Achievements

Achievements are awarded when reaching certain milestones in combat, formations, collections, tuning, tower, and seasons.

Each achievement awards achievement points (AP) based upon the difficulty of the achievement: Easy (5 AP), Normal (10 AP), Hard (20 AP), Very Hard (40 AP), and Extreme (100 AP). AP increase pin charge following the formula rounded to two decimal places:

Particle Charge Bonus = 1 + AP/5000

E.g. If you have 4,310 AP, then the particle charge bonus would be 1 + 4310/5000 = 1 + 0.862 = 1.86. Therefore particle charge would be multiplied by 1.86x.

Achievement Rewards are also granted for specific achievements (those with a red outline). Achievement Rewards can grant bonuses to Particle Pin Charge, Leader Drops, Season Point gain, Tuning Ranks, or Tower Floors.

In total, there are currently **173 achievements** and **45 achievement rewards**. The achievements are worth **6,605 AP**, which grants a maximum **2.32x charge bonus**.

## Combat Achievements

Three categories of achievement are granted for combat related feats: Killing Enemies, Overcharging Enemy Health, Killing Leaders.

### Overcharge Series

Granted for killing specific number of enemies.

### Charger Series

Granted for dealing specific number amount of damage to enemies.

### Leadicator Series

Granted for killing a specific number of Leaders.

## Formations Achievements

Three categories of achievement are granted for formation related feats: Getting Formations, Getting Formation Levels, and Leveling Formations to level 1000.

### Former Series

Granted for collecting a specific number of formations.

(AP Given)

### Tactical Commander Series

Granted for having a specific number of formation levels.

### Tactical Perfection Series

Granted for leveling up a specific number of formations to level 1000.

## Collection Achievements

One category of achievement is granted for expanding your pin collection.

## Tuning Achievements

Three categories of achievement are granted for tuning related feats: Tuning Pins, Getting S+ Tier Tunings, Number of Tunings.

### Need for Pins Series

Granted for tuning a specific number of pins.

### Perfect Tuning Series

Granted for tuning a specific number S+ tunes.

### Stats Proficiency Series

Granted for performing a specific number of tunings.

### Crysbillionaire

Granted for the first use of maximum tuning cost (11 locks and x20 Multitune).

## Tower Achievements

Two categories of achievement are granted for Tower related feats: Maximum Floor Quality, Number of Tower Floors.

### Tower Series

Granted for reaching a specific floor quality.

### Floor Series

Granted for reaching a specific tower height.

### Loooooser

Granted for reaching a rolling the worst tower floor.

### Revive

Granted for collecting the seven Wish Balls.

## Season Achievements

One categories of achievement is granted for unlocking Seasons upgrades.

### Soldier Series

Granted for reaching a unlocking a specific number of season upgrades using either season points or souls.

### Fusionator

Granted for reaching the endstage of autofusing.

## General Achievements

Five categories of achievement are granted for general IdlePins related feats: Combat Achievements, Social Interaction, Slime Catching, Time Played, Check-in Streak.

### Combat Series

Granted for achieving a specific type of combat achievements.

### Social Series

Granted for interacting with the Idle Pins community.

### Slime Hunter Series

Granted for catching a specific number of slimes (auto-catcher counts).

### Idler Series

Granted for reaching a specific amount of time played.

### Logger Series

Granted for reaching a specific record of a check-in streak. Check-in streaks can no longer be lost as of patch 2.02. However, the achievement Logger Kappa still shows the Reward "Your streak will never be broken".