Custom Night

*Were you looking for Night 7, also known as Nightmare, from Five Nights at Freddy's 4?*

* FNaF 1
* FNaF2
* FNaF4
* Gallery

## Custom Night

The Custom Night display in FNaF 1.

The **Custom Night** is the seventh and final playable night of *Five Nights at Freddy's 1*. Unlike other nights in the game, the player can adjust the difficulty of the animatronics' A.I. from 0-20, allowing for the creation of thousands of possible combinations. The Custom Night is ulocked after beating Night 6, and upon completing the night, the player is given their third star, as well as a pink termination slip.

## Gameplay

Before starting, the player must select their desired difficulty level for each of the four animatronics (excluding Golden Freddy. 0 is the lowest possible setting, and 20 is the highest. The higher the setting, the more active each animatronic will be.

Every 3 seconds, Bonnie, Chica, and Freddy will have a chance to move. A random number between 1 and 20 is determined and is then compared to the difficulty level of the animatronic. If the random number is less than or equal to the difficulty level, the animatronic will move. If the random number is greater, the timer restarts. Foxy works similarly, however, he is preventing from moving while the Monitor is up and for a random amount of time after the Monitor is lowered.

### Freddy Fazbear

Freddy is the least active of the four animatronics on every difficulty level. From the Show Stage, Freddy will travel to Dining Area to the Restrooms to the Kitchen to the East Hall to the East Hall Corner, and finally to the  Office. From there, Freddy will move in between the East Hall and East Hall Corner until given an opportunity to entire the Office. Each time he moves he will play a laughing noise, and when in the Kitchen, his song can be heard playing through the Monitor.

The player can avoid Freddy by shutting the right door every time they pull up the Monitor or by keeping the camera on the East Hall Corner and closing the right door when the player wants to check other cameras.

As listed above, no matter the difficulty, Freddy will always be the one to greet the player if they run out of power. Also, no matter the setting, the length of Freddy's jingle and how long he waits before and after it is played, is completely up to chance. It is theorized that by "playing dead" (not moving the mouse when the power goes out), Freddy may delay his appearance before and after his song, but this was proven to be false, as the duration of the song and the delay between the song and his attack are completly random.

### Bonnie and Chica

Bonnie and Chica act similarly, although Bonnie is always a bit more active than Chica. The main difference is that Bonnie's locations are random, while Chica follows a path.

As the difficulty levels increase, Bonnie and Chica appear much more frequently in front of the doors and the player is given less time to close the door, with only 1-2 seconds to close the door when the A.I. is set to 20.

### Foxy

Foxy's difficulty level determines how often the player must check on Foxy for him to not move. **Contrary to popular belief, the player doesn't actually need to look at Pirate's Cove to ward away Foxy, as looking at any camera on the Monitor resets his timer.** Additionally, at first players believed that looking too frequently to the camera make him more active, but that has since been proven false.

### Completion

    Upon completion of the Custom Night, the player will receive a "Notice of Termination," stating that they were fired for *tampering with the animatronics*, *general unprofessionalism* and *odor*.
### 0/0/0/0

Setting an animatronic's level to 0 will **almost** completely disable them during the night. Bonnie and Chica will only move from the Show Stage in the later hours, Foxy will only appear in Pirate Cove if the player is extremely negligent in checking their cameras, and Freddy Fazbear will not move, with the exception of when the player runs out of power, which he will do regardless of his difficulty setting. Additionally, Golden Freddy can also be encountered.

Despite the animatronics technically being able to move, it is highly infrequent, so it is a perfect opportunity to discover Easter Eggs and other details about Freddy Fazbear's Pizza.

### 20/20/20/20

Nicknamed "4/20 Mode" or "Nightmare Mode" by the community, 4/20 Mode is the most difficult setting in the game, with all four animatronics at a difficulty setting of 20. When Scott Cawthon designed FNaF 1, he intended for the game mode to be close to impossible, and after discovering that it was in fact possible, added the third star on the main menu as a reward.

There are multiple strategies for defeating 4/20 Mode, but the following is the simplest:

1. Open and close the Monitor every couple of seconds (keeping it on the Stage camera) to check who is on the Stage and to ward off Foxy.

2. Once Bonnie and/or Chica have left the Stage, change the camera to the East Hall Corner and then begin repeating the following steps until 6 AM strikes:

1. Check the left door.
2. Open the Monitor.
3. Check the right door.
4. Open the Monitor.
5. Repeat.

* If Chica can be heard in the Kitchen, the player can replace Step 3 with simply checking the left door again until Chica can no longer be heard in the kitchen.
* If the player keeps this rhythm up fast enough, Foxy shouldn't be able to move, but if the player is concerned about him, they must close the Right Door before switching the camera to Pirate's Cove and then back to the East Hall Corner to keep Freddy out.
* This method can be applied to other Nights, especially Nights 5 and 6, though it is not always neccessary.
* Regardless of which strategy is used, a helpful tip to completing 20/20/20/20 is to save a little power when closing the right door by checking the camera **immediately** after. Even if the player does not see it shut all the way, as long as the button is clicked and the door is not disabled, Freddy won't enter the room. If done throughout the whole night, this alone can save up to 2-3% power, as opposed to waiting to witness the door completely close.
* Additionally, it is recommended that the player shouldn't use the Monitor, turn on lights, or close the doors with only 5-4% power left. This can potentially stretch out the remaining time, if the player is lucky enough to not get attacked by Freddy or Foxy.
* If Foxy bangs on the door more than twice during the night, it would be wise to restart because he drains more and more power each time he bangs on the door.

### 1/9/8/7

    As of version 1.13, it is currently impossible to play the Custom Night with this setting. Entering this code will instantly trigger Golden Freddy's kill screen, which will then close the game (as seen here). This was added by Scott Cawthon to cease false rumors about entering 1/9/8/7 (a reference to The Bite of '87) into the difficulty settings to get an alternate ending.
## Trivia

* Unless all the characters' A.I. are set to 20, beating the Custom Night will not give the player a third star.
* As of August 21, 2014, YouTubers BigBugz and Markiplier were the first to be confirmed to complete 20/20/20/20 mode, which was initially thought impossible even by creator Scott Cawthon. Bigbugz's video, which was the first to show it was possible, can be seen here. Markiplier's, which explains the strategy, can be found here. Other people have completed this mode since then, but their names will not be listed here.
	+ Scott Cawthon commented on BigBugz' video, stating that BigBugz' completion of 20/20/20/20 difficulty is the reason he added the third star.
* There was a rumor that entering 0/6/6/6 or 6/6/6/6 would enable the Kitchen camera. This has been proven false, as no image files exist in the game for the Kitchen.
* There was also a rumor stating that entering 2/0/1/5 into the Custom Night settings will unlock an easter egg for *Five Nights at Freddy's 2*. This has been proven false.
	+ In addition, *Five Nights at Freddy's 2* was actually released in 2014.
* Upon unlocking the Custom Night, the default A.I. settings are 1/3/3/1, which doesn't appear to follow the settings of any of the nights, but it is closest to Night 1.
	+ Mike will still be fired even if the player does not touch these settings in any way.
* Scott Cawthon stated that the reason for 4/20 Mode lacking a special ending is because he thought it was impossible.
* In the A.I. customization image of Foxy, he still appears damaged, possibly meaning that Foxy's photo was taken after he got shut down, or that he was already damaged before. The in-universe reason for this is unexplained, but the most likely reason in reality is that Scott didn't want to make a brand-new Foxy model just for a photo.
* If all A.I. levels besides Foxy are set to 0, and Foxy is set to 20, with the left door closed for the entire night, Foxy will drain all of the power with his banging in about 3 minutes and 5 seconds.
* If Freddy's A.I level is set to 20 while Bonnie and Chica's are both set to 0, Freddy will be forced to remain on the stage until the later hours, as he can't leave until both Bonnie and Chica have gone from the stage.
* There are a total of 194,481 configurations of A.I. levels - 21 levels per animatronic, and including 1/9/8/7, which is unplayable due to the Golden Freddy easter egg.

The **Custom Night** is the seventh and final playable night of *Five Nights at Freddy's 2*. Similarly to the first game, this night allows the player to control the A.I. difficulty of each animatronic. The Puppet, however, does not appear in the setup screen as its behavior in-game is dependent on the player's actions.

This night is unique as the player does not play as Jeremy Fitzgerald, the guard who worked the six previous nights before being moved to the day shift, but rather a newly hired security guard named Fritz Smith.

## Modes

New to *Five Nights at Freddy's 2* is the inclusion of preset game modes in the Custom Night, which have all the characters set to certain difficulties. Winning a preset will reward the player with collectible toys for their desk in The Office, with the exception of 20/20/20/20 mode. The presets are as follows:

Template:FNaF2AnimatronicChart

 **Golden Freddy (10/20 Mode)** is similar to the Cupcake Challenge, except the difficulty has been increased to 20, the maximum level. This mode has also been nicknamed 10/20 mode by fans. Completing it grants a Golden Freddy plushie for the player's desk.

**Show/Hide Descriptions**
## Strategies

#### Golden Freddy (a.k.a. 10/20 Mode)

Several YouTubers have completed the 10/20 mode of the Custom Night using the following strategy that the player should follow:
NOTE: The player must put on the Freddy Fazbear Head *every* time they close the Monitor for the entire duration of the night.

1. Wind the Music Box until the ambience cue is heard; from now on, the player will need to flash the hallway.
2. Wind the Music Box until the animatronics can be heard inside the vents, from now on, the vents will need to be consistently checked.
	* If an animatronic has forced the Monitor down, put on the Freddy Head and wait for said animatronic to leave.
3. Check the Left Air Vent, flash the hallway while panning to the right, check the Right Air Vent, flash the hallway again.
	* If an animatronic appears in either of the air vent blind spots, put on the Freddy Head immediately. The player will be able to tell when they leave by the vent audio cue. Take heed however; the animatronics are constantly entering the vents and thus the same audio cue plays, so it can be confusing as to which cue is the right one. Wait at least 5 seconds. If an audio cue gets cut off by another vent audio cue, it means they have left. Once they leave, repeat step 3.
	* If no animatronic appears, rewind the Music Box.
		+ The number of ticks needed to wind the Music Box varies depending on which animatronic is in hallway. If the player can't see in the hallway or if Foxy is standing there, go for 5-6 ticks. If the player can see into the hallway and Foxy isn't there but another animatronic is, go for 6-7 ticks. If the hallway is empty, go for 8 ticks. If the player sees Foxy in the hallway and goes for 7 ticks, the player won't be able to flash Foxy in time and their night will come to an end.
4. Repeat.

Like the original *Five Nights at Freddy's*, this strategy requires impeccable timing; a slight hiccup could lead to certain death.
*With the mobile version, a different strategy must be used as using the other one often results in a Foxy death very quickly:*

1. Wind the Music Box until audio cues are heard.
2. Lower the Monitor and put on the Freddy Fazbear Head.
3. Check all lights and flash in hallway.
4. Wind the Music Box no more than 50% at a time to prevent giving Foxy an opening to attack.
5. Repeat steps 2-5.

It is also interesting to note that if an animatronic appears in The Office, due to Toy Bonnie's increased time in the vent blind spot, the Left Air Vent's blind spot does not need to be checked, as the mask would have warded them off when the old animatronic appeared.

On the mobile version, Foxy is an incredibly difficult character to handle, as the hallway light gets disabled for much longer periods of time when he appears there.

The strategy can be found being used here and it is explained here. Both users invented the strategy themselves.
#### 20/20/20/20 (a.k.a. 4/20 Mode)

The player should flash the Flashlight down the hall after either Bonnie or Chica has left The Office. Then, they should quickly wind up the Music Box. Checking the vents is not needed, knowing that Bonnie and Chica bypass the blind spots, and neither Toy Bonnie, Toy Chica, Balloon Boy, nor Mangle will appear there, as they are disabled at the time. Quick reflexes are needed for this night. Luckily, since only the old animatronics are very active, the first 3 hours should be similar to Night 4. The player has little to no need to change the Monitor from the Prize Corner camera, as this should allow them to wind the Music Box with less interruptions.
It is possible to defeat 4/20 mode without the use of the Freddy Fazbear Mask. The strategy involves winding the music box and flashing Bonnie, Chica and Freddy with the Flashlight so they don't reach The Office. The player should only lower the monitor when the ambiance is heard to flash Foxy in the hallway. Though the ambiance also plays when Bonnie, Chica or Freddy are close to The Office so it is advised to constantly check for Foxy in the main hall. This strategy is a lot more risky then the above strategy so it is not recommended.
This challenge is a clear throwback to the most difficult mode in the original game, in which all of the animatronics would be manually set to 20.
#### Foxy Foxy

This preset can quickly drain the player's Flashlight power, as Foxy constantly appears in the hallway. Flashing him 2-3 times before winding the Music Box will effectively keep him at bay and save power. Keeping the camera on the Prize Corner is also recommended, even though Mangle is seen on every camera without light (excluding the vents and Kid's Cove). The player only needs to flash the hallway and wind the Music Box, as an audio cue will signal Mangle's presence in The Office. If playing on mobile, however, the player must check the right vent blind spot as the static sound does not play. It is also recommended that the player stays faced towards the Right Vent, since checking the Left Vent isn't needed.
#### Night of Misfits

This preset is an excellent way for players to get accustomed with BB and Golden Freddy before they attempt 10/20 mode, as said animatronics' levels are fairly high. The player usually does not need to check the right air vent for Mangle, as an audio cue will generally reveal it has made its way into the vent. However, if the player is playing on mobile, the right vent *must* be looked at.
#### Double Trouble/Ladies Night

These presets aid the player in becoming more accustomed with both of the Bonnie animatronics, both of the Chica animatronics, and Mangle. On Double Trouble, the player only needs to check the right vent for Toy Bonnie, and the hallway for Bonnie and Foxy. On Ladies Night, the player is required to only check the Left Vent for Toy Chica, but must also be listening for Mangle's audio cue. On mobile, due to a lack of Mangle's audio, the player *will* need to watch the Right Vent.
#### Freddy's Circus

This preset allows the player to become familiar with all of the Freddy animatronics and BB. It is a fairly balanced night. The player only needs to check the Left Vent light. The player should also be careful for Golden Freddy. If he is seen slumped in the player's office, quickly don the mask and wait until he fades away. If his head is seen in the hallway, do not flash the light again, as this will make Golden Freddy kill the player.
#### New and Shiny

This preset is slightly easier than the other presets, with the exception of Night of Misfits and Foxy Foxy, and is recommended as the first preset the player should attempt. As a note though, the player must be very wary of Balloon Boy, as if he gets in the room, Foxy can kill the player. This applies to all presets with Balloon Boy included.
#### Cupcake Challenge/Fazbear Fever

These presets are recommended for the player to attempt before 10/20, as they allow the player to become familiar with the disabled cameras - unless they want to just stick to the Prize Corner.
## Trivia

* Like Mike Schmidt in the first game, Smith is fired upon completing this night for "tampering with the animatronics" and "odor," though not for "general unprofessionalism," which was the third reason Mike Schmidt was fired.
	+ Smith's pink slip also has a note that states, "*First day on the job? Really?!?!*", as well as indicates that Smith is the third employee in the building. According to Phone Guy, Jeremy Fitzgerald was the second guard, while the person he replaced was said to be the first one.
	+ Despite the fact that Phone Guy called Jeremy Fitzgerald and Mike Schmidt during their first nights in order to help them to get settled, Fritz Smith never got a call from him. On the other hand, Smith shows that not only does he already have the needed skills, but he is also able to change the animatronics' A.I.
		- Only one or two other people were able to do the latter: Mike Schmidt, who only became able to do it after working for six nights, and an unknown person (likely the Purple Guy) who may or may not have done it, as Phone Guy mentioned in the Night 4 message.
	+ Fritz Smith's name appears to come from the surnames of the protagonists from the first game and this one; Fritz is derived from Fitzgerald and Smith is derived from Schmidt.
* Mangle is seen in the Ladies' Night mode, even though Phone Guy refers to it as male. This has led to much speculation of the reason (such as only being there to balance difficulty) as well as debate about the character's gender, and has become a running joke throughout the series, being referenced again in *Sister Location'*s Custom Night.
* Although Golden Freddy appeared in the first game, he was not given an official name until the second game, as revealed on the Custom Night screen.
	+ Additionally, even though Golden Freddy is considered to be either the guards' hallucination or a supernatural being, Fritz Smith can manually modify Golden Freddy's A.I..
* The Show Stage and Parts/Service cameras are always disabled on Custom Night. This is because the game's files and mechanics will not allow certain presets to work under normal conditions; for example, Freddy's Circus, which requires Freddy and Toy Freddy to leave the room while the other animatronics stay. In normal gameplay before this night, the two Freddies can't leave until their respective friends do.
	+ For this reason, when the player first uses the monitor on this night, rather than starting on the Show Stage camera like usual, it starts on the Main Hall camera.
* Upon completing a preset, two stars will appear on either side of the selected preset on the Custom Night menu.
* Similar to the first game, completing 4/20 mode will award the player with a third star on the menu screen.
* In the mobile version of *Five Nights at Freddy's 2*, it is not possible to change the characters' A.I. Instead only the preset modes are available.
	+ However, upon loading the Custom Night screen in the mobile version, for a brief second the player can see the custom mode preset appear. Due to the inability to manually edit the A.I. levels for each animatronic, it is possible that Scott removed this feature in the mobile version.
* If an animatronic is at level 0, they become completely disabled, except for Foxy who will simply become a less common and less significant threat.
	+ In Foxy Foxy and Double Trouble, this means the player only needs to watch the right side of The Office to stop Toy Bonnie (and Mangle on the mobile version, as it emits static sounds when in the vents on the PC version but won't do so on mobile ones). In Freddy's Circus, only the left side needs to be watched for BB.
* In v1.031, there was a bug causing the animatronics' A.I. to be on 0 for a split second when the Custom Night menu was accessed; if the player clicked "READY" fast enough, the animatronics would all be disabled (besides Foxy, of course) and if the player finished the night, they'd get the reward for the preset that was selected. This bug was fixed in v1.032 but still exists in the Desura version.
* Unlike the first game, the animatronics' portraits will be darkened slightly if their A.I. is set to 0, as they're disabled entirely.
	+ However, Foxy is still active when he is set to 0. This is to keep the game from becoming effortlessly easy, and also to keep BB from being useless in presets where he's active but Foxy is set to 0.
* There are a total of 352,716 A.I. level combinations.
* The pink slip is actually just a cropped and edited image of this image.

Template:LevelPortalTOC4

While *Five Nights at Freddy's 4* doesn't have a custom night, there is a Night 7, proclaimed as **Nightmare**, which is unlocked after the completion of Night 6 and found in the Extra menu. This night is harder than the others as every animatronic is incredibly active. At 4 AM, this night also introduces Nightmare, who replaces Nightmare Fredbear.

On the Halloween Edition, Nightmare is replaced by Nightmarionne, along with the other animatronics before 4 AM.

## End of Night Sequence

After completing Night 7, the player is brought to a screen with a box with two locks on it. Clicking the locks will cause them to jiggle around a bit, but won't open or break them. After attempting, some text appears at the top of the screen reading "Perhaps some things are best left forgotten, for now." Possibly hinting the free update which was released on October 31. The game will then return to the title screen, rewarding the player with the third star on the title screen.

Scott later revealed in a post on Steam that the contents of the box are the "pieces" of the story put together. However, at this time, no one had successfully put the pieces together, something Scott described as incredible and a fitting conclusion to the franchise. With that, he heavily implied that he will not reveal the contents of the box as "*some things are best left forgotten, forever*".

## Night 8 (20/20/20/20 Mode)

After completing Nightmare mode (Night 7), the player can unlock Night 8 by visiting the Extras screen, then typing 20202020 using the number keys. The number pad cannot be used, and entering any other sequence of keys will not work. If entered correctly, "Nightmare" mode will change to 20/20/20/20 mode, and the player can start Night 8. On mobile devices, to get to 20/20/20/20 mode, it is required to double-tap on Nightmare. Completing Night 8 will award the player the fourth and final star on the title screen. As of the Halloween update, once Night 8 is beaten, it cannot be accessed again.

## Strategy of 20/20/20/20 Mode

* The key to completing 20/20/20/20 mode is to actually stay calm and not rush about during the first 4 hours of the 20/20/20/20 mode. ***The strategy is to focus entirely on*** Nightmare Foxy ***and the bed, ignoring*** Nightmare Bonnie ***or*** Nightmare Chica. Headphones or good speakers are recommended so that audio cues can be easily heard.

* Upon entering Night 8: Immediately click the locations to load up their assets (including the Bed). This will speed up the process of checking out the doors / flipping back to the bed next time, as well as preventing possible hitching.

* Don't let Nightmare Foxy come in. After spinning back from the bed, the player has to wait and listen for tiny footsteps before going to either one of the doors.

* After deciding to close the door or shine the flashlight, quickly flip back to the Bed and ward off the small Freddy counterparts.

* In other words, the player has to following this pattern: Doors, bed, repeat.

* However, if the player heads towards the same door more than twice, it is advised to check the opposite door as well to keep corresponding Nightmare animatronic from entering the bedroom. (Pattern becomes, e.g: Left Door, bed, Left door, bed, Left Door, **Right** door, bed, repeat. )

* If all goes well given that the player follows the above steps, Foxy should not be able to enter the Closet, which would simplify the Night. One can also notice that by just focusing on Nightmare Foxy, Nightmare Bonnie and Nightmare Chica would also be repelled.

* When the timer hits 4 AM, Nightmare will appear, replacing all other four animatronics. Start by returning to the centre of the bedroom. Listen for Nightmare's footsteps going left or right until the audio cue stops **completely**, then head over to the corresponding door and just promptly shut it. Don't turn on the light because that will increase the risk of getting a game over.

* When a laugh is heard, flip to the bed or head over to the closet to ward off Nightmare (flashlights are a must if Nightmare is in the room), but if Nightmare's laugh and footsteps are heard, he is not in the Bedroom. So even though laughter is heard, wait for a few more seconds before judging if Nightmare really is in the bedroom or not.

## Trivia

* This night is similar to *Five Nights at Freddy's 3'*s "Nightmare" as it's not a Custom Night but rather a harder version of the previous two nights.
* This is the only 7th night to introduce a new character.
* 20/20/20/20 Mode is the only night in the entire series which simply displays the main menu screen upon completion of the night, instead of either moving on to the next night or displaying some sort of cutscene or paycheck.
* 20/20/20/20 mode is a reference to the first game's highest difficulty on Custom Night. However, despite this, there are five animatronics active - though, in the original, Golden Freddy was a "fifth animatronic" as well, and Nightmare is to some extent a counterpart of him, explaining this reference whether it was Scott's intention or not.
* 20/20/20/20 is the only night in the series to no longer be playable once the player has completed it once.

## Gameplay

### *Five Nights at Freddy's*

0-0-0-0 tryhardmode.jpg0/0/0/0 mode.420.png20/20/20/20 mode.1987 Custom AI.png1/9/8/7 mode.
### *Five Nights at Freddy's 2*

CNGF.png"Golden Freddy" mode.FNaF2 FF.png"Fazbear Fever" mode.FNaF2 CC.png"Cupcake Challenge" mode.FNaF2 FC.png"Freddy's Circus" mode.FNaF2 LN.png"Ladies Night" mode.FNaF2 Foxy.png"Foxy Foxy" mode.FNaF2 NoM.png"Night of Misfits" mode.FNaF2 DT.png"Double Trouble" mode.FNaF2 NS.png"New and Shiny" mode.FNaF2 420.png"20/20/20/20" mode.FNaF2 3 Star.pngThe main menu screen after completing 4/20.
### *Five Nights at Freddy's 4*

Night 7 Load Up Screen.PNGThe loading screen while starting Night 7.Night 8.pngThe loading screen while starting Night 8.
## Sources

1. ↑ 1.0 1.1 1.2 Ruining FNaF by Dissecting the Animatronics' AI - Tech Rules on Youtube.