Hull Stabilizer

The Hull Stabilizer requires a 3x3 room to be built plus an additional tile on its front side.

### Resources

The Hull Stabilizer requires the following to be built, in addition to 2 System Points to be allocated to it.

 Energy Blocks
 Building Tools

## Description

The Hull Stabilizer is a structure able to strengthen and reinforce a spaceship's frame and integrity. This increases the hull stability, allowing the ship to Hyperjump without being torn to bits.

## Game System

In-game description:

> "Hull Stabilizers provide multiple functions for your spaceship:
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> Stability: Hull Stabilizers reinforce the spaceship's hull, strengthening its frame and generally improving the structural integrity. Multiple Stabilizers can work in unison to bolster the hull far beyond its normal limits.
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> Hyper Jump capability: Sufficient hull stability is also needed for hyperspace jump capability."
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A Hull Stabilizer is a critical System structure that provides two important functions:

1) A Hull Stabilizer strengthens the hull of a ship, allowing it to utilize Hyperdrives. A ship without a Hull Stabilizer cannot Hyperjump. Each ship requires only one Hull Stabilizer to Hyperjump, regardless of the ship's size.

2) Hull Stabilizers provide a ship with Hull points.

### Hull Points

Hull points constitute the structural integrity of a ship and function the same as "health points". Shield Generators imbue a ship with an added layer of protection, which has its own separate pool of hitpoints or Shield points.

Hull points are a ship's vital points for it to remains stable. If the Hull bar hits 0, the ship partially explodes and destroys parts of the hull, Shield Generators, Hull Stabilizers, Hyperdrives, Scanners, Turrets and Hangars.

A Hull Stabilizer increases a ship's maximum Hull points by 50 and regenerates 1 Hull point for every in-game hour. This effect can stack with other Hull Stabilizers.

Unlike the Shield Generator, which consumes Energy Cell to generate Shield Points, the Hull Stabilizer requires only power to generate Hull Points.

### Tactics

The Hull Stabilizer is an important structure.

The Player should build one as early as possible, as a ship needs at least one to Hyperjump.

Additional Hull Stabilizers could be useful for the Player so as to not be overwhelmed by the stronger 2x2 sized Pirate ships.

It's all on the Player to choose whether to allocate their System Points to more Turrets, Shields or Hull, and what setup to make out of them.

For balance purposes, take note that a Hull Stabilizer regenerates slower than Shields and cannot regenerate while the ship is in combat.

On the other hand, Hull Stabilizer provides twice the "Health" bonus of a Shield Generator (Hull Stabilizer provides 50, while the Shield Generator provides only 25). Also, to function, a Hull Stabilizer does not need Energy Cells or any consumable, only power.

Keep in mind that Shield Generators and Hull Stabilizers can be used together to make a balanced combat ship (e.g, 4 Turrets, 2 Hull Stabilizer, 2 Shield Generators).

## Trivia

* The fact that the Hull Stabilizer does have a Supply tile may hint that a consumable will be needed to generate Hull points in the future.
* The Hull Stabilizer is the only System structure that does not require a corresponding console, and does not have a side or roof model like Turrets or Hyperdrives have.