Elements

Fire

Water

Ice

Wood

Sand

Plasma

Nature

Lightning

Thunder

Rock

Air

Speed

Clay

Lava

Earth

Sound

Energy

Poison

Shadow

Soul

Gas

Metal

Time

Ash

Amber

Smoke

Slash

Mirror

Psychic

The Elements are the common force that Elementals use in battle. They come in many different variations, spanning from light to dark. They are commonly used by the **Genus**, peacekeepers who live in **Thyrian** and the **Malus**, who live on **Cytorus**.

These powers are granted inside the user at birth by a higher power called the **Ancients**. The Ancients make the element inside the user dormant until they reach their true potential.

Through a ritual by magic, the user goes through tasks to find their elemental power after going through mind games. If failure occurs, the Juveni has to wait to control their mind through training.

The Elements come out with a certain number until an Elemental dies, then another can take their place. They self replenish while keeping a balance so no one element takes over or be too abundant.

## Element Meanings

Light - Strong in the elemental force and very patient and connective; choosing to meditate through the elements then grow stronger alongside them.

Dark - Strong in the elemental force and abusive of the powers presented; choosing to use more force and power to grow through the elements.

Fire - Passionate with the elements and learning new abilities; very headstrong and likes to use offensive attacks.

Water - Bending between being very calming to destructive in an instant; emotions can be fluctuated but they are devoted in their work.

Ice - Easy to be detached from loved ones but constant wanting to learn; very open to ideas but often goes by their instincts.

Wood - Strength in knowledge overtime; very protective, wise, and analytical as they have a lot of known knowledge and can balance their elements.

Sand - Strong in attacks and the elements but can sometimes be unstable; rush into battle and like to do things on their own.

Plasma - Very committed to their work, observant, and skilled in combat; they can be trust worthy but liked to be skeptical and make sure everything follows according to plan.

Nature - Calming and tends to be patient and natural; likes to think through situations and cares for many with great empathy and sympathy.

Lightning - Very quick to action and likes to get the job done; tends to be quiet but deadly with many different skill sets.

Thunder - Tend to be very straight forward and strong when going into battle; doesn't like to follow strict rules and prefers brute force over patience.

Rock - Strong and powerful with every attack and decision; believes that the strongest will survive and tries to be a leader and the best.

Air - Very swift and calming but can crack in an instant with skill; they can adapt to many situations and go where they are needed.

Speed - Quick to action and is quick to learn new information; can process many situations and likes to get the job done with.

Clay - Adaptable to a lot of situations and can be very optimistic; tends to be willing to do many things and help others in need, putting them first.

Lava - Strong force that doesn't let anything get the way of the goal; very focused and can be a loose cannon and untrustworthy during situations.

Earth - Powerful and focused during many situations but can be peaceful when needed; likes to take a leadership role when in battle but can be distant during thinking moments.

Sound - Powerful when angered and is very precise and logical; tends to use their full power when in dire need but carries a strong presence and is observant to the surroundings.

Energy - Very optimistic and lively; has high hidden potential that isn't recognizable but is idealistic and hardworking to be the best.

Poison - Sneaky and conniving around many; they are tactical and observant, studying others before interaction.

Shadow - Mainly quiet and to themselves but is very dangerous and sneaky; doesn't show much emotion but gets the job done when needed.

Soul - Loyal to many and always tries to help others; gets along with many and uses their elemental powers to connect with enemies and allies to sense emotions, ideas, and thoughts.

Gas - Tends to be skillful and creative with their powers but takes teaches themselves a lot; likes to follow others and expand on ideas and plans but never takes initiative.

Metal - Strong yet easy to manipulate and use; tends to be goal oriented, committed, and patient but likes to be focused and ethical.

Time - Can be very detail oriented and worries about time periods; very intelligent and follows many rules presented to them to keep order.

Ash - Tends to be calming and analytical; mostly is skilled in their art forms and efficient with learning and headstrong in battle but uses intellect to get them through situations.

Amber - Very cleansing and balanced throughout life; likes to meditate and take their time when thinking and helping others be ethical.

Smoke - Dangerous and unstable with others; likes to work by themselves and help teach and better themselves with their knowledge.

Slash - Quick to fight and precise with their skills; can be quiet but is very intelligent and has a lot of knowledge with the elements.

Mirror - Tends to study others and reflect their powers with their skills; very intelligent and slow to action so they can think through situations.

Psychic - Likes to observe situations and is very attentive; they are analytical and curious about others and how they work and what they are going through.