recursal/Fanatic-Fandom huggingface dataset:
Outpost

1 Life Support

**Outposts** are buildings that must be constructed on a planet before any other Buildings are built. They require 2 Tools, 5 Building Materials, 1 Life Support and 15 minutes (construction time) to construct. They allow Astronauts or Workers to be stationed on a planet or moon long-term, and allow tasks to be performed such as scanning the surface, gathering resources, and launching expeditions for tech points or credits. (Note that Workers can still be temporarily transferred to the surface without an Outpost, but will not be of any use and may not be left behind.)

Without an Outpost, you can still operate out of one or more Landers to collect stone samples, complete daily assignments, launch some simple expeditions for credits, and perform maintenance on landers and vehicles. However, you are much more limited: you can only use astronauts, which are much more expensive than workers; you cannot generate any extra life support, only use what you brought with you; you can only launch one expedition per 30 minutes, and it has a fixed value; you cannot construct more advanced vehicles, only the basic Rover; you cannot launch research expeditions for tech points; you cannot collect more valuable resources like gold when stones depreciate in value; you cannot run tours of the surface; and when you send a ship back to Earth to sell the stones, you must bring all of its passengers home too.

Unlike other buildings, the materials to construct an Outpost can be held in the Lander responsible for building it. However, it is also possible to build an Outpost from materials unloaded on the ground at the site (substituting a compressed Life Support pack for the 5 life support points).

## Population

Each Outpost can support a limited population of astronauts, workers, and tourists. You can still bring in more staff beyond this cap, but once the cap is exceeded, only spacecraft with all seats filled will be allowed to leave. This is intended to ensure that the Outpost will not be over capacity once all ships have departed.

Each Outpost level adds 5 to your population cap, while each additional building level (but not the modules within buildings) adds 2. You can also temporarily add space by bringing more landers and loading surplus population onto them.
Life Support

Each Lander and Outpost has a limited supply of life support, which is consumed for all activities that require leaving the outpost/rocket. There is no penalty for running out of life support, except that most actions are then unavailable.

You can buy compressed Life Support Packs in the Market for 5 credits; each one, when unpacked, provides 5 points of life support to either a lander or outpost. Outposts can also generate life support at the Hydroponics building, slowly but continuously; with sufficient assigned workers and upgrades, this typically becomes your main source, since it is has no ongoing shipping costs. Life support created at the Hydroponics can be transferred to a ship at the Landing Pad, but it cannot be transferred in the other direction, from ship to outpost.

New landers start with full life support as part of their purchase price. Reusable landers automatically replenish their life support for free upon visiting Earth.
Iapetus

Image of Iapetus taken by Cassini.

**Iapetus** is where players can send additional satellites and landers. The reward to send a satellite to Iapetus nets 200 credits. It is one of 53 natural satellites of Saturn.

Iapetus has an unusually high percentage of gold deposits. However, the difference is not usually significant.

## Resources of Iapetus

 Carbon
 Iron
 Titanium
 Gold
 Silicates
 Uranium
 Helium
Milestones

**Milestones** are quests that do not have a time limit, and are long term goals for the space agency. There are 5 initial categories of milestone:

* Moonbase
* Stone Samples
* Money Making with Gold
* Workforce
* Satellites

Each milestone category has 3 parts.

NB Due to a known bug, the gold and rock quests will count bulk sales (eg 10x) as a single instance. To get full credit toward these quests, you should sell items one at a time.
Planetary Operations

Base Operations building allows users to set up more advanced operations on a moon or planet such as mines. With the help of workers, these produce material which must then be transported back to base by vehicle, the same way resources are usually collected.

Mineable resources include carbon (C), iron (Fe), silicates (Si), titanium (Ti), and gold (Au), but might include others. The distances to these mines vary, and they can be discovered by exploring, just like regular resource locations. It is possible the most valuable resources are usually found at greater distances, with carbon and iron being nearer. Each mine has a finite quantity of resources, clearly displayed. These vary between the hundreds and tens of thousands.

Opening the operations building shows two tabs at the top and an upgrade tab at the bottom. The first tab is workers, and this is where up to 10 workers can be allocated to any activated mine. This quantity is fixed, but the workers can be more productive. Looking at the workers tab also shows the status of each mine.

1. Field size (how much resource is available to be mined)
2. Available for pickup
3. Max storage at mine
4. Production per hour
5. Production per day
6. Maximum workers (independent of level)

The second tab is to build/upgrade mines. A mine might be discovered but it takes an initial investment (upgrade to level 1) before it can be used. Upgrades can be done with either an astronaut or worker.

Upgrading mines

\*The time section is blank but seems to take 0 seconds.

Once a mine is upgraded, it increases the production speed and storage.

 1
 2
 3
 4

The Operations building itself can be upgraded, with a reward of "improved performance".

20 building materials
10 Lifesupport
30 building materials
10 Advanced tools
10 Advanced building materials
20 Steel ingots
25 Lifesupport
40 building materials
15? Advanced tools
20? Advanced building materials
40? Steel ingots
50 Lifesupport

The benefits of upgrading the operations building are as of yet unknown to myself. It does not influence productivity per worker, number of workers, or storage at mines.

I hope this draft page is helpful to others. Feel free to improve it.
Black Hawk

**Ingame description:**

*Long research into alternative propulsions methods resulted into this ship.*

**Description:**

This rocket is the only lander that is currently capable of reaching Venus and being able to return from it. However, it requires plasma fuel and a plasma fuel efficiency level of at least 25 to do so. (NB Plasma Efficiency level 21 would allow the Black Hawk to lift off the surface of Venus, and is therefore enough for the game to *permit* a landing, but it is not enough if you want to leave orbit and actually return.)

Aside from its use in reaching Venus, the Black Hawk is an overall quite capable craft, but expensive to develop due to its reliance on plasma fuel, which requires its own line of efficiency research. Furthermore, plasma fuel cannot be crafted off-world, only purchased on Earth, which can make the Black Hawk expensive to operate (As of March 23 2023 you can now craft plasma fuel off-world with Refined Uranium). On the other hand, a Black Hawk with high efficiency can make a return trip to any world without refueling.

**Upgrades:**
Construction Materials

Construction Materials come in various forms and are obtained in different ways. Some are purchased for credits, some are manufactured from raw 'off-world' resources, some are used for buildings, others vehicles.

\*Checkout the Market page for trade values.

 Advanced Building Material

Building Materials and Tools are used to construct level 1 buildings, and are used in all upgrades. Advanced Building Materials and Advanced Tools are additionally used in some types of upgrades (eg upgrading Outpost past level 2, upgrading Hydroponics past level 1).
Medium Aerospike Shuttle

**Ingame description:**

*A larger variant than the original aerospike shuttle.*

**Description:**

The medium aerospike shuttle has similar characteristics to the small one, but with additional seats, speed, cargo capacity, and range, giving it more general utility, including the highest speed of any lander. It can be used to create colonies on Neptune's moons and Pluto without stopping to refuel, and can carry almost as much cargo as a Harpy Eagle (and bring more workers), while consuming far less fuel. It is also the most efficient lander for tourism.

Note that it is typically not necessary to upgrade past level 7, since that is sufficient to fly from Earth to Pluto even if Earth is on the opposite side of the Sun. Further levels are only useful if you need the ability to fly between outer planets, eg from Neptune to Pluto, while they are at opposite ends of the solar system.

**Upgrades:**
Buildings

There are various types of building that can be constructed on 'off-world' surfaces, to aid your exploration and colonisation of the galaxy. Buildings are your 'off-world' base of operations and as well as shelter, buildings unlock numerous tasks to occupy your Astronauts' time and earn you credits.

To construct buildings, you will need to purchase Tools and Building Materials from the Market on Earth, transport them to a moon or planet surface, and use an Astronaut or Worker to combine them into the required building (NB Outposts can only be built by astronauts). A specified amount of Life Support is also required for construction and should be taken into account when loading cargo on Earth.

The first building you will construct is the Outpost. Once completed, Astronauts and Workers can take residence and perform newly unlocked tasks and construct buildings such as the Landing Pad, the Workshop, the Factory, the Hydroponics Center, and the Operations.

Each building provides accommodation for a number of astronauts or workers, and provides a core function, which typically requires workers to staff it. Upgrading the building will increase the accommodation space and allow more workers to be employed, speeding up the core function. For example, a level 1 Hydroponics increases the population cap by 2 and allows up to 3 workers to be employed, generating 4 life support each hour. A level 2 Hydroponics increases the population cap by 4 and allows up to 5 workers to be employed, generating 11 life support per hour (LS/Hour × 2 per worker).

Each building also has several additional modules that can be built and usually staffed. For example, the Workshop can build a Vehicle Repair Module, allowing workers to automatically use available repair packs to restore the durability of vehicles while they are idle. The Outpost can build a Satellite Link Module, allowing workers to make use of satellites in orbit to slowly but continuously scan the world's surface. Modules do not increase the population cap.

**Notes**

* The Outpost is the **only**building which can be constructed with materials still on board the landing craft. All subsequent buildings require all materials to be *on the planet* and Life Support to be unpacked into the Outpost*.* NB It is possible to construct an Outpost using on-planet resources if you prefer, by selecting the Outpost button instead of the ship interface; however, an available Astronaut is still required.
Single Use Supply Craft

A single-use supply craft for a medium budget.

**Ingame description:**

*A single use non manned space vehicle that can bring supplies to off-world settlements.*

**Description:**

The single-use supply craft is the first lander that does not require a pilot. This ship is meant for resupplying your outposts with life support, fuel, repair packs, etc. Upon arrival, it vanishes, leaving its cargo at the site. Since it has no crew and does not make a return trip, it does not have the usual constraints regarding fuel capacity, and can even land on high-gravity targets like Venus (although without any astronauts, it is unable to achieve anything).

In the early game, with plenty of astronauts available, there is no need for unmanned craft; the Bullet Mk 1 gives greater capabilities for the same price. However, as you expand and run short of pilots, unmanned vehicles become an attractive choice. They are also useful for delivering fuel supplies to rescue a stranded spacecraft (eg a Dragon on Mars).

Note that this craft becomes almost entirely obsolete once you unlock the Medium Supply Craft.

**Upgrades:**
Harpy Eagle

**Ingame description:**

*This is the first big space vehicle able to transport greater amounts of supplies and crew. Due to its size it can be quite costly to launch and fly. This is compensated by its re-usability.*

*Includes launch assist into space.*

**Description:**

The Harpy Eagle is a big rocket which is expensive to operate, consuming very large amounts of fuel. However, it is capable of carrying enough supplies and workers to get an Outpost established, including building Hydroponics and a Landing Pad, in one trip.

This ship is useful for colonising moons of Uranus, since it can reach most of them and return to Earth in a single trip. However, higher-mass moons like Titania will still necessitate a refuel before being able to return.

**Upgrades:**
Moon (Earth)

The Moon as seen Ingame.

The **Moon** is where players can send their first satellites and landers. The quest to send a satellite to the moon nets 250 credits. It is the only natural satellite of Earth.

Being so close to Earth, the Moon is easily reached as the flight can be skipped for free, while also being large enough to have plenty of resources, and serves as a good area to try out the game mechanics and develop a play style; many of the tutorial quests are focused on developing it. It is often wise to hold off on expanding to any other bodies until there is a stable moon base.

On the other hand, the Moon's significant gravity makes it suboptimal as a refuelling stop or tourist destination. It may be best to hold off on investing heavily in Landing Pad upgrades, and instead place them somewhere smaller, like Phobos or Deimos.
AU

**AU** is an abbreviation for Astronomical Unit. This is used by astronomers to describe Solar System distances. One astronomical unit (AU) represents the mean distance between the Earth and Sun. An AU is approximately 93 million miles (150 million km). It is approximately 8 light minutes.

More exactly, one astronomical unit (AU) is 92,955,807 miles (149,597,571 km).

   When written in the form AU/h this means how many AU will be traveled in the span of one hour (60 minutes). So for example 2 AU/hr means a distance of 185,911,614 miles (299,195,142 km).
Archmage

Büyü yapma konusunda ustalaşmış bir büyücü sınıfıdır. Savaşlar sırasında korkulması gereken bir unsurdur. Vücudunu ve içerdiği enerjiyi daha iyi hissederek potansiyelini iki katına çıkartabilir. Bir archmage normal bir büyücüye göre iki kat fazla mana gücüne sahiptir ve bu bir savaşta hayati önem arz eder.

### **Gereksinimler**

5. Seviye olan büyücü base 10 wis sahibi ise Archmage olabilir.

### **Özel Yetenek**

**Wiseone**: Wisdom değerleri iki katına çıkar. Bundan sonra kazandığı her wisdom 1 yerine 2 olarak gelir.
Mimas

Image of Mimas taken by Cassini.

**Mimas** is a location in the solar system where players can send additional satellites and landers, should a player choose to send a satellite to Mimas, they will be rewarded with 200 credits. It is one of 53 natural satellites of Saturn, and it is also one of the smallest spherical bodies in the solar system.
Moon

**This article is a disambiguation page for Moon**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Moon - Nautral Satellite of a planet or larger body
* Moon (Earth)
Uranium Refinery

The uranium refinery is useful for converting uranium ore into refined uranium, which is then crafted into plasma fuel. Uranium ore is the rarest, and most profitable resource. The intended purpose of uranium is to allow plasma ships to refuel at distant outposts. Plasma ships are very late game ships used to reach Venus, or travel long distances without refueling. Currently, there is little need to craft plasma fuel (even in the late-game), so it is best to sell refined uranium or plasma fuel on Earth.

5 uranium ore crafts 1 refined uranium, and 1 refined uranium crafts 5 plasma fuel.

Although it consumes no Life Support when crafting, you must have 10 Life Support available to be able to craft it. This is a bug.

*There is currently no benefit to upgrading the uranium refinery past level 1.*

time
5 building materials
10 steel ingots
5 advanced tools
10 avdanced building materials
0 lifesupport
 2
15 building materials
25 steel ingots
10 advanced tools
20 avdanced building materials
25 lifesupport
25 building materials
40 steel ingots
15 advanced tools
30 avdanced building materials
50 lifesupport
35 building materials
55 steel ingots
20 advanced tools
40 advanced building materials
75 lifesupport
45 building materials
70 steel ingots
25 advanced tools
50 avdanced building materials
100 lifesupport
Uranus

## Moons

Titania

Oberon

Ariel

Umbriel

Miranda

Puck

Cressida

Portia

Juliet

Belinda

**Uranus** is the seventh planet from the Sun. It is the first of the Ice Giants, and therefore cannot be manned by an outpost.

The moons of Uranus are too far for even a fully upgraded Bullet Mk 1, requiring either the (inefficient) Bullet Mk 2, or else reusable landers. Note that even at maximum chemical efficiency, a Dragon Extended lander will need to refuel before returning to Earth. The Aerospike Shuttle can make the return trip without refuelling, but has limited cargo space.

The moon with the lowest gravity (thus the cheapest refuelling point) is Cressida.

## Exploration Rewards

Exploring the Uranian system rewards 1200 credits upon the first scan.

## Moons

Uranus has 10 moons that can be scanned by satellites. Each scanned moon yields a 300 credit reward.
Mercury

Mercury, Ingame.

**Mercury** is the closest planet to the Sun. Named after the Roman messenger God due to being the fastest planet in our Solar System to orbit the Sun. Despite the fastest trip around the Sun, Mercury's rotation is very slow – around 59 Earth days equates to one day on Mercury. Containing no atmosphere and made mostly of iron it is the second densest planet in our Solar System.

## Exploration Rewards

Scanning Mercury with a satellite for the first time will reward the player with 100 credits. Note that although it is easily reachable with a satellite, and a Bullet Mk 1 requires only a single range upgrade, it is not so easy to land on, due to its greater gravity compared to eg the Moon, and will require similar chemical efficiency to Mars.
Susan Roman

**Susan Roman** (born April 17, 1957) is a Canadian voice actress best known for voice acting the role of

Lita/Sailor Jupiter in the North American DiC (and later Cloverway) dub of the anime, Sailor Moon. She is one of the few voice actors to remain throughout the entire run of the series. Her other best-known role was the voice of Melissa Raccoon from the second season on of The Raccoons. She also provided Snowy's typical dog sounds in the television series The Adventures of Tintin. In 2000, Roman voiced James the Red Engine in Thomas and the Magic Railroad. She has also played Mayor Amelia in the English version of Mega Man Legends, Mega Man Trigger in the English version of Mega Man Legends 2, and the voice of Harry's mother in the television series Harry and His Bucket Full of Dinosaurs. She played the voice of two Care Bears in different decades: Champ Bear in 1985's The Care Bears Movie and its TV series, and Good Luck Bear in Care Bears: Journey to Joke-a-lot (2004) and The Care Bears' Big Wish Movie (2005). She played the voice of Oliver and Judy Tate in Beyblade as well as Salima in Beyblade V-Force She had a recurring guest role as the Morlock leader Callisto in the first X-Men animated series. Also, she was the speaking voice of Angel, Omar's girlfriend, in Nelvana's first full-length film, 1983's Rock & Rule. Susan voices Joe's Mom in the TV Series Time Warp Trio and Zozo in Weird Years and also Tika in Barbie as the Island Princess. She has also voice directed the North American / Canadian dubbed versions of the British children's TV series Tom and Vicky and Animal Shelf that aired on It's Itsy Bitsy Time.
Radar

The radar is used to find points of interest near the outpost.

This module allows the player to scan planets and moons while he playing the game and when game is closed. The higher level of this module - the longer time offline scanning goes.

This module requires one worker to work. Every level adds +1 hour to max offline duration. 10 lvl is MAX, after its building Module disappears from bulding menu.
Astronaut

**Astronauts** (Alternate; Cosmonauts, Taikonauts) are used for activities on other planets/moons. They are required to fly non-autonomous spacecraft and are a valuable resource in-game. Currently there is no mechanic to limit their deployment time off of planet Earth; you can leave them on another world indefinitely with no negative effects.

You begin the game with 10 astronauts. If you need to purchase more, they begin at 1200 cr for an additional unit, and the price increases by 200 cr for each subsequently purchased astronaut. Workers can be substituted for some tasks, and cost a flat 100cr (no increase), but are not a full replacement for an astronaut, as they cannot fly spacecraft, fulfil daily assignments, or perform off-world research to gain tech points.
Plasma Satellite

The **Plasma Satellite** is the third satellite the player will use to scan celestial bodies. To unlock you must first research Plasma Propulsion Technology.

In the current app version, it is not necessary to build plasma satellites in order to reach every celestial body. Future releases may add more distant targets such as the Kuiper Belt.
Buggy

This vehicle is now obsolete. Any buggies previously built, and any upgrades previously researched, will transfer over to the Ranger.

The buggy is an improved version of the rover for mining. It goes faster and carries more cargo than a rover.

It can be built on planetary bodies in the workshop, or assembled from parts bought on Earth. It costs 9 parts worth 65 cr each, bringing it to a total cost of 585 cr.
Pluto

## Moons

Charon

Styx

Nix

Kerebos

Hydra

**Pluto** is the furthest body currently in the game, and its resident dwarf planet. Its combination of range and size means that it is beyond the reach of Medium Supply Craft, although its moons, being lighter, are reachable.

## Exploration Rewards

An initial scan of the Plutonian system will net the player 2200 credits.

## Moons

* Charon

* Styx

* Nix

* Kerebos

* Hydra
Halimede

**Halimede** is where players can send additional satellites and landers. The reward to send a satellite to Halimede nets 410 credits. It is one of 14 natural satellites of Neptune.

Halimede has the lowest gravity of any moon of Neptune that can have an Outpost, making it the cheapest point for refuelling.
Ork

Orklar klanlar şeklinde yaşayan iri yarı savaşçı bir ırktır. Yeşil ve koyu mora yakın iki farklı renkte orklar vardır ancak bunu dert etmezler. Kendi aralarında asla ırksal ayrımlara varmazlar. Orkların kadınları da erkekler gibi savaşçıdır ve onlardan aşağı kalır bir yanları da yoktur. Bu sebepten çocuk doğurmak bir ork kadınına göre değildir. Doğum oranının azlığı nedeniyle de nüfusları azdır. Orklar diğer ırklara karşı ne düşmanca davranırlar nede dostane. Onlar için tek önemli şey yaşayabilmek ve soylarını devam ettirmektir. Bir orku öldürmek ebediyen ork nefretini üzerine çekmek demektir. Soylarından bir kişinin ölmesi soylarının tükenmesine bir adım daha atmaktır.

İmparatorluk bölge güvenliğini sağlamak koşuluyla özgürce yaşayacakları toprakları onlara sunmuştur. Bu asil teklifin karşısında orklar insanların dilini öğrenmiş ve arkadaş olmasalar da minnettar olmuşlardır. Orkların çok uzaktan akrabaları olan Troller ise orkların en büyük düşmanları denebilir. Bir troll ile bir ork aynı ortamlarda yaşarlar ancak troller daha büyük ve aptaldırlar. Orklar yaşam alanlarını kurutan trollere defalarca saldırmışlardır. Troller ise her defasında orkların yakınında bitmişlerdir.

Orkların genel kısmı inançsızdır. Herhangi bir tanrıya inanmazlar. Ancak doğada güçlü ruhların olduğunu söylerler ve onların gücünden istifade etmeye çalışırlar.

Orklar ortak lisan haricinde kendi dilleri olan antik lomaca konuşurlar. Başlangıç karakterlerinden olan orklar +1 STR ve +1 Vit verir.
Research

**Research** allows players to spend credits and tech points to increase the level of previously unlocked technologies, and learn new technologies when certain prerequisites are met. As technology increases, so does ship range, and unlocking better landers and satellites is possible, so players can start reaching further planets and moons.

*There are currently 30 Levels of research available and each level gets progressively more expensive and takes a longer time to complete than the previous level.*

**NOTES**

* Ship research increases the distance you can go for that ship type, and fuel research increases fuel efficiency, so plan ahead. Remember! Each research level costs more than the previous one and takes longer to complete. Don't just upgrade whatever is available or affordable at the time. **Plan your Research path carefully, in advance. Manage your credits wisely.**

* All craft use Chemical Fuel, unless otherwise stated, such as the Ion Satellite. So, Chemical Efficiency will be your main fuel research to begin.
	+ Aerospike shuttles use chemical fuel, but have their own efficiency technology, Aerospike Propulsion.
* If you are unable to locate the item you are trying to build, you most likely need to unlock it by first doing the research. [Earth Screen > Menu > Research]
Aerospike Shuttle

**Ingame description:**

*A small versatile craft with aerospike propulsion.*

**Description:**

The **Aerospike Shuttle** is the first shuttle-type lander you can unlock. It is succeeded by the Medium Aerospike Shuttle.

This type of craft has great speed and great range, able to fly one-way to Pluto with sufficient upgrades. It is more expensive to develop and operate than a Dragon, though, requiring its own line of fuel efficiency research (Aerospike Efficiency), and has only a modest cargo capacity.

The Aerospike Shuttle is best used for completing daily missions on far-away planets, or delivering tourists and workers.

**Upgrades:**
Medium Supply Craft

**Ingame description:**

*A single use non manned space vehicle that can bring supplies to off-world settlements.*

**Description:**

This lander is used to resupply colonies with items such as life support, fuel, repair packs, etc, without needing to involve an expensive astronaut.

It is more cost-effective than a Bullet or Single Use Supply Craft, and with sufficient upgrades, it is capable of flying to almost any world in the system (even Venus and the moons of Pluto - though not Pluto itself), due to its low mass and lack of a return trip. This makes it extremely valuable in colonising the outer system and keeping a large number of outposts supplied with repair packs.

Note that there is currently no benefit in upgrading past level 13, since that is sufficient for every world in the solar system.

**Upgrades:**
Shake It (2008 - Single)

"**Shake It**" is a song by Metro Station, released as the third single (and debut British single) from the group's 2007 self-titled debut studio album. The song impacted radio on April 1, 2008.

It is the band's first charting single, peaking at number ten on the *Billboard* Hot 100. Internationally, "Shake It" peaked within the top ten of the charts in Australia, Canada, the Republic of Ireland, the United Kingdom, Japan, Austria, Germany and New Zealand. The single was certified Gold by the RIAA on June 13, 2008 and later Platinum that year, until finally reaching 2× Platinum status at the end of January 2009.

Shake It has reached an iconic statement, the greatest hit the band ever had. It is a blessing an a curse according to the band, they are glad to have had it, but they wished people would be interested in the new stuff instead of everything they made while being 17.

## Music Video

The music video for the song "Shake It" was inspired by fans who created their own versions of the video, 63 of which the band posted as a playlist on the band's YouTube account. The band has commented that the final product was based on the cult film *The Warriors*, with rival dance crews in place of gangs. The video features the four band members as they enter the Los Angeles Theatre. Once inside the theater, the band performs the song while various dancers compete against each other around the band members. Cameos are made by online celebrity Jeffree Star and vocalist/guitarist Trace Cyrus' ex-girlfriend Hanna Beth as audience members watching the dancers perform. The video ends with the police entering the theatre and forcing everyone out.

## Track Listing

### Single

1. Shake It (Radio Mix) - 3:04
2. Shake It (Lenny B Remix - Extended Version) - 7:15
3. Comin' Around - 2:40

### Remix Single

1. Shake It (The Lindbergh Palice Remix) - 6:25
2. Shake It (Lenny B Remix) - 3:21
Venus

**Venus** is the second planet from the Sun. Named after the Roman Goddess of beauty and love. Venus is roughly the same size as Earth; however it has an incredibly thick atmosphere making it the hottest of the inner planets. Its rotation is also opposite of Earth, rotating from East to West, and the surface is covered in volcanoes.

## Exploration Rewards

Scanning Venus with a satellite for the first time will reward the player with 150 credits. However, it is usually best avoided until late in the game, so that it does not attract daily assignments.

As the largest rocky planet that can be explored, Venus has a powerful gravity well, which is very difficult for any lander to escape. Specifically, only a Black Hawk with at least level 25 Plasma Efficiency can make the return trip (although unmanned supply craft can still deliver cargo, and level 21 Plasma Efficiency is enough for a Black Hawk to make a one-way trip). As a result, despite its close proximity to Earth, Venus is often the last body to be successfully colonised.
Mars

Mars selected Ingame

## Moons

Phobos

Deimos

**Mars** is the fourth planet from the Sun and one of the nearest to Earth. Named after the Roman God of war. It is the last of the inner planets. The temperatures on Mars are very similar to Earth and it is believed to have once had surface water. The largest volcano in the Solar System is named Olympus Mons and is on Mars. Mars has two known natural satellites: Phobos and Deimos.

Despite its closeness to Earth, Mars is initially difficult to settle because of its relatively high gravity, requiring considerable fuel capacity or high fuel efficiency to successfully make a round trip. The minimum lander needed to reach Mars is a level 2 Bullet Mk 1 with level 7 Chemical Efficiency. This additionally requires you to wait for a time when Earth and Mars are quite close together. Further levels of Chemical Efficiency will expand the launch window. (Note that this applies only to Mars itself; the moons, with much less gravity, are far more forgiving, not requiring any chemical efficiency upgrades at all.)

A common pitfall for new players is to find that they cannot yet send a Bullet lander to Mars, and instead unlock the Dragon reusable lander and send that. The problem is that although the Dragon can reach Mars (with the atmosphere allowing aero-braking and thus reducing the fuel cost to land), it must be refuelled in order to fly back, and until Mars is settled, there are no refuelling facilities. To retrieve the stranded craft typically requires upgrading chemical efficiency to allow Bullet landers, or unmanned supply craft, to come and bring fuel supplies.

## Exploration Rewards

Scanning Mars with a satellite for the first time will reward the player with 300 credits.

## Moons

* Phobos
* Deimos
Worker

**A Worker**is an alternative to buying astronauts. Workers cost only 100 credits, a fraction of the cost of astronauts, and do not increase in price as you hire more; however, they take double the time, and sometimes additional life support, to complete tasks. They also cannot perform all of the tasks that an astronaut can, particularly lander-based tasks or anything that can earn tech points, so they can be a good resource but cannot fully replace an astronaut.

Unlike astronauts, however, workers can be employed in the workshop, hydroponics, radar module, refuelling module, etc, to allow for a variety of automated or enhanced tasks. If employed at the hydroponics, they increase the amount of life support generated per hour. If employed at the workshop, work speed will be greatly increased. The auto-scanning and/or satellite link modules allow them to steadily scan for new resources. Jobs can employ more than one worker for higher benefits.

 Green numbers indicate available workers
Jupiter

## Moons

Metis

Amalthea

Thebe

Io

Europa

Ganymede

Callisto

Himalia

Lysithea

Elara

**Jupiter** is the fifth planet from the Sun. It is a Gas Giant, which means that it is not possible to establish an outpost directly on the surface. Jupiter is the first of the outer planets and is named for the king of the Roman Gods. It is the largest of all the planets and Earth could fit inside of it more than 1,000 times. The "Great Red Spot" on Jupiter is a mass of hurricanes that are larger than planet Earth. Being made of gasses there is no solid surface to Jupiter. Jupiter has the most active volcanic activity in the Solar System.

Sending astronauts to the Jupiter system requires either a level 10 Bullet Mk I, or a higher lander type. The necessary level of Chemical Efficiency depends on the specific moon being targeted, with Lysithea being the smallest and cheapest.

## Moons

Jupiter has 10 moons that can be scanned by satellites. Each scanned moon yields a 160 credit reward.

## Exploration Rewards

Scanning Jupiter with a satellite for the first time will reward the player with 500 credits.
Space Center

The **Space Center** is located on Earth, and is the base of operations for all players. Here you can research new technologies, sell space rocks in the market, and launch your rockets.

### Buildings

*Main Article: Buildings*

There are a multitude of buildings, but the only one accessible is the Astronaut Center *(shown at left)*.
Spaceflight

**Spaceflight** is the thing that your space crafts do in order to reach other planets! Possibly *the core mechanic* of Tiny Space Program, mastering spaceflight will not only make your play experience more enjoyable, but also allow you to achieve more complicated feats of logistics earlier in your play campaign!

## Basics

To move in space, there is no ground to push off of or slide against. Space craft use powerful jets of gas in order to propel themselves using Newton's Third Law of Motion. Additionally, because space is a vacuum it contains very little for space craft to bump into which could slow their motion. A space craft can travel at the same speed forever using Newtons First Law of Motion, assuming it does not encounter another object or a strong gravitational force. The only things space craft need propulsion fuel for is to make thrust; either to change their velocity or to fight against gravity (and air resistance during takeoff and landing).

## Mechanics

In TSP, there are several variables which affect how a spacecraft operates: **Fuel**, **Speed**, **Range**, and **Efficiency**.

* **Fuel** is how much of a given propulsion gas a space craft can hold overall. More fuel capacity allows the space craft to go further, and take off or land on larger planets.
* **Speed** is the maximum speed at which a space craft can travel while in space. Faster speed means that a space craft will arrive at its destination sooner, and return sooner as well.
* **Range** is how far (in Astronomical Units, or AU) a space craft can travel from its launch point. You can consider it upgrading the radio and life support systems on the ship, so the ship can safely take astronauts and passengers to their destined planetary body.
* **Efficiency** is how well a space craft can turn its fuel into thrust. it is a measure of how much fuel is consumed when doing an action. Higher efficiency allows a space craft to go further on the same amount of fuel.

It is possible for a space craft to have an "excess" of Fuel and Efficiency, but not enough Range to go to a specific planetary body. It is also possible for a space craft to have enough Range, but not be able to travel to (and/or from) somewhere because it lacks the fuel or efficiency.

In the current game, there is no way to increase the amount of fuel contained in a given space craft design.

## Types of Spaceflight

### Flyby

In this pattern of flight, a craft will take off from a planetary body, leave that body's orbit, travel into space, enter into orbit around a second planetary body, leave that orbit, return to space flight, and land back down on the initial planetary body.

### Land

In this pattern of flight, a craft will take off from a planetary body, leave that body's orbit, travel into space, enter into orbit around a second planetary body, and land on that second planetary body.

### Scan

Similar to a Flyby, in this pattern of flight a craft will take off from a planetary body, leave that body's orbit, travel into space, and enter into permanent orbit around a second planetary body. This option is only accessible to Satellites.
California (Song)

California is a song made by Metro Station. It was recorded for the first '06 EP, and later got a official version of the first record.. The band played the song for the last time in the 10 Year Anniversary Tour. The song is about a reckless couple who jokes about leaving to California but later talks about doing it seriously, then doing so and realizing they made a mistake.
Seventeen Forever (2009 - EP)

The Seventeen Forever EP was released in late 2008. It was an extension of the single. It containted the single, one extended Shake It Remix, and two acoustic versions sung by Mason Musso only. It wasn't promoted to much and CD's where only made for the Australian Tour at the time. The single wasn't the Radio Edit. This single contained the version shot for the iconic video clip at the time.

## Tracks

1. Seventeen Forever (Radio Mix - Video Clip Mix) - 3:02
2. Shake It (Lenny B Remix - Extended Version) - 7:14
3. Kelsey (Acoustic Version) - 3:27
4. Seventeen Forever (Acoustic Version) - 1:51
Bullet Mk 2

**Ingame description:**

*This ship design is able to carry more cargo and crew than all its predecessors. Perfect for establishing an off-world outpost or distant supply missions.*

*Includes launch assist into space.*

**Description:**

This rocket is the upgraded version of the Bullet Mk 1 and can be used to transport more passengers at a time, to a greater range, and with more cargo.

It is approximately equivalent to two Mk 1 bullets, since it costs twice as many credits to research and build, can carry two passengers instead of one, and has nearly double the cargo space. Its primary advantages over a pair of Mk 1s are its much greater range and fuel capacity, and requiring only one astronaut.

Unlike the Mk 1, upgrading it requires tech points. However, it is necessary to upgrade the Mk 2 at least as far as level 5 in order to unlock the valuable Medium Supply Craft.

**Upgrades:**
Dal Bello

**Dalbello** (born May 22, 1959 as **Lisa Dal Bello**) is a Canadian recording artist, songwriter, multi-instrumentalist and voice actress. She released three albums in the pop and pop/rock genre in her late teens, from 1977 through 1981 under her full name. In 1984, she re-emerged as Dalbello, with an edgier brand of alternative rock.
Middle Of The Night (2013 - EP)

On May 31, 2011, Musso released a new song, "Ain't So High", on his YouTube page, metrostation2011. Musso regained rights to the Metro Station name and used the band's name without Cyrus after a lawsuit. Mason came up with the name and gained the rights, although Cyrus was the official frontman of the band. On July 20, Musso announced on Twitter that he was working on the new Metro Station record with help from Anthony Improgo and Blake Healy. On September 25, Musso released a new song "Closer and Closer", produced by Blake Healy. On November 20, Mason Musso, Anthony Improgo, and Ryan Daly performed at the American Music Awards Red Carpet. In May 2013, Musso released the five-track EP through an Indiegogo campaign. After 3 years of recording. The campaign money was spend on the final producing that Mason did together with PK Blanco, Brandon Rogers, Jason Mater and Jimmy Harry. Physical copies where made of the EP as a reward and where for sale for a couple of weeks on metrostationmusic.com. Before the release Blake Healy and Mason Musso released a single, Everytime I Touch You as a single on the itunes store.

## Tracks

1. I Still Love You - 3:37
2. Barcelona - 3:06
3. Everytime I Touch You (E.T.I.T.Y) - 3:05
4. Take You Home - 3:35
5. I Don't Know You - 3:49

## Credits

Track 1 and 4 by Mason Musso and DJ Blanco

Track 2 by Mason Musso, DJ Blanco and Jimmy Harry.

Track 3 by Mason Musso and Blake Healy

Track 5 by Mason Musso, Brandon Rogers and Jason Mater
I Don't Know You (Single - 2013)

I Don't Know You is a single by Metro Station written by Mason Musso, Brandon Rogers and Jason Mater. It was released after the Middle of the Night EP. And is also on that EP. Which the single was released is unknown. Propably because the track was popular or that at the time Mason and WATTS where making a second lyric video for the EP. Chances are high that these plans if existed where dropped because Trace Cyrus rejoined the band shortly after.
Earth

"Look again at that dot. That's here. That's home. That's us." -Carl Sagan

## Moons

Moon

**Earth** is the planet which the player starts on. Available activities at the Space Center include hiring more astronauts, building spacecraft, researching technology, and buying supplies from the market. There are also different buildings available.

Spaceships do not leave Earth under their own power, which would require prohibitive amounts of fuel. Instead, they automatically purchase a single-use booster rocket that helps them to clear Earth's gravity well. The first rocket for each spaceship is free, making this a non-issue as long as the player relies on single-use landers. For reusable landers, the cost of further rockets depends on the mass of the lander and the level of efficiency that the player has researched.

Reusable spacecraft that land on Earth automatically replenish their fuel and life support for free. However, repairing their durability is slower and requires purchasing hangar upgrades.

## Moon

Earth has only a single natural satellite, the Moon.

## Upgrades

### Upgrade building Repair

 2
 3
EveryTime I Touch You (Single - 2013)

The single Everytime I Touch You was recorded in 3 years. A Studio Demo was released in 2011. Mason Musso and Blake Healy wrote and made the song. The video clip was inspired by Blade Runner. Mason said he watched the movie over and over again in a week. People said the sound might be to complicated but many people prefer the sound of the following EP and single over the Love and War sound. The clip was directed by WATTS . Who also later made more music videos for the band after Trace reunited with Mason.

## Track Listing

1. EveryTime I Touch You (E.T.I.T.Y) - 3:05

### Demo

1. Every Time I Touch You (Studio Quality Demo) - 3:09
Seventeen Forever (2008 - Single)

"**Seventeen Forever**" is a song by the band Metro Station, released as the fourth and final single overrall from the group's 2007 self-titled debut studio album.

## Charts

The single was released on December 13, 2008,and has charted on three major *Billboard* charts. First week, the song debuted at number 53 on the Australian Aria Charts, and has peaked at number 43. The song was released as the band's second UK single on July 13, 2009 and peaked at number 89

## Meaning

Frontman Trace Cyrus told Kerrang! magazine that this song is "about wanting to be in a relationship with a girl who’s underage so bad and how age limitations don’t let you do that." The original version of the 06' EP, was the first song they ever recorded. The band stated that they decided to form a band after the succes of the song on MySpace. Mason and Trace at the time where a duo but now Healy to was convinced to join after the collab.

## Music Video

On December 5, 2008 the music video was released on MTV and has premiered in Canada through the Muchmusic and the MuchAxs video streaming website. The video is shot at night with the band performing at a carnival. It includes cameos from Miley Cyrus, Billy Ray Cyrus, and Mitchel Musso.

## Track Listing

### Itunes Store

1. Seventeen Forever (Radio Mix) - 3:02
2. Seventeen Forever (Acoustic Version) - 1:52

### Phyisical CD

1. Seventeen Forever (Radio Mix) - 3:02
2. Seventeen Forever (Radio Edit - Instrumental) - 2:58
Gold (2014 - EP)

***Gold*** is the first EP after the band Metro Station was reunited with Trace Cyrus and released October in 2014 after the release of two singles. It was the band's first release after Trace Cyrus' return to the group in 2014. Physical copies where made, but only sold on tour. They are almost impossible to acquire like the physical Savior record. Cyrus commented that this was the EP to balence out the Synth-Pop sound from the 2007 Record to the following Full Length Mixtape Savior.

## Tracks

1. Love & War - 3:04
2. She Likes Girls - 3:57
3. Gold - 3:29
4. Forever Young feat. The Ready Set
5. Play It Cool

## Credits

Tracks 1 and 5 where written by Trace Cyrus, Mason Musso and Jason Mater and Produced by Jason Mater.

Track 2 written by Trace Cyrus, Mason Musso and Blake Healy. Produced by Blake Healy

Track 3 written by Trace Cyrus, Mason Musso and Luke Walker. Produced by Luke Walker.

Track 4 where written by Trace Cyrus, Mason Musso and Jordan Witzigreuter. Produced by Jordan Witzigreuter.
Royal(xeno)

* Base
* Mastered Gates Controlled

### Relatives

Xeno Roii (Dad)Vice Roii( Dad)Unknown(Mother) Until Roii wants you to know lolVenus (Dyvo Ego)

```
Marron (Half-Sister)
```

Royal is a Dyvorian time traveler on a quest of revenge in Dragonball Ultimate. She seeks to destroy Vice Roii, an entity of her father, and make peace with her failures and peace for the timelines. Armed with her wit, strength, and her Dyvo ego, Venus, she sets out to train, learn, and fight. Her mother was also killed in the impending destruction of her timeline due to Vice Roii, and this is the first timeline to be destroyed by Vice Roii. She then seeked to aid Marron, the daughter of Roii and Android 18. Therefore she is the technical half sister of Marron. She trained Marron for the next time Vice Roii would show to corrupt and destroy the Grand Tour timeline. And she succeeded in defeating Vice Roii. Or so she thought...
Young Again (2017 - Single)

Young Again was released in 2017 together with a music video.

## Meaning

The song, is like Seventeen Forever, not what it says. The song isn't about being Young Again, more like that they will never be this Young Again, and that it is not to late to come back together and enjoy life.

## Critics

A lot of people think the lyrics that where written where not fine tuned and their best. This was the last official single they released, Bury Me My Love's music video would be released before the EP's release.