The Ghosts of Creuss

Faction Sheet

Lore

2 Fighters

4 Infantry

1 Space Dock

## Faction Abilities

* **QUANTUM ENTANGLEMENT :** You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.

* **SLIPSTREAM:** During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.

* **CREUSS GATE:** When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.

## Faction Promissory Note

**Creuss Iff**

> At the start of your turn during the action phase:
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> Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
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> Then, return this card to the Creuss player.
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## Faction Technologies

 **Wormhole Generator**

> At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships
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> Prerequisites*:*
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 **Wormhole Generator Ω**

> ACTION**:** Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
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> Prerequisites*:*
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 **Dimensional Splicer**

> At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
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> Prerequisites:
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(**Ω**) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.

## Flagship

This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.

## Mech

Note: "this system" refers to the system that contains the mech, NOT the system that was activated.

## Leaders

 **Commander** |  | Sai Seravus
 **Hero** |  | Riftwalker Meian

ACTION*:* Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the Wormhole Nexus. Then, purge this card.

## Gallery

The Creuss Gate along with its delta wormholeThe Creuss Home system, along with its delta wormholeCreuss Wormhole Tokens

## FAQ

**Q:** Can the Creuss Promissory note still be used if the Creuss have not researched “Wormhole Generator”?

**A:** Yes, the promissory note does not require that the “Wormhole Generator” technology have been researched.

**Q:** Can the “Light/Wave Deflector” technology be used to move through a wormhole created by the Ghosts of Creuss’ “Hil Colish” flagship?

**A:** Yes, “Light/Wave Deflector” would allow a player other than the Ghosts of Creuss to move their fleet through the “Hil Colish’s” system into Creuss system or the Creuss Gate system.

**Q**: If the “Hil Colish” moves before other ships and is returned to reinforcements by a gravity rift, can other ships still use its delta wormhole to reach the active system?

A: No, the wormhole ceases to exist when the “Hil Colish” is returned to reinforcements.

**Q:** If there is an ‘A’ wormhole on Mecatol Rex when the “Ixthian Artifact” agenda causes units in adjacent systems to be destroyed, does the "Quantum Entanglement" ability cause the Ghost of Creuss faction to lose units in a system that contains a ‘B’ wormhole?

**A**: No. Only the Creuss treats those systems as adjacent.

**Q**: When multiple ships with capacity move through wormholes, how many fighters are placed with the Ghosts Commander, Sai Seravus?

**A**: When Sai Seravus is used, fighters are placed in the active system one at a time, up to the number of ships with capacity that moved through wormholes, or the capacity limit in the system is reached, whichever happens first.

**Q**: How does the Ghosts of Creuss Hero, Singularity Reactor, interact with tokens (e.g. wormholes, Mirage)?

**A:** All tokens stay with their original tile.