The Hopeless Hall

***WARNING!!! MASSIVE SPOILERS AHEAD!!! IT IS SUGGESTED YOU ONLY READ THIS IF YOU WANT SPOILERS OR ALREADY AWARE OF THE EVENTS THAT WILL TAKE PLACE IN THIS LOCATION!!!***

***SECONDARY WARNING!!! THIS AREA HAS A FEW OR MANY DARK THEMES TO IT!!! BE WARNED THAT THERE MAY BE DISTURBING THINGS AHEAD!***

Area Name: The Hopeless Hall

Area Description: The Hopeless Hall is a Genocide/Neutral-Genocide area (in other words an area that can only be accessed by either killing any characters/doing a genocide run. The Hopeless Hall is a much darker version of The Hall of Judgement, with depressing colors meant to discourage the player from continuing and to resemble a more eerie atmosphere to give a massive sense of foreboding. This area is home to two fights depending on the route: Ross's Genocide Battle and Ross's Neutral-Genocide Battle, with both fights being extremely high in difficulty, being rated as the only area with a "NIGHTMARE" battle difficulty. (PLEASE NOTE THE NEUTRAL-GENOCIDE ROUTE IS NOT THE SAME AS THE "NEUTRAL" ROSS FIGHT!!!) Players who get to this area deserve what is coming to them.

Area Difficulty: NIGHTMARE

Enemies Encounterable:

* Ross: 8,500 ATK 9,000 DEF (STATS ARE MULTIPLIED BY 2 FOR EACH LV OVER 1), SPECIAL ABILITY: "GENOCIDE MULTIPLIER"; He really doesn't want to do this. We broke his heart with what we did, and we deserve this.
* Ross: 85,000 ATK, 90,000 DEF (STATS ARE MULTIPLIED BY 2 FOR EACH LV OVER 1), SPECIAL ABILITY: "GENOCIDE MULTIPLIER"; The TRUE Royal Judge, and the "last line of defense" in case of apocalyptic scenarios. He looks really mad.

Developer's Commentary:

The Hopeless Hall was inspired by the Judgement Hall in Inverted Fate's "Everything is (Not) Fine" animation, but with its own twist. There is nobody to help the player, and there is no one to save the player from their inevitable fall. On one side of the coin, Ross does not want to hurt the player but he has no choice, while on the other, Ross is enraged, and he is forced to put his all into a fight to destroy a murderer. Either way, you would TRULY be picking your poison by even thinking about going into this area.

The Hopeless Hall's Backstory:

The hall is still perfectly in tact, but a strange and stagnant air has begun to flow through the hall. A strange sense of foreboding can be felt with every step, and every single breath feels toxic to the lungs. The air of the hall is empty, and not a sound can be heard. No birds are chirping, no church bells are ringing; everything is just completely empty. The only sound to be heard are your own footsteps and your own sins, the well of screaming voices echoing in your mind. The judge is there waiting for you. No matter who you tried to kill, no matter who you DID kill, and no matter what you did the judge has no choice but fight you, whether he wants to or not. You truly deserve this, if you ever stumble into this hall.

***WARNING!!! THIS IS WHERE THE DISTURBING CONTENT IS!!! READ AT YOUR OWN RISK!!!***

Scrapped Idea:

Aurora's Lament (NEUTRAL-GENOCIDE): In the neutral genocide route, Ross-Chan had originally planned that the player's soul would sometimes purposefully make it so the player couldn't control it, and the soul would move itself into projectiles to purposefully damage itself. Aurora would be so far gone that she would no longer care about the player's control. She would just want things to be over, for her to get her just deserts. Ross-Chan scrapped this idea, however, since it was a little too dark, and it would probably be received negatively due to its nature and the theme it would try to convey.