Night 3

* FNAFE
* FNAFE2
* FNAFE3
* FNAFE4
Night 3 is the 3rd playable night of Five Nights at Feathers. This night introduces Feathers. The other 3 stuffed-animatronics will also become more active on this night.

## Phone Call

“Hello, hello? Uh, hello again. Halfway there! Great job. Um, I probably should make this quick, because things start to get real tough tonight, so.....
Uh, strangely enough, Feathers doesn’t move much often. Um, he likes to stay in the dark, probably not to show off his colors, heh! Um, when he reaches your door, you wont hear him *or* see him, so keep track of him on the cameras, okay?
Wanna know a interesting fact? We reused the location before this one because Feathers Entertainment didn’t have the money after....that day....so they used the older one! Um, people totally forgot about what happened here before then......you know, I better be going. See you on the flipside.”

## Strategies

Cameras are very important in this night, and since there is only 4 cameras, you don’t have to check around the building a lot. However, Feathers will start moving, so keep a eye on him at all costs, along with Piegegeegus. You should also start checking the door more often, as Bunny and Super Lion will show up in the doorway, unlike Feathers.Night 3 is the 3rd playable night of Five Nights at Feathers 2. On this night Withered Piegegeegus and Toy Feathers will become active, as well as the other 3 animatronics becoming more active.

## Phone Call

“Uh, hello? Um, good job man, night 3! Um, you will be experiencing more of them active tonight, especially a certain one. Um, we are building a new stuffed-animatronic along with Piggy’s Cove, and he was forgotten for a while, so he’s kind of damaged....alright, really damaged. Um, he will travel through the vents to get you. Um, but he has a certain pattern for what to do when he is in the vents. Um, if you hear one knock, its a bluff, but don’t shine your light into the vent. It’ll get him agitated. Um, however, when you hear two bangs, shine your light into the vent, and three bangs, you must close the vent door. Got all that? Okay, good, Ill see you tomorrow.”

## Strategies

It is crucial on this night that you listen for Piegegeegus, as checking his camera often will waste a lot of time. Use that time to check behind you and on Withered Bunny. Checking the other cameras are not required, you can just listen for audio cues.Night 3 is the third playable night in Five Nights at Feathers 3. This night is much more difficult then the previous one as Dual Bunny and Withered Piegegeegus are now active. The other animatronics also become more active.

## Phone Call

“Hey man. Night three, huh? Glad you made it this far. They become a lot more active now, so Ill try to make this quick. Um, the bunny thing will also become active on this night, and it can enter your office through both of the doors, so watch out for it. The mechanics at the doors are still the same, though. Um, but the biggest change is the animatronic in the power room. You see, this animatronic can enter your office, but it can also break down the power. Now, if you want to view the cameras, you’ll need to fix it. So, traveling to the power room should be easy. Just don’t bump into any of the animatronics, got it? Alright, see you tomorrow.”

## Stratigies

This night is significantly harder then the last one. Watching Withered Piegegeegus might seem like the best thing to do, but its not. You will know when he breaks the power. Continue to keep track of Cardi and check the doors frequently so you know when the stuffed-animatronics are there.Night 3 is the third playable night of Five Nights at Feathers 4. On this night, you get to choose where you want to go, the Living Room or the Bar.

## Phone Call (Living Room)

“Um, are you still with me? Oh, thank god. I was starting to wonder if you bailed on me already. So, what did you pick. The living room? Oh...that’s, not good. You do know that this room is the biggest room and has the most ways of getting in, right? Well...lets see...ok, so if a stuffed-animatronic manages to get into the room through the left or right, just duck down behind the table and hope they don’t see you. But, if they approach from the center, put your tablet up. DO NOT HIDE UNDER THE TABLE. Got it? Okay, good luck.”

## Phone Call (Bar)

“Hello? Ah, thanks for sticking with me! I was worried you bailed. Okay, so you picked...the Bar, right? Eh...thats a okay choice...lets see, alright, so this shouldn’t be that hard: If an animatronic appears in front of you, shine your light at it, and do not duck down. That should mess up its sensors because its so used to being in the dark. But, if it tries to climb over the table, duck down and avoid its stare. I repeat, DO NOT MAKE EYE CONTACT. Understand? Okay, see you tommorow.