recursal/Fanatic-Fandom huggingface dataset:
Smithy

**Smithy**

Smithys family does not have a surname. And Smithy's first name is not really Smithy, it is Jethro. He was named after his father who is also called Jethro. Around the town Smithy and his dad are known as Jethro Junior and Jethro Senior.

**NICKNAMES:**

His friends all call him Smithy because of his blacksmith duties. His family still call him Junior. Dragon calls him Leather Legs because of his leather work apron, or Hammer Boy if he is beating metal when Dragon is trying to sleep.

**JOB DESCRIPTION:**

To repair and maintain the knights armor and weapons.

To shoe, brush and care for the horses.

To help with the repair and maintenance of the castle.

To clean the stables.

**SMITHYS HISTORY:**

Smithy was raised on a local pig farm, the son of a pig farmer. Smithy quickly revealed a love and understanding of animals and gained a reputation as a pig whisperer. He was happy working for his father and wanted nothing more than to take over the farm when he came of age. But Smithy came to the attention of the castle when he was 10 years old.

He had been out truffle hunting in the forest with his favorite pig. The Royal hunt came through and the Kings horse shied when Smithys pig looked up from the long grass. The horse reared and tried to bolt with the King, but Smithy stood up out of the grass, grabbed the reins, and calmed the horse down. The King was so impressed that he offered him a job as a stable hand at the castle.

Smithys family was thrilled at the honor. Smithy was not so sure, but agreed on condition he could bring his favorite pig to live at the castle with him. His family still live on the pig farm out beyond the causeway, and Smithy tries to visit them at least once a year.

**FAVORITE FOOD:**

Figs. He has only had them once, when he was very young. But the memory of their taste still lingers in his mind. Rake tried to grow a fig tree for him, but the cold climate meant the fruit never ripened.

**AMBITION:**

To run his own manufacturing workshop one day. Smithy loves designing and building new tools, weapons and devices.

**FAVORITE SONG:**

"The Last Ride." The ballad of Rowans run. It tells the story of an old war horse who saved his owner but died of exhaustion after out-running twenty chargers.

**FAVORITE PASTIMES:**

Riding a chariot. Smithy has repaired an old chariot and made new harness leathers for it. One day he hopes to compete in a great chariot race that is held every year in Italy. He has told no one of the dream as it is too far above his station and can never be achieved.
Qubo Tv for Kids Wiki

**Welcome to the Qubo Tv for Kids Wiki!**
Qubo is a Party! Qubo's for everyone!

We're a collaborative community website about Qubo Tv for Kids that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tung Flyblow

**Tung Flyblow**

Tung is one of the legendary frog people of Swampstar-46 known for their skills as alien insect trackers. The frog people resemble humans but have the unique properties of frogs. They can swim the depths of the ocean and scale walls with the grace of a dancer, but their greatest asset is their bullwhip tongues.

But Tung is unique even among his own people. A true connoisseur of alien insects, he can differentiate over 6,000 types of insects by smell alone.

Not a hero by nature, and a misfit wherever he goes, Tung is learning to use his special abilities to help bring balance back to Planet Earth.
Sir Ivon

**Ivon**

**NICKNAMES:**

Gunther calls him "Beef Brain".

**JOB DESCRIPTION:**

Knight of the Kings Guard.

**IVONS HISTORY:**

No one knows the true history of Ivon before he arrived at the castle. He has told Jane and her friends many tales of his adventures, battles, and lady friends. But all the stories conflict with each other and Jane suspects none of them are close to the truth. Jester discovered that Sir Ivons surname means "son of fire." Dragon thinks the knight is an insult to fire.

In 792 Ivon arrived in Kippernium to participate in a Royal Tournament. He came dressed as a knight with all the right papers, a fine horse, and a squire. He proved to be a great opponent in the arena and impressed Sir Theodore with his skills and courage. Sir Ivon stayed on in the village for a short while, got into serious debt with the tavern, and has remained in service to the King to pay off his bills.

**FAVORITE FOOD:**

Meat. The redder the better.

**AMBITION:**

He wants to be remembered as a great warrior and wants to lead an army to a great victory. Sadly for Ivon, he has arrived in the kingdom at a time of peace and stability.

**FAVORITE SONG:**

Sir Ivon likes tavern songs. His current favorite is the Halter Polka.

We are Knights of the Guard,

We are rough and we are hard,

When we rattle into battle

We can terrify the cattle.

We can down a dozen flagon,

We can joust with any dragon.

But when we get the chance,

We like to dance.

At this point in the song Sir Ivon jumps onto the nearest table and starts to dance. It is quite a sorry sight.

**FAVORITE PASTIMES:**

Devising new weapons of war. He has devised dozens in his years at the castle. None of them work.
Saphira

**Saphira**

Saphira is Pearlie's darkly beautiful cousin whose ego makes Pearlie's look like a raindrop next to the ocean. She lives in a Greenhouse in Jubilee Park surrounded by a garden of thorny rose bushes and Venus Flytraps. But she wants more - namely Pearlie's job.

Pearlie admires Saphira and never catches on that her cousin is plotting against her. Saphira uses Pearlie's naivete to her advantage, using the guise of mentor, helpful friend and confidante to hide her plans to sabotage Pearlie at every turn.

Saphira's intentions are always selfish, her entreaties insincere, her gold-plated gifts always 100% fake...but her hair is always perfect!
Father's Desire Word Rune

*You belong to your father, the devil,and you want to carry out your father’s desires.He was a murderer from the beginning, not holding to the truth, for there is no truth in him.*

John 8:44a

### **Requirements**

* Patience (PA) Character Strength needed to use this Word Rune: **PA** **4**
* Difficulty Level (DL) of this Word Rune; (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 3**

### Affects

This Word Rune will reduce the Mound Orc Sin Enchantment by 2 Difficulty Levels (DL).

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**
* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 3 MU**

**Disclaimer Page**
New Tractorshire

Flag of new tractorshire

New Tractorshire is a nation introduced in season 4 of IsleSMP. It was founded by the founder of Olde Tractorshire, Pee\_Cow on January 11, 2021.

## History

New Tractorshire was founded by Pee\_Cow on January 11, 2021. The island was small at the time so efforts to expand the island using wood and dirt started hours into the nation's life. Expansion completed a day later on January 12th. On January 12th, Pee\_Cow visted The Kraken Empirium and declared it a Dictatorship. This is the beginning of the nether chase.

### The Nether Chase

The nether chase started when New Tractorshire declared war on The Kraken Empirium. The prior day, Pee\_Cow took The Original 13 (discovered by the leader of the kraken emperium, CartoonKraken) on accident, but it was later used as leverage in the nether chase. CartoonKraken went to New Tractorshire to get the disc back, leading Kraken to go into the nether to run. This eventually was found out when Kraken got the achievement "We Need To Go Deeper." The only nether portal in the server was in New Pog City, so they went there into the portal, chased him down, mined a bit, then found a place supposedly blown up using beds and TNT prior to its discovery. They ran down it, and Kraken was found. Before they could do anything, though, Kraken killed himself (keep inventory is on in season 4), losing one of three lives. and ending the nether chase.
Fearless Word Rune

*Have I not commanded you? Be strong and courageous.*

Joshua 1:9a

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 3 to their Courage (CO) Character Strength for one day.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Conspiracy Trick Team Rune

*Hide me from the conspiracy of the wicked,*

*from the plots of evildoers.*

Psalm 64:2

* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to be hidden from Dark Creatures, provided that they do not move or talk.

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Advanced Combat

Advanced Combat is a system designed to make a more realistic battle experience, and is brutal and potentially offensive. Because of this, the Advanced Combat system is **optional**.

Advanced Combat differs from Normal Combat in that it offers two additional ways to attack a Dark Creature, Dragon Slave or Dragon.

### **Advance Combat Attacks**

1. Normal Combat
2. Half-Swing
3. Critical Swing

When using Advanced Combat, a Player must tell the Adventure Master (AM) if they are attacking Normally, or with one of the attacks listed above.

Disclaimer Page
Dangerous Creatures

Dangerous Creatures are not Dark Creatures and they do not speak or have Sin Enchantments. They are more than just dangerous animals, but a LightRaider cannot use Sense Evil to detect them. Converse with Animals will probably not work with monsters as their intent is to fill their own stomachs or have their way no matter what.

Yeti
Battle Grid

An 8x11 cardboard sheet with hatch marks on it which divides the page into 1 inch squares, or a grid. Each inch on the Battle Grid represents 5 feet in the game.

It is used during a battle and sometimes Lightraider Figures or Counters are placed on it to give a visual representation of the battle. It is included in the Vintage Box Set.

Disclaimer Page
Faultless Wisdom Word Rune

*If any of you lacks wisdom, you should ask God, who gives generously to all without finding fault, and it will be given to you.*

James 1:5

### **Requirements**

* Wisdom (WIS) Character Strength needed to use this Word Rune: **WIS** **4**
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune allows a Lightraider to add 3 to their Wisdom (WIS) Character Strength for one day.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 2 MU**

**Disclaimer Page**
Glory Vision Team Rune

*I consider that our present sufferings are not worth comparing with the glory that will be revealed in us.*

Romans 8:18

### **Requirements**

* Goodness (GO) Character Strength needed to use this Team Rune: **GO** 4
* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

If a team of Lightraiders on a DragonRaid to stand back to back and recite this Team Rune, everything within 50 feet will be lit up as though in full daylight.

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Foot Stomp Word Rune

*“God opposes the proud*

*but shows favor to the humble.”*

1 Peter 5:5c

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to deal 5 points of damage to the Pride Factor of a Rainbow Dragon.

### **Rewards**

* # of MU awarded to Gentleness (GE) Character Strength if recited correctly by memory: **GE** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Combat

Back to How to Play the Game

## **A.) Intro**

When **Combat** happens, the following procedure will happen:

1. The Adventure Master (AM) will place a Battle Grid on the table.
2. The Players will each place their Figures on the Grid.
3. The Adventure Master (AM) will place the Dark Creature Counters on the Grid.

Now the **Rounds** begin, where each character (good or bad) may do one of the following:

1. **Movement**
	1. A character may move 2 squares (10 feet) in any direction other than diagonally.
	2. Retreating from combat is also a movement option.
2. **Action**
	1. The character may draw a Weapon, change a weapon, pull out an Item from their backpack or even do nothing.
3. **Combat**
	1. If the character's Weapon is ready and their opponent is in an adjacent (not diagonally) square within the Weapon's range, they may attack their opponent.

**Rounds** are conducted in the following order:

1. **Declaration**
	1. The Adventure Master (AM) states what options the Dragon Slave or Dark Creature will choose during the round.
	2. Each Player states what options their Character will choose during the round.
2. **Battle**
	1. Whoever has chosen Combat will proceed with their Attack.
	2. Phase 1: Lightraiders always attack first, and Dark Creatures always defend first.
	3. Phase 2: The Dark Creatures attack and the Lightraider defends.
3. **Action**
	1. Characters who haven't chosen Combat will take the action they specify. Lightraiders always go first.
4. **Movement**
	1. Characters who chose to Move do so now. Lightraiders go first.

This order is repeated for the following rounds.
J. Jonah Jameson (Version 1.0)

J. Jonah Jameson is the Editor-in-Chief of the Daily Bugle, a newspaper based in New York City. During Jameson's time as Editor-in-Chief, Jameson had to deal with low sales, the rise of social media, and heavy competition. After the Human Spider appeared in New York, Jameson used the wall crawler's presence as a way of boosting newspaper sales. Jameson redubbed the vigilante "Spider-Man" and published headlines framing him as a villain. Jameson hired Peter Parker as a freelancer to take photos of Spider-Man, not knowing Parker was the hero all along. After Norman Osborn's scientific experiments transformed him and killed his wife Emily, Jameson wrote Osborn's obituary, as the public believed him to be dead. Little did Jameson know that Osborn had become the villainous Green Goblin. When the Goblin began killing former employees who abandoned his company, Jameson hoped to manipulate the story to appear as though Spider-Man committed the murders, only for more evidence to reveal such was not the case. Jameson became frustrated when Parker did not deliver enough photos of Spider-Man committing crimes. Parker objected to Jameson's hatred of Spider-Man but continued to deliver photos. When Parker gave up being Spider-Man due to failing his friends and family, and wanting a live with his love, Mary Jane Watson, Jameson was delighted to find the wall crawler's suit in the trash. Jameson kept the costume in his office and mocked Spider-Man in the press. Arachne, the Greek spider legend who granted Parker his gift became enraged, and created worldwide dreams of a power outage, destruction, and the return of the previously thought deceased Green Goblin and the Sinister Six to become the newly formed Sinister Seven. Jameson didn't buy the villains returning, but became frustrated when his staff failed to get any exclusives on the incident outside of fifty shoe stores being looted, which turned out to be caused by Arachne and her Furies. Arachne was unhappy that Jameson's headlines were discouraging Spider-Man's return, and she left for the Daily Bugle building. Disguised as a human woman, Arachne attempted to seduce Jameson. When that failed, she blackmailed him into printing an issue begging for Spider-Man's return. Jameson initially refused, until he was webbed up by Arachne's Furies, and threatened to have his head bitten off. Jameson advised his employee, Robbie Robertson to print the story, much to Robertson's shock. Jameson remained webbed to his chair for hours, and furiously watched in outrage as Spider-Man stole back his suit while he was helpless to stop him. Spider-Man attempted to web Jameson's mouth shut, but was unsuccessful, as he's given up his powers. Jameson threatened legal action against himself before Spider-Man ran off.
Camille

**Cam**

Camille is Alfred's best friend (and a wallaby)who tossed ballet slippers for soccer cleats. She consumes books the way most of us go through popcorn, so facts and fantasy explode from her at every opportunity.

Camille has a vivid imagination and she can jump to outrageous conclusions. But her imagination also helps Alfred "think outside the box."

She loves to use big words like "exacerbate," "cogitate" or "ominous."
Cave Spider

Cave Spiders are large Dark Creatures whose bodies are one to three feet long, with legs up to six feet long. They live in caves, abandoned houses, barns or mine shafts, preferring to stay near openings where they can catch their prey in their webs.

They can walk on just about any surface, and can drop great distances from their strong webs. The thickness of their webs vary on the size of the spider, but all of their webs are difficult to cut.

Cave Spiders were exiled from the large planet of Og, the same planet where the Giants originated. On Og, most Cave Spiders are noble and value honesty, but long ago, some of these spiders deferred to lying as a way to get what they wanted. The honest Cave Spiders sent the dishonest ones to EdenAgain.

Cave Spiders lie whenever it advances their cause, believing that a lie is more convenient than telling the truth.

They usually catch their prey in their webs, but as the Overlord will not allow them to easily eat humans, they have reverted to catching humans and persuading them with lies. Their enchantment is the Little White Lie Sin Enchantment. In addition to this enchantment, hey have poisonous fangs.

They are controlled by the Dolios family of the Shadow Dragons.

**Disclaimer Page**
Courage (CO)

**Ability Rating:** (LO + JO + GO + FA + SC) ÷ 5

Courage is the Ability of a Lightraider to face danger with courage in spite of fear.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders may avoid danger.
* At level 10, Lightraiders may attempt dangerous tasks.

### **Adds**

* A qualifying Lightraider with can temporarily add 3 to this Character Strength with the Fearless Word Rune.

**Disclaimer Page**
King Caradoc

**King Caradoc**

The King was originally given a different name, but at a young age he adopted the name Caradoc. The reason is well known among senior members of the Court, but the story behind it is rarely discussed.

**NICKNAMES:**

No member of the castle staff would use a nickname for the King. But the villagers have a few. He is known as: Kippers, Rattlebrain, and King Softy.

**JOB DESCRIPTION:**

The King's job is to devote himself to the protection and prosperity of his people. He holds court every day to listen to grievances and settle disputes. He imposes fines and taxes and pays for the upkeep of the castle and the town.

**THE KING'S HISTORY:**

Caradoc was born in 782 and was only 13 years old when his father died, too young to take the throne. When he was 14, Prince Caradoc met Gwendolyn, the daughter of a Scandinavian nobleman, and fell hopelessly in love with her. He married her in 801 when he was nineteen years old, two years before taking the throne as King Caradoc.

**FAVORITE FOOD:**

The King's favorite food is mashed potatoes. Potatoes are the castles best kept secret. It's many hundreds of years before the rest of Europe will get to eat potatoes. They come from a remote undiscovered continent – undiscovered by shortlives, that is.

**AMBITION:**

The King has one simple ambition. He wants everyone to be happy. He wants a happy kingdom full of happy subjects singing happy praises to their happy king.

**FAVORITE SONG:**

The King likes any ballad that makes him cry. Which is odd for a King who wants everyone to be happy. But he expresses it this way: "Let us turn to stories for sadness, that we can return to the world and celebrate our good fortune." One of his many commands to Jester is: "Let us weep a waterfall."

**FAVORITE PASTIMES:**

Hunting, dancing, and watching his wife embroider.
Dragons

### **Origin**

The Great Red Dragon took an egg from his mate, a dragon named Kakia (wickedness), and traveled with it across the universe to EdenAgain. The egg mutated and divided before hatching, bringing about Nine Writhing Serpents. These dragons multiplied and enslaved all of the people of EdenAgain with their deadliest weapon; Mind Speech.

### **Description**

Dragons are evil spirits who have taken on the form of reptiles, and are governed by the limitations reptiles have. Their blood freezes at 33°, and are lazy at any temperature below 50°, so they are most comfortable and active at temperatures between 50°-90°. They are immune to fire.

The primary weapon for the Dragons are their Mind Speech. Mind Speech is an inaudible message with a range of 300 feet that is imposed on people's minds, communicating false teachings and enticing enchantments. Only by possessing a strong familiarity with the laws and principles of the Sacred Scrolls can one refute a Dragon's Mind Speech. In addition to Mind Speech, Dragons can also use their Fire breath as a weapon and their Smoke can cause various enchantments. They also have Physical Attacks. They have a Pride Factor which is the equivalent of a Lightraider's Physical Vitality score.

Dragons are slow and clumsy on the ground, but are swift in the air.

### **Sizes**

Dragons have a range of sizes, and various sizes yield different levels of power. The sizes may also indicate their age, which is listed in order of youngest to oldest below.

* Fledgling
* Firewyrm
* Mature Dragon
* Elder Dragon
* Eldermost Dragon

### **Families**

Dragons are classified into different families, and each family possesses different traits.

* Crystal Dragons
* Gaze Dragons
* Fluorescent Dragons
* Firedrakes
* Dream Dragons
* Slime Dragons
* Shadow Dragons
* Sea Serpents or Sea Dragons
* Rainbow Dragons

### **Dragon Combat Word Runes (Used on any Dragon)**

* The Puffed-Up Poof Word Rune allows a Lightraider that has been confronted by a **Dragon** and its Mind Speech to deal 5 points of damage to the Pride Factor. It dampen the Dragon's spirit, allowing the Lightraider the opportunity to use another Word Rune before the Dragon recovers.
* The Pray and Stay Word Rune allows a Lightraider to use Battle Prayer against **Dragons**.
* The Seek and Get Word Rune brings about a true focus on the true purpose of life, allowing a Lightraider to add 2 to a StarLot roll when defending against a **Dragon's** Fire and Smoke Weapons.

### **Second Edition (Lightraiders)**

Dragons are spiritual traitors who are fallen Elder Folk. They took on the form of reptiles and corrupted the hearts of the High One's children. They control the Dark Creatures who torment the Aladoth.

**Disclaimer Page**
First Edition

Back to Main Page

The First Edition of the game, called "DragonRaid," was created in 1984 by Dick Wulf.

DragonRaid is an Adventure Learning System that simulates what it would be like to be on a thrilling and life-threatening mission. You, the player, decide your own actions, and these actions have consequences. DragonRaid promotes practical Christian growth, by having the player make decisions for the character they have created. These decisions may require resisting sin and fighting evil in allegorical situations.

**Disclaimer Page**
Steve and Edie

**Steve & Edie**

Steve and Edie are a larger-than-life married couple who escaped from the Brooklyn Aquarium. Their volatile love-hate relationship makes for very loud but educational pool parties. To add to this, they have a show biz background, so they never pass up an opportunity to balance a ball on their noses. There are no small parts, just small herring treats.
Disclaimer Page

DragonRaid Wiki is an online, public collaboration of information centering around DragonRaid from Lightraider Academy. The information on this website is provided by voluntary efforts of individual players and groups, not by Lightraider Academy.

Our moderators and editors monitor Lightraider Academy publications and www.lightraiders.com for new and changing content. However, because this is a community wiki, the articles and information found on this website have not necessarily been reviewed by members of the Lightraider Academy development team or by the creators of this site.

Note that any community wiki runs the risk of being vandalized. Thus, we encouraged users encountering offensive or incorrect content to correct the issue if able and notify our moderators immediately through our contact page.

## Trademarks

Any of the trademarks, service marks, collective marks, design rights, personality rights, or similar rights that are mentioned, used, or cited in articles on this website are the property of their respective owners. Unless otherwise stated, DragonRaid Wiki is neither endorsed nor affiliated with any of the holders of any such rights, and as such the owners of this website cannot grant any rights to use any otherwise protected materials.
Bear Companion

A Bear Companion is a Talking Animal given to a Bear Knight Lightraider by the Overlord, and has a telepathic link with the Bear Knight, allowing the two to communicate audibly and telepathically over great distances. The Bear Companion is also the steed of the Bear Knight.

All Bear Companions are courageous. can weigh 1,700 pounds and they can stand to 10 feet on its hind legs.

They have a high Courage (CO) Ability of 10 and fear nothing except for Dragons. They have an Endurance (EN) Ability of 8and a Listening (LIS) Ability of 7. Their primary weapons are their long claws.

**Disclaimer Page**
Dex Hamilton- Alien Entomologist

This action-packed nature show introduces kids to a whole new breed of explorer.

Welcome to the year 3000, where a plague of alien insects is on the rise, and alien entomologist Dex Hamilton has returned to earth to lead a unique insect sanctuary called Hamilton's Habitat.

Along with some extraordinary friends, Dex looks to uncover the clues to a brooding mystery that takes viewers through mythical landscapes, encounters with unworldly bugs, and hazardous adventures to save the ecosystem from certain destruction.
Character Abilities, Defensive Abilities, and Ability Ratings

Back to How to Play the Game

Lightraiders have 11 **Character Abilities** and 3 **Defensive Abilities**. Of the 11 Character Abilities, 8 are required. Each Lightraider may choose 3 Optional Character Abilities. An **Ability Rating**, which is the degree of proficiency in a given area, is given for each Character Ability and Defensive Ability.

### List of Abilities:

* Blend With Surroundings (BWS)
* Climb Skillfully (CLS)
* Converse With Animals (CA)
* Courage (CO)
* Endurance (EN)
* Evade Enemy (EE)
* Hatred Of Evil (HE)
* Hope (HO)
* Knowledge (KN)
* Listening (LIS)
* Merciful Compassion (MC)
* Persuade Foe (PF)
* Quiet Movement (QM)
* Recover From Injury (RFI)
* Resist Torturous Investigation (RT)
* Righteously Mingle With Evil (RME)
* Sense Evil (SE)
* Talk With Locals (TL)
* Track Enemy (TE)
* Vision (VIS)
* Water Movement (WM)
* Wisdom (WIS)
* Physical Vitality (PV)
* Strength (ST)
* Agility (AG)

**Disclaimer Page**
Gaze Dragon Defensive Word Rune

Psalm 37: 27, 28a

*Turn from evil and do good;*

*then you will dwell in the land forever.*

*For the Lord loves the just*

*and will not forsake his faithful ones.*

1 Peter 5:7

This Defensive Word Rune will make it difficult to see a Gaze Dragon. Repeating this Defensive Word Rune raises the percentage required to see the Gaze Dragon's stare. Roll Vision (VIS) Ability a Difficulty Level (DL) given by the Adventure Master, but add 20 to the percentage required on the Success Grid.

Disclaimer Page
Endurance Soldier Word Rune

*Join with me in suffering, like a good soldier of Christ Jesus.*

2 Timothy 2:3

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 3 to their Endurance (EN) Character Strength for one day.

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Dream Dragon Defensive Word Rune

Isaiah 48:17

*This is what the Lord says—*

*your Redeemer, the Holy One of Israel:*

*“I am the Lord your God,*

*who teaches you what is best for you,*

*who directs you in the way you should go.*

Isaiah 48:17

This Defensive Word Rune will reduce the range of a Dream Dragon's Mind Speech to 100 feet.

Disclaimer Page
Dragon Slaves

### **First Edition (DragonRaid)**

Dragon Slaves, also called the Once Born, is the state that every human born into on EdenAgain. Each human starts out their lives as slaves to the Dragons and are thus called Dragon Slaves.

At creation, humans were created to be like the One Almighty Spirit and the first man and woman were not rebellious. But the Dragons tempted the humans and planted in them the desire to want what was forbidden. The humans responded to this temptation by taking what they wanted, which were things they were not designed to need.

Since that time, all humans have falled into this pattern, each human has lusted after their own desires more than what the Overlord has given them. This makes it impossible for humans to glorify the Overlord, so every human falls into slavery to the Great Red Dragon, and his Dragons continue to keep them slaves.

Dragon Slaves cannot posses true life and have a darkened understanding of the High One and his Overlord, and thus they do not always act morally. They cannot be expected to act like the Twice Born. The Helper, who is the third person of the One Almighty Spirit, does not live in them, and thus their eternal outset is dark and hopeless.

Sometimes, however, a Dragon Slave will meet the Overlord though various ways, and some will even agree to let him rescue them. Lightraiders will never kill Dragon Slaves, as they do not know which ones of them may one day be rescued.

### **Second Edition (Lightraiders)**

The people of Dastan who are oppressed by the Dragons and live in the Dragon Lands are known as Aladoth. They cannot enter the Liberated Land and can only find freedom by accepting the gift of bought by the Rescuer's sacrifice in the Great Rescue. Most are deceived into thinking they are free under the rule of the Dragons, and most do not look for freedom.

**Disclaimer Page**
Faithful Helper Word Rune

*Do not be afraid; do not be discouraged, for the Lord your God will be with you wherever you go.”*

Joshua 1:9b

### **Requirements**

* Patience (PA) Character Strength needed to use this Word Rune: **PA** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune allows a Lightraider to deal 5 points of damage to the Pride Factor of a Firedrake Dragon.

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 2 MU**

**Disclaimer Page**
Dolios

Dolios are Shadow Dragons who, along with the Threskos, were two children born from he original Shadow Dragon Family, the Skotos. Dolios means "decieve."

A Lightraider must use the Shadow Dragon Defense Rune if they fall prey to this Shadow Dragon's Mind Speech known as Deceive.

They control the Dark Creatures known as Cave Spiders and Greedoes.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Bad Beginning Word Rune.

**Disclaimer Page**
Blend With Surroundings (BWS)

**Ability Rating:** (2SC + PA + 2EN) ÷ 5

Blend with Surroundings is the Ability of a Lightraider to blend in with their surroundings.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders will hide successfully when obvious cover is available.
* At level 10, Lightraiders will practically be invisible in wide open places.

**Disclaimer Page**
Eternal Word Word Rune

*Heaven and earth will pass away, but my words will never pass away.*

Matthew 24:35

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to, along with godly counsel, rescue a fallen Lightraider under the Enchantment of the Shadow Dragon's Breath Weapon.

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Faithfulness (FA)

Faithfulness is the ability to be dependable and faithful to the Overlord.

Faithfulness is a Character Strength that progresses from 1 to 10.

For example...

* At level 1, Lightraiders will tend to forget the Overlord.
* At level 10, Lightraiders will consistently follow the Overlord.

### **Adds**

* A qualifying Lightraider with can temporarily add 2 to this Character Strength with the Crown of Life Word Rune.

**Disclaimer Page**

**Disclaimer Page**
Faeries

### First Edition (Dragon Raid)

Faeries are thought to exist in Eden Again in the Dragon Lands. They are good creatures that hide from evil.

Mentioned in the Lightraider Handbook.

### Second Edition (Lightraiders)

One of the many forms some of the Elder Folk have taken on. They are smallest forms of the Elder Folk, and they play harp-like instruments and dance and sing. The Wood Sprites are the Dragon's mockery of them.

Mentioned in the Moon Bridge Raid, Part Three.

**Disclaimer Page**
Bitter Brew Word Rune

*Get rid of all bitterness, rage and anger, brawling and slander, along with every form of malice.*

Ephesians 4:31,32

### **Requirements**

* Goodness (GO) Character Strength needed to use this Word Rune: **GO** **4**
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune will reduce the Gall Buzzard Sin Enchantment by 2 Difficulty Levels (DL).

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**
* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 2 MU**

**Disclaimer Page**
Door-Opening Word Rune

*“Ask and it will be given to you; seek and you will find; knock and the door will be opened to you.*

Matthew 7:7

### **Requirements**

* Faithfulness (FA) Character Strength needed to use this Word Rune: **FA** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to reduce the Difficulty Level of any door by 3 levels.

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Approved Workmen Word Rune

*Do your best to present yourself to God as one approved, a worker who does not need to be ashamed and who correctly handles the word of truth.*

2 Timothy 2:15

### **Requirements**

* Patience (PA) Character Strength needed to use this Word Rune: **PA** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune allows a Lightraider to read a Word Rune of any Difficulty Level.

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 2 MU**

**Disclaimer Page**
Back On Track Word Rune

Philippians 3:12-14

*Not that I have already obtained all this, or have already arrived at my goal, but I press on to take hold of that for which Christ Jesus took hold of me. Brothers and sisters, I do not consider myself yet to have taken hold of it. But one thing I do: Forgetting what is behind and straining toward what is ahead, I press on toward the goal to win the prize for which God has called me heavenward in Christ Jesus.*

Philippians 3:12-14

This Special Word Rune can only be used twice in a Lightraider's life. It will allow a Lightraider to take back a decision that took them off course and puts them back at that decision point to allow them a do-over.

Disclaimer Page
Burden Balance Team Rune

*Carry each other’s burdens, and in this way you will fulfill the law of Christ.*

Galatians 6:2

### **Requirements**

* Love (LO) Character Strength needed to use this Team Rune: **LO** 6
* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Team Rune gives Lightraiders on the DragonRaid team the ability to carry a wounded team member without making an Endurance (EN) or Strength (ST) Check for one day.

### **Rewards**

* # of MU awarded to Love (LO) Character Strength if recited correctly by memory: **LO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
False Guilt Sin Enchantment

This is one of the two Sin Enchantments used by the Dark Creatures known as Selfoes, and it is done when they see a Lightraider. They try to make Lightraiders feel that their views are too judgmental. This Enchantment causes the victim to question the Overlord's words that Dragon Slaves are not destined to reach the Everlasting Kingdom.

A Lightraider's defense against this Enchantment is their Peace (PE) Character Strength. but their Faithfulness (FA) Character Strength can be affected when they listen to the Selfoes talk.

A qualifying Lightraider can combat this Enchantment with the Father's Will Word Rune.

Disclaimer Page
Great Aunt Garnet

**Great Aunt Garnet**

Pearlie's well-meaning but bumbling Great Aunt Garnet runs a store packed full of potions, lotions and what-not that always work, just not like how they're supposed to. If all the trees in the park are upside down, odds are Aunt Garnet's been trying to help.

Pearlie often seeks out Aunt Garnet when she feels down or needs help,but she usually leaves more confused than ever. While Aunt Garnet never really solves any of Pearlie's problems, she does make the trip getting to the solution a lot more fun!
Adventure Master

Back to How to Play the Game

The Adventure Master (AM) is the person in real life who is running the game. They control and move the story by telling the Players what is happening around and to their Characters. They use the Adventure Master Manual and Adventure Books to guide the story along, however they are in full control for instances where these books don't specify particular facts. Their word is the final authority on rules and in arguments.

The Adventure Master roleplays by describing characters' environments, the actions of characters, the actions of Non-Player Characters and Aladoth, Dark Creatures, and Dragons.

Disclaimer Page
Fighting Dragons

Dragons prefer to attack the mind rather than the body. Of their 5 attacks, 3 are focused on spiritual damage.

### **Sequence of Dragon Battle**

In a round with Mind Speech, there are not 2 Phases as in Normal Combat.

1. Dragons always attack first with Mind Speech.
2. Lightraiders refute the Mind Speech if they can

After the first round of Mind Speech battle, the Adventure Master (AM) rolls the Starlot to see what attack the Dragon does next, and the battle continues this way until it is killed, runs away, or until every Lightraider is dead.

A Dragon dies when the its Pride Factor (which is damaged by attacks) is reduced to 0.

**Disclaimer Page**
Battle Prayer

In extreme emergencies and only when he chooses to answer it, the Overlord can permit a special form of communication with a team of Lightraiders known as Battle Prayer. Be this as it may, a Lightraider should never feel prevented from trying it.

Procedure:

* Each Lightraider praying may write a name (their own name or the name of another member, but not both) on paper and hand it to the Adventure Master.
* The Adventure Master will inform the player of their results, if any.
* It is possible for one player to receive more than one benefit while others receive none.

**Disclaimer Page**
Dream Dragons

Dream Dragons come from a spore mutant named Ekklino, meaning "turn aside" or "mislead." A Lightraider must use the Dream Dragon Defense Rune if they fall prey to the Dream Dragon's Mind Speech known as Call to Falsehood.

They have sleepy, pink eyes and their scales are green with a blue tint. Their wings flutter lazily.

Their Fire is in the shape of a cone, and their Smoke enchantment causes daydreaming that will reduce a Lightraider's Armor by 1 until they have breathed clean air for 10 hours. Some Dream Dragons have perfume like breath enchantments.

They control the Dark Creatures known as Selfoes.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Wrong Way Word Rune.

**Disclaimer Page**
Belt Of Truth (BT)

The Belt Of Truth is a piece of the Armor of God, and it is equal to the degree to which a Lightraider has learned the Sacred Scrolls.

It helps the Lightraider avoid Difficulty Level checks, and it protects them from believing lies.

The Belt Of Truth Rating is the same as the Knowledge (KN) Character Ability Rating.

### **Adds**

* A qualifying Lightraider can temporarily increase their Belt of Truth (**BT**) rating by 3 for one Dragon encounter with the Right On Word Rune.
* A qualifying team Lightraiders can temporarily increase their Belt of Truth (**BT**) rating by 5 for one encounter with the Right On Team Rune.

**Disclaimer Page**
Double-Minded Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Fluster Beasts.

This Enchantment can affect any Character Strength depending on the subject that they are discussing that can causes confusion.

A qualifying Lightraider can combat this Enchantment with the Unstable Help Word Rune.

**Disclaimer Page**
Cat's Got Their Tongue Word Rune

*For it is God’s will that by doing good you should silence the ignorant talk of foolish people.*

1 Peter 2:15

### **Requirements**

* Patience (PA) Character Strength needed to use this Word Rune: **PA** **4**
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to silence vain murmurings against the Overlord.

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Bad Beginning Word Rune

*Dear children, do not let anyone lead you astray. The one who does what is right is righteous, just as he is righteous. The one who does what is sinful is of the devil, because the devil has been sinning from the beginning.*

1 John 3:7-8a

### **Requirements**

* Goodness (GO) Character Strength needed to use this Word Rune: **GO** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 3**

### Affects

This Word Rune allows a Lightraider to deal 5 points of damage to the Pride Factor of a Shadow Dragon.

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 3 MU**

**Disclaimer Page**
Gentleness (GE)

Gentleness is the ability to discover and to humbly respond to the needs of others.

Gentleness is a Character Strength that progresses from 1 to 10.

For example...

* At level 1, Lightraiders will be harsh and overbearing.
* At level 10, Lightraiders will be responsive and humble to others.

### **Adds**

* A qualifying Lightraider with can temporarily add 2 to this Character Strength with the Love Bearing Word Rune.

**Disclaimer Page**
Climb Skillfully (CLS)

**Ability Rating:** (JO + PE + PA + 2SC + EN + CO) ÷ 7

Climb Skillfully is the Ability of a Lightraider to climb surfaces.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders can climb steep hills.
* At level 10, Lightraiders can climb polished surfaces.

### **Adds**

* A qualifying team of Lightraiders can temporarily add 3 to this Character Strength with the Non Slip Team Rune.

**Disclaimer Page**
Father's Will Word Rune

*“Not everyone who says to me, ‘Lord, Lord,’will enter the kingdom of heaven,but only the one who does the will of my Father who is in heaven.*

Matthew 7:21

### **Requirements**

* Faithfulness (FA) Character Strength needed to use this Word Rune: **FA** **4**
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune will reduce the Selfoe False Guilt Sin Enchantment & the Selfoe Glory Hog Sin Enchantment by 2 Difficulty Levels (DL).

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**
* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 2 MU**

**Disclaimer Page**
Anamos

A Dragon, who's name means "Lawless." This Dragon is the primary foe in the Moon Bridge Raid, Part One, Moon Bridge Raid, Part Two, and the Moon Bridge Raid, Part Three. He is larger than Ponerla and is a Fluorescent Dragon. His Breath Weapon smells like dead animals and garlic and convinces the Lightraiders that there is more money to be made by for Keledan who work for the Dragons.

Disclaimer Page