recursal/Fanatic-Fandom huggingface dataset:
Gormil

Gormil, the god of Dwarves was not always such a great being of power. Prior to his godhood, the race of Dwarves were a lesser beings, deep in poverty and lack of culture. Dwarves were primitive and unambitious, Gormil sought to change this.

After training for years fighting great beasts in the Terror Chasms of Rethul, he had honed his weapon, "Hrathmir" to unimaginable strength. It could cut clean through stone and seared through dragon scale. With this he challenged the god Aeger in single combat to allow his race to rise. The duel lasted for years, Gormil not tiring once. Aeger had cut him with his spear and the scars had formed throughout the battle. After 10 years of constant battle, Aeger conceded and allowed Gormil a place among the gods for his incredible feats.

After his ascension Gormil allowed his race to rise to providence and become equal in Emlean.

His symbol is an axe clashing with a spear.
Argor

Argor is a country dominated mostly by a large swampy region in the center of the territory. The swamp is comprised of great forests, often thought to be dead, which create night-like conditions beneath the canopy, these areas are known to have very dangerous creatures such as Vekals. These swamps also have primitive tribes living within them.

On the edges of the country, along the coastline, is where the majority of civilization resides in Argor. This placement has led to great naval achievements within the country and remains Argor's prime export.

Argor is ruled as a theocracy under the priests of Fugis which is currently lead by High priest Tagren Iyazel.

**STATISTICS**

**Population Density:** High

**Physical Area:** The Theocracy of Argor covers an area of 13 thousand square miles.

Of this, 58% (7691 sq. miles) is arable land, and 41% (5356 sq. miles) is wilderness.

**Population:** The Theocracy of Argor has a total population of 1.3 million people.

**Settlements:** The largest city, Dynford, has a population of 15 thousand people, the second largest is Orikfell, with a population of 7995.

There are no other cities of note in the kingdom, and 14 towns.

The remaining population lives in numerous small villages, isolated dwellings, etc.

**Castles:** The Theocracy of Argor has 26 active castles and 26 ruined.

Of these, 19 castles and 23 ruined are in civilized lands, and 7 castles and 3 ruined are in the wilderness,

along borders, etc.
Circle of Vidus

The Circle of Vidus is the sister faction of the Circle of Benarus, dedicated to give people peace, balance and safety. The faction is ancient, maintaining a sizable count of followers which hold an average influence throughout Oriath. They are led by a group of 9 druids known as *Grand Elders* which are elected into their position. The Circle of Vidus is extremely stable, the ideals of Vidus keeping most of the druids bound by the honor of their service. The Circle has been very careful to not make enemies however they can, however this has led to them pushing away allies in favor of not catching enemies as backwash. Their motivations of peace have isolated them from both friend and foe.

Their only ally is the Torches of the Void. Their enemies include most hunters and rangers, the Circle of Benarus and some druids.

The Circle of Vidus has a few powerful resources including a large amount of arcane artifacts and the Scroll of Vidus.

The Circle of Vidus is the major faction of the former alliance between the two druidic circles Vidus and Benarus. Both druid circles were once united, combining ideals to create a very respected and powerful faction. Once the Benarus druids took the Scroll of Benarus away from the Scroll of Vidus, they seperated the two groups within the faction, without the combined scrolls both factions are far less powerful. The two cirlces now fight for control over the scrolls to establish their ideals as the true ones. The Circle of Vidus is much larger than the Circle of Benarus but they lack the radical methods that Benarus druids are willing to employ; extremely powerful and dangerous magic, the hiring of dangerous criminals and guerrilla tactics with no sense of honor. The Circle of Vidus often employs vast culling regimes to reduce the population of dangerous creatures and environmental hazards, this is frowned upon by some druids and especially by the Circle of Benarus. Both circles are strongly opposed to the magic laws created by the Paladins of Aeger.

The Circle of Vidus meets in urban environments to the disdain of some druids, often in druidic halls erected as communal gathering places.

To join the Circle of Vidus one must take an oath to Vidusand pass a trial of faith set by the *Grand Elders*.

The symbol of Vidus is a songbird surrounded by a lush leafy wreathe, this was once combined with the symbol of Benarus to create two songbirds coming together with the red flame of Benarus and green wreathe of Vidus crossing. Members of the Circle of Vidus are known to be quite self-righteous.
Eyes of Sodos

The Eyes of Sodos are a strong faction of spies which formed in the interests of political power and money. They hold a strong influence in Oriath and have an excellent reputation, they are a somewhat old faction. Led by an individual titled as the *Dragon of Shadow* they remain very small and elite, carefully picking new members who are both trustworthy and extremely skilled. A *Dragon of Shadow* is pseudo-elected by their influence in the faction and in the world, they hold a very high code of honor and so would never accept a bribe. The Eyes try keep their list of enemies short, either eliminating them(often through the help of the Red Mirage Caste) or converting them, groups that cannot be destroyed or reformed are instead heavily impregnated with spies. Inversely their pool of allies grows constantly and they always seek new alliances.

Their allies include the Red Mirage Caste, the Thieves Guild, some nobles, some courtesans and the Torches of the Void. Their enemies include some nobles, some merchants, the Mages Guild, the Circle of Benarus and the Bards Guild.

The Eyes have little resources outside of their gathered information and a few scattered contacts, instead relying mostly on the Red Mirage Caste to do the heavy lifting.

The Eyes have been implicated in the recent resignation of a *Master of Tales* in the Bards Guild and the current *Archmage* of the Mages Guild has expressed great concern on his position as well.

The Eye's base of operations is unknown but most probably resembles locations that the Thieves Guild would occupy.

To join the Eyes of Sodos one must have a referral and then accomplish a task given by a recruiter. The only way to contact the Eyes would be being a member or one of them coming to you first.

Members of the Eyes have been known to carry various jewelry and trinkets which contain vials of deadly poison known as *Gravuta's Rot* which is most often used on themselves in case of capture. Members are also very professional.
Manfred Madison

**Manfred Madison** (マンフレッド・マディソン) is the head of the The Scales's branch in Flanders and the second-in-command of the organization at large.

## Appearance

Manfred is a tall, slim man with a bald head and long legs. He wears long clothes and has tattoos of scales across his body.

## References

1. ↑ *As the trusted confidant of the Tattoo Face, Manfred, The Scales’ second-in-command, he himself did not know what he had done wrong that had driven him into such a position.* The Golden Lion and the Sword Saint, Riot in Flanders 5, Section 5.
The Dreamer's Oak

Similar to the common Oak tree, the Dreamer's Oak has a very light-brown bark and silky leaves, shaded in various colors of pink and purple. It is given its name due to calming effects of its seeds, constantly released from the canopy, which blow through the wind like dust. These seeds have a calming effect and when sleeping, cause peaceful dreams. The seeds lose their effect a few days after they are released from the oak and so they cannot be harvested. Forests of these trees are often used as havens for frowned upon members of civilization as any hostilities are immediately suppressed by the effects of the seeds.
Shadowfire Temple

The Shadowfire Temple is an ancient assembly of monks which were formed to uphold the ideals of their temple and protect the powers of the Shadowfire. They are a large faction that has an average influence in Oriath often keeping to themselves in their rituals and traditions. They are lead by an appointed *Grandmaster* and have kept themselves extremely stable. Other monks often have the opinion that the Shadowfire Order are a group of warlocks that harness forbidden magics to further their own goals. Despite their magical practices the Paladins of Aeger are firm allies of the Temple, granting mutual protection and service. This alliance was formed during the infancy of the Paladins, rumored to be a dark and secretive pact which bonded the factions in blood. In their pursuit for power the Shadowfire Temple has accrued many enemies which stood in the way of their goals.

Their allies include the Paladins of Aeger and some monks. Their enemies include the Red Mirage Caste, the Red Arrows, the Thieves Guild and most monks.

The Shadowfire do not possess many powerful artifacts or wealth but their resources include their powerful magic and ancient scrolls of technique that have been past down through the ages.

The Order has many temples scattered across Oriath, often in mountain ranges and dark forests. The Grand Temple of the Shadowfire is a highly ornate structure that is extremely well maintained and has the most skilled monks from across Oriath as its guards. In this temple the Grandmaster meditates and plans for the future of the Order.

Members of the Shadowfire are often taken as children or referred by others. Once they complete their pilgrimage to the temple they undertake a trial known as the Ordeal of Shadow and Flame. This trial is rumored to kill most would-be monks but once initiated they are sworn to secrecy on the traditions and rituals of the Temple.

Shadowfire monks have a tattoo of a black fist surrounded by flames etched onto their chest. Those that have met Shadowfire monks describe them as serious and secretive.
Sumilki

Sumilki is the god of Gnomes and technology. Constantly tinkering in a celestial workshop his followers devote themselves to the craft of engineering, as a result of this the race of Gnomes have vastly superior technological advancements compared to other races.

His symbol is a wrench wreathed in electricity.
Arumillum Radalga

This plant grows in jungles, which is the only place where it sustain itself. It is a very beautiful flower which drains the resources of the plants around it. Surrounding plants will eventually wilt and die, at this point the Arumillum will have reached a stage where it can sustain itself and spread its single seed. Due to the plant having a single seed, the Arumillum is extremely rare and is often processed into the most exotic perfumes and even tea.

Many herbivores detest the plant in an evolutionary sense as it denies sustenance for them, due to this the Arumillum has developed a symbiotic relationship with the Arum Wasp, which builds its colonies around the plant and feeds from the nectar of the flower while protecting it from destruction.
Inyar

The Dominion of Inyar is a hellish lavascape with a population consisting mainly of Dwarves and Gnomes. Only a small portion of the country -- the western most area -- is habitable. The rest of Inyar remains an inhospitable wasteland containing environmental hazards like fiery columns and volcanic crevasses opened through strong earthquakes.

Inyar, while very dangerous is abundant in natural resources, specifically those used in engineering, the largest export of the country. These resources include gold, adamtite, silver and mithril among other common metals and minerals. The most popular exports of Inyar include gold, steel, and coal. One of Inyar's unique exports is the metal sifelite; a magically infused mixture of mithril, gold and silver. The metal exports are controlled strongly by Inyar as it is the basis to their power on the continent.

Inyar is ruled by a senate which dictates the laws of the land and remains in strong standing with the Tinkers Guild and is known to use the Steel Giants as enforcers or as a bolster to the military.

The country's strongest ally is the Republic of Scrolls, Helline, due to the strong protection that Inyar provides the island.

**STATISTICS**

**Kingdom Name:** The Dominion of Inyar

**Physical Area:** 18330.5 miles squared

**Physical Area:** The Dominion of Inyar covers an area of 18 thousand square miles.

Of this, 12% (2199 sq. miles) is arable land, and 88% (16130 sq. miles) is wilderness.

**Population:** The Dominion of Inyar has a total population of 1.4 million people.

**Settlements:**

 The largest city, Habur, has a population of 18 thousand people, the second largest is Narukthaz, with a population of 5449.

There are no other cities of note in the kingdom, and 24 towns.

The remaining population lives in numerous small villages, isolated dwellings, etc.

**Castles:**

 The Dominion of Inyar has 29 active castles and 30 ruined.

Of these, 18 castles and 20 ruined are in civilized lands,

and 11 castles and 10 ruined are in the wilderness, along borders, etc.
Pyathul Genocide

After a long reign the council of the Pyathul were systematically killed off by the three brothers Aeger, Ragos and Fugis as they hungered for power in the heavens. After their struggle for the throne of gods the three brothers split on the terms of moralities. Gyalek was the only one of the Pyathul to survive this celestial genocide.
Survivor: Jamaica

## Production

NJ's Survivor Jamaica was the second season of the NJ's Survivor Series. This season featured 17 all new competitors, all fighting to win season 2. The cast were divided into two tribes of 8. The Palaka Tribe wore Blue, while the Buwaya Tribe wore Yellow. This season they choose their tribes by selecting a number 1-17. The numbers assigned them to their Tribe (The chooseing of which number sent you to which tribe was done before season began). However, due to the odd number of players, one of the numbers, sent you to Exile Island, where you would stay until the second Immunity Challenge. Arthurnix ended up selecting this number, and at the second Immunity Challenge he returned and joined the Palaka Tribe who had just voted out someone, making the tribes still even at 8.

On Day 13, the game was shaken, when the castways learned that there would be a Tribe Swap. Loyal and Austin switched to Palaka, while Eccentro and Honey switched to Buwaya. Everyone else remained on their original Tribe, but the number of people on the Tribe didn't change. So Palaka still had 7, and Buwaya still had 6.

On Day 17, the game took another turn, when the remaining players learned that instead of competing for Tribal Immunity, they would be competing for Individual Immunity. And both Tribes would be going to Tribal. Each tribe ran their own heat, and the two winners of each heat got Immunity. The two winners also ran a final race to determine who went to Tribal first, and which tribe got the Hidden Immunity Idol Clue.

The remaining 10 contestants  Merged on Day 20. They were given Green Buffs, and were called Inizio. They then competed in the Immunity Challenge, and learned that even though they had Merged, the Jury wouldn't begin until only 9 were left.

On Day 28 they remaining cast took place in the Auction, where Immunity/Idols were at stake.

On Day 38, Eccentro, NovaScotiaChic, and ZappingZebstrika competed in the Final Immunity Challenge, where ZappingZebstrika voluntarily stepped down, and NovaScotiaChic eventually won. Later that night, she cast her sole vote, eliminating Eccentro, bringing ZappingZebstrika to the Finale with her.

On  Day 39, the Final 2 went to the Final Tribal Council, were the Jury asked them questions, to help them decide who deserved to win the game. In the end ZappingZebstrika was crowned the Soul Survivor in a 4-3 Jury Vote.

## **Voting**

**Pre-Finale**

(\*) inidicates the castaway didnt vote and received a "self-vote"

(VOTE)   indicates the castaway played an Idol, and the vote cast against them didn't count

(---) indicates that the castaway didn't vote at Tribal, because they were not allowed to

**Jury Vote**
Fudensphinx

This sphinx is known for its correspondence with growth and nature. These majestic creatures have lush forests or oasis' around their lair and give wisdom to adventurers referring to self-growth. Angering a fudensphinx will result in the wilting of ones vitality. Adventurers who have angered them are found decayed, crumbling to the touch.

A Fudensphinx is unique because it does not have wings like other sphinx's.
Circle of Benarus

The Circle of Benarus is the sister faction of the Circle of Vidus. They are a small group of druids dedicated to exacting vengeance upon those who would destroy nature. They hold a somewhat weak influence in Oriath and are relatively new. Lead by a group of 9 druids known as the *Grand Elders*. New *Grand Elders* are elected by the circle as a whole. The elders and the faction as a whole remains very stable as those who dedicate themselves to the ideals of Benarus almost always remain a part of the circle. The Circle of Benarus has accrued a great deal of enemies due to the fact that not only do they anger new factions with their methods but upon creation also gained negative attention from the allies and enemies of the Circle of Vidus.

Their allies include the Mages Guild, most druids and many seers. Their enemies include the Paladins of Aeger, many nobles, the Blackwood Company, the Red Arrows, the Red Mirage Caste, the Eyes of Sodos, almost all hunters and rangers and the Circle of Vidus.

The Circle of Benarus only has a few resources but they are powerful ones including a variety of druidic magic and the Scroll of Benarus.

The Circle of Benarus is a splinter faction of the Circle of Vidus. Both druid circles were once united, combining ideals to create a very respected and powerful faction. Once the Benarus druids took the Scroll of Benarus away from the Scroll of Vidus, they seperated the two groups within the faction, without the combined scrolls both factions are far less powerful. The two cirlces now fight for control over the scrolls to establish their ideals as the true ones. The Circle of Vidus is much larger than the Circle of Benarus but they lack the radical methods that Benarus druids are willing to employ; extremely powerful and dangerous magic, the hiring of dangerous criminals and guerrilla tactics with no sense of honor. Both circles are strongly opposed to the magic laws created by the Paladins of Aeger.

The Circle of Benarus holds most guild meetings in ancient trees known as Tarn Oaks, hollowed out and often sentient. These trees grant safety and security to the members and to those who respect and protect nature.

To join the Circle of Benarus one must take an oath to Benarus and pass a trial of faith set by the *Grand Elders*.

The symbol of Benarus is a songbird wreathed in flame, this was once combined with the symbol of Vidus to create two songbirds coming together with the red flame of Benarus and green wreathe of Vidus combining. Members are wary of displaying this symbol because of how many enemies the Circle of Benarus has but if all else fails a member can often be identified by their radical and extreme political views which they feel very strongly about.
Vekal

A forest dwelling sub-species of the Vine-Brag. The Vekal is much larger and far more dangerous. Vekal are less social than Vine-Brags, instead having a highly developed predatory intelligence. They prey upon travelers or tribes living in deep forests. Vekal are very adept at camouflage and can grow up to 10ft(3m) tall.

Vekal have the capacity to communicate but this is most likely to stalk their prey more efficiently.
Marteling Whales

Named for Bowhead Marteling, a captain who claims to have been the first to “tame” these giant creatures, marteling whales are not true whales, despite their size and ocean-dwelling nature. Unlike other sea creatures, martelings do not live beneath the water, but upon it. It is only during mating season—which happens every ten or eleven years, during the most blustery winter storms—that the martelings disappear from the surface, diving deep into the sea to mate and raise their young for a full year. This is called deeping.

Martelings feed by unhinging their jaw, allowing their bottom jaw to float out farther than the top. An odor stone—a mass of constantly decaying matter held in its jaw—and the promise of a place to rest attracts flocks of tired, hungry sea birds. Once enough birds have landed, the marteling sucks in its breath, drawing the birds quickly into its mouth through the gate of its short, thick teeth. The largest marteling ever recorded was more than 300 feet (46 m) long from head to its multi-finned tail.

Martelings communicate with each other through a complex language of chirps and squeaks. Some people claim to be able to interpret these sounds and communicate with the creatures, but others say that deciphering the complex noises is an impossible task.

Communities and cities of all sorts grow on the backs of martelings, which typically don’t even appear to notice, these communities are known as Martliners. When the martelings disappear during their mating year, these places go with them, except for the lucky few who manage to escape before the deep dive. Occasionally, a community will attempt to keep its marteling host from deeping through the use of drugs, contraptions, and other means of captivity; most fail.

.
Sicag

A two-headed abyssal hound the size of a small farmhouse. These beasts rise from the elemental plane of fire to roam the material plane in dangerous locations and deep caverns. These are commonly seen within Inyar. Sicag feed on evil and fire magic, they do however enjoy devouring humans regardless of their needs. Sicag grow up 24ft(7.2m) long and 10ft(3.1m) tall.

The blades erupting from their back are most often used to pry things open or rip apart victims rather than the impalement most people foresee.

Sicag are quite intelligent but rarely parley with any prey that attempts conversation, their ravenous nature disallows any interaction unless the sicag is subdued or restrained.
Dragon War

The Dragon War was fought between the Dragon-Kings and Gukran on one side and the kingdoms of Abexia and Gathar on the other. The strange layout of attack where Abexia became sandwiched while Gukran was also in the same peril was quite a gamble by the instigators of the war(Gukran and the Dragon Wastes).

The Dragon War was short and brutal with both sides suffering great casualties, the deciding factor was the strength in numbers that was held by the combined forces of Abexia and Gathar.

The start of the war was prompted by the rise of the Dragon-Kings and their mastery over dragons, this allowed them a great military advantage. The nation of Gukran was conned into fighting for the Dragon-Kings and paid the price dearly after the war ended.
Survivor: Malaysia

***Survivor: Malaysia*** is the eighth season of NJ's Survivor Series, which began on August 26, 2014, and is ended with the Live Reunion on September 10, 2014, where Zach R. was crowned the winner in a 5-2 vote.

Zach was awarded the win, because of his strong, and aggressive gameplay. Winning 5 individual immunity challenges proved he was playing a strong strategic, and physical game. Both Eli, and Zach were called "back stabbers" by many members of the Jury, but some felt, Eli was more of a floater, while Zach called the shots, giving Zach the win.

The Fan Favorite Award was given to Me L., who defeated Zach, Gregory, Carson, and Michael F. by over 40% of the votes for this award.

## Production

This season featured 16 brand new castaways, divided into two tribes of eight. The tribes this season were named after two of the states of Malaysia. The tribes were Johor, wearing teal, and Kedah wearing orange. On Day 5, the two tribes merged into Selangor, wearing purple.

22 applied, 6 were cut from casting, and the remaining 16 went on to become contestants for the season. The cast and initial tribes were revealed on August 25, 2014.

## Twists

* **Hidden Immunity Idols:** Players could guess once per episode to try and find the idol. If someone found the idol, it could be played at any Tribal Council after the votes were cast, but before they were read, to negate any votes cast against them at that Tribal Council.
* **Cursed Idols:** A Cursed Idol was placed at both tribe camps. When looking for normal idols castaways could find this idol believing it to be a normal idol. If they tried to play the Cursed Idol at Tribal, instead of negating all votes cast against them, it would instead give an automatic vote against whoever played it.
* **Tribe Swap:** On Day 4, the two tribes were re-shuffled with 6 people on each tribe.

## Castaways

*The **Total Votes** is the number of votes a castaway received during Tribal Councils, excluding tiebreakers. It does not include the votes received during the final Tribal Council.*

## The Game

^1 Bob was evacuated, and Jacob quit before the challenge could be finished, so neither tribe won Immunity.
^2 After a 4-4 tie, followed by a 3-3 re-vote, Harvin drew the Purple Rock, eliminating him from the game

## Voting History

^1 After a 4-4 tie between Devan and Gregory, and 3-3 deadlocked re-vote, Harvin drew the purple rock automatically eliminating him.
^2 Devan's vote was nullified by Zach, who used the power he bought at the Auction.
^3 Eli bought a second vote at the Auction, and he used both his votes on Carson.
Stument

Stument is a city in western Erevras with a population of 10,647. Stument is known for its exquisite wines, the best in all Aegoa. Much of the land surrounding the city is dedicated to vineyards.

Stument has a total of 57 noble houses, the most noteworthy being House Tallgrape, known for their Tallgrape wine.

Stument covers 175 acres.
Antonescu

* Antonescu
* Antonescu Kai

## **Character**

### Appearance

* Long straight black hair with a Romanian flag hairpin. Wears a hat which resembles the one worn by the actual Ion Antonescu himself.
* Light brown coat with an Iron Cross medal, a waist-belt, blue mini skirt, and black pantyhose. Draped with a red and dark blue cape almost resembling the Romanian flag.
* Armed with a 75mm DT-UDR resting on her shoulder, and the side armour of the Maresal on her hips, with the tracks attached.

### Personality

* Polite, elegant, well mannered and well composed.
* Proud and gleeful almost all of the time on the battlefield, as she chuckles excitedly at the start of a battle, but when she gets serious, she's fearsome and a force to be reckoned with.
* Antonescu refers to herself in the third person, uttering her own name more than most other girls.

## **Trivia**

* She is based on Ion Antonescu. Served as Chief of Staff during World War I, and as Prime Minister, Marshal and Conducător of Romania during World War II. Recipient of the Knight's Cross of the Iron Cross, and the Order of Michael the Brave.

## **See Also**

* View Antonescu CG
* More on Ion Antonescu
* More on Mareșal Tank Destroyer
Combat

## **Formations**

Formations play a big part in combat as they give various bonuses depending on your unit's position.

防御：O = Good On Defense
対空：Δ = Normal On Anti-Air
Bonus +5 on Anti-Air 対空
 **Diagonal [SYAKOU 斜行]**

防御：O = Good On Defense
対空：Δ = Normal On Anti-Air
Bonus +5 on Anti-Air 対空
 **Front Spear [KUSABIGATA 楔形]**

防御：Δ = Normal On Defense
対空：X = Bad On Anti-Air
Bonus -5 on Anti-Air 対空
 **Rear Spear [OUKAKU 凹角]**

防御：O = Good On Defense
対空：Δ = Normal On Anti-Air
Bonus +5 on Anti-Air 対空
 **Spread Out [SANKAI 散開]**

防御：Ⓞ = Great On Defense
対空：O = Good On Anti-Air
Bonus +10 on Anti-Air 対空
Bonus +15 on Dodge 回避

## **Terrain**

 **Woodlands [森林地帯]**
 **Mountains [山岳地帯]**

 **Urban [市街地帯]**
 **Desert [砂漠地帯]**
 **Sand Dunes [砂漠の山岳地帯]**
Merchant Guild

The Merchant Guild is a very powerful faction with the main aim of achieving power through wealth. They hold an extremely strong influence in Oriath and are quite old. Lead by a council of twelve *Sybes* the guild has a somewhat small base of members and instead recruits various merchants to share profits in exchange for protection(they are otherwise forced into agreement). Actual "Members" of the guild often sell nothing at all. The power of the Sybes is in order of power and wealth who are known to take bribes as a normal part of business. The council of *Sybes* is in constant flux with power and subterfuge. They meet once a month, these meetings are fraught with political combat. Due to their power the Merchant Guild naturally has a great deal of enemies but also a large pool of allies.

Their allies include the majority of nobility, most merchants not part of the guild and the Bards Guild. Their enemies include the majority of poor people(because the Merchant Guild is almost solely responsible), Paladins of Aeger, some other merchants, Tinkers Guild and the Black Marks.

The guild has an almost limitless amount of resources which include but are not limited to; a literal army of debt collectors(kings have lost cities for their debts), an almost unlimited amount of wealth, favors owed by many nobles and contacts in the Thieves Guild.

The guild is suspected in the recent disappearance of a high paladin of Aeger. This paladin was replaced by Klaig Petos who is known to be connected with some powerful members of the merchants guild. The guild remains very close to most prominent individuals through bribery. They are commonly associated with bribery although with their power they are never prosecuted for it.

The guilds base of operations is the Merchants Hall which is a very well furnished and well guarded building commonly referred to as the "Palace of Pigs".

To join the Merchant Guild you must have sufficient power, class and wealth to be recognized by the guild. You would then be notified that they would like you to join (although those rising in power often contact the guild themselves).

The symbol of the Merchant Guild is two coins, one coin has the face of a devil and the other the face of an angel. Members can often be spotted by either this symbol or the personality of sociopathic greed and selfishness.
Horrocks

## **Trivia**

* She is based on Lieutenant General Sir Brian Gwynne Horrocks, who has been regarded by some as one of the most successful British generals of the war. Dwight D. Eisenhower called him "the outstanding British general under Montgomery".

## **See Also**

* View Horrocks CG
* Wikipedia entry on the Matilda II
* Wikipedia entry on the Sherman Firefly
* Wikipedia entry on Brian Horrocks
Skills

Skills are special effects that alter the stats and combat during battle. Some skills are passive while some activate when a specific requirement is met, or at a specific time.

The list of skills your Milihime possess can be found under Special Effects (特殊効果) in your Milihime's statistic page.

## Corps Specialized Skills

Some Corps have their own unique skills, each with their own unique effects. These are the skills that are specialized with the specific Corps.

 Infantry/Mechanized Infantry
 Assault Gun/Tank Destroyer/etc
 Command Car
 Command Car
 Aircraft

## Equipment Based Skills

These are skills that come with the Equipment, and is activated when equipped to a unit.

Not all equipment with the skill will be listed, please refer to the Full Equipment List for more details about each piece of equipment.

## Miscellaneous Skills

These skills are not tied to a specific Corps or Equipment. Milihime from different Corps can obtain these skills given the right equipment combination.

Unless stated otherwise,  don't count as a "weapon" in the requirements.

 Focused Shooting(集中射撃)
 Instant Response(即応射華)
Command Vehicles equipped with a Main Gun and no other weapons.
Infantry/Mech equipped with 2-3 Rifles or 2-3 Machine Guns and no other weapons.
Towed artillery equipped with 2 shells.
Anti-aircraft vehicles equipped with 2 anti-aircraft guns.

## Unique Skills

These skills are unique to certain Milihime.

\*Will not increase Max HP beyond its limit.

## Command Cars Special Tactics

Exclusive to Command Cars, it may trigger just before the battle commences, and its effects last throughout the battle. Each effect can easily change the outcome of a battle.

Activation chances will increase if equipped with a radio.

Different Command Cars are more biased towards, or even limited to, certain Special Tactics.

 Blitzkrieg Operation! [電撃戦]
 Mobile Defense! []
 Defense Firepower Nest! []
MP40

**Effects :+3 Firepower, +9 Accuracy**
 Medium Tank
 Tank Destroyer
 Rocket Artillery
 Command Car

## **Trivia**

Designed in 1938 by the Heinrich Vollmer with inspiration from its predecessor the MP 38, it was heavily used by infantrymen, paratroopers, platoon and squad leaders on the German Eastern and Western Front. Its advanced and modern features made it a favorite among soldiers and popular in countries from various parts of the world after the war. It was often erroneously called "Schmeisser" by the Allies, despite Hugo Schmeisser's non-involvement in the weapon's design and production. From 1940 to 1945, an estimated 1.1 million were produced by Erma Werke.
Baskeyfield

## **Trivia**

* She is based on John Baskeyfield, a British antitank gunner, who was posthumously awarded the Victoria Cross after knocking out two Tiger tanks and a self-propelled gun.
* Only comes equipped with the prototype APDS shell if you receive her via Boss Drop during her event. Otherwise she comes with no equipment.

## **See Also**

* View Baskeyfield CG
* [1]
* [2]
Luck

## **Trivia**

* She is based on Hans von Luck, a Colonel in the German Armored Forces during World War II. He served with the 7th Panzer Division and 21st Panzer Division, seeing action in Poland, France, North Africa, Italy and Russia.

## **See Also**

* View Luck CG
* Wikipedia entry on the Sd.Kfz. 251
* Wikipedia entry on the Panzerwerfer
* Wikipedia entry on Jagdpanzer IV
* Wikipedia entry on Hans von Luck
Juutilainen

## **Trivia**

* She's based on Aarne Juutilainen. He had nickname "The Terror of Morocco" because he fought in Atlas Mountains while serving in French Foreign Legion during the 30's. In Winter war he commanded a company in Battle of Kollaa river. Finnish sniper Simo Häyhä too served in his company.
* As a secretary she frequently suggests commander jokingly to have a drink - a reference for Juutilainen's behavior and drinking problems which got him kicked out of Officer school and tells about her little sister becoming a fighter pilot - a reference to Aarne's brother Eino Juutilainen, the top scoring ace of Finnish Air Force.

## **See Also**

* View Juutilainen CG
* Wikipedia entry on Aarne Juutilainen
Milihime Taisen - Militärische Mädchen Wiki

**Notice**
The wiki is undergoing a major overhaul for the game's reboot.

Please bear we us as there will be broken links and pages as the renovation is currently underway.

## Welcome to the Milihime Wiki

Milihime Taisen is an online browser card collecting game based on World War 2 armored warfare. One assumes the role of a commander and recruits Milihime (Military Girls) to battle enemy Battalions. This wiki is a place to find English information about the game and tutorials on how to play for those who don't know Japanese

**Recent Updates**

12th June 2019

**Event**

Gacha Event: Call of Duty!

**Wiki Checklist**

To-dos, wiki editing guide, and template codes

## Community

* Forum Home
* General Discussion
* Sandbox Editing

## External Links

* Direct Link (Nijiyome)
* Nijiyome Website
* English Discord Fan Server
* Official RELOAD Twitter
* Japanese Wiki (swiki)

## Latest Activity

* Recent Discussion
* Recent Changes
The Lightbringer's Gift

This pure white flower can grow anywhere and has a faint golden glow. It is not known how these flowers reproduce as they simply appear as if they had always been growing there. They almost always appear near to the homes of good, honest people. The flower has magical properties of turning undead, often protecting good people during times of undead plague.
Deutsch

## **Trivia**

* She is based on Heinz Deutsch, who was a Reserve Lieutenant in the 3rd Kompanie, 12th Fallschirm-Sturmgeschütz-Brigade, Luftwaffe.
* Most of her lines use German, which is a play on her name, as Deutsch means 'German' in the German language.

## **See Also**

* View Deutsch CG
* Wikipedia entry on the Sturmgeschütz III
* Awards recieved by Heinz Deutsch
Mannerheim

## **Trivia**

* She is based on Field Marshal Carl Gustaf Emil Mannerheim, the oldest field commander in World War 2 who served in both world wars. Mannerheim was known for his military leadership during the Winter War of 1938 and in the Finnish role during the Continuation War (Second World War.) Mannerhelm became the sixth President of Finland following the war, and is hailed as a national hero today.

## **See Also**

* View Mannerheim CG
* Wikipedia entry on Carl Gustaf Emil Mannerheim
Events

This is the list of all the official events launched by the game staff.

On these occasions, qualified players gain access to special maps, which mostly related to the past World War 2 scenarios.

For Search Campaigns, visit ***here.***

## Major Campaign Events

* Winter 2014 Event: Maxim Gorky
* Spring 2015 Event: Siege of Tobruk
* Summer 2015 Event: Capture Maxim Gorky: The Revenge
* Fall 2015 Event: Siege of Tobruk: The Revenge
* Winter 2015 Raid Event: Annihilation Battle
* Winter 2016 Event: Reclaim the Alexandria Port!
* Spring 2019 Event: Fortress Battle - Maxim Gorky
The Arcane Shattering

Halfway through the 9th age a powerful group of wizards known as the Shatterers ascended to lichdom as a singular entity. Through this singular being they gained the control of all magic on the continent of Dolonde, ushering in a magical dark age.

A powerful paladin of Aeger from the city of Karneg defeated the Shatterers and outlawed magic in Dolonde. Now, only soldiers are trained in magic and all arcanists must have a license to use magic even in recreational form. Outlawing magic fixed much of the economy, considerably so in the trading of metals.

The leading school to train aspiring arcanists is Simerra, based in Karneg, closely monitored by the paladins of Aeger.
De Gaulle

## **Trivia**

* She's based on Charles André Joseph Marie de Gaulle, who was a French general, resistant, writer and statesman. He was the leader of Free France and the head of the Provisional Government of the French Republic.

## **See Also**

* View De Gaulle CG
* Wikipedia entry on Charles De Gaulle
* Wikipedia entry on M8 Greyhound
Lagus

## **Trivia**

* She is based on Ruben Lagus, the commander of Finnish Armoured Division during the Continuation war and the first recipient of Mannerheim Cross.
* As a secretary she often points out how important it is to train and not to slack off - a reference to how all the other Finnish troops mostly concentrated on miscellaneous chores during the three and a half years of the so called "Trench warfare phase" of Continuation War while the Lagus' Armoured Division constantly kept up their combat readiness by training.

## **See Also**

* View Lagus CG
* Wikipedia entry on Ruben Lagus
Bäke

## **Trivia**

* She is based on Franz Bäke who was decorated with the Oak Leaves with Swords to the Knight's Cross of the Iron Cross, who distinguished himself by showing attacking spirit and determined stableness in the defensive battles in the lower Alsace. He shot up 40 enemy tanks in 3 days.

## **See More**

* View Bäke CG
* Wikipedia entry on Franz Bäke
Vinas

Vinas is the capital city of Elerest with a population of 14,955. Vinas is known for its various magic related shops ranging from wands and items to niche services like magical rug cleaning. The elitist magocratic society in Elerest is most strongly present in Vinas and it can often be seen in the downtrodden "dims" within the city.

Archmage Torrin resides in the Archmage's Tower in Vinas. The tower is an immense, ancient, almost impossibly high structure held together by powerful magic, only the most elite mages may enter.

Vinas has great contrast in the quality of districts, the opulent ones are almost entirely inhabited by magic users while the poor districts, comprised of only dims, are entirely neglected and rife with crime and injustice.

Vinas has 108 noble houses, the most well known being House Avelos, which rose to power after Torrin Avelos became the Archmage.

Vinas covers 246 acres in the midst of Elerest's great mountain ranges.
Missions

Missions are various undertakings you can complete. Some of them are easy, others are hard. Completing a Mission rewards you with supplies, consumables, and XP. Some portions of the game are only unlocked by completing a mission.

## Mission Detail

 The Mission Detail screen is an expanded, more detailed list of a mission and its goals.

 **G** | Time Remaining

## Mission Reward

When you click on a Mission Complete icon (  ), the Mission Reward screen will pop up. It will detail what reward you were granted for completing the mission. The reward will not be tallied until you clear the screen by hitting the clear button (  ), or Window Close (  ).

## Daily Mission

Each Daily Mission can only be completed once a day.

Daily Missions reset every 24 hours at 5am, Japanese Standard Time (GST+9).

## Weekly Mission

Each Weekly Mission can only be completed once a week.

Weekly Missions reset every Saturday at 5am, Japanese Standard Time (GST+9)

## Squad Organization Missions

These missions are completed by building squads with a certain composition.

## Sortie Missions

Sortie missions typically involve beating various maps, and fulfilling certain conditions while doing so.
Raappana

## **Trivia**

* She's based on Erkki Raappana, commander of the 14th Division of the Finnish Army during the Second World War. He was awarded the Mannerheim Cross
* The 76mm Division Gun M1935 (F-22) was more properly known as the 76 K 36  when used by the Finnish army.
* Raappana is the only Towed Artillery with 3 equipment slots.

## **See Also**

* View Raappana's CG
* Wikipedia Article on Erkki Raappana
* Wikipedia article on the 76mm Divisional Gun, M1936 (F-22)
Kolobanov

## **Trivia**

* She is based on Zinoviy Grigor'evich Kolobanov, who was a tank commander and veteran of the German-Soviet War. He commanded a KV-1 tank and is widely considered the second top scoring tanker ace of the Soviet Union.

## **See Also**

* View Kolobanov CG
* Wikipedia entry on the Kliment Voroshilov tank
* Wikipedia entry on Zinoviy Kolobanov
Primozic

## **Trivia**

* She is based on Hugo Primozic who was noted for his quick reactions, clever tactical use of ground and the icy nerve which in tense situations enabled him to hold his fire until his opponent had closed to point-blank range.

## **See Also**

* View Primozic CG
* Wikipedia entry on StuG III
* Wikipedia entry on Hugo Primozic
Carius

## **Trivia**

* She's based on Otto Carius, who was a German tank ace within the German Army who fought during World War II and was credited with destroying more than 150 tanks. He was a recipient of the Knight's Cross of the Iron Cross with Oak Leaves.

## **See Also**

* View Carius CG
* Wikipedia entry on Otto Carius
* Wikipedia entry on Tiger I
* Wikipedia entry on Jagdtiger
Fischer

## **Trivia**

* She is based on Gerhard Fischer, who was awarded the Knight's Cross during the Battle of Cherkassy when his Division was encircled by Soviet troops. With his platoon, only consisting of two vehicles, he forced a breach in the Soviet line which allowed the Division to withdraw.

## **See Also**

* View Fischer CG
* Wikipedia entry on the Panzer III
* Wikipedia entry on Gerhard Fischer (Waffen SS)
Bölter

## **Trivia**

* She's based on Johannes Bölter, who was a German Wehrmacht tank commander during World War II. Johannes Bölter destroyed 139 tanks during World War II and was also a recipient of the Knight's Cross of the Iron Cross with Oak Leaves.

## **See Also**

* View Bölter CG
* Wikipedia entry on Johannes Bölter
* Wikipedia entry on Panzer IV
Hobart

## **Trivia**

* She's based on Sir Percy Cleghorn Stanley Hobart, commander of the 79th Armoured Division. The collection of specialized engineering vehicles that came to be known as "Hobart's Funnies" was named after him.

## **Note**

* Currently the most unique SPG in the game, having 4 slots, a Medium Tank-like armor and strong firepower that is strong to blast against Fortification-like boss

## **See More**

* View Hobart CG
* Wikipedia entry on Percy Hobart
* Wikipedia entry on Churchill Tank
* Wikipedia entry on Hobart's Funnies
Beurling

## **Trivia**

* She's based on George Beurling who was recognised as "Canada's most famous hero of Second World War", as "The Falcon of Malta" and the "Knight of Malta", having shot down 27 Axis aircraft in just 14 days over the besieged Mediterranean island

## **See Also**

* View Beurling CG
* Wikipedia entry on George Beurling
* Wikipedia entry on Spitfire
Flayer

The Flayer has evolved perfectly for killing in stealth. It is believed that they sense their prey through psychic connection, granting them the ability to understand the state of their victims and how they will approach killing them. Flayers enjoy ripping apart victims or flaying them, granting them their name. Their skin has a chameleon-like trait which grants them unrivaled stealth capabilities.
Military Academy

The Military Academy is where you find your milihimes that help you to fight the enemy, ranging from infantry to aircraft. You can craft equipment for your milihimes using the resources available. You can also retire Milihimes or scrap your equipments for resources.

* **Search 「探索」**- To recruit a new Milihime to join your army with given resources.
* **Retirement 「退役」**- To retire Milihimes in return for some resources
* **Research 「研究」**- To create new weaponry and equipment.
* **Armory「破棄」**- To view the weaponry and equipment you currently have. This page also serves for the dismantling/disassembling of weaponry/equipment.
* **Help 「へルプ」**- A summarized info of the above tabs.

### **Search 探索**

* **A.** **Tanks「戦車系」**
* **B. Support Vehicle「支援車両」**
* **C. Special Weapon「特殊兵器」**
* **D. Infantry「歩兵系」**

1. **Slider**- This is where you adjust the amount of resources that you want to put in for the search.
2. **Search Start「探索開始」**- To start searching for a new milihime.
3. **Search Progress「探索状況を確認」**- To check the progress of your Milihime search (Figure 3.1).
4. **View Probabilities「確率を表示」**- To view the possibilities of the Milihimes you might get (Figure 3.2).
5. **"Representative"** - The milihime you want to represent in searching for a new milihime)

For detail please checkout Search

### **Retirement 退役**

1. **List of units that can be retired** - Only units that are not locked will show up.
2. **Select all「全選択」**- Selects all of the Milihimes in the list.
3. **Approve「退役認承」**- Approve their retirement and receive some resources.

### **Research**

* **A. Tank Cannons/Guns**
* **B. Specialized Firepower**
* **C. Others**
* **D. Mechanized Defense**
* **E. Mehanized Firepower**

1. **"Representative"**(the Milihime you want to represent in researching for the new equipment)
2. **Slider**- This is where you adjust the resources you want to put in for the research.
3. **Research Start**- To start researching for the new equipment.
4. **View Probabilities「確率を表示」**- To view the possibilities of the equipment you might get (Figure 3.3).

For detail please checkout Research

### **Armory**

* **A. Name of equipment**
* **B. Amount of equipment that was equipped / had**
* **C. Arrange view of equipment**

1. All of the equipment is displayed.
2. **Dismantle** - to disassemble the specific equipment.
3. How many of the specific equipment that is chosen to dismantle.