recursal/Fanatic-Fandom huggingface dataset:
Dark Alf

## Dark Alf information on theAlpha Legends Wiki

Dark Alf was playing video-games when he was turned to the Aether, but this time it wasn't the normal Aether. It was something different. It turned the core of Dark Alf into Evil, and gives him voices in his head. Causing him to do some things he'd never do!

**Role: Attacker**

## Overview

Dark Alf is a good Dark Attacker with Trait Disabling, which automatically makes him good in the Aether Era Meta, as he is the first one to Disable Traits. He can also apply Nanovirus and Daze. He can even remove Shields. However, this doesn't make Dark Alf good nor bad, he has a bad trait, so bad many others can replace him even if they have a lower power stat.

**Pros:**

* Great Damage Output from some skills
* Access to Trait Disable as an Attacker
* > Shield Removal Before Damage on *Insane Briatioliah* and *Guarding the Grave*
>
>
* Great Relics

**Cons:**

* Below Average Trait

## Moveset

* **Reborn Twice** (30 Dark Dmg + Daze - 27s, 0 CD)
* **Damage Doost** (Self NER + Double Damage 2T + True Vision - 46s, 3 CD)
* **I Like Traits** (40 Special Dmg + Trait Disable + Nanovirus - 23s, 1 CD)
* **Insane Briatioliah** (Remove Shields + 70 Dark Dmg - 36s, 2 CD)
* **Guarding the Grave** (AoE Remove Shields + 40 Dark Dmg + Daze - 44s, 2 CD)
* **Trait Litch** (AoE 45 Special Dmg + Trait Disable + Nanovirus - 56s, 3 CD)
* **Enraged Alf (Special)** (AoE Remove Shields + AoE 85 Dark Dmg)

## Recommended Moveset

* **Insane Briatioliah** (Remove Shields + 70 Dark Dmg - 36s, 2 CD)
* **Guarding the Grave** (AoE Remove Shields + 40 Dark Dmg + Daze - 44s, 2 CD)
* **Trait Litch** (AoE 45 Special Dmg + Trait Disable + Nanovirus - 56s, 3 CD)
* **Damage Doost** (Self NER + Double Damage 2T + True Vision - 46s, 3 CD) / **I Like Traits** (40 Special Dmg + Trait Disable + Nanovirus - 23s, 1 CD)
Emmorone

## Emmorone information on theAlpha Legends Wiki

Emmorone is a Dark Attacker.

**Role: Attacker**

## Overview

Here we have a very bland yet powerful Attacker if used correctly. Emmorone is super-deadly if you use the Guard Down and Guard Down Hater trick but is very risky as that requires a setup. Emmorone's trait is decent at least with True Vision and Possession Immunity, and at rank 3, he'll cast **Guard Down** to all enemies, which may help with the setup insanely well. Overall, Emmorone isnt' worth using if you have any better attackers.

**Pros:**

* Great damage output
* Great power

**Cons:**

* Horrible speed and Life

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Barry

## Barry information on theAlpha Legends Wiki

Barry is a Thunder Attacker with Tortures, Stun, PER, Pierce Block, and Anticipation.

**Role: Attacker**

## Overview

Barry is a really good Thunder Attacker with high damage output and access to Pierce Block and Anticipation. Barry is very powerful, featuring Anticipation as a trait, which stops all extra turners in their paths. Barry is strong, and has the power to really deal with any enemy. Overall, Barry is a super powerful monster that can be used.

**Pros:**

* Great trait
* Access to Pierce Block
* Great stats
* Highest Power Stat in the Angelic Era

**Cons:**

## Moveset

**Time Stream:** Deals moderate Thunder damage to one enemy. Applies Shock to one enemy.

**Time Stone:** Removes positive status effects from one enemy. Deals heavy Thunder damage to one enemy. Applies Shock to one enemy. Requires cooldown.

**Sixth Century:** Deals moderate Thunder damage to all enemies. Applies Stun to all enemies. Heals itself by 50%. Requires cooldown.

**I'm not Fast Enough!:** Deals massive Thunder damage to one enemy. Applies Slow to all enemies. Requires cooldown.

**My Lightning Rod:** Removes positive status effects from one enemy. Deals very heavy Thunder damage to one enemy. Applies Shock to one enemy. Applies Villains Hater to itself. Requires cooldown.

**Saving the City:** Removes all negative status effects from all allies. Applies Evasion to itself. Heals itself by 75%. Requires cooldown.

**I am The Flash:** Deals heavy Thunder damage to all enemies. Applies Shock to all enemies. Requires cooldown.

**Flashpoint:** Applies Time Stop to all enemies. Deals heavy Thunder damage to all enemies. Removes all negative status effects from itself. Requires cooldown.

**Speed Force Prision (Special):** Removes positive status effects from all enemies. Deals insane Thunder damage to all enemies. Applies Stun and Shock to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Professor Cat

## Professor Cat information on theAlpha Legends Wiki

Professor Cat was once a normal cat. But when he was empowered by the technology in his teeth, he was transformed into a rat looking creature, and that then turned him into something more than normal. He's now the leader of the Pure Gaia Cat community, so he is now the boss.

**Role: Curser**

## Overview

Professor Cat is a good Earth and Nature Technology mythic, Professor Cat's main gimmick is to apply heaps of great tortures. However, Professor Cat isn't the best to use when facing a Anticipation monster, for the reason being he relies on his extra turns to give the most amount of tortures to his enemies. If there isn't any Anticipation or if the issue is dealt with, Professor Cat is deadly, that is how he got his spot in A Tier. His stats are decent. When he was released, his speed was one of the best, but sadly now it's mediocre. His life stat is good though. Let's not talk about the trait, it's horrible. His relics are amazing too. Overall, Professor Cat is a monster you would want to consider to use.

**Pros:**

* Insane amount of DoTs!
* Nice speed and a great life stat
* Great relics
* Nice Status Caster

**Cons:**

* Horrible Power stat
* Horrible Trait (besides SC)
* Very high stamina costs
* Moderate to High cooldowns

## Recommended Moveset

### Torture you Down

* You Are Poisoned (Poison + Self Extra Turn - 50s, 2 CD)
* Canon Light (AoE 20 Light Dmg + Hellfire + Boiling - 30s, 2 CD)
* Cannon Ball (25 Earth Dmg + AoE Random Torture + Self Extra Turn - 45s, 3 CD)
* Dazing Burn / The Curse Button (Burn for 20 Nature Dmg + Daze + Burn + Self Extra Turn - 72s, 3 CD / Button for AoE 20 Dark Dmg + Curse + Random Torture - 40s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Mob Conjuring

Mob Conjuring is a mode in the Mob App.

## Season 1: Griffania

**Mob Conjuring: Griffania** is the first season of the Mob Conjuring mode. In this mode, players will battle each other and the winner gets to roll the reward box, and have a chance at big rewards. This mode offers players the chance of getting new monsters, this season it's, War Thetys, a Water Denier with Freeze and Stamina Removal skills.

## Season 2: TBA

**Mob Conjuring:** TBA is the second season of the Mob Conjuring mode.
Dragonium Viability Ranking

* Calamity Viability Ranking
* Angelic Viability Ranking
* Technology Viability Ranking
* Guardian Viability Ranking
* Demon Viability Ranking
* Angel Viability Ranking
* Ultra Viability Ranking
* Aether Viability Ranking

Here is The Arena's Viability Ranking of the Dragonium Era from OP Rank to F Rank. OP is the most useful choice on your team and F is not recommended. Only Dragonium monsters are covered in this ranking.

**Disclaimer**

This list is based around monster's performance in **The Arena (PvP)**, NOT Team Wars, Duels, etc. Be advised that because the meta is constantly changing, this ranking can and will change in accordance to changes in a monster's performance in the pvp environment. Monsters are ranked based on their performance at rank 5 with optimal setups, as this format provides the most accurant representation of the pvp environment. While we try to keep this list as objective as possible, these rankings are purely community-made. Please use this list as a supplementary teambuilding resource rather than an official ranking.

## OP Rank

The best of the best Dragonium monsters in the game, these are must use monsters for top-level play.

## SS Rank

Some of the best Dragonium monsters in the game, these are some of the most recommended monsters for top-level play.

## S Rank

Some of the best Dragonium monsters in the game, these are some of the most recommended monsters for top-level play. While these monsters may not be as good as SS monsters due to a general lack of potency when compared to alternatives, they can still be very powerful picks for top level competitive play.

## A Rank

These monsters are worse than the S tier monsters. Even so, They can be decent picks for top-level play, though they have a few more weaknesses than monsters in S.

## B Rank

These monsters, while better than the monsters in the tiers below, suffer from some serious flaws and simply aren't worth using in today's meta.

## C Rank

These monsters are extremely mediocre. While not completely useless, they are heavily underpowered compared to their higher tier counterparts.

## D Rank

These monsters are heavily outclassed. Most high tier Angelic, Technology, and Guardian monsters are more useful than these ones. They have one or two strong points that keep them from being completely worthless, but are heavily outclassed by those in higher tiers.

## E Rank

These monsters are terrible and have no decent gimmicks to make them worthwhile, However, because they are not directly countered by monsters in the meta they are not completely worthless.

## F Rank

These monsters have no notable niches, and completely and utterly fail at doing their job. Most of them are directly countered top meta threats, and those that aren't simply don't perform their role to an acceptable degree. Do not use these monsters, they are completely worthless.
Chapter 1 (Dragonium)

**Chapter 1** of the Era Saga for the story of the Mob App. It is part of the Dragonium Era and was released during Season One.

## Story

Super VoltaiK for the past six months has been travelling from planet to planet stopping attacks from evil legion monsters, who end up telling Pandalf Redeemed from Earth Primal, our earth. Pandalf Redeemed tells Super VoltaiK that he must stand down and stop changing the course of history, but he ignores him.

Suddenly, Dragoni appears and attacks the duo, who has taken some Scales for his own plans, luckly Super VoltaiK manages to stop him, but in doing that, kills Dragoni. Pandalf Redeemed realizes that Super VoltaiK has turned into a villain and he confirms his new identity as "Dark VoltaiK". Pandalf Redeemed escapes after almost being killed.

Pandalf Redeemed visits Parrobot, a monster who've teamed up with a Ancestor, Griffania Ironwings, who tells them that VoltaiK's father has done what he is doing in the present. Parrobot explains to the other two that they must all work together in order to defeat Dark VoltaiK as he won't be easy to stop as he is more powerful than Lord Crushlin and Lord Hayman combined.

They meet SlicerCutt, who tells them how Dark VoltaiK transformed him and asked him to help him against a war, but he refused knowing that the war was against the heroes of the universe. Master Ignis confronts the group and explains that Dark VoltaiK is searching for a specific rune, and if he gets it, he may be able to bring a old foe back to life, Lord Crushlin.

Dark VoltaiK finds the rune and uses it and brings Lord Crushlin back to life.

## Appearing in "Dragonium, Chapter 1"

### *Featured Characters*

* Parrobot (not a actual monster in the Mob App; Monster Legends monster)
* Griffania Ironwings (not a actual monster in the Mob App; Monster Legends monster)
* Super VoltaiK and Dark VoltaiK (not a actual monster in the Mob App; Monster Legends monster)
* Pandalf Redeemed (not a actual monster)

### *Support characters*

* Dragoni (only rebirth and death)
* Lord Crushlin (mentioned; brought back to life)
* Master Ignis
Auraona's Mask

After being damaged by a skill, if the wearer's life is below 35%, removes 62-665 points of Stamina from attacker. 2 uses.

When the turn starts, gives wearer a Shield with 65,724-295,950 points. 1 use.

## Overview

**Pros:**

* Great shield
* Great stamina removal

**Cons:**

* Stamina removal requires wearer to have less than 35% life.

## Trivia

* First Titanium Relic to be given via the free Battle Pass lane at 1,800 points.
Hundry

## Hundry information on theAlpha Legends Wiki

Hundry is a Metal Attacker with High Damage Skills, Anticipation and Control Immunity Traits, and self buffing skills.

**Role: Attacker**

## Overview

Where to even begin: Hundry is a insane Metal attacker who has Anticipation Trait with Control Immunity, his status caster isn't anything big but it does help him land his attacks. He has insane stats holding one of the highest Power stats, and a great Speed. Sadly, he has a low Life stat. He also has amazing Relics, allowing him to revive or deal even more damage. Overall, Hundry is a outstanding Metal attacker with great things to him.

**Pros:**

* Great Power and Speed
* Fantastic Trait
* Great Relics
* Outstanding Damage Output

**Cons:**

* Horrible Life

## Moveset

* **Cannon Throw** - Deals moderate Metal damage to one enemy. Applies Curse to one enemy. Applies Damage Boost to itself.
* **Cooldowns Perfume** - Deals moderate Metal damage to one enemy. Applies Guard Down to one enemy.
* **Big Daze** - Deals heavy Special damage to one enemy. Applies Daze to all enemies. Requires cooldown.
* **War Machines** - Deals moderate Metal damage to one enemy. Applies Bleed to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Drown in Lies** - Deals very heavy Metal damage to one enemy. Applies a Random Torture skill to all enemies. Applies Drowned to all enemies. Requires cooldowns.
* **Hatred** - Disables Trait on one enemy. Deals massive Metal damage to one enemy. Applies Nanovirus to one enemy. Requires cooldown.
* **Painful** - Deals insane Metal damage to one enemy. Applies Double Damage to itself. Requires cooldown.
* **Artifact Sinner** - Deals heavy Special damage to all enemies. Applies Guard Down to all enemies. Applies Curse to all enemies. Requires cooldown.
* **100th Celebration (Special)** - Deals insane Special damage to all enemies. Applies Burn, Stun, and Curse to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Demon Viability Ranking

* Calamity Viability Ranking
* Dragonium Viability Ranking
* Angelic Viability Ranking
* Technology Viability Ranking
* Guardian Viability Ranking
* Angel Viability Ranking
* Ultra Viability Ranking
* Aether Viability Ranking

Here is The Arena's Viability Ranking of the Demon from SS Rank to F Rank. SS is the most useful choice on your team and F is not recommended. Only Demon monsters are covered in this ranking.

**Disclaimer**

This list is based around monster's performance in **The Arena (PvP)**, NOT Team Wars, Duels, etc. Be advised that because the meta is constantly changing, this ranking can and will change in accordance to changes in a monster's performance in the pvp environment. Monsters are ranked based on their performance at rank 5 with optimal setups, as this format provides the most accurant representation of the pvp environment. While we try to keep this list as objective as possible, these rankings are purely community-made. Please use this list as a supplementary teambuilding resource rather than an official ranking.

## SS Rank

These monsters are the best of the best in the Demon metagame, and are highly recommended to anyone seeking a good Demon.

## S Rank

Some of the best Demon monsters in the game, these are some of the most recommended monsters for top-level play. While not as meta-shifting as monsters in SS, they are still able to produce exceptional results and are incredibly powerful in their own right.

## A Rank

These monsters are also solid picks for teams in the meta. They are slightly worse than the monsters in S, but can perform nearly as well in PvP.

## B Rank

These monsters, while better than the monsters in the tiers below, suffer from some serious flaws and simply aren't worth using in the Demon meta.

## C Rank

These monsters are extremely mediocre and downright useless most of the time.

## D Rank

These monsters are absolutely terrible. Most high tier Angel monsters are more useful than these ones.

## F Rank

Monsters in this tier should **never** be used in competitive play. They are completely horrible and perform miserably in the arena. They can be outclassed by more than a few Angel Era monsters, and even a handful of Ultra Mythics.
Angelic Era Chapter Two – The Trap

Chapter Two of the Era Saga for the story of the Mob App. This chapter is part of the Angelic Era and is the eighth part of the Space Saga. The saga is part of the Angelic Era and was released in Season One in the second half.

## Story

Parrobot gets Master Ignis free from the trap in between dimensions, and Master Ignis tells Parrobot that he has crossed worlds, which Master Ignis responds saying he knows and wants to help him against corruption. However, Parrobot doesn’t understand him and tells him that the world has no corruption in it. Master Ignis tells Parrobot that in his world, a evil lord known as Lord Nebotus caused a world of pain and created a substance only known as Lutum.

In near the portal, it begins to shine a blue color. But doesn't do nothing. However, a monster named Ralanambar appears from thin air. Who meets up with Angelic Kamala and the two talk about a situation that is coming, and Ralanambar reveals the true power of a starling monster, but Kamala reveals he is a Angelic mythic, not a starling mythic, and finalize the fact they aren't a thing of that type of monster.

Ralanambar and Angelic Kamala attack multiple evil gangs and takes some sort of stone, which is revealed to be known only as the Time Stone, a stone powerful enough to erase any issues within the world. However, they are countered by Techno, who has been chosen by the universe to protect this stone, so Ralanambar destroys Techno and erases him out of the timeline, shocking Angelic Kamala into finding out Ralanambar is evil and attempts to stop him but Ralanambar flees the scene.

Lamaon arrives, helps Angelic Kamala find out the truth behind Ralanambar and tells Kamala that he is a fugitive hunter, a really good one who can help them locate this enemy. Master Ignis walks up and tells Kamala she needs to see something, when they get to the location, Angelic Kamala talks to Master Ignis and asks him for information regarding the issue with the remaining rift, but things go awry and Pure Pandalf comes out all weird. He attacks Angelic Kamala and Master Ignis and reveal himself to be Corrupted Pandalf.
Abyssalner

## Abyssalner information on theAlpha Legends Wiki

Abyssalner is a Light and Dark Curser with Anticipation skills.

**Role: Curser**

## Overview

Let's begin with Abyssalner. This monster is just mediocre. He has fantastic things going for him because of the status caster Anticipation and Anticipation skills, but because it's a status caster it can easily be removed by Pandora Roshi. However, Abyssalner may be a good pick to slightly scare other Extra Turners as he has multiple skills that reapply Anticipation. His skillset includes Burn, Curse, Bane, and PER. Now let's go over his stats, he has a low life stat which makes him squishy, his power is nice and he has a speed that is around the middle. His trait is horrible, featuring no mentionable gimmick othar than his rank 4 and 5 status casters being Anticipation and Torture Immunity.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Ghostlyfound

## Ghostlyfound information on theAlpha Legends Wiki

Ghostlyfound is a Dark Attacker with Pecentage Damage moves.

**Role: Attacker**

## Overview

Ghostlyfound is a great Dark Attacker with moves that destroy any Megataunt user. Let's go over everything, starting with his stats, he has a fantastic life and features the highest Power stat in the Guardian Era. His speed is below average, not reaching 8,000. His trait, isn't that good, featuring Tough, Blind Immunity, and Status Caster Area Nightmares. His relics are amazing though. Overall, Ghostlyfound is a great Dark Attacker who could be used to destroy MT bases.

**Pros:**

* Insane damage output
* Great Relics
* Great Life
* Highest Power stat in the Guardian Era

**Cons:**

* Bad speed
* Mediocre Trait

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Demonsaur

## Demonsaur information on theAlpha Legends Wiki

Demonsaur is a Dark Tank with Taunt and Torture Immunity traits.

**Role: Tank**

## Overview

Demonsaur is a Mediocre Dark Tank who attempts to be extremely powerful using two amazing gimmicks in Essence and Taunt trait. Demonsaur's trait is just fantastic while he holds Taunt and Torture Immunity. Demonsaur's skills are just horrible. He has great relics thanks to Essence giving him a second life. Overall, Demonsaur is a very Mediocre Dark Tank that fails to be powerful.

**Pros:**

* Great Trait
* Amazing Relics
* Fantastic Life
* Decent Power

**Cons:**

* *Wash and Dry* does PER to himself too
* Bland movepool

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Guitarious

## Guitarious information on theAlpha Legends Wiki

Guitarious is a Fire and Earth Attacker.

**Role: Attacker**

## Overview

Guitarious is a powerful Fire and Earth Attacker with Tortures, NER, and Pierce skills. Let's go over the good of this powerful monster, starting with the trait which is the reason why Guitarious will most likely be meta, SC: Pierce at rank 5, it is at rank 5 but that doesn't matter considering Guitarious has two skills that give him Pierce, and doesn't remove them either. Secondly, Guitarious has lots of Tortures enabling him to take down life stats using DoTs. Guitarious has PER + Extra Turns, Trait Disable, and Nanovirus to stop positive effects from landing on the targets. In terms of stats, Guitarious has a nice power and life stat, but his speed is very low. Regarding relics he has great relics to damage enemies. Overall, Guitarious is a monster you should obtain/purchase to destroy older generation meta bases.

### **Pros:**

* Two skills to regain Pierce
* Both Pierce skills don't remove Pierce
* Lots of Tortures
* Great power and nice life stat
* Good relics

### **Cons:**

* Horrible trait (besides SC: Pierce)
* Terrible speed stat

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Molecat

## Molecat information on theAlpha Legends Wiki

Molecat is a Magic Support monster with Trait Disable and PER skills.

**Role: Support**

## Overview

Molecat is a **INSANE** Support monster with access to heaps of great things starting with PER and Trait Disable skills for the enemies, but that isn't the only good thing about him: He has team supportive skills too, starting with NER, Trait Protection, PEP, and Evasion skills, while he has one of the best traits in the era being Dodge Area and Tough. Molecat has a great Life and Speed. He has great relics too. Overall, Molecat is a very good monster and has access to a huge amount of meta things, and may make the Angel meta more unique!

**Pros:**

* Great Trait
* Great Stats
* Great Relics
* Amazing skills
* Access to PER, Trait Disable, Random Tortures, and Stamina Drain as a Support
* Can apply PEP, Trait Protection, Stamina Regeneration, Life Regen, Stamina Protection and even more

**Cons:**

## Moveset

* **Cat Rat** - Applies Life Regeneration and Trait Protection to one ally.
* **Stamina Con** - Removes 50% of Stamina from one enemy. Applies Stamina Protection to itself. Requires cooldown.
* **UV Light** - Removes all negative status effects from all allies. Applies Stamina Regeneration to all allies. Gives them 50% of Stamina. Requires cooldown.
* **Magical Power** - Applies Stamina Protection to all allies. Applies Trait Protection to all allies. Applies Life Regeneration to all allies. Requires cooldown.
* **PvP Meta Gone** - Applies Evasion to all allies. Applies Positive Effect Protection to all allies. Requires cooldown.
* **Kind of Fair** - Deals heavy Magic damage to one enemy. Removes positive status effects from one enemy. Removes positive status effects from all enemies. Requires cooldown.
* **Trait Cons** - Deals moderate Nature damage to one enemy. Disables Trait on one enemy. Disables Trait on all enemies. Requires cooldown.
* **Small Rat** - Removes positive status effects from one enemy. Disables Trait on one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Big Rat Run (Special)** - Deals heavy Nature damage to all enemies. Applies Stun and Poison to all enemies.

## Recommended Moveset

### Support Hellbound

* **Kind of Fair** - Deals heavy Magic damage to one enemy. Removes positive status effects from one enemy. Removes positive status effects from all enemies. Requires cooldown.
* **Trait Cons** - Deals moderate Nature damage to one enemy. Disables Trait on one enemy. Disables Trait on all enemies. Requires cooldown.
* **Small Rat** - Removes positive status effects from one enemy. Disables Trait on one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **PvP Meta Gone** - Applies Evasion to all allies. Applies Positive Effect Protection to all allies. Requires cooldown.

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Battle Charms

Battle Charms is a idea what is like Obscure Talents, Street Talents, etc but much different, the main goal is to remove "Top Monsters". By Using a Battle Charm on a specific monster, you should see changes for bad monsters what could make them good.

Battle Charms cannot be leveled up and stay the same strength always. They are not like Talents, when a monster ranks up it doesn't increase the power. Supreme Rarity monsters unlock the Battle Charm slot at Rank 1. They're split up into two things:

* **Forge Charms:** Forge Charms are easily obtainable via Charm Essence. They are normally free to obtain.
* **Chest Charms:** The more exclusive and powerful Charms, they work just as well as Forge Charms but these ones require a bit more work to obtain.

## Forge Charms

**Toppings**

**Revenger**

## Chest Charms

* Forge Charms
* Chest Charms

*Notice: These Charms are exclusive and are normally not easy to obtain.*

 **Devastate** | After damaging with a skill, deals 12,500 points of Magic damage to damaged enemies.
Boosterz Saga

Chapter One of the Era Saga for the story of the Mob App. This chapter is for Boosterz and is the first part of the Space Saga. The saga is part of the Technology Era and was released in Season One in the first half.

## Story

In the middle of nowhere, Crushlin walks into some sort of field and discovers some sort of essence, substance known only as CPU, a substance named by Boosterz, who confronts Crushlin, but is too late, Crushlin has transformed and renames himself to Lord Crushlin. He attacks Boosterz and wins. Boosterz almost dies but uses CPU to his advantages and lives. Knowing Lord Crushlin would return, he takes the entire pile of CPU and hides it in some kind of cave.

Boosterz meets up with his friend, Parrobot, a robot who has crossed timelines, who plans to help save the world. Parrobot explains how they must create some sort of rune that will help reset the world of it's evil and send Parrobot back to his original planet. Boosterz discovers a portal to the both worlds and learn that it's a simple step through and it's power may not be stoppable via the rune plan.

However, determined to do the plan, Boosterz meets up with Techno, a mate of his, they both travel to the Magic Kingdom, where they meet Nishant the Great, someone who came from Parrobot's universe. Parrobot becomes certain that using a pile of powerful substance, Lutum, however Boosterz reveals that the univers has no idea what that is, so Techno suggest they use the CPU pile, but Boosterz schemes to not use that pile and keep it in his use to help the world survive a big threat that may be coming, which the team agrees to do.

Parrobot and Nishant create a plan and decide to use some Dusk, a substace that the Demons used to become powerful. The team agree to this plan and go back to their base, and prepare a plan to go obtain some Dusk.
Algorth

## Algorth information on theAlpha Legends Wiki

Algorth was born during the Aether Portal opening, but when he was born: He got the power of two types, he was skilled in the Attacker class and Tanking class. So really, you'd think he was some sort of professional being so powerful...well, it's revealed now he has Element 115 in his head, and now he always wants attention.

**Role: Attacker**

## Overview

Algorth is the First Community made Aether Mythic, and boy, he is insane! First off, he has a great trait, stopping Extra Turners and is Immune to Control, and at rank 3, he is the second Aether Mythic to give himself Evasion at the start of the battle. Algorth can also remove positive effects, cleanse negative ones from allies, and even apply MegaTaunt to himself along with Skill Mirror. Algorth is some sort of amazing Aether Mythic with multiple roles.

**Pros:**

* Insane Skills
* Good Stats
* Insane Trait
* Insane Relics
* Access to MegaTaunt as an Attacker
* Insane amounts of Positive Effects

**Cons:**

* High Stamina and Cooldowns on best skills

## Moveset (Including the Two Default)

* **I'm Algorth** (45 Water Dmg + Drowned - 0s, 0 CD)
* **Rebreif** (50 Special Dmg + Self Dodge Area - 46s, 2 CD)
* **The Deap Dodger** (PER + AoE PER + 15 Water Dmg - 45s, 2 CD)
* **Sea Protector** (Self NER + Damage Boost + Evasion - 36s, 3 CD)
* **Water Sword Shots** (55 Water Dmg + AoE Drowned + Nightmares - 36s, 2 CD)
* **MegaTaunting Selami** (Self NER + MegaTaunt + Skill Mirror - 56s, 3 CD)
* **Dygoon** (75 Physical Dmg + Self Positive Effect Protection - 65s, 3 CD)
* **One With The Seas** (Self Heal 100% + 100% Life Shield - 59s, 4 CD)
* **Corrupted Story In The Deep (Special)** (Allies NER + AoE PER + 60 Water Dmg + MegaFreeze + Drowned)
Charm Assault

After damaging with a skill, if any enemies life is below 30%, gives 1 extra turn to wearer.

## Overview

Unrelenting Assault just got nerfed?! Well, kinda. You require the enemy to be under 30% to gain a extra turn. Making it quite difficult to get the chain attacks.

**Pros:**

* Can do 4 attacks.

**Cons:**

* Requires enemies to be below 30% life to activate.
Azarion

## Azarion information on theAlpha Legends Wiki

Azarion a Magic Curser who also supports.

**Role: Curser**

## Overview

Here we have, Azarion, a monster who should've been meta. On paper, Azarion would be the perfect monster to counter the strongest meta gimmick, Pierce, however sadly Azarion failed at accomplishing that for two reasons... One, the Pierce Block is only a status caster. And two, Azarion has no way to reapply the Pierce Block in any skill. Azarion has some great Curser abilities though, he for starters has lots of PER and NER and his best skill is a Area PER and Area Ally NER with an extra turn, which is pretty powerful. But he must be careful against Anticipation monsters. Azarion can also activate a single enemy cooldowns whilst restoring his own, which means he has spammable CDA. His stats are nice but he has a really bad life stat. Azarion's trait is really bad. It's just nothing good (besides the SC which offers some power in a battle), Azarion's relics are good which allow Azarion to come back to life after death and give sustainability through shields and armors. Overall, Azarion is a monster who is not good enough sadly to be a meta monster, however can be used in Team Wars to overpower Pierce bases depending on the situation.

### **Pros:**

* Fantastic PER and NER capabilities
* Great relics
* Fantastic speed

### **Cons:**

* Mediocre trait
* Bad life stat
* Lacks a way to reapply Pierce Block

## Moveset

**A Protection from All** - Removes all negative status effects and applies Torture Immunity to one ally.

**Trained Mind** - Deals low Magic damage to one enemy. Applies Curse to one enemy. Gives 50% of Stamina to all allies.

**Evade and Protect** - Applies Evasion to one ally.

**Time of Action** - Deals low Magic damage to one enemy. Applies a random positive status effect to all allies. Requires cooldown.

**A Reaper Threat** - Deals low Dark damage to all enemies. Applies a 3 Turn Death Countdown to all enemies.

**Animal Brain** - Removes positive status effects from all enemies. Removes all negative status effects from all allies. Gives 1 extra turn to itself. Requires cooldown.

**The Tail of Powerful Minds** - Activates all cooldowns on one enemy. Restores all cooldowns on itself. Requires cooldown.

**Slam Dunk!** - Deals low Magic damage to one enemy. Applies Evasion to all allies. Requires cooldown.

**Time Rebel (Special)** - Applies True Vision, Dodge Area, and Evasion to all allies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Entering the Supreme Era

When the Ultra Era shook this fandom to it's roots, we were met with a gateway. A gateway to this new Supreme Era.

##### **New Supreme Mythics**

Supreme Mythics are very, very strong. They have a new meta, and have more meta changing skills. They have Legendary Stats but all parts of the game will be restricted to only Supreme Mythics. Meaning from Season 2 of the Supreme Era, you'll only be able to use Supreme Mythics.

##### **Battle Charms**

Battle Charms are a brand new system what replaces Talents. These powerful items allow all players to use any monster you'd like. You can only equip these items to Supreme Mythics. But to obtain them, you can use the Charm Forge.

Charms are extremely unique, you may find balanced ones and sometimes powerful ones.

##### **New Element: Pure**

With a new Era, comes more features, so introducing: Pure. A new strength of Mythic.

Coming very soon.
Cursingo

## Cursingo information on theAlpha Legends Wiki

Cursingo is a Earth Tank with MegaTaunt and supportive skills.

**Role: Tank**

## Overview

Cursingo is a good Earth Tank and the first Tank with MegaTaunt in the Angel Era. He has one of the highest life stats and a nice Power stat, but the downside is he has the slowest speed ever. He has great sustainability in his moveset, can reapply MT, and also applies Guard Down and Quicksands. Overall, Cursingo is a meta changing monster.

**Pros:**

* Good Status Caster
* Fantastic Relics for his role
* Highest Life Stat in the Angel Era
* Nice Power stat

**Cons:**

* Horrible Trait (besides SC)

## Moveset

* Punching Bag: Deals low Earth damage to one enemy. (0s, 0 CD)
* Area Reign: Deals moderate Special damage to one enemy. (30s, 0 CD)
* Dark Rebirth: Removes all negative status effects from itself. Heals itself by 25%. (30s, 0 CD)
* Darking Blindness: Deals moderate Earth damage to one enemy. Applies Blind to one enemy. Requires cooldown (35s, 1 CD)
* Self Recon: Removes all negative status effects from itself. Applies Precision to itself. Requires cooldown. (30s, 1 CD)
* Hear This!: Deals heavy Earth damage to one enemy. Applies Quicksands to all enemies. Requires cooldown. (46s, 2 CD)
* Self Control: Applies MegaTaunt to itself. Applies Immunity to Control to itself. Requires cooldown. (60s, 4 CD)
* High End Tech: Deals moderate Earth damage to all enemies. Applies Daze and Guard Down to all enemies. Requires cooldown. (45s, 3 CD)
* Turn Turn Transfer (Special): Deals insane Earth damage to all enemies. Applies Positive Effect Block to all enemies. Gains MegaTaunt.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Parrolore

## Parrolore information on theAlpha Legends Wiki

Parrolore is a Thunder Support with Immunity skills, NER, and PER.

**Role: Support**

## Overview

Parrolore is a **HORRIBLE** Thunder support with barely anything useful. Parrolore is only decent for a few minor things, so let's start with the them, he has the highest speed stat ever in the Technology Era, his other stats are horrible however. Parrolore's relics are nice, and to talk about that disgusting trait, which I can't so I will need to skip it. Now Parrolore does have heaps of Supportive effects in his movepool, but sadly they aren't that useful the way his skills are put out, one thing at a time, or two things that aren't that helpful. Parrolore's other big thing is the healing, but that isn't going to make him meta whatsoever. Overall, Parrolore is just a AWFUL monster you shall never mention or use.

**Pros:**

* Heaps of supportive effects
* Neat relics
* **Fastest Technology Mythic ever!**

**Cons:**

* Horrible gimmicks
* Horrible Trait
* Bad movepool in general

## Recommended Moveset

### Weak Sam Weak!

* Dodge and Dodge (Ally Dodge Area 1t - 50s, 2 CD)
* Precise Order (Allies 30% Heal + Precision - 60s, 3 CD)
* Positive Deal (PER + Allies Torture Immunity - 45s, 3 CD)
* Storation (Ally CDDA + Immunity to Bleed - 40s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Pigorion

## Pigorion information on theAlpha Legends Wiki

Pigorion was known for how great he was at catching fugitives, but ever since new technology keeps on arriving and being developed, rookies have overcome him, that forced Pigorion to look for a solution and that's when he found Dusk, a source to get his power right back up to the top and help him take the spot of #1 Fugitive Catcher!

**Role: Attacker**

## Overview

Pigorion is a good Earth Attacker who uses Quicksands and self buffs. Pigorion's buffs include: Damage Boost, Double Damage. He can also heal himself by up to 75% in one go! Pigorion's damage output is insane thanks to him having the highest power stat in the era. Overall, Pigorion is a good Earth Attacker.

**Pros:**

* Has multiple Water and Dark skills as a Earth monster
* Nice trait
* Amazing Relics
* Great Stats
* Access to Trait Disable as an Attacker

**Cons:**

## Moveset

* Title of Kings: Deals heavy Water damage to one enemy.
* King of Catcher: Deals moderate Earth damage to all enemies. Applies Quicksands to all enemies. Requires cooldown.
* Killa Buff: Applies Double Damage to itself. Heals itself by 75%. Requires cooldown.
* Look At This: Deals heavy Dark damage to one enemy. Applies Damage Boost to all allies. Requires cooldown.
* Heavy Trait: Deals very heavy Earth damage to one enemy. Disables Trait on one enemy. Requires cooldown.
* Bolt In, Bolt Out: Deals heavy Water damage to all enemies. Requires cooldown.
* The Stall: Applies Damage Boost to itself. Deals moderate Earth damage to all enemies. Applies Quicksands to all enemies. Requires cooldown.
* The Heavy Pusher: Deals massive Earth damage to one enemy. Applies Quicksands to all enemies. Requires cooldown.
* Kill the Enemy (Special): Removes positive status effects from all enemies. Deals heavy Earth damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Boss Graser

## Boss Graser information on theAlpha Legends Wiki

Boss Graser is a Nature Denier with Stun and Poison skills.

**Role: Denier**

## Overview

Boss Graser is a horrible Nature denier with nothing good about him, other than the fact he has a decent power and life stat for his role, but thats about it, he uses stun only to stop his enemies. Boss Graser does have the Anticipation trait, which does push him off the F—D tier, but sadly that doesn't make him good enough to be a meta denier as he lacks PER and Trait Disable, the only negative effects Boss Graser effectivly applies is Poison and Stun. Boss Graser's relics are good being Staff and Essence.

**Pros:**

* Anticipation is the only good trait
* Good relics

**Cons:**

* One form of denial, Stun
* Horrible trait (besides Anticipation)

## Moveset

**Boss Music** - Deals low Nature damage to one enemy. Applies Poison to one enemy.

**Aura of Poison** - Deals moderate Nature damage to one enemy. Applies Stun to one enemy.

**Money Rain** - Deals low Nature damage to one enemy. Gives 50% of Stamina to itself.

**Poisoned Party** - Deals low Nature damage to all enemies. Applies Poison to all enemies. Requires cooldown.

**Stunning Efficency** - Applies Stun to one enemy. Deals low Nature damage to all enemies. Applies Poison to all enemies. Requires cooldown.

**Making it Precise** - Applies Life Regeneration and Precision to itself. Requires cooldown.

**Stun the Enemy** - Deals low Nature damage to all enemies. Applies Stun to all enemies twice. Requires cooldown.

**Poison Sea** - Deals moderate Nature damage to all enemies. Applies Poison to all enemies. Requires cooldown.

**Graser Grand Prix (Special)** - Deals massive Nature damage to all enemies. Removes positive status effects from all enemies. Disables Trait on all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Main Rankings

The Mob App Wiki currently has nine ranking articles. They are listed below.

## Rankings in the Wiki

There are currently 9 articles in the Ranking section.

1. Crowned Viability Ranking
2. Angelic Viability Ranking
3. Technology Viability Ranking
4. Guardian Viability Ranking
5. Demon Viability Ranking
6. Angel Viability Ranking
7. Ultra Viability Ranking
8. Aether Viability Ranking
9. Supreme Viability Ranking
Darthbo

## Darthbo information on theAlpha Legends Wiki

Darthbo is a Fire Attacker with high damaging skills and Artifact, True Vision, and supportive moves.

**Role: Attacker/Support**

## Overview

Darthbo is a neat Fire Attacker and Support monster with heaps of good support gimmicks. However, Darthbo works better as a support over an Attacker due to the fact his damage output isn't too high. Darthbo has nice stats across all his stats and has a great trait featuring Artifact, True Vision, and his allies gain an additional positive status effect at the start of the battle. Darthbo's relics are great for damage output but not for stamina regen. Overall, Darthbo is a great Supportive attacker with things that will help his allies in battle.

**Pros:**

* Amazing supporting capabilities
* Good stats
* Amazing trait
* Great relics

**Cons:**

* Below average damage output

## Recommended Moveset

### Support, Damage, More Support

* Enemy Crushed (50 Fire Dmg + Burn - 25s, 2 CD)
* Ally Reinforement (Ally NER + Double Dmg + 30s, 2 CD)
* Life and Death Situations (PER + AoE 45 Fire Dmg - 45s, 3 CD)
* Revert Events (Allies CDDA + 50% Heal + Precision - 50s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Dim Reaper

Big Havoc huh, C rank go burrrr!!

## Dim Reaper information on theAlpha Legends Wiki

Dim Reaper was searching for ultimate power when he found some Dusk, a substance that could turn him into something much stronger. The thing he didn't know: is that when he absorbs the power, he'll be turned into a Demon of the Underworlds! Dim Reaper is back to cause havoc around Monster Legends!

**Role: Attacker**

## Overview

Dim Reaper is a horrible Dark attacker with Death Countdown skills. Dim Reaper's trait is bad, not giving him any good immunity to anything dangerous. Dim Reaper has great stats and nice relics, which also gives him fantastic damage output. Dim Reaper lacks many things and that includes Area skills, but he does have 1 AoE, which applies Dark Weakness, sadly he cannot benefit off that Weakness. Overall, Dim Reaper is a bad Dark attacker who shouldn't be invested in.

**Pros:**

* Great Stats
* Great relics
* Decent damage output

**Cons:**

* Bad skills
* Horrible Speed
* Bland movepool
* Only 1 AoE move
* Horrible Trait

## Moveset

* **From the Underground** - Deals moderate Dark damage to one enemy.
* **30 Inch Shovel** - Deals moderate Special damage to one enemy. Applies Bleed to one enemy.
* **How Low Go** - One enemy will die in 3 turns.
* **Hellcovery** - Applies Damage Boost to itself. Applies Life Regeneration to itself. Requires cooldown.
* **Cat Gone** - Deals heavy Dark damage to one enemy. Applies Nightmares to one enemy. Requires cooldown.
* **Continue On** - Applies a 25% Damage Boost to itself. Gives 1 extra turn to itself. Requires cooldown.
* **Weakmare** - Deals moderate Dark damage to all enemies. Applies Dark Weakness to all enemies. Requires cooldown.
* **Wasted Time** - Deals very heavy Dark damage to one enemy. One enemy will die in 3 turns. Requires cooldown.
* **Super Demon Taste (Special)** - Removes positive status effects from all enemies. Deals heavy Dark damage to all enemies. All enemies will die in 3 turns.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
King Mob

## King Mob information on theAlpha Legends Wiki

King Mob is a Thunder Support with NER, PER, and Evasion skills.

**Role: Support**

## Overview

King Mob is a fantastic Thunder support monster who has skills that protect his teams from Stamina Removal, or can apply Evasion. King Mob has many things going for him with a area Stun skill, that applies Precision to all allies. Area Evasion with NER and a trait that is super unique. King Mob is a monster you may wanna use in a team that can use him.

**Pros:**

* Great trait
* Good relics
* Fantastic Speed Stat
* Access to NER, Stamina Regeneration, Stamina Restoration, and Evasion
* Can apply Stun to all enemies as a support monster
* Low cooldowns and stamina costs

**Cons:**

* Horrible life stat

## Moveset

* Arm of King (Ally NER - 0s, 0 CD)
* Take the Food (25 Thunder Dmg + Shock - 30s, 0 CD)
* Storm Swarm (Ally Restore 30% Stamina - 0s, 0 CD)
* Livin on a Preyer' (AoE 10 Thunder Dmg + Daze + Allies Stamina Regeneration - 36s, 1 CD)
* We'll Make It (40 Special Dmg + Stun - 25s, 1 CD)
* Stormbreaker (AoE 20 Thunder Dmg + Daze - 36s, 1 CD)
* Take It, and Go! (AoE 15 Special Dmg + Stun + Allies Precision - 38s, 3 CD)
* Take My Hand (Allies NER + Evasion - 40s, 2 CD)
* **Ultimate:** Extreme Conditions (AoE PER + 70 Thunder Dmg + MegaStun - 0s, 0 CD)

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Trivia

* Some of his skills are named after popular songs from the 80s.
Masksed

## Masksed information on theAlpha Legends Wiki

Masksed was once the king of the Overworld, but after he sacrificed his will to get help from someone who walked right through the Aether Portal... Masksed did the worst thing he could've done, he went right through! Now he's lost all his career and more.

**Role: Tank**

## Overview

Masksed is a decent Tank with MegaTaunt, his main issue is he has no SC: MegaTaunt almost making him useless. Masksed's skills are pretty annoying too, he has a MT skill that has a 4 CD, meaning he can't keep MT up the whole battle. Masksed has some good though, he has PER as a Tank with Self NER. And more.

**Pros:**

* Decent Stats
* Nice Relics
* Access to PER as a Tank

**Cons:**

* **Garbage** Trait

* MegaTaunt in his set of skills only lasts 2 turns, and that skill has a **4 Turn Cooldown** meaning he has no way to re-apply MT for the 2 extra turns

## Recommended Moveset

* Healing Aura (Allies NER + Taunt Hater - 29s, 3 CD)
* The Taunter (Self MegaTaunt + 50% Damage Protection - 56s, 4 CD)
* Bug Crash (40 Dark Dmg + Curse + Stamina Leak - 36s, 1 CD)
* Soft Launch (PER + Self NER + Taunt - 42s, 0 CD)