recursal/Fanatic-Fandom huggingface dataset:
Duché Impérial

Blason du Duché Impérial

L'Empire d’Hepacia a des lois en commun, mais chaque duché est indépendant de la couronne impériale. Ils doivent obéissance et assistance militaire à l'Empire si l’Empereur l'exige.

Le Duché Impérial, quand à lui, est dirigé directement par l’Empereur qui voue une dévotion totale à Justicaar et qui met en application ses préceptes avec zèle. Le Duché Impérial est la région où la loi est la plus appliquée et les habitants y vivent en sécurité et en parfaite harmonie, il n'y a pas de place pour les bandits.

### **Protéos**

Capitale de l'Empire, la ville fait pas moins de 1 290 km². Elle est installée sur sept collines, l'Aventin,le Cælius, le Capitole, l'Esquilin, le Palatin, le Quirinal et le Viminal. Le palais impérial se trouve sur la colline du Capitole, construit de marbre blanc immaculé, des bas-reliefs d'or et de tuile de lapis-lazuli le recouvre. La noblesse a des manoirs similaires mais bien plus petit que le palais impérial avec une architecture carrée (villa romaine). Les routes sont pavées et entretenues. La capitale possède des égouts et les déchets sont évacués. Les maisons les plus pauvres sont en brique et en tuile d'argile, leurs murs sont peints en bleu. La mendicité n'existe pas dans la capitale, il y a du travail pour tous, les infirmes et les vieillard sont à la charge de l'Empreur.

### **Wissenheim**

La ville des sages. La ville est construite autour d'une immense tour centrale où d'autre tour se sont rajoutées au fur et à mesure des siècles. Certains prétendent qu'elle est construite sur une ancienne cité de l'empire des sangdragons. La ville compte la plus grande bibliothèque au monde. Tous les livres qui ont pu exister après la chute sont conservés ici, même les ouvrages plus impies se trouvent dans cette forteresse du savoir.

### **Epistea**

Epistea est une cité connue pour abriter les archives du Saint Protectorat de Justicaar. Elle est la ville de départ de la Chaussée des Rois Nains et la seule ville collée à la frontière du Royaume Nain des Montagnes Rouges. Elle a une petite garnison surtout là pour faire régner la loi et protéger les archives. L'Empire n'a jamais été en conflit avec les nains.

### **Bois de Clersir**

On dit de la forêt qu'elle est hantée par des fées. Mais il semble y avoir une communauté de druides mystérieux qui s'est formée autour d'un immense chêne qui aurait survécu à la chute. On dit que sa puissance dépasse celle de tout les autres arbres.

### **Kayée**

Kayée est une ville très animée. A l'instar de la capitale, elle est dotée d'égouts et de routes pavées. En revanche, seule la maison du gouverneur est de riche facture tandis que les autres demeures sont faites de la brique ou de torchis. La ville est réputée pour ses transactions commerciales avec les autres duchés mais aussi avec des royaumes lointains tel que l'empire du Cheliax. La pauvreté n'est pas officiellement présente car la ville se veut être un exemple et le gouverneur n'hésite pas à chasser ceux qui n'ont pas les moyens d'avoir une maison où de travailler.
Season 1

**Title of Show** is the 1st season of Who Wants to be a Millionair?. It premiered on Month Day, Year and concluded with the live reunion special on Month Day, Year.

## Overview

Imagine being offered a life-changing amount of money. But the only way to get it is to work with or eliminate someone who has backstabbed you... Or tormented you... Or defeated you... Or humiliated you... Your biggest enemy!

This season on *Title of Show*, 14 of the most dynamic over the top groups of people ever will enter on a full paid cruise in the depths of the Pacific Ocean, only to be sequestered with their biggest adversary. These sworn enemies must figure out a way to get over their bad blood and work together in order to earn a share of the massive $1,000,000 prize!

## Episodes

See also: List of Season Ones episodes
This season consists of twenty-six episodes (## Episodes including the reunion special which was aired live after the season finale on Month Date, Year. It was hosted by TBA.

## Game Summary

### Selection processes

     The contestant won the Challenge and safety from the Duel.
     The contestant was selected to go into the Duel by the contestant at the end of the selection process.
     The contestant was at the end of the selection process, and was automatically nominated for the Duel.
     The contestant is immune for being nomination for elimination.
Baikal Lake

## About

The cape of Burhan, Olkhon Island – also known as the heart of Baikal. The largest lake in Russia, Baikal is a tectonic lake with a depth of over 1600 meters! The lake is rich in flora and fauna. It contains many fish species, including the Baikal Omul and the Baikal Sturgeon. The lake is the breeding ground for numerous subspecies of whitefish. It is visited by fishermen from around the world all year long!

## Fishery

The largest lake in Russia! The lake is distinguished by its turquoise watercolor and a wide shoreline, often clad with numerous stones. If you are sufficiently persistent, you may have the chance to catch the legendary giant sturgeons.

clad with numerous stones.If you are sufficiently persistent, you may have the chance to catch the legendary giant sturgeons.

**Available in two seasons:**

* Summer
* Winter

## Fish species

* Pike
* Perch
* Baikal Omul
* Baikal Sturgeon
* Whitefish
Stellarite

Stellarite is the universal name given to those enterprising few who have managed to rediscover the secrets of traversing Wildspace. There was a time where powerful races plied the Great Dark, expanding ever outward as they colonized new planets. But those days are long gone. Very little remains from that time, with the secrets to star-travel having virtually been lost to the ages.
Royaume de Cendrepeste

Les mort-vivent qui avait réusi a réusi a s'extirpé de pouvoir de L'archi-liche se torunaire vére leur ancien ségneur. Ils reconstruisire 5 cité et une capitale qui est sous la gouverné de la Reine Banchi Isabella von Carstein. Les autre seigneur mort-vivant lui obéise aveuglément. Mais quand elle ne fait pas preuve d'autorité les seigneur en profite pour se faire la guerre. Mais résament il on stopé toute querelle et leur regare se porte vers les frontiére de l'empire d’Hepacia
James

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Relationships

### Friends

Morgan Edwards
Izzy
Jen

## Production

### Portrayed by

Nolan Hupp

**James** is a recurring character on Pup Academy. He is Whiz's owner.

## Biography

### History

In the Strays Last Day he made the song for the little red ridding hood play. When the others gave their costumes to him, he saw the master whistle.

## Personality

Whiz said that he's really patient to achieve the goal that Whiz, his pup herd sheep in the pen and not run away from sheep.
Kitten Academy

“**Kitten Academy**” is the eighth episode in season one of *Pup Academy*.

## Plot

### Overview

Exchange student Corazon is sent to the prestigious Kitten Academy, while Spark tries to hide her friendship with the exchange kitten, Zipper.

## Cast

### Main Cast

* Don Lake as Charlie Edwards
* Christian Convery as Morgan Edwards
* Aria Birch as Izzy
* Nolan Hupp as James
* Gabrielle Miller as Molly
* Riley O'Donnell as Spark (voice)
* Chance Hurstfield as Corazon (voice)
* Dylan Schombing as Whiz (voice)
* Brian George as D.O.G. (voice)

### Recurring Cast

* Zion Simpson as Bite (voice)
* Travis Turner as Rotty (voice)
* David Milchard as Professor Fitz (voice)
* Ellie Harvie as Headmistress Gruff (voice)

### Guest Cast

* Benjamin Jacobson as Zipper (voice)
* Ava Telek as Harvey
* Erica Tremblay as Mittens (voice)
* Denise Jones as Principal Schiffley
* Kwasi Thomas as Mr. Bannington
* Cameron Hughes as Mail Carrier
* April Telek as Headmistress Felicia (voice)
* Bill Reiter as Reginald (voice)
Whiz

**Whiz** is a main character in the TV show *Pup Academy*.

## Biography

### Background

Whiz is a herding dog in training that lives on the farm with James and was chosen to go to Pup Academy as one of the “unconventional” students by D.O.G.

### History

In “The Stray’s First Day”, he is chosen to go to Pup Academy by D.O.G. He befriends Spark and Corazon and crafts the master plan that lets them win their first fetchball game against the Growlers.

In “Tell Us About Your Human Day”, he introduces his rival, Storm, through a flashback. He goes through the hydrant with Corazon to meet Spark’s human, but is captured by Animal Control and saved by King.

In “Cooking Up Trouble”, he aces the first pop quiz, helps Corazon do the same, and gives Spark encouraging words that help her trust Morgan.

In “My Uncle Is Dude”, he helps hide Rico from the faculty of the school.

In “Oopsie!”, he gets detention trying to save Oopsie from getting discovered.

In “Spark Strays”, he goes with Corazon to find Spark after she runs away.

In “Into the Wildwood”, he is paired with Rotty for a scavenger hunt.

In “The Constellation Fades”, he is thrown out of James’s house and replaced with Clyde the sheep as a pet, only to wake up to it all being a bad dream.

In “Spark Wants Back”, he goes to Morgan’s school to find Spark and helps expose Fitz, getting him fired.

In “The Day of the Stray”, Whiz gives Spark special treatment along with the other pups for being the pup in the prophecy.

In “Skunked!”, he gets entered into a herding competition by James against Storm and Gertie. He gets sprayed by one of the skunks and wins the contest because of his stench. Later that night, he participates in the Howl-a-thon.

In “The King Sting”, he helps get King out of Animal Control with Spark, Corazon, Bite, and Rico.

In “Most Valuable Pup”, he wins the fetchball game against the Growlers for the whole team and gets awarded MVP, or “Most Valuable Pup”.

## Personality

According to an Instagram post published by the official *Pup Academy* account, Whiz is clever, and “when other dogs use the doggie door, he rings the doorbell. But he is also afraid of everything which is challenging for a pup who was brought into his family to herd sheep (which he is really, really afraid of).” The sheep are often seen bullying and looking down on Whiz.

## Physical Appearance

Whiz is a black and white pup with curly, fluffy fur. He wears a light blue bandana with his Pup Academy tag when at home.

## Trivia

* Whiz appears to be some sort of poodle/shepherd mix, likely with another smaller breed (like Havanese) though nothing is confirmed.

## Gallery

Whiz in front of the school with Pom-Pom and CorazonWhiz on a promotional posterWhiz's portrait
## References

1. ↑ https://www.instagram.com/p/B0ooTxqhGnf/
Wiki Les Royaumes de Réhorinn

Wiki dédié à l'univers spécialement conçu pour Héros & Dragons. Les cartes des royaumes sont tirées de plein d'univers différents. J'ai tenté de les faire coïncider plus ou moins ensemble sur une carte créé. Merci de votre indulgence.

## **Bienvenue sur le wiki des Royaumes de Réhorinn**

Affrontez de terribles meutes de gobelins dans les ruines d’antiques cités ensevelies. Déjouez les complots de tristes sires dans les ruelles sombres des grandes cités marchandes et corrompues. Protégez une famille d’un monstre sauvage issu d'une forêt maudite et retrouvez les trésors cachés de terribles tyrans oubliés.

## ***Elvéna***

* **Chronologie**
* **Les Dieux**
* **Les Protectorats**
* **Les Monastères**
* **Les Races**
* **Les Classes**
* **Personnages Notables**

## ***Les Royaumes***

### **L'Empire d'Hepacia :**

* **Duché Impérial**
* **Duché d'Ustalav**
* **Duchés Fluviaux**
* **Duché de Varisie**
* **Duché d'Irrisen**
TREATY OF FALSE AGGRESSION

**Note:** This document was damaged due to improper storage.

I "Ryan", leader of the great nation of N.O.N hereby declare that I will cease all hostilities towards the northern powers. I declare that I will be subject to Northern demands. I agree to the following demands,

I will join the Northern powers via annexation of the Herrich Empire.

I will donate a portion of my forces to the Northern powers.

I will make a public apology for instigating conflict that has made many a man bleed for his country.

I will pay war monetary reparations for instigating conflict that has made many a man bleed for his country.

I will make a public declaration promising not to instigate conflict that has made many a man bleed for his country.

Sign here:

(Signature of President Ryan)

I "Jeffery", leader of the great Hulon Republic hereby declare that I will cease all hostilities towards the northern powers. I declare that I will be subject to Northern demands. I agree to the following demands,

I will join the Northern powers via annexation of the Herrich Empire.

I will donate a portion of my forces to the Northern powers.

I will make a public declaration promising not to instigate conflict that has made many a man bleed for his country.

I will donate my FNB-29 for a Great War museum in Capitol City.

Sign here:

(Signature of President Jeffery)
Dictorian Press Archives

Moto: "*To respect and restore*"

The Dictorian Press Archives was created in 331AFG with the creation of the Dictorian Heritage act ratified by Novus Imperium and the 3rd Herrich Empire. The act focuses on the restoration of many Dictorian historical monuments and museums.

After the 3rd Great Human Lizzarian War (160AFG-191AFG), many valuable artifacts were destroyed by the Lacertia invaders, especially in Motuesse controlled territory.

Great leaps in historical preservation have already taken place in the short time the act has existed. From archeological dig sites unearthing lost and even never before found artifacts, to rebuilding of buildings and artifacts themselves.

While the D.P.A has existed since 331AFG, it wasn't till 333AFG that the archive was officially set up for public viewing. our collection of historic documents grow everyday.

If you or someone you know own a pice of dictorian history, please send a letter of collection intent to D.P.A HQ at 323, Aitu-Blv, Motu City, N.

**Dictorian Heritage sites:**

Stark Castle-3rd Herrich Empire

WWIV Memorial Museum-Bunker D-1, 3rd Herrich Empire

WWI Memorial-Gargantia, Novus

Herrich Imperial Museum-New Capitol, 3rd Herrich Empire

Museum of Motu-Motu City, Novus

D.P.A archives-Motu City, Novus

Motuesse Naval Museum-Motu City, Novus

N.O.N Civil War Museum-New Ferra City, Novus
KumaMomnTv Wiki

## Colabora con este wiki

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Archivo:Placeholder
DEFCON ARTICLES

**Note**: This document has sustained damage due to improper storage.

1.) The Northern Alliance will have a centralized power with a centralized military (CenAx). The military will be placed from the Nation's armies of the Northern Alliance.

2.) In times of war, resources will be pooled in an alliance bank located in Urbi Ferro.

3.) In case/in danger of Alliance destruction, President Mathews II of the Herrich Empire is given complete control of Northern Alliance forces.

4.) In times of in-fighting, CenAx will become a peacekeeping force.

5.) CenAx will have no national affiliation, only loyalty to the Northern Alliance.
Images

-Apalone-452AFG

-AV-60-460AFG

-"Candre II" Dane Werther-472AFG

-H.S.I.P-60-460AFG

-Imperial Times Building-38AFG-478AFG

-Imperial Type List-477AFG

-Imperial United Poster-470'sAFG

-Imperial Unity Poster-460'sAFG

-I.M.S Libertas

-J.T.F-75-475AFG

-J.T.F-75 Ad-475AFG

-Kabun-Ko 67'Hibika-467AFG

-Model-I Tank-9AFG

-Model-II Tank-38AFG

-Model-III Tank-45AFG

-Model-V Energy Tank-171AFG

-Motu District Map-1040BFG

-Motuesse Map of Lizzaria-1000'sBFG

-Mueller Class Cargo Ship-446AFG

-MPS-65-465AFG

-Novus Shield-390'sAFG

-NW-321AFG

-NW-333AFG

-Old World Sketch (unknown artist)

-Optivus 75'Airline-475AFG

-OW-333AFG

-Radial Motors Sloop-478AFG

-R.L.A Koto-9-478AFG

-Sandor Poster-470'sAFG

-Yozo Utility
News paper articles

-Imperial Times 7/28/10 "PRESIDENT MATHEWS DECLARES WAR ON MURDEROUS N.O.N PACT"

-Imperial Times 5/17/78 "EDWARD MATHEWS II DEAD AT 90"

-Imperial Times 8/8/330 "YIP PRODUCTION TO CEASE"

-Imperial Times 7/2/333 "CULT OF IRON CROSS GENOCIDE EXPOSED"

-Imperial Times 1/4/334 "NOVUS STRANGLEHOLD ON FARULAIN"
NORTHERN ALLIANCE MISSION STATEMENT

**Note**: This document has sustained damage due to improper storage.

The ensure stability of both economic and military growth for our respected nations.

ECONOMIC

\*All raw materials will be sold at 50% global value between singing nations (unless overruled by trade deal).

\*Any import/export tax must be ratified by all signers

\*All market prices will be universal within the alliance.

\*All trade (both sea and land based) will be conducted in the city of Urbi Ferro within Ferra Imperium.

MILITARY

\*Military ships will be allowed to navigate through any signers waters as long as intent is peacefull.

\*When a signer's nation is threatened, all other signers will send military aid.

The signers (Herrich, Fructum, Ferra Imperium, and Errise) will be permanent head members on the council. Any other nation which meets the bellow requirements may join as a secondary member for a fee of $200.000 ($50K per head member)

Requirements:

Must be located within the Northern Continent.

Must be Imperialist.

Must not be in debt.

Sign:

(Signatures of President Edward W. Mathews II, President Nath, President Nicolis, Princep Phillipe Saint-Pierre)
The Consortium

The Consortium is a collection of nobles, mercenaries, and ex-soldiers who once lived in, or operated around, Aaranost prior to its collapse. It was initially created for mutual defense in a post-War world, but desperation, corruption, and greed eventually pushed the Consortium down a criminal path.

Despite largely being dismissed as nothing more than a gang, the Consortium is rigidly organized. It maintains a uniform, typically grey studded leathers with a dark purple mask. Membership within the Consortium is primarily made up by humans, though some dwarves and elves who lived in Aaranost have found themselves among the ranks. Those who command authority within the Consortium are given specially crafted signet rings, though otherwise are indistinguishable from regular members.

To date, the Consortium has avoided Tydaran territory, content to simply eek out an existence in the forgotten lands of Aaranost.
Imperial Times 5/17/78 "EDWARD MATHEWS II DEAD AT 90"

EDWARD MATHEWS II DEAD AT 90

By: Christien Mitter

It is a sad day for Herrich. The great Edward Mathews, the man who brought Herrich from a backwater isolationist nation to a global empire on the scale on which not seen since the collapse of the Empire of Man. Mr. Mathews died yesterday in his sleep in Motu City, Motu. The former Imperial president had lived there since his retirement from politics in 60AFG to help King Harmsen raise his son Prince Aitu Harmsen.

Edward Mathews II was born to Edward Mathews I and Joyce Mathews in 12BFG. He grew up in Capitol city with a fairly wealthy childhood due to his father’s role in politics.

In 5AFG, Edward joined the Herrich Imperial Liberation Party (Later known as just the Imperialist party) against his father’s wishes. He quickly rose through the ranks and soon the very young Edward was the defacto leader. In 8AFG after his father's unfortunate demise from a terrorist attack that killed him as well as then-President Harold Von Darren, Edward was elected Herrich’s 2nd President at the age of just 20.

Edward quickly reformed the nation into a strong Empire, that stood against two World Wars, and multiple proxies against the Hulon Republic.

After his retirement, President Franklin reversed many of his less than free policies and immediately turned Herrich back into a full Republic. But many critiques of Franklin’s state the strength given by Mathews during his reign.

Despite their opposing viewpoints, Mathews was heard as having no ill will towards President Franklin. Statting that all he wanted was “A strong Herrich for all.”

We may never see a president like Edward W. Mathews II, he will always be missed.

Funeral services will be held in the following cities. Please come by to your nearest funeral point over the next two weeks to pay respects.

-Capitol City, Urbi Ferro, Errise City, Motu City-
File:IT2.pdf
Imperial Times 8/8/330 "YIP PRODUCTION TO CEASE"

YIP PRODUCTION TO CEASE

By: Luca kohl

Since its introduction in 275AFG, Yip has been a staple recreational drug for the citizens of the Empire. Popular in both Northie and Southie circles, the mood altering chemical seemed to have cemented itself within modern culture in the 55 years of its existence.

But with the fuel shortages ongoing in not just the Empire, but across dictoria, it was only a matter of time before the Empire’s favorite after work enhancer was to be affected.

Yesterday on Edsuary 7th, during a press statement, Starkly Pharmaceuticals CEO Alex Starkly (son of SP founder Otto Starkly) stated that the “Dissolvable plastic capsules” needed to produce Yip are no longer available.

This was following the mysterious halting of Yip production just a week ago which rose Yip prices by 15% as people feared the worst. Now that the worse is realized, a sharp spike in Yip is bound to be seen. Some economists say as 200% increase in price is to be expected.

Some theories speculate that the sudden shortage of food grade plastic may be the result of a military stockpile of available Oil. We reached out to Governor Rasch but he unfortunately declined to comment on the situation.
File:IMPERIAL TIMES.pdf
Imperial Times 1/4/34 "NOVUS STRANGLEHOLD ON FARULAIN"

NOVUS STRANGLEHOLD ON FARULIAN

By: Gerhard Jo

Since the end of the 2nd Fraulin Civil War, Novus has maintained forces within Fraulin’s borders. On top of demilitarization, this occupation was defined in the terms of surrender as war reparations. It was originally seen as light forces to stay in south Fraulin and essentially go “don’t start trouble”. But as of late it has been seen as more of a full occupation force. I.E, turn Fraulin into nothing more than a state of Novus itself.

Imperial ships of both a diplomatic and trade nature have been denied access to Fraulin shores. Not only is denial of trade not in the terms of surrender set out by the Northern Alliance, but it strips the Empire of her right to trade as well as Fraulins.

Fraulin tried to get around this occupation of her waters by purchasing a large Island from the Confederacy of all people. Novus of course attempted to stop the legal exchange of goods and property, and when it went through Novus quickly sent warships to the island. So far no shots have been fired, but it seems only a matter of time.
File:IMPERIAL TIMES (3).pdf

President Lowe has yet to comment on the issue.
Season 1

**Season 1** of *Pup Academy* premiered on Disney Channel on August 26, 2019, and premiered worldwide on Netflix in February 2020.

**NOTICE:** When the show was released on Netflix, the episodes 13-19 were labeled as a second season as the episodes following the twelfth were not yet finished shooting. They are released officially, however, as Season 1, so that is how they will be labeled on the wiki.

## Premise

Now as three unlikely pups, Spark, Corazon and Whiz begin their first year as new students and build a special bond of friendship, they discover that the academy is threatened by mysterious forces that threaten not only the academy but the very friendship between dogs and humans everywhere.

## Episodes

### Confirmed dates

These are episodes that have confirmed titles and dates.

## Ratings

(millions)
 1

## References

1. ↑ https://www.hollywoodreporter.com/news/uta-signs-air-bud-entertainment-1228060
Imperial Times 7/28/10 "PRESIDENT MATHEWS DECLARES WAR ON MURDEROUS N.O.N PACT"

PRESIDENT MATHEWS DECLARES WAR ON MURDEROUS N.O.N PACT

After the unprovoked bombing of Errise City by N.O.N Pact forces, President Mathews has released a statement declaring war on the alliance. Specifically, N.O.N and the Hulon Republic.

“We are gathered here today, Erstor 28th, 10AFG In a day that will live in the hearts and minds of the Northern Alliance and its citizens for generations to come. The Nation of Errise was attacked, by surprise and unprovoked by a joint coalition between the Hulon Republic and N.O.N. They have destroyed civilian crops and bombed homes filled with women and children. The Northern alliance will not tolerate such an act of aggression and will mobilize our forces to counter their offense. We will destroy their so-called N.O.N pact, and we will restore justice and freedom of the people. We will liberate those who are crushed under the grip of tyranny, And we will save those who lived the misguided life of war. This is my promise, This is the promise of the Herrich Empire, And this is the promise of the Northern Alliance!” -President Mathews

Mandatory drafts begin next week. All males aged 16-30 will be given draft notices.

Let's show those Lizards what Herrich can do!
File:IT3.pdf
Worldshard

Worldshards are minor stellar bodies that possess one or perhaps two biomes. They are typically small in size, no more than a couple miles across. They can either be sphereical or island in nature, typically the latter over the former. The most common worldshard to be found are little more than rocky islands devoid of any life. These are typically the remnants of a planetary body, or simply pieces of matter that have coalesced over the centuries.
Vinah Bahl

**Vinah Bahl**, labeled **The Helecopter Mom**, was a contestant on the first season of \_\_\_\_\_\_\_\_\_\_\_\_\_.

## Audition Tape

Her kids basically filmed there mom in her room calling different school to see if how safe they are, then it cuts to her sitting on her bed calling local hospitals that have less deaths cause she's worried if one of them gets sick and she sends them to the wrong hospital they will die. It then skips to her looking at the window calling a complaint to the government about cracked in the sidewalk, worried her kids might trip and scrap there knee's

All of this was recorded cause her two sons want to throw a party while she is gone.
SETH ACT OF 320AFG

**Note:** This document was censored by the Imperial Communication's ministry.

PREFACE: FOR CENTURIES THE ARMY HAS BEEN THE UNBREAKABLE BACKBONE OF THE EMPIRE. BUT THE WORLD IS CHANGING, **[REDACTED]** THE MIGHT OF PAST ERAS. **[REDACTED**] FIGHT ON THE DEFENSIVE. OUR WAR WITH THE LICARTIA PROOVES AS MUCH. OUR ONLY HOPE IS THE RE-INVENT OUR TACTIC **[REACTED]** -PRESIDENT WELLMAN

OVERVIEW: THE SETH ACT (NAMED AFTER GENERAL HENNING SETH 20BFG-57AFG) WILL COMPLETELY RENOVATE OUR NAVAL FLEET AND STRATEGIES. WITH A FOCUS
ON SUPPLY LINE REINFORCEMENT AND TRI-FORCE COUNTERMEASURES. THIS WILL FUNCTION AS A COMPLETE OVERHAUL FROM THE CONSTRUCTION OF NEW SHIPS TO THE BUILDING OF INFRASTRUCTURE.
 THIS DOCUMENT WILL BE BROKEN UP INTO 3 CATEGORIES. SHIPS, DETAILING THE NECESSARY CHANGES IN IMPERIAL SHIP DESIGN. INFRASTRUCTURE, DETAILING THE BUILDING REQUIREMENTS OF MAINTAINED SUPPLY LINES. AND TACTICS, THE USE OF SAID SHIPS AND INFRASTRUCTURE TO COORDINATE **[REDACTED]**

SHIPS: OUR CLASS II SHIPS UTILIZE OIL FOR USE IN SEA BORN OPERATIONS. THIS IS AN ISSUE GIVEN OUR LACK OF PETROLEUM AND OIL RESERVES, FORCING US TO RELY ON OTHER NATIONS TO CONDUCT OUR MILITARY OPERATIONS. DURING THE 2ND HERRICH CIVIL WAR, WE RELIED ON NO OTHER THEN THE LACERTIA REGNUM FOR OIL IMPORTS TO CONDUCT ANTI-REBELOPERATIONS. **[REDACTED]** WITH THE SETH ACT, WE WILL BEGIN CONSTRUCTION OF CLASS I SHIPS. UTILIZING OUR VAST COAL RESERVES. THESE SHIPS ARE THE FOLLOWING:

THE CRISANA: PRODUCED BY LANILUE SHIPYARDS CLASS I INSTEAD OF A BEACH LANDING, THIS TROOP TRANSPORT OFFERS SMALL LANDING CRAFT TO CONDUCT SEA BORN INVASIONS FROM A DISTANCE.

THE H.S.D: PRODUCED BY **[REDACTED]** CLASS I THE HERRICH, SEA, DEFENSE SHIP IS A MASSIVE ANTI SHIP PLATFORM MADE TO CONTEND WITH HIGH-CLASS BATTLESHIPS.

THE H.S.B.V MKII: PRODUCED BY C.O.T.I.C CLASS I A SIMPLE CONVERSION OF OUR H.S.B.V’S INTO STEAM POWERED SHIPS.

INFRASTRUCTURE: THE BUILDING OF PORTS MUST BE DONE TO ALLOW THE IMPERIAL NAVY UNRESTRICTED ACCESS TO **[REDACTED]** TRADE SHIPPING LANES.

**[REDACTED]**

**[IMAGE REDACTED]**

TACTICS: **[REDACTED]** -A NAVEL STRIKE GROUP SHOULD INCLUDE NO LESS THEN. 2 CRISANAS, 2 H.S,DS, AND 1 H.S.B.V MKII. ANY OTHER SHIPS MAY BE ADDED IF NEEDED. -THE PRODUCTION OF **[REDACTED]**. ALTHOUGH THE H.S.B.V MKI’S WILL NEED TO BE UPDATED IF THIS BILL PASSES.
File:CLASS SETH ACT OF 320AFG.pdf
Lancer

The holy lancer, also known as *eques contiger*, is a magically crafted breed of horse granted to the Church of the Divine Light to serve as the paladin's steed. The lancer is stronger, faster, and more easily controlled than a regular horse. It does not spook in combat nor tires as easily. The biggest change however, is that the lancer acquires its sustenance from the sun much the same way a plant does. Meaning that paladins can operate for extended periods of time alone, without the need to lug around horse feed.
Wyatt Braunwarth

**Wyatt Braunwarth**, labeled **The Trucker**, he was a contestant on the first season of \_\_\_\_\_\_\_\_\_\_\_\_\_. He entered into the game along side his rival Cohutta Honeycutt, known as The Cowboy. Who has a hatred towards his bikering of being late and never cracking a smile when he tells a joke.
Dracolich

Draolich are dragons who have chosen the path of the lich. Dracoliches are supremely powerful undead, as they retain all of their dragonoid powers coupled with the benefits of being a lich. While dragons retain their identity and sense-of-self, they are often viewed with hatred by the other dragonflights, and hunted down as abominations by mortals. As a result, dracoliches tend to hold resentment for outsiders and ally themselves with other undead.

## Overview

Dracoliches are supremely powerful individuals. The knowledge bestowed unto them by the titans when coupled with necromancy, produces staggering results. A single dracolich is capable of managing an entire world of undead, with a psychic reach that, with training, can extend beyond the surface of a planet into other realms.

Dragons were built with an innate sense to nurture lesser species. An instinct that carries over into lichdom. Dracoliches tend to view their undead minions as children to be guided, rather than mindless slaves to be used and discarded. They often pursue research into undeath in an attempt to free undead from their mindless state, and create an independent 'undead nation'; unable to be cowed and controlled by necromancers.

Dracoliches act as psychic beacons for the undead, drawing them like moths to flame. While dracoliches can prove to be powerful allies, earning their allegiance is next to impossible as a mortal. Oftentimes, a dracolich will meet outsiders with hostility as a means of self defense. Whether justified or not.

Despite their power, dracoliches are extremely rare. Many dragons view lichdom as unnecessary, as the power granted to them by the titans is more than enough. They are effectively immortal; immune to age, disease, poison, and mundane weaponry. Still, dracoliches cite the imperfect immortality of the dragons as inferior to the pure immortality given to them by becoming a lich.
Mamoth

Mammothi are a race of sentient organic starvessels that exist all across the Physical Realms. They were created by Adonis, Titan of Life, as a fusion of both mechanical and biological matter. They sailed freely through the stars, receiving sustenance from both starlight and various nebula.

A mammoth is a starvessel like any other, only with independent thought and feelings. They possessed their own individual codes of morality, and were as varied in personality as any humanoid. They are born through a complex biological and mechanical process very similar to the reproductive cycles of animals. When a mammoth becomes pregnant, they carry their newly developing off-spring internally, typically deep within the core of the vessel. As the fetus progresses, the newly growing mammoth slowly shifts to a dorsal position. After around six month's time, the new mammoth is then ejected from the mother.

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totally didnt steal leviathans from farscape ;)

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Cohutta Honeycutt

**Cohutta Honeycutt**, labeled **The Cowboy**, he was a contestant on the first season of \_\_\_\_\_\_\_\_\_\_\_\_\_. He entered into the game along side his rival Wyatt Braunwarth, known as the trucker. Who he dispised by always being late to pick up Cohutta's dairy supplies from the farm, as well as his lack of motivation for his job as he fools around during his pickups.
Neredar

The neredar are a race of staggeringly powerful spell-casters who, like all demons, were once a race of mortals that have been corrupted by the fel. They are the inventors, creators, and magical geniuses of demonkind, and often form their own personal fiefdoms within the Prismatic Dark. There they are content to rule over their domain, with scores of lesser demons to cater to their every whim. Some neredar, such as Alythess, are renowned for their active involvement in the universe though such neredar are usually rare.

## Overview

Neredar often spend their time isolated with only a few dozen others of their kind in pocket dimensions of their own designs. Within these dimensions are scores of lesser demons who serve and cater to their neredar masters. They rule over these domains as feudal lords; collecting taxes, raising armies, all coupled with the vicious political machinations of demonkind. Unlike other demons, such as the mannod, neredar have no interest in the greater conflicts of the universe. They would rather wage their own petty wars than come to the assistance of others. On occasion, however, neredar have been known to band together to stop an outside invasion, or launch invasions of their own.

Neredar are fiercely independent, many of whom are willing to die for this autonomy. Many different demonic factions have attempted to recruit neredar into their ranks, most of which to no avail. In certain instances neredar have pledged their services to one faction or another in exchange for some other service. Whether it be assistance in their own personal conflicts, souls, demons, magical ingredients, and so on.

## Appearance

Neredar are massive purple and grey-skinned saurian humanoid creatures, standing roughly 13-14 feet tall. They possess two arms and two powerful digitigrade legs. Their skulls are often crested at the top, and they possess long thick hair. Their hands end in four fingers (three digits and a thumb) each with sharp claws.

## Notable Neredar

* Eldrekar
* Malfegor
* Suranagor
* Tyrannakar
I have very Pacific taste

previous
" He said, She said by the Sea Shore "
" Tied Down by Pier Pressure "

**On the very first episode of \_\_\_\_\_\_\_\_\_\_\_\_\_\_. The first seven contestants to be introduced encounter in a parody version of "The Maurey Show" set. One at a time each contestant is givin a unwelcoming surprise of an old/current adversary they had in the past/present before entering on the ship.**
Royaume de Bretonie

La bretonie et un royaume de chevalerie. Le roi gouverne avec ses 24 chevalier qui se réunisse autour d'une table ronde. Le royaume et constitué de façon féodale des cerf qui obéise q un seigneur qui lui même obéi au chevalier de la table ronde. Le tous guidé par le mage de la cours qui porte le titre d'enchanteur et de l'avatare de Dradena qui porte le nom de Dame du Lac.
Necromancy

Necromancy, sometimes referred to as the Profane Arts, is the trafficking in the remains of organic creatures, primarily with the intention to enhance or perform spells. Animating corpses with magical runes, shunting them full of mana in an attempt to give them a perverted sense of life, or summoning them from beyond, all fall under necromancy. However, using the organic remains of creatures such as skin, organs, or bones as reagents for spells can also considered necromancy, depending on the culture in question.

## Overview

The Profane Art was originally developed by the Black Order as a means of softening up worlds for later conquest. While there existed many different cultures and worlds each with their own unique spins on the manipulation of corpses, the Black Order codified the various pieces of necromantic lore scattered across the universe. This venture was headed up by an alliance of nozriel known as the Council of the Profane Arts. The Ministry began to make liberal use of necromancy when invading new planets, overrunning mortal empires with unending tides of horrific monsters. Whole solar systems had been turned into slaughterhouses for the cultivation of new undead creatures to use as shock troops in further conquests.

It wasn't until Cirzithel that the art of necromancy had spread to the wider universe. She experimented with the idea of training mortal spellcasters in how to summon and create undead, cultivating the first generation of necromancers and organizing them into the Zithellian Conclave. It was later discovered that Cirzithel was planning on overthrowing her regional Felarch with the backing of the Conclave. She would have succeeded if not for the timely intervention of the Council, who attempted to dismantle the Conclave and arrest Cirzithel. She gathered her followers, the few who managed to survive, and fled deep into the Prismatic Dark. There she founded her own necromantic kingdom, where she makes periodic raids into the Physical Realms to conquer new worlds and grow her kingdom.

This coup nearly saw to a complete ban of necromancy within the Black Order's ranks. It was only thanks to the intervention of the Council in the coup that allowed necromancy to stay within the Black Order's ranks. The Council of the Profane Arts was reorganized into the Ministry of Profane Arts, and strict regulation was put in place on who was allowed to learn necromancy.
Perennia

Perennia are magical constructs crafted by the mages of Daramaar to enforce the will of the Convocation. A Perennia's tasks may include hunting down rogue mages, assassinating necromancers, defending the city from assault, recovering ancient artifacts, and so on.

## Chassis

To date there are three versions of Perennia: Guardians, Templars, and Warriors.

### Guardians

Perennia Guardians are the protectors of Daramaar. They stalk the streets ensuring safety and security for its inhabitants. They also travel with archmages when the need to leave the city arises. And their final task is to give their lives in the defense of the city, should Daramaar ever be attacked.

Guardians are large and imposing, standing roughly 8.5 feet tall, with broad frames and powerful limb-motors. They are composed of a magical stone which grants them resistance to all forms of combat magic. Despite their dangerous appearance, Guardians are largely programmed with non-lethal takedown directives.

### Templars

Perennia Templars are likened to assassins, though many mages hold a disdain for the comparison. Templars hunt down rogue experiments, rebel mages, traitor archmages, and chief above all: necromancers.

Templars are relatively humanoid in shape, though their metallic chassis betrays their inhuman origin. Templars are designed to evaluate their target from afar, before developing the appropriate tactics to eliminate them as efficiently as possible.

### Warriors

Perennia Warriors are a rare sight. Not for lack of numbers, a great many warriors exist. But rather because most Warriors spend their existence shutdown, waiting to be reactivated in the event that Daramaar must go to war. Warriors are the soldiers of the Perennia, and make up the bulk of Daramaar's infantry.

Warriors stand just a foot taller than humans, roughly 7 feet in height. They are sculpted from ordinary stone and given life through the use of Arcane runes. Warriors are capable of fighting with virtually any weapon, and engaging in any type of warfare, be it siege, guerrilla, or conventional.
Chaos Elves

Chaos elves, or *keldari*, are the second subrace of elvenkind. They differ greatly from high elves. They possess red skin, stand about a foot taller, and possess far more bulk than their lithe cousins. Their faces had also become softer and more uniform than their brethren. Some chaos elves had become so ingrained to nether energies that they began to grow bone-like protrusions from their torso and hands.

## History

When the Black Order invaded the elves homeworld, many of them had succumb to a magical plague that consumed their bodies from inside out. Most of the race had become too weak to properly resist the demonic invasion. A few thousand elves managed to retreat into the forests and wage a guerrilla war against the Order, but this did not last either. Kalgrethod infected the rebels' food and water sources with his demonic ichor. When the elves drank from these corrupted sources, they grew addicted to the pit fiend's blood. The keldari were born.

Since their induction into the Order, the keldari have spread to many worlds. They share many similarities to the pitguards, in that they still cling to mortal traditions. They still raise families and form into clans. Many chaos elves have grown close to pitguards, seeing them as distant kin. The two races often fight together and against one another, pursuing vengeance bonds and blood rivalries. Pitfiends have grown mistrustful of the two races bond, and many have began to sabotage their relations. If the pitguards and chaos elves were to discover this treachery, it could spell civil war for the Black Order. And the Burning Pantheon wouldn't be able to stop it.

## Description

Chaos elves stand between 8 and 9 feet tall, and weigh in roughly 350-400 pounds. They are almost all pure muscle and are deceptively quick for their size. While not as cunning as an erenar, they do possess magical affinity that rivals the Sutir. Their skin colors are typically red, orange, and rarely green. They, like high elves, tend to grow out their hair to long lengths, which is usually obsidian in color. Unlike their high elven cousins, the males possess the ability to grow facial hair, which comes out as dark as their hair. Those who choose to grow their facial hair do so to incredible lengths, often rivaling dwarves.

### Combat

Chaos elves make use of bows, axes, and longswords. They tend to strike hard & fast in shock and awe tactics. They adorn metal armors to protect vital areas, but otherwise prefer to wear demonic animal leathers.
Illthari

The Illithari, also known as devourers, are a race of demons in service to the Black Order. They are renowned for their vast libraries of occult knowledge, and have entire worlds dedicated to the preservation and pursuit of information.

## Overview

Preservers are information brokers first, demons second. The exact role they serve in the Black Order is largely unknown, but they are often seen on battlefields acting as both support and offensive casters.

Illithari are driven by an instinctual need to gather and preserve the knowledge of the universe. They tirelessly catalog, explore, record, and collect data from every living thing. If it exists the preservers either have a book on it, or will very quickly develop one.

Their seemingly benign goals are contradictory to their methods. Preservers gather information typically through the death of the organism. Beneath their tentacled faces is a maw filled with multiple jaws of razor-like teeth. They draw in their potential source of information and sink their teeth into their victim's brain. Once attached they will quite literally drain the information out of them. Aftermaths of preserver attacks leave little more than withered husks behind; emaciated corpses of skin and bone. After they have collected enough data, they return to a safe location and begin to record the information they gained on black-carapace tomes. These tomes are then transported back to one of the Illithari's many library worlds and is stored there for later use.

In recent years however, the devourers have taken to other tasks. They created a slave-race called preservers to catalog and record information. To facilitate this, they spliced in a limited psychic ability to see the future, so that preservers could take over the reigns of record keepers for the Black Order.

## Description

Devourers possess a shield-shaped torso made from exoskeleton. Their faces are little more than a mass of tentacles, draping downward like a curtain covering their face. Their arms are long and skeletal, ending with thin sharp fingers and a two thumbs.

Their primary method of movement is levitation, though how this is achieved is unknown. They possess no external organs or limbs to account for their ability to hover. Nevertheless, devourers can hover anywhere from 5 to 50 feet off the ground. When Illithari need to cover vast distances, they typically cast fly upon themselves as an at-will spell.

## Combat

Every single piece of information acquired by the preservers was taken by force. Typically they utilize magic to cripple their victims, preferring to use paralytic spells such as hold person or charm. When these fail, the preserver falls back onto combat magic to subdue their foe. If ever forced into melee, the preserver will make every available attempt to disengage to safe distance. As a result, preservers tend to ambush their victims to give them little chance to react. Otherwise they travel in hunting packs of anywhere from two to seven.
Bulgaria

Bulgaria debuted in WideVision's 6th season, where Zhana Bergendorff represented the country with her song "Dorkai". The country qualified for the final, but they finished 2nd to last - 26th place. Dara represented Bulgaria in Season 7 with "Ella Ella", which got the country to the final once again. The country finished 21st there, achieving its best result to date. Despite this accomplishment, Bulgaria withdrew the following season and returned in Season 9. They sent Eurovision 2020 singer Victoria and her song "I Wanna Know". It qualified through the wildcard selection, as it placed 12th in the first semi-final. However, it placed 25th in the final. This was the last wildcard to ever go through to the final, as the wildcard selection was removed the following season. Bulgaria failed to qualify for the first time ever in Season 10, finishing 20th in the semi-final with Krisko and Tita's "Iskram Da Buda S Teb". Bulgaria then got its best result ever in Season 11, placing 3rd with Atanas Valkov i Kayah's "Czarna Polana". The country became a Big 6 member in Season 12.

## Participations

     *Winner*
     *Second place*
     *Third place*
     *Did not qualify for the final*
     *Last place*
     *Disqualified*
Gnolls

Gnolls are a group of humanoid hyena-like creatures native to Ras Navar. What gnolls lack in higher reasoning they make up for in both numbers and vicious cunning. They organize themselves into tribes which survive off raiding and pillaging other more advanced civilizations. When no such civilization exists, gnolls very quickly fall to infighting and devour one another.

Unity among the gnolls is almost unheard of. Most gnoll tribes are beaten into submission by a powerful chief, and those tribes will invariably dissolve once the chief dies.

## Physiology

Gnolls stand between three and four feet tall, though some of the more vicious of their kin have reached five feet. What they lack in height they make up for in strength; most gnolls are extremely top heavy, sporting powerful upper bodies propelled forward by a pair of strong dog-like legs.

Gnolls are typically born in litters numbering between six and eight, and are able to fight and kill a few weeks after birth. Most gnolls do not live past four years, largely due to their violent lifestyles. But also due to *gnollthirst*, a disease inherent to all gnolls that progressively drives the creature more bloodthirsty as they age. The oldest gnolls are some of the most violent, unstable creatures of their kind, and often form the front-line of every gnoll warband.

Worse yet, the disease is transmissible from a gnoll's bite. While relatively easily cured by human standards, gnolls have a habit of infecting local wildlife with their bloodthirst. If left unchecked a gnoll warband can very quickly overwhelm a region with raging animals.