Planned Megas

**Arcanine**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Flariate (Turns all of this Pokémon's Normal-typed attacks into Fire-type and deals 1.3x damage. Does not affect Hidden Power.)

**Chandelure**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Wolverine (Speed doubles at night.)

**Crobat**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Gale Wings (This Pokémon's Flying-type moves have their priority increased by 1.)

**Dragalge**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Contrary (The wielder's stat changes are reversed.)

**Galvantula**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Prankster (Non-damaging moves have their priority increased by one level.)

**Goodra**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Gooey (Contact with this Pokémon decreases the attacker's Speed by 1 stage.

**Honchkrow**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Brave (Boosts Speed by 1 stage if the wielder knocks out another Pokémon.)

**Krookodile**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Moxie (Boosts Attack by 1 stage if the wielder knocks out another Pokémon.)

**Roserade**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Adaptability (The Pokémon's STAB modifier becomes 2x.)

**Toxicroak**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Adaptability (The Pokémon's STAB modifier becomes 2x.)

**Kingdra**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Contrary (The wielder's stat changes are reversed.)

**Pangoro**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Scrappy (Can hit Ghost-types with Fighting- and Normal-type moves.)

**Seismitoad**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Sap Sipper (Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move.)

**Sigilyph**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Magic Guard (Prevents indirect damage.)

**Lilligant**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Simple (Doubles the effect of stat boosts and drops.)

**Quagsire**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Unaware (Ignores stat boosts and debuffs on other Pokémon.)

**Barbaracle**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Sheer Force (Increases power of moves with secondary effects by 30%, but removes the effects.)

**Ninetales**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Wolverine (Speed doubles at night.)

**Meowstic (Male)**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Prankster (Non-damaging moves have their priority increased by one level.)

**Meowstic (Female)**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Chaos (Boosts power by 30%, user takes 10% recoil each turn it attacks.)

**Torkoal**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ability: Flash Fire (Grants immunity to Fire and increases Fire's power by 50% when hit by a Fire move.)