recursal/Fanatic-Fandom huggingface dataset:
The Laboratory

Official render and map title screen.

## Layout and Spawning

The Laboratory is a medium (82x82) sized set of metallic platforms in a dark void. It is varied in height and features stairs, holes in the ground, and various vats strewn about that contain some sort of creature inside. It is 4 variations on the same core template that all loop into each other, and it loops both horizontally and vertically.

The player spawns at {11,30} and the friend can spawn anywhere on the metallic platforms.

## Connections

This DreamLink has a single connection to other areas- a dark hole that leads to the Dark. It has a 1/25 chance of spawning chasers.

## Variants

The Laboratory has a single variant, which is functionally identical but has different textures. The Rusted Laboratory is rolled 1/10 of the time, while this version 9/10.

## History

This map was introduced in 1.0.

In 1.2, its chance of spawning chasers when warping into the Dark were decreased from 1/10 to 1/25.
The Waterfalls

Official render and map title screen.

## Layout and Spawning

The Waterfalls are a medium (99x99) fantasy world filled with pillars, a pyramid-like structure, and many DR+ and DR- tiles.

The player spawns at {29,4}, on the far edges of nothingness, and the friend spawns atop the pyramid at {49,49}.

## Connections

In the upper right hand of the map, on the edge of the loop, sits a 5x5 circular entrance to the Dark.

## History

This map was introduced in version 1.0.

In 1.2, the chance of spawning chasers when entering the Dark was decreased from 1/10 to 1/25.
The Volcano

Official render and map title screen.

## Layout and Spawning

The Volcano is a medium (91x61) sized set of rocks floating above lava. There are many spires and less stable rock formations that sprout up around and between walkways, some even acting as land bridges. It loops both horizontally and vertically.

The player spawns at {82,36}, while the friend can spawn anywhere on the same ground type.

## Variants

This DreamLink has a single variant, that appears 1/5 of the time in its place. The Nether is a functionally identical variant, but features none of the verticality of the spires, and textures from Minecraft instead of the normal ones, replacing the lava covered rock with Netherrack.

## History

This map was added in version 1.0.

In 1.2, the chance of spawning into the Nether instead was increased from 1/25 to 1/10.

In a0.03, the chance of spawning into the nether instead was further increased from 1/10 to 1/5.
The Boardwalk (Black Sky)

Official render and map title screen.

## Layout and Spawning

This variant is near-identical to the original, but lacks the Dream Residue found on very secluded docks.

## Connections

This version retains the warp to the Dark, unchanged. However, it lacks the warp leading to the Room despite containing the building still.

## Variants

This map spawns 35/100 of the time compared to 40 for its main variant, and 25 for the Monochrome version.
The Sunset Islands

Official render and map title screen.

## Layout and Spawning

The Sunset Islands is a large (125x125) variant of the Islands, featuring the same general layout, but lacking looping and fringe islands on the edges.

The player spawns at {61,61} and the friend can spawn on virtually any island. There is also Dream Residue at {51,44}, {99,67} and {49,88}.

## Variants

The Sunset Islands are a variant of the Islands, that appear 4/20 of the time instead of the normal version. The Island (at Night) is a co-variant, which spawns 1/20 of the time instead of either version.

## History

This DreamLink was added in version a0.03.
The Record Store

Official render and map title screen.

## Layout and Spawning

The Record Store is a small (35x35) retail store that sells vinyl records. It features 4 shelving units, a long counter, and a wall of records behind the counter. It features cover art from the Clowns Online, Violet Temples and Whoever She Is discographies, including unreleased entries, as easter eggs for the developer's other hobbies.

The Player spawns at {17,13} and the friend can spawn anywhere adjacent to a shelf that isn't behind the counter, as if they were shopping and you were the shop owner.

## Connections

At the very bottom of the map, if you rotate the camera around, you will see a door. Interacting with this door gives a 1/25 chance to be randomly warped to any DreamLink. Otherwise, it simply says it is locked.
The Neighborhood

Official render and map title screen.

## Layout and Spawning

The Neighborhood is a large (125x125) set of houses and sprawling roads around a circular central lake. It features many winding paths, streetlights and stop signs, and benches interspersed throughout. It loops both horizontally and vertically.

The player spawns at {10,108} and the friend can spawn on any driveway- or area that's marked with a lighter grey ground connecting to a house from the road. There is also Dream Residue at {102,6}, {21,73}, and {101,88}.

## Connections

There is a single connection to another map on this behemoth, located at {66,7} is a door that leads to the Mansion. It is distinct from other houses in the area by its shape, size and slopes.

## Variants

The Neighborhood has a single variant, a Moonlit version that is functionally identical, but has Dream Residue in different places. This version is rolled 4/5 of the time, while the Moonlit version 1/5 in total.
The Library (in Blue)

Official render and map title screen.

## Layout and Spawning

The Library (in Blue) is identical in size, layout and spawning to its original counterpart. It does not feature chasers, but it does still have an orb at {72,36} which cannot be interacted with.

## Connections

The Library (in Blue) has a single one-sided connection from the School, which has a 1/6 chance of sending you to this map when interacting with the doors and getting a random warp.

## Variants

This map is a variant of the Library, intended to be more soothing.
The Boardwalk (Monochrome)

Official render featuring a silver Crier.

## Layout and Spawning

The Monochrome version of this map features several unique aspects to it. The platforms that originally housed the warps for the Dark and the Room have been turned into much larger platforms, alongside the creation of several new platforms that now all house NPCs known as Criers.

## Criers

Criers are NPCs that spawn naturally on the main 6 large platforms of this version. They can spawn in their normal grey form- which do nothing when interacted with, or in their gold form- which features a green dot on their chests and hands out 10-100 Dream Residue when interacted with.

The rate of gold Criers is 1/4 for each of the 6 individually when you find this map from a randomizer, and 1/10 for each individually when you access this map from the Dark.

## Connections

This version features no connections to other maps, unlike its variants.

## Variants

This is the rarest form of the Boardwalk, with only a 25/100 chance of spawning. The main version spawns at 40/100, and the Black Sky version spawns at 35/100 for comparison.
The Classroom

Official render.

## Layout and Spawning

The Classroom is a small (35x35) classroom with a teacher's desk at the front, desks and lockers at the back. It only takes up roughly a 15x15 space inside the map, does not loop, and has no connections to other maps. You can be sent here from the School's doors however.

The player spawns at {11,12} and the friend can spawn behind any desk, as if they were sitting in an actual classroom. There is Dream Residue at {17,23}, which is invisible.

## Variants

The Classroom is technically a subarea of the School, but when rolling from normal randomized DreamLinks, it has a 1/20 chance to replace the School.

## History

This map was introduced in version a0.03.
The Poison Lake

Official render and map title screen.

## Layout and Spawning

The Poison Lake is a medium (75x75) set of floating dirt islands in a vast sea of poisonous liquid. It features many dead trees scattered aross the water, some small "dirt bars" around the islands, and a fog-covered sky above. It loops both horizontally and vertically.

The player spawns at {37,37} and the friend can spawn anywhere in the poison. There is Dream Residue at {4,11}.

## History

This map was introduced in version a0.03.
The Backrooms

Official render and map title screen.

## Layout and Spawning

The Backrooms is a large (99x88) set of identical yellow rooms and connecting hallways, in a maze-like pattern. There is very little distinguishing any area of the map from another besides its connection to surrounding rooms, which is intentional. The player always spawns at {49,44} and the friend can spawn on any floor. This map loops both horizontally and vertically.

## Connections

The Backrooms only has one connection to another map, which is one-sided from the Sinkhole and its variants. This connection is unique because as of a0.03, accessing it this way is the only way to possibly encounter chasers on this map, with a 1/25 chance. This might be changed in the future, however.
The Strange City (from Below)

Official render and map title screen.

## Layout and Spawning

The Strange City (from Below) is a variant of its namesake that features the player on the ground instead of on the buildings, and no walkways between buildings are present. All buildings are at random heights from 1 to 7 tiles high. This map loops both horizontally and vertically. This variant features less things on the ground than the other versions, but is mostly similar.

The player spawns at {15,43} and the friend can spawn on the map. This version features no Dream Residue.

## Variants

Alongside its two variants, from Above and the fused version, they each spawn 1/3 of the time when this map is rolled.
The Supermarket

Official render and map title screen.

## Layout and Spawning

The Supermarket is a large (126x126) set of store aisles with products lining the walls. It is organized into a grid with sets of shelves organized into horizontal rectangles. It loops both horizontally and vertically.

The player spawns at {59,52} and the friend can spawn anywhere in the supermarket.
The Strange City (from Above)

Official render and map title screen.

## Layout and Spawning

The Strange City (from Above) is a medium (70x70) set of buildings raised 2 tiles off the ground, connected by walkways between them. It also features various stop signs, traffic cones, power lines, and traffic lights scattered on the layers below.

The player spawns at {34,36}, and the friend can spawn anywhere on the buildings or their walkways. There is Dream Residue at {29,15}. This map loops both horizontally and vertically.

## Variants

This DreamLink has 2 variants, from Below and the fused version. This version features no access to the ground, and walkways between the buildings. It spawns 1/3 of the time, with each of its other versions taking 1/3 as well. There is no visual distinction in the versions currently other than their layouts.
The Ruins

Official render and map title screen.

## Layout and Spawning

The Ruins is a medium (75x75) maze of small stone structures filled with pots and barrels. It loops both horizontally and vertically.

The player spawns at {29,63} and the friend can spawn anywhere on normal ground. There is also Dream Residue at {5,49}.

## Variants

While the two maps are not connected in any way, when this DreamLink is rolled, it has a 1/10 chance of sending the player instead to the Minecraft World.
Beauty Box Wiki

**Welcome to the Beauty Box Wiki!**
We're glad to have you! This is your go-to resource for all things Beauty Box~

ANH - RINA - SORI - GAHYUN - JERIN - SARA

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The End

Official render and map title screen.

## Layout and Spawning

The End is a medium (75x75) recreation of the End from Minecraft. It features the iconic obsidian pillars with end crystals atop, a portal in the center, and several ender eyes scattered about.

The player spawns at {35,32} and the friend can spawn anywhere on the end stone. There is also Dream Residue at {28,70}.

## Connections

Interacting with the End Portal near the center of the map will send you to a random DreamLink.
The Mansion

Official render and map title screen.

## Layout and Spawning

The Mansion is a large (125x125) mansion with a ballroom, dining area, locked room requiring a key, courtyard with a fountain and statue, and many sprawling hallways full of residential normal rooms.

The player spawns at {62,21} and the friend can spawn in the center of any room in the residential rooms of the mansion. The key that opens the door in the dining area always spawns at {10,79}.

If you unlock the door, you get access to a special Dream Residue with much higher than normal payout. The breakdown is as follows:

Dream Residue Payout
 50-74
 75-89
 90-94
 95-100

## Connections

While this map has no outgoing connections, there is a bug that occurs when arriving here from the Snowy Town. If you use that warp into here, the snow will persist despite it being indoors.

## History

This map was introduced in version a0.03.
The Pillars in the Water

Official render and map title screen.

## Layout and Spawning

The Pillars in the Water is a medium (50x50) set of walkways submerged in water with pillars sticking out of it. The player always spawns at {27,17} and the friend can spawn anywhere on the walkways. This map loops both horizontally and vertically.

## Connections

On the left side of the map, slightly down from the center, is a 3x3 black hole that when interacted with leads the player to the Dark.

## History

This map was added in 1.0.

The warp to the Dark was edited in 1.2, reducing chaser spawn chances from 1/10 to 1/25.
The Library

Official render and map title screen.

## Layout and Spawning

The Library is a medium (80x80) sized maze made of bookshelves. It features a lowered section in the middle with a unique non-rug-covered area of the floor in a square pattern. This map loops both horizontally and vertically.

The player spawns at {40,40} and the friend can spawn anywhere in the maze.

There is a red orb at {72,36} that when interacted with, has a 1/25 chance of spawning a unique red chaser variant to the library. These chasers spawn in various places around the library, particularly in dead ends, with one notable exception being one that spawns at the player's original location, {40,40}.

## Variants

This map has a single variant, which is identical except for the lack of chasers. The Library (in Blue) replaces the normal version 1/10 of the time.

## History

The Library was introduced in 1.0.

A bug was fixed in 1.1 that would cause the animation on the orb to play even if the chaser trigger failed.

Another bug was fixed in 1.2 that prevented the orb from being interacted with again if you entered the map a second time. Alongside this, the chaser spawn rate was decreased from 1/10 to 1/25.

In a0.03, the walls were decreased by 1 tile in height overall to make gameplay flow better.
The Island (at Night)

Official render and map title screen.

## Layout and Spawning

The Island (at Night) is a medium (75x75) island floating in an ocean at night. It is surrounded by a sand bar and has one palm tree. Despite being a medium sized map, the actual area you can walk in is contained in a 9x9 square in the center, making it one of the smallest DreamLinks in the game.

The player spawns at {36,36} and the friend can spawn anywhere on the island itself. The sand bars surrounding the island are DR+ tiles.

## Variants

This map is a variant of the Islands, and is rolled 1/20 of the time when the pool for all 3 versions is brought up, compared to 4/20 for the Sunset variant and 15/20 for the main version.

This version is the only one that contains DR+ tiles.

## History

This map was introduced in version a0.03.
The Grey Ice

Official render and map title screen.

## Layout and Spawning

The Grey Ice is a medium (72x72) set of floating icy platforms in a cloudy void. It's mostly made of 3x3 tiles connected by walkways or stairs in varying heights. It loops both horizontally and vertically.

From normal DreamLinks, the player spawns at {10,54}, while from the Ice in Space, the player spawns at {26,2}. The friend can spawn anywhere on the platforms.

There is Dream Residue at {54,6}, {38,22}, and {2,58}.

## History

This map was introduced in version 1.0.

In version 1.2, the map was updated to make it flow better.

In a0.03, its sky texture was fixed so that it would no longer create an ugly cutoff when scrolling.
The Sinkhole

Official render and map title screen.

## Layout & Spawning

The Sinkhole is a large (115x115 tiles) circular set of buildings floating in a void. It slowly increases in elevation as it goes outwards, from 0 in the center, to 4 at the exterior rim. There are many hallways and back alleys at all elevations, some of which contain Dream Residue- which is spawned at {64,23}.

The player always spawns at {57,99} facing north, and the friend spawns either in the lowest ring around the center of the map, or in the low box to the left of the player's spawn, just northeast of the standout building.

## Connections

The Sinkhole has one connection to another map, located left of where the player spawns, a very tall uniquely textured building can be seen. Interacting with the doors on the front of this building will lead players to the Backrooms, with a 1/10 chance of chasers spawning.

## History

This map was introduced in 1.0. At the time, the friend always spawned in the low box to the left of the player's spawn, and the player spawned one spot further forward.

This map gained the Night variant in a0.03, alongside gaining a door on its warp to the Backrooms. It also had its player and friend spawn locations were updated to the current ones and a missing ramp near the bottom of the map was added.

## Variants

The main map is spawned 3/4 of the time when rolled randomly, with the night variant being the other 1/4.
The School

Official render and map title screen.

## Layout and Spawning

The School is a large (35x105) hallway lined with lockers. It features 3 small patches where the lockers are removed, and other details replace them including trash cans and doors. This map does not allow for any camera control, but all of its connections do. It loops vertically.

The player spawns at {17,8} and the friend can spawn anywhere in a specific rectangle from {16,31} to {18,73}. This is positioned so the player will naturally tend to never spawn in sight of the friend.

## Connections

On each side of the map, there are 3 doors that all have the same random connection pools. They are at {14/20,17}, {14/20,52}, and {14/20,87}.

When you interact with one of the doors, there is a 1/10 chance to be sent to a map from a selection pool. The pool is as-described below:

* A school door randomizer is rolled from 1 to 2, if it is 1, it will lead the player to the Classroom at {11,12}. This means there is a 3/6 chance of getting to it overall.
* If it is 2, the randomizer will be rolled again from 1 to 3.
	+ If it is 1, the player will be sent to the Dark City at {17,93}. In total, it is rolled 1/6 of the time.
	+ If it is 2, the player will be sent to the Room at {10,10}. It is also rolled 1/6 of the time in total.
	+ If it is 3, the player will be sent to the Library (in Blue) at {40,40}. Like the others, 1/6 of the time this will be rolled altogether.
Applebees

# History

Applebees was created in March of 2020 by *SuperintendentST.* On the date June 26th, it gone through a redesign to have a cleaner looking front view and logo. It is one of the oldest builds on the realm

# Interior

The Applebees interior consists of tables, a counter in the middle of the dining room, paintings, and a kitchen with 4 furnaces.

# Feud

Applebees and McDonalds are known to have a rivalry going on, with each company's motto being "Fuck Applebees" and "Fuck McDonalds" as they are located across the street from each other.
The Rusted Laboratory

Official render and map title screen.

## Layout and Spawning

The Rusted Laboratory is identical in every way to the normal version, including player and friend spawns.

## Connections

Like its parent version, this map has a single connection to the Dark near the top left. It has a 1/25 chance of spawning chasers.

## Variants

This version is a variant of the Laboratory, it spawns 1/10 of the time in place of the original.

## History

This variant was introduced in version a0.03.
The Minecraft World

Official render and map title screen.

## Layout and Spawning

The Minecraft World is a large (167x167) world inspired by the tileset and world design of Minecraft. It features multiple biome recreations including a desert hill, a village, a ravine with lava and a broken nether portal, and several other small details.

The player spawns at {10,7} while the friend spawns at {62,102}, inside the village.

## Connections

In the far edges of the map, there is an end portal centered at {138,21}, interacting with it will take you to an exclusive DreamLink- the End.

## Variants

While the maps are not connected in any way, this DreamLink only appears as a replacement for the Ruins 1/10 of the time.

## History

This map was added in 1.0.

In 1.2, the chance of encountering this map instead of ruins was increased from 1/25 to 1/10.
The Neighborhood (Moonlit)

Official render and map title screen.

## Layout and Spawning

The Neighborhood (Moonlit) is a large (125x125) alternate version of the Neighborhood, with brighter and less-saturated textures and a sky texture, indicating that the moon is out. It is functionally identical but features different Dream Residue locations.

The player spawns at {} and the friend still spawns on any driveway. The Dream Residue is located at {30,4}, {37,21}, and {95,39}.

## Connections

Like its original counterpart, this variant features a single connection to another map. At {66,7}, interacting with the door will lead you to the Mansion.

## Variants

This is a variant of the Neighborhood, it's rolled 1/5 of the time instead of the normal map, and is functionally identical. The only current distinction is different Dream Residue locations.

## History

This map was introduced in version a0.03.
The Concrete World

Official render and map title screen.

## Layout and Spawning

The Concrete World is a medium (75x75) set of concrete buildings and pathways connected over water.

The player spawns at {37,37} and the friend can basically spawn anywhere except for a handful of lowest-height areas in the horizontal center of the map, as well as inaccessible areas like the lowest-height floors in the 2 very-high square structures in the top left & bottom right corners respectively.

There is Dream Residue at {25,5} & {49,69}, as well as {15,42} & {59,32} in matching symmetrical pairs.
Jones

**Jones Hollywood Cafe** (Johnny Truant: **Jones**) is a late-night restaurant located at 7205 Santa Monica Boulevard in West Hollywood, California. Editor Johnny Truant enjoyed dining at Jones "with some busty redhead I'd met at House of Blues" in the mid-1990s.

## References

1. ↑ Johnny Truant, "Introduction" in House of Leaves xviii (2000).
The Sinkhole (at Night)

Official render & map title screen.

## Layout & Spawning

The Sinkhole (at Night) shares most parameters with the Sinkhole. It is identical in size, layout, and spawning behavior.

## Connections

In addition to the unique building that leads to the Backrooms, this variant features a connection to the Underbridges if you interact with the dark pit at the center of the map.

## Variants

This variant replaces the normal version 1/4 of the time.
Testificate Lab

# Description

The Testificate Lab is the lab that was built and used by the Testificates to research a way to revert time before Bitchvile was created, and rule the village once more to stop Superintendent and co. from taking over. It has an elevator, a document room, a pool, a control room, a cafeteria, and the main room.

# Lore

The Testificate Lab was used in the Testificate War as the main source for the time travelling, although it was not used while the **Testificate War** was playing out. The lab also played a big role during the Nether Infection Event, having been the place the nether portal resided.
SuperintendentST

# Builds & Achievements

Superintendent has made the majority of the older and original builds on the realm and builds most of the more recent builds. SuperintendentST has also contributed with building and participating in the events of the realm including the **Testificate War, Nitwit War, The Moe Event,** and the **Nether Infection.**

# Personality

SuperintendentST is best known as a pretty laid back and chill guy who can be pretty funny at times, and he is good with coming up with ideas whether it be builds or events.

# History

Superintendent first started the realm with **Television\_12, Lamamordan, Kowk, therealspoy, Kiuwii, Stamin\_12, and Ratt30,** and has made 2 worlds on the realm (**SCP World,** and **Bitchville** (Originally named Dickburg))
The Pier

Official render and map title screen.

## Layout and Spawning

The Pier is a medium (75x41) one-tile wide pier that stretches out in both directions. It loops horizontally, and you cannot move the camera on this map at all.

The player spawns at {36,20} on all variants, and the friend can spawn anywhere on the pier.

## Variants

This map has 7 forms in total- each functionally identical but with a different background, some with different tilesets. It cycles from 1 to 7 and then back again upon any entry to this DreamLink.

Version 1 (ID: 21)Version 2 (ID: 21.1)Version 3 (ID: 21.2)Version 4 (ID: 21.3)Version 5 (ID: 21.4)Version 6 (ID: 21.5)Version 7 (ID: 21.6)
Mr. Cool

# Description

Mr. Cool is a rogue Bitchville resident that has a laboratory under the town. He hates RL1te and has allied with the Nitwits. He has a yellow slime-like head with sunglasses with a green leather tunic and brown leather pants and shoes.

# Lore/Origin

   Mr. Cool was created when Television\_12 wanted to create an 'old man' type character that hates RL1te. His idea ended up turning into an event, leading up to the Return of the Nitwits. Mr. Cool has a robot named PROJECT B.O.B. (Bitch Odestroyer Behemoth)

He also has a colleague named Dr. Awesome. Dr. Awesome has helped created PROJECT B.O.B.
Retail Row

# History

Retail Row was created sometime in early 2022 by SuperintendentST and Television\_12. The name Retail Row is a reference to Retail Row in Fortnite.

# Description

Retail Row consists of three small, identical buildings. The Buildings in Retail Row are the Mr. Cool Shop and the Gun Store. The interior of the third building has not been created yet.
The Nether

Official render and map title screen.

## Layout and Spawning

The Nether is a layout-identical variant of the Volcano. It only features one major change, and that is that the spires are removed and replaced with low-floating pieces of Netherrack.

The player spawns at a different place than normal, at {43,36}. The friend still spawns on any walkable platform.

## Variants

This DreamLink replaces the Volcano 1/5 of the time.

## History

This variant was added in 1.0.

In 1.2, its chance of replacing the Volcano was upped from 1/25 to 1/10.

In a0.03, its chance was further upped to 1/5.
Spoy's House

# Description

Spoy's house is in the category of Destroyed Buildings. It used to be downtown and was made out of stone bricks with lava surrounding the area.

# Interior

The interior of Spoy's House was made out of certain building blocks such as Ancient Debris and Cobblestone. It also housed a couple of invisible item frames of various tools such as a Netherite Sword, the item frame was usually on top of a crafting table or an anvil. The interior also had a basement with diamond/gold blocks.

# History

The reason for it being blown up was because Spoy was recently banned for being very annoying.
Austanian Liberation Army

The **Austanian Liberation Army** (Zaixari: *Líberash Ármío de Ausania*) is the national army for Austania. The army has a total of 2. They have a navy, however due to them being a landlocked nation, it does not have any members. However, due to their recent plans to expand, this may change in the future.
Fuckhead Slayer 1056

# Description

The Fuckhead Slayer 1056 is to be a Robot Villager head built by Moe. It is located in Moe's Arena, and it is made of iron while the eyes are made of red glazed terrorcotta. On the forehead, it seems to have a glass compartment where a operating room is present.

# History/Origin

It was inspired by Skeletron Prime's design from Terraria.

# Function

It currently has no function as the event is not finished. (Will be updated)
Gas Station

# Description

The Gas Station is a well known structure that is located at the middle part of town. The Gas Station has multiple pumps and some bushes and a small store from the exterior.

# Interior

The Gas Station's store has a small register at the front of the store, including a slushee maker in the back part. On the left side are freezers.

# Creators

The Gas Station was originally built by *SuperintendentST* And *RATT30,* But was recently revamped by *RL1te*
Ciudad Aqua Parte 1

Ashley Akuma

Shin

**Ciudad Aqua Parte 1** es el tercer capitulo de Los Novenos, el primero del Arco de Ciudad Aqua y el tercero de la Saga de La Tabla Periodica.

## Resumen

El Capitulo comienza con Kawaii y Shadow esperando el **autobús acuático.** Con Shadow mencionando que Kawaii es una persona importante para el en su vida, revelando que el tiene una maldición que le impide morir. La escena pasa a Glitchy despertando en el Tren Bala viendo agua a su alrededor. Pasando a una escena con Darky sosteniendo un frasco con la Sangre de Demonio Oscuro que obtuvo del monstruo. Introduciendo a Ashley Akuma y Shin como uno de los cinco Guerreros Legendarios, mencionando que La Tabla Periodica tenia que ver algo con el monstruo.

Por otra parte Glitchy y Estela se encuentran en Ciudad Aqua que se encuentran al otro lado del país. Se muestra que Glitchy sabe acerca de la ciudad, sin embargo Estela la desconoce totalmente.

Estela al dejar su ropa en el Bosque Preludio le pregunta a Glitchy si pueden comprarle ropa, Glitchy de mala gana acepta y le da 800 Creditos para que lo gaste en ropa.

Glitchy se va y después de un rato Estela lo busca encontrándose con Kawaii, finalizando con un pirata asaltando a un sujeto con Glitchy mencionando la Temporada de Piratas en Ciudad Aqua.

## Debuts

### Personajes

* Kawaii Boni
* Shadow
* Ashley Akuma
* Shin

### Grupos

* Shi
* La Tabla Periodica
The Wheat Field

Official render and map title screen.

## Layout and Spawning

The Wheat Field is a simple wheat field with the occasional platform clearing, set at sunset. It loops both horizontally and vertically. The wheat are able to be walked through in the same way you would in real life.

The player spawns at {22,54}, and the friend can spawn anywhere inside the wheat, but not on the clearing platforms.

## Variants

This DreamLink features a single variant, which is purely cosmetic, a Minecraft variant that replaces the default wheat texture with the texture of the Minecraft wheat, and the same for the dirt it grows from. This version is rolled 9/10 times, with the Minecraft version only showing up 1/10.

## History

This map was introduced in version 1.0.

In 1.2, the chance of encountering the Minecraft variant was increased from 1/25 to 1/10.

In a0.03, both variants had their camera pitch locked.
The Underbridges

Official render and map title screen.

## Layout and Spawning

The Underbridges is a medium (90x90) set of large metal structures connected to an overhead ceiling, bridged together and supported by pillars from above that sprout out from sides of platforms at random. The center is a circular shaped platform with a hole missing in the center, from which the map forms a grid-based maze as it continues outwards. It loops both horizontally and vertically.

The player spawns at {47,50} and the friend can spawn anywhere on the bridges themselves. There is Dream Residue at {37,87}.

## History

This map was introduced in version a0.03.
RL1te

# Recent Builds/Achievements

RL1te created some of the best builds on the realm including, RoLite's House, (PAGE HERE) and (PAGE HERE). RL1te also participated in the Nether Infection Event, being a valuable team member.

# Personality

RL1te can be described as a pretty chill and funny guy, he's always willing to help and is most active player on the realm.

# History

RL1te did not join the realm for a while until they had gotten Minecraft Java, from then on they went build some of the greatest builds and a suspicious obsession with cake
The Dark City

Official render and map title screen.

## Layout & Spawning

The Dark City is a large (102x102 tiles) set of roads, buildings, beach edges, and water that loops both horizontally and vertically. It contains many traffic cones, stop signs, traffic lights and other objects scattered about the roads and sidewalks. There are several small park areas as well with various tree formations. On one of the 1-tile-wide beach segments, there is some Dream Residue at {93,49}.

The player always spawns at {17.93} facing north, and the friend can spawn anywhere on the roads, parks or on the beaches.

## Connections

This map has a single connection to another map, located in the bottom right quadrant- a large hole in the ground will lead to the Dark when interacted with. This also has a 1/25 chance of spawning chasers.

## History

This map was introduced in version 1.0. The player at this point spawned in the same relative spot as they do now, but in the top left quadrant instead, near the wall of stop signs.

In 1.2, it had its warp to the Dark have chasers only spawn 1/25 of the time now instead of 1/10. And now, the randomizer would only send the player to the Fake Hub instead of this 1/100 times instead of 1/50.

As of a0.03, friends can now also spawn on the sand as well as the roads. The player's spawn location also was changed to the current one.
Nether Infection Event

# Lore/Origin

The Nether Infection started during when Testificate #54 attempted to escape Through a nether portal after the Testificate War. The nether portal ended up causing the crimson from the nether to spread across the city, taking over everything. This made Testificate #54 patient 0, which gave him an ungodly amount of power. The main hivemind for the crimson infection to thrive was Hotel Elephant.

# The Infection War

The war started during midnight, when SuperintendentST, RL1te, and Televison\_12, dropped from the sky in full hazmat gear with elytras, seeking the landing zone at the Epicenter, they then fought their way towards the Testificate Lab, where the proceeded to blow up the portal to prevent the spreading. Then they managed to track down and destroy Testificate #54 at Hotel Elephant where he resided. After Patient 0's death, the world reverted to the way it once was.

# The Aftermath

2 new structures were added to remember what happened on May 29th. The structures included the "Nether Infection Memorial" and the "Testificate #54 Statue"
Nitwit

# Description

Nitwits are a "lower-class" verison of the Testificates. Their clothes are made out of silk due to the climate of the realm.

# Goal(s)

Their goals are to make sure RL1te, a member of the realm, is eradicated. Their second goal is to become the supreme form of Villager.

# History/Origin

When Testificates fail the test, 3 things can happen.

* They are sent to a cage in a local Testificate town and Testificates can laugh at them.

* They are sent to an incinerator.

* They are banished from the Testificates and are reclassified as a "Nitwit".

Usually when Nitwits are banished, they either die of hunger, dehydration, or they venture out and find an abandoned Testificate village, that Nitwits reside in.

# Creations

The Nitwit Hideout under RL1te's (destroyed) house.
Arcade

# History

The arcade was created in downtown Bitchville by SuperintendentST, RL1te and Television\_12.

# Description

The Arcade is a decently sized building featuring mainly arcade machines, and a giant sign that says "ARCADE" on the top of the building. The interior and overall design was heavily inspired by 80's arcades.

# Arcade Games

The Arcade has a total of 00 arcade machines, with 00 of them having small minigames you can play. All of the names of the arcade machines are as follows:

GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME, GAME.

This isnt finished yo
Televison 12

# Recent Builds/Achievements

Television\_12's most memorable builds must be, (PAGE HERE), and (PAGE HERE). Television\_12 Also aided with the Nether Infection war, The Testificate War, and the Nitwit War, being a great warrior when coming to protecting his friends.

# Personality

Television\_12 Can be described as somewhat of a goofball, and the life of the party. He's always cracking jokes every chance he gets and is great at helping with builds. He tends to like the popular battle royale "Apex Legends" as shown by his skin and his builds.

# History

Television\_12 was pretty much the first player on the realm besides from SuperintendentST, he was there from the start ever since the first survival world.
Franklin Avenue

**Franklin Avenue** is a street in Los Angeles, California.

* Zampanò, Lude, and Flaze lived in an apartment complex on Franklin Avenue and Whitley Avenue.
* Restaurant and bar La Poubelle is located at 5907 Franklin Avenue. Johnny Truant loved "downing shots of whiskey" there in the mid-1990s.

## References

1. ↑ Johnny Truant, "Introduction" in House of Leaves xviii (2000).
Strange Meteorite

# Description

The Strange Meteorite is a meteorite that appeared on the realm in 1/29/2022. It is made of coal blocks, with clusters of amethyst over it. Below the meteorite is a cave system where the Hivemind (Corruption) resides. The only way to access it in survival is to take a tunnel somewhere in the warehouse.

# History/Origin

It was inspired from the Meteor event from Terraria and Fortnite Season 4.

# Function

It serves as a "headquarters" for the hivemind. More will be added once Corruption event is fully thought out.
Evil Twilight Sparkle

Evil Twilight Sparkle is a playable Character in Fighting Is Magic Power Root 3.0, Creepy Dimension 3.0 Final Mix and Finally, Complete Edition v3.5. Evil Twilight Sparkle is **The First Strongest Character Among Nightmare Mane 6.**

**Origin and Appearance**

Evil Twilight Sparkle was a term used to refer to some facial expressions that the main character Twilight Sparkle made, there are several montages and ideas made by fans. An artwork from DeviantArt is made that shows the first evil version of Evil Twilight Sparkle.

Evil Twilight Sparkle has a dark red mane, the stripe is pink and the other is cherry, her eye color is black and her pupils are red and she has an evil and corruptible look, her Cutie Mark continues to be the same as the Original Twilight.

In Fighting Is Magic, Evil Twilight Sparkle was the first to have her evil version in Power Root v1.0, v2.0 to v3.0 (Latest Update).

Another reference given to Evil Twilight Sparkle is in the My Little Pony Season 8 Episode 13 cartoon, where Chrysalis disguises herself as an earth pony, taking a photo and taking a piece of each Mane's mane 6 and then placing the photos and the mane on the tree and, The Mean 6 emerged.

And this is how Mean Twilight emerged as the first negative version of Twilight, since fans see it as Evil Twilight Sparkle, but unlike Evil Twilight Sparkle in Fighting Is Magic, she is unique, although no information or history is heard. Own fanfiction about the character.

**Apparition:**

Fighting Is Magic Power Root v3.0

Fighting Is Magic Creepy Dimension

Fighting Is Magic Complete Edition v3.5

**File name:**

Evil\_Twilight.Player
Moe

# Description

After spending his entire life in a simulation, he is ready to take his revenge out on the world. Moe is a rogue Testificate with ungodly powers that were granted to him after his simulator malfunctioned.

# Power

Moe's powers are assorted into fragments. The powers are "Creation" "Destruction" and "Chaos" Moe has the ability to shape the world to what he wants.

# History/Origin

A year ago, SuperintendentST created Moe intended to be a villager to sell stuff. For some reason we became obsessed with him and created several buildings referencing Moe. After the world changed, we left Moe behind. Then we created tons of new lore for him out of nowhere for the Moe Invasion event.
Creepy Bloom

**Creepy Bloom** is a Character that appears as an Image in the Luna Game And,First appears in Everything Is Broken Part 1 as an Antagonist, helping Zalgo Pie, in which the two moved to Happy Tree Town in an abandoned building named the Box Building of Doom. catch Flippy and, later became the protagonist alongside Flippy and Rainbow Dash, after escaping Zalgo Pie's plans. Creepy Bloom is Voiced by Rhianna Dearston(ChaoChao0071).

**Personality:**

**Everything Is Broken**

Creepy Bloom's Personality in Everything Is Broken, she is mean and always has a smile and is watching Flippy. An interesting fact is that, despite being mean, she doesn't have her Cutie Mark, which makes her sad, she doesn't talk much and, she likes to troll Flippy with a Trollface Image in Everything Is Broken Part 3.

In Everything Is Broken Part 9, Creepy Bloom thought that if she kills the flippy to get her mark, her mark might be bad which means she'll be with Your Mark, being Bad for the rest of her life. After that, she unties Flippy without a second thought, asking him to leave before Zalgo Pie finds out. Creepy Bloom breaks "Pinki's Promise" and Sai runs along with Flippy as Zalgo Pie runs towards them.

His Cutie Mark from Creepy bloom, is a Heart, which indicates that he was left evil and, becoming a Character of Good. Creepy Bloom feels Fear and, in turn, rages, loves to bake a cake Despite her being Extremely serious and Agile in what was happening.

**Appearance:**

She is Apple Bloom herself with an unusual size, her skin is black, although it is visible to see her original color yellow, her mane and tail have the same shape as the original apple bloom. His Eye Color is the same, only the Pupils have decreased. His smile is very wide and thin, which is very reminiscent of Jeff The Killer's Smile.

   **a joke**

in the Art of DevianArt Made by Pupster0071, Creepy Bloom is the very Apple Bloom who painted herself all black.
Graveyard

# Description

The Graveyard is a small area located in the upper town of Bitchville behind the Police Station. It has no other purpose than to make jokes.

# History

The Graveyard was created by *SuperintendentST* a bit after Bitchville's creation.

# Jokes

The Graveyards tombstones are mainly there for the sole purpose of containing jokes on them. These jokes range from random jokes, to inside jokes or references from the people who play on New Mexico.

# Book Room

The Book Room is a room created by *RL1te* where all of the obtainable books from the realm are stored, and displayed as copied version of the originals as the original ones are in *RL1te*'s ender chest to prevent them from being taken.
Muss es sein?

## Pt. IV - *Muss es sein?*

"***Muss es sein?***" is a quote by Zampanò in the German language placed before the first chapter of The Navidson Record. The question, usually posed in the spelling variant ***Muß es sein?***, comes from a line written by Ludwig van Beethoven, who wrote the question under the start of the final movement of his last completed work, String Quartet No. 16. He answers his question with a fast-paced main theme and the words "*es muß sein!*" written thereunder. The title of this movement is "*Der schwer gefaßte Entschluß*" (The Difficult Decision).

The question 'must it be?' was written at an emotionally trying time in Beethoven's life: deeply depressed, suffering from gastroenterological problems, dependent on quinine, and now finding even walking to be difficult. He asks, must life be this way? And answers with admirable resolve, yes! Beethoven died six months later.
Tom Artista Wiki

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Jogos e Sites

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DalMart

# Description

DalMart is a parody version of *Walmart* built by *RL1te* and *SuperintendentST.* It was destroyed and promptly replaced with Target after the Corruption Event.

# Interior

The inside of the Dalmart has 5 shelves, each containing 16 items for a total of 80 items available for purchase. There is cash registers at the back with security cameras on top of the shelves.
Billy Meier

**Eduard Albert "Billy" Meier** (Zampanò: **Billy Meyer**) is the founder of Freie Interessengemeinschaft für Grenz- und Geisteswissenschaften und Ufologiestudien (English: Free Community of Interests for the Border and Spiritual Sciences and Ufological Studies), a religion dedicated to unidentified flying objects. He claims to be the seventh reincarnation of six religious leaders and prophets in Abrahamic faiths.

In the 1970s, Billy Meier presented a number of materials such as film footage and metal samples claiming to demonstrate the existence of extraterrestrial beings called the Plejaren.

According to Zampanò, controversy in Meier's UFO films was supplanted by the House.

## References

1. ↑ Zampanò, House of Leaves 3, n. 3 (2000).