Release Candidate 1

* New Jedi Enclave.
* New Star Destroyer.
* New Yavin Assault.
* Added back Korriban (without crashes).
* Improved dotf fps.
* Improved Jabba rebel respawns.
* Remade Tantive.
* Fixed Jedi Temple.
* Small changes on Lunarbase
* Tweaked Jedi Temple FA's Younglings and Padawans.
* Tweaked CommTower FA's Dia Passik and Elite Stormtrooper.
* New Cloud City duel map.
* New Dantooine duel map.
* New Dune Sea duel map.
* New Invisible Hand duel map.
* New Ravager duel map.
* New RCbridge duel map.
* New Revan duel map.
* New Starforge duel map.
* New Tusken duel map.

**New FA Features:**

* Shotgun.
* Concussion Rifle.
* Silver Bladed Lightsaber.
* SBD Laser Cannon.
* Deadly Sight.
* Force Drain.
* Force Heal.
* Armor Regeneration.
* Thermal Rockets.
* Dual pistol level 3.

**Gameplay:**

* Improved saber system.
* Improved cg\_hudfiles 1.
* Improved FP drains.
* Nerfed Seeing level 1 and improved level 3.
* Improved Secondaries nade knockback.
* Reduced the effect of extendo saber.
* Nerfed blue stance if you don't have Attack 3.
* Added Super Push (Pull 3 successfully, then Push 3 within 1 second using Melee, to boost the power of Push on the one target).
* Added Speed Punching(boosts the speed and strenght of melee punches while Force Speed is active)
* Added command to drop the siege item (check the controls menu).
* Added Deka discharge shockwave.
* Added Remote detonation for pulse rockets.
* SBD and Wookiee are now able to slap and move at the same time.
* Disabled Hud for spectators.
* Hopefully fixed fs\_handle error.
* Allowed melee Jedi/Sith to use the same getup moves saberists can use.
* Applied falling damage to players who get landed on by another player. (And knockdowns too.)
* Prevented T-21 Primary/Blob/Concussion Rifle Secondary from
knocking down players immediately after they've been Pushed or Pulled.
* Stamina 3 buffed.
* Fixed: Simply having your jetpack turned on does not turn falling damage off anymore. Slow down before landing!
* ACM is now lost twice as fast as it's gained.
* Fixed split-second vulnerability of Dexterity when starting a Sprint.
* Small optimizations in Open mode's loading times.
* Fix for cloaking device not always working when it should.
* Fix for Disruptor users shooting themselves.
* Added smoking effects for Flamethrower.
* Fixed some issues with NPC turrets shooting friendly vehicles.
* Fixed sniper scopes stopping the rendering of fog when zoomed in.
* Fixed broken Blue DFA movecommand from trying to trigger a nonexistent move/animation.
* EWeb accuracy tweaked.
* Fix for Use Current Forcepower key draining FP with Force Heal, without actually healing.
* Disabled NPC pain animations when punched. Properly, this time. (No more punching saber-wielding Younglings to death.)
* Changed Push/Pull to modify jetpack users' current velocity
vector, rather than overriding with a completely new velocity vector.
* Added cg\_disableChatSound. Mutes the 'beep' noise whenever someone chats.
* Removed ability of server owners to meddle with the behavior of Dodge.
* Deka ammo regeneration coupled with Firepower level now, not Shield level any longer.
* Allowed jumping while using Force Speed, if using non-saber weapons.
* HP drains during lightsaber duels re-introduced, when BP is below 40%.
* Fixed a crash that occurred when NPCs were Pulled.
* Fixed modelscale modifiers not being applied to Push/Pull.
* Wrist laser now fires accurately.
* Added water splash effects
* Added red colour-coding for TK-related obituaries.
* Added option for brighter grenade glows.
* Fixed an issue with sv\_fps FPS affecting the damage rates of: Flamethrower, Lightning, Deadly Sight, and Drain.
* Added immunity to Flamethrower if target is submerged in liquid.
* Corrected an issue that prevented the Flamethrower from being fired when standing in ankle-deep liquid.
* Corrected an aim issue and added a pre-firing delay on Force Destruction. Also gave it a damage bonus against vehicles.
* Gave Tavion(Cyan) and Desann(Magenta) saberstyles their own special moves: DFA for Tavion, Lunge for Desann.
* Fixed several issues with Damage Reduction being on when it wasn't supposed to be.
* Re-allowed melee kata breaks by the initiator, without requiring the kata to be successful first.
* Added a dynamic crosshair for the EE-3 that expands as the EE-3's accuracy decreases.
* Added cg\_drawCrosshairNamesFadeTime which controls how long players' names linger onscreen after the crosshair is no longer over top them.
* Balanced Deflect
* Servers must have the mbii.pk3 (even Linux servers) or players won't be able to join