Hukkanan

## History

Native to Vorjskan, Hukkanans have been living on the edge of civilization for thousands of years. Serving as spies, tricksters and thieves.

## Description

Hukkanans are tiny corvid humanoids typically standing between twelve to eighteen inches in height. Unlike their Tengu cousins, Hukkanans have separate wings and arms and are capable of true flight.

Hukkanans are covered in patch black feathers which are typically kept impeccably groomed. Their feathers somewhat reflect light.

Hukkanans are naturally nocturnal and adapted to such a life, seeing extremely well in the dark at the expense of being easily blinded by bright lights.

### Mating & Lifecycle

Hukkanans have complex courting behaviors including gifts, songs and proof of intelligence to determine a potential mate's suitability, this courting however is typically short in duration.

Hukkannas typically mate for life. When Hukkanans reproduce, they will lay between three to seven brown blotched ivory colored eggs in a nest which are incubated for about twenty one days after which the chicks hatch.

Hukkanan chicks remain within the nest for the first six months of their lives after which they slowly begin to explore outside the nest and learn. Hukkanans are typically fully independent by two years of age but will keep growing for the next three years.

 Middle
 Old
 Venerable

## Culture

Hukkanans are nomadic scavengers who live among other civilizations. Vorjskan superstition says a gathering of Hukkanans (known as an unkindness) is a harbinger of ill fortune and as such Hukkanans are rarely in one place for long.

Hukkanan culture place a very high emphasis on personal knowledge and cleverness, Few are Hukkanans who are not fluent in many language, versed in academia, keepers of secrets or even adept in the arcane arts.

Hukkanans typically do not believe in personal ownership of goods. Their size making carrying possessions around typically lead to them abandoning their belongings whenever they move location and having to reacquire new ones.

### Religion & Faith

Hukkanans believe themselves to be the chosen species of the Laughing Crow and divinely tasked with following her will and much like her teach humility to those poisoned by hubris. Some Hukkanans however come to worship other powers such as the Triple Goddess of Hags.

## Gameplay

### **Ability Scores**

Hukkanans are extremely agile and clever but physically weak and mistrusted. (+4 DEX +2 INT, -2 STR -2 CHA)

### **Base Traits**

* **Size:** Tiny
* **Speed:** 20' (Ground), 50' (Flight)
* **Darkvision 60'**
* **Flight:** Hukkanans have wings allowing them to flight at a speed of 50' with average maneuverability.
* **Terrifying Croak:** Once per hour as a standard action, a member of this race can emit a thunderous croak. Any creature not of its subtype (if humanoid) or type (if another race type) must make a successful Will saving throw (DC 10 + 1/2 the user’s character level + the user’s Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the user’s terrifying croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds.
* **Carrion Sense:** Hukkanans have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).
* **Strong Stomach:** Hukkanans are immune to any negative effect from consuming carrion or otherwise spoiled food.
* **Light Blindness:** Abrupt exposure to bright light blinds Hugganans for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
* **Mimicry:** Hukkanans are adept are replicating any sound and gain the Sound Mimicry universal monster ability.

### **Alternate Traits**

* **White Raven:** Some Hukkanan are gifted with white feathers from birth, which is considered an auspicious omen and a sign of divine favor and to serve as messengers. White Hukkanans gain the following spell-like abilities usable once per day; Charm Person, Comprehend Languages, and Innocence, using the character's total level as caster level. This trait replaces terrifying Croak.