recursal/Fanatic-Fandom huggingface dataset:
Enargite Temple

**Enargite Temple** is a structure added by Nuclear Tech Mod.

## Where to find

Enargite Temples are found is Jungles. They are underground, but a pole consisting of 3 Titanium Deco Blocks and 1 Redstone Block will generate on the surface above it, similar to the Meteor Dungeon.

## Dangers

Enargite Temples are filled with various traps that can easily kill an unprepared player, those including:

### Flame Traps

Flame Traps are placed on the floor of the temple. When a player steps on them, they spawn a fire block above them.

### Arrow Traps

Arrow Traps are placed on the walls of the dungeon and shoot arrows at the player when they pass by.

### Flaming Arrow Traps

Same as above, but the arrows are on fire.

### Poison Dart Traps

Same as Arrow Traps, but inflict Poison II for around 7 seconds and Nausea for around 2.

### Falling Rock Traps

Those are placed on the ceiling and throw a boulder at the player when they pass under them.

### Spike Traps

Those are placed on the floor and spawn spikes under the player, were they to step on the trap.

### Mine Traps

Self-explananatory; explodes when the player steps on them.

### Web Traps

When stepped on, spawns Cobwebs under the player.

### Pillar Traps

Placed on the ceiling. Spawns 3 Rebar Concrete blocks under itself, suffocating the player.

### Rad Conversion Traps

When stepped on, turns surrounding Enargite Bricks blocks into Radioactive Energite Bricks. Those give the player 10 RAD/s for around 15 seconds when stepped on.

### Magic Conversion Traps

When stepped on, turns surrounding Enargite Bricks blocks into Arcane Energite Bricks. Those give the player the Tainted III effect for around 15 seconds when stepped on.

### Slowness Traps

When stepped on, give the player the Slowness III effect for 15 seconds.

### Weakness Traps

When stepped on, give the player the Weakness III effect for 15 seconds.

### Zombie Traps

Spawns a Zombie with a Starmetal Sword, when a player is nearby.

### Spider Traps

Spawns a Cave spider, when a player is nearby.

## Loot

Mechanist's Circle, needed for Balls-O-tron and Enargite crates?
Kerosene

Kerosene is an important petroleum product as not only does it produce even more power than Diesel, but because it is used as rocket fuel in the generic missiles and many of the custom missiles. It is pink and so are its containers.

## Obtention

Primarily obtained from Light Oil which produces 600mb.

1200mb of diesel and 2000mb of steam results in 400mb of kerosene.

## Uses

In a power production sense, it functions similar to diesel but better. It can only be burned in a Radial Performance Engine.

It's special enough to have a specific machine for it to produce power: the Turbofan, which is basically a big jet engine.

It can be solidified, but that is incredibly wasteful and inefficient.

1400mb of kerosene can be cracked with 2000mb of steam into 800mb of Petroleum Gas.

600mb of kerosene, 200mb of Mercury, and 2 Nitanium Blend will make 1000mb of NITAN© 100 Octane Super Fuel.

6000mb of kerosene and 1 Balefire shard makes 8000mb of BF Rocket Fuel and 1 pile of Thermonuclear Ashes.

Like diesel, it can be put into steel tanks. They function the same as the diesel variant, but pink.

It is used along with peroxide for rocket fuel in missiles.

With Liquid Oxygen, it can also serve as fuel for the Soyuz-FG rocket.

Kerosene canisters also serve as an ingredient for fuel tanks in generic missiles.

In a Custom Nuke, it contributes 0.8 to its TNT stage.

## Trivia

* Kerosene canisters are pink like the liquid itself, whereas in real life they're usually blue.
* Kerosene in real life can also be used for lamps or cleaning solvents
Combustion Generator

The Combustion Generator is the cheapest early game method to generate electricity.

## Usage

Being a simple generator, it only requires a flammable material (anything that works in a furnace will do) and water. It accepts water from buckets, rods, universal tanks and barrels as well as external pipes and the infinite water tank.
BF Rocket Fuel

BF Rocket Fuel is *the* high-end multi-purpose fuel. It is a mixture between Balefire and Kerosene.

## Production

6,000mb of Kerosene mixed with a Balefire shard in a Chemical Plant will produce 8,000mb of BF fuel and 1 pile of Thermonuclear Ashes, a byproduct that can be recycled into Balefire shards.

## Uses

BF Rocket Fuel can be used as well, rocket fuel. It uses special fuselages and thrusters. Keep in mind that there is no particular advantage to use anything other than a cheaper alternative, at least now.

BF Rocket Fuel can be used in a Plasma Heater with Antimatter to create Balefire plasma for the Fusion Reactor, the most powerful fuel type it uses by far.

It is also one of the highest tier fuels for the Dark Fusion Core.

## Trivia

* At this point in time, BF Rocket Fuel provides no particular advantages in its original purpose of rocket fuel. Cheaper fuels such as plain Kerosene, Hydrogen, or even Xenon all perform about the same. The thrusters and fuselages are also cheaper as they do not require the radiation shielding or nuclear preheating.
Ferrouranium

Ferrouranium is a real alloy made out of Steel and Uranium that has been added to NTM. Ferrouranium is made artificially with Crucible Alloying

## Production

Ferrouranium is made with the Crucible by melting Steel and Uranium together. 2 Nuggets of Steel and 1 Nugget of Uranium makes 3 Nuggets of Ferrouranium. You can then cast the Molten Ferrouranium into ingots with Shallow Foundry Basins.

## Uses

Ferrouranium has few uses. It can be used for creating a Ferrouranium Tier 4 Anvil and Drill Bits for use in the Large Mining Drill, used to obtain Bedrock Ore. It's last use is making Ferrouranium Coil Gun Ammo.

## Properties

* It's an alloy and so it doesn't have an Atomic Number.
* It consists of Uranium, Iron and some Carbon.
Balefire Bomb

The Balefire bomb is a powerful Balefire/Antimatter bomb added in release X3564. It has a radius of 250, and it needs a Balefire egg and a Spark (or Off-Brand Spark) battery in order to detonate. Some people debate whether to put milk or cereal first, but it's suggested that you may craft the bomb first then place it, the same as you should put the bowl first. Also, it has a timer, and an alternative battery, trixite (nicknamed Off-Brand Spark) battery (added in pre-release X3586)

**It emits 10 mDRX/s, despite none of its components doing so, be cautious when working with it.**

## Crafting

Crafted at the assembly machine, It needs:

* 1 Steel Sphere

* 6 Big Titanium Shells

* 1 set of Big Steel Grid Fins

* 8 Pulverized Enchantment

* 12 Gold Wires

* 4 Military-Grade Circuit Boards (Tier 4)

* 6 Gray Dye

## Usage

   After you've crafted it, place it where you want to it detonate. Once it's placed, right-click to enter its GUI. In the GUI there are 2 slots and a timer, place the balefire egg in the egg-shaped slot and the spark/trixite battery in the battery-shaped slot. The weapon is now armed, but wait, there is a red button and a timer, the timer is set in seconds, it's obvious what it does. By default it is set to 15 minutes (900 seconds), but you can change it to whatever you want. Upon pressing the red button, it starts counting down to 0, and when it reaches 0, it detonates. You ought to be smart and set a time which, after pressing the button, you have enough time to run. It has a radius of 250 blocks.

You can use it to transmutate Schrabidium Clusters into Euphemium-Etched Schrabidium Clusters (see Guide: Euphemium Creation), though it's not recommended, as it is very destructive and expensive. You're better off with one of the lower yield balefire weapons like the Dud, the Balefire Egg Launcher, or even a Custom Nuke with some antimatter in it.

## Effect

It's a very strong balefire/antimatter-type explosion. Upon exploding, the surrounding area will be destroyed and have randomly generated balefire spawn in the crater.

## Notes

* You can change the timer by left-clicking the number panel that is ''connected'' to the button. The timer in the image is the default timer setting (900 seconds = 15 minutes).
	+ Whether this is a reference to something or not cannot be confirmed.

* The bomb itself isn't that expensive, but it's the battery and the balefire egg that makes it somewhat expensive to use.
* Can be disarmed by just removing the battery or the egg. Preferably the battery because the egg is extremely radioactive.
* It is known as the "fst\_bomb" or "fstbmb" internally.

## Trivia

* A reference to the bomb of the same name from Fallout: Equestria.
Balefire Fuel

Draconic Flames

Balefire RBMK fuel is a ***very*** high-strength fuel type.

It is unaffected by Xenon-135 poisoning.

## Statistics

It is probably the best RBMK fuel in terms of both flux and heat production.

It has a flux function of:

(
x
35
)

/

100
∗
100

{\displaystyle (x+35)/100\*100}

The function is considered dangerous and is of the "Linear" type.

A Xenon-135 generation function of:

x
∗
0

{\displaystyle x\*0}

And a Xenon burn function of:

x

2

∗
50

{\displaystyle x^{2}\*50}

## Depleted

*(To calculate with Xenon-135 poison, remove 1% from Thermonuclear ash and add 1% to Xe-135)*

* Brand New
	+ 90% Thermonuclear ash
	+ 10% Nuclear Waste (Generic)
* Barely Depleted
	+ 70% Thermonuclear ash
	+ 30% Nuclear Waste
* Moderately Depleted
	+ 50% Thermonuclear ash
	+ 50% Nuclear Waste
* Highly Depleted
	+ 30% Thermonuclear ash
	+ 70% Nuclear Waste
* Fully Depleted
	+ 10% Thermonuclear ash
	+ 90% Nuclear Waste

## Trivia

* As Balefire shards are not billets and they are made with 4 thermonuclear ashes, recycling their pellets only yield 4 operations instead of the usual 6.
* The spent fuels, especially the high Xenon poison variants, are probably the most radioactive items in the entire mod.
* There is a planned feature where if you melt down a RBMK with a balefire rod inside, it will summon a Balefire dragon boss.
Diesel

> *All hail the spout!*
>
>

Diesel is an important petroleum product as it is used for power generation for early game. It is white but is identified as red in diesel related items like canisters and static barrels.

## Obtention

Naphtha produces 600mb of diesel.

Light Oil produces 400mb of diesel.

## Uses

Diesel, as one might expect, is primarily used as fuel to generate power and is the default fuel in both the Radial Performance Engine and the Diesel Generator.

Diesel can be solidified, but this is inefficient and wasteful.

1200mb of Diesel can be cracked into 400mb Kerosene using 2000mb of steam.

Diesel can be placed into steel tanks to make them explosive. These barrels are red and are meant to imitate explosive barrels seen in many FPS games. They can also just be used as a convenient (albeit dangerous) way to store diesel for later use.

Diesel canisters have many crafting recipes:

* Chainsaws and rocket-propelled chainsaws

* Immolator fuel

* Mister Topaz's default fuel

* Can be made tossable using flint

* When combined with a slimeball in a Blast Furnace, it becomes Napalm.
* In a Custom Nuke, it contributes 0.5 to its TNT stage.

## Trivia

* The diesel canister's tooltip has a note reading: "All hail the spout!"
* In the 1.12.2 version, diesel is compatible with the Thermal Expansion Compression Dynamo.
FBI Agent

> "\*PUM\* \*PUM\* \*PUM\* F.B.I OPEN UP!!"
>
>

## Background

FBI agents belong to the United States domestic intelligence, security, and law enforcement organization the Federal Bureau of Investigation (FBI). Unlike most mobs in other games, they are human. They may carry Novac .44 Magnum revolvers or 4 gauge shotguns. They come in 2 variants: one with a standard bulletproof vest with "FBI" written on the back and ones wearing full Security Armor. They are not enabled by default and they do not despawn.

## Spawning

FBI raids occur similarly to Mask Man's spawning. Every hour, there is a 33% chance for them to spawn if they are enabled.

## Dangers

FBI agents, while only human, are still quite dangerous alone and even more so with a team. They carry powerful firearms and will attempt to engage you from a distance. They do not require reloading and they cannot infight or (directly) damage each other. They have a decent amount of health and have some armor.

One interesting feature is the "smart" targeting they have. If they player is behind a wall or in a building, they will attempt to find a way around, such as an opening. If there is no easy opening, they will attempt to break down blocks in order to enter. If it can be broken, it will be. Tougher blocks like concrete will take longer, but it will break nonetheless.

They are also immune to potion effects entirely and they put on gas masks when encountering gas or radiation. If GalactiCraft is loaded, FBI agents will wear spacesuits in hostile environments.

## Uses/Farming

FBI agents may sometimes drop an armor piece with random damage dealt to it and their undamaged weapon. If Thermal is loaded, they may drop sulfur too due to being immune to fire.

## Trivia

* Despite it being heavily implied NTM takes place post-nuclear war-apocalypse, the existence of FBI agents not only implies the existence of large amounts of survivors, but also that organizations like the FBI from before the hypothetical apocalypse and potentially the United States also survived (to what degree cannot be determined).
	+ It also implies that the player is a priority target for whatever reason.
* FBI agents will shoot at the player even if they are in creative mode.

## Gallery

FBI agent with a gas mask onFBI agent with security armorFBI agent with a gas mask and a shotgun
Chlorophyte

**Chlorophyte** is a material added by Nuclear Tech Mod.

## Production

Chlorophyte, in form of a powder, can be obtained in the Fusion Reactor as a byproduct of Xenon-Mercury Fusion. Mind that you will need a full Tank (256 buckets) on average of both Mercury and Xenon to obtain a singular item of powder.

## Usage

Chlorophyte can be used to make special rounds that home in on enemies.

It is also used to make Chlorophyte-Metallized Fusion Reactor Blanket, the only (survival-obtainable) blanket capable of withstanding the heat of Balefire-Antimatter Fusion.

The Chlorophyte pickaxe is an upgrade to the Bismuth pickaxe, is one of three tools capable of harvesting Depth Rock, and is the penultimate pickaxe of the mod.

## Trivia

* Chlorophyte and the homing capabilities of the rounds made out of it are a reference to Chlorophyte from Terraria.
* Assuming it is a chemical element and it undergoes perfect fusion, it would have an atomic mass of approximately ~331, with an estimated atomic number ~130, more or less.
	+ This would make it a transschrabidic (since Schrabidium has an atomic number of 126 with an atomic mass of 326) and well within the hypothetical island of stability.
Eagleflight

Eagleflight is a ThunderClan tom. He has green eyes and a grey and white pelt.

Eagleflight was born into ThunderClan at the beggining of Greenleaf, and soon after the great fire that ravaged the clans. He quickly became used to the wooded territory, and was a good apprentice. He took part in a series of three raids, not winning any of them. He began to doubt himself as worthy of becoming a warrior because he could not fight. His apprenticeship was put on hold for a few days while he began thinking about becoming a medicine apprentice instead. However, with his skill at tracking and hunting, he was persuaded to continue his apprenticeship. He passed all four parts of his warrior assessment soon after the raids. It was about this time that ShadowClan took part of ThunderClan territory by the lake. This is where his hatred for ShadowClan began.

## Eagleflight

### Previous names

EaglekitEaglepaw

Eagleflight is a suspicious cat. He doesn't trust most of the other clans, and is always worrying about prey levels in ThunderClan. He believes that the clans should merge into one, and become LakeClan, with shared food and no borders.
Balefire Shell

The Balefire Shell is the ammunition used with the Balefire Egg Launcher (BEL).

They detonate on impact with the ground, creating a small balefire explosion.

## Recipe

Can be made with 2x Steel Shells, 2x Energy Powder, and 1x Balefire Shard, in a crafting table. Its crafting recipe is shaped.

## Trivia

* The Balefire Shell is one of the only ammo types with a in-game model, the others being the Mini Nuke and the Eightfold MIRV.
Bolter

> "-***The Emperor protects... And having a loaded bolter never hurt, either."***
>
>

## Background

It is a powerful assault weapon that fires explosive kinetic rounds colloquially referred to as bolt Framed as a small submachine gun, uses the .75 magazine (30 rounds) as ammunition, carrying 30 rounds, and having 10,000 durability. The current remaining ammunition quantity will be displayed on the gun material (hand).

***"-Where there is rage, I shall show its course My word in the soul shall be as my bolter in the field."***

## Trivia

This weapon is a Reference to one of the main weapon of the imperium a faction what belongs to the franchise Warhammer 40k or the dawn of war games.
Barrel (Structure)

*This page refers to the structure, for the blocks, see Barrels.*

Barrels are broken down tanks of stereotypical green ooze.

## Where to find

This structure generates in the desert and is pretty rare by default.

## Dangers

It is highly radioactive and can kill you quickly if you get too close.

## Loot

If you dig through radioactive waste all the way to the bottom of the barrel, you can find a steel crate with some loot in it.
Glitch

The glitch is a item with which the textures and tooltips change from world to world. The glitch can do almost 48 things, listed below:

* Saying "Sorry nothing."
* Saying "Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds."
* Giving you 1000 radiation damage
* Giving you 1000 boxcar damage
* Giving you 1000 blackhole damage
* Giving you a random item from the meteor treasure loot table.
* Giving you a bunch of ammo, and saying "Oh, and by the way: The polaroid shifts reality. Things can be different if the polaroid is broken."
* Giving you an advanced nuclear kit.
* Giving you a starter nuclear kit.
* Spawning some boxcars to fall on you.
* Giving you a Lil Pipsqueak, Cola, and geiger counter, with the text "Have some free stuff. You'll need it for that one cryptic achievement.".
* Dropping your inventory and making you explode.
* Giving you a stack of stacks of dirt.
* Saying "v yvxr lbhe nggvghqr!" (translating using ROT13 it says "I like your attitude!")
* Saying "89% of magic tricks are not magic. Technically, they are sorcery."
* Giving you mare's leg and 12 20 gauge shotshells with the text "Here ya go."
* Saying "Ë"
* Saying "Good day, I am text."
* Giving you a nuclear missile.
* Saying "73616d706c652074657874!" (which is "I like your attitude!" in Base64)
* Saying "Budget cuts, no effect for you."
* Saying "oof"
* Giving you a high resistance level and saying "Tank!"
* Giving you a strength boost and saying "More devastating than a falling boxcar!"
* Giving you slowness and saying "Ha!"
* Spawning a Singularity
* Spawning a MIRV bomb to explode on you, with the text "Watch your head!"
* Spawning an explosion with the text "Bam!"
* Giving you a saturnite plate and saying "It's dangerous to go alone, take this!"

## Trivia

* Two of the states of the glitch are of the polaroid, specifically, states 4 and 9 of the glitch are the same picture used for states 4 and 9 of the polaroid, just glitched a bit. States 4 and 9 of the polaroid are normally impossible to view in game.
* Its tooltip is related to the state of the polaroid.
Heavy Oil

Heavy oil is the most common refined result out of Crude Oil in the Oil Refinery. Its appearance is very similar to crude oil itself, only difference is that it is slightly brighter, similar to coal.

## Obtention

Primarily obtained from the Oil Refinery, every 1,000mb of Crude Oil results in 500mb of Heavy Oil.

Coal can be liquefied into it in the Chemical Plant, but you need at least 600mb of Heavy Oil to start it.

## Uses

Every 1,000mb of Heavy Oil processed results in 300mb of Bitumen and 700mb of Industrial Oil. Aside from coal liquification and processing, it can also be solidified, but that's a waste really.
Hidden Catalogue

The secret Bobmazon book, one of the most powerful items in the whole mod.

## Uses

The book can be used like any other ordinary Bobmazon book, but prices for items are almost nothing. As an example, you can buy a stack of any common raw material and a few alloys from the mod (e.g. Steel, Titanium, Tungsten, Copper, Red Copper, etc) for 2 bottlecaps. You can also buy missile crates, NTM Dirt, Atomic Science Kits, Grenade Kits, and more. As with all Bobmazon books, the currency used is Nuka Cola Bottle Caps.

## How to Obtain

In order to obtain a hidden catalog, you have to do a few things:

* Get a regular sign
* Answer the four questions and put the answers on said sign in the same order (all lowercase)
* Right-click the written sign

There will be answers with more characters than signs allow, just type out as many as possible.

There will be no hints, so don't even try it. This wiki also will not help in this specific case.

These questions will only work for versions *after* X3461.

You'll need the Bobmazon level 6 achievement to order anything.

You can also get the book by performing the command (in 1.12.2, the "item" prefix is omitted):

```
/give @p hbm:item.bobmazon_hidden
```

## Puzzle Questions

### #1

A collective, not known by many, not known for much, but creating the nodding horse of metal.

### #2

Two of them exist, though they are rather shy. You may only see them with the luck of three die.

### #3

A blind passenger on board the ship headed towards the behemoth of regolith.

### #4

There's two brothers, similar names, similar looks, but who work in different departments. Both are in the top of their class, vastly superior to their peers. The older brother only has two colleagues, while the younger one has many, among which is their cousin, who also shares their family name.

What's the name of the younger brother?
Geiger Counter

***This page refers to the item, for the block, see Geiger Counter (Block).***

The Geiger counter is an item that tells you the amount of RADs you have accumulated and are currently receiving through items and the environment. When in your inventory, it shows a small overlay in the bottom left. You can right-click on it for me detailed information dumped into your chat.

## Crafting

 Gold Wire
 Gold Wire

It can be made from its block form, though this doesn't really count.

## Uses

It is used to give information about radiation on the player and in the environment.

It can be made into a block form and placed into the world.

## References

1. ↑ See Radiation, Item Radioactivity, and Environmental Radiation.

## Trivia

It's design appears to be based on the Thermofisher Scientific Minimonitor 900 Series Geiger Counter.
Ferric Schrabidate

Ferric Schrabidate is an alloy between Iron and Schrabidium in the form of Schrabidic acid. It behaves like a regular radioactive material with the added bonus of being Schrabidic, which means it also causes blindness.

## Production

Ferric Schrabidate is produced in the Chemical Plant by mixing Iron powder with 250mb of Schrabidic acid. It can then be smelted into an ingot normally.

## Uses

It is primarily used to make Dineutronium. When 8 Ferric Schrabidate ingots surround a Sparkticle capsule, 8 Dineutronium ingots may be produced.

It can also be made into a block for storage.

It can also be made into an anvil
Dirt

## NTM dirt

**i dont know why this page was removed but im going to add some information to help people**

NTM dirt is like normal dirt but rightclicking it with a brittle spade will give you ingredients to make metastable U-238 its really hard to get and i dont rlly know how but the ingredients it gives you can be used in a black book / book of boxcars to make metastable U-238
High Frequency Sword

The High Frequency Sword is a very powerful sword indeed.

## Weapon info

The High Frequency sword deals 16 damage and grants a 100% speed bonus. It swings extremely quickly (about the cooldown of a non-weapon item).

### Blade Mode function

When holding down right click and moving the cursor, a thin black line should be traced. If the line is over another entity, left-click and the entity will be cut cleanly along the thin black line with lots of blood. This is very similar to Raiden's Blade Mode from Metal Gear Rising.

## Trivia

* This is the exact weapon Raiden wields through most of Metal Gear Rising.
* This is one of the only three weapons in the game to have the Blade Mode function, the other two being the Ultrahard Steel Sword and the Crucible.
* It is uncraftable by normal means, but will show up in the Creative menu.
* Doktor, TURN OFF MY CUBE INHIBITORS
Ambience Radiation Generator

The Ambience Radiation Generator is simple power generator which has no GUI and requires no internal fuel to operate.

Effectively, similarly to other generators of it's kind it is essentially "Free Power" that is, if you are willing to live with the consequences of radiation poisoning by the materials it requires to operate.

## Setup

The Ambience Radiation Generator is set up adjacent to any number of blocks that give radiation.

Using Waste Barrels crafted from waste or found in Desert Atom structures is usually the most effective and space saving method of use for the ARG.

The more radioactive, the more power is generated.

## Usage

Although it is an "Infinite source" of power, the ZPE Potential Generator is a far better option for mid to late game as the amount of radioactive blocks

required for any amount of significant power is far too dangerous.

You can also use the Ambience Radiation Generator as a much cheaper alternative to Radiation Absorbers, and can be more effective than even the elite variant if used in high enough quantities.
Diamond Gravel

*We deny any implications of a joke on the basis that it was nonexistent in the first place.*

Diamond gravel is a solid block created from shredding diamond ore. Unlike most other ores, shredding diamond does not yield two piles of diamond powder, but rather two blocks of diamond gravel. Diamond gravel is handled similarly like diamond ore in further processing, which means it allows you to get double the amount of diamonds compared to other ores.

## Properties

Being gravel, it is affected by gravity. Due to the block's code being sloppily copy-pasted from crushed obsidian, it is also surprisingly explosion-resistant. It can be harvested by hand. Curiously, shovels do not increase the mining-speed of diamond gravel. The chunks on its texture do not resemble those of diamond ore, but rather cut-up pieces of the diamond item texture.

## Obtention

Diamond gravel is obtained by shredding diamond ore. Shredder tool abilities, as well as the mining laser's crusher upgrade will also yield two blocks of diamond gravel per ore.

## Usage

Diamond gravel can be smelted into single diamonds or crystallized and then centrifuged into up to four diamond powders. Unlike regular diamond ore, it cannot be shredded or directly centrifuged. It will drop itself when mined instead of a diamond.
.357 Magnum

*Our community needs more information on this page! Can you help out? Click here to add more.*
.357 Magnum is a small, but high powered caliber that's an umbrella for a set of subtype rounds. Unlike most calibers, .357 Magnum has no upgrades beyond its stock form, due to it having numerous subtypes instead. The rounds are made using .357 casings, primers, any smokeless powder, and a specific material for its projectile, making 24 assemblies to be pressed with a .357 Magnum stamp. Most subtypes have the same basic stats as the first round, unless otherwise specified.

## Practical Information

### Applicable Weapons

Iron revolver

Probably the first rounds you'll make due to the simplicity of the materials required. It can only be fired from the Simple Revolver, limiting its usability. It is simply known as "Bullet" in-game.

## Practical Information

### Applicable Weapons

Enhanced Revolver, Saturnite Shooter

Lead bullets are more capable and useful, so it may be wise to skip Iron to Lead. It does over twice as much damage and the upgraded revolver it's primarily fired from is not much more expensive and it has higher durability.

## Practical Information

### Applicable Weapons

Golden Revolver

Gold bullets are more of a novelty than an actual practical round. While they do higher damage, they are much more expensive and are not notably better in any other aspect.

## Practical Information

### Special Effects

Contaminated 5 for 10 seconds

While not doing quite as much damage as the other rounds outright, it applies the Contaminated effect onto the target, which causes significant irradiation. The assemblies only take Cordite as the propellant but can have a multitude of projectile types to have the same effect, the cheapest being Trinitite, which only needs nuggets, while Uranium-235 may be the most expensive since it takes the full ingot.

## Practical Information

### Applicable Weapons

Any .357 Magnum Revolver

Deals a good amount more damage with no tradeoff of higher wear and can be used in any .357 Magnum revolver. Only takes Cordite for its propellant. How expensive it is depends on how good your Desh production is, which often varies between players.
Bismuth

*"Bismuth acts as post-RBMK gate, similar to Technetium with the difference that Technetium is also available from PWRs." <- THAT's what I needed to hear.*

*The above tooltip has been since removed from Bismuth.*

Bismuth is an extremely rare heavy element used to created Versatile Chipsets and other late-tier items. As the tooltip states, it is a post-RBMK gate.

## Production

Bismuth is found in the decay chains of most nuclear waste, Short-Lived and Long-Lived Nuclear Waste, most of which consist of 15% Bismuth with a few exceptions, Neptunium Fuel produces absolutely no Bismuth and decayed Highly Enriched Plutonium-241 Fuel waste consists of 55% Bismuth.

Bismuth can be bred using Bismuth Zirconium Fast Breeders which yields 43.3% Bismuth fully depleted, with an initial investment of 1 Bismuth nugget per billet, making a total of 8 nuggets in investment per rod to potentially get ~20-21 nuggets (assuming normal distribution).

Bismuth can be obtained from decaying Lead-209.

Bismuth can also be made by processing gold or tungsten bedrock ores.

## Uses

Bismuth's has very specialized uses in Chipsets, as stated, which are used in the control cores of the Fusion Reactor, Fusionary Watz Plant, and even the Dark Fusion Core.

It is also used to make moderated fuel and control rods for the RBMK, which allows for more compact designs that use slow neutron fuels, SiOX Cancer Medication to eliminate Lung Diseases, the Magnetic Extractor to "milk" Duds, a tier 5 Anvil, and the Bismuth Pickaxe.

## Trivia

* IRL, Bismuth has numerous applications all varying from each other.
	+ This includes medicine (Pepto-*Bis*mol), cosmetic pigmentations, alloys, and non-toxic Lead replacements.
	+ As stated, it is used to replace Lead in some applications, this is due to it being relatively non-toxic, despite being a heavy element right between Lead and Polonium of all things.
* Although non-radioactive in game and often considered so in many places, Bismuth is actually radioactive, just with a ridiculously long half-life.
	+ Its half-life is 2.01×1019 years, which is 20,100,000,000,000,000,000 or twenty quintillion one hundred quadrillion years.
		- This is a relatively recent discovery, as this half-life is well over a billion times longer than the estimated age of the universe.
* The (former) item description is yet another comment directed at Solstice.
Dineutronium

Dineutronium (abbreviated DNT) is the mod's ultimate material, it's a final tier material and is more endgame than Euphemium, it has a really hard to produce and it's used to make the most absurd and broken items this mod has.

## Production

To produce Dineutronium you need to have a Particle Accelerator with a power level of 500000 or over, and an Exposure Chamber.

1 Sparkticle Capsule yields 8 Dineutronium ingots. To make Dineutronium from Sparkticles you need to put the Sparkticles into an Exposure Chamber. Then you can put 8 Ferric Schrabidate Ingots in the corresponding slot. If the Exposure Chamber is powered and you've done everything correctly it should begin to create Dineutronium.

## Uses

Dineutronium ingots per-se don't have a lot of crafting, only the compound plates, and DFC reaction catalysts. All of which require exactly 4 DNT ingots to be created anyway. This is also used to create the DNT Nano suit

The compound plate has most of the uses, there are a lot of crafting and in the Assembly Machine recipes, per example crafting the incredible B93 Energy Mod, or making the Spark Singularity. You can also craft the DNT Nano Suit in the latest update.

Most of the recipes however relate to Spark batteries or casings for some DFC components.

### Compound Plate Recipe

Dineutronium cannot be stamped, so a plate form must be made like this in one of the Anvils:

* 2 Dineutronium Ingots
* 2 Spark Powder
* 1 Desh Ingot

(Produces 4)

## Notes

* Like Desh, there are unusable and unobtainable nuggets.
Gluon Gun

*Note: This is a 1.12.2 exclusive feature from Drillgon200's original port.*

The gluon gun is from half life 1, the weapon shoots a direct beam of radiation, and anything that touches it becomes vaporized. It is quite expensive to initially make and use.

## Appearance

The only part of the gluon gun visible from first person is the barrel of it, however the entire weapon is modeled, and you can see the backpack in 3rd person.

The barrel of the gluon gun.The back of the gluon gun.The trail and the particles left behind by the beam.A creeper getting vaporized by the gluon gun.
## Statistics

* The gluon gun consumes 2 Depleted Uranium-235 ammo boxes a second.
* Will ignore invincibility frames.
* Deals a heart of damage every tick and ignores armor. Usually kills any mob within 1-10 seconds of continued firing.
	+ Impractical against entities with a large pool of HP.
* Does not deal radiation damage or contaminate creatures.
* Has a maximum range of ~45 blocks in any direction.
* "Belt" fed, does not need to be reloaded.

## Recipe

* 4 High-tech Weapon Mechanisms
* 15 Steel plates
* 24 Lead plates
* 32 Superconducting ring coils
* 4 Military Grade Circuits (Tier 6)
* 8 Insulators
* 2 Li-Ion Energy Storage Blocks

* 1 Spent Fuel Pool Drum

## Known issues

1. The visual in the alternative hand slot from first person is bugged.

## Trivia

* Added by Drillgon200's initial port.
* If the player firing a gluon gun has a Geiger counter in their own inventory, the Geiger counter would audibly trigger.
	+ However, it does not generate any radiation in the area nor to give to the player.
	+ The block Geiger counter isn't affected.
* The barrel and the backpack aren't connected in any way.
	+ Possibly because of technical limitations.

* If the player has an invisibility effect, the backpack disappears with the player.
	+ This doesn't stop the gluon gun from being fired.
* The beam is slightly offset from the barrel in third person.
Dud

*"Welcome to Megaton. The bomb is perfectly safe. We promise."* Duds are apparent antimatter bombs that failed to detonate before hitting the ground (hence the name), most likely as a result of some kind of war long ago. Presumably, it is an obsolete equivalent to the Balefire Bomb. If it successfully detonates, it will produce the Balefire explosion equivalent to a mini-nuke.

## Where to find

The dud generates in every biome in the Overworld and is quite common.

## Dangers

It may in fact explode. When it does it will spawn Balefire everywhere, an annoying type of fire that spreads, can be very laggy, and sets you on fire and gives you the contaminated potion effect level 10 for 5 seconds. (The dud is indestructible when trying to mine it, so the only way to get rid of it is either to use a High-Tech Bomb Defusing Device, or by detonating it.)

## Loot and Uses

Using a magnetic extractor tool while having empty cells in your inventory, you can attempt to extract the warhead components. Chances are determined by a randomly generated floating point number, if it is less than 0.01, it will explode, if it is less than or equal to 0.3, it will give you a gaseous Balefire cell, everything else will give you regular Antimatter. (Do note that doing this will increase your radiation level by a noticeable amount. It's best to do this while wearing a hazmat suit or any armor with high-enough rad-resistance.)

Can be used to create Euphemium, *see Guide: Euphemium Creation*.

Can be defused with a High-Tech Bomb Defusing Device. Doing so will remove the bomb and reward you with 10-24 Steel Plates, 2-6 Titanium Plates, and 1 Balefire Shard.

## Detonating

It can be exploded be either getting the 1% chance with an empty cell or by directly using a detonator.

## Refurbishing

You can build a small museum or shrine around it if you really want, other than that, the bomb cannot be repaired or upgraded. Use a Balefire Bomb, it is much more effective in that role. Maybe you could even build a village around it (Not recommended, but optional), but no one would be stupid enough to build a village around a dud.
Highly Enriched Uranium-235 Fuel

HEU-235 (Highly Enriched Uranium-235) fuel is a Uranium-based nuclear fuel for the RBMK, similar to Highly Enriched Uranium-233 Fuel.

## Statistics

It has a flux function of:

x

∗
50

/

10

{\displaystyle \sqrt{x} \* 50 / 10}

The function is considered medium danger and is of the "Square Root" type.
A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

## Depleted

*(To calculate with Xenon-135 poison, remove 1% from Uranium-235 and add 1% to Xe135)*

* Brand New
	+ 90% Uranium-235
	+ 6% Short-Lived Nuclear Waste (Uranium-235)
	+ 4% Long-Lived Nuclear Waste (Uranium-235)
* Barely Depleted
	+ 70% Uranium-235
	+ 18% Short-Lived Nuclear Waste
	+ 12% Long-Lived Nuclear Waste
* Moderately Depleted
	+ 50% Uranium-235
	+ 30% Short-Lived Nuclear Waste
	+ 20% Long-Lived Nuclear Waste
* Highly Depleted
	+ 30% Uranium-235
	+ 42% Short-Lived Nuclear Waste
	+ 28% Long-Lived Nuclear Waste
* Fully Depleted
	+ 10% Uranium-235
	+ 54% Short-Lived Nuclear Waste
	+ 36% Long-Lived Nuclear Waste

## Trivia

* HEU fuel is used IRL in research and compact reactors, the latter being used usually by military.
Fracking Tower

See also: Fractioning Tower

**THIS INFORMATION IS A WORK IN PROGRESS AFTER THE FIRST PAGE WAS SCRAPPED**

An upgraded version of the Oil Derrick, it can extract 1 bucket of oil per deposit. It consumes **Fracking Solution** at a ratio of 100mb per 1000mb of oil extracted. It also generates 350mB per bucket. [Insert 2 images of fracking tower and its gui]

This is also the only oil extractor that can extract oil from bedrock oil. Which it never depletes. Allowing for automation of oil.
Glyphids

## (Incomplete page, will update with images, better information, and actual formatting later)

Glyphids are large insects that come in many different varieties. They primarily spawn inside world generated hives structures. They all have highly protective armor shells which can be broken with the various firearms the mod has. ~~Glyphids, if left unchecked, will be your *Worst Nightmare*~~*.* In their current state, however, they are easy enough to deal with. Their presence can be completely ignored unless you're planning to build a base near one of the hives.

## Hives

Hives spawn in all non-ocean biomes and contain several glyphid egg blocks. Glyphid egg blocks spawn glyphids and drop glyphid eggs upon destruction. Other hive blocks do not drop when broken. Hives also tend to contain some low-tier loot inside, lying on top of eggs.

## Types

The various types of glyphids are the standard ones, bombardiers, brawlers, behemoths, blasters, scouts, "Brenda," and "Big Man Johnson."

more information required, will be complete Later™

## Trivia

Glyphids originate from the game "Deep Rock Galactic"
Arc Furnace

The Arc Furnace is like the Electric Furnace but much faster, but needs x3 Graphite or Desh Electrodes to function and it consumes a lot more power.

## Recipe

The furnace itself:

 Copper Panel
 Tungsten Ingot

## Usage

   Feed it some very tasty power and put three electrodes of either kind in the appropriate slots.

## Notes

While Graphite Electrodes break over time, Desh Electrodes are indestructible.

Molten Graphite Electrodes can be shredded and return some coal. Desh can also be recycled, returning all of its Desh.

## Trivia

* On the top of the machine, there are 3 dots representing the electrodes. When there are no/incomplete electrodes, they are red. When the slots for the electrodes are validly filled, they are black.
Anti-Personell Mine

The Anti Personell Mine explains itself. It is a mine that can instantly kill the player without any block damage.

It is probably modeled after the Valmara 51 (Only the top part)

* The mine is very annoying without the right armor
* It can make a beep.
* Spawns naturally in the world.

## Extended Information

### Full Name

Anti-Personell Mine (A.K.A Valmara 59/69)

### Estimated Lifespan

Infinite unless stepped on or in range of.
Industrial Steam Turbine

***This page refers to the larger and more powerful machine, for the single-block one, see Steam Turbine.***

The industrial steam turbine is a pseudo-multiblock machine that is a much larger and more powerful version of the regular Steam Turbine. It has a 100 MHE internal power buffer, a 512,000 MB input buffer, and a 10,240,000 MB output buffer, and can process 102,400 MB per tick at maximum.

## Recipe

* 1 Big Steel Shell
* 12 Steel Plates
* 3 Titanium Steam Turbines
* 1 Generator Body
* 3 Reinforced Turbine Shafts
* 1 Steel Pipe Set
* 1 Basic Circuit

## Uses

It functions similar to the small steam turbine, but with a few quirks.

The more steam inside the input, the faster it processes said steam. When running low, it will slow down until stopping, though most of the steam will still be processed normally so there's no issue there.

Unlike many other machines, ports on the sides cannot take power, only fluids. Only the cable shaped port (front) transmits power. The one on the rear only takes input of steam.

Compared to the other turbines, it has a 25% power boost, making it the best turbine in terms of power production.

It is primarily used for the Fusion Reactor, but it can also be used with the RBMK too.
Fracking Solution

Fracking Solution is a kind of fluid. Its only purpose is to supply it to the Fracking Tower for oil exploitation. Its color is gray green.

## Production

It is obtained by processing 100mB petroleum gas, 1000mB water and 1 sulfur powder in a Chemical Plant, which is the only way to obtain it.

## Uses

The only use is to supply the Fracking Tower to extract oil.
High Explosive Missile

The High Explosive Missile is a non-radioactive missile which is quite dissapointing.

## Obtaining

The High Explosive Missile can be crafted as shown in the picture with

* 1x Small Warhead
* 1x Small Fuel Tank
* 1x Small Thruster
* 6x Titanium Plate
* 1x Military Grade Circuit Board (Tier 1)

The High Explosive Missile and the parts to make it can also be found in a Missile Silo

## Usage

The High Explosive Missile is used in order to destroy structures although the blast radius isn't that large

The High Explosive Missile is also used in order to craft an Anti Ballistic Missile with the following ingredients:

* 1x High Explosive Missile
* Military Grade Circuit Board (Tier 3)
Gas Centrifuge

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The Gas Centrifuge is used to centrifuge various fluids like uranium/plutonium hexafluoride, or poisonous mud.

Needs power.

This machine only processes liquids/fluids. For the centrifuge that processes solids, see Centrifuge.

## Usage

Set your desired fluid with a Fluid ID and pump it in with universal fluid ducts, universal fluid tanks, or cells.

Functions very similar to the normal centrifuge, but instead of each operation resulting in 4 outputs, results in a chance to produce an item of 1 of the 4 types for each recipe.

When checking the recipes using NEI, the items with the higher number will have a higher chance of being produced. For example, for uranium hexafluoride, 8 U238, 1 U235, and 1 Flourite per 10 operations is optimal, but not guaranteed. More likely is a large majority being U238 with a tiny amount of U235 and even less Flourite.

## UF6 Production

The processing of this material requires 2-4 centrifuges (the latter two must be equipped with the Overclocking upgrade). In addition, they'll need to be placed next to each other, as the uranium hexafluoride fluid ID doesn't apply to the "between stages". Finally, they should all be placed ahead of time, as the rules for which gas centrifuge becomes the "second step" is a bit arbitrary and when they switch recipes they dump their tanks. It seems to be that the side facing away from the player becomes the "output" and that you should place them in order.
Contributors

*Our community needs more information on this page! Can you help out? Click here to add more.*
*See also: Bobbleheads*

HBM's Nuclear Tech mod has had many contributors to the project. Contributions are made publicly via a GitHub pull request on the main NTM repository or through more private channels, such as Discord. This is a somewhat comprehensive list of everyone that has made a contribution to NTM in some shape or form; In order of the credits in the gradle.properties file, if applicable.

## HbmMods (HbMinecraft)

HBM or simply Bob, created the mod and is the sole primary developer.

## rodolphito

Credited for working on the explosion algorithms.

He worked on the Mark 1 and 2 algorithms starting in 2014, before NTM was even on GitHub.

## grangerave

Also credited for working on some of the explosion algorithms back in 2017.

## Hoboy

An innumerable amount of mod textures, notably the ingots, throughout the mod's history. Unfortunately no longer active.

## Doctor17

The reliable Russian localization translator, translating within minutes or even seconds of a latest commit. Translations are guaranteed accurate.

## Drillgon200

A very notable contributor. He's very skilled at models and special rendering effects. His most known contribution is the 1.12.2 port of the mod, although it hasn't been updated in a while.

## UFFR

The nuclear blast furnace and a realistic decay system for RTG pellets. Currently, he is looking to merge certain features over from his active (and decently large) fork.

## Martin (MartinTheDragon)

The in-game calculator, the modern fallout algorithm, and a few fixes. He is currently working on a 1.18 port of NTM.

## Pu-238

Created the revised Tom impact effects.

No longer associated with.

## Frooz (FrizzleFrazzle)

Contributed many high-quality models, usually for weapons. Still somewhat active.

## VT-6/24

Numerous models and textures throughout the mod's history.

## Pheo (7Pheonix)

Several textures and models, in addition to the Deuterium Extraction Tower, FEL, Bismuth armor set, SPAS-12, and even more. His fork is inactive at the moment.

## Vær

The fibrosis lung disease, gas centrifuge rework, pile rework, ZIRNOX, Research Reactor, and various recipe and balancing changes; plus, a still active fork with even more developing features.

## Adam (Adam29)

LPG and ethanol. Fork is unfortunately no longer active.

## TehTemmie

Math function used by the Tungsten Reacher, along with the corrections of several math errors.

## Toshayo

Implemented the satellite loot system and helped with project settings.

## Voxelstice

OpenComputers integration and turbine spin up.

## JamesH2

Added blood mechanics, nitric acid, and the particle emitter.

## sdddddf80

Recipe configs, chinese localization, and custom machine holograms.