recursal/Fanatic-Fandom huggingface dataset:
Pegasus

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> A woman flew overhead, riding on her pegasus, the wings casting a wide shadow. The chestnut body of the horse matched the red hawk wings. I had always thought they were white, but I hadn’t thought much of it.
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> “Who are these arcanists?” I asked.
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> Lyell brushed back his orange-red hair. “Pegasus and unicorn arcanists serve in the queen’s knightly orders. The pegasi are known as the Sky Legionnaires, and the unicorns are part of the Knights Draconic.”
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> I leaned forward. “Uh, Adelgis. You know about pegasi and unicorns, right? Anything interesting we should know?”
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> He mulled over the request for a long while. Then he said, “Pegasi control wind and are agile. They come in a variety of colors, most matching a type of bird. Black pegasi have crow feathers, and golden pegasi resemble eagles.” He rattled off the facts like he were reading straight from a book—no enthusiasm or gusto. “Unicorns are immune to all forms of poison and have amazing regenerative powers.”
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> – Coliseum Arcanist
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> When I took a moment to focus on my surroundings, I also noticed the many Knights Draconic and Sky Legionnaires. The unicorns were uniform in their white coloration, but the pegasi came in as many colors as there were birds. One pegasus caught my eye because of its blue jay wings and the grey-blue coat on the rest of its equine body. I had never seen one so vibrant before.
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> – Coliseum Arcanist
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## Pegasus

Tier: 2

Reproduction: Progeny

Trial of Worth: Acrobatic physical prowess

True Form: Unobserved

### Magics:

Evocation: Wind

Manipulation: Wind
Wood Nymph

Tier: Unknown

Reproduction: Wood nymphs seem to spawn from or around the world serpent but its unconfirmed whether or not this is their one and only form of creation or if other fable/progeny events exist.

Trial of Worth:Unknown

Wood nymphs are humanoid women made of trees and plant life. Vala's nymph is stated to keep all the books in the library from decaying and falling apart

True Form: Unobserved
Mystic Seekers

> Long ago, when the world was less tame, kings and queens would order teams of mystic seekers to venture into the wilderness and find mystical creatures. Seekers were tasked with bringing them back—alive and healthy, and with whatever foods they required for mating—so that the creatures could be integrated into the community.
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> But as more kingdoms formed, and land was civilized, there was less need for mystic seekers. There were still untamed lands filled with danger, so, of course, mystic seekers would still exist, it was just an unusual profession.
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> “I don’t do the hunting,” the scholar said. “I’m the one who cares for mystical creatures. I’m more of a researcher, actually.” He chuckled under his breath and then continued with, “Our leader is an arcanist, and he does all the dangerous activities.”
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> - Coliseum Arcanist
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World Serpent Arcanist

#### **Death. Destiny. The rise of god-arcanists.**

Volke Savan has reunited with the Frith Guild just in time to help fight the Second Ascension, a group of power-hungry dastards bent on controlling the newly created god creatures. The world serpent is the first on their list, and if the Second Ascension manages to harness its power, the world will forever be changed for the worse.

But the Frith Guild has another plan. They intend to beat the Second Ascension to the world serpent and have it bond with someone trustworthy—a mysterious man who Guildmaster Eventide believes will usher the world into an era of peace.

As Volke struggles to improve his magic, and also become a mentor for a new knightmare arcanist, he realizes that this may be one adventure the guild never makes it back from…
Tanuki

**Description:** It was a fat little raccoon who stood on two legs with strange markings around its eyes that resembled a robber’s mask.

-The Crown Tournament

**Trial of Worth: ?**

**Tier:** 1

**Reproduction:** ?

**Evocation:** Illusions, limited to objects.

**Manipulation:** Telekinesis

**Augmentation:** They can turn themselves into indestructible statues incapable of movement, with control they can target only parts of themselves.

**Aura:** Henge Aura- While their aura is manifested tanuki arcanists can make their bodies into any material they want, and still be able to move unhindered.

**Imbuing: ?**

**Innate Abilities:**

**True Form Type:** ?

**True Form Ability:** ?

**True Form Appearance: ?**

**In-World Lore:** ?

**Real-World Inspiration:** ?
Coatl

> Coatls were large snakes with feather wings. This coatl was a corn snake—its scales orange and white—and its wings resembled a colorful parrot’s. It had a rainbow design, and I assumed, once it was fully grown, it would be gigantic. Right now, it was five feet long, and its wings were the size of a raven’s.
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> – Academy Arcanist
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## Coatl

Tier: 3

Reproduction: Progeny

Trial of Worth: Unknown

Large snakes with wings (bodies and wings vary much like pegasi) Coatls are known to be creatures of weather and wisdom.

True Form: Unobserved

**Magics:**

Evocation: Wind

Manipulation: Vegetation

Augmentation:
Unicorn

Tier: 2

Reproduction: Progeny

Trial of Worth: Athleticism (most often a race) with a preference of those of royalty.

Horned horses known for their powerful healing/ staving off poison and disease. Most often unicorns are white but some can come as a midnight black.

True Form: Unobserved

### Magics:

Evocation: Force (like a telekinetic shove)

Bright light (performed by a plague unicorn so its not clear if this was forgotten or if its only plague unicorns with this ability)

Manipulation: Bad Feelings into Good Feelings (like courage and such)

Augmentation: Stamina

Passives: Immune to poison and disease though not the arcane plague.

Aura:
Zaxis Ren

Age at introduction : 15 plus or minus

Intro : Zaxis is first introduced as a competitor to Volke for the two Phoenix chicks looking to bond. This is an event which only occurs on the Island of Ruma every 10 years, so it's of great importance to the island. Zaxis is one of two prized students to Schoolmaster Tyms, the other one being Atty Trixiebelle. In addition, the Ren and Trixibelle families are both the wealthiest and most influential families on the island.

## Appearances

### Debut

Knightmare Arcanist (Frith Chronicles book 1)

Zaxis is the epitome of what happens when you are both good and know it. The only thing larger than Gentel is Zaxis' ego. He is very aggressive and nurturing. After leaving the island mentality behind, he is sufficiently self-aware of their mutual competitive natures to turn it into a constant source of motivation for knightmare arcanist Volke. While Atty seeks a true form, Zaxis only looks for self improvement, using his exceptional healing to heal his muscles to continue weight training without a need for recovery time.

Eldrin 1: Forsythe - Phoenix - This Eldrin is also MOSTLY background. However in one conversation Forsythe tells Volke that he was in the lead before he left the bonding ceremony. Forsythe later gives up his live so Zaxis could be cured of the arcane plague and become a god-arcanist.

Eldrin 2: Vjorn - Fenris Wolf - This eldrin is a god-creature. He and Zaxis do not get along because Zaxis blames Vjorn for the death of Forsythe. This enmity goes so far that Zaxis refuses to consult Vjorn on the nature of Zaxis' new powers, severly handicapping Zaxis' magic training.

### Phoenix Magics:

Evocation: Fire

Manipulation: Fire

Augmentation: Healing by filling the body with life and magic, though it's less suitable for healing poisons

### Fenris Wolf Magics:

Evocation: Ice (and possibly Illusions, although this might be manipulation)

Manipulation: unknown

Augmentation: unknown
Breen

Breen is a snallygaster arcanist and a member of the crew of the Third Abyss. He has a peg leg and a distinctive deep rumble on his voice.

> The second to enter was a burly man with a thick beard and a peg leg. He carried a long rifle and held a cigarette between his lips, dragging a line of smoke into the room that had once been clear. His arcanist mark was just as horrid as the kappa.
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> He was a snallygaster arcanist.
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> Again, they weren’t the strongest of eldrin, but they exclusively ate the flesh of people, especially those sick, elderly, or young. Half-lizard, half-bird, snallygasters were mutated dragon creatures who flew on crooked wings. Their Trial of Worth involved offering a piece of yourself for them to eat.
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> I shuddered when I glanced at the man's peg leg for a second time.
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Minerva Owl

Minerva Owls are mystical creatures found in the Evergrow Forest around the city of Ellios.

> “Minerva owls dwell in the forest,” Adelgis said, pointing to the sides of the mountain. “My father helps with the bonding ceremonies every five years when the owlets are ready to leave the nest.”
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> “So they’re owl mystical creatures?” Hexa asked.
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> “That’s right. They’re quite intelligent. Their trial of worth involves puzzles. My father once helped with crafting them. Now my mother helps.”
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> He grabbed Ketsa by the upper arm—hard enough that she flinched—and through gritted teeth, he said, “Listen to what I’m saying. I saw what the leeches were capable of. *It’s killing him.*”
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> “Unhand me,” she growled.
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> Ketsa waved her own hand in an arc, and a powerful gust of wind flooded the foyer. Zelfree shielded his eyes and retreated a few steps. Books tumbled off the shelves. One of the chairs fell over. A chandelier rattled overhead, but otherwise remained whole. Zaxis and I kept our balance, and then we both spread out, ready to act if the situation escalated.
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> - Coliseum Arcanist
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See also: Ketsa Venrover, Otto Kivi
Nixie

**Description:** Small water fairies, entirely composed of water, and with the ability to fly. Often with cruel dispositions, they can shape themselves however they want, but they choose to have teeth. They're somewhat resistant to damage, especially physical damage and can reform themselves if broken apart.

**Trial of Worth:** Unknown

**Tier:** Unknown

**Reproduction:** Unknown

**Evocation:** Water and ice

**Manipulation:** Unknown

**Augmentation:** Unknown

**Imbuing: Unknown**

**Aura:** Unknown

**Innate Abilities:** Unknown
Apoch Dragon

> At first, it was a swirl in the water. Then it grew larger and deeper, becoming a full-blown whirlpool that stretched from one side of the bay to the other. Somehow defying the laws of nature, the center of the whirl went deeper and deeper, until it became a dark void that seemingly went to the depths of the abyssal hells themselves.
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> And while that was eerie, it didn’t compare to the silence.
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> I figured the waves crashing around in a circle would make plenty of noise, but it was barely anything. It was as though the world were mute. The beat of my heart, and the raggedness of my breath, were all I heard.
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> The arrival of the apoch dragon…
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> It was the exact opposite of the arrival of the god-creatures.
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> The dragon emerged from the hole in the waters, slowly ascending from the whirlpool, one clawed hand at a time.
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> Its scales were bluish-black, like nullstone. Its claws were black diamonds. When its wings emerged from the hole in the water, I noticed they were dotted with hooked spines.
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> The apoch dragon emerged just as silently as the whirlpool was created.
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> When I finally got a good look at the dragon, I realized it was much like a phoenix. Its inner body glowed with fire. Whenever the scales parted just slightly, I spotted the flare of fire from within.
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> Over the beast’s chest, just like us god-arcanists, the dragon had a twelve-pointed star. It was emblazoned on its scales, and radiated light far brighter than any true form mark I had ever seen.
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> - Grandmaster Arcanist
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## Apoch Dragon

Evocation: unknown

Manipulation: Death at a Touch

Augmentation: Immune to all magic
King Basilisk

Tier 4

Reproduction: Progeny (unknown nesting requirements)

Trial of Worth: Lacking a fear of death

King basilisks are dangerous in all regards. From their stone gaze to their acid blood, every part of them is designed to kill. Even their claws—all six of them—are coated in a toxin that paralyzes. The most infamous aspect of a king basilisk is their deadly venom, capable of ending arcanists and their eldrin in an instant, just upon contact. Most king basilisk arcanists become assassins, and for obvious reasons. Their magic can stun,paralyze, and kill with little effort.

True Form: Unobserved

### Magics:

Evocation: Venom

Manipulation:

Augmentation: Can turn their enemies to stone

Passives: Immunity to poisons.

Aura: A King Basilisks requiem aura allows them to become more powerful the more death there is inside of its aura.
Knightmare Arcanist

#### **Magic. Sailing. A murderer among heroes.**

Gravedigger Volke Savan wants nothing more than to be like his hero, the legendary magical swashbuckler, Gregory Ruma. First he needs to become an arcanist, someone capable of wielding magic, which requires bonding with a mythical creature. And he’ll take anything—a pegasus, a griffin, a ravenous hydra—maybe even a leviathan, like Ruma.

So when Volke stumbles across a knightmare, a creature made of shadow and terror, he has no reservations. But the knightmare knows a terrible secret: Ruma is a murderer out to spread corrupted magic throughout their island nation. He’s already killed a population of phoenixes and he intends to kill even more.

In order to protect his home, his adopted sister, and the girl he admires from afar, Volke will need to confront his hero, the Master Arcanist Gregory Ruma.

*A fast-paced flintlock fantasy for those who enjoy How to Train Your Dragon by Cressida Cowell, Unsouled (Cradle Series) by Will Wight, and Percy Jackson and the Olympians by Rick Riordan.*
Schoolmaster Tyms

Schoolmaster Tyms teaches all the children on the Isle of Ruma and is the self-appointed judge of which fifteen-year-olds are worthy to take the fledgling phoenix's trial of worth. His favored students are traditionally presented as the *only* choices for the phoenixes to choose.

>  Schoolmaster Tyms was a naturally loud individual—Gravekeeper William described him as *a regular blowhard in love with his own voice*.
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> I slipped between two elderly men and stayed off to the side, making sure to remain in the shadows cast by the morning sun. Hundreds of people crowded the center of town, but their gazes never turned in my direction. They all kept their attention on a wooden stage near the Pillar—a platform only a few feet off the ground—where Schoolmaster Tyms stood squarely in the middle, his arms raised.
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> Whenever he glanced in my direction, I ducked. Schoolmaster Tyms didn’t care for anyone except those who attended his lectures, and he especially hated those with “unsavory” professions.
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> “I’ve mentored two extraordinary people,” Tyms said. “Both are talented beyond their years and worthy of a phoenix.” He walked to the edge of the stage, lifting his arms even higher, his wrinkled face pulled back in an unnatural smile. I had seen corpses do a better job at conveying emotion.
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> But I didn’t stare at him for long because on either side of him, perched on ornate bird stands, were two phoenixes.
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> While other people could offer themselves to the phoenixes, it was frowned upon. The schoolmaster knew best, or so they said—for centuries the keepers of knowledge were deemed the wisest and most capable of determining who would become the best arcanists. It was tradition. And for the last few decades, the schoolmaster hadn’t even made it a competition. He simply chose the exact number of students equal to phoenixes, ensuring his recommendation carried more weight than gold.
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> - Knightmare Arcanist
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Manticore

Tier: 3

Reproduction: Progeny

Trial of Worth: There is an element of getting the manticore cub to leave their den. They have a favorite food of children's eyes.

True Form: Geas. True Form manticores are created by feeding a large number of childrens eyes to the eldrin. Larger with the ability to paralyze people at a glance, more human face and opposable thumbs on the front paws. Only example uses mask, unsure if part of true form or method to prevent allies from being randomly paralyzed.

### Magics

-Augmentation: (It was implied the increaed strength was from augmentation though its never seen being given to someone else)

-Passive: Predator traits - increased sense of smell geared towards blood, increased strength, increased constitution. Celerity. Manticore venom can temporarily sever magical connection, preventing the use of arcane powers and magical healing.
Lyell Ren

Lyell Ren is a will-o-wisp arcanist, a member of the Lamplighters Guild, and the younger brother of Zaxis Ren. His eldrin is named Tin Tin.

> A gate guard approached me, his arms wide. He wore chainmail with a tunic overtop—a dragon, rose, and sword were stitched over the heart, signifying his authority as one of the Thronehold guards. He also wore a decorative lantern, which hung on the belt fastened around his waist. The lights inside danced with life, swirling to music all their own.
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> The man embraced me, but since he wore a steel helmet, I didn’t get a good look at his face.
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> “Do I know you?” I asked.
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> “Huh?”
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> He stepped back, ripped off his helmet, and smiled. His red hair fluttered in the evening winds, and I recognized him straight away. Zaxis’s younger brother.
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> “Lyell?” I said, half-laughing. “You’re here?”
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> He smacked me on the shoulder. “I can’t believe it. I’ve been meaning to write you back for the longest time.” Without giving me a chance to answer, he pointed to his forehead.
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> It was faint, almost too light to see, but etched into his skin was an arcanist star. Three orbs symbolized his eldrin, and it took me a moment to realize he had bonded to a will-o-wisp—a creature of light and fire that helped or hindered lost travelers, depending on its mood. They weren’t powerful creatures, but they were well-known.
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> I narrowed my eyes. “Aren’t you only fourteen?”
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> Lyell quickly grabbed my shoulder and pulled me close. “That’s, uh, between us, okay? Everyone here thinks I’m sixteen.”
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> Individuals weren’t technically allowed to participate in a bonding ceremony unless they were an adult—at the age of fifteen—but Lyell had always appeared older than he actually was. Even now, he was tall, he had scruff from a beard, and his wiry frame made him seem like he was almost twenty. If someone asked me who was older, Lyell or Zaxis, and I didn’t know them, I would’ve picked Lyell.
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> - Coliseum Arcanist
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Warlord of Magic

# The Warlord

Volke Spends years learning his Knightmare magic and becoming a threat to anyone harming others in his sight. During the attack on Thronehold in Coliseum Arcanist, Volke is infected with the arcane plague by a (mystical creature, sea worm?) . Still Continuing to fight he was able to save Evianna along with a new born Knightmare Lyshal. After the battle concluded Volke joined forces with the crew of the Sunchaser, a moralistically grey band of adventurers that included his biological father Joze. In the course of events in the plague arcanist he discovers the source of the decay dust. The corpse of the Apoch Dragon. The 13th god beast. Deciding to make sure everyone gets away and that he does as much damage to the 2nd ascension, Volke discovers the trial of worth for the true form Knightmare - Accepting certain death to protect others or a cause (not enough to know for sure which did it). This immediately cures him of the arcane plague and he proceeds to show the second ascension the difference between a normal Knightmare and true form. An Aura blooms from him (due to excessive magic at the time? the syncing of his mind with the morals of a Knightmare? who knows) creating magical darkness that empowers him. Volke also gains the power of flight while wearing his knightmare, bolstered by the Knightmare aura to the point that he is basically swimming through the battlefield like a shark aimed at destruction. In World Serpent Arcanist Volke both loses Luthair and Gains Terrakona, Thus becoming the Warlord of Magic. In the course of Warlord Arcanist he both gains knights and creates a crest (see above). The crest is used in rings that Volke creates to help protect his nights. There are currently 9 in existence. The full knights get a ring with two star shards, but Volke being the bleed heart that he is makes lesser ones to help friends and allies. The base properties of the rings are a lesser need to breath (no need?) and the ability to tap into the life force of the World Serpent and use that for healing (and maybe more?)
Evianna Velleta

Age at introduction : 13

Intro: Evianna Velletta is introduced drowning in a river. Volke rescues her, but is then chewed out instead of thanked. She has two older siblings, Rishan and Lyvia.

Evianna begins as a spoiled brat that would spit in the wind if she thought it would get her attention, however that is tempered as she leaves her sheltered princess life. Several years and a great deal of character growth later, she is the primary love interest of protagonist Volke Savan

Eldrin : Layshl - Knightmare - This bonding is at the end of coliseum arcanist . Layshl is the Knightmare formed from Queen Shayll Velletta following the queen's assassination.

### Magics:

-Evocation: Terrors

-Manipulation: Shadows

-Augmentation: Giving others the ability to see in the dark, wearing their Knightmare was described as a faux augmentation as it boosts the strength of those wearing it, Shadow-stepping using your magic to morph your body onto a shadow granting you the ability to travel on any surface a shadow could.

-Passive: Dark sight, immune to Terrors.

-Aura: Eclipse auras generated by Knightmare arcanists blanket an area in darkness. Also empowers all other Knightmares and their arcanist within the magical darkness.
Karna

Karna is a Doppelgänger arcanist among the crew of the Sun Chaser. She met Volke Savan in the moonlight district of Thronehold, where she convinced him to take him to the castle. She had intended to get revenge on Volke, thinking him to be like other scumbag arcanists, but had a change of heart after the evening and helped Volke look for a cure for the Arcane Plague.

and appears to have romantic feelings for volke
Charybdis

Tier: Unknown

Reproduction: Progeny (They existed on only one island before being hunted to extiction for their parts)

Trial of Worth: Unknown

Worm like sea creature that could create whirlpools and bite through ships. Charybdis were extremely hard to kill due to the fact that thier scales resisted heat and ice making poison one of their few weaknesses.

True Form: Unobserved

### Magics:

Evocation: Mind controlling song much like a sirens

Manipulation: Water able to create large whirlpools

Augmentation:

Passives: Resistance to heat and ice

Aura:
Mother of Shapeshifters

Tier: Unknown

Reproduction: Born from the Progenitor Behemoth, a god creature

Trial of Worth: Unknown

A blob like eldrich being known for spawning all doppelgangers and mimics. MOS says she didnt always appear as she does but was rather transformed after being held by her father the Progenitor Behemoth

True Form: Unobserved

### Magics:

Evocation: Confusion

Manipulation: Peoples appearances

Augmentation: Can change their own appearance and merge together to become a stronger version of themselves or a stronger version of a creature theyre transformed into.

Passives: Can sense all other shifters no matter the form theyre in.

Aura:
Doppelganger

Tier: 2 (unconfirmed)

Reproduction: Created by the Mother of Shapeshifters

Trial of Worth: Deadly question administered by the Mother of Shapeshifters

Humanoid creature able to look like anyone.

True Form: Unobserved, but as told by the Mother of Shapeshifters to Karna in Plague Arcanist, one must understand human nature to achieve a Doppegänger's true form.

### Magics:

Evocation: Confusion and muddled thoughts

Manipulation: Other people.

At a touch on bare flesh, doppelganger arcanists can move other people like puppets. This ability works on arcanists known to be resistant to mind-affecting powers, such as knightmare arcanists.

Augmentation: Alter their appearance, including hiding their arcanist mark.

Passives: Their physical capabilities are often far greater than a normal human's. They are naturally obfuscated against magical detection (such as the ability of mimic arcanists to detect other nearby arcanists),

Aura: unknown
Hellhound

> One journeyman arcanist in the guild, I think he said his name was Gavus, had bonded with a hellhound. His magics involved fire and stone manipulation. He and his eldrin had been a friendly pair, which amused me, considering how sinister a giant black dog with horns appeared to be.
> - Knightmare Arcanist
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Dire Wolf

Tier: 3 (assumed)

Reproduction:Progeny (assumed since they hunt in packs)

Trial of Worth: These creatures only bond to those who are cutthroat and forceful.

A large Ice wolf immune to the cold with powerful jaws and howls that create illusions.

True Form: Unobserved.

### Magics:

Evocation: Illusions

Passives: Ice and cold immunity

Aura:
Pyroclastic Dragon

Tier: 4

Reproduction: Progeny (Nests in volcanoes)

Trial of Worth: Bringing the hatchling a human heart.

Pyroclastic dragons are large creatures with skin made entirely out of magma and who can sense movement through tremors in the earth.

True Form: Unobserved

### Magics:

Evocation: Magma

Manipulation: Presumably dirt/stone due to the pyroclastic dragons being unable to fly and instead tunnel through the ground.

Augmentation: Hardening their bodies like stone.

Passives: Immunity to fire, their body heat burns most projectiles before they ever reach them.

Aura:

### Quote:

> Unlike other dragons, who had scales and horns, pyroclastic dragons had skin made of hardened magma.
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> This pyroclastic dragon had cracks in his glowing skin, like rivers of lava. He shimmered with heat, as though surrounded by mirages. His eyes were small pools of fire, each their own pyre.
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> - Master Arcanist (Frith Chronicles Book 7)
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Frith Guild

> Despite the spacious room, the place was packed with arcanists and guild staff. Of the seventy people jammed close together, thirty of them had to be chefs, dockhands, and cleaning crew. According to the metal on everyone’s guild pendants, about fourteen of them were apprentices, twenty-one were journeymen, four were masters, and only Eventide held the title of grandmaster. That last number seemed low for the legendary Frith Guild.
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> I remembered stories involving at least 10 master arcanists. That had been a long time ago, however, and those who achieved the title of grandmaster often left to form their own guilds or cities.
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> Hexa let out a single laugh. “Are you serious?” She slid off the side of the bed and walked across the room. Her cinnamon hair was curlier and puffier than normal, giving her a slight lion’s mane. Combined with her scars, she looked like she came straight from the untamed plains, or perhaps the darkest jungles. “Uh, this is the Frith Guild—home to legendary heroes who saved countless lives, from the mundane to the magnificent. We don’t beat people into their place. We demand people *step up to the challenge*.”
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> - Coliseum Arcanist
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## History

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> “Did I ever tell you how the Frith Guild got its name?” I asked. I didn’t wait for her to reply. I took a quick breath and continued with, “The word frith means peace, protection, and freedom. It encompasses all those ideals and was the word spoken by knight arcanists who lived thousands of years ago.”
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> “Well, the Frith Guild wasn’t around yet. It was started when a young man in one of the smaller villages decided to become an arcanist. He rallied others, and they ventured out into the mires around their homeland until they had all bonded. Once familiar with their magic, they fought off the pirates. The first guildmaster said he stood for the frith of humanity. So that’s how it became known as the Frith Guild.”
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> - World Serpent Arcanist
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Crown Tournament

#### **The Crown Tournament**

The glorious Crown Tournament draws hundreds of arcanists from around the world to battle in magical martial arts competitions…

The prize? More riches than anyone can spend in a lifetime—and a ceremonial crown to mark the winner for an entire decade until the next tournament begins. And while most obviously want the wealth, a certain pair of arcanists want the crown instead.

Master Elias is bonded to a syrocko drake, a deadly creature capable of controlling the desert winds. He recruits young Amir Rosewood, a kirin arcanist capable of powerful magic, to help him win the tournament—and the prize crown.

Why seek out the crown? It holds a secret, one that can turn whoever holds it into a powerful god-like arcanist. Unfortunately, Elias and Amir aren’t the only ones who know, and their underhanded opponents will stop at nothing to acquire the crown for themselves.
Arcane plague

The arcane plague was an artificially altered disease created by Theasin Venrover for the Second Ascension in order to bring about the Turning of an Age. The disease was originally marketed as a red liquid which allowed the eldrin of arcanists who took it to achieve their true form. Instead, it transformed eldrin and mystical creatures into warped parodies of themselves with an insatiable desire to eat other mystical creatures, and drove infected arcanists insane. While non-magical humans were immune, infected mystical creatures would attempt to force these humans to bond with them and assist in spreading the disease.

The blood-borne disease targets magic and corrupts the minds of those infected. In mystical creatures, the infection progresses rapidly (usually less than a day), horribly warps their bodies, and causes a burning desire to spread the disease and consume uninfected creatures. In arcanists, the effects set in more slowly and only warp the mind.

As they consume other mystical creatures, infected unbonded mystical creatures will mature and grow in both size and power. After consuming an unspecified number of other creatures, the monster also assumes a "dread form" and gains additional powers normally not available to their species. The arcanist mark of arcanists with dread form eldrin glows red, a parody of the glowing white mark of true form eldrin.

Many infected arcanists took on the trappings of piracy and would intentionally send infected mystical creatures into towns under the excuse of weakening the town's defenses.

The disease was considered incurable — Theasin Venrover kept the cure to himself and even allowed some members of the Second Ascension to become infected — but mystical creatures immune to blood-borne diseases could not become infected. When the general populace discovered this and began creating magical trinkets to prevent the spread of the disease, Theasin Venrover also invented decay dust.
Gargoyle

Tier: 3 (unconfirmed)

Reproduction: Unknown

Trial of Worth: Unkown

True Form: Unkown

Magics :

-Evocation: Dust (if evoked enough, can form into rocks)

-Manipulation: Stone

It was mentioned in Dread Pirate Arcanist that gargoyles manipulate earth *and* metal. But this could be a mistake.

-Augmentation: Hardening objects

-Passive: Hardened skin
Plague Arcanist

#### **Deserts. Rogues. A secret hidden in an underground maze.**

Every moment counts as Volke Savan races south to the city of New Norra. His goal: find Theasin Venrover, the famous artificer who may have a cure for the arcane plague. Separated from most of the Frith Guild—and even his sister—Volke must rely on the crew of the airship, the Sun Chaser, to help him find Theasin in time.

To complicate matters, the desert city of New Norra is steeped in mystery, and the massive maze under the streets could potentially solve all of Volke’s problems. With hunters after him, and dread pirates in the port, Volke finds himself forced to choose between equally terrible options…
Mathis

Mathis was a knightmare arcanist, a member of the Steel Thorn Inquisitors, and an apprentice to the Grand Inquisitor. He is killed by a powerful arcanist prior to the beginning of Knightmare Arcanist, His eldrin, Luthair, second-bonds with Volke Savan with the agreement that Volke assist in tracking down Mathis' murderer.
Niro Venrover

Niro Venrover is a Stoor Worm arcanist and one of seven children of Theasin Venrover

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> The door opened, but it wasn’t Theasin who entered. A young man about my age stormed into the crafting room, adorned in masterwork leather armor, studded with steel at the edges. He had the bulk of Zaxis, but his tanned complexion and inky hair matched Adelgis’s perfectly.
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> The man jerked to a stop, clearly shocked to see us. His attention went from Luthair to Adelgis. “What’s going on?” he demanded. “Why’re you here?”
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> Adelgis exhaled and allowed his shoulders to slump. “Oh, it’s you, Niro. Everything’s fine. I came here… to see Father.” He took my arm afterward, and I helped keep him on his feet.
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> *Niro?* I recognized the name. He was Adelgis’s brother, but besides the general features of their appearance, they didn’t look alike. Niro had the aggression and physique of a warrior. Even now—when he walked close to us—his hand slid down to the knives and trick pistol at his belt.
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> His disregard for Adelgis matched Theasin’s nonexistent level of giving a damn.
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Soul Forge

> It was a nightmare made flesh.
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> The soul forge.
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> It was a creature that stood at least twenty-five feet tall—large enough to look over the walls of Thronehold. And it was a slug in shape. A shell-less gastropod mollusk. Something you would see in the garden. Something eaten by toads. It had no legs, it was just a semi-translucent monster with a gelatinous body. Hundreds of human arms—hundreds—flailed about across its back. It reminded me of hair caught in the wind.
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> With my dark sight, I absorbed every detail. Dark shadows dwelled within the slug-shaped soul forge. There were people, animals, and mystical creatures trapped inside, like flies caught in melting wax. They were frozen in place, unable to escape.
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## Soul Forge

Tier: 5

Reproduction: Fable (whenever theres been a great change in magic)

Trial of Worth: Navigating the god creatures lair which involves having dead baby creatures drain the life from other and cutting off your own arm. The soul forge seems to favor those who are intelligent, determined, and willing to make sacrifices.

The Soul Forge is a slug like god creature with gelatinous hands sprouting from its back. This god creature has domain over life and death hence it's protolife form.

True Form: Unobserved

### Magics:

Evocation: Creation: Crystals Destruction:Life Stealing Threads

Aura: Creation: Salvation Aura: Turns the arcane plague into magiborne runes , Destruction: Armageddon Aura: Causes those with the arcane plague to explode.

Its unclear whether the ability to bring magical creatures back to life is manipulation, augmentation or simply a side effect of the creatures destructive evocation.
Coliseum Arcanist

#### **Adventure. Competition. A duel to the death.**

While on a journey to the famous city of Thronehold, Volke Savan learns of the Sovereign Dragon Tournament. The massive celebration involves hundreds of arcanists competing for fame and glory, and Volke is determined to win.

Dark forces dwell in the city, however, and rumors of the legendary world serpent spread amongst the shadows. Whoever bonds with a god-like mystical creature will gain magic beyond compare, and the queen’s guards suspect cutthroats will use the chaos of the tournament to hide their plotting.

Unsure of who to trust, Volke investigates the terrible rumors while advancing in the ranks of the tournament. Unfortunately, the true villain may be closer than he realizes…
Skull Scorpion

> Something *giant* shifted the ground, moving as though hidden underneath. I didn’t have to wonder long. A second later, a scorpion the size of a small shed burst from the earth, its pinchers open to strike.
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> It wasn’t just any scorpion—its ebony body was covered in skulls of various creatures, including humans—and its pinchers looked more like bone shears, the type of scissors meant for cleaving carcasses in half. It was a skull scorpion, a mythical creature that typically lived in the sands of the Amber Dunes. They were aggressive and violent—maneaters that wanted flesh more than anything.
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> This one was big, which meant it had to have an arcanist.
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> The skull scorpion surveyed the scene with its six eyes—two on top of its body, four underneath—all of which appeared human instead of animal. It wasn’t plague-ridden, since being a maneater made it immune, which meant the skull scorpions normally had a freakish number of eyes.
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> But one of the skull scorpion arcanists dove into the dirt and the other held out a hand to evoke a splash of scorpion venom. He threw the venom in my direction, and while it wasn’t as deadly as some venoms I’d had to deal with in the past, it wasn’t something I could ignore, either.
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## Skull Scorpion

Tier: Unknown (but likely 2)

Reproduction: Progeny in the desert

Trial of Worth: Unknown

Skull Scorpions are giant ebony scorpions decorated in the skulls of its prey.

True Form: Unobserved

### Magics:

Evocation: Scorpion Venom

Manipulation: pass themselves through sand and soil (but not rocks)

Augmentation: tremor sense
Scylla Waters

> I glanced over the edge of the cliff. In the strait below us, rising out of the waves, was an interesting creature. She was part humanoid, part fish. When the scylla waters lifted out of the waves, I could see her, but the parts of her body that remained in the depths were invisible.
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> Just as the sky titan was made of air, so the scylla waters was made of the ocean.
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> She was blue, with scales that glistened. Not just in the light, but with inner magical power. Her face was more fish and serpentine than human, but her torso was a mix of human and aquatic creature. She had gills, arms, and even claws, but fins that covered more portions of her body. Her tail, when it lifted out of the waves, reminded me of a shark’s fin.
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> She was both monstrous and fascinating. The scylla waters glanced up at us, her inky black eyes like the night sky.
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> “Her name is Leclair,” he said.
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## Scylla Waters

Tier: 5

Reproduction: Fable (whenever theres been a great change in magic)

Trial of Worth: After being tested with trials and puzzles the Scylla Waters will only bond with someone who promises to sacrifice their future children to the depths.

A hybrid between aquatic animals and human the scylla waters is reminiscent of the kappas.

True Form: Unobserved

**Magics:**

Evocation: Destruction: Salt water Creation: Fresh water

Manipulation: Water especially currents and tides that allows for the creation of whirlpools

Aura: Creation: Salvation Aura: Turns the arcane plague into magiborne runes , Destruction: Armageddon Aura: Causes those with the arcane plague to explode.
Ghoul

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> Ghouls were terrible mystical creatures. They used their magic to remain invisible until life wandered by. Then they would attack without warning, slashing at their victims with diseased bone claws.
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> If someone wanted to bond with one, the ghoul’s trials of worth involved eating human flesh—typically from someone the hopeful arcanist had freshly murdered.
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> I wanted to become an arcanist. Desperately wanted it.
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> But I couldn’t stomach the thought of eating human flesh. I just couldn’t. Even though I had tried to convince myself it wouldn’t be terrible—I could live through the experience, right? I still just couldn’t bring myself to accept that reality.
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> And murder wasn’t really *my thing*.
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## Ghoul

Tier: 2

Reproduction: Created from dead bodies by the Keeper of Corpses

Trial of Worth: Eating human flesh normally from someone you just murdered

A half decaying corpse that feeds on children and whose skin is said to cause sickness

True Form: Unobserved
White Hart

Tier: Unknown

Trial of Worth: Unknown

White Harts are giant white stags with golden horns known for their stealth

True Form: Unobserved

Manipulation: Sound

Augmentation: Invisibility

In addition to their invisibility and ability to mute sound, white harts can also levitate several inches off the ground, rendering them immune to tremor sense. They do not transfer this ability to their arcanists, but can levitate while being ridden.
The Autarch

Cane Helvetti, Better known as The Autarch is a Gold Kirin arcanist and leader of the Second Ascension as well as having at one point been a leader of a Kirin village. His motives are as of yet, unknown, though he is the orchestrator of the Arcane Plague and the Turning of an Age. He wanted to bond with the second World Serpent but was unsuccessful due to the interference of the Frith Guild and Volke Savan, and from there went to bond with the Abyssal Kraken.

## Appearance:

The Autarch has short black hair that looks shiny in lowlight and has been cut to accentuate his muscular neck. His overall physique is toned. He wears a set of black armor made from the petrous bones of the Apoch Dragon, the hardest found in the body. It weighs less than typical armor while still protecting from blades and bullets. The unique property of the armor is that it destroys harmful magics even from dragons, whilst not preventing The Autarch's magic use.

## Eldrin:

The Autarch is bonded with a Gold Kirin, which allows him to bond with two other mystical creatures and further impowers them, presumably more than a regular Kirin. The Gold Kirin has amber scales resembling a dragon, with cloven hooves that glitter when it moves. Its eyes appear as molten amber and instead of a single curved horn, the Gold Kirin has a set of antlers that look like pure star shards. It radiates inner power.

Other than the gold Kirin, The Autarch isn't bonded yet. After failing to acquire the World Serpent, he went to the lair of the Abyssal Kraken, Though it's unclear if he has bonded. There has been no mention of the third eldrin The Autarch will seek to acquire.
Fenris Wolf

> Vjorn, the second fenris wolf, stood in an empty field just beyond Regal Heights. He was near the gorge, but not so close to the edge that I feared he would fall in. He was massive. His black fur, coated in white rime, gave him the appearance of perpetual winter. When Vjorn lifted his head, and his wolf-ears stood erect, he had all the presence of a vicious hunter.
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> Chains hung on his body parts, each engraved with runes. I couldn’t read the symbology, but all the god-creatures seemed to have similar markings somewhere on their body. Terrakona had them on his tongue. Vjorn was a mighty wolf with rippling muscles beneath his dark fur.
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## Fenris Wolf

Tier: 5

Reproduction: Fable (Whenever a great change in magic has occured)

Trial of Worth: The Fenris wolf will bond to those who are not only clever but also relentless and determined. The trial of worth entails fighting off dire wolves, fighting through a blizzard, and realizing youre in a trap where you cant feel yourself freezing solid.

A large black wolf with chains marked in runes wrapped around its neck

True Form: Unobserved

### Magics:

Evocation: Destruction: Ice. Creation: Illusions

Aura: Creation: Salvation Aura: Turns the arcane plague into magiborne runes , Destruction: Armageddon Aura: Causes those with the arcane plague to explode.
Treasure Cache Spider

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> It was a metal spider that stood three feet tall, with legs that reminded me of a daddy long-legs—the harmless spiders I often found in the corner of a room. This steel creature had spindly legs that were at least eight feet long, but they were bent in such a way as to be compact. The tips of the legs were points, like needles, and threatened to chip the stone floor with each of its steps.
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> The beast’s spider body appeared to be warped metal wrapped around ore, raw gemstones, and other minerals. Jade, diamond, sapphire—the glitter of the precious stones intrigued me. Did the spider have eyes? I couldn’t see them, but it had a mouth with fangs made of copper.
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> The professor half-shrugged. “Well, yes. True. But you see, my eldrin—”
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> “Treasure cache spiders are so rare because they’re masters at staying hidden,” Nasbit interjected. He turned around in his seat to face Raaza. “Their Trial of Worth is literally to just find them! That’s it. The moment you find one, you’ve passed their test. They’re that reclusive and rare.”
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> Raaza huffed and then placed his chin in his hand. “So, they aren’t combatants?”
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> “Oh, well, not really. They’re known for keeping a hoard of gemstones and crafting traps. You see, people used to hunt the treasure cache spider back in the day to take everything the spiders had gathered in their nests. The spider traps can be quite lethal, but they don’t fight when you find one. They—”
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> Professor Ren cleared his throat, interrupting Nasbit’s explanation.
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## Treasure Cache Spider

Tier: Unknown

Reproduction: Unknown

Trial of Worth: Finding them, they're good at hiding so if you find them you've already passed their test.

True Form: Unobserved

### Magics:

Evocation: Webs

Aura: unknown
Erlking

Tier 3

Reproduction: Fable. Born from a queen’s fairy who consumes her arcanist’s corpse and then vomits it up. This corpse then becomes the erlking.

Trial of Worth: Unknown

Erlking are considered the “kings of fairies.” They create powerful lights and illusion, and if they’re old enough, they can ensnare others with false feelings of infatuation. Mischievous and callous, these mystical creatures often hurt people on accident with their lethal magical affects.

True Form: Unobserved

**Magics:**

Evocation: Powerful Light

Manipulation: Light to create visual illusions

Augmentation: Erlkings augmentation on themselves make them immune to instant death magics while their augmentation on others allow people to see through illusions.
Tempest Coatl

> The waters near the docks exploded upward into the sky. The tempest coatl screeched as it shot for the clouds, leaving the water at such a blinding speed, I was surprised I even caught sight of it.
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> The scales…
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> They glowed.
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> I hadn’t been expecting that.
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> The tempest coatl—a snake with wings—glowed with the brilliance of lightning. Her scales were a gold that crackled black from time to time, flicking like a storm cloud filled with thunder.
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> The beast had a mane of feathers, and a set of feathery wings that matched her scales. She had two more sets of tinier wings, both of which were further along her long body. The coatl shot into the sky, flying with the same bizarre, jagged path as the lightning she represented.
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> The tempest coatl disappeared into the clouds.
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> The air tasted… sharp. And like static. It was hard to describe. Even my eyes hurt, like the water in the air had disappeared.
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### Magics

Aura: Creation: Salvation Aura: Turns the arcane plague into magiborne runes , Destruction: Armageddon Aura: Causes those with the arcane plague to explode.
Jozé Blackwater

Jozé Blackwater is a Blue Pheonix arcanist, resident blacksmith of the Sun Chaser crew, and highly skilled in the creation of magic items. He is the biological father of Volke Savan and Ryker Blackwater. He currently works with Volke and the Frith Guild to stop the Second Ascension, usually by crafting gear for the other arcanists.