Patch Notes 1.0

The Launch Patch

The following changes and items have been added to the game on Monday, November 6th:

## General

* All previous Seasons have been renamed "EA-Season X".
* AFK Detection will no longer tag players waiting for someone to reconnect to the match.
* Minimap has been disabled in Arena.
	+ *We are looking into improving the minimap. For now it will be disabled in Arena. It will stay active in Battlegrounds.*
* General optimizations.

**Chests and Pricing**

* Tokens have been added to Chests as common or rare drops, granting 75 to 500 tokens respectively.
* Creepy Chests can no longer be purchased.
* Slight changes to gem pricing for certain currencies.
* Champions costing 600 gems now cost 500.
* Champions costing 750 gems now cost 700.
* Token price of victory poses increased from 1000 to 2000.

**Boosters**

* Boosters have now been added to the game.
	+ Boosters double your Champion XP, Account XP, and Battle Coins for a set amount of days. They activate immediately upon purchase and buying a Booster while having one active extends Booster duration.
	+ Reaching Account level 10 will unlock a 7 Day Booster that can be claimed in the Achievements tab.
* Prices:
	+ 1 Day Booster for 300 gems.
	+ 7 Day Booster for 500 gems.
	+ 30 Day Booster for 1000 gems.

UI
--

* Removed Owned Items when viewing other player's profiles.
* When receiving duplicates from chests, token count will now increase when item is revealed instead of when chest is opened.

**Improvements**

* Loading screen art now varies.
* Added game mode description for Battleground loading screen.
* Mounts can now be rotated in Chests view.
* Collections window now displays a New tag for categories with new items.
* Rite cards now display keybind of relevant ability.
* When reporting a player in game, reason for reporting can now be chosen.
* Champions can now be filtered by archetype in the Champion selection window in playground.
* Champions now correctly sorted in Champion selection window in playground.
* New players are now redirected to Tutorial with introductory text.
* Improved Tutorial information and reward flow.
* Added a drop-down to show player profile in the Friend Request screen.
* Added text and stepping for HUD scale slider.
* Added chat user status to show if a user is editing/watching a replay.
* Added a Remove Replay button to own replays in Odeum.
* Added loading spinner while replays are publishing.
* Active friend request notifications are no longer triggered when logging in.
* Minor visual changes to make UI appear more consistent.

**Bugfixes**

* Fixed a bug where user states would sometimes mismatch when playing League and Casual.
* Fixed a bug where equipped customization items were not applied in Tutorial.
* Fixed a bug where 2v2 and 3v3 would not save properly.
* Correct level rewards are now displayed in the Character Select and Champion Information screens.
* Fixed a bug where it would be impossible to enter any lobby due to faulty matchmaking state.
* Fixed a bug where fullscreen effects would not correctly display in game.
* Fixed a number of text overflow issues for various languages.
* Escape now no longer opens Escape menu when in match. Now closes in-game chat.
* Fixed an issue where opening the game through an Odeum link made the game become unresponsive.
* Fixed wrong team text shown on the Teams Screen in the Social section.
* Fixed Pause/Unpause in private game.
* Fixed a bug where tooltips would not update to EX abilities when hovering over ability in HUD and pressing Shift.
* Fixed a bug that made you navigate to "Play" instead of "Practice" when going back from VS AI.
* Fixed a bug that caused the wrong rank to be displayed in game.

## Battlegrounds

Changes have been made to speed up Battlegrounds and make AI events more challenging.

* Dragon Garden is now available as a new Battlegrounds map.
* Base experience for killing players increased from 80 to 100.
* Assault preparation time reduced from 35s to 32s.
* Objective interlude time reduced from 20s to 18s.

**Minions and Bosses**

* All minions and bosses now gain a small bonus to health depending on the average level of all players in game.
* Brawlers
	+ Spawn radius increased from 1 to 1.5.
	+ Attack damage increased from 10 to 15.
	+ Attack angle reduced from 100 to 85.
* Minions
	+ Base XP increased from 40 to 50.
	+ Gunner damage increased from 26 to 30.
	+ Gunner knockback range increased from 1 to 2, duration increased from 0.2 to 0.3.
	+ Axe damage increased from 20 to 25.
	+ Axe cast time reduced from 1.2 to 1.1.
* Beasts
	+ Base XP increased from 30 to 40.
	+ Base health increased from 125 to 135.
* Challengers
	+ Base XP increased from 120 to 140.
	+ New Challenger - Shadow Pestilus.
		- Scarab Attack
			* Cast time: 0.8s, Cooldown: 2s.
			* Deals 20 damage on hit and applies Scarab debuff.
			* Scarab debuff deals 16 damage over 4s.
		- Infest Attack
			* Cast time: 0.4s, Cooldown: 6s.
			* Lasts 2s, while Infested target has 33% reduced movement speed and takes 25% more damage.
		- Queen Attack
			* Cast time: 0.7s, Cooldown: 7s.
			* Releases three Queens which fly out to the left, right, and center of Shadow Pestilus. Lasts 5s.
			* Queens send out Moths up to 4 times while active.
			* Deals 30 damage to nearby targets and inflicts Panic when timer runs out.
			* Moths deal 14 damage on hit and inflict Moth debuff, dealing 8 additional damage over 6s and increased damage taken by 10%.
	+ Tourok
		- Dash Attack stun duration increased from 1s to 1.5s, cooldown reduced from 10s to 7s.
		- Jump Attack damage increased from 20 to 35, cooldown reduced from 12s to 9s.
		- Melee Attack angle increased from 90 to 100 (last swing 110), damage increased from 8 to 14.
		- Melee Attack swings can now hit multiple targets.
	+ Jumong
		- Shadow Trap Root duration increased from 2s to 3s.
		- Shadow Trap now applies Shadow mark for 5 seconds.
		- Shadow Slayer cast time reduced from 3s to 2.5s, cooldown reduced from 20 to 12.
		- Shadow Steady Shot cast time reduced from 2s to 1s, cooldown reduced from 2s to 1s.
		- Shadow Steady Shot now pierces target, knockback scales per target hit.
		- Shadow Steady Shot now consumes Shadow Mark to Incapacitate for 1s, heals Jumong for 20.
		- Shadow Black Arrow cooldown reduced from 9s to 7s.

**Objectives**

* Capture Point
	+ Base XP for capture increased from 120 to 160.
	+ Base XP per increment increased from 30 to 40.
	+ Time to capture reduced from 15 to 12.
* Rocket Balloon
	+ Base XP for capture increased from 80 to 100.
	+ Base XP per checkpoint increased from 20 to 40.
	+ Balloon normal speed increased from 1.8 to 2.2.
	+ Balloon fast speed increased from 2.0 to 2.6.
* Zone Control
	+ Base XP per increment increased from 3 to 6.

## Cosmetics

* Updated quality of Goblin Throne.
	+ Added two new color variations.
* Updated quality of Battle Wolf.
	+ Added two new color variations.
* Added two new Rare poses for All Champions.
* Added two new Rare outfits for all Champions.
* Added three new Rare Weapons for all Champions.
* New Legendary Weapons, "Ancient Forge Conductors," added to Varesh.
* New Legendary Weapons, "Blood Banner Arms," added to Bakko.
* Jade Classic Outfit now classified as Legendary.

**Mounts**

The following mounts have been added to the game:

* Sweet Candycorn
	+ This item is awarded for following Battlerite on Youtube.
* Elemental Steed
	+ This item is handed out during limited-time Community Events.
* Thunder Serpent
	+ This item is handed out during giveaways.
* Razer Serpent
	+ This item is handed out during limited-time Razer events.

**Legendary Color Variations**

* New *Legendary Prestige Items* have been added. These are color variations of some existing Legendary outfits and weapons.
* To unlock a Legendary Prestige Item you must:
	+ Own the "core" Legendary item.
	+ Reach level 10 with the relevant Champion.
	+ Purchase the Legendary Prestige item with tokens.
		- Outfit variations cost 3000 Battle Coins.
		- Weapon variations cost 1500 Battle Coins.

## Champions

Ashka

*Firestorm (M2) can be oppressive when combined with Heat and Wildfire, often leading to an inescapable combo for full damage. Heat has been changed to allow for quick movement adjustments when casting but only limited ability to chase opponents. Wildfire now has a cooldown increase to compensate for its increased channel duration.*

**Battlerites**

* + Blaze buff now properly consumed when you cast Fireball.
* + Now allows 50% movement speed during cast and 30% movement speed during channel.
* + Now increases cooldown by 1s.
* + Shield increased from 12 to 15.

Bakko

**Battlerites**

* + Bonus damage increased from 1 to 2.

Blossom

* now correctly reduces weapon charge time.

Croak

*The previous incarnation of Precision Leap was added to help address Croak’s weakness to melee characters but removed too much counterplay from opponents while Frog Leap felt inescapable. We are seeing if a scaled back version of it can help his melee problem while also feeling fair.*

**Battlerites**

* + Now deals bonus damage over full duration instead of on last tick.
* + Fixed a bug where bonus damage was not added to  hits.
* + Minimum range reduction decreased from 40% to 20%, maximum range bonus modifier decreased from 20% to 10%.

Freya

* and  now affect .
	+ Pull effect of  does not apply.
* Fixed a bug that caused 's "Counter" text to have less priority than other debuffs.

Jade

*When we reduced the cooldown of Blast Vault we let Explosive Jump reduce the cooldown to the same level as before (with this rite the cooldown of Blast Vault was at 7.5s both before and after the last patch). To make the rite a bit more attractive once again though we are increasing the cooldown reduction.*

* (Q)
	+ Tooltip corrected to show Fading Haste duration of 1.5s.
* (EX Q)
	+ Now displays correct cooldown in tooltip.

**Battlerites**

* + Cooldown reduction increased from 0.5s to 1s.

Pestilus

**Battlerites**

* + Fixed a bug where Sacrifice would deal more damage for each enemy hit.

Raigon

*Raigon’s Protection values have recently been a bit over the top. This is why we’ve reduced the core healing from Retribution. We’ve also made Overflowing Power a Heavenly Strike rite as it’s more suitable to how it works, but also so that the additional healing the rite grants will have to be weighed against other options as well.*

* (M2)
	+ Tooltip corrected.
	+ Self healing on hit reduced from 9 to 7.

**Battlerites**

* + Now counts as  battlerite.

Rook

*Changes to Rook focus on lowering his energy gain from Pummel (M1) after Berserk. Energy generation has been shifted to Crushing Blow, Rush, and Boulder Toss. This will cause Eat (EX M1) and Smack (R) to become less common in Berserk Rook builds and rewards energy gain for hitting multiple targets. Due to the removal of the Berserk buff duration increase in Giant and Madness, Frenzy now has increased base duration.*

* (M1)
	+ Energy gain decreased from 5% to 4%.
* (M2)
	+ Energy gain increased from 5% to 6%.
* (Space)
	+ Energy gain increased from 7% to 8%.
* (E)
	+ Energy gain increased from 5% to 7%.

**Battlerites**

* + No longer grants bonus duration during .
	+ Damage reduction increased from 25% to 30%.
	+ Previous change that made this battlerite only affect  granted by Q (Berserk) has been reverted, now synergies with the  again.
* + No longer grants bonus duration to .
	+ Speed bonus increased from 25% to 30%.
	+ Previous change that made this battlerite only affect  granted by Q (Berserk) has been reverted, now synergies with the  again.
* + buff duration increased from 1s to 1.5s.

Ruh Kaan

* now correctly reduces weapon charge time.

Shifu

**Battlerites**

* + Now compatible with .

Sirius

* and  now correctly reduce weapon charge time.