recursal/Fanatic-Fandom huggingface dataset:
De val van Vijf

## flaptekst

De Gardes zijn eindelijk herenigd, maar zijn ze wel uit het juiste hout gesneden om de strijd tegen de Mogadoren te winnen?
John Smith, Nummer Vier, dacht dat alles zou veranderen zodra ze elkaar hadden gevonden. Ze zouden niet langer hoeven vluchten. Ze zouden de Mogadoren bestrijden. En ze zouden winnen.
Maar hij vergiste zich. Na hun confrontatie met de Mogadoorse heerser, waarbij ze bijna werden vernietigd, weten de Gardes dat ze compleet onvoorbereid zijn en ze kansloos zullen worden overtroefd. Nu houden ze zich schuil in het penthouse van Negen in Chicago, waar ze zich beraden op hun volgende zet.
Ze zijn sterk, maar nog niet sterk genoeg om het tegen een heel leger op te nemen, ondanks de terugkeer van een oude bondgenoot. Om hun vijand te kunnen verslaan moeten ze hun Erfgaven beheersen en als team leren samenwerken. Maar belangrijker nog, ze zullen de waarheid over de Ouderlingen en hun plan voor de overlevenden van de planeet Loriën moeten zien te achterhalen.
Wanneer ze van Nummer Vijf een teken krijgen, weten ze dat ze dicht bij een hereniging zijn. Of is het een valstrik? De tijd dringt en het enige wat ze zeker weten, is dat ze Vijf moeten zien te vinden voordat het te laat is.
Deze strijd zullen ze niet verliezen. Loriën zal herrijzen.

Zij
brachten hun Leider mee

Zij
dachten dat ze ons konden verslaan

Zij
hadden het mis

Wij
zijn eindelijk herenigd

Wij
zijn sterker dan ooit

Wij
zullen overwinnen

## Algemene informatie

ISBN nummer= 978 94 005 0351 9

Het boek is uitgekomen in 2013

Het boek heeft 285   bladzijdes

Het boek is geschreven door Pittacus Lore

## Officiële boek trailer

```

```

## In andere talen

Engelse editieFranse editieEngelse editieEngelse editieHongaarse editieItaliaanse editieSpaanse EditieNederlandse versie
2011

## Evenementen

* Het gevecht om the Paradise higschool
* Het gevecht om Santa Teresa
* Het gevecht om Dulce
* Rendez vous punt in Arkansas
* Veraad in de Everglades
* Hinderlaag in Chicago
* De val van New-York
* Aanval op Ashwood states

## Doden

* Meneer Hobbs
* Héctor Ricardo
* Andrakkus Sutekth
* Nummer Acht
* Henri
* Adelina
* Crayton

## Bronnen

1. ↑ Ik ben Nummer Vier
2. ↑ De kracht van Zes
3. ↑ De opkomst van Negen
4. ↑ De val van Vijf
5. ↑  De val van Vijf
6. ↑  De val van Vijf
7. ↑  De wraak van Zeven
8. ↑  De wraak van Zeven
9. ↑  De kracht van Zes
10. ↑  De kracht van Zes
11. ↑  De wraak van Zeven
12. ↑  De val van Vijf
13. ↑  Ik ben Nummer Vier
14. ↑  De kracht van Zes
15. ↑  De opkomst van Negen
Nummer Zes

Zes Leeft vanaf 1994 tot het heden

## Beschrijving

In de boeken wordt nummer zes omschreven word ze omschreven als Meisje met Ravenzwarte ogen en hazelnoot

   bruine ogen  in de film is ze een vrouw met blond haar en bruine ogen

## Geschiedenis

### Ik ben Nummer vier

Nummer Zes kwam voor het eerst voor in het boek Ik ben Nummer Vier tijdens het gevecht op de middelbare school van Paradise . ze hielp hier John Smith (Nummer Vier) met het ontkomen van de Mogadoren.

### De Kracht van Zes

In de Kracht van Zes Gaat Nummer Zes samen met John Smith en Sam Goode op zoek naar de overige Garde's (Nummer 5, 7 t/m 9) op een gegeven moment splitsen ze zicht op en dan gaan John en Sam opzoek naar John's Kistje  en gaat Nummer Zes opzoek naar Nummer Zeven

### De Opkomst van Negen

In De Opkomst van Negen is **Nummer Zes** Samen met Marina en Ella op zoek naar de andere Garde's. Aan het einde van dit boek wordt ze gevangen genomen in Area 51. Hierbij moet ze het opnemen tegen Setrákes Ra. Ze wordt dan gevangen genomen en in zwart steen gehult. De andere Garde's komen haar hier helpen en ze kunnen met z'n alle ontkomen. Hierbij gaat Nummer 8 bijna dood, en ontwikkelt John Smith zijn erfgave Helen.

## Levend boeken

Nummer zes komt voor in tot nu alle verschenen boeken, en in de Ebook Zes het begin

## Erfgaven

* Telekinese
* Onzichtbaarheid
* Element manipulatie

## Schuilnamen

* Maren Elizabeth
* Veronica
* Jane Doe (Film)
* Kelly

## Bronnen

1. ↑  Ik ben Nummer Vier
2. ↑  Iam Number Four
3. ↑  Ik ben Nummer Vier
4. ↑  De kracht van Zes
5. ↑  Ik ben Nummer Vier
Erfgave

Op planeet loriën heb je Loriërs met krachten dat noemen we erfgave's

## Lijst van Erfgave's

* Telekinese
* Lumen
* Onzichtbaarheid
* Aeturnus
* Super Snelheid
* Telepatie
* Telepatie met dieren
* Helen
* Zicht in het donker
* Dreynen
* Super gehoor
* Onder water ademen
* Element manipulatie
* Röntgen visie
* Kleuren Spectrum
* Teleporteren
* Avatars aan nemen
* Anti Zwaartekracht
* Externa
* Vliegen
* Aardbevingen
Adam

Adam is een Mogadoor die het niet eens is met de handelingswijze van de Mogadoren.

Hij is van de 1e van de 2 groepen Mogadoren, dit is de groep is geboren uit iemand en niet is gecloned.

Deze kunnen zelf nadenken over wat ze willen en kunnen ook dingen besturen.

## Malcolm Goode

Hij is bevriend met Malcolm Goode, en hielp Malcolm met het bevreiden van Sam Goode uit de Mogadoren-Gevangenis.

Hierbij is hij dood gegaan.
De wraak van Zeven

De wraak van Zeven is het vijfde boek uit de Loriën Kronieken

## Samenvatting

We dachten dat het ergste voorbij was. Na tien jaar waren we eindelijk herenigd en ontdekten we de waarheid over ons verleden. We trainden en werden elke dag sterker. We waren zelfs gelukkig…
Maar we hadden nooit gedacht dat de Mogadoren een van onze eigen Gardes tegen ons op zou zetten. En nu is Acht dood. Ik zou alles doen om hem weer terug te brengen, maar dat is onmogelijk.
Mijn hele leven ben ik al voor de Mogadoren op de vlucht – ze hebben alles van me afgenomen. Maar dat houdt nu op. De strijd gaat door, en ik zal niet rusten voor ik ze allemaal vernietigd heb. En ik heb eindelijk de kracht om terug te vechten.

Ze pakten Nummer Een in Maleisië

Nummer Twee in Engeland

Nummer Drie in Kenia

en Nummer Acht in Florida.

Ze doodden hen alle vier.

Ik ben Nummer Zeven

en ik zal hun levens wreken

## Algemene informatie

Het ISBN Nummer van De wraak van Zeven =9789400505476

Het boek heeft 256 bladzijde's

Het boek is is geschreven door Pittacus Lore Het boek is uitgegeven in 2015

Het vervolg op de wraak van Zeven is Het lot van Tien

## In andere talen

Nederlandse editieFranse editieEngelse editieEngelse editieEngelse editieHongaarse editieIndonesiëse versieEngelse editieItaliaanse editieSpaanse editie
Laser Sword of the future

Item: laser sword of the future

Item type: longsword/legendary

Effect: does fire damage as well as regular damage. Attacks
with this cannot be parried except with a laser-resistant/laser weapon Can also
shoot hot laser blasts like a staff.

Skill required: one handed (adept)

Bio: the future is here- and it’s electric!
Nummer Zeven

## Beschrijving

Nummer Zeven is een zwartharig meisje met een blanke huid.

## Geschiedenis

### De kracht van Zes

*In dit boek vindt nummer Zes haar in Spanje tijdens een aanval van de Mogs. En leert ze haar erfgave's beter kennen.*

### De opkomst van negen

In dit boek *leert ze nummer Acht kennen.*

### De Val van Vijf

*In dit boek verschijnt haar Erfgave 'IJsmanipulatie'.*

### De Wraak van Zeven

in dit boek neemt Zeven wraak om Nummer Acht's dood

## Cepaân

Haar cepaan was Adelina. Zij heeft Zeven nooit leren vechten of enige informatie over Loriën gegeven en is gestorven tijdens een aanval van de Mogs in Spanje.

## Erfgaven

* Zicht in het donker
* Telekinese
* IJsmanipulatie
* Onder water ademen
* Supersnelheid
* Helen

## Schuilnamen

* Marina
* Yasmin
* Sophie
* Astrid
* Geneviève
* Birgitta
* Minka
Patches

Patches is a mutant NeoTroll owned by Dark elf mage Peredita. Initially controlled by force, Patches grew to love and understand his master like a dog can sense their masters feelings. While on the outside Patches seems a hulking, unfeeling brute; he is actually very sensitive. He hopes that one day he can Kill Lord Caius and free his master from the hell and insanity she has been placed in.

* Patches is a Troll and mutant type creature
* He is of the Neo element

## Fighting Style

As far as NeoTrolls go, Patches is surprisingly well balanced between Strength and Agility. Thanks to his size, his attack and movement often cause nearby ground to shake. Patches even possesses enough intelligence to pick up primitive weapons and throwable objects. Be warned, this fellow is aggressive and unpredictable; and treats his enemies like playthings. His one weakness is light; like most NeoTrolls.

## Backstory

Patches was once a humble NeoTroll, happy enough to relax in his cave for hours on end, attempting to paint. However; that all stopped when he was captured by the guards of Verismo and forced into the arena. Luckily- Peredita saved him from this. Since then, Peredita has made Patches heart flutter; and he will follow her orders even if it would kill him.
Het lot van Tien

Het lot van Tien is het zesde boek uit De Loriën kronieken

## Flaptekst

De invasie is begonnen John, Nummer 4, staat aan de frontlinie in de strijd in New York City.

Als zijn kansen lijken te keren, ontwikkeld Sam, een mens, op onverklaarbare wijze een erfgave - iets wat eigenlijk alleen voorbehouden is voor loriers.

en Sam is niet de enig...

Intussen zitten Zes, Marina en Adam vast in Mexico.

De Mogadoren zijn massaal in de meerderheid en er is een wonder nodig om te ontsnappen.

De garde is uitgedund maar geeft niet op.

Ze kunnen alleen overwinnen als de Mogadoorse leider wordt uitgeschakeld.

Anders rest hun slechts nog 1 lot: Totale uitroeiing.

Ze pakten **Nummer Een** in Maleisië

**Nummer Twee** in Engeland

**Nummer Drie** in Kenia

**Nummer Acht** in Florida.

Ik ben **Nummer Zes**, maar dat doet er niet meer toe, want we zijn niet meer de enigen met Erfgaven.

## Overige infomatie

Het lot van tien is geschreven door Pittacus Lore

Het boek komt uit in het voorjaar van 2016
Windas 10th

## Windas 10th Daily Quests

A cryptic aristocrat named Arbes seeks a party to escort a caravan of exotic goods safely to the town of Beybrook. Moreover, the party must complete the quest without leaving any trace of their involvement as it is close to the King's Army Clan Stronghold.

Reward: 500G and 500XP

A noblewoman named Sibauss seeks a party to discover who is murdering her peers, and why.

Reward: 250G and 300XP

A sage named Idenes seeks a party to hunt down and capture the cunning rogue known as The Snake.

Reward: 700G and 500XP

A wary noblewoman named Galie seeks a party to escort a valued family heirloom safely to the city of Skyreef. Moreover, the quest participant must complete this quest amidst a clan war.

Reward: 1000G and 800XP

A wary ex-adventurer named Wynna seeks a party to hunt down and capture the brutal murderer known as Wittica the Fist. For an extra reward, the party cannot use weapons in their quest.

Reward: 750G and 1000XP

Extra Reward: ???

A guarded merchant named Rithelm seeks a party to discover who is stealing from his shop, and why.

Reward: 600G and 300XP

A frantic elf named Dergde seeks a party to clear his name against charges of heresy. However, his information is completely wrong.

Reward: A lot of iron and 300XP

A cryptic priest named Hosilio seeks a party to recover and destroy an evil artifact from the ruins of Barad Losa.

Reward: 2000G and 2000XP

An arrogant elven lady named Ithan seeks a party to clear her name against charges of heresy.

Reward: Rare weapon and 400XP

### Completed

~~An elven lady named~~~~Arwerdas~~~~seeks a party to rescue the dwarven village of Nulukkhol from Ulabus the Wraith Empress. Moreover, the party must complete the quest amidst a natural disaster. (volcanic eruption)~~

~~Reward: 2500G and 1500XP~~
Loriën

Loriën is de planeet waar de garde's vandaan komen

## Termen

Op loriën heb je drie termen:

* Ouderling
* Garde
* Cepaân

## Bewoners

* Nummer Een
* Nummer Twee
* Nummer Drie
* Nummer Vier
* Nummer Vijf
* Nummer Zes
* Nummer Zeven
* Nummer Acht
* Nummer Negen
* Nummer Tien
* Hilde
* Conrad
* De Cepaan van Nummer Drie
* Henri
* Albert
* Katarina
* Adelina
* Reynolds
* Sandor
* Crayton
* Jullianne
* John's Grootvader
* Arun
* Lyn
* Liren
* Laura
* John's Grootvader
* Raylan
* Erina
* Pittacus Lore (Ouderling)
* Loridas^
Judith Hoag

Judith Hoag speelt Annie Hart in Iam Number Four

## Filmrollen

* 2016 Teenage Mutant Ninja Turtles 2 (2016) - Onbekende rol
* 2013 Bad Words – als Petal Dubois
* 2012 Hitchcock – als Lillian
* 2012 Sexting in Suburbia – als Patricia Reid
* 2011 I Am Number Four – als moeder van Sarah
* 2010 A Nightmare on Elm Street – als student geneeskunde
* 2009 Flying By – als Vicki
* 2007 Final Approach – als Marie Gilford
* 2006 Return to Halloweentown – als Gwen Cromwell Piper
* 2006 Salt – als Rebecca
* 2004 Fearless – als peettante van Gaia
* 2004 Halloweentown High – als Gwen Cromwell Piper
* 2001 Halloweentown II: Kalabar's Revenge – als Gwen Cromwell Piper
* 1999 Bad City Blues – als Callilou Carter
* 1998 Halloweentown – als Gwen Cromwell Piper
* 1998 Armageddon – als Denise
* 1997 Here Dies Another Day – als Charlotte
* 1997 Breast Men – als Valerie
* 1995 A Mother's Gift – als Sarah Lutz
* 1993 Acting on Impulse – als Gail Black
* 1991 Murder in High Places – als Meg Faithorn
* 1991 Switched at Birth – als Barbara Mays
* 1990 Fine Things – als Molly
* 1990 The Knife and Gun Club – als Dr. Annie Falk
* 1990 Cadillac Man – als Molly
* 1990 Teenage Mutant Ninja Turtles – als April O'Neill
* 1990 A Matter of Degrees – als Kate Blum
* 1986 The Little Sister – als vriendin van Kevin

'
Henri

Henri (echte naam Brandon)  was de Cepaân van  Nummer Vier

## Dood

Hij is gestorven tijdens het Gevecht om Paradise.

Dat was in het boek Ik ben Nummer Vier en in de film Iam Number FourG

## Film

In de film word hij gespeelt door Timothy Olyphant

## Persoonlijkheid

Hij is altijd voorzichtig en houdt er niet van om te wonen in drukke steden. daarom wonen ze altijd in afgelegen gebieden.

Terwijl hij wordt vastgehouden in de redactie van Ze Zijn Onder Ons, ziet hij in dat John zich ook zelf wel kan redden en dat hij niet erg ver achterloopt met zijn Erfgaven.
Nummer Vier

Leeft vanaf 1995 tot het heden

## Beschrijving

Nummer vier is in de boeken een donkerblonde jongen volgensmij in de film is het een blonde jongen

## Levendboeken

Nummer Vier komt voor in Ik ben Nummer Vier,De kracht van Zes,De opkomst van Negen,De val van Vijf en de De wraak van Zeven, het lot van tien, en ik ben nummer vier-op leven en dood.

## Foto's

* VierGa naar Nummer vier
* Ga naar Nummer vier
* Vier,Zes,Mark,sam en Sarah
* Ga naar Nummer Vier
* John en Henri
* Vier en Zes
1/11
## Cepaân

De Cepaan van Nummer vier is Henri en die is nu dood.

## Erfgaven

* Lumen
* Telekinese
* Telepatie met dieren
* Helen
* ximic

## Schuilnamen

* Daniël Jones
* John Smith
* Donald
Mark James

Mark James is het ex-vriendje van Sarah Hart, hij heeft samen met Sarah en John sterrenkunde. hij vind John Smith niet aardig.

Sarah heeft samen met John huishoudkunde.

Tijdens de brand in het huis van Mark red John Sarah door zijn Lumen voelt hij het vuur niet.

Tijdens Halloween worden Sam, Sarah en John ontvoert door Mark en zijn footballteam, ze weten zich hieruit te redden door John zijn erfgaven.

vlak voor het eind van het schooljaar stopt hij mest in het kluisje van Sam en John.

Tijdens de grote invasie help Mark, de gardes door op een website mensen informatie te geven over de Mogadoren.

Sarah Hart was hem aan het helpen.

Toen Zes, Zeven en Adam vast zaten in Mexico en Setrakus Ra naar hen toe kwam kwamen zij samen met Alexa naar hun toe.
Futuristic Entry Point B

Location: futuristic entry point b (future of weaponry)

where: eastern versimo- an smiths so-called ‘unusual and
operational forge (a modern-day forge’

Related quests: pieces of the future

Related items: alloy of the future

Appearance: a modern-day looking factory-forge- with classic
enemies appearing- but made of robotic metal and with higher defence

Bio: a mysterious land that appears to move autonomously-
and the heat is astonishing. But what is truly terrifying is the dangerous
machinery of this factory.

Areas: the factory of weaponry – the forge of weaponry
De erfenis van Negen

De erfenis van Negen is een ebook uit de lorien kronieken

## Flaptekst

Toen nummer Negen door nummer Vier werd bevrijd uit zijn cel, was Negen wild, gevaarlijk en klaar om te vechten. In De erfenis van Negen lees je hoe Negen was voor hij werd gevangen en kom je alles te weten over zijn dramatische ontsnapping. Voor hij nummer Vier ontmoette, maakte Negen samen met zijn Cêpaan Sandor in Chicago jacht op de Mogadoren. Wat daar gebeurde, zou hem voor altijd veranderen…

## Algemene informatie

Het iSBN nummer=9789044969627
Het boek is geschreven door Pittacus Lore

Het boek heeft:123 bladzijdes

Het boek is verschenen in oktober 2012

## In andere talen

Engelse versieNederlandse versieHerdruk Engelse versie
Chronoberserker armor

A very rare set of heavy armor made by reinforcing a very strong set of berserker armor with unbreakable diamond dragon bones and then added with casper's ability to control time only two sets of this armor exist a broken set inside casper's vault and Casper's normal set of armor

due to the power of the armor and the mind controlling power of black blood only those who possess both black blood and Erols blood are able to fully wear the armor properly.

Has all of the chronomancer armor and black blood armor effects added together

people able to wear it (in list of most effective with use) :

Casper

Storm

Erol
Frosty waspy

Otherwise known as Stingeaus Jotunus, these icy insects are natives of Darkshade, the province of the dark elves. these wasps are as big as a man; and are strangely passive. they are often used as livestock- as the jelly they produce is perfect fuel for their reverse forges.

* they are insect type
* they are frost elementals

## Fighting style

They will sting their anyone who attacks them, as well as well as slash with their log arms. they will not attack dark elves.

## loot

* insectiod wing (common)
* insect sting (uncommon)
* permafrost (rare)

## Farming

animal pen needed: wasp hive

food: frost lily nectar

harvesting: Frosty jelly.
Ik ben Nummer Vier

## Algemene Informatie

Het ISBN Nummer van Ik ben nummer vier=9789022999363

Het boek heeft 320 bladzijdes

Het boek is is geschreven door Pittacus Lore
Het boek is uitgegeven in 2010

Het vervolg op ik ben nummer vier is De kracht van Zes

## Flaptekst

We kwamen hier met ons negenen. We zien eruit als jullie. We praten als jullie. We leven net als jullie. Maar we zijn anders. We kunnen dingen doen waar jullie alleen maar van kunnen dromen. We hebben krachten die jullie wildste dromen te boven gaan. We zijn sterker en sneller dan alles en iedereen. We zijn de superhelden uit jullie films en stripverhalen. Maar we bestaan echt.

Ons plan was om te groeien, om te trainen en sterker te worden. Om gezamenlijk te vechten. Maar zij wisten ons te vinden. Nu zijn we op de vlucht. We proberen onopgemerkt door het leven te gaan, op plekken waar je ons nooit zou zoeken. We gaan op in de massa. We zijn jullie buren, vrienden, klasgenoten, zonder dat jullie het weten.

Maar zij weten het wel…

Ze kregen Nummer Een in Maleisië te pakken.
Nummer Twee in Engeland.
En Nummer Drie in Kenia.
Ze werden alle drie gedood.
Ik ben Nummer Vier.
Ik ben de volgende.

## In andere talen

Vietnameese editieThaise editiePortugeese editieItaliaanse editieFranse editieLitouwse editiePoolse editieKroatiese editieDuitse editieOficiële Engelse editieAndere druk Engelse editieGriekse editieRomeniëse editieTurkse editieSpaanse editieNederlandse editieRussische editieEngelse editieEngelse editieEngelse editieEngelse editieEngelse editieEngelse editie
Faecurians

The Faecurians were a race of half-fairy, half-drarves that obsessed over technilogical advancement. in the second era; they discovered how to clone thier race, and how to merge themselves with robotic constructs.using this newfound strength; they forged cities of iron and automatons far advanced for thier time. The most notable of which is The Faecurain Omega; a legendary mech powered by black blooded indivuduals, bolstering the drivers power by a radical degree. It is said a true Faecurian could excavate the innards of a mountain in seconds with Omega, and turn opposers into puddles of wet flesh using a drill to rend them like a knife through hot butter.

### Timeline

middle of the first era: the first Faecurian sightings in lorebooks

dawn of the second era: The faecurians become one with the machines

2E 104: The Faecurian Mech line begins with Alpha; a small mech designed for scouts

2E 129: Fecurian Omega is built, on a knight of a blood moon. It is rumored these events are linked

2E: 199: The fecurians, armed with thier powerful robotic technoligy, Invade the dark elf kingdom and slaughter thousands.

2E: 245: The secone Fae-dark elf war, this time the elves had created a magic barrier; and suffered far less casulaties

2E: 301: the third (and final) Fae-dark elf war; this time provoked by the elves, and lasts for nearly a hund=red years (one of the longest reported sieges in history)

Dawn of the third era: The faecurians somehow leave thier long time home, and are rumored to have ascended to the level of demigods
Futuristic Entry point C

Location: futuristic entry point c (magic of the future)

Where: southern versimo- drink the potion the researcher
gives you

Related quests:
pieces of the future

Related items: arcane weapon of the future

Appearance: a strange white lab- similar to the researchers-
but with strange machines and shambling mechanic horrors. Look- but don’t
touch.

Bio: this lab is more deadly than the other two futuristic
areas; as touching anything is likely to kill you. And that’s without the added
danger of the mutated creatures and failed experiments.

Areas: the laboratory of magic- the vats room of magic.
The Idol of Erol

The idol of Erol

### Bio

The Idol was made as an offering of peace to the king by the neighbouring Province of Dypsyr- and is near identical and is as smooth as the Dark elves power totems. Strangely though- the idol was made long before Erol was born, as if foreseeing his importance. It is equal in everyway to the mighty king, if not slightly larger.  The statue itself is in fact a sentient being, able to move freely. However, it chooses not to. The dark elves wrote a note; notifying the royals of how the Idol works. It reads: ‘ the statue gains power with each king’s soul released to the void, gaining each’s intelligence and memories’. Thus, the Idol is one of the wisest beings in Verismo, and treats Erol like a prodigious son.

The Idol remains motionless, due to his choice to remain ‘forever thinking’ in order to unravel the secrets of the universe. He seeks the Aetherial pages; pieces of a book supposedly writ by the gods themselves.

### Legend

The idol long ago promised, that whosever aids him in his quest to discover the truth of existence shall be granted his assistance in battle.
Alchemical Flesh

Mob: Alchemical flesh

Mob type: demon/ mutant

Element: dark/ water (blue)-electric (yellow) fire (red)

Abilities: attacks by either jumping at the target- or by
spitting throwable potions.

Appearance: looks like a mess of bottles showed into a lump
of human clay- has 3 coloured variants.

Bio:  Unlike their
failed cousins, these fleshball mutant have intelligence and a distinct magical
charge.  Their main weakness is rather
ironic. If you overload them with power from their element- they will explode
(lovely-im sure.)

Spawns: Futuristic areas-swamps- magical areas- random events.
De opkomst van Negen

De Opkomst van Negen is het derde boek uit de Loriën kronieken

## Flaptekst

Ik was op de vlucht, hield me schuil en moest vechten om in leven te blijven. Toen onmoette ik John Smith, Nummer Vier. Samen zijn we veel sterker. Maar het duurde niet lang voor we weer afscheid moesten nemen. We moesten de anderen vinden. Ik ging naar Spanje om Zeven te zoeken en ik vond zelfs veel meer… Een tiende lid van de Garde, een meisje dat van Loriën wist te ontsnappen. Ella, Nummer Tien, is jonger dan de rest maar net zo dapper.

Nu zoeken we de anderen, en John. Maar de Mogadoren zoeken hen ook.

Ze kregen Nummer Een in Maleisië te pakken. Nummer Twee in Engeland. En Nummer Drie in Kenia. Ze kregen mij in New York te pakken, maar ik wist te ontkomen. Ik ben Zes. Ze willen afmaken waar ze aan zijn begonnen. Ze willen ons vernietigen. Ze komen steeds dichterbij.
Wij zijn klaar om te vechten.

## Algemene informatie

Het ISBN Nummer =9789400502079

Het boek is Geschreven door Pittacus Lore
Het boek is verschenen op 23 oktober 2012
Het boek heeft 312 pagina's
Jake Abel

**Rol in Iam Number Four**

Jake Abel speelt Mark James  in Iam Number Four

## Rolverdeling

2014 Against the Sun - als Gene Aldrich

2014 Good Kill - als ??

2014 Love & Mercy – als Mike Love

2014 Good Kill – als ??

2014 Ghosts of the Pacific – als Gene Aldrich

2013 Percy Jackson: Sea of Monsters – als Luke

2013 The Host – als Ian O’Shea

2011 I Am Number Four – als Mark James

2010 Percy Jackson & the Olympians: The Lightning Thief – als Luke

2009 The Lovely Bones – als Brian Nelson

2009 Angel of Death – als Cameron Downes

2008 Flash of Genius – als Dennis (21 jaar oud)

2008 Tru Loved – als Trevor

2008 Strange Wilderness – als Conservationist

2005 Go Figure – als Spencer
Malcolm Goode

*Binnenkort*
Sjabloon:Stamboom Sam goode

## Indentiteiten

**Malcolm Goode** is sterrenkundige en is geobserdeert door buitenaardse rassen.

Hij is ontvoerd door de Mogadoren, omdat hij 1 van de vervoerders was van de Cêpanen en hun Garde's.

Hij was degene die de vervoerders bij elkaar bracht, omdat Pittacus Lore naar hem toe kwam.

Hij is de vader van Sam Goode.
Adamantium

Adamantium is a very rare and highly sought after metal, recognised by its silver colour and the fact that it is almost indistinguishable from silver. unlike silver however; it is extremely dense, so dense in fact that not even particles from gas or teleportation can even pass through.

### Usage

* smithing
* building material
* magical talisman recipes

### Obtained

* rare ore deposits
* traveling merchants
Jezark

## Jezark Dar-Corpus

Jezark is a 21 year-old Warm-Blooded Tabby Nekoborn from the Kingdom of Rhaen. Jezark loved to hunt for treasure before coming to Verismo, but soon realised why there weren't many Treasure hunters in Rhaen. This was because everywhere the eye could see, there was sand. Nothing to delve into, not much treasure to hunt. However most citizens of Rhaen considered leaving the Kingdom dangerous. This led him on a journey to seek a new land, treacherous, exciting, and of course, full of treasure! However, this journey taught him more about himself than he thought he knew. At every turn, there lurked many frightening foes that he'd never experienced, far different from the sand-burrowing giant worms he had seen back in Rhaen. He saw the undead, he saw giant spiders of unimaginable proportions, he even saw a couple of dragons! At each turn he saw something bigger and more frightening. But he kept travelling, and delving, spending all of his gold on new equipment after the old stuff had worn away or broken.

Soon he was running out of funds, and started pickpocketing. Sure, he got caught a few times, but he learned how to pickpocket better after quite a few tries, and even joined a thief clan. The thief clan taught Jezark how to blend with Shadows, and occassionally, he'd even kill to get his gold. The thief clan saw him as a threat to them and their reputation in the city, and were planning on 'taking care of him' soon. The word got back to Jezark and he made his move. He robbed the clan blind, and the look on the leader's face? It was priceless. All the gold Jezark stole couldn't have even paid for the expression the leader revealed to his subordinates.

It was on that day, Jezark realised that his passion wasn't for delving, but for thievery! His path soon led him to the Kingdom of Verismo after hearing of great spoils and adventure, but also of plenty of large pocketted fools to steal from, and of a great king, who sat upon a throne of gold, wonder and ruin.

This is where his journey begins.
Jinro Dar-corpus

### Bio

Jinro is the Father of Protector and master-thief Jezark. Jinro claimed to be a simple cloth merchant, and was believed to have died before Jezark was born (despite being in the prime of youth at the time).

However, not all is what it seems; and there is a reason why Jezark is so naturally talented. Unbeknownst to most, grave-robbers had attempted to look Jinros grave; only to find it completely empty. It is believed that Jinro merely faked his death in order to fade from the pages of
history, and thus be able to rob the rich folk without fear of arrest. Yet the Rhear Council has waved off these claims, claiming that they do not deal with thieves.

According to logbooks in the Rhear thieves guild, Jinro was the first to master and utilise the shadow step ability. Before Jinro disappeared, he had been written up as the leader of a large group of thieves within the organisation.

Many thieves call Jinro their Idol; and nickname him ‘The king of Cats’ due to his legendary skill in all areas of the brigand arts. One particular story suggests that Jinro may have once stolen the Kings of verismos own crown from atop his head. Some say that in exchange for it’s safe return; Jinro was given a glimpse of the future by a top wizard (which in turn may have been the real reason why Jinro faked his death). But no-one knows for sure whether this happened, or exactly how skilful Jinro actually was…Except King Erol. To this day, Jinro has never been seen, but he is always remembered.

‘To be a thief is not an act of menace, or of desperation. Robbery is an art- and the world is our canvas. People do not whisper the names of warriors in fear; only cutpurses and assassins. This friends, is but a fact of life.’ ~Jinro- Quote from thieves Guild guidebook (name not officially credited)

### Legend

Many books have been writ with claims of Jinro’s cloak holding the key to semi-permanent invisibility, but none state the exact whereabouts of where it may be hidden; if at all. Many treasure hunters have tried and failed to find this ultimate thieves gear, often returning with a gory tale to tell before they die. It’s as if Jinro himself killed them, and let them return only to keep his legend fresh in the minds of the people….
Zeke's Incinerator

This weapon was crafted by Casper and was given to Zeke in the year 1343. Originally, this weapon wasn't powerful enough to be considered a Legendary crafted weapon, but after being imbued with Zeke's magic, it became known as Zeke's Incinerator.

Its capabilities are so far, unknown. However it will become clear after more usage. Who knows? Maybe it could even be enchanted with other elements in the future!
Futuristic Gateway

Location: futuristic gateway

Lore: ‘three to open the door- a fouth to complete them all-
as long as you survive the future’s call,

Where:  western
versimo- large gateway with three pedestals

Related quests: pieces of the future- closing the great
gates.

Related items: heart of the future

Related bosses: unformed demon of the future.

Appearance: a long hallway made of data- that appears to go
on infinitely.

Bio: this data-realm is the portal to the future- and is
home to the horrors that await us in later years (all mobs from other future
areas will spawn here too)

Areas: data-hall of the future- viral code of the future
Mondas 15th

## Mondas 15th Daily Quests

* A charming elven lady named Ghola seeks a party to hunt down and capture the legendary thief known as The Scorpion.

Reward: 750G and 1000XP

* A priest named Thratento seeks a party to escort a powerful arcane  shielding device safely to the village of Zaford so that it may be protected against the demons which constantly attack it.

Reward: 700G and 1500XP

* An elf named Galenwe seeks a party to steal a powerful arcane device from a rival.

Reward: 1000G and 1000XP

* An ex-adventurer named Inghard Bartlesby seeks a party to hunt down and kill a cockatrice terrorising the city of Rhaen

Reward: 1000G and 1000XP

* A wary merchant named Hearda seeks a party to steal a valued family heirloom back from a master thief named Shadowmeister.

Reward: 1500G and 2000XP

* An arrogant aristocrat named Ramos seeks a party to clear his name against charges of murder.

Reward: 500G and 1000XP

* An ex-adventurer named Helwiu seeks a party to hunt down and capture the brutal murderer SINthia.

Reward: 2000G and 2000XP

* A priest named Iskos seeks a party to thwart the monstrous plan of Vala the Deathlord.

Reward: 3000G and 3000XP

* A cryptic ex-adventurer named Marget seeks a party to recover and destroy (Optional: Keep) an evil artifact from the Chambers of Aphas the Enchantress.

Reward: 2000G and 1500XP

Additional Reward: (if Kept) 8th Sin. - Bracelet

* A frazzled traveller named Andrer seeks a party to rescue the village of Ragnarok from Marceline the Vampire Queen.

Reward: 5000G and 5000XP
Berserker armour

A set of heavy armor made specifically for Beings that possess the unique Black blood.

Once equipped; the armor activates, cutting off all pain and keeps the user alive until they can no longer fight. however; prolonged exposure to the armour can fray the wearers sanity and mental function.

Those that are not meant to wear the armour suffer greatly from its mind wearing effect, in addition to taking great physical damage.

beings able to use the armor are ( in order of synchronisation with the armour):

* Casper
* Storm
* Tank
* King Erol
Mikoto

## Mikoto Yang

Mikoto is a 17 year old Elf who has been touched by aetheria itself, and thus has a lot of power and potential as a Mage. She has no memories of where exactly she came from, and her earliest memory was waking up in a dense forest, surrounded by Memoria's lush, green fauna. In her hand was a letter, which she later read to find out that being there was intentions to leaving her there. Atop her head sat a tiara, and on her wrist, gold jewellery, which looked very expensive. Perhaps she was a princess of some sort before she arrived here? Stumbling through the forest, she found a path, leading to a small village. She wandered around aimlessly, asking the villagers questions about where she's from or if they knew her, however none seemed to know the answers to her true identity.

Many asked about the jewellery she wore, and if they could purchase it with what they had. But seeing as how this seemed like a rather large clue to who she really was, Mikoto couldn't sell them. It was the same with every town, village or city she came across. Until she got to the Kingdom of Verismo. Maybe this is where she was meant to be? A mighty city like this could surely have some answers to her identity. In her ragged clothes she collapsed in the centre of town, worn out from the travelling she had done, and hungry from the lack of food in her stomach.

The King of Verismo found her minutes later and took her in, and when she awoke she saw bounties of food and fresh clothes on the chair near her. But of course, she also found a key with a note underneath it which said:

*"* *Dear Stranger,*

*This looks like a hard time for you, and I have never seen you around this Kingdom before. You look like you're in very poor condition, as as the King of this mighty City, I mustn't let any citizens feel unwelcome. Please take this key, and find your new home, 173 Dor-Ran Fens, Western District.*

*If you cannot find your home, please ask the citizens of this Kingdom. They are all very pleasant and I'm sure they'd all be willing to help you. If you have any problems or wish for someone to talk to, I will always be waiting for your return.*

*Yours truly, The King."*

She had never experienced such an act of kindness in the times she's remembered. And sure enough, she left the castle unharmed and found her new home on the Western side of Verismo. It was a beautifully decorated cottage next to a beautifully clear flowing stream of blue crystal-like water, with a couple of deer grazing in the meadow nearby.

For the next two weeks she started collecting herbs and read into some books on her bookshelf. One was titled '*medicine and remedies'.*She found this book very interesting, and so began creating herbal remedies and medicine, and soon became a true Druid.

This is the start of her journey and training to become one of the greatest Mages Verismo has ever experienced.
The legendary cards of fate

2. collect all of the legendary fate cards

3. return to the Jester of hearts

4. rescue the jester of hearts from Dark elf kidnapping

5. Escort the Jester of hearts to the shrine of Arcana

### Description

There exist 21 cards of legendary power, able to predict and alter the winds of fate. however; they do not work alone, and a special offering is required to fuse their power back into their original deck. It is said that only one immortal being knows how to conduct this ritual, but not where the cards are scattered. top find out the latter; one must research extensively; and prepare for incredible danger.

### Quest items

* The fool
* the magician
* the papess
* the empress
* the emperor
* the pope
* the lovers
* the chariot
* the strength
* the hermit
* the wheel of fortune
* the justice
* the hanged man
* the death
* the temperance
* the devil
* the tower
* the star
* the sun
* the moon
* the judgement
* the world

### quest reward

Weapon: Tarot of fate (weapon/unique/legendary)
Giant sand worm

Mob: giant sand worm

Mob type: insect

Element: earth

Spawns: sandy areas: or areas with soft ground and plenty of
prey

Appearance: a long fat giant worm with a circle of razor
teeth and pure red-dot eyes.

Fighting style: rises from the ground in an attempt to eat
you. **Blind**

Loot: uncommon:
bestial teeth. Rare:  wyrm skin

Bio: these giant
worms are natives of Rhear- and are the most common nuisance of the province. Their
diet consists of mostly humanoid creatures- and they are partial to a tasty
nekoborn. They navigate through sounds- thus a sonic blast can not only send
them off target- but also damage their sensitive ‘ears’.
Aqua goblin

Mob: aqua goblin

Mod type: goblin

Element: water

Spawns: inside atlandis(?)

Appearance: like a regular goblin- but with blue skin; a
fish tail and scraps of gold armour. Fights with a spear

Loot: (admin discretion) rare drop: Iron spear.

Bio: The water goblins are a subspecies of goblin that fled
to the oceans to escape their base fear of fire- due to long arduous years of
evolution- they evolved into adept water breathers- no longer fearful of the
flames that once felled their people.
Kingdom Of Verismo Wikia

## Welcome to the Kingdom Of Verismo Wikia

This wikia is to provide clarity into the realm of Memoria and its main Kingdom, Verismo.

## About Verismo

Verismo is a large Kingdom, and stands proud to this day. Its ruler, untouched by the blade, and its citizens, strong and noble. Only a fool would dare touch the Kingdom of Verismo. Some of its strongest warriors are bound to protect the King, making him impossible to even touch.

## More

History of Verismo

Characters

Newsfeed
Peredita

Full name: Peredita Tenebreaus (chaos dark)

Gender: female

Trait: neutral evil

Species: dark elf

Class: mage

Sub class: necromancer, alchemist, and conjurer

Appearance: long purple hair- with silver hair clips either side- beady red eyes, perpetual smirk- grey dark elven skin. Tall, yet slender (apart from certain areas). Wears a dark purple mages cloud embossed with silver marking of death and pain.

Personality: Peredita is cold and calculating on the surface- but she isn’t exactly what most would consider evil. Her goal is to take over the kingdom of versimo- but she is only doing so at the demands of her people. Like many necromancers she enjoys killing and pain to an extent- but is not without morals. She will impede heroes seemingly on whimsy- but there is method to her ‘madness’

Bio: peredita comes from a long line of dark elf warlocks- and it was inevitable that she would become the warlord’s head mage when she turned 18. She had no choice other than to serve- yet she longed to be magical inventor. The warlord gave her a chance however- if she succeeded in handind the king’s head to him, she would earn her freedom and a massive reward. And thus, Peredita raised the militia given to her- and has begun her plan eliminate Verisimo in it’s entirety.
Casper

Casper is a 25 Year Old Human Knight, who actually originates from the Kingdom of Verismo. He always found the walls safe and comforting as a child, but as he grew older, he started to get bored of the safety and everyday routines. This caused him to start training with the Elite knights in the Eastern District, the District that Casper was quite fond of due to the action and weaponry. One day he bumped into the King, causing Casper to drop the sword he was carrying. This caused them to talk for a while, and they soon became good friends. The King mentioned to Casper that outside the Kingdom lied a great, vast land, much different than the interior of Verismo's walls.

Outside lied danger and adventure at every turn, and Casper relished in the tales the King told him. And so he set off on his own, with some equipment the King had let him use. Casper was 17 at the time he left Verismo, and spent 7 years adventuring outside the walls.

Now he has returned, and has exciting stories to tell his King. However, just before reaching the city, he heard a mighty roar bellow throughout the mountains. It was a Dragon! It flew towards the city, ready to slaughter the citizens, but Casper took out his crossbow and shot it straight in the eye. The Dragon then staggered and crashed to the ground. Casper took out his Legendary Holy Sword and plunged it straight through the throat of the Dragon, killing it instantly.

The citizens watched in awe as Casper slayed the Dragon, and the King ended up making Casper one of the 4 Protectors of Verismo. Later on, Casper set up his own Blacksmithing shop which has gained a lot of custom in the year it's been opened.

This is where his adventures as a blacksmith and warrior begin.

< back
Demonic flesh

Mob: Demonic flesh

Mob type: demon/mutant

Element: Dark

Fighting abilities: tries to engulf its prey by jumping onto
it. Attacks from this creature have a small chance of poisoning the target.

Appearance: a medium sized blob of flesh with deformed limbs
and boils poking out of various sections.

Bio: Some appear to be failed experiments to create the
ultimate life form- wheras others could have been made by a rather drunker
demon evoker… but all are horrifying to look at-and move with a distinct
squelch. Water and holy magic works best against these.

Spawns: futuristic areas-swamps- magical areas- random
events.
Futuristic Entry Point A

Location: futuristic entry point a (future of music)

Where: northern Versimo- small cave leading to a strange
item (stereo)

Related quests: a bards confusion- pieces of the future.

Related items: sound machine of the future (part of the
futuristic pieces set.)

Appearance: a world made entirely of musical score and
‘dubstep’ rhythms. Containing many enemies already seen before- by changed by
the futures influence.

 Bio: a strange
reflection of the future- it looks similar to the capital city- but with
rainbow colours and wavy lines.

Areas: the town of music- the tower of music
Archmagus Staff of Viral Dreams

Item name:  Arch magus
staff of viral dreams

Item type: magical staff – unique

Skill used: alteration magic

Description: The verisimo mages guild holds many an
artefact, and this piece is one of the oldest and most powerful. Originally
owned by the founder of the guild, the Staff of viral dreams is capable of
putting targets into a coma-like trance where the caster can then enter their
minds and fight the targets dream spirit directly- amongst other things. The Staff
of viral dreams is the only one known to have this ability, as the process of
enchanting this trait was lost long ago in a great war.

Effect: Quest item.
L'aquarium Del Athena

L'aquarium Del Athena, est l'aquarium le plus ancien qu'il pu exister à Novaterra.

**Fondation:**

Le bâtiment a été fondé en 514 après .J-C. Il est fondé à partir de plantes, de terres et de ciment. Il à tété nommé en l'honneur de la déesse Athéna car la personne qui la fondé l'édifice était son idole.Il est très important au sein de la société, car c'est le plus grand monument d'attractions pour la ville

**Fonctionnement**:

Il est ouvert 24/7, il y a des jeux d'attractions, il y a environ 20 000 espèces d'animaux. 5 000 èspeces aquatiques,Marsouin , béluga etc. il y a même des espaces végétaux comme Plante\_carnivore , Angiosperme et plein d'autres et bien sur il y a aussi les célèbres chiens Cerbère . ce qui est fascinant,c'est que tout les animaux peuvent parler, alors vous pourrez avoir une conversation normal avec eux. Cependant si vous voulez que les animaux deviennent vos compagnons , le prix est de 6$, mais si jamais il vous mords ou fait quelque choses d'hinabituel, nous ne prenons pas les remboursements.

Soyez la bienvenu au paradis de l'aquarium Del Athena
Zeke

## Zeke Fletcher

Zeke is a 25 year old Human who hails from the Kingdom of Gakuria. As a child, Zeke was interested in the arts of magic and thus, began studying the arts of magic. As he grew up, he learned how to create fire in the palm of his hand. Then he began to practise with his Bokken Sword, and learned that he could use his fire to make his sword searing hot.

As he grew older, he became a servant of the great King, Almire. Almire's court wizard, Turamiir, trained Zeke to use his magic more effectively, and also showed him that enchanting a steel sword is much more effective than enchanting a wooden sword due to the fact that metal conducts heat much better. He then started getting actual katanas with money he earned from assisting his King. One day, Casper came to the Kingdom, and ran into Zeke as he was practising with his newest katana. Casper called him over to take a quick look at Zeke's katana, but proceeded to throw the katana away.

'*This katana is useless'*
Zeke looked at Casper , confused as a newborn, but then asked the question...

'*Why?'*
'*A blade like this could never slay anything, and with those clothes, I imagine you're an battle mage?'*Casper replied.
'*Yes, I am... I can enchant my weapons with fire, I'm surprised you could even touch it.'*
The two spoke for hours, exchanging information to each other. Casper even ended up making a new blade for Zeke. It was lighter, and had a slightly longer reach. But the blade was sharp to the touch, and very, very powerful. The two then parted ways as Casper continued on his adventures.

As Zeke grew older, he started getting more confident in his skills as a mage. He learned how to summon his own weapons, and even how to heal. But his greatest mistake was learning the forbidden art of Necromancy. One day, he went to the city's cemetary to see if he could ressurect the dead, sure that he could be able to use the same spell to put the dead back in their graves. However, this was not the case. A horde of undead ended up attacking the Kingdom, and of course, the palace.

Soon after the palace was destroyed by the undead horde Zeke had summoned, the King was forced to exile Zeke to the depths of Memoria. This is where Zeke began to travel across the land, until he found haven in the city of Verismo.

This is where his journey into becoming a mage begins.
Silver

This metal is relatively soft as metals go, and is unreactive like its common associate gold. it was used as currency before the discovery of gold, and many silver coins can still be found today. due to it's weak atomic make-up, it makes inffective weaponry or armour, though it can easily be melted and casted/shaped into beautiful shapes and patterns.

### Usage

* smithing
* trade

### obtained

* uncommon ore deposites
* merchants
* silver golems