A to Z Otter

> ***NOTE:** This is the page for the toy. For the animated character, see Otter.*
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**A to Z Otter** is one of the Linkimals that was released in 2019.

## Physical Appearance

A to Z Otter is an orange otter. It has a cream marking on its face, black eyebrows, a black nose, a black mouth with a pink tongue sticking out and its eyes are black and white. Three whiskers are on the sides of the otter's nose, and it has a "tuft of hair" on its head.

The otter's belly has a large, round-edged rectangle in the center that is in different shades of blue with a noticeable "wave" pattern. On the blue background is a 4x7 grid of white buttons; twenty-six of which have the 26 letters of the alphabet in a smaller dark blue circle in the upper left of the white circle, the remaining spaces of the 26 labeled buttons have a small picture of an animal or thing that starts with the labeled letter. The bottom left button, next to the "V" button, has three dark blue question marks printed inside of it with lighter blue stars surrounding them. The bottom right button, next to the "Z" button, has the dark blue "A-Z" with two lighter blue music notes printed on. A light panel borders the alphabet keyboard and it has four lights in it.

The otter's right foot has a spinning ball with music notes molded on each side of the ball. One side of it is green and the other side of it is blue. Its left foot has the speaker holes surrounding the "Fisher-Price" logo in a white circle.

## Features and Functions

The otter is activated by pushing any of the twenty-eight buttons or by spinning the ball on its foot.

If activated by the spinning ball after turning it on, the activation sound plays, then the otter says "It's music time!" and sings "Hello Friends". Spinning the roller activates sung songs and musical tunes.

If activated by one of the 26 letter buttons after turning it on, the activation sound plays, then the otter either: Says the letter you pushed, or says the name of the animal or thing pictured on the button you pushed, followed by a sound effect. Pushing several letter buttons in a row causes the otter to announce "It's music time!" or "Time for a tune!", followed by a musical tune.

The button with the question marks initiates a "seek-and-find" game for the user to play. The otter either asks you to find a button by either the letter or the picture on the button. The otter congratulates you if you push the correct button.

Pushing the button labeled "A-Z" has it sing "The Alphabet Song". Sometimes, the otter says "ABC, sing with me!" before singing the song.

The box claims that it plays 125+ songs, sounds, tunes and phrases in total.

### What It Teaches

* First Words
* The Alphabet
* Friendship

### Songs

These songs are played in order.

* Hello Friends
* Otter Song
* Colorful Friends
* Best Friends

The otter also sings the alphabet song when you push the "A-Z" button.

## Interactivity with Other Linkimals

Like the other Linkimals, A to Z Otter can communicate with other Linkimals. It can sing "Hello Friends" and "Colorful Friends" with them, it can say phrases not heard when you play with it on its own, and you unlock the roll call sequence before "Hello Friends".

For a full list of Otter's interaction phrases, click here.

### Spinning Ball

If the otter is activated by spinning the roller ball, it will say "It's music time!" as normal. Immediately after, one of the Linkimals will say one of their "Celebration" interaction phrases, then a few seconds after that all of the Linkimals except for the otter will laugh.

During some of the otter's sung songs, a Linkimal would emit either instrument sounds or "sing" along to the songs.

### Seek-and-Find Game

After the otter congratulates the user on correctly identifying the letter it asked you for, the other Linkimals will say one of their "Celebration" interaction phrases.

### Letter Buttons

Some of the animals on the Otter's keyboard are animals that were released as a part of the 2019 wave and one from the 2020 wave. If you have A to Z Otter and the matching Linkimal to the letter button with that animal on it and you push that letter button, the matching Linkimal identifies itself on the keyboard. Different presses of the same button has that Linkimal say one of their greeting phrases or their "That's my favorite" or similar phrase. This works with Happy Shapes Hedgehog (because a hedgehog is pictured next to the H), Counting Koala (because a koala is pictured next to the K), Lights & Colors Llama (because a llama is pictured next to the L), Musical Moose (because a moose is pictured next to the M) and Smooth Moves Sloth (because a sloth is pictured next to the S).

## Trivia

* According to this video, A to Z Otter shares its radio signals with the later-released Learning Narwhal, meaning that they introduce themselves at the same time during the "Hello Friends" roll call sequence, and sometimes Otter won't introduce himself if Narwhal starts the "Hello Friends" roll call sequence and vice versa.