New Player Blog 6

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\*Looks like i need to do a ton of Kortombe quests\*

At Kortombe Market, Umphric Podor next,
"Do you have work for me?"
"Sure. That's exactly the sort of thing that I'm looking for."
**Wood for goods:** Umphric Podor asked you to act as a negotiator in a dispute with the luberjack Berthier Granfore. You don't need to answer the moral questions underlying the two parties' economic visions, though you will need to find some common ground between the man and the Guild of Merchants. How you plan to do that is up to you. A) Negotiate an agreement with the lumberjack (6persuasion, 5g), B) Organize a friendly meeting with the lumberjack (4 Strategy, 10g), or C) Help the lumberjack, Berthier (5 Athletics). Rewards: ***Berthier's House location, 2 Kort Rep,*** 50g

At The Queen's Fiance, Raul Despommiers next,
"I would like to explore the seigneury, but I am not sure I have all the necessary equipment. Can you help me?"
"Perfect! I'm ready to shop 'til I drop."
**Urban Delivery:** Once you arrive in the centre of Kortombourg, you hand the package to the clerk who takes care of the Raul Despommiers' kiosk. A) Hand the package to the clerk, or B) Haggle for better prices (3 subterfuge), Rewards: ***Kort Rep***, 10g

Back at The Queen's Fiance, Thume Atuvu next,
"I just arrived in town and I'm looking for work."
"Call me judge, I'm in."
**The other side of generosity:** Thume Atuvu and Raul Despommiers need your help to settle a small argument. It's up to you to find the best way tomediate. A) Agree with Thume, or B) Find a middle ground. Rewards: ***Kort Rep***, 5g

Next Bentro Cemetery, Rhys Pair,
"Can I help you?"
"I'll take care of it."
**Vandals under the slabs:** Rhys Pair is concerned that vandals are rampant at the cemetery and has asked you to investigate. It is up to you to determine the best way to obtain clues. A) Examine the tombs' surroundings (5 perception), B) Interrogate teh Kortombourgers (5 Persuasion), and C) Study the ground (5 Academics). Reward: 100g, ***Kort Rep***

**ACHIEVEMENT GAINED:** A New Town (+5pts, 40pts total) - 10 Kort Rep

\*After gaining 10 Kortombe Rep (Traveller), a ton more quests pop up all over Kortombourg, including a new MSQ\*

Onto Kortombourg Square, Mylena Imratti with the MSQ,
"You seem to know Leonidas rather well..."
"As you wish, Mylena. I'll leave immediately."

**A gift for Leonidas:** Upon your arrival at the Troll Seat you greet Leonidas and give him the package that Mylena has entrusted to you. Give the package to Leonidas (Package for Leonidas), Reward: Minoris Mistglass

"I am listening..."
**Improve the domain:** Leonidas advises you on a number of lessons you must learn so that you can improve your home. Talk with him for more details.
A) Know how to build a workshop (Infrastructure)
B) Know how to recruit a companion (Workforce)
C) Know how to use a cart (Transport)
D) Know how to build a barracks (Accommodatioin)
Rewards: ***1 Mist Rep***, 4 Minoris mistglass

\*There four major quest lines to do before we can finish this MSQ, luckily all four quest lines are marked with the MSQ shield, mostly\*

First MSQ marked location, Tower Construction Site, Ulrick Goodarms,

"I need a new workshop..."

"Nothing's ever simple, eh?"

**The new workshop:** The site team asks you to bring the materials necessary for the construction of the new workshop. In exchange, they will share with you the secrets of a quality workshop. A) Provide the stone (12 Blancite), B) Provide the wood (12 Salancedre). Rewards: Infrastructure, ***Outdoor Workshop Recipe***

**ACHIEVEMENT GAINED:** A Roof to Work (+5pts, 45pts total) - built a "outdoor workshop"

Second MSQ marked location, Rabouf Estate, Gerald Rabouf,

"Need some help on the estate?"

"I believe I can help."

**The shelter and the cart:** The Raboufs use a small cart to transport their products to the different markets of the region. By helping them, you will learn more about transportation. A) Repair teh axle of the cart (8 forge), B) Reinforce the structure of the shelter (8 Woodworking). Reward: Transport, ***Cart Recipe, Shelter Recipe***

**ACHIEVEMENT GAINED:** A Roof to Store (+5pts, 50pts total) - built a shelter

**ACHIEVEMENT GAINED:** The Wheels (+5pts, 55pts total) - built a cart

\*Now I'm rocking this sweet cart. 2170 total storage while gathering. Nice, next I need to explore south to reveal the first companion, and barracks. He should be at the Quell Bridge.\*

"I heard about your quest for work."

**Evaluate Corrin:** As Leonidas explained to you, you need to check if Corrin can work with you in the Mists. He seems to be a decent person, but you must ensure that he will not report you as an evil sorcerer to the authorities of Kortembourg. A) Learn more about Corrin (8 Persuasion), B) Subtly introduce the concept of another world to Corrin (10 Strategy), C) Assess Corrin's comprehension skills (5 Academic), and D) Spy on Corrin (9 Subterfuge). Reward: Workforce

\*Special thanks to Marhault for crafting a free Adventurer's Tabard to a poor beggar, me. It is very annoying to struggle, grind those adventuring skills at 2-3% per tap. Now I can finish the current quest, and tap the higher level adventurer trainers for faster and bigger skill ups. The life of a free player is harsh. No shame in asking for help when you are "literally" playing at a handicap.\*

**Recruit:** Corrin Fortvaillant (Req: 1 comf) - 4stonew, 4woodw, 2mine, 3herb, 2LJ, 2Mtn, 3Forge, 1hunt

**ACHIEVEMENT GAINED:** A Good Helping Hand (+5pts, 60pts total) - Recruit Corrin

\*Like clockwork, a MSQ marker shows up above Kortombe Market, Umphric Podor\*
"Is everything alright?"
"Danger calls, and I will answer without delay."
**Lost Caravan:** You have followed the western road indicated by Umphric until you come across a cart mired deeply in the mud. Pacing back and forth next to it, muttering to himself, and occasionally pulling on his hair is a man wearing luxurious clothes cakedin brown mud. The man seams to be on the verge of a nervous breakdown so you decide it's wise to gently alert him of your approach. Warn the man of your presence. Reward: ***Muddy Road Location (Purple Flag)***

"I get the feeling you might be in a spot of difficulty?"
"I'll take care of it."
**Prisoner of mud:** Varko has asked you to take care of his cart before you start looking for his bodyguard. It may seem strange to you as a priority, but you don't really have much choice in the matter. Regardless, you should find a way to fix it as quickly as possible. A) Get the cart out of the mud (10 Hunting), B) Scare the vargres with smoke (10 Botany), and C) Lift the cart (10 Athletics)

"You seem troubled."
"I could go looking for him."
**The caravan guard:** Obviously happy with your answer, Varko explained to you that his guard left in the direction of Kortombourg. You must therefore find his trail. A) Discover Finn's tracks (11 Perception), B) Surmise Finn's location (11 Academic), or C) Recognize the dangers (11 Strategy). Reward: ***Forest cage location (Purple Flag)***

"Finn may have been injured by vargrs, or he might have fallen into one of these awful mudholes."
"I wait for nothing. I shall find him at once!"
**Like a bird in a cage:** To your amazement, you see a young warrior trapped in a cage hanging from a tree. A) Deactivate teh trap (12 Hunting), B) Open the cage (12 Subterfuge), or C) Climb the tree (12 Athletics)

**Disgruntled gremfyrs:** Armed gremfyrs who had been hiding behind trees and thickets come out of their hiding places to attack you. Finn, grabbing a thick branch from the ground, fearlessly rushes the largest of them. Convinced that their leader will get the best of your new ally, the rest of the globlinoids turn to you. Confront the gremfyrs (L4 Arcane gremfyr, L7 Winged gremfyr)

Now at Forest Cage, Finn Vorel is free,
"Want to chase down the other gremfyrs?"
"I'm ready."
**Back to the cart:** After liberating Finn Vorel from his little kidnappers, you agreed to return to Varko's cart. Warn Varko of your presence.

**Return to Umphric Podor:** Receive your payment. Reward: 300g

**Recruit:** Finn Vorel (Req: 16 Comf) - 15axe, 1UG, 2for, 4sew, 1mtn, 1swa, 2hunt, 1athl, 4tan, 2subt

\*Six regular quests in Kortombourg, but none marked with the MSQ symbol. Finding the Barracks recipe is going to be harder than I thought. I'll start my search at the Barracks, with Myrtille Champtilly\*
"I can handle a few weapons, but I lack finesse. Do you have time to train me?"
"I'm ready! Let's train!"
**Myrtille Kombat:** By training with Myrtille, you have the opportunity to test your fighting skills. Confront Myrtille (Fight L5 Myrtille Champtilly). Reward: ***Kort Rep, Defensive Stance Talent***

"The gremfyr threat."
"Perfect. Now this is a mission for me."
**Invading gremfyrs:** Myrtille asks you to kill 10 gremfyrs to help keep Kortombe secure. Confirm your success to Myrtille (10 Gremfyr). Reward: ***Kort Rep***, Hatchet

Back to the Barracks, Myrtille Champtilly,
"Where do the gremfyrs come from?"
"I'll take care of it!" - \*This is the quest that unlocks the first Mini Boss: Aquagremfyr

**The source of the gremfyrs:** Myrtille explained to you that it's possible the gremfyr are controlled by a magical creature living near an underground spring. To start your investigation, visit the cave through the forest to the east. Highlight your success (Aquagremfyr). Rewards: ***Vicious Hit Talent***, 500g, ***3 Kort Reps***

**ACHIEVEMENT GAINED:** Aquaderground (+10pts, 70pts total) - Defeat Aquagremfyr

**ACHIEVEMENT GAINED:** Mercenary in your Spare Time (+5pts, 75pts total) - Complete Militia Into Quests

Move onto Kortombe Market, Bulletin Board (4 quests),
**Aggressive goats:** Authorities in Kortombe want to reduce the goat population in the Crown Hills, as some travelers say they have been attacked. Show your goat horns as proof (5 Mountain goat), Reward: ***Kort Rep,*** 50g

**A Pile of Leaves (Blue Flag):** A strange pile of leaves seems to have been placed intentionally. Does it merit a little investigation? Work physically (3 Athletics), Inspect (3 Perception) Rewards: 2 Eperviere, Random mat

**A berbalist's research...:** The Golden Gin herbalist is in need of local plants. Deliver the herbs (10 Orchis, 10 Eperviere, 10 Varacias, 10 Tricinias). Rewards: 200g, 2 Restoration vial, ***Kort Rep***

**Telluric pendants:** Fiona believes the place is the ideal location to introduce you to "magical" jewellery making. You are in doubt about the properties of gems, but you have little to lose. Participate in the training (2 Cassinette, 2 Malichone, 2 Ambranos). Rewards: ***Traveller's pendant recipe, Adventurer's pendant recipe, Crafter's pendant recipe***

\*Note, the actual item name is misspelled. It is what it is.\*

**Bickering neighbours (Blue Flag):** In the distance, you can hear two farmers arguing in thick country accents about the best way to plough a field. No reward.

**The magpie (Blue Flag):** You notice a magpie's nest in a tree. What shiny treasure might he have scavanged? Reward: Random Mats

**The quest for the Gift:** When you arrive at teh scene, you find a crowd of peasants lined up to participate in a secretive ritual in an old tent. Your first instinct is to assume that you have encountered a scam and the so-called Gift will be sold to you for a handful of coins. Look for scams (3 Subterfuge), chat with the peasants (3 persuasion), and wait your turn (3 strategy). Reward: ***HealL1 Talent***

**Forbidden Leather (Blue Flag):** An illegal leather dealer stand by the river. You will need to know the right codes to do business with him. Work physically (4 athletics), or act subtly (4 subterfuge). Reward: 4 Buffalo leather, 4 Deer leather

\*After finishing the last bulletin board, it unlocked a blue daily quest\*
At Kortombe Market, Kortombe Bulletin Board (daily quest),
**Animal control (Daily):** The authorities of Kortombe ask for the help of adventurers and hunters to reduce the population of wild animals in Ordval. Show your animal hides as proof (11 Mountain billy-goat). Rewards: 1000g *(Note: this is a daily quest that you can only do a limited number of times. It has very high rewards compared to any normal quest.)*

**Footbridges (Blue Flag):** A footbridge used to help the carts cross the region is broken. A group is attempting to repair it. You could help them in case they have a surplus of wood. Develop a solution (5 Academy), Plan a solution (6 Strategy), Act subtly (6 Subterfuge). Rewards: 3 Chanderene

\*OMG, while killing billy goats, I found the last MSQ marker, after unlocking Traveller Relay (Inn) North of Kortombe, Ichaelle Sanheme. Now I feel silly doing all these random quests trying to unlock it.\*
"I would like to know more about accommodation"
**Cabin study:** The concept of the relay could be applicable in your field. However, Ichaelle will not share her expertise for free. Pay Ichaelle for her time (150g), Work as a host (10 Persuasion), and Search the relay registers (10 subterfuge). Rewards: Accommodation, ***Barracks recipe***

**ACHIEVEMENT GAINED:** Resourceful in the Mountains (+5pts, 80pts total) - 15 Mountain Skill

**ACHIEVEMENT GAINED:** Humble But Comfortable (+5pts, 85pts total) - Build first barracks

Finally back to Troll Seat to finish Leonidas of Valsonge's MSQuest and gain that Mistwalkers Reputation. I believe the next series of quests from the MSQ is to gain 5 reputations from four major locations which takes almost forever. I'll save that for another time.

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