Ego Weapon

# You're not getting one. Stop asking.

## Introduction

Created by Charma, then replicated loosely by Seinaru for Mythrix, **Ego Weapons** are, when described simplest, **Living Weapons**. Possessing Souls and several abilities, Ego Weapons are incredibly powerful artefacts which hold immense power and potential, all whilst also having their own personalities and minds, which can exhibit or inhibit their user depending on the Ego's attitude.

Ego Weapons as a whole originate from **Charma**, who created the *Severance Package* off his father's work. Since then, Charma has created another Ego; Niku~Niku Ken for Ana, whilst the Angel Seinaru has mimicked his work to create Mythrix for Seraphim.

## Variations

### **Mada Ha; Stoic Relics**

Ego Weapons which possess an *Enchantment*; something which amplifies the Ego's power toward a certain concept special to the weapon. What an Ego Weapon's Enchantment will target can vary, with examples including anything from a specific form of Energy (*ie; Ki*), or even an Alignment of Good or Evil. They are the simplest of all Ego Weapons, and are the most common.

### **Kaena; Change Relics**

Ego Weapons which possess the ability to change in line with the user's will, shapeshifting in accordance. Kaena Relics usually possess three forms: a Static mode, an Offensive mode, and a Defensive mode. In rare cases, a Kaena Relic Ego will possess several modes, though these are more situational. (*see Meitokondri's Niku~Niku Ken*)

### **Baransuburēdo; Balance Relics**

The rarest kind of Ego Weapon available, stand as a middle-ground between Kaena and Mada Ha Relics. They lack the quantity of either their predecessors' gimmicks, although in possessing both they are a force to be reckoned with of their own right. Their rarity matches their strength as well as their potential.

## **Primary Abilities**

Every Ego Weapon possesses two major abilities upon their 'birth'; these being a **Passive** **Ability**, which is always active/active without exhaustion, and an **Ego** **Ability**, or Active Ability, which the user must input energy for to operate.

### **Passive Abilities**

Passive Abilities are innate to the Ego Weapon, and are one of two things: Always active, or activated without exhausting the user. Passive abilities are broadly weaker than their counterparts in Ego Abilities, though still possess great potential in what they can enable, such as Niku~Niku's Metamorphosis massively increasing Ana's potential arsenal.

### **Ego Abilities**

Ego Abilities are the other end of the coin, which are abilities activated manually by the user in exchange for their energy or stamina. Typically powerful techniques or skills which nearly always have some superficial comparisons to the Passive's skill, Ego Abilities are far more powerful yet costly as a result, though despite this make their cost more than worth it given the sheer potential that is possessed in their power.

### **Full Ego Equip**

In time, all Ego Weapons and their Ego Masters will be able to cooperate as one, given the Ego Weapon has truly "accepted" the user as its master. Once this state of unity is reached, via input of Ki, an Ego Master can unlock their weapon's **Full Ego Equip**, granting a brief yet powerful increase to power, as well as a physical form in which their weapon may take. Do note that, after this buff is used, the user is drained as if their stamina is entirely depleted, even with high Ki reserves, although this can be somewhat circumvented through early cancellation for a lessened impact.

A terrifyingly powerful skill which grows with the user and their Ego, showing their unity in solid, practical form.

#### **Multipliers**

1. When used **without** rebirthing, the FEE increases the **next** attack by **1.5**×, after which stamina is depleted.
2. When used **with** **One** rebirth, the FEE increases the next **three** given attacks by the same **1.5**×, after which stamina is depleted.
3. When used with **Two** rebirths, the FEE increases the next **six** given attacks by double; **3**×, after which stamina is depleted. **This is the limit of Rebirth-amplifying for Full Ego Equip**.

## **Ego Evolutions**

As their users grow and develop, an Ego Weapon itself will evolve and transform. These are hallmarks at points where the user has reached such a point of might that their Ego Weapon is forced to grow to keep up, resulting in adaption.

### **Divine; Godly Ego**

By reaching a point where one has acquired Godly strength (*a Power Level of 200,000,000,000*), an Ego Weapon will evolve with the introduction of God Ki, or its equivalents. With this newfound skill, the Ego Weapon unlocks a third ability which goes along with their Passive and Ego Abilities, being either another passive or another active.

### **Eden; Reborn Ego**

Through Rebirth, an Ego Weapon will evolve and gain a new ability with each Rebirth it and its user undergo, up to a maximum of *three*. Despite the benefits of this, the Ego Weapon will momentarily disappear until the user regains strength (*50,000,000 Power Level needed*), after which the user will possess both their returned Ego Weapon and its new abilities.