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Enemies

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

There are many **Enemies** in WRATH: Aeon of Ruin that Outlander will have to fight.

## Fallen

The most basic enemy - a slow and weak zombie-type monster with a slash attack. Seen in PAX-East 2019 gameplay.

## Wraith

A flying enemy that fires blue projectiles.

## Afflicted

A slow enemy, affected with toxic mutations in the form of Cyst balls that he lobs like grenades.

## Widow

Fast and weak enemy with slash attack and a loud screech. Carries Fangs. Seen in PAX-East 2019 gameplay.

## Invader

An otherworldly foe equipped with a ruination blade and a miniature shotgun. Revealed 07/29/2019.

## Heretic

Woe to those who behold the Heretic's distorted visage - three hideous faces, and perhaps, three minds, irreconcilable and consumed by discord. At the closing of the Old World, their mouths were founts of error. Now diminished, they spew vile matter to feed their ravenous desire for destruction...

## Executioner

A strong enemy, characterized by dual forearm-mounted blades and hooded head. The Executioner charges at the player through enemies. Can be dismembered. Seen in PAX-East 2019 gameplay.

## Stricken

A large enemy who shoots cysts and explodes upon death.

## Wretch

Shoots large blue projectiles in massive volleys. Revealed 02/25/2020.

## Oppressor

Ranged enemy with two arm cannons, providing continuous fire on the Outlander when in line-of-sight. Seen in PAX-East 2019 gameplay.

## Lurker

An aquatic enemy who stalks the waterways for any unsuspecting victims. Revealed 01/14/2021.
Shrine

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A **Shrine** is a distinct location within levels that serves as an automated save point in WRATH: Aeon of Ruin.

A Shrine appears as a small, gazebo-like edifice of white-blue color, supported by four pillars. Inside, it is extensively ornamented with bright blue runes. To use a Shrine, simply enter it, and your progress will be saved. Your health will also be changed to 100, making the shrines a good source of healing. Upon death, Outlander may use a Shrine as his resurrection point, as an alternative to the Soul Tethers.An used Shrine has its energy spent, being dim and deprived of its erstwhile glow.

1. ↑ E3 2019 Gamespot Stage interview: https://www.youtube.com/watch?v=f7-RDxXGI1o
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Exile

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 Weapons | ?

# General Description

**Exile**
are former Worshippers of the Crescent Thunder, outcasted by their own people for not breaking the only rule of their masters held dear: not to kill. When beastly Rhanons attacked from the north in the times of famine, monks of the crescent thunder failed to defend their temple without killing the Rhanons.

Few among the members of the crescent temple sacrificed their oath to save their people from extinction. Killing hundreds of Rhanons each alone, the monks were forsaken by their own people knowingly. Forbidden from entering their beloved temple ever again, they became exiles for the rest of their lives.

## Resource

Spirit is a quickly regenerating resource with a pool of 100 points.

## Class Skills

### Passive

 Momentum: You deal critical damage for 2 seconds after using Spirit Dash or Crippling Vault.

### Abilities

1.  Spirit Dash: Rushes up to 10 meters forward, passing through enemies. Can be used twice. | Cooldown: 10 Seconds | Focus cost: 0 | Instant

2.  Crippling Vault: Leaps forward, dealing 50 damage on collision and slowing by 50% for 2 seconds. If hits, can be used again with a 5 second longer cooldown. | Cooldown: 10 Seconds. | Focus cost: 0 | Instant

3.  Wind Burst: Absorbs all frontal attacks for 1 second, and then fires a wind blast that deals 50 plus all the absorbed damage, shocking the enemies hit for the duration of CC effects absorbed. | Cooldown: 20 Seconds | Focus cost: 0 | Instant

4.  Disable: Incapacitates an enemy for 2 seconds. If an enemy is hit, allows you to use one Spirit Dash regardless of cooldown. | Cooldown: 20 Seconds. | Focus cost: 10 | Instant

5.  Quaking Slam: Deal 40 damage, stunning the enemies hit, and summons an energy rift that will explode for 120 damage in 1 second. | Cooldown: 25 Seconds. | Focus cost: 10 | Instant

6.  Karma: Transfers up to 2 negative effects from you and each of your allies within 7 meters back to their casters. | Cooldown: 35 Seconds. | Focus cost: 0 | Instant

7.  Pound: Deals 40 damage and restores 7 Spirit if any enemy is hit. | Cooldown: 0. | Focus cost: 0. | Instant

8.  Masterful Sweep: Deals 80 damage. | Cooldown: 0 | Focus cost: 40 | Instant

### Ultimate

 Spiritual Freedom: Breaks free from all movement impairing effects, resets your short cooldowns and increases damage done by 20%.

## Baseline abilities

1. : .

2. : .

3. : .

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5. : .

6. : .

## Masteries

1. : .

2. : .

3. : .

4. : .

5. : .

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## Prime Skills

1. : .

2. : .

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5. : .

## Perks

1. Amulet of Endurance: .

2. Runic Bandage: .

3. Amulet of Healing: .

4. Revival: .
Trinket of Deflection

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **Trinket of Deflection** is one of the ten Artifacts in WRATH: Aeon of Ruin. It was first introduced in the Update Content #3, appearing in the level The Hollow.

The Trinket of Deflection appears as a mirror-like blue shield with two golden archs and a crown with a skull motif.

Once used, the Trinket of Deflection generates a small dome made out of blue-colored energy, which deflects enemy projectiles but lets the Outlander fire through from the inside. It is useful for defence against long-ranged enemies, but requires the Outlander to remain stationary to make an use of the dome. The dome cannot physically block enemies themselves, so they may still reach the Outlander within for engaging in a melee.

The dome lasts for twenty seconds. The dome will start to blink five seconds before it fades out completely.
Sigil of Flight

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The **Sigil of Flight** is a special powerup device. Introduced in the Content Update #2, it is first encountered in The Priory. It appears like a small gate that generates a visage of the sigil in question.

Once entered, the Sigil of Flight grants the ability to fly for 10 seconds. Outlander's vision is covered by blue aura for the duration. The Sigil can be reused.
Confounding Altar

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The **Confounding Altar** is one of the Artifacts in WRATH: Aeon of Ruin. First appearing in The Gardens, it has been added in the Content Update #1.

The Confounding Altar appears as a decahedron flask that contains a dark-yellow liquid. When used, it is thrown, shattering and releasing its contents in the gaseous form. This gas confuses the affected enemies, changing their target from Outlander to the nearest other creature, starting an infight.

## References

1. ↑ https://steamcommunity.com/games/1000410/announcements/detail/1694980058737193755
Artifacts

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

There are ten **Artifacts** in WRATH: Aeon of Ruin for the player to use.

The Artifacts act as time-limited powerups that can be stored in inventory and used at will. Sigils are an alternative, being limited time powerups that can only be activated by walking through them.

Currently, five out of ten Artifacts have been shown.

## Trinket of Deflection

Creates an immobile shield that deflects projectiles.
Levels

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

WRATH: Aeon of Ruin is stated to consist of fifteen **levels**, divided into three "hub" worlds. Within each hub, the levels can be revisited in a "Metroidvania"-style gameplay. After completing all five levels within the hub, the boss of the hub will be unlocked.

## List of Levels

The Early Access release revealed the first hub world, along with two levels. The Gardens level was added in Content Update #1 (Feburary 25, 2020). The Priory level was added in Content Update #2 (May 28, 2020). The Hollow level was added in Content Update #3 (January 14, 2021):

## References

1. ↑ E3 2019 Gamespot Stage interview: https://www.youtube.com/watch?v=f7-RDxXGI1o
Invader

The **Invader** is one of the Enemies fought in Wrath: Aeon of Ruin. They are equipped with a ruination blade for close quarters and a miniature shotgun for long distance shootouts. The shotgun fires a small spread of fast moving projectiles that can only be avoided by constant circle-strafing. Upon death they drop 4 shells for the Shotgun.

Invaders are commonly seen throughout the game, typically in close-quarter arenas. They become far less common after Content Update 1 introduced the Wretch, an enemy with a similar health pool that fired harder hitting, but easier to dodge, projectiles. Invaders were not removed however and are still frequently seen.Announced 07/29/2019
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About
***Matter*** is a trademark filed by Bungie Inc. under the classifications for "video game software" and "electronic games services provided by means of the internet or other communication network," so it can be inferred to be an upcoming video game. At the time of this writing, the trademark application and logo constitute all the available information on the title.

Release date: Unknown

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Shotgun

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The **Shotgun** is one of the nine Weapons available to use in WRATH: Aeon of Ruin to kill Enemies.

The Shotgun is a double-barreled, break-action weapon. Its appearance is predominantly silver-grey in color. A set of runes can be seen on the topside of the gun, flashing in red when firing. The Shotgun is the only gun seen so far that needs to be reloaded after each shot (instead of merely cycled).

The Shotgun's primary fire unleashes a double-shot blast, devastating at close range. The alternate function is a charged shot - a delayed, powered-up blast of heated, ricocheting pellets. This "superblast" can destroy whole groups of Zombies. When charging the alternate shot, a strange orange fluid can be seen unloading into the gun chambers, presumably providing the fuel for the powered-up shot.

The Shotgun uses Shells as ammo. A pack of Shells contains 20 Shells and Invaders drop 4 Shells upon death. The Shells maximum capacity is 100. However, as both of the Shotgun's firemodes consume 2 Shells per shot, in practice this ammo supply lasts for 50 shots.
Lurker

The Lurker is an aquatic enemy in Wrath: Aeon of Ruin. It is found in bodies of water and will attack the player with a melee attack. They are fairly weak and can be taken down quickly. Because of their aquatic nature they are only found on levels with large bodies of water, those being the Mire, the Hallow, and the Gardens.
Stricken

The **Stricken** is one of the largest Enemies in Wrath: Aeon of Ruin. It will fire cysts at the player which will stick to surfaces and explode after a few seconds, leaving a puddle of acid. When weakened, it will fire three cysts that explode upon contact with a surface, again leaving a puddle of acid. Upon death the Stricken will explode, sending three cysts into the air which will explode after a few seconds or upon contact with an entity. It drops a pickup worth 2 cysts for the Retcher.
Strategy

*This article is a stub. You can help Zeal Wiki by expanding it.*

**Strategy** is one of the core elements of Zeal's Combat.

*Foreword: While Zeal has multiple PvP modes, it is important to note that the Developers aim to balance PvP around the 3v3 mode. This means that in 3v3, you should be able to run any setup and have a fighting chance at victory. However, 1v1 and 2v2 will have stronger classes.*

# General Strategies

◘ The best way to learn the strengths and weaknesses of each class is to play them. General builds, tips, and tricks will be shown on each class's page to get you started.

◘ Don't use your main crowd control escapes until you know your enemy will burst/combo you. Often an experienced player will stun a player and bait out their escapes, only to burst them down shortly after when their target no longer has the means to escape.

◘ Don't use all your crowd control skills on the same target in a short period of time, Zeal has Diminishing returns (DR).

# Specific 1v1 Strategies

The table below is used as follows:

 "Your Class"
Health

**Health** is the most essential resource. The starting value is 100 Health points. If Health reaches 0, Outlander dies, and he will have to return to life via a Soul Tether or a Shrine.

There are several items that may be used to recover Health. The Vial of Lifeblood heals for 10 Health points, and the Beaker of Lifeblood heals for 30 Health points. They are small vessels containing a red and black-colored fluid. Additionally, using a shrine will automatically heal the Outlander to full.

Alternatively, the Life Siphon Artifact can also allow to regain Health by slaying Enemies. The amount gained differs between different enemies.
Life Siphon

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **Life Siphon** is one of the ten Artifacts in WRATH: Aeon of Ruin. It appears as a heart-shaped item, sealed in a shell of some sort and surrounded by a red halo-like ring.

The Life Siphon enables Outlander to drain lifeforce from the slain enemies. The amount of granted health varies on the vitality of the enemy in question: weak enemies like the Fallen give 5 HP, moderately tough ones like the Afflicted give 10 HP, and large enemies like the Heretic give 20 HP.

When active, the Life Siphon shrouds Outlander's vision in red veil. The life drain effect lasts for twenty seconds.
WRATH: Aeon of Ruin Wiki

**Welcome to the...**
**WRATH: Aeon of Ruin Wiki**
The WRATH: Aeon of Ruin guide for Weapons, Artifacts, Enemies and more written and maintained by the players.
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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 About WRATH: Aeon of Ruin
**WRATH: Aeon of Ruin** is a retro action FPS developed by **KillPixel** and published by 3D Realms and Fulqrum Publishing. Players can explore different environments, fight bloodthirsty monsters and find hidden artefacts in a game with the soul of 90s shooters.

[Read more...]

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GuideWeapons Enemies Levels

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Retcher

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **Retcher** is one of the nine Weapons in WRATH: Aeon of Ruin.

The Retcher appears as a living weapon, fed with green, crystaline spheres of toxins (called "Cyst"). These spheres are hurled from the Retcher's "maws" (that double as its ammo container), and explode upon impact, delivering large amounts of splash damage. Combined with the low-arc trajectory of the Cyst projectiles, the Retcher's role can be compared to a grenade launcher. The primary fire lobs a single Cyst ball, and the secondary fire launches a triple volley.

The Cyst ammo can be not only found around locations in either groups of 3 or 6 cysts, but also looted from the slain Afflicted (1 cyst) or slain Stricken (2 cysts). A stack of Cyst provides 3 Cyst units. The maximum capacity of Cyst is 100 units.
Armor

**Armor** is the protective gear in WRATH: Aeon of Ruin that absorbs a certain part of incoming damage.

**Armor** comes in two varieties: standard and Dark. Standard Armor absorbs exactly half of suffered damage. The more rare Dark Armor absorbs the full portion of damage. If you are in possession of both Armor types, then Dark Armor will act as the first layer of defense, preventing attacks from affecting the ordinary Armor layer or Health.

Both Armor types also come in different sizes: Shards, Helms and Vests (Helms being exclusive to the standard Armor). Armor Shards provide 10 points of Armor, Helmets 30 points, and Vests 50 points.

Standard Armor items are of predominantly white colour, whereas Dark Armor is dark blue. The same colour scheme is reflected on HUD, where the Armor values appear next to the Health value: standard Armor at the bottom and Dark Armor at the top.
Fallen

The **Fallen** are one of the Enemies found in WRATH: Aeon of Ruin. They resemble slow moving zombies and can only attack with melee. They are typically the first enemies seen and are amongst the weakest. In later game areas, they serve either to block the player's path or as a quick source of health using the Life Siphon.
Cruel Aegis

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **Cruel Aegis** is one of the ten Artifacts in WRATH: Aeon of Ruin. It appears as a small heater shield.

The Cruel Aegis grants temporary invincibility in exchange of major damage to Outlander's health. Upon activation, health goes down to 10 points, but simultaneously Outlander becomes imprevious to all damage, for fifteen seconds. The previous health level is not recovered after the invulnerability effect ends, thus the Cruel Aegis is intended to be used as a last resort against overwhelming opposition.

However, Outlander's health can be recovered immediately after activating Cruel Aegis, so the player can negate the disadvantage right away, not giving enemies a chance to strike Outlander down after the artifact has been expended. If there are no Health items available nearby, the alternative solution is to combine Cruel Aegis with the Life Siphon.

The Cruel Aegis also protects from death from asphyxiation. Therefore, it can be used to prevent drowning when Outlander has no Drowner's Apparatus in inventory.

When in use, the Cruel Aegis shrouds Outlander's vision in purple veil.

## References

1. ↑ E3 2019 Gamespot Stage interview: https://www.youtube.com/watch?v=f7-RDxXGI1o
Spellbook

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **"Spellbook**" (placeholder name) is assumed to be one of the nine weapons in WRATH: Aeon of Ruin.

The Spellbook's existence is indicated in the promotional materials for WRATH. However, as of date the Spellbook has not been seen in action yet, and its functionality remains unknown.
Zeal Wiki/Section 3

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Dig Dead

**Dig Dead** is a cartridge found in the secret in the upper left of Golgotha 18. It is based around the look and mechanics of the area it is found in. The gameplay of the cartridge involves moving lava and two enemy types.

Dig Dead consists of 10 levels and contains 100 collectible rings, like every other regular cartridge. It has 5 cartridge achievements associated with it.

## Enemies

Dig Dead makes use of two enemy types in its levels:

* Crunches - round and hostile creatures chained to solid blocks. They will remain near their chain hitch when undisturbed. When Ash is in range, the crunch will charge towards him, as far as the chain's length allows. After an unsuccessful charge the crunch will stay in place for a bit, recovering, and either charge again if Ash is still around or slowly retreat back to the original position. Touching the crunch, even when it is not charging, kills Ash.
* Crusher (multi-directional) - solid blocks marked with a decorative eye, which attempt to crush Ash when he crosses their line of sight. After charging towards Ash and hitting a solid surface, the crusher will stop and prepare for another charge. This crusher type can charge in any of the four cardinal directions.

## Trivia

* Dig Dead's music theme is a retro version of Modest Mussorgsky's Night on Bald Mountain.
* The name of the cartridge is a reference to the game "Dig Dug".

## Gallery

* Dig Dead 1
* Dig Dead 2
* Dig Dead 3
* Dig Dead 4
* Dig Dead 5
* Dig Dead 6
* Dig Dead 7
* Dig Dead 8
* Dig Dead 9
* Dig Dead 10

## See also

* Golgotha - the area in which the Dig Dead cartridge can be collected.
Weapons

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

There are nine **Weapons** in WRATH: Aeon of Ruin. Currently, all of the Weapons have been revealed.

## Ruination Blade

The first weapon gained, the blade can be charged up to propel oneself foreword.

## Coach Gun

A basic gun that shoots up to three slugs at a time.

## Shotgun

A double-barreled boomstick that can be charged up for extra power.

## Fang Spitter

Fire your enemies fangs right back at them in rapid succession.

## Retcher

A biological weapon that shoots large green balls of cysts.

## Slag Cannon

A powerful rapid-fire weapon that uses molten ore.

## Crystallizer

A beam weapon whose secondary fire is good against flying enemies

## Lance

A railgun that can put up a shield that blocks damage

## Mace

A powerful melee weapon that can harvest the souls of its victims to use against its attackers
Levels

The End is Nigh is composed of many (800+) **levels** forming a complex interconnected world. Each level takes up one screen, meaning you see the whole level at once. When the player leaves the level, and returns to it, the level's state gets reset. All moving objects will return to their original positions, and only locks will keep their state in between screens. The states of collectibles get saved, so previously collected tumors, cartridges, keys, and Friend pieces will not reappear after being collected.

Levels are grouped into **areas** (or **worlds**), which usually are 15-20 levels long. Each area is visually unique and has its own set of gimmicks. Using the map menu and warps, Ash can fast-travel between previously visited areas. This is done by selecting the area's icon in the map menu and pressing Space. Fast-travel brings Ash to the starting level of the selected area. Outside of that, there is no way to fast-travel to individual levels.

The game is separated into two parts - The Past and The Future.

## The Past

**The Past** is the first part of the game, which becomes accessible after the intro cutscene. It introduces the player to a lot of different mechanics and many of its areas contain tutorial NPCs in the form of skeletons. The Past's first area is The End.

The Past's areas contain tumors in their main levels, as well as mega tumors and regular cartridges in secrets. Some areas also contain Stevens, who allow Ash to access small challenge areas, in which Iron cartridges can be collected.

Ash's goal in the first part of the game is to collect three body parts: the **head**, the **heart**, and the **body**, in order to eventually build a Friend out of those.

## The Future (Spoilers!)

**The Future** is the second part of the game, which starts after the Friend cutscene. Its first area is Anguish.

Tumors collected by Ash in the Past serve as lives in the Future. Every time Ash dies and respawns, one tumor is deducted from the tumor counter. If Ash dies while having 0 tumors, a Game Over screen is displayed, and Ash respawns at the beginning of the current area. Touching the warp point (ancestors' guts) at the beginning of an area replenishes all tumors.

The Future's areas contain no collectible tumors. The only type of collectible here are the Glitch cartridges.

Selecting the map node above Anguish allows the player to revisit the Past at any time, in order to take care of any unfinished business there.

## See also

* Collectibles - various collectible items mentioned on this page.
Scab or Die!

**Scab or Die!** is a Glitch cartridge found in the secret above Anguish 12. Is main gimmick is the horizontally mirrored levels. Each level is split into two halves, both of which contain a button. Beating each level requires grabbing both buttons.

Scab or Die consists of 10 levels and offers an infinite number of lives, like any other Glitch cartridge.

## Enemies

Aside from moving spikes serving as the main obstacle, Scab or Die also features 2 enemy types:

* Kukos (also known as Floaters) - round enemies with two eyes, continuously moving around the levels, following consistent paths. Touching a kuko kills Ash.
* Turret (static, single-shot) - a stationary turret firing relatively slow-moving bullets in one direction at even intervals. Touching a bullet or the turret itself kills Ash.
* Crunches - round and hostile creatures chained to walls. They will remain near their chain hitch when undisturbed, breathing loudly. When Ash is in range, the crunch will charge towards him, as far as the chain's length allows.

## Trivia

* The name of the cartridge is a reference to the NES game Skate or Die!

## Gallery

* Scab or Die 1
* Scab or Die 2
* Scab or Die 3
* Scab or Die 4
* Scab or Die 5
* Scab or Die 6
* Scab or Die 7
* Scab or Die 8
* Scab or Die 9
* Scab or Die 10

## See also

* Anguish - the area in which the Scab or Die cartridge can be collected.
Cosmetics

*This article is a stub. You can help Zeal Wiki by expanding it.*

**Cosmetic** items in Zeal are different items that you can wear in-game on top of any character to change how it looks, so far there are 4 different cosmetics, Wings, Halo, Mask and Killing Deed .

**Current**

# Halo

* Elemental Halo Unobtainable, but tradable and can be purchased on the market.
* Arcane Orbs TBA

# Killing Deed

* Earthen Spike Default
* Thunder Strike Purchaseable for 1000 Ancient Coins.
* Funeral Pyre Default
* War Banner Default
* Deep Freeze Purchaseable for 5$.

# Wings

* Demonic Wings TBA

* Fire Wings Purchaseable for 20$.

# Masks

* Tribal Faera Mask Unobtainable, but tradable and can be purchased on the market.
* Sinister Faera Mask TBA

# Portrait Frames

* Standard Default
* Arena Master Earn 2500 in PvP 1v1 and 2v2.
* Contender 2nd Place in Tourney.
* Grand Champion 1st Place in Tourney.
* Immortal Champion 3000 vs Bot for some Of the first to do it.
* Furious Teacher TBA
Rubble Bobble

**Rubble Bobble** is a cartridge found in the secret under Retrograde 12. It is based around the look and mechanics of the area it is found in. The gameplay of the cartridge involves moving and falling blocks. The cartridge uniquely makes use of the platform boost feature, requiring Ash to jump off a small platform as it is moving upwards, in order to make the jump higher. The momentum of the moving platform is partially transferred to Ash, boosting him into the air.

Rubble Bobble consists of 10 levels and contains 100 collectible rings, like every other regular cartridge. It has 5 cartridge achievements associated with it.

## Trivia

* The music theme of Rubble Bobble is a retro version of Johannes Brahms's Hungarian Dance.
* The name of the cartridge is a reference to Bubble Bobble.

## Gallery

* Rubble Bobble 1
* Rubble Bobble 2
* Rubble Bobble 3
* Rubble Bobble 4
* Rubble Bobble 5
* Rubble Bobble 6
* Rubble Bobble 7
* Rubble Bobble 8
* Rubble Bobble 9
* Rubble Bobble 10

## See also

* Retrograde - the area in which the Rubble Bobble cartridge can be collected.
The End is Nigh (Cartridge)

**The End is Nigh** is a Glitch cartridge found in Nevermore 15. It also appears in the game's intro sequence.

The End is Nigh is generally considered to be the hardest regular-sized one in the game. Its gameplay features a lot of fast-moving spiky blocks, spikes popping out of the ground at even time intervals, kukos, and turrets.

The cartridge consists of 10 levels and offers an infinite number of lives outside of the intro sequence, like any other Glitch cartridge.

## In the intro

*Main article: Intro Cutscene*

The game's intro sequence features The End is Nigh cartridge in a slightly less "glitched" form. Signs of corruption can be seen on the tiles, but the lives counter displays 9 lives, like a regular cartridge would. Dying in the intro results in the cartridge breaking and the rest of the cutscene playing out as normal.

Beating the cartridge in the intro sequence leads to a special ending cutscene. Ash never breaks the game, so he never leaves his home. The credits will then play, and the player will be awarded with the Streaming Mimi achievement. The game won't keep the save file which was used to get this achievement, since the game ends before the player can make any progress.

## Enemies

The End is Nigh cartridge features 3 enemy types:

* Kukos (also known as Floaters) - round enemies with two eyes, continuously moving around the levels, following consistent paths. Touching a kuko kills Ash.
* Turret (static, single-shot) - a stationary turret firing relatively slow-moving bullets in one direction at even intervals. Touching a bullet or the turret itself kills Ash.
* Turret (tracking, single-shot) - a rotating turret which tracks Ash's movement with a slight delay and fires relatively slow-moving bullets at even intervals, as long as it can see Ash.

## Trivia

* The music theme for The End is Nigh Cartridge is a retro version of Wolfgang Mozart's Turkish March.
* The End is Nigh 6 strongly resembles Tombs & Torture 7.
* The Streaming Mimi achievement name is a reference to Fredric Brown's novel "The Screaming Mimi" and the film based on it.

## Gallery

* The End is Nigh 1
* The End is Nigh 2
* The End is Nigh 3
* The End is Nigh 4
* The End is Nigh 5
* The End is Nigh 6
* The End is Nigh 7
* The End is Nigh 8
* The End is Nigh 9
* The End is Nigh 10

## See also

* Nevermore - the area in which The End is Nigh Glitch cartridge can be collected.
Nevermore Ending

The second ending is unlocked by jumping into the warp at the end of Nevermore.

## Events shown in the ending

Ash joins the Mother in Nevermore and is shown to be talking to himself about his past life, before the apocalypse, remembering an insignificant event which occurred shortly before the bombs were dropped next to his city.

Steven from the game Time Fcuk appears in the cutscene too, walking on Ash's head, symbolizing the passing of time, according to Edmund himself.

## Transcript of Ash's monologue

```
The only thing I remember from before, you know... the End is my right thumb.

One day I slammed it in my car's door and... it half-tore the nail off my thumb. It hurt like a bitch!

After time, like, a week or so later, this little new nail started to grow underneath.

And it was pushing the old nail out, it was just, like, hanging off and it kept getting caught on my clothes... and if I rolled over it in my sleep, it kinda woulda hurt...

And I just got aggravated and sick of it and one day I just tore the nail off!

And there was this tiny shriveled thumbnail underneath, all gnarled and disgusting...

I was wondering... was it ever gonna grow back right? Is my thumb ever gonna look normal again or... is this just gonna be my thumb now, for the rest of my life?

I was picking at it when the bombs fell...
```

## Trivia

* The music track used in this ending's cutscene is As Above.
Acceptance

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Acceptance** may refer to:

Acceptance, the area where you play Ruin in reverse.

Acceptance Ending, the ending after completing the Acceptance area.

Glowing Orb Cutscene, the cutscene that begins the Acceptance area.
Ash Climber

**Ash Climber** is a cartridge found in the secret to the left of Wall of Sorrow 9. It is based around the look and, to some extent, the mechanics of the area it is found in. The gameplay of the cartridge primarily involves rising platforms and crumbling blocks.

Ash Climber consists of 10 levels and contains 100 collectible rings, like every other regular cartridge. It has 5 cartridge achievements associated with it.

## Trivia

* Ash Climber's music theme is a remix of Franz Liszt's Hungarian Rhapsody.
* The name of the cartridge is a reference to Ice Climbers.

## Gallery

* Ash Climber 1
* Ash Climber 2
* Ash Climber 3
* Ash Climber 4
* Ash Climber 5
* Ash Climber 6
* Ash Climber 7
* Ash Climber 8
* Ash Climber 9
* Ash Climber 10

## See also

* Wall of Sorrow - the area in which the Ash Climber cartridge can be collected.
The End 6

The End 6 is a level in The End Is Nigh. It's connected to The End 5 from the left, The End 7 from the right and a "???" area from the bottom.

## Collectibles and secrets

To get the tumor jump from bottom ledge into it. To get to a "???" area go under the left platform, break the block and fall down. Mega tumor is in the top-right part of the level
Oppressor

The **Oppressor** is one of the Enemies encountered in Wrath: Aeon of Ruin. A ranged foe with two arm cannons, it provides continuous fire on the Outlander when in line-of-sight. It is not encountered often in the first hub, only appearing in the Priory and on higher tiers for the Undercrofts and the Hallow. Upon death it'll drop 20 ore for the Slag Cannon.

Oppressors were first seen in PAX-East 2019 gameplay where they functioned as a low tiered projectile enemy. They were first added to the game in Content Update 2, having more health and a different color scheme compared to their earlier counterparts.
Catastrovania

**Catastrovania** is a cartridge found in the secret to the right of The Hollows 8. It is based around the look and mechanics of the area it is found in. Most of the cartridge's gameplay revolves around "bouncy" enemies.

Catastrovania consists of 10 levels and contains 100 collectible rings, like every other regular cartridge. It has 5 cartridge achievements associated with it.

## Enemies

Catastrovania makes use of three enemy types in its levels:

* Hoasts - crawling creatures, which use human skulls as a protective shell. They move from side to side, often along floors covered with spikes, and are indifferent to Ash. Jumping on top of a hoast allows Ash to bounce off of its skull shell. Touching the sides of a hoast will kill Ash.
* Floasts - floating creatures, similar to hoasts. Their head is also covered by a human skull and a small tail can be seen sticking out at the bottom. Much like hoasts and other enemies with skull shells, floasts are "bouncy". Jumping on top of a floast allows Ash to bounce off of its skull. Touching the sides or the bottom of a floast will kill Ash.
* Edemas - blobs roughly the size of Ash, which fly around in straight lines and bounce off solid surfaces at a 90° angle. Upon reaching a surface, edema will pause briefly. Touching an edema will kill Ash.

## Trivia

* Catastrovania's music theme is a retro version of Franz Liszt's Dante Symphony.
* The name of the cartridge is a reference to the game series "Castlevania".

## Gallery

* Catastrovania 1
* Catastrovania 2
* Catastrovania 3
* Catastrovania 4
* Catastrovania 5
* Catastrovania 6
* Catastrovania 7
* Catastrovania 8
* Catastrovania 9
* Catastrovania 10

## See also

* The Hollows - the area in which the Catastrovania cartridge can be collected.
The End 8

The End 8 is a level in The End Is Nigh. It's connected to The End 7 from the left, The End 9 from the right and a "???" area from the top.

## Collectibles and secrets

To get the tumor jump on the levitating blocks from The End 9. To get to the "???" area grab the ledge after grabbing a tumor and go to the top of the level. Then jump on the clowds and collect the mega tumor.
Golgotha 4

**Golgotha 4** is one of the Levels in The End is Nigh. It's connected to Golgotha 3 from the left and Golgotha 5 from the right, and a "???" from the top.

## Collectables

Go to the end of the level, a segment of blocks will fall from the beginning of the level, go back to the beginning and go to the top to get a Mega tumor.
The Hollows 4

The Hollows 4 is a level in The End is Nigh. It's connected to The Hollows 3 from the top and The Hollows 5 from the bottom.

## Collectables

When you first get to the level, go right through an invisible wall. In the first secret area, your view mostly blocked. Just jump over the spikes and get to the end. In the second secret area, follow the blue light. It will mislead you several times before it leads you on the correct path to get a Mega Tumor.
The End is Nigh Wiki

Welcome to *The End is Nigh* Wiki
the *The End is Nigh* guide written and maintained by the players.
We are currently maintaining 1,845 pages (348 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About The End is Nigh

The End is Nigh is a sprawling adventure platformer where the player takes control over Ash, one of few "things" that have "survived" the "end of the world".
Follow Ash as he flops his way through a future of pain and suffering. Feel his stress levels rise as you throw him into an endless swarm of decaying, mutant animal-like creatures and help aid his final epic quest... to simply make a friend (out of pieces of people he finds along his journey).

Quick Links

About the Game

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Collectibles

Achievements

Guides
* How to play guide for The End is Nigh

Videos

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Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
How to play guide for WRATH: Aeon of Ruin

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

This page will serve as a basic **how to play guide for *WRATH: Aeon of Ruin***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Mortaman

**Mortaman** is a cartridge found in the secret in the upper right of The End 15. It is based around the look of the area it is found in. The gameplay of Mortaman involves only spikes and occasional moving blocks.

Mortaman consists of 10 levels and contains 100 collectible rings, like every other regular cartridge. It has 5 cartridge achievements associated with it.

## Trivia

* Mortaman's music theme is a retro version of Danse Macabre by Saint-Saëns.
* The name of the cartridge is a reference to Megaman.

## Gallery

* Mortaman 1
* Mortaman 2
* Mortaman 3
* Mortaman 4
* Mortaman 5
* Mortaman 6
* Mortaman 7
* Mortaman 8
* Mortaman 9
* Mortaman 10

## See also

* The End - the area in which the Mortaman cartridge can be collected.
The End is Nigh Wiki/fr

Bienvenue à la *The End is Nigh* Wiki
the la guider pour *End is Nigh*, écrit et entretenu par le joueurs.
Nous maintenons actuellement 1,845 pages (348 articles).

S'il vous plaît, ne hésitez pas à contribuer en créant de nouveaux articles ou en élargissant ceux existants.

Sur The End is Nigh

The End is Nigh est un jeu de plate-forme d'aventure étendu où le joueur prend le contrôle de Ash, l'une des rares "choses" qui ont "survécu" à la "fin du monde".
Suivez Ash alors qu'il franchit un avenir de douleur et de souffrance. Sentez-vous que son niveau de stress augmente au fur et à mesure que vous le lâchez dans un essaim sans fin de créatures animales et mutantes et aidez sa dernière mission épique ... à simplement faire un ami (sur des morceaux qu'il trouve au cours de son voyage).

Liens

Sur la Jeu

Personnages

Niveaux

Bosses

Objets de Collection

Réalisations

The End is Nigh Wiki/Flex section/fr

The End is Nigh Wiki/Bottom section/fr

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Morbid Gear

**Morbid Gear** is a cartridge found in the secret to the right of The Machine 9. It is based around the look and mechanics of the area it is found in. The gameplay of the cartridge involves conveyors, turrets, and "switching" platforms.

Morbid Gear consists of 10 levels and contains 100 collectible rings, like every other regular cartridge. It has 5 cartridge achievements associated with it.

## Enemies

Morbid Gear features one enemy type:

* Turret (static, single-shot) - a stationary turret firing relatively slow-moving bullets in one direction at even intervals. Touching a bullet or the turret itself kills Ash.

## Trivia

* Morbid Gear's music theme is a retro version of Nikolai Rimsky-Korsakov's Flight of the Bumblebee.
* The name of the cartridge is a reference to the "Metal Gear" game series.

## Gallery

* Morbid Gear 1
* Morbid Gear 2
* Morbid Gear 3
* Morbid Gear 4
* Morbid Gear 5
* Morbid Gear 6
* Morbid Gear 7
* Morbid Gear 8
* Morbid Gear 9
* Morbid Gear 10

## See also

* The Machine - the area in which the Morbid Gear cartridge can be collected.
Soul Tether

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **Soul Tether** is a special item, appearing like a pale-white version of Outlander's helmet. Originally an Artifact, the Soul Tether has been removed from that set since Patch #1, and is now an independent item with its own HUD icon.

The Soul Tether is a deployable save point, enabling Outlander to return to the designated point upon death. The location of the active Soul Tether is indicated with a marker, in a form of a white phantom figure.

The other method of saving progress is to enter a Shrine.

## References

1. ↑ https://steamcommunity.com/games/1000410/announcements/detail/1688218948650588544
The End 3

The End 3 is a level in The End Is Nigh. It's connected to The End 2 from the left, The End 4 from the right and a secret area from the bottom.

## Collectibles and secrets

To get the tumor simply jump into it. To get to the "???" areas jump from the ledge and smash the blocks next to the skull. Mega tumor is in the second one. To get it grab the second ledge and jump to the right.

## Dialogs

The skull at the beggining of the level says:

"when i wasn't dead i used to hang on corners n stuff"

"just like. . . . . . hanging out "

"get it? "

". . . . . . please dont die"

Baby black blob in the "???" area says:

"ah ha! finally someone i can relate to!"

"us descenders gotta stick together ya know"

"its very important to become part of a group"

"that way you instantly know whos good and whos evil!"

"obviously we are the good ones and everyone else . ."

"ALL HITLERS!"

"seriously though think about it"

"if we are right everyone else has gotta be wrong"
The End 0

*This article is a stub. You can help The End is Nigh Wiki by expanding it.*

The End 0 is a level in The End is Nigh. It's connected to The End 1 from the bottom.

## Interacts

The player can enter The Future 7 through the Steven once 300 tumors have been collected.

## Dialogue

* **Steven IV**

**If the player has 300 or more tumors:**

". . ."

"grumble"

"grumble"

". . ."

**If the player has under 300 tumors:**

"guh . . guh . ."

"i hunger . . ."

"300 . . ."

"must be blood"

"must be fresh"

". . ."

"feed me . . ."

## Trivia

•The dialogue "Must be blood" "Must be fresh" and "Feed me" are all lines spoken by the plant Audrey 2 from the 1986 movie Little Shop of Horrors.
Blaster Massacre

**Blaster Massacre** is a cartridge found in the secret above Arid Flats 17. It is based around the look and mechanics of the area it is found in. The gameplay of the cartridge involves moving blocks and kukos.

Blaster Massacre consists of 10 levels and contains 100 collectible rings, like every other regular cartridge. It has 5 cartridge achievements associated with it.

## Enemies

Blaster Massacre only features one enemy type:

* Kukos (also known as Floaters) - round enemies with two eyes, continuously moving around the levels, following consistent paths. Touching a kuko kills Ash.

## Trivia

* Blaster Massacre's music theme is a retro version of Antonin Dvorak's New World Symphony.
* The name of the cartridge is a reference to Blaster Master.
* While regular world kukos are one-eyed creatures, their retro counterpart has two eyes.

## Gallery

* Blaster Massacre 1
* Blaster Massacre 2
* Blaster Massacre 3
* Blaster Massacre 4
* Blaster Massacre 5
* Blaster Massacre 6
* Blaster Massacre 7
* Blaster Massacre 8
* Blaster Massacre 9
* Blaster Massacre 10

## See also

* Arid Flats - the area in which the Blaster Massacre cartridge can be collected.
The Hollows 8

The Hollows 8 is a level in The End is Nigh. It's connected to The Hollows 7 from the left and The Hollows 9 from the right, and a "???" area from the right.

## Collectables

The Catastrovania cartridge is found here. There is a breakable wall that you can break through on the top ledge. Break through it to get the cartridge.