Theme: Cloaked Trickster

## Masters of Stealth

The Cloaked Trickster is the master of anonymity and acting in the shadows. They take great joy in accomplishing a mission without anyone the wiser as to their actions. They are adapted to working in the dark, granting them Darkvision and the ability to use their Sneak Attack against targets who find themselves in dark areas. As they improve their abilities, targets may find themselves frozen in fear as they are attacked by a person they cannot see. This Trickster's trademark Cloak may be used to great effect to both obscure themselves and combat their enemies, and at later levels may be used to protect themselves from harm and even glide through the air, allowing them to get the drop on their enemies.

This Theme is heavily inspired by a range of comic book heroes, but most especially among them Batman. However it may be used for a range of characters who whom a cloak or other obscuring garment is a part of their identity and specialize in moving within the shadows, such as assassins, spies, investigators and vigilantes.

## Prerequisites

The Cloaked Trickster Theme is available to the Trickster Archetype only.

It is particularly well suited for settings heavily featuring Superheroes, however it may be enjoyed in a range of settings.

## Level 3 Features

At Level 3 your Character gains the following features:

### Darkvision

* You gain Darkvision of 60ft.

* Within this range you perceive areas of both Dim Light as Bright Light and Darkness as Dim Light.
	+ If you already have the Darkvision feature, the Distance of your Darkvision is increased by 30ft.

### Blinding Cloak

* You gain a large sheet like garment, which you may use to great effect to gain the upperhand in combat.
	+ This Cloak may be a garment such as a cloak, cape, scarf, coat, veil or a garment similar to these.
	+ It's AC is 15, it has 10 Hit Points, and it is immune to Bludgeoning, Poison and Psychic damage.
	+ If your Cloak is lost, damaged or destroyed, you may fix or replace it over a period of 10 minutes provided you have access to fabrics and textiles. You may fix or replace or Cloak as part of a Short or Long Rest.
* You may use the Cloak as a Weapon. Treat the Cloak as an Improvised Melee Weapon with the Finesse property.
* If this Attack Hits, the Character is Blinded until the Start of it's Next Turn, or until another Creature within the reach of their Unarmed Strikes uses an Action or an Attack to remove the Cloak. While a Character is Blinded by your Cloak you lose the benefits granted by your Cloak.
* The Clock deals no Damage on a Successful hit and you may not apply the additional Damage of your Sneak Attack to the Target of this Attack.

### Dark Ambush

* An Attack you make against a Character who is in Dim Light or Darkness is considered Advantageous for the purposes of being eligible for your Sneak Attack feature.
* As a Bonus Action, you may extinguish, obscure or destroy one source of illumination within 5ft of you.
	+ Examples might include but are not limited to open flames no bigger than a campfire, the light coming through a window or that from a light bulb.

## Level 6 Features

At level 6 your Character gains the following features:

### Reliable Talent: Stealth

* When you make a Skill Check to move without being seen or heard, hide or hide an object, you may treat a d20 roll of 9 or lower as a 10.

### Dark Shroud

* While you are in Dim Light or Darkness and wearing the cloak, your appearance to other Characters is as a vaguely humanoid shadow.
* While wearing your Cloak, you may use the Stealth Action to Hide in areas of Dim Light or Darkness, even when there're no positions which provide cover. You may successfully Hide in such areas even from Characters with features which grant improved vision in Dim Light or Darkness.

### Deceptive Cloak

* While you are wearing your cloak and you use the Trickster's Uncanny Dodge feature, roll a d20. If the number rolled is equal to or less than your Trickster Level, you take no Damage from the triggering Attack.

## Level 10 Features

At level 10 your Character gains the following features:

### Fear the Dark

* When a Character takes Damage from your Sneak Attack feature and they cannot see you (e.g. you were Hidden or they were Blinded), they must make a Wisdom Saving Throw. If they fail, they are unable to Move and are Silenced until the End of your Next Turn. Characters immune to the Frightened condition are unaffected by this feature.

### Glide

* When you fall a distance of greater than 30ft, you may as a Reaction use your Cloak to slow your descent, such that you only fall 30ft.
* During your Turn you may expend your Movement as normal to move horizontally, before falling another 30ft at the End of your Turn.

## Level 14 Features

At level 14 your Character gains the following features:

### Shadow Step

* When you are in Dim Light or Darkness and wearing your Cloak, you gain the following benefits:
	+ Your movement does not provoke Opportunity Attacks
	+ You may pass through the spaces of hostile Characters, and the spaces they occupy are not considered difficult terrain for you.

### Cloak and Dagger

* When you Successfully Hit a Character with your Blinding Cloak feature and it is otherwise eligible for your Sneak Attack feature, you may choose for the Target to take the additional Damage of your Sneak Attack feature as part of that Attack.
* Treat this Damage as Piercing, and if the Attack was a Critical Hit, roll twice as many Expertise Dice to determine the Damage caused. The Damage the Cloak deals is ignores resistances and immunities to Piercing damage. The Damage caused by the Cloak cannot be increased in any way.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode