recursal/Fanatic-Fandom huggingface dataset:
Wood

## ***The article below covers content that is only in the PC version of A Township Tale at this time (only Oak wood is present in the Quest version).***

**Wood**
is a common resource used to craft a variety of tool handles, in addition to being the most readily available source of fuel.

## Uses

**Wood** is necessary to complete various activities around Town, such as Repairing Buildings and Carpentry.

**Wood** may also be used as a Fuel Item, allowing it to be used for Campfires, or placed in Fuel Docks for Lanterns, the Spotlight or the Smelter.

## Variants

There are currently 5 Variants of **Wood**:

## Obtaining

**Woods**
can be:

* Found in loot on a Cave Structure .
* Collected by chopping Trees through Woodcutting.
* Looted through killing a Gotera.
* Found in the Camps.
* Found in chests in the Wooded Valley or the Forest.
* Supplied by the Community in the Shared Storage.

## Related

* Woodcutting
* Woodcutter
* Carpentry
* Carpenter
* Woodcutter Shrine
* Wooded Valley
* Gotera

## Trivia

* Wood was formerly referred to as "Wooden Wedges", but fell out of favour and is now more frequently referred to as just "wood" by most of the playerbase.
Side Pocket

Type | Backpack Attachment

The Side Pocket is a Backpack attachment that was introduced in 0.0.45.0.

## Uses

The Side Pocket can be attached to either side of a compatible Backpack with the Backpack Assembler to provide two more slots on a Backpack. When items are placed into the Backpack over the Player's shoulder, the Sidepocket slots will fill first.

## Obtaining

Side Pockets must be crafted at the Crafting House using the Assembly Deck and their respective recipe page.

## Construction

The Side Pocket requires 2 Leather Rolls, 1 Leather Strip and 1 Metal Buckles. You are able to customize each piece in the steps below with a different material.

* Main body - 1 Leather Roll
* Pocket flap - 1 Leather Roll
* Strap - 1 Leather Strip
* 1 Buckle
Rocklands

Type | Location

The **Rocklands**
is a canyon-like area located near the Mines and the Televator. Scattered across the **Rocklands**
, Players can encounter various ore deposits of Coal, Iron and Copper. They will also happen across the fearsome Turabada, which was added alongside the **Rocklands**
in version 0.0.41.1.

## Location

The **Rocklands**
is found above the Mines to the right of the Televator.

* head up the path to the right of the mines
* take the path to on the right
Foraging Pouch

Type | Backpack Attachment

The **Foraging Pouch** is a Backpack Attachment that provides Ingredient specific Storage.

## Uses

The **Foraging Pouch** can be attached to a compatible Backpack with the Backpack Assembler. The **Foraging Pouch** is Ingredient specific, but has a 4x Stack Limit, meaning it can fit 4x the normal pouch Stack Limit.

The **Foraging Pouch** also negates some of the carry weight that the items would normally have by 50%.

## Obtaining

**Foraging Pouches** must be crafted at the Crafting House using the Assembly Deck and their respective recipe page.

## Construction

The Foraging Pouch requires 4 Sticks, 1 Rope Bundles, and 1 Dried Grass. You are able to customize each piece in the steps below with a different material.

* Frame - Sticks, 4 Rope Bundles
* Bag - 1 Dried Grass
Quest Version History

The first publicly available version of A Township Tale on Quest was released on July 15th, 2021. Below is a list of all updates since then, along with a highlight of the most significant changes for each. The notes on this page are by no means exhaustive, and often patches also include various other tweaks, balances, or bug fixes.

As of March 17th, 2022, PC & Quest will now share the same updates using PC's existing version 0.1.0.4. Format: `main-x.x.x.x`

## References

1. ↑ cayde\_alta, A Township Tale Official Patch Notes main-0.1.0.4: “Free Trade”, *reddit*, March 17 2022.

## Link

* cayde\_alta (reddit) posted Q0.0.2.0 - Q0.0.3.0, and main-0.1.0.4
* Bossun\_Alta (reddit) posted Q0.0.1.1 - Q0.0.1.5
The Tarn

Type | Location

The **Tarn** is an area you pass through on your way towards the Climbing Tower far behind The Rocklands.

## Navigation

The Tarn is wooded area full of large stone pillars surrounded by water. Navigating the area will lead you to a bridge that needs to be repaired at the cost of 100 Wood. Be wary of your trek through this area, despite it's beauty you can find variants of Goteras and Turabadas scattered throughout. There is plenty of dig spots and ores to be mined in this landscape.

This area was designed for climbing in mind, as vines hang from rocky ledges allowing you to traverse this area and access the many chests that lie off the ground.

## Trivia

* The Tarn is the name the developers used when referring to the area.
* A Tarn is a small mountain lake.
* The Copper Turabada that consistently spawns at the wooden bridge's name is Jim.
Mountain Pass

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

 Type | Location

The mountain pass is located on the outskirts of the Town, and is generally thought of as a maze by most Players.

## Features

Scattered around the **Mountain Pass**, players may come across Crates and Chests which house loot such as Leather Rolls and Metal Buckles.

They may also come across a number of Creatures, these include: Spriggulls, Wyrms, and at night, the Phantom.

The **Mountain Pass** can only be accessed by a bridge that needs to be rebuilt with 200 Wood and 30 Dried Grass.

The **Mountain Pass**
 **is also the location of the Warrior Shrine and a Shrine that displays the players' current experience levels of each profession.**

* Entrance with sign
* Bridge across stream
* Entrance to the maze
* Arial view of Entrance to maze
* Arial view

 there are also some hebios camps in mountain pass

Y’all finish the rest
Skill Point

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

A **Skill Point**
is gained when a set number of experience points are gained from doing a particular activity, and are tied to that activity. **Skill Points**
can be spent on a Skill at one of the various Shrines.

Progress towards your next **Skill Point**
can be viewed around the edge of a respective Shrines skill deck (left of where you place your hand). You'll see light-blue markers for your skill points, and a larger blue ring for your progress towards your next point. There is also a special shrine behind the Town Hall near the mountain pass which shows all professions and their respective experience points.

Upon unlocking the next **Skill Point**
however, a sound akin to a chime and gold streaks of light will momentarily encircle your character.

Experience points can not currently be lost, other than through spending. The maximum number of unspent **Skill Points**
a player can have is 3.

A player can only have eight active skills at one time. Because of this, and due to the fact that the later skills in each tree are generally better, players must choose whether to focus on one or two trees, or only take a few points in each.

If a player decides that they don’t want a certain skill they can pull it out of the skill deck and a portion of the experience used to unlock it will be returned.
The World

"The World" is where people wake up, build, fight, craft, mine and survive in "A Township Tale".

**Not much lore has been revealed yet by Alta (the creators and developers of ATT), but we do know a few things so far:**

* People used to live in the town, but there are very few traces of them (rusty tools, houses/buildings, destroyed bridges/public works that need to be rebuilt).
* You wake up near the town after a very long time has passed since there were people living there.
Naginata

Type | Weapon

The **Naginata**
is a type of polearm bladed weapon found as a Legendary Loot item in the world, commonly in the Mines or the Camps Region. This weapon is a direct recreation of a real Japanese Naginata (薙刀). A Naginata consists of a wooden or metal pole with a curved single-edged blade on the end; it is similar to the Chinese **Guan Dao** or the **European Glaive**. Similar to the Katana, Naginata often have a round handguard (tsuba) between the blade and shaft, when mounted in a koshirae. The 30 cm to 60 cm long naginata blade is forged in the same manner as traditional Japanese swords. The blade has a long tang (nakago) which is inserted in the shaft. Or you can use it as a Cutlass.

## Obtaining

**Naginatas**
are primarily found in the Chests within the Camps, though they may within Chests on Cave Structures in the Mines, as well as in various Chests found in the Overworld.

## Use

Apart from acting as a weapon used to attack an opponent, there is a way to use the weapon most effectively. The Naginata is a pole arm, meaning using slicing as well as stabbing motions from afar against an opponent are the most effective way of attacking. The Naginata is good at defending when the user holds the opponent off at a distance with the weapon.

The **Naginata**
posseses a unique property that is not displayed in other weapons, and is a unique effect known as the **Hebios Wind Strike** that is activated for a short period when the weapon is unsheathed. If an enemy is struck within the period that the effect persists, the weapon will take no damage, and the damage dealt will be increased. This effect does have a short cool down, so it must be used wisely.
Spriggull Meat

Type | Food

A **Spriggull Meat**
is a Food Item in A Township Tale. It is a **Drumstick**
resembling that of an ordinary chicken, the difference being its blue colour and its abnormal size.

## Uses

**Spriggull Meat**
can be Eaten to recover health after taking damage by satisfying hunger that depletes over time. If uncooked, the drumstick can cause food poisoning.

**Spriggull Meats**
can be cooked by creating a Campfire and being placed near the fire. It will burn if left near the Fire too long or placed directly into the fire, reducing it to just the Bone. Its color will flash to brown upon being Roasted.

Upon being Eaten, they will produce Bones. **Spriggull Meat**
may also be Stewed, but if they are uncooked, will poison the Player.

If cut with a Knife, a **Spriggull Meat**
drumstick will split into two **Spriggull Meat**
chunks.

If you hold a torch to it and pull it away at just the right time instead of burning up it becomes burned.(im pretty sure this is identical to non cooked sprigull meat i have no idea if this works with meat chunks and i dont know if its on pcvr)

## Obtaining

**Spriggull Meats**
can be obtained by hunting and killing a Spriggull. Upon death a Spriggull will drop **Spriggull Meats**
which can then be retrieved and Eaten by the Player.
Tree

Type | Resource

**Trees**
provide the vital resource of Wood to the people of the Township through the process ofWoodcutting. 'Cutable' **Trees**
may be found in the following locations:

* Wooded Valley
* Dust Bowl

## Uses

**Trees**
may be chopped down using an Axe to produce Wood, Sticks, Arrow Shafts, etc.. This is the job of the Woodcutter.

## Variants

There are currently 5 variants of **Trees**: Oak, Birch, Walnut, Ash, and Redwood.

 minimum axe ore

## Tips

Keep in mind that only some **Trees** are choppable. This can be identified by the texture of their bark. Choppable **Trees** have a dark brown bark texture, with black lines of varying thickness running vertically up the **Tree**
.

## Related

* Wood
* Stick
* Woodcutter
* Woodcutting
* Woodcutter Shrine
Town

Type | Location

The **Town**
is where you, the Player, will be forging your journey. It consists of many different buildings and Locations that will all serve their own purposes for you and your citizens. As you cultivate the **Town**
and its infrastructure, you will unlock more areas and the secrets that they hold will be reclaimed.

Below is a list of all known Locations within the **Town**

* The Town Hall
* The Black Smith
* The Training Grounds
* The Carpentry Workshop
* The Tavern
* The Well
* The Customization House
* The Crafting House

## Aerial Map

The following is an aerial map showing the town area and the main buildings listed above.
Unlocking

**Unlocking**
is the only current form of town progression in the game. It can be done by placing the required resources in a box to construct bridges, houses, and upgrade buildings. Blowing up road blocks, allowing players to access areas otherwise not available.

There are currently two known forms of unlocking areas:

1. Repairing
2. Dynamite
Schmeechee

Type | Creature

A **Schmeechee**
is a small mushroom Creature in A Township Tale. There are different types of **Schmeechee**
each resembling a different type of Mushroom. They can be found in areas that are not close to civilization, like the underground.

## Behaviour

**Schmeechees**
are docile and will often run away from the player upon approach. Once they have reached a distance from any players, they plant themselves into the ground.

## Spawn Locations

**Schmeechees**
can be found naturally in the Mines, The Forest, and Mountain Pass.

## Types of Schmeechee

### Orange **Schmeechee**

They are cute little creatures that have no intention of harming anyone or anything. While they shouldn't be eaten, they give the most nutrition out of all the other Schmeechee's.

### Red Schmeechee

These Schmeechee are harmless and docile creatures, which do not poison you upon consumption.

### Glow Schmeechee

Glow Schmeechee are an interesting type of Schmeechee; they can be used as a light source due to their soft white glow. But they are not to be eaten, they are poisonous. and they are not recommended as a torch.

### Poison Schmeechee

Slightly poisonous, so not recommended for human consumption.
Player

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

You are the **Player**
, an explorer or traveller whose found their way to the ruins of an old town. Alongside your friends, you've decided to rebuild these ruins into the town you know it once gleamed as. You will be given many choices as to what role you would prefer to play for your town, including a Blacksmith, Farmer, Miner, Warrior and many more.

# Related

For a guide on how to begin your adventure in A Township Tale.

# Health

The Player's health is represented by a red bar on your wrist, with notches representing a segment of health, the player starts with 8 segments. which can be increased to 20 through finding Heartfruit, health Passively regenerates while well fed. and can be recovered quickly through the use of foods and stews that can recover health. When low on Health, your movement speed is also reduced.

# Death

When a Player's health runs out, they die, when a player dies, they will see an orb with a skull inside it. with a ring around the orb representing a player's remaining time till they are forced to respawn. if the player brings the skull orb to their face and drops it. they will force a respawn. depending on the server settings. they may also drop their items where they died. fortunately, if quick enough another player can revive a dead player. to do so, the other player must walk up to the dead player's gravestone and grab and drop the three floating crystals inside the gravestone. the dead player will now be able to interact with the three crystals and must bring all three crystals to their face and drop them, once done so the player will be revived.
Q0.0.1.2

0.0.1.2 was a pre-Alpha update added to the Quest version of "A Township Tale" on July 22nd, 2021.

## Full Patch Notes

* **Improvements to Jittery Character Motion**
	+ Smooth rotation, hand movement and held items no longer cause a 'ghosting' effect.
* Fixed 'giant rock' appearing in Main Menu and Tutorial scenes.
	+ This is the login screen remaining in those scenes on the client.
* **The Tutorial is no longer mandatory.**
	+ Players can leave the tutorial at any time.
	+ Prompt on login/register if players want to participate in tutorial.
	+ Tutorial task removed: Transfer Items between pouches. (Tooltip remains for extra tip)
	+ Updated wording on Tutorial to reflect this on spawn island.
	+ *Tutorials not being mandatory will also be enabled for PCVR players, but in-game text and tasks will not yet be updated.*
* **Accessibility Feature (Raise/Lower Height)**
	+ Players can bring this up via Quick Access Menu in Main Menu, Customization and In-World to raise/lower their height.
	+ Prompt to enable/disable this feature when starting the game up for the first time after this update.
	+ Hold Y/B on Quest Controller, hover hand over Up/Down Icon, hover hand over Up or Down options and release Y/B to increment.
	+ Setting available in "Sensory" tab of Main Menu.
* **Nutrition/Fullness Changes**
	+ Having any Fullness no longer debuffs movement speed and no longer causes health loss over time.
		- Being low on Nutrition with 0 fullness will still cause these debuffs.
	+ Fullness decreases faster when low on Nutrition.
	+ Fullness decreases faster overall meaning you can eat sooner and more often.
		- Top Nutrition Tier: 3 minutes per pip.
		- Middle Nutrition Tier: 2 minutes per pip.
		- Lowest Nutrition Tier: 1 minute per pip.
* Added Settings Labels in the Main Menu Settings controls.
* **Classic Color Profile added in "Sensory" tab of Main Menu.**
	+ Enabling this returns the game to a color correction more accurate to A Township Tale, reducing over-bearing redness and saturation.
	+ Disabled by default since some players like the high saturation visuals.
	+ This will become enabled for new players by default in a later update.
* Dried Grass Tufts can now be "Assist Grabbed".
* Server Creation and Editing UI Improvements
* Fixed issue where in-game server admin tools were disabled after each use.
	+ Log In to dash.townshiptale.com
	+ Select your Server
	+ A player must be online on the server to wake the server up. (Can be anybody.)
	+ Run command "settings enable-board" to enable.
Spriggull

Type | Creature

A **Spriggull**
is a Creature in A Township Tale. They have an appearance similar to that of a dodo bird, the main difference being the **Spriggull's**
colorful feathers.

## Behaviour

**Spriggulls** are aggressive and will attack the player on sight, during the night, **Spriggulls**
will be sleeping and inactive. This will give the player an advantage over attacking them as they will take time to react. Approaching a **Spriggull**
at night will cause the **Spriggull**
to become active again and attack the Player. **Spriggulls** may also attack other Creatures, and even each other. Babu will attack and eat **Spriggulls.**

## Spawn Locations

Currently, **Spriggulls**
will only spawn in the Overworld, most commonly around Town, Mountain Pass, and The Ponds.

## Loot Drops

A **Spriggull**
will drop the following items upon death:

* Spriggull Drumstick
* Feathers
Woodcutting

**Woodcutting**
is the process of chopping down Trees, and chopping them up into Wood, Sticks, and Arrow Shafts. It has an experienced-based level system and skills can be learned by visiting the Woodcutter Shrine after leveling up in Woodcutting. Speed of the woodcutting process is mostly determined by the quality of your tool and how you swing it like most professions; higher quality metals will chop a tree more quickly and full follow-through swings lead to the most effective cutting. Woodcutting is the main source of wood for Carpenters and Arrow Shafts for Rangers.

## Requirements

* An Axe
* A choppable Tree

## Process

* Swing the Axe at the Tree.
* You should see a chip come out of the tree
* Repeat until a solid chunk is taken out
* Repeat on the opposite side, it should soon snap
* Continue chopping the tree in various places until you have individual segments
* Chop an individual segment to get wood or Sticks (see below for more info).

## Rewards

A large log gives you: ~6 Wood

A medium log gives you: 2 - 3 Wood

A branch gives you: 1 - 2 Sticks

## Choppable versus Non-Choppable Trees

Not all trees in A Township Tale can be chopped down. Choppable trees can be found in the Wooded Valley, The Cliffs, and in select places in the Mountain Pass. The easiest way to tell the trees apart is the bark pattern. Most choppable trees are also very straight in structure while the non-choppable ones spread out to have large canopies and roots that spread out.

* Choppable
* Not Choppable

## Related Professions

Carpenter

Woodcutter
Shield

**Shields**
can be used to directly defend against attacks, instead of relying upon Armour's specific bodily points of defense.

## Obtaining

Currently, only wooden **Shields**
can be crafted, all other shields must be found as Loot within Cave Structures and chests scattered about the Overworld.

## Uses

**Shields**
are a more direct form of defense, allowing users to use their hands to defend against certain weak points of their body, whether they simply lack Armour or are often targeted by the enemy. They may also be used to catch or deflect ranged attacks from enemies such as Archery or Wyrms. All types of shields block all damage, if the player manages to deflect the attack. For this reason, larger shields are usually better since it is easier to block with.

## Types

There are currently 6 types of **Shields**
implemented in the game:

* Rusted Shield
* Spotted Mushroom Shield
* Toadstool Shield
* Buckler
* Large Shield
* Crafted Shield

## Crafted Shield

A crafted shield is different from the other types of shields in that you can attach spikes to it. It can also dock in your side pocket despite it's larger size, unlike the large shield which cannot be docked on your hip. Crafted shields can have many variations depending on what shield parts you choose to make and assemble. Spikes will fit on different parts of the crafted shield depending on it's shape. Generally, round pieces can have spikes on the front or back and flat pieces can have spikes around the edges.

To make a crafted shield you will need to make:

* 1 shield handle
* 1 shield middle
* 2 shield sides
* pointed arrow heads (optional)

These pieces can be made at the Carpentry Shop with wood, a hammer and chisel, as well as the appropriate recipe.

### To Assemble

Hold the shield handle in one hand and a shield middle in another. Line them up until the indicator turns blue and let go of the shield middle (NOT the handle) to attach it. Then repeat the process with the shield sides, letting go of them once they are lined up. You can then add spikes in any configuration you like from the available attachment points, including crystal shards.

## Related

* Armour
* Weapon
Tavern

Type | Location

The **Tavern**
is a location in A Township tale where a Player can Stew or Roast Food and meals for themselves or other players.

## Location

* From facing the Player Spawn, turn right and make your way through the center of Town, past the pond and Customization House. At the end of the straight path, the **Tavern** will be on the left.

## Features

The **Tavern** features plenty of stations and resources to aid both amateur or professional Cooks, such as:

up to thirty volumes of any liquid, including water, Teleportation Potion,
featuring the stats of each Edible Food and Stewing
Ingredient.
System requirements

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *A Township Tale*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

**NOTE:**  Since A Township Tale is still in a Pre-Alpha state it is not really possible to give accurate system requirements. All system requirements have been taken from Oculus' official website, and have been shown to be accurate. Dependent on your headset, the playability of the game on these systems may differ.

## Reasonably Playable Requirements

* Intel i5-4590/AMD Ryzen 5 1500X or greater
* NVIDIA GTX 1060/AMD Radeon RX 480 or greater
* 8 GB+ RAM
* Windows 10

## Minimum Requirements

* Intel i3-6100/AMD Ryzen 3 1200, FX4350 or greater
* NVIDIA GTX 1050 Ti/AMD Radeon RX 470 or greater ( You may need to lower the resolution to play at reasonable frame rates)
* 8 GB+ RAM
* Windows 10
* (note 1050 ti for laptops doe NOT work)
* (note A Township Tale does not officially support windows 11. Glitches might happen)
Ruins

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

Scattered across the map are various broken and worn-down houses. Occasionally, they may have shelves with loot.

One of the most prevalent **Ruins** is the Televator. Despite it's incredibly worn-out state, it still functions completely.
Skill

A **Skill**
is an ability that is bought at a Shrine, at the expense of a Skill Point. **Skills**
provide additional abilities related to a Profession or activity.

Ex. Chopping trees gets lumber experience points up to get your first lumber skill.

(Skill points only work for the specific activity you did you cannot buy other skills than what you worked on)

## Activation

**Skills**
are activated in various ways, such as holding a tool in a particular pose, hitting a target in quick succession, or shaking a pouch.

## List of Skills

A list of **Skills**
can be found on each of their related Shrine articles.

These are the current shrines found in the game (from Shrines):

* Archery Shrine
* Woodcutter Shrine
* Mining Shrine
* Warrior Shrine
* Blacksmith Shrine
Onion

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

Onions are a type of Food that Players may come across in their adventures.

## Location

Onions can be found scattered around the Plains and in the Wooded Valley. To store them, they must first be torn from the ground, and then their stem must also be ripped off.
Wooden Stake

Type | item

**Wooden Stakes**
are a craftable item that can be placed in the Overworld.

## Creation

**Wooden Stakes**
are created through the process of Carpentry, and require 12 Wooden Wedges and the respective crafting page.
10 **Wooden Stakes**
are made at a time.

## Usage

**Wooden Stakes**
have no set use, but have been given purpose through the Community. Dried Grass or Crystal Shards can be added to the top of **Wooden Stakes**
to add lighting to the town, or as placeable markers to direct other Players through the Mines. They can also act as a surface on which to rest items, making them useful for Cooking around the map.
Postbox

Type | Interactive/Economy

The **Postbox**
is a box where items that have been dropped are be returned to the Player that held them last. It is also used for the developers to return glitched items to Players.

## How to use

To use **Postbox**
you simply walk up to it and grab the handle on the front and pull down, this opens the **Postbox**
and spits out anything inside your **Postbox**
. The small red flag on the side will flip up if there is anything inside the **Postbox**
.

## Location

The two Postboxes currently in "A Township Tale" are found to the left of the entrance of the Town Hall and near the Trade Decks.
Shared Storage

Type | Storage

Shared Storage units are a small construct found in both the Smithy and Carpenter's Workshop added in pre-Alpha update 0.0.46.0.

## Functionality

Shared Storage Crates provide the Players of the Township the ability to share materials such as Wood, Ores, Ingots and Sticks with each other without fear that their hard-earned items will be stolen.

Shared Storage Crates have withdrawal limits. A player may remove as much as they deposit during the same in-game day, once dawn ticks over they may only remove 20 of each resource per day - the same limit as Players who have not donated resources.

## Trivia

* Shared Storage units and their contents persist through wipes, as confirmed by Bossun in the patch notes for pre-Alpha 0.0.46.0 on Reddit.
Woodcutter Pouch

Type | Backpack Attachment

The **Woodcutter Pouch** is a Backpack Attachment that provides more Wood specific storage to Woodcutters.

## Uses

The **Woodcutter Pouch** can be attached to either side of a compatible Backpack with the Backpack Assembler. The **Woodcutter Pouch** is Wood specific, but has a 3x Stack Limit, meaning it can fit 150 Wood in each slot. It has 2 slots.

The **Woodcutter Pouch** also negates some of the carry weight that the items would normally have by 50%

## Obtaining

**Wood Pouches** must be crafted at the Crafting House using the Assembly Deck and their respective recipe page.

## Construction

The Woodcutter Pouch requires 6 Sticks, 3 Rope Bundles, and 1 Wooden Wedge. You are able to customize each piece in the steps below with a different material.

* Frame - 6 Sticks, 3 Rope Bundles, 1 Wooden Wedge
Torch Dock

**Torch Docks**
are Docks which may hold Torches to provide light to the surrounding area without having to directly hold the Torch. **Torch Docks**

```
can also hold Sticks, as well as stick-based tools.

```

Docks can be found in the entrance to the mines, around town, and even in the mountain pass.

## Related

* Dock
* Fuel Dock
* Torch
* Item
Settings

The In-Game **Settings** can be found on left of the Lobby area building. There are currently 4 **Settings Panels.**

## Settings Categories

Off
Off
Controller
Locked Head
Locked Controller
Right
Controller
Locked Head
Locked Controller
Hold

High
Medium
Low
Centered
Immediate
Medium
Fast
Super Fast
Snap
Off

Off
Off
Off
Off

1/10 Res
Full HD
Half Res
Off
Full HD
4K
8K
Always
When Empty
Full HD
4K
8K
Off
Smithy

## Description

The **Smithy**
is the Location where one will most often encounter the Town's Blacksmith. Within the **Smithy**
lies a **Smeltery**
with which to refine Ore into Ingots or Ingots into Weapon Heads, Hilts and others, as well as a Fireplace where one may Forge their Weapons. For more information on Forging, see Blacksmith.

## Location

From facing the Player Spawn, turn right and make your way to the pond in the centre of Town. Turn left here, and up the rotating wooden stairs until you find the **Smithy.**

Alternatively, you can make your way up through the centre of Town, past the Tavern, and then up and around until you come out of a tunnel to the **Smithy**.

## Notable Features

A large, metallic machine which can be used to process Ores into Ingots and Ingots into Weapon Heads.
The Smelter can also be used to make Alloys, by combining different Ores and Ingots.
The process can be sped up by pumping the bellows on the right side.
To upgrade the Smelter so it is able to craft superior metals, **Crystals** earned from completing the Combat Trials must be deposited into the front of the machine.
Forge and Anvil. A ceramic, perpetual forge which can be used to heat Weapon Heads for Forging.
It is capable of heating every metal, and is a core component of making Weapons.
The forge is located at the front of the **Smithy**
, and is adjacent to the Anvil.

Anvil
A heavy, metal anvil which provides the surface for Forging. Blacksmith Racks. It is large enough to comfortably forge most Weapon Heads.
A series of machine contraptions that allow housing of Moulds.
The **Smithy**
starts off with a single mould rack, but a series of Repair Boxes allow for additional storage.
Moulds become *tethered* to the **Smithy**
after being stored in a mould rack, or the Smelter. One rack can carry 8 moulds, making enough space for 48 moulds, or as many that exist in the game. You can navigate through these racks by pulling on the rope (either up or down) to access Moulds.
A machine used to deconstruct crafted tools and weapons. A tool or weapon can be clamped into the machine and parts can be removed with a hammer and chisel.
There are two Deconstructors available to be built.
The Recycler allows you to smelt down crafted metal items into ingots by pumping a fan much similar to the one attached to the Smelter at a loss in material cost. It requires a fuel source to run.
There is one Recycler available to be built outside the **Smithy**
, on the opposite side from where the anvil is located.

## Aerial Map

The following is an aerial map showing the town area with the **Smithy** building circled.
Turabada Arm

Type | Item

The **Turabada Arm**
is a unique Hammer introduced in 0.0.41.1, and is a rare drop from the Turabada, with a low chance of Turabada leaving the item after slaughter.

## Attributes

The **Turabada Arm**
when used as a Hammer deals damage equal to an Iron Hammer, but has increased crippling ability, allowing it to either severely slow down attacked players, or very easily stun Creatures.
Ranger

## Description

Much like the Warrior, the **Ranger**
focuses on combat. However, while the Warrior specializes in melee combat, **Rangers**
wield the power of the Bows and Arrows to cause havoc from afar.

## Advantages

The **Ranger's**
main focus is long range combat, but can also be thought of as a hunter. In previous versions of ATT, killing a Spriggull with a bow would cause it to drop more Meat than if slain by any other weapon, but this mechanic was changed during a later update. Rangers often prove invaluable to larger towns as a source of food to help keep the many players fed. **Rangers**
also are useful for taking down extremely dangerous foes such as Mythril Turabadas, being able to deal damage while avoiding its highly lethal fists.

## Types

There are three types of **Rangers**
, and each of them has their own advantages and disadvantages. The **Ranger**
you become is determined by the skill points you acquire at the Archery Shrine. A **Ranger**
may choose to unlock one or two gathering abilities in addition to their damage impacting abilities. It is not unusual for any **Ranger**
to unlock a combination of skills from the different skill branches.
**The three types are:**

* Quick Shooter - no charge, increased speed/power
* Sniper - 3-5 second charge, increased power
* Multishot - 4-5 second charge, fire a volley of 2-3 arrows (requires one point in the Sniper path to unlock)

## Other Roles

Many **Rangers**
also practice fletching (the art of crafting arrows), as it would be quite uneconomical to hire someone to do it for you.

## Related

* Professions
* Bow
* Arrow
* Carpentry

## Other Professions

Blacksmith

Carpenter

Cook

Farmer

Janitor

Merchant

Miner

Warrior

Woodcutter

Other
Wakizashi

Type | Weapon

The **Wakizashi**
is a type of sword found as a Legendary Loot item in the world, commonly in the Mines or the Camps Region. The weapon replicates the real Japanese Wakizashi (脇差), featuring a long, thin, strong, and curved single-edged blade, with a round hand guard and short handle.

## Obtaining

**Wakizashis**
are primarily found in the Chests within Camps, though they may be found within Chests on Cave Structures in the Mines, as well as in various Chests found in the Overworld.

Though the existing **Wakizashi** cannot be crafted, a **Wakizashi Blade** can be crafted through the process of Mould Crafting.

## Use

Apart from acting as a weapon used to attack an opponent, there is a way to use the weapon most effectively. The Wakizashi is a sword, meaning using slicing motions, using the sharpened side, against an opponent is the most effective way of attacking. The Wakizashi can be used to defend the user slightly when the user carefully angles the blade to block an incoming attack.

The **Wakizashi**
posseses a unique property that is not displayed in other weapon, and is a unique effect known as the '''Hebios Wind Strike''' that is activated for a short period when the weapon is unsheathed. If an enemy is struck within the period that the effect persists, the weapon will take no damage, and the damage dealt will be increased. This effect does have a short cool down, so it must be used wisely.

## Tips

* This Weapon may be more often referred to as a Katana by players, due to its general similarity and popularity. "Katana" is the term now used to describe the family of swords known as nihontō that are 2 shaku, approximately 60 cm (24 in) in length, or longer. Yet unlike a Katana, the Wakazashi is a much smaller sword. With a Wakizashi blade's length varying between 1 to 2 shaku, 30 and 60 cm (12 and 24 in). Another key feature is the difference between the handle lengths. A Wakizashi has a much shorter handle than the Katana, just long enough to grasp with 2 hands.

## Trivia

* Traditionally the **Wakizashi** is worn horizontally of the wearer's waist, with the hilt pointed towards the non-dominant hand, with the Katana tucked into the belt/waistcloth, with the hilt pointed 45 degrees towards the wearer's dominant hand.
* A Wakazashi, historically, was commonly used by royal retainers. Instead of being used as a combat weapon, the Wakazashi was used to cut the throat, navel, or any other soft body part. Retainers would use this weapon to kill anyone who insulted or threatened the royalty, which would help prevent wars and cause more death.
Televator

Once repaired the Televator allows you to travel up and down in the Mines for the cost of materials.

## Location

The ruins are located on top of the entrance to the mines, there are also ruins located in the mines for teleporting up. The ruins are on set levels in the mines, about every 10 levels or one per dark or crystal layer.

## Construction

The ruins must be repaired or rebuilt every server wipe. It costs 200 stone and 60 crystal gems to rebuild the surface Televator.

It costs 30 stone and 15 Crystal Gems to build the ruins in the mines.

## Use

The **Televator** only requires fuel for going down.

Travelling down into the mines consumes stocked resources from the top.

**Surface Televator:**

There is a **stone wheel** with a hand symbol in front of the fuel pond. Behind the fuel pond is a list of the Televators. If a Televator isn't built it will have a black line in the middle, built ones have a light purple line, and fuelled, built ones have a blue line.

Use the stone wheel to scroll to your desired Televator level, if there is fuel available grab the hand symbol - it is recommended you continue holding your grab button until you are transported and arrive in the mines, as there currently is a bug where occasionally if you let go when you hear the noise it will consume fuel without Televating.

**Mine Televator:**

Simply grab the hand symbol and hold it until you arrive at the surface.

## Cost

The cost of Televating to each layer is the **Layer + 5 Crystals Gems**.

**Total cost of one Televate:**

 100th level | 105

## Notes

Skyos#1111 obtained early confirmation of this feature via fair duel against the developers, which may be viewed here: Skyos Duel Against Devs on Twitch

Named by: whattheshark#1343
Pot

Type | Loot Container

**Pots** are one of the breakable loot containers that can be found scattered around certain parts of the map.

## Usage

**Pots** can be destroyed by either hitting them with a Tool or Weapon, or by being thrown against a wall with considerable force. **Pots** contain an assortment of loot such as Coal, assorted Copper attachments and objects, and Teleportation Potion Flasks.

## Location

**Pots** can be found throughout the Mountain Pass and on **Cave Structures** in the Mines.
Respawn Structure

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

The **Respawn Structure**
is the structure on which the Player appears when they respawn. It is located just outside of town, in the area conjoining the Town, Sandstone Bridge and Spawn. There is also a Mail Box and a Map Board

## Related

Spawn

Player

Sandstone Bridge

Town
Build:Assassin

**Assassin** is a Character Build in *Outward*, created by ScottrickTV.

## Full Build Details

Buff up with Focus and Enrage then sneak up and backstab the enemy if the backstab applied the pain effect on the enemy land a few normal attacks and apply confusion then nuke them with a big Opportunist Stab if backstab didn't apply Pain throw in a Puncture.... If they are still alive throw in a Sweep kick stun into Backstab
Training Dummy

Type | Object

Various training dummies exist at the entrance to the Training Grounds. Occasionally, they are preferable over the Training Grounds because they are non-lethal and can help players master the mechanics of Combat.

1. Trivia

* The Training Grounds, the home of the **Training Dummy**

* As of 0.0.45.0, the Training Grounds are one of the two places to be wiped any more. The other is Town Hall.

* They can often be seen shaking at night presumably showing that they are alive. But thats just a theory.
Ponds

Type | Location

**The Ponds** can be found up the hill to the right of the Town Hall. Following this path will lead to the Archery Shrine. This area holds a sewer line that holds items that were dropped down the Well, and a chest next to it with random loot.

## Features

Here, you can find plenty of Spriggulls and Berry Bushes, which are both Food for the Player. It also lays home to the only Well in town. Due to the many ponds, plenty of vegetation grows here making this a perfect place to take photos, meet-up with fellow townsmen, and relax for a bit after a hard days adventuring.

## Nearby Resources

* Berry Bushes can be found randomly scattered here.
* There are many Spriggulls, which makes this area very good for hunting.

## Nearby Locations

* The Town Hall is situated just south of **The Ponds**.
* The Archery Shrine is hidden under a mountain pass where a small stream runs through it.
Pumpkin

Type | Food

The **Pumpkin**
is a Food source which can be found in the Overworld, in areas such as the Forest (PC only), Wooded Valley and the bandit camps.

## Uses

**Pumpkins**
can be eaten, used in Cooking, Stewing, and cut. A pumpkin cuts into 8 chunks which each then cut into 4 smaller chunks, this means 32 small chunks can be extracted from one whole pumpkin. You can only plant unripe, green pumpkins. Pumpkins can be hit with two pieces of flint like when carving wood to make it a carved pumpkin which can be a light source if lighted.
The Great Crashening

*This article is a Silly Article. It should not be taken too seriously.*

**The Great Crashening** began around March 10th 2019 where hundreds of new Townies burst through the "gates" and wreaked havoc upon the EU and US servers.

V2: The crashening V2 is upon us. We're screwed.

### The Great Trashening

During **The Great Crashening**, buildings like the Blacksmith's and Carpentry Shop got their items stolen. Hammers, Chisels, Attachments and Handles lost to the new townies, who had not yet learned the ways of co-operation.

V2: There is nothing left. but glitched handles, bones and feathers

### The Great Smashening

The influx of townies, armed with their new weapons stolen from veterans and other noobs alike, laid a pointless siege upon the US and EU servers. PKing, griefing, and otherwise being obnoxious was the new norm, and order could hardly be established. The darkest days of the Crashening to be certain.

V2: Luckily, the PVP server has been born, and co-op servers have combat practically disabled. We safe from this one this time bois.

### The Great Lashening

Some of the new townies were unaware of the quick change in performance, and assumed the game was meant to be like this. They lashed out at the devs, and complained about a game that isn't even in alpha yet god dammit

V2: Probably due to the crashener's viewer's age range, this has just got worse.

### The Great Laggening

Since the servers were not used to all these players, they had a tough time, lag spikes happening every few seconds, large server freezes lasting minutes, and worst of all, players getting suddenly disconnected without warning.

V2: Loads of frame lag now. Holy heck like seriously.

### The Great Repopulating

Not all of these new players brought chaos, however. Some were given tours of the town, and shown the basics of each Profession, ending up being respectable members of our world.

V2: Less of this is happening. May Alta have mercy

## The Great Buffening

After seeing what happened, our grand creators buffed the servers, and saved us all from the eternal lag spike. Thank you, mighty overlords. PRAISE BE. (EU broke right after but shhhh irrelevant info)

V2: Crashening V2 has entirely negated this, and now the lag is worse than ever. We just have to pray the new players don't think it's always like this.

## Why did this happen?

Some lad named Disrupt put out a popular video about spending a week in VR. Another video by him listed ATT as a solid VRMMO, and thus, the waves entered. May the god Joel have mercy on our souls.

V2: Some bob guy made another video on it god dammit here we go again. Ben Plays VR also showcased the game on his channel, which can be attributed to some players joining as well. Basically, we’re fricked.
Town Hall

The **Town Hall**
is the tallest building in the Town, and is the hub for economic activity between players thanks to its features.

## Location

From facing the Player Spawn, turn right to make your way through and up the centre of Town, turning right again and then left to follow the path up the hill. At this point, the **Town Hall** will be easily visible.

## Features

Currently the **Town Hall**
contains Lockboxes where Players can store items in up to 6 Docks. It also has Coin Presses, for minting new Coins out of Gold Ingots, and Coin Banks to store them. On the outside, Players can find a Mail Box to send Gifts to others.

* Coin Banks can be found behind a table directly in front of the entrance.
* To the right of the coin banks you'll find several Lockboxes in which players can store a limited number of items for safekeeping.
* To the left of the coin banks, up the stairs on the second level you will find the Coin Presses.

## Loot

The **Town Hall**
will contain multiple breakable crates and vases, Backpacks, Coins and other loot.

## Aerial Map

The following is an aerial map showing the town area with the **Town Hall** building circled.