Sally Kauffman

**Sally Kauffman** is the playable protagonist in Gylt. She is a young school girl who is looking for her lost cousin, Emily. Sally is 11 years old, as verified in one of the game's endings. Sally is voiced by Dora Dolphin.

## Appearance

Sally is a young white skinned girl of average height. Her brunette brown hair reaches to her shoulders with her bangs parted to the left, however in cutscenes her hair is black. She appears to have heterochromia with her right eye appearing green and her left being brown. She wears a maroon buttoned up trench coat with black buttons, light flooded jeans, and red sneakers. Underneath her trench coat, she dons a white turtleneck. She carries a light blue-grayish mini backpack on her back throughout the game and never removes it.

## In-Game

The story starts off with Sally displaying missing posters of her cousin Emily Kauffman around the town. As she's doing this, she mutters to herself," I can't believe its been over a month now.". After the player places a certain amount of posters, the screen fades into black along with Sally saying," Emily... just vanished one day. No one knows why". The screen then opens back onto Sally but in a further part of town. The time period also shifted to appear to be around sunset. The player will continue to display posters. After a certain amount of posters placed the screen will fade into black and Sally will say," Most people lost hope after a few weeks. They just... stopped looking." The screen then opens again but now Sally appears to be outside of town during the evening. The player will place one final poster on a tree before the screen fades into black once more. Sally would then say," But I'm not giving up. I need to find her."

The screen will then open onto a cutscene of Sally being approached by children with flashlights and bikes, presumably bullies. Sally hops onto her bike and pedals down a mountain pass in hopes of escaping. She gets distracted by her posters flying out of her bike's front basket, which results in her colliding with a road railing. She then tumbles down a snowy hill, ultimately damaging her bike in the process.

With her bike now busted, Sally has no other choice but to find another way back to her town. The player will continue into the snowy trench, ducking underneath tree trunks and bridges as they do so. Sally then finds an arrowed sign that reads "Cable Car". The player must continue to follow the signs, evading the bullies' flashlights as they do so.

Sally will eventually find a mini cabin and enter. The player has to push a cart that blocks the pathway to the next door. After travelling through stairs, Sally will eventually find the cable station. The Old Man will be in the cable car booth, asking Sally if she has a ticket before entering. Sally asks for permission to ride without a ticket, but is told that one is required to enter a cable car, no exceptions. The player will then proceed to the ticket dispenser with a rough, porous ticket sticking out. When Sally returns to the booth, the lights are shut off and the man has disappeared. Sally continues into the cable car without having to turn in her ticket.

A cutscene plays as soon as Sally enters the cable car. When she enters, the car's lamps light up, along with the lanterns on the station flickering on. The car then starts moving. After a few seconds as its moving, it comes to a halt as some sort of magnetic force stops it. After a few seconds, the car continues to move but clips through the magnetic wall.

When the car stops onto another dock, its lamps and lanterns surrounding the car flicker and combust, leaving Sally in a dark environment. When Sally continues her path she eventually finds a flashlight that can be used throughout the game. The player will continue down a path and climb over a fence to get to the town. When Sally gets over the fence, she's met with an abandoned half-destroyed Bethelwood. When the player continues their path, they'll eventually encounter the school. Once they have, a cutscene will play, showing Emily inside through one of the windows. She appears to be frightened of something as she hugs her stuffed panda bear tightly and takes off. If the player attempts to open the school's doors it will be locked. Sally mentions that there could be an entrance key in the janitor's office.

When the player reaches the office, they have to crouch through a tiny entrance before finding the key on the desk. When they acquire the key, a cutscene will play. When Sally grabs the key, the door would suddenly open. Out of surprise, Sally crouches behind the desk. A monstrous entity known as the STRANGER enters the office. The player must crouch around the STRANGER and keep their flashlight off to avoid being seen. When Sally successfully gets pass the STRANGER in the office, more STRANGERS will appear in the hedges, leaving the player no choice but to stealthily crouch towards the doors.

When Sally gets inside, the player has to continue forward into a room with three doors. The door in the center will be blocked off by an eerie black substance that protrudes red eyeballs. The door to the left, the hallway entrance, will be locked and the player is assigned to find another key. The player will then proceed to the right hallway door. Click here to view the walkthrough.

Sally will eventually crawl through a vent and land into a room with tea green teddy bear patterned wallpaper with activated Christmas streamer lights draped across the floor. This is the room where Sally acquires her old flashlight that she passed down to Emily. This will now be the player's weapon. The player will use the flashlight's beam on one of the giant eyeballs blocking a vent. When the player does this, the entity will combust and the black substance will clear and unblock the vent.

## Trivia

* It's possible that she has asthma since the player needs to search for inhalers to increase their health bar.