Franklin's Demise

**Franklin's Demise** is a **Unique** Perk belonging to The Cannibal.
Prestige The Cannibal to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Franklin's Demise** for all other Characters.

Your vicious ''Basic Attacks'' make Survivors drop their Item|Items<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> on impact.
\* If not recovered within '''<span class="luaClr clr clr2" style="color: #e8c252;">150</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">120</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">90</span>''' '''seconds''', the lost Items will have their Charges depleted by The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of lost Items are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' and slowly fade from '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' to '''<span class="luaClr clr clr19" style="color: #ff0000;">red</span>''' as the timer elapses.

Your vicious *Basic Attacks* make Survivors drop their Items on impact.
* If not recovered within **150**/**120**/**90** **seconds**, the lost Items will have their Charges depleted by The Entity.
* The Auras of lost Items are revealed to you within **32 metres** and slowly fade from **white** to **red** as the timer elapses.

Your vicious ''Basic Attacks'' make Survivors drop their Item|Items<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> on impact.
\* If not recovered within '''<span class="luaClr clr clr2" style="color: #e8c252;">150</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">120</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">90</span>''' '''seconds''', the lost Items will have their Charges depleted by The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of lost Items are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' and slowly fade from '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' to '''<span class="luaClr clr clr19" style="color: #ff0000;">red</span>''' as the timer elapses.

Your vicious *Basic Attacks* make Survivors drop their Items on impact.
* If not recovered within **150**/**120**/**90** **seconds**, the lost Items will have their Charges depleted by The Entity.
* The Auras of lost Items are revealed to you within **32 metres** and slowly fade from **white** to **red** as the timer elapses.

## History

* 1.7.0
* 4.1.0
* 5.0.0

The lost Item is damaged in the fall, losing **0/5/10 %** of its base amount of Charges.

* If not recovered within **150/120/90 seconds**, the lost Item will be consumed by The Entity.
* The Auras of lost Items are revealed to you within **32 metres** and slowly fade from **white** to **red** while the timer elapses.

* If not recovered within **150/120/90 seconds**, the lost Item will have its Charges depleted by The Entity.
* The Auras of lost Items are revealed to you within **32 metres** and slowly fade from **white** to **red** while the timer elapses.

## Change Log

### Patch 1.7.2

* ***Nerf:*** only *Basic Attacks* cause Survivors to drop their Items now.

### Patch 4.1.0

* ***Rework:***
	+ ***Change:*** instead of causing the dropped Item to lose its Charges over time, the Item itself is now on a timer, which causes it to be consumed by **The Entity** once the timer elapses.
	The timer is reset once a Survivor picks the Item up.
	The Survivor who originally owned the Item will see a **Status Icon** next to their Perk Diamond, displaying the timer on the Item.
	+ ***Buff:*** now reveals the Aura of dropped Items to the Killer.
	The Aura ranges from **white** to **red**, depending on how close the Item is to being consumed by **The Entity**.

### Patch 5.0.0

* ***Rework:***
	+ ***Change:*** due to the introduction of **Limited Items**, the behaviour of **Franklin's Demise** was partially reverted to its previous iteration, causing dropped Items to once again lose Charges over time, rather than being consumed over time.

### Patch 7.0.0

* ***Nerf:*** no longer affects **Limited Items** as they now have their own slot.

## Limited Items

Before Patch 7.0.0, some **Limited Items** were a special case, as not all of them were affected by **Franklin's Demise**:

## Trivia

* **Franklin's Demise** will show a debuff indicator on the Survivor's HUD with a timer on it.
With the Rework in Patch 5.0.0, this timer now corresponds to how many Charges the Item will have left after picking it up again (assuming it was initially dropped with a full Charge).
* An Item dropped by **Franklin's Demise** are ***not*** protected by the White Ward Offering, if a Survivor fails to pick it back up in time or leaves the Trial without recovering it.
* Before Patch 7.0.0, **Cenobite** players would use **Franklin's Demise** to force Survivors to drop the Lament Configuration without the need of downing the Survivor.
This would also override **The Cenobite** automatically picking it up after downing a Survivor carrying it, allowing him to interact with the Configuration on his own accord before interacting with the downed Survivor.

### Development

* **Franklin's Demise** is a reference to Franklin Hardesty, a Character in the ***The Texas Chainsaw Massacre*** franchise.
* According to its filename, **Franklin's Demise** was originally called *"Franklin's Loss"*.

## Gallery

* **Franklin's Demise's** timer on the Survivor HUD
* Remaining Charges on the dropped Item