recursal/Fanatic-Fandom huggingface dataset:
HP

* HP - Health Points or Hit Points determines how much damage a champion can take before they are defeated/ dead.
* HP is one of the stats assigned at creation of a champion.
* HP can be increased by Buffs, Bonuses, the Auras of some leaders and in several other ways.
* Artifacts can also increase HP by a flat amount or even better as an HP%.
* HP are increased as Champions increase their level with small decreases when they are promoted to a higher star rank.
* HP is the primary stat of all Helmet style Artifacts
* Remaining HP can easily be viewed in battle situations with each small box representing approximately 5,000 HP
Indomitable Spirit

* This is a Rare Blessing
* The Champion with this blessing has the chance of blocking any Stun, Sleep, and Fear debuffs whenever an enemy tries to place them on this champion.

## Levels

* 1 - 5% chance of blocking the listed debuffs
* 2 - +200 DEF (or +400 when on a Legendary Champion)
* 3 - +5% chance of blocking the listed debuffs
* 4 - +1000 HP and +30 ACC (or +50 when on a Legendary Champion)
* 5 - +5% chance of blocking the listed debuffs
* 6 - +5 SPD (or +10 when on a Legendary Champion) and +5% chance of blocking the listed debuffs
Elfguard

Last updated 8/01/2023 For other takes on Elfguard see
Ayumi's Elfguard (HE-UAS) A
and/or HellHades' Elfguard 2.0

## Elfguard

### Obtained

 Mystery Shard -or-  The Market ,000 -or- Palace of Aravia

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1
Malbranche

Last updated 26/11/2022 For other takes on Malbranche see
Ayumi's Malbranche (DS-RAV) F
and/or HellHades' Malbranche 1.0

## 6\* Ascended Stats

### RESIST

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Cooldown -1

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +5%
Lvl. 7 Cooldown -1
Lvl. 8 Cooldown -1
Grandmaster

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1

 Faction Wars | ★★★★✰

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★✰✰

 Void Keep | ★★★★✰
Eviscerator

Last updated 5/01/2023 For other takes on Eviscerator see
Ayumi's Eviscerator (DE-RAV) C
and/or HellHades' Eviscerator 2.0

Has an extra 15% chance of inflicting a critical hit.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +15%

Attacks one random enemy if multiple enemies are healed or receive a Buff at the same time.
Gurptuk Moss-Beard

Last updated 17/02/2023 For other takes on Gurptuk Moss-Beard see
Ayumi's Ayumi's Gurptuk Moss-Beard (OT-LSF) B
and/or HellHades' Gurptuk Moss-Beard 3.5

## Gurptuk Moss-Beard

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%

Lvl. 2: Heal +5%
Lvl. 3: Shield +5%
Lvl. 4: Heal +10%
Lvl. 5: Shield +10%

  Poison

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +10%
Fortress Goon

Last updated 30/10/2022 For other takes on Fortress Goon see
Ayumi's Fortress Goon (OT-RDM) F
and/or HellHades' Fortress Goon 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +10%
Lvl. 7 Cooldown -1

Lvl. 2 Cooldown -1
Guillaume Cordier

### Famille

John Cordier (Père)Célia Cordier (Mère) Tom Cordier (Frère)Henry Cordier (Oncle)

### Doubleur

ToMiix

Guillaume Cordier est le fils aîné de la famille Cordier, riche industriel du 20ème siècle.

## Biographie

Guillaume Cordier est élevé dans le Manoir des Cordiers de Whitestol par son père John et sa mère Célia. Il hérite d'une éducation puritaine envers le travail, transmise de père en fils. Guillaume s'occupe également beaucoup de son petit frère Tom, avec qui il s'entend très bien.

Guillaume est très affecté par la mort de son frère lors de l'affaire Cordier. Après cet indicent, il ressent de mauvaises ondes dans le manoir et se dit victime de plusieurs phénomènes paranormaux. Il finit par se suicider dans l'une des pièces du manoir, accablé par l'atmosphère du manoir et ses hallucinations.

## Personnalité

Guillaume est un jeune homme timide et vertueux. Il a toujours été présent pour s'occuper de son frère Tom et a entretenu de bon liens avec son oncle Henry.

## Apparitions

***Horreur Nocturne 2*** - Affaire Cordier
Hexia

Last updated 10/02/2023 For other takes on Hexia see
Ayumi's Hexia (UH-EAF) C
and/or HellHades' Hexia 2.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Cooldown -1
ACC

## Accuracy (ACC)

* Accuracy governs the champion's ability to place debuffs and land attacks of their own.
* Accuracy is important if you wish to land any of a champion's Debuffs
* Since Accuracy is negated by resistance the necessary value required varies but a good rule of thumb is 10 ACC for each level of the venue. For example if you wish to be relatively successful landing debuffs against the Dragon in the Dragon's Lair at stage 10, your ACC should be 100
Harvester

Last updated 4/01/2023 For other takes on Harvester see
Ayumi's Harvester (DE-RAV) C
and/or HellHades' Harvester 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Damage +5%
Lvl. 6: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Cooldown -1
Madame Serris

Last updated 8/12/2022 For other takes on Madame Serris see
Ayumi's Madame Serris (DE-ESV) S
and/or HellHades' Madame Serris 4.0

## 6\* Ascended Stats

### ACC

15

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

  Block Debuffs

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Cooldown -1

  Decrease ATK

Lvl. 1: Cooldown -1
Lvl. 2: Cooldown -1

  Shield
Gnarlhorn

Last updated 4/12/2022 For other takes on Gnarlhorn see
Ayumi's Gnarlhorn (SW-RHS) C
and/or HellHades' Gnarlhorn 3.0

* Gnarlhorn is required to fuse Erinyes which is part of the Rhazin Scarhide fusion
* NOT a hard hitter but he can be a great damage sink with his  Unkillable &  Provoke combo

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

  Provoke

Lvl. 2 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Energy Refill

* **Energy Refills** renew one's energy to allow Campaign and Dungeon battles.
* **Energy Refill** may be bought for 40  Gems in the gem store or one may elect to purchase and immediately cash the refill via the "Plus up" button on one's  Energy Inventory display
* The current maximum (naturally occurring) energy cap (the point at which accrual stops) is 130.
* This maximum starts lower for new players and increases each time the player's account levels up.
* Players can use  **Energy Refills** which will add whatever the players' current energy cap is to their store of energy.
* When cashing an  **Energy Refill**, one's energy inventory will stop accruing until their inventory is once again below their current player energy max.
Channeler

Last updated 27/11/2022 For other takes on Channeler see
Ayumi's Channeler (SW-RSS) C
and/or HellHades' Channeler 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%
Lvl. 7 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Epic Champion

* As with regular people, Champions come in a range of rarity & ability levels.
* Though rarity roughly equates with ability there are differences.
* Though not as gifted as Legendary Champions, **Epic Champions** are somehow a cut above Rare Champions
* They typically have mastered 4 or more skills to some degree, some of which they can improve still further under your supervision.
* **Epic Champions** start their careers with you at the 4-star promotion level
* The souls of Epic Champions are too large to fit into Mystery Shards They generally come from Ancient and Sacred Shards. Epic Champions with a Void Affinity can come from Void Shards.
Lydia the Deathsiren

* Lydia's a guaranteed champion in that she's the reward for "winning" the faction Wars - Simple really, just get 882 stars in the various faction dungeons.

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%

  Decrease DEF
 Weaken
 Strengthen

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +15%
Lvl. 5: Cooldown -1

  Poison Sensitivity
 Block Buffs

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +15%
Lvl. 5: Cooldown -1
Lvl. 6: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Luria

Last updated 7/12/2022 For other takes on Luria see
Ayumi's Luria (DE-EAS) A
and/or HellHades' Luria 3.0

  Decrease DEF+
 Heal Reduction+

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance

Has a 50% chance of placing a [Freeze] debuff for 1 turn.
  Freeze

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +15%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Gem Mine

Gem mine produces a daily amount of gems which increases with the level of the mine. The gems are produced one by one the mine can store an increasing amount of gems at once. The mine has a maximum level of 3. If the mine is full it will stop producing more gems until the gems are collected, gems can be collected any time. The gem prduces its maximum capacity in a day on every level. Its worth it if you plan to play at least 3-4 months and you plan to visit the game on a daily basis.

 2
 3
Executioner

Last updated 15/12/2022 For other takes on Executioner see
Ayumi's Executioner (KR-RDM) B
and/or HellHades' Executioner 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +5%

Decreases the Turn Meter by 20%.

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1

  Increase DEF+

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Gorgorab

Last updated 8/12/2022 For other takes on Gorgorab see
Ayumi's Gorgorab (UH-ESM) A
and/or HellHades' Gorgorab 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Cooldown -1

Lvl. 2 Heal +5%
Lvl. 3 Heal +5%
Lvl. 4 Heal +10%
Lvl. 5 Cooldown -1
Giscard the Sigiled

Last updated 9/01/2023 For other takes on Giscard the Sigiled see
Ayumi's Giscard the Sigiled (BL-EDS) S
and/or HellHades' Giscard the Sigiled 3.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%

  Provoke

Lvl. 2: Damage +15%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1
Lvl. 7: Cooldown -1

  Increase DEF

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

 Faction Wars | ★★★★★

 Arena Offense | ★★★★★

 Spider’s Den | ★★★★✰

 Void Keep | ★★★★✰
Glyphs

* For a more complete description of Glyphs and their usage see Enchanting Artifacts
* The various types of Glyphs are:

    Attack Glyphs

[[File:ATK %ACC Glyph-icon.png|thumb]] Strike Glyphs

    Health Glyphs

 File:HP % Glyph-icon.png   Vitality Glyphs

    Defense Glyphs

 File:DEF % Glyph-icon.png   Endurance Glyphs

     Haste Glyphs

 File:C.Rate Glyph-icon.png
 File:C.DMG Glyph-icon.png
     Resistance Glyphs

     Precision Glyphs
Force

## Force Affinity

* The  **Force** Affinity is:
	+ at Disadvantage against the  Spirit Affinity
	+ at an Advantage against the  Magic Affinity
	+ on an equal footing with the  Void Affinity

## Advantages

+15% Critical rate

+30% Strong hit chance

+30% Damage when a strong hit occurs.

## Dis-Advantages

-20% Damage

+35% Weak hit chance

A chance of a Skill landing as a Critical Hit is reduced by 15%

When a weak hit occurs -30% Damage, debuffs cannot be applied
Lyssandra

Last updated 2/03/2023 For other takes on Lyssandra see
Ayumi's Lyssandra (HE-LSS) S
and/or HellHades' Lyssandra 4.5

## 6\* Ascended Stats

### ACC

10

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Fills the Turn Meter of all allies by 30%.
Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Karam

Last updated 10/01/2023 For other takes on Karam see
Ayumi's Karam (UH-EAF) C
and/or HellHades' Karam 2.5

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Cooldown -1
Lvl. 5 Cooldown -1
Dungeon Challenges

* 1.1 Clear Stage 3 of the Magic Keep / 3 Lesser Magic Potions
* 1.2 Clear Stage 3 of the Force Keep / 3 Lesser Force Potions
* 1.3 Clear Stage 3 of the Void Keep / 3 Lesser Void Potions
* 1.4 Clear Stage 3 of the Spirit Keep / 3 Lesser Spirit Potions
* 1.5 Clear Stage 3 of the Arcane Keep / 3 Lesser Arcane Potions
	+ Reward - Ancient Shard

* 2.1 Place a [Decrease DEF] debuff on the Force Guardian while beating Stage 5 of the Force Keep / 5 Lesser Force Potions
* 2.2 Clear Stage 5 of the Magic Keep / 5 Lesser Magic Potions
* 2.3 Clear Stage 4 of the Void Keep / 5 Lesser Void Potions
* 2.4 Clear Stage 5 of the Spirit Keep / 5 Lesser Spirit Potions
* 2.5 Clear Stage 5 of the Arcane Keep on Auto / 5 Lesser Arcane Potions
* 2.6 Mix 1 Greater Potion of any Affinity / 10k Silver
* 2.7 Clear Stage 4 of the Spider's Den / 10k Silver
* 2.8 Prevent Hellrazor from using his Scorch Skill in the Dragon's Lair / 25k Silver
	+ Reward - Ancient Shard

* 3.1 Remove or steal a Shield buff from the Magic Guardian while beating Stage 7 of the Magic Keep
* 3.2 Place a Heal Reduction debuff on the Spirit Guardian while beating Stage 7 of the Spirit Keep
* 3.3 Clear Stage 7 of the Force Keep on Auto
* 3.4 Clear Stage 6 of the Void Keep on Auto
* 3.5 Place Block Debuffs buff on a Champion or use a skill that removes Debuffs while beating Stage 7 of the Void Keep
* 3.6 Clear Stage 7 of the Arcane Keep on Auto
* 3.7 Mix 1 Superior Potion of any Affinity
* 3.8 Clear Stage 6 of the Ice Golem's Peak on Auto

* 4.1 Clear Stage 10 of the Magic Keep.
* 4.2 Clear Stage 10 of the Force Keep.
* 4.3 Clear Stage 10 of the Spirit Keep.
* 4.4 Clear Stage 10 of the Arcane Keep.
* 4.5 Clear Stage 8 of the Dragon's Lair.
* 4.6 Clear Stage 8 of the Fire Knight's Castle.
	+ Reward: Void Shard.

* 5.1 Clear Stage 13 of the Magic Keep on Auto.
* 5.2 Clear Stage 13 of the Force Keep on Auto.
* 5.3 Clear Stage 13 of the Void Keep on Auto.
* 5.4 Clear Stage 13 of the Spirit Keep on Auto.
* 5.5 Clear Stage 13 of the Arcane Keep on Auto.
* 5.6 Clear Stage 13 of the Dragon's Lair on Auto.
* 5.7 Clear Stage 13 of the Ice Golem's Peak on Auto.
* 5.8 Clear Stage 13 of the Fire Knight's Castle on Auto.
	+ Reward: Sacred Shard.
Hydra

* The Hydra becomes available at player level 35
* Unlike the Clan Boss the Hydra Keys are NOT consumed when one begins a battle. They are only consumed when the player elects to record a score.
* Recording a score makes the Champions involved unavailable for further Hydra Battles until the Hydra resets.
Grunch Killjoy

## 6\* Ascended Stats

### ACC

15

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Damage +5%
Lvl. 8: Damage +10%
Lvl. 9: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Damage +5%
Lvl. 8: Buff/Debuff Chance +5%
Lvl. 9: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Fencer

Last updated 22/12/2022 For other takes on Fencer see
Ayumi's Fencer (HE-RAF) C
and/or HellHades' Fencer 2.0

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +5%
Lvl. 7: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +5%
Lvl. 7: Buff/Debuff Chance +5%
Lvl. 8: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1
Fayne

Last updated 7/01/2023 For other takes on Fayne see
Ayumi's Fayne (SW-EAS) B
and/or HellHades' Fayne 3.5

## Fayne

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%

  Poison

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1

  Decrease DEF

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1
Campaign Hard Fight

If you would like to see stats for rewards check the following charts:

Campaign Normal Fight \* **Campaign Hard Fight** \* Campaign Brutal Fight \* Campaign Nightmare Fight

**1. Kaerok Castle**
Hard difficulty.

**2. Sewers of Arnoc**
Hard difficulty.

**3. Catacombs of Narbuk**
Hard difficulty.

**4. Durham Forest**
Hard difficulty.

**5. Felwin's Gate**
Hard difficulty.

**6. Palace of Aravia**
Hard difficulty.

**7. Tilshire**
Hard difficulty.

**8. Valdemar Strait**
Hard difficulty.

**9. Deadlands**
Hard difficulty.

**10. Godsfrey's Crossing**
Hard difficulty.

**11. Hallowed Halls**
Hard difficulty.

**12. Brimstone Path**
Hard difficulty.
Events

## Warmup Events

* Warmup events require that you spread your progress over several days

## Regular Events

* Regular events are open to as much progress as you can make on any day

### Champion Training Event

* Champion Training events differ from Champion Training Tournaments in that skilling up is NOT rewarded. Save those tomes for Champion Training Tournaments

### Rewards

Rewards in a Champion Training Event were:

* Dungeon Divers Event
Hound Spawn

Last updated 16/12/2022 For other takes on Hound Spawn see
Ayumi's Hound Spawn (DS-RAF) F
and/or HellHades' Hound Spawn 2.5

## Hound Spawn

### Obtained

 Mystery Shard -or-  Ancient Shard -or- Brimstone Path

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +15%

Will ignore DEF and [Block Damage] buffs if the target has a [Freeze] debuff.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1
Fireblade

Last updated 7/01/2023 For other takes on Fireblade see
Ayumi's Fireblade (BL-UAS) A
and/or HellHades' Fireblade 1.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1
Hellfang

Last updated 14/12/2022 For other takes on Hellfang see
Ayumi's Hellfang (DS-RAS) F
and/or HellHades' Hellfang 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +15%
Lvl. 7 Cooldown -1

Has a 50% chance of placing a [Freeze] debuff for 1 turn.

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1
Lvl. 7 Cooldown -1
Helior

Last updated 8/01/2023 For other takes on Helior see
Ayumi's Helior (BL-LDF)
and/or HellHades' Helior 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%
Lvl. 6: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Faction Wars

* Faction Wars is a Combat venue where your champions of each Faction attempt to reclaim their Faction Crypt pitting champions of that faction against occupiers from of all the other factions.
* Rewards for each battle include SOME experience, Glyphs for use in Enchanting Artifacts, Forge Materials and Skill Tomes for beating the stages.
* In addition there are progress rewards similar to the main campaign.
* Glyphs are used to enhance artifacts
* Forge Materials allows you to craft artifacts that make up the Resilience Set (HP +10%, DEF +10%) and Perception Set (ACC +40, SPD +5%) artifacts.
* Each Faction Crypt has floors guarded by bosses at Floors 7, 14 and 21. The first time one defeats each of these bosses, one receives skill tomes with a Rare Skill Tome, an Epic Skill Tome and a Legendary Skill Tome awarded for Floors 7, 14 and 21 respectively.
* Floors may be beaten with 1,2 or 3 stars and the cumulative number of stars achieved is rewarded similarly to the way that beating Campaign Locations is awarded - awards come initially for every 5 stars collected with the interval between rewards ranging from 5 stars to 10 and eventually to 15
* Completing all Faction Crypt floors with 3 stars (a total of ) rewards Lydia the Deathsiren who is a powerful Legendary Champion!

## Faction Wars Tips

* Do the Faction Wars daily. Otherwise, you’re losing the opportunity of getting Glyphs that can substantially boost your champion’s stats. That gives you an edge in all areas of the game as well as being able to farm Forge materials to craft equipment (Swift Parry, Resilience, Perception and Deflection).
* Do the highest difficult stage that your team is capable of, or a less difficult one that is easy to speed run if you do not have much time to play the game.
* As you progress, try to build more powerful teams by including a balance of the roles ATK, SUP, DEF, & HP and try to get a leader with an aura that helps you out here.
* In the very early stages, feel free to try less than 5 man teams, every little bit of experience and the extra glyphs & materials may be worthwhile. (Just using your keys results in a reward)
* Consider reducing your team from 5 to 4 if you can beat a level but always lose one man. 2 stars is better than 1 star and it may just push you closer to the next progress reward.
* A well-balanced team is a solution to tackle all stages and it requires at least 1 Attack Champion for dealing AoE (Area of Effect) damage or high single-target damage, 1 Support Champion and debuffer for Crowd Control. The remaining 2 champions can be in either of these 3 roles depending on the enemy composition in each stage to help speed up the Faction Wars run.
* An Advanced Quest provides additional Faction War keys if you participated 5 battles of Tag Team Arena 3v3 regardless of win/lose. It’s okay to lose in Tag Team Arena because gaining keys is much more important to improve your champions, and eventually, your champions become stronger in all areas.
* It seems that Boss stages like 7 do NOT consume keys when you lose so if at first you don't succeed you might try anaother team configuration.
Frostbringer

Last updated 3/10/2022 For other takes on Frostbringer see
Ayumi's Frostbringer (SO-ESM)
and/or HellHades' Frostbringer

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Cooldown -1

  Increase SPD+

Lvl. 2 Cooldown -1
Kaiden

Last updated 9/01/2023 For other takes on Kaiden see
Ayumi's Kaiden (DE-EDM) B
and/or HellHades' Kaiden 3.5

## Kaiden

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

15

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1

Lvl. 1: Cooldown -1
Lvl. 2: Cooldown -1
HP Glyph

## Level 1

* Using a level 1 Glyph costs 1500  Silver
* A Level 1 Health Glyph increases an artifact's HP substat by either +75 or +100
* An artifact that has already been enchanted to +75 stands a 50/50 chance of failing a second attempt

## Level 2

* Using a level 2 Glyph costs 4000  Silver
* A Level 2 Health Glyph increases an artifact's HP substat by anywhere from +125 to +175
* An artifact that has already been enchanted to +125 stands a chance of failing a second attempt

## Level 3

* Using a level 3 Glyph costs 10000  Silver
* A Level 3 Health Glyph increases an artifact's HP substat by anywhere from +125 to +275

## Level 4

* Using a level 4 Glyph costs 25000  Silver
* A Level 4 Health Glyph increases an artifact's HP substat by anywhere from +175 to +375
Ghoulish Ranger

Last updated 16/12/2022 For other takes on Ghoulish Ranger see
Ayumi's Ghoulish Ranger (UH-RAS) F
and/or HellHades' Ghoulish Ranger 2

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1
Tour de Misery

La Tour de Misery est une tour apparue lors des attaques de Misery sur la ville de Whitestol. C'est le nouveau trône de Misery pendant son règne sur la ville.

## Histoire

La Tour de Misery est apparue quelque temps après la renaissance de Misery dans la ville de Whitestol dans les années 2010. Elle sert de base et de trône à Misery pendant tout l'assaut qu'il porte sur la ville.

La Tour rappelle l'architecture des bâtiments du Cinis, Royaume de Misery dans le passé. Au sommet de celle-ci se trouve un portail menant vers une dimension inconnue. Une entité puissante avec qui Misery parlera de temps en temps se trouve derrière celui-ci.

L'assaut contre Misery mené par la Résistance de Whitestol se déroulera au pied de la tour. Ethan sera emmené au sommet de celle-ci par Misery lui-même. Il utilisera le Crystal pour renvoyer la force de Misery contre lui-même. Mais cela ne sera pas suffisant et Misery triompha de l'assaut.

Par la suite, le Pizzaïolo, le Marchand Étrange et Modjo profitèrent de l'absence de Misery pour se hisser au sommet de la tour et dynamiter le portail. Ils réussirent à redescendre à l'aide de Tommy et de Damien qui occupèrent les créatures comme diversion en attendant.

Une fois le sommet de la tour dynamité, Misery entra dans une colère noir et se battu contre l'Ombre. Après ce violent combat, Misery fut vaincu et la tour disparut quelques temps après.
Gorlos Hellmaw

Last updated 20/01/2023 For other takes on Gorlos Hellmaw see
Ayumi's Gorlos Hellmaw (DS-EAS) C
and/or HellHades' Gorlos Hellmaw 3.5

## Gorlos Hellmaw

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

15

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1

  HP Burn

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +15%
Lvl. 7 Cooldown -1
Jizoh

Last updated 4/01/2023 For other takes on Jizoh see
Ayumi's Jizoh (LZ-EDS) B
and/or HellHades' Jizoh 2.5

Jizoh is a Guaranteed Champion in that he's awarded to all who redeem their 14 day login bonus

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%

  Shield

Lvl. 2 Shield +5%
Lvl. 3 Shield +5%
Lvl. 4 Shield +5%
Lvl. 5 Shield +5%

Has an 80% chance of placing a [Provoke] debuff for 2 turns.
  Provoke

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1
Line Infantry

Last updated 19/01/2023 For other takes on Line Infantry see
Ayumi's Line Infantry (DW-UDF) C
and/or HellHades' Line Infantry 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Buff/Debuff Chance +10%
Lvl. 8: Cooldown -1

##### Arena:

1/5 - Offense
1/5 - Defense

##### Grinding:

2/5 - Campaign
2/5 - Faction
1/5 - Clan Boss
2/5 - Minotaur

##### Dungeons:

1/5 - Spider
2/5 - Dragon
2/5 - Ice Golem
1/5 - Fire Knight
1/5 - Magic Keep
1/5 - Spirit Keep
1/5 - Force Keep
1/5 - Void Keep
Exemplar

Last updated 29/12/2022 For other takes on Exemplar see
Ayumi's Exemplar (HE-EAV) B
and/or HellHades' Exemplar 2.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1

  Freeze

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1
Artifact Mission

Return to Progress Mission

**Part 1**

* Equip a Rare ATK type Champion with 6 Offense Artifacts / 20k credits
* Equip a Rare ATK type Champion with 6 Offense Artifacts of Level 4 or higher / 50 energy + 20k credits
* Equip a Rare Support type Champion with 6 Life Artifacts / 20k credits
* Equip a Rare Support type Champion with 6 Life Artifacts of Level 4 or higher
* Equip another Champion with 6 Life Artifacts / 10k credits
* Equip a Rare ATK type Champion with 6 Offense Artifacts of Level 8 or higher / 20k credits
* Equip another ATK type Champion with 6 Offense Artifacts / 10k credits
* Equip 4 Champions with 6 Artifacts of Level 8 or higher / Arena Token bag + 20k credits
* Upgrade 2 Artifacts to Level 12 or higher / 30k credits
* Equip an ATK type Champion with Gauntlets, Chestplate, and Boots with ATK (%) as their primary stats / 15k credits
* Upgrade 2 more Artifacts to Level 12 / Arena token bag + 30k credits
* Upgrade 2 or more Artifacts to Level 12 / 50 energy + 25k credits
* Upgrade 2 more Artifacts to Level 12 / 75 energy + 30k credits
* Equip 2 ATK Champions with Level 12+ Gauntlets, Boots, and a Chestplate with ATK (%) as their primary stats / 75k credits

**Part 2**

* Upgrade any Artifact to Level 16 / 1 Full energy
* Upgrade any Artifact to Level 16 / 1 Full energy
* Upgrade any Artifact to Level 16 / 1 Full energy
* Upgrade any Artifact to Level 16 / 1 Full energy
* Equip a Champion with 3 Level 16 Artifacts / 200 energy

**Part 3**

**Part 4**

**Part 5**

**Part 6**

**Part 7**
Judge

Last updated 7/12/2022 For other takes on Judge see
Ayumi's Judge (DE-RAM) C
and/or HellHades' Judge 2.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

OR a 30% [Decrease SPD] debuff
OR a 50% [Decrease ATK] debuff
  Decrease ACC+
 Decrease SPD+
 Decrease ATK+
 Decrease DEF+
Hollow

Last updated 7/01/2023 For other takes on Hollow see
Ayumi's Hollow (UH-RAV) C
and/or HellHades' Hollow 2.5

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Enchanting Artifacts

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*

## Enchanting Artifacts with Glyphs

* An artifact can have any of its revealed substats improved **IF** you have the right Glyphs.
* The available glyphs are:
	+ ATK Glyph Attack Glyphs can Increase an artifact's substat for ATK anywhere from +4 to +40
	+ ATK% Glyph Strike Glyphs can Increase an artifact's substat for ATK% anywhere from +1 to +16
	+ HP Glyph Health Glyphs can Increase an artifact's substat for HP anywhere from +75 to +750
	+ HP% Glyph Vitality Glyphs can Increase an artifact's substat for HP% anywhere from +1 to +16
	+ DEF Glyph Defense Glyphs can Increase an artifact's substat for DEF anywhere from +75 to +750
	+ DEF% Glyph Defense Glyphs can Increase an artifact's substat for DEF% anywhere from +1 to +16\*\*
	+ SPD Glyph Speed Glyphs can Increase an artifact's substat for DEF anywhere from +1 to +16
	+ RES Glyph Resistance Glyphs can Increase an artifact's substat for RES anywhere from +1 to +16
	+ ACC Glyph Precision Glyphs can Increase an artifact's substat for ACC anywhere from +1 to +16
* You're guaranteed to get at least the minimum and if the glyph has a range that exceed the current enchantment level there's a chance that that glyph can improve the sub-stat

For example a level 3 ATK glyph has a range of +6 to +15 ATK. If the artifact you use it on already has a +6 ATK enhancement, your attempt has a small chance of failing to increase it beyond +6 but a much better chance that it will succeed in raising it.

## Haste Glyphs SPD

* Level 1 increase SPD by 1
* Level 2 increase SPD by 1-2

## Resistance Glyph

* Level 1 increase RES by 1-2
* Level 2 increase RES by 2-3
Lightening Cage

* This is an Legendary Blessing - Not Available to lesser champions
* Whenever an enemy receives a Buff or has their turn meter filled, one Lightning Orb is added to this champion. When activated a Lightening Orb protects one of the Champion's from being removed, stolen or transferred.
* A Champion can have up to three lightning orbs at a time.
* When a Champion with 3 Lightning Orbs hits enemies, Bonus Damage is inflicted to them based on their Max HP.
* After the attack all lighting Orbs are removed from this champion.

The Champion with this blessing receives reduced damage inflicted by enemies activated by other skills or damage that's inflicted when it's NOT their turn (e.g.) Counterattacks

## Levels

* 1 - Gains 1 Lightning Orb stack 50% chance of protecting a buff, Bonus Damage of 2% of an enemy's Max HP (or 1% of a Boss's Max HP)
* 2 - +500 ATK
* 3 - Gains 2nd Lightning orb stack
* 4 - +1000 HP & +25% C.Damage
* 5 - Lightning Orb stacks have 75% chance of protecting a buff
* 6 - Bonus Damage of 5% of an enemy's Max HP (or 2.5% of a Boss's Max HP) for each Orb

Lightning Orb in Combat
Belanor

Last updated 10/01/2023 For other takes on Belanor see
Ayumi's Belanor (HE-LAV) A
and/or HellHades' Belanor 4.0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%

  Increase DEF+
 Decrease DEF+

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%

Lvl. 2 Damage +10%
Lvl. 3 Cooldown -1

  Poison+
 Decrease ATK+
 Decrease SPD+
 Decrease ACC+
Portail de Misery (Tour)

Le portail de la Tour de Misery est l'un des deux portails matériels ouvert par Misery dans la ville de Whitestol pendant son attaque

## Description

Pendant les attaques de Misery sur la ville de Whitestol, celui-ci invoque la Tour de Misery au centre ville. Il s'y installe comme sur un trône et y ouvre un portail mystérieux.

La destination derrière ce portail est inconnue. Ce serait un passage vers la dimension chaotique de Misery selon le Pizzaïolo. Une entité se cache derrière et converse de temps en temps avec Misery.

L'Entité derrière ce portail semble également être au courant de la présence de l'Ombre dans la ville. Cette chose semble cependant être bloqué derrière le portail. Misery souhaite capturer Jessica afin de finaliser son plan et pouvoir faire sortir l'Entité, retenu dans la dimension de Misery. Il souhaite qu'elle puisse s'en sortir et ne pas croupir dans cette dimension chaotique aussi longtemps qu'il y est resté.

Le portail pourrait être utilisé comme sortie de secours par Misery en cas de blessure. Il sera alors dynamité par le Pizzaïolo, le Marchand Étrange et Modjo.

## Pouvoirs

Le portail est un accès vers la dimension de Misery. Une Entité étrange est retenue captive derrière. Cela laisse alors penser que le portail est à sens unique, et qu'on ne peut seulement y rentrer et non en sortir. Rien n'est sûr concernant le portail, l'Entité derrière et le mystérieux plan de Misery.
Lich

Last updated 3/02/2023 For other takes on Lich see
Ayumi's Lich (UH-EDF) B
and/or HellHades' or HellHades' Lich 2.5

## Lich

### Faction

 Undead Hordes
```
Voice Actor: Nikos Tsoup
```

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

* Lich is a Fusable Champion required to fuse Rhazin Scarhide

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
Frostskin

Last updated 24/01/2023 For other takes on Frostskin see
Ayumi's Frostskin (OT-USM) B
and/or HellHades' Frostskin 0.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%

Heals that ally equal to 50% of the lost Turn Meter.

Lvl. 2 Heal +10%
Lvl. 3 Heal +10%
Lvl. 4 Cooldown -1
Fenshi

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1
Lvl. 7: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%
Lvl. 6: Cooldown -1
Baerdal Fellhammer

Last updated 12/12/2022 For other takes on Baerdal Fellhammer see
Ayumi's Baerdal Fellhammer (DW-EAV) B
and/or HellHades' Baerdal Fellhammer 2.5

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%
Lvl. 6: Cooldown -1

Places a Counterattack buff on this Champion for 1 turn at the end of their turn.

Arena:

3/5 - Offense

3/5 - Defense

Grinding:

3/5 - Campaign

2/5 - Faction

1/5 - Clan Boss

3/5 - Minotaur

Dungeons:

1/5 - Spider

2/5 - Dragon

1/5 - Ice Golem

4/5 - Fire Knight

1/5 - Magic Keep

5/5 - Spirit Keep

2/5 - Force Keep

3/5 - Void Keep
Gladiator

Last updated 6/01/2023 For other takes on Gladiator see
Ayumi's Gladiator (KR-RAF) B
and/or HellHades' Gladiator 2.0

Has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target's Turn Meter is more than or exactly 50% full.
  Decrease ATK+

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Legendary

* Legendary is the highest level of quality. It's also the scarcest.
* Legendary Artifacts
	+ Start with four substats visible and with a primary stat that improves to levels unattainable by lesser quality Artifacts
	+ Are NEVER found as loot in any Campaign Stages
* Legendary Champions
	+ Start with a Rank of 5 stars
	+ Normally result from less than 1% of all summonings from  Ancient Shards and  Void Shards
Lizardmen

* The lizardmen evolved from the brackish waters of Telaria long before the modern human races emerged with their more powerful brains. These fearsome amphibious bipeds have been deemed untouchable but are tolerated in swamps and city sewers. They trade through messengers to get sustenance or ransom for their captives.
Captain Temila

Last updated 4/01/2023 For other takes on Captain Temila see
Ayumi's Captain Temila (DE-EHM) B
and/or HellHades' Captain Temila 2.5

## Captain Temila

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Heal +5%
Lvl. 3: Heal +5%
Lvl. 4: Heal +5%
Lvl. 5: Heal +5%
Lvl. 6: Cooldown -1

Lvl. 2: Cooldown -1
Infiltrator

Last updated 6/01/2023 For other takes on Infiltrator see
Ayumi's Infiltrator (SK-UAF) F
and/or HellHades' Infiltrator 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Cooldown -1
Lvl. 7: Cooldown -1
HP Burn

* While this debuff is active the affected Champion **and all their allies** take damage equal to 3% of their respective MAX HP at the beginning of the affected champion's turn.
* Unlike poisons,  **HP Burn** debuffs do NOT stack.
* On the up side, only the recipient of the  **HP Burn** debuff will recognize the placement as an attack unlike standard AOE Attacks
* However, multiple Champions on the same team can be debuffed with  **HP Burn** debuffs, all of which fire as their champions get their turn.
Frozen Banshee

Last updated 25/12/2022 For other takes on Frozen Banshee see
Ayumi's Frozen Banshee (UH-RAM) C
and/or HellHades' Frozen Banshee 3.5

* Whether Frozen Banshee was in service of Wurlim Frostking before her "first death" or if she is a mortal warrior felled in one of the many wars that were waged in the Winterlands is unknown. What is known is that the Frozen Banshee’s body remains untouched by the rot of Undeath. Covered in ice and rime, as if she had lain beneath a glacier for hundreds of years, preserved in her ghostly beauty.For a more complete version of her story... Read On
* Frozen Banshee is poisoner in her own right but is particularly effective when paired with another poisoner.
* She's often a favorite for those looking to increase the damage they do in Clan Boss battles
* Her "one target at a time" concentration makes her great against Bosses... provided she survives that far. She needs a bit of support to get through wave situations.
Honor Guard

Last updated 5/02/2023 For other takes on Honor Guard see
Ayumi's Honor Guard (DW-RDF) F
and/or HellHades' Honor Guard 1.5

## 6\* Ascended Stats

##### Arena:

1/5 - Offense
1/5 - Defense

##### Grinding:

1/5 - Campaign
1/5 - Faction
1/5 - Clan Boss
2/5 - Minotaur

##### Dungeons:

1/5 - Spider
1/5 - Dragon
1/5 - Ice Golem
1/5 - Fire Knight
3/5 - Magic Keep
1/5 - Spirit Keep
1/5 - Force Keep
1/5 - Void Keep
Force Keep

## Thorn Da’vil

* Thorn Da’vil is the Telarian demi-god of Rage. Force is rumored to begun as a byproduct of Thorn Da’vil's rage.
* The Force Keep is a potion dungeon ruled over by Thorn Da’vil's various manifestations, all of which have defensive skills to some degree. In the keep it manifests as a passive skill that greatly magnifies his defence against damage to a significant amount.
* In addition he has two minions.
	+ The left minion casts a  Heal Reduction spell.
	+ The right minion casts a  Increase DEF on Thorn Da’vil

## His Skills

Thorn Da’vil's Skills
 A4 |  Almighty Immunity | Passive | Immune to
 Stun,  Freeze,  Sleep,  Provoke, Block Active Skills Block Active Skills,  Block Passive Skills,  Fear,  True Fear, Petrification Petrification, also Immune to HP Exchange Effects, & HP Balancing Effects Cooldown Increasing Effects

## Combating Him

* Since all of Thorn Da’vil's manifestations have a Force alignment, champions with a Spirit alignment are at an advantage here whilst those with a Magic alignment are at a disadvantage.
* In the early stages it's not critical that you stop the revitalize buff... provided you can deal HP damage more quickly than it can be restored.
* In later stages champions with HP Burn also become especially useful as the amount of damage done is based on the foe's max HP. When successfully landed, Rare champions can deal up to 50K damage from HP Burn per turn, while Epic and Legendary champions can deal up to 75K damage per turn.

## His Loot

* The main loot here consists of
	+ Set Amounts of Silver and XP
	+ Force Brew Force Brews
	+ Lesser Force Potions
	+ Greater Force Potions
	+ Superior Force Potions
	+ Mystery Shards
	+ Ancient Shards
Elder Skarg

Last updated 10/02/2023 For other takes on Elder Skarg see
Ayumi's Elder Skarg (BA-LAF) B
and/or HellHades' Elder Skarg 4.0

## Elder Skarg

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

  Increase SPD 30%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +15%

  HP Burn

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +15%

  Increase DEF
 Fear
 True Fear
 Decrease SPD

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Magus

Last updated 6/01/2023 For other takes on Magus see
Ayumi's Magus (KR-RAM) B
and/or HellHades' Magus 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +5%

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
Graybeard

Last updated 21/11/2022 For other takes on Graybeard see
Ayumi's Graybeard (SW-RDM) B
and/or HellHades' Graybeard 3.0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Lvl. 6 Buff/Debuff Chance +10%
Lvl. 7 Cooldown -1

  Shield

Lvl. 2 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Cooldown -1
Lvl. 5 Cooldown -1
Incubus

Last updated 16/12/2022 For other takes on Incubus see
Ayumi's Incubus (DS-UAF) F
and/or HellHades' Incubus 1.0

## Incubus

### Obtained

 Mystery Shard -or-  The Market 44,000 -or- Brimstone Path

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Damage +5%
Knights Revenant

* Disciples of the K'leth Death Cult, the Knights Revenant see themselves as vessels of the spirits of the dead of their order. They raid indiscriminately to capture slaves to support themselves and as ritual sacrifices. Upon initiation, devotees surrender their bodies to the spirits of long dead dark warriors.
Lord Champfort

Last updated 8/01/2023 For other takes on Lord Champfort see
Ayumi's Lord Champfort (BL-LHM) B
and/or HellHades' Lord Champfort 4.0

* Lord Champfort is the liegelord of Kaerok Castle and the de facto leader of the Talerian Banner Lords.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

  Decrease ACC+

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Cooldown -1

  Shield

Lvl. 2 Cooldown -1

 Faction Wars | ★★★★★

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★★✰

 Void Keep | ★★★★✰
Fleshmonger

Last updated 19/01/2023 For other takes on Fleshmonger see
Ayumi's Fleshmonger (SW-RAM) B
and/or HellHades' Fleshmonger 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%
Lvl. 6: Damage +10%

  Increase ATK

Lvl 2: Cooldown -1
Lvl 3: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Damage +10%
Lvl. 7: Buff/Debuff Chance +10%