recursal/Fanatic-Fandom huggingface dataset:
TV station

This article has been deemed to require a review of it's content.

TV station

* General
* Resources

The **TV station** is a building in *Workers & Resources: Soviet Republic* from which the player has influence on the happiness of citizens.

## Background

A television station is a type of terrestrial station that broadcasts both audio and video to television receivers in a particular area. Traditionally, TV stations made their broadcasts by sending specially-encoded radio signals over the air, called terrestrial television. Individual television stations are usually granted licenses by a government agency to use a particular section of the radio spectrum (a channel) through which they send their signals. Some stations use LPTV broadcast translators to retransmit to further areas.

## Gameplay

The TV station offers in total 190 jobs for workers. The TV station broadcasts TV programs that cater to the player's need to influence the citizens. The player can bring broadcast programs to influence cultural enjoyment and/or Soviet propaganda. In total the player has six ways to influence citizens:

* Cultural enjoyment - to influence culture
* Educational strength - to influence Education
* Soviet propaganda - to influence loyalty
* Preference for alcohol - to influence health
* Enthusiasm for sport - to influence sport
* Anti-religious propagande - to influence religion

You configure each preference from the TV station by increasing or decreasing the corresponding percentage:

In the TV station are two type of workers: staff and actors/moderators, staff can be a worker with any kind of educational skill while actors/moderators must have a higher educational level

**Connections:**

* 10x footpath access
* 1x road access
* 3x Vehicle loading/unloading spots.

## Notes

* Advised to build this building late in the game, to boost loyalty for instance.
Report for the community 49

First impression about Metro.

###

Official website
Steam

**Report for the community #49** is a report for the community released in april 24th, 2022.

## Content

The report informs about the development of the game. First impression about the Metro update, tweaks as a result of the public test version, added water trucks.

## Transcript

Greetings dear comrades of the Soviet Republic. Soon we will celebrate International Worker’s Day as there is only one week of this month of April and May will come soon. The time when spring is in full swing and soviet pigeons may try to make it in your unoccupied balcony gives us another opportunity to share some good news about development of the game as we finally can move on and show you first images of the upcoming underground (metro).

It may not look like a big deal but there were quite a few things discussed in connection with this update and we will reveal them later. For now, we can show you some of the trainsets which will operate on our underground (metro) lines. Of course, there will be a new type of above ground tracks for moving in between depos and underground tunnel sections.

There is a lengthy list of tweaks, we have made recently based on feedback from public test version. We increased the power of water pumps and added deeper sewage pumps. Then the throughput of treatment plants was doubled and pollution for water sources was fixed. The pollution of direct sewage discharges was adjusted to give players a reason to use sewage treatment. Also, the desired quality treatment setting for treatment plants is now in +/-2% instead of 5%.

And then some new water trucks (Rmn 135, T138, T148) were added and also mixer and dumper animations for rest of vanilla vehicles.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #49* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #49*
W50

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This article is missing an image. You can help us by uploading it.

The **W50** is a truck type in *Workers & Resources: Soviet Republic*.

## Characteristics

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

## Variants

### Acquisition

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

## Notes

* Both the covered without trailer and the prison bus variants are named in-game as Ifa W50 and IFA W50 respectively. The remaining models from the same line instead only have the W50 and their variant type as their name.
	+ The IFA name refers to the *Industrieverband Fahrzeugbau* company, the real life manufacturer of the IFA W 50 from East Germany, the inspiration for the in-game vehicle. Listed to have it's production starting only in 1965, the in-game model can be obtained about 3 years earlier than its real life counterpart.

## Bugs

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

## References

1. ↑ Wikipedia article about the IFA W 50
Report for the community 54

Railways related items

###

Official website
Steam

**Report for the community #54** is a report for the community released in july 4th, 2022.

## Content

The report informs about the development of the game. It's a small update about railways related items.

## Transcript

Greetings dear comrades of the Soviet Republic. We are currently encountering a heat wave here in Slovakia and sometimes we wish we would be able to hide underground into some cool tunnels. We do not have many opportunities to do so, but at least there are shopping centres which have air-conditioning if somebody does not have such a luxury at home. As we mentioned in last report we started to focus more on underground (metro) and today we will write about tunnelling, a favourite discipline among politicians here in post-soviet Slovakia. But you should know their tunnels are not functional for the society, and our tunnels are here for a reason.

We added a brand-new Tunnel Boring Machine into the game and changed the mechanics how tunnels will be made. We know how long any tunnel construction lasts right now, and players do not enjoy the time requirements as workers need to dig those tunnels by their own hands. But this will change. A new stage for tunnel construction will be added which is called "Tunnel Boring". You will be able to use the tunnel boring machine, or standard railroad construction mechanisms to complete it.

We also upgraded the graphics for tunnels and changed the underground (metro) rails to have the third rail on the side with yellow colouring.

Then we added few older western underground train sets.

There is a lot more to do. We want to round the tunnel graphics in underground mode, but we were not able to complete it before publishing the report. Here you can see some additional pictures of underground (metro) stations. Everything is still work in progress.

For now, you may know that there will be some improvements even for those who do not plan to use underground as the way you build tunnels will be changed significantly. We are a bit late with the update, but it is because we work on more than just underground system for this one and it will bring some new options and improvements for other ways of transport. We know you are excited and especially the Realistic mode is the main dream of players who like the micromanaging challenge in early game with systematic risks in mid and late game. We hope we will be able to get through all the issues we face, implement current ideas and all the necessary changes as soon as possible. Until then please be patient, enjoy the weather, have fun, and stay tuned for the next report.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #54* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #54*
Trabi 601

This article has been deemed to require a review of it's content.

###

Varies

## Characteristics

The Trabi 601 is a personal car based on the real world Trabant 601 from VEB Sachsenring. The real life Trabant is perhaps one of the most famous Eastern Bloc cars in the world, being highly sought after even today. They had a long production run from 1963 to 1990, with 2.8million being produced by VEB.

In the game the Trabi 601 is already 'discovered' and is available for purchase and manufacture from 1950-1991 making it one of the oldest models by the end of the game.

It has a max speed of 80km/h and runs well on asphalt roads, although later open hulls such as the MZ-504 will overtake it.

The Trabant is extremely cheap at only ₽1,688 at 1970. Perfect if you wish to provide your people with imported personal cars.

They are fairly cheap to make, taking only 45 work days and 0.61 of Steel, 0.12t of Mech Com, 0.014t of Fabric, 0.015 of Elec Com and 0.024t of plastic. They could quickly give your car sellers cars to give to the public, but for an export market they are not effective or worthwhile.
Omniturret

The **Omniturret** is a turret attached to an omniroller. It fires energy balls in an arc towards its target. The omniturret does not appear in the main story and can only be spawned in Sandbox once the omniturret capsule has been reclaimed. However, though not directly appearing, its model is used on a chess board in Tower.

## Trivia

* The turret attached to the omniroller is very similar in appearance to turrets in half-life games.
MK18

The **MK18** is an assault rifle found in the later stages of *BONEWORKS,* particularly Tower. This weapon is effective in all areas, but is better suited to close quarters firefights due to having a shorter length than the M16. It requires Medium ammo, and has the most variants out of any rifle, at four.

## Variants

### Ironsights

The MK18 Ironsights is the lightest and most versatile of the MK18s. It is a dark blue-grey in color, and doesn't have the barrel grip found in other MK18s.

### Laser Foregrip

The MK18 Laser Foregrip is bright blue and has two accessories - a laser sighter and a long vertical grip replacing the default barrel grip.

### Holosight

The MK18 Holosight variant is equipped with a holographic sight resembeling an EOTECH XPS2 attached to the top rail. This optic allows for rapid target aquisition at close to medium ranges.

### Sabrelake

The Sabrelake MK18 is bright yellow in color, and has a holographic sight resembling an EOTECH XPS2, allowing for rapid target aquisition at close to medium ranges.

### Naked (BONELAB exclusive)

This variant is a rifle with nothing on it, not even iron sights, just the picatinny rail.

## Trivia

* The MK18 does not have to be charged when reloading after the gun has been emptied; the bolt can be driven forward by pressing the trigger.
* There are Four Variants of the MK18; a tan version, with a holographic sight and angled grip, a navy blue variant, without an angled grip, and the holographic sight replaced with iron sights, a yellow variant sporting an angled grip and holographic sight similar to the tan version, but with different coloration, and a bright blue version outfitted with a laser sight and a foregrip

## Gallery

The icon for the MK18.Reloading the MK18.View of an ACOG attached to the MK18.MK18 HolosightMK18 variantsMK18 variant icons.The blue laser foregrip MK18.A light green MK18 as it will appear in *BONELAB*
MythOS City

*This article is about the in-universe simulation. For a list of levels in BONEWORKS, see Locations.*

> "*Join everyone in the greatest game ever played. Toss your troubles aside and enter a new realm of virtual possibility.*"
> ― MythOS city advertisement
>
>

**MythOS City** is the central hub of the MythOS simulation and the main setting of *BONEWORKS.* Created and maintained by the Voidmind AI, it is a virtual metropolis designed as an all-encompassing operating space for a digital lifestyle. Generated by artificial intelligence based on real-world data sets, The city provides infinite user instances with space offering education institutions, parallel office space for holo-conferencing, a multitude of entertainment options, and virtual vacation services.

## Structure

MythOS City is split into six districts, each separately instanced. These six districts encircle the Time Tower, the massive heart of the simulation.

**01: Core System Architecture**

**02: Commerce**

Commerce is presumably responsible for transactions and the economy of Monogon. The Tower Plaza hosts a variety of business locales, including Material Mart, Geometry Cache, Virtual Botique, and Concrete Cafe.

**03: Library and Frameworks**

**04: System Security**

**05: Administrative Services**

**06: Virtual Sciences**

The Sciences sector was devoted to the development and design of VR and physics technology. The Museum of Technical Demonstration, as well as Streets, were hosted here.

1. ↑ https://twitter.com/BrandonJLa/status/1420860363654909955
Reclamation Bin

**Reclamation Bins** are large vats found throughout *BONEWORKS.* By throwing an item into the blue laser grid, it will be unlocked for use in Sandbox.

## Description

To unlock items, the player must throw the desired items into the glowing grid inside of the bin and then complete the level. If the player leaves the level without finishing it, the items thrown into the Reclamation bin will not be saved and they will not be available in Sandbox mode.

The Reclamation Bin can only unlock items which are reclaimable. For a list of reclaimable items, see Guide:Reclamation.

## History

The Shipping Systems department of MythOS was responsible for operating the Reclamation Bins, using Nullmen as workers. The shipping systems should be able to run "forever" as long as the Nullmen kept working, even without supervision. At some point after the events of BONEWORKS, the human worker overseeing the Shipping Systems left their job to work on a farm, and the Nullmen presumably stopped working shortly after, as they have gained sentience. This is why the Reclamation Bins don't work in BONELAB.

1. ↑ Monochat in secret room in Container Yard (BONELAB)
Radio (BONEWORKS)

## Vocal8 Radio

**Radios** are portable devices that can be found throughout *BONEWORKS and BONELAB.* They typically play music, with the exception of some of BONELAB's radios, in which Jimmy relays story info via 98.6 DEADFM. In BONEWORKS, they all play Pick It Up, a pop song written and performed by Michael Wyckoff and Jonathan LaMarche.

## Trivia

* The song was meant to be an Easter egg for one of Stress Level Zero's upcoming games, but the demand for the song was so great that it was officially added to the BONEWORKS soundtrack on Dec 15, 2019.
* Some radios in BONELAB play "Put It Down", the "sequel" to Pick It Up.
* Radios are unable to be spawned in sandbox mode.
Gammon USB Stick

This is the Gammon USB Stick model in the game.

## Summary

**The Gammon USB Stick** was used by Ford to cause a major Void breach in MythOS city and other corruptions, most notably the Ford Early Exit, or the Zombish. What exactly it contained is unknown.

## History

The Gammon USB Stick is seen several times throughout BONEWORKS. The only time it is seen in-game is in the Breakroom, where you are told to archive or incinerate items. One of the items in the process is the Gammon USB Stick; however, if you try to grab the USB Stick it will disintegrate as soon as it touches you. Alora discovers the USB in the BONEWORKS servers towards the end of the game.
MP5

**Caution: This page contains void leaks.**
This page contains outdated information. Please replace with new, *verified* information.

**This page could benefit from more images.**

## Physics Information

### Weight

0.5kg

**The MP5** is a sub-machine gun that fires 9x19mm ammunition at 800 RPM. The in-game model resembles an MP5A2. Like its smaller counterpart, the MP5K, the charging handle incorrectly reciprocates and locks back when the magazine is empty.
REDACTEDChamber

The **[REDACTED] Chamber** is a post-launch Sandbox map released as part of 1.4. It was one of the earliest levels developed for *BONEWORKS,* but was excluded from the base game due to a lack of natural cohesion. It is the first in the Sandbox progression, where Sandbox maps are unlocked in one another.

## Progression

The [REDACTED]Chamber has a massive bulkhead door which you will need to open. It has several variables it relies on.

There are three hinged targets with a respective light in front of the desk. When they are downed, the light will go green. Through whatever means, get all three targets down at once. An easy way to do this is to weigh one down by impaling it with spear, stand on the second, and shoot the third. Once they are all downed, they will be green permanently.

Next, you will need a battery. It is located inside a hanging crate suspended on rails on the ceiling. Climb up the scaffolding and onto the wall platform to the desk's left. Once you progress to the platform with the valve, pull it. This valve is connected to the rails, and the crate will be ferried over to you. Knock it out of the platform and jump off, then find the battery. Plug the battery into the nearby socket, then, pull the lever. This will open the bulkhead.

This will open into the corridor seen in the Voidway after Ford destroys the System Clock. However, instead of a void figure, three crablets will guard the Door. Kill them and jump through - note that any held or dropped items will be permanently destroyed in the fall!

You will awaken in a strange new chamber. A small corridor ends in a bulkhead which you can open with a lever. This leads to a large open space, with a group of crablet boxes. Progressing past that, you will come to a ledge, which drops into a vast area full of tubes and turbines. Drop down here, and enter any of the turbines - they will drop you down through the ceiling fans into the [REDACTED]Chamber.

You will notice several differences - mainly graffiti. Progress through the loop again, and you will notice a larger quanitity of enemies at every turn. Similarly, the third instance of the [REDACTED]Chamber will show the baked shadows of a Reclamation Bin on the wall. The fourth loop is the final. It reveals the Reclamation Bin and a Dev Manipulator. A Bonebox will be next to the desk - this contains the Handgun Range module.
1911

The **1911** is a powerful sidearm found commonly in *BONEWORKS*. It has the most damage and impact of any sidearm.

## Description

The 1911 deals the highest damage and impact of any sidearm, but has the tradeoff of the smallest magazine capacity (7 + 1 rounds). It is manufactured and used by Sabrelake security personnel in MythOS, as indicated by the yellow color scheme and logo on the holster.
Kingbit Force

> "*News for gamers, from the professionals.*"
> ― Kingbit Force slogan
>
>

**Kingbit Force** is a monthly magazine published by Gammon. It focuses on news relating to game development, specifically Kingbit-related products. Founded in Feburary 1986, it cost $3.50 an issue.

## Issues

### #16 - July 1987

*The hit cartoon show is now a game... HOVER JUNKERS: THE GAME.
How is the game like the show?
How many guns/ships/maps?
Tips from the dev team!
**Industry News!**
Are devs greedy or are games just actually hard to make?
Why are there few/no AAA games in a tiny brand-new market?
Everyone is a critic and so can you! IT'S FREE AND EASY
**Plus!**
Is the market flooding with quick turn around games?
Release Bug Bingo
Are playable hours all that matters? Consumers say YES*

### #20 - November 1987

*Finally released in international markets...
Critically acclaimed...
Engrossing campaign...
Diverse characters...
FINAL FIESTA II
Our blowout issue on the much-anticipated and highly lauded second instalment in the Final Fiesta series
- Boss tips
- Equipment quests
- Hero stat breakdowns
**Special Bonus!**
Our blowout issue on the much-anticipated and highly lauded second instalment in the Final Fiesta series
**Studio Tour!**
Go behind the scenes of the award winning studio, CIRCLEX, creators of the Final Fiesta series, and get a behind-the-scenes tour of their latest installment and DLC plans.*

### #22 - January 1988

*Too Many Trash Games
The game market is being flooded by too many low effort entries
**Final Fiesta IV**
A preview of a new kind of adventure
**Learn the ins and outs of the VR industry**
Including tips on how to use the loo while deep in cyberspace, cruising at cyber speeds!*

### #26 - May 1988

*Second annual GGG Conference!
Great Games Galore
Check out our exclusive coverage from the show floor!
Mail-in vote for your favorite
Best of GGG
**Also in this issue**
Future RPGs
Easter eggs are everywhere
Food sponsors in games*

### #27 - June 1988

*Enjoy a round of BOLF! 18-hole spectacular, business-savvy sling-shooting tips from the pros!
**Game Reviews**
Hover Junkers
Final Fiesta
Sinatra
**Next-Gen Gaming**
Networked play?
Downloadable content?
Early access?
Virtual reality?*
Projectile Calculations

**Projectile calculations** (also known as ammo) is the currency of MythOS. It stores a variety of data, including velocity math, geometry information and impact physics. As it embodies processing power, it is used as legal currency in the form of Kilobits. They can also predominantly be used as ammunition for firearms. There are three types of projectile calculations - {{{Amount}}}

, {{{Amount}}}

```
(used for rifles), and Heavy (not currently usable).

```

## Usage

Projectile calculations are often found stored in ammo crates or hidden around MythOS City. Boxes of ammo are instantly converted into projectile calculations upon pickup, which can be done on collision or with force-grabbing, disappearing in a burst of voxels.

The two types of functional ammo (light and medium) can only be loaded into their respective firearms. When retrieving ammo from the ammo pouch, you will automatically grab the type required for your currently held weapon.

## Trivia

* In earlier versions of the game, there were gold and purple magazines. Gold magazines were used in development as an infinite clip, while purple magazines configured the firearm to spawn a balloon at the point of impact. These purple magazines were succeeded by the Balloon Gun, and gold magazines were implemented in the 1.6 Hover Junkers update (albeit exclusively for the Stapler).

## Gallery

Heavy ammo. (Scrapped content)Medium ammo.Light ammo.A rifle magazine.Rifle ammo in a box.The HUD displaying ammo count (old).The HUD displaying ammo count, with some rifle magizines below it.. (New)All ammo types as shown in-game.
Alora B.

**Alora B.** is an employee at Monogon and is associated with Arthur Ford. Her employee ID is MGE #773A-A and she works as an Encryption Specialist.

## Appearances

During the events of BONEWORKS, Alora is unable to access MythOS along with the rest of the employees at Monogon. It is unclear whether she is able to see what is happening within Myth, but she immediately expresses an understanding of what Ford is going towards, and eventually what he is planning to do.

Alora knows Ford is heading towards the Clock tower to reset it and has been "obsessing over the possibility for weeks", though it is unclear what this possibility is, as she doesn't presumably come to the full conclusion until her second message. She also mentions "our contribution", as though through her and others actions allowed Ford to access the BONEWORKS. Throughout the rest of the events of BONEWORKS, Alora contacts Ford several times, ending her contact once Ford's body is discovered in the old offices.

## Video Messages

Alora's first messageAlora's second messageAlora's third message
## Quotes

### Sewers Message

* *"You're heading to the tower to reset. I've been obsessing over the possibility for weeks, and you acted on it first."*
* *"I couldn't let you think you were the only one who saw it."*
* *"Just leave a way for others to get in.* *That's all I'm asking for our contribution."*
* *"Leave a way in."*

### Central Station Message

* *"The reset is a beacon. Monogon will locate you within minutes. What can you accomplish in minutes?"*
* *"Unless... you aren't concerned with them finding you post-reset."*
* *"Leave a way in, you can't keep this for yourself! This is all of ours!"*

### Throne Room Message

* *(Alora does not speak during this message, instead holding up Ford's USB, shaking her head at Ford.)*

## Trivia

* Unlike Hayes, Alora is portrayed by a SLZ employee, Heldine. Heldine worked in accounting on early SLZ projects, and
Kid Wizard

***Kid Wizard*** is a book in *Duck Season* that possesses magical powers. By tapping it to various objects, you can be transported to scenes that reveal secrets, easter eggs and lore.

## Scenes

### GGG Virtual Demo

By using *Kid Wizard* on a GGG magazine, you will be transported to a virtual demo for *Duck Season.* This scene is partially a fourth-wall break, as it features messages from Brandon Laatsch and Alex Knoll documenting the development of the real-world game. The virtual press conference has several areas, namely a display of all items, the main living room scene, a shooting range, and an intro room with a TV-headed robot that displays Stress Level Zero's message.

## Trivia

* *Kid Wizard* is a parody of *Harry Potter,* as evidenced by the author names -
NullRat

**This page could benefit from more images.**

The **NullRat** is a small, harmless creature found throughout MythOS. They are present throughout the Streets, Runoff, and Sewer areas and bear a strong resemblance to nullbodies.

## Behavior

Nullrats cannot deal damage, and are not hostile. They move randomly around a map by rolling, often pausing to chitter and observe Ford. Attacking, picking up or running towards a Nullrat will cause it to become distressed and blindly roll away from Ford, often into walls or off ledges while beeping loudly.

Any amount of force to the head will instantly kill a Nullrat. The body requires slightly more.

## Appearance

Nullrats appear like nullmen - composed of basic orange collision shapes overlayed with translucent skins. The Nullrat is made of only two orange collision spheres, with the smaller head having two bulging black eyes. The body is encased in a transparent, larger sphere textured with black splotches.

## Location Appearances

Breakroom
Streets
Sewers
Central Station
Dungeon

## Reclamation

The NullRat gachapon can be found in the secret melon dicing room in the Sewers level.

## Gallery

Melon Dicing Room (behind purple key door in Sewers).Nullrat being held
## Trivia

* The texture used for the nullrat's black spots are the same used for Ford's hair.
Omniprojector (BONELAB)

The Omniprojector (also referred to as the **Omniprojector Hazmat, Cleanup crew, or Security Task Force**) is a hostile omni being in *BONELAB.* It is the only being other than the player that can use firearms. They are found relatively early in the game, once the player escapes to MythOS. They are first seen attempting to kill a large group of nullbodies.

## Description

Like in Boneworks, Omniprojectors are robotic entities best described as a rolling turret. What differentiates them from turrets, however, is the hologram being projected over their skeletal body. This gives them the appearance of a humanoid wearing a hazmat suit. This hologram is not physical and can be reached through to grab their real body.

## Behavior

Omniprojectors usually appear in groups to kill almost anything they see. They will attack anything from Nullrats to the player. To attack, they fire their gun in bursts at their target. They appear to be incapable of switching to full auto. They are relatively easy to kill and usually die in one hit from a blunt weapon. The Heavy avatar is especially effective against them.
Bodymall

The **Bodymall** is a heavy machine found throughout *BONELAB.* It allows customization of the six avatars stored on the bodylog. It can also transform the current avatar independently of a bodylog. Although the Bodymall cannot be found within the campaign levels (with the notable exceptions of the BONELAB Hub and Void G11.4), it can be found in every Sandbox module.

## Usage

By grabbing and placing their bodylog's orb into the grey receptacle, the Bodymall will open a new screen displaying the six loaded avatars on the right and all possible avatars on the left. From here, the Avatar can select one of their six slots, then an avatar from their unlocks to apply to the chosen slot.

## Gallery

The receptacle.The bodylog selection screen.
Flashlight

**This page could benefit from more images.**

**The Flashlight** is a small gadget that appears in several dark areas in *BONEWORKS*. It can be toggled between on and off, and emits a bright white beam to help illuminate areas.

## Description

The Flashlight can be toggled on and off with a trigger press. It continues to emit light even when holstered, allowing for useful illumination while keeping both hands free.

The Flashlight appears in Sewers, Time Tower and [REDACTED]Chamber.

## Reclamation

The easiest way to reclaim the Flashlight is in [REDACTED]Chamber. After opening the bulkhead, retrieve the flashlight from the nearby crate and progress to the Void door. Take care to holster it before jumping so it does not disintegrate. Then, continue the loop until the Reclamation Bin appears and use the Dev Manipulator to launch the flashlight into the bin.
Eder22 (BONELAB)

The **Eder 22** is a semi-automatic pistol found commonly in *BONEWORKS* and *BONELAB*. It is generally considered one of the weakest sidearms in the game, as a result of it being nerfed significantly to differentiate itself from the 1911.

## Description

The Eder originally dealt the same damage as the 1911, but was nerfed in order to differentiate the two weapons. It takes light ammo and has the highest magazine capacity of any sidearm. It initially was identical to the 1911 in term of stats, but was weakened in the 1.4 update in order to create a distinct range of pistols, in addition to the P350.

The Eder 22 originally dealt the same damage as the 1911, but was nerfed in the 1.4 update to create a more distinct range of pistols. It uses light ammo and has a large magazine capacity at the cost of low damage.

## Trivia

* The Eder 22 initially did the same damage as the 1911, but it was nerfed to make the 1911 seem more powerful and make the Eder 22 and 1911 different from each other.
* Despite being based on the Glock 22, which in real life uses .40 S&W rounds, the developers have stated that in-game the Eder 22 uses 9mm rounds, likely for balancing purposes to make it distinct from the 1911 since .40 S&W and .45 ACP (which the 1911 uses) are similar sized rounds.
* The Eder 22 is the first firearm found in Bonelab.

## References

1. ↑ 1.0 1.1 https://steamcommunity.com/app/823500/discussions/0/1753526853876877716/
2. ↑ https://www.pewpewtactical.com/wp-content/uploads/2019/09/Popular-Pistol-Calibers-Labeled-1024x683.jpg
Ford (BONELAB)

A Ford clone in Sandbox

**Ford** is the main protagonist of BONEWORKS. He appears a few times in the BONELAB story mode but in the Sandbox Levels, Ford is an unlocked NPC as a default. Ford can also be unlocked as an avatar from a capsule found in the BONELAB Hub. The NPC version of Ford is a default unlocked NPC. NPC Ford is identical to Ford in the BONEWORKS sandbox with only minor changes to his appearance but is identical behaviour wise. Also, Ford has its evil variant, which is called the Ford VR Junkie

> "What up, son?" ― Arthur Ford
>
>
Kunai

The **Kunai** is a small, throwable blade found in *BONEWORKS,* usually as a demo weapon. It is the only weapon with an aerodynamic bias, launching itself with greater speed than thrown.

## Description

The Kunai is a very small blade, with its only damage type being piercing power. It cannot cut or slash. However, it has the unique characteristic of being throwable. When thrown, it flies through the air in the direction thrown and remains tip-first, able to piece whatever it hits.

## Reclamation

The Kunai is reclaimable in the Museum of Technical Demonstration, in the Physics Weapon exhibit. (For more information, see Reclamation Guide.)
Gammon

**Gammon Systems** is an entertainment company that utilises the Voidway in their products. While many aspects of Gammon remain a mystery, they are known for developing and publishing many popular video games, as well as various experimental consoles and hardware. They appear to have a long-standing rivalry with Monogon Industries, a super conglomerate who also accesses the Voidway.

Gammon's Kingbit Game System features prominently in *Duck Season,* and play a role sabotaging MythOS in *BONEWORKS.*

## History

Much of Gammon's origins are unknown. Presumably they were founded sometime in the 20th century. By 1979, they were a popular source of entertainment in North America.

Gammon was a major player in the Console Wars of the 1980s, during which they made great strides in the game industry. Their proprietary home console, the Kingbit Game System, was widely praised in the industry and was popular . They also appear to be the publishers and possible developers of *Duck Season,* a Kingbit game that sucks players into the Voidway for an immersive experience. They later released the Curvelight, a holographic dome that creates 3D experiences, considered revolutionary at the time.

In the 90s, Monogon Industries had seemingly overtaken Gammon in popularity with the advent of virtual reality, more specifically their virtual engine OldMyth, which could be run on home computers. Gammon began to engage in corporate espionage after learning that Monogon had discovered the Voidway.

Ford, a double agent working as a security officer at Monogon, was tasked by Gammon to release a virus into MythOS with a USB. This initiated a lockdown in the simulation, booting everyone except for Ford. However, Ford eventually betrays Gammon and instead accesses the Voidway from MythOS, becoming immortal.

The current state of Gammon is unknown, but it is highly likely that they will appear in future titles.

## Products

### Games

* *Duck Season*
* *Battle Bros*
* *Whaling 1842*
* *Ghouls*
* *Dessert Boss (with Kowlco-Shemy)*
* *Sinatra (with KōKAI)*
* *Hover Junkers (with Stress Level Zero)*
* *Anime Dating Sim*

### Hardware

* Gammon USB Stick
* Kingbit Game System
* The Curvelight
* TableBoard Game System

## Trivia

* There are many visual hints that create a parallel with Nintendo, including the colorswapped logo, domination of home consoles in the 80s, and a Western branch known as Gammon/Nintendo America. Presumably Nintendo does not utilise the Voidway.
* The name Gammon is similar to the word *"mammon"*, which is frequently used to negatively refer to money or material wealth in the New Testament. Mammon is frequently personified as a demon and one of the seven princes of Hell.
Mom

David's mother, known only as **Mom,** is a main character in *Duck Season.* The single mother of David, she was an editor for a popular home-care magazine and a victim of the Dog. David avenged his mother's death by defeating the Dog, and gave her a silent burial before going on the run, as the cops would believe he killed her. David's Mom is one of the few characters in *Duck Season* to speak, and she appears throughout the day.

## Personality

David's Mom is a caring but put-upon single mother. She is an avid collector and reader of *Maligned Mom,* and is implied to be something of a helicopter parent. However, she holds much love for David, renting him his favorite games and books. She is a hardworking homemaker who keeps her home clean, Junior fed, and always gives off a positive energy.

## Trivia

* Via the use of official SLZ mods, David's Mom is technically playable in *BONELAB*.

1. ↑ 1.0 1.1 Steam Trading Card: Mom
Gravity Cup

The **Gravity Cup** is a dev tool that acts as a sort of suction cup, able to grip to any surface. They can be used to allow the player to climb any surface by using a pair.

## Description

A gravity cup's usage is similar to a gravity plate. Hold them by the handles and hold trigger to prime them. While primed, they will adhere to any surface the business end comes in contact with. You can safely release trigger once you hear a loud thunk noise. To disconnect a cup, simply grab it and press trigger again.

## Reclamation

*See Guide:Reclamation for more information.*

A pair of gravity cups can be found in the Big Prize Monomat found at the beginning of Time Tower.

A second pair can be found in Throne Room, halfway up Chamber 02.

A third pair can be found in Handgun Range, but this only appears if you have already unlocked it.

## Trivia

* In the release day trailer for *BONEWORKS,* a shot shows Ford using a pair of gravity cups in Tower, despite the fact that there is no way to unlock cups by that time without cheats.
Boid

**Boids** are entities created from Void energy that are usually found inside mirrors. They copy the appearance and movement of entities in front of the mirror, as well as the entities' behavior and temperament. When not copying other entities, they can appear as birds made out of Void energy.

At least one swarm of Boids is known to have escaped their mirror containment in the Pillar simulation. This may have been caused by the Boids becoming distressed after mirroring the appearance of Tall.
BONETONES (2019)

***Bonetones*** is the official soundtrack to *BONEWORKS.* Composed by Michael Wyckoff and Alex Knoll, it was released on December 11, 2019. It contains over two hours, and has been regularly updated when new updates release. It is available on Steam Music, YouTube, and Spotify.

## Description

*Complete original soundtrack to Boneworks, totaling over two full hours of analog synth goodness. (Any additional songs written for the game and added post launch WILL be included in future updates).*

*RECOMMENDED USE: For content creators (Streamers / Youtubers), we recommend turning off the in game music for editing, then using the songs from this soundtrack to overlay in your videos for continuous music.*

*RECOMMENDED USE: Everyone else, enjoy!*

## References

1. ↑ https://www.youtube.com/watch?v=x6Sxvyuk6rw&t=66s
Combat Knife

The **Combat Knife** is a small, daggerlike blade found in *BONEWORKS.* Usually sold in pairs, they are effective dueling weapons as they can usually one-shot with a well-placed stab. They can be found in Sewers and Tower.

tactical shaped knife. They are dangerously sharp and can be bought in multiple of the game's campaign. The Combat Knife is shaped like a bayonet knife, but without the ring on the cross/hand guard, where the ring would usually be used to mount of rifles.
MP5K

The **MP5K** is a SMG found rarely in *BONEWORKS.* It is a more compact variant of the MP5 for closer engagements, but is statistically the same. Like its bigger counterpart, the charging handle incorrectly reciprocates and locks back in place when the magazine is depleted.

## Trivia

* The MP5K has the most variants of any gun at five. This include the default grey, the yellow Sabrelake, cyan with flashlight, and gray-red.
Museum Basement

The **Museum Basement** is the first Sandbox level in *BONEWORKS.* It is unlocked in the Reclamation Exhibit in the Museum of Technical Demonstration. The Basement serves as an introduction to the Sandbox gamemode.

## Description

The Museum Basement is a simple grey chamber. A large Playroom (indicated by red floor tiles) takes up an exact quarter of the space, and has various gym shapes placed to create an elaborate parkour structure.

Adjacent to the Playroom is the collection of three Sandbox machines - the Health and Ammo dispensers. In addition, a Music Stand allows players to wear headphones and listen to the game's soundtrack while playing. A collection of displays and tables hold every reclaimed item.

A long line of pedestal buttons allows spawning of any reclaimed NPC without the use of the Utility Gun.

## Trivia

* Originally, the Museum Basement Module was located in the Archival Staff backroom in the Museum of Technical Demonstration. However, 1.1 moved it to the Reclamation Exhibit, and changed the module in the backrooms to the Blankbox module.
Fast

Fast is one of the six canon Avatars found in BONELAB. Her home simulation is Sprint Bridge 04.

## Appearance

Fast is an athletic young woman with white hair wearing a futuristic ninja-like bodysuit.

## Trivia

Fast was Jimmy's first avatar. He mentions that when he became her after stumbling on the Avatar Dice accidentally, he took an interest in Speed running, repeatedly cutting his times and exploiting bugs. This was the moment that lead to him eventually joining Lava Gang.
Brett Driver

**Brett Driver** is a real-world actor and model who portrays Arthur Ford in real-world cutscenes and lends his likeness to the character model of Ford.

## History

Driver was born in a small town in Georgia and developed a passion for movies through his grandfathers love of them. Brett started behind the camera producing his own films, and developed a love for directing actors. This would later take him down a path of learning the craft of acting himself through classes, and falling in love with the process. He met Brandon Laatsch through the FreddieW channel, and worked on several videos with them.

### BONEWORKS

During the creation of *BONEWORKS,* Stress Level Zero contacted Driver. He agreed to play the role of Ford, having his body and face scanned as a basis for the 3D model. He also recorded the character's voicelines and played as Ford in several filmed cutscenes seen in the game.

### BONELAB

Brett's portrayal and voice was re-used in *BONELAB.*

## Trivia

* Arthur Ford's catchphrase, "What up, son?", derived from Driver's usage of the phrase in real life.
Guide:Welcome

Welcome to the Stress Level Zero wikias. Here, you can contribute to the knowledge base of any SLZ game.

We are always looking for new faces to help out! However, we do have rules that you *must* follow. Read the Guidelines **before** doing any edits. Edits that don't follow these rules may be reversed, and you may face consequences!
Ford (BONEWORKS)

A Ford clone in Sandbox

*Not to be confused with Arthur Ford, the protagonist of BONEWORKS.*

Non-player **Fords** come in two types - Ford Clones and Ford Variants. Ford Clones are spawnable NPCs in Sandbox mode, who appear identical to Arthur Ford. They are neutral and even friendly unless provoked. Meanwhile, Ford Variants are Fords from across space and time who are stranded in the Fantasy Land simulation after successfully entering the Voidway.

## Behavior

There are several types of Fords with varying behaviour.

### Ford Variant

Ford Variants mimic the player's movements and are friendly, not attacking even if provoked. They have a small phase of 'warming up' to the player's Ford, where over time they more and more accurately mimic movements such as hand motions and walking. They will also follow the player Ford in a near-worshipful manner after a short while.

### Ford Clone

Ford Clones are neutral NPCs. They will stand still and attack hostiles on sight. They also speak, greeting the player and performing small animations like a salute or wave. If attacked, they will put up their fists and advance on the player, laughing if they land a hit. They will eventually de-aggro if you are far enough away.

### King Ford

King Ford is a special Ford who acts as the semi-final boss of *BONEWORKS.* He wears a crown and speaks to the player on several occasions, eventually leading to a battle. He fights more aggressively than a typical Ford, and has significantly more health.

## Trivia

* The clones' reaction to the player of, "what up, son?" is a throwback to Ford's actor, Brett Driver, frequently saying "what up, son?" and "son" a lot.
* Ford Clones have a chance to de-aggro if you force their arms by their sides. It is unknown if this is intentional or a bug.

## Appearances

Dungeon

Arena

Throne Room

## Gallery

The Ford King.Junkie ford cloneJunkie Ford Clone without a headset/Hostile Ford
Clock

## Summary

   **The Clock** is a central part of the MythOS operating system and the plot of BONEWORKS. Ford goes into MythOS in BONEWORKS to fix the clock and reset the system. Through the use of an exploit provided by Gammon, Ford is able to access the Voidway when the clock is reset.

The clock is housed in Time Tower, the tallest building in MythOS, and powered by the Gravity Core.

## Gallery

The clock tower as shown in the release date trailer.
Bodylog

**The Bodylog** is a small device found in *BONELAB.* When attached to an arm, it allows for instantaneous swapping of avatars. It is used by pulling on the small orange orb, which initiates a rip-chord movement that toggles through all available avatars. The Bodymall is used to edit the order and what avatars appear on the Avatars Bodylog.

## History

The Bodylog was a scrapped feature of MythOS City that Monogon left out. It was picked up by Lava Gang and is used by their members for quick and convenient avatar swapping.

An empty Bodylog was granted to the Avatar by Jimmy, with the task of filling it up with avatars. After collecting six, it was declared full, and thus, the player is granted full access of the bodylog, being able to switch between avatars at will.
Heavy

**Heavy** is one of the Avatars playable in *BONELAB.* A heavyset paladin, he possesses incredible strength at the cost of slow movement and weight.

## History

The Heavy originates from the in-universe VR game *Magma Gate*. In *BONELAB,* the Avatar enters *Magma Gate* via MythOS with the help of Jimmy. They are transformed into the Heavy, and must complete a round of Magma Gate.
Hover Junkers (1986)

*This article is about the in-universe console game. For the real-world VR game, see Hover Junkers (2016).*

In-universe, ***Hover Junkers*** is an Oregon-Trail parody created by Stress Level Zero for the Kingbit Game System. Featuring 8-bit art, it is a role-playing survival game based on the hit cartoon series of the same name and set in the Hover Junkers universe.

## Description

***Set out with your junk family across the wastes to salvation in the stars!***

*Do you have what it takes to make it through the wasteland? The planet has run out of whater (sic) and almost everybody has already left. You must set out with your family and all your junk across the vast landscape and up into space. Settling another planet is hard, but getting there is even harder! Enjoy this fun adventure and recreate your favorite moments from the hit cartoon show!*
LAB JAMS

***LAB JAMS*** is the official soundtrack to *BONELAB.* Composed by Michael Wyckoff and featuring various vocalists, it was released on September 29, 2022, alongside the game. It is available on Steam Music, Apple Music, YouTube, and Spotify.

It features Veronica Goudie, Shankar Tucker, Mauricio Guerrero Jr., Hal Rosenfeld, Xye, Alexandra Wyckoff, Patrick John Lu, Mark Grimmie, Kalya Ramu, Nathan Ford, and Jonathan LaMarche.
Eder22 (BONEWORKS)

**The Eder 22** is a semi-automatic pistol found commonly in *BONEWORKS* and *BONELAB*. It is generally considered the weakest sidearm in the game, as a result of it being nerfed significantly to differentiate itself from the 1911.

## Description

The Eder originally dealt the same damage as the 1911, but was nerfed in order to differentiate the two weapons. It takes light ammo and has the highest magazine capacity of any sidearm. It initially was identical to the 1911 in term of stats, but was weakened in the 1.4 update in order to create a distinct range of pistols, in addition to the P350.

## Trivia

* The Eder 22 initially did the same damage as the 1911, but it was nerfed to make the 1911 seem more powerful and make the Eder 22 and 1911 different from each other.
* Despite being based on the Glock 22, which in real life uses .40 S&W rounds, the developers have stated that in-game the Eder 22 uses 9mm rounds, likely for balancing purposes to make it distinct from the 1911 since .40 S&W and .45 ACP (which the 1911 uses) are similar sized rounds.
* The Eder 22 is the first firearm you can find in the game.

## References

1. ↑ 1.0 1.1 https://steamcommunity.com/app/823500/discussions/0/1753526853876877716/
2. ↑ https://www.pewpewtactical.com/wp-content/uploads/2019/09/Popular-Pistol-Calibers-Labeled-1024x683.jpg