Patches/Patch 400030

This patch went live on 08 September 2021.

* This is the third patch that contains balancing changes. The previous balancing patch was Patch #400028.

## Mid-Patch Updates

04 November 2021
* The launcher application now uses an updated icon that matches the artwork of the project's logo: .

20 September 2021
* The updater no longer requires Admin Privileges to be started.

10 September 2021
* Some hotfixes have been applied to correct implementation errors in the changes. If applicable, relevant notes have been added to the respective card.

## General Changes

* Added support for extended community map configuration.
* Players can now look at lobbies while they are in a ranked queue.
* Added new Skylords Reborn logo in mails. Improved the texture used for the background of mails.
* Allowed "I vow" and 'I vow' as valid inputs (with quotation marks) when creating your character.
* Added the new Rebirth Edition symbol.
* Fixed inventory sorting, it should now properly sort the cards as specified. You can now see all promo cards at the end of your inventory by sorting by Rarity.

## General Fixes

* Your saved password will not be reset anymore when your login fails.
* Fixed an issue where some entities in community maps had no (or a wrong) name and description.
* Adjusted default max shader option to SM 5.0 from SM 3.0.
* Disabled SSAO by default in the settings menu, since it often causes flickering issues for players.
* Improved some loading screen texts for Russian and French.
* Added an experimental fix for an issue where Discord thinks you are playing “Skylords Reborn” even after the game is closed.

## Card Changes

### Systematic Changes

These are changes that affect a bigger number of cards in a similar fashion:

* Adjustment of Twilight Transformation:

* Fixed an issue where Twilight Transformation allowed you to spend the remaining required power during the Transformation animation, without canceling the process. Thus the transformed unit granted too much void power in relation to the power investment.

* Card clarity / consistency changes:

* Mass replaced "de dégâts en plus" with "de dégâts supplémentaires" for all French descriptions.
* Mass replaced "Kann sofort wieder verwendet werden." with "Sofort wiederverwendbar." in German.
* Changed the wording for all freeze immunities from "Unit" to "Target", because the status bar description is also used for buildings.
* Changed the wording to consistently use "power cost" and "orb count" instead of "powercost" and "orbcount".
* Cards with passive ability **Linked Fire**:
	+ Shortened description on upgrade cards in English and German for the following cards:
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* Cards with unit interactions:
	+ Cleaned up inconsistencies where the following cards referred to "creatures" instead of "units" in various places:
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* Cards with initial cooldown on abilities:
	+ Added the missing initial cooldown and in some cases also the reusability cooldown in the description for the following cards, especially in non-English languages:
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### Player Card Changes

* / :

* Adjusted class name in non-English languages.

	+ Improved ability description to be more consistent.

	+ Improved ability description to be more consistent.
* Passive ability :
	+ The medium **Golem's** range classification has been properly adjusted from `Ranged` to `Melee`.

	+ Removed the restriction that prevented **Nether Bomb** from being placed near enemy units and structures.
	+ The **Nether Bomb** no longer requires 1 orb regardless of color to be placed, and will no longer display a visual card next to the tooltip.
	+ Added a new status bar icon for the **Nether Bomb**.
	+ Adjusted the tooltip description to be more precise about the changed functionality.
	+ Added a preview of the ability radius that is displayed on hover over the **Nether Bomb**.

* :

* Increased the card's power cost from 80 to 110 power.
* Decreased the building's life points from 1600 / 1700 / 1900 / 2190 to 440 / 540 / 740 / 990.
* Active ability :
	+ Increased initial cooldown from 60 / 60 / 60 / 0 to 60 seconds on all upgrades.
	+ Changed the effect's duration from 20 / 25 / 30 / 30 seconds to 15 / 20 / 25 / 30 seconds.
	+ Global effect can now be properly disenchanted.

	+ Fixed inconsistent descriptions on different upgrades.
	+ Fixed missing upgrades in the status bar description.
	+ Changed the ability on controlled units from "hostile" to "friendly", so it can be disenchanted by the enemy.
	+ Adjusted the ability so the controlled unit regains ground presence if disenchanted.
	+ Improved description on card and statusbar icons about the loss of ground presence.
	+ Added temporary immunity to be infected with the Twilight Curse to the controlled unit.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

* :

* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Changed the card's power cost from 250 on all upgrades to 270 / 270 / 270 / 250.
* Toggle abilities  /  /  / :
	+ Changed the power cost from 160 / 160 / 160 / 140 to 140 power on all upgrades.

* :

* The range classification has been aligned with similar cards and set to `Ranged` and `Melee`.
* Adjusted general formatting of tooltip description.

	+ Added a preview of the ability radius that is displayed on placement.

	+ Reverted accidental changes to the ability name in Patch #400022.
	+ Replaced the word "era" with "orb count".
	+ Added the total damage cap of 10000 to the description.
	+ Improved upgrade card descriptions.

* :

* Decreased the card's power cost from 130 to 120 power.
* :
	+ Adjusted the color of the effect of the explosion to better match the card artwork and be visually different to .

* / :

* Increased the card's charges from 10 / 14 / 17 / 20 to 12 / 16 / 20 / 24.
* Increased the unit's life points from 770 / 810 / 890 / 980 to 810 / 850 / 930 / 1020.

	+ Added a visual effect to indicate the burst of flames.
	+ Aligned destruction of the tower and damage being dealt, from after 2 and 3 seconds to both occurring after 2 seconds.
	+ Added a preview of the ability radius that is displayed on placement.

* / :

* The respective affinity classification has been added.

	+ Added a preview of the ability radius that is displayed on activation.
* Passive ability :
	+ Reworked the description to be more detailed and better reflect functionality.

	+ Added a preview of the ability radius that is displayed on activation.
* Passive ability :
	+ Changed the debuff on affected enemies from 35 / 75 flat damage for each instance of damage they take, to a debuff that increases incoming damage they take by 35% / 75%.
	+ Reworked the description to be more detailed and better reflect functionality.

	+ Improved description ot be more consistent.
* The passive ability  is now properly shown on the card and explained in its tooltip.
* Passive ability :
	+ Capitalized the first letter of each word in "Full speed ahead!" to adhere to the naming convention.

	+ The ability tooltip now displays the correct information and no longer the values of .

* :

* Increased the card's power cost from 120 to 160 power.
* Increased time until reusable on all upgrades from 20 to 25 seconds.
* :
	+ Instead of a single target, it can now affect up to 7 own units in the targeted area.
	+ The healing is now stackable.
	+ Decreased the threshold to trigger the healing by damage dealt from 1200 / 1100 / 1000 / 1000 to 600 / 500 / 400 / 400.
	+ Decreased the duration of the healing once triggered on all upgrades from 10 to 4 seconds.
	+ Increased the healing per second from 150 / 150 / 150 / 165 to 160 / 160 / 160 / 175.
	+ Removed hidden healing cap of 1500 on all upgrades, each affected unit can now heal for a theoretical maximum of 3500 life points.
	+ Affected units additionally gain a buff to deal 20% increased damage for 20 seconds.
	+ Adjusted visual effects, new descriptions and status bar icons to indicate the damage buff and healing.

* :

* The classification has been changed from `Goblin/Ogre Soldier` to just `Ogre Soldier`.
* Fixed bugged melee splash damage.
	+ The unit previously did not deal any splash damage with its normal attacks.

* :

* The classification as `Elemental` has been removed.
* Created a new spawning effect for his sword to no longer use the effect of .
* Added missing period in tooltip's general description.
* Active ability :
	+ Removed an upgrade star, as the ability does not change with upgrades.
	+ Added a preview of the ability radius that is displayed on activation.
	+ Added a preview of the ability radius that is displayed on hover over the unit.

	+ Description in German now specifies that friendly units benefit aswell.

	+ Corrected small typo in description.

	+ Removed the minimum range of 1m.
	+ Removed the initial cooldown of 30 seconds.
	+ Corrected the wording in the description.

* / :

* The passive ability  is now properly shown on the card and the respective tooltip explanation is no longer above the other abilities.

	+ Increased the damage from 186 / 191 / 200 / 222 (280 / 285 / 300 / 333 in total) to 230 / 235 / 244 / 266 (346 / 351 / 366 / 399 in total).
		- The attack value of total damage dealt over 20 seconds thus was changed from 2240 / 2295 / 2400 / 2665 to 2880 / 2930 / 3050 / 3325.
	+ Reduced knockback distance from 10m to 5m.
* Passive ability :
	+ Decreased bonus damage against structures from 50 / 75 / 100 / 100% to 15 / 40 / 65 / 65%.
	+ Adjusted upgrade description text to be smaller to fit in the upgrade-text-box.

	+ Increased the damage from 186 / 191 / 200 / 222 (280 / 285 / 300 / 333 in total) to 230 / 235 / 244 / 266 (346 / 351 / 366 / 399 in total).
		- The attack value of total damage dealt over 20 seconds thus was changed from 2240 / 2295 / 2400 / 2665 to 2880 / 2930 / 3050 / 3325.
	+ Reduced knockback distance from 10m to 5m.
* Passive ability :
	+ Now also affects frozen buildings.
	+ Increased bonus damage against frozen targets from 0 / 25 / 50 / 50% to 25 / 50 / 75 / 75%
	+ Improved description to make functionality clearer.
	+ Adjusted upgrade description text to be smaller to fit in the upgrade-text-box.

	+ Capitalized the first letter of each word in "Big fat Cannon" to adhere to the naming convention.
* Autocast ability :
	+ This ability is now consistently displayed on the card on all upgrades.
* Active ability  / :
	+ The respective affinity classification has been added to the summoned units.
	+ Added immunity to be infected with the Twilight Curse to the summoned units.
	+ Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.
* Passive ability :
	+ The ability's availability was changed from upgrade I-III to be available on all upgrades.
		- The damage bonus progression was adjusted from N/A / 30 / 40 / 50% to 25 / 30 / 40 / 50%.
* Passive ability :
	+ This ability is no longer displayed on the card, but only in its tooltip.

	+ Reduced self-healing from 30 to 25 life points per second.

	+ Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.

* :

* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Added the usual descriptive sentence that this is a support building that does not attack directly.

* / :

* The classification as `Demon` has been added.

* :

* The passive ability  is now properly shown on the card and explained in its tooltip for upgrades 0-II and lost on upgrade III.
* Toggle ability :
	+ Now properly uses a mode change icon instead of an active icon.

	+ Removed the minimum range of 1m.
	+ Description specifies now across all languages that friendly units can be targeted.

	+ The summoned **Stonekin Critters** can now properly be slowed down to walkspeed.
* The passive ability  is now explained in the card's tooltip.

	+ Improved description to be more consistent.

	+ Corrected small typo in description.
	+ Aligned description to the one of  and changed the displayed values accordingly.
	+ Increased the range of the visual effect to better match the actual effect radius.
* Added a new passive ability :
*Within a 25m radius around Dreadnought friendly units with an Ice Shield will regenerate 3% of their maximum life points every second. Also affects the caster.*
* Added a new passive ability :
*Unit deals 50% more damage against frozen enemies. Additionally, the unit is able to ignore the usual damage reduction of frozen targets.*

* :

* The classification has been changed from `Beast Soldier` to `Beast Soldiers`.
* Decreased the card's power cost from 120 to 100 power.
* Decreased the unit's attack value of total damage dealt over 20 seconds from 1560 / 1640 / 1800 / 2000 to 1400 / 1480 / 1640 / 1840.
* Decreased the unit's life points points by a flat 50 from 1800 to 1750 on all upgrades.

	+ Rephrased the description to be more specific and support potential upcoming balancing changes.
	+ Added a preview of the ability radius that is displayed on hover over the unit.

	+ Rephrased the description to be more specific.
	+ Added a preview of the ability radius that is displayed on hover over the unit.
	+ No longer grants affected allies immunity to the ability type "DisableMeleeAttack".

* :

* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Added the usual descriptive sentence that this is a support building that does not attack directly.

* :

* The range classification as `Melee` has been added.
* The faction classification as `Neutral` has been added.

* / :

* The respective affinity classification has been added.
* The classification has been changed from `Human` to `Ogre`.
* Active ability  / :
	+ The upgrade I and II descriptions are now correctly displaying the delta of the ability.

	+ Now the ability can also be activated regardless if an enemy team has the effect already active. The effect remains limited to be only running once per team.

	+ Adjusted description to mention that the unit can be spawned nearby enemy units and structures excluding walls.

	+ Fixed missing percentage signs in non-English language upgrades and improved Russian wording.

* / :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* Adjusted the class name in non-English languages.
* Autocast ability :
	+ Now correctly displays the attack speed of 1.6 instead of 2 and thus an attack value of total damage dealt over 20 seconds of 1560 instead of 1400.
* Active ability :
	+ The debuff shown in affected enemy's status bar now has the correct description for each upgrade.
	+ Now uses the same description and ability name for the normal and promo version.

* :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.

	+ Added a preview of the ability radius that is displayed on placement.

* :

* Removed unnecessary text in the tooltip's general description.

* / :

* Updated the card's artwork (old / new).
* Active ability  / :
	+ Improved clarity regarding targeting in description and upgrades.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

	+ Adjusted description to mention that the unit can be spawned nearby enemy units and structures excluding walls.

* :

* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Added the usual descriptive sentence that this is a support building that does not attack directly.

	+ Reverted accidental descriptive change of duration to 60 seconds on some upgrades introduced in Patch #400022.
	+ Improved the status bar description. It now differs for source and recipient.

	+ Changed inflicted damage from fixed damage to normal damage.
* Active ability :
	+ Reverted accidental descriptive change of duration to 60 seconds on some upgrades introduced in Patch #400022.
	+ Improved the status bar description. It now differs for source and recipient.

	+ Global effect can now be properly disenchanted.
	+ Improved German description.

	+ Added a preview of the ability radius that is displayed on placement.

* :

* Changed the card's power cost on all upgrades from 150 to 140 power.
* :
	+ Now ignores the usual damage reduction of frozen targets.
	+ Can now also freeze buildings.
	+ Changed damage from 750 / 790 / 870 / 870 (2250 / 2400 / 2600 / 2600 in total) to 580 / 620 / 700 / 700 (3150 / 3300 / 3500 / 3500 in total).
	+ Increased freeze duration from 10 / 10 / 10 / 15 seconds to 15 / 15 / 15 / 20 seconds.
	+ Fixed a bug where the card dealt less damage than intended against squad units.
	+ Fixed a bug where the card froze more targets than intended.

	+ Now correctly displays the attack speed of 1.9 instead of 2 and thus an attack value of total damage dealt over 20 seconds of 220 / 235 / 265 / 290 instead of 285 / 300 / 330 / 370.
* Active ability :
	+ Decreased time until reusable on all upgrades from 10 to 8 seconds.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

	+ Now properly displays upgrade stars.

	+ Changed inflicted damage from fixed damage to normal damage.
		- This change was not intended.

	+ Now properly uses a mode change icon instead of an active icon.

	+ Added missing space in the upgrade cards II and III.

	+ Adjusted the displayed attack speed from attacking every 2.5 seconds to every 2.7 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 790 / 810 / 840 / 880 to 780 / 800 / 830 / 875.
* Active ability :
	+ Now shows the proper affinity coloring on upgrade cards.
	+ Decreased the ability's power cost from 90 / 85 / 80 / 75 to 70 / 65 / 60 / 55.
	+ The ability can now also be targeted at allied units including herself.
	+ Rephrased the description to be more specific and consistent.

	+ Adjusted the displayed attack speed from attacking every 2.5 seconds to every 2.7 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 790 / 810 / 840 / 880 to 780 / 800 / 830 / 875.
* Active ability :
	+ Now shows the proper affinity coloring on upgrade cards.
	+ Decreased the ability's power cost from 90 / 85 / 80 / 75 to 70 / 65 / 60 / 55.
	+ The ability can now also be targeted at allied units including herself.
	+ Rephrased the description to be more specific.
	+ Added a proper status bar icon on affected hostile units.

* :

* Decreased the card's power cost from 70 / 70 / 70 / 65 to 55 / 55 / 55 / 50 power.
* :
	+ Decreased the effect's area of effect radius from 25m to 15m and adjusted the visual effect accordingly.

* :

* Decreased the card's power cost from 70 / 70 / 70 / 65 to 55 / 55 / 55 / 50 power.
* :
	+ Decreased the effect's area of effect radius from 25m to 15m and adjusted the visual effect accordingly.
	+ Added a visual effect to affected units.

	+ Removed blank space in the upgrade card III.

	+ Changed inflicted damage from fixed damage to normal damage.
	+ Improved the description to be more precise.
	+ Decreased the duration of the debuff on affected targets from 3 seconds to 2.5 seconds.
	+ Increased the era of spawned *Nether Crawlers* out of killed infected targets from 3 shadow to 2 Shadow + 2 Neutral.
		- Added the passive ability **Steadfast** to these crawlers, making them immune to any knockbacks.
		- Added an L attack type as their counter bonus (50% increased damage against L-sized enemies).
		- Added immunity to be infected with the Twilight Curse to the crawlers.
		- Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.
		- Decreased maximum distance of the killed target from walkable ground in order to spawn *Nether Crawlers* from 40m to 15m.
			* The game will no longer crash when the maximum spawn distance is exceeded.
* Active ability  / :
	+ Removed the full life condition of the caster in order to cast the ability.
	+ Now properly shows the upgrade stars on upgrade.
	+ Corrected small typo and improved description in general.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

	+ Improved description formatting for some resolutions.

* / :

* Decreased the card's power cost from 110 to 100 power.
* Autocast ability  / :
	+ Now shows the proper affinity coloring on upgrade cards.

	+ Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.

* :

* Added missing period in tooltip's general description.

* :

* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Added the usual descriptive sentence that this is a support building that does not attack directly.

* / :

* Increased the unit's life points from 895 to 900 on all upgrades.
* Passive ability  / :
	+ Now already triggers if the unit has an equal to the threshold amount of life points left.
* Passive ability :
	+ Added missing required range near structures to the description.
* Added a new passive ability :
*Tramples small units*.
* Added a new passive ability :
*While under the effect of an Ice Shield the unit gains significantly increased movement speed.*
	+ The ability is only available on upgrade I-III.

	+ Added missing required range near structures to the description in Russian.

	+ Added a preview of the ability radius that is displayed on placement.
	+ Added a preview of the ability radius that is displayed on activation.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

* :

* Added missing period in tooltip's general description.
* :
	+ Adjusted description to mention the card's knockback of S-sized and M-sized units.

* :

* Changed life points delta multiplier character in upgrades from **\*** to **x**.
* Fixed missing percentage signs in non-English language upgrades.

	+ Improved description of summoned unit.

	+ Decreased maximum distance of the killed target from walkable ground in order to spawn *Nightcrawlers* from 40m to 15m.
		- The game will no longer crash when the maximum spawn distance is exceeded.
	+ Improved the description to be more precise.
	+ Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.

	+ Improved description to mention that only ground targets are affected.
	+ Shortened upgrade descriptions to fit on upgrade card on smaller resolutions.

	+ Cooldown is now always set to 20 seconds, even if the target dies during the effect.
	+ Clarified descriptions in various places and made icons consistent with affinities.

* / :

* Adjusted the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability  / :
	+ Global effect can now be properly disenchanted.

* :

* Decreased the unit's life points by a flat 1000 from 4980 / 5320 / 6000 / 6750 to 3980 / 4320 / 5000 / 5750.
* Autocast ability :
	+ Increased the attack speed from attacking every 4 seconds to every 3 seconds.
		- The attack value of total damage dealt over 20 seconds was thus changed from 3400 to 4680.
* Active ability :
	+ Removed the initial cooldown of 15 seconds that also occurred as an additional cooldown after each use.
		- The cooldown is now displayed as 30 seconds and is the actual time until the spell is reusable again.
	+ Increased the effect radius from 20m to 25m and the speed of the expansion of ice to match the damage dealt.
	+ Decreased the ability duration from 15 seconds to 10 seconds.
	+ The inciting aura will now be applied and refreshed during the ability duration and then lasts a fixed 10 seconds afterward.
		- Added a preview of the ability radius that is displayed on hover over the unit.
	+ Improved ability description and visual effect to be more precise.

* :

* Decreased the unit's life points by a flat 1000 from 4980 / 5320 / 6000 / 6750 to 3980 / 4320 / 5000 / 5750.
* Autocast ability :
	+ Increased the attack speed from attacking every 4 seconds to every 3 seconds.
		- The attack value of total damage dealt over 20 seconds was thus changed from 3400 to 4680.
* Active ability :
	+ Removed the initial cooldown of 15 seconds that also occurred as an additional cooldown after each use.
		- The cooldown is now displayed as 30 seconds and is the actual time until the spell is reusable again.
	+ Increased the effect radius from 20m to 25m and the speed of the expansion of ice to match the damage dealt.
	+ Decreased the ability duration from 15 seconds to 10 seconds.
	+ Increased the duration of the gained Ice Shield from 15 to 20 seconds.
	+ Added a status bar indicator of how long the Ice Shield lasts.
	+ Improved ability description and visual effect to be more precise.

	+ Changed the damage from 1800 / 2000 / 2000 / 2200 (5400 / 6000 / 6000 / 6600 in total) to 1800 / 1900 / 2000 / 2200 (5400 / 5700 / 6000 / 6600 in total).
	+ Changed knockbacked unit sizes from ≤M / ≤M / ≤L / ≤L to ≤L on all upgrades.
	+ Adjusted description to include the exact damage against units.
	+ Fixed incorrect upgrade stars for ability.
* Passive ability :
	+ Increased the radius from 20m to 30m.
	+ Adjusted visual effect's color on affected units to be blue to differ from similar effects.

	+ Increased initial cool-down on all upgrades from 20 seconds to 25 seconds.
	+ Increased time until reusable on all upgrades from 20 seconds to 25 seconds.

* :

* The classification has been changed from `Shrine` to `Device`.
* Passive ability :
	+ The status bar icon description for upgrade I is now properly displayed on affected wells.

* :

* Changed the internal specification of his normal attacks from ranged to melee.
	+ Thus his attacks' total damage dealt over 20 seconds is now consistent with the displayed attack value, the attacks knock back S-sized units and get no longer disabled by range attack blockers.
* Changed former autocast ability **Architect** to now serve as a new toggle ability and moved old effect to a new autocast ability:
	+ Added new toggle ability :
	*Enable to lose the ability to melee attack and gain **Fix it up!**. Immediately reusable.*
	+ Added new autocast ability :
	*Every 4 seconds, unit repairs a structure for 430 / 455 / 500 / 550 life points.*

* / :

* Added the usual descriptive sentence that this is a support building that does not attack directly.

	+ Removed the initial cooldown of 30 / 30 / 30 / 35 seconds on all upgrades.
	+ Now mentions the maximum absorbed damage of 10000.
	+ Corrected small typo in description.
	+ Added missing **%** to upgrade descriptions in non-English languages.

	+ Standardized the english upgrade text to the usual way of describing damage increase.

	+ Added a missing period in description.
	+ Now displays a preview circle for the ability radius.

	+ Now the ability can also be activated regardless if an enemy team has the effect already active. The effect remains limited to be only running once per team.

* / :

* The classification has been changed from `Undead` to `Dragon`
* Active ability :
	+ The classification of the revenant has been changed from `Undead` to `Dragon`

* :

* + The description now also explains what the **Lost Demon's** passive ability does.
	+ Added a preview of the ability radius that is displayed on hover over the **Lost Demon**.
	+ Added immunity to be infected with the Twilight Curse to the **Lost Demon**.
	+ Improved general description in the tooltip of summoned unit to mention that it does not grant ground presence.

* :

* + The **Lost Demon's** **Blessed Inspiration** will now affect an unlimited amount of targets like the other affinity does.
	+ The description now also explains what the **Lost Demon's** passive ability does.
	+ Added a preview of the ability radius that is displayed on hover over the **Lost Demon**.
	+ Added immunity to be infected with the Twilight Curse to the **Lost Demon**.
	+ Improved general description in the tooltip of summoned unit to mention that it does not grant ground presence.

	+ Now properly uses a mode change icon instead of an active icon.

	+ The respective affinity classification of the **Revenant** has been added.
	+ Moved the ability to be displayed last on the card and tooltip.

	+ Improved description to mention that the **Lost Crawlers** can be summoned anywhere instead of near an enemy.
	+ Added a preview of the ability radius that is displayed on activation.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.
	+ Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.
	+ Adjusted description of spawned **Lost Crawlers** to look like a proper card.
	+ Added immunity to be infected with the Twilight Curse to the **Lost Crawlers**.

* / :

* Corrected the classification in non-English languages.
* Added a new passive ability :
*Unit is immune to Unity and its effects.*

	+ Now mentions the healing maximum on each target affected by the crystal.

	+ Clarified in the description that another ground entity is needed for the ability to work.

	+ Now displays the normal card icon and no longer the one of the promo version in the affected unit's status bar.
	+ Added missing required range near structures to the description in Russian.

	+ Added the proper description on upgrades for autcast ability gains.
* Passive ability  Slow:
	+ Added missing "**.**" at the end of the tooltip description.

	+ Increased the splash damage radius from 5m to 8m on all upgrades.
	+ Increased damage on all upgrades from 240 (360 in total) to 270 (405 in total).
	+ Adjusted the displayed attack speed from attacking every 4 seconds to every 3.5 seconds.
		- The attack value of total damage dealt over 20 seconds is now corrected from 1700 to 1930.

* :

* Increased the card's charges from 8 / 11 / 14 / 16 to 12 / 16 / 20 / 24.
* Autocast ability :
	+ Increased damage on all upgrades from 160 (200 in total) to 200 (240 in total).
		- Adjusted the displayed attack speed from attacking every 2 seconds to every 2.5 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1260 to 1760.
* Active ability :
	+ Now shows the proper ability type icon on upgrade cards.
	+ Corrected description in French.

* :

* Changed displayed classification in Russian to `Tower` to match other languages.

	+ Removed the minimum range of 1m.
	+ Description now specifies across all languages that friendly units and structures can be targeted.

	+ Adjusted the effect's radius consistently for all cases from 30m to the displayed 35m radius.
		- This only affects the block of card playout and mode changing, as regular abilities and ranged attacks were already prevented within that 35m.
	+ Rephrased description to correctly state that it is not only the playing of hostile units that is prohibited but the playout of cards by hostile players in general within the radius.

	+ Added usual affinity prefix in German and English, as it used to be just **Hostile Take-Over** for both affinities.
	+ Improved description on card that affected buildings do not grant ground presence.
	+ Added status bar icons on affected buildings stating that they do not grant ground presence.

	+ Improved description to be more precise and corrected wrong values.
	+ Added status bar icons on controlled units stating that they do not grant ground presence.
	+ Controlled units can no longer claim  Monuments or  Power Wells.
	+ Added immunity to be infected with the Twilight Curse to the controlled unit.

	+ Can now properly attack walls.
	+ Fixed wrong description on upgrades 0-2.
* Active ability :
	+ Controlled units no longer grant ground presence.
	+ Added temporary immunity to be infected with the Twilight Curse to the controlled unit.
	+ Improved description to be more precise and adjusted status bar icons accordingly.
	+ Added a preview of the ability radius that is displayed on activation.
	+ Adjusted the ability so the controlled unit regains ground presence if disenchanted.

* :

* Changed order of abilities displayed on upgrade cards to match ability reordering of patch Patch #400022.
* Active ability :
	+ Capitalized the first letter of each word in "Mo's better blues" to adhere to the naming convention.

* :

* The range classification as `Melee` has been added.
* Active ability :
	+ Now also buffs damage of units against structures and not only against other units.
	+ Capitalized the first letter of each word in "Mo's better blues" to adhere to the naming convention.

	+ Added missing "**.**" at the end of the tooltip description.

* :

* Swapped the displayed order of her 2 active abilities to match the order of the hotkeys.
	+ Now  comes first and then .

	+ Damage was increasing on upgrade 3 without being displayed on upgrade cards. The increase in damage was moved to the base version, thus affects all upgrades now and eliminating the need to be displayed.
		- Changed the damage from 690 / 730 / 800 / 880 (2100 / 2300 / 2400 / 2640 in total) to 770 / 810 / 880 / 880 (2340 / 2540 / 2640 / 2640 in total).

	+ Added the minimum range of its ability to the description.

	+ Now states its consumption of 400 charges in order to attack.
	+ Changed the damage from 170 / 180 / 200 / 220 (260 / 270 / 300 / 330 in total) to 170 / 180 / 200 / 220 (255 / 270 / 300 / 330 in total).
		- The attack value of total damage dealt over 20 seconds was thus changed from 1200 / 1270 / 1400 / 1540 to 1215 / 1285 / 1430 / 1570
* Visually added a new passive ability :
*Generates 100 charges every second, up to a total of 800 charges.*
	+ This ability was ever-present but now is also shown in the tooltip and visualized with a yellow ammunition bar.
* Passive ability :
	+ The ability's availability was changed from upgrade I-III to be available on all upgrades.
	+ Now states its consumption of 800 charges to generate the shield.
	+ Adjust wording in description to correctly use "Ice Shield" in English and French.

* :

* Increased the card's power cost from 55 to 60 power.
* Changed the unit's attack type from M counter to L counter.
* Decreased the unit's life points on all upgrades from 860 to 800.
* Active ability :
	+ Increased the effect's radius from 20m to 30m and respectively added a visual effect.
	+ The ability can no longer be cast if Mountain Rowdy unit has freeze immunity.
	+ Decreased the self-damage reduction from 65 / 70 / 70 / 75% to 35 / 45 / 45 / 50%.
	+ Enemy units within the aura's effect can now only move at walkspeed.
	+ Changed effect to now only affect ground units.
	+ Changed the displayed cooldown from 15 / 15 / 20 / 20 seconds to 30 seconds on all upgrades.
		- This is just a descriptive change as the cooldown was at 30 seconds already.

* :

* Increased the card's power cost from 55 to 60 power.
* Changed the unit's attack type from M counter to L counter.
* Decreased the unit's life points on all upgrades from 860 to 800.
* Active ability :
	+ Increased the effect's radius from 20m to 30m and respectively added a visual effect.
	+ The ability can no longer be cast if Mountain Rowdy unit has freeze immunity.
	+ Adjusted ability to also apply the L-damage bonus.
	+ Decreased the self-damage reduction from 65 / 70 / 70 / 75% to 35 / 45 / 45 / 50%.
	+ Enemy units within the aura's effect can now only move at walkspeed.
	+ Changed effect to now only affect ground units.
	+ Changed the cooldown from 15 / 15 / 20 / 20 seconds to 20 seconds on all upgrades.

	+ Improved description on card and affected unit's status bar about the loss of ground presence.

* / :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* The classification as `Demon` has been added.
* Corrected Transformation power cost in description for non-English languages.

	+ Removed the total damage decimal separator.

* :

* The passive ability **Necrofury** is now properly shown on the card and explained in its tooltip.

	+ Reordered sentences in description in order to improve clarity.

	+ The debuff shown as status bar icon now has a correct description on all upgrades.

	+ Improved gained range description on upgrade cards II and III.
	+ Improved description on card and statusbar icons about the loss of ground presence.
	+ Added status bar icons to controlled units stating that they do not grant ground presence.
	+ Added missing stars on a controlled unit's status bar.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

	+ Corrected small typo in description.

	+ Added a preview of the ability radius that is displayed on placement.
	+ Added a preview of the ability radius that is displayed on activation.
	+ Fixed multiple typos, clarified misleading descriptions and missing icons on upgrade cards.

	+ Now properly grants Northern Keep the damage reduction only when active, instead of permanently.
	+ Added a preview of the ability radius that is displayed on placement.
	+ Added a preview of the ability radius that is displayed on activation.
	+ Fixed multiple typos, clarified misleading descriptions and missing icons on upgrade cards.

	+ Now explains that the bonus damage against frozen targets cannot be modified.
	+ Changed ability description regarding damage to structures.

	+ Changed ability description regarding damage to structures.

* :

* **Accelerated Construction**:
	+ The upgrade I description is now correctly displaying the gain of the ability.
* Removed old passive ability **Blessed Ice Breaker** and split it into two new abilities:
	+ Added new passive ability :
	*Building is surrounded by an icy aura with a 25m radius that enables all friendly entities within it to deal 50% more damage against frozen units. Additionally, they are able to ignore the usual damage reduction of frozen targets.*
	+ Added new passive ability :
	*Within a 25m radius hostile units remain frozen 25% longer.*
	+ Adjusted the range of the visual effects to better match the actual effect radius.
		- Is now displaying an icon in the affected hostile unit's status bar, if it is within the area of effect.

* :

* **Accelerated Construction**:
	+ The upgrade I description is now correctly displaying the gain of the ability.
* Removed old passive ability **Gifted Ice Breaker** and split it into two new abilities:
	+ Added new passive ability :
	*Building is surrounded by an icy aura with a 25m radius that enables all friendly entities within it to deal 50% more damage against frozen units. Additionally, they are able to ignore the usual damage reduction of frozen targets.*
	+ Added new passive ability :
	*Within a 25m radius hostile units can only move at walk speed.*
	+ Adjusted the range of the visual effects to better match the actual effect radius.

* / :

* Removed unnecessary text in the tooltip's general description.

	+ Now properly display upgrade stars on upgrade II and III.
	+ Fixed upgrade description on upgrade I.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

	+ Improved description to be more precise.

	+ Now properly describes that running cooldown on affected cards is reset and the cooldown of the card itself.
	+ No longer grants 2 charges instead of 1 per affected card, if the affected card still had more than 1 charge remaining upon usage.
		- This also fixed the visual bugs that sometimes appeared in regards to card charges.

	+ Reduced the hidden unhealability during the cast from 5 seconds to only 0.1 seconds (exactly when the distributed healing takes effect).
	+ Fixed the description to now note that in fact multiple friendly units can be healed and not only one.

	+ Rephrased description on upgrade cards I and II.

* :

* The unit can now properly be slowed down to walkspeed.
* Autocast ability :
	+ Reverted accidental descriptive change of damage dealt in Patch #400022.
* Active ability :
	+ The ability description is now correctly displayed when hovering over the unit's ability icon.
	+ A controlled unit can no longer claim  Monuments or  Power Wells.
	+ Added immunity to be infected with the Twilight Curse to the controlled unit.
	+ Added a status bar icon on the controlled unit stating that it does not grant ground presence.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

	+ Slightly rephrased description.

	+ Fixed the description on upgrade cards and added a missing ability icon in upgrades.
	+ Added a preview of the ability radius that is displayed on placement.

* :

* Changed the Card ID from 831 to 1665.
* Changed the card's power cost from 150 on all upgrades to 200 / 185 / 170 / 150.
* Changed the card's orb requierements from 2 Shadow + 2 Neutral to 3 Shadow + 1 Neutral.
	+ :
		- Increased the initial parasites application radius from 15m to 25m.
		- Decreased the number of targets to which the initial parasites may pass over from 4 / 5 / 6 / 7 to 3 on all upgrades.
		- Decreased the frequency with which the parasites switch targets from every 4 seconds to every 15 seconds.
		- Affected units now receive a debuff that prevents them to use any ranged attacks as long as they are infected.
		- The debuff and damage inflicted by the parasites no longer affect friendly units.
		- Additionally, when a unit that was infected by the initial parasites dies, it will explode and cast another weaker version of plague which can only infect the nearest 2 hostile units, but would not explode again in another wave upon their death. Will only pass over to a maximum of 2 hostile targets.
			* These initial parasites are indicated by  FX on affected units.
		- Rephrased the description to be more precise.

* :

* Added the usual descriptive sentence that this is a support building that does not attack directly.
* Passive ability :
	+ Adjusted tooltip description to be more precise.
* Toggle ability :
	+ The **Teleport Station** no longer requires 1 Shadow and 1 orb regardless of color to be placed, and will no longer display a visual card next to the tooltip.
	+ Changed the displayed ability type icon from active to toggle.
	+ Moved downwards to be displayed as second ability on the card.
	+ Adjusted tooltip description of the **Portal Nexus** and the **Teleport Station** to be more precise.
	+ Adjusted status bar icon and description upon placement of the **Teleport Station**.
	+ No longer grants twice the void power when the building is destroyed with an active **Teleport Station**.

* :

* Removed unnecessary text in the tooltip's general description.

* / :

* The classification has been changed from `Device` to `Tower`.
* Autocast ability  / :
	+ Rephrased description to be more specific.

* :

* The displayed range classification has been changed from `Ranged` to `Melee`.
* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Unit can now be revived by resurrection effects like  or .
* Decreased the card's attack value of total damage dealt over 20 seconds from 660 to 610.
* Can now properly attack structures.
* Active ability :
	+ Rephrased ability description.

* :

* Unit can now be revived by resurrection effects like  or .
* Autocast ability :
	+ Increased the attack speed from every 4.5 seconds to every 2.5 seconds (now matches normal QueekQueek).
	+ Changed the damage against units from 106 to 76.
	+ Changed the damage against buildings from 70 to 76.
		- The displayed attack value of total damage dealt over 20 seconds was thus changed from 660 to 610.
* Active ability :
	+ Increased the teleport range to be actually global, from previously only 500m.
* Passive ability **Superpowers**:
	+ Rephrased ability description to be more precise.

	+ Fixed a bug that caused the attack to only damage either units or buildings.
	+ Improved upgrade description for upgrade I and II.

	+ Improved upgrade description for upgrade I and II.

	+ Streamlined upgrade description for all upgrades.

* / :

* The range classification as `Ranged` has been added.
* Increased the unit's life points from 4050 / 4200 / 4500 / 4900 to 4150 / 4300 / 4600 / 5000.
* Autocast ability :
	+ Increased the number of cannons from 4 to 6.
	+ Decreased the damage per cannon on all upgrades from 110 (165 in total) to 90 (120 in total).
		- The attack value of total damage dealt over 20 seconds was thus changed from 4125 to 4330.
	+ Increased the splash damage radius from 5m to 8m.
* Removed the active ability  that cost 75 power.
	+ Old description: *Activate to drop 2 fiery mines that explode as soon as an enemy unit is nearby dealing each 500 damage in a 15m radius, up to 1500 in total. If not triggered the mines will vanish after 40 seconds. Reusable every 20 seconds.*
* Active ability :
	+ Changed the damage from 850 / 910 / 1000 / 1000 (2550 / 2730 / 3000 / 3000 in total) to 1750 / 2050 / 2500 / 2500 (2500 in total).
	+ Reduced splash radius from 15m to 8 m.
	+ Can now also target airborne units.
	+ Now displays the icon of the ability in the status bar of affected units instead of the icon of .
	+ Increased cooldown on all upgrades from 20 seconds to 60 seconds.
* Added a new active ability :
	+ Cost: 250 power
	+ Description: *Activate to summon 2 Ravenships, up to 3 of them may be present at a time. Reusable every 90 seconds.*
		- Ravenships are XL-sized scoutships of Blight's fleet, that deal 2280 L-damage, have 3000 life points, 6.4 movement speed, and can exceed the unit limit. They have the ability **Flank Attack**, that allows their 4 small cannons to fire independently every 2.5 seconds. Each one deals 70 damage to enemies in a 5m radius, up to 120 in total.
			* The Ravenship count is not shared with .
* The passive ability  is now properly shown on the card and the respective tooltip explanation is no longer above the other abilities.
* Added a new passive ability :
*Within a 25m radius of a Ravenship, Ravenheart will lose **Slow**.*
	+ This ability is not visible on the card due to insufficient space, but only in its tooltip.

	+ Improved upgrade description for upgrade I and II.

* :

* The passive ability  is now properly shown on the card and explained in its tooltip.

* :

* The missing gender classification `Male` has been added.
* The passive ability  is now properly shown on the card and explained in its tooltip.

* :

* Changed the order in which abilities are displayed on the card.
* Toggle ability :
	+ Adjusted projectile effect to visually detonate after 4 seconds instead of only 3.
	+ Adjusted card description in non-English languages.
* Added display of the passive ability :
*Tramples small units*.
	+ This ability was ever present but is now actually shown on the card.

* :

* Changed the order in which abilities are displayed on the card.
* Added display of the passive ability :
*Tramples small units*.
	+ This ability was ever present but is now actually shown on the card.

* :

* The classification has been changed from `Undead Soldier` to `Undead Soldiers`.

* :

* Removed the construction restriction within 15m of an own power well.
	+ The building can now be placed freely just like .

* :

* Changed life points delta multiplier character in upgrades from **\*** to **x**.
* Active ability :
	+ Added a preview of the ability radius that is displayed on activation.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

	+ Added a preview of the ability radius that is displayed on placement.

	+ Improved ability description to be more consistent.

	+ Capitalized the first letter of each noun in "It's the shoes" to adhere to the naming convention.
	+ Now properly displays the respective card icon in affected units' status bars.
* Passive ability :
	+ Increased the radius of the effect from 15m to 20m.
	+ Rephrased parts of the description.
	+ Hid icon of passive ability on the card's status bar.

* :

* The missing range classification `Melee` has been added.
* Active ability :
	+ Capitalized the first letter of each noun in "It's the shoes" to adhere to the naming convention.
	+ Now properly displays the respective card icon in affected units' status bars.
* Passive ability :
	+ Increased the radius of the effect from 15m to 20m.
	+ Rephrased parts of the description.
	+ Hid icon of passive ability on the card's status bar.

* / :

* Changed the card's power cost from 30 on all upgrades to 35 / 35 / 30 / 30.
* Added a new passive ability **Accelerated Construction**:
*Construction time is reduced by 50%.*
	+ The ability is only available on upgrade I-III.
	+ Previous changes in construction time with upgrade I and II (-5 seconds each) have been removed.
* Passive ability :
	+ Added a preview of the ability radius that is displayed on placement.

* :

* Added missing period in tooltip's general description.
* Infused Desert Sand:
	+ Adjusted description and upgrade cards to be consistent.

* :

* Added missing period in tooltip's general description.
* :
	+ Decreased the corruption effect's radius from 20m to 15m.
	+ Each corruptive aura is now active for the full duration and no longer only 1 second per 6 seconds.
	+ Replaced the word "era" with "orb count".
	+ Adjusted description and upgrade cards to be consistent.

* :

* Increased the unit's attack value of total damage dealt over 20 seconds from 2000 to 2512.
* Increased the unit's life points from 2000 to 2512.
* Ability descriptions are now also shown in the main tooltip.
* Parts of the general description in the tooltip were removed as they did not apply to Skylords Reborn.
	+ Old description was: "But his generosity will only last during the Jolly Season. As soon as Christmas time is over his special abilities will no longer be available.".
* Active ability :
	+ Updated status bar wording on affected targets.

* / :

* Decreased the card's power cost from 220 to 210 power.
* Active ability  / :
	+ Decreased the power cost from 100 on all upgrades to 100 / 100 / 100 / 70 power.
	+ Decreased the amount of *Snapjaws* spawned from 1 / 2 / 2 / 3 to 1 / 2 / 2 / 2 squads.
	+ Decreased time until reusable on all upgrades from 60 to 30 seconds.
	+ Description now properly states that only this way summoned Snapjaws are buffed.
	+ Improved description to mention that the spawned units do not grant ground presence.

* / :

* Increased time until reusable on all upgrades from 30 to 45 seconds.

	+ Description specifies now across all languages that friendly units and structures can be targeted.
	+ Removed broken preview of the ability radius that was displayed on activation.

	+ Added to the description the total damage cap of 10000 and that it can damage structues.
	+ Corrected the description in the status bar on an affected unit for upgrade II and III.

	+ Improved description to be more consistent.

* :

* Decreased time until reusable on all upgrades from 30 to 20 seconds.
* :
	+ Can now also damage frozen buildings.
	+ Standarized upgrade description.
	+ Improved description to be more precise.

	+ Improved ability description.

	+ Adjusted ability name and description in non-English languages.
	+ Changed the instant void power refund from affecting allied players to affecting every player.
		- Hostile players will not be affected by the penalty period afterwards though.
	+ Removed the initial cooldown of 60 seconds on upgrades 0-II.
	+ Changed the instant power refund percentage from 30 / 30 / 50 / 50% to 30 / 30 / 40 / 50%.

	+ Increased the void return for freezing enemies from 4 / 4 / 6 / 8% to 8 / 8 / 10 / 12%.
	+ Now also works when freezing enemy structures.
	+ Now the ability can also be activated regardless if an enemy team has the effect already active. The effect remains limited to be only running once per team.
	+ Corrected small typo in description.

* :

* Adjusted the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability :
	+ Adjusted ability name in German.
	+ Improved description to be more precise.

	+ Improved ability description to be more consistent.

	+ Adjusted the displayed attack speed from attacking every 2 seconds to every 1.6 seconds.
		- The attack value of total damage dealt over 20 seconds is now corrected from 1500 to 1660.

* :

* Changed the unit's attack type from L counter to XL counter.
* Increased the unit's life points on all upgrades from 975 to 1040.
* Autocast ability :
	+ Increased the damage from 70 / 75 / 85 / 92 (110 / 115 / 125 / 138 in total) to 83 / 88 / 98 / 105 (125 / 132 / 147 / 158 in total).
	+ Adjusted the displayed attack speed from attacking every 2 seconds to every 1.6 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1030 / 1090 / 1200 / 1320 to 1300 / 1375 / 1530 / 1645.

* :

* Decreased the unit's life points from 645 / 680 / 750 / 850 to 495 / 530 / 600 / 700.
* Autocast ability :
	+ Adjusted the displayed attack speed from attacking every 2 seconds to every 1.6 seconds.
		- The attack value of total damage dealt over 20 seconds is now corrected from 1350 to 1470.

* / :

* The classification as `Ogre` has been added.
* Passive ability  / :
	+ Does now trigger the visual effect of  on death as the  Twilight Slaver does.
	+ The description now mentions the 2 seconds of delay after death and that it only affects ground target.

	+ Adjusted displayed description in the status bar of affected units.

* :

* Changed the edition from Renegade to the new Rebirth Edition.
* Passive ability :
	+ Adjusted displayed description in the status bar of affected units.

	+ Adjusted description to mention that the unit can be spawned nearby enemy units and structures excluding walls.

* :

* + Description is now mentioning, that the effect only deals half of its damage against structures.
	+ Adjusted status bar description on affected units.

* / :

* Added the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability :
	+ Removed the minimum range of 1m.
* Passive ability :
	+ Improved description to be now fitting both affinities.
* Toggle ability :
	+ Improved description to be now fitting both affinities.

	+ Now properly uses a mode change icon instead of an active icon.

	+ Changed the damage from 270 / 290 / 320 / 350 (420 / 440 / 480 / 530 in total) to 270 / 300 / 300 / 350 (420 / 460 / 460 / 530 in total).
	+ Standardized the english upgrade text to the usual way of describing damage increase.
* Autocast ability :
	+ Changed the damage from 60 / 65 / 70 / 75 (85 / 90 / 100 / 110 in total) to 60 / 60 / 75 / 75 (85 / 85 / 110 / 110 in total).
	+ Standardized the english upgrade text to the usual way of describing damage increase.

* :

* The passive ability  is now explained in the card's tooltip.

* / :

* Reordered abilities on upgrade cards to match actual card.
* Active ability  / :
	+ Renamed from **Blessed / Tainted Gravity Surge** to  /  to fit on card.

	+ Now properly uses an autocast icon instead of a passive icon.
	+ Ability was thus reordered to be displayed first.
	+ The ability's minimum range is now mentioned in the description.
	+ The upgrade one upgrade description style was standardized and the benefit is now explained in detail.
* Passive ability :
	+ Changed the damage from 40 / 40 / 50 / 55 to 40 / 40 / 45 / 55.
	+ Added a preview of the ability radius that is displayed on hover over the building.

* / :

* Passive abilities were reordered, so that the faction trait passive is displayed last.

	+ Added missing description for duration and cooldown.

* :

* Fixed bugged melee splash damage.
	+ The unit previously did not deal any splash damage with its normal attacks.
* Active ability :
	+ Frozen buildings can now also be targeted and will receive damage.
	+ Reduced cooldown from 30 / 30 / 20 / 20 seconds to 20 seconds on all upgrades.
* Passive ability :
	+ Rephrased ability description.
	+ Is now displaying an icon in the affected hostile unit's status bar.

* :

* Fixed bugged melee splash damage.
	+ The unit previously did not deal any splash damage with its normal attacks.
* Active ability :
	+ Reduced cooldown from 30 / 30 / 20 / 20 seconds to 20 seconds on all upgrades.
* Passive ability :
	+ Rephrased ability description.
	+ Is now displaying an icon in the affected hostile unit's status bar.

	+ Changed the damage from 52 / 55 / 60 / 74 (75 / 80 / 90 / 110 in total) to 60 / 60 / 74 / 74 (90 / 90 / 110 / 110 in total).
	+ Standardized the english upgrade text to the usual way of describing damage increase.
* Autocast ability :
	+ Changed the damage from 180 / 190 / 210 / 240 (265 / 280 / 310 / 360 in total) to 180 / 200 / 200 / 240 (265 / 295 / 295 / 360 in total).
	+ Standardized the english upgrade text to the usual way of describing damage increase.

* :

* Added the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability :
	+ The range classification as `Melee` has been added to the summoned units.

* :

* Added the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability :
	+ The range classification as `Melee` has been added to the summoned units.
	+ Added a visual effect to indicate the **Pest Creeper** poisonous aura.
	+ Added a preview on-hover over the unit to visualize the range of the poisonous aura.

* / :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* The melee attack value of total damage dealt over 20 seconds was increased on all upgrades from from 1000 to 1100.

* / :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* Autocast ability :
	+ Increased the damage on all upgrades from 168 (252 in total) to 198 (297 in total).
	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1500 to 1770.
* Active ability :
	+ Decreased the power cost on all upgrades from 30 to 20 power.

	+ Now properly uses a mode change icon instead of an active icon.
	+ Was reordered on card, so that it is displayed last.

* / :

* The classification has been changed from `Tower` to `Shrine`.
* Added the general descriptive sentence that it is a support building which does not attack directly.
* Autocast ability **Heal**:
	+ Improved description to be more consistent.

* :

* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.
* Removed unnecessary text in the tooltip's general description.
* Autocast ability :
	+ Additional damage against frozen targets was changed from 100 / 100 / 100 / 92% to 100% on all upgrades.
	+ Increased turn speed of turrets whilst in combat to match that of .
* Added a new passive ability :
*When being spawned the unit is undazed and causes an explosion of ice that freezes up to 3 hostile units in a 15m radius for 20 seconds. Can be spawned nearby enemy units and structures excluding walls. Affects ground targets only.*
	+ Adjusted the spawn animation to better match the new effect by removing the dirt and rock particles and replacing them with a frosty shock blast.

* :

* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Updated the card's tooltip to match the change of Patch #400028 and be more precise in general.
* :
	+ Is now displayed as toggle abilities to match the 100% power cost refund into void power.
	+ Can now be switched back.
* :
	+ Is now displayed as toggle abilities to match the 100% power cost refund into void power.
	+ Can now be switched back.
	+ No longer grants affected allies immunity to the ability type "DisableMeleeAttack".
* :
	+ Is now displayed as toggle abilities to match the 100% power cost refund into void power.
	+ Will still automatically switchback at the end of the duration and cannot be toggled off prematurely.

	+ Now uses the appropriate description for the type of attack instead of one from .

* :

* Removed the passive ability **Looter**.
	+ Old description: *As long as the unit attacks a building, a certain amount of the target's original power costs depending on its current life points are gained as power.*
* Added a new passive ability :
*The unit will join a gang with other Thugs within a 25m radius. When being surrounded by at least 3 Thugs, all incoming damage will be spread among all gang members relative to each unit's current life points. Each gang member will receive at least 10% of the damage dealt to any other gang member, with up to 10 gang members being affected in total. Additionally, affected units take 5 / 7 / 10 / 15% less damage.*
* Added a new passive ability :
*Unit is immune to Unity and its effects.*

* :

* Changed the card's power cost from 150 / 150 / 150 / 140 to 150 / 140 / 140 / 140 power.
* :
	+ Changed number of bolts of lightning from 4 / 5 / 6 / 8 to 4 / 4 / 6 / 8.

* / :

* The passive ability  is now properly shown and explained in its tooltip.
* Fixed a bug that crashed the game related to an animation of the card.

* :

* Decreased the unit's life points from 850 / 850 / 850 / 950 to 800 / 800 / 800 / 900.
* Active ability :
	+ Removed the minimum range of 1m.
	+ Increased time until reusable on all upgrades from 20 to 25 seconds.
	+ Description now states the 20m radius of the effect and got improved for non-English languages.

	+ Increased the chain healing on all upgrades from 240 / 120 / 60 / 30 / 15 to 275 / 220 / 165 / 110 / 55.
	+ Improved description to be more precise.
* Active ability :
	+ Aura is now consistently reapplied when affected targets leave one and enter another.
	+ Improved description to be more precise and consistent.

	+ Increased attack range from 30m to the default 40m of towers.

* / :

* Removed unnecessary text in the tooltip's general description.
* Mode change ability :
	+ Now properly uses a passive change icon instead of a toggle icon, as the player cannot directly control it.

	+ Added a preview of the ability radius that is displayed on placement.

* / :

* The classification has been changed from `Device` to `Tower`.

* / :

* Now displays the transformation cost of 125 power as any other Twilight card in its general tooltip description.

	+ Upgrade cards and tooltip now properly describe damage gained against units per upgrade.
	+ Improved description text for English and German.

* :

* The range classification as `Melee` has been added.
* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.
* Added missing space in the upgrade I and improved the other upgrade cards' descriptions.
* Autocast ability :
	+ Changed the number of targets the paraste may initially befall from 1 / 1 / 2 / 3 to 2 / 2 / 2 / 3.
	+ Changed the number of targets the paraste may spread too from 4 on all upgrades to 3 / 3 / 4 / 4.

* :

* The range classification as `Melee` has been added.
* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.
* Added missing space in the upgrade I and improved the other upgrade cards' descriptions.
* Autocast ability :
	+ Changed the number of targets the paraste may initially befall from 1 / 1 / 2 / 3 to 2 / 2 / 2 / 3.
	+ Changed the number of targets the paraste may spread too from 3 on all upgrades to 2 / 2 / 3 / 3.

	+ Improved description on card about the loss of ground presence.
	+ Improved general description in the tooltip of the **Twilight Bug** to mention that it does not grant ground presence.

* / :

* The respective affinity classification has been added.
* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.
* Active ability  / :
	+ Reordered display of the ability above the faction ability and improved the ability's description.

	+ Adjusted visual effect's color on affected units to be green to differ from similar effects.

	+ Improved description and fixed a few typos.

	+ Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.

	+ Changed damage spread from 150 / 150 / 125 / 100% to 150 / 150 / 150 / 100%.
	+ Rephrased upgrade and ability descriptions to be more consistent.

	+ Improved description by removing misleading information.

	+ The effect is now refreshable by recast or using the other affinity.
	+ Adjusted description to be more precise.
	+ Status bar icons are now properly displayed.

	+ The effect is now refreshable by recast or using the other affinity.
	+ The healing is now stackable.
	+ Adjusted description to be more precise.
	+ Status bar icons are now properly displayed.
	+ Fixed wrong duration of the healing on upgrade II.

* :

* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.
* Added a new active ability :
*Activate to sacrifice 500 life points and gain increased movement speed for 5 secons. Cannot be used anymore once life points have been reduced below 500. Reusable every 20 seconds.*
	+ The ability increases the movement speed and acceleration speed by 25% and rotation speed of the unit by 100%.

* :

* Added missing period in tooltip's general description and fixed a small typo.
* The missing range classification as `Ranged` has been added.
* The classification as `Spirit` has been removed.
* Passive ability :
	+ Added the range of her regeneration aura to the description.
	+ Improved ability description for affected units of the regeneration aura.
* Active ability :
	+ The range classification as `Melee` has been added to the summoned units.
	+ The summoned **Treespirits** no longer display a status bar icon indicating their regeneration, as it is a permanent effect they cannot lose.

* :

* Added missing period in tooltip's general description and fixed a small typo.
* Passive ability :
	+ Added the range of her regeneration aura to the description.
	+ Improved ability description for affected units of the regeneration aura.
* Active ability :
	+ The range classification as `Melee` has been added to the summoned units.
	+ The summoned **Treespirits** no longer display a status bar icon indicating their regeneration, as it is a permanent effect they cannot lose.

* :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* Active ability :
	+ Standardized the upgrade text to the usual way of describing damage increase.

* :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* Autocast ability :
	+ Increased the range from 30 to 40m.
	+ Changed the damage from 300 (450 in total) to 380 (420 in total).
		- The attack value of total damage dealt over 20 seconds was thus changed from 1900 to 2000.
* Active ability :
	+ Decreased the activation cost by a flat 75 from 200 / 175 / 150 / 150 to 125 / 115 / 100 / 75 power.
	+ Changed the ability from killing its target to deal 8000 damage against the target. This damage ignores any damage modifiers.
	+ Surviving targets gain immunity against the ability for 10 seconds.
	+ Adjusted description to be more precise.
* Added a new passive ability :
*Hostile units and structures attacked by Nether Strike will have their armor dissolved and take 30% more damage. Lasts for 10 seconds.*

	+ Increased time until reusable on all upgrades from 30 to 60 seconds.

	+ Now displays the ability's radius as construction preview upon card selection.

* :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.

* :

* Corrected formatting of the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability :
	+ Added a preview of the ability radius that is displayed on placement.

	+ Added a preview of the ability radius that is displayed on placement.
	+ Improved description to state that it can also be attached to buildings that are still under construction.

	+ Improved description to be more consistent.
* Active ability :
	+ Improved description to be more consistent.
* Passive ability :
	+ Added missing "**.**" at the end of the tooltip description.

* :

* Decreased the card's power cost from 65 to 45 power.
* Changed the card's orb requierements from 2 Fire to 1 Fire + 1 Neutral.
* Decreased the unit's life points from 510 / 540 / 600 / 660 to 360 / 390 / 450 / 510.
* Autocast ability :
	+ Decreased damage buff from 15 / 20 / 20 / 25% to 5 / 10 / 10 / 15%

* :

* Decreased the card's power cost from 65 to 45 power.
* Changed the card's orb requierements from 2 Fire to 1 Fire + 1 Neutral.
* Decreased the unit's life points from 510 / 540 / 600 / 660 to 360 / 390 / 450 / 510.
* Autocast ability :
	+ Affected friendly units now ignore the usual damage reduction of frozen targets and additionally deal 40 / 45 / 45 / 50% extra damage against frozen targets, instead of receiving 15 / 20 / 20 / 25% damage reduction.
	+ Improved description to be more precise for card and status bar tooltip.

* :

* Removed unnecessary text in the tooltip's general description.
* Active ability :
	+ Removed a falsely displayed upgrade star.
* Active abilities  /  / :
	+ Improved ability descriptions to be more consistent.
	+ After a gift has been activated, the activation icons for all gifts will no longer be shown as greyed out, but are completely hidden.

* :

* Shortened the class name from `Winterling Elf Archers` to `Winter Elf Archers`.
* Decreased the card's power cost from 70 to 60 power.
* Changed the unit's attack type from M counter to S counter.
* Decreased the unit's life points from 780 / 810 / 900 / 990 to 510 / 540 / 630 / 720.
* Autocast ability :
	+ The attack value of total damage dealt over 20 seconds is now corrected from 528 to 440.
* Active ability :
	+ Now deals 100% damage against units, 50% against buildings and walls and no damage against monuments and wells.
		- Beforehand all structures would take only 50% damage.
		- Decreased activation cost from 10 to 0 power.
		- Adjusted description to be more precise.
	+ Added a preview circle of the target radius to the cursor.

	+ Decreased damage against structures from 8 / 8 / 9 / 10 to 7 / 8 / 9 / 10.
		- Standardized the upgrade text to the usual way of describing damage increase.

	+ Now the ability can also be activated regardless if an enemy team has the effect already active. The effect remains limited to be only running once per team.

	+ Updated the ability icon (old / new).
	+ Improved description to be more consistent.

	+ Improved description in general and on upgrade cards to now include the time until the target is frozen.
* Active ability :
	+ Fixed an issue where upgrade 1 would accidentially use the ability values of upgrade 2.

	+ Improved description on card about the loss of ground presence.
	+ Added immunity to be infected with the Twilight Curse to the controlled unit.
	+ Upgrade card description is now consistent between affinities.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

* :

* Removed unnecessary text in the tooltip's general description.
* Autocast ability :
	+ Changed the damage from 830 / 870 / 960 / 1055 (1240 / 1310 / 1440 / 1585 in total) to 830 / 905 / 1055 / 1055 (1240 / 1355 / 1585 / 1585 in total).
		- The attack value of total damage dealt over 20 seconds was thus changed from 6900 / 7270 / 8000 / 8800 to 6900 / 7530 / 8800 / 8800.
		- Standardized the upgrade text to the usual way of describing damage increase.
* Added a container toggle ability .
	+ This one uses the old ability icon of **Heavy Snowball**.
	+ Allows now actual toggle between the modes and not only one permanent switch.
	+ After mode change **Heavy Snowball** is always put on 30 seconds cooldown.
* Mode change ability :
	+ Now changed to an active ability instead that can only be activated after the cannon is switched into .
	+ Uses a slightly different ability icon now.
	+ Changed the damage from 1700 / 1800 / 2000 / 2200 (10350 / 10900 / 12000 / 13200 in total) to 1700 / 1700 / 1700 / 2200 (10350 / 10350 / 10350 / 13200 in total).
	+ Removed the minimum range of 1m.
	+ Corrected the wording in the description in English and German.

	+ Fixed capitalization in upgrade description and missing percentage signs in non-English language upgrades.

* :

* The passive ability  is now properly shown on the card and explained in its tooltip.
* Autocast ability :
	+ Reformatted the upgrade card description.
* Passive ability :
	+ Rephrased ability description.

	+ Description now specifies that only own units can be targeted.

### Non-Player Card Entity Changes

* Death Ray:

* Disclaimer: This is about the summonable unit in the campaign scenario  and not the collectible card .
* Active ability **Leech Guns**:
	+ Now properly displays the yellow ammunition bar indicating the amount of stored life points.
* The passive ability **Slow** is now properly shown on the card and explained in its tooltip.

* Lost Vigil:

* Disclaimer: This is about the NPC unit and not the collectible card  / .
* **Lost Invigoration**:
	+ Will now use the indication icon of  /  and no longer the icon of  .

* Lyrish House:

* Added a missing artwork to one of the **Lyrish Houses** in the past of , located as depicted below.

●
* QueekQueek:

* Disclaimer: This is about the NPC unit and not the collectible card .
* The unit is now properly classified as a flying unit.
* The unit's size classification has been corrected from S-sized to M-sized.

* Ship-of-War:

* Hid an irrelevant status bar icon.

* Stonekin Earthkeeper:

* Disclaimer: This is about the NPC unit and not the collectible card  / .
* During the application animation of his Ice Shield, the shield is no longer constantly refreshing its strength.
	+ It will now properly grant shields to the 2 closest allies in range and himself.

* Twilight Mindbenders:

* The unit can now properly be slowed down to walkspeed.

## Map Changes

### General

* Map Scripts:

* Added a new map script function "**PlayerGeneratorRefresh**". It refreshes a power well to its original capacity. It takes one parameter: the tag of the power well.
	+ Example: `PlayerGeneratorRefresh ({Tag = "power_slot_name"})`
* Added a new map script function "Log". As opposed to outcries, which relies on the chat, this function logs directly to the log files in Documents/BattleForge/Diag. It has the same syntax as the MissionOutcry function.

* The Forge:

* Added a  Power Well and a  Monument for each player on the sides of the Forge.
	+ The wells have 1500 capacity and are reconstrcuted upon each forge reset.
	+ The monuments always reset back to no orb built on top of them.
* Added a generated  minimap file for Forge replay playback.

### PvE

* :

* Fixed a bug that crashed the scenario in some cases.
	+ This was caused by the second spawn of  QueekQueek with the same tag even though that tag being already present on the map.

### PvP

* 1vs1 PvP Spectator Maps:

* The maximum match duration on all official spectator maps has been decreased from 45 minutes of a 3vs3 to the regular 30 minutes of a 1vs1. Affected spectator maps are:

* :

* The following change was added to the actual PvP map and the spectator version of it:
	+ Added spawn blocking south to the southern orb and wells that are located in the center to prevent M-sized ground units from getting stuck as depicted below.

●