Ember Sharks

Ember Sharks armorial with Chapter iconography.

Ember Sharks Primaris Intercessor of the 6th Company, 3rd Battleline Squad.

"*As long as an ember still glows in the void there will always be hope.*"
—First Ember King Caelius Lionheart
The **Ember Sharks** are a Loyalist Space Marine Chapter created during an Unknown Founding from the lineage of the Primarch Corvus Corax. Despite their mysterious origins, though as they are thought to have been first mentioned in Imperial records between 399.M31 and 500.M37.

Around the borders of the Segmentum Obscurus, there sails the Ember Sharks, silently watching for any threats that may come. In their mobile fortress-monastery, the *Ark of the Furnace*, a Chapter Barque, the Chapter continues their eternal vigil, silently watching and waiting for any threats that dare assails the realm of Mankind. The *Ark of the Furnace* was gifted to them on their day of creation. Sailing through the stars, entering countless battles and caused the enemy's casualties beyond the count.

During the ancient days of the Great Crusade, it was rumored that when the Primarch Corvus Corax took control of his Legion, that many of its original Terran members who could not, or would not follow in the path of their Primarch, were assembled into fleets and sent out into the void. These fleets became divorced from their legion and forged their own path. From these fleets it is said evolved the renegade Ashen Claws, and from one of the fleets it's rumored sprung the Carcharodons Chapter and the Ember Sharks Chapter. Yet this is just a speculation, yet to be proven or denied. That the Ember Sharks come from the gene-line of Corax is unquestioned, yet they are of brooding countenance, and utilize brutal terror tactics in order to cripple the foes of the Imperium before they are slaughtered by the vengeful marines of this Chapter.

## Chapter History

Rumored to be made from the Carcharodon Astra by the wider Imperium, hidden deep within vaults of vaults under the Imperial Palace, an unknown Lord Inquisitor may be able to shed some light upon the origins. Before he could reach the hidden documents they were burnt up by a mysterious figure who vanished into thin air. Whenever or how the Ember Sharks were made, was to remain a secret. This Chapter is said to be as cold and ruthless as a shark. Yet keeping a flame burning trough all the cold deep waters in the void, like an ember that will never extinguish. The High Lords of Terra deemed them with the name Ember Sharks created from Corvus Corax's gene-seed, fighting without fear of the unknown. The Ember Sharks came from the unknown.

The First Ember Caelius Lionheart, on the day of creation, ready for battle the Chapter was gifted a formidable vessel a Chapter barque, a warp capable starfort. armed with a formidable nova cannon. The first-ever recorded battle was the destruction of an Infernus-class battleship owned by the hated World Eaters Traitor Legion, wanting a thirst for blood instead of void warfare. Mass teleport and drop-pod boarding action were performed, killing and hacking trough all the maddened animals, tho at a great cost but the battle was won in the end, perhaps saving the Imperium from unknown destruction. The Ember Sharks would later emerge from the Outer Dark to fight an Ork WAAAGH!, but in, the end the Ember Sharks ultimately killed the Warboss, ending the WAAAGH! and slaughtering the Orks in the jungles.

In 999.M41, a large force, being betrayed by their own kin and losing many ships along with a relic heavy-cruiser. The Silver Ember of the 3rd Company, Ardok Skulldust, told the Ember King with the remaining battle-brothers and ships what has happened. Dameracus feeling a sense of grief and distrust ordered a complete color change to every battle-brother if any of the Ember Sharks encountered someone in the old color scheme they were to be shot down until nothing remained. The Ember Sharks disappeared far into the void.

## Ultima Founding

During this period the Ember Sharks was largely unnoticed by the rest of the Imperium while still trying to recover and bury what has happened sailing just at the edge of the blackest stars nearly visible except the gigantic outline of the Chapter Barque. The dark outline of their fleet was spotted by a custodian fleet transporting primaries marines, put under heavy alarm at first as they seem to have no Aquila or Imperial symbols on the Chapter Barque.

With no more option they issued a contact over vox, the deep, half-dead voice of the Ember King answered with a brief discussion the chapter was given primaries stock and reinforcements. Shortly after The Ember's disappeared deep into the stairs no longer visible

During the Indomitus Crusade, the Ember sharks did not participate in it or bothered with contacting nearby navy or Astartes fleets.

## Notable Campaigns

### Destruction of the Infernus (Unknown Date)

My brothers and I fell upon the sons of Angron with such fury, and hatred keeping on the same level as the world eaters. The battle outside the infamous battleship was loud even deafening I would say, with the destruction of ships like escorts and strike cruisers alike. The battle barge we used took heavy damage closing in on the battleship killing thousands of humans, servitors, and other menial laborers alike. After our boarding action, once we got close enough the sons of Angron were waiting for us, we all could hear the roaring off-chain blades and bolter fire. The aim these warriors had, had no purpose neither did their swings but deadly nonetheless.

Me and my brothers were fighting back to back, our bolters empty, armor broken and brothers wounded. I looked to my left, I saw the terminators off the first company getting butchered by a chain-axe that seemed to tear trough terminator armor with ease, I assume that beast was the leader off the ship. But once I looked back to my surroundings I saw them - the butchers mutated by the warp. My bolter smoking, it's magazine was empty. In that split second,

I could feel both my arms getting severed, then feet a sharp slice on my lower torso, there I lay there helpless and dying knowing I was gonna die. As the mutated animal's boot came close I saw it getting impaled by an ancient Contemptor-dreadnought, I felt it's fury and pain while it was running down the hall killing everything in its wake. With our numbers depleted our bolters empty and armor is broken, the sons of the butcher were dead, we quickly took the opportunity to destroy it from within leaving shortly after everything was planted.

I was found quickly by the gene-keeper with my sounds too severe to be healed they put me in stasis. Once I awoke I couldn't feel my body but a cold empty core beating in the water below. My brothers and I were 600 originally at the beginning of the assault after it we took heavy losses off around 450 brothers. The remaining brothers were standing in front of me healed and upgraded. They knelt down in front of me, filled with grief. The battle was won but at what cost.

### Purgation of WAAAGH! Drakka (Unknown Date)

This was a lightning campaign on an unknown feral world located in the Segmentum Obscurus. Fighting against the terrible Ork Warboss Darakka, the Chapter's skillful tactics left the Greenskins in confusion and disarray, the Warboss sent wave-after-wave of his own Boyz into the waiting bolter fire of the Ember Sharks, so he could save his bigger units. Quickly, the Ember Sharks began to run dangerously low on ammunition, forcing them to readjust their tactics and to launch a bold counter-strike at the heart of the Orks' command.

Launching a desperate drop pod assault into the heart of their foes, the Ember Sharks sustained heavy casualties, however, they managed to kill Warboss Darakka and scattered the remaining Orks, causing them to break and flee for their lives, as the remainder of the Ember Sharks hunted them down like prey, in the surrounding jungles.

### Remnants of The Brass Chains (999.M41)

During what could be considered to be one of the darkest ages of mankind the Ember Sharks were committed to multiple battles on multiple fronts. One of which brought them to blows against a rising Ork threat, one of an obvious danger. Enough to make one focus too much ahead rather than what was behind. Leading the Ember Shark’s void forces was the mighty warship Hellish Jaw, a Hellfire-class Heavy Cruiser, though their foe wasn’t a.

Tyranid Hive fleet this vessel would do well to lay siege to the Orks. Hours into the height of this battle there were reports of crew loss aboard the fleet’s various frigates, even Strike Cruisers reported possible intruders. In a moment of blindness to this threat, the Astartes believed this to be the work of Xeno attackers that had attempted to board them, this was far from the truth as bolter rounds echoed through the halls. Brothers killed by brothers, even the Chapter’s Serfs weren’t safe as they were torn apart by chainswords.

Eventually, even two of the Chapter’s Battle Barges begun to fire upon a new target, the Hellish Jaw. Initially the Heavy Cruiser hesitated until additional frigates drew in to also exchange fire with it, any communications attempts were met with laughs and screams of agony, the unholy screeching of Daemonic entities rang out across all channels. Not even the Hellish Jaw was safe as life support systems fell and the human crew members quickly succumbed to the effects, falling dead all around while Astartes donned in the Ember Sharks armour patrolled the halls, butchering any survivors.

The vessels were still at war with the Orks at this crucial time, an orgy of warfare that no one could truly decipher from an outsider’s perspective. There were those of the Chapter who feared that they had fallen victim to a great betrayal led by several of their Chapter’s Silver Embers. The Chapter's Battle Barge *Spearhead*, led by Silver Ember Ardok Skulldust of the 3rd Company, did what he could to gather those who could still fight into a battle formation, through this chaos the survivors witnessed one of the Chapter’s battle barges ram into the bow of the Hellish Jaw.

Before the impact a scrambled broadcast came from that very vessel, one of the Chapter’s Silver Embers proclaiming his loyalty to the God-Emperor and that no Daemon or heretic shall claim his vessel. The battle barge crumbled in the to fire and wrecked steel to ultimately cripple the Hellish Jaw which itself found itself under heavy Ork attack. The surviving loyalists chose to broke through the field of ships and debris, the formation charging through both traitor, controlled ships and xenos vessels that sought to ram into them. During this maneuver, they lost an additional two Strike Cruisers to the Green-skins. Before the Spearhead could get into position the third battle barge appeared unleashing a volley of fire which destroyed one of the surviving Strike Cruisers and wounded the 3rd Company’s battle barge. In a final sacrifice, a trio of frigates broke off and charged the traitor commanded battle Barge.

Finally, the *Spearhead*, one strike cruiser and their few support craft were able to escape into the warp, leaving the remnants of their allies to fight against the Orks. To this day the true fate of those who turned are, though Ardok Skulldust swears that early on during comm chatter he heard the phrase "Hydra Dominatus".

## Chapter Recruitment

When Recruiting recruits to the Ember Sharks they are chosen from Feral Worlds, Prison Worlds, Death Words, Hive worlds, and Feudal worlds, the better stronger minds are chosen rather than bodies. They're either chosen when pinned against eachother in a matter of survival and tactics wins or jabbed in the night while asleep. This night grabbing is done by the 4th company "Night Walkers". Once these recruits are chosen they must undergo the trails first they are dropped off to an empty world that is always in complete darkness. It's always the same planet specifically selected by the Ember Sharks.

Step one the chosen recruits who havthe survived the selection to get recruited in the first place. For 2 standard Terran weeks, they're thought and informed on their first trial. They're transported to a Death world succumbed in permanent darkness. Now with everything they're taught about the beasts there, everyone has been gifted a standard Astarte combat knife for which they have to decapitate the beast. Either by stealth or brute force along as everyone gets one, the beast they have to kill is feline in shape. They can grow up to 5 meters as a full adult male, claws half a meter long, powerful front and back legs that can crush power armor, fur so rugged and sharp it can impale you, jaws powerful enough to bite through a dreadnought should it get the chance. Teeth stronger than adamantium and a tail so strong it can swap you aside with an easy flick. Despite its size, they're surprisingly agile and stealthy, for a recruit, it can take weeks to months just tracking it. Once the beast has been slain and head retrieved to the chapter, the teeth are used to make Power Weapons called "Vision of the beast" And now the recruits can go to step 2.

Step two - this coma lasts for 1 week in real-time but around 10 years in these initiates mind, if they do not come out insane from this they are at their last step, but if failed will be dropped back on the planet where they went to the first time to die there.

Step three - they now have to fight a Scout Marine that has excelled in melee combat. the recruits will lose either way but it's stamped how long they can hold on it has to be more than 3-5 minutes otherwise they are unworthy and turned into a serf or dumped back on the planet they came from. Now once that all is done they the Apothecaries and Techmarines are preparing to place the implants in them to become battle-brothers in the future.

The scout marines are placed under sleep while these implants happen as a reward for completing all the trails after surgery they are woken up to recover and prepare for battle in the future. It will now take 20 years for the scout marines to earn their place amongst the ranks of the chapter. This is just standard to assure the chapter breeds good healthy men.

Now once everything is completed and has the black carapace in their body, the scouts will be placed into squads to climb the ranks of the chapter to become perhaps an honor guard one day.

### Fortress-Monastery

The *Ark of the Furnace* is the mighty Chapter Barque that serves as the void-mobile Fortress-Monastery of the Ember Sharks Chapter. A monster akin to its namesake, it is larger than a Ramillies-class Star Fortress and nearly as fast, with a lethal panoply of anti-voidship and anti-planetary weaponry. Its prow is armed with torpedo batteries usually stocked with fusion warheads, as well as a keel-mounted Nova Cannon capable of rotating to face both forward-facing targets and beneath it for planetary bombardment as well as a large array of macro cannons, torpedoes, and a respectable number of magma bomb launchers as well as hundreds of anti-voidcraft missile and flak turrets. And the disruptor field-sheathed ramming prow. In exchange for firepower and protection, the vessel is slow but is constantly escorted by the chapters fleet

The long dark hallways within this mighty vessel make it hard for anyone without night vision to see. This ship is also filled with relics and various trophies, tattered banner's, and broken amour from various Chapters the Ember Sharks have fought alongside in long-forgotten battles.

The halls of the ship, and in all ships in service to the chapter, are perpetually partially submerged in dark murky water, which drizzles down and collects in greater amounts in the lower levels of the vessel. In these foreboding lover levels, the water reaches to over the height of an unaugmented man, and it is said that in those black and impenetrable waters lives creatures resembling sharks and rumored to be more mechanical than flesh. None who dare to venture to these levels without permission of the chapter ever returns and such an obstacle proves a mighty defense for the critical systems of the ship stored in those deep dark passageways and chambers.

There have been recorded records of Inquisitors not approving of the Ember Sharks Chapter using such a formidable vessel for a mere Astartes Chapter, but attempts to pry the ship from the marines have proven unsuccessful. Yet there are records off foolish inquisitors trying to infiltrate the vessel from the underbelly only to meet a swift demise off minced meat.

## Chapter Organisation

Similar to their progenitors, the Ember Sharks are only nominally *Codex*-compliant, preferring to deploy in accordance to their preferred combat doctrine. As decreed by the *Codex*, the Ember Sharks array themselves in ten companies, each with an official strength of one hundred battle-brothers and each led by a commander known as a Silver Ember (Captain). Supplementing these forces are the specialist warriors of the Chapter - Apothecaries, Embers Hearts (Chaplains), Ember Lightbringers (Librarians) and Techmarines - and the venerable war engines of the Armoury. The lord of the Ember Sharks is the Chapter Master, typically known by the ancient title of Ember King

A comparatively loose chain of command is utilized by the Chapter, for many of the companies often operate independently from the bulk of the Chapter. The Chapter's officers have devolved command responsibility towards the lower echelons, allowing sub-commanders to take the initiative and make tactical decisions according to immediate needs without interference from higher up the chain of command. This mindset is a direct result of the practices of the Chapter over several millennia, who conduct wars from the Outer Dark against far more numerous foes and are therefore well-practiced in a wide spectrum of unconventional tactics. Individual units are a tightly-knit band of warriors trained and equipped to operate on their own for extended periods. They are well able to live off of the land, taking what few resources they need from their environment or when opportunity or necessity dictates, from defeated enemies.

### Officer Ranks

* **Ember King (Chapter Master)**
* **Golden Ember (Captain 1st Company)**
* **Silver Ember (Captain)**
* **Bronze Ember (Lieutenant)**

### Specialist Ranks

* **Void Ember (Reclusiarch)**
* **Embers Heart (Chaplain)**
* **Lord Apothecary**
* **Apothecary**
* **Seeker Of The Void (Chief Librarian)**
* **Ember Lightbringer (Librarian)**
* **Forge Lord**
* **Techmarine**
* **Decapitator (Company Champion)**
* **Stone Ember (Dreadnought)**

### Line Ranks

* **Void Guards (Terminator)**
* **Dying Ember (Veteran Marine)**
* **Ember Guard (Veteran Sergent)**
* **Ascending Ember (Sergeant)**
* **Bright Ember (Battle-Brother)**
* **Shadow Stalkers (Scout)**
* **Sparks (Aspirant)**

### Specialist Formations

* **Golden Jaws (Chapter Master's Honor Guard)** - Chosen as the best of the best, they are handpicked by the Void Ember and the Forge Lord. To be served under the direct command of the Ember King While clad in Indominus Pattern Terminator armor except for the Captain. Who can either wear a Tartaros Pattern or Cataphractii from the few function suits that remain within the armory with a wide arsenal of weaponry of the chapters most Venerable relic's the chapter has to offer. The current captain is Named Tonitrui.
* **Wall Guards (Support unit guards)** - This unit is the guard of the support units such as Devastators, Aggressor, Centurion, Hellblaster, and Suppressor Squads. These Marine in the Wall guard squad is 5x Aggressors equipped with thunder hammers and storm shields or any other close-combat weapon available two to four squads of these men are placed on the support lines to protect from Storm Boyz, Bansheez, Raptor Marine and many more that dare tries attacking the support units.
* **Marauders** - The Marauders are a melee Primaris unit outfitted with power axes and plasma guns, deployed all amongst the chapter but mainly stationed as a 10 man squad in the 8th, 4th, and 1st company. They're chosen from the best Primaris melee fighters that are willing to head straight into battle while letting the hissing and crackling power of his axes.

### Order of Battle

#### Headquarters

**Dameracus**
***Ember King***
**Chapter Master of the Ember Sharks**
**Decapitator (Chapter Champion)**
**Golden Jaws (Ember King's honour guard)**
**Command Squad (Chapter Standard Bearer, Ember's Heart, Apoticary, Techmarine & Ember Light)**
**Chapter Equerries**
**(Cogito)**
***Forge Lord (Master of the Forge)***
***Techmarines***
**Servitors**

**Drop pod**
**Transport**
**Repulsor**
**Bikes**
**ATV**
**Landspeeder**
**Stormspeeder**
**Tactical warsuit**
**Predator**
**Land Raider**
**Gladiator**
**Astraeus**
**Vindicator**
**Whirlwind**
**Gunships**
**Support/Artillery craft**

**(Michal)**
***Void Ember (Master of Sanctity***
**(Niall)**
***Lord Apothecary (Chief Apothecary)***
**(Lacobus)**
***Seeker of the Void (Chief Librarian)***
**Ember Lights (Epistolaries, Codiciers, Lexicaniums)**
**Acolytes** | **Silver Ember (Captain) (Magnus)*****Master of the Fleet***
**1** **Chapter Barque**
**3 Cruisers**
**3** **Battle Barges**

**11** **Strike Cruisers****10** **Rapid Strike Vessels**
**30** **Frigates****22** **Thunderhawks**

#### Companies

**(Company Champion)**
**Lucius Ferro**

**Honour Guard**
**Judiciar**
**BladeGuard Veterans (Bladeguard Ancient)**

***VeteranSquads***
**Marauders**
***Command Squad (Chapter Standard Bearer, Ember's Heart, Apoticary, Techmarine & Ember Light)***
**Stone Embers**

**Honour Guard**
**Tactical Squads (Includes Intercessors)**
***Command Squad (Chapter Standard Bearer, Ember's Heart, Apoticary, Techmarine & Ember Light)***
**Stone Ember's**

**Honour Guard**
**Tactical Squads (Includes Intercessors)**
**Devastator Squad**
**Eradicator squad**

***Assault Squads (Includes* *Inceptors****)***Assault**
**Centurion war suit**
**bikes**
**Land Speeders**
**Whirlwinds**
**Battle tanks**
**Heavy turrets**

***Command Squad (Chapter Standard Bearer, Ember's Heart, Apoticary, Techmarine & Ember Light)***
**Stone Ember**

**Honour Guard**
***Tactical Squads (Includes Intercessors)***
**Marauders**

**Scout Squads (Includes Reivers & Vanguard Marines)**
**Command Squad (Chapter Standard Bearer, Ember's Heart, Apoticary, Techmarine & Ember Light)** | **Silver Ember (Slaughter)****2 Bronze Embers (Lieutenants)****Decapitator (Company Champion)**
**Honour Guard**
**Tactical Squads (Includes Intercessors)**
**Assault Intercessor squad**

**Assault Squads (Includes Inceptors)**

**Honour Guard**
**Tactical Squads (Includes Intercessors)**
**Command Squad (Chapter Standard Bearer, Ember's Heart, Apoticary, Techmarine & Ember Light)**
**Land Raiders**
**Predator Tanks**
**Rhinos**
**Bike Squads**
**Outriders**

**Assault Bike Squads** | **Silver Ember (Whispers)****2 Bronze Embers (Lieutenants)****Decapitator (Company Champion)**
**Honour Guard**
***Tactical Squads (Includes Intercessors)***
*'***Wall Guards**
**Eradicators**

**Devastator Squads (Includes Hellfire & Aggressors)**
**Command Squad (Chapter Standard Bearer, Ember's Heart, Apoticary, Techmarine & Ember Light)** | **Silver Ember (Slice)****2 Bronze Embers (Lieutenants)****Decapitator (Company Champion)**
**Honour Guard**
***Tactical Squads (Includes Intercessors)***
**Marauders**

**Assault Squads (Includes Inceptors)**
**Command Squad (Chapter Standard Bearer, Ember's Heart, Apoticary, Techmarine & Ember Light)** | **Silver Ember (Petram)****2 Bronze Embers (Lieutenants)****Decapitator (Company Champion)**
**Honour Guard**
***Tactical Squads (Includes Intercessors)***
**Wall Guards**

**Devastator Squads (Includes Hellfire & Aggressors)**
**Command Squad (Chapter Standard Bearer, Ember's Heart, Apoticary, Techmarine & Ember Light)** | **Silver Ember (Black Mist)****2 Bronze Embers (Lieutenants)****Decapitator (Company Champion)**
**Honour Guard**
**Scout Squads (Includes Reivers & & Vanguard Marines)**

* **1st Company, "Ancient Embers"** - In the first company every marine needs to be 100 - 150 years off age in case of corruption they'll stay and know what to do. This Company is blessed with 50 marines extra so 150 battle-brothers in it. The reason for the age is cause only the best veterans and venerable marines are allowed to enter.

* **2nd Company, "Wardens"** - They are the protectors over the Relics, Librarius, Apoticarium, Armory, and Prison cells. During the battle, they stay close to the support as their personal honor guard. At all times 40 marines of the Wardens are stationed on the Ember's Ark watching closely over the stations they are seated at.

* **3rd Company, "Spearheads"** - Space Marines here are mainly for spearhead assaults to eliminates the enemy. They heavily utilize Attack bikes and Land speeders. Often times assault marines cling onto the land speeders for easy transport, While in void combat the third company is using something they named "shipbreaker" and once this is deployed a heavy spearlike ram goes through the ship in, target. Inside the "shipbreaker" spear there are devastators, centurion war suits, battle tanks, whirlwinds, eradicators, and turrets effectively destroying everything on the inside. Once it's deemed done the heavy walls from the spear will close and retrieve the marines back into the battle barge.

* **4th Company, "Stalkers"** - This company is a stealth company marines are chosen from the scout company to his one, especially those who rise in stealth even hiding from Tau sensors and Aeldari snipers. Extremely effective in taking out high-value targets, picking apart enemy from afar, setting up hidden traps, yet while talking the battle-field as a deadly mist that you'll only see when you'll die.

* **5th Company, "Chain Jaws"** - This company uses only Chainswords, Chainfists and even the old chain bayonet attachment to a bolter, and other such chain weapons, quite terrifying, The chain weapons in this company has been sharpened to such an extent that they are able to damage terminator armor. This Company only uses terror tactics and a painful demise to the enemy. while generally using chain weaponry only the Decapitator is permitted to use a power weapon or anything else.

* **6th Company, "Obsidian Breakers"** - This is the armored assault company they are a variety of tanks, land raiders, bikes, and thunder hawks to break the enemy from above with a similar damaging vehicle assault. While effective sometimes they tend to use an abundance of whirlwind bombardments on the enemy

* **7th Company, "Hellfire"** - Company with only hellfire rounds in their bolters, heavy bolters, and equal weapons, this company mostly used to fight Xenos infantry such as Aeldari, Orks or Tyranids, with tau sometime. Thanks for the extra numbers still available the Hellfire company gains 50 extra marines to fight Xenos for the imperium

* **8th Company, "Executioners"** - Company that specializes in killing heretic Astartes as well as chaos cultists and daemons. Bolters are loaded with Kraken shells, and usually using high penetrative weapons such as power weapons, plasma, and melta weaponry.

* **9th Company, "The Wall"** - Made out of mostly Devastator and Aggressor squads Along with the Wall Guards, To hold the line and give fire support of suppression in long and close range.

* **10th Company, "Shadow Walkers"** - The Scout Company learning how to stealth and whatever combat they make greater use in these initiates will be placed in proper companies except the First Company. Whenever possible the Shadow Walkers build up their numbers to around 200 scout marines at a time. Scouts are the only ones allowed to speak/communicate with Battle-brothers during battles. When becoming full battle-brothers the scouts will take an oath of silence when broken will be punished severely.

## Ember Sharks Librarians

Like their fellow Astartes Chapters, the Ember Sharks also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels.

Most Chapters train and test chosen psykers following the ancient ways laid out in the *Codex Astartes*.

Librarians of the Ember Sharks are trained with the help of the Codex and their own variant of training. Ember Sharks Librarians have a number of unique psychic abilities only used by the psykers of their Chapter.

* **Ember Ground -** Under their boots red cracks in the ground are starting to form, it glows like an ember. When an enemy of, man steps in it they’re stuck, and they’re starting to sink in like quicksand as they burn alive, boiling away flesh and power armor. Whilst the area gives a weird feeling for humans like they shouldn’t step in it. Enemy’s of man can’t since it just normal ground to them.
* **Ember Eyes -** The Ember Shark's Librarian replaces an enemy's eyes with burning ember stones. With little concentration, the heat increases causing more agony. If the one targeted was unlucky enough to survive there will be forever a feeling of burning every time, they try to replace its eyes.
* **Shield of darkness -**
* **Void Flame -**

## Chapter Beliefs

The Ember Shark seems to not think off the Emperor as a god but more of a man a very powerful man at that, but no less still just a man. Whenever they encounter Imperials who worship him as a god is often shown disgust but will still co-operate with them.

The Ember Sharks has shown to despise Corvus Corax, ever since Corvus sent the Terran Raven Guard into exile, the Ember Sharks since their founding has shown a deep cold hatred for the Raven Lord, seeing him as unworthy to lead the Raven Guard no more. Many members hope the Raven Lord will lift their exile, but yet many members still don't believe the exile will ever be lifted up from their shoulders, but it will never happen at east what they think.

The Ember Sharks seem to make quick interrogation with the Aeldari whenever they show up from out of nowhere. Though when they have seemed to show up, many campaigns have gone worse than expected. They won't shoot on sight but after it's dealt with they'll shoot if needed.

Dreadnoughts are often decorated with various seals and broken banners the ancient warriors carried once, treated more as marine then machine. Believed to be the will of the first founders of the chapters. The dreadnoughts are referred to as Aem Nigri as a signature of the power.

The cold fury with which the Ember Sharks wage war is disturbing to even the most battle-hardened heretics, Xenos, and daemons. The last thing the enemy often manages to see before their doom is a cloud of dust and sprays of blood as the Ember Sharks advance through the chaos of the battlefield. Roaring chain blades and hissing disruptor fields presage the massacres they conduct. For the Vanguard Astartes of the chapter, no warning comes first - only silent death. Such is the way of the Ember Sharks.

Many Ember Sharks when becoming Battle-brothers has taken an oath of silence to never utter a word louder than a whisper during the battle but their chaplains are available to shout and scream in battle. mostly all believe the only true way to cripple an enemy is to make them feel the fear they once felt long ago. Often behind enemy lines, moving silently without a sound take out the enemy without them noticing before it's too late, crippling them in primal fear.

The Ember Sharks believes in the progress of technology for the future of the Imperium. While doing this in the deepest part of the Ark of the furnace. While technological progress is considered heretical among the Adeptus Mechanicus they have The Forge Lord has managed to be allowed to do such progress under the watchful eye of the Adeptus Mechanicus.

In a way, the Ember Sharks see why the Imperials worship the Emperor as a god, but they can't blame them for it to a normal human's eyes he looks indeed like a giant golden god although expecting more for Astartes. They view chaos worshippers as weaklings who fell to the temptations of chaos and unworthy to live in the Imperium's eyes. Beware the cold-blooded Ember Sharks once seen be sure to watch your back but it's always too late for salvation.

## Chapter Gene-Seed

Like their genetic forebears, the Astartes of the Ember Sharks also shares some of the same genetic idiosyncrasies commonly found in those Chapters descended from the lineage of the Raven-Lord, including pale, ashen-like skin with an almost deathlike pallor and hair as black as midnight. This is due to the dysfunction of their Melanochromatic organ that allows an Astartes' skin to adjust to variable levels of solar radiation which causes the skin of a War Raven Astartes to lose its pigment. Over time, as an Ember Shark ages, his eyes begin to turn entirely black, absent of iris and sclera, which lends them a fearsome aspect that suits their inscrutable, watchful mien.

The Chapter also shares their Progenitor's deficiencies in several of their genetically-engineered organs, including a non-functioning Mucranoid organ that allows an Astartes to survive extremes of heat, cold, or even the vacuum of space. Their Betcher's Gland organ, which allows an Astartes to generate and spit a venomous toxin also no longer functions.

### Gene-Seed Flaw

* **Bloodlust** - This can and will affect every battle-brother at some point during their service in the Ember Sharks. The rage can happen anywhere outside battle when it happens the battle-brother will start seeing red, a need to feed the rage and angry at everything. This rage can last between 10 seconds - 2 minutes, at training he can become afflicted and possibly kill his brother if not taken away in time. An Apothecary can perform surgery to implant the gene-seed and destroy it or a Tech-marine working on a finesse blade when the rage can come what is meant to be a final blow to finish the blade will be more like a thunder strike and snap it in half. Though an Ember Shark will be able to feel before it's starting to hit depending on how busy one is, one might not notice before it's too late.

### Primarch's Curse: (Corvus Misery)

In the early days of the great crusade once Corvus took control of his legion it was rumored he sent out a lot of Terran Raven Guard to a Nomad Predation fleet, these marines were banished from ever returning to their parent chapter. From these fleets rose the Ashen claws, Carcharadons, and suspected Ember Sharks. During Isstvan V some Terran marines felt Corvus hear break for every battle-brother off his that died causing a psychic shock. Now every battle-brother of the Ember Sharks has a chance to fall into Corvus Misery as dangerous as it's depressing.

* **Stage 1 (Vengeance is my Name)** - The battle-brother in the first stage off Corvus Misery will feel an unending fury and need for vengeance against all traitor legions and whoever allies with it, the warrior affected gains much greater strength and speed, charging into the enemy lines with such force it knocks them away and or staggering them. Even he is capable ff surviving grievous wounds that would kill him several times over.

* **Stage 2 (Blood Bath)** - A battle-brother in this second stage of Corvus Misery will start to blame himself for everything that has happened, every death of the chapter of the Corvus gene-line, this battle-brother still always fueled with bloodthirsty, needs the relief and will often resort to horribly disfigure his face or body to release some of this pain. The apothecaries if they see this will put the brother on a table without armor and have the Ember's Heart talk with him, with any luck bring him back to normal.

* **Stage 3 (Eternal Darkness)** - If a battle-brother somehow goes unnoticed with the curse to this point, there is little chance of survival. The Battle-brother who has fallen this far can feel his muscles starting to get weaker, while old wounds begin to open back bleeding everywhere. The naturally fast clotting of blood has vanished, the marines blood has become thin as water, bleeding through every open wound and open surface such as eyes, fingers, ears, etc. With everything, he walks as he's constantly exhausted and in an ungodly amount of agony. The battle-brothers at this stage are called "The Lost" since there is only darkness in the halls they're forever searching for the way out while dropping like flies, to eventually have their bodies and armor retrieved.

## Combat Doctrine

The Ember Sharks makes uses of both terror and shock assaults on their enemy's both in long-range and close combat, using scouts in the back lines with sniper rifles, terminators with lightning claws and chain axes. Jump assault marines with power swords for infantry. When it comes to Vehicles they are known to use devastator teams made from heavy melta-guns and lascannons with pinpoint accuracy. The scouts sneak around the battlefield before these marines make their assault, these scouts are called Shadow Walkers.

The Ember Sharks while loyal to the teeth to the Emperor, it has been known they're willing to sacrifice civilian life, in an attempt to lure the enemy from hiding for a quick and easy assault catching an unaware enemy killing its leader with ease. While during hostage situations, whirlwind bombardment is the easiest and safest solution, rather than seeking glory in, needless death.

Once engaged be it Tyranids. The 7th company is deployed with usually standard 4 companies more as support, deploying with Hellfire rounds loaded in proven to be effective. As the 7th and 3 more companies are holding the line the last company, will be used as vehicles focus fire on the larger units with devastating plasma cannon, autocannon and lascannon, and hellfire missiles.

For more nimble creatures such as the Slaanesh daemons or Aeldari, they will use standard bolters and assault cannons tearing them to shreds of meat. When engaging Necrons, The Ember Sharks will use a whole armada of plasma, Kraken bolts, and explosive weaponry with tanks, whirlwinds, focusing on overwhelming fire at one target rather than charging blindly into melee combat.

for more nimble creatures such as the Slaanesh daemons or Aeldari, they will use standard bolters and assault cannons tearing them to shreds of meat. When engaging Necrons, The Ember Sharks will use a whole armada of plasma, Kraken bolts, and explosive weaponry with tanks, whirlwinds, focusing on overwhelming fire at one target rather than charging blindly into melee combat.

## Land Raider Octus

The Land Raider Octus is a variant of the standard Land Raider and was developed by the Ember Sharks. During the endless wars in the void against nightmares unimaginable by the guard and civilians alike. The design has not yet been picked up by any other chapter as of yet. And the schematics are still kept secret between the Ember Sharks and Tech-Priests of Mars. Recently the Ember Sharks has traded with the Omni Legion in exchange for the Land Raider Octus STC, the Omni Legion gave the Ember Sharks a strike cruiser.

The design was made during the start of the Great Rift to combat infantry small, medium, and heavy alike, tearing through armor and skin with ease. On the few battles, it has been deployed on, it has shown incredible displays of carnage, stopping entire armies with the formidable firepower of its array of both long and short-range weaponry.

The Land Raider Octus is an army shattering main battle tank. Built and armed to eviscerate enemy armies in hails of unstoppable power and disgorged its less than average cargo of Astartes directly into support lines. The cargo can fit six armored space marines or three terminators. The Octus is armed with a pintle-mounted twin-linked heavy bolter, a hull-mounted multi-melta, and the sponson-mounted lascannons replaced with dual-Octus pattern Rotary Cannons.

By replacing the side sponson Lascannon of the original Land Raider design with the Rotary Cannons, the Land Raider Octus has given up some of its anti-armor capability for larger targets in exchange for significant infantry killing capabilities. The Octus Rotary Cannon pattern has two barrels and the shells are a bit larger but it has slightly less of a fire rate for higher impact.

After 20 Standard terran years of success and failure the Ember Sharks Forge Lord discovered he can put Leviathan Storm Cannons on the sides of the Land Raiders, so the Octus can achieve it's true name, the machine spirit didn't resist and seemed quite happy with the upgrade. But these Storm Cannons are in limited supply so only 1-3 Land Raider variants are able to have them at a time.

## Deathwatch Service

Though only a few instances have only ever happened, a lone space marine in clad in dark grey and red power armor, rarely ever uttering a word. Have, occasion arrived at the fortress of the Deathwatch in order to "Fulfil the obligations of their sworn oath" These enigmatic marines who serve, comes in all forms of variation of combat, none like the other.

When pressed, few say they hail from a Chapter known as Ember Sharks

Beyond the rare encounters, there are many stories of their fell deeds throughout the imperium of man.

## Notable Members

* **Caelius Lionheart** - The first Ember King at the earliest days of the chapter's creation. Survived the Destruction of the Infernus. but had to be inherited into a dreadnought, later sadly he fell to a Khorn greater demon of an unknown battle.    **Ember King Dameracus**- Current Ember King of the Ember Sharks. Chapter for over 400 Terran years making him at least 700 standard Terran years old by the M42, standing at 9ft this monster moves as silently as a butterfly flaps its wings. Fighting without sound with each stab or slash from the sword he wields is made with such precise aim to carve through the toughest of armors in a mere single blow. Dameracus is clad in artificer armor with his signature battle-damaged helmet and an Iron Halo. As well as the "Cape of Darkness" and armed with his signature stalker bolter called "*Misty Stalker"*, and what he calls "Black Pearl"
* **Seeker of the Void Paxillos**
* **Golden Jaws Tonítrui -** Tonitrui is the current Terminator captain of the Chapter master's honor guard, Wearing his ancient suit of Cataphractii Terminator armor. Tonitrui is considered a bit mad from his fellow battle-brothers as he prefers wielding a Relic Heavy Bolter he named **"Heavy rain"** and a Powerful Relic Power Axe called "**Oblivion**". All tho his personality is grim and cold with rarely uttering a word below a chilling whisper. He has shown characteristics to protect and care for his brother's scout or veteran.
* **Void Ember Michal -** Michal is the Ember Kings right hand man, The Guider of the Lost, Lord of the Damned, Bright Star in Darkness. Described as utterly ruthless, head strong and innovative with thinking up new strategies on the go, fast even faster than the Chapter Master. And inspiring the entire chapter when seen in action the dark raven of ancient with armor dating back to the Great Crusade once belong to the raven guard legion. With a Dark Fury jump pack strapped to his back, a bird skull instead of the standard skull helm of the Chaplains. His robotic leg makes it appear he walks with a slight limp but naught to be mistaken by the lightning reflexes he hides beneath the endless stare into the void. The Amulet he wears emits a protective force field around him, for weapons it is a Power axe shining with red electricity and a one handed storm bolter.
* **Ancient Ember Decapitator Lucius Ferro** - Lucius Ferro is amongst the oldest in the Ember Sharks serving as the 1st Company champion. Lucius was once a noble champion, armed with a power sword and a plasma pistol. While still serving in the 6th Company, Lucius was investigating recent Ork activity on Eradimote X, a feral recruitment world. Little to Lucius' knowledge, he and his squad mates were ambushed while killed quickly not without a brutal fight. Lucius being the only survivor quickly awoke from being knocked out, weapons have disappeared, while power armor has no power left. Lucius was thinking quickly and abandoned his power armor. while running through the woods he found the skeletal remains of an unknown animal, taking the animal skull as a helmet. After a few days in the woods, Lucius found an abandoned farm, clearly attacked by Orks not long ago. The farm was a bloodied mess body parts and blood in the smallest of spaces. while looking around for a weapon he found an old rusted scythe with a black tattered and torn cape. For Lucius it will do, for the next 60 years, Lucius spent on the planet fighting the Orks in guerrilla warfare while learning how to wield a scythe with deadly yet unmatched skill. Now once Lucius's Chapter had returned to acquire new recruits, he was the leader of a very deadly tribe, dressed in animal skin, the old rotten skull, his bloodied scythe, and a black cape. When the Void Ember entered the area, Lucius quickly noticed the chaplain's colors and approached first. The Void Ember noticed the man was of Astarte's size. Lucius got down on one knee and asked to re-join the Ember Sharks once again A short discussion later, the Void Ember took Lucius back, along with the youngest, bravest, and most cunning tribe members as possible recruits. Once Lucius entered the *Ark of the Furnace*, the Lord Apothecary and Forge Lord approached him with the Ember King. Dameracus greeted Lucius and welcomed him back to the Chapter. The Forge Lord offered to take away his scythe and return his power sword, while Lucius quickly declined he wanted the scythe re-forged into a power scythe an also had his makeshift animal skull helmet fashioned into a proper Space Marine helmet to fit his power armor. Lucius quickly climbed the ranks thereafter, entering the ranks of the elite 1st company not long after. Now Lucius wields a mighty power scythe crackling with silver energy and wears an artificer helmet made from the skull he used to wear, along with his cape reborn with adamantium silk to protect him from flanking damage.
* **DeathWatch Vanguard Veteran Xero Iceheart -** Once an Ember guard of the 1st company serving directly under the Ember King's orders, and known among his brothers as a bloodthirsty melee specialist. Only ever used only ranged weaponry in his days as a Shadow Walker. Xero killed his first Warboss as a scout with a well-placed headshot kraken bolt to its ugly head, ascending with ease till he landed in the *Chain Jaws* Company. There he was given his first bolter and chainsword where we would serve the next 200 Terran years. Xero would soon know only pain and misery while in the 5th company witnessing countless deaths of his brothers through the decisions he made, a slow self poison was starting to take ahold off him during an. Ambush on a Dark Eldar raiding party Xero felt the chapter's cruse grip him tight within its grasp, Xero charged headfirst into them, while tanking blows left and right Xero wouldn't die, ripping apart them until they started to flee. Soon after he was locked in the Ember of the Furnace where an Apoticary and an Ember Heart was watching him closely for the next Terran months till he was deemed sane enough to rejoice his brothers. His first mission was to investigate the latest disappearance of imperial personnel on a desolate moon, coming with the full 5th company, unknown to Xero they were ambushed by a Night Lords Warband, whilst in the midst of the chaos, he witnessed the Silver Ember of the 5th company fighting the chaos lord, trough the gifts of the warp the Silver Ember fell. The rage has returned to Xero, he charged the Chaos Lord who so cheerfully laughed at the corpse of Xero's brother. Xero began to charge him climbing the pile of corpses charging. tackling the Chaos Lord, taking his chainsaw clashing at the head till he cut trough the Terminator armors tough armor plating till its head was done. Turning the tide in the Ember Sharks favor. Xero took the chainaxe and head off his enemy as trophies. The Forge Lord took the chain axe making it deadlier than before. With now a powerful disruptor field making it an effective power weapon. Shortly after Xero was rewarded in the spot of the 1st company, tho his service wouldn't be long till he was offered a spot in the DeathWatch serving under Ordo Xeno, Xero accepted this gladly and has since served over a century for the Deathwatch.
* **Chain Jaws Decapitator "The Mad Marine"** - Only known as 'The Mad Marine', he serves as the 5th Company Decapitator. The nickname his battle-brothers gave him was during the midst of a fight on the planet of Cormarian, when the Ember Sharks faced a Black Legion Warband. At the height of the battle, the chaos champion smacked away 'The Mad Marine's' power mace. With only a knife, thinking quickly, he launched himself towards the chaos champion, tumbling into him, while jabbing the knife into the champion's leg. With deep enough and formidable strength, he ripped the chaos champion's leg off and beat him to death with it, turning the tide into a victory. Due to this, he was put under heavy interrogation from the Inquisition. After he proved corruption-free, 'The Mad Marine' was gifted a relic two-handed, master-crafted Power Maul.

## Chapter Fleet

* **1 Chapter Barque** - Chapter flagship and mobile fortress-monastery.

* **3 Battle Barges**
* **3 Cruisers (Various classes)**

* **12 Strike Cruisers**

* **10 RapidStrike Vessels**
* **30 Frigate Escorts (Various classes)**

* **34 ThunderHawks**
* **30 Caestus Assault rams**

### Notable Vessels

* ***Ark of the Furnace* (Chapter Barque)** - Fortress-Monastery of the Ember Sharks where they come to pray or study in the librarium. Deep down in the belly of the ship is where the ancients the dreadnoughts and artificial sharks, swimming in ice-cold mechanical water for prayers. While in an off section are the Tech Marines with the chapters forge.
* ***Raging Jaws* (Battle Barge)** - This vessel belongs to the Chapter's 2nd Company. Here, they keep prison cells of traitors too late be brought to justice, keeping these prisoners in stasis for other taints of chaos unable to track them.
* ***Spearhead* (Battle Barge)** - Command vessel of the 3rd Company. As the name suggests, it's primarily used in spearheading other enemy vessels, hence why the ship has been modified to rip other vessels from the middle, the tip sharper than a spear and deadlier than a thunder hammer blow, when spearheading enemies it will not damage the battle barge due to the nature of the spear shape in the front.
* ***Lone Ember* (Vanguard-class Strike Cruiser)** - Made for long voyage this is the ship off the 4th Company, thees men are specialized in void warfare and always make sure every blow to the enemy is a vital not sparring a single enemy.
* **Thunder splitter (Strike cruiser Unknown class) -** The Thunder Splitter is currently carrying the 9th company along with several more drop pods than other strike cruisers, utilized for mass drop pod deployment of vehicles, marines, and dreadnoughts among many more.
* ***Legion Splitter* (Strike cruiser Unknown class) -** This formidable vessel was given to the Ember Sharks from the Omni Legion in exchange for the STC of the newly created Land Raider Octus.
* ***Frozen Soul (Cruiser Unknown class )** - This vessel is where the 5th company is stationed*
* ***Hellish Jaw* (Heavy Cruiser Uknown class)** - Destroyed during "Remnants of the brass chains.
* ***Traitors Executioner* (Grand Cruiser Unknown Class)** - Command vessel of the 8th Companie. Here they train Apothecaries and upcoming Librarians. Once these recruits have reached full potential, they transfer to every ship where there is space for them in a company.
* ***Obsidian* (Nova-class Frigate)** - Half the scout company with 10 battle brothers from every other company uses this for scouting and if needed, uses the battle-brothers as a specialized own kill-team.
* ***Fire Orb* (Hunter-class Frigate)** - Here the scouts are trained in sneaking and sniper training the scout.

## Chapter Relics.

* ***Black Pearl*** -

* ***Flamer of Moltencore*** - A mad lord Techmarine wanted to invent a portable volcano cannon but failed but in a miracle blessed by the Omnissiah made a flamer more effective on armor able to melt it with ease like grass with increased range as well and a lot more fuel, the machine spirit is a burning inferno just wanting to see the enemies of man melt.

* ***Armor of the Ancient*** - The battle-scarred artificer armor from the original founders of the chapter. Now used by the chosen bearers of the past, chosen by the chapter master for excelling in battle more than many more in front of them to prove that they will always remember and slay every single heretic from the Traitor Legions, Heretic Astartes, and demons alike.
* **Armor of the Void -** Crafted millennia ago by a Forge Lord named Clavis, he spent decades or perhaps a century crafting this Relic Artificer suit of armor. The suit has an eerie effect to it, pouring out black thick smoke from nowhere, the color is as dark as the void and seems to swallow the light around it. Every battle-brother who has worn it since it was created can cast a shadow off a black impenetrable mist who's swallowed the enemies. while this offers just as much protection as a regular artificer suit it's wearer has been increasingly difficult to kill. The suit is made from warp energies and only highly potent psykers such as the Seeker of the Void are only able to use it effectively. Since such methods of crafting wargear are deemed heretical and dangerous. Clavis deemed it necessary for such crafting to be forgotten but only enough knowledge left to repair it without it making the machine spirit angry.
* **Heavy Rain**
* ***Oblivion* -** How this axe came to be is a mystery to the entire Ember Sharks Chapter. The axe is made from nigh-indestructible metal even taken direct hits from power fists without as much leaving as much as a scratch on it. the Energy-field around it cracks with red lightning. The energy-field is extraordinarily powerful surpassing many more powerful weapons in sheer might. The design is strange and unique. and unknown who made it. It was named **"Oblivion"** Since the mystery surrounding it, the librarians have suspected it came from the oblivion itself.

* ***Halberd of the Void* -** This weapon was forged of unknown origin where an Escort ship of the Ember Sharks Chapter happened upon it in the void of space. While the Launch bays opened to deploy Strike Craft the Halberd crashed into the Hangar deck due to inertia. Its shaft and blade made from obsidian inside a meteor with an Added adamantium tip, the axe had a force field around it making it much stronger than equivalent weapons be they Powered or Monomolecular. The materials were analyzed by tech marines, forged from the emperor who knows where but cleared it of Chaos and Xeno taint. It looked to be of Imperial design but nobody knew who forged the mysterious blade. The Sharks decided to keep the Halberd and it now serves as one of the Chapter's most mysterious and well-guarded relics

* ***Bane of Xeons* -** is a very powerful heavy thunder hammer reforged from the broken and shattered remains of a relic Deimos pattern predator tank. The former ancient relic was said to heavily damage an Avatar of Khaine after charging into it, exploding the tank, squad but also the Avatar. The remnants of the relic were found shortly after the battle was won and avatar dead, reforged into the Bane of Xeno. The wielder is of the weapon is still said to hit with the force as a Styris Pattern Autocannon.
* **Misty Stalker -** What has been come to be known as the "MistyStalker" is a master-crafted Stalker Bolter, that shines with grace yet has a shadow darker than the void, seeming to suck up all the light around it, black smoke coming out off it- Equipped with enhanced grip allowing to carry it with one hand, loaded with Kraken bolts easily penetrating the hardest foe. This legendary Stalker Bolter is currently in possession of the Ember King.
* ***Vision of the beast -*** Are Power weapons made from the teeth of a feline monstrous beast that lives on a death world in perpetual darkness from which the sun never rises.

## Chapter Appearance

### Chapter Colours

Since their inception, the Ember Sharks had wore umber coloured power armour, with deep blue painted on their backpack and arms. Their helmets were painted deep red. White coloured squad specialty markings were stenciled on their right insets, which indicated a battle-brother's assigned squad specialty (Fire Support, Close Support, Battleline, Veteran or Command). A small black roman numeral was stenciled directly on the squad specialty symbol, indicating squad assignment. A larger white-colored roman numeral was stenciled on the left poleyn (knee guard), indicating a battle-brother's assigned company.

Following an inter-Chapter conflict in 999.M41, when a large force of Ember Sharks betrayed their own battle-brothers. The Ember King took it upon himself to wipe the slate clean, so that the rest of his Chapter that remained loyal to the Emperor, would not be associated with their treacherous former kin. He order their Chapter livery to be changed from umber to semi-dark grey power armour, and the deep blue to be changed to blood red - symbolically representing the blood spilled between battle-brothers, as well as the wrathful vengeance the Chapter would enact against those who turned from the light of the Emperor. Their shoulder pauldron trim is now trimmed in brass, as well as the Aquila or Imperialis worn on their plastrons (chest guards). The squad specialty marking is coloured white, and appears on the right inset, and sometimes, the right vambrace. A black coloured High Gothic numeral, stenciled directly on the squad specialty symbol, indicates squad assignment. A larger white coloured High Gothic numeral stenciled on the left poleyn (knee guard) indicates company assignment.

### Chapter Badge

The Ember Sharks chapter badge takes the form of large stylised shark jaws, it's mouth gaping wide to swallow it's prey. A small red coloured lozenge (diamond) is centered within the maw. This central symbol is centered on a field of blood red.

## Chapter Relations

### Allies

Nova Wolves - The forces of the Ember Sharks are considered to be respected allies of both the Nova Wolves and the Omega Knights after the events of WAAAGH! Hed-Killa in the late 41st Millennium, in which forces from all three Chapters fought alongside one another to push the deadly green tide back and completely annihilate them, preventing the Orkz from spilling out into neighboring Sectors and wreaking havoc upon the Imperium.

Omega Knights - The forces of the Ember Sharks are considered to be respected allies of both the Nova Wolves and the Omega Knights after the events of WAAAGH! Hed-Killa in the late 41st Millennium, in which forces from all three Chapters fought alongside one another to push the deadly green tide back and completely annihilate them, preventing the Orkz from spilling out into neighboring Sectors and wreaking havoc upon the Imperium.

## Notable Quotes

### By the Ember Sharks

"*No matter the number of the enemy, we will hunt them down. No matter the size we stand above. Everything and anyone who dares to go against Mankind shall be met with the same disgust the Black Templars shows a regular mutant or psyker.*"
— Ember King Dameracus
"*Master of Mankind where are you? I have lost your light, my vision is obscured by darkness. The Ember I once saw is gone, have I wronged you? can I be forgiven?...* "
— Ancient Ember Carolus Steel, Ember Sharks 1st Company
### About the Ember Sharks

*Feel free to add your own*
"*The usage of fear as the foundation of a combat doctrine would yield results as unpredictable as a storm. Prey would either cower or fight back when subjected to fear. These Ember Sharks seem to have found a balance through their sudden emergence from the void.*"
— Unknown Lightning Wraiths Astartes
"*Cold and harsh, like us, like the void. It is of little wonder they are so brutal.*"
— Kaiser Heinrach of the Mordekaisers.
"*We'll find out this rage that these Sharks suffer from later. Right now we gotta give 'em some covering fire or the Blue Menace is gonna pick 'em off!*"
— Michael 'Handyman' Roweson of the Emperor's Liberators during a Deathwatch mission with Xero Iceheart.
"*Colonel, that distress signal you just sent out for reinforcements against these Tau was picked up by the Ember Sharks. You either saved us or just signed our death warrants...*"
— Lt Brown of the Agents of Liberty.

[Source]

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## Gallery

Ember King Dameracus, Chapter Master of the Ember Sharks, wearing his Chapter's new livery.An Ember Sharks battle-brother, prepared for battle.Ember Sharks Predator tank.Ember Sharks 1st Company Terminator assault.Ember Shark 1st Company Ember Silver.Ember Shark Battle Brother 2nd Company.Ember Shark Apothecary in the mist off battle.Ember Sharks rhinos with battle brothers coming outEmber Sharks techmarineEmber Sharks Techmarine 3rd Company.Xero Iceheart - Deathwatch veteran of the Ordo Xeno