Team Game Challenge Solo Guide

Since a lot of people are struggling with Team challenge, here's a guide on how to reliably solo it:

First of all, you are gonna need patience, and lots of it. Getting too greedy can instantly end your game. It took me 2 hours and 50 minutes to successfully solo this biatch, and that was like my 4th attempt that day.

Second of all, pick zealot. His DPS sucks ass, but he's the lesser evil, since Medic won't survive wave 15 unless you are a wizard, Predator sucks even more ass and can't tank crap, and sentry will become useless after 3 seconds.

Third of all, go to the multi boost zone instantly. You are going to need every single point of xp you can squeeze out of that 50% boost. Also Vespene and minerals are nice. You are going to spend 99% of your time before wave 70 in the labyrinth. It is actually the safest place to be most of the time, but i'll get to it later.

Fourth rule thingy, ignore the bounty bosses. I mean you are a zealot, what are you gonna do? Tell them jokes for 4 minutes straight till they die of boredom? It's better to avoid them whatsoever. Every time a bounty will start you will want to leave the cosiness of labyrinth and just circle the map till bounty goes away.

Fifth sample text: disable the auto-cast on charge. It will get you killed later when you ram through 69 banelings. Trust me, you'll want that ass-hole off.

The General strategy: In early game go to the labyrinth. Stay right near one of the top entrances. Get enough speed attack upgrades to reliably kill everything that comes to you. Put the rest of minerals into armour, health and regen, but mostly armour. Move between the top entrances when you need to get away from enemies to heal. That will continue to round 15. Because of Discord character limit I'll continue in another message below (and below the updated info):

## Updated info

The waves have changed since the original guide was written and the Zealot has become a lot stronger in the October 2022 patch, so here is some updated information. A good kill order for the monsters is Speedlings > Banelings > Hydralisks > Queens > Ultralisks > everything else. Use tight corridors in the maze to fight Ultralisks one at a time.

Zoom out as far as possible (mouse wheel). Use the cursor keys to move the camera around.

This will take more than two hours. To take a breather, call up the options menu (press F10).

Switch off the Charge autocast. A good way to die is letting Charge carry you into big baneling groups.

Watch the wave number while killing ultralisks. The next boss wave will probably spawn before they are all dead.

For buffs, go with movement speed, range, hero buff 2, then the Sharp Mind upgrade, then the remaining buffs (the Cooldown buff and Hero Buff 1 seem useless in this challenge but who knows). You can trade minerals for gas to get them a bit sooner, but it doesn't really matter.

Try to kill everything in the labyrinth. The minerals, gas and experience bonuses make a huge difference. Only leave the labyrinth to heal up and to manage monster positions within the labyrinth. Don't kill stuff while you are outside. Watch the wave number. Waves 5, 10, 15, 20, etc. are announced as boss waves. Starting with wave 25, those waves will bring tough enemies. The waves in-between only contain small fries. Whenever you need more mobs to clog up the labyrinth, kill some some of them to trigger the next wave. An exception to the "kill only in the maze" rule are the banelings. Whittle them down while kiting outside the maze.

The first five bosses / boss groups will spawn throughout the challenge: CockRoach, Twin Raptors, Brutalisk, Ravasaur and Kingdralisk. When they do, leave the labyrinth and kite them until they expire.

Around wave 15, a queen and 2 or 3 hydralisks will spawn with the convoy side quest. Not sure if it is possible to save the convoy. Maybe if you kill the zerglings, then pull the aggro of the queen and start kiting. Or just don't bother. That queen is a bit tough at that point. You can farm small mobs and get more upgrades until wave 18 before tackling it.

Wave 25 has speedlings. Throughout the whole scenario, they are harmless by themselves but may keep you from healing. Also around that time the Kingdralisk will spawn together with about a dozen hydralisks. Those won't despawn when the boss expires.

Wave 30 has speedlings and 20-30 hydralisks.

Wave 35 has speedlings, lots of hydralisks and 3 queens.

Wave 40 has speedlings, lots of hydralisks and 5 queens.

Wave 45 has speedlings, 2 ultralisks and 4 queens.

Wave 50 has banelings, speedlings, hydras, 4 ultralisks and 6 queens.

Wave 55 has dozens of banelings (the green, exploding monsters). Leave the maze to avoid getting overwhelmed by them. There's also 12 queens.

Wave 60 has reavers (pretty harmless), 6 ultralisks and 12 or so queens.

Wave 65 has those baneling spawning ultralisks and the slugs that leave a trail of zerg goo. Not sure, but it is probably enough to kite the nastier enemies and just kill roaches to spawn new waves until the end.

Wave 70 has those mortar enemies.

Wave 75. Victory!

## Original version (continued)

Early game strategy continues:

When wave 15 hits, leave the labyrinth. There will be a bunch of speedlings which you will easily kill, some roaches that can mess your day if they get a jump on you in the labyrinth and 2 Queens that appear some time later. You will kite the ranged units until you get enough life / damage / speed attack upgrades to kill the roaches. Whenever you get the chance, briefly pop into the labyrinth to kill a few small zombies and then get out and run along. By the time you kill the roaches you should have some vespene saved up. But Special Stats (the one on the right) first. It will give you 4 armour. Even thinking about that armour makes me feel good.

Mid Game Strat:

After getting that 4 armour and maxing your armour upgrade, the little zombies will be unable to damage you. Abuse that by jumping into labyrinth for murder sprees. Try to kill off the queens. Get speed gloves to kill them more easily. If you still struggle to kill them, jump into the labyrinth, and the flow of little zombies might get them stuck for a while, giving you time to farm kills. After speed gloves you go for movement speed and bigger bullets, you max out your mineral upgrades and start to chill. The important thing is to rely on killing little zombies as little as possible. When the first big blue asshole shows up get him into the labyrinth and focus him down. Move away as soon as your health starts to drop. It will take like a million times to charge him, attack, retreat, heal & repeat but you know, patience is key or something. Because of your cleave you will probably advance the game to Ultralisk Waves before you kill that blue tank, but don't worry, this is actually great for you. As before, Discord character limit gets in the way of my creative endeavours, we'll see eachother in the next message:

During the Ultralisk Waves the labyrinth is your greatest ally. Ultralisk hitbox is so big that only one or two of them can attack you at the same time from each side, meaning only 4 attackers when you are in a narrow corridor. During this phase you should avoid killing ultras at all costs. Yeah, you heard me. Since they will hit you for 1 hp at a time, you can freely run through them and navigate the labyrinth in search for queens and other shenanigans. Prioritise killing everything ranged. Then prioritise killing the big blue tanky bois. there will be about 5 of them, the first one spawned before the ultralisk waves have begun. This one will be the most damaged, because you hit him before. Focus him down, because he actually deals more damage than the other 4. Yep, I've tested that. The first blue boi has more damage than the others, making him the only one who deals more than 1 hp to you.

You will also need every cargo truck you can get, because xp is key, and due to that silly bug any truck that goes to the down part of the map will bug itself and not give you xp, making it an even more luxurious good. However, since you won't be able to defend the truck with your non existent dps, staying inside the labyrinth actually helps. If you won't be killing any ultras as I've said, the waves will progress super slow, and all enemies that spawned will be crowding the corridors of the labyrinth. Most of the time they won't even bother going out of there to hunt cargo trucks.

As for the bounties, you can make an exception from what I've said before and don't kite out the infestor. Why? Well, if you are in the middle of the labyrinth, and you aren't killing anything, the infestor won't even be able to get near to you, because Ultras will be blocking the way. Cool. As for Stukov and other bosses tho, just get out of the middle and run around.

Ok, but how do I not kill any Ultras? You might be asking. Well, that part is a little tricky but it pays off if you do it right. Try to position yourself in a way in the labyrinth that the only enemy you are hitting is the big blue boi. All of them except the first one which you should kill asap will not damage you. You can just chill for 5 minutes while damaging those tanky fools. Each of them will give you about 30 xp when killed and damaged inside the middle zone. If you can get each of them without poking too much Ultras you will be sitting at level 6 by the time things get wacky. So, to sum this section up, attack ranged units and tanks, all in the middle. Leave labyrinth only to heal, kite bosses and for vespene ups. Stick to narrow corridors and harvest xp.

Late game strategy

Somewhere around wave 50 a few overlords will come to poo on you. Focus them. You can exit the labyrinth if you don't feel secure but actually you can dispose of this wave from the middle zone for more xp. Kill Overlords, queens and anything with range. Soon however this will not be such an easy task.

In round 60 (i might be wrong on the exact number) there will be a lot of stuff coming to kill you. Exit the labyrinth. There will be Overlords, speedlings, banelings, ranged units and blue tanks. To get through this, you should run around the map. stopping with hold position to kill just a few speedlings at a time. DO NOT let them surround you, because they have higher move priority than banelings, which means that instead of walking into you few at a time like God intended, these banes will surround the speedlings surrounding you in seconds, creating a barrier of pain when you will want to retreat. DO NOT let that happen or you can waste a hour of work or so. After cleaning the floor with those speedlings you go for Banes, then overlords, then ranged units. If possible, try to get more xp from tanks by damaging them in the middle. Also new message incoming, yay

Late Game shenanigans continue

When you clear that round, and probably kite the last bounty bosses you will be chillin till wave 70. When I attempted to play this challenge with my friends the Ravagers that spawned during this round obliterated us, so i was extra wary of them. Turns out when you have a lvl 7 zealot they can't do crap against you. You just run into them and maim the crap outa them. On solo mode i think there are only 3 of them, just focus them and move on. The real problem are the Aberrations. You won't kill them. You. Will. Not. Just don't even bother. If you have 3 more hours to spare just to kill one of them then good job, I am terrified of you. It's just not worth it unless you are a soulless machine. Unfortunately for you, Aberrations can pass through any unit with their stupid long ass legs, so you can't block them in the narrow corridors like you could with the blue bois. You just gotta avoid them, kill ranged units, then the little zombies that spawn and just do nothing. Don't bother with killing the tanky blue bois because aberrations will make that needlessly annoying. It goes on like this, you kite the big ones and kill the small ones. Whenever purple T-Rexes spawn you want to run around the map tanking 3-4 banes at a time untill Purple bois drain their hp with constant bane spam. It's a bit tricky, you just gotta bait them to charge you when their hp bars are nearly empty. This way they will leave the big group of aberrations and banes that covered them. When they poke their head out, cut it. But don't get greedy, if you see the other zerg catching up to you just back off and try again.

Obligatory Avengers: Endgame reference

You're in the endgame now. By round 90, things will slow down. And by that i don't mean it will get easier, it's just that the speed of the game will slow and the last 20 rounds will become unending hell.

The Endgame

As I've said, rounds 90 - 110 hurt so much. There will be a LOT of aberrations and banelings, so jumping into the middle of the zerg means death. Stay away from the labyrinth, it stopped being safe for good. If you have level 8 or 9 you should be good unless you get greedy / inpatient.

You circle around the map and try to focus anything that can die in a second. Ranged units take priority, but you can try to tank banes to thin their herd. At this point you do kinda nothing, you just wait for T-Rexes to extinct themselves out of your game. As I've said above, wait till they are low, bait the charge and kill them if you can do so without jumping into the banes or aberrations. Rinse and repeat for all of them, wait, bait, decimate. When those baneling spawning mongrels are down you want to tank 3-4 banes at a time, heal and repeat until you kill all or most banes. Then you get the roaches and hydras, then the queens. All while running back and forth to avoid tanking too much aberrations. You can also try to kill the mutalisks bu getting them to separate from the rest of the group. Do that by running into the labyrinth and making an unexpected turn, then leaving. The mutas will get to you first because they fly over walls, while aberrations and their gang will get there later. This way you can kill all mutas.

It WILL take forever, and you will have to repeat that process multiple times, especially on waves 90, 95, 100, 105, 107 and 109. These rounds suck. Screw them. The priority order for killing stuff is as follows: Wait > T-Rexes > Banes > Roaches > other ranged crap > Mutas > little ones Don't bother with Aberrations or big blue ones, it's not worth your time. If you do all this, and If you don't try to tank more banelings than you can survive, you'll be patient and not greedy, you can easily get this challenge done. It's just gonna take time. Good luck guys! Also it's 8 am where i live and I did NOT sleep. Haha sleep deprivation funy