Units

You can find individual unit stats, strategies and skins on the unit pages below. Learn more about unlocking and leveling units here, or tips for unit placement and overall battle strategies in the Tips and Guide section.

## Unit Stats

**Rarity:** Units come in 4 different rarities: Common, Uncommon, Rare, and Legendary. This affects the cooldown of the unit.

**Hit Points:** The amount of damage a unit can take before it dies.

**Damage:** The base damage a unit does per attack. Many modifiers can increase or reduce the actual damage you deal with each hit.

**Attack Speed:** How frequently the unit attacks or provides their heal / buff spell, per second.

x = 1, y = unit attack speed, z = seconds in between each attack

The equation is x / y = z.

For example, the Warrior's attack speed is 1, so they attack once every second, while the Archer's attack speed is 0.5, so they attack once every 2 seconds.

**Speed:** How many squares a unit moves per second. This can be affected by terrain features on a map.

**Range:** The range of the unit's attacks/buffs. When placing a unit, you'll see a visual indicator for this and other relevant rings around the unit:

* Green rings show effective healing range
* Blue rings show buff range
* Red rings show attack range
* Dashed rings show extended splash effect range

**Targets:** Whether the unit is able to hit ground and/or air units.

**Role:** A category for the unit that determines which types of enemy units prioritize targeting it and which types of enemies deal increased or reduced damage against it. Units like the Berserker, Musketeer, and Centurion also grant bonuses to allied units based on their Role.

**Milestone Ability:** A special ability or buff each unit possesses. This ability increases at levels 5/10/20/30.

**Unit Souls:** An item that grants the wearer unique abilities depending on the unit which their soul was extracted from.

## Placing Epic Units

Units can be boosted to Epic Units by using Epic Potions. This increases their stats and size.

To place an Epic Unit, you must have at least 45 Epic Potions stored up. You can see how many potions you have at the top of the screen, next to the gold count.

Once this Epic Potion meter is at 45/60 or greater, the BOOST UNIT button will appear above the unit selection bar during unit placement. Clicking it changes your unit selection to show their epic versions (which share the same cooldown), and you can place one like normal. Once you place your Epic unit, 45 potions will be deducted from your potion meter.

## Earning Epic Potions

Epic Potions can be earned in multiple ways:

1. Placing a non-Epic unit grants you 1 Epic potion and a scroll (except for legendary).
2. Earning kill/assist in battles. 1 per kill/assist, up to 15 per battle. Kills/Assist earned by Epic Units will not grant Epic Potions.
3. As a consolation prize in Salvage Chests for failed or abandoned battles.
4. When participating in events, the reward for several tiers (unlocked by earning event tokens) is an instant 60 Epic potions. Once unlocked, you can collect this reward at any time during the event (allowing you to place multiple Epic Units in a single battle).

## Regarding Epic Units...

* Epic Units only last for the battle they are placed in.
* Epic Units increase in size from 1x1 to 2x2 and gain the ability to attack air (if they couldn't before).
* Healer, Flag Bearer, Flying Rogue and Balloon Buster have their Milestone Ability increased by one stage.
* Mage gains a flat bonus to its Milestone Ability when Epic'd unlike every other unit.

## Common Units

TankWarriorArcherFlag BearerRogueFlag Bearer's Soul Post
*(unplaceable)*
## Uncommon Units

PaladinBarbarianBomberHealerBusterVampireSaintSkeleton Warrior Thrall
*(unplaceable)*Lancer
## Rare Units

CenturionBerserkerMusketeerMonkFlying RogueShinobiGladiatorFairy
## Legendary Units

BlobOrc SlayerWarbeastMageTemplarBalloon BusterArtilleryNecromancerSpyAmazon