Lair of the Horned Devil

The **Lair of the Horned Devil** is a location in *Mutant Year Zero: Road to Eden*. It is directly east of, and only accessible through The Rot Warren. It is in the northeast corner of the map. This area includes level 35 - 45 enemies. The El Generator artifact can be found here.

## Description

"*The forest is a mysterious place keeping many horrifying secrets. One is the story Of the dreaded horned devil Of the deep woods. It is thought to skulk around the wooden barracks Of the ancients. People Of Old have put up warnings to trespassers that no one is safe in his murky domains...*"

## Point of Interest

Bormin : *A dead ghoul. Doesn't sound like his friends know he's gone.*
*Another crashed machine. Looks... new though. Can even see the star...*
Dux : *A dead ghoul. Someone or something got this one good.*
*I've seen these crashed machines all over the zone but never one this shiny? Like it's almost new. Even the star shows.*
Selma : *A dead ghoul. A straggler that none of the others cared about.*
*The same kind of machine, we've seen crashed out in the zone, but never this preserved. The star shows quite clearly..*
Magnus : *A dead ghoul. I wonder what mangled him so badly.*
*I've seen these machines before, but never this well preserved. Must have fallen recently. And that star....*
Farrow : *A dead ghoul. One fight I missed.*
Bormin: *The Horny Devil can blow me. These ghouls just messed with the wrong goddamn stalkers, We can't let them slaughter another settlement. This ends right here, right now.*
Dux: *Okay, so this sign clearly indicates there's a devil with horns in there, plus a bunch of ghouls who butcher settlements for fun? Who wants to turn around? Let's vote.*
Selma : *The ghouls that murdered the cook's settlement came here. The Lair of the Horned Devil. Never seen the Horned Devil but I hear he's a handful.*
Magnus: *Judging by the picture on that sign, the Horned Devil is not a friendly barkeep.*
Bormin: *Suicide ain't my thing. We're backing off*
Dux : *This is getting crazy. We can't fight like this.*
Selma : *Listen, we're not up to this right now. Disengage.*
Magnus : *This is a mistake. We should back off.*
Bormin : *Look at all the scrap around here. This thing must have crashed down here with a great deal of power.*
Dux : *Oh look at all that scrap spread out around here. What ever happened to this thing, broke up it up good.*
Selma / Magnus : *I've seen things likes this, always broken apart, like they've fallen from a great height. At least they provide plenty of scrap.*
Bormin : *Careful, they are all over the place and we can't fight them all at once.*
Dux : *Stay cool, we need to take them one or two at the time.*
Selma : *Quiet, there's a lot of them out there. We can't take them on at once, we need to be smart*
Magnus : *Shhhh... A lot of enemies. Perhaps we can reduce the danger.*
If activated by Chief Grey One, the machine will automatically focus attacking on the Stalkers, therefore Stalkers need to **Reset Robot Programming** on the computer system just behind the MIMIR Z600 to reprogram the target to Ghouls
Bormin : *The ghouls got themselves a machine of their own. Thank the Elder it's out of power.*
Dux: *Nothing like a giant machine sleeping in a barn to make you lose all sense of reality.*
Selma : *This is some kind of ancient machine. Whatever it was, it looks dangerous.*
Magnus: *It's a good thing this robot's out of power. Or else, it would crush us like a can of grog.*
To make the fight easier, Stalkers can sneak into the big barn where the MIMIR Z600 is located.

## Enemies

(passive until activated by Chief Grey One / start of ambush).
It can be reset by a computer behind the MIMIR Z600 to attack all targets including the ghouls.

## Items

* Rambino - chest in the outpost near side entrance to enemy base
* MIMIR Z600 Manual - Page 319 (Note) - outpost near side entrance to enemy base
* EXTREME SURVIVAL WEEKENDS! (Note) - car area to the east near the Camp Moose sign
* Borg Band - chest in house at enemy base
* Ghoul Armor - chest in the shed with the mech
* El Generator - middle of enemy camp, need to defeat enemies to pick up
* Magazine - located in the West right after entering the zone

## Video Guide

Video guide on how to clear the area without any damage.