recursal/Fanatic-Fandom huggingface dataset:
Diablero

***Diablero*** is a Mexican Netflix original production created by Pablo Tébar and José Manuel Cravioto. The show is a horror fantasy thriller that revolves around the fallen priest, Father Ramiro Ventura who seeks the aid of Elvis Infante, a demon hunter known as a "diablero" and his team (Nancy Gama and Keta Infante) as they seek to find a girl lost in Mexico City.

Diablero is based on the book "El Diablo me obligó" (The Devil Forced Me) by F.G. Haghenbeck and features a comedic twist.

The series was announced at the "Vive Netflix" event held in Mexico City by Chief Content Officer Ted Sarandos. The series premiered on 21 December 2018. The series was renewed for a second season which premiered on January 31, 2020.

## Synopsis

*An alcoholic priest dives into the black market of otherworldly creatures when he finds out a daughter he didn't know he had has been kidnapped.*

## Cast

* Horacio García Rojas as Heliodoro "Elvis" Infante, a diablero
* Christopher von Uckermann as Father Ramiro Ventura
* Gisselle Kuri as Nancy Gama
* Fátima Molina as Enriqueta "Keta" Infante
* Dolores Heredia as Mamá Chabela
* Humberto Busto as Isaac 'El Indio'
* Mariana Botas as Thalia
* Dulce Neri as Paulina
* Flavio Medina as Cardinal Morelo
* Gerardo Taracena as Benito Infante
* Quetzalli Cortés as Wences
* Cassandra Iturralde as Mariana

## Seasons

* Season 1
* Season 2

## References

1. ↑ Netflix Orders Mexican Horror Series 'Diablero'
2. ↑ 2.0 2.1 Netflix Expands its Latin America Investments, Announcing New Original Series, Diablero, Filmed Entirely in Mexico
3. ↑ https://remezcla.com/film/diablero-season-2-release-date-netflix/
Chats-Pompiers

Les Chats-Pompiers ont une origine méconnue. Ils sont les principaux antagonistes de la 7ème Grande Guerre, datant des années 1550. Durant cette guerre ils décimèrent près de 87% de la population terrienne, étant très près de provoquer la 4ème extinction de masse. La Fusion de "L’Échelle Grise" et des "Grey Scales" permit aux Hommes de lutter plus efficacement et de réussir a bouter l'envahisseur hors du système solaire.

## Théories sur leur origine

Deux principales théories ont été développées par les historiens quant a l'origine des Chats-Pompiers.

### **La thèse extraterrestre**

Certains scientifiques de renom ont avancé l'idée que les Chats-Pompiers puissent être directement issus d'une autre galaxie et qu'ils soient venus sur terre afin d'annihiler une autre race. Si aucune preuve ne vient confirmer cette thèse, le Dr. Ben Wyatt a synthétisé l'idéologie d'une manière très simple "*Aucun être humain n'aurait pu créer un être capable de tels carnages, c'est proprement impossible. Personne ne peut avoir un comportement a ce point auto-destructeur*". Hélas, le Dr.Wyatt est décédé peu de temps après dans un terrible accident de volet roulant, il ne put jamais développer sa thèse en entier.

### **La thèse de l'accident scientifique**

Beaucoup pensent que les Chats-Pompiers sont une création de l'Homme, et plus particulièrement une création de la Dynastie Grey, qui pensaient que ça leur permettrait de mettre "L’Échelle Grise" en avant. Hélas, ils ne pensaient pas que les Chats-Pompiers allaient se reproduire si vite, et seraient insatiables en sang. C'est seulement après que près de 9 êtres humains sur 10 soient morts par leur faute qu'ils se sont décidés à agir pour réparer leurs erreurs.

Cette thèse s'appuie sur le développement quelques années avant l'invasion des fameuses "Usine de Pompiers" qui permirent a la Fronsse de palier rapidement au manque de pompiers. Usines qui avaient été crées par "L’Échelle Grise".

Malheureusement, tous les scientifiques porteurs de cette thèse ont disparu lors du tragique accident de volet roulant du congrès scientifique de 1987, qui ne laissa aucun survivant.
Kiminux

Kimi "Nuts" Kiminux est le dernier enfant de la lignée maudite des Nuts. Il dut changer de nom suite a la 8ème Grande Guerre qui mit l'historique famille Nuts au ban de la société. On situe sa naissance aux années 1620. Il est dit que son incroyable longévité est due a la noix d'immortalité détenue par la Dynastie Nuts.

## Enfance

Élevé dans la plus pure tradition raciste, alors en vigueur dans la Fronsse du XVIIème siècle, Kimi est un "négrophobe" d'exception. Comme ses parents, ses grands-parents et ses arrières grands-parents, il est destiné à travailler dans la cacahuèterie de la famille.

## 8ème Grande Guerre

Au début des années 1640, la cacahuèterie Nuts est la plus grande exploitation agricole fronssaise et mondiale, la Terre est recouverte a 5% de cacahuètes. La Dynastie Nuts rivalise alors avec la célèbre Dynastie Grey. Kimi est alors dans la fleur de l'âge, il est aux portes du Conseil d'Administration.

En 1642 les élésinges déferlent sur la Fronsse, moins de 100 ans après les massacres commis par les chats-pompiers. Les envahisseurs mi-hommes-mi-elephants-mi-singes déclareront vouloir agir pacifiquement. Il ne faudra que 3 mois avant que leur patience atteigne ses limites et qu'ils commencent les tueries de masse. Les Fronssais, toujours traumatisés par le triste héritage des chats-pompiers ne songèrent même pas a lutter et très vite la guerre tourna en faveur des humanoïdes.

Le salut fronssais viendra de l'entrée en guerre de l'Ongleterre et de l'Aspagne (elles aussi menacées par les élésinges), et par l'invasion des rongeurs qui étaient le seul point faible des élésinges. Une fois que R'haar, le chef des élésinges fut abattu, les envahisseurs périclitèrent en quelques semaines.

La Fronsse une fois de plus fut réduite a l'état de ruine, ce qui marque les générations futures profondément.

## L’après-guerre

Très vite après la 8ème Grande Guerre on apprit que plusieurs mois avant l'invasion des élésinges, ils avaient contacté la Cacahuèterie Nuts. Ils demandaient en échange de la paix un tribut de 20% de leur production annuelle. La famille Nuts se cacha bien de divulguer cette tractation aux dirigeants fronssais et essaya au mieux de cacher ces éléments une fois la guerre finie.

Prenant en compte le nombre de morts, l'état de ruine de la Fronsse et la faiblesse du sacrifice qui fut demandé a la Cacahuèterie Nuts, l'Etat fronssais condamna l’entièreté de la Famille Nuts a mort, a l'exception du benjamin, Kimi, dont le rôle serait de porter l'héritage meurtrier de sa famille sur la conscience. Il dut par ailleurs changer de nom. Et il fut interdit de mentionner la famille Nuts d'une autre manière que dans un but historique.

## Aujourd'hui

Kiminux s'est depuis reconverti dans l'architecture, il se cache bien de divulguer a qui que ce soit ses origines diaboliques.

Il est le membre le plus âgé de la Dissidents.LTD.
Crank

Crank est le titre d'un jeu vidéo édité par le studio FUNDERSOFT, pour le compte de la GREY.INC en 2068. Bien que le jeu soit primé dans de nombreux festivals, y compris la célèbre Coupe du Monde de Bagel, sa sortie publique fut repoussée avant d'être annulée, après que les 17 développeurs soient tragiquement disparus dans 18 accidents différents de volet roulant (Ndlr: Elias von Eldrad, développeur des textures de mouche tsé-tsé, fut sectionné par 2 volets roulants différents, un aux chevilles l'autre sur le haut du crane, on considère ces faits comme deux accidents).

## Scénario

*"3127, le monde que vous connaissiez n'est plus. Les Furets-Baleines ont réduit la race humaine a l'état d'esclavage. Mais pas vous. Non, pas vous. Jugé trop insignifiant, on vous a laissé pour mort dans une casse, ancienne centrale nucléaire. Ils pensaient que l'Homme était fini, vous devez leur prouver qu'ils ont tort."*

D'après l'interview de Bernie Mc Poulpos, paru en décembre 2067, les Furets-Baleines devaient utiliser des "Store-Gun", une arme futuriste et dévastatrice. Il fut le premier membre de l'équipe de développeurs a décéder, durant l'interview.
Store-Gun

Les Store-Gun (souvent abrégés SG) sont des armes prétendument futuristes.

On les trouve notamment dans Crank, le jeu vidéo édité par la GREY.INC.

## Fonctionnement

La dangerosité des SG réside essentiellement dans leur fonctionnement. Les SG sont capable d'envoyer des lames de volet roulant a plus de sept fois la vitesse de la lumière (soit 2021547206 m/s). Elles sont capables de perforer pas moins de 7 milliards d'êtres humains s'ils sont en file indienne.

Les lames de volet roulant sont propulsés par de l'antimatière qui est elle-même produite par une dynamo installée sur la crosse du fusil.

## Controverse

Les Store-Gun sont des armes de catégorie Z. C'est-à-dire qu'elles sont interdites de possession. Posséder un SG est passible de la peine de mort pour crime contre l'humanité. Peu après que le Conseil de l'Union des Pays ait décidé de cette mesure, la plupart de ses membres se sont retrouvés suicidés avec des lames de volet roulant profondément enfoncés dans le crâne. Certains disent que ces suicides sont dus a la "pression" imposée par le Lobby des Réparateurs de Volets Roulants a ces dignitaires.
Poulpie

Poulpie "Poulpitruc" Mc Poulpie, né de parents inconnus, fut découvert a 5 ans par les services spéciaux fr

   ançais dans un dojo de patinage artistique balistique. Selon les témoignages des différents témoins, le senpai du dojo a provoqué Poulpie en duel a mort, et s'en est suivi un incroyable carnage qui ne laissa aucun survivant dans la famille du maitre du dojo, et épargnant miraculeusement les autres membres présents.

Devenant ainsi le maitre des arcanes du patinage artistique balistique, Poulpie-san dédia sa jeune vie a sa soif de sang.

## Délégué Grey et Suppléant Poulpie

Des années plus tard, alors que pour le troisième soir de suite Poulpie zone dans "Le tombeau de la Mangouste", un petit bar du sud de la Fronsse, il fait la rencontre de Dorian Grey . Voulant d’abord se battre contre lui, il finit par se lier d'amitié a cet autre amateur d'arts martiaux, et finit par être enrôlé par le Président de la Fronsse alors en vadrouille dans ce bouge.

Pendant des années, Grey et Poulpie formeront un duo de choc sous le nom de Délégué Grey et Suppléant Poulpie. Étant des agents plus que spéciaux, ils étaient présents sur chaque mission qui mettait en danger les intérêts de l'hexagone. Parfois au péril de leur vie.

Au cours d'une mission particulièrement relevée, le Suppléant Poulpie sera laissé pour mort dans un affrontement contre Crabapicho et sa bande de terroristes. Il raccrochera l'uniforme après s'en être miraculeusement sorti.

(Page en construction...)
Store 2177

Store 2177 est un film jamais sorti dans les salles fronssaises. Le film a été tourné en 2017 mais fut annulé à quelques jours de sa sortie par l'Etat fronssais qui déclara que "bien que le film ait des qualités certaines, il promeut des valeurs étrangères a l'esprit français".

## Synopsis

Dans un futur lointain, la réparation de volet roulant est depuis longtemps devenu le secteur commercial roi en France, 75% du PIB français est représenté par la réparation de volets roulants. Dans ce monde où le lobby des réparateurs de volets roulants est plus puissant que la plus puissante des mafias, UN homme tente de remettre les rideaux au gout du jour. Survivra-t-il aux sbires de l'omerta des volets roulants ? Personne ne le sait.

## Polémique

Des militants pro-Store 2177 ont souvent affirmé que le lobby des réparateurs de volets roulant a fait pression sur le gouvernement fronssais pour faire interdire le film. Hélas à chaque fois qu'une preuve fut apportée, celle-ci fut détruite dans un terrible accident de volet roulant.
Five nights at kittycute's Wiki

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Avocapute

Avocapute est un terme générique donné des humains mi-hommes mi-avocats dont le rôle est de connaitre la loi pour défendre leur clients. Cependant les avocaputes, contrairement aux avocatiers, sont des mauvais acteurs du monde judiciaire. En effet, ils sont menteurs, tricheurs, de mauvaise foi et utilisent des pirouettes judiciaires pour s'enfuir dès que leur client est en mauvaise posture.

Pire, les avocaputes sont réputés pour passer des marchés avec les avocaputes adverses afin de faire perdre leur clients quand le procès semble long. Dans *80 rumeurs sur les avocaputes et 11 excellentes recettes de clafoutis aux abricots*, l'auteur Dan "Dash" Tidepod dit même qu'à "plusieurs reprises, ces chiens d'avocaputes ont été reconnus coupables d'avoir abattus des clients afin de gagner des procès par non-lieu (...)".

Les avocaputes sont responsables du déclin des avocatiers. Ils ont massacré l'immense majorité de ces derniers lors de la Guerre Judiciaire qui eut lieu au début de notre ère, d'après le film éponyme.

## Utilisation du terme

Afin que vous compreniez mieux la teneur du terme, nous allons l'appliquer dans plusieurs situations.

"Mon **avocapute** est une merde, j'ai prix 10 ans ferme pour une jet de cacahuète sur la tête d'un enfant" - "Ta gueule saloperie de taulard"

"Je pensais avoir pris un bon avocatier, mais c'était en fait une **avocapute** déguisée. Elle a tué mes enfants avant de s'enfuir avec mon chéquier, je voulais juste un conseil sur la garde d'enfants."
Avocatier

Un avocatier est ce qui se rapproche le plus des professionnels de la loi que l'on peut voir dans des séries comme *SOS JUSTICE : AVOCATS A LA RESCOUSSE* ou *Costards*. Mi-avocats, mi-hommes, Ils sont a différencier des avocaputes, car les avocatiers connaissent vraiment la loi. Les avocatiers sont des érudits, ils sont redoutés par beaucoup d'êtres humains car ils sont considérés comme des Alphas.

Dans le film *La Guerre Judiciaire* qui porte la mention "tiré de faits réels", il est dit qu'au début de notre ère, avocatiers et avocaputes ne fondaient qu'une seule et même grande famille, mais les premiers en ont eu marre du manque de professionnalisme des seconds, et une guérilla sanglante débuta. Les avocaputes étant en surnombre (on dit qu'au début de la guerre il y avait 1 avocatier pour 10 avocaputes), la guerre tourna très vite a leur avantage et il y eut un véritable carnage.

Des millénaires après, les rangs des avocatiers n'ont eu cesse de dégrossir, il y aurait aujourd'hui 1 avocatier pour 100 avocaputes.

## Utilisation du terme

Afin que vous compreniez mieux la teneur du terme, nous allons l'appliquer dans plusieurs situations.

"Mon **avocatier** m'a tiré d'affaires pour le meurtre d'un enfant que j'ai commis l'année dernière, j'ai pris 3 mois avec sursis (*rire gras*)"

"Mon adversaire avait un **avocatier**, mon avocapute s'est tiré avec la caisse"
Earth Sphere Union

The Earth Sphere Union contains the entirety of the planet of Earth, along with the moon that orbits it, Luna. Although it is not necessary for every sovereign nation to recognize the ESU as the proper governing force for extraterrestrial matters, nearly all do, and official ESU representative and matters are handled jointly.

Each nation elects one to three officials to represent them in extraterrestrial affairs, which then construct a council. A board of leaders is then voted upon, drawing from members within the council. This ‘Board of Leaders’ are officials that represent the ESU in high-level matters, functionally similar to a President or Chancellor.

Within the Earth sphere, nations still bicker and argue, but since the transition into a post-colonization world, there has been an increase in unity between nations on Earth. Nothing is perfect, but there haven’t been major land-wars between nations since the dawn of space colonization.

## Atlantis and Phoenicia

Self-governing ocean-states located in the Northern and Southern Atlantic Ocean respectively. Although they began as essentially tax-havens for the rich and successful, they developed into their own self-run nations. Numerous companies maintain headquarters here, regardless of their origin. They predate space colonization, and are old enough to have generations of individuals born and raised only there.

A rigid ‘results driven’ society means that everyone needs to be special- or at least useful in some way, to warrant being there. Limited space often means that there is fundamentally no real “poor” in either of these places, as a lack of steady income could mean deportation. Many stores and other basic functions are maintained by autonomous robots, with middle class ‘skilled laborers’ managing and maintaining them.

Although very similar, both nations are seperate. Each governed and maintained by a different set of corporations. Their construction triggered a push by national governments to limit construction in territories not controlled by any specific nation, such as international waters. After their completion, it was now a lot more difficult to construct a new city within international waters.

## Luna

One of the first colonization attempts by humanity, the moon or ‘Luna’ maintains some of the first non-Earth residences. Many of the first families to move and originate here maintain a high level of influence due to their position, and while Luna possesses much a similar composition as other nations on Earth, it also has a very friendly relationship with nearby colonies.
GR2-DAGGER

The DAGGER is widely considered the fastest AA currently in production; it is also deemed one of the weaker ones in terms of defense. Regardless of what is said, one cannot doubt the utility of a fast, effective, and versatile AA. The original model of the DAGGER was fielded before the Six-Month War, and used extensively during it.

## GR2R-DAGGER

The R in the serial code stands for Refined, which separates the original from the re-production version being produced.

The DAGGER stands at an average height for AA, about 12 or so meters. Whereas most AA have either blocky or rounded features, the DAGGER sports a smooth and sleek design. Its legs and arms are noticeably thinner than the average AA's, with less pronounced thrusters to boot. The feet are in a less pronounced heel shape, with a vernier thruster located directly behind each heel of the feet. The shoulders are slanted upward, meeting at a square shaped shoulder-guard that houses the joints of the arms; with three square openings located for sub thrusters on the shoulders. One for each side, as it were. The head of the AA is styled oddly, being the shape of an upside-down pentagon, with two short ‘dog ear’ shaped parts that originate from the sides of the head and are aimed back. The head sports the two-eye camera design, featured on the Hoplite and Spartan.

The backpack of the AA was interestingly designed; or rather, it lacked one. Instead of a backpack usually filled with thrusters and supplements for them, it was instead a singular large thruster, slanted at a 60 degree angle. The thruster shared the coloration and frame as the AA, and in fact the only thing that gave it away as such was when it was actually used. The reason the DAGGER's main thruster is integrated is fairly obvious; the suit was designed to be efficient and singular. Backpack units were mostly modular. This was all part of the DAGGER's design idea; it boasts the highest top speed and acceleration because of all of its thrusters were integrated properly, and synchronized to perfection.

Besides being fast, the DAGGER is very easy to take apart, tinker with, and rebuild. With every part of it being fully-integrated, you don’t have to worry about modular parts that do not work with other, custom parts. Therefore, it’s much easier to retool the entirety of the AA, since everything is already integrated. Due to this, there are a variety of DAGGER variants.

The DAGGER is no longer produced for military purposes, although occasionally a group or militia will acquire some. Its popularity stems from being used in space races, as you'll see most professional racers use them. It's also quite popular for engineering groups looking to test their skills, usually at creating the most tricked out variant of it possible.
Kara Qureshi

> "*Someone will do it. If not me, then who?*"
> ― Kara Qureshi [source]
>
>

Born in Abu Dhabi from fairly normal parents (her mother is a teacher while her father is a scientist), she increasingly grew fonder and fonder of the whole concept of military (probably influenced by her uncle, a retired pilot).

She later joined a military academy; initially to become an aircraft pilot, but quickly became more attracted to mechanics, especially in massive machines.

After she graduated from the academy in 0382, Kara enrolled in a special forces unit, TEC. She participated in covert missions across the globe and a few on the moon, although of course, due to the nature of such missions, most of the data is classified, and is only marked as "counter-terrorism". In reality, the bulk of her assignments were against weapon and drug dealers, ranging from intel gathering to violent direct actions. In early 0385, TEC was disbanded after a large covert operation that, although technically successful, cost the lives of most of their operators. Officially, it was actually shut down by bankruptcy. Now, Kara is looking for somewhere to put her skills to good use.

## Appearance

Slightly fit build, average height; arms more muscular than average. Light-tan skin, dark short straight hair (neck-long), gray eyes.

## Personality & Interests

Open to experience, dutiful, conscientious, straightforward, slightly impulsive when she doesn’t have strict orders, can get overly perfectionist if not stopped.

Interests include math problems, working on machines, hoverbike races, and watching extreme sports. She doesn't have a favorite food; she's rubbish at cooking anything fancy anyway. Her favored drink is iced tea.

## Skills & Abilities

* **Piloting**
* **Firearms**
* **Mechanics**
* **Leadership**

## History

### Prior to the Menaulion

#### Humble Beginnings

Born in Abu Dhabi from fairly normal parents (her mother is a mechanical engineer for a private security firm while her father is a middle-school teacher), she increasingly grew fonder and fonder of the whole concept of military (probably influenced by her uncle, a retired pilot).

#### Special Forces Unit

Years later, she graduated from a military academy in 0382, and enrolled in a special forces unit, TEC; a national unit that mostly operated in joint operations or on stand-alone ops in the vicinity of the UAE. She participated in covert missions across the globe and a few on the moon, although of course, due to the nature of such missions, most of the data is classified, and is only marked as "counter-terrorism". In reality, the bulk of her assignments were against weapon and drug dealers, ranging from intel gathering to violent direct actions. In early 0385, TEC was disbanded after a large covert operation that, although technically successful, cost the lives of most of their operators. Officially, it was actually shut down by bankruptcy.

## Gallery

Kara acting undercover with a duffel bag filled with guns.Kara Qureshi by @bigslabofmeat
GR5-Hoplite "Kirin Custom"

After seeing combat with the HYPERION in Shanghai, the Kirin was due for an upgrade. With much of its internals suffering from structural failures, its patchwork fix was not enough to hold it together. This iteration of the Kirin is modified much more extensively, with part of its upper frame reworked to accommodate both its pilots fighting style and also the mechanical needs of the machine.

Rather than attaching bulk to it, the torso frame has been reinforced from the start. Though its chest is slightly slimmer than the standard Hoplite, its tougher torso makes up for any loss in bulk. Its arms are slightly asymmetrical now, with one being ‘bare’ and mostly frame with minimal armor. This arm instead attaches thick shields designed to act as adjustable and detachable armor. Certain equipment can be hold within the shielding, but otherwise this arm is mainly for parrying and defensive purposes.

Its other arm is slightly slimmer than the average Hoplite arm, with less bulk. It sports additional thrusters and modified gyros to allow it to move quicker, functioning as the Kirin’s primary sword arm. This combination gives it an asymmetric appearance, and despite its shield arm’s odd shape, it is overall still significantly slimmer than a regular Hoplite.

The Kirin’s head has been reworked as well. Its considerably slimmer, with its two camera-eyes hidden within its new head. The face appears almost pointed forward, with its eyes able to slip behind metallic slits to keep it safe from melee assaults or spray. Its unique identification system is intact and upgraded. No longer does it have the pointed horn, but instead the system is built into the head and chest. With enhanced cameras, the machine is not only able to identify certain types of machines based on output, but it is also able to pre-emptively ‘read’ arm movements, giving the pilot a slight heads up when an enemy machine might fire or swing at it.

Though technically improved, the new Kirin requires more time to study to pilot effectively. Its systems are more robust, but equally more complex. While it retains its status as an effective all-rounder, its newfound speed and durability likewise makes it a competent bruiser in close quarters, preferring to disable its opponents one by one.
CQQ-20 Rogue

Currently the oldest ZGA in service to the the ESU and designed by Buccaneer. The Rogue is a multi-purpose fighter, capable of fulfilling multiple combat roles and thus is often the most commonly deployed fighter seen within ESU forces. Its pointed, aerodynamic design was intended for atmospheric combat before space, but it functions just as well within the confines of zero-g.

Though at least ten years old in terms of service history, the Rogue hasn’t seen a decline in use anywhere except in space, where the CQQ-21 Pirate is a more common sight. Its cheapness and flexibility does mean it still is part of quite a few fleets, and its ability to be shipped off to service bases under atmosphere makes it an invaluable investment for long term warfare.
Viking Industries

Viking Industries is a construction and demolition business that specializes in modern processes, notably with their use of ACC-TEC, their patented accuracy explosives. Since 0380, they have started actively developing military applications of their technology.

They hold the largest plastic explosive market share on Mars, as well as some exports, although the latter has started dwindling down since the start of the Christmas War.

## Main Product Lines

**Needle 50:** A detonating charge made to concentrate most of its force towards a single area of 50mm in diameter. Used for breaching doors, or for tearing down walls when used as a batch.

**Needle 10:** Smaller, even more precise version. Usually used for forcing locks.

**FR-STG:** Initially a tool for demolishing larger areas with less precision, the FR-ST was adapted into a full fledged grenade launcher for the military. It uses electric stacking to permit rapid firing and reduce weight.

**B.Y.E.:** A rocket launcher that was announced as a satirical advertisement for marketing purpose in 0350, it was not actually sold anywhere until recently, when officials asked Viking Industries to study its feasibility. The original announcement advertised it as the “Big Yuge Exterminator” and was “capable of firing 10 mini-rockets under 1 second, with heat targeting and chaff technology”. Viking later said that such technology was not possible at the moment, but argued that they would be open to try it anyway.
Cerberus Armamentos, Ltd.

Cerberus Armamentos, Ltda. (also known as Cerberus Arms or simply Cerberus) is a Portuguese manufacturer of firearms and ammunition based in Portugal. It was founded in 0278 by James Hathfield and Javier Cazar as Cerberus Armas (“Cerberus Weapons”). It is currently one of the oldest firearm manufacturer in the Earth Sphere, and is the largest handgun producer in the system.

As of 0365, it has several production sites across the system. The headquarters is located at Santo Estevão, Portugal, Earth. It owns 5 production sites:

* Santo Estevão, Portugal
* Cleveland, USA
* Nadarzin, Poland
* Abrantes, Brazil
* New Memphis, Mars

## History

Cerberus was founded in 0258 when its founders attempted to build a better handgun than what was available at that time, for a fraction of the price. Although in the end their first handgun design, the C-XC, was not quite at a fraction of the average price for a handgun, it was significantly cheaper and did perform slightly higher than the average. As they received more and more commands, they had effectively entered the firearm manufacturing market. They later went on to design variants and ameliorations of this first design, calling it the XC line.

On the 16th of May 0325, ownership of the company was sold to Heckman Brothers, a major multinational sporting goods, and the name was changed to Cerberus Armamentos.

## Main Product Lines

### Rifles

* **Cerberus R-K7 Thunder:** Police-ready gas-operated rifle
* **Cerberus AR-K:** A fully modular assault rifle with a foldable, telescopic stock.

### Sub-machine Guns

* **Cerberus C-K7 Thunder:** A lightweight carbine that uses the same mags as the P-K7.
* **Cerb-MAT:** Ambidextrous bullpup PDW designed in a partnership with MAT.

#### Handguns

* **Cerberus P-K7 Thunder:** A versatile and lightweight semi-automatic pistol
* **Cerberus SM-RT:** Technological handgun. Has a friend-or-foe system integrated to prevent friendly fire. Discontinued due to low demand.
* **Cerberus Malo:** Very heavy high-caliber revolver. By any mean this has no right to be one-handed without cyber enhancements. This was made as a response to B&P’s “Phat Boi” reveal.
* **Cerberus Mini-Malo:** “Regular”-sized revolver. Somehow, its compactness does not make it any lighter.
* **Cerberus Auto-Mn:** Automatic handgun with a large capacity magazine. Usually chambered for use with the 18.5mm HE rounds.
* **Cerberus Hellfire:** Double-barrelled variant of the Auto-Mn. Only fires in full auto. Limited edition.
* **Cerberus Hades:** Heavy long-barrelled revolver designed for long range precision shots. Mostly sold at sporting stores.Cerberus CK-7 Thunder
Personal Weaponry

Handheld melee weapons have seen a resurgence in use since space colonization. Specifically within mining fields and other small colonial areas, the use of equipment originally intended for mining and other purposes being re-purposed into weapons has been all too common. Large, machete-like blades used for cutting thick wires can are equally as good at cutting even thick space suits.

Large, unwieldy plasma axes intended for mining have turned into weapons capable of inflicting damage to ALAs and AAAs to some extent, while other power tools, nail guns, and the like are just as commonly seen. It has gotten to the point where colonists have dabbled into creating weapons specifically made for colonial warfare, including swords with oscillating blades and guns with special barrel muzzles to direct smoke that would otherwise cloud vision within a zero-g environment.

Weapons are heavily regulated within the MCC, MR, and JR. Allowing weapons to get out of hand is a potential threat within the safe confines of a colony, and are often frowned upon in the hands of civilian groups. Still, weapon companies are still frequently found in these areas, often providing to local paramilitary, military, and pirate groups. The ESU allows its nations to self-regulate, though there are similar heavy regulations on Luna, where the environment is far more akin to its colony neighbors.

## Body Armor

Body armor has made its own jumps, with carbon fiber composite and other combined pieces becoming more popular and affordable. Advancements in kevlar based armament has allowed civilians easier access to durable, lightweight equipment- though these kinds of pieces are more commonly found in mining colonies and other areas outside of the protective eye of a military. Military body armor has advanced to be a combination of kevlar and carbon fiber composite, as well as extremely lightweight metals. Soldiers are frequently armored in part with metal appearing plates, which afford greater protection against explosive weaponry which has seen an increase in use in colonial warfare.
CQQ-21 Pirate

Though not quite as old as the Rogue, the Pirate has been in service at least six years, and early models saw action within the 6MW. Unlike the Rogue, the Pirate was designed from the opposite side of the spectrum: a space fighter that could function under atmosphere, rather than an atmospheric fighter that could function in space. Its design is far more unwieldy, but allows it to boast a wider armament.

Its frame boasts gyroscopes and a sprawling design intended to maximize thruster placement while avoiding an easy to hit frame. In return, it loses functionality under atmosphere (though still capable of working). The pirate’s large armament selection pigeonholes it into either an attack fighter or a bomber, with other roles going to Rogues.
Gusuku-class

Derived from older Barracuda-class models, the Gusuku-class are the cruisers of the Martian Fleet. Their main hull is blocky and rectangular, extending outward from its bridge. Several gun-turrets frame its hull, with a considerable amount of kinetic and beam based cannons along its blocky exterior. It is one of the few ships to have enough armaments below and along its sides as well. It sports a rather tall bridge, and about three thrusters behind its blocky hull- two joined under a much larger singular thruster.

Gusuku-class are meant to strike fast and deep, supporting its cohorts in bombing runs against other fleets. While not particularly durable, Gusuku-class positions are well-respected, and captains which see active duty tend to be quickly put into more important fleet positions. A fleet of them cruising towards an enemy fleet is a recipe for disaster, no matter what.
Hansel Fleischer

One of the top pilots for the Martian Republic along with his sister, Gretel Fleischer. Hansel first appeared during the Menaulion's assault on the Sobolevo Base, where he used the *Garmr* to create havoc on the battlefield. He engaged with Elmyra Shirdel in melee combat but she was able to escape as they left the base in ruins.

## Appearance

Standing at a solid 6'3, Hansel is a foreboding individual to meet for the first time. He's well-built from years of military service and physical activity, and sports a constant cold stare. Being of German descent, he's fair skinned and possesses wavy blonde hair, with sharp red eyes framed by the occasional curl. Despite his approach and the way he carries himself, which is to say always professionally, the bags under his eyes and his usual hunched over posture while sitting tell a very different story.

## Custom Machines

### GR5-Hoplite "Garmr"

* **Specialty:** All-Rounder
* **Emblem:** A black hound gripping a flaming torch in its mouth.
* **Space Variant:** Hansel’s custom machine from his Martian orbital guard days, it’s painted pitch black, featuring a few red-highlights along joints to assist engineers and mechanics during their work. Its main claim to fame is a precision beam rifle it fields, that can be quickly adjusted mid-flight to sport an additional rocket launcher. Twin missile pods adorn its shoulders, and the *Garmr*’s rectangular shield has been installed with experimental beam deflection capabilities. Beyond that, the Hoplite’s frame has been refitted to sport additional sub-thrusters. Due to the lack of an extra-arm feature that a Peltast would have, the *Garmr*’s sub-thrusters are controlled semi-manually, requiring extreme precision and know-how to operate efficiently.
* **Ground Variant:** Kept mostly intact, the main changes the *Garmr* has experience have been in reduction of sub-thrusters to reduce weight and additional armor plating along the torso. The shoulder missile pods have been removed entirely to further compensate for weight, and instead a heat-saber hangs from one of the shoulders. The beam rifle-launcher combination was been replaced with a heavy duty kinetic cannon/rifle combination. The larger bottom barrel is a dedicated cannon, while the barrel above it is dedicated to regular kinetic rounds. A slew of reloadable magazines are slung along its back waist, carrying specialty ammo. The cannon can fire AP, HE, and HV rounds.

## History

### Prior to the Christmas War

Hansel was part of a military family, with his father having descended from an original Martian private mercenary that had been part of the formation of the Martian Orbital Guard. To that extent, he and his sister have been part of the military from a young age. Once he became of the age to properly enlist, he joined up with a ground regiment before transferring to the Orbital Guard's AA Corps. He showed promise along with his sister, and quickly climbed the ranks to become one of their top pilots.
GR3-CLUB

The CLUB is the third and final early design used by Olympus Inc. Despite being an early war model alongside the BLADE and DAGGER, it only fully became its own unit after the war. A semi-large AAA, it was fielded as a support and artillery unit. As stated prior, the CLUB was originally not its own unit; rather, it was a test bed for Generation 2 technology and a prototype Peltast.

Fittingly, it retains the helmet and general build of the Peltast, but is far bulkier, a tad below the Phalanx. The non-Refined version boasts little armor and a frame that was meant to be integrated with proper armor- much like Generation 2 AAs. Thus some parts of it are exposed, such as parts of the shoulder, its joints, and its core. The arms, legs, and back were given hastily prepared kinetic resistant armor; but they’re more akin to arm guards or shin guards than anything else. Three large cables connect from the neck bone location of the AA to the edge of the shoulders. These cables are used for support configurations, which can be anything from extra cannons to storage racks. Which uncovered, they also double as impromptu shields, although not particularly good ones. When viewed from the side, they make the shoulder appear similar to a clubs symbol- hence the name. Wires lead from the exposed shoulder and core locations to the backpack, which is nothing like the Peltast’s. Rather, it is more akin to the bottom half of a Phalanx’s- bar the magnetic coating. The upper half of it is more akin to the Hoplite’s, and it has indents to allow storage of retractable cannons.

These cannons are the trademark of the CLUB, and possess barrels which can use physical ammunition. Another trademark of the CLUB is the N90° DNuclear Reactor, or the Double Nuclear Reactor. Much like the AA itself, the generator was a prototype for the N90° Compact Reactor; common in Generation 2 mass-produced AA. Unfortunately, the CLUB was only produced in handfuls, meant for the occasional experienced test pilot. After the success, its design ideas were implemented into the four mass-produced Generation 2 AAs, which is why it looks far ‘busier’ than the BLADE or DAGGER.

## GR3R-CLUB

Refined models became their own units, with proper armor added and N90° Compact Reactors. Despite this, they are still quite rare, and are considered a collector’s AA.
GR4-Peltast "Nemea Six Strike"

Retaining the striking “lion’s mane” coloration, the *Nemea Six Strike* is perhaps one of the most noticeable within the Menaulion’s hangar. Its pilot, Myra, specializing in close quarters combat and high speed strikes. Her machine represents much of the same: advancements in technology stolen from the MR, as well as the ESU’s own advancements, has turned it into a testbed of potent melee technology.

One of the first changes involves its ‘tail-fin’. The *Nemea* boasts a modified one, now nearly twice the length. Though not as usable for short engagements, the fin is extremely potent at amplifying the *Nemea*’s trajectory. When under atmosphere, the *Nemea* can perform high jumps using the exposed fin, and while in space, the fin retains its regular usage. Much like before, it can be folded up against the machine’s back, with the longer fin now giving it the appearance of a mock tail.

The largest change has been modification to the armor on the *Nemea*. It’s shoulders, arms, and legs have been modified to make room for the addition of four beam sabers. Two on the shoulder, and two on the leg. While the weapon has been considered an experimental addition to many AAs, after witness of its widespread use by the MR, it was only inevitable until a more extensive use of what was devised.

With the addition of two small “sub-arms” along its back, just behind its shoulder, the *Nemea* can wield four beam sabers at the same time. Additionally, the sabers built into its legs are mounted, and can thus swivel out forward, making a total of six sabers possible to be active at once. Though its main arms have the most reach and range, its sub arms are still capable of slicing in pre-selected motions, or likewise can be locked forward to stab.

To add on to this, the *Nemea* has been equipped with more in-depth leg thrusters, allowing it to move quickly. In following with the technology found in the Gnome, its feet have been redone entirely- now flatter, with built in wheels to allow it to skate along the ground. Unlike the Gnome, which has a set up that allows it to cover distance, the *Nemea Six Strike* can only skate for a short distance before having to resort to walking, thus meaning it can only make use of it for short bursts.
Christmas War

0381 PC – Earth-Mars tensions rise over trade disagreements, Mid-Colonies stay neutral in fear of loss of security.

0383 PC – Martian Diplomat murdered in internationally reported ‘hate crime’. This creates a ripple effect with the Martian government striking out and leveraging increased tariffs on rare metals. Additional hate crimes appear as high tariffs slow Earth industrial development.

0384 PC – Peltast, Hoplite, Phalanx plans are drawn up and secretly begin manufacturing.

0385 PC – Martian government declares war after a terrorist attack on a Martian domed city. The attack, referred to as ‘Eve’s Fire’, took place on Christmas Eve. With tensions already at the breaking point, the Martian government passes a movement for war. The Athen, Spartan, and Hippokon, and Phoros are manufactured and supplied.

12/25/0385 – Christmas War Start
GR7-Spartan "Mata Hari"

Although Spartans are renowned for their durability, endurance, and heavy-lifting, looking upon the *Mata Hari* would almost make you think there was an entire separate class of even heavier, liftier Spartans. It retains the smooth, circular shoulders and legs, but its face, chest, and arms feature plate-like, layered armor. The *Mata Hari*’s appearance begets that of a knight with how it is armored, and the thick, clover-shaped shield hooked along its left arm certainly does not help.

Though originally a heavy-assault machine, significant renovations occurred on the acquisition of ‘beam’ technology. Much of its kinetic loadout has been swapped out with non-kinetic weaponry. This is in part because much of the *Mata Hari*’s original draw was its sub-generator system. While many AA feature only one generator, the Mata Hari features three- one in its chest like most standard machines, and a smaller one in each shoulder. This allows it to carry a slew of high-powered beam equipment, with the only downside being that it is theoretically more vulnerable to losing a limb.

Its ratio of armor-to-frame allows it to compensate for this weakness, capitalizing on the Spartan’s already tough exterior. While it may be slow, its ability to engage at nearly any range makes it a powerful threat. Outside of the standard equipment an AA could possess, the *Mata Hari*’s main long to mid range armament are two shoulder slung particle beam cannons. An initial glance might think onlookers that the cannons are simply high-powered thrusters, but once they lock over the shoulders and face forward, it's clear that they’re intended to destroy.

Its clover-shield retains a small cable which hooks to the *Mata Hari*’s chest, angling from the back. While certainly durable, its main draw is the fact that it is a weapon as well. A single large lens sits in the middle, lowered somewhat into the shield. Three other lenses sit around it in a triangle. What the shield is capable of doing is generating a temporary ‘plasma field’. In short, the lenses generate the particle encased plasma that many ‘plasma sabers’ employ. The field is short and not very concentrated, but in close to mid ranges the plasma that does exit the shield can still damage enemies. This field has the added benefit of being able to deflect or disperse enemy ranged attacks, as the plasma acts as a potent wall.

Its main weapon, the GLX-’Filibuster’, is a mid to long-range experimental railgun. The Filibuster loads special explosive ammunition designed to cover large distances, destroy defenses, and obliterate AAs. While extremely potent, its main weakness is its somewhat extreme draw on generator power and limited ammunition. The weapon itself can only fire six shots before the machine must return to restock, making the weapon limited in its uses.
CQQ-X1 Cutthroat

An experimental design, the Cutthroat ironically saw action during the opening chapters of the Martian Earth invasion. Intended as a high performance stealth fighter, it was tested extensively along with Scallywags during the months leading up the Earth invasion. Its main selling point was its ability to remain off enemy radar and other electronic devices, while still equipped with a payload capable of taking down ships.

Unfortunately, with the loss of a handful of prototype units during its first combat flight, the project was temporarily shut down. The remaining working prototypes were sent to relevant airbases to allow the ESU to continue to collect information, but further production was canceled until they reached a more secure point in the war.