recursal/Fanatic-Fandom huggingface dataset:
Main Phase 1

Japanese (romanized)
 English

* **German**: Main Phase 1
* **Italian**: Main Phase 1
* **Korean**: 메인 페이즈 1 *Mein Peijeu 1*
* **Portuguese**: Fase Principal 1Formerly: Main Phase 1
* **Spanish**: Main Phase 1
* **Chinese**: 主要階段１ *Zhǔyào Jiēduàn 1 / Zyu2 jiu3 Gaai1 dyun6 1*

Template:Turn Structure

**Main Phase 1** (Japanese: メインフェイズ１ *Mein Feizu Ichi*) is a Main Phase conducted after the Standby Phase. As a Main Phase, most actions that could normally be performed in Main Phase 2 can also be performed in this phase.

After Main Phase 1 has ended, the turn player may choose to enter the Battle Phase. If they choose not to, the player automatically proceeds to the End Phase (they cannot enter Main Phase 2 unless they conduct their Battle Phase).

Some cards and effects can only be activated during Main Phase 1, such as "Cold Wave" and the effect of "Dark Strike Fighter". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "After the Struggle" and the effect of "Baby Tiragon".

## Possible actions

In Main Phase 1, the turn player may:

* Normal Summon/Set a monster (the player can only perform one Normal Summon/Set per turn, so the player cannot Normal Summon/Set in both Main Phases).
* Special Summon a monster(s).
* Manually change the battle position of a monster, provided that monster was not Summoned or Set during that same turn, and it had not already manually changed its battle position that turn.
* Flip Summon a monster, provided it was not Summoned or Set during that same turn.
* Activate Ignition Effects, such as those of "Barrel Dragon" or "Cannon Soldier".
* Set Spell/Trap Cards.
* Activate Spell/Trap Cards of any Spell Speed. Quick-Play Spell Cards and Trap Cards cannot be activated in the turn they are Set.
Maximum of 3 Rule

The **Maximum of 3 Rule** states that between your Main Deck, Extra Deck and Side Deck, you may only have three copies of one card of the same name. Here are some examples:

## Example 1

The cards "Harpie Lady", "Cyber Harpie Lady", "Harpie Lady 1", "Harpie Lady 2", and "Harpie Lady 3" each have a name condition stating that their name is also "Harpie Lady". Therefore you can only have a total of three of these cards in your Deck. For example:

* Three copies of "Harpie Lady", no copies of the others.
* One copy of "Harpie Lady 1", one copy of "Harpie Lady 2", one copy of "Harpie Lady 3", no copies of either "Harpie Lady" or "Cyber Harpie Lady".
* Two copies of "Harpie Lady 2", one copy of "Harpie Lady 3", no copies of either "Harpie Lady 1", "Harpie Lady", or "Cyber Harpie Lady".

"Harpie Queen", on the other hand, only has its name treated as "Harpie Lady" while it is face-up on the field or in the Graveyard, but not in the Main Deck, so you can have three copies of "Harpie Queen" in addition to any legal combination of the above cards.

The rule also applies to "A Legendary Ocean". Its condition states its name is treated as "Umi" at all times, so you can only have three cards in total between these two. You cannot have three copies of "A Legendary Ocean" and three copies of "Umi" in your deck.

## Example 2

"Proto-Cyber Dragon" only has its name treated as "Cyber Dragon" while it is face-up on the field. It is not illegal to have more than three cards on the field with the same name; the rule only applies while the cards are in the Deck. Therefore, you can have three copies of "Cyber Dragon" and three copies of "Proto-Cyber Dragon" in your Main Deck.

## Example 3

Some cards are similar in name and stats and depict the same monster. For example:

* "Enraged Battle Ox" and "Battle Ox"
* "Obnoxious Celtic Guard" and "Celtic Guardian"
* "Swift Gaia the Fierce Knight" and "Gaia the Fierce Knight"
* "Black Luster Soldier - Envoy of the Beginning" and "Black Luster Soldier"

In the above cases, a player may have up to three of each card above in their Deck. These cards are considered "Retrained" and are not treated as the same Monster Card.

## Example 4

Some cards that are stored in the Extra Deck have the same name as a card that exists in either the Main Deck or Side Deck:

* "Neo-Spacian Marine Dolphin" is stored in the Extra Deck, but by its condition its name is treated as "Neo-Spacian Aqua Dolphin" at all times. Therefore you cannot have more than three of a combination of these cards, despite them being stored in separate Decks. "Neo-Spacian Twinkle Moss" follows the same rule with "Neo-Spacian Glow Moss".
Melodious Conductor

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

This article, Melodious Conductor, is property of **Fracenata**. Do not modify or use any of its content without his express permission.

 **Description** | 2 or more "Melodious" monsters of any level from your hand or field. Monsters your opponent controls whose original type was dark have their effects negated while this card remains on the field. Once per turn: You can detach one xyz material from this card; special summon one "Melodious" monster from your deck. Once per turn (quick effect): You can detach one xyz material from this card; banish any card that specifically mentions the name of a DARK attribute monster. If your opponent controls a monster whose original attribute was DARK: They cannot activate cards and effects in response this card's activation and effect.
Link Rating

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* **Portuguese**: Valor LINK

A **Link Rating** (Japanese: ＬＩＮＫ（リンク）の数（すう）字（じ）分（ぶん） *Rinku no Sūjibun*, "Link Number"), often referred to as simply **Link** (Japanese: ＬＩＮＫ（リンク） *Rinku*), is a property exclusive to Link Monsters, in place of a Level or a Rank. The original Link Rating of a Link Monster Card is located next to its ATK, in the space normally taken up by the DEF on other Monster Card types.

A Link Monster's Link Rating is equal to the number of Link Arrows it has, and also the number of Link Materials that must be used for its Link Summon. If a Link Monster is used as Link Material, it can either be treated as either a single Link Material or multiple Link Materials equal to its Link Rating.

## Patterns

Like Levels and Ranks, the original ATK assigned to Link Monsters seems to influenced by their Link Rating, with each Link Rating having a corresponding maximum value to be given to Link Monsters of that Rating. So far, the limits are:

* 2000 ATK for Link-2 monsters
* 3000 ATK for Link-3 or higher monsters

## Gallery

LinkSpider-YS17-EN-SR-1E.pngA Link-1 monsterProxyDragon-CT14-EN-UR-LE.pngA Link-2 monsterGaiaSabertheLightningShadow-COTD-EN-ScR-1E.pngA Link-3 monsterFirewallDragon-COTD-EN-ScR-1E.pngA Link-4 monsterSanctityofDragon-2017-EN-EScR-UE.pngA Link-5 monster
## See also

* Linked
* Co-linked
* Extra Link
* Link Monster
* Link Arrow
* Link Summon
* Link Material
Limited Edition

Template:About

* **German**: Limitierte Auflage
* **Italian**: Edizione Limitata
* **Korean**: Limited Edition
* **Portuguese**: Edição Limitada
* **Spanish**: Edición Limitada

**Limited Edition** is an edition of cards in the *TCG*, Korean *OCG*, and Asian-English *OCG* that is marked by the text "Limited Edition". It is not used in the Japanese, Japanese-Asian, and Chinese *OCG*.

Limited Edition is placed on many promotional cards, including Sneak Peek Participation Cards, Shonen Jump Championship Series Prize Cards and Yu-Gi-Oh! Championship Series Prize Cards, Collector Tin promotional cards (except 2003 Booster Pack Tins), and magazine promotional cards such as the Shonen Jump promotional cards. Some retail sets, such as the original *Hidden Arsenal* and *TCG* *Gold Series* sets (other than *Premium Gold* sets) are entirely Limited Edition; after their first run, these sets may be later printed as Unlimited Edition.

On 1st Edition and Limited Edition cards, the Eye of Anubis Hologram is gold; on Unlimited Edition cards, it is silver. 1st Edition cards also seem to have a darker print coloring than their Unlimited Edition cards.

For Series 3 to 8 cards, the edition text (such as the text "Limited Edition") is located under the left side of the card's artwork. From Series 9 onward, for cards without Limitation Text, the edition text is located to the right of the passcode (leaving a space for the passcode even if the card has none); for cards with Limitation Text other than Pendulum Monsters, the edition text is located in its previous position (Pendulum Monsters with Limitation Text do not have edition text).

## Example

File:BujingiCrane-CT11-EN-SR-LE.png
Template:Rarity
Overscale Pendulum

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An **Overscale Pendulum** (オーバースケールペンデュラム *Ōbāsukēru Pendyuramu*) is a variant of Pendulum Summon where a Pendulum Monster is Pendulum Summoned regardless of the current values of the player's Pendulum Scales. This type of Summon is used by Yuya Sakaki in the *Yu-Gi-Oh! ARC-V* manga.

So far, the only monster shown to be capable of Overscale Pendulum is "Odd-Eyes Phantasma Dragon".

This kind of Summon is a reflection of Reiji's Transcendent Pendulum Summon; while Reiji must use Scales that transcend his monster's Level, Yuya's lets him perform a Pendulum Summon with Scales below his monster's Level, as shown when he Summoned "Odd-Eyes Phantasma Dragon" with Pendulum Scales of 0.
Ignition Effect

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* **German**: Zündeffekt
* **Italian**: Effetto ad Ignizione
* **Korean**: 기동 효과 (起動效果) *Gidong Hyogwa*
* **Portuguese**: Efeito de Ignição
* **Spanish**: Efecto de Encendido
* **Chinese**: 起動效果 *Qǐdòng Xiàoguǒ / Hei2 dung6 Haau6 gwo2*

**Ignition Monster Effects** (Japanese: 起動効果 *Kidō Kōka*, "Startup effect") are Spell Speed 1 effects that require a manual activation by the card's controller during their own Main Phase 1 or 2. This type of effect used to be called a **Cost Effect** in the early days of *Yu-Gi-Oh!*, which was slightly confusing because not all of those monsters had a cost.

Examples of monsters with Ignition Effects: "Cyber Gymnast", "XYZ-Dragon Cannon", "Bazoo the Soul-Eater", "Blackwing - Gale the Whirlwind", "3-Hump Lacooda", "Card Trooper", "Dark Simorgh", "Lonefire Blossom", "XX-Saber Faultroll" and most Xyz Monsters.

Post-Problem-Solving Card Text, these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated.

## Priority

Main article: **Script error: No such module "Autolink".**
Previously, the turn player had priority to activate Ignition Effects before an opponent could activate a fast effect. This was removed from the *OCG* on March 19, 2011, and from the *TCG* on April 25, 2012.

For example, before the abandonment of Ignition Effect priority, the turn player could Summon "Lonefire Blossom" and activate its effect before their opponent could activate "Eatgaboon".

Since the abandonment of Ignition Effect priority, Ignition Effects cannot be activated in the Summon response window, requiring an open game state.
Starter Deck: Starlight Knights

This Starter Deck is built around the Tellarknight archetype, and includes a few other LIGHT Warrior Monsters for support. It focuses on swarming the field with numerous Monsters, allowing the Duelist to then call forth their more powerful Xyz Monsters. Useful card effects allow the Satellarknight Monsters to support each other. Supporting Spells and Traps also round out the rest of the deck, focusing their efforts on protecting your Satellarknight Monsters.
Sea Serpent

Japanese
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* **German**: Seeschlange
* **Italian**: Serpente Marino
* **Korean**: 해룡 (海龍) *Haeryong*
* **Portuguese**: Serpente Marinha
* **Spanish**: Serpiente Marina
* **Chinese**: 海龍 *Hǎilóng / Hoi2 lung4*
 Lists
* members
* support
* anti-support

**Sea Serpent** (海（かい）竜（りゅう） *Kairyū*, "Sea Dragon") is a Type of monster.

Currently, "Atlantean" is the only pure Sea Serpent-Type archetype.

Some major Sea Serpent-Type monsters include "Levia-Dragon - Daedalus", "Ocean Dragon Lord - Neo-Daedalus", "Orca Mega-Fortress of Darkness", "Bahamut Shark", "Brionac, Dragon of the Ice Barrier", "Sea Dragon Lord Gishilnodon", "Lavalval Chain", "Water Dragon", "Deep Sea Diva", "Moulinglacia the Elemental Lord", "Number 32: Shark Drake", "Abyss Dweller", "Mermail Abyssmegalo", and "Poseidra, the Atlantean Dragon".

Sea Serpent have their own Structure Deck, *Realm of the Sea Emperor*.

## History

In the early stages of the game, Sea Serpent-Type monsters and Fish-Type monsters acted as a pair, with Fish-Type monsters being weaker lower-Level monsters, and Sea Serpent-Type monsters were the more powerful higher-Level monsters. (This is equivalent to the old relationship between Dinosaur-Type monsters and Reptile-Type monsters).

Prior to the release of *Raging Battle* , the only support card Sea Serpent-Type monsters had was "Umi" (which was later replaced in usage by "A Legendary Ocean", which does not support them). *Raging Battle* introduced the Sea Serpent support cards "Spined Gillman", "Mermaid Archer" and "Deep Sea Diva", with the latter being the first card to exclusively support Sea Serpents. In contrast to early Sea Serpents, which were generally very strong high-Level monsters, the new Sea Serpents and their support focus on low-Level monsters and swarming, which allows for a viable Sea Serpent-based Deck.

In *Photon Shockwave* and *Generation Force*, additional support was introduced for Sea Serpent-Type monsters, including "Shark Stickers", "Fish and Kicks", and "Oh F!sh!". After *Realm of the Sea Emperor* and *Abyss Rising*, Sea Serpent-Type monsters became competitive with the creation of the "Merlantean" Deck.

## Examples

AtlanteanPikeman-SDRE-EN-C-1E.pngNormal MonsterDeepSeaDiva-SDRE-EN-C-1E.pngEffect MonsterAquaDragon-MDP2-EN-C-LE.pngFusion MonsterBrionacDragonoftheIceBarrier-GLD5-EN-GUR-LE.pngSynchro MonsterNumberC32SharkDrakeVeiss-ABYR-EN-UR-1E.pngXyz MonsterSeaDragoonsofDraconia-CROS-EN-R-1E.pngPendulum MonsterMermailAbyssalacia-LVP1-JP-SR.pngLink Monster
## Trivia

* There are very few non-WATER Sea-Serpent-Type monsters.
	+ There are no DARK Sea-Serpent-Type monsters.
	+ "Lavalval Chain" is the only FIRE Sea-Serpent-Type monster.
	+ "Subterror Behemoth Stygokraken" is the only EARTH Sea Serpent-Type monster, as well as the first to also be a Flip monster.
	+ "Spearfish Soldier", "Airorca", and "Skystarray" are the only WIND Sea-Serpent-Type monsters.
	+ "Lightray Daedalus" and "Kaiser Sea Horse" are the only LIGHT Sea-Serpent-Type monsters.
* "Lavalval Chain" is the only Sea Serpent-Type monster to be Forbidden.
Link Material

**Link Materials** are monsters that are used for the Special Summon of a Link Monster. They must be face-up on the field, even if the Link Monster does not specify. They are listed in the first line of a Link Monster's text.

Normally a monster can only be treated as 1 Link Material, but in the case of Link Monsters, they can alternatively be treated multiple Link Materials, equal to their own Link Rating.

## See also

* Linked
* Link Monster
* Link Summon
* Link Rating
* Link Arrow
* Link Origin
Michael Charlemagne

**Michael Charlemagne**, also known as the Infernoble Knight King, is a teacher at Arcadia Academy. Teaching advanced extra deck summoning, Michael utilizes his uniquely built Infernoble Knights deck to demonstrate how powerful the extra deck can be, while also utilizing powerful effect cards to whittle away the opponent's hand.

## Appearance

### Voice and Mannerisms

Michael speaks in a deep, confident voice. One would mistake him for a long lost legendary duelist if they only heard his voice. He's kindhearted and speaks in an easy to follow tone while he teaches, making sure no one is left behind in their studies. While dueling, he's as serious as it gets, and will make every play he can to put his opponent down.

## Deck

Michael utilizes an Infernoble Knight deck, which uses unique equip cards to expand plays with his Infernoble monsters. Using support cards like Subjugation Knight or Neo-Spacian Connector, Michael utilizes long combos meant to open a floodgate of powerful synchro monsters and utilizing ending turn cards like Smoke Grenade of the Thief to whittle away the opponent's hand.
Starter Deck: HERO of the Elements

This Starter Deck is built around the Elemental HERO archetype, and relies heavily on the Fusion Summoning of powerful Monsters with deadly effects. Elemental HERO decks are flexible and run off a great synergy, with plenty of cards to the archetype's name to make a deadly deck to be reckoned with. When luck favors an Elemental HERO Duelist, it is hard to stop them. Polymerization, Hero Signal, Elemental HERO Shadow Mist, Elemental HERO Ocean, and Elemental HERO Woodsman are all cards critical to the success of this deck. Use its versatility wisely, and it will not often disappoint you.
Nekroz of Dewloren

**Description** | **Monster Effect:** You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Dewloren". You can only use each of these effects of "Nekroz of Dewloren" once per turn.
●You can discard this card; Add 1 Banished "Nekroz" card to your hand, except "Nekroz of Dewloren"
Ritual Card

Template:Distinguish

 File:UltimateDragon-TSC-EN-VG-card.png
A **Ritual Card** is a type of card in some older video games that predate or otherwise do not follow the *OCG*/*TCG* rules. Ritual Cards are not Ritual Spell Cards; they are considered to be their own distinct card type, rather than a type of Spell Card.

Ritual Cards are color coded blue and used to Summon specific monsters, by sacrificing three other monsters from the field. The player does not need to have a copy of the Monster Card they are trying to Summon. If they do have a copy of the Monster Card, it can be Summoned without the use of the Ritual Card.

## See also

* List of Ritual Cards
* List of Ritual Card support cards
* List of Ritual Card anti-support cards
Morrigan Ives

> "*A red-eyed raven, a beautiful killer*"
> ― Damien Pavus
>
>

**Morrigan Ives** (モリガン アイブス, *Aibusu Morigan*) is a well-known modelling talent from Canada, now, pursuing her career in Japan's Domino City. Her official background is kept confidential by her agency. Also, she claims being a novice duelist, using Vampires as her pawns — something reflecting onto her nature. Morrigan calls this deck her "**Bloody Kiss**".

Her most personal secret is her allegiance to Damien Pavus.
Spin

File:BacktoSquareOne-BPW2-NA-SR-1E.png
**Spinning** is an unofficial term that refers to the act of returning a card from the field to the top of its owner's deck; Extra Deck Monster Cards are instead returned to the Extra Deck when spun. Spinning is more powerful than bouncing because it both removes a card from the field and uses up its owner's next draw. Like bouncing, because most spin effects target monsters, spinning can also waste the owner's Normal Summon or Set for that turn, and can remove powerful but difficult-to-summon monsters such as "Stardust Dragon" or "Destiny HERO - Plasma". Spinning can work well in combination with bouncing effects such as those of "Begone, Knave!", "Neo-Spacian Grand Mole", and "Giant Trunade".

Template:See also
Link Arrow

Japanese
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**Link Arrows**, known as **Link Markers** (リンクマーカー, *Rinku Mākā*) in the *OCG*, indicate where a Link Monster points to. Only the red arrows around a Link Monster's art frame are Link Arrows. The number of Link Arrows a Link Monster has is its Link Rating.

Link Arrows are not card effects and cannot be removed while the Link Monster is in a Monster Zone. If a Link Monster is in the Spell & Trap Zone, it is not treated as a Link Monster; therefore, it does not have Link Arrows and cannot point to anything.

## Lists of Monsters by Link Arrow

* Top-Left Link Arrow Monster Cards
* Top Link Arrow Monster Cards
* Top-Right Link Arrow Monster Cards
* Left Link Arrow Monster Cards
* Right Link Arrow Monster Cards
* Bottom-Left Link Arrow Monster Cards
* Bottom Link Arrow Monster Cards
* Bottom-Right Link Arrow Monster Cards

## See also

* Linked
* Link Monster
* Link Summon
* Link Rating
* Link Material
Limit Over Accel Synchro Summon

A **Limit Over Accel Synchro Summon** is a type of Accel Synchro Summon in the *Yu-Gi-Oh! 5D's* anime. It is the strongest known form of Synchro Summon, and is the only way to Summon a Limit Over Accel Synchro Monster.

To perform such a Summon, the user must be in a state of Over Top Clear Mind, and requires a minimum of one Tuner Synchro Monster and at least two non-Tuner Synchro Monsters to be used as Synchro Material Monsters. This Summon uniquely depicts the Tuner monster transforming into gold Synchro rings rather than the standard green.

Yusei Fudo is the only person to have performed this Summon. He first learned about the existence of a type of Synchro Summon stronger than Accel Synchro when he saw Bruno use three Synchro Monsters to perform a Delta Accel Synchro Summon (instead of the usual two for an Accel Synchro Summon). Later, in his Duel against Z-one, Yusei discovered how to exceed even Bruno's limits, and used a total of five Synchro Monsters (one Tuner and four non-Tuners) to Limit Over Accel Synchro Summon "Shooting Quasar Dragon".

## Diagram

In the anime, "Life Stream Dragon" has an effect that can change the Level of other Synchro Monsters, which Yusei used to reduce the Level of "Red Dragon Archfiend", "Black-Winged Dragon", "Black Rose Dragon" and "Ancient Fairy Dragon" to 1.

LifeStreamDragon-JP-Anime-5D.pngA Level 8 Tuner Synchro Monster +RedDragonArchfiend-JP-Anime-5D.pngA now Level 1 non-Tuner Synchro Monster +BlackWingedDragon-JP-Anime-5D.pngA now Level 1 non-Tuner Synchro Monster +BlackRoseDragon-JP-Anime-5D.pngA now Level 1 non-Tuner Synchro Monster +AncientFairyDragon-JP-Anime-5D.pngA now Level 1 non-Tuner Synchro Monster =ShootingQuasarDragon-JP-Anime-5D.pngA Level 12 Limit Over Accel Synchro Monster.
## References

Template:Reflist

1. ↑ Template:Episode
2. ↑ Template:Episode
Spell Monster

1. REDIRECT Template:Infobox archseries

**Spell Monsters** are a type of Continuous Spell Card that is Special Summoned as a Monster Card after it is activated.

All of these cards are treated as both Monster Cards and Spell Cards while they are summoned to the field, and as such, take up both a Monster Card Zone and a Spell & Trap Card Zone at the same time.

Spell Monsters cannot be activated on your opponent's turn, making them unable to perform the "Emergency" Defense that Trap Monsters can. They can instead provide an immediate source of Tribute Fodder, much like some cards do already, like "Fiend's Sanctuary".

As shown in *Yu-Gi-Oh! GX* they can be used as Fusion Material, as Jaden was able to fuse his "Elemental HERO Neos" with "The Rival's Name" (which was being treated as "Rainbow Dragon") to create "Rainbow Neos".

In *Yu-Gi-Oh! ZEXAL* and *ARC-V*, they are shown to be able to be used as Xyz Material, with Fortuno overlaying "Xyz Plant" with "Rainbow Shaman" to Summon "Number 11: Big Eye" in *ZEXAL*, and Yuto overlaying two copies of "The Phantom Knights of Shadow Veil" to Summon "Dark Rebellion Xyz Dragon" in *ARC-V*.

Template:Archseries navbox (anime)
Pyro

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* **German**: Pyro
* **Italian**: Pyro
* **Korean**: 화염 (火焰) *Hwayeom*
* **Portuguese**: Piro
* **Spanish**: Piro
* **Chinese**: 炎 *Yán / Jim4*
 Lists
* members
* support
* anti-support

**Pyro** (炎（ほのお） *Honō* "Flame") are a Type of monster that are almost always of the FIRE Attribute, and represent control over FIRE, or they may be an embodiment of fire itself. Their effects often involve the dealing of effect damage to the opponent. They are used by Axel Brodie in the anime.

Currently, there is no Field Spell Card designed especially for Pyro-Type monsters, though the card "Molten Destruction" works to increase the ATK of FIRE monsters by 500.

Pyro Archetypes includes "Volcanic", "Laval", "Flamvell", and "Hazy Flame".

Some prominent Pyro-Type monsters include "Uria, Lord of Searing Flames", "Thestalos the Firestorm Monarch", "Fire Princess", "Volcanic Doomfire", "Infernal Flame Emperor", "Raging Flame Sprite", "Tenkabito Shien" and "Old Entity Chthugha".

Support cards include "Gaia Soul the Combustible Collective", "Solar Flare Dragon", "Royal Firestorm Guards", and "The Thing in the Crater".

Although powerful, Pyro-Type monsters are weak against cards such as "Oxygeddon", "Water Dragon", and "Umi".

## Examples

GemKnightGarnet-HA05-EN-SR-1E.jpgNormal MonsterBarrierStatueoftheInferno-OP04-EN-C-UE.pngEffect MonsterToken-TKN3-JP-C-Laval.jpgToken MonsterRitualBeastUltiApelio-THSF-EN-ScR-1E.pngFusion MonsterAncientFlamvellDeity-HA04-EN-ScR-1E.jpgSynchro MonsterInfernalFlameVixen-CBLZ-EN-R-1E.pngXyz Monster
Mandatory effect

**Mandatory effects** (強（きょう）制（せい）効（こう）果（か） *Kyōsei Kōka*, "Forced Effect"), also known as **compulsory effects**, are effects that must activate if they meet their activation conditions. Mandatory effects lack the phrase "You can" in their card text. (In Japanese, mandatory effects are indicated by the text 発（はつ）動（どう）する *Hatsudō suru* "Activate".)

Card such as "Caius the Shadow Monarch" and "Man-Eater Bug" have powerful effects, but because they are mandatory effects, if they are triggered when the opponent has no monsters, the player must target their own cards.

## Mechanics

When a mandatory effect meets its activation conditions, it always activates, even if it has no valid target or it would have no effect. Mandatory effects cannot miss the timing. If a mandatory effect must activate during a particular phase or step, it is not possible to proceed to the next phase or step until that effect is activated.

When multiple effects trigger at the same time, they are all placed on a Chain, with the turn player's mandatory effects being activated first, followed by the non-turn player's mandatory effects. Optional effects can only be activated at higher Chain Links.
Resolve

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* **German**: auflösenNoun: Auflösung
* **Italian**: risolvereNoun: risoluzione
* **Korean**: 처리 (處理) *Cheori*
* **Portuguese**: resolverNoun: resolução
* **Spanish**: resolverNoun: resolución
* **Chinese**: 處理 *Chúlǐ / Cyu2 lei5*

To **resolve** (Japanese: 処（しょ）理（り） *Shori*) an effect is to apply it. After resolving, and after the whole Chain (if created) has resolved, activated cards will be sent to the Graveyard via game mechanics; unless it is a Continuous, Field, or Equip Card; or it has an effect which keeps it on the field such as "Swords of Revealing Light" or move it to other place like "Bait Doll".

Any card or effect that activates must resolve, unless the activation itself was negated. If an effect is negated, then it resolves without effect.

The effects of cards always activate and resolve in the same place. The location of the card does not have anything to do with where the effect resolves. e.g.

1. If "Effect Veiler" is negating a card such as "Exiled Force", and then "Exiled Force" activates its effect while Tributing itself as the cost, the effect which is always on the field will be negated when it resolves.
2. If "Destiny HERO - Malicious" is banished as a cost to activate its effect, the effect which is always in the Graveyard will be negated with "Shadow-Imprisoning Mirror" when it resolves.

Template:See also
Hand

Template:For

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* **German**: Hand
* **Italian**: mano
* **Korean**: 패 (牌) *Pae*
* **Portuguese**: mão
* **Spanish**: mano
* **Chinese**: 手牌 *Shǒupái / Sau2 paai4*

A player's **hand** (Japanese: 手（て）札（ふだ） *Tefuda*) refers to the cards each player holds that have not yet been played. Cards that are drawn are placed in the hand, although cards can be added to the hand in other ways. As the name suggests, such cards are generally held in a player's physical hand.

From your hand, among other things: Monster Cards can be Normal Summoned/Set, Pendulum Monsters can be activated in the Pendulum Zone, Spell Cards can be activated, Spell/Trap Cards (except Field Spell Cards) can be Set in the Spell & Trap Zone, and Field Spell Cards can be Set in the Field Zone.

During your End Phase, you must discard cards until you meet the hand size limit (normally six, but it can be changed by card effects).

Certain card effects can interact with cards in players' hands. For example, "Spirit Reaper" can discard 1 card from the opponent's hand as part of its effect, and "Exchange" allows you to swap one card from your hand with one card in your opponent's hand. Many card effects have costs that require discarding a card(s) from your hand, such as "Raigeki Break", and you cannot activate such effects unless you have enough cards in your hand to pay the cost.
Starter Deck: Rise of Blue-Eyes

This Starter Deck is built around the classic and iconic Blue-Eyes Archetype, while also combining its modern supports from the With Eyes of Blue archetype. The monsters that make up the "With Eyes of Blue" archetype all have special abilities based around either summoning the Blue-Eyes White Dragon, or adding said monster to the player's hand. It also runs a wide variety of Spell and Trap cards that help protect the With Eyes of Blue monsters, and helping provide benefits to Blue-Eyes. This deck also includes its two fusions, the flexible Twin-Burst Dragon, and the all-powerful Ultimate Dragon.
Starter Deck: HEROes From the Last Frontier

This Starter Deck is built around the Elemental HERO and Neo-Spacian archetypes, and relies heavily on the Fusion Summoning of powerful Monsters with deadly effects. With the introduction of the Neo-Spacians, however, a different dimension of flexibility adds itself to the deck. Contact Fusion allows an Elemental HERO Neos or Elemental HERO Neos Alius Monster on the field to fuse themselves with one or more Neo-Spacian Monsters also on the field, a maneuver referred to as Contact Fusion.
Monster effect

Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Monstereffekt
* **Italian**: effetto de mostro
* **Korean**: 몬스터의 효과
* **Portuguese**: efeito de monstro
* **Spanish**: efecto de monstruo

"Revival Jam"'s effect is an example of a Trigger Effect.
A **monster effect** is a card effect produced by a Monster Card. Under normal circumstances, only Effect Monsters can produce monster effects.

## Types of monster effect

There are several distinct types of monster effect.

* Ignition Effect: Optional Spell Speed 1 effect that can be activated in any open game state during the Main Phase (some cards have Ignition Effects that can be activated during other Phases).
* Trigger Effect: Spell Speed 1 effect that has a specific activation timing. Can be either optional or mandatory.
	+ Flip effect: Special type of Trigger Effect that activates when the monster is flipped face-up (even in the Damage Step). Can be either optional or mandatory. Was formerly its own effect type.
* Quick Effect: Special type of Trigger or Ignition Effect that is Spell Speed 2 and can be activated on the opponent's turn. Formerly called "Multi-Trigger Effect."
* Continuous Effect: Effect that does not start a Chain, and applies while the monster with this effect is face-up on the field (and under no other circumstances).
* Unclassified Effect: Effect that does not start a Chain, and is not a Continuous Effect.
Quick Effect

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 Japanese (romanized)
 Japanese (translated)
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* **German**: SchnelleffektFormerly: Mehrfach-Trigger-Effekt
* **Italian**: Effetto RapidoFormerly: Effetto Multi-Innescato
* **Korean**: 유발 즉시 효과 (誘發卽時效果) *Yubal Jeuksi Hyogwa*
* **Portuguese**: Efeito RápidoFormerly: Efeito de Múltiplos Gatilhos
* **Spanish**: Efecto RápidoFormerly: Efecto Multi-Disparo
* **Chinese**: 誘發即時效果 *Yòufā Jíshí Xiàoguǒ / Jau5 faat3 Zik1 si4 Haau6 gwo2*

A **Quick Effect**, formerly called a **Multi-Trigger Effect**, and called an **Immediate Trigger Effect** (誘発即時効果 *Yūhatsu Sokuji Kōka*) in the *OCG*, is a type of monster effect that is Spell Speed 2 (and is the only Spell Speed 2 monster effect).

It is the only type of monster effect that can be activated in Summon negation window, and the only one that can be chained to another activation (excluding SEGOC). As such, monsters effects that negate the activation or Summon of something are all Quick Effects.

For cards with Problem-Solving Card Text (PSCT), starting in *Maximum Crisis: Special Edition*, Quick Effects are noted by mention of "*(Quick Effect)*" in the text. Prior to *Maximum Crisis: Special Edition*, for cards with PSCT, Quick Effects are normally noted by "*During either player's* [turn/Phase/Step]" in the activation timing, or "*(this is a Quick Effect)*" at the end of the effect if that wording is not applicable.

For cards without PSCT, Quick Effects are more difficult to identify. They can be identified by text which indicates the same timing as the PSCT standard. Some Quick Effects can only be determined to be that way due to rulings.

Unless otherwise specified (e.g. "Light and Darkness Dragon"), the same Quick Effect can be activated multiple times during the same Chain, as long as it meets its activation conditions and/or timing each time.

## Chain example

The player controls a face-up "Horus the Black Flame Dragon LV8", and it is currently the opponent's Main Phase 1.

* Chain Link 1: The opponent activates "Fissure".
* Chain Link 2: The player Chains "Horus the Black Flame Dragon LV8"'s effect to negate its activation and destroy "Fissure".
* Chain Link 3: The opponent Chains "Book of Moon", targeting "Horus".
* Chain Link 4: The player Chains "Horus the Black Flame Dragon LV8"'s effect to negate its activation and destroy "Book of Moon.

Since Chains resolve backwards, this Chain would resolve as follows:

* Chain Link 4: "Horus the Black Flame Dragon LV8" negates and destroys "Book of Moon".
* Chain Link 3: "Book of Moon" does not resolve.
* Chain Link 2: "Horus the Black Flame Dragon LV8" negates and destroys "Fissure".
* Chain Link 1: "Fissure" does not resolve.

## List of OCG/TCG monsters with Quick Monster Effects

Main article: **Script error: No such module "Autolink".**
Linked

Template:About

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**Linked** (リンク状（じょう）態（たい） *Rinku Jōtai*, "Link State") is a term to refer to a state of monster with Link Monster's Link Arrow pointing to, **OR** if it is a Link Monster that points to another monster.

## Co-linked

Main article: **Script error: No such module "Autolink".**
Multiple Link Monsters are **co-linked** if they point to each other.

## Extra Linked

Main article: **Script error: No such module "Autolink".**
A special Co-linked state that connects the two Extra Monster Zones. Any monster involved in an Extra Link is **Extra Linked**. Additionally, any monster co-linked with an Extra Linked monster is also Extra Linked.

## Examples

### Example A: Linked Monsters

IbtheWorldChalicePriestess-COTD-EN-1E-OP.pngCrownedbytheWorldChalice-COTD-EN-C-1E.png
### Example B: Co-linked Monsters

Honeybot-YS17-EN-SR-1E.pngFirewallDragon-COTD-EN-ScR-1E.png
Machine

Template:About

 Japanese
 Japanese (ruby)
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* **German**: Maschine
* **Italian**: Macchina
* **Korean**: 기계 (機械) *Gigye*
* **Portuguese**: Máquina
* **Spanish**: Máquina
* **Chinese**: 機械 *Jīxiè / Gei1 haai6*
 Lists
* members
* support
* anti-support

**Machine** (機（き）械（かい） *Kikai*) monsters are powerful, and in some cases, fearsome to face in battle. They rely on high ATK as well as a variety of powerful effects, and they have some of the strongest Fusion Monsters in the *OCG*/*TCG*, that can be made even more powerful with the ATK-doubling ability of "Power Bond", "Cybernetic Zone", or "Limiter Removal". Most Machine monsters have DARK, EARTH, or LIGHT Attributes. In the Yu-Gi-Oh! (anime) first season, they have the special ability of immunity against all type of magic and Spellcaster attacks. Their general strategy varies, but they often have the ability to negate the effects of specific opposing cards and/or destroy them. Machine monsters also have four of their own Structure Decks: *Machine Re-Volt*, *Machina Mayhem,* *Cyber Dragon Revolution, and* Geargia Rampage Structure Deck.

Some of the numerous Machine archetypes include: "Jinzo", "Ancient Gear", "Cyber Dragon", "Cyberdark", "Gadget", "Geargia", "B.E.S.", "Vehicroid", "Ally of Justice", "Machina", "Karakuri", "Gimmick Puppet", "Mecha Phantom Beast", "Meklord" (which has the "Meklord Emperor" and "Meklord Army" sub-archetypes), "Superheavy Samurai", and "Speedroid".

Notable Machine series include: "Cycler", "Gradius", "Machine King", "Gun Dragon", and "A-to-Z".

Due to their relative commodity, they are used by many characters in the anime and manga. Some of the more notable characters include Bandit Keith, Vellian Crowler, Syrus Truesdale, Zane Truesdale, Leo, Aporia, Gong Strong, and Yugo.

## Examples

SlotMachine-LCJW-EN-C-1E.pngNormal MonsterCyberDragon-LEDD-EN-C-1E.pngEffect MonsterAncientGearToken-SR03-EN-C-1E.pngToken MonsterChaosAncientGearGiant-RATE-EN-SR-1E.pngFusion MonsterVermillionDragonMech-INOV-EN-ScR-1E.pngSynchro MonsterSkypalaceGangaridai-NUMH-EN-ScR-1E.pngXyz MonsterQliphortMonolith-PEVO-EN-SR-1E.pngNormal Pendulum MonsterQliphortStealth-MP15-EN-UR-1E.pngEffect Pendulum MonsterGaiaSabertheLightningShadow-COTD-EN-ScR-1E.pngLink Monster
Minimum Deck size

The **minimum Deck size** is the lower limit on the number of cards allowed in a player's Main, Extra, and Side Decks, and is a counterpart to the maximum Deck size. This limit has always been 40 cards for the Main Deck; the Extra and Side Decks have always been allowed to have zero cards (though before the maximum Deck size was introduced, a player's Side Deck was required to contain either exactly zero or exactly 15 cards).
Illusion Magic (Alignment)

**Illusion Magic** (幻想魔（げんそうま）, *Gensōma*), also translated as **Illusionist** and known as **Dreams** in some English video games, is one of the four types of Magic Alignments.

It is strong against Black Magic and weak against Demon Magic.

It is mentioned briefly in the manga and is featured in the video games *Yu-Gi-Oh! Dark Duel Stories*, *Yu-Gi-Oh! The Sacred Cards*, *Yu-Gi-Oh! Reshef of Destruction*, and *Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist*.

Monsters of this Alignment tend to be surreal, from another dimension ("D.D. Warrior"), illusory ("Talons of Shurilane"), tricksters ("Genin"), or manipulators of illusions ("Illusionist Faceless Mage"), sleep ("Invitation to a Dark Sleep"), etc.

## Example

File:TalonsofShurilane-ROD-EN-VG-card.png
Template:Card types
Status

A card's **Status** is a term showing how many copies of that card are allowed in a player's combined Main Deck, Extra Deck, and Side Deck for official Duels. Statuses are announced every several months in the Forbidden and Limited lists.

The following Statuses are used in the lists:

* Unlimited - up to three copies, the maximum, are currently allowed.
* Semi-Limited - up to two copies are currently allowed.
* Limited - only one copy is currently allowed.
* Forbidden - no copies are currently allowed. This status is only used in the *TCG* Advanced Format and in the *OCG*; Forbidden cards are changed to Limited in the *TCG* Traditional Format.

The Yu-Gi-Oh! Wikia also covers the following statuses:

* Legal - the card can be used in an official Duel. Since all Forbidden, Limited, Semi-Limited, and Unlimited cards are also legal, this status is reserved on the Yu-Gi-Oh! Wikia for legal cards that are not also any of the above four statuses. (This applies mainly for release Token Monsters; see the legal article for more information.)
* Illegal - the card is not and never will be legal anywhere. All official illegal cards have Limitation Text present on the card, usually stating "This card cannot be used in a Duel".
* Not Legal - the card is only legal in certain regions; outside of those regions, they are considered not legal (see the article for more information).
* Not Yet Released - the card has a confirmed future release date. Any copies that may be leaked will be not be considered legal until then.
* Not Yet Legal - the card has been officially released but will not be considered legal until some time in the future.

Template:Forbidden and Limited lists
Possess

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 File:Dotedotengu-LTGY-EN-C-1E.png
**Possess** is the term used to describe who has a card at a given time. It is similar to the term control, but it also applies to locations other than the field, such as the hand or Deck.

This term was first introduced via Problem-Solving Card Text in *Legendary Collection 3: Yugi's World*, in the updated card text of "Dark Necrofear". It was then used in *Abyss Rising*, in the card text of the "Madolche" cards.

Cards considered to be in a particular player's possession are all of the following:

* cards on that player's side of the field
* cards in that player's hand, Main Deck, Extra Deck, or Graveyard
* that player's banished cards
* cards in the middle of being Summoned to that player's side of the field
* cards attached as Xyz Materials to an Xyz Monster(s) that player controls

## Notes

1. ↑ More recent reprints of "Dark Necrofear" no longer use "possession" as a term in their card texts, due to the activation conditions of "Dark Necrofear" having changed since then.
Official Proxy

An **Official Proxy** is a mock image of a card that is usually used in place of an unreleased card. These are commonly used in articles to advertise upcoming sets. Official Proxy images can be identified by the lack of Passcode and an Eye of Anubis Hologram

Websites using Official Proxies include Konami's official Yu-Gi-Oh! sites and social media, as well as VIZ Media's official site. Official Proxies can also be found in issues of *Weekly Shōnen Jump* and *Shonen Jump*, as well as on Sneak Peek posters.

In recent *OCG* Official Proxies, a capitalized SAMPLE is normally written over the card's text field.

Official Proxies are not guaranteed to match the released card, although they typically do. For example, "Seismic Crasher" had a different artwork on its Official Proxy to its eventual print, and several cards have had their card text changed before their release.

## Examples

ShelrokketDragon-EXFO-JP-OP.pngAn Offcial Proxy of "Shellrokket Dragon".SeismicCrasherV-Jump.jpgThe Official Proxy of "Seismic Crasher" had its artwork replaced.
International Dueling League

**Alternate Names** | None

The International Dueling League (IDL) is the professional circuit of duelists from around the world founded by the legendary Seto Kaiba. Its mission to foster competition, understanding and friendship between not just duelists, but the nations they represent, as well. Frequented by top world leaders and diplomats, the IDL is located in Geneva, Switzerland, its headquarters residing high up in the Swiss Alps. Many students from Duel Academy harbor ambitions of entering the IDL, and indeed, many of the League's duelists are graduates of Seto Kaiba's renowned institution.

## Known International Dueling League Duelists

1. Aoife, Aislinn

2. D'Acre, Henry (Elite Five)

3. Drake, Naomi (Elite Five)

4. Hawthorne, Malachi

5. Pavus, Klara (Elite Five)

## The Elite Five & The Champion

The Elite Five are among the greatest duelists in the world, proficient at their craft and dedicated wholeheartedly to it. Generally, members of the Elite Five are chosen not just for their skill, but also for being positive influences on their communities and peers. To become the International Dueling League Champion, one must beat all five of the Elites and the current Champion in a gauntlet challenge, dueling them one after the other.
Spell Speed 2

Japanese (romanized)
 English

* **German**: Zaubergeschwindigkeit 2
* **Italian**: Spell Speed 2
* **Korean**: 스펠 스피드 2
* **Portuguese**: Velocidade de Magia 2
* **Spanish**: Velocidad de Hechizo 2
* **Chinese**: 咒文速度２

**Spell Speed 2** (Japanese: スペルスピード２) card effects are effects that can be used when you priority. Typically, you use these in response to Spell Speed 1 and other Spell Speed 2 effects, however some can start a Chain themselves as well. Spell Speed 2 card and effects cannot be activated in response to Spell Speed 3 effects. Spell Speed 2 effects are also called "Fast Effects".

If a card states, "during either player's turn", then it is considered Spell Speed 2. It may also say "(this is a Quick Effect)". Starting from *Starter Deck: Link Strike*, Quick effects on monsters are written as [Condition] (Quick Effect): [Cost; Effect]

Continuous Trap Cards are considered to have Spell Speed 2 effects, even if they may omit "during either player's turn". An example of this is the effect of Dark Smog.

The following are all Spell Speed 2:

Shrink-YSKR-EN-C-1E.pngQuick-Play Spell CardRaigekiBreak-YS14-EN-C-1E.pngNormal Trap CardBirthright-YSKR-EN-C-1E.pngContinuous Trap CardStardustDragon-LC5D-EN-UR-1E.pngQuick EffectBlazeAcceleratorReload-SECE-EN-C-1E.pngQuick-like Effect
Pseudo-Trap Monster

A **Pseudo-Trap Monster** is a Trap Card that, like Trap Monsters, is treated as a monster by its own effect. Unlike Trap Monsters, however, Pseudo-Trap Monsters are *not* also treated as Trap Cards, meaning they do not occupy a Spell & Trap Zone, they cannot be destroyed by cards that destroy traps such as "Mystical Space Typhoon", and they cannot be negated by cards that negate Trap Cards or effects such as "Jinzo" or "Royal Decree".

While all true Trap Monsters Special Summon themselves from the Spell & Trap Zones after activation as their main effect, most Pseudo-Trap Monsters instead behave as normal Traps when activated, having the same variety of effects as other Spells or Traps, but they also have a second effect that allows them to be Special Summoned from another location (usually the Graveyard) at certain timings.

Also differing from proper Trap Monsters, when a Pseudo-Trap Monster is flipped face-down while treated as a monster, it is set in the Monster Zone instead of a Spell & Trap Zone. If flipped face-up again after that, it will still be a monster. However, in this case, conditions that specify "If Summoned this way" will not be applied anymore.

The "Paleozoic" archetype is primarily composed of Pseudo-Trap Monsters. The "The Phantom Knights" archetype also includes a remarkable number of them.

## All Pseudo-Trap Monster cards

### Anime

 The Phantom Knights of Wrong Magnet Ring | Normal Trap | Effect Monster | ???
Plus Minus monster

Japanese (base text)
 Japanese (romanized)
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 Appears in (anime)
 Lists
* members
* support

**Plus Minus monster** is an Effect Monster sub-type used with the related Plus monsters and Minus monsters in *Yu-Gi-Oh! GX* by Bastion Misawa. Their effects are based on how magnets attract and/or repel other magnets depending on their charge. The only monster that belongs to this sub-type is "Conduction Warrior Linear Magnum ±".

Template:Card types
Select

Japanese (ruby)
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 Japanese (romanized)
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 English

* **German**: wählen or bestimmen
* **Italian**: scegliere or selezionare
* **Korean**: 선택 (選擇) *Seontaek*
* **Portuguese**: escolher
* **Spanish**: seleccionar or elegir
* **Chinese**: 選擇 *Xuǎnzé / Syun2 zaak6*

**Select** (Japanese: 選（せん）択（たく） *Sentaku*) is an outdated term used in card texts prior to the Problem-Solving Card Text update. "Select" indicates that a player decides which card is affected.

"Select" usually indicated that a card targets (the absence of "select" did not mean a card does not target). Some cards that used to say "select", such as "Creature Swap" and "A Cat of Ill Omen", do not target; such cards now use "choose" to specify that a player decides which card without targeting.

CreatureSwap-5DS2-EN-C-1E.pngAn old print of "Creature Swap" which uses "select".CreatureSwap-SDGR-EN-C-1E.pngA more recent print of "Creature Swap" which now uses "choose".CalloftheHaunted-RP02-EN-C-UE.jpgAn old print of "Call of the Haunted" which uses "select".CalloftheHaunted-SDDC-EN-C-1E.jpgA more recent print of "Call of the Haunted" which now uses "target".