Universe Mechanics

### The *science* behind it!

Here you'll find info about how the Obsercard universe works, how it affects its residents and tries to introduce the weirdness that engulfs Grim Town! This is a long read so grab a drink and get cosy! Be sure to come back to this later if you don't understand something.

You are reading the full version and not the condensed version found here --> Universe Mechanics (condensed).

## PHYSICAL DYNAMICS

Life inside the ObserCard Universe is very different from that of the outside world for various reasons. While this may be easy for experienced individuals residing within the confines of the ObserCard Universe, an outsider would have relatively less knowledge regarding such conundrums. As such, I feel it is one of my duties to educate individuals about the so-called “Physical Dynamics” which govern actions and entities in the ObserCard Universe in a similar way that Physics governs in the outside world.

Inside this book is a collection of information which should help to inform you about the differences. This information is based on the fantastic work generated by Epin's Notion which was performed in the 3rd Edition and have been reviewed several times for completeness, reliability and accuracy. As stated, the information contained in this collection has also been, in some cases, cited by the various organisations inside the ObserCard Universe thus it should be extremely credible.

I originally started this project as a means of making the research more accessible to lesser individuals who wholeheartedly deserve to know this information. But I did not recognise how important this series was to both individuals residing within and outside as the ObserCard Universe’s properties are an extremely challenging topic. To understand them in order to apply these odd Physical Dynamics to practical applications takes an almost substantial amount of cognitive challenging when presented with all of the experiments and previous research. That strain on one’s self however has been successfully diverted into a much more digestible format as well as being all within one confined place.

All of this effort should hopefully accompany you in your quest to understand the Physical Dynamics of the ObserCard Universe.

*~ The Author*

### HOROLOGY - The study of time

In the strange world of the Obsercard Universe, there are many strange differences between it and everything else. However, to explore and understand these differences, you will need to understand the 'basics'. Once armed with these basic concepts, you should be able to understand the more complex properties of the Obsercard Universe. So, in order to proceed, I suggest we begin with Horology.

#### Convergence and the Difference Law

The first major difference that you will encounter is known as Convergence. This may be hard to conceptualise but, essentially all history from the outside world converges into one timeline at once in the Obsercard Universe. The exact definition of Convergence is as follows:

*Say the passage of time in the outside world is represented as **Ta** and the passage of time within the Obsercard Universe is represented as **Tb**. Consider the following:*

T

a

≠
T

b

{\displaystyle T{\scriptstyle {\text{a}}}\neq T{\scriptstyle {\text{b}}}}

whilst

t
y
p
e
(
T

a

# )
t
y
p
e
(
T

b

)

{\displaystyle type(T{\scriptstyle {\text{a}}})=type(T{\scriptstyle {\text{b}}})}

Although these two concepts are similar in nature, reliability and axis, they are most certainly not the same value or even direction. The only similarities between them are the fact that they are both the incrementing passage from a state residing in a past to a state residing in a future.

Another way to think of this difference is to describe Convergence as a difference in "Time Flow".

Time flow can be considered a Vector, which behaves as though it has both a direction and magnitude. Because the passage of time is not the same as the passage of time in the outside world, it can be inferred that the so-called "direction" is different. These directions, while difficult to describe, can be demonstrated with the use of spacial dimensions. A one dimensional space provides the ability to "move" in two directions, both increasing and decreasing the value of that particular dimension. This is the equivalent of moving along a line, either forwards or backwards.

Now, one maybe able to compare this to the passage of time, assuming that the ability to backtrack through time has yet to be discovered... if it does at all. Adding another dimension to the current dimension enables the moving in four different directions, with two directions per dimension. This, when compared with one dimension, is the equivalent of moving about in a plane such as a piece of paper, if the dimensions appear perpendicular to each other. These two differences can represent the direction of time within the Obsercard Universe with two dimensions.

This is the Difference Law and it can be visualised as the following.

To simplify the above, consider the dimensions **X** and **Y** as the two different set of directions and the integer **n** being a measurable increment of time. Dimension **X** represents the original time flow of the outside world. Individuals and entities can only travel **Xb = Xa + n** . Now, the ObserCard Universe appears to have both dimension X and dimension Y, forming a two dimensional plane. However it also appears that the dimension Y is the preferred direction for time to travel with individuals traveling Yb = Ya + n instead of traveling Xb = Xa + n .

The differences of these two dimensions becomes apparent when they are applied to objects and entities. Objects and entities inside the ObserCard Universe obey both “directions” in the same instance with apparent priority given to the direction of the time flow in the ObserCard Universe. But, for whatever the reason, the original direction, in which time originally flowed in the outside world, is no longer available.

With convergence, it appears that the past, or rather "tangible history", from the outside world is supposedly *copied* into the Obsercard Universe. However, the convergence of all history from the outside world would seemingly imply that it should not be possible under normal circumstances. But fear not! To navigate around such problems, it appears that certain mechanisms have been placed to maintain such an improbable task. Whilst the exact design and explanation of these mechanisms has not been discovered, reasonably good substitutes, theories and hypotheses exist. These can be easily shown as a set of rules, or *Laws*, for better understanding. Currently two seemingly stable Laws are well accepted:

**(A)** Entities and individuals who originated from earlier years in the outside world can co-exist with the consequences of those who originated from later years and vice-versa. A prime example of this could be as follows: A mother-to-be of a child originating from the year **X** unfortunately manages to destroy herself. The child originating from year **Y**, where **X < Y**, is not effected by this and still exists. From this it can be deducted that the mother must also still exist somewhere else.

**(B)** Entities and individuals within different topologies experience different time whilst within the different topologies. When these entities proceed to leave the different topologies, the experienced difference in time also proceeds to adapt to the topology the entity entered next. This mechanism, when experienced first hand, provides a somewhat constant yet non-smooth transition between each change. This means that the entity has indeed changed between the different time in each topology but retains a constant view. This constant view of time is called the entities "time-constant". Example: An entity transitioned from topology **X** into topology **Y**. This means that the mentioned entity also experiences a transition from **Time(X)** to **Time(Y)**. This entity therefore experiences a noticeable change which resulted from **ΔTime**. That time also remains relative to the entity thus meaning the entity experienced no effective "speed up" or "slow down".

Utilising those so-called rules should help an individual to further understand the laws of Horology and Physical Dynamics inside the ObserCard Universe. It cannot be ignored that it is as if very extensive protocols have been set to make sure life, or merely existence, can be sustained...

### The Obser Calendar and related Terminology

Building on the fact that time within the Obsercard Universe is different from time in the outside world rightly justifies a difference in calendar and time-keeping systems in use by the individuals residing within. With unusual lengths of time, one will need to reference them for record purposes or to communicate to others about a particular moment. As such, terms have been devised to refer to these points in time and the definitions, as well as relevant explanations, are found below.

The Obser Calendar is built up of **Days**, **Weeks**, **Periods**, **Turnus** and **Editions**. Seconds, Minutes, Hours, Days and weeks remain at their same definition as the outside world.

#### Definitions

Each **Second** is defined by the Caesium frequency. This means that an atom of Caesium 133 can oscillate **9,192,631,770** times very precisely and it is the time taken for those oscillations to occur that defines exactly how long the second is. One **Minute** is exactly 60 of those seconds back to back. An **Hour** is 60 minutes and one **Day** is 24 hours as standard. One **Week** is 7 of these days and each day has a corresponding name of Monday, Tuesday, Wednesday, Thursday, Friday, Saturday and Sunday. In the outside world, it seems that it is disputed if the day Monday is the first in the week or if it is the day Sunday. To account for this minor discrepancy, individuals residing within the Obsercard Universe (part from the "north-enders") place the day Monday as the first day of the week.

However, instead of years, the term "Turnus" is used. A **Turnus** in the Obsercard Universe is equivalent to roughly 4/5ths of a year, being divided up into 4 **Periods**. Each of these periods are almost exactly 73 days long, with minor discrepancies to cause a perfect one to one match up with the outside world's calendar should it be applied and each of these match ups occur every 4 years. Every 29,200,00 turnus (23,360,000 years), on average, there might be a new **Edition** which marks the start of a new time era. It has similar connotations as a "new age" in the outside world. However.. It seems that recently the exact Edition has been forgotten and lost to time... Most people agree that we are currently in the 5th edition.

The word "Turnus", noun, does not have a singular or plural version, thus it is considered an irregular plural. It originates as a Norwegian word for "Shift" and its use originates since the 2nd Edition onwards. Usually in conversations, it is common to shorten turnus to "turns", "turn" or just simply "T" although t is typically associated with describing an individual's or object's age.

In addition, I must point out that, to stop arguments, individuals will always call the first day of each period "Monday" regardless of what day the previous period ended on, causing a rare phenomenon of the "Double-Monday" situation. This also has similar connotations to a rare situation of a Friday being on a 13th date in the outside world which, though present in the Obsercard Universe, it's feelings are much less significant.... as there's certainly other things to worry about...

#### Date formats

Interestingly, dates within the Obsercard universe are written in either equivalent dates to the outside world or the Obsercard format. Equivalent dates use the format of DD/MM/YYYY (preferred) or MM/DD/YYYY where D is the date, M is the Month and Y is the Year. The Obsercard format is similar, only it uses the Obsercard Calendar. It has the format of DD/P/TTTTT/E where D is the date, P is the period, T is the number of turns since the last Edition and E is the last Edition. The period can be written as 1,2,3... A,B,C... or even the seasons and the number of turns can be displayed as standard form such as 2.452 \* 10 3 if required.

Very often, one finds dates written in the outside world form but for a good reason. Some dates written in the outside world form may also signify a topology's, object's or entity's origin from the outside world, marking the time where they left the outside world and were somehow transported into the Obsercard universe. As such, this is often used as a part of an individual's identity. More on that in the "Social Impact" section.

### Apparent Constants

In the study of Horology of the Obsercard Universe, it quickly becomes apparent to an individual that certain aspects can be extremely versatile and yet other aspects seem to resist change as much as possible. This doesn't just apply to Horology either.

These specific "constants" range from effecting the whole of the Obsercard universe to effecting a single entity or object. Almost every single entity has at least one constant in relation to the various sciences and areas of study. Some entities have no constants at all, which in itself could be considered a constant.