Patch Notes/August 11th, 2020

Hyper Scape Season One is finally here, this time both on PC and Consoles. The launch of our first season is also an opportunity for a final balancing patch following the Open Beta and all the feedback we received from the player community.

As we recently explained, our last patch v0.5 was a specific attempt to test the limits of the game and get some final learnings from the Open Beta. We are now going to take a step back on several of those changes, as well as refine the general balancing of the game. As with all the patches we’ve released since our Tech Test began last month, we will continue monitoring the game closely and consider all the feedback you send us to adjust the game as often as necessary .

**Regarding Time-To-Kill, Weapons and Hacks.**

Although we find having a slightly faster TTK can be a good thing, we agree it should come more from balancing the Weapons rather than nerfing the Hacks. Overall, the v0.5 nerf on Hacks was too severe. Like many of you told us, we also firmly believe the unique pacing and gameplay provided by the Hacks is essential to Hyper Scape, and we do not intend to drift away from that.

Overall in patch v1.0 we are bringing back Hacks’ comfort and frequency to their previous state while retaining some of the balancing adjustments necessary to the game. For weapons, patch v1.0 brings fixes to the power unbalance created by patch v0.5 while retaining a portion of the accelerated TTK. We also decided to reintroduce the one-shot kill capacity of the Protocol V sniper rifle and will be monitoring it carefully in the coming weeks. We are looking at new mechanics to adjust long-range combat in the future, which will give us more tools to balance the Protocol and others. Stay tuned for more on that in the near future.

**Season One also brings many new features, improvements and bug fixes.**

The game meta will evolve thanks to the addition of the **Dragonfly**, a new semi-auto rifle, and the **Magnet**, a new Hack. A new **Lethal Melee** Event will change the dynamic of the match and several new Limited Time Game Modes will appear during the season.

The Hyper Scape team wants to thank all the players, streamers, and viewers for their time in the Open Beta and for all their feedback. Hearing from you is essential to our development process and this patch would not have been possible without your involvement in the game.

Remember that every reward and all progress unlocked in the game is linked to your Uplay profile and will be available on all platforms thanks to our cross-progression feature.

Welcome to the Season One of Hyper Scape, Contenders!

* **Patch Size:**
	+ PC: ~8.5 GB
	+ XB1: ~ 11.5 GB
	+ PS4: ~11.5 GB
* **Estimated Deployment Time:** August 11th @ 6 AM PT/ 9 AM ET/ 3 PM CEST/ 11 PM AEST
* **Estimated Downtime:** N/A

## Changes

### WEAPONS

**DRAGONFLY (NEW!)**

* Damage Across Fusion: 18/18/18/18/21
* Clip size Across Fusion: 12/14/16/18/20

**HARPY**

* Damage Across Fusion: 7/7/7/7/8
* Rate of Fire: 740 RPM (previously 800)
* Clip size Across Fusion: 30/33/36/39/45

**HEXFIRE**

* Damage Across Fusion: 4/4/4/4/5
* Clip size Across Fusion: 150/180/210/240/270

**RIPPER**

* Damage Across Fusion: 11/11/11/11/14 (previously 12/12/12/12/15)
* Clip size Across Fusion: 24/26/28/30/36

**RIOT 1**

* Damage Across Fusion: 26/28/31/34/38 (previously 29/31/33/35/39)
* Clip size Across Fusion: 6/6/6/6/6

**D-TAP**

* Damage Across Fusion: 5/5/5/5/6
* Clip size Across Fusion: 15/17/18/20/23

**PROTOCOL V**

* Damage Across Fusion: 50/55/62/70/80 (previously 50/54/58/62/67)
* Clip size Across Fusion: 3/3/3/3/3

**MAMMOTH**

* Damage per Pellet Across Fusion: 5/5/5/5/7 (previously 6/6/6/6/7)
* Clip size Across Fusion: 5/6/7/8/9

**SKYBREAKER**

* Damage Across Fusion: 40/44/50/56/64 (previously 50/54/58/62/67)
* Clip size Across Fusion: 1/1/1/1/1
* Min Range for Full Damage & Full Explosion AoE: 20m

**KOMODO**

* Damage Across Fusion: 29/29/29/29/34
* Clip size Across Fusion: 5/6/7/8/9 (previously 4/5/6/7/8)

Min Range for Full Damage: 15m

**SALVO**

* Damage Across Fusion: 23/23/23/23/28 (previously 20/20/20/20/24)
* Clip size Across Fusion: 6/7/8/9/10 (previously 5/6/7/8/9)

### HACKS

**MAGNET (NEW!)**

* Cooldown Across Fusion: 14/13/12/11/9s
* Max Active Magnets: 1

**BALL**

* Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
* Hit Points: 65

**SLAM**

* Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
* Damage Across Fusion: 20/20/20/20/30

**TELEPORT**

* Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)

**REVEAL**

* Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)

**WALL**

* Cooldown Across Fusion: 12/11/10/9/7s
* Hit Points: 250
* Effect Duration: 9s
* Max Active Walls: 2

**INVISIBILITY**

* Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
* Effect Duration: 5s
* Key fix: A bug where Invisible players made no footstep noise has been fixed.

**MINE**

* Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
* Damage Across Fusion: 30/30/30/30/45
* Detection Radius: 15m (previously 12m)
* Mine Chase Duration: 8s
* Max Active Mines: 1

**INVULNERABLE (Previously called ARMOR)**

* Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
* Effect Duration: 5s

**HEAL**

* Cooldown Across Fusion: 14/13/12/11/9s
* Effect Duration: 9s
* Max Active Heals: 1

**SHOCKWAVE**

* Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
* Damage Across Fusion: 20/20/20/20/30 (previously 10/10/10/10/15)
* Key fix: The bug where Shockwave would fail to trigger a jump when aiming down at your feet has been fixed.

### TWITCH CROWNCAST

**LETHAL MELEE EVENT (NEW!)**

* New Game Event triggered via Viewers’ Vote on Crowncast extension only.
* Effect: Melee deals massive damage (enough to instantly eliminate an opponent).
* Event Duration: 50s

**KUDOS (NEW!)**

* New option available to Viewers in the Crowncast extension
* Twitch Viewers can now use Bits to send Kudos & show their support to their streamer during the match. Kudos are in-game emotes and do not affect gameplay.

### GAME MODES & SYSTEMS

#### ANTI-CHEAT & ANTI-TOXICITY

* Player Reporting Tool: This first version of the tool allows players to report other players they are in a Squad with. To access the Report option, select the name of the Squad player the Social Menu.
* Scramble Player Name: A new feature for Streamers and anyone who would like to anonymize themselves in other players’ games.
* Minor Protection: An option for parents to limit the amount their child can be exposed to other players in game. Enabling Minor Protection enables the following features
* Scramble Player Name – ON
* Voice Chat Channel – PARTY ONLY
* Text Chat Channel – PARTY ONLY
* Chat Filter - ON

#### PLAYER HEALTH

* Health Regen Trigger Delay: 5s (previously 10s, but overall time to full HP unchanged)
* Improved & more progressive Critical Health feedback.

#### LOOT & FUSION

* Full Fusion items can now directly spawn from Chests & Crates only, to make the Fusion more progressive during the match; items dropped by players are unchanged, this affect only the Loot spawned at the beginning of the match.
* Standard Chest (2x items, 10% Fusion chance).
* Game Event Crates (2x items, 100% Fusion chance).
* Item pickup radius & comfort has been increased.

#### OTHER SYSTEMS

* Added 5 Controller Preset Configurations (No Click, Shoulder Jump, Deploy Master, Hack Master, Button Ping).
* Added Credits.
* Added Contender’s Code.
* Added Ubisoft Club.

## References

1. ↑ https://old.reddit.com/r/HYPERSCAPE/comments/i7drsh/season\_1\_balance\_changes\_and\_more/