recursal/Fanatic-Fandom huggingface dataset:
Alameda

**Alameda** is a town in Lotruna. It was formerly the provincial capital, when Lotruna was still a province of Rotoxa, but after the city was besieged and destroyed by General Gabriel del Toro, the capital was moved to Puerto Rayo. Today, Alameda is a very small community, with most of the original citizens having moved rather than try to rebuild.

## The Last Stand of Alameda

The cry “Remember Alameda!” immortalizes the capture of the capital and execution of the defenders at the House of Parliament. The defenders of the city consisted of 86 provincial militia members, 44 police officers in their blue dress uniforms, 12 criminals who were in the holding cells at the Alameda Courthouse, 6 provincial ministers who saw fit to take up arms, one of the judges from the courthouse, and the parliamentary chaplain. By the time the House of Parliament was surrounded, only 22 people within refused or were unable to take up arms or support the fight: 4 criminals deemed too dangerous to arm, 3 who refused to take up arms, 5 family members of defendants at the courthouse, 4 family members of provincial ministers who stayed behind, 3 provincial ministers too old or infirm to take up arms, and the elderly parents of one police officer there to see their daughter's first day at her new job.

Because the fighting would be against a vastly numerically superior foe in cramped, dusty quarters and the sandy courtyards of the House of Parliament, the defenders sought to pick a color to serve as their uniform, to prevent friendly fire. A tailor who had been fitting one of the ministers for a suit when the capital was besieged had a considerable amount of blue dye available (due to high demand in the previous season which had plummeted in the past month), and together with the blue dress uniforms of the police officers, it was decided that each man would dye his hat, gloves, scarf, bandanna, or any other accessory blue so as to remain identifiable against the brown-uniformed enemy.

When the defenses were breached, almost every defender fought to the death, and the 13 who were captured or who surrendered were then executed by firing squad in front of the House of Parliament, as were all 22 noncombatants in the building. The executions were seen as a war crime by the populace of Lotruna, and caused a massive mobilization that resulted in the Battle of the South Road, where General del Toro was defeated.
Blaekera

**The Great Kingdom of Blaekera**, more commonly known as the Great Kingdom, or just **Blaekera** ("Blee-kera"), is a small nation across the sea, in the north. As an island nation, it does not share borders with any other nations, though within its realm is found the former republic of Antiherpes, and the shores of Pays lie to its south.

Both the term for a person from Blaekera and the quality of being from or related to Blaekera is "**Blaekeran**", as in "Blaekeran sailors" or "Blaekeran cannibalism".

## Geography

* Chavvington-Upon-Scrye
* Posh
* Stone's Throw
* The Sea's Bridge
* The Holdings
	+ Antiherpes
	+ The Antipodes
	+ The Highlands
	+ Ganarajya
	+ Formerly: The Horta
	+ Formerly: The Puppet Nation

## People

* Queen Lupa Gloriana I
* Prince Rian Kale
* The Blaekeran Navy
	+ Fleet Admiral William Sullivan
	+ Vice Admiral Sinead Corcoran
* The Blaekeran Army
	+ General Hamish McCullogh
* The Minister of Ungentlemanly Conduct Sir Graeme Steeplechase
* The Uncanny Detective Agency

## History

* The Custom of the Sea
* The Old Empire
* The Flight and Fight of Chavvington-Upon-Scrye
* The Royal Wedding
* HMS The Imperious
* Ambitions of Empire
* Blaekera and Pays in the Great War
* The Monarch of the Sea
What is the Horta?

Literally nobody knows. Multiple accounts of the early exploration of the Horta by easterners refer to "the vast territories beyond the Black River, the region of the Horta", with no clear explanation as to where the name comes from. A popular story suggests that the very earliest explorers from the east, when first seeing over the mountains of the northeast and spying the fields and forests beyond, asked an interpreter what the area was called. The interpreter, in return, asked a native from the area what it was, and the native's response was translated back as "the Horta". When pressed for further details, "Forest. Field. River. Horta."

"Horta", so far as anyone knows, means nothing in Gawonihisdi, nor in any other local native language. Most tribes from the region simply refer to their part as "homeland", or by description of the surroundings such as "Black River", and have no collective name for the rest of the territories.

~it is a mystery~
Special Ammunition

Sometimes a few grams of lead won't cut it, you need **Special Ammunition**.

Prices TBD.

## Brief Overview

* Slugs
	+ A large bore bullet that's fired from a Shotgun
	+ The shotgun now takes its range penalty to attack, rather than damage
	+ A slug's mass and muzzle energy allow it to punch through targets, rather than penetrating, granting it a x3 critical multiplier
* Pellet Rounds
	+ Pellet rounds are packed with small shot and fired from pistols and rifles
	+ The rifle or pistol now takes its range penalty to damage, in addition to attack
* Tracer Rounds
	+ Tracers are fired from rifled weapons
	+ A tracer shot grants a +1 insight bonus to all following attacks made in the same round against the same target
	+ The bonus from multiple tracer rounds does not stack
Bayonet

**Bayonet**

## Overview

A bayonet is a knife that affixes to the front of a firearm's barrel. Bayonets come in a variety of styles, and have different effects based on the weapon they're connected to. Most archaic systems have bayonets permanently attached to the weapon, as the bayonet and butt of the weapon were intended to do most of the actual work of fighting after the one shot was spent. In modern firearms, however, certain weapons include a lug that allows the user to fix a bayonet as a standard action that provokes an attack of opportunity. If you use a ready action to set a fixed bayonet against a charge, you deal double damage on a successful hit against a charging character.

A bayonet on its own is a light weapon. When affixed to a weapon of coach length or smaller, it's a one handed weapon. When affixed to a weapon of carbine length or greater, it's a two handed weapon. A field-length weapon with a bayonet fixed to it is a reach weapon, and cannot attack adjacent squares.

## Usage

Bayonets are becoming more rare on modern weapons, as the battlefield role they fill is being phased out. That said, many weapons made for or during The Great War, such as the Feldman-Trattleby Field Rifle or the Mullberryfield 45-aught come with bayonet lugs, and older battlefield rifles tend to have them as permanent fixtures.
The Old Empire

**The Old Empire of Blaekera** was the nation that ruled the Shadowed Isles during the Dark World, the epoch that preceded the Mythic World. The Old Empire was gone by the time the Mythic World began, its royal Kale bloodline seemingly scattered to the seas. The Old Empire was the nation that initially colonized Chelta, parts of the Horta, as well as Antipodes, Antiherpes, Ganarajya, and clashed constantly with the Soleil Empire. The Old Empire collapsed and disintegrated, and smaller kingdoms and republics followed in its stead, including the Catatonic Empire.

When the Kale bloodline resurfaced during the Fallen World, they laid claim to the former borders of the Old Empire. Until recently, these claims meant little, though since the Awakening, the Great Kingdom of Blaekera has aggressively pushed to re-establish ties with the colonial holdings of the Old Empire and create a New Empire. To this end, they've been shipping arms and soldiers to the Horta and Ganarajya, hoping to get a foothold in these nations, and have completely re-conquered Antiherpes. These ambitions of empire are believed to be one of the major factors leading to the Great War.
Mattheiu Martin

**Marshal of the Empire Mattheiu Martin**, full name Matteo di Martini, is the Man Who Won the War but Lost the Empire. He won the Great War for Pays, and returned to Pays triumphant, before retiring to Tierra Dorada.

## The Great War

Martin's military career saw him conquer much of the east and far east during the Great War. He took armies east, cutting swathes through the armies of Eisentraum, the Los Conquistados uprising, the Venereal Republics, several encounters with allied forces from the Blaekeran Army down through Interzone, through Xin Wanguo into Nuocsang, planning to come up to Romansk and flank the capital from both ends and capture the city in the midst of its revolution.

However, in the middle of his inexorable march, peace broke out and he had to return. Rather than dismiss his armies and return in a crowd, Marshal Martin saw fit to bring home the entire allied force he'd gathered in a grand Victory March to greet the Sun Emperor personally. As the army approached Eclatant, it grew in number as injured, routed, or deserted soldiers rejoined and new volunteers marched along with, uncertain of what would greet them in the Paysean capital.

What greeted them, it turned out, was a grateful Emperor and a celebrating city filled with his personal security forces. After a completely cordial disarming and dismissal of the army, Marshal Martin graciously accepted a generous retirement in far off Tierra Dorado, free from the stress and burden of further involvement in Pays' governance. Unfortunately, before he could depart, leaving his wife and children in the capital, Martin was accidentally struck by a blade which left an unfortunate T-shaped scar over his right eye.

## Current Events

Martin currently enjoys a luxurious retirement in a villa off the coast of Tierra Dorada, surrounded by 30 of the emperor's best men for his own protection. He has made very few public appearances since the end of the Great War, with his last major appearance being at the signing of the Treaty of the Half Moon.
Money

**Money**, so they say, is the root of all evil today. But if you ask for a raise, it's no surprise that they're giving none away.

## Making Money

When you read "gp" in the SRD and other books, I want you to read "$".

* 10 Copper pennies = 1 Tin Dime
* 10 Tin Dimes = 1 Silver Dollar
* 10 Silver Dollars = 1 Gold Sovereign
* 10 Gold Sovereigns = 1 Platinum Bullion

Each country mints their own currency, but with very few exceptions all coinage has the same standard value, due to historical influence.

Paper money is issued by some governments, and is generally only valid in that nation and its immediate neighbors or close allies. Money changers will change paper money, usually for a 10% fee, 25% if the country of origin is enemies with the country of destination. Military and government salary is generally paid in paper money.

Sovereigns are so named because each country stamps the current head of their government on them, meaning a given gold coin immediately reveals both where and when it was minted at a glance.

Bearer Bonds, which are essentially bills of arbitrary value, exist and are issued by countries that print paper money. Officially, Bearer Bonds are only accepted by the government that issues them, and entitle the owner to the listed amount of precious coin, but they also serve as easy methods of exchanging vast sums of money.
Lupa Gloriana I

**Her Royal Majesty Lupa Gloriana I, Queen of Blaekera, Greatest of Women, Conqueror of Antiherpes, Savior of Posh**, full name **Nicola Lupa Waltz-Villalobos-Kale**, is the current sovereign of Blaekera.

## Overview

Lupa Gloriana is an absolute monarch, her power stretching as far as her navy can reach. Her rule over Blaekera is nearly total, with the Ministers and Patrons of the government all swearing oaths to her, bound by blood and shadow to her service.

She wears a wedding gown at all times, in honor of her dearly departed husband who died on their wedding night, in the act of consummating their marriage and fathering 6 children with her.

The Queen is fond of hunting, taking a three day hunting trip at least once per month. Her preferred hunting grounds are those of the ancestral Kale home, Kalewood Manor.

## Family

Lupa Gloriana is descended from the royal Kale bloodline of Blaekera on her father's and mother's side. On her mother's side, she is descended from the Villalobos family of the Forgotten Empire, and is thus cousin to Emperor Julio Villalobos of Rotoxa. Her husband was Prince Alric Waltz, of a noble line of Eisentraum, and thus she is a cousin-in-law to Low King Bjorn von Schwarzbart.

Lupa Gloriana had six children by her posthumous husband, in order of birth:

* Crown Prince Rian Ulrich Waltz-Villalobos-Kale
* Princess Phillipa Elrica Waltz-Villalobos-Kale
* Princess Ulrica Waltz-Villalobos-Kale
* Prince Colin Wolfgang Waltz-Villalobos-Kale
* Princess Varina Alicia Waltz-Villalobos-Kale
* Prince Maximilian Wolfric Waltz-Villalobos-Kale

## The Great War

Lupa Gloriana's ambitions of empire are considered to be one of the major factors that lead to the Great War, or at least lead to it being a global conflict. The war helped to limit Pays' expansion, and established ties with the historical holdings of the Old Empire.

The Queen was one of the heads of state asked to be present for the Treaty of the Half Moon. She arrived with 150 royal guards, all heavily armed, and insisted they were her personal bodyguard, strictly for her own protection. As the Sun Emperor of Pays arrived with 100 Musketeers of his own, this was probably a good idea.
Leone Pellet-Revolver

Leone: Keep on spinning.

**Leone Pellet-Revolver**

## Overview

This weapon is a five shot revolving shotgun made by Leone Industrial. The Pellet Revolver requires an extensive loading procedure, where each chamber of the cylinder is loaded separately, by hand, with each chamber requiring a full round action to reload.

The Leone Pellet-Revolver is particularly unreliable. When rolling a critical fumble, a roll of 1-2 causes a chain-fire, which is a reaction where the explosive charge of a bullet causes the remaining rounds in the weapon to fire all at once, blowing up the weapon and dealing half damage of all those bullets to the operator. This flaw can be corrected by converting the weapon to fire metal cartridges.

## Reality

This weapon is based on the 1855 Colt Revolving Shotgun.
The Day of No Talking

The Day of No Talking was a class-wide event on February 23rd in which The Psycoolestgists did not talk or laugh for the entire class period (or at least tried not to).

## The Day of No Talking

Aidan Murphy, Jason Tse, and Chauncey Lo during The Day of No Talking

## Setbacks

During The Day of No Talking, there was a fire near the British School of Beijing. This caused some people to talk. Several members proposed to abort the mission, but it continued. At one point, high-fived Chauncey really hard and Chauncey screamed. Also, The MMSA tried to set up cameras but they ran out of battery. At some point Stephanie used a text-to-speech website to make her computer say "Mr. Meltzer" and Aidan laughed so hard he almost died.
Yenqalynn

**Yenqalynn**. The Empire City. Capital of Chelta. Founded by accident. Populated by the cream *and* the crop. Yenqalynn is the most important city in Chelta, as the locals ("Yenqis") will remind you at every opportunity. If you can make it there, you can make it anywhere.

The current mayor of Yenqalynn is Crooks McNatty, the sheriff is Bjorn Halter, and the current president of Chelta is Eliza Bethany Rhodes.

## Geography

Yenqalynn is built on two islands and a stretch of river bank, plus a sizeable reclaimed swamp. Every one of Yenqalynn's five Plots has water access, as a result, though considering the trip it takes along the way, it's probably not wise to swim in the river.

### The Five Plots

* Calloway - Where finance and government go hand in hand.
* Monarch's Glen - Where you do what you can to get by.
* Hell's Midden - Where the less savory, less rich parts of the melting pot go.
* Rokersfield - In the past, farms. In the present, factories. In the future... hipsters?
* Hallowed Hill - Home away from home for the 1%.

## History

Just the highlights, please. If you want Yenqalynn's history in detail, you need only listen to their damnable music.

### Founding

Yenqalynn was founded by accident, famously. An expeditionary force from the Old Empire sailed up the bay and landed, unloading their soldiers and cargo and building a camp to last them until they had scouted a path to the interior. As they were doing their scouting, local natives came and traded with the soldiers, sharing local crops and animals with them. A trading caravan from the Horta region, moving south to trade in Tambaku, passed through the camp and stopped there to trade as well.

A group of pioneers from the Soleil Empire, seeing the built up fortifications of the camp and the large, mixed populace, assumed it was a town and sought permission to settle there. When the expeditionary force finally left, they left behind their fortifications, but by then other settlers and pioneers were arriving to take part in the grand adventure. Over time, the fort grew into a town, the town into a city, and the city into an empire.

Or so the story goes, anyways.

### The Great War

Yenqalynn was the site of one of the first battles of the Great War, when the draft was called up and found to disproportionately call on the poor, the unemployed, and immigrants. Riots erupted throughout the Five Plots, and the Yenqalynn Militia was called into to put down civil unrest (largely unsuccessfully). In the Plot of Freshwater, a chiefly lower-class area full of immigrants, the riots were so bad that famous adventurer Aaron Tubbs declared "These people aren't fit to swab hell's midden." The name stuck.
Firearms

**Firearms**, as we all know, are what you get when you dip your arms elbow deep in kerosene and then light them ablaze.

## Firearms Pages

* Firearm Rules
	+ Gunsmithing
	+ Bullets
	+ Reloading
	+ Actions
	+ Barrels
	+ Grips
	+ Extras
	+ Special Ammunition
* Setting Info
	+ The History of Firearms
	+ Firearms Manufacturers
* Weapon Tables
	+ Pistols
	+ Rifles
	+ Shotguns
	+ Exotic Firearms
	+ Archaic Firearms
	+ Other Weapons
By the Light of the Full Moon

Mochizuki was discovered **by the light of the full moon**, hence the name of the island nation. It was discovered by sailors from Xin Wanguo during the Dark World, in an area that had been empty just a month prior. The archipelago's mysterious appearance, as well as its winding shape and smoking volcanoes, lead to the belief that it was the remains of a dragon that had fallen into the ocean and died. The inhabitants, however, prefer to think of it as a dragon who laid down and fell asleep, and that one day it will rise again.
The Zauberberg

**The Zauberberg** is the capital of Eisentraum. It is one of the tallest of the Mountains of Gloom, and is home to an ancient Dwarven city. It is known informally as the Iron Heart of the Empire, from which the medal of the same name is derived.

## Geography

The Zauberberg is one of the western-most of the Mountains of Gloom, and one of the tallest. It's also the source of the Eisenfluss river.

Only about 20% of the city inside Eisentraum is accessible to tall-folk, most of it near the ground or surface levels. Dwarven hardiness inures the residents of the Zauberberg against both the crushing pressure and broiling heat of the very lowest levels as well as the suffocating and freezing heights of its highest levels. The hall of the mountain king is far, far below this habitable area, where the heat, pressure, and cramped halls make non-dwarves too uncomfortable to really venture. On the incredibly rare occasions that the King Under The Mountain wishes to meet with visitors, there's also a more accessible chamber closer to the surface.

### The Empire of Gloom

In the early days of the Mythic World, the Zauberberg was a stronghold of the Empire of Gloom, a nation of interconnected dwarven fortresses throughout the mountains. The Empire of Gloom was broken by the Heirophant of Soleil and his Blazing Spears, and the last of its strength was destroyed by the freezing of the mountains during the Great Collapse.

### The War

During the War, the Kingdom of the Zauberberg was one of the strongest military forces of the many nations of the region. As the Paysean army marched through the region, the Zauberberg arose as the chief military and executive power in the region, resulting in it becoming the capital after the signing of the Treaty of the Half Moon.
Albert Abernathy

**Albert Abernathy**: capitalist, banker, richest common man in the world. If he can make it, surely you can too?

## Biography

Albert Abernathy was born a poor common dwarf child in Yenqalynn's impoverished Calloway district. His father was a common shoemaker and shopkeeper and real estate tycoon. Albert had to put himself through law school using nothing but his own wiles and the trust fund set up by his grandfather. With no prospects in Yenqalynn, Albert Abernathy was forced to seek his fortune elsewhere. Using a small loan of one million dollars from his father, Albert was able to establish a number of profitable businesses throughout Chelta. However, the cruel and unusual taxes levied by the state during the Great War, some approaching almost 25%, forced him to uproot and leave thousands without the good clean paying work he provided, and drove him to the lawless, wild territory of Tierra Dorada, where he currently operates as the primary employer of most of the working populace.
Maguire et al. (2000)

Maguire et al. (2000), also known as the London Taxicab Driver study, was a study that suggested that the hippocampus affects one's memory and spatial thinking ability.

## Aim

To investigate whether spatial memory has an effect on the physical change of the Hippocampus, and its function in spatial memory.

## Procedure

* Participants were 16 mentally and physically healthy right handed male taxi drivers with at least 1.5 years of experience.
* Age range from 32 to 62.
* Controls were 50 mentally and physically healthy right handed male.
* Age range and distribution was similar to the taxi drivers.
* Participants and controls were scanned with the same MRI machine (structural MRI).
* The amount and density of the grey matter in the hippocampus (which translates into the processors) was counted.

## Results

* Taxi drivers have a significantly larger hippocampus (limited to the posterior hippocampus bilaterally).
* No difference in overall volume of Hippocampi.
* The volume of the hippocampus correlates with the amount of time as a taxi driver.

## Conclusion

* MRI scanners can be used to detect active areas of the brain

## Evaluation

* Observing the concentration of deoxygenated haemoglobin is an accurate measure for brain activity.
* Participants were only right-handed males, which means the study is not easily generalizable
Use Rope

**Use Rope** gains the following use:

### Lasso

A character with at least one rank in Use Rope may chose to make a Lasso as a standard action that requires both hands and provokes attacks of opportunity. When making the Lasso, the character must specify what size class it is intended to be used on. Afterwards, the lasso can be thrown at any time. You do not roll Use Rope until you throw the lasso.

To throw a lasso, identify a target within 20 feet or (the length of the rope)-5 feet, whichever is shorter. Then, roll Use Rope versus the target's touch AC. The range increment of a lasso is 5 feet. A success means the target is now *entangled*.

An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

If you control the trailing rope by succeeding on an opposed strength check while holding it, you can begin opposed grappling checks with the target when within 5 feet as though you had already succeeded at your touch attack. If you have a target in a lasso pinned, you may begin hog-tying them, which is handled as per binding a character.
The Treaty of the Half Moon

**The Treaty of the Half Moon** was the agreement that ended the Great War. The Treaty was negotiated by several of the great powers of the world, with the monarchs of Blaekera, Pays, Romansk, and Zauberberg making personal appearances. The negotiations were held in the capital of the Horta, a city which was henceforth named Entente Falls.

## Signatories

* Blaekera
* Pays
* Romansk
* Eisentraum
* The Venereal Republics
* Eisentraum
* The Horta
* Rotoxa
* Tierra Dorada
* Lotruna
* Chelta
* Tambaku
* Umbuso
* Ganarajya
* Xin Wanguo
* Mochizuki

## Effects

* The immediate end of all armed conflict by the militaries of all signatories.
* All signatories will cease ordering and cancel current orders with arms manufacturers.
* The establishment of the free and independent states of Lotruna, Eisentraum, Ganarajya, and the Interzone.
* Reparations paid to the Venereal Republics and Eisentraum.
* The construction of certain projects to foster cultural and economic exchange and development across the world, such as the Sea's Bridge.
* Protections for the Red Ribbon Society and their operations.
* Slavery is now illegal.
Drum Code

**Drum Code** is a broad term for a number of specific rhythmic communication methods. To use drum codes, both the sender and receiver must speak the same underlying languages, as each language with a drum code uses its own. Drum codes can express any concept that can be expressed in speech from emotions to instructions but does not preserve exact wording. Drum code can be performed on any surface or object and propagates for as far as the sound generated can travel, so in a dungeon one could express it with the soft ticking of a knife against a pan or on the plains one could use massive war drums to share the message from horizon to horizon.

## Drumtalkers

**Drumtalkers** are people in small communities who are masters of their local drums, usually able to communicate quickly with other tribes and villages over great distances. The term has entered common parlance, however, as the collective name for languages and communities that have widely understood drum codes. All "Drumtalker" languages automatically bestow knowledge of their drum codes to anyone who learns to speak them.

* Tlahtolli if the speaker chooses not to learn Rotoxano Tlahtolli
* Mostly a lot of real world African languages and, tbh, I just don't have those puns worked into the game yet but assume that they're basically there and they work like above. I'll get to it, I just had a long downtime on working on the setting.
The History of Firearms

**The history of firearms** is long and fraught with nonsense, terror, and disaster.

## The Mythic World

The very earliest firearms were mortars, small cannons packed with an explosive and rocks. Mortars were mostly used for the purposes of breaking down fortified walls. Building and loading mortars is easier than training and maintaining powerful spellcasters, so they became popular and widespread during the Mythic World.

Experimentation with different forms of firearm action developed at a slow pace. Magic was simply more reliable, and had a much more robust infrastructure. Black powder, for example, wasn't discovered until near the end of the Mythic World. By then, the slow match had already been developed, and the results allowed for much more powerful and deadly weapons in the form of matchlock firearms..

The earliest personal firearms were essentially scaled down cannons. One such cannon was “the gun”, essentially a small pistol at the end of a long stock, with the slow match held at the end of a length of wood. The first matchlock weapon to see any kind of common use was the arquebus, also known as a caliver in the Catatonic Empire, which was a muzzle-loading matchlock gun.

Meanwhile, artillery advanced far more quickly. Two branches developed, larger, more static mortars and smaller, more maneuverable cannons. The former branch eventually culminated with the unwieldy but fearsome Catatonic Bells, whereas the latter eventually saw the development of field cannons, naval cannons, and, in the modern era, field guns.

## The Fallen World

The Great Collapse ended magic for generations. As a result, the very weapons considered to be distractions, curiosities, or tactical esoterica quickly became the forefront of research. As society rebuilt, its ability to invest in scientific research likewise improved. The Fallen World saw the invention of the flintlock mechanism, rifling, the wheel-lock, and eventually the very first metal cartridges. It also saw the development of the revolver mechanism, the breach action, and the most primitive bolt action in the form of the Lavert rifle.

## The New World

In the New World, the place of firearms is secure. Their superiority over magic in the field of battle matches that which magic held over them in the Mythic World. Since the Awakening, firearms have seen the invention of the lever and pump actions, the widespread adoption of the bolt action, and ever-growing improvements in construction and design. As of now, the very most recent development in firearms is actually in an artillery piece made by Josef Crank as an attempt to end the Great War more quickly: The Crank Gun.

As of now, nobody's yet spent enough time with the first few generations of Crank gun to really understand the new era of combat it represents. Nor, indeed, has someone yet looked at the gas discharge released by rifles and considered what possible use such waste could be put to. But it's just a matter of time. It is an era of invention and discovery.
Mochizuki

**Dai Mochizuki Teikoku**, the Great Empire of **Mochizuki**, is an island nation to the far west, lying east of Xin Wanguo. It's all like samurai and shit.

A person from Mochizuki is **Mochizukese**, though in Tsukigo you would say Otojin. The quality of being from or related to Mochizuki is also **Mochizukese**.

## Geography

* Hakugake
* The Dragon's Mouth

## People

* The Empress
* Ninja
* Samurai

## History

* By the Light of the Full Moon
* The Dragon Restored
* Xin Wanguo and Mochizuki in the Great War
The Frigid Mountains

So there's not a lot to this one, honestly. Quick, read about The Cooking of the Aridon. Alright, got it? Well, the Mountains of Gloom, a mountain range in the region now known as Eisentraum, were on the opposite side of the world when the sun froze in the sky. So for three days they became **the Frigid Mountains**, and the nations of the surface world around them fell into chaos and ruin as children froze in their cradles and flames shattered in their hearths. Those who survived did so by fleeing underground, finding safety where they could within the dwarven fortresses of the mountains.
Gordon

Eye color
 Hair color
 Hometown
 Trainer class

**Gordon** (Japanese: **カズキ** / Kazuki) is the male choice for the player character in Pokémon Vega, as well as Pokémon Altair & Sirius. He also serves as the rival in Pokémon Altair & Sirius if the player chooses to play as his female counterpart, April.

## In Pokémon Altair & Sirius

### Pokémon

#### Sixth battle (Post-game in Alto Mare)

Guarding the Sphere Ruins entrance

#### Seventh battle (Optional : Post-game in Alto Mare)

After defeating Gym Leader Sylvia

## Quotes

### In Pokémon Vega

#### Ice Island

* Before battle

*" I've finally caught up with you! But really, you surprised me! I asked my uncle... I mean, Prof. Birch... where you'd gone off to. He told me you went back to the Tohoak region! You really didn't even bother to say goodbye? ...Oh, right, I guess I was holed up in the Sphere Ruins at the time. The reason I trained in the Sphere Ruins was to finally defeat you... And now, I think I have enough strength to win! I may have lost back in Alto Mare, but this time I'll be the victor!"*

* Before battle (subsequent rematches)

*"Hey! When I heard from my uncle that you'd returned to the Tohoak region, I was shocked! You really didn't even bother to say goodbye? ...Oh, right, I guess I was holed up in the Sphere Ruins at the time. I've been training right here so that I can finally defeat you... And now, I think I have enough strength to win! I may have lost last time, but this time I'll be the victor!"*

* Being defeated

*"I guess... I really am bad at battling, huh?"*

* After being defeated

*"In terms of Pokemon coolness, I'm clearly the winner here. But you really are enviably talented at battling! Oh, right! Listen to this! I've completed the entire Hoenn regional Pokedex! I wonder if I should journey through Tohoak next... If I'm here, I'll be able to battle you some more... Well then, it's settled! I'm staying in the Tohoak region for a while! Wish me luck!"*
Samsara

**Samsara** is a religious philosophy dedicated to the idea that the soul travels through multiple planes of being, due to the accumulation of karma. Only by liberating one's self from their karma may one transcend the endless cycle of death and rebirth and achieve nirvana.

So let's figure out how to get magic powers from that.

## Gods and Spirits

* **Name:**
* **Appears As:**
* **Symbol:**
* **Alignment:**
* **Portfolio:**
* **Domains:**
* **Spell Time:**
* **Favored Weapon:**
* **Conduct:**
* **Common Temple Design:**
* **Common Temple Services:**
* **Misc:**
Horatio Pump Action Shotgun

Horatio Arms: The number one name in shotguns

**Horatio Pump Action Shotgun**

## Overview

This weapon is manufactured by Horatio Arms. It is a pump-action shotgun with an internal tubular magazine. The internal magazine can hold 5 shells, with an additional shell in the chamber. Shells are ejected as the action is worked, so one need only reload them one-at-a-time. The gun can also be easily disassembled, thanks to its takedown feature.

The Horatio Arms factory performs test shootings with their stock, and particularly accurate weapons are stamped as *One in a Thousand* and sold as Masterwork copies for the additional cost of $150.

## Reality

This weapon is based on the Winchester 1897 pump action shotgun.
The Flight and Fight of Chavvington-Upon-Scrye

**The Flight of Chavvington-Upon-Scrye** was a series of riots and civil unrest that depopulated the vast city at the dawn of the Fallen World, and **the Fight** of same was the conquering of the independent city-state which re-established the Blaekeran monarchy.

## The Flight

Chavvington-Upon-Scrye, capital of Blaekera, is city with a long, violent history. After the Great Collapse, the city's social order, maintained for decades by a powerful magocracy, completely collapsed. The ensuing violence and unrest is responsible for much of the loss of magical knowledge in the East. The weeks of rioting and the exodus that followed dispersed the population of the once great city into the surrounding country, leaving behind only the very poor to inhabit the ruins.

Over the years, those who remained rebuilt the city and its infrastructure best they could, and established ties with local farming villages to keep the small population fed. Chavvington-Upon-Scrye is situated at a massive natural harbor formed by the mouth of an ancient river that runs through the western country, meaning as social order was restored around the world, the city's stance as an ideal port raised its profile once again.

## The Fight

After a hundred years of rebuilding and restoring the city, it had become a powerful, well regarded city state. In other words, it was an affront to the restored monarchy of Blaekera that their capital city was capable of becoming great without their help. King Randolf Villalobos-Kale, father of current queen Lupa Gloriana, retook the city with an army of fervent royalists and a captured and restored Catatonic Bell, a bombard weapon built by the Catatonic Empire in the Mythic World.
La Luna

**La Ciudad de Nuestra Señora la Reina de la Luna**, better known as just **La Luna**, is a small town on the west coast of Tierra Dorada, perched along the Rio Luna river.

## Geography

La Luna is a small town built up around a mission of the Faith Victorious. The mission, intended to convert the local natives, has since become the last stop for travelers heading west from the Las Pesadillas Verdes mountains. It, and the Rio Luna river, serve as the ad-hoc southern border of Tierra Dorada, separating it from the Painted Lands.
Coach gun

I call shotgun!

**Coach Gun**

## Overview

This weapon started life as an Eaton double barreled shotgun, before the barrels were sawed down, a new choke installed, and the grip likewise sawed down and sanded smooth. It is shortened and modified to use a pistol grip, so that it can be wielded one-handed. It is a generic example of many such sawn-off shotguns, though this one's new choke makes it more high quality than many of its fellows. The gun opens by breaking in half at the breach, automatically ejecting the shells inside. Both chambers can then be reloaded.

## Usage

It is used mostly by people driving coaches through wild and unpatrolled territories, where they may be set upon by thieves and ambushers.

## Reality

This weapon is based on numerous such shortened shotguns popular in the era, from which the phrase “riding shotgun” derives.
Samurai

**Samurai** are one of the noble castes of Mochizuki. The Samurai caste are most concerned with military matters, nominally being warriors themselves. In terms of realistic deployment, however, only about half of Samurai actually take part in battle themselves. Samurai training is seen as a good use for second sons of noble families, since it imparts discipline, introspection, and encourages intellectual pursuits.

Technically, anyone can become a Samurai. Unlike a Knight, a Samurai must undergo training and tutelage at the feet of a master or masters, and only on successful completion of this training can he or she be named a Samurai by a Daimyo (regional governor) or the Shogun (head of the military). Theoretically, the Empress cannot name someone a Samurai because one must be of noble birth for her to even set eyes on her, but in practice, the Empress can name someone a noble and then name them a Samurai in the same breath, and has done so in the past.

Samurai are traditionally armed with a whole arsenal of specific weapons, most importantly a pair of swords (*daisho*), a longbow, a polearm, and a rifle and pistol. When ascending to the rank of Samurai, one also chooses a crest and a name, and this branding must be kept up as well.

Samurai are the only citizens of Mochizuki allowed to carry both pistols and swords freely, by law. Police are allowed pistols, and military personnel of course are issued weapons, but they aren't allowed to go about on their own with them. Samurai have other special rights as well, such as near-impunity to kill.

In the rapidly modernizing society of Mochizuki, the Samurai caste is shrinking. As they come from all walks of life, Samurai must pay for their own arms and armor. The Shogun employs the most Samurai of any individual, both as his personal bodyguards and as officers and elite warriors in the army. After him, the various Daimyo tend to employ the most Samurai, likewise as bodyguards and champions. Rich patrons and private corporations in Mochizuki also sometimes employ Samurai, though in their case it's largely for the prestige, as arming and keeping up a Samurai and his household can be impractically expensive. A Samurai without a master is a Ronin.

And to answer the most pressing question, just play a paladin if you want to be one, and call it a Samurai.
Zeitgeist Lever-Action Pistol

Zeitgeist Waffensysteme. The Pride of Eisentraum.

**Zeitgeist Lever Action Pistol**

## Overview

This weapon is also known as the “Volcano pistol” or simply “volcano”, and was manufactured by Zeitgeist Waffensysteme. The Zeitgeist Lever pistol was an experiment to devise an action that would allow a pistol to fire quickly, but wouldn't expose the chambers to the elements in the way that revolvers do. The volcano pistol can hold 7 round in its internal magazine, fed one-by-one into it, and an additional round in the chamber.

## Usage

Though unwieldy, the result was sturdy enough mechanism with a sound enough design that Zeitgeist Weapon Systems was purchased by Horatio Arms and their designs implemented in the latter company's lever action rifles. The volcano pistol is therefore mostly a historical curiosity now.

## Reality

This weapon is based on the Volcanic lever action pistol.
Journalistic Integrity

**Journalistic Integrity** [General]

*You have a reputation for honesty in journalism that precedes you.*

**Prerequisites:** 8 ranks in Knowledge (any) or more, Reputation of at least 4

**Benefit:** Someone is aware of your reputation, you may use your ranks in a relevant Knowledge skill to bluff them about a particular subject. This skill check uses your charisma, as it is technically a spoken variation of the Journalism use of Knowledge.

**Special:** Any modifiers you would otherwise have to the bluff check likewise apply to the roll.
Argent

*Not just the end of the line, but half a day's travel past it.*

**Argent** is a small town in the central region of the Painted Lands. It lies a quarter mile outside away from the Argent Silver Mine, which burrows into the foothills of the Verdes.

## History

Argent was founded in the Fallen World as a boom town. It serviced the local silver mine for a few years, before the entire thing dried up. The mining company packed up and left, taking with them all the business the town did and leaving behind the families and people too poor or infirm to pack up and leave themselves. Argent now has nothing. A saloon with no whiskey. A general store with no gunpowder. A well full of snakes.

Recently, surveyors have been poking around the environs of Argent. Their origin is unknown, they camp at night and travel by cart and never have much to share with the townsfolk. But the townsfolk know why they're here. The mine is waking up. The vein is flowing again. And as the silver returns, so returns the terror from the hills.
Mackenzie Over-Under Mixed Game Rifle

Mackenzie Mechanicals: No matter what happens, you're ready.

**Mackenzie Over-Under Mixed Game Rifle**

## Overview

This weapon is manufactured by Mackenzie Mechanicals. It is a break action double barreled rifle where the top barrel is chambered for .45 caliber rifle rounds and the bottom barrel is chambered for 10 gauge shotgun shells.

## Usage

It is marketed towards hunters who may be up against any kind of animal during a long period in the woods.

## Reality

This weapon is based on several historical rifle/shotgun combination firearms.
Gun-cane

The height of secrecy.

**Gun Cane**

## Overview

This single shot 32 caliber long-barreled pistol is cleverly disguised as a cane, umbrella, walking stick, or other inconspicuous long piece of wood or metal (for example, not a sword, but a sword in a scabbard). Gun canes can be identified as weapons by the subtle presence of sights, triggers, and breaches, though only with either careful in-hand study (DC 20 search) or a very close look (DC 25 spot). Gun canes are custom made, and thus can be made Masterwork for the normal price of $150.
The Golden Path

**The Golden Path** is a religion devoted to the teachings of a prophet who lived in ancient times. It sets a path for all the faithful to walk which will lead to a righteous and just world, at least in theory. The prophet, whose name is unspoken (literally: La Yusaf, "The Unspeakable"), tells of a spirit called Eadala, Justice, who grants powers and insight to his followers.

## Gods and Spirits

* **Name:**
* **Appears As:**
* **Symbol:**
* **Alignment:**
* **Portfolio:**
* **Domains:**
* **Spell Time:**
* **Favored Weapon:**
* **Conduct:**
* **Common Temple Design:**
* **Common Temple Services:**
* **Misc:**
Hunting Animal

**Hunting Animals** are good at lots of things. They fetch, they box in, they help their owner survive in the wilderness.

### Hunting Animal

d8 Hit Die, (4 skill points + int score)x 4 at first level, 4+int score at every level afterwards.

**Class skills**

* Climb
* Intimidate
* Jump
* Sense Motive
* Sleight of Hand
* Survival
* Swim

**Sacked Out** – This animal is comfortable around people and things of all kinds. It will not break and run from the sound of gunfire or explosions, the rattles of snakes, the whistle of steam engines, or any other fearful stimulus that would send a normal animal bolting.

**Track** – A Hunting Animal gains Track as a bonus feat.

**Go for help** – A Hunting Animal can leave its owner's side and seek out help for its owner on its own. A Hunting Animal is capable of finding other people, can use a sense motive check (DC 15, unless the person is trying to bluff the animal, in which case it's 15 or their bluff result, whichever is higher) to determine if they're likely to help, getting their attention, and guiding them back to the owner.

**Extra Trick** – The animal can perform an additional trick beyond that of its normal maximum
La Ciudad Esmerelda

**La Ciudad Esmerelda** is a large city on the coast of Tierra Dorada. It's known internationally as the best port on the west coast, which probably bugs the Pescados in Rotoxa. It's said, however, that one should be careful where one drinks in Ciudad Esmerelda, you never know if that cozy tavern you're spending your time and money in is a fine upstanding establishment interested in nothing more than dispensing cold beverages, or if it's actually a front for a human smuggling ring that will drug your beer and drop you through a hole in the floor and put you on the next boat to Xin Wanguo. Or it might be a gay joint. You never know!

The current mayor of Ciudad Esmerelda is Doña Francesca del Toro.

## Geography

La Ciudad Esmerelda is built on four hills, essentially in a diamond formation, with the taller hills being further from the coast. Each hill roughly corresponds to four major districts of La Ciudad Esmerelda, with the harbor being the fifth:

* La Colina Roja, in the north, the second largest hill with many curvy paths and roads along it. Corresponds to the Red Road Zone.
* La Colina Blanca, in the west, the shortest hill with the steepest slope and many broad, sharp cliffs along the western side. Corresponds to the White Cliff Zone.
* La Colina de Hierro, in the south, formerly the sharpest slope but mining in ancient times has worn it down to a nub. Corresponds to the Iron Road Zone.
* La Colina Verde, in the east, the largest hill with the gentlest slope. Corresponds to the Green Hill Zone.
* El Puerto Esmerelda, the harbor. Corresponds to the City Docks Zone.
The Painted Lands

**The Painted Lands** are a vast unconquered native territory between Lotruna and Tierra Dorada, north of Rotoxa. The Painted Lands are so named for their colorful stone and sand formations. The Painted Lands are inhabited by the Pueblo Dwarves, the Dine, and some Rotoxano, in addition to settlers from the east.

## Geography

* The Rift
* The Aridon
* Argent

## People

* The Dine
* The Pueblo Dwarves
* The Shadow Wolves

## History

* The Cooking of the Aridon
* The Rift Opens
* The Rotoxano Exodus
* Boom and Bust