Session 7

10/15/23

## Surprise Welcome

In the narrative, Halvin uses his powers to temporarily transform Ten Hun into a toad and inspect the dagger. He also advises the gang not to reveal their possession of the opera, as it could lead to theft or danger. Halvin, out of concern for his own family, cannot become involved in their situation. Additionally, he transforms Poe into a crow to allow them to experience life as a bird. The gang proceeds to the city and visits the Tribunal, a government building responsible for bureaucratic matters. They meet with Merrick, a black dragonborn who provides them with the necessary papers for joining the guilds they wish to apply to. However, due to their tardiness, they require personal permission from the guilds. Outside the Hummingblade Guild Hall, the Rat's Chorus has set up shop, using an initiative known as "Amouse Bouch" to prevent people from entering the guild hall and joining the Hummingblades. As Halvin cannot assist them with the Rats, they decide to accompany Benny and Orry to the "Bird Cage," which is the Hummingblade Guild Hall, where they encounter members of the Rat's Chorus initiatives and challenges. The narrative continues to unfold with intrigue and adventure.

Tarlok and Bellamy work in tandem, using their unique strengths to their advantage. Tarlok's imposing presence distracts the enemies, while Bellamy's agility allows him to dance around the battlefield, using Tarlok and his shield for cover before surprising their adversaries with attacks from unexpected angles. Poe Corvidae unleashes fireballs that rain down upon the enemies, dealing substantial damage. Fletcher, with remarkable accuracy, showers the opponents with arrows and manages to eliminate one of the Rat's Chorus members. Shuupo, with a combination of intimidation and physical blows, successfully hinders the enemy forces. Ten Hun takes on a supportive role, inspiring and motivating the group with his music and encouraging words. They are also granted the Order to Brawl, a tactic that had initially been used against them by the Rats, allowing them to fight back against their aggressors. The battle unfolds with impressive teamwork and determination.

As the brawl outside the Hummingblade Guild Hall unfolds, Cornelius and Hosh, along with the three familiar drow and other unfamiliar faces, step outside to watch the spectacle. Their excitement is palpable as they witness the gang's formidable display of combat skills. They are thrilled at the prospect of the gang potentially joining their guild, and their smiles and cheers reflect their enthusiasm. Once the fight comes to an end, Hosh enthusiastically calls out, "Alright, come inside, and let's DRINK!" It appears that the Hummingblades are more than pleased with the gang's performance and are eager to welcome them into their ranks, with festivities and camaraderie awaiting them inside.

As the gang enters the bustling Hummingblade Guild Hall, they are met with a vibrant and lively scene. The entire guild has turned out for their arrival. In the hall, there is a fighting arena where combatants spar, a bar with patrons enjoying drinks, a band playing on stage, and people engaged in discussions and dice games. The gang quickly becomes the center of attention, as they are the only ones to successfully overcome the Rat's Chorus initiation this year and join the Hummingblades. Cornelius expresses his happiness about their presence and welcomes them to the guild. To make their membership official, they hand their acceptance papers to Hosh. As a gesture of celebration, drinks are offered for free to their group for the evening. At the bar, Cornelius engages in a bread-fighting contest, eagerly competing for freshly baked bread. Ten Hun, Shuupo, and Bellamy join in to witness the spectacle and enjoy some bread and ale. Fletcher takes a lap around the guild hall, engaging in conversations with several people, including a goblin. Tarlok goes to the restroom and has an unusual encounter with a man named Tickles who cannot speak the common language. Shuupo chooses to gamble the night away. A man approaches them and inquires about their choice of a bird mascot and name for their group.

The gang has the opportunity to meet various individuals in the guild:

* A translucent dragonborn.
* A man named Valdan enjoying a pint at the bar, in search of someone named Moss.
* A goblin at a table drawing a map, trying to map the area of Lumberlight. His name is Crux Yappersnap, and he aspires to be a cartographer.
* A woman named Patience, who is helping serve drinks but clarifies that it's not her usual job.
* Moss, a dryad covered in moss who sits in a chair. Poe interacts with her, offers tea, and learns how to brew tea from her.
* A man responsible for making bread, who gives off a slightly eccentric vibe and appears rather defensive about his bread-making abilities, engaging Bellamy in conversation.

The Hummingblade Guild Hall is a lively and welcoming place, and the gang is getting to know their new guildmates.

The Hummingblade welcoming party kicks into high gear as the gang shares their thoughts on the name of their group. They express their preferences for the names Herin, Magpies, and Starlings. The guild members take note of these choices, and the party continues with more drinking and festivities. During the celebration, they enjoy drinks and games. Fletcher engages in games of accuracy, Bellamy yearns to hear stories, Ten Hun finds himself joyfully tossed into the air as the guild celebrates him, and Poe, with the help of Moss the dryad's magic, is gently lulled to sleep. When the gang wakes up, they find the entire guild hall empty and shrouded in darkness. A note has been left for them, and the guild members appear to be perched on the rafters above. Hosh presents them with three birdcages containing a magpie, herin, and starling. Their task is to catch one of these birds, and the bird they successfully capture will become the namesake of their group. It's a whimsical and mysterious initiation into the Hummingblade guild, adding a touch of intrigue to their membership.

Rough notes:

Halvin turns Ten Hun into a toad and inspects the dagger with Ten Hun's permission. Halvin also comments on the opera we've found, he doesn't know what the powers are but writes the musical notes down to do some research. He tells us to not let anyon know we have it or it may be stolen from us or we may be killed for it. He can't let his family know whats going on or there may be issues. HE also polymporphs Poe into a crow so he can fly around and experience what it means to be a bird.

We travle to the city and go to the tribunal and go to the black dragonborn Merrick. The tribunal is a large government building where the beurocratioc stuff happens. He gives us papers but since were late, we need personal permission to join the guilds we apply to. The rats set up shop outside of the hummingblades and use the order to brawl to stop people from joining the hummingbnlades by stopping them from getting into the guild hall.

Halvin can't help us with the Rats so we decide to go with Benny and Orry to the "Bird Cage" (the Hummingblade Guild Hall) where a group of the Rat's Chorus initiatives (Amouse Bouch) A bunch of Rat's outside the

Fight Details. A young boy/teen brings a scroll too be signred by the hummingblades while we're watching the rats outsid of the bird house. he comes up to them and is intercepted and knocked unconcious by the rat bullies. Bellamy, not wanting to see someone picked on comes out of the shadows where the gang was waiting. He confronts the bullies and initiates a fight. First doing considerable damage to the rat who hit the hummingblade initiate. The rest of the group comes out of the woodworks to help Bellamy confront the Rat's Chorus Group. A massive brawl takes place out in front of the Bird's Nest. Tarlok and Bellamy work together, Tarlok using his large looming presence to distract the enemies while bellamy nimbly dances around, using Tarlok and his shield as a way to hide and then suprise his enemies with attacks from below. Poe Corvidae rains fireballs into the group doing massive damage. Fletcher showers the enemies with arrows and solos one of the Rat's chorus. Shuupo intimidates and bonks the enemies with his weapon and words. Ten Hun works as a support member and inspires the group with his music and kind words. We are given the Order to Brawl since it was used againt us by the Rats.

During the fight, Conrelius and Hosh coime outside to watch the brawl, they call out to the rest of the guild and now the 3 familiar drow and some other unfamiliar faces are watching with excitement our fight outside of thier guild hall. All very happy to have us potentially join thier guild. When the fight is over, Hosh yells, alright, come inside and lets DRINK!

When we enter the hummingblade Guild hall, the entire guild is there.Theres a fighting arena with people fighting, a bar with people by it. A band is playing on stage. and people are discussing us and also playing dice. We are the only ones to make it past the Rats this year and are the only one's to join. Cornelius tells us he's happy to be here. We give Hosh our acceptance papers to make things official. Drinks are free for the evening for our group due to celebratory reasons.

At the bar, Cornelius is fighting people for bread that was just made. Ten Hun. Shuupo, and Bellamy go there to see whats happening and get some bread and ale.

Fletcher makes a lap around the guild hall and speaks with a few people including a goblin

Tarlok goes to the restroom and has a strange conversation with a man who doesn't speak the common language. The man who can't speak, his name is Tickles

A man asks us what bird we're gonna pick as our mascot and name.

We meet...

* A transluscent dragonborn
* Man enjoying a pint at the bar. Poe goes to him looking for a guy named moss. His name is **Valdan**
* Goblin at a table drawing a map. Undecipherable to us but asks Fletcher about where he's from asking him to point at the map where hes from. The goblin is truing to map the area of lumberlight. His name is **Crux Yappersnap**, he wants to be a cartographer. editing his map to show where Fletcher is from.
* A woman named **Patience** at the bar helping sserve people tonight but made it clear she was not a bartender and this is not her usual job.
* **Tickles** a man who doesn's speak common that interacted with Tarlock
* **Harald Woodia**, a teifling
* **Moss**, a dryad sitting in a chiar that is covered in moss. Poe speaks with her and tries to offer her tea and she helps him brew some. She grows the tea leaves off her own fingers. Poe and Moss have some tea together.
* The man making bread is wild. Giiving necromancer vibes, kinda crazy. He seems defensive about his bread making abilities and Bellamy engages

hummingblade welcoming party cominces once we tell them our thoughts on the name of our group. We tell them we like the name Herin, Magpies, and Starlings.

We drink until our party blacks out with the exception of Poe. Fletcher plays games of accuracy. Bellamy wants to listen to stories, ten hun gets thrown in the air celebrating him. Poe does not want to drink but Moss the dryad helps him fall asleep.

When we wake up, the entire guild hall is empty and a note has been written to us and the entire guild appears to be on the rafters above us. Hosh has brought three birdcages and sets free a magpie, herin, and starling.

We level up.

+1 short sword given to bellamy by the kid who got beat up.