recursal/Fanatic-Fandom huggingface dataset:
Armor

Armor determines how likely you are to be hit in combat. The player can wear one set of armor and, unlike weapons, cannot have any in their inventory. Armor has durability that decreases with use which, once it drops low enough, will cause the armor to break. Armor can also be broken by Slimes or Rust monsters.

## Stats

Each armor has its own defence rating. Cost is affected by charisma, see Stats for more info.

Footnote \*: These armors are used by enemies and cannot be obtained by the player through normal means.

## +X Bonus

An armor with a +X bonus (e.g. Full Plate +3) adds X\*4 to its armor class. It also increases cost:

* +1 costs 200 gold more
* +2 costs 500 gold more
* +3 costs 1000 gold more
Ijeida Revolution

The Ijeida Revolution was a rebellion and period of social upheaval which took place across Ijeida, centered on the cities of Parovir, Ethenfarr, and Balirhearth. The rebellion sought to repel the occupation and administration of Agata and the Rivering by forces empowered by Teugad Naufair and the Trade Parliament following the armistice that closed the First Intercontinental War. It was fought among a coalition of loosely allied rebel factions against TeuNau security forces and loyalist organizations supporting the Agata Koriarchy. Its conclusion immediately pitted the newly formed Republics of Wheat and Water, along with the fractured states of Griana, against the Jirenes Imperial Regular Army which tried to reassert the Empire's claim over mineral resources in Griana. It is alternately regarded as a prelude to that later conflict or as an initial stage of it.
Tehlaer

Tehlaer (Qarsa "land of the dead") is Menem's northernmost continent, containing the planet's geographic north pole. It is uninhabited except for a small number of sparsely and sporadically populated scientific stations. The landmass is held to be sacred within the traditional beliefs of eastern Tevra, and has been the subject of much legend and speculation among other groups throughout history.
Dialogism

Dialogism is the dominant faith tradition across the continents of Tevra and Jirenes, broadly speaking, though it finds many - often vastly different - interpretations and forms of expression across this vast territory. Followed by faith in the Gods Unnumbered, it is by far the most widely practiced religion on Menem.

## History

#### Origin

Dialogism can trace its origins to far antiquity and predates any historical record of its practice. Indeed, some of the earliest preserved documents from both Jirenes and Tevra pertain to theological discussions within the framework of Dialogism.

### Spread

The means by which Dialogism spread from its birthplace in central Tevra to cover two continents has been the matter of considerable debate among faithful and scholars for millennia.
Outer Ocean

The Outer Ocean (Taragat: *Men doet*) is the vast ocean that dominates the surface of Menem, fully covering the "back" hemisphere, and surrounding the three large inhabited continents of Tevra, Jirenes, and Ijeida. It is connected to the Inner Ocean, also called the Circle Sea, by the wide seas that separate the landmasses. The Outer Ocean was little explored and poorly understood until late in the modern period, when explorers began venturing into its waters. Before then it was regarded by many with suspicion as the "great unknown", as distant and unattainable as the stars above.
Tdl;

These Divided Lands is the catchall title I use to refer to all worldbuilding development for the planet Menem/Gashifa.

### Meta

tdl; is a shorthand I use in my notes to denote this project. It refers to the phrase "these divided lands," a term originally referring only to the region that became northern Ijeida, prior to my merging of that project with the broader Gashifa project. I now use it to refer to the whole merged project, rather than using either of the names for the planet it concerns, which both have limited context of use in-world.
Forest Ruins

The forest ruins are located in the Great Woods almost directly northwest of the Castle.

Talking to (or stealing from (or attacking)) the Evil Cleric in top-left (behind the secret door) is required for the first mission. They will remain there even after completion.

The Evil Clerics in the north-center are not hostile until the you interact with the mission-related cleric, after which they'll beeline for your position.

The walls are climbable, but only in spots where it's 1 tile thick (e.g. to the north-east, select tiles along the west wall, etc).
Balinar

> Welcome to the town of Balinar. We hope you'll have a nice stay.
>
>

Balinar is a town situated right beside the Castle. It has some low level equipment but a great trainer for melee and magic. It has an inn, a pub, a weapon shop, and armor shop, and a trainer.

## Trainer

One of the more useful trainers in the game, you can increase

* Fighting attack
* Fighting defense
* Magic offensive
* Magic defensive
* Magic miscellaneous
* Lock picking

Farewell text:

> Remember what you've learned.
>
>
Qareya

Qareya (Qarsa: "dry land") is a name broadly applied to the region of eastern Tevra below the Eastern Arm, bounded to the north and east by the Outer Ocean and the Tehlaer sea ice, and to the south by the Inner Ocean. It's southern extremity, approaching the equator, is Tevra's nearest approach to Jirenes, separated from the Horn by 900 km. Qareya is dominated by the vast White Desert, lying across the central portion of the area, and the rocky canyon land to its south. The Southern tip, approaching Jirenes, is continually washed in warm rains off the sea and the dry deserts give way to dense, lush forests home to some of Menem's greatest biodiversity.

## Settlements

Much of the region is sparsely populated, the terrain dominated either by harsh desert or impassible jungle. Much of the population of the area is concentrated around the south-central canyon lands, southern coastal plains, and the edges of the forests. The canyons are home to Menem's oldest continually inhabited settlement, 10,000 year old Qarisa.
Sunken Sea

The Sunken Sea (Taragat: *Men theret*) is a sea in central Ijeida connected to the Outer Ocean to the west and the smaller Inward Sea to the southeast, and surrounded by the Agata region. It is so called because it's northern and southern shores are dominated by kilometer-high cliffs, giving rise to the ancient belief and popular image that a former, much higher sea sank to its present level below these imposing cliffs.

## Geography

The Sunken Sea is surrounded for about two-thirds of its extent by the high cliffs known together as the Seawall, existing in two long stretches along the northern and southern shores. The eastern shore of the sea is bounded by rocky harbors that rise quickly to high hills and the mountains of the eastern portion of the continent.
Monster File Format

The \*.DAT files (except BOAT.DAT) contain monster data for the corresponding \*.CON sprite sheet.

## Format

Each file is 364 bytes in size. It contains 13 records, with each record being 28 bytes long:

```
 type
   MonsterData = record
     name : string[15];
     hp : smallint;
     xp : smallint;
     c : byte;
     d : byte;
     wpn : byte;
     arm : byte;
     maxSize : byte;
     h : byte;
     i : byte;
     ability : byte;
   end;

```

The maxSize byte determines the maxiumum number that can spawn in a stack.

The i byte is unknown but ranges between 0x0 and 0x3 across all .DAT files.

The ability byte determines additional interactions that the monster can have:

* 0x0: Nothing
* 0x1: casts Magic Missile
* 0x2: casts Fireball
* 0x3: rusts armor
* 0x4: debuff? used by Conqueror Worm
Spells

Buffs are passive effects that last for a certain number of turns (either moving on the overworld or doing something in combat) since casting.

## Miscellaneous Magic

These spells can only be cast outside of combat by pressing M:

### Wizard Eye

Cost: 7 magic

Buff length: 100 turns

Removes visibility limitations/line of sight for the duration of the buff.

### Mystical Boost

Cost: 12 magic

Buff length: 100 turns

Boosts Magic offensive by 11-15 points (capped at 100) for the duration of the buff.

### Heroism

Cost: 10 magic

Buff length: 100 turns

Boosts Fighting attack by 11-15 (capped at 100) for the duration of the buff.

### Cure Light Wounds

Cost: 3 magic

Cures between 10-20 hit points

### Cure Critical Wounds

Cost: 6 magic

Cures between 25-40 hit points

### Exit to Land

Cost: 8 magic

Will return the player to the overworld. Can only be cast in certain dungeons.

## Combat Spells

These spells can only be cast in combat by pressing C. The buffs last outside of combat.

### Spell Protection

Cost: 4 magic

Buff length: 80 turns

Boosts Magic Defensive by 11-15 points (capped at 100) for the duration of the buff.

### Shield

Cost: 6 magic

Buff length: 80 turns

Boosts Fighting Defense by 11-15 points (capped at 100) for the duration of the buff.

### Confusion

Cost: 8 magic

Buff length: 15 turns

Causes enemies in combat to move and attack in random directions.

### Time Delay

Cost: 15 magic

Buff length: 8 turns

Freezes enemies. They won't attack or move.

### Iron Skin

Costs: 10 magic

Buff length: 40 turns

Boosts Fighting Defense by 30-35 (capped at 100) for the duration of the buff.

### Rust

Cost: 20 magic

Only available after learning it from the Cleric in the Castle.
Gashifa

Gashifa is a name given to the world earlier known as Menem after the foundation of the global Union, *Gishefa*. Menem remains the predominant name given to the planet by its inhabitants, though Gashifa is the name most widely used by offworlders and in all official documents produced by Gishefa.

## Etymology

Gashifa means "the place of the Union" in the Uajiren language. *A-i* is a locative infix, paired with the consonantal root *g-s-f* meaning "union."
Jirenes Empire

The Jirenes Empire, commonly referred to as the Empire or Jirenes, was a political entity that ruled most of the continent of Jirenes, portions of Ijeida, and islands of the Encircled Sea at the height of its power. It lasted for two hundred years, [get your years straight], following its founding after the Succession Crisis until its demise at the end of the Jirenes Civil War. The Empire was a primary belligerent in both of Menem's Intercontinental Wars, which it waged against powers in Ijeida.

Due to its long duration and the extent of its territory, the Empire is frequently cited as a precursor to the various Continental Unions of the [X]th century that followed, though it lacked the democratic representation that characterized those later entities.

The Empire had its original capital in the eastern city of Iuliat, the ancient seat of the High Kingship. Prior to the First Intercontinental War, the imperial capital was moved to the new-built city of [good modern Uajiren name], a planned settlement meant to glorify the empire. [New city] was more centrally located, better able to govern the entire continent.
Hardboiled (Brown and Friends: S01E16B)

**Hardboiled** is the second story of the sixteenth episode of Brown and Friends Season 1, and the forty-third story overall.

## Broadcast Information

### Production Company

Kickstart Entertainment
 LINE FRIENDS Corporation

### Studio

Kickstart Enchanting Studios
 Million Volt Animation Studios

### Subtitles

Audio Description —
 English/Spanish/Brazilian Portugese

## Credits

### Producer(s)

Jason Netter
 Heather Puttock
 Seth Kearsley
 Jamie Turner

### Storyboard

**Coordination:**
 Kristyn Stilling
 **Art:**
 Kanako Iwata
 Steven Go
 **Revision:**
 Bruce Gordon
 Harinam Virdee
 Isabella Porto Lee
 MJ Barros

## Characters

* Brown
* Cony
* Sally
* Boss
* Leonard
* James
* Jessica
Weapons

Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.

## Stats

Each weapon deals a unique amount of damage. Charisma alters cost.

Footnote \*: These are weapons that the enemies use but the player cannot obtain through normal means

Footnote \*\*: Can only be obtained by beating Janitor Smith

## +X Bonus

A Weapon +X (e.g. 2H Sword +3) deals extra damage equal to X\*2. It causes it to cost more too:

* +1 costs 150 gold more
* +2 costs 300 gold more
* +3 costs 500 gold more
Thiudai

Los Thiudai son la nación más numerosa que habita en las Thiudalands. Comparten el territorio con otros pueblos de características similares, con los que constantemente tienen conflictos belicosos, bárbaros, de carácter beligerante, veneran a las fuerzas de la naturaleza y a los dioses de la guerra.

### **Organizacion.**

Los Thiudai se organizan en tribus independientes, las que a su vez están compuestas por clanes liderados por los guerreros más capaces o los ancianos más sabios. Cada tribu es gobernada por un jarl (o comandante), quien encabeza el thinguz, o consejo compuesto por los líderes de clanes y los ancianos más venerables de la tribu.

### **Cultura**

Semi nómadas, con asentamientos establecidos donde practican el comercio, normalmente en la costa, desde donde zarpan sus embarcaciones para realizar la pesca, caza de narval y ballenas y piratería. Dedicados al pastoreo, pesca, una agricultura de subsistencia y a la caza de animales que siguen sus migraciones a través de la estepa, tundra y taiga. Muchas veces los guerreros thiudai han sido utilizados por el ejército imperial como mercenarios, destacándose por su ferocidad y osadía. Poseen una vasta tradición oral repleta de tradiciones, mitos y leyendas y a pesar de no contar con un lenguaje escrito oficial, utilizan runas de carácter mágico, las que ocasionalmente pueden usarse para formar frases las que son plasmadas en objetos mágicos como espadas, báculos y otros.
House Uaterit

House Uaterit was a royal house of Jirenes originating in the southeast [name of Jirenes regions] held the throne of the High King several times between [get your years straight!]. During the Succession Crisis, House Uaterit claimed the High Kingship against several rival house and managed to seize the throne through a series of decisive military victories and high profile assassinations which effectively eliminated all rival claimants to the throne. King Katlisa Uaterit used this consolidated power to expand to conquer much of the continent, marking the foundation of the Jirenes Empire.
Accord in Orbit

The Accord in Orbit was a peace treaty that concluded hostilities of the Broken Union War. It was signed aboard the Terran starship Ambassador, and brokered by members of the Terran diplomatic mission among representatives of various parties taking part in that conflict. Contrary to popular belief, the Accord in Orbit is not the document that established the Second Gishefa, but it did call for the establishment of the Sovdu Conference, where a new constitution was drafted. The Accord is unique among peace treaties in both Menem and Earth history in that all the signatory entities ceased to exist upon ratification of the treaty, relinquishing all claims to territory and sovereignty in favor of the decisions reached at the planned Sovdu Conference.
Menem

Menem, also known as Gashifa, is a planet that forms the centerpiece of this worldbuilding project. This is the name predominantly used by the planet's inhabitants, though all official communication about the planet produced by both the global union, Gishefa, and the Union of Human Worlds name it Gashifa.

### Etymology

*Menem* means "the seas" in Taragat. It is the simple reduplicative plural of *men*, "sea". It is shortened from the phrase *menem telet*, "all the seas", a common expression meaning "the whole world." The name was first applied by Agatter sailors to the southern and central portions of Ijeida, which are characterized by many seas, lakes, and navigable rivers. The name was carried to further corners of the world by later generations and borrowed by the many nations contacted by Agatter navigators in the age of exploration.
These Divided Lands

## "...til the river travel home again, and these divided lands are one."

The world of Menem/Gashifa has a long and troubled history.

### Worldbuilding notes

This wikia is primarily intended for organizing my own notes for a personal worldbuilding project. It is like to be rough for some time to come, but I am slowly filling it in. If not polished per se, it should slowly gain the luster of long use. It is written from the perspective of the 24th century CE, the latest date of the development of the world, following contact between Earth and the world Gashifa.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Qarisa

Qarisa is a settlement of eastern Tevra, in the south-central portion of the Qareya region. The city, situated in a deep river canyon and plain beyond, is the oldest continually inhabited human settlement on Menem, dating back more than 10,000 years. Its complex system of wells, pumps, canyon-top cisterns, and plumbing, is regarded as a technological marvel of the ancient world, in large part still serving the oldest districts of the modern city. These systems rely on the mechanical apparatus of the pumps and wells, but also on finely honed ecological systems involving the qaralla grain and its growing ponds, which produce not only ample foodstuff for the city but help clean waste water and cool the desert city.

Qarisa's systems of waste management, food production, and aquaculture have proven so successful that the ancient technologies have been adapted for use on board Union starships and for the extensive so-called Water Gardens aboard the two Union deep space stations, Paragon and Quintessence (called Parovir and Qarisa in their Uajiren names)

## Agriculture

Like much of the surrounding region, the primary agricultural product of Qarisa is the staple crop *qaralla*. Indeed, the ancient builders of the city are widely believed to have been among the first to domesticate the wild grain, and its use spread out from the Qarisa to the rest of region. Qarisa continues to produce qaralla in a wider variety than any other settlement, with a number of cultivars being found only in the intricate aquaculture systems of the qaralla growing ponds, including their algae and fish. These systems are maintained by a combination of traditional practice and technical know-how, both handed down over generations, and gleaned from new scholars continuing to study the ancient constructions.
List of Koriarchs

This is an incomplete list of Koriarchs who have ruled Agata. Only the given name of each is listed, but the Koriarch is rightly styled using the name of her mother and grandmother, along with the titles Strength or Serenity, e.g. Her Strength Fiddha do Lyria do Aenan.

## Koriarchs' given names, in order of reign

....

Ilahra

Cethren

....

....

Farand

Aenan

Lyria

Fiddha
Parovir

Parovir is a city in central Ijeida, situated high on the Seawall on the northern shore of the Sunken Sea. It sits 1.01 km above the surface of the water below, though it is famously described as sitting a "half-league high". Parovir served as the capital of Agata from the time of its construction in [get your years straight!] until the foundation of the Republics of Wheat and Water more than a millennium later, when Ethenfarr became chief city of the continent.

The city sits at one end of, and owes much of its economic and cultural influence to, the great aqueduct Mithrenna. Parovir was the seat of Agata's Koriarch, the site of royal palace, and is the most important shipping port on the Sunken Sea, having long ago surpassed the Grey Harbor on the Sea's eastern shore.
Gods Unnumbered

Faith in the Gods Unnumbered forms the basis of the majority religion practiced throughout the continent of Ijeida. The tradition arose in Agata and was carried by Agata sailors and traders to all corners of the continent. The open and and inquisitive nature of the faith led it to be welcomed or at least tolerated by most whom the early Agatters encountered.

The most central belief of the tradition of the Unnumbered is, as the name suggests, that the divine is infinite in nature and that distinct, identifiable deities are numberless; that the boundless divine is ultimately beyond the scope of human ken but it is the purest expression of faith to explore and experience the divine in all its forms. This belief encouraged the travels of Agatter explorers, and also encouraged them to embrace the deities worshiped by those whom they met and traded with as further expressions of the infinite gods. Agatter travelers both take particular patrons with them, and adopt the worship of those deities venerated in lands they explore.
Luchador Next Door (Brown and Friends: S01E10A)

**Luchador Next Door** is the first story of the tenth episode of Brown and Friends Season 1, and the twenty-sixth story overall.

## Broadcast Information

### Production Company

Kickstart Entertainment
 LINE FRIENDS Corporation

### Subtitles

Audio Description —
 English/Spanish/Brazilian Portugese

## Credits

### Producer(s)

Jason Netter
 Heather Puttock
 Seth Kearsley
 Jamie Turner

### Storyboard

**Coordination:**
 Andrew Lepage
 Kristyn Stilling
 **Art:**
 Mo Sherwood
 Chris Johnson
 **Revision:**
 Harinam Virdee
 Isabella Porto Lee
 Bruce Gordon
 Gary Scott
 MJ Barros

## Characters

* Brown
* Cony
* Sally
* Choco
* Boss
* Moon
* Leonard
* James
* Jessica
Arms of Tevra

The Arms of Tevra are two large mountain chains that divide the continent into its three large regions, Sovdu [region?] to the west, Qareya to the east, and the high plateau in between them. The mountains of the Arms dominate both the terrain and the climate of Tevra: heavy rains, blown from the sea, fall on their western flank and water Sovdu and its thick forests, as well as packing their heights with snow; the high plateau and Qareya beyond are both dry, arid territories, watered largely by the melt from mountain snows and by springs welling from deep held water below the deserts.
Dorenian Systems

The Dorenian Systems is a confederation of X planets and Y neighboring inhabited moons [I have those numbers in another document, satisfactorily decided, and should look them up], located in [how precisely do I actually want to determine locations/distances within the Union?] It is the fourth admitted member of the Union of Human Worlds. The Systems' admission to the Union was subject of considerable controversy on Earth and Menem/Gashifa, as the homeworld, Doreni, continues to administer some of its associated worlds as colonies and further insisted that it be admitted to the Union as one entity although the remainder of the associated worlds are self-governing.
Trade Parliament

The Trade Parliament was an international diplomatic and economic institution which existed between the First and Second Intercontinental Wars. Established by the Treaty of Sovdu after the First War to regulate international trade and administer mineral extraction rights in Ijeida and Jirenes (territory in dispute during the war), the Trade Parliament was widely criticized for extending rights to the Jirenes Empire while curtailing those of other powers. At the time of its abolition by the Treaty of the Turning Lands it was widely regarded as an organ of the Empire no longer performing its initial purpose.
Taragat (language)

Taragat is the dominant language of the nation of Agata in central Ijeida. With the nation, the language can trace its origins to the stony harbors that line the eastern shores of the Sunken Sea.

## Etymology

*Taragat* means "harbor voice" in Taragat, from *Tar-,* voice; *agat*, harbor. Folk of the north of Ijeida also commonly refer to the language with the adjectival form *Agatter*, also used a demonym for people from Agata.

## Features

### Reduplication

The language makes use of reduplication in a number of ways, primarily to produce plurals.

#### Plurals

Pluralization is irregular in Taragat, but is most often achieved by reduplication of some portion of the base word. In general, higher degrees of plurality (i.e. dual, multiple, and the distinctive concept of countlessness) are expressed by reduplicating larger portions of the base. Reduplication of a single letter or syllable creates a dual, several letters a larger number, and complete repetition of a word - or sometimes more - indicates "countless". While there are many widely used conventional forms, there are many exceptions, and Taragat reduplication is highly productive. Taragat puns frequently take advantage of subtleties in reduplicated forms.

Examples:

Blank cells in this chart indicate forms that are not widely used - common among Taragat words - but usage of such forms in novel coinage is widely accepted.

1The dual form *mene*, is not used to refer to any two seas but specifically to the Sunken and the Inward Seas. The form *menem* is used in a way similar to the common Terran idiom "Seven Seas" meaning, essentially, "all the major bodies of water" and is thus generalized first by Agatters and later by those whom they contacts by sea to mean the whole planet. The countless form *menemen* is a common poetic name for the Griana region of southern Ijeida.

2 The dual form refers to any two harbors being discussed (compare to the specific meaning of the dual *mene*), while *Agata* is the mostly specific proper noun for the region, while the Taragat word *agatagat,* "countless harbors" refers specifically to the Griana region, which is dominated by many small seas and lakes, with - in the Agatter view - countless small fishing villages and trading ports scattered amongst them.

Other parts of speech are reduplicated less often than nouns, and such forms most frequent are used to provide evidence, though many idiomatic expressions exploiting reduplication exist.
Ethenfarr

Ethenfarr is a city of the central Rivering, a major trading port for the region and the traditional capital of the Heartland area. It is situated at the northern tip of the large River Isle that divides the flow of the Traveling River. Under the historical regime of the counties Ethenfarr was the chief meeting site for conferences among the counts, long considered neutral ground. The city rose to modern prominence as the site of a lengthy siege during the Ijeida Revolution and Second Intercontinental War, from which conflicts it emerged as the political heart of the newly established Republics of Wheat and Water.
Inward Sea

The Inward Sea (Taragat: *Men efet*) is a sea connected to the Sunken Sea by the Strait of Tolliya, in east-central Ijeida. It lies within the historical territory of Agata, and together with the Sunken Sea forms the traditional core of that nation. It is connected to the many seas and rivers of Griana via an extensive system of canals and locks constructed by Agata between [get your years straight!]. It's name derives from the swift currents of the eastern Sunken Sea, flowing through the Straight of Tolliya, which will tend to draw an unguided ship *inward* toward the sea.
Succession Crisis

The Succession Crisis was a series of armed conflicts that took place in Jirenes between [get your years straight!], concerning disputes over the succession of the High Kingship. It resulted in the unification the rule of Jirenes under House Uaterit, which continued to further consolidate its power through military expansion and annexation of several smaller kingdoms of the continent. The resulting Jirenes Empire ruled the continent, as well as portions of Ijeida, for the next two centuries, until its demise following the Jirenes Civil War.
Lithium/tekst

## Tekst

I'm so happy
Cause today I found my friends
They're in my head
I'm so ugly
But that's ok, 'cause so are you
We've broke our mirrors
Sunday morning
Is everyday for all I care
And I'm not scared
Light my candles
In a daze 'cause I've found god
Yeah
I'm so lonely and
That's ok, I shaved my head
And I'm not sad
And just maybe
I'm to blame for all I've heard
And I'm not sure
I'm so excited
I can't wait to meet you there
And I don't care
I'm so horny but
That's ok, my will is good
Yeah
I like it
I'm not gonna crack
I miss you
I'm not gonna crack
I love you
I'm not gonna crack
I killed you
I'm not gonna crack
I like it
I'm not gonna crack
I miss you
I'm not gonna crack
I love you
I'm not gonna crack
I killed you
I'm not gonna crack
I'm so happy
Cause today I found my friends
They're in my head
I'm so ugly
But that's ok, 'cause so are you
We've broke our mirrors
Sunday morning
Is everyday for all I care
And I'm not scared
Light my candles
In a daze 'cause I've found god
Yeah
I like it
I'm not gonna crack
I miss you
I'm not gonna crack
I love you
I'm not gonna crack
I killed you
I'm not gonna crack
I like you
I'm not gonna crack
I miss you
I'm not gonna crack
I love you
I'm not gonna crack
I killed you
I'm not gonna crack

## Tłumaczenie

Jestem taki szczęśliwy,
Gdyż dziś znalazłem przyjaciół
Są w mojej głowie
Jestem taki ohydny, ale to w porządku,
Bo ty też
Rozbiliśmy nasze lustra
Niedzielny poranek,
Może byc codziennie, nie obchodzi mnie to
I się nie boję
Zapalam świece
W oszołomieniu, gdyż odnalazłem Boga.

Tak!

Jestem taki samotny
Ale to w porządku, zgoliłem głowę
I nie jestem smutny
I tylko być może,
Jestem winny za wszystko
co usłyszałem
Ale nie jestem pewien
Jestem taki podekscytowany
Nie mogę się doczekać, by cię tu spotkać
I mam to gdzieś,
Jestem taki napalony;
Ale to nic, jestem nastawiony życzliwie

Lubię to - nie załamię się
Tęsknię za tobą - nie załamię się
Kocham cię - nie załamię się
Zabiłem cię - nie załamię się

Lubię to - nie załamię się
Tęsknię za tobą - nie załamię się
Kocham cię - nie załamię się
Zabiłem cię - nie załamię się

Jestem tak szczęśliwy,
Gdyż dziś znalazłem przyjaciół
Są w mojej głowie
Jestem taki ohydny, ale to nic,
Bo ty też
Rozbiliśmy nasze lustra
Niedzielny poranek
Może byc codziennie, nie obchodzi mnie to
I nie boję się
Zapalam świece
W oszołomieniu, gdyż odnalazłem Boga.

Tak!

Lubię to - nie załamię się
Tęsknię za tobą - nie załamię się
Kocham cię - nie załamię się
Zabiłem cię - nie załamię się

Lubię cię - nie załamię się
Tęsknię za tobą - nie załamię się
Kocham cię - nie załamię się
Zabiłem cię - nie załamię się
Mithrenna Parovir

Mithrenna Parovir, also called the Aqueduct of the Viaduct, is a massive aqueduct constructed by Agata in [get your years straight!] with the intent of opening trade access to the isolated Rivering region of northern Ijeida. Mithrenna extends 15 km from the High Falls of the Traveling River, carrying water diverted from that river into the city of Parovir. It is considered one of the great wonders of ancient Agata construction, along with the canals and locks of the city of Parovir, the Crane Docks of Southwall, and the complex of canals and smaller aqueducts criss-crossing Agata and Griana.

## Etymology

Mithrenna Parovir means "aqueduct of the great city" in Taragat, from *mith-* (river), and *laren* (to bear) plus *-na,* a nominal suffix; *par* (city), plus *ovir* (highest or great). This is the most widely used name for the structure, along with the general terms - in diverse languages - Aqueduct or Viaduct.

A number of colloquial names for the structure are also used. It is known as "the shade" and "the raincloud" among residents of the Deep Vale at is feet. Anti-Agata factions in the Rivering and elsewhere in northern Ijeida frequently refer to the aqueduct derisively as "that thing" or "the imposition," referring to their distaste for what they view as Agata intervention in northern affairs.

Because the word *mithrenna* is so associated with this particular aqueduct, other aqueducts, especially those of Agata construction, are generally referred to as *firmithrenna,* "little aqueduct", literally "son of the river bearer."
Union Deep Space Research Station

The Union Deep Space Research Stations Paragon and Paragon, also called by the shorter names Paragon Station and Quintessence Station (Uajiren: *Parovir Ruehaifa, "*star Parovir"; and *Qarisa Ruehaifa*, "star Qarisa"), are a pair of space station constructed and maintained by the Union of Human Worlds. Together they are the first large scale exploration and research endeavors launched as a joint project by the expanded Union following accession of the Dorenian Systems and the Dorebai League. Paragon is located roughly halfway between Menem/Gashifa and the Doreni homeworld, at about 15 ly from each world. This places Paragon much further from any of its parent worlds than Quintessence, which is located roughly halfway between Earth and Menem or about 7 ly from each world.

Despite being named research stations, Paragon and Quintessence provide important bases for further exploration of the galaxy, and as embassies and trading centers for member worlds.

## Naming

The question of naming the two stations was a matter of considerable debate, and it was ultimately decided to officially recognize a series of names for each, with each member world (and the League) assigning the stations a designation of its own, and all official literature referring to the stations by all names and, for convenience, a simple numeric code. Beyond these "core names", each world was given freedom to allow additional names in any language as applicable or desirable. The aim was to assign them names that resonated with any culture and that gave the impression that they were to be viewed as the pinnacle of human achievement.

In this spirit, the English-language names for the stations were derived from *Hamlet*, Act 2, Scene 2, the famous "What a piece of work is man" speech. Some criticized the choice, because of the ironic tone in Hamlet's description which dismisses the value of humanity as perhaps the "paragon of animals" but little more than a "quintessence of dust." Others lauded the choice, for precisely this same reason.

The officially recognized Menem designations, in Uajiren, name the stations for that planet's two greatest ancient cities, Parovir and Qarisa, each of which is known for its spectacular technical achievements and lasting legacy.
Republics of Wheat and Water

The Republics of Wheat and Water is a title given to the collection of republican states of Ijeida founded following the Ijeida Revolution and the Second Intercontinental War, taking as a model the outline presented in the Principles of Republic from the Ethenfarr Oath. Several of the larger Republics later became the founding members of the Ijeida Union. "Wheat and Water" was an important slogan during the revolutionary period leading up to the foundation of the first states, and many republican organizations took the name as many as twenty years earlier. As such, the title of Republics of Wheat and Water is applied to the whole movement that spawned the states, as well as the eventual states themselves.
Sovdu (disambiguation)

**Sovdu** may refer to several locations, organizations or historical events:

* Sovdu (city): A city of central western Tevra (Sovdu region), home to Sovdu University, and an administrative center of Gishefa and the Union of Human Worlds.
* Sovdu Conference: A diplomatic conference which served as the constitutional convention establishing Second Gishefa and defining the terms of so-called Ambassador Accords (the Accord in Orbit and the Treaty of Union)
* Sovdu (region): The area of Tevra west and south of the Western Arm.
* *Sovdu ruehaifa* (Uajiren: "Sovdu in space"): A colloquial term commonly used on the Union deep space research stations, Quintessence and Paragon, to refer to the offices and labs of station researchers.
* Sovdu University: The oldest institution of higher education on Menem, within the city of Sovdu.
* Treaty of Sovdu: Peace treaty officially ending hostilities of the First Intercontinental War, establishing the Trade Parliament and permitting administration of portions of Ijeida by Jirenes via Teugad Naufair.
Ijeida (continent)

Ijeida is the second-largest of Menem's three inhabited continents. A long and relatively narrow landmass straddling the planet's equator, it lies to the west of Jirenes and Tevra.

## Geography

Ijeida can be roughly divided into three large regions, which correspond both to marked differences in the terrain and to cultural and historical divisions of the continent. These are Griana in the south, Agata in the center - dominated by the Sunken Sea and the Inward Sea - and the Rivering in the north. Formerly, and properly speaking in geographic terms, the Rivering describes only the north-central region, between Tono and Westwall Mountains, but the term is frequently generalized to refer to the entire portion of the continent situated north of the Sunken Sea.
Principles of Republic

*The Principles of Republic* is a title given to the preamble to the Ethenfarr Oath, which has often been published and circulated as a stand-alone text. The document consists of a set of statements about attitudes "which inhere in the just system of governance" and "promote the value, dignity, and well-being of every person." It lays out, in more abstract terms, those features the drafters deemed necessary to the establishment of the republican states they envisioned, to be followed by the more concrete plan laid out in the Oath itself and subsequent documents. Terran observers have referred to the document as "Menem's Declaration of Human Rights."
Dialogic divine

The dialogic divine is a foundational concept in Dialogism, the dominant faith across Tevra and Jirenes. In this tradition, the Eight Divines, and the elemental forms closely identified with them, are said to exist in *dialogues*, their identities and existence understood to inhere in the processes and exchanges that characterize them. This belief forms the basis not only for understanding the Divine, but the ontological and philosophical structure of the universe. That is, all that is exists in *dialogue*, in concert, interacting with and inter-determinant with all else.
First Intercontinental War

The First Intercontinental War [other terms] was a conflict fought between the Jirenes Empire and the nation of Agata at the historical height of its dominion over Ijeida. Though the war was the culmination of ongoing tension between the two powers over exploration and trade, its proximate cause is often cited as the Jirenes seizure of small islands in the Encircled Sea and the unauthorized establishment by Teugad Naufair of petroleum pumps in the southern tip of Griana. It was fought heavily at sea, where the then-dominant Agata Navy had a strong advantage, and by unprecedented infantry armies on the shores of Griana.

Jirenes ultimately overcame Ijeida resistance and established a large occupation force, largely comprised of TeuNau officials, to govern Griana and the Rivering. Agata remained nominally free of Jirenes administration after the war, but Koriarch Farand do Atalei was forced to submit Agata to suzerainty under the Jirenes-dominated Trade Parliament and lost her nation's historic influence over the continent.

This war and its aftermath paved the way for the Ijeida Revolution and the Second Intercontinental War, a generation later.
Jirenes Civil War

The Jirenes Civil War was an armed conflict between the Imperial state of Jirenes, backed by the officially disbanded TeuNau and its holdings, and various rebel groups opposed to continuing Imperial rule, following defeat in the Second Intercontinental War. Officially an internal affair to Jirenes, the war is noted for substantial international intervention, especially by several of the newly formed Republics of Wheat and Water, which saw in the weakened state of Jirenes and opportunity to protect their own sovereignty by contributing to the demise of the Empire they had recently rebelled against (in part). Sovdu and Parovir remained diplomatically disinterested in the conflict, but several battles famously involved ships of the Agata Navy and an international Volunteer Brigade, heavily populated with Agatter and Tevran supporters of the rebel cause.
Second Intercontinental War

The Second Intercontinental War was a military conflict between the waning Jirenes Empire and forces from multiple states of Ijeida, predominantly the newly formed Republics of Wheat and Water and Agata. Limited engagements also took place between the Imperial Regular Army and defensive forces in Tevra, notably around the area of Sovdu, which repelled an attempt by Jirenes to seize territory in the northern continent, late in the war.

There is some debate among historians and, historically, among the parties involved, over when this war began and precisely what distinguishes it from the precursor conflict of the Ijeida Revolution. In general, the term Second Intercontinental War describes the substantial escalation of hostilities between Ijeida and Jirenes and the reintroduction of Imperial Regular Army troops to Ijeida following the declaration of the Republics of Wheat and Water.
Second Gishefa

Second Gishefa, or simply Gishefa (Uajiren, "the Union") is the second iteration of a global state, or world government, on Menem. It is the successor to an earlier attempt at world government, also Gishefa, following the devastating civil war that broke out some seventy years after its initial founding.

## Name

The term Second Gishefa is used to distinguish the global state from its pre-war (some say pre-contact) predecessor, also called Gishefa. The first iteration of the global state is referred to retroactively as First Gishefa. Ideologically, within the rhetoric espoused by the state, there is no distinction between the two except the period of civil war that separates them historically. Historians and observers note the marked differences in administration between the two periods, and the drafting of a second constitution following the Broken Union War, as an argument for treating the two as historically separate states known by a single name. The language of "First" and "Second Gishefa" is limited almost exclusively to the context of historical analysis and is not used within the apparatus of the state. This position of the state has been met with considerable criticism, some arguing that it indicates denial of the great failures of the first state.
Dorebai League

The Dorebai League is a political confederation representing the interests of the Dorebai people in interstellar diplomacy. The League is constituted by an informal and irregular parliament of representatives to which independent ships and stations send elected or appointed delegates. It was originally formed to act as a negotiating body between the far-flung Dorebai ships and settlements and the governing bodies of the Dorenian Systems. The League became the first ratifying member of the Union of Human Worlds after Earth and Menem, despite being an entirely space-bound entity. The League's accession to the Union is often cited as having prompted the hesitant Dorenian Systems into joining, not wishing its sometime rival to gain a substantial foothold over the larger power.
Jirenes Linguistic Convention

The term Jirenes Linguistic Convention refers to a series of three conferences held in [eastern Jirenes capital?] as an attempt to codify linguistic practice across the region, continent, and world, and to produce a unified written and spoken form of the Uajiren language. Each Convention corresponded to a major political and socio-economic change taking place, and sought to create support for the new regime by creating solidarity through linguistic practice. The three Conventions are associated with the the creation of the High Kingship of [eastern Jirenes regional name?], the foundation of the continental Jirenes Empire, and the establishment of the First Gishefa. Each was met with a combination of critics and supporters, some saying they achieved the goals of unity, others saying that they sowed the undercurrents of rebellion against Jirenes assimilationist policy that plagued both the Kingship and the Empire throughout the long duration of those regimes.
Uajiren (language)

Uajiren is a language originating in Jirenes, and the majority native language on that continent. With Taragat and Qarsa, it is an official language of the Second Gishefa, and one of many official languages of the Union of Human Worlds. Modern Uajiren has a distinctive history as a planned language, constructed through substantial modification of the natural language Old Uajiren. The language's modernized form was codified in the Third Jirenes Linguistic Convention, held shortly after the foundation the First Gishefa. It is spoken as a second language by some 90% of Menem's population. Uajiren was the first language of Menem used to communicate with inhabitants of another world, chosen by a controversial Parliamentary decision as the sole language in which to response to the historic first probe sent from Earth (its own messages transmitted in more than a dozen Terran languages).

## Features

### Syllable Structure

The language allows syllables of structure V, CV, VN/CVN and VL/CVL (syllables ending in nasals and liquids), with some limited cases of other consonant endings, and limited consonant clusters.

### Word Order

Uajiren sentences are typically ordered VSO, but its complex case inflections allow substantial flexibility in word order.

### Consonantal Roots

A majority of Uajiren words are derived from inflecting consonantal roots with meaningful infixes. The language features mostly three-consonant roots, with many two-consonant roots as well, which are infixed with a series of di-vocalic roots. For example:

 h-f (star)
In Bloom/tekst

Tekst do piosenki In Bloom.

## Tekst piosenki

Sell the kids with food, weather changes moods
Spring is here again, reproductive glands

chorus x2:
He's the one who likes all our pretty songs
And he likes to sing along and he likes to shoot his gun
But he knows not what it means
Knows not what it means when I say "Yeah"

We can have some more, Nature is a whore
Bruises on the fruit, tender age in bloom

chorus x3...

He's the one who like all our pretty songs
And he likes to sing along and he likes to shoot his gun
But he knows not what it means
Knows not what it means x2
Knows not what it means when I say "Yeah"
Koriarch

Koriarch, or *Dofenis*, is the traditional title of the reigning monarch of the nation of Agata in Ijeida.

### Etymology

The term "Koriarch" is a neologism coined by Terran linguist [] to translate the Taragat word *dofenis*, meaning "ruling daughter"; *do-* "daughter", *fenut* "to rule; reign", *-is*, and adjectival ending. "Koriarch" is derived from Greek roots: *kori* meaning "daughter," and *arch* "rule." It is modeled on the Latin-Greek constructions matriarch and patriarch.