Changelog/Pre-release/v1.24

## v1.24.1

**Additions:**

- Added new Task to the tavern "Legendary Weapon". Complete to receive USBuster, a forbidden weapon with massive stats and a special ability activated by pressing the index trigger while wielding the weapon. The special ability costs 1 AP and causes your next attack to crit 100% of the time.

- Fighters now learn Sword Bouquet at level 35. A hack that fires a barrage of swords that deal that hand's weapon damage.

- Mages now learn Mirror Image at level 35. A hack that summons a clone that will copy every hack your cast choosing random targets

- Thieves now learn Backstab Bolt at level 35. A hack that fires a bouncing weapon that deals 250% damage to targets struck in the back.

- Added Auto Crit buff. Causes your next hack to crit 100% of the time. Is consumed upon damaging an enemy with a hack.

- Added Hack Power 1 Module to Sydney's stock 1.

- Adding scaling HP potions that restore a % of health.

- Added Nichelle the Sheriff's new model.

- Added a leave button to The Stack floor warp select.

- Updated the look of The Stack floor select menu.

- Added Spiky enemy modifier. Causes the enemy to deal 15% of the damage you deal to it back to the player.

- Added a cursor to the dialogue UI element

- Added a new sprite for the starting sword

**Changes:**

- Moved Sydney's Lab to a new location in The Hub to improve performance.

- Buffs now increase and decrease stats based on percentages to help them scale better.

- The Hub now saves your progress when you return to it.

- Changed the price of Hack Defense 1 to 500 credits.

- Sim Sim chests now drop scaling HP potions rather than normal ones.

- In dungeons that go beyond floor 15, you may find encounters with more than 3 enemies on the field at once.

- The Hax Menu no longer appears in the tutorial until you have finished the battle with "Much Stronger Enemy"

- There is a slight 3d effect to the menu now.

- Updated weapon trails on all melee weapons.

- The overworld imps in the tutorial are now green like their battle counterparts

- Changed some materials in The Hub

- Grass is back in The Hub

- Changed the Coffee Lake background music

- Changed the background music in Sydney's Lab

- Shrunk size of the stairs in Bottom and Janus Block to allow the player to walk around them easier

- Set the combats player health, ap, and adrenaline bars to layer over geometry

- Reduced how fast credit rewards in chests scale up at higher floors in a block

- Improved drop rates on higher quality items in all chests

- Increased storm bombs's chance to hit linked enemies to 100% and buffed its power by 2.

- Increased Fish Bolt's chance to cut links from 30% to 40%

- Increased Mecha Boat's health and damage.

- Increased size of poison projectiles

- Increased accuracy of Toxic Chemist's shotgun blast attack.

- Shops now show equip item stats

- Lowered PP cost of Last Stand and Front Runner to 3 from 5.

- Added the blue set of armor to the first pawn shop stock.

- Adjusted prices of blue armor.

- Removed Battle Trainer items from the pawn shop and moved them to a new shop NPC in Sandy Bridge.

- Most spells have realtime lighting effects enabled now

- Changed the impact particle for arcax missile

- Damage Text is now smaller when you're close to an enemy

- Draco Thopters now spawn more projectiles and they travel faster

- You can now encounter Beanlings and Glacial Treats in Sim Sim Tower.

**Fixes:**

- Fixed some geometry in Coffee Lake.

- Fixed broken damage scaling with ghost bolt's detonate glitch effect.

- Triangle Aberration's attacks should have less of a delay in higher levels of Sim Sim Tower.

- Fixed one of the hax equips slots in the menus being slightly smaller than the rest.

- Fixed text getting cut off on the hand menu's in battle.

- If you die in the tutorial from the turret you will respawn with 50% health now instead of none.

- Dying to "Much Stronger Enemy" no longer causes the encounter to be marked as complete.

- Added a particle effect to the Arcaxer Module unlock effect in the tutorial.

- Fixed Ghost Blaster's chance to remove ethereal

- Fixed bubble shadows in The Hub

- Fixed hand material turning white after a frenzy.

- Removed collision on the particle that spawns where you learn Blue.

- Fixed carpets spawning in the air under turrets in Bottom and Janus Block

- Fixed boss dialogue boxes stacking

- Fixed Master Destroyer's collider in The Hub

- Made modules dropped in Longhorn sellable

- Fixed dead enemies being selected as targets for aim assist on hax.

## v1.24.2

**Fixes:**

- Fixed camera rotation in The Hub

- Fixed USBuster task not showing up