Consecrated Harrier

The consecrated harrier acts as a bounty hunter for her religion or organization.

#### Requirements

**Base Attack Bonus:** +5

**Alignment:** Any lawful

**Skills:** Disguise 2 ranks , Knowledge (local) 2 ranks

**Feats:** Track

**Special:** The candidate must accept an assignment from her church to locate and destroy some specific, individual enemy of the church. A character who fails must wait a year and a day before applying again. If she succeeds, the church accepts her as a consecrated harrier and she may gain levels in the class.

#### Class Features

**Weapon and Armor Proficiency:** Consecrated harriers gain no weapon or armor proficiencies.

**Spells per Day:** A consecrated harrier gains the ability to cast a small number of divine spells. To cast a spell, the consecrated harrier must have a Wisdom score of at least 10 + the spell's level, so a consecrated harrier with a Wisdom of 10 or lower cannot cast spells. Consecrated harrier bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + Wis modifier. When the consecrated harrier gets 0 spells of a given level (for instance 0 1st-level spells at 1st level), the harrier gets only the bonus spells she would be entitled to based on her Wisdom score for that spell level.

The consecrated harrier uses the ranger spell list, with the following additions: 1st – *animate rope, calm emotions, command, disguise self, doom*; 2nd – *charm person, daylight, detect thoughts, hold person*; 3rd – *clairaudience/clairvoyance, death ward, discern lies, see invisibility*; 4th – *dismissal, dominate person, legend lore, mark of justice*.

**Blessing of Scripture (Su):** All consecrated harriers receive a +2 sacred bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when in pursuit of their church-assigned target. If the assigned target is a group, this bonus applies to the group's leader. They receive the same bonus on weapon (or unarmed) damage rolls against their targets. This bonus increases to +4 at 5th level, and to +6 at 10th level.

**Detect Chaos (Sp):** A consecrated harrier can use *detect chaos* at will as a cleric of equal level.

**Sanctified Sight (Su):** Beginning at 2nd level, a consecrated harrier receives a +4 bonus on all saves against illusions.

**Dispel Magic (Sp):** A 3rd-level consecrated harrier can use *dispel magic* as a spell-like ability. She may add her blessing of scripture bonus on dispel checks when using this spell-like ability. She may use this ability a number of times per day equal to her Wisdom modifier (minimum 1).

**Crushing Despair (Sp):** Starting at 4th level, a consecrated harrier can use *crushing despair* as a spell-like ability. She may use this ability a number of times per day equal to her Wisdom modifier (minimum 1).

**False Vision (Sp):** A 6th-level consecrated harrier can use *false vision* as a spell-like ability. The effect must be centered on the consecrated harrier. She may use this ability a number of times per day equal to her Wisdom modifier (minimum 1).

**Implacable Hunt (Su):** Beginning at 8th level, if the consecrated harrier wounds a target and the target escapes, the consecrated harrier always knows the direction in which her target lies and the approximate distance (within 10% of the total distance) between her and her target. If the target is within 50 feet, the consecrated harrier can pinpoint the target's precise location. This ability only works if the consecrated harrier and her target are on the same plane of existence. *Implacable hunt* can be used simultaneously against different targets, as long as each of those individual targets is part of a group that is, in total, the harrier's target for her current mission.

**Faultless Hunt (Su):** At 10th level, a consecrated harrier who establishes an *implacable hunt* can intensify this to a\_faultless hunt\_, enabling her to locate her quarry even across planar boundaries. Unlike an *implacable hunt*, which can affect several individuals at the same time, only one *faultless hunt* against a single individual can be pursued at one time. For the consecrated harrier to begin a *faultless hunt*, she must abandon any *faultless hunt* that she is already conducting.

**Code of Conduct:** A consecrated harrier must make it known to her target who she is and why she is there at the time of the confrontation. She cannot sneak attack her target. She cannot slay her target on a battlefield without the target knowing who she is and why she is there. Consecrated harriers purposely word the requirements for conducting themselves vaguely, so that an individual consecrated harrier in the field has some flexibility. Harriers who fail to act according to their code of conduct must undertake an act of atonement before they can add any further levels of this class (see the *atonement* spell description, page 201 of the Player's Handbook).

**Multiclass Note:** A paladin who becomes a consecrated harrier may continue advancing as a paladin.