Oni/Red Orc

*The Oni race was born out of experiments of demonic or fiendish origin. Their blood was tainted with fiendish or demonic energy in some ancient epoch. This history is one most Oni's try to escape. The Oni's created their own society known as Blackrock after being shunned and exiled from their homeland, being the pariahs that they were. Supposedly according to common rumors of Araxar; due to their excessive aggression and intimidation, the Red Orcs were forced to live outside of the common Orc realms. Though this history of Oni's is incorrect and an estimation. A real traveler or professor of the realm knows that Oni's were shunned in Orc culture by supporting a god that did not share the same values as other orcs. Most Red Orcs support and pray to The Pale Serpent Okimaru (Chaotic Neutral). Oni's, though misinterpreted by most, are different from their cousin greenskin orcs. Most Oni's love battle, crave power, and are still aggressive, but are a respectful race in accordance. As combat is the greatest form of respect overall. Though this does not mean they will hold back. Oni's fear and hate weakness hence why Peons are shunned.*

*Oni appearances vary based on their ancestors/parents. As Oni's are orcs that have been tainted with demonic blood throughout their history, an Oni resembles the stature of an Orc and can be more or less fiendish.*

Brutal OniClash OniOni Peon

### Basic Racial Traits

Respectful combat-hungry Orcs of fiendish ritual experimentation. Easily recognized by their red skins.

***Ability Score Increase.*** Your Strength, Constitution scores each increase by 1.

***Age.*** An Oni reaches adulthood at 15 and Maturity at 20. Most Oni's die early, but it is not unheard of for an Oni to reach 55 or more.

***Alignment.*** The warriors of the tribe tend toward Chaotic alignments, usually Neutral, but pariahs of other alignments do occur. Peons will have Lawful or Neutral alignments, usually Neutral due to being forced to obey.

***Size.*** Oni's vary widely in height and build depending on their social class within the tribe, from under 5 feet to well over 6 feet tall. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision:*** Oni's have a form of darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Armor Training.*** You have proficiency with light and medium armor.

***Languages.*** Can speak Orcish and Common. There is no written language of Red Orc.

***Subrace.*** There are three sub-races of Oni. Vulgar, Terrible, and Peons. These names are only used by outsiders to distinguish the subraces. The Red Orcs themselves only call themselves Oni's, regardless of sub-race.

#### **Clash Oni**

***Design note:*** *This subrace requires a natural Strength score of 11 or more. Otherwise, you must choose the **Oni Peon** subrace.*

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Relentless Endurance.*** When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.

***Aggressive.*** As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

***Badlands Survival.*** Whenever you make a Wisdom (Survival) check while in badlands or arid climates, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

#### **Brutal Oni**

***Design note:*** *This subrace requires a natural Strength score of 11 or more. Otherwise, you must choose the **Oni Peon** subrace.*

***Ability Score Increase.*** Your Strength score increases by 1.

***Greater Menacing.*** You gain proficiency in the Intimidation skill. You also have advantage on saving throws against being frightened

***Savage Attacks.*** When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

***Aggressive.*** As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

#### **Oni Peon**

***Design note:*** *This subrace requires a natural Strength score of 10 or less. Otherwise, you must choose one of the other two Oni subraces.*

***Ability Score Increase.*** Your Intelligence score increases by 1 and Your Dexterity score increases by 1

***Cowardly Nimble Escape.*** You have disadvantage on saving throws against being frightened, but You can take the Disengage or Hide action as a bonus action on each of your turns.

***Sneaky Peon.*** A peon uses guile in order to survive. Peons may choose one proficiency in either Stealth or Sleight of Hand. But cannot start with proficiency in Intimidation.

***Peon Primal Intuition.*** You have proficiency in two skills of your choice from the following list: Animal Handling, Insight, Nature, Medicine, Perception, and Survival.