recursal/Fanatic-Fandom huggingface dataset:
Gennus

This article is based on version 0.10.2.

**Gennus** is a planet in the Pastor system. It is controlled by the Empire.

## Description

Gennus is a cold world now, but it wasn't quite this harsh when it was first settled during the Second Growth. Poor climate management and rampant pollution have filled the sky with sunlight-blocking substances, and now the fragile ecosystem has collapsed. The people here only live on Gennus because they have nowhere else to go. The problem is aggravated by Empire bureaucracy that ensures that change is hard to come by.

## Bar

It's hard to find a smiling face in this spaceport bar. Not too surprising, given how unpleasant life on this planet is.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Laser 1
* Laser 2
* Star Maps
* Systems Low

## Trivia

* Despite Gennus being classified as an A-class, the image used is that of an M-class.
Heavy Weapons 2

This article is based on version 0.10.1.
This page shows the outfits and licenses that will be added to worlds or stations with "Heavy Weapons 2" in their techs.

## Weapon Outfits

### Large Weapon Outfits

* Heavy Ion Turret
* Lancelot Bay
* Railgun Turret

### Medium Weapon Outfits

* Laser Turret MK2
* Mass Driver
* Nexus Drill Lance

### Small Weapon Outfits

* Ion Cannon
* Orion Lance

## Other

### Licenses

* Medium Combat Vessel License
* Medium Weapon License
* Mercenary License

## Techs

* Collective Outfits (Complete the Empire mission "Operation Cold Metal")
Local System Map

This article is based on version 0.10.4.

## Description

This map contains information about the local system.

## Location

Local System Maps can be purchased at the following locations:

## Information

* Local System Maps reveal the location of all space objects and jump points in the current system; however, they do not reveal the location of any hidden jump points.
Immane Cerebrum III

This article is based on version 0.10.4.

## Description

The brain is a Soromid bioship's equivalent to core systems in synthetic ships. Possibly the most important organ, the brain provides processing power and allocates energy to the rest of the organism. All brains start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Immane Cerebrum III outfits are automatically equipped when a Soromid Arx or Soromid Vox bioship reaches stage 9.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Jaegnhild

This article is based on version 0.9.2.

**Jaegnhild** is a planet in the Gyrios system. It is controlled by the Frontier Alliance.

## Description

There can almost be no greater contrast than there is between Jaegnhild and its primary, Uuries. One is an ocean world, filled with all kinds of unlikely forms of life, while the other is a lifeless chunk of coalesced dust. Jaegnhild was one of the last colonies established in the First Growth, but among all the chosen worlds it was perhaps the most suitable to life when the colony ship arrived. Though not many call the floating cities their home, the standard of living is unusually high for a Frontier world.

## Bar

Jaegnhild's bar is built into an ancient compartment of the colony ship Pristine, which brought the first human settlers to this world so long ago. Though most of the structure has been rebuilt using newer materials, the original plating can still be seen in places.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Laser Cannon MK1

This article is based on version 0.10.4.

## Description

The Laser Cannon is a standard weapon on many vessels. It fires charged energy beams that do a decent amount of damage to both shield and armour, while remaining efficient enough to mount several even on small ships.

## Location

Laser Cannon MK1 outfits can be purchased at the following locations:
Fyruse Station

This article is based on version 0.9.0.

**Fyruse Station** is a space station that orbits Esker I in the Esker system. It is controlled by House Sirius.

## Description

The Sirii have a rather extensive military infrastructure within their borders and Fyruse Station is part of that infrastructure. There's a regular detachment stationed here, making sure that law and order are maintained as well as can reasonably be expected in Esker and its neighbouring systems. Fyruse Station also acts as a border guard for Frontier space, though nobody really believes in the need for such.

## Bar

As Fyruse Station is a Sirius-only facility, the bar is divided into three sections, one for each echelon. In the rare event that a non-Sirius visitor is allowed on board, they are catered for in the Shaira section.

## Information

* Landing on Fyruse Station requires a standing of +50% with House Sirius; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
Halir

This article is based on version 0.10.1.

**Halir** is a planet in the Gamma Polaris system. It is controlled by the Empire.

## Description

Before there was Emperor's Fist, before there was even the Incident, there was Halir, located in the Gamma Polaris system. While near the outskirts of the Empire, it served as one of the largest local civilian hubs, with a strong economy and considerable political influence. Then, one day, the new Emperor had Polaris Prime built, renamed most of the worlds in the system, and subsequently started the Emperor's Fist project. Halir was reduced to an economic support role. However, the local government has stubbornly clung on to the right to sovereignty, and so Halir remains a civilian world.

## Bar

Halir's bar has everything the weary traveller could hope for, from drinks to data uplink terminals to per-table sound dampening fields and music generators. In short it is a luxurious place, which is largely due to Halir's long history of economic success. Anything you can't find in the bar you can find in the pleasure district, which is just a single tube station away.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Cargo
* Engines Low
* Laser 1
* Laser 2
* Low Tech Upgrades
* Star Maps
* Systems Low

## Shipyard

* Basic Civilian Ships
* Bulk Trade Ships
* Empire Ships Small
* Empire Ships Medium
* Light Civilian Combat Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Fort Sirius

This article is based on version 0.9.1.

**Fort Sirius** is a space station that orbits Vanir II in the Vanir system. It is controlled by House Sirius.

## Description

Fort Sirius is the primary military hub of the Sirius army. It serves as the gatekeeper for Aesir, making sure no threats will ever reach Mutris. The station has hundreds of hangars in all sizes, allowing a full contingent to be stationed and ready at all times.

## Outfitter

* Beam 1
* Engines Medium
* Heavy Weapons 1
* High Tech Upgrades 2
* Hulls Medium
* Ion 1
* Ion 2
* Ion 3
* Sirius Elite Outfits
* Sirius Military Outfits
* Star Maps
* Systems Low

## Information

* Landing on Fort Sirius requires a standing of +50% with House Sirius; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
Emperor's Fist

This article is based on version 0.9.1.

*"The Emperor's Fist project needs a lot of raw materials."*

― description of New Mars

**Emperor's Fist** is a planet in the Gamma Polaris system that is intended to be the new capital of the Empire.

## Description

Emperor's Fist is intended to be the new homeworld of the Emperor himself since the last one was destroyed in the Incident. It's a massive project that is attempting to completely transform a C-class world into one which is suitable for the highest ranks of the Empire's aristocracy. Currently it possesses few amenities beyond the Starport.

## Bar

The bar is designed for those working on the terraforming project. Small compared to many planetary bars, it nonetheless has a steady flow of patrons, largely consisting of the off-duty aforementioned terraforming workers.
Mediocris Cortex I

This article is based on version 0.10.3.

## Description

The shell is a Soromid bioship's natural protection, equivalent to hulls of synthetic ships. The shell is responsible both for protecting the organism's internal organs and for creating camouflage to reduce the risk of being detected by hostiles. All shells start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Mediocris Cortex I outfits are automatically equipped on purchased Pirate Revenant and Soromid Odium bioships.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Kaulas

This article is based on version 0.9.0.

**Kaulas** is a planet in the Moor system. It is controlled by the Soromid.

## Description

Volcanic A class planets aren't usually prime candidates for colonization. But sometimes it can be advantageous for an industry to put a factory or two on a planet like Kaulas. Geothermal energy is available in plentiful supply, and some select spots on the planet's surface are stable enough to set up a natural furnace for producing things that require a lot of heat in their production process.

## Bar

Some spacers are uneasy when coming to Soromid worlds that are inhospitable to normal humans. They fear that the conditions within the public facilities will be unhealthy to them. They have no reason to fear though. The Soromid realize full well that unmodified humans make their economy tick, so they make sure to clearly mark all hazardous areas and keep public spaces unmodified-friendly. This bar, for example, is completely safe.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Melendez Dome

This article is based on version 0.11.0.

**Melendez Dome** is a space station in the Qex system. It is controlled by the Empire.

## Information

The Melendez Dome was originally a military listening post created during the Faction Wars, but was nearly destroyed and abandoned when the Empire was formed. However, after the Third Growth it was rediscovered by an ambitious entrepreneur and refurbished as a small-scale starship development research laboratory. This company would later become part of the Melendez Corporation, and the station became an engine test center with the name it has kept until today: the Melendez Dome.

In later years the station was partially ceded to the Empire and expanded with a racing facility for the recruitment and training of fighter pilots. While the Melendez Corporation still retains significant control of the station and operations, it is legally considered under Imperial jurisdiction.

## Bar

The bar has a real-time feed showing the multiple race tracks in real-time. The counter is made of one of the original prototype engines for the Quicksilver model Courier ship, partially cut to both show the inner workings and to provide a flat counter top for serving drinks. Many of the patrons are viewing and making informal bets on the different races. Overall it is surprisingly less rowdy than one would expect from a competitive racing venue full of hot-shot young pilots trying to make a name for themselves.

## Outfitter

* Basic Outfits 2
* High Tech Upgrades 2
* High Tech Upgrades 3
* Melendez Outfits
* Port N Polish

## Shipyard

* Basic Civilian Ships
* Melendez Ships
Laevis Gene Drive I

This article is based on version 0.10.4.

## Description

The gene drive is a Soromid bioship's equivalent to engines in synthetic ships. It is charged with moving the organism through space and is even capable of hyperspace travel. All gene drives start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Laevis Gene Drive I outfits are automatically equipped on purchased Soromid Marauder or Soromid Reaver bioships.

## Information

* Bioship outfits can only be used by Soromid bioships and cannot be removed.
Mendez

This article is based on version 0.9.0.

**Mendez** is a planet in the Norn system. It is controlled by the Soromid.

## Description

From space, Mendez looks like a dustball. Its surface is mostly brown and the only visible clouds are dust storms. It is therefore rather surprising that the Soromid use this planet as a major food growing world. The Soromid have developed a kind of crop that will grow in the harsh conditions of Mendez. Unfortunately, the leaves are brown and tough and, while nutritious, don't taste very good.

## Bar

When there's a dust storm raging outside, the spaceport bar is filled with an eerie noise. This happens quite a lot, but despite the local authorities' best efforts, the sound refuses to be blocked out completely.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Jorcan

This article is based on version 0.9.1.

**Jorcan** is a planet in the Torg system. It is controlled by House Dvaered.

## Description

Jorcan is a very barren, dull planet, like most mining worlds. Having been mined for decades, its resources have been nearly exhausted. However, mining corporations are known to persist until there's no longer a profit to be made, leaving depleted, dead planets.

## Bar

The one word that would describe the Jorcan spaceport bar would be dust. It's everywhere: on the seats, on the counter, in the drinks, on everyone's faces. A coarse soot has coated your palm just holding your drink. You wonder if it will ever wash off.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
INSS-1

This article is based on version 0.9.1.

**INSS-1** is a space station in the Arcturus system. It is controlled by the Empire.

## Description

INSS-1, or Imperial Nutrient Supply Station 1, was the first in a number of Imperially funded space-side crop growing projects. The main purpose of the station is to grow food for nearby colonies and stations at extreme efficiency.

## Bar

Trim and functional, the bar here is situated in the central growing dome of INSS-1. The windows look out on vast stretches of multi-layered crop beds, and there's always a harvester to be seen at work somewhere out there.
HS-54

This article is based on version 0.9.2.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

**HS-54** is a space station in the Flow system. It is controlled by the Thurion.

## Description

This is a Thurion habitation station, which provide the living space for the biological Thurians who have yet to be uploaded. While not opulent by any extent, they are not at all an unpleasant place to live.

## Bar

The Thurion "bar" is really not so much of a bar, considering that no alcohol is sold. Still, this is a place where biological Thurions socialize and enjoy foods and drinks safe for the brain.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Milspec Orion 4801 Core System

This article is based on version 0.9.1.

## Description

Milspec develops high performance hardware for your ship, to make sure you are always optimally prepared for the dangers the universe might throw at you on your travels. The Orion 4801 core system is affordable yet capable, recommended for the discerning captain. Fly safe, fly Milspec.

## Location

Milspec Orion 4801 Core System outfits can be purchased at the following locations:

* Arcturus Gamma, Arcturus (Restricted)
* Bedimann Shipyards, Bedimann (Restricted)
* Bon Sebb, Zied
* Burnan, Scarlet
* Darkshed, Alteris
* Draconis Epsilon, Draconis
* Edorn, Opal
* Gamma Station, NGC-11718 (Restricted)
* Godtra, Torg
* House Za'lek Central Station, Za'lek (Restricted)
* Minerva Station, Limbo
* Niflheim, Dohriabi
* Omar, Millstone
* Paxadon, Jackson
* Racheka, Anarbalis
* Ruadan Prime, Ruadan (Restricted)
* Sanchez, Teller
* Stormgard, Jade
* Turawee, Sarcophagus
* Vigilance Station, Procyon (Restricted)
* Vorca, Kretogg
* Zepei, Sergio Vix
* Akra Station, Akra

* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna

## Information

* Milspec Orion series Core Systems offer the highest bonuses to Energy Regeneration, Energy Capacity, Shield Regeneration, and Shield Capacity, and the second-highest bonus to CPU Capacity; however, they are the most expensive and the heaviest or second-heaviest in their respective tiers.
Jeronon

This article is based on version 0.9.0.

**Jeronon** is a planet in the Stint system. It is controlled by the Soromid.

## Description

Jeronon is a cold, lifeless ball of rock. Geologists claim it was rather cool even in its early days, and now its core barely has any heat left. Worlds like this are not unheard of, but Jeronon is an unusually large specimen. A mining corporation and a spaceship peripheral manufacturer have set up a joint enterprise here, extracting the vast amounts of base metals from the planet's interior and fashioning them into equipment for use on ships.

## Bar

The spaceport bar is probably the most luxurious public facility on the planet. Not that it's a particularly nice spaceport bar, it's just that all the other facilities are even danker and grubbier than it.

## Outfitter

* Basic Outfits 1
* Engines Medium
* Heavy Weapons 1
* High Tech Upgrades 2
* Hulls Low
* Soromid Elite Outfits
* Star Maps

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Magellan

This article is based on version 0.9.4.

**Magellan** is a planet in the Ariadus system. It is controlled by the Soromid.

## Description

Magellan, named after the famous Earth explorer, is one of the Soromid's more recent terraforming ventures. The planet is arid and inhospitable, but work has begun to change the ecosphere and introduce weather systems that will support life. Support from the Soromid core is sketchy though, and the colonists here have to improvise a lot of the time.

## Bar

The spaceport bar is full of bedraggled colonists who are trying to get away from their hard everyday lives. Though a fairly unimpressive facility, it still beats the habitat complexes that litter the surrounding desert. Magellan has a long way to go.

## Outfitter

* Basic Outfits 1
* Missiles 1
* Star Maps
* Systems Medium
Jorlan

This article is based on version 0.9.0.

**Jorlan** is a planet in the Haleb system. It is controlled by the Frontier Alliance.

## Description

Jorlan is one of the least successful Frontier worlds. Its colony ship, Santa Maria, arrived to find a barren, desolate rock that had next to no potential for human inhabitants. But with the only other reachable planet being a gas giant, Santa Maria's captain was faced with the choice to settle or perish. Somehow, his expedition has managed to eke out an existence on Jorlan.

Jorlan's inhabitants are mostly part of the ore refining process, as it supplies most of the Frontier with all sorts of alloys. Gas miners are also sent to Haleb IV every few dozen decaperiods when the weather conditions are favourable.

## Bar

Rather atypically for a heavy-industry world, the people of Jorlan don't really have a habit of drinking. You see numerous other spacefarers, but almost no natives.

## Outfitter

* Basic Outfits 2
* Low Tech Upgrades
* Star Maps
* Systems Low
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Milspec Scrambler

This article is based on version 0.10.4.

## Description

Milspec knows what's important out there. It's that you don't get shot! And the best way not to get shot is not to get targeted in the first place. The Milspec RX 500-C scrambler will put the wool over your enemies' sensors, at a minimal cost to you or your ship's reactor! Fly safe, fly Milspec.

## Location

Milspec Scrambler outfits can be purchased at the following locations:

* Agino, Zintar
* Astana, Ux (Restricted)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Bon Sebb, Zied
* Burnan, Scarlet
* Darkshed, Alteris
* Excelcior, Procyon
* Fairfax Station, Zintar (Restricted)
* Fort Sirius, Vanir (Restricted)
* Fort Voproid, Voproid (Restricted)
* Gamma Station, NGC-11718 (Restricted)
* Gorgate, Mirror
* Hartwell Station, Father's Pride (Restricted)
* Heronus Orbital, Uridhrion (Restricted)
* Heronus, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Jaxheen, Longbow
* Jeronon, Stint
* Melendez Dome, Qex
* Memory of Sorom, Feye (Restricted)
* Minerva Station, Limbo
* Moorline Station, Moor (Restricted)
* Nanek, Allous
* Nocalin, Malebolge
* Paxadon, Jackson
* Phosarrus, Hasselt
* Polaris Prime, Gamma Polaris
* Rogan, Sirou
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Scorpion Station, Hadosh (Restricted)
* Sirius Ordnance, Aesir (Restricted)
* Stein, Stelman
* Stormy, Eiger
* Tesla Station, Xeric (Restricted)
* Ummula, Ulysses
* Wonclock, Sylph
* Zalebus, Kansas
* Ekta Station, Ekta

* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna
Lora-Mor

This article is based on version 0.9.0.

**Lora-Mor** is a planet in the Druss system. It is controlled by House Sirius.

## Description

The second moon of Druss' only gas giant, Lora-Mor is a small but pleasant luxury resort. The low gravity has given rise to fantastic plant life, with trees that reach almost 400 metres in height and whose crowns can span over a kilometer from one end to the other. Together with the giant shape of Druss II in the sky, it makes for one of the more exotic places in the galaxy to spend a vacation.

## Bar

Most of Lora-Mor's surface is given over to spacious vacation residences and nature parks. The majority of the planet's permanent population lives around the spaceport, and the spaceport bar is their chief recreational facility. This generally works out, as not many spacers visit Lora-Mor other than to ferry tourists to and fro.

## Outfitter

* Basic Outfits 1
* Hulls Low
* Missiles 1
* Star Maps
* Systems Low

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Kretogg's Secrets

This article is based on version 0.10.4.

## Description

This map contains the position of hidden jump points leading straight into Za'lek space.

## Location

This map can be purchased at the following locations:

* Bon Sebb, Zied
* Vorca, Kretogg
* Warden's End, Kretogg

## Information

When purchased, this map reveals the following systems and jump points:

* Nunavut
	+ Unicorn Hidden Jump Point

* Unicorn
	+ Nunavut Hidden Jump Point
Memory of Sorom

This article is based on version 0.10.3.

**Memory of Sorom** is a space station in the Feye system. It is controlled by the Soromid.

## Description

This is the headquarters of all spaceborne Soromid military operations. It was dedicated in memory of the Soromid's original homeworld, Sorom. Though the Incident happened many cycles ago and most Soromid are too young to remember their planet of origin, the emotional attachment is shared among young and old alike.

## Bar

The spacedock bar, if you can even call it that, is just a modest section of a larger facility that's used for all sorts of military-to-civilian business, such as recruitment procedures. The place is always busy. Memory of Sorom is not a place for anyone to relax.

## Outfitter

* Basic Outfits 2
* Bioship Outfits
* Engines Medium
* Heavy Weapons 1
* Heavy Weapons 2
* High Tech Upgrades 1
* High Tech Upgrades 2
* Hulls Low
* Low Tech Upgrades
* Missiles 1
* Plasma 2
* Soromid Elite Outfits
* Star Maps
* Systems Low

## Shipyard

* Heavy Civilian Combat Ships
* Soromid Ships Small
* Soromid Ships Medium
* Soromid Ships Large

## Information

* Landing on Memory of Sorom requires a standing of +50% with the Soromid; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
Laevum Cerebrum II

This article is based on version 0.10.4.

## Description

The brain is a Soromid bioship's equivalent to core systems in synthetic ships. Possibly the most important organ, the brain provides processing power and allocates energy to the rest of the organism. All brains start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Laevum Cerebrum II outfits are automatically equipped when a Soromid Marauder or Soromid Reaver bioship reaches stage 5.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Laarss

This article is based on version 0.9.1.

**Laarss** is a planet in the Dvaer system. It is controlled by House Dvaered.

## Description

Laarss is a resource world. Before the inception of House Dvaered, it used to supply the Imperial economy with raw materials at bottom prices. Nowadays, its chief export market is Eist Shipyard, which is in constant need of ship building resources. Though Laarss is largely the same mining colony it was before, working here is considered something of a privilege among Dvaered citizens, considering its location in Dvaer.

## Bar

Though technically this place is the spaceport bar, its main function is a place of leisure for the local population. At all times, you can find large groups of Dvaered workers here, spending their off-time and their credits on booze and entertainment.

## Outfitter

* Basic Outfits 2
* Engines Low
* Engines Medium
* Hulls Low
* Hulls Medium
* Kinetic 1
* Missiles 1
* Missiles 2
* Star Maps

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Jaan

This article is based on version 0.9.1.

**Jaan** is a planet in the Cygnus system. It is controlled by the Empire.

## Description

Jaan is one of the most densely populated planets in this corner of the galaxy. The world benefits greatly from nearby Nexus operations, which makes it a popular place to live despite the environmental issues that inevitably come with a large population, and the problems with security that have arisen in recent cycles.

## Bar

Jaan has a big spaceport, and to facilitate the many pilots and crews that pass through it has multiple spaceport bars. Each spaceport bar is exactly the same as all the others, though. Not even the people who frequently visit Jaan can tell them apart. This regularly causes problems for unsuspecting people who promised to meet at the spaceport bar.

## Outfitter

* Basic Outfits 1
* Laser 1
* Missiles 1
* Missiles 2
* Star Maps
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Jomos

This article is based on version 0.9.1.

**Jomos** is a planet in the Jackson system. It is controlled by House Sirius.

## Description

Jomos is a small aquatic world that serves as a luxury resort for well-to-do Sirii. The relatively low gravity, combined with a rapidly changing weather system makes the world ideal for all kinds of spectacular water-oriented pastimes. The place is popular among the upper class of Paxadon, who like to get away from the crowded life there, but Sirii from all over the faction's space come here to relax.

## Bar

Jomos' bar is a luxury bar first and foremost. It is usually the first place incoming tourists visit after disembarking their transport, and the local authorities want to make them feel welcome. There is music, the windows let in a lot of sunshine, and the interior is adorned with plants and small pieces of art. For regular spacers, however, this is of little use, as they are typically here on business, not for fun.
Immane Cerebrum I

This article is based on version 0.10.3.

## Description

The brain is a Soromid bioship's equivalent to core systems in synthetic ships. Possibly the most important organ, the brain provides processing power and allocates energy to the rest of the organism. All brains start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Immane Cerebrum I outfits are automatically equipped on purchased Soromid Arx or Soromid Vox bioships.

## Information

* Bioship outfits can only be used by Soromid bioships and cannot be removed.
Manuel Station

This article is based on version 0.9.1.

**Manuel Station** is a space station that orbits Goddard III in the Goddard system. It is controlled by House Goddard.

## Description

Manuel Station is named after Eduard Manuel Goddard, the man to which House Goddard owes its existence. The station is primarily a shipyard, and thus contributes a great deal to House Goddard's local economy. Its position around Goddard III is no coincidence, as the lifeless planet provides many of the raw materials needed to produce space ships.

## Bar

The station's bar is more businesslike than recreational. The people who come here are either traders who came to load or unload goods, or potential customers looking for a Goddard-made ship. Nobody is really interested in just passing the time, because time is money on Manuel Station.

## Outfitter

* Basic Outfits 2
* Beam 1
* Engines Cargo
* Engines Low
* High Tech Upgrades 1
* Hulls Medium
* Hulls High
* Kinetic 1
* Laser 1
* Missiles 1
* Missiles 2
* Star Maps
* Systems Low
* Systems Medium

## Shipyard

* Bulk Trade Ships
* Goddard Ship
* Heavy Civilian Combat Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Katar I

This article is based on version 0.9.1.

**Katar I** is a moon in the Qulam system. It is controlled by House Za'lek.

## Description

Katar is a planet with a very active core that creates a very particular electromagnetic field that is very useful for high energy physics experiments. However, the same electromagnetic fields make it nearly impossible to use standard electronics nearby. When it was decided to build a geostationary particle physics testing site, Katar was quickly ruled out for setting up a nearby base, and eventually it was decided that the base would be established on Katar I, a small nearby moon. Other than a research centre, nothing else has been really constructed, and Katar I ended up a small staff of Za'lek scientists focused on researching with the testing site.

## Bar

The bar is fairly unremarkable except for the fact it has live streams of the testing being done at the nearby geostationary particle physics testing site. They have a special drink called the "Atom Smasher", which tastes weirdly like engine fuel, and is commonly used in a not entirely healthy bonding ritual in which interns tend to end up passed out after smashing atoms.
Independent

This article is based on version 0.10.3.

**Independents** are a minor faction in Naev.

## Information

Independents have their own territory, but they are more commonly seen in the territory of almost every faction. Regular Independents are generally weak; however, Bounty Hunters have access to heavier ships, including Kestrels and Goddards.

## Ship Types

* Battleship: Goddard
* Bomber: Ancestor
* Corvette: Admonisher, Phalanx
* Courier: Koala
* Cruiser: Hawking, Kestrel
* Destroyer: Starbridge, Pacifier, Vigilance
* Fighter: Lancelot, Vendetta
* Interceptor: Hyena, Shark
* Luxury Yacht: Gawain
* Scout: Schroedinger
* Yacht: Llama

## Notes

* Players start with a standing of +3% with the Independents; this cannot be changed legitimately.
* Miner and Trader Presences are merged with Independent Presences in the Star Map, but not the System Map.
Laevis Gene Drive II

This article is based on version 0.10.4.

## Description

The gene drive is a Soromid bioship's equivalent to engines in synthetic ships. It is charged with moving the organism through space and is even capable of hyperspace travel. All gene drives start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Laevis Gene Drive II outfits are automatically equipped when a Soromid Marauder or Soromid Reaver bioship reaches stage 3.

## Information

* Bioship outfits can only be used on bioships and cannot be removed.
Melendez Mammoth XL Engine

This article is based on version 0.9.2.

## Description

The very largest engine that Melendez produces, the Mammoth XL has precious little competition when it comes to moving massive amounts of mass around the galaxy, whether in the form of bulk freight or as the primary engine of a fully-equipped battlecruiser.

## Location

Melendez Mammoth XL Engine outfits can be purchased at the following locations:

* Agino, Zintar
* Anubis, Tau Prime
* Apik Shipyard, Apik
* Atryssa, Za'lek
* Beene, Shikima
* Benedict, Tandar
* Bon Sebb, Zied
* Brock, Gruz
* Caladan, Delta Pavonis
* Corax, Corvus
* Crow, Corvus
* Darkshed, Alteris
* Draconis Omega, Draconis
* Dvaer Prime, Dvaer
* Em 1, Hakoi
* Flach, Father's Pride
* Gerhart Station, Ganth
* Golem, Palin
* Gorgate, Mirror
* Griffin III, Griffin
* HS-51, Hideyoshi's Star
* Halir, Gamma Polaris
* Harnaar, Stint
* Huan'xi, Rhu
* Janko, Ariadus
* Jaxheen, Longbow
* Jermose, Zintar
* Lapra, Gyrios
* Lorelei, Churchill
* Madria, Esker
* Manuel Station, Goddard
* Marauder Station, Millstone (Restricted)
* Margot, Brendon
* Minerva Station, Limbo
* Morgan Station, Farizel (Restricted)
* New Dortmund, Norpin
* Norpin II, Norpin
* Praxis, Ogat
* Racheka, Anarbalis
* Samell, Druss
* Sarrii Station, Sarrii (Restricted)
* Savoy, Newmarch
* Sinclair, Massia
* Sirou Alpha, Sirou (Restricted)
* Stein, Stelman
* Timu, Infinity
* Trincea, Urbanus
* Turnpike Station, Zemur
* Varaati, Andee
* Vault, Mason
* Waldar, Porro
* Warden's End, Kretogg
* Wikon, Monogram
* Zaals, Sylph
* Zalebus, Kansas
* Protera Sigma, Protera

* Rikaina, Vean (Restricted)

* Sabe, Nava

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna
Inios Station

This article is based on version 0.10.2.

**Inios Shipyard** is a space station that orbits Eye of Night III in the Eye of Night system. It is controlled by House Sirius.

## Description

Inios Station is something like a border guard between Sirius and Dvaered controlled territories. Though officially not a military complex, Inios does garrison far more combat capable ships that one might expect of a commercial station. Whenever the Dvaered send in skirmish fleets to try the Sirius defences, it is Inios Station that sends them on their way home.

## Bar

The bar is built against an outer wall. Several large windows allow patrons to look out on the frozen wastes of Eye of Night III, the planet around which the station orbits. Not coincidentally, the windows also allow people to see the Sirius armed forces docking and taking off, emphasizing the military capacity of the station.

## Outfitter

* Basic Outfits 2
* Hulls Low
* Ion 1
* Ion 2
* Star Maps
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Lapra

This article is based on version 0.10.2.

**Lapra** is a planet in the Gyrios system. It is controlled by the Frontier Alliance.

## Description

Though Coriolis was the second colony ship, it arrived at Lapra well after New Dortmund had been colonized due to technical difficulties and unforeseen incidents during the journey. When it finally did establish orbit around Lapra, it found a world so low on potential for life that the trip almost seemed like a lost cause. However, upon touchdown the colonists found that there were many useful minerals hidden below the surface of the planet. The colony on Lapra has survived, first out of sheer necessity and later by virtue of its exports.

## Bar

Lapra's bar looks more like a market than a place for relaxation, and indeed that is exactly what it is. Not only do traders come here to make transactions, the local population also uses the bar as a centre for commerce. That said, one can still find a drink and a news terminal, if one looks hard enough.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Cargo
* Engines Low
* Engines Medium
* Hulls Cargo
* Hulls Low
* Hulls Medium
* Star Maps
* Systems Low

## Shipyard

* Light Civilian Combat Ships
* Bulk Trade Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Immanis Cortex III

This article is based on version 0.10.3.

## Description

The shell is a Soromid bioship's natural protection, equivalent to hulls of synthetic ships. The shell is responsible both for protecting the organism's internal organs and for creating camouflage to reduce the risk of being detected by hostiles. All shells start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Immanis Cortex III outfits are automatically equipped when a Soromid Arx or Soromid Vox bioship reaches stage 6.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Improved Stabilizer

This article is based on version 0.10.4.

## Description

By improving your ship's stabilization systems drastically, this modification will allow you to reach higher speeds while still keeping the ship stable. As another side effect, the improved stabilizers allowing reversing the thrusters with a small loss of thrust.

## Location

Improved Stabilizer outfits can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Arcturus Gamma, Arcturus (Restricted)
* Astana, Ux (Restricted)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Belltower Station, Ariadus (Restricted)
* Bon Sebb, Zied
* Crow, Corvus
* Donnar, Klantar
* Draconis Epsilon, Draconis
* Dvaered High Command, Dvaer (Restricted)
* Eclipse Station, Daravon (Restricted)
* Excelcior, Procyon
* Fairfax Station, Zintar (Restricted)
* Gath Station, Druss (Restricted)
* Godtra, Torg
* Golem, Palin
* Gorgate, Mirror
* Griffin III, Griffin
* Hartwell Station, Father's Pride (Restricted)
* Heronus, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Janko, Ariadus
* Jaxheen, Longbow
* Jermose, Zintar
* Jorla, Regas
* Jurai, Hideyoshi's Star
* Kataka, Feye (Restricted)
* Lanze, Margarita
* Madeleine Station, Waterhole (Restricted)
* Manuel Station, Goddard
* Maus Station, Maus (Restricted)
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Mutris, Aesir (Restricted)
* Myonei, Cerberus
* Nanek, Allous
* Neo Pomerania, Bedimann
* New Haven, New Haven
* Pokyos Station, Brendon (Restricted)
* Priscus, Pisces Prime (Restricted)
* Qorellia, Qorel
* Rogan, Sirou
* Rostra, Straight Row
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Sanchez, Teller
* Sharak, Opal
* Sirou Alpha, Sirou (Restricted)
* Stein, Stelman
* Stormy, Eiger
* Taxumi IIIa, Taxumi (Restricted)
* The Crucible, Khaas
* Turawee, Sarcophagus
* Ururis, Churchill
* Vigilance Station, Procyon (Restricted)
* Vorca, Kretogg
* Waldar, Porro
* Wikon, Monogram
* Wonclock, Sylph
* Worscha, Kyo
* Zalebus, Kansas
* Akra Station, Akra

* Fury Station, Anger (If present)

* Protera Sigma, Protera

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* Skona, Korifa

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna
Grave Lance

This article is based on version 0.10.4.

## Description

The Grave Lance is one of the most powerful Lance weapons around. The technology behind it is poorly understood by everyone except the Za'lek, who use it as a standard weapon.

## Location

Grave Lance outfits can be purchased at the following locations:

* Astana, Ux (Restricted)
* Atryssa, Za'lek
* Bon Sebb, Zied
* Excelcior, Procyon
* House Za'lek Central Station, Za'lek (Restricted)
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Stein, Stelman
* Stormy, Eiger
* Tesla Station, Xeric (Restricted)
* Vigilance Station, Procyon (Restricted)
* Warnecke, Octavian
* Sigma Station, Protera
Mediocris Gene Drive III

This article is based on version 0.10.4.

## Description

The gene drive is a Soromid bioship's equivalent to engines in synthetic ships. It is charged with moving the organism through space and is even capable of hyperspace travel. All gene drives start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Mediocris Gene Drive III outfits are automatically equipped when a Pirate Revenant reaches stage 4 or a Soromid Odium reaches stage 7.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Mediocre Cerebrum I

This article is based on version 0.10.4.

## Description

The brain is a Soromid bioship's equivalent to core systems in synthetic ships. Possibly the most important organ, the brain provides processing power and allocates energy to the rest of the organism. All brains start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Mediocre Cerebrum I outfits are automatically equipped on purchased Pirate Revenant and Soromid Odium bioships.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Largum Cerebrum II

This article is based on version 0.10.4.

## Description

The brain is a Soromid bioship's equivalent to core systems in synthetic ships. Possibly the most important organ, the brain provides processing power and allocates energy to the rest of the organism. All brains start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Largum Cerebrum II outfits are automatically equipped when a Soromid Nyx bioship reaches stage 5.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Krain Remige Engine

This article is based on version 0.10.4.

## Description

The Remige was developed by Krain Industries exclusively for their flagship cruiser, the Kestrel. Optimized for the Kestrel's needs, the Remige delivers performance exceeding most other cruiser engines in every respect, though its tuning renders it ill-suited to heavier vessels.

## Location

Krain Remige Engine outfits can be purchased at the following locations:

* Ambre, Pudas
* Arcturus Gamma, Arcturus
* Bedimann Shipyards, Bedimann
* Bolero, Delta Polaris
* Bon Sebb, Zied
* Caladan, Delta Pavonis
* Dolmen, Pastor
* Dvaer Prime, Dvaer
* Excelcior, Procyon
* Flach, Father's Pride
* Grandard, Ux
* Harnaar, Stint
* House Za'lek Central Station, Za'lek
* Huan'xi, Rhu
* Lorelei, Churchill
* Manis, Modus Manis
* Megas, Maus
* New Haven, New Haven
* Percola, Moordra
* Phee, Vlexon
* Ruadan Prime, Ruadan
* Sanchez, Teller
* Skater, Pisces Prime
* Vorca, Kretogg
* Warden's End, Kretogg
* Warnecke, Octavian
* Wikon, Monogram
* Ekta Station, Ekta

* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna
Lancelot

This article is based on version 0.10.3.

## Description

One of the prized heavy fighters of Nexus Shipyards. The Lancelot was originally a classified design for the Empire military but its existence was revealed during an aborted test flight. Now, a modified version is available for civilians, though it doesn't quite match the original specifications. It is used by security agencies all over the galaxy for its reliability and availability.

## Location

Lancelots can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Arashu, Botarn
* Arcturus Gamma, Arcturus (Restricted)
* Belltower Station, Ariadus (Restricted)
* Bolero, Delta Polaris
* Burnan, Scarlet
* Chriik, Lazuli
* Eclipse Station, Daravon (Restricted)
* Eist Shipyard, Dvaer (Restricted)
* Europea, Tau Prime
* Gath Station, Druss (Restricted)
* Gorchenchev Shipyards, Margarita (Restricted)
* Griffin III, Griffin
* House Za'lek Central Station, Za'lek (Restricted)
* Lanze, Margarita
* Manuel Station, Goddard
* Marius Station, Raelid (Restricted)
* Maus Station, Maus (Restricted)
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Nocalin, Malebolge
* Onyx Shipyard, Urbanus
* Procyon Shipyards, Procyon
* Rockhardt, Paradox
* Savoy, Newmarch
* Sixbat Station, Zied
* Stalwart Station, Darkstone (Restricted)
* Taxumi IIIa, Taxumi (Restricted)
* Totoran, Beeklo
* Turawee, Sarcophagus
* Ummula, Ulysses
* Wikon, Monogram
* Zaren, Palin
* Sindbad, Sigur (If present)

* Skona, Korifa

## Outfits

Lancelots are equipped with the following outfits when purchased:

 Unicorp Hawk 350 Engine
Unicorp D-4 Light Plating
Longbow III

*"Its primary, Longbow III, is rich in various unusual substances. However, the planet itself is far too unstable to permit a permanent presence, so all mining operations are carried out with mobile harvester ships."*

― Description of Tummalin

**Longbow III** is an uninhabited planet in the Longbow system.
Lanze

This article is based on version 0.9.1.

**Lanze** is a planet in the Margarita system. It is controlled by House Sirius.

## Description

Lanze is one of the best developed colonies in the stellar neighbourhood. As such it is seen by many as the unofficial capital of the cluster of systems Margarita is part of. Many corporations have their branch headquarters here, and there is a high concentration of bureaucratic infrastructure present.

## Bar

Where other spaceports tend to tuck their spaceport bars away in a corner of the spaceport facility, the architect of this spaceport decided the bar should be right on top of the complex - literally. The spaceport bar is the topmost facility, looking out and down on the rest of the spaceport. All outer walls and the ceiling are transparent, so visitors have a great view of spaceships coming in and going out.

## Outfitter

* Basic Outfits 2
* Heavy Weapons 1
* High Tech Upgrades 1
* Hulls Medium
* Ion 2
* Low Tech Upgrades
* Missiles 2
* Sirius Elite Outfits
* Star Maps
* Systems Low
Kayel

This article is based on version 0.9.0.

**Kayel** is a planet in the Kobopos system. It is controlled by the Empire.

## Description

Kayel is a small, isolated little world that keeps away from the larger problems of the galaxy. It maintains a few mining outposts here and there, and sells food, and keeps a respectable shipyard running.

## Bar

The bar is mostly a dingy little place with a few groups of people making shady deals. There are a bunch of drunks at scattered parts, and the bartender always keeps a hand under the bar. Not the most relaxing place.

## Shipyard

* Basic Trade Ships
* Bulk Trade Ships
* Light Civilian Combat Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water