recursal/Fanatic-Fandom huggingface dataset:
V.0.2.0

**V.0.2.0** was an update released October 10th, 2018.

This first major content patch introduces many new creatures to the rainforest, modular shelters, new medicinal plants and more!

## Additions

* New plants
* New challenge - Hunter (Hunt down listed animals)
* New constructions - modular shelters, Stands eg.(Wood storage)
* New animals
	+ Armadillo
	+ Armadillo three banded
	+ Bats
	+ Brazilian Wandering Spider
	+ Caiman Lizard
	+ Puma
	+ Toucan
	+ Red Footed Tortoise

## Changes

* Constructions can be destroyed by player
* Fire can be extinguished by spilling water on it
* Scorpion no longer can be harvested, body can be cooked
* Pass out, now correctly work as sleeping on the ground
* Venom poison time indicator added on HUD
* New Voice Over when starting fire
* Harvesting animals now requires blade.
* Kindling now can be used in fire tool via expand menu
* Improved sounds of animals
* Getting injury removes leeches
* Different sounds for flies for carcass and wasp

## Fixes

* Weight of various items
* Player stuck when crafting during starting fire
* Some constructions on map not blocking rain
* Water sources player was unable to drink from
* After harvesting player crouching
* Some dressing wasn’t working on wounds
* Issues with loading saved games
* Dialogs position on wide screen.
* Backpack blinking while watch is active
* AI spawn
* Items position in hand corrected.
* Fixed collisions with number of objects.
* Road visuals
* After reading a note in Tent text shows when pressing [R] anywhere in game
* Getting worms when sleeping on hammock
* Missing panic sound when animal is in snare trap
* Small fire snap to stone ring which is under construction
* StoneRing does not increase the length of burning of Small Fire.
* Few items position in backpack.
* After respawning Player seems to find less items
* Multiple construction ghosts can be placed on top of each other
* starting fire cancel by pressing [Q] just before the end block animation
* Items targeting under constructions
* Fixed some sounds not reacting on options sliders.
* LOD ranges fixed for number of models
* Drop option added for fire in hands.
* Throwing up animation doesn't work when backpack is opened
* Performance fixes
* Localization fixes
* Number of crash fixed
* Crash on exit game

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
V.0.3.2

**V.0.3.2** was an hotfix released December 11th, 2018.

## Fixes

* Fixed - Invert look didn’t work when swimming & diving
* Fixed - Changes in key bindings didn’t affect swimming & diving
* Fixed - Missing buildings and items on “anaconda island” for old saves (before v0.3.0)
* Fixed - Duplicated bridge ghost after loading the game

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Unknown Mushroom 1

Used in: | CookingBait

The **Unknown Mushroom 1** is a plant which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **Unknown Mushroom 1** is a small orange, cup-shaped fungus. It can be found on fallen logs, usually in clusters of 2 to 5 mushrooms. They can be used as bait in fishing rods and fishing traps.

This **Unknown Mushroom 1** possesses natural antiparasitic properties and can be consumed or made into soup to rid the player of parasites.

This plant is based on the real Sarcoscypha coccinea.

## Cooking

Level of hydration changes based on the cooking vessel used
10\* = half coconut shell

## References

*For information pertaining specifically to the real-world Unknown Mushroom, see the relevant Wikipedia article*

## Update History

**Flora**
Stick

Used in: | BuildingCraftingFuel

**Sticks** are a crafting and building material which was added in V.0.1

## Basic info

**Sticks** are common throughout the rain forest and are used for building and crafting. They can be picked up from the forest floor or obtained by cutting down trees. Two **Sticks** can be obtained by harvesting a long stick.

The player can hold a maximum of 10 sticks and bamboo sticks in the backpack. Sticks can also stored by placing them into the stick stand.

**Sticks** can be used as fuel to extend the burn length of fires. They can also be harvested to produce two small sticks.
World Magazine

**World Magazine** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

Mia can be seen reading an article by **world magazine** in Jake's third vision. The article covers Omolu Corp's hasty production of the miracle cure for cancer. The Worlds Health Alliance condemns the actions of Omolu Corp, suggesting they have bypassed international guidelines surrounding the testing and production of new drugs. The article goes on to explain the strict procedures pharmaceutical company's have to follow before a drug can be introduced to the market.

## Transcription

Speed more important then quality? Drug from Omolu Corp already available

Barely a year had passed since the Brazilian pharmaceutical company started working on a new, revolutionary drug, and the medicine in question is already in use and being administered to patients. The world's medical experts are outraged about this violation of procedures and express concern over the safety of patients.

On Tuesday, the WHA officially condemned the actions of Omolu Corp, which introduced a new drug onto the market at such a record-breaking speed. According to a WHA representative, it is “impossible to conduct all necessary tests and adhere to international guidelines for new drugs in such a short time”. Meanwhile, the President of Brazil has offered his support to the company, indicating that the drug has been approved for sale by the appropriate registration office. He also added that the gravely ill can't spare several years to wait for effective treatment.

According the the CEO of Omolu Corp, K. Kwiatek, the drug was examined and is safe to use. It is also said to be exceptionally efficient against cancer. Supposedly, the medicine leads to a complete and swift recovery, while also preventing recurrence and metastasis. This is why its rushed introduction onto the market is supported by organizations from all over the world.

Before a drug makes its way to patients

The development of any drug starts with searching for new ways to treat a particular sickness, condition or symptoms. In the first phase, as many as hundreds or even thousands of chemical substances and compounds are examined for their healing or preventive potential. Next, out of that pool a small number of the most promising ones are chosen. They undergo preclinical trials, which are conducted on live tissue or bacteria, and take approximately five years. It isn't until the next phase that the substances chosen from the initial pool are administered to people in a series of strictly regulated clinical trails (which take up to six years). Only then can a pharmaceutical company apply for registration. The application is examined by a registration authority for about 1.5 years. Once approval is received , the production of the drug can finally be launched, and then it is introduced onto the market. This isn't the end of the procedure, though. Every officially available drug is under constant, strict supervision.
V.0.5.5

**V.0.5.5** was a hotfix released April 12th, 2019.

## Fixes

* Fixed – Some Log beds cannot be placed under shed with mud walls
* Fixed – Sometimes Arrows disappear in Backpack and still take space
* Fixed – Items that Player attempts to place in taken space in Storage Box are broken
* Fixed – Arrows/Stones taken from Storage Box may hang in the air when shot/thrown
* Fixed – Thrown Spears/Shot Arrows dragged into Backpack thrown/shot again may in the air
* Fixed – Arrow from Bow doesn't return to Backpack but is dropped instead
* Fixed – Pickaxe and axe have incorrect recipe
* Fixed – Sometimes constructions do not unlock in notebook
* Fixed – Sometimes Animals or Tribes could walk through Mud Fireside Wall and Doorways
* Fixed – Animals and Tribes could go through Mud Water Collector
* Fixed – Toucan Meat (Spoiled) does not stack properly
* Fixed – Bird Feathers stack looks improperly
* Fixed – Shelter With Bed is hard to built
* Fixed – All stands have improper collision
* Fixed – Sometimes Bandaged wound is not healing - health bar remains the same

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Stone Axe

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Throwable: | No

}}

The **Stone Axe** is a tool and melee weapon which was added in update V.0.1 to **Green Hell**.

## Basic Info

Lowest damage axe. Used to chop down wood or attack with. Also used in crafting a metal axe head cast when combined with a mud cast

## Update History

**Crafting**
The Guardians

**The Guardians** is a legend quest only available in the Spirits of Amazonia Game Mode.

## Basic Info

The player will be required to find and read seven legend stones for the **guardians** legend. After reading a legend stone, it will be logged in the players notebook under the second tab. Here the player can keep track of all clues found.

Once all the **guardians** legend stones have been read, the player will need to craft three monkey statues. Each statue will need to be made from clay. Using the pottery table, the player can craft the clay base of each monkey statue. Reading the clues, the player will see each statue will require a different item; the first requires two Brazil nut shells for the eyes, the second fiber for the plant fiber fluff and the third obsidian stone for the black claws. The individual items can be collected to have ready before finding all the **guardians** legend stones, however the monkey statues cannot be crafted at the pottery table until all clues have been read.

Once the clay monkey statues have been baked on a fire, they can then be combined with its required item. The player will then need to take all three completed monkey statues and place them in their designated spots found at the Habbacu Village. Speaking to the elder will finalize the quest, earning the player 100 trust points.

## Legend Meaning

The **guardians** legend is the story of three monkey guardians, who will watch over and protect the village.

## Gallery

* The Guardians Legend in notebook.
* Placeholder for Monkey Eyes statue
* Monkey Eyes statue after placement
* Clay Monkey Eyes statue watching over village
* Placeholder for Monkey Claws statue
* Monkey Claws statue after placement
* Closeup of Monkey Claws statue
* Placeholder for Monkey Mane Statue
* Monkey Mane statue after placement
Snare Trap

Restrictions | Needs To Be Reset After Use

## Basic Info

The **snare trap** is a re-usable trap that can be used on medium sized animals. If the trap is placed on a common animal route it does not require baiting to regularly catch animals like armadillo, capybara, peccary and tapir. A well placed trap is an effective way to ensure a constant source of Protein.

When an animal is caught in the **snare trap** the player will need to cut it down. Once the animal drops to the ground, the player will have the option to pick up the animal if caught alive. The player can then either carry the living animal to the animal pen or kill the animal by hitting it with a weapon while it is still lying on the ground. Once the animal is dead the option to harvest can be selected.

## Location

Blueprints can be found at the following location:

* Elevator Cave

The blueprint for the snare trap in Spirits of Amazonia game mode can be found:

* On the east shore of the waterfalls and river system which lies east of Mu'agi Village, close to a Waraha camp. The exact location is 38W 37S (between big rock boulders above the waterfalls)

## Trivia

During the Animal Husbandry hotfix update v.2.3.1, the **snare trap** could now be used to catch 3 species of living animals, the capybara, peccary and tapir.

## Update History

 V.0.2.0 | Fixed - Missing panic sound when animal is in snare trap.
Constructions can be destroyed by player.
Stone Ring

Restrictions | Requires a Small Fire

The **Stone ring** is a fire attachment in Green Hell added in V.0.1.

## Basic Info

The **stone ring** can be built to increase the number of cooking points of a small fire from two to four. It will also increase the burn length of the small fire, making it last 15hrs and 20 minutes in-game time.

A **stone ring** does not have to be rebuilt once the fire has burnt out, a new  small fire can be placed inside of the **stone ring**.

## Location

Blueprints are unlocked at the following location;

* Abandoned Tribal Village.
* Bamboo Camp.

## Update History

 V.1.3 | Fixed - Grill Rack snapped to Small Fire with Stone Ring stops working after game reload.
 V.0.3.5 | Fixed - Soup/water was not boiling when placed on Stone Ring before igniting fire.
 V.0.2.0 | Small fire snap to stone ring which is under construction - Fixed.
Stone Ring does not increase the length of burning of Small Fire - fix.
Constructions can be destroyed by player.
Multiple construction ghosts can be placed on top of each other - Fixed.
 V.0.1.3 | Fire snapping to stone ring - Fixed.
V.1.0.2

**V.1.0.2** was a hotfix released Setember 13th, 2019.

## Fixes

* Fixed – Player can use Ayahuasca Cauldron during a Walkie Talkie dialog
* Fixed – Typos in polish translation
* Fixed – Game loads at the empty debug space at the start of a new game after dying in Perma Death mode
* Fixed – Items can disappear from storage
* Fixed – Permanent DAY 1 screen when starting Story mode
* Fixed – "Take 3" and "Take max" in Stands expand take only 1 Heavy Object and the rest gets destroyed
* Fixed – Armors are not hidden during Dreams
* Fixed – Player is not healed before good ending Airport cutscene
* Fixed – Examine Painted Rock objective sometimes does not complete
* Fixed – Items in picked up stack change size unexpectedly
* Fixed – Tribesmen from last scene are present in previous scenes if Player reloads save
* Fixed – Fullscreen changes to Borderless on resolution change
* Fixed – Character starts aiming Spear after choosing save slot or backing out from menus
* Fixed – Plants tab counter shows new entries when loading game from Main Menu
* Fixed – Constructions snapped to Small Fire/Campfire don't work after reloading game
* Fixed – Crash during loading the game during mud brick creating animation
* Fixed – Snakes at some locations can spawn inside the terrain
* Fixed – Credits end before they are shown in full
* Fixed – Arrow sometimes gets stuck to hand after loading game
* Fixed – Game crashed after Caiman attack during aiming at him with Bow
* Fixed – Character starts aiming Spear after choosing save slot or backing out from menus
* Fixed – Some Fish cannot be caught with a Fishing Rod with Maggots/Larva as bait
* Fixed – Game crashes on Campfire on certain save after saving on different slot
* Fixed – Add more hints in construction tooltips
* Fixed – 5.1 sound is not supported
* Fixed – Description of Green Hell difficulty setting in Polish doesn't fit the screen
* Fixed – Tribe woman in the last scene of Dream 1 has no collision
* Fixed – Small Fire under Ayahuasca Cauldron is not always registered
* Fixed – Soups do not give Player the Food Poisoning status
* Fixed – Broken game saving on certain save
* Fixed – Blurry Poison Dart Frog Danger Card on LOW Texture Quality setting
* Fixed – Ghosts in Might Camp Challenge are empty after Player returns to them from far away
* Fixed – White screen instead of Ending movie after Dream 4

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Stand - Sticks

The **Stick Stand** is a storage structure added during the Animal Update V.0.2.0

## Basic Info

This simple stand can hold up to 40 sticks and is available to build at the beginning of the game.

Pressing `E` while looking at the stand, will add sticks to the stand from the players backpack. To remove sticks from the stand, press the `Right Mouse Button` and select the amount required from the drop down menu.

## Gallery

* Empty stick stand
* Stand holding Sticks
* Stand showing max capacity
* Stick stand as it appears in the notebook

## Update History

Fixed - 'Take max' should be below 'Take 3' option in Stands' expand menu.
Fixed - Player cannot shoot through Stands, Smokers, Racks and Walls.
Fixed - Obsolete expand menu on Stands trigger when Player has max of item type in inventory/hands.
 V.0.2.0 | New constructions - Stands (Wood storage) -Added.
V.1.6.1

**V.1.6.1** Hotfix released June 19th, 2020.

## Fixes

* Fixed - Players could overwrite saves by quitting from their save and playing through Tutorial on same session.
* Fixed - Players that completed Tutorial on previous game version can have a milky blue filter on screen when joining another Player’s game.
* Community member - Jaunitta - added to credits. Thank you for supporting us for so long!

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Rash

## Basic Info

A **rash** is a area of skin that has become irritated, causing small red bumps on the player skin. Having a **rash** is usually not fatal, however it will temporarily reduces the players sanity as long as the **rash** persists.

When the player first receives a **rash** they will yell and scratch the affected areas. The inspect icon will also be displayed above the health meter on the left side of the screen.

## Causes

You can get a **rash** when coming into contact with aggressive insects such as the Brazilian wasp, bees (including your own Beehive) and ants.

To prevent this from happening it is best to avoid going too close to anthills or insect nests/hives. Alternatively, using a torch will help prevent these insects from attacking the player, whilst collecting items from the anthills or hives.

## Treatment

The **Rash** will naturally heal over time.

To speed up the healing process it's recommended to place a bandage with antihistaminic properties such as an Lily Dressing or Honey Dressing to the affected area.

## Gallery

* Rash on players arm
* Rash shown in Notebook

## Update History

 V.0.1.3 | Worms, leeches and rash no longer block healing process.
V.2.3.5

**V.2.3.5** is a update released October 4th, 2022.

## Fixes

* Fixed - All water triggers near Mu'Agi village now work properly
* Fixed - Quassia Amara now has a proper size when being cooked
* Fixed - Animal Poison stacks icon no longer overlaps with the other parts of UI
* Fixed - All animals status icons are now aligned properly
* Fixed - Missing Polish translation when talking to the Habbacu Elder is now fixed
* Fixed - Saving Game Calendar in Cartel location in the Story Mode now displays properly
* Fixed - "In use" message on a tied up animal now displays properly
* Fixed - Aim' keybind is displayed only if the dart is loaded,
* Fixed - Water and Food Trough are placeable only in the Animal Pen
* Fixed - Frogs in Frog Stretcher keep their colors after reloading the game
* Fixed - Unfinished darts are now positioned properly when being dragged through the Frog Stretcher
* Fixed - "NoSpaceInBackpack" text no longer appears when filling the Trough
* Fixed - Notebook will always open on page on which it was previously closed
* Fixed - The progress of Achievements should now be tracked properly when loading a game save from 2.3.3 and earlier versions
* Fixed - Sting animation works properly when the Player has an Armor equipped
* Fixed - Animals caught in Snare Trap now die after being hit
* Fixed - Animals should now get pregnant more often
* Fixed - Animal statistics are hidden after it gets tranquilized in the Pen
* Fixed - Animals now turn to the Player to be pet
* Fixed - Clients' input now work properly after joining a canceled Trial
* Fixed - Blowpipe loading sound is now synchronized with its animation
* Fixed - Animals now behave properly after calling them from outside of the Pen
* Fixed - Tribesmen now attack the Pen if the Player tries to hide inside it
* Fixed - Animals should now behave properly when untied in an area not adapted to AI
* Fixed - "Call" and "Expand" have now separate controls when using a gamepad
* Fixed - Trials finish now properly when a Player joins the trial in progress
* Fixed - The Progress of Legend-related achievements will be now properly transferred after joining a coop session
* Fixed - “Oyohua Mu'agi” Achievement should now properly unlock for all players in coop session (retroactively as well)
* Fixed - The "Babysitter" achievement progress should now be properly unlocked for all players in coop session
* Fixed - The Progress of achievements should now be properly synchronized for all Players in coop session no matter the distance between them
* Fixed - "That's the spirit!" Achievement now unlocks properly
* Fixed - The Items in the Backpack should no longer be shuffled after reloading the game

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Purify Poisoned Waters

**Purify Poisoned Waters** is a quest action only available in the Spirits of Amazonia Game Mode added in V.2.1.0. The action appears as "Water purified" upon completion.

## Story

After coming under attack from the natives, the cartel have decided to poison the local tribes. They have discarded toxic waste in major water sources to kill off the natives, so they can continue their work in peace. To gain the trust of the Un'garaca Village, the player will need to find and burn all the toxic waste.

## Gameplay

Poisoned water has distinctive green contaminate flowing within it. Caution is advised, as stepping into poisoned water will give the player fever. This affliction will stack according to how long the player stays in contact with the water. The max amount of fever gained from walking or swimming in poisoned water caps at 10 stacks of fever. In some case the player may also become wounded with a small abrasion, which will need to be treated separately.

Because it is so easy to develop stacked fever and because there might be no safe water source near by, collecting toxic waste can be an especially hazardous task. The player can mitigate the risk by having plenty of fever treatments such as painkillers or bone brew readily available.

When finding a poisoned water source, follow along the edge of the river or pond until the bottles and jugs of toxic waste are located. The player will need to collect a total of six waste containers in each poisoned water area. Some will lie along the waters edge or behind rocks, while others may require the player to enter the water to reach them.

When close to a toxic waste container, press and hold `E` to pick it up. The toxic waste container will then automatically be placed into the translucent waste pile blueprint somewhere on the shore or stream bank. Once all six items of toxic waste have been collected, a blueprint for burning the waste will be automatically set down. The player will need to add small sticks, sticks and logs to build a bonfire on the blueprint. After the required wood has been added to the pile, the player will need to light it using a fire starting tool and tinder.
Once the fire has been set alight, the player will earn 25 trust points with the Un'garaca people.

Two in-game days after burning the toxic waste in an area, the poisoned water will be purified and become safe to touch or drink. Once clean, the local fish will return to the waters.

## Gallery

* Poisoned water showing green contaminate
* Collect toxic waste pile blueprint
* Fireplace blueprint after collecting all waste
* Completed fireplace
* Fireplace burning showing trust earned
* Example of toxic waste containers
* Toxic waste
* Toxic waste hiding behind a rock
Rock Pool

## Basic Info

**Rock pools** are a natural formation of rocks, that temporarily fill with water while it is raining. when the rain has stopped, the water in the pool will only last a short amount of time before it dries up. They can be found around the rain forest in various locations and even inside some caves. The player can collect water, drink or wash in these **rock pools**.

Baby tapirs can be found around **rock pools** that are on the forest floor, at night when it's raining.

## Gallery

* 40W 24S (map 1
* 45W 25S (map 1)
* 50W 30S (map 1)
* 52W 29S (map 1)
V.2.3.1

**V.2.3.1** is a hotfix released August 8th, 2022.

## Fixes

* Fixed - The Player should see the 'follow' icon on an animal from a greater distance.
* Fixed - Animals will continue to follow the Player after being pet.
* Fixed - All villagers in all SOA villages now hold and use proper items.
* Fixed - Petting an animal should not cause blocking the Player's input.
* Fixed - The Player can now obtain live animals from the Snare Trap.
* Fixed - It is no longer possible to place the Animal Pen on the construction roofs.
* Fixed - Petting an animal now increases Sanity and Trust.
* Fixed - The Player is no longer able to harvest honey from a Beehive without getting stung.
* Fixed - Animals should no longer stop eating/drinking in co-op sessions.
* Fixed - Bees nests should now properly replicate in co-op sessions.
* Fixed - Animals should no longer be able to escape from the Animal Pens.
* Fixed - The 'Call' action key-bind can now be changed.

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
V.0.1

**V.0.1** was an update released August 30th, 2018.

## Additions, Changes, & Fixes

**V1.09 Changelog**

* Notebook text scale issue should be fixed.
* Sanity notifications are now displayed along with cause of loss.
* Worm under skin texture reworked, so it’s easier to spot.
* Random Tribe attacks are temporary disabled, as their where ruining the experience for many. They will be reworked in future updates. (Hallucinations will still occurs).
* When trying to load a game, popup text said that you are overwriting existing save fixed.
* Fixing missing letters in French, Italian, Spanish.

**Added new languages:**

* Chinese traditional
* Chinese simplified
* Portuguese
* Brazilian-Portuguese
* Russian

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Three Banded Armadillo

The **Three Banded Armadillo** is a species of passive animal in Green Hell added in the animal update V.0.2.0

## Basic Info

The **Three Banded Armadillo** is a medium sized animal. They are located further inland and can often be seen foraging for food on the forest floor.

Much like the armadillo, the **three banded armadillo** has a leathery amour shell which is resistant to arrows and attacks from most melee weapons. They can be hunted with a ranged weapon such as a spear, or caught using traps.

**Three banded armadillos** are skittish and if alarmed they will flee. As the player catches up to the **three banded armadillo** it stop and roll into a defensive ball. The player can then proceed to kill the **three banded armadillo** by harvesting it for meat.

Once dead, they can be harvested for one raw Three-Banded Armadillo Meat. The meat then can be cooked, smoked or dried and eaten.

## References

*For information pertaining specifically to the real-world Three Banded Armadillo, see the relevant Wikipedia article*

## Gallery

* Three banded armadillo rolled into defensive ball

## Update History

**Animals**
Stone Pickaxe

Used in: | Mining Metal Resources

The **Stone Pickaxe** is a tool and melee weapon which was added in the Mud Update V.0.5.0

## Basic Info

The **Stone pickaxe** is the basic tool for mining metal resources from veins found in caves. As with all tools durability will vary depending on the players crafting skill level.

It can be used as a primitive weapon or as a tool to cut down plants and trees but it will require a larger number of hits, making the **Stone pickaxe** least effective in these areas.

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

## Update History

**Crafting**
Story Mode

The **Story** is a game mode in Green Hell, added in V.1.0.0 which is available in both the single player and multiplayer menus.

## Gameplay

The **story** game mode is the main plot in Green Hell. To read the full background and events that occur see story.

## Basic Info

After completing the tutorial, the opening cut scene will play. The player will find themselves alone and lost in the jungle, carrying only their backpack and watch. It will then be up to the player to find the resources they need to survive, craft weapons and build shelter. The player will also be given the task of finding mia, this will show in the to-do list, which can be found on the first tab of the notebook.

As the player explores the rain forest they will find many different locations. Searching these locations the player can unlock blueprints. The player can also find story items which will either give the player some insight to events that have occurred or clues and instructions such as how to make an ayahuasca brew.

In certain areas the player will need to complete an ayahuasca ritual to progress further into the story line and gain access to new areas on the map. As the player progress though the story new tasks will appear on the to-do list, story notes will also be written down which can be viewed in the second tab of the player notebook.

There are two different endings to achieve, the outcome of the ending will depend on the players final actions taken when tasked with finding the cure.

## Update History

 V.1.6.0 | Story mode can now be enjoyed in multiplayer by up to 4 Players.
 V.1.5.3 | Fixed - No warning that player can't load save from Story in co-op.
 V.1.0.0 | New – Story Mode.
Change – Tutorial is now part of the Story Mode.
V.0.1.5

**V.0.1.5** was an update released September 19th, 2018.

## Additions, Changes, & Fixes

**V.0.1.5 Changelog**

**New Stuff**

* New option in expand menu "Destroy" (permanently destroying objects)

**Fixed**

* Sanity loss.
* Fire no longer should extinguish when moving away.

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Toucan

The **Toucan** is a species of Passive animal in Green Hell.

## Basic Info

The **toucan** has a black plumage and a large yellow-orange bill with a black spot on the tip. They are mostly located in open areas, often near rivers.

**Toucans** can be seen flying around the jungle canopy and can be seen landing on rocks and fallen trees. Using a ranged weapon such as the bow and arrow or by throwing stones, the player can kill the **toucan** while it is resting. Walking too close to the **toucan** while it is perched will cause it to fly away.

Dead **toucans** can be found on the rainforest floor, these can also be harvest for one meat and six feathers.

## References

*For information pertaining specifically to the real-world Toucan, see the relevant Wikipedia article*

## Gallery

* **Toucan** in tree
* **Toucan** flying
* **Toucan** in Backpack

## Update History

 V.0.2.0 | Toucan -Added.

**Animals**
Weak Torch

Used in: | Light Source

The **Weak Torch** is a tool which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **weak torch** is a craftable starter item, which will show in the players notebook at the start of the game. Once crafted the **weak torch** can be used to provide a source of light at night or in caves.

To light the **weak torch** press `E` while looking at a fire to ignite it. The **weak torch** has a short burn time and once it has extinguished it will need to be reignited. Using the **weak torch** while it is raining will cause it to be extinguished. A lit **weak torch** can also be used to ignite fires, this can be useful when lighting multiple campfires.

**Weak torches** can be used to prevent the player from being attacked by insects when approaching ants hills or wasp nests. They can also be used as a weapons to deal damage to natives.

## Gallery

* Weak torch held by player
* Weak torch

## Update History

 V.0.2.1 | Torches now deal damage to AI.

**Crafting**
Sandbox

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Small Leaf Pile

Used in: | Can be dried to create Dry Leaf

The **Small Leaf Pile** is a material which was added in update V.0.1 to **Green Hell**.

## Basic Info

**Small Leaf Piles** can be found by cutting down small bushes. When placed in the backpack or on the ground the **small leaf pile** will dry up and turn in to dry leaf, which then can be used as tinder. It takes 12 in-game hours for the **small leaf pile** to dry.

The **small leaf pile** can be eaten, however it's not recommended.

## Gallery

* Small palm tree also can be collected as Small Leaf Pile
* Small Leaf Pile on the ground
Stand - Small Sticks

The **Small Stick Stand** is a storage structure added during the Animal Update V.0.2.0

## Basic Info

The **small stick stand** can hold up to 50 small sticks and is available to build at the beginning of the game.

Pressing `E` while looking at the stand will add sticks to the stand from the players backpack. To remove sticks from the stand, press the `Right Mouse Button` and select the amount required from the drop down menu.

## Gallery

* Empty small stick stand
* Stand holding small sticks
* Stand showing max capacity
* Small Stick Stand
* Small Stick Stand entry in notebook.

## Update History

Fixed - 'Take max' should be below 'Take 3' option in Stands' expand menu.
Fixed - Player cannot shoot through Stands, Smokers, Racks and Walls.
Fixed - Obsolete expand menu on Stands trigger when Player has max of item type in inventory/hands.
 V.0.2.0 | New constructions - Stands (Wood storage) -Added.
V.1.3.2

**V.1.3.2** Hotfix released January 14th, 2020.

## Fixes

* Fixed – Puma/Jaguar runs around trying to reach Player that is standing on a higher floor
* Fixed – Animal droppings spawn rate is too small
* Fixed – Storage Box on higher floors have collision under the Roof
* Fixed – Bamboo Fishing Rod sticks out above the Roof if placed on Weapon Rack under the Roof
* Fixed – Cannot Place Roofs above Weapon Rack
* Fixed – Bamboo Dryer/Smoker/Bamboo Smoker can be placed under a Roof
* Fixed – Constructions placed on Roof can block snapping of Frames on the sides
* Fixed – Stuck in crouch if overweight happens in crouch mode
* Fixed – Caiman can kill Player standing on the roof
* Fixed – Items left on the Roof can drop through it when Player moves far away and returns
* Fixed – Wall cannot be placed again after destroying Mud Fireside Wall in the middle Frame after reloading
* Fixed – Cannot interact with water in rivers/waterfalls in area next to Airport
* Fixed – Leaf roofs covered half of Shed on the floor
* Fixed – Items from Storage Box can sometimes disappear
* Fixed – Mud Ceiling of Shed that is placed above ground level has too small raincutter
* Fixed – Hard to insert topmost Banana Leaf into Banana Roof on Shelter built on a floor
* Fixed – Player is able to stack items inside Storage Box on top of each other after rotating them
* Fixed – Items disappear when a stack of them is thrown into full Storage Box
* Fixed – 3 balance spawners in the air near Grappling Hook
* Fixed – When raining fire goes out under roof placed only on higher floor

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Rusty Axe

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Throwable: | Yes

The Rusty Axe is a tool and melee weapon which was added in update V.1.0 to **Green Hell**.

## Basic Info

They are used to gather resources or to defend yourself against the Natives throughout Green Hell.

The Rusty Axe is a tool and melee weapon in green hell. It is found at several locations and it has full durability when picked up; making it very useful for players with low crafting skill. It can knock down a tree in three hits if you're slick with it.

## Crafting

Can not be crafted just found within the game.

## Update History

**Tools**
The Death Bringer

**The Death Bringer** is a legend quest only available in the Spirits of Amazonia Game Mode.

## Basic Info

Eight legend stones will need to be found and read by the player for **the death bringer** legend. After reading a legend stone, it will be logged in the players notebook under the second tab. Here the player can keep track of all clues found.

Once all **the death bringer** legend stones have been read, the player will need to find the weapon mentioned in the legend. The question mark icon  will show its location on the map.

When the player has located the cave system, the remains of skeletons can be found inside. Examining each skeleton will reveal a clue of what the weapon is made from. Following the trail of skeletons, the player will find the lower half of a skeleton hanging over the edge of a deep pool. The player will need to dive down into the pool to find the other half of the skeleton. Caution is advised as the pool is deep, so it is best to keep an eye on the breathing meter to avoid drowning. Once the top half of the skeleton has been located the player can examine the hilt it is holding, doing this will unlock the blueprint for the aztec weapon.

To finalize **the death bringer** legend, the player will then need craft the aztec weapon and place it in the designated spot next to the elder at the Habbacu village. Speak to the elder to finalize the quest, earning 100 trust points. The craftsman legend will then be crossed out in the notebook.

## Legend Meaning

The **death bringer** legend is the story of a warrior who killed a Habbacu elder. The warrior was eventually driven away and killed by the rest of the tribe. With his weapon breaking into pieces as he fought the tribe. The skeletons which are found in the cave are the remains of Habbacu tribal members who died during the battle. It becomes clear once all pieces of the weapon are found that the warrior in question was Aztec, in particular a Aztec Jaguar warrior due to the way he was dressed. This means this legend is over 500 years old.

*For information pertaining specifically to the real-world Aztecs and Jaguar warrior, see the relevant Wikipedia articles Aztecs and Jaguar warrior*

## Gallery

* The Death Bringer in notebook.
* Skeleton 1
* Skeleton 2
* Skeleton 3
* Skeleton 4
* Skeleton 5
* Lower half of Skeleton 6
* Top half of Skeleton 6 at bottom of the pool
* Close up of the Aztec warrior still holding the hilt of the weapon
* The Death Bringer shown on Map
* Aztec Weapon
* Area highlighted for aztec weapon.
* Aztec weapon after placement.
V.1.8.1

**V.1.8.1** was a hotfix released August 14th, 2020.

## Additions

* Added support for special lighting effects for Asus hardware supported by Aura Sync technology
* Added a Troubleshooting menu into Main and Pause menus

## Fixes

* Fixed - Items picked up from environment could duplicate in another Player’s inventory
* Fixed - Brews giving food poisoning only caused vomit without giving status effect
* Fixed - Achievement for completing tutorial unlocked after cutscene(some Players still have issues with movies crashing their game, that’s why we changed that so they can unlock the achievement)
* Fixed - There was a typo in Language select for 'Portugês' instead of 'Português' in Brasil Portuguese
* Fixed - Steam popup for Gardener achievement showed up at 7 instead of 6/12 plants

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Red Footed Tortoise

The **Red Footed Tortoise** is a species of passive animal in Green Hell added in the animal update V.0.2.0

## Basic Info

The **Red Footed Tortoise** is a medium sized animal. They have a dark colored shell with lighter markings in the middle of each scute. The **Red Footed Tortoise** can be found near river beds close to the forest edge. They are very slow in movement which makes them very easy to kill.

The **Red Footed Tortoise** can be killed with one hit by most weapons. Once killed, the **Red Footed Tortoise** can be harvested for one Turtle Meat and one Turtle Shell which can be used to collect rain water or used to cook soups and brews.

## Harvest

To harvest the **Red Footed Tortoise** once it has been killed, press `E` while you are looking at the animal.

## References

*For information pertaining specifically to the real-world Red Footed Tortoise, see the relevant Wikipedia article*

## Update History

 V.0.2.0 | Red Footed Tortoise -Added.

**Animals**
V.0.1.2

**V.0.1.2** was an update released September 07th, 2018.

## Additions, Changes, & Fixes

**V.0.1.2 Changelog**

* Crash after loading game with meat on smoker - fixed.
* Game save - difficulty change itself - fixed.
* Added options to invert mouse Y.
* Added mouse sensitivity options.
* Infinite wormhole healing time - fixed.
* Missing maggots on wound after loading game - fixed.
* Night time increased, time no longer speeds up.
* Leeches now occur less frequently but in larger numbers.
* Leeches sanity numbers reworked, giving player time to act.
* Message when drinking from coconut bowl - fixed.
* Squares in backpack display - fixed.
* Drinking from empty bowl - fixed.
* Invisible larvas on tree stump - fixed.
* Invisible eggs - fixed.
* Bird nest on tree - fixed.
* Jeep model - fixed.
* Disappearing Fruits - fixed.
* Outline on dry leaves - fixed.
* Bamboo long stick can now be chopped into bamboo sticks.
* Charcoal weight - fixed.
* Quassia amara infusion now heals fever properly.
* Fish no longer should disappear when backpack is full.
* Some of the items spawning in the air - fixed.
* Added new animation when player is out of stamina in combat.
* Heavy objects are now dropped without delay.
* Blocking in starting fire animation - fixed.
* Now you cannot throw without stamina.
* Hallucination could take more than 1 hit - fixed.
* Picking up items with bow in hand - fixed.
* AI are now easier to hit through plants.
* Thrown weapons shouldn’t fly into space now.
* After killing “hallucination” with arrow it no longer remains in the air.
* Item dropping on the ground when crafting- fixed.
* Missing (words) font in Chinese language - fixed.
* Text wrapping in Chinese language - fixed.
* Small fixes in many languages.
* New audio options.
* Default game volume is now quieter.
* Sound sliders now set proper volume.
* Sounds that wasn't affected by sound volume - fixed.
* Parrots sounds are less aggressive.
* Many bugs with options volume.
* Black screen instead of loading screen - fixed.
* AI Attacks restored on hard difficulty.
* Less hallucination attacks on low sanity.
* Hallucination attacks now occurs on lower sanity level.
* Main menu buttons fixes.
* Game version added in main menu.

**Added new languages:**

* Polish

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Stand - Bamboo Logs

Uses | Bamboo Log Storage

The **Bamboo Log Stand** is a storage structure added in the Stands Update V.1.7.0

## Basic Info

The blueprint for the **bamboo log stand** will be unlocked once a player has cut down and picked up a bamboo log. Once built the stand can hold up to 20 bamboo logs. The player can remove logs from the stand by pressing `E` and selecting the amount they wish to collect from the drop down menu.

## Gallery

* Bamboo Log Stand
* Stand Full of Bamboo Logs
Wall

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Restrictions | Requires a Frame

The **Wall** is a Custom Modular Attachment added during the Animal Update V.0.2.0

## Basic Info

The wall is a very basic addition to the Frame or the Bamboo Frame, requiring 9 long sticks to build. The recipe for it is unlocked by default. Its bamboo counterpart is the Bamboo Wall. Once built, a Mud Wall can be added on to it to increase its durability.

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
* A fully constructed Wall.

## Update History

 V.0.5.0 | New Frames can be placed next to modular Walls.
 V.0.2.0 | New constructions - modular shelters, Stands eg.(Wood storage).
Tobacco Leaf

Used in: | CraftingFirst AidCooking

The **Tobacco Leaf** is a material which was added in update V.0.1 to **Green Hell**.

## Basic Info

**Tobacco leaf** is a material which can be combined with the leaf bandages to craft the tobacco dressing. **Tobacco leaves** can be collected by cutting down the Tobacco Plant.

The **tobacco leaf** can be stewed and eaten. The tobacco brew has antivenom properties and will heal the player when poisoned with venom.
Sleeping

**Sleeping** is a game mechanic that allows the player to restore energy and progress time faster.

## Gameplay

**Sleeping** restores the player energy levels and speeds time up by 8 in-game hours. In some cases **sleeping** can be used to regenerate the players health, low doses of food poisoning and fever can be slept through speeding up the players recovery time.

To **sleep** the player will need a bed, pressing and holding `E` will start the sleeping animation followed by the sleeping screen. Time will speed up and the player will awaken a short while later. The player can also force themselves awake by pressing `Wake up` on the sleeping screen.

If no bed is available to the player they can **sleep** on the ground by pressing `C` and selecting the sleeping icon from the radial menu. This will however will give the player a uncomfortable sleep with a small sanity penalty. **Sleeping** on the ground also greatly increases the risk of worms.

Staying awake for long periods of time will cause insomnia and affect the player energy. Energy can be restored by eating, however the players energy loss will be at a faster rate then normal.

## Beds

* Bamboo Log Bed - Lowers risk of worms.
* Hut Shelter - Provides both a sleep and save point.
* Leaf Bed - Cheapest to build.
* Log Bed - Lowers risk of worms.
* Medium Bamboo Shelter - Provides both a sleep and save point.

The following objects can be found at various locations around the map. They allow the player to sleep but can not be collected as blueprints or crafted.

* Hammock
* Sleeping Bag
* Carseat

## Update History

 V.0.5.1 | Fixed – Water collector didn’t collect water faster when sleeping.
Fixed – Bee/Ants biting animation could be cancelled by throwing a Stone or Sleeping/Inspection.
 V.0.4.0 | Sleep and Inspection are now unavailable when the character is in the air.
 V.0.3.0 | Fixed - Time is not speeded up when Player is holding any kind of weapon/tool while sleeping.
 V.0.2.1 | Sleeping progress starts after fade out.
 V.0.1.3 | Fixed - Sometime when sleeping time wasn't moving.