recursal/Fanatic-Fandom huggingface dataset:
Savados

## Einleitung

Savados ist einer der hellen Urgötter. Er war Amoth las Zwilling und man sagt ihn die selbe, wirre Art zu denken nach. Sein sind Fäulnis, Pestilenz und Krankheiten. Seine Titel lauten auch *Herr des besudelten Lichts, Herr des Verfalls, Meister der Fäulnis, Herr des lebenden Lichts, Bringer des Ungeziefers, das kriechende Chaos* und *der Bringer der Qualen*.

## Geschichte

...
Als Savados in sein eigenes Reich zog, begann er ihm zu erst Wasser zu schenken und dann Wesen die in diesem Wasser brüteten. Er begann Krankheiten der Symbiose und der Kontrolle zu schaffen, welche seine eigenen Geschöpfe sowie die anderer Urgötter infizierten. Seine Kreationen waren beständigem Wandel und beständiger Entwicklung unterworfen. Stehts war er bestrebt seine Schöpfung und vor allem seine Kontrolle von Geist, Fleisch und Wille zu perfektionieren. Es dauerte lange bis er sein erstes Volk schuf. Nach einigen Erzählungen sollen sie eine Mischung aller anderen Völker sein, die seine Brüder geschaffen haben. Wie das möglich ist, ist unklar, jedoch gibt es viele die von dieser Theorie überzeugt sind und einige Phänomene die dafür sprechen.

## Geschöpfe

...
Die schrecklichsten jener Krankheiten waren seine dämonischen Seuchen, welche sich am besten und stärksten verbreiteten und die größte Gefahr für andere Völker darstellen.
Für seine eigenen Völker sind sie ein natürlicher Teil ihres Wesens und werden von ihrem Körper nicht bekämpft sondern unterstützt. Savados nutzte diese Krankheiten um seine Geschöpfe, deren Geist damals nicht minder wirr war als der ihrer heutigen Überbleibsel, zu kontrollieren und einem bestimmten Zweck zu unterwerfen. Jene Wesen mit starken Seelen, die großes Verständnis von diesen Krankheiten hatten, konnten an seiner statt Befehle über jene Seuchen übermittlen. Heute behaupten sie zwar, dass jene Führer nur von Savados dämonischen Willen erfüllt wären und sie nicht minder unter dessen vollständiger Kontrolle ständen als jene, über die sie so gebieten.
Ihre volle Macht entfalteten diese Seuchen aber erst nach dem Fall der Urgötter.

## Philosophie

Savados hatte einen Plan für die Welt, eine große Lösung von der er glaubte, sie damit retten zu können oder ihrem finalen Zweck zuzuführen. Da die Titanen ohne Verstand lebten und nicht den Seelengründen entstammten, wären sie, genau wie die Welt, nicht von Veränderung, Leben und Gedanken erfüllt. In Gedanken und ihren Verbindungen sah er den Fehler und das Problem der gesamten Schöpfung. Sein Ziel war die große Vereinigung von Schöpfung und Zerstörung, von Leben und Tod, vom Edlen und vom Profanen. Er wollte die Wirrnis der Seelengründe mit der Ordnung der Welt vereinigen und alle Schöpfungen gleichschalten und unter die Schwingungen der Welt stellen.
Es ist anzunehmen, dass er das durch eine große Seuche schaffen wollte, die alle Lebendige infiziert und Gedanken und Handlungen so beschränkt, dass es keine Kämpfe und keine Zerrissenheit des Seins mehr gäbe.
The Behemoths

> *"In the world of Bene, there are no gods or not gods like other gods. There are gods who walk and breathe. Or they did. And they were here. And we called them Behemoths, and they gave us everything."* - Your DM because no one in universe knows what other kinda god there could be okay
>
>

Worship, create, advise. Oversee, design. Rule. To believe in something is strength. To believe in nothing is to give up. To not take a side is cowardice, but to only take the sides of your friends is weak. The components of this world, in their millions of forms, seeking balance, seeking to overtake.

## Rl'Wyn

The keeper of secrets. The seer of hidden things. The sleeper. They are the water and the tide and the shore and the water and the waves. The stillness, and the patron of the Sareige. They are hidden. (CN, water)

## Pachio

The whisper of claws in the underbrush. The hunter of hunters, and prey of prey. Sun filtering through leaves. He is the forest and the streams and the beasts. The patron of the Pachions, he dances in the shadow of the moon. (NG, wood)

## Tohn

The knives in a war table. The momentum in an axe's swing. The planner. She is steel and iron and gold, the patron of the Tohna. She forges day and night. (LN, metal)

## Lumat

The ground shifting and shaking and falling into itself. The hot sun. The knowing gaze of an unknowable thing. He is the sand and loam and clay and mud. The patron of the Lumatians, he watches those and how they work, and how things are to be. (LG, earth)

## Eldrenas

The artificer of charged things. The mist in the hills. The provider of abundance. She is the racing energy through the mind of inventors and the flame to burn down their houses. The patron of the Eldrene. She guides creation. (CG, fire.)
Sareige Ban

Sareige Ban is the chosen land of Rl'wyn, aligned with chaos, water, weather and knowledge.

## Vision

A world that is fair. A world where everyone has the opportunity to develop and learn. A world where no one is held above anyone else.

## Modern Society

Modern society retains much of Rl'wyn's intent, retaining significant amounts of infrastructure and their own population, remaining nearly untouched in the wars. The main difference, however, being that many aquatic elves are travelers, especially those of less desirable professions, and that the ruling body of Sareige Ban have slowly grown more biased through time, having what was intended as a way to keep every occupation filled become an obligate class structure - scholars and managers at the top, and labourers at the bottom.

## Geography

Sareige Ban is populated by many aquatic settlements and outposts, as well as few partially aquatic ones and two notable land (albeit coastal) settlements. As well, the entirety of the Full Sea is contained within Sareige Ban.

## Culture

Sareige Ban does not do business or commerce as many other nations - trading, sales, and purchases are often done on the national level, and then distributed throughout the system. Jobs are passed down through families, and this profession takes the place of a surname.

Sareige culture is genderless - distinctions are not made between individuals on that level, however many individuals (usually for the sake of land-dwellers) end up picking a gender in the binary, or outside it, for themselves. For many outsiders, this seems counterintuitive when looking for someone to start a family with, but it's not a high priority among the Sareige, who can either see a matchmaker or outright ask a potential partner concerning such matters to see if that is possible. Unlike above the water, such questions aren't considered as rude or dangerous. They are still considered rude. Surrogate pregnancy is very common.

The Sareige are the only people of Bene to have a standardized education system, and as such, all of them are literate, capable of some mathematics, and have an okay understanding of history, geography, and the world around them.

## Trivia

* Some 'inherited professions' include geriatric care, writing news articles, and insulting the political structure. Jester is a separate profession.
Magda

Magda the Golden Child of Cen Lan, or more commonly, Magda, is a tiefling who was found in an unknown section of the desert surrounding Cen Lan in Dakdanil.

## Biography

### Place of Birth

Unknown; Desert surrounding Cen Lan, Dakdanil

## Backstory

She was brought to her adoptive mother Karis, a Sandworm wrangler and rancher, by a Sandworm, and was raised in Cen Lan as Karis' daughter. Her presence was initially considered an ill omen, partially due to her inverted eyes as well as the fact they were connected to a foreboding prophecy. However, her mother insisted Magda was nothing but an adorable and harmless baby, and thus the village was stuck with Magda.

She was an odd kid growing up -- asking odd questions, getting confused most of the time, constantly getting lost, and talking in tongues whenever she became stressed or injured. However, she contributed to the community as best as she could. Her crowning moment was finding a new water source for the village to construct a well.

However, it wasn't too long until she realized a lot of the reason why she got confused was that she wasn't the only person in her head. R'llwyn (sp?) sent impulses to her, bits and bobs of knowledge she probably shouldn't know, feelings that weren't hers, intuition that she shouldn't have. When her mother started teaching her how to defend herself, they found she had an affinity for healing magics -- a gift bestowed upon her by the same one who caused her to speak in tongues.

### Family

* Karis (mother)
	+ Love her

## Stats

AC: 21 CMD: 15
 DEX: 9
 CON: 18

**Saves**

* Fortitude
	+ 12
* Reflex
	+ 10
* Will
	+ 8

**Oracle 1; Paladin 2**

* Lore Mystery
	+ Sidestep Secret
		- Add your charisma mod to your AC (including CMD) and Reflex Saves; your armour's max Dex bonus applies to your Charisma instead
* Aura of Good
	+ Project a moderate good aura
* Detect Evil at will
* Lay on Hands
	+ 6 times per day; 1d6
	+ Standard action; Swift to heal self
* Smite Evil
	+ 1 per day
	+ Swift action, choose an enemy within sight. If evil, add +5 to attack, +2 dmg.
		- If an outsider, undead, or evil-aligned dragon, add +4 dmg on first hit
	+ Bypass any DR
	+ +5 AC deflect bonus from attacks by target
	+ If target is not evil, smite evil fizzles and is still considered cast

**Feats**

* Fey-Foundling
	+ Whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons
* Armour of the Pit
	+ You gain a +2 natural armour bonus.
* Reward of Life
	+ Each time you use your Lay on Hands ability to heal a creature other than yourself, you heal 5 hit points. Has no effect if you use lay on hands to harm undead.

## Spells

**Innate**

* Darkness 1/day

**Oracle**

* Cantrips
	+ Detect Magic
	+ Guidance
	+ Read Magic
	+ Stabilize
* 1st level
	+ Bless
	+ Cure Light Wounds
	+ Shield of Faith
Tribunelle Schatten

## Einleitung

Der Begriff "Tribunelle Schatten" wurde vom Licht geprägt und bezeichnet im wesentlichen die Urgötter Chairass, Matra und Ombross. Diese drei gelten als die ersten Verräter und die Urkräfte des Bösen und Dunklen.

## Begriffserklärung

Der Begriff der Tribunellen steht mit der Vorstellung in Verbindung, dass das Dunkel das Böse in der Welt ist. Es soll am Anfang eine bloße Gegenkraft zum Licht gewesen sein, doch jene drei Urgötter haben es vergiftet und zu einer Macht des Verdrebens gewandelt. Chairass, der Erzschatten, steht in dieser Konstellation für die Art und Philosophie des Dunkels, eine kalte und berechnende Denkweise die vor nichts zurückschreckte, solange es dem jeweiligen Grundgedanken dient. Er soll der Dunkelheit ihre Form gegeben haben und das Licht als Feind verdammt haben. Insgesamt verkörpert er so einen stark religiösen Aspekt. Matra, die Spinnenkönigin, steht für die schleichendene Korruption, alles schlechte am Dunkel und das Böse in harmloser Gestalt. Sie spinnt die Fäden, die Korrumpiert, sie schleicht durch die Schatten und vergiftet alles von Leben um es durch Verkommenes und Krankes zu ersetzen. Sie verkörpert eine Sprecherin und Täuscherin. Ombross steht in dieser Konstellation für den Kopf des Dunkels, die große Versuchung und die Verkörperung des Despotismus. Er steht für die Idealform des Dunkels und verkörpert eine Herrscherfigur. Heute sind ihre Namen dem Licht nur als Fluch in Erinnerung.

## Geschichte

Der Begriff entstand nach dem Fall der Urgötter unter verschiedenen Stämmen der Menschen, die dem Licht dienten.

## Heute

Vor einiger Zeit definierten die Prediger des Lichts den Begriff neu,
beziehungsweise erweiterten ihn auf drei weitere Personen. Nach dem Ende
 der ersten Tribunellen Schatten wurden drei mächtige Schattengängerinnen, die ihre Bahn durch Geschichte zogen.
Ihre Namen lauten Lilliana, auch als *die Verschlingerin* bekannt; Minara, auch als *dunkle Mutter* bekannt sowie Almina, *die* *Schattenbringerin*.
Diese drei waren alle einst Lichtlerinnen
 und adlige Töchter.
Auf die eine oder andere Weise kehrten sie sich vom Licht ab und hin zur
 Finsternis. Sie wurden allesamt mächtige Magierinnen und dienten der
Finsternis. Jeder von ihnen war einem der Urgötter (beziehungsweise
ihren Kindern) mehr oder minder hörig und auf Grund dessen und ihrem
"Verrat" werden sie heute als Inkarnationen der ehemaligen Tribunellen
Schatten gesehen.
Unter diesem Titel verbreiten sie oder zumindest ihr Ruf großen
Schrecken und mehrt den Hass der Lichtler gegen ihre Feinde.
Krevas (Ahn)

## Einleitung

Krevas war der erste aller Blutkreptanie. Er stieg als erster aller Kreptanie aus den Fluten des Borns und begründete ihre erste und mächtigste Blutlinie, die Krevas, nach ihm benannt. Seine Titel lauten auch *Stammvater, Geißel der Tiefwandler, Urahn* und *Ahnfürst der Kreptanie*.

## Geschichte

Lange vor dem Fall der Urgötter stieg Krevas, Kind von Matra, aus den schwarzen Fluten des Borns. Er war der erste einer neuen Art. Ohne Eltern war er geboren, ohne Kindheit erwachsen geworden. Er wurde von Matra als Herrscher der Tiefwandler bestimmt und herrschte lange Zeit. Er besahs noch kein Verständnis von den Kräften der Blutkreptanie, es war vielmehr seine Größe und Stärke, die ihm die Herrschaft über 200 ängstliche Menschen ermöglichte, die ihn alle hassten, obgar seinr Unbarmherzigkeit und Grausamkeit. Er nahm sich unter ihnen Pinia als seine Frau und zeugte mit ihr drei Kinder, Mavirel, Cecillia und Vraffnir. Der Hass der Bevölkerung nahm zu, doch keiner wagte es gegen Krevas die hand zu erheben. Krevas schuf damals auch den Blutthron. Er schlug ihn selbst aus dem Stein seiner Halle in der Bornburg und benetzte ihn mit seinem Blut, als zeichen seiner Herrschaft. Es war schließlich Eleka, Krevas Leibwächter, der seinen Herren hinterrücks erdolchte und seinen Leib in den Born der Kreptanie warf. Dann stieg er selbst in den Born um seinen Platz einzunehmen.
The Full Sea

The Full Sea are the coastal and marine waters of Sareige Ban. Compositely, The Empty Sea are the waters surrounding Bene outside of the Sareige.

## Sea Life

Thanks to Rl'wyn's will and caretaking, the Full Sea, unlike the Empty sea, is full of life, both plant and animal.

## Spirits

Next to the deep forests of Ylka, the full sea has perhaps the most spirits that seeped in from other worlds, hiding among the sea life.

## Myth

* There's a hole in the bottom of the sea.
Ryla East-Brook

> "Patience serves the patient, but preparation serves us all."
>
>

High Priestess Ryla East-Brook was a Thri-kreen who served the church of Rahin, and also stood as one of five pillars of Rahin.

## Appearance

Reminiscent of a smaller variety of flower mantis, Ryla was softly coloured and curved - even elegant.

## Relationships

* Toni Long-Grass
	+ Close friends of around the same age range, Ryla and Toni grew up together, eventually both becoming pillars of Rahin as they entered adulthood - notably early. They grew from friends to advisors to confidants, spending nearly the entire last decade in 'secret' romance.

## Trivia

* Ryla was beloved, but also well known for giving intensely long speeches.
Tohn

The Behemoth of Metal.

## Depictions

The Tohna often have seen her, and show her as such: massive and hulking, yet moving with absolute precision. The hunched shoulders of one who must be a troll, ogre, or metalworker. Ashen grey skin, glowing red with the heat of the forge. Smouldering. At least 50 times larger than the largest being you've ever seen. Drooping ears, one eye open at a time. Thick braids, maybe hundreds cascade down her shoulders, and massive tusks and teeth can be seen in her mouth. Steam billows off of her gargantuan body.

Those who do not worship Tohn often make her more beautiful, or less massive, but the Tohna know the truth. She is beautiful in her way.

## Trivia

* Above all, they say Tohn is the behemoth who regrets. She is constantly looking backwards at what she had failed to do, or prevent.
* It is debated by many as to whether Tohn or Lumat would be the largest behemoth, as accounts of Lumat are hard to come by. Often in these cases, the Tohna freely admit that Tohn is huge and refined, and likely it is Lumat, who is a sprawling gargantuan beast.
Unknown Behemoth

A being that seems to exist, but does not appear in living memory, as known to the Dreamers or almost anyone.

## The Statue in the Ruins

A deific statue in the northeastern style, easily pre-war era. It is suspended, wrapped in chains, from the ceiling.

The statue features an emaciated figure with two faces, long hair, clawed hands and feet, and enormous feathered wings, one broken and withering.
Kurinya Sun-Buried of Ker

Kurinya Sun-Buried of Ker was a tiefling oracle of mixed heritage who went mad with grief and guilt after the disappearance of her lover, Esheval the Dustheel. Primarily residing in Ker, she gave advice, and regularly went near the dangerous shore. After many years of silence and pressure from the community, she threw herself into the waters of the empty sea, and presumably drowned. This left behind a 3 year old child.

## Appearance

Of slight build for a tiefling with sharp eyes, and tawny hair. Long, tawny hair, kept tied up tight unless she was climbing rocks, or by the shore - though rude, most did not question it the same way they did not question her thin, whiplike tail, or what could have once been gashes on her neck. Horns curled back over her head, a little pale, scales crawling over her skin like lace.

Her title derives from how her hair and scales would catch the light when she'd bask by the eerily quiet shore, waiting for something.

## Personality

Ditzy and strange, rarely lucid, rarely calculating, an oracle through and through. She always seemed confused, but also smart, as though she was following a map that no one else could see, or hearing instructions no one else could hear. Those were most of her days, her bad days. On others, she could be charming, elegant. She stopped being lost. Even then, a bit unstable, a bit too far from anyone's level to be understood. Never mean, but never quite there.

## Relationships

* Esheval the Dustheel
	+ A long time friend, and briefly, lover.

## Legacy

The image of Kurinya, basking in the sun on the rocks in the water has become a bit of an artistic muse, if nothing else. Though not quite befitting the Dakdani standard of beauty, it is agreed to at the least be interesting. Her story is occasionally recounted as a cautionary tale, known as 'Kurinya, she who waits.'

## Trivia

* Kurinya was theoretically a fated servant of some Behemoth, but that door is closed now.
* Many people believe Kurinya was the reason Esheval left, and regard her with a mixture of irritation and melancholy, understanding her as someone who had driven away the town's beloved.
Del

Del (also known as Sharp-Eyes-Short-Tail, and Meander) is a gnoll ambassador and druid of Ylka to Sareige Ban, being a favoured servant of Shillyr. This connection allows Del to act more as a conduit of power than a summoner - easily making them one of the most powerful mages within their age range. It is unusual for Shillyr to take on a non-aquatic charge, but the arrangement works too well for anyone to complain.
Amiels Schwingen

## Einleitung

Amiels Schwingen sind eine der führenden Blutlinien der Schwarzblüter. Sie sind vorallem für gesellschaftliche und politische Veränderungen zuständig und gelten als Musterbeispiel einer geordneten Blutlinie. Ihre Beinamen lauten *Kinder Amiels, Schwingen der Krähe, Söhne der Mitternachtskrähe* und *Schattenschwingen*.

## Geschichte

Amiels Schwingen gehen auf Amiel zurück, der auch als die Mitternachtskrähe bekannt ist.

## Gesellschaft

Dem höchsten **Pryaror** wird rituell der Titel *Schattenschwinge* verliehen.
Kivena

Kivena of Whispering Dawn is a wanderer, (sometimes a resident of Cen Lan) and the twin sister of Kivrut of Whispering Cloth. When in Cen Lan, Kivena will stay with her brother in their familial residence.

## Appearance

Similarly to Kivrut (as they are identical twins),

## History

Born to the same artisan family as Kivrut, Kivena felt a much more intense wanderlust than her brother. In her youth, she often struggled with outbursts and intense emotions. She didn't find the same peace and silence in the art of weaving as Kivrut did, and often proved unruly and restless.

## Personality

Though now calm and wise, Kivena still has a wild streak miles long, usually hidden beneath ritual and practice. Kivena is energetic, despite being relatively quiet.

## Relationships

* Kivrut of Whispering Cloth
	+ Her twin brother - though they did not get along in childhood, they began to bridge their relationship come adolescence.
* Karis the Worm-Mother
	+ A relatively new friend of Kivena, she enjoys Karis' steadfast yet energetic nature.

## Trivia

* Kivena considers herself a wanderer, but if pressed will refer to herself as 'Kivena of Whispering Dawn of Cen Lan', as compared to the more expected homeland title of 'Endless Sands' that most wanderers attach to their name.
* Kivrut is about 8 minutes older than Kivena.
Rahin Burial Hymn

A song heard by The Dreamers during the funeral of Ryla East-Brook in Rahin, sung both by a chanter and mumbled by town members - a tradition funeral hymn of the people.

## Meaning

As can be gleaned from Jorje's knowledge and Rahin's worship of Pachio, it appears the song is indeed tailored to the individual, but this simple rendition was best suited to Ryla. A salute to a long time community leader, and an attempt to mourn her in the light of the festival, still swarming with fireflies.

####
Dusty Crossfell

Dusty Crossfell (legally Vesuvius Crossfell) is an explorer and the head of The Mega D's alongside his sister Dessica Crossfell. He is a high elf wizard specialized in abjuration and magical mechanisms and is known for both being a bit of a snob. Dusty was considered the strongest prodigy of the Crossfell lineage, before he ran away from home. He has not returned to Jung since, despite many messages requesting he does so.

## Dusty Crossfell

### Relatives

Dessica Crossfell, Darren Lowleaf, The Crossfells

## Appearance

Tall for a person, short for a high elf, Dusty stands around 5'9.

## History

Second child of his generation, Dusty showed a significant amount of magical potential compared to his peers early on which earned him the attention and praise of his parents and caretakers - and the scorn of his sister.

Much more magically inert than a majority of her family, Dessica was the heir by birthright, but brushed aside in favour of her brother when her own lack of (comparative) magical skill became apparent.

## Relationships

* Dessica Crossfell
	+ A strained but caring relationship, Dusty and Dessica don't get along, even if they can fight and dismantle ancient traps as a seamless pair. Dusty is thankful for Dessica and what she's done, but for the most part, has nothing to say to her.
* Darren Lowleaf

## Trivia

* Dusty uses a specific sleep mask with rather disturbing looking eyes on it in hopes that it'll stop people from waking him up - it didn't
Lumat

The Behemoth of Earth.

## Depictions

Lumat is often depicted by his followers in a truly monstrous form, the upper torso of a hairless minotaur, intensely muscular with a thick chest, heavy stomach and broad shoulders. Two sets of eyes are upon his head, organized like a spider, and a thick septum ring in his nose. A fifth eye lay in the centre of his throat, always looking forwards. Three sets of horns, a huge pair of curved ram's horns, a long set reminiscent of a goat, and a strong pair of oxen-like horns. His lower body is that of a centipede, except massive, and sprawling, legs and arms all outstretched, reaching towards nothing.

By non-Lumatians, the depiction is often softer and less horrific - simply a minotaur, albeit an impressively massive one. The face mostly remains the same, but some features, such as hairlessness, the staring eye on the neck, and the lower body are all changed to be more similar to known races and palatable to those who do not fully embrace the monstrous nature of Lumat.

## Trivia

* Contrarily to followers of Eldrenas and Rl'wyn, Lumat's followers are in almost unanimous agreement that he is intensely attractive.
Samuantha Purgli-Kwong

Samuantha Purgli-Kwong, better known as Sam, is a local figure and important mage in Rahin.

## Appearance

Sam has hair cropped close to their scalp, a bit of a crooked nose, and full lips on a very round face.

## Personality

Rude, profane, self-important, dramatic, disgusting and utterly weird - if Sam wasn't as smart or as talented as they were, it's certain that they wouldn't be tolerated in Rahin or in general. She consistently flops between laziness and a more hardworking mood - the question is, 'what's in it for me?'

As well, Sam has consistently shown disregard for other people's safety, belongings, or livelihoods. It is uncertain if this is because she dislikes them, or if this is how she treats everyone.

## Relationships

* Paul 'Literal Motherfucker' Genois - Sam's ongoing childhood best friend/mortal enemy and step father. It is uncertain what kind of relationship Sam and Paul share apart from 'antagonistic' and maybe a tiny bit fond.
* Giant Rats - Sam's 'babies', who they have described as: 'it's like I gave birth to them, except I didn't.' Seemingly her pets.

## Trivia

* Sam once urinated in a cup of coffee they then gave to Jorje, intended as revenge for the theft of their amulet of protection. Once it was revealed that it was Paul who stole the amulet, Sam never found a good time to tell and apologize to Jorje, and within a matter of weeks forgot to do so.
* Sam is responsible for the design and construction of the Rahin Mage's Guild Residences (Underground Sector), which they themself live in.
	+ It shouldn't be ignored that their apartment also contains 6 massive rats and was easily broken into by wildlife, so maybe the fact they live in it isn't a badge of safety after all.
* Sam is afraid of Karis Queen of Worms.
Dessica Crossfell

Dessica Crossfell (legally Jessica-Miles Crossfell) is an explorer and the head of The Mega D's alongside her brother Dusty Crossfell. She is a high elf bard, proficient in many instruments, but predominantly choosing to fight like a rogue, supplementing fast attacks with much more magic than one would typically see. Dessica is the rightful heir to the Crossfell lineage and it's secrets, but was rejected for not being magically capable enough. Despite her bitterness about this fact, Dessica still later helped Dusty run away, and neither have returned to their hometown of Jung since.

## Dessica Crossfell

### Aliases

Jane, Janie, The Crossfell Heir (formerly)

## Biography

### Place of Birth

Jung, En

Not overly tall but 2 inches taller than her brother, Dessica has a long face and long black hair with a portion shaved on the right side of her head.

## Personality

Impulsive, mischievous and dangerously intelligent, everything is a challenge.

## History

Much more magically inert than a majority of her family, Dessica was the heir by birthright, but brushed aside in favour of her brother when her own lack of (comparative) magical skill became apparent. The second child of his generation, Dusty showed a significant amount of magical potential compared to his peers early on which earned him the attention and praise of his parents and caretakers - and the scorn of Dessica.

Though not inherently upset, Dessica proceeded to be ignored by her parents and caretakers while Dusty was given a massive amount of attention, training, and privileged access to family secrets and artifacts she was never offered. The secrecy started to feed Dessica's own paranoia about magic, but also her need to have her own secret life - so her days exploring ruins and caves began.

## Relationships

* Dusty Crossfell
	+ A strained, but caring relationship, Dessica still doesn't fully trust Dusty, not knowing even half of what he does about their own shared family.
* Diana Septrion
	+ Close friends, Dessica and Diana had dated once.

## Trivia

* Dessica changed her name to specifically mock the fact that Dusty had changed his despite all of his friend's names also beginning with 'D'
* Ironically for a magic user from a magical family, Dessica can only weakly sense magical auras
Aurelion

## Einleitung

Aurelion war der größte Kriegsherr des Lichts. Zu Anfang war er der Verteidiger aller hellen Schöpfungen, später wurde er zu einem unbarmherzigen Kriegstreiber der gegen die Schatten ins Feld zog. Seine Titel lauten auch *der Strahlende*, *der Reine*, *der letzte Beschützer*, *der letzte der Alten*, *der Schattenfluch* und die *ewig brennende Flamme*.

## Geschichte

Über Aurelions Zeit bei seiner Geburt in den Seelengründen ist nichts bekannt.
Er erschien erst nach dem das Reich des Erwachens zerstört wurde und sich die Urgötter
 zu verteilen begannen. Er geisterte durch die Ruinen, Zeugnisse ihrer
alten Pracht.
Der Legende nach soll er dort auf einen Titanen gestoßen sein. Aurelion
zögerte nicht sondern gebot Erde und Stein ihn zu verteidigen und den
Titanen unter Schutt zu begraben.
Dies war es jedenfalls was er seinen Geschwistern erzählte. Wie sein
Bruder Noctall
 war es ihm nicht gegeben, Dinge von eigenem Leben zu schaffen.
Er beherrschte die Kontrolle über Objekte wie Sand und Steine. Da er
nichts anderes erschaffen konnte formte er daraus Geschöpfe. Später
nutzte er sie als Waffe gegen die Titanen, riesige Armeen aus steineren
Soldaten, von einem Sandsturm umgeben der den Hauch des Todes vertrieb
und die Titanen in die Knie zwang. Er wurde zu einem großen Krieger der
die Schöpfungen der anderen Urgötter mit eiserener Faust verteidigte und
 sie schützte.
Er galt gleichzeitig als ein Weiser und Gerechter der vor allem die
großen Werke seiner Geschwister schätzte und pries.
Wenn er nicht durch die Reiche eines anderen schritt hauste er in einer
großen Wüste aus der sich später Calderia formen sollte.
Als schließlich der Aufruf kam und die Urgötter sich zusammen schlossen
lehnte Aurelion ihren Vorschlag ab. Er wollte sich nicht opfern und
meinte, seine Kraft reiche aus um die Titanen in Schach zu halten und es
bräuchte keinen solchen Aufruf.
Da wurde ihm gedroht und sie verfluchten ihn und würden ihn bestrafen
wenn er sich weigerte.
Er zog unbeeindruckt von dannen, doch als der Fall eingeleitet wurde,
bediente man sich auch seiner Kraft und er verlor einen wichtigen Aspekt
 seines einstigen Seins.
Seit diesem Tag waren ihm Genuss und Freude fremd.
Stattdessen ergriffen ihn die Aspekte des Ombross und des Lamaran.

Später erbaute Aurelion in Calderia Festen und formte die Wüste seines größten Triumphes zu einer Welt voller Macht und voll des strahlenden Lichtes. Neben seinen eigenen Kriegern nahm er viele andere Wesenheiten des Lichts unter sein Banner und begann, gegen den Schatten Krieg zu führen. Aus dieser Vereinigung formten sich nach seinem eigenen Fall die Wächter. Seine größte Leistung war es, neben vielen anderen Geschöpfen, alle Akolythanen zu fangen und in seinen Verließen zu martern. Dies war es auch, was zu seinem Untergang führte. Die Kräfte der Dunkelheit vereinigten sich und brachen Calderia, die Herre des Aurelion zu Staub zermahlend und seine Diner abschlachtend. Sie öffneten die Kerker und befreihten die Akolythanen aus ihrer Marter. Es war schließlich Auguriel, die Aurelion den letzen Schlag versetze und ihn in die Seelengründe verbannte, in denen er noch heute brütet und neue Kraft sammelt.
Pachio

The Behemoth of Wood.

## Depictions

Pachio's followers, following the nature of the behemoth as a shapeshifter and a beast, depict Pachio in many ways, the most popular of which involving a lion's face, rounded ears like a dwarf, and a pair of three-pronged antlers. Often, however, each individual artist often selects traits for Pachio, mostly based on the demographic of the area. No matter the imagery of choice, Pachio always has unruly long hair, a pair of wide, feline eyes, and four circular markings creating the corners of a box around the behemoth's eyes when viewed from the front, and a thick canine tail. Usually, claws and exposed teeth are also present, cloven hooves for feet almost always.

Non-Pachions prefer a less superfluous representation of the behemoth, using a sartyr with a lion's head, with antlers and long hair. Though still easily recognizable as the behemoth, Pachions find it in poor taste to give their fluid god a solid form.

## The Five Pillars

The Five Pillars serve as a governing body in any long-existing group of Pachions, as jury for trial, and for guidance as a group. Any individual chosen as a pillar and accepted through sacred religious rites is forbidden from romantic interaction, moving cities, or changing their affiliations, unless they should lose pillar status. Losing this position usually requires death, but small groups (controversially) permit the pillar to pass on their position. There are five pillars:

**Faith** - usually a high priest or priestess of the church, a spiritual guide for troubled times and difficult decisions for individuals.

**Protection** - usually someone like a captain of the guard, generally a strong warrior who is strong enough to shoulder threats against the group

**Magic** - a good mage, must be able to at least sort of speak with spirits and counter other magics

**Community** - usually just someone everyone likes, a common person who represents sort of the general person and the voice of the common people

**Memory** - a record keeper, usually also the person who keeps track of genealogy, marriage, guild registration and store registration

## Trivia

* Tales say that Pachio is the second smallest of the Behemoths - whether this is propaganda, a true fact, or a simple story is unknown
The Craven Caravan Wiki

## Welcome to the The Craven Caravan Wiki

The Craven Caravan is a setting used in co junction with dungeons and dragons, fifth edition.

The setting involves the party travelling with a large circus that has been circling the continent for over a century.
The original party were introduced as fresh recruits in to the carnival, as is tradition, they were condemmed to the rear of the caravan for travel. And so the story began.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Fleischformer

## Geschichte

Ihre Entstehung führen die Fleischformer auf die Legende von Hrâranâ zurück. Ihre Ursprünge werden auf die vier Progenitoren zurück geführt. Ihre Namen lauten Ediacara, Velocior, Archarus und Mamal. Diese beherrschten das Land von Vâle, nach dem sie sich aus dessen Born erhoben hatten. Die Menschen von Vâle, die Promethi, die ihren Born durch ihre neuen Herren verloren hatten, waren beständiger Degeneration ausgesetzt. Trotz dieser Bedrohung und der Unmenschlichkeit, mit der die Progenitoren herrschten, dienten sie ihnen ohne Widerspruch. Ediacara entwickelte mit der Zeit allerdings die Fähigkeit, das Bornwasser von Vâle wie Muttermilch herzustellen, auch wenn es nur für wenige ausgewählte Personen ausreichte. Aus jenen wurde ein neuer Adel für das Land aufgebaut, diesmal auf Intelligenz, Führungsstärke und Durchsetzungsvermögen statt auf Tradition beruhend.

Mamal manipulierte Ediacaras Milch, um das Volk nachhaltig zu verändern, wodurch es zu der vermutlich gefügigsten und anspruchslosen Menschenrasse wurde, die es je gegeben hatte. Er wob einige nützliche Eigenschaften in ihre Lebensessenz ein, sodass sich ihr Körper leichter Fleischformen ließ, sie bei der richtigen Ernährung enorme Größen erreichen konnten und ihnen die Verformung ihres Leibes keine Schmerzen mehr bereitete, sondern eher als unterschwelliges Bedürfnis danach wirkte.

Die Progenitoren begannen, ihre ersten Kinder mit den einfachen Menschen zu zeugen und ihr eigenes Geschlecht zu vermehren.
List of Knifes

These are the knifes in flippy knife.

### Page 1

* Kitchen
* Swiss
* Kukri
* Bushcrafter
* Butterfly
* Police
* Military
* Ninja
* Butcher
* Machete
* Axe
* Trench

### Page 2

* Chad wild clay
* Frenzy II
* Surgeon

* Deadlock
* Olamic swiss
* Sapphire
* Fighter
* Kiritsuke
* Kora
* Velociraptor
* Coyote
* Cutaway

### Page 3

* Red hot
* King
* Fire axe
* Battle axe
* Zero
* Tomahawk
* Skeleton
* Shovel
* Revolver
* Pirate
* Spetsnaz
* Sri

### Page 4

* Legendary
* Diamond
* Fantasy
* Frozen sword
* Wolf sword
* Bad lazer
* Good lazer
* Ring sword

* Claw glove
* Magic wand
* Shadow
* Chainsaw

### Page 5

* Act I
* Dominator XI
* Tkk
* Cat
* Forest
* Scorpio
* Throwing
* Mosquito
* Special forces
* Deer
* Traveler
* Utility knife

### Page 6 (Daily reward)

* Cyber Katana
* Soviet rifle
* Ice axe
* Flamethrower
* Toocan
* Guitar

### Page 7

* Meatman
* Fruit slayer
* Crow
* XIII
* Ancient horror
* Cutthroat

### Page 8

* USA
* Russia
* Brazil
* China
* UK
* Kuta
* France
* Turkey
* Spain
* Italy
* Mexico

* Japan

### Page 9

* Neck
* Goblin
* Scout
* Rocket Axe
* Grizzly
* Hunting
* Card
* Glass Sword
* Modern
* Camping
* Claw
* Fire Destiny
Races of Bene

Typically races associate and hold culture unique to their god, not by race. Characteristics to understand each race in essence are listed in the following table.

## Legend

Name - Official and Common Name of the race

Lifespan - in standard years, when one is expected to die of old age.

God - associated Behemoth

Height - range of average heights

Weight - average weight

Size - Small, Medium, or Large, (with subtype for armour sharing)

Colouration - common forms of colours for skin, hair, scales, and the like

Eyes - describes form of eyes. Humanoid means primarily sclera with a round pupil surrounded by an often coloured iris. Catlike means majority of eye is iris, with a slitlike pupil that can be dilated and such, also includes things like black iris with white sclera. Unworldly denotes a solid-colour eye, often white, black, red or yellow. Unique means a species unique eye, such as the goat's rectangular pupil, or the aquatic elves' translucent eyelid-y eyes.

Subgroup - not in parentheses is the true subgroup, aka what is genetically compatible and can have progeny, in brackets is the specific subgroup where there are less complications expected in interracial couplings due to more similar anatomy. Beastfolk being the exception, where only the specific subgroups can interbreed. Minotaurs occupy both the Beastfolk (Mammals) and the Humanoid (misc.) categories

## Trivia

* there are no humans in this campaign all the deities thought they sucked, get fucked adam
* I forgot halflings i'm sorry
Cerrula Valley

A region nestled in a large valley between two great mountains which marks the start of the Maelstrom Mountains. Ruled by the House Starshot, the region is most known for raising sheep.

Aside from the mountains, the area has great lush fields and meadows for the sheep to graze in, and is dotted by many small forests. The sky is a lovely shade of cerulean, from which its name was derived, and in the morning it is noted that the grass almost appears blue as well. While the sky is typically mostly clear in the area-enough that the stars shimmer brightly most nights-it is a rather chilly region.
House Starshot

The Noble House of Starshot which governs the Cerrula Valley. After Turmon 'Starshot' Herder's triumphs in the ancient dragon war, he was awarded lordship of the valley and retired there, his nickname of "Starshot" going on to become the name of his new family. Generations later, this house still stands governing the lands where the local people work, particularly at raising sheep. With a small army of around 600 soldiers, it is not the largest house, but a very powerful one all the same, with numerous alliances, and everyone from the lowest ranking grunts to the nobles themselves being well trained for combat.

**House Members**

Turmon 'Starshot' Herder (Founder, Deceased)

Roddonerik Starshot (Current Lord of the Valley)

"Lady Starshot" (Dularay and his sibling's mother)

Dularay's older sister

Dularay Starshot (Eldest Son, currently in a self imposed exile after losing the right to succeed as the next lord)

Kaysten Starshot (Current next in line to become head of house)

The Twins

Dularay's Younger Sister

**Trivia**

Their army is roughly estimated to be comprised of about 600 incredibly well trained soldiers with a breakdown of 100 archers (a fact Dularay points out as both pathetic and ironic) 275 Lancers, and 325 swordsmen. Dularay further notes that these numbers are deceiving, as most melee units can wield a ranged weapon of some kind, and the archers also carry melee weapons to defend themselves in close combat, causing a great deal of overlap. Further, this does not account for their magic wielders who while smaller, are still formidable.

The family crest is a shooting star stylized to resemble an arrow.
Arturu

Arturu is/was one of the original party members of the Craven Caravan. He is a Human battlemaster fighter specializing in the use of crossbows.

Appearance:
Arturu is a short man, with medium brown hair and eyes. He keeps his hair in a conventialonal cut, amd generally wears whites greys and blacks, the better to blend in with the other pastel colors of the carnival.

Early life:
Arturu was abandoned when he was little older than a toddler, in the streets of his home city, Veshano, where he survived by eating the scraps left out for dogs, and week old brrad from the maker's garbage pails. He had never understood the concept of gold or its appeal, until he was a teenager. And even the. He only had a rudimentary understamding of why its glitter was better than that of silver or steel. Growing up, Arturu had been approached by more than one person or group who had claimed to be only wanting the best for him. Priests, orphanages, kind old men, other street urchins, all if them had tried to help Arturu care for himself, but he only ever refused them. After all, he was the only one that had been there to help him when he was abandoned, why would they help him now?
Roddonerik Starshot

The Current head of the house of Starshot, andDularay's father. He resides in and oversees the lands of the Cerrula Valley.

His relationship with Dularay is very strained, even before Dularay lost his challenge and ended up leaving the Cerrula Valley. Regards Dularay as a coward who wasted his potential due to being lazy and unmotivated, He never quite believed in Dularay's ability to succeed him, and kept a running list of "crimes" that he shared with only his closest advisers (although Dularay knew most of them, and seemed not to make too much of an effort to act the perfect son.) These offenses include:

* Not taking his studies seriously.
* Skipping his classes to go pet sheep.
* Shrieking like a little girl when a spider dropped on him during a banquet.
* Making Snarky comments about him under his breath when he thought he couldn't be heard, no less than 147 times. In addition to just generally high levels of sass.
* Not being "Manly" enough to be a leader.
* Remarking in front of several other noble families that the gladitory games were barbaric and for the low class.
* Flirting with an elf boy who was with a traveling performing group calling into question his ability to produce an heir. This happened in front of the whole court, leading to quite the lengthy and awkward chat.
* Threatening to use his brother Kaysten's "large, empty head" as target practice.
* Not attempting to hide the fact he views the commoners as beneath him (Roddonerik shares the sentiment, but isn't vocal about it, as it would shame the family.)
* Nicknaming every animal he came across.
* Musing that Kaysten might be a bastard child as there's no way he could be related to such a clown.
* Insisting that the Starshot's needed more archers and less "low ranking sell swords" in their army, in front of a high ranking general.
* Taking the family's ring when he left, though Roddonerik didn't realize this until after Dularay left.

Despite this, he does attempt to be a fair (if self serving) ruler, and can listen to others. He acts in the best interests of those (mostly his family) in his realm. Still he is a judgmental person who expects people to act out their roles (A noble to lead, a warrior to fight, and so on) and further expects them to look the part. While susceptible to flattery, he can also tell when someone is going overboard to get what they want, and has no tolerance for this. His wife was/is an odd but kind woman.
Ancient House Crossfell

The Crossfells are a magister house, the grounds of which lay in Jeong, a large city in En. The Crossfells are one of the 6 ancient houses of En, dating back past the War Era. They are the second smallest of the ancient 6 houses, next to The Yeo with their current generation having only two members. Surprisingly for a magister house, all of the Crossfell are high elves.

## Purpose

* The Crossfells are innovators of and possess great skill within the school of Abjuration: counterspelling, anti-magic, to protect, obscure, and uncover. Traditionally, the Crossfells concern themselves with mediating between the other houses and guarding ancient and potentially dangerous things.

## Notable Members

* Leung de Crossfell (3rd of the 24th)
* Adrian Miles Crossfell (1st of the 24th) (head of house)
* (ex) Dessica Crossfell (2nd of the 25th)
* (ex) Dusty Crossfell (1st of the 25th)

## Trivia

* The Crossfells are not associated with any Behemoth
* Both potential heirs of the Crossfell main lineage have fled from the house, and thus the line of succession is broken, leading to a widespread panic.
Baseball (episode)

**Baseball** is the 2nd episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Kurosaki Denisse

**Kurosaki Denisse** was a member of Matcha Love Girls and NOVA.

## Trivia

* **Hobbies**: Singing, Puzzles, Watching anime
* **Skills**: Singing
* **Favorite Animal**: Puppies, Kittens
* **Favorite Color**: Gothic black, Red, and Rainbow
* **Favorite Season**: Winter, Autumn
* **Favorite Food**: Chinese food, Barbecue ribs and wings, and Pasta
* **Favorite band/musician**: The Gazette, Ruki, Shou, Miyavi
* **Good friends**: Tanaka Sora, Yamada Fumi
* Wants to become a Japanese Anime Singer and Voice Actor
* Wants to move to Japan to raise a family

## Discography Participation

Matcha Love Girls Indie Singles
* Nanchatte Renai

## History

Matcha Love Girls & NOVA → **Removal**
Joined Matcha Love Girls and NOVA on February 28, 2018
Removed from Matcha Love Girls and NOVA on July 12, 2019
Kaysten Starshot

Dularay's younger sibling who bested him for the right to become the next head of house in a duel of blades.

Takes after Roddonerik in personality,though less experienced, and quicker to anger. Also more full of himself, and fiercely competitive. Seeing Dularay as a rival of sorts, the two don't get along at all, being more of the muscle to Dularay's wits, though he did take his studies more seriously to keep up with him in that regard, he lacks the natural talent for strategy and is a rather uncreative fellow.

Was also a fan of Arkoa's as a child.