Alice Price

* Shadow of Tyre
* Iron and Sorrow

**Alice Price** is a player character in *Glorybound* and *Iron and Sorrow*. She has also appeared in *Shadow of Tyre* and *Servants of the Spire*. She is played by Harmonixer.

## Description

### Appearance

*Glorybound**Iron & Sorrow* (Artist)*Shadow of Tyre* (Artist)
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Alice and her family is a special family, and they were hunted by an unknown force. She was able to escape barely, but her father is not so lucky.

## Character Information

* In *Shadow of Tyre: Episode 23*, it is said that Alice and her party are level 12.

Alice's HP Growth
 Level 4 (GB Ep. 3)

### Abilities

#### Origin

**Dolten**

* +1 Wisdom
* +3 bonus to saving throws versus Fear effects.

##### Sub-Origin

**Ward of Witchtown**

* +2 bonus to passive perception and passive investigation.
* +1 Constitution
* You cannot benefit from allies performing the help action.
* Skill Proficiency – Investigation
* Skill Proficiency – Brewer's Supplies tool

#### Dhampir (Feral) Abilities

* +2 Dexterity, +1 Charisma

* **Undead**
	+ A Dhampir detects as undead for spells and effects. This only counts for spells that detect undead.
* **Darkvision**
	+ Alice can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Sunlight Sensitivity**
	+ Alice has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
* **Vampiric Guile**
	+ Skill Proficiency – Deception
* **Blood Curse**
	+ Once per week, Alice must partake in the blood of another humanoid in order to replace their own blood to survive. If Alice fails to do so, she gains one point of exhaustion per day afterwards that cannot be removed until she consumes the blood of another humanoid.
* **Fangs**
	+ Natural weapon that can be used to make unarmed strikes.
	+ Counts as a finesse weapon.
	+ Deals piercing damage equal to 1d4 + Strength or Dexterity modifier.
* **Invigorate**
	+ Once per long rest, when Alice successfully attacks a living humanoid with blood using your fangs, Alice can spend one Hit Die to heal herself without using an action. Using this ability counts as a source of blood for the Blood Curse effect.
* **Blood Frenzy (Feral Ability)**
	+ Whenever Alice successfully strikes a creature with blood using her fangs, she may choose to enter a Blood Frenzy. Until the end of her turn, she may use a bonus action to make a fang attack against a target.
	+ If Alice succeeds on this or any other fang attack on her turn, she may extend the duration of her frenzy by one additional round. If her frenzy was extended by one or more rounds, she gains one point of exhaustion when frenzy ends.
	+ During this state, Alice may not be able to differentiate between enemies and allies.

#### Rogue Abilities

* Sneak Attack
* Cunning Action
* **Roguish Archetype: Inquisitive**
	+ Ear for Deceit
	+ Eye for Detail
	+ Insightful Fighting
	+ Steady Eye
* Uncanny Dodge

### Notable Items

* Artifact from her father
* Silver chalice with an emblem of White Tower, a noble family from Orde.
* Cowl with a mask and gag
	+ Given to Alice to protect her from the intense sunlight and to keep her mouth shut.

## References

1. ↑ Dhampir on WorldAnvil
2. ↑ Glorybound Episode: 04
3. ↑ Glorybound: Episode 01