Breaking and Entering

*Reference Book: Star Wars Saga Edition Scum and Villainy*

"Breaking and Entering" is a mini-adventure designed for 8th-level heroes. It presents the heroes with a classic burglary scenario in which they have to get past alarms, security guards, and a locked safe-and then get back out again.

### Adventure Outline

A Hutt Crime Lord named Draba contacts the heroes about some valuable documents that she would like stolen from an Imperial bureaucrat named Narp Pilyev, who himself "Appropriated" them from the Imperial Navy. These confidential documents are worth millions to the Rebellion; since Pilyev cannot contact The Rebel Alliance himself, he is trying to sell the documents to Draba. His asking price is a bit steep, though, so Draba just feels that she could acquire them more cheaply through burglary.

Draba tells the heroes that Narp Pilyev lives on Coruscant, and the Hutt suspects that Pilyev is keeping the documents hidden somewhere in his penthouse apartment, in a part of Coruscant popular with middle-level Imperial officials. Unfortunately, she does not know this for sure, and she needs the heroes to locate the documents- and quickly. Pilyev has stated plainly that if Draba is not willing to meet his price within five days, he is going to offer them to another buyer. Draba can keep Pilyev on the hook for a while, but she needs the heroes to complete the job before that deadline.

Pilyev's penthouse has a high level of security, including alarms, Droids, and private security guards. Although the heroes can probably just storm the place, blow open the safe, grab the documents, and disappear into the depths of Coruscant before the police arrive, Draba needs them to be more subtle. Draba does not want Pilyev to discover the theft until he opens his safe to remove the documents. She is so adamant that the heroes handle this burglary delicately, in fact, that she says that if Pilyev ever connects the theft to her, she will put a high price indeed on the heroes' heads.

If the heroes can pull off this job in the next five days, Draba agrees to pay them 250,000 credits.

## Researching the Job

*Main Article: Researching the Job*

To successfully steal the documents, the heroes need to know everything possible about Pilyev and his penthouse- particularly, exactly when the place is least occupied, and exactly where the safe is- and so they have to do a little research. The specific elements of the job are detailed below.

## The House of Pilyev

*Main Article: The House of Pilyev*

**SETUP:** This encounter serves as the climax of "Breaking and Entering."

When the heroes arrive at Narp Pilyev's penthouse, one security guard is in the security center, and the other is in the living room (watching a Podrace telecast). The MagnaGuard outside is at the position indicated on the map, moving toward the landing pad; the MagnaGuard inside is just leaving the sitting room.

## Conclusion

*Main Article: Conclusion*

The heroes have no way of knowing this when they go in, but Narp Pilyev has altered his schedule tonight, and returns home in 90 minutes instead of two hours. For each success fewer than 5 the heroes achieved on their surveillance (see Researching the Job), deduct 10 minutes from this time. So, for example, if they achieved only two successes, Pilyev returns after 60 minutes; even if they got at least five successes, Pilyev still arrives at his penthouse after only 90 minutes.