Charms

**Charms** are the primary long term progression in Popup Dungeon. Charms can be obtained for free from tokens awarded based on performance in a run, purchased with gold from the tokenator, or from combining charms together. Up to 5 charms can be equipped and active at a time. They provide minor to major bonuses that apply to all party members across all runs. They range in rankings from lowest at plastic to highest at Perfect Diamond, which determines the potency of their bonus, as well as the effect they have on the dynamic difficulty of encounters.

## Non-Unique Charm List

Aim Charm

Increases Aim of all party members.

Armor Penetration Charm

Increases Armor Penetration of all party members.

Back Defense Charm

Increases Back Defense of all party members.

Back Power Charm

Increases Back Power of all party members.

Category Defense Charm

Increase Elemental/Energy/Physical Defense of all party members.

Clock Charm

Increases Speed & Haste of all party members.

Cover Charm

Increases Cover of all party members.

Critical Chance Charm

Increases Critical Chance of all party members.

Damage Absorption Charm

Party Members absorb a set amount of damage per round.

Damage Reflect Charm

Increases Damage Reflect of all party members.

Defense Charm

Increases defense of all party members.

Evasion Charm

Increases evasion of all party members.

Flank Defense Charm

Increases Flank Defense of all party members.

Flank Power Charm

Increases Flank Power of all party members.

Focus Charm

Increases Focus of all party members.

Front Defense Charm

Increases Front Defense of all party members.

Front Power Charm

Increases Front Power of all party members.

Hammer Charm

Increases Power & Armor Penetration of all party members.

Haste Charm

Increases Haste of all party members.

Healing Charm

Heals all party members per round.

Healing Received Charm

Increases Healing Received of all party members.

Health Charm

Increases health of all party members.

Imbue Damage Charm

Damage dealt by party members deal additional damage of a specific source and type.

Imbue Dispel Charm

Damage dealt by party members dispels buff potency per damage dealt.

Imbue Kill Charm

Damage dealt by party members has a chance of killing per damage dealt.

Imbue Statistic Charm

Damage dealt by party members lowers a specified statistic of a target per damage dealt.

Imbue Status Charm

Damage dealt by party members has a chance of inflicting a status per damage dealt.

Initiative Charm

Increase Initiative of all party members.

Juggernaut Charm

Increase Mobility & Stability of all party members.

Life Siphon Charm

Increase Life Siphon of all party members.

Lucky Charm

Increase Critical Chance & Evasion of all party members.

Mobility Charm

Increase Mobility of all party members.

Power Charm

Increase Power of all party members.

Purging Charm

Purges all party members removing debuffs at the start of each round.

Reflexes Charm

 Increase Reflexes of all party members.

Resistance Charm

 Increase Resistance of all party members.

Source Defense Charm

 Increase Mundane/Magical Defense of all party members.

Speed Charm

 Increase Speed of all party members.

Soldier Charm

 Increases Cover & Reflexes of all party members.

Stability Charm

 Increase Stability of all party members.

Status Defense Charm

 Increase Status Defense of all party members.

Sumo Charm

 Increase Health & Evasion of all party members.

Support Charm

 Increase Support of all party members.

Thurible Charm

 Increase Support & Status Defense of all party members.

## Unused/Removed Charm List

 Surprise Charm |  | Increases the number of initiative rolls enemies take (keep lowest roll).

## Trivia

* Before beta: 0.986, there was a recipe to raise the level of a non-unique charm by sacrificing a unique charm to it.
* Before beta: 0.986, charm tokens when redeemed could scale down to a unique charm of any level below them.