recursal/Fanatic-Fandom huggingface dataset:
Team Death Match

This is a mode in which two squads of Blacklight agents are pitched against each other to see which team can amass the most or 90 Kills over 10 minutes. This mode is supports teams of 1v1 to full games of 8v8. This mode also has an extended version in select servers which provide a higher kill limit over a higher duration. During Team Death Match, points for Kills are raised to 125 from the standard 100.
RG057 Ghost

## Overview

The **RG057 Ghost** is a powerful man-carried Railgun purchased from the depot.

While lacking the armor and durability of the similar Hardsuit-mounted Railgun, the Ghost is a very powerful weapon for Agents, effective as an anti-Hardsuit and anti-personnel weapon.

At 750 CP, it is much cheaper, half the price of a Hardsuit, allowing it to be acquired quickly and easily early in most matches.

## Details

The Ghost operates in a similar fashion to the Hardsuit's Railgun, firing a high-velocity slug with near pinpoint accuracy. Any infantry in the shot's path are instantly killed, and can not be revived by their teammates, similar to being hit with explosives. As well, each shot deals 1000 damage to a Hardsuit, allowing it to deal anywhere from 1000 to 10,000 damage to an enemy Hardsuit if the shot strikes multiple sections or the weak point itself.

The main drawback to the Ghost is the price - not only is it one of the most expensive items to buy from a Depot, it is extremely expensive to purchase with GP and Zen compared to other Depot items, and only unlocks at Level 30. Once an agent has their hands on it, however, it has other drawbacks, such as low movement speed, a poor rate of fire, and a relatively slow reload speed. The railgun's accuracy also decays rapidly if fired while jumping, or fired as fast as possible.

While the high accuracy allows it to be used as a sniper rifle, the sight on it is entirely cosmetic and can not be used for more precise long-range shots. The projectile also isn't an instant hitscan shot like other weapons, and the slug has a physical shape. Trying to fire it through narrow spaces, or with "head-glitching" like one would with a Combat Rifle or Bolt Action Rifle will result in the shell hitting the cover in front of you instead.

### Pricing

Week: 2660 GP / 280 Zen

Permanent: 12500 GP / 1000 Zen

This item cannot be purchased using GP unless the character is level 30 or higher.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • **RG057 Ghost** • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Weapon Depot

### Overview

**Depot Items** or **Depot Weapons** are heavy weapons obtainable from the depots scattered over a map during a match for earned CP. The loadout of a depot can sport 5 different items and is customized at the point *Depot* under the *Equiment*-menu at the *Customization*-screen.
Depot Items use ammunition like normal weapons do, though to replenish those the Depot-Item Heavy Weapon Refill needs to be utilized.
Buying one of those Depot Items will replace your secondary weapon for the time being. However your sidearm is not lost and will be available again after you have disposed of the Depot-Item.
Armor Stats

## Health

The amount of damage an Agent can take before being eliminated.

## Armor

Reduction to headshot bonus damage taken. Headshots do 200% damage against a target with no armor protection.

## Stamina

The amount of time an Agent can sprint with full stamina (in seconds).

## HRV

The amount of time an Agent's HRV can be active before shutting off automatically. HRV uses 5 units per second when active. Currently there is no equipment that can change this figure.

## Recharge

The number of units per second that HRV will recharge when not in use. The default recharge rate is 6.7

## Slots

This stat doesn't appear in stats information tab, but it shows how many gear items you can carry (tactical item count remains 1 though).
Evacuation Pack

## Overview

The Evacuation Pack can be purchased using **Zen** in the Marketplace or from here in the Steam store.

## Description

The full contents are as follows:

Hero - Lilith hard suit pilot

Primary Receiver - Anti-Materiel Rifle

Secondary Receiver - Breech Loaded Pistol

Tactical Gear - Firewall Breach Kit

Helmet - Prex Chemical/Hazmat Respirator

All items are permanent.
Krane OG.3 Pro

http://images-cdn.perfectworld.com/www/89/8e/898ebb887a439238134670bf2f8e021d1337971109.jpg

## Overview

The **Krane OG.3 Pro** is a premade Burstfire Pistol that uses explosive ammunition. Increased damage and a good scope make this Burstfire Pistol more effective at a distance.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Burstfire Pistol

Muzzle - Krane SPR1

Barrel - No Barrel Mod

Scope - EMI Cypher ACOG.3

Magazine - Foiche XPL1 BP

Stock - No Stock

The statistics for this weapon are as follows:

Krane OG.3 'Pro'
 AMMO: 15/60
 ZOOM: 3.00
 SPREAD-AIM: 1.13°
 SPREAD-HIP: 2.84°
 SPREAD-MOVE: 3.76°
Decay

### Overview

Decay was released with patch 0.993 and features heavy close quarters alley combat. It is composed of two main buildings. Both have a second floor which opens up to the other side and can be easily accessed at the either ends of the buildings. Players can get to the other side by jumping from upper platforms. The lower floor consists mainly of corridors inside and outside of the buildings.

### Details

Decay hosts DM, TDM, KC, KOTH, DOM, and CTF game modes.
Machete

**Pricing**

Week: 1995 GP | 210 Zen

Permanent: 8750 GP | 700 Zen

This item cannot be purchased using GP unless the character is level 16 or higher.

The Machete can also be permanently unlocked by purchasing the CQB Kit in the Marketplace.

**INFO**

Melee weapon with a longer range than combat knives.
Having the longest range and lunge of all melee weapons, this is a premier choice for all melee beginners and professional ambushers alike.

The Mk.2 Is still the preferred weapon at immediate distances barring the required precision needed by the breach hammer and it's long reload time.

**DETAILS**

Type: Skill

Class: Melee

Damage: 200

Effect: Instant

Range: 3.8m

## In Depth:

The Primary usage of this weapon is ambushing and catching opponents off guard while they are hunting someone else.
The Damage CAN be increased with Melee damage nodes as well.

As it appears in game during a successful kill.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • **Machete** • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
EMP Grenade Mk.1

## Pricing

Day: 200 GP | 25 Zen

Week: 1175 GP | 150 Zen

Permanent: 5500 GP | 500 Zen

The EMP Grenade Mk.1 can also be permanently unlocked by purchasing the Starter Pack in the Marketplace.

## Info

Creates a blinding EMP pulse over 10 meters that blinds enemies for up to 3.5 seconds and deals up to 75 damage. Also prevents Hardsuit from firing during this time and slows down its rotation speed. You may only equip one of this item.

## Details

Type: Digital

Class: Thrown

Damage: 75

Effect: 3.5s

Radius: 10.0m

Delay: 3.0s

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • **EMP Grenade Mk.1** • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Titan Duchess BAR

## Overview

The **Titan Duchess BAR** is a premade Bolt Action Rifle.

This weapon along with the J3-CS Duchess Revolver is exclusive to the Duchess hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Bolt Action Rifle

Muzzle - Krane SPR1

Barrel - Silverwood EX LR

Scope - ArmCom ESK-VL Sniper

Magazine - Vulcan STD-04XL BA

Stock - Hullbreach TSMA CQC/B

The statistics for this weapon are as follows:

Titan 'Duchess' BAR
 AMMO: 8/32
 ZOOM: 6.00
 SPREAD-AIM: 0.00°
 SPREAD-HIP: 5.33°
 SPREAD-MOVE: 9.32°
Zen

### Overview

Zen is a form of virtual currency used in Blacklight: Retribution. Items can be bought with Zen using the Customization option from the main menu.

Aside from PeanutLabs offers, Zen can only be obtained by paying for it via billing.perfectworld.com.

### Trivia

It is possible to obtain Zen without paying for it by completing PeanutLabs offers at offers.perfectworld.com. These offers range from watching videos and clicking on websites to surveys about your lifestyle and offers that reward you with Zen when you make a purchase at the provided website. Be aware that in order to be able to have access to this, you must have an account at least one week old and an Agent Level 10 or up (or a character Level 10 or up in other Perfect World games).

Zen uses a different denomination than Game Points. Whereas GP mostly uses denominations of one thousand (1,000), Zen mostly uses denominations of one hundred (100).

Zen is used in all of Perfect World's games as a form of virtual currency, excluding Torchlight.

Zen is also a school of Buddhism. For more information, visit en.wikipedia.org/wiki/Zen.
Haz Mat

## Overview

The **Foiche x2.7 Haz Mat** is a premade Burstfire Pistol that uses toxic ammunition. Increased range and accuracy make this Burstfire Pistol a toxic threat from further away.

This weapon is included as part of the Starter Pack.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Burstfire Pistol

Muzzle - Vulcan r36 Spectrum

Barrel - No Barrel Mod

Scope - Titan x2.7 Tact

Magazine - Foiche TOX1 BP

Stock - No Stock

The statistics for this weapon are as follows:

Foiche x2.7 'Haz Mat'
 AMMO: 15/60
 ZOOM: 1.30
 SPREAD-AIM: 1.04°
 SPREAD-HIP: 2.61°
 SPREAD-MOVE: 3.45°
Redsand VCPD-6 Lilith

## Overview

The **Redsand VCPD-6 Lilith** is a premade Tactical Sub Machine Gun that uses electro ammunition.

This weapon along with the Foiche Inc.3 Lilith is exclusive to the Lilith hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Tactical Sub Machine Gun

Muzzle - Vulcan R19 Rift

Scope - EON-F1 Sight

Magazine - Foiche ELEC1 TSMG

The statistics for this weapon are as follows:

Redsand VCPD-6 'Lilith'
 AMMO: 40/160
 ZOOM: 2.50
 SPREAD-AIM: 1.00°
 SPREAD-HIP: 2.01°
 SPREAD-MOVE: 2.14°
Blacklightpedia

**Welcome to the Official Blacklight Retribution Wiki.**

To contribute to the wiki, make sure you are logged into your Perfect World Account. For more information on how to edit the wiki, please visit the official User’s Guide here. If you are editing a page, please include an edit summary documenting the changes you made to the page.

Before editing, make sure to read the 'Editing Conventions' page to learn the formalities.
New to Blacklight:Retribution? Why not see the Beginners Guide To Blacklight!

General Information

Basics* Game Modes
* Weapons
* Armor
* Weapon Components
* Weapon Depot
* Depot Items
* Equipment
* Tactical Gear
* Data Nodes
* HRV (Hyper Reality Vision)
* Marketplace
* Titles
* Trophies
* Character Levels
* Combat Points
* Game Points

Vehicles* Hardsuit
* Scorpion Tank

Marketplace* Chance Packs
* Taunts
* Premade weapons
* Camos
* Weapon-tags
* Heroes

Servers

* Dedicated Servers (PWE)
* Private Servers (Personal)
* Premium Servers (Upgraded Personal)

Tools* Weapon Calculator
Gameplay

Maps* Heavy Metal
* Piledriver
* Deadlock
* Vortex
* Vertigo
* Containment
* Helodeck
* Offshore
* SeaPort
* Nuken
* Evac (Coming soon)
* Alley/Spinway (Not released)
* Intersection (Not released)

Game Types* Death Match
* Team Death Match
* Domination
* King of the Hill
* Capture the Flag
* NetWar
* Kill Confirmed
* Siege
* Horde (Not released)

Trivia* Developers
* Easter Eggs
* Storyline
* MMRS
* ARMCOM
* Fleur
* KRANE
* Lightsky
* OPRL
* Vulcan
* Sovereign
* SURSCOR
Customization

Primary Weapons* Assault Rifle
* Sub Machine Gun
* Bolt Action Rifle
* Combat Rifle
* Light Machine Gun
* Burstfire Rifle
* Heavy Assault Rifle
* Tactical Sub Machine Gun
* Burst Fire Sub Machine Gun
* Light Machine Gun - Recon
* Anti-Materiel Rifle (Coming soon)

Weapon Components* Receiver
* Muzzles
* Grips
* Barrels
* Magazines
* Scopes
* Stocks
* Weapon-tags
* Camos

Secondary Weapons* 9mm Pistol
* .45 Pistol
* Revolver
* Shotgun
* Machine Pistol
* Burstfire Pistol
* Auto Shotgun
* "Dart Gun" (Coming soon)

Additional* Depot Items
* Tactical Gear
* Equipment
Hitman

## Overview

The **Redsand VCPD-6 Hitman** is a premade Tactical Sub Machine Gun. This TSMG has reduced damage and accuracy, but low recoil and a fast run speed.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Tactical Sub Machine Gun

Muzzle - ArmCom NT4

Scope - Lightsky ELO-Tech R.6

Magazine - Vulcan STD-02L TSMG

The statistics for this weapon are as follows:

Redsand VCPD-6 'Hitman'
 AMMO: 40/160
 ZOOM: 1.60
 SPREAD-HIP: 1.16°
 SPREAD-AIM: 0.58°
 RECOIL: 66.47
 RUN: +0.60
Hardsuit Battle Mode

Week: 2350 GP / 300 Zen

Permanent: 11000 GP / 1000 Zen

This item cannot be purchased using GP unless the character is level 15 or higher.

### Info

Used while piloting a Hardsuit. Battle Mode reduces damage taken by 50% for 10 seconds, with a 40 second cooldown. It also protects the pilot from flamethrowers while active.
Combat Knife Mk.2

Permanent: 6250 GP | 500 Zen

This item cannot be purchased using GP unless the character is level 4 or higher.

### Info

Melee weapon with increased damage and a faster swing.

### Details

Type: Skill

Class: Melee

Damage: 150

Effect: Instant

Range 2.6m

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • **Combat Knife Mk.2** • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Vulcan BP9 Artemis

## Overview

The **Vulcan BP9 Artemis** is a premade Burstfire Pistol.

This weapon along with the MMRS RX Artemis is exclusive to the Artemis hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Burstfire Pistol

Muzzle - No Muzzle Mod

Barrel - No Barrel Mod

Scope - Krane EX9 Holo

Magazine - Vulcan STD-01 BP

Stock - No Stock

The statistics for this weapon are as follows:

Vulcan BP9 'Artemis'
 AMMO: 15/60
 ZOOM: 1.80
 SPREAD-AIM: 1.09°
 SPREAD-HIP: 2.72°
 SPREAD-MOVE: 3.61°
Opportunity Maker

## Overview

The **Krane Opportunity Maker** is a premade Heavy Pistol.

This weapon along with the MARS Frontier DBL Assault Rifle is exclusive to the M.A.R.S. hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Heavy Pistol

Muzzle - No Muzzle Mod

Barrel - Overmatch A-12 Blast

Scope - OPRL Reflex-2 Holo

Magazine - Vulcan STD-04XL BA

Stock - No Stock

The statistics for this weapon are as follows:

Krane Opportunity Maker
 AMMO: 10/40
 ZOOM: 2.00
 SPREAD-HIP: 2.29°
 SPREAD-AIM: 0.92°
 RECOIL: 100.00
 RUN: +0.40
Nuken

Nuken consists of a road of which the Scorpion Tank follows, segmented into 4 sections separated by 3 blockades. These blockades can be hacked and lowered, which is required for the Scorpion Tank to advance. There are also hallways and bridges that cross this road that allows Agents to traverse the map and remain out of the Tanks sights.

Each spawn area can not be re-entered due to certain obstacles. Each spawn area also has multiple exits to help prevent spawn camping.
Character Levels

### Overview

By leveling up, Agents may unlock new components for their weapons, gaining access to new equipment to assist them on the battlefield.
As an Agent levels up, they unlock more and more components for their weapons. These components gradually get better and better as you level up further. These increases, however, are not large, and consequently do not give higher-leveled players a big advantage against lower-leveled players in terms of technology available to them. Currently, the highest level attainable is Level 50.

To know more about the experience (XP) requirements for leveling up, visit: Levels.

### Details

**Level 1 - 0xp**

**Primary weapon unlocks**
Assault rifle Receiver.
Overmatch FB-RX Muzzle.
ArmCom SYS3 Muzzle.
Hullbreach ZNi Nexus Muzzle.
Frontier SRM01 Muzzle.
Frontier B.SEV Barrel.
Silverwood X35 CQC Barrel.
Titan FFB-57 Extended Barrel.
Vulcan STD-01 Magazine.
Vulcan STD-02L Magazine.
Vulcan STD-03Q Magazine.
Titan x2.7 Tact Scope.
Lightsky L3 Aim Point Scope.
Krane FP-G38 Modulated Scope.
Silverwood lrF-2 Tactical Stock.
Frontier Uls-Ultralight Stock.
Krane COGs GX Stock.
Devil Girl Weapon-tag.
Standard Issue Camo.
**Secondary weapon unlocks**
**Equipment unlocks**
**Level 2 - 2,000xp**

**Primary weapon unlocks**
MMRS Flip-Up IS2 Scope.
Silverwood BRS Tactical Stock.
**Secondary weapon unlocks**
**Equipment unlocks**
**Level 30 - 1,833,699xp**

**Primary weapon unlocks**
Silverwood EX LR Barrel.
ArmCom ESK-VL Sniper Scope.
ArmCom AC10 Sharp Stock.
**Secondary weapon unlocks**
**Equipment unlocks**
Deadlock

### Overview

Deadlock is a map set in the metropolitan sector of a city. On one side is a wide road under a highway with cover between support beams leading to long-range firefights. Three interconnected main-routes lead into a crowded area between market-booths that are predestined for close-quarter combat. At the other end of the map is a rise that allows the surveying of the market area.
The map is mid-sized and has covered areas as well as clear air-space areas allowing Airdrops and Airstrikes. Due to the nooks and crannies of the map maneuvering from one end to the other of the map with a Hardsuit can become difficult, especially since only certain access routes are unobstructed.
Trench

It feathures a big building housing 2 weapon depots; 2 elevators and stairs. The second part of Trench is a sort of delivery truck, near the spawn, and a delivery dock.

### Tips

There are 2 famous sniping posts in Trench, one in the building; open to a great bridge; and the the little building above the delivery dock. Take these 2 positions to earn a great tactical advantage. But like every sniping position, you can be surrounded quite easily.

In the main building, the stairs might be a good idea to attack the sniping position, but it is risky for 2 reasons:

1) At the top of the stairs, a door can hide Proximity Mine Mk.1 and can eliminate few agents.

2) If the ennemies have seen you, step back, they will probably toss grenades.

### Details

Trench hosts DM, TDM, KC, KOTH, DOM, and CTF game modes.
AK470 Rifle

The AK470 Rifle is a balanced weapon overall, offering moderate rate of fire with high stopping power.

### Details

The default statistics for the weapon goes as follows:

Standard Tactical Classic
 AMMO: 30/120
 ZOOM: 1.30
 SPREAD-AIM: 0.77°
 SPREAD-HIP: 2.44°
 SPREAD-MOVE: 4.69°

### Naming

It can take many names from "Artifact" to "Memento".
Go here for a full list of names.

### Premade Weapons

This is a list of premades, both current and past.

Briar AK470 Collector Kits

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • **AK470 Rifle** • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Stun Shuriken

**Pricing**

Week: 1995 GP | 210 Zen

Permanent: 8750 GP | 700 Zen

This item cannot be purchased using GP unless the character is level 38 or higher.

**INFO**

Detonates and stuns nearby enemies. Can attach to surfaces.

**DETAILS**

Type: Skill

Class: Melee

Damage: 50

Effect: Instant

Range: 2.0m

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • **Stun Shuriken** • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Barrels

### Overview

The **Barrel** Component affects Weapon damage, range, initial bullet spread and Player run speed. **Barrels** can be fitted to all primary Weapons however the 9mm Pistol and .45 Pistol share a unique set of **Barrels**, while the Shotgun secondary Weapon also has unique **Barrels**.

### Details

**Barrels** are grouped into six categories in-game, although the statistics of individual **Barrels** are different, each group provides a general set of advantages and disadvantages, explained below. All observations below are made against the 'default' **Barrel**, the **Frontier B.SEV** (seen to the right).

 Heavy | Provides a significant boost to damage. | Increases initial spread, reduces range and run speed.

### List of Barrels

A full list of **Barrels** and their statistics is forthcoming.

#### Standard Barrels

Note: Stat changes are different depending on what receiver you are using. The stat change will remain positive or negative, only the amount will change. The below are only a guide for now

#### Tactical Pistol Barrels

Note: These barrels are for certain pistol receivers only.

#### Shotgun Barrels

Note: These barrels are for the shotgun only.

### Pricing

**Barrels** can be rented or purchased either with GP or Zen for one week or permanently with prices increasing depending on the time period and initial price of the **Barrel**, price brackets are as follows.

 1045 GP or 110 Zen | 5000 GP or 400 Zen
Muzzles

## Overview

The **Muzzle** Component affects a large number of Weapon characteristics including damage, range, recoil and bullet spread. Since muzzles have almost an indistinguishable weight from one to the other, they do not affect the player's running speed. Muzzles can be fitted to all primary Weapons and all pistol class secondary Weapons excluding the Revolver.

## Details

Muzzles are grouped into three categories in-game, although the statistics of individual Muzzles are different, each group provides a general set of advantages and disadvantages, explained below. All observations below are made against the standard issue (default) Muzzle, the **Overmatch FB-RX** (seen to the right).

 Silencer | Greatly reduces recoil, muzzle flash and silences the weapon, also reduces maximum bullet spread | Reduces damage, range and increases initial bullet spread.

It is also worth noting that some weapons have a maximum amount of damage they can do per shot, so some Muzzles will only provide negative stats in certain situations.

## List of Muzzles

A full list of Muzzles. Statistics are forthcoming.

Note: Stat changes are different depending on what receiver you are using. The stat change will remain positive or negative, only the amount will change. The below are only a guide for now.

## Pricing

Muzzles can be rented or purchased either with GP or Zen for one week or permanently with prices increasing depending on the time period and initial price of the Muzzle, price brackets are as follows.

 1045 GP or 110 Zen | 5000 GP or 400 Zen
Barricade Mk.1

## Pricing

Day: 400 GP | **50 Zen**

Week: 2350 GP | **300 Zen**

Permanent: 11000 GP | **1000 Zen**

This item cannot be purchased using GP unless the character is level 21 or higher.

## Info

Commonly referred to as the 'riot shield' or 'the Guardian', This portable combat barrier that can be used as a riot shield which negates all damage from a 125° angle or can be placed using right click and then left click to deploy it for stationary cover. When the shield is placed, it will remain where it is unless it's health of XXX is drained to 0, if the owner picks it up, 30 seconds after the owner dies, or if the owner deploys a new one.

The stationary shield can be disposed of within a matter of seconds using the repair tool.
Friendly shields can be lowered for a few seconds to give way. Approach the shield crouching and look at the bottom. Press and hold the Interact-button (default "E") when the icon for interaction appears.

This item, along with the AT-D4\_Deployable\_Turret can be picked up and replaced via your "use" key, the shield will maintain the same health when replaced.

The shield also features a melee attack when held in the hand that does a considerable amount of damage.

## Details

Type: Defensive

Class: Shield
Titan 05E-C Nightstalker

## Overview

The **Titan 05E-C Nightstalker** is a premade Combat Rifle.
Good accuracy and range make this Combat Rifle effective at a distance.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Combat Rifle

Muzzle - Vulcan QDSS-9

Barrel - Titan AR4-NightStalker

Scope - OPRL Reflex-2 Holo

Magazine - Vulcan STD-05E C

Stock - Overmatch JLM.5 Advanced

The statistics for this weapon are as follows:

Titan 05E-C 'Nightstalker'
 AMMO: 10/40
 ZOOM: 2.00
 SPREAD-HIP: 1.35°
 SPREAD-AIM: 0.00°
 RECOIL: 137.89
 RUN: -0.50
Titan Std Barrage

## Overview

The **Titan Std Barrage** is a premade Combat Rifle.
A powerful scope and high accuracy make this Combat Rifle effective at long range.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Combat Rifle

Muzzle - Vulcan R19 Rift

Barrel - Briar TDF 13

Scope - Krane FP-G38 Modulated

Magazine - Vulcan STD-03Q C

Stock - ArmCom AC10 Sharp

The statistics for this weapon are as follows:

Titan Std 'Barrage'
 AMMO: 10/40
 ZOOM: 4.40
 SPREAD-HIP: 1.26°
 SPREAD-AIM: 0.00°
 RECOIL: 180.31
 RUN: -0.55
Briar Chronos CQ-CR

## Overview

The **Briar Chronos CQ-CR** is a premade Combat Rifle that uses electro ammunition.

This weapon along with the Krane AMP-7 Chronos is exclusive to the Chronos hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Combat Rifle

Muzzle - Briar XS-Supp

Barrel - Silverwood SW-09

Scope - Lightsky ELO-Tech R.6

Magazine - Foiche ELEC1 C

Stock - Krane CP2 Dual Mount

The statistics for this weapon are as follows:

Briar 'Chronos' CQ-CR
 AMMO: 10/40
 ZOOM: 1.60
 SPREAD-AIM: 0.00°
 SPREAD-HIP: 2.68°
 SPREAD-MOVE: 3.33°
Exploding Tomahawk

Permanent: 8750 GP | 700 Zen

This item cannot be purchased using GP unless the character is level 40 or higher.

### INFO

Combining the best of both worlds from throwing knives and explosives, this new throwing weapon uses the same equipment slot as grenades and devices. The Exploding Tomahawk is multipurpose, and extremely versatile. It can be used as a standard melee weapon, or thrown into enemy agents. The “exploding” part is what really makes this weapon stand out. Once this weapon has impacted a surface, the Agent that hurled it has the option of detonating it remotely. This causes the Tomahawk to explode like a grenade, damaging or killing nearby enemies. Alternatively, a Tomahawk can be retrieved from the surface it landed on and thrown again. Use an embedded tomahawk to deny passage through chokepoints, or as a trap to neutralize unaware opponents.

### DETAILS

Type: Skill

Class: Melee

Damage: 400 (200 - Thrown, 150 - Melee)

Effect: Instant

Range: 2.0m

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • **Exploding Tomahawk** • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
FT18 Flamethrower

Cost: Standard Issue

Depot Cost: 350 CP

**INFO**

Close quarters Anti Personnel and Anti Hardsuit Heavy Weapon.

It can do significant fire damage to enemy agents in close quarters. However, one of its more niche purposes is to combat Hardsuits. It can be used to kill Hardsuit pilots without damaging the Hardsuit, leaving it them to use.

**DETAILS**

Type: Heavy Weapon

Class: Flamethrower

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • **FT18 Flamethrower** • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Taurex Lazarus LPX

## Overview

The **Taurex Lazarus LPX** is a premade Light Pistol.

This weapon along with the Krane A4 Lazarus Burstfire Rifle is exclusive to the Lazarus hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Light Pistol

Muzzle - No Muzzle Mod

Barrel - No Barrel Mod

Scope - Lightsky L3 Aim Point

Magazine - Vulcan STD-05E LP

Stock - No Stock

The statistics for this weapon are as follows:

Taurex 'Lazarus' LPX
 AMMO: 12/48
 ZOOM: 0.65
 SPREAD-AIM: 1.06°
 SPREAD-HIP: 2.65°
 SPREAD-MOVE: 3.51°
Beast Mode

## Overview

The **Krane SPR1 Beast Mode** is a premade Light Machine Gun. This LMG has increased damage and a good scope. Unleash the beast!

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Light Machine Gun

Muzzle - Krane SPR1

Barrel - Lightsky Raider x15

Scope - Krane KAUR-XSi

Magazine - ArmCom H35-QUICK

Stock - Krane COGs GX

The statistics for this weapon are as follows:

Krane SPR1 'Beast Mode'
 AMMO: 80/240
 ZOOM: 3.00
 SPREAD-HIP: 4.47°
 SPREAD-AIM: 2.68°
 RECOIL: 225.07
 RUN: -0.60
Shock Grenade Mk.1

## Pricing

Day: 200 GP | **25 Zen**

Week: 1175 GP | **150 Zen**

Permanent: 5500 GP | **500 Zen**

This item cannot be purchased using GP unless the character is level 10 or higher.

## INFO

Delivers a powerful electric shock to all targets within 10 meters that deals up to 300 damage and stuns enemies for up to 2.5 seconds. Also prevents Hardsuit from firing during this time and slows down its rotation speed. You may only equip one of this item.

## DETAILS

Type: Electro

Class: Thrown

Damage: 300

Effect: 2.5s

Radius: 10.0m

Delay: 3.0s

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • **Shock Grenade Mk.1** • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
MP23z C Ghost

## Overview

The **MP23z C Ghost** is a premade Machine Pistol.

This weapon along with the ArmCom AMR-471 Ghost is exclusive to the Ghost hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Machine Pistol

Muzzle - ArmCom NT4

Scope - Lightsky ELO-Tech R.6

Magazine - Vulcan STD-03Q MP

The statistics for this weapon are as follows:

MP23z C 'Ghost'
 AMMO: 20/80
 ZOOM: 1.60
 SPREAD-AIM: 2.35°
 SPREAD-HIP: 4.70°
 SPREAD-MOVE: 4.85°
Game Points

### Overview

**Game Points** (GP) are used to buy items to customize your character and weapons. Items can be bought using GP by accessing the Customization option from the main menu.

### Details

GP is earned at the end of a match and is based on the time played, the amount of kills acquired, and the game mode.

The amount of GP earned per second is 0.15 GP.

The amount of GP earned per kill is 2 GP with a maximum of 30 GP.

In team game modes the winning team receives 20 additional GP.

In deathmatch, first place earns 55 GP, second places earn 50 GP, third place earns 45 GP and the rest receive 40 GP.

GP can also be earned by completing missions.

### Trivia

GP uses a different denomination than Zen. Whereas Zen mostly uses denominations of one hundred (100), GP mostly uses denominations of one thousand (1,000).
Akkhan's Leniency

Description
 Damage
 Damage
 Attack Speed
 Armor
 Required Level
 Item Level
 Sell Value
  •  +946 – 1125 Strength
 •  Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15 – 20% for 3 seconds.
 •  One of 7 Magic Properties (varies)

 •  +(1177 – 1439) – (1410 – 1788) Arcane Damage
 •  +(1177 – 1439) – (1410 – 1788) Poison Damage
 •  +(1177 – 1439) – (1410 – 1788) Lightning Damage
 •  +(1177 – 1439) – (1410 – 1788) Holy Damage
 •  +(1177 – 1439) – (1410 – 1788) Cold Damage
 •  +(1177 – 1439) – (1410 – 1788) Fire Damage
 •  +(1177 – 1439) – (1410 – 1788) Damage
 •  +3 Random Magic Properties

> “
> "Let no crusader succumb to their base emotions, for they are to be the mere vessels of Zakarum’s righteous punishment, and the purveyors of his mercy." -Akkhan
>
>
Digi Grenade Mk.1

**Pricing**

Day: 200 GP | 25 Zen

Week: 1175 GP | 150 Zen

Permanent: 5500 GP | 500 Zen

**INFO**

Creates a 6.4 meter radius field of visually disruptive interference for 10 seconds. Comes with two grenades. You may only equip one of this item.

**DETAILS**

Type: Digital

Class: Thrown

Damage: 50

Effect: 10.0s

Radius: 6.0m

Delay: 3.0s

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • **Digi Grenade Mk.1** • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Frontier B.R.S. Burning Man

## Overview

The **Frontier B.R.S. Burning Man** is a premade Combat Rifle. Incendiary ammunition and reduced recoil make this Combat Rifle effective at mid to long range.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Combat Rifle

Muzzle - Frontier Snuff-XS

Barrel - Krane Blackbird 71

Scope - EON-F1 Sight

Magazine - Foiche INCD1 C

Stock - Silverwood BRS Tactical

The statistics for this weapon are as follows:

Frontier B.R.S. 'Burning Man'
 AMMO: 10/40
 ZOOM: 2.50
 SPREAD-HIP: 1.52°
 SPREAD-AIM: 0.00°
 RECOIL: 190.92
 RUN: -0.52
Marketplace

### Overview

The Marketplace can be accessed from the main menu or during the transition period between games.

The Marketplace has items of wide variety on sale. It has premade weapons, weapon mods, and many other items.

Items can be purchased with Game Points or with Zen. Game Points can be obtained by playing online matches with other players. You can check your Zen and Game Point balance by looking at the bottom right corner of your screen.

To purchase an item with Game Points, you must meet its level requirement. You can bypass this purchase requirement by buying the item with Zen. There are also premium items that are only purchasable with Zen.

Zen can be obtained by purchasing it through Perfect World. You can do this by clicking on the **CHARGE ZEN** button in the bottom right corner of the game menu, or by visiting the website located at billing.perfectworld.com
RL5 Armor Stinger

## Overview

The **RL5 Armor Stinger** is a rocket launcher designed solely for taking down enemy Hardsuits.

At 400 CP, it is significantly cheaper then the Hardsuit, making it a very cost-effective counter.

## Details

The RL5 deals 7,500 damage to a Hardsuit regardless of the area hit, but requires a direct impact in order to deal damage. However, the splash damage will also kill any enemy agents repairing the Hardsuit, even if they are on the other side of the target. Additionally, unlike most weapons it does not benefit from hitting the Hardsuit's weakpoint.

The extremely high damage allows it to take down an unassisted Hardsuit in two shots, but it has a lengthy reload during which the operator is more or less exposed to a counterattack. Using cover to avoid the Hardsuit's weapons is a necessity, though having another teammate to lure its fire will make the kill significantly easier.

### Pricing

The RL5 Stinger is permanently unlocked.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • **RL5 Armor Stinger** • T56 Trident
Stormfront

## Overview

The **Frontier 257 Stormfront** is a premade Assault Rifle. Increased range and a strong scope make this custom Assault Rifle more effective at a distance.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Assault Rifle

Muzzle - Silverwood RAS-6

Barrel - Vulcan Stalker 1T6

Scope - Frontier X-Light 257

Magazine - Vulcan STD-01 AR

Stock - Frontier Uls-Ultralight

The statistics for this weapon are as follows:

Frontier 257 'Stormfront'
 AMMO: 30/120
 ZOOM: 3.90
 SPREAD-HIP: 1.46°
 SPREAD-AIM: 0.21°
 RECOIL: 243.29
 RUN: 0.00
MK1 Assault Bot

## Overview

Designator that calls in a MK1 Assault AI Combat Unit at the targeted location.

Type: Assault

Class: AI

Cost: 500CP

Permanent: 6250GP / 500 Zen

This item cannot be purchased using GP unless the character is level 40 or higher.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • **MK1 Assault Bot** • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Black Mesa Crowbar

Cost: 3,333 GP (permanent purchase only)

**INFO**

Care of Black Mesa. Pry the life from your enemies. Earned via Steam Promotion. It can only be bought until the end of July 2012

**DETAILS**

Type: Skill

Class: Melee

Damage: 125

Effect: Instant

Range 0.00m

**Trivia**
- The crowbar is a signature melee weapon of Half-life series of games made by Valve Software. They also the creator of Steam game distribution system. This weapon was made available in celebration of Blacklight Retribution launching on Steam.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • **Black Mesa Crowbar** • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
ArmCom 77.3 The Ogre

## Overview

The **ArmCom 77.3 The Ogre** is a premade Combat Rifle. This Combat Rifle features explosive ammunition and a silencer. Get up close and smash!

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Combat Rifle

Muzzle - ArmCom NT4

Barrel - Hullbreach 77.3 Ogre

Scope - Lightsky L3 Aim Point

Magazine - Foiche XPL1 C

Stock - Krane STI-01

The statistics for this weapon are as follows:

ArmCom 77.3 'The Ogre'
 AMMO: 10/40
 ZOOM: 0.65
 SPREAD-HIP: 1.48°
 SPREAD-AIM: 0.00°
 RECOIL: 196.22
 RUN: -0.27
Helodeck

### Overview

Helodeck is a small map, set in a military facility that seems to house training areas as well as armored vehicles and gear. It features many tight corridors and few open areas for mid-range combat. Airspace is mostly blocked, leaving only a few areas for deploying Airdrops and Airstrikes.

The map seems to be based loosely off the "training facility" used for the in game tutorial, however it is very different in many aspects. Many models and objects are used in both these maps, and they both have an area within them that is filled with holo-targets.

This map is where SMGs, assault rifles and other high fire rate weapons dominate. Bolt-Action Rifles, Anti-Material Rifles and other weapons customized to snipe are not recommended, because Helodeck is the smallest map. The hallways are very narrow and explosives are a major threat. Use HRV to scan before moving in.