recursal/Fanatic-Fandom huggingface dataset:
Demi-Lancer

> "*Heavy cavalry armed with a lance for killing infantry.*"
> ― In-game description.
>
>

## Overview

The Demi-Lancer is a Spanish-only Hand Cavalry unit available by Fortress Age at the Stable. Its role is to flank infantry with a lance and a high multiplier. Overall more resistant than a Hussar but specialized, can be highly effective in the right hands.

## Changelog

1.0.14 patch:

* The Demi-Lancer has received a couple of changes:
	+ Now receives veteran upgrade as a shadow tech.
	+ Hitpoints reduced to 315 from 350.
	+ Hand attack reduced to 18 from 20.
Carretero

> "*Central American wagon that can transform into a Jornalero and a natural resource.*"
> ― In-game description
>
>

## Overview

The **Carretero** is the unique villager of the Central Americans. It is an economic unit that can transform itself into a Jornalero and a natural resource. It is slightly more expensive than a normal villager but it is due to their ability to bring extra natural resource for the player (in which the **Jornaleros** can take advantage of due to their ability to collect more from natural resources).

## Natural Resources

Carreteros are able to transform into the following natural resources:

* **Banana Tree**: Contains 500 food (works like berry bush).
* **Guanacaste Tree**: Contains 300 wood.
* **Jade Mine**: Contains 500 coin.
Blakely

The **Blakely** is a light artillery available for the Anglos. It is slow, but has long range and high hit points and is effective against artillery and ships.

## Changelog

1.0.13 patch:

* Blakely now takes 4 population, down from 7

1.0.14 patch:

* Blakelys have received the following changes:
	+ Cost increased to 100 Wood and 400 Coin, up from 100 Wood and 300 Coin.
	+ Range decreased to 30, down from 33.
	+ Line of sight decreased to 34, down from 36.
	+ Damage increased to 55, up from 50.
Barbary Corsair

> "*Pirate mercenary from the Barbary Coast.*"
> ― In-game description
>
>

The **Barbary Corsair** is a mercenary melee heavy infantry in *Wars of Liberty*. It is a fast moving heavy infantry that is good against shock units.

## Overview

Barbary Corsairs are classified as heavy melee infantry, they are best at fighting shock units and are fairly effective against other heavy infantry units, but, for melee heavy infantry, it has relatively low attack damage against buildings. Corsairs have an exceptional speed for infantry, only surpassed by the Spy.

Barbary Corsairs are available as a random map mercenary and home city shipments.

## Further Statistics

 **Weak vs.** | Skirmish Units and Artillery

## Home City Cards

Click for a list of Home City Cards related to the Barbary Corsair

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**
* Shipments that are boosted by politicians are highlighted in **Blue**

### Shared Cards

* "Infantry Hitpoints" is available to the Danes and Spanish
* "Infantry Combat" is available to the Belgians and Danes.
* "Fencing School" is available to Europeans, Latin Americans (with the exception of Paraguayans), Nation States, and Indians.
* "Hire Barbary Corsairs" is available to the British, Ottomans, and Spanish.
* "Hire Mediterranean Mercenary Army" is available to the British, French, Italians, and Ottomans.
* "Mercenary Loyalty" is available to the Europeans (except Germans), Asians, and Nation States (except Greeks) civilizations.
Chinese Immigrants

The **Chinese Immigrants** is an Immigrant option that is available for certain Latin American (Mexican and Peruvian) civilizations in *Wars of Liberty.*

## Bonuses

Aging-Up with the Chinese Immigrants provide the following benefits:

### Immigrant Colony Units

* Chinese Immigrant Worker: Immigrant worker that gathers faster from natural resources but gathers from economic buildings slower than other villagers.
* Coolie: Infantry specialized in demolition. Good against buildings.

### Unique Building

* **Chinese House**: House that supports 5 population, also able to train and fatten livestock.

### Shipments

Advancing in Age with the Chinese Immigrants grants different shipments based on the Age the Immigrant nation was first chosen.

* National Age
* Capital Age
* Industrial Age

* **First Chinese Wave** = 4 Goats and enables them at Livestock Pens + 1 Chinese Colony
* **Second Chinese Wave** = 5 chests of Silver + 3 build limits for Chinese Houses
* **Third Chinese Wave** = 6 Chinese Workers
* **Riots** = Villager attack and hitpoints greatly increased.

- **First Chinese Wave** = 6 Goats and enables them at Livestock Pens + 1 Chinese Colony

- **Second Chinese Wave** = 8 chests of Silver + 3 build limits for Chinese Houses

- **Chinese Cultural Group** = 10 Coolies + 8 Chinese Workers

- **First Chinese Wave** = 8 Goats and enables them at Livestock Pens + 1 Chinese Colony

- **Chinese Cultural Group** = 10 Coolies + 2 Huge Crates of Silver
Canadians/Tech Tree

These are the buildings, units and technologies available for the Canadians in Age of Empires III: Wars of Liberty.

## Military Buildings

The Canadians, like other Anglophone civilizations can gain unique units after advancing in age with certain political party that will be detailed below the name of the unit.

## Changelog

1.0.14, 1.0.14a and 1.0.14b

* The following politicians have been adjusted:
	+ New England, II, James Wolfe, now sends 5 Sheep instead of 6 Wool Sheep.
	+ New France, IV, Jean-Antoine Panet, now sends 2 WHitworths instead of Napoleons.
	+ New France, IV, Michel de Lotbiniere, now sends 15 Militias instead of 12.
	+ New France, V, Wilfrid Laurier, now sends 2 Parrots instead of Dictators.
* The following politician-obtainable technologies have been retouched:
	+ Training Reforms, cost increased to 500 Wood and 500 Coin from 400 Food and 400 Coin.
	+ Fleuret, cost increased to 400 Wood and 400 Coin from 300 Food and 300 Coin.
	+ International Relationships, cost increased to 250 Coin from 100 Coin.
	+ Quebec Act, cost increased to 800 Coin from 400 Coin.
	+ Women’s Suffrage, cost decreased to 100 Food from 300 Food.
	+ Bank of Montreal, adjusted to 300 Food and 300 Wood from 100 Food and 100 Wood.
	+ Molson’s Brewery, cost increased to 200 Food and 200 Coin from 100 Food and 100 Coin.
	+ Great Western Railway, cost increased to 150 Food, 150 Wood and 150 Coin from 100 Food, 100 Wood and 100 Coin.
	+ Seigneurs, cost increased to 200 Wood and 200 Coin from 100 Wood and 100 Coin.
	+ Rampart of Quebec, cost increased to 500 Wood and 500 Coin from 100 Wood and 100 Coin Technology adjusted to 150%.
	+ Amphibious Attack, cost reduced to 400 Wood from 500 Wood.
	+ Laurier Liberals, cost increased to 1500 Coin from 1000 Coin.
	+ Ninety-two Resolutions, cost reduced to 600 Food 600 Coin from 500 Wood 500 Coin.
Civilizations

*Wars of Liberty*, much like the base game *Age of Empires III,* has two forms of civilizations: Playable major civilizations and alliable minor civilizations which will generally aid the playable civilizations after establishing a Trading Post with them.

## Civilization Overview

At the moment, almost all the civilizations from *Age of Empires III* and the expansions are available to be played in *Wars of Liberty* and have been tweaked. Most had their rosters modernized to better fit the narrative era of the mod (1789-1914). Older versions of the mod included the Aztecs and the Maltese, as seen in the *Age of Empires III* campaign, but both were cut due to timeline concerns.
In addition to the originals from the base game, *Wars of Liberty* has greatly expanded the civilization roster and as of 2022's 1.0.15 patch it features a total of 44 playable civilizations, which are sorted into different culture groups.
The mod is constantly growing and evolving, many more civilizations are planned to be added in the future as well as reworks of existing ones.
## Cultures

*Age of Empires III* introduced the concept of culture groups with the base game's civilizations versus those added in *The WarChiefs* and *The Asian Dynasties*. Each group had a different gameplay experience such as unique buildings, shared units or the way they Age up. The civilizations grouped into a culture are either part of the same region (such as Europe), or the civilizations' cultures share something in common in history (such as the Anglophones).
*Wars of Liberty* takes this concept of cultures and expands upon it to provide a wider variety of gameplay to experience. Civilizations in each culture share many traits in common including Home City cards, buildings, units, their method of advancing through the Ages, and technologies to research.
## Portals

* Civilizations
* Minor Allies
* Religions
Companion

> "*The companion of your town. Throws grenades instead of firing weapons. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.*"
> ― In-game description
>
>

The **Companion** is the unique explorer unit of the Uruguayans. It is a hero unit that is good against Treasure Guardians and can build Town Centers and Trading Posts. Unlike other explorers, it throws a grenade before engaging enemies with its rifle.

## Overview

Like other explorer units, the **Companion** can build Town Centers and Trading Posts in both Enlightenment and Capital Age. He also has the ability to regenerate lost health and his stats are automatically upgraded with each Age-Up. He is strong against treasure guardians and weak against Spies and Ninja type units.

Unlike other units who simply die when their hit points reach 0, the Explorer will collapse, like other explorers. When this happens, the player can ransom him to whoever dealt the final blow (including Mother Nature) for 100 Coins or send an allied unit near him to help him get back on his feet (a minimum of 100 hitpoints is needed). He is also affected by treasures or shipments that boosts the stats of Explorers units.

### Special Abilities

* **Health Regeneration**: Regenerates hitpoints when idle (regenerates 0.25 hitpoints per second after 3.5 idle time).
* **Charged Grenade Attack**: The Companion throws a grenade that deals 18 base damage with 3 damage multipliers against Treasure Guardians and a 2 area of effect before using his musket to attack enemies. 45 seconds cooldown.
* **Granada Voladora**: The Companion throws a grenade that deals 100 base damage with 3 damage multipliers against Treasure Guardians. 60 seconds cooldown.

### Upgrades

The damage and hit points of the **Explorer** increase with each Age Up.

* +25% hit points and attack
* +30% hit points and attack
* +40% hit points and attack
* +50% hit points and attack

## Further Statistics

 **Weak vs.** | Villagers and Spy Units

## See Also

* Explorer
* Chief
* Fortinero
* Chiflera
* Sertanista
* Alguacil
* Husar de la Muerte
* Libertador
* Royalist
* Presidial
* Surveyor
* Procer
* Menelik
* Ali Pasha
* Shaka
* Rangatira
Canal Police

> "*Panamanian ultimate unit. Solid general-purpose infantry. Good against cavalry.*"
> ― In-game description
>
>

## Overview=

The **Canal Police** is an ultimate heavy ranged infantry available for the Colombians when the player chooses to not oust Panamanian politicians until Industrial Age. It is trained at the Academy (Colombian ultimate building available only through shipments).

**Canal Police** is a solid line infantry unit with decent bonus against cavalry in both range and melee, this allows them to support the player's other units if the enemy chooses to use mainly cavalry armies.

## Notes

* Like all other Colombian Ultimate Units, **Canal Police** can only be upgraded when reaching Imperial Age
Daza

> "*Fast Bolivian grenadier. Good against infantry and buildings.*"
> ― In-game description.
>
>

The **Daza** is a heavy ranged infantry unit in *Wars of Liberty* that is unique to the Bolivians and can be trained at the Barracks. It is a Grenadier-type infantry that moves fast and throws a grenade that is good against masses of Infantry before using their rifle to engage enemies.

## Overview

Daza are Heavy Ranged Infantry that throws a grenade before shooting at nearby enemies with their rifle. Unlike most heavy infantry, their non-grenade melee and ranged attack has no multiplier making them only suitable fighting against massed infantry units. They also fare decently against buildings thanks to their extra Siege Attack range. Compared to other Grenadier units, Daza moves slightly faster, making them a suitable unit to support the Bolivian player's army of Native Warriors and/or other heavy infantry units. They could even keep up with the Macheteros during raids to provide protection from units with multipliers against Shock Units.

### Special Abilities

* **Grenade Attack**: The Daza throws a charged grenade attack which deals 20 base siege damage and has a 1.25 damage multiplier against Infantry and 2 area of effect. Recharges every 60 seconds.

## Further Statistics

 **Weak vs.** | Shock Units, Skirmish Units, and Artillery

## Home City Cards

As the Daza is a unique Bolivian unit, only shipments related to the Bolivians and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Daza

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

## Trivia

* Prior to Patch 1.0.15e, Dazas can only be recruited from Home City shipments.

## See Also

* Grenadier
* Legion Peruana
Aviso

> "*European light ship.*"
> ― In-game description
>
>

## Overview

The **Aviso** is a shared European light ship that is available from the Dock after advancing to National Age. It is a Light Ship that is limited to six units. They are a quick-moving ship that can also train. Like most Light ships, they are vulnerable to other ships and building attack.

## Further Statistics

 **Weak vs.** | Ships, Buildings, and Artillery

## See Also

* Gunboat
* Lorcha
* Corvette
* Torpedo Boat
* Schooner
Bryce Walker

**Bryce Walker** is the popular football and baseball captain of Liberty High School. He first appears to be good or at least sympathetic to the main protagonists (and thus to the audience) until his *true* natures are revealed. In some cases, to add suspense, Bryce makes the audience know that he is obviously lying, but the protagonist doesn't.

Bryce goes further than a master manipulator or orator, at times going further than a liar. With his ability to hold sway over others he doesn't only make people believe in his causes, he actually gets others to trust him, or even like him. Bryce is openly cruel but still have good manners and style. He fakes friendships, and sometimes love, to get what he wants. He is also well-known for being capable of rounding up plenty of followers due to his charisma.

Bryce is a *very* disturbing character, because he is perceived as engaging and sympathetic. He is such a good actor, that it is sometimes very hard to figure out how he truly feels about people he lies to, whether he is genuinely friendly or not.
Crops

## Introduction

Crops are standard user constructable depleteable food source for the Balkaninc culture replacing typical infinite late game food sources like Mills and Farms. There are four types of Crops available: **Beetroots**, **Cabbages**, **Wheat** and **Strawberries**.

## Usage

To use crops, the player has to task a peasant to build one of the crops available. A few seconds after planting the crop it will start to grow and accumulate food at a slow speed until it's fully grown or the player manually tasks the peasant to gather from it. Casting **Harvest** ability at respective crop will also stop food accumulation.

When the Peasant depletes a crop it will move automatically onto gathering the closest grown crop or the closest crop on which has been used the **Harvest** ability on.

## Advantages and Disadvantages

Crops are relatively cheap to get when compared to other late game food sources, and with the upgrades available they can be gathered from much faster than regular Mills or Plantations.

On the other hand, Crops take a lot of space and time to grow. Crops need to be replanted forcing the player to gather wood in late game. The Crop system overall requires a higher amount of player attention and micromanagement in comparison to regular late game systems.

## Gallery

Crop portraits.Freshly planted crops.Fully grown crops.
## Trivia

* There is known bug, when peasants "kills" crop in order to begin food collection, nearby treasure guardians and sometimes even units belonging to treasure start to attack nearby units even though they haven't been attacked.
Escort

## Unit Information

### Type

CavalryLight Cavalry
Ranged Cavalry
Gunpowder Cavalry

## Training

### Trained at

Cantonment (Ethiopians)
Cantonment Caravan (Egyptians)
Youth (Zulu)

## Hand Attack

### Multipliers

  x2      x2.5     x3                  x0.5

## Siege Attack

### RoF

3 seconds

The **Escort** is a Dragoon-like unit available for the Africans.

## Changelog

* Escorts have received a couple of changes:
	+ Ranged rate of fire increased to 3, up from 2.
	+ Cost reduced to 85 Food and 95 Coin from 110 Food and 110 Coin.
	+ Speed reduced to 7.25 from 7.5.
	+ Has received a x2 multiplier against Artillery.
Domnitor

> "*Romanian explorer. While slow, can instantly kill enemies and rise walls of impaled corpses.*"
> ― In game description.
>
>

## Overview

The **Domnitor** used to be the unique Explorer unit of the Romanians until patch **1.0.13c** when it was removed and substituted with the Cartographer. It used to perform in a more similar way to the European **Explorer**.

Distinguishing himself from the **cartographer** and the generic **explorer** it doesn't have access to the **Cartography** abillity and neither to the **Crack Shot** attack. Instead, it has 2 unique abilities with a more tactical style, the **Heart Seal** and the **Forest of the Dead**. The first one working in a similar way to the **Sharpshooter Attack**. As a countermeasure to these abilities, the Domnitor explorer excels at being one of the slowest infantry units in *Wars of Liberty*

Its tactical style can be further enhanced through Home City cards. For example giving him a slow **aura**.

## Abilities

The following table shows the Romanian explorer abilities:

* *The in-game description of the **Forest of the Dead** is actually out of date as the ability is casted around the **Domnitor** and cannot be used when it is too close to an enemy **Town Center**.*

## Upgrades

The **Domnitor** is automatically upgraded in every Age.

 +20% hit points and attack
 +30% hit points and attack
 +40% hit points and attack
 +50% hit points and attack

## Home City Cards

As the Domnitor unique to the Romanians, only their cards are shown in the following table:

* *Note: With the explorer substitution these cards now affect the cartographer and some of their effects may have changed*

## Trivia

* *The Domnitor and his abillity, Forest of the Dead, are a direct reference to the historical Romanian leader Vlad the Impaler.*
* *The term **Domnitor** means **ruler** in Romanian*

## In-game Voicelines

* *Gata de luptă!* - Ready for battle!
* *Ce ordonaţi?* - Orders?
* *Plecăciune* - I kneel
* *Ce doriţi?* - What do you wish?
* *Da domnule.* - Yes sir.
* *Cum doriţi.* - As you wish.
* *Mă duc.* - I'm going.
* *Da.* - Yes.
* *Am inţeles.* - Understood.
* *La luptă!* - To battle!
* *Săvârşesc* - I commit.
Banner Cavalry

> "*Short-ranged, musket-armed cavalryman with a powerful attack. Good against cavalry and artillery.*"
> ― In-game description
>
>

## Overview

The Banner Cavalry is the second ranged light cavalry used by the Chinese. While the Manchu has the faster firing rate, cheaper cost, and earlier availability, the Banner Cavalry has a much stronger attack. They can be enhanced in multiple ways through Home City cards, such as giving them a higher bonus damage versus artillery or hand cavalry. One should still be wary of massed skirmishers, archers, and rangers that could take them in mass.

## Changelog

1.0.14 patch:

* The Banner Cavalry has received some changes:
	+ Hitpoints reduced to 230 from 250.
	+ Ranged damage reduced to 26 from 30.
	+ Rate of fire reduced to 3, down from 3.5.
	+ Range increased to 8 from 7.
	+ Line of sight adjusted to 12.
	+ Speed increased to 7.25 from 7.
	+ Siege damage increased to 10 from 5.
	+ Melee damage increased to 13 from 5.

## See Also

* Yabusame
* Zamburak
Age of Empires III: Wars of Liberty Wiki

Age of Empires III: Wars of Liberty Wiki

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Arsenal

The Arsenal is a research military building in Age of Empires III avaible to European, Latin, Anglo and Nation civilizations upon reaching the Capital Age, or the National Age when the "Advanced Arsenal" Home City Card is sent; each type has their own techs deck. It provides technologies to improve the effectiveness of military units from the three major lines – infantry, cavalry, and artillery.

# Overview

The arsenal provides a wide amount of techs to improve infantry, cavalry and artillery units, which can be to increase hitpoints, attack, speed and multipliers, giving a plus to this units, which becomes more significant depending on the game progression or in the late game.

# Trivia

* The arsenal icon resembless to a blacksmith.
Chasseur a Cheval

> "*Ranged Shock-Skirmish Cavalry. Has a shorter range but a stronger melee attack. Good against line and maneuver units at range.*"
> ― In-game description
>
>

The **Chasseur a Cheval** is a unique mounted skirmisher unit available for the French. It excels at countering Line and Maneuver units with the advantage of mobility. However it is more expensive than regular skirmishers and costs 2 population space which restricts the number of Chasseurs the player can field. It is available from the Stables upon reaching Capital Age.

## Overview

Chasseur a Cheval is a ranged cavalry unit that doubles as a skirmish unit, they are effective against Line and Maneuver unit due to their strong multiplier against those units. However, as they are basically cavalry units, they are vulnerable to Line units in melee and are also ill advised to engage Assault units due to their negative multiplier against them.

Chasseurs can be viewed as a skirmisher with a greatly increased mobility and stats compared to their on-foot counterparts, this means that speed and positioning are the key to maximizing their potential as they can snipe Line units from far away and then quickly reposition before they can engage. For this reason, the player is advised to utilize them with mobility in mind since they are more expensive and slower to train than most Skirmish units to minimize losses.

## Upgrades

* *The **Veteran** upgrade (+20% attack and hit points) is automatically researched upon reaching Capital Age, therefore it's free.*

## Further Statistics

 **Weak vs.** | Assault Units, Shock Units, and Artillery
Batidor

> "*Spanish ultimate assault cavalry that makes nearby units faster. Strong against infantry.*"
> ― In-game description.
>
>

## Overview

The Batidor is a Spanish Ultimate Assault Cavalry unit. It has many hit points and good melee armor. It is good against Infantry in melee combat and has a stackable aura to boost the speed (by ～4%) of other military land units. Like all Assault Units, they are countered by Maneuver Units.

Unlike most Ultimate Units which are only available from Industrial Age, the Spanish can send the **Escoltas Reales** shipment which allows Batidors to be trained in the Capital Age while also boosting their multipliers against Infantry allowing the Spanish player access to a strong unit in the mid-game phase.

### Upgrades

* *Veteran and Guard upgrades are researched automatically when Capital and Industrial Ages are reached respectively.*

## Further Statistics

 **Weak vs.** | Maneuver Units

## Changelog

### Patch 1.0.15e

* The Batidor now has the visual assets of the Lancer.

### Patch 1.0.14

* The Batidor has received a couple of changes:
	+ Now receives guard upgrade as intended.
	+ Cost increased to 200 Food and 200 Coin from 200 Food and 180 Coin.
	+ Bounties adjusted to 40.
	+ Hitpoints reduced to 700 from 750.
	+ Siege damage reduced to 40 from 50.

## See Also

* Cuirassier
* Spahi
* Escolta
Bombarda

> "*Latin American siege ship.*"
> ― In-game description
>
>

## Overview

The **Bombarda** is a shared Latin American siege ship that is available from the Dock after advancing to Industrial Age. It is a Siege Ship that is limited to two units. They deal vast damage to buildings and have two types of attack which are a normal mortar attack and an active Long-Range attack ability which allows them to destroy buildings with a well-timed Long-Range attack. Unlike the European Floating Battery, they fire slower but deal much more damage per attack. Like most siege ships, they are vulnerable to other ships and land artillery.

## Furter Statistics

 **Weak vs.** | Land Units and Ships

## See Also

* Floating Battery
* Popovka
* River Monitor
* Ironclad
* Bomb Ketch
Artillery Foundry

> "*Trains and upgrades artillery.*"
> ― In-game description
>
>

The **Artillery Foundry** is a military building in *Wars of Liberty* that trains and upgrades artillery and some infantry units. It becomes available at the Capital Age for Europeans, National Age for the Latin Americans and Enlightenment Age for the Nation States and Peruvians

The Native Americans have the Siege Workshop, which functions identically to the Artillery Foundry, while the Aztecs and Sioux do not have artillery; althrough they still have unique siege units or siege implements. The Asians have the Castle, which combines the functions of an Artillery Foundry and an Outpost.

## Units

* Europeans
* Anglos
* Latin Americans
* Nation States

Template:EuropeanArtillery

40
500
  Blakely | 100
300
300
  Dictator | 100
325

## Technologies & Upgrades

* Europeans
* Anglos
* Latin Americans
* Nation States

Template:EuropeanFoundryUpgrades

Template:AngloFoundryUpgrades

Template:LatinamericanFoundryUpgrades

The Nation States have their arsenal upgrades counterparts available at the **Foundry**.

  **Cordite** | 400 Wood400 Coin | Increases Schneider Gun multiplier versus buildings by x3.
Cohete

The **Cohete** is a unique heavy artillery available for the Paraguayans. It is weaker than most heavy artillery, but is cheaper, takes less population and is automatically produced at the Heavy Works at a faster pace.

## Upgrades

**Cohete Rubro**: Are better than Cohete in terms of hit points and damage. The upgrade is available at the Heavy Works once Industrial Age is reached.

Hit points: 246
Bombard attack: 184
Cost: 600 Wood and 600 Coin
**Presidential Cohete**: Are better than Cohete Rubro in terms of hit points and damage. The upgrade is available at the Heavy Works once Imperial Age is reached.

Hit points: 336
Bombard attack: 252
Cost: 1500 Wood and 1500 Coin
Auxiliary

> "*Immigrant Polish heavy ranged infantry armed with a bayonet to beat shock units.*"
> ― In-game description
>
>

The **Auxiliary** is an immigrant Heavy Ranged Infantry that is available from the Polish Immigrant Colony. It is a Heavy Infantry that excels in fighting Shock Units. Being an immigrant unit, it is available to be trained in batches of 7 units in National Age, 10 units in Capital Age, and 16 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Food and Wood cost.

## Overview

Auxiliary is a powerful Heavy Infantry that specializes in fighting against Shock Units. Like most Heavy Infantry, they are weak against Skirmish Units and Artillery. They should be carefully managed as they are difficult to replace due to them costing shipments to train instead of normal resources.

Compared to the Latin American Conscript, they possess more attack and more siege damage, making them an excellent supplement to the player's main army and raiding units since they also possess decent siege damage, especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that can be trained and utilized from the get-go without having to worry about unit upgrades.

## Upgrades

Auxiliaries are automatically upgraded on every Age-Up.

## Further Statistics

 **Weak vs.** | Skirmish Units and Artillery

## See Also

* Conscript
* Brummer
Cassador

## Caçador

> "*Skirmisher with low hitpoints, but strong attack. Good against infantry.*"
> ― In-game description.
>
>

## Overview

The Caçador is a Portuguese skirmisher unit that features much higher attack and ranged resistance than most light infantry. When combined with Lusitano Dragoons, they are a ranged force to be reckoned with as most Heavy Infantry won't be able to put up a fight; artillery is arguably their best counter.

## Changelog

1.0.14c:

* The Cassador has received the following changes:
	+ They now cost 90 Food and 55 Coin, up from 90 Food and 45 Coin.
	+ Their Trainpoints are now 37, up from 36.
	+ Their Hitpoints are now 90, up from 85.
	+ Their Ranged armor is now 0.5, down from 0.6.

1.0.14a-b:

* The Cassador has received the following changes:
	+ Cost increased to 90 Food and 45 Coin from 80 Food and 35 Coin
	+ Trainpoints increased to 36 from 33
	+ Multipliers have been corrected to x2 versus AbstractPig and x0.75 versus Heavy Cavalry and Light Infantry from x1.5 and x0.8 respectively

1.0.13:

* Cassadors now deal 24 ranged base damage, down from 26.

## See Also

* Skirmisher
* Green Jacket
* Vanator
Chu Ko Nu

* Basics
* Actions
* Commands
* Type
* Modding

 nil

* LogicalTypeValidSharpshoot
* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeScout
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* ConvertsHerds
* AbstractRangedInfantry
* Ranged
* HasBountyValue
* AbstractCavalryInfantry
* CountsTowardMilitaryScore
* UnitClass
* Military
* Unit
* AbstractArcher
* AbstractInfantry

From AOE Wiki: The Chu-Ko-Nu is an archer in Age of Empires III: The Asian Dynasties that is unique to the Chinese and can be trained as part of the Old Han Army and Standard Army. It functions identically to the Crossbowman, but fires in bursts of three shots.

## Overview

The Chu-Ko-Nu is relatively cheap skirmisher. With some several card improvements, the Chu-Ko-Nu becomes a power unit in mass. Due to firing multiple arrows consecutively, the base damage per shot is less than a Crossbowman.
Brazilians/Home City

This page contains all Home City shipments available to the **Brazilians** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team
* **Purple**: Shipment that can be sent an INFINITE number of times

All cards are unlocked by default starting from Patch 1.0.14

* Mercado Municipal
* Escola de Praia Vermelha
* Igreja da Candelária
* Manufacturing Plant
* Porto da Guanabara
Blue Guard

> "*Elite long-ranged grenadier from the Netherlands.*"
> ― In-game description
>
>

The **Blue Guard** is a mercenary bombardier unit in *Wars of Liberty*. It is a powerful heavy ranged infantry that throws grenades in combat. It is good against mass infantry units and buildings.

## Overview

The Blue Guard is a mercenary bombardier infantry. It is effective against massed infantry and buildings at range but vulnerable against shock units in melee and artillery. Their ranged attack causes splash damage, which makes them effective to take down large groups of Infantry in ranged combat. They can also soak up ranged attacks thanks to their strong ranged attack resistance.

The Blue Guard are available from the Home City as part of the "Low Countries Mercenary Army" shipment for the Belgians and Dutch.

## Further Statistics

 **Weak vs.** | Skirmish Units, Shock Units, and Artillery

## Home City Cards

Click for a list of Home City Cards related to the Blue Guard

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Infantry Hitpoints" is available to the Danes and Spanish
* "Infantry Combat" is available to the Belgians and Danes.
* "Fencing School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
* "Hire Low Countries Mercenary Army" is available to the Belgians and Dutch.
Dutch/Home City

This page contains all Home City Cards available for the **Dutch** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* West India Trading Company
* Military Academy
* Cathedral
* Manufacturing Plant
* Harbor
Chorofylax

> "*Powerful line infantry. Carries a bayonet to beat shock units.*"
> ― In-game description
>
>

## Overview

The **Chorofylax** is a unique Heavy Infantry unit available for the Greeks. It has more hit points, attack and range than most Musketeers, but is only available through Home City Shipments.

## Upgrades

Chorofylakis are automatically upgraded on every Age-Up.

## History

*The term ''Chorofylax'' translates as ''policeman, gendarme''. It represents the Cretan Gendarmerie, a gendarmerie force created under the Cretan State, after the island of Crete gained autonomy from Ottoman rule in the late 19th century. The organization of the unit was similar to the Italian Carabinieri, which was considered one of the best such units in Europe. During the Balkan Wars, the Greek Army managed to gain control of Salonika from the Turks on 26 October 1912. Prime Minister Eleftherios Venizelos, forecasting the problems of law and order that would be present after the liberation of the city and knowing that the Bulgarians and other European nations would like to promote the image of a Greek state incapable of imposing order, ordered Cretan Gendarmerie units to be transported to the city. Eventually almost the whole of the Cretan Gendarmerie was shipped to Salonika.*

## Trivia

Chorofylax, <Χωροφύλακας> in greek, is a term used for law enforcing units until 1984. They were the main law-enforing unit in the country, while besides the capital and major cities were handled by the police, <Αστυνομία>. After 1984, the two groups joined in a single group.

## Changelog

1.0.14c:

* The Chorofyllax has received the following changes:
	+ Their cost is now 120 Food and 70 Coin, up from 125 Food and 60 Coin.
	+ Their Train points are now 40, up from 39.
	+ Their Range is now 14, down from 15.

1.0.14a-b:

* The Chorofylax has received a couple of changes:
	+ Population cost increased to 2 from 1.
	+ Trainpoints increased to 39 from 33.
	+ Line of sight corrected to 19.
	+ Melee damage reduced to 18 from 25.
	+ Melee multipliers corrected to x3 versus Cavalry and x2.25 versus Light Infantry.
Capitol

> "*Powerful improvements for your civilization.*"
> ― In-game description
>
>

The **Capitol** is an economic building in *Wars of Liberty* that is available to the European civilizations upon reaching the National Age. It provides powerful economic and military technologies meant to break the stalemate between the player and their enemies. It is limited to 1 building and can only be built by the Explorer.

All European civilizations can send a Home City Shipment called a "Royal Decree" which brings unique Capitol improvements. These improvements can range from unit shipments to further gameplay tweaks that boost a particular approach or strategy.

## Portals

* Civilizations
* Minor Allies
* Religions
Demolisher

## Overview

The Demolisher is a siege unit that places itself near Buildings and ships to self-destruct and inflict serious damage.
It replaces the petard from the original game and is only available for training to the Europeans. The unit is economical and can be trained real fast with the infantry training time cards to readily field a demolition squad. He's most vulnerable to artillery and hand cavalry and so it needs protection with either light cavalry or a fast hand infantry, if possible for the civilization.

## Civilization differences

* Maltese can train Demolishers at the Fort as opposed to the Artillery Foundry; there they train the Hoop Thrower instead.
* Chinese and Asians can get 5 Demolishers if they ally with British at the Consulate.

## See Also

* Fougasse, mercenary, more powerful variant.
* Saboteur, same unit but with a ranged attack.
* Exploding Cart, cavalry variant.
* Fire Cattle, Korean-only demolisher.
Battleship

> "*European heavy ship.*"
> ― In-game description
>
>

## Overview

The **Battleship** is a shared European heavy ship that is available from the Dock after advancing to the Capital Age. It is a Heavy Ship that is limited to four units. Like most Heavy ships, they are good against Light and Siege Ships and vulnerable to land artillery and building attack.

## Further Statistics

 **Weak vs.** | Artillery

## See Also

* Frigate
* Destroyer
* Paddle Steamer
* Windjammer
Chiflera

> "*The heroine leading your army against oppression. Has a strong melee attack. Explores, fights, builds Town Centers and Trading Posts and trains Native Warriors. Cannot die. If she falls unconscious, she can be rescued.*"
> ― In-game description
>
>

The **Chiflera** is the unique Explorer unit of the Bolivians. It is an explorer that fights in melee combat and can train Native Warriors the player has allied with.

## Overview

Like other explorer units, the **Chiflera** can build Town Centers and Trading Posts in both Enlightenment and Capital Age. She also has the ability to regenerate lost health and her stats are automatically upgraded with each Age-Up. She is strong against treasure guardians and weak against Spies and Ninja type units.

Unlike other units who simply die when their hit points reach 0, the **Chiflera** will collapse, like other explorers. When this happens, the player can ransom her to whoever dealt the final blow (including Mother Nature) for 100 Coins or send an allied unit near her to help her get back on her feet (a minimum of 100 hitpoints is needed). She is also affected by treasures or shipments that boosts the stats of Explorer units.

What sets the **Chiflera** apart from other explorer units is the ability to train allied Native Warriors directly on the battlefield, essentially making her a walking Native Embassy which allows the player to bolster the already strong Bolivian forces with native warriors on the go that can be trained everywhere, this in turn made her a prime target for the enemy as she cannot train any native warriors if she is unconscious, therefore it is advisable for the player to protect her with troops at all times. She is also one of the few Explorer who can only attack in melee (alongside the Royalist and the Rangatira). Thus, the player needs to be careful when fighting against enemies that mainly uses ranged units. This weakness can be partially offset if the player sends the **Mother's Day** (improves the Chiflera in combat) and/or the **University of Chuquisaca** (enables the European Explorer improvements which greatly boost her combat abilities) shipments.

### Special Abilities

* **Train Native Warriors**: The **Chiflera** can train allied native warriors.

### Upgrades

The damage and hit points of the **Chiflera** increase with each Age Up.

* +25% hit points and attack
* +30% hit points and attack
* +40% hit points and attack
* +50% hit points and attack

## Home City Cards

As the **Chiflera** is unique to the **Bolivians**, only their cards and other civilizations' TEAM cards that benefit them are shown in the following tables:
Conscript

> "*Heavy ranged infantry. Carries a bayonet to beat cavalry.*"
> ― In-game description
>
>

## Overview

The **Conscript** is a heavy ranged infantry available for the Latin Americans, specifically for the Argentines, Brazilians, Central Americans, Colombians, Haitians, Mexicans, and Uruguayans. They are good against cavalry and light infantry in melee.
Abus Gun

> "*Ottoman light artillery. Good against infantry.*"
> ― In-game description
>
>

## Overview

The **Abus Gun** is a ranged light infantry unit available to the Ottomans and trained at the Artillery Foundry from National Age. It's a Skirmisher that fires with a small, portable cannon mounted on a tripod called 'Abus' instead of a rifle, dealing significantly more damage in the process, while having the same range and rate of fire.

The Abus Gun is a very dangerous unit, on which should be kept an eye: they can kill most heavy infantry with ease and cripple your entire army when used right, as they bypass artillery resistance, too. They are a Ottoman unit and so can only be upgraded at Imperial Age.
Camel Rider

The **Camel Rider** is a heavy cavalry available for the Africans. It moves fast and occupies little population.

## Overview

The Camel Rider is an early hand cavalry available to the Africans from the Garrison and Garrison Caravan. The Camel Rider is a Cossack like Cavalry that substitutes it's weaker stats for costing only one pop and cheaper cost in food.

Camel Riders are best used in mass due to their cheap cost and pop space and are great for ambushing artillery and tanking damage from infantry that don't counter them directly.

## Changelog

* Camel Riders have received a couple of changes:
	+ Line of sight reduced to 15 down from 18.
	+ They now give a bounty of 15.
Bolivians/Home City

This page contains all Home City shipments available to the **Bolivians** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team
* **Purple**: Shipment that can be sent an INFINITE number of times

All cards are unlocked by default starting from Patch 1.0.14

* Plaza de Sucre
* Palacio Nacional
* Convento de San Felipe Neri
* Correos de Bolivia
* Feria Artesanal
Cantonist (Mercenary)

## Cantonist

> "*Ranged infantry mercenary from Russia that is good in numbers.*"
> ― In-game description
>
>

The **Cantonist** is a mercenary ranged infantry unit in *Wars of Liberty*. It is essentially a skirmisher that while not particularly powerful on its own but is usually shipped in large quantities from the Home City.

## Overview

The Cantonist is best used to counter heavy infantry en masse; they benefit from the "Counter-Infantry Rifling" tech from the Arsenal making them very strong against any heavy infantry. Like all skirmish units, they are countered by shock units and artillery so they should be guarded well, ideally by maneuver units such as Dragoons or heavy infantry such as Line Infantry.

The Cantonist shipments is a good way of repelling large numbers of heavy infantry units. Due to their low cost and population use, a civilization should replace their normal Skirmishers with them as they have much better stats at least until the Skirmishers are upgraded in the late game, so when dealing with an army of shock and/or assault units, Cantonists should be used to support while other units fight the shock units.

## Further Statistics

 **Weak vs.** | Shock Units and Artillery

## Home City Cards

Click for a list of Home City Cards related to the Schutze

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Infantry Hitpoints" is available to the Danes and Spanish
* "Infantry Combat" is available to the Belgians and Danes.
* "Fencing School" is available to Europeans, Latin Americans (with the exception of Paraguayans), Nation States, and Indians.
* "Hire Cantonists" is available to the Bulgarians and Russians.
* "Hire Baltic Mercenary Army" is available to the Germans, Russians, and Swedes.
* "Mercenary Loyalty" is available to the Europeans (except Germans), Asians, and Nation States (except Greeks) civilizations.
Apostadero

> "*Uruguayan uinique building. Trains mercenaries and automatically generates XP crates over time.*"
> ― In-game description.
>
>

The **Apostadero** is a military building in *Wars of Liberty* that is available for the Uruguayans once the player sends the "Puerto Mayor" shipment. It trains various outlaw and mercenary units while also produces Experience crates over time.

## Units

*Main article: Outlaw*

*Main article: Mercenaries*

## Further Statistics

 **Weak vs.** | Everything

## See Also

* Tavern - European equivalent
* Monastery - Asian equivalent
Envoy

> "*Dutch recoignaissance with a good line of sight but weak attack.*"
> ― In-game description
>
>

The **Envoy** is a Dutch unique unit good at exploring with a very large line of sight and the ability to see stealth. The Dutch start with one at the beginning of a game so they can scout the land pretty easily and position them in strategic positions as a permanent Spyglass.