recursal/Fanatic-Fandom huggingface dataset:
Prelatus of Fire

## Card Effect

**PERSISTENT:** Xaxos: Ascended Concentrates. Reveal the top card of Xaxos: Ascended's spell deck. If that spell costs 3 , destroy it.

**Prelatus of Fire** is a Xaxos: Ascended specific minion from Legacy.

## Details

Add 7 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Xaxos: Ascended Concentrates.
* Reveal the top card of Xaxos: Ascended's spell deck. If that spell costs 3 , destroy it.
Spirit Snare

## Card Effect

**TO DISCARD:** Discard a card in hand that costs 5  or more.
**POWER 3:** Unleash. Any player discards a spell in hand and suffers 2 damage.

**Spirit Snare** is a basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power token to this power.

To discard this power from play:

* One player must discard a card in hand that costs 5  or more. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash.
* Any one player discards a spell in hand and suffers 2 damage.
Seismic Roar

## Card Effect

**TO DISCARD:** Spend 6 .
**POWER 3:** Umbra Titan loses two nemesis tokens.

> "*I roared as it bore through the rock. And Gravehold shuddered like those within its walls.*"
> ― Nerva, Survivor
>
>

**Seismic Roar** is a Umbra Titan specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* One player must spend 6 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Umbra Titan loses two nemesis tokens.
Sunflower

## Card Effect

Gain 1 . You may Harvest a gem in your hand.

When this is Harvested, gain 2 life.

> "*The greatest source of magic is not breaches, but the sun itself. Look at everything it has created.*"
> ― Inco (Legacy of Gravehold)
>
>

**Sunflower** is a gem from Legacy of Gravehold. Sunflower is a starter card for Inco (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* You may Harvest a gem in your hand.

When this is Harvested, gain 2 life.

## Trivia

Pictured mages: Inco (Legacy of Gravehold)
Shroud of Obfuscation

## Card Effect

When you cast two or more spells during your casting phase, gain 2 .

> "*Fire to fire. Aether to aether.*"
> ― Lost
>
>

**Shroud of Obfuscation** is a treasure from The New Age. Shroud of Obfuscation is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* When you cast two or more spells during your casting phase, gain 2 .
Sage's Brand

## Card Effect

This spell must be prepped to two adjacent breaches so that this card touches both breaches. This fully occupies both breaches.
While prepped, draw an additional card during your draw phase.
**Cast:** Deal 6 damage.

> "*The mark of the void lay beneath our skin, not upon it.*"
> ― Xaxos, Breach Mage Adept
>
>

**Sage's Brand** is a spell card from The Nameless expansion. Sage's Brand may be gained from the supply.

## Details

Sage's Brand must be prepped to two adjacent breaches so that it touches both breaches (placed sideways). This spell fully occupies both breaches. If this spell is prepped to two breaches that both give bonus effects, then casting this spell will receive both bonus effects.

While prepped, draw an addition an card during your draw phase.

Resolve the following effects when **Cast**:

* Deal 6 damage to an enemy.

Normal rules apply when prepping Sage's Brand to closed breaches; you must focus a closed breach to be able to prep a spell to it, and the spell must be cast on the mage's next turn. If Sage's Brand is prepped to two closed breaches, both must be focused first during that same Main Phase. If Sage's Brand is prepped to one open and one closed breach, the closed breach still must be focused first, and the spell still must be cast on the following turn.

If a breach has been destroyed, Sage's Brand may not be prepped across the gap (eg. breaches I and III are not adjacent, even if breach II was destroyed).
Temporal Nimbus

## Card Effect

**TO DISCARD:** Spend 6 .
**POWER 3:** Unleash. Gate Witch draws an additional card during the nemesis draw phase this turn.

**Temporal Nimbus** is a Gate Witch specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* One player must spend 6 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Gate Witch Unleashes once.
* Gate Witch draws and plays an additional card during the nemesis draw phase this turn.
Verdant Staff

## Card Effect

When you gain a spell, gain 1 life.

> "*Flourish, like flowers in the rain.*"
> ― Inco
>
>

**Verdant Staff** is a treasure from The New Age. Verdant Staff is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time you gain a spell, gain 1 life.
Thoughtful Sacrifice

## Card Effect

**TO DISCARD:** Discard two Bridge tokens in play.
**POWER 2:** Gravehold suffers 8 damage.

**Thoughtful Sacrifice** is a Deathmind specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Discard two Bridge tokens in play. This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Gravehold suffers 8 damage.
Ritual Staff

## Card Effect

When a player gains a card that costs 7  or more, add a power token to this card.
At the start of the nemesis turn if the nemesis has exactly one turn order card in the turn order discard pile, the nemesis suffers damage equal to the number of the tokens on this card.

> "*I am not so old yet that I cannot stand up for humanity.*"
> ― Z'hana
>
>

**Ritual Staff** is a treasure and promo card from the Outcasts kickstarter. Ritual Staff is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* When a player gains a card that costs 7  or more, place a power token into this treasure.
* At the start of the nemesis turn (before the nemesis takes any actions), if the nemesis has exactly one turn order card in the turn order discard pile, the nemesis suffers damage equal to the number of the tokens on this treasure.
Scholar's Opus

## Card Effect

Gain 1 charge.
If there are seven or more cards in your discard pile, gain 1 additional charge.

> "*There are many secrets to be found in the dusty stacks of old tomes left behind on the surface by long-dead scholars.*"
>
>
>

**Scholar's Opus** is a relic from the Buried Secrets expansion. Scholar's Opus may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 1 charge.
* If there are seven or more cards in your discard pile, gain 1 additional charge.
Verdant Emerald

## Card Effect

Gain 1 .
**OR**
Gain a Rose Thorn from the Rose Thorn deck. Place that card on top of any player's discard pile.

> "*Sprout, my tangle of thorns. Together, we shall protect our new home.*"
> ― Inco
>
>

**Verdant Emerald** is a gem from the Into The Wild expansion. Verdant Emerald is a starter card for Inco, and so cannot be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Gain a  from the Rose Thorn deck. Place the Rose Thorn onto the top of any player's discard pile.
Smolder

## Card Effect

This spell may be prepped to a closed breach without focusing it.
**Cast:** Deal 1 damage.

> "*Sparrow is not her true name, but rather a youngling jest, for once she was a frail and timid thing.*"
>
>
>

**Smolder** is a gem card from The Void expansion. Smolder is a starter card for Sparrow, and so cannot be gained from the supply.

## Details

This spell may be prepped to a closed breach without focusing it. If prepped to a closed breach, the spell must be cast during the player's next casting phase.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
Ulgimor's Coal Fragment

## Card Effect

Gain 2  and suffer 1 damage.
**OR**
Gain 1 life.

**Ulgimor's Coal Fragment** is a treasure from the Into The Wild expansion. Ulgimor's Coal Fragment is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Choose to resolve one of the following effects when played:

* Gain 2  and suffer 1 damage.

**OR**

* Gain 1 life.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.

## Trivia

This treasure is based off of Ulgimor's starting card, .
Phaedraxa

**Phaedraxa** is a breach mage from the Core set.

## Mage Overview

Phaedraxa provides a support/defensive role as a mage. With her **Auspex Rune** ability she can prevent all damage to Gravehold and all players for one turn.  allows an ally to take 1 damage, but then destroy one card from their hand. Phaedraxa has only 3 breaches compared to the typical 4 of most breach mages.

### Ability

Phaedraxa may spend 5 charges immediately after a turn order card is drawn (mage or nemesis card). This prevents all damage to all players and Gravehold. This includes any damage nemesis cards would do, or any self-inflicting damge from mage cards, such as Phaedraxa's own Tourmaline Shard.

### Breach Setup

Phaedraxa starts with one open breach and two closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Time is a web, like the ones the howling spinners weave in the deeps. Each strand reaches backwards and forward at once. What was, what is, what will be, there is no difference in the web. Silk is silk. Time is time.
>
> I spoke the sister-words before they were taught to me, before I could walk, but after the world was gone. Brama says that is because the wraiths of the sisters encircle me beyond the veil, but she understands not. There is no host of sister-ghosts guiding my path. There is no chorus of voices within me, only my own. I merely see the web and all trapped in it.
>
> I look at the survivors of this city, this beautiful and stark place hidden in the deep shadows. And in the web, I behold Gravehold, as it was and as it will be. I peel aside the door of a breach. And in the web, a breach widens, much like an eye struggling against the dark. I am born and I die. The Nameless are much the same.
>
> This is a web, no different, no more.*"
> ― Phaedraxa
>
>
Stupefy

## Card Effect

**Cast:** Deal 2 damage.

**Recall:** You may discard a card to silence a minion.

> "*The people I once called my friends, they can barely stand to look at me now.*"
> ― Dezmodia (Legacy of Gravehold)
>
>

**Stupefy** is a spell from The Ruins. Stupefy may be gained from the supply for 3 .

## Details

Resolve the following effects when **Cast**:

* Deal 2 damage.

**Recall** (while the card is in your discard pile, once per turn):
You may discard a card to silence a minion.

## Trivia

Pictured mage: Yan Magda (Legacy of Gravehold)
Quicksilver

## Card Effect

When you cast a spell that costs 2  or more, you may place it into any ally's hand instead of discarding it.

> "*The mark of a true leader is understanding the strength of their comrades.*"
> ― Soskel
>
>

**Quicksilver** is a treasure from the Into The Wild expansion. Quicksilver is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Every time you cast a spell that costs 2  or more, you may place that spell into any ally's hand instead of discarding it.

If playing true solo, you may return the spell into your own hand.
Sprawling Swamp

## Card Effect

**POWER 2:** Unleash twice.
 Set this next to the Bramble Invasion Track. For the rest of the game, wh

**Sprawling Swamp** is a Necroswarm specific power from the Into The Wild expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power. There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed:

* Set this power next to the Bramble Invasion Track. For the rest of the game, when a bramble enters play, it immediately moves one space towards Gravehold.
Breach Mage

**Breach Mages** are both the first and last line of defense for the city of Gravehold. Breach Mages open breaches to draw power from so that they may cast spells. Every mage has at least one unique starter card that they begin with. More importantly, each mage has a unique powerful ability that they charge up with , casting at the most opportune time.
Skewer

## Card Effect

Unleash.
Any player suffers 3 damage and draws a card.

> "*It takes years to train a breach mage properly, but only a second to snuff one out.*"
> ― Malastar, Breach Mage Mentor
>
>

**Skewer** is a basic nemesis attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes once.
* Any one player suffers 3 damage and draws a card.
Treasure

**Treasures** are unique rewards earned while playing Aeon's End in expedition mode. As players delve further into the expedition, winning more battles, higher level treasures are revealed and chosen. These treasures provide powerful group or personal persistent effects during a game.

There are three levels of treasures:

* **Level 1 treasures** are split into treasured gems and treasured spells, and may be gained after Battle 1. Each player chooses a level 1 treasure at the start of Battles 2, 3, and 4. Treasured gems and spells are returned to each player's barracks at the end of each Battle. If a player chooses a treasured gem, they must replace a  from their starting deck with that treasure, if able. If the player has no s in their starting deck, then they must choose to replace a  instead. If the player chooses a treasured spell, they must replace a  from their starting deck with that treasure, if able. If the player has no s in their starting deck, then they must choose to replace a  instead.
* **Level 2 treasures** provide group effects, and are gained after Battle 2. The players, as a group, choose one level 2 treasure at the start of Battles 3 and 4. Only one level 2 treasure may by in play for the whole group at a time, unless a treasure states otherwise. Level 2 treasures do not belong to any single player, and may be used by anyone throughout the game.
* **Level 3 treasures** provide powerful personal effects, and are gained after Battle 3. Each player chooses a level 3 treasure at the start of Battle 4. These treasures may only be used by the player that chose them.
Twilight Empire

## Card Effect

**POWER 3:** Gravehold suffers damage equal to the number of nemesis tokens Magus of Cloaks has. Then, Magus of Cloaks gains one nemesis token.

**Twilight Empire** is a Magus of Cloaks specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Gravehold suffers damage equal to the number of nemesis tokens Magus of Cloaks has.
* Magus of Cloaks gains one nemesis token.
Rapid Germination

## Card Effect

**POWER 2:** Unleash twice. Move all brambles to location 2.

**Rapid Germination** is a Necroswarm specific power from the Into The Wild expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power. There is no way to discard this power from play:

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
* Move all brambles to location 2 on the Invasion Track
Prelatus of Death

## Card Effect

**PERSISTENT:** Xaxos: Ascended Concentrates. Cast the top card of the spell deck.

**Prelatus of Death** is a Xaxos: Ascended specific minion from Legacy.

## Details

Add 24 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Xaxos: Ascended Concentrates.
* Cast the top card of the spell deck.
Temporal Leap

## Card Effect

**POWER 3:** The players collectively exile two cards in hand.

**Temporal Leap** is a Ageless Walker specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power. There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The players collectively exile two cards from their hand.
Terror Track

The **Terror Track** is a unique nemesis mat used by Wraithmonger. When Wraithmonger Unleashes, the player with the fewest Terror Tiles must take the highest numbered Tile from the Terror Track and resolves its effects. The tile is then placed over that player's ability, preventing them from being able to use it.
Any player may spend 4 charges during their main phase to return all Terror Tiles from all players back to the Terror Track. If the last Terror Tile is ever taken, the players lose immediately.
Rift Dagger

## Card Effect

Gain a card from any other supply pile that costs 3  or less. You may destroy this to gain a card that costs up to 4  instead. You may spend 1 . If you do, place that card into your hand.

**Rift Dagger** is a relic from Outcasts. Rift Dagger may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain one card from a supply pile that costs 3  or less. You may not gain a Rift Dagger this way.
* You may destroy this card to gain a card that costs up to 4  instead.
* You may spend 1 . If you do, place the gained card into your hand. You may choose to do this regardless of which of the first two effects you chose.
Radiance

## Card Effect

**Cast:** Deal 5 damage. Each ally draws a card.

> "*All of us, together. For apart we are doomed.*"
> ― Brama, Breach Mage Elder
>
>

**Radiance** is a spell card from The Nameless expansion. Radiance may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
* Each ally draws a card (the player casting this does not draw a card).

If playing true solo, the solo player draws a card.
Tornado of Insight

## Card Effect

**Cast:** Deal 5 damage. If you have no closed breaches, gain 1 charge.

**Tornado of Insight** is a spell from Outcasts. Tornado of Insight may be gained from the supply for 6 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
* If you have no closed breaches, gain 1 charge.

## Trivia

Pictured mages: Taqren (Outcasts), Z'hana (Outcasts)
Consuming Void

## Card Effect

**Cast:** Destroy up to two cards in hand.
Deal 3 damage for each card destroyed in this way.

> "*The Far Hollow hovels still smolder from the last time a mage lost his wits and will to the void.*"
> ― Ghan, Gem Scavenger
>
>

**Consuming Void** is a spell card from the Core set. Consuming Void may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Destroy up to two cards in your hand.
* Deal 3 damage for each card destroyed in this way.

All damage is applied at the same time to the same target. Spell +damage effects apply only once to this spell.
Rally the Pack

## Card Effect

**POWER 2:** If there are no claws in play, Unleash twice. Otherwise, Unleash, any player suffers 3 damage, and places their Position token on a claw.

**Rally the Pack** is a Fenrix specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* If there are no claws in play, the nemesis Unleashes twice.
* Otherwise, the nemesis Unleashes once, any one player suffers 3 damage. That player places their Position token on a claw.
Rush of Madness

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 3:** Unleash twice. Exile a card from the most expensive supply pile. Gravehold suffers 4 damage.

**Rush of Madness** is a Ageless Walker specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Spend 7 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
* Exile one card from the most expensive supply pile.
* Gravehold suffers 4 damage.
Spell

*For rules regards the casting phase, see here.*
**Spells** are the main way of dealing damage to the nemeses and their minions. Most spells are gained from the supply over the course of the game. Most Breach Mages start with simple  spells in their deck, and some even have a unique starter spell. Spells must be prepped to a breach before being cast on a future turn.
Unstable Rift

## Card Effect

While prepped, at the end of your casting phase deal 1 damage and gain 1 .
**Cast:** Deal 4 damage.

**Unstable Rift** is a spell from Outcasts. Unstable Rift may be gained from the supply for 5 .

## Details

While this spell is prepped, at the end of your casting phase deal 1 damage to an enemy and gain 1 .

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
Shunt

## Card Effect

Any player suffers 5 damage.
**OR**
The player with the most prepped spells destroys all of their prepped spells.

> "*There are charred bones fused with the cave floor, all that is left from those it has touched*"
>
>
>

**Shunt** is a Wayward One specific attack from The Nameless expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

**Choose** to resolve one of the following Attack Effects:

* Any one player suffers 5 damage.

**OR**

* The player with the most prepped spells destroys all of their prepped spells. If multiple players are tied for the most prepped spells, they choose one player to carry out the effect.

If no players have any prepped spells, they may still choose the second option, as it can still completely resolve (the number of spells destroyed is zero).
The Ruins

**The Ruins** is an expansion for Aeon's End: Legacy of Gravehold. It cannot be played on its own, requiring a standalone set; it does not need to be played with Legacy of Gravehold, however, and can be mixed with any other set. The Ruins does not include any mages or nemeses, but does contain a higher number of supply cards than normal expansions. These supply cards make use of the new mechanics introduced in Legacy of Gravehold, such as Aether Tokens, Recall and Conjure.

## Contents Overview

**Mage Cards**

* **Gems (5):** , , , ,
* **Spells (10):** , , , , , , , , ,
* **Relics (5):** , , , ,

**Other**

* 6 Silence tokens
* 16 Aether Tokens

## Supply Card Gallery

The Ruins comes with 20 sets of supply cards.
Rip, Fetch!

## Card Effect

Focus your closed breach with the lowest focus cost. You may destroy a card in hand.

> "*Help me focus. I need to clear my thoughts.*"
> ― Razra
>
>

**Rip, Fetch!** is a relic from the Into The Wild expansion. Rip, Fetch! is a special card used by Razra, and cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Focus your closed breach with the lowest focus cost. If your lowest cost breach is ready to be opened (cannot be focused any further), open it instead.
* (Optional) You may destroy one card from your hand.
Siege of Dust

## Card Effect

**POWER 1:** Unleash. If the top card of the exiled pile costs more than 0 , Gravehold suffers 4 damage. Otherwise, Gravehold suffers 8 damage.

**Siege of Dust** is a Ageless Walker specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 1 power token to this power. This power cannot be discarded.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes once.
* If the top card of the exiled pile costs 0 , Gravehold suffers 4 damage.
* If the top card costs more than 0 , Gravehold suffers 8 damage instead.
Scorn

## Card Effect

**PERSISTENT:** Gravehold suffers 3 damage.
**OR**
Unleash twice.

> "*Part of me almost admires the craftmanship of this horrible thing.*"
> ― Adelheim, Breach Mage Weaponsmith
>
>

**Scorn** is a Rageborne specific minion from the Core set.

## Details

Add 9 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Choose to resolve one of the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 3 damage.

**OR**

* Rageborne Unleashes Twice.
Shard Spitter

## Card Effect

**PERSISTENT:** Gravehold suffers 2 damage. Any player gains a Tainted Jade and places it on top of their deck.

> "*Renny Mumbast lost both eyes to these wretched things. So now, when the warning bells sound the Blight Lord's call, we wear goggles.*"
> ― Mist, Breach Mage Dagger Captain
>
>

**Shard Spitter** is a Blight Lord specific minion from The Nameless expansion.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 2 damage.
* Any one player gains a  and places it on top of their deck. If a player would gain a Tainted Jade and there are none left, that player suffers 1 damage instead.
Rebound Gauntlet

## Card Effect

Once per turn, when you cast a spell that costs 5  or less, you may discard a spell in hand to return the cast spell to your hand.

> "*In Azer, mages learn to recycle their aether to maximize effectiveness while minimizing impact.*"
> ― Ilya
>
>

**Rebound Gauntlet** is a treasure from Outcasts. Rebound Gauntlet is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn, when you cast a spell that costs 5  or less, you may discard a different spell from your hand to return the cast spell to your hand.
Shadow's Reach

## Card Effect

**IMMEDIATELY:** Magus of Cloaks gain four nemesis tokens.
**POWER 9:** Magus of Cloaks reaches its final form. Humanity is wiped out. The players lose the game.

> "*What little we have shall be smothered in the end.*"
> ― Nerva, Survivor
>
>

**Shadow's Reach** is a Magus of Cloaks specific power from War Eternal. This power has the longest power effect in the game.

## Details

This power enters play, add 9 power tokens to this power and immediately resolve the following:

* Magus of Cloaks gains four nemesis tokens.

There is no way to discard this power.

Resolve the following Power Effect when the last power token is removed:

* Magus of Cloaks reaches its final form. Humanity is wiped out. **The players lose the game.**
Sky Tremor (Upgraded)

## Card Effect

**TO DISCARD:** Spend 7  .
**POWER 1:** Unleash twice. Gravehold suffers 4 damage.

**Sky Tremor** is an upgraded basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash twice.
* Gravehold suffers 4 damage.
Soothing Torporene

## Card Effect

Gain 2 .
**OR**
Silence a minion.

> "*This newly acquired gem will soothe even the most aggressive minions into a passive sleep.*"
>
>
>

**Soothing Torporene** is a gem from Legacy. Soothing Torporene may be gained from the supply for 3 .

## Details

Chooses to resolve one of the following effects when played:

* Gain 2 .

**OR**

* Silence a minion.
Rose Thorn

## Card Effect

**Cast:** Deal 2 damage. You may return this to the Rose Thorn deck.

> "*One thorn is only a prick, but a field of thorns will be your end.*"
> ― Inco
>
>

**Rose Thorn** is a spell from the Into The Wild expansion. Rose Thorn is a special card used by Inco, and cannot be gained from the supply.

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* (Optional) You may return this to the Rose Thorn Deck.
Razra (Legacy of Gravehold)

**Razra (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

## Mage Overview

Like her previous iteration Razra, Razra (Legacy of Gravehold) has access to personal upgrades of her two starter cards, , using her special ability. Razra (Legacy of Gravehold) now has a new 3  card: , a new 6  card: , as well as two new final 9  cards,  and .

Mazra's III breach is the Research breach. When a spell is cast from an opened Research breach, the player who cast that spell gains 1 charge.

### Ability

You may spend 4 charges during your main phase to use this ability.

## Setup

Set aside all cards with "Rip" in their name that cost more than 0 . These form Razra's personal upgrade deck. Cards in this deck can only be gained using Razra's Train Rip ability.

### Breach Setup

Razra (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*I gotta say, I wasn't expecting the traitor mage to come to me. After all the nasty business went down with my being hooked up to that awful life draining thing and then fighting Necroswarm, I wanted to go south right away to try and find them, but Inco said he needed to stay behind and help his dads rebuilt the Outpost. I didn't mind, because I'm not much for a clingy boyfriend anyway. Just Rip and I together are good enough. Always have been, always will be.
> But it only took a month or so of exploring the southern wilds before I started stumbling on all sorts of folks, villages, mages with weird kinds of surface magic I'd never seen before! Not a group of Xaxos followers either, these people have apparently been living here for more years than they can even remember, probably way before our ancestors went underground to build Gravehold. My new friend Reth, she's incredible - reminds me of Inco, kind of. The same kind of prickly - she said that the real danger in the woods is New Gravehold itself because it's so big and cleared out so many trees that it's attracting all kinds of Nameless (well, she calls 'em Portalborn) who normally would have just wandered around harmlessly. I'd always thought Inco was just misremembering his childhood when he said he was raised by a nice Nameless. But I guess there's all kinds of stuff on the surface I'd never have imagined. With all of that, it's not such a stretch to forgive Z'hana for being the traitor. I'm sure she had a good reason for almost killing me. But when this is over, I'm gonna give her one good punch in the nose. Just to get proper even.*"
> ― Razra (Legacy of Gravehold)
>
>

## Trivia

Cards Razra (Legacy of Gravehold) Appears On:
Eternus Anomaly

## Card Effect

Gain 2 .
If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Crystal from that deck.

> "*was a feeling that the very dimension itself was looking back through*"
>
>
>

**Eternus Anomaly** is a gem from Legacy of Gravehold. Eternus Anomaly is a starter card for Nook (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Crystal from that deck.

*Use this card only when playing with Nook: Timeless.*

## Trivia

Pictured mages: Nook (Legacy of Gravehold)

If you combine the quote text across all five of Nook's Anomaly cards, you get:

(**Eternus Anomaly**:) "*was a feeling that the very dimension itself was looking back through*" (Photonix Anomaly:) "*my breaches and seeing me, and trying to draw me further*" (Zeronia Anomaly:) "*into it. I have never forgotten the way the air tasted, like (Mechanek Anomaly:) a stolen breath while plummeting to my death. I still wake up in the middle of the night remembering*" (Nihilum Anomaly:) "*that I saw something in the Void when experimenting with it. There*" (loop back to start)
Ren-Goda

## Card Effect

**BLOOD MAGIC:** Any player suffers 2 damage.
**OR**
Any player suffers 1 damage and discards their most expensive card in hand.

> "*We honor the void in blood.*"
>
>
>

**Ren-Goda** is one of nine unique Hollow Crown minion-acolytes from War Eternal. Acolytes are not used in the standard nemesis deck, but form their own acolyte deck and discard pile.

## Details

**BLOOD MAGIC:**

* Any one player suffers 2 damage.

**OR**

* Any one player suffers 1 damage and discards their most expensive card in hand.
Vim Dynamo

## Card Effect

Suffer 1 damage. Any player draws two cards.
**OR**
Destroy this. Any player gains 2 life and 1 charge.

> "*This is what happens when Adelheim mucks about with a contraption and a roiling breach.*"
> ― Brama, Breach Mage Elder
>
>

**Vim Dynamo** is a relic from The Depths expansion. Vim Dynamo may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Suffer 1 damage. Any one player draws two cards.

**OR**

* Destroy this card (Vim Dynamo). Any one player gains 2 life and 1 charge.

You may choose yourself on either option, to draw cards, or to gain life and a charge.
Primordial Fetish

## Card Effect

Focus any player's breach.
**OR**
Destroy this. Gain 3 life.

> "*The child rose from the dust and opened its eyes. The Conclave revere this child, for she was the first of their kind.*"
> ― Mazahaedron, Henge Mystic
>
>

**Primordial Fetish** is a relic from War Eternal. Primordial Fetish may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Focus one breach belonging to any player. If a breach is ready to be opened (cannot be focused any further), you may open that breach instead.

**OR**

* Destroy this card (Primordial Fetish). Gain 3 life.

You may use Primordial Fetish to focus/open one of your one breaches.
Shimmering Cloak of the Magus

## Card Effect

After a player finishes resolving their ability, that player deals 2 damage.

> "*It's like it's literally woven out of aether. Makes my skin all tingly.*"
> ― Razra
>
>

**Shimmering Cloak of the Magus** is a treasure from The New Age. Shimmering Cloak of the Magus is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* After a player finishes resolving their ability, that player deals 2 damage to an enemy.
Warping Haze

## Card Effect

**Cast:** Deal 2 damage. If you have two or more other prepped spells, deal 1 additional damage.

> "*The haze feeds on your energy, warping reality and growing in power.*"
>
>
>

**Warping Haze** is a spell from Legacy. Warping Haze may be gained from the supply for 3 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* If you have two or more other prepped spells (not counting this one), deal 1 additional damage.

All damage is applied at the same time to the same target.
Photonix Anomaly

## Card Effect

Gain 1 .
If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Spark from that deck.

> "*my breaches and seeing me, and trying to draw me further*"
>
>
>

**Photonix Anomaly** is a gem from Legacy of Gravehold. Photonix Anomaly is a starter card for Nook (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Spark from that deck.

*Use this card only when playing with Nook: Timeless.*

## Trivia

Pictured mages: Nook (Legacy of Gravehold)

If you combine the quote text across all five of Nook's Anomaly cards, you get:

(Eternus Anomaly:) "*was a feeling that the very dimension itself was looking back through*" (**Photonix Anomaly**:) "*my breaches and seeing me, and trying to draw me further*" (Zeronia Anomaly:) "*into it. I have never forgotten the way the air tasted, like (Mechanek Anomaly:) a stolen breath while plummeting to my death. I still wake up in the middle of the night remembering*" (Nihilum Anomaly:) "*that I saw something in the Void when experimenting with it. There*" (loop back to start)
Unrefined Blaststone

## Card Effect

Gain 3 .
**OR**
Destroy a card in this card's supply pile. If you do, deal 3 damage.

> "*Not every blast needs to come from a spell.*"
> ― Lexive, Arcane Theorist
>
>

**Unrefined Blaststone** is a gem from The New Age. Unrefined Blaststone may be gained from the supply for 6 .

## Details

Choose to resolve one of the following effects when played:ed:

* Gain 3 .

**OR**

* Destroy a card from the Unrefined Blaststone supply pile. If you do, deal 3 damage to an enemy.
Reverse Gravity

## Card Effect

**Cast:** Deal 6 damage.

When this is placed into your discard pile, you may place this on the bottom of your discard pile.

> "*The Void is nothing but a cracked reflection in a broken mirror.*"
> ― Thraxir (Legacy of Gravehold)
>
>

**Reverse Gravity** is a spell from The Ruins. Reverse Gravity may be gained from the supply for 7 .

## Details

Resolve the following effects when **Cast**:

* Deal 6 damage.

When this is placed into your discard pile, you may place this on the bottom of your discard pile.

## Trivia

Pictured mage: Malastar (Legacy of Gravehold)
Xaxos's Pyre

## Card Effect

**Cast:** Deal 1 damage.
Any ally may discard a card in hand. If they do, deal 2 additional damage.

**Xaxos's Pyre** is a treasure from The New Age. Xaxos's Pyre is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no Sparks in your starting deck, then replace a  with this instead.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
* Any one ally may discard one card from their hand. If they do, deal 2 additional damage.

All damage is applied at the same time to the same target. This treasure acts as a spell during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Xaxos's (The Void)'s starting card, .
Rending Claw

## Card Effect

Prevent all damage dealt to this minion by players without a Position token on this minion.
**IMMEDIATELY:** Any player may place a Position token on this minion.

**PERSISTENT:** Any player with a Position token on this claw suffers 2 damage or Gravehold suffers 2 damage.

**Rending Claw** is a Fenrix specific minion from The New Age.

## Details

Add 5 life tokens to this minion when it enters play.

**IMMEDIATELY** resolve the following when this minion enters play:

* Any player may place a Position token on this minion.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player with a Position token on this claw suffers 2 damage.

**OR**

* Gravehold suffers 2 damage.

Players can only deal damage to this minion if they have placed their Position token on this minion. Attempting to damage the claw without having their Position token on it will cause the damage to be ignored.

When a Rending Claw is discarded, return it facedown to the claw deck and return all Position tokens on the claw to the corresponding players.
Unstable Prism

## Card Effect

Play a gem in hand twice and destroy it.
**OR**
Gain 2

> "*Not every pretty rock is a means to wage war. Some must be cut and carved into more useful things.*"
> ― Adelheim, Breach Mage Weaponsmith
>
>

**Unstable Prism** is a relic from the Core set. Unstable Prism may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Play a gem from your hand twice and destroy it. All effects of the gem are resolved twice before destroying it.

**OR**

* Gain 2 .
Psychic Eruption

## Card Effect

**Cast:** Deal damage equal to the number of cards in any player's discard pile.

> "*Brama's newest technique allows breach mages to leverage each other's minds and use that rush of knowledge to power their attacks.*"
>
>
>

**Psychic Eruption** is a spell from the Buried Secrets expansion. Psychic Eruption may be gained from the supply for 8 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal damage equal to the number of cards in any one player's discard pile.
Tempt

## Card Effect

The player with the most Crystals in hand discards all of their Crystals, suffers 3 damage, and gains a card from any supply pile that costs 4  or less.

> "*There is a dust that fills the air when a hole is torn through the wall of the world. For some it is just that, dust. But for others, it warps the mind and grants strange power.*"
>
>
>

**Tempt** is a Crooked Mask specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The player with the most Crystals in hand discards all of their Crystals, suffers 3 damage, and gains a card from any supply pile that costs 4  or less. If multiple players are tied for most Crystals in hand, then they may choose one player to carry out all the effects.
Thoughtform Familiar

## Card Effect

**Cast:** Deal 2 damage.
Deal 1 additional damage for each of your other prepped spells.

> "*We make nothing. We simply call it forth.*"
> ― Yan Magda, Enlightened Exile
>
>

**Thoughtform Familiar** is a spell card from War Eternal. Thoughtform Familiar may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to one enemy.
* Deal 1 additional damage for each of your other prepped spells.

All damage is applied at the same time to the same target.
Rift Scourge

## Card Effect

When this minion is discarded from play or the nemesis deck, place it on the bottom of the nemesis deck.
**PERSISTENT:** Any player suffers 4 damage.

> "*It lives outside of time and therefore cannot be slain.*"
> ― Garu, Oathsworn Protector
>
>

**Rift Scourge** is a Gate Witch specific minion from War Eternal.

## Details

Add 13 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 4 damage.

When this minion is discarded from play or from the nemesis deck, place it on the bottom of the nemesis deck. This minion prevents the players from winning by emptying the nemesis deck, as Rift Scourge will constantly return to the nemesis deck.
Veil Daughter

## Card Effect

When this minion is dealt damage, reduce that damage by the number of nemesis tokens Magus of Cloaks has.
**PERSISTENT:** The player with the most charges suffers 4 damage.

> "*Where Ulgimor is merely a beast of shadow, the Veil Daughter is a darkling goddess.*"
> ― Dezmodia, Voidborn Prodigy
>
>

**Veil Daughter** is a Magus of Cloaks specific minion from War Eternal.

## Details

Add 11 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Whenever this minion is dealt damage, reduce that damage by the number of nemesis tokens Magus of Cloaks has, to a minimum of 0.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the most charges suffers 4 damage. If multiple players are tied for most charges, they choose a tied player to suffer the damage.
Tainted Track

The **Tainted Track** is an extra nemesis mat used with Blight Lord, a nemesis from The Nameless expansion. During setup, a token is places on the space labeled 1 on the track. There are a total of 9 spaces on the track, with the following effects:

* Space 3: Gravehold suffers 7 damage.
* Space 5: The player with the lowest life suffers 4 damage.
* Space 7: Blight Lord gains 10 life.
* Space 9: The players lose.

As the fight against Blight Lord progresses, the token will move along the track. Every time the token moves onto a space with text, resolve that text immediately. There is no way to move the token back spaces.
Terminate

## Card Effect

If Arachnos has four or less nemesis tokens, Arachnos gains three nemesis tokens. Otherwise, Unleash three times.

**Terminate** is a Arachnos specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* If Arachnos has four or less nemesis tokens, Arachnos gains three nemesis tokens.
* Otherwise, the nemesis Unleashes three times.
Quantum Maze

## Card Effect

**POWER 2:** If any player has an aligned spell, a player with an aligned spell suffers 5 damage.

> "*It is the void and everything within it.*"
> ― Brama, Breach Mage Elder
>
>

**Quantum Maze** is a Wayward One specific power from The Nameless expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* If at least one player has an aligned spell, then one of those players (with an aligned spell) suffers 5 damage.
Portal Wretch

## Card Effect

When this minion is discarded from play, shuffle a nemesis turn order card into the turn order deck.
**PERSISTENT:** The player with the most charges suffers 2 damage.

> "*It is said that each abomination is but the same creature from across all worlds twisted into a single form.*"
>
>
>

**Deep Abomination** is a Gate Witch specific minion from War Eternal.

## Details

Add 8 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the most charges suffers 2 damage. If multiple players are tied for most charges, they choose one of the tied players to suffer the damage.

When this minion is discarded from play, shuffle one nemesis turn order card from the turn order discard pile into the turn order deck. If there are no nemesis turn order cards in the discard pile, this has no effect.