recursal/Fanatic-Fandom huggingface dataset:
Mishipeshu

*"Do you see that hole beyond the slouching tree? The long stretch of water where the current slows and the rocks are flecked with green...? Yes. That is a forbidden place, my child. You must never go there, do you understand? Please, promise me you will never take your canoe through that part of the river, you will never fish or dive from its shores. Promise me!"*

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Dodge*. Press L1 or R1 to slide left or right.
* Light Attacks: Pounces and bites
* Heavy Attacks: Tail slaps and full body spin
* Grapple: Pins down its opponent with its front legs and delivers a savage bite to the back of the head

## Powers

* Roar: **Deep Fear.** Leaves nearby enemies badly shaken, debuffing their attack power while in deep water and a small portion of their cooldown recovery meters stolen every time they are attacked. The effects of Deep Fear only end when its duration expires; an enemy that exits and re-enters the water will still be afflicted.
	+ Cooldown: *Medium*
* Active: **Waterspout.** Calls forth a massive geyser of water from deep underground that rises up in a circle around the Legend, dealing light damage to any enemies caught in it but throwing them up into the air. Each spout also douses the area around it in water, creating puddles in which Deep Fear and River Dancer can be used. Individual Waterspouts are short-lived, but act as narrow walls and can block attacks if timed correctly.
	+ Cooldown: *Medium-Low*
* Passive: **River Dancer.** The Mishipeshu cannot Charge while in deep water; instead, it fully submerges, disappearing from sight and becoming untargettable as if Prowling. (Its radar icon remains but is dimmed) Pressing X while submerged causes the Mishipeshu to leap up instead of charging, performing a vertical ambush that automatically locks any enemy it touches into a successful grapple.
	+ Note: Deep water is required for River Dancer's full effects, but its jump and grapple can be activated in puddles and shallow water by pressing X.

## Legendarium

* *The Great Lynx*
* *Never Gives Up Her Dead*
* *Placating the Panther*
* *They Came for Copper*
* *Dobhar-Chu*
* *In the Clutches of Ahuizotl*
* *The Dingonek*
* *The Bunyip’s Very Bad*
Chapter 4

**Chapter 4** is the chapter #4 of the 4 chapters of *McPixel*.

## Solutions

### Round 1 - Nuclear Tripping

* **Level 1:** Pick up the 6th plank from the right (leaving three planks between McPixel and the Frenchman. Kick the Frenchman.
* **Level 2:** Pick up the blue Powerpuff Girl. Kick the Dinosaur.
* **Level 3:** Pick up the Dynamite. Click the second tile to the left counting from the light colored tile.
* **Level 4:** Pick up the Beer Bottle. Click the Barrels.
* **Level 5:** Break the Window.
* **Level 6:** Click the Curtains on the left.

### Round 2 - Explodelicious!

* **Level 1:** Take the Magic Wand from the Priest. Use it on the Bride.
* **Level 2:** Click the Sparkles.
* **Level 3:** Pick up the Rainy Cloud. Use it on the Camera.
* **Level 4:** Kick the Woman.
* **Level 5:** Pick up the Poké Ball. Kick the Sumo Wrestler.
* **Level 6:** Pick up the Water Gun. Use it on the Man on the right.

### Round 3 - Dual Phase Bomb

* **Level 1:** Pick up the Dynamite. Click the Flashlight.
* **Level 2:** Again, pick up the Dynamite. Click the Flashlight.
* **Level 3:** Pick up the Bomb. Click the Robot.
* **Level 4:** Pick up the Disk. Insert the Disk to the Drive below the screen.
* **Level 5:** Pick up the Wrench. Kick Batman.
* **Level 6:** Kick the wall below the first SID chip.

### Special Round - Bomb Sweet Bomb

* **Level 1:** Click the Pack of Dynamite. NOT the single dynamite.
* **Level 2:** Click the Torpedo stuck on the floor.
* **Level 3:** Click the Nuclear Bomb.
* **Level 4:** Click the Dynamite.
* **Level 5:** Click the small black Bomb that has a fuse.
* **Level 6:** Click the first Bomb on the left.

## Chronology

* **Previous chapter:** Chapter 3
* **Next chapter:** Bonus Levels
Icarops

## Description & Behavior

Giant bats with wingspans wider than some birds. Like most of their smaller cousins Icarops are nocturnal and only appear out in the open at night. It's much more likely to run into them in caves and other dark, secluded spaces where they sleep. They rarely ever acknowledge the player, even when woken up. In some rare cases they may briefly turn hostile, like if they're cornered or spooked, but Icarops only grow so bold when in large numbers. In the event of an attacking swarm, simply pull out a torch or use Brightpowder: Icarops hate the light!

## Trivia

* Though its appearance in Age of Fire isn't accurate to life, *Icarops* is actually a valid genus. It was named after the character *Icarus* from Greek mythology and died out sometime during the early Miocene.
	+ A single member of Icarus' family (the *Mystacinids*) still survives today: the New Zealand lesser short-tailed bat!
Blueberrypie255

## Blueberrypie225

**Blueberrypie225** is the owner of the Blue Legion server and joined in January 2023 during the servers creation.

## History

### Creation of Blue Legion

Blue Legion rose from the ashes of its former server - Sky Legion. Blue Legion was nuked by a user named (fittingly) name#9999. Since then, we have cut all contact with Name, although Name was an admin on Delerious
Head Administrator

**Head Administrators** run the Blue Legion server in the absence of the Owner, Blueberrypie255, and can appoint/demote the Administrators. They have all administrative permissions and are the most senior of the Administrators. The rank was established at an unknown time shortly after the servers creation.

## Other roles

 Upper moderation ranks | Administrator · **Head Administrator** · Owner
Bracers of the Archer

When firing at a target far out of range of traditional bows or rifles, an absolute calm is required. Even one twitch can set of an archer's aim, spoiling a valuable shot. For the Elves of the Wylden, these enchanted bracers help to balance a Ranger's body and spirit, forming a mystical bond between archer and prey.

## In tabletop

Bracers of the Archer are an item-type card with the following effect: The wielder gains the Arcing Fire special ability.

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Items.pdf
Administrator

**Administrators** are the managers of Blue Legion. There is also the Head Administrator to manage the Administrators. Administrators manage the Blue Legion servers channels, bots, roles, and all staff besides the ones above them. They have the ability to promote or demote members as well, although these are not officially logged.

## Other roles

 Upper moderation ranks | **Administrator** · Head Administrator · Owner
McPixel (character)

**McPixel** is the titular protagonist and player character of the *McPixel* series.

## Description

McPixel is a pixelated character known for his distinctive appearance and humorous demeanor. He is a playful parody of MacGyver, a well-known fictional character known for his resourcefulness and ability to solve complex problems using unconventional methods. McPixel takes this concept to an absurd level, often defusing bombs and saving the day in the most unconventional and comical ways imaginable.

Throughout the McPixel series, the character embodies a unique blend of wit, creativity, and exaggerated physicality. His actions and interactions within the game world have captivated players and contributed to the series' lasting popularity.

## Progression

As the central character of the McPixel games, players control McPixel's actions and guide him through various challenging levels and scenarios. The gameplay revolves around point-and-click mechanics, where players must interact with the environment and use objects to solve puzzles and defuse bombs within a limited time frame.

McPixel's adventures are characterized by their comedic and fast-paced nature. Each level presents a unique set of obstacles and situations that require quick thinking and out-of-the-box solutions. Players must explore their surroundings, interact with objects, and experiment with different approaches to save the day.

## Looks

He appears to be a tall figure with long light brown hair and blue eyes. He is wearing a red shirt, a pair of jeans, and a pair of brown shoes.
Senior Moderator

**Senior Moderators** are the the highest rank of the lower moderation. They help to make reports on and manage the Moderators of Blue Legion. They are appointed by the Owner, Blueberrypie255. They have also been called Junior Administrators, as they more or less are.

## Other roles

 Upper moderation ranks | Administrator · Head Administrator · Owner
Color roles

**Color roles** are roles in the Blue Legion discord server that members of the server can select to present themselves as part of a group with other people whom have selected the same color. They were created on January 23, 2023 by Blueberrypie255.

### Purpose

The Color roles were created on 23 January, 2023, for the purpose of helping people find other people of the same role as them. They serve no purpose other than that. The color roles have helped members of Blue Legion to better connect with other members, which has gained Blue Legion a reputation as a non-toxic and nice server among its members! Color roles WILL change your color (unless you make your own custom role}

## Other roles

 Upper moderation ranks | Administrator · Head Administrator · Owner
Blue Legion Wiki

**Welcome to the Blue Legion Wiki!**
Hello and Welcome to the Blue Legion Fandom Page! Have fun exploring our \*amazing\* pages! Feel free to make your own page about yourself (everybody is welcome!)

Blue Legion is a Discord based around Minecraft! We have tons of events, giveaways (including Nitro), friendly staff, our own custom bot, and tons of partners!

If you are interested in creating your own page, click **here**.

## Roles

 Upper moderation ranks | Administrator · Head Administrator · Owner

## Utilities

### Rules of this wiki

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
How to make your own page

You have come to this wiki page wondering how to create your own **page**. This page has been specially made by the Head of the Wiki to show you how to create your own page! Anybody can create a page.

### Firstly, insert this into your browser:

**https://bluelegion.fandom.com/wiki/[The name of your page]**

EX:

**https://bluelegion.fandom.com/wiki/Blueberrypie255**
Then, click 'Create' on the top right corner of the page.

### Secondly, insert the following text into the newly created article:

```
{{Personal Infobox

}}

```

### Thirdly, fill out the infobox template with the following information:

title1=[the name of the page]

image1=[an image that describes the page]

caption=image1=[a description of the included image]

row1=[current rank]

row2=[highest rank]

row3=[joined blue legion]

row4=[left blue legion]

row5=[contributions made to blue legion]

**Leave a question blank to ignore it and for said question to not show up on the infobox.**

### Finally, write your page!

To make a new category on your page, you can insert ===[category name]=== or to create a whole new section, you can insert ==[section name]==.

**Here is how an ideal page should look:**

```
{{Personal Infobox

}}'''Blueberrypie225''' is the owner of the Blue Legion server and joined in January 2023 during the servers creation.
==History ==
===Creation of Blue Legion===
Blue Legion rose from the ashes of its former server - Sky Legion. Blue Legion was nuked by a user named (fittingly) name#9999. Since then, we have cut all contact with Name, although Name was an admin on [[Delerious]]

```

Then, you are all finished! Do please note that, as of June 2023, only Mod+ individuals can create pages for themselves.
Moderator

**Moderators** are the peacekeepers of Blue Legion, capable of accessing the server settings anc reviewing applications. They also have all the same permissions as Helpers, which include the ability to warn, mute, or ban members who break the rules of Blue Legion. Moderators are outstanding helpers who are recognized for their talents and are hence promoted.

## Other roles

 Upper moderation ranks | Administrator · Head Administrator · Owner
Galaxy111

**Galaxy**, officially Galaxy111, is currently an Administrator in Blue Legion, and a valued member of the community.

## History

On the third of February 2023, just over a week after the start of the server, Galaxy was promoted from a Blue Legion Member in the server to a Moderator, having started his application in the old server before the nuke.

He served over a month as Mod, before being promoted to Senior Moderator on the 15th March, after a short campaign to Blueberrypie225.

Finally, on the 22nd of April 2023, after a rare, productive Staff meeting, he acquired the title of Administrator, and he still remains Admin to this day.
Blue Legion member

**Blue Legion members** are the majority of the Blue Legion server. Managed by the Staff, these members are the foundation of the community, who fuel the servers expansion and can enter giveaways whenever they please. They can also apply for Helper in an application which is reviewed every week.

## Other roles

 Upper moderation ranks | Administrator · Head Administrator · Owner
Cinder and Holly Wiki

**Welcome to the Cinder and Holly Wiki!**
PLEASE DO **NOT** ADD YOUR OWN CHARACTERS HERE!
ALL BASES ARE CREATED BY FROSTYSTORM12, LINK TO THEIR BASES ARE HERE
### Cinder and Holly is a Warrior Cats fanfiction created by the author, Aaron.

Cinder and Holly was first planned all the way back in 2017 or 2019, when Aaron was pretty young. He created a wiki for his characters---*Fun Fact: Fogwhisper is the first Cinder and Holly Character to be created*---because he loved making OC's back as a kid. He didn't come up with the actual plot back in the day, but when he created Goldenfeather and Lightning, the plot officially started. *(WIP)*
SpongeBob

SpongeBob is the main and most important character of AI Sponge, as well as being the only character to talk in every scene. He spends most of his time in the show talking to a few people, most commonly his best friend Patrick.

He commonly discusses recent news with Patrick, Sandy and Squidward. He is also a strong supporter of communism, and he sometimes talks about conspiracy theories, especially flat earth. He often tries to put Patrick into sexual situations, possibly as a way to seduce him.
Patrick

Patrick is the second most important character in the world of AI Sponge. He is almost always seen talking to his best friend SpongeBob about various topics. Unlike in the original SpongeBob show, he is quite intelligent and solves many problems or questions the group faces.

While Patrick seems like one of the most moral characters in Bikini Bottom, he has a hidden dark side as well. He often manipulates SpongeBob for his own benefit, and he has admitted & planned many illegal actions. He is also notable for his constant sexual activity with Sandy and his infamous tendency to spaz out and have strokes.
Squidward

Squidward, often referred to as Loudward due to his obnoxiously loud AI is often seen butting into conversations and is the only AI who cannot move.

He is very grumpy and does alot of stimming to cope with it. He doesnt talk much, but when he does its normally between him and Mr. Krabs or him and SpongeBob.
Drakona

The Drakona are the millenia-old Draconum, residents of the ancient city of Dragon's Gate who were awakened by the incursion of treasure-hungry Heroes into their domain in 434 Tz. While the Draconum continue their ways of evolution, testing themselves in combat against worthy warriors in order to prepare themselves for the next evolutionary change, the awakening of the ancient Drakona instills doubt in some of the fierce dragon-warriors about whether the path of the warrior-monk is the proper path for their lives.

## History

As result of a band of Heroes awakening the ancient Drakona from their slumber, these ancient and cruel Draconum have begun to prepare an army of conquest. As they already sent flyers to scout the uncharted territories to the west of the Dragon City, and laid claim to the ore-rich region of the Kuttar Depths, these ancient warriors pose a major threat to the Black Powder Revolution, as well as the other factions of the Land.

The Drakona's awakening, and recent invasion of the Kuttar Depths cuts off the supply of raw black powder to Sarah Ythlim's secret base in Varsfield. While black powder supplies will continue to make their way to waiting Revolutionary agents, the Drakona incursion into the heart of Revolutionary territory may ultimately have an effect on the war effort against the Atlantean tyrants.

## Gallery

RyjalonDrakona MajorisPossessed DraconumDrakona Priestess

***Draconum***
Hollypaw

"Maybe you think they are bad cats, but they are actually very nice."  This article contains spoilers for The Wrong Path, if you do not enjoy spoilers, leave now.

## Affiliations

### Current:

FogClan
The Forbidden

## Appearance

### Living:

The Wrong Path, Flames Rising

**Hollypaw** is a small, gray-and-cream she-cat with heterochromatic eyes.

Hollypaw is a FogClan apprentice under the leadership of Mossstar. She is given birth to by Lightning, being born alongside with Cinderkit. But her mother died due to being slain in battle, and her father dying due to an unknown cause. So both her and her sister were fostered by Brighteye. She then received her apprentice name, being **Hollypaw**, and received Milkstem as her mentor. Though, after going on a mission with Cinderpaw, and Birdpaw, she meets a rogue leader named Eddie, who secretly trains her when they got back to the territories.

## Detailed description

**Hollypaw** is a small, though taller than Cinderpaw, pale-gray she-cat with a dark-gray mask and a cream muzzle. She also has a cream-furred chest, along with dark gray paws and tail-markings. She has heterochromatic eyes, the colors being orange and lightish-green, and very sharp claws.

### Scars gained

Nicked ear; received from ambushing FlameClan.

## Personality

Hollypaw is energetic, always excited, and short-tempered. She is very trustful, instantly finding cats who hold authority an idol to the apprentice. She is also shown to be very naive, as she talks to Eddie like an excited kit and instantly trusts him when she first saw him.

## Relationships

### Cinderpaw

**Hollypaw**: "*You look tired, you should sleep. Don't worry! I'll stay with you!*"

**Cinderpaw**: "*Won't Fogpaw kill you if you're here?*"

**Hollypaw**: "*He can do whatever, but I am not leaving.*"

—Hollypaw comforting Cinderpaw *Flames Rising*, chapter 2

*Coming Soon*

### Eddie

"*I knew you'd never let me down, I trust you, Hollypaw.*"
—Eddie to **Hollypaw** *Flames Rising*, chapter 14

## Kin

### Members

**Mother:**

Lightning: Deceased
**Father:**

Unnamed tom: Deceased
**Sisters:**

Goldenfeather: Living (As of *Flames Rising*)
Cinderpaw: Living (As of *Flames Rising*)
## Trivia

### Interesting facts

1. Arki likes her out of all of the protagonists.
2. Her favorite prey is Vole.

### Author statements

1. She is said to look sort of like her father.

## Gallery

### Character Pixels

All of these images belong to the user FrostyStorm12.
Flames Rising/Allegiances

## FogClan

 **Elders**: | Whiskerspirit - light orange tomFennelstrike - light cream tomOddleaf - unusually golden she-cat

## FlameClan

 **Elders**: | Stumpybrook - huge dusky brown she-cat with a long rippling pelt

## SnowClan

 **Elders**: | Creekstrike - light orange she-catBrackenleap - dark orange she-cat with one missing ear

## MossClan

 **Elders**: | Sedgeshade - cream she-cat

## The Forbidden

Briar - brown-and-grey she-cat
Clover - very dark ginger tom, broken hind leg
Twig - large golden-and-white she-cat
Pride - reddish-and-white she-cat
Wind - mangy dark cream tabby she-cat with a scar across the shoulder
Leopard - nimble silver tabby she-cat
Pounce - orange tom
Bracken - gray tabby she-cat with amber eyes
Dustpoppy - magnificent thickset, stocky white tom, paralyzed in hindquarters. Exiled from MossClan
River - sandy she-cat
Kestrel - pale orange tom
Pine - very small dark orange-and-white tom
Egg - magnificent, thin very dark cream tom with amber eyes
Storm - magnificent golden tabby tom
Thistle - large, dappled blue-gray tabby tom with white ears and a white chest
Crow - sleek brown tom with a stump for a tail
Hollypaw - gray she-cat

## Outside clan cats

Olive - black she-cat
Night - huge speckled black she-cat
Prickle - pure white tom
Weed - muscular silvery gray she-cat with a silvery sheen
Feather - cream tabby tom with darker orange stripes
Mole - wiry black tom
Thistle - black and white she-cat with powerful hind legs
Cloak of Shadow

Cloak of Shadows is a magical cloak woven out of the darkness itself. The witch-hags of the Serpine Mountains are renowned for their caustic brews, their love spells and their ability to sew shadows to cloth with enchanted bone needles. While these "little grandmothers" charge dearly for their magical wears, their delicate cloaks eat light and muffle footsteps, turning even the most lumbering barbarian into a stealthy assassin.

## In tabletop

Cloak of Shadows is an item-type card with the following ability: The wielder gains the Stealth special ability.

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Items.pdf
Anunub

A famous Atlantean human Magus in charge of the Golemkore subfaction. Even when Anunub was a Demi­-Magus he was slated to become a full Magus and a major geopolitical player within the Atlantis Guild. His secret goal is to remove Prophet­-Magus Osiras from power and take his place as the voice of the Avatar of Tezla.

Anunub is one of the new breed of scholar­-mages who devote more attention to research than to combat, but his research lends itself readily to the battleground. Anunub’s successes in the field of telekinetic theory have prompted some technomancers to revisit the concept of flying golems. Anunub has been singled out by the Necropolis Sect’s Order of Vladd with orders to destroy on sight. What Anunub did to trigger that kind of attention is just another closely­-guarded Guild secret.

## History

Golemkore was established by Grand-Magus Tezla himself more than two hundred years ago of very loyal to the mages of the Atlantis Guild. The newest leader of the Golemkore, Magus Anunub, ensures that the Golems created and maintained by his armies are the best they can be.

The Golemkore operates independently of Emperor Nujarek’s desires, and Anunub refuses to bow to the Emperor’s desires to turn the Golemkore into his own personal army. Anunub works hard to take back the authority the mages lost to Emperor Nujarek, but will not stoop to underhanded tactics to win his battles. Anunub thinks that the Golemkore will simply outperform and outshine any other Imperial unit on the field, and show that the Empire is best ruled by those born with the gift of magic in their blood.

## In tabletop

There exists a funny strategy where you field Anunub with 12 Tough Utem Guardsmen who are all shielding the Demi-Magus. This army is a typical swarm army. It consists of 12 pieces of equal strength, so losing a few pieces does not significantly weaken the army.
When playing with the above strategy it is best to place your terrain in your own half of the game. The towers must protect your characters from enemy rangers. When the enemy advances within range, it's time for your attack. Use Anunub to levitate a Guardsman in base contact with the Enemy ranged fighters and advance in smurf line on the enemy formation. Then follow with the rest of your melee fighters and simply overrun the opposing army. Every time the enemy tries to shoot at your melee fighters, levitate one of the guardsman in base contact. If you are then in close combat, do not be afraid to use close combat formations to capture the enemy. weak points: Dangerous opponents are armies with Magic Blast. They can easily shoot your Guardsmen behind their cover. You can't wait here, you have to go on the offensive right away. Use Anunub's levitation to get a Guardsman in base contact with the shooters and then advance. The Anunub can also be replaced by a Technomancer. This means that Anunub's Magic Shot is missing, but you can take an Imp with you.

## Gallery

Miniature from the Rebellion expansion. Anunub is still a Demi-Magus in here!Miniature from Mage Knight 2.0. Anunub is now a full-fledged Magus!Ditto.

***Atlantis Guild***
Ghostform

Ghostform is a defensive combat special ability represented by a brown square with an X in it.

This warrior cannot be the target of ranged combat attacks. This warrior’s base does not block line of fire. This warrior fails to break away only on a die roll result of 1.

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Special-Abilities-Subfaction-Abilities-Card-2003.pdf
Tigerpaw (FoC)

"Maybe you think they are bad cats, but they are actually very nice."  This article contains spoilers for The Wrong Path, if you do not enjoy spoilers, leave now.

## Appearance

### Living:

The Wrong Path, Flames Rising

**Tigerpaw** is a long-haired white she-cat with orange markings around her forehead and tail.

Tigerpaw is a FogClan apprentice under Mossstar's leadership. She is born alongside with Birdkit, and Fuzzykit, with their mother being Olive. Though, when Birdkit is revealed to have another father other than Milkstem, she stops being friends with the tom. She is later made an apprentice, with Troutscar assigned as her mentor.

## Detailed description

**Tigerpaw** is a large, extremely fluffy, white she-cat with an orange forehead, an orange tail, and yellow eyes.

### Scars gained

A torn right-ear; received from a fight with Birdpaw.

## Personality

Tigerpaw is snarky, feisty, and incredibly energetic, and she is not afraid to call something out when she needs to, but after her relationship with Birdpaw broke, she has become a little bit mature.

## Relationships

### Fuzzypaw

**Fuzzypaw**: "*I don't get why you have to be so rude to Birdpaw, what did he even do?*"

**Tigerpaw**: "*He is not our real brother, Fuzzypaw, I only talk to my real family.*"

—**Tigerpaw** and Fuzzypaw talking about Birdpaw *The Wrong Path*, chapter 4

*Coming Soon*

## Kin

### Members

**Mother:**

Olive: Deceased
**Father:**

Milkstem: Living (As of *Flames Rising*)
**Brother:**

Fuzzypaw: Living (As of *Flames Rising*)
**Half-brother:**

Birdpaw: Living (As of *Flames Rising*)

## Gallery

### Character Pixels

All of these images belong to the user FrostyStorm12.
Amotep Incinerator

An Atlantean human warrior armed with a sizable flamethrower. Soldiers who survive their Utem training may petition to join the specialist or command schools. Specializing in demolition and pyrotechnics, these warriors wield one of the Guild's most deadly devices - the Incinerators. Fueled with a combination of flammable liquid and mana drained from the wielder, a single Incinerator can be used to spray lethal gouts of flame around the battlefield with ease. Due to the high casualty rate among Incinerators, Incendiary Golems are starting to replace the more fragile human warriors.

Like the Amotep Gunner's Lightning Caster, the mana-powered Incinerators draw their focusing energies from their users. Endurance, therefore, is an Amotep Incinerator's greatest asset, especially as the Incinerators wear heavier armor than Gunners. All Amotep Incinerators are taught up to mix different fiery concoctions from the materials at hand. Their weapons, which are crafted by technomantical wizards and powered by Magestone, magically infuse those mixtures with volatile energies.

Antiflash armor worn by the human incendiaries always gave them a bulky look. Add in the large fuel tank worn across the shoulders and the thin, curved visor in the Incinerator’s helmet, and many recruits always saw a grinning monkey’s head atop a short, squat body. The Incinerators might look comical, but they presented a serious problem. Their flamecasters had a considerable range—they could cover a whole road.

The Amotep Incinerators, armed with their flame-throwing cannons, often target Crypt Worms out of self defense - or more because of the fact that if the Worms are flamed long enough, they will eventually explode in an extremely satisfying manner.

## In tabletop

The Incinerator is a variant of the Gunner. He performs the same function but delivers a different damage curve. While each Lightning gun works through three slots delivering 3 clicks of damage, the Incinerator’s Flame attack starts at 4 damage, then decreases over a greater number of slots as the warrior’s rank increases. The trade off with the Incinerator is that while he can deliver more damage than the Gunner, his attack value and range are not as good. You must decide which is the best for your army.

## Gallery

Miniature from the Rebellion expansion.Miniature from the back of a pack with a metallic, Painter's Edition one.

***Atlantis Guild***

1. ↑ 1.0 1.1 Mage Knight Rebellion Trading Card Game
2. ↑ 2.0 2.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Expansion-Rebellion.pdf
3. ↑ Rebel Thunder (Bill McCay), Chapter 16
Darkness

>    *With the barest sound of rustled leaves and the briefest flash of metal in the moonlight, Pit-Tiger lunged from concealment behind the rocks like a swirling black shadow. Grabbing his unsuspecting prey, he sank the blade deep into the High Elf's back, piercing armor and flesh with equal ease. A silent kill, but not silent enough. The warrior's companion cried out an alarm and raised his bow. But his target was already gone, lost amid the shadows. Wide-eyes, the High Elf searched the darkness in vain. Having circled around the archer, the Deathsinger let out a Crusader war cry and moved to attack. Dancing out of the way of the frantic arrow shot, Pit-Tiger grinned ferally as he tore a ragged hole through the High Elf's throat with his fingertips.*
>
>

All figures with range values greater than 6 have a range value of 6 instead. No figure can use the double-time proficiency.

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Domains.pdf
Dodge

Dodge is a defensive combat special ability represented by a red circle with an X in it.

## Mage Knight Dungeons

This warrior avoids damage from attacks. (Optional) When this warrior is hit by a ranged combat or close combat attack, roll 1 six-sided die. On a result of 5 or 6, the attack misses.

## Mage Knight 2.0

Each time this warrior is affected by a close or ranged combat attack, roll one six-sided die. On a result of 4–6, the attack is unsuccessful against this warrior.

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-Dungeons-Special-Abilities-Card-Version-2-2002.pdf
2. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Special-Abilities-Subfaction-Abilities-Card-2003.pdf
Agony

Every barb a burning line of flame, every wound a source of unbearable torment.

## In tabletop

Agony is a relic-type card with the following effect: The wielder's range value becomes 6. The wielder's number of ranged attacks becomes one. The wielder's ranged damage value becomes 2. (Optional) Give the wielder a ranged combat action targeting a single opposing figure. After resolving the attack, remove Agony from the game. If the attack succeeds, do not deal damage to the target; instead, the target and all other figures ignore all the target's special abilities for the remainder of the game.

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Relics.pdf
Harolt

Harolt was a human Rebel from Prieska who was the best at handling horses, although he also had shown a cowardly side when fighting.

## History

In 419 Tz, Harolt went with Eginhard's riders from Khamsin to join Snow and Sigwold's pack train. He was stuck in Caero when it was set ablaze by Imperial forces and made his escape through the underground tunnels with Valerian, Blaize, Tulwar, Eginhard and Jon Bowman. When they came out of the tunnels, they stole horses from Master Ramosi's estate with Harolt stealing two of them.

***Black Powder Rebels***
 Major characters
Cause of Freedom

>    *"For Freedom!" The Revolutionaries yelled out their battle cry even as the Atlanteans marched forward. Their shadows silhouetted against the night, the Atlanteans pressed into the Black Powder lines, their Magestone weapons flashing and Blazing. But Captain Farell had no fear. For 15 years the captain has struggled to survive. But now with the victory at Khamsin, victory was finally possible. Nothing could stop the Revolutionaries now! Farell surged forward with his comrades, pausing just enough to lift his rifle and blast an inch-wide slug through the head of an Atlantean Shocktrooper.*
>
>

When Cause of Freedom is put into play, the player who put it into play chooses one of these factions: Atlantean Empire, Dark Crusaders or Elven Lords. All Black Powder Revolutionaries friendly to that player get +1 to their damage and ranged damage values against opposing warriors from the chosen faction. Cause of Freedom is canceled by the Death, Famine, Pestilence, or War catastrophe domains.

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Domains.pdf
Auraheal

Place this spell face down on top of the caster's stack when it is cast. Give the caster a special action. Roll one six-sided die and subtract 2 from the result, with a minimum result of 1. Each friendly figure without the Golem damage type within a 6" area of effect of the target is healed of damage equal to the caster's damage value or the die roll result, whichever is greater.

***Elemental League***
 Minor characters

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Spells.pdf
Dwarven Berserker

A Rebel Dwarf who goes into a berserking frenzy when he fights his enemies. Dwarves are driven by their emotions, and vengeance is passed down through family lines like a revered heirloom. Berserkers are in touch with this inner rage and can channel it in battle. A berserker approaches war the way Dwarves approach life, with intense passion and a desire to live every moment to the utmost, yet still there is an underlying anger at the necessity of slaughter, which can build into an intense fury and finally into a berserk state.

With the Dwarven immunity to magic, and a lust for life and battle that has grown within them since the day they were born, the Dwarven Berserkers is one of the most passionate and feared warriors within the ranks of Black Powder Rebels. These warriors are a favorite target of archers and crossbowmen, who ridicule the Dwarven Berserkers as "walking pincushions", but when wading into close-quarters battle, the berserker makes its presence felt at once despite any wounds he may have suffered.

The conflict between a Dwarven Berserker and their predatory mountain enemies, the Ki Devils, is a battle on two different levels. While the physical conflict between these combatants is intense, the Dwarf must also sustain their fury as a shield agains the Ki Devil's ongoing barrage of mind-numbing physical attacks.

## In tabletop

The strengths of this midpriced Black Powder Rebel melee unit are its Magic Immunity and its durability. It’s usually too slow to be used as an attack unit, so the Dwarven Berserker works better as a bodyguard. Its Magic Immunity increases its price, so there are better melee options available if you think your opponent won’t be using powers like Magic Blast or Magic Enhancement. It also works better in longer games, when its staying power makes more of a difference.

In design, the Berserker must be matched against its faction cousins, the Utem Guardsman, Crystal Bladesman and Nightblade. Though more expensive than any of these, his increased berserk attack stats justify the higher point cost. After playing with or against Berserkers, you should find that these battle stories are very much true.

## Gallery

Miniature from the Unlimited expansion.Miniature from the Rebellion expansion.

***Black Powder Rebels***
 Major characters

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Expansion-Rebellion.pdf
2. ↑ 2.0 2.1 Mage Knight Rebellion Trading Card Game
Command phase

At the beginning of your command phase, you can give actions to your warriors that are specific to the command phase. Some special abilities or actions given on previous turns resolve during your command phase. You choose the order in which these actions or special abilities resolve. After resolving the first action or special ability, choose another to resolve, as appropriate. Continue until all such actions and special abilities have been resolved.

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Complete-Rules-of-Play-2003.pdf
Cursed Betrayer

> *Give the gift that keeps on taking.*
>
>

Cursed Betrayer is a cursed relic sword which has known to pass on from bearer to bearer in the midst of battle.

## In tabletop

Cursed Betrayer is a relic-type card with the following effect: The wielder cannot drop Cursed Betrayer. If the wielder succeeds at a close combat attack against a single target opposing figure wielding a relic and deals damage, remove the target's relic from the game. After resolving the action, the target equips the Cursed Betrayer; this does not cost an action.

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Relics.pdf
Ashon Rye

Sheltered among the northern mountains for the Ailons lies Ashon Rye. Here, captains and demi-mages lead their troops in search of elusive mage stone. Here, fortunes are made and lost as humans, dwarves, elves, and trolls battle one another for glory, profit, and, occasionally, honor.

Rebellion has swept the lands. For four years near constant fighting has pitted brother against brother, clansman against clansman. The old factions still cling to the shattered remains of their power while a new order struggles to rise from the ashes of the old. Many come to Ashon Rye to test their skills and seek their fortune. The lucky leave with their lives and plunder. Those smiled upon by fate and skilled in the arts of war leave with much, much more – they leave with knowledge and take the first steps down the road of Glory.

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Scenario-2000-December-The-Battle-of-Ashon-Rye.pdf
Book of the Stormcrow

To control the weather is to control the Land; with wind and weather, all shall bow before the Stormcrow's might.

## In tabletop

Book of the Stormcrow is a relic-type card with the following effect: (Optional) At the beginning of your command phase, if you have a weather domain card in play, remove that card from the game. Put another weather domain card into play. Any weather domain card removed from the game cannot be used again this game.

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Relics.pdf
Bombardment

Bombardment is a combat special ability represented by a brown circle with an X in it.

A warrior with the Bombardment special ability can make Bombardment attacks. Each warrior with the Bombardment special ability comes with Bombardment tokens specific to that warrior. A Bombardment attack is resolved in two stages:

1. Determining the location of the Bombardment tokens.
2. Determining if figures in the area of effect of each token are affected by the attack.

To make a Bombardment attack, give the warrior a ranged combat action, with its Bombardment token or tokens as the target(s) of the attack instead of an opposing figure or figures. An attack targeting a Bombardment token can be made even if line of fire to that token is blocked, though this will affect the chance of success for the Bombardment attack for that token. Double the warrior’s range value and place its Bombardment token or tokens face up anywhere on the battlefield within the warrior’s line of fire and doubled range. The arrow on the Bombardment token must point in the direction of the line of fire.

At the beginning of your next command phase, resolve the Bombardment attack against the Bombardment token(s). If the line of fire to a token is blocked at this time, this warrior gets –2 to its attack value against that token. Make only one attack roll, even if there are multiple Bombardment tokens, and compare the attack result against each Bombardment token. If an attack succeeds against a Bombardment token, all figures (friendly and opposing) within that token’s area of effect become targets of the Bombardment attack. Make one more attack roll, and compare the attack result against each target’s defense value. Deal damage equal to the attacker’s ranged damage value to each figure against which the attack succeeds.

If an attack is unsuccessful against a Bombardment token, the Bombardment attack has drifted. Roll a six-sided die; the result is the drift direction noted on that Bombardment token. Reference the unsuccessful attack result on the Bombardment token to determine the distance of the drift, and move that Bombardment token that distance in the drift direction. All figures (friendly and opposing) within the token’s new area of effect are targets. Resolve the attack against these targets as described above. If a warrior with an unresolved Bombardment attack is eliminated or gains Demoralized, use the attack and damage values on its Bombardment token(s) to resolve the Bombardment attack.

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Special-Abilities-Subfaction-Abilities-Card-2003.pdf
Elite Surok Apprentice

Elite Surok Apprentices are warrior wizards that learn the arts of Atlantean Technomagic under the teachings of Surok. Their school is in Caero. They are taught a blend of magical abilities as well as potent martial arts skills.

## In tabletop

The Elite Surok Apprentice is an economical addition to the Atlantis Guild arsenal. Similar to the Crystal Bladesman from Rebellion, its Weapon Master special ability makes the Apprentice an effective melee warrior. It also boasts the Magic Enhancement ability, which makes it a natural for supporting Atlantean ranged attackers such as a Demi-Magus or a Battle Queen, both of which have the same speed as the Apprentice. Like most cheap warriors, though, once the Elite Surok Apprentice takes a few clicks of damage, it loses its special abilities. To make optimal use of this warrior, try to work in a close combat attack or a ranged attack with a friendly warrior in base contact with the Apprentice before it takes any damage.

## Gallery

Miniature from the Whirlwind expansion.

***Atlantis Guild***

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Expansion-Whirlwind.pdf
Flame/Lightning

Flame/Lightning is a combat special ability represented by an orange square with an X in it.

## Mage Knight Dungeons

This warrior’s ranged combat attack can affect all figures in squares adjacent to the target. (Optional) A single successful ranged combat attack affects the target figure and every figure in a square adjacent to the target figure. Compare the attack value result to the defense values of each affected figure, and give 1 click of damage (instead of this warrior’s normal damage value) to each figure successfully hit.

## Mage Knight 2.0

Give this warrior a ranged combat action. If the attack succeeds, compare the attack result to the defense value of each figure in base contact with the target(s). This warrior deals 1 damage to each figure against which the attack succeeds.

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-Dungeons-Special-Abilities-Card-Version-2-2002.pdf
2. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Special-Abilities-Subfaction-Abilities-Card-2003.pdf
Goblin Archer

A Goblin pressed into service by the Orcs and armed with a crude bow.

While Goblin Archers have been known throughout the Land for generations, they have often been viewed more as a nuisance rather than a genuine threat. Once seen only hunting small game for their tribe, or using their specially crafted air­-filled fishing arrows to fill their tribes' stewpots, the Goblin Archers have recently been seen amongst the battlefields of the Land. Standing shoulder to shoulder, a row of these diminutive Goblins can send flights of barbed arrows into a larger target, felling their enemy long before the larger, stronger creatures can get close enough for its physical prowess to be a factor.

## In tabletop

The Orc Raiders now have their own Woodland Scout. And with an 8” range, the Archer is a little better than his Elemental League counterpart. Use the Goblin’s Quickness to turn him into the exceptional skirmisher he is. Dart around opposing figures. Force them to turn to meet his threat. Sting enemy healers for a point of damage. Capture opposing Demoralized figures and double-­time them back to your starting area. At 13 to 16 points, the Goblin Archer is definitely worth having around.

## Gallery

Miniature from the Lancers expansion.

***Orc Raiders***

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Expansion-Lancers.pdf
Half-Troll Hacker

A monstrous Half-­Orc, Half­-Troll that fights for the Orc Raiders and is despised by Trolls. While the strongest Half­-Trolls are bred directly from Troll stock, Half­-Trolls can also interbreed with each other.

These bestial warriors were once thought to be perversions created by the uncertain magics of a Chaos Mage - which was understandable, given their freakish size, mottled-gray skin, substandart intelligence and unnatural agression. But so many of the creatures were born into the Wylden tribes after assaults by Orcish raiders that it eventually became clear they were the natural offspring of Orc and Troll.

And in the marauding packs coming down off the Fist, the half-troll Hackers have certainly found their home. Thanks to their thick, tough skin, massive strength and limited brain power, half-trolls are often used as living shields for raiders, who put hackers in the vanguard of an attacking squad to soak up damage and break enemy formations.

The Elemental League put up a bounty for the destruction of every Hacker that can be found, and the Amazon Blademistresses, deadly masters of the sword, have taken it up. Trolls will often go to great lengths to defeat these abominations on sight, both out of a need to destroy a potential attacker as well as to rid the world of something that should not belong.

## In tabletop

Of all Mage Knight’s medium fighters, none excel in close combat like the Half-­troll. This is due to the fact that the Hacker has only one available slot where he is susceptible to capture. Players with Half-­trolls should charge into close combat without reservations - that is exactly where these brutes belong. In combat, the Hacker is a good leader for multiple Slashers and Crushers.

## Gallery

Miniature from the Rebellion expansion.Miniature from the back of a pack with a metallic, collector's edition one.

***Orc Raiders***

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Expansion-Rebellion.pdf
2. ↑ Mage Knight Rebellion Trading Card Game