Reflectunt

Default skin

> "Reflecunt, that's his name, of course not a sarcasm."
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- Sunnykoo

## Overview

Used to be a literal god mode tank, but ever since Mo changed it, it's a decent burst DPS I guess.

There's quite a simple technique: literally just wait out and use AB1 as much as possible, wait until max stored, then slowly but surely nuke bosses with AB2. The fact that you get halved damage also helps at max stored, being one of the best passive defense buffs.

If you're playing this guy for the tank quest, just use AB1 whenever you think you're gonna get hit (easier said than done) and use AB2 invulnerability to take damage (yes, it counts as taking damage, also means you can store the damage). Try stepping into GK's reflect and then either perfectly parry with AB1 or wait it out with AB2 using invulnerability, or try jumping into a bunch of overlapping magma pools from Ignis Meme and use AB2 to get a 50 or so stored damage, which isn't much but it's easy. One extremely satisfying way to get stored damage is to fight yin/yang twins and wait for Dinesh to use the 360 laser move. You can tell they're gonna do it because they become a pulsing white orb and stay still, so just go next to them and wait for them to use the move and use ab1 or ab2's invincibility frames to get 300 easy stored damage.

This bad-boy cost 185 BB to play for around 50 seconds, since newbies just die, easily. I mean, **very easily**. Extra health is good, but you don't really need it if you know what you're doing, right?

Reflectunt is too scared to take real damage. Why take damage when you can reflect and abuse literally every attack (besides AoEs) to gain tons of stored damage and DPS; just abuse the base mechanics with healers to never die. You can take over 300 base damage without a scratch if you know what you're doing.

This class truly shines when fighting Glacies Anima. It can literally negate Glacies' super scary ice waves into a measly 30 damage, and can tank/nullify the other attacks too. But the most important thing is that if you use AB2 on Glacies' lost souls with a GA buff, well... Glacies will almost certainly die if all the souls are bunched up. Hehe.

## Moveset

> *"Reflectunt has a passive defence buff btw (it’s calculated after adding storeddmg so no worries)."*
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- Proclaimed by Mo

* [ Passive ] : 10% larger. Store half of all damage received up to 1000. When taking damage, damage taken is multiplied by (1 - (stored/1666.75 \* Level /10))
	+ Store half of spare damage taken, store double of pierce damage and none from true damage.

* [ LMB ] : Deal (1x ATK + stored damage\*0.2) and consumes 20% of your stored damage.

* [ AB1 ] : Raise up the shield giving 0.5s of invincibility, getting hit will parry the hit back dealing (Damage taken \* 2.75 + stored damage/7.5). Landing the parry cuts the cooldown in half as well as give you extra invincibility frames. (10s CD)

* [ AB2 ] : Hide behind the shield, draw aggro and become invulnerable, after 2 seconds, deal (Stored damage\*1.5) and consume 30% damage stored. (15s CD)

* [ AB3 ] : Convert up to 200 stored damage into shields, which decays at 0.5/s and take DMG over your HP. (20s CD)
	+ You can still get hurt by those dumb assassins from goblin king who deal pierce damage.
	+ Also note that if you try to convert more than 200 stored damage, you will keep any stored damage you didn't use (your stored damage goes like 300 > 100 or 500 > 300)

## Trivia

* Reflectunt is the third-person plural present active indicative of reflectō.
* He was intended to be RBS Parry Defender, but Mo mixed it with RBS Data and balanced it. Resulting in this monstrosity.