Patch 1.3.0

## New Features

* Added Tactical Pause for Campaign and Skirmish
	+ Tactical Pause is a feature that has become quite polarizing in the world of RTS games. Many people argue that tactical pause undermines the concept of “real time” strategy. However Tactical Pause has always been a part of the Homeworld franchise, and people expect it to feature in any Homeworld game. Its absence was a mistake which has now been rectified.
* Improved AI resourcing
	+ We have altered Hard AI resource harvesting to increase the rate at which they collect resources while slowing the rate at which they deplete resource nodes. This will improve how the AI scales into the late game in skirmishes and in multiplayer games, as they will no longer run out of resources and stop producing units halfway through the game.
* Improved AI Air Sorties
	+ AI Air Sorties no longer prioritize targeting Salvagers, Carriers and Support units over combat units.

## Bug Fixes

### General

* **DLC Bug** – A softlock often experienced when player without one of the two DLC factions played a multiplayer game against an opponent utilizing that DLC faction. This issue has now been fixed.
* **Coalition and Soban Gunship Veterancy Bug** – The multiplayer version of the Coalition and Soban gunship were utilizing the campaign veterancy table and experience values. They have been updated with new veterancy experience values and now utilize the correct veterancy table.
* **Gaalsien and Khaaneph Production Cruiser Tooltip Bug** – Level 2 veterancy for the multiplayer versions of Gaalsien and Khaaneph Production Cruiser was incorrectly giving 5 armor. This is now fixed to properly give the 3 armor stated in the tooltip.

### Campaign

*Warning possible campaign story spoilers below for those that have not finished the campaign.*

* **Mission 03 – Cape Wrath – Campaign Bug** – During the final cutscene of mission three it was possible for the player to see two versions of the Carrier Kapisi if they had positioned their carrier at the mouth of the canyon exit before the mission ended. This has been fixed.
* **Mission 04 – Kalash Site – Campaign Bug** – A progression blocking bug caused by the creation of an invulnerable unit preventing the player from completing the mission objective of “Destroy all remaining Gaalsien forces”. This issue has been fixed.
* **Mission 12 – Torin Crater – Campaign Bug** – There was a scripting error which was preventing the Siidim forces from properly pursuing and attacking Rachel S’jet and her escort at the start of the mission. The Siidim forces will now behave as intended.

### Multiplayer and Skirmish Map Bugs

* **Taiidan Passage Map Bug** – A map bug caused by an area of what was supposed to be impassible terrain at the edge of the map was allowing units to path through it. Units pathing in this area could get drawn in and then become permanently stuck. The path-blocking navmeshes on both the two and four player versions of this map have been updated to prevent this issue.

* **The Shallows Map Bug** – There was a passage between the terrain that separated the primary resource locations and the artifact extraction zones that looked like it should be pathable visually, but when attempting to send a unit through the passage it was forced to travel around the terrain. This has been fixed to allow small and medium sized units through this passage on both the two and four player versions of this map.

* **Gaalsien Territories Map Bug** – Due to a combination of the dune placement around one of the artifact extraction zones and the isometric camera angle, it was possible for the player to be misled as to the actual perimeter of the artifact extraction zone, leading to mistakes when trying to extract an artifact with a Baserunner. The extraction zones have been moved to slightly flatter ground to help rectify this issue.

## Balance Changes

### Coalition

#### Command Carrier

* Carrier base Point Defense weapon Rate of Fire increased from 2 to 3
* Carrier repair Beam range increased from 400 to 600

#### Support Cruiser

* Support cruiser fleet cost reduced from 8 to 6

#### Bomber

* Unit CU cost reduced from 600 to 550
* Unit RU cost reduced from 290 to 250
* Bomber targeting range increased to match Precision bomber
* Bomber weapon area of effect increased by 20%

#### Gunship

* Damage Packets per Shot decreased from 5 to 4
* Weapon AoE decreased from 160 to 150
* Build Time increased from 32 to 55
* Unit CU cost reduced from 680 to 380
* Unit RU cost reduced from 280 to 250
* Gunship Veterancy Experience requirements decreased
	+ Level 1: From 5500xp to 1300xp
	+ Level 2: From 8000xp to 2470xp
	+ Level 3: From 12000xp to 4693xp
	+ Level 4: From 18500xp to 8917xp
	+ Level 5: From 27500xp to 16942xp

#### Assault Cruiser

* Unit CU cost reduced from 550 to 500
* Unit RU cost reduced from 300 to 250
* Assault Cruiser tech research time decreased from 110 to 80
* Assault Cruiser build time increased from 55 to 65

#### Artillery Cruiser

* Artillery Cruiser build time increased from 55 to 70

#### Battle Cruiser

* Battle Cruiser tech research time decreased from 130 to 110
* Battle Cruiser build time decreased from 80 to 75

### Gaalsien

#### Carrier

* Carrier base Point Defense weapon Rate of Fire decreased from 10 to 8
* Carrier Power Level 6 tech research cost increase from 1100 CU and 600 RU to 1300 CU and 700 RU

#### Baserunner

* Baserunner Deploy Scanner ability cooldown decreased from 300 to 200
* Baserunner Repair ability cost decreased from 250 to 0

#### Heavy Railgun

* Heavy Railgun unit cost increase from 85 RU to 90 RU

#### Honorguard Cruiser

* Honorguard Cruiser tech research time decreased from 100 to 85
* Honorguard Cruiser hit points decreased from 3800 to 3600

#### Siege Cruiser

* Siege Cruiser tech research time increased from 75 to 90

### Soban

#### Carrier

* Carrier base Point Defense weapon damage increased from 100 to 160
* Soban Carrier weapon power lvl 4 turret cooldown time decreased from 1600 to 1500
* Soban Carrier weapon power lvl 5 turret cooldown time decreased from 1600 to 1000
* Armed Logistic Module base deployment range decreased from 1650 to 1200
* ALM Deployment Cooldown increased from 0 to 5
* ALM Power Level deployment range bonus rescaled:
	+ Level 1: Remains at 500
	+ Level 2: Remains at 1000
	+ Level 3: Remains at 1500
	+ Level 4: From 2000 to 1800
	+ Level 5: From 4000 to 2000

#### Support Cruiser

* Support cruiser fleet cost reduced from 8 to 6

#### Armored Assault Vehicle (AAV)

* Base armor value decreased from 10 to 8

#### Bomber

* Unit CU cost reduced from 600 to 550
* Unit RU cost reduced from 290 to 250
* Bomber targeting range increased from 300 to 400
* Bomber weapon area of effect increased by 20%

#### Gunship

* Damage Packets per Shot decreased from 5 to 4
* Weapon AoE decreased from 160 to 150
* Build Time increased from 32 to 55
* Unit CU cost reduced from 680 to 380
* Unit RU cost reduced from 280 to 250
* Gunship Veterancy Experience requirements decreased
	+ Level 1: From 5500xp to 1300xp
	+ Level 2: From 8000xp to 2470xp
	+ Level 3: From 12000xp to 4693xp
	+ Level 4: From 18500xp to 8917xp
	+ Level 5: From 27500xp to 16942xp

#### Assault Cruiser

* Unit CU cost reduced from 550 to 500
* Unit RU cost reduced from 300 to 250
* Assault Cruiser tech research time decreased from 110 to 80
* Assault Cruiser build time increased from 55 to 65

#### Artillery Cruiser

* Artillery Cruiser build time increased from 55 to 70

#### Battle Cruiser

* Battle Cruiser tech research time decreased from 130 to 110
* Battle Cruiser build time decreased from 80 to 75
* Battle Cruiser damage increased from 270 to 320
* Battle Cruiser short-range accuracy penalty removed

### Khaaneph

#### Shadowrunner

* Shadowrunner Blast Drone build time increased from 14 to 20

#### Heavy Railgun

* Heavy Railgun unit cost increase from 85 RU to 90 RU

#### Honorguard Cruiser

* Honorguard Cruiser tech research time decreased from 100 to 85
* Honorguard Cruiser hit points decreased from 3800 to 3600

#### Siege Cruiser

* Siege Cruiser tech research time increased from 75 to 90
* Siege Cruiser hit points decreased from 3500 to 3350
* Siege Cruiser armor decreased from 18 to 16