recursal/Fanatic-Fandom huggingface dataset:
BMP-3

## Crew

* Commander
* Driver
* Gunner

The **BMP-3** is a Tier 6 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Infantry Fighting Vehicle

Developed: 1980-1986

Service: 1987+

Vehicles Built: cca 2000

Operators: Soviet Union, Russia, United Arab Emirates, Kuwait, Algeria, Azerbaijan, Venezuela, Republic of Korea, Sri Lanka

Unlike the BMP-2, this vehicle from the late 1980s was a true replacement for the BMP-1 and BMP-2, not just an upgrade, featuring a new 2K23 turret armed with a combination of a 30mm autocannon and a 100mm gun. Unfortunately for it, the fall of the Soviet Union severely limited its development funds as well as its production orders and, to this day, only about two thousand have been built. Nevertheless, it is the current main IFV of the Russian Federation and took part in several major conflicts, including the First Chechen War and the ongoing war in Yemen.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
* Extra Autocannon: This vehicle is armed with a coaxial autocannon, providing extra firepower against light targets.

## Upgrades

### Armor

BMP-3 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

Karkas-2 ERA Kit (Gen 2)
 Second generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and marginal protection against kinetic rounds.

### Weapon

**Stats:**

* **Depression/Elevation**: -6.0° / 60.0°

**Stats:**

* **Depression/Elevation**: -6.0° / 60.0°

## Footnotes

1. ↑ 197 for Partial Penetration
50 for Non-Penetrating Hits
2. ↑ 102 for Non-Penetrating Hits
3. ↑ 110 for Non-Penetrating Hits
4. ↑ 290 mm at 100m;
87 mm at 400m
5. ↑ 300 mm at 100m;
90 mm at 400m
6. ↑ 48 for Partial Penetration;
24 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
**BMP-3**  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
9P163-3 Kornet-EM

* Default
* Titan
* Mistwalker

## Crew

* Commander
* Driver

The **9P163-3 Kornet-EM** is a progression Tier 10 Armored fighting vehicle under Oscar Faraday's dealership.

## History

Class: Reconnaissance Vehicle

Developed: 2006-2016

Service: 2016+

Vehicles Built: cca 30

Operators: Russia, Algeria

The Kornet-EM AFV is a combination of a Kornet ATGM system and a Tigr light chassis. It was first shown to the public at the DEFEXPO-2012 exhibition and underwent a series of tests in 2016. No mass production has been launched, although several vehicles of this type took part in military parades and a batch of them was allegedly sold to Algeria.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Multiple Modes of Fire: This vehicle features a weapon that can be switched to multiple modes.
* Fire and Forget: This vehicle features advanced ATGMs that, when a target (ground or flying) is locked, home in on it without having to be controlled manually.
* Missiles Only: This vehicle is only armed with anti-tank guided missiles or unguided rockets, making it only viable in mid-to-long-range combat, since both are often difficult to aim at short distances.
* Missile Salvo: This vehicle may fire multiple ATGMs or unguided rockets in a short period of time, potentially overwhelming enemy defenses such as the APS.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.

## Ammunition

* **Partial Reload**: Yes
* **Magazine Size**: 8
* **Reload within Magazine**: 4.00 s
* **Fire Chance Bonus**: 300 %
* **Damage Randomization**: ± 10 %
* **Penetration Randomization**: ± 5 %
* **Bonus Module Damage**: 25 %
* **Flight Agility**: 20.00 deg/s
* **Self-Guided**: yes

## Upgrades

### Armor

Kornet-EM Stock Armor
 The steel body of the 9P163-3 Kornet-EM protects the tank destroyer's crew from small arms fire.

### Weapon

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 8
* **Reload within Magazine**: 4.00 s
* **Burst Fire Rate**: 15.00 rd/min
* **Depression/Elevation**: -10.0° / 35.0°

## Abilities

**Description:**Switch between one or two missile launchers.

## Footnotes

1. ↑ 220 for non-penetrating hit

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | **Kornet-EM**  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Freedom

**Freedom** is the fourth and final chapter of the Moscow Calling Special Operations in *Armored Warfare*.

## Briefing

*"September 2, 2043"*

*"With the active camouflage set Hana could approach the detention camp stealthily. Now she needs to find and rescue as many people as she can."*

## Primary Objectives

Players have 20 minutes to complete all primary objectives.

### Hold the Prison

Defend the same control point at E8 for 3 minutes and 28 seconds.

### Escort Magnus to the Warship

The first player whose vehicle enters the objective circle at E8 and captures it will carry Magnus, and they must then move to the circle located between F0 and G0 on the other side of the map. If the vehicle carrying Magnus is destroyed, the mission ends in a failure.

### Defend the Evacuation Site

When "Escort Magnus to the Warship" is complete, the players have to defend the control point at E8 from enemy capture until the end of the mission.

### Destroy the Enemy Warship

This objective appears simultaneously with "Defend the Evacuation Site" primary objective, and it serves as a timer before mission completion.

### Capture the Command Center

This objective appears when the progress on "Destroy the Enemy Warship" reaches 2/15. Players have 3 minutes and 30 seconds to capture circle at E2.

### Protect the SAM

At some point during the "Defend the Evacuation Site" objective, the two SAM launchers will be attacked by enemy Light Tanks, which can be distinguished by its designated status. The light tanks spawn one at a time to the north and south of the launchers. Should either launcher's durability reaches zero, the mission ends in a failure.

### Deliver SAM Ammo

At some point during the "Defend the Evacuation Site" objective, players have 3 minutes to capture the circle at G1 and bring the SAM Ammo to the launchers at F0 and H1.

## Secondary Objectives

### Defend the Friendly Vehicles

This objective appears approximately five seconds after "Hold the Prison" primary objective becomes active. Players have to protect the three NPC Armored Fighting Vehicles located that spawn at the northern, eastern, and southern entrance of the prison camp. If all vehicles are destroyed before "Hold the Prison" is complete, this objective ends in a failure.

### Defend the Convoy

At some point during the "Defend the Evacuation Site" objective, all surviving NPC vehicles from the "Defend the Friendly Vehicles" secondary objective as well as one additional AFV will head out from the prison camp towards the warship. This objective will end in a success if at least one friendly vehicle reaches the control point at E2.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*
Anthony Diaz

**Anthony Diaz** is an exclusive commander in *Armored Warfare*. He was only given to players who signed up for the game's closed beta test between December 19, 2014 and January 18, 2015.

Anthony shares the same basic skill as Philipp Holzklau, but his other skills have greater emphasis on agility, making him suitable for offensive gameplay.

## Personnel File

*Place of Birth: Brooklyn, USA*

*Anthony was dedicated to his military career, beginning as an enlisted man and eventually receiving a battlefield commission for his exemplary service under fire. However, after reaching a ceiling in his career, he left for the private sector. He has found new challenges as an independent contractor, continuing to deliver above and beyond the call of duty.*

## Legacy Skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

* **Tier 1 - Accelerated Training**: Crew experience gained increased by 10%.
* **Tier 2 - Vengeance**: Damage caused to enemy crew increased by 30% for 60 seconds after a crew member is disabled.
* **Tier 2 - Focused Retaliation**: Accuracy increased by 20% for 20 seconds after a crew member in your vehicle is disabled.
* **Tier 3 - Medic**: The first crew member disabled in each match is instantly revived.
* **Tier 4 - Fire at Will**: Reload time reduced by 20% for 20 seconds after a crew member in your vehicle is disabled.
* **Tier 4 - Serpentine**: Hull traverse speed and acceleration in off road terrain increased by 20% for 20 seconds after a crew member in your vehicle is disabled.
* **Tier 5 - Leadership**: Crew attributes increased by an additional 10%.

## Gallery

* Promotional banner
* Anthony's skill set before 0.22
* Anthony's skill field in 0.22

## References

1. ↑ Get your First Tank Commander - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Battle Rewards

This page contains a list of **Battle Rewards** (also known as **Medals** or **Awards**) that can be earned from matches in *Armored Warfare*. Medals serve as a feedback on a player's own performance upon a match's conclusion. Some achievements and contract missions require players to earn a set number of medals in order to unlock.

A list of obtainable medals can be viewed in the game by selecting Battle Rewards from a dropdown menu on the top-right corner of Dossier screen.

## Epic Medals

Epic medals are special medals that award players for significant contribution in a PvP or Global Operations match. Earning multiple Epic Medals in a single match can also reward the player with decorative Mastery Flags for the vehicle that participated in the said match.

## Legacy Medals

The following medals are no longer listed on the Battle Rewards screen by default and are no longer obtainable. However, players who have obtained them before will still be able to see them on their own screen.

## References

1. ↑ Developer Diary: Special Medals - Armored Warfare Official Website
2. ↑ In Development: Mastery Flags - Armored Warfare Official Website
Kathryn Grey

**Kathryn Grey** is a premium commander in *Armored Warfare*. She was first available as a reward in the first Storyline Campaign in 2017. She returns as a purchasable commander on MY.GAMES Market periodically.

Kathryn is commander designed for use in Main Battle Tanks. Many of her skills favor close range combat by boosting a vehicle's agility. Although Main Battle Tanks tend to have low vision range, her Track And Destroy skill can temporarily increase vision range after receiving damage to potentially spot a sniping enemy. She also has skills exclusive to the Main Battle Tank class, including her basic skill, Heavy Armaments IV, which boosts her tank's reload speed.

## Skills

### Skill Field

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Personnel File

*Place of Birth: Gainsville, Florida*

*Kathryn Grey grew up in Florida, the daughter of a car mechanic. She has always been a bit of a tomboy, tinkering with cars in her dad’s garage. Economic crisis forced her to enlist in the U.S. Army to help support her family. After the collapse of the American forces in Europe, she was offered a lucrative contract by Clayburn Industries that she could not refuse. New to the corporate world, she found it to be a poor fit to her wild, gung-ho personality. In 2039, after receiving the orders to kill civilians, she joined the Seahawk rebellion.*

## Trivia

* Kathryn Grey was one of the protagonists in the 2017 Storyline Campaign, a story which depicted her task force's defection and subsequent rebellion against Clayburn Industries. She was the second-in-command of the Task Force Seahawk.

## References

1. ↑ Storyline Campaign - Episode 4 - Armored Warfare Official Website
2. ↑ Storyline Campaign (2017) - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
**Kathryn Grey**  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Castle

**Castle** is the second chapter of the Moscow Calling Special Operations in *Armored Warfare*.

## Briefing

*"April 13, 2043"*

*"All participants of the summit in Moscow were killed. The attacks continued in other cities. Salzburg has been holding down the line the longest, but the defenders won't last! Hana Burić, the ISD officer, is commanding defense."*

## Primary Objectives

### Defend the Castle

This objective appears at the start of the mission, but it is only relevant during the "Defeat the Helicopter Assault" primary objective, where it will be attacked by helicopters. The durability always drops down to 83% at the start of the said objective.

### Defend the Southern SAM

Defend the control point at I7 for 2 minutes.

### Protect the Southwestern SAM

Defend the control point at G2 for 3 minutes.

### Destroy the Houses

Capture the four control points at A1, A2, and B1 within 3 minutes.

### Retreat to the Castle

Capture the control point at B4. This objective serves as an intermission before the final phase, as no additional enemies spawn at this stage of the mission.

### Defeat the Helicopter Assault

The enemy will send three waves of attack helicopters towards the castle at D4. The compositions are two from the south, three from the west, and finally four from the southwest. If the castle gets attacked by five helicopters, the mission ends in a failure.

### Hold the Castle

The final objective is to defend the two control points at B4 and D7 for 3 minutes. On Extreme difficulty this objective becomes active during the "Defeat the Helicopter Assault" primary objective after the first helicopter wave.

## Secondary Objectives

### Save at least one Building

This secondary objective appears during the "Protect the Southwestern SAM" primary objective. Enemies will send Armored Fighting Vehicles to ram into one of the three buildings shown on the minimap in a suicide bombing run. On Hardcore difficulty such vehicles are marked in designated status for easier identification, but this is not the case on Extreme difficulty. If at least one building remains intact by the time "Protect the Southwestern SAM" is complete, this objective will end in a success.

### Prevent an Enemy Breakthrough

This secondary objective appears during the "Destroy the Houses" primary objective, where players have to prevent enemy vehicles from reaching any one of the four control points before the primary objective's completion.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot
BMD-4

* Default
* Joker

## Crew

* Commander
* Driver
* Gunner

The **BMD-4** is a Tier 6 progression Armored Fighting Vehicle under Marat Shishkin's dealership.

## History

Class: Airborne Infantry Fighting Vehicle

Developed: 1998-2004

Service: 2004+

Vehicles Built: estimates vary from 14 to 60

Operators: Russia

This is the last of the airborne IFVs, developed for the Russian Airborne forces. Facing heavy combat losses in Chechnya as well as other conflicts, the Russians naturally realized that the BMD-1 and BMD-2 IFVs were far too fragile for what they were used. At the same time, they were too small to be upgraded with more armor and heavier weapons, resulting in a development of a larger chassis, which would become the BMD-3 IFV. THe BMD-3 was, however, expensive and only available in very limited numbers in the 1990s. It was also only armed with the same firepower as the BMD-2, which is why, as the next step, its firepower was increased by replacing the 30mm weapons module with a 100mm gun and 30mm autocannon combination installed in a new combat module called "Bakhcha-U". This version received the BMD-4 designation and while the firepower improved compared to its predecessor, the BMD-4 suffered from a large number of teething issues and the Airborne was never really happy with it, leading to, once again, very small production numbers.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Adjustable Suspension: This vehicle features a hydraulic suspension that allows you to manually change its ground clearance.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

BMD-4 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -6.0° / 75.0°

**Stats:**

* **Depression/Elevation**: -6.0° / 75.0°

## Footnotes

1. ↑ 197 for Partial Penetration
50 for Non-Penetrating Hits
2. ↑ 102 for Non-Penetrating Hits
3. ↑ 110 for Non-Penetrating Hits
4. ↑ 290 mm at 100m;
87 mm at 400m
5. ↑ 300 mm at 100m;
90 mm at 400m
6. ↑ 48 for Partial Penetration;
24 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
**BMD-4**  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
BMD-2M

* Default
* Sledgehammer
* Akula

## Crew

* Commander
* Driver
* Gunner/Loader

The **BMD-2M** is a Tier 7 progression Armored Fighting Vehicle under Marat Shishkin's dealership.

## History

Class: Airborne Infantry Fighting Vehicle

Developed: 2010-2014

Service: 2014+

Vehicles Built: unknown, estimates vary from 30 to 300

Operators: Russia

Faced with a serious funding shortage, the Russian Airborne forces (VDV) were forced to start upgrading a portion of their obsolete BMD-2 IFVs with a new "Bereg" combat module, featuring modern FCS with thermal imaging and a new Kornet-M ATGM launcher. The program is ongoing with 600 vehicles scheduled to be upgraded to this standard by 2021.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Adjustable Suspension: This vehicle features a hydraulic suspension that allows you to manually change its ground clearance.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

BMD-2M Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -10.0° / 75.0°

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 2
* **Reload within Magazine**: 4.00 s
* **Burst Fire Rate**: 15.00 rd/min
* **Depression/Elevation**: -10.0° / 75.0°

## Footnotes

1. ↑ 310 mm at 100m;
93 mm at 400m
2. ↑ 36 for Partial Penetration;
18 for Non-Penetrating Hits
3. ↑ 170 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
**BMD-2M**  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Alexander Cortez

**Alexander Cortez** (also spelt **Aleksander Cortez**) is a premium commander in *Armored Warfare*. He first was first available as part of purchasable bundles and later returns as a purchasable commander on MY.GAMES Market periodically.

Alexander's main feature is his basic skill, which boosts the chance of dealing maximum damage with his vehicle's ammunition. This rate becomes 100% when his rank is at Colonel (Rank 15) with four adjacent skills of the same name acquired, thereby eliminating the ammunition damage randomization completely. In addition to agility-oriented skills, his other supporting skills help improve module durability or mitigate negative effects from battle damage.

## Skills

### Skill Field

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Personnel File

*Place of Birth: Santiago de Cuba, Cuba*

*Alexander was born into a family of a Russian actress and a Cuban officer. He left home hen he was a teenager and traveled around South America, participating in local conflicts. During his travels, he made loyal friends. Together, they joined mercenaries and created the Black Eagle squad.*

## Trivia

* On the Russian Server, Alexander Cortez was first available as a reward in the Black Eagle event in 2017, which occurred before the launch of the Global Server in 2018. There was no Western equivalent of the Black Eagle event on North American or European servers at the time, so the commander was sold as part of Black Eagle vehicle bundles there instead.
* Alexander made appearance in the first two chapters of Black Sea Incursion Special Operations, which depicted the demise of his Black Eagle mercenary squad. He could be seen driving an Object 640 with Black Eagle skin in the first chapter.
* Alexander was briefly mentioned in the 2017 Storyline Campaign, but he played no role in the story.
* Alexander's basic skill shares the same English name as Andrey Zaytsev's basic skill, but they have very different functionality. In Russian the skill is called "Мясорубка", which means "Meat Grinder".

## References

1. ↑ Introducing the Black Eagle Squad - Part 1 - Armored Warfare Official Website
2. ↑ Руководство по спецоперация «Черный орел» - Проект Армата: Armored Warfare
3. ↑ Storyline Campaign - Episode 5 - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Disaster

**Disaster** is the third chapter of the Spirithaven Special Operations in *Armored Warfare*.

## Briefing

*"June 16, 2044, 21:15 "*

*"The connection with Magnus is lost. Worried about his fate, Hana rushes to a Resistance airfield. There, she plans to wait for Harper and then set off to Shikotan.
But Harper, aware of an old connection between Magnus and Blaze from Enigma's files, tries to talk her out of this idea."*

## Primary Objectives

Players have 20 minutes to complete all primary objectives.

### Open the Southern Gate

This objective appears 11 seconds after the start of the mission. Capture the control point at F3.

### Capture the Warship

Capture the control point at C5 within 4 minutes.

### Protect the Impulse Guns

This primary objective is exclusive to Extreme difficulty. After completing "Capture the Impulse Guns", players have to defend the control point at F7 until both "Capture the Warship" and "Hold the Warship" primary objectives are complete.

### Hold the Warship

Defend the control point at C5 for 2 minutes.

### Destroy the Impulse Guns

This primary objective only appears on Hardcore difficulty if players fail the "Protect the Impulse Guns" secondary objective, and it is a mandatory objective in Extreme difficulty. After completing "Hold the Warship", players have to destroy the three stationary targets at D7, F6, and F7.

### Leave the Sector

Capture the control point at C5 again to complete the mission.

## Secondary Objectives

### Protect the Impulse Guns

This secondary objective is exclusive to Hardcore difficulty. After completing "Capture the Impulse Guns" primary objective, defend the control point at F7 until both "Capture the Warship" and "Hold the Warship" primary objectives are complete.

Should the players fail this objective, "Protect the Impulse Guns" becomes available as a primary objective after completing "Hold the Warship".

### Fire the First Gun

This objective appears 20 seconds after "Hold the Warship" primary objective becomes active. Capture the circle at F6 within 1 minute to complete this bonus objective. If "Protect the Impulse Guns" is failed at Hardcore difficulty, this objective will automatically fail or not appear at all, depending on the timing.

### Fire the Second Gun

This objective appears 50 seconds after "Hold the Warship" primary objective becomes active. Capture the circle at D7 within 1 minute to complete this bonus objective. If "Protect the Impulse Guns" is failed at Hardcore difficulty, this objective will automatically fail or not appear at all, depending on the timing.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot

## Trivia

* The map is referred to as "pimple" in game files.

## Footnotes

1. ↑ Night vision spotting and camouflage mechanics are used during the objectives "Capture the Impulse Guns" and "Capture the Warship"
FV510 Warrior MILAN

* Default
* Rage

## Crew

* Commander
* Driver
* Gunner/Loader

The **FV510 Warrior MILAN** is a Tier 7 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Infantry Fighting Vehicle

Developed: 1977-1980

Service: 1984+

Vehicles Built: 1039

Operators: Great Britain, Kuwait

Created by the British as a general replacement for the FV430 series, the FV510 Warrior is one of the best western Infantry Fighting Vehicles and has seen plenty of combat, most notably during Operation Desert Storm as well as other conflicts with British involvement, especially during the War on Terror.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

Warrior Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

Theatre Entry Standard (Herrick) Appliqué
 This vehicle's light armor offers basic protection from autocannons and machineguns. This upgrade increases the vehicle's armor by introducing frontal appliqué plates.

### Weapon

**Stats:**

* **Depression/Elevation**: -8.0° / 45.0°

## Footnotes

1. ↑ 300 mm at 100m;
90 mm at 400m
2. ↑ 310 mm at 100m;
93 mm at 400m
3. ↑ 40 for Partial Penetration;
20 for Non-Penetrating Hits
4. ↑ 120 mm at 150m;
90 mm at 500m
5. ↑ 110 for Non-Penetrating Hits
6. ↑ 120 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
**Warrior**  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
BMP-3M

## Crew

* Commander
* Driver
* Gunner

The **BMP-3M** is a Tier 7 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Infantry Fighting Vehicle

Developed: 1990s

Service: 1999+

Vehicles Built: cca 200

Operators: Russia, Venezuela, Azerbaijan

The BMP-3M variant was a late 1990s attempt at a major modernization of the BMP-3 that included a more powerful engine, a better FCS and improved gun-launched ATGMs. Other improvements included the option to install the Arena-E hard-kill APS. An unknown number of these vehicles was built for both the Russian Federation and for export but the production run was likely limited. It's worth noting that there are several vehicles with the BMP-3M designation (including the Derivatsiya and the Dragun) and even usually reliable sources often contradict each other. The actual number of users and produced vehicles is therefore unknown.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
* Extra Autocannon: This vehicle is armed with a coaxial autocannon, providing extra firepower against light targets.

## Upgrades

### Armor

BMP-3M Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

Karkas-2 ERA Kit (Gen 2)
 Second generation ERA kit offers excellent protection against standard HEAT rounds or warheads, and marginal protection against kinetic rounds.

### Weapon

**Stats:**

* **Depression/Elevation**: -6.0° / 60.0°

**Stats:**

* **Depression/Elevation**: -6.0° / 60.0°

## Footnotes

1. ↑ 211 for Partial Penetration
53 for Non-Penetrating Hits
2. ↑ 90 for Non-Penetrating Hits
3. ↑ 96 for Non-Penetrating Hits
4. ↑ 310 mm at 100m;
93 mm at 400m
5. ↑ 36 for Partial Penetration;
18 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
**BMP-3M**  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Grindelwald

**Grindelwald** (formerly known as **Alpine Valley**) is a Global Operations map in *Armored Warfare*. It was introduced in March 2018.

## Background Lore

*"Narrow gorges of Switzerland, surrounded by titanic mountains, are perhaps not the best terrain for armored vehicle operations, but warriors go where they are needed, regardless of whether they fight out of sense of duty or for cold, hard cash. War has come to this alpine valley and it’s your task to root out the enemy and control this strategic location for your client."*

## Gallery

* Map with grids
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The map has been renamed from Alpine Valley to Grindelwald in an updated dated March 15, 2018.

## References

1. ↑ 1.0 1.1 Introducing the Alpine Valley Map - Armored Warfare Official Website
2. ↑ Introducing Update 0.24 "Caribbean Crisis - Part II" - Armored Warfare Official Website
3. ↑ Maintenance - March 15 - Armored Warfare Official Website
Jorge Alvarez

**Jorge Alvarez** is a premium commander in *Armored Warfare*. He can be purchased for  2,000 on the Commanders screen in Garage.

Jorge is intended to be a Main Battle Tank commander for new players with his skills increasing a vehicle's mobility, reload speed, and repair speed. He comes with all available skills unlocked, but his rank is fixed at lieutenant and cannot progress any further, a trait also shared by Olivia Bouchard.

## Personnel File

*Place of Birth: Barcelona, Spain*

*Jorge's story is typical of many of today's mercenaries. He grew up in a military family and served in the army himself for a time. He then moved on to join a private military company.*

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
**Jorge Alvarez**  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Controls

The default **controls**, or **key bindings**, for *Armored Warfare* are as follows:

## Chat

 Change Chat Channel
 Toggle Chat: All
 Toggle Chat: Team
 Toggle Chat: Platoon

## Match Replays

 Play/Pause
 Increase Playback Speed
 Decrease Playback Speed

## Footnotes

1. ↑ In-game description reads: "Toggles hull traverse on turret-less vehicles."
2. ↑ Only applies to weapons with clips. Single shot and ready rack weapons reload automatically.
3. ↑ Toggles night vision on maps that use night vision.
4. ↑ The in-game description is incorrect, which states "Order your Mechanized Infantry to move to the spot indicated by your crosshair.
5. ↑ The in-game description reads: "You cannot change the key bound to this action."
6. ↑ This command is context sensitive:
If no target is selected, the chat command becomes "Attacking!".
Using the chat command when the crosshair is on a teammate displays "Follow me, *Teammate Player Name*!".
Using the chat command on an enemy target displays "Request fire on 'Target Name'!" or "Attacking 'Target Name'!" if driving a Self-Propelled Gun.
7. ↑ This command is context sensitive:
If no target is selected, the chat command becomes "Defend the Base!".
Using the chat command when the crosshair is on a teammate displays "Fall back, 'Teammate Player Name'!".
8. ↑ This command is context sensitive:
If no target is selected, the chat command becomes "Reloading!".
Using the chat command when the crosshair is on a teammate displays "Halt, 'Teammate Player Name'!".
9. ↑ This command is context sensitive:
If no target is selected, the chat command becomes "Thank you!".
Using the chat command when the crosshair is on a teammate displays "Thank you, 'Teammate Player Name'!".
10. ↑ Hold key to display the quick chat overlay, then move mouse towards a desired chat command and release the key to execute.
11. ↑ In-game description reads: "Toggle the Interface."
FV721 Fox

* Default
* Shark
* Clover

## Crew

* Commander
* Driver
* Gunner/Loader

The **FV721 Fox** is a Tier 6 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Reconnaissance Vehicle

Developed: 1965-1969

Service: 1973-1994

Vehicles Built: 325

Operators: Great Britain, Iran, Malawi, Nigeria

The FV721 Fox was created as a replacement for the obsolete FV701 Ferret Scout Car. Equipped with a 30mm RARDEN cannon, the FV721 Fox offered a powerful punch in a compact package for its class. The phased out Fox turrets along with phased out Scorpion hulls were actually used to produce a rather peculiar hybrid vehicle, the Sabre.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Improved Reverse: This vehicle can drive backwards much faster than other vehicles can.

## Upgrades

### Armor

FV721 Fox Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 6
* **Burst Fire Rate**: 600.00 rd/min
* **Depression/Elevation**: -14.0° / 40.0°

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 2
* **Reload within Magazine**: 3.00 s
* **Burst Fire Rate**: 20.00 rd/min
* **Depression/Elevation**: -14.0° / 40.0°

## Abilities

**Description:**A target designated by this ability will remain spotted for its duration and will receive increased damage.

## Footnotes

1. ↑ 290 mm at 100m;
87 mm at 400m
2. ↑ 42 for Partial Penetration;
21 for Non-Penetrating Hits
3. ↑ 116 for Non-Penetrating Hits
4. ↑ 124 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
**FV721 Fox**  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Alabino Polygon

**Alabino Polygon** is a single-player map in *Armored Warfare*. It is added to the game in October 2016.

## Briefing

*"The training ground allows you to test-run vehicles in non-combat conditions. You can practice driving and firing at vehicles."*

## Description

Players can access the map by selecting a vehicle and click on "Vehicle Testing Area" under the Co-Op Missions tab or the Player vs Player tab on the HQ screen. Alternatively, players can right-click on a vehicle to bring up a context menu and select "Vehicle Testing Area" to enter. The latter method can be used to test drive vehicles that players do not own themselves. Players must not be in a platoon when attempting to enter the Alabino Polygon map.

Multiple vehicles spawn in Alabino Polygon. These vehicles appear as enemies but are not AI-controlled, and players can use them as shooting targets. Ammunition is automatically filled after reloading. As there is no objective or time limit available, players can choose to stay in Alabino Polygon for as long as they like and leave on their own accord.

It is possible for a player to destroy their own vehicle in Alabino Polygon, either by depletion of hit points via collision with other vehicles, or by drowning. When that happens, the player will automatically return to the garage screen upon the vehicle's destruction.

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## References

1. ↑ Introducing Update 0.18 - Armored Warfare Official Website
Armored Warfare Wiki/Section 2

**Vehicle-related Info**

**Classes**

* Main Battle Tank
* Armored Fighting Vehicle
* Light Tank
* Tank Destroyer
* Self-Propelled Gun

**Crew and Equipment**

* Commander
* Crew
* Consumable
* Retrofit

**Dealers**

* Sophie Wölfli
* Marat Shishkin
* Zhang Feng
* Oscar Faraday
* Francine De Laroche

**Vehicle Mechanics**

* Ammunition
* Armor
* Module
* Active Protection System

**Other Info**

**Game Modes**

* PvE
* PvP
* Special Operations
* Global Operations

**Progression & Economy**

* Contract
* Crate
* Currency
* Dealer
* Unlock Token

**Miscellaneous**

* Achievements
* Battalion
* Controls
* Mechanized Infantry
* Map
* Story
* Glossary
M109A6 Paladin

## Crew

* Commander
* Driver
* Gunner
* Loader

The **M109A6 Paladin** is a Tier 8 progression Self-Propelled Gun under Zhang Feng's dealership.

## History

Class: Self-Propelled Gun

Developed: 1991

Service: 1991+

Vehicles Built: 992

Operators: USA, Saudi Arabia

The M109A6 Paladin is the last mass-produced service version of the venerable M109. It was produced between 1991 and 1999 with 992 vehicles built. Compared to the older versions of the M109 series the Paladin is equipped with a sophisticated fire control and localization system. This heavily modernized element allows it to rapidly aim – a Paladin can fire within 60 seconds from coming to full halt. This ability helps to protect the Paladin from counter-battery fire. Additionally the Paladin can fire very advanced ammunition such as the M982 Excalibur ultra-precise extended range round that allows the Paladin to perform even danger close fire missions. The upgraded M284 howitzer has a sustained rate of fire of around 4 rounds per minute and the maximum range with special ammunition is over 30 kilometers.

The M109A6 Paladin – or, rather the M109 series in general – was not supposed to be serving this long and numerous replacements were developed at one point or another by the U.S. military. However the failures to produce a suitable replacement prolonged the service of this venerable vehicle family to the 21st century. While a successful export item, the Paladin was lately replaced by several notable militaries by competing projects, the British AS90 and the German Panzerhaubitze 2000. Nevertheless an upgrade of the Paladin for the U.S. Army (the M109A7, built on the Bradley chassis) was already approved and so the M109 series will continue to serve, possibly for decades to come.

## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Smoke Generators: This vehicle generates smoke all around it and lays down smoke cover by driving forward.

## Upgrades

### Armor

Paladin Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -6.0° / 75.0°

### Engine

 Detroit Diesel 8V71T LHR 500 hp Diesel Engine

## Footnotes

1. ↑ Enables you to unlock one tier 9 vehicle.

Dealer: Zhang Feng

Vehicles:

	* WPB Anders
	* Type 99A
	* Panzerhaubitze 2000
	* PLZ-05
2. ↑ 700 for Partial Penetration;
350 for Non-Penetrating Hits
3. ↑ 30 mm at 100m;
15 mm at 1000m
4. ↑ This upgrade is unavailable until the vehicle progress is complete.

Msta-S  •
Akatsiya  •
Centauro 155  •
Abbot  •
Abbot VE  •
M108  •
M109  •
**Paladin**  •
Palmaria  •
PzH 2000  •
PLZ-05  •
PLZ-89
Cold Strike

**Cold Strike** is a PvP map in *Armored Warfare*. It serves as the base map for several PvE and Special Operations missions, such as Dire Wolf, Rolling Thunder, Scorpio, Stronghold, and Plague.

## Trivia

* On Russian game client, the map was originally called "Холодная сталь", which means "cold steel". It was then renamed to "Gori" ("Гори") in April 2017.

## External link

* The Cold Strike Map - Armored Warfare Official Website

## References

1. ↑ Обновление 0.19 - Armored Warfare Russian Official Website