recursal/Fanatic-Fandom huggingface dataset:
The Last Friend

**The Last Friend** is a Tower-Defense game beefed up with strategic Beat’em-up elements, where players must balance their attack and defense tactics in order to defend their mobile dog shelter.

## Story

The game's storyline follows the aftermath of worldwide chemical warfare where few begins survived. The remaining humand are divided in two factions: Survivors, trying to rebuild the world in a sustainable way and mutants doing opposite.

Our main character has a mobile shelter where he cares for his canine friends, now that dogs has become a food source for mutants. The Last Friend must avoid the mutants by using defenses placed arpund his trailer and the superhuman fighting abilities he has developed.

## Features

* Dynamic comic style and animation.
* Nostagic feeling from the classic arcade beat em ups.
* Each dog rescued can share an unique feature with our hero that can be equipped as a perk to improve his skills.
* Multitasking experience mixing strategy and action for players especially that dog lovers.

## External links

* Official Website
* Official Facebook
* Official Twitter
* Official Youtube
The Last Friend Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Fighter

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

Fighter is a base class in the Fire Emblem series. It has many different variants, and may differ from game to game.

## In Blazing Blade

This class uses axes, and has a high Health and Attack base.

Notable Fighters in Blazing Blade: Dorcas, Bartre.

## In Awakening

This class was named Barbarian in this incarnation of Fire Emblem, and resembles the Bandit/Brigand type classes in previous games, having the axe weapon type as its choice and demonstrating high stats in health and attack with low defenses and resistance. It can promote to Warrior or Berserker after using a Master Seal when a unit is level 20 or higher.

Notable Barbarians in Awakening: Vaike.

## In Fates

This class bears an axe as it's sole weapon of choice. It boasts high health and attack, but low defensive strength. It can promote to Warrior or Hero after using a Master Seal when a unit is level 20 or higher.

Notable Fighters in Fates: Arthur, Charlotte

## In Echoes: Shadows of Valentia

This is a sword wielding class and the starting class for the male protagonist, Alm. This class is notably different from other incarnations, and seems to only bare a similar name.

Notable Fighters in Echoes: Alm
Awakening

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

 Platform
 Release Date
 Developer
 Publisher
 Key figures
 Mode(s)

Weapons
Classes

# About

Fire Emblem Awakening is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS handheld video game console in 2012. It is the eleventh entry in the Fire Emblem series, and the first to be developed for the Nintendo 3DS family of systems. Like previous Fire Emblem games, the gameplay focuses on tactical movement to defeat enemy units and/or clear map goals. The title boasts a cast of characters with varying classes and personality, different difficulty settings, a Casual mode, which removes the classic perma-death mechanic, and a support system for character backstories and chemistry development, which could lead to character marriages, which boosts in-game capabilities when paired-up and unlocks new recruitable characters in the form of their children.
Fire Emblem Wiki

Welcome to the *Fire Emblem* Wiki
the *Fire Emblem* compendium by the players, for the players.
There are currently 28,964,319 contributors maintaining 278 pages (37 articles).

Please feel free to contribute by creating new articles or expanding existing ones!

Echoes: Shadows of Valentia
Fates
Awakening
New Mystery of the Emblem
Shadow Dragon
Radiant Dawn
Path of Radiance
The Sacred Stones
The Blazing Blade
The Binding Blade
Thracia 776
Genealogy of the Holy War
Mystery of the Emblem
Gaiden
Shadow Dragon and the Blade of Light
Lord

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

Lord is a reoccurring class in the Fire Emblem series, notably given to the main character of royal blood. The class varies heavily throughout the series.

## in Blazing Sword

The class varies heavily in this game, as there are three different playable lords, Lyn, Eliwood and Hector. At the start of the game, only Lyn is the playable lord, who wields swords and boasts high speed and critical hit rates, much like a Myrmidon. Eliwood's variant is arguably all-round, and also wields swords. Hector's is unique in which it is the only axe-using lord class in the series as a whole. It has high attack and defense but low speed, which acts a bit like a modified Knight, minus the MOV penalty.

Promotes to
Blade Lord (Lyn),
Knight Lord (Eliwood), and
Great Lord (Hector).

## in The Sacred Stones

The class is split between the two main characters, Eirika and Ephraim. Eirika uses swords and has good speed, while Ephriam uses lances.

## in Awakening

The class is shared between Chrom and Lucina, which differ aesthetically but have the same skill gains and promotions. Swords-only.

Skills: Charm, Aether.

Promotes to Great Lord
Duma's Lance

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

Duma's Lance is a lance-type weapon that appears in *Fire Emblem Echoes: Shadows of Valentia*. It's name is based on the Rigelian deity, Duma, and appears like a trident in design.

## In Echoes: Shadows of Valentia

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Locations:

Fear Mountain Shrine, after defeating the spectre statue in the first room.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Robin

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

*This article is about the Avatar from Fire Emblem Awakening. If you are looking for an avatar from another title, see List of Avatars*

## Story

(for the sake of writing, Robin will be addressed as a male)

Robin wakes up with two individuals standing above him, after being pulled up from the ground, he looks around to see he is in the middle of a plain, with three people watching him curiously. They ask for Robin's name, but Robin cannot remember, to which the young woman in front of him recalls this as possibly being amnesia, however Avatar recognizes the closest man as Chrom, to which causes the knight behind Chrom to question the honesty of Robin for knowing who Chrom is but not his own name. Chrom begins to introduce the two others as Lissa, his younger sister, and Frederick, his second-in-command.

## Stats

**Base Stats**

Recruitment: Prologue

Class: Tactician

Level: 1

* Max HP: Varies
 Strength: Varies
 Magic: Varies
 Skill: Varies
 Speed: Varies
 Luck: Varies
 Defense: Varies
 Resistance: Varies

Inventory: Bronze Sword, Thunder

Skills: Veteran

## Trivia

* Robin is the only character able to S-Support nearly every recruitable unit of the opposite gender in the game (the exception being Morgan and the Einherjar units).
* Robin has the ability to change into any non-exclusive, gender-available class in the game, which is unique to only the avatar, his/her children, and Einherjar.
List of Characters (Fates)

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

This is a list of characters in  Fire Emblem Fates Birthright, Conquest, and Revelation.

 Avatar

Azura

Felicia

Jakob

Gunter

Kaze

Ryoma

Hinoka

Takumi

Sakura

Xander

Camilla

Leo

Elise

Saizo

Kagero

Azama

Setsuna

Hinata

Oboro

Subaki

Hana

Laslow

Peri

Selena

Beruka

Odin

Niles

Arthur

Effie

Rinkah

Kaden

Keaton

Charlotte

Benny

Hayato

Scarlet

Takamura

Reina

Fuga

Sumeragi

Garon

## Amiibo

Robin

Lucina

Marth

Ike
List of Classes (Awakening)

This is a list of unit classes seen in Fire Emblem Awakening

## Base Classes

Tactician

Lord

Cavalier

Knight

Barbarian

Fighter

Mercenary

Archer

Myrmidon

Thief

Pegasus Knight

Wyvern Rider

Troubadour

Cleric

Priest

Mage

Dark Mage

## Advanced Classes

Grandmaster

Great Lord

Paladin

Great Knight

General

Hero

Bowknight

Sniper

Swordmaster

Assassin

Trickster

Falcon Knight

Dark Flier

Wyvern Lord

Griffon Rider

Valkyrie

War Cleric

War Priest

Sage

Dark Knight

Sorcerer

Berserker

Warrior

## Special Classes

Taguel

Manakete

Villager

Conquerer

Dancer

## Downloadable Content

Dread Fighter

Bride
Heroes

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

Fire Emblem Heroes is a mobile spin-off game based on the Fire Emblem series. It includes many characters throughout the Fire Emblem games, and puts them into the fight between two kingdoms; Askr and Embla, which traverses the many worlds of the Fire Emblem canon.

For more information, visit it's *official Gamepedia wiki*
The Blazing Blade

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

 Platform
 Release Date
 Publisher
 Key figures
 Mode(s)

Items
Classes

# About

Fire Emblem The Blazing Blade (Known as Fire Emblem Rekka no Ken in Japan, and simply "Fire Emblem" outside of Japan) is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo Gameboy Advance handheld video game console in 2003. It is the seventh entry in the Fire Emblem series, and the first to be localized outside of Japan. The gameplay focuses on tactical movement to defeat enemy units and/or clear map goals. The title boasts a cast of characters with varying classes and personality, different difficulty settings, and a "support" system for character backstories and chemistry development, which could lead to different endings for each character, and boosts characters' in-game capabilities when within a certain radius of another character.
Adrénaline

Si les talents sont investi dans une des compétences suivantes, Geralt sera capable de se servir d'une poussée d'Adrénaline.

Pour la voie de développement Sorcier, la poussée **d'Adrénaline** vient de la compétence « Sens magique », qui déverouille le sixième signe magique « d'Heliotrope » . Ce signe est activaté en appuyant sur  quand la jauge d'adrénaline est pleine. Le signe ralenti le passage du temps dans une région autour de Geralt, ce qui lui permet to de déplacer et regénérer sa vigueur plus rapidement par rapport à ses adversaires.

Pour la voie de développement Alchimiste, la poussée **d'Adrénaline** vient de la compétence « Mutant », ceci déverouille la compétence « frénésie ». Cet effet est activaté en appuyant sur  quand la jauge d'adrénaline est pleine.

Pour la voie de développement Épéiste, la poussée **d'Adrénaline** vient de la compétence « Sagacité au combat », ceci déverouille la compétence « Coups ultimes sur les groupes ». Cet effet est activaté en appuyant sur  quand la jauge d'adrénaline est pleine.
Fates

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

 Platform
 Release Date
 Developers
 Publisher
 Key figures
 Mode(s)

Weapons
Classes
Misc

# About

Fire Emblem Fates is a tactical role playing game released with multiple versions depicting different "paths" and outcomes to one central story, each titled *Birthright* (known in Japan as *White Kingdom*), which takes the main character on the side of the peace-loving Hoshido kingdom and their blood family, *Conquest* (known in Japan as *Black Kingdom*), which aligns the main character with the conquering Nohr kingdom and their foster family, and *Revelation* (known in Japan as *Invisible Kingdom*), which pits both armies against the main character in the attempt to bring both kingdoms together to defeat a greater threat. All three versions focus on tactical movement on a grid-style map to defeat enemy units and/or map goals, and each boasts a grand cast of characters, each version having specifically soldiers from their aligning kingdom (with the exception of Revelation, which takes a roster from both sides and almost doubles the former games). The game features online support for playing versus friends and random match-up, as well as DLC (downloadable content) to expand the game's content and obtain new items and characters not openly available in normal play.
Fire Emblem Wiki/Content

Welcome to the *Fire Emblem* Wiki
the *Fire Emblem* compendium by the players, for the players.
We are currently maintaining 278 pages (37 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

*Fire Emblem* for Nintendo Switch

* Game info
* Heroes
* Skills
* How to play
* Release date

About

A new main series *Fire Emblem* title has been announced for the Nintendo Switch. At the time of this writing, the full title is not yet known. Release is expected during 2018.

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages
Echoes: Shadows of Valentia

Platform
 Release Date
 Developer
 Publisher
 Key figures

Skills
Items
Characters
Misc

# About

Fire Emblem Echoes: Shadows of Valentia, known as Fire Emblem Echoes: Another Hero King in Japan, is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS handheld video game console in 2017. The game is a full remake of the 1992 Famicom title Fire Emblem Gaiden, the second entry in the Fire Emblem series. Following childhood friends Alm and Celica as they fight on opposites sides of a war between their respective nations, Fire Emblem Echoes carries over the core gameplay mechanics of the Fire Emblem series while incorporating mechanics from Gaiden and new elements including dungeons.
Alchimie et dilemmes domestiques, tome 3

## Entrée de journal

*Cette méthode fait des merveilles lorsque des invités arrivent à l'improviste, alors que votre garde-manger est vide. Dans ces cas d'urgence, préparez un large conteneur, comme une cuve, un tonneau, un seau ou tout autre objet étanche de bonne taille. Ensuite, remplissez-le d'eau aux trois quarts (il est vivement conseillé de ne pas dépasser ce volume pour éviter les débordements, car la substance entrera en ébullition sous l'effet de l'action alchimique). L'étape suivante consiste à ajouter de l'extrait d'*hillobarthus aurensis*, à raison de deux gouttes par litre d'eau. Le mélange doit ensuite reposer pendant quinze minutes. Une fois cette durée écoulée, appliquez une formule de filtration secondaire inversée, que vous devez désormais connaître sur le bout des doigts.*
Glove

* Location: Annwfn (C-4) - Climb the ladder to the right of the block and stand facing left for 5 seconds. Recommended to kill the skeleton from below first.
* Description: Allows you to push blocks around.
* In-Game Description: A glove that can boost upper-body strength. Equip to move blocks.

Main article: Treasures
Maneuver the asteroid

**Maneuvering the asteroid** is a possibility available to players in the game of **Astro Lords: Oort Cloud**.

Players can use it to explore the **Oort Cloud**, chase their victims, escape from robbers, find **Runes**, **Artifacts** and **resources**.

There are 2 ways to move **asteroids**; the player can:

1. Enter coordinates (X-axis and Y-axis).
When the player hits **"Start"**, the **asteroid** starts moving to the specified location.
After the arrival, it stops and then starts drifting.

2. Set a yellow arrow pointer, speed and then move to that direction after hitting **"Start "Maneuver"**.
This starts a timer that shows exactly when the desired speed and direction will be set.

**Note:** both options require **energy** and **crystals**.

## Movement tab

Here the player can enter coordinates. The **X-axis** is for longitude and the **Y-axis** is for latitude.

When the player clicks the "Show" button, the map turns, zooms in and positions itself to show the player
this sector even if there is nothing there.

Information provided under this tab:

* Speed
* Coordinates
* Direction
* Flight time
* Maneuver time
* Maneuver cost
* **Starbase** parameters of the selected asteroid
List of Characters (Awakening)

This is a list of characters in Fire Emblem Awakening

## Playable characters

Chrom

Avatar

Lissa

Frederick

Sully

Virion

Stahl

Vaike

Miriel

Sumia

Kellam

Donnel

Lon'qu

Ricken

Maribelle

Panne

Gaius

Cordelia

Gregor

Nowi

Libra

Tharja

Anna

Olivia

Cherche

Henry

Say'ri

Tiki

Basilio

Flavia

## Children characters

Lucina

Morgan

Owain

Kjelle

Laurent

Cynthia

Brady

Yarne

Severa

Nah

Noire

Inigo

Gerome

## Spotpass

Gangrel

Emmeryn

Yen'fey

Walhart

Aversa

Priam

## Non-playable

Emmeryn

Phila

Naga

## Enemies

Validar

Gangrel

Walhart

Aversa

Garrick

Raimi

Roddick

Orton

Victor

Vasto

Chalard

Campari

Vincent

Mustafa

Dalton

Gecko

Jamil

Xalbador

Cassius

Ruger

Nelson

Morristan

Gyral

Dalen

Mombry

Ezra

Ignatius

Farber

Cervantes

Pheros

Excellus

Algol

Mus

Bovis

Tigris

Lepus

Draco

Anguilla

Equus

Ovis

Simia

Gallus

Canis

Porcus

Zanth

Ardri

Grima
The Last Friend Wiki

Welcome to the Official  Wiki
the *The Last Friend* guide written and maintained by the players.
We are currently maintaining 258 pages (14 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About The Last Friend

The Last Friend is a Tower-Defense game beefed up with strategic Beat’em-up elements, where players must balance their attack and defense tactics in order to defend their mobile dog shelter.

The game's storyline follows the aftermath of worldwide chemical warfare where few begins survived. The remaining humand are divided in two factions: Survivors, trying to rebuild the world in a sustainable way and mutants doing opposite.

Quick Links
About the GameLevelsTowersDogsAchievements

Guides
* How to play guide for The Last Friend
* Release date
* System requirements

Featured images
mw.loader.load('ext.slideboxlightshow');

*The Last Friend* Links
Official WebsiteOfficial FacebookOfficial TwitterOfficial Youtube

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Construction

**Construction** is one of 4 categories, into which **science** is divided in the game of **Astro Lords: Oort Cloud**.

## Construction Line

Adds new slots for simultaneous construction.

## Recycling

Enables the player to recycle their **buildings** and have some **resources** back.

## Control Center

Enables the player to upgrade their **Control Center**.

## Mine

Enables the player to build and upgrade a **Mine**.

## Power Plant

Enables the player to build and upgrade a **Power Plant**.

## Arsenal

Enables the player to build and upgrade the **Arsenal**.

## Tech Warehouse

Enables the player to build and upgrade a **Tech Warehouse**.

## Cyborg Factory

Enables the player to build and upgrade a **Cyborg Factory**.

## Rocket Factory

Enables the player to build and upgrade a **Rocket Factory**.

## Laser Factory

Enables the player to build and upgrade a **Laser Factory**.

## Drone Factory

Enables the player to build and upgrade a **Drone Factory**.

## Construction Factory

Enables the player to build and upgrade a **Construction Factory**.

## Laboratory

Enables the player to build and upgrade a **Laboratory**.

## MDI

Enables the player to build and upgrade a **Ministry of Defense Industry (MDI)**.

## Academy

Enables the player to build and upgrade an **Academy**.

## Support Station

Enables the player to build and upgrade a **Support Station**.

## Starbase

Enables the player to upgrade the **Starbase**.

## Astromarket

Enables the player to build and upgrade an **Astromarket**.

## Minibot Factory

Enables the player to build and upgrade a **Minibot Factory**.

## Experimental Factory

Enables the player to build and upgrade an **Experimental Factory**.
Gale Fibula

* Location: Immortal Battlefield (B-2) - Drop an Earth Spear on the switch from the top-right of the room. Push the block onto the switch using the Glove. Jump through the invisible wall on the top-left, then jump over the pit trap right next to the chest.
* Description: While equipped, Lumisa will run uncontrollably in the direction pressed until hitting a wall. Required to bypass certain traps. Should be toggled off when not in use.
* In-Game Description: A breast-mounted accessory. The wearer can dash like the wind.

Main article: Treasures
Phaia

*This article is a stub. You can help La-Mulana 2 Wiki by expanding it.*

Phaia is a Sub-Boss in Hall of Malice that looks like a woman riding a boar. The fight starts out with her riding the boar on the right side of the screen. After a certain amount of damage the boar and she will fly to opposite sides. One is invulnerable during this time. Watch for the orb that passes between them when they switch. It is easy to get chain attacked by this sub-boss being knocked around by her green circling attack and her switching places with her boar.
Vajra

* Location: Gate of the Dead (C-7) - Place a weight on the 4th pedestal from the left. Then, either stand in place (don't get knocked back!) or move all the way left or right before the lasers come to kill you. Flip the map after the jingle plays and then open the chest in front of you.
	+ Might be permanently missable, too? Haven't tested thoroughly.
* Description: Lumisa can perform combo attacks by rapidly pressing the Attack button, greatly increasing the effectiveness of certain weapons.
* In-Game Description: A ritual object used in prayer to a war deity. Wear to become highly proficient with weapons.

Main article: Treasures
Fairy Guild General

**BGM** | BONGA WANGA

A NPC found in Shrine of the Frost Giants. He has Kara the weapon fairy captured, whose freedom you can buy for 300g.

## Glossary Entry

*The eldest of three odd brothers who captured the last of the fairies. No one knows his race nor origins. He answers when spoken to, but is extremely rude.*

## NPC Dialogue

Keep your stanky ass outta here!
Stank-ass punk.

Sup, girl.
Y'all need a fairy?
We got a fairy.
Hook up the funds and y'all can have one, too.
Only 300G - you down?

* Hell yeah.
* Hell naw.

Word.
Grab that fairy and go.

Cheap-ass punk.

You don't got the funds.
Broke-ass punk.

Sup?
How that fairy doing?
Good shit, huh?

Oh snap!
A fairy!
Daaamn!
Mino

**BGM** | BONGA WANGA

A shopkeeper found in Icefire Treetop. He is known as 'Mino the Bomb Guy' in the glossary.

## Glossary Entry

*A minotaur shopkeeper. Since he set up his own store, it's probably safe to say he has more intelligence than the average minotaur. That's not to say that tender makes a good vendor.*

## Shop Dialogue

Moo! Gotta good sale going on!
Milk it while you can!
 Confirm
* I'll take it.
* Mooooving on...

Those are Weights.
An old standard!
 Purchase
Thanks! And, uh... mooo!
 Sold Out
No moooore of those.
Uh... Something-something... BEEF!
 Can't Afford
MOOOOO?!
 Cancel
MOOOOO?!

That's Bomb Ammoooo.
Blows stuff up real good!
 Purchase
Thanks! And, uh... mooo!
 Sold Out
No moooore of those.
Uh... Something-something... BEEF!
 Can't Afford
MOOOOO?!
 Cancel
MOOOOO?!

That's the Lonely House-moving game app.
Keeps your energy up to keep you on the mooove!
 Purchase
Thanks! And, uh... mooo!
 Sold Out
No moooore of those.
Uh... Something-something... BEEF!
 Can't Afford
MOOOOO?!
 Cancel
MOOOOO?!

## Trivia

* Mino the Bomb-Guy is a reference to one of the minotaurs from the MSX/PC Engine game 'Last Armageddon'
* A rare case where the glossary entries' title and the shopkeeper's ingame name is not the same
Ash Geen

**BGM** | BONGA WANGA

A shopkeeper found in Takamagahara Shrine. The most noteworthy item he sells is the application Mekuri Master.

## Glossary Entry

*One of the 1st Children who rejected the chimera experiments, choosing instead to rigorously hone his own body as a warrior. Somewhere along the way he got side-tracked by a hobby of collecting strange armor. A steel groin-protecting pipe; an eye-patch; a toy trilobite... et cetera, et cetera.*

## Shop Dialogue

Oh, hey.
Our stuff sucks, but buy it anyway.
 Confirm
* Hit me.
* I'm cool.

Those are Weights..
What a beautiful cylinder... Aah...
 Purchase
Great. Buy some more stuff.
 Sold Out
Sold out.
 Can't Afford
Cash...
 Cancel
Huh?

That's Flare Gun Ammo.
What a beautiful cylinder... Aah...
 Purchase
Great. Buy some more stuff.
 Sold Out
Sold out.
 Can't Afford
Cash...
 Cancel
Huh?

That's the Mekuri Master game app.
Or something. I don't know, whatever...
 Purchase
Great. Buy some more stuff.
 Sold Out
Sold out.
 Can't Afford
Cash...
 Cancel
Huh?

## Trivia

Ash Geen is a reference to the main character of the MSX game 'Ashguine II'
Secret Treasure of Life

* Location: Altar Gate (B-1) - After Opening the Spiral Boat Door and defeating Heimdall in Annwfn, swing on the rope sitting on a high platform near the left within the Altar Gate, taking the warp from Immortal Battlefield (D-3).
* Description: Required to enter Spiral Hell.
* In-Game Description: The power of the La-Mulana ruins in condensed, crystallized form.

Main article: Treasures
Shell Horn

* Location: Gate of Guidance (D-2) - Place a weight on the pedestal below to unlock the chest.
* Description: Plays short tunes to indicate a successful puzzle solution or a trap being triggered.
* In-Game Description: A large shell fashioned into a horn. Plays a strange melody when you solve mysteries in the ruins.

Main article: Treasures
Cavern

**Cavern** (Japanese: 洞窟, *"doukutsu"* / lit. "Cave") is a small dimly lit area only three screens long.

* Music: Dance of Midgard
* Entrances and Exits
	+ A-1: Immortal Battlefield (H-4)
	+ C-1: Cliff

## Treasures

### Sól Mantra

* Location: Middle of the cave (B-1)
	+ Scan with Snapshots

### Garb Chest

* Location: (C-1)
	+ Open with Skeleton Key. Contains the Valkyrie outfit.

## Map

**Field Navigation**
Village of Departure • Roots of Yggdrasil • Annwfn • Immortal Battlefield • Icefire Treetop • Divine Fortress • Shrine of the Frost Giants • Gate of the Dead • Takamagahara Shrine • Heaven's Labyrinth
Valhalla • Dark Star Lord's Mausoleum • Ancient Chaos • Hall of Malice • Corridor of Blood • Eternal Prison
Gate of Guidance • Mausoleum of the Giants • Inferno Cavern • Endless Corridor • Gate of Illusion
Ganesha's Talisman

* Location: Shrine of the Frost Giants (A-5) - Purchase from Hydlit for 200 coins.
* Description: Increases maximum coins to 2000. Required to purchase the Harp and Angel Shield.
* In-Game Description: A talisman imbued with the power of the god of commerce. Allows for more coins to be carried.

Main article: Treasures
Harp

* Location: Immortal Battlefield (G-6) - Purchase from Hiro Roderick for 1000 coins.
* Description: Bring this to Orpheus to lower the price of Enga Musica to 50 coins and for a hint about Eurydice.
* In-Game Description: A harp said to have belonged to a certain poet. Not particularly well crafted.

Main article: Treasures
Tips & Tricks

Much like its predecessor, La-Mulana 2 is a very challenging game with tough enemies, vexing puzzles and deadly traps. It is easy to get lost or stuck again and again, so this page provides some tips & tricks that will help you in your explorations through Eg-Lana. The information below may contain some *minor spoilers*, but should not contain any puzzle solutions or major spoilers.

Also check out the Gameplay page for more general information about basic concepts and mechanics in La-Mulana 2.

## Taking Notes

Good note-taking is absolutely essential to avoid getting lost and spending hours backtracking. Below are some guidelines to help you identify what is important to write down.

Most Tablets provide useful hints, but their use may not always be obvious. The TextTrax 2 app will help you record tablets for later reference, but writing them down separately or taking screenshots is recommended to bypass the app's limited memory.

Using the Race Scanner app will let you see the author of each tablet. This can be very useful for making connections between certain areas, so don't overlook races that seem out of place.

Mantras are a major puzzle component used liberally throughout the game, and knowing which ones to chant in which locations will require you to pay careful attention to tablets and NPCs. These are usually indicated by color-coded words, so be sure to write them down wherever you see them. Failing to keep track of your mantras will result in a lot of needless backtracking!

While the Map is handy for seeing the layout of the area and the location of certain hot spots, you'll often find yourself in rooms with puzzles and mechanisms you can't solve yet. Eg-Lana is very large, so it is important to mark these rooms and their contents so you don't forget to return to them later. Of equal importance is noting **room names**, which are often referred to by tablets and NPCs.

## Making Money

The Treasure Fairy is the surest way to make some fast cash. By summoning her, any pots you break will drop a fistful of coins for a short time. The most effective place to grind pots is in Icefire Treetop (C-4). Exiting the screen from the bottom will respawn all of the pots in the room, allowing you to effectively loop through and net 300-400 coins on average. The right Weapons and items can help you break pots faster, earning you even more per trip.

Additionally, keep an eye out for **coin pots** which drop a decent sum of coins when broken (but only once!). This can be multiplied by the Treasure Fairy as well, leading to high yields if you know where they are. Leave no pot unsmashed!

Lastly, there are certain Applications accessible later in the game which increase coin drops from enemies. With these active, you'll hit the coin limit before you know it.
Aytum

**BGM** | BONGA WANGA

A shopkeeper found in Gate of the Dead.

## Glossary Entry

*An unknown Ennead citizen. It is unknown how such a regular person ended up in Eg-Lana, but you can find her unassumingly running her shop. Her broken speech suggests a poor education.*

## Shop Dialogue

Welcome!
Buy?
Select?
 Confirm
* YES
* NO

Weight.
10G OK?
 Purchase
Thanks.
 Sold Out
All gone!
 Can't Afford
Not enough!
 Cancel
No? What?

Shuriken.
10G OK?
 Purchase
Thanks.
 Sold Out
All gone!
 Can't Afford
Not enough!
 Cancel
No? What?

Bounce Shot.
Game app.
200G OK?
 Purchase
Thanks.
 Sold Out
All gone!
 Can't Afford
Not enough!
 Cancel
No? What?

## Trivia

Aytum is a reference to a shopkeeper in the MSX game 'Xanadu'
Dinosaur Figure

* Location: Immortal Battlefield (F-7) - Destroy the dragon statue at the top-left of the room using the Earth Spear or the Rapier.
* Description: Opens the two Altar Gates in Immortal Battlefield to access Altar.
* In-Game Description: A figure of an ancient, deified animal. Used to prove one's status as a Lokapala.

Main article: Treasures
Megarock

**BGM** | BONGA WANGA

A shopkeeper found in Heaven's Labyrinth.

## Glossary Entry

*He hates his own features, which look like a wild cartoon, and runs his shop inconspicuously. Perhaps being out of touch with people for so long is the reason he seems a little high.*

## Shop Dialogue

Welcome!
I'm here to sell Sell SELL!
 Confirm
* I'll take it.
* No, thanks.

Those are Weights. Derpity-derp!
 Purchase
Thanks a lot!
Derpity-derp-derp!
 Sold Out
We're aaaaall outta that!
 Can't Afford
Wait, that's... carry the 4... uh... divide by X...
Not enough money!
 Cancel
ERMAHGERD!

That's Earth Spear Ammo.
Derpity-derpity-doo!
 Purchase
Thanks a lot!
Derpity-derp-derp!
 Sold Out
We're aaaaall outta that!
 Can't Afford
Wait, that's... carry the 4... uh... divide by X...
Not enough money!
 Cancel
ERMAHGERD!

That's a Bracelet.
I used to wear it myself so it's a little bent and drooled-on. But it sure is handy!
 Purchase
Thanks a lot!
Derpity-derp-derp!
 Sold Out
There was only one of those!
 Can't Afford
Wait, that's... carry the 4... uh... divide by X...
Not enough money!
 Cancel
ERMAHGERD!
Is it cuz I'm... twisted?

## Trivia

* His design is a homage to Mega Man 1's North American box cover art.
* In the Switch version he is replaced by Burgerpants from Undertale.
The Seven Gates of the Underworld

**The Seven Gates of the Underworld** is the last puzzle of Eternal Prison, which leads straight to Hel, the Guardian of the area. For each door you go through, **you will temporarily lose one of your treasures, and be unable to use them.**

The order is:

* Icefire Treetop (D-6); Defeat Vidofnir with the Flame Torc.
	+ You will lose the Holy Grail. (Divine Chalice)
* Eternal Prison - Gloom (E-1); Upon arrival at Doom - (D-6), crawl through the wall to the left, just above the death trap.
	+ You will lose the Grapple Claw. (Gold-Gleaming Wrist Guard)
* Eternal Prison - Doom (C-7)
	+ You will lose the Gale Fibula. (Lunar Breastmount)
* Eternal Prison - Gloom - (D-5); pass through the lasers using the Clay Doll Outfit.
	+ You will lose the Clay Doll Outfit. (Rustic Clothing)
* Eternal Prison - Gloom (C-6)
	+ You will lose the Feather. (Golden Wings)
* Eternal Prison - Doom (E-4); Hraesvelgr must be defeated.
	+ You will lose the Anchor. (Something Repurposed)
	+ Take great care not to fall down into the pit at D-6 and be particularly wary of the frost covered trap door here (otherwise you will have to restart the puzzle as you can't double jump).
	+ You will notice that you can't get up to the top right anymore without the feather :(. Don't panic though; break the small boulder with bombs at (D-5) above the wheel of ages and push the column from left to right (about half way).

* Eternal Prison - Doom (B-2); the door should reveal itself automatically.
	+ You will lose the Glove. (Glove of Power)

After finishing the sequence, a ladder appears at Eternal Prison - Doom (B-3), allowing you to go down the ladder to reach the Doom Grail Tablet, as well as Hel.
Altar

**BGM** | * *Innocents*
* *Against Ceremony*

This sub-area is located "behind" Immortal Battlefield (D-3), (E-3) and (F-3). It is the main gathering place of the Lokapala and houses the throne of Indra.

## Treasures

### Secret Treasure of Life

* Location: (B-1)
	+ After initiating The End, enter from (A-1) and swing from the hanging rope to free Lemeza and Shawn Kosugi. Use the toppled cage to jump up and grab the Secret Treasure of Life embedded in the altar.

## Puzzles

### Revealing Jormungand's Ankh

* Location: (B-1)
	+ After raising the mural in Immortal Battlefield (E-6), talk to Indra to make the Ankh appear at (E-5).
	+ Note: Speaking to Indra after this will cause him to fire lightning at Lumisa. If you swing into the room using the rope in (A-1), the fall stun will force a second conversation to happen. To avoid this, simply walk up to him.

## Map

**Field Navigation**
Village of Departure • Roots of Yggdrasil • Annwfn • Immortal Battlefield • Icefire Treetop • Divine Fortress • Shrine of the Frost Giants • Gate of the Dead • Takamagahara Shrine • Heaven's Labyrinth
Valhalla • Dark Star Lord's Mausoleum • Ancient Chaos • Hall of Malice • Corridor of Blood • Eternal Prison
Gate of Guidance • Mausoleum of the Giants • Inferno Cavern • Endless Corridor • Gate of Illusion
Collectibles

**Collectibles** (a.k.a. **Pickups**) are a class of small items which drop from various sources that can be picked up from the environment. Upon gathering, the quantity obtained will briefly display over Lumisa's head. If allowed to remain onscreen for too long, they will begin to flicker and eventually disappear, so be sure to gather them up quickly.

## Coins

**Coins** are a generic form of currency used throughout the game. They come in various denominations and are usually found by breaking pots or defeating Enemies and Sub-Bosses. These are necessary to purchase many essential items found in the various shops throughout the ruins.

The current amount of coins being carried can be seen in the upper-right portion of the screen. The maximum number of coins that can be carried is 999, but this can be increased with a special item.

If you're looking for ways to obtain quick cash, check out Making Money.

## Soul Stones

**Soul Stones** (sometimes referred to as **Experience**) are floating green orbs left behind by Enemies and Sub-Bosses when defeated. Collecting them will gradually fill the blue Soul Meter below your health - once it has completely filled, your health will be fully restored and the Soul Meter will reset to zero. As your maximum health increases by collecting Sacred Orbs, so too does the amount of Souls needed to refill it.

The number of Souls obtained is displayed briefly overhead upon pickup. Higher amounts of Souls will appear as a larger Soul Stone. Certain Applications can be used to increase the number of Souls dropped by enemies. The exact number of souls dropped by enemies can be seen in-game within their respective Glossary entries, and these are also listed on their respective wiki pages.

## Weights

**Weights** are the most essential mechanism for solving puzzles in the ruins. Weights are needed to activate pedestals. Though a select number of Enemies and pots can drop weights, the most reliable way to acquire them is to purchase them in shops. It is always a good idea to carry more than you think you'll need.

The current amount of weights being carried can be seen in the upper-right portion of the screen.

## Ammunition

**Ammunition** (or **Ammo**) is required to use most Sub-Weapons, becoming gradually depleted upon use. Ammo can purchased from most shops after the relevant sub-weapon has been obtained. Ammo can also occasionally be found in certain pots and dropped by Enemies.

The current amount of ammo available for a sub-weapon can be viewed over its icon in the upper-right portion of the screen as well as in the Item menu. The maximum amount of ammo you can carry varies by sub-weapon.

There is a special hot spring which temporarily allows you to use sub-weapons without consuming ammo.

Refer to Sub-Weapons#Ammunition for a complete listing of shops which have ammo available for each sub-weapon.
Fairy Guild Corporal

**BGM** | BONGA WANGA

A NPC found in Eternal Prison - Gloom. He has Herja the key fairy captured. You can buy her freedom for 400g.

## Glossary Entry

*The youngest of three odd brothers who captured the last of the fairies. No one knows their race nor origin. This one seems almost like a robot, but let's not worry about that.*

## NPC Dialogue

Gyaah!
You, enemy?
Ugly!

Gigigi... Hey, you.
Fairy... You want?
Secret... fairy.
Money... Give it.
400G.

* OK.
* Shut up, weirdo.

400G input complete!
This is it.
Key fairy!

Waaah!

Not 400!

My... Fairy...
Find secret.
Find small secret, find big secret.

Awawah!
Live fairy!
Don't look!
Don't look my face!
Holy Grail

* Location: Gate of Guidance (B-4) - Hit the chest from below.
* Description: Allows for the recording of Holy Grail Tablets and warping to them.
* In-Game Description: Can be used to warp to recorded locations. Press the L Bumper (default A for keyboard) on the Pause Screen to use it.

Main article: Treasures
Spiral Hell

**BGM** | *Tearless Challenger*

**Spiral Hell** is the final area of the game. If you have not played up to this point, turn back now!

Note: All enemies in this area are optional. You don't need to fight them all.

* Entrances and Exits:
	+ C-2: Immortal Battlefield (C-4)

### Holy Grail Tablet

* Location: (C-8), below Ratatoskr's room

## Puzzles

### Shortcut

* Location: Head down on the screen left of Skuld.
	+ Place a weight on the dais at (C-6) to open the door

### Initiate the Final Battle

* Location: (C-9)
	+ In front of the 9th Child's statue, chant ALL of the Mantras simultaneously using the Djed Pillar
		- Note: Chanting all the mantras at once will kill you if you have not absorbed all 6 dissonances into the Beherit (but you can't get here without them all anyway).

## Map

Note: There is no in-game map for this area. As such, none of the rooms are named.

**Field Navigation**
Village of Departure • Roots of Yggdrasil • Annwfn • Immortal Battlefield • Icefire Treetop • Divine Fortress • Shrine of the Frost Giants • Gate of the Dead • Takamagahara Shrine • Heaven's Labyrinth
Valhalla • Dark Star Lord's Mausoleum • Ancient Chaos • Hall of Malice • Corridor of Blood • Eternal Prison
Gate of Guidance • Mausoleum of the Giants • Inferno Cavern • Endless Corridor • Gate of Illusion
Fairy Guild Lieutenant

**BGM** | BONGA WANGA

A NPC found in Dark Star Lord's Mausoleum. He has Alruna the treasure fairy captured, whose freedom you can buy for 300g.

## Glossary Entry

*The second-oldest of three odd brothers who captured the last of the fairies. No one knows their race or origin. He can speak, but for some reason his speech is stilted.*

## NPC Dialogue

Hey damn girl, what you problem?!
What you looking at? You pervert?!

Hey, you girl.
You want buy some fairy?
We catch lotsa fairy.
You gimme money, I give you fairy - what you say?
You got 300G?

* I got 300G.
* I no got 300G.

OK OK.
I bring fairy here for you.
So fortunate! You lotsa money girl!

Aiyah...
It only 300G, you can make much more money.

You no got money for full price.

Hey you, Money Girl!
What you think?
Fairy I give you before.
You make lotsa money, yeah?

Aiyah!
Flying fairy!
So nasty!
You go now!
Bronze Mirror

* Location: Gate of Guidance (B-4) - Reach the top-right of the map using either the Gale Fibula or the Feather.
* Description: Causes gates in the Eternal Prison to have glowing eyes. Blue eyes indicate a gate leads outside, while green eyes will take you to Ajisukitakahikone.
* In-Game Description: A mirror of polished bronze. It can dispel gates in the ruins. Gates leading out of the underworld will glow blue.

Main article: Treasures
Ring

* Location: Takamagahara Shrine (B-4) - Bring a Key Fairy to the left side of (B-4), opening a section of wall to reveal a Life Seal. Smash the walls around the room to reach the seal and the chest.
* Description: Sub-weapons can be thrown more rapidly, travel faster, and deal more damage.
* In-Game Description: An accessory thought to have been passed on by a master warrior. Equip it to boost dexterity, improving weapon throwing technique.

Main article: Treasures
Vessel Drinks

*This article is a stub. You can help La-Mulana 2 Wiki by expanding it.*

## Soma

That is the medicine of the eternal life, sought after by countless deities.
A gift of paradise, it restores life after death.

"The horn blast of the End disappears into the wind of they who wish for eternity".
"Night continues for eternity, towards the Child's road left by the Mother".

* Location: Divine Fortress (D-1)
	+ Chant the combined End (Nótt), Wind (Vindr), Wish (Móðir), and Eternity (Sól) Mantras with the Djed Pillar to open the cup.
	+ Chant the combined Night (Nótt), Eternity (Sól), Child (Barn), Road (Iorð), and Mother (Móðir) Mantras with the Djed Pillar to pour the cup.
	+ Use the Vessel within the bath of water to fill it with Soma.
* Having the Soma equipped will auto-revive you 32 HP upon death, using it all up.

## Sacred Wine

Mimir's well is the well of divine liquor.
Grant the Mother's wish with a howl for that which which is missing.

* Location: Shrine of the Frost Giants (C-7)
	+ Chant the Mother/Wish (Mooir), Howl (Barn), and Missing (Mani) Mantras to reveal the pool.
	+ Use the Vessel within the pool of liquor to fill it with Sacred Wine.
Perfume

* Location: Heaven's Labyrinth (E-2) - Defeat Griffin.
* Description: Allows Lumisa to kill Blue Skeletons. Regular Skeletons can also be killed without collapsing first.
* In-Game Description: A perfume for ritual use that dates back to ancient times. Wear it to become able to fell Blue Skeletons.

Main article: Treasures
Colchian Dragon

*This article is a stub. You can help La-Mulana 2 Wiki by expanding it.*

**Colchian Dragon** is a Sub-Boss in the Hall of Malice. It is possible to put them in a loop if you whip from in-between its head and tail, then move far away from the tail so it tries crashing into you with its head, instead of lifting its tail off the ground.
Modro

**BGM** | BONGA WANGA

**Modro** is a shop owner in the Village of Departure.

## Glossary Entry

*Modro is a young village merchant. He can be found in the village-turned-tourist destination, selling weapons with exuberance. He insists they are no more than souvenirs.*

## Shop Dialogue

Cheap, cheap! Get it here!
 Confirm
* I'll take it.
* No thanks.

That's a Buckler!
It's small, but protects against enemy bullets!
 Purchase
Thank you come again.
If it breaks down, come get another one!
 Sold Out
If it breaks down, come get another one!
 Can't Afford
Oh my, not enough money!
 Cancel
Oh, you don't want?

That's a Pistol!
It's small, so not very powerful, but handy!
 Purchase
Thank you come again.
 Sold Out
So sorry, all sold out!
 Can't Afford
Oh my, not enough money!
 Cancel
Oh, you don't want?

That's Pistol Ammo!
They're scarce so expensive!
 Purchase
Thank you come again.
 Sold Out
So sorry, all sold out!
 Can't Afford
Oh my, not enough money!
 Cancel
Oh, you don't want?
Voluspa

**BGM** | Storyteller

Voluspa is an NPC found in Annwfn, and is the author of the 'Alfr Seeress' Prophecy' tablets. She can partially lift the curse of hard mode.

## Glossary Entry

*Voluspa is a seeress with powers of foresight that are rare even among fairies. It was her prophecy that spurred the Alfr into rebelling against the Mother. The prophecy was told in a roundabout, convoluted way to avoid hints of mutiny. The prophecy seems to have spread to the various races in this distorted form.*

## Dialogue

I am Voluspa the Seer. I am one of the few remaining Alfr. My powers of premonition are no more, and now I simply wait for the End.

The Guardian controlling Annwfn prevents us from carrying out our plans. The Fairy King's powers are also waning. Please, go speak to Frey the Fairy King.

Unlike your people, we 6th Children have set roles to fill from the moment we are born.

Frey has been Fairy King since birth, just as Freya was born to be Queen of Annwfn. Apart from our bodies eventually withering, we do not grow old. We simply continue to live for the purpose of fulfilling our respective roles. We are also unable to become anything more than that as which we were born.

Have you spoken with the Fairy King yet?

We Alfr are attempting to prevent the End, in which the Mother would use her power to destroy the world. However, with the Mother's bonds over us still strong, we cannot carry out this plan on our own. If you do not wish to see the end of the world itself, then please, help us.

I shall call forth the Ankh of the Guardian of Annwfn.

I believe you may have been cursed. I can feel faint traces of the Mother's power. I should be able to relieve you of this curse, but only once.

* Please do.
* Actually I like it like this.

I have relieved you of your curse.

I have said a special prayer, so you shall never be plagued by the same curse again.

I see.
How brave.

Would you like me to explain once again?

* Yes, please.
* No, thank you.

May you find power within you.