Challenge Room

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The **Challenge Room** is a Location in *Not For Broadcast*, residing within the Channel One Building.

## Description

The Challenge Room is a brick basement within the Channel One building resembling the Broadcast Room, used to train and challenge employees. Through the Challenge Room menu, it splits into two different sections, the Challenges menu and the Rewards menu.

### Challenges

Accessible through the Challenge Room menu, there are five different challenges available, each playable under any broadcast sequence, assuming they've been beaten in the base game. Activating two or more challenges at once sets a custom challenge, allowing for up to all of the challenges to be playable in-game at the same time.

#### Inter-fearful

In Inter-fearful, interference is constantly active and more damaging throughout the broadcast, moving at faster speeds and affecting audience viewership more significantly.

#### Switcheroo

In Switcheroo, the order in which the Vision Mixer's buttons appear switch every time one of the buttons are pressed.

#### Shocking Development

In Shocking Development, various controls on the Vision Mixer gain electrical charges. If said controls are pressed, the player gets electrocuted, failing the broadcast and getting knocked unconscious if shocked too many times within a short duration.

#### Snugglef\*cked

In Snugglef\*cked, Mrs. Snugglehugs swarm the Challenge Room and try to hinder the broadcast through a number of means, such as turning off various plugs, changing the shown Camera Feeds, or jumping on the Intercom. Interacting with the Mrs. Snugglehugs causes them to fall over and ragdoll, preventing them from carrying out their actions.

#### Hot Stuff

In Hot Stuff, valves in the Power Box occasionally heat up, shutting off the Master Trip Switch temporarily if allowed to overheat. They can be cooled down if the overheating valve is pointed at with the Fan, although said fan occasionally and randomly shuts itself off.

#### Custom

In Custom Challenges, the content featured within are dependent on which of the challenges are selected by the player, with up to every different available challenge being playable at the same time.

### Rewards

*Main article:* Rewards
Accessible through the Challenge Room menu, a list of rewards are available, each with their own prerequisites. Completing the prerequisites for a reward fills in their outline on the rewards menu, adding a description for said reward when clicked on. Additionally, unlocked rewards appear as a cosmetic decoration in the Challenge Room, and some can be interacted with.

## History

### Challenges

script for this section is available. *Challenges - Script*
#### Inter-fearful

Alex Winston receives a call from Boseman, who tells them that they both know they don't need the satellite cable from stealing all the power. He acknowledges that there are more interference, but remarks that it's what he pays them for. As Boseman hangs up, he demands that Alex doesn't let him or the budget down.

When Alex completes the broadcast, Boseman calls them again and praises them for their work. He then informs them that he's off to remove the batteries from the smoke alarms, remarking for them to think of the savings.

#### Switcheroo

Alex Winston receives a call from Dave, who acknowledges that it isn't ideal for the Vision Mixer's buttons to be switching around "like a swinger at a barmitzvah," but that he can't let Frank win. He tells them to show Frank who the real chump at Channel One is, and before hanging up, recommends that they seriously don't drink from the water cooler.

When Alex completes the broadcast, Dave calls them again to give congratulations. He tells them not to worry about any retaliation coming their way, but remarks that he can't say the same for Frank. He informs Alex that he's off to piss in the coffee machine, and before hanging up, comments that he's hilarious.

#### Shocking Development

Alex Winston receives a call from Boseman, who states that the broadcasting equipment is worth more than their job, electrified or not. Before hanging up, he demands that Alex proves they can still mix broadcasts or else he'll replace the both of them in the morning.

When Alex completes the broadcast, Boseman calls them again and says that their performance was adequate. He requests that they clean up the mess, otherwise they'll end up with ants, which he says makes him itchy. Before hanging up, Boseman calls them six-legged bastards, threatening to show them a thorax.

### Episode 1

#### Day 56: The Telethon

*Main article:* Day 56: The Telethon
Aside from being accessible via the challenges, the Challenge Room first appears in the base game on Day 56, where it's used by Alex Winston to mix an old recorded broadcast as training from Boseman. No cosmetics that have been unlocked through the challenges carry over, and Dave's photograph appears next to the Intercom.

## Gallery

* The Left Side Of The Challenge Room
* The Right Side Of The Challenge Room
* The Challenge Room As Seen In The Telethon
* The Player Being Shocked In Shocking Development
* The Vision Mixer's Buttons Being Switched In Switcheroo
* An A+ Grade Being Awarded In A Challenge

## Trivia

* The Challenge Room originally consisted of two other additional challenges, titled One Vision and Censoring Gone Mad. They were both removed, however, due to a general lack of fun being had whilst playing them.
* Completing all five base challenges prior to the release of Episode 3 would have awarded a video teaser for several of Episode 3's music videos. These music videos would later be used in the advert "Songs Of The New Future".

## References

1. ↑ https://notforbroadcast.fandom.com/wiki/File:OneVision.png
2. ↑ https://notforbroadcast.fandom.com/wiki/File:CensoringGoneMad.png
3. ↑ https://clips.twitch.tv/DistinctIgnorantRaccoonTebowing-FItkoJD96XUwqWox
4. ↑ https://notforbroadcast.fandom.com/wiki/File:ChallengeEpisode3Teaser.mp4