Centax-2 Clone Assassin

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

Created on Centax-2, deep within Chancellor Palpatine's secret Spaarti cloning facilities, the Centax-2 Clone Troopers are deployed during the final months of the Clone Wars. Grown in only a year's time, the Centax-2 clones have poor marksmanship and mental instability, using second generation DNA resulting in significant degradation in both physical performance and mental stability. These clones are also given flash memories of a new prime clone instead of actual training, causing most of the troopers decanted from Centax-2 to suffer from Clone Madness.

In addition to the standard clone troopers that poured out of Centax-2, a number of Special Forces units, such as the Centax-2 Clone Assassins and covert ops troopers, were also created. Assassins are trained specifically to ambush, overwhelm, and eliminate Jedi targets using their Stealth Field Generators and Vibroblades. Many squads of such assassins accompany Darth Vader and the 501st during their raid of the Jedi Temple.

### Deployment

Centax-2 Clone Assassins function in two to four man teams and will try to sneak into a Flanking position on a Jedi before launching their attack. In addition to the standard flanking bonus, the Jedi is considered Flat-Footed thanks to the **Advantageous Positioning** Talent, triggering the **Dastardly Strike** and **Sneak Attack** Talents. This also triggers the Swarm feat to add to the damage. Once in position, assassins use the Tumble Defense feat and **Shift** Talent to maintain the trap around the Jedi, and use Overwhelming Attack to frustrate the Jedi from mounting a defense.

## Centax-2 Clone Assassin Statistics (CL 9)

Medium Human Nonheroic 6/Scoundrel 4/Assassin 3

**Force Points:** 6

**Initiative:** +15; **Senses:** Low-Light Vision, Perception +9

**Languages:** Basic, Military Sign

### Defenses

Reflex Defense: 25 (Flat-Footed: 20), Fortitude Defense: 23 (28 vs The Force), Will Defense: 19 (24 vs The Force); Tumble Defense

Hit Points: 66, Damage Threshold: 23

**Immune:** Vacuum

### Offense

**Speed:** 6 Squares; **Shift**

**Melee:** Unarmed +12 (1d6+6)

**Melee:** Vibroblade +12 (2d8+6)

**Melee:** Vibroblade +7 (2d8+6) and Vibroblade +7 (2d8+6)

**Ranged:** DC-17 Blaster Pistol +13 (4d6+3)

**Base Attack Bonus:** +9, **Grapple:** +13

**Attack Options:** **Advantageous Positioning**, Autofire (DC-17 Blaster Pistol), **Dastardly Strike**, Fatal Hit, Overwhelming Attack, Point-Blank Shot, **Sneak Attack** (+1d6), Swarm, Teräs Käsi Training

**Special Actions:** Coordinated Attack, Rage (1/Day)

### Base Stats

**Abilities:** Strength 16, Dexterity 18, Constitution 14, Intelligence 13, Wisdom 12, Charisma 9

**Talents:** **Advantageous Positioning**, **Dastardly Strike**, **Shift**, **Sneak Attack** (+1d6)

**Feats:** Armor Proficiency (Light), Coordinated Attack, Dual Weapon Mastery I, Fatal Hit, Martial Arts I, Overwhelming Attack, Point-Blank Shot, Swarm, Teräs Käsi Training, Tumble Defense, Unstoppable Force, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols)

**Skills:** Acrobatics +15, Initiative +15, Stealth +25

**Possessions:** Clone Trooper Armor, Phase II (+6 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Bracer Computer, Breath Mask, Decibel Shielding, Halo Lamp, Integrated Equipment (Security Kit, Sound Sponge), Polarized Lenses, Reflec Shadowskin, Vacuum Seals, Weapon Mount (Vibroblade (2))), DC-17 Blaster Pistol, Hands-Free Comlink, Medpac, Power Pack (2), Ration Pack (6), Utility Belt (Liquid Cable Dispenser with Grappling Hook)

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x20), and while physically an Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Centax-2 Clone Troopers cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.

**Dissociative Disorder (Clone Madness):** Centax-2 Clone Troopers suffer a blind rage, directed at fellow clones and allies as well as enemies. Upon triggering the Clone Madness, the clone should roll 1d4 at the beginning of each turn, and consult the table below:

 2-3
 4

Once a target type is selected, the clone will attack the nearest target that fits that description.