Recorded Messages

> The blueprints for my next game now lie in your hands, rigged to commence immediately upon my demise.
>
> Raef instructs Ellis Hatchett about the game Ellis is about to commence, Puzzle Piece

These tapes have been seen in, Season 5, Season 10, Season 18 and Puzzle Piece 1-3.

## History

### Rules

The Fourth, Raef, and Raef's apprentices have left recorded messages to instruct the trap-victim on how to complete the game's they have been selected for.

## Audio Tapes

### Owen's Test

> Hello, Owen. I want to play a game. Right now, you are feeling helpless. This is the same helplessness you bestowed upon others. But now, it's onto you. Some call this Karma. I call it justice. You served five years for what should have been a life sentence for murder. A technicality gave you freedom, but it prevented you from truly grasping the gravity of taking a life. Today, I offer you a chance at true redemption. In thirty seconds, the stonecutters on the ground will activate, their deadly blades ready. Within sixty seconds, a chain to which you are attached will break, sending you plummeting into the stonecutters. To avoid this gruesome fate, all you have to do is confront the instruments of death that haunt you: your own hands. Pull the lever to release the arrows that will sever your hands from the connection they need to work. Will you destroy the instruments of death to save your own life, Owen? Make your choice.
>
> Stonecutter Trap Tape, Puzzle Piece 1

### Ellis's Test

> Greetings, Mr. Hatchett. Or as you were known around the hospital: Ellis. Today, I present you with a fateful decision. As the sound of this tape reaches your ears, your beloved ones are being readied for a sacrifice, but I extend to you an option. The blueprints for my next game now lie in your hands, rigged to commence immediately upon my demise.
> Take charge of this operation, and your loved ones shall find freedom. However, should you choose otherwise, they will meet their grim fate by your own hand. It's a harrowing crossroads, Ellis, where life and death hang in the balance. The choice is yours to make.
>
> Ellis's Tape, Puzzle Piece

### The New Games

> Greetings and welcome. I want to play a game. This game has been rigged to start after my death. From birth, you've all been bestowed with the advantages that few others could dream of. Yet, your journey has been marred by poor moral decisions, using these privileges to selfishly advance yourselves while leaving a trail of suffering behind. Today, your singular way of thinking will be put to the ultimate test. Today, five lives will unite with the shared goal of survival. You are all interconnected, bound by a cable running through your collar devices. This cable can be pulled taut enough to decapitate you on the menacing razors above. The only escape from this deadly contraption lies within the keys locked inside glass boxes on the pedestals before you. However, if one among you dares to move towards those keys, the ominous 60-second countdown will ensnare you all. Your instincts may scream at you to take the path of self-preservation, but I implore you to defy them. Let the games commence.
>
> The New Games, Puzzle Piece

### Judgment Day

> Greetings, and welcome to your reckoning. These walls encompass four chambers, each harboring the illusion of safety. Yet, to gain entry, you must possess a key, and here's the cruel twist: only three keys will unlock salvation. These vital keys hang within fragile glass jars suspended ominously from the ceiling, a tantalizing glimmer of hope in the shadows.
>
>
> But heed this warning, for the countdown has begun – it is judgment day, and the relentless hands of fate are winding down the moments of your existence. Tick, tock. When the final echo fades, the corners of this room will erupt in an inferno of unrestrained destruction, obliterating all hope and life within these walls.
>
>
>
> In this nightmarish crucible, you shall embrace the chilling reality of survival. Who among you will prove themselves worthy of the coveted keys, and who will be cast aside as the odd man out, left to meet their doom? Make your choice, let the games begin.
>
> Judgment Day Tape, Puzzle Piece 1

### Charles's Key

> Greetings to you all. You've journeyed relentlessly, and now, you stand at the precipice of your ultimate trial. It's time for the final lesson, a reckoning for all that you've endured. Have you truly listened, or will you falter at this crucial juncture?
>
>
> To proceed beyond this chamber, you must possess a key. Among you, one held that vital key, a symbol of potential salvation. This key must be inserted into the mechanism to unlock your escape. The path to freedom hinges on this single act of destiny.
>
>
> Yet, be warned, for hesitation bears a heavy cost. Should the key remain unused, all of you will remain trapped here, imprisoned in eternal stasis, your existence relegated to this forsaken place. The weight of this decision is upon you, and only you.
>
>
>
> Live or die. You make the choice.
>
> Charles's Key, Puzzle Piece

### Armstrong's Execution

> Hello, Officer Jackson. If you are hearing this, then you have reached Detective Armstrong and Detective Hunter, in under 90 minutes, resulting in their deaths. The rules were clear. You were warned. They had to save themselves. Their salvation was out of your hands. Time was on your side but your obsession wouldn't let you wait. Instead of saving Detective Armstrong, you cost him his life. You failed your final test.
>
> Armstrong's Execution, Puzzle Piece 3

### Easel's Test

> Greetings, Easel. The time has come for our game to begin. Throughout the years, you have stood by my side in the court of law, and for that, I am grateful. Today, however, I entrust you with a different role. You will step into my shoes as the architect of a challenge that will test Detective Armstrong and Detective Hunter to their limits.
>
>
> Once this game is crafted, your role shifts to that of an observer. Your task is to closely monitor the trial, for it is not only a test of Detective Armstrong and Detective Hunter but also a trial of Detective Jackson's resourcefulness. The stakes are high, and the outcome is uncertain.
>
>
>
> Should Detective Jackson decipher the game too early, the lives of both Armstrong and Hunter hang in the balance, and their fate will be sealed. It is a cruel game , and it is now in your hands. Make your choice wisely.
>
> Easel's Test, Puzzle Piece 3

### Puzzle Piece 1 Ending Dialogue

> If your going to want to escape, then it's time for you to play a game.
>
> Peter Armstrong's Test, Puzzle Piece 1

### Lavaboarding Trap

> Foster Gears. Peter Armstrong. I want to play a game. You are both situated beneath dispensers containing molten lava. However, only one of you may advance, and I know of the survivor. The surviving individual is aware of an impending task that must be completed. Live or die, find the truth.
>
> Lavaboarding Trap, Puzzle Piece 1

## Trivia

* The tapes are inspired by the ones from Saw.