recursal/Fanatic-Fandom huggingface dataset:
Virtual Universe (Video Game)

Virtual Universe is a JRPG distributed by Capcom in 1997.

## Playable Characters

* Jack Ford
* Claudia Ford
* Carol Lane
* Jean Reynolds
* Caroln Johnson
* Peter Johnson
* William Wilson

## Enemies

* Umbrella Corporation's Soldiers
* Hunters
* Androids
* Giant Spiders
* Giant Wasps

## Bosses

* Xenomorph
* TX-55 Metal Gear
* Metal Gear D
* Albert Wesker
* Xenomorph Queen
Harrowed & Steady

## Group condition: *harrowed*

By default, a PC group starts as **steady**, with a **harrowed** level of 0. While steady, **PCs take no additional damage from critical hits**, and do not suffer critical failures (a natural 1 on many rolls still automatically fails)

Dire situations, dark magicks and horror may cause you to make a group **harrowed save**. This is a special save to which you add your proficiency bonus and no ability modifier. On a failure, the group’s harrowed level increases by one.

- PCs do not suffer critical miss effects.
 **1** | - PCs critcally miss as normal.
- Rather than take critical damage, PCs can opt to risk injury.
 **2** | - PCs take critical damage as normal.
 **3** | - Disadvantage on cha saves & tests.
 **4** | - Disadvantage on int and wis saves and checks.
 **5+** | - Gain one level of fatigue\*.
- Make a wis save, DC 8 + harrowed level, or suffer a temporary insanity. If you failed by 5 or more, suffer a permanent insanity instead.

\*This cannot be removed by reducing your harrowed level.
Seven Knights

**The Seven Knights** or the **Sēvaka** are the retainers of the Atkasar and they change with every new monarch. Traditionally, the *Sēvaka* are from the seven noble (houses) families of Dahān. This system was overturned during Atkasar Dayir’s reign, when he instead chose his *Sēvaka* by ability and merit. His daughter continued this tradition, but it went back after her death.

From a young age, the eldest sons of the seven noble families go through a rigorous education and training in order to serve their Atkasar. Kaysan and Erkin did go through this, as they are both nobles, however, the other Seven of Akitse did not. They study politics, foreign languages and relations, medicine, swimming, martial tactics and arts…

## Duties

The duties of the Seven Knights consist of -

* Protecting their Atkasar and his family.
* Providing assistance and advice in matters of governance.
Bleeding

***Bleeding*** is a new condition, which can be applied multiple times.

* Each instance of *bleeding* causes the creature to take 1d6 necrotic damage at the end it's turn.
* A *bleeding* creature which is dying does not take *bleeding* damage - death saves account for blood loss.
* *Spare the Dying*, and other effects which stabilize without specifically treating this condition, do not stop *bleeding.*
* Falling to 0 hp as a result of *bleeding* damage does not trigger the usual d6 roll for injury.

See Healing Injuries for rules on removing the *bleeding* condition.
Ornithocheirus

> *" . . . An enormous black silhouette was revealed . . . almost like an aircraft."*
>
>

> ~ Steve Cole, *Z. Apocalypse*
>
>

## Section Header

### Label

Status: Likely Non-Extinct

***Ornithocheirus***, also known as **Bird Hand**, is a pterosaur known for its size and supposed predatory skills.

## Description

Ornithocheirus had a skull like other pterosaurs, and a horn-like crest structure on its beak that may have been used for functions such as combustive defense, i.e. breathing fire.

It had a diet composing mostly of fish.

## Popular Culture

Ornithocheirus has few major appearances.

* It appears in Steve Cole's *Z. Apocalypse: The Hunting*, as a large transporter or kidnapper.
* It appears in *Walking with Dinosaurs*.
Healing Injuries

Healer's kits significantly reduce many of the following DCs.

Uses of the medicine skill toaid a creature require an action, both hands, and for the creature to spend theirreaction (ignore this if an effect has denied their reaction). A check may be attempted with one hand at disadvantage.

See the following spells for magical ways to treat injury:

* *lesser restoration*
* *knit flesh & bone*
* *repair flesh & bone*

## **Treating *normal* injuries**

Healing hit points alone does not removeinjuries. *Normal* injuries (neither *severe* nor *rending*) are removed with *lesser restoration* and similar magic. A DC 15 medicine check can also be used:

* **As an action:** Suppresses the injury for 20minutes.
* **Over a short rest:** Removes the injury.

## **Treating *severe* injuries**

*Severe* injuries are removed with *knit flesh & bone* and similar. A DC 15 medicine check can also be used:

* **As an action:** Suppresses the injury for 1 minute.
* **Over a short rest:** Reduces it's effect to that of a *normal* injury.
* **Over a long rest:** DC 15 medicine test reduces it's effect to that of a *normal* injury. It still counts as *severe*. It's effects are also suppressed for text six hours.
* **Over a 24 hour rest:** DC 15 medicine test.

## **Removing *destroyed* & *disfigured* effects**

D*estroyed* & *disfigured* effects caused by an injury remain until removed with strong divine magic such as *knit flesh & bone,* or stronger still such as *repair flesh & bone* if the effect was from a ***rending injury.***

* With DM fiat, the actions of a master surgeon shortly after injury could also heal these injuries.

## **Treating *bleeding***

*Bleeding* is ended with any amount of magical hp healing, or as an actionwith a DC 15 medicine test. If the target has *bleeding* multiple times, a successful check removes an additional instance for every 5 points over DC.

* A successful medicine check to stabilize also ends bleeding (with higher rolls ending additional instances, as above).

* While *spare the dying* stabilizesa creature*,* it does not end *bleeding*.
* Removing *bleeding* does not restore hp lost to the condition.
Versus

## **Versus Damage**

When a PC scores an **advantage hit** with a weapon attack who's damage type exploits the enemy's creature type (see below), it deals an additional die of *versus damage* as indicated, added after vulnerabilities are calculated.

Non-weapon **spell attacks** (and attacks from lit torches, acid vials, etc.) deal 'energy'*versus damage* in the same way. A character may deal each *versus die* (slashing, piercing, bludgeoning and energy) only **once per round**.

A creature must have it's **armour** **type** (if any) exploited by *versus damage* in a round before it's creature type(s) can be exploited. *Spell Armour* is any spell that grants or improves an AC, and counts as an armour type.

#### **Damage vs. Type**

* **Slashing** (+1d6) - Kith, Plant, Ooze, Aberration, Fey, *Light Armour*
* **Piercing** (+1d6) - Beast, Dragon, Giant, Monstrosity, *Medium Armour*
* **Bludgeoning** (+1d6) - Celestial, Construct, Elemental, Fiend, Undead, *Heavy Armour*
* **Energy** (+1d6) - Phantom\*, *Spell Armour*

## **Two-Weapon Fighting**

When *two-weapon fighting* with weapons dealing the same damage type, you may deal an extra *versus die* of that type that round. The extra die may be dealt to the same creature if it has an additional exploitable type, or to a different creature with an exploitable type (you still need advantage on your attacks).

## **Edge-cases**

* Weapons dealing damage other than slashing, piercing or bludgeoning count as energy.
* If an attack deals more than one damage type, choose only one to trigger *versus damage*.
* Applying poison to a weapon does not cause it to deal energy *versus damage*.
Humans

## Bretonheimer

* +1 to any 2 ability scores
* You start with one feat of your choice
* You start with proficiency in local (Bretonheim), and gain proficiency (or +1) in persuasion when interacting with most others of your culture.

The humans of Bretonheim are regarded as stoic and honest, and practice traditions - be they farmer, trader, soldier or lord - refined and codified over generations. Many tend towards lawful alignments.

This profile could also apply to humans from the distant shogunates of the **far east**.

## Mercian

* +1 to all ability scores
* +100gp per starting level
* Proficiency in any one skill of your choice
* You speak one extra language (reasonable to your background. Note that you still must have the intelligence for it)

The cosmopolitan and mercantile humans of Mercia are quick to make a silver, and quick to identify the skills needed to get it. Many tend towards chaotic alignments.

 This profile could also apply to human **Mageans**, or travelers from far **Shaara**.
3rd - Knit Flesh & Bone

Bard, Cleric, Druid; transmutation

* Casting time: 1 action
* Range: touch
* Components: V, S, M (ruby dust worth 25 gp, which the spell consumes)
* Duration: instantaneous/10 minutes

Removes any one *normal* or *severe* injury in full. All bleeding effects end. Any *severed*, *destroyed* or *disfigured* effects the injury caused are restored over the spell's 10 minute duration, as soft and ghostly light in the form of the part replaced builds until turning solid flesh. This spell cannot restore the effects of rending injuries, except to end bleeding, and cannot restore severed limbs.
Cleric & Paladin Houserules

### **Rules**

* ***Faith:*** Clerics, templars & paladins gain advantage to saves against *fear* effects.
* ***Holy Shield:*** You may use a holy symbol emblazoned on your shield to perform the material components of class spells, but not the somatic components. A holy symbol on it's own can perform both.
* ***Servants of the Gods:*** These classes are the gods' mortal servants, and and inherently come with religious doctrines or philosophies not outlined in the PhB. Deviating from the faith could have unforeseen consequences (a *religion* check may reveal more...).

### **Options**

***Divine Domains***

The following is the full list of selectable Divine Domains for cleric and templar. Note that your chosen domain *must* be a reflection of your religion and deity - see the gods page for details.

* Ambition (*unearthed arcana*)
* Arcana (*unearthed arcana*)
* Death (PhB)
* Forge (Xanthar's)
* Grave (Xanthar's)
* Knowledge (PhB)
* Life (PhB)
* Light (PhB)
* Nature (PhB)
* Protection (*unearthed arcana*)
* Strength (*unearthed arcana*)
* Tempest (PhB)
* Trickery (PhB)
* War (PhB)
* Zeal (*unearthed arcana*)

***Without Bloodshed***

At class level 1, clerics, paladins & templar may choose to specialize in bludgeoning weapons, holding true to the old tenants of holy men slaying enemies of the faith without spilling blood (or at least a bare minimum). If you choose this option:

* Your damage die with bludgeoning weapons increases by one.
* Your damage die with slashing and piercing weapons decreases by one.
0th - Card Trick

* Evocation Cantrip (wizard/sorcerer/bard)d
* Casting Time: 1 action
* Range: 30 ft
* Components: SM
* Duration: Instantaneous

You turn a common card into an exploding weapon. Make a ranged spell attack against a target creature, and choose any grid point the creature touches. On a hit, the spell deals 1d6 force damage to each creature within 5ft of that point. Critical hit damage/injuries apply to the target only.

A character proficient in Sleight of Hand or any playing cards has advantage to attack rolls with this spell.

The material component is a playing card, which is destroyed upon casting.

This spell's damage against the target creature increases by 1d8, and damage against all others by 1d4, when you reach 5th (2d6), 11th (3d6) and 17th (4d6) level.
Rivendell

## **"Imladris"**

Imladris, Rivendell, or the land between the rivers is another sanctuary of the elves. Created by Lord Elrond using his ring of power, Vilya, after the destruction of Eregion, it prospered in both smith-work and agriculturally. Rivendell is also home to many important relic, these include: the shards of Narsil, the Sceptre of Annúminas, the Star of Elendil, and the ring of Barahir. Rivendell also became the place where the heirs of the Dunedain were brought up until Aragorn reclaimed Gondor and Arnor.

The valley of Imladris is now one of the lands owned by the High Kingdom of the Noldor after it's lord, Hand\_of\_Doom11, agreed to become one of the two founding members, along with Lindon.

## **Official Lore History**

### Second Age

Rivendell was established by Elrond in the Second Age of Middle-earth in SA 1697. During the War of the Elves and Sauron, Eregion was laid waste and Elrond brought the survivors to Rivendell, soon Sauron laid siege to it but was eventually beaten back. Following the establishment of the Last Alliance of Elves and Men the hosts of Gil-galad and Elendil march to Imladris and laid camp in there to prepare their arms and then proceeded southeast to Dagorlad.

### Third Age (Up until current)

When Angmar rose to power and conquered Arthedain, Elrond sent Glorfindel and a host of elves to meet with the armies of Earnil and Cirdan thus honoring the Alliance of Elves and Men. After the fall of Angmar the heirs of Isildur were fostered in Rivendell.

*Source:* https://lotr.fandom.com/wiki/Rivendell
Healer's Kit

Also see healing injuries.

**10 uses**. Requires both hands and the patient to spend their reaction (unless denied).

Do you have medicine proficiency?

**Yes:** Reduce DC to stabilize, staunch bleeding and remove/treat/suppress injury by 10.

* As an action, you may attempt DC 15 to give a creature another save vs a poison or disease (once per affliction only, requires a short rest if more than a minute has passed since affliction).
* As an action, you may attempt to neutralize acid. The DC equals the acid's maximum damage (based on it's next instance of damage).

**No:** Reduce DC to stabilize, staunch bleeding, and remove/treat/suppress injury by 5.
Game menu / Save

Game menu / Save

Game menu:

Tap the title screen to display the game menu.

From the beginning:

I will start the game from the beginning.

continue from

We will start the game from the continuation of save data.

From auto save

I will start the game from the continuation of auto save.

backup

You can create a backup of saved data and read backup data. Once you
create a backup, you will be able to play from a continuation on another
terminal.

Communication battle:

I will play against other players via Internet communication.

Where you can save manually

● My House Bed

● Nekotaku Stand

Where auto save occurs

● Timing when entering the village and town, the field

● My house's bed

● Nekotaku stand
Familiars

## Features of your Creature

### **Psychic bond**

Familiars are more than a mere magical pet - they are an extension of mind, and a mirror of your soul. If your familiar is slain, make a DC 10 intelligence save or lose one hit die. If you have no remaining hit die, take 1d8 psychic damage instead.

### **An extra ability...**

Depending on the category of your familiar (see below), it has or grants additional abilities.

## Types of Familiar

Familiars now fall into 3 categories - A, B & C. Note that the statblocks below are modified versions of the strongest familiar in each category. If you feel your familiar's statblock should be unique, consult the DM.

 Boon
 Statblock

 \*The spell is chosen on first acquiring the find familiar spell, and may be swapped out as per any other warlock spell.

## Indivisible Wizards (wizards without familiars)

At **wizard level 1**, you may decide to make your character *indivisible*. Doing so means you are unable to acquire a familiar - you simply cannot perform the feat of psychic fragmentation required. 'Indivisibles' who are wise instead focus the mind's energies inward, gaining **an** **additional 1st level spell slot**. If you have ever had a familiar, by definition you cannot become an indivisible wizard.
Languages & Intelligence

Your maximum number of **starting spoken languages**, besides common, your racial tongue (if non-human) and any gained from a feat or class feature, **cannot exceed** **your intelligence modifier**.

This does not limit the number of languages you can learn in-game (though intelligence does determine the speed at which you acquire them).
Fighting Styles, New & Revised

Characters with access to a fighting style may choose from **any available**, rather than only those listed under their class.

## **New fighting styles**

### **Fighting Style - Equipped**

You may choose to inflict versus damage using a weapon without advantage, though with a 1d4 versus die.

### **Fighting Style - Versatile**

Your damage die with all versatile weapons is one larger when used one handed, and two larger when used two handed (ie. a spear now deals 1d8/1d12, a longsword 1d10/2d6).

### **Fighting Style - Shielded**

* Your attacks are not penalized for wearing a small shield (it must be donned).

* Shields donned/doffed as an action may use a bonus action instead, and vice versa*.*

* You are proficient in attacks with shields (note that this allows two-weapon fighting using a shield).

## **Modified fighting styles**

You may choose to take these modified fighting styles in place of the PhB version.

### **Fighting Style - Great Weapon Fighting (iron grip)**

RAW, except

* The "melee" requirement is removed - you may also re-roll the damage dice on suitable ranged weapon attacks. Does not combine with the *archery* fighting style.
* When wielding a two-handed or versatile weapon in two hands with a damage die of 1d12, you may deal 2d6 instead.

(Note: RAW, GWF only affects base weapon die, but by houserule it now also effects the weapon's critical and versus damage dice).

### **Fighting Style - Great Weapon Fighting (berserking)**

RAW, except:

* Any additional damage dice for the attack are also subject to re-roll.
Languages

### **Fel**

The native tongue of the Shadowfel, also known as the language of the dead. Rarely spoken by mortals, or the living.

### **The Primordial Tongues**

Not one, but four languages, each associated with one of the four primordial elements. There is said to be a master language, *Primordial*, which when spoken gives power over any speaker of the lesser tongues.

**Auran**: the language of elemental air, spoken by creatures which dwell in high amd remote places, avians, and those who desire power over storms, lightning and weather.

**Ignan**: the tongue of elemental fire is learned by spellcasters who seek to control fire, or to combine magic with the labours of the forge. Calibos's scriptures are often written in ignan. Creatures which speak this tongue natively are rare in the Realm.

**Aquan**: the language of water is the common tongue for the creatures, civilizations and faiths the sea, and is shared by many land creatures who make their living from it's bounties. Along with Terran, Aquan is one of the two most spoken elemental tongues in the Realm.

**Terran**: the spoken language of elemental earth. Many creatures made of, or with a deep connection to, earth, stone and metal speak Terran. Dwarven and gnomish religion commonly uses Terran, and miners tell that entreating elemental sprites can reveal the world's buried secrets.
Rogue Houserules

At **character level 1**, a rogue may choose to take any of following options.

* 70 days towards learning any one skill, language, tool or weapon proficiency.

* Alchemists’ supplies
* Poisoners’ supplies
* Bowyer/fletchers’ tools
* Arbalesters’ tools
* Gunsmiths' tools
* Leatherworkers’ tools
* Tailors’ tools
* Disguise Kit
* Medicine

*(a)* **Heartpiercer** *(technique*1*)*: your piercing damage with a rapier exploits light armour as well as medium (see *versus*).

*(b)* **Trade rapier proficiency** for proficiency in one of the following weapons:

* Sylvan Spear
* Estoc
* Elven Fineblade
* Scimitar

*(c)* **Trade rapier proficiency** for a *technique*1:
Mundanes

At character level one, you may opt to be a *Mundane* as well your chosen race. This means that, like most kith, you have no talent for magic. Humans, dwarves and halfings are most likely to produce mundane offspring, as they lack the innately magical natures of gnome and elf-kind.

## **Mundane Features**

In a world filled with supernatural dangers, you must even more prepared than your magical companions. You have the following:

* You cannot cast spells or use certain magic items (typically items that reproduce spell effects, such as wands and spell scrolls).
* You start with either a feat of your choosing, *or*
* You start with the *Preparation* feat and either *(a)* one exotic weapon and it’s proficiency, or *(b)* one masterwork item.
Templar - War Domain

The templar treats the war domain differently than as is presented for clerics in the PhB. Instead, use the following:

At **1st level** the templar gains proficiency with one single-handed or versatile melee weapon of your choice, as well as granting the domain's 2nd level ability *guided strike*, functioning on an ally (see *domains* on the templar page). At 1st level, the attack has advantage, and gains your cha *(word)* or int *(tome)* bonus to hit (rather than +10).

At **2nd level**, a *guided strike* also deals +1d8 weapon damage on a hit.

At **6th**, instead of *war god's blessing* you gain *divine strike*, using your reaction to applying +1d8 additional weapon damage to a single attack declared by an ally (this does not expend a use of *channel divinity*). This damage is automatically applied when an attack bestowed with your *guided strike* ability hits (for +2d8 total on a guided strike).

At **8th**, on a given round, you may either choose to add +1d8 weapon damage to your own attack (chosen after all dice are rolled), *or* add it to the additional damage caused by an ally effected by your *divine strike* ability, for a total of +2d8 (+3d8 with *guided strike*).

Your **17th level** ability, *avatar of battle*, is unchanged.
Shields

See the weapons masterlist for shields as weapons.

See fighting styles for the *shielded* fighting style.

## **Shield Types**

The PhB's shield is a *large wooden* shield, costing 15gp. It has the *shield save* quality (see below), and is *standard* gear. Note that the below only counts a shield's primary material.

## **Additional Properties**

### **Small Shields**

A donned small shield is strapped to the arm, but the hand is left free. Attacks using that hand are at disadvantage, and skill checks take -1.

### **Grip**

Shields may be *gripped* as a bonus action, instead of being *donned*. A *gripped* shield is held, but not fastened to the arm.

* If the shield's type is large or kite, it grants only half it's AC bonus.
* Stowing a *gripped* shield requires a bonus action. Dropping a *gripped* shield requires no action.

### **Shield Save**

As a reaction to making a Dex or Str save (but before dice are rolled) you may use this shield's granted AC bonus vs ranged attacks in place of your Dex or Str bonus. Any penalties from your modifier are still applied. If passed, the shield takes the full effects of a failed save.

See shield toughness.
RESPETAR A LOS MAYORES COMO A NUESTROS PADRES

¿SABÍAS QUÉ…

## … EL RESPETO ES LA BASE DE CUALQUIER RELACIÓN HUMANA?

Es obvio que todos los padres anhelamos que nuestros hijos nos respeten para poder educarles de forma adecuada y mejorar este vínculo afectivo. Sin embargo, la falta de tiempo y el exceso de preocupaciones muchas veces hacen que los padres se sientan fracasados por no conseguir ese reto de ser respetados por sus hijos. **El respeto es la base fundamental del amor**: unos hijos que escuchan, entienden y siguen las pautas de sus padres, les respetan y por tanto, les demuestran su amor. Sin embargo, los hijos muchas veces olvidan los sacrificios que sus mayores han hecho por ellos, por sacarlos adelante y darles lo mejor. Por eso es importante aprender a respetar a los padres.
SER UN BUEN HIJO SEGUN LA BIBLIA

# Como ser un buen hijo...

Me pregunte muchas veces como ser un buen hijo si yo mismo no lo hice a veces de la mejor manera, pero Jesús Dios todo por su padre amado.

**Mateo**

**Cap. 26**

**26:39 Yendo un poco adelante, se postró sobre su rostro, orando y diciendo: Padre mío, si es posible, pase de mí esta copa; pero no sea como yo quiero, sino como tú.**

**Lucas**

**Cap. 42**

**22:42 diciendo: Padre, si quieres, pasa de mí esta copa; pero no se haga mi voluntad, sino la tuya.**

Acá, el Señor nos pide que seamos capaces de humillarnos ante; es decir arrodíllate clama sobre tu rostro y dile al señor de corazón que pase ese problema de mi, **pero no se haga mi voluntad, sino la tuya.**

**Cuantos de nosotros solo pedimos, pedimos, pedimos y no agradecemos ni adoramos, y el señor quiere que seamos capaces de adorarle como el salmista y entregarnos de corazón en todo para que el bendiga nuestras vidas y de nuestras familias adoren con fuerza y humillación.**

**Los Salmos**
Virtual Universe: Vengeance

Virtual Universe: Vengeance is a 2018 japanese CGI film.

## Protagonists

* Jack Ford
* Alexander Ford
* Jean Reynolds
* Steve Ford
* John Reynolds
* Carol Lane
* Ryan Waid

## Supporting Characters

* Peter Parker
* Tony Stark
* Steve Rogers
* Carol Danvers
* Jessica Drew
* Natalia Romanova

## Villains

* Otto Octavius (Death)
* Aleksei Sytsevitch (Death)
* Symbiotes

## Other Characters

* Claudia Ford
* Natalia Ford
* Joshua Ford
* Ethan Lane
Cómo ser una buena hija ? 😤❤

3 métodos:Ser responsableMostrarles el amor que sientes por ellosSer una buena hija en la adultez

Tus padres son unas de las personas más importantes en tu vida y es probable que una de tus metas sea ser una buena hija. Quizás ya tengas una relación sólida con ellos, pero deseas mejorarla. Tal vez no hayas sido buena con tus padres últimamente y deseas mostrarles un lado diferente de tu persona. En cualquier caso, podrás ser una buena hija si eres responsable, amable y abierta con ellos.
Everleigh Soutas

Everleigh is a child actress/model/dancer who plays young Gracie in Bloodlines

## Early Life

She was born in Orange County, California as Everleigh Rose Smith Soutas on December 14th 2012 to Savannah Soutas, who is a photographer. Savannah started a small kids clothing shop online called The Wild Threads with Ava's mother. The first photo of her and her best friend Ava was posted on Instagram in October of 2013.

## Career

She is a toddler fashionista on Instagram who shares an account called foreverandforava with her friend Ava Foley. Their mothers run their account, which has earned more than 900,000 followers. They became even bigger on musically with the same username, earning more than 2.5 million fans. At age 18 months Eve alongside her best friend Ava started training in dance.
COMO SER UN BUEN HIJO SJMM Wiki

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Reika Sikui

Nüsia Eikii (Mother)

> *"How exhausting..."*
>
>

**Reika Sikui** is the current *Ēkavarka* (colourless queen) of Heiyān. As the reigning monarch of the kingdom, she has inherited the abilities of her predecessors.

## Appearance

Reika has long, straight, hair that is neatly parted in white and black, and reaches past her waist with her bangs cut fringe on top of her forehead. Her eyes are golden and silver and have a wide look to them, making her look like a cheerful, innocent child. She wears a black hood with veil while travelling to cover her hair.

Reika is noted to be extremely cute looking. Her lolli-stature and childish looks only help this opinion.

## Personality

Reika appears to be childish, carefree and enjoys lazing around and eating sweets, much to her brother's chagrin. However, this image is used to conceal her true intellect and cunning, as Reika is incredibly brilliant, mature and wise when she wants to be.

She often shows inappropriate calmness is dire situations.

Reika is also quite capable of manipulating others and has an “above good and evil,” outlook. She has no qualms with killing.

Reika uses her ability in often borderline-villainous ways. Her own allies become paranoid and afraid; suspecting that their own thoughts are heard or not their own, or are being manipulated by mundane means (telepaths are rarely dumb; their ESP seems to come with lots of IQ).

## Etymology

Reika's name comes from 雷 (rai) meaning "thunder" combined with 華 (ka) or 花 (ka) both meaning "flower".

## Quotes

* *"I have no qualms about killing."*
* *"I'll only do my work if you give me sweets!"*

## Trivia

* Akitse and Reika have a common blood connection with Queen Sainkho, who was married to Akitse’s grandfather and was the younger sister of Reika’s grandmother.
Zoe Blakely

Zoe Blakely is a American Actress. She portrayed young Addie in Bloodlines.

## Early Life

Zoe was born on December 19th 2009 in Louisiana USA. Zoe Blakely is a child actress born in Lafayette, Louisiana. A sweet girl with a big heart filled with kindness, who never hesitates to lend help or friendship to anyone she meets.

## Career

At the age of 5, she started TV and Film acting classes at the established Young Screen Actors Studio in Baton Rouge.
Casimir Kusmic Frankow

Casimir Kusmic Frankow, właściwie Kazimir Kuźmicz Frankow (ros. Казимир Кузьмич Франков) (ur. 16 października 1760 w Paryżu)- monarchista i były członek Rady Regencyjnej. Pochodzi z rodziny rosyjskich imigrantów z Sankt Petersburga. Krążą plotki o tym, że stoi za pożarem który pozwolił wtargnąć protestującym do Wersalu. Jego obecna lokalizacja nie jest znana.
Addie Taylor

Addie is a main character in boodlines. She is a Human. She is 13 years old.

## Early Life

Addie was born has Addilynn Victoria Taylor to Laura & Ryan Taylor in January 2006. She is the 3rd biological child of Laura & Ryan. Addie grow up close to her older sister Lily being only two years younger than her. She never knew Lily was adopted. In 2016 when Addie was 10 her & Gracie wanted to play with Lily & her friends Emma & Lexi but the girls tell them to get lost. In May 2019 her parents were killed & her sister Lily was attack by a "Wolf" actually being Enzo a Vampire. Her adopted brother Nate saves Lily's life. In August 2019 Skye became they legal guardian.

## Throughout The Series

### Season 1

We first see Addie in the Pilot. She is having breakfast with her sisters & brother. Addie tell Skye she burned the pancakes. Carson than drive her & her older sister Lily Taylor to school. The next night Addie goes to a high school party which Lexi Stein. Lexi invited her to the party to pissed off Lily because Lexi likes Elijah who clearly likes Lily. Addie also went to protect Lily from Elijah. After Addie tells Lily she is there to protect her Lily gets angry at her and yelled at her making her upset. Later at the party Addie founds Kaylan on the street and she scream. Everyone runs out of the house. Later that night at the Taylor's House Lily apogise to Addie and Addie tells her she thinks something strange is going on in Rosenfield. In *Season 1 Episode 2* Addiecomes into the kitchen for breakfast with Carson, Lily & Gracie and Addie notices that Nate has return from New York City. Addie is not has angry for Nate leaving as Lily, Carson & Skye. Later that day Hadley Williams & her brother Finn Williams notice Addie alone at the pool table. They than notice when Addie walk up to Nate Morgan & Enzo Whitmore. She ask Nate for money for lunch. Nate give her $20 than she went back to the pool table.

## Attitude Towards Vampires

As of the Pilot she doesn't know about Vampires yet.

## Attitude Towards Humans

She cares deeply for her family & friends.

## Personality

She is very protective of her siblings, kind & loyal. She is a bookworm & a very talented singer.

## Physical Appearance

She is 5'4". She has Brown long hair & brown eyes,

## Powers & Abilities

She has the normal abilities that a Human has.

## Weaknesses

She has the normal weaknesses that a Human has.

## Relationships

* Lildie (Lily & Addie) (Sisters)
* The Taylor Family (Family)
* Addinn (Addie & Finn) (Romances)

## Name

* Addilynn is a French name. It means noble and kind.
* Addie is a English name. It means noble and kind.
* Victoria is a Latin name. It means victory.
* Taylor is a British surname. It means Tailor.
Matika Sonkeii

Viktor Haakii (Husband)

> *"Well, am I a fine woman yet, my Lord?"*
>
>

Matika **Sonkeii** is the younger sister of Kaysān Sonkeii and a Lady of the *Yeleski* House. She is married to Viktor Haakii.

## Appearance

Matika is rather "cute-looking," with long, white hair and wide blue eyes. She also looks incredibly similar to her ancestor, Darya Yekeski.

## Personality

Matika is a maiden raised since birth to be a warrior, as all her clansmen are. Instilled with strict training from her clan, she secretly desires to live as a "normal" elegant woman of her class. Wanting to protect her home and family, however, she fights with daring, masculine pride. Even with her skills, she isn't the most experienced or tact person on the field, which sparks occasional teasing from veterans.

There is a running gag that her tomboyish attitude is barbaric and closer to a bear or some form of wild beast. Her experiences in war somewhat matures her flippant tendencies over time, as she eventually values the responsibility of protecting something important to her.

Matika greatly admires people who immediately fit her ideal feminine image, such as Akitse.

Matika does care for her husband, though she could do without his teasing nicknames of "boy," or "bishounen."

She does *try* to be more feminine, you know.
Stronnictwo Konstytucyjne

**Stronnictwo Konstytucyjne** – stronnictwo polityczne działające krótkotrwale w maju 1789 roku. Promowało umiarkowaną reformę w duchu monarchii konstytucyjnej o silnej władzy królewską. Stronnictwo upadło w pierwszych dniach czerwca po upublicznieniu przez deputowanego Corneille de Mortain'a korespondencji ujawniającej konspirację znaną jako spisek Talleyranda. Liderzy Stronnictwa zostali aresztowani i osadzeni w Bastylii. Talleyrand w akcie desperacji próbował zamordować króla, ale zamach się nie powiódł, a on sam i Le Drian zostali zgilotynowani. Ci, którzy uniknęli śmierci, przeszli do Stowarzyszenia Przyjaciół Konstytucji.

## Stronnictwo Konstytucyjne

### Liderzy

Charles Maurice de Talleyrand, Cyril le Drian, Marques Pecheur, Jean Thenadier, Corneille de Mortain, Patrick Cramoisi
Lilly Ketchman

**Lilly Ketchman** is a child actress/model/dancer. She portrayed Grace in the TV series Bloodlines.

## Early Life

**Lilliana Belle ''Lilly'' Ketchman** was born on June 23rd, 2008 to Stacey & Christopher Ketchman in North Carolina. She has an older brother named Caden. Lilly began dancing at the age of 18 months, modeling at age 1, and acting at age eight. In 2016, Lilly and her mother Stacey both appeared on Dance Moms in Season 6, after the minis were disbanded from the team, only both Lilly and Elliana could come back, they both remained on the team until Everyone's Replaceable Even Abby. Lilly did not make another appearance until Season 8 of Dance Moms.

Lilly is a mixed-genre dancer talented in the styles of contemporary, lyrical, jazz, hip hop, ballet, tap, and tumble who competed as part of the Abby Lee Dance Company mini competition team. She became an ambassador model of Jo and Jax dancewear and Body Wrappers dancewear. She appeared in the New York Times bestselling series Dancers Among Us by Jordan Matter.

## Filmography

 2018
 2018

TELEVISION

 2019-present

MUSIC VIDEOS
Bloodlines (TV Series) Wiki

## Introduction to Bloodlines (TV Series) Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Abby Ryder Fortson
* Addie Taylor
* Bloodlines (TV Series) Wiki
* Chloe Lukasiak
* Dylan Daniels
* Emma Bennett
* Everleigh Soutas
* Fun and Games
* General Discussion
* Gracie Taylor
* Lilly Ketchman
* Lily & Enzo
* Lily Taylor
* Mackenzie Ziegler
* Main Page
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Rosenfield High School
* Savannah Kingsley
* Timeline
* Vampire
* Zoe Blakely
Zosima Citrine

Zosima Citrine es un personaje femenino y es un personaje quinario en Dingers.

## Personalidad

Zosima es obsesiva por tener un novio. Ella es muy perezosa y astuta y hará todo para conseguir lo que quiere. Ella es el hada de las piedras cítricas. Zosima es una adolescente obsesionada por el amor y quiere tener un novio para que alguien haga todo por ella, aunque eso signifique que ella use magia para manipular su futuro novio y sus amigos.
Dylan Daniels

Dylan is a recurring Character in Season 1 of Bloodlines.

## Early Life

Dylan was born in January 2009 to Peyton Daniels. Her father left her once he found out Peyton was pregnant. In June 2009 when Dylan was 9 she move to Rosenfield with her mother. Peyton moved there to found Lily Taylor who she recently found out was her younger sister.

## Attitude towards Humans

She cares deeply for her family & friends.

## Personality

Dylan is very smart for her age and protective of her family & friends. She can tell when someone lies to her.

## Physical Appearance

Dylan has long brown hair and brown eyes.

## Powers & Abilities

Dylan has the normal power & abilities a human have.

## Weaknesses

Dylan has the normal weaknesses a human have.

## Relationships

* Peytlan (Peyton & Dylan) (Mother & daughter)
* Natlan (Nate & Dylan) (Friends)
* Gralan (Gracie & Dylan) (Best Friends)

## Name

* Dylan is a Welsh unisex name. A Welsh name connected with the Celtic word for "sea." Popular since the 1960s,
* Daniels his interesting surname derives ultimately from the Hebrew male personal name "Daniel", which means "God is my judge".

## Trivia

* Dylan is in the 5th grade in Season 1.
* Dylan is 11 months older than her best friend Gracie.
Olivia

**Olivia** is a main character on Disjointed and an employee at Ruth's Alternative Caring. She is played by Elizabeth Alderfer.

## Biography

Olivia is from a small town in Iowa that has a strong drug addiction/overdose issue. Many of the people there start with pot and then end up on crack and meth, which results in her reluctance to smoke. In Part 1, Episode 3, "Rutherford B. Haze," she tells Carter that she doesn't even smoke that often or that much because she is afraid of becoming like them.

She was formerly attracted to Travis in Part 1 and may have residual feelings for him as in Part 1, Episode 8, "Pyongyang Green" she is incredibly jealous of Tina, Travis' date. Ruth is desperate for Olivia and Travis to get together and "make her some butterscotch babies." In Part 1, Episode 2, "Eve's Bush," they were going to hookup, but Ruth kept distracting them.

## Trivia

* Olivia's best friend in the workplace is most likely Jenny.
* Olivia's brother is addicted to meth, and her family had an intervention with him at their last Thanksgiving after her brother stole the car and the turkey. (Part 1, Episode 3, "Rutherford B. Haze")
* Olivia was interested in the photographer Jake Bone, and even had an 80's fantasy about him, until he spoke to her using vulgar innuendos. (Part 1, Episode 4, "Erschreckendglückseligkeit OG")
* Olivia doesn't shower on Wednesdays. (Part 1, Episode 8, "Pyongyang Green")
* Olivia has a grandmother that makes delicious fudge swirls, or as they are affectionately titled by her peers and much to her dismay, "s\*\*\*balls." They later become somewhat of a commodity at Ruth's Alternative Caring. (first mention: Part 1, Episode 9, "Olivia's S\*\*\*balls")
Skills

## **Local (*ie. knowledge - local*)**

Uses intelligence (like all knowledge skills). *Local* represents your knowledge in either a particular geography or culture (if specific to one region, such as Bretonheim), or of geography and cultures more broadly - The Realm, and beyond. In addition, the latter means you have a knack for understanding new peoples, cultures and lands; while initially unable to use you local skill on unfamiliar topics, your time to gain familiarity is lessened dramatically (DM discretion).

Possible synergies (+1 each)

* History, if both knowledge skills cover the subject at hand.
* Persuasion, if trying to adopt the manner or custom of a culture you are knowledgeable of.

## Commerce

Uses intelligence. **Still to be written**. Primarily used to evaluate objects and haggle/negotiate deals.

Possible synergies (+1 each)

* Persuasion, if haggling/negotiating
* Local, if haggling/negotiatinjg
Mordor

## "***The Land of Shadow"***

***Mordor, the home of the Dark Lord. It's the land East of Gondor, West of Rhun, South of Rhovanion, and North of Harad. It is the chief enemy to the Free Peoples of Middle Earth. Currently, the Dark Lord is gathering his strength in Barad-Dur and will soon return to finish what he started.***

### **Known Dark Lords:**

Former King: Sauron (Arata\_Kasuga)

Former Prince: Witch-King of Angmar (Clyde1902)
Angmar

**Summary: North of Arnor and West of the Misty Mountains lies the dread realm of Angmar. Founded in 1300 by the lord of the nazgul (later known as the Witch-King of Angmar). The kingdom was created to destabilize and eventually collapse the nearby kingdom of Arnor, which was successful.**

**Rulers:**

King: Witch-King of Angmar (Clyde1902)

Prince: Nazgul: Adunaphel (FerchoZuna)

**Members:**

Eclipse\_Warrior
Chloe Lukasiak

**Chloé Elizabeth Lukasiak** (born May 25, 2001) is a teen-aged actress.

## Early Life

**Chloé Elizabeth Lukasiak** was born on May 25, 2001, to Christi & Marc Lukasiak.  and is the sister of Clara Lukasiak.

She has always been proud of being competitive when she's dancing. Chloe's mother Christi enrolled her into the Abby Lee Dance Company. Little did they know, a few years later their dance studio would be famously known and the two would be starring in a hit reality TV series for Lifetime. Lukasiak was often known as Maddie's main competition on the show and the number two girl. Aside from dancing, Chloe also has a passion for acting.

## Career

In 2010, at the age of nine, Chloe & her mother Christi audition for a reality TV series Dance Moms. Early the next year, they started filming the first season of the show. Also on the reality show starred Chloe and her future Bloodline co-star Mackenzie Ziegler. In the final season of Dance Moms, Chloe and her mother left the show and the studio due to a fight between Christi and Abby. In 2016, Lukasiak made her acting debut on On Pointe, portraying the role of Gwen. and has appeared in a commercial. She has also appeared on The Doctors, Build Series in New York, E Red Carpet & Award, Access, People TV, KTLA, INSTANT

## Filmography

 2019
 2020

## Television

 2019-present
 2019

## Music Videos

 2015
 2012
Rohan

### ***"Home of the Horse-Lords"***

***Rohan, home to the Eotheod of the North. Rohan was once a land held by Gondor but it was given to the Eotheod as thanks for their help in Gondor's time in-need. The Old Alliances of Rohan are very old and fragile. The only one they still honor is Gondor's. Currently, the new king of Rohan is preparing his people for the war with Isengard.***
The Bright Empire

## **History:**

The Bright Empire was founded on the 16th of December 2018 by Sambech when he was Lord of Mordor, when Lindon joined Mordor. At this point it was called the Sampire. Over the next several weeks it would be joined by Rohan, Angmar and Gundabad. The Empire then declared war on Dol Guldur, however they capitulated and were annexed as Gondor became the new enemy. The war raged on for many weeks and had one field battle where the Empire took control of Ithilien. During this time the Woodland Realm joined the empire, and after stagnation a peace deal was formed where the Empire took Ithilien and the war ended. Following this Rohan was forced out of the Empire on an alignment technicality and Sam was banned for duping and having banned items (however many dispute this and claim he was framed by the owners as he got too powerful) and ownership was transferred to minecraftin\_king (Talion), it was at this point the Sampire was renamed to the Bright Empire. However, in late January the owners did an oopsie and caused a server reset, after this ownership of Mordor was transferred to Slated\_ and Talion took control of Arnor, obviously adding it to the empire.

The empire is now disbanded indefinitely.
Cryptid Information Center

> "*Our mission is to prove that dinosaurs are alive and well.*"
> ― Niklas Winston, Founder
>
>

The **Cryptid Information Center**, or ***CIC***, also called ***Crypfo***, is a small group of scientists and civilians who try to prove or disprove the existence of Cryptids, such as the faked Nightcrawler Alien or the likely existent Lone Pine Mountain Devil.

## History

They began in 2016 and are currently being led by Niklas Winston, who created the CIC for the purpose of "Bringing truth to a world of lies and deception."

The team is based from Minnesota.

## Fandom

They are part of several Fandom groups, and are dedicated to putting in the truth about Dinosaurs. They have attributed to the following:

* Dinopedia
* Dinosaurs Alive Wiki
* Cryptids Wiki

## Beliefs

The group is mostly endorsed by Young Earth Creationists, and Niklas Winston is of this denomination himself. CIC endorses **Answers in Genesis** and the **Institute for Creation Research**.