The End

**Survival Difficulty: Class Undetermined**
**》Mysterious Properties**
**》Unknown Information**
**》Undocumented Entities**
## Description

    Image of “The End” taken in 2009. Photographer Missing.
“The End” is supposedly designed to mislead wanderers into believing that they have escaped The Backrooms. There are no signs of life and there is an isolation effect within **The End** similar to Level 0. The level has the appearance of a seemingly infinite library that appears to be going out of business, containing signs that indicate the theory. Various “EVERYTHING MUST GO!!” signs are found across the level.
Wanderers who enter **The End** will have an adrenaline rush thinking they have escaped The Backrooms, though they would soon realize that they have not escaped The Backrooms, and instead are trapped in **The End** Books cannot be found in this library, and those wanderers have reported having found are written in an unknown language. Most people with knowledge of this level’s properties tell others to avoid it at all costs.

The architecture is plain, and some shelves appear missing. Some of the drywall also appeared to have been removed. Similar to a closing store. The signature component is signs saying “THE END” and “THE END IS NEAR” at the entrance of this level. This level seemingly creates a new copy for each wanderer who finds it, as even wanderers who noclip together will be alone. There are also no signs anyone has inhabited the level for each wanderer. Not even markings or footprints. There are likely millions of variants for each wanderer. The level is also completely silent besides the occasional soft hum of the fluorescent lights at the entrance.] Image of “The End” featuring “The End is Near”. Photographer was presumed dead.
“The End” contains a Computer, which contains no internet connection, let alone any means of communicating with anybody. The computers seemingly run on the Windows 95 operating system. The computers will have a file saying “RealLifeSoha”, but this file will just send you to a fake, distorted reality. However, the computers also contain some games such as Space Cadet Pinball, which can be useful for maintaining sanity; which is desperately needed on this level.

The levels of sanity deteriorating effects cannot be understated. They are similar to Level 0 but worse. The electricity of this level may go out for hours at a time, causing wanderers to see living beings in the corner of their eyes, even if they do not exist. Footsteps that do not exist may also be heard. This level seemingly may have an effect that induces hallucinations as well, as each wanderer who has been here has reported hallucinating several times, the most common being an exit or an entity. The deeper you go, the worse this seems to become. This eventually gets so bad that wanderers report banging their heads against the bookshelves or attempting suicide. This level's geometry is unstable, this level can loop or eventually create a wall behind you, bringing you back to the entrance, thus making this level extremely hard to escape. It is impossible to map out this level due to this.

Any Radio or GPS systems have been proven to fail. This level contains no internet connections whatsoever as well. Almond Water does not have any effect on this level or any other sanity-helping fluid from the outside. Which is a bizarre property on this level. This level also contains no food or almond water, so you’ll have to get it from outside the level. Escapes from this level are unknown and unconfirmed.

## False Realities

Fake Realities found in **The End** are often experienced. The easiest way to enter a fake reality is to click on a file saying “RealLifeSoha” on the computer terminal. But other ways to do this are completely unexpected, such as interacting with an object or suddenly teleporting here. The fake realities at first are indistinguishable from reality. And you will spawn at the same place you lived in before. There will still be moderate differences from real reality. Such as the fact that the “Isolation Effect” will remain, and there will still be no life in this area. There will still be no GPS, Internet, or any communication with the outside world. Another key difference will be that days are approximately 12 hours, while nights will last approximately 50 hours or longer. The fake realities also seemingly end after approximately 100 miles, and will just become distorted, flat, empty grass terrain. Food also may be slightly off in color. Typically, wanderers who experience these fake realities will have an adrenaline rush thinking they escaped. But they are mistaken. And the fake realities will start getting increasingly more like The Backrooms in 3 days. After 3 days, any light will begin to be so bright that it can blind you if looked at for more than 3 seconds. And the level will always take place at night. Objects will also begin to be distorted, some buildings may not have doors, be completely hollow, or will have distorted objects inside of them. It is unknown how wanderers escape these fake realities and get back to the library. But all we know is that they are even worse for sanity than the original section.

## Entities

**The End** is thought to be entirely devoid of life. To this day, no wanderer and/or entity has been found in any explorations for this level. Consequently, this effect leads to colonies and outposts being infeasible to create.

Theoretically, one could turn into an Insanity, however they would remain isolated like all who enter this level.

Wanderers commonly report hearing noises or seeing entities in the corner of their eye. But this is likely due to the sanity deteriorating effects of this level.

## Colonies And Outposts

Due to the isolating nature of **The End**, any form of civilization is infeasible.

## Entrances

There are many ways to enter **The End**. Most commonly via exit doors. But you can also enter this level when you least expect it.

## Exits

As of now, there is currently no known reliable ways to exit **The End**, since all travelers that have successfully got out of **The End** are incapable of explaining how. It is also implied that very few have managed to escape, and that there’s thousands of wanderers trapped here.