Mission Board

Mission Board unlocks after unlocking World 3. It is a game mode seperated into Daily and Weekly Missions, both of which awards Awakening Shards. While Weekly Missions also award some Gems and Elixir.

## Bugs and recent changes

Since 26.1. patch kill mission amount needed changed to random number in some range close to original value.

* So far only confirmed to be +-24 enemies at most.

* until it's fully confirmed these will be tracked in column "alternate". Please add alternative kill values you'll encounter there, so we get better idea about range of kill count variations for missions.
* **Can't confirm due to lack of data, but probable range is ~~3shard +-5, 4shard +-10, 5shard +-15, 6shard +-20, and 7shard mission +-25kill range~~.**
	+ **this theory is already broken by 3 shards kill 90 LavaCreatures which is -10 from original 100.**

Visual BUGS: 1) For split second when opening mission board window, Kill 1000 Slimes mission with 500/1000 progress will be visible.

## Awakening Shards

    They can be obtained primarily through Daily and Weekly Mission. But also in Mabyn's Secret Wheel and Elixir Mine (level 5+). They appear in a minimum quantity of 2, up to a maximum of 20.

10 Awakening Shards can be combined into single Awakening Token of your chosing at a Forge (only for heroes you own, and are available at RS).

*There is probably no limit on how many you can store. You can see how many shards you have when you choose awakening token in forge crafting (even if you're unable to craft any, due to having all heroes maxed).*

## Daily Mission (info)

New one is available each day, or can be refreshed into a random different mission by watching an Ad (max 1 per day). They award 2-7 Awakening Shards. Each known mission is listed below, as well as tips on completing it. Kill missions can be finished in all regular game modes (Arcade excluded) and all missions should award progress toward regular Achievements like play certain hero, build tower, kill enemy, etc.

*Tip. Each mission has sort of a wanted poster with an icon, if you click on it there is tip on finishing it. Ex. Kill 200 Elementals has "Most often appear in World 4".*

*Originally Daily Missions had to be manually refreshed 24h after accepting/refreshing previous one (resulting in less than daily). Since halloween2020 Daily Mission now refresh with normal daily refresh, while still having 24h to finish after accepting/refreshing (so you still have 24h to finish, but if you finish it sooner you don't need to wait for 24h to run off).*

**Probable average shard yield**

At this point *(updated 1st of march 2021)* there should be **160** unique daily missions **(including unconfirmed kill missions)** and each should probably have same chance to appear. However not all missions are available to you all the time. 1) Tournament missions are disabled on tournament day-off. 2) RS missions for heroes that don't have them yet, those you don't own, or those you have at max Rank. 3) Campaign and tournament mission for heroes you don't own. 4) Campaign mission for worlds you didn't unlock yet. 5) And kill missions for enemies from worlds not yet unlocked.

* 2 shard - **3** (tappables only) ; 3 shard - **21** (17 enemy kills, 1 tournament, 3 tappables) ; 4 shard - **18** (17 enemy kills, 1 realm siege) ; 5 shard - **39** (17 enemy kills, 22 campaign) ; 6 shard - **18** (17 enemy kills, 1 campaign) ; 7 shard - **61** (17 enemy kills, 22 tournament, 20 realm siege, 2 campaign).
* example1 (just unlocked mission board and only have 4 heroes, no max rank) - **51** missions available total (all 6 tappable, 5 tournament, 7x5 kill enemy, and 5 realm siege)
	+ that is 2(3), 3(11) 4(8) 5(7), 6(7), 7(15). And should on average be **4.942 shards per day**, when accounting for one day of lower possible chance, due to tournament off-day (that is minus one 3 shard, and four 7 shard missions on that day).
* example2 (veteran player with all heroes at max rank) - **140** missions available total (all 6 tappable, 23 tournament, 17x5 kill enemy, 1 realm siege, and 25 campaign)
	+ that is 2(3), 3(21), 4(18), 5(39), 6(18), 7(41). And should on average be **5.176 shards per day**, when accounting for one day of lower possible chance, due to tournament off-day (that is minus one 3 shard, and twenty-two 7 shard missions on that day).
* *All this is based on few assumptions. Like each mission have same chance to be seen, each enemy have all 5 kill variations, etc. So it all might be wrong.*

## Daily Missions (Kill)

* Kills from all game modes except for Arcade should count (only Potion vs. Slimes kills seems to count).
* Always advised to do your daily RS, Tournament and Daily Trial before attempting to farm kills elsewhere as you might get enough kills from those game modes.
* Kills on Weekly Mission and RS maps count and have same amount as regular campaign maps.
* Endless mode kills do count *(but you always want to play atleast 15minutes for max reward, so it's not quickest way to finish mission)*.
* Note that Legendary levels should on average be 2-4x faster to complete than normal campaign.
* Units summoned from tappables, or by other enemies usually do not count.
* Not all flying units counts as Flyers, visit specific world page to see if they do.
* Boss level kills often depend on how long boss survives (they are marked with "+"). And therefore can also have lower kills than recorded.
* Maps: C# = Campaign, L# = Legendary, C#-# = Challenge, S# = Shattered Realms, CA# = Connie Awakening
* **Highlighted Shard/Kills with ???** = so far unconfirmed missions

*Alternate kills are here temporarilly until proper +- range is found. Recommended are so far only for confirmed missions, and for base amounts. Also some may need one more play (due to new +- range). I will try to adjust those "SoonTMTM".*

## Daily Missions (other non-kill)

Tappable missions
 2
 2
 3
 3
 3

## Weekly Mission

Weekly missions refresh each tuesday (as new tournament week begins). During their 7 days duration players have to complete all 5 maps in order to claim main **Reward:**

* **20 Awaken Shards and 1200 Elixir** (If you have **W6** unlocked
* **15 Awaken Shards and 1000 Elixir** (If you have **W5** unlocked
* **10 Awaken Shards and 800 Elixir** (If you have **W4** unlocked
* **10 Awaken Shards and 600 Elixir** (If you have **W3** unlocked).

Each mission also award 10 gems directly upon its completion (same 5x 10 gems for all).

Hero active used, monster killed, tower build, etc. count toward Achievement progress. Also kills count for Daily Missions.

**Maps** are basic campaign maps (for W1-W6), with Boss levels excluded. Each week maps differ for every player. Each of the 5 maps in set is from the same World and always in ascending order (eg. if your first map of W1 is lvl.9, your second can only be lvl.11-16, to allow 3rd, 4th, and 5th on same world. If then your 2nd map is lvl.13, your third can only be 14-17, etc.).

**Entry:** each map cost 10 non-refundable energy to enter. If you're out of energy you can instead enter by paying 10gems.

* *Tip. never pay 10gems even if you don't want to wait for energy refill. You can enter even when you are at 0-9 energy, free of cost. After unsuccesful try instead of play again, just leave map and enter normally through mission board window > question mark > play. It should allow access even to players without energy.*

**Difficulty & Rules:** if very simplified enemy strenght in general is around +200diff RS maps. Each misison actually has its own difficulty, it goes as follows 1st < 2nd < 5th < 3rd < 4th, yes 4th mission is generally hardest (for better explanation look here). Maps only have 15 health points and no Blessed tower spots so they are much harder to complete than RS. As usual you only need to keep 1 map HP to succesfully finish it, and amount of power item use allowed is not limited. Maps are not bound by regular Campaign locks (all towers are fully upgradable in any level. And there are no map events, like prebuild towers or 4th hero).

### Tips and Tricks

These can be quite challenging as each World provides their unique set of challenges. First two levels are relatively easy but the third level difficulty jumps by a lot. While some levels are almost Realm Siege difficulty but without blessed spots, your hero and tower choices matter. Here are some tips to help (please add more as they come up):

**World choosing workaround:**

Right after you accept new weekly mission, click PLAY to enter first map, if you don't like this world/mapset, you can just force-quit app. When you log back in open weekly mission, it still should be unaccepted, accept it and hit play. There should now be new mapset, if you like it just play it or cancel it, but don't close app. If you don't just close app again. And again, it only works right after accepting mission for a first time. If you close mission window and log out of game, you are stuck with whatever you got. Video proof.

General tips:

*Since power items are not limited to 4, you can easily win all maps by dumping huge amount of Items on them, this is obviously not ideal, as it further lowers value of doing weekly mission in first place. However it is definitely good idea to bring more potions mainly those you don't use in Tournament and save few precious Meteors. On maps you struggle with, using 1-3 Gold Boost items (that you got from wheel and would likely never use anyway) you can build up defenses sooner and possibly save Meteor use. Use Healing potion to ressurect heroes, especially high impact one like when skills are ready Raida+Narlax combo, or when Koi dies in Dragon form, these can be just as impactful as Meteor. And use basic freeze potions instead of lvl2 ones.*

World specific:

* **W1:** Pretty much any hero combos can work well. Main challenges would be flyers so any way to kill or stall them works well here.
* **W2:** Flyers are the main problem, being tanky, fast and numerous. Narlax/Raida/Koi combo of pull/charge and Koi dragon to kill/stun works perfectly for the larger maps and numerous flyers. Thor towers help slow flyers down and barracks aimed at "pull" centre help hold enemies. Make sure you have ground enemies in the pull as well so Raida can perform his oni lightning to kill birds.
* **W3:** flyers are the main problem, being tanky, fast and numerous. Narlax/Raida/Koi combo of pull/charge and Koi dragon to kill/stun works perfectly for the larger maps and numerous flyers. Use of Spears and bots are useful to slow enemies down enough for Narlax/Raida combo + Koi dragon. Good use of melee Dragon Koi increase more splashed to kill nearby enemies/flyers along with the Narlax/Raida combo pull near Koi for ranged splash also works well.
* **W4:** Flyers and Gravity Wizards are the main problems with W4 weekly. Both enemy types are fast, tanky, and numerous however Gravity Wizard can apply an annoying slow debuff to your heroes and deals magic damage instead of physical damage, causing your heroes to be killed faster than normal. The best approach for W4 is the Narlax/Raida/Koi combo to pull/charge then burst down enemies with Raida's R6 Oni Lightning, Either goddess at R7 can replace Narlax here to allow for safer pulls and better control. Pre-charging Koi's Dragon Form prior to each wave is a must. Due to the large amount of annoying debuffs in this world (slow, decrepify, freeze, etc) and loads of magical damage, it is recommended to do the "World choosing workaround" mentioned in the previous section to select a different world. Even the later W6 is easier to complete the weekly mission than W4!
* **W5:** flyers are the main problem, being tanky, fast and numerous. Narlax/Raida/Koi combo of pull/charge and Koi dragon to kill/stun works perfectly for the larger maps and numerous flyers. Shamiko can also assist heroes tank, haste heroes as well as cc flyers/enemies. A good mix of mushrooms near chokes, a blunderbuss or two along with helicopters to stun flyers is important.
* **W6:** Exploding masks, ranged hitters and invisible flying spirits make engaging in attack risky. Yan/Connie/Koi with a combo of haste and taiko and numerous samurai towers help slow and stun enemies while Yan hastes Connie bunnies and Koi dragon to splash and kill enemies from afar. FeeR7/Connie/Koi also works well due to the spam of bunnies that stalls all enemies. Keep some samurai at chokes to hold some enemies back as well.

## Coming Soon

there is some mysterious third part of a Mission board not yet revealed (which is supposed to be aimed at senior players).