recursal/Fanatic-Fandom huggingface dataset:
Hero

## On-Screen Appearance

Flies onto the stage using Zoom, and raises his sword vertically, similarly to his side taunt.

## Taunts

**Up Taunt:** Puts away his sword and shield, and charges in place as a purple aura envelops around him. References Psyche Up's animation in *Dragon Quest VIII*.

**Side Taunt:** Raises his sword vertically into the air.

**Down Taunt:** Fumbles in place as a Slime meanders in front of him.

## Idle Poses

* Lifts sword in front of him with a small smile.
* Assumes an attack stance. Similar to one of Link's idle animations.

## Victory Poses

**Left:** Hero raises his sword in the air, slashes twice and finishes in a pose.

**Up:** Hero performs Kazap and strikes a pose.

**Right:** Hero walks up to three Slimes, kneels down and looks at them with a smile. The camera angle before Hero appears also references the first-person battle screens of most *Dragon Quest* games.
Daisy

## On-Screen Appearance

Appears spinning out of a shower of flower petals and enthusiastically waves to the camera, yelling "Yo-ooo!".

## Taunts

**Up Taunt:** Raises her left arm up while saying "Woo-hoo!". Resembles her official artwork.

**Side Taunt:** Spins around once and gives a peace sign, saying "Yeah!" as she finishes.

**Down Taunt:** Places her hands on her hips while letting out a small grunt. Resembles her official artwork from Mario Kart 7.

## Idle Poses

* Stretches her arms above her head.
* Puts her hands on her hips and shakes them while winking.

## Victory Poses

**Left:** Stretches her back towards her right side, then points skyward while exclaiming "Yeah!". The final pose resembles the end of her Hole-in-One animation in *Mario Golf: World Tour*, albeit mirrored.

**Up:** Jumps for joy twice (assuming the same pose as in her official render during the second jump) while exclaiming "Whoo-hoo!", then does a fist pump with her right arm on her hip, all while smiling. Her teeth are visible in her smile. The pose she assumes at the end is identical to that of Peach's "Up" victory animation.

**Right:** Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign. The initial twirling resembles her Hole-in-One and Birdie animations in *Mario Golf: World Tour*.
Bowser

## On-Screen Appearance

Emerges from a wall of flames hunched over, before standing upright. Very similar to his battle entrance animation in Super Mario 64, without the wall of flames.

## Taunts

**Up Taunt:** Throws his head back and swivels it in a circle while roaring.

**Side Taunt:** Leans forward and angrily chomps his jaws three times.

**Down Taunt:** Bounces precariously on one leg, similarly to his teetering animation.

## Idle Poses

* Sways his head around and back while roaring and exhaling steam from his mouth.
* Clenches his fists and bashes them together, then bends over and roars.

## Victory Poses

**Left:** Rears his head back and sways it forward, then stomps and spreads his arms while roaring, ending in a celebratory pose.

**Up:** Runs into the scene and slashes down with his claws twice.

**Right:** Breathes fire around himself, then assumes a celebratory pose similar to his render from *SSB4*.
Ike

## On-Screen Appearance

Warps onto the stage using warp magic and grunts while briefly performing an inward slash.

## Taunts

**Up Taunt:** Holds Ragnell with both hands in front of himself while growling loudly as the wind blows through his cape.

**Side Taunt:** Rears back and then holds Ragnell to his side while saying "Prepare yourself!" with a smirk on his face. In the Japanese version, he says 覚悟しろ。 (Get prepared.)

**Down Taunt:** Plunges Ragnell into the ground then folds his arms while saying "Hmph!" with a smug facial expression as the wind blows through his cape, and removes Ragnell from the ground.

## Idle Poses

* Taps Ragnell's blade on his shoulder.
* Rubs the edge of Ragnell's blade.

## Victory Poses

**Left:** Slashes Ragnell twice, then rests the blade on his shoulder. *Path of Radiance* Ike says, "Your skills were… remarkable." ("あんたの戦い、見事だった", *Your combat was excellent.*), while *Radiant Dawn* Ike says, "Don't stand in my way." ("どうして俺の前に立った", *Why do you stand before me?*).

**Up:** Like his down taunt, Ike forcefully plants Ragnell into the ground, then crosses his arms. *Path of Radiance* Ike says, "I submit to no one." ("誰にも、譲る気はない", *I cannot yield to anyone.*), while *Radiant Dawn* Ike says, "I must move forward." ("俺は前に進む", *I move forward.*).

**Right:** Performs Aether while facing the screen. *Path of Radiance* Ike says, "You'll get no sympathy from me." ("極めれば…誰にも負けはしない", *To the end... I will not lose to anyone.*), while *Radiant Dawn* Ike says, "I fight for my friends." ("俺には守るべき物が在る", *I have things I must protect.*).
Dr. Mario (disambiguation)

Disambiguation page for Dr. Mario (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Controls

## Controls

* Nintendo Controller
* Xbox Controller
* PlayStation Controller
* Generic Controller
* Nintendo GameCube Controller
* Keyboard & Mouse

## Peripheral Options

* Rumble Intensity
* Attack+Special Smash Attack
* Shake to Smash
* Tap Jump
* Move Sensitivity
* Analog Attack Sensitivity
* Invert Sticks

## Peripheral Options

* Rumble Intensity
* Adaptive Triggers
* Attack+Special Smash Attack
* Tap Jump
* Move Sensitivity
* Analog Attack Sensitivity
* Invert Sticks

## Peripheral Options

* Rumble Intensity
* Adaptive Triggers
* Attack+Special Smash Attack
* Shake to Smash
* Tap Jump
* Move Sensitivity
* Analog Attack Sensitivity
* Invert Sticks
* Controller Volume

## Peripheral Options

* Rumble Intensity
* Attack+Special Smash Attack
* Tap Jump
* Move Sensitivity
* Analog Attack Sensitivity
* Invert Sticks

## Peripheral Options

* Rumble Intensity
* Attack+Special Smash Attack
* Tap Jump
* Move Sensitivity
* Analog Attack Sensitivity
* Invert Sticks

## Peripheral Options

* Attack+Special Smash Attack
* Tap Jump

## Accessibility Options

* Auto Dash Delay
* Auto Focus
* Auto Jump
* Hold for Multi-Jump
* Hold for Repeated Attacks
* Shield Style
* Input Visualization
Donkey Kong (disambiguation)

Disambiguation page for Donkey Kong (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Marth

## On-Screen Appearance

Warps onto the stage using a warp circle with a twirl and unsheathes his Falchion.

## Taunts

**Up Taunt:** Holds up his sword, emitting light from the tip while saying "This is it!" (行くぞ！, *Let's go!*)

**Side Taunt:** Swings his sword once before resheathing it, saying "I won't lose!" (僕は負けない！, *I won't lose!*)

**Down Taunt:** Swings his sword around and says "Keep your eyes open!" (みんな、見ていてくれ！ *Everyone, watch over me!*)

## Idle Poses

* Holds his hand to his chest, closes his eyes, and silently takes a breath.
* Brushes his hair out of his face.

## Victory Poses

**Left:** Performs Shield Breaker, then poses with Exalted Falchion at his right side, saying "The day is mine!" ("今回は僕の勝ちだね。", *This time victory is mine.*). His ending pose mirrors his official artwork from *Smash 4*.

**Up:** Performs a flare with his sword before sheathing it, and while still gripping it, says "I live to fight again." ("今日も生き延びることが出来た。", *I was able to survive again today.*).

**Right:** Jumps in the air swinging his sword twice, then lands in a pose resembling his Counter animation, saying "I cannot afford to lose!" ("僕は負ける訳には行かないんだ。", *I can't afford to lose.*).
Luigi

## Changes from Ultimate

Luigi’s Up Special lets him go even higher.

Luigi can walk on water while running for a short time.

## On-Screen Appearance

A green Warp Pipe appears, and Luigi leaps out of it while nervously saying "Let's-a go!" and sporting a frightened expression that is very similar to his expression on the cover of Luigi's Mansion.

## Taunts

**Up Taunt:** Performs five quick poses, one after the other. When switching from pose to pose he says, "Hoh, hah, hee, heh, hoo!"

1. Flashes a V-Sign.
2. Points both his fingers in the direction he is facing, looking frightened.
3. Holds his finger under his nose, his eyes looking at the player. This pose is, in some respects, similar to his Mario & Luigi: Partners in Time artwork.
4. Crouches down to the floor with his back turned to the player.
5. Assumes a fearful position with his hands on his cheeks, mimicking his artwork from Luigi's Mansion.

**Side Taunt:** Planks while saying "Pow pow!" Due to it moving Luigi forward into the z-axis and lowering his hurtbox, some attacks may actually miss him as a result.

**Down Taunt:** Bashfully kicks the ground while sighing. One of the only taunts in the game to inflict damage; it deals 2% and meteor smashes opponents with high set knockback, making it a surprisingly reliable combo starter onstage, and allowing it to one-hit KO opponents offstage or hanging on edges. It is similar to the animation Luigi performs when he loses a minigame in *Mario Party 2*.

## Idle Poses

* Rubs the back of his head sheepishly.
* Pulls his nose, which stretches slightly and then recoils back into place.

## Victory Poses

**Left:** Planks twice, much like in his side taunt and his artwork in *SSB4*. His nose twitches in brief intervals after the second plank.

**Up:** With his back to the screen and his hands on his hips, Luigi nods his head once. Then, he turns around and makes gun motions with his fingers, saying "Bang, bang." He continues to alternate between pointing his fingers and nose to the right and left.

**Right:** Childishly flails his arms about in the air, first towards his right side and then his left. Afterwards, now exhausted, he gasps while holding his left hand out and resting his right hand on his knee. This is similar to his "character chosen" animation in *SSB* and his dash attack (albeit with a different ending animation).
Cloud

## On-Screen Appearance

Descends from the sky and catches the Buster Sword with a flourish. Based on his landing animation from after Omnislash Ver. 5 in *Final Fantasy VII: Advent Children*.

## Taunts

**Up Taunt:** Twirls the Buster Sword and places it behind his back. It is almost identical to his victory animation and the official artwork from *Final Fantasy VII*

**Side Taunt:** Performs his magic casting animation from *Final Fantasy VII*, complete with the sound effect and aura from that game.

**Down Taunt:** Leans on the Buster Sword while scoffing. It resembles the cocky pose he assumes in many cutscenes throughout *Final Fantasy VII*.

## Idle Poses

* Pulls the Buster Sword back and rubs the edge of its blade.
* Holds the Buster Sword upward in front of himself with both hands.

## Victory Poses

**Left:** Twirls the Buster Sword with one hand and places it on his back with his eyes closed. Based on his victory animation in *Final Fantasy VII*.

**Up:** While turning away from the camera, he twirls the Buster Sword, places it on his back and then looks to the left while hiding his face. Based on his appearance in the North American box art of *Final Fantasy VII* and his pose when he first enters Shinra Headquarters.

**Right:** Dashes into the screen, slashes the Buster Sword twice and gets in his battle stance. The slashes resemble Cloud’s animation when using the 2x-Cut command in *Final Fantasy VII*.
Mii Brawler

## On-Screen Appearance

Lands with an explosion, performs two fast alternating punches followed by a spin kick, and makes a pose similar to their side taunt.

## Taunts

**Up Taunt:** Does a backflip, then performs a crane pose upon landing.

**Side Taunt:** Moves their fists in front of them in an "X" motion and assumes an altered crane pose, before punching downwards and swinging an open hand outward, performing a knifehand block stance.

**Down Taunt:** Forms a grounded stance, then punches twice towards the screen using alternating arms.

## Idle Poses

* Quickly performs four fighting stances.
* Unclenches their fists and hops on the spot, as if poised for battle.

## Victory Poses

**Left:** Performs a straight punch, followed by a backhanded punch and a high kick combo, then poses with the leg outstretched.

**Up:** Punches many times in quick succession toward the screen (similar to their neutral jab infinite), then poses with an arm outstretched.

**Right:** Cartwheels into the foreground, does a roundhouse kick and poses with the same leg outstretched.
Dark Pit

## On-Screen Appearance

Slowly descends onto the stage while surrounded by rays of purple darkness that shine down from the sky.

## Taunts

**Up Taunt:** Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?"　(かかってこい。, *Bring it on.*)

**Side Taunt:** Spins his bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" (いくぜ!, *Here we go!*)

**Down Taunt:** Turns around a bit, then points with his right blade (if it is in its bow form, he points the bow instead), saying "Game on!" (死にたいヤツは前に出ろ。, *Step right up if you want to die.*)

## Idle Poses

* Briefly fiddles with his Silver Bow. Dark Pit will split it into its blades if it is in its bow form.
* Taps the tips of his buskins on the ground and then impatiently hops in place.

## Victory Poses

**Left:** Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya." ("貴様らに舞い降りる翼はない。", *Wings aren't swooping down at all of you.*).

**Up:** Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing." ("俺はまだ生きているぞ。", *I'm still living on right here.*).

**Right:** Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try." ("ふん！ しゃらくさい。", *Hmph! Impudent.*).

* If Pit was present in the match, there is a chance he will instead say "Where's your goddess now?" ("どうだ？ 女神のフンめ。", *How's that? Piece of goddess crap.*).
Falco

## Taunts

**Up Taunt:** Kicks his Reflector around like a hacky sack, saying "Piece of cake." (楽勝だぜ。, *An easy win.*) before catching it.

**Side Taunt:** Holds out his hand and slowly raises it in a beckoning gesture, saying "Come on!" (かかってきな。, *Come bring it.*)

**Down Taunt:** Spins on one foot, then poses with one of his arms/wings before him, saying "Hands off my prey!" (俺の獲物に手を出すな！, *Get your hands off my prey!*) while doing so.

**Smash Taunt:** Kneels down before contacting Team Star Fox. This can only be done on *Star Fox* stages and is performed by tapping the down taunt command. Falco will hold a pose for a few seconds, then a conversation will begin. This can only be done once each round and if the player is hit while Falco is holding his pose before the conversation starts, it is canceled.

## Idle Poses

* Turns his torso towards the camera (away from it if he's facing left).
* Similar to the first one, but he flaps his left wing in front of his face after turning.

## Victory Poses

**Left:** Does a flurry of rapid kicks and then poses, saying "Had enough already?" ("くたばるのはまだ早ぇぜ。", *Too early to kick the bucket just yet.*).

* If Fox was present in the match, there's a chance he’ll say "You're off your game, Fox!" ("腕が落ちたな、フォックス。", Your skills have fallen off, Fox.) instead.

**Up:** Jumps high into the air while scoffing, then poses on the ground while forcing a laugh. His ending pose is reminiscent of his artwork in *Smash 4*, as well as his old spot dodge animation.

**Right:** Walks up towards the camera, shrugs, and crosses his arms, saying "Sorry! Gotta jet!" ("付き合ってらんねぇな。", *Not worth associating with.*).
Metroid (disambiguation)

Disambiguation page for Metroid (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Ken

## On-Screen Appearance

Walks onto the stage from some mist in the background, then gets into a fighting stance while saying "I'm ready for ya! Bring it on!" (いつでもいいぜ! かかってきな!). Nearly identical to Ryu's on-screen appearance.

## Taunts

**Up Taunt:** Gives a thumbs up, saying "Yeah!". Based off of his Street Fighter Alpha winpose.

**Side Taunt:** Bumps his fists together, holds his fist out and says "Get serious!" (本気出しなよ。, Give it your all.) Based off of one of his Personal Actions in Street Fighter IV.

**Down Taunt:** Does a beckoning gesture with his hand, saying "Bring it on!" (かかってきな！, Bring it on!) Based off of his introduction in Street Fighter IV.

## Idle Poses

* Adjusts his gloves.
* Wriggles the fingers on both hands, then crosses his arms and pumps them.

## Victory Poses

**Left:** Brushes his hair before giving a thumbs-up to the camera, saying "I did it!" ("やったぜ！", *I did it!*). Based off of his *Street Fighter Alpha* victory pose, which recurs throughout the series.

**Up:** Punches twice, does a roundhouse kick, and raises his fist (similar to Ryu), while saying "Challenge me after some practice." In Japanese, he says "いくらでもかかってこい！" (*Come at me as much as you like!*), his win quote from *Street Fighter II*. Based off of his victory pose throughout the series, specifically his *Street Fighter V* variant.

**Right:** Kicks twice (the first being the Nata Otoshi Geri, and the second being the Oosoto Mawashi Geri) and performs a beckoning gesture, saying "I knew I'd win! Hah!" In Japanese, he says "スパッと勝つと気持ちいいな！" (*It feels good to win a spat!*), one of his generic win quotes from *Street Fighter V*.
Mario (fighter)

## On-Screen Appearance

Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!".

## Taunts

**Up Taunt:** Turns his back to the camera and gives a thumbs-up while smiling. The pose Mario strikes resembles a piece of promotional artwork first released for Club Nintendo, but without the wink.

**Side Taunt:** Cheerfully tosses Cappy in a circle, saying "Woohoo!", then grabs him out of midair and puts him back on his head. Based on the Cap Throw from Super Mario Odyssey.

**Down Taunt:** Spins in the air and falls to the ground with his legs in the air. This is a reference to his dying animation from Donkey Kong.

## Idle Poses

* Adjusts his hat.
* Moves his head from left to right and holds his fist in front of his face.
* Looks left and right.

## Victory Poses

**Left:** Winds up for a punch and steps forward while making a peace sign in front of the screen.

**Up:** Makes fire explode from his palm and strikes a pose. The pose is somewhat similar to his Super Smash Bros. 4 artwork.

**Right:** Does a spin as he jumps high in the air and lands in a strongman pose. It originates from his "character chosen" animation in Super Smash Bros.
King K. Rool

## On-Screen Appearance

Drops from the sky with his arms crossed before chuckling. His pose is based on how he appears in Donkey Konga, while him falling from the sky is a reference to Donkey Kong Country.

## Taunts

**Up Taunt:** Viciously bites forward four times.

**Side Taunt:** Slaps his belly once in amusement. Amusingly, this taunt also uses K. Rool's Belly Super Armor during the frames before he slaps his belly.

**Down Taunt:**

## Idle Poses

* Angrily bites the air.
* Slaps his belly twice and gloats happily.

K. Rool's idle pose resembles his idle from *Donkey Kong Country*.

## Victory Poses

**Left:** Shifts his eyes left and right before ending with a triumphant pose.

**Up:** Flips his cape around before ending in a pose similar to his official artwork.

**Right:** Belly flops on-screen and rebounds with a backflip, before landing on his feet and slapping his belly with his tongue sticking out.
Charizard

## On-Screen Appearance

Pokémon Trainer releases Charizard from its Poké Ball while saying "Go!" or "Charizard!". Charizard stomps once as it emerges.

## Taunts

**Up Taunt:** Stands upright and puffs its chest out, similarly to Ridley's down taunt.

**Side Taunt:** Does a quick aerial flip and roars.

**Down Taunt:** Faces upright and roars.

## Idle Poses

* Raises its foot as it leans back, opening its mouth as if roaring, and then stomps its foot.
* Turns its head to the side and quickly spits fire towards the ground.

## Victory Poses

During Charizard's victory poses, the Pokémon Trainer will say one of two lines at random. The male Trainer will say either "You all did great!" (みんな、よくがんばったな！, *Everyone, you did great!*) or "You did it, Charizard!" (やったぞ、リザードン！, *You did it, Charizard!*). The female Trainer will say either "Everyone did great!" (みんな、最高だね！, *Everyone, you're the best!*) or "You're amazing, Charizard!" (すごいね、リザードン！, *Amazing, Charizard!*).

**Left:** Stomps and rears its head back to roar upward, then strikes a pose.

**Up:** Uses Flare Blitz downwards to descend from the sky and crash into the ground, bounces out of it and lands on its feet, then strikes a pose.

**Down:** Pokémon Trainer pets its head and neck.
Duck Hunt (fighter)

## On-Screen Appearance

The dog leaps into an 8-bit sprite of grass with the duck on his back before they both rise from the grass while the dog performs his signature laugh. The grass then disappears in a puff of smoke.

## Taunts

**Up Taunt:** The dog performs a frontal handstand, while the duck balances on one of the hind legs and quacks negatively in response.

**Side Taunt:** The dog lays on his side and does his infamous laugh, while the duck flies next to him.

**Down Taunt:** The dog stands on his back legs and does a dance.

## Idle Poses

* The dog and the duck sniff the ground.
* The dog scratches his ear.

## Victory Poses

**Left:** The dog jumps into a patch of 8-bit grass. He then, along with the duck, pops up from the grass and proceeds to do his signature laugh.

**Up:** Runs on screen and turns around to kick away a can from *Hogan's Alley*. He then assumes a pose in which he stands on his left hind leg while raising his right and brings his front legs towards himself.

**Right:** Summons a Wild Gunman to shoot to the left, then another one to shoot to the right. He then continuously holds the pose used to summon them. The Wild Gunmen don't appear in Team Battles.
Lucas

## On-Screen Appearance

Rides in on a Mr. Saturn-style coffee table, then hops off. The table is based on the one that Lucas rides in order to reach Saturn Valley in Mother 3.

## Taunts

**Up Taunt:** Trips, shakes his head, and gets back up.

**Side Taunt:** Duster's Rope Snake comes out of Lucas's hand and has a brief conversation with him, as Lucas shrugs at it.

**Down Taunt:** Angrily positions his right hand up to his forehead and grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand down to emit a trail of PSI energy.

## Idle Poses

* Taps the toes of his shoes on the ground.
* Holds one finger to his forehead, and then swings his arm outward.

## Victory Poses

**Left:** Forcefully pulls one of the Seven Needles out of the ground, sending it flying off-screen while Lucas looks toward the screen in a battle-ready pose.

**Up:** With his back toward the screen, he crouches while poking at something on the ground with a large stick. After the camera zooms in, he then turns his head around to face the screen and says "Huh?" while briefly sporting a surprised expression.

**Right:** Bends down on one knee and waves his right arm in from himself while releasing blasts of PSI energy from his index and middle fingers.
King Dedede

## Changes from Ultimate

King Dedede is based off of Kirby and the Forgotten Land.

## On-Screen Appearance

Sits on a palanquin carried by four Waddle Dees, then jumps off, scattering them.

## Taunts

**Up Taunt:** Holds up his hammer in celebration, twirling it and hoisting it upwards three times.

**Side Taunt:** Twirls his hammer and laughs.

**Down Taunt:** Spins around in a circle, slapping his belly and chanting.

## Idle Poses

* Puts his hammer on his shoulder, briefly tapping against his shoulder twice.
* Smacks his belly twice.

## Victory Poses

**Left:** Swings his hammer twice before turning to the camera and while smiling smugly.

**Up:** Laughs and repeatedly slaps his belly while a Waddle Dee walks into the scene. The Waddle Dee doesn't appear in Team Battles.

**Right:** Twirls his hammer with a grimace, then charges Jet Hammer.
Dr. Mario (fighter)

## On-Screen Appearance

Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance.

## Taunts

**Up Taunt:** Looks to the ground and rubs the sole of one of his shoes to the floor.

**Side Taunt:** Pulls out a randomly-colored Megavitamin, tosses it up in the air with his shoulder, and then catches it and swipes it away.

**Down Taunt:** Balls one of his fists and lightly pounds his shoulder.

## Idle Poses

* Pounds his fist into his palm.
* Rolls his neck as if stretching it.

## Victory Poses

**Left:** Throws two randomly-colored Megavitamins in different directions, dusts his gloves, pulls out two more Megavitamins of the same color, and smiles.

**Up:** Waves his stethoscope in front of him, off to his side, then to the other, and then back in front of him.

**Right:** Taps his shoe on the ground, puts his right hand on his chin in a thinking manner, and then glares at the screen while rubbing his chin.
Meta Knight

## On-Screen Appearance

Uses Dimensional Cape to warp onto the stage.

## Taunts

**Up Taunt:** Wraps himself in his cape and spins repeatedly, as if he is about to warp while scoffing.Wraps himself in his cape and spins repeatedly, as if he is about to warp while scoffing.

**Side Taunt:** Says "Fight me!" (勝負だ!, *Let's battle!*) while slashing twice and then pointing Galaxia in front of himself.

**Down Taunt:** Turns his cape into wings and spreads them out while shouting "Come!" (来いっ!) If he is facing left, he will perform the taunt while facing the background instead, similarly to how taunts function in Super Smash Bros.

## Idle Poses

* Adopts a wary, defensive stance. Sometimes resets by swinging Galaxia.
* Pulls his cape in front of himself and then throws it back.

## Victory Poses

**Left:** Performs three slashes with Galaxia, says "Come back when you can put up a fight," then warps away. ("もっと強くなって来い。", Come at me when you're stronger.). The warp is a reference to his defeat animation from the Kirby Superstar sub-game "Revenge of Meta Knight".

**Up:** Flies into the scene and then spreads his cape, saying "You've much yet to learn." ("まだまだだな。", *You're not yet ready.*).

**Right:** Performs two slashes and then twirls Galaxia, saying "Victory...is my destiny." ("これも宿命だ。", *This, too, was destiny.*).
Bayonetta (fighter)

## On-Screen Appearance

Emerges from her Bat Within form while surrounded by the Umbra Witches' symbol, then proceeds to wield her guns.

## Taunts

**Up Taunt:** Twirls around, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum." (レディの扱い方、ママに教えてもらいなさい, *If you can't handle a lady, ask your mum.*) This taunt has been significantly shortened from the last game, although it can still be cancelled. It is based on her long taunt from *Bayonetta 2*.

**Side Taunt:** Gracefully spins around, then points both guns directly in front of herself, saying, "New 'do, dead you." (動くと死ぬわよ, *You move, you die.*) The quote comes from her short taunt while wielding Salamandra in *Bayonetta 2*.

**Down Taunt:** Strikes a pose while flourishing her guns before looking away and then looking forward, while her glasses briefly emit a light purple glint upon concluding. Significantly shortened from the last game, although it can still be cancelled. Based on the dances she performs prior to fighting the first Joy she encounters in *Bayonetta*.

## Idle Poses

* Waves one of her guns in an inviting motion, while resting the other on her hip.
* Holds her left gun in front of herself, and her right gun upward beside her head. This idle pose only occurs once she ends any ground attack, and reverts to her standard idle animation after a few seconds. Based on her "in combat" pose in both *Bayonetta* games.

## Crowd Cheer

All of Bayonetta's victory quotes are based on taunts from *Bayonetta 2* while wielding various weapons; the associated weapon for each is listed in parentheses. Each pose also features a brief light purple glint emitted from her glasses at the end of the pose.

## Victory Poses

**Left:** Dances and says "Miss me, baby?" (Chernobog; "私はここよ", *I'm right here.*). The dance is similar to her down taunt, with a slightly different ending pose.

**Up:** Performs the Break Dance move then strikes a pose, saying "Dreadful." (gun-type weapons or Rodin; "退屈だわ", *Boring.*) or "Don't make me beg." (Takemikazuchi; "遠慮しないで", *Don't be shy.*). The ending pose is similar to her crouch.

**Right:** Faces her back to the screen while holding her guns up beside her face. Afterwards, she pirouettes like a ballerina, then aims her guns to the right with a pose, saying "That all you got?" (Alruna; "全力を見せてよ", *Show me your full power.*) or "You're making it easy." (Rakshasa; "楽勝ね", *Too easy.*).
Ganondorf

## Changes from Ultimate

Ganondorf is no longer a Captain Falcon clone.

## On-Screen Appearance

Emerges from a liquid-like vortex of darkness.

## Taunts

**Up Taunt:** Floats in the air and then curls into a ball while spinning before opening up from his curled position and striking a pose while laughing.

**Side Taunt:**

**Down Taunt:** Unsheathes his trident, grunts, looks at it while sporting a mocking smirk as the blade's tip pulses with dark magic, then sheathes it.

## Idle Poses

* Brings his hands together, then swings his right arm over his head.
* Crosses his arms and looks in the opposite direction while sporting a mocking smirk.
* Punches his right hand into his open palm in a threatening pose and scoffs, with electricity emitting from his hands afterward. When the electricity is emitted, his cape will flow as if being blown by the wind.

## Victory Poses

**Left:** Turns to his left, flips his cape, and pumps his fist, showing the back of it. Resembles the way Ganondorf beckons Link into his battle in *Ocarina of Time*.

**Up:** Briefly levitates in the air before landing on the ground while punching his palm, then reels back and thrusts his hand towards the screen.

**Right:** Spins his sword upward while laughing evilly before thrusting it into the ground.
Bayonetta (disambiguation)

Disambiguation page for Bayonetta (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Alph

## On-Screen Appearance

Exits S.S. Drake and then plucks three Pikmin, after which S.S. Drake disappears in a puff of smoke.

## Taunts

**Up Taunt:** Joyfully jumps in place twice.

**Side Taunt:** Lies down on the ground, rolls around as if basking in nature, and then gets up.

**Down Taunt:** Swings his hips twice.

## Idle Poses

* Rubs his/her helmet with both hands.
* Moves his/her arms back and forward in a basic limber exercise.
Kazuya

## On-Screen Appearance

Appears from a puff of dark smoke in his devil form, then assumes his fighting stance in normal form.

## Taunts

**Up Taunt:** Crosses his arms and grins while grunting.

**Side Taunt:** Demon's Wrath, a move used by Kazuya from *Tekken 4* onwards. One of the few taunts capable of dealing damage, uniquely being capable of KOing under normal circumstances.

**Down Taunt:** Transforms into his devil form and roars while spreading his arms and wings out before transforming back to his normal form. Resembles Devil's tag in animation from *Tekken Tag Tournament* when paired with Kazuya.

## Idle Poses

* Enters a stance with one arm pointed towards the ground, and the other one curled to the side of his midsection.
* Briefly waves his hands in circular motions in front of himself.

## Victory Poses

Uniquely, Kazuya is the first fighter in *Smash* history to not have a victory theme. His victory screens feature the announcer from *Tekken 7* (voiced by Josh Keller) saying "Kazuya Mishima wins" instead of the standard *Smash* announcer. This is a reference to *Tekken*'s win screens, which do not feature any victory fanfares; instead, depending on the installment and game mode, the stage's current music either gradually fades out, continues to play at full volume, or stops immediately during victory animations. If Kazuya wins a team battle as the leader, the regular announcer will call for his team, but no music will play.

**Left:** Crosses his arms, then looks off to the side. Based on one of his victory screens in the original *Tekken*.

**Up:** Performs two roundhouse kicks, then stomps his foot on the floor while turning into his devil form. He then reverts to normal before holding a fighting stance. Based on one of his victory screens in *Tekken 5* and *Tekken 6*.

**Right:** Flying kicks in, then punches towards the screen in his devil form, before transforming back to normal while holding the punching pose. Based on one of his victory screens in *Tekken 5: Dark Resurrection*onwards.
Captain Falcon

## On-Screen Appearance

Captain Falcon jumps out of his machine, the Blue Falcon after it flies into the stage. The Blue Falcon then speeds off. Like in previous games, Captain Falcon has the unique property where his jumping animation will differ based on facing direction (a simple vaulting jump if facing right, and a front flip if facing left).

## Taunts

**Up Taunt:** Kneels while emitting a fiery aura with an angry expression.

**Side Taunt:** Thrusts out his left arm and gestures for his opponent to come closer, shouting "Come on!".

**Down Taunt:** Gives a salute to his right side while saying "Show me your moves!" When facing left, Captain Falcon extends his saluting arm behind him; he also salutes with two fingers instead of all five in such cases.

## Idle Poses

* Leans forward and thrusts his arm out.
* Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm.

## Victory Poses

**Left:** Kneels while briefly emitting a flaming aura, similarly to his up taunt and one of his *Smash 64* poses.

**Up:** Performs a 540 kick and then assumes a crouching fighting stance.

**Right:** Performs a hook kick, then a roundhouse kick, and then another hook kick before striking a fist pumping pose.
Lucario

### Debut

*Pokémon Mystery Dungeon: Red Rescue Team* and *Pokémon Mystery Dungeon: Blue Rescue Team* (2005, technical debut)
*Pokémon Diamond* and *Pokémon Pearl* (2006, proper debut)

### Official *Smash Bros.* appearances

*Brawl*
*for 3DS / Wii U*
*Ultimate*

### Most recent non-*Smash* appearance

*Pokémon Scarlet* and *Pokémon Violet* (2022)

### Console/platform of origin

Game Boy Advance (cameo)
 Nintendo DS

## On-Screen Appearance

Teleports on stage, floats for a second, gathers aura in its hands, and then lands.

## Taunts

**Up Taunt:** Floats in mid-air and growls, emitting aura from its body.

**Side Taunt:** Moves one hand forward and one behind its back, growling. A flash of aura emanates from its outstretched hand.

**Down Taunt:** Stands on one foot and holds one hand in mid-air, assuming a Fujian White Crane-like stance. This taunt is very similar to Link's down taunt.

## Idle Poses

* Moves its arms in a circular motion before assuming to its normal stance again.
* Stretches both arms out, one on each side, slowly lowers its body and assumes its normal stance again.

## Victory Poses

**Left:** Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." ("満ちるぞ、この波導！", *I am filled with aura!*).

**Up:** Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" ("波導は我にあり！", *The aura is with me!*).

**Right:** Moves its paw to its left side and groans while aura radiates off its body.
Kirby (disambiguation)

Disambiguation page for Kirby (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Animal Crossing (disambiguation)

Disambiguation page for Animal Crossing (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Jigglypuff

## On-Screen Appearance

Emerges from a Poké Ball and spins while floating before landing.

## Taunts

**Up Taunt:** Spins around on one foot, then faces at the screen inflated, saying "Jigglypuff!" (プリプリーン！)

**Side Taunt:** Twirls around many times, then poses (similar to Kirby's side taunt, except it twirls faster). Performed significantly faster than in previous games.

**Down Taunt:** Breathes all the air out of itself and falls to the ground, flattened. It inflates itself upon contact. Similar to its fainting animation in home-console *Pokémon* spin-offs, such as *Pokémon Stadium* and *Battle Revolution*.

## Victory Poses

**Left:** It jumps twice, spins around, and assumes a pose similar to its render from *SSB4*.

**Up:** Runs into the scene, loses its balance, then backflips and assumes a pose similar to its official sprite from *Pokémon Yellow*.

**Right:** Sleeps and then suddenly wakes up, continuing to drift in and out of consciousness.
Chrom

## On-Screen Appearance

Warps onto the stage using warp magic while crouching, with the Sealed Falchion stuck in the ground when he appears. Chrom then pulls it out with a flourish before assuming his idle stance.

## Taunts

**Up Taunt:** Looks at the screen as he twirls the Sealed Falchion twice, then assumes a stance highly similar to his pose from his official art in *Fire Emblem Awakening*, saying "Come at me!" (かかってこい！, *Come at me!*) This is also similar to (and mirrors) his daughter's up taunt.

**Side Taunt:** Flourishes the Sealed Falchion behind his head, then points it forwards at an upward angle while saying "Come on!" (勝負あったな。)

**Down Taunt:** Twirls the Sealed Falchion twice, then holds the blade of the sword on his left hand as he finishes, saying "I will not fail!" (俺は負けん！, *I won't lose!*) This was one of his battle quotes from *Awakening*.

## Idle Poses

* Briefly clenches his left fist.
* Holds the Sealed Falchion upwards and parallel to his body, while lightly rubbing its edge.

## Victory Poses

In any victory pose, there is a chance Chrom will say "Our bond is stronger than steel." (いつでも稽古をつけてやる, *We can practice anytime.*) if Lucina was present during the match.

**Left:** Swipes his sword twice and twirls it before posing with his sword in front of himself, while saying "Anything can change!" (運命を変える！, *Change destiny!*). Based on his and Lucina's trademark pose, which they frequently use in official art.

**Up:** Rushes forward, performing an upwards slash, before twirling his sword and posing while pointing his weapon towards the camera, saying "The training paid off!" (いつでもかかってこい, *Come at me anytime.*). Based on Awakening Aether.

**Right:** Performs an outward slash, twirls his sword, then plants it into the ground before posing, saying "I will cut a path!" (俺が道を切り拓く！, *I will cut a path!*). Based on his victory pose in *Fire Emblem Awakening.*
Greninja

## On-Screen Appearance

Emerges from a Poké Ball, then performs a ninjutsu hand sign that emits a small burst of water from its hands.

## Taunts

**Up Taunt:** Stands upright, clasping its hands together before assuming a ninjutsu stance. The stance resembles one of its attack animations from the *Pokémon* series.

**Side Taunt:** Shakes head from side to side, causing its tongue to whip out in the same directions. Particles of saliva fly off with each whip.

**Down Taunt:** While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water. The sprays can do 1% or 2% damage and produce some knockback, though they're able to KO only at above 420%. A video showing the exact KO percentages at which each character can be KO'd can be found here. Unlike the rest of Greninja's taunts, this one cannot be cancelled (unless Shadow Sneak is being charged before using it).

## Idle Poses

* Crosses arms over its body, then separates them with a flourish.
* Hunches over and assumes a ninjutsu stance.

## Victory Poses

**Left:** Does a few hand seals with splashing water, and then a ninja pose. It resembles one of its attack animations in *Pokémon X* and *Pokémon Y*.

**Up:** Performs Double Team to briefly create three afterimages of itself.

**Right:** Does a flip, lands in a spinning pose, and crosses its arms.
Crash Bandicoot (disambiguation)

Disambiguation page for Crash Bandicoot (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Mega Man (fighter)

## On-Screen Appearance

Warps onto the stage from above, akin to how he does in his older games

## Taunts

**Up Taunt:** Poses with his opposite arm in its cannon form while facing the screen, then pumps said arm to his side. The cannon reverts back to his fist afterwards. If his leading arm is in its cannon form, he reverts it when performing this taunt.

**Side Taunt:** Turns his back to the screen and poses with his leading arm in its cannon form.

**Down Taunt:** In a kneeling posture, he punches the ground with his opposite arm and warps out. He then warps back in. The posture he assumes when warping back has him kneel on his opposite leg.

## Idle Poses

* Taps his elbow on his palm while his hand transforms into its cannon form.
* Looks around himself.

## Victory Poses

**Left:** Teleports on to the screen and imitates the pose from the Japanese title screen of *Mega Man* (*Rockman*), also appearing in the *Wily Wars* (*Mega World*) version of the game and on the cover of the *Legacy Collection*.

**Up:** Fires three shots from his Mega Buster from right to left, and finally poses resembling his SSB4 artwork pose.

**Right:** Dashes forward, points his Mega Buster up in the air, and finally poses.
Villager

## On-Screen Appearance

The Villager comes out of their house cheering before it shrinks into a puff of smoke.

## Taunts

**Up Taunt:** Faces the screen and cheers twice.

**Side Taunt:** Does a shortened version of the Shrunk Funk Shuffle.

**Down Taunt:** Bends down and pokes the ground with a stick.

## Idle Poses

* Puts their hand on their face while tapping their foot. This is the animation used when they access their inventory in the *Animal Crossing* games.
* Scratches the side of their head.

## Victory Poses

**Left:** Catches a Horned Dynastid on a tree stump with their net and shows it off.

**Up:** Digs up a fossil and shows it off.

**Right:** Does a Dance Spin then poses in their *SSB4* artwork pose.
Ice Climber (disambiguation)

Disambiguation page for Ice Climber (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Diddy Kong

## On-Screen Appearance

Bursts out of a DK Barrel and claps his hands above his head.

## Taunts

**Up Taunt:** Tosses his cap in the air and has it land on his head. This is a reference to his victory pose in *Donkey Kong Country* after he defeats a boss or wins in a Bonus Area.

**Side Taunt:** Angrily does a playful fighter's stance while growling, trying to assert his dominance.

**Down Taunt:** Claps his hands above his head four times, switching feet in the process.

## Idle Poses

* Scratches his rump, gets down on all fours, and shakes his fur.
* Jumps in place twice.

## Victory Poses

**Left:** Shoots 3 times with his Peanut Popguns (first with the right, then with the left, then the right again). Afterwards rolls towards the camera, and fires one more shot from his left Peanut Popgun.

**Up:** Rises from the ground with his Rocket Barrels. After doing a spin, he dismounts from them, causing them to fly away. Upon landing, he then faces the screen, dancing with hands on his head and chin.

**Right:** Performs an inverted spin kick, followed by a slap, and then he slams both of his hands on the ground, performing a front flip. He ends up balancing on his hand in a breakdance-like pose, clapping his feet together.
Olimar

## On-Screen Appearance

Exits the Hocotate Ship and then plucks three Pikmin, after which the Hocotate Ship disappears in a puff of smoke.

## Taunts

**Up Taunt:** Joyfully jumps in place twice.

**Side Taunt:** Lies down on the ground, rolls around as if basking in nature, and then gets up.

**Down Taunt:** Swings his hips twice.

## Idle Poses

* Rubs his helmet with both hands.
* Moves his arms back and forward in a basic limber exercise.

## Victory Poses

**Left:** Performs a toe touching exercise while a Yellow Pikmin rests on the ground and a Red Pikmin looks around, waving its arms, and occasionally jumping.

**Up:** Plucks a White, Blue, and Purple Pikmin. The White Pikmin and Blue Pikmin bounce off Olimar's head, whereas the Purple Pikmin squashes him onto the ground. Olimar's eyes will comically bulge outward upon being squashed before his expression returns to normal, whereas Alph will comically wince upon being squashed before his expression returns to normal.

**Right:** Sways in place while a Red, Yellow, and Blue Pikmin walk around him in a circle.
Ness

## On-Screen Appearance

Ness teleports onto the stage with PSI Teleport, ending in an explosion leaving him covered in soot which he then shakes off his body.

## Taunts

**Up Taunt:** Turns toward the screen and nods while saying "Okay." The pose is similar to that of his clay model from *EarthBound*.

**Side Taunt:** Swings his bat out in front of him and strikes a pose, similar to how baseball players use it to indicate they are hitting a home run.

**Down Taunt:** Waves his hand in an S motion while emitting a stream of PSI from his finger.

## Idle Poses

* Look to his left, then to his right.
* Places his finger to his forehead before pointing it forward.

## Victory Poses

**Left:** Walks in then looks around with a surprised expression, before rubbing the back of his head while smiling (his "character chosen" animation in *Super Smash Bros.*, albeit much more subtle).

**Up:** Skips into the victory screen, then nods slightly, holding a pose similar to his official clay model, up taunt, and official *Brawl* render.

**Right:** Swings his bat once, then strikes a pose similar to his side taunt.
Sheik

## On-Screen Appearance

Appears from a whirlwind that scatters a few leaves.

## Taunts

**Up Taunt:** Performs the pike (a breakdancing move).

**Side Taunt:** Pulls out the tripwire she uses for Burst Grenade and stretches it out, which emits a "twang" sound.

**Down Taunt:** A modified version of the age-uke (a blocking technique in Japanese martial arts).

## Idle Poses

* Rears back her left hand up to her face, then quickly swings it outward.
* Performs a modified passé.

## Victory Poses

**Left:** Performs her forward tilt and then her down smash before striking a pose with her arms crossed in front of her face.

**Up:** Crouches, swipes with her hand twice, then stands up while rearing back her right hand up to her face.

**Right:** Plays the goddess's harp. (The animation is based off of the opening in Super Smash Bros. Melee.)