Kurt Hectic (MDK)/KieranH10

## **Summary**:

**Kurt Hectic** is the main protagonist of the MDK series, and 2x saviour of Earth.

Before the events of the first game, Kurt was an ordinary janitor aboard the Jim Dandy orbital station created by Dr. Fluke Hawkins, however, as the Streamriders invade the planet, Kurt is forced to take action by donning the Coil Suit, and near-singlehandedly fending off the invaders.

## **Information**:

**Name**: Kurt Hectic

**Age**: Unknown

**Gender**: Male

**Source**: MDK

**Power Level**: **9-A** to **8-C** with Chaingun, **Higher** with Super Chaingun & Laser Chaingun, **Even Higher** with Sniper, At least **8-C** to **High 8-C** with Explosives, **Higher** with Worlds Smallest Nuclear Explosion, At least **Low 8-B**, likely **Far Higher** with Black Hole Grenades

**Classification**: Janitor, Hero

**Notable Abilities**:

* MDK 1
* MDK 2
 Superhuman Resilience (With the Coil Suit), Bodily Weaponry (Type 2) (Armed with the Coil Suit, which has an arm mounted Gun, which can be attached to the head and used as a Sniper Rifle), Conventional Weaponry, Explosion Manipulation (Has access to many explosive weapons), Homing Attack (Can fire homing rounds from the Sniper Rifle), Radiation Manipulation (With Worlds Smallest Nuclear Explosion), Social Influencing (The Worlds Most Interesting Bomb causes those around it to be drawn to it. Inflatable Decoy acts as a distraction for opponents.), Gliding (With Parachute), Air Manipulation & Danmaku (Tornado lifts targets into the air with high winds, and releases dozens of explosive projectiles), Healing (Various Healing items), Stealth Mastery (Could hide inside of a robot to infiltrate rooms), Sense Enhancement (The Coil Suit is armed with a Sniper Rifle with a variable zoom), limited Remote Sight (Sniper gives a perspective of each fired bullet as it travels towards the target), Superhuman Mobility (The coil suit makes him very mobile, can jump many times his own height and more easily), Summoning (Can summon Max to bomb the area. If Kurt pick's up the Groovy! powerup, a large cow will be summoned above the nearest enemy, and subsequently fall onto them) Vibration Manipulation (Thumpers can hit the ground with heavy force to shake large structures), Vehicular Mastery (Is capable of piloting Streamrider Ships, Hoverboards, and more)

 Same as before plus; Invisibility (With the Cloak Powerup, Kurt gains invisibility for a 30 seconds), Ricochet Attack (With Bouncing Sniper Shells), Energy Projection (With the Laser Chaingun Kurt can fire energy blasts at his opponents), Black Hole Creation & limited Time Manipulation (With the Black Hole Grenade, Kurt can create a small singularity, which briefly slows down time, sucks in any nearby opponents and destroys them)

**Energy Capacity**: At least **Room Scale** to **Building Scale** with Chaingun (Individual shots can break glass windows instantly, Kurt fires around 30 rounds per second, making his power on this level), **Higher** with Super Chaingun & Laser Chaingun (Much stronger than the regular Chaingun, can make short work of stronger enemies and flying vehicles, the Laser Chaingun fires small energy bolts which deal massive damage to opponents), **Even Higher** with Sniper (Kurt's sniper is powerful enough to destroy mounted security turrets in a single shot, which anything beforehand are incapable of harming. Can also blast off the head of Grunts in a single shot. Could slightly stagger Schwang Schwing enough to make him drop Max after a few shots), At least **Building Scale** to **Large Building Scale+** with Explosives (Most explosives can one-shot many enemies and are much stronger than Kurt's Sniper, Grenades can destroy Glass panels that Kurt's Sniper cannot, as well as metal vents that spawn Grunts, Kurt's Mortars can destroy large glass domes), **Higher** with The Worlds Smallest Nuclear Explosion (Can destroy huge blast doors that regular Explosives can not), At least **Street Scale**, likely **Far Higher** with Black Hole Grenades (Black Hole Grenades create a small singularity, which drags any nearby opponents into itself before dissipating and leaving no trace of them, this singularity is capable of annihilating Kurt without leave a trace behind)

**Speed Level**: **Superhuman** Travel Speed (Can run at high speeds), **Higher** Downhill (Kurt's Coil Suit makes him incredibly aerodynamic, allowing him to pick up great speed down slopes), **Supersonic** Combat Speed (Can contend with enemies who are comparable to him, can avoid alien gunfire, can avoid rockets that can reach him falling from low Earth Orbit quickly)

**Strength Level**: At least **Human Grade** (Is very mobile and can lift himself in the Coil Suit easily, can throw large throwable objects, caught himself falling at high speeds)

**Resilience Level**: At least **Street Scale** (Can survive his own explosives directly, as well as the World's Smallest Nuclear Explosive, and commonly survives falls from low Earth orbit, can take hits from Minecrawler Rockets which Dr. Fluke Hawkins believed capable of turning him into a pile of Ash, can also survive crashing into large rocks hard enough to destroy them, also survived crashing through a metal door similarly, survived the point-blank destruction of many large explosive shells which destroyed the floor below them, and later withstand the same shells being fired at him in the same level, can survive shots from Tanks, one of which was able to destroy a large metal blast door)

* **Resistances**: Possible Radiation Manipulation (Commonly eats seemingly Radioactive Objects), High Temperatures (The Coil Suit was designed to withstand the heat of entering the Earth's atmosphere)

**Arsenal**:

* **Standard**: Coil Suit
* **Optional**: Super Chain Gun, Grenade, Decoy, I Feel Top!!!, Worlds Smallest Nuclear Explosion, Worlds Most Interesting Bomb, Tornado, Thumper, Various Healing Items.

**Intelligence**: **Gifted** (While starting as a simple janitor, Kurt is surprisingly a noticeably skilled fighter, utilizing the Coil Suit efficiently and holding back the first Alien Invasion by himself, shows tactical thinking and can solve puzzles to make his way through Alien Environments. Kurt seemingly also has no problem learning alien technology, as shown when he piloted a Transport Ship, stole an alien Hoverboard, fired alien artillery, and more)

**Weaknesses**: None notable

**Stamina**: **High** (Kurt continued fighting through Minecrawlers without rest, can take heavy damage and continue fighting)

**Range**: **Several Metres** with Thrown Objects, **Tens of Metres** with Chain Gun (Can hit opponents from dozens of metres away), **Hundreds of Metres** with Sniper Rifle (Can zoom up to 100x and hit enemies from huge distances)

**Attacks**:

* **Chain Gun**: An arm mounted Chain Gun with unlimited Ammo, Kurt can fire this continuously.
	+ **Super Chain Gun**: A powered up Chain Gun with limited ammo.
* **Sniper Rifle**: The Coil Suit can mount the Arm Gun onto the Head for it to act as a Sniper Rifle, this has a variable zoom (Up to 100x), and shows the user the path that up to 3 bullets take at a time.
	+ **Mortar**: The Sniper Rifle can be equipped to fire Explosive Mortar Bombs at targets.
	+ **Homing Rounds**: The Sniper Rifle can fire bullets which home-in on opponents.
	+ **Explosive Rounds**: Can be equipped with Rounds which explode on impact.
	+ **Homing Explosive Rounds**: Can fire homing-rounds which explode upon reaching the target.
	+ **Target Device**: Used to send target coordinates to Max, allowing him to perform a bombing run on the specified area.
* **Throwables**:
	+ **Hand Grenade**: A large Grenade which Kurt can throw to break obstacles or deal heavy damage to opponents.
	+ **Worlds Smallest Nuclear Explosion**: A hugely powerful explosive which creates a small mushroom cloud and clears the area of any opponents, also capable of breaking through large blast doors.
	+ **Worlds Most Interesting Bomb**: A device that causes those around it to be drawn with interest towards it, forcing them closer to examine it before it detonates.
	+ **Decoy**: A seemingly inflatable, balloon-like Decoy which acts as a potent distraction to the opposition.
	+ **Tornado**: A device which creates powerful swirling winds around it and also launches projectiles in many directions.
	+ **Thumper**: A large hammer-like device which begins slamming the ground upon being deployed, before detonating shortly after, most reliably used to destroy structures.

**Environment**: Is home on board The Jim Dandy, but has proven more than capable of fighting in various environments.

**Feats**:

* Single handedly defeated the initial Streamriders invasion.
	+ Defeated Gunter Glutt.
* Aided heavily in defeating the Streamriders for good.
	+ Defeated Zizzy Balloobba.
	+ Defeated Schwang Schwing.

**Note**:

* The Thumper simulating a Magnitude 12.9 Earthquake is a very clear case of hyperbole, as the vibrations caused by it do not damage terrain at all.