Dawn / Transcript

*The player is on a DF-11 Helicopter. They can see below them. Many people are buying from shops, talking, some kids are playing and running around, and some people are looking up at the helicopter. Everyone mostly sits in silence. SOC. Adrian Baker is the first to speak up.*

**SOC. Adrian Baker:** Taverns, since you’re new I’ll remind you of the objective. We have to cut them off and eliminate them, and make sure no civilians get hit in the crossfire.

**RCA. Melissa Bailey:** 200 meters! Everyone get set!

**Baker:** Okay, weapons at the ready!

**Gator 2-4:** Nearing our objective Commander. Do we drop off now?

**Baker:** No, rendezvous with us at LZ Alpha.

**Gator 2-4:** Got it. Over and out.

*The helicopter lands soon after reaching “LZ Alpha” as it is called.*

**Baker:** OK lets go go go!

*The player jumps out along with Cpl. Dante Harper, Sgt. Morgan White, and SOC Baker. The player then pulls out whatever their primary is.*

**Baker:** We have to move!

*As the player runs past a fountain, an explosion occurs. However no one is killed.*

**Baker:** IT’S AN AMBUSH!

**Objectives Updated: Take out enemy force.**

**Baker:** ACTO Squad Sigma we need reinforcements, we have engaged with a terrorist force, repeat we need reinforcements!

**Squad Sigma Leader:** How many are there?

**Baker:** About 50+ foot mobiles! Civilians are getting caught up in the crossfire!

**Squad Sigma Leader:** I’m sending reinforcements, hold your ground!

*The player holds their ground until reinforcements arrive.*

**Baker:** Okay. Tangos down. We’re moving up the street.

**Bailey:** I count at least 60 foot mobiles ahead of you! Push through the streets to get to the town square.

**Baker:** Got it.

**Objectives Updated: Push Through the Streets.**

*The player eliminates most of the enemy forces, fighting through buildings and the streets.*

**Baker:** C’mon team! We can’t take too much time!

**Pat:** If you couldn’t see already sir- We are trying! This takes time-

*After Pat shouts at the Commander, either an enemy sniper, or machine gunner shoots him in the head.*

**Baker:** Enemy sniper / machine gunner! (dependent on whoever kills Pat) Keep your heads low!

*The player then moves up the street. They take out the remainder of the DA forces.*

**Bailey:** Guys, we have hostages inbound. They’re located at these coordinates. Four, Four, Nine, Lima, Golf, Two, Eight.

**Baker:** Hostages? Everyone watch your fire! Keep it selective!

**Objectives Updated: Save hostages.**

*The player makes their way to the coordinates. The team lines up behind them.*

**Baker:** Place the charge on the door!

*If the player stalls*

**Baker:** Hurry up Taverns; Taverns we don’t have time for this!; Taverns let’s go!

*The player then places the charge on the door. It detonates and the player and their team moves in. The player sees a Lunar cartel member with 2 DA members. One of the DA Officers is holding a hostage with a knife to their throat. If the player takes too long, that hostage will be executed, and the player will have to go back to the start. After killing the terrorists, the civilians tell the team about something.*

**Civilian 1:** هناك قنبلة! - (There’s a bomb!)

**Baker:** قنبلة؟ أين؟ - (A bomb? Where?)

**Civilian 2:** في القبو! عجلوا! - (In the basement! Hurry up!)

**Baker:** Jackson, Go down with him.

**Tech Commander Jackson:** Got it. Taverns, let’s go.

**Objective Updated: Search Basement for IED.**

*The player then moves to a trapdoor hidden in the floor. It exposes a large basement.*

**Jackson:** Okay. Let’s move.

*The player hops down, and moves through the basement.  Many enemies randomly spawn in this room. After taking them out, the player finds the IED.*

**Jackson:** We found it.

**Baker:** Good. Now hurry up and defuse it!

**Jackson:** Got it.

*Jackson gets out a device and holds it in his hand. He then looks at Taverns.*

**Jackson:** Taverns, open it up. Input the codes as i say them.

*Taverns nods his head.*

**Objectives Updated: Defuse IED.**

*Jackson will say random numbers, and the player will enter them. The chance of getting the same code twice in two different playthroughs is nearly impossible. After defusing it, a mysterious voice (Omar Najik) will come on.*

**Najik:** Hello Americans. It’s me. The guy you’ve failed to hunt for years now. I know what you’re doing. I’m always one step ahead. If you truly care about these citizens, it should be a shame that i just so happen to have a little surprise for you.

**Bailey:** Baker!

**Baker:** I’m kind of busy right now-

**Bailey:** 30 foot mobiles and an Incendiary Bomb have been detected! It’s in the subway-

*Bailey is cut off abruptly.*

**Najik:** Nuh uh uh. We’re playing fair this time. No Informant to help you out. Try your best.

*Najik cuts out.*

**Baker:** We have to go!

**Bailey:** Subway- 68 meter- s- away- east-

**Baker:** Bailey? BAILEY! (pause) You heard her! Let’s go!

**Objectives Updated: Get to the Subway.**

*The player moves 68 meters to the entrance to the subway while fighting with light infantry. When they get to the subway, the team stands still for a bit.*

**Baker:** Okay. We have limited time. Once we get in there, we go as fast as we can. Everyone stocked up?

*All of the AIs that have non-full magazines will reload.*

**Baker:** Okay. Let’s move!

*The screen then fades to black, as Baker opens the entrance to the subway, and the next mission begins.*