recursal/Fanatic-Fandom huggingface dataset:
Mark Harrigan

**Mark Harrigan** is an investigator. He first appeared in the Dunwich Horror expansion.

Mark Harrigan investigator sheet back.
Mark Harrigan investigator sheet front.

## Sheet info

**Occupation:** the Soldier

**Home:** South Church

**Unique Ability**: One Man Army - Any Phase: You cannot be arrested or delayed.

Status

* Sanity: 3
* Stamina: 7

Fixed Possessions

* $4

* 3 Clue tokens
* 2 Common items (Flamethrower, Molotov Cocktail)

Random Possessions

* 1 Unique item

* 1 Skill

**Focus:** **1**

### Personal Story

File:PsMarkHarriganBack.png
File:PsMarkHarriganFront.png
File:PsMarkHarriganPassed.png
File:PsMarkHarriganFailed.png

**The Story So Far:** Most people think Mark Harrigan is crazy. They can't blame him if he is-- he's back from the war, he's seen things no man should see, and there's plenty who came back broken in body or spirit. But Harrigan came back in one piece, all right. He had Sophie.

Sophie believed him, she believed when he wrote her about the things he saw-- not the men killing other men, but the other things, the monsters. She believed, and that was enough to keep him sane in the trenches, enough to keep him alive.

Then he came home and went to visit Sophie, and he found out that the reason she believed him was that she had one of the creatures inside her, eating her from the inside out. As he watched in helpless horror, she faded away into the air, screaming as the thing finished its meal.

Now everyone thinks Mark Harrigan is crazy. Maybe he is. Maybe he's finally lost it. But he knows the monsters are real and they're here, and he's got to stop them. As he crouches down in front of the alter in South Church, he prays for Sophie's soul, and he prays for forgiveness for the many, many sins he's about to commit all over this godforsaken town.
Joe Sargent's Bus Service

**Joe Sargent's Bus Service** is a neighborhood of Innsmouth. It first appeared in the Innsmouth Horror expansion. Joe Sargent's Bus Service is the rail depot for the town of Innsmouth.

Description of Joe Sargent from *The Shadow Over Innsmouth*:

*He was a thin, stoop-shouldered man not much under six feet tall, dressed in shabby blue civilian clothes and wearing a frayed golf cap. His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery-blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long thick lip and coarse-pored, greyish cheeks seemed almost beardless except for some sparse yellow hairs that straggled and curled in irregular patches; and in places the surface seemed queerly irregular, as if peeling from some cutaneous disease. His hands were large and heavily veined, and had a very unusual greyish-blue tinge. The fingers were strikingly short in proportion to the rest of the structure, and seemed to have a tendency to curl closely into the huge palm. As he walked toward the bus I observed his peculiarly shambling gait and saw that his feet were inordinately immense. The more I studied them the more I wondered how he could buy any shoes to fit them.*

A certain greasiness about the fellow increased my dislike. He was evidently given to working or lounging around the fish docks, and carried with him much of their characteristic smell. Just what foreign blood was in him I could not even guess. His oddities certainly did not look Asiatic, Polynesian, Levantine or negroid, yet I could see why the people found him alien. I myself would have thought of biological degeneration rather than alienage.
Evidence Destroyed!

File:Mythos224.png
**Evidence Destroyed!** is a mythos card. It first appeared in the Innsmouth Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Y'ha-nthlei

**Clue Appears At:** \*No Clue

Monster Movement

**Mythos Ability:** A massive conspiracy sets back the investigation. Discard all Clue tokens from the board.
Goat-like Creature Spotted in Woods!

File:Mythos22.png
**Goat-like Creature Spotted in Woods!** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Independence Square

**Clue Appears At:** \*The Unnamable

Monster Movement

**Mythos Ability:** All Dark Young in Arkham are returned to the cup. If at least one monster returns to the cup, raise the terror level by 1.
Marker

## List of markers

* Activity marker
* Ancient Whispers marker
* Aquatic marker
* Closed marker
* Explored marker
* First player marker
* Gate marker
* Investigator marker
* Monster marker
* Patrol marker
* Rift marker
* Rubble marker
* Terror track marker

Some types of tokens are sometimes referred to as markers:

* Rift token or Rift progress marker
Full Moon

File:Mythos172.png
**Full Moon** is a mythos card. It first appeared in The Black Goat of the Woods expansion.

## Card Information

**Mythos Type:** Environment (Weather)

**Gate Opens:** Gate Burst at Graveyard

**Clue Appears At:** \*Independence Square

* Woods

Monster Movement

**Mythos Ability:** All monsters have their Sanity damage increased by 1.
Jealous Guardian

File:GreenCorruption9.png
File:GreenCorruption10.png
**Jealous Guardian** is a corruption card. It first appeared in The Black Goat of the Woods expansion.

## Card info

Choose to discard half your items, or draw a Corruption card.

Constant effect: You cannot lose items unless you choose to do so, but you also cannot trade items with other investigators
Mission

**Mission** is a type of unique item. Missions were first introduced in the Dunwich Horror expansion. When an investigator draws a mission, he or she is given a list of locations to visit and a "sacrifice" that must be made in each one by discarding a certain amount of clues, items, allies, trophies or health/sanity points. Upon making the final sacrifice, the investigator either receives a reward or invokes a change in the status of the game (for instance, reducing the Ancient One's combat rating).
Madness

File:MadnessBack.png
When an investigator is reduced to 0 Sanity, he may choose to gain a **Madness** card. If he does this, he does not lose any items or Clue tokens for being driven insane, and his Sanity is restored to its maximum value instead of to 1. However, the investigator must still move to either Arkham Asylum or Lost in Time and Space, as appropriate. In addition, he must draw one Madness card.

Madness cards inflict long-term penalties of a mental nature to the investigator and are extremely difficult to get rid of (there is a slight chance to cure them when having an encounter at Arkham Asylum). Madness cards are not items and cannot be discarded or traded as such.

If an investigator’s maximum sanity is reduced to 0, that investigator is devoured.

Madness cards first appeared in the Dunwich Horror expansion. There are 24 from Dunwich Horror, and 12 from Miskatonic Horror, for a total of 36.

An Investigator (except Rita Young) is **devoured** if they have a duplicate Madness card, or a Madness and its matching Injury.
Gangs Clean Up Easttown!

File:Mythos24.png
**Gangs Clean Up Easttown!** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** The Witch House

**Clue Appears At:** \*Black Cave

Monster Movement

**Mythos Ability:** All monsters in the Easttown streets or locations are returned to the cup.
Monster Trophy

When a player makes a Combat check against a monster and passes it, he normally takes the marker tile and keeps it as a trophy. This is not the case for monsters with the Endless ability, or any monster whose marker is returned to the box or monster cup for any reason. Some rules on cards or markers may cause markers not to be taken as trophies, or cause markers to becomes trophies despite some other effect.

The toughness of a trophy is shown by the number of red droplets on the center bottom of the combat side of the marker. It often takes five or ten toughness in monster trophies to trigger an effect. In these cases, five toughness in monster trophies usually equals one gate trophy. You cannot "make change" in toughness; any uneven amount over what is spent is lost. If an Environment card currently in play increases a particular monster's toughness, it also affects its value when being spent as a monster trophy. Spent trophies are returned to the monster cup.

Each individual marker is considered a trophy for such purposes as Tsathoggua's attack, Vincent Lee's Personal Story, or the tie breaker for First Citizen of Arkham; their toughness does not matter.

Each three toughness in unspent monster trophies adds plus one using the optional victory scoring system.
Harborside

**Harborside** is a neighborhood of Kingsport. It first appeared in the Kingsport Horror expansion. The Harborside street area is an aquatic location.

## Locations

* 607 Water St.
* North Point Lighthouse
* The Rope and Anchor

## Encounters

HarborsideBack.pngHarborside1.pngHarborside2.pngHarborside3.pngHarborside4.pngHarborside5.pngHarborside6.pngHarborside7.pngHarborside8.pngHarborside9.pngHarborside10.pngHarborside11.pngHarborside12.pngHarborside13.pngHarborside14.png
Impassable Streets

**Impassible Streets** is a mythos card. It first appeared in the Miskatonic Horror expansion.

## Card Information

**Mythos Type:** Environment (Urban)

**Gate Opens:** Esoteric Order of Dagon or Unvisited Isle

**Clue Appears At:** Devil Reef or Science Building

Monster Movement

**Mythos Ability:** An investigator may not move to a street area if there is a black movement arrow leading to it from his present street area. This does not effect moving from a location to a street area or from a street area to a location.
Stamina

**Stamina** represents an investigator's level of physical health and toughness. The higher an investigator's Stamina, the more damage they can sustain during combat with monsters, during encounters, or through other harrowing events.

At the beginning of the game each player receives a number of *stamina tokens* equal to their investigator's maximum stamina, which is depicted clearly on the investigator sheet. Each time the investigator takes damage they discard a stamina token. Stamina can be healed in several ways, such as through encounters; by staying at St. Mary's Hospital; or through items or special abilities.

If an investigator's stamina is reduced to 0 through any means that investigator is knocked unconscious. If this happens while the investigator is in an Other World, he is instead lost in time and space. If the investigator is reduced to 0 Stamina and 0 Sanity at the same time, they are devoured.
Insane

An investigator that is reduced to 0 Sanity is driven temporarily **insane**. If in Arkham, move the investigator to Arkham Asylum. If in an Other World, move the investigator to Lost in Time and Space. The player must then "heal" in one of two ways:

1. They must immediately discard half of their items and half of their Clue tokens (rounding down), as well as all of their retainers. The investigator gains 1 Sanity token. The investigator has no further encounters this turn, but may take his next turn as normal.
2. The investigator may instead choose to gain a Madness card. If he does this, he does not lose any items or Clue tokens for being driven insane, and his Sanity is restored to its maximum value instead of to 1. The investigator has no further encounters this turn, but may take his next turn as normal.
Horns of the Black Goat

File:Mythos175.png
**Horns of the Black Goat** is a mythos card. It first appeared in The Black Goat of the Woods expansion.

## Card Information

**Mythos Type:** Environment (Mystic)

**Gate Opens:** Gate Burst at Unvisited Isle

**Clue Appears At:** \*The Unnamable

* Independence Square

Monster Movement

**Mythos Ability:** Dark Young have their toughness increased by 1.
Meteorite Spotted in Blasted Heath!

File:Mythos87.png
**Meteorite Spotted in Blasted Heath!** is a mythos card. It first appeared in the Dunwich Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Gate Burst at Unvisited Isle

**Clue Appears At:** \*Science Building

* Velma's Diner

Monster Movement

**Mythos Ability:** A crashed meteorite releases 2 monsters into the Blasted Heath streets.
Hank Samson

**Hank Samson** is an investigator. He first appeared in the Innsmouth Horror expansion.

Hank Samson investigator sheet back.
Hank Samson investigator sheet front.

## Sheet info

**Occupation:** the Farmhand

**Home:** General Store

**Unique Ability**: Thick-skulled - Any Phase: Hank does not make a Horror check when he first encounters a monster. Instead, he only makes a Horror check if he first fails a Combat or Evade check against a monster.

Status

* Sanity: 5
* Stamina: 6

Fixed Possessions

* $3

* 1 Clue token
* 1 Common item (Food)

Random Possessions

* 2 Common items

* 1 Unique item
* 1 Skill

**Focus:** **2**

### Personal Story

File:PsHankSamsonBack.png
File:PsHankSamsonFront.png
File:PsHankSamsonPassed.png
File:PsHankSamsonFailed.png

**The Story So Far:** As he was growing up on his parents' farm, it soon became obvious that Hank was more of a doer than a thinker. He wasn't stupid, exactly, he just didn't spend a lot of time thinking things through before he did them. A lot of the time, this tended to get him in trouble.

Then again, sometimes it came in handy, like it had in the last month when he heard the cows panicking. Picking up his shotgun, Hank rushed outside, only to see some kind of giant buzzard thing attacking the cattle. Now, some might have questioned their own sanity at the sight while others might have fainted away in sheer horror. But Hank, he just took aim and blew the darn thing's head off. It only occurred to him later to wonder just what it had been.

When Pa saw the corpse, he told Hank that they were going to take it to a Professor he knew at Miskatonic University. So, they crated it up, drove to the nearest train station, and hopped a train to Arkham.

Only, things haven't gone so well since then. First, the crate vanished off the train, and then Pa went missing when he went to complain about the missing crate.

As Hank grows tired of waiting at the General Store where his Pa told him to meet up if they got separated, he wonders if he might not have to start doing a little thinking after all.
Lost in Time and Space

Investigators that suffer a horrible fate in one way or another can become **lost in time and space**. Such characters move immediately to the Lost in Time and Space area of the game board and become delayed, meaning they lose their next turn and remain in the Lost in Time and Space area until the Upkeep phase two turns following. At this time they may move to any location or street area in Arkham.

Ways for investigators become lost include:

* Trying to return from an Other World when there are no open Gates leading to that particular world. This can happen if one investigator closes a gate while a second investigator is still inside.
* Being reduced to 0 Stamina or 0 Sanity while in an Other World.
* As the result of an encounter.
For the Greater Good

File:ForTheGreaterGood.png
**For the Greater Good** is a unique item. It first appeared in the Dunwich Horror expansion.

## Card info

**Type**: Mission

1. The Abyss (2nd Area)
2. Yuggoth (2nd Area)
3. The Dreamlands (2nd area)
4. R'lyeh (2nd Area)

**Sacrifice**: 4 Clue tokens

**Effect**: You are devoured. The investigators (including you) win the game!

**Price**: $3
Finn Edwards

**Finn Edwards** is an investigator. He first appeared in the Innsmouth Horror expansion.

Finn Edwards investigator sheet back.
Finn Edwards investigator sheet front.

## Sheet info

**Occupation:** the Bootlegger

**Home:** Bank of Arkham

**Unique Ability**: Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or driven insane. He must still pay costs as usual.

Status

* Sanity: 4
* Stamina: 6

Fixed Possessions

* $8

* 1 Common Item (Whiskey)
* 1 Special (Bank Loan)

Random Possessions

* 2 Common Items

* 2 Unique Items
* 2 Skills

**Focus:** **1**

### Personal Story

File:PsFinnEdwardsBack.png
File:PsFinnEdwardsFront.png
File:PsFinnEdwardsPassed.png
File:PsFinnEdwardsFailed.png

**The Story So Far:** Prohibition was the best thing that ever happened to Finn Edwards. Until they banned alcohol, he was just drifting through life, doing odd jobs here and there. But afterwards, the demand for alcohol rose to such a fever pitch that he was able to make a comfortable living evading the law and giving people what they wanted. His new lifestyle particularly suited his personality, providing him with a taste of danger, plenty of cash, and a great deal of personal satisfaction.

Of course, those things are all well and good until you find yourself running through the woods at night trying to lose a bunch of knife-wielding maniacs who want to sacrifice you to their dark gods.

Although Finn has never been a vengeful man, that incident left him rattled in ways he hadn't been since getting beaten up on the playground years ago.

Stepping out of the bank with enough borrowed cash for guns and supplies, Finn vows that those lunatics will regret the day they ever crossed him.

## Clarification

Finn already has taken out the Bank Loan and has $8 left. Do not start the game with more than $8.
Markings of Isis

File:MarkingsOfIsis.png
**Markings of Isis** is a spell. It first appeared in the Curse of the Dark Pharaoh expansion.

## Card info

**Casting Modifier**: Special

**Sanity Cost**: 0

**Casting phase**: Any

**Effect**: Cast and exhaust to pass a Horror check. The casting modifier is equal to the monster's horror rating.

**Hands**: 1
Mask of the Messenger

File:MaskOfTheMessenger.png

## Card info

**Type**: Masks

**Any**: Exhaust to place tokens on this card equal to your current Sanity. Then choose one of these unused characters: Dexter Drake, Bob Jenkins, or Monterey Jack. You gain that character's unique ability while you have this item.

Do not refresh this card; instead discard 1 token from it. If this card ever has no tokens on it, return it to the box.
Jacqueline Fine

**Jacqueline Fine** is an investigator. She first appeared in the Dunwich Horror expansion.

Jacqueline Fine investigator sheet back.
Jacqueline Fine investigator sheet front.

## Sheet info

**Occupation:** the Psychic

**Home:** Curiositie Shoppe

**Unique Ability**: Precognition - Mythos: Once per turn, when a mythos card other than "The Story Continues…" is drawn, Jacqueline may spend 2 Clue tokens to discard that mythos card without effect and draw another one instead. The second mythos card then takes effect.

Status

* Sanity: 7
* Stamina: 3

Fixed Possessions

* $7

* 2 Clue tokens
* 1 Unique item (Enchanted Jewelry)

Random Possessions

* 1 Common item

* 2 Spells
* 1 Skill

**Focus:** **2**

### Personal Story

File:PsJacquelineFineBack.png
File:PsJacquelineFineFront.png
File:PsJacquelineFinePassed.png
File:PsJacquelineFineFailed.png

**The Story So Far:** Jacqueline witnesses the future every night. Her dreams are filled with things that have not yet come to pass-- usually terrible visions of blood and fire. This time is no different. She has dreamed of a city called Arkham. A quiet town that is to be destroyed by a terrible creature before the world is plunged into indescribable chaos for a thousand years. Her dreams have never been wrong before.

Unable to ignore this latest vision, Jaqueline did some research and found the location of the doomed city. Now she has come to the place that haunts her to try and stop the destruction she knows will come. Drawn to an image from her darkest dreams, she takes a deep breath as she enters the Curiositie Shoppe-- a place she knows will soon become a nightmare made flesh.
Gathering Storm!

File:Mythos217.png
**Gathering Storm!** is a mythos card. It first appeared in the Innsmouth Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Devil Reef

**Clue Appears At:** \*Esoteric Order of Dagon

Monster Movement

**Mythos Ability:** The situation in Innsmouth continues to worsen. Add one uprising token to the Deep Ones Rising track.
Solar Eclipse

File:Mythos51.png
**Solar Eclipse** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Environment (Mystic)

**Gate Opens:** Graveyard

**Clue Appears At:** \*Unvisited Isle

Monster Movement

**Mythos Ability:** Due to the interference of the solar eclipse, no spells may be cast
Innsmouth Shore

**Innsmouth Shore** is a neighborhood of Innsmouth. It first appeared in the Innsmouth Horror expansion. The Innsmouth Shore street area is an aquatic location.

## Locations

* Devil Reef
* Falcon Point
* Y'ha-nthlei

## Encounters

InnsmouthShoreBack.pngInnsmouthShore1.pngInnsmouthShore2.pngInnsmouthShore3.pngInnsmouthShore4.pngInnsmouthShore5.pngInnsmouthShore6.pngInnsmouthShore7.pngInnsmouthShore8.pngInnsmouthShore9.pngInnsmouthShore10.pngInnsmouthShore11.pngInnsmouthShore12.pngInnsmouthShore13.pngInnsmouthShore14.png
Mask of the Black Pharaoh

File:MaskOfTheBlackPharaoh.png

## Card info

**Type**: Masks

**Any**: Exhaust to place tokens on this card equal to your current Sanity. Then choose one of these unused characters: Kate Winthrop, Darrell Simmons, or Gloria Goldberg. You gain that character's unique ability while you have this item.

**Upkeep**: Do not refresh this card; instead, discard 1 token from it. If this card ever has no tokens on it, return it to the box.
Kate Winthrop

**Kate Winthrop** is an investigator. She first appeared in the Arkham Horror board game.

Kate Winthrop investigator sheet back.
Kate Winthrop investigator sheet front.

## Sheet info

**Occupation:** the Scientist

**Home:** Science Building

**Unique Ability**: Science! - Any Phase: Gates and monsters cannot appear in Kate's location due to her flux stabilizer. Monsters and gates do not disappear if she enters their location, however, and monsters can move into her location as usual.

Status

* Sanity: 6
* Stamina: 4

Fixed Possessions

* $7

* 2 Clue tokens (Do not place a Clue token on the Science Building to start the game.)

Random Possessions

* 1 Common item

* 1 Unique item
* 2 Spells
* 1 Skill

**Focus:** **1**

### Personal Story

File:PsKateWinthropBack.png
File:PsKateWinthropFront.png
File:PsKateWinthropPassed.png
File:PsKateWinthropFailed.png

**The Story So Far:** A brilliant researcher, but a shy, lonely person, Kate Winthrop has been working at the Miskatonic Science Labs for 4 years now and her supervisor still doesn't know her name. That doesn't matter to her though, as she has been working to complete a private quest for most of that time. Almost 3 years ago, she watched as a device malfunctioned, and Professor Young, her long-time mentor and friend, was torn apart by an indistinct creature that shrieked and gibbered before vanishing into the night. Since then, she has delved into darker scientific studies, always hoping to find something that would allow her to find and defeat that creature along with others of its kind.

Tonight, her research has finally paid off, allowing her to create a device that can defeat the alien beings she has detected in Arkham!
Father Iwanicki (Revised)

**Father Iwanicki** is an ally. He first appears in the Curse of the Dark Pharaoh expansion, and was updated in the revised edition. He can be gained through an encounter at the Graveyard or, when combining Miskatonic Horror with Innsmouth Horror, at the Esoteric Order of Dagon.

## Card info

* +2 Horror

You cannot be cursed.
Miskatonic University

**Miskatonic University** is a neighborhood of Arkham. It first appeared in the Arkham Horror expansion.

## Locations

* Administration Building
* Library
* Science Building

## Encounters

MiskatonicUBack.pngMiskatonicU1.pngMiskatonicU2.pngMiskatonicU3.pngMiskatonicU4.pngMiskatonicU5.pngMiskatonicU6.pngMiskatonicU7.pngMiskatonicU8.pngMiskatonicU9.pngMiskatonicU10.pngMiskatonicU11.pngMiskatonicU12.pngMiskatonicU13.pngMiskatonicU14.pngMiskatonicU15.pngMiskatonicU16.pngMiskatonicU17.pngMiskatonicU18.pngMiskatonicU19.pngMiskatonicU20.pngMiskatonicU21.pngMiskatonicU22.pngMiskatonicU23.pngMiskatonicU24.pngMiskatonicU25.pngMiskatonicU26.pngMiskatonicU27.pngMiskatonicU28.pngMiskatonicU29.pngMiskatonicU30.pngMiskatonicU31.pngMiskatonicU32.pngMiskatonicU33.pngMiskatonicU34.pngMiskatonicU35.pngMiskatonicU36.pngMiskatonicU37.pngMiskatonicU38.pngMiskatonicU39.png
## Mythos Source

Miskatonic University appears frequently in H.P. Lovecraft's work. It is first mentioned in *Herbert West-—Reanimator* (1921). Other notable references include *The Dunwich Horror* (1929), *The Dreams in the Witch-house* (1933), and *The Shadow Out of Time* (1936).
Mistrust

File:Mythos114.png
**Mistrust** is a mythos card. It first appeared in the Kingsport Horror expansion.

## Card Information

**Mythos Type:** Rumor

**Doom Tokens Added**: 2

**Clue Appears At:** -None-

Monster Movement

**Mythos Ability:** When this card enters play, place 3 Clue tokens per player on it. Any player may discard Common or Unique Items while in the Southside streets during the **Arkham Encounters Phase** to remove 1 Clue token per Common or 2 per Unique Item discarded.

**Ongoing Effect**: Place 1 Clue token per player on this card at the end of every **Mythos Phase** (beginning the turn after it entered play).

**Pass**: If there are no Clue tokens on this card, return it to the box. Each investigator gains an Ally.

**Fail**: If there are 6 Clue tokens per player on this card, return it to the box. Investigators may no longer trade items and all investigators have their Focus reduced to 0 for the rest of the game.
Petrifying Solution

File:PetrifyingSolution.png

## Card info

**Type**: Physical weapon

**Bonus**: +8 to Combat checks *(Discard after use)*

This weapon ignores the Physical Resistance and Endless special abilities.

**Hands**: 2

**Price**: $7

## Mythos Source

The Petrifying Solution appears in the story *The Mask* as part of the anthology *The King in Yellow*, written by Robert W. Chambers (1895), and is used by a sculptor in order to petrify beings.
Nameless Cults

File:NamelessCults.png
**Nameless Cults** is a unique item. It first appeared in the Arkham Horror board game.

## Card info

**Type**: Tome

**Movement**: Exhaust and spend 1 movement point to make a Lore (-1) check. If you pass, draw 1 Spell, lose 1 Sanity, and discard Nameless Cults. If you fail, nothing happens.

**Price**: $3

## Mythos Source

Nameless Cults (a.k.a. Unaussprechlichen Kulten) first appeared in *The Children of the Night* (1931), written by Robert E. Howard.
Michael McGlen

**Michael McGlen** is an investigator. He first appeared in the Arkham Horror board game.

Michael McGlen investigator sheet back.
Michael McGlen investigator sheet front.

## Sheet info

**Occupation:** the Gangster

**Home:** Ma's Boarding House

**Unique Ability**: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Status

* Sanity: 3
* Stamina: 7

Fixed Possessions

* $8

* 2 Common items (Dynamite, Tommy Gun)

Random Possessions

* 1 Unique item

* 1 Skill

**Focus:** **1**

### Personal Story

File:PsMichaelMcGlenBack.png
File:PsMichaelMcGlenFront.png
File:PsMichaelMcGlenPassed.png
File:PsMichaelMcGlenFailed.png

**The Story So Far:**

As a soldier in the O'Bannion gang, Michael didn't really believe in all this voodoo mumbo jumbo around town. Or at least, he didn't until the night of the Foreman job, when he saw Fast Louie Farrell pulled screaming into the river by a scaly green creature. As they say, seeing is believing and Michael is starting to believe.

Now, he has gathered his belongings together in the room that he rents at Ma's Boarding House. Louie was a friend of his, and he won't rest until he finds out what's happening in this town and avenges his buddy ...

## Clarification

The Strong Body ability only applies to involuntary losses. Voluntary expenditures to gain some benefit are not affected. (Source: Page 10 of The Dunwich Horror Rulebook)

Michael McGlen "Fails" his Personal Story if he ever gains $5 or more at one time.
Necronomicon

File:Necronomicon.png
**Necronomicon** is a unique item. It first appeared in the Arkham Horror board game.

## Card info

**Type**: Tome

**Movement**: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and lose 2 Sanity. If you fail, nothing happens.

**Price**: $6

## Mythos Source

The Necronomicon first appears in H.P. Lovecraft's story *The Hound* (1922), although it makes numerous other appearances in Lovecraft's works, notably: *The Call of Cthulhu* (1928), *The Dunwich Horror* (1929), *At the Mountains of Madness* (1936), and *The Case of Charles Dexter Ward* (1941).
Markings of Isis (Revised)

File:MarkingsOfIsisRevised.png
**Markings of Isis (Revised)** is a spell. It first appeared in the The Curse of the Dark Pharaoh (Revised Edition) expansion.

## Card info

**Casting Modifier**: Special

**Sanity Cost**: 0

**Casting phase**: Any

**Effect**: Cast and exhaust to pass a Horror check. The casting modifier is equal to the monster's horror rating.

**Hands**: 0
Songs from the Woods

File:Mythos92.png
**Songs from the Woods** is a mythos card. It first appeared in the Dunwich Horror expansion.

## Card Information

**Mythos Type:** Environment (Urban)

**Gate Opens:** Cold Spring Glen

**Clue Appears At:** \*\*Whateley Farm

Monster Movement

**Mythos Ability:** Goat Spawn, Tcho-tchos, and Dark Young have their toughness increased by 1.
Richard Upton Pickman

**Richard Upton Pickman** is an ally. He first appears in the Arkham Horror board game. He can be gained through an encounter at the Graveyard.

## Card info

* +1 Luck
* +1 Speed

Your attacks are not affected by Physical Resistance.

## Mythos Source

Richard Upton Pickman first appears as the primary character in the story *Pickman's Model*, written by H.P. Lovecraft (1926).

He also makes an appearance in "The Dream Quest of Unknown Kadath" (1927).
Merchant District

**Merchant District** is a neighborhood of Arkham. It first appeared in the Arkham Horror board game.

## Locations

* River Docks
* The Unnamable
* Unvisited Isle

## Encounters

MerchantDistrictBack.pngMerchantDistrict1.pngMerchantDistrict2.pngMerchantDistrict3.pngMerchantDistrict4.pngMerchantDistrict5.pngMerchantDistrict6.pngMerchantDistrict7.pngMerchantDistrict8.pngMerchantDistrict9.pngMerchantDistrict10.pngMerchantDistrict11.pngMerchantDistrict12.pngMerchantDistrict13.pngMerchantDistrict14.pngMerchantDistrict15.pngMerchantDistrict16.pngMerchantDistrict17.pngMerchantDistrict18.pngMerchantDistrict19.pngMerchantDistrict20.pngMerchantDistrict21.pngMerchantDistrict22.pngMerchantDistrict23.pngMerchantDistrict24.pngMerchantDistrict25.pngMerchantDistrict26.pngMerchantDistrict27.pngMerchantDistrict28.pngMerchantDistrict29.pngMerchantDistrict30.pngMerchantDistrict31.pngMerchantDistrict32.pngMerchantDistrict33.pngMerchantDistrict34.pngMerchantDistrict35.pngMerchantDistrict36.pngMerchantDistrict37.pngMerchantDistrict38.pngMerchantDistrict39.png
Minh Thi Phan

**Minh Thi Phan** is an investigator. She first appeared in the Innsmouth Horror expansion.

Minh Thi Phan investigator sheet back.
Minh Thi Phan investigator sheet front.

## Sheet info

**Occupation:** the Secretary

**Home:** St. Mary's Hospital

**Unique Ability**: Synergy - Any Phase: Minh gains a +1 bonus to all skill checks while she has an Ally, or while another investigator is in the same location as her.

Team Player - Upkeep: Minh may choose one other investigator in her location. He gains a +1 bonus to all skill checks he makes until the end of the turn.

Status

* Sanity: 6
* Stamina: 4

Fixed Possessions

* $4

* 2 Clue tokens
* 1 Unique item (The King in Yellow)

Random Possessions

* 2 Common items

* 1 Unique item
* 1 Spell
* 1 Skill

**Focus:** **2**

### Personal Story

File:PsMinhThiPhanBack.png
File:PsMinhThiPhanFront.png
File:PsMinhThiPhanPassed.png
File:PsMinhThiPhanFailed.png

**The Story So Far:** Originally from Korea, Minh's family came to the United States to seek a fresh start and escape Japanese persecution. They worked hard to get ahead, and Minh was able to attend a small community college. Although she was often teased or harrassed because of her heritage, Minh tried to focus on her studies, reminding herself that her parents had faced much worse in Korea. Eventually, she was able to finish her degree and landed a job at a small office in Arkham.

Initially Minh was mostly worried that her employer might make improper advances towards her, but Mr. Thomas seemed uninterested in her in that way, so she relaxed and concentrated on her work. Then he loaned her *the* book. As she started to read *The King in Yellow*, she found herself repulsed and horrified by its contents. When she expressed these feelings to Mr. Thomas, he just smiled oddly and told her, "Keep reading, it gets better towards the end." Although fearful for her job, she returned the book to him, saying it just wasn't her sort of thing.

The next day, she received a call from the hospital. Mr. Thompson was dead - suicide - and for some reason she was listed as his emergency contact.

So, Minh now finds herself standing outside St. Mary's Hospital with Mr. Thompson's personal possessions, including that terrible book, wondering what to do.

## Clarification

"He" in the *Team Player* ability refers to the other investigator Minh chose. This clarification is unofficial.
Seven Cryptical Books of Hsan

File:SevenCrypticalBooksOfHsan.png
**Seven Cryptical Books of Hsan** is a unique item. It first appeared in the Dunwich Horror expansion.

## Card info

**Type**: Tome

**Any Phase**: Exhaust instead of spending 1 Sanity when casting a spell

**Price**: $6

## Mythos Source

The Seven Cryptical Books of Hsan first appeared in *The Other Gods* (1921), written by H.P. Lovecraft.
Riots

File:Mythos93.png
**Riots** is a mythos card. It first appeared in the Dunwich Horror expansion.

## Card Information

**Mythos Type:** Rumor

**Gate Opens:** Cold Spring Glen

**Clue Appears At:**

Monster Movement

**Mythos Ability:** When this card enters play, place 3 Stamina tokens per player on it. Any player may pay Stamina while in the Northside streets during the **Arkham Encounters Phase** to remove Stamina tokens from this card on a 1-for-1 basis.

**Ongoing Effect**: Place 1 Stamina token per player on this card at the end of every **Mythos Phase** (beginning the turn after it entered play).

**Pass**: If there are no Stamina tokens on this card, return it to the box. Each player draws 1 Spell.

**Fail**: If there are 6 Stamina tokens per player on this card, return it to the box. From now on, it costs investigators 2 movement points to enter a street area instead of 1.
Professor Armitage

**Professor Armitage** is an ally. He first appears in the Arkham Horror board game. He can be gained through an encounter at the Historical Society.

## Card info

* +2 Lore

Your attacks are not affected by Magical Resistance.

## Mythos Source

Professor Henry Armitage appears in the story *The Dunwich Horror*, written by H.P. Lovecraft (1928). He is the head librarian at Miskatonic University.
Feds Raid Arkham!

File:Mythos20.png
**Feds Raid Arkham!** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Black Cave

**Clue Appears At:** \*Hibb's Roadhouse

Monster Movement

**Mythos Ability:** All monsters in the streets are returned to the cup.

## Clarification

This event does not apply to Spawn monsters.
Strange Sightings! (5)

File:Mythos212.png
**Strange Sightings!** is a mythos card. It first appeared in the Innsmouth Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** -none-

**Clue Appears At:**

Monster Movement

**Mythos Ability:** A monster surge occurs. However, no gates open this turn.
The first player gains 1 Clue token.
Strange Ornithological Sightings

File:Mythos142.png
**Strange Ornithological Sightings** is a mythos card. It first appeared in the Curse of the Dark Pharaoh expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** The Unnamable

**Clue Appears At:** \*Historical Society

Monster Movement

**Mythos Ability:** Draw monsters from the monster cup until you have drawn 2 flying monsters. They are placed in the Sky. Flying monsters do not attack investigators with Exhibit Items before the end of next turn. Leave this care in play until then to indicate this.
No Turning Back

File:CultEncounter9.png
**No Turning Back** is a cult encounter. It first appeared in The Black Goat of the Woods expansion.

## Card info

*Your quickened heartbeat and the drone of chanting voices create a strange rhythm as you approach the stone altar. You hesitate, then step into its long shadow and feel a bit of your humanity slip away.*

Draw a Corruption card.
Pickpocket Ring at Large!

File:Mythos113.png
**Pickpocket Ring at Large!** is a mythos card. It first appeared in the Kingsport Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Woods

**Clue Appears At:** \*Independence Square

Monster Movement

**Mythos Ability:** Each investigator must make a **Luck (-1) check**. Any investigator that fails must either discard his most expensive item or lose all of his money.
Startling Revelation

File:CultEncounter11.png
**Startling Revelation** is a cult encounter. It first appeared in The Black Goat of the Woods expansion.

## Card info

*You bump into a pair of cloaked figures conversing in the darkness and are shocked that you recognize them both!*

Return 2 Allies from the Ally deck to the box. They have joined "One of the Thousand" Cult!
Plague of Locusts (Revised)

File:PlagueOfLocustsRevised.png
**Plague of Locusts (Revised)** is a spell. It first appeared in the The Curse of the Dark Pharaoh (Revised Edition) expansion.

## Card info

**Casting Modifier**: +0

**Sanity Cost**: 2

**Casting phase**: Movement

**Effect**: Cast and exhaust to choose 1 monster in a street area. Return it to the cup and remove all clue tokens in the same neighborhood.

**Hands**: 0
Marie Lambeau

**Marie Lambeau** is an investigator. She first appeared in the Dunwich Horror expansion.

Marie Lambeau investigator sheet back.
Marie Lambeau investigator sheet front.

## Sheet info

**Occupation:** the Entertainer

**Home:** Ma's Boarding House

**Unique Ability**: Witch Blood - Upkeep: Once per game, at the start of your turn, remove 1 doom token from the Ancient One's doom track.

Third Eye - Any Phase: Marie has a third hand usable only for casting spells.

Status

* Sanity: 6
* Stamina: 4

Fixed Possessions

* $4

* 2 Clue tokens
* 1 Unique item (Enchanted Knife)
* 1 Spell (Voice of Ra)

Random Possessions

* 2 Spells

* 1 Skill

**Focus:** **2**

### Personal Story

File:PsMarieLambeauBack.png
File:PsMarieLambeauFront.png
File:PsMarieLambeauPassed.png
File:PsMarieLambeauFailed.png

**The Story So Far:** Marie Lambeau always had a voice to die for. People called her "the Smoky Velvet." They said she was born to sing jazz, that she had the magic touch-- and maybe they were right.

Once, Marie heard of a man who could make the dead dance when he played his trumpet. She never could do that-- her voice wasn't magic that way. But when people hear it, they like it, and they like her, and that suits her just fine.

Marie's *grande-mere* just passed away. Why the old dame moved from New Orleans to Arkham, Marie never knew. Anyway, she never paid much attention to the stories people told about the old woman. She just figured they were jealous. But now, she's sitting in Ma's Boarding House holding her grandmother's knife, and she can hear it singing with a voice like smoky velvet...
Sneak check

The **Sneak check** is a type of Skill check typically presented by encounter cards. It represents a test of the Investigator's stealthiness in the situation presented in the encounter.

A Sneak check uses the value of the Investigator's Sneak skill, plus any adjustments that the Investigator would receive from skill cards, allies, and Mythos card effects, plus any adjustment specified by this specific check. Unless otherwise specified, a single success is enough to pass the check.

**Note:** A Sneak check is not the same as an Evade check and therefore cannot be improved with the use of any bonuses specific to evading monsters.
Icy Conditions

File:Mythos29.png
**Icy Conditions** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Environment (Weather)

**Gate Opens:** Historical Society

**Clue Appears At:** \*Silver Twilight Lodge

Monster Movement

**Mythos Ability:** Investigators receive 1 less movement point during the Movement Phase. *Fast Monsters* move like normal monsters.
Red Sign of Shudde M'ell

File:RedSignOfShuddeMell.png
**Red Sign of Shudde M'ell** is a spell. It first appeared in the Arkham Horror board game.

## Card info

**Casting Modifier**: -1

**Sanity Cost**: 1

**Any Phase**: Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat.

**Hands**: 1

## Clarification

Only special abilities marked in bold can be chosen to be ignored, i.e. not special combat abilities like the Nightgaunt has.
Physical weapon

A physical weapon is a common item that provides a bonus to combat checks. They may be one handed, two handed, or handless weapons and may or may not provide a conditional bonus. These conditional bonuses may be optional (such as the Axe), conditional (such as the Shotgun), or independent (such as the Bullwhip) of\in the weapon's use in combat.
Intermission

File:Mythos148.png
**Intermission** is a mythos card. It first appeared in The King in Yellow expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** -None-

**Clue Appears At:** -None-

Monster Movement

**Mythos Ability:** The town of Arkham collectively holds its breath as the terrible play "The King in Yellow" builds to a crescendo, preparing to reveal its darkest horrors.
But for the moment, nothing happens. No gates open, but the terror level is increased by 2.
Parazoologist Visits Miskatonic U.

File:Mythos179.png
**Parazoologist Visits Miskatonic U.** is a mythos card. It first appeared in The Black Goat of the Woods expansion.

## Card Information

**Mythos Type:** Environment (Urban)

**Gate Opens:** Gate Burst at Woods

**Clue Appears At:** \*Unvisited Isle

* Black Cave

Monster Movement

**Mythos Ability:** Investigators who end their movement in the Miskatonic U. Streets may discard 5 Toughness worth of monster trophies to gain 1 Spell.
Miskatonic Launches New Research Ship!

**Miskatonic Launches New Research Ship!** is a mythos card. It first appeared in the Miskatonic Horror expansion.

## Card Information

**Mythos Type:** Headline

**Doom Tokens Added**: 2

**Clue Appears At:** No clues

Monster Movement

**Mythos Ability:** Place 2 Clue tokens in the River Docks, Unvisited Isle, as well as all aquatic locations and all aquatic street areas on expansion game boards.
Steal Life

File:StealLife.png
**Steal Life** is a spell. It first appeared in the The Black Goat of the Woods expansion.

## Card info

**Casting Modifier**: -2

**Sanity Cost**: 1

**Casting phase**: Any

**Effect**: Cast and exhuast to gain +3 to Combat checks until the end of this combat. For every success you roll, gain 1 Stamina.

**Hands**: 2
Shroud of Shadow

File:ShroudOfShadow.png
**Shroud of Shadow** is a spell. It first appeared in the Curse of the Dark Pharaoh expansion.

## Card info

**Casting Modifier**: -1

**Sanity Cost**: Special

**Casting phase**: Any

**Effect**: Cast, exhuast, and discard an amount of Sanity of your choice. For each point of Sanity you choose to discard, gain +2 to a Sneak check.

**Hands**: 0
Spawn

**Spawn** monsters are special types of monsters, similar to Mask monsters. They are not added to the monster cup and are only put on the board or "spawned" via completion of special rules. Spawn monster are denoted by a red circle on the lower left corner of the card. Spawn monsters do not count against the monster limit nor do they go to the Outskirts location of the board. Killed spawn monsters are not collected as trophies.

## List of Spawn monsters

* Children of Abhoth:
	+ Child of Abhoth
	+ Child of Abhoth (2)
	+ Child of Abhoth (3)

* The Dunwich Horror

* Riots:
	+ Riot
	+ Riot (2)
	+ Riot (3)

* Servants of Glaaki:
	+ Servant of Glaaki
	+ Servant of Glaaki (2)
	+ Servant of Glaaki (3)
	+ Servant of Glaaki (4)
	+ Servant of Glaaki (5)

* Tendril of Nyogtha
Shroud of Shadow (Revised)

File:ShroudOfShadowRevised.png
**Shroud of Shadow (Revised)** is a spell. It first appeared in the The Curse of the Dark Pharaoh (Revised Edition) expansion.

## Card info

**Casting Modifier**: -2

**Sanity Cost**: 1

**Casting phase**: Upkeep

**Effect**: Cast and exhaust to reduce the toughness of every monster you combat during this turn by 1 (to a minimum of 1).

**Hands**: 0
Nyarlathotep

File:Nyarlathotep.png
**Nyarlathotep** is an Ancient One. He first appeared in the Arkham Horror board game.

## Sheet info

**Combat rating**: -4

**Defenses**: Magical Resistance

**Worshippers**: Nyarlathotep has innumerable cults all over the world. Cultists have the Endless ability.

**Power**: A Thousand Masks - At the start of the game add the 5 Mask monsters to the cup. Multiple Mask monsters can be in play at once.

**Start of Battle**: Any investigator with no Clue tokens is devoured.

**Attack**: Each investigator must pass a Lore (+1) check or lose 1 Clue token. Any investigator with no Clue tokens left is devoured. This check's modifier decreases by 1 each turn (+0 the 2nd turn, -1 the 3rd turn, etc.)

**Doom Track**: 11

## Plots

EpicBattleNyarlathotepBack.pngEpicBattleNyarlathotep1.pngEpicBattleNyarlathotep2.pngEpicBattleNyarlathotep3.png
## Clarification

Add ALL Mask monsters to the cup at the beginning of the game.

## Mythos Source

Nyarlathotep is first mentioned in the prose poem *Nyarlathotep* (1920), written by H.P. Lovecraft. The first piece of fiction to feature him is *The Rats in the Walls* (1924), also written by H.P. Lovecraft.
Neil's Curiosity Shop

**Neil's Curiosity Shop** is a location in the South Shore neighborhood of Kingsport. It first appeared in the Kingsport Horror expansion.

## Special Encounter

**Pawn:** Instead of having an encounter here, you may sell a Common or Unique Item. Make a **Will (-1) check**. If you pass, you get its list price. If you fail, you get half its list price (round up).
Respiratory Ailment

**Respiratory Ailment** is an injury. It first appeared in the Miskatonic Horror expansion.

## Card info

After each skill check, lose an amount of Stamina equal to the number of Clue tokens you spent during the check.

Treat this card as a duplicate of the **Hysteria** Madness card for purposes of being **devoured.**.
Pets and Wildlife Mutilated!

File:Mythos180.png
**Pets and Wildlife Mutilated!** is a mythos card. It first appeared in The Black Goat of the Woods expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Gate Burst at Black Cave

**Clue Appears At:** \*The Unnamable

* Historical Society

Monster Movement

**Mythos Ability:** Monsters must be on the prowl. A monster appears in the Merchant District streets and the Southside streets.
Raining Cats and Dogs

File:Mythos44.png
**Raining Cats and Dogs** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Environment (Weather)

**Gate Opens:** Hibb's Roadhouse

**Clue Appears At:** \*Independence Square

Monster Movement

**Mythos Ability:** Speed checks in Arkham are made at a -1 penalty, and players receive one less movement point during the **Movement Phase**. Sneak checks in Arkham are made at a +1 bonus. Return any Fire Vampires in play to the cup. If a Fire Vampire enters play, return it to the cup and draw a different monster.