recursal/Fanatic-Fandom huggingface dataset:
Cyber-Akuma/Design

* Birdie
* Eagle
* Geki
* Gen
* Joe
* Ken
* Lee
* Mike
* Retsu
* Ryu
 **Debut in Street Fighter II series** | * Akuma
* Balrog
* Blanka
* Cammy
* Chun-Li
* Dee Jay
* Dhalsim
* E. Honda
* Fei Long
* Guile
* M. Bison
* T. Hawk
* Vega
 **Debut in Street Fighter Alpha series** | * Charlie
* Cody
* Dan
* Evil Ryu
* Guy
* Juli
* Juni
* Karin
* R. Mika
* Rolento
* Rose
* Sakura
* Shin Akuma
 **Debut in Street Fighter III series** | * Alex
* Dudley
* Elena
* Gill
* Hugo
* Ibuki
* Makoto
* Necro
* Oro
* Q
* Remy
* Sean
* Twelve
* Urien
* Yang
* Yun

* Blade
* F7
* Khyber
 **Debut in Super Puzzle Fighter II** | * Anita
* Devilotte
* Donovan
* Felicia
* Hsien-Ko
* Mei-Ling
* Cyclops
* Gambit
* Juggernaut
* Magneto
* Rogue
* Sabretooth
* Storm
 **Debut in Marvel Super Heroes vs. Street Fighter** | * Armor Spider-Man
* Blackheart
* Cyber-Akuma
* Dark Sakura
* Hulk
* Mech-Zangief
* Mephisto
* Norimaro
* Omega Red
* Shadow
* Shuma-Gorath
* Spider-Man
 **Debut in Marvel vs. Capcom: Clash of Super Heroes** | * Captain America
* Captain Commando
* Gold War Machine
* Hyper Venom
* Jin
* Lilith
* Mega Man
* Onslaught
* Orange Hulk
* Rockman
* Shadow Lady
* Strider
* Venom
* Choi
* Demitri
* Earthquake
* Geese
* Genjyuro
* Goenitz
* Iori
* Kasumi
* Kim
* Kyo
* Mars People
* Mai
* Mr. Karate
* Orochi Iori
* Red Arremer
* Ryo
* Serious Mr. Karate
* Shiki
* Terry
* Violent Ken
* Zero
Guide:Terminology

### Helpful Terminology

* **Husk, idle, idling, husking, etc.** This means the person is not refreshing their screen or is generally away from the keyboard for a period of time. Husking players are generally not attentive for a longer period of time than merely idle players, but people use idle to mean both.
* **LL.** Long live.
* **IC, in character, icly.** From the character's vantage point, thus necessarily excluding any outside information that the roleplayer knows but the character would not. (more information)
* **OOC, out of character, oocly.** From the roleplayer's vantage point. The flip side of ic! (more information)
* **NPC** stands for **N**on-**P**layer **C**haracter. For example, Bill at the Twisted Dwarf.
* **PC** stands for **P**layer **C**haracter. Your characters!
* **Duel.** A duel is a fight that occurs between two characters. There are typically three "rounds." Character A opens with an attack, character B defends/attacks, A defends/attacks, B defends/attacks, then A closes with a defense.
* **DD, death duel.** This is a duel for the stakes of death; the loser of the duel dies, and that character is not allowed to be resurrected, turned into a ghost, or otherwise played unless consent (usually OOC consent) is obtained from the winner.
* **Autohit.** When a player's attack automatically assumes that it strikes its intended victim. A no-no, generally, unless in light-hearted banter or fun. What constitutes an "autohit" is subject to much controversy, debate, and nerdrage. In a duel for sufficiently important stakes, it is a good practice to make sure both duelists understand what the judges consider an autohit to be.
* **Godmodding.** Usually occurring in a duel or fight, to godmod is to write another character's responses into your own post (me throws a fireball at Midevia, who becomes filled with terror and runs away!), or alternately to unleash an unrealistically powerful attack or an excessive series of attacks all in one go at your opponent. Basically it means to act like a god when your character doesn't have that status. This is frowned upon by others and is a sign of inexperience, disrespect for your fellow roleplayer or just bad form in general. It other words best avoided!
* Having your duel **judged** means that the duelists have consented to (typically) three judges voting on the outcome of the duel. The AOJ is an anonymous guild of judges that will provide this service.
* **MM.** MUDmail. MUDmail is the mailing system of Karchan. You type 'mail', and it takes you to a screen where you send letters and such to other users or possibly yourself.
* **Alt.** An alt is another word for character, stemming from the worth 'alternative'. If you have 6 characters, you have six alts. (Or, a main and 5 alts.)
* **Main.** Your primary character, the one you play the most, are most closely associated with, or played first. If people refer to you OOC by a character's name, this is typically the one they use. e.g., Did you hear, Jaxom is editing the terminology page now?
IC & OOC - What Are They?

## **What does IC & OOC mean?**

### **Brief Explanation**

IC- This means ‘In Character’. Most communication in the game is automatically considered IC so you don't need to specify it is ic. This term might come up if someone is questioning whether an action perhaps was ic or ooc or perhaps in general chit chat amongst players.

OOC - This means ‘Out of Character’. This is when we want to do/say/ask something from us as the player not from the character. We generally specify when something is OOC so other players know it isn't an role played interaction.

### **Examples:**

#### IC Examples

“**You say [to Karn]** : Hi. How are you?”

“Karn waves to all and smiles.”

Both of the above would be assumed to be ic interactions as they have not been specified as OOC actions. This means it is character to character interaction. So example 1, your character is asking the character Karn how he is and example 2, Karn the character is waving to the other characters.

#### OOC Examples

“**You say [to Karn]** : OOC: Hi. How are you?”

“Karn oocly waves to all and smiles.”

Both of the above have been specified as OOC actions so they are player to player interaction. You as a player are asking Karn as a player how he is. Karn as a player is waving to the other players.

### **Using OOC info for IC**

As a general rule of thumb, information you know oocly should not be used icly. For example if you oocly knew of a character running away from home but your character has not been informed of this then you generally shouldn't use this information until your character has been told.

However there are exceptions. If for example your character lived with the character than ran away, it is likely to be safe to assume your character would have noticed they had gone missing.

If you have any doubt, check it out with the player it involves and they should be able to clear up whether your character is aware or not.
Guide:Sea Dweller Terminology

This page is to include sea dweller terminology. Feel free to add to this.

* **Bubblehead -** A sea dweller that isn't very smart or is very naive. (i.e. Pearl is always being called a bubblehead)
* **Coffin / Casket -** A boat or ship.
* **Crab -** An irritable sea dweller. "You're such a crab". Works for walkers also!
* **Fish -** Derogatory term used for merfolk.
* **"Getting a sea urchin up their butt (or vulgar equivalent)" -** Getting knickers in a twist.
* **Guppy -** A baby merperson.
* **Halfmaid -** The offspring of a merperson and a human.
* **Little Fish / Little Squid / Little \_\_\_ -** An ambiguous title used to address merfolk and similar creatures. Not to be confused with the derogatory usage from walkers.
* **Mud Crawler -** Alternative terminology for "walker".
* **Morsel -** A threatening term to address just about anything that doesn't swim.
* **Parting Tail -** What mermaids say instead of 'I got my groove on with my mate'. Instead, 'I parted tail'. How lascivious!
* **Pet -** A friend or lover that is a surface dweller.
* **Pod -** A baby cecaelia.
* **The Great Deep -** The deep part of the oceans, where it is dark.
* **The Sperm Whale -** The sea dwelling equivalent of the stork.
* **Walker -** A surface dweller.
* **Sea Horse -** Derogatory term for kelpie.
Race:Anthropomorphic

Anthropomorphic or, more commonly known as 'anthro', are creatures with human-like qualities. They typically will have animal appearances, but be able to walk around on two legs, talk, and carry similar build to humans. They are as varied as the trees, but all carry one similarity; they are still animal in appearance. Please note that they are not straight animals, but do hold altered bodies.

Some characters have multiple forms, including anthro ones, while others are simply anthro from birth.
Race:Demon

Demons are generally thought of as evil spiritual beings. Some may define them as the evil or fallen version of angels, but such a definition is insufficient. For one thing, demons in Karchan can and often do exist completely independently of any deity. It is not necessary for an angel to fall to make a demon. Demons can be creations in their own rights. Furthermore, the fact that demons are capable of free will and choice means that they may not always be evil, regardless of nature. Demons also have a tendency to breed with mortals, creating countless half-demons that have even more ability to choose good because of their mortal parents.

A demon may have any range of appearance and any range of abilities - from absolutely nothing up to and including near god-like capabilities.

Specifically in regard to demons that are tied to deities:

Obsidian uses the term "demon" for any being that he creates that is not the result of natural procreation, such as his third wife and former Grand High Cleric, Blayd. He has also been known to use the term to label people who he did not originally create but that he significantly altered in some way to make them suitable to his standards, such as is the case with Ephinie Marsic, a current deputy.
Yasec is known for creating the Sirens, a select group of girls that were fused with demonic souls into the twisted creations that they are now. Sirens are considered a type of demon.
Dagorii used demonic souls to create vampires, though the Children of Dagorii do not refer to themselves as demons regardless of how apt the term is. They will not even admit to being vampires, as they prefer to pass as human. However, there are those in Karchan who consider any vampire, whether Dagorii bred or not, to be a form of demon.
In extremely rare cases, demons may in fact serve or be tied to good deities. For example, Bytor accepted an Imp named Eladamri into his service. He did not, however, create Eladamri. Good deities are not known for creating entities that can or are generally known as demons.
Artifact:The Bleeding Dagger

"As you hold the dagger, you notice a few things. Its blade is curved, easy to cut any flesh, but upon the edge of the blade, blood seems to constantly be running along it, as if it were enchanted. Upon closer inspection, you think you might know what type of blood it is. Triste blood. If this is true, this dagger would be very lethal to any vampire.With your expert eye your judge this item to be worth no money."
Artifact:The Sword of House de Moruis

The sword of House de Moruis was a symbol carried by the head of a noble Ammervillian family. Its original owner, Armand de Moruis, met a rather disheartening fate. The sword itself may be easily recognized by native Ammervillians if it were ever seen again. It was conveniently passed on to his namesake, Armelle de Phaedran, shortly before his untimely demise. However, even Armelle has since gone missing from the land. No one knows if she still had the sword with her when she disappeared.
Race:Angel

An angel is a creature that serves as a messenger or servant to a deity - usually only in regard to good deities, though rare cases of angels of evil deities may exist. They may be a creation of that deity or drafted into their role from an already existing source (for example, a fallen hero may be granted the privilege of becoming an angel after death by his or her deity). They are generally considered to be spiritual beings, though that may not always be necessary depending on the individual angel. The defining characteristics of an angel are that they are wholly and completely tied to their deity and that they are in some way immortal. They are not considered gods or demi-gods, but they may play a role in the broader religious practices of those who follow the deity to which an angel is tied.
Artifact:Obsidian's Great Sword

**This article is a update flag for Artifact:Obsidian's Great Sword**

Obsidian's Great Sword is known as one of the most powerful blades in Karchan, in the fact that when it injures someone they cannot be healed magically and must in turn heal in a natural and time consuming manner...(Waits for others to add more.)
Race:Dhampir

Dhampir's are a form of vampire where one parent was a vampire and the other parent was of a different race.

They are rare though they are produced on occasion. They do tend to share the swiftness and strength of a regular vampire, as well as the ability to detect vampires and others of their kind. However the degree vampiric abilities manifests is known to vary from Dhampir to Dhampir. They do have the ability to thrive in the sun, though this only highlights the fact that they often lack a shadow -- a tell of their race.

The downside to this, is they tend to 'tire out' easier than a full-blooded vamp, and have to drink blood to regain their stamina. Dhampirs who have trained for endurance can sometimes bypass this and be just as deadly as a full-blooded vampire.

Male dhampirs are referred to as such, where female dhampirs can be referred to as dhampiresa.
Artifact:The Staff of the Archmage

The Ornate, Staff of the Archmagii was a powerful artifact that was once passed down from Archmage to Archmage of the MIF. It served as the Archmage's symbol of office and granted incredible power with which to assist in leading the guild of magic users. It was completely obliterated by the last Archmage to wield the staff, Altarial, when she used it to aid in breaking the Blue Stone.
Artifact:The Necromantic Spellblade

**Current Owner:** Colm Montclave (Son of Victoria and Neraka)

This blade can only be wielded by one of Neraka's bloodline.

Eyes have been embedded into the metal that can only open and be used when someone of the right blood wields it. These eyes offer foresight, anticipating an enemy's move before they make it and sending images and vibrations down to the hilt to be absorbed by the skin of Neraka or his kin and used to their advantage. It also employs the blood of the user, awakening a necromantic power, decaying anything the sword slices into.

This blade requires great control, as it carries the consequence of darkening the wielder's soul, bringing out the bloodthirsty and war hungry portion of his psyche. An inscription is on the blade, though meant for the bearer alone.
Race:Drow

The drow are the darker cousins of the elven race and generally disliked by all other elves that walk the surface of the land. They are usually evil, dark skinned and pale haired with red eyes capable of heat-detecting sight. Drow that travel to the surface for the first time are plagued by daylight blindness, having lived their entire lives by dim candle light or faerie fire. Their cities are dangerous worlds where murder and betrayal are commonplace and males are subservient to the stronger females of their race.

In Karchan drow houses such as Q'uellar D'Vlos (House of Blood) have been roleplayed before and there is even an Underdark in the game that can be found with a little exploration. There are also good-aligned drow walking the surface, possibly having escaped from the evil of drow society or maybe just born into the light. These drow are often treated with suspicion until they can prove their alignment, particularly by other members of their race.
Artifact:The Dark Sword

A single piece, light-absorbing, black sword of unknown origin mysteriously turned up in the possession of Blackfyre the Darklite one day, and was gifted to The Metal Sabre. The blade corrupted the warrior, bringing him to murder a number of mages. He was eventually freed of the weapon, and it was returned to the possession of Blackfyre. Some fifteen years later the blade was unexpectedly taken by the Ranger Sabin, who sought to control the weapon's evil nature. Little is known about this sword or where it came from, though the being called Zahnos claimed it was his own. It is known to simply and completely absorb the effects of magic in the immediate area, most aggressively when being wielded. It was last seen in the possession of the Ranger of Karchan, Sabin, when he used it to assist in destroying the Blue Stone of the MIF.
Race:Fallen Angel

A Fallen Angel would be an angel who has somehow broken free of the deity it was created to serve, or been forcibly severed from that deity, cast out of that deity's presence, or otherwise shunned by their deity. It can be the result of the angel's own choice to leave or the result of the deity forcing the departure for any number of reasons. How the state of being "fallen" affects an angel will vary from angel to angel and may include changes in appearance, temperament, powers, or no changes at all.
Artifact:The Soul Blade

The Soul Blade is a sword that was originally created by Zhanos , and imbued with some of his power. It has the ability to drain the life force of those around it, especially those struck by it but even being near it could produce harmful effects. This energy it feeds into its wielder, strengthening him. It was captured from Zhanos in one of the elder god's many encounters with the MIF, and locked away as too dangerous, by the MIF Master of Storage, Arulin. Nightshade and Justarias infiltrated the magii's tower itself, and during the confusion a mage Nightshade had put under his thrall made off with the Soul Blade, delivering it to the Blood Knights. Nightshade went on to eventually use the blade in his fight against the god Obsidian, absorbing the god's power for himself. In this last use of Soul Blade, however, confronted with the divine power originally stolen from Zhanos, the power that created Soul Blade to begin with, the blade finally shattered, leaving Nightshade with only a hilt, and leaving both Obsidian and Nightshade as gods.
The Land Of Karchan Wikia

## Welcome to the The Land Of Karchan's Wikia

Welcome to the Land of Karchan MUD , a land filled with mystery and enchantment, where weapons, magic, intelligence, and common sense play key roles in the realm. Where love and war can be one and the same. Where elves coexist peacefully with the humans, and make war with the dwarves. Where the sun rises, and the moon falls. Where one can change into a hero with a single swipe of his sword.

## How to Contribute

* Register with Wikia.
	+ Check out: https://en.wikipedia.org/wiki/Help:Wiki\_markup
	+ Review the Guide:Wikia Etiquette
* Add a page. Please be mindful of naming standards of all pages and name them in relation to their major category.
	+ Duel:Name, Roleplay:Name, Artifact:Name
	+ Please no Character:Name, yet. Thus far characters exist as 'category pages' vs articles.

Roleplay

Guides

Race

File:Placeholder
Экветерра

### Локации

Богатый Холм, Сторожевая Гора, Плодородные Поля, Королевский Лес, Алая Роща, Проклятый Перевал, Железный Спуск, Башенные горы, Белые горы

Экветерра (Aequaterra) — самая большая и влиятельная страна на континенте, раскинувшаяся от Моря Смертей до Западного Океана. У Экветерры самое лучшее географическое положение — плодородные земли обеспечивают жителям богатство и пропитание, а Белые Горы и неспокойное Море Смертей защищают от воинственных северян.
Chun-Li/Sprites

## SNK vs. Capcom: SVC Chaos

* Birdie
* Eagle
* Geki
* Gen
* Joe
* Ken
* Lee
* Mike
* Retsu
* Ryu
 **Debut in Street Fighter II series** | * Akuma
* Balrog
* Blanka
* Cammy
* Chun-Li
* Dee Jay
* Dhalsim
* E. Honda
* Fei Long
* Guile
* M. Bison
* T. Hawk
* Vega
 **Debut in Street Fighter Alpha series** | * Charlie
* Cody
* Dan
* Evil Ryu
* Guy
* Juli
* Juni
* Karin
* R. Mika
* Rolento
* Rose
* Sakura
* Shin Akuma
 **Debut in Street Fighter III series** | * Alex
* Dudley
* Elena
* Gill
* Hugo
* Ibuki
* Makoto
* Necro
* Oro
* Q
* Remy
* Sean
* Twelve
* Urien
* Yang
* Yun

* Blade
* F7
* Khyber
 **Debut in Super Puzzle Fighter II** | * Anita
* Devilotte
* Donovan
* Felicia
* Hsien-Ko
* Mei-Ling
* Cyclops
* Gambit
* Juggernaut
* Magneto
* Rogue
* Sabretooth
* Storm
 **Debut in Marvel Super Heroes vs. Street Fighter** | * Armor Spider-Man
* Blackheart
* Cyber-Akuma
* Dark Sakura
* Hulk
* Mech-Zangief
* Mephisto
* Norimaro
* Omega Red
* Shadow
* Shuma-Gorath
* Spider-Man
 **Debut in Marvel vs. Capcom: Clash of Super Heroes** | * Captain America
* Captain Commando
* Gold War Machine
* Hyper Venom
* Jin
* Lilith
* Mega Man
* Onslaught
* Orange Hulk
* Rockman
* Shadow Lady
* Strider
* Venom
* Choi
* Demitri
* Earthquake
* Geese
* Genjyuro
* Goenitz
* Iori
* Kasumi
* Kim
* Kyo
* Mars People
* Mai
* Mr. Karate
* Orochi Iori
* Red Arremer
* Ryo
* Serious Mr. Karate
* Shiki
* Terry
* Violent Ken
* Zero
Mya test page

Test page paragraph

Some pages are "category pages" pages. http://karchan.wikia.com/wiki/Category:Race

See the header immediately under test. It is actually labeled as a "category page". The link below is not.

Some pages at more defined as "article" pages (I think). Like. http://karchan.wikia.com/wiki/Race:Angel

The "article page" was created using the "add page" function. The "category page" is created through the use of cateogies (below). So if we renamed this page Test:Mya's Page it would ideally be categorized (below) as 'Test'.  Just as an example of what I'm getting at. :)
Ambun

## Guardians of Tír na nÓg

The **Ambun**, also known as the 'Guardians of Tír na nÓg', are rarely seen on the Continent as very few, if any were stranded by the Conjunction of the Spheres. The **Ambun** are a race that was created by the Archfey thus their population is small and completely controlled by the **Archfey**, who create them fully grown.

## Physiology

This species are bulky, muscular creatures whose body closely resembles that of a large bipedal gorilla except for a few key differences. The first of these differences is their third eye placed squarely in the center of their forehead and their three large curled wooden horns extending from the sides and the top of their heads. They are also oddly colored having dark grey skin and being covered in bright red fur. They have been mistaken for Fiends, and Chorts by the peasantry.

## Abilities

### Racial Abilities

* **Living Construct Physiology**:
	+ **Created Full Grown**- The **Ambun** does not have a defenseless, infantile stage as such they usually are not in danger of being killed while they are young and helpless.
	+ **Darkvision**- **Ambuns** possess natural darkvision, allowing them to see in dim light as long as its within 60 feet of them they see as if it were bright light, and in darkness as if it were dim light. Though they cannot discern color in darkness, only in shades of gray.
	+ **Horn Protrusion**: **Ambuns** can use their horns to gore a target.
	+ **Monstrous strength**- **Ambuns** are strong, very strong. They are easily able to go head to head with even giants specimens in bouts of strength.
	+ **Tougher with age**- As an **Ambun** ages and gains experience, its hide toughens and it becomes healthier and harder to kill.

## Behaviors

### Guarding

**Ambun** are created on purpose, and usually with a purpose in mind, like guarding a location or the last order given to them by their **Archfey**.

## Trivia

* **Ambuns** are based off of the creature of the same name from D&D.

## Notes

* The race known as the **Ambun** is a pure fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
Artifact:The Books of Evil

**This article is a update flag for Artifact:The Books of Evil**

These books were written by Zhanos. The three volumes were an interconnected series that explained the source of evil. One such volume is rumored to be in the possession of the Knights of the Dark Rose, but if this rumor is indeed true the location is not known even by most of the guild's members. Another rumor holds that a dark mage had one copy, a gift from Osnodon, that was stolen from his grave. Still another rumor says that Obsidian holds one of the Books, the conquest of a battle. The God Dagorii, an honest if evil Deity, claimed to have maintained possession of The Book of Power since the beginning. Where it is now only his followers could (possibly) know.

**The Three Books of Evil**
"As Zhanos grew mightier among his Gods, he wrote three books. Of these three books, was explained the source of evil and how people could master it. These three books were evil themselves, every creature that even came near those books was able to feel their cold, aggressive, and evil nature. These books were written by Zhanos in order to lead many good men, and other folk into either doom or the grasp of the Dark Lord.
It is said that in the First War these books were lost, but a strange inscription written by a traveling scholar was donated to the library in Pendulis in the recent era that claims the books were purposely dispersed. Some things even I cannot see.
Among these books was the Book of Power, the most important book, and the one that gave Zhanos the most trouble in writing. This book was essential in order to be able to read/use/understand the other two volumes, and still powerful on its own. This was given to Dagorii, that he might lead mortals to struggle for power; the ultimate corruptor.
Among these books was the Book of Wrath, this book was destined to be used for the total unleashment of emotions like anger, agression, and other evil thoughts, and would condemn a man to the same level as Zhanos, to be his eternal servant in evil.
The Book of Destruction was a work, written by Zhanos solely for the purpose to do as much damage as possible; to annihilate, if possible, everything Karn has wrought."
Катомерос Вики

На данный момент создано 69 статей, и вы **можете помочь нам**

Катомерос — это фэнтези-вселенная, созданная двумя соавторами — вашей покорной слугой и талантливой художницей, пока пожелавшей остаться инкогнито.

Миру Катомероса посвящен мой, не побоюсь этого слова, роман — Девятый , который я публикую на нескольких ресурсах, ключевым из которых является Фикбук.

Мир Катомероса — это продуманная система магии, политические интриги, загадки, богатая история и около двух лет совместных трудов.
Frey

**Frey** was a dog rescued by Putnam Pitch and the Fabio Sachs´s Expedition during the attack on the city of Yamato in the Okami Islands. The dog accompanied Putnam Pitch during his 15 years of life. Dying during the winter of 1299 at Kaer Seren while he was napping with his owner.

## Personality

Frey was a well-balanced, very loyal, intelligent, confident and friendly dog. Very charismatic like his owner, his blue eyes, a rarity in his breed, made him beautiful in the eyes of many. He was always ready to protect Putnam from any danger, even going so far as to help him on several contracts, even though Putnam had ordered him to stay and watch the horse.

## Trivia

* The Frey dog breed is based on the fusion of two real breeds, the Akita Inu and the Shiba Inu.
* Several dogs of Frey's breed were taken to the Northern Kingdoms by the Fabio Sachs´s Expedition as a gift.
* Frey's dog breed is used by the okamese to hunt big animals.
* Although some exemplars had already arrived in those territories during the Second Northern War, due to Nilfgaard's contact with the Okami Islands. An example of this was Knickers, a dog that belonged to Queen Meve and her company.
* Frey was thus named, in honor of the god Frey, a minor deity worshipped by some elves.
Domdaniel

**Domdaniel**, was a world existing in the multiverse, which was destroyed during the Conjunction of the Spheres. Characterized by its cavernous geography, it was the original world of the gnomes.

## History

At some point in their history, the Grigori visited that world, from where they took genetic samples with which they would create the gnomes. Which would be abandoned to their fate there, after not being suitable for what the Grigori were looking for ( Unlike the elves ).

After several thousand years, the gnomes would evolve and develop their societies, to the point of even developing multiversal travel. Some speculate that they may even have made contact with the dwarves, which would explain their later alliance ( Although this alliance may simply have occurred when they arrived on the Continent ). This allowed them to escape from their world in time, before it was destroyed, thus reaching the Continent, since its best scholars had calculated exactly when the First Conjunction of the Spheres would occur well in advance. Something that would be repeated later with the Second, although nobody paid attention to them.

## Known species

* Gnomes
* Cave monsters ( ? )

## Trivia

* Slightly inspired by the literature Domdaniel.
"Sova Madness"

The **"Sova Madness"** is a rare hereditary mental illness which the Sova sorcerer's clan  or those with their blood may suffer from. Some speculate that this may have been due to a certain time, where incest was common among the members of this clan.

Actually, the disease has not been shown to have specific symptoms, with others believing that more than a ilness itself, it is a gene that gives way to several mental illnesses. Due to the different conditions shown by those Sova who have suffered it.

The illness usually manifests itself in different ways, but it is almost always when its members reach adulthood.

## Known Sova with the illness

* Abdel Sova [ "Creator" of the "City of the Dead" ] ( Paranoid schizophrenia )
* Ja´far Sova ( Bipolar disorder )
* Rayan Sova ( Bordeline personality disorder )
* Jumana Sova ( Schizoaffective disorder )
* Esma Sova ( Paranoid schizophrenia )
* Nelea Sova ( Paranoid schizophrenia )
* Mimit Sova (Desilusional disorder )
Dol Glas

**Dol Glas** ( translated from Elvish : **Blue Valley** ), also known as the **Blauwe Valley**, is a valley located in the highlands of the Nilfgaardian province of Nazair, where the famous blue roses of Nazair originally came from.

## History

Prior to the arrival of the Nordlings to The Continent, the valley that later would be known as Dol Glas or the Blauwe Valley, was first discovered by the Aen Seidhe elves who would establish their settlement in the region that would eventually become Toussaint. They bestowed upon it the name Dol Glas, a literal translation of "the blue valley," owing to the profusion of striking blue roses that starkly contrasted with the rugged, desolate terrain that would later define the interior of the future kingdom and province of Nazair. Little did they foresee that this name, despite enduring conflicts with humans, would stand the test of time.

Following the influx of humans and the ensuing conflicts with the elves, the valley fell under the dominion of the Nazairi clan known as the Blauwe Clan, acquiring a secondary name by which it would be recognized in the region. For an extended period, the clan held sway over the valley. Observing how the captivating blue roses captured the attention of the few merchants who ventured into the heart of Nazair, they began to market them at a premium, amassing the resources they sorely lacked and solidifying their status as a notably powerful clan.

However, this prosperity was short-lived. Since, during a conflict between clans, the merchants supplying weapons to the Blauwe Clan, prompted by the clan's financial woes, opted to appropriate a couple of cuttings as payment for their armaments. They later endeavored to cultivate the roses in locations such as the coast, ultimately giving rise to a variety distinguished by subtle purple hues at the tips of the petals. These flowers demonstrated remarkable resilience and adaptability, shattering the once-unassailable monopoly of the Blauwe Clan.

As a consequence, the clan's influence began to wane, ultimately leading to their decline and eventual demise. The Blauwe Clan met its final end during the Nazair rebellion, in which they allied with the coastal nobles in opposition to the Nilfgaardian Empire.

With the Blauwe Clan no longer in existence, the valley was left entirely abandoned, serving solely as a thoroughfare, and the homes of the former clan, being periodically occupied by bands of bandits.

## Notes

* This place emerged as part of a role-playing session. Feel free to expand the information and add yourself in the writer's tag.

## Trivia

* Glas means blue in Welsh.
* Blauwe means blue in Dutch.
Fabiolan Religion

Article still a WIP. If you want to collaborate and have ideas, leave a comment and I will add you as a writer.

## Notes

* The main inspiration for Fabiola's religion would be Santería mixed with the Akeros Religion, henotheism and the different type of cults to the Saints in different branches of Christianity and other religions.
Guide:Languages

**This article is a update flag for Guide:Languages**

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
## Languages of Kuri

Most people, at a minimum, speak common. That's the language in which 99% of day-to-day conversation occurs, although the varying personalities and figures of Karchan bring many dialects to that Common Tongue. Humans of Karchan rarely learn another language, as races with their own rarely speak it in the presence of man.
Usage of J. R. R. Tolkien's languages are highly encouraged!

Other Known Karchanian Languages

* **Black Speech** - Also called 'Dark Speech', spoken by followers of The Thauranko
* **Draconic** - Lots of sibilant 's'es .
* **Drowic** - bastardized elvish
* **Dwarven** - Known to them as 'Khuzdul '
* **Elvish** - Known to them as 'Sindarin'
* **Goblin** - Gibberish and noises.
* **Gypsy/Malfarian** - Known to players as 'French'.
* **Haavian** - Known as archaic Haavian and is considered an old world tongue. This is a completely made up language that requires the use of a translator. For more information, contact *Victoria*.
* **Orcish** - Often gibberish, sometimes 'orcish'

## Languages Heard But Not Native to Karchan

* **Japanese** (also known as Rajanese or Fellan)
* **Mercenary Tongue** - Modeled after Final Fantasy's Al-bhed language. Is used by expert assassins, spies, and mercenaries in general.
* **Russian** (known as Chernoan in game, but is minimally used.)

* Languages provided by Tolkien, these can be found at The Lord of the Rings Wikia , as well as hundreds of more specialized sites per language.
Glynnis aep Loernach

“*Nilfgaard has many sons willing to fight and die for the Empire. But none of them as fierce and ambitious as this one daughter.*”
―Card Reveal by WeissenbergTV
**Glynnis aep Loernach** was a brave Ruache woman serving in the Nilfgaardian army.

## Biography

### Early life

Glynnis was born in 1246 to Alter aep Meir and Loernach aep Efa, both Ruache of Lower Alban origin. Since childhood introduced into the teachings of the Great Sun and ancient war tales of Lower Alban tribes, she decided to bound her future with the imperial service. When she announced her intent to apply for admission to the Military Academy, her father, a stern man, simply nodded with pride burning in his eyes.

### At the Academy

At first treated with arrogance and mockery, Glynnis quickly proved to be remarkable cadet, leading her co-students to view her with silent fear rather than scorn. In the day she finished the academy, she was treated with respect and unyielding loyalty.

### Service

“*She loved every soldier like a son. She cried for each one.*”
―*Gwent: The Witcher Card Game*
Glynnis quickly became an officer, promoted by Ramon Tyrconnel after she provided better plan than her commander, Ffion var Gaernel. Leading from the frontline, the brave heroine gained a motherly relation with ther men despite her young age.

### Battle of Brenna

“*There before her now, the famed Julia Abatemarco, whom the Nordlings, in their strange way, had dubbed "Pretty Kitty". The crush of the melee made it impossible to manoeuvre away, though the thought never crossed her mind. Glynnis strove toward the centre of the fray, toward the Nordling, one such as her, who fought with equal parts deftness and vicious fury, and inspired such loyalty in her following. Sword gleaming, she met eyes with the mercenary officer and threw herself forward, riding the tide of bloody, indistinguishable bodies, a smile touching her lips for the first time she could remember. "Glòir Aen Ard Feainn! Glòir Aen Ker'zaer!"*”
―Cazier
During the Battle of Brenna Glynnis clashed with Julia Abatemarco. After a fierce duel she was thrown off the horse by the opponent and almost died under cavalry hooves.

## Notes

* Parts of this article's lore have been invented by user Cazier from r/gwent. The full text as written by its author can be found here.
* The article is free to edit. Please, do not remove already established info without consultation.
Aen Ghele

**Aen Ghele** (*People of the Glacier*, *Glacier Folk*) are a tribe of elves who decided that instead of escape the White Frost, they should adapt to it. During the Age of Migration they settled in the ice caves beneath the Great Glacier ice sheet.

## Characteristics

### Physical traits

Aen Ghele's complexion is very pale, sometimes even blueish. Their hair color is usually silver, light blue, white or very light blonde. Men are usually taller than women, and both sexes are rather tall compared to humans.

## Culture

The Aen Ghele are a generally reserved and isolationist society, due in a large part to the nature of their residence. They prefer the cold comfort of their icy homes and caves underneath the Great Glacier, and only have remained in contact with other elvish peoples through the great elven Sages.

The Aen Ghele specialize in elemental magic, specifically ones that relate to frost and ice, and have a deep reverence for the white and silver dragons that reside in the caves as well. They hunt these beasts, but also respect their ferocity and strength. In addition, many Aen Ghele are known to tame the native snow panthers of the region and keep them as pets, companions, and guard animals.

Aen Ghele art features a heavy use of crystalline lattice, based off the structure of natural snowflakes. They are also known to cover themselves in blue markings and create beautiful sculptures and structures out of ice.

There society is ruled by a powerful royal line, who are served along with the many priests, druids, and mystical seers of Aen Ghele society. These individuals are often skilled in various magical arts, necessary to survive the cold depths of the Far North.

## Notable Aen Ghele

* Seighwar
* Shiadhal (partially)
* Soerli
* Alfrunwir
* Princess Veejovva

## Gallery

Aen Ghele queenAen Ghele priestessAen Ghele seerAen Ghele druidsnow panther tamer
Aelia of the Blue Mountains

“*"We do what we must."*”
― -

A fiery haired elven archer with a bit of a chaotic past. Hiding from kings and leaders, she tries to survive while also seeking the comfort and company of her own kind. Separated from Francesca and the other elves that follow her she seeks a way to return to them.

## **Personality**

She's very slow to trust and tends to keep her distance. But she does care a lot for those who earn her trust and she is fiercely protective of those she considers family.

## **Relationships**

* **Vrirnehir:** Her father, an elven archer with a lot of pride and no love for humans. He raised her to be proud and strong.
* **Cialas:** Her mother, an elven mage who always showed her daughters as much love as possible, teaching them to respect and care for all beings in nature and to respect nature's balance.
* **Ieta:** Her younger sister, a sweet girl though perhaps a bit naive. Aelia is very protective of her but has not seen her in many years.

## **Trivia**

* Has a gift for soothing and taming animals.
* She knows quite a bit about healing, though not through magic.
* Curious about humans but also very suspicious of them.
* Travels by foot, mostly, though she does have a horse.
Dyrian Monarchy

The Dyrian Monarchy is an ancient royal line, that dates back to the mid 9th century when it was founded by legendary Hundur King Kido and his descendants. By the time of the latter 13th century, the ruler is Kido’s descendant, the Sionnach Queen Yi.

## History

Around the 8th century the first-known city-states emerged in central **Vineta**. The Dyrian Monarchy did not solidify itself until the Feiwo city-state Vineta, which gradually grew to absorb its surrounding city-states in different wars until the 1050s–1060s, when the Dyrian monarchy that ruled the city declared the birth of the kingdom of Vineta under the Hundur King Kido.

## Notes

* The Dyrian Monarchy is a fanon bloodline for the fanon country of Vineta.
Buzralt 'Buzz' Gutenhaus

A gnome in charge of inscribing witcher swords, armor and gear at the School of the Fox. Usually works alongside Rhulrialran 'Rhul' Vauglas.

## Biography

Like many gnomes, **Buzralt** was born in the gnome commune found in the Dwarven Capital city of Mount Carbon. Like most gnomes Buzralt had a love of mischief which led him to befriend a dwarf by the name of Rhulrialran the two elderfolk seeking excitement and adventure would leave Mahakam to start a traveling smithing and trading company 'Rhul and Buzz's Smithing Emporium', and they were content to see the world and learn new crafts for a while.

## Abilities and Skills

### Racial Abilities

* **Gnome Physiology**: As a gnome, one has the abilities of one.
	+ **Decelerated Aging**: **Gnomes** ages slower than humans and potentially have a long lifespan.
	+ **Enhanced Charisma**: **Gnomes** have unnaturally high charisma, or charm, enabling them to gain the trust and loyalty of others and win them over to their cause.
	+ **Enhanced Crafting**: **Gnomes** have a natural affinity and talent for crafting weapons, armor, items, etc.
	+ **Enhanced Smell**: **Gnomes** possess a sense of smell beyond that of any average human.
	+ **Gnomish eye for detail**:
	+ **Small Size**: **Gnomes** are naturally smaller than humans.

## Permissions from the Article's Author

As the author of this article, I state that **Buzralt** is a character who is free and available to use in stories and articles as long as they are not for monetary gain, all I ask is that you honor the lore present and if you include them in any of your stories to add the events to the biography timeline on this page.

## Notes

* **Buzralt** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
Gwenu (Horse Breed)

## Abilities

* **Equid Physiology**: As a horse, the **Gwenu** has the abilities of one.
	+ **Enhanced Endurance**: As a type of wild horse used to running around all day and dealing with hardships, **Gwenus** have a much higher endurance that the average human or other horse breeds.
	+ **Enhanced Hearing**: **Gwenus** like most horse have hearing that is better than the average human.
	+ **Enhanced Leap**: **Gwenus** like most horse have a jumping ability that is better than the average human.
	+ **Enhanced Smell**: **Gwenus** like most horse have a sense of smell that is better than the average human.
	+ **Enhanced Speed**: **Gwenus** like most horse have the ability to move at speeds that are faster than the average human.
	+ **Enhanced Strength**: **Gwenus** like most horse have superior strength when compared to the average human.
	+ **Expanded View**: **Gwenus** like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ **Powerful Bite**: **Gwenus** like most horse have a strong bite force that is greater than the average human.
	+ **Prey Instinct**: **Gwenus** like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* **Night Vision**: **Gwenus** like most horse can see clearly in the dark.

## Trivia

* This horse breed is based in the real world Sorraia breed from Portugal.
Blue dragon

A **Blue dragon** is an aerial predator which tends to rest in warm, sandy areas, such as deserts or beaches. Fittingly their sky-like color, they breathe electric lightning.

## Physiology

* Head
	+ The head of the **Blue Dragons** features several frills coming off the sides of their head and the back of it.
* Aesthetics
	+ The **Blue Dragon** is built to be a primarily aerial predator that frequents deserts and beaches.
* Scales
	+ The scales of the Blue Dragon are teal or turquoise in color.
* Smell
	+ The scent of ozone and sand.
* Behaviors
	+ TBA

## Abilities

* **Dragon Physiology**: As a dragon, **Blue Dragons** have the physiology and abilities of one.
	+ **Draconic Breath**: As a dragon, **Blue Dragons** possess the ability to generate from within oneself draconic energy/elements and release them from the mouth.
		- **Electric Breath**: **Blue Dragons** primarily have the ability to generate from within oneself electricity and release them from the mouth.
	+ **Natural Weaponry**: As a dragon and a highly advanced predatory species dragons including the **Blue Dragon** species have the power to utilize weapons that are a natural part of one's own body.
		- **Claw Retraction**: As a dragon, **Blue Dragon**s possess sharp claws/talons on their legs.
		- **Powerful Bite**: As a dragon, **Blue Dragons** possess an incredibly powerful bite.
			* **Fang Retraction**: As a dragon, **Blue Dragons** possess razor-sharp fangs.
		- **Prehensile Tongue**: As a dragon, **Blue Dragons** possess the ability to use one's tongue to grasp and manipulate objects, though they rarely use it.
		- **Tail Manifestation**: As a dragon, **Blue Dragons** possess a tail.
			* **Prehensile Tail**: As a dragon, **Blue Dragons** are able to use their tail as a prehensile additional limb.
		- **Vertical Pupils**: As a dragon, **Blue Dragons** have vertical pupils in their eyes.
			* **Enhanced Vision**: As a dragon, **Blue Dragons** possess a sense of sight beyond that of a human.
				+ **Night Vision**: As a dragon and thanks to their vertical pupils, **Blue Dragons** possess excellent night vision, the ability to see in low light conditions or even total darkness.
	+ **Wing Manifestation**: As a dragon, **Blue Dragons** possess a pair of leather wings.
		- **Flight**: As a dragon, **Blue Dragons** possess wings that allow them to fly.

## Notable blue dragons

* Aeris
* Hor
* Buob

## Notes

* The article is free to edit. Please, do not change the basic characteristics of these creatures.
Kaer Darh

Kaer Darh painting by Putnam Pitch ( art by Midjourney V5 )

**Kaer Darh** *( Home of the birds, in Silk Islands dialect )* is a fortress, built in the style of colonial nordling architecture, where the witchers of the School of the Crane are trained. Located near the coast, in the Sachs Mountains of Fabiola on the Eastern Coast in the Western Continent. it shares a certain resemblance to Kaer Seren in the Old Continent ( especially in its interiors ) As a tribute, by its commissioner, and founder of the school. The ( ex ) griffin Putnam Pitch.

## Description

TBA

At some after Adalwulf´s visit in 1390 magic receptors would be installed to expand the range of the megascopes present in the school.
Energumen

**Energumen** is a term used for a demon possessed being which can be alive or more likely a corpse. They belong to the Living Corpse classification of Undead though they are a combination of Specter and Undead.

The ancient book known as the Necronomicon is capable of creating an Energumen out of a live or dead corpse. But this can also just be accomplished by a mage or Goetia users and is the leading cause of deaths amongst the neophyte Goetia users.

## Physiology

While an **Energumen** host body can be any type of humanoid or non-human species, the demon possessing the body will generally have tells for what kind of demon is possessing the body.

While considered to be a lesser threat in the opinions of trained demonologists, the result of summoning a non-specified demon into a corpse is a 'Hollow' Energumen, these undead cannot be bound in name or banished (like a demon) only with bodily dismemberment and destruction of the head of the corpse will the specter be thrown back into The Desolate Dimension.
TBA

## Known Energumen

* Trystan of Ellander
* Mad Kiyan

## Notes

* Although canon amongst the Witcher series, the Energumen are an existence similar to the Deadites from the Evil Dead Series.