recursal/Fanatic-Fandom huggingface dataset:
Fall Damage

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## General Information

### Effects

Stunning the player for a few seconds, therefore giving a permanent small limp

### Locations

Bathroom, Sewer Drain, Secret Area Middle Floor, Foyer, Spider Cellar Drain, Spider Cellar Tunnel

## About

The **Fall Damage** is a visual effect/hazard given to the Player after falling from certain distances, all documented below. After the Player recovers, they will receive a permanent small limp. It was added into the game in Version 1.7.9.3.

## Instances of Fall Damage

Here are instances when Fall Damage can occur:

* Falling through the vent in the Backyard into the Sewer Drain (On the PC Port, the **Fall Damage** sometimes doesn't activate);
* Falling through the vent in the Vent Tunnel into the Bathroom (only if the cover has already been removed, otherwise you do not take **Fall Damage**);
* Falling through the trapdoor in the Living Room into the Spider Cellar Drain;
* Falling through the water wheel in the Spider Cellar Drain into the Spider Cellar Tunnel (this can be evaded if you land right above the tilted part, above the entrance of the tunnel);
* Falling through the stairholes in the Upper Floor into the Foyer;
* Falling through the stairholes in the Secret Area Top Floor into the Secret Area Middle Floor (only when you stick the landing onto the ground instead of the staircase);
* Falling through the Unstable Flooring in the Attic into the Foyer (If the glitch found below worked)

## Trivia

* Fall Damage is also used in Granny: Chapter Two, The Twins and Granny 3.
* In Version 1.7.9.3, the player would temporarily see blood on their screen and drop an item they were holding when they experienced Fall Damage.
* In Version 1.8, the player keeps holding their current item after experiencing Fall Damage and would not see blood on their screen.
* On the PC version, the Player can crouch and un-crouch during Fall Damage.
* Fall Damage can be considered dangerous, as it slows them down, especially when Granny is chasing them.
* There is a glitch that allows the player to fall through the Unstable Flooring and not get knocked out, therefore only taking **Fall Damage**.
	+ A video of this can be seen here, by Dem Ro, along with some other glitches.
* Fall Damage, the Locked Door and the Iron Bars are the only hazards in the game that doesn't alert Granny.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Lectern

The **Lectern**, alsoknown as Book Pedestal, is a structure in Granny. Its main use is to serve as a pedestal for the Book in the Bookshelf Room. It used to be just an easter egg but is now required to escape. It was added to Granny in Version 1.5.

## Appearance

The **Lectern** is made out of two parts, the leg and the place where the Book goes. The leg is a thick, dark brown pole with very little shading on it. The top part is made out of very rusty gray silver, and has a bit of an elevation on the bottom. It is very dirty and is covered in grime.

## Getting In

The Lectern is located in the Bookshelf Room, which is located in the 2nd Bedroom. Further access into the Bookshelf Room is further explained in Bookshelf Room.

## Usage & History

Prior to Version 1.7.9.3, once the book is placed on the Lectern, the "strange substance" will open up, revealing Slendrina's Mother, who has been hung from chains.

This was no longer the case in Version 1.7.9.3, as there is no strange substance, Slendrina's Mom will just drop and start crawling, after she is done crawling you can move her around.

In Version 1.8, Slendrina's Mom will drop The Spider Key after she is done crawling and will then disappear, making The Book required to escape.

## Trivia

* The **Lectern** is dirty and aged at the top, meaning that it is very old.
* When the Player interacts with the **Lectern**, without the Book, they will get a message stating "Maybe i can put something here"

## Gallery

Bloody Lectern.pngThe **Lectern**, without the Book on it, and in Nightmare Mode on the PC Version of **Granny**.PC Lectern.pngThe **Lectern**, as seen from Bedroom 2 in the PC version] of **Granny** (no Nightmare Mode).PlayerQuoteLectern.jpegThe message that the Player receives when interacting with the Lectern without the needed item.
Levin Glaab

Levin Glaab im Jahr 2023

**Levin Glaab**  ist ein Bewohner der Gemeinde Sommerkahl, sowie der Gemeinde Westerngrund. Er ist ausserdem ein Schüler des M-Zweigs der Mittelschule Schöllkrippen.

## Persönlichkeit

Levin ist ein hilfsbereiter, freundlicher und beliebter Junge, der gerne neue Freundschaften bildet und oftmals zu nett ist, Kontaktangebote abzulehnen. Er bekommt ausserdem schnell ein schlechtes Gewissen, wenn er unangemessene Taten begeht. Trotz allem ist Levin eine Person, die jeden Menschen in ihrem Umfeld wertschätzt.

## Leben und Infos

Levin Glaab wurde im Jahr 2008 geboren. Er wurde zusammen mit seinen Geschwistern Moana und Liam von seinen Eltern in Vormwald, Sommerkahl großgezogen.

Ab seinem dritten Lebensjahr besuchte er den Waldkindergarten in Schöllkrippen, wo er seine ersten Freunde kennenlernte: Tim Metzner, Theo Jung und Tom Ehinger.

Im Jahr 2015 wurde Levin in die Grundschule Sommerkahl eingeschult, wo er sich jedoch vorerst nicht wohlfühlte, da er häufig aufgrund seines Aussehens schikaniert wurde. Erst als er 2019 auf die Mittelschule Schöllkrippen wechselte, lebte er sich erfolgreich in seine neue Klasse 5c ein, in der er neue Freunde kennenlernte. Von nun an war Michael Gerhard sein Klassen- und Sportlehrer. In seiner Parallelklasse 5b traf er ausserdem seine alten Kindergartenfreunde Theo und Tim wieder, die ebenfalls auf die Mittelschule gewechselt hatten. Im sechsten Schuljahr fing Levin eine tiefgehende Freundschaft mit Lucio Pfarr an, den er von seinem Hobby Fußball kannte.

Am Ende seines sechsten Schuljahres meisterte Levin mit einigen Schwierigkeiten den Notenschnitt, mit dem er im nächsten Jahr den Mittlere-Reife-Zweig besuchen konnte.

In seinem siebten Jahrgang wurde er der Klasse 7dM zugeteilt. Sein Klassenlehrer war ab nun der umstrittene, aber erfolgreiche Lehrer Roland Koch. In seiner Klasse freundetet Levin sich zunächst wieder mit Tim Metzner an, der auch dieser Klasse zugeteilt wurde. Etwas später fing Levin eine weitere gute Freundschaft mit seinem Klassenkamerad Maxim Knaus an, da sein ehemals bester Freund Lucio sich sehr verändert hatte. Ausserdem fingen in diesem Schuljahr Levin Freitagstraditionen an, die zumeist darin bestanden, mit einer Freundesgruppe (bestehend aus Lucio, Theo, Tim und später auch Enis) in Schöllkrippen Zeit zu verbringen und oft einen Döner zu verzehren. Diese Traditionen endeten für Levin nach seinem Freundschaftsabbruch mit Lucio.

In seinem neunten Jahrgang bekam Levin den Klassenlehrer Florian Heinz zugeteilt, der ab diesem Zeitpunkt seine Klasse 9dM leitete und es weiterhin tut.

Im Laufe der Zeit wurde Levin dafür bekannt, ein guter Fußballer zu sein und hat viele Freunde in seiner Schule.
Mai Zenin

**Mai Zenin** is a daughter of Ogi Zenin and the younger twin sister of **Maki Zenin**, Maki was born in the Zenin Family.

## Appearance

Mai looked identical to her twin sister Maki Zenin, but with her hair cut shorter. She had mid-length Dark Green hair that reached just to her neck with bangs swept to the right side, dark brown eyes and thin eyebrows.

Mai's school uniform consists of the traditional outfit. While training, Mai is shown wearing a long sleeve tracksuit with black sleeves and shoulders and a white body, along with black pants. As a child, Mai wore a dark kimono with a black sash. Her casual outfit consists of a black sleeveless high collar shirt with a long, black skirt and black shoes.
Item Locations/Version 1.0

All **Item Locations** for the Version 1.0 are listed on this page.

## General Spawning

The item under this category always spawns in the same location, regardless of the preset's number.

## Padlock Code

The Padlock Code spawns randomly in one of listed below locations once you hear the clunk noise of the Numeric Padlock being placed.

Number

## Trivia

* Versions V1.0 - V1.1 have only four presets, opposed to five from any version since V1.2.
* Throughout versions V1.2 - V1.7.9.3, no puzzle items spawned in the Starting Bedroom, which makes version V1.0 one of a few where this used to happen (along with V1.1 & V1.8).
* This is the only version in which there could be empty tin cans in the house, as from V1.1 the Screwdriver always spawns in one.
Bartholomew

stupid pet that trippy developer added

Bartholomew is a Secret Legendary pet in Bubble Gum Royale. It can be obtained from any egg except the Halloween 2023 Event Eggs.
## Trivia

* The chance of hatching it is 1 in 1,000,000,000 (0.0000001%), making it the hardest pet to get.
* This is one of the only pets in the game to have negative stats. It is also the first to have so, behind Pumpolomew and Skullolomew, its halloween variants.

**Stats**
 **Tickets** | x-1
Tim Metzner

Tim Metzner im Jahr 2023

**Tim Metzner** ist ein Bewohner der Gemeinde Krombach. Er ist ausserdem ein Schüler des M-Zweigs der Mittelschule Schöllkrippen.

## Persönlichkeit

Tim ist ein selbstbewusster, charismatischer, mutiger, intelligenter und rücksichtsloser Junge, der zu seinen Worten und Taten steht. Ausserdem gibt er seine Fehler zu, wenn er welche begeht. Allerdings hat Tim oft wenig Mitleid mit Personen, denen negative Dinge passieren. Ausserdem hat er wenig Verständnis für Dinge oder Personen, die er nicht leiden kann.

## Leben und Infos

Tim wurde 2008 in Eichenberg in Sailauf geboren und zog 2010 nach Krombach. Er lernte in seiner Kleinkindheit deinen aktuellen besten Freund, Bruno Geigele, kennen.

Ab seinem dritten Lebensjahr besuchte Tim den Waldkindergarten Schöllkrippen, wo er Levin Glaab, Theo Jung und Tom Ehinger als seine erste Freundesgruppe kennenlernte.

Nach Abschluss der Kindergartenzeit besuchte Tim bis zu seinem zehnten Lebensjahr die Umweltschule Krombach-Geiselbach, wo er Marlon Ritter, Steven Weigelt, Justin Renner, Chantal Lehmann und Tabea Dörr kennenlernte, mit denen er vier Klassen die Grundschule besuchte. Seine Klassenlehrer waren Karin Ries, Reinhold Braunwarth, Lena Rienecker und Marie Zehnter.

Ab seinem elften Lebensjahr besuchte er die Mittelschule Schöllkrippen, die er heute noch besucht. Dort fand er seine ehemaligen Kindergartenfreunde Levin und Theo wieder, mit denen er den gleichen Jahrgang einschlug.

Aktuell besucht Tim die Klasse 9dM unter Leitung von Florian Heinz. Er ist zusammen mit Marie Röder ein Klassensprecher seiner Klasse.
Normal

**Normal** is one of the five difficulty options in Granny. It is the default difficulty mode. It was added in Version 1.0.

## Effects

* Granny and Spider Mom moves normal speed but slightly slower than the Player, but faster than she does on Easy.
* Granny is knocked out for:
	+ 1 minute with Tranquilizer Darts, the Sauna, the Freeze Trap, and the Car.
	+ 1 minute and 30 seconds with the Shotgun and Gasoline Can.
* 5 Locks on the Main Door:
	+ Plank Lock
	+ Wire Lock,
	+ Regular Padlock
	+ Numeric Padlock
	+ Main Door Lock
* The Player can assemble the Cracked Painting to get a Bonus Day.

## Trivia

* This was the first and the only available difficulty in Granny until Easy was added in Version 1.1.
* Similarly to Easy before Version 1.5, the Padlock Code and Numeric Padlock did not exist until multiple locks have been taken off (within two days.) However, as of Version 1.2, both the lock and the item exists from the start of the game.

## Gallery

Main door normal.pngMain Door on the Normal difficulty.Granny 1 minute knock out.pngNotification of Granny getting knocked out for 1 minute.
ru:Умеренная сложность
Alligator

The **Alligator** is the grandparent's pet in Granny 3.

## Appearance

The **Alligator** is a water-dwelling reptile boasting a dark brown, scaly exterior, complemented by a pale yellow underside. Its eyes are a shade of the colour yellow, and it possesses a distinctively V-shaped snout.

## Trivia

* The **Alligator** cannot be directly killed, instead, with the use of the shotgun, it will be stunned for a very short period of time.
* In the game files, it is referred to as "Monster".
* In-game, the poly count is drastically reduced, and it is re-textured.
	+ Its poly count is reduced to the point where it has no teeth.

## Gallery

AlligatorB Albedo.pngThe textures used for the Alligator.AlligatorHD.pngThe **Alligator's** original model.
Item Locations

File:Item locations image.png
All of the items and their locations for the Version 1.8 of Granny are described and listed on this page.

## Static Spawning

The items listed in this category always spawn in the same locations, regardless of the presets.

## Painting Pieces Spawning

The painting pieces spawn in locations according to their own presets which are independent from the item presets. The game chooses Painting Pieces presets randomly every new game.

### Painting Pieces Preset 1

 File:PaintingPiece4.jpeg | Kitchen - In the cupboard #1

### Painting Pieces Preset 3

 File:PaintingPiece4.jpeg | Dining Room - On the dining table

## Dynamic Spawning

Most items spawn in locations according to Items presets, usually known as just presets. Since Version 1.2, there has been five presets that the player can receive.

## Previous Item Locations

Here you can view item locations for previous versions of Granny.

* Version 1.0
* Version 1.1
* Version 1.2
* Version 1.3
* Version 1.4
* Version 1.5
* Version 1.6
* Version 1.7
King Bruh

King Bruh is the hardest pet to get in the Doggy Egg, being 1 in 0.0000125% (1 in 80 million). It is a Secret Legendary Pet

* It is the hardest pet to get in general, due to the fact that Doggy Trophy is only a 1 in 1 million and resets your pity everytime you hatch it.
* This pet is a reskin of the Bruh pet in Bubble Gum Simulator.
* Someone has hatched this pet with a 0.04 pity luck. Their raw chance were 1 in 6.7 million.

**Stats**
 **Tickets** | x6
Granny Recaptured Wiki

**Welcome to the Granny Recaptured Wiki!**
A wiki for the game "Granny - Recaptured"

We're a collaborative community website about Granny Recaptured that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Shelf

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Contents

### Possible Items

Book, Screwdriver, Gasoline Can, Painting Pieces, Blue Vase, Buttstock, Trigger, Barrel, Winch Handle, Wheel Crank, Battery, Meat, Engine Part, Chain Cutter, Wooden Stick, Pepper Spray

## Extra

### Added In

Version 1.0

The **Shelf** is a structure in Granny. Many items and hazards can be found on top of them. They are found all throughout the house. They were added to Granny in Version 1.0, 1.1, 1.2, 1.3, 1.4, and 1.6.

### The shelves are found in:

* Jail
* Foyer
* Bedroom 1
* Shed
* Dining Room
* Walk-In Closet
* Secret Area Middle Floor
* Garage
* Hidden Closet
* Stair Closet
* Spider Cellar

## Spawning

### Foyer

* Screwdriver - General spawn
* Gasoline Can - Preset #3

### Shed

* Buttstock - Preset #2
* Gasoline Can - Preset #4

### Hidden Closet

#### Main

* Winch Handle - Preset #2
* Battery - Preset #4

#### Secret

* Teddy - General spawn
* Wheel Crank - Preset #1
* Barrel - Preset #5

### Stair Closet

* Pepper Spray - General spawn
* Chain Cutter - Preset #1
* Wooden Stick - Preset #3
* Battery - Preset #5

### Spider Cellar

* Meat - Preset #1
* Trigger - Preset #3
* Engine Part - Preset #5

## Gallery

WheelCrankTeddysCloset.pngThe Teddy's Closet with the Wheel Crank & Teddy on its shelfChain cutter preset 1.pngThe Pepper Spray and the Chain Cutter on the Stair Closet ShelfBarrel preset 1.pngBarrel on the Garage's shelfBook preset 5.pngBook on the Dining Room Shelf (Preset 5)
## Trivia

* You can currently walk/crouch under the Shelves in Version 1.7.9.3.
	+ However, not the Garage's shelf.
* Many items can spawn on top of the Shelves on older versions.
	+ Most of them changed in V1.7
Codes

thank you trippydev for the 100+ hours of boosts

Codes can give out Pets, Boosts and currency. To redeem them, you can go to the "Codes" tab and get the codes from the Discord.

Codes in **red** are expired.

Codes in **yellow** are codes that are confirmed but will only be added next update.

Codes in **bold text** are valid.

 **Sinister**
 **SpookyShutdown**
 **LuckyBubbles** | Shiny Spore Sentinel + 10 hours of EVERY boosts

These codes here are the Christmas World 2023 Codes that came out every day. They will all expire on New Years, 1st January 2024.
This spans out over 23 days until the 25th of December, Christmas Day.

All these boosts are equal to:

* 50 Hours of 1.5x Luck, 1.5x Mythic and 1.5x Shiny
* 35 Hours of 3x Luck, 3x Mythic and 3x Shiny.
* 5 Free Pets
* 30 minutes of 100% Shiny Chance
* 15 minutes of 100% Mythic Chance

The free pets are not confirmed to what they are, neither are the codes.
Road Rippers Wiki

**Welcome to the Road Rippers Wiki!**
Our Community is based around a Hobby about lights and sound scale model vehicles called Road Rippers. We are passionate at what we do and want to share our love for vehicles with other communities alike! So welcome to our Wiki, hope you enjoy!! Press any article to get started!

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Item Locations/Version 1.7

All of the Item Locations for Version 1.7 are listed down below.

## Trivia

* This is the item locations where most items from the Bathroom, the Walk-In Closet, and the Meat Room were moved to the Sewer Area.
	+ This is because a lot of items were moved into the Sewer Area, and many puzzles were added there.
		- Most of the puzzles and items moved there are located in the Old House Floor.
* This is the only item location version where on every Preset, an item will always spawn inside the Kitchen's Locker.
	+ Unlike the other versions as on some Presets, the Kitchen Cabinet will not have any items spawning inside.
Shed Tunnel

The **Shed Tunnel** is a tunnel connecting the Shed and the Dirt Room. It was added in Version 1.3 and it can only be accessed from either of these rooms. Like the Secret Area Tunnel, the **Shed** **Tunnel** can only be entered by crouching.

## Description

The **Shed Tunnel** is a long, fairly dark tunnel seemingly made of raw dirt. At the end of the tunnel closest to the Shed is a ramp that allows the Player to go into the Shed. The material of the tunnel is made of raw dirt, but the material changes to wood on the Shed side.

The entrance of the **Shed Tunnel** on the Shed's side is covered by a wooden palette at first. It automatically moves out of the way when the Player approaches the palette.

## Strategies

Just like the Secret Area Tunnel, the **Shed Tunnel** is a useful way to lure Granny on a certain side when the player wants to go to the other side of the tunnel safely.
However, Granny has to open a locked door to go to and from the Backyard, which is beneficial. However, the path aboveground to these places are much shorter, meaning the Player has to act fast if they make a sound on either side.

## Trivia

* This is one of the six tunnels in the game. The other ones are the Secret Area Tunnel, the Vent Tunnel, the Sewer Tunnel, the Wheel Crank Tunnel, and the Spider Cellar Tunnel.
* On the Dirt Room side of the tunnel, the regular ambience plays. But, on the Shed side of the tunnel, the Backyard ambience plays.
Bonus E

Bonus E is a bonus level in Super Mario Bros. and Super Mario Bros. Anguished. Its level information varies depending on what game it's in.

## Level information

### Super Mario Bros.

In Super Mario Bros., Bonus E is an underground level.

### Super Mario Bros. Anguished

In Super Mario Bros. Anguished, Bonus E is used as the start and end of underground and underwater levels. Bonus E is used in World 1-2, 2-2, 3-2, 4-2, 6-2, 7-2, and 9-2.

## Gallery

The first part of Bonus E in Super Mario Bros. Anguished.The second part of Bonus E in Super Mario Bros. Anguished.
Super Mario Bros. Anguished

Super Mario Bros. Anguished (full game code calls it Super Mario Bros. ANGUISHED) is a game based on Super Mario Bros. but it has its own worlds 1-8 as well as four extra worlds labeled as World 9, World A, World B, and World K.

## Notes

### For worlds

* The letters A, B, and K stand for Alpha, Beta, and Kappa.

### For sublevels

* The letters A, B, K, D, and E stand for Alpha, Beta, Kappa, Delta, and Epsilon.
Tin Can

The **Tin Can** is a hazard located in the Basement [however in here, it isn't actually a hazard.] Foyer, and the Shed. When the Player knocks a tin can over, it makes a loud, metallic sound that alerts Granny. It was added to the game in Version 1.0.

## Appearance

### The Foyer Tin Can;

In this room, the **Tin Can** appears as a green, metallic, round can. Its exterior, marred by numerous dents and scratches, carries a subtle bluish tinge.

### The Basement Tin Can;

The **Tin Can** in this room has a very old appearance. It is built completely out of metal, like every other one. It is round, dirty and has a weird brownish-blue color combination that has faded away due to its age. It has sustained several scratches and dents to itself. The interior of the Basement makes the **Tin Can** look much darker than it actually is. This applies to the rest of the **Tin Cans**.

### The Shed Tin Can;

The **Tin Can** in this room mirrors the one in the Basement, but its colors are notably brighter and more vibrant, but again, because of the Shed's dark interior, it is much darker.

## Spawning

These are the general spawning locations of the **Tin Cans**. Moreover, only one item can be contained inside of a **Tin Can**.

* The in the Foyer;

- Will always contain the Screwdriver;

* In the Basement;
* In the Shed

## Trivia

* The **Tin Can** in the Basement cannot be knocked over, or interacted with, even if the Player gets on the workbench.
* The **Tin Can** in the Basement used to contain the Padlock Code until the release of Version 1.7.
* Both the Foyer and the Shed **Tin Cans** share the same noise when they fall over/hit against something.

## Gallery

Screwdriveronshelf.jpegThe Screwdriver as it it seen inside of the green **Tin Can**.Padlock code position 2 (V10).pngThe Padlock Code as it used to appear inside of the black **Tin Can**, prior to Version 1.7.MetalPainted0064 2 S.pngThe textures used for the green Tin Can.Junk Truck Rust Texture by FoxStox2.pngThe textures used for the black Tin Can.Junk Truck Rust Texture by FoxStox.pngThe textures used for the brown Tin Can.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
New Super Mario Bros. DX

This is a great game. It has nine worlds with names.

## Summary

Mario and Luigi have gone on another adventure. This time, they go on an adventure in a land with nine areas ("worlds"), each with five levels.

## The name of each world

 2
 3
 4
 5
 6
 7
 8
 9

## World map codes

 Considerable Caverns
 Winter Wonderland

## Level codes

### Hot Arid Desert (World 2)

 Hot Arid Desert - Level 2
 Hot Arid Desert Fortress
 Hot Arid Desert - Level 4
 Hot Arid Desert Castle

### Superior Skycraft (World 5)

 Super Skycraft - Level 2
 Super Skycraft Mini-Boss
 Super Skycraft - Level 4
 Super Skycraft Boss Fight
Main Page

Welcome to the wiki. This wiki is for Super Mario Maker 4 as well as Super Mario Bros. Exploration.

## level code for "bumpy"

[b]Title: bumpy[code]¬bumpy¬1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,em,i,+3,i,i,em,i,+7,i,i,+56,1b,i,1c,i,em,i,i,i,+3,em,i,+7,i,i,+56,1b,i,1c,i,em,i,i,i,+3,em,i,+7,i,i,+56,1b,i,1c,i,em,i,i,i,+3,em,i,+7,i,i,+56,1b,i,1c,i,em,i,i,i,+3,em,i,+8,i,i,+55,1b,i,1c,i,em,i,+1,i,i,+2,em,i,+8,i,i,+55,1b,i,1c,i,em,i,+1,i,i,+2,em,i,+8,i,i,+55,1b,i,1c,i,em,i,+13,i,i,+55,1b,i,1c,i,em,i,+13,i,i,+55,1b,i,1c,i,em,i,+13,i,i,+55,1b,i,1c,i,em,i,+11,i,i,+57,1b,i,1c,i,em,i,+11,i,i,+57,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1b,i,1c,i,i,i,+69,1e,i,1d,i,i,i,+211,i,i,i,i,¬i,+,73,6h,6i,+,1,6j,i,+,67,6g,6b,+,1,6c,i,+,67,6g,6b,+,1,6c,i,+,67,6f,6e,+,1,6d,i,+,3087,i,i,¬i,+,3381,i,i,¬¬1,1,72,2,-8,-8,0,0,:2,74,10,3,-8,-8,0,0,:¬72,47,300,1,12,6,1,8,5,1,Qwertyuiopa129,13,-8,0,1,0,[/code]Description: bumpy   Tags: Speedrun
Navi

**Navi** is a special fairy because Navi was created by reality itself and exists inside Aaron's Core.

## Appearance

Navi usually appears as a blue energy sphere with two pairs of fairy wings.

## Personality

Navi is considered by everyone to be a mentally ill fairy.

Although she often quarrels with Aaron, one thing is for sure, she loves Aaron and that's why Navi often uses all sorts of ways to increase the number of harems for Aaron. Despite his crazy personality, Navi is very scheming and cunning (just look at how Navi manipulates other girls to understand).

Navi loves food, especially the dishes that Aaron makes.

## Powers & Abilities

Navi is an entity that cannot die because her nature is beyond reality and since she is linked to Aaron, Navi will follow Evol anywhere. Even if Aaron dies and his soul reincarnates, Navi will still follow because the two have a very strong bond that no entity can break.

Navi's existence can only be seen by Evol and anyone Navi allows to see, she can also travel through space. And nothing can stop her or touch her, don't even think of hurting Navi because every attack on her has zero damage. Therefore, Aaron often uses Navi to block attacks or throw Navi at others with enough force to make them unconscious.
Super Mario Bros. (hard mode)

Hard mode replaces Goombas with Buzzy Beetles.

## How levels were made

They were copied from the original codes with the ID of the goomba, a, being changed to the ID of the buzzy beetle, ac.

## Notes about levels

* The first level of each world is always an overworld level.
* The third level of each world is always an athletic level.
* The fourth level of each world is always a castle level.

## Level codes

### World 1

 World 1-2
 World 1-3
 World 1-4
Adliger Bastard

Der Adlige Bastard

Der Adlige Bastard ist der erste Charakter der unseren Protagonisten Hilfe anbietet. Er ist ein Graf, aber besitzt trotzdem mehr oder weniger keine Macht. Sein Name ist in echt Bastian, aber da seine Eltern nicht verheiratet waren ist er ein Bastard. Seine Eltern waren, wie man zu Anfang nicht weiß, Geschwister, welche versuchten Lübeck zu entkommen. In FN16 wird er von einigen seiner Hofleuten verraten wird aber von unseren Helden gerettet. Als Lübeck sein Schloss belagert, wird er für einen Waffenstillstand (einen Tag lang) herausgebracht und von Lübeckern hingerichtet. Diese Hinrichtung kann man bei einer Optionalen Mission mit Frank ansehen.

## Nebenmissionen

### Freibier

Bastian gibt in Freibier Informationen über Hans.
Fischer

Entdeckt Fischraub

Der Fischer wollte nur fischen, als ihm seine Fische gestohlen wurden. Das konnte er natürlich nicht zulassen, aber unsere Helden konnten ihn besiegen und ihn als Kriegsgefangenen haben, um in später freikaufen zulassen.

## Trivia

Der Fischer ist der erste Boss im Spiel. Er ist auch der einzige Gegner mit dem Angelbajonette.
Der Kutschenraub

## Generelle Geschichte

Steinblockade Möglichkeit

Eine Kutsche soll Munition von Kiel bis Berlin bringen. Unsere Helden wollen nicht das dies passiert, also überlegen sie wie sie aufgehalten werden soll. Doch auch Lübeck möchte diese Munition erhalten. Der Katholik möchte eine Steinblockade bauen und der Protestant möchte durch Korruption die Kutsche stoppen. Die Steinblockade wird nicht fertig und die zu bestechenden Polizisten waren in echt Lübecker Späher. Beide enden mit einem Sieg von Lübeck, da man vor einer zu großen Armee fliehen muss.
Red Button

The **Red Button** is a lock (button) in Granny, It can be shot with the Tranquilizer Darts or Shotgun (but the Player must be much closer to the button with the Shotgun) to trap the Spider forever so that the Player can safely walk across the room. Once hit, it cannot be undone. It was added to Granny in Version 1.5.

## Appearance

It is a red round button. It is fastened on a blue square of metal which is its base, and it looks quite dirty and rusty. Beside the square is a black cable that is connected to the Spider Cage, which enables its mechanism when shot with a weapon.

## Mechanics

The Red Button will close the spider cage once hit with a projectile from a long-range weapon, which will either trap the spider if it is inside or make it chase the player if it is outside once it closed.

## Strategies

It is recommended to lure **Granny** out to the Backyard before doing this trick, as it will give the Player enough time to shoot the button and get the item. On higher difficulties, it is possible but the Player must act fast as there is only one exit from this room. If necessary, the Player can use their weapon against Granny to neutralize her during the procedure.

Once the button is closed, grab the ammo for the weapon and be ready to shoot Granny. If you have enough time, go to the attic chest and Granny will go up to the Special Room and allow you to bypass her and once again have access to the lower floors.

It is better to use the Crossbow and the Tranquilizer Darts to hit the button, as they can trigger the lock from far away, meaning the Player can leave quicker. This is also better for players with arachnophobia, as they don't have to get too close to the Spider.

## Trivia

* In version 1.5, The Spider Cage would only close if the Spider is inside it, but in version 1.6, it is possible to close it in a glitch which will spawn the Spider next to the Stair Closet, however it will not attack the player. because its cage is closed, However, strangely enough, standing in front of the closed cage will still make an attack noise. However, this was patched in Version 1.6.1 and now the Spider will just spawn in front of the closed cage and be able to attack the Player.
* You can no longer activate/de-activate the button if you have successfully trapped the Spider by closing the button.
Paul

Paul hinterm Tresen

Paul ist der Besitzer von Pauls Bar und möchte das beste Bier in der Region haben. In den beiden Kieler Bier Missionen möchte er auch genau das. Sein Bruder hat in Kiel eine Bar aufgemacht, mit besserem Bier als bei Paul! Paul schickt also Hans und Frank um die Bar abzubrennen, was diese auch schaffen. Danach möchte sein Bruder eine neue Bar in Kiel eröffnen. Deshalb wollen Hans, Paul und Frank zu seinem Hauptquartier auf Fehmarn wo sie diesen auch fangen.

## Andere Nebenmissionen

### Freibier

Paul gibt in Freibier Informationen über Hans.
Lübeck

Lübecker Wappen

## Rolle in der Geschichte

Lübeck ist eine Norddeutsche Stadt und in der Geschichte einerseits ein Witz, als auch eine nicht zu unterschätzende Macht. Dies merkt man schon in der ersten Mission in welcher Lübeck eine Rolle spielt, nämlich dem Kutschenraub. Lübeck möchte auch die Munitionskutsche ausrauben und schafft dies auch. Andererseits besitzt jeder Lübecker die gleiche Mütze, selbst Pferde und Menschen die dort nur geboren wurden wie der Adlige Bastard. Auch jeder Lübecker arbeitet bei Lübbecker Marzipan und weist sich mit seinem Mitarbeiterausweis als Lübecker aus. In der "Freibier" Nebenmission sind sie auch eine der Länder die Hans verhaften wollen. Zu guter Letzt belagern sie auch die Burg des Adligen Bastards, wobei ihr Bürgermeister Christoph Gerdes der Anführer ist. Sie belagern die Burg für mehrere Tage. Dieser Bürgermeister kontrolliert auch alle Lübecker, welche ehelich geboren sind.
Bayonette FN Wiki

**Willkommen im Bayonette FN Wiki!**
Dies ist das offizielles Bayonette FN Wiki. Es sollte natürlich klar sein, dass man die Story des Spiels nicht ernst nehmen sollte.

Wir sind eine kollaborative Community-Website über das Thema Bayonette FN, die jeder, auch du, aufbauen und erweitern kann. Wikis wie dieses hängen davon ab, dass die Leser sich beteiligen und Inhalte hinzufügen. Klicke auf die „Neue Seite hinzufügen“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

## Wichtige Artikel

PlatzhalterEine Seite über dein ThemaPlatzhalterEin HauptcharakterPlatzhalterDie erste FolgePlatzhalterEin wichtiger OrtPlatzhalterEin wichtiges EreignisPlatzhalterEin entscheidendes Thema

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Katholik

Der Katholik

Der Katholik ist einer der beiden ersten unserer Helden. Er gehört zu den einzigen beiden Überlebenden des Massakers von Ingolstadt, bei welchem ein Großteil unserer Armee ermordet wurde. Zu Beginn des Spiels wird er und der Protestant von einer kleinen Söldnerkompanie überrascht. Er scheint auch der Vertreter unserer Helden zu sein. Er spricht z.B. mit dem Adligen Bastard oder mit Frank. Er hatte beim Raub der Kutsche auch die Idee mit der Steinmauer.
Frank die Wache

Frank in der Bar

Frank wird von unseren Helden in Pauls Bar angetroffen wo er sich ihnen anschließen möchte, jedoch wird dies von einer Patrouille unterbrochen. Danach schließt er sich uns an. Man kann sich mit Frank auch die Hinrichtung Bastians ansehen.

## Nebenmissionen

### Kieler Bier 1 & 2

Frank hilft hier zusammen mit Hans die Brauerei von Pauls Bruder abzubrennen und später mit Paul und Hans Pauls Bruder bis nach Fehmarn zurückzuverfolgen, wo man diesen zur Hinrichtung entführt.

### Freibier

In Pauls Bar gibt es Freibier für Veteranen. Hans ist angeblich einer, was aber Frank etwas komisch erscheint, weshalb er recherchiert. Hans stellt sich als Hochstapler heraus, versucht zu entkommen wird aber von anderen welche er betrügen konnte abgeführt.
Der Kutscher

Er erkennt unsere Helden

Der Kutscher fährt die Kutsche die von Kiel nach Berlin Munition liefert. Er wird später von einigen Lübeckern eingestellt. Später muss man eine Vorratskutsche aufhalten. Hier kommt er als zweiter Boss wieder, wobei er einen der beiden DiE nUr EiN bIeR wOlLteN umbringt. Er wird danach gefangen genommen und soll gegen Wenzel eingetauscht werden.
Lübecker Späher

Der Späher beweist seine Herkunft

Unsere Helden wollen eine Munitionskutsche nach Brandenburg Preußen aufhalten. Wenn man sie per Korruption aufhalten möchte versucht man zwei Polizisten zu bezahlen. Dies sind aber Lübecker Späher, denn auch Lübeck möchte die Kutsche ausrauben. Sie werden aber von den Helden besiegt.

## Trivia

Alle Lübecker sehen gleich aus. Dazu ist er Marzipanproduzent, genauso wie die meisten anderen Lübecker.
Protestant

Protestant nach Kampf gegen Söldner

Der Protestant ist einer der beiden unserer ersten Helden. Er gehört zu den einzigen beiden Überlebenden des Massakers von Ingolstadt, bei welchem ein Großteil unserer Armee ermordet wurde. Zu Beginn des Spiels werden er und Katholik von einer kleinen Söldnerkompanie überrascht. Er ist wohl der ruhigere der beiden ersten Helden. Bei dem Kutschenraub möchte er Korruption nutzen um die Kutsche zu stoppen.
Massaker von Ingolstadt

Das Massaker von Ingolstadt ist kurz vor den Ereignissen im Spiel.

Die Friedensallianz konnte rund um die Stadt Ingolstadt eingekesselt werden. Führende Kräfte dieser dachten sie könnten es mit den Feinden aufnehmen, also griffen sie zuerst an. Sie hat aber die Feinde unterschätzt und wurde stark dezimiert. Die Friedensallianz versuchte, deshalb aus der Stadt zu entkommen und tötete jeden der ihr in den Weg kam, also auch große Teile der Zivilisten. Die meisten wurden dennoch aufgehalten und getötet. Ein kleiner Trupp aus zehn Leuten wurden durch Unterstützer aus der Stadt geschleust. Und entkamen per Kutsche in den Norden. Acht von den zehn starben auf dem Weg dort hin an den Wunden, welche in der Stadt verursacht wurden.

Nachdem die beiden letzten Nahe Lübeck ankamen starten die Ereignisse des Spiels.

## Meinungen über das Massaker

> "Ich kann immer noch nicht fassen, was ich in Ingolstadt getan habe" Katholik über das Ereignis
>
>
Custom game adventure

This is my custom game adventure. Each world has six levels, with the third being a fortress and the sixth being a castle. There are eight worlds, meaning there are 48 levels in total.

## Level codes

### World 1

 World 1-2
 World 1-3
(Fortress 1)
 World 1-4
 World 1-5
 World 1-6
(Castle 1)

### World 2

(Fortress 2)
(Castle 2)

### World 3

(Fortress 3)
(Castle 3)

### World 4

(Fortress 4)
(Castle 4)

### World 5

(Fortress 5)
(Castle 5)

### World 6

(Fortress 6)
(Castle 6)

### World 7

(Fortress 7)
(Castle 7)

### World 8

(Fortress 8)
(Castle 8)

## Bosses

* World 1: Lemmy
* World 2: Iggy
* World 3: Morton
* World 4: Larry
* World 5: Ludwig
* World 6: Wendy
* World 7: Roy
* World 8: Bowser

## Names of worlds

* World 1 is also known as "Grassy World" because its levels use a simple background.
* World 2 is also known as "Desert World" because its levels are sandy.
* World 3 is also known as "Forest World" because its levels use the forest background.
* World 4 is also known as "Snowy World" because its levels are snowy.
* World 5 is also known as "Cloud World" because its levels use the "athletic" music and have the cloud background.
* World 6 is also known as "Starry World" because its levels have the starry night background
* World 7 is also known as "Water World" because its levels either have water everywhere or mostly take place underwater.
* World 8 is also known as "Fire World" because its levels have lava everywhere.
Mega Familypedia Fanon Wiki

**Welcome to the Mega Familypedia Fanon Wiki!**
We're a collaborative community website about Mega Familypedia Fanon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Welcome to Ultimate Supernanny! It's a fanmade spinoff of Supernanny after it was cancelled. It focuses on a Spanish-born nanny named Carla Ortega as she heads off to around the world to stop children and teenagers from misbehaving to much.

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Aaron

## Aaron R. Deathwill

**Aaron R. Deathwill, Aaron Hanamura** or his original name was originally given as Aaron Phenex by **Lady Phenex.**

## Appearance

Aaron is a tall and muscular man, he has ear-length black hair and light blue eyes like his mother with thin black eyebrows.

Aaron looks slim but has toned muscles, which only really shows when he's naked. His height is 185 cm and his bare hands give off the feeling of a hardworking man, although there are also scars on his arms. His 'Sausage' member is 19 inches long.

## Personality

His sense of value is focused on his benefits and family (His family, not Phenex's family), while the rest of the living things are disposable products. Affectionate but strict, kind but moody, rational but unhinged, loving but possessive, gentle but manipulative... he's too complicated a man.

## History

After deciding to leave the Phenex Clan, Aaron wandered and worked around for many years before being adopted by Marino Hanamura at the age of 16.
Adam Kingsley

Adam Kingsley is the current head of House Kingsley.

## Appearance

Adam is an old man with gray hair and blue eyes with a scar on his forehead. As a high-ranking government official and head of the Kingsley Family, he is often seen wearing a three-piece suit.

## Personality

Adam is an arrogant, selfish and power-hungry man. He uses his eldest daughter as a pawn to gain the support of the Pendragon family in order to gain more power. He even intended to use his second daughter as his marriage bond to gain more power, but before he could do anything, his second daughter left home.

Adam only stopped pressuring Daria's company when Father Heera stood up and said she would protect Daria's company. Only then did Adam stop because he knew that going to war with Father Heera was a stupid thing and if Adam dared to do that, many forces would certainly take advantage of that to bring him down.

Even so, that incident also made Adam very angry because Daria had ruined his plan to gain more power.
Centauri

### Rivalries

All those who encroach on their roaming grounds, All those who seek to destroy or use Nature for their own selfish gain.

## Physical Description

### Height

Centauri are the second largest of the primary nations in Eldoria, standing around 8"4.

### Hair Colour

Fur mixtures of Brown, Black, White, Grey, Green

### Weaponry

Spears, Bows, Throwing Hatchets, their own legs

## Overview

Centauri are a noble and nomadic race of part-human, equine beings. The exact origins of the centauri remain shrouded in mystery and myth, though it is believed that they emerged from a magical fusion of humans and equine creatures during a time of great natural upheaval. As a consequence of this, they are one of the two youngest races in Eldoria (the other being the Shroomlings), having only been around for the last 400 years.

The Centauri possess ancient tribal wisdom passed down through generations, emphasising harmony with nature and the importance of preserving the balance of the natural world, and from their earliest days, centauri embraced a nomadic way of life, traversing the vast plains and forests of Eldoria. Their communities are organised into distinct tribe, each with a unique totem spirit and way of life. Centauri have a deep-seated desire for freedom and independence, and they are wary of entanglements with other races valuing self-sufficiency, choosing to live according to their ancient traditions. These traditions focus on maintaining a strong spiritual connection with the natural world. They venerate the animal spirits of the land, sky, and sea, seeking their guidance and protection in their daily lives.

Centauri interactions with other races are defensive and they often show an initial reluctance to engage with outsiders. They are extremely cautious about allowing outsiders into their tribal territories. They are known as the guardians of the vast plains of Eldoria, and take their role as stewards of the land seriously, defending it against threats and ensuring that it remains untouched by destructive forces. The only race known to have consistent positive interactions with them thus far are the Elves, as they have a common interest in the preservation of nature.

Centauri communities are characterised by their strong kinship bonds, with elder centauri passing down their wisdom and traditions to the younger generations, and in the modern era, Centauri continue their nomadic lifestyle, with many tribes wandering the plains and wilderness.
Diamondbacks Wiki

**Welcome to the Diamondbacks Wiki!**
This community is about the story of ***Diamondbacks I: Assault Of The CONDRA*** *and it's overall universe* written by FanFiction & Wattpad author GoatedReads. Here you can find information on everything happening in the ***Diamond-Verse*** regarding the current status of it's story, and characters.

~Note: All of the characters, storylines, plots etc seen in this wiki and in ***Assault Of The CONDRA*** are originally created works and are owned by GoatedReads (AKA ME). They are not to be distributed and used elsewhere by anyone unless given permission by the original author/creator/writer.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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* How to Contribute
* Managing your new community
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Christoph Gerdes

Christoph Gerdes spricht zu unseren Helden

Christoph Gerdes ist der Bürgermeister und Anführer der Schwarmintelligenz Lübeck. Er ist inspiriert von Christoph Gerdes, einem historischem Bürgermeister von Lübeck, hat aber bis auf Aussehen, Namen und Position wenig mit ihm zu tun. In der Story ist er ruchlos und führt eine Belagerung gegen unsere Helden. Er lässt Bastian hinrichten, als Tausch gegen einen Waffenstillstand und lügt über einen Tausch von dem Kutscher und Wenzel und möchte Wenzel trotzdem erhängen. Er ist der letzte Boss von Kapitel 1 und wird von unseren Helden vertrieben und nicht getötet, da er unsterblich ist.

### Wieso trägt er keine Mütze

Jede Person aus Lübeck trägt eine Mütze, mit welcher diese geboren werden und falls sie ehelich geboren sind durch diese von Christoph Gerdes kontrolliert werden, weshalb er keine besitzt.