recursal/Fanatic-Fandom huggingface dataset:
Zombies

Zombies were once human but died as a result of a drug overdose, resulting in their new undead form; their death staying true since the demo. They are easily distinguishable by their green skin, slow speech, and ghetto appearance. They are influenced by American gangsters in appearance, and their music by hip hop. Just like any other undead, they wash up on the River Styx when they wake up.

Zombies form the Zombie Kingz, a gang in the undead city of the Place and are the primary enemies of the first arc of the game, but make an appearance in some of the Royals missions. They usually hang out in motels, apartments, trailers, warehouses, brothels, mobile homes, and pounds.

## Types

Basic and quick information of the zombie types.

## Notes

* Neither Bullies, Punks, nor Shamblers can retaliate between melee attacks.
* Being separated from their heads, Shamblers might be either an easy kill or a nightmare. Always aim for their heads since their bodies can withstand more damage compared to Punks and Bullies, and they can attack from a long distance while also taking indefinite cover.
* Since Bouncers take long to reload, it's easier to melee them to death then.
* Zombies can spawn from backup vehicles as seen in No Vacancy.

## References

1. ↑ "*When people die from drug overdoses, they get stuck here as zombies. Their **fire** never returns to me*" said the flames.
Bottle Service

#### \*Mission\*

Candles have spotted vampires coming and going from the industrial district – the same address I found in the safe. I’ll find out what they’re doing.

Suddenly, the flames speak: “The goals of undead are always the same.”

#### Intel

Some vampires will have phylacteries in difficult places, and will have to be killed multiple times.

#### Cat

“I... thought you could use companionship,” spoke the fireplace. “Life is not meant to be spent alone.”

### Case file text

What are the vampires doing near the docks?

* Selecting "Bottle Service" in the mission selection screen.

## Gameplay

The begins with a cutscene of a Bartender yelling at the other vampires to protect the ash. The stage appears to be an ash warehouse for the vampires, having not only small caches but large one too. The objective is to burn all the ash caches, but some is locked a an unreachable room that the player must gain the access to by unlocking vent blockages then using the vents to gain access. Multiple Bartenders are within the warehouse, and their phylacteries locked away with the ash too, making it os the player must kill them multiple times to get by. Once the ash is burnt, the mission ends and the player is free to retreat back to their car.

* Introduction cutscene.
* Spawn area.

## Notes

* The Bartender speaks only in caps, whether this is true for all Bartenders or just the one as he was yelling is unknown.
* Using the 10mm, a piercing weapon, the player can destroy the phylacteries of the Bartenders early on.
Follow The Hounds

## Apartment Briefing

### Fireplace

The flames roar to life, with more vigor than usual. My employer is happy with success.

#### \*Mission\*

"Hellhounds from beneath,

bred by the undead.

Go stop the weeping,

and gnashing of teeth."

#### Intel

Hellhounds are three headed dogs with amazing sense of hearing, but they can't open doors. I'll use that to my advantage.

### Case file text

The first address leads to a Hellhound pound. End it.

* Selecting "Follow The Hounds" in the mission section screen.

## Gameplay

The mission begins in front of a hellhound pound that the player must clear out. Using the vents, there are multiple ways to clear out the pound with the objective of clearing out all the undead inside.

### New Additions

* An enemy type, the Hellhound, is added; a quick undead dog with superb hearing that can't use doors.

* Spawn area.
A Lot To Give

#### \*Mission\*

A club the Candles have been investigating has suddenly gone quiet – along with the candles. What happened inside?

#### Intel

There is no intel. The fireplace remains quiet.

### Case file text

This club is strangely quiet - what happened?

* Selecting "A Lot To Give" in the mission selection screen.

## Gameplay

Starting off in front of a rather tall club, the player makes their way inside and meets the enemies within, while discovering the origins of ash - the bodies of converted undead. Inside after killing all the undead, by presumably climbing the tower, the player is then introduced to a cutscene of undead backup arriving to kill them. Dispatching them, who arrive in waves with the total being 3, ends the level and the player is able to retreat into the safety of their car.

* Spawn area.

### New Additions

* A new enemy, the Nightcrawler, is introduced; a hunched over, bat-like vampire who's night vision and ability to take a beating will prove to be a challenge
	+ The Nightcrawler wields a silenced PDW, dropping said weapon on death with half ammo.

## Notes

* Unlike the past backup, this one appears in waves.
Objectives

In DEADBOLT, you'll need to complete the required objective(s) for each mission in order to finish. Below are the objectives within the game.

List of DEADBOLT Objectives
 *Find Sniper Rifle* | Locate and interact with the sniper rifle.

## References

1. ↑ In game, the player must kill off targets that're marked for having keycards on them. This objective functions like assassinate targets but with a collection addition to it.
Structurally Sound

scouting for reapers.

Do not let them build –

they will fly too high.”

#### Intel

Technicians plant mines when spooked – but those mines can be used against them.

### Case file notes

They've been attempting to build a new base. Destroy its inhabitants.

## Gameplay

*This article is a stub. You can help Deadbolt Wiki by expanding it.*

Please add
### New Additions

* A new enemy is introduced, the Technician; a skeleton who begins to plants mines once alerted.
Forced Conversion

no flesh and no love.

Stop their harvest –

or Ibzan is crowned.

#### Intel

By the time I arrived, the harvest will be near complete. I’ll only have a minute to destroy all the harvest totems.

#### Ibzan

“His heart long gone,

Ibzan leads the Dredged.

You must bring his end –

he cannot do it alone.”

### Case file notes

The vampires are being turned to ash - stop the next harvest.

* Selecting "Forced Conversion" in the mission selection screen.

## Gameplay

The mission begins on a minute timer, in front of a club. The club-goers, and so will you, will be converted if you do not complete the objective in the time restraint. The club is packed with vampires and skeletons, both guarding the totems and lounging around. Once the totems are all destroyed, backup will arrive, and lot of them. By either evading them or (not recommended) killing them, the player can safely retreat back to their car.

### New Additions

* The new objective, *Destroy Totems*, makes its first and only appearance.
* The mission begins on a timer, the first and only time it's used.

* Spawn area.

## Notes

* If you enter a vent while the map begins to fade to white, meaning you took too long to destroy the totems, you will not be converted into ash.
* Skeletons will also not be converted into ash.
.32 Revolver

The **.32 Revolver** is the Reaper's starting weapon and is available from your car as soon as you start the game.

It holds six shots, is quite accurate, and has low spread and recoil. Although it does fire slower than most weapons, it does 150 damage to the head and 50 to the body, killing weaker enemies with one well-placed shot.

Charon's description: "Accurate. Holds 6 bullets."
Deadbolt Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Death + Taxes

**Death + Taxes** is a purchasable weapon from Charon, costing 80 souls. It is a pair of revolvers with a whopping fourteen bullets total. It is quite inaccurate with high spread and low recoil, but fires very quickly. It deals 150 damage to head and 50 damage to the body, killing weaker enemies with one well-placed shot.

While shooting the Reaper alternates between each pistol, giving a satisfying animation.

Charon's description: "High fire rate. Holds 14 bullets."
Ibzan

**Ibzan** is the leader of The Dredged and final boss in Deadbolt. He wields Revenant.

Ibzan, as shown in his lore, was a previous reaper before the protagonist. His first appearance is in the the 1000 Year Royals mission, Sir Stela. Ibzan is shown to be a regretful antagonist, his motive being to apologize to the Flames for committing suicide and becoming a skeleton. The flames refused to speak him from that point on, so he attempted to apologize in person.

Ibzan is seen to be a merciless, but regretful and sorrowful person. He feels nothing but remorse for taking his death into his own hands, but had such dedication as to destroy thousands of undead and turn their bodies to ash just to apologize to the flames.

It is implied through reaching his apartment that his life under the Fireplace was a cold and lonely one, and thus he committed suicide and broke his connection and became one of the Skeletons.

## **Dialogue**

*In Sir Stela, just before killing him:*

*"You have done a good job, friend. Feel pride in what you help craft.*

*In Ibzan:*

*"Let me see you, friend. I just want to talk."*

*After killing him twice:*

"*Poor aim - and a poor reaper.*

*After killing him four times:*

"*I'm not here for YOU, Reaper!*

*After killing him the final time:*

"*I'm sorry...friend..." or "It's so...warm..."*

## Lore

-click-

I stumble through the door, slamming it against the wall. Cold. I fall to my knees and the floor splinters where I land. Cold. Where is he? I feel for the lightswitch on the wall, hands groping. Where was it again? My fingers find their mark and I flick it on. The fluorescent lights spark to life, buzzing.

My heart drops through the fucking floor and I lose it, forever. Where's the- Where's the fireplace? It was here...wasn't it? It's just a wall. It was here. He was HERE. I start clawing, my razor sharp bones raking the plaster apart. It was here. I'm so cold. I need my friend. My fingers find a weakness and I bust through. Ah, there you are!

With frenzy, I rip the plaster down. Dust floats through the air and swirls around my arms. Nothing. There's nothing there but an empty void. No. No. NonononononoNO. Where are you, you son of a bitch?
Vampires

Vampires were once human but died as the result of a betrayal at the hands of a lover (or loved one), resulting in their new undead form. They are easily distinguishable by their height, pale skin, and classy appearance. The vampires form the 1000 Year Royals, an undead gang of The Place and serve as the primary enemies of the second gang arc.

## Types

Basic and quick information of the types of vampires:

### Incubi

Male vampires in tux armed with a 10mm pistol. Attacks within medium range.

They can be seen wandering around or hanging upside down on ceilings.

### Succubi

Female vampires in red dress wielding dual knives. Attacks by running and charging towards the Reaper. Unlike the Zombie Kingz' Bullies, their attacks can miss especially if the Reaper is moving towards their direction.

Like their male counterpart, they can also hang on ceilings, however they must jump down to attack.

### Bartenders

Vampires armed with a combat shotgun. Attacks within medium range.

In most missions, bartenders store their soul separately on phylacteries, a bottle-shaped container that will preserve their sentience and revive them every single time they died. In order to fully kill a bartender, the phylactery must be destroyed. The revival takes a considerable amount of time, and revivals will happen indefinitely as long as the phylactery remains intact.

Bartenders drop their shotgun when fully dying, which means if there are any phylacteries of them present it needs to be destroyed first.

### Nightcrawlers

Giant bat-like vampires armed with a suppressed rifle. Attacks within long range.

Interestingly, being in a bat form Nightcrawlers are never seen hanging onto ceilings unlike Incubi and Succubi. Despite their feeble appearance, they can see in the dark and is very resistant to melee attacks.

Nightcrawlers drop their rifle when dying.

## Notes

* Vampires will neither notice nor attack the Reaper when they're dancing, unless they're provoked. They, however will alert any non-dancing vampires if they see the Reaper in a bright light, and once they're provoked they won't return to dance anymore.
* Incubi can attack right from the ceiling they're hanging onto as long as the Reaper is within their firing range. If they can't, or if they're alerted but can't notice the Reaper, they will jump down first before investigating. Succubi will always jump down.
* When jumping down the Vampires will always pause for a brief moment, which can be an advantage in attack.
* Destroying phylacteries with melee throws will not consume the weapon used, just like destroying lamps or hanging explosives. Take cautions as phylacteries might be placed on a wide platform where the thrown weapon will get stuck on the platform as well.

## References

1. ↑ For more detailed entries, check their individual pages.
2. ↑ This is measured in tiles per second, a tile being a unit of measurement used in the level editor.

## External Links

All the stats for the enemies came from this guide.
Headhunter

**Headhunter** is a purchasable weapon from Charon, costing 80 souls. It holds 5 bullets and is the highest damage revolver. It is also the most accurate gun in the game, with extremely low spread and recoil. And even though it does fire a little slow for revolvers, it deals 525 damage to head and 35 damage to the body, killing any enemy with a head-shot.

Charon's description: "Extremely powerful headshots. Holds 5 bullets."
Smoke Signals

> *"Let's get the attention of their leader. Burn all their drugs."*
>
>

"Flesh caskets breathe.

Burn the ash,

scatter their teeth."

#### Intel

I see two entrances to the house. The left entrance has less zombies, but the right entrance has more weapons. My choice.

#### \*New Gun\*

I see visions of Charon, the Ferryman. He may be interested in the souls I have collected for our mutual employer - I should see him at the docks before my mission.

#### docks

Charon lives at the docks - I can exchange souls for weapons before I accept my mission.

* Selecting "Smoke Signals" in the mission select screen.

## Gameplay

The mission begins in between two buildings connected by a hallway on the third floor. The Reaper is given a choice of two entrances, the let being less populated with undead but the right having more weapons to play with - up to the player's preference. The objective is simple - burn the ash supplies and get out in once piece.

### New Additions

* The *Destroy all ash caches* objective makes its first appearance.

* Spawn Area.
The Bloody Mary

a lounge not too far.

Discover their aim,

and bring them a storm.”

#### Intel

Some vampires have their souls outside of their body, stored in phylacteries. They must be destroyed to kill the vampire.

#### Phylactery

Magical charms – the vampires prefer bottles. They will glow noticeably blue.

### Case file text

Another club, another safe - maybe this one will have useful information.

* Selecting "The Bloody Mary" in the mission selection screen.

## Gameplay

The mission begins with a cutscene of a a succubus speaking with a incubus about heading home. The stage appears to be either a bar or lounge, named *The Bloody Mary*. With three floors, and various bartenders with corresponding phylacteries, the player is in for running around the building if it's their first time playing. Once the keycards are collected for the bartenders, the safe can be accessed. Once the safe is searched, the mission is completed and the player can retreat back to the car, ending the mission.

### Safe

You open the safe - and again, there isn't much inside.

#### Envelope

The envelope contains a date a month from now, and the address of The Bloody Mary.

#### Envelope

The envelope contains an address near the docks. This may be important.

### New Additions

* A new enemy, the Bartender, is introduced; a tall and well dressed vampire wielding a devastating combat shotgun, dropping on death.
	+ Additionally, the phylactery mechanic is introduced

* Introduction cutscene variation.
* Spawn area.

## Notes

* If you kill the bartenders without allowing any revive, you gain the achievement *Let The Dead Rest*
Roland

Idle Roland.

## Character

**Roland** is an enemy character in DEADBOLT and the main boss of the Zombie Kingz mission arc, having the final mission named after him.

He is easily distinguished by his gangster look with a tilted hat and a chain necklace. He is armed with a sub-machine gun, and by far he is the toughest zombie to kill, with the highest health pool in the game.

His cassette tape (Zombie #3) reveals that he cooperates with both 1000 Year Royals members and The Dredged. He was told to contribute by "keep feeding his boys to the Reaper" and moving a huge amount of ash around, unbeknownst to him that the ash was made of people. Given the importance of ash, he struggles to lead his gang on his own, while also convincing his members not to smoke the ash.

## Apartment Briefing

### Fireplace

The flames roar to live - and I see blood inside.

#### Mission

"Attempting to lead,

his creed to salvation.

A man with ambition,

cannot live with me."

#### Intel

Roland's house is filled with many guards - but the only target is Roland. I'll separate him from his men.

#### \*Roland\*

His death will shatter the Zombie Kingz leadership - I must remember the mission is to kill Roland, not the others.

### Case file notes

Kill Roland, the leader of the Zombie Kingz.

* Selecting "Roland" in the mission selection screen.

## Gameplay

The mission begins with the player on top of Roland's mansion, with Roland taunting the Reaper, telling them to go home. Once over the player can take vents that lead them inside, dropping them off in various places. Despite its size and amount of enemies, since the mission objective is to kill Roland, most of the building can be skipped using vents and timing to quickly dispatch of Roland.

### New Additions

* The Zombie Kingz boss, Roland, is introduced

* One variation of the introduction cutscene.
* Spawn area.

## Notes

* In his cassette, it's revealed that he had a romantic relationship with Amber, one of the vampire twins.
* His introduction cutscene has three variations:
	+ We know you're here, reaper. Go home."
	+ "Go home to boss, reaper."
	+ "We've got guns in every corner, reaper. Go home."
* Once you back to your car and finish the level, you gain the achievement *Zombie Kingz: Cleared*
Reaper

The Reaper is the main protagonist of the game, you control them throughout the game. The Reaper has been contracted by The Flames to kill the undead.

### **Gameplay**

The Reaper is able to use any weapon from a Revolver to an Automatic Grenade Launcher. Alongside their arsenal of weapons, the Reaper is equipped with a lighter allowing them to enter ventilation shafts and pipes which can be used to traverse levels to properly plan out difficult missions, hide from enemies or to simply speedrun a mission.

#### Trivia

* The Reaper may be one of four around the world.
* The Reaper is not undead, this is revealed when The Flames gives them a mirror saying, "Look upon your reflection and remember, you are not undead."
* The Reaper can only survive one shot from anything. except for the first shots of the Heavy Machine Gun from the Big Demon
* If poorly timed, when entering a vent or pipe, you can be killed.

* While technically this Reaper dies in one shot (and perishes too close to an explosion, even if it was fired from his own gun,) on uncommon occasions, the Reaper will actually take a bullet and live, usually if the player has just gotten them to cover and an enemy is using some form of automatic weapon. This doesn't affect gameplay, other than the spurt of black blood that paints the wall behind the Reaper on the occasions where they survive.
* As revealed by the last cassette tape, the Reaper doesn't have eyes nor eyelids, does not need to eat, sleep and drink and spends his time on his bed watching the mold grow on the ceiling until the fireplace calls him once again.
Madam Stela

Madam Stela is an enemy in DEADBOLT. As the main boss of the 1000 Year Royals gang arc, the final mission is named after her.

## Character

Madam Stela is the leader of the 1000 Year Royals, and is (or was) married to Sir Stela. He was her (possibly) third husband.

She is easily distinguished by her brown fur coat, black sleeveless shirt with green frills, and grey pencil shirt. She wields a combat shotgun.

She waits at the top floor of her home, combat shotgun loaded.

## Apartment Briefing

#### \*Mission\*

“No forest – a lone tree.

Kills her own for escape.

A woman without guilt,

cannot live with me.”

#### Intel

The Candles have reported Madam Stela has multiple phylacteries – I will have to destroy them all before taking Madam Stela down.

### Case file notes

She knows about the conversion. Kill her and stop the ash.

* Selecting "Madam Stela" in the mission selection screen.

## Gameplay

The mission begins in front of either a club she's at or her home. It's separated into two underground branches, with a main hallway connecting the two underground portions, along with two outer rooms and the room above where she is. Each room, besides the main hallway, has one phylactery each, all needing to be destroyed in order to properly kill her. There are 3 Bartenders and 2 Nightcrawlers spread around the building, caution is advised. Once you clear out each room of their respective phylacteries, all that is needed to do is kill Madam Stela and then the mission is completed, allowing the player to retreat back to their car.

* Spawn area.

### New Additions

* Madame Stela, the 1000 Year Royals leader, is introduced.
* Madam Stela's main gimmick is her multiple phylacteries, each more durable than the standard Bartender's.
	+ There's a chance for her to say a line every time the Reaper destroys one of her phylactery, either yelling at the Reaper or her "useless guards."

## Notes

* Once the mission is completed, you will get the achievement "1000 Year Royals: Cleared"
* She has a low chance of dropping her cassette.
	+ She drops it any time you kill her, counting revives.
* Much like bartenders, she does not have a walking animation but merely "floats" or "hops" around.
* As mentioned in her cassette, she probably is a Black Widow.

## References

1. ↑ She never needs to reload her shotgun, so be wary of this fact.
Kilobomb Container

*Each of these can contain up to 3 Kilobombs.*

**Kilobomb Container** is a passive item which restores all missing Kilobombs and permanently increases Roq's Kilobomb carrying capacity by 3 Kilobombs. The first Kilobomb Container collected also grants the Kilobomb equipment item.

Three Kilobomb Containers can be found in each run. One is found in an Overworld secret, another is sold in a store for 420 Diamonds, and the last is dropped by the boss of The Songbringer on defeat.
New High

strange powders from below.

Incite the flame -

eject their brains!

And see what it contains."

#### Intel

There's a bouncer on the far side of the house. I can kill him to get his weapon.

#### \*powders\*

A new drug called "ash." His candles say that it makes you feel like you're alive again. The flames - my employer - want to know more.

#### bouncer

Large zombies with shotguns. Takes a few shots to the head to bring them down.

* Selecting "New High" in the mission selection screen.

## Gameplay

The mission begins in front of some trailer homes, giving the Reaper the option of either going through the trailer home or going through the vents and into the building with the Bouncer. Once the drugs are found, the objective switches to killing the remaining undead, if it hasn't been done already. Once finished, and the player retreats back to their car, the mission ends.

### New Additions

* An enemy type, the Bouncer, is added, a hearty shotgun-wielding zombie
* The *Find Drugs* objective is used (for the first and only time)
* The use of cutscene - the first of many- make their first appearance, the bouncer stating:
	+ "...sparkles..."
	+ "Can't touch... Roland said no..."
	+ "...just look..."

* One variation of the intro cutscene.
* Spawn area.

## Notes

* If you kill the bouncer (or any this is just the first one you encounter) using only melee weapons, you gain the achievement *Pugilist*.
Patch Dec. 20th, 2016

**New Units Added:**

– PT-76, Maya (T5)

– ASU-57, Polina (T5)

– Katyusha, Katyusha (T5)

– SU-100, Kristina (T4)

– IS-3, Alyona (T5)

– T-44, Larissa (T5)

– S-51, Zoya (T5)

**New Features:**

– New CHRISTMAS EVENT! Collect the Jingle Bells by fighting non-Portal battles. Rewards are given at certain milestones. You can explore the full list of 20 rewards in the Missions screen.

– Reserves cap is expandable to 150 units now. Press the plus icon in the Army Screen. 5 slots cost only 25 Cores.

**Bug Fixes:**

– Ads are fixed (sort of). The service provider still seems to be running out of ads, but the functionality should work when they are available.

– Fixed the bug in which mailboxes would have a false notification flag. You should be able to collect the missing daily reward now if this happened to you!

– Minor visual improvement to the Missions screen.
Knife

The **Knife** is one of the Weapons in Deadbolt. It costs 20 souls to purchase from Charon.

The Knife is one of the two melee secondary weapons. Its attack speed is faster than the **Hammer**, but it deals less damage per hit.

The Knife can be thrown as a projectile and will one-hit kill enemies other than Bouncers and bosses.

Once thrown, the Knife can't be picked back up unless it hit nothing or dead bodies.

The Knife can be found in levels inside a kitchen knife block, which can hold up to 4 Knives.

*This article is a stub. You can help Deadbolt Wiki by expanding it.*
Armor Blitz Wiki

**Welcome to the Official Armor Blitz Wiki**
Armor Blitz is an anime mobile game about tank girls. Take command of your own platoon of World War inspired tank girls to fight against the Corruption's invasion. The game is currently available on Nutaku (Web Browser) and the Google Play Store for download. Armor Blitz features authentic anime art from artists all over the world. Check out the tank page list to see what tanks are in the game so far.

Though the world of Armor Blitz is constantly evolving, you can always come here for the latest updates, served by the community. Feel free to make an account and make your own contributions to the site. This wiki page is a community project, so please make any additions you see fit to further the database of knowledge for everyone!

Mechanics

Scenarios

Leveling

Tank List

Tank Statistics

Emblems

Portal of Chaos

Drop List

Patch History
Patch Dec. 14th, 2016

**New Units Added:**

-Centurion Mk5, Catriona

**New Features:**

-Daily Missions added : Complete these tasks each day to earn more resources and Cores. (The old daily 5 Cores has been replaced with this)

-Daily Log In Calendar : Log in for 28 days in a row and get a random Tier 5 unit! Winning has never been so easy.

-News From HQ at launch, so you can stay up to date with the latest news.

-Cores can now be traded for Oil and Currency.

-Loyalty bonuses in Recruitment now. Every unit you recruit in the Store adds +1 Loyalty, which you can trade in for Tier 5 units.

-Push notifications are finally active again to give you reminders about your resources. This is toggleable in the Settings menu.

-Scouting gives units experience based on time deployed.

-Lt. Natalia art remade by Ellsat

-While you patch, have a chat with Mandy!

**New Story Zones:**

-Zone 6, Glacier Coast is now open

-2 New Bosses to encounter in the new region

-New enemy turrets added: Crystal Shard and Scarab

**Balance:**

-Currency gains increased throughout all battle maps. Now you won’t have to worry about penny pinching those coins!

-Metal cap is removed.

-Oil can overflow when you collect from the Mailbox, Store, and Scouting. However, if you are overflowed then you can’t collect from oil nodes.

-Artillery type units shells’ impact zones are now affected by Accuracy.

-Cover Fire and Focus Fire ability now buff damage in addition to their previous range buffs.

-Aegis ability (Maus and AMX-40) is now usable only once per battle.

-Portal of Chaos turrets adjusted and enemy commander changed to Blight.

-Moved the Tiger(P) and AMX-40 to 4% drop rate in Shop Recruiting.

**Optimization:**

-Map loading speed is vastly improved! All tiles should load within a couple seconds at the most.

Bug Fixes:

-Sakura (Type 3 Ho-Ni) did some training at the shooting range. Her Crit Multiplier is now 80% from .5%!

-Reserves screen uses page flips now instead of scrolling. This will reduce loading times, and will be rolled out to other screens as well.
Swade

**Swade** is a character in the campaign of Prismata. He is a swarmwielder and serves as the playable character in all current campaign missions. He used to work with the special forces and frequents a bar with an unknown name.

## Trivia

The name Swade was made out of the first letter in the names of the first five people involved with Prismata.

## References

1. ↑ http://blog.lunarchstudios.com/2014/07/08/prismata-game-art-setting-the-bar-with-mike-fong/
2. ↑ http://www.reddit.com/r/Prismata/comments/2phqkr/cbc\_news\_article\_on\_prismata\_the\_game\_is\_headed/cmxm5nm?context=1
Patch Oct. 21st, 2016

**New Features**:

-Emblem Upgrading system. Reach up to +15 bonus stats on your items!
-Emblem equipped indicators shown directly on your cards. Each “gem” indicates an item, and its type.
–*Defender Ability* unlocked after the Thor boss. Shield your units from damage.
–*Skip* button added to friend help page… in case you don’t like your friends’ waifu.

**Visual:**

-Panther 1 has a new model
-Sturmtiger’s attack splashes with a big boom!
-Destroyer boss now has a new updated model

**Balance:**

-Sturmtiger given the Obliterate ability, a single shot AoE at 150% damage
-Rotation (Awareness) emblems buffed significantly
-Oil costs are balanced based on enemy level, rather than region.

**Bug Fixes:**

-Fixed a problem where Missions would sometimes not give the reward
-Accuracy Emblems now display the proper stat boost
-Rotation Emblems now display the proper stat boost
-Various other small fixes and improvements

**Known Bugs:**

-Scrolling is still a bit finicky. Working on it!
-Item indicators may be misaligned when selecting a card for Upgrading.
Lieutenant

The Lieutenant is the player's field commander. In field battles, they stand on the right side of the battlefield, activating their abilities and automatically firing at enemies who come close. If the enemy defeats the lieutenant, the battle is lost.

Currently, there are only 3 lieutenants in the game: Rachel, Evie and Natalia. The player chooses their lieutenant at the start of the game. This choice has no effect apart from the starting tanks the player gets, and cosmetics.

Starting tanks:

* Rachel: Sherman Easy 8, M3 Lee, M2
* Evie: Cromwell III, Archer 17pdr, //
* Natalia: T-34/85, SU-5, //

The lieutenant gains experience and levels up together with the player's normal tanks. Their rate of levelling up seems to be that of a 4\* tank.

Upon level up, their stats increase and they gain a stat point which may be spent to boost a particular stat further. This menu is available by clicking on the lieutenant's portrait at the top right of the screen.

Lieutenant Field Abilities:
Scouting

Scouting is Armor Blitz's semi-active resource gain mechanic. At the end of City 2 (Bengali) multiple features are unlocked, including Scouting. Scouting is a system that allows you to deploy reserve units to explore Factoria for resources. The unit takes damage while it's exploring and must be recalled to retrieve the rewards, upon which a new timer consisting of 20% of the tank's scouting time will begin until the tank returns to base with its acquisitions and is useable again. If a tank runs out of durability while scouting, it stops scouting any further. In addition, should this happen, a fee of 10 gold per minute scouted is required to recall the tank.

Different tank types have a higher chance of getting certain resources.

Light Tanks have an increased chance to find oil. They have a max emblem carrying capacity of two.

Medium Tanks have an increased chance to find gold. They have a max emblem carrying capacity of three.

Heavy Tanks do not have an increased chance to find anything. They have a max emblem carrying capacity of four.

Tank Destroyers have an increased chance to find emblems. They have a max emblem carrying capacity of two.

Artillery also have an increased chance to find emblems. They have a max emblem carrying capacity of three.

The above is confirmed by developers. It is unknown if there are any other factors that are influenced by tank type such as chance to get cores or chance to encounter events that lower durability.

It is also important to consider the durability and DPS values of the tank when doing long scouting missions. DPS helps prevent durability loss from encounter events with enemy tanks while scouting, and higher durability means it will usually take longer for a scout to reach 0 durability. These stats do not appear to have any other influence on scouting. A high durability high DPS tank seems to have the same resource acquisition rate as a low durability low DPS tank of the same type. It's just that the former example will likely be able to scout for much longer periods of time.
Patch Jan. 31st, 2016

**New Unit:**

– Type 64, Lin – Tier 5 Light tank

**Balance Changes:**

– Type 62 Movement Speed reduced to 6 from 8

– Hellcat Movement Speed reduced to 7 from 8

**Abilities**:

– Autoloader duration increased to 8 seconds

– Cover Fire ability initial cooldown reduced to 1

– Focus Fire ability initial cooldown reduced to 1

– Focus Fire Lvl. 5 ability increased range to +70% and damage increased to +35%

**Improvement**:

– While patching, if your connection gets interrupted then it will automatically try to reconnect.
TOG II

TOG II is a Heavy tank found in Armor Blitz.

## Trivia

•The TOG II was a prototype British tank design produced in the early part of the Second World War in case the battlefields of northern France devolved into a morass of mud, trenches and craters as had happened during the First World War. (Copied from Wikipedia)

•The latter never happened and the design was deemed unnecessary and was cancelled, although a few prototypes can be seen in museums.

•Alice the TOG II was also briefly featured as one of the characters representing the British in the game's trailer along with Evie Montgomery, Crisa the Crusader III and Olivia the Cromwell III.
Type 5 Chi-Ri

Type 5 Chi-Ri is a Medium tank found in Armor Blitz.

## Trivia

•The Type 5 Chi-Ri was the ultimate medium tank developed by the Imperial Japanese Army in World War II. (copied from Wikipedia)

•It was designed to mount the autoloading variant of the 7.5 cm Type 5 gun.

•It was designed to surpass the US M4 Sherman medium tanks being fielded by the Allied forces. (copied from Wikipedia)

•When the the war ended at the surrender of the Japanese, only one prototype was found but was incomplete.

•Asami's armor resembles the late samurai armor known as tosei gusoku, although elements from the earlier o-yoroi are also prominent.
T30

T30 is a Heavy tank found in Armor Blitz.

## Trivia

* T30 was a World War II American tank project developed to counter new German tanks, such as Tiger I, Tiger II, and the Jagdtiger or Soviet heavy tanks, such as IS-1 or IS-2.
* designed pilot models starting in 1945 and produced in 1947 (Only 4 with 2 Variants)
* The tanks were never used in combat but only tested as trials only.
* The surviving examples are in Fort Benning, Georgia. One surviving T30 is at the Detroit Arsenal in Warren, MI. Another T30 is at Fort Jackson, South Carolina.
Scenarios

As you progress throughout Armor Blitz's campaign, you will encounter various battles of increasing difficulty. There are generally 3 battles per tile, and 4 for Boss tiles (typically Currency nodes). Each boss divides the map up into different zones. Zone 2, the Softsand Desert is the largest zone so far.

Successful victory in battle rewards exp to all tanks in the player's main army, some gold based on the level of the tile, and a random tank or emblem. The drops for each tile can be seen on the drop list page or checked in game.

The table below is a list of Armor Blitz tiles on Factoria.
T-62

T-62 is a Medium tank found in Armor Blitz.

## Background

"To fight in the winter's cold... you are a fine general."

```
  - Yuliya to the General after the liberation of Maunis

```

## Trivia

•The T-62 is Cold War-era main battle tank by the Soviet Union as a further improvement to the T-55 main battle tank. (partly copied from Wikipedia)

•The T-62 was the first tank armed with a smoothbore tank gun that could fire APFSDS (Armor Piercing Fin-Stabilized Discarding Sabot) rounds at higher velocities. (copied from Wikipedia)

•Along with the T-55, the T-62 was one of the most common tanks in the Soviet inventory, comprising once of approximately 85% of the Soviet Union's inventory. (partly copied from Wikipedia)

•Yulia served as the game's mascot since the Winter 2016 update, appearing as the game's android icon. She was replaced by Edna the M3 Satan in the Halloween 2017 event.

•Yuliya seems to have a great amount of pride and nationalism towards USSR. She is somewhat stoic yet dedicated, similar to Sofia the KV-5.

•Yuliya remains one of the game's most iconic characters, being featured in a cover art and as one of the characters representing the Soviets in the game's trailer.

•Yuliya the T-62 boasts having the best stats out of all the tanks that has Haste for ability, making her one of the best Medium Tanks in the game.
Factory

## Main Screen

The factory screen is where most of the features involving the acquisition and destruction of the tanks using ingame currency, and its divided into 4 sections:

Construct  - this is where the tanks can be created for in game currency(,,).

Upgrade - allows the player to upgrade (tanks) using other( as materials

Research - acts as the in game shop of the game where players can purchase  for  and.

Recycle - gives the option of selling your  and Emblems for  or even  for or higher

## Construct

Here is where a player can construct a random  of any rarity.

It Costs 50 , 250 , and 1000  per

One player can have a maximum of 5 slots available, these slots can be unlocked with .

unlocking the 1st construction slot is free and its done during the ingame tutorial.

unlocking the 2nd construction slot costs 100

unlocking the 3rd construction slot costs 300

unlocking the 4th construction slot costs 900

unlocking the 5th construction slot costs 2700

The time it takes to construct a  is depended on its rarity.

it takes 1 hour for a to be finished

it takes 2 hours for a to be finished.

it takes 8 hours for a to be finished.

it takes 24 hours for a to be finished.

it takes 48 hours for a to be finished.

## Upgrade

Here is where you can directly upgrade tanks by using other tanks.

under construction

Using a duplicate unit to upgrade the original will give the original a permanent boost to the experience gained.

The boost provided depends on tier and stacks until it caps at +100% (previously +30%)

* units provide +1% per copy
* units provide +1.5% per copy
* units provide +2% per copy
* units provide +6% per copy
* units provide +10% per copy

.

## Research

The research screen allows the player to spend  to purchase .

The selection of  resets every **Saturday at 11:59 pm UTC**. It offers:

2 which costs 3000 each.

3  which cost 250 each.

Missing  can be compensated with  at a 1:1 ratio. (Note that the store allows you to purchase  at a 2:1 ratio, up to a certain limit.)

There has been 1 case in the past where the  was event tank and it used to cost 4000 instead.

Note that there have been special occasions/events where there was no  .

and occasions where there were up to 3 .

## Recycle

Here is where you can recycle tanks and emblems for  and  .

When recycling (Units) you get:

310 for a (+ an other 10 /level)

320 for a (+ an other 20 /level)

330 and 3 for a (+ an other 30 /level)

340 and 25 for a (+ an other 40 /level)

350 and 300for a (+ an other 50 /level)

When recycling emblems(items) you get :

52 for eachemblem.

82 for each emblem.

212 for each emblem.

562 for each emblem.

1300 for each emblem.

The amount of earned  remains the same regardless of the emblems upgrade level.
The Bogeyman

but never returned."

The second address is familiar to the fireplace - I'll find what happened to the Candle.

#### Intel

The zombies have hung up security cameras. They don't do much, but will scream if it sees me for too long. I'll avoid them, or shoot them down.

#### Candle

Candles are the eyes and ears of the flames, always observing and bringing information.

### Case file text

The second address leads to a house with a missing Candle.

* Selecting "The Bogeyman" in the mission selection screen.

## Gameplay

The mission begins in front of another house run by the Kingz, this time most of the lights are out. The main objective is to locate the missing Candle, and once you're done to get out. Again, the vents can take you around the building, but most are unnecessary in order to complete the objective.

### New Additions

* A new "enemy," the zombie camera, is added; a hung zombie head that alerts those nearby if you're seen.
* The mission starts you off with a silenced 9mm pistol, and the primary objective is stealth instead of action.

* Spawn area.

## Notes

* If you complete the mission without being noticed (aka red exclamation mark over an enemies head), then you earn the achievement *Baba Yaga.*
Leichttraktor

Leichttraktor is a Light tank found in Armor Blitz.

## Trivia

* Trixy the Leichttraktor is one of Armor Blitz's most popular characters, probably due to her shy and bashful personality and her love for her trademark oil can.

* Trixy also has the honour of being the worst light tank in terms of DPS, durability, and the respective cost ratios. She also has the worst accuracy, and worst move speed (tied with Renault FT).

* The Leichttraktor was a German experimental tank developed in the early days of WWII.

* Being only in experimental stage, it never saw action in the war, but was instead used as a training vehicle.

* Only 4 of these tanks were made due to the cancellation of the order of almost 300 units for unknown reasons.
Patch Sept. 20th, 2016

## New Features:

- Reserves tab in the Army screen will now let you look at your backup units. No more swapping cards into your deck to view them!
- New water on the world map. It's so real you could almost dip your toes into it.

## New Music:

- "Marching into the Wilds" by Phyrnna is now on the world map. Enjoy exploring the world with her wonderful track playing!
\* Old menu music moved to Army screen.

## Name Changes for More Regional Accuracy:

- (Hetzer) Hetz > Ilona
- (Jagdtiger) Otto > Odette
- (Sexton I) Susa > Selma
- (Sturmpanzer I Bison) Bianca -> Silke
- (StuG III) Adella > Sabine
- (Sturmtiger) Dollora > Johanna
- (Elefant) Elena > Erika
- (Panther I) Lucy > Petra
- (Panther II) Levie > Verena
- Many tank IDs fixed to historical representation (STUG > StuG, etc...)

## Clarity:

- Scouting tank selection's cancel button moved so it doesn't overlap cards.
- Repair icon placed on repair buttons
- If you don't have extra abilities available, the ability add button before you enter battles won't show up.
- Resource collection numbers on the map are a bit more visible, instead of that bright green.
- Replaced old Factory look with a newer, fresher look. (Research page yet to come)
- Visual adjustments on map and card buttons

## Bug Fixes:

- Fixed the bug where "Replace" would allow duplicate item types to be equipped.
- Fixed a bug where if you had 0 cores and wanted to unequip an item, it wouldn't let you.
- Fixed a bug where if you collected a new unit in the mailbox that is undiscovered, it wouldn't add to your discovered list nor popup the character intro.
- Fixed static appearing when exiting the Shop.
- Fixed T-70's portrait which was fuzzy for some people.

## Balance:

- T-70 movespeed dropped 6 to 5. She won't run ahead your other tanks as often.
- Leopard's evasion fixed from 0% > 15%. She had the wrong stat entered in.
Panzerwerfer

Panzerwerfer is an Artillery found in Armor Blitz.

## Strategy

•Minnie's ability is one of the most devastating ones in the game despite her statistically low DPS, capable of obliterating grouped enemies.

•She is however, very fragile. Equipping her with emblems that increase range, accuracy and fire rate will allow her to do as much damage as she can.

•Giving her emblems that increase penetration, critical chance and multiplier will allow Minnie to greatly damage or possibly even eliminate tanks with high health pools, particularly Heavies.

## Trivia

•The Panzerwerfer is basically a German half-track armed with ten 15cm rocket tubes known as the Nebelwerfer 41.

•Allied troops gave it the nickname "Moaning Minnie" due to the noise the rockets produced when firing, similar to the T34 Calliope which was nicknamed "Screaming Mimi", although they are not fixed, meaning that both can be called by either nicknames.

•Due to the bothersome smokes the rockets leave upon launching, rocketeers' positions are bound to be revealed easily. To counter this, the Pazerwerfer was designed for providing fire support while maintaining mobility so to avoid detection by Allied troops.

•Oddly enough, the term 'Panzerwerfer' translates to 'Tank Launcher', which many may find unusual and hilarious.

•Minnie the Panzerwerfer was introduced exclusively in the Halloween 2017 event, depicted as a scout lost in the Island (Where the event took place) alongside Edna.
T-100

* T-100 is a Tank Destroyer found in Armor Blitz.

## Trivia

•The T-100 (a.k.a. T-34-100) was an Egyptian tank destroyer based on a T-34 chassis and armed with a 100mm BS-3 anti-tank gun.

•The T-100 was built during the 1960's and saw service in the 1973 Yom Kippur war.

•Nailah was added as a new character for the game on October 26, 2017.

•She is also the first Egyptian character to be added to the tank roster.

•She is only available via the Event Store during the 2017 Halloween event for 1,500 Cores.

•She became available again via the Event Store during the 2018 Halloween event in exchange for various event resources(5 Bat Wings, 5 Spirits, 30 Bandages, and 5000 Pumpkins). A total of 3 were available for purchase.