Workshop Level

Last updated for version `1.8.0-BETA-7`

*Main article:* Architect
Settlement building objects in Architect are tied to a progression mode called "Workshop Levels". Workshop levels are global and affect all settlement buildings and item crafting recipes. Levels can be unlocked in the Tech Lab (Workshop Level Upgrades) and rarely by reaching ranks in Settler Skill. Workshop level upgrades count as a simple ingestible item and must be used manually in the Pip-Boy "Aid" tab. Upgrades can be crafted in any order, but each upgrade can only be crafted once.

All workshop levels are technically perks and a hidden settler skill. Progression can be displayed anytime using the Pip-Boy "Perk" tab.

 Population
 Technology
* unlocks crafting recipes in the Tech Lab and structures in Architect
 Trading
* raises your Income (Vendor Credits)
* expands Settlements Vendors Inventory
* unlocks the Courier Trading Service

## Workshop Construction

Allow you to construct larger Buildings and Foundations in Architect. Replaces the Population perk requirements. Mainly gained by increasing Settler Population and building Construction Depots and/or Construction Vehicles. Up to 7 Ranks in total can be acquired. 4 ranks by increasing settler population and 3 ranks either from construction vehicle or depot. All upgrades give +1 rank each, and can be taken in any order. Upgrades can be found in the Pib-Boy "Aid" tab and must be used manually.

Buildings require Construction Levels can be turned Off in the Architect Options menu.

### Construction Requirements

 1
 3

### Construction Unlocks

* Foundations > Large Foundation, Warehouse (Basic)
 3
* Foundations > Metal Structures, Water Structures
* Leasing > Leased Small Residences > Small, Medium, Large
* Leasing > Leased Large Residences > Apartment
 4
 5
 6
 7

## Workshop Population

A very simple mode which puts restrictions on building based on total Settler Population. This system is optional, and can be turned on or off. Ranks are gained by having total settler population across all settlements. This perk has 10 ranks, rank 1 is automatic.

 3
 4
 5
 6
 7
 8
 9
 10

## Workshop Technology

Tech Levels are acquired in the Tech Lab based on Character Skill. Both personal Skills and Settler Skills can help unlock ranks.

* +1 upgrade with Settler Skill: Engineering 2, sent via Mail (Mailbox)
* +1 upgrade with Settler Population 50 or Workshop Population 4, sent via Mail (Mailbox)

All upgrades give the same progress, and can be taken in any order. Upgrades can be found in the Pib-Boy "Aid" tab and must be used manually.

Workshop Technology and Trading Levels are subject to the same reduction of skill gains once you reach rank 1.0 or higher. You start at 0.

### Rank upgrade cost

* To get to rank 1, it requires +1 upgrade (+1.0 skill)
* To get from rank 1-2, it requires +2 upgrades (+0.5 skill each) (3 total upgrades)
* To get from rank 2-3, it requires +2 upgrades (+0.5 skill each) (5 total upgrades)
* To get from rank 3-4, it requires +2 upgrades (+0.5 skill each) (7 total upgrades)
* To get from rank 4-5, it requires +4 upgrades (+0.25 skill each) (11 total upgrades)
* To get from rank 5-6, it requires +4 upgrades (+0.25 skill each) (15 total upgrades)
* To get from rank 6-7, it requires +8 upgrades (+0.125 skill each) (23 total upgrades)
* To get from rank 7-8, it requires +8 upgrades (+0.125 skill each) (31 total upgrades)
* To get from rank 8-9, it requires +16 upgrades (+0.0625 skill each) (47 total upgrades

## Workshop Trading

Workshop trading determine how much Income a Settlement can generate globally. Levels are acquired in the Tech Lab based on Character Skill. Both personal Skills and Settler Skill can help unlock ranks. All upgrades give +1 rank each, and can be taken in any order. Upgrades can be found in the Pib-Boy "Aid" tab and must be used manually.

📝 **Note:** Workshop trading won't increase Vendor stock or prices. Vendor stock and max caps is tied to Trading skill and Marketeer perk.

### Trading Unlocks

Every rank in workshop trading will slowly increase Income (0 with Workshop Trading 1), will yield 1 Vendor Contract via Mail and adds more merchants to the Courier Trading Service.

## Technical Issues

🌀 *The content below transcludes to Technical Issues.*

## See Also

* Architect
* Mailbox
* Tech Lab