recursal/Fanatic-Fandom huggingface dataset:
Socketing Fashion

### Costume Gems

The Gem slots that appear from +7, can be pierced with Costume Gems. The Gems are Fashion Part specific.

 Amethyst | Boots

#### Gem Stats

##### STR

 2
 3
 4

##### STA

 2
 3
 4

##### DEX

 2
 3
 4

##### INT

 2
 3
 4

##### Part Specific Stat

 1
 2
 3
 4

### How to socket your Fashion

To add the Gems in your fashion part, you have to go to (Jewel Manager) Peach and select "Jewel Setting". Here you select your Fashion Part and add the Gem corresponding to the part. This process can fail, but only the Gem will be lost not the fashion part.

### How to remove the gem from the socket

If you want to remove the Gem, you have to use a Scroll of Gem Reversion. Select the option "Remove Costume Gem" at (Jewel Manager) Peach. Select the Part and add the Scroll of Gem Reversion. It will remove the most recently added Gem.
Upgrading Jewellery

## Upgrading jewellery

Jewellery will get more stats when being upgraded. For example a Stam Ring will go from STA +1 at +0 to STA +40 at +20. Jewellery is safe to upgrade with Moonstones until +3, after this it is recommended to use Scroll of AProtect. Upgrading can be done manual or via "Safe Upgrade (accessory)" at (Upgrade Specialist) BoBoChan. For manual upgrading you will have to Double Click the Moonstone and then press the Jewellery you want to upgrade. If you wish to use a Scroll of AProtect you will have to active this scroll before using the Moonstone on your item.
For the "Safe Upgrade (accessory)" you can upgrade your item 10 times in a short time, with the safety of filling all spots with Scrolls of AProtect. If you did not fill in all the scroll spots it will automatically stop upgrading to safe your item.

Safe Jewellery Upgrading.png
## Upgrade rate jewellery

The following table is the possible upgrading rate, keep in mind that this was never official published and could have changed since.
Shop: Functional

This page will show all the "Functional" items in the Flyff Shop.

## Storage

 File:Item Scroll of Private Custody.png | Scroll of Private Custody (10) | Allows you to instantly access our bank (1 time use). Comes with 10 units.
 File:Item Common Bank.png | Common Bank (30 Days) (1) | Use of this item allows a player to access the bank of all characters on that account within that cluster for 30 Days.
 File:Item Common Bank.png | Common Bank (15 Days) (1) | Use of this item allows a player to access the bank of all characters on that account within that cluster for 15 Days.
Лазурьград

Это незавершённая статья или статья-заготовка.Эта страница содержит неполную информацию. Вы можете помочь **Осень Вики**, дополнив её.

## География

### Локация

юг материка, побережье Серебряного моря

**Лазурьград** — город на южном побережье Срединного материка, один из крупнейших городов Осеннего мира. Величественный и красивый город, построенный из белого камня. Находится на юго-западе от таверны у самого моря. Город богат, развит, и многих поражает своим убранством и потрясающими строениями. Шпили городских башен сияют золотом в лучах солнца.

## История

История возникновения города уходит далеко в прошлое.

## География

Лазурьград расположен на юге Срединного материка, на побережье Серебряного моря.

## Архитектура

Высокие белокаменные стены, которыми обнесён город, отличаются надёжностью, а кроме того, бдительно охраняются стражами. Вокруг городских стен на несколько миль простираются сады и огороды, принадлежащие горожанам. Большие городские ворота запираются с заходом солнца и отпираются на рассвете.

В центре города расположена главная площадь, на которой находятся главные здания, от площади по радиусам разбегаются улицы, образуя собой настоящий лабиринт, в котором приезжему нетрудно заблудиться.

Богатые дома находятся ближе к центру, а дальше расположены дома и мастерские ремесленников, совсем на окраинах — трущобы.

Недалеко от городских ворот расположены подворья, где останавливаются проезжие торговцы. Там же находятся склады товаров, а возле моря расположен портовый квартал.

## Население

Население Лазурьграда составляет более 100 тысяч человек.

У коренного населения города тёмные волосы и светлые глаза.

## Органы власти

Город живёт в режиме двоевластия, подчиняется город королю Седрику Чёрному, но также есть выбранная власть в лице бургомистра. Король Седрик отличается жёстким нравом, ныне**[?]** ему пятьдесят два года, но он всё ещё крепкий. Его чёрные волосы давно посеребрила седина, а лицо помечено несколькими глубокими шрамами. За свою жизнь он прошёл несколько войн, и это сделало его ещё суровее. По его указу разбойники, грабители, убийцы неизменно заканчивают свои жизни на виселицах.

## Вооружённые силы

Городская стража состоит из горожан. Лазурьград — богатый город, оттого набеги с моря для него не редкость. Поэтому, большинство горожан имеют навыки в обращении с оружием и хранят это оружие у себя дома.

В Лазурьграде базируется орден «Равновесие». Этот орден не подчиняется ни одному государству, но сотрудничает со всеми, помогая отыскивать преступников и всевозможных опасных существ. Члены этого ордена действуют по всему миру.

## Экономика

Лазурьград — портовый город, у него есть выход к Серебряному морю, что позволяет вести активную торговлю с другими городами.
Древний лес

И днём и ночью шумит Древний лес. Тёмный и непроницаемый, он беседует с ветром на одном ему понятном языке, иногда жалостливо завывая, а порой сердито поскрипывая старыми ветвями.

На тысячи миль тянется лес сплошным зелёным массивом на восток и на запад, окружая таверну и деревню рядом с ней.

Местами дикий и непроходимый, с коварными топями и буреломами, с прозрачными лесными озёрами и родниковыми ручьями, лес полон тайн и загадок, страхов и чудес.

Разнообразные дикие звери вот уже много лет по праву считают его своим домом. Редкий путник отважится забрести в самую глубь леса.

Порой пройти здесь без тропы почти невозможно — лесные дебри густы и мрачны, но есть и широкая лесная дорога, по которой ранним утром можно пустить лошадь вскачь и насладиться свежим ветром в лицо.

К северу от таверны у забытой тропы растёт многовековой дуб, это древо столь огромно, что обхватить его могут лишь пять человек, взявшись за руки. Через расщелину в этом дубе можно попасть в лес Дубрен, что расположен далеко на северо-западе возле поселения хоббитов, точно такой же дуб прорастает и в глубине Дубрена.

Далеко на западе от Древнего леса находится зловещий Мёртвый лес.
Quest:Confession

This page will show the details of how to decrease your PK Value.

## Confession

 Starts at

**Quest Starting Location:** Flaris, Saint Morning and Darkon 1

**Starting NPC :** Priest of Confession

**Quest Requirement :** Level 1 ~ 170

**Objective :** Defeat Masquerpets and bring your Angel's experience to 100% and bring it back to the Priest of Confession with 1,000,000 Penya. Your PK Value will be reduced by 1 to 5 at random. Be aware that your summoned Angel will disappear if your character logs into a PvE channel.

**Reward:**
PK Value will be reduced by 1 to 5 at random.

**Quest dialogue:**

*"Angels from the heaven cannot mature by themselves. That's why they've come up with a way to share experience (EXP) with human beings. It's mutually beneficial! If you share your experience with them, they will forgive you for prior indiscretions (PK value). How does that sound? "*
**Accepting Quest dialogue:**

*"First, summon one of the Angels with Sunstones and Moonstones. When your Angel reaches 100% experience, bring it to me with 1,000,000 Penya. "*
**Denying Quest dialogue:**

*"Only Angels can forgive you for your past indescretions. I am sure you will be back in the near future."*
**During Quest dialogue:**

*"Defeat Masquerpets and bring your Angel's experience to 100% and bring it back to the Priest of Confession with 1,000,000 Penya!!"*
**Completed Quest dialogue:**

*"Your Angel's experience has reached 100%. You, Angel, forgive this young adventurer for their past indiscretions! They promise it won't happen again! \*wink\*"*
3rd Job Quests

Once you have reached level 130, you are ready for your third and last job change. If you do not change your job, you will not receive any EXP points and are therefore not able to level. Unlike previous job changes, you cannot choose between jobs. To achieve the third job, you have to complete the full quest line.

## Job change to Slayer

* Level 130
* Level 130
* Quest completed "Prove Your Might"
* Level 130
* Quest completed "Prove Your Compassion"
* Level 130
* Quest completed "Radions Memento"
* Level 130
* Quest completed "Passing the Memory"
* Level 130
* Quest completed "Putting Pelrus to Rest"

## Job change to Templar

* Level 130
* Level 130
* Quest completed "Prove Your Might"
* Level 130
* Quest completed "Prove Your Compassion"
* Level 130
* Quest completed "Radions Memento"
* Level 130
* Quest completed "Passing the Memory"
* Level 130
* Quest completed "Putting Bolfos to Rest"

## Job change to Arcanist

* Level 130
* Level 130
* Quest completed "Prove Your Might"
* Level 130
* Quest completed "Strengthening the Foundation"
* Level 130
* Quest completed "Roots of Magic"
* Level 130
* Quest completed "Uncovering the Past"

## Job change to Mentalist

* Level 130
* Level 130
* Quest completed "Prove Your Might"
* Level 130
* Quest completed "Roots of Power"
* Level 130
* Quest completed "Search for Knowledge"
* Level 130
* Quest completed "Uncovering the Past"

## Job change to Force Master

* Level 130
* Level 130
* Quest completed "Prove Your Might"
* Level 130
* Quest completed "Battle of the Heart"
* Level 130
* Quest completed "Playing Cupid"
* Level 130
* Quest completed "The Rarest Gift"
* Level 130
* Quest completed "Share the Love"

## Job change to Seraph

* Level 130
* Level 130
* Quest completed "Prove Your Might"
* Level 130
* Quest completed "Bite of the Lycan"
* Level 130
* Quest completed "A Rare Blossom"
* Level 130
* Quest completed "Homeward Bound"
* Level 130
* Quest completed "Sense of Healing"

## Job change to Harlequin

* Level 130
* Level 130
* Quest completed "Prove Your Might"
* Level 130
* Quest completed "Victim to the Shadow"
* Level 130
* Quest completed "Diamond in the Rough"
* Level 130
* Quest completed "A Risky Gamble"
* Level 130
* Quest completed "Through the Fog"

## Job change to Crackshooter

* Level 130
* Level 130
* Quest completed "Prove Your Might"
* Level 130
* Quest completed "Against the Muran"
* Level 130
* Quest completed "Deep into the Grassland"
* Level 130
* Quest completed "A Risky Gamble"
* Level 130
* Quest completed "Humbling a Master"
Quest:Bone Bowl

This page will show the details of the whole Bone Bowl questline. This quest will give you EXP.

## Origin of Bone Bowl

 Starts at

**Quest Starting Location:** Port of Sain City

**Starting NPC :** Strange Collector

**Quest Requirement :** Level 44 ~ 60.

**Objective :** Locate Bowler, the Bowl Merchant in the Garden of Rhisis.

**Reward:**
56,017 EXP

**Quest dialogue:**

*"\*Gnarllll!\* Hey! You there! You don't know me, right? My reputation usually precedes me. I am the strange collector! I wanted to ask you something. Have you ever heard of the Bone Bowl? No, not just some random Bone Bowl. THE Bone Bowl! I'm talking about the original cursed Bone Bowl. I am looking to acquire it. Will you help me?"*
**Accepting Quest dialogue:**

*"\*Grawrrrll\* Great! Head to the Garden of Rhisis and find (Bowl Merchant) Bowler! \*SNARF!\*"*
**Denying Quest dialogue:**

*"Oh come on! I can pay you as much as you want! \*GNARL\*"*
**During Quest dialogue:**

*"Hello there! Are you looking for something special?"*
**Completed Quest dialogue:**

*"Hmmm… so the strange collector wants the Bone Bowl, huh?" Hahaha! I knew this day would come."*
Office Quests

Office Quests are quests given by multiple NPC's which are located in the five main cities. The Office Quests are not part of the Story Line of Madrigal, but should be seen as tasks that the public demand to be done. These quests are there to help you level and each 2 to 3 levels a new Office Quest becomes available.

## Office Quests in Darken City

### Master Quests in Darken City

These quests can only be accepted at Lurif in Darken City once your character has become a Master.

## Master Quests in Darkon 3

These quests can only be accepted from the **Mysterious Robed Girl** in the Volkane Dungeon once your character has become a Master.

## Office Quests in Fallen Leaf Camp

### Master Quests in Fallen Leaf Camp

These quests can only be accepted at Jano in the Fallen Leaf Camp once your character has become a Master.

### Office Quests in Valley of the Risen

These quests can only be accepted at Jano in the Fallen Leaf Camp once your character has become a Hero.

## Office Quests in Eillun

These Office Quests are also chained. "Waging War against the Lykan Tribe" and "Ankou's wrath" are separate story lines, but within each story line you have to do the quests in order.

### Waging War against the Lycan Tribe

* Quest completed "Getting ahead of the Hundur"
* Quest completed "Facing the Samoset"
* Quest completed "A Helping Hand"
* Quest completed "Liquid Courage"
* Quest completed "Magical Bones"
* Quest completed "Bite of the Lycan"

### Ankou's wrath

* Quest completed "Truths and Legends"
* Quest completed "Truths and Legends 2"
* Quest completed "Truths and Legends 3"
* Quest completed "Truths and Legends 4"
* Quest completed "Truths and Legends 5"
* Quest completed "Truths and Legends 6s"
Shop: CASH

CASH is the Premium Shop currency. You can use this currency to buy Cash Shop Sets and Items. In order to purchase CASH, you have to log in the game and go to the Flyff Shop via the Menu. Once the shop opens you can find the "Top-Up CASH". This will open the webpage where you can top-up. You can top-up by using PayPal, Xsolla or Gift Cards (Karma Koin).

 File:US Price.png   File:EU Price.png
CASH

CASH is the Premium Shop currency. You can use this currency to buy Cash Shop Sets and Items. In order to purchase CASH, you have to log in the game and go to the Flyff Shop via the Menu. Once the shop opens you can find the "Top-Up CASH". This will open the webpage where you can top-up. You can top-up by using PayPal, Xsolla or Gift Cards (Karma Koin).

 File:US Price.png   File:EU Price.png
Осень (значения)

**Осень** в контексте данной Вики может означать:

* «Осень» — словесная ролевая игра в жанре фэнтези, которой посвящена данная Вики.
* Осень — вымышленный мир, в котором происходит действие ролевой игры.
* Осень — богиня одноимённого мира, покровительствующая всем его землям и жителям.
* Осень — время года.
System Requirements

## To run Flyff you will need:

* Window XP (with service pack 2)
* Windows Vista
* Windows 7
* Windows 8 / 8.1
* Windows 10

* Direct X 9.0 or better required
* Recommended Graphic Driver should be Installed
* Recommended Chipset Driver compatible with Graphics should be Installed

 RAM
 Video Card
 Operation System
 Hard Drive
 DirectX

The latest DirectX can be downloaded from Microsoft DirectX Download  page.
 Note that not all Operating Systems can install the DirectX 9.0 release from microsoft.
Classes

In FlyFF players will be able to pick one of the several classes that will define their role in game and help them advance in their journey.
New players in FlyFF will begin their journey with a temporary class called Vagrant that will teach them the basics of how to walk, jump, fight and start a quest given by the NPC.
When players reaching level 15 they will get a special quest to get their 1st Job and upon completing the quest they will officially decide the future of their journey with the chosen classes.

## Vagrant

Vagrants use Focus Points (FP) for their special skills, such as Clean Hit, Flurry and Over Cut.

## 1st Job

Powerful and headstrong, the mercenary has both inner and physical strength.
 File:Magician.jpg | Magician | Wand, Shield, Staff | Magicians are a ranged spell caster. The Magician is able to focus large amounts of magic upon an enemy, dealing a great deal of damage by using magical skills. Magicians generally have lower defense, lower HP, and sometimes even delay when it comes to casting spells. However they are able to cast spells that not only damage enemies, but slow them down as well.
Silent. The magicians will always mystify curious eyes.
 File:Assist.jpg | Assist | Stick, Knuckle, Shield | Assist is a fighter or a healer. If a fighter is what you desire, assists generally prefer close and personal combat. As you progress, you will find some skills that can pierce the enemy or group of enemies all at once.
However, if supporting other characters is more your style, you may find some useful skills just for that!
By using a magic stick, you will be able to cast magic spells to enhance the abilities of those around you.
 File:Acrobat.jpg | Acrobat | Bow, Yo-Yo | Acrobat is a long distance weapon wielder such as bow or yo-yos. Using the skill tactics of speed, critical hit and accuracy, they are usually able to break anyone willing enough to fight them.
Sly and witty, the acrobat is a cunning trickster.
An Acrobat will use MP for Bow Skills (Rapid Shot, etc.) and FP for Yo-Yo skills (Slow Step, Crossline, etc.) For universal skills like Dark Illusion, Acrobats use FP.
Quest:Journey to becoming a Master

This page will show the details of how to become a Master of your job. The Master quest starts in the Volkane dungeon to enter you have to use a Volkane Blinkwing or you have to complete To Volkane Dungeon.

## Journey to becoming a Master

 Starts at

**Quest Starting Location:** Volkane Dungeon

**Starting NPC :** Mysterious Robed Girl

**Quest Requirement :** Level 120 with 99.99% EXP

**Objective :** Collect 10 Rincruets and 5 Popshifts to become a Master of your class.

**Reward:**
You will become a Master and have access to the Master Skill.

**Quest dialogue:**

*"You have become very strong. Do you want to become a master of your class? You will return to level 60 but as your levels grow you will become even more powerful! Bring me 10 Rincruets and 5 Popshifts. You will become far more powerful if you complete this task. Do you trust me?"*
**Accepting Quest dialogue:**

*"Rincruet are dropped by Muffrin and Popshifts are dropped by Popcranks. Go now, brave one, and return to me as a Master."*
**Denying Quest dialogue:**

*"I see so much potential in you. Are you really giving up?"*
**During Quest dialogue:**

*"You will need to bring me the items I asked you for in order to become a Master of your class. Return to me when you have done this."*
**Completed Quest dialogue:**

*"I knew you could do it! You are brave, wise, and strong. You're well on your way to becoming a Hero. Go forth, Master!"*
Servers

## The Beginning

On 25 December 2005 Flyff was released in NA. The game started with 8 servers: Lawolf, Aibatt, Mushpoie, Mia, Clockworks, Glaphan, Kern and Demian.

In December 2006 the German servers were launched. There were 5 servers: Burudeng, Steamwalkers, Luia, Risem and Augu.

With the succes of the earlier servers a French server was launched, Genèse, on 30 August 2007. Which got accompanied by Aurore on 30 November 2007, Sérénité on 10 June 2008 and Destinée on 17 February 2009.

## Merge 2011

The Flyff servers have been merged and renamed.
The French servers Genèse, Aurore and Destinée were merged into one server named Illustre on 15 December 2011. This server became a full  PK server. The server Sérénité renamed to Harmonie and a new server named Odyssée was added.

On June 8 2011 the merge was done in a 20 hrs maintenance for the US servers. The  PK server Demian was not merged, it was simply renamed. There were also a new servers added. The forum was polled to acquire their new names. The following names were adopted.

The German servers had also some changed. A new server joined named Hydros. Steamwalker, Luia and Risem been merged into one server named Devos. The servers Augu and Burudeng been fused into Murano.

 Channels

 Channels

## Merge 2013

On 23 May 2013 the French servers were merged. Harmonie and Odyssée been merged into Euphoria. This server has 2 PK channels and 2 non-PK channels.

## EN Servers

On 2 December 2014 Webzen introduced the EN server, named Clockworks. Which got accompanied by Meteonyker on 6 December 2016.

## Merge 2019

On February 26 2019 another merge was done during the maintenance maintenance. The servers Yetti and Kargo been merged in Lykan. Lykan has now 2 normal channels and 1 PK channel. In a later process all US servers should be merged into one server, the same for the EU, FR and DE servers.

On 7 May 2019 the FR and EU servers were merged together, as well as 2 DE servers.

 Channels

 Channels

 Channels

On 12 November 2019 the last merge was completed. All US server are together in Aibatt and the two German servers are now together in Yggdrasil.

 Channels

## New servers 2020

On October 23 2020 all regions got a new server
Awakening

Awakening is the process of adding additional stats to a piece of equipment. The stats that are added can be either positive or negative. Some items can have all the possible stats on them, whereas others only can have certain stats. The table below shows which items can be awakened and which stats they are able to get.

 Shield
 Armour Helmet
* STA
* DEX
* INT
* Max. HP
* Max. MP
 Armour Suit
 Armour Gauntlets
* Attack
* Decreased Casting Time (DCT)
* Attack Speed
* Max. MP
 Armour Boots
* Speed
* DEF
* Max. HP
* Max. MP
* Max. FP

## How to Awaken

To awaken a piece, you will have to talk to (Jewel Manager) Peach in Central Flarine. In her store she sells the Scroll of Awakening for 100,000 Penya. To use the scroll you have to Double Click the scroll in your inventory and it will show a hammer. Next click the piece you want awaken, after a few seconds it will show *"Item has been awakened"* and the item will show awakes. Awakening is a safe process which does not break your item and has 100% chance of succeeding.

## Awakening Results

     Once an item is awakened, it will have five additional stats added to it. The number and type of attributes added are random and can be either positive or negative stats. Below you can find the possible stats with chance. It is possible to get multiple of the same stats on one item.

* STR
* STA
* DEX
* INT
* Critical Chance %
* Decreased Casting Time %
* Speed %
* Attack Speed %
* Increased Critical Damage
* Attack
* DEF
* Max. HP
* Max. MP
* Max. FP

## Cancelling the Awakening

Once an item has been awakened, the only way to remove the awakened attributes is to use a Scroll of Reversion, which can be purchased in the Flyff Shop. Using this scroll on an awakened item will remove *all* of the awakened stats and return the item to its original unawakened state. Cancelling the awakening can not fail and will not break the item. If the same item is awakened again after having an awakening cancelled, it will receive completely new random stats.

Sometimes you get an awake you like, but can still be improved. In order to not lose the current awake you can use Scroll of Awakening Protection, which can be purchased from the Flyff Shop. Using this scroll will allow you to original awake or the new one after reversion.

If you only want to change one line of the awake you can use a Scroll of Awakening Augmentation. When Double Clicking the Scroll you get an interface where you have to select the item you want to use the Scroll on. When the item is selected it will show all the awake lines, you can choose which one you want to chance by pressing the tick in front of it. Once you press start, it will roll for a new awake.
1st Job Quests

Once you have reached level 15 as a Vagrant, you must change your class. If you do not complete this step, you will not gain any experience points anymore.

During the first job change, you have to choose between **four different classes**. All of these jobs have their own perks and must be chosen wisely. The classes are: the Mercenary, the Magician, the Assist and the Acrobat.

To be able to change jobs with your vagrant, you have to complete one of the four series of job quests.

## Mercenary Job Quest

* Level 15
* Level 15
* Quest completed "Mercenary Union"
* Level 15
* Quest completed "Mercenary Master"

## Magician Job Quest

* Level 15
* Level 15
* Quest completed "Magician's Coven"
* Level 15
* Quest completed "Magician master"

## Assist Job Quest

* Level 15
* Level 15
* Quest completed "The Assistance Church of Lysis"
* Level 15
* Quest completed "Assist Master"

## Acrobat Job Quest

* Level 15
* Level 15
* Quest completed "Acrobat Federation"
* Level 15
* Quest completed "Acrobat Master"
2nd Job Quests

As soon as you reach **level 60** with your character, you are able to change to your second job. If you do not change job, you will not receive any experience points and therefor will be unable to level up.

The second job is a specialization within the job you chose when you were level 15. You can choose between **two classes** within each job.

To be a member of the new class, you have to complete one of the two 2nd job quest series. If you de-level during the process, you must become level 60 again in order to continue the quest.

## 2nd jobs as Mercenary

When you reach level 60, your Mercenary can become a Blade or a Knight.

### Job Change to Blade

* Level 60
* Level 60
* Quest completed "Heren’s Successor -Blade-"
* Level 60
* Quest completed "Guabril’s Test -Blade-"
* Level 60
* Quest completed "Blade Priest Jeperdy -Blade-"

### Job Change to Knight

* Level 60
* Level 60
* Quest completed "Successor of Billaon -Knight-"
* Level 60
* Quest completed "Test of Hormes -Knight-"
* Level 60
* Quest completed "Lobiet, the Knight Priest -Knight-"

## 2nd jobs as Magician

When you reach level 60, your Magician can become a Elementor or a Psykeeper.

### Job Change to Elementor

* Level 60
* Level 60
* Quest completed "Lillip's Successor -Elementor-"
* Level 60
* Quest completed "Cuzrill's Test -Elementor-"
* Level 60
* Quest completed "Elementor Priest Condram -Elementor-"

### Job Change to Psykeeper

* Level 60
* Level 60
* Quest completed "Offerep's Successor -Psykeeper-"
* Level 60
* Quest completed "Cuarine's Test -Psykeeper-"
* Level 60
* Quest completed "Psykeeper Priest Pereb -Psykeeper-"

## 2nd jobs as Assist

When you reach level 60, your Assist can become a Billposter or a Ringmaster.

### Job Change to Billposter

* Level 60
* Level 60
* Quest completed "Roentel's Successor -Billposter-"
* Level 60
* Quest completed "Domek's Test -Billposter-"
* Level 60
* Quest completed "Billposter Priest Fera -Billposter-"

### Job Change to Ringmaster

* Level 60
* Level 60
* Quest completed "Aenn's Successor -Ringmaster"
* Level 60
* Quest completed "Clamb's Request -Ringmaster-"
* Level 60
* Quest completed "Ringmaster Priest Heedan -Ringmaster-"

## 2nd jobs as Acrobat

When you reach level 60, your Acrobat can become a Jester or a Ranger.

### Job Change to Jester

* Level 60
* Level 60
* Quest completed "Curenen's Successor -Jester-"
* Level 60
* Quest completed "Radyon's Task -Jester-"
* Level 60
* Quest completed "Jester Priest Homeit -Jester-"

### Job Change to Ranger

* Level 60
* Level 60
* Quest completed "Hynan's Successor -Ranger-"
* Level 60
* Quest completed "Kimel's Task -Ranger-"
* Level 60
* Quest completed "Ranger Priest Rupim -Ranger-"
Hero Quests

Once your character has become **level 120 with 99.99% EXP**, you could become a **Hero**. If you have completed the quest you will continue to level 121.

## The Hero Quest

Just like the Master Quest, the Hero Quest begins in Volkane Dungeon. To start the quest your character needs to be level 120-M with 99.99% EXP.

## Becoming a Hero

Once you become a Hero, several things will happen:

* Your characters level will become 121.
* You will receive 15 additional stat points.
* You will receive the Hero badge next to your characters name.

## Hero Skills

Each class has its own Hero skill. These skills are not leveled the regular way, but have their own upgrade system which will be explained later.

### Upgrading Hero Skill

Your Hero Skill cannot be leveled up by means of skil points. Instead, it requires a process for which you have to speak with the Mysterious Robed Girl in the Volkane Dungeon. When talking to her, you will have the option of "Hero Skill Leveling". The Hero Skill leveling is a chance and no guaranty it will become stronger. For this process you will have to bring 5 different jewels: 1x  Topaz, 1x  Ruby, 1x  Sapphire, 1x  Emerald and 1x  Diamond. The jewels will be used during the process no matter the outcome. However, when it fails your skill will stay at its current level. A Hero Skill can be upgraded 5 times.
Malong, the Magic Cloth

**Malong, the Magic Cloth** is the second book illustrated by Pepot Atienza.

## Synopsis

What makes the Malong so special? Find out the mystery of the magic cloth as a little boy tells his true-to-life exceptional journey with his family.

Children carry a bit of enchantment all the time. This is the ultimate book for them to discover the magical things around them.
The First Star

**The First Star** is the first children's book illustrated by Pepot Atienza.

## Synopsis

Once upon a time, the Moon was the only light in the dark sky. From the highest branch of a tree, the Moon met Bulilit, a little eagle.

The moon and Bulilit were both sad and alone. They became best friends. Over the years, the Moon witnessed many changes in Bulilit's life. From a light bird, Bulilit became a roaring eagle, with a wife and children.

With the Moon, Bulilit grew old happily. When the eagle passed away, he left behind a precious memory—a sign that the Moon would never again be alone in the sky.

## Production

This was produced at the height of the illustrator's depression. Pepot found that the story reflected what was going on in his life at the time- the darkness and the little spark that he needed. He was inspired by the story.
Coching, Ang Hari ng Komiks

**Coching, Ang Hari ng Komiks** (translated "Coching, The King of <Filipino> Comics") is the eighth book illustrated by Pepot Atienza. It is his second collaboration with Eugene Y. Evasco.

## Synopsis

The story of Koko teaches us about the importance of reading, discovering oneÕs own voice and style, and elevating popular culture as an art. Koko used komiks as an instrument to entertain and awaken the readers to the greatness of the Filipino race. This book is a tribute to Francisco V. Coching, the King of Komiks and National Artist for Visual Arts.

## Notes

* Pepot considers it an immense honor to be able to help create a non-fiction. As such this required a lot of research.
* Though this was released first, this is his actually his second collaboration with Vibal under their Chikiting Books imprint. The first was Botong, Ang Batang Nagpinta ng Bansa
Bible for Children

**Bible for Children** is the eleventh book illustrated by Pepot Atienza.

## Synopsis

As a dream that has been realized, this book aims to bring children closer to their Creator and to help them understand their roles, talents, and gifts as children of God. With over 80 pages of colorful illustrations, the Bible for Children contains timeless stories from both the Old Testament and the New Testament that would definitely capture children’s interest to appreciate and love God’s Word.

The Bible for Children is easy to read and understand. This book is recommended to young readers five to ten years old, as well as to their parents, and preschool teachers. They would surely enjoy reading this book while looking at the bright, colorful, and creative depiction of heavenly stories and narratives from the Bible that need to be told to the children.

## Notes

* Two versions of the Bible was released, one in English with a navy blue cover and one in Filipino with a light blue cover.
* This is Pepot's first collaboration with his partner, artist X Pacaud, who provided pencils for select pages.
Pepotart Wiki

**Welcome to the Pepotart Wiki!**

The community wiki for children's book illustrator Pepot Atienza.

This a collaborative community website about Pepot’s illustrated books that Pepoteers and anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Selected Books

The First StarCoching, Ang Hari ng Komiks‎‎Puwede Po Ba Tayo Magbasa ng Aklat?Cindy’s 365 Bags and MoreMalong, the Magic ClothAng Alamat ng Bahaghari‎‎

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ang Nanay Kong Drayber

**Ang Nanay Kong Drayber** (translated "My Mother, the Driver") is the fifth book illustrated by Pepot Atienza.

## Synopsis

It's the first time Billy will go with his mother, the jeepney driver.

On their trip, what will Billy see?

## External Links

* Pumpliepie Books feature and minireview
* Varsitarian feature on inclusivity in books
* Audiobook on Youtube
Пронзённая Эпоха

**Пронзённая Эпоха** — это первая из четырёх эпох в истории Осеннего мира. О событиях этой эпохи известно немного, кроме того, что с неё начинается история мира Осени, формируются правила и законы, по которым мир живёт и взаимодействует с другими мирами.

## Наименование

Первую эпоху называют Пронзённой, поскольку мир Осени в то время был насквозь пронизан порталами и коридорами, которые позволяли перемещаться в пространстве, в том числе путешествовать в другие миры.

## История

В Пронзённую Эпоху Осенний мир (тогда ещё безымянный) только обретал свои очертания. Он взаимодействовал со многими другими мирами и был насквозь пронзён порталами и коридорами, с помощью которых осуществлялись путешествия в пространстве. Мир этот был безымянный и служил для многих лишь временным пристанищем. Он был дикий, неизученный и совершенно расплывчатый, любой шаг мог перенести его обитателей в другое место. Длилось это много столетий, но в один момент коридоры и порталы захлопнулись, безымянный мир начал обретать очертания, вобрав в себя куски других миров. Это стало концом Пронзённой Эпохи и началом Светлой Эпохи.
Botong, Ang Batang Nagpinta ng Bansa

**Botong, Ang Batang Nagpinta ng Bansa** (translated "Botong, The Kid who Printed a Country") is the ninth book illustrated by Pepot Atienza. It is his third released collaboration with Eugene Y. Evasco.

## Synopsis

This is the success story of a child known for his dark complexion and his early interest in the arts. Botong found his inspiration, nurtured by fellow teachers and artists, and further shaped the art of his town of Angono. He is known for his murals that celebrate our culture and history. Let us take a look at the birth of one of the nation's greatest painters, the National Artist Carlos V. Francisco.

## Notes

* Pepot considers it an immense honor to be able to help create a non-fiction. As such this required a lot of research.
* Though this was released second, this is his actually his first collaboration with Vibal under their Chikiting Books imprint. Coching, Ang Hari ng Komiks ended up getting released ahead.
Ang Mahahabang Tainga ng Tatlong Lola

**Ang Mahahabang Tainga ng Tatlong Lola** is the twelfth book illustrated by Pepot Atienza.

## Notes

* The community in the book is made up of landmarks in Atimonan, Quezon in the Philippines such as Morales Pizza, Southern Hardware, Amorco Pharmacy- all places from Pepot's childhood.
* Pepot grew up with his grandmother and infused the energy of their bond into the book.
Puwede Po Ba Tayo Magbasa ng Aklat?

**Puwede Po Ba Tayo Magbasa ng Aklat?** (translated "Would it be akright if we read a book together") is the seventh book illustrated by Pepot Atienza. It is a localization into Filipino by the original work Read a Book with Me by Lawrence Schimel,

## Synopsis

Antonio can already read by himself, but he wants to read to someone so they can appreciate how well he can read. But everyone is too busy with their jobs to read with him. Suddenly, a voice calls out to Antonio.
Who can it be who at last wants Antonio to read a story to him? This heartwarming picture book teaches about the joy of reading, professions, disabilities, and friendship.

## Notes

* Kahel Press frequently has characters named "Antonio" in their books.
* This book was officially launched at the Philippine Book Fair in August 2022.
May Pasok ba sa Paaralan Bukas?

**May Pasok ba sa Paaralan Bukas?** (translated **Do we Have Classes Tomorrow?**) is the third book illustrated by Pepot Atienza.

## Synopsis

There is no stopping the heavy downpour. And so the child asks theirr mother, "Mother, are there classes tomorrow?" Get to know a child who has endless questions to their mother if they are attending classes tomorrow. What does the mother think of doing in the event their place becomes flooded and her child has to go to school? Get to know in this story a mother and her child who think of doing plenty of things the whole day, whether it is stormy or not.
Archétypes

On désigne sous la dénomination d'archétype les différentes catégories identifiables de vigilantes/villains/supers. C'est ainsi que l'on peut les classifier aisément, en établissant des similitudes entre chacun d'eux et l'origine de leurs capacités.

## Catégories

* Les « entraînés ». Certains vigilantes et villains n'ont pas de capacités spéciales, il s'agit uniquement de personnages surentraînés ayant développés des capacités au-dessus de la moyenne. On retrouve dans cette catégorie les spécialistes d'arts martiaux, d'armes blanches ou autres.
* Les « améliorés ». Ici, l'on retrouve les humains ayant subis une amélioration chimique ou technique ayant altérés leurs capacités, les rendant plus vifs, plus forts, etc. Les cyborgs, les soldats transformés ou les porteurs d'une armure spéciale sont classifiés dans cette catégorie.
* Les « extraterrestres ». C'est la catégorie où l'on classifie les créatures non-humaines d'origine intra ou extra terrestre, dont les capacités ne sont en réalité que le fruit des capacités inhérentes à leur espèce.
* Les « mutants ». Les mutants sont ceux ayant acquis des pouvoirs spéciaux suite à une mutation génétique, artificielle ou accidentelle. On classe dans cette catégorie, par exemple, les hommes-élastiques, les ignifugés et les hybrides avec des gênes qui ne sont normalement pas ceux des humains.
* Les « élémentaires ». Les élémentaires sont ceux ayant des pouvoirs liés à la maîtrise inhérente d'un élément (l'eau, le feu, la glace, etc..).
* Les « magiques ». On classifie dans "magiques" ceux ayant acquis leurs pouvoirs dans des grimoires et des savoirs ancestraux. On retrouve ici les sorciers, ensorceleurs, etc.
* Les « créatures ». Les créatures sont ceux ayant une condition animale intelligente et présentant plusieurs capacités bestiales.
* Les « divins ». Les divins sont ceux qui tirent leurs pouvoirs des puissances théologiques, comme les démons ou les anges.
* Les « robots ». Les robots sont ceux dont la nature est entièrement artificielle.
Socketing Baruna Weapons

Baruna weapons are special weapons which only drop in dungeons. Baruna weapons can be recognized by the Baruna tag.

### Jewels

When upgrading an Baruna weapon, jewel slots will appear from +11 and higher. These jewels will give a random positive stat to your weapon.

 Baruna +11
 Baruna +14
 Baruna +16
 Baruna +18
 Baruna +20

#### Jewel Stat Bonus

The following table shows which bonus can be obtained from the jewels. If you have the same type of jewel with the same type of bonus, the effect will increase for each additional jewel of that type with that stat added.

### How to socket a Baruna Weapon

For placing jewels in these sockets you will have to go use your Upgrade Spirit and select "Baruna Weapon Jewel". In this screen you have to place your weapon and a jewel in the first slot available. Once both are placed you have to click on "Start". If the process succeeds your weapon will obtain one of the possible attributes. If the process fails only the jewel will be lost, a weapon cannot break during the Jewel Settings process.

### How to remove a Jewel

If you wish to remove a Jewel you go to your Upgrade Spirit and select "Remove Baruna Jewelry". It will cost you 1 Scroll of Baruna Reversion and it will only remove the most recent jewel.
Осень (богиня)

*Для термина «Осень» см. также другие значения.*

*Эван Гродд, персонаж Даниила Давыдова*

**Осень** — богиня Осеннего мира, покровительствующая всем его землям и жителям. С её появлением в мир пришло волшебство, которое наполнило мир светом, знаниями и новыми народами. Сам мир стал называться Осенью по имени богини.

## История

Богиня Осень пришла в этот мир в 703 году Светлой Эпохи, спустя семь веков после захлопывания всех порталов и коридоров, позволявших перемещаться в пространстве и посещать другие миры. Богиня Осень пришла в середине лета, в обличье прекрасной златовласой женщины, и все деревья в один миг сменили зелёную листву на золотую. Тогда мир обрёл волшебство и своё название. Прежде Безымянный, мир стал называться Осенним. Вновь ожили порталы. Обитатели Осени снова могли путешествовать в другие миры, но, в отличие от Пронзённой Эпохи, теперь они делали это по собственной воле, а не по случайности.

Приход богини Осени вошёл в легенды и сказки множества народов, проживающих в самых разных уголках Осеннего мира. Это событие повлекло за собой освоение новых земель и развитие градостроения, каждый из народов Осени обрёл своё место.

В Эпоху Полутьмы, зимой 605 года в мир Осени прибыли великаны. Их прежний мир оказался разрушен. Измученные голодом и лишениями, великаны искали себе новое пристанище. Богиня Осень одарила северные земли Срединного материка невиданными урожаями с плодами и овощами невероятных размеров. Её чудом воспользовался чёрный колдун, который обманул великанов и внушил им, будто магический камень наделил их земли плодородием. В действительности этот камень поработил волю великанов, подчинил их колдуну и заставил объявить войну всему живому в Осени. С 606 по 611 год Э. П. длилась война, в результате которой силы тьмы были окончательно уничтожены, но и большая часть великанов погибла. За два месяца до окончания войны магический камень был похищен и разбит на множество осколков. Великаны очнулись от заклятия, к ним вернулась воля, и они ужаснулись тому, что сотворили. Объединившись с народами Осени, великаны помогли сокрушить чёрного колдуна.

После войны выжившие великаны, терзаемые чувством вины, вернулись на север. Они готовились принять голодную смерть, поскольку магический камень, который, как они верили, давал великанам большой урожай, был уничтожен. Доподлинно неизвестно, как великаны узнали, что именно богиня Осень наделила их земли плодородием. Возможно, она вновь объявилась в облике златокудрой женщины и встретилась с великанами. Так была основана страна великанов Грэдор.

С окончанием войны и основанием Грэдора завершилась Эпоха Полутьмы и наступила Эпоха Равновесия.
Аркас

**Аркас** — город, расположенный к востоку от таверны в долгих днях пути. Даже самый быстрый всадник не доберётся до него раньше, чем через две недели.

Город окружён высокими массивными стенами с башнями из чёрного камня, а также глубокими рвами для защиты от нападения извне. В городе множество больших и малых крепостей, узкие улочки, но есть и просторные площади.

В Аркасе правит король Ричард Теуторигос, сын Ронана. Человек он вспыльчивый, несдержанный, лишь любимая жена Элизабет может сдержать и успокоить его. Ричард слегка полноват, но при этом в свои сорок три года сумел сохранить воинскую выправку, он любит демонстрировать своё владение мечом, нередко затевая поединки со своими верными воинами. Король Аркаса среднего роста, его тёмные волосы стрижены на удивление коротко, а на круглом лице выделяются чёрные глаза.

Аркас — большой город, в нём проживает более восьмидесяти тысяч человек. Также город обладает многочисленной армией, способной защитить не только свои границы, но и при случае прийти на помощь другим государствам, что уже случалось в 2012 году Эпохи Равновесия, когда Аркас пришёл на помощь Вен-Дже-Ансу, захваченному вражеской армией.

Аркас находится на берегу Восточного океана, издалека он походит на огромную скалу. Через порт этого города проходит Северо-восточный морской торговый путь. Отрицательная черта этого города — это обилие преступности.
Пост (ролевая игра)

**Пост**, *ролевой пост* — художественный текст, который пишет участник ролевой игры в свой ход. Пост, прежде всего, содержит информацию о действиях персонажа.

Пост содержит информацию, которую автор хочет сообщить другим игрокам. Как и в любом художественном произведении, при написании ролевого поста позволительно использовать любые средства художественной выразительности. Пост может содержать:

* изложение действий, совершаемых героем, в том числе по отношению к другим персонажам;
* описание внешности и обмундирования персонажа;
* описание окружения — природы, городской улицы, интерьера и обстановки в доме;
* прямую речь персонажей;
* мысли и внутренний монолог героя;
* воспоминания персонажа.
Гаврюша

**Гаврюша** — двугорбый верблюд, проживающий в конюшне таверны «Ржавая подкова». Его задача — играть роль комичного персонажа. Любой игрок может описывать действия Гаврюши.

## История

Гаврюшу подарил Бульфу Дамиан Рэльд, персонаж Даниила Давыдова. С тех пор верблюд живёт в «Ржавой подкове», беспрепятственно врывается в обеденный зал и развлекает постояльцев и гостей таверны.

## Характерные особенности

Дружелюбный и ласковый попрошайка. Судя по всему, всеядный. Общество непоседливого верблюда может доставлять неудобства — Гаврюша плюётся в постояльцев и жуёт длинные локоны девушек. Обладает вредными привычками — втихаря таскает и курит сигары Бульфа, допивает за посетителями выпивку (зачастую — без их ведома и согласия).