Dummy PagE

### Magecraft

* **Potential:**Michael von Reinhardt has an incredibly outstanding magical potential outstripping most magus, wielding magical energy of a potency that greatly exceeds normal magical energy preservation limits, to the point that his reserves upon being fully released in order to truly intimidate an opponent might be confused for an entire community of underground magus in a single area. With an unmatched level of magical efficiency, energy, potency, and affinity, Michael wields a mystical potential unlike most, and is somewhat unique among magus due to possessing the Magic Crest of his lineage, with this alone putting him above and beyond the level of the average magus. The blend between an incredible lineage, immense talent, and unrelenting determination, Michael's potential in magecraft is considered to be utterly astronomical, especiallly when combined with his far-spanning knowledge bases.
* **Energy:**Michael wields magical energy that is utterly inhuman, of *noble* scarlet colouration that is rumoured to surpass the magical energy wielded by even a Phantasmal Beast like a Pegasus, into levels of magical power that one would be consider to simply be excessive. With his reservoir being so expansive that even some of his allies capable of utilizing mana consider it to be disgustingly large themselves, there are several validated reasons for Michael's seemingly unmatched potential in the magical science of magecraft. Michael naturally possesses immensely powerful magic circuits of a number that would be considered physically impossible for an individual to have, with each individual circuit holding vast levels of magical energy that regular magus could only dream of. Where a Dragon Core is compared to a factory, Michael's circuit system is compared to several nuclear reactors in a single power plant producing tremendous amounts of energy.
	+ **Circuit: Magic Capacitor:**While Michael's circuits are unique, due to his lack of a draconic origin (*you sure about that one mate)*, they are not factories of magical energy like his incredible power would suggest, but rather, is a Magic Capacitor, storing magical power to a much greater degree than a regular Magic Circuit would, having this configuration in tandem with ordinary circuits. This means that, unlike most other magus, who simply flow their constantly produced magical energies throughout their body, Michael is able to store it with much greater ease and efficiency than an ordinary magus, which grants him tremendous power and his circuits the ability to derive power from both his internal source as well as that of the energies constantly flowing through his mystical circuitry, in tandem with the naturally powerful type and number of magic circuits of the two magus families in his lineage respectively. It should be no surprise that due to his families breeding to produce this particular brand of magic circuits that have a completely unique structure, the imperfect replication of the Magic Core system, that Michael displays exceptionally high quality circuitry as well as an accelerated conversion rate between life-force and prana.
		- The nature of this circuit as a capacitor means that he has a far greater capacity for magic than ordinary magus, and when calling upon this energy, the magical equivalent of voltage and current are amplified, multiplying the effective potency of the same quantity of energy. When layered upon his genetic affinity for magical energy as a Blood Breed Elder, Michael has seemingly much potent energy and magical energy that flows much faster through his circuits, effectively allowing him to replicate the effects associated with having hyper accelerated magic circuits to the point that his magical energy is extremely efficient and is capable of releasing much greater firepower than even his circuits normally would be capable of doing.
* **Affinities and Magic Skill:** Michael has elemental affinities of Earth, Water, Wind, and Ether, manifesting within his affinities for Alchemy and Necromancy respectively. Michael's magic skill is High-Speed Incantations, allowing him to use his spells far faster than others. Michael's skill in magecraft is also such that he can repair magecraft, circuits, and even crests. As a result, he has been forced to become incredibly talented in mana concealment to even appear normal.

#### Mystic Eyes

* **Regression to the Age of Gods: True Sight,**otherwise simply referred to as **True Sight**, is a Jewel-class pair of Mystic and Pure eyes that stems from the Scandinavian God Odin, enabling Michael to seemingly easily visually perceive and adapt to any information that can't be normally processed by the brain, ranging from inexplicably accelerated movements to spiritual entities, unique "aura" signatures of a given target by reading their essences, gain an understanding of the emotions and intentions of others, as well as perceive the world around him in supernatural clarity. He can mimic actions, read lips, notice minute muscular contractions, see thermal signatures and see minute objects, honing on them immediately within a twenty meter radius of himself at all times. Michael's Eyes are unique in that in addition to the visual attributes, he is often given a level of battle precognition as his eye creates a narrow red line along the arc of an incoming attack, as well as the ability to see magical energy vividly. However, perhaps most notably, the possesion of these Eyes enable Michael to be a Whisperer, like Odin himself qualified to be, allowing Michael to adress and utilize Necromancy in a way unique to him.

#### Necromancy

**Frankenstein** is the name assigned to Michael's unique variation of Necromancy; having a grasp and mastery over the magecraft considered to be completely anomalous to most other practictioners of the Necromantic arts. Considered to be the extension and natural progression of his Origin in the form of Curiosity into a form of magecraft individual to him; Michael is considered to be a *Whisperer*, capable of naturally perceiving spirits and ethereal entities by nature of his unique status as a Magus akin to the status of an Average One conferring the affinity to all of the five great elements of Magecraft.

As a *Whisperer*; Michael has the exclusive ability to perceive, interact with and manipulate the concept of "Echo"; the fundamental pseudo-spiritual quantity left as residue interred in the bone marrow of deceased individuals; and an echo of the essence that constituted the person both physically and spiritually. Creatures composed of bones living and non-living accumulate magical energy in one of few major specific bones which remains untapped by most; with non-Whisperers being unable of making use of this stored energy. By mastering his abilities as a *Whisperer*; Michael has demonstrated the ability to harness unique feats by tapping into the Echo of all creatures; from utilizing this Echo to connect directly to restless spirits and calm them, manipulating bones infused with Echo to do his bidding or composing them to form skeletal warriors that utilize weaponry made of pure Echo.

* **Elegy:**
	+ **Hum:**Michael is capable of radiating waves of Echo into the atmosphere that interacts with the "murmurs" of echo in the environment for quite a remarkable distance; granting him a unique form of extrasensory perception. By those sufficiently astute, this is felt as a sharp tingle that radiates throughout the entirety of their being before promptly leaving almost in the same instant they feel it; while for those entirely unaware of the nature of this ability or the source of it nothing is felt at all. Through this, Michael is capable of tracking the specific Echo of a person; as well as tell the difference between dead and alive beings by sensing a change in the nature of their echo (one being extractable while the other is not).
	+ **Call:**Through his ability to interface directly with Echo; Michael has demonstrated the ability to seemingly retrieve bones interred with Echo over some distance with a mental command; or summon bones previously retrieved and manipulate them at will by manipulating the Echo associated with those bones; capable of creating complex structures out of bone.
* **Sacrament:** He has a spell that allows him to take any self-amping power or offensive-natured ability to increase the combat potency of his skeletons he has and send it to this skele-bros instead by assigning a specific incantation to that particular ability and casting this power while saying the incantation. Alternatively, he can bind his Echo to that of his servants to give them unique buffs. Due to the nature of the requirements of this ability, Michael cannot use Persona to render his spirits intangible.
	+ **Hex:**Allows him to infuse his skeletons with the ability to channel Gandr and Gondul themselves.
	+ **Down:**Increases the weight and physical attributes of his skeletal creatures created through Remnant (including durability).
	+ **Heal:**Channels the Mystic Code Stolt's regenerative properties into a spell; using his Echo attached to the blade to heal his skeletons or his Einherjar forms.
	+ **Ond:**Not a true Sacrament incantation; Michael has demonstrated the ability to do what he calls, supercharging his necromantic armies, as after raising the dead, Michael has demonstrated the ability to cause his armada to explode on contact with his opponents by making them emnate a dark, pulsating red, rapidly draining the vitality and stamina of those caught in the blast and, if they are unlucky enough, piercing them with the bones of said undead, priming them both as targets for his next sudden burst of thatamurgical Black Arts or simply for consumption depending on his level of curiosity, Inversion Impulses, and current comprehension of morality. By trading a bit of his own health and vitality, Michael is capable of tremendously amplifying the power of his Necromancy through a self-imposed Gandr, the link between him and his necromantic servants flowing this evaporating vitality directly towards them where there rotten souls and vessels cling onto and devour with great priority the life energies of the one summoning them.
* **Revenant:**Incapable of being damaged by Michael but capable of being phased through by Michael if need be; or can be immediately dispelled as well. Can touch and interact with spiritual entities quite effortlessly.
	+ *​​​​​***Warriors:**Ability to summon skeletal creatures (skeleton warriors) that have magical weaponry that draw power from the same archive; corpses accumulate magical energy in a specific bone upon their death, it contains an "Echo" of the essence that made up the person or made the person what they are. The bones are specifically several major bones in the person's body. Michael has the ability to draw on and summon those bones within a good radius to his location and put them together to form a walking skeletal creature of similar shape to the species the bones were taken from; which when summoned can be raised indefinitely should it be killed in combat though with a cooldown attached. The weaponry wielded by these warriors is one of a few options selected by Michael with a few common properties:
		- **Acolytes:**
	+ **Einherjar:**Bound to his own Echo and creating a beacon and bound husk for an echo of a Divine Spirit and Phantasmal Beast to enter.
		- **Cerberus:**
		- **Garuda:**
		- **Sun Wukong:**