Munitio

*Munitio* is fortifying magic - controlling your strength. *Munitio* relies on the mage's will and is the element of willpower.

* **Direct** - Strength needs to be directed throughout the body
* **Mobile** - Movements are similar to defensive movements
* **Simple** - Kaph drain is low

Symbol - Wall

## Background

In 4M, Faruq Galli, a SWAN researcher, was studying the effects of *Petra* on a mage's kaph reserve. Over time, he discovered that willpower makes casts more powerful--which wasn't anything surprising. However, he noticed that before even casting *Petra*, using willpower takes a little bit of kaph. Later tests also concluded that this drained kaph was also present during casting of other elements (such as *Ignis* and *Aquae*). Galli attempted to isolate the mysterious kaph drainage; in doing so, he found out that by applying this used kaph to an object, he can "solidify" the kaph to be a physical object. He dubbed this ability, "Murus". The experimentation log puzzled his colleagues and piqued the interest of the head council.

After a week, Galli was given the OK to continue his research on this matter. In his testings he found that the physical kaph was able to be used as a sort of adhesive between any type of matter. But what really starstruck Galli was that he was able to apply kaph to his body--doing so strengthened him. Applying kaph to a projectile allowed the projectile to gain more kinetic energy--meaning it could be launched faster, farther, and more powerfully.

Galli was awarded handsomely for his discoveries and given high honor for discovering a new element, of which he named, "Munitio".

## Overview

*Munitio* allows mages to mold and shape physical kaph. This allows mages to create unique shapes, force fields, and barriers out of kaph.

### Behavior

Barriers can either surround a physical object or be embedded within it. The former will allow the mage to separate the barrier from the physical object and change it's visual properties. The latter is can only be activated or deactivated, and visual properties cannot be changed.

Molded kaph can work well with other elements, this can work to make attacks stronger. Examples of this include making fire stronger or water more powerful.

*Murus* & *Potentia* both make the body sore after taking more damage than what can be absorbed by kaph. If the initial force applied is larger than what is being actively protected by kaph, they can outright fail and cause even more pain than what would have been applied.

*Murus* cannot affect another mage's *Murus* but that does not mean the barriers cannot stack onto each other.

The more kaph applied to a barrier, the more stronger it becomes. It is possible to be somewhat invulnerable with a powerful barrier.

### Combat

*Munitio* is one of the most fundamental elements to learn in combat. If a mage simply does not know *Munitio*, they can be at a significant disadvantage in combat.

Not only can you protect yourself with *Munitio*, but you can make yourself stronger physically and magically - which is very crucial in a fight.

A mage can make someone tired by using *Potentia* against them. This can help end fights early without any additional conflict.

#### Against other elements

*Munitio* is special in that it can prevent damage from magic attacks and physical attacks. However some elements behave differently.

* If too much cold (*Aquae*) is concentrated in a protected area, the barrier (and inside of it) can get very cold and freeze what is being protected
* If too much heat (*Ignis*) is concentrated in a protected area, the barrier (and inside of it) can get very hot and burn what is being protected
* *Petra* and *Munitio* are both very strong elements that compliment each other
* Light (*Lux*) passing through a barrier depends on the barrier's visual properties, for example a completely opaque barrier is very resistant to light attacks compared to a transparent barrier
* *Umbra* can ignore barriers but might be weaker when penetrating through a barrier
* *Fulgur* electricity cannot pass through barriers but regular electricity can wrap around it
* *Kinesi* users can be rendered too weak to use it with *Potentia*

*Munitio* is a very useful class in a fight but if the enemy has enough creativity, they can even out the playing field.

### Civilian use

*Munitio* is a very useful tool in defending oneself from harm. It can act as an added layer of protection from physical or magical injury. It is commonly used in any job that could fatally injure someone.

## Skills

### Adhaesit - Bonding

Bond / stick objects to each other.

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**Targeting** - Requires at least two objects to be bonded

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Objects do not need to be touching to bond. Mages can attach objects to themselves - this is commonly used to create armor. This skill can be used to keep objects relative to each other or magnetize towards each other. *Munitio* *Adhaesit* on hands or feet can allow mages to climb walls.

### Murus - Wall

Create a “wall” out of kaph that protects an object. Make objects absorb forces better with kaph.

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**Targeting** - Requires an object to strengthen

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Kaph walls (or barriers, “force fields”) are the product of this skill. They prevent any energy from passing through, this includes any type of energy (including heat, kinetic, and even light. All of course controllable). All energy is absorbed from added kaph; the more kaph used, the stronger the wall will be. Properties can be adjusted by the mage. Mages can apply these walls to themselves.

Additionally, the actual object being affected can be made to absorb more strain and energy. However doing this only allows objects to absorb mechanical energy (kinetic and potential).

This skill can make you run longer, but not faster.

### Potentia - Force

Modify an object's ability to exert mechanical force.

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**Targeting** - Requires an object

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Force can either be amplified or exerted, this is dependent on kaph used. More kaph does not necessarily mean more strength but can also mean less strength. Applying this skill to a body will make the body stronger or weaker. Applying this skill to a weapon can make it stronger or weaker. If a mage is starting to feel weak / pain after casting *Potentia*, it signifies that they are approaching their limit. Beings that are being affected by the skill will not feel this weakness (unless they are the mage that applied it to themselves), but they will feel the pain.

It is recommended that when mages are sensing their limit, they stop casting, if they do not they will feel the full force of all lost kaph plus the force that broke the casting.

After being affected by *Potentia*, the body will be very sore. However no muscle buildup / repair will occur. The muscle will heal from soreness but no additional muscle will be built (such as desired in exercise).

The skill can make you run faster, but not longer.

## Elemental Imprinting

*Munitio* is properly imprinted on the left shoulder.

## Passive Abilities

### Positive

* **Painkiller** - Body is more resistant to pain
* **Heavy duty** - Body is generally stronger

## Trivia

* Munitio means fortification in Latin
* *Munitio* is one of the most powerful classes
* Despite being a very unique and powerful class, it can be outsmarted easily by intuition and creativity
* *Munitio* will not make someone invincible, there will always be a weakness somewhere