Gangs of Lellorium

Though some villains operate alone, most choose to organize themselves into teams or gangs with dozens or even hundreds of henchmen at their beck and call. Thanks to their sheer manpower and versatility, these gangs represent a major ongoing problem for the country, and the main source of opposition for heroes and the LPD.

There are many low-level gangs in each region, and both players and GMs are free to come up with minor gangs to use for scenes and storylines. This page simply lists a few of the largest and most notable gangs, those whose actions are likely to have a major impact on the story and setting moving forward.

## **Central**

With both heroes and the police force always active in the region, most gangs in Central have either died out or become very good at hiding their presence. Those that remain are insidious and clever, acting not through violence but through careful manipulation.

* The Right People: An elite cabal of black-market traffickers and procurers, serving the darkest desires of Lellorium’s most wealthy people.

## **Downtown**

Busy and populous, Downtown is home to countless competing villain gangs. However, three organizations have come to dominate all the rest, carving out massive territories across the city and battling among themselves for supreme power over the local underworld. With some of the strongest villains in the entire country in their ranks, their rivalries are a major source of concern for local authorities, though all three hold a strong respect for the Codes of Honor.

* Alpha Wolves: A predominantly male, extremely violent gang with a simple, singular focus: gaining power through their own raw strength.
* Samrajya: The oldest and most reputable of the big Downtown gangs, an organized crime syndicate of Indian origins.
* The Shodokai: The newest and least established of the big three Downtown gangs, this group only represents a splinter of powerful foreign Yakuza organization.

## **Kelton**

In keeping with its peaceful reputation, Kelton’s gangs are few in number and relatively benevolent compared to the villains of other regions. However, an influx of post-Nightfall refugees has been causing unrest of late, and some fear that rising tensions could escalate into an uncontrollable storm of violence.

* The Outcasts: A gang made up of migrants, immigrants and refugees, the poor and homeless who found their way to the shores of Lellorium.
* The Cutthroats: A mercenary crew of hardcore military veterans, offering weapons and manpower to anyone in Lellorium who needs them.

## **Fhoster**

With crumbling infrastructure, low average income, and an underfunded police department, the city of Fhoster is ripe for exploitation by organized villain gangs. The recent Desolate attack has only exacerbated the problem, and the region is now considered a ‘hot zone’ of gang violence, with the local factions often disregarding the Codes of Honor in a vicious struggle for power and territory that threatens to tear the region apart.

* Gehenna: A long-lived gang with a demonic theme that has risen once again to terrorize the streets of Fhoster.
* The Rainbows: Common drug dealers taken to a horrific extreme. The Rainbows aren’t satisfied with just common cocaine and crystal meth; they’ll seek out any high under the sun.
* The Workshop: A group of rogue Shapers, many of them former members of Gehenna.

## **Dusryal**

Though it’s long been a hotspot for criminal activity, Dusryal has been experiencing something of a villain power vacuum of late. Gehenna has moved on, focusing its activities on Fhoster, and the old biker gangs that opposed them were all but wiped out during the Desolate attack. With the biggest villains no longer keeping order in the underworld, darker forces have now begun to creep out of the shadows, sowing widespread terror amongst the island’s populace.

* Hungry Darlings: Brought together by tragedy and finding solace in one another's presence, these unstable and dangerous freaks work together towards inscrutable ends that serve their own warped interests.
* Four Zero Four: A nebulous group known to abduct people from Dusryal for undetermined purposes.
* VTC: The Valentinians aren't your typical first-rate gang carving out territory, instead focusing on controlling Lellorium’s arms trade.

## **Elysian**

Thanks to ongoing gentrification, extensive corporate security, and the looming presence of the IPTO’s local embassy, Elysian is perhaps the most crime-free region in the whole country. There are always exceptions, however, in the form of daring young rebels and a notorious group of master thieves.

* Youngbloods: A coalition of rebellious teens and young adults fighting against corporate power and gentrification on their home island.
* The Snakes: Lellorium’s most legendary crew of thieves and escape artists, who rarely show their faces.

## **Acheron**

The gloomy caverns of Acheron are something of a neutral ground for the gangs, a safe place they can meet to discuss terms and trade illegal wares while they’re not at war with each other. Despite this, however, there are some groups that make their home near-exclusively in the dark underground, operating beneath the streets where the law can never find them…

* THE RATS: An enduring hodgepodge of opportunistic survivors, who make their home in Lellorium's abandoned tunnels and sewers.