recursal/Fanatic-Fandom huggingface dataset:
Old Letter

**Old Letter** is one of the documents found scattered throughout the world of Magalan. A short letter from Mr. Kingston to a friend. Reading this letter provides 10 .

## Location

It can be found in the Hotel Ruins of Goliet. Facing Ragnar's throne, turn left and take the stairs up to the first floor. As you hit the u-bend on the stairs leading to the first floor, there will be a missing section of hotel wall with a wooden walkway going from left to right. Jetpack up onto it and turn around, then jetpack up the collapsed stairway to the second floor - there will be a sofa hanging near the edge of the collapsed stairwell. Jetpack one last time to the third floor - there will be a mattress hanging half off the edge of the ruined stairwell. Now walk forward a bit to the T-intersection. Left is a collapsed roof ramp leading up; turn right to reach a dead-end with the entrance to a room. Immediately after entering, it is on the dresser in the corner between the door leading to the bathroom and the one leading to the collapsed room further in.

## Message

Donald,Old friend, thank you for doing me that favor.That ass will pay for walking all over my affections. Someone like that should not be on the project.
I will leave here tomorrow. See you there.
Kings

## Notes

* When this is combined with several other documents and audio logs found in the hotel, they seem to tell a short drama-filled story of the people vacationing at the Wellness Hotel and what happened to them.

## See also

* Brochure
* Order List
* Chambermaid's Journal
* **Old Letter**
* Old Secret Recording
* Yellowed Note
* Small Note
* Goodbye Message
Obediently Performing One's Duty

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Obediently Performing One's Duty** is the main Clerics mission and necessary to complete in order to join that faction.

I must learn a new skill, the art of Suggestion. I must report to Balder to do this.
I must complete a pilgrimage. Balder will give me the details I need to make this journey.
I must also report to Martha who will give me instructions on how I can make myself useful to the Clerics here in the Hort.

## Sub-missions

* A Good Debut
* Artists of Persuasion
* An Acolyte's Pilgrimage
Old Notebook 3

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Notebook 3** is one of the mission items in *ELEX*. Reading it provides 20 .

Something very strange happened tonight. Arva woke up and sneaked down to the Elex deposit. She went down there and sat down by the troll. My heart was in my mouth watching her. I was certain it would kill her, that she was dead for sure. But, it didn't touch her. I don't know, maybe the troll didn't feel threatened, but whatever the reason, she was crazy to do it.

It's not just this one incident either, Arva has been acting strangely all the time. I will have to watch her.

Arva is getting odder. She doesn't help with the crops, she barely sleeps. Now, she has started talking about her 'little one'. I don't know if she lost a child, or someone in the past. But, it seems the troll has now taken the place of this lost person. She goes down there and sits by the troll every night. I fear one night it is going to kill her.

## Location

* Farm taken over by Sardoz and his band (Arva's former home)

## See also

* Old Notebook
* Old Notebook 1
* Old Notebook 2
Old Leaflet 3

**Old Leaflet 3**, also identified as **Flyer** before you pick it up, is one of the documents found scattered throughout the world of Magalan. It is a Old World pre-Great Fall advertisement flyer created by the Infinite Skies Corporation. Reading this will provide 10 .

## Location

* East of the Great Lift is a neighborhood of five houses divided by streams. There are two houses in the northeast and three to the southwest all close together, the document is on a table on the second floor of the right-most of the northern two houses.
* On a ground inside a small ruined building, east of Converter in Edan Teleporter. Go past the gate leading to the Converter without entering and follow the road northeast. The ruined building is right past the first left fork that leads northwest.

## Message

Say goodbye to low pay and work stress.
We are looking for motivated, talented people to make a difference.
Apply now at our processing center.
Infinite Skies
For a better future.

## See also

* Old Leaflet 1
* Old Leaflet 2
* Old Leaflet 4

## Gallery

* Ruined Building east of Converter in Edan.
Nyra's Records

**Nyra's Records** is a mission item and document in *ELEX*.

## Description

This document is found inside Nyra's quarters in the Domed City, and reading it grants 10 .

## Contents

*Living among the Free People of the Domed City, I realize how much I detest them. For anything they do, they require payment. It has taken persistence to acquire the few primitive tools I have obtained. This would be easier to overcome if it weren't for the emotions I am suffering. Frustration, anger. Both unproductive and inefficient.*
*This city is corrupt. It will take strength to survive here and to further our cause.*
Old Military Recording 6

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Military Recording 6** is one of the audio logs in *ELEX*.

## Location

Inside a ruined building near a metal radio tower that stands on the eastern side of the bent road that runs between Abessa and Tavar. The recording can be found on one of the control panels.

## See also

* Old Military Recording 1
* Old Military Recording 2
* Old Military Recording 3
* Old Military Recording 4
* Old Military Recording 5
* Old Military Recording 7
* Old Military Recording 8
Map Piece 11

**Map Piece 11** is one of the mission items in *ELEX*. It is one of 16 pieces which form a larger map that Jax can assemble at his quarters in Origin. Once all the pieces are found, the safe next to the map opens.

## Location

* In the far back corner of the area behind Raudur at the Company premises: Volcano site (It is accessible from inside or outside by the large wire spools).
Map Piece 04

**Map Piece 04** is one of the mission items in *ELEX*. It is one of 16 pieces which form a larger map that Jax can assemble at his quarters in Origin. Once all the pieces are found, the safe next to the map opens.

## Location

* This map piece is found on the upper level (at the end of the metal walkway, on the rustic wooden platform) of the large building west of the bridge west of Sandy Pines and northeast of the Converter in Edan.
Note from a Reaver Guard

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**Note from a Reaver Guard** is one of the mission items in *ELEX*.

Standing guard, day in and day out, standing guard. But except for a few scuttling creatures, nothing comes by here. This hiding spot is simply too good. I am just going to sleep away my time. Slater is almost gone anyways, he won't even know!
Last Message 1

**Last Message 1** is one of the audio logs found scattered throughout the world of Magalan. It is a Old World recording created by Judy before the Great Fall.

## Location

The location is rather obscure; the message is found on the body of a fisherman, west-southwest of the hut containing the Alchemist. The image in the Gallery shows Jax at the location; the teleport shown is the Great Lift. Take the Lift down, then head right.
Old Status Report

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Status Report** is one of the mission items in *ELEX*. Reading it provides 20 .

...2810Incident at Station 0605:
Isolated all specimens.Attack came from a new type of insect pest.Commenced investigation.2910Further investigation of the incident at Station 0605:
The incident will hold up our research for several months.The important work of the lead botanist was completely destroyed....
Personality

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Personality** (also called **Charisma**) is one of the main categories of abilities in *ELEX*. It relies heavily on Intelligence and Cunning. It can temporarily be improved by using Charmer or a Mechanic's Amulet.

The Personality Skills ability (part of the same tree) will add one point permanently to Personality/Charisma.

## Personality/Charisma abilities

* Advocate
* Attribute
* Attribute Points
* Balanced
* Bookworm
* Combat Skills
* Crafting Skills
* Emotional
* Experienced Hunter
* Friend of Beasts
* Group
* Haggler
* Personality Skills
* Practitioner
* Survival Skills
* Synthetic

* Advocate
* Attribute
* Attribute Points
* Balanced
* Bookworm
* Combat Skills
* Crafting Skills
* Emotional
* Experienced Hunter
* Friend of Beasts
* Group
* Haggler
* Personality Skills
* Practitioner
* Survival Skills
* Synthetic

## Charisma trainers

* Chloe
* Eva
* Lloyd
* Sinda

* Chloe
* Eva
* Lloyd
* Sinda

## Personality/Charisma skill check situations

* Level 1 – Talking to Stormson ("Something tells me your attitude could get you into trouble here.")
* Level 2 – Convincing Ike to take stims before the fight
* Level 3 – Speaking with Riley "I want at least 200 shards [for the Energy Regulator]"
* Level 3 – Speaking with Raudur "You're hiding something. Tell me what it is."
* Level 4 – Speaking with Riley "500 and we have a deal" (this however, breaks the quest as Riley will not actually take the Energy Regulator)
* Level 4 – Speaking with Sinda
* Level 6 – Speaking with Godehard to find out what is really in the Closed Box (12  + 125 )
Order List

**Order List** is one of the documents found scattered throughout the world of Magalan. Reading this letter provides 10.

## Location

It can be found in the Hotel Ruins of Goliet. Facing Ragnar's throne, turn left and take the stairs up. As you hit the u-bend on the stairs leading to the next floor, there will be a missing section of hotel wall with a wooden walkway going from left to right. Jetpack up onto it and turn right to immediately reach a rooms balcony. Taking the ledge in front of that rooms balcony, go on to the second balcony and enter that room. There should be a tree breaking through the floor; hug the wall to the right and in the corner next to a door is a nightstand, in its drawer is the list.

## Message

Room 7
For 2 people
James B.
Room 14
For one person
Ernst B.
Room 27
For 2 people
Patrik J.
Room 28
For one person
Charles Adams

## Notes

* When this is combined with several other documents and audio logs found in the hotel, they seem to tell a short drama-filled story of the people vacationing at the Wellness Hotel and what happened to them.

## See also

* Brochure
* **Order List**
* Chambermaid's Journal
* Old Letter
* Old Secret Recording
* Yellowed Note
* Small Note
* Goodbye Message
Old Dismissal List

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Dismissal List** is one of the mission items in *ELEX*. Reading this provides 10 .

All individuals on this list must be dismissed immediately. Proceed at your own discretion if any attempt to defend themselves.
Major Deans
Captain Giles
Captain Carter
Colonel O'Neil
Destroy this letter immediately after receipt.

## Location

* Near the Camp Master on the lower level of the Duke's Bunker at the Fort
Map Piece 09

**Map Piece 09** is one of the mission items in *ELEX*. It is one of 16 pieces which form a larger map that Jax can assemble at his quarters in Origin. Once all the pieces are found, the safe next to the map opens.

## Location

* Inside the second most northwesterly of the group of six houses northwest of the Crater teleporter.
Mental Game

**Mental Game** is one of the sub-missions in the Abessa mission "Government Affairs" in *ELEX*.

## Description

When first speaking to Gottfried in the Domed City, Jax disrupts his train of thought and he forgets what he was saying. Just tell him "43 degrees eastwards, at a distance of 5 kilometers" and the mission ends.

## Steps

* Remind Gottfried that he said "43 degrees eastwards"
Memo to the Guards

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Memo to the Guards** is one of the mission items in *ELEX*.

The following orders come into force with immediate effect:
  1. From now on, this base is called "Fort 112".
  2. Nobody will be allowed to enter, or leave without signed approval from the commander.
  3. If it is determined that an individual possesses scientific expertise, they are to be brought to the commander immediately.
  4. All employees of this plant are to be kept in the offices. During the day, they are permitted to go out for thirty minutes per day and only under supervision.
  5. Since it is unclear what is contaminating the water in the area, all water must be boiled before drinking.
    5.1 All food must be sterilized until further notice.
Nasty

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Nasty** is one of the Characters and a potential companion in *ELEX*. She is Logan, the Duke of Tavar's twin sister and a capable military commander.

She is first located under a structure slightly north of the Duke's Bunker teleporter.

Unlike many Companions she is almost exclusively a melee-only fighter, only switching to a gun if there is no clear pathway to engage the enemy hand-to-hand. She fights with a poisoned Chainsword most of the time.

You need to fully complete Ulbricht's Big Offensive and subsequently speak to her after The Converter in Ignadon is shut down to actually recruit her as a full Companion.

## Missions

* Angry Girl
* The Greatest Challenge
* Back Home
* Salvation
* Playing with Fire
* Ulbricht's Big Offensive

## Dislikes

* Nasty hates being deprived of a challenge. For example, in Ulbricht's Big Offensive just before the battle, if you do not choose "Nasty and I will handle it on our own" you will get an Affinity penalty, but if you do choose it you get an Affinity boost
* Nasty dislikes the Clerics (despite helping them during Ulbricht's Big Offensive) and you will take a small Affinity penalty if you talk to her after joining them.
Mutant Attack

**Mutant Attack** is one of the sub-missions of the main Berserkers mission "The Law of the Berserkers" in the Edan region of Magalan.

## Walkthrough

### Goliet

1. Speak to Born or approach the Seedling paddy field Orik is tending to in Goliets' northwest.
2. Defeat 5 Weakened Rotboars that charge out of a cave in the rock wall on the northern edge of the paddy field and hidden behind a bush set between two trees.

## Tasks

* Mutant Attack on the Seedling Field
* Orik's Replacement
	+ Egil's Journey Home

## Notes

* Although the mission description says jackals, the mutants are in fact Weakened Rotboars.
* Speaking to Orik afterwards will net you a short and interesting conversation regarding mutants and Seedlings.
* You can loot 5 Metal Scrap from the Weakened Rotboars corpses, one from each of them.
Photograph 15

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Photograph 15** is one of the mission items in *ELEX*.

## Location

* In the serial killer house north and slightly northeast of the Converter in Edan and southeast of Thorald‘s World Heart in Central Abessa. It can be found in the second floor in between the cushions of the couch on the right side of the main room as soon as you go up the stairs.
Melee Weapons

**Melee Weapons** is one of the Combat Abilities in *ELEX*. There are three levels, each of which applies an increasing bonus to one- and two-handed weapons.

 Melee Weapons

* Level I → +10%
* Level II → +20%
* Level III → +30%

## One-Handed

A one-handed weapon allows Jax to also use a shield.

## Two-Handed

Two-handed weapons are slower to use than one-handed, but tend to do greater damage, and can more easily hit multiple enemies at once.
Note with Greeting

**Note With Greeting** is one of the documents found scattered throughout the world of Magalan. It is a Old World pre-Great Fall note written by a grandmother wishing her grandson a happy birthday and containing a code to open a safe located in the same house.

## Location

East of the Great Lift is a neighborhood of five houses divided by streams. There are two houses in the northeast and three to the southwest all close together, the note is on the first floor kitchen counter of the left-most of the three southwest houses.

## Message

Best wishes for my sweet grandson,
14.03. is a very special number.
I hope you like what's in this package.
Sincerely
Grandma

## Notes

* The safe contains a Toy Car and 50 Bundle of Old World Money.
* 14.03. is likely a significant date, another example of the Magalan dating system as seen in the Mission Report.
* In the same house is an Old Piece of Paper inviting an unspecified individual and their son for a barbecue.
Map Piece 07

**Map Piece 07** is one of the mission items in *ELEX*. It is one of 16 pieces which form a larger map that Jax can assemble at his quarters in Origin. Once all the pieces are found, the safe next to the map opens.

## Location

This map piece is found behind the lighthouse on the southern coast of Tavar, next to a camping chair.
Old Military Recording 5

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Military Recording 5** is one of the audio logs in *ELEX*.

## Location

In an old military underground bunker in Tamar. Northeast of Mountain Lake and Northwest of the Old Windfarm. Guarded by a lot of Rippers.

## See also

* Old Military Recording 1
* Old Military Recording 2
* Old Military Recording 3
* Old Military Recording 4
* Old Military Recording 6
* Old Military Recording 7
* Old Military Recording 8
Modify Weapons

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Intelligence | 15

**Modify Weapons** is one of the Crafting Abilities in *ELEX*.

It allows improving common (such as simple Berserker) weapons at a workbench of any faction.

## Notes

* Be aware that improved weapons have higher Attribute requirements.
* Some improved weapons are available for purchase from faction traders (or traveling merchants).
Old Secret Recording

**Old Secret Recording** is one of the audio logs found scattered throughout the world of Magalan. It is a Old World recording created by Daisy and records her conversation with Infinite Skies Corporation's automated message system.

## Location

Inside the Hotel Ruins of Goliet behind Ragnar's throne is a large tree near the back wall with two doors leading out to the balcony. The tree has a root going out each door and has grown through several floors. With your jetpack, navigate up three floors through the hole made by the tree. On the third floor there will be a couch dangling over the hole and close to the hotels ruined outer wall; the is on a dresser in the corner on the other side of the room and away from the hotels outer wall.

## Message

Daisy: What are you saying then?
Assistant: Thank you for coming to us. Your application to Infinite Skies has been denied.
Daisy: No! No, you can't deny me that, I passed the tests! Please, check the forms again, please check them.

## Notes

* When this is combined with several other documents and audio logs found in the hotel, they seem to tell a short drama-filled story of the people vacationing at the Wellness Hotel and what happened to them.

## See also

* Brochure
* Order List
* Chambermaid's Journal
* Old Letter
* **Old Secret Recording**
* Yellowed Note
* Small Note
* Goodbye Message
Numbered Slip of Paper 2

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Numbered Slip of Paper 2** is one of the mission items in *ELEX*. Reading it provides 10 .

3

## Location

* Inside the serial killer house located north and slightly northeast of the Converter in Edan on the second floor of the. It can be found on the floor next to a skeleton in one of the two rooms off the main area.

## See also

* Goodbye Letter
* Numbered Slip of Paper 1
* Numbered Slip of Paper 3
* Numbered Slip of Paper 4
Origin

*This article is a stub. You can help ELEX Wiki by expanding it.*

* Annie
* Harley
* Friendly Jackal / Tom

* Annie
* Harley
* Friendly Jackal / Tom

* Lloyd
* Annie
* Eckard
* Jonesy
* Trader

* Lloyd
* Annie
* Eckard
* Jonesy
* Trader

**Origin** (listed on the map as "Camp in the Center") is one of the Edan Locations in *ELEX*.

## Description

This settlement becomes Jax's base of operations. Once Jax has found the camp and solved a few missions, he'll receive a key to his room. In conversations, he then also can send his companions back to Origin.

## Missions

* A Foot in the Door
	+ Freeing the Camp
	+ Defense of the Camp
	+ Salvage Work
* Promising Living Arrangements

## Notes

* Ray will tell you the location after done with the mission A Crafty Crook. It's marked by Origin - The Power of the Center.
* Once you are the leader of Origin the inhabitants consider your will near absolute; you can take anything you want off of any shelf, surface or house and it will not be considered stealing. They will still be angry if you are caught Pickpocketing.

## Notable Loots

* If you speak with Annie and donate Elexit to get the Trader, you get access to some rare Chemistry formulas including some Elixers that give permanent stat boosts
Mysterious Aura

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Mysterious Aura** is one of the Edan Missions in *ELEX*.

## Trivia

Orik is Exiled for eating seedlings. He can be seen talking to Caldrim by the small seedling. Caldrim tells Orik they want him dead but he talked them down to exile instead. He'll lose everything and it will be split between his clan. He is told he can never be around a world heart again and that the path he choose is the same as the Albs.
Mutant

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Mutants** are one of the kinds of humanoid enemy found throughout Magalan. They are quite strong, so close combat should be avoided for lower-level players. They do not wear jet-packs and are not particularly intelligent, so ranged combat works quite well when engaging them. HOWEVER, be warned that some will throw grenades at you if you jetpack yourself to a position they can't reach.
One with the Weapon

One of the single most powerful skills in the game, this increases the damage of every shot of all standard Ranged weapons (not Heavy Weapons) in the game, such as the Clerics-favored Laser Rifle and Plasma Rifle variants, or even better, The Mortal Beam and The Redeemer...including the AoE Plasma Ball attack type from the latter. The ranged damage one can cause with this active is completely unmatched.
No Survivors!

*This article is a stub. You can help ELEX Wiki by expanding it.*

**No Survivors!** is one of the tasks of the sub-mission "The Fight for the Canyon" of the Berserker mission "Seeking Promotion" in the Edan region in *ELEX*.

## Sub-tasks

* Kill the Besiegers *Gardar is part of the attack squad that is to secure the Blood Road between Tavar and Edan. None of the Outlaws are to be allowed to survive.*
Personal Research Notes

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Personal Research Notes** is one of the mission items in *ELEX*. Reading it provides 20 .

Even if I am not allowed to publicize my results, I fully intend to record the results of my research.What my colleagues and I discovered in these few months is a giant leap forward. I am not allowed to ask questions about the project, but it is senseless that such research is being kept secret.Still we are paid well and that is enough to not care what we are working for. And the money available here is considerable. I mean, we created a first-class research center from the ground up in months. All our equipment is cutting-edge and the security is extremely tight. It is certain we are participating in something great.Our greenhouses are the most important element of the facility:Equipped with their own climate systems, they are completely sealed off from external influences.We can expose the plants there to any level of radiation, change the climate and the acidity of both water and soil.We have bred many new species there. Some of these plants would not survive in the normal atmosphere. But they provide a new plant diversity that can ensure survival under the harshest conditions.
Old Partial Recording

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Partial Recording** is one of the audio logs in *ELEX*.

## Location

In a set of Old World ruins occupied by Albs northeast of the Domed City. The recording can be found on a shelf in the kitchen in the southern part of the easternmost building.
Mission Report

**Mission Report** is one of the documents found scattered throughout the world of Magalan. It is a post-Great Fall mission report created by a Cleric named Koray. Reading it provides 20 .

## Location

Found in the Machine Shop ruin within which the Small Camp and its Teleporter are located on the body of a deceased Cleric, likely Koray. If you are following Duras at the beginning of the game, you will be given the option of exploring the ruin with him to check on the Clerics who were last seen there.

## Message

16 05 160: Departed the Hort for Edan
We are tasked with spreading the faith to this land and are to probe enemy defenses and gain a clearer idea of the population here.
25 05 160:
Our journey to Edan was difficult and long, but we have passed through the forest border at last. There are creatures here that I haven't seen in Ignadon and they have made our journey dangerous even before encountering the local population.
27 05 160:
We came across some forest people but they did not want to listen to our teachings. They threatened us and so we withdrew.
My brothers and I held an especially long prayer this evening to increase morale.
May Calaan hear our voices.
29 05 160:
This is a strange land that appears to have a religion of its own. A primal ancient worship of trees.

## Notes

* It is the first example of a dating system in Magalan; likely Day Month Year with the year of 160 representing how long it's been since the Great Fall.
Old Leaflet 1

**Old Leaflet 1**, also identified as **Flyer** before you pick it up, is one of the documents found scattered throughout the world of Magalan. It is a Old World pre-Great Fall advertisement flyer created by the Infinite Skies Corporation. Reading this provides 10 .

## Location

* One can be found in the Machine Shop ruin within which the Small Camp and its Teleporter are located. If you are following Duras at the beginning of the game, you will be given the option of exploring it with him to check on the Clerics who were last seen there.
* One can be found in the Hotel Ruins of Goliet. Facing Ragnar's throne, turn left and take the stairs up. Once you reach the next floor, keep going straight until you reach a four-way intersection with the way forwards leading outside. Turn left and keep going until you reach a dead-end with the hotel outer wall partially demolished. There is a ledge past the demolished wall, get on it and go left - there will be wooden planks serving as a ledge to go around the corner and onto a rooms balcony. Go in that room, the Flyer is on your immediate left as you enter.

## Message

Are you young, fit and healthy?
Are you looking for a new, exciting opportunity?
Visit our processing center to learn more about what we could offer you.
Infinite Skies
For a better future.

## See also

* Old Leaflet 2
* Old Leaflet 3
* Old Leaflet 4
Manual

**Manual** is one of the documents found scattered throughout the world of Magalan. It is a Berserkers post-Great Fall manual containing a list of instructions regarding the care of Seedlings.

## Location

In the northern part of Goliet inside the roofed area with a bed attached to the house at the southeast edge of the paddy fields for growing Seedlings, Born's house. Beware, taking it counts as stealing.

## Message

Elex must be transmuted at the Shrine before it is fed to the Seedlings.When transmutation is complete, each Seedling must be fed Mana continuously once the treatment has started.Each Seedling must be fed the same amount of Mana per day.Only the strongest Seedlings are suitable for transplanting and terraforming.If a Seedling is recognized as a potential World Heart it must be rpeorted immediately.C.
Girdax's Research Notes 2

**Girdax's Research Notes 2** is one of the mission items in *ELEX*. Reading it provides 20 .

Test subject ready to begin testing.
The subject has been starved of Elex for 2 weeks prior to testing.
Subject in a good state of health.
Began common conditioning with Elex reward.
Test subject responded very well to this.
It is clear that regular Elex withdrawal makes dependence more powerful.
Preparing more test subjects.

## Location

* Can be found inside Girdax's laboratory.

## See also

* Girdax
* Girdax's Research Notes 1
* Girdax's Research Notes 3
* Girdax's Research Notes 4
Persuasive Efforts

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Persuasive Efforts** is one of the tasks of the sub-mission "Speak to Alrik" of the Berserker mission "Exiled Unjustly" in the Edan region in *ELEX*

## Sub-tasks

* Sinda's chest looted *Sinda's chest surely contains some valuables.*
* Born's chest looted *Born's chest surely contains some valuables.*
* Drog's chest filled *Drog's chest has sufficient room for any stolen loot.*
Old Military Recording 7

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Military Recording 7** is one of the audio logs in *ELEX*.

## Location

In an old military underground bunker in Tamar. Northeast of Mountain Lake and Northwest of the Old Windfarm. Guarded by a lot of Rippers.

## See also

* Old Military Recording 1
* Old Military Recording 2
* Old Military Recording 3
* Old Military Recording 4
* Old Military Recording 5
* Old Military Recording 6
* Old Military Recording 8
Old Radio Recording 3

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Old Radio Recording 3** is one of the audio logs in *ELEX*.

## Location

This recording is found inside the building where Kallax lures Jax into a trap, northwest of the Converter in North Abessa teleporter, on the west bank of the river source.

## See Also

* Old Radio Recording 1
* Old Radio Recording 2
New Findings

*This article is a stub. You can help ELEX Wiki by expanding it.*

**New Findings** is one of the Companion Missions in *ELEX*.

NOTE, some of the below sub-missions don't unlock until you have started the main quest phase Chapter 2: Battle Plans

## Sub-missions

* Collective Consciousness
* Light Whispering
* Loss of Humanity
* Anomalies
* Loss of Humanity
* Strength of Will
* Loss of Humanity
* A Balancing Act
* Loss of Humanity
* Conclusion
* Loss of Humanity
Mental Energy Reserve

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**Mental Energy Reserve** is one of the potions in *ELEX*.

## Notes

Although the item description suggests that only Clerics can use this item, this is not the case in the game.

## See also

* Small Mental Energy Reserve
* Strong Mental Energy Reserve
* Powerful Mental Energy Reserve
Note

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**Note** is one of the mission items in *ELEX*. There are a number of these, each with a different number written on them. Reading each one provides 10 .

2

## Notes

Other numbers which appear on similar notes include: 4, 5, 7, 8, 9, 11, 12, 15, 21, 22, 27
Paladin

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**Paladin** is the highest rank one can achieve once they have joined the Berserkers. Achieving the rank of Paladin requires level 25 and opens up options for new armor and weapons.

The previous rank is Warrior.

## See Also

* Paladin Armor
* Paladin Pants
* Paladins's Helmet
Modern Sunglasses

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These **Modern Sunglasses** are one of the types of Sunglasses in *ELEX*. They allow Jax to senses technology, like robots, mutants and other machines, akin to the Technophile for Clerics.

## Locations

* Inside a small building on a farm east of Dam teleporter.

## See also

* Sunglasses
* Classic Sunglasses
* High-tech Sunglasses
Message from an Exile

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**Message from an Exile** is one of the mission items in *ELEX*.

You fucking bastards!
May the Alb combat robots overrun your cursed city of Goliet and the Albs torture you to death for exiling me here.
All I wanted was to survive. It just took me too long to learn your magic.
So using a firearm from the Old World to survive makes me a criminal? You say life is sacred and then leave me out here to die defenseless?! What am I supposed to defend myself with? With one of your cheese knives?
You don't even follow your own rules.
Goliet is full of hypocrites.
YOU SHOULD ALL ROT!

## Location

* At the bottom of the Great Lift with the remains (presumably) of the Exile who wrote it.
Oran

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**Oran** is one of the Characters in ELEX.

## Description

The shop owner in the Tavern that sells various drinks.

If you eventually join the Clerics he will permanently refuse to trade or speak with you in any way (other than to swear at you).

## Trivia

* One of the shop owners in Goliet, the Tavern.
Numbered Slip of Paper 1

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**Numbered Slip of Paper 1** is one of the mission items in *ELEX*.

7

## Location

* House by the mouth of the river southeast of the Abandoned Cliffs teleporter

## See also

* Goodbye Letter
* Numbered Slip of Paper 2
* Numbered Slip of Paper 3
* Numbered Slip of Paper 4
Map Piece 15

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**Map Piece 15** is one of the mission items in *ELEX*. It is one of 16 pieces which form a larger map that Jax can assemble at his quarters in Origin. Once all the pieces are found, the safe next to the map opens.

## Location

* North-west of the Domed City, under the cliff, not on top

## Gallery

* Map piece is at the player marker
* Screenshot
Mass Rat

Location(s) | Ubiquitous

The **Mass Rat** is one of the common creatures in *ELEX*.

## Tactics

Mass Rats are comparatively weak and can be targeted early in the game.They are unremarkable except for their charge attack which is recommended to evade.

Mass Rats have no ranged attack and as such are easy prey for ranged heroes.

## Variations

* Runt Mass Rat
* Sick Mass Rat
Mutant Attack on the Seedling Field

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**Mutant Attack on the Seedling Field** is one of the tasks of the sub-mission "Mutant Attack" of the main Berserkers mission "The Law of the Berserkers" in the Edan region in *ELEX*.

## Notes

Although the mission description says "jackals", the mutants are in fact Weakened Rotboars.
Micha

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**Micha** is one of the Characters in *ELEX*. He is one of three bounty hunters holed up at a transmission station located roughly halfway between the Snow Pass and Company premises: North Abessa teleporters, in south-eastern Xacor. The other two bounty hunters are Lara and Krogi.
Map Piece 02

**Map Piece 02** is one of the mission items in *ELEX*. It is one of 16 pieces which form a larger map that Jax can assemble at his quarters in Origin. Once all the pieces are found, the safe next to the map opens.

## Location

* Inside the Hermit couple's house, west of the River Delta teleporter, on the ground floor in a wooden box by the window.
Map Piece 14

**Map Piece 14** is one of the mission items in *ELEX*. It is one of 16 pieces which form a larger map that Jax can assemble at his quarters in Origin. Once all the pieces are found, the safe next to the map opens.

This map piece is found along with an Amulet of Deception.

## Location

* The map piece and the amulet are at the very end of a cave accessible from the main road east of the Domed City. The cave itself is guarded by five Mutant Bugs and contains the bodies of at least 2 farmers and "Hubert".

## Gallery

* Map
* Detailed Map
* Cave interior
Old Military Recording 3

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**Old Military Recording 3** is one of the audio logs in *ELEX*.

## Location

In an old military underground bunker in Tamar. Northeast of Mountain Lake and Northwest of the Old Windfarm. Guarded by a lot of Rippers.

## See also

* Old Military Recording 1
* Old Military Recording 2
* Old Military Recording 4
* Old Military Recording 5
* Old Military Recording 6
* Old Military Recording 7
* Old Military Recording 8
Once More unto the Fort

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**Once More unto the Fort** is one of the tasks of the sub-mission "Return to Hector" of the main "On Behalf of the Claws" in *ELEX*.

## Sub-tasks

* Elex for the Claws (200 )

*A Claw informant has learned that the Duke has a chest of Elex stored in his personal treasure chamber. The Claws want it stolen and taken to one of their drop boxes.*
Old Note

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**Old Note** is one of the mission items in *ELEX*. The date is the code to open the nearby safe.

Note to self:
Don't forget to wish happy birthday tomorrow.

## Location

* This note is found on the desk on the upper floor of the easternmost house at the Alb outpost northwest of the Company premises: Central Abessa teleporter
Old Military Recording 8

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**Old Military Recording 8** is one of the audio logs in *ELEX*.

## Location

In a shed near the radio tower west of the converter in Tavar. The recording can be found on the control panel, which also contains Old Military Recording 1.

## See also

* Old Military Recording 1
* Old Military Recording 2
* Old Military Recording 3
* Old Military Recording 4
* Old Military Recording 5
* Old Military Recording 6
* Old Military Recording 7
Outlaw Hunt Audiolog 2

**Outlaw Hunt Audiolog 2** is one of the audio logs found scattered throughout the world of Magalan. It is a post-Great Fall recording created by a bounty hunter interrogating someone as to the location of his prey.

## Location

* After entering Goliet through the northwest entrance guarded by Drog, take the right path and go straight until you reach the area with Sinda’s shop on the left, a generic house on the right and the tavern in front. Follow the path to the left of the tavern without going up any stairs and Jora's hut should be on the left. The item is inside on the left in a small box on top of a table with a Defective Elex Weapon. Beware, taking it counts as stealing.

## Message

*Bounty Hunter: There! There! Let's see if you're so fucking clever now you're hanging from a tree by your testicles.*
*???: Gaaaaahhhh! What do you want?*
*Bounty Hunter: Chad. Chad is what I want. So, tell me. Where is he?*
*???: I don't know anyone called Chaad!*
*Bounty Hunter: He's an Outlaw. Good with a rifle. Looks stupid, but he ain't. He wears a black hat.*
*???: What?*
*Bounty Hunter: Ah, I see that's familiar. You've heard that name haven't you.*
*???: There was a guy. Could've been an Outlaw.*
*Bounty Hunter: So? Where did he go?*
*???: He went to Tavar!*
*Bounty Hunter: Tavar? Oh, for fuck's sake. I just came from that shit hole.*

## See also

* Outlaw Hunt Audiolog 1
* Outlaw Hunt Audiolog 3
* Outlaw Hunt Audiolog 4
* Outlaw Hunt Audiolog 5
Old Short Letter

**Old Short Letter** is one of the documents found scattered throughout the world of Magalan. It is a Old World letter written by 'PP' during the Great Fall that encourages and threatens the recipient to be strong and take from the weak neighbors, the Winstons, to survive as there are no laws anymore.

## Location

East of the Great Lift is a neighborhood of five houses divided by streams. There are two houses in the northeast and three to the southwest all close together, the document is on the swamped first floor in an accessible area near the garage of the left-most of the northern two houses.

## Message

There are no more laws.
The strongest take everything and leave the weak to die. Do you want to be part of that?
The Winstons have everything, but they are weak.
Either cooperate or crawl into a mouse hole.
- PP

## Notes

* The Winstons house is the right-most of the two northeast houses and contains an Invoice addressed to Mr. Winstons.
* The in-game text contains a spelling error: *"The Winstons have everything, by they are weak."*
Old Radio Recording 1

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**Old Radio Recording 1** is one of the audio logs in *ELEX*.

## Location

This recording is found inside the building where Kallax lures Jax into a trap, northwest of the Converter in North Abessa teleporter, on the west bank of the river source.

## Message

*Government sources have now confirmed that comet XJLY is on a direct collision course with our planet. Reports say that panic has already broken out in many cities with citizens leaving to seek shelter in mountain areas. Seek shelter immediately and may your gods be with you.*

## See Also

* Old Radio Recording 2
* Old Radio Recording 3
Natural Elex

Effect Duration | 20s

**Natural Elex** is a rare Material Item found throughout Magalan and is used in Crafting various items such as consumables, weapons and armor. Most significantly, it can be used to craft Elex Drinks that increase experience, attribute points or skill points, and it is a vital component of nearly every Clerics weapon upgrade. It can be picked up as an item or looted from mutant creatures.

## Recipes

### Consumables

#### -Potions

* Instructions to make Small Elex Potion
* Instructions to make Elex Potion
* Instructions to make Strong Elex Potion
* Instructions to make Elixir of Quantity

#### -Stims

* Instructions to make Animal Lover
* Instructions to make Creative Urge
* Instructions to make Immune Booster
* Instructions to make Lifeblood
* Instructions to make Lifeline
* Instructions to make Mind Changer
* Instructions to make Overdrive
* Instructions to make Pick-me-up
* Instructions to make Scrap Scanner
* Instructions to make Tough Guy
* Instructions to make Upsurge

#### -Energy Reserves

* Instructions to make Powerful Energy Reserve

### Equipment

#### -Accessories

* Instructions to make Amulet of Camouflage

#### -Weapon Upgrades

* Energy Mace I
* PSI Mace I
* PSI Regent Sword III
* Socketed Bladed Mace I
* Socketed Regent Sword III
* Stasis Bladed Mace I
* Stasis Regent Sword III

## Location

* UNLIMITED REGENERATING SHOP: Blake in The Fort for 100 Elexit each

Doc in The Fort trades unlimited 16 each

* Two can be found scattered with Elexit around the golden bowl at the top of the Mana Shrine in Goliet.
* One can be found on the balcony area with the two ballistae behind Ragnar's throne in the Hotel Ruins of Goliet. It is between the in the southwest corner between a table and the waist-high barrier that keeps you from falling off.

## Notes

* Companion C.R.O.N.Y. U4 can find Natural Elex.

## See also

* Small Elex Drink
* Elex Drink
* Strong Elex Drink
Orik's Replacement

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**Orik's Replacement** is one of the tasks of the sub-mission "Mutant Attack" of the main Berserkers mission "The Law of the Berserkers" in the Edan region in *ELEX*.

## Sub-tasks

* Egil's Journey Home (400 )

*Egil would like me to guarantee him a safe journey home. I will have to escort him back.*
Old Notebook 1

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**Old Notebook 1** is one of the mission items in *ELEX*. Reading it provides 20 .

... We have been exiled. It had to happen eventually.
Today we wandered without a destination. We met a few Berserkers at a World Heart. They gave us food. That should keep us alive for now.
We almost fell victim to some Reavers. Luckily Arva's magic is strong. We spent the night at an old fueling station and posted guards.
In the morning we made a detour around the Reavers and found a small hut. It looks good here. We are wondering if we should stay here for now...

## Location

* On a shelf, inside the farm taken over by Sardoz and his band (Arva's former home)

## See also

* Old Notebook
* Old Notebook 2
* Old Notebook 3
Old Voice Recording 2

**Old Voice Recording 2** is one of the audio logs found scattered throughout the world of Magalan. It is a Great Fall recording made by Marge recounting her experience.

## Location

East of the Converter in Edan is a concrete bridge that has collapsed - there’s a bent transmission tower just south of it. Following the road leading southwest from the west end of the collapsed bridge, you will soon reach some debris on the road as the road goes downhill. The audio log is on a red grate next to a car that’s leaning over with a yellow cargo container under the car and another next to it on the side opposite from the recording.

## Message

Where are you? Everyone has gone completely crazy! What should I do? He wouldn't let us out of the development and they...they shot him. They shot George. He was just doing his job and... Come home, honey. The kids are scared...

## Notes

* There is a Alb Separatists patrol group that follows the road this audio log is on; the group includes Kerax, who will approach you on sight and initiate a conversation.
* In the drivers seat of the leaning car next to the audio log is a skeleton - this might be Marge or the person she was calling.

## See also

* Old Voice Recording 1
* Old Voice Recording 3
Old Book

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**Old Book** is one of the mission items in *ELEX*. Reading it provides 20 .

Where is the sense in us striving for decades when all that will remain in the end will be rubble and ash?Can there be anything else left after the impact?Will there be anyone to remember us and our achievements?Everything that we have built, learned and accomplished?What have our labors been for, if there will be no tomorrow?And if all that is left is ash....Can those who come next relearn our lessons and rise again?
Miner's Journal

**Miner's Journal** is one of the mission items in *ELEX*. Reading it provides 20 . (50  with Bookworm perk.

Day 25
This mine is quickly becoming a death trap. Three more people were buried today. Two are lost, we were able to get the third out from under the rubble. His injuries were so bad I finished him off with a rock when no one was looking.
[...]
Day 40
I let Bjar know that I am not prepared to waste more of my people in the mine. He almost exploded in rage. Without Elex there is no Mana. He even wanted to send me to his son, Ragnar, but I can do without a bossy young asshole who only wants to tell me what to do. If the accidents don't stop then I will seal the shafts myself.
[...]
Day 72
Enough. My men are reporting a strange light in the passages. One of them even says he saw eyes in the darkness. How are we supposed to knock Elex loose from the rocks if the miners are terrified? I am closing the main entrance tomorrow and telling Bjar that we have to give up on the mine. My men have to keep their mouths shut about what they've seen. This treasure will have to stay here. This cursed treasure was never meant to be ours.

## Location

* Inside the mine inhabited by Reavers, southeast of the Valley of the Damned teleporter.
Mine

**Mines** are dangerous obstacles found in the environment in *ELEX*. They are often placed around Outlaw and Reaver camps, but can be found almost anywhere. If Jax ventures too close to a mine, it will explode and potentially kill him.

To avoid damage, they can be detonated from a distance with a bow and arrow or any other distance weapon. Alternatively, one can use a jetpack to avoid them or lure a hostile creature (or NPC) onto them to trigger explosion (mind the blast raduis).

## Notes

* Landmines date back to pre-Comet days. Since they are too fragile due to their age you can't disarm them.
* Strangely, luring creatures onto landmines doesn't damage them (though creatures do trigger landmines).

## Trivia

* Stepping on a mine while using jetpack will prevent the ragdoll effect from happening.