Mutant

A human mutant

Due to Enigmatic influences on biological populations, it is only natural that the genetics get scrambled. Mutants have mutated or were born a mutant, making their genes different from others of their race.

Due to their mutated genes, they are more resistant than most, allowing them to tank for their allies and use their body in a creative way.

**Features**
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## Features

### Mutation

Upon picking this feature, you gain proficiency in 2 skills of your choice and 3 weapons of your choice. Additionally, you gain the following abilities:

> ***Mutation*** - You gain 1 random mutation. With your DM’s permission, you may pick a mutation of choice. None of the Mutants mutations count towards your Implant maximum.
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> ***Altered Physique*** - You gain 1 hit point for each Mutant feature picked.
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> ***Shifting Gene Expression*** - You may choose to reroll one of your mutations at the end of each long-rest.
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### Adaptation

You have learned to survive with your mutation to the best of your ability.

> ***Adaptation*** - You gain advantage on Stealth or Disguise checks when trying to hide your mutations.
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> ***Adapt Mutation*** - You are able to remove the negative side effects of all of your mutations, but the visually you are still mutated.
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> ***Mutation*** - You gain 1 random mutation. With your DM’s permission, you may pick a mutation of choice. None of the Mutants mutations count towards your Implant maximum.
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### Survival of the Fittest

Your mutation is not a disadvantage. No, it might be the future of your race.

> ***Fight for Survival*** - Up to a number of your Constitution Modifier per sleep-rest, when you hit a creature without the tag ‘Mutant’ which is of the same species as you with a melee attack , you can regain hit points equal to half the damage done.
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> ***Survival of the Fittest*** - You gain expertise in one of your Saving Throws, that means you get double the proficiency bonus.
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> ***Mutation*** - You gain 1 random mutation. With your DM’s permission, you may pick a mutation of choice. None of the Mutants mutations count towards your Implant maximum.
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### Wasteland Survivor

Mutants are a hardy folk, able to leave the most desolate of wastelands. You gain the following ability:

> ***Wasteland Survivor*** - You gain resistance against Radiation damage. You gain +2 on an ability of your choice.
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> ***Mutation*** - You gain 1 random mutation. With your DM’s permission, you may pick a mutation of choice. None of the Mutants mutations count towards your Implant maximum.
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### Halfbreed

Some mutants have mutations that overlap, creating completely new xenotypes. You gain the following ability:

> ***Halfbreed*** - You are now able to have mutations in the same category without having the oldest mutation removed.
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> ***Selective Breeding*** - Whenever you gain a new mutation, including the one gained from this feature, you may roll in which category you would like to gain a mutation.
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> ***Mutation*** - You gain 1 random mutation. With your DM’s permission, you may pick a mutation of choice. None of the Mutants mutations count towards your Implant maximum.
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