Land Based Installation Shields

* **Game Notes:** Includes both particle and energy shields. For each unit installed, 6D of protection can be called upon for up to 4 fire arcs.
* **Source:** Hideouts & Strongholds (pg. 13)

### DefenStar Nalsan II Planetary Shield

* **Type:** Planetary defense shield
* **Model:** Nyalsan II Planetary Shield
* **Scale:** Capital
* **Skill:** Planetary shields
* **Crew:** 18
* **Cover:** Full
* **Ammo:** Power generator or power grid
* **Cost:** 500 million cr
* **Body:** 3D
* **Shield:** 10D
* **Range:** 1/2/3
* **Difficulty:** Easy (short range or half-planet), Moderate (medium range or full planet), Difficult (long range or orbital station).
* **Game Notes:** A ship may attempt to evade the shield using its sensors to determine where the shields are and move around them. Flying through shutter shields is a Moderate or Heroic task even if no attempt is being made to block the approaching ship. If the shields are being actively used to block approaching ships, the difficulty is the operator’s *planetary shields* skill (typically 4D-5D) against the starship dodge, including scale and other modifiers.
* **Source:** Hideouts & Strongholds (pg. 14)

### Gungan Portable Shield Generator

* **Type:** Portable blast shield
* **Model:** Otoh Gunga Stock Shield Generator Units
* **Scale:** Speeder
* **Cost:** Not available for sale
* **Crew:** 2 operators (one for capacitor, one for generator), 2 fambaas plus any fambaa handlers
* **Availability:** 3
* **Game Notes:** This is a portable shield generator used by Gungans. It projects a circular shield canopy that provides protection for everything within a 75-meter radius of the capacitor. Multiple shields can be positioned so that their effects overlap. A shield provides 5D of protection from small, fast-moving objects that produce extreme heat (such as projectiles from weapons fire, as well as lasers and blasters), and restricts the movement of large, slow- moving objects (such as troop transports and tanks). It will not stop the passage of small, slow-moving object, such as foot soldiers, nor will it protect against small projectiles that generate no energy signatures or only minuscule amounts of heat (such as arrows). Each time damage penetrates the force field, it loses 1D from its rating.
* **Source:** Secrets of Naboo (pg. 50)

### “Hardpoint” Heavy Weapons Armor

* **Type:** Personal heavy armor
* **Model:** Imperial Munitions Rampart Blast Armor
* **Cost:** 10,000cr
* **Availability:** X
* **Game Notes:** Provides +3D protection against physical attacks, +2D against energy attacks. These emplacements take 10 hours to set up and properly anchor, requiring a Moderate *Technical* roll to successfully install them. The armor has been formed to provide amble cover for an E-Web blaster, two gunners, and a power generator.
* **Source:** The DarkStryder Campaign - Endgame (pg. 101)

### MerrWeapons WorldArmor 9 Planetary Shield

* **Type:** Planetary defense shield
* **Model:** WorldArmor 9 Planetary Shield
* **Scale:** Death Star
* **Crew:** 25
* **Cover:** Full
* **Ammo:** Power generator
* **Cost:** 12 billion cr
* **Body:** 3D (capital scale)
* **Shield:** 3D
* **Range:** 1/3/5
* **Difficulty:** Easy (short range or half-planet), Moderate (medium range or full planet), Difficult (long range or orbital station).
* **Game Notes:** Planetary shields disrupt sensors and ship’s power systems. Add the generator’s shield dice to all sensor difficulties when attempting to sense inside the shield (including any attempt to fire through the shield using fire control), including scale modifier. For power systems, roll the shield dice against the ship’s hull as damage (ship’s shields don’t apply), including scale modifiers.
* **Source:** Hideouts & Strongholds (pg. 14)

### Planetary Shield

* **Type:** Planetary shield relay system
* **Model:** Hibomehrt-Wyrrgex DefenStar 5000
* **Scale:** Death Star
* **Skill:** Planetary shields
* **Crew:** 150, skeleton: 50/+15
* **Crew Skill:** Planetary shields 6D
* **Cost:** 500,000cr per shield
* **Availability:** X
* **Game Notes:** Each shield protects a 100 square kilometer area. The shield provides 6D Death Star scale protection. Anything that hits the shield suffers 6D damage; energy bolts hitting the shields make opposed damage rolls, if the planetary shield’s roll is higher the energy bolt is snuffed. If the energy bolt’s roll is higher, for every 6 points by which the bolt exceeds the shield roll, 1D of damage passes through: additionally, the shield system takes damage as per normal combat results. If the shield system is damaged, the system has 5D of backup shields that can be brought on-line with a Moderate *planetary shields* roll. The shield system has a fire control of 3D. Each shield must have its own power generator.
* **Source:** Dark Empire Sourcebook (pg. 129-130)