Session 1 - 9/4

\*\*\* EVENING THE FIRST \*\*\*

A ragtag group of misfits who have been brought together by chance are enjoying a night of celebration after successfully capturing and handing over to the authorities a notorious pedophile. The group celebrate a job well done and get to know each other over mead (though some would prefer wine) when the lively tavern is interrupted by and imposing figure and his 4 lackeys. Vivek, the anthropomorphic lizard man, explains to the group in a hushed tones that he's certain he recognises the mans station, he's a duke no less!

Ulrik stands up, affronted by the dukes abrupt entrance and demands to know who the fuck he is, however when Ulrik refers to the man as a duke, he flies into a rage. This is in fact Lord Sampson of house Sampson and he, along with his entourage, are in a bad mood. Apparently his brother has been convicted of being a pedophile and supposedly, unfairly persecuted and wrongly imprisoned. Those who committed this injustice will be held accountable!

A bar fight breaks out where Ambarona, an androgynous high elf, calls upon the power of Shocking Grasp to pin Lord Sampson down. Ambarona demands the Lord to call off his dogs but he refuses and so the attack persists.

Vivek casts guiding bolt at the nearest of Sampson's thugs and surprising even himself, the man fully explodes into vapour. Pascal is shocked by the sudden outbreak of violence attempts to reason with the Lord however given the current circumstances, he's unsuccessful.

One of the bandits launches at Ambarona to try and disrupt their attack on Lord Sampson. The pair tussle and grapple with each other while Lozenya see's her opportunity. She darts out from behind the table to get a better aim at Sampson's man servant who is fumbling around and trying to stay out of the way of the ruckus. Lozenya knocks her bow and lets her arrow fly. The arrow sinks deep into the eye of the man servant killing him instantly.

Now free of Ambarona's attack and having caught his breath, Sampson draws his ornate rapier and moves to attack Ambarona who is being distracted by the bandits attack. Sampson lands the hit and Ambarona has been hurt! Ulrik notices Ambarona's struggle as well. With ease and grace, he raises his double handed battle axe and takes a confident swing in the direction of the bandits pancreas, but the bandit has the reflexes of a jungle cat and manages to dodge out of the way.

Ambarona breaks free of the greasy thug grasp and again, uses the power of shocking grasp to pin Lord Sampson down once more. With an unnatural calm they whisper to him “Learn your place Lord” as Lord Sampson, now vanquished crumples to the floor. Ambarona responds with a giggle.

Vivek is still swept up in the commotion and enthusiastically casts burning hands at his nearest foe, unfortunately both Pascal and Ambarona also find themselves in the line of fire and are both knocked unconscious by the heat of the flames. The flame also hits the two remaining bandit, killing one and igniting the other. Vivek takes a big bite out of the dead guy and remarks that he tastes like chicken. Pascal and Ambarona cling to the edge pf consciousness.

The last thug is significantly burnt and seeing Lord Sampson's lifeless body, realises that he is now without a source of income. He identifies the closest exit out of the tavern and makes a move towards it despite needing to cross the path of Ulrik and Vivek along the way. Vivek and Ulrik share a manly fist bump before Ulrik takes a swing of his axe. He swipes off the escaping bandits boot heel as he screams “fuck you, you dirty gnome". Vivek misses his shot.

Lozenya, feeling safer now that the commotion has mostly died down, climbs up onto the surface of the bar. She takes aim at the bandits knee and sticks the arrow in. The bandit having been immobilised trips and falls. The group let him live as he may be a source of information.

Vivek graciously and magically heals Ambarona who is restored to full heal sans their luscious eyebrows however this final effort of magic has draining him of his powers so Pascal remains unconscious. Before turning to talk to the bartender, Vivek swipes and pockets some charcoal from one of the heavily charred tables.

The bar tender, dazed by the sudden onslaught of violence surveys the damage; Broken windows, charred table tops, viscera dripping from the ceiling beams and Lord Sampson who is convulsing on the floor. Ulrik doesn't do a great job of reading the room as he decides to loot Sampson's body. He flicks the barkeep 6 coins that he’s just lifted and says that he hopes this will make up for the chaos. The barkeep just wants his damages paid and to put this whole ordeal behind him. Vivek offers 10 gold pieces in response to the requested 40, the barkeep who’s spirit has been obligated reluctantly accepts the pitiful offering and says he’ll cover for them even though he knows that technically the group started the fight.

After a night of rest and recovery int he now decrepit tavern Pascal awakens and makes it known to the group that he’s the opposite of stoked.

\*\*\* DAY 2 OF OUR ADVENTURE \*\*\*

The group congregate in the small cellar where they intend on interrogating the surviving bandit. The goal is to find out what Lord Sampson’s whole deal is; where is he from and what is he about? Ulrik removes the gag that had been tied around the bandits mouth the night before. He spits out a bloody tooth which Vivek pockets while offering no explanation to the group who watch on in repulsion, confusion and curiosity.

Ambarona takes the lead and demands to know truth behind Sampson’s motives for the altercation and where does Lord Sampson live. The man confesses to nothing but not because he has any loyalties to Lord Sampson. He explains that he's just a mercenary and has no idea about anything regarding the Lord's life outside of the fact he’s the provider of coin.

Lozenya aims her crossbow at the man’s other knee and demands to know more however he knows nothing of substance, other than that fact he was hired to for a revenge job… revenge on us we can only assume. In frustration Ulrik searches the bandit's pockets and finds some coins and other meaningless ephemera including a charcoal drawing of a nude woman. Ulrik stealthily tuck's it away for safe keeping.

Vivek suggests that we let the man go so that we might be able to follow him and so the group lets him leave on the condition that he can spread the message far and wide that we’re both awesome and should be feared however upon pushing open the cellar door it becomes apparently that the groups troubles are only getting started. A Duchess stands waiting with multiple guards.

Pascal leads the way out of the backroom, he takes the lead in negotiating our punishment and are offered a kind community service instead of death. Taking the obvious choice the Duchess merely asks if are familiar with Werewolves.