Metamorph

[Power]

**Cost**: 3CP

**Activate**: 1PP; full-round action

**Sustain**: per round/hour; free

**Range**: self

You can assume the shape of any inanimate object but only if it is within one size category of your own. For example, a mailbox or bookcase is about medium-sized. While in the shape of an object, you cannot move at all, except to shift back to normal shape. Only an Observe (DC 20) or Search check (DC 15) will reveal that you are not actually the object whose form you've taken on.

You do not gain the Hardness of an object you become, which means that if you're used as a weapon, you take half damage and deal half damage to anything you're used to strike. You can change into simple objects only, without moving parts. If you change into something that would have moving parts, you take only the shape of it and lack the functionality.

## Enhancements

**Enhancement**: Machine Form

> **Cost**: 3CP
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> **Prerequisites**: Craft (mechanical) 3 ranks
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> You now have the ability to take on the shape of fully functional machines with moving parts. Thus you can become a functional door, bicycle, hide-a-bed, car, gun, what have you. To change into a complex machine, anything with more moving parts than a few simple hinges, you need a minimum of 3 ranks in the appropriate Craft skill. To turn into a car, for example, requires Craft (mechanical). To turn into a cell phone requires Craft (electronic), and so on. GMs might impose extra PP costs depending on the complexity of the machine you form. A wheel or a functioning door should have no additional cost, but replicating a working mechanical cash register might.
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> You do not automatically gain the Hardness of an object you become, which means that if you try to fire a bullet as a gun and don't have adequate DR, you're going to be in for a world of hurt. You can, in theory, become an electronic device, but your parts are still basically organic, so any electrical flow would cause damage.
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**Enhancement**: Electrical

> **Cost**: 2CP
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> **Prerequisite**: Craft (electronic) 3 ranks, Craft (mechanical) 3 ranks, Machine Form
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> You can now form machines that carry electrical signals and run on conventional power, like a wall socket or car battery, without taking damage. You can, for example, change into a computer and plug into a wall, or an electric mower. This enhancement does not grant any form of resistance to electrical attacks.
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**Enhancement**: Internal Combustion

> **Cost**: 2CP
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> **Prerequisite**: Craft (mechanical) 3 ranks, Machine Form
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> You can now form machines that run on internal combustion, including engines and firearms. You can turn into a car that runs on gas or a canon that fire real canon balls. This enhancement does not grant any form of resistance to sonic/concussive attacks or damage from explosions that originate outside your mechanical body.
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**Enhancement**: Mobility

> **Cost**: 3CP
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> When you are in the shape of an inanimate object, you can move in any way reasonably possible for the object. As a chair, you could run on your legs, a tire could roll itself, a rope could slither like e a snake, etc.. If you were a complex object, you could operate under your own motive power. For instance, if you changed into a car, you could drive around on your own. If you changed into a revolving door, you could revolve yourself. Note that your speed in any form is limited to your normal movement rate. Just because you're a self-propelled car doesn't mean you can now cruise around at 100mph. However, if you were a bicycle, someone could certainly pedal you faster than your normal movement rate.
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