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How to play guide for Default Loadout

*This article is a stub. You can help Close Combat: The Bloody First Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Close Combat: The Bloody First***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Grenade Launcher M7

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 0 kg
* Setup time: 15 s
* Reload time: 10 s
* Range (min-max): 5 - 300 m
* Dispersion (lat/vert): 6/12 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.6 kg
* Projectile weight: 0.6 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 50 mm
* Face hardened armor (FHA) penetration: 50 mm
* Charge type: PETN
* Charge weight: 0.11 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 1 m

* Round weight: 0.6 kg
* Projectile weight: 0.6 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 2 mm
* Face hardened armor (FHA) penetration: 2 mm
* Charge type: TNT
* Charge weight: 0.02 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

**Grenade Launcher M7** is a weapon in *Close Combat: The Bloody First*.
2.36-inch Rocket Launcher M1A1 Bazooka

* Valid targets: Vehicle & terrain, has backblast
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 8 kg
* Setup time: 5 s
* Reload time: 20 s
* Range (min-max): 8 - 150 m
* Dispersion (lat/vert): 8.5/8.5 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 1.5 kg
* Projectile weight: 0.8 kg
* Muzzle velocity: 80 m/s
* Rolled homogenous armor (RHA) penetration: 76 mm
* Face hardened armor (FHA) penetration: 76 mm
* Charge type: PETN
* Charge weight: 0.22 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

* Round weight: 1.5 kg
* Projectile weight: 0.8 kg
* Muzzle velocity: 80 m/s
* Rolled homogenous armor (RHA) penetration: 90 mm
* Face hardened armor (FHA) penetration: 90 mm
* Charge type: PETN
* Charge weight: 0.22 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**2.36-inch Rocket Launcher M1A1 Bazooka** is a weapon in *Close Combat: The Bloody First*.
5cm Pzgr.39

* Round weight: 3.49 kg
* Projectile weight: 2.06 kg
* Muzzle velocity: 835 m/s
* Rolled homogenous armor (RHA) penetration: 93 mm
* Face hardened armor (FHA) penetration: 93 mm
* Charge type: PETN
* Charge weight: 0.025 kg
* Fuze type: Impact

**5 cm Pzgr.39** is an ammunition type in *Close Combat: The Bloody First*.
Gelafarello

**Gelafarello** is an Battle in *Close Combat: The Bloody First*.

## Overview

American troops, leaving the confusion and chaos of the beaches behind, ascend higher ground and encounter a thin line of Italian infantry in their path.

## Objectives

### Allies

After a rough landing due to high seas and a lot of confusion and chaos, the troops of the 1st Infantry Division are ashore and driving through Gela. Italian resistance has been sporadic. Rush north across Gela and brush aside the enemy. Critical hours are passing to secure territory inland to further protect the beaches.

### Axis

Weak and poorly armed Italian coastal garrisons troops are, at the moment, the only resources you have to stop the Americans. In bocca al lupo!
7.92mm Light Machine Gun leMG 42 (Sturm)

* Valid targets: All, can assault fire
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 10 s
* Cyclical rate of fire: 1200 rounds/s
* Range (min-max): 1 - 600 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 75 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.029 kg
* Projectile weight: 0.012 kg
* Muzzle velocity: 785 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 12 mm

**7.92mm Light Machine Gun leMG 42 (Sturm)** is a weapon in *Close Combat: The Bloody First*.
Colleville

**Colleville** is an Battle in *Close Combat: The Bloody First*.

## Overview

The Germans need to contain the damage and counterattack before the Allies gain further control, while the 1st Infantry Division must rush to seize Coleville and enlarge the beachhead as further reinforcements flood ashore.

## Objectives

### Allies

The fight for Omaha Beach levied a heavy toll, but the work of securing the bridgehead incudes expanding the area of control. We must elbow our way out of the Omaha lodgment and link with the British at Gold Beach and the other American invasion site at Utah. Move inland and take Colleville and help stabilize the beachhead against German counterattack. The German 352nd Infantry Division is beaten, but not destroyed, and a sharp counterattack is a realistic threat.

### Axis

Even though the Americans have made minor gains at the beaches, it does not mean that their success is permanent. You are ordered to defend, counterattack, and break out to the beaches and unhinge the Allied invasion. There are few moments of glory and decision in a Gefreiter s life, there is mostly waiting, training, and boredom. We must make the most of moments like this, strike boldly and disregard fear. Drive the Americans back to the beach and embrace victory.
Hill 1006

**Hill 1006** is an Battle in *Close Combat: The Bloody First*.

## Overview

Hill 1006 is another key point in the defense of Troina. 1st Division infantry with little support is tasked with taking the hill and surrounding ground. Panzergrenadiers and their supporting artillery have other designs.

## Objectives

### Allies

After advancing north across Hill 1034, an east flanking approach leads to Hill 1006. This is more open country and small farm on the top of Hill 1006 will be the key to seeing the entire battlefield. The big question is what does the enemy have waiting on the other side of the ridge?

### Axis

There is less cover here and using the old stone walls will be critical to your defensive strategy below Hill 1006. However, sometimes the best defense is offense, and gathering your troops and supporting weapons for a concentrated counterattack could quickly smash the American designs on Hill 1006 and lead you back to Hill 1034.
7.92mm Machine Gun sMG 34

* Valid targets: All
* Mount: German MG Lafette

Elevation (min-max): -16° - 40°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Weapon weight: 31.1 kg
* Setup time: 15 s
* Reload time: 15 s
* Cyclical rate of fire: 900 rounds/s
* Range (min-max): 3 - 1600 m
* Dispersion (lat/vert): 0.6/0.8 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 250 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.029 kg
* Projectile weight: 0.012 kg
* Muzzle velocity: 785 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 12 mm

**7.92mm Machine Gun sMG 34** is a weapon in *Close Combat: The Bloody First*.
8.8cm Flak

**8.8cm Flak** is a unit type in *Close Combat: The Bloody First*.

## 88mm Flak 18Anti-Aircraft Gun

 Vehicle count | 1

88mm Flak 18Anti-Aircraft Gun - this flak gun initially used by Rommel’s troops in Africa was so effective it continued use throughout the war and proved to be the bane of allied tankers. Could pierce completely through allied armor and remained effective throughout the war.

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

## Gun

* Drag force: 1.3
* Engine horse power: 0 hp
* Engine torque: 0 N⋅m
* Power train: Immobile
* Brake force: 1425
* Max off-road speed: 0 km/h
* Max road speed: 0 km/h
 Weapons

Elevation (min-max): -3° - 85°
Traverse (left-right): 180° - 180°
Traverse speed: 12°/sec
No protection* Operator: Drive
* 24 x 8.8cm SprGr.43
 Protection
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Side
	+ Upper: 0 at 0°
	+ Lower:0 at 0°
* Rear
	+ Upper: 0 at 0°
	+ Lower: 0 at 0°
* Bottom: 0 at 0°
 Crew
* Passenger capacity: 0

Positions
* Gunner, always exposed, turret
* Loader, always exposed
* Commander, always exposed
* Asst Gunner, always exposed
* Ammo, always exposed
* Ammo, always exposed
81mm HE M43A1

* Round weight: 3.14 kg
* Projectile weight: 3.14 kg
* Muzzle velocity: 72/72/101/126/135/173/193 m/s
* Rolled homogenous armor (RHA) penetration: 14 mm
* Face hardened armor (FHA) penetration: 14 mm
* Charge type: TNT
* Charge weight: 0.55 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**81mm HE M43A1** is an ammunition type in *Close Combat: The Bloody First*.
75mm Gun M3

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 9 s
* Range (min-max): 3 - 2000 m
* Dispersion (lat/vert): 0.23/0.35 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 9.1 kg
* Projectile weight: 6.8 kg
* Muzzle velocity: 618 m/s
* Rolled homogenous armor (RHA) penetration: 88 mm
* Face hardened armor (FHA) penetration: 102 mm
* Charge type: TNT
* Charge weight: 0.065 kg
* Fuze type: Impact

* Round weight: 8.28 kg
* Projectile weight: 6.68 kg
* Muzzle velocity: 462 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 16 mm
* Charge type: TNT
* Charge weight: 0.68 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

* Round weight: 4.47 kg
* Projectile weight: 3 kg
* Muzzle velocity: 260 m/s
* Charge type: HC
* Charge weight: 1.38 kg
* Fuze type: Impact

* Round weight: 8.6 kg
* Projectile weight: 7 kg
* Muzzle velocity: 600 m/s
* Charge type: WP
* Charge weight: 0.61 kg
* Fuze type: Impact
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 4 m

**75mm Gun M3** is a weapon in *Close Combat: The Bloody First*.
500lb GP Bomb AN-M64A1

* Round weight: 227 kg
* Projectile weight: 227 kg
* Rolled homogenous armor (RHA) penetration: 270 mm
* Face hardened armor (FHA) penetration: 270 mm
* Charge type: TNT
* Charge weight: 120 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 4 m
	+ Threat: 15 m
	+ Knockdown: 40 m
* Fragmentation radius:
	+ 99% chance: 24 m
	+ 66% chance: 45 m
	+ 33% chance: 60 m

**500lb GP Bomb AN-M64A1** is an ammunition type in *Close Combat: The Bloody First*.
45mm Mortar Brixia Mod 35

* Valid targets: Terrain
* Mount: Italian 45mm Mortar

Elevation (min-max): -5° - 90°
Traverse (left-right): 6° - 6°
Traverse speed: 2°/sec
No protection* Weapon weight: 16 kg
* Setup time: 20 s
* Load time: 1 s
* Reload time: 10 s
* Range (min-max): 20 - 500 m
* Dispersion (lat/vert): 5/9 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 10 rounds
* Ammunition:

* Round weight: 0.43 kg
* Projectile weight: 0.43 kg
* Muzzle velocity: 59/59/83 m/s
* Rolled homogenous armor (RHA) penetration: 4 mm
* Face hardened armor (FHA) penetration: 4 mm
* Charge type: TNT
* Charge weight: 0.07 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

* Round weight: 0.43 kg
* Projectile weight: 0.43 kg
* Muzzle velocity: 59/59/83 m/s
* Charge type: HC
* Charge weight: 0.4 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

**45mm Mortar Brixia Mod 35** is a weapon in *Close Combat: The Bloody First*.
7.5cm Howitzer leIG 18

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 9 s
* Range (min-max): 3 - 3500 m
* Dispersion (lat/vert): 0.35/0.52 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 6.18 kg
* Projectile weight: 5.45 kg
* Muzzle velocity: 167/167/212/260 m/s
* Rolled homogenous armor (RHA) penetration: 15 mm
* Face hardened armor (FHA) penetration: 15 mm
* Charge type: TNT
* Charge weight: 0.66 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

* Round weight: 5 kg
* Projectile weight: 3.1 kg
* Muzzle velocity: 260 m/s
* Rolled homogenous armor (RHA) penetration: 87 mm
* Face hardened armor (FHA) penetration: 87 mm
* Charge type: TNT
* Charge weight: 0.52 kg
* Fuze type: Impact

**7.5cm Howitzer leIG 18** is a weapon in *Close Combat: The Bloody First*.
2.36-inch Rocket Launcher M9 Bazooka

* Valid targets: Vehicle & terrain, has backblast
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 6.8 kg
* Setup time: 5 s
* Reload time: 15 s
* Range (min-max): 8 - 150 m
* Dispersion (lat/vert): 6/6 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 1.5 kg
* Projectile weight: 0.8 kg
* Muzzle velocity: 80 m/s
* Rolled homogenous armor (RHA) penetration: 76 mm
* Face hardened armor (FHA) penetration: 76 mm
* Charge type: PETN
* Charge weight: 0.22 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

* Round weight: 1.5 kg
* Projectile weight: 0.8 kg
* Muzzle velocity: 80 m/s
* Rolled homogenous armor (RHA) penetration: 90 mm
* Face hardened armor (FHA) penetration: 90 mm
* Charge type: PETN
* Charge weight: 0.22 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**2.36-inch Rocket Launcher M9 Bazooka** is a weapon in *Close Combat: The Bloody First*.
Bersaglieri

**Bersaglieri** is a unit type in *Close Combat: The Bloody First*.

## Bersaglieri Rifle Squad, Rifle Team

 Vehicle count | 0

Bersaglieri Rifle Squad, Rifle Team - Rifle teams are relatively lightly armed and carry both grenades and bayonets for close combat. They are the primary maneuver and assault units of an infantry company. The Italian Army rifle team is armed with the M91 bolt action rifle. The Italian anti-tank warfare paradigm left tank fighting to specialized, attached tank hunter units so while rifle teams carried grenades, capable of potentially tracking a tank, were not given anti-tank capability.
.30 Cal. Machine Gun M1917A1

* Valid targets: All
* Mount: .30 M1917A1 Tripod

Elevation (min-max): -28° - 65°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Weapon weight: 47 kg
* Setup time: 15 s
* Reload time: 15 s
* Cyclical rate of fire: 600 rounds/s
* Range (min-max): 3 - 1200 m
* Dispersion (lat/vert): 1.2/1.2 mils
* Reliability: 498 base, -4 per round fired, +5 per sec
* Capacity: 250 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 855 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.027 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 843 m/s
* Rolled homogenous armor (RHA) penetration: 17 mm
* Face hardened armor (FHA) penetration: 12 mm

**.30 Cal. Machine Gun M1917A1** is a weapon in *Close Combat: The Bloody First*.
Granata da 75/18 mod. 32

* Round weight: 7.725 kg
* Projectile weight: 6.35 kg
* Muzzle velocity: 295 m/s
* Rolled homogenous armor (RHA) penetration: 15 mm
* Face hardened armor (FHA) penetration: 15 mm
* Charge type: TNT
* Charge weight: 0.6 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**Granata da 75/18 mod. 32** is an ammunition type in *Close Combat: The Bloody First*.
500lb Bomb

* Valid targets: Terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Range (min-max): 0 - 10000 m
* Dispersion (lat/vert): 8/16 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 227 kg
* Projectile weight: 227 kg
* Rolled homogenous armor (RHA) penetration: 270 mm
* Face hardened armor (FHA) penetration: 270 mm
* Charge type: TNT
* Charge weight: 120 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 4 m
	+ Threat: 15 m
	+ Knockdown: 40 m
* Fragmentation radius:
	+ 99% chance: 24 m
	+ 66% chance: 45 m
	+ 33% chance: 60 m

**500lb Bomb** is a weapon in *Close Combat: The Bloody First*.
7.92mm Rifle K98k w/Schiessbecher

* Valid targets: All, can assault fire, has bayonetSchiessbecher K98
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Load time: 1.5 s
* Reload time: 10 s
* Range (min-max): 2 - 600 m
* Dispersion (lat/vert): 0.8/0.8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 5 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

**7.92mm Rifle K98k w/Schiessbecher** is a weapon in *Close Combat: The Bloody First*.
5-inch Rocket

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Cyclical rate of fire: 120 rounds/s
* Range (min-max): 20 - 1000 m
* Dispersion (lat/vert): 6/9 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 5 rounds
* Ammunition:

* Round weight: 61 kg
* Projectile weight: 61 kg
* Muzzle velocity: 420 m/s
* Rolled homogenous armor (RHA) penetration: 38 mm
* Face hardened armor (FHA) penetration: 39 mm
* Charge type: TNT
* Charge weight: 3.4 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 3 m
	+ Knockdown: 12 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 10 m

**5-inch Rocket** is a weapon in *Close Combat: The Bloody First*.
M3A1 Halftrack

**M3A1 Halftrack** is a unit type in *Close Combat: The Bloody First*.

## M3A1 Halftrack with .30 cal Machine Gun

 Vehicle count | 1

M3A1 Halftrack with .30 cal Machine Gun - The M3 was derived from the M2 halftrack and extensively produced by several manufacturers. The M3 was used primarily as a personnel carrier but had a wide number of variants. The M3A1 differed from the M3 with the improved M49 machine-gun ring mount over the right hand front seat and was continually upgraded including a number of drive train, engine and storage improvements.

### Soldiers

* **Rank**: Private - Private First Class
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal

### Vehicle

* Drag force: 1.4
* Engine horse power: 150 hp
* Engine torque: 360 N⋅m
* Power train: Half-track
* Brake force: 27000
* Max off-road speed: 32 km/h
* Max road speed: 72 km/h
 Weapons

Elevation (min-max): -20° - 85°
Traverse (left-right): 180° - 180°
Traverse speed: 64°/sec
No protection* Operator: Gunner
 Protection
	+ Upper: 13 at 25°
	+ Lower: 6 at 26°
* Side
	+ Upper: 6 at 0°
	+ Lower:6 at 0°
* Rear
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Bottom: 6 at 90°
 Crew
* Passenger capacity: 10

Positions
* Drive, never exposed
* Gunner, always exposed
Flammenwerfer

**Flammenwerfer** is a unit type in *Close Combat: The Bloody First*.

## SS Flamethrower Team

 Vehicle count | 0

SS Flamethrower Team - These teams were tasked with assaulting fortified enemy positions or strongholds. The German flamethrower mixed petrol with tar which gave it better range.

### Soldiers

* **Rank**: Schütze - Oberschütze
* 9mm Pistol Walther P38
 Pioneer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
Geb.Jg. sMG34

**Geb.Jg. sMG34** is a unit type in *Close Combat: The Bloody First*.

## Mountain Infantry Medium Machine Gun Team

 Vehicle count | 0

Mountain Infantry Medium Machine Gun Team - The German tripod mounted machine-guns with telescopic sights were weapons to be feared. Capable of delivering a hail of accurate deadly fire. These weapons were deployed with more ammo than the hip fired or bipod mounted versions and delivered sustained covering fire against the enemy. Good for defending positions or supporting troop movements.

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 2 x Stielhandgranate 39
 Gunner* **Nation**: Germany
* **Rank**: Schütze - Gefreiter
* 9mm Pistol Walther P38
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
FJ Panzerschreck

**FJ Panzerschreck** is a unit type in *Close Combat: The Bloody First*.

## Parachute Anti-Tank Rocket Launcher Team

 Vehicle count | 0

Parachute Anti-Tank Rocket Launcher Team - The German anti-tank fighting paradigm required specialized anti-tank units (Panzerjaeger) teams. The Panzerschreck was a reloadable shoulder fired weapon capable of penetrating up to 230mm of face hardened armor and effective at distances up to 100m. Greatly feared by enemy tank crews. Use this team with care and protect them as they’re often your first and last line of defense against enemy tanks.

### Soldiers

* **Rank**: Schütze - Oberschütze
* 9mm Pistol Walther P38
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
20mm Anit-Tank Rifle 'S'

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 10 s
* Range (min-max): 3 - 1500 m
* Dispersion (lat/vert): 0.3/0.4 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 10 rounds
* Ammunition:

* Round weight: 0.327 kg
* Projectile weight: 0.146 kg
* Muzzle velocity: 830 m/s
* Rolled homogenous armor (RHA) penetration: 28 mm
* Face hardened armor (FHA) penetration: 25 mm
* Charge type: TNT
* Charge weight: 0.003 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 3 m

**20mm Anit-Tank Rifle 'S'** is a weapon in *Close Combat: The Bloody First*.
57mm Gun M1

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 8 s
* Range (min-max): 3 - 2000 m
* Dispersion (lat/vert): 0.23/0.35 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 6.3 kg
* Projectile weight: 3.3 kg
* Muzzle velocity: 823 m/s
* Rolled homogenous armor (RHA) penetration: 103 mm
* Face hardened armor (FHA) penetration: 110 mm
* Charge type: TNT
* Charge weight: 0.04 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

* Round weight: 6 kg
* Projectile weight: 3 kg
* Muzzle velocity: 820 m/s
* Rolled homogenous armor (RHA) penetration: 7 mm
* Face hardened armor (FHA) penetration: 7 mm
* Charge type: TNT
* Charge weight: 0.15 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

**57mm Gun M1** is a weapon in *Close Combat: The Bloody First*.
Carro M14/41

**Carro M14/41** is a unit type in *Close Combat: The Bloody First*.

## Carro Armato M14/41

 Vehicle count | 1

Carro Armato M14/41 - This medium tank had a fully traversing 47mm main gun and thin armor. They had cramped space and were prone to catch fire when hit.

### Soldiers

* **Rank**: Sergente - Sergente maggiore
 Gunner* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
 Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Driver* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore

### Vehicle

* Drag force: 1.6
* Engine horse power: 300 hp
* Engine torque: 710 N⋅m
* Power train: Tracked
* Brake force: 60000
* Max off-road speed: 21 km/h
* Max road speed: 42 km/h
 Weapons

Elevation (min-max): -10° - 20°
Traverse speed: 12°/sec* Operator: Gunner

8mm Machine Gun Breda Mod 38 (Bow)* Mount: Italian Bow MG Mount

Elevation (min-max): -10° - 20°
Traverse (left-right): 15° - 15°
Traverse speed: 64°/sec* Operator: Loader

8mm Machine Gun Breda Mod 38 (Bow)* Mount: M14/41 Main Gun

Elevation (min-max): -10° - 20°
Traverse speed: 12°/sec* Operator: Gunner
* 42 x Granata da 47 mod. 35
* 2400 x 8mm Ball
 Protection
	+ Upper: 50 at 10°
	+ Lower: 50 at 12°
* Side
	+ Upper: 30 at 0°
	+ Lower:30 at 0°
* Rear
	+ Upper: 20 at 12°
	+ Lower: 20 at 9°
* Bottom: 10 at 90°
* Turret
	+ Front: 50 at 11°
	+ Side: 30 at 26°
	+ Rear: 30 at 16°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Commander, exposed when unbuttoned, turret
* Loader, never exposed, turret
* Radioman, never exposed, turret
7.62cm Sprgr.39

* Round weight: 9.5 kg
* Projectile weight: 6.2 kg
* Muzzle velocity: 550 m/s
* Rolled homogenous armor (RHA) penetration: 14 mm
* Face hardened armor (FHA) penetration: 14 mm
* Charge type: TNT
* Charge weight: 0.55 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**7.62 cm Sprgr.39** is an ammunition type in *Close Combat: The Bloody First*.
M20 Scout Car

**M20 Scout Car** is a unit type in *Close Combat: The Bloody First*.

## M20 Armored Utility Car

 Vehicle count | 1

M20 Armored Utility Car is an M8 armored car without the turret, mounting an M2 .50 caliber machine gun. It is primarily used in Tank Destroyer units for recon and transportion.

### Soldiers

* **Rank**: Private - Private First Class
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal

### Vehicle

* Drag force: 1.7
* Engine horse power: 110 hp
* Engine torque: 245 N⋅m
* Power train: All-wheel drive
* Brake force: 23000
* Max off-road speed: 22 km/h
* Max road speed: 89 km/h
 Weapons

Elevation (min-max): -20° - 85°
Traverse (left-right): 180° - 180°
Traverse speed: 64°/sec
No protection* Operator: Gunner
 Protection
	+ Upper: 19 at 45°
	+ Lower: 16 at 30°
* Side
	+ Upper: 10 at 22°
	+ Lower:10 at 22°
* Rear
	+ Upper: 10 at 0°
	+ Lower: 10 at 0°
* Bottom: 6 at 90°
 Crew
* Passenger capacity: 6

Positions
* Drive, never exposed
* Commander, always exposed
7.92mm Machine Gun sMG 42

* Valid targets: All
* Mount: German MG Lafette

Elevation (min-max): -16° - 40°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Weapon weight: 30.6 kg
* Setup time: 15 s
* Reload time: 15 s
* Cyclical rate of fire: 1200 rounds/s
* Range (min-max): 3 - 1200 m
* Dispersion (lat/vert): 0.6/0.8 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 250 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.029 kg
* Projectile weight: 0.012 kg
* Muzzle velocity: 785 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 12 mm

**7.92mm Machine Gun sMG 42** is a weapon in *Close Combat: The Bloody First*.
5cm Gun Kwk 39

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 8 s
* Range (min-max): 3 - 2000 m
* Dispersion (lat/vert): 0.23/0.35 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 3.49 kg
* Projectile weight: 2.06 kg
* Muzzle velocity: 835 m/s
* Rolled homogenous armor (RHA) penetration: 93 mm
* Face hardened armor (FHA) penetration: 93 mm
* Charge type: PETN
* Charge weight: 0.025 kg
* Fuze type: Impact

* Round weight: 3.11 kg
* Projectile weight: 1.82 kg
* Muzzle velocity: 550 m/s
* Rolled homogenous armor (RHA) penetration: 7 mm
* Face hardened armor (FHA) penetration: 7 mm
* Charge type: TNT
* Charge weight: 0.17 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 3 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 7 m
	+ 33% chance: 10 m

* Round weight: 2.73 kg
* Projectile weight: 0.92 kg
* Muzzle velocity: 1180 m/s
* Rolled homogenous armor (RHA) penetration: 160 mm
* Face hardened armor (FHA) penetration: 160 mm

**5cm Gun Kwk 39** is a weapon in *Close Combat: The Bloody First*.
8mm Machine Gun Breda Mod 37

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 15 s
* Cyclical rate of fire: 450 rounds/s
* Range (min-max): 3 - 1100 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 480 base, -3 per round fired, +1 per sec
* Capacity: 250 rounds
* Ammunition:

* Round weight: 0.03 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 780 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.03 kg
* Projectile weight: 0.012 kg
* Muzzle velocity: 780 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 12 mm

**8mm Machine Gun Breda Mod 37** is a weapon in *Close Combat: The Bloody First*.
75mm HEAT M66

* Round weight: 7.4 kg
* Projectile weight: 6.03 kg
* Muzzle velocity: 305 m/s
* Rolled homogenous armor (RHA) penetration: 89 mm
* Face hardened armor (FHA) penetration: 89 mm
* Charge type: PETN
* Charge weight: 0.36 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 0.5 m
	+ Knockdown: 2 m

**75mm HEAT M66** is an ammunition type in *Close Combat: The Bloody First*.
2 1/2 Ton Truck

**2 1/2 Ton Truck** is a unit type in *Close Combat: The Bloody First*.

 Vehicle count | 1

2 1/2 Ton Truck - The ‘deuce and a half’ was the backbone of the US Army mobility and continue use to this day. Primarily used as cargo movers but included many variants to suit any purpose.

### Soldiers

* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 1.9
* Engine horse power: 91 hp
* Engine torque: 235 N⋅m
* Power train: All-wheel drive
* Brake force: 12000
* Max off-road speed: 18 km/h
* Max road speed: 72 km/h
 Weapons
 Protection
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Side
	+ Upper: 1 at 0°
	+ Lower:1 at 0°
* Rear
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Bottom: 1 at 0°
 Crew
* Passenger capacity: 16

Positions
* Drive, never exposed
3-inch Gun M7

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 9 s
* Range (min-max): 3 - 3000 m
* Dispersion (lat/vert): 0.23/0.35 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 12.38 kg
* Projectile weight: 7 kg
* Muzzle velocity: 792 m/s
* Rolled homogenous armor (RHA) penetration: 124 mm
* Face hardened armor (FHA) penetration: 132 mm
* Charge type: TNT
* Charge weight: 0.065 kg
* Fuze type: Impact

* Round weight: 11.07 kg
* Projectile weight: 5.85 kg
* Muzzle velocity: 854 m/s
* Rolled homogenous armor (RHA) penetration: 11 mm
* Face hardened armor (FHA) penetration: 11 mm
* Charge type: TNT
* Charge weight: 0.39 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1 m
	+ Knockdown: 4 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

* Round weight: 6.1 kg
* Projectile weight: 3.45 kg
* Muzzle velocity: 274 m/s
* Charge type: HC
* Charge weight: 1.43 kg
* Fuze type: Impact

**3-inch Gun M7** is a weapon in *Close Combat: The Bloody First*.
Granata da 100 mod. 32

* Round weight: 13.5 kg
* Projectile weight: 13.5 kg
* Muzzle velocity: 197/197/223/262/297/364/405 m/s
* Rolled homogenous armor (RHA) penetration: 30 mm
* Face hardened armor (FHA) penetration: 30 mm
* Charge type: TNT
* Charge weight: 2.2 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 3 m
	+ Knockdown: 10 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 12 m
	+ 33% chance: 18 m

**Granata da 100 mod. 32** is an ammunition type in *Close Combat: The Bloody First*.
Hand Grenade Breda Mod 35

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 5 s
* Range (min-max): 10 - 30 m
* Dispersion (lat/vert): 64/64 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.21 kg
* Projectile weight: 0.21 kg
* Muzzle velocity: 18 m/s
* Rolled homogenous armor (RHA) penetration: 4 mm
* Face hardened armor (FHA) penetration: 4 mm
* Charge type: TNT
* Charge weight: 0.07 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

**Hand Grenade Breda Mod 35** is a weapon in *Close Combat: The Bloody First*.
Jeep (HMG)

**Jeep (HMG)** is a unit type in *Close Combat: The Bloody First*.

## 1/4 ton 'Jeep' w/ M191A4 .50 HMG

 Vehicle count | 1

An unarmored recon jeep mounting a M2 .50 caliber machine gun. This is an improvised vehicle intended to give recon units some additional anit-aircraft defense. The .50 cal machine gun was found to be too heavy for the small vehicle and they were phased out later in the war as the M8 Armored Car became available.

### Soldiers

* **Rank**: Private - Private First Class
 Gunner* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 0.8
* Engine horse power: 54 hp
* Engine torque: 96 N⋅m
* Power train: All-wheel drive
* Brake force: 4000
* Max off-road speed: 26 km/h
* Max road speed: 105 km/h
 Weapons

Elevation (min-max): -35° - 55°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Gunner
 Protection
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Side
	+ Upper: 1 at 0°
	+ Lower:1 at 0°
* Rear
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Bottom: 1 at 0°
 Crew
* Passenger capacity: 3

Positions
* Drive, always exposed
* Gunner, always exposed, turret
7.92mm Light Machine Gun FG 42

* Valid targets: All, can assault fire
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 10 s
* Cyclical rate of fire: 750 rounds/s
* Range (min-max): 3 - 600 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -3 per round fired, +1 per sec
* Capacity: 20 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

**7.92mm Light Machine Gun FG 42** is a weapon in *Close Combat: The Bloody First*.
Bomba da 81 g.a

* Round weight: 3.3 kg
* Projectile weight: 3.3 kg
* Muzzle velocity: 71/71/111/145/174/205 m/s
* Rolled homogenous armor (RHA) penetration: 14 mm
* Face hardened armor (FHA) penetration: 14 mm
* Charge type: TNT
* Charge weight: 0.54 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**Bomba da 81 g.a** is an ammunition type in *Close Combat: The Bloody First*.
FJ Scharfschütze

**FJ Scharfschütze** is a unit type in *Close Combat: The Bloody First*.

## Parachute Sniper

 Vehicle count | 0

Parachute Sniper - Snipers are your long range answer to enemy machine-gun teams or snipers. The Gewehr 43 was a semi-automatic rifle with ZF 4 telescopic sights. Effective range of 800m and 10 round detachable box magazine or 5-round stripper clip.
8cm Mortar GrW 34

* Valid targets: Terrain
* Mount: 8cm GrW 34 Tripod

Elevation (min-max): 40° - 90°
Traverse (left-right): 7° - 7°
Traverse speed: 2°/sec
No protection* Weapon weight: 57 kg
* Setup time: 60 s
* Reload time: 3.3 s
* Range (min-max): 60 - 2400 m
* Dispersion (lat/vert): 4/8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 3.5 kg
* Projectile weight: 3.5 kg
* Muzzle velocity: 75/75/105/130/152/174 m/s
* Rolled homogenous armor (RHA) penetration: 11 mm
* Face hardened armor (FHA) penetration: 11 mm
* Charge type: TNT
* Charge weight: 0.5 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

* Round weight: 3.5 kg
* Projectile weight: 3.5 kg
* Muzzle velocity: 75/75/105/130/152/174 m/s
* Charge type: HC
* Charge weight: 0.39 kg
* Fuze type: Impact

**8cm Mortar GrW 34** is a weapon in *Close Combat: The Bloody First*.
Flamethrower M2

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 30.8 kg
* Setup time: 5 s
* Range (min-max): 3 - 30 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 2.8 kg
* Projectile weight: 2.8 kg
* Muzzle velocity: 17 m/s
* Rolled homogenous armor (RHA) penetration: 10 mm
* Face hardened armor (FHA) penetration: 10 mm
* Charge type: Flammable
* Charge weight: 2.8 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 3 m
	+ Knockdown: 4 m

**Flamethrower M2** is a weapon in *Close Combat: The Bloody First*.
9mm Submachine Gun Beretta Mod 38

* Valid targets: All, can assault fire
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 10 s
* Cyclical rate of fire: 500 rounds/s
* Range (min-max): 1 - 100 m
* Dispersion (lat/vert): 0.6/0.8 mils
* Reliability: 498 base, -3 per round fired, +1 per sec
* Capacity: 20 rounds
* Ammunition:

* Round weight: 0.012 kg
* Projectile weight: 0.006 kg
* Muzzle velocity: 230 m/s
* Rolled homogenous armor (RHA) penetration: 2 mm
* Face hardened armor (FHA) penetration: 1.4 mm

**9mm Submachine Gun Beretta Mod 38** is a weapon in *Close Combat: The Bloody First*.
10.5cm Gr. 39 Hl/B

* Round weight: 18 kg
* Projectile weight: 12.1 kg
* Muzzle velocity: 420 m/s
* Rolled homogenous armor (RHA) penetration: 104 mm
* Face hardened armor (FHA) penetration: 104 mm
* Charge type: AMATOL
* Charge weight: 1.49 kg
* Fuze type: Impact

**10.5 cm Gr. 39 Hl/B** is an ammunition type in *Close Combat: The Bloody First*.
6.5mm Rifle Mod 91

* Valid targets: All, can assault fire, has bayonet
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Load time: 1.5 s
* Reload time: 10 s
* Range (min-max): 2 - 500 m
* Dispersion (lat/vert): 1.8/1.8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 6 rounds
* Ammunition:

* Round weight: 0.023 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 7 mm
* Face hardened armor (FHA) penetration: 4 mm

**6.5mm Rifle Mod 91** is a weapon in *Close Combat: The Bloody First*.
FJ S.MG34

**FJ S.MG34** is a unit type in *Close Combat: The Bloody First*.

## Parachute Medium Machine Gun Team with Section Leader

 Vehicle count | 0

Parachute Medium Machine Gun Team with Section Leader - The German tripod mounted machine-guns with telescopic sights were weapons to be feared. Capable of delivering a hail of accurate deadly fire. These weapons were deployed with more ammo than the hip fired or bipod mounted versions and delivered sustained covering fire against the enemy. Good for defending positions or supporting troop movements.

### Soldiers

* **Rank**: Unteroffizier - Unterfeldwebel
 Asst. Leader* **Nation**: Germany
* **Rank**: Gefreiter - Gefreiter
* Hand Grenade StiHdgr 24
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
* 9mm Pistol Walther P38
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## Parachute Medium Machine Gun Team with Section Leader

 Vehicle count | 0

Parachute Medium Machine Gun Team with Section Leader - The German tripod mounted machine-guns with telescopic sights were weapons to be feared. Capable of delivering a hail of accurate deadly fire. These weapons were deployed with more ammo than the hip fired or bipod mounted versions and delivered sustained covering fire against the enemy. Good for defending positions or supporting troop movements.

### Soldiers

* **Rank**: Unteroffizier - Unterfeldwebel
 Asst. Leader* **Nation**: Germany
* **Rank**: Gefreiter - Gefreiter
* Hand Grenade StiHdgr 24
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
* 9mm Pistol Walther P38
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
7.92mm MG17

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 15 s
* Cyclical rate of fire: 1200 rounds/s
* Range (min-max): 3 - 1200 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 250 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.029 kg
* Projectile weight: 0.012 kg
* Muzzle velocity: 785 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 12 mm

**7.92mm MG17** is a weapon in *Close Combat: The Bloody First*.
Moving units

In *Fantasy General II*, all units can move once and attack once per
turn, however, they cannot move after attacking. On the map, a unit
that can still move and attack will have a small green circular symbol
next to the icon representing it. If a unit has used its move but can
still attack, this symbol will turn yellow (even if there are no nearby
enemies). If it has used all of its actions, the symbol
will turn grey.

You do not need to attack immediately after moving, indeed
you can move all of your units into position before attacking
with any of them!

## Issuing orders

In order to move a unit, first you will need to select it. This can be
done a number of ways, although the most common is to simply
left-click on the unit on the map, or the icon above it. Alternatively,
you can use the panel at the bottom of the screen to select a unit by
clicking on its portrait.

Once a unit has been selected, provided it has not yet moved,
a thick white border will appear covering several hexes around the
unit. This represents the maximum distance that the unit may travel
in that turn, determined by the Speed of the unit and the movement
cost of the terrain it would have to travel through. In order to move to
a hex within this range, right-click on the intended destination. The
unit will move there immediately unless interrupted by a previously
unseen enemy unit.

## Moving without attacking

Some units, for example Eagle Bombers, have a returning attack: they fly directly above an enemy unit, drop bombs, and return to their original location. If you want to move to a location above an enemy unit without attacking, press M. (You can then still attack in the same round, but no longer return to the original spot.)

## Waypoints

If you wish to move your unit along a route other than the one
suggested by the game (perhaps to avoid a location where you believe
an enemy to be lurking), you can do so by selecting ‘Waypoints’. To do
this, select the unit you wish to move and then hold down the Alt key.
While holding down Alt, right-click on any hexes you wish for the unit to
pass through, in the order that you wish for it to pass them. Once you
have selected all of your waypoints, release Alt and right-click on the
unit’s final destination, where you intend for it to end its turn or attack.
Your unit will move there immediately, using the path you set up for it.

## Zone of control

Ground units exert a Zone of Control on the hexes immediately
surrounding them. While units can enter an enemy’s zone of control
freely, entering the zone of control will cause them to use all remaining
movement for that turn. The next turn provided the relevant enemy
unit has not moved, your unit will be able to leave freely. If you wish
to move through an enemy’s zone of control, you will be limited to
moving only one hex per turn. When ordering units to move, hexes
in enemy zones of control will be marked by red stripes over the hex.
3-Inch HE M42A1

* Round weight: 11.07 kg
* Projectile weight: 5.85 kg
* Muzzle velocity: 854 m/s
* Rolled homogenous armor (RHA) penetration: 11 mm
* Face hardened armor (FHA) penetration: 11 mm
* Charge type: TNT
* Charge weight: 0.39 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1 m
	+ Knockdown: 4 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

**3-Inch HE M42A1** is an ammunition type in *Close Combat: The Bloody First*.
Kasserine Pass

**Kasserine Pass** is an Battle in *Close Combat: The Bloody First*.

## Overview

Following the Axis breakthrough at Sidi Bou Zid, a lone infantry battalion from the US 1st Infantry Division is rushed to Kasserine Pass to help shore up the US defenses there.

## Objectives

### Allies

Task Force Stark is positioned to block the enemy attack at Kasserine Pass. Though hastily organized with little time to dig-in, your troops must stop the enemy at the pass and derail enemy progress toward Bou Chebka. You will have the support of some field artillery and a few halftrack tank destroyers. Use the ridge to the northeast to gain a height advantage over the enemy.

### Axis

Panzergrenadier Regiment Africa and elements of the 10th Panzer Division are under your command. Your mission is to take Kasserine Pass and move west and capture the Bou Chebka exit. American forces are once again disorganized and will offer only light resistance.
Jeep

**Jeep** is a unit type in *Close Combat: The Bloody First*.

## 1/4 ton 'Jeep'

 Vehicle count | 1

The 1/4 ton 'Jeep' is the standard US Army light transport vehicle. It can carry up to 5 men and tow a light gun.

### Soldiers

* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 0.8
* Engine horse power: 54 hp
* Engine torque: 96 N⋅m
* Power train: All-wheel drive
* Brake force: 4000
* Max off-road speed: 26 km/h
* Max road speed: 105 km/h
 Weapons
 Protection
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Side
	+ Upper: 1 at 0°
	+ Lower:1 at 0°
* Rear
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Bottom: 1 at 0°
 Crew
* Passenger capacity: 5

Positions
* Drive, always exposed