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Roxel's Pendulum

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**Roxel's Pendulum** is a relic in Wizard of Legend.

## Strategies

It reduces cooldowns very slightly so you could use with it  Tempo or something that makes your skill regeneration speed higher.

## Item combos

* Chaotic Pendulum: Both pendulum relics can be held simultaneously for an even higher cooldown reduction. Bear in mind the drawback of this cursed relic, though, as it will make the gameplay a little more hectic.
* Double Toil: Halves all cooldown while doubling damage taken. Arcana cooldown can be further reduced by equiping cooldown-reducing relics. Consider equipping a  Limited Edition Robe if you are going to take Double Toil due to the doubled damage taken.
* Tozy's Pocket Watch: Effect stacks for a 30% total Cooldown reduction at the expense of a 25% slower signature charge.
* Venture and  Tempo outfits provides an additional 12% cooldown reduction, which stacks with Roxel's Pendulum.

## Spell combos

* Arcana with particularly long cooldowns will benefit from cooldown reduction, such as  Dragon Surge or  Evading Zephyr.
* Ward and Agent Arcanas can also be benefitted, given that those arcanas generally have 12 and 15 seconds of cooldown respectively.
Hummingbird Feather

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**Hummingbird Feather** is a relic in Wizard of Legend.

## Strategies

Very useful for speed-running, as you will no longer need to break your stride to dash over gaps. This item is also very useful in rooms with pits as you can get the upper hand in combat by walking where enemies can't.

## Spell combos

* Tearing Whirlwind lets you pull enemies with you as you move, so you can pull enemies over pits to drop them in without falling yourself.
Spice Rack

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**Spice Rack** is a relic in Wizard of Legend.

## Description

Using an Arcana of a different Element reduces the cooldown of the previously used Arcana by 25%.

## Strategies

To best utilize this Relic, it is recommended to start with a Basic and/or Dash, Standard, and Signature all of differing Elements. The way this Relic functions is that after you cast an Arcana that has a cooldown if you follow it up by casting another Arcana of a different Element, the former Arcana will have its cooldown reduced by 25%. Ideally, this means that you would only use your Basic Arcana when your other Arcana are already on cooldown. Alternate between casting your Signature, Standard, then Basic/Dash in sequence for one potential pattern.

## Item combos

* Tozy's Pocket Watch for 20% reduced cooldowns at the cost of 25% reduced signature charge rate.
* Tempo for more cooldown reduction.

## Spell combos

* Scales of Babylon for further cooldown reduction, using this Standard Arcana with  **Spice Rack** while having a non-Air Signature will let you use your uncharged Signature very frequently, depending on which Signature is chosen.
* Any 2 Arcana that both have charges but use different elements work very well with this because you can alternate them back and forth for quite some time before you run out of charges, then use a basic attack or dash once the alternating stops instead of just rotating. Examples: Fading Petal and Aqua Vortex, Razor Petals and Frost Scimitar, Dragon Circuit and Flame Cleaver

## Additional notes

The relic's name may be a reference to the saying "variety is the spice of life".
Plaguing Sprite Dria

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**Plaguing Sprite Dria** is a relic in Wizard of Legend.

## Description

*Summons a sprite that poisons enemies!*

Applies a Level 1 Poison to all targets in a line every 5 seconds. Can keep targets poisoned continuously.

## Item combos

* Combines with Igniting Sprite Vesa, Blasting Sprite Aura, Sparking Sprite Etra and Freezing Sprite Naya into the Sprite Bouquet.
Macho Ghoul

The **Macho Ghoul** is one of the enemies in Wizard of Legend.

## Attacks

* Rank 1: The ghoul follows the player, striking at the player with powerful blows, pausing for a few seconds if missed.
* Rank 2: Gains a blue aura and an additional strike towards the player in a line, pausing on the second strike.
* Rank 3: Strikes at the player's location for a third time in a line, pausing on the third.

## Strategies

Allow it to strike at your location then dash or dodge out of the way. When missing it will be stunned for a few seconds, giving a viable opening.

Take caution when freezing Macho Ghouls as they will immediately attack when unfrozen.

## Additional Notes

This enemy has super armor but is still not immune to conditions

This enemy was added in the Sky Palace Update
Quantum Edge

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4, 16 (burn),
20,
5, 25 (poison),
3, 12 (shock),
15,

**Quantum Edge** is a Standard Chaos Arcana in Wizard of Legend

## Description

Element: **Chaos** Type: **Standard** Subtypes: **Projectile, Buff**

Conjure 7 elemental swords that follow behind you for 10 seconds and are thrown forwards one by one when any arcana, other than dash arcana, are activated. Each sword has different effects and are thrown out in the order listed:

Metal - 20 damage hit over large radius.
Fire - 4 damage hit over a large radius that applies level 1 burn (8 ticks of 2 damage).
Air - Small burst of air which deals 20 damage, pulls enemies in and applies slow.
Earth - Explosion on impact which deals 5 damage over a large area and applies level 1 poison (5 ticks of 5 damage)
Lightning - Small lightning burst that deals 3 damage and applies level 2 shock (6 ticks of 2 damage).
Ice - 15 damage hit over a large radius that freezes.
Chaos - 5 damage hit that applies a chaos mark to enemies in a large radius which deals a further 5 hits of 5 damage.
All remaining swords are thrown in the direction of your cursor when a Charge Signature is cast or in the direction player currently looking when their duration has ended.

## Additional notes

* Each sword is designed after a sword from popular culture:
	+ Metal - Ichigo Kurosaki's Zangetsu from Bleach.
	+ Fire - One of Kratos' Blades of Chaos from the God of War.
	+ Air - Cloud Strife's Buster Sword from Final Fantasy.
	+ Earth - He man's Power Sword from Masters of the Universe
	+ Lightning - A Covenant Energy Sword from Halo
	+ Ice - Zabuza's Kubikiribōchō from Naruto
	+ Chaos - The Master Sword from Legend of Zelda.
Ion Spike

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**Ion Spike** is a Standard Lightning Arcana in Wizard of Legend

## Description

This arcana passively builds up charges up to a maximum of 3. Each cast uses one charge, placing a small orb of electricity in font of you. After a 1 second delay the orb fires out a piercing stream of lightning which deals 5 hits of 6 damage.

If enhanced, the main lightning stream deals 1 hit of 6 damage and applies shock. If it hits an enemy, 3 additional orbs are created around the target that simultaneously fire 3 streams of lighting at them, each stream deals 3 hits of 2 damage.

## Strategies

Due to its very short cast time, Ion Spike can be quickly weaved between other arcana in a combo to increase the damage and hits dealt.

Grouping enemies tightly together can allow the lightning streams to hit multiple enemies at once, maximising damage.

* Doing this with the enhanced version can cause extremely high damage to be dealt (~200 - 300 depending on the amount of enemies hit) to all enemies due to the large number of overlapping orbs spawned by the initial hit.

Try to keep enemies hitstunned with your basic arcana to prevent them from moving out of Ion Spike's area. Other methods of immobilising enemies such as freeze or entanglement will also be useful to ensure that Ion Spike hits its target.

## Spell combos

* Consider picking up arcana freeze or entangle foes (e.g.  Frost Blade,  Glacial Cross,  Toxic Bolas,  Embracing Vines) to ensure that Ion Spike will hit against the immobilised enemies. Grasping earth and Water Prison are also uselful for immobilising enemies.

* Tearing Whirlwind,  Spiraling Typhoon,  Entangling Vines,  Ice Spear or other arcana that group enemies together can allow the lightning stream to deal maximum damage to multiple targets at once.

## Item combos

* Ring of Reserves adds 1 additional charge, taking the total up to 4.
* Indra's Copper Pipe increases the damage and duration of the shock applied by the enhanced version of Ion Spike.

## Additional notes

* Singing Bowl only causes the first stream of lightning from the enhanced version to deal a critical hit, greatly reducing its effectiveness.
* Stacking multiple orbs on a single enemy with the enhanced version actually deals less damage than the unenhanced version since only 1 instance of shock is applied to the enemy.
Lanova

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**Lanova** is a city with a strong interest in magic. The city is home to the Lanova Council of Magic who host the Chaos Trials, an annual tournament that attracts wizards from all over the world to test if they are worthy of being called a Wizard of Legend.
Searing Crown

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**Searing Crown** is a Standard Fire Arcana in Wizard of Legend

## Description

Slam your fist into the ground, releasing flames in a 360 degree area around you that deal 5 hits of 5 damage. A final blast of flames is released that deals 20 damage, knocks back and burns enemies.

If enhanced, the flames deal 7 hits of 7 damage before the final blast.

## Strategies

Since the flames cover a circular area around the player, this arcana can be useful when you are surrounded by enemies. The knockback also give you an opportunity to reposition while the enemies try to gain ground on you.

The high knockback of the final blast can be used to knock enemies into pits.

## Spell combos

* Tearing Whirlwind pulls enemies into perfect range to be hit by Searing Crown.

## Item combos

* Agni's Sparkler increases the damage inflicted by the burn.
* Mystic Monopole reduces the knockback of the final blast, keeping enemies in range to be hit by other AoE arcana such as  Terra Ring or  Whirling Tornado.
* Wings of Icarus heals you whenever you knock an enemy into a pit.
Paralytic Venomstone

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**Paralytic Venomstone** is a relic in Wizard of Legend.

## Description

Summons an aura that has a 7.5% chance to poison and roots enemies after checking for valid targets within range (i.e., within the aura's AoE) every 0.25 seconds. Meaning, that  **Paralytic Venomstone** effectively has a 0.25 second cooldown which is bounded by a 7.5% chance to activate.

## Item combos

* Combines with Cobalt Firestone, Sparrow Windstone, Sleepy Thunderstone and Lotus Froststone into the Power Stone Pack.
* Devi's Bug Spray will increase the level of the poison effect applied by  **Paralytic Venomstone**.
* Reactive Vinemail will apply a root status effect to enemies within a close range when damage is taken, synergising with the root effect from  **Paralytic Venomstone**.

## Additional notes

* This Relic is a constituent of the aura-stone series with each element (sans Air and Chaos) having its own aura-stone Relic.
	+ **Paralytic Venomstone** – Earth
	+ Cobalt Firestone – Fire
	+ Lotus Froststone – Water
	+ Sleepy Thunderstone – Lightning
Knockout Boulder

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**Knockout Boulder** is a Standard Earth Arcana in Wizard of Legend

## Description

Hurl a large boulder in the direction you are aiming that deals 50 damage, knocks back and stuns the first enemy it hits. If an enemy is directly behind you while the arcana is being cast, they will take 25 damage from the boulder being summoned.

If enhanced, the boulder explodes on impact, dealing 25 damage in a large radius around it. The initial enemy hit will not take damage from the explosion.

## Strategies

Knockout Boulder is a simple but effective means at dealing high damage to a single target from any range. It retains this ability when it is enhanced and is also able to deal with groups of enemies due to the large radius of the explosion.

The knockback from the boulder can be used defensively to keep enemies away from you or offensively to push foes into pits.

## Item combos

* Chaos Visor may be useful if playing on console as it shows the trajectory of Knockout Boulder, making it easier to aim.
* Gloves of Gambit increases damage dealt.
* Reinforced Bracers allows the boulder to destroy *all* enemy projectiles it comes into contact with.
Journal of Midas

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**Journal of Midas** is a relic in Wizard of Legend.

## Description

Gain 20 additional gold every 5 enemies defeated without taking damage.

## Item combos

* Combines with Dagger of Midas, Helm of Midas, Glove of Midas and Tears of Midas into the Vault of Midas.
Null Parade

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**Null Parade** is a Signature Chaos Arcana in Wizard of Legend

## Description

Throws out a chaos orb which arcs a short distance before stopping abruptly and launching into the floor, bouncing up as 7 smaller orbs in a loose centred hexagon, impacting similarly into small, rapidly damaging chaos storms which explode after a brief delay. In [charged Signature] casts, the original orb will bounce three times, splitting out 7 orbs with each bounce for a total of 21 miniature chaos storms.

## Item combos

* Vampire's Eyeglasses heal with each crit, which is highly effective with this arcana's high number of hits, especially when charged.
Storm Entourage

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**Storm Entourage** is anAir Arcana in Wizard of Legend

## Description

Element: **Air** Type: **Standard** Subtypes: **None**

Summon 4 small tornadoes a short distance from you, that orbit around you and deal hits of 3 damage to any enemy they touch. After 3 seconds the tornadoes will move out from you and remain stationary for another 2.5 seconds, pulling enemies into themselves while dealing hits of 2 damage before dissipating.

If enhanced, 5 tornadoes are summoned.

## Strategies

Like other player orbiting arcana, Storm Entourage can be used to deal passive damage to nearby enemies while you attack them with other arcana.

The tornadoes will defend you from melee based enemies as they will be damaged by the blades if they try to attack you. Keep in mind that Lancers can still attack from outside the tornadoes' range.

When the tornadoes move away and remain stationary they will keep enemies locked in place while you are free to move, setting them up nicely for attack. However, this is rather unreliable due to the small area covered by the tornadoes.

It should be noted that Storm Entourage is not as reliable as other orbiting arcana due to the low number of tornadoes and their slow orbit speed which can create brief periods when they are not dealing damage to an enemy, allowing them to retaliate. There is also an area around the player that the tornadoes do not cover so any enemies that make it to point blank range of you will not be hit and are free to attack you.

## Spell combos

* Storm Entourage pairs well with other arcana that surround the player for a duration (e.g.  Cardice Prime,   Snowflake Chakrams  Vortex Veil or   Volt Pinball) as having multiple active at once creates a near impenetrable barrier of damage around you.
* Builds that utilise close range arcana (e.g.   Air Spinner,   Earth Knuckles,   Radiant Blast,   Blazing Blitz,   Whirling Tornado,   Tectonic Drill) can be greatly benefitted by Cardice Prime as enemies will be within range of its blades and the other arcana, taking more damage simultaneously.
* Having Storm Entourage active while using  Tearing Whirlwind will deal additional damage to enemies that are dragged in.

## Item combos

* Cobalt Firestone provides a reliable short range aura of damage, acting as second layer of damage to hitstun enemies that enter the safe zone between you and the tornadoes.
* Due to its high hitcount, relics that have a chance to inflict a status effect ( Tesla Coil,  Noxious Dappercap,  Nerite Shell etc) pair well with Storm Entourage.

## Additional notes

Since the cooldown begins when the tornadoes move away, which linger for a further 2.5s, Storm Entourage has an effective cooldown of 3s.
Memory Chainmail

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**Memory Chainmail** is a relic in Wizard of Legend.

## Description

Memorizes the last three attacks taken and increases armor by 25% when taking damage from attacks of the same type.

## Strategies

Useless against Master Sura's second form since he uses one arcana from each element then a chaos arcana, though it is very useful against other council members and master sura's third phase since its essentially a 25% damage reduction when against only one element
Resolute Svalinn

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**Resolute Svalinn** is a relic in Wizard of Legend.

## Description

Increases elemental resistance to fire attacks by 25%.

## Item combos

Combines with the Starchy Parachute, Auger of Poetry, Insulated Vest, and Three Gorges Bulwark to create Chromatic Carry-on.
Relics

**Relics** are rare magical items that were crafted and used by powerful wizards of the past to enhance their magical abilities. They can be acquired from merchants or in chests in the Chaos Trials.

Relics can have positive or negative effects, or both.

A rare few relics can only be obtained by combining 2 already existing relics, allowing for increased effects, or removal of de-buffs that an item might give you, as many of these combinations require a cursed item.

Players are unable to drop cursed relics at will.

## Trivia

* Relics that once existed in the game but got removed:  Anemic Marker, File:Broken Stress Ball.png Broken Stress Ball,  Lonely Soul's Boots.
Perfect Storm

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**Perfect Storm** is a Standard Water Arcana in Wizard of Legend

## Description

Element: **Water (Ice)** Type: **Standard** Subtype: **None**

Summon a storm of ice shards slightly ahead of you, indicated by a magic circle. The storm constantly deals hits of 5 damage which each have a chance to freeze any enemy caught in its area, with up to 10 hits being dealt over its 2.5 second duration.

If enhanced, the storm has a drastically increased radius and lasts for 3 seconds, allowing up to 13 hits to be dealt.

## Strategies

Perfect Storm is "perfect" for locking down a large area for considerable time with little effort, to prevent enemy movement or retaliation. This leaves you free to attack the stunlocked enemies while being rather safe or focus down a higher priority target without being interrupted by other enemies.

Casting Perfect Storm before beginning a combo on a Boss or Miniboss is an easy way to deal additional damage to them while you are using other arcana.

## Spell combos

* As it immobilises large groups of enemies, Perfect Storm can be used to set up slow acting arcana (e.g.  Crashing Meteor,  Stalwart Defenders,  Ion Spike) and charged based arcana ( Raging Inferno,  Furious Tempest,  Violent Thornstorm,  Grasping Earth) to ensure that they hit an enemy.
* Arcana that deal high damage over a large area (e.g.  Blazing Lariat,  Shock Nova,  Terra Ring,  Tidal Blast,  Binary Splashdown,  Scales of Babylon,  Null Parade) are great for following-up on the large groups of enemies caught by the storm.

## Item combos

* Stanza of Frost and  Poem of Fiery Rime will increase the damage dealt since it is an ice arcana.

## Additional notes

* Perfect Storm may be inspired by a configuration of Summoned Swords (called Heavy Rain Swords) used by Vergil in Devil May Cry 4: Special Edition and Devil May Cry 5: Special Edition. There are noticeable similarities between them with both being a rain of blades from above that immobilise enemies.
Hunter's Stiletto

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**Hunter's Stiletto** is a relic in Wizard of Legend.

## Description

12% damage bonus against any enemy with one or more Status effect. Does not boost damage on knockbacks.

## Item combos

* Combines with the Phoenix Talon, Nerite Shell, Noxious Dappercap, Tesla Coil and Permafrost Cube to create Hunter's Satchel.

## Spell combos

* Creeping Tendrils: will trigger stiletto
* Stanza of Flames: will make every fire arcana inflict burning, which will trigger the stiletto.

## Additional notes

* Water Prison does not seem to trigger this
Jak's Ocarina

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**Jak's Ocarina** is a Relic in Wizard of Legend

## Description

Your signature begins fully charged when entering a new stage, signature charge and decay rates are reduced by 35%. (It takes longer to charge your signature but decays slower)

The effect applies immediately so it will grant a fully charged signature when equipped.

## Item combos

When paired with Infinity Marble, your charge will stay active for as long as you need.

When paired with Surefire Rocket, your decay rates are cancelled out, meaning you only gain signature charge.
Lightning

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**Lightning** is one of the six elements of Arcana. These arcana are characterized by attacks that rapidly damage enemies, bounce between enemies, and shock them for a brief stun.

## Relics that affect lightning arcana

* Ebon Wolf's Cloak increases lightning damage.
* Battery of Taranis increases lightning damage by 12%.
* Insulated Vest increases resistance to lightning damage by 25%.
* Neve's Citrine increases critical chance and all arcana shock foes if holding seven lightning arcana.
* Electrifying Smock adds a chance for arcana to stun and increase signature charged gained, which increases based on the amount of lightning arcana unlocked.
Laced Lightning

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**Laced Lightning** is a Standard Lightning Arcana in Wizard of Legend

## Description

Summon 9 lightning rods in circle in front of you which last for a duration of 3.5 seconds. Streams of lightning randomly connect the rods together, with each stream dealing 5 hits of 2 damage.

If enhanced, the circle is comprised of 12 rods, increasing frequency of the streams and the area covered by them.

## Strategies

Laced Lightning is excellent at controlling a large group of enemies since the streams hitstun any foe that touches them

## Spell combos

* Tearing Whirlwind can be used to drag enemies into the area of Laced Lightning.
* Perfect Storm can be layered on top of Laced Lightning to deal additional damage and keep enemies within Laced Lightning's area due to its ability to freeze foes.
* Since Laced Lightning lingers for a duration it pairs well with Ward arcana, particularly  Ward of Lightning,  Ward of Chaos and an enhanced  Ward of Frost as it will receive a damage bonus form them.

## Item combos

* Due to this arcana's high hit rate, like most other lightning spells, it is easy to farm for critical hits. Combining this with the  Vampire's Eyeglasses allows for greater survivability via healing. This is strengthened when using these items in tandem with  Awe or other relics that increase crit chance.
* Relics that have a chance to inflict status effects on hit such as  Tesla Coil or  Noxious Dappercap due to its potential for high numbers of hits.

 Permafrost Cube also pairs well because subsequent hits form the streams will not break the freeze.

## Additional notes

* Since the streams are formed randomly, enemies may not be immediately hit by Laced Lightning.
Nog's Heavenly Boots

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**Nog's Heavenly Boots** is a relic in Wizard of Legend.

## Description

Adds a 45% chance to evade incoming attacks, and receive double damage.

## Strategies

Useful for avoiding stunlock and for Evasion focused builds.

## Item combos

* Antiquated Tabi - Increases chance of dodging by 8%.
* Calvin's Sandy Shoes - Increases chance of dodging by 25% when at low health.
* Tipsy Gladius - At the cost of halved critical hit rate, increases evasion chance by 15%.
* Covert Ops Mask - Provides critical hits after evading an attack.
* Limited Edition Robe - Helps against taking high single-hit damage.
* Shift - Confers 10% evasion as a base and 15% when upgraded.

* Puffy Parka +  Crimson Clover- gives more dodge chance which is not additive.

if dodge is calculated before monster critical hit chance, it gives 15% + initial monster critical hit chance to dodge which is reduced by dodge chance. Conclusion Having 50% chance to dodge would theoretically cut in half the benefit of this combo.

## Additional notes

* Nog's Heavenly Boots are a reference to the character Gon (Nog spelled backwards) from the anime Hunter X Hunter, who wears the same boots.
Magician's Outfit

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**Magician's Outfit** is a Relic in Wizard of Legend

## Description

Increases the damage of all arcana by 20%! Adds a 30% chance to enhance and lower the cooldown of an arcana when used!

Acquired once **Magician's Top Hat** and **Magician's Wand** are both in your inventory.

## Additional notes

Doves fly out of the player whenever this relic is activated. This relic changes the appearance of the player's cloak, turning it black with a red interior.
Prickly Ballet

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**Prickly Ballet** is a Signature Earth Arcana in Wizard of Legend

## Description

Summon a cactus familiar that prances along in a straight line back and forth while rapidly releasing needles that deal 3 damage per hit.

If enhanced, 2 cactus familiars are summoned, dealing increased damage in a larger area.

**Charged Signature: Summons 4 pairs of cactus familiars that prances along in diagonal lines back and forth from the player twice before vanishing.**

## Strategies

This arcana, while it has relatively low damage, is good for controlling foes in a straight line. This arcana is excellent for interrupting enemy attacks to open them up for follow-up attacks.

The charged Signature version is similar in that it will do rather low damage for a Signature, although it is capable of controlling an entire room of foes. To maximize damage against mini-bosses or Council members, lure them in a corner as the cactus familiars will remain stationary in corners.

## Spell combos

* Obsidian Splitter becomes significantly safer to fully charge due to this arcana's control, as does any other charge basic.
* Earthquake Axe has a long start-up that is mitigated by this arcana's control.
Tango Gameworks

Tango Gameworks is a Japan-based video game development company located in Tokyo, Japan. It was founded on March 1, 2010, by Shinji Mikami, the creator of the Resident Evil series. Tango Gameworks is a division of ZeniMax Asia.

Shinji Makami is know as a world renowned game designer with games like Devil May Cry,Phoenix Ace attorney and the Resident evil series up his sleeve.

## History

Tango Gameworks was formally opened on March 1, 2010, by Shinji Mikami, the creator of the Resident Evil series. At the time, the studio had only had 13 employees, but it was reported in 2012 that the studio had 65 employees. Mikami hopes to have around 100 designers in total.

On October 28, 2010, it was announced that Tango Gameworks had been acquired by ZeniMax Media Inc ., parent company of game publisher Bethesda Softworks.

On April 25, 2012, Tango Gameworks announced its first project codenamed “Zwei" and will return Mikami to the survival-horror genre.

## Staff

Tango Gameworks features employees from Grasshopper Manufacture, Platinum Games, and Capcom. After Game Republic shut down in 2011, Tango hired many of its employees.
Nox's Cloak

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**Nox's Cloak** is a cursed relic in Wizard of Legend.

## Description

Replaces all non-cursed relics currently equipped into random cursed ones. Non-cursed relics picked up while wearing the cloak will also be converted to cursed ones. Grants +10 max health and +2% movement speed for every cursed relic held, including itself.

## Strategies

A dangerous relic to pick up, the cloak also have the slight "advantage" of bestowing many different cursed relics at once, for players particularly fond of difficult runs.
Heavy Travel Jacket

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**Heavy Travel Jacket** is a relic in Wizard of Legend.

## Description

Increases armor by 1% for each relic held, including itself.

## Item combos

* Adorable Mimic: Relics fed to the Adorable Mimic also count as "relics held", making the max armor gained with Heavy Travel Jacket not 12%, but 23%. This can be increased further to up to 67% using bundles.
	+ In order to achieve this the player needs to complete the  Hunter's Satchel(6), Legendary Library(6), Cabi's Box of Sweets(5), Chromatic Carry-on(5), Painter's Tote Bag(5), Power Stone Pack(5), Seasonal Suitcase(5), Sprite Bouquet(5), Vault of Midas(5), VIP Membership(5) and  Cosmic Key Chain(3) or  Curse Eater's Bundle(3) and, pick up the tame mimic and then pick up the jacket and 10 more relics.
		- The resulting mimic will grant +280% damage

## Additional notes

* Grants 1% armor per item and counts towards itself
Spiked Emergency Kit

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**Spiked Emergency Kit** is a relic in Wizard of Legend.

## Description

Reduces max health by 40%. Regenerate 2 health every second or so when below 30% max health.

Combines with  Super Carrot Cake to form  Dependable Cake.

## Item combos

* Tiny Crocodile Heart Reduces Max health by 50% at first, however 1% max health is added on for every enemy killed for up to +50% Max health, making the temporary pain worth the result allowing a safer benefit from this relic.
* Giant's Heart Increases Max Health making it safer to benefit from this relic
* Berserker's Helm increases damage while at low health, which can be safer to benefit from with the effect of this relic.
* Tea of Mercy All healing increases your max health by 3. Caps at 75 bonus health
* Super Carrot Cake Increase max health by 2 every time damage is taken, up to a maximum of 75
* Kali's Flower Diadem Allows you to safely take a lethal hit every level
* Relics that provide a revive allow safer use of this relic
	+ Horned Halo
	+ Pazu's Favorite Hat
	+ Scissors of Vitality
Leslie Withers

**Leslie** is one of the side characters of The Evil Within.

## Summary

Before the events of The Evil Within, Leslie was a patient under care of Marcelo Jimenez. Before this, he was a patient of Valerio Jimenez's, and presumably part of Ruvik's plans. He was apparently rescued by the sudden appearance of Sebastian Castellanos and his co-workers, and is first seen during their escape from Beacon Mental Hospital.

He seems to be somewhat functioning despite his obvious mental illness, as he warns Sebastian about a trap in the second chapter, and is obviously capable of dodging them on his own.

## In Game

Leslie can often be seen in the distance of levels, guiding the player to an end goal or warning them of traps and enemies. He seems to not be the target of Ruvik's creatures, as he is able to move relatively freely through the level, though this may be a gameplay choice rather than a narrative one.
Double Barrel Shotgun

The **Double Barrel Shotgun** is one of the weapons in The Evil Within.

## Summary

The Double Barrel Shotgun is one of the secondary weapons for Sebastian Castellanos. Though it's incredibly powerful, it only boasts two shells as opposed to the regular Shotgun, making it more a game of balancing power and the management of enemies than straight forward attacking. Being aware of your surroundings when using this weapon is of paramount importance, as being overwhelmed quickly could mean death.
Ignition Drive

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**Ignition Drive** is a Standard Fire Arcana in Wizard of Legend

## Description

Conjure a series of explosions that travel along the ground in the direction you are aiming. 5 explosions in total are created with the first 4 dealing 10 damage, ending with a 30 damage explosion which burns enemies. Enemies hit are carried along with the explosions.

If enhanced, the final explosion creates a pool of fire which deal 12 damage and applies burn.

## Strategies

Since enemies are carried by the explosions this arcana can be reliably used to send enemies into pits.

Try to line up enemies so that all of them can be hit by the explosions.

The pool of fire lingers for a short duration, allowing it to be used as a trap for enemies by luring them into its area.

## Spell combos

* Gale-force Alignment helps to set up Ignition Drive by lining them up.
* Mortal Coil can be used to pull enemies close to you causing them to be hit by all the explosions of Ignition Drive. It can also be used to pull enemies that have been moved away by Ignition Drive back to you, so you can continue a combo.

## Item combos

* Agni's Sparkler increases the damage inflicted by the burn.
* Wings of Icarus heals you whenever you push an enemy into a pit.
* Mystic Monopole prevents enemies from being moved by the explosions, which may be useful to keep enemies in reach of other arcana.

## Additional notes

* Despite the explosions appearing to move along the ground, the travel over pits.
Messy Prescription

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**Messy Prescription** is a relic in Wizard of Legend.

## Description

Increases all healing by 50%, rounding up *always*.

## Strategies

Regenerative inkwell pairs really well with this ... If you get the relic combo perfect time crystal you'll get your signature charge really fast... paired with regenerative inkwell you heal infinitely... Ancestral gaunlets make this build broken

## Item combos

* Vampire's Eyeglasses will heal 2 health on a crit instead of 1.
* Jewelry Box will heal 5 health on picking up chaos gems instead of 3.
* Regenerative Inkwell using a fully charged signature arcana heals you instead of producing a signature spell!

## Additional notes

Health orbs will heal 35 health instead of 25. Health Potions will (initially) heal 280 instead of 200.
Sidewinder's Badge

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**Sidewinder's Badge** is a relic in Wizard of Legend.

## Description

All basic Arcana have a secondary hit which deals 25% of the primary hit's damage.

## Strategies

To maximize number of hits, use of the Basic Arcana Bolt Rail is recommended. When combined with Fuelled Berserk, you can hit at an extreme rate.

## Item combos

* Vampire's Eyeglasses will heal on crit, which will essentially happen twice as frequently with the effect of this relic. This applies similarly to other on-hit relics.

## Additional notes

* This relic is a reference to Ragnarok Online's Sidewinders Card that allows double hits.
Matches

The **Matches** is one of the items in The Evil Within.

## Summary

Approaching a fallen enemy and burning them with your matches is the only way to destroy a fallen foe completely. If the same enemies are close enough, they can all be burned with one match. Other things besides corpses and enemies, such as obstacles, can also be burned.
Look for matches everywhere to keep enemies from coming up with setting them on fire.
Obsidian Splitter

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**Obsidian Splitter** is a Basic Earth Arcana in Wizard of Legend

## Description

Step forward while swinging a massive battle axe that covers a 360 degree area around you, dealing 15 damage and knocking enemies back. Each combo of this basic arcana is 2 casts long. Holding the attack button on the final cast will throw the axe in front of you, dealing 30 damage.

If enhanced, the axe explodes after being thrown, dealing 15 damage in a radius around it.

The attack button can be held to perform a full combo, ending with the axe throw.

## Strategies

You must use the charged attack wisely as you are vulnerable while charging it up. Try to only used it when enemies are stunned or immobilised to avoid being interrupted.

This basic is good at keeping pressure on enemies since you move forwards on each cast, allowing you to advance upon enemies that have been knocked back.

Due to its 360 degree coverage and knockback, Obsidian Splitter can protect you if your are surrounded by enemies, pushing them away giving you time to escape or reposition.

The charged attack gives Obsidian Splitter a medium range option to engage enemies with before moving in with its close range strikes.

## Spell combos

* Fuelled Berserk increases the speed of your basic attack, allowing you to advance rapidly on foes while dealing heavy damage around you.
* Magnetic Follow-up releases projectiles while attacking.
* Calming Flow reduces cooldowns at the end of each combo.
* Evading Zephyr allows you to evade all attacks while using your basic arcana.

* Due to the delay when charging up, consider using arcana that freeze enemies or otherwise immobilise them ( Water Prison or  Grasping Earth) to ensure that you are not interrupted.

## Item combos

* Evening Gloves gives additional signature charge when attacking with a basic arcana.
* Chrono Glove reduces the time taken to charge up the final attack by 60%
* Dark Katana triples the chance to inflict critical hits.
* Flak Gauntlet allows each swing to destroy projectiles, which is particularly useful due to the large area covered by them.
* Cabi's Bubble Gum,  Cabi's Cinnamon Hots,  Cabi's Cotton Candy,  Cabi's Raw Chocolate, and  Cabi's Citrus Sweets have a chance to release an elemental projectile when using your basic.
* Combo Gloves allows for two charged attacks to be used back to back. It also causes the normal combo to be 3 casts long, similar to most other basic arcana.
* Claws of Tomo will enhance the arcana.
* Sidewinder's Badge adds additional, low damage hits.
* Double Edged Cestus greatly increases basic damage but lowers all other damage.
* Glove of Patience increases the damage of the charged attack but it takes longer to charge.

## Additional notes

* Despite the charged attack throwing an axe, Obsidian Splitter does not count as a projectile arcana.
Agony Crossbow

The **Agony Crossbow** is one of the weapons in The Evil Within.

## Summary

The Agony Crossbow is one of the secondary weapons for Sebastian Castellanos.

## Bolts

The Agony Crossbow fires a bevy of bolts with different effects on the target. These bolts change the damage rating upon impact.

### Explosive Bolt

The Explosive Bolt detonates on impact, damaging the target with high damage and those around the target with low damage.

### Flash Bolt

The Flash Bolt has relatively low damage, but its high-potency flash has the ability to completely blind your enemies for a short time, leaving them open for stealth kills.

### Freeze Bolt

The Freeze Bolt is an incredibly powerful ice-based weapon, allowing you to temporarily freeze your enemy in place. This is great for crowd control and escaping extremely powerful enemies.

### Harpoon Bolt

A powerful bolt that impales your enemy, running them through with a powerfully sharp, damaging harpoon.

### Incendiary Bolt

A flammable bolt that causes fire damage both to the target and to the various enemies around the target.

### Poison Bolt

The Poison Bolt deals damage over time, slowly damaging the enemy it's hit.

### Shock Bolt

An electrically charged bolt that deals paralyzing electric damage to both the target and the enemies around the target.
Chapter 11 - Reunion

**Chapter 11 - Reunion** is the eleventh chapter of the game The Evil Within.

## Locker Keys

* After the long ride on the trolley, you'll end up at a broken down building. Exit, and take the pipe to the next area. Here, there's a soda machine, and if you hit it three times, a statue will come out. The second hit will vend a bomb, however, so you have to be cautious.
* After saving Julie, a door and elevator will pop up. Clear the enemies, open the elevator, and go inside for a key.
The Haunted

**The Haunted** of The Evil Within are enemies regularly encountered by Sebastian Castellanos.

## Summary

The Haunted are the main enemies encountered by Sebastian Castellanos. They are often designed specifically to be as gruesome and grotesque as possible, with designs heavily favoring nails through the skin, barbed wire wrapped bodies, bleeding orifices, and more. They are patients of Beacon Mental Hospital that have succumbed to the various experimentations performed by Ruvik and his staff. Team member Shinji Mikami has said that they have undergone grotesque mutation, and are merely expressing the evil of Ruvik and their internal demons through external means. Some haunted have glowing eyes, which typically indicates they are more powerful than their regular counterparts.

The Haunted are typically somewhat easy to dispatch - because they move in a slow haze, they are often easy targets, though certain Haunted have the ability to run and sprint at a moment's notice, so the player should never take this for granted. They can wield weapons such as knives, bottles, axes, shotguns, and more, but are typically fond of using their sharpened appendages and bare hands. Failing to shake off a Haunted engaging Sebastian in a physical struggle results in massive, unavoidable damage.

## Dealing with The Haunted

The Haunted can be formidable, and though there are a variety of ways to deal with them, one simple tip can help you survive the majority of The Evil Within - go slow. While traps can be bypassed in stealth, perhaps the best benefit of slow and quiet movement is the fact that The Haunted rarely sense you. This means you can stealth kill them, which in addition to instantly dispatching them also saves your ammo. Because ammunition and firearms are best reserved for dealing with the various Bosses, conserving when and where you can is the best policy.

Additionally, The Haunted can be easily tricked using bottles. When using a bottle, throwing it far away and hiding in the shadows will often clear a path, allowing you to traverse an area that would otherwise be flooded with enemies. While this is not always a choice given your environment and materials on hand, it is a useful method when it presents itself.

When you can't get around them, such as is the case in various rooms where The Haunted flood after performing a task or clearing a puzzle, your best bet is going to be fast movement. Once you've made sure the room is clear, dodging and circle strafing will allow you to dodge the majority of attacks. Focus on the highest danger Haunted first, specifically those with weapons or items, and then move to the lesser Haunted, those who are using only physical attacks. This should limit your exposure to danger and allow you to dispatch your enemies with relative ease.
Magsphere

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**Magsphere** is a Standard Lightning Arcana in Wizard of Legend

## Description

Generate a large dome of magnetic energy around you for a duration of 5 seconds. If any enemy projectiles enter the dome, they pulled into orbit around you and will deal damage to any enemy they hit. The dome also destroys certain projectiles on contact.

If enhanced, all orbiting projectiles will apply shock to the enemy they hit.

## Strategies

Magsphere acts as a means of passive defence against projectiles while you attack enemies with other arcana. Most projectiles will be pulled in which can deal additional damage to enemies if you position yourself correctly. Projectiles that cannot be pulled in will be destroyed allowing you to completely negate damage from them.

This arcana is completely useless against enemies that have no projectile attacks which greatly limits its usability. Consider carrying Magsphere in your storage arcana slot so you can have a full set of arcana for use against enemies with no projectiles while also giving you the option to switch in Magsphere when you encounter projectile based enemies.

It can be difficult to use the projectile redirection function of Magsphere in small rooms or corridors since the projectiles will be destroyed when they impact the walls.

If you stand very close to an enemy who is about to fire a projectile attack while Magsphere is active, the fired projectiles will immediately start to orbit you and hit the enemy who originally shot them.

## Spell combos

* Scales of Babylon can be used to reduce active cooldowns, allowing Magsphere to have a longer continuous uptime.

## Item combos

* Demi's Teapot increases the duration to 7 seconds.
* Relics that greatly reduce cooldowns (e.g.  Tozy's Pocket Watch,  Double Toil,  Cruel Chess Clock,  Chaotic Pendulum) can allow you to keep Magsphere active constantly.
* Indra's Copper Pipe increases the damage and duration of the shock applied by projectiles.

## Additional notes

* Projectiles that have been pulled in do not receive any damage increase from relics or robes.
* The Signatures of  Wind Sovereign Shuu and  Frost Queen Freiya as well as the Chaotic Busters used by  Master Sura will not be pulled in or destroyed by Magsphere.
* Magsphere will pull in the projectile attacks of friendly summon arcana that use projectile attacks (i.e., Rapid Fire Agent and Water Pulse Agent).
Amalgam Alpha

**Amalgam Alpha** is one of the Special Enemies in The Evil Within. It is a stage of the Amalgam special enemy.

## Summary

The final consciousness of test subjects who died while connected to the STEM, combined into one single, horrific shape. It attacks anything that moves, attempting to flee from certain death.
Green Gel

The **Green Gel** is one of the items in The Evil Within.

## Summary

Green Gel is the currency of The Evil Within, allowing Sebastian Castellanos to upgrade his abilities and make modifications to his weapons. It is typically found in green jars around the environment, but can also be found as drops from vanquished enemies.