Commando

Escaped : ..and so he left, with new orders and new questions.
Vanished : ..and so he vanished, another number among the missing.

The **Commando** is a playable character in *Risk of Rain 2*.

Unlocked by default, he is intended as a well-rounded and easily-understood character with no particular weaknesses or strengths, combining mobility and offense in his tactics. Despite his ostensibly simple skills, Commando benefits greatly from the effects of item stacking given his high attack speed and equally high proc coefficient.

## Skills

Primary

 Proc Coefficient
 Description
 * Shoots 6 times per second at base attack speed.
* The bullets suffer from default projectile falloff.

Secondary

 Cooldown
 Proc Coefficient
 Description
 * Can travel through terrain.
* Each progressive pierce deals 120% more base damage, as the 40% damage increase is total damage, not base damage.

 Cooldown
 Proc Coefficient
 Description
 * Unlocked via the Commando: Rolling Thunder Challenge. *(As Commando, land the killing blow on an Overloading Worm.)*
* The blasts suffer from buckshot falloff.

Utility

 Cooldown
 Description
 * .

 Cooldown
 Description
 * Unlocked via the Commando: Godspeed Challenge. *(As Commando, fully charge the first-stage teleporter before the timer hits 5 minutes.)*
* .
* If used in the air, it adds a small amount of vertical momentum and works like a short extra jump.

Special

 Cooldown
 Proc Coefficient
 Description
 * Fires more shots with increased attack speed, equal to 6 times the attack speed stat (6 bullets at base attack speed).
* The bullets suffer from default projectile falloff.

 Cooldown
 Proc Coefficient
 Description
 * Unlocked via the Commando: Incorruptible Challenge. *(As Commando, clear 20 stages in a single run without picking up any Lunar items.)*
* The timer for the explosion begins after the first bounce and is 1 second long.
* The explosion suffers from sweet spot falloff.

## Behaviors

*For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.*

1. **Use secondary (Phase Blast)**: Commando must be within 10m from the target and aiming at it. Commando will sprint and this behavior cannot be selected twice in a row. Due to the explicit skill stated, Commando will not use the secondary if it is either Phase Round or .
2. **Use special and stop**: Commando must be within 15m from the target and have line of sight. This behavior is active for 0.5 seconds. If Commando is equipped with the Frag Grenade, there will be no effort to throw the grenade at the enemy's feet. The grenade will therefore either bounce off the target or miss them completely.
3. **Use utility and strafe**: Commando must be within 15m from the target and have line of sight.
4. **Flee**: Commando must be within 15m from the target and have line of sight. This behavior is active for 0.5 seconds.
5. **Use primary and strafe**: Commando must be within 8-19m from the target and have line of sight. This behavior is active for 0.5 seconds. Due to the previous behavior, this is only selectable for the limited 15-19m distance range.
6. **Chase**: no requirements.
7. **Chase (unselectable)**: Commando must be within 40m from the target and have line of sight. Due to the previous behavior, this will never be selected.
8. **Use secondary (unselectable)**: Commando must be within 6m from the target and have line of sight. Due to the Chase behavior, this will never be selected. This is either a misconfiguration of the behavior order, or a remnant of an older behavior. Had this been higher in the priority list, it could have been used for Phase Round. However, with Phase Round being a projectile, one would have normally expected a longer range window for the behavior to have been selectable.

## Tips

* Double Tap has one of the highest potentials to proc item effects out of all character’s primary skill because of its rapid attack speed and high proc coefficient.
* Phase Round, Phase Blast, Suppressive Fire and Frag Grenades reset the accuracy spread of Double Tap. To maximize long-range damage, Double Tap a bit before using any of these skills so that they reset its accuracy, then Double Tap again. To similar effect, repeatedly pressing the button (through use of a turbo button or attempting to develop carpal tunnel) instead of holding it lowers your fire rate slightly but massively increases commando's accuracy at long range.
* Tactical Dive and Tactical Slide can be used to avoid fall damage if used before hitting the ground.
* Tactical Dive into upwards slopes for a huge upwards jump.
* When airborne, Tactical Slide will propel the player slightly forward and upward.
	+ The player can also jump during Tactical Slide, maintaining forward momentum and allowing the player to jump gaps otherwise unable to.
* Suppressive Fire can be used to stun enemies and briefly interrupt attacks, though it should be noted the stun doesn't last very long.
* Suppressive Fire has a brief "end lag" animation which prevents the player from using Double Tap for a short time. However, since all other skills can be used during this time, it is recommended to use Phase Round or Phase Blast to cancel the animation at the end, and maintain the highest possible damage output.
	+ Frag Grenades have a similar but shorter "end lag" animation.
* Frag Grenades are the sole AoE attack Commando possesses, and are also the only other way Commando can activate ,  and  with his abilities besides Phase Round.
	+ Although Phase Round can activate the Bands as well, Frag Grenades are still more effective since the Bands deal total damage. Phase Round also cannot activate the Bands without piercing at least one enemy.
* Frag Grenades are not stunning, but they can briefly stagger enemies.
* Frag Grenades activate the  and  exploding orbs when they bounce off terrain, allowing for a constant stream of explosions from grenade bounces.

## Lore

```
The soldier ducked, barely getting under cover as the wall behind him exploded. His head was pounding - his muscles aching. But now was not the time for rest.

He counted the seconds. The mounted missile launchers always took a few seconds to recalibrate, and if he took advantage of that time...

Through the sounds of gunfire and chaos, he heard a small click as the enemy missile platform prepared for a second strike. Recognizing his opportunity, the soldier jumped up from behind the wall and fired his pistol, landing a shot straight between the eyes of the platform’s operator.

His shoulders tightened as he braced for recoil: now was not the time for rest. Glancing down the battlefield, there were only a few more enemy platforms to take, and this front would be secured.

But before he could move to join his platoon, he received a notification on the heads-up display in his helmet.

YOU HAVE BEEN REASSIGNED. REPORT TO COMMAND FOR YOUR NEW ASSIGNMENT.

Looks like the time to rest wasn’t coming any time soon.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Commando
* Gameplay Changes
	+ Update VFX of Double Tap, Phase Round, and Suppressive Fire
	+ - Now fires a single bullet per click
		- Bloom Reset Time: 1s ⇒0.7s
		- Damage: 90% ⇒ 100%
		- Duration: 0.2s ⇒ 0.15s
	+ - Duration: 0.5s ⇒ 0.4s
	+ - Now deals 40% more damage every time it passes through an enemy
* Bug Fixes
	+ Fixed physics issues with Commando’s

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix  showing up in logbook before commando

Early Access Content Update 5
* Bug Fixes
	+ Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Commando’s
* (Undocumented) Updated description for  to include keywords

Early Access Artifacts Content Update
* Major Content
	+ Added New Skill Variant:
		- Slide on the ground for a short distance. You can fire while sliding.
	+ Added New Commando Challenge:
* Gameplay Changes
	+ Add 1 New Skill Variant
	+ - 🌧 Damage: 200% ⇒ 300%
* Bug Fixes
	+ Fix missing borders on some Commando skill icons
	+ 🌧 Clarify description of  to be a bit more accurate

PC Early Access Patch (Build ID No.4233443)
* Gameplay Changes
	+ - Animation Duration: 1s ⇒ 0.5s
		- Can now interrupt your other abilities

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Skill Variant:
		- Fire two close-range blasts that deal 8x200% damage total.
	+ Added New Skill Variant:
		- Throw a grenade that explodes for 175% damage. Deals 4x damage in the center of the explosion. Can hold up to 2.
	+ Added New Skin:   Commando
	+ Added New Class Challenge:   Commando: Mastery
* Gameplay Changes
	+ 🌧︎Update  (R) to fire more bullets with more attack speed
	+ Add 2 new skill variants
	+ Add 1 new skin

Early Access Scorched Acres Content Update
* Music & SFX
	+ ☂ Add new SFX for Commando’s M1

Early Access Patch (Build ID No.3731106)
* Gameplay Changes
	+ Improve FMJ impact graphics
		- *\*We think that a majority of the Commando's problems are actually VFX and SFX making him feel weak and boring. This is a small first step towards that. A full pass will be done in a later patch.\**

## Gallery

* Default
* Hornet

## Trivia

* Commando was one of the original playable characters in the first Risk of Rain.
* Prior to Skills 2.0, Commando's Suppressive Fire did not scale with attack speed.
* Commando was the first Survivor to be worked on in both *Risk of Rain* and *Risk of Rain 2*.
* Unlike every other Survivor, Commando's in-game icon features an older model from early in the game's development.
* Prior to the Anniversary Update, the **Commando'**s ending phrase was "..and so he left, with everything but his humanity.", reiterating their ending message from the first Risk of Rain.
* The Commando appears in Dead Cells as an outfit for the player character, the Beheaded. Its description reads And so he left, with everything but his humanity., mirroring their ending message from pre-Anniversary RoR2 and its predecessor.
* Corpses of Commandos, such as on the main menu and surrounding the rescue ship on Commencement, points to the possibility that the playable Commando is a member of a contingent of soldiers sent to aid in the rescue mission that serves as the game's basis.