recursal/Fanatic-Fandom huggingface dataset:
Toxikinesis

**Toxikinesis** is the ability to control and manipulate poison.

## Description

The user can create, shape and manipulate poisons and poisonous substances: *poison*, *toxin*, and *venom* are terms for any substance that injures or destroys the health of living beings when absorbed into the system: **poison** is the general word, **toxin** is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to *disease-causing bacterial secretions*, **venom** is especially used of the poisons secreted by certain animals, usually injected by bite or sting.

## Abilities

* Absorb poison
* Redirecting poison
* Manipulate acids
* Dissipating poison
* Summon poison (Toxigenesis)
* Affect the toxicity of poisonous substances

## Known Users

* Akhlys
* Kymopoleia
* Perseus Lykaios (limited)
* Polybotes
* Styx
* Serqet
* Samael
* Users of Chaos Magic
	+ Kwai
	+ Vladimir Menshikov
* Poison Ivy
* Mera (limited)
Hybrids

**Hybrids**, sometimes called **Half-Breeds**, are the result of the cross between two species, one or both not necessarily humanoids. That can also include offspring whose parents were of offshoots of the same race.

## Overview

Hybrids are created from two speices whose genetic capabilities harmoniously link to one another.

### Genetic

A hybrid that was created genetically by mixing two or more genetic codes together to create a species with more capabilities than their inherent genetic species. These types of hybrid are extremely dangerous and often highly unpredictable as they were made in a lab and cannot control themselves. Furthermore, genetically engineered hybrids are weaker than those naturally conceived, since it's the universe punishing those trying to overturn nature.

### Offspring

A hybrid that was bred naturally by the mating of two different species and thus possesses both of their parents' capabilities and powers. Additionally, it is highly likely that their power can be equally escalated to the point where they are much more powerful than either species alone. This is because of them inheriting all physiological powers and abilities from both parents, and their bodies also having properties from both.

If a hybrid mates with a different specific race, like a human for example, there are exactly two different outcomes as a result. First, the child will either be a quarter hybrid, though unlike the mainstream hybrids in terms of their level of power, will more than likely be weaker than the former kind of hybrids. The second outcome, however, is when hybrids, again, mate with a different member as a particular race, but this time, the child will not only have the two combined physiology sets of said hybrid, but the infant will be a human, resulting in a trifecta, quadfecta, and the whole nine yards.

To be noted that as *Homo sapiens* and *Homo superior* aren't as separated than others of humanity's offshoots, most of those categories include humans and mutants in the same group, and their cross-breeding products aren't considered as hybrids. Also humanity can gather every branch of humanity. This was also true for Atlanteans and *Homo Magi*.

## Known Hybrid Races

* Demigods (Human/God)
* Shadowhunters (Human/Angel)
* Cambions (Human/Demon)
* Dhampir (Human/Vampire)
* Satyr (Human/Goat)
* Veela (Human/Nymph)
* Merpeople (Human/Fish)
Reality Warping

**Reality Warping** is the ability to manipulate and change the fabric of reality, often being regarded as the ultimte superpower.

## Description

Reality Warping is an extremely powerful ability that grants users near0control over any facet of reality with little distinction for laws of nature or rules of the cosmos. Despite being the "ultimate superpower", reality warping does have limitations; The most notable example is the physical world only being affected by changes in reality, while abstract forces like the Endless and Protogenoi, the very facets of reality and Creation itself, metaphysically affect reality within their true forms and dimensional realms. Power over reality is an ability that's occasionally seen within exceedingly powerful magic users, since Magic is the concept of impossibility made possible through magic.

Reality Warping can be achieved through various means, each one possessing their own limitations. Some are derived from magic, the purest essence of reality and Creation, while others were psionic in nature. Old Gods utilize Divine Magic to manipulate aspects of nature and reality beyond the capabilities of mortals with similar abilities, however their actual power to warp reality may sometimes limited to their specific domains.

## Notable Reality Warpers

* Angels
* The Presence
* Chaos
* Gods of Earth via Divine Magic
	+ The Endless
	+ Protogenos
	+ Elder Gods of Earth
* The Spectre
* Lords of Chaos using Chaos Magic
* Lords of Order using Order Magic
* Abstract Entities
* James Jasper
* Franklin Richards
* Proteus
* Legion
* James Braddock Jr.

## Notable Items

* Spear of Destiny
* Reality Stone
* Web of Life and Destiny
	+ Loom of Fate
* Dreamstone
* Omphalos
Chrimatakinesis

**Chrimatakinesis** is the ability to control and manipulate money.

## Description

The user can manipulate money, currency and wealth, including coinage, notes, gems/jewels and anything that is used as currency. In modern times, this includes any currency that is digitalized.

## Abilities

* Summon and create any form of currency
* Can bestow someone with a life of riches or induce poverty (Tychokinesis)
* Users could influence businesses and the economy
* Natural mathematician (limited to problems involving money)
* Sense and summon any quantity of precious metals from under the ground (Ferrokinesis)

## Known Users

* Hermes/Mercury
* Children of Hermes/Mercury
	+ Luke Castellan (limited)
	+ Travis Stoll (limited to gambling)
	+ Connor Stoll (limited to gambling)
* Hazel Levesque
* Ploutos
* Tyche/Fortuna
* Lakshmi
* Freya (limited to gold)
* Mammon
Invisibility

**Invisibility**, also referred to as **Cloaking**, was the ability to make oneself physically unable to be perceived by the naked eye.

## Description

Invisibility is a term used to describe the ability of some characters to bend light around an object, rendering it invisible. Users of this ability become invisible to sight but they can also become invisible to other senses as well. Some characters can only render themselves invisible, leaving their clothing visible.

Most characters can render themselves, objects and others invisible as well. Others like ghosts or spirits can become completely invisible, without making a sound or having footsteps. Other characters simply become invisible to technology.

Invisibility is the power that all natural merpeople are shown to have. It allows them to stay invisible for a while, and it was stated to be only temporary. The user puts their hand in a fist motion and turns invisible.

## Known Users

* Invisible Woman
* Users of Magic
	+ Users of Glamours
		- John Constantine
		- Faeries
	+ Arion
	+ Child
	+ Klarion
	+ Merpeople
	+ Perseus Lykaios
	+ Poseidon
	+ Loki Laufeyson using illusions
	+ Wizardkind using the Disillusionment Charm
* Martians
* Psylocke via Telepathy
Pathokinesis

**Pathokinesis** is the ability to sense and manipulate emotions.

## Description

Users can sense and manipulate emotions, including feelings, moods and their affects, of people, animals and other creatures, whether by increasing, decreasing, or even channel emotions to manifest emotional energy to physical level. In most cases, holders of this power are only able to manipulate those who are within earshot, and /or within the field of distance.

## Abilities

* Detect and sense emotions (Empathy)
* Augment existing moods, temperments, and emotions
* Project emotions onto another person's being
* Use one's voice to control their emotions (Charmspeak)
* Supress or remove emotions
* Generate emotional energy into a tangible form (Energy Manipulation)
* Manipulate emotions, moods, and temperments

## Known Empaths

* Old Gods persiding over emotions
	+ Aphrodite/Venus (Love)
	+ Eros/Cupid (Love)
	+ Ares/Mars (War)
	+ Acheron (Woe)
	+ Styx (Hatred)
	+ Dionysus/Bacchus (Pleasure)
	+ Akhlys (Misery, Sadness)
	+ The Algea (Pain, Suffering)
	+ The Charites (Joy, Pleasure)
	+ Elpis (Hope)
	+ Cocytus (Lamentation)
	+ Phobos (Fear)
	+ Deimos (Terror)
	+ Nemesis (Envy)
* Asmodeus (lust)
* Sons of Trigon (Seven Deadly Sins)
* Empath
* Children of Aphrodite/Venus using Amokinesis
	+ Piper McLean
	+ Drew Tanaka
	+ Silena Beauregard
* Children of Ares/Mars using Odikinesis
* Jean Grey
* Raven
* Sirens via Siren Singing and Charmspeak
	+ Venus
* Users of Mind Magic
	+ Arion
	+ Olympia
	+ Perseus Lykaios

## See Also

* Empathy
* Telepathy
Objeto 2

#### Descripción

Las **colas de gato de plástico** son unos artefactos hechos de plástico con forma de la cola de un gato con un pequeño orificio en la punta de la cola y un botón en el otro extremo.

#### Características

Al presionar el botón de la **cola de gato de plástico**, está soltará desde el orificio mencionado con anterioridad un aroma que deja hipnotizado a todo aquel que lo huela, haciendo que no se pueda mover por 15 minutos. Sin embargo, por razones más que obvias, esto no afecta a las entidades que carecen del sentido del olfato.

#### Usos

Las colas de gato de plástico son usadas principalmente para distraer a entidades que posean una superioridad física ante los humanos, y así poder escapar más fácilmente.

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« objeto 1 | objeto 2 | objeto 3 »

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Conjuration

**Conjuration** was an advanced form and type of Transfiguration that was distinguished from the other branches of Transfiguration by their ability to transfigure the desired object from 'thin air', while its opposite, Vanishment, caused desired objects to disappear from existence.

Conjuration was more than difficult than Transformation, Switching, and Vanishment and was only taught to students with high level of transfigurative experience. The only form of Transfiguration that exceeded Conjuration in difficulty was Human Transfiguration. Conjuration also had some overlap with charms and some dark charms, such as the Water-Making Spell and the floating eye curse.

## Description

### Nature

Conjuration was an advance branch of Transfiguration that could bring desired objects and even creatures from "thin air" to do the conjurers bidding. Some conjurations which are learned included the Fire-Making Spell (*Incendio*) and the Water-Making Spell (*Aguamenti*), with both also being categorized under Charms. For reasons not completely understood by many, birds and snakes were amongst the easiest creatures to summon, with the spells being known as the Snake Summons Spell and the Bird-Conjuring Charm.

### Dangers

Many things could go wrong when attempting to conjure something from nothing, especially in the case of living creatures. If Conjuration was not performed exactly right or if the caster was simply messing around with Conjuring Spells, mistakes such as frog-rabbit hybrids could occur.

The hybrids in question could be explainable by the magical law Principle of Artificianimate Quasi-Dominance. Things such as severed heads and indeterminate stumps could also occur, when the conjuration wasn't exactly right, as well.

## Known Practitioners

* Doctor Strange
* Enchantress
* Loki Laufeyson
* Minerva McGonagall
* Perseus Lykaios
* Scarlet Witch
* Wiccan
* Zatanna Zatara

## See Also

* Transfiguration
* Vanishment
Imperial Gold

**Imperial gold** (formerly known as **enchanted gold**) is a blessed metal used by Roman demigods and legacies at Camp Jupiter. It is forged in their sacred temple. Chrysaor was the first to wield an Imperial gold blade.

## Characteristics

Imperial Gold is quite rare, as it was consecrated in Ancient Rome. The ore is specifically deadly to monsters, immortals, and their descendants. It also appears to be extremely harmful to wind-based monsters, as Jason was able to kill a group of *venti*, even though Annabeth says that even with Celestial Bronze they are difficult to kill. It's also shown that if a weapon forged from Imperial gold is broken it would cause an explosion powerful enough to create a thirty-foot-deep crater in a mountain, as demonstrated when Enceladus broke Jason's weapon.

## Known Imperial Gold Weapons

* Chrysaor's Sword
* Frank's Spear
* Hazel's Spatha
* Reyna's Dagger
* Reyna's Spear
* Juno's Gladius
* Most weapons from Camp Jupiter

## See Also

* Celestial Bronze
* Stygian Iron
* Bone Steel

## Trivia

* Imperial Gold is one of three magical ores accessible to demigods, the others being Celestial Bronze and Stygian iron. The making of Imperial Gold is a closely guarded secret of the Roman emperors.
	+ Perseus Lykaios was revealed to have made Imperial Gold using Alchemy, much like he did with other magical metals
* It's mentioned that celestial bronze is even rarer than Imperial Gold by the people at Camp Jupiter. However, Imperial Gold is never used by demigods at Camp Half-Blood, meaning Imperial Gold is rare to Camp Half-Blood in the same way Celestial Bronze is rare to Camp Jupiter
* Imperial gold was simply called enchanted gold until the Romans learned how to make it, officially naming it Imperial gold.
* The first Imperial Gold weapon was owned by Chrysaor, the son of Poseidon and Medusa.
* Since it is not silver, it cannot harm lycanthropes.
* A pure gold sword would be soft and heavy, unlike a pure Imperial Gold sword.
* It is assumed that like Celestial Bronze, it hurts the divine part of a demigod.
Celestial Bronze

**Celestial Bronze** is a powerful metal wielded by the Greco-Roman pantheon and their demigod children.

## Characteristics

Celestial bronze is mined by the Cyclopes from Mount Olympus. The ore is shaped by tempering the metal in Mount Etna and cooling it in the River Lethe. The metal is deadly to creatures of the magical world. Unlike mortals, demigods are also affected by it because of their blood. Objects made of celestial bronze are known to emit a faint golden glow. If a weapon made of celestial bronze is used to kill a monster, the metal will disperse the monster's physical form into dust and send it to Tartarus. Celestial bronze weapons cannot harm mortals; they simply pass through mortal bodies as if they were made of smoke, because mortals are not worthy enough to be hurt by the weapon.

## Known Celestial Bronze Items

* Annabeth's Knife
* Helm of Darkness
* Backbiter (half-steel)
* Katoptris
* Riptide (Anaklusmos)
* Thalia's Spear
* Master Bolt
* Poseidon's Trident
* Maimer
* Cestus

## See Also

* Imperial Gold
* Stygian Iron
* Bone Steel
* Adamantine

## Trivia

* According to Reyna, celestial bronze is much rarer than Imperial Gold
* Celestial Bronze is one of three magical ores accessible to demigods, the others being Imperial Gold and Stygian Iron.
* Celestial Bronze gives off a faint golden light, as in the case of Riptide.
* Celestial Bronze, Imperial Gold, and Stygian Iron are the only known metals which can turn monsters into dust.
* "Celestial" means "from the sky" or "heavenly".
* While Celestial Bronze is normally mined from Olympus, if Hephaestus is upset with his work, he throws pieces of Celestial Bronze into the mortal world.
* Due to Celestial Bronze not being silver, it cannot harm lycanthropes.
* Unlike Imperial Gold, Celestial Bronze seems almost as abundant as iron to Greek demigods, as not only their weapons made out of it, but it seems like almost everything the Greek demigods make is made out of it, using it as a magical alternative to what other metals would normally be used for weapons, though this is justified as it's mined from Olympus which is right above the Empire State Building.
* Celestial bronze draws parallels to orichalcum, the mythical metal of Atlantis. Orichalcum means "mountain copper"; celestial bronze is mined from Mount Olympus and mortal bronze is made of copper. Orichalcum is described as a valuable and rare metal, like the magical ores in the series. Orichalcum is associated with gold and is said to glow, and celestial bronze glows gold.
* The closest mortal equivalency to Celestial Bronze is the copper-nickel alloy of bronze.
Divination

**Divination** was a branch of magic that involved attempting to foresee the future, or gather insights into past, present and future events, through various rituals and tools.

Divination was different from other branches of magic in that it required the practitioner to possess a natural aptitude. One could not simply study hard and expect to get better at it, if a witch or wizard lacked any aptitude for divination, then they were doomed to fail no matter how hard they worked.

## Human Divination

Homo Magi born with the rare natural gift for prophecy were known as Seers, with the ability itself being given to the unborn child by a divine being. Seers held the power of seeing the future using their Inner Eye. A Naming Seer was an occupation for Seers which involved predicting the future of an unborn child and advising their parents to give them a suitable name.

Non-Seers could learn divination methods and develop and gain various insights with them, but their success varied.

Oracles were the most powerful Seers in existence, being capable of not only seeing the future but also speak their predictions in the form of prophecies. Moreover, Oracles serve as the direct link between the mortal and divine world, serving as divine agents to an oracular deity of Fate. While some magicals regard the practice of divination with skepticism due to many predictions being inacurrate, Oracles were always accurate regarding their visions. However, they are forbidden to reveal anything regarding future events as it could thwart Fate and even bring misfortune upon the Seer themselves.

## Centaur Divination

Centaurs had a way of practising divination distinct from that of humans, apparently mainly based around observing the movement of planets, moons, and stars, which they had been doing for centuries. It could take up to a decade for centaurs to understand what these celestial portents meant, and even then, the results were rarely precise. They may have attempted to narrow their prediction of when an event would take place by burning certain herbs, such as sage and mallowsweet, and looking for various shapes and symbols in the fumes.

Centaurs seemed to have had a low opinion of human methods of divination. Firenze, who taught Divination at Hogwarts, described what "*humans call fortune-telling*" as "*self-flattering nonsense*," and voiced the belief that humans obsessed over mundane, day-to-day predictions because they were "*blinkered and fettered by the limitations of [their] kind*."

## See Also

* Prophecy
* Oneiromancy
Thermokinesis

**Thermokinesis**, also known as **Temperature Manipulation**, is the ability to control the temperature by heating up or cooling down the surrounding area.

## Description

Users are capable of manipulating temperature, encompassing the ability to freeze things or heat things up. Some users may have the ability to perceive thermal signatures, allowing them to detect temperature variations in their surroundings. Users with a lesser form of thermokinesis have what is known as Hydro-Cryokinesis or Hydro-Thermokinesis, can specifically control the temperature of wate, either freezing water or heating it as needed.

Some users might possess natural resistance or even immunity to extreme temperatures, allowing them to operate effectively in both hot and cold environments.

## Abilities

* Able to increase the temperature
* Able to decrease the temperature
* Perceive thermal signatures
* Users can manipulate water temperature (Hydro-Cryokinesis/Hydro-Thermokinesis)
* Be resistant or immune to drastic temperatures

## Known Users

### Both

* Demeter/Ceres
* Gaea
* Nico di Angelo (limited)
* Perseus Lykaios
* Users of Hydrokinesis control water temperature using Hydro-Cryokinesis and Hydro-Thermokinesis
	+ Merpeople
	+ Poseidon
* Storm
* Crystal

### Heat

* Zephyros/Favonius
* Notus/Auster
* Helios
* Ares
* Bloom
* Surtur
* Freyr (limited)
* Magnus Chase (limited)
* Red Volcano
* Geo-Force
* Magma
* Human Torch
* Sunfire
* Sunspot

### Cold

* Eos
* Boreas/Aquillon
* Khione
* Eurus (limited)
* Killer Frost
* Jack Frost
* Kheimon
* Aurora
* Icy
* Frost Giants
	+ Ymir
	+ Loki Laufeyson
	+ Laufey
* Skadi
* Kelda
Oneiromancy

**Oneiromancy** is a form of magic by which one can manipulate and transport people through dreams, and is even used to predict the future thus being a branch of Divination. It's known for being a magical technique or subpower of Hypnokinesis, which is the power to manipulate sleep.

## Description

Oneiromancy is a branch of Divination that involves predicting the future through dreams, which can be understood through the practice of Dream Interpretation. Users can also control dreams, especially when giving someone pleaseant dreams or nightmares. In some cases, the dreamer may feel as if they are transported to another time or place. This type of magic was considered extremely difficult and even dangerous, since the powers of the spell do not seem to be able to keep it as a memory and could result in excessive memory loss if used irresonsibly. In most cases, the experience will fade just as any dream would, unless you are told beforehand and able to protect against it or work to commit it to memory.

## Abilities

* Able to see the future in pieces and signs or flat out
* Induce pleaseant dreams or nightmares
* Able to Astral Project to other locations
* Communicate with others through dreams
* Able to see the past

## Known Users

* Dream of the Endless
* Angels
	+ Ithuriel
	+ Michael Demiurgos
	+ Jeremiel
* Oneiroi
* Demigods are known for having precognitive dreams
* Faeries
	+ Kieran
	+ The Wild Hunt
* Apollo
* Lupa
* Hades
* Nico di Angelo
* Phantom Stranger

## See Also

* Divination
* Hypnokinesis
* Prophecy
Electrum

**Electrum** is an alloy of gold and silver that can be found naturally in the earth.

## Description

It has been known and used since the time of the pharaohs of ancient Egypt. Its lack of purity means that it is rarely used in specific rituals, but it is considered a good conductor of magic. It combines the mystical abilities of both silver and gold, in lesser strength than either pure metal but at significantly less expense than pure gold and without some of the disadvantages.

Unlike most items and weapons forged using sacred metals, Electrum was stated to being the specifically designed and perfect for whips

## Notable Items

* Isabelle's Whip
* Morningstar Whip
* Vampire Killer

## See Also

* Adamas
* Eighth Metal
Telepathy

**Telepathy** is the psionic ability to read minds or communicate by projecting thoughts directly into the minds of others

## Description

Telepathy is an extremely powerful and versatile ability that's mainly used for reading minds or communicate by projecting thoughts directly into the minds of others. Many mental abilities fall under telepathy due to those powers overlapping with the core concept of telepathy, allowing a telepath to interact with their own mind and the minds of others in a variety of ways. Some of the more common abilities also considered telepathy would be perceiving the thoughts of others and detecting the presences of other minds through extrasensory means. More advanced users can influence or completely control the minds of their targets and manipulate their thoughts, memories and emotions at will.

## Abilities

* Erect a psychic shield to protect of one's own mind or those of others (Occlumency)
* Telepathically mask one's presence and the use of their abilities from being detected by other mutants and psychic entities
* Create realistic illusions that cause people to experience events not actually occurring (Hallucikinesis)
* Manipulate other people's minds achieving a variety of effects
* Develop a mental link with any person which remains as a connection to that individual
* Place "psychic inhibitors" in the minds of adversaries to prevent them from using their powers.
* Mnemokinesis
* Prophecy (limited to Precognition or Retrocognition)
* Scan a persons brain and find any information
* Enter the mind of another to control their body and see from their perspective
* Read minds
* Nagivgate one's mind and correctly interpret one's findings (Legilimency)
* Telepathically communicate with others
* Generate and manipulate thought waves
* Project psionic force bolts which have no physical effects but which can affect a victim's mind
* Siphon the psychic energies from other psionic beings
* Construct mental energy into various shapes and forms be they weapons or otherwise

## Known Users

* Old Gods
	+ Ares
	+ Odin Borson
	+ Perseus Lykaios
* Angels
	+ Michael Demiurgos
	+ Lucifer Morningstar
	+ Gabriel Hornblower
	+ Raphael
* Aquaman (limited to marine creatures and Perseus)
* Emma Frost
* Martians
	+ Martian Manhunter
	+ Miss Martian
* Mister Sinister
* Muvians
	+ Aries Mū
	+ Aries Shion
	+ Arion
* Olympia
* Onslaught
* Phoenix Force
* Phoenix Ikki
* Prestige
* Professor X
* Psimon
* Psylocke
* Saturn Girl
* Selene Gallio
* The Spectre

## See Also

* Animal Control
* Empathy
* Telekinesis
Magical Persuasion

**Magical Persuasion** is a type of Egyptian Magic similar to Charmspeak, allowing someone to lace their words with magic to persuade targets to do what the person wants.

## Description

Magical Persuasion enables magicians and even some gods to compel others into doing one's bidding by exerting their magic upon the targets. One's ability to magically persuade can even lower another's inhibitions, forcing them act upon repressed mandates to slake their personal selfish desires. This aspect was linked to chaotic beings and those with evil morals; Apophis was known for whispering in the minds of mortals and gods, being potent enough that victims doesn't realize what he is doing until it is too late, such as with Kwai and Vlad Menshikov. It is so great that Face of Horror, hosting a tiny fraction of Apophis' power, almost succeeded in getting Set to destroy the world.

## Known Users

* Setne
* Apophis
* Amos Kane
* Set
* Sadie Kane
Drowah

**Drowah** is an Egyptian Divine Word that causes a wall of light to appear to separate two things or defend something.

## Hieroglyphs

* The hieroglyphs that make up this Divine Word are 𓇥𓂋𓅱𓈐.
	+ 𓇥 means “bundle of flax” or “to tie together/to bind/to gather together/to collect ” and is pronounced as “dr”.
	+ 𓂋 means “mouth” or “to turn in the other direction” and is pronounced as “rr” or “phr”.
	+ 𓅱 means “quail chick” and is a way to pluralize words. It is pronounced as “w” or “u”
	+ 𓈐 means “road with shrubs”.

## Known Users

* Sadie Kane
* Perseus Lykaios
* Khalid Nassour
Objeto 1

#### Descripción

El **agua de castaña** es un líquido compuesto a base de castañas y un poco de H2O. Se diferencia del agua ordinaria por su tonalidad verdosa y su característico olor a castañas. El **agua de castaña** siempre se encuentra dentro de recipientes para líquidos, ya sean vasos, botellas o bidones.

#### Características

El **agua de castaña** posee la propiedad de hidratar con pocos sorbos a quien la consuma, quitando la sed por un día entero, además de poder saciar el hambre por un par de horas.

#### Usos

El agua de castaña es principalmente utilizada como fuente de nutrición a la hora de atravesar grandes recorridos o algunos niveles peligrosos, aunque debido al poco tiempo que sacía el hambre a comparación de alimentos convencionales, se recomienda solo usarla para hidratarse.

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Sleep Spells

**Sleep Spells** were powerful spells used to force sleep onto an individual or group. Those affected were known for being under an **Enchanted Slumber** or **Bewitched Sleep**. This type of spellcasting was considered a field of Mind Magic, however its unknown what these spells were categorized under.

## Description

There were various sleep spells in existence, many of them being unknown by name as they were usually casted by enforcing one's will upon another. More advanced spells placed targets in a state akin to suspended animation, where the person bewitched does not breathe for the duration of the spell, and darker variations, such as the sleepwalking curse caused the victims to potentially run the risk of never waking up from. According to Silena Beauregard, if a magic user wanted to put millions of mortals to sleep, they would have to cast a very thin layer of magic and putting demigods to sleep is much harder. After these spells wears off and the targets awake, their memories are rubbed about the magician.

## Known Spells

* Sleeping Curse
* Sleepwalking Curse
* Bewitched Sleep Spell

## Known Users

* Hypnokinesis
* Oneiromancy
Seiðr

**Seiðr** is a type of Asgardian Magic practiced by the Vanir, one of the two tribes of Norse Gods. It's generally concerned with the shaping and telling of the future, thus being a form of Divination, however its an extremely potent mystical art whose versatile abilities have been near lost to time.

## Description

One of the two main forms of Asgardian Magic, Seiðr was a magical practiced relating to the telling and shaping of the future. It's also known for it's corruptive influence and self-sacrificial nature, with its spells coming with immense costs few are willing to pay. Naturally, the Vanir are immune or resistant, being physically unharmed by its corrupting effects.

It's abilities were extremely versatile, espeically when users are wielders of divine power. Freya was known for being the greatest master of Seiðr, having utilized exotic ingrediants to revive Mimir's head back from the dead, and is capable of vines and plants to attack and restrain their opponents. As stated by Freya, the Valkyries in her service were able to be restored to their corporeal forms from their soul and uncorrupted at that when exposed to Vanir magic.

Seiðr can even be used to curse other individuals and turn them into cursed variants of themselves, with similar properties to Seidr users. Loki learned Seiðr from Frigga and would eventually Perseus of his wings and Warrior Spirit, preventing him from fighting even in self-defense.

## Abilities

* Divination
* Chlorokinesis
* Users an create powerful curses
* Vitakinesis
* Necromancy (limited)
* Elemental Magic
* Remove another's power

## Known Users

* Vanir Gods
	+ Frigga
	+ Gná
	+ Heimdall
	+ Sif
	+ Freya
	+ Freyr
	+ Njord
* Magnus Chase

## See Also

* Divination
* Asgardian Magic
Occlumency

**Occlumency** was the magic of closing one's mind against Legilimency and Telepathy. It's an extremely ancient form of Mind Magic, and had existed since medieval times. It could prevent a Legilimens and Telepath from accessing one's thoughts and feelings, or influencing them. A magical who practised this art was known as an **Occlumens**.

## Methods

The most basic form of Occlumency, judging from Severus Snape's early lessons on the subject to Harry Potter, involved clearing one's mind — making it "blank and empty" — in order to prevent a Legilimens from perceiving one's emotions and thoughts. More advanced Occlumency involved suppressing only the thoughts, emotions, and memories that would contradict whatever it was an Occlumens wished a Legilimens to believe.

This produced a "faux" layer of mentality that could totally throw off the perspective of one who used Legilimency into thinking that the said layer being the legitimate one whilst its bona fide counterpart lay deeper within. Hence, it was not obvious that Occlumency was being used even if the person was lying. It required a great deal of willpower, as with resisting the Imperius Curse, as well as a high degree of mental and emotional discipline. It was also one method of resisting the influence of Veritaserum.

## Known Occlumens

* Users of Mind Magic
	+ Arion
	+ Olympia
	+ Perseus Lykaios
	+ Zaltora Students
* Harry Potter
* Severus Snape
* Albus Dumbledore
* Bellatrix Lestrange
* Gellert Grindelwald
* Voldemort

## Etymology

The word "occlumency" comes from the Latin *occludere*, meaning "to shut up" and *mens*, for "mind".

In Czech, Occlumency is named "Nitroobrana". It comes from Czech "*nitro*" meaning heart and soul inside human and "*obrana*" which means defence.

## See Also

* Legilimency
* Mind Magic
Gods and Heroes: Beyond the Stories Wiki

**Welcome to the Gods and Heroes: Beyond the Stories Wiki!**
This community explores the fictional "What If" possibilities from the existing fandoms: Percy Jackson, Marvel Comics, D.C. Comics, Harry Potter, and Saint Seiya.

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## Important articles

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Empathy

**Empathy** is the psionic ability to sense, interpret, and replicate the emotions, moods, and temperments of other beings.

## Description

The user can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions in others, and possibly use them to empower themselves.

## Abilities

* Detect and interpret emotions
* Form a telepathic connection drawn from emotions (Empathy Link)
* Sense when someone is lying or speaking truthfully
* Understand and empathize with spirits
* Manipulate emotions (Pathokinesis)
* Read emotional residue from people and objects (Psychometry)
* Create illusions through emotions (Hallucikinesis)

## Known Empaths

* Empath
* Raven
* Satyrs (limited)
* Aquaman (limited to marine creatures and equines)
* Wonder Woman
* Children of Aphrodite/Venus
	+ Piper McLean
	+ Drew Tanaka
	+ Silena Beauregard
* Gloriana
* Storm (limited to nature)
* Users of Mind Magic
	+ Perseus Lykaios
	+ Arion
	+ Olympia

## See Also

* Telepathy
* Pathokinesis
* Amokinesis
* Odikinesis
Requip Magic

**Requip Magic** is a type of magic related to the summoning of various types of equipment

## Description

This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle. Requip Magic users can also project a holographic inventory screen where they can view and organize items in their pocket dimension, as well as add items without the user equipping it on themselves.

## Styles

* The Knight
* The Gunner
* The Paladin

## Known Users

* Perseus Lykaios - The Paladin
* Erza Scarlet - The Knight
* Bisca Connell - The Gunner

## See Also

* Combat Magic
* Telumkinesis
Teleportation

**Teleportation** is the ability to almost instantaneously move one’s self or others from one location to another without occupying the space in between.

## Description

The user can teleport; moving instantaneously from one location to another without physically occupying the space in between or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or through psychic power.

Magic users are able to open portals anywhere in spacetime, other dimensions, and the rest of the Multiverse. This is done depending on their level of skill and what spells they are using. Old Gods are capable of utilizing their divine-based magic to teleport, including through the elements themselves should they possess dominion over an elemental force of nature.

## Abilities

* Send one’s self from one location to another
* Send or summon others from one location to another
* Transport objects away or to oneself (Especially with Shadow Travel)

## Known Users

* Old Gods via Divine Magic
	+ Ares
	+ Athena
	+ Hecate
	+ Poseidon
	+ Zeus
	+ Thor Odinson
	+ Anubis
* Users of Shadow Travel
	+ Erebus
	+ Hades
	+ Hazel Levesque
	+ Nyx
* Users of Mystiokinesis
	+ Amos Kane
	+ Child
	+ Klarion
	+ Brother Voodoo
	+ Scarlet Witch
	+ Users of Apparition
* Users of Psionics
	+ Arion
	+ Calculha
	+ Majistra
	+ Muvians
		- Aries Mū
		- Aries Shion
	+ Olympia
	+ Perseus Lykaios
* Azazel
* Gateway
* Blink via Portal Creation
* Magik
* Nightcrawler

## See Also

* Apparition
* Pylikinesis
Animal Control

**Animal Control**, sometimes called **Animal Telepathy** or **Zoopathy**, is the ability to mentally control and manipulate animals

## Description

User can psionically control the body and mind of animals, usually being restricted to one animal or species. There are some characters who've demonstrated higher control over animals because of their affiliation with the Red and Clear, a morphogenic fields that pervades all animal and marine life. Gods also possess absolute control over animals which are sacred to them, being capable of mentally summoning them while those having dominion over large spheres of influence are often treated with lordly respect.

## Known Users

* Gaea
* Perseus Lykaios
* Artemis
* Atlanteans (limited to marine life)
	+ Aquaman
	+ Ocean Master
	+ Tempest
	+ Sub-Mariner
* Arachne (limited to spiders)
* Parselmouths
	+ Harry Potter
	+ Voldemort
* Roxy
* Pan
* Vixen
* Cheetah (limited to cheetahs)
* Animal Man
* Nature Girl

## See Also

* Animal Empathy
* Animal Mimicry
Untransfiguration

**Untransfiguration** was a branch of Transfiguration and a type of counter-spell, which involved returning something to its proper form, reversing the effects of Transfiguration. Failure to at least attempt to Untransfigure a wrongly-done Transfiguration was considered irresponsible.

## Description

### Nature

*Reparifarge* seemed to be a general Untransfigurative spell used to counter the effects of transformation spells that were poorly performed and partially transfigured the object in question. There existed a spell which could change Animagi back into their human form from their animal form while the Revelio Charm can be used to untransfigure a transfigured human.

## Known Practitioners

* Albus Dumbledore
* Arion
* Darius Rowan
* Magister Loke
* Minerva McGonagall
* Newton Scamander
* Perseus Lykaios
* Remus Lupin
* Sirius Black

## Trivia

* When Draco Malfoy is turned into a ferret, Minerva McGonagall untransfigures him while only knowing that it was a student, not who it was specifically. This implies that either one does not need to know very specific details about what the object was before Transfiguration or that she guessed it was Malfoy due to his absence from his usual gang.
Divine Words

**Divine Words** is a method of verbal commands based around Egyptian Magic. These are known as both **Heiroglyphic Spells** when referanced to Rune Magic or **Words of Power** based upon its supernatural effects. They are called 'Divine' because they enable the magicians using the commands to wield godly strength and powers. Magicians speak them to create or tweak reality. To use them, no papyrus or other equipment, such as amulets, potions, *shabti* and statues are needed.

## List of Divine Words

* ***A'max*** - "Burn"
* ***Drowah*** - "Boundary"
* ***Fah*** - "Release"
* ***Ha-di*** - "Destroy"
* ***Hah-ri*** - "Silence"
* ***Ha-tep*** - "Be at peace"
* ***Ha-wi*** - "Strike"
* ***Heh-sieh*** - "Turn back"
* ***Heqat*** - "Summon”
* ***Hi-nehm*** - "Join"
* ***Hu-Ai*** - "Fall"
* ***I-ei*** - "Come"
* ***I'mun*** - "Hide"
* ***Ilen En-mar*** - "Approach"
* ***Isfet*** - "Chaos"
* ***Khe-fa*** - "Fist"
* ***Ma'at*** - "Order"
* ***Mar*** - "Retch"
* ***Maw*** - "Water"
* ***Med-wah*** - "Speak"
* ***N'dah*** - "Protect"
* ***Sahad*** - "Unlock"
* ***Sa-hei*** - "Bring down"
* ***Sa-mir*** - "Pain"
* ***Sa-per*** - "Miss"
* ***Se-kebeb*** - "Make Cold"
* ***Stahp*** - "Sever"
* ***Suh-far*** - "Loosen"
* ***Sun-ah***  - "Reveal"
* ***Tas*** - "Bind"
* ***W'peh*** - "Open"
* ***Zeheb*** - "Return home"
Charm

## Charms

### Effect

Added certain properties to an object or individual; Basic usage for spellcasting

### Creator

Varies

A **Charm**, sometimes known as an **Enchantment**, was a branch of magic that added certain properties to an object or individual. Charms were distinguished from transfiguration spells in that a charm added or changes properties of an object; it focused on altering what the object *did* as opposed to what the object *was*. An object that had a lasting charm placed on it was called **bewitched**, though charms, in general, appeared to last longer than other spells.

For example, the Colour Change Charm caused something to flash different colours; the Levitation Charm caused an object to levitate, the Cheering Charm improved upon a individual's mood.

## Description

### Nature

Charms could be described as some of the most powerful and versatile spells in existence. The Fidelius Charm, for example, could completely concealed a person or a place in such a way that no one could find them unless they were given the location by a Secret Keeper. Memory Charms could be so strong that they completely removed a person's memory or even damaged his or her mind permanently, while the Silencing Charm had to be recast monthly on the Fwooper and the Disillusionment Charm had be performed daily on Hippogriffs and Pegasi). Spells such as curses, jinxes, and hexes were referred to as "dark charms"

The successful casting of charm was achieved through concentration, the proper pronunciation of an incantation, and sometimes precise wand movements,. When a charm is cast poorly, it would fail and the caster ran the risk of it backfiring badly.

### Charms vs Enchantments

Despite Charms being referred as Enchantments, this was something only within the Wizarding World. In actuality, Charms were considered "basic spells" to the greater magical community, as the Water-Making Spell and the Banishing Charm were labeled under charms, but didn't add and change properties with an object or individual. An enchantment was something that completely altered the properties within the intended target, such as the Separation Enchantment or love spells.

## See Also

* Branches of Magic
* Enchantment
* Transfiguration
Celestial Spirit Magic

**Celestial Spirit Magic** is a type of Atlantean Magic linked to the Star Primal that involves summoning Celestial Spirits.

## Description

Celestial Spirit Magic is a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. The Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver). On rare occasion, a Celestial Spirit Mage can summon a Celestial Spirit without the use of a Key if they are in a realm with an overflowing amount of magic.

## Contracts and Rules

When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during a battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.

The Spirits must also abide by certain rules enforced by the Celestial Spirit King. The only rule that has been introduced is that a Spirit may not directly or indirectly kill its summoner under any circumstances. When the Gates are closed, it's required from both the summoner and the Spirit to agree upon the gate's closure. However, Spirits can also be "forced closed" in battle, which means they can be forced back into the Celestial World by the summoner's will, though not every Celestial Spirit Mage is capable of doing such

## Keys

### Golden Keys

Summon Aquarius
The Water BearerSummon Taurus
The Golden BullSummon Cancer
The Giant CrabSummon Virgo
The MaidenSummon Sagittarius
The ArcherSummon Leo
The LionSummon Gemini
The TwinsSummon Aries
The RamSummon Scorpio
The ScorpionSummon Capricorn
The GoatSummon Pisces
The Paired FishSummon Libra
The Heavenly Scales
### Silver Keys

Summon Crux
The Southern CrossSummon Horologium
The ClockSummon Lyra
The LyreSummon Nikora
The Canis MinorSummon Caelum
The ChiselSummon Pyxis
The CompassSummon Polaris
The Bear CubSummon Deneb
The Swan
### Black Keys

Summon Ophiuchus
The Snake Charmer
## Abilities

* Summon more than one Celestial Spirit
* Force Spirit Gates to close
* Make golden fireworks by twirling Gate Key
* Summon the Celestial Spirit King
* Communicate with summoner (Telepathy)
* Spirits can summon themselves with need of their owners

## Spells

* Urano Metria
* Star Dress
* Hydro Screw
* Star Shot
* Aqua Metria
* Phoenix Impact
* Gottfried
Witchcraft

**Witchcraft** is a system of magic practiced and utilized by witches. This type of magic originated and was created by Hecate, Goddess of Magic and Witchcraft whom is also known as the Triple Goddess amongst witches. It has been proven that if the Goddess who acts as the source of this power is harmed, than witchcraft itself will backlash against users and may even leave practitioners powerless.

## Description

Witchcraft is a Mystic Art practiced by witches and is fueld by the darker aspects of magic. This form of magic originates from Hecate, the Goddess of Magic and mother of the first witches in existence. Moreover, Witchcraft has also been connected with The Horned God whom is embodied as Perseus Lykaios, Hecate's consort and male counterpart, though the exact relationship between Perseus and Witchcraft is unknown. According to Hecate, witchcraft is far from chaotic and its intensity as well as power are linked to the energy of earth and womankind

Unlike other Mystic Arts, Witchcraft is an inherent ability bestowed upon witches prior to being born, making them natural manipulators of arcane forces. It's shown that Witchcraft can be passed down from generation to generation. For example, Natalya Maximoff, the Scarlet Witch before Wanda and her mother, inherited her magic from her father, the Scarlet Warlock, and later passed it on to her daughter Wanda.

## Known Users

* Hecate
* Cailleach
* Wixen (limited to wands; females only)
* Jadis the White Witch
* Ancestral Witches
* Morgana le Fay
* The Court of Disir
* Opal Luna Saturnyne
* Witch of Endor
* Circe
* Witches of Cloud Tower
	+ Agatha Harkness
	+ Griffin
	+ The Trix
* Madam Xanadu
* Scarlet Witch
* Morgause
* The Three