Night 4

Night 1 - Night 2 - Night 3 - **Night 4** - Night 5 - Night 6
Night 4 appears as a prelude to the end of the game. Another threat is also introduced.

## Final Nights 2: Sins of the Father

Burnt Chica will appear at Night 4 in the hallway. She can only appear when Burnt Foxy does not enter. To repel her, use your flashlight when you hear a breathing noise. If you flash her while in her 1st or 2nd phase, you’ll be jumpscared which will end up with a game over. If you hear Burnt Freddy in the vent alongside Burnt Chica's breathing, flash her and hurry to close the vent.

"*Oh hey, ahaha! I don't have all that much time right now, uh. Just, uh- jus-just know that Chica starts to move now. D- Do not- Do not, under any circumstances, flash the light on her before she's at the end of the hall, uh. Also, don't close the door on her. Uh, when you hear breathing, I'd recommend checking... chu-che-checking the... che-check the cameras to see if Foxy or Chica's in the hall. If it's, uh, if it's uh Chica then, uh, flash your light at the hall when you hear breathing, uh.*"
-**The Technician**
## Final Nights 3: Nightmares Awaken

Before the night begins, we get a flash as William Afton's child during the construction of a Freddy's location. The foreman of the construction complains to William about animatronics getting in the way of his workers, but William dismisses them and puts all fault on the workers.

Reaper Golden Freddy debuts on this night. He will be appear at left hallway, signified by him laughing, but be careful, beacuse he can trick you. To see if he is tricking you check your hallway window. If he is there, flash his side left. If he isn't there, don't flash your left hallway and wait to his next laugh. If you flash the left hallway after Reaper Golden Freddy laughs, and he isn't here, he will jumpscare you.

"*My doppleganger approaches. When he approaches the hallway window, shine your light at his side. But be careful, he may trick you. Check the hallway window to always be sure.*"
-**Fredbear**
## Final Nights 4: Fates Entwined

This night involves a new character: Proto Spring Freddy. He will activate and have 2 tasks for you before restarting; first, he will head into the vent. At his third phase, shut the vent on him. Lastly, he will crawl his way out the vent and enter the Main Hallway outside your office. Don't look at the cameras and he'll leave and reset.

"*(Sigh... Right! Okay, we're doing this...) Right, okay, Henry? Here's the thing; we both know you and I don't exactly see eye-to-eye and that you've shut down a lot of my work. Now if I were the bigger man here I'd, say, try to take revenge and such. But that's just child's play... However, I will state that I'm not fixing the animatronic errors at night because of how you sometimes... act towards me. See it as a full-up protest, if you will. Now we will talk about this tomorrow morning because Proto Spring Freddy seems to be live right now. He'll crawl to the ventilation system at first. If he's heading towards you, he'll probably be in the overhead vent. I know you can shut a vent door with space, but the latch is not strong enough to stop him if he drops himself on it! So here is my pitch: wait until he's closest to exit the vent, then close the latch. This way he won't have enough pressure on it and must crawl his way back out. But, don't think you're in the clear yet after that; he's smarter than you think. He'll stop to make his way into your office in the main hallway and when he reaches you, I recommend you don't use the cameras until he's gone. Now, if I'm correct, that should be everything. I will see you in the morning, okay?*"
-**William Afton**