upgrade). Each unit’s current rarity and maximum rarity is displayed above its name in the hero profile page. The number of filled up stars represent the current rarity, while the total number of stars (including empty stars) represent the maximum rarity of the unit.
Units that have yet to reach their maximum rarity potential can be upgraded to the next rarity level once they have been promoted. To promote a unit to the next rarity, reach a specific level needed, collect enough **Hero Shards** or **Omni-shards** (which may differ according to your Hero's tier), then press “Promote”.

File:Hero promotion.jpg

## Job Promotion

This menu will open after you reach level 12. Once a unit has reached its maximum job level, it can be upgraded to the next. The unit’s level will reset back to Level 1 after upgrading, and its maximum stats attainable increases with each upgrade. The upgraded unit can then be leveled up to maximum level again, and then upgraded again.

Each unit starts at job upgrade level 1, and can reach a maximum job upgrade level of +4. The unit’s current job upgrade level is displayed in its class name.

File:Job Promo Display.jpg

To upgrade a unit, the unit needs to first be on the max level of its current Job. Only when the Job Level training is at max can the unit be upgraded. Moreover, you need to get **Job Relic**, which can be obtained from Dungeons or by **Transmuting** (Merge/Break) already existing Job Relics.

## Hero Quests

This menu will open after you reach level 12.
Players are rewarded when they complete Hero Quests. Every Hero has its own Hero Quest which is either one time or repeatable.

## Attack Type

Every class has a different normal attack type. Normal attack type refers to how a unit attacks when the cursor is dragged to an enemy target. To check a unit’s attack type, you can check it on Hero's Info page.

Basic attack is divided into two types:

* Melee
* Ranged

In addition to base attack, heroes also have their specific Support type.

## Skill

Every hero has its own unique skills. This can be found in the Skill tab of Hero Info tab.

### Active

Active Skills need to be manually casted by the player. There is a myriad of different active skill effects, ranging from dealing direct damage to enemies, to debuffing enemies or inflicting them with status effects, to healing and buffing team mates.

### Passive

Every hero has passive skill effects that once acquired, are permanent. Passive skill consists of stats and raw attributes increases for the player's character.

### Aura

Auras are passive skill effects that are present throughout the entire battle. Passive perks from auras can influence not just the aura-givers, but also their surrounding units. Auras have specific aura directions, which determines the number of allies that can be affected by the aura, and also the position that allies have to stand in order to receive the aura buff. A hero’s aura direction is indicated by the little arrows at the sides of its icon. Only allies standing on the sides with an arrow will receive aura perks.

### Mastery

Mastery is skill buff for specific area. The amount of buff will increase as the level grows.

### Stats

Stats increases for the player's character.

## Hero Stats

Hero stats determine a hero's combat capability. Hero stats will increase as the hero levels up.

* Hero's Main stats are HP, ATK, DEF, SPD and total Battle Point.
* Offense stats are Skill Effect, Critical Chance, Skill Critical, and Critical Damage.
* Defense stats are Block Chance, Deflect Chance, Block Amount and Deflect Amount.
* Other stats are Breaker Limit, Dodge Chance, and Skill Defense.

 File:Stats.jpg

## Equipment & Rune

All heroes can wear Equipment and Runes that grant them additional stats on top of their base hero stats. A large selection of equipments and runes is at the player’s disposal. Each of them gives different stats and set effects, allowing players to customize their heroes to suit their playstyle.

## Hero Awakening

Introducing Awakening, a brand new way to power up the offensive and defensive capabilities of your favorite existing Heroes in Shining Beyond!