Quarter of the Daring

> *"You are here because the tower demands it. It requires you to be competent enough to pass it's tests, and so we will throw you into a crucible that will change you from a man, to a fledgling god."*
> ***-An unknown testing committee volunteer***
>
>

## The Trial of the Immortal

Within this quarter you will be challenged to take the Trial of the Immortal, in which all of your skills will be brutally tested, *[OOC] Your mechanics of 5E as well as your ability to adapt your skills on the fly to take on different challenges set forth.* I hope in this I provide a fun challenge that will require a bit of forethought into every action your characters will take in this crucible.

In order to participate within the Trial of the Immortal, players would be wise to obtain at least the following objects / human resources:

* Helpers: (Seer, Mentat, Soldiers, Officers etc)
* The Fleet for them to pilot
* Requisite wealth to pay for the examination; in effect 1,000,000 credits.

## The Guilds

There are five different guilds that have formed within this city, each having a different philosphy and connection to the main players of the greater wars of the tower. The guild leaders are each S Class Ascenders who are making preparations for taking the final test of the tower, each vying for power and control of different resources and run these guilds as a means to an end.

#### **FOLLOWERS OF THE POINTED STAR**

This guild of paladins and various religions fanatics accepts only friends of the church, and do many missions while carrying out their dirty work. They carry a great vendetta towards those that have wronged the church in the past, and will refuse cooperation on any "undesirables" in the church's eyes. Many members of this guild will go on to become higher-ups within the tower and will go on to run the great Cathedrals of the Church, spread out across the tower.

#### **CRIMSONBORN**

Members of this guild are oftentimes members of the 10 Families or members of the Red King's personal standing army that have gathered together to advance his causes. Members of the 10 Families are assigned to be the leaders of their respective parties, and each party needs to have atleast one member of the Ten Families or the entirety be of the Red King's draft.

#### **FOLLOWERS OF THE VOID**

These are simply members of the Rifters who remain hidden under alias; relatives of the nobility of the dukedom are provided special treatment within the organization, and acts as a gateway for those who remain unsatisfied with the current leadership of the tower. Those who join their ranks are begun in their training in the secret ways of the Floral Lords, and are initiated in the Rifters.

### **WARRIORS OF THE TRUE STARS**

A factionless guild that takes to worshiping and studying the nature of the Outer Gods, those gods and stars that exist outside the realm of the tower; and were so distant to be unaffected by the disaster that was **GODFALL PROTOCOL**. They have a loose association with members of the EON family, whose power draws from similar forces.

### **THE BLADE HERALDS**

A guild of sellswords who wish to earn enough wealth in order to pass the test with flying colors. They have high standards of professionalism and dare not let factionalism or anything of that sort get in their way of glory. They have an oath of honor that must be upheld when accepting missions from them, which entails to treat the clients with respect and honor; to never fail the mission and to not disrupt the balance on the floor; even if it means failing your mission.