Attacks

Here is a list of attacks

## Mario & Luigi and Amy

### Jump

Jumping is Mario's most commonly used move. While it was originally only used to evade obstacles in the original Donkey Kong game, it has been Mario's primary method of attacking since Super Mario Bros. Depending on the type of game, Mario and other characters jump for a variety of different purposes. When Mario jumps, he makes a fist in the air and splits his legs at the same time. In the early games, Mario keeps his legs split when landing on enemies to stomp them. In later games, Mario commonly lands on enemies using his boots.

DMG: 8-50 (Default Value: 10)

Effects: None

Owned by: Mario and Luigi

Does not work against: Any koopas (will only become a shell)

### Firebrand

The Firebrand is one of the two types of Hand Powers that is used by Mario in Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Superstar Saga + Bowser's Minions, the other being the Thunderhand, which is used by Luigi. It is not effective against water enemies nor it works underwater.

DMG: 30-80

Effects: None

Owned by: Mario

### Thunderhand

The Thunderhand is one of the two types of Hand Power that is used by Luigi during the events of Mario & Luigi: Superstar Saga and its 3DS remake, Mario & Luigi: Superstar Saga + Bowser's Minions, being the opposite of the Firebrand, which is used by Mario. It gives x2 damage to water enemies and underwater.

DMG: 30-80

Effects: None

Owned by: Luigi

### Bros. Attack

Bros. Attacks are special methods of attacking, which require Mario and Luigi to work together. These moves are used in Mario & Luigi: Superstar Saga, Mario & Luigi: Bowser's Inside Story, Mario & Luigi: Dream Team, Mario & Luigi: Paper Jam, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Some attacks may not work on water enemies or may be stronger against them.

#### Requirements

1. Mario and Luigi must be in your party

2. Neither can be possessed since that will be thought of as Alice being in battle, not Mario/Luigi

3. One of the brothers can't be fainted at that moment.

#### List of the attack sub-types

##### List for Mario:

* Splash Bros
* Chopper Bros
* Swing Bros
* Fire Bros

##### List for Luigi:

* Bounce Bros
* Knockback Bros
* Thunder Bros
* Cyclone Bros

#### Description: Continuation

Each Bros. Attack has a super variant.

DMG: 33-120 (Default value: 40)

Effects: None

Owned by: Mario and Luigi

### Hammer

#### Mario & Luigi

Hammers are items commonly used as weapons throughout the Mario franchise. They first appear in Donkey Kong, in which they are used to smash barrels and enemies. Hammers are usually thrown by the Hammer Bros and other enemies. However, Mario and Luigi have been known to effectively wield hammers in combat. The item has appeared in every single Mario RPG to date, and in the Paper Mario and Mario & Luigi games, hammer attacks are used as a counterpart to jump attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead.

DMG: 20-100

Effects: None

Owned by: Mario and Luigi

#### Amy

When used, the user smacks the enemy with a hammer. Awful rolls will get the hammer reflected to you.

DMG : 20 - 90

Owned by : Amy or anyone who has a hammer

### Heart Beam

When used, a beam of hearts is launched. Needs 1 turn charging. Awful rolls will make the beam not work.

DMG : 50 - 350

Owned by : Amy

## Shadow, Sonic, Tails, Eggman, Sea Monster and Knuckles

### Chaos Spear

Shadow hurls Chaos Spears at Seelkadoom.

Damage: 20-10

Owned by Shadow.

### Energy Beam

Blast the enemy with a charged energy beam.

Damage: 30-10

Owned by Shadow

### Chaos Beam

Sends a powerful beam against the target. Awful rolls will get the beam reflected to you, losing 70 hp.

DMG : 50 - 170

Owned by : Knuckles, Eggman, Shadow and Sea Monster

Effects : Paralyze ( If Super Effective )

### Healer

Sends a powerful beam against the target. Awful rolls will get the beam reflected to you, losing 70 hp.

DMG : 50 - 170

Owned by : Knuckles, Eggman, Shadow and Sea Monster

Effects : Paralyze ( If Super Effective )

### Punch

#### Normal

Punch is a fist move which when used, the user punches the target with their fist. Rolling a awful roll will make the punch reflect to the user, making him/her lose 5 hp.

Using this move on steel will deal 2 dmg ( or 5 if super effective ) and will make the user lose 20 hp

DMG : 2 - 40

Knuckles DMG : 20 - 80

Owned by everyone

#### Chaos Punch

A more powerful punch. Requires 3 chaos emeralds. Requires charging for a turn

Rolling a awful roll will make the punch reflect to the user, which will make him/her lose 60 hp

DMG : 60 - 170

Owned by : Knuckles, Shadow

### SP Outbreak

Combo your remain, SP to combine powers with NIGHTS.

Damage: 40-79

Owned by Shadow.

### Spindash

#### Normal

The spindash is a attack which makes the user blast forward with a revved-up Spin Attack from a stationary position. Awful roll will make the user lose control and hitting their head in a wall, losing 30 hp

DMG : 15 - 75

Owned by : Tails, Shadow, Knuckles and Sonic

#### Dropdash

The drop dash is a attack which when used, makes the user launch a midair Spin Dash.The stats are the same as a spindash btw, except that its a flying type.

Owned by Tails, Knuckles, Shadow and Sonic

### Earthquake

#### Normal

Makes a earthquake which hits a random amount of characters. Awful rolls will make the user get hit by it instead (If a earthquake detector is installed then it will detect it)

DMG : 20 - 120

Owned by : Eggman and Knuckles

#### Chaos Earthquake

A more powerful earthquake which needs 2 turn charging. Unless the user is Sea Monster, it needs 4 chaos emeralds

DMG : 150 - 450

Owned By : Shadow, Sea Monster and Knuckles

### Chaos Blast

Shadow blasts the area with Chaos energy.

Damage: 80-50 Full Power: 200-100

Owned by Shadow

### Royal Shield

Shadow forms a protective shield that blocks out any damage done for one turn. Also can protect the members in party.

No Damage.

Owned by Shadow

### Flood

#### Normal

Floods the area for 1 minute then unfloods it. Deals dmg to random characters and the characters with water weakness

DMG : 20 - 120

Owned by : Sea Monster

#### Chaos Flood

A more powerful version of the flood. Needs 1 turn charging

DMG : 100 - 300

Owned by : Sea Monster

### Absorb

Shadow absorbs a small amount of HP from enemies.

Damage: 20

Owned by Shadow.

### Team Overlimit

Heavily thrashes the enemy physically and with Chaos energy, combines Chaos Spears to form a massive Chaos Spear which strikes Seelkadoom at the speed of light

Damage: 500-200

Owned by Shadow.

### Chained Ball Smash

Eggman takes his flying machine with his chained ball and smashes random characters. Takes 1 turn to take the machine.

DMG : 60 - 170

Owned by : Eggman

### Chaos Control Full Performance

Shadow heavily pummels the opponent by using Chaos Control's maximum power, then blasts the opponent with Chaos Energy.

Damage: 200-100

Owned by Shadow.

### Chaos Nova

At Full power, It strikes the enemy during a display of chaos blows dealing heavy damage. Finally knocks the enemy away with a charged chaos blast.

Damage: 1000-100

Owned by Shadow

### Tornado Destruction

The user uses a device to make a tornado spawn, damaging random characters.

DMG : 45 - 220

Owned by : Tails And Eggman

### Tornado Crash

Tails crashes his tornado onto the target,

DMG : 60 - 170

Owned by Tails

### Slap

When used, the user slaps the target. If used on steel, the user's hand will hurt and 20 hp will be lost.

DMG : 5 - 50

Owned by everyone

### Shoot

Shoots the target with a gun. Awful rolls will get the bullet reflected to the user, losing 40 hp

DMG : 10 - 60

Owned by everyone

Requires a gun

### Paralyze Ray

Shoots a ray which paralyzes the target and deals some dmg. Awful rolls will get the user to be paralyzed instead, which is kinda common with attacks with paralyze effects.

DMG : 5 - 70

Effects : Paralyze for 1 - 2 Turns

Owned by : Anyone who has the paralyze ray item

### Final Blast

*This section could help with expansion*

It only works if Shadow Teams up with Hyper Sonic to combine your powers against every enemy.

### Fire Ray

Shoots a ray which burns the target. Awful rolls make the user burn instead.

DMG : 10 - 85

Effects : Burn ( 2 - 20 dmg per turn for 5 turns )

Owned by anyone who has the fire ray item

### Laser Beam

When used, the user throws a laser beam which can hit multiple opponents. Awful roll will reflect it to you, making you lose 70 hp

DMG : 40-250

Owned by : Metal Sonic, Eggman

### Chaos Control

Control time and space to attack the enemy.

Damage: 80-30

Owned by Shadow and eclipse the darkling

## Bryan, Ace and William

### Dough Related Attacks

#### Dough Pancake

shoots many hot dough pancakes (10) and gives the enemy a burning effect

DMG :43

#### Dough Wheel

a wheel made out of dough , if ran over by it you get squished

DMG:50

#### Dough Bounce

Bryan jumps and makes a giant ball of dough and squashes the opponent

DMG : 70

### Red Hawk

fatal attack that can kill an opponent

DMG :10000

### Fire Barrage

ace punches his enemy with burning hands

DMG : 100

only can only use in 1 turn

### Fire Blade

ace creates a fire blade that can make a enemy burn till it becomes nothing but dust

DMG : 50

crit dmg : 70

### Missile Jab

bryan make a made-out of dough fist and releases a grand amount of fried dough

DMG :50

### Devil's Breath

ability that turns bryan in his devil form, as a twist each attack he uses , he loses 25 health , but each attack he sucks the enemy's hp

HP OF DEVIL FORM : 800

### Sun Form Transformation

transform our lil boy bryan into the sun god

he uses imagination as his advantage and can be strong has he wants to be

### 1 Million Slashes

basically 1m slashes

dmg : 70

owned by :anyone who has the yoru

## Race Car Exclusive

The Rival Takedown is a move that appears in Team Sonic Racing. It is a technique where the user attacks opposing car racers.

## Blaze

### Accelerator Tornado

Accelerator Tornado, is a move used by Blaze the Cat which first appeared in Sonic Rush. It is the equivalent to Sonic the Hedgehog's Hop Jump. When using the Axel Tornado, Blaze shoots herself higher into the air

### Fire Claw

Much like the Homing Attack, when performing the Fire Claw, Blaze launches herself forward with a small burst of flames and homes in on a nearby enemy to attack. However, instead of going into a mid-air Spin Attack like the Homing Attack, Blaze horizontally spins her body, sticking her right arm out in front of her to strike the foe.

DMG : 50

## No known charachters

Gravity Control is a move that appears in the Sonic the Hedgehog series. It is a technique where the user utilizes an Ark of the Cosmos to create shifts in gravity for the purpose of instantly changing one's direction while riding Extreme Gear.

Dmg : 50

## Alice, Ron and Bilbo Baggins

### Globally

#### Stab

An attack using the knife item.

DMG: Depending on where you target on that member. (10-

max
:
5
−
5

{\displaystyle \max : 5-5}

, however, effects of damage in specific places may still cause a death)

Effects: None

Owned by: Everyone with a knife

##### The Code for this

```
//this calculates the damage and rounds it up or down and recalculatoes it

```

```
x : 5 - 5

```

```
if x = x.* then if x.* equal or less than x.5, then x.* rnd else rnp

```

```
if x= equal to or less than 0 then x=1

```

### Slap

When used, the user slaps the target. If used on steel, the user's hand will hurt and 20 hp will be lost.

DMG : 5 - 50

Owned by everyone

### Usable by Ron and Bilbo Baggins

#### Slash

When used, Ron or Bilbo Baggins will use his sword to attack his enemies. Awful rolls will get the attack reflected to the user.

Damage: 10 - 60

Owned by: Ron, Bilbo Baggins

### Only usable by Ron

#### Shoot

When used, Ron will point his gun at the target and shoot it.

DMG: 30-75 (Defaut Value: 30)

### Only usable by Alice

#### Possess

An attack enabling you to take control of someone.

DMG: None

Effects: Enables you to use Alice's Melee/ranged Attacks on someone, but will affect Bros. Attacks for Mario/Luigi

Owned by: Alice

## Goombario and Koopuigi

### Goombario

#### Tattle

For the list of tattles, see Goombario/Tattle List.
Uncovers enemy's description and stats. Outside of battle, it can be used to describe the people Mario meets and the places he visits.

DMG: None

Effect: None

Owned by: Goombario

#### Headbonk

##### Normal

Headbutts a single enemy, like Mario's Jump.

DMG: 10-40 (20-80 if boosted using Charge)

Effects: None

Owned by: Goombario

##### Multibonk

Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command.

DMG: 20-50

Effects: None

Owned by: Goombario

#### Charge

Boosts Headbonk attack by 2.

DMG: None

Effects: Boosts the Headbonk attack by 2 times and the shell roll attack of Koopuigi. This enables you to now also do the bros attack version on the goomba and koopa thing, using a glass canon, however awful rolls will result into a 50% decrease in hp.

Owned by: Goombario, Koopuigi

### Koopuigi

#### Shell Roll

Hit your enemies by going fast with the help of Mario and your shell!

DMG: 10 (On the target normally, if rolls below 5 to the action taker)

Effects: None

Owned by: Koopuigi

##### Notice

(Awful rolls (below 5) will cause Koopuigi to hit his head, or Mario shooting Koopuigi in the wrong direction. Either way, Koopuigi suffers an impact, losing 10 HP)

#### Hide

Causes you to hide, causing a temporary, but weaker shield. Lasts for the enemy's turn, and only absorbs 75% of damage + has a 3 turn cooldown.

(Awful rolls make you go so fast to hide that you hit your head inside the shell, causing 10 damage.)

DMG: None at best, at worst 10

Effects: You hide for 1 turn, starting from your turn to the end of the enemies turn.

Owned by: Koopuigi

### Car Crash

Go after em with your shell and your brother!

Effects: The Koopuigi's hide duration becomes slightly longer, lasting the next turn but after using the turn up, Koopuigi will go back

How to use: Hide as Koopuigi, and get Goombario to do the Bros. attack. Then, Goombario dashes toward the enemies. (yes its auto)

Damage: 30 x 2 (x2)(as in they attack twice for the first, and they are deadly while using charge.)

Personally, for balancing purposes, the Bros. attack's cooldown will be 7 turns, to ensure you do not spam an overpowered attack.

Since it's long, every hit will skip one turn off the timer (as a sign of rage.) (barrages or attacks that hit more than once will only skip one turn, so its fair.)

(if all the criteria were met, they do 120 damage using Charge and this Bros. attack.)

Fun Fact: The name originated from Goombario praticing and accidently doing a car crash

## References

1. ↑ The attack is not directly aceessable from Koopuigi, but can be used from Goombario.