recursal/Fanatic-Fandom huggingface dataset:
News-2018-09-12

## Content

*Hot Fix #5 was released today for Dead Frontier 2 including the following bug fixes. Yes, it's official, **lockpicking can only be done on key doors.***

**Version 0.125 (Hotfix 5)**

* MMO Mode instances have gone back to being split by location, to make it easier to meet up with random people. Lobbies are still global, however.
* Instant death bug when multiple people enter a room \*should\* be fixed once everyone has grabbed the latest update.
* A missing building (Grease Monkey Inc) has been fixed.
* Blocked door message change to reduce confusion.
* Mission rewards tweaked to be fairer.
* Mission log updates instantly after enemy kills.
* Another selling list bug fixed.
* A bug stopping lockpicks working on boss rooms is now fixed.
* A menu lock bug was fixed.
* 100 max kills needed for extermination missions in large buildings.
* A bug which caused cars to constantly disappear/reappear is fixed.
* Forgot password system has been fixed.
* Balance changes were made to reduce looting bonuses as they were too extreme.
* Balance changes were made to make enemies tougher when playing in large teams.

NOTE: You may need to log out of Steam and back in again to get this update.
Vehicle Part

## Stat Rolls

Here is the list of possible additional Modifiers that can be rolled onto Vehicle Parts items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).

* Vehicle MPG (Miles Per Gallon) - faster reduces fuel travel cost
* Vehicle MPH (Miles Per Hour) - faster reduces energy and hydration travel costs
* Vehicle Fuel Capacity
* Vehicle Inventory Slots - every +5% gives an extra slot up to the maximum of 80 at +300%

## List of Vehicle Part

* The scrap value listed in the table below is for items of **Common** grade. The scrap value will scale accordingly for items of other grades:
	+ x 0.5 for **Damaged**
	+ x 8 for **Superior**
	+ x 16 for **Rare**
	+ x 32 for **Elite**
	+ x 128 for **Unique** (of the same level requirement band)
* If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).

Vehicle Slot: **Tires** Scrap Value: **$8**
Vehicle Slot: **Roof Box** Scrap Value: **$8** **+10% Vehicle Inventory Slots**
Vehicle Slot: **Exhaust** Scrap Value: **$8**
Vehicle Slot: **Fuel Injector** Scrap Value: **$8**
Vehicle Slot: **Cylinder Heads** Scrap Value: **$8**

### Damaged Vehicle Parts

* All "Damaged" grade vehicle parts have predetermined modifiers with negative values (which is different from "Damaged" Weapons and Clothing parts that have random modifiers):
	+ Damaged Tires
	-10% Vehicle MPG
	-10% Vehicle MPH
	-25% Vehicle Inventory Slots
	+ Damaged Roof Box: not in game
	+ Damaged Exhaust
	-10% Vehicle MPG
	-10% Vehicle MPH
	-25% Vehicle Fuel Capacity
	+ Damaged Fuel Injector
	-25% Vehicle MPG
	-25% Vehicle MPH
	+ Damaged Cylinder Heads
	-5% Vehicle MPG
	-5% Vehicle MPH
	-5% Vehicle Fuel Capacity
Unique Submachinegun

* *See also: Submachinegun.*

## List of Submachine Guns

Note. "Base Item" is the common-grade item with matching base stats, excluding bonuses (it is NOT necessarily the item with the same icon). Not all unique items have a base item.

### Effective DPS Note

\* "Effective DPS" factors in "Reload Time" and "Clip Size", while excluding "Aim Time" (and unless shown in green - Unique bonuses).
Armour

* *See also: Unique Armour, Body, Unique Body clothing.*

Armour is a body clothing item which is equippable in your body slot (e.g. instead of T-Shirt).

Unlike other body clothing, armour of any grade (even Damaged) provides damage absorption by 20% base amount (plus additional absorption from any installed Upgrade and "Armourer" skill) until the armor loses its durability. Armour loses 1 point of durabillity for each point of damage absorbed. After the armour's durability reaches 0 - only the "Armour Absorption" becomes ineffective, however any other bonuses an armour piece may have (e.g. + Inventory Capacity) continue providing their full bonuses. Armour durability may be fully repaired at any time for $ by equipping it and using a Workbench in any Outpost.

## Stat Rolls

Here is the list of possible additional Modifiers that can be rolled onto Armour items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).

**Click to view Modifiers**

* Notes:
	+ (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
	+ Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
* Legend:
	+ B base guaranteed detrimental modifier on some items of this type.
	+ B base guaranteed beneficial modifier on some items of this type.
	+ R randomly available beneficial modifier on some items of this type.
	+ U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.

## List of Clothes for the Armour

* The scrap value listed in the table below is for items of **Common** grade. The scrap value will scale accordingly for items of other grades:
	+ x 0.5 for **Damaged**
	+ x 8 for **Superior**
	+ x 16 for **Rare**
	+ x 32 for **Elite**
	+ x 128 for **Unique** (of the same level requirement band)
* If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).

### Upgrades unique to Armour clothing

 **[ Polyethylene Plates ]** | 50 | +5% Armour Absorption+20% Armour Durability | Tradeable, lootable in level 50 zones
Body

* *See also: Unique Body, Armour, Unique Armour clothing.*

## Stat Rolls

Here is the list of possible additional Modifiers that can be rolled onto Body items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).

**Click to view Modifiers**

* Notes:
	+ (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
	+ Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
* Legend:
	+ B base guaranteed detrimental modifier on some items of this type.
	+ B base guaranteed beneficial modifier on some items of this type.
	+ R randomly available beneficial modifier on some items of this type.
	+ U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.

## List of Clothes for the Body

* The scrap value listed in the table below is for items of **Common** grade. The scrap value will scale accordingly for items of other grades:
	+ x 0.5 for **Damaged**
	+ x 8 for **Superior**
	+ x 16 for **Rare**
	+ x 32 for **Elite**
	+ x 128 for **Unique** (of the same level requirement band)
* If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).

Equipment Slot: **Body** Scrap Value: **$12** **-1% Incoming Damage-1% Attack Speed-1% Aim Speed**

The medium-thickness fabric provides a small amount of protection, although the sleeves slightly hinder attacking and aiming.
Equipment Slot: **Body** Scrap Value: **$12**

The absence of sleeves makes attacking and aiming slightly easier than in a Shirt, however the fabric is also lighter and provides no protection.
Equipment Slot: **Body** Level Required: **5**Scrap Value: **$20**

Functionally equivalent to T-Shirt for survivors who prefer this style.
Equipment Slot: **Body** Level Required: **10**Scrap Value: **$30** **-1% Incoming Damage**
Equipment Slot: **Body** Level Required: **15**Scrap Value: **$40** **-1% Incoming Damage+10% Inventory Capacity**
Equipment Slot: **Body** Level Required: **20**Scrap Value: **$50** **-3% Incoming Damage+10% Inventory Capacity-1% Attack Speed-1% Aim Speed**

Like the Hoodie, the jacket features 2 pockets, however it is missing the fashionable hoodie. Nevertheless, the leather being heavier than the fabric in the Hoodie provides better protection, but slightly hinders attacking and aiming at the same time.
Relics

*This page contains information about the creation of Relics, and some information that you may need about them.*

## *Relics?*

\*\***Relics are no longer trade-able and cannot be enhanced, as they would be game breaking at lvl 50 content. Meaning that the max lvl for a relic will always be lvl 30.**

**Relics are discontinued items that can not be looted in the game any longer.\*\***

A couple of months after the release of Dead Frontier 2, there was an update which made it impossible to loot Weapons with certain Global Stats, therefor meaning that any of these weapons that were previously looted before the update, were now Relics that can't be obtained any more.

The Relic Stats on weapons are; Headshot Damage, Attack Speed, Body Damage, Stun Duration, Knockback Distance, Surprise Damage, Minimum Accuracy, Maximum Accuracy, Range, Aim Speed, Reloading Speed, Ammo Capacity, and Noise Radius. Not sure if a stat is a relic still? If it says "Weapon Headshot" instead of "Headshot", then it isn't a global stat and therefor isn't a relic. You can still obtain Damage vs Infected and Damage vs Mutated so those stats aren't relics.

Why are Relics an important factor of the game currently, whilst in the past the relics were largely ignored? This is because of the Rare and Elite Enhancer updates, allowing players to enhance the old and useless relics into extremely strong items with a bit of lucky RNG from the Enhancer. For example the best damage stats that could find on a weapon these days would be something like Weapon Headshot Damage + Damage vs Infected for the most damage vs infected, however you can now use a very strong relic as a "stat stick" to boost the damage of your main weapon. It can get as crazy as having Global Body Damage, Damage vs Infected and Global Attack Speed on 1 Relic for melee builds. This also means that certain relics are worth a ton of money on the market.

If a Common, Superior or Rare Relic has No **Trades Remaining**, then you can either Rare Enhance or Elite Enhance the item to regain all Trades Remaining, the maximum amount of trades for Rares is 3, so it will have 3 remaining trade if you use a Rare Enhancer. And Elite items only have 2 Trades, so an Elite Enhanced item will have 2 Trades Remaining.

It is also recommended to save any relics that you think have good stats, for when you are **level 50** in future content, as relics, like current equipment now, can only be enhanced once, or twice, depending on their rarity (I.E. a Superior Relic can be enhanced once, with a rare enhancer, and once again with a elite enhancer after the rare enhancer has been applied, for a total of two times).
The Armed Forces of the Archipelago

190 Anti Tank

135 Anti Air

89 Towed Artillery

47 Self-Propelled Artillery

15 MLRS

23 Close Air Support Tornado GR4

12 Destroyers

78 Anti Tank

136 Anti Air

58 Towed Artillery

20 Self-Propelled Artillery

4 MLRS

12 Bombers Harrier-2 GR-9

2 Transport Shaanxi Y-9

120 Anti Tank

80 Anti Air

42 Towed Artillery

16 Self-Propelled Artillery

7 MLRS

15 Bombers

2 Transports

Standard Issue Rifle: AK-74M. G-36 Ordered to replace AK-74M by early October 2018

### Army:

322 Tanks T-90

1 Tank T-14 Armata

243 Anti Tank

276 Anti Air

6 Anti Air S-300 missile system

153 152mm 2A65 Howitzer Towed Artillery

97 2S7 Pion Self-Propelled Artillery

49 MLRS

64 Attack Helicopter Mil Mi-28

70 Transport Helicopter Mil Mi-17's used by Airborne Infantry

### Air Force:

86 Fighters MiG-35

71 Close Air Supports Su-25SM

9 Strategic Bombers Tu-160

57 Heavy Transport helicopters Mill Mi-26

300+ Mil Mi-24 Hinds Variants differ (Donated by Soviet union. 100 of the 300+ are currently in storage)

### Navy: RRS - Republic of Retford Ship

Battlecruiser - RRS Soral

Battlecruiser - RRS Somme - Museum ship - Decommissioned 1989

Destroyer - RRS Guidance

Destroyer - RRS Krieg

Destroyer - RRS Liberty

Destroyer - RRS Luscious

Destroyer - RRS Sovremenny

Destroyer - RRS Vangard

Destroyer - RRS Vengeance - Launched Sep 2018

Destroyer - RRS Repulse - Launched Sep 2018

Patrol ship class - Raptor

7 ASW Helicopters Ka-27 to be decommissioned 2019 and replaced by newer models

## Renia

### Army:

165 Tanks

78 Anti Tank

136 Anti Air

80 Towed Artillery

23 Self-Propelled Artillery

7 MLRS

### Air Force:

16 Fighters

12 Bombers

## Betfordland

### Army:

453 Challenger 2 Tanks

267 Anti Tank

325 Anti Air

204 FH70 Towed Artillery

117 AS-90 Self-Propelled Artillery

55 MLRS

### Air Force:

92 Fighters F-35 Lightning II

76 Multi-role Euro Typhoon

10 Bombers Boeing B-52 Stratofortress

9 Transports Airbus A300 MRTT
News-2018-09-20

## Content

*Version 0.128 was just released today with two very minor updates. Over the past few days game security has been at the top of the priority list according to AdminPwn and we should be expecting "something juicy" in terms of an update tomorrow. The patch notes can be found below.*

* *Ranged attack bug fixed*
* *Some more crash bugs fixed*

***Note: You may need to restart your Steam client in order to receive the latest update.***
Legs

* *See also: Unique Legs.*

## Stat Rolls

Here is the list of possible additional Modifiers that can be rolled onto Legs items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).

**Click to view Modifiers**

* Notes:
	+ (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
	+ Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
* Legend:
	+ B base guaranteed detrimental modifier on some items of this type.
	+ B base guaranteed beneficial modifier on some items of this type.
	+ R randomly available beneficial modifier on some items of this type.
	+ U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.

## List of Clothes for the Legs

* The scrap value listed in the table below is for items of **Common** grade. The scrap value will scale accordingly for items of other grades:
	+ x 0.5 for **Damaged**
	+ x 8 for **Superior**
	+ x 16 for **Rare**
	+ x 32 for **Elite**
	+ x 128 for **Unique** (of the same level requirement band)
* If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).

Equipment Slot: **Legs** Level Required: **1**Scrap Value: **$12** **-1% Movement Speed-1% Incoming Damage+10% Inventory Capacity**

Features 2 pockets. The medium-thickness fabric provides light protection but slightly hinders survivor's movement speed.
Equipment Slot: **Legs** Level Required: **5**Scrap Value: **$20** **-1% Incoming Damage+10% Inventory Capacity**
Equipment Slot: **Legs** Level Required: **10**Scrap Value: **$30** **-1% Movement Speed-2% Incoming Damage+10% Inventory Capacity**

Effectively Trousers made with a more durable fabric that provides better protection.
News-2018-09-13

## Content

*Hotfix #6 was just released including a few more bug fixes to issues ultimately effecting gameplay.*

***Version 0.126 (Hotfix 6)***

* *Fixed not getting EXP from some bosses and zombies*
* *Fixed black screen on entering room bug*
* *Fixed sprint + sneak combo bug (sorry!)*
* *Fixed mother boss aggro bug*

***Note: You may need to restart your Steam client in order to receive the latest update.***
DF2 Development Blog 2018-08-05

## Content

### URL

https://blog.creakycorpse.com/2018/08/raw-gameplay-footage-other-news-before.html

### Sunday, 5 August 2018

**Gameplay Video**

As of today we have just over 42k wishlists on Steam. Even though this isn't quite the 50k target I previously set, I've decided that it's close enough (we'll probably get there by launch day anyway). So I've gone ahead and made an unedited 10 minute video of Dead Frontier 2 gameplay. Of course it's still not 100% done, but I think it's good enough to show at this point. Unlike bigger developers I didn't have time to pre-plan this, or setup anything special to show off; we literally just launched the game and recorded whatever we happened to come across. Hopefully you guys will like what you see :)

See the video here: https://youtu.be/2yH\_3jzJhNY

**Alpha Testing**

We began the alpha testing process with just over 20 people a few weeks ago and I'm pleased to say that things have gone very well. The feedback from the testers has been incredibly positive. Whilst there were some issues, they were all fairly minor and I've managed to iron pretty much all of them out already. With just a handful of bugs left to fix I am now very confident that the game will be both stable and fun to play on launch day.

**Only 26 days to go!**

I can't believe there is less than a month to go until launch day. The time has just whizzed by (for me at least!). I've still got a lot to get done in that time and that unfortunately means that this will probably be my last blog post before EA begins. For those who are interested, this is what I still have to get done (in order of priority):

* DF1 > DF2 Reward system
* Final bug fixes/tweaks
* Books/journals
* Basic main storyline
* Server upgrades
* Final load test
* Premium cosmetics system
* Storage upgrades
* Marketing/Advertising

That is a lot to get done in such a short period of time, but I think I can do it (just about). Regardless of if I get it all in or not, the game **will** launch on August 31st (10am BST).

**Name Reservation and DF1 Rewards**

This is currently the highest priority item on my todo list, and I'm hoping to have this system ready within the next few days. Once it's done I'll be posting in all the normal locations (Discord, Reddit, Forums etc) with instructions on how to claim these.

If you haven't already, please do add DF2 to your Steam wishlist, that way you'll be notified the moment the game is launched: https://store.steampowered.com/app/744900/Dead\_Frontier\_2/

Thanks for reading!

- Neil

https://deadfrontier2.com
Movement

## Movement Types

There are four types of movement;

* Jogging
* Walking
* Sprinting
* Sneaking

### Jogging

Jogging is the basic run at a steady gentle pace whenever a movement key is held down (W A S D by default).

### Walking

Walking is the movement whenever you Aim, Shoot, Reload or Quick Heal, this is often confused with Jogging.

### Sprinting

Sprinting is the active skill that bursts you into a sprint and increases your movement speed 30% temporarily.

This can be performed by holding down on the SHIFT key (default).

Remaining sprint duration can be seen by the shoe indicator, on the bottom-left of the screen. It's possible to sprint for an extended duration than the suggested 6.5 seconds with a trick called Infinite Sprint.

Default Sprint Duration: 6.5 seconds

Default Sprint Cooldown: 30 seconds

### Sneaking

Sneaking is the stealth crouching that occurs when CTRL key is held down (default). This reduces the movement speed but also reduces the infected/mutated detection range.

For comparison;

Default Jog/Walk/Sprint Visibility Range: 10 meters

Default Jog/Walk/Sprint Footstep Noise Radius: 5 meters

Default Sneak Visibility Range: 5 meters

Default Sneak Footstep Noise Radius : 0 meters

## Movement Modifiers

**Movement Speed** is the only modifier that affects all four types of movement.

Positive sources;

* Clayton's Underwear: +[10~14]% Movement Speed

* Vicious Hoarder Backpack: +3% Movement Speed

* Stimulated: +5% Movement Speed

* Orangized: +25% Movement Speed

* Feet Clothing: +1% Movement Speed

Negative sources;

* Backpacks: -[5~20]% Movement Speed

* Dying: -10% Movement Speed
* Bacterial Infection: -5% Movement Speed
* Starving: -5% Movement Speed
* Feet & Legs Clothing : -1% Movement Speed

### Jogging Modifiers

**Jog Speed** is the only modifier that directly affects jogging.

Maximum achievable Jog Speed: +97%

Positive sources;

* Jogger: +[5~25]% Jog Speed
* Weapons, Feet and Legs Clothing: +[8~18]% Jog Speed

### Walking Modifiers

**Walk Speed** is the only modifier that directly affects walking.

Maximum achievable Walk Speed: +165%

Positive sources;

* Reloading: +[5~25]% Walk Speed
* Weapons, Feet and Legs Clothing: +[15~35]% Walk Speed

### Sprinting Modifiers

**Sprint Speed**, **Sprint Duration** and **Sprint Cooldown** are the modifiers that directly affect sprinting.

Maximum achievable Sprint Speed: +97%

Maximum achievable Sprint Duration: +165% (17.2 seconds)

Maximum achievable Sprint Cooldown: -75% (7.5 seconds)

Positive sources;

* Sprinter: +[5~25]% Sprint Speed, +[5~25]% Sprint Duration, -[5~25]% Sprint Cooldown
* Weapons, Feet and Legs Clothing: +[8~18]% Sprint Speed, +[15~35]% Sprint Duration, -[8~18]% Sprint Cooldown

### Sneaking Modifiers

**Sneak Speed** and **Sneak Visibility Range** are the modifiers that directly affect sneaking.

Maximum achievable Sneak Visibility Range: -75% (1.25 meters)

Positive sources;

* Stealth: +[10~50]% Sneak Speed, -[5~25]% Sneak Visibility Range
* Weapons, Feet, Legs and Body Clothing: +[15~35]% Sneak Speed, -[8~18]% Sneak Visibility Range

Negative sources;

* Curse of Comer's: +30% Sneak Visibility Range
News-2018-09-28

## Content

Version 0.129 for Dead Frontier 2 was released today including a number of bug fixes. A client update is required for these changes to take effect and you will need to close the game for the update to begin. You may need to exit Steam and open it again for the update to appear and start downloading. The patch notes can be found below.

* Door loading has been heavily optimized, resulting in 2-3 times faster loading on most PCs
* Damage to mutated, infected and humans now works correctly on headshots and surprise attacks
* Headshot damage is now calculated correctly in PvP
* Fixed a bug that would cause yes/no boxes to stop responding
* Fixed a bug that would make already purchased items reappear in the market results list
Żółwian

## Ciulek

**Żółwian,** znany wśród innych obiektów jako **Ciulek,** jest dość wyjątkowym obiektem, ze względu na jego wagę. Nie rozumiem dlaczego akurat do niego się przyczepili, skoro w placówce znajdują się obiekty, które ważą o wiele więcej. No ale jakoś się uwzięli i się przyjęło. Jest jednym z głównych uczestników Rytułału Dwóch Bram.

Nazwa "Żółwian" wzięła się od tego, iż większość obiektów w placówce porównuje go wyglądem do żółwia. Na początku bardzo go to denerwowało, jednak po pewnym czasie się przyzwyczaił i sam porównuje się do takiego oto stworzenia. Niektórzy porównują jego tłu-... M I Ę Ś N I E do jego żółwiej skorupki.

Ogólnie jest to dosyć taki śmieszkowy obiekt, który lubi żartować i triggerować innych, aby potem samem striggerować się jak cholera. Najbardziej lubi triggerować *Obiekt 001*, często projektując mu *stylowe torebki*, bądź zadając pytanie: "Bartek, co robisz?" *(zatłukę dziada)*

Bardzo zabawnie kicha, ponieważ patrząc na jego posturę spodziewamy się P O T Ę Ż N E G O kichnięćia, podczas gdy Żółwian kicha jak baba. To śmieszne. Najczęściej podczas kichania wymawia "Ciu!". Zawsze jakiś obiekt zaraz po tym dopowie: "...lek!". I cała klasa w śmiech.

Ogólnie nie ma za dużo przyjaciół, ponieważ ma niezrozumiałe przez inne obiekty hobby, jakim są różne pojazdy samochodowe. najczęściej wspominane są przez niego Lambordżini oraz Supra. Lubi też jeździć na rowerze i robić na nim różne tricki. Najczęściej można go spotkać na *Hopkach* oraz *na Dropie.*

Obiekt jest całkiem groźny, ponieważ podczas treningów do Rytułału, jeżeli jego drużyna nie spełni jego wymagań, wpadnie w szał i zacznie krzyczeć oraz tłuc wszystkich jak leci.
News-2018-09-07

## Content

*Dead Frontier 2 hotfix today:*

Version 0.123 (Hotfix 3) has just gone live:

* Fixed text input bug
* Fixed performance bug
* Black screen on startup bug fixed
* Crash on quit bug fixed
* More crash and performance bug fixes
* Fixed several shader bugs
* All graphical glitches in DirectX 9 mode have been fixed
* Invisible cursor bug fixed
* A bug making Steam think the game is still running when it isn't fixed
Readable Items

When you are looting, you may come across items which cannot be traded and do not take up inventory slots i.e audio tapes and readable things such as diaries, journals etc. They can be listened to and read for experience (The experience is only granted once) . These are summarized as readable Items and are as follows:

*News Ad Clipping*

*News*

*Girl's Diary*

*Mechanic's Diary*

*Police Interrogation*

Tip:

After you have read the item, you cannot gain any more experience by re-reading it. Hence, it is preferred to get rid of it right after if you want to remove the clutter from your screen, but because these items do not occupy inventory slots it is instead preferred to keep them if you want to keep them for lore purposes. However, if you find more readables with the same title i.e you just recently looted it, then you can gain the exp from reading the newly found items.
Submachinegun

* *See also: Unique Submachine Guns.*

## Introduction to Submachine guns

Submachine guns provide a high rate of fire with a lower damage per bullet. Although having poor accuracy when firing in full auto, its damage per second still makes it highly effective at close range, pumping zombies full of lead. What they lack in damage per shot, they make up for it through greater magazines and fire rate. When controlled in burst (2-3 bullets per click), SMGs are fairly good at landing consecutive headshots.

## Advantages and Disadvantages

Advantages

* Largest ammo box size and ammo shared with Pistols (200 per box).
* High rate of fire. Useful for staggering and pushing the zombies away from you.
* Big clip size.
* Reasonably accurate when burst firing.

Disadvantages

* Low body and headshot damage per bullet.
* Cost inefficient - consume ammo faster than all other weapon types.
* Inaccurate when firing full auto.

## Stat Rolls

Here is the list of possible additional Modifiers that can be rolled onto Submachinegun weapons when the weapon is looted or enhanced.

**Click to view Modifiers**

* Notes:
	+ (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
	+ Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
* Legend:
	+ B base guaranteed detrimental modifier on some items of this type.
	+ B base guaranteed beneficial modifier on some items of this type.
	+ R randomly available beneficial modifier on some items of this type.
	+ U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.

## List of Submachine Guns

### Effective DPS Note

\* "Effective DPS" factors in "Reload Time" and "Clip Size", while excluding "Aim Time".

## Available Upgrades

See also: Upgrades (Attachments).

These upgrades are common to all firearms, including submachineguns.
Clan Template

### Usage of the Clan Template

Copy and paste this code into your clan page and fill the missing parts out, this will create a pre-formatted Infobox with your clan information in it. This makes it easy for anyone to see the most important aspects of your clan.

Source Code
To do this, you first need to temporarily change the text editor to the pure code editor by clicking the button at the lower right end of the editor toolbar, copy the below code into the top of your page and fill all missing parts with the info about your clan. You can change back to the Rich Text Editor by clicking the same button again.

**Note:** Do not put brackets around the image filename. The template will do it for you. See the example below.

```
{{Clan Page
}}

```

The rest of the page can be freely used to add some background story of the clan and whatever other important information you want.

## Example Code

```

{{Clan Page
}}

The Behemoth Hunters were founded when a now unknown veteran hunter heard of many loot trips being cancelled and the whole outpost suffering in a state of fear, due to a beast of an infected, called The Behemoth. Due to the extreme rare sightings by still living survivors and the tales spread about, no exact details are known about, but apparently no one managed to hunt the beast down, yet it loves to feast on lone, lost and weak survivors in the Inner City.

Thus the veteran hunter decided to recruit brave and experienced survivors for his clan, so they could achieve their main goal as brothers in arms - to hunt down and eliminate the Behemoth threat.

[[Image:Behemoth.png|alt="Behemoth"|center|Behemoth]]

```

## Result

The Behemoth Hunters were founded when a now unknown veteran hunter heard of many loot trips being cancelled and the whole outpost suffering in a state of fear, due to a beast of an infected, called The Behemoth. Due to the extreme rare sightings by still living survivors and the tales spread about, no exact details are known about, but apparently no one managed to hunt the beast down, yet it loves to feast on lone, lost and weak survivors in the Inner City.

Thus the veteran hunter decided to recruit brave and experienced survivors for his clan, so they could achieve their main goal as brothers in arms - to hunt down and eliminate the Behemoth threat.

Behemoth
News-2018-09-09

## Content

*Dead Frontier 2 hotfix today:*

Version 0.124 (Hotfix 4) has just gone live:

* Game instances are now global, so you no longer change games when moving between areas
* Maximum players per instance raised to 8
* Multiplayer performance improvement
* Invert Mouse Y option added
* Stun removed from worm and crow attacks
* Worm and crow damage reduced
* Stopped furniture from blocking rooms
* Removed colliders from small objects (such as buckets, mops etc)
* From reset tomorrow large buildings will be roughly 50% smaller to make completing missions in them easier
* Fixed a market listing bug
Palehaven City's Archives

## Palehaven City's Archives (W.I.P)

Palehaven City's Archives is a special Mid-game building with only 6 floors, it is always level 35 on the inside (even if it's inside of a lvl 20 zone), and it features the Curse Of Comer's status effect (its not the same that is in the Comer and Son Inc).

Palehaven City's Archives uses an bright office interior design based on the old buildings since Pre-Open World.

Palehaven City's Archives spawns only in Richbow hunt district on the middle of Palehaven. Players can also spot the building on the world map or wandering around by looking for the **Red coloured text saying 'Palehaven City's Archives'.**

## What does it contain?

The building doesn't really have some special loot and it's not really a great place to loot, but great place to get level 20-35 unique weapons and clothing, and surprisingly Palehaven City's Archives doesn't contain any '???' room. Also the building contains a lot of side mission stuff.

What makes Palehaven City's Archives a raid building are the main differences listed below:

* Curse of Comer's Buff is applied whilst you are on the inside of this building.
* The building's layout stays always the same, even after world map reset.
* Gore wizard NPC can be found within the building.
* In some of the rooms, theres a chance that a boss will enter the room, just like infected.
* It features a lot of bosses that are in random rooms or hallways, sometimes it has even more bosses than Comer and Son Inc.

## Curse of Comer's for Archives

Upon entering Palehaven City's Archives the player is inflicted with the Curse of Comer's status effect, which considerably increases the difficulty of the building whilst also greatly increasing the odds of finding better loot. The curse is only active whilst you are inside this building. It has the same name as the status effect applied inside Comer and Son Inc (Raid Building), but gives 25% lower EXP Gained bonus, although only increasing enemy health and incoming damage by only half as much (while the chance of finding better loot, enemy debuffs and chance of enemies spotting you remains the same).

Here's a list of buffs and debuffs within the Curse for Archives:

* +75% EXP Gained
* +100% Find Elite Item Chance
* +100% Find Unique Item Chance
* +100% Find Backpack Chance
* +100% Find Upgrade Chance
* +50% Incoming Damage
* +50% Zombie Health
* +50% Mutated Health
* +100% Infection Chance
* +100% Burns Chance
* +100% Radiation Chance
* +100% Bleeding Chance
* +30% Sneak Visibility Range
* +60% Visibility Range
Prestige

All users are welcome to contribute to the Dead Frontier 2 Wiki, feel free to add any information that may be missing!

## Prestige

Prestige points can be obtained by gaining 1,500,000 experience points after reaching level 30, you will also gain an Elite Enhancer. This exp counter can be viewed by opening up your inventory screen, and clicking on View All stats. Previously you would have get reset back to level 1 after prestiging, but that no longer happens, and any body who was below level 30 and prestiged in the past will be set back to level 30 for free.

A character can get Prestige up to 5 times, for a total of 5 extra points. Here are examples:

* Prestige 1, Level 30: 31 Skills
* Prestige 2, Level 30: 32 Skills
* Prestige 3, Level 30: 33 Skills
* Prestige 4, Level 30: 34 Skills
* Prestige 5, Level 30: 35 Skills (The maximum for the moment)

Prestige points are used as extra skill points to make your character stronger. The cap is expected to be increased to 10 in the future.
(Outdated) Outpost Attacks

The Outpost Attacks (abbreviated OA) were added on August 25, 2019. They are a special event that was very requested by the community.

They consist in defending the door of one of the Outposts for 30 minutes, during that time, hundreds of zombies will appear, if they are not behind you, they will be trying to break the doors. When an Outpost is under attack, a faint siren will be heard, and the attacked position will be highlighted in orange on the map.

Outposts will be attacked randomly 3 times a day, at 12 PM, 9 PM and 1 AM UTC. To be aware of when the next attack will occur, a timer has been placed at the bottom of the map, when you select travel from your car.

It is important to know that the result of the OA is global, all players in all instances (lobby, MMO, singleplayer or on another server) are part of the SAME ATTACK, it may happen that you clear the doors but they still receive damage, that is because in another different instance, the doors are being damaged by the infected. During this attack, the infected will grant more experience than normal. Zombies on fire, zombies surrounded by flies, zombies that vomit and worms will not appear (to avoid intense LAG).

If the Attack is won, depending on the number of zombies you have killed, you will receive one of two bonuses that are available. The first is "Outpost Defender", which grants for 2 hours:

* + 20% Exp gain
* + 20% Find ammo quantity
* + 20% Find elite chance

The second bonus, the best one at the moment, is called "Outpost Guardian", which grants for 2 hours:

* + 40% Exp gain
* + 40% Find ammo quantity
* + 40% Find elite chance

If the attack is lost, the Outpost will be overrun by the zombies for 1 hour, at this time you will not be able to claim the rewards of the missions, only the market will be available.
DF2 Development Blog 2018-07-06

## Content

I'm happy to report that the trailer for Dead Frontier 2 is now complete and can be seen here: https://youtu.be/pBr2Mt-fbtE

Hope you like it!

**Development News**

To be perfectly honest there hasn't been a whole lot more to report from the past month or so. I've basically had my head down, fixing bugs and polishing like crazy for the last few weeks. It's not very exciting, but it's very necessary!

I still have a few features left to complete for the EA release, but these are all non-essential items to the core gameplay, such as payments, support system, DF1 reward system, name reservation, achievements etc. Therefore I intend to start closed alpha testing without these implemented. This should be in just a few days time, and I plan to start contacting people tomorrow.

Overall I think the game is shaping up REALLY nicely, and I'm now pretty confident that most of you will like it (if not love it) =D

**Marketing Time**

Originally I had planned that by now the EA version of the game would be totally finished, and I'd be able to focus 100% of my attention on to marketing and hyping up the game. Unfortunately I still have a fair bit left to do including: last minute features, bug fixes, balancing & responding to alpha testing feedback. This means that my marketing efforts are going to take a bit of a hit. I'll still do my best, but it's not quite the ideal situation.

Luckily there is something you guys can do to help. There are a lot of places on the internet with people who might be interested in DF2, such as discords, sub-reddits, forums etc. Unfortunately it's normally not allowed for developers to self-promote in these locations, but in most cases fans posting about upcoming games is fine as long as they are real members of that community (not just dropping in to post a link).

If just 10% of you posted the DF2 trailer link in one location each, that would probably result in a **huge** number of new Steam wishlists, and would get us over that 50k threshold in no time at all. And as I promised before, once we hit that target I'll post a full 20 minute long video of unedited gameplay footage (which should then boost wishlists 100k =D )

For the record I am not suggesting you all become a bunch of spammers. The last thing I want is for anyone to get into to trouble. So please make sure  that you only post in places where people might actually be interested in DF2 (places dedicated to gaming, zombies, horror etc), follow the rules of your community and (where necessary) get permission from the moderators first.

Thanks a ton in advance for any of you that do decide to do this. And remember sharing on facebook or even just telling your friends directly about the game will also be a massive help.

**New Screenshots**

In addition to the trailer I've also updated our screenshots and Steam page.

If you haven't already, please do add DF2 to your Steam wishlist, that way you'll be notified the moment the game is launched: https://store.steampowered.com/app/744900/Dead\_Frontier\_2/

Thanks for reading!

- Neil

https://deadfrontier2.com
Dead Frontier Wiki:Staff

## Dead Frontier 2 Wiki Staff

*The Dead Frontier 2 wiki staff are players with good reputations in the community and who are responsible for the entire Dead Frontier 2 wiki. These players should be contacted if any issues or errors are found in the wiki. Please note that the majority of staff on this Wiki are not staff in Dead Frontier 1 or 2. For game related issues, please refer to game support via Discord.*
News-2018-09-26

## Content

A server side update was released today including a few QoL (Quality of Life) changes mostly affecting looting. A client update is not required but you may need to restart your game for the changes to take effect. The patch notes can be found below.

* Loot screen now allows you to use a healing or food item instantly rather than picking it up first
* Loot screen now shows a tooltip showing the stats of the item you have found
* Loot screen now displays health/food/water of your character when picking up a healing/food/water item
* Worms now spawn 50% less often
Trader

All users are welcome to contribute to the Dead Frontier 2 Wiki, feel free to add any information that may be missing!

## Introduction

The Trader will act as a Marketplace for the players where they can sell/buy things to/from other players. Most of the items that can be found here came from various players, looters, and other dealers.

### Buying

**To buy** an item**,** go to the Trader and select "Buying". There, players have to put the name of the item on the search box (make sure the item is part of the category selected). Use the category selection option to your convenience. Players also have the option of putting the Minimum and Maximum level and price of the item/s they're searching for.

### Selling

**To sell** an item, go to the Trader and select "Selling". There, two pop-up's will appear, the player's inventory (on the left) and the place where they can put the things they want to sell (on the right). Select the item from your inventory, then click sell. Another pop-up will indicate the player needs to input the price of the item they want to sell. After clicking the "Sell" button, another pop-up will appear that will for confirmation of the item and the price that they want to sell. The sale will be listed for a maximum of 30 days and may be cancelled at any time for free before another player buys the item. If another player buys the item, the seller will receive money in an in-game Mail message, and they will get 85% of the sale price. Selling a Rare or higher grade item will reduce the number of further sales for this item by 1 until the item can no longer be sold. Damaged and Common grade items have an unlimited number of sales possible, even if they have any Upgrades (Attachments) installed.

### Outgoing Offers

To view outgoing private trade offers, go to the Trader and choose "Outgoing Offers". There the player will be able to view any outgoing private trades and the player they are being sent to. Item names in grey text represent expired trades while colored item names are still valid offers. Outgoing offers can be canceled by clicking on an outgoing trade and selecting "Cancel Sale".

### Incoming Offers

To view incoming private trade offers, go to the Trader and select "Incoming Offers". There the player will be able to view and incoming private trades and the player sending them. Incoming offers can be accepted by clicking on an incoming trade and selecting "Buy Item".

### Armour Durability Repair

This button is only visible for players that have a piece of Armour currently equipped that has its durability below maximum. For the fee shown in $ the player can repair the currently equipped Armour piece back to its full durability.
Shotgun

* *See also: Unique Shotguns.*

## Introduction to Shotguns

In Dead Frontier 2, shotguns come with either a semi-auto or full-auto trigger. Semi-auto deal more headshot damage, while full-auto deal the same headshot and body damage. Shotguns are generally designed for close quarters combat due to their spread shot, and can deal more body DPS than other firearms. Every well-aimed shotgun pellet adds up to the total damage per shot, but then again you could also do very little damage if too few pellets hit the target. And so, always go up and close to your target to maximize damage.

## Advantages and Disadvantages

### Advantages

* Great body DPS.
* Great knockback distance.

### Disadvantages

* Weaker headshot DPS.
* Smallest ammo box (80 per box).
* Limited effective range.
* Slow aim time (can be mitigated with "Marksman").
* Long reload time (can be mitigated with "Reloading").

## Stat Rolls

Here is the list of possible additional Modifiers that can be rolled onto Shotgun weapons when the weapon is looted or enhanced.

**Click to view Modifiers**

* Notes:
	+ (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
	+ Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
* Legend:
	+ B base guaranteed detrimental modifier on some items of this type.
	+ B base guaranteed beneficial modifier on some items of this type.
	+ R randomly available beneficial modifier on some items of this type.
	+ U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.

## List of Shotguns

### Effective DPS Note

\* "Effective DPS" factors in "Reload Time" and "Clip Size", while excluding "Aim Time".

## Available Upgrades

See also: Upgrades (Attachments).

These upgrades are common to all firearms, including shotguns.
Unique Pistol

* *See also: Pistols.*

## List of Pistols

Note. "Base Item" is the common-grade item with matching base stats, excluding bonuses (it is NOT necessarily the item with the same icon). Not all unique items have a base item.

### Effective DPS Note

\* "Effective DPS" factors in "Reload Time" and "Clip Size", while excluding "Aim Time" and Unique bonuses.
Raid Building

All raid buildings have a  name when viewed on the city map and viewed from the open world, feature a special Status Effects that greatly enhances the chance to find better loot and combat difficulty, and may have a persistent internal layout that does not change between daily or weekly resets.

Persistent raid buildings:

* Palehaven City's Archives, Richbow Hunt (location changes randomly every week)
* Comer and Son Inc, Lerwillbury or Archbrook, or less commonly Wolfstable (location changes randomly every week)
* Ravenwall Heights Community Hospital, Ravenwall Heights (location changes randomly every week)

Event raid buildings:

* Autumn's Haven, Wolfstable (first appeared and was available for the 5th DF2 anniversary, 5-19 September 2023)