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## Map

### Gym and Ball Pit (Sector I)

This sector consists of a large play gym structure that takes up almost the entirety of the room. It is a labyrinth of tunnels, nets, walkways, slides, and climbing areas. It is a great place for tributes to take shelter or hide from other potential threats, but it is also extremely difficult to navigate. It's easy to get lost in the large structure, and it's hard to move quickly through the gym's narrow spaces if taken by surprise. A tribute also risks running into a dead end within the climbing structure. At the bottom center of the play gym there is a large ball pit that serves as the cornucopia. If a tribute is athletic or daring enough to wade into the balls, they will find a variety of useful items. Smaller items such as bits of food and small survival items are placed near the surface and spread out closer to the edges. Larger items such as weapons are concentrated at the center of the ball pit and buried much farther down.

### Arcade and Mini Golf (Sector II)

This sector of the Arena is made up of two parts. The majority of the floor is the arcade, dimly lit and very loud. The various arcade games and machines are operational, causing them to continuously emit flashing lights and noisy sound effects. This may help hiding tributes stay hidden from threats, but it also creates the perfect environment for the ambushing of unsuspecting tributes. If a tribute takes the time to explore, they may notice that the door to the token machine is not locked. If a tribute opens up the machine, they are free to take tokens to use on the different arcade games. By playing the games, tributes can receive tickets which can be exchanged in the arcade's prize shop. However, prizes are not well organized or labeled, and a tribute may find it very difficult to tell if they are receiving a vile of medicine or a vile of poison.

Beyond the arcade, a mini golf course is separated by a thick curtain. The mini golf course is entirely under black lights, causing everything to glow in disorienting and harsh colors. This section is one of the more dangerous, housing some of the only mutts found in the entire Arena. What appear to be decorative monkeys and crocodiles come to life while tributes are not looking, and will attack tributes with their razor sharp teeth.

### Inflatable Park (Sector III)

This sector is made up of wall to wall inflatables. This sector is well-lit, and aside from the quiet and constant hum of air pumps, it is not very noisy. Aside from a few large slides, climbing walls, and tunnels, this sector of the Arena is flat and open. A tribute spending time in this sector is likely to be found very quickly, and may have trouble fleeing. Large expanses of open, bouncy floors make tributes vulnerable to range weapons attacks. Tripping and slipping are also significant hazards in this sector, which can potentially slow a fleeing tribute down significantly.

### “Tot's Tiny Town” (Sector IV)

In this sector of the Arena, everything exists in miniature. It is crowded and busy, with little plastic toys strewn everywhere. Everything here was designed with very small children in mind, so the furniture will be too small for most adult bodies to utilize. Haphazard toys make for significant tripping hazards, and the fake town's winding "streets" and crowded "buildings" make the area difficult to navigate quickly. Also, a tribute should be wary of interacting with the children's toys, because most of them are equipped with loud sound effects such as songs, beeps, or sirens that will easily alert threats to a tribute's location.

### Party Room (Sector V)

The "party room" is technically the smallest sector of the arena, but it is more than a singular room. It is a labyrinth of rooms and hallways that serve almost no function. They are liminal spaces playing a constant stream of a muffled Happy Birthday song that always sound like they're playing one room over. Most of these rooms only contain empty tables or sagging, deflated party decorations, and they are simply meant to confuse and disorient tributes who will have a hard time finding their way back out. At the center of this sector is a room that seems much more lively than the rest of the sector. This room is larger than the rest, and the tables are decorated with plastic tablecloths and paper dishware. Moldy cake and pizza can be found throughout this room, and any tribute brave enough to consume some will find themselves very ill with food poisoning in the next few hours. The balloons here are still floating properly, and the music is different. At the back of the room there is a stage, and at the top of every hour, a band of animatronic jungle animals play a show for their tribute audience. While on the stage, these animatronics are harmless. However, when released from their stage, these creatures become lethal Arena mutts.

## Recap

The tributes were launched into something resembling a children’s entertainment center. Their pedestals were arranged in the center of a large ball pit that served as the cornucopia. The tributes had to dig through the balls to find supplies, and the difficulty of maneuvering through the pit proved to be deadly for many. The ball pit was located in the center of a massive jungle gym that had to be navigated via slides, tunnels, platforms, and nets. The bloodbath claimed nine of the tributes and set the Games up for a quick run.

The arena was extremely difficult to navigate as a whole and was designed to purposely confuse the tributes. There were also relatively few places to hide without leaving themselves vulnerable to being ambushed or cornered, and tributes had to learn to access escape routes if they wanted to avoid combat. The sectors of the arena were arranged vertically like floors in a building. Every floor of the entertainment center could be reached, but tributes could only move through the floors using slides embedded in the walls. No slide ever took the tribute to the same floor consistently, so the tributes were always left guessing where they would end up. Water was fairly abundant in the arena with potable drinking fountains on each floor, but edible food was nowhere to be found. The only food items in the entire arena were pizza and cake, moldy and rotten beyond edibility located in the sector of the arena called the “party room.”

Of the surviving tributes, alliances formed within the first night of the Arena. The Careers of districts One, Two, and Four claimed the area surrounding the cornucopia for themselves. The Career alliance easily killed Fred Jones, of District Six, when he attempted to return late in the first night. An outer district alliance formed among the remaining tributes from Seven (Birch Bishop), Ten (Greer Morgan), Eleven (Apricot Moorpark), and Twelve (Cole Ore). The alliance found refuge in the arcade sector of the Arena. Greer had taken a bow and arrows from the bloodbath, which she’d used to defend herself and make her escape. Birch Bishop also successfully grabbed a knife and antibiotic cream before making her escape from the bloodbath. The other surviving tributes in the arena scattered to various sections without making successful alliances. District Three’s Ryzen Harman was killed by a crocodile mutt in the mini golf area of sector II, marking eleven deaths in total by the end of the first day.

On the Arena’s second day, the Career alliance split. The pairs from One and Two stayed in the cornucopia region of the Arena, while the pair from Four opted to venture out and hunt down other tributes. Wharf Brine and Astern Blue (District Four) ambushed the outer district alliance in the arcade, causing them to flee into the mini golf section of the Arena. There, the group was attacked by jungle mutts leading to the death of Cole Ore (District Twelve). The rest of the group escaped to Sector III where they spent the night hiding among the inflatables. Farro Tillman (District Nine) was killed by the Career alliance when he accidentally wound up back in the jungle gym sector of the Arena. Meanwhile, the pair from Four continued to hunt down other tributes, leading to the death of Avi Ation (District Six). During the night, the pair from Four returned to the cornucopia for supplies, but found they were no longer welcomed by the rest of the Career alliance. A fight broke out, and Astern Blue (District Four) killed Azurite Lode (District One), before the tributes from Four fled the sector together.

Nine tributes remained at the start of day three, and the gamemakers began routing the slides and ladders to bring tributes together as they traveled from sector to sector. The career alliance finally released their hold on Sector I and left to hunt tributes. The Careers managed to ambush the outer district alliance among the inflatables, and Ruby Bauble (District One) killed Apricot Moorpark (District Eleven) before the outer district alliance escaped. However, further breakdown within the Career alliance led to the killing of Ruby Bauble (District One) by Kratos Ectorius (District Two). Meanwhile, the pair from Four was attacked by mutts within the mini golf area of Sector II, leading to the death of Wharf Brine (District Four). By the end of the third day, the remaining alliances included Greer Morgan (District Ten) and Birch Bishop (District Seven) as one alliance, and Keres and Kratos (the siblings from District Two) as another. Astern Blue (District Four) and Dell Radeon (District Three) roamed the Arena individually.

Greer Morgan (District Ten) and Birch Bishop (District Seven) spent the fourth day in Sector IV where they were able to replenish their supplies via sponsor gifts, and get some much needed rest. The siblings from Two found and killed Dell Radeon of District Three, before settling in for the night. However, the gamemakers were ready to finish the arena. So, late on the fourth night, the gamemakers released the animatronic mutts out of the Party Room. The mutts attacked and killed Kratos Ectorius (District Two) and chased the rest of the remaining tributes back to Sector I for a final showdown in the early morning hours of day five.

Greer Morgan (District Ten), Birch Bishop (District Seven), Astern Blue (District Four), and Keres Ectorius (District Two) were forced together for the finale, as animatronic mutts encroached to help pick off surviving tributes. In the fight, Birch Bishop (District Seven) managed to kill Astern Blue (District Four). However, Keres Ectorius (District Two) seized the opportunity and attacked Birch, leading to her death. With only two surviving tributes remaining, Keres rushed Greer, and Greer successfully shot her using her bow and arrows. The shot was not fatal, but it did bring Keres to the ground, bleeding and immobilized. Knowing the arena mutts would not stop until only one tribute was left alive, Greer grabbed a final arrow from her supplies, walked over to where Keres was lying on the ground, and shoved the pointed tip into her throat. The mutts stilled as the final cannon sounded, and Greer Morgan was crowned the Victor of the 121st Hunger Games.