recursal/Fanatic-Fandom huggingface dataset:
Rock Crusher

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Rock Crusher

Inefficiently produces refined materials from raw resources.
Duplicants will not fabricate items unless recipes are queued.

Rock Crushers loosen nuggets from raw ore and can process many different resources.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

800 kg

The **Rock Crusher** is a Refinement Building. It turns Raw Minerals and Metal Ores into Sand and inefficiently produces Refined Metal.

## Mechanics

The Rock Crusher consumes 240 W of Power and requires Duplicant operation. It refines materials 100 kg at a time. 50 kg of material gets turned into Sand and 50 kg to the corresponding Refined Metal.

One operating cycle takes 40 seconds, reduced by the Duplicants Machinery attribute. If permanently fed with Raw Minerals and operated by an unskilled dupe, one Rock Crusher can feed 2.5 permanently operating Water Sieves with sand.

 100 kg

Raw Minerals are completely converted into Sand, while Egg Shells are converted into Lime.

### Tile of interest

Delivery, Duplicant interaction, and drop off are all at the 2nd tile from the bottom left. Duplicant operation animation is misleading.

## References

1. ↑ https://www.reddit.com/r/Oxygennotincluded/comments/d7syf4/buildings\_tiles\_of\_interest\_almost\_complete\_list/

## History

* **AT-242372**: Added as **Rock Granulator**.
* **LU-354426**: Renamed to **Amalgamator**
* **LU-355043**: Renamed to **Rock Crusher**.
* **LU-356355**: New recipe Crab Molt into Lime.

v · d

 Buildings

see all buildings
Sour Gas/fr

## Gaz Corrosif

Le gaz corrosif est un hydrocarbure gazeux contenant des quantités importantes de sulfure d'hydrogène
 C'est un déchet issu du Pétrole Raffiné chauffé à haute température

### Températurede changement

 -161,5 °C → 67% Méthane
-161,5 °C → 33% Soufre

### Densité

19,044 g/mol

Le **Gaz Corrosif** est un produit intermédiaire lors du raffinage du Pétrole Brut en Gaz Naturel en le chauffant à une haute température. Il peut aussi être trouvé dans le biome pétrolifère quand le Pétrole Brut touche des zones très chaudes.

## Production

Le **Gaz Corrosif** peut être produit en chauffant du Pétrole Raffiné ou du Naphtha à plus de 540°C. Ce qui est équivalent à chauffer du Pétrole Brut ou du Plastique à ces température puisqu'ils se transforment en les liquides mentionnés.

## Utilisation

À ce jour, le **Gaz Corrosif** n'a qu'une seule utilisation, qui est d'être refroidit à moins de -162°C pour le transformer en Méthane avec un ration de 2/3, le tiers restant étant transformé en Souffre. Pour être ensuite être transformé en Gaz Naturel.

 Le raffinage du Pétrole Brut en Gaz Naturel via le **Gaz Corrosif** est considéré comme rentable si effectué correctement d'un point de vue énergétique est matériel.
Sauna

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Sauna

Uses Steam to create a relaxing atmosphere.
Increases Duplicant Morale.

A steamy sauna soothes away all the aches and pains

### Requires

Preferred Room: Recreation Room
Steam: 25 kg per use

### Storage Capacity

Steam: 50 kg
Water: 25 kg

### Effects

Morale: +2
Stress: -10%/cycle
Water: 25 kg per use @ 80 °C

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Lumber

100 kg

**Sauna** is used during downtime to improve a duplicants' morale. Despite being a recreational building, it does not need to be in a recreational room. A duplicant spends 30 seconds in the sauna.

The Morale bonus is called "Steam Powered", adds +2 morale and lasts 4 cycles

## Tips

* The Sauna can work as an efficient method to destroy heat, since the water that is being output is fixed at 80 °C no matter how hot is the steam that is being input. The Sauna produce a very small amount of heat waste on use as well, making it easy to manage on its own. Combined with a Hot Tub, the output water can also be used to supply the Hot Tub, which can cool the water even further.

## History

* **RP-379337**: Introduced.
* **AP-417040**: **Sauna** no longer requires steam in pipes to operate, only that there is sufficient steam in storage.

v · d

 Buildings

see all buildings
Versions/LU-352488

**LU-352488** is an update for *Oxygen Not Included* released on July 16, 2019. Official Release Notes

## Update Information

* Pips can no longer walk through closed doors when walking around corners
* Park and Nature Reserve actually apply their morale bonuses to Duplicants that enter them
* Balance pass on geysers, bringing up the rates of some of the Gas Vents, and also reducing the rates of the Cool Slush Geyser.
* The min and max outputs of all geysers has been narrowed, reducing the variability between instances of the same geyser somewhat.
* Ores and items should no longer float midair when removed from a storage
* Duplicants should do a better jobs of completing multiple recipes in a row on fabricator buildings
* Wood Generator audio added
* Arbor Trees can no longer create branches after they've been uprooted
* New foods added and updated (Pacu Fillet, Surf n Turf, Grilled Pacu, Mushroom Wrap, Spicy Tofu and Frost Burger)
* A balance pass on all foods has been done
* Updated Monument artwork
* Fluids/Gasses in dead-end pipes will flow towards a destination
* Scrolling once again works in the Hats dropdown
* The selected object's detail panel will remember the current tab across selections, until that window is closed
* Tree branches will correctly uproot themselves if the tree trunk is uprooted
* Crops which are fully grown will drop their harvest when uprooted
* Fixed a bug where effects and products wouldn't spawn if a crop's farm tile/planter box was destroyed
* Updated Chinese strings
* Crushing Salt to Table Salt now creates sand instead of vanishing the remaining mass
* Rust Deoxydizer now has higher input rates, but outputs Iron Ore in addition to its previous outputs
* Colony Imperative list scrolls to reveal newly achieved Initiatives
* Effects added to achieving an Initiative
* Rewriting and editing of various Log Entries
* Pips can now plant Sleet Wheat seeds
* Six Work-in-progress tutorial animations have been added to Tutorial Notifications and Tutorial Database entries.
* Cleaned up the top menu buttons (Vitals, Consumables, etc.): Made reports a "mini" button, moved Schedule from the clock to the menu bar, and added a button to open the escape menu.
* Monument part selection save/loads properly
* Light requirements have been removed from rooms
* The bonus from working a machine in light has been raised to 15%
* Floor Lamp now gives positive decor
* "Join" intersections for conduits (where more than one pipe tries adding to the intersection) will now merge similar elements if possible, resulting in much better throughput.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-397624

**AP-397624** is an update for *Oxygen Not Included* released on March 3, 2020. Official Release Notes

## Update Information

* Added some stationary states to the multiplexer and demultiplexer
* Fix doors doubling their mass when melting
* Updated artwork for the three Conveyor sensors
* Changed the OFF state in the Not gate to have no red or green coming into it (white lines and input output) and added some glow to the input and outputs when it's receiving signals
* Added Ribbon Bridge to the build menu
* Hook up new NOT Gate art.
* Hook up strings for Automation Ribbon Bridge.
* Fixed issue that allowed for malformed Sweepy Base names
* Sweepy looping movement sound hookup
* Fixed issue with formatted text where multiple copies of identical strings were not being properly formatted.
* Fix solid conduit contents not exchanging heat when the camera was in certain configurations
* Improved layering on Sweepy Base Station
* Tweaks to Ribbon Reader and Writer for easier readability
* Replacing a building returns both its primary and secondary construction materials.
* Sounds added for Signal Splitter and Selector, as well as Pixel Pack
* Reduced memory allocations in Conduit system and the PokeShell's egg protection behaviors
* Save 3-4% frame time with proper caching for Errand offsets

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Resource/fr

This article has not been revised for the current version (***U50-582745***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *an unknown version*. It may contain inaccuracies.

## Liste des Ressources par Type

### Plantes

Les Plantes peuvent être obtenue en plantant leurs graines, elles peuvent être récoltées ou arrachées en les déracinant plantes, ou en déterrant des graines enterrées dans les tuiles fissurées disséminées dans les biomes.

### Matériaux de Filtration

Filtration Medium is one of the types of Resources. They are used in anything that filters either air or water. Deodorizer/fr turns it into Clay/fr and Water Sieve/fr turns it into Polluted Dirt/fr.

### Solid

This section lists all solid elements without specific type.

### Gaz Respirables

Les germes de la Limonchite peuvent être éliminées en refroidissant drastiquement l'Oxygène Pollué.

### Unused

Materials that can be spawned through debug mode but otherwise do not serve any purpose yet.
Solid Rocket Port Unloader

This article has not been revised for the current version (***U50-587362***). It was last updated for *U38-486708*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U38-486708*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Solid Rocket Port Unloader

Allows Solids to be unloaded from the storage of a linked rocket.
Automatically links when built to the side of a Rocket Platform or another Rocket Port.
Uses build-in solid material filters.

Rockets must be landed to load or unload resources.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

400 kg

**Solid Rocket Port Unloader** allows Solids to be unloaded from the storage of a linked rocket.

## Usage

Automatically links when built to the side of a Rocket Platform or another Rocket Port.

Uses build-in solid material filters.

## See Also

* Solid Rocket Port Loader
* Cargo Bay
* Large Cargo Bay
* Rocketry in Spaced Out

v · d

 Buildings

see all buildings
Versions/CS-440000

**CS-440000** is an update for *Oxygen Not Included* released on November 13, 2020. Official Release Notes

## Update Information

Hello! A small update before the weekend, we're upgrading another supporting system and want to make sure people have a chance to try it out over the weekend. Please let us know if you run into any issues!

* Upgraded FMOD to 2.01.05 -- this fixes a startup crash on Linux
* Updated strings for Chinese, Korean, Russian
* Mods: Error message when failing to load a building now specifies the name of the building and the mod that it comes from.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Toggle

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
**Toggling** is an Errand type performed by a Duplicant when some buildings change state. Whenever a building is designated by the player to be disabled or enabled, the building will not change state until a Duplicant physically travels to the building to **toggle** its state. Duplicants must also perform the change state errand to change the setting on a Liquid or Gas Valve, or to lock or unlock Doors. This means the Duplicant must first travel to near the building, then spend time performing the errand before the building can change state.

However, some buildings can change state instantly, without the need for a Duplicant to perform an errand. In these cases, the change will take place immediately after input from the player choosing to change state. Notably, a Switch or Signal Switch will change state as soon as the player chooses to toggle the switch, no matter where the switch is located. This can be very convenient to enable or disable powered buildings by placing a switch into the Wire circuit, for example to be used as a light switch, to shut off a Liquid or Gas Pump quickly, or to disable entire circuits to re-route power. A Signal Switch connected to a Liquid or Gas Shutoff can be used to instantly open or close pipes, e.g. allowing the redirection of gasses in a ventilation system.

Change in building states that require the Toggle errand include:

* Enabling or disabling any building.
* Changing the flow control threshold of a Liquid or Gas Valve.
* Changing a Door of any kind to Open, Auto, or Lock.

Buildings that change state instantly without the need for a Duplicant to perform the toggle errand include:

* Switch
* Signal Switch
* Doors can have their permissions changed instantly, disallowing Duplicants from passing through the door.
* Changing the output settings on a Liquid or Gas Filter.
* Changing logic activation parameters on buildings such as Smart Battery and Gas Reservoir.
Versions/EU-277446

**EU-277446** is an update for *Oxygen Not Included* released on July 12, 2018. Official Release Notes

## Update Information

* Gaseous element sensor should no longer function when missing power.
* Toilet should no longer play the flush animation twice.
* New Lime/Ceramic ore assets.
* Duplicants will mingle in a rec room if there aren't any relaxation things they want to do.
* Water cooler height now matches the art.
* Water cooler now counts as a recreation building.
* Dupes are no longer missing a mouth when they hang out in the recreation room.
* Fixed an issue where dupes were dropping off suits at the exosuit checkpoint instead of the dock. This was only an issue if you loaded a save containing suit docks that were build before the Expressive Upgrade. This should no longer occur but if you have a save that you've been playing that has this issue, you can fix it by clicking on the docks once they no longer have a suit and clicking on "Deliver Exosuit"
* Starving dupes no longer get stuck trying to dig nothing at all while complaining that they are starving.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-443836

**EX1-443836** is an update for *Oxygen Not Included - Spaced Out!* released on December 4, 2020. Official Release Notes

## Update Information

Happy Friday! Some fixes before the weekend, and getting ready to go live next next week. We're getting really excited!

## Features and New Improvements

### Hot hotfix 443836

* Fix for crash when loading Duplicant select screen or rolling new Duplicants

### Original patch 443790

* Some layout changes to better handle long strings in Duplicant selection screens/pinned resources/diagnostic/world selection panels
* Updated Korean strings
* Hook up blinkylights onto the main menu BG
* Add sound to Warp Conduit Sender / Warp Conduit Receiver's activation animations
* Duplicants and critters can no longer navigate off the edges of worlds
* Buildings with filtered storages (Lockers, Fridges, etc.) now accept deliveries in most curcumstances, only stopping with major failures such as being flooded or entombed
* Fixed issue where Hatches would not spawn in the sandstone biome on the warp planetoid due its smaller size
* Grubgrubs are no longer found in the wild except for one feature somewhere in the world
* Changes to element composition in some Wasteland biomes and added an additional POI
* Fixed [Grubgrub] body segments appearing as white on the temperature overlay
* Grubgrub now excretes 10% of consumed element as mud
* Grubgrub requires 16 tiles space per critter instead of 12
* Updated artwork on the [Porta Pod]
* Warp portal POI's no longer have glass tiles. Reduced facility window mass to 25kg
* Shuffled around and reworked Duplicant skills related to space and rocketry. This may make some Duplicants who were previously able to launch a rocket unable until the appropriate skill is learned
* Added a toggle to the main menu of Spaced Out for switching back to the base game. (Eventually such a toggle will be in the base game too, so please give it a click and let us know if you encounter any issues!)

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-396529

**AP-396529** is an update for *Oxygen Not Included* released on February 25, 2020. Official Release Notes

## Update Information

* Pixel Pack consumes power while turned on
* Getting closer to fixing the visible seam issue on the ribbon overlay icons
* Fixed Sweepy eye color in menus
* Ribbon Reader and Writer final art pass
* Critter Sensor now has toggles for detecting Critters/Eggs/Both
* Counter sidescreen consumes keyboard input so it doesn't open the build menu
* Some updated audio and fixes for Sweepithus J. Bot
* Some new hammer strike SFX for various automation elements
* Final art for Alarm sensor
* Fix NOT Gate behaviour for both 1bit and 4bit wires.
* Automated Notifier plays its on/off anims
* Usability work on Smart Reservoir/Smart Battery sidescreen tooltips
* Improve startup times of some UI elements
* Final art for Timer sensor
* Performance improvement to adding and removing animations

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Trailblazer Module

This article has not been revised for the current version (***U50-583750***). It was last updated for *EX1-449549*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-583750***). It was last updated for *EX1-449549*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Trailblazer Module

Enables travel to Planetoids that do not yet have a Rocket Platforms.
Can hold one Duplicant traveller.
Deployment is available while in a Starmap hex adjacent to a Planetoid.

That's one small step for Dupekind.

## Materials

### Refined Metal

200 kg

The **Trailblazer Module** sends a Duplicant in a Lander to a new Planetoid without a Rocket Platform.

It needs to be filled manually with 400kg Refined Metal, the same metal type as the Module itself has been built with. This material will later become the Trailblazer Lander.

Deployment is available while in a Starmap hex adjacent to a Planetoid.

## Tip

* Sending two Dupes to a new Planetoid and deconstructing their Trailblazer Lander(400kg) gives exactly the amount of material needed for a Rocket Platform (800kg)
* The Trailblazer Lander provides no life support. It is only a means to transport a Duplicant to the surface of an asteroid that has no Rocket Platform. It also cannot be used to return to the Rocket from which it deployed. Therefore, the player must be careful that a deployed Duplicant doesn't suffocate before building a Rocket Platform, enabling the Rocket to land.
	+ This is especially difficult when starting a game on the Radioactive Ocean Asteroid, where Reed Fiber is not available to make Atmo Suits until the player colonizes a distant asteroid. However, the player may utilize Oxygen Mask as a substitute.
* When a Dupe emerges from a Trialblazer Lander, they will have many of their parameters reset as if they had been freshly printed. For example Calories, Breath, Stress, Bladder and Rad Accumulation are all reset. The value is usually quite close to the optimal (e.g. Calories is set to 3500). Because of this reset it is unnecessary and a waste of resources to take care of a dupe who is going to use a Trailblazer, provided they don't actually die from neglect.

## See Also

* Rocketry in Spaced Out
* Trailblazer Lander
* Rover Module

v · d

 Buildings

see all buildings
Versions/AU-221295

**AU-221295** is an update for *Oxygen Not Included* released on June 25, 2017. Official Release Notes

## Update Information

* dupes should now change valve settings even if the valve is blocked
* air scrubber should now use the water it has in storage even if the pipe it's connected to is empty
* air scrubber should no longer absorb CO2 if it doesn't have enough water to process it
* air scrubber should only use power when processing CO2
* air scrubber should no longer over overfill it's storage with CO2

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-455421

**CS-455421** is an update for *Oxygen Not Included* released on March 11, 2021. Official Release Notes

## Update Information

Hey all! Along side the Totaly Rad Update for *Spaced Out!* we've got some fixes for the base game of Oxygen Not Included:

* Added an OpenGL configuration to the game as a workaround for certain startup issues. **If you've been unable to launch the game, try changing your Steam startup option in Oxygen Not Included > (Right-Click) Properties > General > Launch Options, add** -force-glcore **and relaunch the game.**
* Hatch falling animation revisions
* Fixed Hatches floating in the air after being wrangled while burrowed
* Adjusted Hatch collider offset when burrowed making it easier to click on
* Fixed physics where objects would slide into walls instead of away from them
* Fixed drag area tooltip
* Fixed loading Sandbox Tools' disease settings when trying to load Radioactive Contaminants in the base game
* Updated base game to use the same strings file as *Spaced Out!* to streamline translation efforts

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-279889

**EU-279889** is an update for *Oxygen Not Included* released on July 29, 2018. Official Release Notes

## Update Information

* Dupes won't use rec buildings more than one per half cycle.
* Generators will now display what resource they are missing as part of their missing resources status item.
* Tried to fix a crash that was occurring when some virus software was locking some of the yaml files being read by the game.
* Fixed a crash that could occur when exiting to the main menu.
* Jobs screen now highlights a dupe if they are in over their heads.
* Using a med bed, and receiving care includes a stress reduction effect.
* Rectangle visualizer for drag tools such as dig and cancel should now have fixed edge widths.
* Fixed Critter Feeder displaying empty, checked, filters for critters that cannot be fed from the critter feeder.
* Roles screen now has feedback about the morale consequences of taking on new roles.
* Pharma chamber also applies stress reduction.
* Dupes won't interrupt healing in a medbed / pharma chamber to sneeze, cough, vomit.
* Dupes recovering in a medbed or pharma chamber no longer interrupt their care to catch their breath.
* Latrine to Washroom and Barracks to Bedroom room upgrades don't happen now unless you remove lower tech buildings furniture.
* Dupes should no longer stop generating power to use the massage table.
* Dupes should no longer stop peeing so that they can start urgently peeing.
* Fixed an issue where cracking eggs was causing the resource screen to report incorrect values.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-406451

**AP-406451** is an update for *Oxygen Not Included* released on April 23, 2020. Official Release Notes

## Update Information

Here's another hotfix for the Testing branch! Please give it a try and let us know if you see any issues!

Fixes:

* Duplicants can no longer get the "Pacifist" trait if they have a Digging interest. This prevents the bug where their stats would reroll if they ever had both Digging interest and Pacifist.
* Door toggle buttons once again animate while waiting for a Duplicant to perform the action

Optimizations:

* Reduce memory usage when saving numbers. And there are a lot of numbers in this game...
* Reduce memory usage for writing out encoded strings
* Reduce Report Manager memory usage while saving

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Tide Pool Biome

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Ocean Biome.*

**Tide Pool Biome** is a Salt Water biome with exclusive plant and critter types. It appears on all asteroid types except The Badlands.

## Content

There are no Metal Ores generated in this biome.

In low temperature area of Tide Pool, Salt Water will turn into Brine.

## Features

### Salt Deposit

A Carbon Dioxide room surrounded by Salt, Carbon Dioxide and Sedimentary Rock.

### Salt Water Pool

A Salt Water pool with Carbon Dioxide, Sand, Fossil, Sedimentary Rock.

### Bleach Stone Deposit

A Bleach Stone deposit with Carbon Dioxide, Sand, Salt.

## Points of Interest

* A Salt Water Geyser
* Ruins

## Variants

### Hot

The Hot variant has the Salt Deposit feature and Salt Water Pool feature. It is hotter than base version.

### Deep

The Deep variant does not have the Bleach Stone element.

It has the Salt Deposit feature.

### Slush

The Slush variant is colder than base version. Part of the Salt Water is turned into Brine.

It has no terrain feature.

### Frozen

The Frozen variant is colder than Slush variant. All liquids are frozen into Brine Ice.

It has no terrain feature.

## Trivia

* Tide Pool Biome is named Ocean in game code.
Versions/208689

**208689** is an update for *Oxygen Not Included* released on March 1, 2017. Official Release Notes

## Update Information

* fixed line spacing when using localized font
* algae distillery has a much longer conversion interval so that it spits out larger chunks and dupes don't have to run back and forth as much
* fixed a bug with the massage table where it would load into a bad state
* dupes no longer use the massage table during red alert
* water purifier is now prioritizable
* air deodorizer is now prioritizable

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Tundra Biome

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-456940*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-456940*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Frozen Biome.
The sub-zero temperatures of the **Tundra Biome** provide rare frozen deposits of Ice and Snow, necessary for a colony's heat regulation needs.

## Content

 Swampy Asteroid

Sometimes Liquid Carbon Dioxide may naturally appear due to low temperature.

Note, that melting Ice and Snow tiles directly will grant twice more water, than through mining and melting. The only reason not to vent any excess heat towards tundra biome is that it will likely disrupt wild Sleet Wheat.

## Points of Interest

* Anti Entropy Thermo-Nullifier
* Ruins
* 2 random buried cold Geysers.
Versions/CU-274660

**CU-274660** is an update for *Oxygen Not Included* released on June 20, 2018. Official Release Notes

## Update Information

There's a new hotfix branch available which attemps to address some of the issues with loading times that have come up. Please note that if you load and save your save game in the new branch, you will no longer be able to load that save in the main branch. If you're interested, here's how you can try it out.

Changes:

* Improved load times.
* Fixed one of the issues with hatches not going to groom stations.
* Uprooting a plant will no longer cause a plant death notification.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-458060

**EX1-458060** is an update for *Oxygen Not Included - Spaced Out!* released on March 29, 2021. Official Release Notes

## Update Information

Hello everyone, a smaller patch after the weekend with a fix for the farm buildings not accepting seeds. Take care!

### Changes

* Rocket Pilot Station is now deconstructable and rebuildable within the rocket interior
* Solid Nuclear Waste and Corium are now "Miscellaneous" materials and can be stored in storages under that category
* Added Payload Opener sound effects
* Edits to various item descriptions

### Fixes

* Fix seeds not being deliverable to Farm Tiles and other planter buildings
* Further facial expression fixes

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/MD-469859

**MD-469859** is an update for *Oxygen Not Included* released on June 30, 2021. Official Release Notes

## Update Information

Hi friends,

Today's hotfix of the public\_testing branch addresses some bugs affecting both Spaced Out! and the base game. The "ghost tiles" issue has been fixed, and Duplicants should no longer stall when using Wash Basins. A few new sounds and art changes are included as well.

### Changes

* General
	+ Added Demolishing Gun sound
	+ Added Anti Entropy Thermo-Nullifier sound
* Spaced Out
	+ New art & FX for the nuclear waste barrel.
	+ Adjusted Artifact Analysis Station art

### Fixes

* General:
	+ Fixed rendering issue where "ghost tiles" appear on screen.
	+ Fixed issue causing Duplicants to stall after using some buildings (such as the Wash Basin
* Spaced Out
	+ Material Researcher hat icon changed to yellow.
	+ Worldgen: Fixed an issue where Beeta Hives would sometimes spawn entombed.

### Hotfix 469859

* Fixed issue causing Duplicants to sometimes get stuck leaving a rocket.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-448420

**EX1-448420** is an update for *Oxygen Not Included - Spaced Out!* released on January 19, 2021. Official Release Notes

## Update Information

Hello all! Thanks for all the feedback, we've got some fixes for the **preview branch** for issues that came up over the weekend here.

Edit: Pushed out a second patch today to finish up the resource screen issues and some other things.

### New hotfix 448420:

* Fix for oxygen masks crashing in resource screens.
* Fix for crash caused by loading old minion skill data
* Minor adjustment to some building art for better color blindness readability

#### Mods

* Mods no longer crash if they have archived\_versions but no versions of the mod support the current vanilla/DLC content. (Instead they just don't load.)

### Original hotfix 448339:

* Fixed crashes relating to entombed Rovers
* Fixed crash relating to resources screen displaying worn out suits
* Fixed some issues with rocket port animations
* Updated Chinese strings

#### Mods

* Game no longer crashes if there's a typo in mod\_info.yaml. Instead logs an error if the mod is in the dev folder

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-352881

**LU-352881** is an update for *Oxygen Not Included* released on July 17, 2019. Official Release Notes

## Update Information

* Salt vine salt output increased
* Salt vine uses more sand and less chlorine
* Wheezewort phosphorite usage reduced
* Airborne Critter Bait no longer "turns off", and has no more logic port
* Airborne Critter Bait plays destruction animation
* Gas/Liquid pipes correctly update their temperature frame-to-frame
* Updated artwork for Ethanol Distillery
* Fix crash when a fabricator building completes a recipe the same frame it becomes inoperational
* Building "Errands" panel correctly shows chore orders once again
* Fix crash when starting a new game

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/207380

**207380** is an update for *Oxygen Not Included* released on February 21, 2017. Official Release Notes

## Update Information

* fixed a crash that occurred on startup when launching the game connected to certain tvs
* fixed a bug where pumps would only try and pump the first gas they ever pumped
* added support for full-screen aspect ratios other than 16/9 and 16/10

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-468097

**EX1-468097** is an update for *Oxygen Not Included - Spaced Out!* released on June 16, 2021. Official Release Notes

## Update Information

Hello everyone!

Today's patch has more sounds, typo fixes, and further updates to the Mod API. Let us know how the base game is feeling! Thanks.

### Changes and Improvements

* Added rocket flying sounds to rockets on the Starmap
* Adjust mix of the Starmap music so any stingers/game music that plays conflicts less with the Starmap theme.
* Adjust mix in Starmap so game sounds are less audible.
* Correct music plays in the main menu depending on whether Spaced Out! is enabled or not
* Worldgen: Added new Gravitas props to Teleporter POIs

### Bug Fixes

* Fixed typo in Landing Beacon description
* Fixed various typos of Beetas and Plug Slugs
* Dragging the order of mods on the mods screen no longer sends mods to the bottom of the list randomly. Drop position is now also calculated "between" mod entries so it's easier to change the order intentionally

### Modding

* The UserMod2 class now has a `mod` property on it which will contain a reference to the Mod this assembly is being loaded by
* mod\_info.yaml has a new optional field `version`, a string that gets prepended with a 'v' in the UI
* mod\_info.yaml has a new field `APIVersion`. If a mod loads a DLL, this must be set to `2` to indicate that the latest version of the mod system (i.e. Harmony2.0) is being used, otherwise the mod will be disabled
* mod.yaml has a new optional field `staticID`. If provided, this will be stored on the Mod object for reference, as well as used as the ID provided to Harmony. This can be used to more reliably detect when other mods are installed, regardless of how they were installed.
* The Mod class now has a field `packagedModInfo` which contains the mod\_info.yaml from the loaded version of that mod
* Mod uploader now shows an error if DLLs from ONI itself are being uploaded with a mod
* Mod uploader allows selecting whether your mod is compatible with Base Game and Spaced Out!

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-459902

**EX1-459902** is an update for *Oxygen Not Included - Spaced Out!* released on April 13, 2021. Official Release Notes

## Update Information

Hi friends!

We're really enjoying all your feedback on the new worlds. There are certainly a lot of different perspectives on what makes ONI fun! While we may never be able to reconcile them all, these kinds of multifaceted (and civil) discussions really help shine light on different parts of the problem. Thank you so much for taking the time to contribute!

As always, please let us know if any new bugs have cropped up in preview, and enjoy the patch!

### Features

* Added art for Cobalt Geyser
* Added unique UI icons for all asteroids
* Updates to Solar Panel Module art
* Added sounds for a Duplicant emptying out a Beeta Hive
* Added sounds for Beeta Hive

### Changes

* Solar Panel Module generates max power while in space
* Add/Change rocket module sidescreen now shows the engine's maximum supported rocket height in module button tooltips
* Details screen now shows rocket height and max rocket height under the rocketry header
* Added a conduit colour to Molten Cobalt
* Removed electricity effects from Research Reactor art
* Codex entry updates for some biomes
* Clarification in Space Travel System codex entry

### Bugfixes

* Fixed issue allowing germ duplication in falling water
* Reduced thickness of world borders on the second and third worlds in the Classic Sandstone Cluster to make more room for world features to spawn & reduce the number of failed world generations.
* Solar panel module no longer shows "no wire connected" status item
* Rocket habitat modules no longer provide free steel and diamond when deconstructed.
* Rocket habitat modules return correct masses for solid/vent/mesh tiles in their interiors when deconstructed.
* Fixed issues causing Add/Change rocket module sidescreen to sometimes give incorrect information in module button tooltips.
* Duplicants once again close their eyes while chewing
* Fixed issue causing launching rockets to disappear before reaching the top edge of the map.
* Fixed several diagnostic states that were unintentionally upgraded to 'red' status
* Fixed a few harsh transitions in Research Reactor animation playback
* Research Reactor's Radioactive Comets no longer collide with the building itself while it’s melting down.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AU-217565

**AU-217565** is an update for *Oxygen Not Included* released on May 18, 2017. Official Release Notes

## Update Information

* fixed a crash when using the consumables screen in a localized language
* fixed a crash when going back to the main menu
* fixed a crash when dupes got infected with certain diseases

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-277680

**EU-277680** is an update for *Oxygen Not Included* released on July 15, 2018. Official Release Notes

## Update Information

* Gas/Liquid should no longer incorrectly be displaced diagonally through gas/liquid permeable tiles.
* Fixed a crash that could occur when a Dupe was having a conversation with a corpse as it was being delivered to a grave.
* Added more information about unsupported audio sample rates to the "Audio failed to initialize" popup dialog.
* Dupes should no longer be missing mouths when idling during break time.
* Fixed a bug where expanded resource categories were no longer persisting through save/load.
* Power transformers can only provide up to 1kw to the downstream side.
* New temp building: Phonobox
* Fix for toilet not going to the full state after zero flushes.
* Fixed crash that could occur when hitting back in the codex screen.
* Fixed extra eye showing up when dupes look sideways.
* Dupes should now go to the bathroom if they urgently need to do so during the work period.
* Dupes don't complain about having to pee during breaktime if their bladder is below 100%.
* Dupes will no longer shout about being sleepy
* You can now see the priority value of creatures that have been marked for capture.
* Fixed an issue where buried objects were appearing where nothing was buried.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-278302

**EU-278302** is an update for *Oxygen Not Included* released on July 18, 2018. Official Release Notes

## Update Information

* Fixed a crash that could occur when pressing backspace in an input text box.
* Starting base no longer has two obsidian tiles. They are now all sandstone.
* Fixed a liquid leak that could occur when trying to spawn liquid into a solid cell.
* Transformer should now actually require refined metal.
* Mesh doors can now be entombed and can also be dug out.
* Storage building art now reflects whether the building is marked for sweep only.
* Critter feeders/dropoff locations no longer allow the sweep only setting.
* Solid doors only allow sand to fall through tem if they are sideways.
* Deconstructing POI windows no longer gives neutronium - more POI objects in general are deconstructable to prevent blocking people's bases.
* Added missing wallpaper tile to POI.
* LoreBearer no longer tries to access out of range flavour string.
* Rooms no longer require a door to be a room.
* Duplicants drink from the water cooler instead of just standing by it.
* Fixed a crash that could occur when hovering thought bubbles/progress bars in certain overlays.
* Minglers peridoically walk to a new position.
* Duplicants will now go to their friend's grave to mourn them.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-447598

**EX1-447598** is an update for *Oxygen Not Included - Spaced Out!* released on January 13, 2020. Official Release Notes

# Update Information

Hello, just a small patch today fixing up some of the issues from yesterday's modding update:

## Features and New Improvements

* Prevent a crash when upgrading installed mod data to the newest version
* The "archived\_versions" folder now works correctly for mods distributed through steam
* Fix a crash trying to show the patch notes screen on launch
* Mod animations now load correctly and without crashing for Spaced Out!

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-371077

**LU-371077** is an update for *Oxygen Not Included* released on October 1, 2019. Official Release Notes

## Update Information

* Corrected an error which was causing the temperature simulation to rapidly lose heat.
* Fix a crash if buildings which were created from worldgen got deconstructed (i.e. the ration box)
* Updated Russian translation
* Updated Chinese translation

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-353781

**LU-353781** is an update for *Oxygen Not Included* released on July 19, 2019. Official Release Notes

## Update Information

* Updated artwork for Wood Gas Generator
* Updated sound effects for Wood Gas Generator
* Many strings that were previously untranslatable have been fixed
* Salt shows up correctly at Mess Stations
* Arbor Tree Database entries make more sense
* Added Rust Deoxidizer sound effects
* Added Object Dispenser sound effects
* Automation signals have been renamed to "Green" and "Red" because Active and Standby were misleading in some situations
* Logic Gate artwork now displays red and green for consistency
* Broad text pass on automation strings and tooltips
* Automation gates and tools techs have been reordered to provide a more logical progression
* Fix "Requires Gas Output" tooltip
* Many Database overview pages show their items in a grid instead of a list
* Updated Chinese translations
* Updated Russian translations
* Saltvine now has its own description
* Trees will no longer grow multiple branches in the same location
* Excess branches will be cleaned up on load
* Automation circuits that trigger large amounts of changes at the same are less loud
* Space Destination mass replenishing works correctly
* Added sound when activating the Materials Overlay

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-450996

**EX1-450996** is an update for *Oxygen Not Included - Spaced Out!* released on February 9, 2021. Official Release Notes

## Update Information

Hey friends!

Today's Testing Branch patch is mostly bugfixes, though we now have the Hydrogen Engine back in the game!

I'd also like to add a note about a fix that went on to the Testing Branch last week: "Fixed an issue where sometimes a geyser's output would transition the wrong element, which made it appear as if a different element was being emitted". The bug caused elements to state transition using the wrong material properties. In the geyser case that meant steam would cool into methane. In more "normal" cases, it could cause an element to transition based on the wrong state (transition happens on wrong frame) or to transition using incorrect thermal properties (energy created or destroyed). In most cases this shouldn't matter and in fact it's not noticeable during normal play, but scenarios where there are lots of rapid state transitions will behave considerably differently now. One such example is compact steam turbine setups, which may exhibit much different levels of efficiency than before and require tweaking.

### Features

* Suit Durability is now a custom game setting
* Added Spaced Out! versions of the Hydrogen Engine and Liquid Oxidizer Tank
* Added CryoFuel Propulsion tech to the Research Screen

### Change

* Updated strings
* Worlds are listed in the order they are discovered. Does not apply to worlds already discovered worlds in existing saves
* Launch button and destination select are now on the Spacefarer Module, not the Basic Nosecone

### Fixes:

* Border temperature related crash during starting a new game
* Fixed loading some saves which have missing cluster information
* Fixed crash loading some old saves prior to moving the worldgen files around
* Fixed animations on the Destination Select Screen
* Fixed replacing a Spacefarer Module with a Solo Spacefarer Nosecone showing excess backwall
* Fixed sounds for base game Rocket Engines in Spaced Out!
* Power sources no longer complain about missing consumers if there is a battery or transformer on the network
* Battery Module's meter now follows it when the rocket is rearranged or launched

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-351503

**LU-351503** is an update for *Oxygen Not Included* released on July 11, 2019. Official Release Notes

## Update Information

* Fix panning Research screen using custom keybindings
* Fix building status to reflect the room it is located in
* Fix Suit Wearer string in Duplicant skill group selection menu
* Add a guaranteed saltwater geyser in the ocean biome
* More tooltip formatting
* Update lumber art
* Performance improvements when crabs search for eggs to guard

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-456940

**EX1-456940** is an update for *Oxygen Not Included - Spaced Out!* released on March 19, 2021. Official Release Notes

## Update Information

Hey friends, a couple crash fixes for the Testing Branch before the weekend. Have fun!

* Radbolt Engine fuel tank no longer disappears at empty or full
* Fix for timing specific Radbolt Engine crash
* Fixed crash when rockets with cargo modules launch or land
* Fixed crash when clicking a dropdown on the Schedule screen

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Tofu

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Tofu

A bland curd made from Nosh Beans.
It has an unusual but pleasant consistency.

## Ingredients

### Water

50 kg

**Tofu** is a food item made from 6 Nosh Beans and 50kg of Water. It provides 3,600 kcal with food quality of Standard (+2).

Tofu can spread Food Poisoning if Water used to create it was contaminated with germs.

## Recipes

Inside the Gas Range, it can be cooked into

* Spicy Tofu