recursal/Fanatic-Fandom huggingface dataset:
Orc Skirmishers

A civilized army calls these light cavalry. Light cav are quick, mobile. First to harry but quick to retreat, drawing you into their trap. They live and die by their mounts, and form fierce bonds with their battle companions. Orcs approach it sideways. Half the time you can’t tell if the orc is riding the worg, or if they’re both trying to escape the other, and happen to be running in the same direction. Is that cleaver strike coming at me, or is he trying to put down his mount before it kills both of us? Is that worg lunging at our general, or bucking off its rider to get a bite in? I don’t know, and by all appearances, neither do they.

**Special Qualities:**
Mounted, Charging

**Instinct:**
*To be the first in, and the first out*

**Moves:**

* Flanking strike
* Draw fire and attention
* Break a formation
* Trample an enemy

d8; Orc Skirmishers tend to ride light. The things they carry to battle would be useful to maintain (or control) their mounts, or to flank or flee from an enemy.

Return to Bestiary
2002

Events that took place in 2002 for the Halliwell sisters:

* The Charmed Ones vanquish The Source of All Evil.
* February: Cole Turner and Phoebe Halliwell marry
* Cole becomes the Source of All Evil
* Phoebe becomes the advice columnist at The Bay Mirror
* Phoebe becomes Queen of the Underworld
* Piper finds out she's pregnant
* Piper creates the Fearless Spell
* Paige meets her father: Sam Wilder
* Phoebe and Cole divorce

## Birthdays

* June 7th: Piper turns 29
* August 2nd: Paige turns 25
* October 28th: Prue turns 32
* November 2nd: Phoebe turns 27
Maddie Mason

**Madison Alexandra "Maddie" Mason** is a witch and the best friend to Melinda Halliwell. She is currently dating Brandon Morgan, a Demon.

## History

### **Background**

Madison Alexandra Mason was born to the older sister from the Ultimate Power, Christy Jenkins and a mortal man, Jacob Mason.

She was concieved so if Billie and Christy failed at killing the Charmed Ones the triad would have a back-up plan. Maddie was born on March 21st, 2005 less than a year before her mother was reunited with her sister and soon died.  Once she was born Christy let demons take her away without out even holding her.

After her mother was killed her biological father got in touch with some witches who helped him get his daughter back. They went on the run together for months but stopped once the triad was vanquished by the Charmed Ones. He tried to raise her as normal as possible on his own.

She was named after her paternal grandparents. Her first name comes from her father's mother, Madison Mason. Her middle name comes from herfather's father, Alexander Mason.

## Powers and Abilities

**Basic Powers**

* **Spell Casting:** The ability to cast spells and perform rituals.
* **Potion Making:** The ability to brew potions.
* **Scrying:** The ability to locate a person or object by the use of a scrying crystal, a map, and sometimes other tools.
* **Mediumship:** The ability to see and commune with spirits of the dead.

**Active Powers**

* **Pyrokinesis:** The ability to create and manipulate fire with the mind.
	+ **Fireballs:** The ability to produce and throw balls of fire.
	+ **Thermokinesis:** The ability to mentally control and manipulate heat, encompassing the power and ability to boil and superheat things to scalding temperatures.
* **Telekinesis:** The ability to move objects and beings with the power of one's mind alone.
	+ **Deviation:** The ability to use a power to deflect magical energies and objects back in the direction they came from. Maddie is able to push attacks or powers back telekinetically.
* **Telepathy:** The ability to read the minds of others and communicate mentally. Though she has this power Maddie doesn't use it often.
* **Pain Infliction:** The power to create excruciating migraines, causing their blood vessels to burst and thus giving them multiple aneurysms.

**Other Powers**

* **High Resistance:** The ability to be highly resistant to physical and magical harm, surviving otherwise lethal attacks.
2010

Events that took place in 2010 for the Halliwell sisters.

**January**

* January 24th: Henry Mitchell Jr. is born. He is later adopted by Paige Matthews and Henry Mitchell.

**February**

* February 5th: Parker Elise Halliwell is born. She is the second daughter born to Phoebe and Coop Halliwell.

**March**

* Henry Jr. is adopted into the Halliwell Family.

**April-June**

* Gaxageal repeatedly attacks the Charmed Ones through the course of three month.

**July**

* Valen is the first demon in centuries to obtain the Ancient Athame.
* Leo made a soul agreement with Montgomery Knox, which was later fulfiled.

**August**

* Cole Turner's soul is destroyed by the Ancient Athame.
* Phoebe goes on her book tour.
* After years of resisting her destiny and wanting a normal life, Piper finally accept magic in her life
* P.J. gets possesed by the Will O' the Wisp.

**October**

* Prue prevents kyra's death by pulling her forward in time. She has since reunited with all the sisters.
* It is revealed Prue is the Nexus of the All
* Prue recreated Cole's body and placed his father's soul, Ben Turner, in it.
* October 31st: Prudence Melinda Halliwell is born. She is the third child and only daughter of Piper Halliwell and Leo Wyatt.

**November**

* Coop is taken away from Phoebe and their daughters for aiding the charmed ones in their fight against evil.
* Phoebe announces she's pregnant...again
* Heremus is leaves Tyler and is transferred to Prue
* Prue almost kills Victor, Phoebe, and Phoebe and Coop's unborn baby.
* The Charmed Ones took their children (Wyatt, Chris, P.J., Tamora, Kat, Henry, Parker, and Melinda) some place safe to protect them from Prue.

## Birthdays

* February 2nd: Wyatt turns 7
* February 5th: Parker is born
* May 21st: Tamora and Kat turn 3
* June 7th: Piper turns 37
* June 28th: Henry Jr. is born
* August 2nd: Paige turns 32
* October 5th: P.J. turns 3
* October 24th: Chris turns 6
* October 28th: Prue turns 39
* October 31st: Melinda is born
* November 2nd: Phoebe turns 34
Mr. Nice Guy

"Mr. Nice Guy" is the sixth and final song on the demo OU818.

## Lyrics

*There's nothin' that I wouldn't do for you*

*'Cuz I'm pottie, trained like a great dane*

*Have a nice day*

*Incubus in disguise, Lord of the flies*

*A pile of shit dressed up to appetize*

*The main course, degradation a la mode*

*You accept the invitation*

*I know how to treat a lady*

*I'm a fountain of love like Christ*

*So shower in the golden jewelry of my balls*

*Eagerly you suck it down like a pig in a toilet*

*In a vacuum, in a tornado, in a black hole*

*Turbulent, whirlpool*

*Like yin and yen, the doggie is my best friend*

*I think I need a foxy terrier*

*With a capital T that rhymes with D*

*That stands for derriere*

*To bark for me and keep me company*

*You look so nice*

*With your nose in the dirt*

*You're my puppy*

*Bend over and lick yourself*

*And when you sleep, I'm sitting on your chest*

*Say it's a dog's life so you do what you gotta do, do*

*Doggie bitch, let me drill my own hole*

*I don't need a seed to grow my dick weed*

*I'm the one you want, the one you get*

*Shit sucking, butt fucking nerd*

*I'm a sadist, I'm a geek, I'm a coprophagist*

*I shit, you eat my poop, you shit, I eat your poop*

*I shit, an infinite push pull*

*Hedonism trading fours*

*You scratch my back I'll scratch yours*

*Incubus, suck your butt*

*Like Dick and Jane, the K9 method is fucking insane*

*It's love, it's dog eat dog, eat dog*

*With a capital D that rhymes with tree*

*That stands for pee pee*

*Your knight in shining armor*

*Ain't no nice guy at all*

*I am the devil who's under the skin*

*I hide in the smile and aim for the quim*

*God is my tactic and nature's my game*

*Forget all your opinions, baby*

*Because I will always win, lesbian*

*The ritual, I urinate chivalry*

*Instinctual 'cuz I'm such a gentleman*

*You look so nice with your nose in the dirt*
2000

Events that took place in 2000 for the Halliwell sisters:

* Prue gets a new power: Astral Projection.
* Prue quits her job at Buckland Auction House.
* February 17th: The sisters learn about their Past Lives.
* Prue starts her new job at 415 Magazine.
* Piper breaks up with Dan and starts a relationship with Leo.
* Phoebe meets Cole Turner
* Leo proposes to Piper
* Phoebe gets a new power: Levitation
* The sisters travel back to the 1600s to save Melinda Warren

## Birthdays

* June 7th: Piper turns 27
* August 2nd: Paige turns 23
* October 28th: Prue turns 30
* November 2nd: Phoebe turns 25
2009

Events that took place in 2009 for the Halliwell sisters:

**June**

* Prue Halliwell vanquishes Rennek.
* It was revealed that the Charmed Ones, despite already being powerful, are going to grow even more powerful in the future.
* Darryl Morris returned briefly to help the sisters defeat Rennek. After the battle, he returned back home to the east coast.
* Magical order gets restored.
* Prue becomes the caretaker for the Nexus of the All, and gets a new destiny.
* Cole tells Phoebe she's pregnant again
* Cole Turner moves in with Prue.

## Notes

* Phoebe writes her own book, *"Finding Love"*
* Magic is exposed but because a Darklighter named Rennek caused magic to switch sides by unknown means. Mortals gain powers while magical beings are rendered defenseless. Prue however is present in 2009, but returns in another person's body

## Birthdays

* February 2nd: Wyatt turns 6
* May 21st: Tamora and Kat turn 2
* June 7th: Piper turns 36
* August 2nd: Paige turns 32
* October 5th: P.J. turns 2
* October 24th: Chris turns 5
* October 28th: Prue turns 38
* November 2nd: Phoebe turns 33
Paige Halliwell

**Paige Halliwell** is the fourth daughter to Phoebe and Coop Halliwell. Her older sisters are P.J., Parker, and Paris Halliwell.

## History

### **Pre-Birth**

On March 13th 2031, Phoebe took a pregnancy test the morning she, Coop, and there daughters left for Paige Matthews funeral.

On March 14th 2031, the next day after the atack at the Manor after Paige's funeral Phoebe began to not feel well. So Piper took her to the hospital to get checked out. Phoebe then told Piper she was pregnant again. When Phoebe went back to the Manor that night (Phoebe, Coop, and there daughters were staying there) she told Coop she was pregnant again.

On March 15th, Phoebe and Coop told there daughter the news that they were going to have a younger sibling...again.

## Powers and Abilities

**Basic Powers**

* **Spell Casting:** The ability to cast spells and perform rituals.
* **Potion Making:** The ability to brew potions.
* **Scrying:** The ability to locate a being through use of a map, a crystal, and sometimes other tools.
* **Mediumship:** The ability to see and commune with spirits of the dead.
* **Crystal Charging:** The ability to bless crystals to create an electrical crystal cage.

**Other Powers**

* **High Resistance:** This power causes her to be resistant to powers such as Fireballs and other lethal powers.

## Gallery

* Pre-Birth

* Phoebe finds out she's pregnant
* Doctors confirm Phoebe is pregnant
* Phoebe the day before Brandon and Maddie's Wedding (5/1/31)
1/3
Persistent Elements

## What are they?

Greybark Adventurers' League is an evolving campaign. It evolves mainly through Persistent Elements. They are things the players encounter over the course of a session. They can be places, characters, actions or other concepts, and they give the players a degree of narrative control over the game. You get one per game session you play in and your PC for that session gets a point of experience.

## How to Make a Persistent Element?

The best Persistent Elements are descriptive. They are the themes you want to further explore. They should thus be short, simple and sweet; a sentence or two, and open-ended enough that there is something to explore.

## Hirelings

If you like a Hireling you recruited, you can make them Persistent! That means they become a citizen of Greybark, available for hiring by anyone if fictionally plausible.

## Notes

* Persistent Elements aren't *full* narrative control. That means that a Persistent Element cannot dictate a plot! We play to find out what happens, after all.
* Even if you make something Persistent, the situation might change with play in later sessions. For example, for a while Elondra was without a Champion, as per a Persistent Element. In a later session, she gained a new Champion.
* If you *don't* make something Persistent, it's up to the GMs to use it in the creation of Fronts and Dangers as they see fit.
Paris Halliwell

**Paris Charlotte Halliwell** is the third daughter to the middle charmed one, Phoebe and her Cupid husband, Coop Halliwell.. She is the younger sistetr to P.J. and Parker Halliwell.

## History

### **Background**

Paris Charlotte Halliwell was born to Phoebe and Coop Halliwell. She is there third daughter together out of there four children.

She was born on 2019. Thirteen years after her older sister, P.J. Halliwell and nine years after her older sister, Parker Halliwell. She has an older brother who would have been sixteen or seventeen years older than her. He was the son of Phoebe Halliwell and Cole Turner, who at the time was the source of all evil. But he was never born.

Her fist name comes from Paris, France because its known as the city of love. Which Phoebe and Coop thought was perfect since she is part Cupid.

While her middle name comes from Charlotte Warren, Melinda Warren's (she started the Warren/Halliwell witches) mother. Becuase without her there would never have been any Warren Witches or Halliwell witches.

After breaking Cupid laws several times, Coop was called before a court at Cupid's Temple. The judge ruled that Coop was only allowed to see his family once a year, on the anniversary of his wedding. If he broke the rules, he and his daughters would be stripped of their powers. Phoebe argued that they didn't need powers, though Coop explained that he would die the moment his immortality was stripped. After a distraught Phoebe returned home, she revealed she was pregnant with her third daughter.

## Powers and Abilities

**Basic Powers**

* **Spell Casting:** The ability to cast spells and perform rituals.
* **Potion Making:** The ability to brew potions.
* **Scrying:** The ability to locate a person or object with the use of a scrying crystal, a map, and sometimes other tools
* **Mediumship:** The ability to see and commune with spirits of the dead.

**Active Powers**

* **Premonition:** The ability to see and experience events from the past, present, and future.

**Cupid Powers**

* **Beaming:** The ability to teleport from one's current location and instantly reappear at another location, in a beam of pink light.
* **Sensing:** The ability to locate and find their mortal charges and any other magical beings anywhere in the world.

**Other Powers**

* **High Resistance:** This power causes her to be resistant to powers such as Fireballs and other lethal powers.
Dennu

## Bio

**Songs**

*Living a Fairy Tale Every Day Makes You Cray-Cray*

*The Summer Song*

*Strong Heart, Weak Arm* (Ode to Stinky)

## Stats

 -1

HP 18

Damage d6

## Moves

**Arcane Art**

When you weave a performance into a basic spell, choose an ally and an effect:

•Heal 1d8 damage

•+1d4 forward to damage

•Their mind is shaken clear of one enchantment

•The next time someone successfully assists the target with aid, they get +2 instead of +1

Then roll+Cha. ✴On a 10+, the ally gets the selected effect. ✴On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

**Bardic Lore**

•Legends of Heroes Past

When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

**Charming and Open**

When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).

•Whom do you serve?

•What do you wish I would do?

•How can I get you to \_\_\_\_\_\_?

•What are you really feeling right now?

•What do you most desire?

**A Port in the Storm**

When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.

## Bonds

Marius has my back and I have his.

Marius is a dear friend, but I worry about his interactions with the fey

Chronsy's fire is useful.  I will try to keep him around
Swarmlord

W**hen you are swarmed by Esmer’s Swarm of insects**, you may take the following move upon level up:

### **Bees and Wasps**

**When you call upon the Swarm to help you**, Roll +INT, on a 10+ choose 2, on a 7-9 choose one:

* The Swarm will envelope you, hiding you from plain sight
* The Swarm will attack your enemies with your class damage+1D4, with tags [Ignore Armor, Close, Near, Reach]
* The Swarm will carry you elsewhere
* The Swarm will bring you something useful
* The Swarm would die for you! Redirect a blow that hit you to the Swarm.

Once you have Bees and Wasps, you may take the following moves:

### **Buzz, Buzz**

You can talk to insects. If you talk to insects while Discerning Realities, you may ask the following questions:

* What is our enemy like?
* Where is the person we’re tracking?

### **Stings like a Moth**

You can use a single poison without it being dangerous for you to use. You have grown a poison gland in your body, and can secrete 1 use of your chosen poison and do it again after having rested.

### **Hive Mind**

You’ve shared your mind with the Swarm. You take +1 ongoing against  enthrallments, hypnosis and other forms of mind control.

The Swarmlord is a Greybark Compendium Class.
Orc BattleRagers

Orcs love battle as much as the next guy, unless the next guy is a BattleRager. That guy.. that guy is something “special.” The BattleRager just wants to kill whatever is around him. He’ll start with what’s in reach. And then move to the next nearest. He doesn’t care much what it is. Best to stand back a ways; keep a friend or two between you and the rager so you’ll get a little warning.

Here’s the trick - nobody knows who the BattleRager is until he comes into it, til the rage settles on him like an ugly, uncomfortable sweater. Could be any orc you’re dealing with; one moment, you’re negotiating who gets to eat most of the baby, next moment he’s foaming at the mouth, eyes red, nostrils flaring and veins in his temple throbbing, and then he’s bashing your face in.

**Special Qualities:**
Fast(Fast!) Regeneration, Growth, Rage

**Instinct:**
*To kill!*

**Moves:**

* Shrug off powerful attack
* Hulk Out!
* Eschew weapons and armor
* Attack and be attacked by fellow Orcs, too!

BattleRagers don't value anything but violence, but they may have dropped something they carried prior to the transformation. Roll previous damage die, or default 1d10

Return to Bestiary
Disco Volante

***Disco Volante*** is **Mr. Bungle**'s second studio album recorded with Warner Bros. It's an experimental, art-rock album with 13 tracks.

## Quick Background

***Disco Volante***, or ***Literally a Whole Goddamn Hour of Dying Cat Noises***, was recorded in 1995 in a currently unknown location. This is the most "out-there" album Mr. Bungle ever recorded, and once you listen to the 13 tracks on it, you'll definitely know what I mean.

## Track Listing

1. "Everyone I went to High School with is Dead"
2. "Chemical Marriage"
3. "Sleep (Part II): Carry Stress in The Jaw "
4. "Desert Search for Techno Allah"
5. "The Secret Song" (Spy, as titled by fans)
6. "Violenza Domestica"
7. "After School Special"
8. "Sleep (Part III): Phlegmatics"
9. "Ma Meeshka Mow Skwoz"
10. "The Bends" ("Man Overboard", "The Drowning Flute", "Aqua Swing", "Follow the Bubbles", "Duet for Guitar and Oxygen Tank", "Nerve Damage", "Screaming Bends", "Panic in Blue", "Love on the Event Horizon", "Re-Entry")
11. "Backstrokin'"
12. "Platypus"
13. "Merry Go Bye Bye"
Intro

"Intro" is a spoken first track in the demo tape ***OU818***.

## Lyrics (Spoken)

***Ah ha ha***

***Ah yeah***

***Yo, what's up?***

***Welcome to Mr. B's new demo***

***Buggin' out homes***

***This is our fourth demo ya'll***

***On the fourth of July***

***Ya'll know four times four equals sixteen tracks***

***Word***

***Divided by two***

***Which is half of four***

***Equals OU818***

***Ah shit***

***Yo Trey, where's the goddammed drum machine?***

***Trey: Ah damn, I left the muthafucker with Dunn***

***You dumb muthafucker, what the fuck are we going to do now?***

***Let me bust this Van Halen album one time.***

***Yo!***

***Cold chillin'***

***Eh homes... John Holmes?***

***Heard that muthafucker died of AIDS or something crazy like that man***

***Stupid***

***No way***

***Shit man, I heard he fucked fourteen thousand bitches man***

***Ah hype***

***Yo***

***That's fucked up***

 ***All: AND HOW?***

***You know the square root of fourteen million is***

***OU818***
2003

Events that took place in 2003 for the Halliwell sisters:

* February 2nd: Piper gives birth to a son and her first child: Wyatt Matthew Halliwell
* February: Phoebe meets Jason Dean and starts a relationship with him
* Chris Perry arrives from the future
* Leo becomes an Elder
* Phoebe gets a new power: Empathy
* Paige first sports strawberry-blonde hair
* Piper and Leo divorce (metaphorically, they are still married) after Leo became an Elder
* Wyatt is revealed to be the wielder of Excalibur.

## Birthday's

* February 2nd: Wyatt is Born
* June 7th: Piper turns 30
* August 2nd: Paige turns 26
* October 28th: Prue turns 32
* November 2nd: Phoebe turns 27
Salty Heart Silver Tongue

Of silver tongue and mithril soul

With grace to shame an elf

I sing of salty-hearted charm

That bests that of myself

This dwarf, you see, is cool and kind

And never quick to harm

He takes street urchins in to him

With flowes in his helm

The shadow knights, so feirce and tall

Came seeking what was his

He talked so sweetly to them all

That they became like mist

They blew away on words of peace

And never to return

They gifted him with attributes

That never can be learned

One day some elven chaps waylaid

A party of his friends

He haggled with a wit so quick

They threw another in

Should I find that my vocal cords

Have somehow been misplaced

It will be for the telling of

This famous man of peace
Maria Himesamato

Maria Himesato (姫 里 マ リ ア Himesato Maria) là một trong những nhân vật chính trong mùa giải thứ hai của Aikatsu! (Cả trong trò chơi arcade (2014 series) và thích ứng anime). Cô được chính thức giới thiệu là cô gái chính thứ tư đại diện cho cộng đồng Giấc mơ Academy sẽ ra mắt chính thức của cô trong tập 68 của chuyển thể anime.Cùng với Sakura Kitaoji (của cộng đồng Starlight Academy), thương hiệu thẻ chính bộ đó Maria sử dụng là Aurora Fantasy .

## Lý Lịch

Maria là một sinh viên của Dream Academy người dường như là người bạn tốt với Sora Kazesawa, vì chúng tôi thường gặp nhau kể từ khi ra mắt chính thức của mình, và ngay cả trong mắt khách mời của cô. Cô là một người dễ thương kiểu thần tượng và một trong những mô hình giấc mơ của Học viện. Có vẻ như cô - cùng vớiSora - đã trở nên phổ biến như cả hai người đều nhìn thấy trên bìa một tạp chí.

Nó đã được tiết lộ trong tập phim đầu tay của cô rằng cô là con gái của một gia đình giàu có người sở hữu một trang trại ở vùng núi.

### Ngoại hình

Maria có mái tóc màu caramel được kiểu vào mái tóc quăn với một phần được tổ chứcvới một ban

   nhạc hoa tóc. Cô có đôi mắt màu tím sẫm và làn da trắng.

### Tính cách

Maria là một người tốt, nhẹ nhàng và giọng nói nhẹ nhàng cô gái. Cô rất ân cần, như thể hiện trong tập 69, khi bà mất vào tài khoản thích của mọi người cho bên nhà cô. Maria rất ngọt ngào và tốt với mọi người.

## Giải Nghĩa Tên

Hime (姫) có nghĩa là công chúa, tham khảo với cô là một "Ojo-sama" và Sato (里) có nghĩa là làng; rất có thể đề cập đến nhà của cô ở núi mà nằm gần một ngôi làng.

Maria (マ リ ア) có nhiều bản dịch. Trong tiếng Latin nó có thể có nghĩa là "muốn cho con" hay "ngôi sao của biển". Mặc dù có nguồn gốc không phải người Nhật của tên, nóđã phổ biến khá là tên của một cô gái ở Nhật Bản.

## Thông tin

* hoàng đạo của cô là Bạch Dương.

* Cô là thần tượng dễ thương duy nhất có tên được viết bằng katakana và hiragana không

* Maria là thần tượng thứ ba để mặc một clip tóc hoa, hai người kia là Sora Kazesawavà Sakura Kitaoji.

Maria là thần tượng chính thứ hai để chia sẻ không chỉ là thương hiệu của mình với thần tượng khác, mà còn ca sĩ của mình. Sau đó, cô và Sakura chia sẻ giọng hát của mình với Sora và Kokone Kurisu. Cô đã xuất hiện cameo ở cuối tập 67. Điều này làm cho cô là người thứ hai để có một sự xuất hiện ở phần cuối của tập phimtrước khi ra mắt chính thức của họ, trước bởi Kaede Ichinose người đã làm như vậytrong tập 33. Điều này cũng làm cho cô ấy nhân vật thứ ba để có nhiều hơn một vai khách mờitrước khi ra mắt. Cô là trước bởi Ran, không giống như cô, đã có một vai trò nói trong cả hai vai trò khách mời ra mắt thay vì một, và Sora, người đã có một vai trò không nóitrong cả hai. Maria là người thứ tư để ra mắt trong Coord hiếm cao cấp của mình và thứ sáu đểkhông ra mắt trong tọa độ cơ bản của mình.
Wicked Fairy

## Bio

Wicked Fairies are the normal fairies' wicked and embarrassing cousins. Whereas normal fairies have some sense, wicked ones... Don't.

## Fairy Wand

Fairy Wand - use the wand, roll +INT, random effect happens to the item/person (bare skin) it touches:

1-10 metal, useful

11-20 plant, pretty

21-30 feathery, fabulous

31-40 candy, sweet and sticky

41-50 paper/origami

51-60 ice, will melt in heat but looks pretty epic

61-70 crayons, for drawing

71-80 singing, makes music

81-90 furry, cute

91-94 frilly, sprouts little pink bows and lace

95 banana

96 magical banana that functions as a gun for one attack

97 an elemental tag, roll 1d4: 1 -water, 2 -fire, 3- earth, 4 -air

98 diamond, adds 3d6x100 to the item's selling price

99 talking and intelligent

100 something **extremely** useful to the situation (basically adventuring gear)

Has two charges, after which it becomes just a stick with a glittery star at the top. Looks like a kid's crafting product. On living creatures, the fairy wand makes the person have an effect like their magic turns candy-themed or their voice turns singsong, but the effect fades away in about a week. On items, it is more permanent; enjoy your new flower sword and talking shield!

On a miss, the effect happens to the caster as the Fairy Wand goes BOOM in their face!
Orc Scouts

A quiet orc is a rare thing indeed. So rare, in fact, they find that it’s best to stay out of camp, out from underfoot, where they might just be noticed because they ain’t bellowing and smashing things. But even a quiet orc has gotta eat, so they tend to band up when they find another, and form little hunting parties. And sometimes, if they see or hear something of value to the War Chief, they just might try to cash in their intel for food or favor.

**Special Qualities:**
Sneaky

**Instinct:**
*To observe and report*

**Moves:**

* Slink through the shadows
* Set upon vulnerable foe
* Hide from dominant foe

d8; Orc Scouts tend to have rations scavenged from the local area, mismatched weapons and ammo, and whatever they've found among the dead.

Return to Bestiary
Lumotar

## Summary

Lumotar is the Goddess of order and justice. She takes the form of an enormous paladin woman with a booming voice. Her disciples and those sent to her are judged in a grand court of law; those found worthy get to join her Eternal Jury, while those found unworthy are made to do the menial work of making the universe run, spinning atoms and the like.

Her cult is surprisingly flexible and modular when it comes to other deities.

* Elondra is seen as "Lumotar's Little Sister", the servant who brings the dead to be judged.

## Community Centre

Greybark hosts the only Lumotar Community Centre on this side of the ocean. The cult has been surprisingly popular among the general populace, and the community centre has grown. It has its own printing press and a goat, Justicar. Members distribute pamphlets to visitors, and you can also get healing and help there.

## Elsewhere

Lumotari cult originates across the sea, in the city of Tirsk.

The cult has started to be propagated in the Elven Empire as part of a pact between Usto and House Avreaeir.
Backstrokin'

This article contains adult language and sexual themes and is not reccommended to be viewed when your mother is behind you.

"Backstrokin'" is the eleventh track on the album ***Disco Volante***.

## Lyrics

*Happy to be backstrokin'*
(do dat do dat do dat dat do dat...)

Fartin', pissin', and strokin' my fucking dick
Maloisinaire Uisleven

## Bio Edit

Hailing, from the elven strife lands Maloisinaire operated as an arbitrator, lawyer and judge. Word has spread to the Strifelands of Greybark as a centre for adventuring, and a cross roads for all peoples. Maloisinaire has travelled here to record the events of recent times and to ensure that the Bardic houses of the Elves are kept aware.

The traditional robes of an Elven bard hide worn leathers and a wiry body. Not all of his judgements have been well received and sometimes enforcement has been required. The bow on his back and short sword at his waist have both seen regular use.

## Stats

 0

HP 19

Damage d6

## Moves

**Arcane Art**

When you weave a performance into a basic spell, choose an ally and an effect:

•Heal 1d8 damage

•+1d4 forward to damage

•Their mind is shaken clear of one enchantment

•The next time someone successfully assists the target with aid, they get +2 instead of +1

Then roll+Cha. ✴On a 10+, the ally gets the selected effect. ✴On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

**Bardic Lore**

Choose an area of expertise:

•Grand Histories of the Known World

When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

**Charming and Open**

When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).

•Whom do you serve?

•What do you wish I would do?

•How can I get you to \_\_\_\_\_\_?

•What are you really feeling right now?

•What do you most desire?

**A Port in the Storm**

When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since thenBamboozle When you parley with someone, on a 7+ you also take +1 forward with them.

**Heirloom songbook**

When you consult the recorded wisdom of your ancestors within your songbook, they will give you an insight relating to the current situation and might ask you some questions in return.

Roll +CHA on a 10+ the GM will give you good detail, on a 7-9 the GM will give you an impression.

**It goes to 11**

When you declaim songs of treachery and betrayal choose a target who can hear you and roll +CHA on a 10+ the target attacks an ally, on 7-9 I also draw their attention and ire

**Bamboozle**

When you parley with someone, on a 7+ you also take +1 forward with them.

## Bonds

Violet also upholds the law, she can be trusted

Violet is good-hearted and compassionate, perhaps too much so

I am recording the crimes of Tailor the Thief.

Now I have met Chronsie he is as powerful as I had heard

Chronsie's heart is as warm as his fire

Glyss is fearsome and quick to anger
Melinda Halliwell and Caleb Shield

The relationship between the **Whitelighter-Witch, Melinda Halliwell** and the **Half-Manticore, Caleb Shield** is a friendly one. Both are crushing on each but won't tell the other how they feel, mostly becuase of Wyatt.

## History

### **Early Life**

Caleb's father, Derek Shield met the Halliwell's in 2003 after they reunited him with Caleb.

In December of 2016, When Melinda was six and Caleb was thirteen they got trapped in the demonic catching ice cream truck. Piper and her sisters managed to get them out with Leo's help. But when Derek found found they all agreed to keep it to themselves. To try and not traumatize Caleb or Melinda Piper, Phoebe, and Paige cast a spell on them so they would forget.

## Notes

* Melinda's crush for Caleb started when the two got trapped in a demon catching ice-cream truck in 2010. Though after her mother and aunts cast a spell to make them forget she still felt a liking to him.
* During their childhood Melinda would freeze Caleb a lot which would result in Piper yelling at her.
* Caleb is a foot taller than Melinda. He is 6'4 and she is 5'4.
* They both like to play music. Caleb plays the guitar, where as Melinda plays the piano and Caleb taught her to play the guitar.
The World

## Summary

The area of Greybark is a dense forest of greybarks - trees of living metal, and normal trees. All manner of animals, dire and otherwise, reside in the forest. Elondra's Orchids grow there as well as a number of other rare species of plants. The forest is vast and mostly unexplored. A river goes through the continent, but the forest on its other side is largely unexplored.

To the south is a mountain range and underneath it, a route to the Dwarven kingdom, and to the east lie the Elven Strifelands.

## Places

* Point of Ironcurl
* Retriever's Wood
* Newmoon Manor
* The Institute
* Tranquil Glade
* Greybark Village
* The Pillar
* Highwall Peak
* Hobse's Mill
* Diretooth Warren
* Goblinoid Swamp
* Innsmouth
* Thermal Fortress

## Foreign Lands

* Elven Strifelands
* Dwarven Kingdom
* Human Kingdom Across the Sea
Chuul

Your worst seafood nightmare come to life. A vicious sort of half-man half-crawdad, cursed with primal intelligence and blessed with a pair of razor-sharp claws. Strange things lurk in the stinking pools in caverns best forgotten and the chuul is one of them. If you spot one, your best hope is a heavy mace to crack its shell and maybe a little garlic butter. Mmmm.

*To split*

**Moves:**

* Split something in two with mighty claws
* Retreat into water

d8

Return to Bestiary
Compendium Classes

**Compendium Classes** are offered to supplement normal Playbook advances, and are unlocked when a character has a specific, triggering event occur within the fiction of a Greybark session.

Below are the Greybark Compendium Classes currently in place.  Feel free to add your thoughts for additional classes or further moves for these!

## Halloween 2015 - '*The Saint's Day'* **Compendium Classes**

* Dead of the Night - "When you die on the Saint’s Night..."
* Drowned - "When you dance or swim with the Sinipiika..."
* Honorary Carnie - "When you **battle against the clowns of Ollie Lumber's Circus****....**"
* Orchid Knight - "When you have stood beside the forces of Elondra to stop The Saint from escaping his bonds..."
* Pumpkinhead - "When you have been **seared by the Punkin Flames on The Saint's Day****....**"
* Swarmlord - "When you are swarmed by Esmer’s Swarm of insects...."
Lily

## Bio

Lily Snowhite is from the far north across the sea. Fiery Eyes, Styled Hair, Worn Holy Symbol, Fit Body
Despite his unfortunately flowery name, Lily is ready to bring Graybark under the justice of Lumotar, the Goddess of Order and Justice. He distributes pamphlets about Lumotar to anyone who doesn't look immediately hostile (and some that do). He brought Usto into Lumotar's light, teaching her about the goddess of order and justice the best he could.

Killed by Taeros and his underling Corvos. Lily's memento on at the shrine of died adventurers is a tear-stained pamphlet.

## Stats

  +2

HP 24

Damage D10

## Moves

### Lay on Hands (Cha)

When you **touch someone, skin to skin, and pray for their well-being**, roll+CHA.

**✴** On a 10+ you heal 1d8 damage or remove one disease.

**✴** On a 7–9, they are healed, but the damage or disease is transferred to you.

### Armored

You ignore the clumsy tag on armor you wear.

### I Am the Law

When you **give an NPC an order based on your divine authority**, roll+Cha.

**✴** On a 7+, they choose one:

* Do what you say
* Back away cautiously, then flee
* Attack you

✴On a 10+, you also take +1 forward against them.

**✴** On a miss, they do as they please and you take -1 forward against them.

### Quest

When you **dedicate yourself to a mission through prayer and ritual cleansing**, state what you set out to do:

* Slay \_\_\_\_\_\_\_, a great blight on the land
* Defend \_\_\_\_\_\_\_ from the iniquities that beset them
* Discover the truth of \_\_\_\_\_\_\_

Then choose up to two boons:

* An unwavering sense of direction to \_\_\_\_\_\_\_.
* Invulnerability to \_\_\_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.)
* A mark of divine authority
* Senses that pierce lies
* A voice that transcends language
* A freedom from hunger, thirst, and sleep

The GM will then tell you what vow or vows is required of you to maintain your blessing:

* Honor (forbidden: cowardly tactics and tricks)
* Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
* Piety (required: observance of daily holy services)
* Valor (forbidden: suffering an evil creature to live)
* Truth (forbidden: lies)
* Hospitality (required: comfort to those in need, no matter who they are)

### Divine Favor

Dedicate yourself to a deity (name a new one or choose one that’s already been established). You gain the commune and cast a spell cleric moves. When you select this move, treat yourself as a cleric of level 1 for using spells. Every time you gain a level thereafter, increase your effective cleric level by 1.

### Charge!

When you **lead the charge into combat**, those you lead take +1 forward.

### Staunch Defender

When you defend you always get +1 hold, even on a 6-.
Cacahuete y Vaso

### Objetivo

Un pijamero de cada equipo tendrá un cacahuete, y tendrá que meterlo con unas pinzas en un vaso,

### Gana

Gana el que más rápido meta el cacahuete en el vaso.

**Suposición**

Este artículo habla sobre algo el cual no tiene un nombre oficial.
Este nombre se usara hasta que se conozca un nombre oficial para este artículo.

**Cacahuete y Vaso** (Nombre no oficial), es un juego muy poco jugado en Pijama Party, el cual es jugado en la Primera y Segunda Temporada.

Y solo se juega cuando hay empate de Llaves antes del Random Game.

## Objetivo

Un Pijamero de cada Equipo, tendrá un cacahuete, y tendrá que meterlo con unas pinzas en un vaso.

Gana el Pijamero que meta más rápido el cacahuete en el vaso.

## Trivia

* Es muy raro de ver, ya que es difícil que haya empate antes del Random Game.
* Decide quien juega el Random Game.
* Una vez una Pijamera metió en 2 segundos el cacahuete.
* Una vez hubo empate.
Fairy Wand

Looted from Wicked Fairies.

Fairy Wand - use the wand, roll +INT, random effect happens to the item/person (bare skin) it touches:

1-10 metal, useful

11-20 plant, pretty

21-30 feathery, fabulous

31-40 candy, sweet and sticky

41-50 paper/origami

51-60 ice, will melt in heat but looks pretty epic

61-70 crayons, for drawing

71-80 singing, makes music

81-90 furry, cute

91-94 frilly, sprouts little pink bows and lace

95 banana

96 magical banana that functions as a gun for one attack

97 an elemental tag, roll 1d4: 1 -water, 2 -fire, 3- earth, 4 -air

98 diamond, adds 3d6x100 to the item's selling price

99 talking and intelligent

100 something **extremely** useful to the situation (basically adventuring gear)

Has two charges, after which it becomes just a stick with a glittery star at the top. Looks like a kid's crafting product. On living creatures, the fairy wand makes the person have an effect like their magic turns candy-themed or their voice turns singsong, but the effect fades away in about a week. On items, it is more permanent; enjoy your new flower sword and talking shield!

On a miss, the effect happens to the caster as the Fairy Wand goes BOOM in their face!
Yong Lin

WIP

## Bio

Yong Lin has come from the far east, as a part of her coming of age. She decided to head toward Greybark to conquer all the areas surrounding it, or at least find an area around there that she can conquer and call her new home. While there, she met a few key people that have changed her outlook in life, as well as an unlikely ally and companion that she travels with and improves herself.

## Stats

 2

HP 26

Damage d10

## Moves

Full Plate and Stacking Steel - You ignore the clumsy tag on armor you wear.

Herculean Appetites (Conquest, Fame & Glory) - Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.

The Upper Hand - You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.

Musclebound - While you wield a weapon it gains the forceful and messy tags.

What Are You Waiting For? - When you cry out a challenge to your enemies, roll+Con. ✴On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. ✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.

Samson - You may take a debility to immediately break free of any physical or mental restraint.

Smash - When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it.

Eye for Weakness - When you discern realities add "What here is weak or vulnerable?" to the list of questions you can ask.

Usurper - When you prove yourself superior to a person in power, take +1 forward with their followers, underlings, and hangers on.

The One Who Knocks - When you defy danger, on a 12+ you turn the danger back on itself, the GM will describe how.

Healthy Distrust - Whenever the unclean magic wielded by mortal men causes you to defy danger, treat any result of 6- as a 7–9.

Khan of Khans - Your hirelings always accept the gratuitous fulfillment of one of your appetites as payment.

Mark of Might - When you take this move and spend some uninterrupted time reflecting on your
past glories, you may mark yourself with a symbol of your power (a long braid tied with bells, ritual scars or tattoos, etc.) Any intelligent mortal creature who sees this symbol knows instinctively that you are a force to be reckoned with and treats you appropriately.
The Song of the Gryphon

(Sung to the tune of "Gilligan's Island")

The gryphon fierce of tooth and claw

And plumage like the sun

Strikes fear into the hearts of men

And drives them all to run

Sir Robert, Knight of who-knows-where

Encountered such a beast

The creature locked its steely gaze

Upon its final feast

The feast was not to be the knight

But bard of who-knows-where

That bard before you now recounts

Heroic deeds from there

Sir Robert tilted toward the beast

Upon a steed of wind

The lance itself a ray of light

Cast from his radiant hand

The gryphon foul was killed at once

For though they bring the dark

They cannot bear the presence of

A lance within their heart

The gryphon fierce of tooth and beak

With barbs along its tail

Is yet but mortal after all

Take heart, you will not fail!
Pumpkinhead

When you have been seared by the Punkin Flames on Saint’s Day, you may take O’lantern upon leveling up:

* O’lantern

Your body houses a Punkin Flame, and gives off a faint orange glow at all times. Additionally, when you open your mouth wide and will the flames within you out in a flashlight cone Roll+con. On a 10+ your eerie flames cast a harmful light dealing d6 damage to anything they shine on. On a 7-9 the light is not painful, but still serves to ward weaker creatures away.

Once you have taken O’lantern you may take the following moves upon levelling up:

* Heedless Zealotry

The Punkins serve madness to the point of shutting out even intense pain. So long as you're pursuing the spread of madness, chaos or insanity in the world you have +1 armor.

* Servant of Insanity

You feel a constant connection with the mad king’s power and can wield a portion of it as your own. At any time you may tell the GM how the inherent madness of the world bends a task to your benefit and change a failure to a 7-9 or a 7-9 to a 10+. You may not do so again until you sacrifice a great success (a 10+) to the madness in return.

* Pyrokinesis

Punkins are born of flame, dwell in flame, and thus can exert some command over flame.

When you exert your will over fire, roll+INT. On a 10+, hold 3 On a 7-9, 2. Spend a hold to:

Create fire.

Extinguish a localized body of fire.

Make a nearby body of fire take an action according to your will.

Move a nearby body of fire instantaneously.

* .

Punkinhead is a Greybark Compendium Class.
Goodman Faire

## Bio

Goodman Faire is a charming, bombastic person. You see his type at markets, circuses and the like.

It's all lies, of course. He is a serial killer with at least two victims, his own mother and Marinell Wiser of Greybark. He has probably died; however, he was seen on Saint's Night, dressed as a carnie.
Ydia

## Summary

The goddess Ydia, She-Who Walks Silently, is a goddess of the same pantheon as Myropides, the Sea God. Her domains are primarily travellers and thieves, but she is also associated with luck, reincarnation and rereading books. As a goddess of travellers, Ydia brings messages between gods, and also between gods and mortals. She is depicted as a young, but white haired human woman, clad in grey and clutching a large tome. On her winged boots she walks as silently on land as on water, and the air too.

## Worshippers

Worship of Ydia is common among thieves, spies and other unsavoury folk who rely on luck and charm to make their way, but also among sailors, merchants and other people who travel a lot, praying for guidance and stealth.

## Life after Death

Ydia's followers do not go to an afterlife. The stories of their lives are written down in Ydia's Book of Repeating Verses before getting erased from their minds. They are then sendt back for another go at life, as a sentient creature, unless they have displeased their goddess...

## Other Gods

In the cult of Lumotar, Ydia is seen as something of a trickster, helping souls who should be punished to avoid divine justice, but they let her hang around because she is charming, lucky and useful.