Veil of Deception

Authority Name - Veil of Deception

* the ability to manipulate the user's appearance at will seamlessly adopting the guise of anyone else and this chameleon-like ability bewilders opponents creating confusion and making it nearly impossible to discern the user's true identity
* the ability to create multiple illusions simultaneously without altering the user's own appearance and these illusions can take various forms distracting and disorienting opponents mentally and physically
* the ability to control the five senses of opponents with unparalleled precision and this manipulation extends to misinterpreting the form, shape, mass, feel, and smell of the user or other individuals creating an intricate web of sensory deception and the hypnotic abilities of the authority are so potent that even if opponents are aware of being under its influence they cannot resist its effects and the user's hypnotic prowess makes it an indispensable tool in combat creating openings for strategic advantage and through hypnotic suggestion the user can induce a temporary distortion of reality for opponents and this distortion affects not only their perception of the environment but also their ability to react to stimuli leaving them vulnerable to calculated maneuvers
* the ability to manipulate the emotions of opponents through illusions inducing fear, confusion, or false confidence and this emotional manipulation further contributes to the disorientation of adversaries during combat
* the ability to create illusionary clones that mirror their movements and actions and these clones are indistinguishable from the user making it challenging for opponents to discern the real user from the illusions
* the ability to create illusions that distort the perception of time for opponents and this temporal manipulation adds an extra layer of complexity to the illusions leaving opponents unsure of the passage of time during encounters
* the ability to make the illusions created by the user to induce psychic feedback causing mental strain and disorientation to opponents who attempt to resist or dispel the illusions
* the ability to shroud the user in an enigmatic veil that enhances the effectiveness of illusions and sensory manipulation and this veil makes it exceedingly challenging for opponents to discern reality from illusion, heightening the user's advantage in combat

## Authority Skills

Whispering Mirage - the ability to create auditory illusions such as phantom footsteps, whispers, or ambient sounds and these illusions can distract and disorient opponents making it difficult for them to locate the true source of the sounds

Ephemeral Reflections - the ability to create illusory reflections in surfaces such as water or mirrors and these reflections mimic the user's movements adding an extra layer of confusion for opponents attempting to track the user's position

False Tactility - the ability to create illusions that affect the sense of touch and opponents may perceive nonexistent obstacles, barriers, or even tactile sensations leading them to make misguided decisions during combat

Aroma Illusions - the ability to create olfactory illusions manipulating the sense of smell and this allow the user to produce phantom scents, diverting opponents' attention or inducing false emotional responses based on the perceived aromas

Illusionary Adaption - the ability to adapt the illusions in real-time based on opponents' reactions and if an opponent attempts to resist or counter the illusions this skill allows the user to dynamically adjust the illusions to maintain their effectiveness

Holographic Hallucination - the ability to create large-scale holographic illusions that can encompass entire areas and these illusions can depict false landscapes, structures, or even armies, creating chaos and confusion on a grand scale

Temporal Displacement - the ability to create illusions that distort the perception of time on a localized level and this make opponents experience time at different rates causing disorientation and confusion in their actions

Cognitive Warp - the ability to subtly warp opponents' cognitive functions inducing momentary lapses in memory or cognition and these subtle manipulations can sow confusion and disrupt opponents' ability to form coherent strategies

Sensory Mirage - the ability to create illusions that specifically target one or more senses of opponents intensifying the sensory manipulation to create highly realistic and convincing illusions tailored to exploit individual weaknesses

Ephemeral Eclipse - the ability to temporarily obscure their own presence from all senses, rendering them virtually undetectable. This momentary disappearance enhances the element of surprise and allows for strategic repositioning during combat.