Rift of the Trials

Also known by the name of the arena, *Trial of the Gods*. This is the realm where you do battle in order to win gold and Oboli. Oboli is one of the currencies in Anima. You spend it at Retyuil's stall.

## How to Start

The entrance to this area is located to the left of the Waypoint in Fortress of the Order. As far as I know the only limit to entry is the gold you have to pay. There are 4 difficulty levels you have to choose from. Just pick one and prepare for battle.

## Entry Fee, Levels, and Gold Awarded

 Silver
 Gold
 Platinum

## Shrine Orbs

After the first stage has been completed the arena will occasionally spawn, what I call shrine orbs. These are bubbles that, on contact, give the character a temporary enhancement, just like the ones that Shrines give out. There is one exception. An orb, exclusive to this arena, gives out a burst of destruction that causes major damage and is usually powerful enough to kill many minions.

These orbs can appear anywhere in the arena. As with the shrine version, you may only have one of them active. If one materialises where you are it will replace one that you may have had. At the end of a wave any unused orbs vanish but the properties of any you are currently using will continue into the next stage. No orbs will spawn during the 10th wave when the boss appears.

## Stages

Each stage is made up of 10 waves, of the same monsters. With each wave the level of the monsters goes up by one. The 10th wave will also include a boss. Even if you kill the boss the stage does not end until all of the monsters are also slain. You may have notice that the sums in wave level do not add up. That is because between each stage the enemy level rises by 6, not one.

## Boss Defeated Reward

Table showing how much oboli each boss drops when they are defeated at the four tiers.

## Tips

1. Realistically there is a minimum level you should be to attempt Rift trials. Although this can be compensated for by having good equipment found for you by having played as another class. My recommendation would be level 28 when you get access to all your class abilities.
2. I would recommend you have some sort of mass attack skill to hand. Most classes will have one. For the Archer, Multishoot combined with Corpse Explosion and Venom Aura can be devastating. If they are all gathered together, a single volley can take out an entire wave.
3. If you are relatively low on defence, a good tactic is to keep moving around the edge of the circle. This has two benefits. It reduces the amount you are hit by ranged attacks, and it bunches them up for you mass attack skill.
4. If you do not a have mass attack ability, it is good strategy to try and target the ranged attackers first .
5. Your skills and class abilities are not locked, you can increase them during battle. This means that when you level up you can use the Skill, and Ability, points immediately.
6. One of the main reasons for doing Rift Trials is levelling your character. With the right combination of your level, enemy level, and weaponry, you can advance many levels. Especially if you apply the points gained as you go along.
7. Action in the arena will pause if you are doing something else or you switch away.
8. Take a change of *clothes* with you. When the durability of your equipment reaches zero it becomes ineffective. Because you have so many battles in such a short time, this might happen to you here. If you have spare equipment in your Inventory you can swap it for fresh items. Belts and gloves are the ones likely to go first. The only thing you don't need to worry about is jewelry as it is indestructible.
9. The toughest boss to beat is the Spider Queen. This is because of her poison ability. Even after she dies the pool of poison around her still makes her dangerous. The best strategy to defeat her is to have held back a yellow orb of protection. With it in place there is nothing she can do to hurt you. You will need to kill her before it wears off though.