MYTHIC FEATS

Mythic versions of pre-existing feats. You must possess the listed feat to qualify for the mythic version of the feat listed.If the feat is one of multiple feats in a tree normally and has multiple mythic versions, you must select them in the same order you had selected them before. (I.E. you must select mythic Battle Veteran before you select Mythic Paragon Battle Veteran)

**Mythic 48 Educational Skills**

You have a Master’s degree in Master’s degrees. You even went to the item world and leveled it up beyond it’s normal level cap. You are the MOST educated. Whenever you select this feat, select an ability in the feat that you do not meet the prerequisites for. You no longer require the prerequisites to use that particular ability. In addition the saving throw DC’s of all of the abilities of this feat, or d20 rolls that you make using this feat, increase by an amount equal to your mythic tier.

**Mythic 48 Skills of affection**

You know skills of affection so loving and cute that they’re actually illegal in 90% of the galaxy. Whenever you select this feat, select an ability in the feat that you do not meet the prerequisites for. You no longer require the prerequisites to use that particular ability. In addition the saving throw DC’s of all of the abilities of this feat, or d20 rolls that you make using this feat, increase by an amount equal to your mythic tier.

**Mythic 48 Skills of Friendship**

Your friendship can span over 600 episodes even through redemption arcs. Whenever you select this feat, select an ability in the feat that you do not meet the prerequisites for. You no longer require the prerequisites to use that particular ability. In addition the saving throw DC’s of all of the abilities of this feat, or d20 rolls that you make using this feat, increase by an amount equal to your mythic tier.

**Mythic Absolute Violence**

The most violent there is. You’re rated M for MURDER. Whenever you use Absolute Violence, you can choose to expend a use of mythic power, up to a number of uses of mythic power equal to your number of attacks. For every use of mythic power expended, you can make your attack a vital strike. Each of these takes an increasing -5 penalty. You must expend additional uses of mythic power to make these attacks mythic vital strikes. (For example, you could make 4 attacks as a full attack, taking a -5, -10, -15, and -20 penalty to the attacks, and spend 4 uses of mythic power to make 4 vital strikes, or 8 uses to make 4 mythic vital strikes during the attacks). If the attack already allows you to apply the vital strike feats to it as in the case of a technique, it increases the multiplier by +1 for every use of mythic power you’ve expended, up to a number equal to your number of attacks you can make as a full attack. This feat can be used once per encounter.

**Mythic Ace of Spades**

Scoop Scoop, yum yum. Add a bonus to your caster level when performing polearm/spear techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Polearm/spears) checks.

**Mythic Apothecary**

You went back in time to stop the tragic end of Romeo and Juliet. Probably should have left before they started making out though. That got awkward fast. You gain a bonus to the save DC for your poisons or medical poisons equal to your mythic tier. In addition creatures with less mythic ranks than you cannot be immune to any of your poisons or medical poisons.

**Mythic Arcane Battlemaster**

You are the touchingest motherhumper this side of slap-city. You always add your mythic tier to touch and ranged touch attack rolls.

**Mythic Arcane Toughness**

Oh come on really? The last feat was bad enough. For real. No. This feat is unavailable. You have enough hitpoints. Don’t take this or I’ll get you. You gain a number of additional hitpoints equal to your mythic tier multiplied by your highest level spell slot. This applies to each class that you gain spells from. (For example if you are in your 3rd incarnation, and possess levels in cleric, wizard, and witch, and you are at mythic rank 10, you would gain +270 additional hitpoints).

**Mythic Armor Focus**

Your cosplay is complete and DAMN was it worth it. Gain a bonus to armor class for the kind of armor you selected for armor focus equal to ½ your mythic tier.

**Mythic Armor Specialization**

You wear the same pair of pants every day and you’ve grown stronger for it. When selecting this feat, choose a single type of armor that you possess Armor Specialization for. You now add ½ of your mythic tier to your maximum dexterity bonus, and take that away from your armor check penalty to a minimum penalty of 0. If you possess the Greater Armor Specialization feat as well, it becomes equal to your mythic tier.

**Mythic Au Naturale**

You’re so natural you’re SUPER natural. Add a bonus to your caster level when performing Monster techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Monster) checks.

**Mythic Axe no questions**

When you really don’t want to hear what they have to say. Add a bonus to your caster level when performing Axe techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Axe) checks.

**Mythic Battle Veteran**

I’ve been in every fight. Name a fight, I’ve been there. Yes, Even that one. Selecting this feat, you gain a bonus to any of the d20 rolls made to use features from the feat equal to your mythic tier.

**Mythic Battle Vixen**

Your feminine wiles have their own mythic ranks. Whenever you utilize the Battle Vixen feat, you add the bonus to the attack roll as well as the damage roll. If you possess the destructive feminine appeal feat, this applies only to the first attack roll.

**Mythic Bestow Power**

Useful to pass the power off to your protégé. From Sensei to student, the power continues on. Now you can become one with the universe and catch that show you were gonna miss. Whenever you use bestow power, you add twice your mythic tier to your level to determine the bonuses they gain. In addition they gain up to 2 uses of your mythic power, and you can transfer any 1 technique or spell with a duration that you still had active to the creature, allowing them to benefit from it’s remaining rounds.

**Mythic Better Beast**

Your beast is better than the best. The bestest beast. Your animal companion gains all of the abilities from a single mythic path. This must be the Champion or Guardian mythic path. They gain 1 use of mythic power. This can be taken multiple times, each time it grants the animal companion another mythic tier and 1 more use of mythic power. An animal companion can have a number of mythic tiers equal to ½ of your own.

**Mythic Blood Pool**

Dracula installed it and you shouldn’t be surprised at the result. Increase your blood pool by an amount equal to twice your mythic tier.

**Mythic Borgification**

Your borgification has hit multiple timelines. You even got the famous bald guy! NOT THE FAMOUS BALD GUY! Your borgification distance increases by 1 mile for every mythic tier you possess. In addition you always add your mythic tier to your use computer checks. By spending a use of mythic power, you can contact creatures without the borgification feat as a free action.

**Mythic Buddha**

Buddha Buddha Buddha Buddha rockin everywhere. You add your mythic tier to your level to determine your reincarnation bonuses.

**Mythic Celestial Destroyer**

You rend the hells with your godly power, and all evil that stands before you will know fear. You can activate your holy effect a number of times per day equal to your mythic tier. By spending a use of mythic power when activating this ability, you can increase the damage by +1d6 for the duration. You can expend up to 4 uses of mythic power with the activation to increase the damage by up to +4d6.

**Mythic Chaos Infliction**

The city is flooded and you emerge, a massive water beast unlike anything anyone’s seen before. Play the cool music because it’s the final fight! Whenever you grant a creature a stain with your Chaos Infliction ability, you can expend a use of mythic power to make it so the creature does not gain a saving throw unless they are of a higher mythic tier than yourself.

**Mythic Chuck-E-Cheese**

The Rat has reached legendary status. Add a bonus to your caster level when performing Bow/Thrown techniques with a thrown weapon, equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (thrown) checks.

**Mythic Confined Phantom**

You bound that soul to a Nokia and handed it a Gameboy. It’s unstoppable. When summoning a phantom with the Confined Phantom ability, by spending a use of mythic power, you grant them one of the mythic simple templates. Once selected, this always applies the same mythic template to that phantom when summoned. The Phantom can never have a higher mythic rank than the summoner.

**Mythic Construction Kit**

This thing has 25,000 pieces and no instruction manual. It’s gonna take a while. When crafting  a Golem, puppet soldier, or construct of some sort, by spending all of your allotted uses of mythic power for a day, you grant them one of the mythic simple templates. The Golem can never have a higher mythic rank than the creator.

**Mythic Crystal Gem**

You were left behind for a while, but don’t worry… they’ll remember you… right? Right? That’s it. Time for the revenge arc. You add ½ of your mythic tier to your weapon’s enhancement maximum for the purpose of equipping jag or hex gems in addition to the bonus granted by the base Crystal Gem feat.

**Mythic Delinquent**

You are the number one badass delinquent! Well… you are until the teacher gets back. You’d better think up something quick to explain why you had her title. She’ll make you do community service for hella fortnights! Whenever you make an aid another check to aid an ally, you gain the same bonus to that kind of check as well until the next time you use aid another or until a number of rounds have passed equal to your mythic tier.

**Mythic Deva**

Your power has ascended beyond the mundane. Your presence destroys worlds and tears asunder  those who know of your power. You add your mythic tier to your leadership score. In addition whenever you effect a creature with the Order’s wrath ability, the saving throw DC is increased by an amount equal to your mythic tier. Non mythic creatures that fail their saving throw are effected by an Overwhelming Presence spell in addition to the Order’s wrath effects.

**Mythic Evility Slot**

Your evil abilities increase in power. You’re using Disgaea 5 rules now! You gain another evility slot that can be equipped with any evility that you possess.

**Mythic Distracting body**

Your body is so distracting I- Add your mythic tier to the save DC of the Distracting body ability. Whenever a creature succeeds in it’s saving throw, it takes damage equal to your charisma modifier, bypassing damage reduction.

**Mythic Force of Prescience**

You have so many emblems you may as well be a Nascar. When equipped with a second emblem, you can gain the statistical bonuses from the emblem as well as Mythic bonuses. (The bonus to the armor class, ability scores, saving throws, and hitpoints). The bonus granted from this can only equal twice your mythic tier.

**Mythic Gentle Fist**

Not so gentle now is it? Add a bonus to your caster level when performing Monk/Close techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Monk/Close) checks.

**Mythic Ghalleon**

I wanna play this game again. I wonder if it’ll come out on switch. You can expend your mythic surge dice to apply it to your caster level when casting a spell. This must be done when casting the spell, and if the spell has a duration it lasts for the entirety of the duration.

**Mythic Glorious Thickness**

Your Thickness is a sight to behold. You have a brand of penutbutter with your face on it and there’s an entire religion centered on your butt cheeks alone. You gain Damage reduction overcome by nothing equal to your mythic tier. In addition you can spend a use of mythic power to take no damage from a fall or a crushing source whenever you would take said damage.

**Mythic Greater Use Magic Device**

This feat is a mouthful. Honestly these words don’t go well together at all. All magic items that you use, add your mythic tier to their saving throw DC. By spending a point of mythic power, this bonus is doubled for 1 round.

**Mythic Great movement**

When Great Movement needs to be Greatest Movement. When selecting this, all of your movement speeds increase by +5 feet for every mythic tier you possess. You can expend a point of mythic power to double the bonus this feat grants you for 1 round.

**Mythic Half Blood**

Only half of your blood is mythic so you’ll need to see a therapist to see what we can do about the rest. Select a single race you possess the half blood feat for. You gain one of their racial abilities, or their racial ability bonuses and penalties. This can be taken multiple times, each time you must select a different ability.

**Mythic Hammer Time**

It’s the iconic music video that everyone knows. Add a bonus to your caster level when performing Hammer/Flail techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Hammer/Flail) checks.

**Mythic Harmonic Seam**

Bustin makes you feel good. When utilizing harmonic seam, your damage dealt becomes X3 (Or X4 on a critical hit). In addition you subtract an amount of hardness from the item equal to your mythic tier.

**Mythic Hex Weaver**

For witches who want a little extra OOMPH in their dark arts. Increase all hex saving throw DC’s by an amount equal to your mythic tier. You can expend a use of mythic power when using hex weaver instead of spending a use of your hex for the day.

**Mythic Honor Student**

Your deeds are so dastardly you made the honor roll even though you don’t go to school here. Impressive. Enemies within 30 feet of you cannot grant an aid another bonus if your mythic tier is higher than their own. By spending a use of mythic power, you can make an aid another check on an enemy within 30 feet. If the enemy’s bonus to aid another is higher than your own, use it instead. If successful the enemy takes a penalty to the “aided” d20 roll equal to the aid another check for 1 round.

**Mythic Humanoid Typhoon**

The anime was great, but the Manga was better. Add a bonus to your caster level when performing Crossbow/Firearm (Light) techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Crossbow/Firearm (Light)) checks.

**Mythic Improved Familiar**

When you want things to be a bit more recognizable. If a wizard or a caster with a similar ability selects this, it works as the regular Mythic Improved Familiar feat from Paizo. If a witch with a familiar selects this it works as the mythic better beast feat.

If the witch selected a party member as her familiar and selects this feat, the party member gains the advanced creature template while they are the familiar.

A succubus with the familiar heritage ability gains the advanced creature template if the spellcaster connected to them selects the improved familiar feat.

**Mythic Fierce One Hand Style**

What you do at midnight in your room doesn’t count as a fighting style no matter how legendary it feels. When using fierce one hand style, you gain twice your strength bonus to damage with weapons when you wield them one handed, and two and a half your strength modifier to damage from weapons you wield two handed. By spending a use of mythic power, you can add ½ of your strength modifier again to the damage for every 2 mythic tiers you possess (Max of +2 and ½ ) for a single attack.

**Mythic Incomprehensible Sleight of Hand**

You do the cup trick with jock straps…. That are being worn. And they still can’t ever find the balls. The penalty for every size increase Is decreased by an amount equal to ½ of your mythic tier.

**Mythic Infernal Strength**

The power of hell rises within you, and with it you tear down the pearly gates. You can activate your unholy effect a number of times per day equal to your mythic tier. By spending a use of mythic power when activating this ability, you can increase the damage by +1d6 for the duration. You can expend up to 4 uses of mythic power with the activation to increase the damage by up to +4d6.

**Mythic Infinite Lives**

You went straight to debug mode. Your lives from the Infinite Lives feat are all treated as if they had a number of hit dice equal to your mythic tier for the purpose of gaining additional hit points from the Mahaparinirvana feat. Once per day you can choose to spend a use of mythic power to become incorporeal for a number of rounds equal to your mythic tier.

**Mythic Insane Fortitude**

You could eat a planet’s worth of pizza and go for some dessert. Your critical range for fortitude saving throws becomes 18-20.

**Mythic Insane Reflexes**

You can do a backflip to the moon, and one time when you dodged a bullet, you came back around on the other side and got hit anyway. Your critical range for reflex saving throws becomes 18-20.

**Mythic Insane Will**

I don’t know what made him go off the deep end but it’s apparently legendary. Your critical range for will saving throws becomes 18-20.

**Mythic It’s all in a name**

I’m not fazed, only here to sin. When selecting this feat, select a single item that you possess the It’s all in a name feat for. You gain a number of bonuses from the list equal to ½ of your mythic tier, or whatever the feat states, whichever is higher. By spending a point of mythic power, you can increase one of the bonuses granted by an amount equal to ½ your mythic tier for 1 minute.

**Mythic Lets get rowdy**

Rowdy doo partner. Time to wrestle me up some grub. Enemies effected by lets get rowdy take an additional penalty to their concentration checks equal to your mythic tier. By spending a point of mythic power, enemies adjacent to you whenever you activate this ability fail all concentration checks so long as you’ve made an attack during the round.

**Mythic LOL Wut**

For when you’re sent the most incomprehensible zoomer meme. Add a bonus to your caster level when performing Novelty techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Novelty) checks.

**Mythic Mahaparinirvana**

I’m not even sure what plane I’m on anymore but I know it’s not American Airlines. When you select this feat, you gain maximum hitpoints for the first 10 hit dice you possess in your current life, and they are treated as reincarnation hit dice for the purpose of Parinirvana. Finally you gain a number of additional hitpoints equal to your mythic tier times the number of hit dice you had in your past lives, and you retain 200 mana per hit dice you possessed in your past life when reincarnating.

**Mythic Mage Slayer**

Some slay pussy, some slay wizards. Few slay both. Enemies near you that cast defensively add your mythic tier to the concentration check they must make to be able to successfully cast defensively. You can expend a use of mythic power to increase the DC by an amount equal to your relevant modifier again for 1 round.

**Mythic Manacaster**

You can bend the universe to your whims. The base building blocks of magic are at your fingertips. And yet for some reason you’ll probably just cast fireball. You can emulate mythic versions of spells through mana casting. By doing so you must spend double the normal mana cost to cast the spell, or if using a spell slot, you must spend a spell slot and the mana cost to cast the spell. This bonus is added on again for every use of mythic power that is required to perform the mythic version of the spell you wish to cast. This cannot be used to cast a mythic spell you do not meet the prerequisites for.

**Mythic Master of the Hiten Mitsurugi**

You’re back for Jump Force and you’re not messing around. Add a bonus to your caster level when performing Heavy Blade techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Heavy Blade) checks.

**Mythic Megazodiac**

The stuff final episodes are made of! Time for a new season! While fused with megazodiac, you add your mythic tier to the amount of time you can remain fused.

**Mythic Mid Boss**

The New game + kind of Mid Boss. You can activate your midboss ability a number of times equal to your mythic tier. By spending a use of mythic power when you activate it, you can have it effect up to 1 creature type per mythic tier you possess.

**Mythic Monkey Grip**

You can hold two monkeys at once now. Maybe some day you’ll get three. You can wield weapons of 2 size categories larger instead of 1.

**Mythic Montage**

You push it to the limit. You walk along the razor’s edge, and you don’t look down! You keep your head so you won’t be finished! You open up the limit! Past the point of no return, you reached the top, but now you have to learn how to keep it! This lessens the time it takes to learn new techniques by 1 week per 2 mythic tiers. If this brings the duration down to 0, instead it takes the duration of a single, DM approved, song that is the basis for your training montage and once the song has ended you learn the technique.

**Mythic Nirvikalpa Samadhi the Supreme Meditative State**

Your vibes are so chill you’re an intense and intimidating sociopath…. Wait, how’s that work!? This works as the normal feat, however while in the meditative state, you can choose to switch out any 2 mythic feats, or 1 mythic path ability, following the same rules as the normal stipulations of the feat.

**Mythic Oaths of the Hero**

No matter what trouble awaits, a hero must stand, face forward, against it! Even if he pees his pants a little! When using a mythic surge against an evil creature, you roll your mythic surge dice twice and add the results together.

**Mythic Overdrive**

You kick it into overdrive early. He said not to press the red button but you didn’t listen! You decrease the percentage of health you need to be left at by 5% for every mythic tier you possess to a maximum of the ability activating whenever you reach 75% of your health.

**Mythic Paragon Battle Veteran**

War…. War’s changed. It’s no longer about nations, ideologies, or ethnicity, it’s an endless series of proxy battles fought by mercenaries and machines…. War, and it’s consumption of life… have become a well oiled machine. Whenever you utilize one of the abilities for Battle Veteran, So long as you have uses of Mythic power left in a day, you can always apply your mythic surge dice to the d20 roll without expending the use of mythic power.

**Mythic Paragon of Sin**

The purest of sin. The original immortal corruption of the human soul. Your body is a temple of darkness, and your mind is a void of corruption, from it will flow the hymns of heresy. Upon taking this feat, you must select the sin you have the Paragon of sin feat for. You can select this multiple times, selecting a new sin that you possess the paragon of sin feat for each time.

*Superbia (Arrogance):* You add your mythic tier to your level to determine if they are treated as a lower level than you for the purpose of the Paragon of Sin feat. You always add your mythic tier to the hitpoints you heal from slaying creatures with less hit dice than yourself. Finally, once per day, by expending 1 use of mythic power, you can select a number of creatures up to your mythic tier, and for 1 round they cannot damage you.

*Invidia (Jealousy):* You can cast Dispel Magic for free a number of times per day equal to your mythic tier. Or you can spend two of these uses to cast greater dispel magic instead. Whenever a creature casts a spell with a range of personal, or touch, you can expend a use of mythic power to also gain the bonuses from that spell. Finally, once per day you can spend 1 use of mythic power to take 20 on a single steal combat maneuver check, sleight of hand check, or thief hand check.

*Ira (anger):* You are always effected by a Deadly Juggernaut spell, and successfully intimidating a creature counts as slaying a creature for the purposes of gaining it’s bonus. The maximum bonus for this is increased by an amount equal to your mythic tier. Once per day you can expend a use of mythic power to designate a number of creatures equal to your mythic tier. So long as you remain in combat with these creatures, they cannot effect one another with beneficial bonuses, or treat one another as allies.

*Acedia (Laziness):* You gain a 5% miss chance for every mythic tier you possess. You only gain this bonus on rounds that you have not moved. You increase the distance you move on a 5 foot step by 5 feet for every 2 mythic tiers you possess. Once per day by spending a use of mythic power, you can gain another full round action on your turn.

*Avarita (Greed):* Whenever you activate a technique or spell with a duration, you can expend a use of mythic power so that it lasts 50% longer. Whenever you expend a surge dice to gain a bonus to a roll, you always increase it by +2. Finally once per day whenever you activate a technique or spell with a duration that grants numerical bonuses to a kind of d20 roll, you can expend a use of mythic power to increase the bonuses that the spell or technique grants you by 50% for it’s duration.

*Gula (Gluttony):* You triple the bonus granted from hero’s feast, and it can be eaten as a full round action. The caster level on any food items you consume or food based spells that you consume, is increased by an amount equal to your mythic tier, and you always add your mythic tier to temporary hitpoints gained from consuming magic foods. By expending a use of mythic power when you eat a magic item, you can treat the magic item as a food item for the purposes of healing from it. This item heals 1d6 hitpoints per caster level the item had. Once per day, you can expend a use of mythic power to make a bite attempt against a creature. If this attack hits, the creature loses 1 class feature for 1 minute. This cannot take away the spellcasting class feature. The creature who made the bite attempt heals a number of hitpoints equal to 6 times the level that the class feature was gained at.

*Luxuria (Lust):* You gain a bonus to diplomacy checks equal to your mythic tier. In addition whenever you make physical contact with a creature that would be physically attracted to you, through a touch or melee attack, you can expend a use of mythic power to inflict 1 negative level. This heals a number of hitpoints equal to your mythic tier whenever you do so. Once per day by spending a use of mythic power, you can designate a number of creatures that would find you attractive equal to your mythic tier in an encounter. For 3 rounds these creatures must include you in any beneficial effects that they use. If the effect only effects one creature they must select you as their target.

**Mythic Paragon of Virtue**

Your body is a temple, and your mind a sanctuary. Your darkness purged and the light you shine upon the world pierces the blackest of hearts and burns away the deepest of evils. Your holy sword will bring justice, and the world will be born anew. Upon taking this feat, you must select the sin you have the Paragon of Virtue feat for.

*Humilitas (Humility):* You gain a +1 bonus to all of your ability scores for every mythic tier you possess and a deflection bonus to your armor class equal to ½ of your mythic tier. You add your mythic tier to diplomacy checks made, and whenever you deal charisma damage through this feat you deal an additional +1 for every 2 mythic tiers you possess. You heal 5 hitpoints for every charisma damage you deal. Once per day by spending a use of mythic power, you can choose to use your ability to intercept an attack, even if you wouldn’t be aware that it is happening. If you successfully intercept this attack, the enemy takes 1 ability damage for every 10 damage that they dealt. You can determine how to apply this ability damage. Creatures whom have an ability score dropped to 0 from this effect are effected by a flesh to stone spell with no saving throw and become a pillar of salt.

*Benevolentia (Kindness):* Whenever you heal a creature, you always heal it an additional number of hitpoints equal to twice your mythic tier. Whenever you make a heal check to heal a creature, you heal it a number of additional hitpoints equal to 10 times your mythic tier. Once per day, by spending 1 use of mythic power, you can refresh the duration of all spells and techniques currently active on a number of creatures within 100 feet of you equal to your mythic tier.

*Pantentia (Patience):* Your bonus to armor class is increased by an amount equal to your mythic tier, and your damage resistance is increased by 2 for every mythic tier you possess. The bonus granted for giving allies divine protection is doubled. Once per day by spending a use of mythic power, you can choose to reach out and grab an enemy with a touch attack. This deals 1d6 damage to the enemy for every round they have remaining in all of the combined spells and techniques they have active once all of the effects end, striking them after you have waited until their spells are gone. This only applies to spells and techniques active when the touch happens.

*Industria (Diligence):* Your quicken ability works an additional number of times per day equal to your mythic tier. In addition every time you take an action, you heal a number of hitpoints equal to your mythic tier. By spending a use of mythic power, you can move up to your movement speed as a swift action. By spending 1 use of mythic power, once per day you can gain a number of additional swift actions in a round equal to your mythic tier.

*Caritas (Charity):* Whenever you heal a creature by taking damage yourself, they heal an additional number of hitpoints equal to your mythic tier. You increase the temporary hitpoints you can gain by an amount equal to twice your mythic tier. You can hold hitpoints to grant to other creatures for an additional 1 minute per mythic tier. Once per day by spending a use of mythic power, you can touch a creature and give it as many uses of mythic power as you wish, losing an equal number yourself. You can also grant it spell slots, technique slots, points from a pool, hero points, or uses of a class feature you both share, losing those uses for the day yourself to grant them to the other creature.

*Temperentia (Temperence):* Your temporary hitpoints are increased by an amount equal to double your mythic tier. Whenever effected by a non-beneficial spell with a duration, you subtract your mythic tier from the creature’s caster level to determine it’s duration. If it becomes 0 then the spell ends immediately and you take no ill effects. You gain a bonus equal to your mythic tier on saving throws vs. spells and techniques with a duration of instantaneous. Once per day by spending a use of mythic power, you can choose to make yourself and a number of creatures equal to your mythic tier immune to a single instantaneous effect.

*Castitas (Chastity):* Whenever you are required to make a will saving throw, you always add your surge dice to the roll without expending uses of mythic power. Any time you successfully make a will saving throw against an enemy, or succeed in a charisma based check against them, they take an amount of damage equal to your relevant modifier that bypasses DR. Whenever you end the mind effecting ability, you can choose to immediately have it effect the creature that caused it by spending a use of mythic power. The creature is either effected by the spell, or it takes an amount of damage equal to your relevant modifier times the caster level of the spell or technique, neither of these effects allow for saving throws.

**Mythic Parinirvana**

You’ve reached beyond the seventh sanctum, and risen from impurity. And you still can’t find your damn car keys. When you select this feat, you gain maximum hitpoints for the first 5 hit dice you possess in your current life, and they are treated as reincarnation hit dice for the purposes of parinirvana. In addition the number of additional hitpoints that you receive per reincarnation hit dice is equal to your mythic tier.

**Mythic Point Blank Launch**

You can charge at a fraction of a fraction of a decimal of a micrometer. You can expend a point of mythic power to make a charge attempt without moving. Doing so grants a bonus to the attack roll equal to your mythic tier in addition to the usual bonus from making a charge attempt, and incurs no penalty to armor class. You can still expend this point of mythic power even if you are still moving. If you actually move along with this, you bypass the creature’s damage reduction whenever you deal damage.

**Mythic Prism Versatility**

You’re prismatic to the core. You know every color, even some only Lovecraft would write about. Whenever utilizing Prism Versatility, you can treat yourself as a number of ranger colors equal to your mythic tier to a maximum of 7 separate rangers. You count each separate choice as a separate prism ranger for the purpose of gaining abilities based on the number of prism rangers using an ability.

**Mythic Prison Shank**

You sell pain and pain accessories. Add a bonus to your caster level when performing Light Blade techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Light Blade) checks.

**Mythic Relic of Ancestors**

Your weapon is on the cover of the game. It’s obviously important to the adventure, and it’s labeled as a key item. You better not drop it or things will go south REAL quick. Your Relic of Ancestors gains additional cost to it’s pool. Baubles gain 5,000 hl to their pool for every mythic tier you possess,  Prizes gain 10,000 hl to their pool for every mythic tier you possess, Wonders gain 15,000 hl to their pool for every mythic tier you possess, and Divine items gain 30,000 hl to their pool for every mythic tier you possess. This feat can be selected twice, it’s effects stack.

**Mythic Revengeance**

Violence breeds violence, but in the end it had to be this way! Whenever your revenge mode triggers, your mythic tier adds to your level to determine the bonuses the feat grants you.

**Mythic Shameless Power**

No, I’m VERY naked, you just can’t tell from over there. You can gain the bonuses from shameless power without removing an item, instead spending a use of mythic power and gaining the bonus as if the item had been removed.

**Mythic Super Hero Landing**

You could trip on a rock on mars and free fall through the cosmos to the planet Zorb and be fine when you land. Whenever you suffer from fall damage, you always lessen the distance fell by 10 feet for every mythic tier you possess.

**Mythic Super M**

Have you tried setting it to W for Wumbo? Whenever you gain a bonus from super M, you also gain DR 2/-. This bonus triggers every time super M activates to a maximum of (DR 10/- ).

**Mythic Super Sexy**

When you’re in a magazine, the centerfold takes up the entire book, and when you wink, all the boys LITERALLY melt. Like… puddles. It’s gross. Stop. So long as you possess uses of mythic surge still available In a day, it never costs a use of mythic power to modify a charisma check or charisma based skill check against a creature that would be sexually attracted to you, and you can expend a use of mythic power to increase the save DC of any spell or technique that would influence them by an amount equal to your mythic surge dice roll.

**Mythic Swap Out**

You swapped so fast you did a diagonal throw! Whenever you trigger the effects of the Swap out feat from running out of uses of an evility, you can instantly move up to 5 feet per 2 mythic tiers without provoking attacks of opportunity.

**Mythic Technique Acquisition**

You cast mythic spells without a license because no one can put a limit on your arcane freedom! You’re definitely a NTA (Netherworld Tome Association) card holder aren’t you? You can select a single mythic version of a spell or technique that you can perform and learn it instantly without possessing the Mythic Spellcasting or Mythic Technique Master Universal path abilities. You must know this technique or possess this spell in it’s normal form before taking this feat.

**Mythic Tony Montana**

I’m honestly surprised this movie hasn’t been remade yet… Add a bonus to your caster level when performing Crossbow/Firearms (Heavy) techniques equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Crossbow/firearms Heavy) checks.

**Mythic Transfer Student**

Sometimes you just have to attend two schools at once. Don’t tell the other schools about eachother~ You can use this feat a number of times per day equal to your mythic tier. Once per day if you cast this spell as one school of magic, you can shift the school of magic to another again as an immediate action.

**Mythic Unlosing Theme Song**

Your theme song has been remastered and it’s got more drums and 100% more electric guitar! HELL YEAH! Whenever you use the Unlosing Theme Song ability, you gain the effects of the Mythic Bless spell. In addition all creatures within 60 feet of the Unlosing Ranger gain the effects of the non-mythic version of the bless spell.

**Mythic Warrior’s Way**

This is the way. Whenever you heal from this feat, you heal an additional 1d8 for every 2 mythic tiers you possess. If you are defeated, you gain an additional +1 bonus to attack rolls and armor class for every 2 mythic tiers you possess.

**Mythic Well Endowed**

You are so well endowed, when you jump the top experts think there’s a world ending meteorological event taking place in low orbit. You’ve heard of sweater puppies, but whenever you run it looks like a Kaiju fight is going down in your bra. You can retrieve any medium item on your person as a free action, and if you’ve moved within the round, enemies that would find you attractive take an additional -1 penalty for every 2 mythic tiers you possess instead of the usual -2 penalty.

**Mythic William Tell**

What’d he say? Add a bonus to your caster level when performing Bow/Thrown techniques when using a bow, equal to ½ of your mythic tier. In addition you gain this bonus to saving throws and saving throw DC’s, as well as martial knowledge (Bow/thrown) checks.

**Mythic Yaksha**

Whenever using this ability, you gain the effects of the Mythic Blasphemy spell instead.

**Mythic Zealous Justification**

If you thought you were justified before, HOO boy. Whenever a creature triggers your Zealous Justification, you gain an additional bonus to attack and damage rolls equal to ½ of your mythic rank, and if using an ability such as Judgment, smite, challenge, hero strike, shinigami sight, or heroic punishment, you deal an additional amount of damage on top of the d6 roll equal to your mythic surge dice.

**Mythic Zukyun**

Dokyun. Whenever you use Zukyun, you can spend a use of mythic power to add two surge dice to the check result.