Dolfectu Station

**Dolfectu Station, the main transportation hub of Valkaia**, was built within the past five centuries. It began as a Kingdom ruled and populated by both Ailluin and Valthos, two queens of the two races founded and ambitiously ruled the land between Roseshire and Plutonia. Dolfectu started out specializing as a colisseum and training grounds for adventures seeking challenge. Over time the Kingdom sought change during eras where technology would advance. Building upwards into the towering station it is now. **Dolfectu was and continues to be in a politically advantageous area within Valkaia**. With this in mind, the two elderly Queens who ruled the Kingdom took a step down from aristocracy and began to develop the land to better aid Valkaia as a whole. Their population dwindled as it was a kingdom no more. Innovators, travelers, alchemists, and those of the like began to flood Dolfectu instead. Building the Hub into one of the most important and efficient places in the continent to this day. **Dolfectu Station’s operations and negotiations are taken care of by the Head of Dolfectu Security Ops [DSO], Keziah Pippit, whom of which is a direct blood-relative to the current King of Plutonia.**

The station as a whole is an incredibly **wide tower tall enough to meet the clouds,** which had been built in honor of the two Queens. The top of the tower is visible from the inside. Staircases and magi-tech elevators endlessly climb up to approximately **60 floors**. A magic net barrier cloaks the diameter of the tower every three floors, minimizing any accidents involving clumsy feet.The upper floors are mainly utilized for manufacturing Airships, docking Airships, and repairing them. The middle floors possess hallways which branch towards different teleportation and instance portals. Security screenings and clearance checks are enforced. The lower floors see more traffic in their train track-based transportation, commerce, and resources.

***In Summary:** Dolfectu Station is Plutonia’s little sibling and is a very important place. While no longer a Kingdom, they depend on Plutonia for a lot of its political agreements, benefits, ties, so on and so forth.*

**\*\*Note: There are many towns and cities around Dolfectu Station, the map is not a to-scale reference!**

## Dolfectu Security Ops

**Dolfectu Security Ops [DSO]**, are special forces which guard and patrol Dolfectu Station. High Ranking Guild Members from both Phericio and Centheria are known to keep their guild membership but join the DSO to maximize security within Dolfectu Station. They are primarily in charge of handling Passports, Visas/Permissions for Entry into certain Kingdoms, Screening, Illusion checks, Immigration, Customs, so on and so forth. The **DSO** is every criminal whose on the run’s absolute nightmare for the relentless means of incarcerating and pursuing any known threats. The DSO is divided into different subsets of specialists but most notably its **Elite Ops force**, which comprises of high ranking officials moving in groups of 6. Equipped with specialized batons and weapons made to pacify if not incapacitate, the Elite Ops may be distinguished by jet black coat jackets lined with gold and silver in contrast to regular officers donning white with red and blue highlights. Undercover Elite Ops members often patrol in glamour to disguise their very noticeable uniforms and weapons. **DSO Officers and Officials can be found here and there and everywhere within Dolfectu Station.**

**Dolfectu Security Ops HQ [DSO-HQ]**, is essentially the home base for the security ops. Taking up a section, at around four floors from ground level, individuals are often times only able to visit the first two floors. The bottom most with holding cells and an abundance of DSO Officers at work, the second floor being more akin to an embassy, the third for high profile meetings and exchanges, As a result, DSO-HQ is a maximum security portion of Dolfectu Station.

The fourth and final floor is an anomaly. Located at the very top, yet directly connected to the bottom three via exclusive access through magi-tech elevator chute, is strictly off limits as it takes up more space as the **Tower’s Central Command Center** on the **60th Floor**. It cannot be accessed by the 59th Floor by regular means unless the person is authorized. The Command Center handles Airship departure, arranges times of transport, logs all round trips of travel, individual profiles, receives and delivers information round the clock powered by the **Eililia Crystelei**. Conjoined Crystals intertwined with magic from Ultima of both Queens long past.

## Dolfectu Inn & Temporary Housing

Located around the station’s **lower floors [1 -20]** are inns and houses available for any to occupy and rent! Inns commonly allow for shorter stay, smaller rooms for adventurers seeking to rest for a day or two before resuming travels. Every inn is regulated to be **equipped with a tavern and bar, a notice board,** and at least a three star rating. Occupants are allowed to ask for bed and breakfast with weekly specials and freebies. If you stay for some time, you might even come across the **famous old maid, Edith**. Rumours say she’s an old **Shroomshifter** taking on an Ailluin form to live amongst us… Oooh! Other than that, the Inns are known for housing Adventurers with or without screening beforehand. You don't exactly know who you might be sharing an Inn with, and that may not always be a good thing. **Oco'n mercenaries**, tend to frequent the Inns due to the privacy of a lack of background checks allow. Inns have a bronze and gear motif as a Dolfectu tradition in honour of its past Valthos Queen.

**Housing** on the other hand, are **bigger individual buildings** which could be rented out for one or more people to stay in. These houses are generally built in rows and even stacked upwards vertically to take advantage of Dolfectu's vertical structure. These houses tend to stand one to two floors depending on its size. Refugees and those fleeing their country from poverty are allowed temporary stay for three months to get back on their feet. This is a transportation hub after all! No longer a Kingdom anymore. Deeds to these houses may be purchased and traded like any other piece of land but no one is allowed any form of monopoly due to a fair-game policy set in place for those who are in need.

Outer Housing, is for those who live just outside the Station, those who wish to settle down around the hustle. There is supposedly more space between houses with fields to match. A disconnect in aesthetics as it may very much resemble a countryside right outside an advanced transportation hub where Adventurers of different ranks and all walks of life convene.

## Transportation Bays, Halls, Airship Docks

**Transportation Bays** for Train, Carts, those on Horseback, or any method of land-based transportation will be directed into different halls upon arrival. A train station, a station for Cart and Horseback, another for registered Vehicles, and another for unregistered Vehicles or means of entry. Screening happens here upon arrival, leading to a **Central Station**, where train departure times and any special methods of departure are listed out around an enormous clock-globe towering in the center, surrounded by a pool of water from its statue fountains. Its high functioning aesthetic mixes with bronze and steam at certain parts of Dolfectu Station. Ticket Purchases, Passes, and secondary screenings all happen in separate parts of the Hub as soon as one reaches. Small shops may be found around the place, usually with prices hiked up for the influx of adventurers in need of supplies on the go. (Think Airport & Grand Central Station but Magic)

Halls which spread out and leading to Airship Docking Points tend to rise higher with higher ceilings upon entry. Open areas and balconies to the beautiful height and scenery permits gusts of wind to brush up against those in transit. Allowing individuals to see off Airship departure from up close. Floating staircases and barriers are set in place a floor below to prevent anyone from meeting a tough landing.

**Airship Docks** are generally on the **higher floors [45-59]** doubling as floors which open up to engineer and build, maintain, and fix up Airships and sky-based vehicles/methods of transportation. Engineers, mechanics, and repairmen cluster around the higher floors. Security tends to be a little tighter, though tours around the docks happen frequently. These floors open up even more to accommodate the giant parts and materials imported from various Kingdoms in Valkaia, and even Armadai. Lifts, Crystelei-powered crane lifts, floating platforms, bridges, and stairs hover around seamlessly attuned to the blue collar operators at work.

**Current accessible Major Kingdoms in Valkaia:**

* **Roseshire:** [Accessible] *Permissions to enter the Kingdom not required!*

* **Plutonia:** [Accessible] *Permissions to enter the Kingdom required.*

* **Cleistollinium:** [Accessible] *Permissions to enter the Kingdom required.*

* **Asendalith:** [Accessible] *Permissions to enter the Kingdom required.*

* **Rhudaen:** [Accessible] *Permissions to enter the Kingdom required.*

* **Umhir:** [Accessible] *Permissions to enter the Kingdom required.*

* **Drakrom:** [Accessible] *Permissions to enter the Kingdom required. Open and Accessible due to relief efforts.*

* **Topotota:** [Accessible] *Permissions to enter the Kingdom required.*

* **Malhya:** [Closed] *Shut down from recent suspicious activity encompassing Valkaia.*

* **Veledien:** [Closed] *The Kingdom has closed itself off to outsiders and requires special permissions.*

## Warp Halls

**Warp Halls**, are located on the **middle floors [25-45th give or take]** of Dolfectu Station, branching into various guarded doors, to halls which lead to where you intend to warp. From the hall, it opens up into a huge room where a high-rise portal towering far above your head stands at the end of the room. Its frame mirror-like and circular to reflect the crescent moon and an eclipsed sun. Adorned in golds and silvers with runes etched into its design. Magic flows throughout the room with runes from the portal itself spreading across the floor. Four points of the frame north, south, east, and west, have Crystelei embedded and glowing bright. Attuned to its destination, which allows a breeze from where an individual is about to warp to, to come seeping through. **The portals are active all hours of the day, but times where these portals are made accessible are rare and usually booked to the brim.**

Gazing through the portal long enough allows a person to view just where they may be headed towards. Stepping through a warp portal will kick up winds around the individual as though they have been tossed from one end of a Kingdom to another. Warps are not for the weak hearted. This method of transportation is instantaneous and most often times very expensive. Mainly used during emergencies or if official or political reasons are provided. Though some people [R.D.] have found a workaround though adept engineering and magic theory and attunement. Why do you think your boarding passes allow you to warp to and fro albeit through limited means?

**Warps are not limited to Major Kingdoms, there is a reason why Warp Halls extend through many many floors!**

## Magic Specialists’ Three

**Magic Specialist's Three**, is a collection of three different businesses and establishments set up oftentimes in tandem if not together. Usually found across the **bottom floors [1-30]** Originally from the humble beginnings of three mages and their shop **comprising of three different and separate businesses and resources**, it had expanded enough to hold its own against collection of other smaller businesses spanning the many floors of Dolfectu Station.

The Tome Collection & Libraries are establishments found throughout Dolfectu Station where magical practitioners find themselves immersed in a collection of spells, hexes, jinxes, and incantations. With a rustic feel to its many stores around Dolfectu, its entrance is trademarked by how it’s shrouded with patterned drapes richly and deeply dyed in warm colours; in perfect length to miss sweeping the floor. Pushing past them leads one into a circular structure, books stacked neatly around its curved walls with wheeled book ladders affixed to the shelves. **Books there are embedded with attuned magic and are made available to rent and borrow; as once it is due, it shall port back to where you had picked it up from**.

The Head Librarian position is most often appointed to certified Arch Mages from Plutonia. As a result, **walk-in Magic Studies** sign ups are held bi-weekly, to which the Head Librarian opens up a lecture session through a an enchanted painting framed at the very back of the establishment. As students enter the ripples of the painting, they will enter a large study hall and laboratory.

The **Tech Domes** are essentially the **magi-tech appliance stores** littered around Dolfectu Station. The latest and hot new gadgets, the innovative new inventions, all of which displayed on shelves in rows and rows! Entering one of these Tech Domes brings a person to an array of magic-based appliances most often powered by **attunement magic, charged magic, runic magic, or Crystelei Crystals**. Employees within the Tech Dome will be eager to demonstrate how things work and what its functions are. One may find obscure inventions which do not have much of a use, or useful appliances and apparatus which may aid day to day life. \*Note that PixelQuests is still within a High Fantasy setting, so long as you manage to write things simple and keep it magical, it may exist! So nothing sci-fi or over complicated like a sonic-speed computer with internet and memes.

Pawn Shops, can be found sparsely here and there. Accepting old goods, trinkets, knick-knacks, rare items, common items, magically enchanted items, so on and so forth. **Adventurers and Merchants** alike may drop in to get their items appraised and looked at. Every Pawn Shop under the Magic Specialist’s Three is certified with a **Valka Scale**. Metals mined from Asendalith and blessed within Cleistollinium and then Crestfall, these Scales accurately tip to an item’s magical worth. In terms of Enchantability, Magic Conductivity, Durability, Receptiveness, Material Compound Value, and Potential. Like any normal scale, the more it tips in your favour, the more gold would have to meet the other end for equilibrium. Pawn Shop employees may not cheat you out of your money even if they tried.

**Auctions** are held every weekend at a different Pawn Shop under the Magic Specialist’s Three. Usually bustling with tourists, visitors, adventurers, and mercenaries. Those participating at an Auction must register with their hands dipped into a translucent magic chalk. Disappearing over time but remaining visible under black light and through magic lenses. **Each Auction is run differently by different Auctioneers**.

**Note that there are plenty other establishments, stores, stalls, and different forms of commerce, but these three are big enough to have many branch stores within Dolfectu Station.**

## Vanguard Blacksmiths & Milvic’s Potions Laboratory

**Vanguard Blacksmiths**, the proud establishment of those who specialize in the art of forging. Founded by Valthos from **Asendalith’s Craftsmens Guild**, the Vanguard Blacksmiths can be found on the **10th floor** of Dolfectu Station, taking up around 3 floors from the 10th. Entering the Vanguard’s Blacksmiths, you are taken to the frontal shop first. Where weapons and armour can be found on display and for adventurers needing a quick suit-up for an adventure. **A repair service can be accessed further in**, where the shop curves and the ground tapers off into a flame resistant metal. Into a larger space for insulated forges where smoke and debris is directly channeled outwards through magi-tech runic powered ventilation pipes and fans. There, apprentice Blacksmiths and helper Golems are quick at work. Repairs are done here, usually right in front of those who need things fast and on the go. Charged on spot, fixed on spot.

**The next floor up** consist of more forges and **Blacksmiths working on customized pieces**. Those specializing in **Glasswork, Accessory forging**, may also be found on the second floor of the Vanguard Blacksmiths. The area is split between flames and jewels; process and product. Transaction and business here is taken a lot more strictly if not privately, individuals are often not allowed to watch or loiter or sneak around willy nilly. **DSO Officers** are known to frequently patrol these parts as well.

The third floor is where leatherwork, embroidery, and any clothing-based artisan craftsmanship can be witnessed in the works. Isolated from the rest of the Vanguard Blacksmiths, but contributing heavily to its first-floor commerce and crafted goods. Looms, dyes, spools, leatherwork tools, beads, and meters and meters of magic fabric are stacked neatly on shelves that stand five Valthos tall. Concepts on parchment can be found pinned here and there, with large desks spacing out the place evenly. Like its second floor, business here is taken a lot more strictly if not privately. Individuals are often not allowed to watch or loiter or sneak around willy nilly. DSO Officers are known to frequently patrol these parts as well.

**Milvic’s Potions Laboratory**, is located right next to the Vanguard Blacksmiths. And unlike its sister establishment, it only has **one floor**. Founded by the alchemist, Milvic, the Potion’s Laboratory is similar to the Vanguard Blacksmith in terms of a store at the front, and a laboratory at the back. The Potion’s store is sealed with mystic magic, all shelves are glassed over with **runic enchantments** to allow curious shoppers to reach through the glass and **pull out an illusion** of a potion on display; allowing one to smell, read labels, and appraise potions **without actually holding the real potion in one’s hand**. This is due to the Great Milvic Milksplotion incident, recorded in Dolfectu scripture and history as one of the worst floodings of all time.

The **Laboratory** to the back leads to a space where **cauldrons are free to rent and use right then and there**. The potions sold up front are made in a contained and quarantined area. This just so happens to be a popular walk-in option for those with ingredients, and those who are willing to fake it or make it in public. The Laboratory is stocked with the latest flasks, containment cases, units, and apparatus from Dolfectu itself. There is an **emergency sprinkler system** to dispel any accidents within the Lab, in need of physical contact and attunement with the magic circle by the door.