recursal/Fanatic-Fandom huggingface dataset:
Franika

> "Descendants of the Wanderers of the West, Bemuved á Trola, Great King of Barsonna claimed independence from Titus's Empire, and with this action an era was named, and the folly of Titus's Empire had been realized all to late for the Old Nation."
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> — Book 'An Exorbitant Treatise regarding the Histories of all Orbis' by Pillod Annanur, 388 3E
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Franika, also known as Fencoija to many native Franikans, and interchangeably called the Regal Kingdoms by their neighbors, is one of the major nations of Orbis. Formed officially during the fifth era, the lineage and culture of the Franikans spans millennia, with the early kingdoms bearing much resemblance to the current kingdom.

Franika's history is one of the most well recorded in Orbisian history, with no small aid from the Aristocrats of Franika, who are under vow to record all events, and have them catalogged in the Mausoleum of Aacroile, one of the largest libraries on all Orbis.

Franika's history began with the migration of the Fennic, Ammuveri, and Pennagardi tribes into the lands now known as Franika. These states would split, reform, and conquer over the span of a thousand years. Only when rumours of a great southern threat surfaced, did the largest Kingdom of the Fenni unite the whole of Fencoija into the nation now known as Franika. This is also the point where Franika's history was officially recognized.

Franika would serve as an example to their neighbors, and the era of quarreling city-states, minor nations, and tribes would begin to fade. This rapid change in governance would greatly impede Titus's conquest of Orbis, and new tactics would be needed during this new struggle, known as the Aggressor Wars.
Battle of Sanrais

> "A final twilight has set its gaze upon our land of lords and ladies, a twilight of blood, death, and darkness. Will we let this shadow creep over the hills of our ancestors, the pines of our children? Will our final hours as a nation be marred with the cries of the fallen? I say naught! These final hours are vengeance for the burning of Rancourte! The battles of Yvrille and Cordoue! The Lion of Bretland falls here! To the last, kill them all!
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> — Lord Tancred au d'Sossanc Tildi, High Pyreguard of the Franikan Court, his final speech before the first charge at Sanrais.
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The Battle of Sanrais, also generally known as the 'Battle that Ended the Second War' and known by the Bretish as the 'Battle of Bredon Hills', and to the de Beachmont family as the 'Ancestor's Battle' was a pivotal event during the Second War for Orbis that ultimately forced the Bretish to forfeit their plans of mainland conquest. The battle had numerous participants from across western Orbis and even Sabora join arms in an uneasy alliance to thwart the Bretish advance. While a decisive victory for the Franikan crown, tensions would rise amongst the fledgling alliance almost immediately afterward, which would lead to the death of King Bohemond and subsequent sacking of several Franikan towns in an event afterwards known as the 'Red Pillage'.

The battle itself would take place on the 4th of Maia, near the village of Sanrais in eastern Franika, just outside of Vannoït, the capitol of Franika. Here, the combined arms of the Franikan Crown Army, Menneian Mercenaries, two Romikkan Vexilaes, Atazsars and one Saboran warhost would reign down on a sizeable Bretish army under the command of Lord Oswell of Telmorring and his 8th Royal Army of 52,000 men, with another 140,000 Bretish troops laying siege to the capitol city of Vannoït. After the battle, King Bohemond and his daughter - the former wife of Grand Duke Mercutio de Veron - Louraine au d'Sossanc Tildi, would state that *"vengeance was owed it's due, and paid in full for the crime at Dyilima."*

After the decisive victory at Dyilima-Parnúc, the Bretish War Council opted for an aggressive strategy of putting near immediate pressure on Franika, which had been Vaedisia's prominent ally during the Second War. While the Franikans were already spread thin, defending against both a general invasion in the west, and Gerlonde Raiders in the south, the east had held strong, with Vaedisia handling the brunt on their end - but no longer.

Bretish intelligence stated that, while forces from Pevia and Gerlonde were on the move to attempt to wrest Vaedisia from Bretish hands, they would face considerable trouble crossing the Rennas Mountains that stretched the centre of Orbis. Even so, the Bretish opted to withdrawl from southern Vaedisia and have the Vaedisians face the full force of the invaders from the east. This withdrawl inadvertently led to the rise of the family de Arapas.
Mercutio de Veron

> "Your will is only as great as the will of those that follow you, you lose their trust, you lose all."
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> — Mercutio de Veron to William the Unforgiving, King of Bretland
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## Mercutio de Veron

Mercutio de Veron, donning an Ećopse and a Ponnuvet while being painted by Donnuvie de Druisa. Date unknown, likely before being named as heir de Veron.

## Biographical Information

### Other Aliases

Mercutio Verons, The Red Veron, Pondus Drunaime, Aucallum

### Titles

Prince of Wine, the Mad, the Young;(Heir Apparent)the Vengeful, the Chivalrous, the Eyeless Martyr

## Miscellanious Information

### Culture

Vaedi, descendant of de Veron. Descendant of Lavvus an Pord

### Spouse

None

Mercutio de Veron, also known as Mercutio Verons, The Crown Prince, and the Swordmaster of Senneia, is the son of Oruss de Veron, and is the heir apparent to the throne of Vaedisia. Mercutio is the third son of Oruss and Senneia, and was proclaimed heir apparent after his eldest siblings were killed during the Bretish-Orbisian War. Until their demise, Mercutio was never a cautious person, often making a fool of himself and family at the many court balls and county tournaments from across the Vaed. It was when the bodies of his eldest brothers were brought to the Godcastle after the Battle of a Thousand Leaves that he swore a blood oath to never disgrace himself or family again.
Rynweald's Blight

> "By the twentieth day, buboes and cysts form, lining all appendages. The form these take are black, fungal-parasite sacs of varying sizes. By the twenty-fourth day, it is ideal to mercy-kill, for any longer the victim is unable to control themselves, but still lie aware of action." *- Researcher's Note - I would find it ideal that we finish foolhardy studies, and bring an end to this plague at all costs, to damn our soul to the Old Ones would be a small price in comparison."*
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> — Naliere de Saue, High Ryneb-ha of Caithel
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Rynweald's Blight, also known as **the Blight**, **Godsmite**, and various other names across Orbis is a highly infectious, parasitic plague that has previously brought many villages, cities, nations, and entire continents to its knees. Very few records show any large outbreak of Rynweald's Blight in the Sixth Era, though its catastrophes are irrevocably evident in prior eras.

Though commonly called '**the Blight**', the name 'Rynweald's Blight' comes from Renaut's sixth son, King Rynweald of Renn, contracting a fatal illness on the eve of Rennish Communion. After laying ill for a 2 weeks, black cysts filled with bile began to form, after another Rynweald would lose all form of control and assault every member of his household, transferring the Blight to any unlucky victims. The entire castle of communion would be overtaken by those bearing the plague and attempts to reconquer it failed consistently. The castle, and tale of the infliction would be lost to time until the Second Era, when Azimoth of Tethem rediscovered it, sunken in the depths of the Sesser Cragland.

## Summary

> "Eyes hollow, with cracks of black bile across the skin that consistently ooze. Advanced forms have tendrils protrude from anywhere lacking reinforcing bone, particularly the neck, wrists, intestines, and eye sockets. Sounds emitted appear to be, with lack of proper term; 'croaking and hollow gasping'. Patients who are reputed with being more emotionally inclined have distinctive tears from eye-sockets, though the sound of emotional distress is not present. [E.K] - How the victim is crying I have no hypothesis."
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> — Elben Kneeding, Court Practitioner of King Gwedwaldin, Book - 'First Thesis of the Cragland Blight'
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## Kneeding and Naliere's Assessment

> "This isn't like anything I've ever seen before."
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> — Elben Kneeding, Court Practitioner of King Gwedwaldin (Presumably Second Era)
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Below are assessments made from renowned practitioners Elben Kneeding and Naliere de Saue, of the Second and Third Era respectively.
Sir James Lochsley

> **Sir Arthur Paxton***: Can anger be virtuous or does the righteous man forgive all his enemies?*
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> Squire James Lochsley: *All forgive in due time, however the anger, and sometimes the judgement that comes from anger is just. Sometimes, though. Other times it is blind. But the same can be said about forgiving. Sometimes it is wrong to forgive.*
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> **Sir Arthur Paxton**: *Does a true knight fail to forgive?*
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> Squire James Lochsley: *Hm. A true knights duty is to ward off evil of any sort. If a man is so far gone he does not deserve forgiveness, only the blade.*
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> **Sir Arthur Paxton**: *Then, its the knight that turns evil. Evil always seeks to destroy, in this form evil uses the blade to destroy a life when the life could have been saved. A true knight would want to save his opponents not end them. Make them see the way. This is not to say the knight isn't violent, he's just not hateful and he doesn't seek to kill. A true knight does not enjoy killing.*
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The Untold Eras

> "Hark unto these waning days and know this. Their kingdoms, rife with debauchery and anguish, shall fade from this world. Men shalt no longer be hunted like cattle, Aelvi no longer your broodmares and warrior-slaves, Drouggi no longer servants to your perverted conquests of anathema. I forsake the name Aurobis the Defiler, for no longer shall I be the warden to the defiled! I am reborn as Renaut, and it is my will that you suffer no longer!
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> ― Aurobis, now Renaut, at the Summit of Har Varak beginning the War of Old nearing the end of the Untold Eras
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The Untold Eras, also called the Forgotten Eras, the Lost Ages, the Great Mythos, and the Ancestor Eras, are a series of uncatalogued or forgotten eras from before prehistory to the start of the First Era. Much knowledge of the Untold Eras are passed down through oral tradition, with the most credible information coming from isolated mountain clans or the Rennites, thought to be direct descendants of Renaut.

The Untold Eras are described as a ruthless time, with great beasts such as Urobears, Lindelwurms, and Grod Mammuthes stalking the wind-swept plains. While more perverted, warped horrors like Nyxii, Vendigs, Nochzehrs, and Elpen, which hunted mankind for sport across the ancient fern-forests of Old Orbis.

Information from this era is skeptically understood by most academics and scholars from across all Orbis, and common belief is that all mankind are descendants of Renaut, who freed humanity from an unknown, forgotten foe.
Oruss de Veron

> "I will duel the young king and test his mettle, we will save ourselves the deaths of our people. If he refuses, may Renaut and all Orbis know that young William is naught but coward and cur."
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> — Oruss de Veron, Grand Duke of Vaedisia responding to King William's demand to vacate Casica, and threats of war
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Oruss de Veron, known also as 'Grand Oruss', the Lord of the Vaed, and
Gods

"Renaut was not the first, there are those who dwell in the darkness. Ravenous beasts of old, furious that their subjects have forgotten them. Do not mention their name under my threshold, lest you damn this city."

- Bensour Palgemene, Senior Professor at Araseen University in Verone, Vaedisia

From Argess to Aieseaa, there have been, and always will be deities to inspire and instill fear into people. These beings take on many forms and many identities; Gods, Goddesses, Daemons and Djinns each with their own following and rites. Most of the Gods worshipped in the current era are New Gods, and throughout the World, Lord Renaut is noted as being the most prominent, though there are just as many that disregard his worship. However, there also those ancient Gods, known as Old Gods who, while largely unknown to the naive populace of the current world, are much more powerful than their successors. This split in the heavens is so prominent, that New and Old Gods can be split into seperate groups.

The New Gods are all deities formed after the First Era, the most prominent and recognized from this pantheon of Gods and Goddesses is Lord Renaut. New Gods can be characterized by all once being a mortal being, often a Human though their are accounts of other races having their own gods. New Gods are weakers than Old Gods, in that while they do retain power it only benefits and detriments those that worship them. Other nations often view another nations' deity as nothing more than nonsense, while praising their own. This is because New Gods grow stronger the more people worship them, and weaker the less; and since there is little cultural diffusion, Gods are almost exclusively worshipped within their respective nations.

Olds Gods, also known as the Precursors, Old Ones, and a plethora of other titles are deities of an ancient pantheon from before the First Era. These Gods have been largely forgotten, but unlike the New Gods and their ascended 'mortal' background, the Old Gods have remained since time immemorial, and have thus retained much of their power. The Old Gods are only actively worshipped in very few and specific locations of the world, and even then, their names and deeds are known to only a certain few. Their greatest sphere of influence is over Argess, also known as the Cursed Continent, with their beasts from the Untold Eras roaming free and with the Five Kings actively paying tribute to their Dark Gods. The Old Gods were not always so bloodthirsty and deranged, and it is speculated that with the boundless conflicts and wars of the past, might've corrupted the remaining Old Gods. It is stated in many prophecys that the world will end when three horses ride the bloodiest field of battle, and that the three who manage to mount the horses will be spared the coming apocalpyse; these horses symbolizing the Old Gods.
Orbis-Hoi4 Wiki

**Welcome to the Orbis Wikia!**
> *Disregard the title, this is the official Bannerlord Orbis wikia.* - Jorj.
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Hello, and welcome to our Bannerlord Orbis Mod Wiki! Here would seek to better illustrate the world we will be painting in our mod. Buck and I are both from a group of people that were once roleplayers in the NARP Community, and during it's early days (-50 people) would have a blast with our pals, writing up grand stories and forgetting just as many. With this, we would like to indulge you in the many nights of fun we had, and tell you about our characters, nations, and ideas we once had in this group, but in a coherent manner.

Our mod was intended to be for Hearts of Iron 4, hence the wiki name, before we eventually moved ideas to M&B:Warband, CK2, CK3, and EU4. However, we settled for Bannerlord, since it finally released.

## Orbis Awaits

* Bretland
* Mountains of Mevosa, Vaedisia
* Sallying fourth
* Vaedisia and neighboring Nations
* Horrors from the Untold
* Heroes of the Realm
* Pevian March
* Sessland Castle
* Battles of Orbis
1/9
Characters - Sir Arthur PaxtonNations - Duchy of Vaedisia

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
De Druisa

> "I am well aware of the peasant's life, and from the descendant of a peasant to one such as yourself, you should know that I have a sharper sword, tempered plate, and a short temper for insults."
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> - Duke Gerio de Druisa over a land dispute with an unknown peasant.
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## Summary

   The Family of Druisa, also known in Vaedi as 'de Druisa' but in native Druaic as 'de Daanu' are a fairly new lineage of nobles, squires, knights, and pages. The Family of Druisa are known for their recent background as peasants, particularly shepherds and grain farmers along the Praesis Grasslands south of Druisa. It is unknown as to the date of when the Family of Druisa formed.

The matter of which the Family of Druisa were raised to nobility stems to 3982, when the Family of Veron were tracking the killer of the late Grand Duke Meric de Veron, father of the current Grand Duke, Oruss. The matter was resolved with the aid of several shepards along the Praesis Grasslands spotting a retinue of men fleeing toward Ollermark, bearing the sigil of the Bear of Ollermark. Uratos and his wife, Francesi accompanied Oruss and an attachment of 20 men to Bannare and while there, declared their family to be of noble blood after the Massacre of Bannare.

The Family of Druisa, for the time they have been relevant, have always stood with the Family of Veron regarding all manner of decisions and controversies. Even with the recent passing of Uratos and Francesi, their firstborn son Gerio practices his parents values of loyalty, though known for a short temper and ill judgement.
Emperor Titus I

> "My will is eternal, and my legions are my will made manifest. They shall crush the mountains into the ground, they shall torch every town, every city, and they shall make the oceans bleed red with the blood of those who question my rule."
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> — Emperor Titus the First, during the final tribunal of Tesaphras before executing the Queen of Rennas, Yisabelas IV
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## Titus Noxae Driusicarius the First

Painting of Titus I by Jannaire de Bodale (c. 3667-3670), it is unknown as to the true appearance of Titus I, as all sculptures and paintings have been destroyed.

### Aliases

Titan of Tesaphras, The First Emperor, The Undefeated, The Indomitable, Renaut II, etc.

### Relatives

Druxus Driusicarius (Father) (d. 1570 2E)Amaise Livica (Mother) (d. 1582 2E)

### Affiliation

Republic of Remus (1569 - 1592 2E)Empire of Remica (1591 - 1623 2E)

## Biographical information

### Place of death

The Eternal City, Province of Remicae, Terrus

## Physical description

### Eye color

Red

Emperor Titus I, also known as The Titan of Tesaphras, The First Emperor, Titus the Undefeated, Titus the Indomitable, and, despite being a frequent critic, often called himself Emperor Renaut II, was the ancient Remican senator, dictator, and eventual emperor of the Republic of Remus, and with the help of Queen of Rennas, Yisabelas the Fourth.

Emperor Titus I is credited for establishing much of the initial infrastructure across the known world, aswell as emplacing many of his authoritarian doctrines in the relatively new world after Renauts' departure. Because of this, many nations unknowingly lie atop of ancient roads of the Ancient Empire of Remica, with many capitols home to large hives of ruins underneath them. Titus's rule, particularly his fall had led to many nations adopting feudalistic policies in order to sustain themselves due to the highly centralized nature of Titus's Empire. Which subsequently led to the formation of the first 'civilized' kingdoms across the world.

Titus is said to have personally conquered across Orbis, Sabora, Terrus, and Argess personally, with many of his trusted general being sent to Aiesia to the far west.
Red Charge of Lòsignen

> "Whatever victory Bharrus of Menneia saw in tumbling the walls of Lòsignen served to his demise. As the Menneians were ordered to sack the city they met relentless opposition from their inhabitants, and Bharrus ordered the slaughtering of the people, women and children alike. When the militias organized and took up positions across the Trade District and Industrial Districts, they saw sight of their women and children lying dead in the streets. All cohesion was lost, as the militiamen emitted such ferocious cries of war, certainly inspiring the Old Gods of Legend. There was no quarter with the Menneians, and from hence forward, were expunged from the city."
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> ― From the 'Greater Accounts of the Fourth Menneian Expansion, Eyewitness Accounts' by Arel ead Hilked, Rennite Historian
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The Red Charge of Lòsingen, known by it's natives as the Martyr's Charge and by Menneians as the Fool's Charge was the finalizing event in the Second Siege of Lòsingen, dated early Winter of 962, Fourth Era. The Red Charge's is almost synonymously regarded as one of the Great Deeds of Orbis. Furthermore adapted into many children's tales and plays which are well received by most Orbisian populace.

In early spring of 961 of the Fourth Era, Duke Artho of Paruk sought to expand his domain into southern Bisconde, an independent republic operating as an friendly buffer between the Vaedisian territories to the northwest and Rennites along the Sess Mountains. The position of Bisconde was cradled between the Bari and Torbe rivers, subsidiaries flowing into the larger Zerre, providing both a natural defense, aswell as making the region of Bisconde a lucrative far-inland trading post for river merchants.
Mankind

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#### Horrors of the Untold Eras

As the precursors for all lesser races, aswell as the oldest in all Orbis, Mankind was subject to a plethora of deranged horrors at the behest of the Old Gods and Aólochi. Thankfully, many of these horrid methods of torture and debauchery would be forgotten over the passing millennia, though their impact forever hidden deep within the racial memory of Mankind.

* **Chattel-Running**, different from the common slavery methods from across the whole of Orbis, involves a multi-layered institution of systemic slavery on a global level. Slaves themselves were subject to the mercy of whom they'd be bestowed to, with no guarantee of any right, not even the most basic. The true horrors of Chattel-Running lie within the Slave-sports, Sacrifices, and Neglect that would continue for eons. Many Unaldic philosophers and scientists from across all Orbis believe that the widespread effects of Chattel-Running was responsible for the devolved state of Humans during the Untold Eras.

* **Mohikm-maz Aulžii**, also known as Bloodruns in Halroukē is a method of torture, particularly employed by the followers of Aóloch, of which it was seen as ceremonial. The process itself involved the continual flaying of a victim until the skin was completely removed. The victim would be kept alive during this entire process with the aid of Bhřuzshägaszi Bloodmagic and Hàabic Rituals.

* **Šsartorelfasž**, also known as the 'Revelings' in Halroukē
Sir Arthur Paxton

> "The top ten fighters alive? Well, Paxton's not on the list. But a greater knight? There exists none."
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> - Sir Piers Mortimer, 1st Earl of Camlore
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## Summary

Sir Arthur Paxton, the second born son of Lord George Paxton IV of Hornrest was born in [PLACEHOLDER], at the Father's Temple at Dredgedale. His contemporaries hold him in the highest regards garnering tremendous amounts of respect from friend and foe alike. He is the consensus quintessential knight. A walking saint. He is known from all corners of the lands.

## Early Life

Arthur Paxton being the second son was from birth dedicated to the art of war. As such, at a young age he was sent to the Vaedesian court to be trained by the greatest swordsman of the generation, [PLACEHOLDER]. He spent a great deal of time here along with Sir Charles 'the Darling of Darren' Darren. Paxton and Darren would become lifelong friends. When he reached the age of sixteen, Paxton was sent home with a brand new set of skills and Vaedesian habits. He would spend the next four years at Hornrest, the seat of Paxton, training with the other knights. At age twenty, Paxton became a tourney knight, he didn't see much success. Paxton would often just get hurt, he wasn't a riding knight. It was around then, he began spending time with and around monks. He helped the small folk whenever he could and would sing to the orphans. This was his passion.

## The King's Court

Sir Arthur was sent to the court of King William I, 'the Unforgiving', to serve as a gift from Lord George Paxton IV. Sir Arthur was a great leader of men, and King William needed generals for his armies to march against Franika and now Vaedesia. Arthur, having grown up in Vaedesia was at first reluctant, but his vows obligated him. This is where Arthur finds himself now.
Menneia

> "Everything is with opportunity. The stick may become the spear, the bronze of your purse become gold, the broken man become reforged. Our neighbors look at us with pity in their eyes, yet they do not know the words of our nation."
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> ― Unknown, likely words of one of the Triumvia
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Menneia, also known as the Triarchy of Menneia, the Brother Kingdoms, the Lands of Menamon, and the Harkland by Bretish voyagers, is a nation on the Western Coast of Orbis, just south of Franika, and north of Romikka. The nation was founded sometime during the Second Era when Maúnka Aummenakas wrote the Writ of Laumendi, earning enough sovereignty from Titus's Empire to become a minor political player in Orbisian affairs.

While one of the oldest official nations of Orbis, Menneia has adopted an isolationist stance for many centuries, complacent with fighting themselves in infamous City-Wars that last decades.
Kool Wiki

**Welcome to the Kool Wiki! (“THIS WIKI HAS BEEN ARCIVED -GAME”)**
wiki that started this places downfall: https://msm-rp-community.fandom.com/wiki/MSM\_RP\_Community\_Wiki Now that wiki is gone and diliapidated, there has to be some way to archive this place. Somewhere this place can stay.

I chose my notes app, the backups are there. We can stand through this. We will make another.

Ok whoever is trying to get me on wikis I don’t want to be on STOP. Kool is kool and she is admin on this wiki so I put random thingie here
Koolinary
Are -> r you -> u why -> y mean -> meanie roof - > ruf AND MRE ok so I decided to remove the default stuff just to see if those wikis will STOP IT.

```
Jfchdchfhdhfrgegfyrhegd kool kool kool kool kool kool kool kool kool

```

Find the emoji AHEM,

✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋🤚✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋

For people who have returned; as you can see, ive been remastering my OCs. (Eg LW, Billy) If You Want Your OC to Be Remastered Tell Me On My Wall.

## Important articles who wants this this is for kool. I’m just gonna add some random stuff

PlaceholderA page about your topickoolPlaceholderAn Important LocationisPlaceholderA Crucial Itemcool
OK, so I figured that if I make this page long enough the recommendation tab will become nothing

Some stuff:

1. Originally there was gonna be a April fools thing where I mess up the whole wiki
2. Originnaly this wiki was gonna mention rp characters, but was scrapped after the whole wiki left to a other wiki (I MIGHT BE ACTIVE THERE TOO,)

originnaly umm, oh there was pages that aren’t what they are now.

That’s it for scrapped stuff now planned stuff

1. The porting of all popular stuff on msm wiki before it went very downhill
2. A level 2 of the find the emoji thing

ack, I’m running out of stuff

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
De Arapas

> "You see, the Veronians don't allow knowledge of the ancient houses that ruled the Vaedi. To the common peasant, they've always ruled - a divine mandate made by Renaut himself - that the Vaed from the Tessen to the Bessair be theirs. We descendants of Trucaise de Arapas, true ruler of Vaed shall soon be known to all. We will not be slaves to our most hated oppressors for much longer. I assure you."
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> - Count Francus de Arapas to Duke Gerio de Druisa, 3985 AFE
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## Summary

   The Family of Arapas, also known in Vaedi as 'de Arapas', and 'de Arasall' are an ancient noble lineage from Vaedisia, being formed approximately 800 years ago by Trucaise de Arapas during the Vaedisan Trade Wars of 3272-3351 AFE (also known as the Criminal Conflicts). The Family of Arapas would eventually claim the seat of power in Vaedisia at the end of the Trade Wars, the population rejoiced at the restoration of order and were amiable to their new rulers until the return of House Verone in 3442 AFE.

When the Arapasi were ousted from their position of power, many chose the flee to Sessland and Ollermark, while some fled as far as Bretland and Sabora. Those who remained found themselves at the tip of the sword by the Veronians, but instead of executing them, the new Grand Duke, Pelayan de Veron chose instead to keep them as pages and court scribes. While the Arapasi lineage continued in Vaedisia, they were a far cry from their previous power. In 3650, the wife of Grand Duke Jurus de Veron, Masselle, enacted the Piae-Marrou doctrine which would uplift the Arapasi to the status of noble once again. This decision would be debated over the following centuries for the controversy it held, especially among Veronians and their supporters.

Because of the Piae-Marrou, the Arapasi have once again climbed to influence second only to the Veronians and while openly supporting the Veronians, many more skeptical families of Vaedisia suspect that this is not the case behind closed doors. With the end of the Bretish-Orbisian War and the partial occupation of Vaedisia, the Veron are looking more incompetent for the position they hold, and many are beginning to support the Arapasi in what could culminate in a Vaedisian Civil War.
Lindus auf Brusser

> "My heart can only yield so much blood for a fallen brother, before I fall myself."
>
>

> ― Chaplain-King Lindus after the Battle of Sundus, 4001 AFE.
>
>

## Lindus Reingard Aldridsten Hansel auf Brusser

Sketch of Lindus auf Brusser by Raud Mendes, Royal Scribe of Lindus auf Brusser.

### Aliases

Lindus the KindLindus the PiousLindus, the Patriarch (of Uribus)Lindus, the Phoenix Reborn

### Relatives

(Father) Hegel(Mother) Izabel(Brother) Dietar(Brother) Ottfried(Sister) Asabel(Sister) Wilona

### Affiliation

auf BrusserThe Kingdom of PeviaThe Holy Kingdom of Pevia

## Physical description

### Eye color

Hazel

Lindus Reingard auf Brusser, known by the titles of **"the Kind"**, **"the Phoenix Reborn"**, and **"the Patriarch"** is the current King of Pevia. Lindus inherited the throne after his father, King Hegel, and subsequent brothers, were murdered by the invading Saboran Sultanates. This massacre would force the remaining, youngest son of King Hegel, Lindus, to the throne at the age of 9. In his stead, a cabinet council would be formed to advise the young king. At the age of 16 he would be canonized as a living saint in Pevian religion. Because of this, Lindus would partake in religious affairs more often, eventually transforming Pevia into a theocracy.

Lindus himself is renowned for being kind to his populace, hosting annual 'peasant feasts' for the poor across Pevia. Always seeking to find allies in the Vosnans to the north of Pevia, or the Rennites to the west has earned Pevia an uncommon position of peace for the majority of the Bretish-Orbisian War and many nobles and peasants alike from across Orbis fled to Pevia to seek refuge. Lindus's transformation of Pevia from a constitutional monarchy to a theocratic monarchy the following year forced many of the recent refugees out of Pevia after the Night of Unbelief.

However, Lindus has found himself a puppet of the Cabinet of Five, the council formed to advise Lindus the day of his ascension to the throne. Even now in his middle-age, Lindus is naive to the influence of his cabinet and is easily manipulated by his own Lords, often under the guise of friendship. Even so, Lindus's reign marks an era of prosperity
Skaania

> "Wherever you stand, ten blades, bent and broken lie ten feet below you. A warrior people we once were, and it kills me to see that instead of a blade, you hold a farmer's scythe."
>
>

> — Grænd 'Boadsplitter' Visilgoddrsénd, late King of Skaania to one of his subjects.
>
>

## Information

### Location

Northernmost Orbis, South of the Great North, North of the Bretish Occupatory States, West of the Bilsigod Mountains, East of the Menning Sea

### Languages

OrbisianSkaaliBordruc [Old Skaali]Remote Tribal Languages

### Inhabitants

4-5 Million (approximate)4.5 Million Skaanian <500,000 Foreigners (particularly neighboring nations)

## National

### Government

Crowned Statocracy (previously)Crowned Republic (currently)

### Religion

Followers of RenautTraditional Skaanian BeliefsThe Dark Gods

### Military

(Previously)15,000 during peacetime50,000 during wartime

(Currently)3,000-5,000 during peacetime20,000 during wartime

## Historical

### Founders

Skaania, also known as the Great North, the Skaand, and a plethora of other tribal names is
Player

Redirect to:

* Glossary#Player
Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
A **player** in *Zenith* is the actual person behind an in-game character. For example, *you* are a player if you are a person who plays *Zenith*.

A player is distinguishable from player characters in that one player can have multiple player characters. While playing with the default interface configuration, player characters can be identified by a permanent character name panel floating above their character.

## See also

* Adventurer
* Mob
* NPC
* Player character
* Players category
MUA3game Wiki

**Welcome to the MUA3game Wiki!**Marvel Ultimate Alliance 3: The Black Order is a video game developed by Koei Tecmo's Team Ninja and published by Nintendo for the Nintendo Switch. It is the third installment in the Marvel: Ultimate Alliance games. This page is dedicated to building a data base for Characters, Builds, Game Info, News, and All things Marvel Ultimate Alliance 3. Excelsior!
## Guides

* Characters
* Stats
* Damage Types
* Traits
* Ability Attribute
* Synergy Types
* Team Bonuses
* ISO-8
* Game Modes
Orange Cheesecake Smoothie

**Orange Cheesecake Smoothie** is a food item created via Cooking. The recipe for Orange Cheesecake Smoothie can be acquired from chests in the Obsidian Fortress and Skysong Summit regions.

## Description

“An interesting mix of fruit, this one - it tastes like an orange with some of the consistency of a cheesecake. How odd!”

— in game description
## Effects

**+3** Stamina, **+3** Crit. Chance

Duration: 15 minutes

See Drinks for information on effects stacking.

## Ingredients

* 1x Milk
* 2x Orange
* 1x Durian

## Directions

1. Put your power source of choice into the slot below the stove area in the cooking station
2. **Cook** Milk in the pot, then place into cauldron.
3. **Chop** Blood Orange into 5 pieces, then place into cauldron **2 times**.
4. **Chop** Durian into 7 pieces, then place into cauldron

## Leveling

 2
 3
Hurrek 'Ironeater' Frind

> "Do'n hide y'er women, do'n hide y'er gold, nor y'er own 'ead. Hide y'er steel 'n iron, lest Frind find 'n dine."
>
>

> ― Common Bretish Soldier saying, regarding Hurrek Frind, Bandit Lord of Lower Orbis
>
>

Hurrek Frind, known well by his nickname 'Ironeater' is a the Bandit Lord of the Fiends of Ferus, a large band of highwaymen and raiders hailing from Lower Orbis, particularly Menneia. Hurrek formed the Fiends of Ferus after the death of the Master Terciani Alpus Ossario of the Ironguard of Allus at the Battle of Mancusa, an event that saw the 10,000 strong mercenary company face an interregnum of leadership, before falling apart completely. Most of the remaining Ironguard, after facing their previous brothers-in-arms at the Second Battle of Mancusa and finding that the candidates of leadership had fallen, turned to banditry or became independent sellswords.

Hurrek was present at the Second Battle of Mancusa and finding much of his battle-brothers slain, offered them to his own company, unaware that Hurrek had planned to use their expertise for raiding, rather than search for sellsword contracts. Many of the remnants of the Ironguard of Allus are unaware that they are classified as bandits, as Hurrek writes contracts under fake and non-existent employers to earn validity from his own company. As such, the Ironguard, now 'Fiends of Ferus' answer only to Hurrek and his 'contracts', from slaying beasts to raiding villages.

The Fiends of Ferus, under Hurrek, maintain a number of approximately 600 men spread across Orbis. Many consist of lowly vagabonds with few remnants of the Ironguard remaining, should anyone fight an Ironguard, they shall find a worthy fight indeed.

Hurrek is a wanted criminal across all Nations of Orbis, there is a particular disdain of Hurrek from the Occupatory Bretish forces on Orbis. An old rivalry, decades old runs between Sir Richard Sask of Rothammer and Hurrek, and the Lord of Rothammer would pay a small fortune for the Bandit Lord's head.
Renaut

> "He is our Saviour, He who endured the darkest of nights, whom had every desire of life and more but saw error in it all. He who freed us from an eternity of servitude by those with the blackest of heart, and depravity borne from arrogance."
>
>

Renaut, also known as Aurobis, Seâthaith, Hal-surob, Fhàrathi and a plethora of other culturally significant titles, is the 'adoptive father' of the lesser races, and subsequent liberator, seeder, and mentor of the world of Orbis. Considered one of the, if not the greatest god-hero in nearly every pantheon across Orbis. However, Renaut was not without his faults, and while most cultures revere him as the epitome of moral diligence, obscure cults follow more uncouth rhetoric of genocide and sorcery. Renaut's fate is unknown, as after sailing the remnants of the Lesser Races across the Menning Sea, had swiftly abandoned his followers, and due to technological regression, any final exchange of words from Renaut has been lost to time.

Though with the passing of every century, many across Orbis begin to see Renaut as none more than a myth, leading to intense theological discussion between families to prestigious universities alike.

## Background

> "Renaut had merely led us from a flame unto a kettle, who is he to dictate our best interest? One who had struck down Mankind but moments earlier from his 'self-acclaimed redemption?' His mind is alien to ours, and it shall always be so, for I know not one man who'd strike down a thousand innocent and be hailed their saviour."
>
>

> Halsus Vanarig, Grand Practitioner of Kheré, 3154 3E
>
>

While universally revered across all Orbis, surprisingly little concrete information is known about Renaut. That which is known is oral information holding cultural ambiguity, with latter information being used to fuel many of the pantheons and cults across Orbis, holding little factual evidence as to whom Renaut was. The most reliable information on Renaut, and his role during the Untold Eras are from Aólochi tomes and scrolls recovered from research expeditions into forgotten caverns far beneath the surface of Orbis. For reference, the information below is the most established, cross-referenced and rational (as opposed to theocratic) rendition of knowledge on Renaut.

The circumstance of Renaut's birth is unknown, as with the Aólochi he is part of. Though, for a time of untold millennia Renaut and the Aólochi existed in an aether of pre-history. In this time, Renaut held the name of Aurobis and was the son to Aruges, and served with the Aólochi cabal, known as the Principate - a ruling body bent on dominating all 'lesser races' and consequently feasting off them.
Characters

Playable

* Black Panther

* Black Widow
* Captain America
* Captain Marvel
* Crystal
* Daredevil
* Deadpool
* Dr. Strange
* Drax
* Elektra
* Elsa Bloodstone
* Falcon
* Gamora
* Ghost Rider
* Hawkeye
* Hulk
* Ironfist
* Iron man
* Loki
* Luke Cage
* Magneto
* Miles Morales
* Ms. Marvel
* Nightcrawler
* Psylocke
* Rocket & Groot
* Scarlet Witch
* Spider-Gwen
* Spider-man
* Star-Lord
* Storm
* Thanos
* Thor
* Venom
* Wasp
* Wolverine
Ebble

> "Y' feel a itch on y'er foot in the middle of the night, best tuck em under the covers, and quick. A'fore you're haunted for the rest of your nights t' come."
>
>

> ― Brenden Sallowber, Bretish Magistrate
>
>

## Ebble

Artist's depiction of an Ebble, these depictions vary depending on culture.

### Common Aliases

Shadow People, Shades, Lunnocs, Pidths

Ebbles, also called Shadow People, Shades, Lunnocs, and Pidths are horrors left over from the Untold Eras. These lesser entities stalk the lands across the whole of Orbis, though they are not directly harmful. They take the form of vague shadows that 'hide' within someone's peripheral vision with larger Ebbles appearing as more humanoid shades.

Ebbles appear only at night and are most commonly sighted just before the dawn, their strength the opposite, waning during the night. Ebbles are known to cause an intense feeling of dread over the meek, with feelings of sorrow to those that staunch their eyeless glare. The strongest of Ebbles will slowly approach a sleeping victim in an attempt to wrest them from their sleep, with those enduring it having horrid nightmares, and those that awaken paralyzed, with the Ebble's shadowy face ebbing closer to the face of the victim. It is common practice to keep a lit candle in every room of one's abode to ward off Ebbles, as they are known to inhabit dilapidated homes and hamlets. Those that find themselves in cities and towns often find themselves safe from the Ebble's hauntings, with torches and lanterns lighting every street in search of greater, more material threats.

The existence of the Ebble has provoked an endearing question from the whole of Orbis's greatest scientific and philisophical minds for millennia
Hyronea

> "Maujash am Allurkos, pidg inn feir!"
>
>

> ― Traditional Hyrish Warcry (Horn and Horse, wind take me!)
>
>

## Information

### Location

Northern Orbis, South of the Great North, West of the Raunna Sea, East of Skaania, North of Oszna

### Inhabitants

6-7 Million (approximate)6 Million Hyroneans<700,000 Foreigners (nomadic clans, travellers, etc.)

## National

### Religion

Followers of RenautHyronean Traditional BeliefsThe Dark GodsFollowers of Aóloch

### Military

Unknown10,000 (est.) professional troops100,000 (est.) during wartime

## Historical

### Founders

Hyros the Northerner

Hyronea, also known as Sibea in Hyrish, and simply called the Mountlands by many southern Orbisians, is a major nation on the continent of Orbis.
Vault of the Ancients: The Past Haunts Us Still

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Start

* Meet Amani in the Emerald Desert near the fast travel.

## Description

*Vault of the Ancients: The Past Haunts Us Still*
The process of Attuning to the Vault of the Ancients is neither simple nor easy. Gaining entry to the Vault has been impossible for the last few decades. Corrupted essence in the area has only gotten stronger and more fraught with its ability to twist and madden those caught within it.

There is a portal, formed from the corruption in the area concentrating too much into one place. Find this portal, and enter it.

Your Attunement to the Vault of the Ancients has begun.

### Rewards

Upon completion of this quest you will gain:

* 18400XP
* 840
* 1xDesert set head armor based on class

## Completion

Good luck with your attunement, Agent.
You have performed admirably, Agent.
Although you are a cursed one, I sense you will lead us to reclaiming our former high technology and restore Zenith City to what it once was.

With the amount of corrupted essence contained within this Artifact, I can bless upon you the ability to sync with the essence of old, but pray to Amara that it does not twist you, as it has so many before.
Black Panther

A real meow.

All stats at level 100 (No ISO-8s/AEPs)

## Abilities

1. \*Panther Claw - Sends the character lunging forward and ferociously slashing in all directions. Piercing, Barrage
2. \*Bast's Fury - Puts the character in a defensive stance, allowing absorption of incoming attacks, then blasts the energy back at enemies. Hold to Charge. Energy Damage, Safeguard
3. \*Aerial Assaults - Sends the character into a spinning, shredding leap. Piercing
4. \*Vibranium Slash - Spurs the character into a dash, followed by a powerful, clawed, right-hand swipe. Piercing, Bash

 2
 3
 4

## Traits

* Element: Shock, Element: Fire, Element: Ice

## Teams

* Agile Fighters, Avengers, Back in Black, Big Brains, Cutting Edge, Marvel Royalty, The Crew
Feferi blaster

Math blaster: HELL QUEEN

**Feferi Peixes**, also known by her Trollian handle cuttlefishCuller, is one of the trolls. Her associated zodiac sign is Pisces (♓), and her horns are shaped like the top half of her astrological sign. She is a sea dweller, and the former heiress to the throne of the Alternian Empire.
Team Bonuses

Team work makes the dream work

Strength

* Heavy Hitters
* Martial Artists
* X-men
* Anti-Heroes
* Cutting Edge

Vitality

* Gods & Demons
* Villains
* X-Force
* Agents of S.H.I.E.L.D
* Ultimate Alliance 3

Mastery

* Forces of Nature
* Midnight Sons
* Original Avengers
* Femme Fatales
* Agile Fighters

Resistance

* Back in Black
* The Crew
* Guardians of the Galaxy
* Web Warriors
* Big Brains

Durability

* Family Values
* Defenders
* Generations
* New Avengers

Energy

* Wisecracking Warriors
* Partners
* Marvel Royalty
* Avengers
* Women of Marvel
Hyberia

OPPOSITE DEATH AND LIFE IN ADULT SWIM???Hell same HyberiaATIATI 2Rick and MortySky red? Hyberian city of hell

### Food

Demonic food

</gallery>

Adult animation, adult cartoon or mature animation, is any type of animated motion work that is mainly targeted towards adults and adolescents, as opposed to children or all-ages audiences. Works in this medium may be considered adult for any number of reasons, such as complex themes, sexual or suggestive content, graphic violence, profane language or dark humor. Works in this genre may explore philosophical, political, or social issues. Some productions are noted for sophisticated and/or experimental storytelling and animation techniques.

**Adult Swim** (stylized as **[adult swim]**) is an American adult-oriented nighttime programming block of the basic cablenetwork Cartoon Network that is programmed by its in-house production studio, Williams Street. Marketed as a separate network for ratings purposes, Adult Swim currently broadcasts nightly from 8 p.m. to 6 a.m. ET/PT.

Adult Swim's homestuck
Aradia Blaster

Math blaster: ADULT SWIM

**Aradia Megido**, also known by her Trollian handle, apocalypseArisen, is one of the trolls. The handle she uses alludes to two things within her life. One, apocalypse, refers to the end of the world, which she considered important. Arisen relates to the fact that she has died multiple times, but has managed to come back, or "rise from the dead", in a way. apocalypseArisencould also refer to the fact that she uncovered the Sgrub Beta, which causes the apocalypse. "Arise" is also an anagram to Aries (♈), her associated zodiac sign and horn shape.