recursal/Fanatic-Fandom huggingface dataset:
Seeker ATV

The **Seeker ATV** is a light mechanical land unit that belongs in the ATV class. It is made available after researching *Analytical Dynamics* in the **Colonization Era**. The Seeker ATV is also one of the starting units of Togra University  which also starts with *Analytical Dynamics* discovered. Due to higher base  movement then the Colonial Trooper they are much better at scouting early on.

*"Despite similarities between Pandora and old Earth, tweaking properties like mass and moment of inertia for a light reconnaissance vehicle can mean the difference between life and death to its driver. The reported top speed for a certain Xenomorph species is above 150 miles per hour, so that in military circles exploration duty has become a much-feared punishment for disobedience."*

#### Base Attributes

+2  Power

+3  Movement

+3  Sight

+1.5  Upkeep

24  Production Cost

### Weapons

The **Seeker ATV** is able to use all missile and majority of automatic weapons in the game.
Aspidoch

The **Aspidoch** is a powerful alien heavy biological waterborne unit. There is only one per game.

#### Base Attributes

+16  Power (+50% when defending)

+2  Movement

+4  Sight

+16  Upkeep

#### Description

Capturing or killing the Aspidoch yields the Aspidoch Tiling project. Completion of the project grants a +25% Power bonus to all heavy units.
Avenger Tank

The **Avenger Tank** is a heavy mechanical ground unit that belongs in Tank class. The Avenger Tank is the cheapest tank in the game and can fill an enormous number of roles due to its ability to equip most types of weapons.

*"As dispensers of death and destruction, tanks often had the last word on the Earth battlefield. On top of adaptations to Pandora's gravity and terrain, they can be configured with several different types of turrets."*

#### Base Attributes

+4  Power

+2  Movement

+2  Sight

+2  Upkeep

32  Production Cost
Monsters

The following is a list of monsters in the game Prodigy.

## List of monsters

* Aracute
* Ashlet | Smoldash
* Browl
* Cloaker
* Cloud Neek
* Creela | Celesteate | Aureate
* Dragic | Dragling | Tarragon
* Dreamlet
* Emburn
* Burnewt | Singenewt | Infernewt |Embershed
* Evolotus | Prodraxis
* Flame Neek | Flame Caller | Flame Creator
* Flameger
* Forest Neek | Forest Caller | Forest Creator
* Hob
* Luminite | Luminex
* Milly
* Mimic
* Muckster
* Mystember
* Mystile
* Peeko
* Pomprikle
* Puck
* Rascal
* River Neek | River Caller | River Creator
* Saplette | Arboreal | Vine Queen
* Scally
* Scarecrow
* Spindle
* Sprike
* Squally
* Squawks | Tribeak
* Tarragon
* TripTrop
* Truckle
* Tinyger | Tyscout
* Mystember
* Mystykk
* Ice neek | Ice Caller | Ice Creator

Flaria

Tinyger
Scite

A **Scite** is an alien light biological airborne unit.

+2  Movement

+2  Sight

+1  Upkeep

#### Description

Scites have more than a few advantages over Drones. The airborne trait nullifies the advantage that flamethrowers typically have over automatic weapons. Flight also means they don't receive movement penalties on rough terrain, and water is not an obstacle.
Mystile

**Mystile** is a pet found in the forest. It can be bought from the trader and has a plant element attack.

Mystile looks like a unicorn, with a green mane and a tail. Two purple horns sprout from the top of her head making it a rare type of animal, therefore being a unicorn. It also is the ground version of Mystyyk.
Technology

**Technology** is a key element to the Gameplay of Pandora: First Contact; each new technology you acquire will unlock a new unit component, building, project, or operation for your use, allowing you to construct them in your cities.

You can use the research screen to select a technology to work towards. Each technology has a science cost; once the player has accumulated the necessary amount of science towards that technology, the technology will be completed and its benefits become available.

# Tech Tree

Technologies are arranged in a tree structure, with more advanced technologies being unavailable until earlier ones have been researched. The exact position of each technology and the links between technologies are randomized each game, so you will need to discover their arrangement as you go along. The research screen displays the technologies that you already have, those currently available to research, and all future technologies within 2 links of those (the number of links you can see ahead is configurable in the game options).

If a technology has multiple incoming links, you can research that technology once you have **any** of the preceding technologies linked to it; it is not necessary to have all of them.

However, technology links are one-way; technologies towards the left (earlier) side of the tech tree can enable access to technologies towards the right (later) side, never the other way around.

The further to the right a technology appears in the tech tree, the more science is required to research it.

# Eras

Technologies are grouped into three color-coded **eras**: the colonization era (gray), the mechanization era (blue), and the transcendence era (yellow).

Most of the unit components and buildings available in the later eras are simply upgraded versions of those available in earlier eras; however, the projects and operations in later eras are substantially different.
Pets

**Pets are special companions that can be captured while in battle, or (in certain cases) bought from the merchant in their respective locations. Pets** can be used to cast Spells while in Battle, and have different elements, depending on where they were found.

## Pets that you start off with (Including the old ones!

* Creela (Until June 5th, 2019)
* Dragic (Until June 5th, 2019)
* Peeko (Until June 5th, 2019)
* Soral (Until June 5th, 2019)
* Snowfluff
* Charfoal
* Meremina
* Wott
* Sproot

## Bonfire Spire (Element: Fire)

* Ashlet
* Cloaker
* Dragic
* Emburn
* Embershed (Almost impossible chance to be found)
* Flame Neek
* Flameger
* Mystember
* Puck (wild or Merchant 800 Hot-Hots)
* Smoldash (Merchant 2000 Hot-Hots)
* Tinyger
* Burnewt

## Firefly Forest (Element: Plant)

* Forest Neek
* Water Neek
* Muckster (rare find)
* Mystile (Bought from merchant)
* Pomprikle
* Saplette
* Scally
* Sprike
* TripTrop

* Truckle

* Ivory Truckle (Quite a rare find.)

## Skywatch (Element: Storm)

* Aracute
* Browl
* Cloaker
* Cloud Neek
* Hob
* Mystyyk (Merchant 2000 Aeros)
* Rascal (Uncommon)

* Squawks (also merchant 800 Aeros)
* Cloud Nibbler (rare)
* Evolotus
* Luminite
* Nebluff
* Bitbot (Found in the factory.)
* Cogmite (Found in the factory.)

(I would add more to this, but I dunno how. See ya!)
Units

**Units** are people or vehicles that you can move around the map and use to explore, fight your enemies, and perform other tasks for you.

Each unit has four **components**: class, weapon, armor, and (optionally) a device. New components can be unlocked as you research technologies, and then mixed-and-matched as you choose to create your own unit designs. Once you have created a design, you can construct units using that design.

Units also have traits, which the game uses for damage and movement modifiers. All units are light or heavy, and biological or mechanical. In addition, all units have either the ground, airborne, waterborne, or amphibious trait. Units that don't list a movement trait are always ground units. Choosing weapons that receive a bonus against the enemy's traits, while using units with traits that the enemy's weapons are weak against, is optimal.

# Class

A unit's class primarily determines its movement, but also controls how certain combat modifiers are applied to it and what sort of weapons it can equip. The basic classes available for combat units are:

\* *Mechs do not benefit from roads*

All of the above stats are for the Colonization Era. In the Mechanization Era, you can unlock units that are similar, but have twice the combat strength and construction cost; in the Transcendence Era, you can unlock units with four times the combat strength and construction cost.

In addition, there are several special classes of civilian non-combat units, which have no later-era equivalents:

# Weapon

A unit's weapon provides bonuses to penalties when doing combat against certain types of opponents and/or increases the unit's overall combat strength. Some weapons allow special attacks.

Non-combat units (colonizers, formers, and transports) cannot be equipped with weapons.

# Armor

A unit's armor increases a unit's overall combat strength, but also causes a proportional increase in its construction cost.

# Device

Units can optionally be equipped with a special device. Devices provide a variety of different benefits, but most also increase a unit's cost.
Soral

**Soral** is a pet that can be battled and caught by a wizard, or selected as the wizard's first pet.

## Capturing

While completing the tutorial in the Firefly Forest wizards are given the choice between Peeko, **Soral**, Dragic and Creela.

**Soral** can also be found in battles, where a wizard is able to capture them.
Colonial Trooper

The **Colonial Trooper** is a light biological infantry land unit that belongs in Trooper class. The Colonial Trooper is one of the starting units for most factions and hence do not require research to be made avaiable. The only factions that starts without this unit is Togra University  who receives Seeker ATV instead. The Colonial Trooper is the cheapest unit available in game and can perform enormous degree of roles making them the most popular unit type in the **Colonization Era**.

*"They are the first line of defence and trained for a variety of combat scenarios. Colonial Troopers are the backbone of modern armies"*

#### Base Attributes

+2  Power

+2  Movement

+2  Sight

+1  Upkeep

16  Production Cost

### Weapons

The **Colonial Trooper** is able to use most weapons in the game, apart from anti-air, artillery, beam and some automatic weapons.
Operation

**Operations** are special one-shot effects that can be triggered at will anywhere on the map. If you have any operations currently available, they appear in a special window in the upper-left corner of the main view.

Some operations must be constructed individually, others are generated automatically by buildings but are limited by a cooldown system. Either way, the operation can be saved until the player chooses to use it.
The Ambassadors

**The Ambassadors** is one of the seven playable factions in *Pandora: First Contact* and was added in Pandora: Eclipse of Nashira. The Ambassadors are led by Secretary Itala Palomino .

## Abilities

* Diplomatic: +25% standing in diplomatic negotiations
* Subversive: +25% infiltration chance
* Parasitic: profit 25% from all research and trading pacts on the planet
* Orbital Eyes: -66% cost and upkeep for Satellite Uplinks

## History

```
*The art of diplomacy is to say nothing, at length, to everybody. The art of espionage is to use the time that the diplomats have bought to make sure you get the right reply.*

```

-- Secretary Itala Palomino, Nuovo Principe

The root of the ambassadorial class goes back to the bronze age, where the capability to not immediately kill an alien human was probably enough to get you classified as a diplomat. It continued into classical times, with the Phoenicians and Romans making effective use of travelers as ambassadors. But it was not until 14th century that Milan’s Francesco Sforza established the idea of formal, permanent embassies between the endless-warring city states of Italy.

It was here that the international class really started to get established -- a group of internationalists whose allegiance was as much to the role that they had as to the state they represented. In time, like their Roman predecessors, they became independently wealthy and bred smartly across borders, tightening their networks of contacts, and increasing their value to whichever state employed them.

With the 20th century, a new addition to their bloodline emerged. Adding to the ranks of the bourgeoisie and aristocrats came spies, increasingly embedded in every embassy as ‘military advisors’. Though these spies also started by being recruited from the ranks of the educated, by the century’s end it was a meritocratic institution pure and simple. Still, both the spies and diplomats lived in notable luxury at the expense of the states that employed them.

Through the ructions of the 21st century, the embassies changed allegiances and structures repeatedly, as the states they were responsible to fell into weakness, obsolescence and irrelevance. Yet that international race of diplomats, though drawn from all the races of the Earth, had formed one class. They were wealthy as sin too, and loathe to lose their privileges and the lifestyle that they’d become used to.

They saw the state of Earth early, they saw its future early, and they formed a consortium. Gradually, a plan emerged. They took over key areas of the world, through loopholes in treaties they’d crafted themselves or the action of the spies who were now thoroughly integrated into the faction. They ruled little but wealthy city-state enclaves and troublesome lands that no one else could claim, initially as peacekeepers then as de-facto rulers. Liechtenstein, Switzerland, Lesotho, Kaliningrad, Hong Kong, Monaco, Cyprus, Sierra Leone, Jerusalem, Kashmir- where there was war, they saw an opportunity.
Dino Dig

The Dino Dig Center is a small oasis just off the coast of Lamplight Town and nine kilometers away from the icy banks of Shiverchill Mountains. It's accessible by map, because there are (unlike the main zones) no outlets to it. Like Barnacle Cove, a small beach neighbouring the legendary volcano Bonfire Spire, it is comprised of one zone.

**Your Missions for Scoog**

Scoog is an old professor that once worked as an archaeologist at Dino Dig, but now that he has others working to dig up the fossil-rich soil for surprises that are often volunteers (the Dino Dig minigame) at a small roped-off area that from confidential sources is the heart of the fossil mania in the dirt. Since he has retired and now keeps a watch over the whole deal, he also has you fight pesky monsters. Several different quests are offered to you here, including fighting off fire beasts that may be harmful to the oasis and its creatures, retrieving artifacts like bones from Luminites, and more.

**Culix's Thoughts on Dino Dig**

Culix's true thoughts about the oasis are really unknown, though a hint of his thinking peeks out at one of his later books, *The Prodigy Player's Guide to Common Sense*. He calls both it and Barnacle Cove "a good place for the hardcore one, many monsters to destroy and awards to claim, but best of all the appreciation of the retired digger Professer L. Scoog, who will guide you as if they are miniature Bounty Board bounties". However, he thinks it is just an extension of its neighbour Firefly Forest, which is just next to it in part of the center of the inner Prodigy Island mainland and often says afterwards his praise:

*However rewarding his words may be, you must remember that this is not a primary zone. It is in fact a limited area, and this is simply like running very dangerous, daring and rewarding errands for an elder wizard who has learnt this [as well] as you most likely have hopefully learnt now, and this will mean you will not want to run a single other errand again after you have had the nasty taste of this experience. So I am warning you now, to adventurers of every kind, from the bounty hunters to the pursuers of higher positions to the beginners who wish to follow Crios and even take his place.*

As ominous as it sounds, Culix's warning have been dissed so many times by magical historians, now across Prodigy Culix lovers find it impossible to bear. "We don't like when fancy-robed officials deny the truth of Mr. Culix," says Youssef Maelstromrunner, a young Culix fan interviewed last fall next to the Bounty Board for news about the infamous Crayfrost and being caught when he was walking away to disappointment that she had vanished again. "High-ranking idiots are certainly not the kind of folk Culix wrote for. He wrote for enjoyment, experience and to share his fast knowledge with the eager." Nevertheless, Culix's opinions remain in guesses that both rich and poor find in his lore.
Lux Enhancement Shard

**Lux Enhancement Shards** are items used to enhance Exitum Lux Armor. Them and their accompanying armor set can be bought from Nuba if Abaddon, Araghur, and The Lost Siblings have been defeated in True Mode. Upon being bought, they have a randomized effect, each based on a damage type depending on the color of the shard. They also drop rarely from enemies after defeating the Lost Siblings. Randomized "Big" Lux Enhancement Shards can also be obtained by trading with Neil.

Lux Enhancement Shards are added to the armor in Nuba's True Mode exclusive "Assemble Armor" UI. Additionally, they can be dismantled into Lux Shard Dust in the aforementioned UI, allowing you to re-craft them with a new effect for 5 of the respective shard types' dust.

## Normal

###  Melee

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Magic

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Ranged

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Summoner

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Thrower

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

## Big

###  Melee

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Magic

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Ranged

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Summoner

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Thrower

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

## History

* **1.1.1**: Introduced Big Lux Shards.
* **1.1**: Introduced.
Fireflies

Fireflies are small bugs,in Prodigy with green heads and purple eyes. The back of their body have lights on them and their bodies are colored black. They have small green legs. A Firefly can be captured by chasing it around the location clicking on it until you catch it.

## What is a Firefly used for

They can be used to purchase valuable rewards for the merchant in Firefly Clearing (take the path next to the cabbage patch to find it). There will be a Merchant standing there. Like Ice Crystals, if you have a certain amount of them, the merchant will accept it and thank you, then give you a reward. Then he will specify how many more you should collect and when the next award is: "Collect fireflies for me. Your next reward is at \_\_\_\_\_." Rewards vary on how many fireflies you collect. A lot? Maybe fancy clothing. A little? Perhaps you'll have a couple of fireworks or confetti. They are not worth collecting. 25 fireflies is the Bee Hat, 50 is the Bee Suit.99 is a honeycomb topped wand.
Shiverchill Mountain

Shiverchill Mountain is a snowy terrain in the Prodigy universe. It is the 7th level in the game, where the player will have to beat several levels of the game in order to beat the entire area of Shiverchill Mountain.

A large monster named Bok (assumedly abominable snowman) recognizes you as one of the powerful academy's students, and requests for your help.
Features

The following features for Grave has been confirmed via Kickstarter.

* Reinventing survival horror - The player can take action when frightening moments occur, but has to use strategy to find the right tool for the right job. This isn't just about stockpiling or storing inventory items.
* Light fights the darkness - Instead of guns or knives, your weapons are entirely light-based. Many of the creatures in Grave react to light, each in unique ways. Whether tossing a flashbang or igniting a puddle of gasoline, Grave presents many options for dealing with encounters.
* Ever-changing world inspired by surrealist art - Not just a visual, the world changes and rearranges itself during play. Each passing night offers a change to the experience.
* Full story progression - Not just a rogue-like or survival experience, Grave features a full story with multiple acts, strange characters and many unique elements taking advantage of the surreal setting
* Developed for Windows, Mac and Linux, with Oculus Rift support where available.
Culix Hat

A Culix Hat is worn by fans of the magical historian Culix, who wrote various tales and many entries of monsters. A Culix Hat is purple, with a long strip of navy cloth in the front, and it has a couple of yellow cloth diamonds in the centre of the navy cloth. Up the front of it runs darkish pink stripes. Culix designed this style himself and duplicated it so much and it sold so well, his will read to bury him in the original hat.

Other Culix Items:
Culix Robes
Culix Boots
Master wizards

**Master wizards** teach you new spells and allow you to become a true Prodigy. By completing all of a master wizard's trials, you can earn a Gem.

## List of master wizards

* Flora [Firefly Forest]
* Bok [Shiverchill Mountains]
* Benni, Broccolina, and Eugene [Skywatch]
* Slurpy [Bonfire Spire]
* Professor Scoog (Not an actual Master Wizard, as the Dyno Dig area isn't an area with a Keystone.)
* Captain Eve [Shipwreck Shore]

(This is of 2020.)
Ice Caller

An Ice Caller is an evolved version of the Ice Neek, which is on the line of Evolution into an Ice Creator. Prodigy Bestiary describes an Ice Caller as the following: "Whenever a snowstorm is present, you can bet [that] an Ice Caller is somewhere in the midst of it. It's rumo[u]red that they use these storms as a form of showering." The famous Culix, who got a hat, a set of boots and robes named after him after death as well as hundreds of millions of fans, wrote in the well-known *The Tales of the Hapless Headless Heath* when Heath came upon a band of rowdy Ice Callers that wanted to know the location of his head: "They wore elegant robes with staffs crackling with energy, a deadly icicle pinpointed at the top, layers of robes after robes with snow-coated capes lying on their bodies. Decadent eyes were set into their hooded faces, and their mouths whispered for the iciness in the air [to go] swirling around them." Whatever Culix may've said, there are various places for an Ice Caller to be. Mostly in the Shiverchill Mountains, if you catch and evolve an Ice Neek.
The Dark Tower

THE Dark Tower is a very unique place in prodigy. Unlike other locations in the game it has more boss fights. There are 100 floors in total.you can do the 1st 5 floors without memberships.Checkpoints are on every 5th floor. On every floor is a pink orb. click on the orb and a spinner pops up. it gives you special stats for the battle on that floor. You may get one of the following: 20% heart gain, Switching pets disabled, Double stars, 20% heart lose, Damage reduced, Damage bonus, 10% heart gain, 10% heart lose. The 1st 5 floors are free from gold coins. The floors after are 500 gold coins per how many floors you go you go in total. If you leave before you go to checkpoint you go back to the checkpoint you got to.Every 10 floors you get a prize from the wizard Mira.
SLADE BRONZEHEART ₰ ZION HEROCALLER
Tooth

**Tooth** is one of the Items in the game Prodigy.

Tooth is useless and can't be used in any shape or form.

## Description

* It looks like the tooth of some monster. I don't think this monster brushed his teeth too often!
* It is on a string.
* It is pretty much useless.
* You can't wear it. (¯`◕‿◕´¯)

## Fun Uses

* You can have a contest with friends to collect the most teeth.
* You can brag about your tooth collection. The teeth are common, but they can still be fun if you get creative with them!
Evolve

bananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabanana
Ice Crystals

Ice Crystals are chunks of blue diamond, complete with snow and long cracks in them. You can acquire them from the Frozen Somethings after you've melted them. Warning: you won't always get an Ice Crystal. Perhaps a Tin Can or Salad or maybe an Apple. Whatever the case, you can bring them to the merchant in the Ruined Entrance for rewards if you have a certain amount.

**Yeah, okay, I got the Ice Crystal, how do I get to the Merchant?**

Simple! You go: Bok's Cave>>Treasure Room>>Mountain Pass>>and there you have it. You'll have to fight three monsters: two in the Treasure Room, and one for Mountain Pass (usually a Battaram). Relatively painless if you have fire pets with you, and there aren't any monsters in the Ruined Entrance (unless of course it's a Bounty Monster, in that case if you're new to bounties kill it and go to Boardy afterwards for a treat). There is a sort of courtesy that monsters follow: if there is a person (not a wizard) like Bok, Flora, Slurpy, or another master of the zone like that then monsters don't go there. (Bounty Monsters don't follow that rule.) So you need not worry about running into a monster. Good luck getting your crystals safely to the Miner! hey edited 2019 september
Fireworks

Fireworks are HUGELY common in the game of Prodigy. They look like thick arrows with a purple top and a yellow-and-red striped bottom, with a black string and a grey stick coming out the bottom. You can acquire fireworks almost ANYWHERE, from the Wheel at the Town Square, to the Merchants who collect Ice Crystals and Fireflies in Shiverchill Mountains and in Firefly Forest for rewards.

## I have a million in my Backpack, when is the best time to use them?

If you JUST defeated Gerald or the Ice Worm, maybe perhaps the evil Clouds or maybe perhaps Captain Bully, and you feel like celebrating REAL big, set off a couple dozen fireworks. Just finished the Dark Tower or maybe even your deeds for the OINC? Set some off like...uh...fireworks!...wait...that doesn't make sense...we're TALKING about Fireworks! Anyway...if you have wayyyy too many and have just gotten into the Academy, for heavens' sakes, SET ALL OF THEM OFF ALREADY!
Anyway, fireworks are excellent for any kind of celebration EVER!
Prodigy

**Prodigy** is an educational math-based game aimed at children (not to be confused with a game of the same name).

## Features

### Teachers

* Over 900 crucial math skills for children
* Address every child’s individual needs
* Inform your classroom with 24/7 reporting
* Improve your child's mental math
* Completely self-paced learning
* Understand how prodigy assists your child's learning
* Memberships can and are expensive; can be purchased for one, six, or 12 months at a time pet student. Can be earned by teachers who go on a referral process to help others join.
Culix

Culix was a magical historian, often referred to in the mention of Culix Boots, Culix Hat, Culix Robes and was often referred to in several different descriptions from Prodigy. His documentation of many monsters were the reason we knew about some of the Neeks. Some of his books include "The Tales of Headless Hapless Heath", "101 Wacky Warlock Wands", and "The Journey of Monsters" (a documentation made from an interview of an explorer under the name Eve Maelstromsword). He wrote it in the form of a guide, and later, because it did so well, he wrote *Menagerie of Monsters* (1571), which had over 10000 entries about every monster in Prodigy.

## *The Menagerie of Monsters* (1568)

One of his pages would include:

* The monster name's title at the top
* A picture of the monster below
* The monster's element next to the caption
* A description of the monster and its history
* Hearts, health, evolution stages

They were grouped by element, and all grouped by evolution as well. For example, a Forest Neek, a Caller and a Creator would be close together. *The Journey of Monsters* is split into four volumes by element, but there is a seperate book that has the same format called *The Journey of the Hooded* that documents the hooded creatures that turn out to be wizards with several deadly pets. (Culix's death came because a couple of angered Ice Creators lynched him brutally after being angered that they were not mentioned because they prided themselves on their hoods.)

## *The Tales of Headless Hapless Heath* (1571)

These tales featured a ghost that had lost its head in an accident with a drunkard swinging a Neek's staff, and in theses tales the ghost wanders around the Prodigy Island looking for the drunkard and trying to take his head. Many of the monsters from *The Journey of Monsters* would appear in these tales. "The Journey [of] Monsters," says Youssef Cornstaff, a historian, "was twisted into The Tales of [Headless Hapless] Heath in a very subtle way, because Heath had to battle many monsters in finding his way to Lamplight and finally killing the drunkard." This is one of the millions of theories that chain to the topic of Culix's connection to his monster menagerie book and his tales of the ghost seeking his head again. Nevertheless, the only way we could know is by asking Culix himself, and that could never be possible.

## *The Journey of Monsters* (1577)

The Journey of Monsters was a clever twist between the adventures and encounters of Eve Maelstromsword, an adventurer that died several years after Culix from a tragic battle in which her neck was broken from a harshly untamed Magi-Shot. Maelstromsword gave several recalls of memorable adventures she'd had and barely survived (the reason we know about Flame Callers because no one back then had survived a Dragos attack). Culix adds detail and dialogue as well as a much bigger wealth of description to the simple and basic things Maelstromsword had given him.
Neeks

## How many Neeks are there?

Neeks come in five elements. There's the Cloud Neek which is the storm element. There's the River Neek which is the water element. There's the Forest Neek which is the Earth element. There's the Flame Neek which is the Fire element. Then, there's the Ice Neek which is the Ice element,

## The Basics of Neeks

Neeks are small, hooded creatures with shadowed faces. They come in the five elements of Prodigy: Fire, Water, Storm, Earth, and Ice. (There is no such thing as a Magic Neek as in the star symbol, the group that you belong to.) You may capture a Neek, however, they will not stay a Neek for long.
Neeks have three bodies during evolution: Neek, Caller, and Creator. Neek is a plain, stout thing, with a small staff with a symbol at the top depicting what group they belong to. (The colour of robes may vary as well according to element.) Neeks evolve at levels 12 and 24.

## What Happens If I capture an Underevolved Neek?

Underevolved animals are common. You may catch a level 52 Neek and think "Shouldn't they have evolved already?" The thought is okay to have. But don't worry! Your neek will evolve the next time they level up. A rare case may come with a Level 54 or greater neek: they could evolve after leveling up three times in a row! You could have a neek that leveled up three times in one game, and they'd be a Creator by the end. It's okay to have an underevolved Neek, they're everywhere. I caught a level 32 neek and I have to wait for it to level up to get to creator level.
Luminite

A luminite is very friendly and loyal, or if you want Prodigy Bestiary to describe it: "A Luminite is very loyal and friendly, earning it[self] the nickname 'Woman's Greatest Friend'.". "The standard spells of a Luminite are Shocksphere, Thunderdome, Trinity, Bolt, Cloudshot and the infamous Storm's Coming," wrote the well-known Culix, a wizard historian who even after death got a set of robes, a hat, and boots named after him as well as millions of wizard fans. (Monsters did not appreciate his work at all.) However, the Luminite is known that she will evolve to Lumiot at level 17. You might see on other wikis it tells you however you can only catch Luminite with a membership which is false you don't need a membership I said "I caught her without a membership." Players don't need memberships to catch rare pets. Luminite likely might evolve at 36 changing to Luminex. Well I might or might not have a picture.
Healstone

A **Healstone** can be used to heal the Health of your team. It is a large, pointy ruby, with a heart flashing in the middle of it and a couple of other rubies rotating around the one big ruby. It hovers over a grey brick stand. To heal yourself and your pets, you must stand in front or behind (it really doesn't matter) the Healstone and click Yes when Noot asks you to verify if you want to heal yourself: "Do you want to heal you and your pets?" Click yes, and it will ask you a question. If you get it right, the healstone will flash brightly and you will be healed. If you get it wrong Noot will express sympathy and urge you to try again: "Oh dear! Try again!"

## What happens if someone stands in front of it and I can't get to the Healstone because of them?

That's okay! A Healstone hogger is very, very common. Usually an apprentice (an ordinary person with no surname) will stand in front of a Healstone to prevent you from getting in on the Healstone's power. Don't worry! You'll be fine. Unless somebody has an Epic you can usually click the top, which'll be visible because even with a hat no one's that tall. (If they DO have an epic, by the way, you can roughly estimate where the Healstone is, because you can just click somewhere around the person or their epic.) But healstones aren't around anymore, so this won't be a problem.
Confetti

Confetti is a popular item in Prodigy. It is a teal cylinder with pink polka dots with a piece of a teal cloth at the top, with yellow strings coming out of the top and a brown stick coming out of the bottom. Just like fireworks, if you just defeated a Boss and feel like you're up on cloud 10, then you can set some off. They confetti dots are various colours and sizes, but nevertheless it adds a spark of colour to the greyest and gloomiest places. Both confetti and fireworks are a popular choice for parties! Just a secret: if you're throwing a party in the trees in Firefly Forest, the confetti is visible in the trees, while the fireworks aren't! Have fun with your party favour.
Frozen Something

A Frozen Something is an ice block with a question mark inside it. They can be found all over Shiverchill Mountains, mostly near a Cloaker. You can capture one by standing on it. You can thaw one out by taking it to the Furnace Room, located in the frozen door next to Bok's Cave. Click on a lit furnace, and an animation will play of you putting the frozen something in there. A miniature window will pop up and you will get a prize for acquiring it.

## What's in there?

The most common thing to find is a ice crystal, if not that a tin can which is completely useless. However the ice crystal cannot be used to buy things from the miner. To get to the miner:

Bok's Cave>>Treasure Room>>Mountain Pass

and then you cross over the Mountain Pass to get to the next zone, the Frozen Steps. If you have fire pets or are a relatively good fighter on your own, then you can make this fairly easy journey.Once you get tons of ice shards trade them to the miner for a reward. Get more shards.Get better rewards.
Courts

**Court** is the term used to describe the hierarchy of "bosses" in *Hand of Fate*.

## Description

There are 12 members of the Court, which is made up of 4 Suits, with each Suit having 3 Ranks. The 12 cards of the Court provide the structure and framework for the player's progression through the game.

## Suits

The 4 Suits of the Court:

* Suit of Dust
* Suit of Skulls
* Suit of Plague
* Suit of Scales

(There are other Suits, but they are not considered to be members of the Court.)

## Ranks

The 3 Ranks of each Suit:

* Jack: The Jacks are basically-normal enemies of their suit, though they usually have roughly double the health and hit harder. Most of them have attacks which are harder to block than standard enemies, and either a buff for their allies or a debuff for the player.
* Queen: Every Queen has an immobile secondary unit which appears with her and assists for the fight. Most are ranged enemies; the Queen of Dust is the only exception, and her immobile unit is a ranged attacker.
* King: The Kings are all very tough melee units with special ranged attacks that affect an area. They come with large retinues of other enemies.

## Members

Court Members (listed by Story Mode progression):

1. Jack of Dust
2. Jack of Skulls
3. Queen of Dust
Reward: The Goblet
4. Jack of Plague
5. King of Dust
6. Jack of Scales
Reward: The Sceptre
7. Queen of Skulls
8. Queen of Plague
9. King of Skulls
Reward: The Pentacle
10. Queen of Scales
11. King of Plague
12. King of Scales
Reward: The Dagger
13. The Dealer
Eve Maelstromsword

Eve Maelstromsword was an adventurer that retold her biggest stories for Culix the well known historian. She died in 1790 when her player deleted her, and there was a long period of grieving for the Culix lovers, though not nearly as miserable for them as it was for Culix's death (lynched at 35 by a group of angry Ice Creators who hated his writing about how the Neek was short, stout and "harmless" in the Menagerie of Monsters).

## Description

Eve Maelstromsword wore the original Culix Robe before it was named the Culix Robe (instead the Sapphire Robe), and always wore the Apprentice Circlet. Her hair was a rubyish red (the style Ghosted), and her skin was a light tan from all the sunburns she'd acquired when she adventured in the Bonfire Spire. Her description is enclosed here because for all the people who didn't love Culix but loved *The Journey of Monsters* and thought Eve was a super daring person, and they could dress up like her. So this could come in handy!

## Who Refused to Believe She Died?

Millions of Prodigy players! There have been people to choose the name Eve Maelstromsword on behalf of her. However, no one will ever be able to copy her EXACTLY because to stop mimmickers, the developers of Prodigy have deleted the Ghosted hairstyle to respect her. Unfortunately, Eve Maelstromsword really is dead.
The way she stays alive is through your copy of *The Journey of Monsters*.
Asleep at the Inn

Before unlocking the card's token you encounter event 1, afterwards event 2.

## Event 1

*Whilst sleeping at an inn, you jolt awake to find a bandit riffling through your belongings.*

*You are quick to your feet, weapon already in hand.*

*The bandit laughs, clearly drunk. "Easy there, princess."*

*"Spare an apple would you, there's a good lad."*

*He stands unsteadily, clutching a stolen apple and some coins.*

*You grab his arm in protest and earn a punch to the face.*

*"Looks like Nancy here wants a fight!" The bandit laughs again, spits at your feet, and turns to leave.*

**Choice:**

    Attack the thieving bandit!

        *With one practised swing you execute him - a surprised gasp is the last sound he makes.*

        *Suddenly, the room fills with the bandit's lackeys.*

        **Fight**

        *Thieves dealt with, you accidentally wipe your brow with a hand slick with the blood that has run down your weapon.*

        *You turn, hoping to find a wash-basin, and find yourself once again in the presence of the ghost from the forest.*

        *Its eyes - so familiar, so real, compared to its shifting body - look at you in fear.*

        *"You took their lives so easily... are you already lost? Remember who you are, who you were...*

        *I have lingered too long in this place - it drains so... do not forget me..."*

        *You blink, and the ghost is gone. Those eyes - gone...*

    Lower your weapon.

        *The bandit looks at you with contempt. "Thought so."*

        *He wanders out of the room, whistling tunelessly to himself.*

        **Draw 2 Pain Cards.**

        *Shaking your head, you wearily turn back to your bed, and find yourself once again in the presence of the ghost from the forest.*

        *Its eyes - so familiar, so real, compared to its shifting body - smile into yours.*

        *Something stirs in your mind - a past memory?*

        *"You are still yourself, I need fear no longer."*

        *Its pale hands reach for yours and you suddenly recall a laugh; a laugh to go with those smiling eyes.*

        *"I have lingered too long in this place - it drains so... do not forget me..."*

        *You blink and the ghost is gone. Those eyes - gone...*

        **Gain card's token.**

## Event 2

*You stop for the night at a run-down inn. The bed is surprisingly comfortable for the price and you wake up feeling refreshed.*

**Gain ???**

## Token

*For encountering the ghost again, you receive:*

Equipment: Spirit Walk

DLC Only: Gain Card: Supplies 5 food
Dreamlet

Dreamlet is one of the earth-type Monsters located in both Firefly Forest and Skywatch making it one of the more unique monsters. It has a squashy-looking green body with a yellow body and yellow polka dots. The pink Mohawk and long blue butterfly wings with their fragile black outsides make them unique to any other land or air monster. Dreamlets and Ashlets are commonly confused, though they are EXTREMELY different. Ashlets are much more superior to them for the Dreamlet because:

* the Ashlet is a bird
* Ashlets are fire
* Dreamlets are nature
* fire beats nature
* nobody (not even Culix!) knows what kind of thing a Dreamlet is

## Dreamlet Personality

Lots of girly wizards think the Dreamlet is cute and love capturing it to have as a pet but the Dreamlet's REAL personality is more like a pest type. In fact, Culix actually mentions in *The Journey of Monsters* that they kill their enemies brutally and in fact defeated Eve Maelstromsword's TripTrop companion, Humodaushii, twice. In a row. With no misses. Ever since then, the adventurer with Culix's books in their pack always know to torch the Dreamlet.

## Culix's Opinion on Dreamlets

*The Menagerie of Monsters* describes a Dreamlet as: "Looks can be decieving: Do NOT forget that in front of a Dreamlet. Though cuddly-looking, the most vicious wizards evolve them to damage oponents so badly. Every Prodigious aristocrat has one." *The Journey of Monsters* has a couple of very, VERY strong opinions on a Dreamlet courtesy of Eve Maelstromsword, who HATED anybody who laid a finger on Humodaushii her TripTrop companion, or anyone who had the nerve to because he was level 95. However, pride over her companion wasn't the only reason for Maelstromsword to hate Dreamlets. They actually defeated her more than once on the most urgent appointments to go to Culix, however, she did quote brightly to Culix: "This Dreamlet *did* give me a story for today though," and then took the liberty of pounding out all the details of the crazed battle with the fierce rabid Dreamlet that refused to let her pass.
Ashlet

An Ashlet is a red phoenix with a grey beak and a slight yellow Mohawk at the back. Prodigy Bestiary describes one as: "The feathers of an Ashlet are said to bring good luck, but [are] unfortunately are too hot to touch."

## Culix's Mention of an Ashlet

Culix, the popular historian (1555-1600), has a few mentions of the Ashlet. *The Tales of Hapless Headless Heath* (1571) mentioned a scene in which the drunkard's pet Ashlet leaves its master, upset because of loss of a furnace made for swooping into, swoops around, shakes its feathers and burns the tavern all the way to the ground after Heath is killed and has rose. "Unfortunately for Heath, the drunkard could be seen, robes flapping hard like a telltale enemy flag, with flames clapping the cobblestone after him, fleeing from the tavern. It would be quite some time before Heath could get [his] desired revenge," Culix writes. Whatever the case, we know Culix's mention of a self-defense of an Ashlet was quite inaccurate. The Ashlet does not use self defense. It attacks and swoops for battle, not just a fight to save its life or avoid captivity. Of course there is also a much more accurate entry of the Ashlet in *The Menagerie of Monsters*.

## Where can I find an Ashlet?

Ashlets are endangered, so there are not many left at all. They reside in Bonfire Spire next to the hottest, deadliest lava there may be. You must make the most of every catch. Good luck!
Items

The following is a list of Items in the game Prodigy.
Though this may list many of them, it is not a complete inventory.

## List of items

Old Sock: once you get 100 you automatically go to level 101

Tooth: Look's like the tooth of some monster. I don't think this monster brushed his teeth too often.

Large Scale: If you save up to about 200 to 300 of these, it can give you about 100 Titan Shards!

Tin can: An old tin can. Probably contained some soup or maybe some vegetables .Most likely wizard Hobo Food..... Canned Beans.......

Firefly: When you get 5,15,30,50 and 99 you can get prizes from the merchant at Firefly Clearing in the Firefly Forest.

Ice Crystal: When you get 5,15,30,50 and 99 you can get prizes from the miner at Ruined Entrance in the Shiverchill Mountains.

Pizza: Looks delicious! Heals: 75% hearts

Apple:Looks delicious! Heals: 25% hearts.

Morph Marble: Can transform you into whatever thing it is for 1 or 10 minutes.

Keys (Florian's office, factory, master, captain's quarters etc.) : Let you into a place that is locked, Florian's Office key lets you into Florian's Office, Master key lets you into the Academy etc.

Fireworks and Confetti: you can explode them and show them off.

Water balloons: you can click some where to throw them.

Potions: potions protect you depending on their type: Potion types: fire water ice electricity.

Hats: able to be put on gives you extra heath in battles.

Robes: able to be worn gives you extra health in battles.

Furniture: can be used to decorate your house!

White feather: The feather of a white bird. I've heard that some people at the academy collect feathers...

Titans shards: able to buy things from the merchant at the titan.

Gold coins/Copper Coins: Can be used to buy hats robes wands etc.

Hot - Hots: used to buy stuff at Bonfire Spire

Aeros: used to buy stuff at Skywatch

Florans: used to buy stuff at Firefly Forest

Yars: used to buy stuff a Shipwreck Shore

Shivers: used to buy stuff at Shiverchill Mountuns

Academy Pages: used to buy stuff from the academy merchant

Magic eggs: These magical eggs are only active when the Springfest is active. They can be collected by adventuring or preforming Springfest activities. Spend them at the Fox or Bunny shops.

Sand dollars: The primary currency of Summerfest. These are used to buy cool items, hair styles and hair colors in the town square duing the event!

Buddies: buddies are pets that follow you.
Twitter

Tweets by @GraveGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));