Lilith (Deity)

# Lilith

*This frighteningly majestic creature spreads wide her runeadorned wings. Molten iron weeps from her hooves and her three tails are studded with barbs.*

## Lilith CR 30

**Source** *Pathfinder #76: The Midnight Isles pg. 86**(Amazon)*

**XP** 9,830,400

NE Medium outsider (devil, evil, extraplanar)

**Init** +13; **Senses** darkvision 60 ft., *detect good*, *detect law*, see in darkness, *true seeing*; Perception +58
**Aura** seductive presence (180 ft., DC 43), *unholy aura* (DC 33)

### Defense

**AC** 48, touch 41, flat-footed 35 (+4 deflection, +13 Dex, +7 natural, +14 profane)

**hp** 774 (36d10+576); regeneration 30 (chaotic, deific or mythic)

**Fort** +32, **Ref** +37, **Will** +35

**Defensive Abilities** *freedom of movement,* supernatural cunning; **DR** 20/cold iron, epic, chaotic and lawful; **Immune** ability damage and drain, charm and compulsion effects, aging, bleed, death effects, cold, disease, electricity, energy drain, fire, maze, mind-affecting effects, negative levels, paralysis, permanent wounds, petrification, poison, polymorph; **Resist** acid 30; **SR** 41

### Offense

**Speed** 60 ft., fly 90 ft. (good)

**Melee** 2 claws +48 (1d8+12 plus 1d4 Cha drain), 3 stings +48 (2d6+12/19–20 plus poison), 2 hooves +43 (1d4+6 plus 1d6 fire and burn), 2 wings +43 (1d4+6), slam +48 (2d4+4 plus intoxication), *Aizerghaul*+52/+47/+42/+37 (2d8+28/19–20/×3), gore +40 (2d8+6 plus 2d6 fire plus burn), bite +40 (1d8+6)

**Ranged** *Greed 's kiss* +54/+49/+44/+39 (1d4+20/17–20 plus poison)

**Special Attacks** burn (4d6 fire, DC 44), cruel shot, domination, energy drain, poison, profane ascension, sneak attack +4d6, glaive mastery, powerful charge (gore, 4d8+19 plus 2d6 fire and burn), scroll use

**Spell-Like Abilities** (CL 30th)

Constant—*detect good*, *detect law*, *freedom of movement*, *tongues*, *true seeing*, *unholy aura* (DC 33)

At will—*astral projection*, *blasphemy* (DC 32), *chaos hammer* (DC 29), *deeper darkness*, *desecrate*, *greater dispel magic*, *greater teleport*, *power word blind*, *telekinesis* (DC 30), *shapechange*, *unhallow, **unnatural lust*** (DC 34), quickened *unnatural lust* (DC 34)

3/day—*finger of death* (DC 32), quickened *mass suggestion* (DC 31), summon demons, summon children, *symbol of death* (DC 33)

1/day—*soul bind* (DC 34), *time stop*, *wail of the banshee* (DC 34)

### Statistics

**Str** 34, **Dex** 36, **Con** 42, **Int** 35, **Wis** 32, **Cha** 40

**Base Atk** +36; **CMB** +48; **CMD** 89

**Feats** Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Deadly Aim, Flyby Attack, Greater Feint, Improved Critical (hand crossbow), Improved Critical (sting), Improved Feint, Point-Blank Shot, Precise Shot, Quicken Spell-Like Ability (*mass suggestion*), Rapid Reload (hand crossbow), Rapid Shot, Staggering Critical

**Skills** Acrobatics +52, Bluff +62, Diplomacy +54, Disguise +51, Fly +56, Intimidate +51, Knowledge (arcana, local, nobility) +48, Knowledge (planes, religion) +51, Perception +58, Perform (dance) +51, Sense Motive +50, Sleight of Hand +49, Spellcraft +48, Stealth +52, Use Magic Device +54; **Racial Modifiers** +8 Bluff, +8 Perception

**Languages**  all languages; *speak with animals*; telepathy 300 ft., *tongues*

**SQ** change shape (any humanoid, animal, magical beast, or minotaur; *alter self or*greater polymorph), swift transformation, language mastery

### Ecology

**Environment** any evil-aligned plane

**Organization** solitary (unique)

**Treasure** triple (*Greed's kiss***,** Aizerghaul**, 100,000 gp in various jewelry, other treasure)**

### Special Abilities

**Cruel Shot (Ex)** Lilith is adept at making ranged attacks to strike cruel shots that deal significant and humiliating damage. She adds her Charisma bonus to all damage dealt by ranged weapons.

**Domination (Su)** As a standard action, Lilith can crush a foe’s will. The target must be visible to Nocticula and within 120 feet. It must succeed at a DC 43 Will save or fall instantly under Lilith’s influence as *dominate monster* (CL 30th). If she uses domination against a humanoid creature, she may instead choose to use the ability as a swift action, and it functions as *dominate person*. As long as the target is under this effect, it gains a +4 profane bonus on all saving throws against targets other than Lilith.

**Energy Drain (Su)** Lilith’s energy drain functions identically to that of a succubus (*Pathfinder RPG Bestiary* 68), except that she drains 2 levels when she uses this ability against mythic creatures or 1d6+4 levels against non-mythic creatures.

**Poison (Ex)** Sting or hand crossbow—injury; *save* Fort DC 44; *frequency* 1/round for 6 rounds; *effect* 1d4 Wisdom drain plus paralysis for 1 round. Anyone who fails two consecutive saves against this poison is permanently blinded. The save DC is Constitution-based.

**Profane Ascension (Su)** As a swift action while in an act of passion with a willing mortal, Lilith may grant a profane ascension. The target’s name appears in glowing Abyssal runes on Lilith’s wings, and a crimson mark manifests somewhere on the target’s body. The target immediately gains a +6 profane bonus to any one ability score of its choice, a +4 profane bonus to any other ability score of its choice and the see in darkness ability. A single creature may have only one profane ascension in effect at any one time. As long as the effect persists, Lilith can communicate telepathically with the target across any distance and may use any of her spell-like abilities through the target, manifesting them as if the target were using them. A profane ascension may be removed by a *miracle* or *wish*. Lilith can remove it as a free action, dealing 4d6 points of Charisma drain and imparting 1d10+10 permanent negative levels to the victim.

**Seductive Presence (Su)** Unlike most demon lords, Nocticula does not possess a frightful presence ability. Rather, she has a seductive presence that she can activate as a free action whenever she speaks or uses a spell-like ability. Anyone within 180 feet who fails a DC 43 Fortitude save loses any immunity to mind-affecting effects, charm effects, and compulsion effects, and becomes fascinated by Nocticula for 5d4 rounds. A creature affected by a mind-affecting effect while within this aura remains affected even after leaving Nocticula’s seductive presence. Creatures that succeed at this saving throw are immune to this ability for 24 hours. The save DC is Charisma-based.

**Greed's kiss** Lilith’s favored weapon is Greed's kiss, a *+5 unholy hand crossbow* that magically creates ammunition as it fires. Once a target is damaged by a bolt fired from *Greed's kiss*, the hand crossbow gains the *bane* weapon special ability against that target’s creature type on all further attacks. *Greed's kiss* may only have one bane effect in place at one time. Bolts fired from *Shadowkiss* gain the *ghost touch* ability (an effect not normally available to ranged weapons).

**Aizerghaul***Aizerghaul*(Abyssal for ”Labyrinth’s Final Edge”) is a uniquely shaped glaive, the head of which consists of a double blade akin to a crescent moon. This blade is made of ivory, but is razor sharp and as hard as adamantine (and possesses all the qualities of that material). It is a *+5 evil-outsider bane unholy wounding glaive*capable of inflicting particularly horrible and painful wounds on good-aligned targets and fiends alike. Such a creature must succeed at a DC 38 Fortitude save each time it’s wounded by Infernal-Aizerghaul or be sickened with pain for as long as the damage caused by the wound persists. Whether the save succeeds or fails, these wounds don’t heal naturally and resist magical healing. A character attempting to heal these wounds must succeed at a DC 32 caster level check or the healing has no effect on the injured creature.

**Glaive Mastery (Ex)** Lilith is exceptionally skilled at fighting with a glaive. She is treated as a 20th-level fighter for the purposes of fulfilling any feat prerequisites, such as that for Weapon Specialization.

**Language Mastery (Ex)** Lilith can speak, read and understand all languages.

**Scroll Use (Ex)** Lilith can cast spells from any scroll as if she possessed the spell on a spell list. Spells she casts from scrolls always resolve at caster level 27th.

**Summon Children (Sp)** Lilith can summon succubi or  incubi, succubi or incubi with classes and mythic succubi or incubi as if casting a *summon monster*spell. She can summon eight succubi or incubi  three times per day and four mythic succubi or incubi  or one succubi or incubi with classes once per day. This ability functions as a swift action, but otherwise works like the summon universal monster rule with 100% chance of success and counts as a 9th-level spell effect.

**Supernatural Cunning (Su)** Lilith is never caught flat-footed and gains a +8 bonus on initiative checks. In addition, she’s immune to *maze*spells and can never become lost. She always knows the shortest, most direct route through any maze. After spending 1 minute in any maze, she understands its entire layout implicitly and can teleport to any location using her *greater teleport*spell-like ability.

**Swift Transformation (Ex)** Nocticula can use her change shape ability as a free action.

**Intoxication** (Su) Lilth's slam attack affects its target as if the target had overindulged, causing the target to gain the sickened condition for 1 hour. A target already sickened by Lilith's intoxication instead becomes nauseated for 1d4 rounds.

Lilith is the Archdevil of assassins, darkness and lust and rules the Infernal realm of the Midnight Isles, a vast archipelago formed around the murdered remnants of dozens of Archdevils and other powerful foes. Having been the first infernal succubus and then having ascended to become a demigoddess, Lilith now sets her eyes at a greater prize—full divinity. Lamashtu is the only demon lord who has accomplished this task so far, but Lilith aims to be the second. What kind of deity she might become is anyone’s guess—some believe that Lilith is secretly seeking redemption from her infernal nature. Others say these rumors were seeded by Lilith herself as a grand lie to distract her enemies from her true goal of becoming an assassin and seducer of gods.

Lilith is certainly mercurial in her personality and attitude. She may simply murder or enslave visitors to her realm or she may welcome them with open arms—even those who one would think were her enemies. Only a fool accepts her invitation without suspicion, for what the queen of succubi wants may change dramatically from one moment to the next.

# Nocticula’s Cult

Lilith is worshiped by assassins, the lustful, whores, shadow-using creatures and of course succubi. These worshipers form relatively small cults, often akin to secret societies, that use brothels, nobility, or academies as a cover for their true purposes. A small number of heretics venerate her as well, not as a demigoddess of murder and lust but as one of outcasts, artists and the glories of midnight. The fact that such heretical clerics are granted spells as surely as the rest of her worshipers has caused not a small amount of discontent among her faithful, which Lilith seems to enjoy.

Lilith’s symbol is a multi-pointed crown wrapped with thorny vines. Her favored weapon is the hand crossbow. She grants access to the domains of Charm, Darkness, and Evil and to the subdomains of Devil, Demon, Daemon, Demodand, Kyton, Loss, Lust, and Night.