Classes

Unlocked after beating stage 225.

You can set a Main Class and a Sub Class.

You gain levels by getting exp through different means for each Main or Sub class.

There is a soul purchase which raises the Main Class Exp by 25%.

The Sub Class only gains 10% of the base Exp, although this too can be upgraded via the souls purchase "Sub Class Exp" which raises it to 30%.

**Soft Cap:** The exp required to level a class scales linearly until you reach the "soft cap" level for that class. After that it scales exponentially (8-8.5% per lvl for most classes; about 4% per lvl for Battle Mage).

You get a 1 free Class Change Charge for your Main Class and if you use it, you get a new one, when the daily reward timer resets. You can also pay souls to change it instantly. Each time you use souls to change class though, the price goes up. There are also 2 trophy purchases, each gives you 1 additional charge you can save up.

Sub classes can be changed at any time for free.

**Perma Traits**

Each Class has a Perma Trait, and ***those are always active*** once gotten, even if the class isn't. You get a bonus by reaching x level and every x level after that, up to it's max. For example the Battle Mage Class give -0.1s Stage enemy Respawn at level 100,200,300,400 and 500. At level 99 you'd have a bonus of 0.

**Traits**

Each Class also has 2 traits (except for Battle Mage which only has 1) which give a 50% Exp-Bonus to that class, if you equip it together with another class as Main and Sub. They unlock after reaching a specified level. Those bonuses obviously **only apply, if the class is active**.

**Bonuses**

Each class has 2-4 Bonuses. The 2nd - 4th bonuses unlock after reaching a certain level and you get the specified bonus for each level after that. Only Druid has 2 starting bonuses.

Classes set as **Main** give their **full bonuses.**

Classes set as **Sub** only give **half of their bonuses.**

**Inactive classes give none of the bonuses.**

There is no hard cap on class levels or their active bonuses.

## **Battle Mage**

Offense and Defense Boost (5% per lvl)
Gold Boost (2% per lvl beyond 100)
 (Exp) Soft cap: 500

Battle Mage gain exp as you kill enemies (stage ^ ( 1 + (stage / 1000)))

## **Druid**

All Refill Speed -1% / 10 lvl (1 / (1+bonus))
 Trait:
+50% Druid Exp if Main Class is Battle Mage (Unlock level 25)
 Bonuses:
Mana Refill (5% per lvl)
Spirit Refill (Demons) (2.5% per lvl)
Hell Mana refill (2% per lvl beyond 50)
 (Exp) Soft cap: 300

Druid gains exp when Mana refills (log10(mana))

## **Conjurer**

 Trait:
+50% Conjurer exp if Main Class is Druid (Unlock level 35)
 Bonuses:
Reduces conjuring cost (.5% per lvl)
 (Exp) Soft cap: 200

Conjurer gains exp based on total conjuring levels this life ((level) ^ (1 + (level / 5000))) every second

Note: The conjuring cost reduction doesn't linearly decrease the cost of conjuring, but instead makes the new conjuring cost

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## **Demonist**

 Trait:
+50% Demonist Exp if Main Class is Conjurer (Unlock level 25)
 Bonuses:
2% Meditation per lvl
 (Exp) Soft cap: 200

Demonist gains exp when Demons reproduce based on Demons in reproduction ((demons \* 1000) ^ (1 + (demons / 200))) (Reproduction V1 only)

Demonist levels very quickly if your demons reproduction (v1) is reasonably fast.

## **Beastmaster**

 Trait:
+50% Beastmaster Exp if Main Class is Conjurer (Unlock level 30)
 Bonuses:
2% pet food per lvl
Pet Points + 1% per lvl beyond 50
 (Exp) Soft cap: 300

Beastmaster gains exp, each time a monster in adventure is killed. (Zone ^ (1 + (Zone / 10))) \* 2)

Zone 18+ and Adv. Time Warp recommended.

Doesn't gain exp in Special Zones or offline.

## **Animist**

Slime drop rate base level 10% of training levels,
per 50 levels
 Trait:
+50% Animist Exp if Main Class is Demonist (Unlock level 35)
 Bonuses:
Slime Exp +.5% per lvl
Slime Attack +1% per lvl beyond 50
Slime Juice +.5% per lvl beyond 100
 (Exp) Soft cap: 200

Animist levels based on training level, and is a decent speed.

## **Machinist**

 Trait:
+50% exp if main class is Beastmaster (lvl 40)
 Bonuses:
Essence +5% per lvl
 (Exp) Soft cap: 200

Machinist levels based on essence in bank, and is somewhat slow.

## **Cultist**

 Trait:
+50% exp if main class is Animist (lvl 50)
 Bonuses:
Dungeon Dmg +5% per lvl
 (Exp) Soft cap: 200

Cultist levels based on total dungeon floors cleared, and is moderate speed.

## **Necromancer**

 Trait:
+50% exp if main class is Machinist (lvl 101)
 Bonuses:
Battlefield Dmg +5% per lvl
Summon Qty +1% per lvl beyond 100
 (Exp) Soft cap: 200

Necromancer levels based on current battlefield wave, and is moderate speed.

Doesn't gain exp offline.