Enforcer

The Enforcer is a guard that is given to the player at the beginning of the game. After spotting a player it will charge up and shoot towards them, if it hasn't got a direct line of sight with the player it will move towards them until it does or no longer becomes hostile. guards will stop hunting the player after 9 seconds have elapsed since it last saw them.

## Augments

### Offensive

#### Adrenal Converter

* "Increases the Enforcer's movement speed in combat."
* After spotting a player, the Enforcer will move at an increased speed until it has lost interest in the player
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost:**15** Capacity

#### Reflex Manipulation

* "increases the Enforcer's fire rate."
* The Enforcer can attack every 2.5 seconds instead of every 3 seconds.
* Unlock Cost: **550** Cells, **225** Synthite
* Build Cost: **15** Capacity

### Defensive

#### Bloodlust

* "The Enforcer rushes to battle when hearing another guard in combat,"
* Any guards with this augment become hostile to the player once another nearby guard detects a player.
* Unlock Cost: **550** Cells, **225** Synthite
* Build Cost: **15** Capacity

#### Optical Implant

* "Increases the range of the Enforcer's vision."
* The Enforcer can detect the player from an additional 3 blocks away (does not affect detection from the side or behind)
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **15** Capacity

#### Short Leash

* "The Enforcer remains within 1.5 blocks of its patrol path"
* Guards without patrol paths will remain within 1.5 blocks from the block they were placed on or within 1.5 blocks of any point on their patrol path
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **15** Capacity

### Special

#### Dead Man's Switch

* "A bomb implanted in the Enforcer explodes on death."
* Killing the Enforcer will cause their skin to flash red before detonating shortly after.
* An intensifying whirring noise will play to indicate the guard will detonate
* Unlock Cost: **600** Cells, **250** Synthite
* Build Cost: **15** Capacity

### Armor

#### Plating

* "Significantly improves the Enforcer's defense by adding armor to its upper body."
* The guards front torso is protected by armor.
* The guards legs, head, back and gun are still venerable
* Breaking any armor on guards will trigger a stun animation, stopping or preventing the guard for attacking for a short duration
* Unlock Cost: **650** Cells, **275** Synthite
* Build Cost: **15** Capacity

## Codex

The Enforcer is generally accepted as having ushered in the second generation of Sanctuary guards, having been developed for the specific purpose of defending Outposts. Despite its limited intelligence, the sub-clone can patrol a structure and utilize rudimentary combat tactics.

The Enforcer's design is loosely based on the first Sanctuary-developed sub-clone-the Upholder-and in many ways, it's a highly optimized version of the creature. Whereas the Upholder was faulty and costly to develop, the Enforcer's design benefits from improvements to implanted cybernetics and anatomical structuring. Most importantly, the Enforcer uses neural microchips that limit the activation of certain portions of its brain rather than removing it completely, while encouraging the growth of others. This helps the Enforcer focus on gunplay without engaging in philosophical reasoning. Such advancements allowed the Enforcer to surpass the Upholder in nearly every metric.

## Gallery

Model DisplayA-Pose Textureless model display