Prism Memories

The **Prism Memories** are mysterious devices resembling USB flash drives. Through specific means, they enable users to either become an Anomal or a Power Rider while harnessing the powers and skills relating to the aspects of the Prism Memory. They are distributed to the citizens of TBA by the TBA, an underground organization headed by the Haberkorn Family that hopes to use the data collected from the TBA they create to orchestrate a second TBA.

## Overview

Prism Memories are aspects of the TBA, the knowledge of everything on the Earth. These were originally accessed due to Keshia's link to the TBA by means of the **TBA**. But after she was taken from them, the Haberkorn Family uses a strange temple underneath their mansion to access the TBA. They then sell these to the highest bidder or to common criminals, both of whom are used as guinea pigs to study the Prism Memories as part of the TBA project.

### TBA Memory Usage

Using Prism Memories directly with the human body will result in the host transforming into an Anomal. This is done by inserting the Memory into a USB-port like tattoo called the **TBA** anywhere on the body, which said tattoo is produced using the TBA. When the Memory comes into contact with the tattoo, the Memory is entirely absorbed by the user's body, transforming them into an Anomal. Memories can also be used without a TBA but at the cost of additional side effects such as severe physical pain and bruising after several uses. Like narcotics, Anomal transformation is highly addictive and will eventually drive the users insane. To avoid this, the Haberkorn Family use special belts called **USB Drivers** to filter out the negative side-effects in exchange for overall strength.

The full potential of a Prism Memory depends on the compatibility between the Memory and its users, as if were some "destined connection" as exampled by Alaric Reeves and ALWAYS. High and low respectively, the compatibility rate can either result in an Anomal or Power Rider gaining a stronger form or weakening the user from the adverse side effects towards death (evident in the "TBA" case). As revealed in *JTC Detective*, those with an unusually high compatibility rate will gain a portion of their memory's powers from continued usage, being able to use it in human form, while also awakening non-definition abilities in Dopant form. These awakened users are called **TBA** with TBA and TBA as the prime examples.

By appearance, the Memories come in different colors which also associates their ranking. The golden ones are ranked the highest and thus used by group executives (such as TBA and TBA), silver being ranked for officials (proven in the "TBA" case when Keshia mentions the Weather Anomal), and bronze being ranked for experimentation on people, or used for enforcers/grunts (Masquerade Anomals) to guard/serve higher authorities.

### Rider Memory Usage

Power Riders such as Duo and Accel utilize extremely refined Prism Memories that have been completely purified of all negative side effects, which can only be used in specialized USB Drivers like the Duo Driver/Single Driver and the Accel Driver. Unlike the belts used by the Haberkorn Family, these Belts channel the Memories' powers and apply them on the human body externally rather than internally.

As such, full usage of the Memories' strength can only be accessed through a TBA, allowing it enough power to perform a **TBA** on a TBA Memory. Stronger Memories require a direct strike on its location within the Anomal's body to execute a Memory Break. If the Dopant did not use the Memory via a TBA, a TBA will not occur, but the Prism Memory will still be ejected from the user's body.

## List of Prism Memories

* Standard
* Pseudo
* T2
* Anomal

* Right
* Left
* Others

These Prism Memories are the Prism Memories that would activate the right side of Duo.

* **Cyclone Memory**: Also known as the **Memory of Wind**, allows the user to move at fast speeds and control the very power of wind, turning them into the **Warrior of Wind**. When used, half of Duo becomes the green **Right Half of the Whirlwind**. Forms using the Tornado Memory possess the **TBA**, a silver scarf hanging from the neck.
* **Heat Memory**: Also known as the **Memory of Fire**, empowers the user with the element of fire, turning them into the **Warrior of Flame**. When used, half of Duo becomes the red **Heated Right Half**.
* **Luna Memory**: Also known as the **Memory of Illusion**, allows the user to cast illusions, stretch limbs, and bend gunshots, turning them into the **Warrior of Mystery**. When used, half of Duo becomes the yellow **Right Half of Fantasy**.
* **Fang Memory**: Also known as the **Memory of Fangs**, it is a special Prism Memory used with the Joker Memory by Duo to transform into FangJoker. It was created to protect Keshia and act on her orders. It can change between its **Live Mode**, which resembles a Dromaeosaurid, and its **Memory Mode**, the top of which resembles a dinosaur's head. When used, half of Duo becomes the white **Right Half of Fangs** while altering the left half to match its spiked design. Unlike other forms of Duo, this transformation is initiated by Keshia and the process causes Seyyid to fall unconscious and transfer his mind until transformation is undone.
* **Skull Memory**: Also known as the **Memory of Skeletons**, allows Power Rider Skull to transform.
* **TBA Memory**: Powers the TBA. It serves as a conduit for other Prism Memory powers and can combine the powers of four TBA into one.

KRW-Cyclone Memory.pngCyclone Prism MemoryKRW-Heat Memory.pngHeat Prism MemoryKRW-Luna Memory.pngLuna Prism MemoryFang Memory Live Mode.pngFang Prism Memory (Live Mode)Fang Prism Memory (Memory Mode)KRW-Skull Memory.pngSkull Prism MemoryKRW-Prism Memory.pngTBA Prism Memory

These Prism Memories are the Prism Memories that would activate the left side of Duo.

* **Joker Memory**: Also known as the **Memory of the Trump Card**, enhances the user's fighting potential and reflexes significantly, turning them into the **Skill Warrior**. When used, half of Duo becomes the black **Trump Card Left Half**.
* **Metal Memory**: Also known as the **Memory of Steel** or **Memory of Fighters**, empowers the user with great strength and magnified resistance to physical harm, turning them into the **Superpowered Warrior**. When used, half of Duo becomes the silver **Left Half of Fighters**.
* **Trigger Memory**: Also known as the **Memory of Shooters**, turns the user into an expert marksman known as the **Gun Warrior**. When used, half of Duo becomes the blue **Left Half of Snipers**.
* **Accel Memory**: Also known as the **Memory of Acceleration**, allows Power Rider Accel to transform into his default form.
* **Trial Memory**: Also known as the **Memory of Challenges**, allows Power Rider Accel to transform into AccelTrial. It is used in its **Memory Mode** for transformation. The transformation is complete once the light on the **TBA** flashes red, then yellow twice, then finally blue, signifying a 3 second countdown. While in its **TBA Mode**, it allows AccelTrial to perform his TBA. Once the **TBA** button is pressed, Turbo has ten seconds to perform as many attacks as possible before pressing the TBA again to finish the TBA. If the TBA is not pressed within the time allotted, the TBA fails and Accel's transformation is forcibly cancelled.

KRW-Joker Memory.pngJoker Prism MemoryKRW-Metal Memory.pngMetal Prism MemoryKRW-Trigger Memory.pngTrigger Prism MemoryKRW-Accel Memory.pngAccel Prism MemoryKRW-Trial Memory Maximum Mode.pngTrial Prism Memory (TBA Mode)KRW-Trial Memory Memory Mode.pngTrial Prism Memory (Memory Mode)

* **Xtreme Memory**: A special bird-like Prism Memory used by Duo to transform into CycloneJokerXtreme. It can change from **Live Mode** to **Memory Mode** in order to slide onto the Duo Driver. The Xtreme Memory's powers come directly from the TBA. When Keshia dissolves after her final battle as Duo, the TBA Memory does as well. However, after TBA sacrifices her life, she brings back the Xtreme Memory, which holds Keshia’s body until her physical form is restored.

Xtreme Prism Memory (Live Mode)Xtreme Prism Memory (Memory Mode)

**Pseudo Memories** are artificial Prism Memories which power the Prism Gadget Buddies, allowing them to switch between Gadget Mode and Live Mode.

* **Stag Memory**: Allows the Stag TBA to switch between TBA Mode and Stag Mode.
* **Spider Memory**: Allows the Spider TBA to switch between TBA Mode and Spider Mode.
* **Bat Memory**: Allows the Bat TBA to switch between TBA Mode and Bat Mode.
* **Engine Memory**: Powers the TBA. It is not a true Prism Memory, however, and its powers are linked to the Accel Memory. It empowers the TBA with several abilities, each based on a different type of engine: Steam, which creates a wave of hot steam; Jet, which allows the TBA to execute heated slashes or fire an energy projectile; Electric, which allows the TBA to perform electrically charged slashes or fire a bolt of electricity.
* **Beetle Memory**: Allows the Beetle TBA to switch between TBA Mode and Beetle Mode.
* **Frog Memory**: Allows the Frog TBA to switch between TBA Mode and Frog Mode.
* **Snail Memory**: Allows the Snail TBA to switch between TBA Mode and Snail Mode.

Kiji Stag Memory.pngStag Prism MemoryKiji Spider Memory.pngSpider Prism MemoryKiji Bat Memory.pngBat Prism MemoryKRW-Engine Memory.pngEngine Prism MemoryKRW-Beetle Memory.pngBeetle Prism MemoryKRW-Frog Memory.pngFrog Prism MemoryKRW-Denden Memory.pngSnail Prism Memory

 File:26 T2 Gaia Memories.jpg
**T2 Prism Memories** (short for "Type Two") are next generation Prism Memories created by TBA using TBA's research before she left the TBA. They were briefly featured in Episode TBD and used exclusively in *TBA*.

There were 26 T2 Prism Memories. Unlike other refined Prism Memories, they have blue plugs instead of silver or gold ones. They are capable of transforming someone into an Anomal without a TBA and not cause the side effects associated with previous Memories. T2 Prism Memories can also be used with a TBA to transform someone into a Power Rider. T2 Prism Memories also seem to have some level of sentience, as they were seen seeking out compatible users. T2 Memories are also implied to be stronger than their T1 counterparts. Unlike the previous Prism Memories, T2 Prism Memories could not be destroyed with a normal TBA, which only results in the Memory being ejected from the user.

All 26 T2 Prism Memories were ultimately destroyed along with Power Rider Eternal by Duo TBA's TBA.

* **T2 Accel Prism Memory**
* **T2 Bird Prism Memory**
* **T2 Cyclone Prism Memory**: This Memory was attracted to TBA, who used it to transform into the Cyclone TBA as part of ALWAYS; she used this to manipulate wind powers.
* **T2 TBA Prism Memory**
* **T2 Eternal Prism Memory**: This Memory is used by Alaric Reeves to transform into Power Rider Eternal.
* **T2 Fang Prism Memory**: This Memory, unlike its predecessor, does not have an alternate mobile form.
* **T2 TBA Prism Memory**
* **T2 Heat Prism Memory**: This Memory was attracted to TBA of TBA, who used it to transform into the Heat TBA. She uses it to control fire abilities.
* **T2 Iceage Prism Memory**: This Memory was attracted to TBA, forcibly transforming him into the Iceage Anomal. He is freed from the Memory's influence when he is defeated by Duo LunaJoker's Joker TBA, ejecting the Memory from his body.
* **T2 Joker Prism Memory**
* **T2 TBA Prism Memory**
* **T2 Luna Prism Memory**: This Memory was attracted to TBA of TBA, who used it to transform into the Luna TBA; he uses the stretching abilities of the Memory as well as creating T2 TBA as minions.
* **T2 Metal Prism Memory**: This Memory was attracted to TBA of TBA, who used it to transform into the Metal TBA; he uses it to enhance strength and defense alongside his own staff abilities.
* **T2 TBA Prism Memory**: This Memory was attracted to TBA, forcibly transforming him into the TBA. He is freed from the Memory's influence when he is defeated by Power Rider Accel, ejecting the Memory from his body.
* **T2 TBA Prism Memory**
* **T2 TBA Prism Memory**
* **T2 TBA Prism Memory**
* **T2 TBA Prism Memory**
* **T2 Skull Prism Memory**
* **T2 Trigger Prism Memory**: This Memory was attracted to TBA of TBA, who used it to transform into the Trigger TBA; he uses his skills as a gunman alongside this Memory's power to become a greater sharpshooter.
* **T2 TBA Prism Memory**: This Memory was used by Power Rider Eternal to execute his own Rider Punch which defeated Power Rider Duo. Later, it is used again alongside all T2 Prism Memories into T2 Mode to defeat Duo during the final battle.
* **T2 TBA Prism Memory**
* **T2 Weather Prism Memory**: This Memory was attracted to TBA, forcibly transforming him into the TBA. He is freed from the Memory's influence when he is defeated by Power Rider Accel, ejecting the Memeory from his body.
* **T2 Xtreme Prism Memory**: This Memory was a key Memory for TBA's plans; using this as the key after implanting the other 25 Memories through the TBA Memory, it empowered the TBA created out of TBA Tower in a plot to turn all in the city into undead beings similar to himself and the TBA soldiers. This Memory, unlike its predecessor, does not have an alternate mobile form.
* **T2 TBA Prism Memory**
* **T2 Zone Prism Memory**: This Memory bared rather impressive powers even among its T2 brethren. By inserting it into the TBA, Eternal can summon all the other Memories to perform a high-powered TBA powered by all 26 T2 Memories.

* Golden
* TBA
* Minor

* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**

* **TBA Memory**
* **TBA Memory**

* **Magma Memory**
* **T-Rex Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**
* **TBA Memory**

## Behind the Scenes

### Portrayal

The voice of the Prism Memories is provided by Roger Craig Smith, with the Fang Memory being voiced by Kezii Curtis and both Roger and Kezii providing announcements and the Xtreme Memory being voiced by Jessica DiCicco and both Roger and Jessica providing announcements.

## See also

* Gaia Memories - Counterpart in *Kamen Rider W*.