Stats

Initially no stats were given and the starting cost for each of the stats were all the same (100 points) from the System Shop. **Ch 1**

The first Stats available were Body, Mind, Spirit, Perception, and Aura. More Stats become available as you upgrade your store. **Ch 66**

It was interesting how the Almighty System was really forcing people to invest in all stats. Body to survive. Mind to think fast enough and resist mental attacks. Spirit to have energy to use. Perception to spot hidden monsters. Aura to resist environmental and magical effects. Regeneration to gain more energy. Absorption and Endurance, to reduce the need for food and sleep respectively to explore further from the city. **Ch 204**

## Body

It creates and nullifies force. The body itself is not enhanced in any way.

* The first and most important effect of the Body stat was force generation and nullification. I wasn’t getting physically stronger. I was just able to exert and resist force. It was the direct generation, transfer, and cancelation of force. **Ch 155**
* The second thing the Body stat did was grant an instinctive use of one’s movement and force projection. There were mental limiters in place, or other limiters since the force was being generated by the Almighty System. These limiters stopped me from crushing things in my hands. **Ch 155**
* The third effect was the increase in body density. Not physical density, but damage density or health. Body was HP and each point in the Body stat took 1,000 points to heal. **Ch 155**
* The stat begins and ends at the surface of one’s physical body. Not right below the skin or surface. **Ch 232**

**1k Modifier**

Able to control the amount of force used. Every 100 Body stat used per second over 1,000 uses 1 energy per second.

## Mind

It disperses mental attacks. Increases processing speed while moving quickly. Increases skill control and ease of modifications to skills.

**1k Modifier**

Sense mind attacks, direction and location

## Spirit

Increases your energy pool and the energy contained within oneself. Increases energy corrosion resistance. Increases control over altering store purchases.

* The Spirit stat also increases the energy inside of you. What is energy inside of you? Your sense of self. Anchoring your essence, energy, spirit, to your physical body. Don’t ask me how it works at the atomic or molecular level. But the simple answer is that Spirit increases oneself at the most basic. **Ch 273**
* It makes it a lot harder for curse damage to take root. **Ch 280**
* It allows you a wider scope of items you can purchase from the store. You have to hold the thought of what you want in your mind. The System provides templates, but you can mentally adjust those templates. That adjustment will be easier. **Ch 280**
* With a high Spirit, you can fake the Channel stat albeit not as good as the actual stat. **Ch 280**

**1k Modifier**

Energy shielding, can expel energy to shield against non-physical attacks

* This will stop attacks before they reach your body, like mental attacks. It won’t be quick or easy and you will probably need 5,000 Spirit before you can sense your energy well enough. **Ch 280**

## Perception

Increases the ability to sense threats and danger. Enhanced sensory processing and can focus senses to heightened levels.

If you weren’t paying attention, you could miss something, but if you focused, you got all the information. **Ch 204**

**1k Modifier**

Gaze sense, ability to know what is focused on you.

## Aura

Environmental and general energy resistance. Curse damage resistance.

**1k Modifier**

Emotional projection. Can expend energy based on volume to impact other emotions based on your own. Can be resisted by their stats fairly easily.

## Regeneration

Increases energy recovery at a rate of 1 stat point to 1 energy every 100 minutes.

**1k Modifier**

Energy regeneration capped by the zone. A level 1 zone can only utilize 1,000 of the stat. A level 2 zone can only utilize a max of 10,000 of the stat. This increases by a factor of 10 for each higher level zone.

## Endurance

Reduces the need for sleep. Increases base healing rate and time frame until a restoration is needed. Increases curse resistance. Estimated that 100 stat points equates to 2 days of no sleep and 1,000 stat points equates to 4 days of not needing sleep.

**1k Modifier**

Energy conversion, allowing a person to convert energy into physical recovery.

## Absorption

Reduces the need for food and liquids. Estimated 1/2 food for 100 stat points and 1/4 food for 1,000 stat points.

**1k Modifier**

Direct absorption, allowing a person to convert energy from their surroundings into their personal energy. Highly dangerous.

## Sense

The ability to feel the surrounding energy fluctuations. Range impacted by energy density and effect observed.

**1k Modifier**

Perceive the energy forming other individuals' skills

## Channel

The ability to push energy into enchanted items.

**1k Modifier**

Raw channeling, can expel pure energy in significant quantities while still maintaining control and altering the energy outside of one's body.