Mission 7: Test Subjects Needed!

**Mission 7** is the seventh mission of Assassin of Steve 2, where you hunt down Dise Eeze to find out the whereabouts of her boss, Dr Mutation, the holder of the third Pink Jewel.

## Walkthrough

After leaving the Blustery Mountains you will enter a swamp filled with Toxic Workers, Venom Testers, and Swamp Slimes. There are four buildings in the swamp, which you must visit in turn. In order to enter the Poison Building, the first one on the right, you need to find the Poison Key in the chest in the middle of the swamp. Once you get the Poison Key you can place it in the hole in the door to enter the building. The Poison Building has green stained clay throughout it, which will inflict poison and instant damage on you if you step on it. At the first fork go right, then parkour on the iron ledges up to a room with nothing but green clay for the floor and a chest at the end. You have to run to the end of the room, grab out the Darkness Key in the chest, then run back.

Once you have the Darkness Key you can open the Darkness Building, which is the building on the other side of the swamp with the black dome. You will go down a ladder into an area where you will get inflicted by blindness, which will create thick black fog around you and will also prevent you from sprinting or doing critical hits. The first area is a winding passageway with no alternate routes. At the end is a drop down to some slime blocks, where you will come out into a large maze of iron blocks. It can be tricky fighting the large number of mobs in this maze, especially with the long-ranged Venom Testers shooting you when you can't see them. You need to find your way to the staircase that goes up to the upper area in the maze, then find the chest with the Venom Key in it. The only chest in the maze is actually a Mimic which you need to defeat, which will drop a Venom Key along with the other contents of its chest. Once you have gotten the Venom Key you will need to find the way out, which will teleport you back to the entrance.

The Venom Spider Building is the far building to the right, with the blue and purple dome. It leads down to a large cave made of white stained clay, and some purple which are hives where Venom Spiders spawn. There are a large amount of cobwebs in this cave, which mobs often get stuck in, so you should be careful not to get stuck yourself! At the end of the Venom Spider cave you will find a room built out of iron blocks and purple clay with a chest in it. But like the Mimic in the Darkness building, this chest is trapped. Unlike the Darkness Building, though, it will trap you in the room and all the purple clay in the room will break open, with Venom Spiders coming out to attack. These Venom Spiders can be killed in one hit with a Chemikatana in Easy and Normal difficulty. It is recommended you stand at the doorway and attack the Venom Spiders as they come at you. Sweeping damage from a sword is a very good strategy to pick off their health. If you think you've killed all of them and the door doesn't open, keep looking - there might be one hiding in a hole. Once the door shatters and another chest with the Mutation Key inside spawns, you will be able to leave.

The Mutation Building is the large iron building with the pink towers on top. It has a lot of mobs inside, but as you progress to each floor there is a countdown, and at the end of each countdown all the Toxic Workers and Venom Testers on the floors you have visited so far will get converted into Mutated Workers and Mutated Venom Testers respectively. In order to reduce the amount of mutated mobs you need to kill on the first floor, try luring them out of the doorway at the front and into the swamp - they won't get mutated if they're outside. Since that is a lot harder to do on the higher levels, just try to kill as many as you can before the mutation occurrs. Alternatively, the best strategy is to use Potions to tank your way through each room before the Mutation can occur. When you reach the top you will find two buttons. Despite Dise Eeze claiming that "one will open the way to me and the other spawns more Mutated Workers and Swamp Slimes," both buttons open the way to her while spawning more Mutated Workers and Swamp Slimes. As your spawn gets set to the top of the Mutation Building, you can either fight your way down to the bottom or have a mob knock you over the fences so you can fall to the bottom. You are also able to jump over the fence at the top, to skip fighting all of the mobs. On the bottom floor go to the middle area, and the way to Dise Eeze should open up.

Dise Eeze's arena is an area with an iron room in the centre and eight andesite rooms surrounding. Dise Eeze behaves exactly like a vanilla witch. Her non-vanilla powers are that she can spawn Mutated Workers, Venom Spiders, and Swamp Slimes, and will also teleport to a random room every so often. Whenever she teleports, a random andesite room will get poisoned clay as its floor, and a random andesite room will convert back to an andesite floor. Either of these can still select rooms that already has the current floor, despite having no effect.

After defeating Dise Eeze, Dr. Mutation will go through some dialogue, and he will open the way to his slime cave and Mission 8.

### Mission 7 Book

The third Pink Jewel is held by Dr Mutation, who creates poisonous gasses and other dangerous things.

Objectives: Look for Dr Mutation in each of the four buildings. You will need a key to enter each one.

## Mobs

Toxic Workers are zombies wearing iron armor. There are three types - the one with the sword and shield has knockback resistance, the one with just the sword has higher attack damage, and the one with the scythe has faster movement speed.

Venom Testers are skeletons with iron armor and bows. In Normal and Hard difficulties they hold poison tipped arrows, and are the first mobs in Assassin of Steve 2 that you will encounter that use tipped arrows.

Swamp Slimes are large slimes that spawn in the swamp. Upon death they will split into 2 to 4 smaller forms.

Venom Spiders are cave spiders that spawn on hives in the Venom Spider building. They can become quite numerous.

Mutated Workers are Toxic Workers that have been converted into zombie pigmen. They move faster, do more damage, and are a lot more angry. Also, upon death, they will drop a poison potion that will fall and shatter.

Mutated Venom Testers are Venom Testers that have been converted into wither skeletons. They have flame on their bows, however they lose their poison tipped arrows.

## Equipment

Chemikatana

Venom Spray

Sickening Scythe

Mutation Shield

Poison Armor

## Chest Locations

*Note: If you want the chests containing the keys, check the walkthrough above.*

* Hidden behind the tower to the right of the Mutation Building is a mimic chest.
* Hidden behind the left of the Venom Spider Building is a loot chest. There is mossy cobblestone blocking it, but you can still reach the chest by swimming against it.
* Inside the Poison Building, if you head up the stairs to the left, there is a chest at the end of the tunnel containing poisonous green concrete.
* In the poison clay parkour room, on one of the ledges is a chest containing Poison Clay Report.
* When falling down to the slime blocks in the Darkness Building, there is a hole you can reach if you bounce off the slime blocks. Go through this tunnel to reach a loot chest.
* In the large room in the Darkness Building, from the slime blocks go along the left wall. You will fall down a ledge and down some steps to a loot chest.
* In the Venom Spider Building, once going out of the first iron corridor go along the left wall, to near where the giant drop is. A small hole contains a mimic chest, which amusingly has an opening letting you see the wiring beyond (a bug).
* The Safety Report can be found on a ledge halfway down the large drop.
* The Mutation Substance can be found on a chest resting next to a nether brick pillar on the second floor of the Mutation Building.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Long Time Coming** by Kevin Macleod.
* **Coginative Dissonance** by Kevin Macleod.
* **Trips It** by Kevin Macleod.
* **Seven Lives to Live** by Twin Musicom.
* **The Complex** by Kevin Macleod.

During the boss fight against Dise Eeze, the track **Take Cover** by Tim Beek plays.

## Trivia

* This mission, along with the next three, are infamous for their difficulty among the community.

* 'Long Time Coming', 'Seven Lives to Live' and 'The Complex' can also play in the Green End Ship in Mission 5 of Assassin of Steve 3.
* 'Trips It' can also play in the Blue End Ship in Mission 11 of Assassin of Steve 3.
* The boss track 'Take Cover' can also play during that mission, but instead down in the Tanivac invasion. It can also play during Mission 3 of Assassin of Steve 1.