recursal/Fanatic-Fandom huggingface dataset:
Ancient Automaton

**This page needs a different infobox image (or an image at all).**

The reason for this notice is

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Needs to be updated for 6.5.20

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The Ancient Automaton is the final boss of Itnamzand and the guardian of the Noble Sword, the Tornado Rod, and Light of Knowledge.

It is found in Itnamzand Deep. In battle, it launches explosive missles that stun enemies with fire damage. At first, the Automaton was accompanied by two smaller Dwarven Ballistae, but these were removed.

When defeated, the Ancient Automaton, the Tornado Rod, spell tomes of Darknut Thrall, Gimos Thrall, Summon Darknut, Summon Gimos, and the Itnamzand Sanctum Key can be found in its remains. It also carries samples of Dwarven Oil and standard Dwarven Ballista loot.

## Strategy

The Ancient Automaton is arguably the most difficult boss to defeat of the three major dungeons. Its only attack is devastating but can be easily avoided with proper timing, given the ballista's slow reload time after firing. Ranged magic or archery can dispatch the Ancient Automaton, and high resistance to fire magic can allow the player to approach with melée weapons.

## Lore

Very little is known about the Ancient Automaton. It is visibly very old, so may have had a similar story to the Silver Centurion, but has deteriorated considerably. It may also have been a result of experimentation on the part of the Dwemer of Itnamzand to integrate fire magic into their automata.

## Background and Inspiration

The Ancient Automaton was included with Itnamzand in version 5.0 and is named for Koloktos, the boss of the Ancient Cistern in *Skyward Sword*. The coloring of the ballista also pays homage to Koloktos. This was done to reference JKalenad's favorite boss from *Skyward Sword*.

The Ancient Automaton was once JKalenad's least favorite boss. It was a result of creative block and JKalenad never felt that the boss fit Itnamzand's *Twilight Princess* theme. He also felt that the Ancient Automaton was more suited to be a mini-boss than the guardian of a valuable relic (the Noble Sword), and an invaluable source of information (the Light of Knowledge). However, no *Twilight Princess* bosses provided enough inspiration, and bosses from other games did not seem suitable.

The Ancient Automaton debuted in 2014, three years before *Breath of the Wild*. The game inspired JKalenad to rework the Ancient Automaton into an echo of Guardian Stalkers. In version 6.5.20, its bolts were removed and replaced with an explosive fireball projectile.

## See Also

Itnamzand

Noble Sword

Light of Knowledge
Fighter's Shield

An heirloom shield used by a hero's family.

The Fighter's Shield is a unique blue shield that has more strength than the Chitin Shield, and weighs as much as a Stalhrim Shield. It is slightly weaker than an unmodified Hylian Shield.

By default, the Fighter's Shield is light armor, but can be converted to heavy armor at an Alteration Table, while still keeping the same armor rating and weight, thus why it is unique.

The Fighter's Shield can be improved into the Red Shield at a Terminan Forge or an Ancient Enchanter.

## Location

The Fighter's Shield is found in the Smithy on a buried workbench in the Freezing Caves, located within the Link Between Worlds.

## Background and Inspiration

The Fighter's Shield and Red Shield were added in *Relics of Hyrule* version 6.2.

The Fighter's Shield and Red Shield's design is based on the shield seen in the artwork for *A Link to the Past* and *Link's Awakening.* Both shields appeared as the L1 and L2 Shield respectively in *A Link to the Past.*

The model for the Fighter's Shield was made by fcp078. It was reused for the Hylian Knight's Shield and other shields of a similar shape.
Din's Ruby

## *Information*

**Din's Ruby** is a unique gem and one of the Golden Goddess Gems.

## Characteristics

Din's Ruby can be activated in one's inventory to learn the Din's Fire spell. Alternatively, it may be used to craft Spell Tome: Din's Fire, which can in turn be used to learn the spell.

Having any of the Golden Goddess Gems is a prerequisite for awakening the Master Sword.

## Location

Din's Ruby is located within Silverdrift Lair. It can be found in a Strong Box behind a large urn in the treasure room after the boss.

## Gallery

Room in Silverdrift Lair containing Din's RubyStrong Box in Silverdrift LairDin's Ruby prior to 6.6.2Din's Ruby prior to 6.5.21
## See Also

* Din's Blessing
* Din's Pearl
* Farore's Emerald
* Nayru's Sapphire
Dark Dagger

The Dark Dagger is a dagger carried by Darknuts as an off-hand or back-up weapon. They are equal to Ebony Daggers in almost every aspect except that they deal twice as much critical damage.

Dark Daggers can be tempered with an Ebony Ingot.

## Background and Inspiration

Dark Daggers were retextured Dwarven Daggers. They are loosely based on the weapons used by Darknuts in *Twilight Princess* after Link has forced them to shed their armor. They were added in version 4.6 of *Relics of Hyrule* to give Darknuts an extra weapon in case they happened to lose their standard swords after being disarmed.

In 6.6.2.C, the Dark Dagger's model was replaced with a new model, courtesy of Dralkkin. The new mesh is a shortened version of the Darknut Sword, albeit with a black and silver color scheme.
Enchanted Rings

The **Enchanted Rings** are a set of uncommon rings.

Each ring corresponds to its respective Hylian Cap and can be used as an equivalent alternative. When worn with a corresponding tunic or cuirass, the Enchanted Rings offer unique magical effects. Some rings also resonate with related Songs to produce additional effects.

Many are used in crafting the Key of Twilight, Hylian Caps, or various items. While most rings have guaranteed locations, every ring has a chance to be obtained from Orange Kinstones and can be crafted using a White Ring.

## Variants

### Enchantment and Effect Data

**Note:** Effects in Italics occur only while wearing corresponding armor.

Italicized, underlined effects occur only while corresponding song is active.

\*Red Ring fortifies One-handed with either Blue Ring/Sheikah or Hero's gear. The Deku Shield qualifies as a piece of Hero's gear.

\*Ring of Zora will resist Frost with either the Yeti or Zora gear.

\*\*Ring of Snowhead only fortifes Smithing if the Razor Sword or Gilded Sword are present.

## Crafting

Enchanted Rings can be crafted from hats at a Terminan Forge using only the corresponding hat.

Rings can be made into Hats by combining them with Linen Wrap and Leather Strips.

Rings can be made into White Rings by combining them with an Empty Black Soul Gem at an Ancient Enchanter

Rings can be crafted from White Rings using specialized ingredients at either a Terminan Forge or an Ancient Enchanter.

*\*Prior to version 6.5.19, the Blue Ring could not be crafted at a Terminan Forge*

## Archive Hall

The Enchanted Rings are placed in the Hall of Prevalence.

## Lore

Enchanted Rings were used in the crafting of Hylian caps to allow Hylian soldiers the ability to specialize their armor. Combining rings, caps, and circlets allowed soldiers to be more versatile against the Dark Army, which relied heavily on magic. The rings' interaction with Ocarina songs strengthened soldiers near the carrier of the Ocarina of Time. This prevented the instrument from being stolen by the Dark Army, and prevented losses from the Hylian army.

## Background and Inspiration

The Enchanted Rings were added to provide alternatives to the Hylian Caps, the appearance about which many users complained. They were expanded after their inception to interact with armor, providing benefits, thus increasing the incentive to use them.

## See Also

Hylian Caps

Zelda's Ring

Hilda's Ring

Cult of Ganon Ring
Din's Shrine

**Din's Shrine** is a Goddess Shrine in the Reach.

## Characteristics

Din's Shrine is a small, single underground room with a tunnel entrance. It has a central Statue of Din where the Triforce of Power or Triforce of Willpower can be fused, provided the relevant Tarnished Shards or Charred Fragments are held.

An Offering Box containing a Piece of Heart sits in front of a Goddess Font at the base of the statue. If Din's Pearl is held, the Font can be activated to gain Din's Gratitude.

To the right of the statue, there is a locked Ancient Chest that can only be opened with the Guilt Key (obtained after completing the Ruptured Towers - Guilt). The chest contains *Empty Goddess* and two random Rupee-like leveled loot items.

After retrieving Farore's Pearl from the Cult Headquarters, Helgraf will set up a bedroll and occupy the shrine. Helgraf's Journal will appear next to the Goddess Font and several tools will be scattered around the room.

## Walkthrough

Din's Shrine is located southwest of Dushnikh Yal. The entrance is an iron door on a rocky mountainside, and is marked by a red Fairy. The shrine's map marker cannot be seen until the location is entered.

## Lore

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

## Background and Inspiration

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## Gallery

Entrance location (right) in relation to Dushnikh YalShrine entrance
## See Also

* Nayru's Shrine
* Farore's Shrine
Ballad of Gales

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## *Data*

### Effect

Unleashes a cyclone that will hurl foes into the air.

### Reach

Aimed

The Ballad of Gales is a unique spell and Wind Waker Song usable with the Wind Waker.

It can be used when the player learns the lesser Command Melody, alongside the Wind's Requiem and the true Command Melody.

When used, it will allow the Wind Waker to launch a cyclone, similar to the spell added by the Dragonborn DLC, at foes and sending them into the air.

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

>>Version and background info, generally left for the mod author<<

## See Also

Wind Waker

Songs
Biggoron's Sword

## *Information*

The **Biggoron's Sword** is a unique two-handed greatsword.

## Characteristics

The Biggoron's Sword is equal in strength to a Dragonbone Greatsword with a slightly lower weight. It has a longer reach than a normal greatsword, and has a slightly slower swing speed (about the same as a warhammer).

The Sword deals increased critical damage (x1.72 base damage) and has the standard critical multiplier of x1.0. It may be tempered with either both Dwarven Oil and a Steel Ingot, or just a Goron Steel Ingot.

### Effects

The Biggoron's Sword is unenchanted and can be enchanted.

While wearing the Goron Bracelet or Silver, Golden, or Platinum Gauntlets, the "Biggoron's Sweep" perk becomes enabled. Performing a backwards power attack then has a 26% chance to knockdown the target, similar to Unrelenting Force.

## Crafting

The Biggoron's Sword can be reforged from the Giant's Knife at a Terminan Forge or the Goron Forge.

## Lore

The Biggoron's Sword was reforged during the Last Great War of Hyrule, but was destroyed in battle. Rather than reforge it again, Gorons melted down the blade to use for other weapons. Several other Giant's Ingots were forged by Gorons to make weapons similar to the Biggoron's Sword.

Toward the end of the war, the Gorons hid the Giant's Knife and scattered Giant's Ingots to prevent evil forces from using them.

## Background Information

The Biggoron's Sword was originally included in JKalenad's standalone *Giant's Knife and Biggoron's Sword* mod. Together with the Giant's Knife, the Biggoron's Sword was later added into *Relics of Hyrule*, being the second item included after the Master Sword.

The model was originally created by Christian of early CCRE for his *Zelda OoT Equipment* mod for Oblivion. It was then converted into Skyrim by DMagnus for *Relics of Hyrule*. In version 6.6.1, the Biggoron's Sword was redesigned by Dralkkin and DMagnus and given a scabbard.

The recipe to reforge the Biggoron's Sword was the first custom recipe included in the mod.

## Gallery

The Biggoron's Sword prior to Version 6.6.1

## See Also

* Giant's Knife
* Giant's Ingot
Armos Arrow

Redirect to:

* Armos Weapons

**This page should be merged with another page to ease navigation.**

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Armos Weapons

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*Remember to add a redirect to the old page once the move has been completed.*

The Armos arrow is a craftable arrow with damage equivelent to a Dwarven arrow. They are crafted exclusively at a Terminan Forge with 1 Corundum Ingot, 1 Armos Stone, and 1 Firewood, yielding 15 arrows.

Armos arrows can also be found in dungeons added by the mod, and will occasionally be sold by Roxanne.
Din's Gratitude

**Din's Gratitude** is a permanent Ability.

## Effect

 Fortify Healing
 Fortify Combat Healing
 Melee Damage

### Notes

Din's Gratitude is required to awaken the True Goddess Sword into the Golden Goddess Sword, alongside Nayru's Gratitude and Farore's Gratitude.

## Location

Din's Gratitude is learned by activating the Goddess Font at Din's Shrine while holding Din's Pearl.

## See Also

* Din's Blessing
* Nayru's Gratitude
* Farore's Gratitude
Arefal's Journal - Volume 5

## *Information*

*Frostfall*

*Arefal was good at what he did. But he did not survive. It was a mistake to* *enter this ruin. I think I have found  a way out, but it is blocked by a Dwarven* *machine older and stronger than any I have ever seen.*
*It is my only option. Better to die quickly than in slow agony.*

## Notes

The journal is written in a different hand than Volumes 1 through 4. It is found on Arefal's corpse and is written by Sudene, whose corpse is found in the next room.

Sudene mentions the Ancient Automaton.

The tone of Volume 5 is one of near hopelessness.

## See Also

Itnamzand

*Arefal's Journal - Volume 1*

*Arefal's Journal - Volume 2*

*Arefal's Journal - Volume 3*

*Arefal's Journal - Volume 4*
Corrupt Hylian Guard Shield

* Light
* Heavy

## *Information*

The **Corrupt Hylian Guard Shield** is a type of light armor shield. It can be awakened into the Dark Hylian Guard Shield.

The **Corrupt Heavy Hylian Guard Shield** is a type of heavy armor shield. It can be awakened into the Heavy Dark Hylian Guard Shield.

## Characteristics

The Corrupt Hylian Guard Shield is equal to an Elven Shield with twice the weight. The Heavy Shield is equal in protection to a Falmer Shield with a slightly heavier weight.

### Effects

The Corrupt Hylian Guard Shield is unenchanted and can be enchanted.

## Locations

A single light armor Corrupt Shield is located within Angarvunde Catacombs, found in a Dark Hero's Chest alongside a Dark Tunic.

## Crafting

The Corrupt Hylian Guard Shield can be crafted from a Hylian Guard Shield at a Terminan Forge or Ancient Enchanter. The shield upgrades maintain their armor classification (light or heavy) and cannot be altered.

## Lore

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

## Background and Inspiration

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## Gallery

The Corrupt Hylian Guard Shield prior to 6.6.2.A.
## See Also

* Hylian Guard Shield
* Blessed Hylian Guard Shield
* Dark Hylian Guard Shield
Gerudo Note 2

## *Information*

*We have heard tell of other relics of Hyrule scattered throughout Skyrim. We have found a few hidden in the Spirit Temple, but we are glad to hear of more.*

*We have also heard whispers of others finding, even seeking out these relics. Why now? Why after thousands of years, why are the relics emerging now? Why are they suddenly important?*

*By Din's power. Is it the Black Beast? Has he returned?*

*The wheels of fate turn so slowly, but*

## Location

The Gerudo Note 2 can be found the Spirit Temple.

It is found in the room filled with mostly empty bookshelves and a Gerudo Vampire, on the table with next to the Arcane Enchanter, at the far left corner of the first floor.

## Notes

Like Gerudo Note 5, the note is unfinished, implying that the author was interrupted.

## Background and Inspiration

The note serves to establish and explore the mindset of the Gerudo Vampires and to establish that people other than the player are searching for relics of Hyrule. The note also mentions a Black Beast (likely Alduin) and suggests that the relics of Hyrule are emerging because of the return of said Black Beast.

## See Also

Gerudo Note 1

Gerudo Note 3

Gerudo Note 4

Gerudo Note 5

Spirit Temple
Din's Pearl

## *Information*

The **Moon Pearl** is a unique miscellaneous item. It is known as **Din's Pearl** while transformed into a wieldable item.

## Characteristics

The Moon Pearl can be transformed into a weapon, shield, or staff by using the Din's Pearl spell. Specifically, it can be a Bow, Crossbow, Mace, Warhammer, or Fire, Frost, or Shock Staff. Alternatively, it may be transformed into a summonable form.

All weapon variants deal 16 damage (+12 on a critical hit) and have the same speed (0.9) and reach (1.0). This leads to variable performance; the Bow is equal to an Ebony Bow, the Crossbow slightly stronger than an Enhanced Crossbow, the Mace equal to a Dwarven Mace, and the Warhammer almost twice as weak as an Iron Warhammer. The Mace and Warhammer swing at the same speed as a War Axe. All weapon variants may be enchanted, but any enchantments will be lost if converted into a different form.

The Staff variants mimic the Flames, Frostbite, and Sparks spells. They each deal 22 points of their respective damage for 3 seconds. While all have a charge of 3000, the usage cost varies; the Fire Staff costs 67, Frost Staff costs 45, and Shock Staff costs 52 units per use. The charge resets to full if converted into a different form.

The Shield variant can be either Heavy or Light Armor. The light armor variant is between a Dragonscale and Glass Shield in protection, while the heavy armor variant is equal to a Daedric Shield. Both only weigh 2 units, far less than vanilla shields. The shield variants cannot be enchanted.

The summonable form can be conjured using the Summon Din's Pearl spell. It uses the Mace variant of Din's Pearl and lasts for 86313600 seconds (999 days).

If the Moon Pearl or any variant is within in the player's inventory, the Goddess Font at Din's Shrine can be activated to gain Din's Gratitude.

## Location

The Moon Pearl is located in Ganon's Deadlands. It is found atop Ganon's Tower, on an altar beside the Trident of Power.

## Crafting

The Moon Pearl can be converted between most forms at an Alteration Table, in addition to being changed through the Din's Pearl spell. The exception is the summonable variant, which can only be transformed through the spell.

## Lore

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

## Background and Inspiration

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.
Rewolwer Colt King Cobra

Colt King Cobra – amerykański rewolwer kalibru .357 Magnum produkowany pod koniec XX wieku przez firmę Colt Inc. Firearms Division.

W 1986 roku firma Colt obchodziła 150-lecie istnienia. Wśród modeli wprowadzonych do produkcji w tym roku miał znaleźć się nowy rewolwer kalibru .357 Magnum. Nowy wzór miał zastąpić w ofercie firmy rewolwer Trooper Mk V. King Cobra pod względem mechanicznym była identyczna z rewolwerem który miała zastąpić, ale całkowicie zmienił się wygląd zewnętrzny rewolweru.

King Cobrę wyposażono w długa osłonę rozładownika, oraz żebro usztywniające (na górnej powierzchni). W ten sposób nowy rewolwer upodobnił się do sztandarowego rewolweru Colta Pythona. Ponadto King Cobrę wyposażono w nastawny celownik oraz jednoczęściową okładkę rękojeści firmy Pachmayr.

Strajki w zakładach Colta opóźniły rozpoczęcie produkcji i King Cobra znalazła się na rynku w drugiej połowie 1986 roku. Rewolwer był oferowany jako broń do samoobrony (z lufa długości 2,5 cala), służbowa (z lufami 4 i 6 cali) oraz myśliwska (6 i 8 cali). Dostępne były wersje oksydowane i wykonane ze stali nierdzewnej.

W 1994 roku Colt ograniczył liczbę oferowanych wersji King Cobry. Od tego roku produkowano ten rewolwer wyłącznie w wersji ze stali nierdzewnej, z lufami 4 i 6 calowymi.

Produkcję rewolweru Colt King Cobra zakończono w 1999 roku.

## Opis

Colt King Cobra był bronią powtarzalną. Szkielet jednolity. Bęben nabojowy odchylany na lewą stronę. Mechanizm uderzeniowy kurkowy, z samonapinaniem. Sprężyna uderzeniowa spiralna.King Cobra była zasilana z sześcionabojowego bębna nabojowego. Łuski z bębna były usuwane przez rozładownik gwiazdkowy po wychyleniu bębna ze szkieletu.Lufa gwintowana.Przyrządy celownicze mechaniczne regulowane (muszka i szczerbinka).
False Master Sword

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

## *Information*

* East of Shriekwind Bastion

**Spoiler warning**: **Plot and/or ending details follow.**

The **False Master Swords** are one-handed swords similar in appearance to the Sleeping Master Sword.

Though equal in strength to an Orcish Sword, they have a slower swing speed more akin to that of a war axe. They count as Silver weapons, dealing extra damage to undead, ghosts, and werewolves. The swords may be tempered with a Silver Ingot.

## Location

Two False Master Swords can be found, both hidden in the forests of Falkreath Hold.

One of the hidden swords is southeast of Pinewatch and east of the Falkreath Secret Grotto on a large dirt cliff. The sword is surrounded by tall trees, and rests at the base of a large tree.

Another sword is located east of North Shriekwind Bastion and west of Lakeview Manor (if Hearthfire is installed). The sword is surrounded by tall trees and is located behind a small dirt cliff and large rock formation opposite the shore of Lake Ilinalta. The cliff near the sword is across from a fallen tree and bird's nest at the base of a large stone cliff-face.

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

The original False Master Sword was included in Version 6.0 alongside the Ruptured Towers. In Version 6.6.1, it was renamed to the Blade of the Hero's Shade. It was also given a unique appearance based on the damaged Master Sword in *Breath of the Wild*.

In Version 6.5, JKalenad added two weaker False Master Swords to the forest of Falkreath Hold, akin to the decoys in *A Link to the Past'*s Lost Woods. An empty pedestal can also be found within the Hold.

## Gallery

The sword southeast of Pinewatch.Cluster of trees housing the sword southeast of Pinewatch.The sword east of North Shriekwind Bastion.Small cliff between the sword and road, east of North Shriekwind.
## See Also

* Master Sword
* Blade of the Hero's Shade
Gust Jar

The Gust Jar is a one-of-a-kind "staff" found in The Ruptured Towers - Doubt. It sucks in air to bring opponents closer while occasionally disarming them, much like a reverse Unrelenting Force Shout. It cannot be crafted or tempered.

## See Also

Hookshot

Clawshot

Dwemer Prototype

## Background and Inspiration

The Gust Jar was not in its own mod created by JKalenad. Rather, it was shown in a preview image released on March 19, 2015. The Gust Jar is a vanilla jug with a custom texture created by JKalenad.

The Gust Jar was created to test the feasibility of the Hookshot and Clawshot. The Dwemer Prototype was the next stage of this testing.
Fierce Deity's Mask

"A mask once bound to a powerful sword and suit of armor, but broken from them for use in war."

## *Information*

### Enchantment

Fortifies Armor Rating by 20Strengthens Fierce Deity's Sword

The Fierce Deity's Mask is a unique mask that fortifies the wearer's armor rating by 20 points.

The mask is part of the Fierce Deity's Equipment. It can be used to enhance the Fierce Deity's Sword and to craft the Fierce Deity's Circlet and Majora's Mask Unbound. The latter is possible only if the other pieces of the Fierce Deity's Equipment are worn with it.

If the mask is worn while wielding the Fierce Deity's Sword, the sword will absorb health, magicka, and stamina from foes. If the sword has not been enhanced, it will absorb 20 points of each attribute. If it has been enhanced, the sword will absorb 30 points of each attribute.

## Location

The Fierce Deity's Mask is found in Alftand Animonculory, in a room filled with pipes and other heavy metal objects on shelves. A flamethrower trap is present as well. The mask is in a Bold chest.

## Lore

When a path between Termina and Hyrule was opened during the Last Great War of Hyrule, Terminan mages took the Fierce Deity's Mask with them into Hyrule, and it was separated from its associated sword and suit of armor so the pieces could be used in battle as well as to prevent the Mask from falling into the hands of the enemy.

## Background and Inspiration

The Fierce Deity's Mask was added to *Relics of Hyrule* in version 6.0 with the rest of the Fierce Deity's Equipment.

The mask uses the male mask model from Tribunal Robes and Masks by Zairaam and Natterforme. It was retextured with the familiar markings of the Fierce Deity's Mask, and the design was otherwise left as it was. This was done to "keep its design and spirit intact" as requested in the user permissions for the mod.

The Fierce Deity's Mask was planned since the inclusion of the Fierce Deity's Sword, but was put on hold until a model could be found. The decision was made to release it alongside the rest of its associated equipment.

## See Also

Fierce Deity's Sword

Fierce Deity's Equipment
Armos Bow

Redirect to:

* Armos Weapons

**This page should be merged with another page to ease navigation.**

Specifically, this page should be immigrated to

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Armos Weapons

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*Remember to add a redirect to the old page once the move has been completed.*

The Armos Bow is equal in strength to a Dwarven bow, but weighs more by one unit. It is crafted at a Terminan Forge with 1 Corundum Ingot, 1 Leather Strips, and 2 Armos Stone.

The Armos Bow can also be found in dungeons added by the mod, and will occasionally be sold by Roxanne. One guaranteed bow can be found in the Rift Secret Grotto.
Ether Medallion

## Medallion - Ether

*"Deals 80 points of shock damage to foes within a 65 foot radius. Farther foes are struck with lightning. Equal damage is dealt to health and Magicka."*

## *Data*

### Effect

* 80pts Shock Damage (65ft)
* 40pts Shock Damage for 2s (30ft)
* 20pts Storm Call for 10s (100ft)

### Reach

Self

**Medallion - Ether** is an Expert-level Destruction spell learned by using the **Ether Medallion**.

## Effects

When cast, the spell releases a 65ft explosion centered on the caster, dealing 40 points of Shock Damage followed by 20 points of Shock Damage for 2 seconds. It also causes a staggering and damaging storm that affects hostile creatures in an 100ft radius.

Once learned, it allows crafting of the spell tome for the Ether Rune spell.

## *Information*

The Ether Medallion is located within Winterhold Secret Grotto. It is found in an Ancient Chest at the bottom of a ship. The cavern containing the ship is locked behind a Block of Time.

## Background and Inspiration

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## Gallery

Chest location in Winterhold Secret Grotto
## See Also

* Bombos Medallion
* Quake Medallion
Archaean Horizon

## *Information*

*Archaean horizon: the first sunrise on a pristine Gaea. Opus Perfectum. Somewhere there, us sleeping.*

*You have the world, it's all for you. I wish you'd find the lost in you. Grateful for the pain: it proves we're alive. Can you feel it? Fear is a choice you embrace.

The music of this awe, deep silence between the notes, deafens me with endless love. The very core of life: the soaring high of truth and light. Tales from the seas, cathedral of green.

The meadows of heaven await harvest. Come, taste the wine, race the blind: they will guide you from the light, writing noughts till the end of time. Come, surf the clouds, race the dark: it feeds from the runs undone. Meet me where the cliff greets the sea. Deep into the past, follow the aeon path.

We were here, where we have lived since the world began, since time itself gave us this land.
We were here.
Roaming on the endless prairie, writing an endless story.
We were here.
Grieving the saddened faces, conquering the darkest places.
Time to rest now and to finish the show, and become the music: one with alpenglow.
You are my path, my home, my star. A beautiful tale within the tale.
And when the dust needs to move on, I will tuck us in on a bed of snow.
Painting white, silencing the valley we built. Together we'll sleep, devoured by life.

Man, he took his time in the sun; had a dream to understand a single grain of sand. He gave birth to poetry, but one day will cease to be -- greet the last light of the library.

We were here.
We were here.
We were here!
We were here!*

## Background and Inspiration

*Archaean Horizon* was added to provide added mystery to Kinolangdanzel Shrine, and the presence of the Ocarina of Time there.

The book is entirely composed of quotes from songs by the symphonic metal band Nightwish, compiled into a loose, partially disjointed narrative concerning the timeline of Hyrule.

Specifically, the lyrics included come from "The Greatest Show on Earth," "Yours Is An Empty Hope," "Weak Fantasy," "Shudder Before the Beautiful," "Élan," "Endless Forms Most Beautiful," "Creek Mary's Blood," and "Alpenglow," before returning to "The Greatest Show on Earth" as a source.

The inclusion of the book was inspired by the themes and lyrics of Nightwish's 2015 album *Endless Forms Most Beautiful*, evidenced by the prominence of lyrics from that album. "Creek Mary's Blood" has similar themes and comes from *Once*, Nightwish's 2004 album.
Forgotten

### Factions

CreatureFactionPlayerFactionDraugrFactionSkeletonFactionWispFactionPlayerFollowerFactionDLC2SeekerFaction

Forgotten are small, passive entities that drift about *Relics of Hyrule* dungeons. They won't attack the player, even if attacked.

When killed, Forgotten drop Wisp Cores that may be harvested for Glow Dust.

## Locations

Forgotten appear in Kinolangdanzel, The Ruptured Towers - Misery, and The Ruptured Towers - Grief.

 The Ruptured Towers - Misery
 The Ruptured Towers - Grief

## Background and Inspiration

Forgotten were included in version 3.0 of *Relics of Hyrule* with the release of Kinolangdanzel.

Forgotten are heavily based upon vanilla Skyrim's wisps.
Blade of the Hero's Shade

## *Information*

**Spoiler warning**: **Plot and/or ending details follow.**

The **Blade of the Hero's Shade** is a unique one-handed sword. It is similar in appearance to the False Master Swords, albeit with a rusted motif.

Though equal in strength to an Ebony Sword, the Blade has a slower swing speed more akin to that of a war axe. It is stronger than the False Master Swords and Sleeping Master Sword, though slightly weaker than the Awakened Master Sword.

The Blade of the Hero's Shade has no inherit enchantments and thus may be enchanted. It counts as a Silver weapon, dealing extra damage to undead, ghosts, and werewolves. The Blade may be tempered with a Silver Ingot.

## Location

The Blade of the Hero's Shade can be found in the Ruptured Towers - Guilt, within the Ethereal Sanctuary. It is wielded by the Hero's Shade and is dropped upon death.

## Lore

The Blade of the Hero's Shade is a replica of the Master Sword intended as a decoy in the event that evil forces found the Ethereal Sanctuary, the original hiding place of the Master Sword. When the Hero's Shade ultimately returned to Hyrule and found the Sanctuary, he found the Blade and considered it one of the last remnants of Hyrule, as well as a symbol of his own failure. In a sense, it was the seed from which the Hero's Shade grew the Ruptured Towers.

## Background and Inspiration

The Blade's original incarnation, the first False Master Sword, was added in version 6.0 with the Hero's Shade and Ruptured Towers. It was originally intended to be a unique weapon, being similar in design to the sword wielded by the Hero's Shade in Twilight Princess. This was changed to a Master Sword-like appearance to establish the identity of the Hero's Shade and the mystery surrounding him.

In Version 6.6.1, the False Master Sword held by the Hero's Shade was renamed to the Blade of the Hero's Shade. It was also given a unique appearance based on the damaged Master Sword in *Breath of the Wild*. The Blade shares the same older hilt mesh as the False Master Swords as opposed to the newer Master Sword mesh added in 6.6.1.

## See Also

* Hero's Shade
* Master Sword
* False Master Sword
Ash Rod

*"A short staff that fires a spray of ash that paralyzes the foe, with a 15% chance of a longer duration."*

* Default
* Lesser

* 16% chance Ash Shell for 30s

## *Information*

The **Ash Rod** is a unique Alteration staff.

## Characteristics

The Ash Rod causes the same effect as the Ash Shell spell, though has a chance for a longer duration. It has a standard charge time of 0.5 seconds.

### Effects

The Ash Rod has a charge of 2000, with each use having a cost of 285.

It launches a spray of ash that paralyzes a single target for 5 seconds. After the first 5 seconds, the effects may randomly recur for 30 seconds. There is a 15% chance each second for the effects to reappear, resulting in the foe becoming paralyzed again after standing back up.

## Location

The Ash Rod is located within Fahlbtharz. It is found in Fahlbtharz Boilery on a shelf on the north side of the room containing Ulyn's corpse. It sits next to an Ashland Lanayru Tunic and Lanayru Circlet.

## Lesser Variant

The **Ash Rod (Lesser)** is a weaker copy of the Ash Rod. As of version 6.6.2, they are in the process of being phased out. They may only be obtained from a Blue Kinstone fusion.

Lesser Ash Rods were previously able to be crafted at the staff enchanter in Tel Mithryn, provided the Goron Lullaby was known. It required x4 Heart Stones, x4 Spawn Ash, and a Forgotten Staff of Spirit.

## Background and Inspiration

The Ash Rod was added in version 4.4 of *Relics of Hyrule* alongside an extension of the mod onto Solstheim. Its original appearance was inspired by the Nice Sand Rod from *A Link Between Worlds*.

In version 6.6.2, the Ash Rod was given a unique model inspired by its appearance in *A Link Between Worlds*, albeit with a grey coloration. It was made by Dralkkin, with additional design work by Robin\_AM.

The Ash Rod is loosely based on the Sand Wand/Rod from *Spirit Tracks* and *A Link Between Worlds*. It was renamed to better suit its environment on Solstheim, and its function was changed to serve use in Skyrim's combat.

## See Also

* Fire Rod
* Ice Rod
* Tornado Rod
Darknut Battlesword

* Standard
* Cleaver

* Default
* One-Handed

## *Information*

The **Darknut Battlesword** is a type of two-handed greatsword. It may be converted into a slow one-handed sword.

## Characteristics

The Darknut Battlesword is equal in strength to an Orcish Greatsword with the heavier weight of about a Daedric Greatsword. The one-handed version is slightly higher in strength than a Dragonbone Sword.

The Battlesword has a shorter reach than a normal greatsword, equal to that of a one-handed sword. The two-handed version has a slightly faster swing speed (about the same as a mace), whereas the one-handed version has a much slower swing speed (about the same as a warhammer).

The Battlesword deals greatly increased critical damage (x2.11 base damage) and has the standard critical multiplier of x1.0. It may be tempered with an Ebony Ingot.

### Effects

The Darknut Battlesword is unenchanted and can be enchanted.

## Location

Darknut Battleswords are carried by Greater Darknuts.

## Crafting

The Darknut Battlesword can be freely converted between the two-handed and one-handed version at an Alteration Table.

## Background and Inspiration

Darknut Battleswords were added in version 5.3 of *Relics of Hyrule*. The model for the Darknut Battlesword was made by Overmind5000, and is based on the sword wielded by Darknut mini-bosses in *Twilight Princess*.

In version 6.6.2.C, the Battlesword was given a new set of textures and mesh corrections by DMagnus, who also provided the mesh for the Cleaver Battlesword.
Bow of the Great Sea

* Lesser
* Awakened

* Lesser
* Awakened

## *Information*

The **Bow of the Great Sea** is a unique, unenchanted bow, originally found as the **Lesser Bow of the Great Sea**.

## Characteristics

By default, the Bow of the Great Sea is equal in strength to a Supple Ancient Nord Bow, with the lighter weight of an Ebony Bow. After being reforged, it becomes equal in strength to a Daedric Bow. Both variants fire slightly slower than an Orcish Bow.

The Lesser Bow deals increased critical damage (x2.0 base damage), and the awakened Bow deals slightly more (x2.05 base damage). Both variants have an increased critical multiplier of x2.0. They may be tempered with Refined Moonstone.

### Effects

Despite not having an inherit enchantment, the Bow of the Great Sea cannot be enchanted.

## Location

The Bow of the Great Sea can be found in a chest atop Kinolangdanzel Tower. The chest is initially locked, requiring the Tower Key found halfway through Kinolangdanzel.

## Lore

The Bow of the Great Sea appeared during the Battle of a Thousand Heroes, wielded by the Hero of Winds. After the fall of Hyrule, the bow was discovered by Dwemer during the construction of Kinolangdanzel.

The bow was repaired and placed at the top of Kinolangdanzel Tower, intended to be used in dire circumstances. If the tower was attacked, an archer would have climbed the tower and used the bow to fend off enemies.

## Background and Inspiration

The Bow of the Great Sea was added to the mod in version 3.0 with Kinolangdanzel. It was originally a Dwarven Bow retextured to resemble the Hero's Bow from *The Wind Waker.* In version 6.6.2, it was given a unique model made by Dralkkin, alongside the addition of the Lesser variant.

The Bow's name is intended to distinguish it from the Hero's Bow. Its placement at the top of Kinolangdanzel Tower is a reference to its location in *The Wind Waker*, The Tower of the Gods.

## Gallery

Bow of the Great Sea prior to Version 6.6.2
Divine Shield

Greatly resists fire and shock, while reflecting damage, especially to undead.

### Enchantment

Greatly resists fire and shock damage, and reflects damage back, especially at undead.

The Divine Shield is the upgraded form of the Sacred Shield. It offers more protection than a Glass Shield, while weighing as much as one.

It offers slightly more protection toward fire and shock damage, while reflecting damage back at enemies, especially at undead.

It can be tempered with a Lesser Soul Gem, and can be upgraded into the Goddess Shield at a Terminan Forge or at an Ancient Enchanter.

By default, the Divine Shield is classed as light armor and cannot be altered to heavy armor at an Alteration Table.

## Background and Inspiration

The Divine, Sacred, and Goddess Shields were added in *Relics of Hyrule* version 3.4.

The shield is designed based on how it was featured in *Skyward Sword,* but a bit grittier and aged.

The recipe for crafting the Divine Shield is based on the recipe used in *Skyward Sword,* replacing the ingredients needed there with similar ones in Skyrim. Hawk Feathers are in place of the Bird Feathers, and Bone Meal is in place of the Ornamental Skulls. Prior to the addition of Dusk Relics in version 6.6.2, the recipe used a Black Soul Gem to represent the required Dark Relic.

In version 6.4, the Goddess Shield, Divine Shield, and Sacred Shield
were redesigned with darker, higher-contrast textures to better fit
their age and other items in Skyrim. The redesign also serves to reflect the state of Hyrule's spirit.

## See Also

Sacred Shield

Goddess Shield
Din's Fire

Din's Fire is an Expert level Destruction spell added by *Relics of Hyrule*. It causes a large, fiery explosion to appear at the player's feet. The sudden blast of heat both knocks back foes and burns them at the same time. Din's Fire can also be used to awaken the Master Sword. The only way to learn the spell is to craft and read Din's Fire spell tome, which requires that the player obtains Din's Ruby. Din's Fire can later be used to craft Din's Fireball.

## *Information*

 Spell Tome: Din's Fire teaches the spell Din's Fire. It can be crafted at an Ancient Enchanter.

## Background and Inspiration

Din's Fire was originally included in the standalone Golden Goddess Spells mod before being integrated into *Relics of Hyrule*.

The spell is closely based on its function in *Ocarina of Time*, with a knockdown effect inspired by Zelda's use of the spell in the *Super Smash Bros.* game series.
Fairy Ring

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## *Information*

The Fairy Ring is a unique Enchanted Ring. It is identical in appearance to the Great Fairy's Ring.

When worn, the Fairy Ring will Fortify Restoration by making Restoration spells cost 15% less to cast.

## Location

The Fairy Ring can by found visiting either the Fairy Font in the Skyrim, east of Bilegulch Mine or in the Freezing Caves, in the Fairy Fountain underneath the Kakariko Chapel.

Should the player bring a Fairy in a Jar to any location and interact with the Fairy Font to release them for recruitment, the player will be given this ring, the Great Fairy's Tunic, the Ashland Fairy Tunic, the Great Fairy's Cap, and a Fairy Circlet.

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

>>Version and background info, generally left for the mod author<<

## See Also

Enchanted Rings

Great Fairy's Armor

Hylian Fairy Armor

Great Fairy's Tunic

Ashland Fairy Tunic

Great Fairy's Cap

Great Fairy's Ring

Fairy Circlet

Great Fairy's Circlet
Dragon Roost Island

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## *Data*

### Cell IDs

*Unknown*

Dragon Roost Island is a island located within the Sea of Ghosts of Skyrim. It is aonly accessible via the Ghost Ship after Farore's Pearl has been obtained. It contains vanilla items (gold, weapons/enchanted,) Rupees, Rupoors and the Magic Armor.

## Walkthrough

When you arrive to Dragon Roost Island, the entire island is surrounded by ice and the Sea of Ghosts, but there is a port next to the Ghost Ship. Exit the Ghost Ship and walk around the outside of the island, but there will be nothing but an entrance to a cave leading to the middle of the tower. Enter the cave and you will find yourself in Dragon Roost Cavern..

### Dragon Roost Cavern

Once inside, you will find a lot of gold, vanilla items surrounded by chests at the bottom level of the tower, such as ingots, enchanted items and weapons as well as Rupees and other items. You may loot the gold and other items as you wish, but do keep in mind it may take a while to loot the gold, so be sure to spam the loot button. Ascend the tower by going up the ledge that leads upward to find more items until you find an ancient chest. Open it and you will find the final Shield of Four Souls.

Continue ascending the tower, collecting the loot if you wish, and you will find a door leading to the top of the island tower. Once you enter the door, you will find yourself at the top of the tower, with a dragon named the Shade of Levias surrounded by more vanilla items, and is guarding a second ancient chest containing the Magic Armor. Kill the dragon and you may be able to obtain vanilla dragon bone/scales.

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

>>Version and background info, generally left for the mod author<<

## Video

>>Add related Relics of Hyrule videos here; explain relevance of each using captions<<

>>Remove if not applicable<<

## See Also

Farore's Pearl

Magic Armor

Rupees

Ghost Ship

Shade of Levias
Four Sword

* Base
* True (FS)
* True (MC)

*"Imbued with ancient Earth, Fire, Water and Wind magic."*

*"Imbued with ancient Earth, Fire, Water and Wind magic."*

*"Imbued with ancient Earth, Fire, Water and Wind magic."*

* Base
* True (FS)
* True (MC)

* 25% chance vs. 15pts Fire Damage
* 25% chance vs. 15pts Frost Damage
* 25% chance vs. 15pts Shock Damage

## *Information*

* 25% chance vs. 20pts Fire Damage
* 25% chance vs. 20pts Frost Damage
* 25% chance vs. 20pts Shock Damage

## *Information*

* 25% chance vs. 20pts Fire Damage
* 25% chance vs. 20pts Frost Damage
* 25% chance vs. 20pts Shock Damage

## *Information*

The **Four Sword** is a unique one-handed sword. It can be upgraded into the **True Four Sword**.

## Characteristics

The Four Sword is equal in strength than a Dragonbone Sword with a lower weight. The True Four Sword is slightly greater in strength than a Dragonbone Sword. Both variants have a slightly faster swing speed than normal swords, and have a standard reach distance.

The Four Sword deals increased critical damage (x1.67 base damage), while the True sword deals much higher critical damage (x1.88 base damage). Both versions have a standard critical multiplier of x1.0.

All sword versions may be tempered with both a Silver and Quicksilver Ingot.

### Effects

The base sword has a 25% chance to individually deal 15 points Poison Damage for nine seconds, and/or 15 points of Fire, Frost, or Shock Damage. The True Four Sword increases each damage value to 20 points.

The True Four Sword reacts with the White Ring and Ivory Ring, releasing sword beams while the wielder is at full health. The beams explode in a radius that causes the same effect as the base Four Sword, with 25% chance for 15 points of Poison, Fire, Frost, and/or Shock Damage.

Having the True Four Sword in one's inventory allows the crafting of Spell Tome: Four Cloaks at an Ancient Enchanter with the appropriate ingredients.

## Crafting

### Four Sword

The Four Sword is reforged from the Elemental White Sword III at a Terminan Forge or Ancient Enchanter. It infuses the sword with the element of Wind.

Terminan Forge

Ancient Enchanter

### True Four Sword

The True Four Sword is upgraded from the True Four Sword at a Terminan Forge or Ancient Enchanter. Similar to the True Master Sword, the True Four Sword can be crafted to have one of two distinct appearances.

Terminan Forge

 Din's Blessing (1)

Ancient Enchanter

 Din's Blessing (1)

## Background and Inspiration

The *Minish Cap* model for the True Four Sword was donated by SatoshiKura.

The sword's base value, 2004, is a reference to the year in which *The Minish Cap* was first released.

The Four Sword does not create copies of the player due to the impracticality and difficulty in implementing such an effect in Skyrim.

## See Also

* Picori Blade
* Elemental White Sword
* Master Sword
* Outset Shield
* Mirror Shield of the Great Sea