recursal/Fanatic-Fandom huggingface dataset:
Candelabrum

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Furniture }}

Candelabrums are static world objects that can provide light, much like a fire. Unlike a fire, the candelabrum is not destroyed when it burns out, instead the candle disappears and must be replaced. Needless to say, you also cannot cook with a candelabrum.

A candelabrum provides a light radius twice that of a torchpost, with equal intensity.
Lit candelabrums can be carried around, working as a sort of heavy torch, which may be useful if your hands and head is full.
Boar Baloney

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Sausages }}

Boar Baloney is a sausage made of three pieces of boar meat being put through a grinder. It provides 800% to your energy bar.

## How to Acquire

* Acquire 3 Raw Boar from a Boar, and one Intestine
* Approach a meatgrinder
* Execute the recipe
Baking

Baking allows the player to make baked goods and other foods. The main buildings needed are an oven to bake and a quern to grind barley seeds into barley flour. The main materials used are barley flour and water. Fuel is used in the oven when baking.

## In-Game Text

"*Rising slowly,*

*Leavened with time*

*Sweet as the ages."*

Someting smells lovely, and you seem to know
what. You've learned the basics of whipping up
a good bread or pie.

## Baking Duration

(in progress)

Each branch used as fuel lasts roughly 4:50 minutes. The time required for a specific recipe is measured by number of branches. Leaving dough in an oven for too long results in burning, so it is recommended to place only the required amount of branches in the oven when lighting it, and to not bake recipes with different durations at the same time. Exceeding the baking duration produces ash.

A block of wood or coal may also be used as fuel. Using blocks of wood is inadvisable, because they can be split into 5 branches.

**4 Branches**

* Apple Pie (10 CON)
* Bark Bread (5 CON, 5 WIL)
* Blueberry Pie (4 INT, 3 PER)
* Butter Scones (3 DEX, 2 INT)
* Bread (5 CON)
* Carrot Cake (7 PER)
* Chantrelle & Onion Pirozhki (4 CON, 4 DEX)
* Fishpie (5 INT, 2 PER)
* Honeybun (4 AGI)
* Linseed Loaf (1 INT, 2 CON, 3 PER)
* Meatpie (5 STR, 4 CON)
* Pea Pie (4 CON, 1 PER, 2 CHA)
* Pumpkin Bread (4 CON, 2 CHA)
* Pumpkin Pie (2 STR, 6 CON)
* Raisin Butter-Cake (7 CHA)
* Ring of Brodgar (Baking) (6 AGI, 3 PSY)

**? Branches**

* Baked Birchbark Bream (5 INT, 5 CHA, 4 DEX)
* Wellplaiced Pie (4 INT, 4 PER, 2 CHA)

Birthday Cake, though it is not baked in an Oven, also requires this skill.
Buckthorn Tree

Buckthorn Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
About Haven and Hearth

# What is Haven and Hearth?

Haven and Hearth is an indie game developed using Java, C, and Paintshop Pro. It is renowned for its stunningly beautiful 3D graphics and lush, dynamic environment. In addition to its beautiful artstyle, the gameplay and mechanics are very unique in comparison to mainstream MMORPGs.

## Persistent World

In MMORPGs, what you see is developed by some guy who spends his entire career making maps. You play as an avatar in a static world that will be no different tomorrow as it is today. In Haven and Hearth, this is different. You (yes, as soon as you spawn) have the capability to permanently alter the world around you. Individuals and communities can sculpt the land and establish a village, pillaging the land around them for resources the wpr;d provides. Watch as a remarkable forest succumbs to deforestation and the ground under them is mined out for iron! Everything you do leaves a mark that others can see. Due to the turbulent nature of Haven's development, Worlds can and are reset, often out of necessity rather than desire.

## Player versus Player

Unlike most MMORPGs, your character's health and safety are a priority. Death isn't measured as an EXP loss, but a loss of an entire character. Death is permanent, and you will be forced to start anew. Adding to the danger of this permadeath environment, Player Versus Player (PVP) is an integral part of Haven and Hearth. Any player has the opportunity to murder you, as long as they are equipped with the right skills and abilities. Finally, Even the most well guarded village can be brought to their knees with the right tools, destroying countless hours of teamwork, friendship, and clicking.

## It's in Alpha

The two developers of Haven and Hearth, [Jorb] and [Loftar], Haven is in Eternal Alpha. Regular content updates and bugfixes constantly introduce new activites for players to participate in. In combination with their tight-knit player base, suggestions, demands, and threats carry more weight and meaning than any other game you may play.

## Is it Free?

**Yes!**

While Jorb and Loftar both have jobs outside of developing Haven to pay the bills, Haven is operated as a free game with an optional Subscription, which enables players to both donate to their favorite game, as well as receive some small Bonuses for their contributions.

Many people may fear that this subscription might enable 'Freemium' type advantages, but this is not the case. Subscribed players receive only percentage bonuses to activities that all players may participate in. This bonus simply enables subscribed members to reach their goals slightly quicker.
Barkboat

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}{{#set: Menu\_Usage =Toys }}

The **Barkboat** is a Curiosity which can be used in the Study Report to earn Learning Points.

## Notes

* This is a relatively simple curiosity, but can become difficult to make without access to Birch Trees.

* Barkboats will float when dropped in water.

## Quality

The resulting quality is the average between all material used, softcapped by Intelligence and Survival.
Birch Bark

**Birch Bark** (a bark taken from Birch Trees) is used to make Kuksa, Barkboats, and a few other Birch Bark-specific items. Birch Bark can be use as substitute for normal bark.

## How to Acquire

Find a birch tree. They have white tree trunks and a fluffy, bright green crown. Right-click on the tree to bring up the option "Take bark".
Blueberry Pie

Blueberry Pie, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This food fills 200% of the energy bar and gives 4 INT + 3 PER in FEPs.

## How to Acquire

Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 branches and light it. When baking other foods at the same time as blueberry pies, be certain they have the same bake time, otherwise they will turn into ashes. Time of making is 16 minutes 40 seconds.(*[Verify]* for hafen)

## Variable Ingredients

Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.

Flour
Alder Tree

Alder Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot

Alder Tree. Yay for me.
Arrowwood Berries

Arrowwood Berries can be gathered from an Arrowwood Bush. They can be planted to grow more Arrowwood Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Bunny Slippers

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Boots & Shoes }}

**Bunny Slippers** are cosy footwear. Provides no stat bonuses but has an 5%-20% Agility Gilding slot.

## Notes

* The quality of the slippers is the average quality of the rabbit fur used, softcapped by sqrt(Sewing\*Dexterity).
* Bunny Slippers make your character run faster while chasing (having right-clicked) a Rabbit.
Bloom

**Bloom** is created from Cast Iron, and is the precursor to Wrought Iron.

## How to Acquire

Load Bars of Cast Iron into a Finery Forge and fuel with two units of Coal. Each bar will have a 50% chance of becoming Bloom, and a 50% chance of becoming Slag. Bloom will cool, becoming slag, if it's not forged into metal bars within 1-2 hours.

## Quality

The quality of the Bloom and Slag will be the same as the Bar of Cast Iron if its quality isn't greater than the Finery Forge's and Charcoal's.*[Verify]*

The quality of your Anvil and Smithy's Hammer affects what quality products you can get out of bloom. There's also a 40% chance for the quality of the iron to go down 20%, and there's also a 10% chance for the quality of the iron to go up 20%.(*[Verify]* percentages)
Authority

Authority is the equivalent of a village's health points. A newly founded village starts with 125k authority, with an initial maximum limit of 250k authority and a drain of 5k authority per in-game day.

## Authority Drain and Gain

### Drain

Authority is automatically drained from a village every in-game day, based on village claim structures that village has built. This authority loss occurs gradually over the day. (with just a village idol, the authority drain is around 200 every 20 real-time minutes - a total of 5k authority per in-game day)

If a village's authority falls below 50k, the village claim will lose its effectiveness. That is, anyone will be able to freely interact with objects inside the village claim (including stealing) without leaving any scents. The village idol can also be destroyed by outsiders when the authority is under this threshold.

### Gain

[03 April 2010, Jorb:] "*Authority is now gained by village members gaining LP. The authority gained is base LP gained by the character (i.e. unaffected by learning rate), factored by the geometric average of the character's charisma and intelligence, divided by thirty.*"

It seems that current formula is **Authority = RoundedDown (LP \* sqrt (INT \* CHA) / 10)**, where "LP" is "base LP gain" (100% learning ability, not 360%). (13:58, 15 February 2011 (CST))

How much authority a village can store (the maximum authority limit) may be increased by building the following structures. Note that these structures also increase the daily authority drain as a side effect.

* Banner - Adds 13k maximum authority and drains 250 authority per in-game day.
* Statue - Adds 20k maximum authority and drains 350 authority per in-game day.

## Using Authority

The following actions require authority points to use:

* Revoke personal claim - Lawspeakers may revoke personal claims inside the village claim, at a cost of about 250 authority per square of the personal claim.
* Summon hirdsman - Chieftains may summon a village's appointed hirdsmen at a cost of 50k authority. *[Verify]*
* Leaving a village - A village will lose 25k authority every time a villager is exiled or gives up membership in that village.
* Dissolve the Hird - Removes the hird members from their positions for 75k authority. *[Verify]*

Construction: Charter Stone - Field Cairn - Statue of the Chieftain - Village Banner - Sublime Portico
Roles: Chieftain - Hird - Lawspeaker
Butter

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing & Materials }}

**Butter** is an ingredient for a variety of baked goods.

## How to Acquire

Have at least 1 liter of milk in your inventory, right-click on a churn, and execute the recipe.

## Quality

**Note: Legacy formula** *[Verify]*

Butter quality appears to follow the formula:

q

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n

(

q

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4

{\displaystyle \frac{\_{q}Churn + (\_{q}Milk \* 3)}{4}}

 and then softcapped by crafter's Cooking and Perception.

Where

q

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=

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q

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{\displaystyle \operatorname{\_{q}Churn} = \frac{\_{q}AvgBoard + \_{q}AvgBranch}{2}}

(verify)
Bush

Bush is a generic term which can refer to any of the 22 bush species. Bushes grow much faster than trees, making them ideal for getting quality Blocks of Wood quickly.

## How to Acquire

To dig up a bush, use the Lift action with a shovel equipped. Then you can place it like any other object and it will continue growing berries.

Bushes can also be grown in the same way as trees, by planting a seed in a Treeplanter's Pot. Bushes take about 100 hours (a little over 4 days) to fully mature, on any terrain. Like trees, they can get randomly stunted during growth.

## Notes

Bushes respawn their products (berries, etc) based on the decay system, which means that it's completely random and unpredictable for sparsely populated areas. In most cases, it's faster to simply grow new bushes than to wait for a respawn.

## List of Bushes

**Note:** Most bushes that don't drop blocks, drop about 0-5 branches instead.
Block of Wood

The quality of the blocks is based on the quality of the tree or bush. The quality of your axe has no effect.

## How to Acquire

Blocks of wood are produced by chopping either a log or bush with an axe, or by destroying a stump. Digging up stumps is considerably faster with a shovel, especially a metal shovel.

Removing a stump provides 4 blocks, while the amount of blocks received from logs and chopping bushes varies by type (not all bushes give blocks, see the Bush page). A Metal Axe produces more blocks than a Stone Axe, giving 50 blocks per spruce log.

## Block of Wood Products

Right-clicking a block and select the "Split" option will split the blocks into 5 branches each. Branch quality obtained by splitting block of wood depend on the log and axe used, using the following formula:

[math]\frac{q\_{log}+q\_{axe}}{2}[/math]

## Tips

* As blocks of wood have a vast variety of uses such as fuel, but if you have got high qualities axe it is better to split them to branches to gain better qualities fuel.
* Bushes grow fast and are easy to chop, making them ideal for getting quality blocks quickly.

## Notes

* Block of Mirkwood is obtained from chopping Old Trunks or digging up Old Stumps, both often found in the swamp. As they can't be grown, there is currently no known way of getting more of these.

## Variations

Blocks from treesWblock-alder.pngAlderWblock-appletree.pngAppleWblock-ash.pngAshWblock-aspen.pngAspenWblock-baywillow.pngBay WillowWblock-beech.pngBeechWblock-birch.pngBirchWblock-birdcherrytree.pngBird CherryWblock-buckthorn.pngBuckthornWblock-cedar.pngCedarWblock-cherry.pngCherryWblock-chestnuttree.pngChestnutWblock-conkertree.pngConkerWblock-corkoak.pngCork OakWblock-crabappletree.pngCrabappleWblock-cypress.pngCypressWblock-elm.pngElmWblock-fir.pngFirWblock-goldenchain.pngGoldenchainWblock-hazel.pngHazelWblock-hornbeam.pngHornbeamWblock-juniper.pngJuniperWblock-kingsoak.pngKing OakWblock-larch.pngLarchWblock-laurel.pngLaurelWblock-linden.pngLindenWblock-maple.pngMapleWblock-mirkwood.pngMirkwoodWblock-mulberry.pngMulberryWblock-oak.pngOakWblock-olivetree.pngOliveWblock-peartree.pngPearWblock-pine.pngPine TreeWblock-planetree.pngPlanewoodWblock-plumtree.pngPlumWblock-poplar.pngPoplarWblock-rowan.pngRowanWblock-sallow.pngSallowWblock-spruce.pngSpruceWblock-sweetgum.pngSweetgumWblock-walnuttree.pngWalnutWblock-whitebeam.pngWhitebeamWblock-willow.pngWillowWblock-yew.pngYew
Blocks from bushesWblock-blackthorn.pngBlackthornWblock-boxwood.pngBoxwoodWblock-crampbark.pngCrampbarkWblock-elderberrybush.pngElderwoodWblock-gooseberrybush.pngGooseberryWblock-hawthorn.pngHawthornWblock-spindlebush.pngSpindlewoodWblock-teabush.pngTeaWblock-woodbine.pngWoodbine
every type of wood and its construction color
every type of wood and its construction color
Bonfire

"Eat and feast together and get a hunger bonus based on the tables near the fire, the charisma of the participants, and the charisma of the person lighting the Bonfire." -jorb

See  legacy Bonfire for more information. Please transfer information here when it has been verified to work the same as legacy.

## Notes

* Re-implemented in update "Burning Harmonica"
A Beautiful Dream!

A magical dream, harvested from a Dream Catcher. Dreams are used to construct some magical objects. A Beautiful Dream! is the quality of the Dream Catcher it is harvested from.

Be careful with your dreams. If dropped, they will disappear. There is a chance you trigger the Lore Letting go of Your Dream. Dreams can be placed in containers for storage.

## How to Acquire

Right click on a Dream Catcher. If it has caught any dreams and you have the Hearth Magic skill, you will be presented with an option to harvest the dreams.

## Quality

Dream Catcher Q =

q

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{\displaystyle \frac{\_{q}AvgBough + \_{q}AvgString}{2}}
Camomile

Camomile has healing properties when eaten, and can heal a few, scattered points of certain wounds.

Camomiles can be eaten by right clicking on them and selecting the "Eat" option. This food restores 250% of the energy bar and gives 2 Will in FEPs.

## How to Acquire

Camomile is healing herb which can be found on grass terrains and swamp.
Hardcapped by Survival.

## Use

Can be placed into a herbalist table to dry them.
Archery

## In-Game Text

*"Where Alfthing fell,*

*On blood-wet grass,*

*A broken arrow."*

With basic mastery of Archery you can draw and
fire bows, fletch arrows, and sew quivers.
The Archery skill allows one to make and use bows , arrows (see Bone Arrow and Stone Arrow) and quivers, and also to build Archery Targets .

## Notes

* Equipping a quiver prevents you from equipping a backpack.
* Bow damage is based on:
	+ Substance of the bow
	+ Substance and type of arrow you are using (Bone Arrow > Stone Arrow)
	+ How much of your aiming bar is filled

To use a bow, equip it in both 4L and 4R hand slots. You also must have arrows in your inventory, or in an equipped quiver.
To shoot a bow, choose

With the arrow cursor that showed up, left click an animal. This aiming bar will appear, and begin filling:

File:Aimbar.png

You want to have as much of the bar filled as possible. The more you have, the better the accuracy and damage.
To loose the arrow click LMB again. To withdraw the arrow click RMB.
Board

The quality of the boards depends on the quality of the tree, the quality of your Saw, and your Carpentry skill level.

## How to Acquire

Right click on a Log while having either a Saw or Bone Saw equipped and the option "Make boards" appears. A metal saw can make more boards out of one log than a bone saw. However, it is often easier to get a high quality bone saw than it is to get an equal quality metal saw, so sometimes a bone saw is still desirable when you want quality Boards.

## Quality

Your Carpentry skill acts as a softcap for board quality. The formula for board quality is as follows:

q

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{\displaystyle \operatorname{\_{q}Board} = \sqrt{\_{q}Saw \* \_{q}Wood}}

If (Carpentry < board quality) then

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{\displaystyle \operatorname{\_{FinalQ}Board} = \frac{\_{q}Board + Carpentry}{2}}

Example (q10 Tree, q50 saw, 3 Carpentry)

board ql = sqrt(50 \* 10)

board ql = 22.36

board ql = (22.36 + 3) / 2

board ql = 25.36 / 2

board ql = 12.68

board ql = 12

## Variations

Boards of treesBoard-alder.pngAlderBoard-appletree.pngAppleBoard-ash.pngAshBoard-aspen.pngAspenBoard-baywillow.pngBay WillowBoard-beech.pngBeechBoard-birch.pngBirchBoard-birdcherrytree.pngBird CherryBoard-buckthorn.pngBuckthornBoard-cedar.pngCedarBoard-cherry.pngCherryBoard-chestnuttree.pngChestnutBoard-conkertree.pngConkerBoard-corkoak.pngCork OakBoard-crabappletree.pngCrabappleBoard-cypress.pngCypressBoard-elm.pngElmBoard-fir.pngFirBoard-goldenchain.pngGoldenchainBoard-hazel.pngHazelBoard-hornbeam.pngHornbeamBoard-juniper.pngJuniperBoard-kingsoak.pngKing OakBoard-larch.pngLarchBoard-laurel.pngLaurelBoard-linden.pngLindenBoard-maple.pngMapleBoard-mulberry.pngMulberryBoard-oak.pngOakBoard-olivetree.pngOliveBoard-peartree.pngPearBoard-pine.pngPine TreeBoard-planetree.pngPlanewoodBoard-plumtree.pngPlumBoard-poplar.pngPoplarBoard-rowan.pngRowanBoard-sallow.pngSallowBoard-spruce.pngSpruceBoard-sweetgum.pngSweetgumBoard-walnuttree.pngWalnutBoard-whitebeam.pngWhitebeamBoard-willow.pngWillowBoard-yew.pngYew
Bar of Gold

Bar of Gold is a type of metal acquired from Mining and Smelting Metal Ores using buildings such as an Ore Smelter, Alloying Crucible, or Finery Forge. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A Bar of Gold is highly sought after for its use in jewelry

## How to Acquire

Gold cannot be mined in the first nor the second underground layers. You must dig deeper to find it. This means you need to prospect with Rustroot Extract on the second underground level, find gold below, then build a Mine Hole at the second layer to access the third.

After smelting enough Ore to obtain 10 Gold Nuggets, the player must use an Alloying Crucible to create A Bar of Gold.

**Note** When repairing, Bar of Gold counts as Bar of Any Metal. Be cautious not to repair anything with gold in you inventory, as you might lose it.
Ant Hill

**Can be Lifted** | lift::No

Ant hills are found on forest terrain, and can be raided by right clicking the mound and selecting Raid. Ant hills are a source for low FEP edible insects; Ant Soldiers and Ant Larvae are commonly found, Aphids and Ant Pupae are uncommonly found, while the Ant Empress and Ant Queen are rarely found. Be aware, it is common for wandering swarms of Ants to be guarding the Ant Hill, and raiding the ant hill results in the ant swarms attacking. For this reason, if you wish to combat the ants, it's best to fight them one-on-one first before beginning your raid on the anthill.

If you are fairly new, there are a number of good strategies to employ if you need ants to eat or study from an Ant Hill:

1) If you have some combat skills and have raised your combat abilities, simply kill the ants guarding the Ant Hill one by one before raiding it. This is a fairly easy fight, but don't be afraid to back off if things go wrong. You may wish to review combat mechanics here on the wiki before fighting.

2) A reliable way for newbies to raid ants involves starting the raid, then quickly run far away before the guard swarms can hit you, and then let them start to catch up to you again. Once you have drawn the ants far enough away from the Ant Hill, run back and continue raiding it. Ants are slow, and as long as you ran far enough away, you should be done raiding and gone by the time they get back. If you attempt this method, note that it takes approximately 10 seconds to fully raid an Ant Hill, so give yourself enough distance between the guard swarms and the Ant Hill when running back to finish the raid.

3) A variation of number 2. Have a friend raid the ant hill and run away, as soon as he starts the raid, you raid the anthill yourself. After which both of you can escape on foot or by boat.

It is not recommended to ignore the Ants while trying to raid the Ant Hill as they will interrupt your raid.

## Notes

* The base quality of edible ants recovered in a raid is directly related to soil quality.
* The final quality of the ants is hardcapped by Survival. With a fixed minimum quality of 10 (for last part).
Caprifole Berries

Caprifole Berries can be gathered from a Caprifole Bush. They can be planted to grow more Caprifole Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Birchbark Kuksa

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Odds & Ends }}

The **Birchbark Kuksa** is a type of liquid container. It holds 0.4 L of any drinkable liquid.

Being the smallest possible water container makes the **Birchbark Kuksa** a useful tool for finding high quality water; as it drains the quality node by a negligible amount, and can be emptied into a held bucket 33 times without having to remove it from the cursor.
Bat

Bats are agressive flying creatures. **They can fly over water and
their speed is greater than hearthling's running.**

## Combat Strategy

Bat can be killed in one shot from Hunter's Bow.

Find a single bat, target it from ~15 tiles range and approach slowly using Ctrl+LClick.
Shoot at an appropriate distance, around 4 tiles.

This can be done with less than 10 Marksmanship skill.

It is possible to comfortably kill a bat with 20 Unarmed Combat and 25 Agility without taking any damage. Assemble a combat deck with 2 Quick Dodge, 2 Punch, and 1 Jump. Keep your green and yellow defenses up at all times (Yellow is especially important as the bat will use a strong yellow IP attack periodically) and punch the bat until it is dead.

## Notes

* Bats do not attack "Batmen" as of update "Burning Harmonica"
* Added in update "Without Batting an Eye"
* Bats **will** aggro even at crawl speed, although the aggro range is much smaller.
* Cleaned Bat can be spit-roasted for Intelligence, Perception and Agility FEP's.
* You can prevent bat spawning by paving the cave tiles.
* The quality of a dead bat is hardcapped by Survival of the hearthling who killed it.
Bar of Wrought Iron

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing & Materials }}{{#set: Menu\_Usage =Smithing & Metals }}

Bar of Wrought Iron is a type of metal acquired from Mining and Smelting Metal Ores using buildings such as an Ore Smelter, Alloying Crucible, or Finery Forge. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A Bar of Wrought Iron can be used to craft any tool or building requiring a Bar of Hard Metal, as well as any tool or metal requiring a Bar of Common Metal.

## How to Acquire

Place up to 9 Bars of Cast Iron into a Finery Forge and fuel it with 2 Coal. After a few minutes, each of the cast iron left inside has a 50% chance of turning into either a Bloom or Slag.

At an Anvil with a Smithy's Hammer equipped, one unit of Bloom can be converted into a Bar of Wrought Iron with a one-in-three chance. If the bloom does not become a Bar of Wrought Iron, it instead becomes a Bar of Cast Iron.

For a character without specific skills, this means that the inputs to a finery forge can become the following with the stated chances:

1. 1-in-2 chance of becoming slag (50%).
2. 1-in-3 chance of becoming cast iron (33.3%).
3. 1-in-6 chance of becoming wrought iron (16.7%).

This is after one iteration. Cast iron created this way can be used in the finery forge again with identical chances as in the first iteration.

## Quality

Bar of Wrought Iron Quality =

q

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{\displaystyle \frac{\_{q}Bloom \* 3 + \_{q}Anvil + \_{q}Smithy'sHammer}{5}}

There is a chance the quality will go up or down when hammering bloom, this can be used to "spiral" or "crit" metal.

1. 10% chance it will go up by 20%
2. 40% chance it will go down by 20%
3. 50% change is will stay the same

## Notes

* Chances improve with specific skills, Steelmaking, Metallurgy, and Deep Artifice
Bar of Tin

Bar of Tin is a type of metal acquired from Mining and Smelting Metal Ores using buildings such as an Ore Smelter, Alloying Crucible, or Finery Forge. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A Bar of Tin can be used to craft any tool or building requiring a Bar of Common Metal.

A Bar of Tin is one of the least valuable metals due to its lack of crafting recipes, availability, and generally low quality, but is equally important in crafting Bronze

## How to Acquire

First, one must acquire metal ore by mining it from the walls of a Mine Hole or Cave.

Next, the ore must be loaded into an Ore Smelter. At least twelve units of Coal or Black Coal must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a Firebrand or Torch to light the smelter.

After roughly 50 minutes, the process will be complete. The percentage of ore to bars will be directly resultant of the type of ore smelted, modified by whether you possess any additional mining skills. Any ore that does not become a bar will become Gneiss.
Bog-Myrtle Cones

Bog-Myrtle Cones can be gathered from a Bog-Myrtle Bush. They can be planted to grow more Bog-Myrtle Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Bushcraft Fishingpole

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Hook, Line & Sinker }}

The Bushcraft Fishingpole is, as the name suggests, a tool used to catch fish, one of the staple food source early on for beginners. It must be equipped, occupies one hand, and is used by right-clicking an area where fish are jumping. For more information check the Fishing page.

## How to Acquire

Create a pole with the crafting recipe.

Now, you need to add a line, a hook, and some kind of bait before you can use the fishing pole.

**Hook**

The most accessible hook is the bone hook, which is made from bones, easily obtained from animals, particularly rabbits and chickens. The metal hook requires a nugget of any common metal.

**Line**

The easiest string to use as a line is a spindly taproot, which requires the foraging skill to find. You can also use a hide strap, flax fibre or hemp fibres, though these are a bit more difficult to acquire. Other types of string are too frail to use as a fishing line.

**Bait**

Anything that seems like it would be good fishing bait, odds are it can be used as bait. You can use the entrails from that rabbit or chicken you killed for the hook earlier for an easy choice. Others include ants, bloated leeches, dragonflies, earthworms, grubs, ladybugs, silkmoths, ... Bait will be lost whenever you catch a fish, but will be replaced automatically from bait in your inventory while fishing, so make sure you don't have anything you want to lose in there.

To equip the fishing pole with fishing line and other necessities, left click on the item to select it and then right click it onto the fishing pole. If you want to swap something out, you can take it apart again by right clicking on the fishing pole and selecting Unequip, which will return all the parts to your inventory.
Acre Clay

Acre Clay is one of the variations of Clay, which can be used to build structures and craft various items such as Pottery or Bricks

## How to Acquire

To obtain Acre Clay,you must find a mudflat and dig for clay. Note that without increasing your Masonry you cannot get any Acre Clay above q10, even with a high quality node.

Acre Clay is naturally red, and when it is Kilned, it makes red bricks and pottery.
Asp

A medium-sized yellow fish with orange cheeks.

Eating a serving of roasted asp fills 125% energy and 3% hunger, and gives an excellent 4 Dexterity in FEPs.

## How to Acquire

You must have the fishing skill and a fully equipped fishing pole in order to catch fish.

Adventure > Fish

## How to Use

You need to lit a fire in order to roast a filet of raw fish.

Craft > Food > Roast Meat

## Quality

* The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
* The quality of the roasted fish depends on your Perception and Survival.
Bar of Steel

Bar of Steel is a type of metal acquired from Mining and Smelting Metal Ores using buildings such as an Ore Smelter, Alloying Crucible, or Finery Forge. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A Bar of Steel can be used to craft any tool or building requiring a Bar of Hard Metal, as well as any tool or metal requiring a Bar of Common Metal.

## How to Acquire

**See: Steelmaking.**

Place up to two Bars of Wrought Iron and two Coal, or Black Coal into a Steel Crucible. Fuel the crucible with Wood Blocks, Branches, Boards, or Coal, then light it. With a full fuel meter, the crucible will burn for 12 hours (real time). In order to produce steel, the wrought iron and coal must remain in a continually lit crucible for 56 hours. If the crucible goes out during this time, or if all the coal is removed from it, the steelmaking process is reset.

The quality of steel is directly equal to quality of the wrought iron used, softcapped by following formula:

q

C
r
u
c
i
b
l
e

q

C
h
a
r
c
o
a
l

q

A
v
g
F
u
e
l

3

{\displaystyle \frac{\_{q}Crucible + \_{q}Charcoal + \_{q}AvgFuel}{3}}

## Amount of Fuel needed

* 9 charcoal, 18 branches, or 3 blocks w/ 3 branches will fill up a crucible for 12 hours.
* 1 tick is 40 minutes.
* 1 branch = 1 tick = 40 minutes
* 1 Coal = 2 ticks = 80 minutes
* 1 Block = 5 ticks = 320 minutes
* Coal  : 9 for 12 hours, 42 for a full cycle.
* Branches : 18 for 12 hours, 84 for a full cycle.
* Blocks  : 3.6 for 12 hours, 16.8 for a full cycle.
* Once a Bar of Steel is over 80% done, it will require no additional fuel, given that the crucible is full at that time.
* This point should be exactly 44.8 hours into the Steelmaking process, meaning barely more than 12 hours remain.
Beetroot Leaves

Beetroot Leaves are a byproduct of harvesting the Beetroot crop, along with Beetroots.

Beetroot Leaves are required by Stinging Salad, and can be used as Salad Greens in recipes such as Chicken Salad. Eating the leaves plain does not give you any FEPs, but they do add to the variety bonus. They can also be used as fodder in Food Troughs and in Chicken Coops.
Ants

**Creature Products** | none

Ants are found around Ant Hills. When raiding an ant hill, all the ants guarding it will attack. Because of their low hitpoints and base damage, Ants are the best creature to fight to learn the combat system.

## Combat Behavior

Ants only have one basic attack, Ant Spit, which create blue and green openings. Taking significant damage from ants will result in Antcid Burns

## How to fight them

Because ants have a relatively low amount of hp, it is best to quickly create one opening by using basic attacks such as punch, low blow, or kick, and disregard using restorations.

Each ant swarm should be killed individually. Raiding an ant hill causes all nearby ants to attack, so killing them beforehand is important to a successful raid. Being attacked by multiple ant swarms will quickly overwhelm you and create large blue and green openings, making it very difficult to recover quick enough.
Barley Flour

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing & Materials }}

Barley Flour, made from Seeds of Barley, is an ingredient in all Category:Baked Goods.

**Warning: Dropping flour will cause it to disappear.**

## How to Acquire

With Barley Seeds in your inventory, right-click on the Quern you wish to use, wait until your character bumps up against it, and use the craft command to begin grinding flour.

**Note:** Thought the crafting windows says otherwise, you don't need 5 seeds to grind flour. You can grind anything between 1 and 5 seeds at once.
Each seed will produce 0.10 kg of flour when ground. It's advised to use buckets when making large quantities of flour.

## Quality

Only the Barley Seeds determine the quality of the flour, the Quern has no effect.

Farming acts as a softcap and will lower the quality of your Flour when using seeds that are higher quality than your farming skill.
Black Coal

Black coal has the same uses as coal - it is used as fuel for the kiln, alloying crucible, ore smelter and finery forge, and is an ingredient in the steelmaking process.

Black coal acts as two branches worth of fuel when using kilns, ovens, cauldrons, and any other wood-fueled objects. It acts as 1 tick of fuel when using smelters and crucibles.

## How to Acquire

Black coal can be mined in a cave/mine, or chipped from boulders.

File:Black coal wall.png

*Black coal node in a cave.*
Calf's Intestines

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Calf's Intestines" and/or updating this page to reflect the Hafen world.

Calf's Intestines are intestines obtained from a calf, and are solely used for the Goldbeater's Skin.
Apple Tree

Apple Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot

 **Can be Lifted** | lift::No

An Apple Tree provides limited amounts of Red Apples and Worm-Eaten Apples, Treebark and Branches. They can be grown by players with the proper skills and equipment. The seed used to grow an Apple Tree is the Red Apple Core, acquired after eating an apple.
Boat Building

Travelling with boats is much safer than Swimming. This is a recommended skill if you're trying to cross rivers and lakes.

Boats allow players to traverse waterways much quicker and they also allow players to transport items more efficiently since boats are capable of carrying items and additional players.

There are three boats currently available; the Raft, Rowboat or Knarr.

## In-Game Text

*"Glimma, mighty ship,*

*Built from boards of Cherry,*

*To sail into the sun."*

You have learned how to construct a rowboat to
strike out along unknown lakes and rivers.
Ashes

The remains of overcooked food.

## How to Acquire

Baked Goods left in a lit oven for too long will become ash. Generally, it is the result of user error.

Alternative sources of ash are firebrands, which can be placed in the inventory whilst still lit to turn them to ash, or Bone Ash, which can be crumbled into 0.20 kg of regular ash.
Arrow

**This article is a disambiguation page for Arrow**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Arrow** may refer to one of the following items.

* **Stone Arrow**
* **Bone Arrow**
* **Metal Arrow**
Bark Bread

This food fills 5% of the hunger bar, 500% of the energy bar and gives 5 Constitution and 5 Will.

## How to Acquire

Gather the ingredients and execute the recipe to produce Unbaked Bark Bread. Place the dough in an Oven, then fuel it with 4 Branches and light it. When baking other foods at the same time as Bark Bread, be certain they have the same bake time, otherwise they will turn into Ash.

Time of baking is approximately 16 minutes 40 seconds. *[Verify]*

## Variable Ingredients

Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.

Flour
Arrow-Shattered Arrow

## How to Acquire

The Arrow-Shattered Arrow is sometimes created when practicing Archery on an Archery Target using either Bone, or Stone Arrows. The material used does not seem to affect the quality, though high quality Bone Arrows are easier to craft and are recommended.

For an Arrow-Shattered Arrow to be created, two bullseyes have to land on the same Archery Target. The shots don't need to be sequential, though point-blank bullseye shots are ignored. The minimum distance isn't exact, but when trying to create this curiosity, at least 5 tiles should be between you and the Archery Target.
Aurochs Hair

**Aurochs Hair** is a Curiosity which can be used in the Study Report to earn Learning Points.

There is only one hair per Aurochs.

## How to Acquire

Can be picked from Aurochs. The easiest and safest way to collect the hair is by boat. First, aggro the Aurochs to the water, quickly move away so it doesnt destroy your boat. Second, pick the hair from your boat. You can pick its hair from the boat, but it can not attack you, although it can attack your boat if you stay still to long.

## Quality

The quality of auroch's hair is the same as the auroch's hardcapped by survival.

## Warning

Aurochs don't appreciate having their hair pulled, so there's a chance it will attack you.

Aurochs hair will NOT disappear when dropped.
Bronze Helm

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Armor & Helmets }}

A head armor made from Bronze and Leather. Equips to 1L.

## Quality Formula

The quality formula is

q

B
a
r
o
f
B
r
o
n
z
e

q

L
e
a
t
h
e
r

2

{\displaystyle \frac{\_{q}Bar of Bronze + \_{q}Leather}{2}}

 softcapped by

S
m
i
t
h
i
n
g
∗
S
t
r
e
n
g
t
h

{\displaystyle \sqrt{Smithing \* Strength}}

.

## Stats

 10
 40
 90

## Stat Formulas

Q
u
a
l
i
t
y
∗
4

{\displaystyle Quality\*4}
 Deflection

Q
u
a
l
i
t
y

10

∗
8

{\displaystyle {\sqrt {\frac {Quality}{10}}}\*8}
 Absorption

Q
u
a
l
i
t
y

10

∗
5

{\displaystyle {\sqrt {\frac {Quality}{10}}}\*5}
 Agility Penalty

Q
u
a
l
i
t
y

10

∗
−
2

{\displaystyle {\sqrt {\frac {Quality}{10}}}\*-2}
Beekeeping

Bee Keeping is a skill that allows you to construct Bee Skeps to produce Beeswax and Honey.

## In-Game Text

*"Golden Honey flowing,*

*From flowerbeds and trees,*

*The sweetest thing of nature,*

*Are brought to us by bees"*

One hears a familiar buzzing around your parts
these days. You have learned how to construct
and maintain beehives.
Beech Tree

Beech Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Cake Knife

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Forks, Knives & Cutlery }}

A **Cake Knife** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Softcapped by

S
t
r
e
n
g
t
h
∗
S
m
i
t
h
i
n
g

{\displaystyle \sqrt{Strength \* Smithing}}
Aurochs

## General information

The base quality for Aurochsen is 30

An aurochs can be tamed to become a cow or a bull. See this page for more info about taming wild animals.

Butchering animals is softcapped by Survival and your carving tool. Bones are only softcapped by Survival.

**Trivia:** The singular noun is aurochs while the plural is aurochsen.

**Quoting Loftar:**

*The singular is obviously "aurochs", seeing how it is cognate with English "ox". Accordingly, the only reasonable plural form is, of course, "aurochsen", seeing how "ox" still uses the Saxon plural form "oxen" even in Modern English.*

## Getting Hair

Right click the Aurochs and it will give you the option to "Pull Hair." Use this with extreme caution as it can equally get you a new Curiosity or a dead Hearthling. Each Aurochs yields only one Aurochs Hair (every 5 minutes?).

## Getting Milk from Aurochsen

You can get 2L of Milk from an aurochs. To do so, you need Clover and a Bucket. Pick up a clover from your inventory and right click on an auroch. The auroch will cautiously proceed to eat the clover. It is recommended to get as close as possible before right clicking the aurochs. Next, take your bucket and right click on the aurochs to milk it. Each Aurochs can only be milked once (every 5 minutes?).
Badger

**Creature Products** | Fresh Badger Hide, Intestines x2, Entrails, Raw Badger x4, Bone Material x3

Raw Hide, Intestines, and Meat are softcapped by Survival and the carving tool used to butcher the badger.

Badgers are aggressive, and will likely engage in combat with nearby players.
They are also known to engage in combat to death with nearby foxes.

## How to combat them

Badgers are weaker than Boars, but stronger than Foxes. The easiest method to kill one, is to use a sling on the badger while on the other side of a large cliff. Make sure the cliff is wide enough so that the badger will not pathfind around it. Then, after hitting the badger until it runs from low health, break combat with it. Let the badger run away, then find it again. Make sure the move speed is set to sprint, and finish the badger off with unarmed or a few more hits of the sling.

## Combat Exploit

Watch for a badger fighting a fox. If the badger dies, it is easy to pick up and bring home. If the fox dies, it will be easy to finish the badger off with Archery or Unarmed, and you also get a free fox.
Bone Clay

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Ceramics }}

Bone Clay is one of the variations of Clay, which can be used to build structures and craft various items such as Pottery or Bricks

Bone Clay is currently used to make Porcelain Plates and Porcelain Dolls. Due to the limited maximum quality of most clay some advanced players use bone clay to make high quality kilns and bricks. This allows for very high quality products that wouldn't be possible with other forms of clay.

Bone Clay is naturally white, and when it is Kilned, it makes white bricks and pottery.
Disruption Suit

Disruption Suit is equipped with disruption device, which while active disables security gadgets in range of about 2,5 m.

* Deactivates proximity mines

If proximity mine is in disruption range it will not be able to explode untill disruption ends.
* Disrupts tagging devices

If tagging device is in disruption range it will send repeatedly the signal of broken gadget, instead of marking the spy location, untill disruption ends.
Brickwall

- Subsequent Cornerposts: Brick x40, Stone x10, Bar of Wrought Iron x5
- Wall Sections: Brick x8, Stone x2
- Gate: Brick x50, Stone x25, requires::Bar of Steel x5
 **Can be Lifted** | lift::No

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}{{#set: Menu\_Usage =Walls and Fences }}

A very sturdy wall. Indestructible without Battering Ram once dry?

## How to Acquire

Begin by constructing a cornerpost, after it sets right click the cornerpost to expand the wall south, north, west or east. Placing a new cornerpost using a wall segment is needed to change direction, or extend for prepare for gate(subsequent cornerposts require less materials).

Two free tiles flanked by cornerposts on both sides make possible a gate. Once a gate has been built a player can attach a lock.

A freshly built brickwall's soak will increase slowly from zero to full over the course of several days. For roughly the first 24 hours, the brickwall will have no soak. This means that it can be broken with a starting character with only 10 Strength. After about 22 hours, its soak will slowly start to rise at 1 point per hour. It takes 4 full days for a brickwall to harden completely.

## Notes

For extensive help and additional information, see the Notes: section on Palisades.

Old info: (presumably the formula can be used and multiplied by 0.8 for bricks and 0.2 for stone)
To calculate the minimal [1] brick cost of a rectangular x\*y sized brickwall one can use this formula: 465+20\*(x+y) (formula based on 1 gate, 1 initial cornerpost and 4 subsequent cornerposts).
Or use this calculator.

* [1] Minimal: With the gate attached to one of the four corner CornerPosts. For a free positioned gate somewhere else in the wall. Add 40 more bricks.
Beer

Beer buffs Meat satiation by 0.5% and Sausage by 1.0% per gulp of Q10. It also gives a negative satiation against itself which results in a diminishing return.

## How to Acquire

1. Germinate Seeds of Barley on a Herbalist Table.
2. Roast Sprouted Barley in a Kiln to get Malted Barley.
3. Grind Malted Barley to Barley Grist at a Quern.
4. Craft Wort at a boiling Cauldron using the Barley Grist and Hops Cones.
5. Store Wort in a Demijohn until it becomes beer.
6. Drink up!

## Notes

* Alcohol does not reduce travel weariness like it did in Legacy.
* Re-implemented in update "Grade-A Milk" with different functionality from Legacy.