Lord Hornox

Hornox is the toughest, scariest, meanest of them all. Bullo might pretend he is a demon, and Zilla might arrogantly try to intimidate everyone in sight, but Hornox is pure rage and destruction. No one wants to face him, which is how he became the GOD of all! Well, until a group of small hinoxes came and died to him... But Enkobo and his friends will pay for that!
Front-row physical attacker. The more enemies (hinox) he kills, the stronger he becomes.

## Appearance

Hornox is a manticore-like minion who features an enormous body, an extremely yellow thick mane, a vertical pupil, dark green skin, terrifyingly large horns and muscly arms covered in glovelike fur. With his naturally red eye and striped arms, foes quiver in sight.

## Powers and Abilities

Hornox is a front-row All-Round minion. Although he doesn't deal as much damage as an attacker, he can take much more, which is essential when you are so close to the enemy. His C-Strike lets him deal enormous damage to one target, while his 2nd and 3rd skills let him damage all enemies close to him (and lower their defence!). His 4th skill makes him become stronger with every enemy death, and even more if he deals the finishing blow.

### **Awakening**

An awakened Lord Hornox.
When Awakened, Hornox grows substantially larger, his horns curve forward, his face turns red, his pupil starts to glow white and becomes circular.
Because Lord Hornox is an All-round, during awakening, Lord Hornox will have 50% increase in HP, Physical Attack and Magical Attack.

### **Skills**

Hornox has 3 physical skills and one passive skill that he uses in battle.

  File:Icon-lord hornox-skillB.png   | eyelaser
  File:Icon-lord hornox-skillC.png   | bomb barrel
  File:Icon-lord hornox-skillD.png   | War Cry (Hornox's Ability)

### **Combos**

Sacrifice

Explosive Tempers

### **Gear**

When Hornox's gear is activated, he will carry his own royal Crown and Scepter into battle. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Equipment

* Gray
* Green
* Blue
* Purple
* Orange

* Gray

* Green
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Hornox is there to hit, and to kill. He deals important damage to front-row opponents, and he is a good pick if you want to try and destroy a resistant tank. His relative resistance means that you can take an aggressive stance and use him as your defence, although you should better kill the enemy fast then, as Hornox will not survive as long as a Tank would! Hornox can team up with relatively everyone, but keep in mind that he deals physical damage and can't go around Tanks: A team using Richoke or Monti will stall you for a long time if you don't have at least one other damage dealer...

Hornox is useful in about every mode, depending on how you use him. His 4th skill really helps in the Campaign, where you face a lot more enemies, but also against the Venora Outland Boss. Hornox provides a good resistant damage dealer in the Mist, who will not succumb too fast while being a reasonable alternative to a Tank against Bosses. In the Arena, Hornox can act as a sturdy damage dealer in a Defence team, or you can go all out on damage and use him as a temporary shield between the enemy and your Attackers. Basically, Hornox can hit.