Cerebrocrab

> "*I'm implying that I'm smarter than you because my brain is bigger.*"
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**Cerebrocrab** is the Omnitrix's DNA sample of a Cerebrocrustacean from the planet Encephalonus IV.

## Appearance

### Jordan as Cerebrocrab

Cerebrocrab has a light orange crab-like appearance with pincers for hands. He can open his skull plates at will to reveal his huge brain, which is pink in color. Cerebrocrab has a black loincloth with a green stripe in the center of it on the bottom of his body. He also has a black stripe in the center of his head with a green stripe running across it. He has four legs, and each leg has a single joint with a black stripe on each one. The hair-like spikes on Cerebrocrab's face and forehead are pointed, and his eyes connect to a large black strip that extends around his forehead. He also has two spikes on each elbow, and he wears the Omnitrix symbol on a white and green neck brace.

## Personality

Cerebrocrab usually speaks with very high vocabulary, which can make it difficult for others to understand what he is talking about. He can also come off as arrogant and egotistical due to his intelligence, as according to him, he has skill, not luck.

## Powers & Abilities

Cerebrocrab's cranium holds an immense brain, giving him super-massive intelligence, much like Grey Matter. He can solve very difficult calculations mentally in roughly seconds, and knows and can visualize equations and movement of objects as if they're actually there. He can even determine mechanical values and physical properties by simply looking at them.

With his intellect, Cerebrocrab can perfectly understand the mindsets and mannerisms of his enemies, take advantage of weaknesses, and any useful objects around him, so he can know exactly what moves to make to take down his enemies. His IQ is shown to be 10^30, or one nonillion.

Cerebrocrab can produce and manipulate electricity in a variety of ways, such as electrocuting or launching enemies and disabling or destroying machinery, by opening the exoskeleton plates on his skull. He can also charge up his electrical energy to produce a concentrated beam of electricity strong enough to blast Ship out of the air. Additionally, he can control the voltage of his electrokinetic attacks.
Cerebrocrab can create electric field waves from his brain to block attacks and knock away enemies and generate protective force fields powerful enough to topple an Evolved Arburian Pelarota.

Cerebrocrab can use his electrokinesis to telekinetically move objects, size and mass ranging from trains to living beings without damaging or hurting them. He can also generate and fire electricity from both his pincers and his brain that can control machinery and other technology, giving him a form of technokinesis.

Cerebrocrab can filter out reality and weaken people by using his newfound mental powers.

Cerebrocrab's enhanced brain enables him to feel and sense the goings on outside of his immediate surroundings, as Gwen figured he'd become aware that the universe outside of the Null Void was destroyed not too long ago.

Cerebrocrab has electrokinesis, being able to shoot electric beams and erect potent forcefields from his cranium.

Cerebrocrab can manipulate matter and other supernatural phenomena through electrical psychokinetic manipulation. He can also levitate.

Cerebrocrab possess telekinesis, being able to move objects and people with his thoughts. He can also deactivate Kevin's absorption-based transformations at a glance.

Cerebrocrab is strong enough to pin opponents against walls using his pincers and rip an Arachnichimp's webs off his face. His pincers are also sharp enough to stab through metal.
Cerebrocrab is very durable thanks to his shell.

Cerebrocrab seems to have enhanced dexterity, as he can use a golf club very easily despite having pincers.

Cerebrocrab is very agile and can perform acrobatics such as somersaults and forward rolls.

Cerebrocrab can scale walls and walk on an Arachnichimp's webs.

Cerebrocrab can levitate several stories above the ground.

Cerebrocrab has the ability of probability control, or manipulation over luck or - in Cerebrocrab's case - electrical probability manipulation. Cerebrocrab is described as being electrokinetic, which manifests as green, lightning-like electricity blasts/waves fired from his pincers. Cerebrocrab's powers include the manipulation of probability, or more specifically, the ability to "enhance the probability of a negative event happening to an enemy," his enemies. How he does this is to increase the probability of an event happening by accelerating the subatomic particles with his electricity. When he is not shooting waves of energy his eyes glow a bright green instead, and can make structures crumble. He mostly uses his electricity waves to disrupt solid structures in his surroundings, though other effects are also possible, such as tidal waves.

Much like Ripjaws, Cerebrocrab is capable of breathing underwater thanks to his gills, which he has to keep them moist when he is on land.

Cerebrocrab's shell gives him a protective coat-like layer, which can resist the cold temperatures of places such as mountains.

Cerebrocrab can brainwash people to do his dirty work and maintain altered psychological mindsets for years on end, having done so with Princess Looma Red Wind to fight Corvo ,and she defeated him.

Cerebrocrab can influence keen minds into carrying out specific orders through precise memory alteration and characteristic exploitation, as he had Max Tennyson looking after the Plumbers' Helpers for him.

## Weaknesses

The sonic screams of a Sonorosian can give Cerebrocrab a headache and make it hard for him to concentrate, suggesting that concentration is required for him to use his powers.

As mentioned above, Cerebrocrab tends to be rather arrogant and egotistical, which can make him forget to do simple things, as shown when he was too busy trying to convince an escaped Spidermonkey to return to the Omnitrix that Gwen had to remind him that, being in close proximity, he merely had to reabsorb him.

Cerebrocrab's electric attacks are ineffective against weapons that were made specifically for electrokinetic aliens, such as Aggregor's spear.

Though Cerebrocrab can tear it off, he can be immobilized by an Arachnichimp's webbing if he gets hit with enough of it.
Cerebrocrab is vulnerable to being trapped by his species' natural predator, Vicetopus, as demonstrated with Dr. Psychobos.

Even though Cerebrocrab can breathe underwater, water can short him out.

If Cerebrocrab's shell is closed when releasing electricity, it will shock and injure his brain, as also demonstrated with Dr. Psychobos.

Cerebrocrab is vulnerable to the gravikinetic abilities of a Galilean, as demonstrated with Servantis.

1. ↑ Some end credits of **Alien Force** and **Ultimate Alien**, as well as the story books