Modes

Multiple modes of play were added to Buckshot Roulette in the version 1.1 update. In the original release of the game, version 1.0, the only available mode was story mode. With the update, *Double or Nothing* mode brings the number of playable modes up to two.

## Story mode

Being the default mode, and prior to version 1.1, the only mode, this mode does not have an official name. It is accessed by clicking the door in the bathroom without first consuming the pills on the counter. This mode consists of three stages.

### Stage 1

Stage 1 consists of a simple game of chance, with no items except the shotgun. The player and the dealer begin with two charges each. The number and type of shells is predetermined, but their order is random. The first round of stage 1 has three shells: one live, two blank. The second round has five shells: three live, two blank. If the player loses this stage, they are revived in the bathroom by the doctor. If the player wins this stage, the game proceeds to stage 2.

### Stage 2

Stage 2 introduces consumable items into the game. Before every round, both sides draw two random consumables from the item box each. While drawing before the second round, a bloodied waiver signed by God comes out, is seen for a brief moment, and is returned to the box. In this stage, the number and type of shells per round are random, except for round one. Round one always has two shells: one live, one blank. The participants have four charges each. Like stage 1, if the player loses this stage, they are revived in the bathroom by the doctor. If the player wins this stage, the game proceeds to stage 3.

### Stage 3

This is the final stage. On the game machine, it is depicted as a skull and crossbones, as losing this stage means death for the player. In this stage, the number and type of shells per round are random. The number of items drawn per round is increased to four. Each participant has four normal charges and two faded charges. If only the faded charge(s) remain, the cables above that participant's side of the game machine are cut, signifying the point of no return where the defibrillator will no longer work, and so any further damage is fatal. If the player wins this stage, the results are shown.

## *Double or Nothing* mode

Officially known as *Double or Nothing* mode, also colloquially called *endless* or *pills* mode, this mode was added in version 1.1. It is aimed at those who have played story mode previously, with tutorial sequences absent. It is accessed by first consuming the pills in the bathroom before leaving.

In the hallway, the doctor is notably absent, implying that there is no one to revive the player should they run out of charges, instead fading to the bathroom to start a new run from scratch. This mode also has three stages, however successfully completing a set of stages instead shows the player's currently accrued winnings, presenting the option to play another set for double this amount. Should the player accept, another set begins. Should the player decline, the results are shown.

In each stage, the following are random:

* Number and type of shells: 2-8
* Items per round: 1-4
* Charges: 2-4

Both the player and dealer get matching charge counts. The items counts are matched, but the drawn from the box are random per participant.