Kai-Din Shae

Kai-Din, "Kai"

## Carried Weapons

Green Kyber Lightsaber and Blue Kyber Shoto

*“I have little regret about joining the Order. Through the Force, we are a clan we can call home.”*

Kai-Din Shae is well intentioned young Jedi seeking to complete his Jedi training and further help the order restore peace to the galaxy.

## Background

Kai was born into the Shae clan on his homeworld of Kiffu. As with many other force sensitive children, he was taken in to the Jedi Order once he reached the appropriate age to be tested and possibly trained as a Jedi youngling. Aware that Kai’s unusual senses would lead to his starting a new life outside of the clan, he was gifted his customary markings as a parting gift and a reminder of where he came from.

When presented with the choice to stay or go, Kai-Din had nearly decided to go back to his clan but instead reminded himself about his family’s blessing and accepted to stay. It was then Kai was taken to Meridia base where he would train among other younglings under the tutelage of the four experienced Jedi stationed there.

## Personality Traits

Though Kai has a very helpful nature, he remains unaware of the danger he puts himself under when attempting to help someone. Whether it be physical or mental harm, he’s refuses to leave anyone behind him and will actively try to assist even if there’s little chance. He doesn’t seek heroics but instead views the Order as his clan and accepts the duty of defending that clan as one of it’s guardians.

### Likes

Kai is very fond of learning new things from the clones be it souvenirs from other planets or small games they may have picked up out of boredom. The Clones brotherhood is something he see’s as no different to a clan and finds it comforting to be around.

### Dislikes

Kai highly dislikes broken oaths. To break a promise with him is no different than betraying his trust.

## Appearance

Similar to other Jedi, Kai can be seen wearing his cloak when venturing out in inclement weather or terrain. Without his cloak, he wears a two piece tunic with a gray undershirt beneath. A crimson sash is tied around his waist under a clasped belt that carries a few utilities including both of his lightsabers. His pants continue under his boots fashioned out of clone armor as well as his bracers similar to Master Kenobi’s adaptation of the armor.

## Character Attributes

### Professions

 Survivalist
 Melee Specialist
 Pilot
 Agile Combatant

### Saber Forms

 Form VI: Djem So
 Form VI: Shien

### The Force

 Force Pull
 Force Jump

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

* **Agile Combatant:**  Increases your Dodge roll. Every 30xp adds a bonus point up to +3, after which the cost is increased to 60xp up to a +10 bonus.

* **Pilot** (*Basic*): Allows you to command any type of vehicle or ship, to a basic degree: offering a +2 bonus to your piloting check.
* **Athletics:** +2
* **Survivalist:** +2
* +1 to melee block
* **Melee Specialist** (*Advanced*): Increases blocking and attacking actions by +2
* **Lightsaber & Shoto hilts:** +2 to counter, +1 to block
* **Shii Cho Form** (*Advanced*): *+2 to Saber Attack rolls against multiple enemies, Saber Attacks target +2 extra Minions in a group, Can perform the Sarlacc Sweep twice per encounter.*
	+ *Sarlacc Sweep Technique:* This Technique allows you Lightsaber attack to target up to two extra Solo-NPC/Player Character enemies standing within your Melee Sphere.
* **Djem So Form** (*Rookie*): *+1 to Saber Counterattack.*
* **Shien Form** (*Advanced*): *+2 to Deflect Blaster Fire. You can deflect an additional +2 blaster attacks back to your opponents before being forced to block Blaster Fire, or target +2 minions in a group using Deflect Blaster Fire.*
* **Force Push** (*Advanced*): *Affects a target within a medium Sphere, pushing them one sphere away. Or, a target within a Short Sphere, pushing them two Spheres away. **Move Object** - Telekinetically levitate an object, within Push/Pull range, once per round.*
* **Force Pull** (*Advanced*): *Affects a target within a Medium Sphere, pulling them up to two Spheres. Retrieve Weapon: Once per round, as a free action, you may use Force Pull to retrieve your weapon provided it is within range of your Force Pull. (1 FP, Passive Force DC). **Move Object** - Telekinetically levitate an object, within Push/Pull range, once per round.*
* **Force Jump:** *Allows you to horizontally and/or vertically jump to any location within a Short sphere. Force Jump gives a combat boost to those who use the Ataru form.*

* **Kiffar Trait:** The unique Kiffar Psychometry can happen randomly, controlled by a Game Master. Their Psychometry may also actively be sought to execute by a player. In which case a Force roll (3D6+Force bonus) must be made to pass the Psychometry DC (Difficulty Check). Those skilled enough in the Force, who also possess a rare hidden potential, may awaken an even greater form of this power.
* **Light Armored Jedi Commander Robes:** (Does not impact negatively impact Saber/melee and Dodge rolls) AC 14: Acts as a first line of defense to attacks which affect it such as Blaster bolts. (Melee attacks are not rolled vs AC.) You only have to rely on your skill as a Jedi when this score is surpassed, then taking Defensive action as normal: such as Dodge, or Saber Block, for example. (If you wear Light Armored Jedi robes you may use your Dodge against Explosives rather than your AC value.) This is a clothing piece of authority which may have certain positive or negative consequences depending on where one goes.