Skills and training system

## Skills

Each citizen have their own unique values for the 6 major skills and each skill is significant for each job except for ENDURANCE which helps for both Breeders and Farmers.

* HEALTH - Health is an important trait for rangers. Their role is to protect the colony as well as to engage in expeditions to further the progress of the colony. (Currently not available)
* ENDURANCE - This trait increases the amount of times you can breed a citizen before it will be tired. It also increases the farmer's effectiveness producing food.
* STRENGTH - Miners require strength to produce minerals in the mines.
* FECUNDITY - (aka fertility) Improves the probability of successful fertilization during mating. Cause I mean really, who want's to keep trying, and trying and trying...
* INTELLECT - Police Officers require intelligence to fight crime, who knew. Higher value decreases crime by a percentage and also increases cost based of the Officer's rank.
* SEXINESS - Makes for sexy pole dancers. Yay science! (Currently not available)

## Base skills gained through breeding

Breeding is the best method to get better base skills when training and leveling is slowing down. Base skills are the skills your colonist has at level 1. To get better base skills via breeding you need better trained skills from parents.

### Example of breeding system:

***Please keep in mind, that these are examples from my private experience (I'm breeding about 200 females and futas per cycle, so maybe my knowledge is big enough).***

 Strength
50
76
 Endurance
43
41
45
75
75
75
26
26
 Fecundity

For higher base skills there is no chance that the child will have same valued skills as the parents at high levels. Also the chance for "high base skills" is limited. If you will get several children from the same parents, most of them will be "weak", some will be "medium", few will be "expected" based on the formula (see below) and maybe one in many children will be "special". This is very noticeable when the parents are 40+ each in either skill.

The highest base skill you will ever be able to get at birth is 40 by breeding two parents with 100 points in the respective skill. This however is more accurate for the highly skilled colonists as the children are closer to their parents around 20 and below. Suggesting that you should train each parent as high as possible (level 20+) before you breed for the best and fastest results.

The formula to calculate a guesstimate on the child's base skill in what you want is as follows:

(A+B) \* 0.2 = C

Father = A Mother = B Child = C

As mentioned above this is mostly for the late game colonists giving you a more and more accurate read on what offspring you should be able to get within the weak, medium, expected and special range.

## Training system

The most important part of colony management is improving your colonists. This means that you have to breed and train better and better miners and farmers to increase food and mineral production. The most effective way to do this is training colonists and breeding the trained colonists to get new ones with better base skills. Training new colonists and replacing the old ones, breeding the new ones and repeating the cycle. (Train -> Breed -> Train -> Replace -> Repeat).

Currently only 4 skills have function in the game.

If you want to train specific skill you have to send colonist to appropriate hostel.

WARNING: Colonists that are working in mine or farm, or pregnant cannot be trained.

* Police station - Intellect
* Farmer's hostel - Endurance
* Miner's hostel - Strength
* Breeding area hostel (hostel in city) - Endurance and Fecundity

 72
 144
 252
 360

You can spend more money and save time or train colonists longer but save money.

There is an achievement called "Best coach" that will reduce training time by 30% at max level which reduces training time from 20 minutes to 14 minutes.

**This chart shows the amount of Exp it takes to progress to the next level.**

**NB!** For each level up you get a skill point in whatever skill you were training during the level up. Meaning whatever training you do or whatever Exp you get before you level up doesn't matter. Only the last training session that pushes you to the next level matters. This can be useful to keep in mind when you want to train a lot of colonists but for different skills and want to save time jumping from hostel to hostel. Just be careful that you don't train them over the edge in the wrong skill accidentally. Every skill level is important!

Values for levels with " \* " are based on math formula.