Magics

## Magic systems

Through the series only has the mention of magic through the character line of spells, the magic system crafted is only seen through the mention lines and some trivial chapter so this attircle should be soldified three main magic system through out the the books

### **Energy-Based System**

This energy system, featured prominently in **Book 2** and **Book 7,** adds a layer of creativity to the inhabitants of the world of Obsidian. These energies can be replenished using items like potions and elixirs.

#### **Book 2**

The mana in this system is relatively non-hostile, allowing even fragile creatures like goblins and knolls to harness magic through spells and scrolls. Each creature possesses a unique mana pool determined at birth. There are three primary schools of magic, each comprising seven attributes:

##### Three Schools of Magic

* **Damaging Magic:** Considered the most perilous, mastery is typically limited to full-fledged mages. Its effects range from minor, perishable flames to kingdom-engulfing infernos.
* **Cleansing Magic:** This magic finds utility both on the battlefield and in everyday life. It is closely linked to faith and compassion, making it quite taxing to employ extensively.
* **Transmutation Magic:** Developed by elves and dwarves, this magic involves imbuing mana into a single piece of equipment, yielding effects such as enhanced physical resistance or temporary augmentation.

##### Seven Attributes of Magic

* **Fire:** Symbolizing bravery, compassion, loyalty, but also destruction, cruelty, and gluttony. Flame magic is resistant to the heedless wind attribute but vulnerable to the tranquil water attribute. Dwarves, who revere living volcanoes, are renowned for their mastery of this element.
* **Earth:** Associated with kindness, healing, and abundance, but also with slothfulness, self-annihilation, and bluntness. Earth magic resists the boastful wind attribute but is susceptible to the ever-changing wind attribute. Elves, residing near great trees and attuned to the earth's protective call, are its foremost practitioners.
* **Water:** Signifying flexibility, calmness, collectiveness, but also heartlessness, unforgivingness, and calculation. Water magic counters the destructive flame attribute but falls prey to the bountiful earth attribute. It is primarily practiced by mermaids, sirens, and fish folk dwelling beneath the seas and lakes.
* **Wind:** Representing free-spiritedness, open-mindedness, and creativity, while also carrying attributes of boastfulness, carelessness, and empty-headedness. Wind magic counters the slothful earth attribute but is vulnerable to the compassionate flame attribute. Harpies, residing in mountainous regions where the powerful winds symbolize freedom, are its masters.
* **Light:** Associated with holiness and represented by angels. However, it also harbors corruption, as purity is a rare attribute. It shares a dual relationship with the dark attribute, being highly vulnerable to dark attribute corruption and taint.
* **Dark:** Symbolizing the night and often linked to sinfulness, represented by demons. Yet, it is merely a neutral magic attribute that can be wielded for benevolent or malevolent purposes. It shares a dual relationship with the light attribute, being highly vulnerable to light attribute purification and sanctification.
* **Null:** An intermediary attribute often employed in formulated types of magic. Null does not resist or weaken against other attributes. Humanity, with its versatility to master all attributes or none at all, is the most promising group to manifest this attribute.