Version History

* Added - More context cues to help the player know when they can pick up an object
* Added - Music when sleeping
* Added - New area and buildings
* Added - New hammer head
* Added - New Patron weapon heads
* Added - New puzzle to solve
* Added - Player position reset button to character sheet
* Added - Saved game override confirmation
* Added - Seeds that can be planted to grow trees
* Added - Sleep length slider decreases while sleeping
* Added - Villagers interact with each other
* Changed - When a player triggers the visibility of NPC names
* Changed - All chests now open by left-clicking on them
* Changed - Clocks can be moved around
* Changed - Complete overhaul of the weapon attachment system
* Changed - Decrease number foliage rendered
* Changed - Disabled NPC animation when a player is not looking in their direction
* Changed - Escape button function to go back while in the main menu
* Changed - Increase the size of houses in Castle town
* Changed - LOD and Distance culling added to a lot of static meshes and actors, including NPC’s
* Changed - Lowered dynamic shadow draw distance and dynamic shadow cascades (shadow resolution)
* Changed - Renamed and modified some crystals behavior
* Changed - Small changes to day and night cycle and removed static mesh moons in favor of textured moons rendered into the skyboxes material
* Changed - Smelter menu is no longer always visible
* Changed - Some weapon heads have been locked and now requires finding skill books to unlock
* Changed - Torches turned on by default for new games
* Changed - Treasure Chest will spawn ores equal to or lower based on your character’s highest equipped metal
* Changed - Woodworking bench crafting selection no longer always visible with wood on table
* Fixed - Alloy heads heating status causing complete failures
* Fixed - Broken weapons not needing to be heated to be repaired
* Fixed - Check mark button blocked by counter
* Fixed - Crate lids being opened when loading into saved games, regardless of previous state when saved
* Fixed - Created ingots in smeltery not cooling down
* Fixed - Crystal embedded in one tool and equipped makes all tools have crystal fx
* Fixed - Customer and other NPC’s afro being mixed with ponytails and hair buns
* Fixed - Customers needing repairs are grabbing weapons that are not flagged as repaired
* Fixed - Difficulty changing on loaded games
* Fixed - Head bobs while standing still
* Fixed - Heating status text doesn’t update until you look away
* Fixed - Increase chance to drop seed to 100%
* Fixed - Ingots resetting cooldown when picked up
* Fixed - Issue with some treasure chest spawning nothing
* Fixed - Issue with trying to click the “Grip” button on the order sheet
* Fixed - Items not spawning in the center of anvil
* Fixed - Jumping when the character sheet is open
* Fixed - Keys “L” and “X” opening exit menu
* Fixed - Lantern shadows
* Fixed - Leather gauntlets position on NPC arms
* Fixed - Left clicking on seeds does nothing
* Fixed - Loading in the game with lantern equipped but not visible
* Fixed - Map hole near bridge
* Fixed - Mining nodes collision detection interfering with using the character sheet
* Fixed - Missing a variety of ore’s in the world including coal and carbon
* Fixed - Most torches are not movable in the shop
* Fixed - Music transitions to quickly
* Fixed - Objects jumping when grabbed
* Fixed - Ore veins don't seem to recognize pickaxe strikes
* Fixed - Ores not spawning or not spawning properly
* Fixed - Patron Piecity blade not activating grindstone station properly
* Fixed - Rotating a held object to view it doesn’t follow camera or player when not longer rotating
* Fixed - Save game edit button not working
* Fixed - Saw UI - UI stays grayed out / wont let you select planks / fails to load entirely
* Fixed - Shelves to high by forge
* Fixed - Shop door "breaks" and can't be closed anymore.
* Fixed - Sleeping status not persisting between saves
* Fixed - Switching dagger heads on anvil creating a large axe head
* Fixed - Torches on/off state not persisting through saved games
* Fixed - Two levels of fatigue (now only has one)
* Fixed - Unable to clear save selection
* Fixed - Unable to see the up arrow buttons for spending skill points
* Removed - The ice Crystal from map (Can only be obtained by other means)
* Removed - The sandbox button from the main world menu
* Removed - The static ledger from table and made it separate and movable

### Patch Notes 0.1.2o

* Added - Physics to certain objects that were on shelves and tables in the larger shop.
* Added - 1h or 2h labels on order sheet for grips and guards
* Added - Arrows pointing direction for shelves and everything else player can pick up
* Added - Chatbox toggle in options
* Added - Crystal hint to door inside the cave
* Added - Entry to Character Sheet to reset horse and wagon positions
* Added - Hand image on tool belt for when the player has no tools in hand
* Added - Mouse wheel scroll for all GUI
* Added - New info to the Information book
* Added - Notification when exiting the game
* Added - Option to decouple head from the wagon. Toggled with head-bob option
* Added - Piecity blade
* Added - Popup text for moving workstations
* Added - Reset button on the order sheet
* Added - Shop sign popup text
* Added - Signs variety
* Changed - Help text on the Sharpening Workstation
* Changed - Lowered reward for repairs
* Changed - Minor changes to the Main menu
* Changed - New settings file Sound is set to 10000%
* Changed - Patron/Youtuber names to be ordered instead of random
* Changed - Popup text says "Deer" instead of the "Horse"
* Changed - Restored the image on the painting that's inside of the shop
* Fixed - Fix to Sharpening Workstation so that players can no longer do the game again after changing the mesh on the anvil
* Fixed - Hitting the anvil adjusted to prevent infinite quality increase on the anvil with mini-game
* Fixed - Adventurers shield if not initially having the decoration parts are for some reason showing on Adventurer when loading back into the game
* Fixed - Bridge bricks floating above the bridge
* Fixed - Bridge to node cavern collision detection issues
* Fixed - Clicking too fast on anvil sometimes doesn’t register as a hit
* Fixed - Collision detection for ground/floor areas with the wagon is not being detected
* Fixed - Compass broken
* Fixed - Compass North facing the wrong direction
* Fixed - Deleting the first save slot
* Fixed - Direction of auto placed ingots on the shelf were locked to one axis
* Fixed - Dismounting of wagon issues
* Fixed - Door is showing shop closed but customers still coming after loading game
* Fixed - Dropped weapons from the adventurer with bad grips stats
* Fixed - Flat two hand blade isn't receiving crystal glow
* Fixed - Floating props on the bridge to cave
* Fixed - Forge heat box detection being off-center
* Fixed - Grips rotation when placed on the table not matching tables rotation after being rotated
* Fixed - Hole in the ground underneath water near the bridge leading to node cavern
* Fixed - Ingots start merging after row 3 on shelves with auto-arrange enabled
* Fixed - Issue with purchasing the larger shop sign widget not being clickable after opening up Main Menu
* Fixed - Legs for church bridge not connected to ground underwater
* Fixed - Level up text behind chatbox and other text that were behind there
* Fixed - Missing shelf in the larger shop
* Fixed - No music or sound in the Sandbox Map
* Fixed - Objects should falling through shelves after loading
* Fixed - On story map, pushed out shelves beside forge to fix ingot stacking issues
* Fixed - Ore reappearing on mining nodes on load
* Fixed - Ore returning to default values on load
* Fixed - Reloading sometimes causes weapons to sell for 1c
* Fixed - Save function for sword pedestal and door
* Fixed - Shift-clicking to play mini-game before hammer strikes cause the mini-game to be played constantly
* Fixed - Too large shelf collision box
* Fixed - Treasure chest grip spawns orientation
* Fixed - Tress hit area not working
* Fixed - Wagon animal was not set to horse on Story Map
* Fixed - Wooden grips and shelves reverting back to original color after a few saves and loads
* Removed - Glow on ores
* Removed - Ledger from Large shop
* Removed - Old mining nodes for new ones on the Story Map
* Removed - Physics when creating a weapon rack
* Removed - Taxes (Temporary)

### Patch Notes 0.1.2m

* Added - Double doors now display a “Open Door” hover text.
* Added - Grass in missing areas
* Added - Graphic option to title menu screen
* Added - Holstering for quipped tools
* Added - Information book now displays “Left Click” hover text
* Added - Option for shelves to snap ingots into place
* Added - Shelves color to match planks used when created
* Added - Sound to Double doors
* Added - Wood bench now displays “Left Click” when looking at pedal
* Added - Wooden grip color to match planks used when created
* Changed - Blade sharpener GUI updated
* Changed - Large shop available for purchase again
* Changed - Ore quality dropped on new mining veins have been adjusted
* Changed - Set character sheet text to white
* Changed - Simplified metals
* Changed - Sleeping no longer autosaves
* Changed - Tweek to horse movement
* Changed - Wagon animal to a horse
* Fixed - Alloy weapon heads not being visible in the output options
* Fixed - Graphics buttons not being highlighted properly
* Fixed - Not being able to change your character's name
* Fixed - NPC Guards showing crystals on their weapons
* Fixed - Paqpa and GreyStillPlays hair issues
* Fixed - Quality on weapon heads increasing when using Blade sharpener
* Fixed - Rotating head with character sheet open not working
* Fixed - Separating normal and broken weapons on anvil not working
* Fixed - Sleep state not remaining consistent throughout saved games
* Fixed - Sleeping GUI issues by disabling Main menu when player is sleeping
* Removed - FPS min/max cap

### Patch Notes 0.1.2

* Added - New entries to the wood bench
* Added - Adventurer
* Added - Connect the game to steam
* Added - Different type of wood
* Added - Player can swim underwater
* Added - Socket grips can be paired with crystal
* Added - Special thanks to main menu
* Changed - Decreased flare length for crystal
* Changed - Increase swimming speed and reduced buoyancy
* Changed - Lowered initial quality for weapon
* Changed - Reduced the chance it will rain and increased the chance it will stop raining if already raining
* Changed - Reworked blade sharpening workbench
* Changed - Updated story and sandbox map
* Fixed - Crystal spawn location
* Fixed - Lantern position on NPC
* Fixed - Shield rims and board not combining
* Fixed - Trees bouncing off each other when falling
* Fixed - Wood bench spawning planks
* Fixed - Workbench displaying wrong shield name
* Removed - Auto save upon starting a new day
* Removed - FPS counter
* Removed - King and queen's weapon and armor
* Removed - Saving of customers
* Removed - Stone

## Alpha 0.1.1

### Patch Notes 0.1.1.1

* Added - 2 new youtuber customers
* Added - Customer will also ask for weapon repairs
* Added - Entry for shield crafting in the book
* Added - FOV setting
* Added - FPS value at the top left corner when FPS drops 25
* Added - Idle and flying birds
* Added - Katana Grip
* Added - Katana grip can be bought at Geoffrey's shop
* Added - Lantern to the belt of worker npcs
* Added - Lich to ignore list for detecting blueprints under the level
* Added - New functionality to some crystal
* Added - New parts to the building system
* Added - Notification when player creates an invalid weapon
* Added - Players can update one of the paintings image with their own
* Added - Save game display on the chat box
* Added - Skirts to female npcs
* Added - Small expansion to the cave
* Added - Some more secrets
* Added - Some sound FX
* Added - Taking off a laurel loses its original material property becoming a stone laurel
* Added - Weapon rack
* Changed - Bed is now a movable object
* Changed - Crates have a whitelist of what they can pick up
* Changed - Detection range for deleting a building
* Changed - Furniture in houses will save/load their positions
* Changed - Game will pause when viewing the menu options
* Changed - Grass at lower settings will disappear
* Changed - Increase size of raindrops
* Changed - Lower default volume in settings
* Changed - Main menu scene
* Changed - Mining vein materials to update on startup
* Changed - Moved a pillar in the cave
* Changed - Music/sound setting
* Changed - Pine tree leaves no longer have collision
* Changed - Player coin balance is now displayed on a players character sheet
* Changed - Reduced bloom effect
* Changed - Reduced distance traveled by the deer near the castle
* Changed - Resized the strong twin guard
* Changed - Rework the building system
* Changed - Small update to church
* Changed - Treasure chest moved to to a persistent map so they are not unloaded
* Changed - Update footsteps
* Changed - Updated the wood bench
* Fixed - AA quality button not showing as enabled
* Fixed - Blacksmith name not appearing properly on your character sheet
* Fixed - Broken daggers having a guard attached
* Fixed - Customer not leaving shop when player goes to sleep
* Fixed - Female workers hair appearance when wearing an helmet
* Fixed - Furnace deleting the wrong items
* Fixed - Geoffrey's shop not accepting guards
* Fixed - Great puzzle door spawning by the shop when completed
* Fixed - Items in the cave dispersing
* Fixed - Items in the house duplicating
* Fixed - Katana blade having incorrect rotation on customers
* Fixed - Mouse cursor not appearing in exit menu when combining parts
* Fixed - New shelves not saving
* Fixed - Rain and snow FX not toggling properly
* Fixed - Rotation of some torches
* Fixed - Sandbox mode not loading
* Fixed - Sitting in the cart breaking the sleep function
* Fixed - Spawning the furnace button freezing the game
* Fixed - Spelling errors
* Fixed - Store being open when the door is closed
* Fixed - The player being teleported when standing on workbenches or movable objects
* Fixed - Torch Audio not corresponding with the flame state
* Fixed - Workstation being place weirdly inside
* removed - Beam of light in the church at night
* Removed - Collision box from the horse wagon
* Removed - Deer in stable and none interactable deer
* Removed - Names over the player hear
* Removed - The ability to place workstation on certain areas(Like Geoffrey's shop)
* Removed - Weapon display
* Removed - Wood spawn from Geoffrey's Shop

### Patch Notes 0.1.1

* Added - A second ledger
* Added - Chatbox
* Added - Female character model
* Added - Horse
* Added - Loading throbber when FPS drops below 25
* Added - More treasure chests
* Added - New axe head
* Added - New interactable doors to the church
* Added - New loading screen
* Added - New locations
* Added - New radial options to the selection wheel
* Added - New saving system
* Added - New shield bosses
* Added - Physical movement to lanterns
* Added - Quality value to ingots and ores
* Added - Shelves to saw table
* Added - Weapon sharpening workstation
* Change - Bodies of water no have underwater distortion
* Changed - Brightness of glyphs and the green lava
* Changed - Church exterior and interior
* Changed - Lanterns can be used while crouching
* Changed - Limited the number of NPC passerby to 4
* Changed - Lowered the left click up popup location
* Changed - Map updates
* Changed - Models of ingots
* Changed - Moved placement of GUI item selector on wood workbench
* Changed - Name popup widget position
* Changed - Sharpening table has been added to the list of items that are spawned when buying new house
* Changed - Simplified weapon detection logic
* Changed - Some animations
* Changed - State name from "Agility" to "Speed"
* Changed - Steel and adamantine are now heroic metals
* Changed - Stolen items are now labeled "No longer Shop Item"
* Changed - Sword Pedestal rework
* Changed - Titanium is now a legendary metal
* Changed - Tree leaves will move with the wind
* Changed - Update popup widget when logs lose health
* Changed - Updated purchasing new house sign to give more info
* Fixed - Caps Lock
* Fixed - Cooling down of metal not working correctly
* Fixed - Crates affecting NPC navigation
* Fixed - Custom difficulty
* Fixed - Day/hours values
* Fixed - Door, mailbox, treasure chests.. not loading correctly
* Fixed - Geoffrey's seller list not working properly
* Fixed - Grips not working correctly
* Fixed - House ownership
* Fixed - Keyboard Setting not loading
* Fixed - Lock items that start heating at the wrong time
* Fixed - Optimization to forge
* Fixed - Puzzle Door
* Fixed - Random npc's lanterns
* Fixed - Savegame System not working properly
* Fixed - Shop opening state not loading properly
* Fixed - Sleep GUI letting you sleep for 0 hours
* Fixed - Snow and rain not being optimal
* Fixed - Spamming left click to cut trees
* Removed - Seizure effect from light crystal

## Alpha 0.1.0

### Patch Notes 0.1.0

* Added - Bridge
* Added - Building 1.0 (moving around anvil,smelter...)
* Added - Coin textures in chest
* Added - Customer names
* Added - Deers
* Added - Difficulties
* Added - Heating gauge will reflect fuel and health left for coal/wood
* Added - Horse and wagon to sandbox
* Added - More pages to the book
* Added - New and continue button in the main menu
* Added - New grips and guards to geoffreys shop
* Added - New models for environment
* Added - Patron weapon parts
* Added - Purchasing the second house
* Added - Selling grips and guard at geoffrey's shop
* Added - Sign shop to second shop
* Added - Sleeping GUI
* Added - Taxes
* Added - Vsync option
* Changed - Character information sheet
* Changed - Depending on the hammer material vs ingot material and the amount of hit required is scaled by difficulty and strength
* Changed - Furnace model and function
* Changed - Increase distance players can zoom objects while held
* Changed - Increase walking speed and run speed
* Changed - Increase water movement speed
* Changed - Moved location of weapon notifications and other pop ups to be top center of the screen
* Changed - Name of all guards
* Changed - Ore have new 3D model
* Changed - Player can sleep anytime
* Changed - Rendering method
* Changed - Smelter updated on both maps
* Changed - Smoke from chimney
* Changed - Tree heights
* Changed - Tree models to have a bottom when cutting down
* Changed - Updated map
* Fixed - Character getting sleepy to fast
* Fixed - Color of waterfall
* Fixed - Crates not destroying its content when inserted inside furnace
* Fixed - Customer running speed
* Fixed - Doors not saving their state when player purchases a new shop
* Fixed - Grips clipping thru angelic guards
* Fixed - Grips not connecting to guards
* Fixed - Light and Dark crystal names not visible all the time
* Fixed - Not being able to pick up objects in sandbox
* Fixed - Player triggering sleep mode through the outside of the house
* Fixed - Purchase sign for the new shop not going away when starting loaded game
* Fixed - Rarity mix up with customers
* Fixed - Rotating book stand not working
* Fixed - Smelters consuming items it shouldn't
* Fixed - Some hills not having collision
* Fixed - Trees not falling
* Fixed - Weapons parts being flagged as stolen
* Removed - Big red button on smelter
* Removed - Other katana blade

## Alpha 0.0.9

### Patch Notes 0.0.9e

* Added - Function to spawn certain items
* Fixed - Diamond currency not being read properly when saving and loading game

### Patch Notes 0.0.9d

* Added - Alloy weapon request
* Added - Carbon
* Added - Level up particle effect
* Added - Mathematical safeguard to trim the integer values of stone/coal to tin/copper
* Added - New batch of patron names
* Added - Youtubers as customers
* Changed - Guards have consistent names
* Changed - Major tweeks to Save Game
* Changed - Ore drop chance calculation has been reworked
* Changed - Pole arms re-added
* Fixed - Completed weapons showing grip name
* Fixed - Customer teleporting inside the shop when player closes shop
* Fixed - Customers not leaving shop when after purchasing a shield and weapon
* Fixed - Geoffreys shop money exploit
* Fixed - Incorrect amount of hits required to create weapon heads
* Fixed - Ingots not registering their heated values properly
* Fixed - Items inside of purchased crates not saving
* Fixed - Mining on Rock veins not functioning properly
* Fixed - Purchased item crates will save their item list
* Fixed - Saving in cave not working properly
* Fixed - Strength issues with making weapons on the anvil
* Fixed - Weapon combinations forcing a proper Boolean and physics check
* Removed - Old naming system using integers
* Removed - Shield appendix when constructing a new bubble

### Patch Notes 0.0.9c

* Added - A guide book in the blacksmiths room
* Added - A mouth for everyone
* Added - Candy cane grip and head
* Added - Christmas presents and other themed decorations
* Added - Crates to the woodworking bench
* Added - Customer will now order Shields along with weapons
* Added - Prompt to save game when moving to sandbox mode
* Added - Proper shield collision, disassembling and reassembling
* Added - Snowman
* Changed - Customer will look at weapon/shield they want
* Changed - Customer will no longer tell you they are in a hurry
* Changed - Customers will teleport to the shop if they get stuck
* Changed - Increase the size of the order desk
* Changed - Increased time sleeping
* Changed - Map at night will be darker
* Changed - Metallic objects have reduce bounce
* Changed - Overhaul on weapon/item id’s
* Changed - Shield display on the woodcutting table
* Changed - Shield physics angular and linear dampening
* Changed - Sort items in stack of 10 up to 30 total items when opening delivery crates
* Changed - Turned map into a winter biome
* Changed - Wood logs spawn when cutting down trees.
* Fixed - Alloy weapons mining logic not working
* Fixed - Character being sleepy every time the game is reloaded
* Fixed - Creating 3 ingot rims
* Fixed - Delivery crates not rotating when rotating them
* Fixed - Disassembling weapon and not being able to sell the disassemble parts
* Fixed - Grammatical errors
* Fixed - Grips not displaying proper rarity
* Fixed - Heat status and table status not working properly
* Fixed - Items clipping through the desk after being assemble
* Fixed - Passerby characters walking funny when caring lanterns
* Fixed - Save game saving the save file multiple time
* Fixed - Saving and loading
* Fixed - Shields boss and enarmes not rotating
* Fixed - Shields not inheriting log colors
* Fixed - Trigger box for coal and wood detection in smelter being too small
* Fixed - Wrist and hand enarmes ingot values not loading
* Removed - Ability to sleep in sandbox mode
* Removed - flames from one of the particle emitters
* Removed - The word “shield” at the end of special orders

## Alpha 0.0.8

### Patch Notes 0.0.82

* Added - A furnace to destroy any object you don’t want
* Added - Animation to crouching
* Added - Crates can now be closed
* Added - Customers now sport a beard
* Added - Despawn timer to stone
* Added - Experience gain from mining, cutting trees and splitting logs
* Added - Experience gained will scale based on the weapon metal type you create
* Added - Grips, if stolen, will be flagged as stolen
* Added - Patron Names
* Added - Player can get tired (16 hours and 24 hours)
* Added - Player save location
* Added - Riding the wagon
* Added - Save function for horse, wagon, logs and firewood
* Added - Update Blacksmith character model in first person view
* Changed - 2nd house now is open to walk thru
* Changed - All weapons heads now will spawn in the center of the anvil
* Changed - Better description for selection wheel
* Changed - Better rotation for picked up objects
* Changed - Brightness of day and night
* Changed - Clock hands function has been inverted
* Changed - Crates have collision after you drop them
* Changed - Decrease volume in Main Menu
* Changed - Increase volume maximum in game.
* Changed - Increased weapon detection view distance for customer
* Changed - Items created on table will have their positions/rotations reset
* Changed - Main Menu music will loop
* Changed - Ore veins have had their drop chances adjusted and changed their rarity
* Changed - Ore veins will reset after 24 hours
* Changed - Removed most of the fog
* Changed - Shop sign
* Changed - Some assets materials have been adjusted
* Changed - Tree fall increased
* Changed - Volume for when trees fall
* Fixed - Adjustments to Ambient Occlusion flickering on screen.
* Fixed - Buttons on Graphic settings not keeping their state on load
* Fixed - Cooled blades setting off cool down fx with oil
* Fixed - Crate next to second house spawning an infinite amount of time
* Fixed - Customer will not refuse any weapon no matter how many there are of the same type
* Fixed - Decorative grips being used
* Fixed - Duping on the anvil
* Fixed - Equipping tools over current equipped tool of the same metal type
* Fixed - FPS issues when nearing cave
* Fixed - Hammer head not displaying its status properly when heated
* Fixed - Hammer heads not properly heating up on the smelter
* Fixed - Horse and Wagon not being stable
* Fixed - Ingots displaying green outline when created
* Fixed - Item rotation resetting when Alt is released
* Fixed - Items floating in the air
* Fixed - Lighting inside house
* Fixed - Mining depleted veins
* Fixed - Ores, coal and stone spawning in multiples of two after loading in
* Fixed - Run keybind not saving
* Fixed - Sandbox and shop mode button not working
* Fixed - Shop sign color and font not saving
* Fixed - Short blades inheriting the ingot type of the last weapon head created regardless of its metal type.
* Fixed - Smelter burning forever
* Fixed - Turning ingots that are on the anvil with other ingots not on Anvil
* Removed - Pickaxe and grip when starting

### Patch Notes 0.0.81

* Added - Option to disable rain
* Added - Smelter button toggle
* Fixed - Axe heads spawning in multiples on anvil when disassembling
* Fixed - Cancel customer button not working properly
* Fixed - Grip and guard spawning multiple guards on anvil when disassembling
* Fixed - Ingots turning into copper heads
* Fixed - Keybindings not saving properly
* Fixed - Ores not loading and saving
* Fixed - Smelter burning fuel when fuel removed
* Fixed - Stones creating trees
* Fixed - Weapon head hot when disassembled
* Fixed - Weapons not selling for expected value

### Patch Notes 0.0.8

* Added - A clock
* Added - Ambient night sounds
* Added - Cave 1.0
* Added - Coal
* Added - Customers have professions
* Added - Customers will now ask for axes and pick axes
* Added - Equipping the hammers, axes and pickaxes you’ve created
* Added - Horse and wagon
* Added - Keybindings
* Added - Lantern
* Added - Mining and logging 1.0
* Added - New parts shop
* Added - New pickaxes
* Added - Partial controller support
* Added - Rain 1.0
* Added - Smelter to the blacksmith shop
* Added - Weapon refining 1.0
* Changed - Blueprint sheet to reflect new items
* Changed - Everything must be attached directly to the grip
* Changed - Ingots will cool down after 5 minutes
* Changed - Main menu
* Changed - Mining ore resets every 23 hours
* Changed - Players can hang paper on the walls
* Changed - Players can now edit their names on the character sheet
* Changed - Purchase sheet now has little indicator arrows
* Changed - Reworked audio
* Changed - Sleeping speeds the time for 8 hours(only available at night)
* Changed - Time no longer freezes at midnight
* Changed - Water to oil
* Fixed - Crouching not being smooth
* Fixed - Customers purchasing the wrong weapon when multiple weapons are on the counter
* Fixed - Lighting fix
* Fixed - Smelter not properly queuing each ore
* Fixed - Spamming left clicks while on the anvil
* Fixed - Throwing objects triggering player animation
* Fixed - Typos
* Fixed - Weapons not properly registering and selling
* Fixed - Wrong names and colors for some grips, guards and ores

## Alpha 0.0.7

### Patch Notes 0.0.731

* Fixed - Customers spawning incorrectly
* Fixed - Default settings not working
* Fixed - Hammer not working in sandbox mode
* Fixed - Mouse not staying in game window

### Patch Notes 0.0.73

* Added - 2 cart variants(sandbox)
* Added - Axes(sandbox)
* Added - Breaking apart weapons on anvil
* Added - Completed weapon save states
* Added - Firewood can be added to smelter to make ingots
* Added - Graphic settings will display chosen options
* Added - Invert mouse settings
* Added - Logs can be cut to firewood
* Added - Max to how much money a player can have
* Added - Mouse sensitivity options
* Added - Music settings
* Added - Occlusion culling
* Added - Shield boards(sandbox)
* Added - Smelter(sandbox)
* Added - Sparks for hits on the anvil
* Added - Timer will reset changed resolution settings.
* Added - Trees can be cut down(sandbox)
* Changed - Ledger details reworked
* Changed - Pressing esc while in the main menu will close the main menu
* Changed - Radial selection menu can now be held instead of toggled
* Changed - Small adjustments to terrain
* Changed - Small blades can no longer connect to guards
* Fixed - Last part you held jumping around when you left click.
* Fixed - Customer AI spinning in circles
* Fixed - Customer name should not matching the name on the ledger.
* Fixed - Customers purchasing the wrong weapon
* Fixed - Extremely dark rooms during night time.
* Fixed - Gamma settings not working
* Fixed - Making monster weapons
* Fixed - Minors Bugs
* Fixed - Ores will no longer turn to ingots on the forge(sandbox)
* Fixed - Pole arms spawning half out of the delivery boxes
* Fixed - Tweaks to ambient occlusion
* Fixed - Tweaks to culling distances
* Fixed - Tweaks to menu buttons
* Fixed - Typos
* Fixed - Weapons falling off customers
* Fixed- Should get less weapon notification spams.
* Fixed- Weapon parts switching over to other parts.
* Removed - Tutorial papers

### Patch Notes 0.0.72

* Added - Time reward for how fast you complete an order
* Added - You can view more details on a customer's purchase by clicking a customer's completed order on the receipt sheet above the chest
* Changed - Higher tier ingots are more expensive
* Changed - Only the radial selection menu can be used
* Changed - Reworked the customer payment system
* Fixed - Building large weapons with one ingot
* Fixed - Getting the wrong type of ingot
* Fixed - Great sword issues
* Fixed - Pricing issues
* Fixed - Spamming notifications

### Patch Notes 0.0.71

* Fixed - Customer sneaking into shop and locking door on player
* Fixed - Great hammer heads not accessible
* Fixed - Great hammer heads not selling
* Fixed - Short days

### Patch Notes 0.0.7

* Added - Mining(only accessible in sandbox mode)
* Added - New GUI elements
* Added - New soundtrack
* Added - Sandbox mode
* Added - Weapon heads reheating
* Changed - Bigger map
* Changed - Blacksmith starting house updated
* Changed - Burnt coal on the forge is now scaled down
* Changed - Daggers can only be made with just short blade and normal grip
* Changed - Decrease the size of the ingots to 2/3 of its original size
* Changed - Easier to navigate the main menu
* Changed - Forge model updated
* Changed - Great hammers can only be made with large hammer heads and long grips
* Changed - Great swords can only be created with large blades, large guards and long grips.
* Changed - Movement of the guardian
* Changed - One hand hammer can only be made with a normal hammer head and normal grips.
* Changed - One hand swords can only be made with a normal blade, normal guard and a normal grip.
* Changed - Steel replaced by adelite
* Changed - Selecting weapons heads
* Fixed - Anvil/Ingot interaction not working properly
* Fixed - Crates exploding
* Fixed - Prices not adding up to the proper amount
* Fixed - Terrain eating your creations

## Alpha 0.0.6

### Patch Notes 0.0.63

* Added - Cull distance for foliage
* Added - First pass on town houses
* Changed - Adjustments to gamma
* Changed - Adjustments to lighting
* Changed - Reduced light flicker from fire sources
* Fixed - Papers positions not saving
* Fixed - Save game not working
* Fixed - The number of ingots not being recognized properly when placed on the anvil

### Patch Notes 0.0.62

* Added - Gamma and resolution scale can be adjusted
* Added - Notification of the weapon you created
* Changed - Ingots now snap to anvil
* Fixed - Blades showing the wrong prices when made into a sword
* Fixed - Customers not opening door if you close it on them
* Fixed - Customers staying in the shop after day 12
* Fixed - Graphic settings not saving
* Fixed - Parts not connecting and disconnecting correctly
* Fixed - Stealing purchased weapons from customers as they're walking away

### Patch Notes 0.0.61

* Change - Should take less time to see in dark areas
* Fixed - Cash being at 0 when loading game.
* Fixed - Cost of items not being processed properly
* Fixed - Stats and level being reset when loading game
* Fixed- Charisma not effecting sale prices

### Patch Notes 0.0.6

* Added - Animation to customers making a purchase
* Added - Arms and legs to the blacksmith
* Added - Flowers.
* Added - Level system
* Added - More donators to customer roster
* Added - New ingots
* Added - New shelves
* Added - Outline around intractable/important objects.
* Added - Part names display when moussing over
* Added - Weapon blueprint for reference
* Added - Window/full screen mode
* Added - Character sheet
* Change - Deliveries arrive in crates
* Change - Extended work hours
* Change - You can go to sleep earlier
* Changed - Adjustments to post processing
* Fixed - Customer not always trying to grab the weapon
* Fixed - Ingot not working properly in forge.
* Fixed - Order list value clearing when items are delivered
* Fixed - Purchase receipt list not displaying listings properly when reloading a saved game
* Removed - Coins in chest
* Removed - Removed the inventory racks

## Alpha 0.0.5

### Patch Notes 0.0.5

* Added - Controls menu
* Added - Daggers
* Added - Disassembling weapons
* Added - Names of donators
* Added - New animations
* Added - New character model
* Added - Save game feature
* Added - Second moon
* Added - Short blades
* Changed - Crafting table updated
* Changed - Customers will move towards you to pick order
* Changed - Ingots to weapon heads require more hits on the anvil
* Changed - Minor weapon parts adjustments
* Changed - Moons barely visible during the day
* Changed - Open crates are now movable
* Changed - Turn on and off torches
* Changed - Waiting time for customers starts at 3 and reduced everyday by 10 seconds until it reaches 1 minute

## Alpha 0.0.4

### Patch Notes 0.0.4

* Added - Bed
* Added - Crystals
* Added - Day/night cycle
* Added - Doors
* Added - Graphic options
* Added - New Sound FX
* Added - Opening/Closing shop
* Added - Sleeping
* Changed - Pole arm price
* Changed - Shop interior updated
* Fixed - Coin jitters in chest
* Fixed - Customer AI not leaving the shop properly
* Fixed - Customer AI not picking up weapons correctly
* Fixed - Cycling between weapons
* Fixed - Minor bugs
* Fixed - Rotating assembled Parts
* Removed - Little table inside shop

## Alpha 0.0.3

### Patch Notes 0.0.3

* Added - 1 large hammer head
* Added - 1 one hand grip
* Added - 1 pole arm
* Added - 1 two hand grip
* Added - 4 small hammer heads
* Added - Music
* Added - New blades
* Changed - Certain amount of ingots needed for crafting certain blades, hammer heads...
* Changed - Map updated
* Changed - Upgraded customer AI(will check shelves for orders/better order detection)
* Changed - Waiting time for customer reduced to 1 minute
* Changed - Weapons snap together with the right orientation

## Alpha 0.0.2

### Patch Notes 0.02

* Added - Capital letters can be used on the shop sign
* Added - Customer names
* Added - Pressing escape pauses the game
* Changed - Player crouch height
* Changed - Reduce file size
* Changed - Shop interior
* Changed - Size of two handed sword blade
* Changed - Upgraded customer AI(should bug out less)
* Changed - Visual for weapon orders
* Fixed - Clicking on the screen to exit to a menu
* Removed - Motion blur