Pryma Norven

## Overview

**Pryma Norven** is a High Elf Wizard (Order of Scribes)/Sorcerer (Wild Magic). She was raised in Sunbright, a large city on the Sunrich Isles, an archipelago off the north-west coast of the continent of Gherhun. She is currently adventuring with The Party.

## Description

### Appearance

A tall, slender high elven woman with strawberry blond hair, kept in a tidy high ponytail with a braid that keeps her hair out of her face, with blue eyes and pale white skin, she holds herself tall, with her boots adding extra height to her as well as her tries to present herself taller than she appears. Her frame is shrouded in a well-tailored leather jacket that tapers off just below her knee with - what you can only assume to be - books pocking out from underneath, with papers, quills and small notebooks stored neatly in the pockets.

She holds herself with poise, elegance and confidence and just the sight of her gives you the feeling that she means business. She has an air of intellect that you can't ignore, she seems like she is always thinking.

She has two books on either of her sides and what you can see is the top of a large scroll pocking out from behind her shoulder. She also has a hefty-looking, larger leather-bound book with a large pink gem bound to the cover, which glows and pulsates slightly as it hovers and floats around her leaving a trail of barely visible, light blue runes and sigils.

### Personality

Being a researcher, Pryma has a bit of a know-it-all mentality, she is incredibly smart and makes sure that people know that. She is well versed in many topics, but focused most of her energies on her research into innate magics and how they're acquired, and is always willing and able to learn new things where ever possible.

She claims that she isn't incredibly capable in combat, but being a magic practitioner, she is able to fend for herself when needed, however she is more comfortable in a battle of the mind instead of a battle of might.

She has a tendency to have a one-track mind, often getting totally immersed in her research, sometimes to her detriment, and doesn't understand other people who don't see the importance of her research, and aren't willing to take time out for her to do what she needs to do.

## Background

Pryma was born in Sunbright, a large city in the Sunrich Isles. At some point, she left Sunbright to Jaindall to focus on her research of innate magics, and how they're acquired. She travelled through Jaindall and most of Norne, eventually heading into Winterwood, and getting sent to the Fey Wilds.

During her time in the Fey Wilds, Pryma managed to find a crystal, which, as she described, as a nexus point for the magic in the Fey Wilds. She spent a week or so researching this crystal, attempting to find out why people who return from the Fey Wilds have a sudden emergence of innate magics. During this research she somehow managed to weaken the stability of the crystal and it fell, shattering above her, showering her in a shimmering powder, being absorbed by her. This act somehow had given her a form of innate magic.

After this, she returned home, during her time there she had somehow accidentally sent herself to the Astral Plane, realising her innate magic was what was described as Wild Magic. And so she, once again, returned to Jaindall and Norne to continue her research, and is currently heading to Highweld to follow up on a note that she found in a book she had found in Dracksrock during her research, and plans to eventually head back to Winterwood to find her friend who sent her to the Fey Wilds previously to continue her research.

## Character Information

### Proficiencies

#### Skills

* Arcana
* History
* Investigation
* Perception
* Persuasion
* Religion

#### Languages

* Abyssal
* Celestial
* Common
* Elvish
* Infernal
* Primordial
* Sylvan

### Notable Items

* +1 Arcane Grimoire (Doubles as her Awakened Spellbook)
* Bag of Holding
* Deneir's Book
* Gnarlrock Shard (Affixed to Arcane Grimoire)
* Ring of Spell Storing

### Abilities

#### Feats

* Keen Mind
	+ Increases Intelligence score by +1
	+ You always know which way is north
	+ You always know the number of hours left before the next sunrise or sunset
	+ You can accurately recall anything you have seen or heard within the past month.

#### High Elf Abilities

* Darkvision (shades of gray) up to 60 ft.
* Keen Senses
	+ Proficiency in Perception
* Fey Ancestry
	+ Advantage on saves against being charmed
	+ Magic can't put you to sleep
* Trance
	+ You don't need to sleep, but mediate semiconsciously for 4 hours a day.
* Elf Weapon Training
	+ Proficiency with the longsword, shortsword, shortbow, and longbow

#### Wizard Abilities

* Spellcasting (Intelligence-based spellcasting)
* Arcane Recovery: Once per day, after a short rest, you can choose expended spell slots to recover, up to a combined level of 3rd.
* Arcane Tradition: Order of Scribes
* Wizardly Quill
	+ Doesn't require ink, and can write in any colour with your choice
	+ Reduces the time it takes to copy a spell into your spellbook
	+ You can erase anything you write with the quill, by waving the feather over the text as a bonus action
* Awakened Spellbook
	+ The Spellbook acts as your Spellcasting focus for your wizard spells
	+ When you cast a wizard spell with a spell slot, you can temporarily change the damage type with at type that appears in another spell in your spellbook.
	+ When you cast a wizard spell as a ritual, you can use the spell's normal casting time. (1/Long Rest)
* Manifest Mind
	+ You can conjure the mind of your awakened spellbook as a bonus action, manifesting a tiny spectral object, hovering in an unoccupied space within 60ft of you.
	+ The spectral mind can hear, see and has darkvision of 60ft. The mind can telepathically share with you what it sees and hears (no action).
	+ When you cast a wizard spell on your turn, you can cast it as if you were in the spectral mind's space, instead of your own, using it's senses. You can do this a number of time equal to your proficiency bonus, regaining all uses at the end of a long rest.
	+ As a bonus action, you can cause the spectral mind to hover up top 30ft to an occupied space that you or it can see. It can pass through creatures but not objects.

### Wizard Spells within her Spellbook:

#### Cantrips

* Dancing Lights
* Friends
* Mage Hand
* Message

#### 1st Level

* Alarm
* Chromatic Orb
* Comprehend Languages
* Detect Magic
* Find Familiar
* Ice Knife
* Identify
* Illusory Script
* Mage Armor
* Magic Missile
* Shield
* Silvery Barbs
* Witch Bolt

#### 2nd Level

* Gift of Gab
* Invisibility
* Misty Step

#### 3rd Level

* Counter Spell
* Dispel Magic
* Haste
* Sending
* Tongues

#### Sorcerer Abilities

* Spellcasting (Charisma-based spellcasting)
* Sorcerous Origin: Wild Magic
* Wild Magic Surge
	+ After casting a sorcerer spell of 1st level or higher, you roll to see if your magic surges.
* Tides of Chaos
	+ You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. (1/ Long rest)
* Font of magic
	+ You have 2 sorcery points that you regain when you finish a long rest, you can use your sorcery points to gain additional spell slots, or vice versa as a bonus action
* Metamagic
	+ You gain the ability to twist spells to suit your needs
		- Twinned Spell - Spend sorcery points equal to a spell's level to target a second creature in range with the same spell.
		- Quickened Spell - Spend 2 sorcery points to change the casting time of a spell from 1 action to 1 bonus action for this casting.

### Sorcerer Spells

#### Cantrips

* Fire Bolt
* Mind Sliver
* Poison Spray
* Ray of Frost

#### 1st Level

* Catapult
* Wild Magic Bolt (Chaos Bolt)
* Wild Sickness (Ray of Sickness)

## Relationships

### Wyran Norven

Pryma has mentioned that her father is 300-400 years old and currently lives in Sunbright on the Sunrich Isles. Otherwise, she has yet to bring up much about her father.

### Roshina Norven

Pryma has mentioned that her family lives in Sunbright on the Sunrich Isles. Otherwise, she has yet to bring up much about her mother.

### Seyda Norven

Pryma has mentioned that her family lives in Sunbright on the Sunrich Isles. Otherwise, she has yet to bring up much about her sister.

### Yorell Norven

Pryma has mentioned that her family lives in Sunbright on the Sunrich Isles. Otherwise, she has yet to bring up much about her brother.

### Pearl Mosstar

Pryma got a lot closer with Pearl during a recent watch, discussing Pearl's recent arcane gifts, figuring out his patron and answering questions about the Fey Wilds while sharing her knowledge of various types of magics in an attempt to help him with his pact magic. She aided him in attempting to understand his recently acquired book of shadows and showed an interest in researching the specifics of his pact magic as she had never encountered someone with magic like his while hopefully helping him come to a greater understanding of his magics.

### Nova Birchwood

Pryma showed an immediate curiosity regarding Nova, having never met a Tiefling with horns quite like hers she was rather curious about her upbringing and abilities and with Nova's fascination of the Fey Wilds Pryma gave her the candid truth about the fey wilds and how it is a dangerous place and not to get her hopes up about it. She has offered to talk to her friend in Winterwood about the possibility of sending them to the fey wilds.

### Dimitri Montaine

Pryma is intrigued by Dimitiri, having never seen anyone with abilities akin to his she has a curiosity about how he fights. She is confused by Dimitiri's confusion about her life span and ability to live longer than he could imagine but hopes to work together to keep the party safe and understand his abilities further.

### Justice Serpineheit

Pryma and Justice both got on initially due to their learned past and bonded over their experiences in Barrowbough. She appreciates his candor and abilities in battle.

### Deneir

Deneir is Pryma's Wizard Familiar, and takes the form of a Book wurm (an origami paper snake of sorts). She hasn't talked much about him other than she cares for him deeply.

## Quotes

"Oh the Fey wilds are truly magical, no pun intended! Have you ever been? I went on a research mission and -" clears her throat "had some - mild success in my research"