recursal/Fanatic-Fandom huggingface dataset:
URAMASA

## [***THE URAMASA]***

*THE LEGEND OF THE DESTRUCTION SWORD,HE COME INSIDE OF ONE MONSTER***[LEVIATHAN].**

**born in -8560 he brother sword is the sword of orichalcos.**

in the -8567 the sword from one villager in town **[michizawa]** the villager name was **takeda masamoto**

 now he live in terusaka town.

***the takeda take that sword in he home and the sword start speak to him he confused and the sword says:GIVE ME BACK IN my master...***

he say the takeda:ahh.that sword is magic \*\_\*.

the takeda try to sell the sword someone come to see that sword has name was paulos

he give to takeda 4000 coins for the sword.

   the power of sword was incredible he x9000 times
more stronger power than he normal power.
Commander Iden Versio

Versio grew up on Vardos. Her father was an Imperial admiral, and her mother an artist, who contributed to the designs of propaganda posters. She trained her entire life to be an Imperial commander, and joined the ranks of the Galactic Empire, but was not without her criticisms of it. She participated in the Battle of Yavin as a Senior Lieutenant under the callsign TIE Sigma Three.

During the war Commander Versio was given command of Inferno Squad.

## Personality and traits

Versio saw Emperor Palpatine as a great leader, and was fiercely dedicated to the Empire, due to her father's Imperial background and her planet's pro-Imperial sentiments.
Imperial-Class Star Destroyer

The wedge-shaped Imperial Star Destroyer is a capital ship bristling with weapons emplacements. Turbolasers and tractor beam projectors dot its surface. Its belly hangar bay can launch TIE fighters, boarding craft, land assault units, hyperspace probes, or be used to hold captured craft. In the days of the Empire, its bustling bridge would be staffed by the finest crewers in the Imperial starfleet. Its presence in a system mark matters of extreme Imperial import. Though, as is typical of the Empire, not even the Star Destroyer was enough to sate the Imperial hunger for displays of power. Larger vessels, such as the Super Star Destroyer, dwarf even these giants.
The Ghost

Named for its ability to travel past Imperial sensors without detection, the Ghost has served Captain and pilot Hera Syndulla and her droid, Chopper, for more than a decade. A customized VCX-100 light freighter, the Ghost boasts a number of systems designed to elude foes, including a 360-degree dorsal laser cannon turret, two forward laser cannons, and two rear laser cannons. During the time of the Empire, the starship also served as a mobile base for Syndulla’s small band of rebels working to aid the people of Lothal and other planets in need.
Stormtrooper Corps

"*Discover adventure and serve your Empire!*"
―Imperial stormtrooper recruiting advertisement
The **Stormtrooper Corps**, also referred to as the **Trooper Corps**, is an independent military branch operating under the Imperial Army of the Galactic Empire. The Corps was best known for its near limitless supply of obedient stormtroopers trained at Imperial academies across the galaxy, as well as its near fanatical devotion to Darth Vader. Regarded as the Empire's chief enforcers, the Corps would serve to remind the civilian populace of the Empire's military supremacy.

## History

Inheriting the military forces of the Grand Army of the Republic, the Stormtrooper Corps would possess a large amount of highly trained infantry to support military excursions against remaining Separatist holdouts. The Corps was ultimately founded by a group of clone commandos. Due to the military buildup during the Clone Wars, the Corps continued to rely on Republic-era clone troopers for a few years after the Proclamation of the New Order. Nonetheless, the clone stormtroopers' fighting skills ultimately deteriorated due to their accelerated aging process. In response, the Corps began accepting non-clone recruits into its ranks, with most remaining clones being disbanded four years before the Battle of Yavin.

During the Galactic Civil War, the Corps underwent an accelerated training process to provide more soldiers at a faster rate in order to suit the Empire's needs. Members of the Stormtrooper Corps would see substantial military action on multiple against the Rebel Alliance.

## Training and equipment

Although their ranks were numerous and possessed some of the finest weaponry and armor, with much development spearheaded by the Imperial Department of Military Research, stormtroopers were generally less respected as soldiers—at least in comparison to their clone predecessors—by the Empire's adversaries and surviving veterans of the Clone Wars. Clone Captain CT-7567 noted the inferiority of the new stormtrooper ranks, believing poor training and equipment was partly to blame for the Corps' decrease in operational effectiveness. Nevertheless, stormtroopers were trained to be fiercely loyal to Emperor Sheev Palpatine, and were reputedly incapable of betraying him. In addition to their allegiance to the Emperor, they loyally followed his apprentice and enforcer, the Sith Lord Darth Vader. According to Imperial records, the Corps never trained a trooper-turned-traitor.

When they were not in armor, officers of the Stormtrooper Corps wore black dress tunics, caps, and boots. They also carried code cylinders, rank insignia plaques, and officer's disks conform to the standards of the Imperial Navy.
Tie Fighter ( TIE/LN , TIE/Line Edition , TIE/In Space Superiority Starfighter )

The TIE fighter was the unforgettable symbol of the Imperial fleet. Carried aboard Star Destroyers and battle stations, TIE fighters were single-pilot vehicles designed for fast-paced dogfights with Rebel X-wings and other starfighters. The iconic TIE fighter led to other models in the TIE family including the dagger-shaped TIE Interceptor and the explosive-laden TIE bomber. The terrifying roar of a TIE's engines would strike fear into the hearts of all enemies of the Empire.
The Imperial Palace ( The Jedi Temple )

Instantly recognizable by its distinctive crown of five spires, the Jedi Temple was the home of the Jedi Order on Coruscant. Part school and part monastery, the Jedi Temple was the central hub for all Jedi activities in the galaxy. When Supreme Chancellor Palpatine enacted Order 66, clone troops led by the newly risen Darth Vader attacked the temple, massacring its inhabitants and leaving the structure badly damaged. With the Empire triumphant, the Jedi Temple’s spires still rose into the Coruscant skies. But the building is now the Imperial Palace, home to the Sith Lord who had destroyed the Jedi.
Alliance Fleet

The Alliance Fleet refers to the various spacecraft operated jointly by the Rebel Alliance in their struggle against the Galactic Empire. Although it is minuscule in size compared to the Imperial Navy, and in many cases its ships are of non-military design, the fleet proves to be a thorn in the Empire's side throughout the Galactic Civil War.

## 39TH ROVING LINE

The 39th Roving Line is a small Alliance task force, operating independently of the primary Rebel Fleet. The Line represents the main grouping of Alliance capital ships in The Outer Rim Sector Force, providing overall protection duties for the Sector Base located within the sector's nebula. While not a dedicated combat fleet, the 39th performs missions of vital importance to Rebel interests.

The Line itself is comprised of seven capital ships. The EF76 Nebulon-B escort frigate Salvation serves as the command vessel for the task force, coordinating the group's activities and raids. Three CR90 corvettes serve as fast-attack craft for the 39th, able to hit Imperial targets and then quickly escape into hyperspace. The unit's three DP20 frigates provide additional support capabilities, with their roles varying depending on mission objectives.

While the 39th possesses moderate firepower, the task force is not suited for combat against Imperial fleets. Instead, the goal of the group often involves avoiding confrontations with enemy capital ships. The primary objective of the unit is to evacuate the Outer Rim Sector Base if the installation is discovered by Imperial forces. When not on evacuation alert, the secondary mission consists of raiding targets of opportunity such as lightly defended transport convoys.

Though the 39th Roving Line is not a combat squadron, it nevertheless serves a valuable purpose within the Alliance strategy. Being able to evacuate the Sector Base ensures critical Rebel personnel and data are safe from harm, and its ability to interdict and harass Imperial interests within the Outer Rim presents a constant nuisance for the Empire.
Military Intelligence

**Military Intelligence** (**MI**), also known as **Imperial Intelligence**, is an espionage organization of the Galactic Empire that provided services to the Imperial military, the Joint Chiefs, and Emperor Sheev Palpatine. It had oversight of the operations of the Naval Intelligence Agency which was briefly made its own separate organization before being folded back under Military Intelligence. The more domestic focused Imperial Security Bureau, which was under COMPNOR, was a rival to Military Intelligence over resources, abilities, and areas of responsibility.
Nico Niiyama

Este artículo es un esbozo o se encuentra incompleto. Puede ayudar en Wikia Kiznaiver completando la información que falte. Cualquier aportación será agradecida.
**» Expandir artículo «**

## Anime

### Seiyū:

Misaki Kuno

**Nico Niyama** (新山 仁子, *Niiyama Niko*) Es la más excéntrica del grupo. Su pecado se refiere a ella como **"Chifladura Excéntrica"** o **"Infantilismo Ridículo"**.

## Apariencia

Nico posee una contextura delgada y baja (1.50 cm Aprox). Ella tiene el cabello color anaranjado claro con mechones turquesa, tez blanca y ojos morados. Recoge su cabello en dos coletas las cuales llegan hasta sus hombros. El coletero del lado derecho es un pompon con ojos y una cinta; el del izquierdo es otro pompon pero con corazones saliendo de este. Su vestimenta consiste en una blusa con mangas hinchadas con un lazo azul en su cuello, una chaqueta negra sin mangas y una falda negra con final en capas amarillo. Una de sus piernas es cubierta por un calcetín verde con estrellas rosa hasta su rodilla y el otro, de color rosado, llega un poco más arriba de sus tobillos y usa zapatos rosados con osos en estos.

## Personalidad

Nico es una chica extrovertida, energética y cómica, siempre dispuesta a hacer cosas alocadas. Se pensaba que ella creía en las hadas, pero fue una mentira para que la gente no la odiara por ser "perfecta" por lo que suele interpretar mal algunos halagos.

A pesar de su excéntrica personalidad, cuando se enfrenta a problemas que envuelven sus sentimientos y los de sus amigos, puede ser bastante seria y sensitiva para sorpresa de muchos.
Ella tiene sentimientos hacía Hajime Tenga aunque él no le corresponda.
Dracolion

## Description

*The front part of a Giant Lion and the rear part of a small Dragon, the Dracolion is a fearsome beast. It seems to have got the personality from its Dragon part as it prefers to lie in slimy swamps instead of on top of sand dunes. Also in line with the Dragon's personality, it likes to breathe poison on anything that moves, something that a normal Lion would never bother with.*

## Stats

* Poison Resistance (100)
* Causes Fear
* Giant Sized
* Flying
* Swamp Move

Attacks:

 Bite
The Alliance to Restore the Republic

"*We, the Rebel Alliance, do therefore in the name—and by the authority—of the free beings of the Galaxy, solemnly publish and declare our intentions:*
*To fight and oppose you and your forces, by any and all means at our disposal;*
*To refuse any Imperial law contrary to the rights of free beings;*
*To bring about your destruction and the destruction of the Galactic Empire;*
*To make forever free all beings in the galaxy.*
*To these ends, we pledge our property, our honor, and our lives.''*"
―Declaration of Rebellion
The **Alliance to Restore the Republic**, commonly known as the **Rebel Alliance**, **Alliance**, or the **Rebellion**, is a resistance movement formed by Bail Organa and Mon Mothma to oppose the reign of the Galactic Empire. It came together from a series of rebel cells, including the crew of the *Ghost* and the Phoenix rebel cell.

The Alliance was born from the remnants of the Jedi Order and with the support of renegade members of the Imperial Senate such as Bail Organa and, later, his daughter Leia. Founded and united by Organa, the rebels were assisted by several surviving Jedi, such as Ahsoka Tano, Kanan Jarrus, his Padawan, Ezra Bridger and later Luke Skywalker. Clone officers such as Captain Rex also assisted.

As opposed to waging all-out war, the Alliance waged a war of attrition against the government, establishing small settlements across the galaxy instead of totally controlling a planet.

When the Alliance successfully stole the plans for the Empire's ultimate weapon, the Death Star, and destroyed the space station in the Battle of Yavin, the tide of the war begun to change and the Rebel threat begun to prove a severe thorn in the Empire's side.
E-11 Blaster Rifle

BlasTech’s E-11 Blaster Rifle was the weapon of choice and standard issue for the Stormtroopers of the Galactic Empire. With telescopic sights, adjustable stocks, and a high powered, red colored plasma blast, these weapons were the perfect killing machines for the Empire. They were equally deadly in the hands of the Rebellion at times when they managed to steal them from the Empire, as Princess Leia Organa did to aid in her escape from Cloud City.
Wild Space

*Those systems are beyond the Outer Rim, in Wild Space. Not on any map.*"
―Kanan Jarrus
**Wild Space** is the name given to the unmapped expanse beyond the Outer Rim. It was located "off the edge of the map," where no one knew what was on the other side. In contrast, the so-called Unknown Regions were mapped but largely unexplored.

The mysterious realm of Mortis was located in Wild Space, as were the planets Teth, Indoumodo, Thune, Pion, Agaris, Lysatra, and Lira San, the original homeworld of the Lasat species.
The Galactic Empire

"*In order to ensure the security and continuing stability, the Republic will be reorganized into the first Galactic Empire, for a safe and secure society!*"
―Darth Sidious declares a new order
The **Galactic Empire**, also known as the **First Galactic Empire** or the **New Order**—and commonly referred to as the **Empire** or the **Order**—is the galactic, constitutional monarchy and fascist government that replaced the Galactic Republic in the aftermath of the Clone Wars.

Rising to power in the final years of the Republic, the Sith Lord Darth Sidious gradually secured the government under his control through the persona of Sheev Palpatine, the last Supreme Chancellor of the Republic. Through his machinations as both Sidious and Palpatine, the Sith were restored to a position of dominance amidst the fall of the Jedi Order and the marginalization of the Galactic Senate. Without the Jedi guardians of peace and justice to oppose him, Sidious brought an end to a thousand years of democracy; in its place he installed the absolute rule of himself as Galactic Emperor.

For over two decades, opposition to the Imperial regime was ruthlessly suppressed by the rapidly expanding armed forces of the Empire. Throughout most of the Empire's existence, the Imperial Senate stood within the Empire as the last surviving symbol of the Republic. With the completion of the Death Star, the Emperor felt confident enough to dissolve the body of galactic representatives while maintaining his control over the galaxy through a collective of sector governors and the overall fear that the new battle station would inspire. However, the growing resentment to Imperial rule gradually led to the rise of various resistance movements that ultimately culminated in the formation of the Alliance to Restore the Republic. United by a common goal, the Alliance became a viable threat to the Empire after its successful theft of the Death Star plans and the station's subsequent destruction at the Battle of Yavin.
The Profundity

The Profundity began its life as a daring ruse: it was built as a tower in a city beneath Mon Cala’s northern ice floes, and launched into space when the Empire subjugated the planet. A quick conversion by Mon Calamari engineers turned the Profundity into the Alliance’s flagship – a modified MC75 star cruiser defended by laser cannons, torpedo launchers and a complement of starfighters.
Verena Talos

**Verena Talos** is a Human female soldier that was aligned with the Alliance to Restore the Republic. She aided the medical droid MHD-19 and the Mon Calamari marksman Loku Kanoloa in trying to evacuate some colonists from the Empire, She later joined rebel forces operating in The Outer Rim Territories.

## Personality and traits

Talos is a skilled combatant, having engaged in several vital operations. She also had a lot of hate for the Galactic Empire for the destruction of Alderaan, and was eager to exact revenge on them for it when the time came.
Gozanti Class Cruiser

A versatile transport used extensively by the Empire, the Imperial assault carrier could transport TIEs, troops, and even walkers across the galaxy. Manufactured by the Corellion Engineering Corporation, it featured heavier shields, faster engines, and more powerful weapons than the standard civilian version of the Gozanti cruiser
War Commander: Rogue Assault Wikia

**Ground Units**
* Infantry
* Light Vehicles
* Heavy Vehicles

**Air Units**
* Helicopters
* Fixed-Wing Aircraft

**Upgrading**
* Components
* Equipment

**PvE Targets**
* Campaign
* Outposts
* Strongholds
**Base Buildings**
* Facilities
* Defense
* Resources
* Turrets

**Resources**
* Metal
* Oil
* Thorium
* Gold

**War Zones**
* Forward Operating Bases
* Mining Deposits
* Strikes
**Defense Tactics**
* Base Layouts
* Turret Placement
* Defender Platoons
* Defender FOBs

**Attack Tactics**
* Base Analysis
* Controlling Ground Units
* Using Air Units
* Artillery & Airfield

**Chat & Activity Logs**
* Chat & Messaging
* Attack & Notifications

173 Articles and 3,792 edits since Jan 05, 2016. **Please read the Community Guidelines first.**

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**WE ARE NOT KIXEYE!**\_\_\_\_\_\_

This Wiki and its Admins have NO direct affiliation with KIXEYE!

If you need assistance with the game contact Customer Support

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AGAIN, please remember that this is a community-run wiki and is not owned or operated by KIXEYE. The Wiki Admins & Rollbacks are **NOT Kixeye Employees**. Please do not post feedback, game problems, or ask for non public information such as the next event date.

Found a bug? Found a hacker? Got banned? We CANNOT help & nothing will be done. To get help, report it to Kixeye directly at Customer Support
PK IFV

12,000 | N/A

## General Information

The PK IVF is basically a PK with shorter range. When destroyed, the vehicle spawns 4 riflemen units on the spot. These units cannot be manually guided, and have the same stats as those the player can build for their platoons.

Once redeemed it starts at the same promotion level as the normal PK, and they level up in tandem; promoting one will promote the other at no additional cost. Variants also do not give XP for promoting, though you still get the normal XP for the base unit since they upgrade at the same time.

## Role Equipment

HP Bonus

Due to the fact that PK IFV gets both HP and DPS at each promotion level, how much health it can have at a given equipment level is different for not just each equipment level, but each equipment level at each promotion level. For now you will just see the percent it is increased by and need to figure out what the health should be based on the percent increase and the health the unit will have at its current promotion level.

 Lv1
 Lv2
 Lv3
 Lv4
 Lv5
 Lv6
 Lv7
 Lv8
 Lv9
 Lv10
GOSUS

GOSUS is one fighter from aka ryu clan and is son of god of destruction paulos.

      he traning with he father best friend the nosdraco and live in UCHISHIMA

CASTLE.

ballad

the last war of aka ryu

☀seeing the enemy comes and we say Get lost from our front and fovate and hiding and will always remember the name of our HEAD as well losers will flee from battle.
[light master player]

fighting style=ninja kagehito

## THE PATH OF NEW STYLE(BOOK)

Ηere are three basic to create your own style battle

You must find the vegetation you battle is either light or heavy or Balance
 The situation puts the figures turn out the light and air speed the balance Take the earth AND DEFENCE

and heavy Take the fire and strength.

and basicaly the power comes from spirit in fight the energy is the final level of style battle he wan

   ts hard traning.

==

BEST FRIENDS ==
***SASKIA***

***LONESWORDSMAN***

***KENPACHIZARAKIH***

***NOSDRA***CO

    ***KLINGE***

***KENSHIRO***

***CENDER***

***MOJIN***

## [**SPECIAL MOVE]**

Oshiruakaton

>
>
>

## GOSUS IN (DARK SIDE)STORY

gosus the most is the kenpachi zaraki and allias and is good friends but the two are many bad about this need to think what to do for the self nosdraco to talk about it and ended but continues.

==

Gosus revival(Byakuya director) ==

***V***ery good famillar guy he has many friends and wants meets more,i like him but he not fighting guy but is good in light and has good stats for he level,Gosus backs again in game from months ago with new tactics and moves he is now only 52 level with out rebiths but he traning every day now and gets stronger.
T-14 Armata

4,200,000

EQUIPMENT

Vet Tank Crew

Steel Plate Armor

Armata Turret

RMG 7.62 MG

FIM-43 Redeye Missile

Ceramic V Module

About this unit

T-14 Armata is a T5 Siege Tank, it only can be unlocked by obtain it blueprint from Events

It main role are still the same as other Siege Tank, absorb damage for other ground units

Unlike it predecessors, T-14 boast more firepower, speed, firepower and really good range 320, this allow the T-14 can stay in safe distance from other threats

Armaments

The main gun fire explosive rounds at enemy target, dealing damage in a small hit radius

Beside the main gun, the T-14 can also be equiped with a secondary (unlocked at level 8) a RMG 12.7mm (you need to obtain the MK.I blueprint in Events to unlock it) this HMG deal decent damage and need to reload after each burst, this weapon can only target ground units

Another weapon can be equipped on T-14 is a M134 Minigun (unlike RMG you can unlock the MK I right after you level it to level 8) unlike the RMG 12.7mm it have bigger ammo capacity, higher rate of fire and can target all units, which is a top pick compare to

Combat

T-14 still do it main purpose is to soak up damage for your units, the secondary depend on what you choose (priority M134 Minigun) will effectively help it defend against enemy drones mostly (not effective against big planes)
AT RT ( All Terrain Recon Transport )

While clone troopers were best deployed in large numbers, articulated battlefield armor such as this Republic scout walker transformed a single clone trooper into a formidable anti-infantry unit. Designed primarily as a reconnaissance vehicle, this two-legged open-cockpit walker is nonetheless swift and heavily armed, letting a clone trooper cut through battle droids easily. It was employed in such campaigns as the Battle of Kashyyyk. It was the precursor to the All Terrain Scout Transport seen during the Galactic Civil War.
Alexsandr Kallus

**Alexsandr Kallus** is a human male revolutionary who served as an agent of the Imperial Security Bureau, operating number: **ISB-021**, before becoming a rebel spy in the formative days of the Alliance to Restore the Republic.

As an Imperial operative, Kallus was a firm believer in bringing order to the galaxy. He worked to suppress dissent on numerous worlds, fighting against the insurgency of Saw Gerrera on Onderon, participating in the genocide on Lasan, and leading the hunt for the rebels of the *Ghost* on Lothal. His efforts on Lothal were largely unsuccessful, leading to an escalation of force against the growing rebellion in the form of both Grand Moff Wilhuff Tarkin, Governor of the Outer Rim Territories, and the Sith Lord Darth Vader.

After pursuing the *Ghost* crew for over one year, Kallus attempted to trap them in orbit of Geonosis. In the ensuing conflict, Kallus and one of the *Ghost* crew members, the Lasat warrior Garazeb Orrelios, were trapped on the frozen moon Bahryn. They found kinship as soldiers as they worked together to survive, and Kallus learned more about the rebels and their camaraderie. It was enough to make him question his beliefs about the Empire and the rebellion, and he covertly became a rebel spy under the codename of **Fulcrum**, thanks to Zeb. He fed the rebellion information about the Empire's activities, including those of Grand Admiral Thrawn, who was tasked with eliminating the rebels of the Lothal sector.

Thrawn discovered Kallus' true allegiance after realizing there was a rebel spy in his midst, and Kallus was captured as he attempted to feed the rebels information for their planned attack on Lothal. Ultimately, Thrawn discovered the rebel base on Atollon and launched an attack that devastated the rebellion. Kallus broke free of Imperial custody during the battle and was taken in by the *Ghost*, and accompanied the surviving rebels to the base on Yavin 4, thus escaping from certain execution.

Becoming a full-fledged member of the rebellion, Kallus assisted them both tactically and in battlefield, eventually taking part in the liberation of Lothal.
Gideon Argus

Gideon Argus, a seasoned Alliance commander, he served in the Alliance to Restore the Republic's Special Forces during the Galactic Civil War. Well-trained in battlefield tactics, Gideon Argus possesses a fierce intellect and the sangfroid to command calmly in the heat of battle. Argus may not deal the decisive blow, but his squadmates never get far without his guidance.
The Outer Rim Territories

"*You don't survive in the Outer Rim by being stupid!*"
―Hondo Ohnaka
The **Outer Rim Territories**, also known as the **Outer Rim** or **Outer Systems** is a sparsely populated region of the galaxy located outside the Mid Rim before Wild Space and the Unknown Regions. The largest region in the galaxy, it was home to diverse worlds and rugged, primitive frontier planets.
Campaign

Campaign is a game mode in War Commander: Rogue Assault

## General Information

Campaign missions are a series of single-player bases. Destroying each base is required to progress to the next and will offer valuable experience in the early game.

### First Stage

* Bases in the first stage are generally easier. They reward metal, oil and occasionally crates when destroyed.
* This stage is not repeatable.
* Players will be facing off against either Yusuf Al-Baghdadi or The Red Wolf.

### Second Stage

* Bases in the second stage are considerably tougher. They will reward crates, metal and thorium.
* Players will be facing off against Commander Arrington.
* When the second stage is beaten, players will be able to repeat the entire campaign for up to five times (Apocalypse, Elite, Mayhem, Chaos, Fury, Hell) with some alterations.
	+ Damage dealt by enemy units and buildings are greatly increased, to the point where a level 1 turret, rifleman, stryker or minefield can cripple even the best units in the entire game. Enemy health values are not increased, so methods of avoiding damage, such as destroying enemy structures with ordinance strikes, would be helpful.
	+ The player must completely destroy the base in one attempt to reach the next.
Alliance Starfighter Corps

The Alliance Starfighter Corps is headed by Jan Dodonna and is the non-naval unit of starfighters in the Alliance Military. Ranks, like its predecessor, are generally the same as the army. The alliance starfighter corps has participated in many battles such as the Assault on Kamino, the Battle of Yavin and the Battle of Toprawa and other successful Alliance victories and they often coordinate alongside Ordnance and Supply by protecting rebel supply routes and escorting supply fleets to their destination. Even though they are not starfighters rebel GR-75 medium transport are a common sight in starfighter taskforces and missions as they serve as long-range fuel tankers and depots. It is well-noted that a majority of its fighters are -wing craft. Notable pilots in starfighter corps are Luke Skywalker, Wedge Antilles, and Tycho Celchu. Major starfighter producers for the corps include Mon Calamari, Isis, and Chardaan.
Imperial Light Cruiser ( Arquitens-class )

An Arquitens-class light cruiser, the Imperial light cruiser was a double threat, both powerful and fast. It was equipped with multiple quad laser turrets and double-barreled turbolaser batteries, as well as concussion missile launchers, while quicker and more maneuverable than a Star Destroyer. After the destruction of the Lothal communications tower, a light cruiser was used to capture and relay information from surface courier droids brought aboard.
Alliance Special Forces

"*You know those Special Forces goons? Turns out they take this Rebellion* seriously*.*"
―First Sergeant Hazram Namir
**Alliance Special Forces**, also known as **Special Forces** or simply **SpecForce**, are a special military branch of the Alliance to Restore the Republic led by General Crix Madine. Known to be a cocky and arrogant in general, SpecForce often took the Rebellion more seriously than most ground troops, and disdained on those who shirked from duty. All SpecForce personnel were required to pass training which consisted of four months of intense, physical and mental training, including learning the use of antique slugthrowers, disarming proximity mines and rappelling off a ray shield.

## ARGUS COMMANDOS

Argus's Commandos, is an Alliance Special Forces unit. Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers are often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny. Rebel forces tend to be more individualistic and ragtag than the forces of the Imperial Military.

SpecForce should not be confused with Special Operations (SpecOps) groups who participate in murky undercover missions that typically involve investigating, snooping and hectic seat-of-the-pants assignments with minimal input from Alliance Command. There is a deep rivalry between the two branches. Although SpecForce members recognize the need for SpecOps, and some consider them capable soldiers, they tend to think of Special Operations agents as amateurs who rely on luck to complete their missions. Likewise SpecOps agents tend to regard their counterparts as a group of arrogant, over-trained grunts with over inflated opinions of their own importance.
Commander Alecia Beck

**Alecia Beck** is a female human who served as a senior commander in the Imperial Security Bureau. In the aftermath of the Battle of Yavin, she was tasked with hunting down Lieutenant Caluan Ematt, a member of the enemy Alliance to Restore the Republic. After Lieutenant Caluan Ematt's escape she was reassigned to The Corrupter a *Victory II*-class Star Destroyer and became part of Death Squadron
Corrupter

The ***Corrupter*** is a *Victory II*-class Star Destroyer in the Imperial Navy during the Galactic Civil War. It was originally used by the Empire to hunt down pirates and smugglers in the Outer Rim, but after the Battle of Yavin the ship was reassigned to serve as the personal Star Destroyer of Commander Alecia Beck of the Imperial Security Bureau (ISB).

## Production information

### Manufacturer

* Rendili StarDrive
* Kuat Drive Yards

## Usage

### Role(s)

* Peacekeeping battleship
* Destroyer

### Era(s)

* Rise of the Empire era
* Rebellion era
Rogue Faction Bases

Outposts & Strongholds are NPC bases on the world map. Like Campaign bases, they require different strategies compared to player bases and must destroy every building to win. They can spawn on mining deposit spaces, which can be an annoyance. Enemy defenders do not need to be destroyed to ensure victory.

Certain bases contain the Defense Lab, a building never made into the final release.

## Outposts

**Outposts** are indicated by a class-specific yellow circle icon. In sectors with insertion points, they are one level lower if there are no strongholds nearby and higher if there are. They are not visible when zoomed out further enough. Once they are destroyed, they are completely removed from the map. Only one player can hit an individual base at a time and if they failed to destroy it in time, it will reset completely.

Drops Briefcases upon destruction containing common components by a majority and few critical components for a specific unit type.

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## Strongholds

**Strongholds** are, as the name implies, stronger bases compared to Outposts, but they give better rewards. They are indicated by a class-specific red square icon fully visible on the world map. However, they don't spawn in some sectors with insertion points. When destroyed, they are not removed completely, meaning the player can attack them as many as they want in the same area and multiple players can attack an individual base, but cannot spectate others. It resets after 10 minutes and the timer starts after a single damage is dealt.

Drops Gold Crates upon destruction on containing critical components for a specific unit type.

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The Pyke Syndicate

During the Clone Wars, the Pykes became the galaxy’s preeminent spice dealers, gaining control of mining operations on Kessel and funneling illicit substances to Coruscant’s most influential crime families. The Pykes’ stronghold is Oba Diah, but they are a powerful presence on nearby Kessel. Pyke sentinels keep a close watch on miners sentenced to extract spice and coaxium from Kessel, as well as on the smugglers hired to ferry these valuable cargos to offworld purification plants and refineries.
Last Stand

# EARLY ACCESS EVENT: LAST STAND

## **OBJECTIVE**

La Muerte have all but lost their foothold in the mountains, and we need one final assault to push them out of the region completely. Defeat mission targets to send them packing, earning War Credits in return. Use those War Credits for a second opportunity at EARLY ACCESS to the Sentinel blueprint.

The Sentinel is a unit that pairs with the upcoming October Light Vehicle prize, the Grizzly IFV. Don’t miss out!
Edit Reference Pages/Attention Required

## Pages Needing Attention

These are Category Pages that list pages that have been marked or flagged as in need of attention by either Admins or the Users. They break down into roughly three categories:

* **High Priority -** Things that need to be corrected in a timely manner or Removed from the wiki.
* **Medium Priority -** Non critical things that **MAY** require some discussion and a decision prior to taking action.
* **Low Priority -** Things that may or may not every get done and are there as a placeholder or to generate a discussion.

**NOTE: Some pages are there as a type of Idea bookmarks and may never come into fruition in the current proposed form.**

### Low Priority :

**All Edit Reference Pages are LOCKED and may only be edited by an Admin. Please ask in comments below to add or edit content.**
Ring of Kafrene

The Ring of Kafrene was constructed by members of nobility in the Galactic Republic, and was established as a mining colony to strip the asteroids and planetoids of the Kafrene asteroid belt of any valuable minerals. However, the founders soon realized that such coveted minerals were scarce in the Kafrene belt, and the failed mining venture became a trading post and stopover point for desperate travelers through the Thand sector. The Galactic Empire maintained a presence on Kafrene, and Imperial stormtroopers patrolled its streets.

Prior to the Liberation of Erso on Wobani, the Alliance to Restore the Republic sent Cassian Jeron Andor to the Ring of Kafrene to investigate why Imperial shipments of kyber crystals were being shipped across the galaxy. He met with Tivik, an informant who revealed the existence of a "planet-killer", the Death Star, before stormtroopers accosted the pair. Cassian shot them down, then killed Tivik when he proved a liability, before fleeing the area.
S1 Pantsir

This Russian made, anti-air, vehiccle is a technological mobile war machine. Its superor RADAR system gives it the advantage of tracking air units.

## Advanced Information

### Equipment

Veteran AA Crew
Steel Plate Armor
Phased Array Radar
Phased Array RADAR
KBP 30mm Autocannon
Composite Tile Blueprint

## General Information

The S1 Pantsir is the first specialized Anti-Air vehicle in the entire game, and a great response to the rising dominance of airborne platoons. Although only able to hit aerial foes it targets them with devastating missiles (and the auto cannon secondary, if avaliable) at high accuracies with equally extreme impact. Heavy vehicles around its point of availability generally cannot target or have ineffective answers to enemy aircraft, and as such the S1 Pantsir fills in a rare and powerful role, either on offense or defense, by destroying them before they cause too much damage. It is especially deadly versus early to mid-game attack helicopters that aren't accompanied by gunships with flares to distract its powerful missiles or just drones, and the AC-130 Spooky. Even when facing said gunships, fixed wing units or durable helicopter FOBs, the Pantsir is still a force to be reckoned with when the M134 Miniguns, Starstreak HVMs, FIM-43 Redeye Missiles and FIM-92 Stingers and other units that can hit them just wouldn't cut it. As the next equivalent, Artemis, is miles away, the Pantsir could also keep up with the mid to late game via elite levels and continue blasting enemies out of the sky.

Most notably, the S1 Pantsir cannot be guided with the "select all" button. This allows the player to continue their attack while leaving the Pantsir behind to destroy enemy aircraft, further augmented by its already high range, outclassing all but a few endgame heavy vehicles. When paired with countermeasure units that intercept enemy artillery, they form an unstoppable force that will melt through many defenses. Being a niche support unit, in the rare scenario where enemy aerial threats are not of any concern, it's just a matter of replacing the Pantsir with something else.

## Trivia

* The S1 Pantsir is based on the eponymous real-life AA Missile system.
* Though in general T5 and T6 Unit Blueprints cost around 200,000 event credits, the S1 Pantsir's Blueprint only costs 100,000 credits, despite being a T5 unit.
* It, Artemis and Cleaver AAP are the only specialized Anti-Air heavy vehicles - Their primary weapons can attack only aerial foes, though the trade-off comes with extreme range and decimation. They also cannot be selected with the select all button for this very reason.
	+ However, the S1 Pantsir does not have secondaries that allows it to target ground units, whereas the remaining two have.
Lothal

Lothal is a diverse planet, with both farmland and a city center. During the age of the Empire, it fell under Imperial occupation, as farmers were kicked off their land and enormous TIE fighter and weapons factories were built. While most of the population felt powerless in the face of Imperial rule, a select few dared to fight back.

Lothal’s citizens initially welcomed the Empire’s arrival on Lothal, as the Empire’s investments seemed to promise a boom for the remote Outer Rim world. But some Lothalites soon had second thoughts. As it had done on many other worlds, the Empire restricted the citizens’ freedom, enforcing its will with stormtroopers and TIE fighters. And the industry brought to Lothal wreaked havoc on the planet, with mines and industrial plants marring its grasslands.
Strikes

These are single-use items that provide huge benefits when attacking bases. You can call in a contingent of M270’s to bolster your ground forces or order a missile strike to take out a specific target. While viewing a base in Scout mode, tap on the new tab on the right side of the screen, to view all available Strikes.
M270 Launcher

A light-armored heavy vehicle, the general's shotgun, fires mid-range M26 rockets that obliterate groups of buildings and enemies.

## Advanced Information

### Equipment

Artillery Crew
30mm Steel Plate
240mm Rocket Launcher
FIM-43 Redeye Missile

## General Information

The M270 is fragile and slow, but can outrange even railguns and supply high damage at range, on top of firing over obstacles. It easily replaced Mortarmen and can be a powerful siege weapon. Before sending your army into the fray, it can be used to pick off enemy barriers, paving way for allied tanks and reducing potential damage taken. It is also the first heavy vehicle with an anti-air secondary slot, giving it limited defense against annoying fixed wing aircraft and helicopters that heavy vehicles usually fail to target.

As it offers poor defense to itself, try to keep an eye on enemy artillery pieces like Howitzers and Salvo Turrets. While using your tanks to bait enemy units would be a good option, beware that they may turn on the launchers themselves if they enter a blindspot. Light vehicles and infantry are naturally vulnerable to a salvo of rockets if they aren't moving quickly enough, but in the case of aircraft (especially gunship helicopters, which inflict bonus damage to heavy vehicles), consider bringing some extra infantry and certain light vehicles (or even a Pantsir if you skipped GMLRS but do not own a properly upgraded HIMARS yet) since its secondary cannot easily handle them.
Humvee IFV

Excellent

 [2]100,000
War Factory Lvl 4

## General Information

Variant of the Humvee; once killed it spawns 4 AI controlled Machine Gunner at the same level as the players to fight for them. Once redeemed it starts at the same promotion level as the normal Humvee, and they level up in tandem; promoting one will promote the other at no additional cost. Variants also do not give XP for promoting, though you still get the normal XP for the base unit since they upgrade at the same time.

## Tactics

You may be discouraged by the heavier platoon space cost. Don’t be. That cost is for a good reason. Despite the blurb, at full level, it’s longer range than the standard Humvee. As well, it deals more damage and carries a squad of Machine Gunners. With the additional durability, you can take more risks and not get destroyed.

Why is the range so important? Because humvees have a annoying tendency to run in front of your tank units, such as the Abrams. You should deploy it behind the Abrams regardless, as it’s speed may get it into trouble.

 Unit Progression

## Role Equipment

HP Bonus

Due to the fact that Humvee IFV gets both HP and DPS at each promotion level, how much health it can have at a given equipment level is different for not just each equipment level, but each equipment level at each promotion level. For now you will just see the percent it is increased by and need to figure out what the health should be based on the percent increase and the health the unit will have at it's current promotion level.

 Lv1
 Lv2
 Lv3
 Lv4
 Lv5
 Lv6
 Lv7
 Lv8
 Lv9
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### Range Equipment:

 External Links

* Humvee on Wikipedia
M3 Bradley

The Bradley Fighting Vehicle is an American unit designed to provide covering fire while maintaining improved protection to the small crew inside.

## Advanced Information

### Equipment

M3 Turret
2FIM-92E Stinger
LAV Crew
8mm Aluminum Panel
BGM71 TOW Missiles

### Targets

Ground
Helicopters

## General Information

The M3 Bradley is a deadly LAV. Despite its short range and burst-firing nature, the already high damage, improved durability and massive bonuses against enemy structures enables a group of them to tear these open in a matter of seconds, including war factories and heavy platforms.

Its armor upgrades can provide enhanced acceleration and some resistance to mine damage as well as a large health increase, which are essential to its survival. It is still recommended to mix it with IFVs like BMP for maximum protection, as they will protect nearby units from enemy rockets.

On top of its performance, its Stinger Missiles are exceptionally deadly versus enemy helicopters and the TOW missiles, despite their low DPS, can provide some decent siege damage to turrets or finish off weaker buildings.

## Trivia

* The M3 Bradley is based on the eponymous real-life IFV. However, ironically it is not an IFV in-game.
* This unit used to be in the heavy vehicle class prior to the 2.37 Update.
* It is the only Tier 6 Light Vehicle in the entire game.
Using Air Units

Contributor - Azragaul

There are three air support units in the game currently these are reapers, thunderbolts and raptors.  Once you build an airfield in your base you will gain access to these units.  Once built you can add them to a platoon in the air support section.  To use the air support click on the support tab on the left of your screen.  Click on the unit you would like to use and click on the building you would like the air support to attack.

Reapers are drones and take up very little space at 50 points per drone. This allows you to have a large numbers in a single support slot. Reapers will linger over the target you use them on until the reapers are eliminated or the target is eliminated.  Because of their speed and size they are not as venerable to flak guns as other types of air support.  They are more susceptible to damage from other sources like infantry coming out of a barracks or machine gun turrets because of their tendency to linger over the target and low health.

Thunderbolts and Raptors attack in a similar fashion.  They swoop in on the target you have selected, hit it, turn 90 degrees and fly off the map.  The difference with Raptors is that they have an area of effect component that allows them to hit buildings around their primary target building.  Attacking a flak gun boosted with a transformer with these is suicide.  They can be used however to great effect against targets like howitzers, rails us and defensive structures like war factories and barracks.

When using air support ideally you want to keep them from taking damage.  They have a tendency to be very expensive to repair with oil.  Sometimes it is necessary to sacrifice them in order to beat a base but if it can be avoided it should be.  Providing a distraction for turrets to target instead of your expensive air units is the best way to save oil.  The simplest example would be a lower level base with 5 machine gun turrets.  Using Rhinos to attract the attention of the machine gun turrets would allow you to attack the turrets with reapers without them firing back at your reapers.  This distraction becomes more involved as the game progresses in levels.  It might get to the point where you eliminate specific turrets with ground units before sending in your air support to clean up turrets or buildings that your ground units would take damage destroying.

A common tactic is to use reapers to distract flak and machine gun turrets so thunderbolts or raptors can get an attack run in.  This can work but it has a tendency to incur significant losses to your air support and thus results in higher oil repair bills.
AH-64E Guardian

AGM-114 Hellfire Missiles
Helicopter Pilots
8mm Composite Armor
M197 20mm Gatling Cannon
Secondary: Yes

 1,100,000

## General Information

AH-64E is a T4 Helicopter Unit, you will unlocked at level 46 and can access to it when you got a level 4 Helipad

The AH-64E does heavy splash damage to enemy buildings, melting barriers and turrets in seconds while also packing quite a punch versus ground units. The hellfire missiles are a nice addition and can further whittle down defense platforms, while the Gatling Gun secondary patches its inability to target fixed-wing aircraft.

Note: The Hellfire missiles is a Armor Piercing weapon, when you unlocked blueprint for the MK.III, it can do armor piercing aoe damage

Combat

AH-64E is a versatile attack helicopter, being able to deal damage to any targets, being a helicopter which mean they are extremely vulnerable against enemy sniper, defense platform that can target air units so make sure keep them protected

## Trivia

* Although its primary weapon behaves accordingly with the description, it visually resembles and reuses the audio of a ballistic weapon.