Level 6

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unsecure
»⠀Moderate Entity Count

### Section 1 — "Dining"

**Level 6, Section 1** takes the form of a school cafeteria, being around 120ft by 145ft wide. It usually has what seems to be a marble floor and many rows and columns of tables. The tables are rectangular, supported by black metal which connect to metal seats. **Level 6** also possesses doors that either allow people to receive a meal, or lead out of the area. Unfortunately, the latter is always unavailable. Level 4 can be visually displayed out the windows of **Level 6**.

While most of **Level 6** will not be anomalous until triggered, some strange phenomena can occur. Defined by appearances of bullies, custodians, and Entity 10. Most phenomena only occur once Object 5 is consumed. Consumption of such object can lead to Stomach aches, vomiting, nausea, and more, which is usually symptoms of food poisoning, and then summoning new entities.

Here, teachers will make all students come from the classroom. The students come here in the recess. They have around 20 minutes to eat their food and talk. Technology is allowed, and **Level 6** counts with Wi-Fi. **Level 6** counts with other services as well, like electricity.

### Section 2 — "Where Poison Brews"

A photograph of **Section 2** of **Level 6.**

**Section 2** is a closed off extension of **level 6**, it takes after a kitchen. It is defined mainly by kitchenware and appliances mainly used for culinary purposes. Usually, it is a small space. Being 18ft by 21ft wide compared to **Section 1**.

Unlike **Section 1**, **Section 2** is mostly non-anomalous. The only kind of anomalous behavior is conjuring specimens and variants of Object 5 or producing its Liquid counterpart out of seemingly thin air. **Section 2** is safe from all entities but Entity 10 and 1.

**Section 2** is supplied with sustenance and tools, making it a very good shelter for until any travelers have escaped. This area also, provides non-anomalous ingredients, only if made by Entity 10 or if conjured out of nowhere would it be Object 5.

## Entities

* Teachers
* Custodians
* Lunch Lady
* Bullies

### Behaviors

#### Entity 1

Oftentimes, Entity 1 escorts the Wanderer back to a classroom level but can be seen helping out once in a while shouting the usual demands Entity 10 makes.

### Entity 10

Akin to how Entity 8 behaves in Level 4, Entity 10 stands idly, shouting demands similar but not entirely similar as during Level 4:

* ***"No running!"***
* ***"Sit down!"***
* ***"Shhh!"***
* ***"Hands off!"***

Also like during Level 4, they use whistling to signal different warnings and meanings.

Signals (Level 6)
 2 whistles | It has been a sufficient amount of time to have the Wanderers escorted.

## Colonies and Outposts

### The Eaters

* Not willing to share food.
* 4 members.
* Always beg the guy to give them more food.

The Eaters are a group of 4 Bullies which have been known to be a nuisance to Wanderers by hogging sustenance.

The Eaters are unusually not affected by the anomalous properties of Object 5. Instead, it seems to boost their natural senses and aggression.

## Entrances and Exits

### Entrances

* To enter **Level 6**, one in Level 5 must enter a door with the smell of food coming from it, they will then be sent to **Level 6**.
* Consuming a fruit in the Sketch Forest version of Level 3.8 will cause wanderers to feel nauscious and pass out, they will wake up here.
* Staying in Level 4 for a sufficient duration of time will allow the wanderer to be escorted into **Level 6**.
* Exiting your classroom during the Recess in Level 0.1 will send you here.

### Exits

* Every once in a while, typically when the level's clock hits around 12:30. A cloud toy will appear on one of the many cafeteria tables, reaching for it will allow the wanderer to noclip into Level 7.
* Eating too much school food will make you pass out and wake up in Level 12.
* If you came here from Level 0.1 after 10-20 minutes you will be sent back.
* Wandering across the hallways can make the level suddenly transition into Level 0.1.