Bros. Attacks

Bros. Attacks are Duo Techniques

- Starshade Bros.

Bro Attack are Duo techniques in the M&L series. They require BP to use them.

List of Superstar Saga Bros. Attacks

List of Bowser's Inside Story Bros. Attacks

* Green Shell
* Fire Flower
* Jump Helmet
* Yoo Who Cannon
* Super Bouncer
* Mighty Meteor
* Spin Pipe
* Snack Basket
* Magic Window
* Falling Star List of Dream Team Bros. Attacks
	+ 3D Red Shell - The Mario brothers head south of the enemies and kick a crimson Koopa shell into the targeted enemy. This Bros. attack uses their boots.
		- Special Cost: 5
		- Target: Single (Changes targets if you kill the selected target.)
		- Obtained by: Find all 10 attack pieces that have been scattered throughout western Mushrise Park.
	+ Bye-Bye Cannon: Mario and Luigi jump out of the cannon and stomp their target. If you get the order right, the Bros. descend in the opposite order. Note that the Bros. duplicate themselves. This Bros. attack uses their boots.
		- Special Cost: 7
		- Target: Single (Changes targets after the sixth hit if it or any of the prior 5 hits kills the target)
		- Obtainment: Find all 10 attack pieces that have been scattered throughout Wakeport.
	+ Bomb Derby: Luigi tosses bombs while Mario smacks them towards the target foe with his hammer.
		- Special Cost: 10
		- Target: Technically every enemy (random), but the selected target gets hit the most times. Max targets: 4.
		- Obtainment: Find all attack pieces that have been scattered throughout Driftwood Shore.
	+ Jet-Board Bash Luigi activates the Jet-Board, speeding by swiping the ground with his hands (hold B). When the bros. reach their target, Mario prepares a swing of his hammer. Press A to release.
		- Special Cost: 12
		- Target: Single
		- Obtainment: Find all attack pieces that have been scattered throughout Somnom Woods.
	+ Zee Egg: The Mario Brothers toss the legendary Zee Egg towards the battlefield, and the Zeekeeper appears in his full glory. Mario and Luigi have ride on the Zeekeeper's back, trying to hit the Wakeorb with their hammers.
		- Special Cost: 15
		- Target: Technically every enemy, but the selected target takes the full blow while the rest take a tiny fraction.
		- Obtainment: Free all of the Pi'illo Folk, then speak to Eldream in Mushrise Park.

#### Luigi's Attacks

* 3D Green Shell: Same as the 3D Red Shell, but Luigi starts the attack.
	+ Special Cost: 4
	+ Target: All (random; maximum 10)
	+ Obtainment: Free Boss Brickle from the Zeekeeper Fountain Statue.
* Fire Flower: The Mario brothers enter their Fire forms, charge up fireballs, and toss them. Getting all 20 fireballs initiates the second phase, which is identical to *Mario & Luigi: Bowser's Inside Story*: toss fireballs with abandon.
	+ Special Cost: 5
	+ Target: All (random)
	+ Obtainment: Find all 10 Attack Pieces in Dozing Sands.
	+ Special Trait: Can burn enemies.
* Dropchopper: The Mario brothers chase the Dropchopper Craft south, then double back and try to grab on. The Bros. must then slam down towards their target. This special attack uses the boots.
	+ Special Cost: 7
	+ Target: The initial target is selectable mid-strike, but the shockwave hits all grounded foes that were not targeted by the initial stomp.
	+ Obtainment: Find all 10 Attack Pieces in Mount Pajamaja.
* Slingsniper: Mario pulls back and launches Luigi with full force towards the foe who is covered by the reticle.
	+ Special Cost: 10
	+ Target: Selectable mid-strike.
	+ Obtainment: Solve the Bros. Ball puzzle to get to the Pajamaja Rock Frame.
* Star Rocket: The Bros. ride on a Warpstar-like star that heads to the right, collecting smaller stars to increase their power. Then, the Bros. stomp down on their target, dealing damage. This special attack uses boots.
	+ Special Cost: 12
	+ Target: Single by default, but the second Bro. changes targets if the first one kills the target.
	+ Obtaiment: Find all 10 Attack Pieces that have been scattered throughout Neo Bowser Castle's first and second floors. List of Paper Jam Bros. Attacks Mario's Moves
		- 3D Red Shell: Same as in *Mario & Luigi: Dream Team*, but only six hits.
		- Rocket Blast: The Bros. ride on a rocket that launches toward the sky, and then fall onto their target. Both must stomp on the target, then Mario must drive the rocket towards the foe and strike them.
			* Target: Technically one enemy, but the last hit can damage multiple enemies.
		- Bomb Derby: Same as *Mario & Luigi: Dream Team*, but the last bomb deals the most damage and all bombs deal fire damage.
		- Cannonball Chuck: Mario throws a Cannonball north and Luigi has to smash the enemy from above.
			* Target: Technically selectable mid-strike, but the target foe must be hit to score an Excellent! rating.
		- Toad Trail: Mario and Luigi ride the Toad Trail, picking up speed and dashing into their target. The actual target must be struck for an Excellent! rating, similar to Cannonball Chuck.
			* Target: Technically selectable mid-strike, but you have to hit the true target to be awarded with an Excellent! rating.

#### Luigi's Moves

* Fire Flower: Same as in *Mario & Luigi: Dream Team*.
* Drill Shell: Mario and Luigi jump high over their target, and then strike, dealing damage. A direct hit must be scored for those who aspire for an Excellent! rating.
	+ Target: Single.
* Dropchopper: Same as *Mario & Luigi: Dream Team*.
* Balloon Blast: Mario and Luigi inflate balloons that pop and deal damage to all foes.
	+ Target: All (random)
* Mega Thwonk: Luigi consumes a Mega Mushroom, becoming large, and charges the foe, striking them with his hammer. Mario must stomp them.
	+ Target: Technically one enemy, but everyone takes damage.W

## WARNING! After this you will be reading about Special Attacks, not Bros. Attacks!

* + Bros. Items

Trio Attacks!

## Trio Racquet

Mario, Luigi and Paper Mario will take out there racquet to hit a squash with stars, this move start with Luigi initiates the attack, hitting the enemies stick in the wall, than with either Marios catching it, as the ball faster and faster, it will start a slow motion with the ball is bigger and either Marios will catch it again, the ball will get bigger with each rebound and it will end in two ways: the hit start with Paper Mario, than Luigi and when Mario's turn, he will charge with turning few round and hit the ball and break the cardboard box wall; or the hit start with Mario, than Luigi, when Paper Mario's turn, he instead using his racquet, he fold himself to a Japanese paper fan, hit the ball and break the cardboard box wall. The bigger ball in the final three hits might able to hit more than one enemy if they are close together. If you hitting the ball in the wrong time for more than once, after a few more hits it will explode on the wall and will not turn big, and fail to catch will hit that bro. off-screen and end the attack.

This attack costs 6 Special Points (BP).

## Trio Kite

Mario, Luigi and Paper Mario will hold the kite made of the selected enemy, then they start running and bring the kite as high as possible, in turn of Mario, Luigi, Paper Mario, than Mario again, after each turn, the bros. need a small break of stop running, after the second turn of Mario, Paper Mario will climb up the kite string and hit it with the hammer, deals some damage and hit that kite to the ground and deals more damage.

This move costs 8 BP.

## Trio Whirligig

Mario, Luigi and Paper Mario will move to a cloud in the sky. They use Paper Mario as a propeller and fall down, while trying to fall onto as many enemies as possible. When all enemies are collected they land on a cardboard style platform and time pressing Y to do more damage.

This move costs 11 BP.

## Trio Shuriken

Mario, Luigi and Paper Mario will move to a room with Japanese paper door and a night background, Paper Mario copies will fold himself to a paper shuriken(as how many copies Paper Mario has), Mario and Luigi take turns to throw it, as the enemies(or pieces of boss) falling down, and the aiming cursor needs to move to an enemy, the aiming cursor will self lock on an enemy when it is near and you need to attack when the paper is stop moving, you can boots Paper Mario shuriken damage if it is near the enemy by pressing Y button and it will target to the locked enemy to hit it instead of fly through it and broken the paper door, after some successful hits on enemies, all Paper Mario copies will fold themselves into a big shuriken, Luigi will jump on Mario and catch the big shuriken, as they spin quickly, there will be a bunch of paper falling down, the cluster of paper will match up in a point and it is the time to throw the shuriken to damage all of them, also you can press Y to boots the damage even more, it is unknown what will happened what if it hit to the target, but if you fail, Luigi will flung to the paper door and broke a small hole, Paper Mario shuriken will fly off-screen and the paper door just fall down, and if you miss too much before the big paper shuriken can even form, there is not enough Paper Mario copies to fold into that cause they fly through the paper door already.

This move costs 13 BP.

## Trio Meteor

Mario, Luigi and Paper Mario will move to a space-like room. Each character will jump onto a meteor and will try to land on an enemy. Below each meteor a gust of wind will blow the enemies away, and the character will try to land on the enemies. When about to land press the characters button to jump off the meteor and land on the enemies. If all the characters land on each of the enemies Mario, Luigi and Paper Mario will move to a single big meteor and try to land on each of the enemies. In this mode all 3 have to jump off using A, B and Y.

This move costs 15 BP.

Luiginary Attacks!

### Luiginary Ball

The first Luiginary Move. Mario mainly attacks by rolling up smaller Dreamy Luigis until a large ball is formed. He then kicks the ball (and thus applies his boots for effects) toward the foe. This attack is useful in damaging multiple enemies.

### Luiginary Stack

This Luiginary Move involves Mario stacking up a bunch of Dreamy Luigis until they are up high. They then slam down onto enemies dealing high damage. This attack uses both Bros.'s boots.

### Luiginary Hammer

This move gathers up Luigis forming a giant hammer. Mario has to balance his hammer to avoid falling and losing the Luigi clones. Mario goes to the enemies and slams the hammer of Luigi on them, applying his hammer in the process.

### Luiginary Flame

This attack makes a bunch of Fire Luigis appear and one gives Mario a fire ball which he will throw at a Luigi in front then that Luigi passes on the fire ball to the next Luigi which continues as the fire ball gets bigger and bigger. After that, Mario will swing his hammer on the fire ball making rain of fire on the enemies.

### Luiginary Wall

This move make Dreamy Luigis form a "n" shape wall. Start at Mario swing the hammer to hit a Luigi spinning his hammer, he will damage enemies when hitting them. If you don't miss the spinning Luigi and break through the Luigis wall, they will form a tall wall, Mario needs to aim the spinning Luigi to the wall, the wall will fall when he hit and do extra damage to enemies.

### Luiginary Typhoon

This move Dreamy Luigis form a shape of tornado. Luigis will spin toward Mario and he put out the line of Luigis and it start the Luigi typoon. The Luigis will blow away the enemies and damage them with hammers, with some Luigis fall out. The enemies will also take some extra fall damage.

## Also see

* Gallery