Story ToonTasks/Donald's Dock

*Main article: Donald's Dock ToonTasks*
This article lists the various Story ToonTasks in Donald's Dock.

## Story ToonTask 1

**Starting Gag Training for Lure or Drop/Throw/Squirt**

Visit Shep Ahoy at the Lookout Tower, Donald's Dock Playground

* Ahoy there! Flippy told me you're the new kid in town.
* We've seen your work. Great job on Toontown Central and cleaning up their streets, but you're in a whole different ball game now. This neighborhood's seen some higher level nasties flying around, and they've gotten me to deal with the problem. And we here at Donald's Dock are tough folk.
* Now, I've never seen you around before, so to prove you're really here to help us, I need ya' to take out some of those Level 3+ Cogs giving us problems recently. Defeat 6 of them and come back to me.
	+ **Task: Defeat 6 Level 3+ Cogs in Donald's Dock**
* Hrmph. Yer' back early. Tell ya' what, let's kick it up a notch. Defeat 4 Level 4+ Cogs, and come back.
	+ **Task: Defeat 4 Level 4+ Cogs in Donald's Dock**
* Aye, looks like you're the real deal. Apologies for sounding rude, we don't usually get offers to help around these parts. Anyways, welcome to Donald's Dock. Whatever ye learned about fighting Cogs in Toontown Central, throw it out, because everything here's a lot tougher.
* But enough about that. Yer' here to pick up your new Gag track. Well, it'd be rude of me to refuse, so here's your options.
	+ This here's a Lure Gag. Real piece of work on the Cogs. For some reason, if you use 'em, they stop moving in their tracks and attacking. Not so good for damage, but great for getting you out of a pinch.
	+ (If the player has no Drop Gags) This here's Drop. Hits like a brick. Probably made of bricks too. Deals heavy damage to a Cog... but not very accurate. Although, good news is you don't need a direct line of sight with a Cog to use it.
	+ (If the player has no Throw Gags) This here's Throw. Reliable, accurate at medium range, and deals moderate damage. Great when used in combination with lure.
	+ (If the player has no Squirt Gags) This here's Squirt. Doesn't hurt a lot, but very very accurate at longer ranges. Great when used in combination with lure.
	+ What'll it be for you, bud?
* Excellent choice! Now, all you have to do is pop over to my good friend, Doctor Drift / Sylvia Sloop / Mael Strum / Barnacle Bessie. He/she'll get you started with the training.

## Story ToonTask 2

### **ToonTool Training 1**

Visit Tinker Taylor at The Windjammer Workshop, Donald's Dock Playground

* Fascinating. Ah, good day, (player name). You're just in time for a thoroughly thrilling technological breakthrough.
* So I've found that Silly Particles have the effect of miniaturized gravitational and spatial distortions on a molecular level, quantum-locked of course. This means that their physical attributes would have- what's that? English?
* Heh? Ah, pardon me. I must have sounded quite confusing to you, didn't I?
* So we always knew that Gags work on Cogs because they induce laughter, but for the longest time Toons have been affected by a great deal of different artifacts and equipment. Remember watching your favorite cartoons and seeing how potent the vacuum cleaners or pots of glue are, proportionate to how they ought to function in "real life"? The Loony Labs folk call these "ToonTools".
	+ For the past few years, we've been hard at work developing these for combat applications. And now I think we're close to a breakthrough.
	+ Now, these pieces of equipment should in theory produce a potent effect. Things like sucking Cogs in closer to you, or pushing them away. It's only with the recent breakages in time that we have managed to perfect the technology for use against the Cogs.
	+ It comes at a small cost, however. Since these items are so unstable in their effects, there is usually a "cooldown period" from when they can be used.
* We're close to completing a prototype for field testing, and we just need a few parts. That's where you come in.
	+ I'll need you to pay a visit to Sam Sealion at Sam's Flotsam and Jetsam on Seaweed Street. He's got a few crates of scrap metal that he found yesterday that we need to complete the project. Metal doesn't come cheap, after all.

Visit Sam Sealion at Sam's Flotsam and Jetsam, Seaweed Street

* Aye, (player name)! Came to buy some random knick-knacks, have ye, laddie/lassie?
* Eh? Tinker Taylor? Bah, why didn't you say so! In that case, yer' get whatever yer' need for free! She did upgrade me metal detectors and collectors way back then, that clever girl she is.
* Now, the thing is, the Cogs raided me shop earlier today. Took nothing but me piles of scrap metal, so I'm afraid yer' gonna have to get it back from them.
	+ **Task: Recover 4 Metal Boxes from Cogs in Donald's Dock (High)**

### **ToonTool Training 2**

* Pre-requisite: Complete ToonTool Training 1 with Tinker Taylor.

Visit Tinker Taylor at The Windjammer Workshop, Donald's Dock Playground

* Oh, fancy seeing you back here so soon!
* Alright, I've got some of the prototypes ready in my workshop - so let's show you what's crackin'. This here's called a Glove In A Box. Looks like an ordinary jack-in-the-box, but when you let it rip, it punches a single Cog back 3 spaces!
* Here, have a try. Use it on that Cog Dummy over there.
	+ **Task: Test the Glove In A Box on a Cog Dummy**
* Well, I'm glad you liked that one. Let's try something different - this is a Vacuum In A Box. Works in the exact opposite - switch it on, and one poor Cog gets sucked 3 spaces closer to you. Unlike Lure, this will *definitely* work. Here, see for yourself.
	+ **Task: Test the Vacuum In A Box on a Cog Dummy**
* Alright, the gadgets work. Now for the most important part, installing your utility belt so you can carry these things around. I'll need a few pretty rare components. If you can get them for me, we're ready to go.
	+ **Task: Recover the following:**
		- **4 Springs from Level 4+ Cogs (Anywhere, High)**
		- **A Regulator from Bean Counters (Anywhere, High)**
		- **A Gold Screw from Keyboard Cowboys (Anywhere, High)**
* Ah, I knew you'd find them. Great job, (player name)! Just give me a few moments to fix up the belt, and it's all yours!
* Alright, here you go, one utility belt with a slot for a ToonTool! I'm also giving you some prototypes - 2 Gloves and 2 Vacuums in a Box!
* Now for the last test; a field test, of course! Do test out some of these Gags on a few Cogs out there, and let me know the results. I'm itching to know how effective they really are in battle!
	+ **Task: Test the following ToonTools on Cogs (Anywhere):**
		- **2 Glove In A Box ToonTools**
		- **2 Vacuum In A Box ToonTools**
* Splendid! I think we're ready to roll them out.
	+ Okay, just remember as well, I can make new Tools in a jiffy, but you can only carry a maximum of 3 of each in your inventory, and one per battle. They're also pretty expensive: about 20 Jellybeans each.
	+ If you need a refill though, hit up my workshop and I can construct new ones for you. See you around, (player name), and remember: use them sparingly!

## Story ToonTask 3

**Final ToonTask for Donald's Dock**

* Pre-requisite: Complete all other ToonTasks in Donald's Dock.

Visit Shep Ahoy at the Lookout Tower, Donald's Dock Playground.

* Aye, (player name). It looks like them rough seas and Cog troubles have cleared up quite a bit, thanks to yer' help. There's still a few of them Cogs running loose around the Playground but nothing ol' Shep and the rest of Toon HQ can't handle.
* There is one last problem, though. There's a lil' Abandoned Cog Building at the end of Seaweed Street. As far as we know, no Cogs have been seen there. But every time we get HQ to shut the place down, they're always coming back sad.
* Don't need a lot of smarts to tell yer' that's a trap right there. And we're gonna need a strong team to get to the bottom of this.
* I've got a first mate back in my Doomsday fightin' days, I'll bring him along. Yer' might want to bring a friend along for this fight, I think it's gonna get nasty.
* I've unlocked this here Lobby system for yer'. Just invite any Toon that yer' see, or even click on yer' friends and invite them directly to this Lobby and they'll join ya along. This'll come in real handy later on when yer' tackling the bigger Cog facilities as well.
* Come back to me when yer' ready, and try to bring a friend. Or don't if yer' really sure of yerself.

Return to Shep Ahoy, whether solo or with a friend. When returning to the Lookout Tower, players will also see Shep Ahoy's first mate, Furs Mate, in the building.

\*cuts to a scene where the player (+ friend), Shep Ahoy and Furs Mate are exploring a darkened corridor of the abandoned factory.

* **Furs Mate**: Shep, I don't like the look of this place. Maybe we should call for Coach Zucchini to bring in backup...?
* **Shep Ahoy**: Calm yerself, matey. We don't need to get the Rangers involved if we don't have to. We'll get to the bottom of this ourselves.
* **Furs Mate**: It's too dark. I can hear machines running in the background...
* **Shep Ahoy**: Steady yerself. We've braved far rockier waters than this.

The lights begin to flicker on, and a low machine humming gets slightly louder. Several metallic doors open to reveal Skelecogs, which march towards the player.

* **Furs Mate**: Skelecogs? This far away from HQ?
* **Shep Ahoy**: No time to chatter, matey! Ready yourself, (player name) and (player 2 name)!

### Cog Battle 1

* The first battle takes place in a narrow corridor with several low Obstacles that players can use for cover. The first wave of Cogs consists of 4 Sellbot Skelecogs spawning from 4 (out of 6) metallic door Obstacles: all Sellbots range from Levels 3 to 6.
	+ Shep Ahoy and Furs Mate will join as teammates in battle.
		- Shep Ahoy has Level 4 Drop and Throw, and Level 3 Toon-Up and Lure.
		- Furs Mate has Level 4 Drop, Throw and Squirt.
* After the first wave of Cogs is defeated, Shep will say the following lines:
	+ **Shep Ahoy**: No time to waste! Quick, jam up the doors with any one of yer' Gags!
	+ Players will then have 2 turns to make it to the closest doors and attack them with Gags, jamming them shut.
	+ If all the doors are jammed at the end of the 2 turns, the battle ends.
	+ The second wave of Cogs will spawn from any doors not jammed shut, spawning anywhere from 1 to 6 Skelecogs ranging from Levels 3 to 6 (depending on how many doors were shut).
	+ **End of Battle Dialogue**
		- **Shep Ahoy** (shines a torch at the facility walls): What on earth?
		- As I thought, this is an abandoned Landing Site for Cogs. Sellbot HQ manufactures 'em, and drops 'em off here for easy invasion. Gives 'em an easy backdoor into Toontown.
		- **Furs Mate**: Tha-that's not good. We gotta contact HQ and the Resistance fast!
		- **Shep Ahoy**: Hold yer' horses. There's always a Landing Beacon at the top of the building, and it's connected to the mainframe somewhere in the middle of this mess.
		- **Shep Ahoy**: Alright, (player 1 and player 2), we're gonna have to shut this mess down ourselves. Follow my lead, and be careful; these Cog Buildings are full of hazards everywhere. Don't want yer to be getting sad before we get the job done.

### Facility

Players will then have to make their way through the facility with Shep Ahoy and Furs Mate, who will navigate flawlessly through all the obstacles. There are a total of three rooms in the facility before the mainframe:

* **Room 1 (Pusher Room)**: A long narrow passageway with pushers, that push players into a sudden drop below. Players which are pushed off the ledges can only escape after entering a small pit filled with Skelecogs: 2 x Level 3 and 1 x Level 4. At the end of the room, players have to fight off 2 x Level 4 of a random Cog type and 1 x Level 5 Bossbot. There is also a +5 Laff barrel and a Random Restock 5 Gags Barrel at the end of the room.
* **Room 2 (Furnace Room)**: Various metal walkways will have metal grille floor tiles. These floor tiles change from grey, to yellow, to orange, before a plume of hot steam flies up, damaging players for 2-4 Laff points. At the end of the room, players have to fight off two waves of Skelecogs, each with 2 x Level 3s and 1 x Level 4.
* **Room 3 (Door Room)**: Similar to the first Cog battle, players will have 3 turns to close off as many of the doors out of 6 possible doors. If they fail to do so, a random Skelecog ranging from Level 2 to 5 will spawn out of each open door.

### Control Room

Players will walk with Shep Ahoy to the Mainframe Control Room. Along the way there is a Random Restock 5 Gags Barrel.

At the control room, there will be a Mainframe sitting at the far end of the room.

* **Shep Ahoy**: That's it right there! Now we just gotta take it out.

Hitting it once with any Gag will trigger an alarm, enabling large fans which push the player and the NPCs back to the far end of the room, and spawning a wave of four Skelecogs. The Skelecogs consist of 3 x Levels 2 to 4s, led by a Level 5.

* **Furs Mate**: Argh! These dastardly Cogs are up to no good! We're gonna have to force our way through 'em!
* **Shep Ahoy**: Aye matey! And hit the Mainframe when the shield is down!

Players will have to take out the wave of Cogs before the Mainframe can be attacked with any Gag the player has. If the Mainframe is attacked while its electrical shield is up, players will be zapped for 5 Laff points. Each time the Mainframe is attacked, it enables the fans and summons another wave of Skelecogs:

* 2nd Wave: 4 x Levels 2-4s, 1 x Level 5.
* 3rd Wave: 3 x Levels 2-4s, 1 x Level 5s, 1 x Level 6.

The Mainframe must be attacked 3 times to be disabled.

* **Shep Ahoy**: Well, that was rough. I wasn't expecting them Skelecogs all the way out here.
* **Furs Mate**: I still think we shoulda' called HQ or the Resistance, Shep.
* **Shep Ahoy**: If either of 'em found out about this, we'd lose the important defences to all of our Cog HQs, and the other playgrounds would be overrun. We have to hold them off from here.
* **Furs Mate**: Hmm, true. But I gotta say, (players' names), fer young'uns you guys sure fight feisty.
* **Shep Ahoy**: Aye. I think y'all have easily gained my trust. Let's head back out of here. Good work, kid.

### Epilogue

The players and NPCs are teleported back out to the Lookout Tower. They meet up with Flippy, Doctor Surlee and Tinker Taylor.

* **Flippy**: We came as soon as we could. It's not like you to call on us for help.
* **Shep Ahoy**: And normally I wouldn't. But ye gotta hear this. We found an abandoned landing site for Cogs somewhere in Seaweed Street. That there factory had an active mainframe manufacturing Skelecogs - with some marketings from Sellbot HQ.
* **Doctor Surlee**: That can't be right. No Skelecogs have ventured past Daisy Gardens. Why, they normally stay in the HQs as well.
* **Furs Mate**: Saw them with our own two eyes, Surlee.
* **Flippy**: This is worrying news. Any idea how Sellbots from Sellbot HQ could have gone so far inland into Donald's Dock?
* **Tinker Taylor**: Well, there are two hypotheses. One is that the mainframe was a component of a downed blimp or a Field Office from a long time ago that hadn't fully deactivated. The other, is that it's an inactive shipment container from Sellbot HQ that was somehow dropped off in the Docks. Either way, I've no idea how the Cogs managed to get an entire container so far inland.
* **Flippy**: Then we'll have to get to the bottom of this.
* **Shep Ahoy**: And another thing, Surlee. Your darned "time-breaking" stunt doesn't work! The Cogs outsmarted us at each turn - why, it seems that them nasty critters found a way to adapt to the whole time breaking thing!
* **Doctor Surlee**: Shep, you knew the risks of the experiment when you agreed to it during the mayors' meeting. It was a worthwhile attempt to try and even the score either way.
* **Flippy**: I don't think it's fair for us to blame Surlee for the oversight. For all we know it has given us a slight edge over the Cogs.
* **Shep Ahoy**: I'll see it when I believe it.
* **Flippy**: In the meantime, (player name), I'm terribly sorry - we would have called you back to Toontown Central but it looks like the plot thickens. We're going to need you over at Daisy Gardens, pronto. Find my old pal Coach Zucchini, he'll know how to take care of you.
	+ Safe travels, and keep those Cog-bashing skills handy. A storm's a comin'.
* **Shep Ahoy**: Hey that's my line-
	+ Ah, great work on the abandoned building, kid. I couldn't have done it without ya'; my skills are getting a bit rusty lately.
	+ I'm gonna be busy writing mails to the folk over at Daisy Gardens. Gotta' warn them about the Skelecogs being seen too far out. That there really wasn't normal; they usually aren't seen outside of the Factories.
* **Reward: 100 Jellybeans**

As the player leaves the Lookout Tower, a red Cat signals for their attention.

* **???**: Psst. (Player name). Over here.
	+ Yes, you. I don't have much time, but you must be curious about the state of your world right now. Why time is broken up into tiny tiny fragments, why Doctor Surlee is so concerned about getting the edge over the Cogs.
	+ Who am I? Well, think of me as an old colleague of Surlee's.
	+ (??? starts fading into transparency) Look, I know you're about to head to Daisy Gardens - just meet me at the Maritime Merry Time Cafe on Seaweed Street.
* **Visit ??? at the Maritime Merry Time Cafe on Seaweed Street**
	+ The player takes a seat at a table with a red Cat and a blue Dog.
* **Doctor Fissionton (Cat)**: Allow us to introduce ourselves. We are Doctor Fissionton, an old colleague of Surlee's.
* **Doctor Fissionton (Dog)**: No, we're not related, we're the same person.
* **Doctor Fissionton (Cat)**: Technically that does make us related.
* **Doctor Fissionton (Dog)**: Semantics, Sch-emantics.
	+ Anyway. You've probably heard about Flippy's little story about how "Surlee broke time to give us an edge over the Cogs." Of course, the reality is never that simple.
* **Doctor Fissionton (Cat)**: For one, do you notice anything unusual about this place?
* **Doctor Fissionton (Dog)**: Other than the fact that there are two of us.
	+ (Pause) No? Well, take a look at the clock on the wall. Notice how it's spinning backwards rapidly.
* **Doctor Fissionton (Cat)**: Take a look at the shopkeeper. Doesn't he sound a bit glitchy to you?
* **Cool Plaice**: Would you g-g-gentlemen like-like another hot ch-ch-ch-ch-chocolate?
* **Doctor Fissionton (Dog)**: The thing is. This isn't the first time Surlee has messed with time to try and change the odds against the Cogs.
* **Doctor Fissionton (Cat)**: And as any science fiction author would tell you, messing with time has its consequences. Alternate realities, breaks in the timeline-
* (Cool Plaice twitches more and more violently until he becomes a yellow Duck) - **Doctor Fissionton (Duck)**: And sometimes, the rewriting of reality itself and the experiencing of simultaneous realities at once.
* **Doctor Fissionton (Dog)**: But what's done is done. What we really called you in here for is this.
* **Doctor Fissionton (Duck)**: Notice how surly Surlee tends to look? Well, when you see a genius Toon scientist-
* **Doctor Fissionton (Cat)**: I see a dejected young Toon not willing to own up to his mistakes. On the run from the very fight that only he can end.
* **Doctor Fissionton (Duck)**: We need you to talk some sense into him.
* **Doctor Fissionton (Dog)**: Not by talking, of course. Through your actions.
* The Doctor Fissiontons start fading.
	+ **Doctor Fissionton (Cat)**: Show him that the brave Toons of Toontown are still willing to take the fight to the Cogs.
	+ **Doctor Fissionton (Dog)**: Show him that the only real way to lose the war is to give up fighting altogether.
	+ **Doctor Fissionton (Duck)**: And show him that he is not alone in this. We are all supporting him, one way or another.
	+ **Doctor Fissionton (Cat)**: Now, off to Daisy Gardens with you. We can't hold you up for too long, can we?
	+ **Doctor Fissionton (Dog)**: And one more thing. If you see ... the other Surlee. Don't trust anything he says.
* The Doctor Fissiontons fade away completely, and the Duck twitches back into Cool Plaice.
* **Cool Plaice**: Woah. I just had the weirdest dream ever.

## Story ToonTask: Aloha Atoll Access

### Part One

Visit Captain Blue at Blue's Cruises, Donald's Dock Playground.

* **Captain Blue**: Arrr, greetings to ye, (player name)! Yer caught me at the worst possible time.
* Once, I was a fine captain, sailing the beautiful blue in search of a tropical paradise: and there it was before me! Aloha Atoll! Eh, you've never heard of Aloha Atoll before? Oh, poor (player name), yer' missing out on the best of the best Toontown's tropical vacations have to offer!
* Think of this: lush, island paradise, exotic fruit galore, beautiful beaches surrounded by endless jungle, and a whole new race of Toon islanders to meet and greet! The getaway just for yer tired feet!
* Alas, I can't sail there. Me ship was caught in the last Cog invasion and they tore a few new holes in it.
* Tell yer what, if ye can fix me old ship up, I'll sail yer to Aloha Atoll absolutely free. Anytime yer want.
	+ Now, the parts fer' this old ship need to be rather large. Perhaps we'll be needing tier 3 Cogs and above. Yesmen, Tightwads or larger Cogs. If ye can get me 5 of their Sheet Metals, I can probably fix up me ol' ship.
	+ **Task: Recover 5 Sheet Metal from Tier 3 Cogs or above (Medium)**
* **Captain Blue**: Aye, that just might work... let me try to fix it back on. (ship springs several leaks) Nope, nope, nope. That ain't sturdy enough, matey.
	+ Perhaps I have meself an idea. Let's go a little larger. We'll need something from a tier 5 Cog. Something like a Back Stabber, Downsizer or the like. I'll be needing 5 Sheet Metals from them Cogs real soon, or this boat ain't going anywhere!
	+ **Task: Recover 5 Sheet Metal from Tier 5 Cogs or above (Medium)**
* **Captain Blue**: Aye, that just might work... let me try to fix it back on. (ship springs several leaks) Shiver me shoddy construction materials... this won't do either. We're going to need something even tougher, but methinks the Cogs won't have anything sturdy enough.
* Ah. (Player name), I have meself an idea. But yer' not gonna like it. There be an old Cog warehouse somewhere down Seaweed Street - pretty hidden away. I can get yer there to get some sheet metal - I remember them Cogs be movin' a large crate of it in the other day. But yer have to go alone - I don't have meself any good Gags to fend them off.