The Line of Malthus

The Malthusians are a common and magically orientated bloodline that looks humanoid and descend from Malthus, the spurned mage, a disciple of Judas. The Malthusians excel in their ***\*clan magick\**** of blood magic/Sanguinfigura and are skilled in other magics as well as skills in telekinesis and ritualism. They typically are members of The Tower as their internal structure is Tower aligned, members of the Malthusian line that aren't in the Tower are labelled Contradictio by the internal structure and turned away from it. Contradictio Malthusians are mostly in the Unbound/Gypsies and call themselves "Freebloods". It is very rare to find a Malthusian in the Diabol as they have been entrenched in a bitter and very personal rivalry with the Asmodai for as long as anyone remembers.

## Lineage

The elder of the Malthusian Bloodline is a Canaanite mage known as Malthus, a disciple of Judas and an ancient. In life he was a mage persecuted by the Canaanites and the Angels for his practice of obscure blood magic. He allegedly built the first coven at a fortress in the Netanyahu mountains. When embraced as a demon Malthus allegedly used potent Asmodai blood for the blood rituals to harvest the demonic energy to create the Malthusian bloodline by using the blood to bless his lineage. Due to this, the Asmodai view the Malthusians as "usurpers" of true power and often dislike them. Malthus allegedly did not leave Canaan.

## Internal Structure

The Malthusians are very organized internal in a linear structure based on supervisors over the covens. A coven is a group of Malthusians that work together and are lead by a designated Covenmaster. Every malthusian usually has a coven even if they arent with them all the time. The superior of the covenmaster is the Principal whos assigned to look over a designated areas covens. Above that is High Covenmaster that looks over the Principals in an area and organizes the direction. The superior to them is the Circle of Five, a council of the five most influential high covenmasters and elders in the Malthusian clan. This clan organization refers to itself as the "Malthusian Hierarchy".

## Reputation

The Malthusians are known as powerful mages, warlocks, and scholars known for their mystical and magical abilities and are seen as one of the pillars of the Tower (alongside the Radilus and Lilins) and one of it's primary defenders in modern nights. They are often called witches, warlocks. The Asmodai often refer to them as the Usurpers.

## Special Abilities

Malthusians specialize in blood magic, telepathy and telekinesis, and other magics.

BASIC ABILITIES (LEVELS 1-3)

Blood Strike: The Malthusian can cast 2 attacks of summoned Blood Magic bolts that cost no EP to cast and do a d6 of damage if they hit. (Level 1)

Blood Theft: Through a simple blood magic ritual Malthusians can feed on a targets soul through their blood without even touching them. It costs a d12 EP. (Level 1)

Blood Heal - The Malthusian can spend a d10 of EP to heal themselves or an ally by a d12 of points. (Level 2)

Blood Shield - A damage-absorbing shield of sanguine red blood surrounds the caster at the cost of a d20 EP plus the casters wisdom modifier. It is active for a d8 of turns and it reduces all damage to the caster by half. (Level 3)

INTERMEDIATE ABILITIES (LEVELS 4-6)

Blood Salvo - As Blood Strike, but affecting multiple targets. It costs a d12 of EP and you can attack up to 6 targets with a salvo of demonic blood bolts that deal a d12 damage each. (Level 5)

Essence View - Expend a d20 plus a d10 of EP to see the internal, demonic character of a demon before you. (Level 6)

Blood Boil - Expend a d20 of EP to boil the blood of a mortal or the essence of a Demon for a d20 plus the casters wisdom or charisma modifiers amount of damage. There is no resisting this ability unless you are an Asmodai, for it is the work of the twisted wizardry that brought the Clan of Blood into existence. If Asmodai, you must pass a Constitution check of 10 or higher. (Level 6)

Tissue Information - For a scrap of flesh and an expense of a d20 plus a d8 you can see elements of the targets past. (Level 6)

ADEPT ABILITIES: (LEVELS 7-9)

Witch Armour - Expend a d10 of EP to add a d6 to your AC for a d8 of turns, a bloody armour forms around the caster and it forms around whatever strikes it, negating or taking the blunt of most violent blows. You have to pass a 10 or more Wisdom check to cast this, if you fail it is only a d2 (odd or even) of addition to your AC. (Level 7)

Blood Boil - Expend a d20 of EP to boil the very essence within a target, on a mortal it is an instant 2d20 amount of damage, supernaturals only take a d20 unless they pass a Constitution or Strength check of 14 or more, in which case they take only a d10. Similarly to Judan Bolts, this ability requires no EP expense as it takes a certain skill over blood magic to master. (Level 7)

Secrets of the Blood - Expend 2d12 EP to see the past of an other Demons siring and lineage. You need the targets blood to complete this ritual. (Level 8)

Bloodform - Expend 1d20 plus 1d10 EP to become a semi transparent, floating (up to 10 feet) being made of a dull, pinkish blood. This lasts for a d10 of turns and it grants you half damage to all physical damage during its duration. (Level 9)

Cauldron of Blood - Cause a victim's blood to burn them from within

Blood Ritualism - The Malthusian art of Blood Magic is most studied in rituals. Blood Ritualism allows the Malthusian to do a number of things ranging from floating to invisibility to creating magical armor to creating thralled blood spirits.

ADVANCED ABILITIES

Blood Boil - The target's blood is heated to a boil, causing them to explode and damaging nearby targets.

Treacherous Bonds - Temporarily corrupt a blood bond, turning love to hate

Blood Transport - Through a blood ritual, teleport up to 0.5 to 500 miles away depending on level and age.

Secrets of the Blood - Through a demons blood, learn of their ancestry up to a 4th Grandsire and depending on EP expension, talk to a demon that is in their bloodline. You could also use this ability to see glimpses of the past through the eyes of a descendant of the blood you have.