Live Build 1.11.0.281

**Live Build 1.11.0.281** - August 8, 2013

As our first patch after 1.11, this small game update focuses on cleaning up outstanding issues, fixing bugs and improving the experience of Marvel Heroes. We’ll moving towards the big August patch and will be adding some larger features in the coming weeks.

If you have feedback or a bug report, please visit our Official Forums and let us know!

# Hero Changes

The design team continues to use community feedback and constant review to improve heroes to insure they’re 10/10 fun and feel like a 10/10 in power. This week has fewer changes than the massive 1.11, but players of the following heroes should definitely find new and powerful options.

Many heroes will design design updates on Test Center in the next two weeks. Please don’t hesitate to let us know your thoughts.

## Ms. Marvel

Ms. Marvel received a massive overhaul last week based on community feedback, but the design team wanted to make an additional improvement to a power for maximum usability. Please let us know how you feel about the changes to Ms. Marvel in our forums, as we always want to hear feedback on the changes we’re making.

* Stellar Beam: Attack speed increased by 15%.

## Deadpool

With this patch, we have made changes to insure Deadpool’s Ultimate Power, Server Lag, feels more useful and powerful, but Deadpool is currently pending a major design review and should have large changes coming fairly soon.

* Server Lag (Ultimate Power) has been changed to improve its usefulness and power in all situations:
	+ Server Lag will no longer heal stunned enemies. This was intended to be a "Deadpool-like" effect, but we feel that Deadpool players will be much more excited to use it with this change.
	+ The Stun effect of Server Lag will now work on bosses more reliably, but will stun them for a shorter amount of time than normal enemies.

## Human Torch

We do not have many changes for Human Torch’s powers this week, but we have made a change to his Level 1 passive, Fuel for the Flame to be more in line with our intended damage output. As always, please let us know how this change feels in relation to the rest of Human Torch’s builds.

* Fuel for the Flame: Damage reduced by 15%.

## Spider-Man

Spider-Man has received a few changes this week to insure that he feels like the wall-crawler we all know and love. He is currently a pending a design review which will bring a much larger list of changes in the future.

* Corrosive Web Fluid: The damage growth rate has been doubled, increasing how much damage gained per point spent and the top end damage of the power. A bug was also fixed that prevented the power from dealing crits.
* Leaping Assault: The overall damage has been increased by more than 25% to be more competitive in end game. A bug was also fixed that caused the power to not benefit from “Area Power” keyworded items.
* Webswinging: A bug was fixed that prevented the power from correctly applying the passive movement speed buff. Spider-Man should now be able to move around the battlefield quickly in any situation, as intended.
* Web 'Em All: The range of the power has been increased. A bug was fixed that allowed the power to permanently root bosses.

## Storm

In 1.11, Storm received a large redesign, improving her playstyles and buffing many of her powers. This patch contains some small changes to her “Breeze” powers that were requested by the community in order to improve playability and fun.

* Breeze Powers: No longer toggled on and off, but remain active until another breeze power is used. This allows for the powers to be activated to grant an additional effect without removing the aura.
* Refreshing Breeze: Activating this power now cleanses you and your teammates of crowd control effects, activates the aura effects, and removes Quickening Breeze if that power is active.
* Quickening Breeze: Activating the power grants a brief burst of movement speed to you and your teammates, and removes Refreshing Breeze if that power is active.

## Thor

The son of Odin and God of Thunder, Thor is a hero who deserved another review despite his changes in 1.11. The design team made a huge effort to insure Thor players had viable and fun options in Midtown, endgame, and in general. Please let us know how you feel about these changes in the Thor subforum of our official forums.

* Immortal Combat: New Passive - Increases Thor's defense and tenacity when he hits with a melee power, and grants passive defense penetration to melee powers.
* Thor's power synergies have been reworked:
	+ Basic attacks have a 1.5% damage synergy with each other. Lightning Smash, Storm Strike, and Thundering Strike are no longer dependant on other powers for their damage.
	+ Hammer Throw, Almighty Mjolnir, and Storm Hammer have a 2% damage synergy with each other.
	+ Hammer Smash and Mighty Shockwave share a 2.5% damage synergy.
	+ Range synergies for Mighty Shockwave and Almighty Mjolnir have been removed. The default ranges for these skills has increased accordingly.
	+ Call the Lightning and Bring the Thunder now share a damage synergy. Bring the Thunder's stun chance dependancy synergy has been removed.

* Hammer Throw, Storm Hammer, Almighty Mjolnir: The throw speed and range has been normalized for all three powers.
* Almighty Mjolnir: Damage has been increase roughly 70% and no longer deals synergy-based physical damage on returning. It now deals energy damage equal to the original thrown damage on the return. The power's maximum charge time has been sped up. The total spirit cost for a full charge remains the same.
* Leaping Smite: Tooltip now properly scales the stun duration with ranks.
* Hammer Smash and Boomerang Throw: Knockdown duration now increases with ranks.
* Storm Hammer: Damage scaling has been increased.
* Call the Lightning: Duration now increases with ranks.
* Bring the Thunder: Stun change now scales with ranks. The base stun chance has been reduced to compensate for the recent increase in attack speed and frequency of damage over time.
* God Blast: Area of effect has been significantly increased, and its damage has been increased by roughly 15%. God Blast now gains 20% increased critical strike chance for each pip of Odinforce consumed.
* Asgardian Stamina: Now grants a small amount of health regeneration in addition to its other effects.
* Godly Valor: Diminishing returns on ranks has been removed. The amount of spirit restored has been increased, and it now grants 2 pips of Odinforce when used (instead of consuming 1 pip). It has gained short cooldown which decreases with ranks.
* Aesir's Boon: No longer consumes a pip of Odinforce to gain crowd control immunity. The initial duration and duration scaling has been slightly reduced. To prevent overlapping the buff and accidentally consuming unneeded spirit, Aesir's Boon has gained a 2 second cooldown.
* Mjolnir's Flight: Now increases movement speed passively with ranks.
* Godly Valor: This power has been redesigned. Instead of consuming Odinforce to grant spirit, Godly Valor is now a combat cooldown power which causes a lightning strike to all enemies around you, granting spirit per enemy hit.

# Midtown Changes

Our newest game mode, Midtown Patrol is receiving a handful of changes to make sure it’s both a rewarding experience and a fun one. The team is going to continue to make changes to Midtown to insure that every type of player feels their playstyle is the correct one.

* Reduced density of Midtown Manhattan ambush points (this should reduce the amount of chaos on screen in many events).
* Removed boss “leashing” in Midtown so that bosses will no longer teleport back to their previous location and instantly heal.
* Increased time between supervillain attacks in Midtown to give players more time to fight normal enemies before the next wave of supervillains.
* Reduced health for many supervillains in Midtown based on community feedback. We want these battles to be challenging and not breezed through, but we also want them to not feel like a chore.
* Reduced maximum ambush elements and spaced out their arrival in Midtown slightly to help performance. This will prevent ambush events from spawning where there are no players and therefore needlessly causing performance issues.
* We have increased the overall amount of experience given by enemies in order to accommodate for the density being reduced.
* Greatly increased the XP gained from bosses by adding 8 “super” XP orbs to them. This will be a massive improvement for players who enjoy killing bosses, even if they are just chasing XP.

# Endgame Changes

Significantly increased XP on red daily bosses in order to help bring the risk vs. reward more balanced. We intend to overhaul red terminals in the near future.

PvP Rings Vendor, Valkyrie, has been removed from the Hubs to clear up her confusing purpose. This is subject to return once the new PvP zone has been released.

# Boss Changes

* Living Laser will now use his Laser Teleport power less frequently.
* Wizard will now use his Teleport power less frequently.
* Elektra will now use her Shadowstrike power less frequently

# New Costumes and Pet

New costumes have been added to the in-game store and can now be dropped by enemies:

* Ms. Marvel - Warbird Costume
* Scarlet Witch - House Of M Costume
* Jean Grey - Marvel Girl Costume

A miniature version of Dragon Man can now be purchased as a pet! This lovable android dragon can be seen in the pages of “FF” as a caretaker of the many children in the Future Foundation.

# Miscellaneous Changes

The Supergroup Sanction item will now cost only 1999 credits to purchase.

Increased how often health/spirit on basic attack proc effects will activate.

Fortune Cards can now be purchased from Clea as a vendor. They cost 10 Cosmic Shards, and there is no daily limit on how many you can purchase. The quest to turn in cosmic shards has been removed. Clea now resides in the endgame terminal room.

# Bug Fixes

Players will no longer see an entry portal in Latveria in which the "Region is Still Streaming" dialogue pops up. This zone will be added in a future patch.

Items that are above max level should no longer drop.

Fixed an issue that could prevent newly created characters from receiving the Trouble at the Raft mission.

## User Interface (UI):

Death and resurrection confirmation dialogs will now appear in-game only. If they happen while you are in the Escape/Options menu, they will appear once you return to the game.

## Miscellaneous Hero:

Heroes can no longer be injured by performing emotes or self-targeted powers while +crit bonus damage items are equipped.

## Deadpool:

* Lil Deadpool: Power will now activate properly when spending Pain.

## Human Torch:

* Fiery Uppercut: No longer mentions synergy with a Black Widow power.
* Stat upgrades now unlock at their intended levels. They previously all unlocked at level 9.
* Fixed an issue that was causing Searing Arcfire to have lingering DoT that was not scaling with Fuel for the Flame.
* Adjusted Power Fan to be properly populated. The fan previously placed all of Human Torch’s powers in a straight line.
* Fixed an issue with Human Torch's Blazing Retribution in which the melee restriction was taken off and the power no longer worked at all.
* Adjusted Fuel For The Flame so that the DoT effects can now critically hit.

## Ms Marvel:

* Fixed an issue where Ms. Marvel would not regenerate spirit properly while using her Basic Powers.
* Fixed an issue with synergies in the Photonics tree's basic powers (Photonic Blast and Stellar Beam) not working properly.

## Scarlet Witch:

* Adjusted Spirit Bolt to apply defense debuffs to both Energy and Mental correctly.