Development History

This page will detail, to the best of my (Scott Carammell) ability, my attempts to recall the history and development of Cybergenetic. This page will be in the first person as there's no real point in speaking in the third person.

## 2016

Around the year of 2016, I was introduced to the furry fandom via a friend with a YouTube channel, which at the time was named "Jammer Snow". This channel, which I have been unable to find since 2018, uploaded mainly animation memes. I was unfamiliar with animation memes at the time, this being my first exposure to the genre, but I found the artwork and characters appealing, and wished to make a character for myself. It was in the wake of this that I created Chris, who was, for all intents and purposes, Freddy Fazbear with blue eyes. I was not very imaginative. However, this character remained with me, as my only true "oc" up until Bonnie was created as well.

Bonnie came about as a forced love interest for Chris, though from the beginning (iirc), they were intended to be more of a power couple; something still with the series to this day. Bonnie would not be named until 2017, and contrary to what you may think was named after Bonnie Tyler, for some reason. The storyline began being developed around this time, with the concept of Chris having powers to control space, and Bonnie time. This...was a shit idea in hindsight, but who knows where that could've gone.

## 2017

2017 was quite possibly one of the most wasteful years of my life. Very little in the form of Cybergenetic was developed that would stay with the series in one was or another. Two characters, however, would...

Sierra and Richter were created, but not in there current form. They were both male, and more of side characters at this point. Neither had very well-defined personalities, nor did they have names.

Chris' name was briefly changed to Stan around this time. I guess I thought Chris was too generic a name. This wouldn't last too long, but to this day, Chris' middle name is Stanley, so that was definitely kept in some form.

## 2018

Completely contrary to 2017, 2018 was quite possibly the most important year for Cybergenetic, and the year most of the solid groundwork was laid for it. It was given a more solid storyline, which I wrote on an old friend's Amino. While reading these today reveals almost none of it is canon, you can still see the groundwork for what Cybergenetic would become.

## 2019-2020

One of my biggest regrets in life has to be the lack of active work I put into Cybergenetic throughout this entire span of time. Things happened, but they're very fuzzy and more or less boil down to refining what I already had. The most it got around this time was me revealing it to people I know in real life. Not much to say here, sadly.

## 2021

As school sank lower and lower on my priorities as passion began to be my driving force, Cybergenetic would once again find itself in active development. The story was extremely bloated throughout 2019-2020, most of which was undeveloped nothingness. Cybergenetic was heavily downsized, and I think the story has become better for it. The story was made more consistent, easy to understand (relatively), and I had plans to expand the story not just to the future, but the past as well; something I have yet to fully develop.

## 2022

Finally, we arrive at the current year. In 2022, I have begun to look at game development not as a business necessarily, but a hobby. While I'm still a while away from developing a full product, I have faith in myself to go places.

Also this year, I began work on the constructed language of the main characters, Annish. It still has a lot of work needed until it's anywhere near finished, but as of writing, speech is possible in the language, and the dictionary continues to grow.

## Future

My plans for the series, as of writing, are risky, but I don't see any other option working. I want to learn how to use GameMaker Studio 2, and develop Cybergenetic as a platformer in a similar vein to Cave Story. I see it releasing episodically, with the prologue being free, and future episodes costing money.

I plan for something playable to be finished by the end of the year 2023. With any luck, Cybergenetic will be a success, and I will be free to develop passion projects as a profession.

As of writing, my philosophy accounts for money as a necessity, not the priority. If feasible I would make Cybergenetic free for all on all platforms; however, given everything else in my life, I don't think that's going to happen unless it becomes such a giant success it practically prints money.

Cybergenetic is not my only passion project, and it will not be my final piece of work. Magnum opus? Maybe, but it will not be the last thing I make as much as I can help it.