Alpha Build 20

Released: 23rd November 2018

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/1710701432498141910

 **Gameplay & Mechanics**

* Added compensation for accelerated attack mouse manipulation during first 0.25s of release. This will greatly increase readability on accelerated strikes, and make sure these attacks do not exceed a certain velocity.
* Feint lockout system now also compensates for faster weapons, up to 500ms windup which will make certain faster weapons easier to feint punish
* Chambering chambers (including chamber morphs) no longer costs stamina (Experimental)
* Getting hit by friendlies no longer causes equipment to drop (e.g. bows)
* Buffed chase mechanic
* Medic bag now awards score if friendlies consume it
* Jump stamina cost reduced by 1 (12)
* Max. morph window reduced 25ms (only affects weapons with bigger windups)
* Inverse attack direction setting now split into 2 separate ones, one for X and one for Y. The options are available in the controls menu.
* Increased kick's cosmetic tracer range (used for kicking ragdolls) so it can kick stuff on the ground easier (like dismembered heads)
* Toolbox placeables now work on movables and travel with them
* Prevented building on top of existing toolbox deployables (like on first model of spikes)
* Spike wall damage now deals greatly reduced damage if you block, get blocked or are attacking.
* Spike wall now attributes kills properly
* Improved smoke and fire spawning logic

 **Weapon & Equipment Balance**

* Slightly nerfed repair amount of repair hammers Blacksmith hammer strike windup slowed down 25ms
* Medic bag now has 4 uses instead of 6, but always heals full. Hold to heal time was increased slightly.
* Longbow huntsman damage buffed to 300%, crossbow huntsman damage buffed to 250% - this will effectively make chain armor only affect melee and keep one shot for those weapons
* Longbow point cost increased by 1
* Huntsman no longer affects legs
* Halberd point cost increased by 1
* Battle Axe main mode strike release reduced 25ms
* Battle Axe alt mode strike windup & strike combo windup speed up 25ms
* Eveningstar main mode strike release reduced 25ms
* Maul now has 10cm more range
* Firepot wood damage increased slightly
* Toolbox ammo to 6, adjusted weapon switch time
* Tweaks for field spawning (fire/smoke) to work better (still glitchy though)
* Animations & Netcode
* Fixed an anim bug that caused some ugly bounce forward when entering/leaving ladder and possibly elsewhere
* Improved active ragdoll looks
* Smoother 3p online climbing
* Offhand IK is now set instantly in 1p equipment switches which fixes the case where it dragged the offhand across the screen (especially when switching from 2h to 2h)
* Made flinch animations way more responsive

 **Maps**

* Various fixes for map exploits

 **Visuals & Misc**

* Added blunt gore - bone breaks and head explosions
* Improved gore mesh placement into limb sockets
* Partial dismemberment prevents sticking the limbs into the ground now
* Various ragdoll & force tweaks and improvements
* Added some sanity checks for projectiles firing too far from where the client should be
* Baggy pants no longer clip naked ches
* Added Chains to bare chest
* Fixed armory orientation for toolbox Increased input block on death by 2 seconds so the death animation has more time to finish before you can switch to spectate

 **Vehicles**

* Fixed vehicle leaving not setting the correct motion. This bug was present for a long time and broke various things, but most notoriously the ladder eating attacks after leaving it. Now it applies the correct lockouts and cancels actions. May have some unintended side effects or bugs as some things had to be reworked slightly network wise.
* Ladders can no longer be entered from behind

 **Audio**

* Added blunt gore sounds
* Added bolt pickup sound
* Added crossbow reload sound
* Added grip switching sounds
* Added bow reload sound

 **UI**

* Added “Killed by” panel which provides information about your opponent’s health and stamina, as well as their equipment and perks at the time of death

 **Known Issues**

* Performance regressions on Tourney due to missing HLOD
* Ladders can be hard to enter from the top in some cases
* Active ragdolls can be glitchy
* Loadout switching in Skirmish in between rounds or during warmup can occasionally not work and needs mult\* iple retries
* Broken 1p shad\* ows
* Cloth is disabled on Medium Horse and Gambeson skirt
* Cloth bunches up in Armory
* Cloth can cause micro stuttering