recursal/Fanatic-Fandom huggingface dataset:
Industrial Party

The **Industrial Party** or **Industrialist Party** was a political party in the Serene Duchy of Aeldrum, active during the 4th, 5th, and 6th centuries A.U.

## History

### Fourth Century

*See also: Spires of Aeldrum*
In 395 A.U., the Industrial Party was led by Francis Mervodan, also the Aeldman Secretary of the Treasury.

#### Party Policy

* **Foreign Policy**: Interventionist
* **Economic Policy**: Liberal (Free Industry)
* **Political Connections**: Caucuses with the Conservative Party, Core Supporter of the Serene Doge, Linked to the Lidenia Political Machine

#### Constituency

* **Social Constituency**: Genteel
* **Planetary Constituency**: Aeldrum

In 395 A.U., the Industrial Party held 22 Parlimentary votes; 22 votes from Aeldrum, 0 votes from Core and Colony worlds.

### Fifth Century

*See also: Grand Strategy 1*
The Industrialists maintained effective coalition rule with the Conservative Party during the first half of the 5th century under Serene Doge Bareth Aefendt's long tenure, eventually reaching new heights of influence with the creation of the Industrial State Cooperative Board under Serene Doges Guillarme du Montreal and Manuel Emiir. The Duchy's conservative faction then fractured into two sides with the assassination of Serene Doge Sevrar Orvhim in 460 A.U..

### Sixth Century

*See also: Grand Strategy 2*
As of 530 A.U., the Industrialists, now rebranded as the State Industrial Party, had been able to form a big-tent caucus in order to keep a majority but had not had a (reliable) Constitutional majority in decades, with their principal rivals being the fascist Secular Nationalist Party.

Two notable 6th-century Industrialist politicians were Crispin Aefendt, the son of the late Doge Bareth Aefendt, and Garry LaPaix, elected as the 60th Serene Doge in 530 A.U. as a compromise candidate to keep the Industrialists' minority partners in line during the election.
Jo Liath

**Jo Liath** was a member of the Knights Mercantile who was hired for the Fialta operation to sabotage the gate-city of Korinth

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Fialta-Shantine One-Shot Series#Session 7 - The Korinth Gate*
Johan

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Johan** may refer to:

* Johan Linder, grandson of Gov. Frederick Linder of Zu'un during the late Mage Imperium
* Johan Katiche, son of Lord Niles Katiche of Karaval during the late Mage Imperium
* Johann Otto Kerr, a member of the Shantine Imperial Legion during the Fialta-Shantine War
Jacques Clement

**Captain Jacques Clement** was the Naval Intelligence Board's Deputy Director for Customs during the late Mage Imperium. During the breakdown and violence that ensued following the death of Commodore Astrid Keith in 1753 C.A., Clement was executed by naval intelligence director Captain Jervis Somille for resisting arrest.
Isra Sumayya Abdullah

(Art by Jett Vaultz - https://artvaultz.com/)

**Isra Sumayya Abdullah** was a Telranian vampire who lost her memory and became caught up with the band of the Red Woman.

## Personality

Isra often acted mischievously and loved getting into fights. She sought out fun, or her definition of it, in strange ways. For example, she only wore the same white suit in the desert sun for years, never spilling a drop of blood on it. This seemed to delight her and was a point of pride.

She did not enjoy being a vampire and sought to have the curse removed.

## History

*Main article: A Fistful of Crecibles*
Little is known of Isra's life before becoming an amnesiac. After losing her memory, she surfaced on a farm on the Telranian outskirts. There, she gained the trust of the farmers and joined became one of them. She worked on that farm for a few years until the Red Woman came and slaughtered everyone trying to get to Isra.

Fleeing the ruined farm, Isra sought vengeance on the Red Woman and wandered the wasteland looking for her. After a few years, she found Aristom Eldeth, who also sought the Red Woman for retribution at the loss of his hands. Together, they pooled their knowledge and resources and finally tracked down the bandits.

In the final confrontation, Isra was killed at the metal hands of Eldeth simply to cause the Red Woman just a little bit more pain before she died. This turned out to be exactly what the Red Woman wanted, and she simply laughed before dying.

## Powers

Isra could turn her fingers into long, adamantine claws at will. Should they become detached, she could regrow them in less than a day, as she could with any other limb.

She also possessed abnormal speed and strength. She used these abilities to surprise her foes and strike before they could. Should they move first, she also possessed an even faster healing ability that allowed her to recover quickly by drinking her enemies blood. This seemed to have an addictive effect on her, however, and it became less effective over time.
Korbog, Chieftan of the Savage Gods

**Korbog, Chieftan of the Savage Gods** is one of the Savage Gods, revered as the war-patron of the Orcs.

The greatest and most powerful of the Savage Gods, Korbog has essentially yoked together a host of minor gods and lesser entities into a great cosmic warband: his drive is the will to dominate, to destroy and to cast down others. In this respect, he is the wild and unkempt mirror of Kirva.  Korbog has no angels of his own, only vassal-gods. Korbog rules by strength, and the fear of the alternative: to a savage god, submitting to the Pentacle, Baradun or Volune means enslavement and the Benevolents, Adalna or the Triad offer disdain at best and extermination at worst.  A vassal of Korbog, whether mortal, divine or indeed a demigod, might serve him for the promise of victory in battle, or merely for freedom from the ways of other gods -- this is not an enlightened freedom as a modern idealist would understand it, however: it is a freedom paid for with human sacrifices and consecrations in blood to Korbog.
Margaret Seleth

Lady **Margaret Seleth** was an Aeldman aristocrat and member of the Empire Club during the mid-late 5th century A.U. A wealthy but extremely elderly elf, Lady Margaret was often found in the company of her dear son, Lucian Walls. Lady Margaret was notably an on-and-off romantic partner of Dalton Kingsley, and made a habit of hassling him at various Club events.
Irboda Kataph

## Irboda Theoboda Valentina Kataph

**Irboda Theoboda Valentina Kataph** was the daughter of Empress Theoboda Kataph and empress of the Shantine Empire during the late 400s A.U., reigning as **Empress Irboda I**.

## History

### Early Life

In 446 A.U., Irboda was betrothed to the king of the Kingdom of Bec following civil unrest and the murder of his father (the former King of Bec) at the hands of the Cult of UrBehk.

She became the Patriarch of the Thalranese Marches in 451 A.U., joining her mother in the International Patriarchate and taking up Patriarchal residence on Tar'Thalran.

In 454 A.U. she gave birth to a daughter, Leandra Irboda Theoboda Kataph. As Crown-Princess of Bec, Leandra's birth formalized the union of the ruling families of the Kingdom of Bec and the Shantine Empire.

### Reign as Empress

Irboda was commonly remembered as the "Iron Empress," who consolidated the power of the Kataph dynasty and the Empress-Cult established by her mother. It is said that even her closest advisors, the wily Patriarch Latakon and the firebrand Patriarch Mataxes, lived in terror of her, and that her will was so strong that she was able to remain almost fully lucid during her decades-long possession by the angel Leandra (in contrast to her own daughter, Empress Leandra I, whose faculties succumbed swiftly to the draining effect of possession and enabled a long regency, first by Emmet Caine and then by Lapheraz Kataph).
Irish People's Republic

### Government Type

Federal System with a democratically elected unicameral Parliament (the Dail) and locally determined County Councils handling local government.

### Population

~300 Million Irish (many of Aeldman descent)

## Society and Technology

### Religions

* Official: Fianna (Long separated Idolmarite sect)
* Accepted: Various

### Technology Level

Industrial, with rudimentary Aetheric technology

The **Irish People's Republic** was the communist successor to the Irish Free State which replaced the Irish Provincial Government at the end of the Irish War of Independence.

The nature of government was drawn up in the Irish Constitution, which guarantees the rights of its citizens and creates a system in which the interests of various localities as expressed through open "county councils" are balanced against the elected and structured national power of the Dail.

The first prime minister of Ireland was Patrick Connolly, the head of the CLAIN and architect of Irish Independence.
Kirvan Abbey on Konira

The **Kirvan Abbey on Konira** was the heart of the marginalized Kirvan community on the Confederate world of Konira during the time of the Confederate Inquisition.

In addition to serving as a religious site, the abbey also secretly engaged in weapons manufacturing to aid the Koniran rebellion, making it a target for Confederate Inquisition investigation. In 440 A.U., it was the site of the Kirvan Abbey Incident, in which an eldritch entity was summoned and hundreds of parishioners were killed.

Prior to the incident, the abbey was led by Abbess Wesman. After she was killed by the summoned entity, Father Tarlo replaced her as abbot.
Kos Hippocrates

**Kos Hippocrates** was a prince of the old Mage Imperium. Primarily known for his contributions to ancient imperium medical science, he later became recognized as the father of all old Medical institutions, and the Hippocratic Oath is still taken by all graduates of the recognized medical schools in the Imperium.

## Personality

Kos was unusually kind for a man born of noble blood and his obsession with research for the purpose of helping others set him far apart from most of his colleagues.

## History

Born as the third son to a large family, Kos was not destined for political ambition. Instead, he decided to help those around him in every way possible, to an extent that he earned the nickname "Kos the Saint." He went on to great fame and fortune, founding multiple medical schools on multiple different planets.

## Trivia

* Kos was known for his fascination with herpetology, along with a passion for creating large wooden walking staves designed to be used as perches for his pet snakes.
James Fhtagnleton

**James Fhtagnleton** was an Inquisitor in the Confederate Inquisition during the events of The Inquisition Campaign. He was an aetherics and signals expert, as well as a powerful psionic.

## Personality

James was kind of a pain to deal with and seemed to enjoy causing problems.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### On Firhbank

*See also: Inquisition Incident on Firhbank*
While working with the Confederate Inquisition on Firhbank, amid what appeared to be an attempt on James's life by a sniper, James was in fact imprinted on by the soul of a psionic Kirvan operative working for The Society. Without James ever being aware that it had occurred, this imprinting led to the growth of a specific type of brain tumor that allowed for his sensory experiences to be stored and "downloaded" in order for the Society to gain access to Inquisition secrets.

Inspector Haakon, who joined the Inquisition after the loss of Varlam Vasiliev, was able to psionically detect James's tumor and understand its surveillance purpose. Now knowing how their secrets were being leaked, the Inquisition moved quickly to set up an operation that would be able to capture whatever psionic agent was presumably regularly "downloading" James's brain data, making use of James in the operation as bait, while Haakon and Valens Thrax would psionically monitor and identify the target and pass the information on to Caesaris and Cpt. Octo Thorpe to make the arrest..

However, a burst of aetheric energy during the operation led to a psionic duel between James and Haakon, with both of them going insane and catching fire (and Haakon having his legs blown off) before they were both killed by Thrax and Cpt. Thorpe.
Lidenia Political Machine

The **Lidenia Political Machine** was a political faction in the Serene Duchy of Aeldrum based in Lidenia, active in the late 300s A.U. and led in 395 A.U. by Homer of Lidenia and Amalia Josune Spiros.

## Party Policy

* **Foreign Policy**: *Unknown*
* **Economic Policy**: *Unknown*
* **Political Connections**: Caucuses with the Vanguard Party, Linked to the Reform Party and Industrial Party

## Constituency

* **Social Constituency**: *Unknown*
* **Planetary Constituency**: *Unknown*

In 395 A.U., the Lidenia Political Machine held 47 Parlimentary votes; 17 votes from Aeldrum, 30 votes from Core and Colony worlds.
Lesser Alusian Conduit

The **Lesser Alusian Conduit** is an Etheric Conduit, an artifical ley line connecting Ley Line 10 near New Reilla to Ley Line 13 near New Sierna, both Outer Alusian worlds in Celestial Space controlled by the Empire of Alusia.

## History

The Greater Alusian Conduit and Lesser Alusian Conduit were constructed in the late 5th century A.U., after the technology had been pioneered by the Second Fialta Imperium with the Celestial Conduit built in 450 A.U.
Marius

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

"**Marius**" is a common Fialta name. Marius may refer to:

* Marius Gentus, one of Dres'Fialt's generals during the late Mage Imperium
* Sgt. Marius, an officer in the Knights Mercantile during The Aztlan Campaign
* Marius Sulla, the commandant of a Fialta force aboard The Station during The Deep Ether Campaign
* Marius Nemo, a warrant officer representing the Bank of Valdos in the Confederate Inquisition
Leliana du Montreal

**Vivienne Florianne Aveline** **Leliana du Montreal** was an Aeldman aristocrat, scholar, and politician during the 4th and 5th century A.U. Notably heir to the title Countess of Montreal and the Ursa Arms Constortium, Leliana received formal education in economics at the Academy of Saldan before being withdrawn after the discovery of Falamar's resurrection. She later became involved in Aeldman politics, attaining influence among the Industrial Party and it's ISC Board.
Legacy War/Session 8

Alusians: humans. racist but open religion.
Shantine: less racist but more dogmatic

Troop withdrawal to allow initiation of peace talks with Aeldrum:

* We keep appearance of holding Telrion

Shantine want Korinth before peace talks begin to make that “status quo”

Fun fact: Felix has won the most battles of any general, and also has never lost a battle.

Aeldrum updates:

* Offers made to both Felix and Cato to attempt to get them to withdraw, for some concessions

Tech update:

* Backdoor is currently covered
Ley Line 2

**Ley Line 2** (the "Struthil Line") is an Etheric Ley Line in Imperial Space.

## Cosmography

### Notable Pocket Dimensions

In the modern era, the following Pocket Dimensions have one or more Etheric Gates opening onto Ley Line 2:

* Brumaire
* Highveldt
* Bishant
* Aeldrum

## History

### Post Coalition War

In the early 400s A.U., Ley Line 2 was divided into the following national territories:

* Shantine Empire
	+ Shantine Protectorates
	+ Kirvan Grantworlds
* Serene Duchy of Aeldrum
Lethara, the Gardener

**Lethara, the Gardener** is one third of the Elven Triad.

To the elves, gardening and architecture are one and the same; thus, Lethara is the patron not only of elvish farmers and gardeners, but of those who shape the woods into cities.  Living or dead, anything grown and then turned to elvish use is Lethara's domain (glass and metal are for Thalis).  Lethara's angels have perhaps the most insular character of the Triad; where warriors must sometimes slay outsiders and bards must be the face of the elves, gardeners need only be concerned with life *within* the elvish community.  Her angels manifest in miraculous shapes of grown things and in visions of aesthetic splendor to the gardeners of elvish society. Her mortal servants are builders and curators, essential to the elves but not often seen abroad.
Mage Princes

The **Mage Princes** were a class within The Mage Imperium consisting of individuals granted the title by The Imperial Council of Oracles. These titles were granted for demonstrating exceptional intelligence and knowledge and for performing some service to the Imperium.

## Status

The title "Mage Prince" may be considered a cross between a doctorate and a title of minor nobility. Nominally, the title was open to anyone who can receive the recommendation of a standing Mage Prince and pass the trials set by the Council of Oracles. However, as the Imperium grew in size and corruption, the more typical reality was that Princes were hereditarily imbued, making their pilgrimage to Aeldrum as a rite of passage arranged by their families. The registers of the Council of Oracles showed some 120,000 Mage Princes active at the twilight of the Imperium, or about 80 per world (with considerably more on Aeldrum and other key planets and often no more than three or four on minor frontier worlds).

## History

In the latter years of the Imperium, an increasing share of Mage Princes hailed from hereditary lineages of prior Princes. Many planetary governors and other grandees belonged to dynasties of Mage Princes, but even families without such lofty titles sought to guarantee Mage Prince status for their heirs, not only through graft and direct nepotism (though these were abundant) but also through selective breeding programs, rigorous training from infancy and (rarely) outright genetic engineering or cybernetic enhancement.

Members of these lineages, often generations of selective breeding in the making, were known as Mage Dynasts; though no formal, Imperium-wide study was ever conducted, local evidence suggests that they exhibited significant cognitive differences from the human baseline (greater intelligence and perception, but often reduced social intelligence) which could not merely be explained by superior education and a cloistered upbringing. This intellectual gulf might have widened even further if the brutal civil wars and external invasions that drove the collapse of the Imperium had not eradicated or scattered the overwhelming share of Mage Princes and ended the breeding programs.

## Mechanics

The following are game mechanics associated with characters who are Mage Dynasts.

### Prerequisites

* Intelligence must be 18+ (late Imperium: 16+)
* Must have a minimum +10 in an Int-based skill

### Traits

* +1 Intelligence, +1 Wisdom, -2 Charisma
* May designate a "Focus Skill" in which SP:Ranks progression proceeds at 1:1 up to +10, then 2:1 up to +15, 3:1 up to +20, and so on. (vs. 1:1 +5, 2:1 +10, etc.)
Masterwork

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Masterwork** is a term that denotes the inherit, exceptional quality of an item. This usually makes that item very rare.

## Weapons

Weapons can have up to 3 ranks of Masterwork. Each rank raises the skill ceiling for that weapon's associated combat skill (Melee or Ranged) by 2 points.

### Obtaining

Masterwork weapons are typically only obtained during Character Creation for Background Points. A well-off adventurer probably has Masterwork +1 weapon outright. Masterwork +3 is generally going to cost around one BP.

## Tools

Masterwork tools aid in a relevant skill by giving it +3. This bonus require six ranks in the relevant skill.

## Version 1

In version 1, a weapon being "Masterwork" gives it a flat bonus to Base Attack Bonus (maximum of +3).
Master Instructor

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Master Instructor** Special Ability are granted the following effect: +5 when assisting with Knowledge skill checks. Use this character's Intelligence bonus for the check if is higher than the original bonus. Additional +5 if assistee takes 15 or +15 if assistee takes 20.

## Prerequisites

Presumably some kind of high Intelligence or level of Knowledge [*CONFIRM*].

## Characters

List of characters with this ability:

* N/A
Lily Hardy

Hardy enjoying a cup of tea and a relaxing read in her office

**Admiral Lily Hardy** was a flag officer of the Aeldrum Navy, known for her unusual maneuvers, disdain for the customs of the Aeldman fleet, and advocacy for racial leveling in the Aeldrum Military. Despite challenges to her background, she nonetheless rose the ranks as a brilliant commander and tactician. The most decorated Aeldman officer of the First Coalition War, she insisted on remaining on the front lines and took personal command of the spearheads of the Aeldman advance into the Fialta Imperium.

## Personality

Mercurial and full of life, Hardy bursted with an energy that her subordinates could not help but be imbued with under her command. In the commander's chair, she was wily and often a little eccentric. Never one to back down from a challenge, she took the bold and unusual way out of any challenge.

Though an Elf, she was a strong advocate for the leveling of the races (and sexes) in the Aeldman military, having herself suffered from discrimination in the fleet for her gender and her upbringing among the lesser of the Aeldman gentry. Hardy's mentoring ushered in a new generation of unusual junior officers in the Aeldrum navy, many of whom were female and human or even dwarvish, orcish, or other uncommon races. Following in her wake, they collected promotions in both rank and in official racial status as their commander covered them in glory.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Trivia

* Hardy was named for Thomas Hardy, Admiral Nelson's second in command at the battle of Trafalgar.
Lapheraz

*For the Shantine Empress, see Lapheraz Kataph.*

**Lapheraz** is an angel and spymaster of Kirva, who hid herself in a pocket dimension to continue working against the rules of the Partition.

## Description

Lapheraz has agency over the "Korinthian Divide" region (spanning from Shantaran space to Korinth). Lapheraz is a common figure in local legends as a "missionary to the gods" -- essentially an emissary of Kirva who converted local deities and spirits to worshipping Kirva. Outside of the Korinthian divide, Lapheraz appears to be a fairly modest presence in the Kirvan divine hierarchy (perhaps comparable to the Valdosian angel Varal, but certainly not on par with Kirvan angels of the Pantheon War, such as Zarael).

The probable historical reality is that Lapheraz destroyed or drove off many of these beings (and that many were not "real" but purely figments of local superstition). The Kirvan Church then kept some essential trappings of the religions surrounding these entities, incorporating them into a local Kirvan doctrine.

In the mythology of the "prophet cults" encountered by the Fialta Inquisition, Lapheraz's status as Kirva's supreme missionary in the region (i.e. converting gods rather than mortals) was a natural platform for the angel to figure prominently in the hagiographies of local saints. Thus, a "Mandate from Lapheraz" appears to be a common trope in the narratives around local religious heroes, who begin their missions with a divine vision from the angel.

Despite Kirvan loyalties, her greatest love in the modern age was for the mortal Fialta Varlam Vasiliev (to the searing jealousy of one Arren Kane -- though the affection of Lapheraz included murdering her beloved Varlam so that they could speak "face to face" before she absorbed his essence).
Ley Line 11

**Ley Line 11** is an Etheric Ley Line in Celestial Space.

## Cosmography

### Notable Pocket Dimensions

In the modern era, the following Pocket Dimensions have one or more Etheric Gates opening onto Ley Line 11:

* Upper Nippon Gateworlds
* Lower Nippon Gateworlds
* Limei
* Great Aksai
* Tarim
* Witolm
* Celestial Palaceworlds

### Other Points of Interest

The following phenomena are not Pocket Dimensions necessarily, but are accessible from Ley Line 11 in the modern era:

* Pin-Jump
* The "Stitch"

## History

### Post Coalition War

In the early 400s A.U., Ley Line 11 was divided into the following national territories:

* Nippon States
* Kingdom of Aksai Chin
* New Celestial Confederacy
Ludvig

**Ludvig** was a slave laborer for the Aeldrum Trade Company's expedition to A11 who took part in the "Beta Uprising" during The Black Pyramid Incident and was later killed by the corrupted Mage Prince Matthias.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
Lucius Valain

**Lucius Valain** was an Elf crime lord of the city of Hauldt.

## History

Once a scion of the High Elf caste of Aeldrum, Valain's dynasty was driven into the mud by his father and sister, and he in turn fled into exile to escape the family creditors. Already on the run, Valain found that he took naturally to the shadows and soon became a smuggler of some ability. His true success came after his retirement from the front line jobs, however, when he developed a small-scale smuggling operation of his own and grew it into one of the major criminal organizations of Hauldt.

As a crime lord, Valain was known for his fondness for lemonade (a very expensive drink to obtain in his city) and for the menacing presence of Koros, his Shantine bodyguard. After drawing the ire of the Knights Mercantile for his interference in an assassination contract, however, Valain found himself losing his traction within the city watch, compromising his business. The final blow came some months after this first encounter, when he was slain by agents of the Knights Mercantile (now unwittingly working for Skinchangers who had seized control of the KM chapter) and Genoese Mafia in a hostile takeover of his smuggling enterprise (see also: Mr. T).
Lucky Strike

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Lucky Strike** Special Ability are granted the following effect: May re-roll damage on a critical hit (may not re-roll individual dice).

## Prerequisites

The character should be in possession of some kind of occult artifact or otherwise have some in-universe explanation for what makes them so lucky.

## Characters

List of characters with this ability:

* J. Paul Getty
Legitimist Crisis

In 472, Alekai Chevik of Alusia died peacefully in his sleep, hailed as “The Man Who Rebuilt Alusia.” History also remembers Chevik as the "Last Emperor," as his designated heir, Nikki Yevozh of the Alusian Department of State, was assassinated the day before her coronation. The would-be Empress Yevozh was challenged immediately prior to her death by an attempted coup from the Legitimist faction of the Alusian clergy, civil service and junior brass, which sought to install a bloodline member of the Imperial House of Alusia and to counter the perceived corruption of the Inner Circle.

While the security apparatus of Alusia strongly supported the Inner Circle, the Legitimists (who never officially took responsibility for the death of the Crown Princess) managed to claim control of government facilities and to challenge or in some instances co-opt the lightly-armed Deadhand Era Alusian military.  The Legitimist platform demanded the nationalization of all foreign assets in the country as “war reparations,” the restoration of a bloodline Alusian Royal to the throne and the abolition of foreign-funded churches in the country.

Alusian senior cabinet officials received evidence that the Legitimists were supported by Aeldman private actors connected to the Aeldman Secular Nationalist Party, and seriously considered activating Operation Dead Hand against Aeldrum. They were dissuaded by a strong show of economic and intelligence support for the regime by the Bank of Valdos and the Aeldman Government (controlled by the Industrial Party). A divided Alusian cabinet could not agree on a new Emperor to hold the title for life, and instead chooses to elect a Regent, who served as first-among equals within the cabinet and could be recalled. The office of the Emperor was left intentionally vacant while the Inner Circle under newly elected Regent Vilma Ornoff systematically eradicated the Legitimist movement in an increasingly brutal two-year campaign (472-474).

As the Legitimists were dismantled, the reconstituted Alusian cabinet adopted a secret policy of extermination for the Alusian Imperial House, morphing the succession crisis into a ruthless shadow revolution. Close members of the Alusian royal family were liquidated with varying degrees of publicity, including two nephews of Emperor Chevik who were deemed “latent material” for Legitimist efforts. Terror attacks and assassinations of royals were often attributed to bloodthirsty Legitimists seeking to eliminate competition for their chosen candidates, but Aeldman and Fialta intelligence services concluded that a significant share of these murders were carried out on the orders of the Alusian government.

At the end of the Legitimist Crisis, Regent Ornoff and cabinet declared the Alusian Imperial house extinct, all unaccounted royals officially dead, and all possible claimants as, by definition, doubles and traitors. While not abolishing the title of Emperor, this stance made it effectively impossible for an Alusian Emperor to be crowned, setting the stage in coming decades for a succession of Regencies.
Intrepid News Network

**Intrepid News Network** was a media conglomerate based in the Serene Duchy of Aeldrum, founded by Dick Intrepid and headed by Marissa Graves after his death.

It was later nationalized by order of Serene Doge Bareth Aefendt during the First Coalition War and became the Aeldrum News Network.

## Publications

### Radio Programs

* Alice's Restaurant
* The Dick Factor
* The Fra.u.De Report
* Intrepid Things Considered
* Mr. Intrepid's Neighborhood
Legion of K

*Main article: The Grand Strategy Campaign*
The **Legion of K** was a political movement focused on political conspiracy theories.

## History

The Legion of K had its roots in the Ethernet cafes of the Serene Duchy of Aeldrum during the mid-440s A.U., and originally centered on "K", a purported former Aeldman intel officer critical of the Aeldrum government and claiming to leak secret details on Aeldman foreign policy.
Margravate of Tarim

The **Margravate of Tarim** is a minor power is Celestial Space.

## Overview

The Margravate of Tarim is a so-called "Gunpowder Empire" founded by Imperial immigrants in the far reaches of the former Confederation. It is essentially a pirate state, and frequently confronts Yakuza privateers.

## International Relations

The Margravate has some technical partnerships with the Kingdom of Aksai Chin and the Kingdom of the Interior, and is very much a collaborator with the Knights Mercantile and other Imperial trade powers operating in Celestial Space.

## History

Following the First Coalition War, much of the Margravate of Tarim was occupied by the Brass Cities.
Joanna

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Joanna** may refer to:

* Princess Joanna Oclar, the Hybern Sector's Deputy Minister for Civil Defense during the late Mage Imperium
* Joanna Fallev, the Councilor-President of the Republic of Sermaye during the mid-400s A.U.
Marcher Prince

**Marcher Prince**, or **Marcher Prince of Tar'Thalran**, was the title held by the leader of the Thalranese Marches beginning in the 5th century A.U.

## History

The first Marcher Prince was Prince Gunnot, with the title created in the mid-400s A.U. during a time of crisis. Prior to this, the Council of Castellans was the closest thing the Thalranese Marches had to an executive body.

## Elections

The Marcher Prince is selected by elections held among the Thalranese lords.

## List of Marcher Princes

* 1. Prince Gunnot (? - 447 A.U.)
* 2. Prince Karenus (447 - 448 A.U.)
* 3. Prince Armalos (448 A.U. - ?)
Luvelath Family

*See also: Luvelath Faction*
The **Luvelath Family** was a large and politically powerful elvish family on Aeldrum, with strong ties to Aeldrum's Conservative Party.

## Notable Members

* Selash Luvelath, 47th Serene Doge of Aeldrum
* Sinvas Luvelath, Doge of Neveth
* Quentin Luvelath, a member of Aeldrum's Serene Parliament
* Mirador Luvelath, a general in Aeldrum's Parliamentary Home Guard
* Sethsdad Luvelath, Aeldrum's Minister of Transportation
Leo Cronin

**Leo Cronin** was an early leader in the Irish War of Independence. Before he was wounded and taken out of the war, he led the Irish Borderers group that would later be taken over by Gordon Lloyd Flashpan and renamed the Karma Kameleons.

## Personality

Leo was a cautious and cantankerous leader of rough men and women. His good sense was what preserved him most of the time, but he was, like many borderers, steeped in the old traditions of Ireland - especially the notoriously suicidal tradition of rebellion against Aeldman rule. It was a combination of good fortune and openness to outsiders that brought many of the future heroes of the War of Independence came under his command early on - unlike most of the borderers, he recognized the need to integrate men of Irish descent from off world into his organization.

Though he played an important part in the war, his contributions were far overshadowed by younger men and women from the cities and from off world.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Irish Campaign*
## Trivia

Leo Cronin was named after one of Tom's early wargaming mentors, a tough old Irishman who wrote one of Tom's favorite miniatures rules: *Irish Rebellion: The Black and Tan War*
Jervis Somille

**Jervis Somille** was a captain in the Imperial navy, most well known for serving as the second-in-command for Admiral Astrid Keith during the Episurian War and then again during the Milgravian Succession War. Somille was renowned for his even temper and steady command.

Somille had a daughter, Signa Somille, who followed her father into service in the navy, not coincidentally also under Astrid Keith
Mechanical Engineering

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Knowledge: Mechanical Engineering** is a knowledge skill that allows a character to build, fix, or use mechanical devices.
Mairead O'Callaghan

**Mairead O'Callaghan** was a turnip and the grandmother of Gordon Lloyd Flashpan during the Irish War of Independence.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Irish Campaign*
Matthias

**Matthias** (also known as **The Scaled Man**) was a former Mage Prince corrupted by The Unnamed, who was killed while attempting to pass through planet A11 to reach the rest of the known cosmos during The Black Pyramid Campaign

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
Laj Malat

**Laj Malat** was a weaponsmith on Videna who supplied (and payed protection money to) Jacob Parr and the local gang known as the Freebooters. He was killed by members of the Hauldt branch of the Knights Mercantile during The Skinchanger Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Skinchanger Campaign*
Maria

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Maria** may refer to:

* Maria Brahm, the governor of Hybern during the late Mage Imperium
* Maj. Maria, a Confederate officer on Konira during the Confederate Inquisition
Lord Armalos

**High Lord Armalos** was a Thalranese Marcher Lord during the mid-400s A.U., becoming Marcher Prince in 448 A.U. following the death of Prince Karenus. During the Thalranese economic crisis following the breakup of the Fialta Confederacy in 446 A.U., he was an outspoken critic of the Marcher Prince Gunnot.
Kermit Semokku

**Kermit "the Frog" Semokku** was the second son of Governor Frodlaw Semokku who rose from an indifferent court figure to become Governor of Milgar following the Milgravian Succession War.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*See also: Mage Imperium I*
*See also: Mage Imperium II*
Governor Kermit ultimately died in 1753 C.A. after going mad in his mansion and burning himself and his "muppet cabinet" alive while hallucinating that he was thus escaping capture.
Legacy War/Session 7

State of the war:

* Our black pyramid: the fact that it exists is quasi-public info, and rough location is probably known (but not world / location on world)
* Prince Vermes’s Semal attempt totally failed (didn’t seem super willing to invest his resources)
* Korinth: we hold; Brucius’s attempt to take Bishant doesn’t take, but we don’t lose Korinth as a supply line
* Telrion is in doubt but not lost: we took it, then were encircled, but Felix and his allies block them from totally cutting us off
	+ We lose some ships
	+ Now he’s messing around with the ATC colonies, where he can wreak lots of havoc, which may still allow the entire venture pay off
* ATC has lost lots of ships and manpower in this war; they’re now actively recruiting more men to fight on other fronts (not the colony worlds, which is their industrial base)
* We still currently have people in the way between Mir’Thalran and Semal–but our strategy is conceding Semal in favor of Harwel

What keeps the Imperium going is relative territorial cohesion. If they take the Firhbank line, and worlds like Hybern and Zanevuela, they could bisect the Imperium. Aeldrum could survive this kind of attack, but we can’t–our mobility is all internal.

* We would be super vulnerable if they cut us off there, but we’re well defended

Retreat through Semal?

* “The great conga line of conquest”
* “We’re building honest, old-fasioned, good old black-magic-powered weapons.”

Cato attempts to take Harwel:

* Apparently it fails, despite having brought a heart that Valdosian angels verified was an organ of the previous emperor
* Constantinus asked Cato to go
* Cato landed there with a bunch of ground troops, who are fine, but...
* Aeldrum secretary of state was dispatched on a secret mission to Orcish Directorate for major mobilization, and he promised the orcs a breakthrough at Harwel. They kept a null bomb in reserve and just pulled it on our navy
* It looks like a sure loss, and Cato falls. Having told his men to take the flesh of the emperor to a particular spot, he reappears–rebirth??? Claims blood of the emperor and abilities of a god (says he has already fallen on the planet once before)
* Cato and 100k men make it to the gate to Aeldrum

Conditioned on some chaos happening in Aeldrum

* We demand:
	+ Full recognition of Imperium’s boundaries, right to exist, and rightful successor
	+ Bishant can’t come further than Korinth
	+ Return of Semal
* We offer:
	+ Cede Korinth to the Shantine
	+ Elvish ethnostate run by the Shantarans
Ley Line 4

**Ley Line 4** (the "Galthad Line") is an Etheric Ley Line in Imperial Space.

## Cosmography

### Notable Pocket Dimensions

In the modern era, the following Pocket Dimensions have one or more Etheric Gates opening onto Ley Line 4:

* Sevalne
* Lechtus
* Reilla
* Zemlya
* Gran Mexico
* Videna
* Enclave Outlet Worlds
* Deutschreich
* Lidenia
* Aeldrum
* Chelonia

### Other Points of Interest

The following phenomena are not Pocket Dimensions necessarily, but are accessible from Ley Line 4 in the modern era:

* The Crosslanes
* Witch Haven

### Length

Ley Line 4 is the only Imperial ley line that has not been completely circumnavigated. With a charted length of 800,000 Etheric Miles, it is the longest ley line in Imperial space (though it is possible that longer ley lines may exist in other cosmic regions, as there are also lines in Celestial and Naga Space that are incompletely explored).

## History

### Post Coalition War

In the early 400s A.U., Ley Line 4 was divided into the following national territories:

* Serene Duchy of Aeldrum
	+ ATC Colonies
* Despotate of Alusia
* Republic of Sermaye
	+ Sermayan Trade League
* Elvish Enclaves
	+ Elvish Enclave Protectorates
* Presidential Republic of Delarma
* Deutschreich
Like Fish in the Sea

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Like Fish in the Sea** Special Ability are granted the following effect: May take 15 on Stealth or Sleight of Hand skill checks while in a crowd.

## Recommendations

Consider spec-ing into the Stealth Build. For a similar effect, consider Cool Under Pressure.

## Characters

List of characters with this ability:

* N/A
Major Grall

## Grall

**Major Grall** was a prominent orcish major in the Aeldman Military in the mid-late 5th century A.U. After serving valiantly in the First Coalition War alongside Count Guillarme du Montreal, he was granted elvish status and given command of Aeldman Miltary forces in the colonies, dealing primarily with uprisings and maintaining ground defense. During the Second Coalition War, he was pulled in to command Aeldrum's ground troops, but never saw action as the outcome was decided navally. He was eventually appointed as Governor of Chelonia, though presumably he relinquished that title once Chelonia left the Serene Duchy.
Lou Tenant

Lieutenant Lou Tenant in military dress

**Lieutenant Lou Tenant** was the bodyguard and nurse of the Milgravian Secretary of State, Minister Scarborough Maximiter. An amnesiac whose mind was manipulated and dominated by Maximiter's psionic abilities, Lt. Tenant was given over to possession by the dark angel Varal and later killed by Dante Tul'Semokku during the Milgravian Succession War.

## Personality

In his time working under Min. Maximiter, Lou Tenant was a hollow shell of his former self, with his original personality only rarely slipping through Maximiter's subtle controls. In this later period of his life, his shadow of a personality was characterized primarily by stoicism, laconism, intense loyalty, and pride.

Due partly to Maximiter's mental tampering, Tenant suffered from severe memory loss, a fact that troubled him greatly and that he did his best to keep hidden from others.

The right side of Lt. Tenant's face was disfigured by a long, ugly scar, commonly believed to be from his participation in the Episurean War. In truth, Tenant did not remember where the scar came from.

## History

### Early Life

Prior to his service in the Episurean War and his subsequent exposure to Minister Maximiter, the young Lou Tenant was happily married and had a promising career as a military officer.

### The Episurean War

Lou Tenant served as a Lieutenant in the Episurean War, where he suffered a significant amount of mental trauma. With the death of his wife Kahara occurring around the same time, Tenant was left mentally crippled and plagued by a faulty memory, and his military career halted.

It was around this time that he came to the attention of Milgar's Secretary of State, Scarborough Maximiter. Intrigued by Tenant's capabilities as an officer and melee duelist, and by his shattered and therefore malleable mind, Maximiter began a slow process of psionic manipulation, expanding and shaping Tenant's amnesia and gradually molding his personality into one of subservience.

By the time of the Milgravian Succession War, the process of psionic molding was complete, with Tenant fully dominated by Maximiter and mentally unable to question his past, his amnesia, his own identity, or the nature of his servitude.

### The Milgravian War of Succession

*See also: Mage Imperium I*
Lt. Tenant served as a pawn in Minister Maximiter's Ascensionist aspirations, being given over to demonic possession by Varal, a dark angel of Valdos, as collateral for a contract whereby Maximiter hoped to give Varal possession of Milgar's heiress Petra Keith in exchange for restored youth. Tenant was ultimately killed by an etheric blast from Dante Tul'Semokku.
Lucian

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Lucian** could refer to:

* Lucian (Skinchanger), a Skinchanger on Videna during The Skinchanger Campaign
* Lucian (The Commission), a member of The Commission during The Russian Campaign
* Lucian Lysan, an Aeldrum general during the First Coalition War
* Lucian Walls, a patron of the Empire Club during the 5th century A.U.
Ley Line 5

**Ley Line 5** (the "Shantine Line") is an Etheric Ley Line in Imperial Space.

## Cosmography

### Notable Pocket Dimensions

In the modern era, the following Pocket Dimensions have one or more Etheric Gates opening onto Ley Line 5:

* Brumaire
* Bishant
* Telrion
* Korinth
* Ahlam
* Lechtus
* Reilla

### Other Points of Interest

The following phenomena are not Pocket Dimensions necessarily, but are accessible from Ley Line 5 in the modern era:

* The Crosslanes

## History

### Post Coalition War

In the early 400s A.U., Ley Line 5 was divided into the following national territories:

* Shantine Empire
* Despotate of Alusia
	+ Alusian Subjugates
* Serene Duchy of Aeldrum
	+ Free Communes (occupied)
* Kingdom of Bec
Lornav Mortain Ildesh

**Baron Lornav Mortain Ildesh** of Aeldrum was a member of the Conservative Party and the Serene Duchy's Secretary of State during the First Coalition War. He was the de-facto leader of the Aeldrum foreign service, the architect of Fialta Containment, and the last elf in 50 years to have been raised to a hereditary voting title.
Marion Olive Gauthier

**Marion Olive Gauthier** was an Aeldman MP and practicing Dalthadi during the late 5th century A.U. Gauthier was an esteemed member of the highest Aeldman circles for international cultural exchange, with past outreach engagements with the Fialta Institution of the Aetheric, Literature and Theatrical Arts. Her financial acumen made her a respected fundraiser (often against the backdrop of her beautiful Aeldman mansion), and she came recommended to Mr. Kingsley (along with a sizable investment into the club) by her political patron, the elderly but formidable Baroness Salvek.
Lilliana Desrus

**Captain Lilliana Desrus** was a Thalranese corsair captain. During the First Coalition War she led a daring boarding action to take an Imperial warship, driving it into a collision path with another warship and thereby disabling both. She survived, against all odds, and her remaining crew named her **Sied'Sade'Thalran**, "Thalran's Bastard Daughter."