recursal/Fanatic-Fandom huggingface dataset:
Dragonfly

Dragonfly is a hybrid of a vessel and a butterfly. She was born in Pharloom and decided to come to Hallownest.

### Description

Dragonfly is a vessel and butterfly hybrid. She has six pairs of horns; one pair on the top of her head, overlapping backwards and two pairs on the sides, pointing upwards. She wears a pink dress and a red-pink scarf, which was stitched by Hornet. She has one pair of curved and big wings, which point down when she is not flying or resting. She has a scissor weapon from Pharloom, which was given by her Uncle Trobbio.

### Backstory

Dragonfly was born somewhere before the events of Hollow Knight, possibly at the start of Hollow’s training. Her parents were unknown, even presumed dead, so she was raised by her Uncle Trobbio. When she turned 9 in bug age, the events triggering the ‘hive mind’ of Pharloom occurred and she was forced to flee away from the kingdom. Along the way, she met Quirrel ,whom told her about Hallownest. She came to Howling Cliffs, made friends with Mato and slept in his hut for one night. The next day, the Knight came into the hut when they were having breakfast. The two introduced themselves and the Knight guided Dragonfly to Dirtmouth. Soon, they made great friends, and Dragonfly’s life in Hallownest begun.

### Relatives and friends

Dragonfly is a vessel and butterfly hybrid, so she is related to vessels, moths and butterflies. Her parents are unknown. Her Realtives are:

* Trobbio - Dragonfly’s Uncle. He took care of her when her parents were missing. He also gave her weapon to her: a Scissor.
* Seer - Possibly 7th Aunt. Since she is a butterfly, she is related to moths.
* Thistewind, Markoth and Xero - 6th, 7th and 8th uncles. See above.
* Dreamshield - 6th cousin. Since now Dreamshield used the seer’s eccence to turn into a moth, she is technically Dragonfly’s cousin. Unlike the other moths, Dragonfly and Dreamshield still meet together sometimes. (Page about Dreamshield coming soon)

Her friends (and vessel siblings) are:

* The Knight - They helped her get to Dirtmouth and start her life there. They are the best friend to Dragonfly and her sibling.
* Hollow - They are a funny and cheeky sibling to Dragonfly. If there is a place to where Dragonfly can’t fly to, Hollow while let her climb onto their horns and reach that place!
* Hornet - To Dragonfly, she is the best sister in the world. Hornet knitted Dragonfly’s scarf, while she told her stories about Pharloom. That’s possibly the reason she wanted to go and investigate there.
* Mato - a great and caring person. He makes the finest tea, better than Trobbio actually.

* The Last Stag - A generous stag, he listens patiently to Dragonfly’s stories of Pharloom, while she listens to his stories of the old days of Hallownest, when she was just a baby in Pharloom.

(PS: If you want your OC to be here, feel free to contact me in the discussion page. This page will still be WIP.).
Terra and Driller

terra and driller is a boss battle that only comes in the pantheon of the fanon. terra and driller as you can guess takes terra and driller from their original boss fights and mixes it making it a lot harder.

## attacks

* **slash:** a normal slash, it can be used by both driller and terra, it can be also used when another one is using a different ability

* **double dash:** they both dash but terra is in the air and driller is on the ground so you need to find the perfect hight to jump.
* **drill:** the same as drillers drill attack but terra also attacks while this happens.
* **great slash:** the same as the slash but with longer range, and more damage.
* **jump slash:** the jump and slash downwards, dealing two masks of damage.

the other attacks are the same.

## gallery

terraterraterra and driller icondrillerdriller
Hollow Knight: Deathzone

**Hollow Knight: Deathzone** is the third installment in the *Hollow Knight* series, serving as a sequel to Hollow Knight: Silksong. The main character is Blood Wasp, marking his first official appearance in a game. Wasp, the Pale King’s first and only gendered vessel, as well as a former member of the Grimm Troupe, returns from his adventure in Hallownest to his birthplace in faraway, unexplored section known as the “Deathzone.” In hopes of uncovering his past, Blood Wasp must venture into the Deathzone, battling fierce enemies and exploring unmarked grounds.

Originally known as Hollow Knight: Lost Souls, Hollow Knight: Deathzone is currently being developed and is expected to be released in 2022.

## Changes and Additions

The game takes place in the “Deathzone,” far away from Hallownest and Pharloom. It is too uncivilized to be considered a kingdom, and the enemies that are present are much more hostile than the ones found in Hallownest. The character itself is similar to the Knight in terms of movement and attacks. Unlike the Knight, however, Wasp weilds two nails instead of one. Instead of collecting spells and charms, Wasp must learn new nail tricks and combos to help him fight with his weapons.

A Flame bar is now present at the top of your screen, similar to the Soul/Silk bar in previous games. The Flame bar can be filled by collecting Metallic scraps, which converts into Flame. Flame is used to perform Nail Arts, different from the ones learned in the first game.

Like Silksong, the masks system has once again been changed, this time featuring white horned vessel masks. The player starts the game with five masks, and can earn more throughout the game via upgrades. Currency has also been changed too, taking the form of scraps. Scraps replace relics from the original game, and can be sold to merchants around the map for goods, or used to pay for tolls.

* **Scraps** are obtained by destroying background items and killing enemies.
* **Metallic Scraps** are obtained by successfully performing nail combos on enemies.
* **Runic Scraps** are obtained by interacting with Lore Tablets. Each tablet can only give one Runic Scrap.
* **Trinkets** are earned by interacting with NPCs. Each NPC will give you a trinket when you first talk with them.

Metallic scraps convert into Flame upon pickup, which are used to perform Nail Arts (as previously mentioned). They cannot be used to purchase stuff. Runic scraps can be converted into a special item later in the game. Trinkets do not have any effect, and are stored in your inventory as a collection.
Lifeblood Prince Azure

### Appearance

A large vessel with a blue tint on his cloak, glowing blue eyes and a Lifeblood coating on his shell.

### Liet motif/BGM

Main theme leitmotif/Broken Vessel leitmotif

Lifeblood Prince Azure is a creature of Lifeblood (well, duh) and emerges out of the Massive Lifeblood Cocoon (more Longsnail content) when it is destroyed.
Scorpion/Vessel of the Desert

He is the main protagonist of this new game. He explores the barren and diverse wastelands known as the Searing Deserts, trying to find the 3 Seals scattered across that will unlock the gate in the middle of the Desert Surface. When unlocked, he will be able to enter the Ruins of Scorp, which used to be one of the most advanced kingdoms in all of Hollow Knight history.
Kaleido

**Kaleido** is an animated film made by ThatIsAPirate and the 12th project of the Hollow Knight Cinematic Universe. It takes place after Blood Wasp 3: Godhome and the first half of Season 3 of Vessel of Blood.

## Plot

The film features a character named Kaleido - a creature similar to Willow and the Grimstead who was the magistrate to the Radiance. However, after the Radiance's crushing defeat to the being known as Blood Wasp, the kingdom is sent into chaos, now being controlled by the Radiance's ancient enemy, the Shade Lord. The Shade Lord travels through the outskirts of the kingdom, leaving nothing but a trail of void in it's wake.

### Story

#### Part 1

After being the magistrate to the Radiance and strongest wielder of the Infection, Kaleido is left without a following after the Shade Lord is unleashed. Despite having never crossed paths with Blood Wasp, Kaleido still seeks revenge both on Wasp and on the Shade Lord, who is destroying the precious kingdom built by the Radiance.

Kaleido was in Deepnest at the time of the Shade Lord's release. Resting in the Failed Tramway, she was confused when Dirtcarvers began attacking her. Realizing they were uninfected, Kaleido attempted to infect them, believing them to be a group that had somehow managed to escape the Infection. However, she soon realizes that she can no longer view through the eyes of any infected creature in the kingdom, and concludes that there are no infected beings left.

Kaleido flies through to Queen's Gardens where, sure enough, there are no signs of infection.
Pure Automation

The Pure Automation is a character created by Arcticseal156. They are responsible for sealing Rialclaw's soul. They are currently located in the Void of Thorns, chained and sealed within. They are also fought as a secret boss in a faded memory.

## Lore

The Pure Automation was forged in the Deep Docks, made with one goal in mind: to seal Rialclaw's soul. It was forged by Scarthorn and other smiths, with a goal to be flawless. Eventually, as it was finished, the pristine crystal containing Rialclaw's soul was placed within its center. As the crystal was placed, it immediately knew what to do. It began its trek to the Temple of the Scar, while Scarthorn looked for sources to seal it within. As the Pure Automation took its place in the Void of Thorns, Scarthorn chained it and sealed it in the Void of Thorns, never to be seen again.

## Trivia

* It is unknown if Scarthorn based the Pure Automation's Design on The Hollow Knight. All that is known is that it was built with a molten core, similar to the void of the vessels, and made to seal soul, similarly to the vessels' goal to seal the infection.
Grimace

## History

Grimace is one of the Grimm Troupe. Previously, he was one of the children of Unn. His species was the Vinekin, the cousins of the Mosskin. When Unn went to sleep, many of his kind worshipped other higher beings, many turning to the Radiance. Grimace kept Unn's call in his heart but wanted more meaning in his life. He traveled with the Grimm Troupe, becoming one of their members.

## Physical Appearance

Grimace has the generic Grimm Troupe mask, but it is cracked with red streaks running down. He has a black cloak with seven streaks like vines traveling down it, two brown and five green. Behind his head is a triangle shaped thing, supposedly part of his head. He bears a large gilded nail spear.
Quirrel (Hollowed Ronin)

A lone ronin who lost his master long ago to an eternal slumber. Now wanders the decrepit remains of the Land of Hollows, exploring the vast expanses of the kingdom, hoping to one day wake his master from her dreaming sleep. His hope was rekindled after so long by the arrival of a new traveler to the dying Land of Hollows, "a stout man with strength and will beyond belief." Quirrel encountered this stout traveler on many occasions, enjoying his presence for a few spare moments before he left for travels again. As the lone ronin continues to wander, not encountering the traveler for some time, he felt a rumbling deep within his soul. A bright feeling of hope. He travels down to a place he forbade himself to enter in the land of fog and mist, his master's archives. There he finds the traveler battling a dreaming spirit, the Ghoul Uumuu. He rushes to join the traveler and together they defeat the spirit and he is reunited with his master for a brief moment before the traveler frees her spirit. With a feeling of edification and completion after years of hope, he journeys to the Blue Lake and rests and revels in his efforts and life being justified, and then he finally passes away from his wounds sustained during battle.
Dune Snake

This gigantic creature is the Fast Travel of the Searing Deserts.

This creature will be found chained up in the station at the Searing Caves. When you strike at the chains a few times, it will rise up and attack.

### Attacks

When defeated, it will yield to Scorpion. It then takes out a whistle called the Dune Summoner, which will summon the Dune Snake to any unlocked station.
Pantheon of Lost Souls

Inspired by The Pantheon of the Fanon, this details gluttonous Jade Douluo's escaped vessels bosses. It contains more powerful fors of their original boss fights, with room alterations.

The Pantheon of Lost Souls is a hidden pantheon added in the (fictional) content pack Forgotten Souls. It adds in new and more powerful fights with several of the escaped vessels in both the base game and the content pack.

## Characters

* Broken Vessel
* Tainted Vessel: The Nightmare Warrior
* Champion Vessel: Galant
* Recluse: Isolated Emptiness
Livie the Lifeblood Princess

*"The Lifeblood says I'm their Princess... But don't princesses have kingdoms? Is Hallownest my kingdom? If so, have I failed it?"*

## Livie the Lifeblood Princess

### Powers and Abilities

Able to heal wounds using Lifeblood, can fly with her wings (albeit poorly)

## Character

Livie is a young bug who, after getting trapped in a Lifeblood Cocoon, was infected by the Lifeseeds and is being used as their host to spread across the world. Because of her young age and immaturity, they were able to convince her that she was their 'princess' and they had good intentions. In reality, she is only being used to move around, and once the Lifeseeds have spread, they will abandon her.

## Personality

Livie is sweet and immature. Due to the fact that she was trapped in the Lifeblood Cocoon for many years, she's all but forgotten what the world is like. Because of this, nearly everything surprises her, and she appreciates the smallest little things. She's overly trusting, and can be easily manipulated. Although, she can be surprisingly perceptive at times. Livie believes that she's a princess because of the Lifeblood's manipulation, and she tries her hardest to act the part. However, she doesn't really know what a princess should do, which can cause her to severely doubt herself.

## Appearance

Livie wears a crown made of the Lifeblood flowers on her shell. Due to the continued exposure and infection of Lifeblood, it has started to grow on her face. Additionally, two butterfly wings have grown on her back, and her antennae have changed to a butterfly-like shape. She wears a blue dress over her shell, with ruffled short sleeves and a cute ruffled skirt.
Pale Hunter

**Pale Hunter** is a stronger, more dangerous variant of the Pale Lurker. The Pale Hunter is found as a boss within the Eternal Palace as a boss. She guards a new Charm Notch and will drop it upon defeat.

## Lore

Following the her defeat to the Knight behind the Colosseum of Fools, she was revived by Fools who had found her and recovered at the Warrior's Pit, before returning to the Colosseum to fight a few matches and reclaim her glory as champion. Afterwards, she was mysteriously called to the Palace Grounds by a mysterious voice in her head. She was somehow able to access the Dream and enter the Eternal Palace, but not before visiting her old friend, The Hunter. After a long conversation, she is given a new helmet to signify their friendship.

After exploring the palace, she finds the voice who had called her there in the first place: the Pale Titan. The Titan strikes a deal with the Pale Lurker: the Pale Lurker will gain access to the treasures within the Palace, however, she will need to do her best to defend intruders of the Palace. After being defeated by the Knight once more, she leaves the Palace and returns home to the Colosseum.

## Behaviors and Tactics

Unlike the Pale Lurker, The Pale Hunter is fought in a regular boss arena. She runs from side to side of the arena, sometimes climbing walls and digging underground to get around. She has three attacks:

* **Spike Traps**: The Pale Hunter runs around the arena and throws down traps which expand into spikes. The traps deal damage when touched, and can be placed on the walls as well.
* **Arm Whip**: When the Knight gets too close, she whips around her arms to defend herself, which will deal contact damage if ran into.
* **Weaversong**: The Pale Hunter summons up to three Little Weavers from her Weaversong charm. They can be killed with a single nail strike and will hop around on the floor, attempting to hit the Knight.

The Knight will receive aid from God Tamer during this fight. If spoken to God Tamer before the fight, she claims she senses a familiar opponent and joins you alongside battle. During the fight, God Tamer will attempt to leap onto the her, however, considering her speed, it is unlikely God Tamer Will hit her. She will also swing her lance in front of her and help clear Weaverlings and Spikes traps for you.
Blade

> ***"...I never die."***
>
>

Character I'm working on in memory of Technoblade.
*Fly high, Techno.*

Blade is a Character created by Arcticseal156. Otherwise known as "the survivor," he is known to be able to survive almost anything thrown at him, including, but not limited to, being stabbed in the back of the head with a nail, having his entire arm paralyzed, etc.. Pharloomians believe that his existence is a myth, and anyone who has seen him is just going crazy.

## Personality

Blade tends to keep himself hidden, but when in public, he tends to call himself "The Blood God." He seems to have a strange obsession with a type of root with Pharloom, known as a "potato." He is incredibly experienced in combat and won't go down without a fight... a long and chaotic one. He can and will gloat about his victory after winning. He will say that he never dies after being attacked, and when at the edge of death, he calls it 'not even close.'

## Backstory

Blade escaped the white palace the moment he was freed from the abyss. After escaping, he found a strange root known as a 'potato.' He became obsessed with potatoes and uprooted it as fast as he could. He took the potatoes to a floating island he had stolen from a random resident of Pharloom, and used it to create the ultimate potato farm.

However, the acts of Blade had enraged the rest of Pharloom. Some of their most experienced warriors then began a quest to kill Blade. However, as he watched them approach, he took out his crystallized axe, shocking the group of warriors. An axe that powerful had never been seen in Pharloom before. Blade then took out a barrel of water, jumped off of the island where he had been farming potatoes, and dumped the water before right before landing, breaking his fall.

After a long battle, multiple broken and cracked spots on his shell, and overall being at death's door, Blade mercilessly killed all of the attackers. After his victory, he climbed to the top of the pile of corpses, planted a banner, and yelled "NOT EVEN CLOSE BABY, I NEVER DIE" at the top of his lungs before immediately fainting.

He was eventually found by Sorrel, who protected and healed him. When he was back to full health, Blade thanked Sorrel for his help before continuing on his journeys.
Gryphon

Gryphon is a dragon-like owl who ravages Pharloom, hunting for food and investigating sources of noise. It appears in Silksong's Bladesoul DLC as an antagonist to Hornet.

## Appearance

Gryphon has an owl-like structure that is completely black. **However, Gryphon's body is NOT made of void.** It has silver-colored armor which protects it from extreme damage. It has dull green spikes all along its back and the same color for its talons. It has a darker silver color for its knees, head, and tail, and has an even darker silver color for its wings.

## Personality

Being an apex predator, Gryphon is completely relentless and will go to any means necessary to kill prey. However, Gryphon is able to sense when it is in danger, as seen when one of its wings was lit on fire after it dropped Hornet in the Monsoon Jungle and was attacked by a group of Kyriton.

## In-Game Events

### First Encounter

Gryphon's first encounter triggers after Midzyas has been defeated for the first time and Hornet attempts to enter Greymoor for the first time. During the encounter, the HUD will disappear. Gryphon's shadow will be shown flying over the entrance of Greymoor and after a bit it will land next to Hornet. She attempts to attack, but Gryphon fends off the attack, grabs her in its talons, and prepares to fly to its nest. However, during the flight, Gryphon drops Hornet in the Monsoon Jungle. After realizing its mistake, it turns around and tries to knock over trees in order to retrieve its prey. However, Two Kyriton emerge from the trees and attack Gryphon with a flaming cannonball. It then drops one of its feathers and flies off. The Kyriton then help Hornet and they eventually give her Gryphon's Feather.
Species List (Better?)

**WIP! Comment some feedback if you like (or don't like) how the page looks so far.**

**Hollownest is filled with a wide variety of critters and creatures alike. Every species is unique in their own way with their own pros and cons. In this page are the records of every known species in Hollownest along with a brief description about them. The records are a bit unorganized and out of order but please, try to keep this as canon and real as possible. If something seems wrong or out of place, tell/ask the wiki staff and we'll try to fix it as soon as possible.**

## Aspids

The Aspid are a group of insects that can be found mainly within the Forgotten Crossroads. The Aspids use venom from their pouches to defend their nest and hunt for prey. They live peacefully among the creatures in the crossroads, as well as in City Of Tears, Ancient Basin and Kingdom's Edge (but not if you're an unsuspecting wanderer). The Aspids are the descendant of a thought to be an extinct species known as the Primal Aspids. Unlike the Primal Aspids, they seem more coordinated with one another and have roles among the male and female variations. Some Aspid Hunters can be found at the Ancient Basin, they might have been brought there, wandered there, or there queen died making them the only trace of what might have been a once successful Aspid Colony.

 Aspid Mothers
 Aspid Hatchlings
 Aspid Queens
 Primal Aspids

## Baldurs

Baldurs are tough (sometimes small) creatures that use their hardened shell for both offensive and defensive purposes. They can be found in the Ancestral Mound, Howling Cliffs, and Colosseum of Fools. The adult and children versions have different ways of fighting an enemy, an adult cowers when an enemy is near without fear due to its indestructible shell but the children face danger head-on. How reckless.

 Elder Baldur
 Sharp Baldur
Child AU ( My Take )

## Information

This AU is extremely similar to Gardens of Knowledge Children AU. I have added Broken Vessel and the vessel from Greenpath seen during Hornet's fight. Hornet is still Hornet, Ghost is still small and the youngest besides the Greenpath vessel, but more capable of using a nail. Quirrel exists in the AU, and is still his age as in the original AU. There also the Nail Masters, Sheo, Oro and Mato. I have called the Broken Vessel, Kin in this AU, and they are still alive. I have decided to call the Greenpath vessel Mossy. The Pure Vessel still exists as well, and are very good friends of Quirrel and have a love hate relationship with Kin.

Kin and Pure are constantly fighting, always battling for their father's attention. Pure usually gets the attention, as he is the Pure Vessel. Mossy and ghost usually stick with Hornet, as she shows them around Deepnest and other parts of the Kingdom. When Pure is not fighting with Kin, trying to one up them, or training, they usually hang out with Quirrel, as they find his knowledge interesting. In the AU, it hints at a ship. Keep in mind, this is my take so I may add what I like to the AU, including crushes the characters have, altering the story, and other characters as well. Two vessels that often appear in the main story are Ursa, and BV. Ursa is a vessel with a red cloak and a small crack, while BV has multiple cracks on their shell and have a regular cloak. Ursa is a sworn pacifist and BV is often rude and aggressive towards everyone except Ursa.

In this AU Quirrel has a crush on Pure, but dislikes himself for it, as for liking Pure would be 'wrong' since Pure is a being of 'no emotion'. Also, since Quirrel and a few others view Pure as male, it would be disliked among the Kingdom. There are many other contributing factors to why Quirrel and Pure being together would be viewed as wrong in the Kingdom, so he keeps his feelings to himself, constantly beating himself up inside.

## Main Story

Kin is technically older than Pure, as he was the first chosen. Eventually they realized Kin wasn't pure, and he was not chosen. He is still allowed to train with Pure, as being the first 'Pure' Vessel he could teach Pure. Ghost and Mossy are in the White Palace because all of the not chosen vessels live in the palace as well. The White Lady insisted that they kept the vessels since she wants to care for them. The other vessels are sometimes a big contribution to the story, as inn the original game a large majority of the vessels die in the Abyss. At first the White Lady and the Pale King left the vessels in the Abyss, but later the White Lady convinced the Pale King to accept the vessels into the palace.

As the vessels grow older and Pure nears the end of their training, the Pale King lets the vessels explore the Kingdom, as he knows they are ready and mature enough to explore. Of course this new surge of population changes the Kingdom, but is quickly accepted.
Kyriton

Kyriton (singular Kyrite) are a species of creature in the Hollow Knight Universe. They appear in Silksong's Bladesoul DLC.

## Appearance

Kyriton appear to be a hybrid between a fox and a seal. They have dark-colored pelts which have a slight color to them. Their underbellies are pure white. The color of a Kyriton's pelt determines a trait that can have. A list of Kyriton traits is listed below:

* Red Pelt: Kyriton with red pelts take noticeably less damage from fire. The approximate chance of a Kyrite being born with a red pelt is **4%.**
* Orange Pelt: Kyriton with orange pelts can jump higher than most other Kyriton. The approximate chance of a Kyrite being born with an orange pelt is **14%.**
* Yellow Pelt: Kyriton with yellow pelts can run a lot quicker than other Kyriton. The approximate chance of a Kyrite being born with a yellow pelt is **8%.**
* Lime Pelt: Kyriton with light green pelts have a strong resistance to venom/poison, allowing them to survive bites from Venomwalkers. The approximate chance of a Kyrite being born with a light green pelt is **1%.**
* Green Pelt: Kyriton with green pelts are able to survive longer without eating. The approximate chance of a Kyrite being born with a green pelt is **9%.**
* Cyan Pelt: Kyriton with cyan pelts are able to swim extremely swiftly. The approximate chance of a Kyrite being born with a cyan pelt is **11%.**
* Aqua Pelt: Kyriton with aqua pelts are able to hold their breath for up to one and a half hours, as opposed to the 25 minutes of other Kyriton. The approximate chance of a Kyrite being born with an aqua pelt is **7%.**
* Blue Pelt: Kyriton with blue pelts are able to easily see in the dark. The approximate chance of a Kyrite being born with a blue pelt is **11%.**
* Purple Pelt: Kyriton with purple pelts can go for longer without sleeping. The approximate chance of a Kyrite being born with a purple pelt is **2%.**
* Pink Pelt: Kyriton with pink pelts have thorn-like extensions on their pelts, allowing them to easily defend themselves from predators. The approximate chance of a Kyrite being born with a pink pelt is **3%.**
* Grey Pelt: Kyriton with grey pelts have no special abilities. The approximate chance of a Kyrite being born with a grey pelt is **23%.**

Additionally, there is a **2%** chance that a Kyrite will be born with a dual-colored pelt, allowing it to harness the abilities of two different colors. The second color of a dual-colored Kyrite's pelt **cannot be grey.**

There is also a chance for a Kyrite to have a golden line on the center of its pelt, signifying that it is a **rare Kyrite.** Rare Kyriton have an amplified ability of whatever their main pelt color is. The approximate chance of a Kyrite being a rare kyrite is **0.01%.**
The Den Guardian

The Den Guardian is a boss in Hollow Knight.

## Location

The Den Guardian is located in The Beast's Den, guarding Herrah the Beast.

## Behaviors and Attacks

* **Spider Swarm**: The Den Guardian unleashes a swarm of spiders that will chase you across the arena.
* **Infection Blobs**: The Den Guardian spits out infection blobs. The amount can vary from 1 to 5 at a time and can be very difficult to dodge
* **Spider Webs**: The Den Guardian will send spider webs coming at you
* **Infection Wall**: A wall of infection will chase you across the arena. You can only dodge it by using your shade cloak.
* **Dash**: The Den Guardian will dash towards you
* **Infection Rain**: Blobs of infection will rain from the sky
* **Web Pillars**: Pillars of webs will rise from the group
* **Web Shield**: The Den Guardian will conjure up a shield around him made of webs. This will be sustained anywhere from 2 to 5 seconds. You will not be able to hit him but he will stay in the same place during this time.
* **Sword**: The Den Guardian willl swing his sword at you. If it hits you, you will take double damage.
Giant Aspid

The **Giant Aspid** is a mini-boss in Hollow Knight added as apart of the Eternal Palace DLC. It is a large Aspid found in the Aspid Nest, a small Sub-Area located between the Ancient Basin and Mantis Village. Defeating this Giant Aspid rewards the player with the Aspid Nursery Charm. It can also be fought in the Infected Crossroads, in the room where Glowing Womb was obtained.

The Giant Aspid CANNOT be fought in the second location if the Glowing Womb charm was obtained before the crossroads were infected. He will not spawn, even if the area is revisited afterwards.

## Location

The Giant Aspid is fought in the Infected Crossroads, as the final enemy in the Aspid challenge room before the Glowing Womb charm can be collected. The Aspid drops down from the cieling after it’s previous allies have been defeated, and will break top and side platforms.

Another Giant Aspid is found in the Aspid Nest, which can be found underneath a broken ground in the Mantis Village. This will take you down a long tunnel above the Ancient Basin. A shortcut to the Monarch Wings room can be found but will not allow early access to the Wings itself, as they are required to reach the Aspid Nest.

Both areas feature a challenge room before the boss fight itself, however, the Aspid Nest arena is larger with no spikes at the bottom, and no platforms. Gates drop and a single Lesser Mawlek is fought. After it is defeated, two Aspid Hunters rise, aided by an Infected Balloon. After killing the Aspids, another Infected Balloon spawns. Finishing the two balloons spawns an Aspid Hunter and an Aspid Mother. After killing them, two final Aspid Hunters are fought, finally ending with the Giant Aspid boss.

## Behavious and Attacks

* **Drop**: The Giant Aspid drops itself onto the Knight in the last location you were in. This attack takes a long time to charge and can easily be dodged.
* **Acid Shot**: The Giant Aspid shoots a spiraling wave of acid blobs out of it’s body. Each circle consists of six blobs that surround it’s body. The blobs are larger than those of a regular Aspid blob.
* **Acid Rain**: The Giant Aspid moves around the arena, dropping blobs of infection onto the ground, similar to the Nosk fight. The Giant Aspid moves more quickly than Nosk but only moves in a single direction and back, instead of following the player.
* **Summon**: Aspid Hunters and Primal Aspids will sometimes spawn into the arena to attack the Knight.
Searing Deserts / Ruins of Scorp

# Location

## How to Access

Only by collecting the three Seals, will the area be accessed. This part of the kingdom was where the richer and more royal Scorps lived and thrived. It had been kept safely preserved from the barrier that was put on it by the two kings: Pincer and Sting.

# Enemies

 Scorpion Sentry
 Deranged Guardian
Parry: They block with a shield and parry back with their spear. Deals 2 masks.
 Scorp Watcher
 Scorp Warrior

### Descriptions

* Crazed Nobility
* Scorpion Sentry: They can be used as damage/SOUL farmers if reachable.
* Deranged Guardian
* Scorp Watcher: They act like Wingmoulds.
* Scorp Warrior: At first a pile of silver armor pieces and tan corpse parts. The pile then rises up into a reanimated Warrior with two sickles.
Epsilon

# Overview

Charon's Vessel Sibling. They are usually seen slinking around the City of Tears, searching for relics to keep. They use a Spellcaster lantern lit with an azure and ruby-colored flame.

# Description

Seen wearing bandages over their right eye socket and bashed horns. They wear a dark blue cloak, a color similar to Ghost's cloak. They have 3 pairs of horns, with all 3 horns on the right side broken off. The first pair are medium sized, seeming to jut down. The second and third pairs are the same.

# Personality

Very shy and timid around others. Even shy around Charon and their siblings.

# Attacks

**Rapid Fire**: Releases a wave of small fire sparks that is easy to dodge, but if hit earlier, it is hard to dodge afterwards.

**Master's Pattern**: Fires in a pattern similar to a Grimmkin Master.

**Aerial Bombardment**: Fires multiple shots into the air into one spot. One it's finished charging for 3 seconds, it quickly explodes, dispersing into multiple burning embers that can quickly deal with large enemy groups, but not so much with larger opponents.

**Azure Waves**: They smack their staff on the ground and summon bright blue waves of fire that continually cause the player the jump. Similar to Grimm's Pufferfish maneuer, but no top flames. Impact causes 2 masks.

**Ruby Dash**: Smacks the staff on the ground, becoming a bright red flame that will constantly dash across the battlefield, confusing the player. Once they finish impacting, or continue dashing for 10 seconds, they will stop and appear in the center. Impact deals 2 masks

# Unique Ability

**Countering Spirit**: When masks are down to 2, they begin to cry void tears. They become so angry, that a large wave of Void Spirits explodes, causing a large shockwave that kills all enemies.
GrimmJourney

HollowKnight:GrimmJourney is a story about Grimm traveling through the old kingdom of brethra in search of the nine flames. As he travels he learns more about the tragic past of brethra, the nightmare realm, and even hallownest

## chapter 1: the great adventure begins

Grimm stood atop a massive cliff side, next to the great torch his kin lit to summon his troupe. This kingdom, so rich, so wondrous, yet it was dying. It was his job to consume its flames and continue the Grimm troupe.

His predecessor stood by him with one claw on his shoulders. “Look at it, my son. Is it not wonderful?” The great bug said. He always hated when that old bat called him “son”, but what could he do? He wasn’t strong enough to earn this leader’s respect. Yet.... “indeed it is, master” Grimm said, trying to hide his hatred for the bug. “But why do we have to takes its flames? Why can’t we find a less destructive way to preserve the heart?” “Ah, my son, you will learn in time how small this world is. Everything has its time, and this kingdom’s time has come. Kingdoms will rise and fall, but the Grimm troupe is everlasting. We are the song that never ends, the-“ “tower that never falls, Yes you told me already.” “-yes, well, it’s about time we send you off on your journey, young one. Consume the flames of this kingdom and become powerful enough to bear the nightmare’s heart.” He never liked the way that old bat said that. He kept talking about it like a burden, the young bug didn’t like that

He packed a small bag, with the help of his best friend, Necro. “How’re you gonna do it?” The grimmkin asked. “Do what?” “Get nine flames scattered all over this massive kingdom from the best warriors in the troupe?” “Hey, you know me. I’ll manage” he slung the bag over his shoulder and set out. Necro’s words were still in his mind. The kingdom was big. Even if he found the flames, how was he going to defeat the greatest warriors under the heart’s rule? He guessed only time would tell.
Mantis Scouts

## **Hunter's Journal**

Stronger and smarter than the rest of the resilient Mantis Tribe. Truly formidable foes.
They cry out in pain because the memory of their fallen and lost brethren is too much to bear. How the tragedy of death follows us all.

## **Brief**

The Mantis Scouts are enemy NPCs who are members of the Mantis Village. Many of their corpses can be found scattered around the Queen’s Gardens.

## **Lore**

The Mantis Scouts were the bravest and strongest of the Mantis Warriors, tasked with observing and reporting details of the Hallownest. Once the infection began spreading and the Mantis Traitors were exiled, the scouts were tasked with reporting the traitors' exploits. However, the Mantis Scouts were quickly found and overpowered by the infection filled Mantis Traitors. The scout’s corpses can be found lain throughout the Queen’s Gardens. The few scouts remaining returned to the village never to explore again.

The details of the Mantis Scout’s are found in lore tablets in the Mantis Village as well as through dream nail dialog.

## **Behavior and Tactics**

Scout’s are unique as they have double health and will retreat once defeated akin to the Mantis Lords. It’s best to avoid these enemies as they do not venture far to hunt you down and give little reward for their defeat.

## **Dream Nail Dialog**

### Alive (hostile):

* We must remember our fallen brothers
* retreated before… will not retreat again
* the day of defeat has past

### Alive (passive):

* an explorer.. what bittersweet memories
* a pale one… what a rarity
* I recognise this form… from the depths of hallownest

### Deceased:

* overwhelmed by those of forbidden strength
* anything for the village
* traitors… traitors… traitors…

## **Location**

The player may find the corpses of the Mantis Scout’s spread throughout the Queen’s Gardens as well the  remaining Mantis Scout’s at the Mantis Village.

## **Trivia**

* The Mantis Scouts are one of the few attackable characters the player cannot kill
Alborea

**Alborea** was one of the wifes of Elfheim and her first queen and the mother of Talea. After her death she became the guardian spirit of her granddaughters Selenis and Selvinus.

## Background

Alborea was born in the world of Fantasia more than 2000 years before the Dimensional Split and the arrival of the heroes, in the times of masive slavement of the elven race, of which she was part. Although is unknown where she exactly born, it could be suppoused that is was in the south continent as part of a tribe that wan'st directly commanded by Phoenix, the first elf king, and at some point captured by the slave hunters and taken to the central continent to by sold.

Although her future seemed grim,she was unexpectedly buyed by a former elf slave that have been adopted in the royal family of the Lanuwerk Empire and have become the guardian and administrator of the monarchs of the Holy Empire, a young Elfheim, the future unifiying king of the elves.

### **Meeting Elfheim**

After being buyed, she was taken to the royal palace and her servant and although Elfheim have a great fetish for the big breasts and
Hollowfield

**Hollowfield** is a fighter game (somewhat similar to Streetfighter and Mortal Kombat), with the same artstyle and playstyle as Hollow Knight. There are three game modes and a total of 32 different characters to play as, all of which are in Hollow Knight.

There are three game modes:

* Arena
* Online
* Local

## Arena

Arena is the main game mode. Players must choose one character only to play as for the entire game. Changes were made to even out the strength of regular enemies, NPCs, and bosses.

Once the players makes his/her final choice, the adventure begins. In Arena, players must fight the computer in a large stadium. Each time he player wins a match against the computer, the next stage begins. Stages progressively get harder and harder with the computer getting smarter, the enemies getting stronger, etc.

To get stronger yourself, you must level up. You can do this by playing Arena or Online matches.

## Online

In the Online Gamemode, you can battle other players from around the world. Similar to Arena, you can level up (in fact, the two leveling systems cross over). However, unlike Arena, you can switch your character at will. Note that each character has their own level, so when switching to a new character, you’ll have to level up again.

## Local

Local mode is similar to Online mode, however, you cannot level up, and it requires two players to play.
Driller

### Drill

she drills into the ground thanks to is giant sword, the only difference between this attack and dung defender's attack is that she can pop up from walls and she is not swimming in dung.

## Gallery

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Ice-Cold Factory

Ice-Cold Factory is a non-existent area in Hollow Knight. It has ice-related hazards and the player can freeze.

# Location

Under Queen's Gardens but above Deepnest. In total there are 5 floors. The only way to access them is either through the stairs at the end of each corridor, or a hidden passageway through secret makeshift vents.

# How to Access

In Marmu's arena, you can break a certain part of the ceiling to lead to a small room. Inside are a couple of Belflies and the Frozen Key. Next, go to the connection between Queen's Gardens and Deepnest. Use the key on a burned toll stand to open this area.

# Enemies & Bosses

* Frostfly
* Frosthusk
* Icetrap
* Ice Sentry
* Ice Guard
* Ice Brute
* Frosted Worker
* Frost Archer
* Ice Weaver
* Glacier Aracnite
* Freezing Devout

* Molded VengeGruz (Mutated MiniBoss)
* Frost Conqueror (Boss)
* Frostbite Vessel (Boss)

# Items of Interest

* 4x Soul Totem
* 2 Benches
* Iceblade Charm: Gives enemies the Freeze effect.
* 4 Grubs
* 5 Wanderer's Journals and 2 Hallownest Seals
* Geo Chest 200 geo (after defeating Molded VengeGruz)
* Multiple Geo mines across the factory encased in ice. Sizes include small, medium, and large. Can be struck 3, 5 or 8 times. Each geo mine will have either 29, 43, or 71 Geo.
* Multiple dead workers spread across the factory that give out really juicy lore when dream nailed.

# NPCs

* Encased Bug: - A large spider-looking bug. Stuck inside an ice cube, yet still alive. When dream nailed alive, it gives off some phrases about a "manager". Cannot be talked to after defeating the Frost Conqueror, because he froze inside the ice. Dreamnailing him dead gives off interesting lore about the factory's history, himself, and how it came to ruin. After half of his dead dreamnail dialogue, his name changes from ***"Encased Bug"*** to ***"Encased Manager"***.
Searing Deserts/Wyrmcorpse

This zone is the desolate in between path to the location of the Scorching Cliffs. A giant titan used to live in this territory, but was slain but an unknown source. Now its giant corpse has been left to litter the area, changing the ecosystem and terrain entirely. Every time you enter this place, it gives off a creeping aura. A strange aura is somehow reanimating the leftover bone shards of this creature.

# Locations

**Titan's Tail**

**Titan's Spine**

**Titan's Ribcage**

**Titan's Skull**

**Temple of the Titan**

**Dark Aura's Core**
Searing Deserts/Scorching Cliffs

# Overview

Most of the enemies in this area have a side effect called Afterburn, where if touched by a Burning attack, it afflicts Afterburn. This area also holds one of the three Seals used to open the gates to the Ruins of Scorp.

# Enemies

### Descriptions

* **Cliff Crawler**:
* **Sentient Quarry**:
* **Fiery Scrapper**:
* **Magmite Serpent**:
* **Eruption Beetle**:
* **Outcast Thornstag**:
* **Dobson Youngling**:
* **Dobson Juvenile**:
* **Dobson Adult**:
* **Brightflame Bomber**:

# Bosses

## Scorching Blazehunter

When first entering the arena, it can be seen sleeping in the center of the arena on the ceiling with the other path open. If you pass it while it's asleep, the two paths will close from flaming goop. Then the creature will awake and leap to the right side and knock back the player. It will then roar in the air, and the battle begins.

### Attacks

* **Flamethrower**: It will go to a side of the arena and release a trail of bright orange acid that will cover 95% of the arena. The only part that isn't covered will be the area under it.
* **Dragon's Flare**: Shoots 4 fireballs in the player's most recent locations. Deals 2 masks + Afterburn for 4 seconds.
* **Meteor Slam**: Slams into the right, the center, and then the left of the arena. Deals 3 masks upon impact. After the slams, falling rocks will appear. 2 rocks each smash. Deals 1 mask on rock impact. It will only do this attack if at 50% of it's HP.
* **Flaming Swoop**: Will rush under and swipe the player with it's sharp jaws. Once it's passed, it will leave a bright orange trail of fire that will stay for 1.5 seconds. If touched, it will deal no masks, but gives Afterburn for 6 seconds and it will decrease movement by 20% until it disappears.
* **Dodge**: Will hover higher to dodge an attack.
* **Parry**: If attacked and having nowhere else to dodge, it will block with it's hard-shell abdomen and counter by pecking with it's jaws. Deals 1 mask.

## The Cloaked Swordsman

After the battle with the Scorching Blazehunter and entering the Temple of the Ruby to collect the third Seal, a lone figure waits in the empty hallway. The merchant stands there staring at Scorpion with the intent to battle.

### Attacks

See here
Bone

**Lore and Background**

Bone is a vessel, a child of the Pale King and White Lady, after being discarded in the Abyss, Bone escaped through a secret exit into the kingdom of Hallownest. Bone eventually found their way into Greenpath, and finally the Howling Cliffs. It is here, at the Howling cliffs that Bone found their weapon, a Greatnail left outside Nailmaster Mato's hut, presumably as a gift. Bone then begins learning various techniques both with soul and the nail as they continue to live in the Howling Cliffs, eventually growing to surpass the size of the Hollow Knight. One day, while exploring an unknown section of the Howling Cliffs, Bone stumbles upon the Grimm Troupe bug, and promptly kills it, after the latter begins to show signs of hostility. After realizing their mistake, Bone hid the body in a long tunnel, and sealed the entrance with a rock. Weeks passed, and Bone began to grow insane, slashing at any moving object, and moving in random directions. To this day, Bone can be found in this state atop the Howling Cliffs.

**Reaction to the Player**

The Knight can find Bone in the Howling cliffs in the location where Gorb once was, upon seeing the player, Bone will let out a giant roar, shifting the ground, and causing the stone walls to appear on each side of the area that reach up infinitely into the air. Bone will let out another roar, and initiate the a boss fight with the player. The fight has three phases, and the attacks are as follows
Slickwell Creatures

Slickwell, a mysterious kingdom beyond Hallownest, is filled with many creatures with a common ancestor. These species range from the basic Inkling to the complex Splotches. Each creature is unique and deadly in its own way.

## Basic

The term "Basic" refers to all non-sentient creatures found in Slickwell.

 HP 8
 HP 14

## Creations

Creations are all creatures that are hand-crafted and blessed with life rather than born.

 HP 86
 HP 72
 HP 98

## Sentries

Sentries are creatures in Slickwell that are capable of wielding Ink as a nail-like weapon. They serve the king as guards. They are a subcategory of Splotches.

 HP 88

## Warriors

Warriors are creatures in Slickwell capable of wielding Ink as a nail-like weapon. They serve the King as militia. They are a subcategory of Splotches.

 HP 88

## Bosses

Bosses are enhanced beings capable of higher forms of combat.

 HP 300
 HP 525
 HP 750
 HP 1,000