recursal/Fanatic-Fandom huggingface dataset:
Invertebrados

Son los animales que carecen de cuerda dorsal, columna vertebral y esqueleto interno es decir que no tienen huesos.

Características de los invertebrados:

* Tienen una clasificación interna
* Sus cuerpos son muy variados
* No tienen hábitat específico
* Relación con los vertebrados
* Algunas especies se atraen por el canto
* Tienen movilidad
* Sufren Metamorfósis

### Tipos de simetría de los invertebrados:

* Bilateral
* Radial

### Subgrupos de los animales invertebrados

* Porífera
* Cnidaria
* Echinodermata
* Annelida
* Mollusca
* Arthropoda
Reptilia

Características de los reptilias (Tortugas, lagartos, serpientes, etc)

* Son vertebrados terrestres (Aunque algunos tambien pueden vivir en el egua) con el cuerpo generalmente de cubierto escamas.
* Tienen extremidades cortas y laterales o carecen de ellas.
* Son de sangre fría y pasan el invierno aletargados.
* Tienen respiración pulmonar y cutánia
* Tienen proceso de muda
* Algunos tienen caparazón como las tortugas
* Son ovíparos.
Reino animalia Rodbars Wiki

**¡El Reino animalia Rodbars Wiki!**
El mundo se comprende por varios reinos, uno de los reinos es el reino animalia (a este pertenece el ser humano) que es el que está comprendido por todos los animales. Estos se caracterizan por su amplia movilidad se dividen en varios subgrupos: Vertebrados e Invertebrados.

Los animales tienen ciertas funciones escenciales que son:

* Alimentación
* Respiración
* Circulación
* Excreción
* Respuesta
* Movimiento
* Reproducción

## Vertebrados e Invertebrados

InvertebradosVertebrados

*Los animales vertabrados e Invertebrados*

* Animales Invertebrados
	+ Simetría en los animales (bilateral y radial)
	+ Porífera
	+ Cnidaria
	+ Echinodermata
	+ Annelida
	+ Mollusca
	+ Arthropoda
* Animales Vertebrados
	+ Columna vertebral
	+ Tipos de huevo
	+ Peces
	+ Amphibia
	+ Reptilia
	+ Aves
	+ Mammalia
Osh-Tekk

Tatuajes carmesis

Manipulacion de energia solar

Lanzas Carmesi

Espadas de Angel

Lanzas Gunnir

## Origen

### Origen

Notables guerreros aztecas que perecieron en batalla, que al morir fueron recompensados por el Dios Huitzilopochtli con la vida eterna y a cambio de su servicio como su ejercito personal.

Los **Osh-Tekk** son una raza de Espiritus Divinos creados por el Dios Huitzilopochtli a partir de hombres guerreros y cazadores de tribus Aztecas que vivían en el territorio de lo que es actualmente Mexico. Al igual que Outworld, era un reino bastante violento y belicista que ganó muchas batallas hasta el punto de que olvidaron la derrota.

## Poderes y Habilidades

Los guerreros de Osh-Tekk ejercen un gran poder sobre el sol hasta el punto de poder invocar rayos intensos para incendiar a sus enemigos cuando están a la luz del sol, pero son muy débiles cuando se les priva.

Los mas poderosos entre sus filas pueden manisfestar poderes tan grandes que pueden rivalizar con Dioses Menores, como lo demostro Kotal Kahn cuando para en seco a al Dios Griego Phobos.
The Grimm Universe Wiki

**¡Bienvenidos a The Grimm Universe Wiki!**
Somos una comunidad web colaborativa sobre The Grimm Universe en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Starfield

Un **Starfield** (Campo Estelar) tambien llamado como **Eje Celestial** **o Árbol mundial**, un termino figurativo utilizado por los habitantes de un Starfield para describir el nimbo cósmico que apoya y conecta a una gran cantidad de Reinos o Mundos, los cuales dependen del **Árbol mundial** para recibir un suministro perpetuo de Mana el cual es indispensable para el desarrollo de un Reino.

Un Starfield se compone de un Reino Supremo, Nueve Reinos Principales e incontables Reinos Ordinarios y Reinos Inferiores. Cada rama o raíz del Starfield se conecta directamente a uno de los Reinos Principales y a partir de ahi se ramifican a los demas Reinos Menores.

## Starfields Conocidos

* **Yggdrasil:**

* **Sephiroth:**

* **Qliphoth:**
Simetría en los animales

Es la distribución equilibrada en el cuerpo de los organismos de aquellas partes que aparecen duplicadas, existe dos tipos de simetría.

* **Simetría Bilateral:** se define por la existencia de un único plano llamado plano sagital (Tiene un plano simétrico) y en ella se divide el cuerpo en dos mitades iguales a travéz del plano central
* **Simetría Radial:** las partes del cuerpo idénticas se distribuyen en una forma circular alrededor del eje central (TIene un eje simétrico)
Azrael

*" Fui un hijo leal y un buen general, luche por mi padre, guie a mis hermanos y hermanas a la batalla sin temor o vacilacion alguna y defendi el Orden Natural con todo mi poder, entonces mori, asesinado a tracion por los que se supone eran nuestros aliados. Cuando volvi en mi mismo desperte en una tierra extraña, yo ya no era un segador... habia sufrido una metamorfosis, un renacimiento, me habia convertido en algo mas, ya no estaba atado a ningun plan, faccion o mision ajena ahora mi vida me pertenecia yo era libre."* - Azrael a Alexander Blake en las Reliquas de la Muerte.

## Azrael

### Especie

Espiritu Divino (Grimm Reaper) (ex)Revenant (Monarca Oscuro)

### Titulos/Alias

Monarca de las SombrasMonarca Oscuro

Revenant

Abominacion (Por los Angeles)

## Perfil

### Afiliacion

El MismoRevenants (Sombras)

Humanos

### Estado

Vivo (Sellado en las Reliquias de la Muerte) (Asimilado con Alexander Blake)

### Lugar de origen

El Velo (Espiritu Divino)Netherrealm (Revenant - Monarca Oscuro)

### Relaciones

Malthael (Hermano Mayor)Thanatos (Hermano menor)

Orcus (Hermano menor)

Alexander Blake (Recipiente/Heredero/Sucesor)

Igris (Leal Sirviente)

Bellion (Leal Sirviente)

### Color de pelo

Negro (Como Alexander)N/A (Forma Verdadera)

### Color de ojos

Azules (Como Alexander)Azules (Forma Verdadera)

## Caracteristicas

### Atributos y Habilidades

Poderes de Clase DivinaOmnipresencia de Clase Alta

Omnipotencia de Clase Alta

Inmortalidad

Invulnerabilidad

Aura Monocromatica

Invocacion de Sombras

Resurrecion (Como Revenant/Sombras)

Otorgamiento de Poder

Manipulacion de la Realidad

Desplazamiento Espacial/Dimnensional

Dominio sobre el Nether Realm

Negacion de Poder

Dominio de la Magia

## Equipo

### Armas

Nocturnal

**Azrael** es el **Monarca de las Sombras** tambien conocido como el **Monarca Oscuro**, era un antiguo Grim Reaper y el mas poderoso de ellos conocido como el **Grimm Herald** ya que era la mano derecha de el ser primordial "Muerte". Sin embargo, despues de milenios de leal servicio y en el apogeo de la Gran Guerra Azrael termino cayendo en la desesperacion debido a su existencia mecanica como un Espiritu Divino, por lo que harto de su condicion se rebelo y prefirio encarnarse en el mundo humano.

Azrael paso los siguientes siglos conviviendo con los mortales, durante los cuales su descomunal poder aumento aun más gracias a las almas que obtuvo por medio de tratos con los mortales que vinieron a buscarlo. El les otorgo una nueva vida a cambio de su lealtad convirtiendolos en los primeros de sus revenants. Algún tiempo despues Azrael volvio a entrar en el campo de batalla; sin embargo esta vez no lo hizo como un Grimm Reaper sino como el lider de su propia hueste sombria coronandose como el Monarca de las Sombras.
Primarca

" *Ellos serán mis hijos, y en ellos vivirán las esperanzas de una Humanidad unificada. La suya será la fuerza para prevalecer, no solo cuando la victoria esté al alcance de la mano, sino incluso cuando parezca inalcanzable, cuando la fatalidad se asiente como un sudario para todos. En esos tiempos de oscuridad, mis nobles hijos brillarán con el mayor brillo de todos* "*. - Atribuido a **Adán** El Padre de la Humanidad.*

Los **Primarcas** eran los 20 hijos primogénitos de Adán ***"**El Padre de la Humanidad"* y Eva *"La Madre de todos"* convirtiendolos esencialmente en los ancestros de todos los seres humanos.

De los 20 primarcas originales solo se conocen a nueve de ellos en la actualidad, los cuales son: Caín *"El Padre del Asesinato"*, Abel *"El Iluminado"*, Varda "La Maestra de los Sueños", Yavanna "La Dama de la Tierra", Ashara "La Reina de las Extrellas", Pandora "La Bruja de la Calamidad", Ilmarë "La Doncella Radiante" y Set "El Reconciliador".

Sin embargo, a pesar de todos sus dones, los primarcas seguían siendo solo humanos y, al final, sus defectos demasiado humanos se convertirían en el principal obstáculo para la realización del gran sueño de Adán y Eva para la humanidad.

## Poderes y Habilidades

**Poder del Alma:** El poder del alma también conocido como "Encender el espíritu" y "Poder espiritual" es una capacidad única de los Humanos, aunque se ha observado que algunos angeles sobretodo los Seraphines también han logrado dominarla. Es la capacidad de aprovechar la energia del alma de un indivuduo y utilizarla para empoderarse a si mismo, incrementando significativamente la velocidad, fuerza, resistencia e incluso las habilidades regenerativas y longevidad del usuario. Además, aquellos portadores del "Poder espiritual" también pueden usar el "Poder psiónico" que les permite usar toda clase de habilidades psiquicas. Dado que segun Caín el origen de todos los poderes psiquicos proviene del alma y a su vez estas habilidades son una extensión de la misma, esto explicaría por que los usuarios del "Poder espiritual" a la larga tienden a obtener habilidades psiquicas, aunque anteriormente no hayan mostrado ninguna señal de poseer estos dones.

* **Poder Psiónico:**
Muro de Hadrian

**El Muro de Hadrian**, o **HW**, es una organización secreta del gobierno que es una rama del gobierno federal que se opone a Black Claw. Es tan reservado que la mayoría del gobierno no lo sabe, ya que la organización no confía en mucha gente en el gobierno. Tienen interés en reclutar Grimms para ayudar a apoyar su causa, y son extremadamente diligentes en sus esfuerzos por encubrir sus acciones o las acciones de Black Claw. Según Katrina Chavez, hay demasiado en juego para revelar prácticamente cualquier información crucial a cualquier persona que no sea parte de su grupo o a cualquiera que no sepa sobre ellos o Black Claw. Los miembros del grupo nunca están todos juntos en el mismo lugar. Tienen una extensa base de datos Wesen para hacer un seguimiento de cualquier persona que sea Wesen y de qué tipo sean. También controlan una instalación bien asegurada completamente equipada con varias armas de fuego en una ubicación remota en Tillamook, Oregón. La instalación cuenta con varias salas que se asemejan a las celdas de máxima seguridad que están adyacentes a un pasillo largo, así como un centro de comando con un monitor que muestra los puntos calientes de los levantamientos y ataques de Black Claw Fuera del edificio en el bosque es donde están enterrados varios agentes caídos de HW, incluido Chávez. El cuerpo de Kelly Burkhardt también está enterrado allí.
Tieflings

Em uma era longínqua, na qual ninguém sabe exatamente quando, um grupo de humanos ambiciosos se reunia para fazer cultos a demônios em troca de poder. Um dia em um culto especial, que teria como objetivo tomar uma grande cidade para o controle deles em troca de uma grande quantidade de almas, o grupo de cultistas invocou Graz’zt, um lorde demônio. Graz’zt não aceitou o pacto como havia sido estipulado, mas por trazerem ele para o plano material, presenteou aquele grupo de cultistas com o poder dos Tieflings, uma aparência demoníaca, e a capacidade de controlar a escuridão. Canções de bardos contam até hoje o estrago causado por Graz’zt até que ele fosse parado por um grupo lendário de aventureiros, e é por causa disso que até os dias de hoje muitas pessoas tem ódio de tieflings, já que foram criados de um pacto com um lorde demônio.
Vólor

Uma cidade construída sobre uma região montanhosa, com casas feitas de uma pedra branca como as nuvens esculpidas de um único bloco sólido. Os mais ricos ocupam as regiões mais altas no costão rochoso, tendo uma vista melhor da região e um status maior na sociedade.

  A cidade possui também um coliseu onde ocorrem tanto lutas de prisioneiros e presos como punição quanto lutas de bravos guerreiros especializados no combate. O coliseu é também um grande ponto turístico que arrecada muito dinheiro e riquezas para a cidade de pessoas vindas de outros lugares.

  Megáli, Skóupa e Sallah são cidades menores pertencentes ao mesmo governo que regue Vólor, possuindo arquitetura semelhante e sendo grandes produtoras agrícolas. Os excedentes de produção de comida são mandados para Vólor, e o excedente de Vólor é vendido para outras regiões, principalmente para Eldor.
Azad

“A região é apenas um desfiladeiro por onde um dia já passou um Rio, e não possui de fato uma cidade, mas o Mago Negro, responsável pelo mapeamento insiste em não a tirar do mapa. Acho que os séculos vividos por ele acabaram por deixar sua mente doente”

  Ao contrário do que pensa a grande massa magicamente alienada da população, nos desfiladeiros secos das montanhas, existe uma passagem secreta em meio a pilhas de rochas que leva a uma cidade secreta chamada Azad. Criada por magos antes mesmo do auge dracônico, essa cidade existe dentro de uma dimensão de bolso gigantesca, tendo uma arquitetura baseada em pedra polida e sendo governada por um conselho de magos muito poderosos. A entrada é protegida por uma ilusão, forasteiros verão apenas uma parede de pedra maltratada pelo sol, mas é possível atravessa-la com uma palavra de comando conhecida apenas pelos cidadãos e por quem é convidado a entrar.

  A verdadeira localização da cidade é uma dimensão criada exclusivamente para habita-la, não existindo, portanto, no mundo real e ficando segura dos males do plano material.

  A cidade ainda conta com “O Cérebro”, uma biblioteca gigante em um prédio em forma de torre cilíndrica, com tantos andares dentro da dimensão de bolso que a compõe que é possível passar uma vida mortal inteira lá dentro e ainda assim não ler tudo que ela possui. O Cérebro é guardado e organizado por um wyvern tão velho quanto a cidade, chamado Soren, que por possuir uma vida muito mais longa que as outras raças pensantes tem esse posto na biblioteca.

  Na cidade também existe o colégio, uma instituição com o propósito de estudar e ensinar magia. Essa academia já existe há mais de 3 séculos, e é bem estruturada na cidade, já possuindo muito renome entre a população. Há boatos que correm pelas ruas que dizem que o próprio mago negro estudou nesse colégio quando era apenas um aprendiz.
Cités de Sigmar

Durant l'Âge des Mythes, d'innombrables cités furent fondées à travers les Royaumes Mortels. Puis elles furent abandonnées ou conquises par l'ennemis durant l'Âge du Chaos. Avec la contre-attaque des Éternels de l'Orage, certaines de ces cités furent rebâties par les peuples Humains, Duardins, et Aelfs depuis l'Âge de Sigmar.

Plusieurs SOUS-FACTIONS composent les armées des Cités de Sigmar, rassemblant des Unités spécifiques :

* LES GUILDES FRANCHES
* LES DÉVOTS DE SIGMAR
* LA COLLÉGIALES DES ARCANES
	+ Forgeguerre Alchimite
* L'ARSENAL SOUDEFER
* LES DÉPOSSÉDÉS
* LES CERCLES TÉNÉBREUX
* L'ORDRE SERPENTIS
* LES OMBRELAMES
* LES FLÉAUX FLUBUSTIERS

Au cours des éditions précédentes du jeu, d'autres sous-factions étaient également accessibles :

* "WANDERERS"
* L'ORDRE PHÉNIX
* "ELDRITCH COUNCIL"
* L'ORDRE DRACONIS
* "LION RANGERS"
* "SWIFTHAWK AGENTS"
* "HIGHBORNS"
A alma pelo trono

Há muito tempo, antes da grande queda, quando os dragões governavam as terras e os mares, um homem comum conquistou tudo apenas para voltar as cinzas. Assis nasceu na cidade de Leaz, que na época não era tão grande quanto hoje, sendo apenas uma vila pesqueira, e desde jovem era um hábil combatente e gostava de explorar as terras inóspitas ao redor de sua morada. Aos trinta e poucos anos se envolveu em uma aventura gloriosa junto a um elfo da floresta chamado Eldher e mais alguns companheiros que morreram pelo caminho, e mesmo jovem foi capaz de subjugar e assassinar um poderoso dragão. Dizem as lendas que eles foram os únicos mortais capazes de fazer isso ao longo da história, se tornando extremamente populares entre as canções da bardos por toda Gaia.

  Após alguns anos, Eldher e Assis voltariam a se encontrar e acabariam em mais um imenso problema, dessa vez aliados a um vampiro milenar, Ulrik, para tentar parar uma invasão de uma frota vinda pelo mar e impedir uma guerra. O objetivo de suas missões de fato foi cumprido, porém tomado pela ganância, Assis trai seus companheiros tentando tomar todo o poder conquistado por eles para si, e acaba sendo derrotado pelo velho vampiro, que ao invés de matar seu antigo companheiro, decide jogar seu corpo quase sem vida em um uma antiga fossa ligada ao abismo, onde viviam demônios que terminariam o serviço que Ulrik não conseguiria. O que ninguém conseguiria imaginar é que Assis conseguiria sobreviver por anos lá embaixo, se alimentando dos Demônios e armando seu plano de fuga.

  O que aconteceu com ele, porém, não era o mais otimista dos cenários. Após anos naquele lugar, se alimentando daquelas criaturas nefastas, Assis foi perdendo parte de sua humanidade e sanidade, e quando finalmente estava livre já não era mais ele mesmo, estava mudado. Deu um jeito de retornar ao seu posto de Nobre em Leaz e acabou governando a cidade após a grande queda, mas os moradores de Leaz conhecem apenas a superfície de uma verdade que está oculta, de que Assis se tornara imortal dentro daquele fosso e estaria pra sempre ocupando a cadeira de governante de Leaz, e ao mesmo tempo que desenvolve a cidade a tornando maior e mais rica, tem planos de conquista e morte, para lhe trazer mais poder.
Mollusca

Características de los Mollusca (Pulpos, babosas, calamares, etc):

* Simetría bilateral
* Cuerpo compuesto de tres partes (Cabeza, pie y masa viceral)
* Cuerpo blando
* Pueden tener concha con una o dos valvas
* Se mueven por un pie musculoso de diversas formas
* Respiran por pulmones o por branquias
* Son ovíparos
* Es el número más numeroso
* Reproducción sexual y hermafrodita
Targe de Tunique Dorée

Artéfact de Pouvoir pour les bandes des Cités de Sigmar parties en croisade dans les Huit-Points, ce bouclier a su protéger des pires attaques tous ceux qui l'ont porté.

## Warcry

Dans le jeu Warcry, cet objet est accessible à la fin de la Campagne Chasser la Flammes, parue dans le WD456 de Septembre 2020, et sur un résultat de 1 sur 1D3.

L'effet du Targe de Tunique Dorée permet d'ajouter 1 à la caractéristique Endurance du porteur du bouclier.
Salamanders

Les Salamanders forment un Chapitre Astartes depuis la Grande Croisade jusqu'à aujourd'hui. Le Chapitre ne suit pas le Codex édité par Roboute Guilliman et conserve ses sept Compagnies originelles. Chacune est rattachée à un des plus grands camps de la planète chapitrale, Nocturne, que dirigent les sept Grande Maison des Salamanders.
JI rp: Expansions

///Begin rp as Eplo Yarkin primarch of the XII astares zion ultramarine legion

We hovered over the capital city of the SOS “There seems to be large energy beams transmitting from that tower to the fleet.” The pilot informed me “It must control the fleet.” Another Jawa informed me an idea struck me “Contact another star crawler, load it with explosives and ram the tower.” I said  “Yes sir” soon I saw explosions break out, the bomber must have been spotted. I saw a small ship break atmosphere, smoking SOS ships followed, but it was to late, the starcrawler had already collided with the tower disintegrating the upper half. Later “The spirit of Jawa” touched the surface I walked out only to see the local garrison pointing rifles at me, a man who claimed to Dues Rackos walked up 6 small jawas ran to him to search him he howled at them and they then squeaked and ran away “You come here into our ho-” **BOOM** his sentence was cut short by the sh0t of my heavy pl@sma pist0l expl0ding him, in my hand I caught a se@red skuIl. Thousands of bl@ster b0lts erupted all around me, through the smoke I emerged, untouched I threw down the skuIl and stomped on it “Greetings, you should be proud you have been liberated by thee glorious G0d Emperor of Jawa. I expect your formal surrenXder in no later than 3 days” I turned around and nodded at the commander I then heard buIlets from the guards outside the shuttle took off I looked down from the bridge to see piles of corpses in the plaza I contacted Holy Terra “This is Eplo Yarkin it is complete”

///end rp\\\
Hamish Duke

Hamish Duke es un personaje principal de la serie original de Netflix The Order . E

Hadrian Regulus Black (nacido el 31 de julio de 1980), también conocido como Harry Black y anteriormente conocido como Hadrian Remus Potter, es un Mago inglés mestizo, es el hijo mayor de James y Lily Potter, asi como el hermano gemelo de John Potter. Él es el actual jefe de la Casa Black y miembro de alto rango de la organización Grigori. Por ultimo, es el protagonista principal de la serie "Harry Potter y el Legado Maldito" y uno de los personajes principales de la serie "El Heraldo Siniestro".
Khorgos Khul

La puissante armée de la Goretide est dirigée par Khorgos Khul. Il fut récompenser à maintes reprises par Khorne qui lui offrit notamment la Hache du Néant, une arme capable de fendre la réalité, et Grizzlemaw, un chien démoniaque.

La Pyramide Rouge est un édifice impie bâti à la gloire de son dieu et Khul recherche constamment l'offrande ultime vers l'immortalité., à savoir le crâne d'un immortel à déposer sur le Trône de Crânes.
Royaumes Mortels

Les Royaumes Mortels sont au nombre de neuf et forment ensemble l'univers du jeu Warhammer Age of Sigmar :

* AZYR, le Royaume des Cieux;
* AQSHY, le Royaume du Feu;
* SHYISH, le Royaume de la Mort;
* GHYRAN, le Royaume de la Vie;
* HYSH, le Royaume de la Lumière;
* GHUR, le Royaume des Bêtes;
* CHAMON, le Royaume du Métal;
* UGLU, le Royaume des Ombres;
* CHAOS, le Royaume des Dieux Sombres.
Apple Monster

The apple monster is a significant threat to your gameplay.

What is That?

## Physical description

He has skin that is yellow and spotted. He has two legs and a thick, heavy tail. Despite this, he can move quite fast without falling or stumbling. He has two eyes with black pupils, both of which extend far beyond his head. He has a gigantic mouth full of sharp, white teeth. His mouth is always slightly open, so you can see inside him. Inside his mouth is the same skin texture on the outside of his body.

## Spawning

The apple monster spawns on the top floor of the hotel. He spawns in the common area, on the exact opposite side of the room from the picture of an eyeball, with a pile of apple cores in front of him. When he spawns, he stays on cooldown for a minute or more, and then he goes out and wanders aimlessly throughout the hotel.

## Threats

When he spots the player with apples, he emits a quiet but scary roar and chases them. If the player has no apples, he ignores them. If the player has one apple, he takes the apple and some health. If the player has many apples, he can take up to four of them at a time, and then he leaves to eat them in peace.

He can be a significant threat if the player is almost out of health and doesn't have coins to buy new apples, which is a situation that happens quite often.

## Species

It may be A Giant Bull Frog due to The Eyes.

## Trivia

1. The Apple Monster looks like a big bullfrog.
2. The roar sound effect for the apple monster can also be heard at random intervals in Slendrina The Forest
3. The skin texture of the apple monster is reused in Granny, for the Strange substance
4. The maniacs do not interact with the apple monster, and seem to have idea that it's even there
5. The apple monster could be a pet of the maniacs. The apple monster could be a species of a bullfrog.
6. It is also the first pet to be added to one of DVloper's games.
7. The apple monster is always sad in the game, even if he steals the player's apples, he will still be sad.
Cranberry and lemon meringue pie

Once again credits to this website

* Grease six 10cm loose-bottomed tart pans. For pastry, process flour, sugar and butter in a food processor until the mixture resembles fine crumbs. Add egg and 2 tablespoons chilled water. Process until pastry comes together in a smooth ball. Enclose in plastic wrap and chill for 30 minutes. Divide pastry into 6 portions and roll each into a ball. Roll out pastry portions on a lightly floured board and use to line pans. Chill for 30 minutes.
* 2. Meanwhile: place berries, 100g sugar and 1/4 cup (60ml) water in a pan over low heat and stir until sugar dissolves. Cook, stirring occasionally, for 20 minutes or until all the liquid is absorbed.
* 3. Preheat oven to 180°C. Line tarts with baking paper and fill with pastry weights or uncooked rice. Bake for 10 minutes, then remove paper and weights or rice. Bake for 5 minutes or until golden. Cool.
* 4. Meanwhile: place 50g sugar and 200ml water in a pan. Remove 1 tablespoon water and stir to a paste with cornflour. Place pan over low heat and stir to dissolve sugar, then add zest, juice and cornflour paste. Simmer for 2 minutes, then remove from heat and whisk in butter and yolks. Cool.
* 5. Turn oven to 190°C. Using electric beaters, whisk the 3 eggwhites and a pinch of salt to stiff peaks. Gradually whisk in remaining 120g sugar, then beat until glossy. Place tarts on a baking tray, fill with lemon mixture, then top with a spoonful of cranberry mixture. Place meringue in a piping bag with a large star nozzle, then use to top tarts. Turn oven to 170°C. Bake for 5-6 minutes until meringue is tinged golden. Cool tarts slightly before removing from pans, then serve warm or at room temperature
Maple Hazelnut Pie (Creamspot)

### RECIPE PREPARATION

* Bring maple syrup, brown sugar, corn syrup, and salt to boil in medium saucepan over medium heat, stirring until sugar dissolves. Continue boiling 1 minute, reducing heat as needed to prevent mixture from boiling over. Remove pan from heat. Add bourbon, then butter; whisk until butter melts. Let cool to lukewarm, whisking occasionally, about 20 minutes.
* Preheat oven to 350°F. Spray 9-inch-diameter glass pie dish with nonstick spray. Unroll pie crust. Line dish with crust. Crimp edges decoratively. Brush crust with enough egg white to coat. Scatter hazelnuts over.
* Whisk eggs and vanilla extract in medium bowl until blended. Whisk cooled maple-sugar mixture into egg mixture. Pour mixture over hazelnuts in crust.
* Bake pie until filling is set and slightly puffed, about 50 minutes. Cool completely on rack. DO AHEAD Can be made 1 day ahead. Cover and keep at room temperature.

### INGREDIENTS

* 3/4 cup pure maple syrup (preferably Grade B)
* 1/2 cup (packed) golden brown sugar
* 1/2 cup light corn syrup
* 1/4 teaspoon salt
* 2 tablespoons bourbon
* 1/4 cup (1/2 stick) unsalted butter, cut into 1/2-inch cubes
* Nonstick vegetable oil spray
* 1 refrigerated pie crust (half of 15-ounce package)
* 1 large egg white, lightly beaten to loosen
* 1 cup hazelnuts, husked, coarsely chopped (about 5 ounces)
* 3 large eggs
* 1 teaspoon vanilla extract

Recipe by Tori Ritchie

Found on: https://www.bonappetit.com/recipe/maple-hazelnut-pie
Light sources

The two light sources in Hotel Insanity are one flashlight and one set of night vision goggles. They can be used interchangeably, and each one has pros and cons.

## Flashlight

The flashlight is a light source used during the game Hotel Insanity. Its light doesn't reach very far and isn't very bright. It also uses up its battery very quickly. The flashlight is the more commonly used light source. People who play Hotel Insanity generally prefer the flashlight to the night vision goggles. This is because, despite the light not being very bright, it is effective at lighting up its surroundings and showing the fine details of everything. However, it is a bad idea to use the flashlight if you're being chased, because the maniac chasing you will see the light and keep following it. There is a battery indicator at the top of the screen. The indicator tells you what percent battery you have left. The flashlight battery drains fairly quickly. And if the battery indicator reaches 0% battery, the flashlight will turn off and you'll be in complete darkness. You will be able to see a little bit, but not nearly as much as you would if the flashlight was on. When this happens, the presence of things that produce their own light, like elevator buttons and computer screens, will become more pronounced.

## Night Vision goggles

The maniacs can't see you as easily if you're wearing night vision goggles, but they can still see you a little bit. If you're being chased, remember: you are faster than the maniacs. As such, if you turn off the flashlight and keep running forward without looking back, the maniacs will lose track of you more quickly than they would if you were using the flashlight. However, the night vision goggles blur everything and put a green filter over the screen.

## Trivia

1. The battery on the night vision goggles gets recharged when you're using the flashlight and vice versa.
Valkyrie

Valhalla

Brunhilde (Hermana mayor/Reina de las Valkyrias)

Reginleif

Randgriz

Rossweisse

Jotuns

Cabello Negro, Platedo y Rubio

Ojos azules o Verdes

Volund

Atributos Sobrehumanos

### Debilidades

Espadas de AzothConstrucciones Divnas (Lanzas Gunnirs Replicas, Espadas de Angel, etc.)

## Origen

### Origen

Las valquirias son guerreros de la mitología nórdica que sirven al dios nórdico supremo Odin.

**Las valquirias**, tambien conocidas como "Doncellas Guerreras" o "Hijas de Odin" son una orden de Espiritus Divinos con la apariencia de hermosas mujeres humanas vestidas con armaduras celestiales. Son las habitantes del Valhalla el salon de los heroes, ellas sirven como guerreras y reclutadoras de mortales dignos de unirse a las filas de los Einherjar al servicio de su padre Odin.

## Resumen

Originarias de Asgard, las Valkyrias son Espiritus DivInos poderosos que sirven a Odin y el resto de las deidades del panteon nórdico y cuyas funciones son equivalentes a las de los Ángeles Biblicos, donde guían a las almas al más allá y protegen a los dioses nórdicos de la amenaza. La orden esta compuesta solo por mujeres guerreras.

Ellas descienden sobre la Tierra, seleccionando los mejores guerreros para ser llevados a Valhalla. Estos guerreros debían usarse como un ejército para los dioses norticos en preparación para un asalto contra Asgard.

## Apariencia

Las valquirias tienen la apariencia de hermosas mujeres humanas, mientras que en la batalla usan una armadura celestial que normalmente tiene un esquema de colores plateados y dorados. Su atuendo es una armadura de Valkyrie, que consiste en una coraza plateada con acentos dorados y azul pálido y guantes sin dedos, botas, protectores de cadera y pinzas para el cabello en forma de alas a juego. También usan un leotardo negro debajo de sus petos, medias negras hasta el muslo y una tela azul pálida envuelta debajo de sus protectores de cadera, todos los cuales están revestidos con cordones dorados. Ademas parece ser que el cabello rubio o plateado junto a ojos de color azul y verde es predominante entre las Valquirias, sin embargo segun Rossweise el cabello negro es poco comun ya que solo ella Brunhilde y otras seis de sus hermanas lo poseen.

Cuando no estan en batalla las Valquirias si se encuentran en Asgard, tipicamente usan variaciones del uniforme tipico de una Valquiria el cual es un elegante pero formal vestido blanco con adornos plateados y dorados.

si se encuentran en el mundo humano suelen usar ropa mundana pero practica.
Tips

It is important to have expert-level tips when playing games if you want to beat it. In the case of Hotel Insanity, it cannot be beaten, but it's still good to have tips so you can maybe set a new record.

## Flashlight tip

As soon as you hear the chase music, switch to the night vision goggles before running away. This is because the maniacs can see the light from the flashlight, but the night vision goggles don't give off any light, so they won't be able to see you.

However, you should still run away if you hear the chase music. This tip won't prevent them from trying to chase you, but it'll prevent them from seeing where you went.

## Speed tip

When being chased, don't turn around to look at what's chasing you. If you do, you might run into a bear trap. You might run into the apple monster or another maniac. Keep on looking where you're going and don't turn around until the chase music goes away.

## Hunger tip

The apple monster will steal your apples. But if you don't have any, then he won't bother you. As such, you should collect coins as a higher priority than apples. If you notice that you're getting hungry, go to an apple machine and get one apple. Then eat it. Don't get any more than one at a time, or he'll take the apple AND some of your health.

## Hiding tip

Don't hide in wardrobes. If the maniacs see you hide, they'll swing open the door of the wardrobe and attack you. If you keep running away, they won't be able to. Run to the elevator and go to a different floor if you must or run to Room 55 in 3rd floor because the maniacs can’t get in there, but don't use wardrobes to hide.

Don't even bother interacting with wardrobes. Nothing spawns inside them.
Sorcière

Dirigeantes de la plupart des Cercles Ténébreux, les puissantes Sorcières ont une autorité absolue.

Employant une sombre et terrible sorcellerie capable d'arracher la vie de leurs ennemis ou de leur infliger une douleur insoutenable, les Sorcières règnent avec une ruse cruelle sur leurs éventuels apprentis et capitaines. Mais le charisme surnaturel de la maîtresse d'un Cercle Ténébreux est tel que tous ou presque tombent sous son emprise.

Armée d’un **Bâton de Sorcellerie**, la Sorcière est une **Héroïne individuelle** défendant sa position dans les Cités de Sigmar jusque sur les champs de bataille.

## APTITUDES

**Offrande de Sang** : La Sorcière draine la puissance du sang qui jaillit de la gorge qu'elle tranche à l'ennemi.

## MAGIE

**Trait Magique**

**Bouclier Mystique**

**Mot de Douleur** : Ses ennemis sont saisis de douleurs atroces lorsqu'elle prononce des mots interdits.

## APTITUDES DE COMMANDEMENT

**Ordonner au Sous-fifres** : Elles contrôlent de façon absolue leurs sbires ensorcelés qui suivent aveuglément les ordres.
日本語版 レゴレガシー攻略 Wiki

**日本語版　レゴレガシー攻略 Wikiへようこそ！**
このWikiは、１つのテーマに関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

## ご利用の手引き

* 使ってみよう
* 編集するには？
* コミュニティを管理しよう
* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Cardboard cutout

The cardboard cutout is an Easter egg in Hotel Insanity.

## Physical description

The cardboard cutout is entirely black and cut to be the general shape of a human torso and head. Images of eyes and teeth are placed on both sides of the head of the cutout. It has no lower body.

## Behavior

The cardboard cutout spawns when the player walks too close to the room it's in. Its spawn location changes every time the game is played. After it spawns, it falls halfway out of the door into the hallway, and makes a sound like a hand hitting cardboard at high speed. After a couple of seconds, it despawns and may or may not come back. The cutout does not affect gameplay and it can be walked through.

## Trivia

1. The cutout seems to spawn most often when the player is being chased, as opposed to just randomly when the player walks by it
2. The maniacs have no interaction with it
3. The cutout has a very realistic mouth and eyes, but no other features
4. The cutout's mouth has no lips or tongue. It's just teeth and gums
5. The cutout will not appear on the side of the doorway that the door hinges are on
6. The cutout is one of very few things that maintain their color and detail when the player switches from using the flashlight to the night vision goggles
Balan Wonderworld Official Twitter (English ver.)

The Balan Wonderworld Official Twitter (@balanwworld) is a Twitter account made for *Balan Wonderworld*. It has not had any activity since June 23, 2021. There is also a Japanese version of the Twitter account.

## Information

The Twitter account mainly posts about promotional information, about upcoming features and characters (before the release.) It also encourage fan involvement, including releasing uncolored 2-D artwork of the game's characters to color in for fans.

For an unknown reason, the Balan Wonderworld Official Twitter ceased creating new posts, or replies, on June 23, 2021.

## Statistics

* 359 Tweets (posts) in total
* 167 Photos and Videos total
Mod Menu

The mod menu is a downloadable feature of Hotel Insanity that makes gameplay significantly easier.

## General

The mod menu has nothing to do with DVloper [the creator of Hotel Insanity]. It was developed by RebelModz, and released in 2018, in the description of the video by RebelModz. It is used to cheat your way through the game, and can make it so that you'll never need to worry about your health, hunger, or battery ever again.

## Contents

The mod menu has 6 features.

1. God Mode. This means that nothing can hurt you, and thus you will never die. You are able to take unlimited strikes from each maniac, and you will never lose an atom of health until you turn it off.
2. No Hunger. This means that the hunger meter will always be full and never run out. This is extremely helpful because you will never need to eat anything. If you have God Mode on but No Hunger off, your hunger meter will quickly become empty, but you will never risk death due to hunger.
3. Get 1 Apple. This works differently than previous mod options. Every time you tap on "Get 1 Apple", you gain an apple. However, "Get 1 Apple" is completely limitless. It can be tapped infinite times, and it will always give you another apple for every time you tap on it.
4. Get 1 Coin. This works like "Get 1 Apple", but it's for coins. Every time you tap on "Get 1 Coin", you get another coin to spend on a vending machine.
5. Unlimited Battery. This works more like the first two mods. It means that the battery for both your flashlight and your night vision goggles will always be at 100%, and you will never have to switch between them.
6. Subscribe. This mod option isn't serious, and it will not affect gameplay at all. It is the button you press on to subscribe to the YouTube channel of RebelModz, and thus show him your thanks for making this mod menu.

## Trailer video

The trailer video for the mod menu of Hotel Insanity is accessible here. In this video, all mod options are put to use, and you will be able to see them in action.

A download link and download instructions for the mod menu can be found in the video description. If you cannot find them, see the Links tab, found right below this sentence.

## Links

The mod menu is available for free download here.

And these are instructions on how to download it.

The trailer video for the mod menu of Hotel Insanity is accessible here.

Here is the link to the YouTube channel of the creator of this mod menu.

## Trivia

1. This mod was released for version 1.0 of Hotel Insanity
2. There are a handful of videos using the mod menu on YouTube
3. Unfortunately, the download link for the mod menu is useless because the original game was deleted in 2019
Multipli

**Multipli** is a mid-boss (Negate-guarding Negati) Negati found in *Balan Wonderworld*. It has a default variant, an electric variant, and a wind variant all under the same name. It can appear in Normal Mode, Hard Mode, and Easy Mode. It appears in Chapter 2 - Act 2, Chapter 4 - Act 1, and Chapter 10 - Act 2.

## Abilities/Strategy

### Electric

In Chapter 2, Multipli (*Electric*) will have an electric barrier. And will also duplicate itself, with you having to hit the correct one. The amount of hits taken (and removed heads it has) contributes to how many duplicates are summoned (3; 4; 5.) When it has the barrier, it will run around and try to attack you. You can attack it by either jumping on it, or shooting a projectile towards it. There is no penalty for incorrectly choosing a clone, but Multipli will try to home in on you.

#### Lanced

Lanced Mutipli is a rare-variant of the normal red Mutipli found in Hard Mode. Lanced Nessi can only spawn as the *Default* variant, even if it spawned in replacement of either *Wind* or *Electric* Mutipli.

Lanced Mutipli will spawn as 2 Mutipli Negati, making the total health points 6, instead of the regular 3 for other Mid-Bosses or Bosses. But both Mutipli must be hit for it to has less health.

**Hard Mode**: TBA

**Easy Mode**: In Easy Mode, Multipli does not have a different appearance like when it is in Hard Mode, though its movement/attacking speed is slower.

## Appearance

Multipli is a seahorse-like Negati. It has purple and blue Negati patterns around it. It has fins, three protrusions from its head, and a long snout. It has three masks, each representing a health point.

**Hard Mode**:

* Red: TBA
* Lanced: TBA

**Easy Mode**: Its appearance does not change in Easy Mode.

## Gallery

A duplicate.Surrounding itself with wind, about to attack.Red form with two duplicates.Lanced Form's Trophy/Achievement
Wardrobe

Wardrobes are structures in Hotel Insanity.

## Usage:

The wardrobe is a hiding place. They can be found in rooms and throughout the corridors of the Hotel. They have holes so that the player can see outside. When hiding, the maniacs and the apple monster are unable to see you, unless they saw you enter the wardrobe. If they did, they will open it begin slicing you. If the apple monster sees you hide, it won’t open the wardrobe, but it will stand there and wait for you to exit.

## Appearance:

The wardrobes are green, rusty, and weathered. When opened or closed, they squeak. All of the wardrobes in the hotel are the same. The cabinets are all rusted metal.

## Trivia:

* The metal cabinets used here resembles the metal cabinet that is used in the Garage of the Original Granny game. However, the metal cabinet in Granny is smooth and is not weathered.
* It also resembles the Metal wardrobes/lockers located in the subway corridor of Granny 3. It also has the same sound when opened.
* The metal cabinet in the Original Granny and Granny 3 has the same noise from Hotel Insanity.
Hotel Insanity Wiki

**Welcome to the Hotel Insanity Wiki!**
We're a collaborative community website about Hotel Insanity that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Admin: HenryMazarulli

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Coffee

Coffee cups are an item found on the reception desk on the first floor of the hotel, near the computers.

## Significance

Coffee cups do not affect gameplay. They cannot be interacted with and do not boost the player's speed or refill the hunger meter. Throughout gameplay, the maniacs will not touch the coffee.

## Trivia

1. Many players do not even notice the coffee cups
2. The coffee cup looks similar to the coffee cup that was used in The Twins.
Apple Machines

Apple machines are the crucial item in Hotel Insanity. They work by exchanging coins for Apples, which are required to survive.

## Usage

If you have coins in your Inventory and you tap on the Apple Machine, it dispenses 1 apple for every coin you have. For example, if you have one coin and you tap on the Apple Machine once, you get one apple. If you have two coins and you tap on it once, you get 1 apple. If you have two coins and you tap on it twice, you get two apples. If you have two coins and tap on it thrice, you get 2 apples and a message that says *"You have no coins."*.

The Apple Machine takes your coin and spits out a proportional amount of Apples onto the floor, where it rolls until it hits something, whether that something is you, a Maniac, or the opposite wall.

## Locations

Three Apple Machines are located throughout the hotel, one on each floor. Each Apple Machine is found in the general area of elevator.

## Trivia

* The Apple Machine contains an infinite amount of Apples. It was replaced with the Shooting Minigame in Granny: Chapter Two.
* If you want to operate their Apple Machines in real life, your apple would get bruised once it hits the ground, but the player doesn't seem to mind eating apples with a few soft spots.
* The breed of apples inside the machine appears to be "Paula Red" apples.
* The texture of Apples were replaced with the Meat in Granny: Chapter Two.
Rooms

Rooms are structures in Hotel Insanity. Each floor has a room and contain weathered, rusty green Wardrobes, Beds or sometimes Bear traps.

## Appearance:

- On the first floor, the rooms are colored blue on the wall and the tiles are the same as on the outside. The tiles are dirty and have grown fungi on it.

- While on the second floor, the rooms are blue-green and some rooms are colored purple and the floor is a red carpet instead of cement tiles on the first floor.

-On the third floor, the rooms are colored yellow-neon green and the floor is a green carpet unlike on the second floor which is red.

## Trivia

* The model of the room resembles the bedrooms of Granny: Chapter Two and Granny 3.
* There are a total of 65 rooms in the Hotel.
* Room 55 is the safest room because the Maniacs or Apple Monster can’t get in there.
* After the player takes the health pack from the room, a metal something falls on their head and makes them injured.
* The face of the Maniac 3 (without his mask) on a cardboard may appear if the player goes what room is said in the computer in the reception on the First Floor.
Manuel de la boîte Warhammer Age Of Sigmar v1

Le Manuel de 96 pages contient tout le nécessaire pour commencer une campagne opposant les Stormcast Eternals de Vandus Hammerhand aux Blades of Khorne de Khorgos Khul.

## Sommaire

* INTRODUCTION : Présentation du Domaine du Chaos et du Royaume Céleste.
* L'ORAGE INCARNÉ : Les armées des Stormcast Eternals.
* SÉIDES DU DIEU DU SANG : Les armées de Khorne.
* SIMULACRE DE GUERRE : Hobby et peinture des armés de la boîte.
* FEU & TONNERRE : Mini-campagne de 6 scénarios pour débuter dans le jeu.
* QUE LA BATAILLE COMMENCE : Les armées de l'Âge de Sigmar.
* GUERRIERS DE LÉGENDE : Les Warscrolls de toutes les unités de la boîte.
* WARSCROLL BATTALIONS : Les règles spéciales pour les armées.
Alien blaster

Redirect to:

* Hotel Insanity

1. ↑ alien blaster is a weapon in hotel insanity. It is actually a ray blaster in it's apperance. You can see it's light bars. That's it's ammo but you can rechargeable with the electronic ATM. The player can use it to knock out the maniacs for a day. When you die. You respawn and the maniacs are alive. They respawn in the prison cells in the basement.