recursal/Fanatic-Fandom huggingface dataset:
Thunderbird

## Appearance

### Size

Larger than an Owl, Crow, Falcon, Eagle, or hawk depending on the specific variant

## Biology

### Litter Size

1-3 Eggs

The Thunderbird is a creature of legends, though very much real. Taking the form of a variety of different birds, they appear to cause changes in the weather wherever they go. Most cause storms which they delight in, from which they take their name. Fast and tempestuous creatures, a Thunderbird is many people wish they will go their lives not seeing.

## Habitat

Thunderbirds prefer to live above the world and make their nests in such places like the tops of trees, or on rocks on the higher parts of mountains. They build nests from driftwood or other debris they find from storms, taking the effort to fly them up to where they are building their nests. Why they do so are unknown, but it seems their very nature is imbued with the tempest.

## Biology

Thunderbirds tend to resemble a variety of birds, appearing slightly larger than the bird they resemble. Most commonly they resemble an Owl, a Crow, a Falcon, an Eagle, or a Hawk, but they can appear as any bird, even the outlandish ones. Asides the overall slightly larger size, there is nothing to differentiate them from looks alone.

## Sociology

Thunderbirds are mostly solitary creatures, though they will occasionally hunt with their mate or children. They have small family units, never exceeding a handful of Thunderbirds. Too many Thunderbirds in one area will quickly create conflicting weather conditions leading to a localized disaster and often the deaths of the Thunderbirds present.

Thunderbirds are notorious for hunting animals far larger and more dangerous for themselves, even though they are omnivores. They will attack boar, wolves, even humans if they situation presents it, and are not without their own tricks. Asides from changing the weather, they can flap their wings to direct thunder during a thunderstorm, giving them a huge advantage against any foe. Even so, they are still birds at their core.

## Trivia

A Thunderbird is oft spoken of in villages and towns, a harbinger of bad weather and floods to come. More than that, they seem to be right, as they will appear before a natural storm and stay throughout it for no better reason to enjoy the tempest itself. Most Thunderbirds are thus attacked as soon as they are identified, lest they bring misfortune to all present.
Sunlight Berries

A Sunlight Berry, sliced

Sunlight berries are a special type of berry that have been cultivated throughout history. The tricky thing with them are the seeds will wither and die if the fertilizer does not have a healthy amount of gold dust inside of it, for reasons unknown. The berries come out with a golden shine, and spill out a red juice if crushed, and take a fair while to cultivate.

## Effects

The berries have a bitter taste, much like an acidic fruit. However, they also provide some medicinal benefits when eaten, somehow allowing internal wounds to heal if ingested in moderation over a timespan. Too much will send the body into shock.

## Rarity

While not a particularly rare plant, it does have a terribly costly upkeep. To achieve a proper bush, one must plant the seed, and the fertilize the dirt with both mulch and gold dust.
Crests

As one might expect, learning a spell is a long and drawn out process. Creating a spell is even more so. What a mage can do is create a magic crest over their lifetime. The crest is a part of the tattoo separate from the rest, and actively glows when in use. Inside of a crest can be stored the means to use a spell, as well as any magical knowledge for enchanting or warding, which can be used to perfectly recreate specific spells and effects. This crest will disappear if one becomes a wight, consumed by the tattoo.

A magic crest can be passed down to other mages, though a failed transplant is both dangerous and liable to destroy the crest altogether. To help guarantee passing of a crest, it must be done in stages over a period of a few weeks. A strong emotional connection between the crest holder and crest receiver also greatly improves the chances of transplanting the crest. A crest can be transferred to an object for storage, but it must have an emotional connection to the original user. Copies or duplicates of a crest are impossible, so a magic user must be careful when choosing who will inherit their legacy.
Battle of Gravehill

In the search for a way into the city, a group was led to an abandoned church and its adjacent graveyard. Before the group could leave with one of the keys needed to unlock the city barrier, the Herald arrived and raised the graveyard’s dead. The people of High Fire fought well and fought hard, cleared the area of its undead, and returned to camp with what they were after. No casualties, the day was overall a success.

## Prelude

As with most scouting and exploration missions leaving camp, the people of High Fire were called to a meeting atop the hill, asking that the strongest and cleverest go out in search of a way past the barrier around the city. Their search and information given beforehand led them to the nameless church with Jian and Sameel at the head of the group.

## Deployment

All the explorers were gathered in the graveyard when the Herald attacked. As the undead rose from all sides, they quickly broke into groups, each handling a section of the graveyard. One held the north, another the south, and a third group bottlenecked the undead trying to enter via the bridge.

The Herald’s forces were deployed similarly, with the groups rising up in each area the explorers split off to defend. Herald himself stayed behind the bridge group, observing the battle until it’s later parts, and then retreating into the woods.

## Battle

While the Herald remained above the battle, overseeing his forces and occasionally throwing volatile magic at the defenders, the three groups fought valiantly. As it became apparent that they were successfully fending off the attack, Herald made a retreat whilst hounded by defending archers who had broken free of the fray. The end of the battle was only hastened when the Herald flew lightning at the bridge, causing injury to the defenders, as well as obliterating one of the larger sections of his own forces and part of the bridge as well.

Of particular mention the Priestess Achazia was noted in the battle for using a doll to fight other dolls, swinging it with rather precise skill and force. The archer Fharon nearly scored a fatal hit on the Herald as well, only missing due to another archer’s horrible shot. The bridge group, consisting of Jian, Leyton, and Zariah, managed to hold off the dolls against overwhelming numbers until the bridge was destroyed.

## Aftermath

The key was secured by the people from Camp High Fire, though many were injured as a result of the battle, those on the bridge more heavily so than others. They made their way swiftly back to the camp, coming across Kas and Ninel on their way there. The injured were patched up, and a festive mood took over the camp at their first major victory over their pursuer.

## Legacy

With the success in getting the key, the people of High Fire took another step to secure their eventual entrance into the city. However, their failure to kill the Herald has led them into a prolonged conflict with the madman, his efforts to fight them growing more and more subtle and dangerous with each passing day. Overall, the Battle of Gravehill secured both hope and walls for the people of High Fire.
Droplet Dears

Tiny humanoid sprites that only live in water. They somewhat resemble mermaids but are about the size of a domesticated cat. The specifics of their scales and tail-fins are based on the largest fish found within their chosen homes. Droplet dears are also very protective of the creatures and water of the area they inhabit, and seem to play a key part in keeping the environment healthy.

## Habitat

Freshwater rivers, lakes, and ponds are the most likely place to find a droplet dear. The purer the water, the better your chances will be.

## Biology

They are incapable of surviving out of water for more than two minutes and are just as sensitive to drying up as normal fish are. Their overall health and intelligence depends on the status of the water they live in. Polluted water can make them irrational and violent. In extreme cases, they will launch themselves out of the water to get away from its tainted state.

## Sociability

Often found in groups of at least four or five, though larger collections have been seen depending on their habitat. Their behavior towards humans changes based on the condition of the water. In the best conditions they only cause trouble for fishermen - stealing or breaking their supplies in order to keep the fish populations thriving. They'll also help a drowning human or creature without needing to be bribed or persuaded. Meanwhile in the worst cases they will make tridents to attack any who dare too close to their territory as humans are often to blame for the declined health of their home.

## Trivia

Some older families of these sprites were able learn the language of native humans that reside around their homes and can understand them quite well despite their inability to respond.
Droplet Scales

A nearly transparent scale that shimmers when held up to the light. These scales are known for being found in sources of freshwater that have recently seen sprite activity. Specifically the mermaid-like droplet dears.

## Effects

Not exactly an item one can consume on its own, difficult to chew and don’t seem to have any power this way. However, when placed over a bleeding wound or recently burned skin, the scales will dissolve in place of new or repaired patches of flesh.

## Rarity

Fairly rare overall and difficult to spot, if one can find a village that has learned to coexist with these sprites they may be able to arrange a deal with the creatures for a more reliable supply. Or if you’re a less patient sort, there’s always a few that’d be willing to hunt them down for you.
Pufferfish

A goofy looking sea creature with toxic quills. Many witch doctors use it to paralyze victims and make it appear as though they have died as a ‘curse’ placed on them by a rival. Other cultures have learned how to cut out the source of its poison and prepare it for meals. If you truly wish to use it for potions, you best learn these techniques thoroughly.

## Effects

Its poison is capable of paralyzing and even killing most creatures, which case really depends on the amount of poison their bloodstream is introduced to. On its own, it is not particularly magical but can be a decently delicious dish if served properly.

## Rarity

An overall uncommon fish to catch but certainly not the most dangerous ingredient you’ll need to hunt a little harder for.
Plumakette

In Tosgiv, there is another toy of near equal popularity to the Spinshoo, but of far less practical symbolism that steals the hearts and minds of children. Mainly used by young girls, a Plumakette is a specially designed stone, string, and feather-based toy. Carried from the hip, most girls will begin to construct one with their mothers when they are quite young. In the earliest stages, a Plumakette is markedly a stone, rounded and marked with the name of the Tosgivite woman, a long and sturdy string, and a single feather - who’s color denotes the individual’s rank caste. Feathers that are dull often mark lower castes and feathers that are bright, colorful, and catch the light are for those of higher castes. As life goes on, this list of feathers will be expanded on and the way they blend together is used to tell both a story as well as teach young women how to read the characters of others at a glance. Truly, wearing one’s emotions and history on one’s sleeve, or hip, in this case.

Plumakette serve a functional purpose as well. The stone at the end can be used by young Tosgivite women to fend off vermin, snakes, and other nuisances. It’s most useful in the fields at the bases of mountains, where the animals, pests, and venomous creatures run rampant.
Droplet's Cure

A somewhat thick potion, not quite light enough to be liquid yet also not thick enough to be a cream. It can be applied externally over open wounds that are either fresh or infected, and somehow purifies it. The nearly clear blue mixture turns a dark and murky color as it cures a wound and then hardens just outside of the skin to be easily peeled off. Well, except for those who have hair in the area of application - but at least you’re left feeling smooth for a week! When ingested, it will force out harmful substances such as poisons or dust that has been breathed in by gathering up the invading forces to be caught in phlegm to be sneezed or coughed out without further harming the body. It tastes like a mixture of sweat and blood. Could also result in diarrhea when ingested, these patients should be watched with care.

## Instructions

Droplet scales are usually so incredibly tiny that they will fit into the equipment with ease. Should it happen to be too large, they can usually be clipped to a smaller size with a little effort.
Elixir of the Bull

A drink of a peppery taste that can at times have a residual powder at the bottom of the flask, and a dark red colour. The elixir of the bull will increase one’s natural body temperature to an unhealthy degree and encourage them to sweat a dreadful amount. The benefit, is that it also dulls the senses to its pains and limitations, allowing one to lift a perhaps a third more than they should be capable of and withstand more blows before being forced into submission. A common potion made and used to give a man, or even animals, an unfair advantage in battles and competitions. Once it wears off, however, they will be drastically dehydrated and will need water nearby to prevent death. Application to the skin tends to irritate it and cause small cuts when rubbed in, doing more harm than anything else. The only power it grants through contact to the skin is a short lived burst of energy throughout the body. It almost reminds one of being jolted awake by a sudden pinch.

## Instructions

Once the simpler brews to make, it is simply adding Devil’s Blemish to Dust of Dragon’s Cane in a two to one ratio. Stir well until the only dregs fill the bottom of the bottle. The only trick is it requires a long time to brew, as it must be stirred and then left to sit every day for a full week for its potency to have the intentional effects.
Heaven's Soil

Its a golden, glowing sort of powder that is capable of increasing the abilities of a potion. It is strongly recommended if one desires especially spectacular results that rival what I once thought only mages were capable of.

## Effects

This golden powder, while very pretty to look at, will taste entirely literally like dirt. It has no power when consumed on its own, but at least it glows ever so slightly - so it is difficult to lose. However it will cause some internal damage and your next bowel movement will be painful.

## Rarity

Highly, only found in areas that are known for being the homes of powerful beasts. Thankfully, this ingredient is not a requirement for any of the potions I will be sharing with you
Weather Wearers

A delightful sprite that possesses collections of pollen, flowers, leaves, sand, water, or snowflakes depending on the environment they find themselves in. The collection of materials is often used to take the shape of small creatures native to the region. Most common sights are foxes, squirrels, mice, skunks, chipmunks, lizards, frogs, and other such wild creatures. They are friendly to humans and are more than willing to help the lost find their way home or even play with children in exchange for food and kind words. There are stories of these sprites bringing cures to illnesses or small amounts of wealth or food to those that have befriended them.

## Habitat

Only spotted in the wilds or ruins for the most part. Overgrown graveyards and towns may gain visits from them, but they rarely stay for long.

## Biology

Captured weather wearers have been known to fall apart, leaving people incapable of taking them out of the wilderness alive. Their forms are fragile to conflicting elements. To combat this, they will allow themselves to scatter or break apart to avoid complete destruction. Though they don't make any sounds themselves, they seem to understand gestures and the tone of one's voice.

## Sociability

Have been seen in little groups of two to three, but rarely more than one will dare to allow a human to approach them. Yet, if a human is desperately lost, they may go try to guide them to a nearby settlement. While shy at times, weather wearers are truly kind sprites to encounter and will try to play with passing travelers whenever possible.
Satan

He is darkness. He is evil. He is the Star of the Morning. He was the one who defied God and his angels on that fateful day. He was the one cast down to Hell. He is **Satan.**

## History

Satan's history is nothing short of complicated. He was first known as the angel Lucifer,

## Powers & Abilities

* **Hell-Fire Manipulation** - Satan can control the very fires of Hell.

* **Necromancy**
	+ **Reanimation**
	+ **Summoning**

* **Soul Absorption**
* **Demon Creation**
* **Tormentor**

## Weaknesses

* Repentance is considered the most powerful weapon against Satan.
Soothing Cream

A tinted orange white cream that can only be found in areas of extreme heat or cold, it has many medicinal purposes. It is found specifically in the Soothe Flower, and must be scooped out of the large, bulbous head.

## Effects

Soothing cream has a bitter taste and ingesting in its raw form would result in a swollen throat and loose bowels. Depending on the amount swallowed, it could prove fatal. However, if applied onto the skin, it will first get very hot, then very cold, providing a soothing effect, the effect proving the basis for it’s name. It also relaxes one, and proves as a minor stimulant for mages by easing their body to prepare for stress, though more than a small amount applied at once can cause temporary paralysis of the area.

## Rarity

Found in the Arctic and Volcanic regions of the world, the flower itself is rare but provides a healthy scoop of soothing cream each time it is harvested.
Doc Hudson

**Voiced by:** Corey Burton

**Doc Hudson**, also known as **The Fabulous Hudson Hornet**, was a former dirt track racer who, prior to his death, served as the judge and doctor of Radiator Springs.

## Bio

Doc Hudson is the wise, quiet country doctor who runs Radiator Springs' medical clinic. Before slowing down in Radiator Springs, Doc was a race car known as "The Fabulous Hudson Hornet".
Dolls

*Dolls we call them, but it is clear that they are so much more. The way they move as if controlled by puppet strings, lifeless and rigid. The dolls aren’t natural, clearly the product of some sort of magic. They are fleshy and sc-**\*the writing appears to be chicken scratch here\*** most likely the remains of people who have been **\*the writing once again becomes illegible\****

*We have encountered the dolls multiple times, each time being more informative than the last. These dolls not only appear to move as puppets but act like puppets with no regard for their well being. Self preservation does not appear to be a priority, most likely caused by **\*the writing once again goes out\*** They do not appear to be very hard to defeat but could prove difficult if faced in numbers. No special method of dealing with them is needed, simple steel will suffice when fighting one of these dolls.*

 *Unknown if death by doll causes this condition or if anything further is needed. Dolls seem to obey a master but unclear if his magic is needed for a doll to be made or if one can be **\*the writing goes out once more\*** -ill require more research into this.*
Transposition

**Definition:**

 Transposition magic is the magic of movement of objects through space. This can be done by instantaneously sending an object from one spot to another or by moving the object visibly through space. The energy used for this magic is reliant on how large or complex an object is and how far it is being sent. To teleport an object or person; one must be familiar with both the object and the location it is being sent to. To animate an object, one must be familiar with the object and how it is used. Spells with this type of magic work best if they are specific to the type of movement being achieved. Moving a sword to fight someone is very different than swinging a hammer to do so, and when moving objects in this style requires the caster to focus completely on maintaining the spell and control over the object. In this way, while fully autonomous golems separate from the caster’s attention are not able to be created, some can retain a modicum of understanding towards a specific utility if enchanted.

**Example of Use:**

An example of a directly animated object or golem would be akin to a marionette. It can only move if concentrated on by the caster. An example of an indirectly animated golem would be a broom with a gem inlaid in its handle and the concept of sweeping ‘programmed’ into it via enchantment. Transposition magic can also be used to appear 50 feet away from the spot you are currently in.

A low tier spell would be using transposition to move a quill to write on paper that is less than a block away or to teleport a thrown dagger through a shield.

A medium tier spell would be using animation magic to move a broom to squish a spider across a room or to teleport yourself somewhere in a line of sight.

A high tier spell would be using transposition magic to make a pile of bones move as a whole, or teleport a person to a familiar location miles away from the city.

**Cans:**

Can move objects freely HOWEVER, the larger/more complex an object is, the more difficult it is to control/maintain. Also, the mage must remain focused on the object they are moving or they will lose control over the spell and the effect will end. The amount of focus is relevant to the task at hand. Moving a quill with animation while having a different conversation is possible.

Can enchant objects to make them do a simple repetitive task. (Like a sweeping broom)

Can teleport an object or person to a familiar location or one in a line of sight.

Can teleport living things.

**Cannots:**

Can’t animate living or incorporeal things (fire, light, spirits, etc.).

Can't teleport incorporeal things.

Can’t pull animation from living things or objects.

Cannot use animation to move objects that are beyond the capability for a human to move. (I.E. You can’t use animation magic to move incredibly large boulders.)

Can’t animate objects to fight while the mage fights something else.

Can’t teleport something or someone to an unknown location.

Can’t teleport into other dimensions/worlds.

Can’t teleport and object into the same space as another object. (I.E. You can’t teleport a rock into a person’s chest.)
It Takes a Coven

## **Summary**

There’s a new witch-hunt in Salem, Massachusetts.

When Lee Barrett joins a former student’s bridal party as maid of honor, she expects cake tastings and dress fittings. But wedding planning becomes more peculiar than Lee’s scrying talents could ever predict. There’s a magical baker, a best man with a checkered past, and a talking crow named Poe as the ring bearer. There’s also a kindly old man dead under his apple tree—one of a series of unexplained deaths hanging over the Wiccan community.

With witches dropping dead before they even come out of the proverbial broom closet, Lee’s best friend, River, fears she might have somehow unleashed a terrible curse on the city. Now, aided by Poe and her clairvoyant cat, Lee sets out to investigate. Are lives being claimed by vengeful supernatural forces—or by something more shocking? She soon discovers, casting light on the wicked truth can be one killer commitment.

## **Characters**

### Main/Supporting Main

Lee Barrett

Pete Mondello

Isobel Russell

O'Ryan

River North

### Appearing

Bertha Barnes

Bobby

Bridget Bishop

Bruce Doan (Mr. Doan)

Buck Covington

Christopher Rich

Claudine

Dakota

Dolores

Elliot Bagenstose

Gloria Tasker

Little Black Cat

Megan

Phil Archer

Poe

Rupert Pennington

Sean Madigan

Shannon Dumas

Therese Della Monica

### Mentioned Only

Chief Whaley (Mentioned Only)

Johnny Barrett (Mentioned Only)

Ariel Constellation (Mentioned Only)
Lanthyr Roleplay Wiki

Welcome to the **Lanythr Wiki**, a collaborative encyclopedia for our roleplay server.
The wiki has 140 articles since 2018.

Zattaria
Ti'Var
Artesia
Tosgiv
Valmyr
Estahiir
Regions
Landmarks
Beast
Dragon
Devil
Playable
Other

Summoning and Warding
Enchanting
Spellcasting
Magic Introduction
Alchemy Ingredients
Event Characters
Spinshoo

The most popular among the wide variety of Tosgivite children’s toys is called a Spinshoo. A Spinshoo is precisely what it sounds like. It is a top designed out of wood and clay that has two wide, thick fans on the top that catch the wind and make it spin very slowly. As it spins, it is designed to be kicked on the sides to keep it spinning and with enough effort, cause it to lift off briefly skyward. Children take turns kicking the contraption and letting it fall, trying to get higher than all the others without letting themselves be the lowest. The contraption is deceptively simple, but many children, even slave children, have one.
The Mausoleum of Elders

The Mausoleum of Elders is located in the mountains to the North-East of the city of High Fire. Multiple archways lead to the entrance of the Mausoleum, which spirals down into the depths. The interior is decorated with wall murals depicting historical figures and scenes. In the center portion of the Mausoleum are tombs belonging to important figures, and more paintings detailing scenes along the walls.

## History

Not much is understood about the history of the Mausoleum. Travelers who have explored the crypts have determined the figures resting here were important people in history. There is also a large set of doors that supposedly seal off the resting place for the heroes of this world. The two keys necessary to unlock said door haven’t both been recovered by the city, and so this theory is unconfirmed.

## Landmarks

While the Mausoleum of Elders doesn’t have specific landmarks near or within it; it does have a wide variety of murals. Many of the murals in the main crypt area are believed to have ties to the magic of the world and depict scenes of various locations. These paintings move as if they have a life of their own, and touching them causes adverse effects tied to the nature of the artwork.
Bells, Spells, and Murders

## **Summary**

Someone’s spreading deadly holiday cheer through Salem, Massachusettes

Lee Barrett has landed her dream job at Salem’s WICH-TV. As the new field reporter, she’ll be covering events live as they’re unfolding. Next on her holiday checklist is an interview with the beloved chairman of a popular walking tour through Salem’s historic districts. But it may be his ghost walking this snowy Noel season after Lee finds him murdered in his stately offices, bloody Santa hat askew.

With her police detective boyfriend working the case and a witch’s brew of suspects—including some bell-ringing Santas—Lee chases down leads aided and abetted by her wise cat O’Ryan and some unsettling psychic visions of her own. When a revealing clue leads to another dead body, not even a monster blizzard can stop Lee from inching closer to the truth . . . and a scoop that could spell her own demise this killer Christmas.

## **Characters**

### Main/Supporting Main

Lee Barrett

Pete Mondello

Isobel Russell

O'Ryan
Air

https://fireemblemwiki.org/w/images/thumb/3/30/FEPR\_Soren\_Wind\_Magic.png/250px-FEPR\_Soren\_Wind\_Magic.png

**Definition:**

 Air Magic is an elemental magic that is almost always readily available no matter where one is (unless something has gone terribly wrong). It is capable of being used to channel wind currents, create blasts of air, or manipulate the air in a space. It is a malleable and free forming element that doesn’t naturally conform to any one shape, making it easy to manipulate.

**Example of Use:**

 An example of a use for air magic is creating a gust of wind strong enough to knock a target off their feet.

A low tier spell would be making the air currents around a person move faster.

A medium tier spell would be using wind to knock large targets over.

A high tier spell would be pulling air out of a small space.

**Cans**:

Manipulate air currents/wind

Move any object that could be moved by air

**Cannots:**

Cannot create large vacuums (no sucking the air out of an entire building).
Devil's Cleaning Assistant

Do not drink or apply this potion to the skin. It has disastrous effects on the body with its highly acidic properties. It burns to the touch and swallowing it is almost entirely out of the question as the body cannot help but gag at the scent alone. I would normally describe the taste regardless, but it damaged my ability to taste anything for a number of weeks. However, it does absolute wonders on removing stains to keep your clinics from looking like a morgue without constantly buying new sheets! A pair of thick leather gloves are advised for these tasks.

## Instruction

Devil’s cleaning assistant is a potion that can be made from either Sunlight’s Warmth or Spider’s Bite. It seems that a Fermented Spider Eye ground with a pestle and mortar into a paste, mixed with some vinegar, will actually corrupt the separate brews into a brew that regardless of which it was originally, serves a near identical function. The colouring is separate though, the Spider’s Bite brew becoming a far darker colour and thicker, much like a syrup.
Bloodhives

Bloodhives are wasp infestations that are hostile towards live animals and people. They are infamously known for how they build their nests and their drive for blood. The wasps harvest flesh, blood, and bones, dragging bits and pieces to tree tops and fields to form their nests. The Bloodhives do not have an opening at the bottom. The opening is instead towards the upper part of the hive, slanting diagonally to prevent blood or flesh from spilling out.

## Habitat

Bloodhives keep themselves hidden within treetops, or occasionally buried in the fields. The hives appear most frequently around dead animals and people. Putrefying bodies are preferred by the wasps, but they can also function with live bodies. Any areas that have dead animals or people are susceptible to a Bloodhive infestation. The wasps die off during the winter, but the queen wasp will survive by hibernating in sheltered areas.

## Biology

Bloodhive Wasps are thin, tiny creatures. Their white-ashy, red striped bodies are nimble and capable of maneuvering in the air with great precision. The Bloodhive wasps possess needle-like stingers that easily pierce through flesh and skin. When the stinger pierces through the skin, the wasps all horrifyingly are able to draw the blood from the victims, similar to how a mosquito functions. Their abdomens swell up once filled with blood. The blood is brought back to the nest to feed the larvae and store food. The nest itself has a smooth, sphere-like, white appearance. The outer shell of the nest is hard, but when cracked open it reveals a crimson, fleshy inside. Slimy, rotting flesh and streams of blood fall and pour out.

A venom sac is also connected to its stinger. If the venom is injected into the bloodstream, then the victim will experience intense pain shooting up the area. This venom bubbles away flesh in the immediate area of the sting, creating a pocket of blood underneath the skin which the Wasps then suck up using their probosci. A person stung in such a way may feel a sensation of wriggling or crawling beneath their skin. Contact of venom to the surface of skin will cause irritation.

## Sociology

The lifespan of a worker Bloodhive Wasp is generally around 12 days. Their hives and mating patterns are same like the social common wasps'. Female wasps will mate with male wasps, then hibernate during the winter in the ground or sheltered spaces. The male wasp die off, but the female wasp will start her nest in the summertime. The larvae progressively get bigger within the fleshy nest and feast on the blood and meat provided by the queen and its workers.

## Trivia

Swallowing the venom of a Bloodhive wasp is said to have psychedelic effects
Romance and Marriage in Valmyr

## Romance

As far as romance is concerned in Valmyr, the courting of individuals is regulated highly in the upper class families, and celebrated in middle and lower class. The love between two individuals is deemed to be a wonderful and lucky thing. The presentation of flowers and jewellery to the significant other and their families are common place as a sign of well-wishing. There are very few courtship traditions other than this, favoring a standard approach.

## Weddings

In Valmyr, weddings are a highly celebrated event. Often the entire community is invited to come celebrate the union of two individuals, though eloping has always been a common alternative. In the event of a royal or noble wedding, often many noble families will travel great lengths to celebrate. In the case of a royal wedding, all of the highest born nobility will travel from the entire continent to be a part of the celebrations in the city of Wel. It is considered a great offense to not be invited or to reject an invitation to a wedding in Valmyr unless they truly cannot make it for an important excuse. The wedding is arranged by the families of those getting married. Marriage in Valmyr is most commonly done out of choice, but some are betrothed, especially in noble families.

Though the actual wedding ceremonies differ slightly per province and even locally in the province, they all begin with a gathering ceremony which is usually held in a church in the late morning. The ceremony includes acts such as handfasting, traditional vows and sharing a drink from a cup and is held under Myr and Erul. The bride tends to be given away by a male who is close to her, meaning it could be a family friend or father, or brother. The ceremonies do not last long, usually around the twenty minute mark.  After this ceremony, a massive feast is held for all those who attended until the late evening when those who are married are carried off by their guests to be taken to a private residence.

### **Polygamy**

As a special note as far as marriage is concerned, in Havruken society it is perfectly acceptable for polygamy of a man to marry two different wives legally. However, he may choose another two additional mistresses if he so chooses to. These wives are restricted from marrying any other. Polygamy is strictly only acceptable in noble and wealthy families. It is also found sometimes on the Iceborn Islands, but less commonly. Polygamy is not found acceptable anywhere else in Valmyr. Polygamy in Welreil and Tzrel will likely result in severe punishments from the Holy Church of Eternal Summer, though this is dependent on the church finding out.
Helpful Hops

A very confusing potion for the body to intake. It isn’t uncommon for one to find walking or running to be an impossible task due the sudden change in what their leg muscles are capable of. The muscles in one’s legs find themselves boosted, which made for incredible leaping abilities. Tragically, the cost of this is that it weakens their arm strength, so saving themselves from a misplaced leap or step will be easier said than done. When the potion wears off, they will also likely begin stumbling about as they will need to adjust back to their natural strength. It tastes of vaguely of some horridly made rabbits stew, a few hairs finding their way on the tongue on those who drink it. Applying it to the skin will make one smell delicious but not affect the body in any way beyond seeming more appealing to dogs and other predatory creatures.

## Instructions

Skinning is rarely part of an alchemist’s set of skills, but for this ingredient it is obviously required. The foot must be skinned of its fur and flesh to allow you to take away samples of the muscles found in the foot. This is where the faint mystical properties of the creature waits for us to summon through the wonders of alchemy!
Pete Mondello

Donnie (Brother in law)

Marie and Donnie's 2 sons (Nephews)

Pete Mondello is the lead detective for the Salem Police force in the series *A Witch City Mystery*. He is the love interest of Lee Barrett and the Uncle of his sister Marie's 2 sons.

## Appearance

Pete has dark hair and brown eyes. He can be found casually dressed most of the time as it is heavily implied he does not like tuxes and only rents one if he needs.

## Trivia

* Pete enjoys being part of the taste testing team when Isobel Russell is making any kinds of food.
Refugee Camp

The original camp many of the first arrivals to the World of Wonders were introduced to. This is where the story began for the world’s new slowly arriving population. It was once settled into the rough and freezing terrain of the mountain. A strange archway rested nearby where many of the new faces came from. Without memory or reason to explain how they did arrive, many simply explained the arrival of a new person to the camp as “appearances.” The uncertainty extended onward on what exactly to call themselves, as many spoke of places another had never heard of or maybe even dreamed of. As time went on and more continued to appear, they began to refer to themselves and others as “refugees.”

## History

As the number of appearing refugees increased, the need for them to organize became more urgent. People were sent hunting, foraging, and scouting for information and more importantly - supplies. The rough patch of stone and snow quickly became a camp for the growing group to survive in. Pelts and furs were distributed or placed up as tents, wood and stones were gathered for trustworthy fire pits, and everything was shared. This sharing included food, stories, and responsibilities - making this group develop strong bonds despite their numerous differences. They survived quite the number of hardships and were even able to discover a few secrets of the world they had all been thrown into. Things were going well and the group’s efforts of scouting eventually resulted in discovering a way out of the frozen mountains and forests. This need for travel was only accelerated after a collection of strange encounters, including the wrath of a being that went by the name: Herald.

## Landmarks

When visiting the old refugee camp, it is clear why they ended up leaving in such a hurry. Tents that had not been taken down remain pierced and torn by large spikes of ice. The ruined tents that remain have an easy view of the nearby forest the camp once hunted various game from. One of the easiest ways to enter this settlement is under a stone archway that most appeared under through some unsolved means. The archway does not have any markings or hints on its significance, though a refugee did choose to carve a rough map onto it in hopes it would lead future arrivals to their new home.
Bar Mice

Bar Mice are walking and talking mice that have an incorrigible taste for alcohol. They will happily drink many times their body weight in booze, and seem to suffer little ill effect save for typical signs of drunkenness. These mice tend to dress in small pieces of fabric torn from larger wholes - most commonly in the form of scarves. At times, they may be convinced to perform small favors in exchange for a healthy serving of liquid courage.

## Habitat

Bar Mice prefer populated areas, specifically dry and warm taverns or bars - maybe even breweries if they’re allowed to stick around. They tend to be chased out of the latter locations however, as they have a difficult time resisting a good drink.

## Biology

An individual Bar Mouse is a delightful creature, appearing to be a common garden mouse, with brown or white fur. They are capable of walking on their rear legs, opting to walk on their forelegs when haste (or stability in the case of drunkenness) is required. They are stronger than their size would suggest, being able to lift filled tankards to drink from, and seem to never spill a drop. Bar Mice are able to produce and store various small objects from within their fur, and will often pay for drinks using crowns in such a manner.

## Sociology

Bar Mice are intelligent enough to understand laws, and some profess understanding of religion once explained to them. They appear to give themselves names, though may at some occasions - maybe after particularly heavy drinking sessions - forget these names. If they make clothing beyond scarves, they tend to tailor them toward their particular gender, though they seem to find the concept difficult to grasp at times and may mix up their particular dress. Bar Mice will communicate verbally in the common language of the World of Wonders, though their coherency varies depending on amount of drink had.

## Trivia

Bar Mice appear adept at finding small items that have been lost, and may be in possession of them at times. However, their memory seems to be far less than perfect, and it is likely that they will forget where they found these things or even that they have them.
Ice-Cod Village

Ice-Cod is one of the abandoned villages in the snowy valley region. It is one of the first locations visited by the people who first came to this new world. The village is small and was abandoned long before it was rediscovered by the now-citizens of High Fire.

## History

Not much is known about the history of Ice-Cod. It was found empty but in relatively decent shape. Those that explored it didn’t stay long in the village, and nothing incredibly noteworthy was discovered about it.

## Landmarks

Ice-Cod is near the base of a large mountain peak, which is the landmark that is easiest to identify when approaching. The village itself is built around a few ponds that have iced over in the cold temperatures.
Rigby Fighting explosion

## Flash Game

* Nicktoons September 1-30 2011
* Scaredy Squirrel
* Kappa Mikey
* Jimmy Neutron
* Hey Arnold
* Class of 3000
* El Tigre
* Invader ZIM
* My Life as a Teenage Robot

## Non Playable Characters

* Rocko's Modern Life
* Sonic Underground

## And

Toonzai Schedule 9/15/2018 - 10/6/2018
7:00AM Magi Nation
7:30AM Magi Nation
8:00AM Sonic X
8:30AM Sonic X
9:00AM Yu Gi Oh
9:30AM Sonic X
10:00AM Dragon Ball Z Kai
10:30AM 2 Stupid Dogs
11:00AM Tai Chi Chaser
11:30AM Invader Zim
12:00PM El Tigre
12:30PM My Life as a Teenage Robot
Erathia

the land of Arimathea is wide and varied. It consists of many lands and Lords of varying race and alignment. It is ruled over by King heart. Is a king heart is an elderly and childless King. His age is so great that people have started to rumor that he is extending his life unnaturally. Demographics demographic mostly human Kingdom, with exception such as far even resources. It's a big Kingdom in its like the literally this is the whole continent likeness King is the king of this whole continent there's other continents but this this continent is ruled by one king so who are the rivals of the.
Ramone

**Voiced by:** Cheech Marin

**Ramone** is a 1959 Chevy Impala Lowrider, Flo's husband, and the owner of Ramone's House of Body Art.

## Bio

Ramone is the body artist of Radiator Springs. He believes that the automotive body can be a vehicle of expression. Ramone loves to explore new paint jobs and push the limitless boundaries of his art.
Dress Moana

## Current Programming

* *The Adventures of Jimmy Neutron: Boy Genius*
* *All Grown Up!*
* *Avatar: The Last Airbender*
* *Back at the Barnyard*
* *CatDog*
* *ChalkZone*
* *Danny Phantom*
* *Dragon Ball Z Kai*
* *El Tigre: The Adventures of Manny Rivera*
* *The Fairly OddParents*
* *Fanboy and Chum Chum*
* *Fantastic Four: World's Greatest Heroes*
* *Glenn Martin, DDS*
* *Iron Man: Armored Adventures*
* *Invader Zim*
* *Making Fiends*
* *My Life as a Teenage Robot*
* *The Mighty B!*
* *The Penguins of Madagascar*
* *Planet Sheen*
* *Power Rangers Samurai* (live-action)
* *Random! Cartoons*
* *The Ren & Stimpy Show*
* *Rocko's Modern Life*
* *Rugrats*
* *Speed Racer: The Next Generation*
* *SpongeBob SquarePants*
* *Supah Ninjas* (live-action)
* *Tak and the Power of Juju*
* *Three Delivery*
* *T.U.F.F. Puppy*
* *Voltron Force*
* *Wolverine and the X-Men*
* *Zevo-3*
Rabbit's Foot

A fairly easy ingredient to come by, the foot of any rabbit will do for the sake of alchemy.

## Effects

Some feel luckier just having one of these on their person. This is, sadly, utter nonsense. The feet have no power until they’ve been introduced to the correct sources of arcane energy. However, it can be a tasty part of a small pot of stew.

## Rarity

Very common and a request nearly every hunter is familiar with.
Strip Weathers

**Voiced by:** Richard Petty

**Strip Weathers**, known by most as **The King**, is a former Piston Cup racecar, who raced for Team Dinoco.

## Bio

Strip Weathers, also known as The King, is the #43 racecar. He is a seven-time Piston Cup champion. He's loved every second of his racing career, but truth be told, he's ready for a slower pace.
White City

Coat of Arms of White City

Flag of White City

The **Borough of White City** is a suburban Montpierre borough located just west of Montpierre Mountain, south of St Joseph's, and north of Stoneport. It is an almost fully residential borough and, while one of the smallest in terms of area, it is among the highest populated boroughs and has the second highest population density of anywhere in the world, after the Borough of Melonbank.

It is served by the Montpierre Subway; White City sits in the north-west of the borough and acts as an interchange between the Circle and Peter lines, forming the western terminus for the latter..

Technically, half of Stoneport North is also situated in the borough, but the exact positioning is open to interpretation.
Sonic/Moana (2016)

## Cast

* Amy Rose as Moana
* Sonic as Maui
* Tails as Hei Hei
* Cheese as Pua
* Antoine as Bobby the Squirrel
* Cream as Moana's Sister
* Knuckles as Chief Tui
* Vanilla as Sina
* Mama Robotnik as Gramma Tala
* Dr. Robotnik as Tamatoa

## Current Programming

* *2 Stupid Dogs*
* *The Adventures of Jimmy Neutron: Boy Genius*
* *All Grown Up!*
* *Avatar: The Last Airbender*
* *Back at the Barnyard*
* *CatDog*
* *ChalkZone*
* *Class of 3000*
* *Danny Phantom*
* *Dragon Ball Z Kai*
* *El Tigre: The Adventures of Manny Rivera*
* *The Fairly OddParents*
* *Fanboy and Chum Chum*
* *Fantastic Four: World's Greatest Heroes*
* *Glenn Martin, DDS*
* *Iron Man: Armored Adventures*
* *Invader Zim*
* *Making Fiends*
* *My Life as a Teenage Robot*
* *The Mighty B!*
* *Nicktoons (January-April) 2010 bumpers*
* *The Penguins of Madagascar*
* *Planet Sheen*
* *Power Rangers Samurai* (live-action)
* *Random! Cartoons*
* *The Ren and Stimpy Show*
* *Rocko's Modern Life*
* *Rugrats*
* *Scaredy Squirrel*
* *The Secret Saturdays*
* *Sonic Underground*
* *Speed Racer: The Next Generation*
* *SpongeBob SquarePants*
* *Supah Ninjas* (live-action)
* *Tak and the Power of Juju*
* *Three Delivery*
* *T.U.F.F. Puppy*
* *Voltron Force*
* *Wolverine and the X-Men*
* *Zevo-3*
Sally Carrera

**Voiced by:** Bonnie Hunt

**Sally Carrera** is a sky blue Porsche. She is the attorney of Radiator Springs and the owner of the Cozy Cone Motel. Sally is also Lightning McQueen's girlfriend.

## Bio

Sally is a beautiful Porsche who fell in love with small town life in Radiator Springs. She runs the Cozy Cone Motel, is the town attorney, and is dedicated to preserving her favorite place to live.
Chick Hicks

**Voiced by:** Bob Peterson

**Chick Hicks** is a former Piston Cup race car who now hosts his own show on the Racing Sports Network. He is also an ex-rival of Lightning McQueen.

## Bio

Chick Hicks is the #86 racecar who is notorious for cheating. He will do anything to win, and he has an intense rivalry with Lightning McQueen.
Frank

**First Appearance:** Cars

**Frank** is a large combine harvester whose behavior closely resembles a bull. He guards the tractors at night while they sleep, and attempts to get Mater and Lightning McQueen when he finds that they are tractor tipping.

## Bio

Frank is a hard-working combine harvester. He spends his days in the fields harvesting, threshing, and cleaning grain; then it's off to oversee the tractors' work for the rest of the afternoon. When Mater and Lightning McQueen are tractor tipping, Frank angrily chases them out of the field.