Roleplay Rules and Basics

2. Use trigger warnings and spoiler tags accordingly (gore, sexual assault, etc.)

3. Homophobic, transphobic, racist, sexist and ableism comments are not tolerated.

4. If you don't have PTK or PTM (permission to kill or maim) then don't do it. Discuss fights in DMs.

5. Keep OOC to the appropriate channels, little tidbits with // or )) after them are fine. Just don't be excessive.

6. If multiple people/characters are speaking, unless the other says so try not to reply spam.

7. Don't use @ everyone without asking me or a mod (the royal family) please.

8. All characters must be approved before being allowed to RP. If a character is denied, I will give you the reason why. I'm not super strict but this is mostly to keep people from spam adding characters or adding ones whose histories may not make sense in accordance to rp. PLEASE DM ME YOUR CHARACTER PROFILE  FOR APPROVAL BEFORE ADDING THEM TO THE RP

9. Large plot points MUST be discussed with the mods beforehand, no sending out large battle groups or making prophecies without strict permission.

10. Before pursuing any ships, make sure there's a mutual interest between all parties involved. Don't show romance intentions without asking first so you don't make anyone uncomfortable.

11. Be mindful of ages when shipping characters as it makes me, the server owner, uncomfortable to see characters with widely different ages together. Ex: if your character is an adult dragon, don't have them trying to get with a dragonet. Use common sense. Good rule of thumb is no more than a 10 year difference!

12. Please don't claim a queen unless you believe you'll be active in the server, alongside this, try not to make queens that are too young.

13. There will now be a 72 hour limit in which I will @ to notify you in the last 24 hours that your rp may be closed. This rule doesn't apply to bigger events/plot points. If you finish an interaction, please type so and that the channel is open!(edited)

### *Regarding Special Dragons*

*General*

>Flame immune Mudwings are allowed.

>Firescale dragons are not allowed.

>Moon touched dragons are currently not allowed as the Nightwings reside on the hidden volcano island and have no access to the moons.

>Flamesilk dragons are allowed. They will either be with the Leafwings, escapees, or in the #flamesilk-factory.

>Hivewings in the royal family can have special powers (venom, stinger, or stench, basically have fun with bug biology!)

>Leafwings can have Leafspeak

*Hybrids*

>Hybrids are allowed, but in the kingdoms of Sand, Ice and Sky they aren't considered citizens and have to be hidden or face execution. Safe places for them are the #healing-house.

>In the Mud and Sea Kingdom they can roam freely but may face some bias.

>Hybrids are freely accepted in the Rainwing Kingdom, but are extremely rare given that other tribes don't visit it.

>Hybrids in the Night Kingdom are typically the result of experiments and are considered second class. Any who try to fight against this rule are sent to the #dungeons for rehabilitation.(edited)

*Animus Dragons*

>These dragons will be very tentatively allowed and will endure a more rigorous approval process into the server through DMs. I basically don't want too many of these or for them to be overpowered. Tribes where they'll be allowed are Icewings, Seawings and Nightwings (as these tribes have it in their bloodline in canon). If your character is a hybrid of one of these - they may also be an animus.

>Animus spells do not always have to be sent/shared with a mod but this is HIGHLY preferred even if it's just in #rp-planning channel in the server. Basically I don't want characters just using their magic at the drop of a hat for anything. It's very well known that animus magic is dangerous and corrupt a dragon's soul (due to stories like Darkstalker and Albatross) so a dragon shouldn't even want to use their magic unless absolutely needed.

>Any spell that could effect another dragon and/or a kingdom must be approved before rp'ed out.

## **Battle:**

For fights that are not pre-planned between parties please use the Sidekick bot to determine the strength of attacks by using the /r d20 command. The only move that doesn't require the command is whoever attacks first. You can also use the bot when trying to STOP an attack as well. PUT ALL COMMANDS IN THE #bot-spam channel!

>1 = Critical Failure, your dragon misses to the point that they either injure themselves or expose a huge weak point. Even if your opponent rolls a miss, they can still get a weak hit in this state. (ex: X tried to leap for X's back but misses, landing on the ground in a fumble leaving their soft belly scales exposed)

>2-10 = Failure, your character misses their attack but is likely able to get back to their feet quickly. (ex: X tries to swipe for X's eyes but only manages to nick their snout)

>11-19 = Hit! Your character lands their attack and manages to injure their opponent normally (ex: X shoots a mawful of flames for X’s side, hitting their scales)

>20 = Critical Hit! Not only does your character land their move, they land it FLAWLESSLY. If this happens the dragon affected depending on their state either loses the battle and/or is left with a permanent scar. (ex: X bites X's ear, ripping it off and spitting it onto the ground)

Other Rules:

>If you roll a 20, try to leave it as a scar, don't take anyone's eyes without permission. Please.

>Alongside this, don't kill anyone's characters without permission either.

### *Health System*

**Dragon Health is mainly calculated by two factors**

* Age/Experience
* Size

**Average Dragon Health**

* Rainwings, Silkwings, Sandwings and Leawings
	+ 10 HP or Five Hits
* Icewings, Seawings and Hivewings
	+ 12 HP or Six Hits
* Mudwings, Skywings and Nightwings
	+ 14 HP or Seven Hits

**Factors that will adjust Health**

* *Age*
	+ Dragons under the Age of 18 will have a -2 to their HP
		- Dragons under the age of 10 will have a -4 to their HP
	+ Dragons over the Age of 60 will have a +2 to their HP
* *Size*
	+ Dragons that are oddly *small* for their age will have a -2 to their HP
	+ Dragons that are oddly *large* for their age will have a +2 to their HP.
* *Experience*
	+ Mid-Ranking Army dragons will have a +1 to their HP
		- Colonels, Captains, Commanders, Majors and Vice Admirals
	+ High-Ranking Army dragons will have a +2 to their HP
		- Admirals, Major Generals, Lieutenant Generals and Generals
* *Queens also get a +1 to their HP*

A roll of 11-19 with the bot takes away 2 HP, a 20+ takes away 3 HP

**Examples**

* An oddly large, 60+ year old Skywing would have a health of 18 HP or ~Nine Hits
* An oddly small Icewing would have a health of 10 HP or ~Five Hits
* A mid-ranking Mudwing in the Army would have 15 HP HP or ~Eight Hits
* The lowest possible Health would be an oddly small Silk/Rain/Sand/Leafwing dragonet with an HP of 4 or ~Two Hits
* The highest possible Health would be an oddly large, 60+ year old High Ranking Army Mud/Sky/Nightwing with an HP of 20 or ~10 Hits.

***For hybrids you can calculate based on the Tribe they lean towards.***

## **Titles:**

#### **Royal/Noble Titles**

**King/Queen/Monarch**

Rulers of the Kingdom

Form of Address: Your Majesty

Introduce as: "Her/His/Their Majesty the Queen/King/Monarch"

**Prince/Princess/Prinxe [pr-ingks]**

The siblings, children or niece/nephews/niblings of the current Ruler

Form of Address: Your Royal Highness

Introduce as: "Her/His/Their Royal Highness [blank] the Prince/Princess/Prinxe of [Kingdom]"

**Duke/Duchess/Duchex [dutch-ex]**

The parents of those eligible for the throne/sitting on the throne (former kings would go here) + aunts/uncles/auncles of the current Ruler

Form of Address: Your Grace

Introduce as: "Her/His/Their Grace [blank] the Duke/Duchess/Duchex of [Kingdom]"

**Viscount/Viscountess/Viscountex [vis-kaun-text]**

Cousins of the current Ruler

Form of Address: Lord/Lady/Liege

Introduce as: "Visount/Viscountess/Viscountex [blank]"

**Baron/Baroness/Baront [bear-ant]**

Those married into the Royal Family with no blood relation or children who are eligible for the throne

Form of Address: Lord/Lady/Liege

Introduce as: "Baron/Baroness/Baront [blank]"

#### **Army Titles**

*Low Ranks*

Trainees/ Cadets

Private - Lowest rank, new enlistees, front line soldiers

Corporal- Above private, specializes in certain tactics, 12 dragons make a squad, built mostly of Corporals w/ a few other ranks

Sergeant- Leads individual squads

*Commanding Officers*

Lieutenant- Gained once you do something as a private to earn recognition, seen as a right of passage

First Lieutenant- Been Lieutenant for certain amount of time

Second Lieutenant- been First Lieutenant for certain amount of time

Lieutenant Commander- Second in command of all Lieutenant's

Lieutenant Colonel- In charge of all Lieutenant's, also assistant for Colonel

*Mid ranks*

Colonel- In charge of logistics and supplies

Captain- Command on the battlefield

Commander- Jack-of-all-trades commander

Major- Oversees all previous ranks

*High Ranks*

Royal Guards- Separate from main army, considered higher rank and home defense

Rear Admiral- Generic royal guards

Vice Admiral- Mid rank guards

Admiral- High ranking guards

*Head ranks*

Major General- Lead royal guard

Lieutenant General- Second in command

General- Highest rank, leader of the army