Ratchet

## Bio

*The Autobots' veteran Medical Officer has patched up his fair share of Bots over the years. But he's also an underrated warrior who can hang tough with the best of them - especially with his recently developed talent for self-healing in the heat of battle.*

## Max Stats

**1-Star:**

* Health: 932
* Attack: 85
* Max Rating: 269

2**-Star:**

* Health: 1,592
* Attack: 137
* Max Rating: 455

**3-Star:**

* Health: 3,909
* Attack: 280
* Max Rating: 1,206 (sig 30)

**4-Star:**

* Health: 10,160
* Attack: 727
* Max Rating: 3,154 (sig 10)

5**-Star:**

* Health: 24,665
* Attack: 1,765
* Max Rating: 7,093

## Game Abilities

### Abilities

* Repair
* Self-Diagnosis
* Shock

### Basic Abilities

* *When converting to alt-form:* When below 50% health, Ratchet activates Self-Diagnosis, repairing 6.3-9.45% Health and generating 18.3~% Power over 10 seconds.
* *Ranged Attacks:*
	+ +20% Critical Rate
	+ Critical Hits Inflict Shock damage for 44~67.5% Attack over 4 seconds. (Rank 2)
* *Critical Hits:*
	+ 15% chance to Stun per stack of Shock for 1.5 seconds.

### Signature Ability

**Emergency Repair**

*Ratchet activates Emergency Repairs when taking a lot of damage from a single hit.*

When Attacked: Ratchet has a 10~60% chance to activate Emergency Repairs when the opponent deals more than 120% of their Attack in a single hit, repairing the damage taken over 4 seconds.

+0.5% per level

### Special Abilities

1. **Impact Wrench -** *Maximum torque for minimum exertion.*
	* 40% chance to Stun for 2.5 seconds. This chance increases by 20% per stack of Shock.
2. **Emergency Response** - *Help yourself before helping others.*
	* Generates up to 20-28.8% Power based on lost Health.
	* Repairs 14-17% of damage taken.
3. **Diagnostic Scan** - *Ratchet scans his target to check for vitals... and weak points.*
	* 100% chance to inflict Shock, dealing 75-90% Attack over 4 seconds.
	* Grants 50% Critical Hit Rate on Melee attacks for 16 seconds.

### Synergy Bonuses

* **Allies** - Jazz, Grimlock - +1~2~3~8% Armor.
* **Allies** - Ironhide (ROTF) - +1~2~3~8% Armor.
* **Chief Medical Officer** - Optimus Prime - Up to 100% chance based lost Health to Repair 1.5-10% of base Health instead of gaining an Attack Buff when Rolling Out.
* **Medic Support** - Ironhide, Bumblebee (DOTM) - 1.3~2.5~7% of base health repaired at the start of the fight. +3~4~5% extra repair in Raids.
* **Brain Drain** - Shockwave - Shockwave gains a 20~90% chance to Stun the opponent for 2.5 seconds on Shockwave’s Special 2.
* **Brothers in Arms** - Optimus Prime - 2~3~8% Armor for Autobots as well as +4~6~8% Melee Damage in Solo Missions.
* **Till All Are One** - Bumblebee - +2~3~8% Attack Rating for Autobots. +6~8~10% Debuff Damage for Autobots in Raids.
* **Leadership** (5-Star) - +10% Power Rate.

## Strategy

### **Commander**

If Ratchet is low on health, use heavy attacks and Special 2 as much as possible. (But not at times when the opponent can easily hit you with ranged attacks) This allows him to use his Repair ability and recover health. As long as his heavy attack is not disrupted, his Repair activates even if his heavy attack does not hit.

Dealing shock damage from ranged attacks and healing at the same time is a good technique, so is using his Special 3 right after a heavy.

Ratchet's Synergy with Optimus has helped many Commanders out with Rulers of Kaon, try it out!

### **Opponent**

Ratchet is the only Tech bot besides Shockwave who does not possess any kinds of Shields. The easiest counter to Ratchet's Repairs are Repair Blocks; Power Gains can be neutralized with Power Locks.

Try to engage Ratchet in hand-to-hand combat as often as possible, as it's not advisable to take ranged shock damage. It’s also noted that Al Ratchet loves to spam heavy attacks and it’s best to disrupt the heavy attack with ranged attacks. Bots with heavy ranged attacks will help you well since bots with heavy ranged attacks will mostly win against bots who has melee heavy attacks.

It's also better to use several lighter attacks than high-damage critical attacks, as he may undo the damage with his Emergency Repair.

### Strong Match-Ups

* Megatron (ROTF) - Shocks and the Special 3 will ignore Megatron’s tough armor and Ratchet can undo the damage Megatron has inflicted with his impair charges.
* Galvatron will be less likely to activate Will of Unicron if Ratchet can keep his health up.

### Weak Match-Ups

* Cheetor's Repair Block and Power Locks will take this medic back to the repair bay.
* Windblade can use her Special 3 to prevent Ratchet from activating his emergency response due to her damage-chipping method to bring down her opponent's health or use her Special 1 to neutralize his Self-Diagnosis. She can inflict Bleed by attacking him with light and medium attacks to counter his Repair.
* Bonecrusher - Ratchet really relies on Melee Crit Rate on Special 3, something the Master of Bleeds's debuffs will deal more damage than the medic has to repair and those Bleeds will respectively reduce Power Gain.
* Kickback is the perfect counter to Ratchet. It’s all about his heavy attacks which will consume any power gains, self-diagnostics, and shocks that Ratchet grants or inflicts as well as prevent Ratchet from spamming heavy attacks especially to activate self diagnostics with T-Clog.
* Megatron can steal Ratchet’s self diagnostics and emergency repairs if he activates them from his heavies and he has a fused debuff.
* Ratchet gains a lot of power because of his self diagnosis and special ll and the more power he gets, the stronger Grindor becomes.
* Bumblebee - Ratchet has no Shields but his Self-Diagnosis Power Gain will be Locked by Bee's Special 2.
* Shockwave's shocks prevent Ratchet from gaining any power and health. Battle of the big brain big thomp begins.
* Grimlock will find Ratchet’s shocks only to be a minor annoyance and the king’s attacks will deal more damage than the medic has to repair.
* Megatronus can steal power from Ratchet with the relic of fury and the relic of obedience can prevent Ratchet from gaining any emergency repairs or self diagnosis despite the class type advantages.

### Recommended Modules

Defend your base with the Autobot Medic and these Mods!

* The Repair Module can recover more health in addition to his own Repairs.
* The Tech Console will greatly enhance his Repairs, Power Gain, and Shocks.
* Transwarp Cell - It is beneficial for Ratchet to use Heavy Attack more often, especially if he is below 50% health.
* Robot Resource/Superconductor 2000 - Ratchet will get to his Special II and more frequent Repairs faster.

## Obtainment

* Reinforcement Crystal - The first crystal a player receives, a 1-star Ratchet can be obtained from this starter crystal.
* Bot Crystals
* Ratchet Arenas
* Hippocratic Crystal
* December 2017 offered a free Google Play exclusive 2-Star Ratchet bundle, and a 3-Star Ratchet bundle available to purchase for USD $9.99.
* The Dynamic Duo set in March 2019 included Ratchet, who was obtainable as a 3- to 5-Star.
* Special Skills set January 2020

## Gallery

Beta featuredThe doctor of doom. *Shattered Glass* Ratchet, from "Shattered Bridges"
## Updates

* Version 2.1:
	+ Self Diagnostics now only triggers while Ratchet is below 50% health.
	+ Ratchet no longer has an Attack penalty while under Self-Diagnostics
* Version 4.1: Ratchet received a flat +5% increase to his Attack Rating for all Ranks and Tiers.
* 1 and 2-Star Ratchets had the simple Repair-only ability, and 3 and 4-Star Ratchets had Self-Diagnosis, which grants Power in addition to health. This former was removed so that all Ratchets of all star ratings have the same ability.

## Notes

* Ratchet's design is a hybrid of Takara Tomy's *Masterpiece* MP-30 Ratchet, and DeNA's *Transformers: Legends* design. His vehicle mode is based on his 2008 *Universe* toy.

## Links

1. ↑ https://www.seibertron.com/transformers/news/seibertron-visits-kabam-studios-forged-to-fight-design-process-trivia-and-more/38346/