Quick and Easy Character Creation

* https://www.d20pfsrd.com/feats/3rd-party-feats/ascension-games-llc/technique-feats/
* https://rising-tide-living-world.fandom.com/wiki/Allowed\_3rd\_Party\_Material **(The Legendary Classes only)**
* **The following housing rules are for your character to find a niche in the world and be a part of the life around the world. Use them. Make a home, whether you live out of a shop or you run a college.**
	+ https://www.d20pfsrd.com/gamemastering/other-rules/downtime/rooms-and-teams/
	+ https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/
* 3rd party content other than these is on a case by case, feel free to ask a GM for approval on any specific item you're curious about.

#### **Stats**

Options: Pick one of the following

4d6 Drop the lowest (x6), best of 4

2d6+6 (x6), best of 4

25 Point Buy

Calculated as normal Rounding down.

Roll 4 sets of 6, if you are not happy with any of your sets you may mulligan on a 5th roll but you must take the 5th regardless of what is rolled.

#### **HP**

Take maximum Per Hit Die for Each Level (1d12=12, 1d10=10, etc)

#### **Armor as Damage Reduction**

Armor bonus’ do not apply to AC instead apply to damage reduction as follows.

* DR Formula = Str Mod+Armor bonus+Natural Armor+Shield Bonus\*+Enhancement Bonus’+DR (typeless, Material, Typed.)
* AC Formula = 10+Dex Mod+Dodge+Enhancement Bonus’+Shield Bonus\*

*\*Shield bonus may apply to either AC or DR but not both at the same time (a character may choose which it applies to at the beginning of their turn)*

#### **Feats**

1 Feat per character Level (Instead of every odd level)

#### **Background Feats**

1 Background Feat at 1st level and then every 3 levels after (4, 7, 10, 13, 16, 19)

#### **Elephant in the Room**

https://michaeliantorno.com/feat-taxes-in-pathfinder/

#### **Traits**

4 Traits (No more than 2 traits per category)

#### **Sphere Talents**

When Spending a Talent to gain a Sphere for the first time you may select a bonus talent along with the Base.

For example When you take the Base Fencing Sphere, you may then select any other talent in the fencing sphere as a bonus talent.

* Legendary Talents are generally approved barring abuse of systems.
* Sphere effects that scale off of caster level or BAB are instead scaled with Character level (meaning all effects scale at full caster/expert Practitioner rate)
* Talents received from classes still follow the base rules meaning low, mid and full ranges, or proficient, adept, and expert for spheres of power and spheres of might respectively.
* All talents are considered champion talents (meaning you may select either a practitioner talent or a sphere casting talent). This does not automatically give a casting tradition or a martial tradition.

#### **Martial/Casting Traditions**

* Custom Traditions are allowed within reason/GM Approval
* Sphere Specific Drawbacks are allowed
* General Drawbacks are allowed within reason/GM Approval
* Practitioners may receive a Casting Tradition and Sphere casters may receive a martial tradition (with the extra talents both provide included) By taking the **Expanded Potential** Feat. (listed in homebrew content)

#### **Archetype Features**:

* Any singular feature may be traded out for an archetype feature that replaces it without taking the entire package.
* For example, if you are playing fighter, and an archetype replaces bravery and armor training, you may select just to trade bravery and retain armor training. This can be done for every feature across multiple archetypes.
* Each feature can only be traded in once.
* Features that do not list a specific cost or ability they replace can be gained but only one per class unless taking the entire archetype package.

#### **Class Features**

* Any Class Feature may be traded for a single background feat.
* Major Features with multiple numbered entries or progression (Weapon Training I-V, Sneak Attack, Armor Training, Talents etc) may be traded in individually. So giving up *Weapon Training I* for a background feat means you would then receive *Weapon Training I*

#### **Starting Wealth**

As Per Level https://www.d20pfsrd.com/classes/character-advancement/

#### **Automatic Bonus Progression**

We are using this system as detailed here with one exception, Do not halve your starting character wealth. As usual, attribute enhancing items are not available. https://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/automatic-bonus-progression/

(Note: Companions (Animal/Eidolon/Conjuration) use their Hit Dice - 3 for determining their bonuses from Automatic Bonus Progression)

#### **Repeat Feats**

If you receive a feat multiple times from different sources, (Sphere Associated feats, Bonus class feats, etc) You may select another bonus feat within the same category (Combat General, Metamagic, Crafting etc.)

#### **Rounding**

Some Gamemasters enjoy rounding up, while some round down, unless stated otherwise round up when calculating affects that require it.