Hundreds and Thousands

**Hundreds and Thousands** is the 67th episode of Numberjacks and the 20th episode of Season 2. It was released on November 12th, 2015 and can only be watched on school days. More Ways Than One is previous, but more episodes will be created after this episode by Open Mind Productions very soon - Stirring Electrics will be the 21st episode of Season 2.

Four is in the Cosy Room taking photos of Zero and One. A girl has a hundred beads to make a necklace then has ten, then one. Six flies out to defeat the Numbertaker. The sent Brain Gain is used by hundred agents's thousand fingers.

## Rocky hits a stone at the beehive and he was chased by 69 angry bees.

Four plans on taking photos of everyone, starting with Zero, but Zero is moving too much, so he starts with One instead. Then, he takes two photos of Zero because the first one's smile was too goofy. One wants a picture of them together and Four takes it, reminding them that they make ten when they stand like that. Then, the alarm sounds.

Agent 44 tells the Numberjacks that two girls are trying to make a necklace but their beads disappeared until there were only a few, then there was only one. The room is clear apart from Jasper, so Six is launched. He lands on a door and goes down. Agent 81 then reports a man's baked beans disappearing and Agent 108 report's some gloves' fingers disappearing in the same way. Then, a boy near Six is playing in a ball pit when all the balls except a few, then except one, disappear. Right as they're wondering who the thief is, the Number Taker shows up.

They make Brain Gain to get the things back but it doesn't work. They ask the agents why and Agent 44 suggests that maybe making brain gain for "a few" and "lots" is too general and they need to be more specific. They count the things and it turns out that "a few" actually equals ten. Zero and One from the Cosy Room make Brain Gain to make ten and this time it works. However, they still don't know how many things they need in total. Agent 81 suggests it might be a hundred, so they try, using Zero's photo as the extra zero. It turns out, a hundred is the right number.

However, a boy is making a LEGO castle with a lot more than a hundred bricks, but then they disappear leaving about a hundred, then ten, then one. Agent 44 suggests that maybe he had a thousand bricks to start with, which leads to Five imagining the Numbertaker taking from a thousand birds. They try making brain gain for a thousand by using Zero's other photo as the third zero.

This Brain Gain is too powerful for Six to handle alone, so Three calls the agents to help him. A hundred agents help use the brain gain to chase away the Numbertaker by holding up their fingers (to make a thousand fingers). Six comes back and after the recap, Four takes a group photo while asking the viewers to find things that come in tens, hundreds, and thousands.

If the Numbertaker keeps making things a hundred things, then ten things then one thing, we have to sort this problem out.

* There might be a thousand birds. The Numbertaker might make them a hundred birds, then then, then one.

## Quote

[music]

[Four] Right, the plan is to take big photos of all the Numberjacks, so I am starting with you, Zero.

[Zero] Hee-hee!

[Four] I'll wait for you to calm down. One, are you ready?

[One] Ready!

[Four] That's good. Oh, yes. I think that's a good one.

[Four] Now, Zero!

[Zero] Woooo!

[Four] Big smile!

[Four] I think that's a bit too big a smile.

[Four] Lucky I've got lots of paper.

[Four] Now, just do me a little smile.

[Four] That'll have to do.

[Both] Together!

[Four] What? Well, I could take a picture of you together.

[Four] But if you're next to each other like that you make the number ten.

[Both] Ten!

[Four] OK, why not?

[Four] One and Zero, get together to make the number ten.

[alarm ringing]

[Four] Got to rush. Look after those photos for me.

[Five] We've got a call coming in.

[Agent 44] Hello, Agent 44 here. Things are going wrong.

[Three] But not for long!

[Agent 44] These girls are losing stuff.

[Four] Putting it on screen.

[Agent 44] She had all these beads.

[Number Taker's sucker whirring]

[Three] Oh, no!

[Agent 44] Then just these.

[Number Taker's sucker whirring]

[Agent 44] And then just one.

[Five] Can't make much of a necklace with just one bead.

[Agent 44] So, will you send someone?

[Six] Yes. We'll send... ...me.

[music]

[alarm ringing]

[Five] Good luck, Six!

[Four] Ready for launch, and I'm scanning the room.

[Four] It's all clear, apart from Jasper.

[Three] Jasper never minds.

[Five] Let's go!

[all] Six, five, four, three, two, one, zero!

[Four] Looking for a six...

[Four] Come in, number Six.

[Four] Got a six.

[Six] Wahey!

[Six] Hoo!

[Six] Right, let's find some action.

[Agent 81] Agent 81 here. More problems at the cafe.

[Four] On screen.
[Number Taker's sucker whirring]
[Number Taker's sucker whirring]

[Three] Oh, dear!
[Four] He won't get very full on that.
[Agent 108] Agent 108 here. There's a problem with gloves.

[Five] Gloves.

[Four] I'd better put that on screen.

[Agent 108] Well, actually, it's the fingers of the gloves.

[Number Taker's sucker whirring]

[Five] Oh, there's still one pair of gloves okay.

[Number Taker's sucker whirring]

[Four] Oh, no, there's not.

[Five] This is very weird. Six, where are you?

[Six] I'm worried about this boy.

[Number. Taker's sucker whirring]

[Five] You were right to worry.

[Four] If it's like the other things...

[Number Taker's sucker whirring]

[Four] That happens.

[Five] But who's taking these things?

[Six] I think I know, listen... ...and look!

[Three] The Number Taker.

[Four] We know all about him.
[music]
[Three] It's the Number Taker taking the things.

[Agent 108] Yes, and there's a pattern.

[Four] I thought there was.

[Agent 108] There are lots of things, then a few things, then just one thing.

[Five] OK, what we need is Brain Gain.
[music]
[Five] We need Brain Gain to turn one thing back into a few things.

[Four] And then lots of things.

[Three] Brain Gain to turn one into a few and into lots!

[Five] Sending Brain Gain.

[Six] Turn one into a few and then into lots.

[Six] Oh, no, it's not working.

[Five] Try the other things.
[Three] Oh, no!
[Six] Turn one into a few and then lots.

[Four] He's still not going to be full up.

[Six] Oh, no!

[Five] Agents, why isn't the Brain Gain working?

[Agent 44] Maybe it's not just a few and lots, maybe there's a special number of things.

[Four] Well, let's count them that's when there were only a few fingers. How many's that?

[Three] One, two, three, four, five.

[Five] Six, seven, eight, nine, ten.

[Six] Ten. Can you send me Brain Gain to make one into ten?

[Both] One. Ten.

[Five] That's very clever. One and Zero side by side make ten.

[Three] Get them in the Brain Gain machine brain Gain, to make one into ten.

[Six] Sending Brain Gain.

[Three] Yes!

[Six] Make one into ten.

[Four] He still needs more beans.

[Five] At least there are ten of everything now.

[Four] But that's how many he had to begin with. Was that a special number?

[Three] We haven't got time to count all those.

[Five] Agents, any ideas of a special number these could be?

[Agent 81] I'm not sure, but I've heard a number called a hundred.

[Three] That sounds like a special number.

[Six] OK, quick! Send me Brain Gain to turn ten into a hundred.

[Three] But how are we going to do that we can only make ten in the Brain Gain machine.

[Five] Maybe this will work.

[Four] Five, what's he doing?

[Five] Well, One and Zero side by side make ten, maybe another Zero will make ten into 100.

[Four] We might as well try.

[Three] Ready, Five?

[Three] Brain Gain to make ten into a hundred.

[Six] Yes! Ten into a hundred.

[Six] Ten into a hundred.

[Six] Ten into a hundred.

[Six] Ten into a hundred.

[Three] We did it!

[Four] He's all right now.

[Three] We turned one into ten and then into a hundred. Hooray.

[Agent 44] Sorry, but there's more problems.

[Four] Oh, no!

[Agent 44] This boy had a model made from loads and loads of bricks.

[Four] Looks like a lot more than a hundred

[Agent 44] And then they disappeared.

[Four] Now that's about a hundred.

[Three] About ten.

[Four] Just one,

[Five] But how many bricks did he start with?

[Agent 44] Well, I do know the name of a very big number.

[Five] Tell us.

[Agent 44] A thousand.

[Five] A thousand. If the Number Taker keeps on taking things from a thousand, anything can happen. What if it was a thousand birds? The Number Taker might make it a hundred birds, or just ten, or just one It could be birds he takes, or a thousand anything we've got to stop the Number Taker.

[Three] How can we make a thousand Brain Gain?

[Four] Another zero.

[Four] I'll get the fonny-looking one.

[Six] Hurry up, please.

[Six] There's a lot of people here. The Number Taker might take a thousand people.

[Three] Sending Brain Gain. One, ten, a hundred, a thousand.

[Six] Wow! This is the most powerful Brain Gain I've ever had!

[Three] Six can't handle the power!

[Six] I need agents to help me!

[Three] Calling all agents. Calling all agents. Six needs help urgently to make one thousand.

[Five] They're coming, Six!

[Six] Quick as you can!

[Three] One agent can get us up to ten with ten fingers.

[Five] That's ten agents, and we're up to 100 fingers.

[Three] 100 agents!

[Three] You need to make the number 1,000.

[Six] Yes.

[Three] That's it! That is 1,000 fingers ready to handle the Brain Gain.

[Six] Use the power of 1,000 fingers to chase away the Number Taker!

[buzzing zaps]

[agents] Hooray!

[agents cheer]

[Five] Come back now, Six.

[Five] All clear for landing.

ALL: Zero, one, two, three, four, five, six!

[Four] Well done, Six!

[Six] Phew, that was powerful stuff!

[Five] See it all on screen!

[Four] The girl had 100 things, then ten, then one.

[Six] The same thing was happening to lots of things.

[Three] One and Zero got together and we made Brain Gain to make ten things again.

[Five] And another zero made it one hundred.

[Four] And another zero made it one thousand.

[Six] We needed 1,000 fingers to handle such powerful Brain Gain.

[Three] And sort out the Number Taker. Hooray.

[Four] Everyone get ready for the photo!

[Four] And when we've taken the photo, see if you can find things that there are ten of, or a hundred of, or even a thousand.

[Three] Come on, Four!

[Four] Coming!

[Three] Everyone shout "hooray".

[all] Hhhhhhhhooooo------rrrrrrrr------ahhhhhhhh------yyyyy!

[Zero] Zero.

[One] One.

[Two] Two.

[Three] Three.

[Four] Four.

[Five] Five.

[Six] Six.

[Seven] Seven.

[Eight] Eight.

[Nine] Nine.

[snap]
[crumbling]

[cracking and crackling]

[all gasp]

[Zero, One, Four and Eight] We have the ERRRROR ERR@R ER\*#^%R COMBo!

[music]

## Characters

Agents: 44, 81, 108

Numberjacks: Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine

Meanies: Numbertaker

Goes: Six

Stays: Zero, One, Two, Three, Four, Five, Seven, Eight, Nine

Controller: Five

## Trivia

* All of the numberjacks will go into the next episode soon.
* This is the last appearance of Agents 44, 81 and 108.
* This is the only episode Agent 44 sees the Numbertaker.