recursal/Fanatic-Fandom huggingface dataset:
Sessions 11-20

Session Eleven: "The City at the Center of the World"

Session Twelve: "The Spire of Nex"

Session Thirteen: "The Spire of Nex, Pt. 2"

Session Fourteen: "The Calm After the Storm"

Session Fifteen: "Churches Have Nuns; Goblins Got Guns"

Session Sixteen: "Churches Have Nuns; Goblins Got Guns, Pt. 2"

Session Seventeen: "Starfall"

Session Eighteen: "Starfall, Pt. 2"

Session Nineteen: "Fury Road"

Session Twenty: "Fury Road, Pt. 2"
Kalypso

## Skills

**Void Blast - Lv.1 Normal Skill**

Twists space and time with the power of the void. Attacks an enemy column, dealing (ATK \* 236%+105) damage and reducing Acc Rate by 10% for 2 rounds. Also has a 25% chance to stun (Lv.2) for 2 rounds.

**Void Divinity - Lv.1 Passive Skill**

When light meets darkness, space and time are ripped apart. Gains a shield equal to HP \* 30% each time hero takes action for the next 2 rounds.

**Light and Darkness - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

The light brings purity, the darkness brings misery. Attacks all enemies, dealing (ATK \* 165%+150) damage with a 25% chance to stun (Lv.2) enemies. If there are 5 or more enemies, then one random enemy will be stunned. Also reduces Acc Rate of the enemy with the highest ATK by 15% for 2 rounds.
**Level 3 Empower unlocked.**

*Increases Ddg Rate by 20% when shield is active. When there are 3 or more enemies, 1 will be stunned (Lv.2) for 2 rounds.*
**Level 7 Empower unlocked.**

*When gaining a shield, all allies also gain a shield with 50% of the effect. Also stuns (Lv.2) the enemy with the highest ATK for 2 rounds.*
## Bonds

**Lunaria – Best Friend - DEF+18.00%**

**Pandora – Adopt - HP+18.00%**
Session Thirty-Seven

"Hired and Hiring"

RECAP: On a long
flight between the city of Kerse and Azurestone in Galt, with the Party
preparing for the next step in their journey, Sabine’s never-ending curiosity
seemingly got the better of her, after reading one of the books in her
possession – The Boneturner’s Tale – had some unexpected consequences. While
the Party struggled to deal with the repercussions, they arrived in Azurestone,
where a few opportunities presented themselves.

In
short order, the Party made an agreement with Mylo Booth to find them crew
members to attend to the newly-renamed Bright Promise. At the same time, the
festival that’s sweeping the city – The Festival of the Guildpact – may be the
result of Nihlor’s old friend Morkin, who asked them to meet him at a nearby
tavern for more information.
Theresa

"Half Dragon, half Angel, not recognized by the Angels..."
—Description
**Theresa**'s controversial birth instigated the Divine Inquisition Upheaval which led to rifts between the Angels. A tragic and challenging childhood gave Theresa the infinite courage and unbreakable faith she needed, “the price of growth is pain” becoming her motto.

When she was young, she and her mother drifted from place to place, with no home to go back to. Hiding within the Southwestern territories of the Beastmen.

Once she grew up, she returned to lend her strength to the Angels when the Grace Continent was invaded by the Dragons and save them from this crisis.

## Origins

   Theresa’s first appearance in the canon of League of Angels was as the only hybrid child of the Prime Angel and Dragon King Ulysses. With a rebellious but kind personality in League of Angels 2, Theresa’s life was filled with conflict and uncertainty due to her special heritage, which even caused the event named “the change of Grace Ruling”.

However, being alienated from both races and living in isolation did not kill Theresa. In League of Angels 3, she started to display the power.

Theresa ‘s power increased explosively as a result of having both Angel and Dragon blood.

With the aim of seeking out her mother,Johanna, Theresa grew up to serve as a member of the League of Angels Union. When Grace Continent was invaded by the Dragons, Theresa’s returned from her search and helped the Angels in their fight.

## Skills

**Dragonbane - Lv.1 Normal Skill**

Attack an enemy to deal (ATK\*180%+100) damage and reduce the target's Crit Hit by 30% and Critical Rate by 30% (cannot exceed 30% of your max Crit stats) while increasing your own Crit Hit and Critical Rate by the same amounts for 2 turns. This effect does not stack.

**Piercing Gale - Lv.1 Normal Skill - Cooldown: 2 turns**

Attack the enemy with the highest ATK to deal (ATK\*190%+100) damage, Crits will deal an additional 20% damage.

**Dragon's Dance - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Fuse the power of the Angels and Dragons into an attack that once slew Balerius. Reduce the ATK of the enemy with the highest ATK by 15% (cannot exceed 20% of your max ATK) and increase your ATK by the same amount, can stack up to 2 times and lasts 3 turns. Deal (ATK\*280%+180) damage to the enemy with the highest ATK, and Crits will always deal an additional 25% damage.
**Level 4 Empower unlocked.**

*Immune to Crits (all received attacks will be non-Crits) after using the Ultimate skill, lasts 2 turns.*
**Level 8 Empower unlocked.**

*Increase Ultimate skill damage by 30% and become immune to Crits (all received attacks will be non-Crits) after using Ultimate skill, lasts 2 turns.*
## Bonds

 **Johanna - Distant Love - DEF+12.00%**

 **Daun - Black Dragon Bloodline - ATK+12.00%**
Morgana

A dark sorcerer that became corrupted by magic gone wild, after which she lost all reason. All that is left is her pursuit of power.

## Skills

**Claw of Sorrow - Lv.1 Normal Skill**

Deal (ATK \*10 0%+50) damage to an enemy.

**Cruel Delight - Lv.1 Passive Skill**

For every 25% of max HP missing, increase final damage by 10%.

**Embrace of Pain - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Deal (ATK \*110%+60) damage to a column of enemies.
## Bonds

 **Nerida – Alien Beauty - DEF+8.00%**
 **Skoll – The Pursuit of Power - ATK+8.00%**
Silvia

Divine Guardian of the Glory of Freeman and the protector of the Freeman royal family.

She abides by the Angel Regulations agreement and always places the interests of the Freeman Kingdom first.

In order to protect the Freeman Kingdom's citizens during the Dragons' assault, she overruled all objections and restored the Freeman Kingdom's glory.

During the war she beat back the Dragons' advance with the Angel alliance and risked her life to protect the remainder of the Freeman Kingdom's glory.

## Skills

**Weighted Strike - Lv.1 Normal Skill**

Cleave the claymore with all your might. Deal (ATK \*70%+35) damage.

**Impenetrable Defense - Lv.1 Normal Skill - Cooldown: 2 turns**

Attack one enemy with a triple sword attack dealing (ATK\* 85% +40) damage. Grants you a shield that absorbs 10% damage, lasting 2 turns.

**Saintly Judgment - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Swear an oath upon your blade to increase both DEF and Resilience of front column companions by 10% for 2 turns.
## Bonds

 **Katrina – Fighting Side by Side - DEF+8.00%**
 **Flora – Flower and Sword - HP+8.00%**
LOA3

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Twitter

## Information

### Global release date

August 14, 2018

**League of Angels III** is the newest 3D MMORPG from the League of Angels series. Not only does it feature state-of-the-art 3D graphics and special effects, the epic battle between the Angels and Dragons is told in an immersive narrative that is bound to enchant!

### Intense combat and massive battles

Compete with rivals in thrilling PvP tournaments, slaughtering monsters and defeating boss in PvE environments, League of Angels III brings intense combat to keep players on the edge of their seats. Players can party up with friends and engage in PvP & PvE battlegrounds together. Characters can choose from hundreds of different equipment sets, character skins, wings, heroes, mounts, and many more customizable options.

### Brand New 3D & Visual Effects

Check out the angel models in high detail, wander through beautiful 3D scenery, and be dazzled by the special effects. Explore a vibrant fantasy world in full 3D.

### Compelling Storyline

Immerse yourself in the mesmerizing storyline following the Dragon’s invasion of the Grace continent. From Everlast to Tempest to Galandel, each angel has her own complex and fascinating background for you to get immersed in. The Angel of the Apocalypse, Moira is the most unique angel. The Angel of Vengeance Alecta hunts for Death and Darkness… if you want to know more about their stories, come and join us!
Natasha

Protector of Tower 5 of the Consortium of the 37 Towers and a follower of Roselin.

She was forsaken by her people because her innate magical powers caused chaos upon her birth. Luckily, she was found by Natasha and Roselin who were passing by and was raised by Roselin's good friend.

She grew up in Everlast with a mage family who could cast force fields and when she became older she followed her teacher and became a sorcerer.

After the Dragons' assault, her adoptive parents lost their lives and she returned to the Everlast capital where she took on their post, whence she maintained the force field on her own.

## Skills

**Raptor Charge - Lv.1 Normal Skill**

With the help of your owl companion deal (ATK \*55%+45) dmg to a single target, while at the same time healing the friendly hero with lowest HP by (ATK \*45%+ 45) HP.

**Divine Prayer - Lv.1 Normal Skill - Cooldown: 2 turns**

Your oath of loyalty to the Everlast increases the DEF of all friendly heroes by 10% for 2 turns.

**Primeval Blessing - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

As proof of the Tree of Origin's care for all living things, your weakest companion recovers (ATK \*180%+280) HP, and is cleansed of all negative status effects.
## Bonds

 **Llane** – **Liaison - DEF+8.00%**
 **Lyn – Sweet Blade - HP+8.00%**
Session Twenty-Three

"The Mindspin Mountains, Pt. 2"

Intro: After
tracking a group of trolls into the Mindspin Mountains, the Party found
themselves at the entryway to a ruined old fortification leading into a cave.
Unfortunately the trolls’ former home was being looted by a band of orcs and –
after fighting and negotiating a surrender – the Party continued inside to
explore. Discovering that one portion of the cave had seemingly been
intentionally collapsed, the Party took their time in clearing the debris to
reveal an ancient dungeon…

…and countless angry basilisks living there. Fighting their way out of an
ambush, during which several of the Party members found themselves petrified at
one point or another, the Party continue further into the dungeon, uncovering
ancient notes that revealed the structure’s Drow origins, and the possibility
of a great many more basilisks inside…
Alecta

## Skills

**Judgement - Lv.1 Normal Skill**

Draws upon the Ode of Yesterday to deal (ATK \* 120% + 60) damage to a single target. Critical strikes have a high chance of decreasing targets' healing received by 50% for 2 turns.
**Soul Curse - Lv.1 Normal Skill - Cooldown: 2 turns**

Souls of Cursed Sinners deal (ATK \* 150% + 80) damage to the enemy with the highest ATK. Each time HP is reduced by 25%, total damage increases by 10%.
**Alecta’s Rage - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

No sinner can escape the judgment of Alecta. Deals (ATK \* 190% + 110) damage to the enemy with the highest ATK. Each time HP is reduced by 25%, total damage increases by 10% and target becomes unable to be healed, lasts 2 turns.
**Level 4 Empower unlocked.**

*There is a 10% chance to clear enemy's buffs.*
**Level 8 Empower unlocked.**

*Increase the buff clearance chance by 20%.*
## Bonds

**Moira – Verdict - HP+10.00%**

**Aurora – Light and Darkness - ATK+10.00%**
Egg Cracker

Cracker is the main Diamond sink for f2p ever since Soul Order was released. Soul Order is the largest source of flat stats in the game. Picking the right in-battle skills from other sources (Charms, Soul Armor, Armas, heroes etc.) is still just as important, but you do need flat stats so that percentages from galleries have something to work with. As such this event is your third priority right after AF and obtaining the newest hero from FH.

Ideally you're always getting 1st in every Cracker, but this may not always be doable in your X-Server cluster. Top 3 is still decent and should be doable on most clusters through sniping. The normal strategy is to crack 133-134 diamond eggs each day in order to max buy refine stones, though if you're behind on the shards in shop that you can buy with normal egg shards you might want to crack more. Keep in mind you're jacking up the price of the top spots by doing so, however.

To snipe, move the Cracker window out of the way so that the reward pop-up doesn't cover the other event tabs and the Hammer buy window. Make sure to check the box for cracking eggs so that the prompt doesn't show up again. Wait until the last 10 seconds of the event before you crack several hundred eggs at once to grab the 1st spot with as few diamonds as possible. This will take some practice.
Vivian

## Skills

**Rebirth - Lv.1 Normal Skill**

Imbues an ally with vitality. Protects the ally with the lowest HP and increases the target's damage reduction by 30%. 50% of the damage dealt to the target during the next 2 rounds is transferred to self (non-lethal). also restores the target's rage by 20.

**Life Force - Lv.1 Passive Skill**

Concentrates the power of life. Increases damage dealt and damage reduction of all allies by 30%.

**Angels’ Commendation - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Protects allies with life force. Increases damage reduction of all allies by 30%. Damage from the next attack sustained will not exceed 50% of their max HP. Effects last 2 rounds. Also restores rage of all allies by 20.
**Level 3 Empower unlocked.**

*Increases own damage reduction by 30% and recovers 10% max HP. Effect lasts 2 rounds.*
**Level 7 Empower unlocked.**

*The damage of the next 2 attacks received by targeted ally will not exceed 40% of max HP.*
## Bonds

**Victoria – Tacher & Student - DEF+18.00%**

**Fortuna – Admiration - HP+18.00%**
Eve

She is one of the ‘Three Sharp Blades' of the Half-Elves and The Veil.

Her former associate, Elwin, was corrupted by darkness and betrayed The Veil to help The Masked Ones.

She was ordered by the leader of The Veil to get to the bottom of The Masked Ones and the Dark Elves.

## Skills

**Omega Chop - Lv.1 Normal Skill**

Deal a swift, ghostly chop that enemies have no time to counter. Attacks a single enemy unit dealing (ATK \* 100%+50) points of damage.

**Hidden Shadow - Lv.1: Passive Skill**

A concealment spell unique to assassins of The Veil. Attacks a marked enemy unit dealing 105% damage.

**Mark of the Cross - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Deals damage and brands the target with the Mark of the Veil. Deals (ATK \*205%+540) damage to all units in the enemy's back row. Has a chance to mark the target, inflicting an additional (10%) points of damage. Lasts 3 turns.
## Bonds

 **Agnoto – Keen Blade - HP+8.00%**
 **Lyn – Night Blade - ATK+8.00%**
Artificial Selection

*Artificial Selection* is the newest album by post-hardcore rock band Dance Gavin Dance. It was released on June 8, 2018. The album was recorded starting October 17, 2017, with producer Kris Crummett.

## Singles

"Midnight Crusade" was released by the band as the first single on April 4, 2018, along with a music video to accompany it.

"Son of Robot" was released as the album's second single one month later on May 4, 2018, with a music video released later on November 6, 2018.

"Care" was released as the album's third single on May 25, 2018, along with a music video.

"Count Bassy" was released as the fourth and final single for the album on June 5, 2018, along with a music video.

## Personnel

* Tilian Pearson (clean vocals)
* Jon Mess (unclean vocals)
* Will Swan (guitar)
* Tim Feerick (bass guitar)
* Matt Mingus (drums/percussion)

### Additional Personnel

* Kurt Travis (guest vocals on "Shelf Life")
* Zachary Garren (guitar on "Care")
* Martin Bianchini (guitar on "Mightnight Crusade," "The Rattler," "Bloodsucker")
* Andrew Wells (guitar on "Hair Song," "Bloodsucker," "Evaporate," guest vocals on "Evaporate," backing vocals on "The Rattler")
* Louie Baltazar (guitar on "Suspended in This Disaster")
* Jessica Esposito (flute/kazoo)

## Trivia

* "Bloodsucker" does not feature Will Swan on guitar, which makes this the first song by the band to not feature him. By extension, this makes Matt Mingus the only band member to appear on every track.
* This is the first album by the band to feature a guest vocalist since *Happiness*.
	+ It is also the first album to not feature a vocal performance from Swan since *Dance Gavin Dance*.
Abaddon Freeman

## Story

"Kill them all! Kill them all!"
—Description
During the Warring States, Freeman IX of the Freeman Kingdom fought side by side along King Palmer in order to resist the Dragon army. Protecting the Grace Continent from this peril and achieve numerous key victories.

However, because of his thirst for strength and eternal life, he was deceived by Aunisi with a promise of the Crown of Immortality and personally killed his own friend, King Palmer.

In the end, he was betrayed and killed by his son, Omen. After death, Freeman IX became a loyal servant of Aunisi and was appointed as the commander of the Undead Legion.

## Origins

   As the largest Human Kingdom at the time, King Freeman held much sway over the world and as a result, Omen looked up to his father. Freeman's bravery, mercy and justice left an early mark on Omen.

But this all changed when Freeman was corrupted by Hades's “Eternal Crown”. The father he knew ceased to exist. Instead a greedy, cruel man with a twisted soul took charge. Despite Omen's counseling, Freeman turned on his own people with harsh treatments. As Freeman's condition worsened, a dark thought began to take form in Omen's mind.

After the Battle at the Howling Plain, countless Orcs and Elves surrendered, the mad king gave order to execute all captives. Omen cannot stand his father's actions no longer and killed his father with his twin swords.

## Skills

**Freeman’s Death Command  - Lv.1 Normal Skill**

It is the right of a king to inflict grief upon others. Attacks a single target, dealing (ATK\* 85% + 45) damage, has a chance to increase your DEF by 10% and lasts 2 turns.

**Kingsguard - Lv.1 Passive Skill**

Chance to gain a shield equal to 10% of max HP for 2 turns when attacked.

**King’s Behest - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Attacks front row targets, dealing (ATK \* 105% + 65) points of damage. Also gives you (ATK\* 105% + 65) HP.
**Level 4 Empower unlocked.**

*After using Ultimate, grants protection to the ally with the lowest HP, taking 40% of their damage taken for 3 rounds.*
**Level 8 Empower unlocked.**

*Increases damage taken for allies by 60%.*
## Bonds

 **Helena – Netherworld Reunion - DEF+12.00%**
 **Omen – Cursed Father and Son - HP+12.00%**
Nerida

The princess of the Merfolk.

She has always lived in the Asmia River and prayed for a quiet life. However, she has witnessed Asmia River being drenched in the flames of battle countless times, where many of her kinsmen have been slaughtered.

When she grew up, she ditched her prayers and decided to protect her race with her own power.

Thus, when the Dragons attacked, she was resolute in joining the Angel alliance.

## Skills

**Bubbly Kiss - Lv.1 Normal Skill**

Use water bubbles to attack a single enemy, dealing (ATK \*90%+ 45) damage. Also has a chance to seal enemy's recovery ability for 2 turns.

**Tidal Corridor - Lv.1 Passive Skill**

Summon the power of tidal waves to continuously heal yourself. Recovers 5% HP per turn.

**Daughter of the Seas - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Summon the power of the ocean to heal a single companion for (ATK \*145%+80) HP.
## Bonds

 **Morgana – Alien Beauty - DEF+8.00%**
 **Dacket – Expert Support - HP+8.00%**
Vythica

Originally an Elf archer, now a member of The Veil.

After the Beastman Rebellion, she and the other Elves left their homeland and fled in all directions.

In order to take revenge on the Beastmen that destroyed the Elven Empire she joined The Veil and continued to perfect her archery.

## Skills

**Cleaving Star Shot - Lv.1 Normal Skill**

Shoots three consecutive bolts, cracking the enemy's Armor. Attacks a single enemy unit, dealing (ATK \*100%+50) points of damage.

**Hunter’s instinct - Lv.1 Passive Skill**

For every 25% of max HP missing, increase final damage by 10%.

**Meteor Arrow - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Attacks single enemy. Dealing (ATK \*160%+90) points of damage. Also increases the damage dealt by (10%) for 2 turns.
## Bonds

 **Diana – Natural Hunter - HP+8.00%**
 **Faye – Hunter’s Instinct - ATK+8.00%**
Amora

## Skills

**Amora’s Kiss - Lv.1 Normal Skill**

Amora's favor shines upon her friends. Attacks an enemy column, dealing (ATK \* 90% + 45) damage with a chance to reduce their ATK by 10% for 2 rounds.
**Fervor - Lv.1 Passive Skill**

When attacking, there is a chance to increase your own Crit chance by 5.5% for 3 turns.
**Devotion - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Amora welcomes everyone but sinners do not dare come in. Attacks back row enemies, dealing (ATK\* 120% + 70) damage and stunning them for 2 rounds.
**Level 4 Empower unlocked.**

*Reduce the target's Resil by 5%.*
**Level 8 Empower unlocked.**

*Increase the Resil reduction effect by 10%.*
## Bonds

**Flora – Affection and Flower - HP+10.00%**

**Inanna – Spoil - ATK+10.00%**
Glacia

## Skills

**Blade of Frost - Lv.1 Normal Skill**

Condenses the power of frost in your blade. Attacks an enemy column, dealing (ATK \* 90% + 45) damage with a chance to reduce Crit Hit by 20% for 3 rounds.
**Ice Thrust - Lv.1 Normal Skill - Cooldown: 2 turns**

Do not mistake kindness for cowardice. Summons cones of ice. Attacks front row enemies, dealing (ATK \* 95% + 50) damage with a low chance to freeze targets for 2 rounds.
**Ice Tomb - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

The world was born from frost and shall perish from frost. Attacks all enemies, dealing (ATK \* 105% + 55) damage. lowering Hit by 15%, lasts 2 turns, minor chance of freezing enemy for 2 turns.
**Level 4 Empower unlocked.**

*Reduce the target's Acc Rate by an additional 19%. For every 20% of HP your hero lost, the chance of freezing the target is increased by 3%, up to a maximum of 10%.*
**Level 8 Empower unlocked.**

*Reduce the target's Acc Rate by an additional 19%. For every 23% of HP your hero lost, the chance of freezing the target is increased by 5%, up to a maximum of 15%.*
## Bonds

**Silvia – Armor of Frost - DEF+10.00%**

**Mikaela – Ice and Fire - ATK+10.00%**
Darion

## Skills

**Frozen Might - Lv.1 Normal Skill**

An ability unique to the Frostborne. Imbuing the power of ice and snow in their weapons, they deal (ATK \* 120% + 60) damage to a single target with a chance to reduce their DEF by 10%.
**Cold Blood - Lv.1 Passive Skill**

For every 25% of max HP missing, increase final damage by 10%.
**Frost Spike - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Summons ancient permafrost. Attacks back row enemies, dealing (ATK \* 150% + 90) damage. The fewer targets, the higher the damage.
**Level 4 Empower unlocked.**

*Reduce the DEF of the enemy with the lowest HP by 3%.*
**Level 8 Empower unlocked.**

*Increase the DEF reduction effect on the enemy with the lowest HP by 6%.*
## Bonds

**Glacia – Ice and Snow - HP+10.00%**

**Isolde – Frostborne - ATK+10.00%**
Helena

When Helena was born, the mages of the Kingdom reported abnormal magical pulses to Freeman I. Born into a noble family, Helena possessed unparalleled potential in magic. The prophets said that she was born from magic, and will die from magic.

Helena was adapt with all the common magic by the age of 7, and wielded them with more power than anyone else. The King sent her to Astral City to study under Gissing, the Time Guardian, so she could learn advanced magic. Astral City is where Helena first witnessed how mages fight.

After spending 10 years under Gissing, Helena finally started working on the ultimate magic that would eventually have a significant impact on her life - the Seal Circle. This magic, tinted with darkness, is able to instantly take away the enemy's advantage and let Helena mount a comeback. She became a top mage after mastering it.

## Skills

**Catastrophe - Lv.1 Normal Skill**

The power of Darkness emerges as the scythe is swung. Attacks the enemy with the lowest HP, dealing (ATK \* 350%+80) damage and inflicting a Mark of Death, reducing the target's healing taken by (20%) for 3 rounds.

**Necromancer's Curse - Lv.1 Passive Skill**

The souls of the dead nourish the Deathspeaker. Each unit killed increases your own ATK by (10%) for the remainder of the match.

**Catus’ Embrace - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Gather the power of darkness and bring the enemy into the dark nightmare created by Catus. Attacks 3 enemies in the front, dealing (ATK \* 210%+ 110) damage. The lower the targets' HP are, the more damage they take. Critical strikes place Marks of Death on the targets, reducing their healing taken by (20%) for 3 rounds. Enemies with more HP than the hero take 20% additional damage, and 10% of HP is restored when attacking enemies already with Marks of Death.
**Level 3 Empower unlocked.**

*Attacks will inflict Marks of Death, dealing 50% additional damage to enemies with more HP than Helena.*
**Level 7 Empower unlocked.**

*Deals additional damage equal to 10% of target's max HP (but no more than 100% of Helena's own ATK). Immune to critical stikes for 2 rounds after using ultimate.*
## Bonds

**Abaddon Freeman – Netherworld Reunion - DEF+18.00%**

**Omen – Back from Netherworld - ATK+18.00%**
Elwin

The descendant of an Elven noble, a former member of The Veil and the current leader of the Arachnis and the Dark Elves.

His admiration for Luin Amakiir holds no bounds and in an attempt to imitate Luin, he re-established the Elven Empire.

He joined The Veil where he stealthily gathered information about the secrets of the Grace Continent.

After Ragnarok, he discovered Luin Amakiir's real identity.
Because of this, he went to Darkthorn Kingdom to find Luin Amakiir, and he also willingly let darkness corrupt him.

## Skills

**Chasing the Moon - Lv.1 Normal Skill**

Fire pearl arrows at an astounding speed at a single enemy dealing (ATK \*120%+60) damage.

**Mark of Death - Lv.1 Normal Skill - Cooldown: 2 turns**

Fire magic arrows at a single target dealing (ATK \*150%+80) damage. There is a chance for dark magic to enter the enemy's veins, afflicting them with a Mark of Death, lasting for 3 turns.

**Kingdom Restoration - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Fire magic arrows to rain fire on the enemy, dealing damage to a group of enemies. Attacks all enemies dealing (ATK \*130%+70) damage.
## Bonds

 **Caelia – Transformed Elf - HP+8.00%**
 **Rattle – Dark Archer - ATK+8.00%**
Items of Urgathoa

A list of the items scattered throughout Golarian needed to raise the goddess of death Urgathoa.

* The Bell of Obedience - retrieved by the campaign in Nex, currently in the possession of Obolosk
* Mishan's Melodious Feather.
* A Leng Ruby - used as currency between planes, however certain Leng Rubies have particular properties that are unique only to that individual ruby. The Party believes Simon Averath has already acquired the ruby in question.
* The Ruby Skull of Chast - An item that holds many souls, believed to be destroyed. The Midnight Assembly may have figured out a replacement for the Skull in Galt, in the form of Galt's famous Final Blades.
* Astrolabe - A dimensional compass. The Party found it in the Spire of Nex, and retrieved it at great peril, before handing it over to Oblosk and Master Phade for safe keeping.
* Night Glass - A common resource on the Shadow Plane.
* Songs of Shazathared - Currently in possession of Simon Averath. A group of Pathfinders discovered the ancient text somewhere in the Crown of the World, only to be attacked by a group of vampires from the Midnight Society and Simon Averath's party in Turvik, an Ulfen fortress in the north of the Thanelands.
* The Azlanti Ioun Stone - Procured by the Party after their ship to Absolom was attacked. Handed over to Oblosk and Master Phade for safe keeping.
Inanna

## Skills

**Crime and Punishment - Lv.1 Normal Skill**

You call upon the power of desire to attack the enemy with highest ATK and deal (ATK \* 95% + 50) damage. Has a chance to decrease target's chance to dodge by 30% for 2 turns.
**Sinner’s Cage - Lv.1 Passive Skill**

Every one of Inanna's blows contain the power of desire and have 10% chance to silence her target, rendering it unable to use skills for 3 turns.
**Corrosive Desire - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Amasses the power of desire. Attacks all enemies consecutively, dealing (ATK \* 105% + 55) damage. Has a chance to decrease target's DEF by 20% for 2 turns.
**Level 4 Empower unlocked.**

*There is a low chance to reduce the target's DEF by 20% in extra.*
**Level 8 Empower unlocked.**

*There is a low chance to reduce the target's DEF by 20% again.*
## Bonds

**Athena – Loved Ones - DEF+10.00%**

**Amora – Spoil - HP+10.00%**
Rei

"Zen Master Rei has come to pay his regards."
—Description
   Martial Grandmaster of the Dhyana clan, founder of the Labyrinth Forest and Pan's master.

When he was young, he ventured east to the Southeastern World of Sapphire where he studied martial arts in ancient countries.

After returning to the Grace Continent, together with his own clan, he established the Labyrinth Forest where he cultivated eastern martial arts.

The Dhyana slowly isolated the Labyrinth Forest completely from the Grace Continent and maintained close contact with the Southeastern World.

## Skills

**Vacuum Fist - Lv.1 Normal Skill**

Get close to a single target and deliver a rapid succession of hooks to deal (ATK\* 85% + 40) damage, has a small chance to inflict Stun disabling the enemy's movement and lasts 2 turns.

**Adamantine Harden - Lv.1 Passive Skill**

Generates a shield that absorbs incoming damage for all allies. The shield absorbs damage equal to 10% of allies' HP and lasts for 2 turns.

**Unstoppable Assault - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Attack all enemies, dealing (ATK \* 90% + 50) damage. Also has a chance to stun enemies, rendering them unable to act for 2 turns.
**Level 4 Empower unlocked.**

*5% chance to grant a shield to front row units.*
**Level 8 Empower unlocked.**

*Additional 10% chance to grant a shield to front row units.*
## Bonds

 **Wendy – My Friend - DEF+12.00%**
 **Johanna – Healing - HP+12.00%**
Session Twenty-Five

"The Rakshasa Horror Picture Show"

Intro: After arriving in
Kalsgard, trailing the head of a dead linnorm behind them, the Party was
introduced to the Linnorm King of the Thanelands – Sveinn Blood-Eagle – and informed
about meaning of slaying a linnorm in this region. After the plans for a
Jarlsmoot – a meeting of Linnorm Kings – were made, the Party spent time
recuperating and resupplying in the city while investigating more about the
process of becoming a Linnorm King. It seems that Sprig will have to recount
the tale of the battle with the linnorm, and give a display of prowess for the
current Linnorm Kings, hoping throughout that no one throws an axe in
challenge.

Meanwhile, the Party
also discovered that their enemies – Simon Averath and his followers – have
already gotten hold of the Songs of Shazathared by intervening in a fight
between members of the Pathfinder Society and vampires from the Midnight
Assembly, before heading east into the neighboring country of Irrisen. After
questioning a lone vampire held captive in Kalsgard, the Party learned that not
only is the Midnight Assembly a third party in Simon’s pursuit to free
Urgathoa, but that the vampires may have insider knowledge; some of directs the
Party to the nation of Galt.

*Will Sprig’s petition*
to be a Linnorm King succeed? Will the Party travel east into Irrisen in
pursuit of Simon and company? Will they head west to investigate Dappler’s
Circus, or south following a lead about the Aspis Consortium in Ironrock? Will
they remain in the Lands of the Linnorm Kings until the Contest of Kurgess in
eleven-days’ time? Will they follow their latest lead to Galt? Let’s find out…
Session Thirty

**"The Vault of Silver and Ice"**

RECAP: When Volfast, the demonic servant of the Witch
Queens, saw through Sabine’s disguise as the witch Beatrix the Party faced the
daunting prospect of being trapped within the walls of Volfast’s fortress.
After a long and difficult battle that pushed each Party member to their
limits, they managed to make a daring escape from Volfast’s fortress with the
last surviving prisoner in tow. They now make their way back to Algidheart, to
meet up with the Heralds of Summer’s Return.
Session Thirty-One

“The Vault of Silver and Ice” Pt. 2

RECAP: Having escaped from the demon Volfast’s
fortress and returning to the Heralds of Summer’s Return, the Party agreed to
undertake a mission to the long lost Vault of Silver and Ice, where it is said
that a weapon powerful enough to overthrow the Witch Queens is interred.
Accompanied by a trio of Heralds, the Party made their way to the Vault of
Silver and Ice, only to be met by soldiers of the Witch Queens, led by a witch.
After some intense fighting, the Party and the surviving Heralds retreated
further into the buried Vault of Silver and Ice, finally electing to drop down
a darkened shaft leading into the ancient mine…
Flora

An aberrant and a member of the Starmoon Alliance.

Originally an Elf, but during the Octia Uprising she was corrupted by the Half-Elves forbidden magic and fused with the Irises, which turned her into an aberrant with restorative powers.

This also collapsed her magic powers and spirit. She ended up mindlessly trudging through the forests for a long time.

Later on, Sheila used spirit magic to heal her.

She then joined the Starmoon Alliance and has since been committed to preventing the flames of war from rekindling.

## Skills

**Butterfly Dance - Lv.1 Normal Skill**

Summon butterflies to restore (ATK \*90%+45) HP to the hero with the lowest HP.

**Woodbine Vine - Lv.1 Passive Skill**

Summon Woodbine Vines to cover your body. Increase your DEF by 5% after being attacked. This effect can stack a maximum of 10 times. This effect lasts 2 turns.

**Longing for Lily of the Valley - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

The fragrance of Lily of Valley heals (ATK \*125%+300) HP for your two most wounded companions, and dispels all negative effects.
## Bonds

 **Amora – Affection and Flower - DEF+8.00%**
 **Natasha – Force of Nature - HP+8.00%**
Session Ten

"Of Air and Absolom"

Intro: After sailing down the
Ustradi River into the Mana Wastes, and arriving in Alkenstar City, the Party
met Relli – an Aasimar Druid, and recent arrival to Alkenstar herself. At a
local tavern called The Crooked Crow, the Party won some money by entering
Vecna into an underground fighting pit, where their enemy Bannock is apparently
a popular champion; but not before the Tiefling was approached by Oriax: an
Infernal Duke in possession of Vecna’s soul. Oriax orders Vecna to travel to
the Andoran village of Reeves in two weeks’ time and await instructions.

Meanwhile, Sir
Alabaster received an invitation to a high-society ball from a mysterious host
that was revealed to be Luvick Siervage, an ancient vampire lord and head of
the Midnight Assembly. Siervage and his children – Lucien and Lynexia – offered
an exchange of information about Simon Averath, the psychic whose henchmen the
Party have encountered before. However, the peaceful exchange ended with an
ultimatum: should the Party cross paths with the Midnight Assembly again, the
results would be deadly.

Finally, Sabine’s
subtle social graces have gotten her an invite to travel with Seledra Derunadel
– an elven debutante – on her airship with the Party acting as Sabine’s envoy.
Seledra’s casual route has her headed to Absolom before making her way to
Reeves where, legend has it, a wish-granting star is meant to fall from the
sky.
Hold Up

## Canción de I.O.I

**Hold Up** (잠깐만, *jamkkanman*) también conocida como **Wait a Minute** es una de las canciones provenientes del mini-álbum Miss Me? del grupo femenino I.O.I. Fue lanzado junto al mini-álbum el 17 de octubre de 2016.

## Créditos

Voces
I.O.I
Compositor
Jung Jin Young (B1A4)
Productor
Jung Jin Young (B1A4)
Arreglos
Jung Jin Young (B1A4), Kwang Myung Shin
Session Fifteen

"Churches Have Nuns; Goblins Got Guns"

Intro: After surviving their
encounter at the Spire of Nex and returning to Absalom, the Party found
themselves with some downtime. While running personal errands in the city, some
of the Party members were approached by Marshmallow, a sentient stuffed animal
in need of aid. With the Party already intending to head in the direction of
the estate where Marshmallow and his fellow stuffed animals were being
mistreated, they quickly found themselves in the midst of a bungled prison
break, a narrowly-avoided conflict, and the release of all 40+ stuffed animals.
Now, preparing to continue their trek towards Valecrest, a conveniently-timed
carriage approaches on the road…
Aurora

"My speed leaves no trace. But my Axe does!"
—Description
The Strength, one of the five Angels created by the Eternals.

The only pure-blooded Angel possessing powerful close combat ability.

During the Thousand Years' War, she broke through the enemy lines and snatched the Titan Axe from the Titans at the expense of her own Wings.

When she merged her Divine Arma with the Titan Axe, she gained immense physical strength.

## Origins

   The Angels began declining in power rapidly, and many of their moons were destroyed.

The Thousand Years' War ended with the Angels' crushing defeat. Aurora split open the fabric of space, allowing the Angels to cross the Bridge of Aurora and escape Elysia.

## Skills

**Iron Strike - Lv.1 Normal Skill**

Attack a single enemy and deal (ATK\* 120% + 60) damage. The lower your target's HP, the greater the damage dealt.

**Aurora’s Fury - Lv.1 Passive Skill**

As long as Aurora is on the battlefield, activating Aurora's Fury will increase the chance to hit of all companions within its area of effect by 10%.

**Titanic Bite - Lv.1 Special Skill - Cost: 100 Rage - Cooldown: 1 turn**

Swings the mighty Titan Axe to unleash a heavy blow on a single target, dealing (ATK \* 190% + 110) damage. The lower the target's remaining HP%, the higher the damage. also has a chance to reduce target's ACC by 10% for 2 round(s).
**Level 4 Empower unlocked.**

*If ATK is lower than the target's ATK, then reduces target's ACC by 10% for 2 rounds; if ATK is higher than target's ATK, then deals 10% additional damage.*
**Level 8 Empower unlocked.**

*If ATK is lower than the target's ATK, then reduces target's ACC by 20% for 2 rounds; if ATK is higher than target's ATK, then deals 20% additional damage.'*
## Bonds

 **Johanna – Respect - HP+12.00%**
 **Victoria – The Victor - ATK+12.00%**
Produce Groupspedia

**IZ\*ONE** es un grupo surcoreano-japonés compuesto por las ganadoras del programa de supervivencia de Mnet "PRODUCE 48", que combina el sistema de competencia del programa "PRODUCE 101" con integrantes del grupo femenino japonés AKB48. La alineación final contó con 9 integrantes coreanas y 3 japonesas.Leer más... | Miembro

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Session Twenty-Seven

"The Land of Eternal Winter"

RECAP: After
days of preparation for her trial to be a new Linnorm King, Sprig put on her
Wheel of Death performance with great aplomb and, despite an axe being thrown
by Ingmundr the Unruly, the so-called Little King was able to stay one step
ahead of her opponent, luring him beyond the boundaries of the fight with her
rafter-jumping acrobatic skills. With her trial complete, the other Linnorm
Kings were set to convene in a Jarlsmoot the following morning to determine the
extent of Sprig’s new kingdom. However, Sveinn Blood-Eagle, Linnorm King of the
Thanelands, was slain in the night; with witnesses reporting a winged figure
escaping from the window of his chambers and a crossbow bolt buried in his
neck.

The
Party was snuck out of the city by Freyr Darkwine, leader of the Blackravens,
and sent east through Hagreach, to Irrisen, escorted by Freyr’s most trusted
Blackravens: twins Valla and Vairn. After a few hours’ ride, the Party is
nearly through the Hagreach and at the Irrisen border…
Session Eight

"The Scourge, Pt. 2"

Intro: With things beginning
to settle down after the Party’s whirlwind adventure to the prison island of
Khulo, they were approached by a woman named Layla from the town of Ivywood,
seeking help in fending off some bandits raiding local caravans. After agreeing
to assist the people of Ivywood the Party set off for the bandit camp and,
after a pitched battle, found out that the bandits were being controlled by
none other than a Mind Flayer. Managing to force the Mind Flayer to retreat,
the Party freed the surviving captives and returned them to Ivywood, but not
before finding what appeared to be a Mind Flayer altar and a deep, dark hole
further into the cave system.

After spending the
night in Ivywood, resting, recuperating, and celebrating their success with the
village, the Party has worked with the local blacksmith and alchemist to
construct a makeshift bomb, along with seeing to their own individual needs,
set on returning to the cave to take care of the Mind Flayer once and for all…
Session Three

"Escape From Khulo"

Intro: As the Party steps through Oblosk’s gate the spell shines brightly beneath an oppressive gray sky. Once they step through completely it flickers out and dies, vanishing as if it had never been there. The grasslands extending around them have lost their color and the sun hangs bleak in the muted sky. It’s not that the sun isn’t shining, but rather that no light beyond grayscale twilight pierces the Stalwart Wall. In the distance is a faded gray smudge, the outline of Khulo Township, once the pleasant suburban sprawl surrounding the mansions of Quantium’s rich and privileged. Largely abandoned and not maintained in centuries, the city is nonetheless illuminated by countless dozens of fire lights ahead. Welcome to Khulo.
Session Thirty-Six

"Voracious Reading"

RECAP: After
discovering that not all of the gear that they purchased from Salazar’s
Sorcerous Supplies was as it seemed, the Party returned to Salazar’s cart to
demand a refund and help returning Alabaster’s hand to its natural state.
Instead, the Party discovered that Salazar was in fact Merg – a hunchbacked,
half-blind, human merchant who’s been funneling unreliable objects from a wizard
named Gortax the Gammoner – and that Merg couldn’t give them a refund, as
Gortax was dead and the Aspis Consortium had come by to claim Gortax’s
considerable debt, repossessing his tower in the process.

Making
their way to Gortax’s tower, the Party went through some tense negotiations
with the representatives of the Aspis Consortium before coming to an agreement
– the Consortium would allow the Party to get the help that they needed in
exchange for dealing with the monstrous creature growing on the tower’s roof.
Now, back at Druma’s capitol city of Kerse, the Party can continue to Galt or
go elsewhere.
Session Nineteen

"Fury Road, Pt. 1"

Intro:After arriving in
Reeves and spending the night on the lookout for the prophesied star fall, the Party
raced through against multiple factions and lone adventurers in an attempt to
retrieve the star first. Upon reaching the star, Nihlor – and then Vecna – were
greeted by the goddess Desna, who granted Vecna’s eventual wish to remove the
infernal duke Oriax from all planes of existence. This seems to have solved
Vecna’s immediate problem with Oriax, but apparently did not regain him his
soul.

With the hunt for the
star over, the Party progressed further inland through the nation of Andoran.
After two-and-a-half days of travel, the Party arrived in the town of
Carpended, where they helped a trio of Steel Falcons fight off a handful of
Cheliaxan slavers and rescue some Andoran civilians from harm. After clearing
up a misunderstanding – the Steel Falcons were somehow aware of the Party’s
activities in Absolom’s Misery Row – the Party agreed to accompany them to
Andoran’s capital, Almas. Furthermore, it seems as though the Steel Falcons may
have a lead on the whereabouts of Sabine’s long lost friend: Aria.
Relli

Olivia is a Aasimar Druid in the Campaign of Nick.

## Background

Improved Unarmed Strike

Deflect Arrows

Natural Spell

Wild Speech

**Plumekith Race Traits**: Snake Hater, Toxophilite

**Celestial Resistance**: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

**Skilled**: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.

Alternate Skill Modifiers - Acrobatics, Fly

**Spell-Like Ability (Sp)**: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level).

Alternate Spell-like Abilities - See Invisibility

**Darkvision**: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

#### Druid Abilities

Nature Bond (Ex) - Animal Companion: Charlie the Giant Chameleon

Nature Sense (Ex)

Wild Empathy (Ex)

Woodland Stride (Ex)

Trackless Step (Ex)

Resist Nature’s Lure (Ex)

Wild Shape (Su) - currently 4 times per day

Venom Immunity (Ex)

#### Spells

Relli likes to use the entangle, snowball, and flaming sphere spells. She uses other spells but they are always situational.

## Trivia

Relli's physical appearance and backstory are based off of the character Rapunzel from Tangled.

Olivia • **Relli** • Sprig • Nihlor • Whisper • Sabine • Charlie
The Crew of the Bright Promise
Simon and Company
Simon Averath • Beatrix • Hashimoto • Lacrosa • Ormegon • Theron • The Dead Man
The Midnight Assembly
Luvick Siervage • Lucien Siervage • Lynexia Siervage
Lucien Siervage

Lucien Siervage is the son of Luvick Siervage, a member of the Midnight Assembly, and a powerful vampire lord in his own right. Compared to his sister Lynexia, Lucien seems to be the more aggressive, bloodthirsty, and even animalistic of the two. During the Party's single encounter with the Siervage family, Lucien indicated that he would be thrilled to face Nihlor in single-combat.
Sessions 1-10

Session One: "Welcome to Golarion"

Session Two: "The Council of Three and Nine"

Session Three: "Escape From Khulo"

Session Four: "Escape From Khulo, Pt. 2"

Session Five: "Escape From Khulo, Pt. 3"

Session Six: "The Whole Wide World"

Session Seven: "The Scourge"

Session Eight: "The Scourge, Pt. 2"

Session Nine: "City of Smoke and Sky"

Session Ten: "Of Air and Absolom"
Session Thirty-Three

"The Everchase"

RECAP: After
barely escaping the Vault of Silver and Ice with their lives, amidst a literal
avalanche of snow and stone tumbling down the mountainside, the Party faces
their first loss. Vecna, the tiefling fighter and engineer, has been killed.
Furthermore, their allies – the Heralds of Summers Return – may not be as
altruistic as believed. The secret weapon that they had been after inside of
the Vault has been revealed to be Chillbane: a deadly magical plague that
threatened Irrisen centuries ago.

Now,
beaten and bruised at the base of a mountain, the Party stands at a crossroads
of decisions.