recursal/Fanatic-Fandom huggingface dataset:
North East Nautilus

North East Nautilus is a Subcontinent located, as the name suggests, in Nautilus. SLGI team gave it the transitory name **B088**.

## History

Built around 2007, land features suffered only minor changes due to terraforming. Its road network was established from the beginning.

## Structure

The subcontinent consists of 56 sims. The largest part has an almost rectangular shape, except for an extension to North. 36 sims have water, while 15 sims have high altitude textures. 32 sims have no parcels of protected land, while 20 have.

## Geography

The altitude map reveals the real shape of the subcontinent. One can see on the map that the coastline is very complex, with many gulfs (estuaries) continued inland with short valleys. One would expect a high mountain range or hilly range in the center. The reality is completely different, as the dividing range follows a complex pattern. There are many peaks and passes, which don't form a continuous range. This changes in West, where high altitudes can be observed and a clear range emerges on the map.

Highest measured altitude was detected in Pilastro sim, 154 m. By opposite, a low altitude pass exists in Longfin sim, roughly 35 m high. It is difficult to categorize land features as mountains, since there are many plateaus in the area.

The subcontinent also includes a peninsula located to North, which has a very unusual Geography. It consists of many small peaks, some of them slightly rising to 76 m (Fondo sim) and 112 m (Piren Bistrano sim).

## Land Status

North East Nautilus has many land corporations owning land in the area, as well as small individuals. Abandoned Land is present usually on parcels without access to roads or waterways. Most of land is Inhabited Land.

## Access

The lifeline of the subcontinent is formed by the Eastern part of route 12. Seen on the map, the route makes a lot of loops. This is because of the many peaks and valleys in the area, which caused problems to the builders.

The Northern peninsula has no road. Even so, there is a protected waterway in Lusiana sim. The subcontinent borders many waterways, too. However, these waterways are unconnected to other waterways (like Starfish Lake) or connected with a difficult passage (like Sea Of Games).

Both the YavaScript pods and the SLGI Fleet visit the area. However, both companies enter the road network far to West, then travel to East along the road, which behaves like a dead-end. This is a paradox, as major waterways and airlines in Nautilus are along the East coast.

There are airports inside and near the subcontinent.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus
NeverDeleteMe

NeverDeleteMe is a Microcontinent located at Coordinates 934-936/1347-1348, Grid Sector I13, Northern Ocean. SLGI team gave it the transitory name **A491**.

## History

A491 was identified during February 2023 survey. It formed very close to another microcontinent that has vanished.

## Geography

Access is restricted only to people having two experiences, one being related to gambling. Nothing is known at the moment about what lies on the surface and why these four sims share a common name that tells not to be deleted.

## Sim examples

* NeverEverDeleteMe
* NeverEverEverDeleteMe
* NeverDeleteMe
* NeverDeleteMeEither

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
LR Sims

The LR Sims (or A009, as their transitory name) are forming a Sim Cluster containing a few Microcontinents, located at Coordinates 1187-1196/1206-1210, Grid Sector K12, Northern Ocean.

## History

The LR sims were the 9th grid structure discovered by SLGI team, in April 2013. At that time, they were made of 7 identical microcontinents. To East, there were two smaller ones (but when zoomed to minimum, it was clear that they had the same shape).

## Structure

As for August 2015, there are 3 microcontinents, followed by two smaller ones, further to East. The two small microcontinents have in fact the same size with the large ones, but some of their sims are not always visible. Each microcontinent is made of 12 sims, resulting a total of 60 sims.

## Geography

Every microcontinent has an the same structure, 12 sims, all with a lot of green. On map, there are also two possible rivers, green. All sims have in name the letters **LR** followed by a number.

As seen on map, they are one of the most beautiful structures on map.

Access is restricted to this place, so we could not investigate them. This is strange, since there are a lot of infohubs and also a lot of people is there (as seen on map). From Gridsurvey, these sims are found to be rating *general* and to be *mainland* (Linden-owned land). This is one of the few Linden-owned places where access is not allowed for public. There are a few images on Snapzilla [1] for one of the LR sims.

It is possible that these sims are in fact places for testings. The only confirmation is the Snapzilla images. Also, the comments suggest that LR comes from Linden Research.

Very interesting is that, from time to time, part of (or entire) microcontinents vanish or are created. In March 20th, 2014, only 3 microcontinents and parts of other two were found.

## Sim Examples

* LR 203
* LR 6
* LR 27
* LR 171

## Status update

In February 2023, there are only two LR microcontinents.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A074 Sim Cluster

A074 is the transitory name of a Sim Cluster that was identified at Coordinates 436-498/1367-1410, inside Grid Sector D13 and Grid Sector D14, Far North - West Ocean.

## History

This sim cluster is one of the first. Its structure did not change significantly in the last two years.

## Structure

Sim density is much higher then in any nearby map structure. Another major difference to the other large Western sim clusters is that sims are not placed in mathematical disposition. They placed more chaotic. Its size is not so impressive, compared to structures like A081 Sim Cluster but A074 is the champion of density, with 350-400 sims (higher then its neighbor structures).

## Geography

This sim cluster offers one of the highest diversity of Geographic features. Just try random teleporting, you will find everything, from combat sims to quiet residential land, from dark forests to hot beaches. Our team had the feeling that land never ends here.

## Land Status

There are multiple estates, but linked together into a giant corporation. Land is easy to be purchased here.

## Example of sims

* Avilene Island
* Freemind
* Dream Weaver
* Sunny Day

## Status update

As for 2023, the sim cluster is in the same place and with roughly the same number of sims.

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
Redoutable

Redoutable is a water sim located inside East Satori Coast, Satori. It is one of the Lilliputian Isles, a place built for tiny avatars. It is best if you visit during night, when a lot of glowing things can be seen better.

There is one island in the South-East corner of the sim. The island has a large wooden dock, which is also a rezz zone. The island hosts a huge and unusual lighthouse.

The island is small and rocky, with some grass on. If you walk around the lighthouse you can find a collapsed wooden structure and a large pipe.

Exploring the tower starts by climbing a ladder, that is the only way up. It leads to the first level, where, inside a room, two other ladders lead up and down. There is also a table with a chessboard. If you go down, you will reach a base chamber with a few broken crates. Up, there is a beautiful room with book holders, with desks made of massive wood and with a washing stand. From here, stairs will take you even higher.

The upper part of the tower is opened. It has a timber octagonal table with two chairs. At one end, there is a crane with a rope, probably designed to lift crates inside. At the other end, there is a *mole refractometer* that looks like a telescope and rotates when clicked. There are also fireworks that launch when clicked on.

And things don't end-up here. It is possible to climb higher into a room that has some furniture and a stove. Further up, there is a much smaller room with a red button that controls the lighthouse's spotlight. The spotlight is at the next level above.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Lilliputian Isles
* Satori
Pit's Truck Stop

Located in Ribeata sim, on the long route 1, Pit's Truck Stop is a Linden-owned piece of land designed for drivers and especially for truckers. It is not known when it was built, but it is likely that the truck stop was created when Heterocera was built or soon after. The parcel is 2016 square meters.

It is a large rezz zone for big vehicles, placed near route 1, which is big enough to accommodate large vehicles. There is a gas station in the middle, but it is not functional. Vehicles that need fuel cannot be charged there. There two trucks parked. Two long buildings can be seen on the sides. Inside, truckers can find tables to sit and eat a snack, toilettes and even a place to sleep.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Heterocera
* Heterocera Road Network
Murray Infohub

The Murray Infohub is very old but still not official (it does not appear on the map with the distinctive *infohub* sign). Still, it is very popular and has many residents.

It is located inside Sansara Sandboxes, not far from Da Boom, the oldest sim on the grid. It is located in an area that resembles a Tropical Beach Paradise.

## Surroundings

A major waterway is seen to North, which separates the sandboxes from The Old World, the first sims created. To the North, the hilly range that encases the sandboxes can be seen. The aspect is like if you were standing close to a large river inside its valley. There are a few palm trees, especially between the infohub and the water. There are a few paths crossing between the palm trees. There are also a few docks.

The path makes a large loop and heads to a beach where a few beach huts can be seen. There are beach chairs, umbrellas and toys on the beach. Close to the beach, there are a few islands, linked with wooden bridges. A hammock, a few palm trees and the wreck of an old ship can be seen on the islands.

## The Infohub

The main infohub is built on a wooden platform. There are a few tables with large umbrellas. Avatars can sit on any table, but they prefer to stand. There is a bar there too, where one can get a free cocktail or a vodka watermelon. Most drinks are just decorative.

The information part consists of four kiosks, two placed on the left and two on the right, which give information about our virtual world.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
Romanum Microcontinent

**A013** is the transitory name for **Romanum**, a Microcontinent discovered at Coordinates 747-750/1079-1052, Grid Sector G10, Western Ocean.

## History

The code name *A013* means that Romanum was the 13th grid structure discovered by SLGI team in early 2013. At first, it was located in Grid Sector E7, at coordinates 506-509/707-710, close to the South - West corner of the grid. It had only 6 sims.

The microcontinent moved to its current place somewhere in late 2014. Also, it increased its size.

## Structure

It is made of 9 sims, but it doesn't have a compact shape. It is a combat microcontinent (and also a roleplay one). So, if you come, prepare for war.

## Geography

Romanum is a flat plain, full with buildings. All land is built with structures from the Roman Empire. Walking through them is a real adventure.

The microcontinent also has water for sail, enough for low-scale ship battles. also, it has rivers and a complex network of roads.

## Land Status

Access is allowed for public. Rating is *adult*. Flying is not allowed and since it is a combat place, you can see a sign for your health.

## Sim Examples

* Romanum
* Romanum II through V
* Pompeii Civic Centre

## Status update

Romanum was confirmed to exist during the February 2023 survey. A replica of Pompeii has been added to South.

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
Minx Farms Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent.

**A297** is the transitory name that SLGI team has given to **Minx Farms**, a Microcontinent discovered at Coordinates 851-852/1274-1276, Grid Sector H12, Northern Ocean. It is located inside A063 Sim Cluster.

## History

According to Gridsurvey, construction of this microcontinent started around 2010. It was identified by SLGI team in July 16th 2015, based on a scan from May 25th 2015.

## Structure

The microcontinent is made of 4 sims. All 4 are black.

## Geography

Ground texture is covered with grass and purple flowers. There is only one building on all ground. Only *Sunrise Dream* sim has mountains (Altitude 49 meters), surrounding a central depression. The other sims are flat and host a few lakes. As seen from above (by flying), lakes look like letters to write *Minx Farms* and to create shapes of animal paws.

Above, at 250 meters, there are sky platforms, also advertising people about *Minx Farms*. The entire inhabited area is in fact up, on another sky platform.

## Land Status

Land is opened for visitors. This place is a large market for hoses and breedables.

## Sim Examples

* Retreat
* Sunrise Dream
* Cooper River
* Jade Oasis

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Oasis

Oasis is a Sim inside Sharp Sandboxes, Sharp Continent. It is entirely Protected Land.

Oasis consists of two different parts: the Northern half known as *Oasis Canyon* and the Southern part *Oasis Shopping Center*.

## Oasis Canyon

The Northern part of the sim resembles a dsesert area like those found in Mexico or in the USA. Vegetation is formed of rare cactus plants. There is a small lake (the oasis) which is fed from a spring coming further North inside *Lewis* sim. Interesting, water level is 10 m, that is, 10 m below Second Life seas. Ground texture resembles land without vegetation. To North, there are a few dry nd narrow valleys.

## Oasis Shopping Center

Located in South, it is a large platform of grass. There is an artesian fountain there too. As for 2023 (and for a few years before), there is no action here. In past, it was a large shopping mall. Residents used to sell things here like in a large fair.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sharp Continent
Pulciano

Pulciano is a small island located in Northwest Nautilus Sea. It is the second island from West to East.

The island is very small, about 40 m wide. It has a small peninsula that encircles a narrow gulf. Altitude does not rise more than 3 m above sea level. The island has some large boulders and tropical vegetation. It hosts a massive lighthouse in the middle. If you enter it, you will find some travel guides, an aquarium, a chair and a barrel. You can climb upstairs to a platform that is at an elevation of 63 m. There, you can turn on a fire so that ships will see which way to go.

If you go in the water and continue along the narrow gulf, you will reach in the mouth of a sea creature and will see a sword called *sword of paragon*. There is also a lamp on a small island nearby. Further away, the island is surrounded by a trench and a concentric submerged dune. There are masonry brdiges crossing the trench. There is also plenty of vegetation.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Playa Isles

Playa Isles is a Continent in Grid Sector H12 at Coordinates 824-831/1207-127, identified during the 2022 Cartography Update Initative.

The name is taken from the fact that nearly all sims in this continent begins with the word "Playa".

It is given the temporary designation of **C033**.

## History

Not much is known about Playa Isles as it was not even detected as a sim cluster during the last Geography Updates in 2015.

## Structure

This continent comprises 48 connected sims, and it is shaped generally rectangularish.

## Geography

The majority of sims that make up Playa Isles are Tropical Beach Paradise sims.

Further geographic information will require an in-depth survey on location.

## See Also

* Second Life Geography
* List Of Continents
Naked Microcontinent

**A343** is the transitory name for **Naked**, a Microcontinent identified at Coordinates 1038-1042/1161-1163, Grid Sector J11, Northern Ocean.

## History

Data from Gridsurvey shows that this microcontinent was reated in 2014. So, it is a new grid structure. SLGI team added A343 on the list in August 6th 2015.

## Structure

*Naked* is made of 11 sims and has a compact shape like a lozenge.

## Geography

Land in North is more elevated, forming a strip of land with a few hills and low mountains. *Naked* has lower altitude, land is actually made of sculpted materials. To South, land is more rare. There are a few islands surrounded by sailable water.

There are many large docks with lots of boats.

In many ways, land resembles a Tropical Beach Paradise.

## Land Status

Land is owned by a single estate. Land rating is *Adult*. No access restrictions have been detected.

## Sim Examples

* The Naked Ocean
* Naked Edge
* Naked Sea
* Naked

## Status update

Naked was confirmed, in 2023, to be within designated coordinates.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
* List Of Microcontinents And Sim Clusters
Pieve

Pieve is an island located inside Coastal Channel.

The island is large. It has a central plain with an average altitude of 22 (that is, 2 m above sea level) and some sandy hills (or dunes) placed sideways. The island is full of vegetation. Grass grows on the sand in the middle and on the hills. There are also many palm trees.

There is a pond in the middle with fresh water (judging by the amount of vegetation around it). The pond has a few boulders inside. South from the pond, there is a small pool fed with water from a waterfall. There are two beach chairs and two beach towels near it. Avatars can manually change the towels' appearance. To left, there is a small and comfortable hut built on stilts above a spring.

The island is of outstanding beauty and is shielded from the outside world by vegetation and the sandy hills. It is a good place to relax and even to have a vacation.

Visitors are invited to play tyrah.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Sansara Crater

The Sansara Crater is a Geographic Structure and is located at the corner of two sims: *Pomponio* and *Davenport*, inside Coast Town Sims. It is one of the oldest parts of the continent.

## History

The crater was built in 2005 or 2006, when this part of the continent was built. Soon after it, it got sold and inhabited. After 2010, when Second Life has reached its peak regarding the number of settlers, land started to get abandoned. This allowed many residents to see and explore the crater. This is a classic example of Cloned Geography. The identical Sharp Crater exists inside Sharp Continent.

## Geography

The crater's diameter is 90 m. Its rim rises to 97 m high, while its floor is 85 m. Given what we know about similar craters on Earth, the object that created the crater must have been less than 10 m wide. For comparison, the Meteor Crater in the USA, which is over 1 km wide, was dug by an asteroid 50 m in diameter. Ground texture is of barren rock with no traces of vegetation, which gives the landscape a desert or Moon-like appearance.

There is no Protected Land within the crater, but access is very easy from nearby roads through parcels of Abandoned Land.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Sansara
Meltons

Meltons is an island located along the Linden Pathway, a waterway inside Nautilus. The island is small and most notable for its house built on high cliffs.

There is a small beach on the Eastern shore. A small gulf enters the island through a small arch and can be seen on the other side of the beach. From the beach, a path follows along the sore between cliffs up to the house.

The building is made of white marble. It has large open spaces. There are stairs leading up to the roof, where you can sit on a chair in front of a table and admire the sea. From here, you can see Helmheim Subcontinent, which is small, made of only 3 sims and surrounded by the Linden Pathway. There are no other rooms inside the building.

An interesting feature of the island is the presence of a waterfall that flows from near the roof into the inner gulf.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Lionheart Microcontinent

Lionheart (or A018 on its temporary name) is a Microcontinent placed at Coordinates 511-515/1046-1050, in Grid Sector E10, that corresponds to Far West Ocean.

## History

Lionheart is an old community, with its own history. It came to life around 2008 and slowly grew. In spring 2013, it was already a microcontinent with 16 sims. Data from Gridsurvey shows that sims forming Lionheart did not significantly changed over time. In June 2015, the microcontinent was formed of 14 sims and there was still another sim, isolated, that was once part of the microcontinent.

## Geography

The microcontinent is formed of 15 sims. All 15 share tne name 'Lionheart'. It is not very compact. It doesn't have a high elevation, in fact almost all microcontinent is a large flat plain. The plain is covered with urban land, with a high density of roads and a railway (see below). There are some rural sims in North, where a traveler can find rivers, small hills and even a mountain. The highest Altitude is in **Lionheart Kopa**, 55 meters. There are a few mountains in a park and a church. Interesting that the center - **Lionheart Pumbaa** - is a flat plain with altitude of 50 meters.

Water exists on the microcontinent, but it is only decorative water. It forms rivers and lakes and it is too small for sailing. Lionheart has one of the highest percent of dryland compared to other map structures.

## Transportation

The urban part of the microcontinent has a high road density. Parcels are visible separated by roads and there in no parcel without direct access. Roads are present also in the rural part, where they have a lower density, but still there is no sim without road access.

Lionheart has a railway, Lionheart Railway. Very interesting is that this railway is part double and part of it is a subway.

## Land Status

Land is owned by a single estate. There is land for sale, on small parcels. Protected Land exists, it is formed of roads, railway and a few parks. Land With Restricted Access, if exists, is not a problem, since the infrastructure allows people to visit all places.

There is a lot of land available for sale.

## Heterocera Colony

There is a small railway that connects Oculea and Lebeau sims, in Heterocera. In Lebeau, there is a rail depot, owned by the same estate with Lionheart Microcontinent. There are available informations about the Lionheart rentals.

## Sim Examples

* Lionheart
* Lionheart Pumbaa
* Lionheart Nuka
* Lionheart Ahadi

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
* Lionheart Railway
* Lionheart official site
Radar Sea

Radar Sea is a Subcontinent located in central Nautilus. SLGI team gave it the transitory name **B085**. The name is not official, it was suggested by a resident, based on the fact that one sim is named *Radar*.

## History

This small sea was built around 2007. We don't know if the original plans were to link it with other waterways or not... or if connection waterways were actually sold. The fact is, soon after its creation, the sea became isolated and unconnected to Nautilus waterway network. However, it is connected to the road network.

## Structure

There are four protected water sims in the area. Additional 8 inhabited sims had been included in the subcontinent.

## Geography

The altitude map reveals for the first time the real land shape.

The four protected water sims have both shallow and deep water. While in Radar there are places where elevation is zero, Freedman and Waldowski sims have small peninsulas and shallow water around the coast.

Five sims (two in East and three in West) share part of Nautilus coastline. There are other two sims in North, which host islands. The altitude map shows them as two islands, but in fact there are three, two of them very close. An interesting fact is that the islands have high mountains. Altitudes of 57 m were detected in Hunnicutt and 49 in Blake. At a close examination, these high spots don't look like mountains, but like hills.

## Land Status

There are four navigable sims, which lack a rezz zone, but are connected to the road network. All other sims are not protected. Land is, in most cases, owned by small residents. There is a huge variety of parcels in the area, with different access settings. Navigation between the inner waterway and the outer sims to North is impossible.

## Access

The area can be visited by teleporting. SLGI Fleet sends one ship to the navigable sims.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus
Pinrail Beach

Pinrail is a coastal Sim inside West Satori Coast. The sim is in North-West of the continent. Technically, Satori's West coast starts after FairChang Subcontinent. This is a wide coastal waterway leading South along Satori's shore and reaching Ashlite Sea, which is a gateway towards Bellisseria and the Western continents. The waterway was only of local importance before the addiciton of Bellisseria, which made it an intercontinental waterway.

*Pinrail* and nearby *Sternpost* sims have an extensive beach that is entirely Protected Land. It is one of the longest protected beaches and strecthes thorugh 4 sims with a total length of 700 m. Along this beach, there are a few gulfs and peninsulas. The beach is widest in *Pinrail* (80 m). This is the point where one can relax. There are four beach chairs, two umbrellas, a picnic table and two surf boards placed on the beach here. There is also a box with drinks and sweets. You can sit on the chairs. everything else is only for decorative purposes.

There are two very small islands, one to East and one to West. The gulf, West from the beach chairs, has a different texture than surrounding waters.

The beach is not frequently visited. It is, however, an excellent place to sit and watch the transcontinental ships as they venture through the waterway in a heroic attempt to cross Bellisseria and reach the Western continents.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Kingpost

Kingpost is a Sim inside West Satori Coast. It hosts two crescent-shaped built around a central strait. It is probably the best decorated island on the Western coast, a port with many facilities, a trade post for a king.

## Description

The **Eastern Island** has a long dock along its shore with plenty of barrels and crates. The outer side of the island is mountain terrain with no place to dock, but the inside is an excellent place to moor thanks to the long docks.

The **Central Strait** is deep and the best way to cross it is by sailing. There is a gull swimming. It has a rezz zone for boats. Almost all traffic passing through, including Yava Script Pods, SLGI Fleet, merchant boats, sailing ships, even submarines, pass through the strait.

The **Western Island** has a long dock facing the central strait. To South, there is the *Sally Mole Tavern* with plenty of supplies. Upstairs, there is a bar with a poster advertising *today's special* menu. Another poster says *pirate booking only* and advertises *please cleanup after your parrot*. You can get a free bottle of rum here. Further up, on the roof, there are some fishing nets put to dry. And even more up, there is a wooden platform with a few more supplies. From this building, there is a rope that comes from a tower further North.

In the middle, in front of the rezz zone, there are more supplies placed both on the dock and higher on a platform. There is also a crane design both for loading and unloading cargo but also to hang lazy sailors above water. To South, crates, barrels and bags with supplies can be seen all over the dock. There is an upstairs building with a poster advertising: *ye olde bunkhouse*. Inside, there are seated beds for sailors and a hammock for two designed for the captain and his mistress.

On the highest peak of the island, to North, there is an observation post with a red flag. If you see enemy coming, just hang on a rope and go fast down along the rope path, to warn everyone.

## Strategic Importance

Kingpost is the best equipped port along West Satori Coast. From the time it was created, it had many visitors. It has been noted that many sailors on their route prefer to go through the central strait to admire the islands. Also, since rezz zones are rare here, the islands offer a desperately needed second ship for those who lost their previous ship in a crash. With the new Transcontinental Channels built in 2022 that linked Ashlite Sea with Bellisseria, making it possible to sail all the way to Jeogeot or Southern Sansara and for airplanes to travel from Gaeta 5 to Heterocera, Kingspot stands as a vital link between these remote continents.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Lapara Towne

Lapara Towne is a town located inside Lapara and Astarte sims. It is bordered to North by the SLRR railway and it extends to South almost to route 1. The land is named *Lapara Towne - an urban oasis open to all - on Le Tigre*. Also, in land description, the town claims to be the original mainland city with working trains. It bills itself as a City of Parks with each park having an official numerical designation.

## History

Lapara Towne is becoming a historical place on the grid. It was first staked in 2010 as a mainline terminal and a town quickly grew around it. The original control room from that railroad terminal still exists in its original location. The town went through multiple transformations over time growing to include an elevated train, a subway, and a roadway connection to route 1.

The city extends into Astarte as a strip was owned at the same time. The town gradually expanded to encompass all of Astarte and Lapara between Route 1 and the SLRR.

## Structure

The town is a large and complex structure, built on multiple levels. There are 4 layers to the city. There is a ground level alongside and connecting to Route 1. This includes a scenic bypass with waterfall and rest area. Up an expressway takes you to a tunnel that connects into town. On this level is also a subway system, and pedestrian tunnels. Above is the main level of the city, with roads, trains, and multiple parks. The highest level, not including any rooms in the buildings are the elevated train lines, and a high-line park on an abandoned elevated train structure. There are many buildings and places to visit. Access is free in all the area. Most of the buildings attempt to be multilayered as there is a 2nd floor aquarium in one building, and a 3 story department store with a skyroom cafe overlooking the trains and buildings with scenic views.

Travelers can go anywhere, by train or by walking along the street. There is an extensive network of roads which go both on surface and beneath ground. An automated train service exists on a 902 m long tram railway. Even if it is very long, the railway is not connected to Second Life Railroad, which runs nearby. The extensive railway passes underground, on surface and has sectors suspended above surface.

## See Also

* List Of Railways
* Heterocera
Nagoya - Sasuke Microcontinent

**Important:** The February 2023 survey found only one sim online: *NagoyaCentral Nippon*. The microcontinent has vanished.

**A273** is the transitory name of **Nagoya - Sasuke**, a Microcontinent located at Coordinates 768-770/1230-1232, Grid Sector G12, Northern Ocean.

## History

A273 was listed by SLGI team in July 2015 on the list of microcontinents and sim clusters, but according to [www.gridsurvey.com Gridsurvey], it was constructed in 2008.

## Structure

The microcontinent is made of 5 sims, without a compact structure.

## Geography

There are two distinct areas: the Nagoya and the Sasuke. Nagoya is dominated by almost flat land, with many interesting buildings. There is plenty of open space and buildings are not massive, allowing air to flow through them. Sasuke is a place with much water, square-like islands and many waterways.

All buildings share something from Japanese styles.

## Land Status

Land is owned by a single estate. No access restrictions have been detected.

## Sim Examples

* SASUKE
* NagoyaCentral Nippon
* Nagoya South Nippon
* SASUKE4

## See Also

* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Second Life Geography
* Oceans
LoveCats Island

**A079** - LoveCats Island is an Isolated Sim located at Coordinates 498/829, inside Grid Sector D8, Southern Ocean.

## History

Previous surveys found a Sim Group here, composed of a few sims. However, on My 31th, 2015, only a single sim was found.

## Structure

The only sim left, *WildCats Island*, is a giant shop, mainly with clothes for women.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Saddle Canyon Railway

The Saddle Canyon Railway is a railway system that operates in South Zindra. It was established around 2020 and it has undergone many changes, including changes of name and shape. Its most impressive feature is a massive suspended bridge in Distrel sim.

## History

The railway lies in one of the most unconnected parts of Zindra, where the nearest road is really far away. Since the Southern part of the continent was added, it gained an unconnected coastal waterway with many rivers (see Zindra Waterways Network), that has no connection to the other waterways of the continent or to any road terminal. After a few railway initiatives have appeared in the area, they have all been purchased by the same owner who extended them and is currently (2023) trying to extend the system to reach the road end in Pira Targa.

## Technical Specifications

The railway is narrow gauge compared to the conventional Second Life Railroad. It has a *Guide* that directs trains. However, classic Heterocera trains cannot properly use this railway as guides are too far one from another. The railway has its own automated train service, which stops during sim restart processes.

The railway consists of a Southern trainyard with many branches, a Northern complex and the connection between them over a protected river. The most impressive feature is the connection, a massive suspended bridge that is the longest narrow gauge railway bridge on the grid. To pass over protected land, parts of the bridge are linked together so that the root prim is on private-owned land.

The railway spans over four sims, the bridge being inside Distrel sim. Total network length is over 2000 m, including branches. There are a few stations along the way. There is not a single train running along the whole distance. Instead, there are a few different trains, each one running on its own railway section.

The bridge is built with the tracks at 52 m high and is 204 m long. It is white and wide enough to allow space for passing civilians and the train at the same time.

The SLGI Fleet has its base nearby. The location for the base was chosen because of the bridge, so that passengers can chose to take a ride on the trains too.

## See Also

* Second Life Geography
* List Of Railways
* Zindra
Mountains Of Blake Sea

The Blake Sea is not quite the place one would expect to find mountains. Even so, altitude surveys detected the presence of many mountain-like structures. Please note that, except for a small area, all land is private-owned. So, most Geographic features can change if the owners want to.

## Sailors Cove

The Sailors Cove is mostly a Tropical Beach Paradise. While most of land has low elevation, there are a few hills and mountains present in the area. One example is in Lake Eacham, where altitude measurements found an astonishing value of 90 m.

The Alpine Sims were added late, after our organized survey of the area (so, they are not on the map). They consist of four sims. They form a large snowland (see Snow & Snowlands) and have huge mountains. The highest detected peak has an amazing elevation of 254 m!

The altitude map reveals the unusual shape of the four alpine sims. The highest peak is 254 m, higher then any other private-owned land. At this elevation, only the Mountains Of Heterocera and the Mountains Of Sansara are higher. Second highest place is 227 m high, located at the center of the Alpine Sims.

## Blake Passage Estate

The Blake Passage Estate has some amazing mountain places.

The estate is one of the most surprising places in Blake Sea, as it shows a huge diversity of landscapes. There are high rocky mountains, spanning through long islands, as well as small islands opened for residential use. Like in many estates, mountains are used both for decorative reasons and to separate parcels. Usually, they reach altitudes above 50 m. The highest peak is in Fairweather Isles - 87 m. The mountains in North have a railway, while the mountains in South have a mountain path with spectacular bridges and beautiful landscapes.

## Central Blake Sea

There are a few mountain islands in Central Blake Sea:

* **Blake Sea - Spyglass** is a large island, with a central depression surrounded by mountains. It is a great place to relax and meditate. Highest point is at 76 m high. Also, there is a small cave with treasures on the island.
* **Blake Sea - Travertine** hosts an island with a large central depression and a few peaks, the highest of all being 40 m high. There is nothing on the island except for a few notes, advising that Blake Sea is a private-public partnership and that visitors should not touch boats as this will disrupt their movements.
* **Blake Sea - Lynard** hosts a rocky island. Maximum elevation is 31 m.

## Others

There are other small mountain-like structures found all over Blake Sea. Their elevation does not go above 60 m. Since most islands re private-owned, land owners can terraform their holding, building small mountains if they want to.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Blake Sea
Montefalco

Montefalco is an island located along the Linden Pathway, a long strait of water inside North-East Nautilus.

The island is made of sand and is of low altitude. It hosts not one but three lagoons. The largest one is not too deep, so that if you are a tall avatar you can keep your head above water without the need to swim. It hosts some marine life. The other two are smaller but deeper and host no algae or fish inside. There is a green water armchair with a green umbrella floating on the larger lagoon. Also, there is a sea gull sitting just on water like if it were sitting on a solid surface. Also, on the island one can find a palm tree and a box with cold drinks. Coloured starfishes are in and around the big lagoon.

Montefalco is not a busy place and is a good destination to relax in the sun or to meditate while watching the waves. The island can be visited from most parts of Nautilus by sailors. The Yava Script Pods and the SLGI Fleet reach its shores from time to time.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Wilderness Microcontinent

This is a Microcontinent identified at Coordinates 935-936/1152-1153, Grid Sector I11, Northern Ocean. SLGI team gave it the transitory name **A462**.

## History

The microcontinent was created between 2020 and 2023 in an area that has seen massive changes.

## Structure

It consists of 4 sims grouped in a square.

## Geography

Land does not allow access, so not much can be known about Geographic features on the surface.

## Sim Examples

* Nianeau Icelands
* Glowing Lands
* Waters of Derlem
* Restless Wilderness

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Lindenworld Sims

The Lindenworld is a structure on the map, placed at Coordinates 920-936/947-960, Grid Sector I9, Little Pacific Ocean. It is a Sim Cluster that contains two microcontinents inside. It has the temporary name **A161**. It is West to Estate Continent and South to Caledon - Winterfel.

## History

data from Gridsurvey shows that these sims are some of the oldest on grid.

## Structure

Unfortunately, access is not opened for public. We could not investigate this land.

### Sims wothout public access

The West Microcontinent is formed of 4 sims: LindenWorld A, LindenWorld B, LindenWorld C, LindenWorld D. The East microcontinent also contains 4 sims: Linden Lab HQ 1, Linden Lab HQ 2, Linden Lab HQ 3, Linden Lab HQ 4. To East, there are other 2 sims: ll Immersive Workspaces and ll Immersive Workspaces 2, linked together. Another sim in South-East is named MarketingSL Island. In South-West, a sim is named LindenWorld Executive. Other more distant sims are PR Island, Madeira and NOC Island.

All these sims are Linden-owned (mainland).

### Sims with public access

P Squared, Hippo Hollow, Hippo Island. P Squared is not Linden-owned land. The other two are connected together and are owned by one of the Lindens.

## Status update

The sim cluster is still at the given location, as for February 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Mkalvania Microcontinent

**A342** is the transitory name for **Mkalvania**, a Microcontinent located at Coordinates 1034-1034/1170-1173, Grid Sector J11, Northern Ocean.

## History

Data from Gridsurvey shows that sims composing A342 were created between 2008 and 2010. SLGI team added A342 to the list in August 2015.

## Geography

Akalvania is an interesting and amazing place. It has small coastal plains and a few plateaus, but also a great mountain range. Altitude measurements showed mountains reaching a few meters over 100. There are buildings usually in the coastal plains, but not only. Buildings can be found on the mountains. Vegetation is also present.

In the description it is specified that Mkalvania is a feudal community. However, a small railway can be found in (Mkalvania Railway) can be found in Mkalvania sim. There also are roads and rivers. On rivers there are boats, while at ocean shore, ancient ships are anchored.

Other wonders of Mkalvania include the presence of Caves & Mines. Water has not the same altitude throughout the continent. For example, sim *Mkalvania Forest* has its rivers at 70 meters high.

## Land Status

Land rating is *Moderate*. Visitors are always welcome, as long as they have decency. Because there are many residential buildings, visitors are asked to allow privacy. *A closed door is closed for a reason*.

The Mkalvanian society is based on a *master - slave* system. Masters have a special status, while slaves are protected by their masters. There is also a local government.

## Sim Examples

* HORN
* Mkalvania Savanna
* Mkalvania Forest
* Mkalvania

## Status update

Mkalvania was confirmed to reside within its given coordinates during February 2023 survey.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
* List Of Microcontinents And Sim Clusters
New England Islands

The New England Islands form a Subcontinent inside Blake Sea. SLGI team gave it the transitory name **B111**.

## History

These islands are a later addition to the Blake Sea private-public partnership. The estate slowly increased in size, with the latest additions came in 2020.

## Structure

They consist of 27 sims, connected only in South to the other estates. They don't have direct access to Blake Sea Passage. Instead, they need to use the navigable waterways of Balboa.

## Geography

The altitude map reveals that the islands are in most cases lowland. There are a few peaks and hills found in certain places.

An interesting feature is that islands in this area are large, in most cases a single island covers an entire sim.

The largest islands, located in East, just vanished during our survey.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea
Mexico

Mexico is a Microcontinent identified at Coordinates 950-954/1148, Grid Sector I11, Northern Ocean. SLGI team gave it the transitory name **A461**.

## History

This area of the map was previously home to Wild West in the time it was a Continent. When New York Microcontinent vanished from the map, Wild West moved where New York once was and A461 was later formed in the void created by this movement.

## Structure

Mexico consists of 4 sims grouped in a row.

## Geography

Mexico is a dryland (although a few rivers exist), with desert vegetation. There are some empty areas. Buildings are present too. Ruins can be found in certain areas. There are mountains inside the microcontinent that can reach over 70 m high.

## Sim Examples

* AZ Sonora West
* Mexico Sonora
* Mexico Chihuahua
* Lost Mesa

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Mole Islands

*Mole Islands* is a Microcontinent located at Coordinates 1007-1010/971-976, Grid Sector J9, inside Western Ocean. SLGI team gave them the transitory name **A521**.

## History

Not much is known about this microcontinent. It has existed in past surveys, and as of June 2023 comprises 17 regions.

## Structure

The land varies from island sims in the south to plains sims in the north. All regions are connected except for one in the northwest which is corner-touching only to the rest of the land.

## Land status

It seems only Moles can visit these islands.

## Sims`

* Mole Island 1 through 12
* Mole Island 25
* Mole Island Inventory
* Mole Island Avatar
* Mole Island Premium Gifts
* Mole Island Podyan

## See also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Milio

Milio is a Sim located in Northwest Nautilus Sea. It hosts an island which is the Easternmost island in the sea.

The island is small and 24 m high. Its ground texture resembles sand. Vegetation is formed of palm trees and a few tropical weeds. The island has a rezz zone at the end of a bamboo dock. A second dock is present, holding three barrels that can be used to sit on. There is also a campfire.

There is a hatch that, when opened, shows a big bug underneath.

A raft can be seen drifting around. Also, there are birds flying above the island.

If you want to go swimming, be aware that the sea is very deep. Just a few steps and you will need to swim. Divers will not find much around the island except for some algae.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
North - West Ocean

The North - Western Ocean is an Ocean that consists of 8 sims. It contains a large number of sims, including plenty of Unassociated Sims. In past, it has experienced massive changes. Sim density is high and mostly uniform between grid sectors. The ocean is bordered to North by Void Ocean and Tranquillity Ocean, to South by Western Ocean, to East by Little Pacific Ocean and to West by Far Western Ocean.

## Structure

The ocean is vast and has a high density of sims, consisting of many Unassociated Sims and many grouped sims too. Sim density is rather constant between grid sectors.

## Sectors

Coordinates: 700-899/1100-1499

* Grid Sector G11, 700-799/1100-1199
* Grid Sector G12, 700-799/1200-1299
* Grid Sector G13, 700-799/1300-1399
* Grid Sector G14, 700-799/1400-1499
* Grid Sector H11, 800-899/1100-1199
* Grid Sector H12, 800-899/1200-1299
* Grid Sector H13, 800-899/1300-1399
* Grid Sector H14, 800-899/1400-1499

## See Also

* Second Life Geography
* List Of Oceans
* List Of Continents
* List Of Grid Sectors