recursal/Fanatic-Fandom huggingface dataset:
Potion Injection

### Description

InstantShuffle three health potions into your dealer deck, capable of restoring 3 HP each.

### Held by

Fairy Nurse

Potion Injection is a follower card that can be obtained by accepting the Fairy Nurse as a follower. It shuffles three unique potion cards into the dealer deck that restore 3 HP instantly when drawn. Drawing this card counts as playing a normal dealer card and ends your turn. If you have Clairvoyance active and this card is queued, it will display '?' beside your Attack Gauge.

Potion Injection is not a highly useful card as it will restore only 9 HP in total for a cost of 10 EP, and at uncertain intervals of time. The potion cards will also count towards Frozen, which could cause you to be at a massive disadvantage. Do not rely on this card for healing, it is best traded on a shrine if obtained.

This card is not upgradeable, but can be passed to other recruits after death (but should never be).
Utakane Kotoba

## Introduction

A lyricist, partner to Kamikagami Kagami, who was hired by Tsugumi to compose a fight song for the club. She decided that, in order to write a good soccer song, she had to know the game, and joined the team alongside Kagami. Though she comes off as hot-headed and reckless, she's actually very intelligent and thoughtful. She possesses a charisma that draws people to her.

## Stats

 Stamina

 Inherent Skills
 Skill Effect
FW dribble increased by 10% and shoot increased by 5%.
Own pass and defense increased by 5%.
Opponent GK shoot reduced by 10%.
Target

Target is a very common card used by multiple enemies in the game. It's basically a +10 modifier, not too hard to deal with but can be a bit annoying. Modifiers are your best friend for countering Target. A superb way to counter it is Kick, which will guarantee that the opponent overcharges if you use it after they play the first card.

Target is enemy exclusive and cannot be obtained by players.
Alison Pill

**Alison Pill** (born November 27, 1985) is a Canadian actress. She portrays Katie on FX's Devs.

## Biography

She was born in Toronto, Ontario. She attended Vaughan Road Academy, and decided she wanted to be an actor when she was age 10. She was a member of the Toronto Children's Chorus and was chosen to narrate one of their performances. From there, she gained a job narrating children's audio books.

She achieved her first on-screen role as a background performer on Kung Fu: The Legend Continues (1993), after which, she got herself an agent. She was booking roles successfully from the age of 11. She later moved to New York to pursue roles in theater, where has enjoyed much success. She earned a Tony nomination for her performance in The Lieutenant of Inishmore. She is also very much enjoying life as a TV and film actress. Her breakthrough film role came with Scott Pilgrim vs. the World (2010). In 2012, she is playing Maggie Jordan in Aaron Sorkin's TV show The Newsroom (2012).

## External links

* Alison Pill at the Internet Movie Database

* Follow Alison Pill (@msalisonpill) on Instagram
Clairvoyance

### Description

InstantDuring this round, your next dealer cards will be revealed to you ahead of being played.

### Held by

Kephri, Kephri Mystic

**Clairvoyance** is the race card for Kephri reruits and is available at the beginning of a run to every Kephri recruit. It is also one of the follower cards for the Kephri Mystic, and is obtainable by accepting them as a follower. Straightforward card, very useful when thinking about taking risky hits. Very efficient because of its low cost. Not a lot of other strategy involved, just play it when you're thinking of hitting above 6 if you can't afford a loss. It won't make you lucky, but it'll eliminate the chance factor.

This card is not upgradeable, but it can be passed to other recruits by Kephri or after obtaining it.
Doctor Doom Vol 1 1

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Adams Variant

Bianchi Variant

Deodato Variant

Hidden Gem Variant

Mary Jane Variant

Doctor Doom Vol 1 #1
Published
Released
December, 2019
October 9, 2019

Pages
48

Rating
T (13 and up)

Original Price
$4.99

 Editor-in-Chief
C.B. Cebulski

 Cover Artists
ACO

 Writers
Christopher Cantwell

 Pencilers
Salvador Larroca

Previous Issue
Next Issue
—
*Doctor Doom*  #2

## Appearing in the 1st StoryEdit

**Featured Characters:**

* Doctor Doom

## Solicit Synopsis

THE CRACK OF DOOM!

From Christopher Cantwell (HALT AND CATCH FIRE, SHE COULD FLY) comes a new monthly ongoing series…

Victor Von Doom – scientist, sorcerer, disfigured face, twisted soul – has been spending much of his time warning against a trillion-dollar global effort to create the first “artificial” black hole. Wrestling with visions of an entirely different life…a better future…DOCTOR DOOM finds himself at a crossroads. (what is he questioning?)
A catastrophic act of terrorism kills thousands, and the prime suspect is… DOOM? Victor will have to push his unexplained thoughts aside and focus on remaining alive as the title of “Most Wanted Man” is thrust upon him….

Left with no homeland, no armies, no allies, indeed, nothing at all, will the reign of Doctor Doom come to an abrupt halt?

## See Also

* Write your own review of this comic!
* Discuss Doctor Doom Vol 1 1 on the forums
* Images from Doctor Doom Vol 1 1
Armor Breaker

### Description

Add an extra strike. For 2/3/4 rounds, lower the opponent's armor equal to the amount of strikes you yielded.

### Held by

Knights

Armor Breaker is an unlockable starting card for the Knight class. It is a rather situational card, but is very effective when played right. The best way to use this card is to use other cards in conjunction which will grant bonus strikes, so that the armor breakage will be maximum. Even a moderate amount of armor breakage is quite useful since the card stays in effect for multiple rounds. Remember to play all the cards which grant extra strikes before playing Armor Breaker, since it only considers the strikes you have already gained for the armor breakage effect.

This card is upgradeable and increases the number of rounds for which the armor breakage persists.

Armor Breaker cannot be found during runs by any class, but can be passed to other classes by Knights after death.
Fairy Nurse

## Overview

*"She might not be particularly humble, but this fairy is an exceptional healer with an openness to all schools of medicines: Ritual healing, hi-tech medicine and prayers."*

### Actions

Heal 10 HPTake as follower (30 Guldins)

Leave

### Attributes

+5 Max HP+10% Poison resistance

+10% Infection resistance

+10% Bleeding resistance

### Cards

Potion InjectionEnergy Injection

Fairy Nurse is a follower that can be found in Altirian Space and Berenia. You can either use her to heal 10 HP or pay 30 Guldins to accept her as a follower, which will give you the two injection cards which can be used for extra HP and EP during battle, some extra max HP and a small amount of resistance to some health-draining afflictions.

## Dialogue

*"Hey big one, I'm the best healer this side of the Blood Nebula. I could use a new job."*
Devs (TV Series)

***Devs*** is an American drama television series that premiered on Hulu and FX on March 5, 2020.

## Synopsis

Devs is a limited series that focuses on a young software engineer named Lily Chan who works for Amaya, a cutting-edge tech company based in Silicon Valley. After her boyfriend’s apparent suicide, Lily suspects foul play and begins to investigate. She quickly realizes that all roads lead to Forest, Amaya’s enigmatic CEO, and Devs, the company’s secret development division. In Lily’s quest to discover the truth, she uncovers a technology-based conspiracy that could change the world.”

## Cast

### Main

* Sonoya Mizuno as Lily Chan
* Nick Offerman as Forest
* Jin Ha as Jamie
* Zach Grenier as Kenton
* Stephen McKinley Henderson as Stewart
* Cailee Spaeny as Lyndon
* Alison Pill as Katie
* Karl Glusman as Sergei

## Development

On March 13, 2018, it was announced that FX had given the production a pilot order. The pilot screenplay was written by Alex Garland who was also expected to direct and executive produce the episode as well. On July 23, 2018, Rob Hardy mentioned in an interview that he would serve as the cinematographer for the series.

On August 3, 2018, it was announced the during the Television Critics Association's annual summer press tour that FX had decided to bypass the pilot process and instead were giving the production a straight-to-series order consisting of eight episodes set to premiere in 2019. Additional executive producers were reported to include Andrew Macdonald, Allon Reich, Eli Bush, and Scott Rudin. However, FX decided that they would push the series back to its 2020 premiere, allowing them to have more time on their production and filming.

Following Disney's acquisition of Fox Entertainment, *Devs* was moved to Hulu, following the announcement of the "FX on Hulu" initiative created by Disney in November 2019. *Devs* will be the first FX-produced show to launch on the streaming service.

## Gallery

### Videos

Devs Season 1 Official Trailer FXDevs Season 1 Teaser ‘Ring’ Rotten Tomatoes TV

## External Links

* Follow Devs (TV Series) (@devs\_fxonhulu) on Twitter

* Follow Devs (TV Series) (@devs\_fxonhulu) on Instagram

* Follow Devs (TV Series) (@DevsFXonHulu) on Facebook
Modifiers

**Modifiers** are a very important part of Void Tyrant, and can win you crucial fights. They are almost a necessity for strike/damage based classes such as the Knight, but can still protect you from losing an unlucky round if you're more of a spell/card based class such as the Priest.

All Modifiers are Playable cards, and they all cost 5 EP,

Below is a table containing all of the Modifiers in the game.
Energy Injection

### Description

InstantShuffles three energy potions into your dealer deck, capable of restoring 5 EP each.

## Overview

Energy Injection is a follower card that can be obtained by accepting the Fairy Nurse as a follower. It shuffles three unique potion cards into the dealer deck that restore 5 EP instantly when drawn. Drawing this card counts as playing a normal dealer card and ends your turn. If you have Clairvoyance active and this card is queued, it will display '?' beside your Attack Gauge.

Energy Injection is basically 10 free EP, and should just be played without thinking too in most situations much whenever it appears in your hand. It won't hurt your current EP situation too much since it is very cheap, and is a good investment of sorts. It does however come with Potion Injection. which is a much less efficient card, and playing the potion cards counts towards Frozen, which could put you at a massive disadvantage.
Squire Breastplate

**Squire Breastplate** is a typical starting item for the Knight class. It is one of the first items offered in the Starting Gear section of The Shop, and costs 750 Guldins. The breastplate and the rest of the Squire armor set passively deal extra damage when your opponent overcharges, so combining multiple pieces of gear and then attempting to force an overcharge with Kick can lead to massive damage. The armor also provides a 10% melee damage reduction.
Devs Wiki

Welcome to the DEVS Wiki!

In *Devs*, an FX limited series, a young software engineer, Lily Chan, investigates the secret development division of her employer, a cutting-edge tech company based in Silicon Valley, which she believes is behind the murder of her boyfriend. She quickly realizes that all roads lead to Forest, Amaya's enigmatic CEO, and Devs, the company's secret development division. In Lily's quest to discover the truth, she uncovers a technology-based conspiracy that could change the world.

The series premiered on Hulu on March 5, 2020, with two episodes of the first season being released simultaneously.

Characters

Lily ChanForestJamieKentonKatieLyndonStewartSergei
See more characters...

Episodes

 "Episode 1"

 "Episode 5"

Featured Videos

Devs Station Preview FXDevs Messiahs Preview FX

About Us

DEVS Wiki is an encyclopedic database, created and maintained by fans, with the goal of getting to know more about Devs and its characters. With your help, we can kick-start a comprehensive and informative resource about the show.

Come have a chat with us about the show in our Discussions, or even **sign up** for an account and help to expand our ever-growing database of content!

Polls

Discussions

Twitter

Twitter
Soar

Soar is a playable ability for the Leechie costing 15 EP. It is not obtainable by any of the playable classes.

Soar, when played, is queued and triggers on a defeat. After triggering, Soar grants the status of  Soaring to the side that played the card until the start of the next round.

The status of Soaring has the description "50% chance to evade melee damage." and works as described.
Status effects

Status effects:

Status effects can be a big game-changer while you play. You might have noticed them on the top right of your screen or right below your cards that are playable. Status effects can be either positive or negative.

Blind: Makes the enemy not able to see your Attack Gauge and theirs also. It is better to use it before they play a card and if they have already played two cards while you are ahead of them it is likely that they might stand/defend.

Burning: Burning causes the enemy to take 4 heat damage at the start of each round, with an increasing chance to be removed each round. If the enemy is weak against heat damage then they will take 8 damage each turn.

Umbral Leech: Umbral leech makes the enemy unable to gain energy points in the round that caused Umbral Leech.

Acid Exhausts: For 3 rounds ties cause 6 points of armor breakage on the opponent, lasting for 1 round. If you happen to tie with the enemy then thier armor will lose 6 points of armor for the next round. but this is not permanent.

Freeze: Freeze

Divine Blessing: This allows the user to gain 5 EP(Energy Points) at the start of each round for 3 rounds. At level two this becomes 10 then at level 3 it becomes 15. (Lv.1 5 EP minus the 10 it cost to play it. Lv.2 20 EP. Lv.3 35 EP.

Prayer: The user will gain 100% extra EP. (Lv.1 100%, Lv.2 150%, and Lv.3 200%) For the round that it is played.

MainFrame Brain(10): This allows the user to discard 10 more cards for free. for that round. No Energy Points will be wasted after this card is played for discarding cards only. If you use Master Of Tools before this card is played then it will also cost 0 EP.
Gergus

## Gergus, Leader of the Freebots

*"The leader of the freebot pirates. Has an arsenal of custom-made weapons and gear."*

### Weakness

None

Gergus "Leader of the Freebots" is the boss at the end of the planet Berenia. She is one of the few enemies that have no weakness in particular and is also not strong against any particular element. Gergus' weapon is Gergus' Repeater, her offhand is Gergus' Translocator, and she carries a special poison grenade.

Gergus' Repeater, Gergus' Translocator and Gergus' Poison Grenade can be obtained after the fight. At the end of the fight, you will also obtain a Chaos Key.

## Strategies

Always be careful of your energy when fighting Gergus. Whenever you have a higher attack gauge than her that's greater than 6, she will always use the translocator. This can sap a lot of your energy and really cripple you, especially if you are a priest. The best way to avoid this is to simply use your energy and bring it somewhat equal to Gergus'. Use it for direct damage, or for discard till you hit modifiers. If you can ensure that Gergus does not get too much energy off you, she will not be much of a problem for the next couple of rounds.

There is nothing better than Gergus getting a higher attack gauge value than you while drawing, since she will spend her EP using her Repeater and Overload Repeater. Tying or winning on this round will cripple her energy situation, which makes her much easier to handle. Really, the whole battle is just playing around the Translocator.

Whatever you do, never lose a round where she plays her Repeater and Overload Repeater. You will take massive damage and she will gain a large amount of EP due to the multiple strikes.

At low EP she will play the poison grenade more often. This is not much of an issue and taking a hit of this is also not a big deal, since Poison is a slow acting affliction, and you will lose it at the end of the planet anyway.

## Dialogue

Gergus: *"What's the meaning of this? Are you another low-life bounty hunter here to throw away your life?"*

Player: *"That Chaos Key you're wearing is very dangerous. It is corrupting you and everyone around you. Also, I need it to save the galaxy."*

Gergus: *"This conversation is boring me. Maybe you'd like to talk to my trusty repeater for a while?"*
Amazing Spider-Man Vol 5 12

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Amazing Spider-Man Vol 5 #12

Previous Issue
Next Issue
*Amazing Spider-Man*  Vol 5 #11
*Amazing Spider-Man*  Vol 5 #13

## See Also

* Write your own review of this comic!
* Discuss Amazing Spider-Man Vol 5 12 on the forums
* Images from Amazing Spider-Man Vol 5 12
Amass Anger

### Description

The next time you overcharge in this battle, reset your attack gauge to its previous position and gain 4/7/10 damage bonus.

### Held by

Knights

**Amass Anger** is an unlockable starting card for the Knight class. It is the overcharge protection card for the Knight and lets you overcharge once without penalty. This is very useful for making risky plays in sticky situations, and is a long term card since its effect is not on a timer. So playing it will hardly ever cause it to go to waste, as it will allow you to confidently make risky plays for the whole battle until you overcharge once, which will remove its effect and grant you a damage bonus.

The damage bonus is pretty good and very high at high levels, so overcharging on purpose to gain a damage bonus is not a bad strategy if you're sure that it will put you into a winning position. There are however better cards to spend your upgrades on, and Amass Anger is better used for overcharge protection than for damage bonus.

This card is upgradeable and increases the damage bonus granted on each upgrade.

Amass Anger cannot be found during runs by any class, but can be passed to other classes by Knights after death.
Kick

Kick is one of the four starting cards for Knights. It is useful for making opponents overcharge by making them Imbalanced, and is most effective when the opponent is at a high Attack Gauge score, or you know that the opponent is going to deal a card which will overcharge if doubled (if you used Reveal Intentions). It is also an extremely effective way of countering Target or Critical Target. The damage dealt by this card is insignificant and it is not advisable to upgrade it.

The card is upgradeable, and increases the damage output on each upgrade.

Kick cannot be found during runs by any class, but can be passed to other classes by Knights after death.
YouTube

**YouTube** (МФА: [ˈjuːtjuːb], «ютьюб» или «ютюб») — видеохостинговый сайт, предоставляющий пользователям услуги хранения, доставки и показа видео. Пользователи могут загружать, просматривать, оценивать, комментировать, добавлять в избранное и делиться теми или иными видеозаписями. Благодаря простоте и удобству использования YouTube стал популярнейшим видеохостингом и вторым сайтом в мире по количеству посетителей. В январе 2012 года ежедневное количество просмотров видео на сайте достигло 4 млрд. На сайте представлены фильмы, музыкальные клипы, трейлеры, новости, образовательные передачи, а также любительские видеозаписи, включая видеоблоги, слайд-шоу, юмористические видеоролики и прочее. По данным «Российской газеты», в апреле 2013 года 2 % аудитории сервиса, или 51 миллион человек, составляли россияне. На сайте есть различные музыкальные чарты, показывающие предпочтения пользователей в зависимости от географического положения.
Power Surge

BustLose all your EP.

Power Surge is a card that can be found by Knights while levelling up. It is an extremely strong card and can single-handedly win battles against very strong opponents. Upgrade it to level 3, use it on a full EP pool and just gain a ridiculous amount of strikes. There's not much else involved in using this card, just make sure that you have a high EP cap and don't overcharge after using it.

This card is upgradeable and reduces the amount of EP required per strike on each upgrade.

Power Surge can only be found by Knights in a run while levelling up, but it is not guaranteed. It can also be passed to other classes by Knights.
Squire Gloves

**Squire Gloves** are a typical starting item for the Knight class. They are one of the first items offered in the Starting Gear section of The Shop, and cost 250 Guldins. The gloves
and the rest of the Squire armor set passively deal extra damage when your opponent overcharges, so combining multiple pieces of gear and then attempting to force an overcharge with Kick can lead to massive damage. The armor also provides a 5% melee damage reduction.
Sherri Franklin

## Introduction

A young woman with a mature and sexy allure. However, she is actually a clumsy, though good-natured, airhead. She's a crybaby, and will tearfully apologize when she causes trouble for people. Though she dreams of being a responsible older sister, the younger members of the team usually end up looking after her. She is unaware of her own attractiveness, and often unconsciously flirts with people.

## Stats

 Stamina

 Inherent Skills
LMF and RMF dribbling increased by 10%, pass and defense increased by 5%.
FW dribbling is increased by 5%. CB and GK defense increased by 5%
D-spenser

## **Overview**

"Thirst-quenching Enguldrian soda. Relaxing Sleymwater. Energizing Huxanian Coffee. You name it, D-spencer's got it."

### Cards

Huxanian Coffee Large Potion Potion Vaccine Refreshing Drops

D-Spencer is a friendly sentient vending machine with two legs, cyan tinted glass front, and a coin slot. They also have a pink tinted screen which shows their eyes.

They seem to wander around looking for customers, such as the player. They appear at random along your journey, providing you with consumables.

D-Spencer is guaranteed to have 1 Huxanian Coffee, 1 Large Potion, 1 Potion, 1 Vaccine, and 1 Refreshing Drops. If you wish to buy everything from D-Spenser, you will need a total of 175 Guldins.

Despite the mentioned options, you're only able to purchase Huxanian coffee. It's unknown if the devs forgot about the other two drinks, or if they intentionally didn't add them.

D-Spencer calls themselves the 'thirst quencher' since they only sell various drinks. It is unknown if they were programed with that title, if they call themselves that, or if a customer called them that and they stuck with it.

It's unknown if there's multiple D-Spencer's, or if there is only one. It's unknown if D-Spencer was given sentience upon creation, or if they became sentient sometime after. D-Spencer's manufacturer is unknown.

## Dialogue

*"Thirst-quenching Enguldrian soda. Relaxing Sleymwater. Energizing Huxanian Coffee. You name it, D-spencer's got it."*

*"My name is D-Spenser, I'm the thirst quencher."*
Pages for Cards Generator

To easily create a new page for a card, please put the cards name into the box below with correct capitalization, grammar, and spelling, and then click the button. A new page with a template will be created for you.

WARNING: Creating a page is **NOT REVERSABLE**, and you will be making a page that cannot be deleted without contacting deathguy on discord! Please do not abuse this!
Sucker Punch

### Description

InstantDeal 5/8/11 damage. Opponent becomes Dazed for the remainder of the round.

### Held by

Knights

Sucker Punch is one of the four starting cards for the Knight class. It is an all round useful card as Dazed is a strong affliction, and is best used when an opponent has an annoying card that you would rather see not played, of if the opponent is capable of using modifiers to turn an important round against you. It is also useful for keeping Void Tyrant Wruut on a favoured elemental affinity for an extra round. If you're feeling adventurous, you can use it with the Small Baton to Stun enemies for two rounds, which is a very powerful affliction and can win you battles. The damage output is insignificant and serves little to no purpose.

The card is upgradeable, and increases the healing output on each upgrade.

Sucker punch cannot be found during runs by any class, but can be passed to other classes by Knights after death.
Energy Soak

## Overview

Energy Soak is a unique card that only appears in the tutorial. It is used by a Mycolino to cause the player to lose all their Energy Points.

Energy Soak cannot be found during runs by any class, and is otherwise not obtainable.

The Tutorial seems to be the only appearance of Energy Soak.

## Energy Soak

### Description

InstantYour opponent loses all their Energy Points.
Торт

**Торт** (от итал. torta/лат. tōrta, *круглый хлеб*) — десерт, состоящий из одного или нескольких коржей, пропитанных кремом или джемом. Сверху торт обычно украшают кремом, глазурью или фруктами.

Существуют также несладкие разновидности тортов (например, печёночный торт), при этом название «торт» указывает скорее на оформление блюда: укладывание ингредиентов слоями с возможным последующим украшением верхнего слоя. В примере с печёночным тортом: поджаренные лепёшки из печёночного фарша с прослойкой из майонеза, украшенные сверху зеленью.

## Приготовление

Коржи для большинства тортов изготовляются из бисквитного или песочного теста, классические торты представляют собой комбинацию из тонкого песочного коржа (для более стабильного основания) и одного или нескольких бисквитных коржей. Также для тортов иногда используют слоёное тесто или вафельные коржи. Для смазывания коржей обычно используют повидло, крем из сливочного масла или сливок с сахаром, сгущённое молоко. Также между коржами можно уложить слой фруктов, ягод, орехов, смочить коржи небольшим количеством алкоголя (ром, ликёр). Как в тесто, так и в крем можно добавить различные вкусовые и ароматические добавки: порошок какао, ваниль; пищевые красители.

Традиционно торты имеют округлую форму, однако некоторые разновидности, а также торты промышленного производства, выпекаются в прямоугольных формах. Такие торты часто разрезают на кусочки и продают в виде пирожных (к примеру, торт «Наполеон» и одноимённое пирожное). В Италии популярны торты в виде полусферы. В последнее время стали популярны необычные формы тортов, например, в виде звезды или сердца — эти торты чаще всего делают к особым случаям.

всё!
Tendo Komari

## Introduction

A mysterious girl who looks just like a Japanese doll. Her family runs a clothier, and so she is often dressed in traditional clothing. Due to that and her liking for temari balls, she is often mistaken for a zashiki-warashi spirit. Her quiet, introverted nature and her tendency to stiffen up around strangers doesn't help the doll comparison, and she sometimes ends up scaring people, who then end up scaring her right back.

## Stats

 Stamina

 Inherent Skills
LSB and RSB dribbling and defense increased by 10%.
MF and own pass up 5%.
Warrior

Redirect to:

* Knight
## Overview

The warrior is one of four main classes to choose from in Void Tyrant. The warrior is unlocked from the beginning of a new game. It specializes in melee attack, starting with a higher melee attack stat than any other class, and also has the highest HP. What it has in physical strength, it lacks in magic and EP. Warriors have the lowest max EP and magic out of any class.

## Starting Cards

### Level I Cards

Blood Nebula Strike

Shove Back

Sucker Punch

Kick

### Level II Cards

1-3

Plus 1

Amass Anger

### Level III Cards

1 or 10

Armor Breaker

Plus 2
Unstoppable Fury

### Description

InstantFor three rounds, tied games count as 1/2/3 strike wins for you, and you gain immunity to Stunned and Dazed afflictions.

### Held by

Knights

Unstoppable Fury is a card that can be found by Knights while levelling up. It is quite strong as it essentially gives you a free win on a tie. There isn't much strategy involved with using this card, you could really use it at any point in a battle and it would be useful. Immunity to being Stunned or Dazed is a very strong bonus, and even playing this card for the sole purpose for that immunity is not a bad idea. A good strategy is to upgrade this card to level 2 if you have Greater Smite and not upgrade it any further, as ties will guarantee you two strikes and a critical strike.

This card is upgradeable and increases the number or strikes gained on a tie on each upgrade.

Unstoppable Fury can only be found by Knights in a run while levelling up, but it is not guaranteed. It can also be passed to other classes by Knights.
Cards

## Overview

**Cards** are at the heart of Void Tyrant's gameplay, with each card doing something different: bonus damage, bonus EP, healing, status effects, you name it. Cards are of many types and can be classified in many different ways. Some cards activate immediately, while some require you to win the round before it activates. Some inflict status effects while some affect the Attack Gauge. An overview of a card's layout will be provided below.

## Layout of a Card

The card has its name at the top with a symbol. Cards have characteristic borders which represent the nature of the card's effect:

* Red border: Card affects the opponent.
* Blue border: Card affects the user.
* Yellow border: Card affects an Attack Gauge (may be either the user's or the opponent's), or is related to discarding cards.
* Black border: Card is a consumable and can only be used once.

Below the card's picture is the cost of playing the card beside a 'Playable' tag. The 'Playable' tag exists for the benefit of a few armor pieces - armor pieces can sometimes be playable, while sometimes they only provide passive effects, in which case the card will have a 'Passive' tag.

Below the 'Playable' tag and the EP cost is the description of the card's effects enclosed in a thin titled border. There can be up to two such sections in a card. The title of this border is very important, as it tells you when the card will actually take effect:

* Instant: The card will take effect as soon as it is played.
* Victory: The card will take effect if the round in which it is played is won by the user.
* Critical Victory: The card will take effect if the user obtains a critical victory in the round in which it is played, i.e a victory with an Attack Gauge of value 12, or a victory with Cyclopean Strength in effect. Note that gaining critical strikes due to cards or perks does not signify a critical victory.
* Defeat: The card will take effect if the round in which it is played is lost by the user.
* Bust: The card will take effect if the user Overcharges in the round in which it is played.

In this box is the description of the card's effects. If the card inflicts status effects, the name of the effect will be written in bold with a symbol of the effect beside it. Clicking on the name of an effect will bring up a dialog which tell you what the status effects do. If the card has a value in blue, it means that the value is affected by a certain player stat: Magic, ranged, melee or by a perk.

For offhands and armor, there is an additional section below the description labelled 'Attributes'. Attributes are passive bonuses, and can be anything like damage reduction from a certain element, extra armor, extra critical damage. Please visit the Attributes page for more information on attributes.

## Cards

Here we have a link to every card in the game in alphabetical order (still developing). If you don't know the name of a card you're looking for, it will be linked in any other relevant article.
Kephri Mystic

## Overview

*"All Kephri have four-dimensional vision, and can see multiple timelines of events at once. Many of them, like this one, train their minds even further and become oracles, but often lose some of their sanity on the way."*

### Cards

Reveal IntentionsClairvoyance

Kephri Mystic is a follower that can be found in the flux dimension, and is the only follower that can be accepted for free. They give you cards based on seeing the values of dealer cards before they are played which are useful for strategizing and card management. They also give you bonus Magic damage which is very useful for Priests.

## Dialogue

*"I can see your plight, and thus offer to join your cause. The question is a courtesy of course, as the answer lies clear before me."*
Shove Back

### Description

InstantReset your opponent's Attack Gauge to 0. If you win the round, gain 1/2/3 strike(s).

### Held by

Knights

**Shove Back** is one of the four starting cards for the Knight class. It is useful in situations where the opponent has a high Attack Gauge value, and losing would cause a significant disadvantage or death. Make sure that you have a high Attack Gauge score and that it will be unlikely for the enemy to win after coming back from zero. Another strategy would be to use this card and then take a risky hit - if you overcharge, you'll only get a one strike loss, whereas you would've had to tank multiple hits otherwise. The extra strikes are more or less secondary to this intention; they're useful but not worth upgrading the card for.

This card is upgradeable and increases the extra strikes gained on each upgrade.

Shove Back cannot be found during runs by any class, but can be passed to other classes by Knights after death.
Who's The Crook?

## Who's The Crook?: Detective's Occult Files

Duration: 11/18/2019 01:00 UTC ~ 12/2/2019 00:59 UTC

White Day has come again! Everyone is anxiously awaiting return gifts for their presents on Valentine's Day. But there's a mystery here... A gift of Valentine's chocolate, left with no name.

Whose precious feelings were wrapped up in that gift? Hitomi smells a scoop, and she's not alone. Could this be... paranormal activity?!

## Event Characters

Nabari Itaru (4☆ Detective's Coat)Yodogawa Surea (3☆ Author's Day Off)Yanaginomiya Shion (3☆ Sweet Skirt)
## Scouts

### Detective Scout

#### Event Bonus Outfits

Alice Adams (5☆ Black & White Day)Chakura Kohime (4☆ Hikara Mode)Karasawa Mizuki (3☆ Happy Returns)Shigeno Yuka (3☆ Early Spring)
#### New Players

* Yuri Seina 3☆
	+ Although Yuri Seina is listed as a new player, she was introduced earlier in the Cosplay Scout for the Metamorphosis event.
* Utakata Seiren 2☆

## Rewards

 **25,000 Pts Rewards** | Nabari Itaru 3☆ (VU)

**\* VU = Venus Uniform**

## Event Drops

Ogami Ao (3☆ Lapis Lazu-Lie) [Divisions 1, 2, 3]Mutsuki Mafuyu [Divisions 4, 5]
Priest

## Overview

*"Priests draw power from the gods to cast spells. They can store a lot of energy and will deal a lot of magic damage."*

### Stats

Health: ~50 (Human), ~30 (Kephri)Energy: ~40 (Human), ~65 (Kephri)

Melee: ~3

Ranged: ~3

Magic: ~10

Priests are the one class in Void Tyrant which does not rely on normal strikes to deal damage, but rather on spell cards. It is a slightly difficult class to get used to, but a lot of fun nonetheless. Priests are available in two races: Human and Kephri. Humans have more health and less EP, While Kephri have very little health but a lot more EP.

Priests have a very high Magic stat and low Melee and Ranged stats. Priests will start with and receive spell cards, the damage of which is affected by the Magic stat. This means that Priests can deal very high damage with spells, but very little with strikes. Priests can store a lot of EP and should use strikes to generate this EP. Hence, weapons which give extra EP per strike are recommended. Priests can use either melee or ranged weapons since the Melee and Ranged stats are equal, and don't matter that much anyway. Therefore, energy management is very important as a priest. Priests also have low health and need to focus on upgrading their armor and avoiding taking hits as much as possible.

Priests gain access to six spells, each dealing elemental damage of one of the six elements in the game along with their own special status effects. This allows priests to exploit elemental weaknesses in enemies by dealing double damage using the element that the enemy is weak to. This is a unique feature of the Priest class, since other classes will usually have the ability to use just one element.

Learning priests might be a bit frustrating, but it is a fun and unique class to play around with and to learn more about the mechanism of elements in the game.

## Cards

### Starting cards

* Life Essence
* Blinding Flash
* Fire Ball
* Icy Mist
* Protective Seal (unlockable)
* Corrosive Growth (unlockable)
* Master of Tools (Human)
* Clairvoyance (Kephri)

### Unlockable exclusive cards

* Umbral Leech
* Holy Vengeance
* Prayer
* Divine Blessing
Void Tyrant Wiki

W**elcome to the Void Tyrant Wiki!**
The galaxy is in disarray, and in great danger. In this hybrid between card games and RPGs, you find yourself tasked with journeying beyond the stars to gain entry to the Chaos Pyramid and restore the Eyes of Chronos. But it won't be easy. Choose your hero from one of several different powerful classes and search distant planets as you travel, battling enemies in strategic turn-based combat, and maybe even recruiting new allies.

Welcome to the guide of Void Tyrant. Here I will layout all places, items, characters, enemies, classes, etc. You name it? It’s here. If something is missing, Discord message me at Death Guy#7798, and I’ll be glad to fix it. (I’ll even add your name to the list of supporters) I don’t have a large amount of time on my hands, so I will get to it when I get to it. Please do put your support into this, because I will need all the help I can get. I’m not the best at this so here we go!

## Links For You

* A Link to the Void Tyrant Official Page - https://www.voidtyrant.com
* A Link to the Official Discord - https://discordapp.com/invite/bvZCXbz
* A Link to the ArmorGames website for Void Tyrant - https://presskits.armorgames.com/game/void-tyrant/
* A Link to the Creator's Twitter - https://twitter.com/quitefreshgames
* A Link to the game's unnoficial subreddit - https://www.reddit.com/r/VoidTyrant/
* An Email to email questions about Void Tyrant - quitefreshgames@gmail.com
* Email me personally at voiddeathguy@gmail.com

## Important Articles

1. Heroes
2. Cards
3. Traits
4. Status Effects
5. Dealer Deck
6. Perks
7. Armor
Knight

## Overview

*"Knights are good melee fighters. They're able to take a huge beating, but can't store much energy."*

### Stats

Health: ~90 Energy: ~30

Melee: ~4

Ranged: ~2

Magic: ~2

The Knight, the basic hero. Not very well rounded, but can do some serious damage. Knights are available in two races: Human and Groigl. Their stats are very similar, with Groigl Knights having a little less health but a little more energy.

Knights have a higher melee stat than ranged or magic, and it is the only one of the three which will receive significant upgrades as the player progresses. Therefore, they get access to melee weapons and should only use melee. Using spells and scrolls is decently effective but it is not recommended. Better to keep swinging and play with Modifiers, since they take little energy out of the Knight's already limited energy pool. Don't be afraid to take a few hits. Since the health pool is huge, taking a few risky hits is not a bad idea. Upgrade the energy pool as much as possible since the health pool is already massive. Gaining and upgrading cards like Power Surge and Shield Bash is highly recommended, since they can output a ridiculous amount of damage if played right.

Focus should be on high damage output. Fun class, strong class.

## Cards

### Starting Cards

* Blood Nebula Strike
* Shove Back
* Sucker Punch
* Kick
* Amass Anger (unlockable)
* Armor Breaker (unlockable)
* Master of Tools (Human)
* Endru's Spirit (Groigl)
* (+4) Modifiers

### Obtainable Exclusive Cards

* Unstoppable Fury
* Power Surge
* Shield Bash
* Battle Cry
Toriikawa Rika

## Introduction

While normally a good-natured and sweet young woman, when she's around the target of her affection, her personality undergoes a radical twist into a viciously jealous terror. The change is so sudden that some people initially suspect she might have an identical twin sister, but no, it's all her. She enjoys how unsettled her imbalance makes people, and uses it to the best of her ability.

## Stats

 Stamina

 Inherent Skills
Reduces opponent defense by 15%.
Increase your own defense by 5%
Sacred Town

The **Sacred Town**, located on the Daiterimos Asteroid, is the main hub of the game and the location the player returns to after each run. There are many buildings, amenities, and various upgrades that can be purchased and built across town, providing the player with various buffs and abilities. The town is utterly destroyed by Wruut at the beginning of the game, prompting the player to recover the Eyes of Chronos and finally destroy him.

### Tutorial

> *"The Sacred Town has been overrun by monsters! Get ready for battle."*
> - Ruphus Pawstride
>
>

After the player launches the game for the first time, they are warned by Ruphus Pawstride of the occurring monster attack. The player leaves their ship and fights through waves of enemies, learning the basic mechanics of the game. The player is not any specific class for this tutorial, and has 30 Max HP and 30 Max EP. The Dealer Deck is also in a predetermined order. It is possible to fail the tutorial, although it is unlikely to be failed accidentally. Failing sends the player back to the Start menu, and the player must play through the tutorial again from the beginning.

After defeating the final enemy, the player is brought to the main hub. They are prompted to begin their first actual run as a Knight, as there are no buildings to interact with yet.

### Buildings

This section will show all the buildings in the Sacred Town and their function. Upgrades (and their prices) will be on The Shop page.
Reveal Intentions

### Description

InstantDuring the next three rounds, your opponent's next dealer cards will be revealed to you ahead of being played.

### Held by

Kephri Mystic

Reveal Intentions is a follower card that can be obtained by accepting the Kephri Mystic as a follower. It is a decent card, can be played at any time for some extra information that allows you to manage your cards. Knowing that your opponent will overcharge next turn is very good knowledge since it allows you to play all the cards you want immediately. Another strategy is to have Kick ready, so that you can use it when you know for sure the opponent will overcharge if the next card is doubled. This card is also very useful if you're affected by Darkness or Blindness, because it basically completely nullifies the blindness effect.

Even if you're not in any of the aforementioned situations, it's a good card to just throw out for some extra information because of its low cost.

This card is not upgradeable, but it can be passed to other players after obtaining it.
Takasugi Mana

## Introduction

An odd young woman who names soccer balls and treats them as though they're alive. She takes her "friends" on walks, holds conversations with them, and gets upset if people dismiss them as objects. According to her, she and her little ones are more than friends, but not yet lovers. She can understand the feelings of soccer balls during matches, and knows where they will roll. That doesn't mean she can catch them, though.

## Stats

 Stamina

 Inherent Skills
DF defense increased by 15% and dribbling increased by 10%.
MF and own defense up 5%

## Outfits

Venus UniformStripes & ShortsFlowers for FriendsBunny Tights & Buddy
Shield Bash

### Description

VictoryAdd 1/2/3 strike(s). If you're holding a shield, the strikes are critical.

### Held by

Knights

Shield Bash is a card that can be found by knights while levelling up. It is an extremely strong card if you are in possession of a shield (Buckler, Shield or Heavy Shield). It is highly recommended to use this card along with a shield and upgrade it, since it gives you free critical strikes capable of dealing massive damage at the low cost of 10 EP. Not much strategy involved for this one, just get it, upgrade it, and use it.

This card is upgradeable and increases the number of strikes granted on each upgrade.

Shield Bash can only be found by Knights in a run while levelling up, but it is not guaranteed. It can also be passed to other classes by Knights.
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Energy Points

Referred everywhere else but this title as EPor energy, EP is this game's energy system, the mana, the stamina, etc.

The vast majority of Cards will require some EP to be played, and discarding Cards to get new ones also costs you EP.

Different Heroes will have different starting amounts of Max EP, and it will also scale differently trough Level Up's depending on your Hero.
Blood Nebula Strike

Critical Victory

Each strike you deal restores 5/7/9 HP to yourself

**Blood Nebula Strike** is one of the four starting cards for the Knight class, and is the basic healing option for Knights. It is most useful when used in conjunction with cards which grant bonus strikes like Power Surge, or ailments like Frozen which enable you to get high strike wins. It is not highly useful at base, but can output a good amount of healing at upgraded levels.

The card is upgradeable, and increases the healing output on each upgrade.

Blood Nebula Strike cannot be found during runs by any class, but can be passed to other classes by Knights after death.
Endru's Spirit

Critical VictoryHeal 3 HP per round for 5 rounds

Endru's Spirit is the race card for Groigl, and is available at the beginning of every run to Groigl recruits. It is very minimally effective since the regeneration is very little, even if you get a critical victory. Its low cost makes it usable, but it is not ideal. If you have this card, it is best used on a shrine where you offer a card for something else. Ineffective card, taking a human recruit is more advisable since Master of Tools is a much better card.

This card is not upgradeable.

This card cannot be found during runs, but can be passed by Groigi to other races (but should never be).
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