Reputation

**Reputation** is a game mechanic that tracks whether the player has a positive or negative relationship with a group. This mechanic is used to alter dialogue or choices when playing the game, and affects the combat behavior of enemies. You can view your Reputation by opening the stats screen and clicking the Reputation button.

## Mechanics

 +70 to +100 | Loving

The game tracks your Reputation in a point value system ranging from -100 to +100. Negative values lead to hate. Positive values lead to love.

Reputation also adds to a dice roll of 100 when determining enemy actions in combat. The formula is:

```
Dice 100 = Random number between 1 and 100 + (Reputation value / 4)
```

This means that having maxed Reputation will add 25 to the dice, and as a result will cause enemies to more often use action that increase Libido, or use less deadly attacks.

Since actions are based on a dice roll of 100 that Reputation modifies by adding to the dice, and actions are picked in a list by priority, assuming high Reputation, most prioritized actions that uses a dice roll will have decreased chance to happen, and least prioritized actions that uses a dice will have increased chance to happen.

## Gaining Reputation

In general, you can gain Reputation by:

* using a Love Potion
* being submissive

You can also gain Reputation by winning a combat against certain enemies by teasing. Some will have specific preferences and will gain Reputation only by choosing specific options.

## Effects on combat systems

Fighting enemies where the player has high Reputation will cause them to more often choose actions that increase Libido, or use less deadly attacks. If Reputation is low then enemies will more often choose actions that use deadly attacks. It can also unlock additional scenes during combat.

### Mechanics

Actions are based on a dice roll of 100 that Reputation modifies by adding to the dice. Every 4 points in Reputation modifies the dice by 1. For example 8 Reputation adds +2, or -8 Reputation removes -2. Actions are picked in a list in order of priority. Each action in the list has a range of numbers that relate to the dice such as an attack needing the dice to be between 10 and 15. Actions lower on the list are usually attacks that are deadly, and actions higher on the list usually increase Libido. Since Reputation modifies the value of the dice, high Reputation causes enemies to choose actions higher on the list, and as a result will more frequently do actions that increase Libido, whereas low Reputation causes enemies to choose actions lower on the list, and as a result will more frequently do actions that attacks the player.

## Effects on social systems

Main article: List of Reputation groups
Reputation commonly adds dialogue variations in scenes.

Minor dialogue variations are where dialogue may have one or two lines changed, or one or two lines of additional dialogue. As an example, if you complete *Cure for lycanthropy* from the witch and have 40 Reputation with werewolves, it'll add the line, *"It can be semen too, khe khe khe."* upon the quest's conclusion.

Major dialogue variations are where dialogue may have considerable alternative dialogue, or additional scenes with some being lewd. As an example when meeting Arion on the Track for the first time, if you have at least 40 Reputation with bandits you'll get the option *"Help the bandits, they like you after all."* which offers an alternative scene.