Warpath patch 4.30

*Main article: Warpath patches*

**Patch 4.30** of Warpath was released on May 11th, 2022.

The previous major patch was patch 4.20 and is followed by patch 4.32.

## Developer Foreword

>
>
> “
> *Hey Commander, Fred Kendall here. Today I’ll be introducing you to the upcoming Version 4.30. In this version, we’re overhauling the UI and replacing it with a brighter, more modern design. In addition, we’ve adjusted a few Officer skills and added a new Coalition mechanic to the Theater of Conquest, which should hopefully add exciting new dimensions to Conquest gameplay. Let’s take a look at the details of the update, shall we?*
>
>
>
> „
>
>
>
>

## UI Style Overhaul and Layout Optimization

In this release, we’ve redesigned the game’s UI layout and replaced it with a new style, as the old UI wasn’t scalable enough to accommodate the game’s growing number of features. Compared to the old UI, the new style uses lighter colors and has a more modernized feel. We hope you enjoy it. If you find any bugs or encounter any issues, please don’t hesitate to let us know.

## Officer Skill Adjustments

We observed that some Officer skills were underpowered. We’ve made the following improvements:

* Angel of Light Tactical Skills

Before: Administers battlefield first aid, recovering Troop Durability (Healing Coefficient 200/250/300/350/500 per second) for 3s. Increases recovery by 10%/13%/16%/20%/25% when leading an Infantry Troop.

After: Administers battlefield first aid, recovering Troop Durability (Healing Coefficient 200/250/300/350/500 per second) for 4s. Increases recovery by 10%/13%/16%/20%/25% when leading an Infantry Troop.

* Angel of Light Awakening Skill

Before: Administers battlefield first aid, recovering Troop Durability (Healing Coefficient 500 per second) for 4s. Increases recovery by 25% when leading an Infantry Troop.

After: When this Officer’s Infantry Troop is attacked by a Skill, there is a 75% chance to reduce Dmg taken by 35%. Can be triggered 1 time(s) every 5s.

* Death Adder Tactical Skills

Before: Increases Dmg Resist by 4%/5%/6%/7%/10% for 4s and deals Dmg to an enemy Troop (Dmg Coefficient 500/600/700/850/1050).

After: Increases Dmg Resist by 8%/10%/12%/14%/20% for 4s and deals Dmg to an enemy Troop (Dmg Coefficient 500/600/700/850/1050).

* Death Adder Awakening Skill

Before: Deals Dmg to an enemy Troop (Dmg Coefficient 1050). Increases Dmg Resist by 10% for 4s and increases Speed by 5%.

After: Deals Dmg to an enemy Troop (Dmg Coefficient 1050) and inflicts Sundered Armor, increasing the Dmg taken by the target by 10% for 4s. Increases Dmg Resist by 20% for 4s and increases Speed by 5%.

* The Witcher Tactical Skills

Before: Increases Maneuverability and Stability by 20%/24%/28%/32%/40%.

After: Increases Maneuverability and Stability by 20%/24%/28%/32%/40%. When this Officer’s Troop is attacked, it has a 20% chance to gain a shield (Shield Coefficient 400/500/600/700/1000) for 4s. Can be triggered 1 time(s) every 4s.

* The Witcher Awakening Skill

Before: When this Officer’s Troop dodges an attack, its Dmg Resist increases by 1% for 2s. Stacks up to 10 time(s).

After: When this Officer’s Troop dodges an attack, its Dmg Resist increases by 2% for 4s. Stacks up to 10 time(s).

In addition, in order to make Awakening skills clearer and more legible, we’ve made a few adjustments to skill descriptions:

* An Officer’s Awakening skills will be divided between brand-new skills and improvements on their existing skills. Brand-new skills will exist alongside the rest of an Officer’s skills, while improved existing skills will replace the original skill.

* Only the description of Awakening skills has been changed. The effects of the skills themselves will remain the same.

## Theater of Conquest Adjustments

* New Coalition Battlegrounds

In order to allow more Commanders in mid-power Alliances to take part in the Theater of Conquest, we have added new “Coalition” Battlegrounds. Theater of Conquest will be divided into Alliance and Coalition Battlegrounds. Commanders will decide after the matchmaking period whether to enter an Alliance or Coalition Battleground. In Coalition Battlegrounds, the system will pair multiple Alliances into a single “Coalition”. A Coalition is, in essence, an Alliance of Alliances. Some Alliance functions will be kept separate, but some Alliance functions will be linked with all other members of the Coalition and Coalition members will be able to interact with each other like they were in the same Alliance (i.e. forming Army Groups or providing assistance). In a Coalition Battleground, certain missions/Conquest Battle Plans/rankings will be calculated/rewarded based on your Coalition rather than your Alliance. There will also be Coalition leaderboards and objectives.

* Theater of Conquest Length Adjustment

To shorten the mid-to-late phase of the Theater of Conquest, we’ve made adjustments to the length of the Theater of Conquest. The total duration of the Conquest combat phase will be reduced from 39 to 26 days. The opening times of Strategic Places will be adjusted accordingly, keeping the same pace as before.

The main adjustments are as follows:

* The difficulty of Conquest Battle Plan missions and the total days spent tallying results have been adjusted.

* The difficulty and contents of Conquest missions have been adjusted.

* Without changing the total value of its rewards, the duration of the Battle Stars event has been shortened.

* Adjusted the cost of constructing certain Alliance buildings within Conquest Cities.

## Campaign Stage Adjustments

We noticed that the land mines in some Campaign stages did not do enough damage to enemy targets. We’ve adjusted the land mines in the following stages:

* Stage 2-36 mine damage: 10,000 > 60,000

* Stage 3-20 mine damage: 10,000 > 120,000

* Stage 3-32 mine damage: 50,000 > 100,000

## Army Group Sorting Optimization

There are new ways to sort the list of Army Groups:

* By City: Army Groups in your current City will be on top, Army Groups in other Cities will be on the bottom (sorted by City ID).

* By Location: Army Groups closer to you will be on top.

* By Remaining Capacity: Army Groups with more remaining capacity will be on top.

## Further Optimizations

* Air Force Troops will no longer instantly return to full Durability after returning to Base, and will now need to recover Durability like Ground Force Troops.

* Collection Convoys in the process of collecting or returning to Base can now be directly dispatched elsewhere.

* Collection Convoys can be recalled to your Base with the new Recall button on the radial menu.