recursal/Fanatic-Fandom huggingface dataset:
Warrior Skills

Damage and MP Gain will scale with ranks and/or skill levels, so details are not listed here. Cast Time will scale with skill levels as well as SPD, but the listed time is the base.

If a passive effect is connected to a skill (uses 'this skill' wording), then it will work with that skill regardless of the hero using it. If a passive effect gives a stat bonus (for example, 'Skill Proficiency Gain + 10.00%), it will always give that bonus to the hero who owns the skill regardless of whether it is equipped. A passive effect that gives a stat bonus will **only** give the bonus to other heroes if the hero who owns the skill has the upgrade from Rebirth Tier 2 that allows passives to be shared, equipping the skill on other heroes will not give any passive stat bonuses. When that upgrade is active, skills do not need to be equipped on any hero to give the passive effects, nor does the hero who owns the skill need to be active/passive in the Guild tab.
The Joker

**The Joker** is a supervillain from *DC Comics*. He appeared in the 8th episode of DEATH ARENA: Shortcut, Joker VS Green Goblin, where he fought against Green Goblin from the *Marvel Comics*. He returned for the 16th episode, Shane Magnusson, where he and Wolverine, Johnny Cage, Michael Jordan, HISHE and Guile fought against fellow real life canadian Shane Magnusson.

## History

While the Joker's true identity is unknown, the general accepted origin for him was told in *The Killing Joke*, where it was revealed that he was a man down on his luck who joined a group of criminals robbing ACE Chemicals. He was forced by them to disguise himself as the infamous Red Hood. During the raid, he encountered the vigilante Batman and jumped into a vat of chemicals to escape. While he avoided capture, the chemicals permanently bleached his skin white, lips red, and hair green, giving him the appearance of a clown. Driven insane by "one bad day," the man becomes the Joker, the greatest foe the Caped Crusader has ever faced.

As the Clown Prince of Crime, the Joker's been responsible for causing chaos and tragedy within the Dark Knight's life, such as the death of Jason Todd, the paralysis of Barbara Gordon, and forcing Batman to confront his inner demons.

## Trivia

* Joker is the 6th Warner character to appear, after Mr. Freeze, Liu Kang, Wonder Woman, Black Adam and General Zod.
	+ Joker is the 5th *DC* character to appear, after Mr. Freeze, Wonder Woman, Black Adam and General Zod.
		- He is the 3rd *DC* character to lose, after Black Adam and General Zod.
		- He is the 3rd Warner character to lose, after Black Adam and General Zod.
Arachnetta

The second challenge boss, who has 4 attacks.

**Purple Bar:** This attack spawns a cloud of poison on top of the boss. Standing in this cloud will apply a poison debuff that lasts for 15 seconds and deals around 300 damage per second. This is a very deadly ability, so it's recommended to avoid the debuff at all costs. The cloud lasts for roughly half of a bar fill, so a hero with high move speed may be able to get a couple hits in.

**Grey Bar:** This attack shoots a poison ball aimed directly at one of your heroes, dealing damage and causing a Move Speed down debuff on impact. This attack can be avoided by moving to the bottom of the screen and dodging in one direction. If you do get hit by this attack, it's likely that you'll be hit by the following two attacks as well, since the movement speed debuff will make it difficult (or impossible) to dodge. A faster hero can dodge this on any side of the screen.

**Blue Bar:** This attack seems to directly hit one of your heroes no matter where you are, but does not apply a debuff. The best way to deal with this is to bring some HP regen or healing potions. However, since it's impossible to dodge, it is a good opportunity to get some damage in on the boss.

**Yellow Bar:** This attack summons a number of spiders to the battlefield. The color (and difficulty) of the spiders depends on how damaged the boss is when the bar completes, with more dangerous spiders being summoned when the boss has less health. This is a good opportunity to damage the boss. The boss will not use this attack if there are a certain number of spiders on the battlefield.

Blue spiders are particularly dangerous summons, as they can also apply a move speed down debuff when they hit you. Red spiders are also dangerous as they have a long range, slow attack, and high damage. Since you may have to spend time positioning to dodge the boss attacks instead of killing the red spiders, a wave of them can end up nuking you down unexpectedly. Ringold has recorded a video about this boss, which can be found here.
Incremental Epic Hero 2 Wiki

**Welcome to the Incremental Epic Hero 2 Wiki!**
*Incremental Epic Hero 2 (IEH 2)* is a reimagining of the original Incremental Epic Hero. The game is a mixture of incremental, idle and roleplaying genres set in a fantasy world filled with monsters and things to explore.

## Links

Play it on  Steam

Play it on CrazyGames

Join the Discord

## We need your help

This wiki, just like the game itself, is very young and currently under construction. There will be much missing and your help expanding the wiki is greatly appreciated! Feel free to upload missing pictures, add missing pages or just correct my bad English.

## Important articles

**Classes****Town****Items****World****Guides****Materials****Bestiary****Enchants**

 Classes

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Super Dungeon Improvement Upgrades

Upgrades are a part of the Improvement tab in Super Dungeon (SD). They cost Dungeon Coins (DC) to level, and give bonuses related to SD.

Some upgrades in the Automations and Upgrade 1 tabs are unlocked as soon as SDs are unlocked. Others require levels to be put into previous upgrades. Upgrade tabs 2-4 are locked behind Modifier Milestones (a progression element of SDs which is unlocked upon completion of the Super Dungeon 6 Global Quest). All upgrades in tabs 2 - 4 are always unlocked after unlocking the tabs.
Super Dungeons

WIP, will be completed over time

## Basics

Super dungeons (SDs) are a new content added in version 1.2.

They are unlocked by getting Mystic Arena rank 2 and stay unlocked through WAs even if you lose that building rank.

Entering costs portal orbs. The base cost is 1 portal orb and is doubled for every 5 runs (1 at 0 runs, 2 at 5 runs, 4 at 10 runs, 16 at 20 runs, ...). Refresh tickets reset that run count to 0 and costs start at 1 portal orb again. You can get these from cartographer daily quests (based on mystic arena level and modifier milestones), certain quests have them as one time rewards.

"Outside" stats are hit by log10 making them almost useless. Your stats in the super dungeon are based on "After" stats/enchants that are not hit by log10 and by powerups gained during the run. During runs, you gain resources that can be spent in the Super Dungeon tab on various upgrades that improve various stats both in and outside of SDs.

The in-game help contains most of the basic information.

## List of pages containing SD content

This will be improved/added into context, for now it's there to be found until this page is finished.

Super Dungeon Modifiers

Super Dungeon Powerups

Gem Rituals

Super Dungeon Improvement Upgrades
General Quests

General Quests are Quests that are unique for each class, similar to Title Quests. They reset after every rebirth and are a way to earn more rebirth points and experience. Sometimes they also reward you with Items like Nets or even Enchanted Shards.

Some General Quests are locked until certain requirements are met. These requirements may include reaching a certain hero level (which only needs to be achieved once) or completing the previous quests in the quest chain

\*This means Max Hero Level Reached in statistics, not current level.

\*\*All General Quests reward EXP and Gold, exact numbers might be added later. EXP, Gold and Town Material Rewards are influenced by their respective multipliers.

\*\*\*Note that as with other sources of EXP, a maximum of 30 levels can be gained from a single source.
Super Dungeon Powerups

Powerups are a part of the Improvements tab in super dungeons. They have 2 purposes - improving players stats during a SD run and giving permanent bonuses that influence both this/future SD runs and the rest of the game outside of SDs, depending on the specific powerup.

## Active effect during a SD run

On every safe floor, you can buy powerups (with the exception of F1 without the "Boost-Start of Powerups" upgrade and runs with modifiers that disable all powerups per floor). Powerups cost dungeon coins and price of each powerup goes up with the number bought in that run. You get only a limited selection on each floor (random selection from all available ones). There's no limit on how many can be bought from the selection as long as you have enough dungeon coins. Each powerup bought adds its effect and stacks additively with itself (buying it 5 times means getting 5 times stronger effect).

## Powerup filters

Normally, all powerups can appear in the selection. Filtered powerups are removed from it, giving you a higher chance of getting the unfiltered ones. You can get filter slots from epic store, modifier milestones and automation in the Improvements tab. Auto buy limit in epic shop allows you to set how many times the powerup can be bough before it gets filtered.

## Permanent effects

These effects are always active (unless disabled by certain SD modifier in a run) and work both inside and outside SDs. They are based on total number of powerups bought in all runs. Some of them have a hard cap, all have the same diminishing returns with increased number bought (count^(2/3), effectively 4 times higher effect for 8 times more bought). Emerald gem ritual increases both the hard cap and effect at the same number bought.

## Unlocking and ranks

### Unlocking

Most powerups start locked and you have to unlocked them with dungeon coins. Locked powerups effectively don't exist - they don't appear in SD runs and their permanent effects are inactive. Total number bought stays when locked but it does nothing until unlocked again. The only way to lock powerups is by using topaz reset (this doesn't refund dungeon coins, you have to spend them again).

### Ranks

Each powerup has a rank that can be increased with topaz. Higher ranks improve powerup active effect. Asigning topaz to ranks is semi-permanent, the only way to remove ranks is by using topaz reset. Maximal rank starts at 50 and can be raised up to 100.
Tamer Skills

Damage, Channeled effects, and MP Gain will scale with ranks and/or skill levels, so details are not listed here. Cast Time will scale with skill levels as well as SPD, but the listed time is the base.

If a passive effect is connected to a skill (uses 'this skill' wording), then it will work with that skill regardless of the hero using it. If a passive effect gives a stat bonus (for example, 'Skill Proficiency Gain + 10.00%), it will always give that bonus to the hero who owns the skill regardless of whether it is equipped. A passive effect that gives a stat bonus will **only** give the bonus to other heroes if the hero who owns the skill has the upgrade from Rebirth Tier 2 that allows passives to be shared, equipping the skill on other heroes will not give any passive stat bonuses. When that upgrade is active, skills do not need to be equipped on any hero to give the passive effects, nor does the hero who owns the skill need to be active/passive in the Guild tab.
Ignii

Ignii know where true power lies. In their ancient past, the humans they once were scaled the Coronus mountains to seek out the home of the Mother of Dragons. They worshiped at her feet, and her blessing unto them was baptismal fires, scorching away flesh and bone to birth them anew. In her name, they became conquerors, ever striving to become better, better, better, until they too can hold the very heavens in their hands.
Vegeta

Prince **Vegeta IV** is one of the main protagonists of the *Dragon Ball* series. He appeared in the 9th episode of DEATH ARENA: Shortcut, Vegeta VS Zod, where he fought against General Zod from the *DC Comics*.

## History

Born on the Saiyan home planet as the ruling prince of the entire race, Vegeta grew up in a life of constant combat. Unfortunately, he would find himself enslaved under the galactic conqueror, Frieza, who destroyed his homeworld and brought Saiyans everywhere to near extinction. Vegeta became one of Frieza's top soldiers, but after hearing about the Dragon Balls, he and his companion Nappa traveled to planet Earth to achieve immortality, but were stopped by Son Goku and his friends. Vegeta then tried to gather the Dragon Balls once again on the planet Namek, even allying himself with his former enemies, but ended up getting killed by Frieza. Fortunately, he was later resurrected. Now living on Earth, Vegeta has married and harbored a son, but hasn't let go of his Saiyan heritage. While he protects his new home, he is dedicated to a life of training, all to become a stronger warrior than his friendly rival, Son Goku.

## DEATH ARENA: Shortcut Quotes

* I am Vegeta!
* This is Super Saiyan Blue!

## Trivia

* Vegeta is the 4th *Hitotsubashi* character to appear, after Goku Black, Broly and Broly.
	+ He is the first *Dragon Ball* character to appear, after Goku Black, Broly and Broly.
		- He is the first *Dragon Ball* character to win, after Goku Black and Broly.
	+ He is the first *Hitotsubashi* character to win, after Goku Black and Broly.
* Vegeta is the 3rd Anime/Manga character to fight against a Comic Book, after Sailor Moon and Goku Black.
	+ He is the 2nd Anime/Manga character to win, after Goku Black.
* Vegeta is the first non-*Marvel* character to fight a *DC* character, after Sailor Moon and Goku Black.
	+ He is 2nd non-*Marvel* character to win, after Goku Black.
Wario

**Wario** is the main protagonist of the *Wario* series and a protagonist from the *Super Mario* series. He appeared in the upcoming episode of DEATH ARENA: Shortcut, Wario VS Knuckles, where he fought against Knuckles the Echidna from the *Sonic the Hedgehog* series.

## History

Wario is the complete and total antithesis to Mario in every way, his bitterness dating all the way back to his and Mario's childhood. Whereas Mario grew up to be a selfless and optimistic hero, Wario grew into a greedy and self-centered anti-hero. Once, he took over Mario's personal castle while Mario was away on a mission, but he was quickly defeated when Mario returned. But this defeat didn't end his wish to own a castle, no, it made him want one even more. He has since devoted his entire life to getting as rich as possible and as quick as possible, ranging from petty thievery to full-on adventuring in lost tombs. He even started his own video game company and tricked his "friends" to do all the work for cheap, which made him even richer. While Wario loves gold, he isn't stingy, and will often waste all of his hard-earned cash in an instant. Regardless, none of this has ever distracted Wario from trying to one up his rival in any way possible.
Title

Titles are a way to earn bonuses or unlock Equipment Slots and more.

## Class Master

Adds one Class Skill Slot and +10% skill proficiency gain per level.

## Monster Study

Visible Monster Stats on (20 + title-Lvl\*20) or less monsters
Capturable Monsters level: Hero's level - (100 - title-level\*10) or less

## Apprentice of Weapon

Unlocks 1 Equipment Weapon Slot per title-level.

## Apprentice of Armor

Unlocks 1 Equipment Armor Slot per title-level.

## Apprentice of Jewelry

Unlocks 1 Equipment Jewelry Slot per title-level.

## Equipment Master

Raises Equipment proficiency gain by 20% per title-level.

## Master of Physical Attacks

Raises Physical damage by 2.5% per title-level.

## Master of Fire Attacks

Raises Fire damage by 2.5% per title-level.

## Master of Ice Attacks

Raises Ice damage by 2.5% per title-level.

## Master of Thunder Attacks

Raises Thunder damage by 2.5% per title-level.

## Master of Light Attacks

Raises Light damage by 2.5% per title-level.

## Master of Dark Attacks

Raises Dark damage by 2.5% per title-level.

## Alchemist

Raises Mysterious Water Gain by 2.5% per title-level.

## Metal Hunter

Damage to Metal monsters + 1 per title-level.
EXP gain from Metal monsters + 25.00% per title-level.

## Survival

Raises Critical Chance by 50% when hp is less than (20% + 10% per title-level).

## Fire Soul

Raises Fire resistance by 2.5% per title-level.
Chance of 1% per title-level to nullify fire damage.

## Ice Soul

Raises Ice resistence by 2.5% per title-level.
Chance of 1% per title-level to nullify Ice damage.

## Thunder Soul

Raises Thunder resistence by 2.5% per title-level.
Chance of 1% per title-level to nullify Thunder damage.

## Light Soul

Raises Light resistence by 2.5% per title-level.
Chance of 1% per title-level to nullify Light damage.

## Dark Soul

Raises Dark resistence by 2.5% per title-level.
Chance of 1% per title-level to nullify Dark damage.

## Proof of Rebirth

Enables Background Cooperation that you gain 20%(LVL 1) / 40%(LVL2) / 55%(LVL3) in background.

## Racer

Raises Movement Speed by 5% per title-level.

## Quester

General Quest Clear # + 1 per title-level.

## Eplorer of Super Dungeon

Multiply SD Damage Multiplier by [100 + 10 \* 2 ^ (LVL - 1)]%.

Multiply Fame Gain by (100 + 10 \* LVL)%.
Guides

Cryt's Guide for what to prepare before your first World Ascension (WIP)

Florzporb

Arachnetta

Guardian Kor

Bonus Codes

Senari's IEH2 Calcs Google Sheet (outdated, some values have changed since this was made)

Porbing and You - Welcome to the Grind! (Papa Beemeritus Guide)

Darnavir's Slime Hideout florz degen farming guide

Darnavir's SD modifier guide
Mario

**Mario** is the main protagonist of the *Super Mario* series. He appeared in the 7th episode of DEATH ARENA: Shortcut, Mario VS Mickey Mouse, where he fought against Mickey Mouse from the *Mickey Mouse* series.

## History

Long ago, the trusted adviser of the Royal Koopa Line, Kamek, prophesized that two babies would cause disaster that would befall the Koopas. In order to prevent this, Kamek attempted to abduct the young Star Children, but ultimately failed thanks to the intervention of the Yoshis. The two babies would grow up to become Mario and Luigi, plumbers extraordinaire. The most popular of the two is undoubtedly the brave red-clad Italian who needs little introduction. The legendary hero of the Mushroom Kingdom started off a mere plumber, but has over time earned his fame from various feats of heroism and adventure. Apart from saving Princess Peach from the clutches of the Koopa King, Bowser, Mario has battled with Donkey Kong, played various sports, held various occupations, traveled through space, and much more. Over time, Mario and his brother became the official "superstars" of the Mushroom Kingdom, and have continued to thwart the many evil forces that dare threaten their world ever since. No matter the foe, genre, or obstacle, Mario will stand tall and face it head on.

## Trivia

* Mario is the 1st *Nintendo* character to appear.
* Mario is the 1st *Mario* character to appear.
	+ He is the 1st *Nintendo* character to lose.
	+ He is the 1st *Mario* character to lose.
Thief Skills

Damage and MP Gain will scale with ranks and/or skill levels, so details are not listed here. Cast Time will scale with skill levels as well as SPD, but the listed time is the base.

If a passive effect is connected to a skill (uses 'this skill' wording), then it will work with that skill regardless of the hero using it. If a passive effect gives a stat bonus (for example, 'Skill Proficiency Gain + 10.00%), it will always give that bonus to the hero who owns the skill regardless of whether it is equipped. A passive effect that gives a stat bonus will **only** give the bonus to other heroes if the hero who owns the skill has the upgrade from Rebirth Tier 2 that allows passives to be shared, equipping the skill on other heroes will not give any passive stat bonuses. When that upgrade is active, skills do not need to be equipped on any hero to give the passive effects, nor does the hero who owns the skill need to be active/passive in the Guild tab.
Wizard Skills

Damage and MP Gain will scale with ranks and/or skill levels, so details are not listed here. Cast Time will scale with skill levels as well as SPD, but the listed time is the base.

If a passive effect is connected to a skill (uses 'this skill' wording), then it will work with that skill regardless of the hero using it. If a passive effect gives a stat bonus (for example, 'Skill Proficiency Gain + 10.00%), it will always give that bonus to the hero who owns the skill regardless of whether it is equipped. A passive effect that gives a stat bonus will **only** give the bonus to other heroes if the hero who owns the skill has the upgrade from Rebirth Tier 2 that allows passives to be shared, equipping the skill on other heroes will not give any passive stat bonuses. When that upgrade is active, skills do not need to be equipped on any hero to give the passive effects, nor does the hero who owns the skill need to be active/passive in the Guild tab.
Title Quests

Title Quests are Quests that are unique for each hero/class, meaning the quest must be completed for each hero. Each Title Quest gives a permanent Title (of the same name as the quest) to the particular hero which gives certain powerful bonuses. See Titles for a list of Titles.

Additionally, most Title Quests give EXP as a reward; Alchemist, Potions and [Fire/Ice/Thunder/Light/Dark] Soul Title Quests give Portal Orbs.

Some Title Quests are locked until all certain requirements are met. These requirements may include reaching a certain hero level (which only needs to be achieved once) or completing the previous quests in the quest chain.

Completing quests in the same quest line will increase the level of the associated title, giving a greater bonus.

## **List of Title Quests (Work In Progress):**

### Monster Study

\*The in-game description is: 'Visible Monster stats on level 10\*2x or less Monsters. Capturable Monsters lvl: [Hero's level - 100 + 10x] or less.' Where x = lvl of title.

### Apprentice of Weapon/Armor/Jewelry

\* The last quest for this Title will require [please edit number here] number of Flame Tiger gear.

### Apprentice of Potion

 2
 3

### Alchemist

\*This bonus is additive for all heroes so having Alchemist 2 on Warrior and Alchemist 1 on Wizard would give +5% +2.5% = +7.5% total bonus

### Quester

\*This does not increase the reward for the General Quest but rather adds 1 effective clear per level of the title towards the respective Quest Mastery
Goku Black

**Zamasu**, also known as **Goku Black**, is one of the main antagonists of the *Dragon Ball* series. He appeared in the 4th episode of DEATH ARENA, Goku Black VS Black Adam, where he fought against Black Adam from *DC Comics*.

## History

Before there was a Goku Black, Zamasu was originally the North Kai of Universe 10. However, due to his prodigious fighting skill, he was selected to become a Supreme Kai-in-training under one of the current Supreme Kai, Gowasu. With his continuous distrust of mortals and growing dismay of the Kais' passive and indirect influence of the universe's development, he ultimately rejected his teachings and went rogue, developing his plan, Project Zero Mortals. To which, his ultimate goal became to annihilate all mortals and gods in a specific timeline, then build up from there, to purge all mortals and gods from all of existence with it, making the multiverse in his perspective a "beautiful utopia", rid of the mortals who ruin it and the gods who do nothing to stop them. Requiring a Time Ring for his plans, Zamasu killed Gowasu and took his Potara to become a Supreme Kai, so he could wield the Time Ring.

For the next part of his plan, in the anime, upon learning of Goku's might surpassing even the Supreme Kais, Zamasu went into the future with a Time Ring, gathered the Super Dragon Balls and wished to switch bodies with Goku. Upon his wish being granted, he decided to erase all personal ties to Goku's past by killing Goku and his family, and took the name of Son Goku for himself.

## Trivia

* Black is the 4th *Hitotsubashi* character to appear, after Vegeta, Broly and Broly.
	+ He is the 4th *Dragon Ball* character to appear, after Vegeta, Broly and Broly.
		- He is the 3rd *Dragon Ball* character to win, after Vegeta and Broly.
	+ He is the 3rd *Hitotsubashi* character to win, after Vegeta and Broly.
* Black is the 2nd Anime/Manga character to fight against a Comic Book character, after Vegeta.
	+ He is the sixth Anime/Manga character to win, after Vegeta.
* Black is the 2nd non-*Marvel* character to fight against a *DC* character, after Vegeta.
	+ He is the eighth non-*Marvel* character to win, after Vegeta.
* Black is the fifth character that is an alternate version of another character.
	+ He is the second alternate version of another character to win.
Killer Croc

Waylon Jones, also known as **Killer Croc**, is a supervillain from *DC Comics* . He appeared in the 12th episode of DEATH ARENA: Shortcut, Lizard VS Killer Croc, where he fought against Lizard from *Marvel* *Comics*.

## History

Waylon Jones was born with an extreme form of the medical condition Epidermolytic hyperkeratosis, which caused his appearance to develop progressively into that of a crocodile, hence his name. His mother died in childbirth, and his father abandoned him.
Boar Butcher

The **Boar Butcher** is a minor antagonist in *Hazbin Hotel: Journey to the Light*.

He is an aggressive boar sinner who runs a cannibalistic meat shop in Pentagram City, killing his own customers and selling their flesh as consumables.

## Biography

### Events of *Hazbin Hotel: Journey to the Light*

#### Season 1

In "A Day in the Afterlife", the Boar Butcher was in the middle of roughing up one of his customers, until Alastor entered his meat shop, to which the butcher dropped his would-be victim and focused intently on the Radio Demon. Alastor announced that he makes it his personal business to inspect every meat shop in Hell, and begins assessing the meat within the shop. While Alastor's back was turned, the butcher considered attacking the Radio Demon with his cleaver, only for Alastor to menace the butcher into getting him fresh venison. The terrified butcher got Alastor's venison together and handed it to the Radio Demon, who attempted to leave the shop, bumping into a sheep demon along the way. Wanting to add the sheep demon to his menu, the butcher grabbed her by the neck with the intention of carving her up. Having heard the sheep's cry for help, Alastor reentered the shop and angrily announced his disdain for those who prey on the weak, all while slowly transforming into his Full Demon Form. The terrified butcher dropped the sheep demon as Alastor pounced onto him, tearing him limb from limb and brutally devouring his flesh. A bloodied Alastor then left the shop, noting that the butcher's flesh was not as tasty as venison, but that it would do, as he ate what appeared to be the butcher's tongue.

## Personality

The Boar Butcher is an unpleasant and violent sinner, leaping at the opportunity to kill his customers and add them to his menu. He is rather sadistic about his murders, sporting a sinister grin as Laila walked into his shop. It can also be concluded that he is rather foolish, attempting to kill Alastor while his back was turned, despite the Radio Demon being far more powerful than him and likely aware of his tactics.

## Trivia

* Despite being mutilated and completely devoured by Alastor, the Boar Butcher is likely still undead and would have regenerated back to form eventually, as the only way to truly kill a sinner is to use an angelic weapon.
Global Quests

Global Quests are Quests that give permanent in-game bonuses for completing them.

## List of Global Quests

### To Further Stage

 To Further Stage 2
 To Further Stage 3
 To Further Stage 4
 To Further Stage 5
 To Further Stage 6

### How to be a Nitro Booster Geek

 How to be a Nitro Booster Geek 2
 How to be a Nitro Booster Geek 3
 How to be a Nitro Booster Geek 4
 How to be a Nitro Booster Geek 5

### Capturing Monsters

 Capturing Monsters 2
 Capturing Monsters 3
 Capturing Monsters 4
Super Dungeon Modifiers

Modifiers are a feature of super dungeons that allows you to change certain aspects of a SD run for additional benefits.

## Basics

There are currently 3 types of modifiers - additive, subtractive and multiplicative. Additive and subtractive are added together, the resulting number is multiplied by the multiplicative modifiers. The resulting number is the modifier points of that run. You can't start a run with negative modifier points. Highest modifier points for a complete run (meaning defeating F100 boss) are kept for each SD for each character.

There are 4 main reasons to run with more modifier points:

* You get your modifier points \* SD number worth of ruby pieces on every 10th floor.
* Highest modifier count cleared with a character multiplies their max floor reward of that SD by 1 + modifier points / 10
* The sum of all max modifier points is gives as Mother Gems
* You get modifier milestones for the sum of max modifier points

You can run specific setups for other gains as well, like higher level and more damage modifiers for fame etc.
Archer Skills

Damage, Channeled effects, and MP Gain will scale with ranks and/or skill levels, so details are not listed here. Cast Time will scale with skill levels as well as SPD, but the listed time is the base.

If a passive effect is connected to a skill (uses 'this skill' wording), then it will work with that skill regardless of the hero using it. If a passive effect gives a stat bonus (for example, 'Skill Proficiency Gain + 10.00%), it will always give that bonus to the hero who owns the skill regardless of whether it is equipped. A passive effect that gives a stat bonus will **only** give the bonus to other heroes if the hero who owns the skill has the upgrade from Rebirth Tier 2 that allows passives to be shared, equipping the skill on other heroes will not give any passive stat bonuses. When that upgrade is active, skills do not need to be equipped on any hero to give the passive effects, nor does the hero who owns the skill need to be active/passive in the Guild tab.
Greed Ring

The **Greed Ring**, also known as **Greed**, is one of the seven rings that make of Hell's geography. Like Hell's other rings, sans the Pride Ring, this ring cannot be accessed by sinners.

## Description

The Greed Ring sports a green, heavily polluted sky, shrouded in a thick layer of smog. It predominantly consists of cities burdened with trash, each boasting a mix of towering skyscrapers and smaller buildings adorned with vibrant neon lights. Greed is an intensely industrialized region, dotted with numerous factories and power plants that relentlessly release billows of smoke into the atmosphere, casting a noxious, sickly-green hue over the skyline. These factories are notorious for discharging toxic waste, further contaminating the nearby rivers.

Among its cities, Mint City stands as the capital and primary financial hub, housing an array of opulent casinos, with the Mint City Casino taking center stage. Greed is also renowned for its numerous carnivals and theme parks, including the now-ruined Loo Loo Land. However, the insatiable greed of its inhabitants has fostered an environment rife with crime, openly and unabashedly nurturing criminal syndicates, mobs, and gangs, resulting in an alarmingly high crime rate.

## Known Locations

* Mammon's Loo Loo Land (destroyed)
* Avarice
* Mint City
	+ Mint City Casino
* Moneymakerz Bank
* Cash Buckzo's traveling circus
* Clown College
* Ransom
* Imp Recyling Plant
* Notamafia Town
* Paydirt
* Elevator 666

## Gallery

The insignia of Mammon; a common sign seen throughout Greed.
## Trivia

* Greed's color is green because it is a color that often symbolizes the desire to be wealthy and successful, which fits the ring's theme.
* Greed's moon is a gigantic, spinning coin with Mammon's logo on it.
* Much of Hell's material possessions, such as cars and jewelry, are produced in the Greed Ring.
* Greed has the second-highest crime-rate of any ring in Hell, only beaten by the Pride Ring.
* The Greed Ring is modeled after Las Vegas.
* Greed is tied with the Sloth Ring as the most polluted ring in all of Hell. In fact, the two rings have a competition going on for who can destroy their environment the fastest.
* Greed is inhabited mainly by clown/jester demons, shark demons and imps.
* The Greed Ring has something of a school system in the form of clown college, which Blitzø attended before working at Loo Loo Land.
* Interestingly, it is possible to be imprisoned in the Greed Ring. This is only reserved for demons who have attempted to steal from Mammon's personal banks.
Magicslime City

The Magicslime City is the 2nd area in the game and is unlocked by **Cartographer** Level 5. The enemies here are **Magicslimes** who are attacking with all kinds of magic attacks. As unique drops you can find the **Magic Slime Set** in this Area

### Dungeons

*All Dungeons need 1 Portal Orb to enter and reward a significant amount of EXP and Gold.*
Guardian Kor

The third challenge boss, who has three attacks. This boss also has a gimmick where they switch between immunity to physical and magical (all elements) damage.

**Purple/Blue Bar:** These attacks will switch between damage immunity types. If your normal damage type is physical, then you can use a Slayer potion from lab to continue damaging the boss during physical immunity. If your normal damage type is magical, then your only option is to wait for the immunity to change.

**Red Bar:** This attack snapshots the position of one of your heroes at the beginning of the cast. When the bar fills, a large fire explosion will happen at that position, dealing a large amount of damage. This is fairly easy to dodge, but you do have to be mindful of your positioning at the end of every attack in case the next attack is this one.

**Grey Bar:** This attack fires rocks directly at one of your heroes from each corner of the battle field. Each one deals damage separately and causes an ATK or MATK down debuff. A slow hero may have difficulty dodging these, so some form of move speed boosting equipment may help. An effective strategy to dodge all of these is to position yourself near Kor's head when the bar is half full, then start moving down when the bar is around 80% full.

**Orange Bar:** This attack causes rocks to fall from the top of the screen to the bottom, each dealing damage and causing an ATK or MATK down debuff on impact. There are 5 positions for the rocks to fall from and 4 rocks will fall every time, resulting in one safe spot to dodge this attack. The safest place to stand for this attack is the center of the bottom of the screen, but without very high move speed you will be unable to dodge if the safe spot is on the edge of the screen. For this reason, high HP regen or a large supply of healing potions is recommended for this fight.

Ringold has recorded a video about this boss, which can be found here.
Bonus Codes

IEH2hapiwaku - 1,000 Epic Coins

IEH2earlyaccess - 100% of current Nitro cap

IEH2onemonth - 1,000 Epic Coins, Proficiency Scroll [12h] x5

IEH2portalorb - 30 Portal Orbs

IEH2ExtractForge - Extract Scroll [Forge] x3

IEH2Kongregate - 1,000 Epic Coins, 20 Portal Orbs

IF you played the Steam playtest before June 10th: IEH2playtest
Club Hell 666

**Club Hell 666** was a popular nightclub, restaurant, and resort that was owned by Valentino, and was one of his favorite establishments. It was located in Pentagram City and served as the Pride Ring's answer to *Ozzie's*.

## History

### Events of *Hazbin Hotel: Journey to the Light*

In "Red Smoke", an emotional Angel Dust goes to the club for his shift after participating in a pornographic snuff film to "clean up" his public image after his involvement with the Hazbin Hotel was made public. Still reeling from the intense film shoot, Angel is forced into pole dancing by Valentino who is watching from the crowd of club-goers. During his performance, Fergus enters the club and locks eyes with Angel for the first time, although the spider quickly went back to pole dancing. However, the pressure breaks Angel and he bolts mid-way through the performance, confusing the club-goers and enraging Valentino.

As Angel broke down in tears in his dressing room, Valentino barged in and began physically assaulting the spider and attempting to force him back on stage, yelling that Angel was costing him credibility. As the moth continues punching him, Angel instinctively retaliates and punches the pimp, knocking his sunglasses off his face and shattering them. Although Angel desperately attempts to apologize, Valentino pins the spider to a bed using red smoke and rapes him as punishment for his defiance.

Shortly after this incident, Club Hell 666 was bombed and destroyed by Cherri Bomb and the Resistance in retaliation for what Valentino did to Angel Dust. Valentino himself was apoplectic at the loss of the club.

## Description

The club functions as a strip club, drug store, resort, and restaurant that provides its clients with food, entertainment, and housing.

## Appearance

The club is brightly colored with a blue and purple neon colors and signs. The main building has two buildings attached to it: a strip club on the right and a drug store on the left.

The exterior of the club is that of a dinner theater restaurant with a large stage that sports a large aquarium and a decoration designed after a pentagram. The club has numerous rooms within it as well as a dressing room for the performers.

## Known Occupants

### Staff

* Valentino (owner)
* Angel Dust (stripper)
* Dia (stripper)

### Visitors

* Fergus
* Vox
* Vark

## Gallery

Angel Dust's dressing room.Angel Dust performing at the club.
Ghosts

Ghosts are a provably real phenomena in Enchiron. All souls pass on, eventually, but some resist it, for whatever reason they may have. Reasons can be anything, ranging from unfinished business and familial obligations to simple curiosity about the future, or a mere desire to rest before moving into the next life.

## Deification

Many local, minor gods throughout Enchiron are believed to have been living people, once upon a time.
Butcher Town

"***Vox**: Butcher Town?!
**Valentino**: Did I stutter? (chuckles) Don't tell me you're gettin' soft on me, Voxy.
**Vox**: Oh, I'll torch the fuck outta that shithole. It's just... There's some pretty tough people there. They'll put up a hell of a fight.
**Valentino**: Mmm~ You always knew how to get me excited, baby.*"
— Valentino and Vox arranging their assault on Butcher Town.

**Butcher Town** is a town within Pentagram City. It was home to many biker gangs and generally hard-boiled thugs, killers, and criminals, until it was annihilated by the Vees.

## History

### Events of *Hazbin Hotel: Journey to the Light*

In "Red Smoke", Valentino wants to blow off some steam after punishing Angel Dust at Club Hell 666. He suggest to Vox that they should go on a killing spree on Butcher Town. The TV Demons warns him that Butcher Town is a tough town, and its denizens won't go down without a fight, but this only excites Valentino even more, who tells Vox to pick up Velvette and meet him at the town.

As it goes, the Vees launched an assault on Butcher Town, leading to a full-fledged war between the Vees and the hardened denizens of the aforementioned town. However, the war turns into a massacre as the Vees effortlessly slaughter everyone in their path, and as Vox levels the town's buildings using his electric powers, many of the denizens within begin running for their afterlives.

In the aftermath of the battle, Butcher Town was left in ruins, and after Velvette finished harvesting the organs of captured survivors, the Overlords casually left the decimated town in Valentino's limo to go eat at WackDonald's

## Description

Butcher Town is decrepit, dirty, worn, and derelict. Most of the locations appeared to have been saloons or motels, with many buildings seeming to have burned down, and the rest are dirty and in disrepair. Butcher Town is notorious for its hostile populace; the town is filled with gangs, criminals and killers who are intolerant of newcomers and quick to defend the town from invaders.
Humans

Before there were humans, there were giants. On massive legs, they strode through the seas to discover... a new paradise? a safe refuge? simply somewhere new? No one remembers anymore, their age has long since faded, but their descendants remain. Curious and exploratory by nature, humanity has stretched its fingers across the continent seeking mysteries and, instead, founded new histories.
Aqua

**Aqua** was a water 6-star unit scheduled to be in Gacha League in a later update. . So far, this has been her only appearance.

Her skill is called "Fortress of Body and Spirit", and her leadership skill is called "Unmovable Object".

## Quotes

"To protect everyone, I'll hold back a collapsing universe!" - Aqua in Gacha League

## Trivia

* Despite being on gachaleague.com, Aqua hasn't appeared in the actual game itself. Either she was scheduled to be added in at a later time, or Luni decided not to add her in the final game.
* In Pandora's story in Gacha League, it is mentioned that Aqua is Pandora's mother, possibly making her Sol's wife.

## Gallery

Sol6.pngAqua's awakened version, Protector Aqua.
Enchants

Enchants are the major way of customizing gear in IEH2, with nearly every equipment stat also appearing as an enchant. However, a piece of equipment must first have an enchant slot before an enchant can be applied to it. Gear can drop with 0 to 3 enchant slots, and may or may not have an enchant already applied in each slot. The Thief equipment mastery can add extra enchant slots, depending on the rarity of the item. There is also a scroll that can be used to add an enchant slot, up to a total of 4 (excluding enchant slots added with thief). Some enchant scrolls can be crafted (unlocked through Blacksmith ranks) using Enchanted Shards and other materials, while other enchants are drop-only in the current game (as of v1.1.10.2).

The main sources of Enchanted Shards are from clearing Dungeons, or completing quests (such as 'The Big One'). Monsters can drop gear with any enchant that has a required level lower than the monster level, but a dropped enchant can never be the maximum level possible. This is checked separately for each enchant, so a level 230 monster could drop an item that has Blessing Effect Lv 1 and Town Material Gain Lv1, since each enchant increases the required level by 200.
Enchiron Wiki

**Welcome to the Enchiron Wiki!**
Enchiron is a multispecies fantasy world used in the Enchiron CS and RP group. Dive in to learn about this rich and varied land: to the east burns a desert, and to the west sprawls untouched forest. Mountains split the continent in two, towering above networks of caverns below. Ice coats the north, while lush rainforest covers the south. Each of these six major areas have become the home of a different civilization and coaelsced in the countries that stand there today: Coronus, Dolsia, Eniya, Olitskur, Sayil, and all that lives in the spaces between.

Occupying these places lives an endless variety of fauna, but only six form the building blocks of each civilization that lives and thrives here: caelians, of the stars; humans, of the earth; ianthina, of the seas; ignii, of the flames; theriads, of the fauna; and heliamores, of the flora.

## Important articles

PlaceholderCategory: CountriesPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Caelians

It is said that the first caelians were humans, once. They were the first to ascend the Coronus mountains, and what they found atop the highest peak was glory itself, woven into the stars. The revelation they experienced there changed them, and they sprouted wings that let them dance in the light. That, however, was a very long time ago. In this day and age, the magic is faltering. Children are born with twisted wings, and all live beneath a broken halo.

## Magic

Caelians have a natural ability to perform light magic.

## Sleep

They don't have much of a circadian rhythm.
World

The world in Incremental Epic Hero 2 is broken up into various regions, each containing a single type of enemy. Regions are broken up into 8 areas with increasing difficulty in each area, plus a number of dungeons. You can freely move between areas you have unlocked, but dungeons require the use of portal orbs to access. Not that you need to teleport to the dungeon, but dungeons are actually giant mimics that you are exploring inside and if you stay too long you will be digested. The Adventuring Guild, after losing too many heroes, has instigated a very strict time limit on dungeon entries, and require proof of owning portal orbs to exit the dungeon/mimic in an emergency or once complete.

At the start of the game, only the Slime Village is accessible, but as you continue and upgrade the town, new regions will be unlocked by the town's Cartographer. After building up your guild and exploring the world, you will unlock the ability to reset the world and start again. In the new world you have to start exploring all over again, but the areas that you unlock will be deeper and you can push them harder and further than the first time.

You will gain Area Prestige Upgrades point after certain clearing areas. First Prestige point is gained after cleared 500 times the area and the function calculate the points is expotential with formula 250\*X^2+250\*X where X is amount of total earned Points.

Slime Village

Magicslime City

Spider Maze

Bat Cave

Fairy Garden

Fox Shrine

Devilfish Lake

Treant Darkforest

Flametiger Volcano

Unicorn Island
Voxflix

"*Val's gone out to do some shit. Gonna Voxfilx and chill in the meantime. Recommend me some shit to watch*"
— One of Vox's Voxtagram posts.

**Voxflix** is a streaming service available in the Pride Ring that allows subscribers to watch numerous films and TV series produced in both Hell and Earth. As its name indicates, the service is owned by the Overlord Vox, and operated by his company, Vogitek.

## Known Media

* **Courage the Cowardly Dog**: Animated series on Earth. It is clearly based on the animated show of the same name.
* **Flee**: A musical television show and parody of *Glee*.
* **It's Dahm Good!**: All the episodes of the cooking show hosted by Jeffery Dahmer.
* **666 News**: All the episodes of the information program, the 666 News.
* **Hell Idol**: Reality singing show and parody of *American Idol*.
* **Voxtalk**: Vox's late-night interview and comedy show.
* **Vark Week**: A week-long television programming block about Vox's shark Vark.
* **When Hell Freezes Over**: An apocalypse film.
* **Envy Shore**: Reality show in the Envy Ring. It appears to be a parody of both *Jersey Shore* and *Deadliest Catch*.
* **Keeping Up with the VVV Overlords**: A reality show that chronicles the lives of Vox, Velvette, and Valentino. It is a parody of *Keeping Up with the Kardashians*.
* **Exterminated**: A horror movie that tells the story of a demon family trying to escape from the Exterminators on Extermination Day. It is considered a "tearjerker".
* **Lucifer**: An autobiography on the King of Hell, Lucifer Magne, telling an inaccurate and heroic version about his fall from Heaven and the foundation of Hell.
* **Red Smoke**: A Valentino film.
* **Bojack Horseman**: Animated series on Earth. It is clearly based on the animated show of the same name.

## Trivia

* The service is an obvious parody of Netflix.
* Almost all of the films seen on Voxflix are parodies of real-life programs.