The Beheaded

### Level 6 Buff

 A Great Owl pet follows you around. It disappears for a while if you take any damage.

## Skills

 Spartan Sandals

 **The Beheaded** is a playable character. He is a homunculus possessing a headless, rotten corpse, with baggy clothes along with a long red scarf and no footwear.

## How to Unlock

In order to unlock this character, the player must first bring Serenade into the dungeon, which will cause Cells to start dropping from killed enemies. When the player has 999 Cells or more, they can use the Design Table to develop  Cytoplasm. Once done, bring it into the run and the character will transform into The Beheaded, and Cytoplasm will be replaced with Vorpan.

* Developing Cytoplasm requires 999 Cells and 2000 Gems.

For each game victory, there is a 60% chance that the remote near the position of the Legendary Heroes will go up by 1 bar. When all 3 bars are full, one of the five Legendary Heroes will appear. They will stay in the Living Room until they are picked and used. After that, the bar depletes and must be filled again.

The player can also forge Cytoplasm in the Forge Table to transform into this character.

* Forging Cytoplasm requires 1000 Gems.

## Statistics

The Beheaded has high health, low armor count and an average energy, average bare-hand damage and base critical chance.

He is already fully upgraded when unlocked.

## Passive Buff

### Description:

*A Great Owl pet follows you around. It disappears for a while if you take any damage.*

*A Great Owl pet follows you around. It disappears for a while if you take any damage.*
* This buff is exclusive to The Beheaded
* The Great Owl of War follows The Beheaded around and attacks for 20 damage while not drawing aggro.
* For 3 seconds after The Beheaded taking health damage, the owl becomes transparent and can not function.
* The Great Owl will still assist The Beheaded even under "No pets or mercenaries" Challenge Condition.

## Spartan Sandals

### Basic:

*Knock back enemies real hard! Inflict extra damage if they hit the wall or other enemies. You won't take any damage when you are kicking. Enemies that have been kicked by you will be stunned if they collide with walls or others.*

### Mentor Upgrade:

**The kick has a larger attack range and deals double damage to still enemies.**

### Cooldown:

1 seconds.

Basic
*Knock back enemies real hard! Inflict extra damage if they hit the wall or other enemies. You won't take any damage when you are kicking. Enemies that have been kicked by you will be stunned if they collide with walls or others.*
* Lunges the player forward, kicks the enemies and knocks them back, dealing 5 damage and may when they collide with walls or more enemies Stun.
	+ The skill will lunge the player 3.5 tiles ahead.
	+ The kick can hit multiple enemies at once.
	+ Kicked enemies will be in a knockback state for 1 second, indicated by a white trail along with the kick. 30 extra damage is applied to all enemies affected by the skill if they bump into an obstacle or each other. The damage has an unknown critical hit chance.
	+ Stationary enemies receive 15 damage.
* While the skill is active, the player is immune to all damage.
	+ However, it does not prevent getting status effects or taking knockback.
* The Reflect Buff applies to the kick, such that enemies' projectiles can be returned.
* The skill has a cooldown of 1 second.

Mentor Upgrade
*The kick has a larger attack range and deals double damage to still enemies.*
* The kick will lunge the player 2 more tiles and have improved AOE.
* Knock back immune enemies will receive 30 damage from the kick (instead of 15).

## Quotes

### Interaction in the Living Room

* *"GIT GUD"*
*"I don't understand a thing!"*
*"At least, I'm out of the prison."*
*"Are there any door that I can break?"*
*"Hmm? You don't have doors here?"*

## Trivia

* The Beheaded was introduced in the Dead Cells Crossover update in Update 3.4.0, along with a number of Dead Cells references.
* The character himself is the protagonist of Dead Cells.
* The quote *"GIT GUD"* originated from a meme slang, which intentionally misspelled the word "Get Good" in a sarcastic way. The phrase also appears in a special lore room in Dead Cells.
* The quote *"Are there any door that I can break?"* refers to how wooden doors in Dead Cells can be shattered to stun enemies on the other side.
* The Spartan Sandals skill is a reference to the eponymous weapon, which knocks away enemies, causing them to be stunned briefly, take extra damage on collision, and can also neutralize certain projectiles.
* The owl is based on the Great Owl of War, a skill which summons the namesake pet that fires projectiles at hostiles, and will despawn if the user takes damage.
* The Serenade pet, introduced with the character, is taken straight from a skill that spawns a floating sword to slash at enemies, although the in-game stubby pet resembles the Dead Cells icon more.
* The Vorpan is visually identical to its Dead Cells iteration, and its stun ability/critical hit chance may refer to how it does critical hits when hitting enemies up front, causing minor foes to be easily stunned by heavy damage.
* The following contains lore spoilers for Cytoplasm in Dead Cells: **Cytoplasm resembles the syringe used by The Collector, the game's ultimate boss, and the skill dropped from him. Both the collector and the weapon itself are known for their cell consumption for varying purposes.**
* His "When Hurt" audio is identical to its Dead Cells counterpart, which, ironically, is still played when he takes armor damage, considering that armor doesn't exist in Dead Cells.
* His death sprite is nearly identical to the Dead Cells death animation with its head spilling from his body