Special Weapons

A sub-category of Special Items, special weapons now have their own organized page. Dragon Amulet owners can "slot" or show the weapon art in order to gain their effects without having to equip them. Because of this, free accounts cannot fully utilize any of these weapons, even if they are able to equip it (temporary Frozen Claymore and Vanilla Ice Katana will still activate on-demand). Therefore, this page assumes DA ownership.

There are three categories of weapon specials: On-Demand, On-Hit, and On-Click:

* On-Demand weapon specials have a dedicated button for them to be activated (Above the leftmost skill button). On-Demand specials have special rules regarding their use:
	+ When you enter a battle, your currently active On-Demand special will start on a shortened cooldown equal to ROUNDUP(100/procRate).
		- For example, a special with a 20 turn cooldown will start with a cooldown of 10, while a 3 turn cooldown will start at 2.
	+ Swapping to a new special or deactivating an active special, outside of the first turn of combat, will put the new On-Demand special on either full cooldown, or retain a higher previous cooldown.
		- However, you can freely swap specials on the first turn of combat with no penalty.
	+ While in the Inn at the Edge of Time, damaging specials can now do a maximum of 300% base damage (not accounting for any applied effects).
	+ On-Demand specials will follow the element of their source weapon, regardless of the element of the player's currently equipped weapon.
	+ On-Demand specials delay extra actions if they are used as the first action.
	+ The cooldown of On-Demand specials are reduced by 1 per 50 LUK (rounded down), to a maximum of -4 CD at 200 LUK.
		- The shortened cooldown on the first turn of battle is reduced by 1 per 100 LUK, to a maximum of -2 CD at 200 LUK.
		- Regardless of cooldown reduction, On-Demand specials have a minimum CD of 2 turns and a minimum charge-up time of 1 turn.
	+ The following classes cannot use On-Demand specials:
		- Ancient Exosuit
		- Archivist
		- Dimensional Transphaser
		- EnTropy
		- Guardian
		- Kathool Adept
		- Ninja Monkey
		- Pirate Monkey
		- SnugglePanda
		- Zardbie
* On-Hit weapon specials have a chance to activate whenever a hit connects.
	+ Specials with both On-Hit and On-Demand effects will not have their On-Hit effects deactivated while on cooldown.
* On-Click: these effects happen when you interact with the weapon by clicking on it.

Special weapons are organized by how the effects can occur, and further divided by what the effect is. For brevity's sake, only useful specials, or useful weapons that happen to have specials will be listed.

## On-Demand

### Aww Replicas

* Entropic Earth Boss; Willowshire.
* 20 CD.
* Attacks for 1 hit of 100% Stone damage.
* If the hit connects, applies 'Mend' for 3 turns, a 5% HoT.
* Inflicts 'Unmend' for 3 turns, a Stone DoT equal to 5% of your maximum HP.

### Blade of Destiny

* Archknight Shop.
* 5 CD.
* Attacks for 3 hits of 66.7% Light damage (200% total).

### (Dark) Chronokeeper (RARE)

* ChronoBirthday, Black Friday 2014.
* 20 CD.
* Attacks for 7 hits of 100% Energy damage (700% total).

### Creatioux Claw

* Rewards from Nythera and Teacher & Student Challenges.
* 3 CD.
* Attacks for 1 hit of 100% ??? damage.
* Inflicts 'Void Scar' for 3 turns inclusive.
	+ +20 Health.

### Cysero's Hamster Weapons (DC)

* Cysero's Superstore (175 DCs).
* 20 CD.
* *HAMMMMMMMMSTTTOOOORRRRRRRRMMMMMMMMMMM!!!!!!!!!!!!!*
* Attacks for 3 hits of 50% ??? damage (150% total).
* Inflicts 'Weaken' for 50 turns inclusive.
	+ -100 ??? (Void).
	+ Reduced to -10 in Inn Challenges.

### Flame Claw Scythe (RARE)

* Heromart Poster.
* Greatly empowers the Dragonfable Friends trinket if equipped and shown.
* 4 CD.
* Attacks for 3 hits of 50% Fire damage (150% total).

### Frozen Weapons

* Frozen Claymore; The Mighty Akriloth; Fire War (temporary; permanent version is RARE)
* Vanilla Ice Katana; The Final Battle; Fire War (temporary; permanent version has extremely low drop rate)
* Frozen Mace/Dagger/Wand; Cysero's Superstore (425 DCs).
* 5 CD.
* Applies 'Strengthen' for 5 turns inclusive.
	+ +10 Fire.
* Attacks for 1 hit of 200% Ice damage.
	+ Cysero weapons instead deal 100% Ice damage.
* Inflicts 'Weaken' for 5 turns inclusive.
	+ -10 Ice.
	+ Individual sources of 'Weaken' overwrite one another.

#### Citrine

* Geode Hunting.
* 3 CD.
* Attacks for 5 hits of 25% Energy damage (125% total) with +400 Crit.

#### Larimar

* Geode Hunting.
* 20 CD.
* Attacks for 5 hits of 30% Ice damage (150% total).
* Inflicts 'Larimar Freeze' for 1 turn, a stun.

#### Morganite

* Geode Hunting.
* 10 CD.
* Attacks for 5 hits of 30% Wind damage (150% total).
* If a hit connects, applies 'Morganite Winds' for 5 turns inclusive.
	+ +5X Melee/Pierce/Magic.
	+ +5X Block/Parry/Dodge.
	+ X is equal to the number of hits landed (max +25).

#### Onyx

* Geode Hunting.
* 5 CD.
* Applies 'Onyx Darkness' for 4 turns inclusive.
	+ +20 Crit.
* Attacks for 5 hits of 20% Darkness damage (100% total).

#### Opal

* Geode Hunting.
* 5 CD.
* Attacks for 5 hits of 30% Light damage (150% total).
* Inflicts 'Opal Light' for 3 turns.
	+ -15 Bonus.

#### Peridot

* Geode Hunting.
* 4 CD.
* Attacks for 5 hits of 30% Nature damage (150% total).
* Inflicts 'Peridot Nature' for 4 turns inclusive.
	+ -25 Melee/Pierce/Magic.
	+ -25 Block/Parry/Dodge.

#### Pyrope

* Geode Hunting.
* 3 CD.
* Attacks for 5 hits of 50% Fire damage (250% total) with -400 Crit.

#### Sapphirine

* Geode Hunting.
* 4 CD.
* Attacks for 5 hits of 20% Water damage (100% total).
	+ Heals the player for 1% of their maximum HP and MP for each hit that connects.

### Glimmerwing

* De-Bugging.
* 10 CD.
* Attacks for 3 hits of (33 + 1.67X)% Nature damage ((100 + 5X%) total), with +X Bonus and +2X Crit (max 600%).
	+ X is equal to the player's missing HP%.

### Gloom Glaive (DC) (RARE)

* LQS.
* 10 CD.
* Attacks for 1 hit of 500% ??? damage.

### Hive Ranger Halberd (DC)/(S)

* February DC Special.
* 5 CD.
* Attacks for 3 hits of 60% Wind damage (180% total).
* Inflicts 'Weaken' for 5 turns inclusive.
	+ -10 Wind.
	+ Individual sources of 'Weaken' overwrite one another.

### Necrotic Sword of Doom (SO)

* First Doomknight package.
* 20 CD.
* Attacks for 12 hits of 100% Darkness damage (1200% total).

### Zorbak's True Staff

* Merge rewards from Zorbak, Artix, Doomwood Duo Challenges
* 25 CD.
* Applies 'Zorbak's Barrier' for 1 turn inclusive.
	+ +150 Melee/Pierce/Magic.
* Applies 'Zorbak's Master Plan' for 2 turns inclusive.
	+ +25 Boost.
	+ +25 Bonus.

## On-Hit

Due to the variety of on-hit effects, they will be sorted by what effect they provide.

### Racial Triggers

These on-hit effects provide bonuses against specific races, and have a 100% proc rate.

#### Arms of Astravia (SO)

* Has a Weapon, Helm, and Cape.
* Requires weapon to be **equipped** (not shown).
* Gains various bonuses based on how many more pieces of the Arms of Astravia set are equipped (not shown):
	+ Weapon only:
		- vs >0 Fire + All: weakness seeking.
	+ Helm and weapon:
		- +10 Crit (plus Helm and weapon bonuses).
	+ Cape and weapon:
		- +5 Bonus (plus Cape and weapon bonuses).
	+ Full set:
		- +16 Crit and +10 Bonus (plus all other bonuses).

#### Dragon Blade

* Eyegor's Replica Weapons.
* +10 Bonus and 1.1x damage to Reptilians.
* +15 Bonus and 1.15x damage to Dragons.

#### DragonBlaser (S)

* Snowy Forest; Frostval Act 29.
* 1.15x damage to Reptilians.
* 1.3x damage to Dragons.

#### DragonKnight Weapons (DC)

* Cysero's Superstore.
* Has a Weapon, Helm, and Cape.
* Weapon only: 1.4x damage to Dragons.
	+ *Your Dragonknight weapon has enhanced your attack!*
* If DragonKnight Cape and DragonKnight Helm are **equipped** (not shown), instead deals 1.75x damage to Dragons.
	+ *The combined power of the Dragonknight relics flow you!*

#### Escelense Weapons/Sun God Scythe (SO)

* Escelense: Friday the 13th - Wrath of Wargoth; The Anomaly.
* Sun God Scythe: DC Package.
* (Escelense) *Elemental Fury! (damage bonus)*
* (Sun God Scythe) *Power of the Sun! (Damage bonus)*
	+ This popup only appears when shown, not slotted.
* 1.3x damage to Elementals.

#### Fallen Ice Dragon Weapons (SO) (RARE)

* DC package.
* *Dragon Power! (Damage bonus)*
* 1.3x damage to Humans.
	+ Only grants 1.1x damage to Humans in Inn Challenges.

#### (Neo) Grove Tender (SO)

* Has a Weapon, Helm, and Cape.
* Requires weapon to be **equipped and slotted** (not shown).
* Gains various bonuses based on how many more pieces of the (Neo) Grove Tender set are equipped alongside the weapon (not shown):
	+ Weapon only:
		- vs Plant: weakness seeking and 1.05x damage.
		- vs Fungus: weakness seeking and +10 Bonus.
		- vs >0 Nature+All resist: weakness seeking.
	+ Helm and/or Cape:
		- vs Beast: weakness seeking and +20 Bonus.
		- vs Bug: weakness seeking and +10 Crit.
		- vs Giantkind: weakness seeking and 1.06x damage.
	+ Helm and weapon:
		- +10 Crit (plus Helm and weapon bonuses).
	+ Cape and weapon:
		- +5 Bonus (plus Cape and weapon bonuses).
	+ Full set:
		- +16 Crit and +10 Bonus (plus all other bonuses).

#### Jova's/Zardslayer Weapons (DC)

* Jova's: Cysero's Superstore.
* Zardslayer: Zardslayer Shop; Mogloween Chapter 5.
* 1.3x damage to Reptillians.

#### Light of Destiny

* Eyegor's Replica Weapons.
* +30 Bonus and +20 Crit vs Undead.

#### Luckrist (DC) (RARE)

* Lucky Day 2014
* 1.3x damage to Goblinkind.

#### Spider's Weapons

* Dusk Alley, Ravenloss Book 1.
* *Your spider weapon shakes and does bonus damage!*
* 1.2x damage to Bugs.

#### Spider Slayer Weapons (RARE)

* Defender's Rares.
* *Your spider weapon shakes and does bonus damage!*
* 1.3x damage to Bugs.

#### Vile Infused Rose Weapons (DC)

* Vile Infused Rose; Swordhaven Book 3.
* *Odium! (10% damage bonus)*
* 1.1x damage to Humans.

### Extra Damage

These on-hit effects provide extra damage when they proc, and do not depend on the target's race.

#### Fire Weapons

* Fetching Fire; Warlic's Zone
* Proc rate: 2.5%.
* If the hit deals <100% base damage (EG each hit of ChickenCow Lord's MCCA), replaces the hit with one hit of stat-based damage.
	+ Damage is equal to the following formula, where mainstat depends on which weapon is used (STR for Firebrand, DEX for Fireline, and INT for Firelock):

# Proc Damage

⌈

Player Level

∗
12.5

Mainstat
2

⌉

{\displaystyle \text{Proc Damage} = \left \lceil \sqrt{\text{Player Level}}\*12.5+\frac{\text{Mainstat}}{2} \right \rceil}

* This damage is capped using the following formula:

# Damage Cap

⌈

3.125
∗

Mainstat
2.5

−
5
Player Level

⌉

{\displaystyle \text{Damage Cap} = \left \lceil 3.125\*\sqrt{\frac{\text{Mainstat}}{2.5}}-5+\text{Player Level} \right \rceil}

#### Light of Ebil Dread (S)

* Mogloween Chapter 17 - Night of the Ebil Dread
* Proc rate: 100%.
* +0.05x to non-Critical Hit modifier.
	+ This is equivalent to +5% damage at 0 STR, or +4% at 250 STR.

#### Lucky Hammer (DC)/(S)

* Lucky Day Chapter 8
* Proc rate: 100%.
* +0.1x to Critical Hit modifier.
	+ Assuming the base modifier is 1.75x, this is equivalent to +5.7% damage at 0 INT, or +5% at 250 INT.

#### Pandora's Scythe

* Pandora EX reward
* Proc rate: 5%.
* *Pandora's Scythe flares!*
* 1.2x damage for the current hit.

#### Rolith's Backup Hammer

* First Encounters reward
* *Rolith's Hammer glows with power! Next attack will crit!*
* *Tog power activates for a critical hit!*
* +200 Crit on every 10th consecutive hit while slotted.

#### Ruby Spike

* Desert Tomb, The Deep Freeze, Floating Cave, Fiery Heart of Mt. Shining Star, Mystery Doors, Undead Assault, Doomwood Destroyers
* Proc rate: 15%.
* 1.1x damage for the current hit.

#### Thorn Replica

* Unraveled - The Thorns
* Proc rate: 100%.
* +0.05x to Critical Hit modifier.
	+ Assuming the base modifier is 1.75x, this is equivalent to +2.85% damage at 0 INT, or +2.5% at 250 INT.

### DoTs

These on-hit effects will inflict DoTs. Unless otherwise stated, all proc rates are 5%.

#### Destiny Weapons

* Artix; The Necropolis
* *Your foe is infused with Light!*
* Inflicts 'Destiny' for 5 turns, a 20% Light DoT.
	+ Instead inflicts 'Destiny' for 5 turns, a 40% Light DoT, at 10% proc rate for the Penultimate/Ultimate Tiers.
	+ Overwrites DoT effects from Corrupt/Unreal Doom Weapons and Fourth of July Weapons.
* Additionally causes the Destiny Weapon to glow and play an extra sound per hit while the DoT is active.

#### Doom Weapons

* Mysterious Orb; Falconreach
* *Doom Weapon: Hahaha!! Engulfed by Darkness!*
* Inflicts 'Doooom' for 5 turns, a 20% Darkness DoT.
	+ Instead inflicts 'DOOM' for 5 turns, a 40% Darkness DoT, at 10% proc rate for the Corrupt/Unreal Tiers.
		- *Hahaha!! My Darkness consumes you!*
	+ Overwrites DoT effects from Penultimate/Ultimate Destiny Weapons and Fourth of July Weapons.

#### Fourth of July Weapons (S)

* Freedom / Independence / Liberty (RARE)
* Brave Blade / Bright Star Staff / Star Spangled Sword (RARE)
* Decus / Ferocitas / Fidelitas (NDA) (RARE)
* Mace / Pick / Staff of the North (DC)
* Dagger / Staff / Sword of Unity (DC)
* Proc rate: 10%.
* *Spirit of Liberty!*
* Inflicts 'Spirit of Fire/Ice/Water' for 5 turns, a 40% Fire/Ice/Water DoT.
	+ Decus / Ferocitas / Fidelitas instead inflicts a Light DoT instead of Ice.
	+ If another proc occurs while the DoT is active, a new element is chosen at random.
	+ Overwrites DoT effects from Penultimate/Ultimate Destiny Weapons and Corrupt/Unreal Doom Weapons.

#### Lost Starsword of Destiny (DC)/(S)

* May Lost Starswords DC Specials
* *Your foe is infused with Light!*
* Inflicts 'Destiny' to the target for 3 turns, a 50% Light DoT.

#### Lost Starsword of Doom (DC)/(S)

* May Lost Starswords DC Specials
* *Your foe is engulfed by Darkness!*
* Inflicts 'Doooom' to the target for 3 turns, a 50% Darkness DoT.

#### Thawsprout Weapons (DC)/(S)

* March DC Special.
* *The power of the spring thaw entangles your foe!*
* Inflicts 'Spring Thaw' for 5 turns, a 50% Nature DoT.

#### Zorbak's Staff

* Eyegor's Replica Weapons.
* *Mehehehe!*
* Inflicts 'Supreme Darkness of the Ebil Kind' for 4 turns, a 25% Ebil DoT.

### (De)buffs

These on-hit effects will either debuff the enemy or buff the player in some way. Unless otherwise stated, all proc rates are 5%.

#### Amulet Weapons

* Dragon Statue, Stocking the Shelves; Nythera the Apprentice
* Proc rate: 10%.
* *Dragon Magic!!*
* Applies 'Dragon Magic' for the next 5 turns.
	+ +7 Boost.
	+ Effect cannot be refreshed until it expires.

#### Ancient Frost Moglin Weapons (S)

* Frostval Act 37
* Proc rate: 5%.
* *The magic of Ancient Frost Moglins reduces your foe's healing!*
* Inflicts 'Ancient Chill' for the next 10 turns.
	+ +10 Health.

#### Au'Bacon weapons (S)

* Lucky Day Chapter 5: Right in the Golden Kisser
* Proc rate: 10%.
* *Distracted!*
* Inflicts 'Distracted!' for 5 turns.
	+ -5 Bonus.

#### Battle-worn Doom Blade (DC) (RARE)

* Battle-worn Doom Blade: Eyegor's Replica Weapons
* *Your foe cowers before your power!*
* Inflicts 'Doomed' for 2 turns.
	+ -25 Boost.

#### Doom Blade of Sorrows (DC)

* Doom Blade of Sorrows: Doom Items; Mysterious Orb.
* *Your foe cowers before your power!*
* Inflicts 'Doomed' for 2 turns.
	+ -25 Boost.

#### Blade of Destiny (Level 90)

* Merge reward from Gotta Start Somewhere
* Proc rate: 10%
* *The light spirit inside your blade shines brightly!*
* Applies 'Destiny's Light Guard' for 2 turns.
	+ Reduces direct damage taken by 5%.
* Proc rate for the On-Hit special is 20% if player attacks with the Light element.
* In addition, the On-Demand special from lower level versions is retained.

#### Heart's Whisper (DC)/(S)

* February DC Special.
* *Hearts have been entwined.*
* Applies 'Heart's Pull' for 3 turns inclusive.
	+ -50 Melee/Pierce/Magic.
* Inflicts 'Heart's Pull' for 3 turns inclusive.
	+ -50 Melee/Pierce/Magic.

#### Ice Scythe

* Eyegor's Replica Weapons
* Proc rate: 15%.
* *The power locked inside the scythe chills your foe!*
* Inflicts 'Icy Chill' for 3 turns inclusive.
	+ -10 Ice.
	+ Unlike other on-hit effects, this is actually automatically inflicted before calculating damage when it procs.
	+ This effect does not stack with any 'Weaken' effects inflicted by other weapon specials.

#### **Lance of Awethur**

* Willowshire Burns reward
* Proc rate: 100%.
* +[Level/5] Bonus (+18 Bonus at Level 90).
	+ Gains +[Level/3] Bonus instead if player attacks with the Stone element (+30 Bonus at Level 90).

#### Patriot Fury (DC) (RARE)

* Fourth of July Weapons
* *Your foe is blinded by your fury!*
* Inflicts 'Blinded' for 2 turns.
	+ -30 Bonus.

### Element Changing

These weapons will alternate between two elements every hit. Due to a bug, these weapons can also shift the elements of otherwise elementally-locked skills, so long as their element are identical to one of the alternating elements.

#### Antithesis Weapons (DC)/(S)

* December DC Special.
* Alternates between Fire and Ice.

#### Cumulonimbus Weapons

* Can We Yix Him?; Castle Valtrith
* Alternates between Energy and Darkness.

#### Stormhawk

* The First Guardian; Stoneheart Falls
* Alternates between Ice and Energy.

### Healing

These on-hit effects will restore the player's HP and/or MP. Unless otherwise stated, all proc rates are 5%.

#### Blade of Awe

* Eyegor's Replica Weapons
* *Your blade regenerates a small portion of your health and mana!*
* Heals the player for 4% of their maximum HP and MP.

#### Frostval Weapons (S)

* Candy Weapons; Fizzle; Frostval 2006.
* ChamPAIN Skullcracker / Corkpopper / RAZE A Glass; New Years 2009 (RARE).
* Lump of Coal Weapons; Fizzle; Frostval 2008-2009, 2011-2012, 2015.
* Frost Dragon Head Weapons; Papa Moglin; Frostval 2011.
* Lights Weapons; Maya; Frostval 2009, 2011, 2015
* Heals the player for 5% of their maximum HP

#### The Quadstaff

* Merge rewards from Augahim, Gananana, Ancient Duo Challenges
* *The power of the Quadforce replenishes X MP!*
* Restores (Player Level\*3/4) MP (68 at Level 90).

#### Twilly's Staff

* Eyegor's Replica Weapons
* *Moglin Healing Magic!*
* Applies 'Moglin Healing Magic' for 4 turns, a 60% weapon damage HoT.

#### Warlic's Gift

* Rewards from Warlic and Teacher & Student Challenges
* *The staff recovers X of your MP.*
* Heals the player for 8% of their maximum MP.

#### Warlic's Staff (RARE)

* Eyegor's Replica Weapons
* *The power locked inside the staff helps recover some of your mana!*
* Heals the player for 6-12% of their maximum MP.

## On-Click

### Anniversary Scythes (S)

* Anniversary shop (500 DCs for DA version, 5000 DCs for NDA version)
* Doomed Dragon (Amulet) Scythe of Elementals/the Elements (RARE).
* Doomed Dragon (Amulet) Scythe of the Elements (S)
* Ultimate Dragon Scythe of Elementals (RARE).
	+ Switches between Fire / Water / Wind / Ice / Stone / Energy / Light / Darkness
* Ancient Dragon (Amulet) Scythe of the Elements (S)
	+ Switches between Fire / Water / Wind / Ice / Nature / Energy / Light / Darkness

### Cor-Demi Codex

* Cysero's Superstore (Lowest level version 10 DCs)
* Can also be obtained as a rare drop from certain Book 1 quests.
* Morphs between Key, Sword, Dagger, and Staff forms.
* If shown (not slotted), will affect your equipped weapon in various ways:
	+ If shown in Key form, the currently equipped weapon will have its damage cut by 90%.
	+ If shown in any other form, the currently equipped weapon will become that weapon type (Sword, Dagger, or Staff respectively).
	+ If the currently equipped weapon is a Scythe, it will be locked to Melee damage until relogging.

### DeathKnight Blades

* Deathknight Items; Sir Malifact, Necropolis
	+ Upgraded further through Sir Malifact and Zeclem's Keep.
* Switches between Darkness/Light
	+ *The DeathKnight blade shifts toward Light.*
	+ *The DeathKnight blade shifts toward Darkness.*

### Exalted Unity/Penultima/Apotheosis

* Merge rewards from The Exaltia Tower Challenges
* Switches between Good / Evil
	+ *Unity/Penultima/Apotheosis element aligned to Evil.*
	+ *Unity/Penultima/Apotheosis element aligned to Good.*