Stave of Aeons

### Properties

* Bonus to melee attack, spell attack, and melee damage rolls (+1/+2), and bonus to spell save DC (+1)
* 30 charges to cast spells (up to 8th-level)
* Wielder has Magic Resistance and advantage on concentration checks

## Historical Information

### Owners

* Gaia (formerly)
* Theta

### Fate

In the possession of Theta

**The Stave of Aeons** is a pronged staff created by Gaia and one of the Arms of the Light.

## History

### Lore

The Stave of Aeons is a wooden staff created from the breath of Gaia. It felled many foes during the War of the World, containing immense magical power inside of its pronged frame. Containing a vast amount of spells dependent on the wielder’s power and experiences, The Stave of Aeons is wielded only by the most powerful of sorcerers brave enough to find her home in the Feywild. Gaia herself can only grant this Stave to a servant she deems worthy enough to accept it, but her nature demands she keep to herself.

### Arc 2: Curse of the Generals

Gaia loaned the staff to Theta as part of the ritual to remove her curse, along with the assistance of Belzoff, Seven, Pelor, and Nyarlathotep. Once the curse was removed, Gaia gifted the Stave to Theta.

## Description

This long staff bears a natural, organic look, with some leaves at the top of its pronged frame.

### Dormant State

* The wielder gains a +1 to melee attack, melee damage, and spell attack rolls, and their spell save DC.
* The staff contains 30 charges. It regains 3d6 + the wielder's Charisma modifier expended charges, to a maximum of 30, daily at dawn. Upon using the last charge, roll a d20. On a 20, the Stave automatically regains 1d12 + their Charisma modifier charges. On any other roll, nothing happens.
* Alternatively, the wielder can automatically regain all charges expended on the Stave, but this property cannot be used until dawn in seven days.
* When casting a spell from the Stave, the wielder can expend up to a number of charges to the maximum of the spell's level, up to a maximum of 7 charges for a 1st or above level spell (cantrip damage dice scales with the wielder's level). The wielder can upcast spells by spending charges equal to the spell's level. The wielder can expend charges to cast the following spells (using the wielder's save DC and spell attack bonus) of up to 7th level:
	+ 0 charges (cantrips): Druidcraft, Gust, Light, Mold Earth, Prestidigitation
	+ 1 charge (1st-level): Absorb Elements, Chromatic Orb, Detect Magic, Faerie Fire
	+ 2 charges (2nd-level): Enhance Ability, Enlarge/Reduce, Earthen Grasp, Scorching Ray
	+ 3 charges (3rd-level): Dispel Magic, Fireball, Haste, Lightning Bolt
	+ 4 charges (4th-level): Dimension Door, Sickening Radiance, Wall of Fire
	+ 5 charges (5th-level): Bigby's Hand (takes the form of a large earthen hand), Creation, Telekinesis
	+ 6 charges (6th-level): Chain Lightning, Eyebite
	+ 7 charges (7th-level): Mordenkainen's Magnificent Mansion, Fire Storm
* Once per week, the wielder can cast the Commune spell to contact Gaia. This has a separate cooldown from the property that regains all of the Stave’s charges.

### Awakened State

* The bonus to melee attack, spell attack, and melee damage rolls increases to +2.
* The maximum amount of charges increases to 40, and it regains 4d6 + the wielder's Charisma modifier charges, to a maximum of 40, daily at dawn. When the wielder expends the last charge, roll a d20. On a 20, the Stave automatically regains 2d12 + the wielder's Charisma modifier charges.
* The wielder has advantage on saving throws for spells and other magical effects, as well as concentration checks to maintain concentration on spells, if they haven't already.
* The Stave gains the following 8th-level spells, which consume 8 charges (and the wielder can upcast spells to 8th-level now):
	+ 8th-level (8 charges): Abi-Dalzim's Horrid Wilting, Sunburst

## Trivia

* The Stave of Aeons is based off of the Staff of the Magi item from the *5e Dungeon Master's Guide*.