recursal/Fanatic-Fandom huggingface dataset:
Iron Battleaxe of Gleaning

**Iron Battleaxe of Gleaning** is an enchanted version of the Iron Battleaxe. The axe of Gleaning has the enchantment of absorbing stamina of the enemy hit by it. In all other aspects, the weapon is the same as the mundane version. The enchantment of this weapon can be learned at an Arcane enchanter, which will destroy the weapon.

The weapon is frequently sold by Floorhammer's Forge Works in Ark.
Dimensional Rift

**Dimensional Rift** is Thaumaturge Mage tree talent which shoots a missile, upon impact of an enemy directly, incapacitates it, absorbs its Mana and Stamina in batches and deals them the drained energy as damage when the effect ends. Especially effective against mages. Can only be used on enemies who are at most 8 levels above you. During the effect, you can't inflict damage on the affected enemy.

As such, this talent gives the player a bit of breathing room during combat, allowing to deal with other threats or to prepare for second phase combat with the target, while dealing quite some damage as well

## Table

 II
 III

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
**Dimensional Rift** •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
Finger of the Venturer

## Weapons and armor

### Applied enchantment(s)

Bows do 9% more damage.Increases disease resistance by 11%Increases Rhetoric by 8 levels.Increases Stamina by 10 points.

### Set bonuses

I: Increases Sleight of Hand by 9 points.II: Increases critical hit chance by 10%III: Increases the chance that the memory "Vagabond: High Dexterity" completely intercepts the damage from 10% to 20%.

## Handicraft

### Material(s)

???

**Finger of the Venturer** is a piece of light armor arm protection and one of the four items from the Venturer armor sets. Like all items from this set, this one requires a Handicraft (Enderal) of 75 and a Blueprints. The blueprint must be acquired by slaying the Ash Widow from the Myths and Legends sidequest.

The armor offers the following enchantments: Disease resistance of 11%, a Rhetoric increase of 8 levels, increased Stamina of 11 points and bow damage is increased by 9%.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** **Finger of the Venturer** • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Starling Mace

### Material(s)

Malachite Ingot, 2 Metal Ingot of a Forgotten Nation, Moonstone Ingot, 6 Spare Parts, Steel Ingot.

**Starling Mace** is an one handed mace and in terms of damage, a mid-grade weapon. Compared to other maces, this mace has no other remarkable properties.

Players with a Handicraft level of 40 can craft this item. The item value of the materials is (70 + 2 x 30 + 80 + 6 x 2 + 38). Even though the profit to be made from this weapon is average, the profits can be increased substantionally, through upgrading the item, as the material value of the item is low, but the item value of the item itself is decent for the found version and quite high for the upgraded version.

## Acquiring and finding

This mace can be found at the following locations:
Lysia Varroy

**Lysia Zarah Varroy**, often called Zarah Varroy, is an arcanist healer and biomancer who was born in Mâlei. She appears in Dreams of the Dying.

## Background

Lysia never knew who her parents were, as she was found at the doorstep of a monastery of the Convent of the White Leaf by Sisters of said monastery, who took her in and raised her as a priestess of Esara.

When she was thirteen, she went out to gather herbs with a Sister when she got struck by lightning, which formed a scar that ran from her left cheek to behind her neck. She was then stuck in a three-week coma before waking up and discovering the cusping of her Sight of Biomancy. Since then, she also had nightmares about waking up from the coma to an empty monastery and the corpses of her Sisters putting her into a coffin. This forced her to leave the monastery and the nightmares ended after that.

She headed to Kilay to start a charity clinic in the Steel District of Uunili, where she took a deaf and mute street kid named Juusew in as her assistant. She bought the clinic with a huge loan from Tuujan and Associates, where the interest had been building up for five years. The donations she received would originally have been enough to clear the loan, but Lysia used it to gamble by playing Akati which caused the money to fall. She then decided to work for the Magnate Jaaros Oonai in order to clear the debt.

## Appearance in Enderal and possible death

In the quest Dark Chambers of Our Mind, the mercenary Zar'ah will join Tharaêl Narys and the player character's group in the exploration of the temple in search for the Room of Paintings. The mercenary Zar'ah has also a scar running down her left cheek, though it does not run down her neck and the rest of her body. The mercenary also has an unique outfit or set of armor and is a dual-wielder of two examples of an unique sword. The mercenay does not use magic during the short appearance in the quest.

She is also been companied by a mercenary she has hold dear for thirteen, as the unnamed mercenary (who wears a full North armor set) in the northern direction group mentions the absence of her better half, who was a man she has been travelling with for thirteen years. Though a name, physical appearance, chararistics or profession of the man isn't mentioned.
Magic

Disambiguation page for MagicThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Magic** may refer to:

## Enderal

* Magic (Enderal)
	+ Elementalism (Enderal), a school magical for using elemental energy for combat
	+ Enchanting (Enderal), a skill of enhancing items with magical properties.
	+ Entropy, a school of magic focuses on summoning creatures and deal entropy damage.
	+ Light Magic, a school of magic focuses on using the energy of life and death, for mostly beneficial purposes, such as healing
	+ Mentalism, a school of magic focused on enhancing one's properties temporary, for increasing armor rating, illumination and other things.
	+ Phasmalism, a school of magic focused on summoning apparation, by binding a soul to a talisman and improving the equipment, attributes and spellbook of the apparation.
	+ Psionics, a school of magic focused on manipulating emotions and thinking patterns of creatures and at advanced levels, controlling them temporary.

### Categories

* Category:Elementalism spells (Enderal)
* Category:Entropy spells (Enderal)
* Category:Light Magic spells (Enderal)
* Category:Mentalism spells (Enderal)
* Category:Psionics spells (Enderal)
* Category:Spells (Enderal)

* Category:Enchanting (Enderal)
* Category:Magic (Enderal)
* Category:Mythical spells (Enderal)
Lube oil

**Lube oil**, or Starling oil is an alchemy ingredient with a mixture of positive and negative ingredients. Its positive effects are restore mana and chymicum: fire claws. Its negative effects are weakness to magic and poison damage.

It can be bought from alchemy shops. As Starling Spider and Starling Guardian do no provide any loot they are broken, the ingredient can only be acquired from the Starling Centurion.
Hand of the Wandering Mage

### Set bonuses

I: Mentalism spells require 5% less mana. Entropy and Light Magic spells requires 4% less mana to cast.II: Mana regenerates 4% faster. Elementalism spells require 5% less mana.III: Increase armor rating by 5 points. Increase mana by 20 points.

### Upgrade material(s)

Leather and Shadow Steel Ingot.

**Hand of the Wandering Mage** is a set of heavy armor gauntlets from the Wandering Mage set. It has four magical properties, it increases the Enchanting skill by 9 levels when equipped, it makes Entropy and Light Magic spells cost 9% less mana to cast and at last, it increases the amount of Mana by 14 points.

The gauntlets can be found at the following locations:

* Soul Bed, on the boss Lost Fire Mage.
* Inside the Northcliff Hold, lying on one of the tables in the torture room.
* Inside an open chest on a plateau inside the Frostwater Chasm.
* On the Nehrimese Scientist, inside the King's of Old Hatolis.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • **Hand of the Wandering Mage** • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Dagger of the Righteous Dread

**Dagger of the Righteous Dread** is an enchanted version of the Dagger of the Righteous Path which can make enemies up to level 16 flee in combat for 30 seconds, which is the generic panic effect. It's enchantment can be learned at an Arcane enchanter. Compared to its mundane version, there are no differences in the statistics.

It's currently unknown where this item can be acquired.
Leather

**Leather** is a handicraft material and it's used for many pieces of armor and all backpacks. It can either be used as a material directly to craft or upgrade an item or its used to create four leather strips, which are then used as a material to create a new item. In case the player has need for leather strips, it's cheaper to buy leather and then cutting it into strips, as each strip has an item value of 6 and every piece of leather yields four strips, meaning that the resulting strips have a value of 24, compared to 15 for the leather.

## Buying

Leather can be bought from the following merchants with the following quantities:

## Crafting

Leather can be made from the following items at a Tanning rack.

 Wolf pelt | 10

Leather can be cut into four leather strips, which is a crafting material nearly used in every piece of armor and weapon.

## Leather used as crafting material

Leather is needed for the following items:

* Small Backpack
* Medium Backpack
* Large Backpack
* Huge Backpack
* Spacious Backpack
* Vagabond's Sac

## Leaher as upgrade material

Leather is used to upgrade the following items:

* Bracer of the Wanderer
* Defense Robe
* Garb of the Mysterious Nomad
* Veil of the Mysterious Nomad
* Eye of the Scarlett Night
* Soul of the Scarlett Night
* Touch of the Scarlett Night
* Trace of the Scarlett Night
* Face of the Tracker
* Fortune of the Tracker
* Leather Skin of the Tracker
* Silent Step of the Tracker
* Echo of the Wandering Mage
* Hand of the Wandering Mage
* Shadow of the Wandering Mage
* Soul of the Wandering Mage
Black Soul Gem (Enderal)

## Black Soul Gem

**Black Soul Gems**, like normal Soul Gems (Pyrean crystals), can be used to trap souls of creatures with the spell Soul Trap, but black souls gems can trap humanoid souls, which are always of grand strength.

## Acquiring

Black Sol Gems can be acquired the following ways:

* Random loot in a large stash (requires 75 Sleight of Hand)
* Found sometimes in the glowing Shadow Steel veins in the Frostcliff Mountains near the Excavation Site and near Deep Digger's Settlement.
Magic and Mystical symbols

In Enderal, one can find Magic and Mystical symbols throughout the world. By finding and interacting with them, the player gains Experience points as a reward. This article and guide will help players to find them and under which conditions the finding location can be unlocked or during which quest they must be interacted with. When it comes to acquiring them all, you basically have to complete the whole game.

## Magic symbols

There are 100 symbols in total, which are spread all throughout Enderal. Most of them can be found by just exploring. This section is divided in all regions where they can be found. The amount of experience follows the following formula:

50
(
2
∗
s
y
m
b
o
l
s
f
o
u
n
d
)

{\displaystyle 50 + (2\*symbols found)}

## Mystical symbol

There are in total 15 Mystical symbols and most them can only be acquired during a certain quest or unlocked by starting or completing one. The only difference from Magical symbols is that they are purple and they give a different amount of experience. In total, there are fifteen symbols. The experience formula is:

150
2
∗
(
s
y
m
b
o
l
s
f
o
u
n
d
)

{\displaystyle 150 + 2\*(symbols found)}
Experience points (Enderal)

Like the majority of games in existance, Enderal uses the concept of **experience points** in order to let your character make progression throughout the game. In Enderal, the amount of experience earned stays the same thoughout the game, but the amount of experience needed to gain level progressively increases each time a level is gained. As far as known, the highest level possible to gain is level 100. See also Levelling (Enderal)

## Gaining experience

Experience can be gained by doing tasks in combat, exploration, crafting item and by completing quests.

### Combat

* Killing enemies, the amount of experience gained varies per enemy.
* Successfully trapping a soul with the Soul Trap spell and a adequate empty soul gem yields 10 points every time.

### Crafting

* Crafting a potion with the Alchemy skill gives 3 experience each time.
* Cooking a recipe gives 3 experience.
* Enchanting equipment gives 30 experience for each item.
* Creating a new item with Handicraft gives 40 experience.
* Passing speech checks with Rhetoric yield experience, with higher amount gained for more difficult speech checks.
* Lockpicking a door or chest of any difficulty is rewarded with 15 experience.

### Exploration

* Discovering a new location on the map gives the player character 40 experience.
* Finding Magical and Mystical Symbols yield various amounts of experience every time the player finds and interacts with a symbol.
* Completing quests, the amount varies per each quest and different outcomes usually have different rewards in experience.
Leafgull egg

**Leafgull egg** is an alchemy ingredient and quest item needed in The Biggest Egg Hunt Ever. The eggs can be found in the nests of leafgulls, which are found in the Farmers Coast region near Farmers Throne, near the cliffside. Leafgulls eggs have three positive traits, which are waterbreathing, resist shock and fortify Lockpicking. It's only negative trait is weakness to poison.
Mace of the Righteous Path

**Mace of the Righteous Path** is an one-handed weapon. In terms of base damage, this weapon is the third most powerful mace, behind Selna's Rage and Aeterna Mace. But with a weight of 19 units, it's the heaviest mace in the game. It's currently unknown where the mace can be found or if it's sold by any armorer or weaponsmith.

Player characters with a Handicraft level of 55 can craft this weapon at a forge. The item value of the materials is ( 70 + 2 x 80 + 2 x 110 + 6 x 2) = 452.
Aeterna Cuirass

### Material(s)

3 Firm Leather, Glowing Thorium Ingot, Gold Ingot, 3 Shadow Steel Ingot, Steel Ingot, Nails, 11 Spare Parts.

**Aeterna Cuirass** is a piece of light body armor. and should profit the most armor rating for non-enchanted body armor. It can be bought from armorsmiths and it can be crafted with 60 Handicraft.
Blue dragonfly wing

**Blue dragonfly wing** is an alchemy ingredient. It has the effects of restore health and increasing arcane fever, cure disease and chymicum: frost claws. Of all ingredients with restore health, the effect of this ingredient is the most potent. Only bird eggs may rival this, but they increase the effect time from four seconds to five. Combined with the effect of cure disease, this ingredient is quite handy for kinds of healing potions.

This ingredient can be bought from merchants, especially Greybeard Potions sells a decent quantity of them.

Blue and Orange dragonflies can be found near lakes and rivers around dusk, night and the morning, along with a small school of fish in the water underneath them. The lake northwest of Ark and the pond west of Ark in the Heartlands, has plenty of dragonflies and small schools of fish around those times.
Floorhammer's Forge Works

**Floorhammer's Forge Works** is a smithy in the Ark Marketplace operated by Darius Floorhammer. It can be found near the stall of Stonehand, at the right of the central marketplace. The store supplies weapons and armor and few enchanted pieces. It's also selling Learning books Blueprints for both armor, weapons and furniture and at last, also crafting material, with large quantities of Spare Parts, Wood and Iron Ore.

## Workbenches

The following workbenches are located in this building:

* Anvil and forge
* Cooking pot, upstairs.
* Sharpening wheel
* Workbench

## Shops

### Weapons

* Cold Night
* Iron Battleaxe
* Iron Battleaxe of Gleaning
* Iron Claymore
* Iron Dagger
* Iron Mace of Exhaustion
* Iron Sword
* Iron War Axe
* Iron Warhammer
* Pickaxe
* Steel Battleaxe
* Steel Dagger
* Steel Greatsword
* Steel Mace
* Steel Sword
* Steel War Axe
* Steel Warhammer
* Woodcutter's Axe
Mark and recall (Enderal)

**Mark and Recall** are in fact two different spells which allow the player character to teleport to a location chosen by the player themselves, instead of a fixed location, with most spells and scrolls. The first spell, **Mark**, makes a rune of a location, to which can be teleported. **Recall** allows the player to teleport there.

The individual spells alone are useless without the other spell, as their function as teleport spell can't be fulfilled without the other.

The rune can be placed with the **Mark** spell on nearly any location on the world map and when placed, can be seen as purple light-emitting orb. The player must travel to the specific spot where the teleport rune is desired. It cannot be placed inside dungeons or interiors of buildings.

**Recall** is a two-handed spell with a 8-10 seconds preparation time, which can be interrupted by being inflicted with damage, thus cannot serve as an reliable emergency teleport when the player faces a combat situation too difficult to overcome.
Moraia

**Moraia**, the Eternal Sunrise, also called **Morala** in Nehrim: At Fate's Edge and Enderal, is one of the seven Light-Born. She is the ruler of the Belt of Kilay, where is she is worshipped fervently as the goddess of trade by many of the Kilayans there and abroad.

## Dreams of the Dying

According to Dreams of the Dying, Moraia is the goddess of trade, possibilism, fertility, growth, the harvest, resurrection, dawn, womanhood, cunning, wit, ambition, elegance and dawn.

Her spirit animal and plant are the Rinkhal cobra and Wheat.

Rituals: Young Kilayan girls let their hair grow until their Flowering.

## Items

The following items are named after or are related to her:

* Green Scarabus, an large emerald shaped in the form of a scarabus, related to her.
* Morala's Blessing, a light armor shield.
* Morala's Edge, an one-handed sword.
Starling Boots

### Material(s)

2 Malachite Ingot, Metal Ingot of a Forgotten Nation, Moonstone Ingot, 6 Spare Parts, 2 Steel Ingot.

**Starling Boots** are a pair of heavy armor boots.

The player can craft them with 40 Handicraft. The materials needed for crafting them have an item value of ( 2 x 70 + 30 + 80 + 6 x 2 + 2 x 38 ) = 338 coins.

A blueprint for them can always be found in the Crytal Woods region, southeast of Old Miskhahmur when near the slope of the mountain. You can find them near a skeleton, lying underneath a tree on the ground.
Nimbus of the Mysterious Nomad

### Set bonuses

I: Increases Mana by 12 points.II: Elementalism and Mentalism spells now cost 5% less mana.

III: Entropy and Light Magic spells now cost 5% less mana.

**Nimbus of the Mysterious Nomad** is one of the four items from the Mysterious Nomad set. It is a necklace which boosts mana regeneration by 4%. It can be found at the following places:

* Clearwater Cave
* Tannerman's House in Riverville. Hidden in a space which unlocked by pressing three levers in a certain amount of time.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • **Nimbus of the Mysterious Nomad** • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Block (Enderal)

**Block** determines how much of the melee or ranged damage is reduced by a shield or a weapon. The amount of damage reduced by the skill, determines on the skill level and memories from the Keeper branche. The shield can be a heavy armor shield or a light armor shield, which has a certain armor rating, which improves with the relevant skill instead of block.

.

**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
**Block** • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • **Block** • Heavy armor • Light armor • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand
Magnate

**Magnates** are the seven wealthiest merchants of Kilay who rule the country along with the 500 officials of the Blue Islands Coalition. As far as known, anyone who can gain enough wealth and popularity, can earn this title. The current First Magnate, Jaaros Oonai, started life as the son of poor fisherman and by using his uncanny business acumen, he became one of the wealthiest merchant around the age of thirthy.

There is not much known at the processes involved in the selection, election and ranking of the Magnates, along with their duties at each ranks and their eventual succession by death or presence of competition.

Although the first magnate is the most powerful one of his equals, he or she is not being able to adopt new legislation, without consent of three other magnates, thus is not able to rule Kilay as a king or queen.

## Magnates in 1226 A.L.

In the year 1226, these are the current magnates:

* Jaaros Oonai, the First Magnate
* Vel'Ravan, the Second Magnate
* Makiima Vel'Nyx, the Third Magnate
* Vel'Tuul, the Fifth Magnate
Large Backpack

### Material(s)

3 Leather Strip, 5 Leather, 5 Spare Parts, Steel Ingot, Silver Ingot and 2 Malachite Ingot.

**Large Backpack** is a backpack which provides a net increase of carrying capacity by 42 points, as the pack has a weight of 3 units.

The materials needed for crafting this item have an item value of: 3x6 + 5x15 + 5x2 + 38 + 50 + 2x70 = 331.
Selna's Rage

**Selna's Rage** is an enchanted one-handed mace which deals 18 points of damage of frost damage, which damages health and stamina by 18 point for each hit. The mace can be found on the centurion of The Navigator, inside the Navigator's room of the crashed airship Agnod.

The item does not belong to the Selna armor set.
Firebolt

**Firebolt** is an Elementalism spell which, when cast, shoots a bolt of fire towards the target. The effect is very similar to Fireball, but it has no area of effect, thus this spell should be cast with more precision. The spell does require less mana to cast.

## Spell effect table

In the table below, all spells effects are summarized.
Charisma Potion (Standard)

**Charisma Potion of standard quality** increases Rhetoric by 12 points for 120 seconds when consumed. Due to the low item value of 20, it shouldn't be difficult to make more money or save money when buying a lot of items. It's sold by many alchemy stores.

Note: despite claiming that the potion increases Rhetoric, it's not shown in the hero menu. It's also not known if this potion grants access to dialogue options otherwise not being available. What is verified is that this potion makes buying and selling ratios better and it does not conflict with Rhetoric boosting items.
Gauntlets of the Righteous Regeneration

**Gauntlets of the Righteous Regeneration** are pair of enchanted Gauntlets of the Righteous Path. They are the same as the mundane pair, only differing on the enchantment. The enchantment is to increase health regeneration speed by 10 points and its the only item with the enchantment which can be learned at an Arcane enchanter.

It can be found in the ruins of Old Yogosh in the Powder Desert, east of Old Soltyris, looted from the "Nehrimese Scientist" inside.
Enchanting potion

This page is for player-made **enchanting potions**. As such, the magnitude of the effect has a large variety depend on skill, boosts and memories. As such, there are also not much item data available. The only thing which is the same is the duration, which is always 30 seconds.

These potions can be made with the following five ingredients:

* Black claw
* Blue butterfly wing
* Holly berry
* Mana salt
* Moon carrot pulp

## Differences between game versions

In Enderal: Forgotten Stories based on the TES:V Skyrim (patch 1.6.4.0., Steam build ID 6946379), Mana salt is still the most potent ingredient. Without, it's not possible to make a potion with double digits and about 8-10x stronger than all player-made versions without it.

In Enderal: Forgotten Stories based on the TES:V Skyrim SE (Steam build ID 7552672), all ingredients are equally in potency for an enchanting potion.
Damean Dal'Varek

**Damean Dal'Varek**, or Damean Esthal Dal'Varek, was a High Justice of the Tribunal in Ark. His companion is unknown so far. She conceived four children with him, which are Jespar Dal'Varek, the twins Rorik and Alvric and Adila Dal'Varek.

## History

After the birth of Adila, his companion died either due to childbirth or was weakened after, which presumably killed her. Damean was unable to cope with the loss of his companion and was a broken man after this event.

## Enderal

At the start of Enderal, Damean Dal'Varek was assassinated 25 years ago at his estate. His two only living children are Jespar Dal'Varek and Adila Dal'Varek.

## Sources

* Enderal: Shards of the Order. Conversations with Jespar.
* Dreams of the Dying, in which Damean is mentioned during the memories of Jespar and mentioned during the introduction by Nayima Oonai.
Starling Helmet

### Material(s)

2 Malachite Ingot, 2 Metal Ingot of a Forgotten Nation, Moonstone Ingot, 6 Spare Parts, 2 Steel Ingot.

**Starling Helmet** is a piece of heavy headgear. As any piece of Starling equipment, it's quite heavy compared to other items.

It can be crafted with 40 Handicraft and the blueprint. The materials needed for the crafting have an item value of (2 x 70 + 2 x 30 + 80 + 6 x 2 + 2 x 38) = 368 coins.

## Enchanted versions

Like many items, there are also enchanted versions of the item in existence. These items are:

* Old Starling Helmet, which offers slightly less armor rating.
* Starling Helmet of the Master Smith, which boosts Health by 14 points and Handicraft by 15 points.
Echo of the Fallen

**Echo of the Fallen** is a pair of heavy armor boots and one of the four item from the Fallen armor set. It increases heavy armor by 9 levels, magic resistance by 8% and increases health and stamina by 9 and 4 points respectively.

It can be found in the following locations:

* Castle Bleakstar, which is accessible during Our Mark on this World.
* Lightgrove, on the stone altar with the ray of light. Is covered with some moss, but not hard to spot.
* Kynea Grotto, on Mogar Bitterstone
* Miskahmur, on the boss of Old Miskahmur.
* Old Lyguria, on a Starling Centurion.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • **Echo of the Fallen** • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Steel Sword

**Steel Sword** is a common weapon, wielded by many enemies.

It can be bought from armorsmith, found on enemies and it can be found in many places around the world. The player can also craft one, which requires 20 Handicraft. The material needed for this sword have an item value of ( 8 + 6 + 5 x 2 + 38) = 62. Due to the relative low value and easy accessability of the materials at early stages, this weapon can be produced for profits at low levels.

## Enchanted versions and other mundane version of the weapon

There are the following enchanted version of the weapon in existance:

There are also slightly different versions of this weapon:

* Duneville Steel Sword
* Steel Sword of the Watch
Bone meal (Enderal)

## Bone meal

**Bone meal** is an alchemy ingredient and it's commonly used by phasmalists to craft talismans which can then be used to summon the apparation. As an alchemy ingredient, it has three positive effects and one negative. The negative effect is damage stamina and the positive effects are fire resistance, fortify Entropy and Wolf Blood.

It can be found in urns in crypts, inside coffins, graves and on Lost Ones and Summoned Lost Ones wandering Enderal. It can also be bought from plenty of alchemy stores and stores selling magical equipment.
Silver Sword

**Silver Sword** is an one-handed weapon. Despite being called a silver sword, forging it does not require any silver ingots. Instead, it uses a mixture of moonstone and normal steel as material. Unlike many items, it should be more effective against the undead, but it's not certain whether this is an enchantment or just being a property of the weapon. The normal version of it does not have the property, while the crafted version does have it. When enchanting the crafted version, it does not show a description of the added enchantment.

It can be acquired by buying it from weaponsmiths, by crafting it with 35 handicraft and it can be looted from bandits and mages in areas such as Fogville and Goldenforst. The materials have an item value of (2 x 80 + 7 x 2 + 38 ) = 212. Making them is profitable, as long as the items needed are acquired by the player themselves.

This sword can be recycled at a Smelter for 2 Moonstone Ingot, which profitable for found versions of this weapon.

## Enchanted versions

Like many weapons, there are also enchanted version in existence. These are:
Mask of the Fallen

**Mask of the Fallen** is a piece of heavy armor headgear and one of the four pieces of the Fallen armor set. It increasing damage absorbed by blocked with a shield by 8%, increase damage from one-handed and two handed weapons by 7% and increases health by 11 points.

It can be obtained from the following locations:

* Fortress Wellwatch, on the bandit leader Kartis.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • **Mask of the Fallen** • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Cooking

Disambiguation page for CookingThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Cooking** may refer to:

* Cooking (Enderal)
* Cooking (Nehrim)
Emerald

**Emerald** is a crafting material, mostly needed for the crafting of jewelry. Emeralds can be found around the world in jewel chests, chest and other containers. There are also a few merchants selling them, such as Tarhutie Leklerk.

It is also needed as an item for the Lost Hearts quest.

## Flawless Emerald

The following items need this item as material:

* Old Ban Totem
Orange dragonfly wing

**Orange dragonfly wing** is an alchemy ingredient with the two negative effects drain health and drain mana temporarily, chymicum: fire claws and the fourth effect fortify Sleight of Hand.

Like the Blue dragonfly wing, it can be obtained from finding dragonflies, which can be found near the edges of any body of water, expect shorelines, usually between the evening and the morning. The ingredient can also be bought from alchemy stores.
Pyrean Shield

### Material(s)

Leather, 2 Leather Strip, 2 Malachite Ingot, Nails, Silver Ingot, 7 Spare Parts, Steel Ingot.

**Pyrean Shield** is a light armor shield. Despite looking as a completely metallic shield, it has to be crafted at a Tanning rack instead of an Anvil or a forge
.
It can be crafted by the player charachter with 38 Handicraft. The materials have an item value of (15 + 2 x 6 + 2 x 70 + 6 + 40 + 7 x 2 + 38) = 265.

## Enchanted versions

This shield has the following enchanted versions in existance:

* Pyrean Shield of Magic Resistance, which has a magic resistance of 15%.
Sword of the Mesmer

## Weapons and armor

### Applied enchantment(s)

Does 7 points of magic damage for 5 seconds. If the target is hit three times while the effects, it will become mesmerised. Reduces resistance, reduction depending on one's Psionics skill level.

### Upgrade material(s)

Shadow Steel Ingot

Sword of the Mesmer is an one-handed sword with the special Enchantment of being able to cause the mesmerise effect. It will also deal 7 points of magic damage for 5 seconds. In terms of base damage, this weapon is one base point above a Sword of the Righteous Path and thus a mid-grade weapon.

It's currently unknown where the weapon can be found.
Soul Trap (Enderal)

### Effect description

Traps the soul of a creature and when slain with the effect in place, the soul will be transferred to a suitable soul gem.

## Tome

### Item value

See table.

**Soul Trap** is an Entropy spell which allows the user to trap a soul inside a White and a Black Soul Gem when the creature is slain with the effect of soul trap active. A target on who this spell is in effect, will glow purple. White souls are for creatures and black souls for humanoids.

The then filled soul gem can be used for Enchanting armor, jewely and weapons or used for the skill of Phasmalism, a subbranche of the entropy school.

## Spell effect table

In the table below, all spells effects are summarized.
Emberlord and Fireflash

Emberlord and Fireflash is a magical goods shop operated by Gabrielle Emberlord. She has a large assortiment of goods of magical purposes, such staves, magical equipment (mundane and enchanted), scrolls, spell tomes, Learning books and Soul Gems.

## Lay-out

### Ground floor

Behind the counter an Arcane enchanter and a filled grand soul gem only obtainable by stealing it.

## Shop

* 10 Learning book Alchemy apprentice
* 5 Learning book alchemy adept
* 7 Learning book alchemy expert
* 10 Learning book Enchanting apprentice
* 09 Learning book enchanting adept
* 08 Learning book enchanting expert
* 13 Learning book Elementalism apprentice
* 10 Learning book elementalism adept
* 09 Learning book elementalism expert
* 11 Learning book elementalism master
* 13 Learning book Light Magic apprentice
* 13 Learning book light magic adept
* 13 Learning book light magic expert
* 13 Learning book light magic master
* 13 Learning book Mentalism apprentice
* 10 Learning book mentalism adept
* 9 Learning book mentalism expert
* 9 Learning book mentalism master
**Miscellaneous**
* 2 Common Soul Gem (filled)
* 4 Lesser Soul Gem
* 2 Lesser Soul Gem (filled)
* 4 Petty Soul Gem
* 2 Petty Soul Gem (filled)

**Alchemy ingredients**
* 5 Ectoplasm
* 3 Fire salts
* 3 Frost salts
* 3 Ghost wrapping
* 2 Mana salt
* 18 Salt
* 3 Void salts
Sorrow's Visage

## Weapons and armor

### Applied enchantment(s)

15% faster mana regeneration. Decreases mana costs of Elementalism, Entropy, Light Magic, Mentalism and Psionics by 10%.

### Upgrade material(s)

???

**Sorrow's Visage** is a piece of light headgear sold by shops dealing in unusual items, such as the Northwind Camp, Gaboff's Premium Wares and Zorkban & Sons. It is available for sale at these shops when the player reaches level 60 and it might dissappear at some point.

The item has the unique enchantment of boosting Mana regeneration by 15% and decreasing the mana cost of the five schools (Elementalism, Entropy, Light Magic, Mentalism and Psionics) of magic by 10%. It has the highest item value of all items available in the game. Combined with its bonuses and armor rating, it can compete with the Watching Eyes of Inodan and Mask of the Father, though those two items are heavy armor instead of light.
Steel-reinforced Boots

**Steel-reinforced boots** are a pair of heavy armor footwear which are plated and enchanted with the fortify Heavy armor, which increases the level in that skill by x. These boots can be brought to an Arcane enchanter to learn its enchantment.

It's currently unknown how or where these boots can be acquired.
Psychosis

### Effect description

Inflicts magic damage for a duration and can mesmerise the opponent if it three time with the effect still active.

## Memory effects

### Miscellaneous effects

??

**Psychosis** is a Psionics spell which is able of dealing magic damage to humans and creature and can also open the door for secondary effects of other Psionic spell. It will send a red orb of magic towards the target, which has no area of effect.

If the target is hit three times with the effect still active, the target will become mesmerised (lowers resistances). This secondary effect will decrease magic resistance and thus the damage dealt. It will also open the door for other spell effects of other Psionic spell. As such, this spell is essential to have early when dabbling in this school or making a character specialised in it. The only alternative for this spell is finding Blood Needle or Enchanting another weapon with its effect.

The other spell benefitting from mesmerised status effect are the following:

* Dreameater
* Psionic Push

## Acquiring

The best method of finding tomes for these spells is by checking the stock of the Shrouded Mages across the world.

## Memory tree

This spell benefits from the following Mage tree memories:

* Concentration, 2 ranks, increases duration of spell by 28% max.
* Practiced Ritualist, effects unknown.
* Quiet Casting. for making spells silent.
* Abyss, increase spell power by 25% and know elemental, mechanical and undead are affected. It will also slow down mesmerised targets (needs to be verified).
* All the Dark Arts memories for decreasing mana cost.

## Spell table

In the table below, all spells effects are summarized.