Assassin (Fate/Crossover - Grøh)

**Assassin** (アサシン, *Asashin*) is the servant of Orie Ballardiae in the ??? Holy Grail War.

"You will be erased!" — Grøh

## Profile

### Identity

Assassin's true identity is **Grøh**, a member of a mysterious group known as the Aval Organization. about whom little is known save for that he was a fearsome warrior. Though his fighting style is shrouded in mystery, he is believed to have wielded two swords. Some also say he kept a certain technique close to his chest.

The Aval Organization’s top priority was terminating the wielder of Soul Edge, Nightmare. Even though they employed the ace up their sleeve in the form of Grøh, he was unable to accomplish his mission. Deeply wounded, he was pushed to the brink of death—the blow from Soul Edge had resulted in his soul being half-consumed by evil. And yet, he thought, perhaps he could use his terrible fate to fulfill his mission… He would control the evil within him, and only ever unleash it to the extent that he could maintain a grip on his own consciousness. Then, when his mission was complete, he would take his own life.

It was cold yet logical path, the only way he could envisage going forward. He would fight fire with fire. Unfortunately, righteousness can manifest itself in the cruelest of ways. When his friend was transformed into a Malfested, Grøh had no choice but to end his life with his own two hands. With the organization having fallen into chaos Grøh felt the burden of responsibility squarely on his own shoulders. If only he had been able to subdue Nightmare, and do something about Azwel’s secession… And yet, despite his belief in the organization, the organization in return would never recognize him as one of their own, because the evil in his body made him an “Outsider.” He had to keep his condition a secret, or fearing losing his life.

Maintaining a delicate relationship with the Aval Organization, Grøh vowed to succeed in his latest mission: terminating Azwel...

### Appearance

Grøh is pale, young man whose hair is white and streaked with indigo. His left eye is scarred and covered with an eyepatch. The eyepatch has a glowing blue portion on it. His overall attire is grey and black, while the gauntlet on his left arm (which supresses his malfestation) is indigo as well. Grøh's Soul Charge activates his Malfestation, which causes his hair to turn red and spike up, and his eyes to turn glowing red. His left arm is covered in scars from his wrist to his shoulder; these scars glow during Soul Charge.

### Personality

Grøh is usually a taciturn young man who is all about business, carrying out orders and missions with unwavering conviction. Despite his standoff-ish nature, he is not without emotion or compassion for others, particularly his allies Natalie and Dion and later the protagonist of Libra of Soul and served as a hero and inspiration to Aval as a whole. His relationship with the protagonist of Libra of Soul is noticeably much stronger; while initially suspicious of them, he grows to respect them, ultimately revealing to them not only his longing for home, but his most closely guarded secret of possessing malfested power, entrusting them to kill him should he lose his sanity. While Grøh hates outsiders, he is willing to test them to see whether or not they retain any shred of humanity. Grøh's usual business demeanor fades away completely whenever confronted with Azwel, his quiet tone erupting almost immediately into seething rage and contempt, ever since the incident involving the death of Curtis and the Aval’s leader Orzal. This anger manifests itself when Grøh willingly compromises his will in order to strike the said traitor down personally.

In the Good ending of Libra of Soul, Grøh feels indebted and very grateful towards the Conduit for saving him and hopes to live by their example to use his powers for something other than simply completing missions.

### Relationships

#### **Azwel**

Considers Azwel his arch-nemesis, after betraying Aval. Before Azwel revealed his true colors, he once saved Grøh‘s live after his left side was injured and infected by Soul Edge.

#### **Hilde**

Grøh is an ally of Hilde and, by extension, the Wolfkrone Kingdom.

#### **Nightmare**

He was once sent to hunt down Nightmare and was defeated by him. He is also the one responsible for his malfestation.

#### **Astaroth**

Defeated by Astaroth, who thwarted his attempts to infiltrate Ostrheinsburg.

## Abilities

Aerondight Replica
Arondight, lauded as the pride of all knights, was wielded by many champions, and its power allowed them to achieve great deeds in battle. Alas, the sword has long been lost, and the one Grøh wield is an extremely well-made replica. That being said, it was forged using superlative techniques, and its sharpness equals if not surpasses the original.

The Aval Organization keeps many replicas of legendary swords such as Arondight, but insists that only one replica per sword be made. This is to ensure the swords remain symbols of the organization’s creed, pride, and glory. Accordingly, only the warriors whom the organization considers the best of the best to wield them. Arondight itself was bestowed upon Grøh by Orzal, the one who taught him swordsmanship.

Grøh’s dedication to his studies and training earned him a place as one of Aval’s Twelve. However, after his failure to deal with the Azure Knight, he lost his position within the organization. The infighting in Aval has delayed his punishment for now, and if Grøh hopes to protect his right to wield Arondight, he needs to once again prove just how strong he is.

Aval Dual-Swordsmanship
In the Middle Ages, most of the organization’s knights wore heavy armor, and primarily made use of shield, lance, and long sword techniques. However, as time passed and the organization transitioned into a secret society, the armor and weaponry became lighter, and the techniques more practical for agents engaged in clandestine operations. The ideal for Aval’s unique weaponry and fighting style dates to this transitional phase, and the style underwent multiple revisions before reaching its final form.

Unlike standard sword styles, Aval’s twinblade swordsmanship often employs multiple consecutive slashes. This has a major disadvantage in that a careless practitioner runs the risk of injuring themselves. As such, it takes a lot of practice to use this style effectively. Aval twinblade swordsmanship also allows for the swords to be split in two and wielded separately. This tactic is one of the many ways a wielder can use to surprise their opponent, giving them the opportunity to string together a series of blows that lead to a final, deadly slash.

Grøh disliked just one thing about Aval’s signature fighting style, and that was that its moves were never named. Therefore, he decided to come up with his own. The more conservative members of the organization objected, but Grøh was able to win them over in a few ways. First, he explained that names would allow the techniques to be passed on more easily. Second, by writing an extraordinarily detailed text describing the moves, and thirdly, by extensively researching appropriate names based on the Aval Organization’s deep-rooted traditions. In battle, he often shouts out a technique’s name, in the hopes that nearby allies may better learn and appreciate them.

### Noble Phantasm

#### **Chevalier Mal Fet**

Grøh performs a unveil move on his left eye, and does a overhead slash, shouting "You will be erased!". He then throws his saber at the opponent, teleports on him, slashes the target with double sabers, exclaiming "It ends here!". Uniting the sabers and charging with his malfested power, he chants "Chevalier...", stabs the opponent and do a upward slash, finishing the recite "...Mal Fet!".

This is most effective to Demonic-type enemy servants.

#### **Bête écarlate**

Grøh's Anti-Unit (Self) Noble Phantasm. This relates to when he was consumed by the evil energy by Soul Edge. Somewhat similar to Archer of Red's Argius Metamorphosis, Grøh will ironically transform himself into an "Outsider", and his servant class will change into Berserker.
His body, weapons and techniques are enhanced and he will obtain the skills Godspeed, Self-Evolution and Dark Knight.

His other Noble Phantasm, Chevalier Mal Fet will become more devastating and will guarantee Death to an enemy servant.

However there's is a chance he will go berserk if he loses control of this power, and the effects will deplete after a while.

## References

https://soulcalibur.fandom.com/wiki/Gr%C3%B8h