Version 1.2.0

## Changelog

* **Rework of combat skill**

Old Combat Skill
*Increase the chance of double damage*
* 750 combat skill translates to 75% chance to do double damage
* 1,500 combat skill translates to guaranteed double damage and 50% chance to do triple damage

New Combat Skill
*Increases the minimum and maximum damage of your weapon*
* 750 combat skill translates to +65% to minimum damage and +85% to maximum damage
* 1,500 combat skill translates to +140% to minimum damage and +160% to maximum damage

* **Crit chance now depends on the weapons and gives additional knockback**

*Attacks that are successful critical hits do double damage.*
* Tier 1 weapons have 10% base crit chance and each succeeding tier increases this chance by 1%. With this, Tier 6 weapons have 15% base crit chance.
* The following weapons have an additional 3% base crit chance:
	+ Gun Deluxe, Rolling Pin Deluxe, Axe Deluxe, Sunflower Axe
	+ Gun Deluxe (improved), Rolling Pin Deluxe (improved), Axe Deluxe (improved)
* Upgrading weapons also increases the crit chance by 0.1% per level. Moreover, all weapons except Tier 6 weapons get +1.9% crit chance upon reaching level 20 while Tier 6 weapons get +2.0% crit chance upon reaching level 21 but does not anymore increase on succeeding levels.

* **Modified recipe "commander cake"**

Old Recipe (at level 1)
25  , 5  , 25,000  , 6:00 production time
New Recipe (at level 1)
25  , 5  , 30,000  , 7:00 production time
* **Modified recipe "commander curry"**

Old Recipe (at level 1)
15  , 5  , 8,000  , 4:00 production time
New Recipe (at level 1)
10  , 5  , 10,000  , 5:00 production time
* **Reduced the accessibility level for recipe "space lobster"**

Old Accessibility Level
Level 15 - C1M15 or C2M9
New Accessibility Level
Level 9 - C1M9 or C2M4
* **Reduced the accessibility level for ingredient "reptiloid claws"**

Old Accessibility Level
Level 7 - C1M7 or C2M2
New Accessibility Level
Level 5 - C1M5
* **Passive character will now use special attacks (depending on their stamina-level)**
* **Passive character will now consume stamina if they attack**
* **Buffed commander stats**

Old Commander Stats
4,600 HP
New Commander Stats
5,750 HP (25% increase) along with 25% more XP and 200% more level score
* **Commanders have a new ability to shield and attack the player with an area of effect blast (run!)**

New ability
*When his HP falls into a certain threshold, he uses his shield for three seconds to reduce 100% of incoming damage and releases a huge AoE blast afterwards.*
* Randomly triggers between two to four times (only once on Chapter 1 and Chapter 2)
* 25 base damage (x2 compared to regular shots from his plasma weapon)
* Now appears when the mission progress bar is filled up to 70% instead of the previous 75%

* **Destructible mission objects give more level score**
* **Alien indicator arrow now prefers to point on subcommanders, UFOs & commanders (if available)**
* **Added option to change the intensity of screen shake effects (settings menu in combat)**
* **Changed missions "kill x aliens in 60 seconds" to "kill y aliens in 120 seconds" (y = 2x)**

* The following missions are affected by this change:
	+ C1M7, C1M18, C2M12, C2M19, C3M15, C4M11, C5M12
	+ C6M5, C6M15, C7M5, C8M7, C9M6, C9M19, C10M4, C10M18

* **Added notification on screen to alert players for commanders, subcommanders & UFOs**
* **Added subcommanders to chapter 1**

*Note: Only the regular subcommander appears in C1M1 (less stats than the one introduced in C3M1) while the UFO subcommander is still introduced on C2M1.*
* The following tools are now affected by the new combat skill.

* Automatic turret, Bomb with timer, Decoy

*Note: The combat skill value to be applied is the average of the combat skill values from the three family members.*
* Reduced commander mission objective for C8M11

Old Objective
Dodge 40 exploding aliens to lure out the commander.
New Objective
Dodge 35 exploding aliens to lure out the commander.
* **The first three purchasable warehouse slots are now less expensive**

Old Price

New Price

* **Bugfixes & balance changes**