recursal/Fanatic-Fandom huggingface dataset:
Dubraaci

Dubraaci's nickel and cobalt surface defies the planet's intense heat to remain solid. Trace readings of element zero are present but difficult to pinpoint.

**Dubraaci** is a planet in the Zaubray star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals a Crevasse.

### Data

* Length: 329 km
* Average width: 6 km
* Maximum height: 6 km

### Analysis

This narrow canyon is startlingly deep. A river of magma rich with minerals runs at the base, and alien technology—possibly old angaran facilities—lines the walls. This must be the source of the planet's element zero.
Emergency S.O.S.

**Emergency S.O.S.** is a heleus assignments mission. It is acquired by hearing the S.O.S. while traveling near Kurinth's Valley on Kadara.

## Description

An urgent S.O.S. signal from someone in serious trouble was received.

## Objectives

* Follow the S.O.S. signal to its source
* Speak to the person who sent the S.O.S. signal

## Notes

Task: Herbal Entrepreneurs is acquired after completing this mission if Ryder has already received UV lights from the Salarian Refugee in the house from Task: Broken Family, or upon talking to the Salarian Refugee after completing this mission.

## Research Opportunities

Located in the room with the human men is an Adapted Initiative Core Tech that can be scanned for +100 Milky Way RD.

Scanning the Ultraviolet Light and the Unknown Plant in the same room awards +10 Milky Way RD each (+20 Milky Way RD Total).

### Gallery

* AICT
* AICT scan
* Ultraviolet light
* U.l. scan
* Unknown Plant
* U.P. scan
Firebase Sandstorm: Silver Waves

**Firebase Sandstorm: Silver Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of silver waves are earned on Firebase Sandstorm to cross the threshold and this challenge will be completed.
Fire

**Fire** is one of the Datapads located on Havarl. It is part of Task: Roekaar Manifestos.

## Text

My family died screaming on Voeld. I left everyone at our camp that morning to find a passage through the crevasse. We were only a day's march to the safety of Techiix. I remember feeling hopeful that we might survive our ordeal, and then I smelled burning flesh. I ran toward the smoke knowing I was already too late. The kett left my family's charred remains in a jumbled heap, but, I could still make out faces twisted in agony. My parents. My brothers and sisters. My husband and our children. All gone. I had never felt so powerless. I scattered their ashes as tears froze against my skin. Then I ran for Techiix, where I met Akksul.
Firebase Magma: Gold Waves

**Firebase Magma: Gold Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of gold waves are earned on Firebase Magma to cross the threshold and this challenge will be completed.
Elaaden was rough

**Elaaden was rough** is one of the terminal entries located on the Tempest. Liam sends it after Search for the Stolen Remnant Drive Core if Ryder chose to keep the drive core.

## Text

To: Ryder
From: Liam
Have to say, I'm having a hard time putting a good spin on what happened with Morda. Best try so far: krogan making a colony on their own will inspire others to do it too. And… that's good?
So you know, Verand will try to swing some trade deals. It's a dance, but if the angara can be middlemen, that gets resources moving and Morda can still make her point against the Nexus. It can work. Important thing is no one starves.
The brains on the Nexus better make that Remnant drive worth it. Because hot as Elaaden was, we're a planet down.
Kosta
*(Liam has included a list of media themed to* Cold War Diplomacy*. Genres include documentaries about black markets and a salarian short called* Profit without Loss*)*
Dhan VI

The **Dhan VI** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan VI requires the following to unlock:

* 275 Heleus RD
* Dhan V blueprint
* Level 40

The following resources are needed to develop this item:

* Kett Alloy x50
* Scale Fibers x50
* Nickel x100
* Vanadium x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
Engineering Kit

Increases tech damage through a variety of omni-tool upgrades.

The **Engineering Kit** is equipment in multiplayer.

## Effects

Increases Damage Dealt by Tech Powers by 30%

## Acquisition

The Engineering Kit can only be purchased in the item store for 70 Mission Funds. Equipment randomly appears in the item store on a rotating schedule.
Farah Noskos

**Farah Noskos** is an angaran character on in a cave in the Draullir region on Kadara. She is a member of the Roekaar.

## Stats

Farah is in essence a named Raider with the same combat abilities and weapons.

She is potentially a health-only enemy.

## Missions

Farah Noskos is involved in the following mission:

* A People Divided
Deep Space Explorer Armor

**Deep Space Explorer Armor** is full-body chest armor.

## Description

The Andromeda Initiative's mission is one of discovery and exploration, as well as colonization. Readying personnel to journey into harsh environments—and even the void of space—was always part of the plan. Thus, the Initiative's custom Deep Space Explorer (DSE) hardsuit is equipped with multiple environment seals, failsafes, a hefty liquid oxygen supply, a formidable kinetic barrier generator, and an array of scientific instruments. Although many were built, most were mysteriously lost en route to Andromeda.

## Blueprint

The blueprint for Deep Space Explorer Armor is available to players who purchased the Deluxe or Super Deluxe Edition.

The following resources are needed to develop this item:

* Omni-Gel Canister x35
* Iron x145
* Fluorite x70
* Platinum x20

This item has 4 augmentation slots available during development.

## Notes

This armor is acquired through the Special Delivery Cache terminal on the desk in the Pathfinder's Quarters on the Tempest.

During a New Game +, the Special Delivery Cache terminal resets and another copy of this armor will be awarded.

The full-body armor functions as a chest piece during development. In addition to the seventeen augmentations available for any armor component, it can be modified during development with one of seven augmentations designed specifically for chest armor. Though it covers the arms and legs, it does not accommodate augmentations for arms or legs armor.

The full-body piece is unable to accept a fusion mod.

Depending upon the choice of twin, the full-body piece of this set will change in appearance slightly. The female version is slightly smaller and more feminine in nature. The male version is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.

## Upgrade series

* Deep Space Explorer Set
* Deep Space Explorer Helmet

## Gallery

* Sara
* Scott
Dhan III

The **Dhan III** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan III requires the following to unlock:

* 200 Heleus RD
* Dhan II blueprint
* Level 10

The following resources are needed to develop this item:

* Kett Alloy x40
* Scale Fibers x37
* Nickel x70
* Vanadium x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
ELAADEN (HNS) - Neural Decay Serum Discovered

**ELAADEN (HNS) - Neural Decay Serum Discovered** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

Initiative doctors have developed a serum to treat a neural decay that caused erratic behavior in some colonists waking from cryostasis. Most with symptoms were exiled following the Nexus uprising. Initiative doctor Lexi T'Perro derived the serum using newly discovered elements native to Andromeda. "It's having a positive effect," she said. "We're actually starting to see an outright reversal of symptoms in trials." If the positive results continue, the serum may be administered to every colonist leaving stasis.

## See also

* Terminal entries
* Heleus News Service
Disciple VIII

The **Disciple VIII** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Blueprint

The blueprint for Disciple VIII is automatically available when Ryder reaches Level 61.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x150
* Fluorite x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade Series

* Disciple
* Disciple I
* Disciple II
* Disciple III
* Disciple IV
* Disciple V
* Disciple VI
* Disciple VII
* Disciple VIII
* Disciple IX
* Disciple X
Experience Enhancer IV

Increases the Amount of Experience Gained by 100%

**Experience Enhancer IV** is a booster in multiplayer.

## Acquisition

Experience Enhancer IV can be randomly found in packs purchased in the store.

The APEX Elite Pack will always contain five of this booster when purchased.

The Celebratory Pack will always contain five of this booster.

The Asari Adept Multiplayer Recruit Pack, Krogan Vanguard Multiplayer Recruit Pack, Salarian Infiltrator Multiplayer Recruit Pack, and Turian Soldier Multiplayer Recruit Pack will each always contain five of this booster.
Draullir

**Draullir** is a series of mountainous valleys in the southern and western regions on Kadara.

## Locations

Notable locations in Draullir include:

* Collective Base

## NPCs

* Aquila
* Carina
* Crux
* Dorado
* Farah Noskos
* Lynx
* Nebar
* Octans
* Saarya
* Ykaari

* Aquila
* Carina
* Crux
* Dorado
* Farah Noskos
* Lynx
* Nebar
* Octans
* Saarya
* Ykaari

## Missions

The following missions take place or are acquired in Draullir:

Priority Ops
* None

Allies and Relationships

* High Noon
* Truth and Trespass

* High Noon
* Truth and Trespass

Heleus Assignments

* A People Divided
* Behind Enemy Lines
* Healing Kadara's Heart
* The Baryte Rush
* The Charlatan's Charlatan
* The Collective Base

* A People Divided
* Behind Enemy Lines
* Healing Kadara's Heart
* The Baryte Rush
* The Charlatan's Charlatan
* The Collective Base

Additional Tasks
* Task: Cultivation

## Lore

### Datapads

* Dispatch: Crux
* Latest Shipment
* Personal Log: Aquila
* Personal Log: Davon
* Personal Log: Farah Noskos
* Personal Log: Nebar
* Report: Generators
* Whoever turned off the lights...

* Dispatch: Crux
* Latest Shipment
* Personal Log: Aquila
* Personal Log: Davon
* Personal Log: Farah Noskos
* Personal Log: Nebar
* Report: Generators
* Whoever turned off the lights...

### Terminal entries

* Lock Holding Cells
* New Recruits
* Unlock Holding Cells

* Lock Holding Cells
* New Recruits
* Unlock Holding Cells
Exercise in futility

**Exercise in futility** is one of the terminal entries from Gil Brodie located on the Tempest.

## Text

To: Ryder
From Gil
Your crew has started a regular poker game to try to improve their skills and try to beat me. I bet it was Peebee's idea. They've even roped poor Jaal into it.
So… I won't be needing a raise anytime soon. I believe there's going to be an infusion of funds coming my way.
If I was one for emoticons, there'd be a big goofy smiley face right here.
Gil
Field Report

**Field Report** is one of the terminal entries in Hjara Station on Voeld.

## Text

Translated from Shelesh:
Knoeth,
We made it to that mountain peak you had your eye on. You were right—it's an eiroch nesting ground. I wish you could see it, Knoeth. I've never seen so many infant eirochs in one place. They seem to be working together as a community to care for their young. It's a behavior no biologist has witnessed before. What we're seeing today could change eiroch research for years. I don't know how you knew this would be here, but your instincts were spot-on yet again.
I can't wait for you to see the holo-captures I've taken.
Dispatch: Sloane Kelly

**Dispatch: Sloane Kelly** is one of the datapads found in Outcast Headquarters on Kadara after High Noon if Ryder saves Sloane Kelly.

## Text

McAfee:
Keep an eye on Kaetus. Cranky bastard doesn't know the meaning of "bed rest" and I need him to make a full recovery. He's to do whatever the doctor says. No excuses.
And before you tell me playing nurse isn't in your job description, I don't give a shit.
Sloane
EOS (HNS) - Dead Coming Home

**EOS (HNS) - Dead Coming Home** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

The remains of colonists who died in the first attempts to settle Eos are coming home. Remains from Sites 1 and 2 have finally been recovered, giving closure to numerous families aboard the Nexus. There are now calls for an inquiry into why the bodies were left planetside after two failed attempts to establish outposts.

## See also

* Terminal entries
* Heleus News Service
Do you know?

**Do you know?** is one of the terminal entries located in Havarl. It is located in the govataan, an area accessible only during Jaal Ama Darav: Flesh and Blood.

## Text

Translated from Shelesh:
To: Oma Beinstaag
From: Grydeer Calfri
Hey! Rumor has it someone important is visiting tomorrow? Droka tell you who it is? The Moshae?
Dhan IV

The **Dhan IV** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan IV requires the following to unlock:

* 225 Heleus RD
* Dhan III blueprint
* Level 20

The following resources are needed to develop this item:

* Kett Alloy x40
* Scale Fibers x42
* Nickel x80
* Vanadium x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
Eroesk

**Eroesk** was an angaran daar on Voeld. It was destroyed by kett.

## NPCs

* Astra
* Korvis
* Yeda

* Astra
* Korvis
* Yeda

## Missions

The following missions take place or are acquired in Eroesk:

Priority Ops
* None

Allies and Relationships
* None

Heleus Assignments

* Brought to Light
* Medical Caches

* Brought to Light
* Medical Caches

Additional Tasks
* None

## Lore

### Terminal entries

* Answer me!
* OUTGOING MESSAGE: Taoshay
* Sorry

* Answer me!
* OUTGOING MESSAGE: Taoshay
* Sorry
Electric Firaan VII

The **Electric Firaan VII** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan VII requires the following to unlock:

* 215 Heleus RD
* Electric Firaan VI blueprint
* Level 50

The following resources are needed to develop this item:

* Angaran Meditation Crystal x50
* Shell Filaments x23
* Lithium x110
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X
Detainee Group 6028

**Detainee Group #6028** is one of the terminal entries located on Voeld. It is located in the Northern Holding Site.

## Text

Acquisition: Acquired in failed Resistance attack on operations center.
Physical analysis: COMPLETE
Genetic analysis: INCOMPLETE
Summary: Awaiting input...
Additional comments:
Group of five. Resistance soldiers. Unyielding. Great promise.
Electric Firaan V

The **Electric Firaan V** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan V requires the following to unlock:

* 185 Heleus RD
* Electric Firaan IV blueprint
* Level 30

The following resources are needed to develop this item:

* Angaran Meditation Crystal x50
* Shell Filaments x20
* Lithium x100
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X
Find and Deactivate the Code-Locked Consoles

End | security console

**Find and Deactivate the Code-Locked Consoles** is a sub-mission triggered during The Flophouse in the Scavenger Flophouse ("Misery") on Elaaden. If it is not acquired automatically shortly after engaging the Flophouse raiders, it can be acquired by scanning one of the consoles.

## Objectives

* Optional: Disable all security terminals (0/3)

## Notes

There are three consoles for this mission. Until the mission is acquired, they are identical to the security alarm consoles. Once the mission has started, the consoles are green and marked with a . Once disabled through interaction, the console turns red.

After the third console has been deactivated, the secure storage room will be unlocked.

Despite what the objective states, these are specifically called consoles and not terminals.

No RD is given for scanning any of the security consoles.

## Gallery

* Console Scan
* Deactivated Console
Element Zero

Electrically stimulated element zero creates "mass effect" fields. It is the basis of much modern technology, including faster-than-light travel.

**Element Zero** is a mineral resource.

## Codex

Also known as "eezo," the rare material known as element zero generates a field when subjected to an electrical current, which raises or lowers the mass of all objects within it. This "mass effect" forms the basis of modern technology, from weapons and manufacturing, to enabling faster-than-light travel.

Element zero is generated when solid matter, such as a planet, is affected by the energy of a star going supernova. The material is common in the asteroid debris that orbits neutron stars and pulsars, though mining such regions is extremely hazardous and requires significant investment.

Surveys of the Heleus Cluster suggested the region is rich in element zero, which was a deciding factor in the Andromeda Initiative's decision to settle there. Without eezo, the Initiative's technology would quickly become obsolete.

## Acquisition

Element Zero can be detected via orbital scan, mined with the Nomad, and discovered in small amounts on foot. It can also be purchased from certain merchants.

Planets where element zero is listed as an available mineral:

* Elaaden
* Voeld

## Uses

Element Zero can be used in developing the following items:

### Weapons

#### Assault Rifles

* M-8 Avenger
* M-37 Falcon
* M-96 Mattock
* N7 Valkyrie
* Pathfinder Pioneer
* Revenant
* Sandstorm (Tier X)
* X5 Ghost

* M-8 Avenger
* M-37 Falcon
* M-96 Mattock
* N7 Valkyrie
* Pathfinder Pioneer
* Revenant
* Sandstorm (Tier X)
* X5 Ghost

#### Pistols

* Carnifex
* M-3 Predator
* M-5 Phalanx
* M-25 Hornet
* N7 Eagle
* N7 Hurricane
* Pathfinder Ranger
* Scorpion
* Talon
* Ushior (Tiers VI-X)

* Carnifex
* M-3 Predator
* M-5 Phalanx
* M-25 Hornet
* N7 Eagle
* N7 Hurricane
* Pathfinder Ranger
* Scorpion
* Talon
* Ushior (Tiers VI-X)

#### Shotguns

* Disciple
* Hesh (Tier X)
* Pathfinder Deep Impact
* Reegar Carbine
* Ruzad

* Disciple
* Hesh (Tier X)
* Pathfinder Deep Impact
* Reegar Carbine
* Ruzad

#### Sniper Rifles

* Black Widow
* Incisor
* Lanat
* M-90 Indra
* Pathfinder Observer
* Shadow
* Widow

* Black Widow
* Incisor
* Lanat
* M-90 Indra
* Pathfinder Observer
* Shadow
* Widow

#### Melee Weapons

* Biotic Amplifier
* Kett Vakarsh
* Krogan Hammer

* Biotic Amplifier
* Kett Vakarsh
* Krogan Hammer

### Nomad Upgrades

* Advanced Detection Systems
* Agility Mode
* Defensive Fortification
* Emergency Shield Discharge
* Improved Suspension (4WD)
* Supercharged Boost
* Supplemental Life Support

* Advanced Detection Systems
* Agility Mode
* Defensive Fortification
* Emergency Shield Discharge
* Improved Suspension (4WD)
* Supercharged Boost
* Supplemental Life Support

## Amount Required

The total amount of element zero required to develop a single copy of each item/tier that uses this resource is 5595 units.

## Notes

The Heleus Defender Helmet I, II, III, IV, and V when deconstructed return the incorrect resource type and quantity of Element Zero instead of Remnant Core.
Disruptor Ammo

Shots stun enemies and deal large bonus damage to shields. Lasts for the next three clips of the currently equipped gun.

**Disruptor Ammo** is an ammo consumable.

## Acquisition

Disruptor Ammo can be found during gameplay at certain merchants, inside various containers, or on bodies of defeated enemies.

## Notes

Disruptor Ammo can prime enemies for a Tech Combo.

An ammunition pack is applied to the currently equipped firearm only. Switching to a different firearm using the weapon wheel will not transfer the ammunition pack.

Using an ammunition pack immediately reloads the weapon so that a full clip is ready to use.

An ammunition pack is in place for three full clips of a weapon. If the weapon runs out of ammunition before three clips have been used, the next time it is refilled it will still have the remaining clips with the ammunition pack properties.

Ammunition packs stay in place until used up. This includes fast travelling to other places on a planet or even leaving the planet for another location.

Infinite heat sink weapons still have the three clip limited use for ammunition packs. It is not possible to game the system by not fully using the 100% available. Each infinite heat sink weapon has an equivalent number of shots that once used up will return the weapon back to normal functioning.

Ammunition packs do not stack. If a different ammunition pack is used before the current ammunition pack is used up, the new ammunition pack will replace the existing one. All remaining ammunition from the the first pack will be lost.

Disruptor Ammo has a 15 second cooldown timer when used.
Error 982: Carrier signal Interrupted!

**[Error 982: Carrier signal Interrupted!]** is one of the terminal entries located in Tempest. It is a follow-up email received after The Firefighters if Ryder signals for Knight's execution.

## Text

To: Ryder
From: UNKNOWN SENDER
You executed her in the street. Not even a trial. SAM's infested your brain beyond any saving, hasn't it?
Fair's fair. When it's your turn, I'll show you the same mercy you showed my mother.
Alain "Paladin" Nigh
[Notification 347: Carrier signal interruption resolved]
Firebase Paradox

**Firebase Paradox** is a multiplayer map.

## Description

The kett uncovered an invaluable and mysterious Remnant artifact on this uncharted world. Its power could allow them—or anyone who controls it—to dominate this system. With such high stakes, even the kett's defense can't keep intruders out, or contain the Remnant. Battles erupt on the various research platforms on the artifact as the militia fights against any enemy footholds.

## Challenges

Firebase Paradox is the focus of the following challenges:

* Firebase Paradox: Bronze Waves
* Firebase Paradox: Silver Waves
* Firebase Paradox: Gold Waves
* \*Daily\* - Firebase Paradox: Waves
Dhan X

The **Dhan X** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan X requires the following to unlock:

* 375 Heleus RD
* Dhan IX blueprint
* Level 80

The following resources are needed to develop this item:

* Kett Alloy x60
* Scale Fibers x59
* Nickel x120
* Vanadium x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
End of Watch

**End of Watch** is a heleus assignments mission. It is a collection mission acquired by interacting with one of three datapads found on Voeld.

## Description

Voeld has many battle sites where kett invaders fought Angaran Resistance forces. Some sites contain datapads left by an elite team of Resistance fighters hunting kett that exterminated a small angaran outpost. The Resistance may need help bringing the kett to justice.

## Objectives

* Find other battle sites on Voeld
* Investigate the location provided by SAM

## Notes

The location of all four mission datapads is fixed and the mission can be acquired by reading any of the first three datapads:

* The end is coming - On the ice flats northwest of Hjara Station, near some ice pillars next to a Remnant site. A trail of bodies lead away from a kett vehicle.
* To those who follow us - North-northeast of Techiix, with a kett vehicle surrounded by a few kett bodies.
* For the fallen - South-southwest of Techiix, at the southern end of the narrow canyon. It is marked by a flare surrounded by kett bodies and a dead angara.
Excess Baggage

**Excess Baggage** is a heleus assignments mission. It is a collection mission acquired by speaking with Suvi Anwar on the Tempest after the first landing on Aya.

## Description

Suvi's scans show the Tempest is carrying more mass than it should. Scan around the ship to find what—or who—is aboard.

## Objectives

* Scan rooms on the Tempest for anomalies
* Speak to Kallo

## Notes

It is not required to scan all of the items. Locations are not marked. Ryder is only required to scan the Armory Structural Scan and any remaining scan items will disappear.

Research Data (RD) is not awarded for scanning any of the items.

## Rewards

* +29 AVP
* +530 XP
Engineer

Engineers are experts in both offensive and defensive tech powers.

This profile reconfigures Ryder's implant, enabling [him/her] to maintain constant control of a small combat drone which assists and protects [him/her] in battle.

## Ranks

 Rank 6 - Master Engineer | 232 skill points invested in Tech | +45% All Combo Damage+45% Tech Construct Health+45% Tech Construct Health Regeneration+45% Tech Construct Damage+45% Tech Restoration & DefenseCOMBAT DRONE: A small drone improves recharge rate for tech powers and self-destructs with an EMP pulse if enemies get close. The improved recharge rate is lost after destruction.
Disciple VII

The **Disciple VII** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Blueprint

The blueprint for Disciple VII is automatically available when Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x145
* Fluorite x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade Series

* Disciple
* Disciple I
* Disciple II
* Disciple III
* Disciple IV
* Disciple V
* Disciple VI
* Disciple VII
* Disciple VIII
* Disciple IX
* Disciple X
Eska Yeveth

**Eska Yeveth** is an angaran character and steward of Techiix on Voeld.

## Missions

* Settling Voeld - While Eska's invitation is not required, it does help reduce tension with the angara.

## Background

Eska Yeveth has lived her whole life in Techiix and there's no place she'd rather be.

## Notes

Once Ryder has completed Uncovering the Past, Eska will be tagged with . If Restoring a World has not been completed, she will mention the vault and suggest that it be investigated before attempting to place a permanent outpost.
Firebase Aqua

**Firebase Aqua** is a multiplayer map.

## Description

The angara—and their Resistance—have long relied on this once-hidden clean water source for survival. Now that their water-processing plant's location is no longer a secret, we need to make any invaders think twice about attempting to occupy it.

## Challenges

Firebase Aqua is the focus of the following challenges:

* Firebase Aqua: Bronze Waves
* Firebase Aqua: Silver Waves
* Firebase Aqua: Gold Waves
Firebase Sandstorm: Bronze Waves

**Firebase Sandstorm: Bronze Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of bronze waves are earned on Firebase Sandstorm to cross the threshold and this challenge will be completed.
Firebase Icebreaker: Gold Waves

**Firebase Icebreaker: Gold Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of gold waves are earned on Firebase Icebreaker to cross the threshold and this challenge will be completed.
Earn Shotgun Medals

**Earn Shotgun Medals** is a challenge in multiplayer. This is a minor challenge for the Shotgun Mastery - Bronze, Silver, and Gold challenges.

## Notes

It is not required to collect 100 Shotgun Medals for this challenge. The rarity of the medal changes how much it counts towards this challenge. Bronze is worth 1 medal, Silver is worth 2 medals, and Gold is worth 3 medals.
Evacuation Notice

**Evacuation Notice** is one of the datapads found in Zear's house near Charybdis Point in Sulfur Springs on Kadara.

## Text

With the recent reports of toxic water supply in the badlands, the plans for large-scale settlement have been canceled. Instead, this area will be sealed off and converted to a penal colony. You'll be considered a permanent resident of the territory and won't be allowed back in.
Sloane Kelly
Equalizer IV

The **Equalizer IV** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer IV requires the following to unlock:

* 170 Remnant RD
* Equalizer III blueprint
* Level 20

The following resources are needed to develop this item:

* Remnant Polymer x30
* Magnesium x140
* Nickel x70
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
Easter Eggs

*This article is a stub. You can help Mass Effect: Andromeda Wiki by expanding it.*

There are numerous **easter eggs** spread throughout *Mass Effect: Andromeda*.

## Hyperion

* In Ryder's Room, during the Ryder Family Secrets mission, using the Archive System unlocks correspondences and three audio excerpts on datapads from Dr. Liara T'Soni.

* Datapad 1
* Datapad 2
* Datapad 3

## Nexus

* In Operations, some workers can be overheard talking about Girl Scout Cookies.
* In Operations, some workers can be overheard discussing a missing crate of Blast-Ohs cereal. The crate of Trade Goods can be found in the Armory on the Tempest.

* Trade Goods
* T.G. Scan

## Tempest

* A couple of Plants vs. Zombies stuffed animals are sitting on a bunk in the Crew Quarters.
* A SpaceX Rocket Model is found on a shelf in the Pathfinder's Quarters.

* Stuffed Animals
* SpaceX Rocket

## Civki

* After completing The Journey to Meridian, scan the Civki system for an anomaly. The anomaly is listed as "Unknown Alien Tech" with a description of "???".

* Pac-Man or Cheese Wheel?

## Eos

* On the eastern shoreline of the large lake in the Outland Spire region, there are two large trees near a small Remnant structure. Between the two trees in the water is a large rock that is named "Just a Rock" that you can scan for a humorous description.

* Just a Rock
* J.a.R Scan

## Sephesa

* There is an Adapted Particle Infuser that can be found on the scavenged kett ship Regarikas in the Sephesa star system during Liam Kosta: All In. When scanned, SAM gives an uncharacteristically less than detailed analysis that is slightly sarcastic in nature.

* Adapted Particle Infuser
* A.P.I. Scan

## Other Areas

* The APEX HQ app displays the message "Reticulating Splines" while authenticating login, a reference to loading screens in the numerous **The Sims** games.

* Reticulating Splines
Eiroch Fluid Sac

Sacs inside eirochs contain a fluid used to suspend delicate electronic components. The standard synthetic alternative is in extremely short supply.

**Eiroch Fluid Sac** is a bio material resource.

## Acquisition

Eirochs can be hunted in the wild for their fluid sacs. Fluid sacs can also be purchased from certain merchants.

## Uses

Eiroch Fluid Sac can be used in developing the following items:

### Armor

* Kett Arms
* Kett Chests
* Kett Helmets
* Kett Legs

* Kett Arms
* Kett Chests
* Kett Helmets
* Kett Legs

## Amount Required

The total amount of eiroch fluid sac required to develop a single copy of each item/tier that uses this resource is 1058 units.

## Notes

While the name and description of this bio material specifically calls out "Eiroch", this material can be found in the remains of Ancient Eirochs, Eirochs, and Fiends.

The image for this bio material is incorrectly showing a kett fiend and not an eiroch.
Excavation from Havarl

**Excavation from Havarl** is one of the datapads found in the Repository of History on Aya. It is the informational plaque for the Excavation from Havarl display.

## Text

Translated from Shelesh:
Archaeologists on Havarl recently discovered what they believe are pieces from the oldest structure as yet found on the planet. These fragments were literally uprooted by mutating vegetation rising from an underground cavern. Though the exact cultural nature of this find remains unknown, teams of researchers have recently established a permanent dig site to search for more clues.
Equalizer

The **Equalizer** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Notes

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Equalizer during development:

* Automatic Fire System
* Beam Emitter
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Vintage Heat Sink

* Automatic Fire System
* Beam Emitter
* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Vintage Heat Sink

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Rare version.

Due to the different versions of the Equalizer in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Equalizer is the focus of the following challenges:

* Equalizer Use
Dhan VIII

The **Dhan VIII** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan VIII requires the following to unlock:

* 325 Heleus RD
* Dhan VII blueprint
* Level 60

The following resources are needed to develop this item:

* Kett Alloy x50
* Scale Fibers x56
* Nickel x110
* Vanadium x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
Exo-Geo Studies and Planetary Detection

**Exo-Geo Studies and Planetary Detection**  is one of the terminal entries located in the Atrium at Port Meridian.

## Text

Login: Elise Morgana
The Scourge continues to defy our best efforts to see through it without costly physical force. Flying blind is not viable, despite the continued reassurance that only Remnant drive systems act as attractors to the charged energies within. Until we understand the full mechanism of this weapon—and we must remember that it is a weapon—we need other means of navigating it.
Governor Shie has been especially forthcoming in the weeks following the claiming of Meridian. We have received additional data about Scourge eddies that has allowed deeper scans. It has hinted at the reason why the angara were reluctant to provide such information: additional planetary systems and—I presume—additional angaran colonies.
I must repeat that it is only a hint and that I've assured Shie that my concerns are purely navigational. But given the aggression of even the remaining kett, I can't fault her caution.
END LOG
Exaltation: Phase Shu

**Exaltation: Phase Shu** is one of the terminal entries located on Voeld. It can be found during Know Your Enemy.

## Text

With the angaran genome unraveled, we have begun the process of isolating the most valuable trait to augment the kett.
- Bio-electrical discharge: Isolated and reproduced. We have commenced the distribution of this ability amongst Ascendants.
- Conversion of light to energy: Tricky, much more integrated into angaran physiology. Our current focus.
Note: angaran genetics complex, but elegant. Lacking obsolete, residual traits, commonly found in evolved species. Similar to kett in certain ways.
Firebase Vertigo: Gold Waves

**Firebase Vertigo: Gold Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of gold waves are earned on Firebase Vertigo to cross the threshold and this challenge will be completed.
EOS (HNS) - Alien Tech Warning

**EOS (HNS) - Alien Tech Warning** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

As more colonists land planetside, Initiative officials do not recommend any interaction with Remnant and kett technology. Any civilians encountering alien tech should alert the nearest authorities and keep a safe distance.

## See also

* Terminal entries
* Heleus News Service
Deep Space Explorer Set

**Deep Space Explorer** is an armor set consisting of two pieces.

## Description

The Andromeda Initiative's mission is one of discovery and exploration, as well as colonization. Readying personnel to journey into harsh environments—and even the void of space—was always part of the plan. Thus, the Initiative's custom Deep Space Explorer (DSE) hardsuit is equipped with multiple environment seals, failsafes, a hefty liquid oxygen supply, a formidable kinetic barrier generator, and an array of scientific instruments. Although many were built, most were mysteriously lost en route to Andromeda.

## Notes

This set is available to players who purchased the Deluxe or Super Deluxe Edition and is acquired through the Special Delivery Cache terminal on the desk in the Pathfinder's Quarters on the Tempest.

During a New Game +, the Special Delivery Cache terminal resets and another copy of this armor set will be awarded.

The full-body armor functions as a chest piece during development. In addition to the seventeen augmentations available for any armor component, it can be modified during development with one of seven augmentations designed specifically for chest armor. Though it covers the arms and legs, it does not accommodate augmentations for arms or legs armor.

The full-body piece is unable to accept a fusion mod.

Depending upon the choice of twin, the full-body piece of this set will change in appearance slightly. The female version is slightly smaller and more feminine in nature. The male version is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.

## Gallery

* Sara
* Scott
Deluxe Edition

The **Deluxe Edition** of Mass Effect: Andromeda includes the following items:

* Casual outfits
	+ Hoodie - Nobody wants to wear their uniform 24/7. Whether you're relaxing aboard the Tempest or exploring a friendly space dock, this casual outfit will help you look your best.
	+ Athletic – perfect for romance ambitions.
* Armor
	+ Deep Space Explorer Armor – Enhance your experience while dealing more damage.
	+ Scavenger Armor – Take the weight off and carry more ammunition.
* Pathfinder Elite Weapon Set (4) - Ditch the standard gear and go Elite. Battle your way through Andromeda with this unique set of weapons.
* Pet Pyjak - You know you want one. Bring your very own space monkey aboard the Tempest to join you on your journey.
* ND1 Nomad skins – explore open worlds in style.
	+ Midas Touch
	+ Migrant Spirit
	+ Tuchanka Grit
* Multiplayer
	+ Multiplayer Booster Pack – Jump-start your multiplayer co-op experience with a booster pack.
	+ Multiplayer Deluxe Launch Pack - includes weapons and equipment to kick start your progress.
	+ 1 exclusive Multiplayer Pack – featuring the highest chance of getting an Ultra Rare item.
* Digital Soundtrack - Kick back and enjoy the incredible music of *Mass Effect* anywhere you go with this digital download.

## See also

* Collector's Edition
* Pre-order Bonus
* Super Deluxe Edition

## External links

* The Journey to Andromeda Begins Soon on masseffect.com
* Mass Effect Andromeda Deluxe Edition on the BioWare Store
Discovered Species: "Human"

**Discovered Species: "Human"** is one of the terminal entries located on Voeld. It can be found during Know Your Enemy.

## Text

Initial observations:
- Soft-skinned; no natural armor or protection.
- Without technology, can only operate within a narrow range of environmental conditions.
- Genetically diverse.
- Renowned for tenacity and adaptability.
Fiend

A large, powerful kett beast with a hard carapace for protection. The Fiend is trained to disrupt enemy lines and wreak havoc within their ranks.

**Fiend** is a kett mob enemy.

## Codex

Fiends are monstrous beasts with a heavily armored carapace. Unlike the stealthier Wraiths, Fiends are besieging units that attack head-on, scattering enemy forces and destroying entrenched enemy positions. They attack non-kett without appearing to need orders; some scientists believe Fiends respond aggressively to an absence of kett pheromones or similar cues.

A Fiend's carapace is permeated by dense cartilage that makes it both strong and flexible, and acts as a shock absorber for incoming fire. Preliminary study of their nervous system suggests that nerve transmission is dampened above a certain pain threshold, allowing a Fiend to detect injury but not be slowed by it. Reports of Fiend encounters are often accompanied by casualty lists, and the militia advises that only a well-armed and organized team should handle a Fiend at full rampage.

## Stats

Fiends are increased armor-only enemies.  They have an acid spit ranged attack and will aggressively charge for close-quarters melee attacks.

## Drops

* The Fiend is a source of Renderable Plates.
* The Fiend is a source of Eiroch Fluid Sac. However, this bio material drops very infrequently though.

## Notes

Fiends should not be confused with the Eiroch which is blue and smaller. They also shouldn't be confused with the larger and much tougher boss level enemy known as an Ancient Eiroch.

Fiends will crumble into dust when killed leaving no remains to be scanned. This creates a difficulty in scanning, as it requires being up close to a hostile creature while still alive in order to scan it.

Fiends are classified as enemies and not as creatures. This means than scanning a Fiend will count towards Aid APEX and **NOT** towards Task: Comparatively Alien.
Disciple VI

The **Disciple VI** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Blueprint

The blueprint for Disciple VI is automatically available when Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x140
* Fluorite x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade Series

* Disciple
* Disciple I
* Disciple II
* Disciple III
* Disciple IV
* Disciple V
* Disciple VI
* Disciple VII
* Disciple VIII
* Disciple IX
* Disciple X
Electric Firaan I

The **Electric Firaan I** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan I requires the following to unlock:

* Return to the Tempest after meeting Evfra de Tershaav during A Trail of Hope
* 125 Heleus RD

The following resources are needed to develop this item:

* Angaran Meditation Crystal x30
* Shell Filaments x12
* Lithium x60
* Vanadium x20

This item has no augmentation slots available during development.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X