recursal/Fanatic-Fandom huggingface dataset:
Jasper's Storage Key

This key opens the storage closet in Dr. Low's office.

**Jasper's Storage Key** is a quest item in *Peril on Gorgon*.

## Description

This keycard unlocks the door to the basement level of the CHEM Lab, giving access to Aqua Regia and Jasper Low's Research Notes.

## Location(s)

The keycard can be found in a locker inside the CHEM Lab. The locker is on the northern side of the third floor, a multi-floor complex on the north side of a big cave, near a bathroom.
Lucky Sprat Foot

A well-preserved foot of an adult sprat.

>
> “
>
> For the superstitious among us, carrying a lucky sprat foot means bad events will pass you by. Of course, it didn't pass by the sprat, did it?
>
>
>
>
> „
>
>

**Lucky Sprat Foot** is a unique junk item in *Peril on Gorgon*.

## Description

Lucky Sprat Foot is a preserved foot of a green adult sprat. The foot has a gold-coloured miniature sprat head attached to it.

## Location(s)

Lucky Sprat Foot can be found in crew quarters onboard Invading Ship.

## Gallery

The sprat foot hanging from a bed onboard the invading ship.
I'll Not Ask for Guests

Murder on Eridanos quest background.

>
> “
>
> Isabella and Lawrence, two tour guides from the Grand Colonial, have "lost" a group of guests to the beasts of the Wilderness Exploitation Reserve. The duo has asked you to recover the quests' keys in order to cover up the incident.
>
>
>
>
>
> „
> —Start Description
>

*I'll Not Ask for Guestss* is a task in the *Murder on Eridanos* DLC.

## Walkthrough

* Go North from Isabella Essary and Lawrence McLaughlin to find the first Dead Hotel Guest's Keycard.
* Go Northeast from the last keycard to the find the second one.
* Go East from the last keycard to find the third one.
* Go South from the last keycard to find the last one.
* Return to Isabella and Lawrence.

## Quest Stages

You've found evidence that Isabella and Lawrence were grossly negligent and left their guests for dead. You might be able to trick them into the same fate.

>
> “
>
> You helped SLUG by returning the key cards to Isabella, allowing them to maintain deniability about the dead guests. Doesn't it make you feel all warm and fuzzy?
>
>
>
>
>
> „
> —End Description
>

>
> “
>
> You lied, telling Isabella and Lawrence that you placed the keycards in a "safe" location for them to pick up. They won't find the keycards there, but they may run into their previous guests.
>
>
>
>
>
> „
> —End Description (Lie)
>

## Note

You can Lie to Isabella if you read Last Words of Howard A. Kinsella next to one of corpses.
Flaws

**Flaws** are permanent negative effects applied to the player character in exchange for an additional perk point. The number of Flaws one can have in one playthrough is limited to 3 on Normal difficulty, 4 on Hard, and 5 on Supernova.

## Cause

A prompt to accept or reject a Flaw will come up at any point in the game after performing certain actions repeatedly. These actions are summarized in the table below.

## Effect

When a Flaw is accepted, it will immediately grant a perk point and begin applying the relevant negative effect to the Stranger. Some Flaws apply their negative effect all the time, while others only activate under certain circumstances. There is no negative consequence for rejecting a Flaw.

## Permanent vs. Temporary effects

Some flaws like Corrosive Weakness are permanently active which means no matter how the damage was received (weapon shot, attack by a raptidon, stepping into a sulfur pit) the damage the Stranger takes will be multiplied.
 Temporarily active flaws on the other hand only become active when in vicinity of a trigger (Pithecophobia is triggered while near Primals) or under specific conditions (Impediphobia is triggered when the Stranger is over-encumbered). The spider icon will appear on the active effects bar when one is experiencing a phobic attack.

## Notes

* Being in the vicinity of SAM will trigger the effects of Robophobia, even though the flaw itself states that the effects are only in place during combat with robots.
* If the Stranger chooses not to accept a particular flaw it is possible (but not guaranteed) the choice will become available again later in the game.
* The Flaw prompt appears to only occur once per playing session on current location. This means, if you were on Monarch, for example, and was prompted with a flaw, regardless if you accept it or reject it you won't be getting any more flaw prompts until you change location. Flying away from a planet to, say, Groundbreaker, and spend some time there (sleeping) was confirmed as working method for resetting the flaw chance.
* Flaw prompt is based both on chance and on count: the more you trigger required condition the more chance for flaw to pop up, but it's not guaranteed.
* Nietzsche's Reward perk increases damage the Stranger can deal by 5% for every flaw they accepted to have.
* Mantiswarms on Monarch are a good source of Blindness if one wishes to gain any of the flaws caused by it.
Holding Tank 002 Log

**Holding Tank 002 Log** is a log.

## Location

It is obtained from examining the log below one of the holding tanks in the HRS-1084 station.

## Log Text

Subject: DR. CLAIRE PEARSALL
Current Status: Alive, Unstable condition
Stasis Setting: Active

Notes: Subject's condition is dire, make sure resuscitation devices are on hand upon revival.

Please hold on, Claire. We almost had it this time, I swear. We'll bring you back!

With love,

Dr. Eva Chartrand
Dr. Lorelei Fahl
Dr. James Guthrie
Junlei's Keycard

Keycard to Junlei's private quarters on the Groundbreaker.

>
> “
>
> Keycard to Junlei's private quarters on the Groundbreaker.
>
>
>
>
> „
>
>

**Junlei's Keycard** is a quest item.

## Description

This keycard can be used to gain access to Junlei Tennyson's private quarters in Groundbreaker Engineering.

## Location(s)

Can be looted off of Junlei Tennyson on the Groundbreaker.
Lockwood's Office Key

This key unlocks the door to Rachel Lockwood's office in the Bureau of Exploration.

## Information

### Location

Bureau of Exploration
Maintenance Tunnels

### Given by

Sherman Bradshaw
Rachel Lockwood

### Weight

0.00

**Lockwood's Office Key** is a quest item used in the quest, The Demolished Woman.

## Description

The key unlocks Rachel Lockwood's office in the Bureau of Exploration.

## Location(s)

* Can be pickpocketed/looted off of Sherman Bradshaw in the Bureau of Exploration in Byzantium.
* Can be given to the Stranger by Rachel Lockwood or pickpocketed/looted off of her in the Maintenance Tunnels in Byzantium.
Lucky's Notes: Smoke and Mirrors

**Lucky's Notes: Smoke and Mirrors** is an audio log in *Peril on Gorgon*.

## Location

The portable phonograph with the audio log can be found in a cave at the Marauder Stronghold in Gorgon Canyon, next to the corpse of Lucky Montoya.

## Transcript of the audio log

Lucky Montoya: I've stumbled onto something big. Bigger than Minnie Ambrose's journal.

Lucky Montoya: Spacer's Choice wasn't making Adrena-Time for humans. They were making it for canids.

Lucky Montoya: The ads were all smoke and mirrors. There's no way they'd make something this dangerous for people.

Lucky Montoya: But why? To build an army, like in the Archie Excelsior comics? To make 'em smart, so they can do most of our jobs?

Lucky Montoya: To make 'em smart and give 'em thumbs so they can do ALL of our jobs?

Lucky Montoya: Only one way to find out.

Lucky Montoya: [Whistling]
Invading Ship

This infobox is missing key data, please help the wiki by filling it in.

Invading ship after "Warm Welcome Protocol".

>
> “
>
> The invading ship appears to be a decommissioned storage vessel. The crew are either pirates or freelancers. My opinion of their competence is low.
>
>
>
>
>
> „
> —ADA
>

**Invading Ship** is a vessel in Halcyon.

## Quests

Related
* Starship Hunters

## Enemies

* Tamed Canid
* Freebooter Hacker
* Freebooter Tosser
* Freebooter Goalie
* Freebooter 1st Back

## Key Items

Unique Weapons
* Hall of Famer Tossball Stick

Quest Items
* Crew Keycard
* Galley Keycard
* Coach Stilley's Credentials
* Tracking Protocol Cartridge

Terminal Entries

* Invading Ship Terminal Entries

## Notes

The exterior of the Invading Ship cannot be seen during Starship Hunters, as the blinds in captain quarters of both the Unreliable and Invading Ship are shut.
Leather Helm with Goggles

The Outer Worlds medium armor

By Aramid Ballistics

Medium helmet, repurposed as protective headgear.

## Armor Rating

###

###

###

24
24
24

###

###

24
24

>
> “
>
> Iconoclast Helmet. This goggled helmet has been accessorized with a hood by an unauthorized third party. Aramid Ballistics considers its warranty invalidated.
>
>
>
>
> „
>
>

The **Leather Helm with Goggles** is a piece of medium armor worn by the Iconoclasts and manufactured by Aramid Ballistics.
Light Pistol

By Spacer's Choice

A fast-firing ballistic pistol, with high accuracy and a fast reload.

* Standard
* Mk 2
* MSI

✓

✓

✓

✓

>
> “
>
> This is probably the most common handgun in the entire colony. It's not a bad little gun...and it's a great source of parts!
>
>
>
>
> „
>
>

The **Light Pistol**, **Light Pistol Mk 2** & **MSI Light Pistol** are handguns manufactured by Spacer's Choice.

## Description

### MSI Light Pistol

>
> “
>
> MSI can even make Spacer's Choice pistols better!
>
>
>
>
> „
>
>

A light pistol modified by MSI.

## Location(s)

### Light Pistol

Emerald Vale
* Given to the Stranger by Guard Pelham in Emerald Vale.
* Can be looted off of marauders on Terra 2.

### Light Pistol Mk 2

Groundbreaker
* Sold by Belle Everson.

Monarch
* Sold by Zeng Shuren.

### MSI Light Pistol

Monarch
* Sold by Zeng Shuren.

## Variants

* Salvager's Helper
* Prototype Light Pistol
Khaleel Chakroun

**Khaleel Chakroun** is a merchant who runs Khaleel's Survival Goods on Gorgon.

## Background

Khaleel came to Gorgon without knowing anything about it, only that it was "wild". Khaleel warns the Stranger about Charles from Accounting, remarking that he's the "meanest marauder on Gorgon", having the strength of three howling-mad marauders, as well as a rocket launcher.

Khaleel also ventured to the mines, finding a unique pickaxe.

## Interactions with the player character

### Merchant inventory

Sleeping for 24 hours will reset inventory.

## References

1. ↑ The Stranger: *"So this is Gorgon."*
Khaleel Chakroun: *"You mean you came out to this asteroid without knowing nothing about it? Hah, me too! Heard it was wild here and couldn't resist. Trouble is, if you wander off to somewhere you oughtn't be, like way out in Gorgon's farthest reaches? Odds are slimmer of your bits finding their way to my pockets. If you want my advice, stick close to the Sprat Shack. Unless you fancy having your limbs torn off and eaten."*
2. ↑ The Stranger: *"Who's Charles from Accounting?"*
Khaleel Chakroun: *"Only the meanest marauder on Gorgon, and also anywhere else. That man is crazier than a bag of canids and twice as likely to bite. He will bust your head open like an overripe mock apple if he so much as sees you. I ain't joking. He'll snap you in half like stale bred noodles."*
3. ↑ The Stranger: *"You're making me hungry."*
Khaleel Chakroun: *"Sorry. Been a minute since I last ate. Charles from Accounting is like... imagine if you took three of the most howling-mad marauders you could find and mashed them together. That's Charles."*
4. ↑ The Stranger: *"You mean he's got the strength of three men?"*
Khaleel Chakroun: *"That and a rocket launcher."*
5. ↑ The Stranger: *"What have you got for sale? (Trade)"*
Khaleel Chakroun: *"Found a pickaxe in the mine like none I've ever seen before. Could be awful useful if you're the violent type."*
Hiram Blythe

>
> “
>
> He's... he spooks easy.
>
>
>
>
>
> „
> —Nyoka
>

**Hiram Blythe**, also know as "**the Broker**", is an information broker who runs Devil's Peak Station on Monarch. He has barricaded himself in the broadcast center at the top of the building, hiding from the marauders who have broken into the station.

## Background

Hiram has played a very important role in the history of Monarch. Making use of his knowledge, he informed Sanjar Nandi and Graham Bryant regarding the intention of The Board to leave Monarch, aka Terra 1, and how they could bypass the laws to appropriate the planet legally.

Hiram hired the Corporate Compliance Crew to protect him from marauders. However, as he only specified that they were to kill anyone coming out of the tunnels beneath the station and not the mountain path, marauders were able to enter the station unimpeded via the latter route.

## Player interactions

### Related quests

* Radio Free Monarch: Phineas Welles believes Hiram may have the information on the chemicals needed to revive the Hope's colonists. He sends the Stranger to Monarch to meet with Hiram in person, since he hasn't responded to the messages Phineas had sent him.
* Signal Point in Space: Sophia Akande sends the Stranger to Monarch to put a stop to the illegal anti-Board radio broadcasts and secure Devil's Peak Station for the Board.
* Star-crossed Troopers: Nyoka believes that Hiram can help tracking down her missing friends.

## Notes

* Hiram has a scar on his chin, because when he was eleven, he was running with scissors and hurt himself.
* During Canid's Cradle the Stranger can offer the module to Blythe, but he will refuse.

## References

1. ↑ Hiram Blythe, about the marauders in the station, Devil's Peak Station (Monarch Wilderness)
2. ↑ Donald Anderson, about their contract with the Broker, C3 Barracks (Monarch Wilderness)
3. ↑ Hiram: *"Most of it's underneath along my jaw, but yes, it seems to have faded with time. Moral of the story is... never run with scissors."*
4. ↑ Hiram Blythe: "Me! I'd end up blasting myself from the face of the planet trying to disengage the target lock on the bloody thing.
Thank you. But no."
Laboratory Outfit, Splash-Resistant

This article requires an image. Please upload one and add it to the article.

By Spacer's Choice

## Armor Rating

###

###

###

3
3
3

###

###

###

3
3
3

>
> “
>
> This Spacer's Choice Laboratory Outfit is designed mostly to resist stains, but it might incidentally resist damage
>
>
>
>
> „
>
>

The **Laboratory Outfit, Splash-Resistant** is an item of clothing manufactured by Spacer's Choice.

## Description

A watertight and lightweight scrub suit used by researchers, doctors and scientists across Halcyon. It is frequently seen worn along with a lab protective monocle. It comes in two visual variations with two different possible skill bonuses.
Lucky's Notes: Onto Something

**Lucky's Notes: Onto Something** is an audio log in *Peril on Gorgon*.

## Location

The portable phonograph with the audio log can be found near a large pipe on the far western side of CHEM Lab Upper Exterior in Gorgon Canyon.

## Transcript of the audio log

Lucky Montoya: CHEM Lab. This place stinks like the wrong end of a primal, and I think I'm close to figuring out why.

Lucky Montoya: Something's off with this place - those ain't normal primals. Thought I was onto something before. Now I'm sure of it.

Lucky Montoya: I got a theory to test at that marauder camp.
Iconoclast Apostle Armor

The Outer Worlds heavy armor

By Hephaestos

A heavy suit, repurposed by the Iconoclasts into lumbering but protective armor.

## Armor Rating

###

###

###

34
34
34

###

###

44
34

## Tinkering Information

### Break down (WB/INV)

14
85
4/3

## Available modifications

### Gadget

✓
Augmented Grounding
✘

### Utility

✓
Improved Thug Kit
✓
Backpack

## General Information

### Sell

N/A
131

### Condition

5.00
8,000

>
> “
>
> Iconoclast armor made by Hephaestos, then customized to protect an Apostle.
>
>
>
>
> „
>
>

**Iconoclast Apostle Armor** is unique armor in *The Outer Worlds*.

## Description

A unique variant of heavy construction gear.

## Location

Given to the Stranger by Graham Bryant in Amber Heights for completing the quest, Pay for the Printer.
Ludwig's Gravesite Fee

>
> “
>
> Ludwig Miller's gravesite fees. Paperwork enclosed. To be delivered to Silas.
>
>
>
>
> „
>
>

**Ludwig's Gravesite Fee** is a quest item used in the quest, A Small Grave Matter.

## Description

The fee for Ludwig Miller's gravesite which needs to be paid to Silas.

## Location(s)

Collected from Ludwig Miller at the Edgewater Landing Pad, during A Small Grave Matter.

## See also

* Abernathy's Gravesite Fee
* Conrad's Gravesite Fee
* Phyllis's Gravesite Fee
Hortense Ingalsbee

This infobox is missing key data, please help the wiki by filling it in.

**Hortense Ingalsbee** is a wealthy Byzantium citizen found near the entrance to the Halcyon Holdings Corporation.

## Background

Hortense has her wealth traced back to her grandfather, who worked as the CIO (Chief Idea Officer) for the Tile corporation. She considers herself having earned her place as a successful woman due to this inherited sum and looks down on anyone with few possessions, thinking of them as "vagrants".

Some of the other residents of Byzantium do not think highly of her, calling her a "tiresome creature" and saying she always sat on her bench judging others. She is also known among the guards for her griping and criticism.

## Player interactions

Ingalsbee can be first encountered in the way to Halcyon Holdings Corporation, arguing with a guard over the type of people being allowed into Byzantium. Talking with her, she will voice her frustration at the Early Retirement program the city is offering. If the player takes up her offer to investigate the district, the quest Why Call Them Back From Retirement? will begin.

Upon returning from the task, the player can either relay to her the true gruesome nature of the program, which will make her relieved at not missing out on any luxuries, or lie and encourage her to try out the program for herself, in which her deceased corpse can be found in the kill chamber upon revisiting the Retirement District.

## References

1. ↑ Ambient conversation between two Wealthy Citizens if Hortense was lied to during Why Call Them Back From Retirement?, Byzantium
2. ↑ Ambient conversation between two Corporate soldiers if Hortense was lied to during Why Call Them Back From Retirement?, Byzantium
Lee Flores

**Lee Flores** is a private aboard Groundbreaker who works at the security desk.

## Background

Although a member of Groundbreaker Security, Lee has few responsibilities of any significance and is not permitted to perform even minor tasks such as taking incident reports. This is due to his poor filing abilities which have led to him mixing up first and surnames on multiple previous occasions. He finds working at the desk boring, possibly due to the lower number of freighters passing through Groundbreaker these days. Other than spending some shifts just listening to the wireless, he also enthusiastically engages in conversation with people who approach the desk, leading to reprimands from his supervisor, Commandant Sanita.

## Player interactions

### Related quests

* The Empty Man: Lee can be persuaded (Persuade 45) or bribed (725 bits) to allow the Stranger into the restricted area where the Security Terminal containing the Data Cartridge which Max needs to track down Reginald Chaney is. This negates the need to use the Holographic Shroud to infiltrate the area.
Lance

This infobox is missing key data, please help the wiki by filling it in.

**Lance** is a member of the Corporate Compliance Crew who can be found at the C3 Barracks near Devil's Peak Station in Monarch.

## Background

Lance's tasks are to handle human capital and to mediate any conflicts of interest between C3 and third parties.

## Player interactions

The Corporate Compliance Crew can be convinced to help the Stranger clear Devil's Peak Station, in which case Lance will join Addie, Donald and conditionally Berthold in clearing the station's interior of marauders.

## References

1. ↑ Lance: *"Allow me to intervene. It's my job to mediate any conflicts of interest regarding C3 and third parties."*
Little Memento

This infobox is missing key data, please help the wiki by filling it in.

>
> “
>
> Ash, a grizzled old veteran in the Amber Heights Bar, has asked you to track down a keepsake box from his old mercenary unit.
>
>
>
>
> „
>
>

**Little Memento** is a quest in *the Outer Worlds*.

## Walkthrough

This quest is received by speaking to Ash who is located in a bar in Amber Heights (the one which is not occupied by Graham Bryant). He will tell the Stranger about missing his old mercenary unit and asks them to retrieve a lockbox which contains some keepsakes to remember them by. He says that finding this box will give him closure about what happened to them. Ash will mark an outpost on the map where the unit spent a lot of time. He will also give the Stranger a keycard which will unlock the door to the outpost.

The outpost is located southwest of the Forlorn Crossroads and can be reached by following the road south from Amber Heights, past Fallbrook. The location will be occupied by Marauders and one Scrap Mechanical. There is only one accessible building near the bridge. Unlock the door and enter to find the outpost long-abandoned. Investigate the terminal in the corner of the room to find some clues as to where the mercenaries may have gone. One can also read the Electronic Log on the table which suggests that Ash may have been lying when he said that he was part of this mercenary unit.

The entry "FROM: Lamont" on the terminal indicates that the mercenary unit fled to a camp near a waterfall to be picked up as part of the evacuation from Monarch. The waterfall is south, do not follow the road but cut cross country south from the outpost. There will be a small land bridge crossing the river (which the aforementioned waterfall falls into). Cross the bridge to find a small camp occupied by Marauders and Canids.

There are a number of corpses in a crater to the west of the camp, including those belonging to the mercenaries. The keepsake box can be found by interacting with a skull in the ground.

Return to Ash. He will provide a reward of 625 bits. When turning in the quest, if the log in the outpost was read about Ash's true identity, the Stranger can confront him about the truth of the story. This will lead to Ash providing an additional 250 bit reward for their gumption, for a total of 875 bits.

## Outcome

>
> “
>
> You found Ash's old lockbox and returned it to him.
>
>
>
>
> „
>
>
Hiking Gear, Quilted

The Outer Worlds light armor

By Ports of Call

Port of Call medium weight adventurer's outfit.

* Standard
* Nyoka

## Armor Rating

###

###

###

14
14
14

###

###

14
14

## Armor Rating

###

###

###

25
25
25

###

###

25
25

>
> “
>
> Ports of Call Quilted Hiking Gear provides warmth and protection in a light-weight fashionable style. Boots and gloves are included!
>
>
>
>
> „
>
>

>
> “
>
> From drinking in bars to hunting on Monarch, Nyoka chose this outfit wisely.
>
>
>
>
> „
>
>

The **Hiking Gear, Quilted** & **Hiking Gear, Quilted (Nyoka)** are pieces of light armor manufactured by Ports of Call.

## Locations

Hiking Gear, Quilted
* Sold by Julius Moreau.

Hiking Gear, Quilted (Nyoka)
* Worn by Nyoka.
Inferno Scythe

By Aramid Ballistics

A 2-handed slashing weapon that inflicts Plasma Damage. It is particularly effective against flesh, less so against automechanicals and the heavily armored.

### Special effect

Burn

* Standard
* Gold

## Combat statistics

### Swing rate

44→374
57→486
1.299/s

### Crit damage

1s
20%
150%

## Tinkering Information

### Break down (WB/INV)

14
85
4/3

## Available modifications

### Grip

✓

✓

## General Information

### Sell

?
63

### Condition

3.00
8,000

## Combat statistics

### Swing rate

44→375
57→487
1.299/s

### Crit damage

1s
20%
150%

## Tinkering Information

### Break down (WB/INV)

29
148
5/4

## Available modifications

### Grip

✓

✓

## General Information

### Sell

?
100

### Condition

3.00
8,000

>
> “
>
> Death itself will be jealous of anyone who wields the Inferno Scythe. It literally drips death!
>
>
>
>
> „
>
>

The **Inferno Scythe** & **inferno Scythe Gold** are 2-handed melee weapons manufactured by Aramid Ballistics.

## Location(s)

### Inferno Scythe

Roseway
* Found in the Covert Lab.

Monarch
* Sold by Zeng Shuren.
* Can be stolen from the left upper floor room in Stellar Bay Apartments in Stellar Bay.

## Variants

* The Candy Cane
* Onslaught
Lord of Blight

Murder on Eridanos quest background.

>
> “
>
> Administrator Ludovico suspects that Sedrick Kincannon, head of SLUG, may have had a hand in Helen's death.
>
>
>
>
>
> „
> —Start Description
>

**Lord of Blight** is a main quest in the *Murder on Eridanos* DLC.

## Walkthrough

* Go to the Piraeus Spaceport.
* Go to the Harbormaster Office and speak with Aileene Roan.
* Go upstairs and speak with Sedrick Kincannon.
* Use the Discrepancy Amplifier on the weapon display case and the book on the end table in Sedrick's office.
* Go to one of the public bathrooms near the Copper Bottom Cantina and use the Discrepancy Amplifier on the book near the toilet to acquire the Listening Device Receiver.
* Go to the SubLight Freight Storage and Processing and speak with Ella Tinsley.
* Go to the Shipping Yard and use the Discrepancy Amplifier on the Hacked Mechanical then speak to it to acquire the Hacked Automechanical Datalog.
* Destroy the Automechanicals then return and speak to Sedrick.
* Go to The Penthouse and report to Administrator Ludovico.

## Quest Stages

>
> “
>
> Administrator Ludovico still suspects Sedrick's involvement in Helen's murder, but he lacks the authority to detain Sedrick
>
>
>
>
>
> „
> —End Description
>

## Notes

* The unique handgun Hand Cannon is on Sedrick Kincannon's desk.
* Every automechanical killed will incur negative SLUG rep.
* The target shipment is 6875. It contains 25 cases of blasting agent and 3 boxes of Dark Matter bars.
Lucky's Notes: Narrow Escape

**Lucky's Notes: Narrow Escape** is an audio log in *Peril on Gorgon*.

## Location

The portable phonograph with the audio log can be found in the eastern tunnel leading to the mining accident in the abandoned mines of Gorgon Canyon.

## Transcript of the audio log

Lucky Montoya: I figured the mines were gonna be trouble. Didn't think they'd be crawling with mants.

Lucky Montoya: Must've gotten out of HIA a while ago 'cause they've been busy here.

Lucky Montoya: Something about the tunnels here gets under your skin and into the worst parts of your head. Makes you feel... not yourself.

Lucky Montoya: In case I don't make it out of here-

Lucky Montoya: [Distant gunfire]

Lucky Montoya: Marauders. Must've followed me from OCI. Time to make tracks while the mants are busy.

Lucky Montoya: I'm shedding some extra weight. It's yours if you find it - whoever you are. You need it more than I do now.
Howard Buckwalter

**Howard Buckwalter** is a mentioned-only character in The Outer Worlds.

## Background

Howard Buckwalter is the mentioned-only father of Herbert Buckwalter and husband of Margaret Buckwalter. Howard, an employee of Rizzo when they pulled out of Cascadia and left their remaining employees to fend for themselves, had the forethought to prepare a safehouse underneath the Cascadia Bridge, where his young son and comatose wife would be safe until she recovered. Howard was grievously wounded in the escape, and he never fully recovered. His wife also never regained consciousness and Howard eventually had to take her off of life support. Shortly before he died, Howard programmed automechanicals to raise his young son, leaving him to grow up alone and isolated.
Iceberg Aged Whiskey

A bottle of tripicale whiskey.

>
> “
>
> At Glacial Age, our whiskey is made of tripicale mash, mildly fermented in all-copper stills, aged in charred mostlyoak barrels, all located deep inside frigid ice caves. Aged? It's Glacial Aged!
>
>
>
>
> „
>
>

**Iceberg Aged Whiskey** is a beverage manufactured by Glacial Age. It applies the Alcohol buff for 1 minute and 30 seconds and the Hangover debuff for 5 minutes.

## Description

Iceberg Aged Whiskey comes in a bottle made of glass and a cork. The bottle features a tan product label with red and black lettering.

Upon consuming the beverage the consumer experiences a 1 minute and 30 second boost to personality attributes. However, once the alcohol wears off, the consumer experiences a drop in dexterity, perception and charm for 5 minutes.

## Location(s)

### Monarch

* Sold by Maguire.
* Sold by Yvonne Brennan.

## Notes

* Sanjar Nandi says he has been saving a bottle of Iceberg Aged Whiskey for the occasion of an official Saltuna buyer sent by the other corporations arrives in Stellar Bay.
Irion's Flintlock

By T&L

Irion's Flintlock fires 2 rounds at a time, with a big bonus to weakspot damage.

## Combat statistics

### Rate of fire

24→204
71 (x2)→600 (x2)
2.941/s

### Crit chance

0.5s
1.5s
20%

### Effective range

130%
100%
25m

### Recoil

200m
30m
1.505°

### Sway

0.35°
0.5°
1°

### Ammo Per Shot

m
0s
1

## Tinkering Information

### Break down (WB/INV)

69
4/3

## Available modifications

### Magazine

✘
✘
✘

## General Information

### Sell

N/A
425

### Condition

1.00
5,000

>
> “
>
> Irion has great taste in semi-automatics.
>
>
>
>
> „
>
>

**Irion's Flintlock** is a unique handgun in *The Outer Worlds*.

## Locations

* Can be pickpocketed off of Captain Irion on Scylla.
* Is given to the Stranger by Captain Irion on Scylla if the player uses the lie dialog option.
* Is given to the Stranger by Captain Irion on Scylla if the player has already spoken to Dr. Wanda Dorsett and started Solution Vital.

## Notes

* A duplicate can be obtained if the weapon is pickpocketed off of Captain Irion before saving him.
Leaded Armor

The Outer Worlds medium armor

By Hephaestos

Medium weight outfit - repurposed as armor by the Iconoclasts.

## Armor Rating

###

###

###

24
24
24

###

###

24
24

✓

✓

>
> “
>
> Iconoclast Armor. This dissident rioter outfit is lined with extra lead for your protection. DO NOT LICK ARMOR!
>
>
>
>
> „
>
>

**Leaded Armor** is a piece of medium armor worn by the Iconoclasts and manufactured by Hephaestos.
Lockpick

**Lockpick** reduces the unlock time and number of Mag-picks needed for picking locks.

## Effect

* 20 NOVICE: Doors and Containers requiring 1 Mag-Pick to unlock are free to open
* 40 COMPETENT: Find +25% more Bits in containers
* 60 ADEPT: Lockpick Preview: See what is inside locked containers
* 80 EXPERT: Lockpicking speed is increased to be nearly instant
* 100 MASTER: Find Pristine Item Chance +100%
* 150 VIRTUOSO: The first item in every locked container which is free to open can be stolen without consequence
	+ Requires Peril on Gorgon

Template:Navbox character mechanics
Hoop

Hours of entertainment, for the easily entertained.

>
> “
>
> This might look nice in one of the crew's rooms on the Unreliable.
>
>
>
>
> „
>
>

The **Hoop** is a ship decoration. The Hoop will appear in SAM's closet after being brought back to the Unreliable.

## Location

The hoop can be found leaning against a shelf in the Groundbreaker security contraband hold near the Groundbreaker Docking Bays.

## Note

The hoop cannot be examined inside the Unreliable and therefore has no log.
Junior Mycologist's Log

The **Junior Mycologist's Log** is a log.

## Location

It can be obtained from examining the journal on a desk in the room with the garden in the Back Bays on the Groundbreaker.

## Log Text

When I settled on Groundbreaker, I thought this would be my gateway to the stars, the beginning of my epic tale as a spacer. Now I grow shrooms for a bunch of outlaws. Not even for selling. They just eat the damn things by the handful. Some of the crew have been tripping for weeks.

Suppose it could be worse. Heard of a SubLight contractor who got dissolved in chemicals and flushed down waste treatment for stealing from Lilya. Now MacRedd, he's always happy to see me. Calls me his fungus lad.

UPDATE: MacRedd just set a man on fire for having his laces undone. Shit shit shit. Maybe I need to be more careful about what I'm growing. Ought to find something that calms him down. Time to experiment.
Janitor's Private Diary

This infobox is missing key data, please help the wiki by filling it in.

 This article requires an image. Please upload one and add it to the article.

**Janitor's Private Diary** is a log in the Murder on Eridanos DLC.

## Location(s)

* Can be found on a table outside of B1 in the Employees Only area of the Grand Colonial Hotel.
Holding Tank 003 Log

**Holding Tank 003 Log** is a log.

## Location

It is obtained from examining the log below one of the holding tanks in the HRS-1084 station.

## Log Text

Subject: DR. JAMES GUTHRIE
Current Status: Alive, Extremely unstable condition
Stasis Setting: Active

Notes: Subject will need extensive nuclein resequencing for any chance of viable extraction.

I'm so sorry it ended up like this James. We will come back for you all and fix this, I swear on it.

Please forgive us,

Dr. Eva Chartrand
Dr. Lorelei Fahl
Light Ammo

Average-grade ballistic ammunition used in most Handguns and other light ballistic weapons.

## Information

### Weight

2
0.12
0.00

>
> “
>
> The most cost-effective solution to any threat.
>
>
>
>
> „
>
>

**Light Ammo** is an ammunition manufactured by Spacer's Choice.

## Description

Light ammo is the most common ammunition type in the system, prominently featured for common firearms such as the light pistol, and is manufactured by Spacer's Choice. It is the first ammunition type encountered by the player.

## Location(s)

### Emerald Vale

* 111 rounds are given to the Stranger by Guard Pelham at the start of the game. Persuade 1.

### Groundbreaker

* Sold by Belle Everson.
* Sold by Martin Callahan.

## See also

* Energy Cell
* Heavy Ammo
Kick Me Sign

Mean, but funny.

>
> “
>
> This might look nice in one of the crew's rooms on the Unreliable
>
>
>
>
> „
>
>

The **Kick Me Sign** is a ship decoration. The sign will appear in SAM's closet after being brought back to the Unreliable.

## Location(s)

The sign can be found inside the Saltuna Cannery in Edgewater taped to machinery.
Holding Tank 001 Log

**Holding Tank 001 Log** is a log.

## Location

It is obtained from examining the log below one of the holding tanks in the HRS-1084 station.

## Log Text

Subject: DR. CHARLES MCNULTY
Current Status: Alive, Unstable condition
Stasis Setting: Active

Notes: Subject should not be revived until a method for stabilizing his condition is found.

In gratitude,

Dr. Eva Chartrand
Dr. Lorelei Fahl
Dr. James Guthrie
Dr. Claire Pearsall
Hunter Kit

Armor modification

Increases your ranged weapon skills.

>
> “
>
> This kit stiffens the armor's arm pieces, reducing kickback and sway, increasing Ranged skills.
>
>
>
>
> „
>
>

The **Hunter Kit** is an armor modification that fits into the armor's skill kit slot.

## Description

The modification increases the armor wearer's ranged weapon skills by 5.
Ike Kristiansen

**Ike Kristiansen** is a resident of *Groundbreaker* and the owner and operator of Ike's Armory.

## Background

Although Ike is not a spacer, he claims it is in his blood. After the Crossing, his family worked on Eridanos for the corporations; Ike is the first to buy his way out of corporate servitude. He settled on *Groundbreaker* as he considers it the last bastion of freedom in the system.
MSI Elite Helmet

The Outer Worlds heavy armor

By Aramid Ballistics

The heaviest corporate armor. Distributed only to the elite corporate commander units.

## Armor Rating

###

###

###

29
29
29

###

###

29
29

## Tinkering Information

### Break down (WB/INV)

12
77
4/3

## Available modifications

### Gadget

✘
✘

### Utility

✘
✘

## General Information

### Sell

N/A
106

### Condition

1.00
10,000

>
> “
>
> Heavy helmet worn by MSI's Saltuna Elite squad.
>
>
>
>
> „
>
>

The **MSI elite helmet** is unique armor in *The Outer Worlds*.

## Description

A unique variant of the advanced defensive helmet.

It is worn by MSI's Saltuna Elite squad.

If you have the Spacer's Choice Edition, you can tinker this to level 50 where the defense rating maxes out at 180.

## Location

Given to the Stranger by Sanjar Nandi as a reward for completing the quest, BOLT With His Name.
Insulated

Armor modification

Increases body armor and helmet armor ratings against plasma damage.

>
> “
>
> Coats the surfaces of a piece of armor with an insulating material proof against plasma damage up to a certain intensity.
>
>
>
>
> „
>
>

**Insulated** is an armor modification that fits into the armor's armoring slot.

## Description

This modification increases the armor's plasma armor rating by 5.

## Location(s)

* May be purchased from Saltuna of the Deep Merchant Machine vending machines.
Installation Log

**Installation Log** is a log.

## Location

It can be obtained by examining a datapad next to a deceased corporate technician in the service tunnels underneath the Musgrave Family Collection in Byzantium.

## Log Text

COMPLETED - Scheduled Annual Sanitation and Repair, Musgrave Family Vault

1. Applied kindapine-scented floor wax
2. Appraised area in accordance with Byzantium aesthetic standards - (See: HHC Board Aesthetic and Interior Regulations - Sec. 33F)
3. Relocated garbage
4. Installed anti-dissident automechanicals in order to ensure moral and civil hygiene
4a. NOTE - Tampering with, altering, or otherwise disabling moral hygiene automechanicals is strictly prohibited under Board regulations
5. Delivered complimentary mint
Light Machine Gun

By Spacer's Choice

A drum-loaded, hip-firing Machine Gun with a high rate of fire, which uses Light ammunition.

### Special effect

Stagger

* Standard
* Mk 2

## Combat statistics

### Rate of fire

16→136
267→2267
16.667/s

### Crit chance

1s
3.5s
20%

### Effective range

130%
100%
25m

### Recoil

200m
40m
0.749°

### Sway

5°
1.65°
1°

### Ammo Per Shot

0m
0s
1

## Tinkering Information

### Break down (WB/INV)

3
51
4/3

## Available modifications

### Magazine

✘
✘
✓

## General Information

### Sell

260
16.0

### Condition

5.00
1,500

## Combat statistics

### Rate of fire

16→136
267→2267
16.667/s

### Crit chance

1s
3.5s
20%

### Effective range

130%
100%
25m

### Recoil

200m
40m
0.749°

### Sway

5°
1.65°
1°

### Ammo Per Shot

0m
0s
1

## Tinkering Information

### Break down (WB/INV)

18
104
5/3

## Available modifications

### Magazine

✓

✘
✓

## General Information

### Sell

1,000
63

### Condition

5.00
1,500

>
> “
>
> "Where's my heavy gun that uses light ammo?" You asked for it, and Spacer's Choice provides.
>
>
>
>
> „
>
>

The **Light Machine Gun** & **Light Machine Gun Mk 2** are heavy weapons manufactured by Spacer's Choice.

## Variants

* Ol' Reliable
* The Good Word
* Overheat
* All In
Khaleel's Survival Goods

**Khaleel's Survival Goods** is a weapon vendor ran by Khaleel Chakroun in Gorgon Canyon. The unique weapon Handy Deconstruction Tool can be purchased here. For a list of available items check out the inventory.

## Layout

When walking up to the store, there is a crate with ammunition and some junk items and Khaleel Chakroun stands behind the crate. Behind Khaleel Chakroun there is a locked safe (150 lockpick). To the right of the safe is a workbench and a table with some ammunition, consumables, a weapon and a bin. Behind the safe is a cargo container with three lockers and a locked large bin (50 lockpick). To the right of the large bin is some light armor. Just outside the cargo container is a bin on a crate. Infront of the store is a table with a few consumables and a locked bin (35 lockpick).

## Loot

* 10 Heavy Ammo - On the crate.
* 10 Light Ammo - On the crate.
* 1 Canid Tail - On the crate.
* 1 Jeweled Ring - On the crate.
* 1 Bracelet - On the crate.
* 1 Iceberg Aged Whiskey - On the table.
* 3 Purpleberry Liqueur - On the table.
* 1 Tripistout - On the table.
* 3 Algae Lager - On the table.
* 10 Energy Cell - On the table.
* 20 Light Ammo - On the table.
* 1 Plasma Carbine Ultra - Leaning against the table.
* 1 Patchwork Mining Gear - To the right of the large bin.
* 1 Rearranged Mining Helmet - To the right of the large bin.
* 1 Metallisys Gel - On the table in front of the store.
* 1 Oxy-Comp Aromatic - On the table in front of the store.
* 1 Iceberg Aged Whiskey - On the table in front of the store.
* 1 Zero Gee Brew - On the table in front of the store.

## Gallery

Front view of the storeSide view of the store
Machined Mining Helmet

Peril on Gorgon light armor

By Hephaestos

Light, scavenged helmet.

## Armor Rating

###

###

###

30
30
30

###

###

###

30
30
30

>
> “
>
> Marauder helmet. This helmet is made up of pieces of at least four other Hephaestos mining helmets, plus part of a mummy.
>
>
>
>
> „
>
>

**Machined Mining Helmet** is a light helmet manufactured by Hephaestos and worn by marauders.
Hunting Rifle

By T&L

Slow firing, but accurate. Ideal for taking down heavy targets at medium to long range.

### Special effect

Stagger

* Standard
* Ultra
* Hyper

## Combat statistics

### Rate of fire

60→509
48→407
0.8/s

### Crit chance

0.75s
3s
20%

### Effective range

130%
100%
101.562m

### Recoil

312.5m
30m
8.621°

### Sway

2.2°
4°
1.25°

### Ammo Per Shot

0m
0s
1

## Tinkering Information

### Break down (WB/INV)

2
50
3/3

## Available modifications

### Magazine

✘
✓
Extend-O-Sight
✓

## General Information

### Sell

180
11.0

### Condition

3.00
5,000

## Combat statistics

### Rate of fire

60→509
48→407
0.8/s

### Crit chance

0.75s
3s
20%

### Effective range

130%
100%
101.562m

### Recoil

312.5m
30m
8.621°

### Sway

2.2°
4°
1.25°

### Ammo Per Shot

0m
0s
1

## Tinkering Information

### Break down (WB/INV)

17
99
4/3

## Available modifications

### Magazine

✓

✓
Extend-O-Sight
✓

## General Information

### Condition

3.00
5,000

## Combat statistics

### Rate of fire

1572→13349
1258→10679
0.8/s

### Crit chance

0.75s
3s
20%

### Effective range

130%
100%
101.562m

### Recoil

312.5m
30m
8.621°

### Sway

2.2°
4°
1.25°

### Ammo Per Shot

0m
0s
1

## Tinkering Information

### Break down (WB/INV)

32
99
4/3

## Available modifications

### Magazine

✓

✓
Extend-O-Sight
✓

## General Information

### Condition

3.00
5,000

>
> “
>
> Remember: it's ALWAYS hunting season when you are armed with a T&L Hunting Rifle!
>
>
>
>
> „
>
>

The **Hunting Rifle**, **Hunting Rifle Ultra** & **Hunting Rifle Hyper** are long guns manufactured by T&L.

## Description

### Hunting Rifle

A bolt action rife with wooden furniture.

### Hunting Rifle Ultra

A bolt action rife with wooden furniture. Added Barrel modification slot

### Hunting Rifle Hyper

A bolt action rife with wooden furniture.

## Location(s)

### Hunting Rifle

* Can be looted off of Marauder Scouts.
* Can be looted off of Bertie Cotton.

### Hunting Rifle Ultra

* Can be bought from any T&L's Exotic Assets Vending Machine, and various merchants (ex. Belle Everson) starting at level 17.

### Hunting Rifle Hyper

* Can be bought from any T&L's Exotic Assets Vending Machine, and various merchants (ex. Belle Everson) starting at level 32.

## Variants

* Long Ranger
* Most Dangerous Game
Joy Voivode

**Joy Voivode** is a mercenary and a member of the Corporate Compliance Crew. She is located on Devil's Peak Summit on Monarch, where she will warn the Stranger of the Marauders that have taken over Devil's Peak Station.

## Background

Joy and the rest of the Corporate Compliance Crew were hired by Hiram Blythe to kill any creatures or persons coming out of the caverns below Devil's Peak Station. She has a gun called 'Sunshine' who she claims is a tad trigger-happy, not that Joy objects to meeting Sunshine's desires half-way.

### Related quests

* Radio Free Monarch: Joy and the rest of the Corporate Compliance Crew may be convinced to assist with clearing Devil's Peak Station of Marauders.

## References

1. ↑ Donald Anderson: *"We're mercs. And our current contract mandates that we annihilate any creatures - or persons - that emerge from the tunnel."*
2. ↑ Joy Voivode: *"I got to warn you, my girl Sunshine's here a tad trigger-happy. Of course, me and her will follow your lead. Just wanted you to know we wouldn't begrudge you of any violent inclinations."*
3. ↑ The Stranger: *"Your gun's the trigger happy one... or you are?"*
Joy Voivoide: *"Ain't it the same, really? I'd say me and my piece meet each other half-way on the issue. She likes to be used, and I like to put her to good use - as so very often as I can."*
Junlei Tennyson

This infobox is missing key data, please help the wiki by filling it in.

**Junlei Tennyson** is a self described engineer-turned-captain and is the leader of Groundbreaker, the only community in Halcyon operating outside The Board's control. She harbours a strong dislike for the Board due to their continued attempts to exert control over Groundbreaker, and because she believes they are only after two things—bits and power—which they get by sticking their nose where it doesn't belong. She considers the Mardets, crew, and engineers of Groundbreaker to be family.

## Background

Junlei Tennyson is the third generation of Tennyson leadership aboard Groundbreaker, recently promoted from chief engineer to captain after the death of her mother. She was close to her mother but frequently argued with her father over how Groundbreaker should be run.

Junlei was previously in a relationship with a woman named Isabelle who tried and failed to earn the approval of Junlei's father. They continued seeing each other anyway, but the relationship eventually ended poorly.

## Player interactions

Junlei can be found in her office in Groundbreaker Engineering. She introduces herself to the Stranger as captain of Groundbreaker, and notes that her friends call her Chief. The explanation she gives for the formal introduction is that Groundbreaker doesn't see many visitors. Junlei then goes on to make it clear that she has the final say on the ship, and welcomes the Stranger on board as they seem to be different to the usual outsiders who are mostly 'Board spies and corporate sprats'.

If the player asks Junlei about the heat problem on Groundbreaker, they can offer to help her obtain new radiator parts. After the radiator parts are installed, more dialogue options become available to ask her about herself and Groundbreaker. She will also direct the player to Edna Ingmire to help her with a comms issue, and inform the player that they are now authorized to trade with Doctor Mfuru.

Junlei will appear on the Unreliable if the player helps to set up a date between her and Parvati. When interacted with, she thanks them for welcoming her aboard the ship.

### Related quests

* Happiness is a Warm Spaceship: The Stranger can offer to help Junlei with the Groundbreaker's heat problem.
* Drinking Sapphire Wine: Bring Parvati to speak with Junlei.
* Don't Bite The Sun: Help Parvati set up the perfect date with Junlei.

## Additional information

If Parvati is in the company of the Stranger while talking to Gladys about jobs available on the Groundbreaker, Gladys will hint Parvati is Junlei's type.

## References

1. ↑ Junlei, after completing Happiness is a Warm Spaceship, Groundbreaker Engineering (Groundbreaker)
2. ↑ Junlei, during Don't Bite The Sun, the Unreliable
3. ↑ Parvati, during Drinking Sapphire Wine, The Lost Hope (Groundbreaker)
4. ↑ Gladys: *"Aren't you sweet - and just her type too."*
Lilya Hagen

**Lilya Hagen** is the CEO of SubLight Salvage and Shipping Corporation, based aboard the Groundbreaker.

## Background

Not much is known about Lilya’s early life besides for being a descendant from the original Groundbreaker colonists. At some point Lilya joined the SubLight Salvage and Shipping Corporation and worked her way up to CEO. The company was a full time job which caused her to lose sleep making her impatient and emotionless.

Lilya eventually only cared about profit and started to invest in dangerous jobs which (if not caught) would make her very rich. Not wanting to get her hands dirty, Lilya offers these jobs to mercenaries, this eventually gets the attention of the Stranger. She gets them to do to big jobs until she thinks a scientist in Byzantium is helping aliens after seeing evidence from the jobs. If the scientist gets killed, she makes the Stranger a high-ranking member.

## Related Quests

* Space-Crime Continuum
* The Ice Palace
* The Chimerist's Last Experiment