recursal/Fanatic-Fandom huggingface dataset:
Attribute

An Attribute is a Data Type (which hosts number values but has other properties), and is essential to making a good game. It can be hosted by either a Player or

specific Entity Type (Unit, Item, or Projectile). There are separate Actions and Functions for them, and there are many Triggers used for Attributes, and there is a Comparison Type used for this. Attributes are great for things like timers, speed, cooldowns, health, mana, or whatever you need.

In Unit Types, there are 2 preset Attributes, Health and Speed, that *can* be edited but cannot be removed inside the Unit Type editor, only in the Attributes section of the Global Variables section of the Environment.

**PRO TIP:** While there are Triggers for when an Attribute reaches its MAX value, but there are no Triggers for MINIMUM values. There ARE Triggers for when an Attribute becomes 0 or less than 0.
Player

A player is a HUGE part of the modd.io editor. It is not an Entity Type, but it can hold Variables, Attributes, and can be assigned a Player Type. If the host game has tier 2 or higher, then a player, once assigned to a Player Type, is able to save data into a database. A Player controls one or multiple Unit(s) and has a Player Name which is shown in the Chat, and the Scoreboard. It can also be shown above the Unit(s) being controlled, if the assigned Player Type´s allows it.
Map

The Map of a game is what contains all Entities of that game. A map can contain visual squares called Tiles. These tiles exist in layers:

* Floor: the bottom-most layer. Nothing can be below it.
* Floor 2: is above the floor layer but still low. This layer is generally used for details on top of the floor, such as stones or ferns. Entities *are* able to be at a lower layer.
* Walls: This layer, unlike the others, this layer is able to collide with Entities, but is static. Visit its page for more info.
* Debris: This layer, unlike the others, is comprised of dynamic objects with varying dimensions not "stuck" as the dimensions of the Tiles of the other layers. Debris, and the ability to have multiple Tilesets, was abandoned not long after the widespread release of the beta.modd.io engine. Visit its page for more info.
* Trees: This layer is at the top of the layers and, by default, is above most Entities. It's exact layer is Trees 3, with other Trees 3, to Trees 1 being below, and Trees 4 to Trees 9 being above. This layer is often used for allowing Users to hide or, ironically, for trees.

The images for the Tiles are determined by the Tileset set for the Map. The original modd.io engine allowed for the use of multiple tilesets, mainly for the use of Debris, but only 1 is allowed in the beta.modd.io engine, and having more than 1 can cause the map to have issues or not render (load) in the editor (and in-game)
Mistweaver Monk

NUMBERS ARE NOT FINALIZED

 Armor Type: **Mail**

Healing per tick - [30 + Spell Power\*0.3].

Channel Time - [5 seconds].

Cooldown - [2 seconds].

Mana Cost - [10].

###  **Enveloping Mist [W]**

Wraps the target in healing mists, healing it every second. Has 2 charges (Stacks 1).

Healing per second - [20 + Spell Power\*0.2].

Cast Time - [0.5 seconds].

Duration - [10 seconds].

Recharge - [6 seconds].

Mana Cost - [5].

###  **Uplift [E]**

Heals 4 most wounded allies in 750 range.

Healing - [50 + Spell Power\*0.5].

Cast Time - [0.75 seconds].

Cooldown - [6 seconds].

Mana Cost - [10].

###  **Dampen Harm [R]**

Dampens the damage taken by allied heroes within 1000 range by 15%.

Duration - [10 seconds].

Cooldown - [70 seconds].

Mana Cost - [35].

###  **Summon Jade Serpent Statue [D]**

Summons a Jade Serpent Statue at the target location. When you channel your Soothing Mist [Q] or Crackling Jade Lightning [F], the statue will also begin to channel it on the same target if its in range with 35% effectiveness.

Duration - [30 seconds].

Cooldown - [15 seconds].

Mana Cost - [20].

###  **Crackling Jade Lightning [F]**

Channel jade lightning, causing damage every second.

Damage per second - [60 + Spell Power\*0.6].

Channel Time - [4 seconds].

Cooldown - [30 seconds].

Mana Cost - [15].

###  **Transcendence [G]**

Split your body and spirit, leaving your spirit behind. Use a second time to swap locations with your spirit. In order to successfully teleport, the spirit must be closer than 750 range to you. otherwise you will recreate the spirit.

Cooldown - [10 seconds].

Mana Cost - [10].

###  **Renewing Mist [T]**

Surrounds the target with healing mists, restoring health every second. If Renewing Mist [W] heals the target past 90% health, it will travel to another injured ally within 1000 range.

Healing per second - [60 + Spell Power\*0.6].

Duration - [20 seconds].

Cooldown - [100 seconds].

Mana Cost - [50].

###  **Mastery: Celerity**

Reduces Soothing Mist [Q] channel time by [(Mastery \* 3) / (Mastery + 150) seconds] and Enveloping Mist [W] recharge time by [(Mastery \* 5) / (Mastery + 300) seconds].

## **Glyphs**

###  **Tier 1: Mist Wrap**

Soothing Mist [Q] applies Enveloping Mist [W] on the target upon channel finish.

###  **Tier 2: Upwelling**

Dampen Harm [R] and Renewing Mist [T] resets cooldown of Uplift [E].

###  **Tier 3: Rising Mist**

When Renewing Mist [W] jumps to another target its duration prolongs by 1 second up to 6 seconds.
Calm & Storm

There is a human saying which is "the calm before the storm". This item perfectly represents such words. Can only be equipped by those with both Water Resistance and Fire Resistance at 50%.

## Power & Abilities

### Effects

 Intelligence
 Strength
 Agility
 Chances of Normal attacks freezing the enemy for 2 seconds

### Skills

**Calm (Passive)** : When the user's mind is pacified, the probability of critical hits increases by 20%. The passive effect disappears after activating Storm.

**Storm (Active)**: Can be activated at will or is activated automatically in 'rage' state or condition. When Storm is activated, the critical hit chance is increased by 50% for 30 seconds. It has a cooldown of two minutes
Tower of Unlucky Descension

Tower of Unlucky Descension, Or ToUD, Will Be The First Descension Tower in Game. It Will Be Made By Vish8170 And It Will Have 10 Floors. Also, As You Go Down, The Shades Of Green Get Darker. They Will Be Getting Darker Until It Is Very Difficult To Tell If The Floor Is Green Or Black. When It Is Finished , It's Difficulty Will Be Never Again.

Music

Floor 10 : No No No - TheFatRat

Floor 9: Nuclear Throne OST | 04. Groundwork of the Past

Floor 8: Bowser's Inside Story - The Wind is Blowing at Cavi Cape

Floor 7: Kevin MacLeod - Ouroboros

Floor 6: The Binding of Isaac OST - Basement theme (Sacrificial)

Floor 5: Xtrullor - Arcana (Starts At 0:15) https://www.youtube.com/watch?v=SB78ZqEvZa8

Floor 4: Pokemon (Gen 1) - Lavender Town https://www.youtube.com/watch?v=-sOadAaGiq4

Floor 3-2: Boom Kitty - Power Trip https://www.youtube.com/watch?v=l6OsF7RlQb4

Floor 1:Neil Cicierega - The End https://www.youtube.com/watch?v=3cXjcKTRWcg
Havoc Demon Hunter

The Havoc Demon Hunter is a Melee Damage Deal who excels at utilizing mobility while inflicting damage on enemies. Unlike many other damage dealers, they have notable uptime on certain abilities that allow them to chase down targets or avoid receiving damage altogether.

 Armor Type: **Leather**

## **Skills**

###  **Demon's Bite [Q]**

Quickly attack to deal damage and generate [20 to 30 \* (1 + Resource Regen)] rage.

Damage - [30 + Spell Power\*0.3].

Cooldown - [3 seconds].

Rage Cost - [0].

###  **Chaos Strike [W]**

Slice the enemy target for huge amount of damage.

Damage - [(40 + Spell Power\*0.4) \* ((Current Rage/Max Rage) \* 3)].

Cooldown - [1 second].

Rage Cost - [40].

###  **Eye Beam [E]**

Blasts all enemies in front of you within 400 range with a total of 6 fel waves. Enemies within 150 range are getting damaged regardless if you hit them with the cone.

Damage per wave - [10 + Spell Power\*0.1].

Channel Time - [2 seconds].

Cooldown - [6 seconds].

Rage Cost - [60].

###  **Momentum [R]**

If 2 of your next abilities will be Vengeful Retreat [G] and Fel Rush [F] respectively, you will receive 15% Damage buff and [50 + Versatility\*0.15] Movespeed buff.

Duration - [10 seconds].

Cooldown - [30 seconds].

Rage Cost - [0].

###  **Blade Dance [D]**

Quickly strike up to 4 enemies within 350 range 3 times, generating [3 \* (1 + Resource Regen)] rage per target hit per strike.

Damage per strike - [20 + Spell Power\*0.2].

Cooldown - [15 seconds].

Rage Cost - [30].

###  **Fel Rush [F]**

Rush forward by 400 range.

Cooldown - [15 seconds].

Rage Cost - [5].

###  **Vengeful Retreat [G]**

Leap backward by 400 range.

Cooldown - [15 seconds].

Rage Cost - [5].

###  **Fel Barrage [T]**

Unleash a torrent of fel energy. Increases your Attack Speed by 40%. Your Base Attacks cause you to shoot Fel Bolts to 6 random enemies within 700 range.

Fel Bolt Damage - [30 + Spell Power\*0.3].

Duration - [15 seconds].

Cooldown - [130 seconds].

Rage Cost - [60].

###  **Mastery: Demon Blades**

Your Chaos Strike [W] has a [(5 + Mastery\*0.25) %] chance to refund rage consumed.

Your Blade Dance [D] has a [(5 + Mastery\*0.15) %] chance to reset its cooldown.

Base Attacks generate [5 \* (1 + Resource Regen)] rage.

## **Glyphs**

###  **Tier 1: Unleashed Power**

Your Blade Dance [D], Demon's Bite [Q], Chaos Strike [W], and Eye Beam [E] also trigger the effect of Fel Barrage [T].

Chaos Strike [W] reduces the cooldown of Fel Barrage [T] by 1 second.

###  **Tier 2: Glimpse**

Momentum [R] resets the cooldowns of Vengeful Retreat [G] and Fel Rush [F]; their speed is increased by 65%.

After using either of them, for 5 seconds you will take 15% less damage.

###  **Tier 3: Blind Fury**

Eye Beam [E] generates [2 \* (1 + Resource Regen)] rage per target hit per wave.
Classic Wiki

This Wiki is dedicated to a custom map within Warcraft 3: Reforged known as Raids of Azeroth RPG. Information will be added gradually as more information of the map is released. The map is in an Early Access state. As on January 14th, 2022 it will be in a full release state.

The Classic Wiki is a continuation of the Burning Crusade Wiki which is an older map with the same type of dungeon-crawling gameplay created by the same developer.

Early Access Release Date: 30th, March of 2021.

Full Release Date: 14th, January of 2022.

**Any suggestions, improvements, input should be posted in the Discord Wiki channel.**

VERY IMPORTANT NOTE: There is a bug where some special effects (on Windows system) in the map will stop appearing for the player. To solve this issue, fully restart your computer with the shift button (Also, it is recommended to restart Warcraft 3 in-between each game to avoid further memory leaks).

## Future Plans

### To-do List:

* Completing the Classes Tab.
* Completing the Dungeons & Raids Tab.
* Upgrading/Enhancing Rares Tab.

### Completed:

* Gear Stats.
* Beginner's Guide.
* All Available Classes.

### In-Progress (For Later):

* Dungeons & Raids Tab.
* Leveling Guide.
* Upgrading/Enhancing Rares Tab.

Updated for map version - Raids of Azeroth RPG v8.5.9 (In progress)
Blood Death Knight

DAMAGE NUMBERS NOT FINALIZED

 Armor Type: **Plate**

## **Skills**

###  **Marrowrend [Q]**

Smash the target, dealing damage and generating 3 Ossuary stacks up to 30 stacks (Stacks 1).

Damage - [35 + Spell Power\*0.35].

Cooldown - [4 seconds].

Mana Cost - [10].

###  **Heart Strike [W]**

Instantly strike the target and 1 other enemy within 150 range, dealing damage, healing and generating Ossuary stacks for each target hit.

Damage - [25 + Spell Power\*0.25].

Healing - [25 + Spell Power\*0.25].

Cooldown - [1 second].

Mana Cost - [5].

###  **Blood Boil [E]**

Deals damage to up to 6 enemies within 500 range and heals for every enemy damaged. Has 2 charges (Stacks 3).

Damage - [30 + Spell Power\*0.3].

Healing - [20 + Spell Power\*0.2].

Recharge - [9 seconds].

Mana Cost - [15].

###  **Blooddrinker [R]**

Drains life from the target, healing and dealing damage every second of the channel. If your health is more than 85%, deals 50% more damage and restores mana instead of health.

Damage per second - [40 + Spell Power\*0.4].

Healing per second - [40 + Spell Power\*0.4].

Mana restore per second - [20 \* (1 + Resource Regen)].

Channel Time - [5 seconds].

Cooldown - [60 seconds].

Mana Cost - [30].

###  **Rune Tap [D]**

Reduces all damage taken by 20%. Has 2 charges (Stacks 2). Effects do not stack.

Duration - [4 seconds].

Recharge - [25 seconds].

###  **Death Grip [F]**

Harnesses the energy that surrounds and binds all matter, drawing the targeted non-hero enemy toward you.

Cooldown - [30 seconds].

### **Taunt [G]**

You generate [2 \* (1 + Current Item Level\*0.04)]x more threat against all enemies and [3 \* (1 + Current Item Level\*0.04)]x against bosses adds.

You generate Taunt buffs every 6 seconds until 2 buffs are generates.

Press to switch between Taunt modes (Toggle Effect).

Mana Cost - [0].

Cooldown - [0 seconds].

 **1) Taunt: Transfer**

25% of the threat you generate is transferred to the second tank.

 **2) Taunt: Provoke**

Using [Q] or [W] will consume one Taunt buff and provoke enemies to attack you. If you weren't holding aggro it will also generate [75 + Spell Power\*0.75] additional threat.

###  **Vampiric Blood [T]**

Increases maximum Health by 30% (but not healing it) and any incoming healing by 20%.

Duration - [15 seconds].

Cooldown - [90 seconds].

Mana Cost - [45].

###  **Mastery: Bone Shield**

Consume all Ossuary stacks (Stacks 1) to create a Bone Shield that increases your Armor by [(1 + Mastery\*0.01) \* Stacks].

Increases Ossuary stacks your [Q] generates by [Mastery\*0.005] (rounds up) and maximum amount of Ossuary stacks by [Mastery\*0.01] (rounds up).

Duration - [10 seconds].

Cooldown - [20 seconds].

Mana Cost - [15].

## **Glyphs**

###  **Tier 1: Blood for Blood**

Each third Marrowrend [Q] makes the next Heart Strike [W] generate [10 \* (1 + Resource Regen)] mana and reset Marrowrend [Q] cooldown.

###  **Tier 2: Will of the Necropolis**

Damage taken below 40% Health is reduced by 20%.

###  **Tier 3: Blood Tap**

Rune Tap [D] maximum charges increased by 1.

If you reapply the buff, damage reduction will be increased by an additional 10%.
Gear Stats

Each item has one main stat and three secondary stats. The main stat gives twice as many stats per one item level.

There are 15 types of stats in total.

If a formula in a skill includes Bonus (Gear Stat) such as Bonus "Attack Power" or Bonus "Health" for example, it does not include the character's base stats.

### Health

Increases your character's health.

Quantity per Item Level: 8.00.

### Health Regen

Provides your character with health regeneration every second.

Quantity per Item Level: 0.10.

### Armor

Proivdes your character with armor. Armor reduces incoming damage by a percent.

Quantity per Item Level: 0.20.

### Damage Reduction

This stat provides your character with a flat damage reduction. The reduced damage can not be higher than 60% of damage taken.

Quantity per Item Level: 0.20.

### Block

Provides your character with a chance to reduce incoming damage. If your hero is a Tank, it reduces damage from basic attacks of enemies by 50%. If your hero is not a Tank, it reduces **any** damage taken by 35%.

Quantity per Item Level: 0.17.

### Resource

Provides your character with the designated resource of the Class (Rage, Energy, or Mana). Non-mana classes only get 50% of the resource from the stat.

Quantity per Item Level: 0.80.

### Resource Regen

Provides your character with resource regeneration every second by [Default Resource Regen \* Stat Amount]. Non-mana classes only get 20% of resource regeneration from the stat.

Quantity per Item level: 0.02.

### Spell Power

Increase your character's damage from most their spells.

Quantity per Item Level: 1.00.

### Critical Chance

Increases your character's chance to deal critical damage (or healing) with Spells.

Quantity per Item Level: 0.20.

### Critical Force

Increases your character's critical damage in percentage (for Spells). Each hero has a default value of this stat equal to 50%.

Quantity per Item Level: 0.30.

### Mastery

Provides your character a unique bonus to one or more of their abilities.

Quantity per Item Level: 0.80.

### Versatility

Increases your character's spell damage and healing done in percentage. Every 1 point in Versatility will increase spell damage and healing done by 1%.

Quantity per Item Level: 0.25.

### Attack Power

Increases your character's attack power of their base attacks.

Quantity per Item Level: 0.50.

### Attack Speed

Increases your character's attack speed (rate of attack) of their base attacks in percentage.

Quantity per Item Level: 0.40.

### Movespeed

Increases your character's movement speed. Tanks only receive 50% of movement speed from the stat.

Quantity per Item Level: 0.35.
Frost Death Knight

The Frost Death Knight is a Melee Damage Dealer who uses abilities to build up charges to unlock a fast hitting ability that will empower itself on every other strike of the ability. They can convert a significant portion of their mana into dealing more damage for a brief duration.

## **Skills**

###  **Obliterate [Q]**

A brutal attack that deals instant damage. Generates 1 Frost Strike charge.

Damage - [50 + Spell Power\*0.5].

Cooldown - [3 seconds].

Mana Cost - [5].

###  **Frost Strike [W]**

Strike the enemy with icy power, dealing instant damage. **Requires a Frost Strike Charge**. Other abilities can generate up to 5 Frost Strike charges (Stacks 1).

Damage - [30 + Spell Power\*0.30].

Cooldown - [1 second].

Mana Cost - [7].

###  **Frostscythe [E]**

A sweeping attack that strikes enemies within 275 range. Generates 1 Frost Strike (Stacks 1) with 30% chance per target hit but no more than 3. Cooldown reduces by 1 seconds per [Targets Hit - 1] up to 5 seconds.

Damage - [60 + Spell Power\*0.6].

Cooldown - [6 seconds].

Mana Cost - [10].

###  **Empower Rune Weapon [R]**

Consumes up to 15% of your maximum mana to empower your rune weapons, gaining Critical Chance and Versatility buff.

Versatility Buff - [10 + Versatility\*0.5].

Critical Chance Buff - [10 + Critical Chance\*0.75].

Duration - [(Mana Consumed\*1.5) / 10 seconds].

Cooldown - [60 seconds].

Mana Cost - [15% of maximum mana].

###  **Obliteration [D]**

Your next 3 Obliterates [Q] will restore 2% of your maximum mana and reset its cooldown.

Cooldown - [30 seconds].

Mana Cost - [15].

###  **Death Strike [F]**

Focuses dark power into a strike to deal damage and restore 15% of maximum health.

Damage - [40 + Spell Power\*0.4].

Cooldown - [30 seconds].

Mana Cost - [10].

###  **Chains of Ice [G]**

Shackles non-hero enemy target with frozen chains, reducing movement speed by 25%.

Duration - [6 seconds].

Cooldown - [45 seconds].

Mana Cost - [15].

###  **Frostwyrm's Fury [T]**

Summons a frostwyrm who breathes and deals huge damage to enemies within 200 range over 700 distance.

Damage - [250 + Spell Power\*2.5].

Cooldown - [150 second].

###  **Mastery: Inexorable Assault**

Casting Frost Strike [W] gives Inexorable Assault buff for 2 seconds. While you have that buff, each next Frost Strike [W] will deal [(5 + Mastery\*0.15) %] more damage than the previous one. Can stack only up to 10 stacks (Stacks 2).

## **Glyphs**

###  **Tier 1: Chill Streak**

Inexorable Assault maximum charges increased by [Mastery\*0.02] (rounds up).

###  **Tier 2: Death Pact**

Death Strike [F] instantly resets its cooldown when your health drops below 30%.

Cooldown - [60 seconds].

###  **Tier 3: Murderous Efficiency**

Inexorable Asssault buff stays for 2 seconds more.
Citadel

A citadel is consisted of 8 to 13 (50x50) floors, and has a part limit of 4000. This tower type can only be built with a Citadel Pass, or with an Elite Builder rank.

## List of **Citadels**

Realm 1

* Citadel of Pipes (CoP)

Realm 2

* Citadel of Volatility (CoV)

Realm 3

* Citadel of Wicked Collaborations (CoWC)

Province 1

* Citadel of Anomalies (CoA)
Tower of Aesthetic Fantasies

Tower of Aesthetic Fantasies (ToAF) was a **Harder** difficulty tower until it got removed. The tower was soon replaced by Tower of Unique Mechanics (ToUM), a **Challenging** tower

Tower of Aesthetic Fantasies was fading from pink to purple and at the end, there was a Saturn structure with an XD face on it.

**Music:**

Floors 1 - 6: Day In Paris - LLusion
Breezing Boundary

delete this please i am a poopy brain

Blizzard Boundary is the Event Realm for Christmas 2020.

Spires:

SoNT - Spire of Negative Temperatures
SoFM - Spire of Frigid Machinery
SoF - Spire of Frostbite
SoG - Spire of Gingerbread

Citadel:

CoB - Citadel of Blizzards

Music:
Lobby: Pilotredsun - Eternal
Basement: The Basement
Iceberg (SoNT Area): Undertale - Barrier
Gingerbread House (SoG Room): Gingerbread Waltz 60
CoB Room: Rogue Earth (No More Sun)
Tower

**Basic Info:**

A tower is the most common tower type and is consisted of 6 (50x50) floors and can be built by anybody who is willing to build them. The part limit for a tower is currently 2500 parts.

Note that *anybody* can build a wacky frame.

Tower of Teaching (ToT)

Tower of Zen (ToZ)

Tower of Slight Concern (ToSC)

Tower of Smooth Edges (ToSE)

Tower of Wedges (ToW)

Tower of Unique Mechanics (ToUM)

Tower of Venturing Forever (ToVF)

Tower of Endless Wraparounds (ToEW)

Tower of Treacherous Dying (ToTD)

*Realm 2:*

Tower of Otherworldly Oddities (ToOO)

Tower of Iridescent Structures (ToIS)

Tower of Weird Properties (ToWP)

Tower of Terrifying Ceiling (ToTC)

Tower of Sakura Breeze (ToSB)

Tower of Missing Textures (ToMT)

Tower of Dismal Resentment (ToDR)

Tower of Clustered Amalgamations (ToCA)

Tower of Scattered Rooms (ToSR)
Secrets (R1)

These are the Realm 1 Secrets listed below.

1: The **MrHypro** Secret - found near the pipe leading to CoP's Citadel Room, in a transparent spot. During the Halloween 2020 Event, this was a location to the purple candy.

2: The **Ok, we're done here** badge, located on the broken spawn hub from original PTTT.

3: The **star of no more alive** located at the blue broken down tower.

4: The **Room**, located on top of the EVENTS cave, you will see some words saying P2, slide into the dark spot of the 2, and you'll find the room.

5: The **G3**, located near the broken FoRD (Fortress of Rising Difficulty) from the original PTTT.

6: The **Button**, in the center of the *FoRD* Portal, you'll see a green, transparent button.

7: **The Home**, located near the sky lobby portal (former TOILET), zoom out and loo around, you will see a little mountain hut.

8: The **Box**, located in the sea, use the *copter* to fly to it, inside, you will see a mini obby, it is unknown what it is supposed to be.

9: The **Too Far** badge, located at an island, you will have to use the *copter* to fly to it, fly behind it and you will see a sign with a giant blue button.

10: The **sign**, located in ToT (Tower of Teaching), in a transparent spot, near one of the instakill bricks. This used to be a location to the Pink Candy in the Halloween 2020 Event.
Tower of Venturing Forever

**Basic Info:**

**Tower of Venturing Forever** (ToVF) is an **Intense** difficulty **tower** located under the '**Mentally Dangerous Towers**' section in Realm 1. This tower is made by **zomkillar**.

This **tower** is currently one of the longest **towers** of the game, with most average completion times stretching to 15+ minutes.

This **tower** is known to have an inconsistent final stretch (floors 5 - 6).

At the end of the **tower**, there is an amazing view of **Realm 1**.

**Music:**

Floors 1 - 2: Sonic Mania - Oil Ocean Act 1

Floors 3 - 5: Sonic Mania - Oil Ocean Zone Act 2

Floor 6: Sonic Mania OST - Final Boss
Realm 1 Lobby

Realm 1 Lobby is the main area of Realm 1, it contains several towers, one citadel and one hallway.

## Music History

Regular Lobby Theme - Pilotredsun - fat cat

Fall Lobby Theme - Pilotredsun - deathly

Winter Lobby Theme - Pilotredsun - greetings

Late Christmas Lobby Theme - ???

Win Area Theme - Pilotredsun - samegrade

Too Far Badge Theme - Super Mario 64 File select remix

Sky Lobby Theme - Skywire - Menu Theme

## Scrapped Towers

This realm contained 2 towers that were scrapped from the game and replaced.

ToCE - Tower of Close Endearment

ToAF - Tower of Aesthetic Fantasies

## Towers (sorted by easiest to hardest)

ToT - Tower of Teaching

ToZ - Tower of Zen

ToSC - Tower of Slight Concern

ToSE - Tower of Smooth Edges

CoP - Citadel of Pipes

ToW - Tower of Wedges

HoC - Hallway of Choices

ToUM - Tower of Unique Mechanics

ToVF - Tower of Venturing Forever

ToEW - Tower of Endless Wraparounds

VV - Violent Violence (formerly ToTD - Tower of Treacherous Dying)
Tower of Zen

**Basic Tower Info**

Tower of Zen (ToZ) is an **Easy** difficulty tower in **Realm 1, by ArtisticPurpleGuy (APG)**.

This tower was made as a secondary tutorial, introducing **Slamo Bombs** and other more complex kit mechanics.

**Music:**

Floors 1 - 3: Jean-Jacques Perrey - Sentimental Trip

Floors 4 - 6: cowbelly studios - peaceful ride
Tower of Slight Concern

**Basic Info:**

Tower of Slight Concern (ToSC) is a **Moderate** difficulty tower located in the 'Intermediate Towers' section in Realm 1. This tower is made by **x\_r4mi**

This tower was originally **Tower of Close Endearment (ToCE)** until it got removed due to creator's request

**Music:**

Floors 1 - 2: Mighty Switch Force OST - 05 Love

Floors 3 - 4: Terraria - Alternate Day

Floors 5 - 6: Super Paper Mario: Whoa Zone
A page about your topic

## **Synopsis:**

In the year 2025 virtual reality stopped being a dream and became part of every person's daily life.

In the year 2030, Samsara Online, a 100% immersive VRMMORPG that allows players to bring their innate real-world skills to the virtual world, is launched and supported by the World Central Bank.

With a capacity for analysis, reflexes, and monstrous reaction speed, Xie Feng's journey starts into a world that he will gradually discover is not as normal as it seems.

It was also from that moment that Xie Feng's life started to deviate from the norm, changing his destiny completely.

”As long as I exist in this world, no one else is allowed to be #1!”

”All those who made her cry will pay!”

Tags: Romance - Harem - R +18 - System - Reincarnation - Virtual Reality - Game elements - Student life - Mystery - Espers - Revenge - Cultivation - Gods - Demons - Angels - Fantasy - Adventure - Strong to Stronger - Cruel MC

Link: https://www.webnovel.com/book/samsara-online\_17889219605400405
Tower of Unique Mechanics

**Basic Info:**

**Tower of Unique Mechanics** (ToUM) is a **Challenging** difficulty tower located under the '**Advanced Towers**' section in **Realm 1**. This tower is made by **toomby2432**

Many people consider this tower to be **Intense** due to its punishing outside sections and length, similar to **Tower of Venturing Forever** (ToVF)

After many complaints, the tower creator (**toomby2432**) released a nerfed version adding catch zones to many of the outside sections.

**Music:**

Floors 1 - 2: Snail's House - Hello

Floors 3 - 4: Snail's House - インベーダー☆ (INVADER)

Floor 5: Snail's House - Sunday

Floor 6: Deep In Abyss (Instrumental)
Citadel Of Pipes (Realm 1)

Citadel of Pipes in Realm 1

## What is the **Citadel of Pipes?**

The **Citadel of Pipes**, or **CoP** for short, is a Harder difficulty descension-based **Citadel** located in Realm 1. The location of the pipe is to the right of spawn, a blue or green pipe on top of a small hill. When jumped in, the pipe will teleport you into an underground **portal room.**

## Trivia

* The **Citadel** is shaped like a large pipe fading from green to gray with a Piranha Plant at the end, which is the final outside section of the **Citadel**.

* This was the first Citadel to launch in this game.

* The pipe and the **Citadel** itself is a reference to the several Mario games.

* This citadel is also in Rami's Pillars of Hell: Ring 1, as Pillar of Pipes (PoP) and classic PTTT Realm 7 : Cavern, as a tower named Tower of Sewer Escape (ToSE), which used the same acronym as Tower of Smooth Edges.

## Music

Portal Room: Super Mario 3D World Underground

Floors 10-7: Waterflame - Mainspring

Floors 6-4: Waterflame - Boneyard

Floors 3-1: Waterflame - Meltdown
Tower of Naive Facades

Note: This Is Not In The Game But Rather UnWhiteListed.

The Tower of Naive Facades, Or ToNF For Short, Is A Challenging Difficulty Ascension-Based Tower Created By ???.

It Requires You To Srart From The Surface And Ascend To The Nether.

Floor 1: Jack Stauber - Two Time

Floor 2: Steven Universe - Amalgam

Floor 3: ???

Floor 4: bill wurtz - i just did a bad thing

Floor 5: Jack Stauber - Windrag

Floor 6-9: The Quick Brown Fox - WANDERLUST

Floor 10: Hi I'm Kekcroc
Difficulties

Difficulties in PTTT are determined by their color, here are all of the difficulties of PTTT 2.

## Difficulty Chart

Dark Grey = Unknown

Light Cyan = Automatic (unused)

Cyan = Effortless

Green = Easy

Yellow = Moderate

Orange = Hard

Red = Harder

Crimson = Challenging

Pink = Intense

Purple = Insane

Indigo = Ridiculous (Classic PTTT Exclusive)

Blue = Extreme

White = Never Again

Grey = Unfathomable

Black = Nearly Impossible

Flashing = Error

Rainbow = Totally Tubular
Purples Totally Tubular Towers 2 Wiki

# TRASH

TRASH WIKI LOLOL

GO TO https://purples-totally-tubular-towers-two.fandom.com/ FOR A MUCH BETTER WIKI LOL

THIS WIKI IS GARBAGE

**Welcome to the Purples Totally Tubular Towers 2 Wiki!**
## Pages you’d wanna check 1st.

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Animation

An Animation is a collection of Frames within an Entity Type's Cellsheet simultaneously played as the Entity's Sprite. It can make a game very entertaining but too many Animations playing at once can use up lots of Bandwidth (your game only has a limited amount available!). It can be applied to a State or played manually with the **Play entity's animation** action.
Citadel Of Volitility (Realm 2)

## What is the **Citadel of Volatility**

The **Citadel of Volatility** (CoV) is Strenuous descension-based Citadel located in Realm 2. It is the sequel to the Citadel Of Pipes.

## Trivia

* Like Citadel Of Pipes, has a Piranha Plant at the end as the outside section, but the only 2 differences is that it is purple and it has a second pipe, which has tentacle-like pillars.

* CoV's location is in Realm 2 in a pit of purple substance.
* This Citadel is the sequel of Citadel of Pipes.

## Music

Portal Room / Piranha Plant: Kurzgesagt - Nuke A City

Floor 10: Dragon Ball Super OST - Inescapable Fear

Floors 9-8: Shirobon - FOX

Floor 7: Crypt of the Necrodancer - Zone 3-2 Retrosynth

Floor 6: Opia - Shirobon

Floor 5: Shirobon - Regain Control

Floor 4: Crypt of the NecroDancer - Zone 1-1

Floor 3: Crypt of the Necrodancer - Lobby Mashup

Floor 2: Crypt of the NecroDancer OST - OC ReMix - Deep Sea

Floor 1: Crypt of the NecroDancer Remix - Konga Conga

Template:BetterQuote
Template:RingInfobox
Aol (God)

Aol is the king of the gods of the old Naellysh Empire, domaining over the Sun and rulers themselves. Rulers of the empire were crowned in a ceremony led by the religious head of the Temple of Aol. Legend says the ritual bestowed a blessing upon the crowned emperor, giving him a long and peaceful reign. Aol is said to have wielded the blade of Cretius Nosseos, the first crowned Emperor.
Tower of Endless Wraparounds

**Basic Info:**

**Tower of Endless Wraparounds** (ToEW) is an **Intense** tower located under the '**Mentally Dangerous Towers**' section in **Realm 1**. This tower is made by **ArtisticPurpleGuy (APG)**

**Music:**

Floors 1 - 3: New Super Mario Bros. Wii Theme - Underground

Floors 4 - 6: New Super Mario Bros. Wii Music - Tower
Tower of Wedges

**Basic Info:**

**Tower of Wedges (ToW)** is a **Harder** difficulty tower located at the '**Advanced Towers**' section located in **Realm 1**. This tower is made by **zomkillar**

Recently (as of 12/28/20), ToW has been nerfed to **Harder** from **Challenging** due to the replacement of **Tower of Aesthetic Fantasies** (**Tower of Unique Mechanics**)

**Music:**

Floors 1 - 3: F-777 I'm So Classy

Floors 4 - 6: F-777 - Tuxedo Lightsaber Battle
Tower of Ultimate Bingus (R3)

Tower of Ultimate Bingus is a hidden tower in Realm 3. This is hidden by a code you need to find and piece together. The code is.. (Do not scroll down if you don't want spoilers)

04881

## Music

**Floor 1:** Geometry Dash Practice Mode (bass boosted)

## Trivia

* All of your items are gotten rid of when you enter it. This means that this counts as an sc.
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Zaraxis (D&D) Wiki

A wiki for our D&D Campaign

**Welcome to the Zaraxis (D&D) Wiki!**
We're a collaborative community website about Zaraxis (D&D) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

The Naellyn EmpireThe island of Xyreos

*Need help building out this community?*

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* Getting Started
* How to Contribute
* Managing your new community
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* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tal (Goddess)

Tal is the old Naellysh goddess of the moon, marriage, and celebrations. She is the wife of Aol, and sister of Ea. She was not always married to Aol, but it is said that when they courted, her beauty captivated Aol so much, that he laid down his sword in the mortal plane, to show his commitment to her.
Cretius Nosseos

Cretius Nosseos was a human male born in the year 42 B.A.O.M., who notably founded the Naellysh Empire when he became the first recognized 'emperor of man' in the eyes of the Naellysh lords. This destiny was bestowed upon Cretius when he came upon a sword hidden in the bed of a small running brook, not far from what is currently known as the city of Dalys. According to legend, this sword was created by the god Valnor for Aol, king of the gods, thus destined the wielder to rule over the realms of men. The old Naellysh dukes bent the knee and swore fealty to Cretius, eventually unifying the Naellysh people under one ruler, and creating the Empire of Naellyn. His royal line would hold the throne of the empire until 834 A.O.M., when a senate conviction left the crown heirless, and a tournament was held between all the noble families of the realm to decide who would inherit the crown. He lived for 68 years, dying of natural causes in 26 A.O.M.
Alystus Kraecal (Explorer)

## **Basic Info**

Alystus Kraecal is a human explorer from Naellyn, born 27 years prior the Age of Majesty. He came to prominence when Rexus Cretius personally chose him to lead the expedition to Xyreos early in the year 15 AoM. He hailed from the port city of Elyryn, and served in the Imperial Navy of Naellyn for most of his life.
The Naellyn Empire

**Basic Info**

An ancient empire, now diminished down to the Kingdom of Naellyn, used to be the largest land power on the main continent of Zaraxis, ruling as far west as the city Weidesitz, as far south as Raven Queen's Pass, and as far east as the lands of the Lower Tusk.

**Early History**

In the year 1 A.O.M, Cretius Nosseos became the first emperor of the empire. He ruled for 26 years, justly and peacefully, solidifying his dynasty's rule throughout his reign. The early years for the Naellysh Empire were filled with constant vying for supremacy with neighboring powers, such as the Nümari horselords to the east, or the strong and proud Strömovi tribes found south of the Empire's borders. Tensions boiled over in 7 A.O.M. when Cretius marched an army of 18,000 Naellysh countrymen, to besiege the Strömovi ancestral capitol of Strömov. Rexus Cretius, returning from his recent conquest the following year, saw no feasible way of expansion with his current resources, so he turned his focus to the seas.

**Naellysh Empire in Xyreos**

It was said that Rexus Cretius himself received a vision, depicting a land for his empire to call its own, far across the seas which he called Xyreos. While the exact location remained a mystery to the emperor, he set sail north with a skilled sailor and explorer by the name of Alystus Kraecal aboard the ships *The Ausonia* and *The Amalthea*.

In the year 15 A.O.M. the first officially chartered Naellysh settlement in Xyreos was established by the name of Creteport, in honor of the Rexus. It was home to a group of settlers called The \_\_\_\_\_\_\_\_ aboard *The Calamity* and *The Fairlight*. While Creteport was the first public Naellysh settlement, the military ports of Alystus' Port and Brindallyn were established shortly after Xyreos was first discovered.

**The Old Pantheon**

Aol - God of Kings, King of Gods, God of the Sun

Tal - Goddess of the Moon, Marriage, and Celebrations. Queen of the Gods.

Farren - God of Nature

Ea - Goddess of the Sea and Trade

Krasus - God of War

Valnor - God of Fire and the Forge

Sohalla - Goddess of Pilgrims and Mercy

Eridael - God of Vengeance

Aredae - Goddess of Dance, Festivals, and Victory

Thaine - God of Madness

Vadeos - God of Fortune, Wealth, and Luck

Hatea - Goddess of the Hunt, patron of dragonhunters
Valnor (God)

Valnor is the old Naellysh god of fire and the forge, patron god of blacksmiths and other craftsmen alike. Born in the fiery chasms of a now long-dormant and unnamed volcano in the Virylian Range. In this volcano, Valnor was said to have forged the might sword of Aol, Rextelolyn alongside many other weapons of the gods.
Farren (God)

Farren is the old Naellysh god of nature. It is said that Farren was once a mortal human, born and raised in Naellyn. He spent most of his mortal life as a humble farmer far from any city or town, isolated with his animals and crops. His mortal life came to an unfortunate end when he was mistaken for a beast in the darkness of the night by a group of poachers on his land. According to legend, he was reincarnated into a blacked-fur buck with fiery antlers by the goddess Hatea as an act of mercy. In time, word of the legend of Farren reached the masses, and was declared an official deity of the Naellysh Empire by Rexus Cretius Nosseos.
Xyreos

Xyreos is small continent in the northern hemisphere, which has been settled by several different peoples over the course of history. In recent times, it has constituted of three primary kingdoms; The Kingdom of Illiade, The Kingdom of Alumbria, and The Kingdom of Stelid. More recently, however, the continent has descended into civil war with many vying factions.

## **Early History**

By most accounts, the first inhabitants of Xyreos were the Deerfolk. They most likely migrated from the southern landmass many thousands of years before to current date (1900 A.O.M.). Their own origin stories recount being born upon the land by a storm that engulfed the entire world. Next came the Elves, who say they arrived here early on in their migrations. Many Naellysh historians, however, figure the wild lands of Xyreos turned such noble peoples into barbarians. Deerfolk oral history recorded in Alisander states that the elves built cities in the south of Xyreos and lived among the Deerfolk for a time, yet constant infighting between the elves eventually divided the two peoples.

At some time during the last age, dragons migrated to Xyreos. Through some unknown magics, the Dragon Kings claim they bore the Dragonfolk unto the land. It is said that these newcomers made war with Elves and Deerfolk, carving out a kingdom upon the western coast of the continent.

Later came man, who landed upon the northeast coast of Xyreos. Most Naellysh scholars believe that they came from the east, with their port of origin likely being the wild region known as The Tusk; which has been known in the past to spew migrations from it's inhospitable womb.

Towards the end of the last age, Dwarves and Ratfolk arrived upon Xyreos. The Dwarves claim they arrived from following a dangerous and long exodus through the many deep caverns of the earth. What or where they were fleeing from, however, is unknown even to the scholars of Stelid. The Ratfolk seem to have followed the Dwarves through this passage, yet they soon migrated from the caverns to the wild forests of Xyreos (much to the dismay of the Elves and Deerfolk)

At some time before the beginning of the Age of Majesty and the crowning of Emperor Cretius Nosseos, a Dragon-King by the name of Farsyn came to prominence in Xyreos.
Jaelyxkroq (Monster)

**Origin**

The Jaelyxkroq is the Naellysh-given name of the tarrasque that once inhabited the river valley that comprises the most central parts of the Naellysh Empire, long before the human tribes of the prior age were able to inhabit the valley. It is said the old Naellysh god Krasus slayed the beast to free the river valley for his followers to inhabit.
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The Aekorsed (Clan)

### Basic Info

The Aekorsed (pronounced Accursed) Clan is a long-standing clan of outcast kobolds based in The Virylian Range in the Naellyn Empire. Since before the Age of Majesty began, the Aekorsed have dwelled in the caves of the Virylians, led by the dragon Yldrerth the Maddened. The scales of the kobolds of this clan varied from dark browns, dark greys, and black, taking after their denmother Yldrerth's black scales.

### Society

While most of their clan's history tells of basic bartering as the main source of internal economy, with most of the actual valuables belonging to the denmother's hoard, by the time the clan was discovered by the Naellysh, evidence points to most transactions being done in silver coins or trinkets. Any non-magic or non-gold loot was typically dispersed amongst the clan equally, and while some sold their share, others began to become accustomed to better equipment for their own raids.

Raids on Naellysh caravans was a common practice amongst the Aekorsed, and they rarely left any survivors to tell the tale, hence their long standing status in the shadows. On occasion, their raids would extend to other kobold clans, but often minor ones with no proper denmother to lead the clan. These kobold on kobold raids typically led to an influx in population, as stealing eggs and females was common practice due to low female to male ratio at home.

### Religion

While typically kobold clans simply pray and celebrate their denmother, the Aekorsed differed from their former clans, as they developed their own pseudo-pantheon made up of a mesh of the outcasts' previous denmothers. However, a few dragons stay in the fold for longer compared to others, such as Yldrerth herself, and Slydranus the Red. Often to celebrate these pseudo-gods, the kobolds would either burn/sacrifice a large animal of prey, or even lead adventuring parties into traps and given to their denmother as an offering.
Eridael (God)

Eridael is the old Naellysh god of vengeance and revenge, as well as the god of foresight, patron of fortune tellers *for a price*. He is the bastard child of Aol and a human woman who ascended to godhood of his own volition. Eridael, while an official god of the Naellysh pantheon, has never been a popular god amongst the people. Desperate souls find themselves at Eridael's temple altar in times of need, praying for advice, or revenge.
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The Talbos

An ancient noble family, dating back to the early days of the Naellysh Empire, renowned for their dragon hunting ways. They are based out of Dragon Point Keep in Naellyn. According to legend, the house was founded by a human by the name of Calleo Tal, a Naellysh folk hero who repelled an invasion by foreign dragon kings from Xyreos. A
A Key Event

the roal spies was fist born when SCP 049 had off spring creating a whole new spisies the roal.It looks like a purple version of 049 expt it has a love for WAR.The roal sepsis raged was across the world. Eventually this got the attention of a group who called them self the UA or the unitted armys.they offed us a chance to do war but more civilized.WE MADE WAR AND CRUSHED THEM.Leate the pokiemon army was leading a revolt agenst the roal army.
Krasus (God)

Krasus is the old Naellysh god of war. Naellysh generals for thousands of years have burned exotic animal pelts, often lions or panthers, in hopes of gaining their god's favor in battle. This tradition honors the story of Krasus slaying the Jaelyxkroq, an ancient beast that once invaded the pre-Naellysh lands long ago, allowing for the resettling of the cradle of the empire.