Muck Ideas

Ugh, so legit.

* Ice Golem
* Flame Golem
* Wooden Golem
* Clay Golem
* Bomb Golem
* Crystal Golem
* Elemental Golem
* Devourer
* Kobold
* Redcap
* Imp

## Bosses

* Abomination (Plains)
* Shark Lord (Ocean)
* Ogre (Caves)
* Tempest (Mountains)
* Sandstorm (Desert)
* Four Cactus (Blue Desert)
* Four Tree (Blue Forest)
* Ice Master (Tundra)
* Great Inferno (Underworld)
* Brilliant Orical Golem (Underworld)

## Mechanics

### Trading

* Traders can live in huts, and their profession depends on what hut they live in. That being said, there will also be new huts: the Worker’s hut, Fisher’s hut, Mason’s hut, Plain hut, and the Blacksmiths.
* Traders will trade for a specific amount of gold coins.

### Fishing

* You can reel a hook into a lake and find different fishes to cook using a fishing rod.
* You will need fish bait, like shrimp or worms. You cannot obtain these naturally, but you can find these in a Fisher’s hut. The shrimp can be cooked and eaten.

## Underwater Chests

You can also find different tiers of chests under a lake.

### Normal Difficulty

* Ocean Chests
* Godly Chests
* Paradise Chests
* Ember Chests
* Darkness Chests
* Chest of the Unknown
* Void Chests
* Chief Chests
* Chests of The Fallen
* Bountiful Chest

### Gamer Difficulty

* Seaside Chests

* Divine Chests
* Heavenly Chests
* Hellfire Chests
* Shadow Chests
* Demonic Chests
* Abyss Chests
* Chief Chests
* Chests of The Fallen
* Bountiful Chests

## Underwater Junk

* Leather
* Wool
* Iron Ore
* Sugar Cane
* Bone
* String
* Paper
* Beetroot
* Bowl

## Food

* Carrots
* Potatoes
* Baked Potatoes
* Beetroots
* Turnip
* Carrot stew
* Potato stew
* Beetroot soup
* Turnip soup
* Melon
* Mutton
* Cooked mutton
* Porkchop
* Cooked porkchop
* Beef
* Cooked beef
* Raw shrimp
* Cooked shrimp
* Cod
* Salmon
* Tuna
* Pumpkin pie
* Banana
* Orange
* Papaya
* Tangerine
* Pineapple
* Coconut
* Mango
* Lemon
* Gadoba fruit\*

\*For every 1 Gadoba fruit that gives a life, 100 take it away. Can only grow on Silverwood trees.

### Crops

* Carrots, Wheat, Barley, Rye, Rice, Beetroots, Melons, Pumpkins, and Potatoes grow on Tilled Dirt.
* Sugar Cane grows on Sand.
* Mushrooms grow on Grass and Mycelium.
* Tree Saplings grow on Grass and Dirt.

## Items

New items can be unlocked with Research (see below). Here are the items available before Research is unlocked.

### Farming

* **Hoe.** Used to till dirt to make Tilled Dirt. You can place seeds here to grow Wheat, Carrots, Tomatoes, and Potatoes. Can also be used to level ground.

* **Sickle.** Sickles are used for harvesting **Wheat.**
* **Hand Plow.** The Hand Plow plows Tilled Dirt so that it would be easier to plant crops.
* **Shaduf.** The Shaduf can carry large amounts of water. It’s used to irrigate crops.

### Construction

* **Shovel.** Used to dig dirt and make pits.
* **Chisel.** Used to shape wood, stone, and metal.
* **Hammer.** Used to make walls, stairs, and slanted stairs.

### Combat

* **Crossbow.** Similar to the Bow, the Crossbow fires arrows at a slower speed but greater range. Also deals more damage.
* **Shield.** Used to block attacks from projectiles, like arrows. Can also block harpoons. Variants include the Wooden Shield, Stone Shield, Iron Shield, Chunkium Shield, and Magicite Shield.
* **Dagger.** Just like a sword, but deals more damage and has less attack range.
* **War Hammer.** This is similar to the hammer shown above, but it’s used in combat. It deals a moderate amount of damage (deals less damage than most melee weapons) but has a huge range.
* **The Longsword, Shortsword, Broadsword, Spear, Rapier, Flail, Mace, Scythe, Battleaxe, and Lance.**
* **New arrows.** The Holy Arrow, made from Magicite Bars and Dark Oak Wood, the Crimson Arrow, made from Bloodshed and Dark Oak Wood, the Obamium Arrow, made from Obamium Bars and Dark Oak Wood, and the Orical arrow, made of Pure Orical and Silverwood.

### Hunting

* **Fishing Rod.** Used to fish for food. Bait is required to catch fish. You can also use a fishing rod to reel in animals.
* **Harpoons.** Used to spear animals or fish from a distance.

### Storage

* **Barrels**, **Crates**, and **Chests** are a good way to store all of the items that can’t fit in your inventory. They’re easy to make: you just need to use wood or stone.

### Other

* **Shears** are made from iron and can be used to harvest wool.

* **Beds** are made out of wool and wood. You can set your spawn point there if you sleep there.
* **Hooded Lantern.** Can light up the area without setting flammable things on fire. Lit torches will now set trees or wooden items on fire.
* **Saddle.** Can be equipped on a Horse or a Pig.
* **Wheelbarrow.** The wheelbarrow can be used to carry multiple items at once.
* **Boats** can be used to travel across large bodies of water without needing to swim.
* **Horse Armor.** Can be used on a horse to increase its defense.
* **Buckets** are made from iron and are used to collect water, milk, or fish.
* **Guardian Essence** is dropped by White Guardians and is used to craft the Elemental Shard. 5 Elemental Shards and 2 Silverwood are then used to craft the Elemental Sword.

## Workstations and Utilities

* **Smithing Table.** Used to upgrade armor. Armor can be used with a smithing table to make a higher-tier armor, e.g. Steel Armor + Mithril Bar = Mithril Armor.
* **Campfire.** In need of stone to make a furnace, but can’t find any? The campfire is made of wood, and can cook and bake food, but cannot make soup or stew.
* **Stove.** Can cook items twice as fast as the cauldron.
* **Enchantment Table.** Enchants weapons, tools, and armor with buffs, like increasing durability or dealing more damage. Requires a plentiful amount of Magicite Scraps.
* **Brewing Stand.** Used to make potions that, upon drinking, will give you positive buffs.
* **Loom.** Used to make wool clothes and leather clothes. Can also be used to make patterned banners and clothing.
* **Grindstone.** It’s used to sharpen blunt tools and weapons but also removes every enchantment from them.
* **Carpenter Table.** Used to create tools and weapons that require any tier of Wood to craft.
* **Forge.** A hearth for heating various metals and repairing metal tools. Forge Bellows can be used to cool down metals: otherwise, the metals will become liquid metal, which will harden into their corresponding ore chunk.
* **Charcoal Kiln.** Creates charcoal from smelting wood.

## Structures

* **Trader’s Huts** can be found in any biome other than the Deserts, Blue Deserts, and Mountains. Most huts will contain 1-2 traders living inside. (see Notes) Inside Trader Huts, there will be Trader Chests containing food, tools, and miscellaneous items. Some Trader’s Huts will have a farm next to them.
* **Trader Blacksmiths** are similar to Trader’s Huts. However, the Trader Blacksmiths contains a Workbench, Chest, and Furnace on the first floor and a Cauldron and Bed on the second floor.
* **Trader Workshops** can contain either a Fletching Table, Workbench, Anvil, or Furnace.
* **Trader Wells** can be found near Trader’s Huts and contain a finite water source.
* Traders like to hang out in **Trader Markets,** so you can easily trade with a lot of Traders here.
* **Prismarine Ruins** can be found deep in the ocean. They are the homes of the Shark Lords. You can also find Gold, Mithril, Silverwood, and Bloodshed here.
* **Desert Temples** can be found in deserts and contain Magicite loot. Taking the Magicite awakens the Sandstorm boss. There will also be cursed chests that shoot arrows at you, as well as ancient scrolls describing lore.
* **Incubators** can be found in any biome and will require 15-22 iron bars, 6-10 Raw Meat, and 5 Water Buckets to be fixed. You can put Creature Eggs or Creature Fetuses in it to train a creature.

## Materials

* **Wool.** Used to craft wool clothes. You need a loom to do this. Can also be used to make beds.
* **Bone.** Bone is used in making Bone Pickaxes, Bone Swords, Bone Axes, Bone Crossbows, and Bone Hammers. It has high durability and deals high damage.
* **Magicite Scrap.** Used to fuel an Enchantment Table. Can be found in Cave Chests or as Ore Nodes. Can be smelted into Magicite Bars.
* **Magicite Bar.** Used to make Magicite Armor and the Magicite Bow, Sword, Shield, and Arrows.
* **Leather.** Cows drop leather, and these can be used to make leather clothes and saddles. Can also be used to make Leather Armor. Variants include Rabbit Hide, which can be used to make Hide Armor.
* **Sand.** Can be used to create glass, which in turn can be used to make windows.
* **Sugar Cane.** Can be harvested to craft sugar and paper.
* **Book.** Books can be made with Paper and Leather.
* **New Ores.** We have covered Magicite, but there are other ore ideas: Copper, Bronze, Tungsten, Platinum, Orical, Elementium, and Bloodshed.
* **New Wood.** New trees grow in the Plains and Blue Forest, bringing with them new tiers of Wood: Silverwood, Acacia Wood, and Basswood.

## Upgrades

### New Upgrades

* **Evan King:** Slows enemy movement by 2-5%.
* **Shark Fin:** Increases your air meter, so you can stay underwater for longer.
* **Chicken Thighs:** Increases your agility, allowing you to front flip, backflip, and side flip.
* **Postmortal:** Increases your health by a base amount of 10% every time you reach low health. The amount of health restores increases the further you progress.
* **Rabbit’s Foot:** Increases the chance of getting more resources when mining.
* **Eye Drops:** Increases night vision by 25% and decreases blindness by 10%.
* **Fedora:** Increases strength by 30%.
* **Lactose Intolerance Relief Tablets.** Increases hunger replenishment by 5% and decreases hunger loss by 6%.

### Renamed Upgrades

* **Danis Milk** to **Dani’s Milk.**
* **Janniks Frog** to **Jannik’s Frog.**
* **Knuts Hammer** to **Knut’s Hammer.**
* **Wings of Glory** to **Wings of the Angels.**
* **Sneakers** to **Nike Air.**

## Other

### Achievements

* **Why?** Enter a Muck world for the first time.
* **Getting Wood.** Harvest some wood.
* **Handyman.** Make wooden tools.
* **Iron Age.** Make iron tools.
* **True-Silver.** Make mithril tools.
* **Hard-Headed.** Make adamantite tools.
* **Getting Food.** Kill a passive enemy. It has to be either a pig, chicken, sheep, or cow.
* **Delicious.** Cook a piece of food.
* **The Huntsman.** Kill a hostile enemy.
* **The Archer.** Use a bow or a crossbow.
* **Perfect Aim.** Kill an enemy, hostile or passive, with an Ancient Bone.
* **Running Out Of Air.** Drown.
* **Marathon Swimmer.** Swim 5 kilometers.
* **Break A Leg.** Take fall damage.
* **Suit Up.** Wear a piece of armor.
* **Fashion Statement.** Wear a piece of clothing.
* **Put Out To Pasture.** Make a hoe.
* **Green Thumb.** Plant a crop.
* **Hidden In The Depths.** Find a cave.
* **Those Were The Days.** Find a Trader Camp.
* **Natural Aggression.** Open a Chief’s Chest, then reevaluate your life choices.

### Shadow Achievements

These achievements are either unfair or difficult to attain. Either way, you will suffer in the process nonetheless.

* **Four-Leaf Clover.** Get this achievement. You will have a 1 in 1 billion chance per second of getting this achievement.
* **Circle of Life.** Ascend 1000 times.
* **Slurp.** Use 1 billion Dani’s Milk upgrades.
* **Mega-Slurp.** Use 1 trillion Dani’s Milk upgrades.
* **Devotion and Care.** Fully train a creature egg.

### Challenges

* **Get An Upgrade.** Enchant an item.

* **Take Aim and Fire.** Kill 3 monsters with one arrow.
* **Two Birds, One Stone.** Kill two chickens by throwing a Rock at them.
* **Hit The Road.** Explore every biome.
* **Our Barn Is Full.** Breed every passive animal.
* **Greedyguts.** Eat every consumable and survive the negative effects.
* **The Sky’s The Limit.** Reach the sky limit.
* **Dabbling In Potions.** Have a status effect from a potion.
* **So Long…** Ascend.
* **God Complex.** Change your username to Dani, Evan King, Context Sensitive, or Neo Nomen.

### Potions

* **Potion of Resistance.** Increases your resistance to melee attacks by 30%.
* **Potion of Projectile Protection.** Increases your resistance to ranged attacks by 30%.
* **Potion of Swiftness.** Increases your speed by 20%.
* **Potion of Invisibility.** Makes you invisible for 3 minutes.
* **Potion of Healing.** Regenerates 5% HP every 2 seconds.
* **Potion of Strength.** Increases damage from melee attacks by 10%.

### Enchantments

#### Melee weapons

* **Looting.** Increases items dropped by killing an enemy.
* **Fortune.** Increases the chance of getting a rare drop.
* **Knockback.** Increases knockback.
* **Sharpness.** Increases damage dealt against enemies.
* **Bossbane.** Increases damage dealt against boss enemies.
* **Flame Aspect.** Sets opponent on fire when hit.
* **Nightrend.** Increases damage by 20% at night or dusk.
* **Wounding.** Increases damage dealt by a crit hit by 15%.
* **Lifesteal.** When an enemy is hit, the player will steal 5% of the enemy’s health. This will heal you.
* **Combo.** Increases damage by 20% for any normal hit after a critical hit.
* **Unbreaking.** Increases durability by 10%.
* **Bane Of The Winged.** Deals more damage to winged enemies (Daves, Wyverns, Bob, etc.)
* **Vampirism.** Drains opponent’s life by 5% of damage dealt.

#### Ranged weapons

* **Piercing.** Increases damage dealt by projectiles.
* **Punch.** Increases knockback dealt by projectiles.
* **Haste.** Increases projectile speed.
* **Redhot.** Similar to Flame Aspect, only with projectiles.
* **Homing Arrows.** Increases accuracy by 10%.
* **Lifesteal.** When an enemy is hit, the player will steal 5% of the enemy’s health. This will heal you.
* **Unbreaking.** Increases durability by 10%.
* **Pummeling.** Increases ammunition used by +2 but decreases ammo consumption by -2.

#### Tools

* **Efficiency.** Increases tool speed.
* **Durability Restoration.** Restores durability by 5% every 2 seconds.
* **Looting.** Increases items dropped by killing an enemy.
* **Fortune.** Increases the chance of getting multiple or rare drops.
* **Pounding.** Increases damage dealt by tool by 20%.
* **Unbreaking.** Increases durability by 10%.

#### Miscellaneous items

##### Fishing Rod

* **Lure.** Decreases the time taken to catch a fish by 10%.
* **Siren Song.** Increases the chance of catching a fish by 20%.
* **Fortune.** Increases the chance of reeling in an Underwater Chest by 12%.
* **Dredge.** Catching junk increases the chance of getting valuable loot by 50%.
* **Unbreaking.** Increases durability by 10%.

##### Shears

* **Slicing.** Increases tool effectiveness by 5%.
* **Unbreaking.** Increases durability by 10%.
* **Razor-Sharp.** Increases tool speed by 5%.

#### Armor

##### Helmet

* **Water Breathing.** Allows the user to breathe underwater.
* **Thorns.** Deals damage to any enemy or boss that touches your armor.
* **Fire Affinity.** Decreases damage dealt from fire by 5%.
* **Resilience.** Decreases damage dealt by a crit hit by 20%.
* **Protection.** Increases defense by 25%.
* **Unbreaking.** Increases durability by 10%.

##### Chestplate

* **Thorns.** Deals damage to any enemy or boss that touches your armor.
* **Projectile Protection.** Decreases damage dealt by projectiles by 10%.

* **Protection.** Increases protection by 25%.
* **Unbreaking.** Increases durability by 10%.
* **Safeguard.** Increases defense by 20% at night.

##### Chausses

* **Thorns.** Deals damage to any enemy or boss that touches your armor.

* **Protection.** Increases defense by 25%.
* **Unbreaking.** Increases durability by 10%.

##### Boots

* **Feather Falling.** Decreases fall damage by 8%.
* **Thorns.** Deals damage to any enemy or boss that touches your armor.
* **Protection.** Increases defense by 25%.
* **Unbreaking.** Increases durability by 10%.
* **Speed.** Increases speed by 10%.
* **Dolphin’s Grace.** Increases swimming speed by 10%.
* **Surefooted.** Decreases knockback by 12%.

#### Shield

* **Absorption.** Increases damage absorbed by 20%.
* **Reflection.** Increases the chance of deflecting an enemy’s attack by 10%.
* **Aegis of Healing.** After successfully blocking/deflecting an attack, the shield’s owner is healed by 5% of its lost health. Only useful when in low health.
* **Aegis of The Thorns.** Deals damage to any enemy who touches the player’s shield.

### Curses

* **Curse of Decaying.** Decreases durability by 2.5% every 2 seconds.
* **Curse of Vulnerability.** Decreases protection from armor by 10%.
* **Curse of Dullness.** Decreases damage dealt by 10%. Activates the Frailty effect.
* **Curse of Bluntness.** Decreases damage dealt by projectiles by 10%. Activates the Bluntness effect.

### Effects

#### Positive

* **Speed.** Increases movement speed.
* **Strength.** Increases melee damage.
* **Piercing.** Increases damage dealt by projectiles.
* **Regeneration.** Regenerates your health.
	+ **Instant Regen.** Instantly regenerates all of your health.
* **Resistance.** Increases resistance to attacks.
* **Haste.** Increases mining and harvesting speed.
* **Luck.** Increases the chance of getting more loot or higher-tier loot.
* **Dryad Spirit.** Automatically heals health when in range of an Oak Wood or higher-tier tree.
* **Peaceful Aura.** Reduces enemy spawn rate by 23%.
* **Pouch.** Increases item cap by +1.

#### Negative

Drinking **Milk** can remove negative effects.

* **Slowness.** Decreases movement speed.
* **Frailty.** Decreases melee damage.
* **Bluntness.** Decreases damage dealt by projectiles.
* **Fading.** Slowly eats away at your health. This effect can kill the player.
* **Vulnerability.** Increases damage taken from enemy attacks.
* **Fatigue.** Slows mining, attacking, and movement speed.
* **Bleeding.** Prevents natural regeneration.
* **Drowning.** Decreases water breathing by 5%.
* **Heaviness.** Decreases item cap by -1.

### Attributes

* **Strength.** A measurement of physical damage, as well as melee and ranged attacks.
* **Agility.** A measurement of movement and attack speed.
* **Vitality.** A measurement of player health regeneration, maximum health, and resistance to physical attacks.
* **Intelligence.** A measurement related to speed of ability used, amount of experience gained, amount of experience consumed, effectiveness of effect, etc.
* **Devotion.** A measurement of energy regeneration, maximum energy, and resistance to magical attacks.
* **Karma.** A measurement of fortune and luck.

### Summoning Minions

* **Bone Staff.** Summons 3 Goblins to fight for you. Dropped by a Goblin.
* **Dragonite Scepter.** Summons 2 Wyverns to fight for you. Dropped by a Wyvern.
* **Attractant.** Summons 5 Imps to fight for you. Dropped by an Imp.
* **Devourer Scepter.** Summons a Devourer to fight for you.

### Elements and Affinities

* **Earth Magic.** Attunement to elemental earth.
* **Ice Magic.** Attunement to elemental ice.
* **Storm Magic.** Attunement to elemental storms.
* **Fire Magic.** Attunement to elemental fire.
* **Water Magic.** Attunement to elemental water.
* **Divine Magic.** Attunement to pure energy, commonly known as Divinity.
* **Dark Magic.** Attunement to dark energy.
* **Nonmagical Element.** Revokes attunement to any type of magic, but increases Strength, Agility, Vitality, and Karma attributes by +15% and decreases Devotion attributes by -7%.

## Research

Research is necessary for beating the game. You can research different items at the cost of Insight, Culture, or Faith, which is gathered by exploring different biomes and structures.

Insight is represented by a Speech Bubble, Culture is represented by a Globe, and Faith is represented by an Illuminati triangle eye.

### Architecture

* Wooden Structures
	+ Wooden Floor
	+ Wooden Arch
	+ Wooden Beam
	+ Wooden Pole
	+ Wooden Pillar
	+ Wooden Wall
	+ Wooden Wall Half Horizontal
	+ Wooden Wall Half Vertical
	+ Slanted Wooden Wall
	+ Slightly Slanted Wooden Wall
	+ Wooden Roof
	+ Slanted Wooden Roof
	+ Slightly Slanted Wooden Roof
	+ Wooden Stairs
	+ Wooden Ladder
	+ Shingle Roof
	+ Shingle Roof (i-corner)
	+ Shingle Roof (o-corner)
	+ Shingle Roof Ridge
	+ Thatched Roof
	+ Thatched Roof (i-corner)
	+ Thatched Roof (o-corner)
	+ Thatched Roof Ridge
* Stone Structures
	+ Stone Arch
	+ Stone Floor
	+ Stone Pillar
	+ Stone Beam
	+ Stone Pole
	+ Stone Stair
	+ Stone Wall
	+ Stone Wall Half Horizontal
	+ Stone Wall Half Vertical
	+ Stone Wall Quarter
	+ Stone Roof
	+ Stone Roof (i-corner)
	+ Stone Roof (o-corner)
	+ Stone Roof Ridge
	+ Slanted Stone Roof
	+ Slightly Slanted Stone Roof
* Decorative Items
	+ Lantern
	+ Carpet
	+ Flower Pot
	+ Painting
	+ Windows
		- Glass
		- Glass Pane
* Tool Making (see below)
* Sedentism (see below)
* Mausoleum
* Dirt Path
* Wooden Path
* Stone Path
* Paved Road

### Agriculture

* Irrigation
	+ Shaduf
	+ Water Wheel
	+ Flood Irrigation
* Cattle Ploughs
* Herbs
* Roots
* Seeds
* Fungi
* Weeds
* Algae
* Moss
* Charcoal can be used to increase the soil’s ability to hold onto more nutrients.
* Clay pellets can be used to collect water drainage. Plants can also die when too much water is received.
* Bones can be turned into Fertilizer, which can speed up the process of growing crops.

### Canoeing

* Canoes
* Oars
* Paddles
* Sailing (see below)
* You can now explore ocean biomes.

### Carpentry

* Carpenter Table
* Wooden Planks
* You can now turn Logs into Lumber.
* Carving (see below)
* Masonry (see below)

### Carving

* Stone Statuettes
* Bone Statuettes
* Wooden Statuettes
* Marble Statuettes

### Combat

* Different fist attacks
	+ Uppercut Punch
	+ Back Fist
	+ Elbow Strike
	+ Hammer Fist
	+ Haymaker Punch
	+ Hook Punch
	+ Jab Punch
	+ Knife Hand Strike
	+ Palm Strike
	+ Straight Punch

* Spear
* Shield
* Mace
* Flail
* Cudgel
* Elemental Arrows
	+ Flame Arrow
	+ Frost Arrow
	+ Thunder Arrow
	+ Poison Arrow
	+ Decaying Arrow
	+ Astral Arrow
	+ Shadow Arrow
* War Hammer
* Fort
* Barracks
* Bastion
* Trebuchet
* Armory
* Hospital

### Curing

* Salt can be used on Meat-related foods and Vegetable-related foods to preserve these foodstuffs, thus slowing down the process it takes for a portion of food to decay.
* Salted Foods can also provide more saturation, which means more hunger is restored.

### Defense

* Ditch
* Fence
* Gate
* Palisade
* Stone Wall
* Trapdoor
* Watchtower
* Wooden Trap
* Metal Trap
* Arrow Tower
* Bomb Tower
* Mage Tower
* Sharp Stakes
* Stake Wall
* Tar Pit
* Barrel of Boiling Oil

### Fire Making

* Fire Pits
* Bonfires
* Campfires
* Hearths
* Fuel
	+ Dried Twigs
	+ Deadbush
	+ Coal
	+ Dead Leaves
	+ Animal Dung
	+ Charcoal

### Food

* Campfire
* Hearth
* Salt
* Curing (see above)
* Stockpiling (see below)
* Fire Pits and Campfires can now cook food.

### Healing

* Brewing Stand
* Potions of Healing
* Potions of Resistance
* Potions of Strength
* Herbal Medicine
* Plant descriptions now show whether they are medicinal, poisonous, or don’t do anything at all.

### Hunting

* Fishing Rod
* Fish Bait
* Harpoon
* Spear
* Mace

### Knapping

* Stone Tools
* Bone Tools
* Bronze Tools
* Flint Tools
* Chert Tools
* Obsidian Tools
* Rope
* You can now make spears and maces for hunting.

### Masonry

* Kiln
* Clay
* Bricks

### Sailing

* Sail
* Wheel
* Fishmonger
* Petekonter
* Bireme
* Trade Expeditions (see below)

### Scouting

* Canoeing (see above)
* Tarp
* Tent
* Walking Stick

### Sedentism

* Lodge
	+ Gatherer’s Lodge
	+ Hunter’s Lodge
	+ Fisher’s Lodge
	+ Scout’s Lodge
	+ Artisan’s Lodge
	+ Soldier’s Lodge
	+ Mason’s Lodge
	+ Healer’s Lodge
	+ Trader’s Lodge
	+ Sailor’s Lodge
* Mud Hut
* Branch Hut
* Hovel

### Stockpiling

* Stockpile
* Storage Pit
* Granary
* Grain Reserve
* Grain Silo
* Stoneworks
* Quarry
* Storage (see below)
* When Storage Pits, Granaries, Grain Reserves, or Stockpiles are researched, food will slowly decay, turning into Spoiled Food, which is unhealthy and can poison you: that can in turn decay even further into inedibility.

### Storage

* Crate
* Chest
* Barrel
* Icebox
* Pile of Stone
* Stack of Wood
* Oil Well

### Tool Making

* Knapping (see above)
* Chisel
* Hammer
* Lathe Bits
* Milling Cutters
* Form Tools

### Trade Expeditions

* Transport Galley
* Trade Routes
* Food Market
* Central Market
* Fishing Docks
* Fishmonger Traders

### Weaving

* Loom
* Warp
* Weft
* Shuttle
* Comb
* Tapestry Needle
* Shed Stick
* Scissors
* Leather Clothes
* Wool Clothes
* Hide Armor
* Straw Clothes
* Straw Hat

### Wood Chopping

* Carpentry (see above)
* Lumber Yard
* Sawmill

### Workstations

* Forge
* Charcoal Mill

## Boats

Boats are a more efficient form of water transportation and move quickly in water-based biomes like the Ocean, River, and Swamp. Boats have a chance of capsizing in Ocean biomes when hitting Rocks or being attacked by bosses.

### Types of Boats

* **Wooden Rafts** are made of Wooden Logs and Wooden Planks. Giving minimal space for many items, Wooden Rafts are easy to build and ride.
* **Fishing Boats** are made of Wooden Planks and contain just enough space to hold a large amount of loot found from fishing.
* **Karves** are made of Wooden Planks and Branches, and sometimes Sticks and Twigs. Karves have a relatively small storage space that is larger than that of the Wooden Raft and are very fast. They are ideal during storms.
* **Longships** are made of Oak Wood or Dark Oak Wood and have a huge amount of storage space to carry cargo, weapons, food, and tools. The Longship is very fast in Ocean and River biomes, but relatively slow in Swamps. It is advised to use this boat when fighting the Shark Lord.

### Capsizing

When a boat capsizes, the items inside will drop into the ocean. The boat can be fixed, at the cost of one-eighth of its durability. When a boat’s durability reaches nil, the boat will break. Wooden Planks will drop into the ocean, along with all of the items stored.

## Storms

There is a 2 in 100 chance that a storm will arrive. Without necessary reinforcements, storms are capable of destroying structures.

### Types of Storms

* During a **Thunderstorm**, lightning will strike the earth, setting the surrounding area on fire. Any enemies, passive enemies, or players who are directly struck by lightning will also catch on fire.
* During a **Flood**, water from Ocean or River biomes will flow into the mainland, which will slow down entity movement and possibly drown the player.

## Natural Disasters

* **Volcanic Eruptions** send bubbling lava towards the mainland, destroying all flammable items like trees and wooden structures. Entities will also be damaged. (see Flammable Items below)
* **Earthquakes** seemingly split the ground into several pieces, thus anything caught in the cracks will fall and be destroyed.
* **Landslides** are simply large boulders, clumps of mud, and debris rolling down from Mountain biomes.
* **Wildfires** can happen when flames spread from one flammable object to another.

## List of Flammable Objects

* Tree
* Birch Tree
* Fir Tree
* Oak Tree
* Dark Oak Tree
* Acacia Tree
* Basswood Tree
* Pine Tree
* Maple Tree
* Pile of Wood
* Boat
* Coal
* Charcoal
* Sticks
* Chests
* Workbenches
* Fletching Tables
* Smithing Table
* Carpenter’s Tab;e
* Bed
* Rope
* Tar
* Wooden Planks
* Lumber
* Wooden Floor
* Wooden Arch
* Wooden Beam
* Wooden Pole
* Wooden Pillar
* Wooden Wall
* Wooden Wall Half Horizontal
* Wooden Wall Half Vertical
* Slanted Wooden Wall
* Slightly Slanted Wooden Wall
* Wooden Roof
* Slanted Wooden Roof
* Slightly Slanted Wooden Roof
* Wooden Stairs
* Wooden Ladder
* Shingle Roof
* Shingle Roof (i-corner)
* Shingle Roof (o-corner)
* Shingle Roof Ridge
* Thatched Roof
* Thatched Roof (i-corner)
* Thatched Roof (o-corner)
* Thatched Roof Ridge
* Wooden Statuettes

## Eras

Eras progress every 1 million years in-game, which is 6 hours in real life.

### List of Eras

* Neolithic Era
* Ancient Era
* Classical Era
* Medieval Era
* Dark Age
* Middle Ages

## Creature Eggs/Fetuses

### Eggs

* Eggs can grow to be bifurcated: two hatchlings will spawn when hatching.
* An alternative for eggs is egg sacs: several creatures will spawn.

### Fetus

* Fetuses can grow to be conjoined: you can use the required resources to separate them.

#### Dragon Type

*NOTE: Dragons do not eat vegetables, so don’t bother giving them food harvested from crops.*

* Ruler of the Horned
	+ Dragon Egg
	+ Shivering Dragon Egg
	+ Horned Hatchling (Phase 1)
	+ Horned Hatchling (Phase 2)
	+ Horned Hatchling (Phase 3)
	+ Ruler of the Horned
* The Twins
	+ Dragon Egg
	+ Bifurcated Dragon Egg
	+ Young Twins (Phase 1)
	+ Young Twins (Phase 2)
	+ Adolescent Twins
	+ The Twins
* Scales of Ember
	+ Smoldering Egg
	+ Flaming Egg
	+ Ember Hatchling (Phase 1)
	+ Ember Hatchling (Phase 2)
	+ Ember Hatchling (Phase 3)
	+ Scales of Ember
* Krumblor, Cookie Dragon
	+ Gingerbread Egg
	+ Crumbly Gingerbread Bread
	+ Krumblor, Cookie Hatchling (Phase 1)
	+ Krumblor, Cookie Hatchling (Phase 2)
	+ Krumblor, Cookie Hatchling (Phase 3)
	+ Krumblor, Cookie Dragon

#### Bird Type

* Phoenix
	+ Smoldering Egg
	+ Flaming Egg
	+ Young Phoenix (Phase 1)
	+ Young Phoenix (Phase 2)
	+ Phoenix
	+ Elder Phoenix
* Siren
	+ Siren Egg
	+ Shivering Siren Egg
	+ Young Siren (Phase 1)
	+ Young Siren (Phase 2)
	+ Siren
	+ Elder Siren
* Roc

*NOTE: Rocs grow very quickly and will need lots of resources.*

* Roc Egg
* Shivering Roc Egg
* Young Roc
* Roc
* Elder Roc

* Harpy
	+ Harpy Egg
	+ Shivering Harpy Egg
	+ Young Harpy (Phase 1)
	+ Young Harpy (Phase 2)
	+ Young Harpy (Phase 3)
	+ Harpy
	+ Elder Harpy

#### Insect Type

*NOTE 1: Insect-types eat vegetables but not fruit.*

*NOTE 2: Arachnids and arthropods will be counted as insect types.*

* Ant
	+ Ant Egg
	+ Ant Larva (Phase 1)
	+ Ant Larva (Phase 2)
	+ Cocoon
		- Carpenter Ant
		- Fire Ant
		- Crazy Ant
		- Black Garden Ant
		- Pharoah Ant
		- Bullet Ant
		- Yellow Meadow Ant
		- Weaver Ant

* Dragonfly
	+ Dragonfly Egg
	+ Dragonfly Larva (Phase 1)
	+ Dragonfly Larva (Phase 2)
	+ Molting Process
		- Emperor Dragonfly
		- Wandering Glider Dragonfly
		- Southern Hawker Dragonfly
		- Black Darter Dragonfly
		- Four-spotted Chaser
		- Green Darner Dragonfly
		- Hine’s Emerald Dragonfly
* Butterfly
	+ Butterfly Egg
	+ Caterpillar (Phase 1)
	+ Caterpillar (Phase 2)
	+ Cocoon
		- Monarch Butterfly
		- Gossamer-winged Butterfly
		- Owl Butterfly
		- Brush-footed Butterfly
		- Schaus Swallowtail Butterfly
		- Tiger Swallowtail Butterfly
		- Black Swallowtail Butterfly
		- Spring Azure Butterfly
* Beetle
	+ Beetle Egg
	+ Beetle Larva (Phase 1)
	+ Beetle Larva (Phase 2)
	+ Cocoon
		- Ground Beetle
		- Ladybird
		- Weevil
		- Longhorn Beetle
		- Scarab
		- Leaf Beetle
		- Rove Beetle
		- Stag Beetle
		- Click Beetle
		- True Beetle
		- Jewel Beetle
		- Firefly
* Spider
	+ Egg Sac
	+ Spiderlings (Phase 1)
	+ Spiderlings (Phase 2)
	+ Molting Process
		- Wolf Spider
		- Tarantula
		- Black Widow Spider
		- Trapdoor Spider
		- Huntsman Spider
		- Cellar Spider
		- Armed Spider
		- Recluse Spider
		- Jumping Spider
		- Orb-weaver Spider
		- Grass Spider
		- Crab Spider
* Bees
	+ Bee Egg
	+ Grub (Phase 1)
	+ Grub (Phase 2)
	+ Molting Process
		- Carpenter Bee
		- Bumblebee
		- Honey Bee
		- Stingless Bee
* Wasps
	+ Wasp Egg
	+ Wasp Larva (Phase 1)
	+ Wasp Larva (Phase 2)
	+ Molting Process
		- True Wasps
		- Hornets
			* Yellow Jacket Hornets
			* Giant Hornet
			* Oriental Hornet
			* Bald-Faced Hornet
		- Potter Wasps
		- Polistes
		- Paper Wasp
		- Red Paper Wasp
* Silverfish
	+ Silverfish Egg
	+ Silverfish Larva (Phase 1)
	+ Silverfish Larva (Phase 2)
	+ Silverfish Nymph
	+ Silverfish

#### Demon Type

* Griffin
	+ Griffin Egg
	+ Shivering Griffin Egg
	+ Young Griffin
	+ Griffin
	+ Mighty Griffin
	+ Elder Griffin
* Chimera
	+ Chimera Egg
	+ Shivering Chimera Egg
	+ Young Chimera
	+ Chimera
	+ Ferocious Chimera
* Cyclops
	+ Cyclops Fetus
	+ Young Cyclops
	+ Cyclops
	+ Elder Cyclops
* Medusa
	+ Medusa Fetus
	+ Young Medusa
	+ Medusa
	+ Elder Medusa
	+ True Medusa
* Malphas

*NOTE: Malphas are half-bird, half-demon, and they are more commonly associated with demonology.*

* Malpha Egg
* Young Malpha
* Malpha
* Elder Malpha

## Classes

* Nomad
	+ +10% movement speed
	+ +5% damage dealt with melee attacks
	+ +3% damage dealt with fists
* Knight
	+ +20% movement speed
	+ +10% speed for horses
	+ +5% damage dealt with melee attacks
* Archer
	+ +15% accuracy
	+ +20% damage dealt with ranged attacks
* Spearman
	+ +25% damage dealt with melee attacks
* Scout
	+ +20% movement speed
	+ +5% less stamina consumed
* Saboteur
	+ +15% less chance of neutral enemies turning hostile
	+ +5% more speed when crawling or crouching

## Soundtrack

* **From Other Suns** by Context Sensitive. Plays during the Chief boss fight.
* **We Are The Creators** by Context Sensitive. Plays during the Guardian boss fight.
* **Deep Dark** by Context Sensitive. Plays during the Ogre boss fight.
* **Chapter Complete** by Context Sensitive. Plays during the Four Tree and Four Cactus boss fight.
* **Ancient Debris** by Neo Nomen. Plays during the Abomination boss fight.,
* **Crimson Night** by Neo Nomen. Plays at night, the Elementium Steppes, and Crimson Steppes.
* **Hail And Snow** by Neo Nomen. Plays while fighting the Ice Master.
* **Infestation** by Neo Nomen. Plays while underground.
* **Blazing Heat** by Context Sensitive. Plays while in the Orical Valleys and Inferno Deltas.
* **Silver Silk** by Context Sensitive. Plays while in the Silverwood Forests.

## Traits

* **Rules of Food-** Controls how much food you can eat. **Forbidden** disallows you from eating, **Meager** allows you to eat a tiny portion of food, **Sufficient** allows you to eat regular amounts of food, and **Plentiful** allows you to eat more food than usual.
* **Scavenging-** Gathering resources are more efficient, and resources have a 1/100 chance of being doubled.
* **Ground Stone Tools-** Crafting, Smelting, Repairing, and virtually everything to do with workstations are 5% faster.

## Biomes

### Overworld

* Plains
	+ Trees
	+ Birch Trees
	+ Fir Trees
	+ Oak Trees
	+ Dark Oak Trees
	+ Berry Bushes
	+ Pond
	+ River
	+ Tar Pit
* Meadow
	+ Grass
	+ Pigs
	+ Sheep
	+ Cows
	+ Chickens
	+ Fir Trees
	+ Oak Trees
	+ Dark Oak Trees
* Prairie
	+ Grass
	+ Trees
	+ Fir Trees
	+ Oak Trees
	+ Dark Oak Trees
	+ Rocks
	+ Ore Deposits
		- Iron
		- Coal
	+ Limestone
* Small Cave
	+ Rocks
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
	+ Ruby Clusters
	+ Limestone
* Medium Cave
	+ Rocks
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
		- Mithril
	+ Ruby Clusters
	+ Limestone
	+ Stalagmites
	+ Stalactites
* Large Caves
	+ Rocks
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
		- Mithril
		- Adamantite
		- Chunkium
		- Obamium
* Temperate Forest
	+ Oak Trees
	+ Dark Oak Trees
	+ Deer
	+ Boar
	+ Bear
	+ Tar Pit
* Rainforest
	+ Birch Trees
	+ Oak Trees
* Blue Forest
	+ Blue Trees
	+ Blue Grass
	+ Blueberries
	+ Bilberries
	+ Blue Shrubs
* Jungle
	+ Spruce Trees
	+ Ore Deposits
		- Gold
		- Iron
		- Mithril
		- Obamium
	+ Palm Trees
	+ Jungle Fruits
		- Apple
		- Banana
		- Orange
		- Papaya
		- Tangerine
		- Pineapple
		- Coconut
		- Mango
		- Lemon
* Swamp
	+ Freshwater
	+ Cypress Trees
	+ Willow Trees
	+ Alder Trees
	+ Maple Trees
	+ Reeds
	+ Moss
	+ Peat
* Savanna
	+ Acacia Trees
	+ Grass
	+ Rocks
	+ Cows
	+ Boar
	+ Wildebeest
	+ Hyena
	+ Lion
	+ Tar Pit
* Lake
	+ Freshwater
	+ Cod
	+ Salmon
	+ Grass
	+ Soil
	+ Mud
	+ Rocks
* Desert
	+ Cacti
	+ Succulents
	+ Bones
	+ Oasis
	+ Deadbush
	+ Sugar Cane
* Arctic Desert
	+ Iceberg
	+ Ice
	+ Polar Bears
	+ Snow
* Blue Desert
	+ Sand
	+ Blue Sand
	+ Oasis
	+ Cacti
	+ Blue Cacti
	+ Redcaps
* Wetland
	+ Oak Trees
	+ Ash Trees
	+ Maple Trees
	+ Mud
	+ Cod
	+ Salmon
	+ Tropical Fish
	+ Clams
	+ Shrimp
	+ Berry Bushes
* Shrubland
	+ Shrubs
	+ Berry Bushes
	+ Birch Trees
	+ Oak Trees
	+ Alder Trees
* Ocean
	+ Saltwater
	+ Cod
	+ Salmon
	+ Pufferfish
	+ Tuna
	+ Anchovy
	+ Sardine
	+ Clams
	+ Oysters
	+ Shrimps
	+ Kelp
	+ Sponges
	+ Coral Reef
* Tropical Ocean
	+ Tropical Fish
	+ Saltwater
* Arctic Ocean
	+ Iceberg
	+ Polar Bear
	+ Snow
	+ Saltwater
* Frozen Ocean
	+ Saltwater
	+ Ice
	+ Snow
* Tundra
	+ Ice
	+ Snow
	+ Grass
	+ Birch Trees
	+ Willow Trees
	+ Shrubs
	+ Moose
	+ Polar Bear
* Glacier
	+ Iceberg
	+ Polar Bears
	+ Freshwater
	+ Saltwater
* Taiga
	+ Oak Trees
	+ Dark Oak Trees
	+ Acacia Trees
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
		- Mithril
		- Chunkium
	+ Moose
	+ Bears
	+ Wolves
	+ Antelope
* Snowy Taiga
	+ Oak Trees
	+ Dark Oak Trees
	+ Acacia Trees
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
		- Mithril
		- Chunkium
	+ Snow
	+ Ice
* Mountains
	+ Rocks
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
		- Mithril
		- Adamantite
		- Chunkium
		- Obamium
	+ Wolves
* Gravelly Mountains
	+ Rocks
	+ Gravel
	+ Ore Deposits
		- Iron
		- Gold
		- Chunkium
		- Obamium
* Wooded Mountains
	+ Trees
	+ Birch Trees
	+ Fir Trees
	+ Oak Trees
	+ Dark Oak Trees
	+ Acacia Trees
	+ Rocks
* Hills
	+ Grass
	+ Rocks
	+ Gravel
	+ Sand
	+ Fir Trees
	+ Dark Oak Trees
* Cliffs
	+ Rocks
	+ Limestone
	+ Grass
* Shorelines
	+ Sand
	+ Gravel
	+ Saltwater
	+ Cod
	+ Salmon
	+ Tuna
	+ Clams
	+ Oysters
	+ Shrimps
* Beaches
	+ Sand
	+ Rocks
	+ Gravel
	+ Saltwater
* Plateaus
	+ Rocks
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
		- Adamantite

### Underworld

* Orical Valleys
	+ Orical
	+ Redhots
	+ Inferneighs
	+ Orical Golems
* Silverwood Forests
	+ Silverwood
	+ Gadoba Fruits
	+ Gadoba Bushes
* Elementium Steppes
	+ Elementium
	+ Lava
	+ Redhots
	+ Inferneighs
* Crimson Steppes
	+ Lava
	+ Rocks
* Inferno Deltas
	+ Lava
	+ Fire
	+ Redhots
	+ Inferneighs

## Commands

Commands can be accessed using the sequence Shift+T.

* /set time <time> (0 for dawn, 6000 for day, 12000 for noon, 18000 for night, and 20000 for midnight)
* /xray (no more dark areas when mining)
* /set weather <weather> (sun, rain, snow, thunder)
* /give <player> <item> <amount>
* /set spawn
* /set spawn at <x> <y> <z>
* /clear (clears inventory)
* /killall (kills all hostile enemies within your chunk, bosses can’t be killed with this command)
* /kill (kills the player)
* /kill and set spawn (kills the player and sets their spawn point at where they died)
* /debug (toggles debug info)
* /set gamemode <mode> (survival, creative, versus, pacifist)

## Notes

* Enemies have attack patterns. Bears attack just like they do in real life. They rear up on their hind legs and try to knock the player over. If the player is knocked down, then the bear will try to bite you, dealing damage. Sharks attack as they do in real life, too: they swim upwards towards the player at a high speed, then try to drag you down into the water.
* Turtle Shells are dropped by Turtles when killed and can be used to make a Turtle Helmet. Upon wearing the Turtle Helmet will grant you 3 Shark Fin upgrades.
* You can easily hunt Cows, Pigs, and Sheep using a Fishing Rod and a Harpoon. Simply hook the victim, reel it in and harpoon the animal.
* Upgrades will now not last forever: instead, there will be a timer around the upgrade icon. If there are many of one upgrade, then the timer will continue until all of the upgrades are used up.
* You can now automatically return to your spawn point at the cost of 5 Magicite Scraps.
* There is now a Creative Mode menu, where you can access every item in the game. Days also now progress in Creative Mode. You will also have infinite health, hunger, and stamina.
* The new Pacifist Mode allows you to freely explore the island without enemies attacking you. However, only enemies will not attack you, as bosses will still fight you. Enemies will run away when hit.
* Succulents can contain Sticks, Berries, and Water in the form of Dew.
* Peat can be processed into Coal.
* Muck will now include save codes, as well as Save and Load Save features.

Muck Ascension

# Mechanics

* When you have defeated every single boss, enemy, and entity, maxed out all of your gear, earned every achievement (except for endgame achievements), and completed every non-endgame challenge, you will be granted the ability to Ascend.
* A text will pop up, saying:
	+ “It’s been so long… my beautiful Muck world. It’s been so long since I’ve come back. A wondrous place in the heavens where you could accomplish goals beyond your wildest dreams… “
* You will then see a starry background that uses a parallax effect.
* A web of circles will appear. Purchasing the “status effects” that each circle describes will grant you the corresponding heavenly powers that you can purchase at a relatively low cost, but at a cost: your progress will be deleted and you will need to use these powers to restore your world.
	+ The deleted world can be recovered through a save code, but this is turned off by default in the settings.
* Here is a list of upgrades:
	+ Warrior Upgrades
		- Settlement Walls: Increases damage by +10%.
		- Sword In Hand: Increases weapon speed by +10%.
		- Training Field: Decreases weapon cooldown by -5%.
		- Faithful Steed: Increases player movement speed by +5% when attacking, and by +10% when mounted on a steed.
		- Advanced Duelist: Damage dealt with melee weapons is increased by +25%.
		- Berserker: Damage dealt with critical hits and combos are increased by +15%.
	+ Rogue Upgrades
		- Beastmaster: When granted a buff, your steeds, pets, etc. will also get the buff.
		- Brigand: Increases stealth by +10%. Also reduces the chance of Woodsmen attacking when the Chief’s Chest is opened.
		- Stealthmaster: Increases sneaking ability by +20%.
	+ Mage Upgrades
		- Enchanter: Decreases experience points consumed in enchanting.
		- Evoker: You can spawn minions whenever you want to.
		- Elemental: Grants the ability to freely use special powers related to the Muck elements.
		- Illusioner: Grants the ability to spawn clones of yourself and go invisible. Also grants Wizinivis, the strongest type 0of invisibility.
	+ Priest Upgrade
		- Undying: When health reaches nil, instead of dying, you are completely healed.
		- Druid: Increases the effectiveness of plant-based abilities by +10%.
		- Monk: Increases the effectiveness of healing abilities by +10%.
		- Bishop: Increases the effectiveness of potion effects by +10%.
		- Parish: Increases the effectiveness of steeds, dogs, cats, and minions by +10%.
	+ Necromancer Upgrades
		- Deathsinger: A class that gains power through the Underworld, has Fire and Shadow abilities and can summon a small army of relatively weak undead. The undead minions become stronger the more you get stronger. At level 20, they unlock a secret upgrade chain called “Lich” in which they become undead themselves. One of the few classes with such a sheer damage output that they can "carry" the entire party. This is not recommended, however, and should only be used in certain situations to avoid disaster.
		- Reaper
		- Undertaker
	+ Miscellaneous Upgrades
		- Research, which is necessary to complete the game.
		- Incubators, which can house Creature Eggs/Fetuses.
		- Summoning Minions who will fight for you.
		- Aegis of Greed allows upgrades to last forever. It also allows you to discard upgrades (a confirmation window will pop up by default, pausing the game: this can be disabled in the settings).