ShadowScythe General (Class) (AC)

**Locations:**

* ShadowScythe General Merge
	+ Battleon Town
	+ Shadowfall

**Price:** 2,000 AC

**Sellback:**

* First 24 Hours: 1,800 AC
* After 24 Hours: 500 AC

**Weapon Damage:** 16%, 3.0 speed

**Description:** Recommended enhancements: Lucky, Hybrid. By the power of Noxus, you have been reborn as an Undead General! Paladins, Lightcasters and even High Lords tremble at your dark presence.

**Special Effects:** ShadowScythe Generals don't use mana. They gain power from submitting their defenses to Consuming Shadows.

**Skills:**

Shadow Slam

**Shadow Slam**

**Rank Needed:** 0

**Mana Cost:** 0 Mana

**Cooldown:** 3 Seconds

**Type:** Physical

**Description:** Deals damage on hit and grants a stack of Consuming Shadows which which debuffs your damage resistance by 8% and increases the damage done on all of your skills for 20 seconds. Stacks to 10. Also applies Overwhelming Shadows to your target, reducing their haste and damage by 15% for 2 seconds.

Shadow Blast

**Decisive Strike**

**Rank Needed:** 1

**Mana Cost:** 0 Mana

**Cooldown:** 8 Seconds

**Type:** Physical/Magical

**Description:** Disperse the shadows in a blast of dark energy. Deals damage to up to 6 targets and has a 50% chance to petrify them for 1 second. Applies 1 stack of Consuming Shadows per target hit. You also gain Rush of Unlife which increases your haste by 40% for 8 seconds.

Bone Picker

**Bone Picker**

**Rank Needed:** 2

**Mana Cost:** 0 Mana

**Cooldown:** 6 Seconds

**Type:** Physical/Magical

**Description:** Rips the bones right out of your enemies! Deals damage to up to 6 targets and applies a stack of Consuming Shadows. Also applies a stack of Undead Assembly which increases your damage done and healing done by 10%. Undead Assembly lasts 15 seconds and stacks to 4.

Undead Rebirth

**Undead Rebirth**

**Rank Needed:** 3

**Mana Cost:** 0 Mana

**Cooldown:** 10 Seconds

**Type:** Physical/Magical

**Description:** You rebuild yourself. Applies a HoT that lasts 4 seconds. Your undeath creates an aura of decay around you preventing up to 6 hostile targets from healing for 4 seconds. Applies a Shadow Seal on you and your enemies which blocks your enemies from applying the following auras: Illuminated, Lumen, Light Wave, Soul Drinking, Abolish, Righteous Seal and Blinding Light. Shadow Seals lasts 10 seconds.

Living Dead

**Living Dead**

**Rank Needed:** 4

**Type:** Passive Ability

**Description:** Increases damage resistance to a max of 80% and prevents 10% of damage resistance debuffs.

Unblindable

**Unblindable**

**Rank Needed:** 4

**Type:** Passive Ability

**Description:** Increases your hit chance by 30%

Shadow Void

**Shadow Void**

**Rank Needed:** 5

**Mana Cost:** 0 Mana

**Cooldown:** 12 Seconds

**Type:** Physical/Magical

**Description:** Explode in a void of darkness. Deals massive damage to your primary target and less damage to up to 5 surrounding targets. Damage is increased by Consuming Shadows stacks and consumes those stacks. Damage always crits and can't miss. Also applies Crippling Fear to all enemies hit, decreasing their dodge and hit chance by 30% for 3 seconds.

Sepulchure's Blessing

**Sepulchure's Blessing**

**Rank Needed:** 10

**Type:** Passive Ability

**Description:** Increases your Crit Chance by 20%

**Notes:**

* Class breakdown Design Notes post.
* Class Patch Notes post.
* This class has the same skills as **ShadowScythe General (Class) (AC)**.
* Also see:
	+ Eerie Underworld General (Armor).
	+ ShadowScythe General Armor.
	+ ShadowScythe General (Armor) (AC).
	+ ShadowScythe General (Class) (Merge).
	+ WarriorScythe General.
	+ Underworld General (AC).
	+ Underworld General (0 AC).

* Male
* Female