Khierre:Bestiary

## Purebred

### Centaurs

As direct descendants of Sleipnir, Hippocentaur are the father race of all other centaurs. Arachnecentaurs, Dracocentaurs, and Unicentaurs are created through random mutations in Hippocentaur offspring. All centaurs are generally intelligent creatures, with their own societies and customs. Most centaurs live isolated from the other species, in large nomadic camps. Due to heavy chances of, along with their long lives, all centaur races have a small chance of going feral. Once feral, a centaur is ousted from its tribe and abandoned. Feral centaurs are reclassified as Microfauna. Centaurs are the longest living race at approximately 10,000 years. Ferelity, if applicable, usually sets in around 7,000 - 8,000 years into their life.

### Dwarf

Dwarves are the oldest of the original four species. They are split between three notable races. Mountain Dwarves, Hill Dwarves, and Desert Dwarves. Despite this separation, all Dwarves are skilled at mechanics and engineering. While they were once separated across the world, as their names imply, they have since united together under a common flag. Towards the end of the First Era, the three largest Dwarf clans started construction on three cities in the Korrinok Desert. In the mid Third Era the Dwarves built the largest of their cities, their official capital of Mordspire. While the cities were necessary for Dwarven unification, many smaller clans still formed their own towns. These towns go largely undocumented. These independent towns desire complete isolation, enough so that many use advanced mechanisms to relocate themselves at a moment's notice. Dwarves are some of the longer lived creatures on Khierre with a lifespan around 3,000 years.

### Elf

Elves are the second oldest of the original four races. They once occupied all of the forests of Khierre, but they were quick to give up land for both the Humans and Orcs. By the time of the Second Era the Elves only held Lerik’s Crater and the Verrelian Forest. During Lorich’s Unification, Prince Zaer gave up Lerik's Crater in order to establish the Khierren Capitol. The Elves quickly made a home of the Verrelian Forest, their society flourishing under the new unification. WIth altruism being a core value of the Elves, they became a safe haven for the less fortunate. This would time and time again prove to harm the Elves, at least until the Second Khierren Apocalypse. Elves live the longest of the four races, with life spans around 5,000 years.

### Human

Humans are the youngest of the four races, only coming into creation after the discovery of magic. Despite magic being the most likely cause of their creation, they hold no innate magical abilities whatsoever. On very rare occasions a human may be born with magic, though this is still weaker than that of any other race. Due to their lack of magic, the humans worked very closely with Dwarves to develop various technologies. Humans hold the most dominant gene on Khierre, with many of their features showing in the Half Breeds. Sadly, this includes their lack of magic. In the mid Second Era, humans conquered the entirety of Khierre, a position they would hold through the rest of recorded history. Humans are the most accepting of all of the races, being more than willing to include the other races in their society. Humans have the shortest lifespan of the sentient species, with an average of 270 years.

### Lizardfolk

Little is known about the Lizardfolk. They’re highly xenophobic and live in small isolated villages. They’re spread across the entirety of Khierre, living along creeks and small lakes. Most of their population can be found on Bor Island, with smaller tribes located on Vestifeld Island. SImilar to Orcs, there are Lizardfolk who have abandoned their people and joined the human’s kingdom. Their exact lifespan is unknown, but it assumed to be between 500 and 1,000 years.

### Orc

Orcs and humans are the youngest of the four races. Unlike humans however, Orcs do hold a natural affinity for magic. Orcs actually hold the greatest variety of magic, though theirs is also the most limited. Each orc lineage has its own unique innate power, of which they also create their clan names. During their early years, orcs and humans were incredibly close. It was only at the beginning of the Second Era that the two groups separated. Humans had an interest in academic pursuits, while orcs had begun reinforcing their war society. Orcs are far from unintelligent, but they are largely uninterested with anything outside of their own politics. Politics, sadly, stained in blood. Orcs naturally live long lives, holding an average of 300 years. A retired orc is likely to reach this age, though reaching retirement is an issue in itself.

### Satyr

Satyr are the direct descendants of Capricorn. Satyr, just as Centaurs, are nomadic isolationists. Unlike Centaurs, they tend to travel only with their families as opposed to larger tribes. In the Sixth Era most Satyr integrated fully with New Albion. Satyr live largely carefree lives, spending much of their time on art and music. The average lifespan for a Satyr is around 200 years.

### Wyrms

Wyrms are, to no surprise, the offspring of Greater Wyrms. Unlike their Megafauna relatives, Wyrms contain vast intelligence, spending their time entirely on furthering mechanical pursuits. Their greatest achievement, large mechanical suits fitted over their Greater Wyrm brethren. These suits would eventually be used by humans to develop steam technology. Wyrms live in large xenophobic colonies, actively hunting and killing the other races. Wyrms are one of the shortest lived species on Khierre, living only 100 years on average.