Hunts

Once you have unlocked all of the monsters in the corresponding dungeon, you will unlock the hunt for that area. Each hunt consists of a series of stages in which you have to win fights against up to three monsters.

Each hunting party requires three managers, these managers can be upgraded to improve their stats for the fights. Furthermore, you pick up gear and items during hunts, which also help to increase your stats.

Once you've passed stage 1 you are able to Auto Explore in that area, to pass a stage you need to complete the elite monster fight and travel to the next stage. Auto exploring will allow you to earn Anima and Pop Tabs. Only completing up to stage 50 will grant you new rewards, any stages past this will no longer grant additional bonuses.

## Buildings

**Monster Refuge**

This will allow you to adopt one monster of a choice of three to give you extra stats in the current hunt. You can no longer enter after adopting the monster. Learn monster words to adopt monsters during hunts.

If you try and re-enter you will be greeted with the message: 'You've managed to adopt all monsters!'

**Lost Monster**

This is one lone monster that you can adopt if you choose to give you extra stats in the current hunt. You can no longer enter after adopting the monster. Learn monster words to adopt monsters during hunts.

If you try and re-enter you will be greeted with the message: 'You've managed to adopt all monsters!'

**Abandoned Castle**

Will offer you a choice of up to three different items, you can only take one. These can either be gear or hunt items. You can no longer enter after taking the item.

If you try and re-enter you will be greeted with the message: 'Entry forbidden!'

**Lost Merchant**

Will offer you either a piece of gear or hunt item. You can no longer enter after taking the item.

If you try and re-enter you will be greeted with the message: 'I've got nothing to sell or say to you...'

**Monster Village**

This is shop where you can buy gear and items. You can buy as many items as you have the coins for.

There is always:

* 2 Gear
* 2 Hunt Items
* 2 Out of Hunt Items

**Anvil**

You can upgrade your gear here. Gear starts at level 1 and can be leveled up to level 5.

Level 2 : 30 coins

Level 3 : 80 coins

Level 4 : 130 coins

Level 5 : 180 coins

**Portal**

Appears when you complete the elite monster fight, allow you to travel to the next stage.

## Hunt Items

### Gear

Each area has a different set of gear that you can equip. There are three classes: Weapons, Armor and Trinkets. Each manager can equip one of each of these. The level of each piece of gear is saved between hunts. Each piece of gear is associated with an element, when you equip more piece of gear with the same element the element bonus stacks.

### Items

Items are given to you or bought from the shops. These either boost stats for the next fight, recover HP or revive your managers.

### Currency

Bone Coins : The currency during the hunt. You earn coins from completing fights or from recycling gear. Bone Coins are not saved between hunts.

Anima : Allows you to upgrade the psyche level of managers and learn monster words.

Pop Tabs : Allows you to build totems to upgrade the stats of each tier in a manager's psyche skill tree.

## Manager Psyche Level

Psyche Level requires Anima to level up. Anima can be earned from auto-exploring hunts which you have previously completed, you do not earn Anima from manually hunting.

### Skill Tree

Every manager has a different main skill. Once you upgrade their psyche level you can unlock different upgrades in each tier. There are three skills in each tier, you may only learn one of these three skills in a tier. Each skill can be levelled up to a maximum of level 5.

Wooden : Psyche Level 1 | Ability Upgrade

Bronze : Psyche Level 6 | Bonus Stats

Silver : Psyche Level 11 | Ability Upgrade

Golden : Psyche Level 16 | Elemental Mastery

Prismatic : Psyche Level 21 | Ability Upgrade

Random Skill : Psyche Level 26 | Element or Hunting Stat

### Totems

These are crafted using Pop Tabs and are used to level up the skills in each tier in a manager's psyche skill tree.

Wooden : 20

Bronze : 60

Silver : 200

Golden : 600

Prismatic : 1500

## Elements

There are 10 different elements that gear items can be associated with. Each element is associated with a stat boost.

**Hunt Skill Tree Elemental Mastery**

Using just the equipment slots of the managers you are theoretically able to level each element up to Level 9 during hunts, however Golden tier manager skills allow you to add one element to each of your managers. This will allow you to get up to element Level 15 with two managers for the achievement. Evil and Arcane elements will require that you also unlock a random element at Psyche level 26 as Evil and Arcane only have one manager each with the skill.

If you want to complete all the elemental achievements you will need to reset some of the skill trees of the managers, this costs 200 potions each time. It does not reset the totem level of each tier, only the choices made.

## Monsters

Each stage of the hunt has at least one monster walking around. Each of these monsters represents a fight stage which may have up to three monsters within, you will find out when moving into them within the stage, you can choose to leave the fight or continue the fight from there.

There will be one 'elite' monster with a gold frame that must be defeated to continue to the next stage.

### Monster Words

The same monsters that you captured in the dungeons can be adopted within the hunts. To do this you need to learn monster words to communicate with them. Monster words can be learn with anima, and each can be levelled up from level 0 to level 5. The amount of Anima required increases in each new area but the time required remains the same. Monsters that you adopt during a hunt are not saved between hunts.

* Level 1 : 0 seconds
* Level 2 : 1 hour
* Level 3 : 2 hours
* Level 4 : 4 hours
* Level 5 : 8 hours