PUSH

is a Property that makes an object pushable by any moving object.

* If something tries to move into a  object, it will try to move in the same direction to make room. It will act like a  object if it fails.
	+ This includes other  objects.
	+ This movement is instant, and so can be used to stack based on which movement stage it was pushed in. It can also be done multiple times per turn.
	+ is not traditional movement, and  will simply act like .
	+ As it always fails if the object is , it makes  act identically to .
	+ Additionally, the object ed will turn to the direction it moved.
* Effects that ignore  also ignore .
* by default.
* If , the overall level can be pushed at the border, rotating it internally but not visually.
* If the same  object is being pushed in multiple ways in the same movement stage, the result is based on update order.
	+ Specifically, it triggers movement reactions for a move in every direction that it gets pushed, but will only actually move in the direction of the object that moves last.

## Appears in Levels:

As , the consequences of something being **PUSH** can be seen in every level except some maps.

### Map

* Baba Is You
* Out Of Reach
* Still Out Of Reach
* Volcano
* Hostile Environment
* A Way Out?

### The Lake

* Turns
* Affection
* Pillar Yard
* Lock
* Novice Locksmith
* Two Doors
* Jelly Throne
* Crab Storage
* Burglary
* Submerged Ruins
* Sunken Temple

### Solitary Island

* Float
* Bridge Building
* Bridge Building?
* ...Bridges?
* Victory Spring
* Research Facility
* Wireless Connection
* Dim Signal
* Prison
* Evaporating River

### Temple Ruins

* Fragility
* Tunnel Vision
* A Present for You
* Unreachable Shores
* Love Is Out There
* Perilous Gang
* Walls of Gold
* Further Fields

### Forest of Fall

* Hop
* Jump
* Rocky Road
* Telephone
* Haunt
* Ghost Guard
* Leaf Chamber
* Catch
* Dead End
* Literacy
* Fetching
* Skeletal Door

### Deep Forest

* Renovating
* Toolshed
* Baba Doesn't Respond
* Patrol
* Canyon
* Concrete Goals
* Moving Floor
* Crumbling Floor
* Lovely House
* Skull House
* Supermarket
* Lock the Door
* Tiny Pasture
* Passing Through
* Insulation

### Rocket Trip

* Babas Are You
* Please Hold My Key
* Horror Story
* Existential Crisis
* Aiming High
* Trio
* Bottleneck
* Platformer
* The Pit
* Heavy Words
* Heavy Cloud
* Sky Hold

### Flower Garden

* Condition
* Sorting Facility
* Relaxing Spot
* Secret Garden
* Maritime Adventures
* Ruined Orchard
* Blockade
* Jaywalkers United
* Overgrowth
* Out at Sea

### Chasm

* Siege
* Treasury
* Looking for a Heart
* Entropy
* Floodgates
* Metacognition
* Multitool
* Broken
* Alley
* Visiting Baba
* Automated Doors

### Volcanic Cavern

* Peril at Every Turn
* Pillarwork
* Mouse Hole
* Torn Apart
* Vital Ingredients
* Backstage
* The Heist
* Trick Door
* Tunnel
* Broken Expectations
* Coronation

### Mountaintop

* Love at First Sight
* Solitude
* Connector
* Floaty Platforms
* Seeking Acceptance
* Tectonic Movements
* The Floatiest Platforms

### ???

* The world itself
* Whoops
* Scale
* Parade
* Turn the Corner
* Tense Atmosphere
* Ultimate Maze
* Across
* Hazel Den
* Baba Has Keke
* Getting Together

### ABC

* Lunar Gallery
* AB
* Wall
* Stardrop
* Meteor Strike

### Depths

* The world itself
* Crushers
* Priority Lane
* Fireplace

### Meta

* The world itself
* Hot Potato
* One-Way Entrance
* Bramblevine
* Mutual Feelings
* Delicate Stars
* Acrobatics
* Breaking And Entering
* Tangle
* The Box
* Power Generator
* Another Way
* Whoa
* Queue

### Unused Levels

* Key
* Majestic Columns
* Orchestra Pit
* Lift
* Heavy Fortification
* Reunion
* Baba Fields
* Fungal Trial
* Moss on my Doorstep
* Fortress
* Fortress
* Crossroads
* Dangerous Garden
* Hot Potato - Old
* Keychain
* Move
* The Very Locked Hallway
* Cemetery
* Apartment Building
* After Hours
* Back to Basics
* Train
* Harmony
* Secure Cottage
* Secret Garden
* Word - Broken ATM
* Backstage - Old
* Separated by Liquids
* New Tele
* Tunnel