recursal/Fanatic-Fandom huggingface dataset:
Mannlicher M1895

> "Has a relatively high rate of fire due to the direct action bolt system."
>
> - In-Game Description

For the Winchester M1895, see here.

The **Gyalogsági Ismétlő Puska Modell 95** (in German, **Repetier-Gewehr Modell 1895** (**Mannlicher M1895)**) is an Austria-Hungarian Bolt-Action Rifle part of the Normandy Axis' arsenal. It is a straight pull bolt-action rifle that was used by German police in WW2.

## Overview

The **Mannlicher M1895** is one of the stronger Bolt-Actions on the Axis side with fastest firerate within it's category. This weapon a perfect cut for ranged engagements and still capable in more crowded areas.

The **Mannlicher M1895** is arguably the best bolt action on the Axis side due to the high rate of fire and very low recoil. The Mannlicher is capable of taking out enemies in rapid succession with respectable reload to continue the attack. The sights may take a little adjustment but the weapon is relatively easy to use otherwise.

### **Pros**

* Fast firing and rechamber speeds. (Rivaling the Winchester M1895)
* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).
* Does not demagnify when rechambering the bolt while aiming down the sight (A trait shared with the Ross Mk. III and the Lee-Enfield No.4 Mk. I.)

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to slow firerate and lack of Bayonet mount.

## Statistics

**Muzzle Velocity** - 700m/sec

**Rate of Fire** - ~74 Shots Per Minute

**Vertical Recoil -** 72

**Horizontal Recoil -** 48

### Upgrade Module

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation
Assaulter

**Assaulters** can only carry **Submachine Guns** as a primary.

* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed

## Trivia

* Assaulter squads can fit a total of 7 soldiers of a fixed total of 4 assaulters being forced into the squad.
* AT Gunner, Engineer, or a Radio Operator can be added for the **first** troop squad upgrade.
* AT Gunner, Engineer, or a Radio Operator can be added for the **second** troop squad upgrade.
* Sniper or a Machine Gunner can be added for the **third** troop squad upgrade.
Personal Soldier Equipment

* Small Ammo Pouches
* Large Ammo Pouches
* Small Backpack
* Large Backpack

* Medkit
* Advanced Medkit (removed)
* Tools

* Grenade Pouch
* Large Grenade Pouch
* Explosion Pack
* Molotov Cocktail

* M24 Grenade
* MK2 Grenade
* F-1 Grenade

* "Nebelhandgranate" Smoke Grenade
* AN-M8 Smoke Grenade
* RDG-1 Smoke Grenade

* Satchel Charge
* Anti-Tank Mine
* Anti-Personnel Mine
* Shovel
PPD 40 DSZ

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## PPD 40 DSZ

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Han Family

The **Han Family**, also known as the House of Duke Han, is ...

## Members

* Han Jingdong (first master)
* Han Jingyan (second master)

* Han Jianye (second young master) [1]
* Han Jianhui (third young master) [3]
* Han Yuru (first miss) [1]
* Han Yujing (second miss) [2]
* Han Yuchen (third miss) [3]
* Han Yuxi (fourth miss) [3]
Normandy Maps

**The current maps that are listed below is what is currently playable when you begin a public game.**

* D-Day (Invasion)
* Ver-sur-Mer (Invasion)
* Ruins of Vaux (Invasion)
* Airfield (Invasion)
* Omer (Invasion) + (Destruction)
* Le Bre West (Invasion)
* Le Bre East (Invasion)
* Gare de Saint-Lo (Invasion)
* The Colleville Farm (Conquest)
* Chateau de Bosq (Conquest)

**The current maps that are listed below is what is *ALSO* playable in *Custom Games*.**

* **Ver-sur-Mer (Assault)**
* **Ver-sur-Mer (Conquest)**
* **Ruins of Vaux (Conquest)**
* **Le Bre (Conquest)**
* **Swamps of Reviers (Conquest)**
MP 28 (Extended magazine)

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## MP 28 (Extended magazine)

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
"W gorącej wodzie kąpany"

**Zleceniodawca**: *Brak*

### Plaża

Zadanie rozpoczyna się wraz z początkiem pierwszego rozdziału, gdzie trafiamy po wyrzuceniu za burtę. Rozmawiamy z Jornem, a następnie wracamy po Ezekiela. Stajemy teraz przed wyborem: A) Przekonujemy go, aby poszedł z nami do wioski. [Kilka questów, bardzo ważny handlarz]

B) Zostawiamy go samego na plaży. [Ginie]

Po drodze spotykamy Fabio i stajemy przed wyborem:

### Ścieżka Fabio

A) Pójście z Fabio do jaskini.

Idziemy z Fabio i chłopakami do jaskini. Zabijamy 3 młode kretosczury. Potem ten prosi nas, abyśmy zebrali drewno na opał:

a)zgadzamy się (W porządku, pójdę) - Zgadzamy się i tym samym musimy iść pozbierać chrust. Musimy znaleźć 5 kawałków chrustu, który znajdziemy pod okolicznymi drzewami i w obozie ze ścierwojadem.

b) każemy mu iść zbierać (Sam sobie idź po ten chrust)- kończy się to walką. Jak wygramy to Fabio sam pójdzie zbierać chrust, jak przegramy to my idziemy.

c) Sugerujemy, żeby zrobił to ktoś inny(Wyślij kogoś innego./Przyniosłem ci piwo,pamiętasz?), a Fabio wysyła po to Kazeema, ale tylko jeśli daliśmy mu piwo na statku.

Idziemy dalej w głąb jaskini (prawa odnoga), gdzie natrafimy na pentagram i grobowce, w lewej odnodze jaskini są dwa gobliny. Po powrocie mówimy o tym Fabio, ale ten każe nam nic nie mówić, żebyśmy nie straszyli pozostałych.  Bierzemy teraz od Fabio jedzenie i siadamy przy ognisku, aby odpocząć.

Budzi nas atak topielców (2 Wygłodniałe topielce), po walce Fabio zarządza odejście z jaskini, więc wraz z Rupertem mamy oczyścić drogę. Po drodze napotykamy na ślady walki Jorna i dochodzimy do wioski, gdzie okazuje się, że Jorn już uprzedził strażnika o naszym przybyciu.

### Ścieżka Jorna

B) Pójście z Jornem do wioski.

Idziemy z Jornem do, a potem wzdłuż rzeki, napotykając po drodze potwory[młody ścierwojad, wygłodniały topielec, mały krwiopijca]. Koło chaty, pokonujemy topielca i w jego brzuchu znajdujemy Zardzewiały klucz. Teraz wchodzimy do chaty i ją przeszukujemy. W środku jest parę sczurów, trochę monet, kilka strzał, pochodnia oraz skrzynia do której znaleźliśmy klucz. W środku skrzyni jest Krótki łuk i strzały. Wychodzimy z chaty i dochodzimy do ścieżki prowadzącej ku wiosce. Pokonujemy ścierwojada, po chwili napadają na nas 3 rzeczne krwiopijce, które ranią Jorna. Każe on nam prowadzić dalszą drogę. Trafiamy na jeszcze jednego ścierwojada i zauważamy wioskę, więc rozmawiamy z jej strażnikiem [Harry] i do niej wchodzimy.
PPK 42

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> - In-Game Description

## PPK 42

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
OVP M1918

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## OVP M1918

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Browning M1918

> "..."
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## Browning M1918

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Moscow Maps

**The current maps that are listed below is what is currently playable when you begin a public game.**

* Quarry North (Invasion)
* Quarry South (Invasion)
* Monastery (Invasion)
* Pokrovskoe City (Conquest) + (Destruction) + (Assault)
* Manor (Conquest)
* Fortified District (Invasion)
* Vysokovo Village (Invasion)
* Beloe Lake (Invasion)
* The Mainsky Forestry (Invasion)
* Birch Grove (Invasion)
* The Voskhod Settlement (Invasion)

**The current maps that are listed below is what is *ALSO* playable in *Custom Games*.**

* **Manor (Assault)**
* **Vysokovo Village (Assault)**
* **The Avangard Collective Farm (Conquest)**
* **Fortified District (Conquest)**
* **Birch Grove (Conquest)**
* **Beloe Lake (Conquest)**
* **Monastery (Conquest)**
* **Kamenka River (Conquest)**
Gewehr 41 (M)

> "The Gewehr 41 designed by Mauser was much more technically complex than the Walther version and thus was much more rarer. Due to longer barrel it has more muzzle velocity than the Walther modification."
>
> - In-Game Description

The **Gewehr 41 (M)** is a German Semi-Automatic Rifle part of the Moscow Axis' arsenal. By 1940, it became apparent that a semi-automatic rifle was necessary to improve the infantry's combat efficiency. The Army had issued a specification to various manufacturers, and Mauser and Walther submitted prototypes that were very similar. However, some restrictions were placed upon the design, the barrel shouldn't had a gas port drilled in it, a requirement that the gun must be able to operate like a bolt action using the same manual of arms as the K98k, and that there be no moving parts on the top surface of the gun. The Walther version ignored some of those requirements, but the Mauser version didn't, the result was a exceedingly complex, unreliable, long, heavy and poorly balanced rifle. It proved to be unpopular with troops, and SVT-40's were much preferred, and most of the G41(M)s ended up in the hands of second-line soldiers.

## Statistics

### Max Ammo Carried

30 rounds (6 Clips)
40 rounds SAP (8 Clips)
60 rounds LAP (12 Clips)

## Overview

The **Gewehr 41 M** behaves almost exactly like a maxed Gewehr 41, having decent firepower and having less recoil but having a reload that's slightly longer than the Walther variant, which keep it from being on par with the SVT 38 and it is definitely not a competitor to the AKT 40 due to being semi-automatic only. Although the 9 men squad is a nice complement.

### Pros

* Capable of mounting a bayonet, mitigating the risks being out of Ammo of within close-ranged situations.
* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due to it's nature.

### Cons

* Obstructive iron sights, which may take time to adjust and use effectively.
* A very slow reloading speed lasting 5.1 seconds, potentially getting the user killed while they are reloading.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~210 Shots Per Minute

**Vertical Recoil -** 63

**Horizontal Recoil -** 22

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-15% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation

## Trivia

* Despite saying it has more muzzle velocity than the Gewehr 41 (W) in its description, it actually has the same velocity.
* The user will reload this gun with 2 full clips into the magazine, regardless of how many bullets are left in the magazine.
* A similar error is shared with the Kbsp Wz. 38, the Gewehr 41 the SMLE Mk. III, The Pedersen Rifle, and the Lee-Enfield No.4 Mk. I.
Bolt-Action Rifles

This section here goes over every single Bolt-Action Rifle in the game. All of the information is presented for this section, but the weapons highlighted in bold have been reformatted to be cleaner and is the final version of that specific weapon page in question.

## Allies

### US & UK

* **Springfield 1903 Air Service** [Early Backer, discontinued]
* De Lisle Commando [Premium]
* **Springfield M1903**
* **Springfield M1903A1**
* Springfield M1903A3
* **Springfield M1903A4**
* **Ross Mk. III**
* **Lee-Enfield No. 4 Mk. I**
* Lee-Enfield No. 4 Mk. I (T)
* SMLE Mk. III
* M1917 Enfield

### Soviet Union

* Mosina M91 "Infantry" [Early Backer, discontinued]
* Berdan II (Black Powder) [Gold Order]
* Mosin M44L Rifle [Premium]
* Mosin M1907 Carbine
* Mosin M1938 Carbine
* Mosin M91 "Dragoon"
* Mosin M91 Suppressed [Gold Order]
* Mosin M91/30
* Mosin M91/30 with Scope Mount [Twitch Drop]
* Mosin M44 Carbine
* Winchester M1895 (Lever Action)

### French

**[NOTE] -** This Faction has not yet been added.

* Berthier M16 Carbine [Premium]
* **MAS-36**

## Axis

### German, Czech, Polish & Finnish

* Kar98K Trench [Early Backer, discontinued]
* Gewehr 1888 [Gold Order]
* M/28 [Premium]
* Lebel 1886 M93 [Premium]
* Pre-War Kar98K
* Pre-War Kar98K with Scope Mount [Premium]
* Kar98K (and all its variants)
* Kar98K Kriegsmodell
* Gewehr 33/40
* Gewehr 98 with Scope Mount
* Vz. 24
* VG. 2
* Mannlicher M1893
* Mannlicher M1895

### Italian

* Moschetto M91 [Premium]
* Carcano Mod. 38 (7.35mm)
* Carcano Mod. 38 (7.35mm) with Scope Mount
* Carcano M41
* Carcano M91
* Carcano M91 with Scope Mount

### Japanese

**[NOTE] -** This Faction has not yet been added.

* Arisaka Type 38 [Premium]
AVT 40

> "This modification of the Tokarev semi-automatic rifle has a automatic firing mode."
>
> - In-Game Description

The **AVT-40** is a Russian Select-Fire Rifle part of the Berlin Allies' arsenal. To supplement the Red Army's shortage of machine guns, SVT variants capable of full-automatic fire (designated the ***AVT-40***) were ordered into production. It was externally similar to the SVT, but its modified safety also acted as a fire selector allowing for both semi-automatic and fully automatic fire modes. To better resist the stress of automatic fire, the AVT featured a slightly stouter stock made of hardwood usually distinguished with a large “A” engraved in it. In service, the AVT proved a disappointment: The automatic fire was largely uncontrollable, and the rifles often broke under the increased strain.

## AVT 40

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

30 rounds (2 Magazines)
45 rounds SAP (3 Magazines)
60 rounds LAP (4 Magazines)

## Overview

The **AVT-40** is a superb weapon in all categories and all ranges. Eliminating enemies with ease but slightly limited by the 15 round magazine while the FG 42 and the FG 42 II have 20 rounds, although regardless it is a straight upgrade over the AVS 36, with way less horizontal recoil and lower vertical recoil and being fully automatic by default saving the user precious time and making this weapon the best select-fire weapon available for bots considering it deals 12 damage.

Just like the AVS-36, it still has 1 reserve magazine, which is still an issue, as just like the AVS it shreds through ammo as a fully-automatic, the use of ammo pouches (preferably large ones) is very recommended. Though, just like other select fire weaponry available, it can be used as a semi-automatic just fine since the rate of fire isn't limited by the semi-auto nerf.

### **Pros**

* Set on automatic by default while having 12 damage, making bots use the weapon to their full potential.
* Low shot dispersion allowing you to hit enemies accurately at long ranges.
* Negligible horizontal recoil and acceptable vertical recoil.
* Perfect for close quarters.
* Very fast tactical reload.

### Cons

* 15 round magazine.
* Only 1 reserve mag, large ammo pouches are mandatory, bots are not affected by reserve ammo. No need to worry about them only having 15 bullets to use.

## Statistics

**Muzzle Velocity** - 815m/sec

**Rate of Fire** - ~570 Shots Per Minute

**Vertical Recoil -** 82

**Horizontal Recoil -** 23

### Upgrade Module

 **2nd Upgrade** | 32
-15% Vertical Recoil
 **3rd Upgrade** | 65
-15% Shot Deviation
M4A3E2 Jumbo

The Sherman **M4A3E2 "Jumbo"** is an Allies Normandy Assault Gun. Featuring very heavy frontal armour that can withstand rounds from almost any tank, the Jumbo is a danger to anyone who stands in it's way. Featuring a 75mm M3 main cannon, along with a hull mounted Browning M1919A4 LMG and a top mounted Browning M2, the Jumbo is very well armed to compliment the heavy armour.

**Unlock**

The M4A3E2 Jumbo is unlocked at Level 20 in the Normandy Allies Campaign. It is unlocked alongside the Tanker II Squad and the Tanker II Class. It is a Tier 2 unlock.

**Weaponry**

The main weapon of the M4A3E2 Jumbo is the 75mm M3 cannon. This can fire both AP and HE rounds. The AP rounds are capable of penetrating most Axis Tanks, with the exception of the Panther. Unlike most AP rounds however, the Jumbo's AP rounds, while capable of penetrating most tanks, are not strong at crew sniping. Despite this, the AP are capable of damaging and even destroying key weakspots in the enemy tanks. The HE rounds in the Jumbo are very capable at taking on infantry. These have a large blast radius, and are great for killing large groups of enemy infantry, as well as softening up bunkers. The HE is also capable of penetrating some of the lightest points of Axis armoured vehicles, including the armour of the Puma.

The Jumbo is also armed with two different types of machine guns. The main machine gun is a hull mounted M1919A4. This is a very strong machine gun due to it's damage, rate of fire and large ammo capacity. The secondary machine gun is the top mounted M2. This has similar firing statistics to the M1919A4, however it features a major drawback. To use this, you need to put your commander in an exposed position to enemy snipers or close range targets.

**Usage**

The M4A3E2 Jumbo is a very versatile vehicle. Capable of acting as an infantry support vehicle, a tank destroyer or as a distraction for something more dangerous, such as a push, air attack or a tank with a more powerful weapon, like the M10 or Sherman Firefly.
MG 34

* MG34
* MG34 Patronnentrommel

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## MG 34

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation

> "..."
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> - In-Game Description

## MG 34

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Kar98K Kriegsmodell

* Kar98K Kriegsmodell
* Scope Mount

> "The kriegsmodell is a simplified version of the Kar98k, produced with lower quality materials in order to meet demands of the war time."
>
> - In-Game Description

For the **Gewehr 98**, see  here.

For the **Pre-War Kar98k**, see here.

For the **Standard Kar98K**, see here.

## Kar98k Kriegsmodell

### Weapon Class

Rifleman
Sniper
Assaulter
Flametrooper
 Radio Operator
 Mortarman
Engineer
AT Gunner
 Gunner

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser-Action

The **Kar98k Kriegsmodell** is a German Bolt-Action Rifle part of the Berlin Axis' arsenal. With materials starting to become scarce, the Kar98k was changed, having a much more simplified system and made of cheaper parts in order to meet demand. It was referred to as the **Kar98k Kriegsmodell**.

## Overview

The **Kar98k Kriegsmodell** performs as well as you expect a piece of scotch tape would to hold a boat together. The Kriegsmodell is considered one of the worst rifles and is the worst starter rifle of all of the rifles.

The **Kar98k Kriegsmodell** has a clunky, slow rechamber speed similar to that of SMLE Mk. III and the VG. 2 but does not bare the excuse of holding 10 bullets within it's magazine that the aforementioned weapons have. This weapon should be replaced as soon as possible, and only sees it's place for new players and bots. It's description of being a weapon of low-quality really fits in with how it performs.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to slow firerate and lack of Bayonet mount.
* Slow rechamber speed.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~51 Shots Per Minute

**Vertical Recoil -** 96

**Horizontal Recoil -** 24

### **Upgrade Module**

 **2nd Upgrade** | 4
 **3rd Upgrade** | 8
-20% Shot Deviation

For the **Gewehr 98**, see  here.

For the **Standard Kar98K**, see here.

For the **Late-war Kar98k**, see **here**.

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser-Action

The **Sniper kar98k Kriegsmodell** is a German Bolt-Action Rifle, it is an unobtainable weapon part of the **Battle of Berlin** campaign.

## Overview

This weapon is not available for anyone but Bots and Developers. Only seen during the alpha builds of Berlin along with other weapons. Given it is a **Sniper Kar98k Kriegsmodell** with a ZF 39 scope. It wouldn't be a Sniper Rifle worth using, but a player would have ended up being stuck using it regardless until they had unlocked something else.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~51 Shots Per Minute

**Vertical Recoil -** 96

**Horizontal Recoil -** 24
MP 34(o)

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## MP 34(o)

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Kar98k Trench

> "Introduced during the First World War a 25 bullets trench magazine version of the rifle, reloading still have to be done with 5-round stripper clips."
>
> - In-Game Description

## Kar98k Trench

### Campaign(s)

Battle of Moscow
Invasion of Normandy

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

50 rounds (5 Magazines)
75 rounds SAP (10 Magazines)
100 rounds LAP (20 Magazines)

## Miscellaneous

### Action

Mauser-Action

The **K98k Trench** **Magazine** is a German Bolt-Action Rifle part of the Normandy Axis and Moscow Axis' arsenals. It is a modified Kar98k with a MG13 magazine underneath capable of fitting 25 rounds into it.

## Overview

The **Kar98k Trench** performs the same a fully upgraded Kar98k though with a slightly harder impact against enemies due to being fully upgraded. This, including a mounted Bayonet makes it a good weapon to engage enemies with in trenches because of the K98's fast firerate and clean sights.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~73 Shots Per Minute

**Vertical Recoil -** 96

**Horizontal Recoil -** 24

### **Upgrade Module**

 **3rd Upgrade** | +15% Hit Power
-20% Shot Deviation
Browning M1918A2

> "..."
>
> - In-Game Description

## Browning M1918A2

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
अल्ट्रामैन नोआ

## अल्ट्रामैन नोआअल्ट्रामैन नेक्ससअल्ट्रामैन द नेक्स्ट

* नोआ
* नेक्सस
* द नेक्स्ट

* 1
* 2
* 3

"यह रौशनी एक जुड़ाव है। किसी को यह विरासत में मिलेगी, और यह फ़िर चमकेगी।"
―जुन हीमेया काज़ूकी कोमोन से

"जुड़ाव, नेक्सस!"
―काज़ूकी कोमोन

"और मुझे क्या बुलाओगी? "द-"
"नेक्स्ट", शायद।"
―शूनीची माकी और सारा मीज़ूहारा

**अल्ट्रामैन नोआ** (ウルトラマンノア, ***अल्ट्रामैन नोआ***) प्रकाश का एक महान दिग्गज और सबसे शक्तिशाली अल्ट्रा योद्धाओं में से एक है। स्पेस बीस्ट्स तथा अपने बुरे रूप प्रतिरूप डार्क ज़ागी का पीछा करते हुई नोआ प्रकाशभूमि समेत अनेक दुनियाओं और आयामों में सफ़र कर चुका है।

नोआ को आमतौर पर **अल्ट्रामैन नेक्सस** (ウルトラマンネクサス, ***अल्ट्रामैन नेक्सस***) के रूप में देखा जाता है। **अल्ट्रामैन द नेक्स्ट** (ウルトラマン・ザ・ネクスト, ***अल्ट्रामैन द नेक्स्ट***) भी इसके अतिरिक्त रूपों में से एक है।

## इतिहास

अल्ट्रामैन नोआ का जन्म करीब ३५०,००० वर्ष पहले हुआ था। नोआ ने सदियों तक अलग-अलग ब्रह्माण्डों में जाकर बुरी शक्तियों से युद्ध किया। नोआ का सामना बराधी सभ्यता से हुआ जिनकी सहायता उसने ऐंटलर और अन्य राक्षसों से उन्हें बचाकर की। एक ब्रह्माण्ड में नोआ ने "बराधी का कवच" नामक एक हथियार भी बनाया। नोआ को बराधी में भगवान का दर्जा दिया जाने लगा।

सालों पूर्व, नोआ एक दूर की आकाश गंगा से मेसियर ४ के M८० तारामंडल में आया वहां के निवासियों को परेशान करने वाले स्पेस बीस्ट्स से लड़ने के लिए। एक परग्रहियों के दल ने नोआ के प्रतिरूप ज़ागी को बनाया अपनी रक्षा करने के लिए। परन्तु, ज़ागी ने उनके साथ विश्वासघात किया और उनकी प्रजाति को मिटाने के लिए उनके सूर्य में विस्फोट कर लिया। उस धमाके से आयामों में एक दरार आ गयी और ज़ागी प्रकाशभूमि के संसार में चला गया। नोआ ने ज़ागी का पीछा किया और उस ब्रह्माण्ड के अंतरिक्ष सुरक्षा दल के साथ मिलकर ज़ागी के हारा दिया। अपना भौतिक रूप खोने के बाद ज़ागी कुछ स्पेस बीस्ट को लेकर पृथ्वी की और चला गया। कमज़ोर होने के कारण नोआ 'द नेक्स्ट' नामक एक कम शक्तिशाली रूप में आ गया और पृथ्वी की और गया।
Chrome Plated TK 1926

* *(Damage Reduction Over Distance)*
* 10m = 4.4 | 100m = 1.1 | 200m = 0.4
* Muzzle Velocity: 240 m/sec
* Rate of Fire: 330-360 shots per minute
* Reload Time: 2.2 seconds
* Vertical Recoil: 49
* Horizontal Recoil: 21
* Feed System: 8 Round Magazine
* Weight: 1.0 kg
* Cartridge Mass: 5.0 g
* Firing Modes: Semi-Auto
Le Bre (Conquest)

**Le Bre (Conquest)** is a Conquest map featured on the Normandy Campaign. It is featured on both Le Bre West and East Invasion maps, and in D-Day Invasion. Le Bre takes place in a ruined town, with lots of close quarters fighting, while also allowing for longer ranged engagements and tank play through the streets and open fields.

**Map description**

Le Bre is a 3 point Conquest map. Unlike most 3 point maps, which have a close point to each spawn and the B point being in the middle of the map, Le Bre's layout for it's points are in a straight line. This means that all 3 points are able to be quickly accessed from the default spawn points, and neither side gains an advantage for any of the points. This is shared with Ruins of Vaux (Conquest).

Because of the close range nature of the map, Submachine Guns and close range rifles are very dominate and preform very well on Le Bre. Despite this however, there are multiple sniper spots around the map, like the church tower and in the buildings overlooking the A and B points. Vehicles often find better success on the outskirts of the map, giving support to the infantry.

**A Point**

A point is the Command Headquarters. This is a two floored building. The bottom floor features a large open room with a staircase. This room features several windows to allow for easy entry. There are a pair of connecting rooms on the bottom floor. Outside one of these is an open flat which is also a part of the point. Up the stairs is a corridor with three connecting rooms. The corridor also has windows that allow for defence and for quick escapes. The two rooms on the left side of the corridor have little use. The third room on the top floor features an overlook to the optimal advancing positions for both sides.

**B Point**

B Point is the Church. The church is split into two sections. The hall and the tower. The hall is the main portion of the point. This is a long straightaway, with some cover near the back of the church, along with some cover on both sides in front of the steeple. There are several shell holes in the sides of the straightaway, which allow for attackers on both sides to use explosives to dig out defenders, along with unique attacking routes. There is also a final shell hole behind the steeple, which allows for flanking routes. The tower allows for sniping and for defenders to hide and set up ambushes for would be attackers. The point is circular, meaning that the outside of the point allows for the point to be captured from outside the church. The outside however is dangerously exposed in almost all directions.

**C Point**

C Point is the Warehouse. The Warehouse is split into 3 rooms and the outside section. There's a long straight room, which connects to a square room. The final room is similar, but features a window, which allows for secret entries to the point. The outside section features little cover, and is overlooked by the Allies Spawn.
PIAT

> "..."
>
> - In-Game Description

## PIAT

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Kbsp wz. 38

> "A Polish semi-automatic rifle developed in 1934. It has a muzzle brake to mitigate recoil, a 10 round magazine and a sight with markings up to 2000 meters. The design of the rifle consisted of several sections and could be quickly disassembled."
>
> - In-Game Description

The **Karabin samopowtarzalny wzór 38M** (**Kbsp wz.38M** **self-repeating rifle Model 38M**) is a captured Polish Semi-Automatic Rifle part of the Berlin Axis' arsenal. It was the winner of Poland’s 1934 self-loading rifle trials. Production began in 1938, but only about 150 examples had been produced when Germany invaded and production was halted.

## Statistics

### Max Ammo Carried

30 rounds (3 Magazines)
40 rounds SAP (4 Magazines)
50 rounds LAP (5 Magazines)

## Overview

The **Kbsp Wz. 38M** is a niche rifle in the campaign of Berlin, having a reload longer than the Gewehr 41 in a campaign with the late-war weapons such as the MG 34 and the FG 42 with stats that keep it from being in line with the semi-autos of the Berlin. The Wz. 38 performs like the G41 as somehow includes an obstructive iron sight just like it. It does have an edge over the SKS 31 with a 10 bullet magazine, horizontal recoil, and has damage of a typical Semi auto (where unupgraded, the SKS would only do 11 like the Armaguerra Mod. 39.

### **Pros**

* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due to its nature.

### Cons

* Very slow reloading speed, potentially getting the user killed.
* Obstructive iron sights. May take time to adjust to them and use them effectively.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~210 Shots Per Minute

**Vertical Recoil -** 73

**Horizontal Recoil -** 15

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-15% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation

## Trivia

* The user will reload this gun with 2 full clips into the magazine , regardless of home many bullets are left in the magazine.

* A similar error is shared with the Gewehr 41, the Gewehr 41 (M), the SMLE Mk. III, the Johnson M1941 and the Lee-Enfield No.4 Mk. I.
FNAB 43

> "..."
>
> - In-Game Description

FNAB 43 is an Italian submachine gun created in 1943, part of the Axis arsenal in the Normandy Landings and as a premium weapon received when buying a package in the Battle of Tunis.

## Overview

FNAB 43 opens at level 4 of the Normandy Landings campaign. This is a convenient submachine gun with a low rate of fire, but high damage. Thanks to its small recoil, this submachine gun becomes an excellent option for beginners and for shooting at medium range. A 40-round magazine provides long shooting without reloading, which gives a chance to destroy an entire group of the enemy.

### **Pros**

* Great damage
* Almost complete absence
* It opens at the 4th level of the company

### Cons

I didn't find it

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Lanchester

> "British copy of the German MP28/II with no fire selector and simplified sights."
>
> - In-Game Description

## Lanchester

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

### Obtained

Level 26 (Normandy)
Level 8 (Tunisia)

### Price

3 Silver Weapon Orders  (Normandy)
1 Silver Weapon Order  (Tunisia)

### Weapon Class

Assaulter
Tanker
Fighter Pilot
Attacker Pilot
Rider

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Miscellaneous

### Weapon Designer

Major Reginald V. Shepherd
Harold J. Turpin

### Action

Blowback System

The **Lanchester** is a British Submachine Gun part of the Tunisia Allies and Normandy Allies' arsenals. It is the predecessor of the Sten Mk. II as a copy of the MP 28/II.

## Overview

The **Lanchester** performs quite well, with a respectable rate of fire, average mag size, and controllable recoil. As expected, it performs much better than the Sten Mk. II with a much better appearance.

The **Lanchester** is the would be MP28 if they got the MP28/II. The Lanchester sporting a lower horizontal recoil from the Sten though slightly higher vertical recoil, easily controlled but tugging down. It's got a 32 round magazine, 12 more than the MP28 but does suffer a slightly lower. It's quite on par with the MP 34(o) although, with a faster firerate.

### **Pros**

* Low Horizontal recoil capable at long ranges.
* Respectable firerate.
* Average Shot dispersion.

### Cons

* Damage dropoff at range. May need to send more than 2 bullets when taking enemies far downrange.

## Statistics

**Muzzle Velocity** - 400m/sec

**Rate of Fire** - ~575 Shots Per Minute

**Vertical Recoil -** 23

**Horizontal Recoil -** 9
Madsen

> "..."
>
> - In-Game Description

## Madsen

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Machine Guns

## Allies

### US & UK

* Browning M1918 [Premium]
* Charlton Automatic Rifle [Event]
* Browning M1918A1
* Browning M1918A2
* Browning M1919A6
* Bren Mk. I
* Bren Mk. II
* Vickers Berthier
* Colt Monitor [Premium]

### Soviet Union

* Lewis Gun [Premium]
* Chauchat [Premium]
* Madsen
* DP 27
* DPM
* DT 29

## Axis

### German, Czech, Polish & Finnish

* MG 13 (Drum) [Premium]
* MG 30 [Premium]
* MG 13
* MG 34
* MG 34 (Patronentrommel)
* MG 42
* Breda Mod. 30
* ZB 26
Attacker Pilot

* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed
M1911A1 Colt

> "Standard sidearm of U.S. forces during World War II"
>
> - In-Game Description

## Overview

The **M1911A1**(often called simply the M1911) was a short recoil operated pistol in US Service throughout the 20th century. Developed by John Moses Browning, it first served in WWI and followed into WWII. It saw extensive service in the allied armies and is credited for influencing all modern pistol design. The 1911 was phased out by the M9 Beretta in the 1970s.

### **Pros**

* Fast fire rate

* Straight upgrade over revolvers

* Relatively quick reload

### Cons

* Requires multiple shots for kills

* Lethality and accuracy drop significantly over medium to long distances

## Statistics

**Muzzle Velocity** - 250m/sec

**Rate of Fire** - 330-360 Shots Per Minute

**Vertical Recoil -** 35

**Horizontal Recoil -** 23
M30 Luftwaffe Drilling

> "..."
>
> - In-Game Description

The **M30 Luftwaffe Drilling** (Often simply called the M30) was a German Shotgun/rifle combination weapon available in the Axis arsenal in Stalingrad, Moscow, and Tunisia. The M30 currently cannot use the rifle functionality available in the real life firearm. It is considered a collectors item due to the very limited amount of them that were produced during the war (~2500 according to some sources).

## Overview

The M30 is in a weird spot. In Stalingrad and Moscow, it achieves easy parity given that the Soviets shotgun equivalent is also a two shot only weapon. However in Tunisia this is a different story, where the allied Winchester 1912 is objectively superior, having better sustained fire, reload available between shots, and better mid range performance.

That is not to say that the weapon has no utility. Against a Bolt action wielding soldier you have +1 shot on him, and if you run out of ammo an axe or pistol can be added to give him an extra fighting chance. Generally speaking it may be wise to take this as a secondary weapon to a primary SMG, as the Shotgun will not share the same ammo pool as the SMG.

### **Pros**

* Deadly in close quarters
* More forgiving than a rifle due to two shots
* Solid damage

### Cons

* Only two shots
* Inferior to the Winchester Model 1912
* No bayonet for CQC

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Mortarman

* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed
MP 28

* MP28
* MP28(Extended Magazine)

> "Further development of the MP-18 with the addition of a fire translator and a more reliable magazine"
>
> - In-Game Description

## MP 28

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation

> "..."
>
> - In-Game Description

## MP 28

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Browning Auto 5

> "..."
>
> - In-Game Description

## Browning Auto 5

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
M1917 Enfield

> "An accurate and reliable rifle developed right before World War I, it was the primary weapon of the American Expeditionary Force. With the beginning of the Second World War, artillery crew and troops of the second line were equipped with this weapon."
>
> - In-Game Description

For Lee-Enfield No.4, go here
For the SMLE Mk. III, go here

## M1917 Enfield

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

30 rounds (6 Clips)
36 rounds SAP (7 Clips)
60 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser-Action

The **M1917 Enfield** is an American Bolt-Action Rifle part of the Tunisia Allies' arsenal. It is the American modification of the British P14 rifle and saw service in both World War 1 and World War 2, stored rifles were reconditioned for use as reserve, training and lend-lease, and some were issued to both american mortarmen and artillerymen.

## Overview

The **M1917 Enfield** is an average bolt-action rifle with respectable iron sights and 6 magazine capacity. It's empty reload is unique where a clip will be loaded then a bullet before they close the bolt.

The **M1917 Enfield** shares it's capacity with the Italian rifles, holding 6 bullets. Since it loads a clip before a bullet it has a slightly slower reload compared to the competition. The weapon's performance is average in every area otherwise.

### Pros

* Average rifle, capable at taking down targets in normal combat ranges.
* Low shot dispersion (Shared with all Bolt actions).
* A single extra bullet.

### Cons

* Reload is slower than the average Bolt-action rifle, leaving you vulnerable longer for half a second longer.
* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to lack of Bayonet mount.

## Statistics

### **Upgrade Module**

 **2nd Upgrade** | 16
 **3rd Upgrade** | 32
-20% Shot Deviation
M3 Field Modification

> "Standard handle for cocking M3 was removed, a channel has been cut in the receiver and a makeshift cocking handle has been added to the bolt."
>
> - In-Game Description

## Statistics

### Max Ammo Carried

30 rounds (3 Magazines)
40 rounds SAP (4 Magazines)
50 rounds LAP (5 Magazines)

## Miscellaneous

### Action

Blowback System

The **M3 Field Modification** is an American Submachine gun part of the Normandy Allies' arsenal. In numerous occasions during the closing months of 1944, U.S. Army soldiers dropped M3 Grease Guns which broke crack handles.  With no retracting mechanism, the bolt could not be drawn to the rear and, the weapon could not be used. At the time, the Army’s ordnance companies could not repair the Grease Gun. In the rush to develop and the adopt the weapon, the potential for breakage of the inherently vulnerable crank handle was overlooked with the result that there was no prescribed method of repairing the problem and no spare parts. This meant that repairmen had to improvise. The solution was simple:removing the retracting handle assembly, then use an end mill to cut a slot into the right hand side of the receiver.  This created a crude bolt handle that inserted through an enlarged opening at the forward end of the slot and entered a hole drilled into the back end of the bolt assembly.  It was not a pretty repair, but it worked.

## Overview

The **M3 Field Modification** performs similar to the M3 Submachine gun but with an inconsistent firerate due to the wide potential firerate range at its slowest being 330 rpm and fastest 470 rpm. This weapon is is average overall. The squad this weapon comes with are built to take and hold a position.

### **Pros**

* Strong initial damage compared to other weaponry of its category.
* Low recoil.
* Fast reload.

### Cons

* Low muzzle velocity.
* Inconsistent rate.
* Subpar horizontal recoil.

## Statistics

**Muzzle Velocity** - 265m/sec

**Rate of Fire** - ~410 Shots Per Minute

**Vertical Recoil -** 13

**Horizontal Recoil -** 13

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviaton