The Illusionist

*Illusionary breath,*

*Wild and cold,*

*Song of the Lands,*

*Blood of the bold,*

*Follow my words and captured you be,*

*in ice, or song, even an illusion it could be*.,

**Pureblind 1** Tana bands to cast

**Time to learn:** 1 week

**Spell type:** Ranged

**Items Needed:** none

**What it does:** “Blinds” a single target, to simulate vision loss. and keep safety in mind The target must keep their head down and stare at their feet/the ground, effect lasts until dispelled or the target dies, the effect is not dispersed by purification or cure, it can be dispelled

**Incant**: Pure blind I cast to thee, harken to the coming sound, Rattle the bones, And Look naught above, Or sides below, Listen well, to this glaring sound, For your sight is mine and your Vision will not last, Pureblind is what I now cast on thee. Pureblind

**Whispers**- 1 Tana band to cast

**Time to Learn**:1 week

**Spell Type:** Touch spell.

**Items Needed:** None

**What it does:** The target of this spell will be told 1 thing by the caster. The target will believe it is true, even if it is not. The effect lasts 10 minutes.

**Incant**:

**Parasite**: 2 Tana band to cast

**Time to learn:** 2 weeks

**Spell type:** Ranged

**Items Needed:**

**What it does:** anyone within 6 feet of the caster loses an arm “the caster sings or chants out the incantation causing the target/s to believe that a creature has attached itself to the target/s own arm, target/s then stop and destroy one of their own Arms”

**Incant:**

**Vanish** 2 Tana Bands to Cast

**Time to Learn**: 2 Weeks

**Spell type:** Touch Spell [Self Only]

**Items Needed:**

**What it Does**: allows you to pass by and remain unharmed by Summoned creatures as long as they are journeyman level or below, The Effect disappears if you enter into combat

#### Second Circle -Journeyman Tana

**Mirage of the land**

**Time to learn**: 3 weeks

**Spell type**: ranged

**Items needed**: Blue spell ball

**What it does:** Forces the target to believe the ground has turned to lava or acid and flee to higher ground. if the target fails to flee, they will believe that they have lost both legs and act it out accordingly. [target has not actually lost their legs the target only believes such] Tana lasts until dispelled or the target has died.

**Incant**:

**Lore**: “The Floor is Lava! Quickly now, onto the tables!!”

**Glamour**

**time to learn**: 3 weeks

**spell type**: touch

**Items Needed**: one light drop, if hiding an item a neutral-colored piece of cloth is needed with a tag on it saying glamoured, if hiding a feature tieing a gray ribbon near the area where the feature is being concealed is acceptable

**What it does:** Allows the caster to hide a distinctive feature of theirs or the target, can be used to hide items as well, can be dispelled, any master ranked mage can tell that there is something there but not what is there without dispelling the tana by whatever means they hold [No Specialty game items can be glamoured, example: the flag in capture the flag] if you are not a master level tanacaster or the caster of this tana you cannot see what is concealed and must ignore the cloth covered item

**Incant**:

**Mermaids foil** 4 Tana bands to cast

**Time to learn:** 4 weeks

**Spell type**: Ranged

**Items needed**: blue spellball

**What it does:** What it Does - Caster renders up to two players that are within five feet of each other unable to battle and wandering aimlessly until the killed effect is applied to a spell ball for blue which is thrown at the first target and also affects the closest second player that is within five feet. Target players cannot self-terminate.

**Incant**:

**Ode of fear** 4 Tana Bands to Cast

**Time to Learn**: 4 Weeks

**Spell type**: Ranged Spell

**Items Needed:** none

**What it Does** - What it does: while playing or singing a jarring tune the Caster causes the 4 closest players to flee from the Caster in fear, the 4 affected players will not dare approach or attack the caster until 2 minutes have passed, the bard Caster may not move from his/her position while the fear is active a lestarian with the mental fortitude ability can ignore this

**Incant**: ode of fear, oh lovers deny, by jarring tune, the fates all sigh, Treefolks and orcs, of goblins and elves, flee from the thoughts and praises that dwell,

#### Third Circle - Adept Tana

**illusionary Ward** 5 Tana bands to cast

**Time to learn**: 5 weeks

**Spell type**: touch

**Items Needed**: 1 wind drop

**What it does**: protects the target from the next Apprentice or Journeyman circle tana cast upon the target, this ward will last until a tana is cast upon the target or the morning light of sol falls upon the target, it can be dispelled or broken with another tana.

**Incant:**

**Daydream**

**time to learn:** 5 weeks

**Spell type**: touch

**items needed:** 1 shadow drop

**What it does:** This Spell is one of a passive nature and cannot be noticed or identified without the use of an ability or spell that does such, Once cast The target will act as almost normal but will not notice obvious key points, sought out Items and must walk past anything that they were supposed to find as if in a daze if the target can read they will not be able to do such, The target cannot do anything that requires focus including casting tana or using abilities, they cannot use their profession if it entails reading. **Incant**:-

**Maelstrom** 6 Tana bands to cast

**Time to learn**: 6 weeks

**Spell type:** Ranged

**Items needed:** blue spellball

**What it does:** Surrounds the target in a vortex of spinning water leaving them unable to fight or defend. Target will drown within the water after ten seconds have passed Target may be rescued by an ally at the cost of an arm which will be destroyed in the process of rescuing the trapped player

**Incant:**

**Bloodsong** 6 Tana Bands to Cast

**Time to Learn**: 6 Weeks

**Spell type**: Ranged Spell

**Items needed:**

**What it Does:** Causes everyone within hearing to enter into bleed out, Players can cure themselves by normal means

**Incant**:

**Trance** 7 Tana bands to cast

**Time to learn:** 7 weeks

**Spell type**: Ranged

**Items needed:** 1 Water drop, Optional: Blue spellball or played song

**What it does**: Caster puts the target in a hypnotic trance, the target is then under the control of the caster for the duration of the current battle or until the caster is killed.

**Incant**:

**Death Bell** 7 Tana Bands to Cast

**Time to Learn**: 7 Weeks

**Spell type**: Ranged Spell

**Items needed:** 1 bardic drop, a loud bell

**What it Does**: at the sounding of a bell following an incantation the life of a single already injured player is ended does not work on a healthy opponent

**Incant**:

#### Fourth Circle- Mastery

**Repelling Noise** 8 tana bands to cast

**Time to learn:** 8 weeks

**Spell type**: Ranged

**Items needed:** 2 bardic drops

**What it does:** while playing a jarring and off-tune noise the Illusionist will Repel ALL monsters and Summoned creatures, even ones summoned by allies, The monsters will stay away from the caster and will also not attack anyone that is near the caster unless attacked first, any Adventurers/players that stay near or within hearing of the caster suffer "deafness" and cannot hear each other or communicate via voice or sound[tana ends if the illusionist stops playing/making the noise]. **Incant:**

**Chorus of Sardonyx** 8 Tana bands to cast

**Time to learn:** 8 weeks

**Spell type:** ranged

**Items Needed:** two other illusionists with this tanaspell. the two supporters can choose to use an instrument to support the main caster rather than singing or chanting the incant

**What it does:** while performing, this tana Amplifies the attack power of a group of up to 5 chosen players granting each +1 damage and a 3 Point Bubble. As long as the illusionists continue to perform together the effect remains on the players [this song cannot be silent cast no matter the situation and the 3-point bubble cannot be renewed once lost, if all 5 members that are being buffed die, the tana will automatically be canceled/end. also if one of the bards dies the tana will end.] the Buffed group Must remain within hearing range of the bard's **Incant:**

9th

**Binding Frostbolt**

**Time to learn:** 9 weeks

**Spell type:** Ranged

**Items Needed:** 2 water drops, blue spell ball

**What it does:** Target is frozen in place and is immediately killed upon being struck directly with the thrown ball, Target must remain in place unless moved or thawed by others using scorch or carried back to respawn with the tana known as carry form, only then can the target respawn or be resurrected, while frozen the target cannot be raised as an undead, this tana can be used on dead bodies as a way to prevent them being raised as an undead

**Incant:** *Binding frostbolt that brings forth the* *Cage of the frozen earth, Fall of the Sky splitting hail, brings dreams that eternity is but a fleeting moment, yet that moment passes forever in the stillness of winter, frozen to watch, as a statue stands, death is near, the snowflake lands, and the ice has its cold demands, Caught by the cage that brings the hail, eternity in ice, a moment to prevail, Cage of the frozen earth, Fall of the sky splitting hail, dreams of eternity, a moment that could fail, Binding frostbolt [incant is spoke twice]*

\_\_\_

**Contempt of the Mind [needs input]**

**Time to learn**: 9 weeks

**Spell type**: touch/mind control

**Items needed**: 1 shadow drop 1 bardic drop 1 water drop

**What it does**: Coming in contact with your target You make your target believe that a specific adventurer, Creature, or being that is on the field is an existence that needs to be eliminated at all cost, your target will then go after the second chosen target of your choice, and challenge them to a dual or will attack the second target until one of the two has died OR Contempt of the mind has been broken/removed from your initial target, your initial target will retain all of their normal reasoning and abilities beyond deeming that your second chosen target must be killed at all costs that are available to them.

**Incant**:

##### **Master of the Illusionary, Water and Sound arts.**

10th and final set

**Embrace of the Winter fae** 10 Tana bands to cast

**Time to learn:** 10 weeks

**Spell type:** ranged

**Items Needed:** 2 water drops 3 wind drops

**What it does:** Applies the slowing effect to all Adventurers on the field, if an adventurer stops moving for 10 seconds they will find their legs frozen to the ground and unable to escape without the use of "fire" or a means to dispel the tana from around each of their legs

Incant:

**Majesty's Charm** 10 Tana bands to cast

**Time to learn:** 10 weeks

**Spell type:** ranged

**Items Needed:** 6 bardic drops

**What it does:** Charms all creatures and Adventurers on the field, the affected targets lose the conviction to attack or defend themselves from the caster, and will believe one thing that the caster tells them, if another creature or being attacks them they will react as normal.