The Va'sha Consortium

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## Overview

### Hofkiin

Among the worlds controlled by the Va'sha, Hofkiin is very special indeed. Hofkiin is the capital world of the Va'sha Consortium and one of their most densely populated, being effectively entirely taken over by an urban super-structure, sometimes multiple levels deep, this is particularly concentrated on the north pole of the world, surrounding largest orbital elevator constructed on the world, which connects the city sprawl bellow to the ring structure that surrounds the world. Hofkiin was the origin of the Va'sha, being their birthplace, its name meaning "Home" in their native tongue.

Unlike most worlds of the Consortium Hofkiin does not belong to any single corporation, and instead is considered neutral ground to all corporations, and is officially classed as a welfare planet, where the population is cared for and allowed to focus on matters of governance and personal interest. Each Corporation is allowed an enclave on the world, typically one building in which the corporation's laws apply rather than the planets, this is generally placed near the seat of the council by the south pole, allowing easy access for employees to the local government infrastructure.

Due to the lack of corporate influence on Hofkiin, the only organizations allowed to operate at scale on the capital world are non-profit organizations, collectives created for the purpose of the public good, rather than for generation money. These organizations range from public works organizations to financial services, but the important distinction between them and corporations is that their operation is collectively subsidized by the Corporate Council and the Senate, and these organizations are not allowed to accept any form of payment for services rendered.

### Currency

#### Yuvon

Yuvon, meaning gold in the Va'sha tongue, is an evolution of the classical currency that was used for generation, gold coins. Following the evolution of computers and digital sciences, Yuvon has switched to being a Digital Fiat currency, centrally managed on Hofkiin by a non-profit organization. This currency generally has its value reflected by the state of the Consortium and has managed periods of Inflation and Deflation, being significantly more stable as a currency than Scrip.

#### Corporate Scrip

Corporate Scrip is a general term for the centralized Digital Currency used by individual corporations, good for effectively any purchase made to that Corp. Names of individual Scrip may vary but due to various treaties and agreements between the corporations they function as currency in many places beyond the corporation itself and may be exchanged through recognized vendors with other Scrip or with Yuvon. Scrip itself is backed against the corporation, with the value of the Scrip generally reflective of the stock price of a particular corporation and the holder could in theory exchange it for a extremely small proportion of stock. Generally about 25% of a companies stock is set aside for use as a backing for its Scrip. Generally speaking there is only so much Scrip in existence at one time, with the digital currency often being destroyed and created as necessary to keep things in balance with how much backing the company has available at any given time.

## The Twenty

The Twenty are a group of corporations which are notable due to their size and stability, granting them a place on the corporate council. Technically any corporation can get a place on the Twenty if they are sufficiently large and provide enough value, but in reality it can often be significantly more complicated. Removing another company from The Twenty is quite an involved process, and requires a vote of non-confidence from a full majority (15 Votes) of the current members of the Twenty, or a simple majority (11 Votes) of members from the Senate. Generally this is only done when the company has proven themselves to have failed or have lost enough value to be considered within the threshold for entry into the Twenty.

### **Flameborne Solutions**

*Military Technology* (Main Page)

The largest of the Twenty, and the one with by far the most history, Flameborne Solutions started back in medieval days when the concept of corporations was first beginning to emerge, originally as a Blacksmithing Guild. In modern times they are primarily a technology Corp with a specialty in military technology, having a general technological edge over the other corps with their patents, though many corps have more advanced technology in specific fields due to Flameborne's lack of focus.

### Mystic Horizons Entertainment

*Idol Agency*

A new addition to the Twenty, they were founded only very recently but have exploded in popularity due to their innovative use of existing technologies, and their rapid development of technology for use in the entertainment field. Their main focus, and the reason for their meteoric rise, are Holo-Idols, real Va'sha with holographic projections covering them allowing them fantastical outfits and wonderous personas, ranging from mythical creatures made manifest to the kings and queens of ages past. They have been rapidly developing advanced Holographic Projection technology, being by far the leaders in this field, with consumer units to allow for temporary and animated modifications to a users appearance hitting the market, along with planned military uses for the advanced technology.

### Perpetual Motion Inc.

*Consumer Goods Production*

Perpetual Motion Inc Is a consumer electronics supplier, and generally produces most of the consumer-grade semiconductors and circuit boards. Due to their monopoly on this corner of the market they also have branched out, able to pick first from their production line to create various appliances and electronics for consumer use, making the company a household name, though some smaller competitors do exist.

### Shipwright's Guild

*Shipbuilding*

A giant in the Voidship industry, the Shipwright's Guild never evolved from its roots as a guild far back before the concept of Voidships was even invented, originally being a guild for the creation of Wetwater navy ships. Consequently, the guild operates far less like a traditional corporation, being made up entirely of individuals or small Corps who take on contracts to other, larger Corps under the Shipwright's Guild banner, increasing their bargaining power through their unionization.