Corruption

**Corruption** can refer to two separate, but related things in game:

## Corrupted Tiles

**Corrupted Tiles** are tiles on your Region's map, where the Enemies live. Depending on your game's difficulty eventually **Corrupted Tiles** spawn in alongside with a few Drones.

The Drones then start expanding the area of the corruption. On the corrupted area Drones will build Corrupted Graveyards, various defensive towers and even Roads.

You can not cast Spells on **Corrupted Tiles**.

**Corrupted Tiles** has its own map overlay under "Data Views".

**Corrupted Tiles** slowly start generating Crystals.

**Corrupted Tiles** spreads under forests and mountains without the need for the Drones to physically access those areas.

**Corrupted Tiles** start killing any trees they take over.

### Pushing Back The Corruption

Uncorrupting **Corrupted Tiles** can be done with your own buildings, but Lights are recommended for this, as they don't get attacked by the Enemies. Each Building (with the exception of walls of any kind) has a building range, which is also the corruption resistance range it casts when fully built.

It is advised to first encircle the **Corrupted Tiles** with Lights and only then start uncorrupting already Corrupt tiles.

If **Corrupted Tiles** have next to them tiles without any Corruption Resistance, pushing them back makes Corruption move to those tiles instead of disappearing. This will usually outspeed any attempts to encircle them with Lights.

Pushing back the corruption increases the Corruption Threat.

Uncorrupting a tile may spawn an Enemy. (probability of which is determined by Corruption Threat.)

As you come closer to clearing out the **Corrupted Tiles**, pushing back corruption gets slower and the Enemies are spawned more frequently. (as the Threat rises)

Pushing back corruption does not have any effect on the enemy buildings (or roads) built there, but any villagers you have passing by are easily attracted to attacking those or get attacked themselves.

Once all of the corruption is pushed back, this region is free of corruption for ever.

Converting 256 tiles of corruption back to normal tiles is the goal of an achievement "Take it back!".

## Corruption Threat

**Corruption Threat** is a modifier that every region has. The higher the **Corruption Threat**, the more powerful and numerous monsters in this region become.

**Corruption Threat** only cares about how much space on the map it desires, and how much it has. It's *Desire* increases over time as the day counter increases. If the Corrupted Tiles can grow without a disturbance, the threat remains 0. If you manage to trap in the Corrupted Tiles the **threat** starts increasing. (there are NO other factors, such as number of villagers, their wealth or etc.)

**Corruption Threat** is displayed as a Red Bar in the top part of UI, just above your Influence Bar.

There used to be be a similar global modifier called "Global Corruption Power", but that was removed from the game.

1. ↑ https://discord.com/channels/326865360475127809/326865360475127809/1155839410412212305
2. ↑ https://discord.com/channels/326865360475127809/326865360475127809/966403038426333214