The Legion

## Perks

Survivors who exit Lockers suffer from the **Exposed** status effect for **30 seconds** and their location is revealed for **4 seconds**.
*"This is no place for cowards." — The Legion*

## Feral Frenzy

A high-intensity sprint that can set off a devastating chain reaction.

When the power gauge is full, press the *Power button* to enter **Feral Frenzy**. While the power is active, **The Legion** moves faster, and gains access to additional abilities: **Pallet Vault** and **Feral Slash**.

### Special Ability: Pallet Vault

When standing next to a dropped pallet, press the *Interaction button* to vault over the obstacle. **The Legion** can also vault windows at a faster rate.

### Special Attack: Feral Slash

Press the *Attack button* to perform a **Feral Slash**. Hitting a Survivor will inflict the **Deep Wound** status effect, refill the power gauge, and activate **Killer Instinct**; revealing the location of all Survivors within **The Legion's** terror radius not afflicted by the **Deep Wound** status effect.

For each successful hit that does not end **Feral Frenzy**, gain a stack-able **0.2m/s** movement speed bonus until the power ends. The 5th **Feral Slash** will put any Survivor you hit into the dying state.

If at any point **The Legion** misses an attack, hits a Survivor already affected by the **Deep Wound** status effect, is stunned by any means, or puts a Survivor into the dying state with a **Feral Slash**, the power gauge will deplete and **Feral Frenzy** will end.

## Attributes

### **Movement Speeds**

* Base movement speed: **4.6m/s**
* Base movement speed during **Feral Frenzy**: **5.2m/s**
	+ Each successful hit during **Feral Frenzy** grants a stack-able **+0.2m/s** until the power ends:
		- 1st hit: **5.4m/s**
		- 2nd hit: **5.6m/s**
		- 3rd hit: **5.8m/s**
		- 4th hit: **6m/s**
* Movement speed during **Feral Frenzy** cool-down: **2m/s**
	+ Speed deceleration: **2 seconds**; this refers to the time spent slowing down to the above mentioned speed during the cool-down
	+ Speed maintained: **1 second**; this refers to the time spent at the above mentioned speed during the cool-down
	+ Once the cool-down elapses, movement speed is restored to its base value at an unknown rate.

### **Feral Frenzy**

* **Feral Frenzy** duration: **10 seconds**
* **Feral Frenzy** recharge time: **20 seconds**
* **Feral Frenzy** cool-down: **3 seconds**
* Temporary terror radius increase: **+8 meters**
* Temporary field of view increase: **+15°s**

### **Feral Slash**

* **Feral Slash** succeeded-hit cool-down: **1 second**
* **Feral Slash** missed-hit cool-down: **0.225 seconds**
	+ The missed-hit cool-down must elapse entirely before **Feral Frenzy's** cool-down phase may begin; effectively making **Feral Frenzy's** cool-down **3.225 seconds**, rather than **3 seconds**.

### **Pallet & Window Vault**

* Pallet vault duration: **0.9 seconds**
* Window vault duration: **0.9 seconds**

## Change-Log

### PTB to Live-release

* Attacking a Survivor afflicted by the **Deep Wound** status effect using **Feral Frenzy** will now transition immediately into the cool-down phase, rather than first proceeding through the attack cool-down.
* Closed the distance traversed when vaulting during **Feral Frenzy**.
* **The Legion's** terror radius now increases by **8 meters** during **Feral Frenzy**.

### Patch 2.5.0

* Manually ending **Feral Frenzy** no longer depletes the power gauge.
* Reduced the intensity of the visual effects during **Feral Frenzy**.
* **PTB ONLY:** Attacking an already injured Survivor using **Feral Frenzy** applies a reduced bleed-out timer of **20 seconds** (rather than the default **30 seconds**); effectively reducing the number of hits required to put a Survivor into the dying state using **Feral Frenzy**.

### Patch 2.7.0

Reworked **The Legion's** power to reduce the overall oppressiveness of **Feral Frenzy**, and altered the ideal playstyle; encouraging **The Legion** to chain their attacks to multiple nearby Survivors, rather than rushing-down a single target.

* Increased **The Legion's** base movement speed to **4.6m/s** (was **4.4m/s**).
* Increased **The Legion's** terror radius to **32 meters** (was **24 meters**).
* Reduced the base movement speed of **Feral Frenzy** to **5m/s** (was **5.28m/s**).
* Reduced window vaulting speed to **1.1 seconds** (was **0.9 seconds**).
* Reduced pallet vaulting speed to **1.35 seconds** (was **0.9 seconds**).
* Increased the duration of **Feral Frenzy** to **10 seconds** (was **6 seconds**).
* Increased the recharge time of **Feral Frenzy** to **20 seconds** (was **15 seconds**).
* Increased the cool-down of **Feral Frenzy** to **4 seconds** (was **3 seconds**).
* Increased the intensity of the visual effects during the cool-down of **Feral Frenzy**.
* Basic Attack penalty: Reduced time penalty to **50%** (was **100%**).
* Disabled the ability to see pools of blood during **Feral Frenzy**.
* Disabled the ability to use **Feral Frenzy** while its recharging.
* Disabled the ability to damage the applied **Deep Wound** timer when attacking using **Feral Frenzy** (was **-10 seconds** per hit).
* Missing an attack ends **Feral Frenzy**.

### Patch 3.4.0

* Increased the base movement speed of **Feral Frenzy** to **5.2m/s** (was **5m/s**).
* Reverted both the window and pallet vaulting speeds during **Feral Frenzy** to **0.9 seconds**.
* Attacking using **Feral Frenzy** is no longer considered a Basic Attack and does not trigger perks that use the Basic Attack condition.

### Patch 3.7.0

* Auras of generators are no longer hidden while **Killer Instinct** is active.
* Survivor scratch marks and pools of blood are visible during the cool-down of **Feral Frenzy**.
* Updated the window and pallet vaulting animations during **Feral Frenzy**.

### Patch 4.5.0

* Attacking using **Feral Frenzy** now applies a **20 second** bleed-out timer (was **30 seconds**).

### Patch 5.7.0

Reworked **The Legion's** power to greatly reward chaining together hits, and reduced the number of penalties attributed with **Feral Frenzy**.

* Each successful hit that does not end **Feral Frenzy** will increase **The Legion's** movement speed by **0.2m/s** until the power ends.
* The fifth **Feral Slash** will put any hit Survivor into the dying state and end **Feral Frenzy**.
* The power gauge begins to recharge the moment **Feral Frenzy** ends, rather than after the cool-down.
* Reverted **Feral Frenzy** cool-down to **3 seconds** (was **4 seconds**).
* Removed the Basic Attack penalty.

### Patch 6.4.0

* Putting a Survivor into the dying state with the fifth **Feral Slash** will now deplete the power gauge.
* Perks that increase vaulting speeds no longer affect **Feral Frenzy**.
* Updated **The Legion's** vaulting animation during **Feral Frenzy** when traversing an obstacle leading into a drop-down.

### Patch 6.7.0

* Updated the visual effects during **Feral Frenzy**.
* Updated **The Legion's** general locomotion and animations.
* Updated **The Legion's** cool-down animation when ending **Feral Frenzy**.

## Trivia

* **The Legion** is to date the only Killer to be made up of multiple characters.
* **The Legion** is to date the only Killer to feature multiple prestige outfits.
* **The Legion** released as part of **Darkness Among Us**; Dead by Daylight's tenth chapter.
* **The Legion** was the first Killer added to Dead by Daylight which featured the ability to vault over dropped pallets. They were also the second Killer with the ability to vault windows at a faster rate; the first being **The Shape**.
* **The Legion** is to date the only Killer who's chase music can be modified by equipping add-ons.
* **The Legion** was the first Killer in Dead by Daylight to have their base movement speed raised from **4.4m/s** to **4.6m/s**; this was made in accordance with their first rework in **Patch 2.7.0**.
* **The Legion** features the highest number of visual cosmetics within the in-game store.
* **The Legion** has cosmetics that change their voice; the **Expo Cosplayer** and the **Hunk** legendary cosmetic-sets.
* **The Legion** was the first Killer to make use of the **Killer Instinct** mechanic.
* **The Legion** was the first Killer to inflict the **Deep Wound** status effect.
* **The Legion** has various mix tape add-ons that play the 'A' side of their track-list. **Frank's Mix Tape** is the exception to this, as it plays the 'B' side.
* **The Legion** was the first Killer to have a token-based add-on.
* **The Legion** was inspired heavily by Survivor gameplay; hence the ability to vault over dropped pallets.
* **The Legion** was originally capable of hiding inside of lockers and crouching; similar to a Survivor. These mechanics were scrapped early on during development and repurposed into future Killer powers; namely **The Ghost Face** and **The Dredge**.
* **The Legion** was originally planned to 'stalk' Survivors to fill the power gauge, similarly to **The Shape**. This was eventually scrapped in favor of a passive recharge-rate.