Ultraman Dyna(character)

**Ultraman Dyna** (ウルトラマンダイナ*Urutoraman Daina*) is the protagonist of the eponymous series *Ultraman Dyna*. His human host is Shin Asuka, a member of Super GUTS, whom he bonded with to fight against the Spheres and other threats to the Earth.

## Data

### Ultra Host(s)

Shin Asuka

Kazuma Asuka (human form)

### Affiliation

Ultraman Tiga(Spiritual predecessor)

Super GUTS

Ultraman Gaia

Ultra Brothers

ZAP SPACY

Team U

Ultraman Cosmos

Ultraman Zero

Ultraman Saga (Fusion)

Ultraman Orb

### First Appearance

*Ultraman Dyna* episode 1 "A New Light: Part 1"

### Latest Appearance

*Ultraman Orb THE ORIGIN SAGA* episode 12 "Great Land ~A New World~"

### Voice Actor(s)

Takeshi Tsuruno (speaking voice & stock grunts)

Hiroshi Okamoto (Ultraman Boy)

Bradford Hill (English dub)

### Suit Actor(s)

Shunsuke Gondo (Flash Type & Miracle Type)

Koji Nakamura (Flash Type & Strong Type)

Kazuya Shimizu (Flash Type)

Keiji Hasegawa (Movies)

## Form

### Flash Type

**Flash Type** (フラッシュタイプ *Furasshu Taipu*) is Ultraman Dyna's default form, balanced between speed and strength while possessing many beam techniques to utilize.

Stats
* **Maximum Flight Speed**: Mach 8
* **Maximum Running Speed**: Mach 3
* **Maximum Underwater Speed**: Mach 2
* **Maximum Underground Speed**: Mach 2
* **Maximum Jumping Height**: 1,000 m
* **Arm Strength**: 80,000 t
* **Grip Strength**: 60,000 t (human equivalent 60 kg)

Techniques
Special
* **Solgent Beam** (ソルジェント光線*Sorujento Kōsen*): Ultraman Dyna's primary signature attack. It is fired as a blue ray and usually used as a finisher in a plus "+" sign.
	+ **Spacium Beam type**: He can also fire a Spacium Beam-type of the Solgent Beam. This can also take the form of multiple energy blasts.
	+ **Empowered Solgent Beam** (強化版ソルジェント光線 *Kyōka-ban Sorujento Kōsen*)/**C Charge Solgent Beam** (Ｃチャージソルジェント光線*Shī Chāji Sorujento Kōsen*): Dyna charges additional energy before firing his Ultra Beam.
	+ **Powered Up Solgent Beam**: A stronger version of the Solgent Beam. Used in Ultraman Ginga S's movie.
* **Flash Cycler** (フラッシュサイクラー *Furasshu Saikurā*): Dyna fires a crescent-shaped cutter beam from his arms.
* **Beam Slicer** (ビームスライサー *Bīmu Suraisā*): Dyna can unleash a wave of shuriken-shaped light bullets from his right arm.
* **Flash Buster** (フラッシュバスター *Furasshu Basutā*): Dyna can unleash a blue beam from his right hand.
* **Flash Light Bullet** (フラッシュ光弾 *Furasshu Kōdan*): Dyna sticks out his hand in front of his chest and fires a rainbow colored light wave. Used to repel an opponent.
* **Dyna Slash** (ダイナスラッシュ *Daina Surasshu*): Ultraman Dyna throws a buzzsaw ring that can slice through enemies.
* **Ultra Fork** (ウルトラフォーク *Urutora Fōku*): Ultraman Dyna can charge up an energy ball in his hands and then throw it. He can put a curve to this so that it acts like a curveball in baseball.
* **Solgent Energy Ball**: Dyna can create a ball of energy from his hands and crush it into the enemy.
* **Spiral Burst** (スパイラルバースト *Supairaru Bāsuto*): Dyna can fire a wave of energy from his hands after charging energy into his Dyna Tector. First used in *Ultraman Orb THE ORIGIN SAGA*.

Physical
* **Flash Punch** (フラッシュパンチ *Furasshu Panchi*): Dyna can perform an intense punch on his enemy's weak points.
* **Flash Chop** (フラッシュチョップ *Furasshu Choppu*): Dyna can perform a powerful chop. It's strong enough to rip through Golza II’s skin.
* **Flash Kick** (フラッシュキック *Furasshu Kikku*): Dyna Flash type can perform many types of kicks, such as straight or dive kick.
	+ **Ultra Heel Drop** (ウルトラかかと落とし *Urutora Kakato Otoshi*): Dyna can perform a heel kick on his enemy.
* **Ultra Whipper** (ウルトラ・ホイッパー *Urutora Hoippā*): Dyna carries the opponent over his shoulders and slams them into the ground.
	+ **Ultra Leg Whip** (ウルトラレッグホイップ *Urutora Reggu Hoippu*): A throwing technique using enemy's leg.
* **Hurricane Swing** (ハリケーンスウィング *Harikēn Suu~ingu*): Dyna can grabs enemy by the head and swings them around before throwing them.

Other
* **Ultra Balloon** (ウルトラバルーン *Urutora Barūn*): Creates a red energy sphere that travels upward like a balloon to attract the monster Bao-on's attention, used in episode 8.
* **Dyna Teleportation** (ダイナテレポーテーション *Daina Terepōtēshon*): Dyna can teleport short distances without the cost of energy.
* **Dyna Charging** (ダイナチャージング *Daina Chājingu*): Dyna grants some of his energy to others.
* **Bullet Destroy**: Dyna can destroy energy bullets using his hand. First used to destroy Arstron's fireballs.
* **Energy Charge**: Dyna, along with Cosmos, can release energy from his hands to power up the Ultimate Aegis for Zero to perform the Final Ultimate Zero Trinity.
* **Twinkle Way** (トゥインクルウェイ *Tuinkuru Wei*): Dyna can construct a portal able to sent beings to a different place in either the current or a different universe.
* **Travel Sphere**: Like other Ultras, Dyna can turn into a blue energy sphere to quickly travel through space.
* **Fluoroscope Ray** (透視光線 *Tōshi Kōsen*): Dyna is able to fire a white beam from his both eyes to detect invisible objects similar to the original Ultraman's.
* **Ultra Water Current** (ウルトラ水流 *Urutora Suiryū*): Dyna sprays a stream of water from his clasped hands.
* **Crossover Formation** (クロスオーバーフォーメーション *Kurosuōbā Fōmēshon*): A momentary power boost that coats the user in a golden aura.
* **Power Transfer**: Dyna can donate his powers to the Ultra Fusion Brace along with other Heisei Ultras to allow Ultraman Ginga Victory to use his power.
* **Combine**: Dyna can combine with Cosmos and Zero to become Ultraman Saga. This can only be used if the Ultimate Bracelet is in Ultraman Saga Mode.

Combination
* **Ultra Double Slicer** (ウルトラダブルスライサー *Urutora Daburu Suraisā*): With Tiga, both Ultras fire their Flash Buster and Hand Slash, respectively on an enemy.
* **Flying Double Punch** (フライング・ダブルパンチ *Furaingu Daburu Panchi*): With Tiga, both can perform a flying punch on the enemy. Also known as **Meteor Twin** (メテオツイン *Meteo Tsuin*).
* **TD Special** (**ＴＤスペシャル *Tī Dī Supesharu*): Tiga and Dyna fire their Zeperion Beam and Empowered Solgent Beam simultaneously, which converge into a single, more powerful beam.**
* **Combination Barrier**: A large circular barrier formed along with Cosmos, Agul, Gaia, and Orb.
* **Combination Ray**: A combination ray with Cosmos, Agul, Gaia, and Orb.
* **TDG Special** (TDG スペシャル *Tī Dī Jī Supesharu*): Tiga, Dyna and Gaia fire their Zeperion Beam, Empowered Solgent Beam and Photon Stream simultaneously towards a single target. This attack is first demonstrated in *Ultraman Z* through the titular Ultra's Gamma Illusion duplicates in against Destrudos, but is officially acknowledged in the 2021 instalment of *Ultraman Fusion Fight!*.
* **Triple Solgent Beam** (トリプルソルジェント光線 *Toripuru Sorujento Kōsen*): Dyna, Ultraman Dyna (Parallel Isotope) and Imit-Dyna perform their Empowered Solgent Beams that combine into a single beam against an opponent.

### Miracle Type

**Miracle Type** (ミラクルタイプ *Mirakuru Taipu*) is Ultraman Dyna's speed form, which he prefers over his Strong Type. This form grants him greater speed and various special abilities. This form first appears in episode 2.

Stats
* **Maximum Flight Speed**: Mach 10 (Average) ~ Light Speed (Mach 880,000)
* **Maximum Running Speed**: Mach 5
* **Maximum Underwater Speed**: Mach 3
* **Maximum Underground Speed**: Mach 1
* **Maximum Jumping Height**: 1,500 m
* **Grip Strength**: 40,000 t (human equivalent to 40 kg)

Techniques
Special
* **Revolium Wave** (レボリウムウェーブ *Reboriumu Uēbu*): Miracle Type's signature move. It comes in several variations that have been named inconsistently by various conflicting official sources:
	+ **Attack Version** (レボリウムウェーブアタックバージョン *Reboriumu Uēbu Atakku Bājon*): Has two further variations:
		- Dyna fires a beam at the opponent, sending them to another dimension through a black hole behind them, never to be seen again. Some enemies have the ability to completely defy this technique. Has been inconsistently named **Revolium Wave Reverse Version**(レボリウムウェーブリバースバージョン *Reboriumu Uēbu Ribāsu Bājon*) as well.
		- Dyna fires a yellow energy wave from his arms to directly attack the enemy.
	+ **Reverse Version** (リバースバージョン *Ribāsu Bājon*): The Revolium Wave can absorb attacks in a shield and then fire it back. When needed, Ultraman Dyna can choose only to use the shield to protect himself from attacks. Has been inconsistently named **Revolium Wave Attack Version Zero** (レボリウムウェーブアタックバージョンゼロ *Reboriumu Uēbu Atakku Bājon Zero*) as well.
* **Shining Judge** (シャイニングジャッジ *Shainingu Jajji*): Dyna collects the sun's rays to create an orange light lens and fires a beam of light of 330,000 degrees Celsius.
* **Hand Shooter** (ハンドシューター *Hando Shūtā*): Dyna can fire a beam of blue energy from his arm.
* **Beam Slicer** (ビームスライサー *Bīmu Suraisā*): Dyna fires a blue electrical beam from one of his hands.

Physical
* **Miracle Kick** (ミラクルキック *Mirakuru Kikku*): Dyna can jump high into the sky and perform a kick powerful enough to create sparks. Used on Zombayu.
	+ **Continuous Turning Kick** (連続回し蹴り *Renzoku Mawashigeri*): Dyna spins himself while performing a pour kick. Used on Zombayu.
* **Miracle Punch** (ミラクルパンチ *Mirakuru Panchi*): Dyna can deliver a fast-paced punch to his enemies. Used on Garaon.
* **Miracle Chop** (ミラクルチョップ *Mirakuru Choppu*): Dyna can perform a quick vertical chop. However, it’s barely effective.
* **Miracle Elbow** (ミラクルエルボー *Mirakuru Erubō*): Dyna can deliver a powerful elbow attack from his gathered energy.
* **Miracle Rocket Attack** (ミラクルロケットアタック *Mirakuru Roketto Atakku*): Dyna can engulf his body in energy and turn into an energy orb. He then flies straight through his opponents, destroying them instantly.
	+ **Drill Spin Tactics** (ドリルスピン戦法 *Doriru Supin Senpō*): Dyna can integrated himself with GUTS Eagle, so when the Tornado Thunder is shot, Dyna flies straight to the target. Used on Bazob.
* **Miracle Rolling** (ミラクルローリング *Mirakuru Rōringu*): Dyna can perform high speed rolling when he rolls himself up.
	+ **Dyna Rolling Attack** (ダイナローリングアタック *Daina Rōringu Atakku*): Dyna attacks an enemy while performing Miracle Rolling. Good for other attack follow ups.
* **High Speed Movement**: Dyna can run at blinding speeds to confuse his opponent. He once tossed Giralen, but Satan Lovemos was able to calculate his movements and capture him.

Other
* **Nature Control** (ネイチャーコントロール *Neichā Kontorōru*): Dyna can control nature mental like lightning and fire, used in episode 2 to put out the flames made by Giralen. Later, in episode 26, it was used to absorb the energy of an artificial sun to empower himself.
	+ **Miracle Thunder Charge** (ミラクルサンダーチャージ *Mirakuru Sandā Chāji*): Dyna absorbs electrical energy from sources such as lightning, which he then emits from his hand.
* **Ultra Through Eye** (ウルトラスルーアイ *Urutora Surū Ai*): Dyna can see into enemy bodies to see their weakness.
* **Dyna Teleportation** (ダイナテレポーテーション *Daina Terepōtēshon*): Dyna in his Miracle Type can teleport long distances at will.
* **Telekinesis**: Ultraman Dyna can grasp enemies using telekinesis and throw them.
	+ **Ultra Psychic** (ウルトラサイキック *Urutora Saikikku*): After touching the stone on his forehead, Ultraman Dyna generates psychic waves that can suspend and lift foes without flinching.
	+ **Miracle Lifting Wave** (ミラクルリフティングウェーブ *Mirakuru Rifutingu Uēbu*): Dyna raises the enemy up, and moves them manually to another location.
* **Ultra Magic** (ウルトラマジック *Urutora Majikku*): Dyna can create three copies of himself and attack the enemy. Its unknown if these copies are able to use Dyna’s other attacks. This ability is rarely used and the copies will vanish at Dyna's will.

### Strong Type

**Strong Type** (ストロングタイプ *Sutorongu Taipu*) is Ultraman Dyna's strength form, though he does not prefer it as much as his Miracle Type. This form lacks energy abilities besides his barrier and the Gulnate Bomber, instead focusing almost entirely on martial arts and strength. First appears in episode 4.

Stats
* **Maximum Flight Speed**: Mach 5
* **Maximum Running Speed**: Mach 2.5
* **Maximum Underwater Speed**: Mach 1
* **Maximum Underground Speed**: Mach 3
* **Maximum Jumping Height**: 800 m ~ 3,000 m
* **Grip Strength**: 90,000 t (human equivalent to 90 kg)

Techniques
Special
* **Gulnate Bomber Shooting Version** (ガルネイトボンバー・シューティングバージョン *Garuneito Bonbā Shūtingu Bājon*): Dyna unleashes a large burst of energy from his arm. This attack will rip straight through an opponent’s body, often leaving perfect holes through whatever part is hit. Alternatively, Dyna can create a spherical barrier that can absorb enemies' fireballs, which in turn he hurls it back at them.

Physical
* **Vulcan Swing** (バルカンスウィング *Barukan Suingu*): Ultraman Dyna grabbed his opponent's tail and spins at a high velocity before releasing them. Can destroy monsters in one blow.
	+ **Gulnate Bomber Swing Version** (ガルネイトボンバー・スウィングバージョン *Garuneito Bonbā Suingu Bājon*): An attack that was never used in the show, Dyna grabs his enemy in the mid air and performs a spinning attack, slamming their heads onto the ground.
	+ **Space Dynamite** (スペースダイナマイト *Supēsu Dainamaito*): Hold his opponent overhead, spin it and then throw high in the sky. Dyna first used against Deathfacer after punched it with Dy-Knuckle and then threw it very high until exploded.
	+ **Throw Dynamite**: Throws even the heaviest of enemies high into the air.
	+ **Ultra Whipper** (ウルトラ・ホイッパー *Urutora Hoippā*): Dyna can lift an enemy and throw them, even with one hand.
	+ **Ultra Lifter** (ウルトラリフター *Urutora Rifutā*): Dyna picks up the enemy and lifts them upward.
		- **Strong Crusher** (ストロングクラッシャー *Sutorongu Kurasshā*): Dyna lifts an enemy to the air while flying, and punches them.
* **Strong Punch** (ストロングパンチ *Sutorongu Panchi*): When in Strong Type, Ultraman Dyna can coat his fist with energy and smash it into an opponent. They will then fly back and explode if weakened enough from previous attacks.
	+ **Dy-Knuckle** (ダイナックル *Dainakkuru*): Dyna coats his fist with flames and performs a powerful punch.
	+ **Cross Counter Punch** (クロスカウンターパンチ *Kurosu Kauntā Panchi*): Dyna can generate large amounts of energy in his right fist and hurl it, causing great amounts of damage.
* **Strong Kick** (ストロングキック *Sutorongu Kikku*): Dyna can deliver a very strong kick.
	+ **Ultra Heel Drop** (ウルトラかかと落とし *Urutora Kakato Otoshi*): A powerful heel kick.
	+ **Backward Kick** (後ろ回し蹴り *Ushiro Mawashigeri*): Dyna performs an over-head kick to the enemy.
	+ **Strong Bomb** (ストロングボム *Sutorongu Bomu*): Dyna can perform a powerful diving kick to the enemy.
* **Bounce Shooter** (バウンスシューター *Baunsu Shūtā*): Dyna bends his enemy’s head and bend it backward.
* **Dyna Tornado Attack** (ダイナ・トルネードアタック *Daina Torunēdo Atakku*): Dyna spins himself and drill himself to enemy.
* **Strong Scissors** (ストロングシザース *Sutorongu Shizāsu*): Dyna jumps into the air and lands on his enemy’s back.
* **Cat Trick** (猫だまし *Neko Damashi*): Dyna performs a loud surprise clap to enemy.
* **Burst Lariat** (バーストラリアット *Bāsuto Rariatto*): Dyna gathers energy into his body and accelerates forward to grab onto a specific part of an opponent's body and removes it from them. He can also use this technique to attack his opponents.
* **Throw Dynamics**: If allowed, Ultraman Dyna can pick up huge boulders and throw them with incredible accuracy at enemies.
* **Dyna Flick**: Dyna can flick two of his fingers on the monster's head, releasing blue electricity pulses and scaring them away.

### Standard Abilities

* **Hand Slash** (ハンドスラッシュ *Hando Surasshu*): Dyna can fire energy bolts and bullets from his hands.
* **Ultra Barrier** (ウルトラバリヤー *Urutora Bariyā*): An energy barrier used to defend himself from enemy attacks. Dyna is able to throw the barrier back at an enemy to return their attack back at them.
* **Triple Change** (トリプルチェンジ *Toripuru Chenji*): Based on Tiga's Type Change, Dyna can either switch into his Miracle Type or Strong Type during his battles. However unlike Tiga, he can only switch into another Type and back to Flash once per transformation. Dyna can also switch forms through other means as well, such as Miracle Type's Miracle Thunder Charge technique.