Rank 5 - Final Throes

## *"The Threat lashes out at awakened Receivers will all of its power. Expect new challenges, but stay resilient!"*

There it is, the radiant light you have fought so dearly for. But this isn't over yet. The Threat will throw EVERYTHING it has at you now that you are so close. Every curveball to stop you from Awakening. Getting this far, you know you can do it. Even if you fall, you will get back here again with time. But you know this place is something different, a looming figure stalks you from the corner of your eyes. Stay vigilant.

This is your final test, **you must Awaken**.

* Tapes Required to Progress: 20
* Guaranteed Stalker and multiple Threat Echo tapes
* Saferoom distance: 5
* Special: ALL turrets are pre-chambered with a round
* Special: NEVER spawn with a flashlight, magazine, or ammunition. Only a gun
* Special: Tripmines are back, with invisible lasers
* Special: Blocked Door % starts at 100
* Special: 25% chance to spawn with a Golden Colt M1911A1

Tapes - The 20 tapes in Rank 5 are NOT randomized, and will always be the same. Some of these tapes are custom and use cut tapes as replacement (Such as Bomb Bot or Invalid)

1. Intro to Awake
2. Superhot
3. This is the Time
4. Armored Turrets
5. Stalker Bot
6. Suicide Tape 01
7. Aum
8. Suicide Tape 07
9. Bomb Bot
10. Compound Tape 01
11. Invalid
12. Familiar
13. Suicide Tape 03
14. Invisibility
15. Security Cameras
16. Shatter
17. The Clear Tape
18. Awake D Insight 1
19. Awake D Insight 2
20. Awake D Insight 3

Rank 5 will cycle between the previous Ranks' quirks as you progress, on top of what Rank 5 has to offer and then some.

Gun: Colt M1911A1

Rank 5 has 6 Segments for the tile generation:

* Segment 1 - Area 1500m: -Cameras, Drones, & Tripmines introduced

```
1. Tripmines 1.25/2 -
2. Cameras 0.015/2 -
3. Drones 0.1/2 -
Tripmine Shrapnel count | 10 - 15 bullets -
Capped mag | 100% area rate -
Tape chance | 0.5% area rate -
Patrolling Drone | 5% area rate -
Light Switch off chance | 50% area rate -
Blocked Door % starts at 100 -

```

* Segment 2 - Area 1000m: -Cameras and Drones increased, Tripmines decreased

```
1. Tripmines 0.75/2 ↓
2. Cameras 0.03/2 ↑
3. Drones 0.1/2 ↑
Tripmine Shrapnel count increased | 15 - 20 bullets ↑
Tape chance increased | 1.5% area rate ↑
Patrolling Drone increased | 50% area rate ↑
Light Switch off chance increased | 75% area rate ↑

```

Rank 2 Segment:

* Segment 3 - Area 3000m: -Regular, Cutout, Sleeper, Armored Turrets Introduced; Tripemins, Cameras, Drones decreased

```
1. Turrets 0.2/2 -
2. Tripmines 0.25/2 ↓
3. Cameras 0.001/2 ↓
4. Drones 0.025/2 ↓
Sleeper chance | 100% area rate -
Cutout chance | 5% area rate -
Armored Variety chance | 10% area rate -
Tape chance increased | 5% area rate ↑
Patrolling Drone decreased | 33.3% area rate ↓
Light Switch off chance increased | 100% area rate ↑
Ammo on ground chance | 15% area rate -
Magazine chance | 0.1% -
Flashlight chance | 0.1% area rate -
Broken Lamp chance | 80% area rate -
Broken Window chance | 25% area rate -

```

Rank 2-3 Segment:

* Segment 4 - Area 3000m: -Armored Ceiling Turrets introduced; Turrets decreased; Cutout turrets, Sleepers, & Tripmines stop spawning

```
1. Turrets 0.15/2 ↓
2. Tripmines 0/2 ↓
3. Cameras 0.001/2 -
4. Drones 0.025/2 -
5. Ceiling Turrets 0.15/2 -
Sleeper chance | 0% area rate ↓
Cutout chance | 0% area rate ↓
Armored Variety chance | 100% area rate ↑
Tape chance increased | 7.5% area rate ↑
Ammo on ground chance increased | 45% area rate ↑
Capped Mag decreased | 15% area rate ↓
Flashlight chance increased | 10% area rate ↑
Broken Lamp chance decreased | 33.3% area rate ↓
Broken Window chance increased | 100% area rate ↑

```

Rank 3-4 Segment:

* Segment 5 - Area 3000m: -Turrets decreased; Drones, Cameras, Ceiling Turrets increased; Cutout Turrets & Tripmines return

```
1. Turrets 0.075/2 ↓
2. Tripmines 0.333/2 ↑
3. Cameras 0.035/2 ↑
4. Drones 0.25/2 ↑
5. Ceiling Turrets 0.75/2 ↑
Cutout chance increased | 2.5% area rate ↑
Tape chance increased | 9% area rate ↑
Patrolling Drone increased | 50% ↑
Magazine chance | 10% area rate ↑
Broken Lamp chance increased | 80% area rate ↑

```

Rank 4 Segment:

* Segment 6 - Area 3000m: -Turrets increased; Cameras, Drones, Ceiling Turrets decreased

```
1. Turrets 0.2/2 ↑
2. Tripmines 0.333/2 -
3. Cameras 0.02/2 ↓
4. Drones 0.2/2 ↓
5. Ceiling Turrets 0.2/2 ↓
Ammo on ground chance increased | 75% area rate ↑
Tape chance increased | 15% area rate ↑
Broken Lamp chance increased | 95% area rate ↑

```