Novrayth

Novrayth is a vast continent composed of six regions. Mana of many different elements courses through the veins of every variety of creature, plant, and geological formation. Magic is used skillfully by all living things, from the common weeds and pests to the tallest trees and dominant races

Novrayth is known for a strange effect regarding its biomes and environments. Some of the regions possess flora and fauna that would usually never be found near each other coexisting perfectly fine.

### Regions

#### Emarife Forest

The Emarife Forest is a region mostly made of a great forest that takes up most of the centre of the continent. Towards the West and the Frosnow Tundra, the air becomes colder and the general wildlife resembles a boreal forest. Towards the East and the Emrinthe Mountains, the environment is that of a temperate forest. The Southern part of the region is much, much warmer, having one of the highest temperatures year-round on the continent, and contains jungle-like environments. Though there is a light blend of plant types all throughout the Emarife, the Northern part of the forest is a true anomaly with a great coalescence of forest biomes. As for the landscape, there are a great deal of small rivers that cut through the land and plenty of lakes are scattered around, along with beautiful clearings where vibrant flowers grow and where the larger beasts go to rest.

The Emarife Forest is responsible for a majority of the continent's magical plants and beast parts that are used for everything from jewellery and immaculate decorative pieces to live-saving medicines and powerful weapons.

This region has the highest concentration of Life, Light, and Earth mana and most magic-users focus on using flora in the environment to strike at foes with Earth magic, or smite their enemies with devastating rays of Light magic while in combat.

Light Elves and Orcs are native to this region, but there is also a large population of Humans living here, mostly towards the North and centre. It should also be noted that the Emarife Forest has the highest population among all of the regions.

#### Emrinthe Mountains

The Emrinthe Mountains are a vast mountain range that composes the Eastern section of Novrayth. The colossal grey peaks that protect its low, dull green valleys are visible from nearly anywhere on the continent above ground. There is a plentiful amount of flora around the Western side of the range that's closest to the Emarife, though the greenery quickly diminishes the further into the range one goes. Among the rough, grey stone are a smattering of small, drab, low-to-the-ground shrubs along with small mammals, varying sizes of reptiles, and large birds of prey.
 Despite the region's desolate surface appearance, its caves are abundant with lush mosses, lichens, and bioluminescent fungi. The majority of the mountain range's water comes from underground as well, with plentiful amount of subterranean creeks, rivers, and lakes.

The Emrinthe Mountains are responsible for a large part of the continent's metal and luxury stone production. The caves are rich in minerals of all sorts, full of huge veins of gold, filled to the brim with precious gemstones, and abundant in highly sought-after stone varieties.

This region has the highest concentration of Lightning and Fire mana, though it also possesses a huge amount of Wind mana. Magic-users raised in this region focus on sending forth torrents of flame with Fire magic and striking enemies with Lightning in combat.

Giants, Drekar, and Wyvorth are native to this bleak, solitary range, many of them living in settlements built around and carved into the mountains. Individuals of other races typically choose to live in the areas closer to the Emarife or within the few valleys scattered about.

#### Frosnow Tundra

The Frosnow Tundra is the leftmost region of the continent. It is characterized by its great expanses of near-empty snow-covered land, which is often assaulted by exceedingly strong winds and the occasional blizzard. Peppered throughout the region are small pockets of boreal forests and small mountain ranges. Outside of the seldomly encountered pockets of forest, plants are rarely seen. The vegetation that can be found, however, are mosses, lichens, small flowers and bushes that grow low to the ground, and are usually found in sheltered areas such as between rocks and in the mouths of caves.

The Tundra is responsible for the incredibly precious crystals used to craft the more powerful spell foci and catalysts that are used to cast the strong spells needed for magic styles. These crystals grow all throughout the caves and caverns that lie under the region's surface. Legends say that for a very long time, the deeper caverns with the best crystals were guarded jealously by a titanic serpent.

This region has the highest concentration of Ice and Wind elemental mana, though it also has a notable amount of Life and Water mana throughout. This region was also where the Summoning magic style was created. Magic-users raised in this reason don't often fight themselves, preferring to defend themselves with walls of Ice, deftly evade attacks with Wind, and leave the fighting up to their summoned allies.

The Aveak and Jötnar live in this windy, frigid, snow-coated landscape, living in towns protected from the tempestuous winds by high walls built of dark stone. Members of other races rarely ever make their homes in this region, and if they do, they typically live in major cities. However, Humans, who are inconceivably fortuitous are found all throughout the region in their own (admittedly a little ramshackle) settlements.

#### Aqualid Sea

The Aqualid Sea is the sea surrounding the continent. The beaches of the continent's coast are wonderfully clear. Aside from the continental sand elsewhere on Novrayth, the Northern coasts contain white sand beaches. There are also black sand beaches around the Emrinthe Mountains and a few scattered around the edge of the Frosnow Tundra. Similar to the Emarife Forest, this region also experiences an odd mix of wildlife with the radical temperature changes between the frigid West and the much warmer weather in the centre and East.

The Aqualid Sea is, of course, responsible for most of the continent's seafood; everything from fish to seaweed. This region also exports a large amount of energy-producing resources such as Lanternkelp Oil. Aside from organic resources, plenty is learned from the odd arcane artifacts dredged up by sea's inhabitants, and researched all over Novrayth.

This region has the highest concentration of Water and Arcane mana, though the region also contains considerable amounts of Abyssal mana. With the help of specially crafted sea-glass catalysts and ancient artifacts, magic-users use Arcane and Abyss magic to call upon the power of an unknown force for combat while underwater, and send forth unrelenting torrents of Water while above the surface.

The Aqualid Sea contains the highest populations of Mer, Sea Wyvorth, and Water Wyrms in its watery depths, most of whom (excluding the Wyrms) live in gorgeous cities of glass, coralite, and adamantite. Other races are incapable of living in this region as living in water, even though breathable in the cities and towns, begins to take a toll on one's body if they are not meant for it. However, visitors are quite common and a few weeks of temporary living seems to do little harm.
 The Mer and Wyvorth usually never decide to permanently live outside of the sea, but those who do settle in huge lakes on the main continent or find their way into one of the many flooded hollows and grottos of the Under-Caverns.

#### Under-Caverns

Considered to be the largest region, the Under-Caverns are the massive series of caverns, caves, ravines, and grottos found deep underneath the entirety of the continent. There are hundreds of caverns and caves that have been mapped with new ones being discovered regularly.
In the Under-Caverns, the vast majority of flora and fauna are bioluminescent. Mushrooms, mosses, large insects and reptiles make up the majority of wildlife in the caverns, but fish and small rodents are quite common. Even though most life down in the Under-Caverns are bioluminescent, many of the animals have also evolved some form of sight impairment.
Though the caves and tunnels connecting areas are usually quite dim, caverns are very well-lit due to the brilliant colossal luminescent fungi and crystals.

The Under-Caverns are responsible for much of the continent's luxury clothing materials and jewellery. Various sorts of silks are among the most commonly produced materials in the Under-Caverns, and the Spinnet's penchant for weaving has them producing large quantities of high quality clothing and fabrics. Being expert craftsmen in the way of jewellery and other accessories, the Dark Elves produce masterfully handcrafted adornments from nearly anything they can get their hands on.

This region has the highest concentration of Dark, Abyss, and Chaos mana, with decent amounts of Earth and Arcane mana. Though not often used for attacking foes by itself, magic-users raised in this region utilize Dark magic to temporarily enhance certain attributes, or to hide themself to strike from the shadows. Chaos mana is only used by Demons as none other than them are able to wield it. Demon Chaos spells typically take the form of raging, unstoppable blood-red flame with a greater capacity for destruction than Fire magic, though it is capable of being used in other ways.

The Under-Caverns contain the highest populations of Spinnet and Dark Elves, who live in imposing, spired cities made of black stone and silk. Demons are ever prevalent in lower-populated areas due to the Heart of Chaos taking root somewhere in the region. They live in otherworldly, nearly (or possibly) organic structures reminiscent of hives or nests, if they were made by the more common ones. However, these nests are only inhabited by the lesser forms of Demons, and anyone has yet to find where any of the Archdemons and Demon Lords have taken residence, if they even live on this plane at all.

#### Grimlight Isle

Grimlight Isle is a large island just off the coast of the mainland that mysteriously appeared one day. Whether it had always been there is unknown, even by its inhabitants. The island is surrounded by a strange fog most days, thickening and dissipating on a whim. During select times of the year (such as the final week of the tenth month, the longest this phenomenon is known to last), the mist becomes reflective. This gives the illusion that the island is fading or has completely disappeared. Beautiful forests cover the island, all with flora and fauna not found anywhere else on Novrayth. The island is known for having a great number of gorgeous flower species as compared to the other regions, and it is also noteworthy that the isle contains a balance of the animal classes whereas most regions have a great population of only a few.
The landmass is surrounded by a beach whose unusual sands change throughout the day, constantly changing from black to white in an incredible gradient throughout the day. A large mountain rises from the middle of the isle which is among the tallest in Novrayth, and is also home to a very important individual. An expansive cave runs throughout the isle which, though completely unrelated to the Under-Caverns, has plenty of similarities, most notably the bioluminescent plants and animals.

This region is responsible for all sorts of decorative artwork. The island is well famed for its incredibly lifelike stone sculptures, ornate and practical pottery, expansive building paintings, and its beautiful glasswork in particular. Glass made from the island's two-toned sand retains the sand's colour-changing quality and can even be stained to produce the same constantly shifting gradient with two colours rather than black and white. Such glass makes splendid windows for cathedrals. Painters from the Grimlight are often requested to paint murals upon buildings in other regions and even continents, particularly their temples, chapels, and other places of worship.

This region contains the second largest concentration of Light, Life, and Dark mana, with notable amounts of Arcane and Abyss mana. Magic-users in this region are also practitioners of all sorts of magic styles, particularly Summoning and Necromancy. Those raised in this region typically bolster themselves and allies with supportive Light and Dark magic, or to smite foes with Light and to strike enemies with soul-rending living shadows. A common battle technique in groups is to summon an additional ally (or raise one), and to make them stronger and to fight alongside them.

The Teufengel live nearly alone on this supernatural-feeling and mysterious isle in their towns of white and dark stone, each building either sculpted upon or painted with grand murals. These towns feature all manners of functional art installations, particularly complex fountains. The world's only Seraph lives atop the mountain in an enormous cathedral built to accommodate him and him alone, and from which he nearly never descends from.
Those born of other races struggle to make permanent homes on this island due to several factors, such as the effort to move between the island and the mainland. Factors such as the dense fog not only makes it difficult to visit the island, but it also makes it difficult to reach the continent making it a great struggle to visit friends and family on the mainland. A great number of particularly deadly wild animals also make their home in the region compared to most other regions of Novrayth, making it undesirable for more than a visit or vacation.

### Native Races

Light Elves
Dark Elves
Orcs
Giants
Jötnar
Drekar
Sea-Wyvorth
Wyvorth
Aveak
Mer
Spinnet
Teufengel

#### All Races

Humans
Light Elves
Dark Elves
Orcs
Giants
Jötnar
Drekar
Sea-Wyvorth
Wyvorth
Aveak
Water-Wyrms
Mer
Spinnet
Teufengel

### Resident Gods

* Kebbral
* Natheral
* Quetzus
* Yamitala
* Quelith
* Sesmila
* Griffaerith
* Vigil†
* Arachiel

† Denotes that a listed person is a Demi-God

### Non-God Deities

#### Demons

* Heart of Chaos
* Veilstrahd
* Yersinus
* Scorn
* Kolriel

#### Dragons & Wyverns

* Midava the Magmatalon
* Kalaphyr the Tempestscale††
* Lightric the Sunwing††
* Havalt the Rockhide††
* Fortyzyn the Acidmaw††
* The All-Wise††

†† This deity is no longer in Novrayth, but is still well known and favoured/worshipped by many inhabitants