Swordsman - Berserk

*Berserker Swordsmen are capable of inflicting their terrible wrath through their rage and flurries of attacks.*

## Info

The Berserk Swordsman is a tertiary Spec that the player can unlock if they have access to the Strategy Swordsman.

The player needs the following resources to unlock the Berserk Swordsman:

* Earth Flux Crystal x1,200
* Heart of Nightmare x250
* Gold x900,000

He starts with the following skills unlocked:

* Basic Skill
	+ Wild Strike
* Advanced Skill
	+ Bloody Waltz
* Ultimate Skill
	+ Double-bladed Slash
* Mastery
	+ Blood Rage
	+ Flux Combo
	+ Defense

Leveling the Berserk Swordsman with Earth Flux crystals will randomly upgrade his existing skills and unlock others.

## Skills

### Basic Skill

**Skill Level**
1. 129%
2. 137%
3. 145%
4. 153%
	+ Increases the damage of Wild Strike by 20%.
* **Forward Hack**
	+ When the target has [Mortal Enemy] or [Malice], gain 2 stacks of [Blood Spirit] When the target has no [Mortal Enemy] nor [Malice], gain 1 stack of [Blood Spirit].
		- [Blood Spirit]: While the effect is active, each stack increases Physical Damage by 10%, up to 10 stacks. The effect lasts till the battle ends or till the character triggers a critical hit; cannot be dispelled and will not be removed after suffering defeat.

### Advanced Skills

The Berserk Swordsman can equip one of the following advanced skills:

* [Mortal Enemy]: Reduces the owner's healing received by 30%. This effect can target only 1 enemy, lasting 4 rounds. Can be purified. When this effect is abnormally removed (before its duration is over), Swordsman gains [Bloody Waltz].
* [Bloody Waltz]: While the effect is active, at the beginning of each round, resets the Cooldown Time of the owner's Bloody Waltz immediately, and the next Bloody Waltz used will definitely launch a critical hit. Lasts till the end of the battle or till Bloody Waltz is removed. Cannot be dispelled and won't be removed when defeated.

**Skill Level**
1. 260%
2. 276%
3. 292%
4. 308%
	+ Increases the damage of Bloody Waltz by 15%
* **Dance of Doom**
	+ Increases [Mortal Enemy]'s healing reduction effect to 50% (30% when the passive skill is still locked).

* [Malice]: While the effect is active, increases the owner's damage over time against the caster by 35%. Increases the caster's Crit Rate against the owner by 10%. This effect can only have 1 target. Lasts 4 rounds. Can be purified. When this effect is abnormally removed (before its duration is over), this effect will be transferred to 1 random ally of the owner.

**Skill Level**
1. 175%
2. 186%
3. 197%
4. 208%
	+ Increases the damage of Rage Impact by 15%.
* **Infinite Rage**
	+ When there is only 1 enemy, increases the damage of Rage Impact by 100%.

	+ Increases the damage of Savage Bump by 20%.
* **Art of Fighting**
	+ Casting Savage Bump at health below 75% will reduce the Cooldown Time of Savage Bump by 1 round.

### Ultimate Skills

The Berserk Swordsman can equip one of the following ultimate skills:

**Skill Level**
1. 500%
2. 530%
3. 560%
4. 590%
	+ Increases the damage of Double-bladed Slash by 13%.
* **Giant Strike**
	+ Defeated units cannot be resurrected. If the target's HP is equal to or more than 65% before the skill deals damage, inflicts [Cripple].
		- [Cripple]: While the effect is active, reduces self damage by 20% for 2 rounds, stacking up to 2 times. Can be purified.
* **Bloodstained Assault**
	+ It restores 60% of Rage consumed in skill casting (45 Rage at least), triggers Re-act, and grants [Bloodstained Assault].
		- [Bloodstained Assault]: While the effect is active, it reduces 30% of current HP after Double-bladed Slash is released (without increasing Rage); after acting, it deducts all Rage and then remove [Bloodstained Assault]. The effect lasts until the battle ends and cannot be dispelled.

* [Dying]: When the owner's round begins, if the owner has 2 stacks of this effect, takes physical damage equal to the caster's P.ATK \*50%, stacking up to 3 times. Lasts till the end of the battle. Cannot be purified.
* [Massacre]: Each stack reduces the owner's damage taken by 5%, stacking up to 4 times. Lasts 3 rounds. Can be dispelled.

**Skill Level**
1. 178%
2. 189%
3. 200%
4. 211%
	+ Increases the damage of Executioner's Blade by 13%.
* **Slaughter Mayhem**
	+ [Massacre]'s DMG redcution is up to 8%.
* **Massacre**
	+ When [Dying] is more than 1 stack, each stack reduces 10% healing received.

### Mastery

The Berserk Swordsman always has these skills available or active once they're unlocked:

* [Blood Spirit]: While the effect is active, each stack increases the physical damage by 10% for self, stacking up to 10 times. Lasts till the end of the battle or till the owner triggers a critical hit. Cannot be dispelled and won't be removed when defeated.
* [Boiled Spirit]: While the effect is active, the owner is immune to [All Control] effects. Lasts 2 rounds. Can be dispelled.

## Imprint

### Basic Engraving

* Valor Engraving (MaxHP +1.92% per Engraving level)
	+ Each engraving level requires I.N. Flux - Earth x120 and Gold x25,000

### Imprint Skill

The following Imprint Skill can be equipped on other Gyees and Avatars once unlocked.

* [Untamed Heart], lasts 22 rounds, cannot be dispelled, will be removed upon defeat, and cannot be stacked.
	+ Whenever an ally is defeated, self gets [Liberation] before next action.
* [Liberation], lasts until round ends, cannot be dispelled, will be removed upon defeat, and cannot be stacked.
	+ Gains the state that ignores all character out-of-control or stats reduction debuffs
	+ Before self's action, based on self's resource type increases 25 Rage, or 30 Mana, or 1 Concentration.

## Audio

*Note: Skins will use the audio from the basic skin unless indicated otherwise.*

### Swordsman's Basic Skin

* **Arrival**: *Let me show you what true power is!*  **ENG     CN     JP**
* **Display Voice 1**: *\*Laughs\* That as a good fight!*  **ENG     CN     JP File:JP 301 MainRole 01 interact audio RS.ogg**
* **Hit**: *Dwhag!*  **ENG CN JP**