2.0 - 2.10

## 2.07 - 2.09 (6/10/2016)

* Void Traps no longer completely pierce armor (now pierces 50% of armor); a button now properly displays this trait
* Void Trap tooltips adjusted
* Void Traps can longer be stacked upon each other or placed underneath buildings
* Void Trap placement model fixed
* Void Traps are no longer a stackable item
* Zergling Nest placement model changed
* Cooked Meat restore will no longer be displayed through Fog of War
* Corruption's Corrupted Ground base cooldown adjusted from 6 seconds to 8.5 seconds
* Corruption's base damage decreased to 39 down from 42
* Fixed an issue where the water logged North East Corruption's Corrupted Ground ability had visibility issues
* Boss ability cooldowns now adjust with the total amount of Heroes nearby (reducing cooldown speeds per nearby Hero)
* Projectiles are again properly animated
* Projectiles now use an attack animation
* Several items that displayed a -X Energy text over your Hero on use no longer display this
* Thief's Cunning icon changed
* Assassin's Quickening Blink attack speed bonus increased to 15%/30% up from 5%/10%
* Assassin's Quickening Blink movement speed bonus increased to 30%/45% up from 5%/10%
* Assassin's Quickening Blink duration decreased to 2/4 seconds down from 3/5 seconds
* Assassin's Quickening Blink given a visual effect
* True Form's Savage Roar energy cost has been increased to 30/35 up from 20/25
* True Form's Predator's Instinct lifesteal granted has been decreased to 8%/12%/16% down from 10%/15%/20%
* True Form's base damage decreased to 21 down from 24
* True Form's prey now has a visual effect above the Prey target
* True Form can no longer use items while Hibernating
* Trickster Illusions will now properly enter combat with a target enemy (Illusions would not interrupt NPC's regeneration on attack)

 2.06 (6/10/2016)

* Hydro Boots ability now has visual and sound effects
* Hydro Boots ability duration decreased to 4 seconds down from 6 seconds
* Hydro Boots ability movement speed increased to 50% up from 30%
* Hydro Boots ability cooldown increased to 20 seconds up from 12 seconds
* Hydro Boots ability now has a 10% chance to combust, stunning the Hero for 2 seconds and dealing 25 damage
* Trickster Illusions now receive the bonus's of items
* Experiment No 1. no longer summons a drop pod for non-Heroics
* Experiment No 1. Zergling units decreased Life to 40 down from 55
* Trickster attacks now properly initiate when attacking moving enemies
* True Form ability Primal Frenzy has been replaced with Prey
	+ Prey reveals and pings the nearest enemy Hero for a moderate duration. As well as granting the True Form stealth, immense movement, and a Leaping Strike when attacking it's prey
* True Form Panic Switch has been replaced with a new version of Primal Frenzy
	+ This Primal Frenzy grants movement and attack speed as well as immunity to stuns and snares
* Shadow Beast buff life, armor, damage, and attack speed decreased to 25% down from 50%
* Fixed a bug of queueing and selling to ships
* Fixed a bug where Trickster Illusions would display a Hero Icon
* Improved the trigger that returns an item to inventory if the target inventory is full
* Dragoon Deploy Turret now grants the turret 100%/125% of Agility as damage, 5 Max Life per Strength, 0.25 Armor per Strength.
* Deploy Turret Max Life has been adjusted to 125/150 and Armor to 1/2
* These buffs are a different approach as to how the old Turret received bonuses.
* Mark for Bounty icon changed and sound effect added
* Assassin and Trickster voice changed
* Foresight, Quickening Blink, Assassin's Cloak, Elusive Blink icons changed
* Updated Fatal warnings to help prevent non-heroics from triggering them
* Trickster ability Flash Bomb has been replaced with Shadow Assault
	+ During Shadow Assault the Trickster is invulnerable and attacks multiple targets within the target area. Also spawning a short-lived, damaging Illusion with each attack.
* Trickster Illusions will now automatically attack nearby targets when spawned
* Trickster Foresight evasion adjusted to 25%/35% changed from 20%/40%
* Trickster Trickery costs reduced to 15/20/25 down from 20/25/30

## 2.05 (6/4/2016)

* Bone Armor no longer takes durability loss from Spells
* Bloodsoul's are no longer considered items to prevent inventory full error
* An Ancient Temple has been added to the center of the map near the Master Crafter/Ultralisk
* Several items that were intended to have a sell delay are now properly delayed at merchant ships
* Increased the amount of Bloodsouls receieved from killing sub classed Heroes by 1 (was 2/4(accelerated) now 3/6(accelerated))
* Artifact costs changed: Outcasts Dagger - BldS: 1->2 Gold: 45->20; Guardian Armor - BldS: 1->2 Gold: 45->35; Hero Skull - 1->3 Gold: 60->45
* Eye of K. - BldS: 1->3 Gold: 30->25; Soul of K. - BldS: 3->5 Gold: 60->75; Eternal Flame - BldS: 3->5 Gold: 60->90
* Trade Ship pawn bug fixed via new pawning system (NOW WITH FANCY SOUND AND TEXT!)
* Cooked Meat back to it's proper unit based cooldown
* Aiur Champion Avatar no longer grants an unintended massive boost to health
* Cost of "Empower" Bloodsoul boosts decreased to 2 down from 3
* Warpstones can now properly be held in bags
* Artifact items can no longer be sold
* Corruption (Boss) Corrupted Ground ability can now occur every 6 seconds down from 8 seconds; base armor increaesd to 15.5 up from 15
* Exp No 1 Zerglings life reduced to 55 down from 90, attack reduced to 7 down from 9; however more drop pods are created per nearby enemy
* Bound Soul's no longer collide with other units and sight radius reduced to 2.25 down from 4.25; movement decreased to 1.25 down from 2.25
* Voyager's Ship movement increased to 3.75 up from 2.5, energy drain rate decreased by half, sight radius increased by 1
* Reduced the minimum attack scan range for mini-bosses/bosses
* Cyborg's Cybernetic Cannon now deals spell damage instead of ranged damage; no longer share control
* Cyborg's/Techie's abilities Tinker/Reinforce dynamics have been changed
* Boss's scaling behavior has been significantly increased, loot quality has been increased, experience increased

 2.04 (6/3/2016)

* -It is no longer possible to shift queue to create a mass of structures from one item
* -Panic Switch opacity changed
* -Boss Stuns now properly display animation
* -Reduced duration of Boss Stuns from 2 seconds to 1.5 seconds
* -Boss Stun chance increased to 20% up from 15%, but can now only occur every 6 seconds up from 4 seconds
* -Exp NO. 1 (Boss) base attack decreased to 20.5 down from 24.5; base armor decreased to 10.5 down from 12; has new ability Call Drop Pod
* Call Drop Pod automatically starts to cast when Exp NO. 1 is at 50% or lower.
* This ability calls down a delayed pod of Zerglings at a target enemy.
* On Impact the pod deals damage and summons 3 weak Zerglings to attack enemies.
* -Exp NO. 1 (Boss) No longer has it's "hidden" critical strike behavior
* -Corruption (Boss) base life increased to 1550 up from 1500; now has a new ability Corrupted Ground
* Corrupted Ground automatically starts to cast after the Corruption is at 60% or lower.
* This ability causes an area below a nearby enemy to become corrupted;
* massively slowing movement and attack speed as well as dealing damage over time.
* -Meditate now has a sound effect
* -Nexus/POD meditate now apply the tint and opacity of self-meditation
* -Raw Meat again properly scatters when dropping
* -Ancient Armor duration decreased from 30 to 16 seconds
* -Cooked Meat cooldown adjusted to 1 second
* -Cooked Meat heal amount decreased to 40 Health down from 50 Health \*changes are to help improve the impact and value of potions/armor\*
* -Consume Raw Meat icon changed
* -Photon Cannons do not have Detection until upgraded with minerals
* -All structures have a 1 second, shared cooldown when placed
* -Improved a variety of tooltip's readability
* -Added attack impact sounds to several beasts
* -Aiur Champion will now revive properly
* -When a Hero dies post n00b time it will now spawn a "Bound Soul"
* Bound Souls are limited vision, invulnerable, invisible, undetectable units.
* The Spirit lasts until the Hero is revived.
* -True Form can no longer meditate; however, it now has the ability to Hibernate
* -Assassin's Mark for Bounty now properly removes it's previous bounty target
* -Shield blocking has significant changes to block value and blocking displays text when the block occurs
* All shields have been slightly adjusted in chance or value and now blocking can only occur every 2 seconds.

 2.03 (5/31/2016)

* \*Drastic change to win condition - you now must kill all enemy Heroes AND their Void Towers to achieve victory\*
* -Dark Matter model change
* -Tele-Gatherer item duplication gimmick fixed
* -Assassin's Mark for Bounty can no longer be cast on a target already marked for bounty
* -Soul of Kahv'Oc duration decreased to 14 seconds; cooldown increased from 60 seconds to 75 seconds
* -Sacred One's Astral Storm now costs 55/60/65 per level; properly lasts 4 seconds; properly only occur every 1 second
* -Fixed Intellect Hero's Intellect attribute tooltip to include spell damage boost info
* -You can no longer forge multiple corrupted items from one Corrupted Shard & Dark Matter
* -Minerals as a currency has now been replaced with "Gold" to differentiate the currency from the crafting material "mineral"
* -Raw Meat is no longer considered an Item so it won't prompt the full inventory error and unable to be gathered
* -Fixed Raw Meat issue when Subclassing on some Heroes
* -Cooked Meat cooldown adjusted up from 0.50 seconds to 1.5 seconds
* -Energy and Healing Potion cooldowns adjusted down from 1 second to 0.5 seconds
* -Techies now properly give Bloodsouls
* -Techie and Cyborg Reinforce/Tinker abilities reworked (Longer Cooldowns - Stronger Effects)
* -Added "Harvest Raw Meat" ability under the Raw Meat Container, allows for quick pick up of nearby Raw Meat
* -Added Hotkey to Consume Raw Meat
* -Dying in a ship over water no longer kills you, but instead all units inside ashore to a random location with a debuff "Fatigue"
* -Readjusted several Panthor's placement and island sizes to make it easier to land without encountering them
* -Fixed the Player Tips (no longer displays the PPTr clan message indefinitely)
* -Accelerated Mode increases the spawn rate of items by 30%
* -Fixed Bone Armor not being returned to it's original armor piece when breaking \*primarily when subclassing\*
* -Bone Armor will now also keep it's condition (damage taken) when subclassing
* -Reduced the sight radius of all Techie/Cyborg summonables to 6 (never meant to be that large)
* -Reduced attack range of Techie/Cyborg summonables to 5.5
* -Increased the experience granted from killing Techie Mecha Droid to 75
* -Increased the experience granted from killing Cyborg Mecha Droid 2.0 to 200

 2.02 (1/3/2016)

* -Selection Screen updated; larger, displays Hero's primary attribute and roles; voice reaction for hero selection
* -Fatigue duration reduced to 180 seconds down from 300 seconds
* -Hero attributes now display a miniature icon; also a Hero's primary stat is now better indicated
* -Several structures now have shield vitals
* -Boosted Void Tower max life from 175 to 225
* -Damage of all blades has been reduced approx (-1.5 damage) on each blade
* -Ancient Temple Empowers / Gifts have been dramatically increased in cost
* -Subclass descriptions have now more details on hero weapon stats
* -Ultralisk life armor increased from (22) to (24), life increased from (1750) to (1850)
* -Random Hero odds were not working properly, fixed to be more random
* -EMP now disables all functionality on structures and reveals invisible structures
* -Cooked Meat cooldown reduced from 2 seconds to 0.50 seconds
* -Added new class: Techie
* Techies are structure based support Heroes. Capable of subclassing to become even stronger in structure support or become an armored tank.

## 2.01 (1/3/2016) Edit

* -Void Crystal back to normal
* -Moved a Panthor over because it killed me and Dirigo and other guy
* -Fish dont blow up into SCVs

## 2.00 (7/10/2015)

* -Items no longer stuck in water
* -Can sell items once again
* -Trickster no longer a floating disco ball
* -Several Ability and Behavior Icons changed
* -Trickster's subclasses models changed.
* -Seeker subclass model changed.
* -Beast Hunter and Dragoon subclass models changed.
* -All abilities adjusted to have their Energy costs scale upwards per level
* -Costs of all Empowerments increased for temporary balance
* -Several ability ranges adjusted; also Range indicators added to several abilities
* -Spirit of the Beast aura no longer interrupting Hunter's Pride/Predatory Instinct
* -Evasion is now displayed as "miss" in red text at the attackers location
* -True Form Primal Frenzy Life Steal bonuses reduced from 60%/80% to 35%/55%
* -It no longer requires energy to place ships or fires
* -Templar and Templar's subclasses reworked to fit a heavier support role.
* -Templar subclasses are now Chosen Elder (single target based support) and Sacred One (area of effect based support)
* -Warrior's subclasses are now Aiur Champion (brutal melee fighter) and Ancient (fortified melee tank)
* -Intellect of all Hero types now only gives 0.25 Spell Damage per point