River Dungeon

CoC Xianxia Version 0.8t. This page was created using the Location Template. If you encounter a bug with this location, please ensure you are running the latest version of the game. If this bug exists in the latest version, it is recommended that you join the dedicated Xianxia Discord Server.

## Description

The River Dungeon is a dungeon that runs beneath He'Xin'Dao. Filled with volatile Elementals and other more dangerous creatures, the town guards are selective in who they allow entry to. This dungeon is the main method of farming Elemental Shards.

Progression in the River Dungeon works differently from other CoC dungeons. Regardless of completion level, every move between rooms has the chance of encountering an enemy, even moving back into a room you just cleared. Each of the four floors has a different series of monsters that you will encounter as you move around. The objective of each floor must be completed before the stairs leading down become accessible. These objectives are not explicitly stated, you will need to thoroughly explore each floor to find figure each of them out. If you are stuck, walkthroughs for all floors are detailed in the sections below.

### Gaining Entry

>
>  *"This place has claimed more adventurers lives than the wilds of Mareth by now. No one goes in there alone."*
>
>
>
>

The first challenge of this dungeon is getting into it! The Champion is refused entry by the town guards if they attempt to enter the dungeon alone, with them insisting that the player find someone to accompany them. To do this, the player must find the mercenary Shield Maiden, Neisa in the nearby Inn **Journey to the East.** Neisa is all too happy to be paid in Elemental Shards in return for her services, thankfully something that the River Dungeon is in no short supply of. No initial upfront payment is required, she will simply take her cut from your gains once you leave the dungeon (alive or otherwise...).

## Floor 1

### Description

During random encounters, the Champion will only come across feral imps, hell-hounds, and red oozes on this floor. The two elemental Aether Twins are encountered here following their corresponding boss fights. Both Aether Elemental bosses must be defeated to proceed to Floor 2.

### Layout

 2
 3
 Key:

### Enemies

* Red Ooze
* Feral Imp
* Hellhound

## Floor 2

### Description

Upon defeating each boss on this floor, the Champion acquires one of four key-items. Once all four key-items have been wrested from their owners, the Champion must visit the braziers at the center of the dungeon floor. There, you will face off against the full fury of the elements in the form of a multi-stage fight, with each phase becoming progressively more difficult. The bosses on this level hit like a train, so some sort of stun or evasive ability will come in use. The key items to be retrieved are:

* **Ifrit**: Fire Ifrit Core
* **Golem**: Earth Golem Core
* **Undine**: Water Undine Core
* **Sylph**: Air Sylph Core

### Layout

 2
 3
 4
 5
 6
 Key:

### Enemies

* Air Elemental
* Water Elemental
* Fire Elemental
* Earth Elemental

### Bosses

* Ifrit
* Golem
* Undine
* Sylph

### Big Boss fight

For each phase of this fight, the elemental uses a new element-specific ability in addition to their previously used ones.

**Phase 1**: Mutated Fire Elemental (Level 21)

* **Fireballs**: (fire damage)?
* **Flurry of blows**: up to four attacks in a turn.
* **Punch**: one, high damage attack.

**Phase 2**: Mutated Fire-earth Elemental (Level 23)

* **Stone barrage**: fires a wave of razor sharp rocks at you. (bleed damage?

**Phase 3**: Triple Fusion Elemental (Level 25)

* **Water shards**.

**Phase 4**: Quatro Elemental (Level 27)

* **Razor wind**.

From the remains of this boss, you retrieve the key-item, the **Flame Heart**.

## Floor 3

### Description

This floor is overrun by Darkness Elementals, you will have Elemental shards coming out of your ears by the time you're finished down here. On this floor, you must defeat three Unique Darkness Elementals, each of which drops a part of the key required to progress. They seem to congregate around the map marking below, so keeping moving around that spot and they should continue to be encountered. Once all three key fragments have been pieced together, they can be used to unlock the door leading to the Raiju King, Vegot.

### Layout

 2
 3
 Key:

### Enemies

* Darkness Elemental
* Lightning Elemental
* Raiju
* Yeti

### Bosses

* Unique Darkness Elemental x3

Vegot (Level 43)

A lust-lightning storm is cast as soon as the fight begins, dealing approximately 500 damage and 50 lust damage every turn.

* Storm: Takes two turns to succeed.
* Cold: The room gets colder around you?

Once the king has fallen, you retrieve the **Frost Heart** key-item from where he dropped it.

## Floor 4

### Description

The deepest level of this dungeon, here the Champion finds the living stone tunnels populated by a number of enemies unique to the dungeon. The Champion must collect each of the following items before combining them on the anvil to form a Black Crystal key-item:

* **Red Gel**: Red Mist Oozes.
* **Box of Chocolate**: Mist Phoukas.
* **Chunk of lethicite**: Mist Omnibus'.
* **Salamander Firewater**: Mist Salamander.
* **Soul Residue**: Low-rank Angel of the Mist.
* **Onikiri Sake**: Mist Oni.

Unsure yet what the function of this item is:

* **Purple Crystal Shard**: Mist Oni, Mist Omnibus.

With the Black Crystal in-hand, the Champion can now return to the rockfall near the entrance to this floor and clear it. This triggers a fight with a Mist Oni. Proceeding into the final room has you fight the Onisune Twins. The fight mainly consists of base damage and some basic lust damage. These twins have the ability to block your tease ability.

### Enemies

* Mist Salamander (Level 54)
* Mist Omnibus (Level 48)
* Mist Oni (Level 50)
* Red Mist Ooze (Level 44)
* Mist Phouka (Level 46)
* Low-rank Angel of the Mist (Level 42)

## Defeat

In the event that you fall in battle, Neisa will continue fighting for you while the enemy attacks you mercilessly and you'll still be able to claim the loot the enemy drops when she kills them. After which, you will be brought back to the entrance with only 1 HP.