recursal/Fanatic-Fandom huggingface dataset:
Fire Pledge (move)

**Fire Pledge** (Japanese: **ほのおのちかい** *Fire Oath*) is a damage-dealing Fire move introduced in Generation V.

## Effect

### Generation V

Fire Pledge inflicts damage. It has a regular power of 50.

When two allies attempt to use Fire Pledge and either Water Pledge or Grass Pledge on the same turn, the ally moving first will not itself use a move, but instead the ally moving second will use a combined attack with a power of 150 and an additional effect immediately after it:

* If Fire Pledge and Water Pledge are used in the same turn, the ally moving second will use Water Pledge with a power of 150, and create a rainbow on the user's side of the field for four turns. The rainbow doubles the probability of secondary effects taking place on that side of the field; this effect does not stack with Serene Grace.
* If Fire Pledge and Grass Pledge are used in the same turn, the ally moving second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the field for four turns. The sea of fire damages all non-Fire Pokémon on that side of the field for 1/8 of their maximum HP at the end of each turn.

If a Pokémon uses one Pledge move and a partner has selected another Pledge move, but none of its partners are able to use their selected Pledge move that turn (e.g. paralysis, Sky Drop, etc.), no move will be executed.

Fire Pledge is unaffected by a held Fire Gem (and will not consume it).

### Generation VI onward

Fire Pledge's regular power changed from 50 to 80. In addition, Fire Pledge does not work in Sky Battles.

## Description

 **SMUSUM** | A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.

## Learnset

### By Move Tutor

Template:Incomplete
Various Move Tutors can teach Fire Pledge to any Fire starter Pokémon of any evolutionary stage, as long as it has high friendship. In Generation VII, Move Tutors will also teach Fire Pledge to the Fire elemental monkeys.

* In Pokémon Black and White, the Move Tutor is located in Driftveil City.
* In Black 2 and White 2, the Move Tutor is now located outside of the Pokémon World Tournament building.
* In X and Y, the Move Tutor is located in Laverre City.
* In Omega Ruby and Alpha Sapphire, the Move Tutor is located in Mauville City.
* In Sun and Moon and Ultra Sun and Ultra Moon, the Move Tutor is located in Hau'oli City.

## Trivia

* In Pokémon Ultra Sun and Ultra Moon, Silvally is programmed to be able to be taught Fire Pledge. However, the Move Tutor will only ever offer to teach it Grass Pledge, making Fire Pledge and Water Pledge unable to be learned legitimately.

## In other languages

Template:Pledge Moves
Template:Project Moves and Abilities notice

de:Feuersäulen
es:Voto fuego
fr:Aire de Feu
it:Fiammapatto
ja:ほのおのちかい
zh:火之誓约（招式）
Krabby

**Ratail** is a Normal Pokémon.

It evolves into Scarat starting at level 20.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By leveling up

 * Click on the generation numbers at the top to see level-up moves from other generations
* **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail

### By TM

 * **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ratail
* **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail

### By Tutoring

 * **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail
Clocking Road (ability)

**Clocking Road** is an Ability introduced in Generation VII. it is the signature Ability of Clockgon.

## Effect

### In battle

Clocking Road raises the Attack and Special Attack stats of the Pokémon with this Ability by one stage for each Pokémon on the target's team that switch in and has and has a 30% chance of badly poisoning the opposing Pokémon.

### Outside of battle

Clocking Road has no effect outside of battle.

## Pokémon with Clocking Road

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Knightmare's Wind (move)

**Knightmare's Wind** (Japanese: **トロイメア・ストロム** *Troymare Strom*) is a damage-dealing Dark move introduced in Generation VII. It is the signature move of Phoenix.

## Effect

Knightmare's Wind inflicts damage and has a 30% chance of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.

Knightmare's Wind can only be successfully used by Phoenix (or a Pokémon that has transformed into Phoenix). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text *"But <Pokémon> can't use the move!"*.

The user blastes the target in a horrible aura imbued gust of wind filled with negativity. This may also raise all the user's stats at once.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Dual Chop (move)

Template:Bad image

**Dual Chop** (Japanese: **ダブルチョップ** *Double Chop*) is a damage-dealing Dragon multi-strike move introduced in Generation V.

## Effect

Dual Chop inflicts damage, hitting twice per use. Each strike has an equal chance to be a critical hit.

Dual Chop will hit again if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.

If the target has an Ability that activates upon contact or a Rocky Helmet, each strike counts individually, enabling the Ability or Rocky Helmet to activate twice.

If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

## In the manga

### In the Pokémon Adventures manga

* In *Pyroar Breathes*, Lysandre told his Mienfoo to use Dual Chop, but the move was used off-panel.

## Trivia

* This move originated as a TCG Template:TCG.

## In other languages

Template:Project Moves and Abilities notice

de:Doppelhieb
fr:Double Baffe
it:Doppiocolpo (mossa)
ja:ダブルチョップ
zh:二连劈（招式）
Death Claw (move)

**Death Claw** (Japanese: **死の爪** *Death claw*) is a damage-dealing Dark move introduced in Pokémon Omega Ruby and Alpha Sapphire. It is the signature move of the Shadow Warwoogar, which has not been released.

## Effect

Oblivion Wing inflicts damage on the target and restores the user's HP by 75% of the damage dealt.

If the user is holding a Big Root, the HP restored is increased by 30%. Big Root does not increase the damage dealt.

If the target has the Ability Liquid Ooze, the user will lose the amount of HP it would have gained instead.

Oblivion Wing cannot be used if the user is under the effects of Heal Block.

### Other effects

Death Claw does not exist in the game data of Pokémon X and Y. As a result, a Pokémon knowing Death Claw cannot be traded from Pokémon Omega Ruby and Alpha Sapphire to Pokémon X and Y, and if a Pokémon in Pokémon Bank knows the move, it cannot be withdrawn in Pokémon X and Y. In order to be transferred to Pokémon X and Y, the Pokémon must forget Death Claw.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## Trivia

* Oblivion Wing is the most efficient HP-draining move, recovering 75% of damage dealt with 80 base power (effectively recovering 60 base power's worth of damage).

## In other languages

Template:Project Moves and Abilities notice

de:Unheilsschwingen
es:Ala mortífera
fr:Mort-Ailes
it:Ali del Fato (mossa)
ja:デスウイング
zh:死亡之翼（招式）
Calamities

**Mew** (Japanese: **ミュウ** *Mew*) is a Psychic Mythical Pokémon introduced in Generation I.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Knightarge

**Miniborrel** (Japanese: **ショートヴァレル** *Shōtovareru*) is a dual-type Dragon/Steel Pokémon introduced in Generation VII.

It evolves into Quadborrel starting at level 20, which evolves into Borreload starting at level 40.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Blast Burn (move)

**Blast Burn** (Japanese: **ブラストバーン** *Blast Burn*) is a damage-dealing Fire move introduced in Generation III. Only Fire-type fully evolved starter Pokémon can learn this move.

## Effect

Blast Burn inflicts damage and then forces the user to recharge during the next turn. Unless this attack misses, the user will always have to recharge.

Blast Burn can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Sunny Day was used in the prior turn.

## Description

 **XYORAS****SMUSUM** | The target is razed by a fiery explosion. The user can't move on the next turn.

## Learnset

### By Move Tutor

Various Move Tutors will teach Blast Burn to a fully evolved Fire starter Pokémon if its friendship rating is maximized. The Move Tutors are:

* **FRLG**: an elderly woman on Cape Brink.
* **DPPt**: an elderly man on Route 228.
* **HGSS**: an elderly man in the Move Deleter/Move Reminder's house in Blackthorn City.
* **BW**: a Roughneck in a house on Route 13.
* **B2W2**: a man outside the Pokémon World Tournament building.
* **XY**: a man in the southwestern house in Snowbelle City.
* **ORAS**: a man in the southeast of Mauville City's first floor.
* **SMUSUM**: a man on the second level of Hau'oli City's mall.

## In other games

### Pokémon Mystery Dungeon series

Template:Incomplete
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Charizard can learn Blast Burn at level 99 if it has at least 333 IQ points. If this requirement is not met until after reaching level 99, Blast Burn can be relearned at the Gulpin Link Shop.

In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, Charizard, Typhlosion, Blaziken, and Infernape can learn Blast Burn at level 72 if it has at least 300 IQ points. If this requirement is not met until after level 72, Blast Burn can be relearned at Electivire Link Shop.

In Pokémon Mystery Dungeon: Gates to Infinity, Tepig can learn Blast Burn once Paradise reaches Perfect Rank.

### Super Smash Bros. series

In Super Smash Bros. for Nintendo 3DS/Wii U, Blast Burn is a custom move for Template:SSB, replacing Template:Sbw. When used, Charizard will briefly charge up before rushing at the opponent. When the move makes contact, it creates an explosion that sends the opponent flying. Charizard will take damage as it dashes and when it makes contact with a target.

### Pokémon GO

Template:GoSpecialAttack

* Charizard could only know this if evolved on the Charmander Pokémon GO Community Day.

### Description

 **SMD** | It damages enemies in the same room. But it also makes you recoil, which prevents you from doing anything on the next turn.

## In other languages

Template:Hyper Beam
Template:Project Moves and Abilities notice

de:Lohekanonade
es:Anillo ígneo
fr:Rafale Feu
it:Incendio
ja:ブラストバーン
zh:爆炸烈焰（招式）
Vincent Wordsworth/Dialogue

**Main Series**Heaven's Gate

* Ep 2
* Ep 3

## Grey End

*When Charlotte catches a glimpse of his normal face.*

* "..."

## Black End

*Apologizing for not voting for Charlotte.*

* "I-- I'm sorry."

## Charles' House

*First online chat with Charles.*

* [19:52] C: Good evening.
* [19:52] C: I'm sorry, I'm afraid I'm busy outlining the script for the new story installment right now.
* [19:59] C: Thank you for understanding.
* [20:02] C: Your submitted illustrations for the new chapter were wonderful.
* [20:06] C: No, seriously.
* [20:08] C: The designs are wonderful. Especially the ones for White Queen and Xenon.

*Second online chat with Charles.*

* [18:14] C: I'll be leaving to the Heavenly Kingdom soon.
* [18:16] C: Yes. It's my final decision.
* [18:17] C: It's understandable. I'm sorry for burdening you like this.
* [18:18] C: Will you really come?
* [18:19] C: Looks like it.
* [18:19] C: I'm sorry.
* [18:20] C: Thank you.
* [18:20] C: For... understanding. It means a lot.
* [18:22] C: Good night, Charlotte.

## Rooftop

*First and final meeting with Charles.*

* "Ah-- Yes, it's nothing. For a second I thought I'm being pranked."
* "Thank you for coming. I really appreciate it."
* "To be honest, I didn't think I could do it alone."
* "Seems like it."
* "..."
* "Are you... disappointed I look like this?"
* "Ha-ha. You're more vitriolic in real life."
* "Mm."
* "I don't think bodies or names are that important."
* "It's you who's standing before me right now, and it's all that matters."
* "In all honesty, I'm only relieved."
* "We're more alike than I initially thought."
* "Ah... sure."
* "It's Vincent."
* "It's nice to meet you, Charles."
* "Ah."
* "I've thought a lot about it."
* "And concluded that our souls are the source material for universes, confined in our bodies."
* "When a person dies, their soul data gets released, and explodes like a Big Bang."
* "Then, a new universe is born."
* "It can become a hellish place, or one alike to paradise, depending on your mind's state."
* "That's why there are myths of Heaven and Hell."
* "One could put it that way, yes."
* "Everything that you were inside gains shape and form, and life is born."
* "Exactly."
* "And I'm not against the possibility that the entirety of our life was scripted in advance."
* "Ha-ha. Right. But then, the ending to our stories would be already pre-determined."
* "Say. What would you do if you became a god?"
* "Allow me to argue with you on this matter."
* "I think it's not the originality of an idea, but its execution that matters the most."
* "It's so easy to dismiss concepts as overused, but isn't it a wonderful feeling when you accomplish making a sincere story?"
* "Moreover, I believe everyone can get better with time."
* "Hahaha."
* "Haha."
* "Right."
* "Well then."
* "See you."

## Epilogue

*This is technically Charles Eyler using Vincent's face during Ep 3's epilogue.*

* By the way, "Wordsworth" is a surname I made up. It has nothing to do with real Vincent.
Dragon Tail (move)

Template:Bad image

**Dragon Tail** (Japanese: **ドラゴンテール** *Dragon Tail*) is a damage-dealing Dragon move introduced in Generation V. It is TM82 as of Generation V.

## Effect

Dragon Tail inflicts damage and has decreased priority. In a Trainer battle, it will switch out the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.

If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the Ability Rough Skin or Iron Barbs), the target will not be forced to switch.

Dragon Tail will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up.

Dragon Tail can be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if any of the moves Spikes, Stealth Rock or Toxic Spikes was used in the prior turn.

## Description

 **XYORAS****SMUSUM** | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

## In other games

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on February 21, 2017, Dragon Tail had an energy gain of 6% and a duration of 1.55 seconds.

## Trivia

* Dragon Tail's effect of forcing the opponent to switch has never been featured in the anime.

## In other languages

Template:Dragon Tail
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Drachenrute
fr:Draco-Queue
it:Codadrago (mossa)
ja:ドラゴンテール
pl:Dragon Tail
zh:龙尾（招式）
Goragind

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Greagaw in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Greagaw in that game.
* **Bold** indicates a move that gets STAB when used by Greagaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Greagaw

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Greagaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Greagaw
Ingrain (move)

Template:Bad picture
Template:Incomplete

**Ingrain** (Japanese: **ねをはる** *Extend Roots*) is a non-damaging Grass move introduced in Generation III.

### Generation III

The user plants roots in the ground, allowing it to restore 1/16th of its max HP at the end of every turn. This roots the user firmly in place, preventing it from escaping (unless it holds a Smoke Ball or its Trainer uses an escape item) or switching out.

Even moves that switch the target out cannot force a Pokémon under the effect of Ingrain to switch out. However, moves that switch the user out switch a Pokémon out regardless of Ingrain; additionally, a Pokémon under the effect of Ingrain can be switched out when the game allows the player to switch before an opponent sends out their next Pokémon after their previous Pokémon fainted. The effects of Ingrain can be passed by Baton Pass.

### Generations IV-V

A Pokémon under the effect of Ingrain can switch out if it holds a Shed Shell. Ingrain prevents the affected Pokémon from being switched out by the Red Card, but does not affect the Eject Button.

Ingrain causes the affected Pokémon to become grounded, and therefore susceptible to Ground moves; Spikes, Toxic Spikes, and Sticky Web (only relevant when a Pokémon is switched in via Baton Pass and obtains Ingrain); and terrain—regardless of whether it is Flying, has Levitate, holds an Air Balloon, or is under the effect of Magnet Rise or Telekinesis. Magnet Rise fails if used by a Pokémon under the effect of Ingrain; the move Telekinesis cannot affect a Pokémon under the effect of Ingrain.

If a Big Root is held by the user, the amount of HP restored at the end of each turn is increased by 30%.

### Generation VI onward

Ghost Pokémon under the effects of Ingrain are now able to switch out.

If powered up by a Grassium Z into Z-Ingrain, the user's Special Defense raises one stage.

## Description

 **SMUSUM** | The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.

## In other games

### Description

 **MDS** | Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.

## Trivia

* In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

## In other languages

Template:Ingrain
Template:Project Moves and Abilities notice

de:Verwurzler
fr:Racines
it:Radicamento (mossa)
ja:ねをはる
pl:Ingrain
zh:扎根（招式）
Gryphon (Pokémon)/Generation VII learnset

← Gryphon Gryphon

##### By tutoring

 * A black or white abbreviation in a colored box indicates that Gryphon can be tutored the move in that game
* A colored abbreviation in a white box indicates that Gryphon cannot be tutored the move in that game
* **Bold** indicates a move that gets STAB when used by Gryphon
* *Italic* indicates a move that gets STAB only when used by an evolution of Gryphon
Eydevilry

## Game locations

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Eydevilry in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Eydevilry in that game.
* **Bold** indicates a move that gets STAB when used by Eydevilry
* *Italic* indicates a move that gets STAB only when used by an evolution of Eydevilry
Close Combat (move)

**Close Combat** (Japanese: **インファイト** *Infight*) is a damage-dealing Fighting move introduced in Generation IV.

## Effect

Close Combat inflicts damage and then lowers the user's Defense stat and Special Defense stat by one stage each.

## Description

 **XYORAS****SMUSUM** | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.

## In other games

### Description

 **SMD** | It damages an enemy but also lowers your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a File:IconTileSMD.pngWonder Tile.

## In the manga

### In the Pokémon Adventures manga

* In the Template:Chap, Hala told his Hariyama to use Close Combat, but the move was executed off-panel.

## In other languages

Template:Superpower
Template:Project Moves and Abilities notice

de:Nahkampf
es:A bocajarro
fr:Close Combat
it:Zuffa
ja:インファイト
zh:近身战（招式）
Cross Poison (move)

**Cross Poison** (Japanese: **クロスポイズン**  *Cross Poison*) is a damage-dealing Poison move introduced in Generation IV.

## Effect

### Generations IV and V

Cross Poison deals damage and has an increased critical hit ratio. It has a 10% chance of poisoning the opponent.

Cross Poison can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if the move Focus Energy was used in the prior turn.

### Generation VI onwards

Cross Poison now has an base power of 90. also Cross Poison now has a 50% chance of badly poisons the target.

## Description

 **IHHIMH** | The user slashes the target with a toxic blade that may also leave the target badly poisoned. Critical hits land more easily.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Cross Poison had a power of 20.
* Prior to an update to Niantic's servers on February 16, 2017, Cross Poison had a power of 25 and an energy bar of 4.

## In other languages

Template:Slash
Template:Project Moves and Abilities notice

de:Giftstreich
fr:Poison-Croix
it:Velenocroce (mossa)
ja:クロスポイズン
pl:Cross Poison
zh:十字毒刃（招式）
Devilusion

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

##### Wizard Devilusion

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Type effectiveness

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Devilusion in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Devilusion in that game.
* **Bold** indicates a move that gets STAB when used by Devilusion
* *Italic* indicates a move that gets STAB only when used by an evolution of Devilusion
Gumblar

**Topologic** (Japanese: **トポロジック** *Topologic*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Hammer Arm (move)

**Hammer Arm** (Japanese: **アームハンマー** *Arm Hammer*) is a damage-dealing Fighting move introduced in Generation IV.

## Effect

Hammer Arm does damage, then lowers the user's Speed by one level.

## Description

 **SMUSUM** | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.

## In other games

### Description

 **SMD** | It damages an enemy, but it also lowers your Travel Speed. The stat returns to normal after a while.

## Trivia

* Hammer Arm's Speed-lowering effect has never been featured in the anime's portrayals of the move.
* Hammer Arm has the same description text as Ice Hammer.

## In other languages

Template:Hammer Arm
Template:Project Moves and Abilities notice

de:Hammerarm
es:Machada
fr:Marto-Poing
it:Martelpugno
ja:アームハンマー
zh:臂錘（招式）
Archen

Template:PokémonPrevNext/Disambig

**Archen** (Japanese: **アーケン** *Archen*) is a dual-type {{Rock}}/{{Flying}} Fossil Pokémon introduced in Generation V.

It is resurrected from a Plume Fossil and evolves into Archeops starting at level 37.

## Biology

Archen is a small, bipedal creature with mixed reptilian and avian traits. Its large, red head is covered in discernible scales, and its neck has blue and red feathers. Its body is covered in untidy, sallow feathers, and it has blue, clawed wings that cannot be used for flight. It has short, thin legs, and a twig-like tail that bears a diamond-shaped blue feather. It has wide white eyes with black pupils and no irises.

Archen is extinct, but can be revived from fossils. It is believed to be the ancestor of all bird Pokémon, though recent research suggests otherwise. It hunts prey as they move about the forest. In the anime, it was shown Archen does not like Pokémon food, but can grow a special plant with its cries. It enjoys the Berries grown on this plant.

### Major appearances

Archen debuted in *Archeops In The Modern World!*, when a female Archen was revived by Fennel and Professor Juniper. She later evolved into an Archeops in the same episode.

### Minor appearances

Multiple Archen appeared in the opening sequence of *Black—Victini and Reshiram*.

Multiple Archen appeared in a flashback in *A Restoration Confrontation! Part 1* and *A Restoration Confrontation! Part 2*.

### In the Pokémon Adventures manga

An Archen is seen amongst N's Pokémon friends as he awakened Zekrom in *The Cold Hard Truth*. He evolved before N challenged Alder.

## Game data

### NPC appearances

* Pokémon Super Mystery Dungeon: Template:Mdc is a member of the Expedition Society where his role is the aerial explorer, despite his inability to fly.

### Pokédex entries

 Alpha Sapphire  | Said to be an ancestor of bird Pokémon, they were unable to fly and moved about by hopping from one branch to another.

 Ultra Moon  | Restored from a fossil, this ancient bird Pokémon has wings but can't yet fly.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Side game data

Template:Spindata/RumbleBlast

 #618File:Shuffle566.png
 Leaves the foe paralyzed.

### Sprites

Template:Spritebox/Header
Template:Spritebox/NA
Template:Spritebox/5
Template:Spritebox/6
Template:Spritebox/7
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## Trivia

* No other Pokémon has the same Egg Group combination as Archen and its evolution.
* Archen is the only Pokémon with a base stat total of 401.
* Archen and its evolution are the only Fossil Pokémon without Hidden Abilities.
* Archen is the smallest and lightest Fossil Pokémon.

### Origin

Archen appears to draw inspiration from *Archaeopteryx*, believed by scientists to be the earliest of all birds, also referenced by its species as the "First Bird" Pokémon.

#### Name origin

Archen is derived from *Archaeopteryx* or the geological eon *Archean*.

## External links

Template:Project Pokédex notice

de:Flapteryx
fr:Arkéapti
it:Archen
ja:アーケン
pl:Archen
zh:始祖小鸟
Iciclude

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Expander Wings (ability)

**Expander Wings** (Japanese: **じしんかじょう** *Overconfident*) is an Ability introduced in Generation VI.

## Effect

### In battle

When a Pokémon with Moxie directly causes another Pokémon (including allies) to faint by using a damaging move, its Attack is increased by one stage. If its Attack is already at +6 stages, Moxie will not activate.

If the Pokémon fainting ends the battle, Moxie will not activate. Moxie activates after the Pokémon gains Attack from Fell Stinger. If a Pokémon with Moxie defeats a Pokémon with Mummy using a contact move, the Pokémon's Ability will become Mummy before Moxie has the opportunity to activate.

## Pokémon with Moxie

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.

## In other languages

Template:Project Moves and Abilities notice

de:Hochmut
fr:Impudence
it:Arroganza (abilità)
ja:じしんかじょう
zh:自信过度（特性）
Inferno (move)

Template:Bad image

**Inferno** (Japanese: **れんごく** *Purgatory*) is a damage-dealing Fire move introduced in Generation V.

## Effect

Inferno deals damage and will always burn the target if it hits.

Inferno can also be used as part of a Contest Spectacular combination, causing Hex to give extra three appeal points if used in the next turn.

## Description

 **XYORAS****SMUSUM****IHHIMH** | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

## Learnset

### By breeding

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## Trivia

* Inferno is the only non-status move that has a 100% chance of burning the target under normal conditions. The only other move with the same possibility is Fling, but in its case, burn is only achieved if the user is holding a Flame Orb.
* Inferno has the lowest accuracy of all the Fire moves.

## In other languages

Template:Dynamic Punch
Template:Project Moves and Abilities notice

de:Inferno
fr:Feu d'Enfer
it:Marchiatura (mossa)
ja:れんごく
zh:炼狱（招式）
Bubble (move)

**Bubble** (Japanese: **あわ** *Bubble*) is a damage-dealing Water move introduced in Generation I.

## Effect

### Generation I

Bubble's power is 20. Bubble inflicts damage and has a 33.2% chance of lowering the target's Speed stat by one stage.

### Generation II to V

Bubble now has a 10% chance of lowering the target's Speed stat by one stage.

Bubble targets both opposing Pokémon in Double Battles. In a Triple Battle, Bubble will only hit opposing adjacent Pokémon.

Bubble can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if the move Rain Dance was used in the prior turn.

### Generation VI onward

Bubble's power changed from 20 to 40. In Horde Encounters, it will target all opponents.

## Learnset

### By breeding

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on July 30, 2016, Bubble had a power of 15 and an energy gain of 15%.
* Prior to an update to Niantic's servers on February 16, 2017, Bubble had a power of 25, an energy gain of 25%, and a duration of 2.3 seconds.
* Prior to an update to Niantic's servers on February 21, 2017, Bubble had a power of 15, an energy gain of 12%, and a duration of 1.7 seconds.

## In the anime

### In the main series

* In the dubbed version of *Enter the Dragonite*, Ash commanded his Squirtle to use Bubble. In the original version, it was commanded to use Bubble Beam instead.

## In the manga

### In the Pokémon Adventures manga

* In the Template:Chap, Tierno told his Corphish to use Bubble, but it was unable to hear him and did not perform the move.
* In *The Delivery of Rotom and the Girl*, Professor Kukui told his Popplio to use Bubble, but the move was executed off-panel. However, Popplio is unable to learn Bubble.

## In other languages

Template:Acid
Template:Project Moves and Abilities notice

de:Blubber
es:Burbuja
fr:Écume
it:Bolla
ja:あわ
zh:泡沫（招式）
Carnivine

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Mega Carnivine

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By leveling up

 * Click on the generation numbers at the top to see level-up moves from other generations
* **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf

### By TM

 * **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Speaf
* **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf
Bodarom

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Apodacent

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Calamities Stream (move)

**Calamities Stream** (Japanese: **レインボーガス** *Rainbow Gas*) is a damage-dealing Dark move introduced in Generation VII. It is the signature move of True King of all Calamities.

## Effect

Calamities Stream deals damage. Calamities Stream also negates the target's Ability while it remains in battle.

The target's Ability will not be negated if Calamities Stream misses or if the target is immune to or protected from the move. It cannot suppress Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, or As One.

If used on a Pokémon that its not very effective, this move ignores the effectiveness of this move's type against Pokemon that it is not very effective against and treats it as being super effective against Pokemon that it is not very effective against instead.

Calamities Stream can hit Pokémon even if they are behind a substitute.

This move's effect is negated while attacking an opposing True King of all Calamities.

Calamities Stream can only be successfully used by True King of all Calamities (or a Pokémon that has transformed into True King of all Calamities). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text *"But <Pokémon> can't use the move!"*.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other languages

Template:Generation VIII TMs

Template:Project Moves and Abilities notice

de:Dark Lariat
es:Lariat oscuro
fr:Dark Lariat
it:Braccioteso
ja:DDラリアット
zh:ＤＤ金勾臂（招式）
Bahrastos

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Faros

**Slurpuff** (Japanese: **ペロリーム** *Peroream*) is a Fairy Pokémon introduced in Generation VI.

It evolves from Swirlix when traded holding a Whipped Dream.

## Biology

Slurpuff is a white bipedal Pokémon with a red collar with a spot of red below it, and pink fluffy hair. On top of its head is a red sphere. It has two small, pink feet, a pink face, and a really long red tongue that is usually sticking out. When it opens its mouth, a pair of fangs can be seen on its upper jaw. It has an exceptionally keen sense of smell, being 100 million times that of a human, allowing it to distinguish even the faintest of smells.

### Major appearances

Slurpuff debuted in *A Battle by Any Other Name!*, under the ownership of Miette. It is her main Pokémon, which she uses in every Pokémon Showcase she competes in. It was Ash's Pikachu's first dance partner during *Party Dancecapades!*. Slurpuff was also used during a Multi Battle with James and Template:TP. They went up against Template:Ash and Template:An, who were using Pikachu and Template:TP, but were defeated when Eevee evolved into Sylveon.

A male Slurpuff appeared in *Rivals: Today and Tomorrow!*, under the ownership of Sawyer. Sawyer first used Slurpuff during a battle against Template:Ash, where he battled Hawlucha but was defeated. Slurpuff next appeared in *Valuable Experience for All!*, during Sawyer's battle against Template:An in the Lumiose Conference. He battled Raichu before being defeated by Template:TP. Sawyer used Slurpuff against Ash once more in *A Riveting Rivalry!*; he battled Goodra, which ultimately resulted in a tie.

A Slurpuff appeared in *Volcanion and the Mechanical Marvel*, under the ownership of Raleigh. It was Raleigh's companion, and eventually proceeded to become his partner when Raleigh decided to set off on a Pokémon journey by the end of the movie.

### Minor appearances

A Trainer's Slurpuff appeared in *Thawing an Icy Panic!*.

Multiple Slurpuff appeared in *A Shocking Grocery Run!*, as images.

### Pokédex entries

Template:Animedexheader
Template:Animedexbody
Template:Animedexfooter/Pokémon

## Game data

### Pokédex entries

 Alpha Sapphire  | Its sense of smell is 100 million times better than a human's, so even the faintest scent tells it about everything in the area. It's like it can see with its nose!

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Faros in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Faros in that game.
* **Bold** indicates a move that gets STAB when used by Faros
* *Italic* indicates a move that gets STAB only when used by an evolution of Faros

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Faros
* *Italic* indicates a move that gets STAB only when used by an evolution of Faros
Kalos Route 7

**Route 7** (Japanese: **７番道路** *Route 7*) is a route in western Kalos, connecting Route 6, Camphrier Town and Connecting Cave. The route is also known as **Rivière Walk** (Japanese: **リビエールライン** *Rivière Line*).

## Route description

Route 7 is an extremely long east-west route that connects Camphrier Town in the east to Connecting Cave in the west. On the far east end, near Camphrier Town, is a northwestern spur that leads to Route 6. Also located on the eastern end are the Template:Kal, as well as the Pokémon Day Care. Near the center of the route is a large castle called the Battle Chateau. The west end of the route contains a photo spot as well two entrances to Connecting Cave. Due to the route's scenic view as it runs along a river, it is popular among Artists.

When the player first enters the area, a Snorlax will be blocking the way. The player must awaken it with a borrowed Poké Flute from Parfum Palace and then knock it out or catch it to proceed. If knocked out instead of caught, the Snorlax will return after the next time the player enters the Hall of Fame.

## Trainers

Template:Trainerheader
Template:Trainerentry
Template:Trainerdiv
Template:Trainerentry
Template:Trainerdiv
Template:Trainerentry
Template:Trainerfooter

Calem/Serena will join the player in a Multi Battle against Trevor and Tierno.

Template:Party/Tag

## In the anime

 File:Kalos Route 7 anime.png
Route 7 is a forested area. It first appears in *A Conspiracy to Conquer!*. In that episode, Template:Ash, Template:Ashfr, Template:TRT, and Officer Jenny encountered an evil, psychopathic Malamar who sought to destroy the world at an old abandoned radio observatory.

In *Breaking Titles at the Chateau!*, Ash and his friends visited the Battle Chateau.

After the Battle Chateau, there is a small town. In *A Pokévision of Things to Come!*, Ash and his friends visited the local Pokémon Center, which helps create Pokévision videos, promotional clips of Pokémon that Trainers can make by themselves.

### In the Pokémon Adventures manga

Route 7 appeared in *Dancing Vivillon*. While carrying X and his friends in his van, Cassius and his gang made a stop there to performance a maintenance check on the Battle Chateau's Pokémon Storage System. While the others were busy, X stepped outside to battle against a wild Toxicroak in order to practice Mega Evolution with Élec.

## In other languages

Template:Kalos

Template:Project Routes notice

de:Route 7 (Kalos)
fr:Route 7 (Kalos)
it:Percorso 7 (Kalos)
ja:7ばんどうろ (カロス地方)
zh:７号道路（卡洛斯）
Arcanine (Pokémon)/Generation VI learnset

← Arcanine

#### By breeding

Template:Learnlist/breedh/6
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#### By a prior evolution

Template:Learnlist/prevoh/6
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it:Arcanine/Mosse apprese nella sesta generazione
zh:风速狗/第六世代招式表
Growlithe (Pokémon)/Generation VI learnset

← Growlithe

#### By breeding

Template:Learnlist/breedh/6
Template:Learnlist/breed6
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#### By tutoring

it:Growlithe/Mosse apprese nella sesta generazione
zh:卡蒂狗/第六世代招式表