Gerng

> *"Don't quote me on this, but I believe the Regis City nobles are planning to have me perform for them soon."*
> - Gerng
>
>
>

## Gerng

"Come on, you can ask for another encore! Don't be shy!"

### Status

Alive

Gerng is a travelling Toadman Bard hailing from southern Gliylor, a neighboring country to Ard'renn. He has taken a fondness to the country, and spends most of his time travelling from tavern to tavern, earning as much coin as he can during his visit. He has set out on adventure to find his father, who had vanished early on in his life. With his experience he has built a small reputation amongst innkeepers, and will occasionally receive letters of invitation to play at inns.

## Background

### Early Life

Gerng was born in 139AC to a middle-class married Toadman couple. Since his early years, Gerng has possessed a natural talent with music. He has been able to master many instruments with little practice. His mother (Reeiba) was an alchemist, and although she cared for the family as much as her husband and usually catered for them, she spent most of her time by herself mixing potions or gathering ingredients. Gerng's father (Lonstyol) played a pivotal role in his life as he embraced Gerng's musical abilities, especially because he himself was a Bard before he started a family. Gerng was gifted a lute at 14 years old (145AC) by his father and was sent off to the Bard's College of Lore in Centron, Ard'renn, where he studied Bardic magics and folktales.

### Post-College

As political turmoil began to rise in Ard'renn due to the Novumius Dominance, Gerng decided to cut his studies at the College early, at 17 years old, and return home to his mother and father - only to find out that his mother had been killed, his father nowhere to be found and his home completely emptied of valuables. In his rage, Gerng assumed this was the responsibility of the Novum, and took his mother's engraved steel dagger as a means of (characteristically poetic) revenge. Devastated by his mother's murder and his father's disappearance, Gerng travelled to Aldrich in the north of Ard'renn where we would contemplate what to do next, and begin his career as a professional Bard. It was here he purchased his first true weapon, a rapier, and began combat training under a Wood Elf Rogue, Brorin Mossrun, who would become a valuable friend and companion to Gerng in the following years.

While on his travels, Gerng realized that there was no reason for Novum forces to be in Gliylor, and that the incident was more than likely only a bandit raid. While this didn't completely change his mindset, it weighed a lot less on him and helped clear his head of any biased hate towards the Novum Dominance. This in turn made him an unbiased and more professional Bard, ergo raising his confidence and reputation.

### Present

In the present time, Gerng focuses on his travelling Bard career on equal footing with finding his father. He plans to travel back to Gliylor in the coming years to focus a little more on his father, as well as furthering his reputation to his home country. Brorin also plans to tag along.

## Strengths and Weaknesses

### Strengths

* Modern Bardic instruments (lute, drum, flute)
* Advanced Bardic magics
* Rapier sword fighting
* Maneuverability
* Can easily beguile or charm many
* Resistance to mind-altering magics (a natural Toadman perk)
* Resistance to poisons (another Toadman perk)

### Weaknesses

* Physical strength
* Tends to jump to conclusions
* Easily inflated ego