DRALASITE

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Dralasites are a space-faring invertebrate "plasmoid" race which inhabits the worlds of the Frontier sector. They are one of the four basic "PC Races" introduced in Alpha Dawn. Dralasites are philosophical and thoughtful. Their communities are small, and many Dralasites prefer to live alone. Dralasites do not care about wealth, power or status symbols. They judge themselves by the quality of their ideas and their ability to discuss important ideas wisely.
 Dralasites often hold large public meetings to discuss new ideas. Discussions and debates are among their favorite ways to relax. Steam baths are another popular Dralasite recreation. They mix perfumes and intoxicants with the steam. These effect Dralasites the same way alcohol does a human or yazirian. Dralasites are widely known for their strange sense of humor. They love old jokes and puns that make humans groan. Many human comedians who could not find work in Human cities have become rich performing on Dralasite worlds.
 Dralasites do not normally wear clothing, because it makes breathing difficult and interferes with their sense of smell. They usually carry their equipment on web belts. When they must wear clothing to protect themselves, they use special materials that let air reach their skin.
 Personality: Dralasites are very fond of vrusk, because they think vrusk have funny shapes. They get along well with humans but are careful not to upset yazirians, who they consider too violent.
 Physical Description: Dralasites are short, rubbery aliens that have no bones or hard body parts. Their skin is a flexible membrane that is very tough and scratchy. It generally is dull gray and lined with dark veins that meet at the Dralasite's two eyespots. The internal structure of a Dralasite is very different from the other races. The Dralasite's central nerve bundle (brain), numerous small hearts and other internal organs float in a pudding-like mixture of protein and organic fluids. Dralasites breathe by absorbing oxygen directly through their skin, so they have no lungs. They are omnivores, but eat by surrounding their food and absorbing it, so they also have no digestive tract or intestines.
 All Dralasites go through male, female and neutral stages during their lives (these phases can be controlled with medicines). Males release spores into the air, which drift until they become attached to a female. A young Dralasite then "sprouts" from its mother, eventually maturing and dropping off.
 Homeworld: Although the actual homeworld is unrevealed, they are a majority only in the Fromeltar system, making that the figurative center of Dralasite influence.
 Language: Dralasites have a voicebox, but it works like a bellows because they have no lungs. A Dralasite's voice can vary from a soft whisper to a thundering roar and from a bass rumble to a piercing screech. Among themselves, they also use shapes, odors and touch to communicate.
 Age in Years: Childhood 1-18 years, Young Adult 19-24 years, Mature 25-75 years, Middle Aged 76-115 years, Old 116-175 years, Venerable 178+.

-**DRALASITE SPECIES TRAITS**-

• • -2 Dexterity, +2 Constitution, Dralasites are resilient but awkward.

• • Dralasite base land speed is 7 meters.

• • Armor Restriction: A Dralasite cannot wear armor due to their odd shifting physiology.

• • Darkvision: Dralasites can see in the dark up to 20 meters. Darkvision is black and white only, but it is otherwise like normal sight, and Dralasites can function just fine with no light at all.

• • Elasticity (EX): A Dralasite’s strechable skin is supported by a complex muscle structure. Regardless of its shape, a Dralasite’s body cannot be thinner than 0.25 meters and cannot expand past 2 meters. A Dralasite can “grow” arms and legs for use handling objects and walking, and it can reabsorb limbs that are no longer needed. A Dralasite can grow a number of limbs equal to 5 + its Dexterity modifier to a maximum of 8.

• • Reach: The Dralasite has a reach of 1 meter due to the stretchy nature of their limbs. This reach can be applied in addition to the existing reach of a melee weapon.

• • Scent ability, Dralasites can even track using Scent.

• • Due to their inscrutable blank facial features Dralasites gain a +2 bonus to Bluff and Sense Motive checks.

• • Automatic Languages: Dralasite, Regional or planetary language. Bonus Languages: anything but the secret languages.

• • Vulnerability to Gas Attacks: Due to their heightened sense of smell, Dralasites take a -4 penalty on Fort Saves made to resist gas attacks,