Porter Wilson Kitto

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Porter Wilson Kitto**
* Jersey Number: **14**
* Position: **C3** • **Emergency Center** for the **Manhattan Pantaloons**
* Age in Chapter: **18 years old**
* Date of Birth: **August 5th, 1920**
* Modern Country of Origin: **Samoa 🇼🇸**
* Career Goal: **Family Legacy**
* Struggle: **Initiative**
* Alignment: **Contrarian Innocence**
* Height: **6’ 10” | 2.0828m**
* Weight: **228 lbs | 103.4191kg**

### Play Style: **None**

Porter Kitto didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Kitto didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Contrarian Innocence**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Porter Wilson Kitto's inspiration to play basketball was deeply rooted in his family legacy. His parents, Loto and Alea, were both skilled athletes who had once dreamed of making it big in Kilikiti, but had to give up their ambitious dreams for the large family to survive the harsh conditions of Savaiʻi. Porter and his six siblings grew up hearing stories about their talent and the opportunities they had missed. A whaling vessel and it's sailors brought the sport of basketball to the island in 1928. Porter become captivated by the nuances of the game. Much to his parent's chagrin, Porter changed his name from Pati Wolani to Porter Wilson to better fit into the mainstream American landscape.

Porter desired to fulfill his family's unfulfilled dreams. His proudest moment, so far discovered, was when he was accepted into the Manhattan Pantaloons, as he saw it as the first step towards realizing that legacy. Porter found himself struggling with taking initiative both on and off the court. He often waited for others to make decisions or take the lead. He preferred to keep a low profile and was often reluctant to speak to the press, making him appear standoffish at times.

Porter was discovered by the Head Coach of the Manhattan Pantaloons during a charity basketball event in New York, where Porter had traveled to in pursuit of his goal. He was participating as a last-minute replacement for a player who had fallen ill. His towering presence and raw talent immediately caught the eye of Coach Kurtzy, and he was invited to try out for the Pantaloons. Mastering the opportunity, Porter was signed as a free agent weeks before Media Day and Fan Fest.

## Details

* Favorite Food: Cow Tongue
* Favorite Color: Sea Green
* Favorite Animal: Red-tailed Hawk
* On-Court Habit: Porter would wrap his legs in paper when he wasn't in the game, which was often. He never explained why.
* Piece of Trivia: Porter can make almost any hand-tool out of a coconut.
* Has a Fear Of: Community Feasts
* Diet Plan/Training Regimen: A diet focused on lean proteins, carbohydrates, and traditional Samoan foods to honor his heritage, combined with rigorous strength and conditioning workouts.
* Pop Culture Interests: Traditional Samoan Music, The First-Ever Documentaries, and Classic Literature
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Woodworking

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Porter Wilson Kitto*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access