The Fang

## Background

The Fang is a diverse and widespread fraternity of hunters in all manner of disciplines, their reputation howling through the multiverse. They demand bravery and tenacity in their recruits, for it is not enough to have just the strength to win, you must also have the will!

Based in the city of Sigil, The Fang’s matriarchal leadership orchestrates hunts across the multiverse. Through trade of Trophies in the form of teeth from a worthy prey, members can acquire potions for future adventures. Occasionally formidable mutant threats roam the multiverse, sometimes demanding the formation of a Warband to track and slay the creature, often with promise of great reward.

“Honour, Glory, Fraternity”

## Faction Insignia/Fashion

Amulet of bone, carved in the shape of the Fangs of the Wolfmother.

## Ideologies

### Goals

* Hunt and slay the mightiest creatures in every corner of the multiverse.
* Actively participate in honorable feats of glorious combat to be immortalized in stories and songs.
* Defend the weak and inspire bravery so they too may find glory.

Beliefs

* For The Fraternity: Your victories are the fraternities, and the fraternities victories are yours. Bring glory to the fraternity, do not bring dishonour!
* Honour and Glory: Battle is a way of life, but glory can only be gained fighting honourably against a worthy opponent!
* We are Wolves, not Fools: Hunt and fight on the battlefield, but do not seek to fight where there is no battle!.

## Faction Benefits

### Rank 1: Pack Sworn (1+ Renown)

* Become a Pack Sworn.
* Earn Renown by playing.
* Faction basic training: gain +1 to survival and athletics checks.

### Rank 2: Blooded (5+ Renown)

* Undertake faction contracts within adventures for bonus renown.
* You gain access to the ability “Mark The Kill”. Once per long rest, as a bonus action, you can choose a target that is visible and within 60 feet and swear it as your enemy. You gain +1 to attack and damage rolls against your sworn enemy until one of you drops to 0 hit points. If the target is killed whilst under the effect of this feature, you may receive 1 trophy in addition to any trophies awarded by defeating the creature, if any.
* Can access Faction Training for Leatherworking Tools and Weapon Training for proficiency in any single Axe weapon type (repeatable).

### Rank 3: Wolf Guard (15+ Renown)

* You gain access to the ability ‘I Know A Story’. Once per long rest, you can recite an inspiring tale over 10 minutes to friendly creatures (which includes yourself) within 30 feet of you who can see or hear you and can understand you. Each creature gains temporary hit points equal to ½ your level + Faction Rank.
* Can purchase Faction Magic Items: Amulet of the Drunkard (Uncommon), Weapon of Wounding (Rare)

### Rank 4: Long Fang (30+ Renown)

* Can purchase the Faction Capstone item: Belt of Storm Giant Strength.
* The ability ‘Mark The Kill’ is upgraded to grant a +2 bonus rather than a +1, and recharges on a Short Rest rather than a Long Rest.
* You gain the Faction Capstone Ability ‘Not Today!’. Once per long rest, you can gain advantage on one Death Saving Throw.

## Trophies

Trophies are gained by slaying a creature that your DM considers a ‘Significant’ threat, with the number of trophies gained equal to the adventure's tier. A trophy can also be gained as described in the Faction Rank 2 “Mark The Kill” ability.

To purchase an item, you must spend the listed trophies and 5 downtime days.