Shooting Range

**PLAY ➞ TRAINING**

## See also

Callouts

Map Features

**Shooting Range** is one of the playable maps and also a Training mode in Paladins and was released in the Paladins CB29 update.

## Description

This map is exclusive to Training mode, allowing players to test out the various champions, cards, and talents in a safe environment; this includes champions and talents that haven't been unlocked yet. Various bots are present around the map for testing different scenarios, and ultimate charge is automatically filled upon exiting one of the many rooms on this map, though a constantly respawning power-up that provides a full ultimate charge is also available. Third person mode can additionally be toggled from the Esc menu.

The map consists of a central square area with vertical levels with four rooms around it.

The **first** room contains a static line-up of a Fernando, Ying, and Viktor that can be used to test damage on targets with different health pools.

The **second** room contains 2 patrolling Pips that can be used to test weapons and skills on a moving target. If either Pip is knocked off their preset path, they'll walk back to where they would normally be meant to go.

The **third** room is a long corridor with 5 Viktors placed at different distances that can be used to test the firing range of weapons and abilities. Furthermore, a constantly respawning Power-Up that provides 100% Ultimate Charge when picked up is also present at the entrance.

The **fourth** room contains 2 auto-firing Cassies, which can be toggled by walking onto a Capture Point like ring. One of the Cassies fires at an always present friendly Fernando, while the other shoots into a wall, allowing for players to test various types of healing, shielding, and damage mitigation skills on themselves and allies.

In addition, targets can be activated on the upper level for aim training. These targets come in different variations and can be changed by leaving and re-entering the capture point like ring. These variants include:

* Targets that remain motionless, but only one is present, with a new one appearing elsewhere after the previous target is destroyed.
* Targets that move horizontally at varying speeds and distances.
* Targets that move vertically at varying speeds and distances.
* Targets that move in every direction at varying speeds and distances.

## Lore

Due to the similar appearance to the various Temple Isle maps, it's assumed this map is located within the Temple Isles. The various map mechanics and bots are assumed to be non-canon though.

## Gallery

* Overhead View

## Trivia

* There used to be a central structure on this map, which was the only place to purchases items, as can be seen here, but this was removed in Open Beta 64.
	+ One of the earliest versions of the Shooting Range can be seen here.
* The Viktor bots used to be Skye bots in previous versions, as can be seen here.
* This map appears in Vora's card Otherworldly Tether, Corvus' cards Extraplanar Power and By My Will, and Octavia's card Clean Shots.

 **Retired** |  End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Capture and Siege  •   Siege Only  •   Capture Only

**Onslaught**Foreman's Rise  •  Magistrate's Archives  •  Marauder's Port  •  Primal Court
**Team Deathmatch**Abyss  •  Dragon Arena  •  Snowfall Junction  •  Throne  •  Trade District
**Payload**Frostbite Cavern  •  Greenwood Outpost  •  Hidden Temple
**Other****Shooting Range**  •  Tutorial  •  Hole  •  Sniper Haven
**Removed**Battlegrounds Map  •  Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Event**Abyssal Spire  •  Warder's Arena
**Test Maps**Bog District  •  Dark Crossing  •  Eastwatch  •  Moss Garden  •  Salt  •  Sand Bridge  •  Sierra  •  Undercity  •  Waterway
**Removed Test Maps**Arid  •  Arid old  •  Atrium  •  Bash  •  Bend  •  Deathgate  •  District  •  Forward  •  Frog Isle Redo  •  Grotto  •  Hangar 18  •  Ice Mines Redo  •  Rush  •  Sewers  •  Shade  •  Stride  •  Sunken City  •  Supa Rift  •  Thrones  •  Tilted  •  Toxic  •  Triumph  •  Vex