Super Mega Fighters

**Super Mega Fighters**, is a platform-fighter, party-horror-sports-simulation-puzzle-MOBA-dating-sim-sandbox-FPS-adventure-RPG hybrid that was released on November 17th, 2021, for the PlayStation 1, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, Xbox, Xbox 360, Xbox Series X, DS Wii, Wii U, Nintendo Switch, TurboGrafx-16, and PC. Even special Super Mega Fighters-branded arcade cabinets were released across the United States and Bangladesh. The game is planned to be ported to the Virtual Boy and the PlayStation Vita sometime in the future. While the game was launched as a standalone package, additional DLC and seasonal content is being added to the game to this day. Sherman Studios figured that it would be a genius idea to release 300 Dr. Phil skins a week, which would help them rake in trillions of dollars. Super Mega Fighters is the self-proclaimed "Ultimate celebration of everything Uncle Sherman" as stated by one of the game's taglines. One of the game's plenty of claim-to-fames, is its beautiful roster featuring some of the most iconic characters in the history of media, and its approximately 9000-hours worth of content for players to seek their teeth into. This masterpiece of a game is critically-acclaimed for its various features such as its vast number of splendidly crafted stages, music made entirely by the most skilled of orchestras, and meaty descriptions that put even the most experienced Wikipedia editors to shame. The game has won plenty of awards, including when the game itself was an Oscars nominee - Super Mega Fighter's speech at that event was unforgettable, wasn't it? Former president of the U.S.A, Donald Trump, even considered crowning Super Mega Fighters as "*The Game of America*." The costs ended up totaling to roughly $800 Trillion dollars, practically making it impossible - Trump cried himself to sleep the following night upon the realization. Super Mega Fighter's character roster is possibly the most expansive fictional crossover in the entirety of human history. The company Sherman Studios had to strike deals with thousands of companies to make the game possible. Disney requested an entire galaxy to pay for the cost of one of Mickey Mouse's ears. Luckily they struck a deal, and traded in 7 of Jupiter's moons for 34 pixels of Mickey Mouse to appear for a 3rd of a frame in the cutscene where it crashes and bricks your console. Needless to say, Super Mega Fighters will likely never be matched. Every other crossover is triumphed over by Super Mega Fighters - it is nigh unstoppable. As of 2023, Super Mega Fighters has sold over 14.5 billion copies, making it the most successful game, and piece of media ever in history.

## Gameplay

The gameplay of Super Mega Fighters is not unlike that of plenty of other Platform-Fighters in the sub-genre - characters will face off against each other in a 2D plane, but also have the free movement similar to that of a 2D-plaformer. Each fighter has a damage number that will display how much damage they've accumulated. The more damage a Fighter takes, the easier it will be to knock them out - that being said, the way that you defeat your opponents is to knock them off screen. Each stage has a border, and whenever characters are sent flying past that border, whether it be from left to right, up and down, they will get knocked-out. Alongside this simplistic and familiar gameplay, there are tons of different Stages, Items, and Character Customization options that turn the formula on its head in wacky ways, insuring that the experience of Super Mega Fighters will always remain a fresh one.

When in battle there are many different options Fighters have including:

\*Controls reflect button layout for Nintendo Switch Joy-Cons/Pro Controller.

* **Basic Movement:** Surprise, surprise, all characters have basic movement. Hold  to move to the right, and hold it down to run instead of walk. Hold  to move to the left, hold it down to run instead of walk. To jump, use  (or the corresponding button). Each Fighter is able to jump in the air after their initial jump for extra height. Some may even have even more than two jumps, albeit uncommon.
* **Basic Moves:** These are the most standard moves, and usually result in just a few basic punches and kicks. There exist three types of Basic Moves, depending on which direction they’re performed: Basic Up Attack, Basic Side Attack, and Basic Down Attack. They are performed by simply using  and the desired direction.
* **Super Moves:** These moves are usually more complex than Basic Moves. While they are typically stronger than Basic Moves, they typically have different functions beyond dealing damage. Just like Basic Moves, there are three types depending on direction: Super Up Attack, Super Side Attack, and Super Down Attack. The direction of the move usually has heavily correlation to its function. These moves are performed by using , and the desired direction.
* **Super Mega Attack:** The third and final type of attack move, Super Mega Attacks are the most powerful moves in any character’s moveset. They can have varying effects per Fighter, but are typically meant to incur tons of damage onto opponents. These moves can be performed after the Super Mega Meter is charged to max. To perform a Super Mega Attack, hold down the  and  buttons simultaneously.
* **Grabs:** Grabs allow you to bring opponents farther or away from you when normal moves don't cut it. When grabbing you'll hold them place, until either you act or they break free from your grasp by button-mashing. You have the option to throw the opponent up above, down below, or off to the side. When grabbing you'll be vulnerable to other's attacks, so be careful and use it wisely. Grabs can be performed by using .
* **Charging:** Charging is a mechanic the allows you to reduce the damage that you take from attacks. Hold down the  or  button, and your character will get summon a green electrical force-field around them, that functions like a shield. Not only does this resist DMG from \*most attacks (\*assuming they're not strong enough to break it), but they can resist knock-back to some degree. The longer you hold in your charged state the more useful it becomes until its fully charged, making it so that you can eventually let go of the  or  button, which causes it to explode, dealing light amounts damage to surrounding Fighters. Letting go of your shield when its not fully charged, will save the accumulated charge, until it eventually will dissipate after 15 seconds. If you are shielding for too long, however, your shield will start to flash. It then will explode by itself, dealing some damage and leaving you temporarily stunned. Charging is something that you must use skillfully for it to be effective.
* **Taunts:** What is a platform-fighter without any sort of taunting? Taunts are special little animations you can perform either to be coy with your opponent, or celebrate your K.O. Each character has four taunts that can be performed by pressing  /  and  or .

## Playable Characters

*"Isn't this something? The dirty work of Voideron has scattered all kinds of different beings from across the multiverse all together, though the question why continues to remain unanswered. Regardless, there are many different combatants that you'll be able to choose from - you'll discover most of them later, but for now, let's get to fighting!" - Message in tutorial upon reaching the Character Selection screen*

There are roughly 18 playable characters at the moment, with more planned to be added in the future.

This section only displays what characters are playable. To see much more in-depth about each of them, you can visit their "Fighter Pages" by clicking on their respective icons.

## Stages

I do not need to explain what stages are, but Super Mega Fighters sure has quite a bit of them! Some are based on existing franchises, while some are original to the game.

 Judy's Courtroom
 Billy Bonka's Chocolate Factory

## Items

*Main article: Items (Super Mega Fighters)*

Items are a bunch of crazy and kooky tools (of varying degrees of usefulness) that you can use, to greatly impact the outcome of a battle.

## **Modes & Other Features**

There are plenty of game modes featured in Super Mega Fighters. In fact, there are hundreds of modes, but nearly all them can't be unlocked unless you purchase the 5th-Dimension DLC. But I can at least mention a few modes that are accessible to everyone.

### **The Journey to Absolutely Nowhere**

*Main article: The Journey to Absolutely Nowhere*

The Journey to Absolutely Nowhere is the game's Story Mode, featuring all of the game's characters in one expansive epic story. Players will journey through different areas that come packed with their own platforming labyrinths, with plenty of enemies and bosses to be defeated as they progress. This mode is an alternative way to unlock characters, as you simply have to get them to join your party to unlock them for the rest of the game.

### The Bestiary

*Main article: The Bestiary (Super Mega Fighters)*

The Bestiary is an encylopedia that details information about all of the enemies and bosses that can be encountered in Story Mode.

### The Scrapbook

*Main article: The Scrapbook*

The Scrapbook is a feature that allows the player to keep track of their Sticker collection.

### Tentill's Trials

Are you up for Tentill's Trials? This feature acts as an arcade mode, where you fight through a chain of battles with predetermined aspects. Every time you clear one of Tentill's Trials you will receive a ranking based on your performance, ranging from F all the way to S. Getting a higher rank will give you bonus rewards. In this mode, there are four difficulties to choose from - Easy, Intermediate, Hard, and Mya-Mode. The former three difficulties are unlocked from the beginning and are simple modifications to the gameplay. The higher the difficulty the longer and more challenging it will be, but also more rewards (Coins and Void Crystals) can be obtained. Mya-Mode is the final secret difficulty and it must be unlocked by getting an S-rank on Hard Mode with every character. If you manage to reach the end of this mode, you will fight Tentill as an exclusive boss. As of version 2.3, completing Mya-Mode with an S rank (using any character), will unlock Tentill as a playable character. While Tentill's Trials is mainly a single-player experience, it can also be played with 2 players.

### Training Mode

As the name suggests, Training Mode is a mode where players can train their skills. It is almost a sandbox of sorts, where you can mess around using a variety of modifiers. Training Mode can be enabled on Stage that you currently have unlocked. When selecting your opponent, you have the option to either set their CPU-Level so you can fight against them, or you can have them stand still as your own personal punching bag. You also have the option to summon any Item or Assist, as well as apply any of the stickers you have unlocked to any Fighter. There are many different scenarios that you can recreate in in this mode, so have lots of fun experimenting!

### Boss Rush

Want to show all the big-bads you've faced over your long journey what you got? After completing Story Mode, the Boss Rush is unlocked. As the name implies, it is a gauntlet where you will fight every boss from Story Mode in order, one after the other.

### Online Functionality

In addition to playing locally, Super Mega Fighters let's you take your skills online, to face off with tons of weirdos from all around the world! Or just people who are simply too far away for you to play locally. For online play, you're granted with the ability to your very own rule-sets. Then, the game will try to match you with other people with similar rule-sets, so you can play the way you prefer. You can also invite your friends (if you have any, and on supported platforms), which will send them a request to battle it out in the tight and shiny mailbox of their game. If they accept the invite, you'll get a notification in YOUR sexy little mailbox, and then you can play later or whenever omg! But if all of the players are online, then they can create a room so they can start battling. Oh yeah, rooms! Rooms are like lobbies, where multiple people can join in depending on your settings. You can create a "Public Room", where anyone is able to join the fray, or a "Private Room" that has a pass-code, meaning only those with the pass-code can join. There are also two 'modes' to select for standard online matches: Just for the Funsies and Tough as Nails. In Just for the Funsies, the stage-pool includes them all, and all items are on by default. In Tough as nails, the stages are limited to a certain pool of less chaotic ones, and items, Super Mega Attacks, and Badges are all turned off by default. Regardless of whatever mode you've chosen, this is one of the most important parts of a player's rule-set, which like previously said, will determine the kinds of match-ups the player will get. Along with the standard matches, there are some special modes exclusively for the online experience including...

#### Online Tourney

Online tourneys are essentially the same as normal tourneys, but they just take place online. You can set specific rule-sets for tourneys just like regular ones, and the game will attempt to include players who's preferred rule-sets are similar to that of yours. You have the ability to 'remove' players either before you officially start the tourney. If you do so, the game will try and add a reasonably-leveled CPU to replace the removed players - or you can wait for other players join in and take their spots.

## Currencies

> *"Nothing is ever truly free - start collecting Coins and Crystals so you can buy all sorts of neat things."*
>
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### Coins

Coins are the most common currency in the game, and are obtained by winning battles (online ones give more), progressing through Story Mode, completing Daily Missions and/or Achievements, participating in special Online Tournaments, and selling Scrapbook Items. Their main purpose is to buy Scrapbook Items from the Shop, K.O Effects, Avatars, and some Alternate Costumes.

### Void Crystals

Void Crystals (or just Crystals for short) are obtained in pretty much all of the same ways, though in much less moderation. Their main purpose is to buy certain Scrapbook Items, Stage variants, some Avatars, and most of the Costumes for Fighters.

### Dressing-Room Tickets

This currency is used to redeem any purchasable Costume, regardless of the price. They can be obtained by either completing certain Achievements or can be found very scarcely throughout Story Mode. Overall, they are a rather hard currency to obtain.

## Daily Missions

Daily Missions are small tasks that players can complete on a daily basis to earn small rewards, with the mission selection refreshing every 24 Hours. They give players something to do when no events are occurring, or can be used to gain bonus Currency. There are many different kind of Missions including:

## Milestones

Milestones are special achievements that the player can complete by preforming some sort of set objective, typically with rewards given when completed. Most of these achievements are related to in-game accomplishments, and can be used as an alternative way to track one's progress. Milestones that are spoilers for later parts of the game are kept hidden until achieved.

## **Development History**

The idea for this digital museum first came into fruition when Dr. Phil visited Sherman Studios, after hooking up with one of the employees on a outdated dating site. Phil was very impressed at the company's HQ, most especially the fully-functioning automatic robotic pooper-scooper... he hoped a certain political figure would try and make those things come back after they were discontinued. But when Phil and the team were talking about the company's history with game development, Phil brought up his affinity for crossover platform-fighters. He mentioned how much he enjoyed the concept of them, yet not a single one ever caught his attention - mostly because none of them featured his likeness in any sort of way. "You ever heard of that one, like, Smash Friends battle game? Like, I think it has like 32 characters, yet they decided to not make me one of them. Why would they do that? Or what about that one game with the block of cheese and his friend made out of gum or something. I'm not even in that game either, I'll even make a damn show for that network if I have to." The team at Sherman Studios overheard this nonsense, and became greatly inspired. They pondered if they would be able to create very own crossover platform-fighter, and have it be the best one in the history of anything in the ever. Plus, it would finally be one to include the sexy pussy-slaying beast known Dr. Stentinnigan Philipher, as well. So they asked him if he would like to star in their own C.P.F, with him as a playable character. Of course, Phil reluctantly agreed, and the team began development sometime in 2017. One of the first things the team did was brainstorm potential names for the project. There were many, many ideas thrown around, including "Shermniverse Throwdown: When Worlds Collide." But after many weeks of egregious thinking, the team decided on the ultra-amazing, super-incredible title with 10 layers of metaphorical genius, Super Mega Fighters.

### Scrapped Characters

* At one point in development, Schlonkbobby the Pooper was planned to be a playable character. However, the cotton candy drug-smuggling incident had occurred around this time, and team decided that it would be in best interest to just scrap the idea entirely.
* There were once plans for Squidward to be playable, with various moves and costumes being thought up. However, Nickelodeon All-Star Brawl 2 was eventually announced, which is of course, also another platform fighter. With this mind, creating another \*unique\* platform-fighter moveset for Squidward was deemed too difficult, and just unnecessary. Additionally, ideas considered for Super Mega Fighters also ended up making it in the former game anyways, such as the pizza box from Pizza Delivery (which would've likely been a Super-Side Strong.)

* Similarly to the inclusion of Squidward, although being drafted quite earlier, there were some plans to make Mr. Krabs playable. This idea had mainly stemmed from the fan-game, Mr. Krabs Overdoses on Ketamine. Specifically, Krabs was intended to have a "Keta-Meter" mechanic. This meter would be filled up over the course of the match by dealing damage, or K.O-ing opponents. Once the bar was full, it could then be 'activated,' giving Eugene a boost in strength and speed. The entire idea would later be scrapped due to a lack of ideas, an overall lack of interest in the concept, and of course, Squidward becoming greatly considered instead. Eventually on October 31st, 2023, Mr. Krabs was announced to also be joining Nickelodeon All-Star Brawl 2 as a DLC character, meaning for the same reasons as Squidward being scrapped, this idea is very unlikely to be revisited.

### Scrapped Stages

* Psychic Island was originally going to be a stage before shortly being scrapped, due to Bone Island obviously being a much better choice for a Magical Island stage. A model of the Eye-critters that float around Psychic Island was left in the files for a long time, until it was finally used for Multiversal Junction in the 3.0.0 update.
* There was a strong desire for a stage based on New Rally-X to be included. However, coming up with a way to actually translate any of the racetracks into a stage proved too difficult, so the idea had to be scrapped.

### Scrapped Enemies

* There are multiple enemies that were planned to appear in Story Mode, that were later scrapped:
	+ Bony Beetle (Super Mario)
	+ Snifit (Super Mario)
	+ Amp (Super Mario)
	+ Dry Bones (Super Mario)
	+ Banzai Bill (Super Mario)
	+ Screaming Pillar (Donkey Kong)
	+ The Dipsters (My Singing Kömsters)
	+ Bulbo (My Singing Kömsters)
	+ Basic Zombie (Plants Vs. Zombies)
	+ Conehead Zombie (Plants Vs. Zombies)
	+ Buckethead Zombie (Plants Vs. Zombies)
	+ Explorer Zombie (Plants Vs. Zombies)
	+ The Face (The Battle Cats)
	+ Ursamajor (The Battle Cats)
	+ Waddle Doo (Kirby)
	+ Ice Dice (Kirby)
	+ Mr. Frosty (Kirby)

### Random Early Concepts

Crude drawing of Rare Stogg's Super Mega Attack. Note Waluigi and Dr. Phil M&M as characters.Crude drawing of Dr. Phil's Super Mega AttackA very old crude logo concept
## Notes & Trivia

* Super Mega Fighters is a game.
	+ For now anyways... rumors surfaced in 2021 that due to its massive success, Super Mega Fighters was going to be adapted into a theatrical film for release in 2024. It is unknown whether or not it's true, but don't be surprised when it happens
* The Milestones "...And Stay Dead," "Red Horizon," and "Cosmos Conquistador," are all references to the Meow Medals of the same name from The Battle Cats.
* Super Mega Fighters was initially released for $29.99, but the price was eventually permanently decreased to just $19.99.
* As detailed in the article for the Moon, the opening plot for Super Mega Fighters is based on when the Ballsackians invaded the Moon and tried to make it into a personal base. Harvey was sent up to get rid of them, but he was unsuccessful, and crash-landed back on Earth.
* Squidward being considered as a playable character is also a nod to a very old game concept titled "Kömbacht Fighters." In fact multiple of characters playable in that hypothetical game would later be introduced in Super Mega Fighters, including Hal, Incisaur, Tack Shooter, and Xurkitree.
* Poop Sticks McGee is awesome, and honestly pretty hot.

## List of References

1. ↑ https://twitter.com/NickBrawlGame/status/1684557195264884741
2. ↑ https://twitter.com/NickBrawlGame/status/1719361511221501986