recursal/Fanatic-Fandom huggingface dataset:
Cyrellian Aretil

Duke Cyrellian Aretil ("Amber-Eyes") is Fen's father. Fen's birth implied to be the result of an affair between Cyrellian and a human servant, though this is not completely confirmed. He formerly paid for Fen's schooling, but after Fen's trouble with diamond dust caused them to fail their exams and be kicked from the school, Cyrellian publicly disowned them, leaving Fen to make their own way. Like all Thrrasir NPCs, Cyrellian is played by Shinko.

## History

Fen's father was mentioned by Fen before his appearance, and has always been implied to be disapproving of Fen, particularly their anxiety, their choice to study art, and their half-human heritage.

The duke made his first appearance disowning Fen in the street and cutting them off financially. The party intervened to stop Cyrellian from yelling at Fen any more than he already had, and managed to annoy him into cutting off his tirade early.

Later, Cyrellian sent servants to clear out Fen's apartment, led by his steward, a liondrake name Taira.

## Personality

A terrible father with an extremely punchable face. He's angry, hostile, and cold, as well as an arrogant snob who clearly believes himself above the rank and file of Thrrasir.

He may have some particular dislike of humans; according to Fen, he completely removed human servants from his household (describing them as "alluring sirens), and Fen filling in that he wouldn't be tempted to have children with magical servants.

## Notes

* Introduced himself as being "of the Amber-Eyes Legacy."
* Wears a necklace pendant with a stylized sun topped with a crown. The symbol matches one on a letter found in the Peacekeepers' hideout
	+ This symbol was later described by Fen as the symbol of the Brotherhood for the Restoration of the First Peoples, a group of elves who believe they should be in charge of everything as they once were.
Villages

The Villages are the farming district of Alu Lyth, where most of the city's crops are grown. It is uniquely divided into two parts by the fields, the East Villages, near Castle Road, and the West Villages, near the dockmarket. This district is mostly fields and wooden houses with small garden plots, animal pens, and chicken coops.

## Population

Humans and halflings are most common in the Villages, though members of other races appear occasionally. It is strangely absent of elves, who are fairly common in the rest of Alu Lyth.

## Inhabitants

* Alyx's family is implied to live in the Villages, possibly the West Villages specifically.

### West Villages

* Hanna - An elderly human woman who's known Alyx's family since Alyx was very young. Will make blackberry pie in exchange for a basket of berries picked from the bushes in her garden.
Falaron Crithathil

Falaron Crithathil is the Marquis of Alu Lyth, the latest in a line of rulers who have led the city since - potentially - the end of the Cataclysm.

## Family History

According to Crithathil family legend, before the Cataclysm the continent of Thrrasir was once ruled by a sun elf court by day and a moon elf court by night. Massive rebellions broke out against the ruling families, however, and the entire moon court was killed during a party, with the exception of the crown prince, kept alive to overcome security.

The prince's memory was magically erased, and he was convinced that he was on the rebellion's side - eventually, however, someone recognized him, and the Moonblood Bow, a magical artifact that only responds to his family's bloodline, proved his heritage.

At this point, the Cataclysm came, and while details seem to have been lost, the prince is said to have fought so well he was asked to rule in Alu Lyth. It's said he refused to rule, but did settle in the city.

## Personal History

Unknown quite yet

The party met Sunbane during the battle with Igraine and the Peacemakers' flaming skulls - when the skull of a *dragon* appeared, Sunbane shot it down with the Moonblood Bow, a magical weapon that utterly destroys anything it strikes. He was out helping to fight the skulls beseiging the city, at his own personal risk as he had sent his best guards through the city to fight. He and the party split ways shortly after, but met again a few days later with Camden's help. Sunbane shared his family history, some detail about the Moonblood Bow, and some valuable information about Fae Shanta, the party's next destination.

## Personality

Sunbane seems to genuinely care for the people and the city he leads, willing to go out into danger to help protect them in time of crisis. Other nobility, particularly elves, are said to see him as "too progressive," in particular for his lack of racism toward non-elves. He nevertheless has good insights about how the system works. He clearly feels the weight of his family legacy, speaking seriously about the Moonblood Bow and intending to name an heir rather than sire anymore children who could use its power.

## Moonblood Bow

The Moonblood Bow is a a magical bow with no string that completely destroys any object it strikes. The Bow dates to before the Cataclysm, and is bound to the Crithathil bloodline, refusing to work for anyone else. Despite this limitation, its power makes it dangerous, but the family has been unable to destroy it. Instead, they've limited themselves to having one child per generation, to avoid too many in the world who can use it, and seem to try to avoid its use except in very dire circumstances.
Penvost

Penvost is a remote town in the deep forest, at the end of the road leading into the wilderness.

## Description

Penvost is completely walled, with a single gate granting access into the city that is guarded at all times. The guards are suspicious and stop everyone who draws near to the town. Once inside, the town is fairly small, with a round center square. A statue in the square features a giant hyena fighting a armored wizard, with the caption "Aelar defeats the monster Reirak."

At one point the town was home to an evil wizard, Reirak, who turned people into giant animals. The wizard was defeated by one of his victims, the half-elf turned giant hyena Aelar.

## Inhabitants

* Aelar
* T'hamil
* Elysa
* Kevess
* Brenryn Hamarhaast (?)
Auntie

Auntie is a sea hag, operating in Alu-Lyth through many others in the city, in particular the grung.Like all Thrrasir NPCs, she is played by Shinko.

### Faerie Dragons

while trying to discover the location of the captured faerie dragons, the party was approached by Urycis about investigating an enforcer who had suddenly turned random serial killer, and was evading the Odyvas. Heijan Odyva was in fact killing people to feed Moe, apparently in service to Auntie, his "dark mistress." Auntie had also given him a larger, more powerful sea spawn form.During the battle, Heijan stole a strand of Virga's hair, though the party didn't know what for at the time. After defeating Heijan, Alyx discovered a spellbook on him, the Seafloor Folio, labelled "Propery of Gillifred."

### A Suspicious Letter

Though only Alyx recalls hers, Auntie appeared to each of the party in dreams (except for Tandy, who was defended by Fleck), trying to entice them to find the cube and bring it back to her. She only had progress with Alyx, who seemed willing to consider it; both Virga and Doryen asked too many questions.

During his interrogation from the Odyva's, Heijan revealed that the piece of Virga's hair he had stolen during his fight with the party had been sent to Auntie, who was using it to scry on Virga.

## Sea Hags

Sea Hags are evil fey creatures who spend most of their time underwater.

* Known as *dark ladies of the deep.*
* Can join covens of three or more to become even more powerful
* Hags enjoy making bargains for things they want, or giving gifts that inevitably backfires

## Facts and Clues

Facts in italics are unknown to the characters.

* *Auntie claims the cube is a container she was charged with keeping safe, but it was stolen - Session 29*
* Auntie may have offered the grung a deal to turn them from freshwater amphibians to saltwater amphibians, allowing them to hide better

## Appearances

* Session 29 - Auntie appears in dreams to Alyx, Virga, and Doryen, trying to entice them to fetch and reutrn "a stolen item." Alyx was open to this idea, but Virga and Doryen asked too many questions, leading Auntie to leave and to presumably take some measure to wipe their memories. She apparently attempted to enter Tandy's dreams as well, but was sensed and stopped by Fleck. Fleck claimed to have "injured their spirit quite badly."

## Trivia

* Shinko has said that Auntie's voice is based on Tia Dalma's from the Pirates of the Carribean movies
Lucky

Lucky is a tiefling resident of Fae Shanta, a magic-user, and owner of the shop Tinpots and Odds Bobs. Like all Thrrasir NPCs, Lucky is played by Shinko.

## History

Mostly unknown so far.

At some point, he received "runic tattoos," which he claim amplify his natural tiefling magic, and make him an "artificial sorcerer." While he compares these to Suaco's tattoos, Suaco seems to consider them something very different.

### Ferry to Fae Shanta

The party met Lucky onboard the ferry to Fae Shanta, where he was giving a performance of magical fireworks. He told Virga a little about his tattoos when asked, and mentioned having a shop in Fae Shanta, as well as "not catering to folk who are choosy about the company they keep."

He also took an interest in Cyril onboard the ship, consistently flustering him with flirting. He also attempted to spy on Fen and Wagner while the two were together on the ship.

### Arrival in Fae Shanta

The party ran into Lucky again while touring the city, when they went to his shop, Tinpots and Odds Bobs. Lucky explained that his shop carries weapons disguised as normal, unassuming trinkets, meant to get weapons and magical focuses into the parts of the city where weapons aren't allowed without a permit.

## Personality

Flirtatious, nosy, and sometimes deliberately antagonistic or trolling, seemingly for his own amusement. While he doesn't seem outright malicious, he also seems unbothered by making others uncomfortable or annoyed.

## Tinpots and Odds Bobs

Lucky owns a shop in the Crystal Caverns of Fae Shanta, where he sells items such as silverware, canes, wrenches and hammers, and scarves that are disguised weapons, magical focus, or in the case of things like wrenches, capable of blunt force trauma.
Elven Surnames (Thrrasir)

* Thrrasir elves use an Elvish last name and a Common translation

### E'sumlam

A surname meaning "fair child" or "child of fae" that's often given to half-elves. It's a dismissive surname, meant to emphasize the half-elf not fitting into the elven side of their family.

Half-elves known to have been given this surname include:

* Fen
Kyhur Anskuld

Kyhur is a tielfing (possibly half-orc) priest in the Temple of the Iris in the Temphere campaign. He lives and works in Caellond, though little is known about him at this point.

## History

### Where Wolf?

Kyhur first met the party shortly after the Feywilde Ball. He had petitioned Valanthe for assistance, as the nasty storm brewing over Caellond had generated a bolt of lightning that damaged one of the gargoyles perched atop the Temple. The gargoyles were panicked and had become hostile, hiding out in the temple basement and attacking anyone who got too close. The party was tasked with sorting out the matter.

Kyhur explained the situation, asking that the party attempt to catch the injured gargoyle and bring it out of the basement for repairs, but advising them to be wary of Bull, the large centerpiece gargoyle. The party ended up repairing the damaged gargoyle without needing to capture it, which Kyhur was relieved about. The party expressed suspicion that, given how hostile the gargoyles were acting and the fact that this couldn't have been the first storm they'd weathered, something else must have spooked them. Kyhur seemed troubled by the idea, but had no theories to offer.

The party later spoke to Kyhur again, checking up on him and the gargoyles. He had managed to lure them back outside, though he was somewhat annoyed by the fact that three strangers in town (Rochol, Beatrix, and Shanks) were harassing the half-elf Vandoryth, who Kyhur had offered shelter in the temple. The party investigated the temple grounds and discovered evidence that a manticore had attacked the gargoyles, though they opted not to share this information with Kyhur directly.

The following morning the party went to the temple again to test Vandoryth for possible lycanthropy. As they were leaving, Kyhur sent someone along to ask them to bring Vandoryth to Liadon Manor, so that the hunters could not hassle him again.
Kuria

Kuria, which means "River Place" in Draconic, is a location in the Temphere campaign universe. The home village of the Shifting Mist tribe, Kuria has a delicate truce standing with Mire's Edge.

## Description

Kuria is the walled village of the Shifting Mist tribe. The citizens of Kuria are all kobolds and lizardfolk, as well as their various pet therapod dinosaurs.The houses in Kuria tend to be rounded domes, and given the presence of winged kobolds to act as scouts there aren't stairs or ladders to reach the wall defenses.

## Citizens of Kuria

* Apogri
* Yuty
* Baeshra
* Irthir
* Wenrule (formerly)
Lucien

Lucien is an NPC from the Temphere campaign universe, and an ally of the Island Party. He is a human, and the hereditary keeper of the Old Skyhorn Lighthouse. His family have also long held in their possession an artifact called the Aquan Bowl, but Lucien gave it to Fracture and McGuiggan to take to the Helders for safekeeping after kuo-toa abused its power.

## History

### Pre-Game

Lucien's family has been protecting and managing the Old Skyhorn Lighthouse for generations.Their most closely guarded family secret was that they had an artifact- the Aquan Bowl- which allowed them to summon and control water elementals to aid ships in distress. This was all that Lucien's family used the bowl for, but they kept it's existence quiet to prevent the bowl's power being abused.

Unfortunately, somehow the secret got out. A group of kuo-toa, lead by a strange creature with tentacles on its head, put the lighthouse under siege, forcing Lucien to hole himself up in the chamber at the top with the light itself and lock the door. He spent the next long while up there, barely keeping himself alive by using magic to summon berries from his kitchen. Meanwhile, the kuo-toa started using the Aquan Bowl's power to unleash water elementals into the bay of Skyhorn.

### Adventure 2 - Old Skyhorn Lighthouse

The island party initially missed Lucien on their first trip through the lighthouse, never going up into the lantern room where he'd sealed himself. They did go back later, however, once all the kuo-toa where driven off. Lucien was suspicious at first, but eventually let them into his hiding place. He explained his history and the purpose of the bowl, and agreed to go with the party to get the bowl out of its cave and to somewhere the kuo-toa couldn't abuse it again. There was a brief skirmish with some hook horrors in the cave, but eventually the party was able to successfully retrieve the bowl.

Lucien opted to stay behind at the lighthouse when everyone else left, claiming that it was his responsibility to keep the beacon lit. Jolene promised to have some guards sent to the lighthouse to protect him, for which Lucien was grateful.

## Personality

Lucien seemed generally an honest man. He was understandably skittish and jumpy during his meeting with the island party, after weeks under a kuo-toa siege. But he still did his best to help.
Tanya

Tanya is a half-orc, half-elf member of the Fae Shanta branch of the vigilante guild. Like all Thrrasir NPCs, Tanya is played by Shinko.

## History

Mostly unknown, for now! She's a wildfire druid, a druid specializing in the more destructive but necessary forces of nature, particularly managing wildfires and controlled burns. She and Suaco have been romantic partners for eight years, and they've both been romantically involved for four years with Alaharel, after meeting him five years before the start of the campaign.

### Arrival In Fae Shanta

Tanya met the party in the garden of Sanctuary, where she reported that Alaharel had been arrested for matching the description of a bandit leader.
Apogri

Apogri is an NPC from the Temphere campaign universe. She is a lizardfolk from the marsh to the west of Caellond, and the leader of the Shifting Mist. Noted to have a distinctive white crest.

## History

The party met Apogri when they travelled to Kuria to hear the scalefolk's side of the story about the Black Claw and the conflict with Mire's Edge. Apogri was glad to talk, and unlike the other scalefolk wasn't immediately defensive at the questions, recognizing the party's good intentions.

She explained the history of the truce as well as what she knew about the situation with the Black Claw. Contrary to what Mire's Edge assumed, the Shifting Mist had tried to go after the bandits, but every time they did a massive, impenetrable fog would rise over the marsh, blocking their progress. She also directed them to speak to Captain Yuty about an incident where several humans had attacked the Shifting Mist's scouts, as well as the storyteller Irthir when the party asked her about the feathered snake they'd run into.

The party met up with Apogri again after they were able to defeat Wenrule and convince the Black Claw to surrender. Apogri was deeply disappointed with Yuty for her betrayal, and had a hushed private discussion with her while the Shifting Mist warriors took the rest of the Black Claw into custody. Apogri opted not to try to exact justice against the dragon Dodriar, deciding that his nearby parents would be able to concoct a far more suitable punishment for his actions than she ever could. When the party prompted, Apogri agreed to meet with the Mire's Edge folks again to discuss what all had happened.

She met with Ruth Ordalir, the mayor of Mire's Edge, not long after that. Apogri admitted that, while she hadn't condoned the actions of the Black Claw, some of them had been of her people, and she was going to see to it that they didn't get off lightly for their crimes. However, she also confronted Mire's Edge about the attack against the scouts, which a constable from the city confessed were indeed a group of six disillusioned young idiots from the village. After much discussion, Apogri and Ruth agreed to re-instate the truce between their people.

## Personality

Apogri is polite, diplomatic, wise, and fair-minded. Though she cares about her own people first and foremost, she also acknowledges when compromises are necessary. According to Yuty, Apogri would much rather talk than fight, and never jumps to conclusions until she has all the facts.

## Trivia

* Apogri possesses a pet black guard drake.
* She is noteworthy for shrewdly guessing that the Silvertongue Staff was behind the deaths in the Yuan-Ti temple, as she looke directly at it while telling Mire's Edge representatives that "the danger isn't there anymore."
* Apogri is the only character in the swamp to have been explicitly told that Dahlia being a gold dragon was a ruse. The party never told the Mire's Edge or Kuria citizens about that ruse at all, and the Black Claw members who knew about it were never informed that they'd been fooled.
Srreerr

Srreerr is a sea elf formerly bound to the service of the sea hags guarding the cube. He's a descendant of the sea elves who made the initial deal with the sea hags, and worked with them to try to keep the cube safe from outside danger. Srreerr can also take the form of a red grung. Like all Thrrasir NPCs, Srreeerr is played by Shinko.

## History

Srreerr, like all of the grung in Auntie's service, is actually a sea elf. Srreerr in particular is descended from sea elves who signed a contract with the sea hag(s) predating Auntie to protect the cube from discovery or use. The contract binds the sea elves to the hags' service as long as the cube is kept safe.

### Precursor Magic

Srreerr, in his red grung form, appeared to try and find the cube. He dropped a bottle into the White Lotus Bathhouse; the bottle contained a jellyfish that became a giant, dangerous monster the party had to fight.

### A Suspicious Letter

Srreerr led the grung who kidnapped Fen, and nearly got him drowned by Moe.

### Out of Our Depths

(this may not be the correct arc name)

The party found Srreerr in Oldetowne's Crystal Cathedral, where he argued that the grung were trying to get the cube back to prevent a second apocalypse, and expressed that some lives were worth it to secure the cube. When the party refused to back off, Srreerr summoned several icy skeletons and an orca to attack. When it looked like he had been beaten, Srreerr used his staff to teleport the party to a canyon elsewhere.
Srreerr appeared again when the part confronted Auntie, revealing his sea elf form for the first time. Auntie sent Srreerr to go with the party to retrieve the cube as a gesture of good faith.

## Personality

Srreerr's view of the world has been almost entirely shaped around the duty of guarding the cube, and seeing himself as little more than a tool to that end. His morality was similarly influenced and so also rather distant and utilitarian. As he's had more experience with the party and the world, however, he's begun feeling guilt for some of his actions, and seems to want to do better.

Srreerr also literally carries trauma of the Cataclysm, in the form of a seaglass circlet enchanted with a weight the wearer can barely support, as a reminder of the wearer's heavy responsibility, and to give nightmarish memories of the days after the Cataclysm. Despite the clear misery it gives him, Srreerr continues to wear it. Likely at least in part because of these memories, Srreerr genuinely holds the safety of the world paramount, and takes his responsibility to protect the world from the cube's effects incredibly seriously.

While once a skilled mage and no doubt experienced in commanding soldiers, Srreerr's interpersonal skills on the surface are much less polished. Srreerr can be awkward, self-conscious, and easily-flustered, especially by people being nice to him. It's not uncommon for him to get flustered and hide his face in the quickest way possible.

## Gallery

Srreerr's sea elf formSrreerr's grung formSrreerr in surface clothes.Cyril's second outfit, purchased at Sew Stylish in Fae Shanta. Nicknamed "ocean waves dysphoria hoodie" by Shinko
Temphere Pantheon

The gods of Temphere are a family pantheon, each ruling over a broad domain and its many facets. While some gods hold dominion over unpleasant attributes, none are (by and large) inherently considered evil. Gods can appoint or accept clerics of their faith, though some do this more than others. The gods seem to have limitations on when, how often, and of what topics they can speak to mortals, generally alluded to too much interference being dangerous to Temphere's balance. Nevertheless, the gods are purported to have participated in many historical events of Temphere, including Dalone's severing of the Shadowfell, and sending dragons to assist the other races of Temphere in holding their own against giants.

Family tree view: https://www.familyecho.com/?p=GAV75&c=m71hars9ka&f=219917108406335845

### Nuona

* Female God of Creation
* Sister of Idtarr (destruction)
* Married to Cosaisis (luck)
* Mother of Aion, Matune, Kyodohr, and Ithys.

### Cosaisis

* Genderfluid God of Luck
* Married to Nuona (creation)
* Parent of Aion, Matune, Kyodohr, and Ithys.

### Idtarr

* Female God of Destruction
* Sister of Nuona (creation)
* Married to Dalone (trickery)
* Mother of Xelia and Tosarae;

### Dalone

* Genderless God of Trickery
* Married to Idtar (destruction)
* Parent of Xlelia and Tosarae

### Aion

* Genderless God of the Sun
* Child of Nuona (creation) and Cosaisis (luck)

### Matune

* Genderfluid God of the Moon
* Child of Nuona (creation) and Cosaisis (luck)
* Their gender changes with the phases of the moon

### Kyodohr

* Male God of the Forest
* Child of Nuona (creation) and Cosaisis (luck)

### Ithys

* Female God of the Sea
* Child of Nuona (creation) and Cosaisis (luck)

### Xelia

* Female God of Battle
* Child of Idtarr (destruction) and Dalone (trickery)

### Tosarae

* Male God of Death
* Child of Idtarr (destruction) and Dalone (trickery)

### Siotl

* Female God of Magic
* Child of Aion (sun)

### Dovysus

* Male God of Art
* Child of Matune (moon)

### Caluxan

* Genderless God of Medicine
* Child of Kyodohr (forest)

### Rakris

* Genderfluid God of Storms
* Child of Ithys (sea)

### Kodite

* Genderless God of Justice
* Created from a conflict between Nuona (creation) and Idtarr (destruction)
Festival of Masks

The Festival of Masks is a holiday in the Temphere campaign universe, temporally adjacent to the real-world Halloween. The festival celebrates the defeat of the prince of the Shadowfell by the trickster god Dalone, and explains why crossovers with the Shadowfell are exceptionally rare despite Temphere's otherwise frequent bleed with other planes.

## The Legend

According to the backstory of the festival, a very long time ago the dark realm of the Shadowfell frequently crossed over with Temphere. Demons leaked into Temphere through these crossovers, and while not all of them were hostile, most were, and caused tremendous chaos in the material world. Eventually the god of trickery, Dalone, decided to do something about the problem. Donning a mask to hide his face, and illuminating his path with a candle inside of a pumpkin, Dalone traveled into the Shadowfell to speak to the demon prince who ruled it.

Dalone struck a bargain with the prince- the two of them would play a game, and if the prince won, the god would serve him. If the god won, the prince would seal his realm away, not allowing it to crossover anymore. The prince couldn't see the face of the one he was talking to, and only knew that it was a god- not the god of trickery. The idea of having a god under his control was too much to resist, so the prince agreed. The exact game the two play varies from telling to telling, with some versions of the legend even asserting that Dalone deliberately didn't reveal the nature of the game, so that the prince could be depicted being humiliated in as many ways possible. Regardless, Dalone won the challenge, and in a rage the prince tried to attack him. Dalone threw his pumpkin to the ground, vanishing in the flash of magic that followed.

## The Festival

According to tradition, everyone attending the festival of masks will wear some sort of mask. A simple jester eye mask is perfectly sufficient, but the masks can be and frequently are extremely elaborate, with some individuals even wearing elaborate full body costumes. Pumpkin carving is also a frequent part of the celebration, and all manner of games and carnival booths are set up around the town or village. Candy and prizes are usually available to those who do well at the games. The area is decorated in fall colors, with various spooky themes.

Different locations will also observe individual traditions as well. In Skyhorn the carved pumpkins accumulated during the day are set into small boats and floated out into the ocean at the end of the night. In Caellond an object is stolen from each festival-goer at the beginning of the festivities, and they must collect tickets from the various games to win the chance to visit the "prince of the shadowfell"- Valanthe Liadon in disguise- to get back their possessions.
Warg

Warg are a sapient Thrrasir species who somewhat resemble canines. They are quadrupeds with silvery-blue fur, a hunched back, long furless faces, long ears, canine-like tails, and unsheathed sharp claws.

Most warg prefer to live wild rather than living in urban environments, but sometimes come into into towns, particularly goblin towns on the coast, to help during the harvest season in exchange for food. Because of this, many warg learn to speak Goblin in addition to their own warg language.

The party has currently met a famly of warg, a couple and their children.

## Wargs in Alu-Lyth

* Furrl - Male warg, Hyrr's husband
* Hyrr - Female warg, Furrl's husband
* Three puppies of Furrl and Hyrr's

## Party History

The party met Furrl at the Sisters of Seacole while searching for Michi; their first impressions weren't ideal, with Furrl being a bit aggressive - though perhaps understandably, as he had been shot with a poison dart while wandering the Gallows by a panicked onlooker, could smell Marshmallow even though she was invisible, and was startled and disturbed by Tandy's telepathy. Michi was able to calm him down, however, and he was reasonable from then on.

Hyrr and the party met under even grimmer circumstances; Hyrr was tied up in the Sun Trail Gang's hideout, used as a guard for a key. She told the party that her three pups were being held hostage in the other room to ensure her cooperation, and the party set out to rescue the pups. They were successful, and the groups parted ways. Fortunately, Hyrr didn't go too far; she returned to help the party escape a burning barn.

A few days afterward, the party visited the wargs, who were recovering well. Furrl declared that he owed the party a life-debt, and one of the puppies announced they had overheard something about the "sun/son's gonna burn the world."

## Appearances

* Session 15 - The party meets Furrl at the Sisters of Seacole
* Session 21 - The party finds Hyrr, held captive in the Sun Trail Gang's lair; Hyrr agrees to help the party if they'll go rescue her pups from the next room.
* Session 22 - The party finishes off the people holding the warg pups captive and returns them to Hyrr.
* Session 26 - Hyrr returns to the burning barn to help rescue the party.
* Session 27 - The party goes to visit Michi, but finds the warg family instead. Furrl declares he owes the party a life debt; one of the puppies says they heard "the sun/son's gonna burn the world."
Thrrasir Pantheon

The pantheon of the world of Eskhara is relatively small, consisting of only six deities.

## The Deities

### Hef

God of eternity, change, and time. The first of the gods, who out of his loneliness made a partner for himself out of half of his own essence- Votan. Quiet and reserved, Hef seldom has much to do with anyone but his partner. Takes the shape of an endless river of stars. Patron deity associated with the elemental planes of water and air. (He/Him)

### Votan

God of knowledge, creation, and imagination. Strongly associated with crafters, smiths, tinkerers, and academics. A curious entity that revels in learning and knowing things. Votan created the gods Agrios, Chepra, and Riis from his own imagination to be the children of himself and Hef. Appears differently to every mortal that looks upon him, based on their perception of what he would look like. Partner of Hef. Patron deity associated with the elemental planes of earth and fire. (He/Him)

### Agrios

The nonbinary god of chaos, madness, and war. Not a malevolent entity, but very much a cold and uncaring one. Often believed to be the source of a barbarian’s power while raging. Assumes the form of a dragon with ten heads- one for each dragon type, and a rainbow of scales in every draconic shade on their body. The eldest child of Votan’s, older sibling of Chepra and Riis. Patron deity associated with the feywilde and the shadowfell. (He/They)

### Chepra

The genderfluid god of life, energy, and innocence. Known for being an impulsive trickster and frequently getting into trouble with the other gods. Assumes the shape of a white rabbit framed by a sunburst. Twin of Riis, younger sibling of Agrios, child of Votan. Patron deity associated with the celestial plane. (It/Its)

### Riis

The goddess of mercy, wisdom, and death. A largely benevolent entity seen to ease pain and protect the souls of the deceased until they reach Judgement. Assumes the shape of a black furred sphynx with white wings and a white tail tuft. Created Tuo from one of her own feathers to guard the barriers between the realms. Twin of Chepra, younger sibling of Agrios, daughter of Votan, mother of Tuo. Patron deity associated with the material plane. (She/Her)

### Tuo

Genderless god of law and judgement. Takes souls collected by Riis and determines their final destination in the afterlife. Assumes the shape of a gryphon in the likeness of a trumpeter swan. The child of Riis. The only deity not associated with a plane, said to guard the boundaries between the planes and maintain the balance of the universe. (He/She/They)
Chime

Chime is the party's **Miniature Bell Done**, created by Aydor.

## Description

### Physical

At the purchase of the drone, Aydor commented to the party that they were a bunch of "wild cards"; this prompted McGuiggan to ask for a "Wild Cards" theme when designing the bell.

The bell had one ruby and one diamond eye, to match the red hearts and diamonds and white clubs and spades. (Aydor admitted the bell would not be stealthy.)

Chime has a little carrying case for more convenient transport.

Armor Class: 15 (natural armor)

Hit Points: 11

Speed: 30 ft

### Character

Chime learns fast from others, e.g. giving McGuiggan a thumbs up when he gave one to Chime.

## Abilities

**Axiomatic Mind:** The miniature bell drone cannot be compelled to act in a manner contrary to its nature or instructions.

**Healing Hand:** Once per day, the bell drone can give one creature the effects of a Potion of Healing (2d4 + 2)

**Strong Arm:** Once per day, the bell drone can perform a strength-check with advantage. This ability must be declared before the roll. The bell drone may perform additional strength checks without advantage.

**Fragile Fighter:** Once per day, the bell drone can participate in combat for one minute. Bell drones are proficient with simple weapons.

**Repair:** During a long rest, the bell drone repairs itself, regaining all expended hit points. If the bell drone’s hit points reach zero, it must be brought to a technomancer (i.e. Aydor) for repair.

Healing spells and potions will work on the bell while it has hit points.

Chime can play 40 songs, including elevator music, a lullaby, and adventuring music (Hyrule?).

## Actions

**Fist**: Melee Weapon Attack: +2 to hit, reach 5 ft ., one target. Hit: 2 (1d4) bludgeoning damage.

## Behind the 4th Wall

The name "Chime" won in a vote between it and "Clapper". Other (bell-related) names of consideration included Vesper and Glockenspiel.
Iolanthe

Iolanthe was a pre-Cataclysm queen in the universe of Thrrasir. Despite her long-ago death, her legacy continues to affect Thrrasir in strange ways.

## Known History

As a princess, Iolanthe and the Champion ended a nine-year war between the sea elves and the tritons, earning the moniker of "Peacemaker."

Around 600 years later, a rebellion began, one that wiped out the Moon Court (potentially related to Alu Lyth's Marquis Falaron Crithathil's family, as his family has a story of a Moon Court being killed in a single night), seemingly intent on killing or at least unseating the elves from power. Iolanthe in combating them, at the very least approved of "reeducation" facilities, and putting prisoners of war into mechanical shells. Even the Champion, her loyal friend, did not seem able to stop her.

She may have ordered the construction of the cube that seals the Diadem of Onkiichir. She may also have discovered something relating the Diadem and the scalefolk, as, despite securing an alliance with the dragons and scalefolk early in the war, later exiled them permanently and perpetually.

What happened to the Queen is unclear; the psychic journal of Tseevy Uthergrah, the Head Warden of Research of The Reeducation Center in Oldtowne, had lost contact with the Queen and capitol for several weeks, though a later intercepted message from the Champion suggests she may have still been alive.

## Other Notes

* Iolanthe means purple or violet - references to violet and purple that may be connected to Iolanthe:
	+ The Peacemakers believe Igraine to be "the child of Violet Sun"
	+ Igraine has listed "Iolanthe Adonuanna" ("Adonuanna" is Elvish for "Peacemaker") as her mother on her school records. Her father is listed as Restful Dreams, a tabaxi advisor to the royal family

* Related, a line from the prophecy given to the party by Auntie refers to "forsaken queens [returning]" and mentions a "twilight flame" - while perhaps a stretch, twilight can have a lot of purple, and the Peacemakers' use of fire and the journals' record of combat against ice suggest the fire part may refer to Iolanthe - or her successor.
Ettin

Ettin is a kobold who works for the Odyva crime family as an artifacer and a disenchanter. Like all Thrrasir NPCs, she is played by Shinko.

## History

Apparently was born without or lost her hand at some point, and built herself a prosthetic, magitech replacement. She presumably lived in Tsaltiui Shehad for at least part of her life, as she references being able to build magitech thanks to the dragons there.

### A Suspicious Letter

The party met Ettin on their way to visit Urycis Odyva; Ettin dropped don on Virga to block Auntie's scrying, and then led the party to a boat. There, she and Urycis covered their findings from the Heijan interrogation and revealed Auntie's scrying. Ettin, after declaring themselves an amazing artifacer, showing off a magitech prosthetic hand, and praising the combination of dragon magic and scalefolk digits that allow for the crafting of such advanced magitech, gave Virga an amulet to block Auntie's scrying for a week, advising that the party take care of Auntie before the week was up and her scrying could resume, as well as to check up on their friends.

## Personality

Energetic, spirited, and a little cocky, though so far her confidence seems earned.

## Appearances

* Session 30 - Ettin dropped down on Virga from a rooftop, casting a spell to block Auntie's scrying before the party could meet with Urycis. At the meeting, Ettin gave Virga an amulet to block the scrying spell, cautioning it would only work for a week.
Queen Naireda

Naireda is an NPC from the Temphere campaign. She is an archfey and the queen of the Feywilde.

## Story

The party met Naireda during a birthday celebration being held in her honor in the Feywilde- such celebrations are traditionally only held once every ten years, as they are expensive and the fey queen lives long enough to have a *lot* of birthdays.

She politely and without incident greeted the party at the beginning of the ball, much to Serena's relief (as she was worried one of the party would accidentally say or do something stupid). For most of the rest of the party Naireda was present in the background, though the group didn't interact with her or pay her much attention.

Towards the end of the night, however, the party started to become desperate, as they hadn't learned nearly as much as they wanted to about their enemies from the fey at the party. Several party goers had mentioned the queen's royal library, a place where tremendous knowledge was stored... but a place that was off limits during the party, as the queen wanted her guests to have fun. (And also her archivist extracted a promise from her that they would not be bothered during the party.)

The party briefly considered trying to break into the library, but finally came to the conclusion that they weren't equal to an archfey's security measures, and opted to just ask Naireda's permission to visit the library, hoping the urgency of their errand would convince her. She was reluctant, but finally agreed to allow it on the condition that the party distracted Shahrukh (who wanted to break in himself) and fetched Valanthe for an implied lecture over his not telling her about the thorn situation. The party complied with these requests, and Naireda sent her guard to let them into the library.

She was next seen towards the end of the party opening her birthday presents. Each member of the court had gotten her a gift, and it was a rather long, drawn out process... until one of the presents spilled magic beans all over the ballroom which started causing chaos with various magical effects. The guests, Naireda included, fought the magical maladies to regain control of the situation, finally succeeding. The queen apologized for the trouble, calling her mages to help anyone hurt or who had suffered dirt or damage to fancy costumes, and dismissed the guests to head home.

## Personality

It's hard to say- as a queen at a formal event, there can be no doubt that Naireda was on her absolute best diplomatic behavior. She seemed polite, thoughtful, and reasonable- understanding the party's need to use the library against her normal rules and allowing it. Valanthe's reaction to being called to get an implied lecture from her also seemed to imply he didn't regard her with much fear, as he was resigned about the situation but didn't seem afraid at all. Her general image so far seems to be of a stern but fair monarch- time will tell.
Rose Bay Island

Rose Bay Island is a small isle off the coast of the Rose Bay, and the location of the workshop owned by Zora and Makaria Helder. The island has an invasive population of wild roses that washed ashore from a long ago shipwreck, earning the bay its name.

## Description

The island is largely wild and overgrown, with only one long path leading uphill towards the Helder's workshop.Aside from roses, the flora of the island consists of things normally seen in a temperate climate, such as ferns and conifers. A wide river runs through the middle of the island, with a bridge across it built by the Helders.

The workshop is located at the highest point of the island, at the top of a sheer cliff leading down to the beach. The climb up to the workshop is intentionally arduous, to make it difficult on intruders who might harm Zora's summoned creatures. The rocky spaces under the cliff are snaked through with tunnels set up by the Helders, acting as an emergency exit down to the beach and an access point for the hangar where their flying machine was kept before it was destroyed.

## Inhabitants

* Zora Helder
* Makaria Helder
* Pumpkin
* Quint
* Gargoyles (x2)
* Various summoned creatures
Zigo

**Zigo** is the divine entity lying at the bottom of the world's ocean and the main antagonist of the *Citadel Striker!* series. It is the parent of the Neris that roam the different districts and it seeks to return all life to its origin. It boasts intelligence greater than that of other Neris and, according to Ulrich, it has the power to wipe the planet instantly.

## Appearance

Zigo's true form is too vast to be contained within the realm of mortals so it uses an avatar stalled at the bottom of the Sleeping Deep. This avatar has glowing red designs ornamenting its large black amorphous body and a multitude of tentacles that seem to perpetually writhe while submerged in water. It has one large eye as equally red as the designs on its body and something similar to a mouth on its underside. Alongside its tentacles is a black mist that wafts from its body and discolors the sea around it.

## Personality

As a divine being of immense power, Zigo is very archaic and primitive when it comes to its reasoning. While rudimentary, its rationalization follows sound logic and it has constantly shown itself as being an existence of matchless mental aptitude. It has a rather unusual way of displaying its protection towards its children as it would rather kill them than send them off into a situation where they have a chance of getting hurt.
Cornelius Silverhawk

Cornelius Silverhawk is the father of paladin Isvhi Silverhawk. Little is known about him besides his affiliation with the Brotherhood for the Restoration of the First Peoples. If he appears in the campaign, he will be played by Shinko.

## History

Cornelius is brothers to Ingway; after the later became a wererat, unintentionally killed their parents and fled, Cornelius put a bounty on Ingway's head. (more coming after Tiger reviews the tapes)

## Personality

Racist. Source: Affiliation with the Brotherhood for the Restoration of the First Peoples, and according to Isvhi, doesn't like Wagner (and presumably the whole royal family) for racist reasons.
Ingway

Ingway Silverhawk is a moon elf and member of the vigilante guild of Thrassir, and currently living in Alu Lyth. He's married to fellow guild member Michi. Ingway is also a wererat, something secret outside of the guild.

## History

### Pre-Game

Ingway used to be a nobleman, a son of the Silverhawk family. When he became a wererat, he unfortunately killed his parents and fled, leading his brother Cornelius to put a bounty on his head. Ingway was "trained" by a druid to control his wererat form (outside the full moon). (elaborating more on details after listening to this session again)

## Personality

Ingway seems to have a serious and irritable temperament, and isn't at all shy about expressing annoyance or exasperation. He seems to have taken a leadership role within in the Alu Lyth guild branch, and provides the party guidance even if with a begrudging sigh or in a pointed tone.

Unsurprisingly, Ingway has strong feelings about his wererat affliction; while acknowledging it having uses, he doesn't seem to care for it - specifically taking great offense to Virga describing the ability as "cool". Some of this may stem from the prejudices toward wererats, about which is seems understandably bitter.

## Appearances

* Session ?? - Met the party at the Guild Hideout
* There's gonna be a lot of these, I won't preemptively list them all right now
* Session 28 - At a guild party, Ingway and friends played a game called "Anything you can do, I can do better,"  a game where one player challenges another, and the two compete to see who's best at that task. While competing with Virga, he revealed he plays the leaf whistle. At the end of the party, he took home a drunk Michi.
* Session 29 - At the guild HQ, recognized that a letter the party had received claiming to be from Camden in fact didn't match his handwriting. He also gave Alyx a letter that had been given to a guild member by Urycis, expressing displeasure that a random citizen knew how to find a guild member.
* Session 30 - The party ran into him in the Castle Road marketplace, and unfortunately, so did the monster-hunter Alice and her wolfdog. Alice used a set of panpipes to force Ingway into his wererat form, and trapping him there (though thankfully with his sense of self intact). The party was able to help him escape to the Guild Headquarters, but more will be needed to help him transform back.

## Gallery

Ingway's initial designIngway's wererat formIngway's updated design
Kassor

Kassor is an NPC from the Temphere campaign, a spirit in service to the sun god Aion. He is trapped in the Silvertongue Staff, locked in battle with its malevolent native sentience, and act as Cree's warlock patron.

## History

Kassor is a servant of the sun god Aion, who was summoned to his temple for assistance when the Yuan-Ti city of Cozamotlan came under attack by a storm giant quintessant. Kassor became trapped within the altar room of the temple during the fighting, and remained there for many centuries after the temple sank below the waters of the swamp.

When the temple finally surfaced, Kassor managed to escape by binding himself to the silvertongue staff when Cree brought it into the altar chamber during the party's escape from the temple. Since then he has been locked in battle with the staff's native sentience, an evil spirit from the shadowfell. Kassor gains strength from exposure to sunlight, and has been able to gain enough of an upper hand to channel his power through the staff and into Cree.

Cree witnessed this battle several times in dreams, but thanks to her interference Kassor managed to pause that battle long enough to explain himself to her. The two struck a deal to help one another, before the staff managed to break free and resume the fighting.

## Pact

Kassor's pact with Cree is that she will do noble deeds, and let the Silvertongue Staff absorb sunlight to give him the power to finally slay the hexblade spirit, in exchange for access to some of that power.

## Personality

Little as of yet has been seen of Kassor's personality. He seems well-intentioned, having expressed some confusion at Cree's concern for who exactly does what to contribute to a fight "as long as noble deeds are done." He clearly harbors a grudge against storm giants, having reacted from within the staff when Cree was fighting the one at the beach.