Level 0 - Halls of the Hotel

## DESCRIPTION

Level 0, is one of the first levels you may encounter when being brought here. It is a hallway of immeasurable length. We have currently mapped ~~1,200~~ ~~50,000~~ ~~259,569~~ ~~670,996~~ ~~123,965,094~~ ~~459,403,190~~ 890,569,120 miles of the hallways and yet they go further. We, however, ran into a communication issue and could not go further.

Level 0 is a hotel hallway commonly seen in the real world, however, stretches to immeasurable lengths, not yet fully mapped out yet, either. You will encounter some hallways that have their lights turned off, or rooms' lights turned off, or even in some cases both, however, do not mean anything for the time being. You will also encounter different areas within the hallways, with a notable one being the "Staff Only" door. Entering will lead you to a short office hallway, with a door at the end. Opening the door will lead you to **Level 3**.

### MORE INFO

You will encounter multiple different hallway types, with the most common one being a hallway with its lights on and its rooms' lights on. As you go further, these lights, both in the hallway and room, will be randomly on or off. You can also encounter a smaller hallway opening up to the left, leading to elevators that can take you either higher in the level or lower. To determine whether it will bring you higher or lower, look at the plants in between the elevator shafts. If you have flowers on the bottom, you are on the lower floor, able to go up. If the flowers are on the top, you will go lower, instead.

One oddity that stands out from the normal hotels and elevators of reality that we have noticed is that the elevators within level 0 can only travel between two floors, not like normal elevators that can do multiple floors.

You can also find, albeit rare, a balcony looking off into the vast expanse of the void. you can jump off, and when wanderers do, will send them to a random level. **You can be sent to *any* level, regardless of safety or stability, and you cannot choose where you could end up, Making this the least ideal alternative to exit within level 0.**

## OUTPOSTS/ BASES

"Abyssal Voyagers" or "AV"

The *AV* has a major outpost within *level 0*, that has smaller rooms outside of the main base. When you first arrive, head down the left hallway, behind you when you enter, where eventually a target symbol will be spray-painted on the side of a door. Continuing onward from there, some boxes will appear outside of rooms, and slowly more people will be seen, most likely near the main base.

The main outpost itself has almost 50 members, spanning 30 clustered rows of rooms. Most rooms have been repurposed into storage, multipurpose rooms (some for trading, some for pantries, and others as resource storage), with bedrooms being the most prominent. Rooms have also been labeled with letters, in the same spray paint as the target symbol from earlier.

Everyone within the outpost is friendly, being open to trading. They take anything from sustenance, scrap metal or damaged parts, to working parts, as well as stock and resources from other levels.

## ENTRANCES AND EXITS

### ENTRANCES

One of the levels you can end up in after being taken here from reality

Randomly noclipping from level 7 can take you here

Entering a building labeled "Hotel" in level 21

### EXITS

Finding a "Staff Only" door, and opening it will reveal a hallway with an office door, and opening said office door will lead you to level 3

Jumping into the void will send you to any level. It is especially dangerous, since it is entirely unpredictable.