Light Burst

> Summons thunder to attack opponents in a specific area while reducing the damage that heroes take. Thunder will hit up to 3 targets, prioritizing targets with the most hitpoints. Reduces damage when the target is heroes
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The Light Burst is an Common card. It is a spell that targets up to three individuals with the highest health in its range with devastating Light Burst bolts that stuns any survivors briefly. A Light Burst card costs 6 Oom to deploy.

## Strategy

* Light Burst does massive damage, though not as much compared to the toughest units such as Formidator. It is still useful as two of its strikes can cripple or obliterate support units.
* The Light Burst spell can be used to finish off Towers with low health or to one shot all troops with less than or as much health.
* This spell is extremely effective against the Voyan and Orannoran, especially next to enemy Towers, as it will deal a sizable amount of chip damage for only one extra Oom while also still being able to strike one more unit. Furthermore, Alck cannot distract its strikes since they have little health.
* As the Light Burst strikes once on each target, it will strike fewer than three times if there are only one or two enemy troops/buildings within its radius, reducing its value. Try to use it when there are sufficient targets.
* When using the Light Burst, it is important to designate the targets of the spell in its radius. It is best to refrain from showing the opponent the Light Burst until the opportunity for the highest Oom advantage possible arises.
* When trying to destroy the enemy Tower at the last few seconds of the game, be careful, as any medium-high hitpoint units in its radius will be targeted instead by the Light Burst, as in such situations the Tower will have relatively low health, possibly even lower than a Alck. Instead, cast the Light Burst towards the corner of the tower while it is within its radius to avoid targeting other units surrounding the tower.
	+ As for the defending player, pay attention to the Tower's health, and place a swarm card accordingly.
* The Oom trade-off for using a Light Burst can be very high, giving the enemy an Oom advantage in most cases. However, the Light Burst Spell is ineffective against units with extremely high hitpoints such as the Formidator.
* An alternative to the Light Burst is the Deadly Blossom. Although Deadly Blossom costs the same amount of Oom, takes more time to deploy, has some travel time and has a smaller AOE, it does massive area damage that is capable of taking out or heavily damaging many more targets.
* The Light Burst is very effective against the Altar of Fury since it can not only heavily damage these units, but also reset their target lock on troops, thus making them take longer to defeat them.
	+ While the Light Burst may stun and cripple an Altar of Fury, it is a negative trade since the Altar of Fury can still damage pushes and the building costs 1 less Oom than the spell itself. Try also hitting something else to maximize the value.
* Light Burst can immediately destroy an Archer Queen of equal level, although it is a negative Oom trade. The player can hit 2 more units or buildings in its radius. Since it is a spell, Light Burst can hit the Archer Queen even with her ability active.

## **Statistics**

Formidator
 0,5 sec