Dwarves vs. Zombies Multiplayer Wiki

***Dwarves vs. Zombies* was a Minecraft role-play mini game originally created by Robert Moran. This wiki specializes in the DvZ standalone game coming to steam.
The game sets the player in an ancient dwarven civilization in which the remaining dwarves are to make their last stand against the coming hordes of monsters.**

## Introduction

***Dwarves vs. Zombies*** is a large scale role-playing game with multiple game sizes to allow quick, into the action games or long, strategic, thoughtful games.

***Dwarves vs. Zombies*** players build to defend ordered points on a map and upon death join the attacking team. Using industry terminology, DvZ would be a multi-stage, building, capture the hill, survival and infection game. In layman's terms: Dwarves vs. Zombies players gather resources, build dwarven keeps, and defend dwarven shrines against hordes of undead. When a player dies, they join the undead team to siege the shrines they had just been defending.

**Thematically**, DvZ takes place in a world where the hero never stood up to evil, where the great civilizations of Humanity, Dwarves, Elves, and Fey have crumbled under the weight of the undead hordes. Many maps take place in the ruins of cities or in the forsaken wilderness with players doing their best to defend the last vestiges of their civilization from oncoming hordes of undead. This theme carries over into the gameplay loop itself as dwarves cannot win and a game ends once all dwarves are dead or all shrines have been taken. Unlike other games where the goal is to reach a certain number of kills or to win the most rounds, DvZ players don't win specifically, instead the players goal is in how long they survive and how well they do during gameplay with the game tracking various player driven activities and rewarding them with post-game currency to encourage further playing.

The gameplay style of DvZ mixes its mother game, Minecraft with the art style and animation elements of fortnight and other games. Gathering resources, placing walls, and inventory elements all come from Minecraft whereas the gameplay art style and animations almost all come from fortnight.

**When** the game begins, all players spawn as a Dwarf and their task is to gather supplies, weapons, and fortify their keep in anticipation for the coming invasion, which starts the first nightfall. The ultimate goal of the dwarves is to defend their shrines from the oncoming hordes - however, they will inevitably fall. The hordes of monsters are endless, and the dwarves are few. Additionally, dwarves cannot respawn - once a Dwarf dies, they become an undead.

**Goals** for the undead is to destroy all the dwarven shrines. It is very difficult for most monsters to fight a Dwarf in single combat, so monsters rely on numbers to overwhelm and destroy the dwarves. As more dwarves are killed, the ranks of the monsters will grow, and the dwarves will be forced to retreat. Eventually, the monsters will overwhelm the first shrine, which will move their spawn up to that point, forcing the dwarves to retreat to the next shrine. This process repeats until the final shrine is reached, where the dwarves must fight to the end to defend their shrine.

## General

* Game Progression
* Map Voting and Game Size
* Terminology
* Inventory & Hot bar
* Titles
* Clans
* All items
* UI

IMPORTANT NOTES

## **Mechanics**

* Shrines
* Resources
* Crafting Stations
* Items and tools
* Ranged Weapons
* classes
* Coward Points
* Health and Armor (Mechanics)
* Powerful Rampage, of Course **(P.R.O.C.)**
* Lobby Gold
* Upgrades
* Potion Effects
* Mana
* Heroes - Just a place to talk about hero mechanics not the heroes themselves
* Weapons
* Trinkets
* AI Monsters
* Game Master
* Voice Acting