Level 998

## Description

The main large circle in the center of Level 998 has a radius of about 100 miles. The floor of the circle is a repeating image of clouds, which have the texture of smooth concrete painted over. The "sky" of this level is also a still image of clouds. The layout is completely flat, and consists of 3 areas. Consistent with all three zones, as you progress further into Level 998, distant squares of the cloud texture will suddenly appear in front of you, and dissapear behind you, in a process known as the "rendering" effect.

### Area 1 - Safe Zone

Area 1 has a repeating image of clouds as its floor, and is completely devoid of entities. It is considered the safe area, and consists of about 50 square miles.

### Area 2 - Caution Zone

Area 2 has a similar image of repeating clouds, but much darker. The clouds are dark grey, and the sky will turn to a similar image of dark clouds. This area is a 25 mile thick ring surrounding Area 1, and is full of dangerous entities. Hordes of Smilers, Skin Stealers, Hounds, Wretches, Partygoers, and many more, will attack en masse.

Notably, entities that there should only be one of in existence, such as The Game Master and The Animated King can appear alongside the other entities, often as duplicates. It is assumed that Level 998 "pulls" simulacra of any entity perceived to be a threat to Area 2. Be prepared for a fight if you dare attempt to enter this area.

### Area 3 - Danger Zone

Once you pass the 25 mile mark, you will enter Area 3. Area 3 is flat, like the previous areas. But the sky and ground will become pitch black. You will only be able to see your own body. Turning back and traveling back through Area 2 and Area 1 is possible still. Traveling further beyond this point is not recommended whatsoever (See Entrances And Exits).

### Area 4 - Deadman's Zone

Area 4 is somewhat known due to a red tint. One wanderer that entered this area reported that there were skin stealers that had military weapons, and a face plate, a few hairballs that moved.

### Area 5 - Ghost Zone

Area 5 is a bright white zone that is inhabited with entities. Due to the bright white tint and deadly features of this level it is known as the ghost zone. Entities here include skinstealers, hounds, smilers, lurkers, insanities, and partygoers. These entities have random chance to have military equipment like zone 4, this is the most dangerous zone for now.

### Area 6 - Woodlands

Area 6 changes the whole level layout, being a wooden plane with hills and moving gray clouds. This is one of the safest areas you could be at, due to the lack of entities.

### Area 7 - Deadzone

Area 7 is very dangerous. It is 1.2x larger than Area 2, and is full of dangerous entities such as worms. This area has nearly every entity that can be found in the backrooms, and only 80 people have survived this area

### Area 8 - The Grasslands

Area 8 is half the size of area 2, and is perfectly safe. It also rains almond water, which can be drank by survivors of Area 7. Nobody has came here and back to area 1, due to having to cross through the deadzone. Drinking almond water in this layer may result in blurred vision for up to 2 hours, but you should be fine.

### Area 9 - False Safety

Area 9 appears to be identical to Area 1, except random sections of the level are a scorching 140°F.

### Area 10 - N O T H I N G

Area 10 has no description, it is only a barren, "endless" floor, with nothing in sight.

### Area Fun =)

Area Fun =) is the most friendly area in Level 998! Infested with partygoers who love having a party with you, we will NEVER dare to hurt you! =)

### Area ∞ - Is this the end??

Area ∞ is the presumed "last area" of the level and the true end of this level. It is nicknamed ∞ because of how far and rare it is. It is basically the End, but overgrown with plant life of an unknown species. This area is shrouded in mystery and may even be unconfirmed, since almost all the wanderers who talked about this area had relatively low sanity.

There are more unconfirmed areas than these, a search party has been made for these.

## Colonies and Outposts

### Norta Outpost (area 1)

Norta outpost is a very small town.

* Willing to trade
* Friendly
* 50 Members
* 1 Square mile from spawn
* To find it, face North
* 5 Square miles long

### Norta Town (area 1)

* 300 Members
* Willing to trade
* Also Friendly
* 20 square miles long
* 10 Square miles North to get there

### Woodlands City (area 6)

* 700 People live here
* Friendly
* No trading

### Grass village (area 8)

* Friendly
* 200 people
* Willing to trade

## Entrances and Exits

Entering is random. In levels below level 500, sometimes a white door can appear randomly. It can be identified with small grey/brown shadings, which is probably rust. A white door will take you to long staircase which will take you to a small room. Opening doors will directly lead you to level 998.

To exit you need to get back in the way you took. It will take you to level from which you entered level 998. You need to take only a weapon and leave supplies behind you. You need to get into the "Danger Area". On the "Caution Area" you will confront with hordes of entities. If you are think you losing, get back. If you get through to Area 3 you need to keep walking. Walk until you feel like you will die if you continue any further. Once you finally succumb to exhaustion, starvation, or dehydration, you will wake up in Level 999. God save you if you take this way to exit, because there is no going back...

Another way is past Area ∞, after the grass ends, jump off. You will then be sent to Level 999.