Creep

Creep are puddles of liquid left on the floor of the Gungeon by certain items, enemies, or events. They can have negative effects on both gungeoneers and enemies alike.

Any creep except Fire and Oil can be used to put out The Fireplace in the Keep of the Lead Lord.

All creeps tend to fade after a short time, Flying enemies are generally immune to the effects of creep, as they are not in contact with it.

## Water Creep

### **Effects**

Water Creep is a very neutral creep, it has no negative effects on gungeoneers or enemies.

#### **Electrification**

Items such as Battery Bullets can cause the players projectiles to electrify water they pass over, electrified water hurts enemies and all gungeoneers except the Robot.

### **Causes**

#### **Enemies**

* Blizzbulons leave a trail of Water Creep when they move.
* Mountain Cubes leave a trail of Water Creep when they move, and a pool of it when they die.

#### **Environmental Objects**

* Water Barrels leave a trail of Water Creep when they move, and a pool of it when they are broken.
* Ice Cube Bombs leave a trail of Water Creep when they move, and a pool of it when they explode.

#### **Guns / Items**

* The Mega Douser leaves large swathes of Water Creep underneath where it's projectiles fly.

* The Siren leaves small puddles of Water Creep where it's bullets hit.
* The Tear Jerker leaves small puddles of Water Creep where it's bullets hit.
* The Starpew leaves small puddles of Water Creep where it's bullets hit.
* The Glacier leaves a trail of Water Creep underneath where it's projectiles fly.
* The Compressed Air Tank leaves a trail of Water Creep underneath where it's projectiles travel.
* The Coolant Leak sprays a line of Water Creep in front of the player when used.

## Ice Creep

### **Effects**

Ice Creep is a rare creep that is almost never directly created, instead resulting from Water Creep freezing, it is largely simply an annoyance to the player as it is slippery, impeding movement similarly to the Hollow's Ice Floors.

Ice Creep will spread over any Water Creep it comes into contact with.

Ice Creep cannot be electrified like Water Creep.

### **Causes**

#### **Enemies**

There are no enemies that cause Ice Creep.

#### **Environmental Objects**

* Ice Floors in the Hollow will cause any Water Creep placed on top of them to become Ice Creep.

#### **Guns / Items**

* Projectiles from the Ice Breaker will turn any Water Creep they pass over into Ice Creep.

## Poison Creep

### **Effects**

Walking onto Poison Creep will cause the Poison Status Effect in players and most enemies, with enemies this will last for a certain time after exiting them creep, however players are safe once they leave the Creep.

Players will only take damage from Poison Creep when the Poison bar reaches the top, dodge rolling reduces contact time with the floor and can buy players valuable time to escape.

### **Causes**

#### **Enemies**

* Mutant Bullet Kin can spew Poison Creep as an attack.
* Poisbulins, Poisbuloids and Poisbulons all leave trails of Poison Creep when they move.
* Funguns leave a small pool of Poison Creep when they die.
* The Last Human has an attack that sprays large swathes of Poison Creep around them.

#### **Environmental Objects**

* Poison Barrels leave a trail of Poison Creep when they move, and a pool of it when they are broken.

#### **Guns / Items**

* The Plague Pistol leaves small puddles of Poison Creep where it's bullets hit.
* The Plunger leaves small puddles of Poison Creep where it's bullets hit.
* Enemies poisoned by the Poxcannon leave large puddles of Poison Creep when they die.
* The Poison Vial creates a very large pool of Poison Creep when used.
* The Bug Boots cause the player to leave a trail of Poison Creep when they Dodge Roll.
* The item "Monster Blood" creates a very large pool of Poison Creep when the player takes damage.
* The Big Boy leaves a large pool of Poison Creep around where it is used.

## Oil Creep

### **Effects**

Oil Creep is a relatively uncommon creep that is harmless on it's own, but can be easily ignited to become Fire Creep.

### **Causes**

#### **Enemies**

Not counting enemies who create Oil Creep and then ignite it so briefly it is barely noticeable, there are no enemies that use Oil Creep. They have been listed under Fire Creep.

#### **Environmental Objects**

* Oil Barrels leave a trail of Oil Creep when they move, and a pool of it when they are broken.
* Oil Lamps create a pool of Oil Creep when broken.

#### **Guns / Items**

* The Fossilized Gun leaves large swathes of Oil Creep underneath where it's projectiles fly.
* Certain projectiles from the Gungeon Ant leave small patches of Oil Creep where they hit.

## Fire Creep

### **Effects**

Walking onto Fire Creep will cause the Fire Status Effect in players and most enemies, this will last for a certain time after exiting them creep. Players can Dodge Roll to escape fire damage by Dodge Rolling.

Fire Creep can be created directly, but often results from Oil Creep being ignited in some way so fast it is barely noticeable.

### **Causes**

#### **Enemies**

* Fallen Bullet Kin leave a small patch of Fire Creep upon death.
* The Bullet King has an attack that involves laying down a medium sized patch of Fire Creep.
* The Old King has an attack that involves laying down a long lines of Fire Creep.
* The Wallmonger spews Oil Creep that it quickly ignites into Fire Creep.
* Angered Leadbulons leave trails of Fire Creep when they move.
* Muzzle Flares and Muzzle Wisps leave medium sized pools of Fire Creep upon death.
* Flesh Cubes leave trails of Fire Creep when they move.
* The Black Stache has an attack where he throws a Molotov, which creates a pool of Fire Creep.

#### **Environmental Objects**

* When tipped over, Braziers will spill a line of Fire Creep in the direction they are tipped.

#### **Guns / Items**

* The Molotov Strike creates a line of Fire Creep in the area and direction it is used.
* The Molotov creates a pool of Fire Creep when thrown.
* Explosions can ignite Oil Creep to create Fire Creep.
* Reloading the Fossilized Gun creates a flame that can ignite Oil Creep to create Fire Creep.
* Any explosive projectile affected by Hot Lead will create a pool of Fire Creep upon exploding.

## Blobulon Creep

### **Effects**

Blobulon Creep is another completely neutral creep, with no negative effects on anything. It is largely just a visual effect for the Blobulonians.

### **Causes**

#### **Enemies**

* Blobulins, Blobuloids and Blobulons all leave trails of Blobulon Creep when they move.
* The Blobulord leaves large trails of Blobulon Creep when they move.

#### **Environmental Objects**

There are no Environmental Objects that leave Blobulon Creep.

#### **Guns / Items**

There are no Guns or Items that leave Blobulon Creep.

## Maroon Creep

### **Effects**

Maroon Creep is a neutral creep with no effects, it is used for many different things and has multiple names such as Blood Creep.

### **Causes**

#### **Enemies**

* Poopulons leave trails of Maroon Creep when they move.

#### **Environmental Objects**

There are no environmental objects that leave Maroon Creep.

#### **Guns / Items**

* The Mutation leaves large puddles of Maroon Creep over the beam that it fires.
* The Iron Coin leaves a small puddle of Maroon Creep in rooms that it clears, next to the note.