recursal/Fanatic-Fandom huggingface dataset:
Cubigon

## The Tallest Building

The Cubigon is the center of government for the Kodian Empire. It holds the leaders and their higher staff of every branch of government, including the offices of The Grand Admiral Hellm, The Grand General Drex, Major Jack Thompson, and The Great and Esteemed King Kodian Venclorus. 90% of the Kodian military budget goes into expanding and maintaining the Cubigon and its massive garrison. Only the most elite soldiers are stationed there, as it is quite luxurious (as the Esteemed must grace its floors).
Hendrick of Grammarye

## Hero, Explorer, and Lost

Hendrick of Grammarye, whose last name is officially Alannson, was born in the town of Grammarye in the Pilboan Empire. He would go on to become one of the more legendary figures in Pilboan history, stopping a dangerous religious schism in Stregezorianism and rediscovering Pandora's Ball before being lost at sea on a vessel carrying that same artifact.

## Early Life

Hendrick Alannson gew up as a middle class human in the smaller town of Grammarye, located in the middle of farmland in the Pilboan Empire. There he remained until his father, one of the landowners in the town, paid for Hendrick to move to the Pilboan capital of Upper Marr for education.

It was in the capital that the young man was first exposed to adventuring and the world of legends. Stumbling upon the robbery of a museum, Hendrick thwarted it singlehandedly and from that point forward was hooked on the lifestyle of a hero.

At the age of 18 he left his schooling, using the money from donations and his school funds to buy himself armor and a broadsword. He became one of the world's most experienced and pertinent heroes, all against the wishes of his father, who disowned him for betraying his commands and going against the family's purpose.
Imperator

## Title of Great Power and Influence

The title of Imperator was created for the Westgaardian Empire as a nod to the ancient Roman Empire. After the Landing Wars and the destruction of the Westgaardian Collective, Kode Venclorus was established as the first Imperator. After only a month or two of rule, John Locke was discovered to be a descendant of the original king. He was then made the next Imperator, and remains so until 250 PND, when he is killed in an explosion in his palace. His second-in-command, General Xenon, then becomes Imperator for 20 years before being killed by Agent Helix after he is found to have been responsible for the death of Helix's family. Xenon's illegitimate son, Julian Keiser, then takes the title for three years before he brings Imperator John back from the dead using new cloning technology developed through Julian's research. Julian then remains as a general in the WRA under Imperator John's rule.
Antythean Steel

## "And Lucifer's sword was twisted, its blade of Empyrean corrupted into something antithetical" -Bonanni Translation Bible; Bonanni 2 34:7

Antythean Steel, also translated as "Metal of the Adversary" or Hell Steel, is a supernatural and anomalous material created in Hell as a response to Heaven's Empyrean Steel. The metal is solidified Hell energy, all of its corrupting influences and inherent evils made manifest. Antythean Steel was first created by Satan following his fall from grace, the sword of Empyrean Steel he once used as a warrior of Heaven now corrupted by his fear and hatred. As such, Antythean Steel can only be forged from stolen Empyrean Steel by special Demons in Hell; this magical process is long and arduous, but well worth the effort. Antythean Steel can slay any Angel or Celestial being with great ease, and lacks the moral requirements of Empyrean Steel; instead, Antythean Steel drives any non-Demonic wielder insane, corrupting their very Soul with Hell's infernal influence. A weapon of Antythean Steel calls out to its wielder to be used, to slay and draw the blood of its wielder's enemies; only Celestial beings and Demons can brush off these evil impulses in a manner similar to the "good" mental influences of wielding Empyrean Steel. Unlike Empyrean Steel, Antythean Steel leaves a Soul after it slays an enemy's body; however, that Soul is now corrupted and Demonic, which allows Demons wielding Antythean Steel weapons to kill Angels and corrupt them into Fallen Angels at the same time. Mortals slain by Antythean Steel have their Souls sent to Hell regardless of the mortal's personal religious beliefs; additionally, the mortal's body mutates and may rise as an Undead or become a vessel open for possession by a Demon. The Souls of mortals slain with Antythean Steel are transformed into Demons in Hell; mortals wounded by Antythean Steel are driven mad, their morality corrupted, and are mutated into Helltouched.

### Properties:

Like Empyrean Steel, Antythean Steel is known for its magical effects. Most prominently, Antythean Steel is capable of slaying Angels and other Celestial beings with great ease; even Archangels fall easily with an Antythean Steel blade. Like Empyrean Steel, Antythean Steel is almost indestructible, and can be destroyed only be Empyrean Steel, other Antythean Steel, powerful Magic/Anti-Magic, or being wielded by an incorruptible person of Indomitable Willpower. Antythean Steel is stronger and obtains special additional abilities when in the hands of a Demon or morally bankrupt mortal. Like Empyrean Steel, Antythean Steel is also an excellent conductor of Magic and can be used as a spellcasting focus; additionally, Magic filtered through Antythean Steel becomes more powerful and potent at the cost of increasing its instability and danger.

Antythean Steel can only be produced by [REDACTED] Demons in Hell via a long and arduous process of corrupting a piece of Empyrean Steel; as such, Antythean Steel is so rare as to be considered fake or mere legend by even Celestials. Despite the rumors, Antythean Steel is very much real.
Captain Dyer Seifer

## Captain, Captive, Killer, Crazy

Captain Dyer Seifer is, according to JPCU records, a pirate leader responsible for attacks on trade ships that enter the Continent of Pilbo's naval jurisdiction. He runs a large boat, similar in size to a small cruise ship, with an iron fist. He is notorious for his lack of mercy and brutality, although he is also known to be quite trustworthy and fair. Friendly and open to helping those who help him, Seifer is a recent addition to the JPCU employee lists, but is invaluable due to his extensive knowledge of the Continent of Pilbo. His crew and ship are open for use by JPCU Investigators in the field, but should expect a task to be completed as payment for that aid. Seifer is a family-friend of Captain Charles A. Lee, and is more willing to help him without expecting much in return. The captain, while not a pirate lord, has plenty of contacts and plenty of sway in Pilboan affairs, and can be a great ally to the JPCU if cards are played correctly (consult Treaty #89410-A for more information).

## Description:

Seifer is a five (5) foot seven (7) inch tall human male of approximately forty-eight (48) years of age. Seifer has short grey hair, a warm smile, one arm covered in tattoos (that occasionally glow), and his right arm which is missing everything from the elbow down. His face bears light scars from past experiences. He has brown eyes, although his right eye is covered by a metal plate that starts at the temple and wraps around until it hits the bridge of his nose. Their is a large, red, crosshair over the metal plate. According to JPCU Investigator reports, the plate is hinged and can retract back to the side of his head to reveal, not an eye, but a glowing orb of purple magic energy instead. This "eye" has a number of superhuman attributes, including dark vision, thermal vision, zoom, enhanced forms of targeting, and [REDACTED]. The stump that is Seifer's right elbow has a large purple gemstone capping the end of it, which can be controlled with his mind to project a purple magic acting as a prosthetic arm. This projection can stretch to (seemingly) unlimited lengths, lift incredible weights, pass through certain physical objects, block bullets, react far faster than any human should be able to, and [REDACTED]. Seifer is also classed as a Gorgon-class Subject (although not officially), and should be watched as closely as possible.
KRL-5 rocket launcher

### Kodian Rocket Launcher-V. 5.0

The KRL-5 rocket launcher is a devastating railgun type. It fires specialised ammunition: a Cyanite explosive device encased in a metal rod. This ammo can obliterate buildings and enemy vehicles with ease. However, its expense means that only KAD anti-tank soldiers are allowed to carry it. It is also very complicated and difficult to maintain without prior training.
KBI

## The Kodian Bureau of the Interior

The KBI is the special task force responsible for the extensive (and invasive) surveillance of the Kodian people. The Bureau also keeps careful tabs on any known criminals and/or terrorists, until they catch them in the open and are able to arrest (but most likely kill) them. This organization is only open to members of the KGB, and is led by Head Agent Chrysostom (also a member of the KFSI). The KBI is also responsible for the protection of Mount Colussus, the Esteemed's main residence. The KBI maintains and builds the many prisons seen throughout the Empire, as well as acting as the propaganda powerhouse of the country. Although they hold no real political power, the KBI constantly argues with the KGB over cases, usually requiring a Royal Order from one or the other in order to adequately satisfy the opposing organization.

## Branches of the KBI:

1. DOPI: The Division of Public Investigations handles the logistics, maintenance, security, and establishment of colonies across the K0 universe. Along with these duties, the DOPI also investigates large-scale problems related to planets. The DOPI conducts research as well, focusing mainly on ways of improving the average citizen’s life. The DOPI will be established in 240 PND, to manage the newly started colonization of the galaxy and handle the logistics that the normal KBI does not have the manpower or resources to handle by themselves.
2. IMD: The Incident Management Division handles missions of all shapes, sizes, classifications, and danger. Made up of 6 members, the IMD is an elite descendant of the KFSI. The IMD was established in 300 PND as a response to the Dardarian Dominion resurfacing as a major threat to the Kodian Empire and Westgaardian Empire.

## KBI Standards:

The KBI, despite being mostly above the law and acting with very few restrictions, does still have limits and standards it holds itself to in order to maintain order within its ranks.

#### Loadouts:

1. Every KBI Agent is to be equipped with a KRS-23 railpistol at all times, as well as a Titanium combat knife, their badge, and their communication device.
2. Every KBI Agent is given a special bullet-resistant black suit, cyan tie, white dress shirt, and titanium-toed dress shoes with a compartment for a knife in the sole.
3. Agents are also implanted with a suicide-pill in one of their teeth that can be activated either remotely from the Cubigon or through the Agent hitting the button with their tongue.

Along with this standard loadout, KBI units are also commonly seen wielding the KSG-8 combat shotgun, or the KMPR-5 submachine gun. An option for undercover Agents is also the KCIC-6 submachine gun, which is more concealable than the KMPR-5 and is suppressed by default.
KEG-5 fragmentation grenade

## Kodian Explosive Grenades-V. 5.0

The KEG-5 fragmentation grenades are used by every governmental organization in the Kodian Empire. They are small, compact cylinders that pack a small crystal of Neutralite that explodes when making contact with a sparker when the pin is pulled and handle released. They are mass produced across the universe and are given to every member of the Kodian armed forces.
Mount Colossus

## Palace of Kings and Gods

This insanely large complex of buildings, gardens, parks, lakes, pools, and military bases is an engineering marvel where The Great and Esteemed King Kodian Venclorus and the Royal Family lives. The entire mountain is considered protected natural land, with only one single road leading up and down it. The rest of the mountain is secure, and nearly impenetrable. The palace complex itself includes a special Zen Garden built by the Esteemed for Benedict the Butler, manors for the servants and KBI Agents that work there, as well as the actual Palace.

## Palace

The Palace building, besides having enough gold to fill a football stadium, is very secure. All of the glass is bulletproof, the doors and walls are armored from within with Titanite plating, and the pool is walled off facing a cheer cliff falling all the way down to the foot of the mountain. The pool can be folded away to reveal missile silos with enough ordinance to wipe out the entire District of Radia. Weapons are hidden all throughout the home, as well as secret passages allowing the inhabitants to travel anywhere through the mountain.

## Complex

The walled complex housing the Palace and the other homes is very pretty and appealing to the eyes. However, the Esteemed has not given up security for the sake of aesthetics. The grass has Titanite plates underneath wired to sensor arrays that can detect any movement of shift of weight. The walls are electrically charged with raw Cyanite energy, enabling them to fry anyone dumb enough to touch them. The trees surrounding the complex are rigged with explosives that are triggered using a mixture of the sensor arrays and laser tripwires.
Church of the Glowing Bastion

## The Last Religion

A religious cult that worships the massive battlements along the Kodian-Jexan border.  The wall glows with cyanite and wires, and also acts as the first line of defense for the Empires.  The Church sees the Builders, those that build the Wall, as all-powerful beings with 100% control over cyanite and its abilities.  Since most knowledge of the Old World was either destroyed in Operation New Dawn or has been confiscated by Kodian soldiers, their is no longer any evidence to suggest the Wall was not built by gods.  They see the Bastion as a holy barrier, protecting all that believe in it from the demonic horrors that lie in the other side.  According to their leading members, it is forbidden for anyone to cross through the single hole in the Wall, as it exposes them to terrible things of all kinds, and will take their soul, leaving their head deity powerless to save them from eternal torment.  Their head god is no other than Kode Venclorus, who has shown his powers off more than once in public.  Members of the Church of the Glowing Bastion witnessed his power, and designated him a Builder immediately.  The Church says Kode Venclorus protects the Great and Esteemed King Kodian Venclorus because the other Builders need The Esteemed in order to keep the Bastion maintained.  Although this is a smaller cult, with members made mostly of wealthy, influential people, it does not pose a threat to the Empire, as it wishes to protect it.  The Church does not worship the Esteemed as a god, however, believing him a prophet and tool of the Builder’s Will. The KBI does track pertinent members as to ensure the internal safety of the Kodian Empire.

## Rituals

Denoted in Kodian Bureau of Investigation as being "strange, unnatural, and inhuman," the Church has been accused of conducting human sacrifice rituals, as well as attending shady meetings in the massive mansions and etates of its wealthy members. Those who are sacrificed are chosen, usually kidnapped, out of regular people that meet specific conditions. The Church competes with its religious neighbor, the Great Spherical Church. The Church of the Glowing Bastion often sacrifices Spherical members as a way of protesting their existence and claims that their faith is true and not a "heresy."

## Religious Wars

The two religions often become entangled in holy wars, with members of each religion battling in the streets over territory and followers. Members will even martyr themselves for the success of the church.
Lyca

## Dwarfs to a Giant

Lyca is the name of a gas giant located near the other Kodian planet of Nerva that was colonized by the Kodian Empire in 306 PND. This gas giant is similar in size and composition to Neptune in the Sol System, but has a number of irregularly-shaped moons orbiting close to the planet. Each of these moons has it's own dedicated mining colony, each one usually owned by a company or group. Due to all the Spacedocks around this one planetary body, it is rumored that one of the KBI's safehouses is located deep on the gas giant's interior...
Benedict the Butler

## Master Becomes the Servant

Benedict was one of the Great Martyrs during his time as a citizen in the Shadow Realm. After agreeing to sacrifice themselves for the sake of their race, Benedict and the other Great Martyrs were killed. Many millions of years later, Benecit contacted a Kodian High-Blood named The Great and Esteemed King Kodian Venclorus. Benedict tricked the man into creating an Edict powerful enough to bring him back to life. As payment for this service, Benedict promised to serve anyone that brought him back from death. However, upon being brought back, he learned that he had been tricked himself. Kodian had brought him back, but only just barely. Benedict's new body was old and frail. Now, he was weakened and unable to exact his revenge on the king. Kodian said that he would gradually gain his power back as long as Kodian stayed alive, constantly drawing from Kodian's own power. Now, Benedict had to protect his new master, or he would return to death.
Bismark

## Of Its Namesake

The Bismark was a Dreadnought-Class Superbattleship built and used by the New Jexan Enclave in 321 - 322 PND. The ship was constructed on the NJE capital world of Dawn's Dusk, where it drew the attention of the IMD and KFSI due to the rumors spreading around the galaxy. The IMD and KFSI did not initially believe these rumors, and ignored them. However, the Allied Empires began listening and actively hunting for the Bismark after it took part in a battle against KIND ships.

## History:

The Bismark was constructed in the orbit of the New Jexan Enclave capital of Dawn's Dusk, where it was built in a number of large pieces before being shipped to a nearby, uninhabited system for full assembly. The NJE feared that the project would be leaked and interrupted by IMD or KFSI operations before it could be finished, and so they ensured that the project remained as secretive and hidden as possible. Once the massive vessel had completed its construction, the NJE was hesitant to deploy it. Still fearing enemy interference, the NJE had the Bismark move locations every week, and was very slow to deploy it anywhere. However, the NJE was forced to deploy the Bismark after the ship's escorts were engaged by KIND vessels enroute to the Bismark.

The support craft were intercepted by the KIND fleet, which prompted the captain of the Bismark to aid the support craft, rather than keep itself hidden. The Bismark, along with its support ships, obliterated the small Kodian recon force. One Kodian vessel, the EMS Blood, managed to survive and hide itself in an asteroid belt. the Dagger-Class Corvette hid and trailed the Bismark, relaying its specifications to the KIND forces in any and all neighboring systems. The Blood was caught, however, and was engaged for 6 days, longer than the main fleet battle had lasted, before succumbing to the damage. The crew of the EMS Blood suffocated after their life support systems were obliterated by an internal ammo explosion. The crew and ship was given a statue on Mars for their bravery and aid.

The Bismark now revealed and its details relayed to the Kodian Empire, fled back into hiding. This hiding did not last long, due to the fact that the Bismark was too large to hide in too many places. KIND had only to scan likely areas for a few weeks before discovering the location of the ship once more. KIND sent a large fleet, accompanying The Pride of the Kore for the first time. The Bismark was engaged in the Artemis System, and after 3 weeks of nonstop fighting and reinforcements, the Bismark was destroyed.
Julian Keiser

## Shadow of a Legend

Julian Keiser is the illegitimate son of General Xenon who took over the title of Imperator after his father was killed by Agent Helix in 270 PND. Julian remained Imperator for three years before ressurecting Imperator John and giving him the title back.

## Early Life

When Julian was born, his mother took him away to the Kodian Empire to hide from General Xenon. They feared that they would be targeted by assassins and others trying to take Xenon's title from him. Xenon did not have a say in the matter, as they disappeared overnight. Julian grew up thinking his father was a simple man who was unable to support his newly created family. When it came out that General Xenon was dead, Julian's mother insists that he take up the title of Imperator, as he is the last living family member able to take the title and lead the country. After ruling for his three years, he is 18 years old. Imperator John is brought back from the dead and given the title of Imperator back. Julian remains the only general in the Westgaardian Empire.
Balthasar Oracathum

## Head of the Scribe Program

Balthasar Oracathum is a Kodian High-Blood born during the times of the Old Kodian Republic. He was the head psychic in Councilman Kodian Venclorus' military unit before The Kodian Hemorrhage, and spent the 220 years in between his military service and his establishment as the head of the Scribe Program to train and become increasingly powerful in the psychic arts.

## Service During the Republic

Balthasar was a powerful and capable psychic even back then, leading the Kodian High-Blood forces under Councilman Kodian Venclorus. He helped the Esteemed create the edicts necessary to create the Sol System and would help train Kodian Venclorus in the basics of Psychic power. After the Kodians arrived on Earth in 2018 AD, he retired for 220 years.

## In Service of The Great and Esteemed!

In the year 218 PND, Balthasar was put back into service as the headmaster for the newly established Scribe Program. He would devise the two sects taught there in a matter of weeks, under the careful observation, regulation, and orders of The Great and Esteemed King Kodian Venclorus. Today, he watches over and cares for the school, its faculty, and its many pupils.
Nu Elfafum

## "They say you can't buy happiness...I disagree. I say that you can buy as many drinks as you want if you can afford it!" -Anonymous Dwarf

The city of Nu Elfafum is one of the only Clan Greyforged settlements with access to the surface. The city is also one of the largest in Clan Greyforged, housing over 400,000 Dwarves. Although Clan Greyforged is notorious for its isolationism and its outward hostility towards outsiders, the nation does still make use of the outside world for one thing: exports.

Clan Greyforged is completely self-sufficient, but discovered early on in its history that exporting the tons upon tons of gems and precious materials mined in the Boulderblast Mines could make them an incredibly pretty penny. This drive for wealth was the primary reason for founding the city of Nu Elfafum. The city is located on the coast of Clan Greyforged, and is the farthest point from the Greyforged Mountains one could get (whilst still remaining in the nation's borders). This distance from aid is caused by the city's proximity to the Boulderblast Mines, which is only a 10 minute Masonrail ride away. This proximity enables the mined materials to reach Nu Elfafum very fast, allowing the Dwarves to ship the materials off to its buyers on the docks in less than an hour.

Nu Elfafum is the only Dwarven city with housing and buildings visible above ground. These buildings act as the merchants, guardhouses, quartermasters, storehouses, housing, and dockyards for the massive Elfafum ports that line the city's surface-side coast. Trade is constant and neverending, earning Nu Elfafum the nickname of "The city that never sleeps." Money is always trading hands, and it will take anyone only a few minutes to find someone willing to do whatever is needed. If you have coin, there's a place for you in the city.
G-PAP Heavy Artillery Piece

## Cyanite Powered Monsters

The Gauss Portable Artillery Piece is a tracked vehicle with a massive mounted Gauss cannon on the roof.  Holding a crew of 4, the G-PAP can destroy a small village in a few shots, and can take several shots from other G-PAP’s due to its Titanite armor plating. The G-PAP also comes equipped with a CO (Cyanite Ordinance) rifle and regular machine gun on the turret. This vehilce is produced by both the Westgaardian Empire and Kodian Empire, though designed by the Westgaardian Empire.
Headquarters

## Heart of the Grimm Operation

Referred to as Headquarters, the JPCU command center is located in New Orleans Louisiana, United States of America. The Headquarters is a massive, towering skyscraper that towers over almost every other building in New Orleans. It has intense security, and is considered one of the safest places on Earth. There are rumors that the President of the United States has a bunker underneath it, where he would flee to in the event of an apocalypse or demonic incursion.
Cyanite Manipulation

## "Technology reaches a certain level...where it is no longer any different from magic." *-Dr. Henry Freeman on the topic of Kodian High-Bloods' psychic powers.*

Cyanite Manipulation is a psychic ability seen in the RPF members of the Scribe Program, as well as The Great and Esteemed King Kodian Venclorus, Benedict the Butler, and Kode Venclorus. This power lets the user twist and turn Cyanite Energy into different shapes, with differing levels of toughness, sharpness, etc. RPF members use it to create shields, swords, staffs, guns, and more at a thought and flick of the wrist. This is actually a fairly low-level ability on the list of Cyanite-based abilities one can acquire.
General Ryan Callister

## The Presidential General:

Murder, assault, attempted murder, theft, espionage, burglary, grand theft auto, drug smuggling, kidnapping, torture, and many, many crimes more fill the wrap sheet for General Ryan Callister. A psychopath of the highest order, Callister took power from the President and Congress in 2018 through a violent revolt. Leading the Regime and the United State of America into a "golden age." Under the Communist dictatorship, the United State did take over Canada, Cuba, and Mexico. However, the people did not know what there leader enjoyed doing on his off time. Callister leads a luxurious lifestyle, able to get anything he wants, including weapons, drugs, women, cars, troops, money, etc. Throwing huge banquets and inviting the other generals and leaders of the State occur almost every week.

This lifestyle is also lived out by the Great and Esteemed King Kodian Venclorus, but his nation has the money to afford such luxuries. The United State, however, does not. The country is deep in debt, while the people (and most soldiers) starve and die of disease. Callister thinks he is unkillable, and takes great pride in his ability to kill Kodians (who are much more durable than a human, able to take hits from a train and be fine).

Callister has fought The Great and Esteemed, but won only once. He is massive, tall, and muscular, able to bring the Esteemed within an inch of his life. Although being captured, the General always finds a way to escape, regardless of how bleak his situation may seem at the moment.
Aurum

## Planet of Gold

Aurum is a newly colonised world belonging to the Kodian Empire. It was settled in 289 PND and, due to its incredibly pretty sights and slightly hallucinogenic atmosphere, the planet was reserved specifically for the wealthiest people in the universe. Now, massive swathes of the planet are owned by the wealthy families who hire large mercenary armies and fight other aristocrats for land, resources, money, population, or fun.

Aurum is also insanely rich in natural resources, making it one of the Kodian Empire’s most valuable planets. This wealth in resources means that the person who controls the Spacedock holds the most power. The Aurum Spacedock is very luxurious but also kept under very tight security.

The warring families make life for the normal person difficult. Humane laws are barely followed, some families more villainous than others. People are worked to death in massive mining complexes, or large farms or hydroponics centers farming plants, food, or drugs to be sold universe-wide. Slaver-Barons hunt and kidnap indiscriminately, willing to do whatever it takes to get their next ransom and haul of bodies. Smuggling operations are a constant business, entire pirate bands bought by families to do their dirty-work and ensure that goods make it on and off the planet without having to bear the massive Spacedock tax. The KAD and even KBI hold little influence on the hedonist planet, with most significant Kodian Empire forces falling victim to corruption, assassination, or active attack by families. Only the RPF are tough enough to operate on the planet completely unhindered. Schools and academies are filled with those wanting to become assassins or mercenaries to fuel the families's unending thirst for profit and blood. Barons, kings, dukes, and lords rule in a level of luxury that makes even the Esteemed jealous. However, none of these rulers claim to be kings, as that would be a crime under the RPF's standards and punishable by death. Criminal groups and companies surge under the agreements of loyalty signed by families, their workers and resources sometimes completely moved onto Aurum to ensure maximum profit gain. Espionage, warfare, and hedonism rule Aurum with a seemingly inescapable grip. The children of rulers are sent to one of thousands of universities to be taught and trained in Aurum's old-fashioned dueling systems, taught how to write fantastic works of literature or make incredible artwork. Prostitution runs a profit nearing that of the families themselves, proving to be an illegal but incredibly lucrative career choice. Those with money make the laws and rule with a level of ruthless capitalism that makes even the Esteemed seem timid. Backstabbing, murder, extortion, blackmail, kidnapping, smuggling, and dealing are all so commonplace, entire towns can be "kidnapped" and sold for ransom to their original owners. With all this independence, the Kodian Empire is almost helpless to hinder Aurum's wealthy families from running some of the largest companies and trusts and gaining the biggest fortunes (other than the Esteemed) in the universe.
Daedalus

## High Gravity, Low Atmosphere

Daedalus is a large and rocky planet colonized by the Kodian Empire in 302 PND and is located near the edge of Kodian space. It is relatively close to the planet of Dreolia, and is the planet from which Dreolia's diplomatic missions were sent. The planet has very high gravity (requiring that all citizens be Kodian or Kodian High-Blood) and an atmosphere that is only 1 mile above sea level. This means that most mountains have a majority of their mass open to the vacuum of space. All native life is found in the deep valleys, cave systems, and ravines found in-between the mountain ranges. Due to the seperation between habitable areas, there is a lot of biodiversity. This planet is used mostly for mining purposes, although research is conducted with the local flora and fauna, as well as testing vehicles in the high gravity and low atmosphere. The planet's population is relatively small, and has a large majority of it on the planet's Spacedock.
Beyersdorf Enforcement Agency

## "*Aus dem Schatten dienen wir*" (From the shadows, we serve) -**BEA** motto

The Beyersdorf Enforcement Agency, or BEA, was founded in 4 PTA as a means of managing the climbing crime rates and other problems within the Kodian State. Devised and currently led by Sven Dümmler, the BEA was created with the intention of curbing the civil and political unrest within the Kodian State, in order to help control the damage done by the Haven Trials and Treaty of Ashes on the nation and its people.

## Namesake and Founding

The BEA derives its name from the famous Kodian historical figure, Aveza Beyersdorf, who has been the subject of stories, tales, ballads, and legends for almost 1,000 years. In 985 AB, Aveza Beyersdorf first comes into the public spotlight when she becomes the land's greatest thief, having successfully stolen the Crown Jewels from the Royal Family's personal safes. 5 years later, Aveza's reputation is cleaned from her past as a robber when she saves the King from an attempted assassination. Aveza then goes on to continue working as the personal bodyguard for all of the Kodian Empire's royals until she eventually is murdered by a traitor amongst the ranks of her fellow guards.

Aveza's deeds in saving 2 Kings from assassination attempts, not to mention the countless other acts of loyal patriotism, earned her a spot in the Kodian history books. These stories would go on to act as a unifying force for the Kodian State following the end of the War of Vile Men, serving as reminders of Kodian potential and perseverance, even against difficult or impossible odds. The effectiveness of this propaganda strategy is undisputed amongst the philosophical community, which would lead to the BEA ultimately taking on Beyersdorf's name for their secret police.

## Purpose and Powers

The BEA, tasked with enforcing the laws, regulations, and decrees of the Council of Peacetime Management, has been given far more autonomy than most other State organizations. In order to secure the loyalty of its citizens, the State has given the BEA the right to arrest, detain, harm, and even kill anyone necessary. Operating as a secret police, the BEA has left its original role as royal protectors in favor of protecting the assets and interests of the CPM and the other members of the DigsCo. Accord.
Battle of Vectron 6

## Genocide on a Galactic Scale

The Battle of Vectron 6 was an armed conflict spanning just a few months between forces of the Old Kodian Republic and the Dardarian Dominion. This particular battle took place during The Kodian Hemorrhage, the war that brought down the OKR and the Kodian race as a whole.

## Timeline

1. Dardarian fleet recorded as having hundreds of ships obliterate the orbital fortress above Vectron 6. The fleet contained 200 Frigates, 150 Destroyers, 100 Cruiser, and 50 Battleships (500 ships in total). OKR fleets rushed to repel the armada, but only a few weak patrols managed to reach the system in time. After losing barely any ships at all, the Dardarian forces began their landings across Vectron 6.
2. OKR AA batteries manage to hold off most of the Dardarian landing ships. The few that do make it to the planet's surface are tracked down and destroyed.
3. Dardarian fighters bomb any and all orbital defenses on the planet, supported by bombardments raining down from the fleet above. At the end of only a few days, all but a handful of the OKR's defenses were bombed out husks.
4. The Dardarians attempt a second wave of landings, most reaching the planet without much resistance. The OKR's atmospheric fighters are unable to remain in the air for long, as Dardarian fighters quickly assume air superiority. The fleet above evaporates anything that attempts to fly.
5. A massive, planet-wide attack takes place just a month after the initial combats. Dardarian ground forces land on the planet and overrun almost all OKR cities. Only the capital city is left independent.
6. OKR forces reveal a whole other set of hidden spaceships, creating a whole new fleet. Some are destroyed while attempting to leave orbit, but most make it to outer space. The largest, the Pride of the Kore, jumps out of the system and flees for Earth. Space-based combat takes place until the end of the battle as more and more OKR ships are produced and launched from the surface. The Kodian Empire will later take on these tactics to use against the Dardarian Dominion.
7. Realizing that the bases located underground will require too many resources, the now damaged Dardarian fleet retreats, leaving behind one single Battleship. The ship pushes through the OKR fleet, receiving severe damage. It pushes past and crashes into Vectron 6, splitting its core and exploding the planet within a few hours. Nobody is able to escape the blast, as the ship's fusion reactor creates a small supernova that obliterates the entire system. The system's star then supernovas, reducing nearby systems to dust. The Battle, and the Old Kodian Republic, ends with the Dardarian victory.
Joy-Wires

## Modifications Gone Right

Joy-Wires are an illegally-modified variant of Skill-Wires, created to replicate emotions rather than abilities. Joy-Wires are addictive biocybernetic enhancements that, when interfaced with a person's Wiring, send electrical signals to the person's brain, forcing it to produce large amounts of particular chemicals, making the person feel specific emotions. Joy-Wires come in various sizes, strengths, durations, and types, able to make people feel all sorts of emotions by meddling with the chemical balance in a person's brain. These emotional adjustments are often used for pleasure, creating artifical feelings of happiness or pleasure where no stimulus exists. However, Joy-Wires can also be used for more nefarious purposes; Joy-Wires can allow for the forced release of a person's adrenaline or extreme rage, allowing them to have access to unnatural strength and stamina for a limited time. Joy-Wires can also be used to cause memory loss, comas, and even death or lobotomization.

The addiction associated with Joy-Wires comes from a person's addiction to feeling a certain way, although lower-quality Joy-Wires may have natural addictive elements in them, despite the lower-quality emotions they provide. The addiction can have plenty of negative effects on a person's mind and body, leading a person to install Wiring ports all over themselves in an attempt to overcome their natural resistance to the chemicals. Addicts are often driven insane, only able to form coherent thought when they activate Joy-Wires that calm them down. Addicts are prone to mood swings, violent outbursts, uncontrolled strength, periods of unconsciousness, and physical/mental degradation.

Joy-Wires are illegal modifications, and as such are not created by any corporations. Instead, Joy-Wires are made by gangsters and drug lords from stolen shipments of normal Skill-Wires. The groups primarily known for creating Joy-Wires are:

1. Maofu Clan
2. Crimson Crescent
Black Sun

## Description:

The Black Sun, referred to as either the Sonnenrad or Schwarze Sonne by the Fourth Reich, is a colossal space station of extraterrestrial origin said to orbit [REDACTED]. The station, shaped like the symbol for which it is named, features a central ring with twelve (12) large spokes which protrude from the central ring to the outer ring; the station can rotate around its center to create centrifugal gravity in its rings, although onboard electromagnetic plating within the floors can also induce artificial gravity throughout the entire vessel.

The Black Sun arrived on the JPCU's radar in [REDACTED] CE, when Fourth Reich records appearing in GOC files confirmed the station's existence and some basic features. Due to the lack of knowledge pertaining to the station's location, efforts to capture or destroy the station have not been undertaken as of the time of writing.
Keiko Frost

## Boss of the Bosses

Keiko Frost was born on the planet of Haybos. There, she learned to deal with the apocalyptic conditions and was drafted into the army as soon as possible. She was eventually demoted after [REDACTED], and was transferred to the planet of Archimedes. Whilst serving there, she was transferred to the Archimedes Secundus mining installation and quickly rose to become its commanding officer. Once the planet was destroyed by the Dardarian Dominion, she and a few of her close soldier companions fled to the planet of Parable and began reconstructing the Crimson Crescent pirate group in 302 PND. She is still currently their leader.
Nazis

## "Anger in all the wrong places..." -Vladimir "Vlad" Alchenko

The Nazi faction, led by an alternate Julian Keiser, is the main threat to the Russian Mafia as well as Satan's Silence and The Grim Reaper. They are not signed onto the same agreement made with the other criminal groups, and as such are infamous for attacking other criminals and working with government and policing forces.
Continent of Pilbo

## Description:

The Continent of Pilbo is an archipelago lying off the western coast of Mexico, and fills a decent portion of the empty ocean located there on most maps. The Continent of Pilbo is hidden from 99% of the planet's population, due to its critical importance, paranormal and anomalous resources, and the will of many of the governments and nations located there. Pilbo was created in 400 B.C., by a great (and censored) Olmec hero by the name of Teyaco. Teyaco was tasked by his gods to kill the Olmec emperor and fight with his army in exchange for an empire of his own. Teyaco assumed that he would then receive the Olmec territory as a reward, but was surprised to find himself placed on the beach to watch several volcanic eruptions occur in the middle of the ocean. He watched Pilbo be created, and was then placed in charge of it, according to the local legends. All evidence of Teyaco's existence, as well as Pilbo's, was erased from history by the JPCU and SCP Foundation upon their founding.

### Nations/Factions of Pilbo (Mainland):

1. Pilboan Empire (Humans)
2. Clan Greyforged (Dwarves)
3. Ravacaryn Empire (Elves and Humans)
4. Tautunkuncol (Lizardfolk)
5. Parthanan Dominion (Elves)
6. Yarland (Human)
7. Boilia (Human)
8. Readon (Human)
9. Pantlia (Human)
10. Salnirurk (Dragons)
11. Clan Blazingmaker (Dwarves)
12. Shawan (Felinids)
13. Ingland
14. Eochar
15. Tsardom of Brastowia
16. Kingdom of Bordonia
17. Glenland
18. Taferian Sultanate
19. Laghalt (Wad-Thet)
20. Aranalt (Liches, Vampires, Undead)
21. Methamura Shogunate (Humans)
	1. Clan Servingblade (Dwarves)
22. Clan Ironset (Dwarves)
23. Clan Goldenblock (Dwarves)
24. Church of St. Sarria

#### List of Nations/Factions of Pilbo (Drahran Archipelago):

1. Kingdom of Riofria (Humans)
2. Isle of Wights (Vampires, Undead)
3. Clan Deepwaves (Dwarves)
4. Maughian Theocracy (Dragonkin)
5. Bralian League of Vampire Hunters (Humans)
6. Drahran Empire (Orcs)
7. Federation of New Towhold
8. Clan Leadsunder (Dwarves)
9. Paritania Trade Company (Sun Elves)
10. Kingdom of Alran (High Elves)
11. Brijosian Tribes (Felinids)
12. The Flotsam
Councilman

## The Council of Kodians

A Councilman was someone appointed by the Council that would decide on issues brought to them by the people of the Old Kodian Republic. The OKR had several hundred Councilman and 4 High Councilman under their influence during their golden age, after which the Dardarian Dominion destroyed the OKR, forcing its species to flee to Kodian Sanctuary Worlds. Councilman were heavily corrupt, brutal men and women who usually gained their position through bribery and murder. High Councilman were chosen from regular Councilman. The DigsCo. Council shares this republican system of government with the OKR.
Kingship Regulations of 0 PND

## The "Law to Tame the Beast"

The Kingship Regulations are the laws limiting The Great and Esteemed King Kodian Venclorus's powers. These limitations include:

* The King is to remain the sole leader of the Empire.
* The King controls the entire government.
* The King can appoint his/her own advisors, but they have no real power in government.
* King makes and enforces any and all laws.
* The King can create new laws simply by uttering them.
* The King can punish any person for any/no reason, without explanation.
* The King can pardon or free any criminal from incarceration without explanation.
* The King is not divine and shall not be worshipped as such.
* The King cannot kill or arrest any high ranking military official without first providing evidence.
* The King may be a man or woman.
* The King ***MUST*** be a Kodian High-Blood (of which there are few).
* The King can issue Royal Orders, which must be followed no matter what, and apply to everyone, including the King himself.
AR

## Augmented Reality

Augmented Reality is an advanced form of media and entertainment found in the K4 Universe. Augmented Reality can exist on/in a person in one or more of a couple ways. Some people cannot afford the more expensive options, so they purchase visors or pairs of glasses that allow them to see in AR. People middle-class and above often purchase cyberware implants that allow them to see in AR, manipulate it with their minds, and more. AR can be manipulated to display any number of options, and can also be used as a form of income generation for those desperate enough. People can be paid to watch ads in their AR, given to them by the megacorporations. Megacorporations also offer AR packages, where people can customize the world around them to their every liking, in varying levels of quality. Hackers can also make their own sprites and customize their AR even more. Megacorporations like Dhreem Inc. are
Kodian Kause

## The Beginning of the Beginning

The Kodian Kause was an organization dedicated to bringing about change in the United State of America, as well as removing the segregation between humans and Kodians. The Kause was funded by Kodian Enterprises, and as such was able to quickly achieve their initial goals. After being militarised by their donors, though, the Kause became something much more violent and horrific.

#### The "Reforms."

The Reforms, which were a set of newly established statements in the Kause's rules, turned the Kause into a small army, trained and loyal to whoever paid the most. Kodian Enterprises soon out bought the other donors and ontributers by so much, that they controlled 98% of the Kause's assets, including guns, vehicles, and most everything else. Eventually, the company had the other donors killed, and bought their shares. With total control now achieved, the company had a massive extension to their security forces. Operation New Dawn was put into place, and the KGB was formed. The Kodian Guard Battalion is made up of descendants of Kause members, as The Grand General Drex created the KGB from the Kause.
Element-Touched

## Imbued with the Elements

The term "Element-Touched" refers to a group of races of sentient humanoids, each imbued with the raw elemental energies of one of the four (4) primary Elemental Realms of the K2 Universe. Each of the four (4) primary Elemental Realms (earth, fire, air, and water) have their own associated elemental energies that, either through magical ritual or long-term exposure, imbue themselves into the souls of foreign inhabitants of the Realms; e.g. a Scothyr would not turn into an Water-Touched because they are native to the Elemental Realm of Water, but a human in the Elemental Realm of Water would be transformed over time.

### The Transformation Process:

When a non-native sentient humanoid spends a considerable amount of time in an Elemental Realm, the target will slowly be imbued with more and more of that element's energies until eventually their physical form begins reflecting their transformed Soul. Over time, targets will begin exhibiting the physical traits of their associated Element-Touched until eventually the transformation becomes complete and permanent; by this method, the target's age is often reversed to when they first entered the Elemental Realm, although their physical form is now that of the associated Element-Touched. This form of long-term exposure takes decades to take full effect; if a target leaves the Elemental Realm before their transformation is complete, the mutations will slowly revert over time.

If a person is transformed by nature of a magical spell, alchemical ritual, or curse by a Genie or other powerful elemental entity, then the effects are instantaneous and permanent. Unlike with the exposure method, the target's age is not reversed.

Almost every race can be transformed into an Element-Touched, except for Helltouched, Heaventouched, Powdertouched Dwarves, Beastmen, Fae creatures (not including Elves), Goblins, Undead, and any Spirits/powerful entities/divine/Demonic entities.

### List of Subraces:

1. Water-Touched
2. Earth-Touched
3. Fire-Touched
4. Air-Touched