Playground

**Playground** was released with Season 5 on November 23, 2021, becoming the seventh minigame release on *Galaxite*. Playground is an area where you can join and play many different microgames, all to your heart's content! Playground may have achievements in the future.

The microgames are split into 3 groups: Duels, Party, and Kit PVP. To enter a microgame you have to walk on its platform. Walking on a green platform teleports you to the arena where the microgame will be held; if a platform is red, then you will join the queue instead. The specific microgames are listed below.

## Party Games

### **Dodgeball**

Dodgeball is a microgame where two teams fight each other with snowballs! Upon the game starting, your team is picked randomly. One snowball per team is dropped in a designated spawning area. Throwing a snowball will spawn a new one on your opponent's side, and more snowballs eventually spawn randomly overtime. The goal is to hit opponent team members with the snowballs.

Dodgeball can be played with anywhere between 2-8 players. If the current game is full or in-progress, players may join the queue and wait for the next game to begin.

Available player statistics for Dodgeball include:

* Games joined
* Outs

### **TNT Run**

TNT Run is a microgame where players try to be the last one on a series of platforms. As players run across blocks that break behind them, the goal is to try to make other players fall onto lower planforms while you remain on top! There are 5 levels total, with corruption after the 5th level; falling into this will eliminate the player. Players also receive a snowball every 15 seconds, which can be used to try and knock other players off.

TNT Run can be played with anywhere between 2-8 players. If the current game is full or in-progress, players may join the queue and wait for the next game to begin.

### **TNT Battle**

TNT Battle is a microgame where players try to blow each other up and avoid getting blown up themselves. To win TNT Battle, place  TNT Bomb to blow up a path to opponents. When placed, you will have 3 seconds to find cover behind pillars and blocks, avoiding the path of the explosion. When TNT explodes flames burn lines from where TNT is placed in a + formation, reaching as far as the player's distance  stat in blocks. These lines can be blocked by walls and bricks. Walls cannot be destroyed, but bricks are destroyed on hit. If a player is caught in the path of a TNT explosion, including their own, they are eliminated.

#### TNT special mechanics

When TNT explodes, there is a 50% chance that the block under it is converted into red concrete. If any TNT is placed on red concrete, it will take 6 seconds instead of 3 to detonate. Red concrete carries between rounds of the game and slowly disappears over time. Thus, you may sometimes find red concrete from other games played before you in the arena when playing after logging on. TNTs will also detonate immediately when caught in the blast of another TNT bomb, allowing you to chain your bombs off others, even your enemies' ones. If 2 TNTs detonate next to each other, their flame burst will happen at the same time and will be visually one burst. However, fire lines can have 'layers'. A line which is 2 layers thick can penetrate 2 walls. Thus, many TNT bombs can be lined up for them to all explode at once and penetrate many layers of brick, taking your enemies by surprise. Finally, another feature of TNT blocks is that they **cannot** be jumped over. be careful not to trap yourself in a corner.

When a brick is destroyed, there is a 20% chance that a powerup is spawned in it's place. These can be collected by walking over them and will permanently boost 1 of 3 stats. Each stat can only stack up to 10

TNT Battle Power-Ups
 Bombs  | +1
 Speed  | Unknown

TNT Battle can be played with anywhere between 2-8 players. If the current game is full or in-progress, players may join the queue and wait for the next game to begin.

## Duel Games

With the exception of Tennis Duels, all Duels can have 3 games running at once. Tennis can only have 1 game running at a time.

### **Melee Duels**

Upon starting the duel, both players start with:

* Tier 5 armor
* Iron Sword
* 5  Life Tokens (Restores 5  Health)
* 4  Snowballs
* 1  Ender Pearl

Natural regeneration is removed during duels. fight and eliminate your opponent before they eliminate you!

Available player statistics for Melee Duels include:

* Kills
* Wins
* Deaths
* Games Joined

### **Bow Duels**

Upon starting the duel, both players start with:

* Tier 5 armor
* Tier 5 bow
* 64 arrows

You cannot regenerate health in this microgame. The goal is to eliminate your opponent with the items issued above.

Available player statistics for Bow Duels include:

* Games Joined
* Kills
* Wins

### **Sumo Duels**

In a Sumo Duel, your goal is to knock the other player off of the platform with your knowledge of knockback. Both players spawn with one snowball and gain another snowball every 15 seconds. These snowballs stack if not used.

Available player statistics for Sumo Duels include:

* Deaths
* Games Joined
* Kills
* Wins

### **Tennis**

When a game starts, a random side is chosen to serve the ball. When the ball goes out of bounds after bouncing off of your opponent's side, you score, but your opponent gets the next serve. Unlike real life tennis, there is no limit to how many times the ball can bounce on your side before your opponent scores. Your opponent only scores if the ball goes out of bounds on your side.

Tennis was originally available as a microgame in the main hub during Croco Island. It was eventually added to Playground.

Available player statistics for Tennis include:

* Wins
* Games Joined
* Hub Logins
* Perfect Wins

#### **Scoring**

The score starts with 'Love'. Scoring up to 3 times will show the scores 15, 30 and 40. If you score for the fourth time before your opponent scored for the third time, you win the game. If both opponents scored 3 times the score will show 'Deuce'. Whoever scores twice from there wins the game. However, if your side scored once and your opposing side scored afterwards, your progress resets back to 'Deuce'.

* 0 points = Love
* 1 point = 15
* 2 points = 30
* 3 points = 40
* 40–40 (3–3 points) = Deuce
* Tied = All
* Server or receiver wins deuce point = Ad

If you score with Ad, you win!

#### **Critical Hits**

In Tennis, it is possible to get a "critical hit" on the ball. This is done similarly to a critical hit in regular (non-Galaxite) combat, where you jump then hit the ball while falling. When this is done correctly, the ball will have a trail of flame particles and move a lot faster than usual. This makes it a lot more difficult for the opponent to hit the ball! The player serving cannot perform a critical hit on the ball until it has crossed over the net at least once.

## Kit PVP

Kit PVP is a free-for-all microgame where players are warped into an enclosed arena where they battle each other using their selected kit for as long as they can last! Health will naturally restore in this game regardless of what kit is selected. Up to 50 players can play in the arena at once!

 Feather Jumps and  Ender Pearls replenish with every kill you achieve. Snowballs and TNT Bombs regenerate over time, with a stack limit of 2.

Power-Ups
 Absorption
 Speed
 Regeneration

Playground Invisibility functions differently than standard Galaxite invisibility, as held items are visible while the first hit out of it deals damage.

Stats for Kit PVP include:

* Games joined
* Kills
* Best kill streak
* Deaths

## Playground Shop

The Playground Shop can be accessed in the My Things menu, located under the 'Loadouts and Coins' button. Players can purchase vanity items using Playground Coins  and convert coins to experience or Gems .

Players can spend Playground coins to gain experience and gems.

## History

### **Vaulted Microgames**

Vaulted games are games that are currently no longer in Playground, but were in the past at some point. Despite being unavailable, players can see statistics for them in My progress. They may return in the future!

#### **Sumo FFA**

Sumo free-for-all was a microgame where players hit each other until they fall off the platform. Upon joining, you were presented with a platform with 2 holes and an edge surrounding the whole platform. Pushing players down them would have killed them! Players did not receive damage when punched. Up to 8 people could be in the arena at once.

Available player statistics for Sumo FFA include:

* Deaths
* Games Joined
* Kills
* Best Kill Streak

#### **TNT Tag**

TNT Tag was a microgame similar to hot potato where players would avoid the person holding the TNT! At the start of each round, one random player would receive a TNT. The goal is to not be the when the time ran out, else the holder would be eliminated. The TNT timer starts at 20 seconds, and every time the TNT gets passed, the timer increases. Initially, the added time is high, at 10 seconds, but it decreases with each pass until it no longer adds time when the TNT is passed.

Passing the TNT would grant you speed for a short period of time to escape from the new TNT holder. The new TNT holder would also have had slowness, blindness, and would not be able to pass the TNT for 3 seconds. The TNT holder is show with the skeleton skull on their head, a red name, flame particles hovering on top of their nametag, and a TNT in their main hand. The TNT holder received a speed boost. Hitting the TNT holder is an option, but they would have been able to pass the TNT back to you at that range.

TNT Tag was playable with 2-8 players.

Available player statistics for TNT Tag include:

* Explosions
* Games Joined
* Survived Explosions

#### **Tennis Duos**

Tennis was previously also available as a mode for 4 players, with 2 teams of 2 players each.

#### **Frost Fight**

*Main article: Playground/LTM/Frost Fight*
Frost Fight was a limited time mode avalable at the end of 2021 for the winter season. Players would get randomly selected nanogames to play. It was then removed a few days after the year 2022 had started. In the winter of 2022-23, Frost Fight returned as a standalone minigame instead.