Antagonistic Groups

Antagonistic groups that can be found around Gloria-Etalia

**Clan Yssret**

A ragtag group of elves that were founded by northern scouts among the elves in their early days on this world. Since those days the clan has become a group of exiles and extremists from various parts of the world. Those who could not or cannot stay with their kin but do not wish to live among the other races flee north until they find these near feral elves. Together they practice wild druidic rituals to enchant bestial guardians, contort the weather to their advantage to avoid detection and slow their enemies. The clan is in constant flux as members come and go on personal vendettas, quests and crusades. Those who remain seem to become increasingly savage in comparison to their southern brethren, reflecting the nature of the cruel and frozen north.

**The Oak Leaves**

Pagan cults found in great human cities that abhor industrialization and the destruction of the environment. The cults take in many of the orphaned and homeless in the city. When these members of society start disappearing it seems like a blessing at first for the wealthy and for law enforcement. These lost souls return at night to sow the literal seeds of destruction as each cell is led by a druid agent sent by the treants to sow discord and convert the people. These druids often worship the dryads and treants as the ideal state of being, to be one with nature. Cultist cells can be found by following runic markings left throughout the city. Only one who has been inducted and trained to read the runic script can follow them to the hidden cell.

**The Children of Iron**

A cult of mage-charlatans mad scientists and many who simply suffer from degenerative diseases or body dysmorphia. They have an obsession with technology. Particularly those depictions that remain of metal men. To the children of iron these creatures of metal are the ideal. To be free from their tortuous existence within their fleshy prisons. To be free from death and live eternally in technological perfection. Secretly the mages of the cult convert those who are likely to die of illness into golems while claiming they have begun to unravel the secrets of the ancients. In truth only the occasional mad technician is able to restart rare functioning technology. Although the cult's knowledge of ancient technology could be a valuable resource to any nation it is viewed as a criminal organization, even a heretical one by some members of the Westerasi clergy. The cult's tendency to prey on the rich and subvert local authorities has made them quite dangerous wherever the cult takes root.

**The Dead Alchemy Society**

The Dead Alchemy Society is Secret organization uniting powerful dark mages and alchemists. Its separated into two sides: Kings Alchemists, and Queens Mages. The best of both parties forms a council of 13 members, counting a Lich Lord whose role is to unite them in goals. The symbol of the Dead Alchemy Society is two straight lines going vertically through a circle, and it represents alchemist reactions needed to create simplest poisons. . This illegal organization is made up of greatest minds in all of Midlands, Eastasia, and Rams Head, and recruits as far as the Celestial Empire.

Its current leader is Balthazar the Enlightened a lichlord from Morulux who brings stability to the society, at the cost of his own personal achievements.

**Cult of Mendul**

A religious sect that worships Mendul and serves him to fullfill his dreams of a world inhabited by artificial life. A priest of Mendul, often refered as Menduvith, appears as almost not human anymore, with metal skin, clawlike hands and hosepipes installed either in their mouths, on shoulders or arms. They work as artificiers who create warmachines and minions for their masters plan, as well as seeking lost artefacts or devices that could still be in good use. Mendul gains new members in those who dare to get near his pyramid, hearing his wishpers of promises as they study the building. Only a few, worthy enough are allowd to enter Great Pyramid, to be gifted with metallic immortality by consuming Mendul's blood, the Teriad oil, in a ritualic act. Some members of the Children of Iron even find interests in Mendul and start a pilgrimage trough the Cursed Wastelands to be noticed by the Machine King so that they may gain his blessings, if they're worthy enough.