recursal/Fanatic-Fandom huggingface dataset:
Federation of Super-Heroes

The Federation of Super-Heroes was a superhero team established in the Altered and Continuous Timelines. Due to Vixen I surviving in those timelines, the events of the establishment of the United Heroes went differently. The FSH incorporated every hero in the world, featuring a training programme for new heroes. The group was far more militaristic than its Prime Timeline counterparts, featuring ranks and different departments. It was led by a Council, which featured the most prominent heroes (in the Prime Timeline, the founding members of Team Fox, the Sector Z Superhuman Task Force, and the United Heroes, as well as a few others). The council was made up of a hero for each region of the world, as well as the heroes who ran each division. Its chair was Shockwave I. In the Continuous Timeline, the Federation had largely pivoted towards stopping Kaiju attacks, and the council were all killed by Morgana Le Fay.
Bumblebee

**Bumblebee** is an Origin with abilities reminiscent to bees.

Current subspecies of Bumblebees include: Bee

## Bee

Bees are bipedal and appear mostly human, with certain key differences; The most notable of which being the lack of a mouth, although this doesn't hinder their verbal communication. Bees are also typically small in stature, with translucent wings, large eyes, and antenna that protrude from the forehead.

Bees are capable of limited flight, moving much slower through the air than most other origins. They have also shown to be capable of inflicting poison, although how is currently not known. Certain properties of the Bee are still unable to be explained, but more information may be found with time.
Merling

**Merlings** are an Origin with the ability to breathe underwater.

* You cannot breathe outside of water and will start suffocating if out of it for too long

Current subspecies of Merling include: Merfolk, Draconic

## Merfolk

Classic merfolk formation. Two limbed beings with a fish-like tail that varies between individuals. While there are no studies about specific genetics or families, there's supple proof that any one merling can reproduce with another, regardless of tail formation or bodily constitution (ie. a coral-dweller would have no problem making a brood with a merling from the open ocean, or even (theoretically) one from the deepest depths of the ocean).

Cultures vary from region to region, and even then there are variations between specific pods.

Coral reef civilizations tend to be more communal, with large groups of unrelated individuals coming together to rally resources and relationships. This is as close to a terrestrial village as the regions get.

Open water pods are migrant, rarely staying in the same place for too long. It's been seen that these stretches of open ocean are still under 'territories', although how these territories are made and defended without anything in the way of physical markers is unknown.

Abyssal pods are few and far between, as most keep isolated outside of brooding and rearing young. Bodies are adapted to the deeper pressure, although theoretically one could rise to the surface without much consequence (and vice versa). The few pods that are formed are between bonded individuals, and rarely exceed 3 adults.
Bluebell

### Abilities

Flight Living space Storage for equipment Armoury Brig Specialised storage for enchanted artefacts

The Bluebell was a jet that served as the mobile headquarters of the team known as the Hunters. The plane was used to travel across the world on their missions, and it contained living space for the team as well as storage for all their equipment. The plane was destroyed by EPOCH agents when they moved to execute the remaining members of the team.
System requirements

This is a list of **system requirements** for *Inside the Backrooms*.

## Operating system

The required operating system for this game is Microsoft Windows.

## Minimum requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 7 64-bit or higher
* **Processor:** Intel Core i5-2300 2.8 GHz / AMD FX-6300, 3.5 GHz
* **Memory:** 8 GB RAM
* **Graphics:** Nvidia GeForce GTX 760, (2 GB VRAM) | AMD Radeon HD 7870, (2 GB VRAM)
* **DirectX:** Version 11
* **Storage:** 5 GB available space
* **Sound Card:** DirectX Compatible

## Recommended requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 7 64-bit or higher
* **Processor:** Intel Core i7-3770 | AMD FX-8350
* **Memory:** 8 GB RAM
* **Graphics:** AMD Radeon RX 560 with (4GB VRAM) | NVIDIA GeForce GTX 1050 Ti (4GB VRAM )
* **DirectX:** Version 11
* **Storage:** 5 GB available space
* **Sound Card:** DirectX Compatible
Crow

**Crow** is an Origin with the ability to fly and deal withering damage.

**Abilities**

* You can see entities through blocks after having sighted them for a short while
* You can fly using special custom wings
* You inflict withering damage when unarmed
* You can eat seeds
* You are immune to the hunger status effect
* You take less kinetic damage BUT...
* You can only fly for a limited amount of time before becoming tired and having to rest on the ground
* Eating cookies or bread is bad for you
* You have only 5 hearts of health
* You are one block tall and can only get up blocks by flapping
Blaze

**Blazes** are an Origin capable of safely entering fire and lava.

Current subspecies of Blazes include: Fire Elementals

## Fire Elementals

Fire Elementals are “born” when a sentient creature (Piglin, Player, etc) dies in the nether realm while having gained the attention or favor of a deity. Then, their spirit is given the opportunity to come back reborn as a Fire Elemental should they wish. However their past memories will not be retained.

Fire Elementals are a combination of fire and lava. While they have no bones to speak of, a Heart Of Cinder resides in the center of the chest area which allows the flames to burn. If even scratched it can cause their outward appearance to falter losing its humanoid appearance, and in worst case scenarios could lead to death. The Heart can be removed from an Elemental briefly; however long term removal could lead to death as the flames that make up the Elemental have no source during this time.

With practice, they can control their temperature so that they may interact with other players without causing harm, although it is not recommended to contact one for an extended period without a fire resistance potion.

An Elemental's flame normally does not cause flammable blocks to burn, however if pushed an Elemental can and will start burning its environment.

Elementals can not breathe well in the Overworld! There is too much moisture in the air, which is damaging to their flames when inhaled. Wearing a mask can help combat these effects. It also tends to be much brighter in the Overworld, so sunglasses or goggles are very helpful as well.

Examples include: Toasi
Devans

### Abilities

Immortality (near-immortality in some cases) Elemental control (in some cases) Innate magical abilities

### Notable Locations

Babylon Heliopolis Olympus Asgard Masada Avalon

### Notable Members

Agnis † Athene Degum † Diwon † Duez † Ekwig † Ekwim † The Fates Gibil Hausus Hebre † Inanni Marat † Mehnot † Nepos Orunmila Pesan † Perkunos † Perse Promethu † Sehl † Sirtir Triton † Yudi †

### Status

Endangered

The Devans are a race of immortals, who have been worshipped as gods throughout human history. They have been in control of the Gods since the groups inception as a magical government, ruled by the Devawan, a title that has always been held by a Devan. The first Devans came into existence spontaneously as a number of different groups of siblings. These groups eventually reproduced with each other, and interbred, resulting in the existence of several more Devans, causing the entire species to act as one extended family. The Devans have also interbred with numerous other species, most notably with the Nyota and humans. As there have only ever been a couple dozen Devans, and over the centuries, many have died, there exist very few still alive.
Overdragon

**The Overdragon**, also known as **Marinoa** is one of the three dimensional dragons; being the dragon of the Overworld.

## Function

As dragons are akin to a vital organ for dimensions - able to live without them but struggle a lot more - each dragon has a function to its dimension.

The Overdragon's function is to cleanse and purify the Overworld from corruption as well as nurture it with water; equivalent to a liver, which breaks down nutrients and clears toxic material from the body. Because of this, The Overdragon was able to remove the exclusion zones from the Overworld after the 1.18.2 update. This is also the canonical reason for the change of the 1.18 Minecraft weather cycle, and why rain and storms are much more common after it.

## Lore

Before the Apocalypse, Marinoa stewarded the Overworld alongside the Unicorns. While the unicorns looked after flora and fauna, the Overdragon tended to water, purification and healing of any injuries to the world.

When the Apocalypse happened and the Entity's head was chopped off and swept off by the Void, Marinoa followed in pursuit of it, hoping to retrieve it. This proved to be a very difficult and very long-term endeavour, taking as long as from the time of the Apocalypse to the modern day, during which time he had been stuck inside the Void, attempting to retrieve the head.

He did reach the head, but wasn't able to drag all of it back, managing to only snap off the two small horns on the front before managing to finally return to the Overworld and return them to the Entity. This caused the events of the 1.18.2 update.

He then helped to purify the exclusion zones out of the Entity's body and assist it in lowering the bedrock and generating deepslate.

## Trivia

* They do not care much for pronouns, but his default pronouns are he/they/it
* Marinoa's appearance is based on Eastern dragons, as they are generally seen as positive creatures aligned with the element of water, as opposed to western dragons, which are generally correlated with evil and fire
* Its head was referenced from the head of a mandrill as well as Monster Hunter's Blangonga. Other inspiration from this source includes Mizutsune, Shantien and White Fatalis
Ramlings

**Ramlings** are an Origin with the ability to ram things.

### Abilities

* You can launch yourself into the air with an upward leap
* No fall damage if crouched
* You can ram enemies and other players
* You are slower in hot biomes because of your heavy fur
* You do not take damage from powder snow
* You have less health
* Meat is less nutritious to you

Current subspecies of Ramling incude; N/A
Illunite

**Illunite** is a crystalline material, and a corresponding Remnant of it.

NOTE: WORK IN PROGRESS

## Illunite, the Material

Illunite, the material, is composed of glowing pale indigo crystals, not dissimilar from amethyst. It comes in two forms, Illunite Clusters that spawn naturally in Dark Forests on stalagmites made of Mesmerite, and Illunite Shards that can be obtained from chests in Woodland Mansions and from breaking illunite clusters. Illunite Shards can be used for crafting Altars and Mesmerite, as well as being used as a fuel source for Altars. Illunite Clusters do not regrow naturally when mined, unlike Amethyst Crystals on budding amethyst.

In lore, the crystals are cultivated and utilized by Illagers, and are used to create Enchanted Totems of Undying and statues in further devotion to The Grey. They can also appear naturally, although only in places where numerous deaths have occurred.

The crystals themselves have notably negative effects on those who are in close proximity to them, especially those effected heavily by magic. Those in close proximity to them will grow exhausted, sick, and eventually die if left near the crystals too long, with the effects becoming notably stronger when higher quantities of the crystal are present. Notably, the crystals do not have this effect on those who have created them through their own actions, hence why illagers are capable of regularly handling vast quantities with seemingly minimal drawbacks.

## Life Energy

To be edited; See Life System page for more general information!
Pool

## **Difficulty Level 2**

**》Very short**
**》A few Clumps**
**》One kinda easy Puzzle**
The **Pool Rooms** is a sub-level of the Abandoned Office in *Inside the Backrooms*.

## Appearance

The **Pool Rooms** is a dimly lit area with murky green water, peeling tiles, and moldy walls. The environment is wet, slippery, and hazardous, as the pool is electrically charged, and the water is toxic, swarming with Clumps - a new and dangerous entity. The overall effect is that the pool is eerie and unsettling.

## Walkthrough

1. Upon entering the open blue door, you will encounter a pool, which is electrically charged, so that's why you turned off the power before entering. The next pool is the most dangerous, as it involves navigating a toxic pool swarming with Clumps. It is recommended to wear a Protection Suit and use a Motion Tracker to avoid the entities.

### Escaped Ending

1. Once you reach the end of the pool, climb the ladder to face the final puzzle - a labyrinth. You will need to find the exit door while avoiding the traps and dead ends. There are multiple doors to choose from, so make sure to take the one which has the symbol you saw on the image earlier. If you open the wrong door, a Hound will wake up and start chasing you.
2. Once you find the correct exit door, take it, and you will have successfully beaten the **Pool Rooms** and the game.

### Chase Ending

1. Once you reach the end of the pool, you will find a body with a note. Read the note to find out the order in which to input another code into the main PC.
2. From the note, head to the end of the next pool. Look for pillars in the foreign room. Some of these pillars will have shapes on them with a letter inside the shape. Using the information from the note in the **Pool Rooms**, determine the order in which the letters on the pillars should be placed.
3. Once you have determined the correct code, head all the way back through the pool to the main PC in the Abandoned Office and input the new code into the main PC.
4. Return all the way back to the room with the pillars. The code you entered into the main PC will have opened up the grate on the floor.
5. Jump down the hole and run for your life, because now you are in Level !.

## Trivia

* This level is based off of Level 37: "Sublimity".
Radiation

**Radiation** is a harmful force, the source of which is exposure to The Void.

Its properties can mutate creatures and landscapes, lead to radiation sickness as well as other side effects, such as creation of The Rot and creation of Exclusion Zones.

## Effects

Radiation can lead to mutation of creatures, giving rise to creatures like Mooblooms, Mooshrooms, Cluckshrooms (collectively known as Bloombeasts) and other hybrid animals. It's believed that certain Origins came to be due to the effects of this property of radiation.

Radiation can also induce **Radiation Sickness**, an illness the effects of which depend on the creature affected. In flesh-based creatures, it often leads to anything from nausea to death, depending on the amount of radiation sustained. Although, many creatures have high levels of tolerance for radiation, since it's common to come across in many places.

## Exclusion Zones

Exclusion Zones are areas which have been so badly affected by radiation, their nature has corrupted and made them unsafe to enter without proper protective gear. They are extremely radioactive, generally only inhabited by mobs known as The Blackened and Ash Scuttlers.

There are certain radioactive areas that almost count as exclusion zones, but are not yet counted due to not having a high enough degree of corruption. An example of a potential future exclusion zone is The Pit.
Amos

Amos was a chimera who'd been traveling for some time and had stumbled across the Sword. After staying on their own ended badly for them, they joined up with Rowan, Chaise Lounge, and Blair during Ashes SMP. Together they were all part of the Soviet Student Union.

## Character Information

### Lives

3 (starting, after lives adjustment)0 (current)

### Causes of Death

-Killed by Rowan to remove Boogey curse (was given a life to be put back on 3)
-Killed by Agis to remove Boogey curse

-Drowned themselves

## Appearance

Amos stands the second shortest of their group- second only to Chaise, who is very small on account of being a pinemarten. At an immediate glance, they appear to just be a normal ram hybrid- but notably their tail is not that of a ram's, the most notable hint of their chimeric nature- although this does make them a rather tame one in comparison to others.

They wore a large hoodie that matched their eyes in color- changing with the amount of lives they had. On their red life, the tips of their ram horns also turned a deep red.

## Personality

*"(...) Kinda like.. struggles emotionally? They try to be closed off but also seeing people distraught gets them down as well."*  - Amos' original personality explanation.

Amos has, as far as anyone living around the Sword has known them, always been pretty quiet and shy, haunted by something in their past they don't seem to want to speak of. They're not a fan of conflict, they feel a good deal of empathy towards others and wish everyone could exist in peace- if not interacting with one another anymore, atleast no longer causing a cycle of hurting and being hurt by each other. They don't want others to feel the same hurt they did in their past.

That being said, they are when it comes down to it extremely loyal to the SSU, when given the choice to leave with SWM or stay with the SSU after the mountain lodge was burnt down, Amos ultimately chose to stay and wait for the SSU. On another instance, with 3 lives when Rowan had dropped down to 1, offered him a life to put them both on 2 lives, even though they knew being in a fatal situation would infact lead to them becoming red and having one more life left.

## History

Amos came from a family of other chimeras, and things had been fine for them, but hunters caught up to them because of the changes in the world that came from the apocalypse- their family having been chased from their original home. To avoid them all being caught, the family split into two groups- the second group was never seen again, their survival unknown.. The group Amos had gone with however, all perished except for Amos themselves, hunters or other causes managing to catch up to them. Amos only managed to survive because their family protected them, and now had that burden of being the last survivor on their head.

They had managed to get by for a while by the time they'd reached the sword- but being caught off guard whilst stumbling off the snow scared them from being alone.. and that's how they came across the Soviet Student Union.
Paradise

**Paradise** is a now extinct location, spoken of by Marinoa. It is the mythologised, pre-apocalypse form of the Overworld. It ceased to exist after meeting with The Apocalypse, 15,000 years ago.

It is described as lush and diverse, in comparison to the vastly more arid and plain modern world.

## Appearance

Paradise took the form of a world using Biomes O' Plenty. It was however particularly tropical and vastly volcanic, covered in flora to the point of overgrowing, which the Unicorns tended to.

## Fauna

Paradise was inhabited by a large and diverse range of creatures, most of which fell victim to extinction in the destruction the Apocalypse caused.

A selection of this fauna, however, made it to the modern world by being preserved in spacetime stasis and being part of the Entity's head. When The Overdragon brought back the Entity's two small horns to the modern world, the preserved fauna was released into it. These animals have been dubbed the Beasts of Paradise. (see page for more info)
Deer

**Deer** are an Origin, a new version of which was added in 1.18.2. Their abilities changed only a little, but still notable; see below.

### Abilities

* You were born in the land of bark and leaves. The serenity of your land provides you with a swift step and a natural regenerative ability.
* Berry related foods and drinks are more filling
* You have 2 less hearts than a human
* You have a higher jump
* You take no fall damage
* You cannot eat meat

## Pre-1.18 abilities

As of version 1.18, the Deer origin was replaced with another due to the old origin no longer being supported.

The old Deer origin's abilities included a higher jump, ability to become faster in forests and when low on health and detecting players in a 50 block radius, at the downside of being unable to eat meat, -2 hearts and weakness when on low health.
Cybil and the Host

Cybil and the Host were once a polyphemus moth and a human respectively, but now share a body.

## Character Information

### Age

Mid 20's before the apocalypse, now 15k years or so older.

## Player Information

### MC Username

J\_isfor\_Jenius

Before the apocalypse, the Host lived in a rural town centered around a redstone mine. It was a very poor area, everyone grew up knowing they'd do exactly what their parents and grandparents and great grandparents did because it was the only way to make a living.

Aside from work, the Host loved to learn and explore and share as much as possible in the hopes of making it out of the mining town. They found a tattered up moth one day, and brought it home to recover or pass in peace. They named it Cybil, due to the eye-like spots on its wings.

The Host researched what kind of moth it was, and learned that it had less than a week before its death. However, it was dropping scales-- ciphered scales. With some research, they believed it was warning of an oncoming danger.

The Host became paranoid and withdrawn, spending most of their time trying to communicate with Cybil and understand their message. Late one night, they make a break. Cybil began shedding quicker and quicker, and the Host finds themselves with tunnel vision, only able to focus on Cybil's direction.

Cybil urged the Host to enter the mines in the cover of night, and together they ventured lower and lower. The Host doesn't remember much of that night, only blacking in and out and barely being able to control their body. Cybil on the back of their neck fanning its wings, sticky sweat and nausea is all that comes to mind. Together, Cybil and the Host spun a cocoon, and began a second pupation for Cybil as the two became one. the cocoon remained undisturbed for thousands upon thousands of years, until they finally were able to survive outside of the silken nest. The Host now struggles with missing a world they hardly remember while trying to keep control of their body.

The Host seems to be more in charge during the day, and Cybil is more in charge at night. They usually refer to themselves as "we" unless it's something that only applies to one. They're okay with the name Cybil referring to both of them. They have very different mannerisms. The Host goes out of their way to help others, even to their own detriment. Cybil, however, seems to behave almost erratically, but is ultimately self-serving.

The Host has a sort of dysphoria for not being as tall as they were as a human and for their more bug-like features. They wear a necklace with a small heart shaped piece of redstone. it was given to the host a long time ago from someone they cared a lot about, but they can't remember who that person was...

The Host is able to take more control while taking growth potions to reach human size, even at night. However, as a result, without potions their shared body is only controlled by Cybil.
Character List

This is the page detailing every **Creature Craft SMP** character, regardless of if they have a wiki page. Free to be updated accordingly!

This is for CCSMP characters ONLY; side SMPs like Dust, Ashes and Curses do not count, until a page for those is made too.

Note for editors: When writing descriptions, keep it brief but mention important things that people might be looking for. For example, relation to big storylines, etc.

## Player Characters

**Player Characters** are **"main" characters played by players**. Any given player can have up to four active player characters. Characters can be retired to make room for others and retired characters would not count towards

### Inactive Player Character List

Note: Inactive player characters refer to the characters of people on hiatuses or away from the server for a bit. For retired and deceased characters, see the respective tab!

## NPCs

**NPCs** are **non-player characters**, although they may be roleplayed by a player under certain circumstances, and do not count towards their player's character total and are generally considered side-characters as opposed to full ones. Not to be mistaken with on-server NPCs (Taterzens), which are mostly decorative.

## Lore Characters

**Lore Characters** are similar to NPCs in that they do not count as main characters and do not count towards a player's character total. The main difference between these and NPCs is that they are generally not roleplayed, but their existence is still important to the narrative or otherwise mentioned.

### Lore Character List

 Emmanuel
 Dark Uwyn

## Retired & Deceased Characters

**Retired characters** are characters belonging to people no longer on the server or willingly retired to make space for other characters. These have an extra field to signify if they stayed canon afterwards or were written out of the story.

**Deceased characters** are characters who have lost their three lives or were killed off willingly but are otherwise canon.
The Pumpkin Revolt

The Pumpkin Revolt was a notable event that occurred pre-apocalypse in The Colour Countries, enacted by The Pumpkin Masked Flagbearers. It ended in an exceptionally violent final battle with the death of all the flagbearers involved, and was shortly followed by The Apocalypse.

While the end of the revolt is somewhat well known, it is a mystery how or when it began. What is known is that, at some point, all 7 flagbearers (one from each colour) collectively gathered together against their countries, staging attacks on various significant locations in all colours.

None of the colours individually were capable of combating the flagbearers, and there are records of the seven having power equivalent to the armies of any one colour. Working in tandem, they assassinated political leaders, destroyed resources, and preached a belief in "one flag," all without ever being killed.

These battles and sabotages went on several months, before culminating in a final battle within a jungle, all of the colour countries briefly combining their forces in order to kill the flagbearers. Even despite this, the deaths that day are frequently counted in the hundreds of thousands, and that is not including many creatures that were caught in the crossfire.

There are many legends that persist about the Pumpkin Revolt, whether the origins of the legends are known or not. Stories of grim reapers who have a carved pumpkin head, heralding catastrophe and destruction. Stories that say the battle never stopped, that somewhere in a distant jungle war is waging, and you can sometimes hear the screams in the night. Rumors of a clearing deep in the jungle that is cursed beyond measure, a place where if you sleep, you will never wake up from dreams of violence, killed as mercilessly as the soldiers who once fought there.

There are also legends of corrupt people of power being haunted by spirits, until they disappear into the night leaving nothing but a jack-o-lantern behind. The creation of golems with carved pumpkins being seen as an invocation of long dead protectors, willing to battle until their death for their beliefs. Wanderers who found paths lit by jack-o-lanterns, and followed them to secret places of safety that saved them from some kind of misfortune.

Stories are as varied as they are inaccurate and unreliable, folklores and beliefs told a million times, until the original stories were lost in the long game of telephone that thousands of years of retelling will cause. Whether the story paints pumpkins in a positive light or a negative light varies wildly.
Dragons

**Dragons** are extremely rare, powerful creatures, with only a few in existence. The most well-known of these is the Ender Dragon, although there is a dragon corresponding to each dimension, The End, The Nether and the Overworld.

There is an active character which represents the Overdragon - Marinoa.

Dragons are unlike other creatures, and more so deities than simple fauna. They are similar to fragments, although mightier and more important; whereas a fragment is like a shed scale, a dragon is like a vital organ. It is said that a world can survive without its dragon, but will struggle without it.
Phantom

**Phantoms** are an Origin capable of going invisible and passing through walls.

### Abilities

* You can switch into a toggleable "phantom state"
* You can walk through solid blocks while in phantom state
* You can go invisible while in phantom state
* You get hungry easily
* You burn in daylight unless invisible
* You have 3 less hearts of life

Current subspecies of Phantoms include: Unnamed Phantom Race, etc

## Unnamed Phantom Race

Before the apocalypse the phantom race was rather similar to types of avians because they had wings and could fly. They were considered tricksters and mostly kept to themselves, except when causing problems since they could turn invisible and used that to cause problems. They used to be very powerful and didn’t burn in the sun.

When an apocalypse happened, the race attempted to stop it in the overworld, or during the apocalypse, something happened. The group gathered and the ground literally threw them up against the sun before they all came crashing back down against the ground, wings rendered useless by the heat. Upon landing on the ground, the race was irrecoverably changed by the energies that had been released during this, and most died.

Of the ones that were left there were two kinds:

1. Those that became more basic, humanoid, without any special abilities (these would eventually get with other species and the phantom gene becomes dormant, only rarely activating once someone with this gene dies).
	* Group 1 don’t usually know they are phantoms until after they die, and they usually retain what features they had before their deaths (for example, if they had been an avian they would still the wings and appearance they did in life, but none of their abilities would work anymore and be replaced with the phantom ones)
2. Weaker versions of the original phantoms. These have battered and broken wings, and hollow bones.
	* This group retreated underground, attempting to be close to redstone and becoming skilled with it, wanting to return to their normal forms.
	* Nowadays, hardly any of this group of phantoms are believed to exist, since only a few survived the apocalypse and their fragility caused many more to die. It is also said that not everyone has the broken wings, since they aren’t useful anymore, but some still do.
	* Some have some bioluminescence, due to being underground.

Groups of phantoms don’t usually happen since something bad usually breaks them up (The more superstitious claim that it’s punishment for what the species were like before the apocalypse, but nothing from those days is remembered and is considered myth since it was so long ago). Bad things would include lava filling the caverns they lived in through an accident, or mobs overwhelming them.
Truffle

A **Truffle** is an Origin added in the 1.18.2 update.

### Abilities

* You can switch between different spores; red spores which boost your attack, green spores which boost your defense or blue spores which boost your speed.
* When a spore color is selected, it slightly decreases the other two abilities not selected (i.e. red spore decreases speed and defense)
* You can turn blocks into mycelium at the cost of hunger
* When standing on mycelium, red spores increase your attack speed, green spores grant knockback immunity and blue spores increase your jump height
* You get no special effects from food
The End

**The End** is one of the three existing dimensions, alongside the Nether and the Overworld.

It is inhabited by the Ender Dragon and the homeworld of Enderians.

The End is currently inaccessible on the server and in the story.

## History

The End is a completely destroyed dimension and the source of the Apocalypse. Its scarce nature is energy based.

Because of this, most End nature is not compatible with water.

Time and space work differently inside the End, as time is almost non-existent.

Pre-apocalypse, the End was a lush dimension akin to the current overworld with vivid flora and fauna as well as its own large societies. Massive trees with winding trunks grew in the center of huge gardens, canopies blooming with pale purple flowers.

It was said to have lush gardens and cities.

## Endermen

Endermen are a remnant of the pre-apocalypse End people, now an entirely new species that some think of as the End version of zombies. Most are cloudy-headed creatures who have lost their grip on sapience - though, often enough... exceptions occur.
Shulk

**Shulks** are an Origin with tough natural armour and a built-in Shulk inventory.

Shulkers are considered baby and juvenile Shulks that grow out of their shulker boxes as they grow!

They are the only End species which is not harmed by water, courtesy of their tough biology and thick skin.

### Abilities

* You have an additional 9 inventory slots which don't drop on death
* You have natural armour comparable to iron
* You can break stone blocks without a pickaxe
* You cannot use shields
* You get hungry quickly

Current subspecies of Shulk; N/A
Piglin

Piglins are an Origin as well as existing mob in Minecraft, usually endemic to the Nether.

### Abilities

* Your golden tools deal extra damage and golden armor has additional protection
* Golden and netherite equipment lasts much longer but other equipment breaks easier
* Piglins do not attack you unless provoked
* You deal 75% more damage with crossbows
* Your natural spawn is in the Nether
* Zombify outside of the Nether, during which you become immune to fire but slower
* You can only eat meat
* You are weak near soul fire
* You have 2 less hearts than humans

Current subspecies of Piglins include: Nether Piglins, Sunwalkers

## Piglin Lore

Groups of piglins are called sounders, and live all throughout the Nether.

### Holidays and Practices

The Sunwalker Sounder calculates when solar eclipses happen, and celebrates the days of such. They see this as the Nether gods fighting back against the Cursed Sun for a quick time, darkening the world to allow Nether creatures to live briefly in that blessing their gods can manage. This holiday is so significant to The Sunwalker Sounder that it is represented in their sounder’s banner/flag.

**While certain sounders may have specific mythology to that group, overall most piglins believe in the lore listed here.**

##### The Cursed Sun

Used pronouns: He/him

This god is seen as somewhat of an evil deity, as it is said that the sun is what speeds up the zombification process. This god is not really worshiped, instead is treated in spite and anger, some piglins even seeing him be acknowledged as a sin. This god is pretty much only acknowledged and important to piglins.

It is then considered better to venture into the Overworld, if one must, at night rather than during the day to avoid his gaze. The very few piglins who are able to walk to the overworld without zombifying are called “sunwalkers.” The only known group of piglins that are all sunwalkers is the Sunwalker Sounder, who reside in the mountains near Ebon’s home in the Valley.

### Sunwalking

Due to the fact that piglins in the Overworld will zombify, it takes most piglins practice to gain the ability known as sunwalking. It is mostly spiritual, and comes more easily to some piglins than others; while being blood related to a sunwalker can help the learning process, it is mostly random by how good someone would naturally be at it. For some, the learning process is taught so early it is hardly a thought.

Not every sunwalker is within the Sunwalker Sounder, in fact many just use their skills just for trade or other cooperation with Overworlders.
Remnants

**Remnants** are Fragments corrupted by the Void after experiencing an extreme grief or trauma, turned into many forms, some of which get fairly conceptual - the personifications of plagues, malicious misfortunes and other malices. Often, if not always, more powerful than the fragments they hatched from.

## Living Remnants

* The Simurgh
* The Pegasus
* The Gray
* Kitsune
Ender Dragon

**The Ender Dragon** is the guardian of the End dimension, the End's dragon and the ‘mother’ of the pre-apocalypse race of End people, a rich variety of people from lizards to people with each species having their own names (though the umbrella term for those who are not Shulks born in The End has become Enderians).

She caused the Apocalypse by yearning for and attempting to gain the secret of immortality for herself and her children, but caused calamity in the process, which killed nearly all life in the End (and earned it its new name) and destroyed the two other dimensions, though the Dragon survived.
Enderian

**Enderians** are an Origin with the power to teleport. Oftentimes related to the Ender Dragon in lore.

### Abilities

* You can teleport with Ender Pearls without having any
* Your arms reach further
* You take damage when in contact with water
* You cannot see people wearing pumpkins

Current subspecies of Enderians include: Andeer

## Andeer

The Andeer were a race of Enderian conquerors who traveled The End in large ships in order to overtake smaller civilizations for the purpose of stealing resources and strengthening their conquest. They believed themselves to be superior to other races, even other Enderians, and despite their often violent and brutal actions, they were also highly intelligent scholars who frequently adapted found technology to suit their needs. That being said, they struggled to create inventions of their own, and often relied on stolen technology to further the development of their own technology.

Physically, Andeer were similar to Endermen in that they were tall, slender individuals with long, narrow limbs. Their skin was a dark, ashen purple, and they had narrow dark black eyes filled with tiny specks of light reminiscent of starlight. They had no hair, though their heads often had a series of protrusions and fin-like flaps instead, which were part of an intricate series of organs that allowed them to teleport short distances like modern Endermen. Andeer were hermaphrodites and paid little heed to gender as a concept. They dressed in form fitting dark clothing that aesthetically emphasized height and narrowness and a common accessory was a set of tall pauldrons meant to make the Andeer look divine or intimidating.
Louisa Lane

### Relatives

Adelaide Lane (DAUGHTER), Henry Lane(GRANDSON), Dandera The Squeakwul Lane (GREAT GRANDAUGHTER), Ditchard Lane (GREAT GRANDON)

### Occupation

Receptionist(Cult), Owner?(Harvey's Haunted Hotel)

## Appearance

Louisa is a young woman in her early 20s with medium length black hair.

## Overview

Originally a one off NPC, Louisa became relevant after Dandy showed interest in perusing her romantically. She joined the main cast as a reoccurring NPC, later marrying Dandy and starting a family whose decedents can still be found around the town today.

## Backstory

Louisa has a history of committing arson, which is what lead her to the New Dawn Order in the first place.

## Season 1

### Arc 1 - Cultspiracy

Louisa's initial introduction to the characters was as that of being the receptionist for the cult. Jimmy James tried to flirt with her and failed, so Earnest tried to flirt with her and failed, then Dandy tried to flirt with her and succeeded.

## Trivia

* There is a Patreon exclusive episode depicting Louisa and Dandy's honeymoon to [TRASH LAND]
* Max joked about how Louisa wasn't going to show up after the group flirted with the random npc, then brought her back and she became a major character in the progress.
Timeline

This is the page detailing the rough timeline of the Overworld including eras and major turning points along it.

The current canon year is **1.19.2**. This is just a fun little tie-in to the fact that we update the server version roughly every year, but has **no video game meta concepts attached.** Names of months and days are a work in progress and a "how years work" page will come once these are figured out!

The timeline starts in the wake of the Apocalypse, 15,000 years ago, although Paradise precedes it.

## Timeline Summary

Note: This timeline accounts only for the current universe! For details about the Reset,see its page (WIP right now)!

1. **Paradise** - Prehistoric. Existed for nary all of time before the Apocalypse.
2. **The Apocalypse** - 15,000 years in the past. Lasted for only a couple of weeks, but changed the world for the next millennia. Everything fell into ruin and Paradise was left barren. Some chunks of the world detached from it.
3. **Nuclear Winter & Nuclear Drought** - 15,000 years in the past, directly following the Apocalypse. During this, half of the world fell into an inhospitable nuclear winter and the other into an inhospitable nuclear desert. The setting of Ashes SMP.
4. **The Great Flood** - 13,000 - 11,000 years in the past, lasting about 2000 years. The Great Flood occurred when the nuclear winter had began thawing, flooding the world and leaving it almost entirely an ocean full of islands. The setting of Curses SMP.
5. **The Century of Fallen Tides** - 11,000 - 10,000 years in the past. This was the time in which the sea level began to lower, land began to raise and although still full of water, it was beginning to return to normal.
6. **Grafted Era** - 9,500 or so years in the past. During this era the world was messy and rocky, still recovering from having been an ocean not long before. 'Grafted' refers to the way the world seemed grafted together between expanses of rocky earth, some of which was nary uninhabitable and life thrived in patches of greenery. Setting of Dust SMP.
7. **The Healing Ages** - 9,000 years ago to **1.17.1**. This was the longest era of the world by far, lasting for over 9000 years during which the world settled and began to heal into what one might imagine barebones modded Minecraft to be. It was polluted by exclusion zones.
8. **Wildland Revival** - Set during 1.18.2. This was only a year in canon but it changed a lot with the return of the Overdragon, gaining a lot of new life and introducing concepts like Beasts of Paradise.
9. **The Remedy of Whalesong Hollow** - 1.19.2 to current. The epoch which started with the Whalesong Collapse (WIP page) where the denizens of the Overworld defended it from an event which would usually justify a Reset; to make the world stable, the Overdragon mixed the current world with the original pre-apocalyptic Paradise but could only achieve it by completely uprooting the world.
Aiden "Coolguy181" Haggin

Aiden Haggin as of April 17 2022

## Early Life

Little is known about Aiden/Bryce "Coolguy181" Haggins Early life, although it is known that his questionable dental hygiene developed in the time before his life was documented.

## The Rise

Aiden created his first channel Bryce Haggin, on Febuary 11 2018. the channel remained dormant until October 10th 2021 when Aiden's friend (unkown but most likely Hunter) This video
The Great Downfall

Around Mid January Aiden was banned from multiple of his friends discord servers, basically losing contact with them all. Its been speculated why, but some of his friends such as Grumpig have came out and said that it was over his argument with BigBrainPlayz. Nowadays its hard to find Aiden on discord as he isn't in any of the old servers and doesn't accept friend request or direct messages. Its estimated that all of this happened around early to mid July 2022. Some people still talk to him including RTDoge and Luke O.
Guthrie

Guthrie's Overworld Skin

> Me? Oh... My name is Guthrie, little one. I am just a traveller that enjoys the art of trading. Nothing more, nothing less.
>
> **Guthrie presenting himself**

**Guthrie** is a tall giant from the inner circles of the forest and untamed wild around the factions, who recently decided to settle down around the outskirts of a few important locations, namely **Sundries** and **Eternis**. Next to nothing is known about them, however, it is known that multiple sightings of them have been reported long before their formal introduction to society, watching history unfold from a safe distance.

Due to their abilities, it's speculated they may have some connection to the *Fragments*, and the weather; nothing has been confirmed yet.

## Appearance

Guthrie is a tall giant, standing at around 10ft tall, with a relatively stocky, top-heavy build. His skin is a soft, dark warm brown with long, fluffy and a little untamed dark brown hair, which slowly turns into a bright red-yellow cloud, with stars visible and shimmering within it. His eyes are a bright, piercing red that seem to have a slight glow to them, with yellow sclera. All over his body are a variety of markings, that seem to glow faintly from yellow, to orange to red.

He wears a black and red jacket with long sleeves that cover his hands, as well as short around the chest area, underneath he wears a translucent body suit, and black leather, sort of loose pants. He is completely bare foot.
Petery

The eternal question of modern authors: what is the best way to hook a viewer's attention? To CoolGuy181, the answer is clear. A simple yet odd greeting, known as "Petery guys!" is used in the vast majority of CoolGuy181 YouTube videos. However, aside from the notion that this word conveys, experts are still skeptical as to what this greeting may truly mean.
Knightfall

Marshall Forrester is a British superhero and former member of the United Heroes. He first donned a medieval suit of armour in order to save his and other's lives during a party. This led him to discover a conspiracy and become a notable superhero. He was recruited into the UH's international recruitment drive, but was injured during the trial period. However, after his recovery, he continued his super-heroics and was eventually offered membership of the team. After a tenure on the UH, he left to become a solo hero.
Grumpig

Grumpig is one of Aiden's former online friends, before the downfall. Grumpig has appeared in Life into Cartoon playin himself as well as several Minecraft videos. Grumpig has since stopped talking to Aiden and commonly plays games with BigBrainPlays. He is really nice and is misunderstood for his valorant aim
Partygoer

## **Danger Level 4**

**》Really fast**
**》One Hit to kill on all Easy, Normal & Hard**
**》Very hard to dodge**
**》Extremly complex AI**
The **Partygoer**, also known as **ENTITY #67**, is an entity that appears in the Abandoned Office level, more specifically in the party room.

## Appearance

**Partygoer** is a tall, bipedal creature with yellow, smooth, leathery skin. They have no other functional features, with the exception of a cartoonish smile carved into their "face". It holds a balloon, adding to their appearance as if they are going to some kind of a party.

## Behavior

The **Partygoer** is an in-game entity that will wander around the present maze, or move through the walls of the candle maze. In the present maze, if the lights turn red, the **Partygoer** will look around for the player, if the player is in their line of sight, it will immediately chase them, whereas in the candle maze, it will simply chase the player, even walking through the red lines. In the present maze, the player has a chance to evade the **Partygoer** by running around a corner if they are far enough away. However, in the candle maze, the **Partygoer** will continuously pursue the player, making it impossible to escape once activated.

## Spawning

The **Partygoer** appears when the player fails to collect all presents or candles within the designated time frame.

## Achievement

If the player gets killed by this type of entity, the player will be awarded the achievement ENTITY #67 VICTIM.