Kumihu

The Charming Spirit

## Base Stats

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600

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40

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60

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1.1

## Abilities

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Icon

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Description

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Cooldown

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J

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**Passive:** Using L enchants Kumihu's next basic attack to do 100 - 280 damage (250% of Attack) while slowing the enemy by 30 speed and luring them towards her for 1.2 seconds.
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K

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L

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Under Maintenance

With Update 4.0.6 came a slew of updates and quality of life changes. Because of this, some of the information mentioned below may be outdated! This will be removed once the page is up-to-date. Thank you for understanding!

## Tips and Tricks

Kumihu is an ability user that has a well-rounded kit, and she is strong thanks to the good damage scaling of her abilities. Her low base health might be a problem, but she has mobility from her  L and can shut down most engages if she's able to hit her passive-infused  J.

### As Kumihu

At the start of the game, buy your item,  L forward, and prepare for the Gold Altar fight. You'll have it back once you reach the brush.

Kumihu slows down every time she does a basic attack, so be careful against enemies that have slowing abilities or long-range abilities. Her K is her main source of damage, and it can pass through minions and hit enemies twice. Use it to zone your enemy away from their minion wave then play safely once it's on cooldown.

Kumihu's L can act as an escape or chase tool. Once you activate your passive, wait for an opportunity to land your basic attack on the enemy. You can also wait for them to jump or dash before you attack, so their moves will be predictable and you can land your basic attack easily.

It will be bad if an enemy champion gets face-to-face with you since all your attacks are skillshots. Focus on moving around and aligning your J and K as the enemy follows you. Don't let them get too close or behind you, or else K might not hit them and you'll be an easy target.

### Vs Kumihu

Kumihu's passive and L are problematic because it will be dangerous to try and get closer to her. So, when chasing her, take note of her L whether it's on cooldown or not.

#### As a Ranged Champion

Poke her at a safe distance, and whittle her health down. The only way she can attack you in a minion wave is her K which goes through minions and can hit twice. However, if she's pushing the minion wave and still has two minions, fall back since she might be looking to combo you with her passive and abilities.

#### As a Melee Champion

All melee champions have their own dash and gap closer abilities, so take note of Kumihu's abilities, especially L, if they're on cooldown or not. Since Kumihu isn't that fast, you'd want to engage when her L is on cooldown.

If the Kumihu is playing safe and waiting for an opportunity to strike, there's no choice but to also play passively and use your ranged abilities. Let her push the minion wave, then look to hide in the brushes above or below the map to ambush her.

## Advanced Techniques

Like some other champions, Kumihu is able to animation cancel her attacks. This gives her combos that will let her be more annoying to deal with.

*Animation Canceling with Kumihu's J + K Combo*

*Left: Kumihu's J + L Chase Combo; Right: Kumihu's J + L Escape/Kite Combo*
These are combos that Kumihu can do since she can animation cancel her J with her abilities. You can even combine them together to form a chain combo!

* Do a J + L Combo to start off.
* Hit your passive-infused J. Sadly, you're not able to animation cancel this, so hold off until you can use J again.
* Do a J + K Combo to finish off.

*Left: Kumihu's L + J Chase Combo; Right: Kumihu's L + J Escape/Kite Combo*
This is a faster L combo compared to her J + L combos. You can do this by using J right before she finishes her L's animation. The full combo is just a transition of the L + J Combo to her J + K Combo.

*Note: Kumihu's Escape/Kite Combo is easy to perform on keyboard, but a bit harder to do on mouse*

## Suggested Build

Kumihu is fairly easy to learn and play as, and her combo can do a lot of damage if the enemy is not careful.

### Standard Damage Build

  →  →  or  or
↓

   or
This is a good build for Kumihu once you start getting the hang of her abilities. The early +12 Damage you get from  Apprentice Staff and  Wooden Sword is great for the damage scaling of Kumihu's abilities.

The last item will be a defensive item. Get Wooden Coin into  Absorbing Artifact if the enemy has  Burning Rod, and get Plate Shirt into  Prestigious Armor if the enemy has anything else.

### CDR Build

  →  →  or
↓

   or
This has the same concept as the Standard Damage build except we're, as the build suggests, building more CDR in place of  Wooden Sword's extra damage. This allows you to spam your abilities and play aggressively with the shortened cooldown of  L.

The upgrade for Apprentice Staff depends on the enemy's item build. If they have  Plate Shirt as their ONLY defensive item, upgrade the staff to  Burning Rod. If they have  Wooden Coin, upgrade the staff to  Vampiric Wand.

You can switch your last item to get Wooden Sword into  Shadow Katana if you're really ahead in the matchup.

## Update History

AFTER STEAM RELEASE

**Update 4.0.6**

General Mechanics

* J is now smoother to use
* L new animation, slightly longer duration, but less speed (still similar distance)

Stat Changes

* Base Attack Speed: 1.40 → **1.10**

Ability Changes

* K

Damage: 140% → **145%** (280% → **290%** if it hits twice)

**Update 4.0.5 - Control Rework, Big Shop Update, and Match History**

Ability Changes

* J **Passive**

On-hit Heal removed (~~100%~~ → **none**)

* K

Damage: 135% → **140%** (270% → **280%** if it hits twice)

**Update 4.0.0**

Stat Changes

* Base Attack Speed: 1.20 → **1.40**

Ability Changes

* J **Passive**

On-hit Heal and Damage: 150% → **100%**

* K

On-hit Slow removed (~~15 Speed~~ → **none**)

**Update 3.5.0 - Leaderboards**

Stat Changes

* Base Attack Speed: 1.40 → **1.20**

Ability Reworks

* J ***Rework***

Now fires a Wave of Spirit Fire

Damage: 100% → **120%**

* J **Passive**

On-hit Heal and Damage: 100% → **150%**

* K

Damage: 125% → **135%** (250% → **270%** if it hits twice)

**Update 3.4.9**

Stat Changes

* Base Health: 65 → **60**

Ability Changes

* J **Passive**

Passive Projectile Speed: 275 → **250**

Passive Range: 125 px → **110 px**

Passive Slow: 30 Speed → **15 Speed**

* L

Dash Speed: 300 → **250 sec**

**Update 3.4.8**

Ability Changes

* J

Self Slow when Attacking: 20 Speed → **25 Speed**

* K

Damage: 150% → **125%** (300% → **250%** if it hits twice)

Cooldown: 5 sec → **6 sec**

On-hit Slow: 25 Speed → **15 Speed** (50 Speed → **30 Speed** if it hits twice)

**Update 3.4.6**

Stat Changes

* Base Health: 75 → **65**

Ability Changes

* J

Self Slow when Attacking: 15 Speed → **20 Speed**

* K

Damage upon returning: 200% → **150%**

**Update 3.4.4**

* L

Smoother Dash Animation

**Update 3.4.2**

* L

Cooldown: 10 sec → **9 sec**

BEFORE STEAM RELEASE

**Update 3.3.2**

Stat Changes

* Health decreased

**Update 3.2.3**

* L

Cooldown: 9 sec → **10 sec**

**Update 3.2.2**

Stat Changes

* Decreased Base Speed and Health

Ability Changes

* J **Passive**

Increased Speed and Range

* L

Slightly reduced time to activate Passive after dashing

**Update 11.09.2019**

Stat Changes

* Base Health: 100 → **90**

**Update 27.04.2019**

* Changed name from Ahri to **Kumihu**

Ability Changes

* J **Passive**

Does not go through Minions anymore, but now does more damage

* K

Improved Visuals for the Orb Animation

**Update 14.01.2019**

* Received a Buff

**September 7, 2018**

* Kumihu was introduced in a video to League of Pixels