recursal/Fanatic-Fandom huggingface dataset:
Homem Sorvete

**Homem Sorvete** é um sujeito alto e magro vestido de rosa que oferece sorvetes para as crianças em seu caminhão de sorvete. Ele só aparece na Ice Cream grito curto.

## Biografia

### *Ice Cream Scream*

O homem sorvete era uma vez um homem alegre que gostava de fazer as crianças felizes e desfrutando de seu primeiro dia de trabalho até Dexter veio em seu caminhão para a primeira vez. Dexter tinha solicitado o sorvete mais caro que foi o Maior Glória a deluxe picolé que era de US $ 16, o Ice Cream Man tentou sugerir um sorvete mais barato, mas Dexter recusou, e quando Dexter recebeu seu sorvete, ele paga em moedas de um centavo que causaram o sorveteiro para contar os tostões para 5 horas e 33 minutos, como cálculos de Dexter.

Muitas horas depois, uma vez que ele foi feito, ele foi obrigado a colocar o jar pesado de moedas de um centavo no cofre como por regulamentos sorveteiro o dinheiro, mas, naquele momento, ele percebeu seu sapato estava desamarrado, mas ele não podia fazer nada sobre isso como os regulamentos proibida qualquer ação que não envolvem colocar o dinheiro afastado no cofre. Uma vez que eles permaneceram desatados, isso o levou a tropeçar e queda quebrou o dente que lhe causou uma dor tremenda e devido a sua noite centavo tarde contando ele estava atrasado para pagar o aluguel de seu apartamento e perdeu-o, em seguida, sua namorada o deixou, o seu carro foi apreendido e ele foi forçado a viver sob uma ponte com animais selvagens, e para continuar a sua desgraça, ele não poderia mesmo sobreviver comendo sorvete devido à dor que foi causada por seu dente quebrado, e ele culpou toda a sua desgraça e tristeza em Dexter e seus tostões "*estúpidos*".
Irrigo

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

> *"I is for IRRIGO. No one remembers why. Irrigo colours the forgotten corners of home."*
>
>

The most easily found color of the Neathbow, **irrigo** is the unremembered color, the light of absence. Its name comes from the Latin *irrigo*, meaning to flood or overwhelm, or, even more suitably, to diffuse or shed.

## Properties

Exposure to irrigo causes severe memory loss; overexposure to it can result in total ego death. Continuous exposure to irrigo can also cause thick, bony plates to grow over one's eyes, creating disgusting eyeless skulls. The Cave of the Nadir is filled with dangerous irrigo radiation, so explorers use tea brewed from Ray-Drenched Cinders to protect themselves.

## Uses

Irrigo can be infused into objects, and Midnighters use shrines and robes that are draped in this color to perform their rites. *The Irrepressible* notably uses powerful irrigo weaponry. Irrigo seems to internally retain the memories it steals, so Fluke-Cores often have years worth of histories and experiences stored within them.

## Gallery

A Shrine to St. Joshua.An eyeless skull.The Gate of the NadirIrrigo fog. Beware.A Nodule of Violet Amber.A Pair of Irrigo Goggles.A Strange-Shore Parabola Suit.A Strange-Shore Parabola Frock.A cobweb in the Nadir. Charming.A stone altar in the Nadir.A Fluke-Core. Mourn the mind that has passed.The Lady in LilacIrrigo anemones on the zee-floor.
## References

2. ↑ Irrigo, *Fallen London*
3. ↑ Struggle for the exit, *Fallen London*
4. ↑ The Catafalquerie, *Fallen London*
5. ↑ Enter the Cave of the Nadir, *Fallen London*
6. ↑ Pair of Irrigo Goggles, *Fallen London*
7. ↑ Shrine to Saint Joshua, *Fallen London*
8. ↑ Attempt to detach the Irrigo-cannon, *Sunless Sea*
9. ↑ Fluke-Core, *Fallen London*
June

>
>
> June
> ----
>
>
>
>
> June's masterwork.
>
>
> ### Location
>
>
> The Unterzee
>
>
> ### Affiliation
>
>
> The Calendar CouncilThe Admiralty (possibly)
> The New Sequence (possibly)
>
>
>
>
> ### Related
>
>
> The Dawn Machine (creation)
>
>
> *"June cannot be trusted. (After what she made? It's all the more difficult to make the lights go out, now.)"*
>
>

**June** is a member of the Calendar Council and the architect of the Dawn Machine.

## An Elusive Figure

Little is known about June, but she may be affiliated with the New Sequence, the cult that has formed around the Dawn Machine. The other members of the Council do not trust her, as the Dawn Machine's artificial sunlight is an obstacle to the Liberation of Night.

## References

1. ↑ Bury the Council's Secrets, *Fallen London*
Guests

> *"The Guests were stuffed into the locomotive like the meat in a sausage. Most of its contents have been ground to powder or paste. Only the crew's keepsakes – no matter how fragile – have been spared. Did the Guests take care of them?"*
>
>

The **Guests** are a species of slug-like organism attracted to the feelings of warmth, companionship, and sentimentality, which causes them to often appear inside of sky-farers' trains. They are not very dangerous on their own but even a single Guest will quickly attract many more of its kind; if left unchecked, the Guest population of an infested train can eventually grow large enough to overpower and kill its human crew.

These actions make the Guests one of most despised and feared creatures in the High Wilderness; in fact, entire teams of volunteers willing to rid the visiting trains of Guests can be found at every major port.

The Guests are also known to exude a variety of noxious fluids, some of which can prove very dangerous under high pressure. Some enterprising skyfarers have taken advantage of this ability to create Guest-powered weaponry, however.

The Guests seem to highly revere the Waste-Waif, a god of the sky's abandoned places; one of the best ways of dealing with an infestation lies in building a shrine to said god, as the Guests will consider such a train as a sanctified ground and leave it alone.

The Guests's gunge, used in The 'Uninvited'.
## References

2. ↑ Sabotage the engines, *Sunless Skies*
3. ↑ Make the crew cast out their keepsakes, *Sunless Skies*
4. ↑ Impose a curfew on the crew, *Sunless Skies*
5. ↑ The Guests, *Sunless Skies*
6. ↑ Deal with your Unwanted Guests, *Sunless Skies*
7. ↑ Trap and collect some of the Guests, *Sunless Skies*
8. ↑ Search the wreckage for valuables, *Sunless Skies*
9. ↑ Deal with your Unwanted Guests, *Sunless Skies*
10. ↑ Create the 'Uninvited', *Sunless Skies*
11. ↑ The 'Uninvited', *Sunless Skies*
12. ↑ Continue your bombardment, *Sunless Skies*
13. ↑ Construct a shrine to the Waste-Waif, *Sunless Skies*
Magdalene's

>
>
> Magdalene's
> -----------
>
>
>
>
> Tick. Tock. Art from Sunless Skies.
>
>
> ### Region
>
>
> The Reach
>
>
> ### Alias
>
>
> The House of Small Comfort
>
>
> ### Music
>
>
> Verdant Reach
>
>
> *"Magdalene's is the closest thing many skyfarers have to a home. It offers services to alleviate the strain of a life spent too close to the stars."*
>
>

**Magdalene's** is a small resort village in the Reach that offers remedies for weary skyfarers' loneliness and other emotional afflictions, such as star-madness.

## Small Comfort

> *"Some leave smiling, others weeping. No one can resist looking back behind them, even for just a peek."*
>
>

Magdalene's employs actors to run its services. For a fee, the attendants disguise themselves as loved ones to help skyfarers cope with the horrors of the open skies. Due to the personal nature of the service, guests often get too attached to either the attendants or the people they're impersonating, and refuse to leave.

The chambers of Magdalene's are:

* **The Solace Chambers**, for when a skyfarer sees more than they should.
* **The Immersive Quarters**, where the actors imitate whoever the patients says they should.
* **The Oneiric Chambers**, for dealing with nightmares, of the more... abstract variety.

## The Amenable Host

His voice is soft and sibilant, like butter melting in candlelight. Art from Sunless Skies.

### Related

Lord Langley (possible lover)

> *"Of course. My staff will be pleased. It is a risk of our trade, when our clients can no longer separate identity and illusion, but seldom pleasant. It is a trap any of us could fall into."*
>
>

**The Amenable Host** is the founder of Magdalene's. He is a charismatic and handsome man with the arrogance of a Greek god; naturally, he has a lot of adoringly creepy fans. He tries his best to dodge these taboo-breaking stalkers, and only willingly shows himself to those lucky enough to have him as their assigned actor.

The Host has assumed so many identities that he has forgotten who he was before he founded the resort. He has vivid memories of being a greedy prospector in Lustrum, an industrialist in New Winchester, and a heir to a house associated with the new Parlour of Virtue in Port Prosper. Was he one of them, all of them, or none?

## References

2. ↑ Therapeutic Encounters, *Sunless Skies*
3. ↑ 3.0 3.1 The Amenable Host's Atrium, *Sunless Skies*
4. ↑ The Solace Chambers: Treat Your Terror, *Sunless Skies*
5. ↑ The Immersive Quarters, *Sunless Skies*
6. ↑ The Oneiric Chambers: Treat your Nightmares, *Sunless Skies*
7. ↑ Let the Amenable Host know the Lachrymose Guest is gone, *Sunless Skies*
8. ↑ Explore Lustrum, *Sunless Skies*
9. ↑ Explore the City, *Sunless Skies*
10. ↑ Explore Port Prosper, *Sunless Skies*
Leadbeater & Stainrod's Nature Reserve

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

*"Here, the Reach's verdance runs rampant. You see knotted vines and lurid fungus, and orange flowers bright as polished trumpets."*

*"How deep the greens! How cold the stars! How wild the Reach has run, with no sun to govern it."*

## Leadbeater & Stainrod's Nature Reserve

Golden lights dance in the distance, bright and brief as dandelion seeds passing through a sunbeam. Art from Sunless Skies.

### Music

Outer Regions Ever in Fog

**Leadbeater & Stainrod's Nature Preserve** is a verdant paradise in the Reach, operated by one of Fallen London's most venerable companies and inhabited by all of space's strangest flora and fauna. Don't go in too deep. It might be dangerous.
Auroral Megalops

* Auroral Megalops
* Deceased Auroral Crab

> *"These are the younger form of gargantuan zee-crabs - driven up from their spawning grounds in the south by peculiar radiations. Younger they may be, but they are still large enough to consume a pony with messy and clattering glee, or to pose a menace to ill-prepared ships."*
>
>

**Auroral Megalops** are large crustaceans with glowing golden bodies that roam the Unterzee. They are juveniles of an unspecified deep-zee crab and possess blue blood; uniquely for their species, they also have large, non-vestigial eyes. Their meat is edible but highly perishable and difficult to preserve.

Auroral Megalops were driven from their southern spawning grounds by "peculiar radiations," and their adult carcasses appear near the Grand Geode. This implies these specimens were somehow transfigured by the Dawn Machine.

## References

2. ↑ (219) The Auroral Megalops!, *Sunless Sea*
3. ↑ Dissect it, *Sunless Sea* *"It is an undistinguished adolescent specimen -a megalops- of one of the deep-zee crab species, but its eyes, normally vestigial [...] are large and rather beautiful. The golden glow is almost gone now, [...]"*
4. ↑ The Megalops defeated, *Sunless Sea* *"[...] the Megalops turns on its back, [...] bluish blood gouts from its wounds. Its golden glow begins to dim."*
5. ↑ Butcher it, *Sunless Sea* *"That glowing fresh is unstable - it crisps and withers as the glow fades - so eat while it's fresh!"*
6. ↑ (219) The Auroral Megalops!, *Sunless Sea* *"These are the younger form of gargantuan zee-crabs - driven up from their spawning grounds in the south by peculiar radiations."*
7. ↑ Trigger conditions, *Sunless Sea* *"Appears around the Grand Geode."*
8. ↑ Investigate the corpse, *Sunless Sea* *"You [...] approach the shining shell. Gold light pours into your eyes. You see turning wheels of fire; you hear the endless tick of grinding gears."*
Brabazon Workworld

The air smells of iron and sweat and misery. Mr Fires would be proud. Art from Sunless Skies.

### Music

Industrial Depths

*"The sky smells of smog and furnace-fires. You near the workworld - where debtors, the poor, and the sick are put to use."*

**The Brabazon Workworld** is a massive factory complex in Albion that employs the less fortunate, who might otherwise go to debtors' prison.

## Work Them to Death

Its main purpose is the processing of hours, which, as one might imagine, messes with how time works in the area. It is notorious for exhausting the lives of its employees - both due to its abysmal working conditions and because the depths of the workworld run on a faster clock than the outside; workers literally leave their shift years older than when they entered. Many former employees retreat to places such as Hybras in an attempt to relive their stolen youthhoods.

## The People

The workworld is neighbored by a pleasant residential district called **Little Nice**, after the city in France; this is where its overseers and governor live. The **Governor** holds near-absolute power here, especially since the workworld is rather far from New London's authority.

Meanwhile, a revolution is brewing within, and many disgruntled workers are determined to unionize and reform the workworld's appalling conditions. They can't do it alone, however; they'll need help and supplies from an outside benefactor...

## References

2. ↑ The Bit Between, *Sunless Skies*
3. ↑ The Last Day, *Sunless Skies*
4. ↑ A Tour of Brabazon Workworld, *Sunless Skies*
5. ↑ Wander the wilds of Hybras, *Sunless Skies*
6. ↑ Little Nice, *Sunless Skies*
7. ↑ Converse with the Governor, *Sunless Skies*
8. ↑ The Headquarters, *Sunless Skies*
Gaider's Mourn

Gaider's Mourn. Step carefully.

> *"The Mourn is a stalagmite vast as a crag, and its foot has no safe harbours. The corsair's citadel nestles halfway up. An intricate system of winches takes the strain... and your ship rises slowly from the zee. Her hull creaks in protest. Grizzled zailors groan and cling to stanchions."*
>
>

**Gaider's Mourn** is a pirate citadel, located in the heart of the **Corsair's Forest** in the Unterzee.

## Pirate's Paradise

> *"Higher, higher. Now the Unterzee shimmers like glass below."*
>
>

Build halfway across a gigantic stalagmite, the Mourn teems with all sorts of pirates, smugglers and other individuals of dubious reputation. Due to its precarious location, it has no safe harbors for ships, so any visiting vessels are slowly raised high into the air from zee-level using a complicated winch system, before being safely secured in cradles.

The most notable establishment in the Mourn is a drinking-den called the **Arrant Limpet**, which notably serves an extremely hard drink called **Red Ruin**. While the den accepts visitors of any stripe, visitors of a "respectable" quality are unfortunately treated with suspicion here. Because the Mourn tends to attract people with a... *certain kind* of temperament, brutal fights break out quite frequently, and their danger is magnified many times by the Mourn's narrow walkways and high altitude. As such, these fights have a "staccato quality," and the best combatants use hit-and-run tactics and other dirty tricks.

## Just Business

> *"Gaider's Mourn swarms with pirates, smugglers and captains of uncertain allegiance. You could learn a lot here, but you'll need to go carefully."*
>
>

Since it lies at the center of the treacherous Corsair's Forest, Gaider's Mourn is a popular place to send smuggled ships, especially those captured from defeated crews. Gaider's Mourn's status as a free port also means that many different groups from across the zee mingle together, making the port a great place to gather intelligence on the zee's various factions; groups that visit the Mourn regularly include hunters from the Chelonate and secretive zailors from the Khanate. The corsairs of the Mourn loathe spies, however, and discovering one may lead to brutality even more extreme than usual.

## References

2. ↑ Gather intelligence, *Sunless Sea*
3. ↑ 3.0 3.1 3.2 An evening at the Arrant Limpet, *Sunless Sea*
4. ↑ Tomb-Colonists in Gaider's Mourn, *Sunless Sea*
5. ↑ Another afternoon at the Arrant Limpet, *Sunless Sea*
6. ↑ Event description, *Sunless Sea*
7. ↑ Gather intelligence, *Sunless Sea*
8. ↑ Collect your ill-gotten gains, *Sunless Sea*
9. ↑ 9.0 9.1 Gather intelligence, *Sunless Sea*
10. ↑ Event description, *Sunless Sea*
Goat-Demons

A Goat-Demon.

> *"Some splinter faction of Hell has taken an interest. Everywhere you go, the Goat-Demon is ahead of you, menacing witnesses, stepping on leads."*
>
>

**Goat-demons** are sapient goats with infernal appearances.

## Bleating

> *"He's back from whatever sulphurous hole he crawled into. Keeping a lower profile, but still dogging your footsteps."*
>
>

Goat-demons are creatures that are native to Hell, and predate even the Devils' arrival. They're typically encountered as staff of the Brass Embassy in London, and they're employed as enforcers for various infernal factions. Goat-demons have hooves and fierce-looking talons that are nonetheless capable of precise work, and despite their bestial appearance, they're sapient and are capable of speech. In fact, they may even *dress up* for formal occasions. Goat-demons typically graze on the bones that litter the grounds of the the Hurlers, but they'll gladly eat entire animals, such as horses, should the opportunity present itself.

## References

2. ↑ A Complication: the Surly Goat-Demon Returns, *Fallen London*
3. ↑ Speak to her about the symbol she wrote, *Fallen London*
4. ↑ 4.0 4.1 Offer a great many souls to the Embassy, *Fallen London*
5. ↑ Uncooperative, *Fallen London*
6. ↑ Easy money?, *Fallen London*
7. ↑ A dance with devils! 0, *Fallen London*
8. ↑ Grazing Goat-Demons, *Fallen London*
9. ↑ Breed the Plated Seal 5, *Fallen London*
Reglas y normas de la comunidad

## Reglas generales

* 1. No ofender a otros usuarios y tampoco hacer comentarios ofensivos.
* 2. No editar los articulos innecesariamente, agregar categorías o enlaces innecesarios.
* 3. No hacer publicidad de otras wikis que no estén aliadas a esta.
* 4. No crear artículos innecesarios o editar los ya existentes a menos que sea para corregir.
* 5. No criticar las estrategias o consejos de algunos usuarios sea cual sea la estrategia.
* 6. No discriminar a nadie sea cual sea el gusto de cada quien.
* 7. No decir malas palabras o expresiones, se dará una advertencia previa, en caso de que el usuario siga haciendo lo mismo tendrá una sanción.

## Reglas del chat

* 1. No usar lenguaje indecente y/o ofensivo.
* 2. No publicar imágenes con contenido dañino o ofensivo.
* 3. No publicar spam.
* 4. No salir y entrar varias veces continuas, es considerado Flood.
* 5. No insultar a ningún usuario.
* 6. No hacer uso de contenido inadecuado en el chat.
* 7. No esta prohibido hablar de otra wiki en el chat siempre y cuando no sea con motivos de publicidad.

En caso de que algún usuario esté incumpliendo alguna regla por chat privado, reportar a algún moderador o administrador.

## Sanciones

* Los usuarios serán sancionados dependiendo la gravedad de su falta, si se ha roto una regla la primera vez se dara una advertencia, la segunda vez será bloqueado de la wiki temporalmente y la tercera vez que se rompa una regla será bloqueo permanente.
Animescence

> *"Animescence is a rare disease of the Elder Continent. A slow combustion of the soul, gradually baking the vital organs. Poets suffer worse than most; lovers worst of all. The blistered monks who run the hospital will accept any assistance."*
>
>

**Animescence** is a disease endemic to the Elder Continent that sets souls aflame. Even for people raised on the Continent, this can be permanently fatal. Symptoms generally include a cripplingly high fever, injury to vital organs, severely dry skin, and wayward passions, culminating in spontaneous metaphysical combustion. The disease can be highly contagious if another person is caught in the explosion; in fact, the Presbyterate occasionally uses ailing animescence patients as bioweapons during times of warfare.

Animescence itself can be highly dependent on one's emotional state; being emotionally vulnerable or overly optimistic can make one more susceptible to the disease. Passion, in any form, can speed up the disease's progress, so patients often have to make an effort to remain as apathetic as possible. Of course, for individuals such as poets and the lovestruck, being passionless is easier said than done.

Treating animescence is a daunting task. Traditional medicines such as ointments, posturing, and poems only slow down the disease; they do not cure it. Rosina of the Seven Against Nidah managed to sharpen her spleen in Anthe to repress her anger, but she is still vulnerable to other passions and was once forced to immobilize herself in an ice bath to prevent her own demise.

## References

1. ↑ 1.0 1.1 Assist at an Animescence Hospital, *Sunless Sea*
2. ↑ Recruit her to the Seven, *Sunless Sea*
3. ↑ Speak to her about her history, *Sunless Sea*
4. ↑ Assist in the cloisters, *Sunless Sea*
5. ↑ 5.0 5.1 Meet Rosina, *Sunless Sea*
6. ↑ Root out a reckless poet, *Sunless Sea*
Lady Black

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

## Lady Black

### Related

The Confounded Traveler

> *"There is something in the darkness. No, there is* someone *in the darkness."*
>
>

> *"I cannot remember how long it has been since I had a companion." Her voice quavers. Her arms reach out around you, far longer than they have any right to be.*
>
>

**Lady Black** is a mysterious and lonely spirit who roams the deepest waters of the Unterzee. Zubmariners are not advised to explore the depths for extended periods of time: after seven minutes, fear sets in; after fourteen, the visions start; after twenty-one, there is no return, as this beguiling spirit claims her victim.

Zailors who suicidally wish to join her must perform three rituals in the correct order:

* **The Ritual of Greeting**, to make oneself known.
* **The Ritual of Hearth**, to purify oneself.
* **The Ritual of Feasting**, for satisfaction.

Those who do so will become mysteriously immune to the dangers of drowning - and will live with Her Ladyship in her personal underwater realm, forever.

Once upon a time, Lady Black sought a city for her palace, and instead made a deal with the citizens of Mereid. In return for keeping the city afloat, Lady Black would take a newborn to raise as her own. As long as the boy remained with her, the city would be safe - but when the boy left to see the world, the city submerged completely. For centuries he wandered the Neath, and eventually became known as the **Confounded Traveler**, unable to find his way home.

## References

1. ↑ 1.0 1.1 1.2 Elemental, *Sunless Sea*
2. ↑ Refuse, *Sunless Sea*
3. ↑ Abyssal Rites: Approaching Her Ladyship, *Sunless Sea*
4. ↑ The Season of Explorations, *Fallen London* *"They say there's a woman below the zee. [...] She wanted the city to be her palace. The Meridians bargained [...] She was to have a newborn boy from the [...] So long as he dwelt with her beneath the waves, the city would stand above. But, the boy grew into a curious child and one day —""*
Concord Square

>
>
> Concord Square
> --------------
>
>
>
>
> A constable's badge.
>
>
> ### Affiliation
>
>
> Constables
>
>
> ### Notable Members
>
>
> The Implacable DetectiveThe Knuckle-Scarred Inspector
>
>
>
>
>
>
>
>
>
>
>
> *"Concord Square: a small yard in London, and a metonym. A location seething with coppers. Not the place to commit unsanctioned crimes."*
>
>

Concord Square is the headquarters of the Velocipede Squad.

## References

1. ↑ Concord Square, *Fallen London*
2. ↑ You come highly recommended by the Chief Constable, *Fallen London*
Maybe's Daughter

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

*"A smile, a wink, a butterfly tattoo. An intense and detailed knowledge of weaponry and engines."*

Maybe's Daughter is the love-child of Maybe, a tiger-count of Parabola, and the Lady in Lilac (aka Millicent Clathermont). The beautiful Parabolan Panther is her aunt, on her dad's side. She is attracted to the Bazaar, though which meaning of "attracted" applies is uncertain.

1. ↑ Like mother, like daughter.
Grievers

> *"The substance inflicts a fatal episode of grief upon him. Contaminated by the Griever's anguish, too vast for a mortal to contain or understand, he raves about such parts of it as he can grasp."*
>
>

The **Grievers**  are strange monsters that can be found sleeping all throughout Eleutheria. They will reawaken and self-destructively attack sky-locomotives which shine light upon them.

True to their name, Grievers' bodies are filled with terrible anguish; simply coming in contact with their ichor can fill a person with grief too vast for a human mind, causing them to go on deadly ravings.

One of their most notable traits is their bizarre internal anatomy- their bone marrow is filled with many different Correspondence sigils and their entire digestive system appears to be impossibly large, being able to easily contain items much larger than the Griever itself.

The Grievers were created millennia ago by the Ruler of Eleutheria for the purpose of consuming the spaces that broke the laws of distance. However, due to their master eventually abandoning his own laws and light, the Grievers had been bereft of their purpose and fell into a deep slumber. It seems that artificial light sources remind them of their predicament, which may be the reason for their violent reactions towards it.

A Sleeping Griever.
## References

2. ↑ Examine its innards, *Sunless Skies*
3. ↑ Excavate its digestive system, *Sunless Skies*
4. ↑ Dig in its throat, *Sunless Skies*
5. ↑ Decipher the sigils in its bones, *Sunless Skies*
6. ↑ Decipher the sigils in its bones, *Sunless Skies*
7. ↑ Examine its innards, *Sunless Skies*
Développer Couché

# Voici les parties que cet exercice à la barre sollicite:

## Les différentes positions comment les réaliser ?

1. Coudes écarté
2. Coude resserrés

## Déroulement de l'exécution:

1. Se placer sur un banc, les yeux sous la barre !
2. Vos pieds seront soit par terre soit sur le banc comme sur l'illustration ci-dessus.
3. Saisir vos mains sur la barre légèrement plus que votre largeur d'épaules.
4. Gainez vos Abdominaux !
5. Lever la barre maintenant.
6. Positionnez vos coudes sois écarté sois resserrés prenez le temps avant d’exécuter le mouvement que vous soyez prêt à la descendre.
7. Effectuez donc l'Excentrique du mouvement en inspirant
8. Puis en expirant faite la partie Concentrique du mouvement

## Les différentes variantes

* Développer couché haltère
* Développer incliné barre
* Développer incliné haltère
* Développé décliné barre
* Développé décliné haltère
* Développpé couché machine convergente
Chorister Bees

> *"Bees the size of dogs, each marked with a blazing sigil. They don’t buzz, but sing in plainsong. They may be benign – as long as you don’t carry any Chorister nectar."*
>
>

The **Chorister Bees** are a species of dog-sized insects native to the Reach, known for their great ability to sing. The bees' bodies are all branded with a single Correspondence sigil: **"A Mistake, Forged into a Triumph"**. Aside from this, they largely resemble real-life bees; they build hives and gather nectar, the latter of which is known for its ability to heal vocal cords and expand a person's vocal range. Chorister bees are naturally attracted to giant flowers in search of the aforementioned nectar, such as the giant flower fields of **the Apoidean Gardens** or the king of all orchids, Titania.

The chorister bees were created long ago by a powerful Ur-Devil called **The King of Carols**. During the King's punishment for defying the rule of the Judgements, he gave away all but one of his many voices to the bees. As a result of this defiance, he was forever imprisoned within the Well of the Wolf. The bees still sing of the King who gave them voices, even joining with Devils to dance and sing in mourning.

One of many Chorister Bees.A Chorister Beehive.
## References

2. ↑ Chorister Bees, *Sunless Skies*
3. ↑ Combine your sigil-pieces and reassemble the lost sigil, *Sunless Skies*
4. ↑ Chorister Hives, *Sunless Skies*
5. ↑ Gourd of Chorister Nectar, *Sunless Skies*
6. ↑ Restore the Clay Conductor's voice, *Sunless Skies*
7. ↑ Lure a Chorister Bee, *Sunless Skies*
8. ↑ Titania, *Sunless Skies*
9. ↑ The Bandstand, *Sunless Skies*
10. ↑ Show him your Chorister Bee, *Sunless Skies*
11. ↑ Chorister Hives, *Sunless Skies*
Behemoustaches

* Gazette
* In-Game

> *"Take its teeth as trophies, and its bones for corsets. What of its moustache? So many possibilities! Cut it up for exotic antimacassars; place it over the door of your lodgings as a warning to burglars; sell it to the Young Stags club, back in London, as a mascot."*
>
>

**Behemoustaches** are massive fish with *glorious* mustaches who favor the warmer waters of the Unterzee. Their meat is edible, their bones are used in making corsets, and their moustaches make *excellent* trophies.

## References

2. ↑ Location, *Sunless Sea* *"Grand Geode [...] Adam's Way [...] Port Carnelian [...] Aestival"*
3. ↑ Harvest its flesh and moustache, *Sunless Sea* *"Harvest its flesh and moustache [...] The one is oily. The other is both oily and magnificent. Take [...] its bones for corsets. What of its moustache? So many possibilities! [...] sell it to the Young Stags club, back in London, as a mascot."*
Assassin's Creed Unity Guía

## Movimientos básicos

Sigilo A primera vista puede parecer un juego en el que lo primordial es el sigilo, de hecho, si quieres puedes jugarlo así, pero de esta manera, la progresión en el juego será muy lenta. A medida que avances en el juego te darás cuenta de ello, y de que disfrutarás más de Assassin’s Creed si no te lo tomas como un juego de sigilo. Otra cosa a tener en cuenta es que si vas a caballo, alertarás si o si a los guardias y éstos empezarán a perseguirte. Aún así, y dado que ir caminando despacio por el juego resulta bastante tedioso, es recomendable que vayas a caballo, por que aunque alertes a los guardias, éstos nunca te cogerán si estás montado en el caballo y simplemente tendrás que encontrar un escondite si quieres resetear el medidor.

Combate El sistema de combate de Assassin’s Creed cuando lo dominas, verás que es bastante simple, pero mientras no, te puede resultar un poco más confuso de lo normal.

Defensa Cuando estás fijado en un enemigo, pulsa y mantén presionado el botón de defensa para defenderte. Cuando estás en este modo, la mayoría de los ataques enemigos automáticamente serán bloqueados y no recibirás daño. Algunos enemigos realizarán ataques que te forzarán a adoptar otras medidas defensivas. Muy pronto en el juego, desbloquearás un contraataque que puedes activar mientras estás en pose defensiva (simplemente pulsa el botón de ataque mientras estás presionando el de defensa). Si lo haces en el momento justo antes de que el ataque enemigo te golpee, habrás logrado el contraataque.

Ataque Para atacar, sólo tendrás un botón de ataque básico. Pulsando rápidamente ese botón, resultará en un ataque que el enemigo generalmente bloqueará. También puedes mantener presionado el botón de ataque para hacer diferentes ataques, pero estos también serán bloqueados con facilidad. La mejor manera de atacar, es con los combos. Para hacer uno, pulsa el botón de ataque una vez para iniciar el ataque. En el momento exacto en que tu ataque inicial golpee al oponente (sin importar si es un golpe acertado o bloqueado), pulsa una segunda vez el botón de ataque. Si lo hiciste en el momento justo, realizarás un ataque que el enemigo no puede bloquear.

Agarrar El agarre es otra manera de enfrentarte a las defensas de los oponentes, ya que esto no podrá ser bloqueado. Una buena forma de usar este movimiento, es hacer que los enemigos te sigan hasta un edificio alto y entonces agarrarlos para tirarlos y conseguir así una muerte fácil.

Fuente: Eliteguias
Cameron Murphy's Adventures in Go!Animate Wikia

## Welcome to the Cameron Murphy's Adventures in Go!Animate Wikia

Cameron Murphy's Adventures in Go!Animate Wiki is back! I am currently fixing what the Cameron Murphy's Adventures in Go!Animate Wiki has done.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Heart-Takers

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

*"A grizzled coterie of gardeners care for this unusual orchard. The plants that grow here are Heart-Catchers, whose fruit looks - and speaks - like human heads."*

**Heart-Takers,** also known as **Heart-Catchers,** are intelligent plants that grow fruit resembling human heads. The heads on each plant appear to have independent minds, which talk amongst themselves like a community.

**UNDER CONSTRUCTION**

## St John's Lily

*"'Well, you didn't hear this from me, but you're not the only one in London with a St John's lily,' she says. 'They've been growing in cellars and parlours since the Fall. And you know how competitive gardeners are.'"*

**The St John's Lily** is a rather singular and aggressive Heart-Taker that gains nutrients from various thing ranging from wine and small animals to sorrow-spiders and vicars. Its mature fruit specifically resembles the Head of St John the Baptist. These so-called Counterfeit Heads are used in Knife-and-Candle as a protection charm of sorts.

Horticulturally inclined Londoners - members of neo-botanical society, so they say - grow their St John's Lilies to participate in the **the Tournament of Lilies**, where they compete in various contests of beauty, cunning, and ferocity.

## Heart-Catcher Gardens

*"A series of finely-manicured indigo lawns cover this corner of Pan. Peculiar plants grow in the beds: tangled as rose-bushes, and budding with fruit. The fruit is lumpen: perfectly formed facial features are growing on it. This one has a frantic, staring eye. This one is growing an ear. This one keens pitiably through tiny, trembling lips."*

There is a garden of mature Heart-Catchers near Pan. Unlike the plants in the Neath, these do not all bear fruits resembling the head of John the Baptist; some can even look like... one's aunt?

Heart-Catchers can become fatally ill in old age. One possible cure is temporarily grafting a healthy visitor's head onto the ailing plant, to revive the other heads.

## Historical and Cultural Inspirations

The Biblical Saint John the Baptist was martyred via beheading, hence the inspiration for the plant and its name.

## References

2. ↑ 2.0 2.1 Pay her a visit, and take a bottle, *Fallen London*
3. ↑ Feed your plant a sorrow-spider, *Fallen London*
4. ↑ Feed a vicar to your plant, *Fallen London*
5. ↑ Get a very good look at the fruit, *Fallen London*
6. ↑ Counterfeit Head of John the Baptist, *Fallen London*
7. ↑ The Nurseries, *Sunless Skies*
8. ↑ The Nepenthine Ritual, *Sunless Skies*
9. ↑ The Mimiricon, *Sunless Skies*
Eaters of the Dead

> *"A rancid horror, with the elongated muzzle of a crocodile and the plumage of a peacock corpse conjoined by a knot of bloated hippopotamus with many, many mournful eyes."*
>
>

**Eaters of the Dead** are horrible, twisted monsters that hunt and thin out the ranks of the unwanted dead in the Blue Kingdom. An Eater's outward appearance is an amalgam of several different earthly animals - one is described as a combination of a crocodile, a hippopotamus, and a peacock. The creature's insides are similarly bizarre; its bones are lined with fragmented Correspondence sigils, and its organs are twisted and half-melted.
Due to the Eater's curious internal structure and its mismatched appearance, it's possible that its kind is not a naturally occurring species, and is instead intentionally created or modified.

An Eater of the Dead.
## References

2. ↑ An Eater of the Dead, Defeated, *Sunless Skies*
3. ↑ Extract its meat, *Sunless Skies*
4. ↑ Extract its meat, *Sunless Skies*
Iniciando PVZ 2 "it's about time"

El primer mundo al que te tienes que enfrentar en PVZ:2 es el de "antiguo Egipto"

Como esta es una wiki de estrategias, me agradaría mencionarles que comenzaré un nuevo juego, por lo que iré platicando las estrategias del juego desde el principio, si necesitas alguna estrategia de niveles superiores, menciónalo y en breve trataré de ayudarte.

Si ya jugaste alguna vez PVZ, lo mejor que puedes hacer es saltar el tutorial, pero si te sientes inseguro toma el tutorial inmediatamente.

Para tomar los soles, sólo es necesario deslizar el dedo sobre la pantalla, no es necesario tocar los soles.

En la tabla siguiente están las resistencias basadas en disparo de guisante

 Momia Caracono
 Momia Caracubo
 Zombi abanderado momia
 Zombi Ra

Contunuará...
Megaman X

Megaman X es un juego Creado por la compañía Capcom.

Secuela y Personaje principal en los juegos de Megaman X.

## Historia Inicial

Empieza con X lidiando contra un ataque maverick en una autopista . despues de esto sale Death Rogumer una maquina que enfrento a X y Gano X luego viene Vile pero el apoyo de X fue en vano.

Empieza con X lidiando contra un ataque MavericEmpieza con X lidiando contra un ataque Maverick en La Autopista Central, es así como X sin ningún apoyo decide ir a combatirlos. Batallando contra las hordas de robotk en La Autopista Central, es así como X sin ningún apoyo decide ir a combatirlos. Batallando contra las hordas de robot
Mandark Executivo

**Mandark Executivo** é um dos Mandarks de "viagem de ego". Ele é rico e adulto de Mandark é o presidente da The Corporation. Ele é um chefe cruel e tirânico que gosta de atormentar e torturar seu empregado mais patético, Número 12 , também conhecido por seu antigo adversário Dexter.

## Biografia

Mandark executivo vive no futuro onde ele é o chefe de condução opressivo e escravo da corporação. Ele e Dexter ambos foram originalmente contratado pela empresa como cientistas igualdade de investigação a trabalhar em novas ideias para melhorar o futuro, no entanto Mandark foi incapaz de chegar a novas idéias para que ele começou a roubar as idéias de Dexter e os apresentou aos chefes da empresa como seu próprio. Eventualmente, ele foi capaz de subir a escada corporativa e derrubar os executivos da empresa, permitindo-lhe para se tornar o chefe da corporação e ele começou a governar sobre os outros empregados e tratá-los como escravos. Ele então usou seu novo poder para atormentar constantemente o número 12 e gostaria de laser chicoteá-lo sempre que ele estava atrasado para o trabalho ou fez mesmo o menor erro, isso resultou em Mandark tendo completamente quebrado espírito e confiança de Dexter e transformando-o em seu próprio escravo trapalhão. Eventualmente, o jovem Dexter do presente apareceu e restaurou a confiança número 12 do e levou-o para o futuro distante para atender Velho Dexter, mas, no passado, o número 12 tinha acidentalmente deixou sua Neurotomic Protocore exposta, permitindo Mandark Executivo para roubar-la e usá -lo para seus objetivos malignos aguardada. Quando o tempo de viagem Dexters preparados para a batalha futuro do Executivo Mandark e auto neurotomically habilitada, Overlord Mandark, ele convocou seus próprios eus passados ​​para ajudá-lo, incluindo Mandark, Mandark Executivo e Braindark. Durante a luta, Mandark Executivo facilmente dominado Number 12 por batendo-lhe no rosto e lembrando-o de sua superioridade. No entanto, quando Mandark Executivo quebrou seus óculos, ele havia quebrado o número 12 da última palha, desencadeando assim uma fúria bestial dentro de número 12 e transformá-lo no verdadeiro Dexter ele era uma vez e deu um soco instantaneamente o medo Mandark Executivo. Quando os Dexters preparado para desativar o Neurotomic Protocore, cada um deles foram agarrados pelos seus respectivos Mandark, mas antes que pudessem desativá-lo, Dee Dee apareceu do Time Machine de Dexter e tudo o imediatamente se apaixonou depois de ver seu amado Dee Dee depois de tanto Mandark grandes. Dee Dee, em seguida, sem saber desactivado o Protocore e definir sua produção de energia para o positivo, o que desfez todas Overlord Mandark do mal e Mandark, Mandark Executivo e Braindark onde, em seguida, enviado de volta para seus próprios períodos de tempo.

## Curiosidades

* De acordo com o conceito de arte Ego Trip (desbloqueável no laboratório PSX Jogo do Dexter), folha de referência do Executivo Mandark lê "Idade 24?", Indicando que ele é de cerca de 24 anos de idade.
Gant

> *"G is lost in GANT, which remains when all other colours are eaten. Gant can be found where shadows are myriad."*
>
>

    The color of the Neathbow that one sees in the dark, **gant** is more beige than one might expect. It is likely inspired by the color eigengrau, which people in real life reportedly see in the absence of light. It may also be a reference to cosmic latte, the beige-colored average color of the universe.

## Properties

Gant light consumes other colors around it. Zee-beasts go to a place called the Gant Pole to die.

## Uses

Gant is the color of the Eater of Names' boat, and perhaps most notoriously, it is also the color of the Avid Horizon's gate.

Gant ink is used to remove false tattoos; it also can be used as an invisible ink, meant for writing Licentiates' aliases. While still visible, gant ink might remind one of tarnished silver.

## Gallery

A Licentiate's aliases, written in gant ink.The Eater of Names's gant bow.The Gant PoleA Star-Shell from the core of Frostfound.*The Gant Moth* mask, worn for Hallowmas.The Avid Horizon's High Gate.A gant hat.
## References

2. ↑ Show it your Weeping Scar, *Sunless Sea*
3. ↑ Eigengrau, *Wikipedia*
4. ↑ Empty a gant box, *Fallen London*
5. ↑ Gant Pole, *Sunless Sea*
6. ↑ Show it a sketch of the Figurehead of the Eater of Names, *Sunless Sea*
7. ↑ Avid Horizon, *Sunless Sea*
8. ↑ Offer to sponsor the ganting of the tattoo (5 FATE), *Fallen London*
9. ↑ A List of Aliases, Writ in Gant, *Fallen London*
10. ↑ "The vial's contents gleam, suddenly, like old silver. "Gant ink ..."", *Fallen London* {{{4}}}
Jillyfleur

> *"The jillyfleur. Is it a young jillyfish? A lesser subspecies? Do the dreams of jillyfish become real?"*
>
>

**Jillyfleur** are jellyfish-like creatures that may be juvenile jillyfish, a subspecies, or something else entirely. Like their larger counterparts, they possess leather-tough flesh, limited edibility, and the same, mysterious face on their caps.

A Jillyfleur.A Cured Jillyfleur Cloak.
## References

2. ↑ A Cured Jillyfleur Cloak 2, *Fallen London* *"Its [...] flesh is [...] tough as old boots."*
3. ↑ Scoop it up!, *Sunless Sea*
4. ↑ Let it disperse (3), *Sunless Sea*
Lustrum

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

## Lustrum

A flurry of snow blows past the window. A crewman curses the cold. Art from Sunless Skies.

### Affiliation

Tacketies
Criminals

### Music

Outer Regions Ever in Fog

> *"Snow-laden peaks rise from the mists. And dwarfing them all, the impossible immensity of the Mother of Mountains.*"
>
>

**Lustrum** is a mining colony in the Reach, centered on **the Mother of Mountains**, a lucrative source of hours.

## Hour Fever

Lustrum was once a quiet retirement village, but the peace has been disturbed by prospectors seeking fortune through the hour trade. The Mountain looms over much of life here, forcing the fortune seekers who seek to take their toll of its hours to be wary of its whims. Dangerous, but potentially lucrative expeditions can be mounted by captains looking for veins of hours on the mountainside.

One can find a bit of community within **the Hanged Man** pub here, with old and new prospectors swapping tales as long as they aren't paying the tab. **Murgatroyd's Golden Tea Shop** can provide a taste of teas from all across the High Wilderness along with some intriguing inventions from its shopkeeper **Melusine Murgatroyd**.
Cline

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

### Affiliation

The Presbyterate

>
> *"A great many citizens are walking circuitous paths. You follow them at a distance, unobserved, as they go through identical motions like automatons around a clock. Their gestures are not only sluggish, but they follow similar patterns, as though they were actors performing rehearsed parts."*
>
>

**Cline** is a kingdom of snails: a citadel built of shells, situated beside a massive crater.

## Slow and Steady

> *"By way of explanation, the Shrouded Man faces away from you and lets the sheet around his body drop below his shoulders.*
> A spiral shell protrudes from the base of his neck, like a snail mounted in a museum. It twists counter-clockwise, flat against his back. Unlike the one on the table, this shell looks glossy, more vibrant, alive. Everyone in Cline must have one – some larger than others. That would explain their stiff movements and hunched postures."
>
>

Cline's inhabitants, though otherwise human, all have snail shells upon their backs. These shells, which hinder their owners' movements and appear to make their behavior more snail-like, are a manifestation of one's regrets.

## References

2. ↑ Set zail, *Fallen London* {{{4}}}
3. ↑ The Kingdom of Cline, *Fallen London*
4. ↑ Enquire about the "fresher specimen", *Fallen London*
5. ↑ Enquire about the "fresher specimen", *Fallen London*
6. ↑ Covertly follow the locals, *Fallen London*
7. ↑ Look for the fresh shell's attachment point, *Fallen London*
8. ↑ Living Shell of Regret, *Fallen London*