Continent of Kellner

The Continent of Kellner has existed for millennia, made up of a region of vast plains and mountains. Its beautiful forests and extensive rocky habitats make it a bountiful land ripe for settlement. So much so that it was divided by those that came to inhabit it, into the major Kingdoms of our time.

While not noteworthy to the people within the continent it is known by the players and DM, that the entire continent never experiences daytime, and is in perpetual night. Judging time off of the phase of the moon, called Aesentia.

In this age communication between the Kingdoms has become much easier due to a strong network of well-built roads that carriages can easily traverse, and an even more impressive network of railways. This enables quick and efficient travel between most major towns and cities all across the continent. However, large transportation networks led to a need for fossil fuels as well as the use of magic to power this travel.

## *Conamar*

In the Northwest of the continent lies the coastal Kingdom of Conamar. The most powerful of the realms, this one is well known for the coves along its coast that sequester port towns. The city of Antomur - the old capital - lies on the Northwest coast whilst Alenlun, famous for the prestigious Alenlun Scholars, lies on the Southwest coast. The now capital city Venerage lies closer to the centre of the Kingdom, once being a successful trading point and location of vast coal reserves beneath its streets, and now seating those that hold governing power. It is also where the Sanatio Church originates from. Trains span the landscape of Conamar, and traverse the rest of the continent.

## *Obietnica*

Making up the Northern part of the centre Kingdom, Obietnica experiences a higher altitude and depth in the Northern hemisphere. Thus, this plateau experiences harsh cold temperatures throughout the year. The harshest period to be visiting and a time where few travel through the Kingdom is Imber Tenebris as the storms and the dark make it nigh impossible to navigate. As well, there is usually damage done to the rail system in this weather. And so, most people make their living trading in the unique wildlife. There are two small cities found in Obietnica; one is called Podróbka, a city in the South of the Kingdom, that has people coming through to trade from Conamar and Fracti Terra. The Northern city is much more isolated, and seems to force its own survival. It is called Vitryme, a city with beautiful ice formations that they've worked into statues and other marvelous creations. Many people also travel to these Northern parts to see the magical Aesentia Borealis, a reflection in the snow crystals of the light of the moon creates this beautiful display only seen in the North.

## *Fracti Terra*

Making up the lower area of the centre of the continent is the kingdom of Fracti Terra, this Kingdom has 3 major cities scattered across its landscape Rortal and Esshal are its two smaller cities known for trade and their strong defenses. Their capital city is the city Fortis. The quirk of Fracti Terra is its frequent earthquakes that has caused many of its cities and towns to have to be rebuilt numerous times throughout history. Fortis is the capital as it is the only city that has survived multiple incidents. Though this has produced harsh conditions for the denizens of Fracti Terra, the rewards of the land are very enticing, large deposits of rare minerals and coal have been brought closer to the surface due to the geological activity, ripe for mining. In the southeast of the kingdom lies the expanse called the Wind Wastes, a vast expanse of arid land land, created by the strong erosion of the wind, creating an expanse of land covered in sand and dust.

## *Western Zemlya*

This country makes up the most western country of the eastern peninsula of the continent of Kellner. It famously is the western land of the country known as Zemlya, but due to the war raging there, the army of Serdtse has declared itself an independent country. The capital of this country is the city Serdtse, as a capital it lost its grandeur it being tarnished by long scars and black soot. The only other major city within the country is Storoz, the city is on the border between Western Zemlya and Fracti Terra, it has been put under many attacks due to it being a supply line city to the front on the eastern borders of the country.

## *Eastern Zemlya*

This country makes up the eastern half of the country that was Zemlya, and the centre of the eastern peninsula of the continent of Kellner. It is where the original capital of the country Zemlya lies named Razum. It is the capital of Eastern Zemlya during this war as a mostly symbolic gesture as it is well known, that most forces lie in the city of Udaryat along with the Cherny Keep, the main base of operations for the Eastern Forces.

## Bi***mil***

This country is a city-state. The city of Bimil split off from the country of Zemlya in the year 280 - Strife Era. It has since abstained from being involved in the war within Zemlya. It has made itself incredibly wealthy by trading throughout the continent of Kellner, mostly in refined products, that the city produces.

## *Ceremoure*

A kingdom made of five islands, four islands surrounding the central island Sunterre. Three of these outer islands have larger populations, one of them is for agriculture and the likes and supports a modest population. This small kingdom is one of the oldest in the continent of Kellner. Being incredibly defensible due to the islands being surrounded by sheer cliffs, leaving few options for offense. The island is also known for its impenetrable mists, shrouding its old ruins and ancient cemeteries from view.

## *Ukuaji*

This southernmost country in the continent of Kellner. The only country to outright ban the elixir *Red Deus*, the substance was made illegal as an affront to their Gods. These gods that they hold to are known throughout the continent as the "Old Gods", though this phrase is understandably seen as incredibly rude. The penalty for having possession of the elixir is death and the punishment for using the elixir is to have your blood left until death. The capitals of this country are the twin cities Kimbia and Subiri they are both known as the capital of Ukuaji and hold great significance to the deity Rapax. Their other cities include Mwisho to the north near the Terminus Canal, that has a very strong religious conviction to The Maw and Dari a city to the west that is built in the treetops and has connections to Satirev.

## *Fukami City*

This city is found in the depths of the ocean in the Tsuno Trench, hidden away west of the coast of Bimil. This city found nesteled in the depths at 5km below sea level, with the trench extending much deeper than that. This lightless place holds no faith in Aesentia or relevance to it's peoples. They despite their isolation, have managed to procure a supply of the elixir *Red Deus* in return for giving access to the Alenlun Scholars of the results of their research.

## *Annalus Island*

This unpopulated island gets its name for its unusual geography, a large steep outer coastline, rising to a deep decline into a large lake that dominates the space. The island has defied investigation for many years with an investigation being undergone just 13 years ago by a ship name *The Viscount.* It is now famous for being a cursed land, where no one should tread.

## *Ash Island*

An exclave of Conamar, this island of dense forest and rocky terrain has no cities, only small mining towns, that produce large coal and oil supplies to the continent of Kellner. It has only one port town, that takes the supplies off of the island to the continent mainland called The Sleeping Margin called such as it is said that when some of the first people settled there one dark day with no Aesentia to guide their way their lookout was asleep and they almost crashed along the jagged rocky shores of the island. Upon this island is where the original members of the party awoke in a place called Seddon Asylum.