recursal/Fanatic-Fandom huggingface dataset:
Arc Grenade

The Arc Grenade is a grenade type similar to the Arc Mine. When detonated, the Arc Grenade produces a blast of Arc energy that is able to chain across multiple targets in close proximity (Such as squads of infantry). The Arc Grenade can also scramble the optical sensors of a Pilot helmet or a Titan, rendering them blind and their movement restricted for several seconds - this can be used to great effect by skilled pilots, who can use the grenade to ambush unsuspecting enemies.

## Shock Rocks

*"Give it a rub on the trim here before ya toss. Gives it a wicked curve."* - Blisk, above Angel City

The Shock Rocks upgrade turns the Arc Grenade into a Magnetic Grenade, in addition to keeping the existing Arc Explosion.

## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2*
Titan pilot

A **Titan pilot**, also known as a **Titaneer** and simply called a **pilot**, is a soldier who operates a Titan.

## Equipment

### Jump kit

Every Titan pilot is equipped with a jump kit, which it strapped to their waist. A jump kit allows a person to propel themselves through the air in powerful bursts of momentum, as well as run along vertical surfaces, allowing easy access to ones Titan. They are also vital in a successful ejection, slowing the pilot down as they descend towards the ground.

A jump kit alone transforms a gunman into an extremely deadly combatant. After completing their Titan Combat Certification, a pilot can learn to mix advanced, three-dimensional movement with standard infantry gunfighting, thus earning their Full Combat Certification. "FCCs" are rare and highly sought-after as mercenaries.
Arc Mine

The Arc Mine is a mine manufactured by Wonyeon Defence. It is used by Pilots to seal off entrances against potential threats. When it detects motion, it detonates in an explotion much like the Arc Grenade. Like other weapons, the Mine is an Arc weapon.

## Personal Alarm System

*"An old friend taught me a special way to set a mine. Be careful, he lives here."* - Graves

The Personal Alarm System upgrades Arc Mines to have a larger blast radius.
EXTOL

## Flag

Extol (stylized "EXTOL") is a militarist neo-Karorian organization that inhabits multiple bases in an unknown Antarctic location. The organization has reportedly existed for a long time after the Invasion of Greenland. The group is notoriously anti-communist and has been reportedly led by former Karorian fleet admiral Pierre Joseque, a former French Karorian naval officer, though these claims are unverified.

## Activities

EXTOL seems to not have interest in international affairs, and from external observers have reported they seem to be taking over the functions of the former Karorian state.

However a rapid militarization process has been reported by the Ispirian Intelligence Agency.

## Founding

EXTOL was founded by rogue faction of the United Karorian Military shortly before the invasion of Karoria. Shortly after raiding an Antares facility in Iqaluit, taking some of the Karorian regimes greatest technological advancements, including some of the technology behind Karoria's ANUBIS program. EXTOL reportedly destroyed the facility shortly after leaving, EXTOL's exact activities after this are unknown but it is believed they then fled to Antarctica using multiple military and civilian ships.

## Propaganda

Spanish and Portuguese authorities have reported online propaganda efforts by EXTOL, resulting in people leaving their home countries to join EXTOL. Support for the former Karorian regime is cited as being high in Spain. They have also made multiple propaganda videos and cite Andrew Blairkoit, former Karorian President, as a 'martyr' for their cause.
Titan Broadsword

The Broadsword is a Titan weapon utilised by the Ronin Titan chassis. It is a melee weapon capable of delivering large amounts of damage to an enemy Titan, as well as blocking large amounts of enemy fire.

Alongside these abilities, the Broadsword can produce an Arc Wave, to deal electrical damage to enemies. When subject to too much wear and tear, the blade can be removed from the hilt and replaced.

The Broadsword looks visually similar to a Machete, and it is possible it could be used by Titans expected to operate in jungles, forests, Swamplands and even urban environments, in which cutting through hanging obstacles like vines or wires would improve the mobility of Titans in such an environment.

## Gallery

Broadsword concept art. Note the Brockhaurd Manufacturing and Kodai Industries logos, as well as the signs informing of the removeable blade.Early concept art for the sword. It appears the sword was originally meant to function along the lines of a wrist-mounted blade, as opposed to an actual sword.
## Appearances

* *Titanfall 2 (First Appearance)*
Rise

Map loading screen for Rise

Rise is an abandoned IMC reservoir situated on the planet Gridiron. It is situated in extremely close proximity to Training Ground Whitehead, but has recently been taken over by Militia Special Forces who have set up a long-range desert patrol outpost. The reservoir has numerous underground bunkers and buildings which have been converted into storage buildings for ammunition, as well as monitoring of IMC communications traffic. Two massive pipes also seem to have previously supplied the reservoir, though they are now dry, leading to a massive drought in the facility - this is likely why the IMC left the base.

The Rise facility is largely situated underground, and takes the form of multiple large canyons build into the surface of Gridiron. The Militia use this to their advantage, logging the times when IMC satellites will pass over the facility so that they can hide underground when the IMC are watching and conduct operations when they are not.

Additionally, the sun-baked desert above the surface of Rise is flooded with radiation, the constant shadows of Rise a valuable resource in staving off the deadly sunlight.

## Gallery

The Map's description in the Titanfall official companion appA militia sign recording the co-ordinates and times of IMC satellite passes over Rise
Lastimosa Armory Assault Rifle

The Lastimosa Armory Assault Rifle, colloquially known as the "LSTAR", is an energy weapon developed by Lastimosa Armory that fires red Lasers. It is generally found in the hands of Stalkers.

## Modifications

The LSTAR supports the AOG Scope, Threat Scope and HCOG Ranger Scope.

## Trivia

* The LSTAR, although named as an Assault Rifle, is classified in game as a Light Machine Gun. To further confuse the matter, the concept art for the weapon depicts it as a Submachine Gun, under the name of the Advanced Scatter Weapon (ASW)
Heavy Turret

Heavy Turrets are a piece of military hardware employed by the IMC to defend critical installations. They are completely stationary and cannot be moved easily. They are found deployed at Site M41, Site M34, Airbase Sierra, Base Golden, Training Ground Whitehead, Nexus, Outpost 207, Smuggler's Cove and Demeter well as the outer hull of IMC vessels such as IMS Colossus and IMS Malta. Additionally, Heavy Turrets can be deployed on a Spider Mount, a piece of hardware which allows the turret to be placed on unstable terrain such as cliffs or buildings, without worry of stability.

Heavy Turrets can be hacked with the usage of a Data Knife, allowing the Militia to make use of them.

## Trivia

* During the mission "Demeter", the turret's kills in the kill feed are credited to "Perimeter Turret".

## Gallery

Two turrets visible on Training Ground WhiteheadA turret at Base GoldenTwo turrets defending the refinery at DemeterA turret on a Spider MountHeavy Turret on the companion app
## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2*
Sugar Factory

**Return to ➽ ➽ Production Buildings**

* The Sugar Factory is 2x2 in size, the same size as your Cattle Farm or Outdoor Market so it doesn't take up a ton of space
* You grow Sugar Cane Crops, harvest those for Sugar Cane and use that to produce Refined Sugar in the Sugar Factory

* This building can be purchased at level 45 and has a quest with it

* Sent on Freighter for coins you receive 1500c, however this is not the best use of the Refined Sugar, see "Final Thoughts" below for more info

* Level 1 Production costs 5 Sugar Cane and takes 1 day to produce

* Level 2 Production takes 4 Sugar Cane and only takes 4 hours to produce

* The new Sugar Cane Crop takes 8h to grow & gives Sugar Cane x1

* There is a Quest for it also

* **FINAL THOUGHTS!**
Is it is worth the purchase? At level 2, if you have both the Packaging Plant, Packing Center and Port, it could be a good deal. But you will also need the Tree Farm and Wood-Processing Plant to make Wooden Boxes • Unless you speed up the crop it takes 8 hours to harvest. So while the reward is 1500 coin (by Freighter) it will cost you 30k to fully upgrade it, 800 coin plus Gas to make it. A wooden box transports for 1300c, but the shipping container ships for 4200c • So if you have the coin AND all those buildings already then yes, the Sugar Factory is worth buying & upgrading to level 2. If you don’t have all those buildings then wait until it suits you.
Crow

The Crow is an older generation of dropship based on the battle-forged and proven designs from the Titan Wars. Although it was superseded by the IMC's Goblin design several years ago, it is still seen everywhere throughout the Frontier. Many Crow-Class Dropships still remain in service with the Militia, either salvaged from the battlefield or stolen outright from the IMC.

Crows are outfitted with a turret mounted on the top of the vessel, and a small troop bay to allow for deployment and transport. It is also fitted with a D-CSAR shield.

## Gallery

A Crow (middle) render, alongside other Militia ships such as the Hornet (Top)Crow concept artCrows seen in the Halfway There achievementA Crow on Zone 18, in the Zone 18 conoisseurCrow universe entry on the Companion app
EVA-8 Shotgun

*"The EVA-8 is a semi-automatic shotgun, originally designed for extra-vehicular activity, both in conventional and in exo-atmospheric conditions. "*

— In-game description.

The EVA-8 Shotgun is a shotgun that appears in Titanfall and Titanfall 2. As the name suggests, it is designed for Extra-Vehicular Activities in space, such as boarding a spacecraft. As such, it is designed for mobility and agility, which also comes in useful when used by Pilots.

# Variants

## Amped EVA

*"Wait! We have to go back. I left my Shotty at the bar, I ain't leaving town without it!"* -Barker, Angel City

The Amped EVA is an automatic version of the EVA-8, identical to the Titanfall 2 counterpart.

## Attachments

The EVA-8 can be modified with the following;

* Holosight
* Iron Sights
* High-Capacity Drum
* Leadwall
* Suppressor

## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2*
Windmill

**Return to ➽ ➽ Production Buildings**

**Windmill Info**
The Windmill produces Flour and Coins, however the green Tickets are put to better use in the Botanical Garden once you are able to build that.

* It requires a road connection
* Size = 2x2

L23 Req

**Recipes**
* Wheat x1 = 1 Flour
* Ticket x1 = 40c

Windmill Recipes

**Production Line**
* Flour is used in recipes at the Bakery and other various places
* It can also be sold via land transport for coins

Little Truck
CAR SMG

## Combat Advanced Round Submachine Gun

The Combat Advanced Round SMG is a close-quarters weapon developed for use by Pilots. It is derived from the same basic template as the R-Series weapons such as the R101-C Carbine, R201 Special Operations Assault Rifle, Longbow DMR and R97-A1 SMG.

# Variants

## Amped CAR SMG

*"It's not all trash on the Black Market."* - Blisk

The Amped CAR is a more deadly CAR.

## Attachments

* Holosight
* HCOG
* Threat Scope
* Extended Magazine
* Counterweight
* Suppressor

## Trivia

* The CAR SMG shares its reciever with the R-Series weapons of Lastimosa Armory, but the logo on the body of the weapon in the first game is that of Kodai Industries. To further confuse things, the card given with the weapon's replica in the Precision Armory series is that of Wonyeon Defence. As the precision armory is the most recent source, that is the one used on this page.
* The most notable change between Titanfall 1 and 2 is the difference in the weapon's stock; in Titanfall, the CAR had an adjusting stock like the R101-C Carbine. In 2, the stock is a full, fixed stock.

## Gallery

CAR SchematicsCAR Schematics Alt. VersionCAR Concept Art for TitanfallCAR Concept Art from Titanfall 2CAR SMG Precision Armory replica, with a Wonyeon Defence logoAmped CAR Burn CardThe Decked Out banner, featuring the CARThe CAR Jacker bannerReal Frontier Hero banner
## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2*

 Submachine Guns
 Energy and Plasma Weapons
Leviathan

Leviathans are a species of massive animal found on the planet of the same name. They are legendary creatures due to their sheer size, though are fairly docile and non-aggressive. Even so, these creatures are a massive threat to IMC operations, and extreme measures are taken to defend against them such as orbital strikes and Dog Whistle Towers. The gargantuan skeletons of the Leviathan are features of the landscape and many outposts and bases have been set up using the skeletons as 'natural' barriers.

Like Fliers, Leviathans can be found on many worlds on the Frontier aside from their homeworld, with live specimens being found around (And ultimately being responsible for the destruction of) IMC Airbase Sierra. How these creatures moved planets is unknown, though the most likely cause is the use of panspermia, the process of transporting life away from its homeworld, for reasons unknown.

## Sources

1. ↑ IMC Grunt Dialogue, Boneyard, 1:19
2. ↑ IMC Grunt Dialogue, Airbase, 2:36
Goblin

The Goblin dropship is the current generation of IMC troop and light cargo transport. It is manufactured in a variety of formats, each with different drive, shielding and weapons systems.

Goblins are the successors to the older Crow dropship. They were used by the IMC, but have begun to be used by the 6-4, Marauder Corps and Angel City Elite by the time of the Battle of Typhon.

Goblins are equipped with a D-CSAR System.

## Gallery

Titanfall 2 concept art for the interior of a GoblinGoblin entry on the companion appFrequent FlyerRefugeGoblins escorting IMS Malta
Shadow Runners

*"A crack team of invisible special forces? Sounds like a story meant to frighten over-privileged children."* - Sarah Briggs

The Shadow Runners are a special forces group within the Frontier Militia's MCOR. They are renowned for the use of permanently-cloaking active camouflage modules to act as ghosts, presumably for the uses of infiltration, sabotage and reconnaisance.They are based out of the Militia vessel *Annapolis*.
Spacecraft

There are many types of spacecraft employed on the Frontier, by many factions including the IMC and Militia. This includes military vessels and civilian vessels, as well as vessels of many types ranging from small fighters to massive carriers.

## IMC Vessels

This section covers IMC military spacecraft.

### *Andromeda*-Class Carrier

The Andromeda-Class carrier is a classification of carrier used in the Titan Wars. They are remarked as being virtually indestructible, with the only known example of one being downed in the IMS *Odyssey*, which was crashed on purpose due to the defection of James MacAllan.

Andromeda-Class Carriers are armoured with Borium Plating, and are equipped with extremely impressive armaments.

### Supercarrier

This class of carrier is seen multiple times in Titanfall. These carriers are said to be able to run circles around the older Andromedas, due to being much newer. The only known example of one of these vessels being destroyed is the former IMC flagship IMS *Sentinel*, which was destroyed due to the Militia hijacking one of the IMC's own anti-orbital defence cannons.

IMC Supercarriers are said to be big enough to store five football fields, with weapons equivalent to three comparable Militia vessels.

These vessels can also be found at Airbase Sierra, the Lagoon and a simulated one in the War Games virtual reality pod. Grunt dialogue also mentions the IMS Bastion, though it is unknown if that is a Supercarrier or an Andromeda. Multiple Supercarriers can also be seen fighting the Militia in the Battle of Demeter.

### Destroyer

The Destroyer is a vessel seen in The Art of Titanfall, but has yet to make an in-game debut.

### Unknown Escort Class

This class of vessel is used in the mission Ship to Ship, where two can be seen escorting the *Draconis*. They are armed with Heavy Turrets and carry numerous Marines and Goblins. The only known vessels of this class are the IMS *Malta* and IMS *Thermopylae*.

### Draconis

The IMS *Draconis* is a vessel seen in Titanfall 2.

## Militia Vessels

These ships are ones used by the Frontier Militia. Many are stolen from the IMC, or repurposed civilian vessels, aside from the MacAllan-Class Carrier.

### Birmingham-Class

The Birmingham-Class is a type of attack vessel used by the Militia. The *Birmingham* was likely the first ship of the line.

### Brick Ship

The colloquially called 'Brick Ship' is a type of vessel used by the Militia. The most prominent ship of this class is the *Redeye*.

### Colombia-Class

The Colombia is a ship designed to act as a lighter alternative to the Birmingham.

### MacAllan-Class Carrier

The MacAllan-Class is the only vessel known to be designed and produced by the Militia. Significant numbers of these vessels make up the Militia's 9th Fleet, including it's namesake the MCS *James MacAllan*- named after the man who gave his life at Demeter.

### Tanker

The Tanker is a repurposed fuel freighter vessel, now used as flagships for Militia fleets. Perhaps the best known example is the *Annapolis*.

## Dropships

* Goblin
* Crow
* Widow
* Unknown Militia Shuttle
* Dropship Copter

## Fighters

* Hornet
* Phantom
* Bomber
Earth

**Earth** is the third planet from the Sun. It is the home planet of humanity and the nervous centre of the Core Systems. Little is known about the Earth as of the 23rd century, except that the air is extremely polluted and hard to breathe. Humans have spread far enough from Earth that any pictures of the planet available for viewing on the Frontier must be "pretty old".
Active Radar Pulse

*"It's not a hearing aid!"* - MacAllan

The Active Radar Pulse is a piece of Pilot Tactical Equipment used to literally let the user see through walls. The technology is widely used, and a number of modifications are available for various purpose.

## Echo Vision

*"Keep it. I have 20/20 hearing."* - Bish

A permanently active version of ARP that allows pilots to use other abilities while the pulse is active. Will also stay active when using a Titan.

## Packet Sniffer

*"It can detect an electronic signature from up to 1000 meters out."* - Bish

A 'toned down' version of Echo Vision, the Packet Sniffer will generate pulses periodically. Based on the description quote, it likely works by detecting photon emissions made by electrical equipment.

## Aural Implant

A longer-lasting version of the basic pulse equipment.

## Active Radar Scope

*"Synthetics has its advantages. I can see from a cliff that you can't even imagine."* - Spyglass

A modification found on the Amped variant of the Longbow DMR, this modified scope allows users to see enemies through walls while looking down the scope.
The Advocate

*"In recognition of your accomplishments."*

The Advocate is an unknown entity or entities operating on the Frontier for unknown purposes. They have only ever been mentioned in notes passed to Pilots, offering favours for good performance and specific tasks in the form of the Burn Card, Rank Chip, Advocate Gifts.

With Advocate's favours being offered to both sides of the IMC-Militia War, it is unclear which side, if any, the Advocate supports. It could be possible that the Advocate is purposefully manipulating battles to achieve one faction's victory, or is simply implementing unknown factors into conflict for personal enjoyment. Either way, the Advocate must be of a high standing in both IMC and Militia factions, considering they're able to provide high-level military hardware to low-level pilots or speed up the production of Titans.

The emblem generally seen used by the Advocate is one of a sword behind a planet, with the words "Primus Inter Pares" ("First Among Equals") written at the top.

## Burn Cards

> *"Call in a favor. Call in every favor you can. It might add up to a chance."*
>
>

Burn Cards are quite literally cards containing favours from the Advocate. Before deploying, a Pilot sets the card on fire, somehow letting the Advocate know what favour is being called. These favours can range from instant Titan drops, upgraded weaponry and equipment to challenges set by the Advocate to earn bonuses based on combat performance (Such as killing Titans, Grunts, Spectres and Pilots).

The advocate is directly quoted on the Roll the Dice Burn Card, as well as the cut Extra Credits Burn Card.

The frequency and availability of Burn Cards and Burn Card packs on the Black Market suggests knowledge of the Advocate's existence is widespread throughout the Frontier.

## Rank Chip

The rank chip is a method employed by the Advocate of tallying intra-pilot competiton. The chip, when activated, tallys a Pilot's performance in combat with variables like kills, accuracy and more. These performance statistics are then used to give each pilot a combat rating of Bronze, Silver, Gold, Platinum or Diamond I-V (With I being the highest and V being the lowest).

## Advocate's Gifts

> "*To help start your career as a Pilot for hire, I have proviced you with a small amount of credits. Earn more and other rewards by earning merits. I have also provided you with three new Titans. Consider these a gift.*"
>
>

When fighting on the Frontier, Pilots may earn Merits for their accomplishments in battle (Possibly calculated by the Rank Chip), as well as credits used to buy items on the Black Market such as new Titans, weapons and equipment. The Advocate will also send out Advocate's Gifts, which can contain Patches, Banners, Camouflage patterns for use and possibly more - these can be earned throuh fighting in the Colisuem.

## Gallery

A message recieved by an Advocate upon entering Titanfall 2's multiplayer.
## Appearances

* *Titanfall (Mentioned)*
* *Titanfall 2 (Mentioned)*
Data Knife

The Data Knife is a type of melee weapon employed by the IMC and Militia. Part-USB storage, part-knife, the Data Knife can be used as both a weapon and a tool for hacking Turrets, Spectres and even control starships.

## Variants

There have been two variants of the Data Knife. They differ little in functionality, except for one having an LED display on the handle to show hacking status while the other having a holographic interface.

In addition, an upgrade is available for the Data Knife called the Icepick, that hacks faster.

The Data Knife is used in a Titanfall 2 execution.

## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2*
Energy Shield

An Energy Shield is a piece of equipment utilised for the purposes of defence. The shield takes the form of a wall of energy wrapped around the object being defended, absorbing incoming damage for a brief amount of time before collapsing. Energy shields are typically mounted on dropships, static structures and Titans.

Shields are typically invisible until they get shot, where they flare up and show a hexagon-like structure.

## Titan Bodyshield

The energy shields used on Titans typically come in two forms; Recharging and Non-Recharging. The former are seen employed on the Atlas, Ogre, Stryder, Destroyer and Vanguard-Class Titans. These shields are typically stronger and are capable of recharging after taking damage, making anything less than sustained automatic fire or heavy explosive damage nigh-on useless.

The non-recharging energy shields are only seen used on those Titans employed after the Battle of Demeter - this includes the Tone, Ion, Scorch, Legion, Ronin and Northstar. These Titans are presumably not given these shields as standard, due to resource shortages incurred by the IMC's backfooting. The insertion of a Battery can provide a Titan a temporary energy shield, but these shields are still much weaker than their recharging versions.

The Shield Core is a core ability available for the Ogre and Destroyer Titans. It boosts the Titan's shields temporarily, allowing the Titan to tank much more damage in that time.

## Dropship Energy Shields

Mounted on the Crow and Goblin, the Dropship Combat Search and Rescue System is a series of Titan-grade shield emitters that make a dropship perfectly suited to insertion and extraction under heavy fire. Like the Titans, the dropships seemed to have suffered a severe downgrade in shielding since Demeter, as Titanfall 2-era ships are much easier to destroy.

## Harvester

The Harvester, seen in Frontier Defence, utilises a static shield emitter, capable of recharging and taking much more fire before falling than a standard Titan. Harvesters can sustain several minutes of Mortar fire and several Nukes before failing.

## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2*
* *Titanfall Online*
Sarah Briggs

Sarah Briggs in her SRS uniform

• 9th Fleet

• Special Recon Squadron

•The Battle of Colony G21

•The Battle of Angel City

•The Battle of Outpost 207

•The Battle of Base Golden

•The Battle of Airbase Sierra

•The Battle of Demeter

Post-Demeter Conflicts

• Operation: Grizzly

• Operation: Broadsword

• Hammond P2016

• Data Knife

**Commander Sarah Briggs** is a veteran special forces commander in the Frontier Militia. She is currently

the section commander of the legendary Marauder Corps, part of the Militia's elite Special Recon Squadron (SRS).

Despite having average skills as a Titan pilot compared to other SRS members, she is an adept military leader, driven by a burning hatred of the IMC. Her life goal is to remove the IMC's control from the Frontier. If that means killing every last man and woman in grey, white and blue, then so be it.

## Biography

### Early Life

Briggs was born on a Frontier colony as a colonist, and was a young girl when the IMC began reclaiming the Frontier from the colonists they had long since abandoned. IMC displacements lead to the death of several of her family members, pushing Sarah to silently declare a bloodthirsty vendetta, and a personal crusade to bring justice to all of her fellow Frontier settlers who had, like her, suffered under the IMC.

As the saying goes, 'hell hath no fury like a woman scorned'.

### Early military career

She went on to join the Frontier Militia, and spent many years in Covert Operations, before moving into a command position in the Marauder Corps (M-COR)

### Operation: Fracture

Sarah managed Titan deployment during Operation Fracture, a fuel raid on the planet Victor, Yuma System.

### Colony G21

Sarah managed Titan deployment when Militia forces engaged IMC raiders after the Militia was drawn to an uncharted colony by a distress signal. She was the first person to speak to MacAllan after many years of him having disappeared.

## Personality

Sarah, long since orphaned, holds the Frontier Militia as the only family she ever had. An organisation driven by passion and determination, instead of rigid order and corporate interests.

To some, Sarah may come off as cold and regimental. However, this outward appearance betrays the vengeful fire within her. A personal goal to remove the IMC and all its subsidiaries from Frontier space, and reclaim the land that was lost and tampered with.

Sarah is also a Sixth-Generation colonist and fighter. She is also known for "thousand-yard stare" after a life full of loss and hardship.
Juice Factory

**Return to ➽ ➽ Production Buildings**

* The Juice Factory is available for purchase at Level 43

* It is best to have the Port before purchasing, since all the Juice is shipped via boats for coins, however if you have a Packaging Plant you can package the Juice there to be sent via Yellow Wagons from your Garage
* If you do have the Port, this factory will make good use of the "Pleasure Boats" as the juice ships very fast and when using the Coin Making Trick you can make a decent profit from it without spending a ton of gas.

**Recipes**

 **Shipping Routes**
Cabin

**Return to ➽ ➽ Residential Buildings**

The Cabin is your very first Residential Building.

The Tutorial will walk you through building it

**Tip:**

When a Neighbor visits you and clicks your Cabins you will receive +1 Gas each.
I Try to always hit a couple of Cabins when visiting Neighbors!

* Available for purchase at Level 1
* Payout = 2 coins every 2 minutes
* Size = 1x1
* Click @ Neighbors = 1xp
* When Neighbors click yours = 1 Gas
Predator Cannon

The Predator Cannon is a rotary cannon used by the Legion Titan. It is a massive gunable to lay down massive amounts of firepower in a short amount of time, to a high degree of accuracy. The Predator Cannon is capable of switching between two different modes; a short range mode, which is largely inaccurate at range but capable of slowing down enemy Titans advancing towards the Legion, and a long-range mode capable of extremely accurate fire able to compete with a Northstar's Plasma Railgun, capable of piercing through multiple enemies. This mode switch ability allows the weapon to be an effective anti-sniper tool as well as effective at suppression and picking off mass amounts of infantry.

## Power Shot

The Predator is also able to fire a Power Shot, which appears to fire all six barrels of the cannon at once, doing massive damage on anything caught in the blast. The Hidden Compartment upgrade can upgrade the Power Shot to have two charges, rather than one. When fired in Close-Range mode, the shot appears to take a form akin to a Shotgun blast. When in Long-Range mode, the shot appears to be more like a sniper, with all the bullets firing accurately.

## Smart Core

In addition, the Predator is compatible with Legion's Smart Core, which temporarily turns the weapon from a suppressive autocannon into a pinpoint accurate, automatic version of the Smart Pistol MK6, able to target, lock on and fire on any enemy within the Legion's field of view almost instantly.

## Gun Shield

Lastly, the Predator Cannon also comes equipped with the Gun Shield, a Particle Wall fitted around the cannon to allow the Legion to block incoming fire for a short amount of time while still laying down fire towards any enemies in sight.

## Trivia

* The Predator Cannon is likely a reference to the Avenger Minigun, a weapon cut from Titanfall but still found in The Art of Titanfall. It is possible the name was changed due to similarities to the real-world GAU-8 Avenger minigun.
* A rotary cannon similar to the Predator is found in Titanfall Online.

## Appearances

* *Titanfall 2* *(First Appearance)*
Easterlex Community

Map loading screen for Fracture

The Easterlex Community (Nicknamed 'Fracture') is a destroyed town on the planet Victor, comprised of two hydraulic fracking operations known as Site M41 and Site M34. Fracture is defended by several Heavy Turrets mounted on Spider Mounts.

Fracture was the site of the first full planetary evacuation in decades due to the IMC's discovery of rich fuel veins beneath the planet's surface, with the designation M41 an indicator that the amount of evacuation sites got so high, they had to add letters to the names. The town itself was full of wealthy citizens, many of whom are rumoured to now fund the Frontier Militia.

## The Refuelling Raid

Fracture was subject to a desparate operation by the Militia's 9th Fleet dubbed Operation: Fracture. It involved a massive effort to refuel their vessels, and a ground battle conducted by their pilots for control of three hardpoints. These hardpoint uplinks controlled the site's fuel pumps and defensive turrets, with the Militia and IMC forces fighting to disable one and keep the other online.

## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2 (Mentioned-only)*
Grapple

Grapple is a Pilot Tactical Ability, which allows the operator to use a grappling hook to boost themselves on to walls, ledges or swing from buildings. Grapple is commonly used by Pilots to reel in unsuspecting enemies or rodeo Titans.

Grapple is also used in the Curb Check execution - the attacking pilot punches another into the air, before attaching the hook to them and slamming them into the ground.

## Trivia

* In the Titanfall 2 Tech Test, Grapple pilots took the form of what is now the Phase Shift pilot.
IMC Base Golden

Map loading screen for Boneyard

IMC Base Golden (Also known as the 'Boneyard') was an IMC facility on the planet Leviathan, in the Badlands System. It was abandoned twenty years before the events of Titanfall.

Extensive classified IMC research on wildlife repulsor technology was once conducted at this facility - the highly classified IMC Base Golden. Long since abandoned and covered-up by the IMC mysterious questions remain about its final days, thanks to the colossal skeletons of long-dead Leviathans all around the base's sand-flooded bunkers and research labs. The base was outfitted with Heavy Turrets for anti-air and anti-titan defence, though many of the base's structures had decayed due to exposure to the elements over the years.

## Here be Dragons

The base was attacked not long after the destruction of IMS Sentinel, by militia forces using intel provided by Barker. The battle was a three-way one, with IMC and Militia forces both battling each other and the native wildlife for control of three hardpoints. While Pilots, Titans and Infantry were battling in the physical world, Bish and Spyglass would fight for control of the base's computer networks, with Spyglass attempting to shut down the Tower and self-destruct the base and Bish attempting to extract classified intel that would allow the Militia to take down the towers at Airbase Sierra. Eventually, the militia was succesful in their goal, leading to an IMC defeat.

## Gallery

One of the two Heavy Turrets defending the baseBoneyard on the companion app
## Appearances

* Titanfall (First Appearance)
Colony G21

Map loading screen for Colony

Colony G21 is a town located on the planet Troy, located on the very edge of Frontier space. It was founded by James MacAllan shortly after his mutiny, and built to the East of the wreckage of IMS Odyssey. Because of construction logistics, the town was built in close proximity to Odyssey from salvage of the vessel, with buildings close together. The result was a winding maze of streets and alleys for buildings and infantry to fight in.

## History

### The Massacre

Shortly after Operation: Fracture, the IMC tracked down the hidden colony after following signals left by the Marauder Corp. When it was ascertained that the colony was that of IMS Odyssey, the decisision was made to use the opportunity to test the new BRD-01 Spectre on the defected IMC personnel. Several racks of spectres were deployed in the town, with the majority of colonists either being slaughtered, captured or retreated into the mountains.

### The Battle

Intercepting distress signals left by the civilians, the MCOR proceeded to investigate, sending several pilots into the town to ascertain the situation. They were quickly engaged by IMC forces, and soon a battle was raging in the streets. Midway through the battle, the Militia made contact with former IMC officer MacAllan, who promised to help the militia fight the IMC if they'd help evacuate his people. The fighting then moved up the valley into the wreckage of IMS Odyssey.

### Aftermath

By Titanfall 2, it would seem that the town has been rebuilt, utilising many of the prefabricated housing materials manufactured in the World Foundry and seen in the likes of Boomtown. The colonists that were captured by the IMC were also brought to Typhon, where they were subject to human experimentation by General Marder.

## Amenities

Colony G21 has all the features of a self-sustaining colony. Its perimeter is lined with large walls and gates, and a central watchtower provides overwatch of the surrounding area, in case of attack by local wildlife such as Prowlers. There are many shops and businesses in the town, including bars, general stores, a machine shop and a town hall. Solar panels provide power for the town.

## Gallery

A Phantom airlifting a rack of Spectres into the townColony on the companion appThe Colony as it appears in Titanfall 2Spectres on Colony G21Colony Reborn Concept ArtColony loadscreen in TitanfallConcept art for the Colony in Titanfall 2, stylised to look similar to Boomtown
## Appearances

* *Titanfall (First Appearance)*
* *Titanfall 2*
	+ *Colony Reborn*

## Sources

1. ↑ IMC Grunt Dialogue, Colony, 3:35
Temples

Alien Temples are a type of structure found on the Frontier. They are ancient stone temples of unknown origin, found on several worlds. This includes one structure hidden in a Lagoon in the Freeport System, though the existence of these temples is well regarded throughout the Frontier, with Freeport being a hotspot for adventurers and explorers.

Temples are also found in the Swampland near the IMC Fleet Operations Base.

Although not temples, alien ruins have been found on Typhon.

## Appearances

* *Titanfall (First Appearance)*
	+ *Expedition DLC*
* *Titanfall 2 (As the Fold Weapon)*
R-Series Platform

The R-Series is a platform of weapons manufactured by Lastimosa Armory. There are several weapons in this category, and all appear to use similar components (Such as a shared reciever).

## R101-C Carbine

*"They'll call us terrorist or worse, but we can't win playing by their rules."* - MacAllan

The R101 is the standard carbine used by both the IMC and Militia. It is a 24 round carbine that has a role in almost any situation and is compatible with a variety of mods including;

* HCOG Sight
* Holosight
* AOG Scope
* Suppressor
* Extended Magazine

Amped R101's do more damage, possibly due to use of Hollow-Point rounds.

## R102-C Carbine

The R102 is a successor to the R101 carbine used after the destruction of Demeter.

## R97 Submachine Gun

*"Merc gear. Better keep moving, nobody hires just one bounty hunter."* - Sarah, outside Cobalt Station

The R97 is an SMG of similar construction to others on the platform. It is a short-range, fast-firing weapon designed for CQC encounters. It supports the following mods:

* HCOG Sight
* Scatterfire
* Extended Magazine

## C.A.R Submachine Gun

*"It's not all trash on the black market."* - Blisk

The Combat Advanced Rounds Submachine Gun is another SMG based on the R-platform.

## Longbow DMR-Sniper

*"Synthetics has its advantages. I can see from a cliff that you can't even imagine."* - Spyglass

The Longbow is a marksman rifle used for long-range sharpshooting.

An Amped variant, sporting an Active Radar scope is available.
Volt

## M18 Volt

The **Volt** is an infantry weapon on the submachine gun. It is compatible with the Holosight, Advanced Combat GunSight, Threat Scope and features a set of Irondot Sights.

## Trivia

* The "M18" painted on the side suggests the weapon's model number.
* The visuals, both of the body and of its projectiles, of the Volt are extremely similar to those of the X-55 Devotion, suggesting a shared heritage.

## Appearances

* *Titanfall 2 (First Appearance)*

 Submachine Guns
 Energy and Plasma Weapons
Holosight

The **Holosight** is a short range sight developed by Wonyeon Defence for use on a wide variety of weapons platforms. It can be mounted on the R101-C Carbine, G2A4 Battle Rifle, Hemlok BF-R, CAR SMG, Volt, R97-A1 and R97-CN SMGs, Mastiff, EVA-8 Shotgun and Spitfire MK1.

The Holosight is compatible with an optional magnifier attachment, which can provide magnification of 2.1x.
EM-4 Cold War

The EM-4 Cold War is a grenadier weapon, primarily used by Pilots.

It fires by charging, then releasing four rounds in a short burst. It is likely that the small rounds it fires contain some kind of plasma-based explosive, given their blue explosion upon impact (not unlike that of the EPG-1) and incredibly small size.
IMS Malta

Malta, as commanded by the 6-4. engaging IMC air defences

**IMS *Malta*** is a space battleship of the IMC Space Force. It was deployed during the Battle of Typhon. It is equipped with multiple anti-ship cannons and heavy turrets for broadside attacks and air defence, as well as a large payload of Goblin dropships, IMC Marines and Stalkers.

## The Ark

*Malta* was one of the IMC ships employed to help escort the IMS *Draconis*, alongside IMS *Thermopylae**.* After pilot Jack Cooper was knocked off his Widow transport craft by an attack from Apex Predator Viper, he boarded *Malta* and fought through numerous onboard defences before eventually disabling the ship's starboard gun battery. Once complete, he was joined by the 6-4 mercenaries, led by Commander Gates. The group of Militia Pilots then fought their way into a large hangar that spanned almost the entire length of the ship, before proceeding to and capturing the bridge.

Cooper then used his data knife to disable the remaining defenses on *Malta* and steer it into position behind the *Draconis*. A brief fight ensued on top of the ship's bow between Cooper - in his Vanguard Titan, BT-7274 - and Viper in his Northstar Titan. Viper was shot down, and BT was about to fastball Cooper onto *Draconis* to secure the Ark when the Viper reappeared, grabbing BT and lifting all three of them into the air. They eventually landed on the *Draconis*, where Cooper killed Viper after his cockpit was torn off. Going below the hull, Cooper and BT managed to capture the Ark, but the ship was already falling apart. *Draconis* crashed in the valley below, while the captured *Malta* and the Militia aircraft proceded towards the Ark projection facility.

## The Fold Weapon

*Malta* stayed in the hands of the 6-4 throughout the rest of the operations on Typhon. When Cooper and the new BT escaped from Kuben Blisk's interrogation, they were greeted with the sight of the Militia fleet battling the induction facility's anti-air defences. Malta soon joined the fight, assisting Cooper by clearing the path to the Fold Weapon with air-to-surface missiles. It is unknown whether the ship survived the ensuing planetary detonation or not.

## Specifications

### Hangar

The *Malta* had a large hangar section, from which it deployed Goblin dropships

### Bridge

The *Malta's* bridge consisted of a lower level with many stations and a mezzanine at the top, where the emergency control console was located. It was staffed by IMC Marines.

### Stalker Rows

Many rooms inside the *Malta* contained rows of Stalker bays. Each had a control panel for activating the dormant Stalkers.

## Trivia

* The Malta's bridge is exactly the same as that of the MacAllan-Class Carrier, utilised by the Militia. Given how the Militia raid the IMC for weapons, Titans and other equipment, it is possible that the Militia simply assembled their carrier class from salvage taken from scrapped IMC vessels, like that seen on Drydock.

## Gallery

The Malta, flanked by some GoblinsProfile shot of the Malta, in the rendering softwareThe Bridge of the MaltaBridge console used to steer the shipMalta's hangar bayMalta's gunning bay
Advanced Combat GunSight

The **Advanced Combat GunSight** (ACGS), or **HCOG Ranger**, is a type of holographic sight mounted on many weapons on the Frontier. This includes the R101-C Carbine, R201 SOAR, V-47 Flatline, G2A5 Battle Rifle, CAR SMG, Alternator, Volt, R97-CN SMG, Spitfire MK2, L-STAR, EVA-8 Shotgun, Mastiff and X-55 Devotion.

The ACGS bears resemblance to the Holographic Combat Optical Gunsight.
Advanced Optical Gunsight

The **Advanced Optical Gunsight** (AOG) is a medium-range scope available to mount on many weapons. It is a fixed 2.4x zoom scope, available for Assault Rifles and Light Machine Guns. This includes the R101-C Carbine, G2A4 Battle Rifle, Longbow DMR, Hemlok BF-R, Spitfire MK1 and Spitfire MK2, LSTAR and X-55 Devotion.
R201 SOAR

## Usage

### Counterpart(s)

R101-C Carbine, V-47 Flatline, G2A4 Battle Rifle, G2A5 Battle Rifle, M1A3 Hemlok BF-R

### User(s)

IMC

The **R201 Special Operations Assault Rifle** is an upgraded version of the R101-C Carbine and the workhorse of both the IMC and Colonial Militia. As a weapons platform, it is highly customizable with countless accessories and upgrades available. Replacement parts are easily printed with the simplest base materials and schematics are widely shared, making the R201 a very popular weapon among Frontier Pilots. Upgrades from the 101 to the 201 are enhanced ergonomics, an improved Iron sight dot reticle and an upgraded internal CPU core that regulates barrel temperature, weapon malfunctions and ballistics.

Some of the accessories available for the R201 include

* Extended Magazines
* HCOG Sight
* Advanced Combat GunSight
* Threat Scope

The R201 differs from the R101 primarily in aesthetic, with a white-grey finish compared the R101's brown, though the R201 does offer a variety of camouflage patterns for the user. It is likely that, due to their very similar designs and shared heritage, the R201 is compatible with other mods for the R101 such as the AOG Scope.

## Gallery

R201 BlueprintsAlternate R201 BlueprintsR201 RenderAlternate R201 Render
## Appearances

* *Titanfall 2 (First Appearance)*

 Submachine Guns
 Energy and Plasma Weapons
Hemlok BF-R

## Usage

### Counterpart(s)

M1A3 Hemlok BF-R, R101-C Carbine, R201 SOAR, G2A4 Battle Rifle, G2A5 Battle Rifle, V-47 Flatline

*"The factory issue Hemlok fires a three-round burst. While this can be a liability at short range, this tradeoff allowed the engineers at TW Ordnance to deliver a weapon with a good balance of long-range accuracy, damage, and fire rate."*

The Hemlok Burst Fire-Rifle is a Battle Rifle in use on the Frontier.

## Amped Hemlok

*"Applying the Socratic method."* - Bish

The amped Hemlok is a more lethal Hemlok.

## Trivia

* The Hemlok of Titanfall 1 is never given a proper name. However, its vastly different design compared to its Titanfall 2 variant, combined with the mention of the manufacturer being TW Ordnance (Where Wonyeon Defence logos are found on the M1A3), make it assumed the two Hemloks are different weapons entirely.

## Appearances

* *Titanfall*

 Submachine Guns
 Energy and Plasma Weapons
IMS Colossus

Colossus in the skies above Demeter, flanked by carriers

IMS Colossus is a starship in service with the IMC Colonial Navy. It is a massive warship, dwarfing even the carriers used by the IMC. Its classification and many of its technical specifications are unknown, along with it's current status.

Colossus dwarfs the other vessels utilised by the IMC, and can be easily identified by the 13 marked on it's hull.

## Battle of Angel City

During the militia attack on Angel City, the IMC requested several ships to assist in peacekeeping operations during the fighting. The *Colossus* was scheduled to appear during the battle, but did not show up in time, leading to the IMS *Sentinel* being damaged by militia Hornet fighters.

## Promotion to Flagship

With the destruction of the *Sentinel* at Outpost 207, the *Colossus* was promoted to flagship of the IMC fleet on the Frontier.

## Battle of Demeter

The Colossus lead the defence at the Battle of Demeter, assisting in space and ground support against the attacking militia fleet. In the battle's opening, the Colossus deployed multiple Pilots, Grunts, Spectres and Titans. The ship, along with the rest of the IMC fleet, withdrew from the battle by Spyglass' orders, just prior to the nuclear explosion that would wipe out the facility. The ship's current status is unknown.

## Gallery

Colossus and the IMC fleet, following the destruction of Demeter

## Sources

1. ↑ IMC Grunt Dialogue, Angel City, 4:36
D-2 Double Take

The D2 Double Take is a Sniper Rifle manufactured by Burrel Defense. It is unique in that it has two barrels, and fires two rounds at once, giving considerable room for error with user accuracy. It can fire six times before needing a reload. It's rounds can also be bounced off walls. It appears to fire the same type of energy as the Volt SMG.

## Attachments

* Irondot Sight
* Extended Magazine
* Variable Zoom Scope
* Threat Scope