Quest: Earth

Occurs in:

1. Civilian Coreworlds

The starting beacon event will have a dark green "Earth" label that will be visible once the player is at an adjacent beacon or if they have full map data.

## Earth

*You've discovered a planet all too familiar. It's Antiquum Terrae, more often referred to as Old Earth, the homeworlds and origin of the Human race! Though most of the planet has flooded, a few large and densely populated cities remain.*

* *On the planet's surface is a museum and large memorial park. The ship computer informs you the subject matter involves the Mantis invasion of Earth. Attendance is free but it'll likely take a lot of time to browse the place.*
	1. Land and explore the park.
		+ *You land on a large platform and exit the ship. You take a long stroll through the park and come across several plaques detailing things about the war. One in particular stands out to you.*
			- The rebel fleet pursuit is doubled for **1** jump.
				1. Read the plaque.
					* *"It all looked bleak for the citizens of Earth until the creation of the very first Pre-Igniter tech, invented by Jackson Newman. This augment was then merged with a powerful laser model developed by Zulfiqar Armaments, a busy corporation that has since grown to be very wealthy and powerful in modern times. Though the weapon was once considered a super-weapon so long ago, it is likely it would still stand the test of time and be very efficient in modern combat."*
						+ *As you keep reading, you notice a section describing the locations of the parts of the weapon. "After the war was over the weapon was dismantled and many of the parts were repossessed." Maybe if you can track down their locations, you can re-assemble the gun!*
							1. Read on the location of the barrel.
								- *"The first part, the barrel, was originally given to a man by the name of Alaster Williams before it was stolen by a Mantis warlord and passed down across many generations. It is a valuable heirloom in their family, and it is highly unlikely they would surrender it to anyone, especially those who defeated them in the war."*
									* You gain the Barrel marker
										1. Read on the location of the base.
											+ *"The second part, the base, was buried alongside the creator of the weapon and its tech. The gravesite is among those of every soldier lost to the Mantis invasions."*
												- You gain the Base marker
													1. Read on the location of the Pre-Igniter.
														* *"The final part, the Pre-Igniter was stolen by a Smuggler. It has been circulating the black market for many years, repossessed many times. Though it would serve as a valuable collectors item, the augment itself is told to no longer function as intended due to years of misuse by pirates."*
															+ You gain the Proto-Preigniter marker
																- *With all of the information you need to collect the parts, you hurry back to the ship.*
							2. We don't have time for wild goose chases around the sector.
				2. Ignore the park.
					* *You don't have time to go learning history. You pull away from the planet.*
						1. Do something aboard the ship
						2. Do nothing.

### Gatling Barrel

*You have arrived at a busy Mantis warcamp on a small moon. Several ships lay on the surface, the largest being a Suzerain and no doubt where the Gatling barrel is held.*

1. Hail them and try to negotiate.
	* *A Mantis with a long scar running down their face responds. "Yes? What reason has ship called me?"*
		1. We've come for the Gatling Barrel.
			+ *"What? You mean spinny stick? You not dare take spinny stick! Precious heirloom passed down from grandfather, not plaything of stupid Federation captain!"*
				1. Then we'll have to take it!
					- *The Mantis shrieks and ends the call, and the Suzerain ship comes to life. It rises to meet you. If you had to guess, the 'spinny stick' is kept on that ship and you'll have to empty it of crew to get it.*
						* Fight the Suzerain mothership holding the 'Spinny Stick'.
		2. (Mantis Crew) Negotiate for the Barrel.
			+ *"No! No! No! Not care who are! Shoo! Not welcome here." Despite the Mantis's tantrum, the only option that remains is to take it from him.*
				1. Attack
					- *The Mantis shrieks and ends the call, and the Suzerain ship comes to life. It rises to meet you. If you had to guess, the 'spinny stick' is kept on that ship and you'll have to empty it of crew to get it.*
						* Fight the Suzerain mothership holding the 'Spinny Stick'.
2. This is risky, we should leave.
	* *You decide against pulling closer to the camp and stay far away from the moon.*
		1. Check the storage
		2. Do nothing.

#### Fight the Suzerain

* (**When the ship wants to escape**) *"They trying to take Spinny Stick! Power engines, run run!" The Suzerain ship shows a rare sign of cowardice and activates its FTL drive, trying desperately to escape you.* (happens as soon as the fight begins, the ship will flee in 80 seconds)
* (**When the ship surrenders**) *The Suzerain ship is running on fumes, but still they refuse to surrender the barrel. Be cautious you don't destroy them!* (not exactly a surrender, happens when the Suzerain is at 2-3 hull)
* (**After the ship successfully escaped**) *The Suzerains jump away, along with the Gatling barrel. Looks like you missed your chance.*
* (**After destroying enemy ship**) *The Suzerain ship erupts into flames and crashes into the warcamp, destroying several other ships. There's no chance the Gatling parts survived.*

	+ You gain a **medium** standard reward.
* (**After killing enemy crew**) *The Suzerain ship has been emptied of crew. You scrap the exterior of the ship.*

	+ You gain a **medium** standard reward.
		- *Your crew find the Gatling Barrel on a small pedestal in the center of the room. You haul it back to the ship.*
			* You gain the Gatling Barrel.

### Gatling Base

*The graveyard at this beacon isn't quite what you expected. Rather than a spooky field or dark and stormy swamp planet, it appears to be a nice flat patch of grass decorated with the tombs of the fallen soldiers. You aren't sure if you really want to go grave robbing these people.*

1. We have a war of our own to fight. If these people were alive, they'd understand.
	* *You inspect the gravesite and realise there's nothing to suggest where the Gatling Gun might be buried. You pick out a few graves that sound familiar, but you aren't sure which one. You think the plaque said who it was, but you'll have to remember who.*
		1. Dig up Adam Miller.
			+ Incorrect Grave.
		2. Dig up Jackson Newman.
			+ Correct Grave
		3. Dig up Alaster Williams.
			+ Incorrect Grave.
		4. Dig up Jake Willson.
			+ Incorrect Grave.
2. *We have better things to do than dishonouring the dead.*
	* You ignore the graveyard and fly away.
		1. Do something aboard the ship
		2. Do nothing.

#### Correct Grave

* *You start digging to find that you were correct! Inside the grave is the Gatling Base! You have your crew haul it back to the ship.*
	+ You gain the Gatling Base.
		- As you're leaving, a Federation Elite flies past, spotting you in the process! "Assholes! You'd dare dishonour the heroes buried here?" They raise their weapons and attack!
			* Fight an Elite Fed ship with standard rewards.

#### Incorrect Grave

* *You start digging, but all you find inside is a rotting corpse. Disgusted and disappointed, you prepare to leave, when an Elite Federation ship swings by and spots you in the act. "Assholes! You'd dare dishonour the heroes buried here?" They raise their weapons and attack!*
	+ Fight an Elite Fed ship with standard rewards.

### Proto-Preigniter

Ship: Smuggler Station
*You spot an armoured Smuggler Station orbiting the beacon, soliciting to a few smaller ships. It's surprising they can operate here despite the swarms of militiamen protecting the beacon, but this is the place you're looking for.*

1. Hail them.
	* *You hail the Smugglers and explain the situation. The captain gives a wheezy chuckle at your explanation. "Is that so now? Well I've been struggling to get rid of this crap for a while now, and at last I found someone willing to pay a price for it! Hell, I'll ever offer you a special 'Jumbo Deal' with some extra supplies for only a minor price increase!"*
		1. Buy the Pre-Igniter.
			+ You lose 30  but gain the Proto-Preigniter.
		2. Buy the "Jumbo Deal" along with the Pre-Igniter.
			+ You lose 50  but gain 3 , 3 , 3  and the Proto-Preigniter.
		3. Take it through force!
			+ *You aren't going to pay these smugglers anything! You raise the weapons and attack. The other few ships shopping scatter as you approach the station.*
				- Fight the Smuggler Station.
					* (**When the ship surrenders**) *"Agh! Fine, take the stupid thing, and leave us alone!" The Smugglers pass over the Pre-Igniter and stop firing. Now that you have what you came for, you stop firing as well and pull away from the market.* (at 2-3 hull, forced surrender)
						+ You gain the Proto-Preigniter and the station turns neutral.
					* (**After destroying enemy ship**) *You've destroyed the Smugglers, and the pre-igniter along with it. Though the augment might be destroyed, if you can collect the other parts and find a newer model pre-igniter you might still be able to build the Gatling...*
						+ You gain a **medium** standard reward.
					* (**After killing enemy crew**) *The Smuggler Market has been neutralized. You scrap the exterior of the station.*
						+ You gain a **medium** standard reward.
							- *Inside you find the Pre-Igniter, which you drag aboard.*
								* You gain the Proto-Preigniter
		4. Whatever, let's go.
			+ *You ignore the station and fly away.*
				1. Do something aboard the ship
				2. Do nothing.

### Assembly

At a storage menu (box button on top), the player can choose to assemble the parts to obtain the Gatling Gun (make sure you have all three parts before you begin the process!). As the Smuggler station destruction outcome text hints at, the proto-preigniter can be replaced by any modern era Weapon Pre-Igniter and the weapon will be assembled correctly.
Parts necessary:

* Barrel
* Base
* Proto-PreIgniter (or modern version)

Weapon produced:

* Gatling Gun

## Trivia

* ID: COREWORLDS\_EARTH
	+ QUEST\_GATLING\_BARREL
	+ QUEST\_GATLING\_BASE
	+ QUEST\_GATLING\_AUGMENT