recursal/Fanatic-Fandom huggingface dataset:
Asyn Wiki

## Welcome to the Fantasy World of Asyn

***Asyn World Wiki*** is an encyclopedic guide to the fantasy world *Asyn* that was created by a group of friends collaborating in creative effort. The wiki currently focuses on *Soothereos*, the main nation of this world and the start of the role-play. This is done all privately and does take inspiration from other fictional works.

## The World of Soothereos

SoothereosRoyalsholdAtholnarBelhelmPelopayUneersKhoroth.pngKhoroth

*What is the world of Asyn?*

Asyn is a fictional fantasy mediaeval setting in a world much unlike our own. In the lands of Soothereos, where our story begins, King Caesarian Aegrodorin, first of his name, King of the Andals, Lord of Royalshold, and Protector of the Realm, reigns over the powerful and just Realm of Soothereos. The nation is split into 7 constituents, from top-left to bottom-right: Belhelm, the Northlands, Uneers, the Eastlands, Atholnar, the Westlands, Pelopay, the Stonelands, Khoroth, the Southlands, as well as two constituents that do not count towards the Five Kingdoms: Royalshold, the autonomous capital realm, known as the Tridentlands, and Stormsfront, an autonomous realm under Royalshold.

*Community Founders*: Enzo, NeverBurnToast, Truth, and a variety of close friends
Belhelm

Belhelm is a Rhaekland in Soothereos. It occupies the northern half of the country. As such, it is the coldest region in Soothereos with few landmarks and abundant wilderness.

## History

#### **Historical Background**

*"Same as Uneers, **Belhelm** was once a region of autonomous villages that implemented quasi-autonomous laws. The capital, which was originally that of the capital of Atholnar before Belhelm overthrew the yoke of their armies, Los Cerith, is built almost entirely below sea-level, with a thick stone wall serving as the only thing stopping the ocean from destroying the city. It is most famous for the three enormous openings, called watergates, in Cerith's wall. When these gates are opened, the ocean comes crashing through the city and the lands surrounding it. This has been proven to be the city's best defense mechanism. These gates were built hundreds years prior the Plight of Sixteen, and are considered an architectural wonder."*
Medicine

> *"In a world where magic intertwines with herbs and ancient knowledge, healers in medieval realms wield both the power of incantations and the wisdom of nature to mend the body and soothe the spirit." —* Unknown Pholiosopher
>
>

**Medicine** is important to preserving the lives of peoples across Soothereos and rest of the world, ranging from amateur folk remedies to professional healers and surgeons that deal with life-threatening injuries and diseases.

## Healers

In Soothereos, the Order of Pholiosophers is an organization of scholars, healers, and learned men. While not all pholiosophers have, as a rule, received training in medicine (signified by a silver link in their chains), many have received medical training and serve as doctors throughout the Five Kingdoms. Maesters appointed to major castles such as Los Cerith or the Castlerock in Throes Peak usually have been trained in medicine.

## Medical substances

Known medical substances include:

* Essence of nightshade - a sedative.
* Milk of the poppy - a commonly used painkiller, often administered to patients to render them unconscious so they can undergo major surgery (essentially like the real-life medicine morphine).

Several lethal poisons are used by the world’s assassins. Though even strong medicines such as essence of nightshade are technically lethal if someone intentionally takes an overdose, poisons used in assassinations are more often subtle, and difficult to trace.

## Diseases and medical conditions

Known diseases in the world include:

* Kaleidoscope Flesh - a disease that causes the loss of skin color in patches, the skin will then start boiling if not neutered in due time.
* Yellow Death - a disease brought about by a super-bacteria that surfaced in Southern Pelopay following poor harvests and rushed growth of new crops. Symptoms reach to purplish-black pus-filled tumors spreading across the skin, and yellowing of the eyes and skin.

Known physiological conditions, which are not "diseases", include:

* Dwarfism - a congenital condition in which a person is born with significantly below-average height.
* Dyslexia
* Eunuchs - males who have had some or all of their genitals removed, often purposefully by slave-masters or as punishment for a crime, etc.
* Gout
* Skunk Mark - a disease that causes the lack of pigment within a section of hair, or the entirety of the head.
* The Winterveil Syndrome - a complete lack of melanin in the skin, most rarely found amongst the Andal homines.
* "Lackwit" - common term for the mentally disabled, covering a wide range of mental handicaps.
* "Regal Madness" - the noted tendency towards insanity that ran through the inheritance of the Haven Crown, though no particular pattern or reason has been discovered. It's latest succumbed has been the "Mad King."
Royalshold

Royalshold is a domain in Soothereos, where the king resides.

## History

#### **Historical Background**

*"Royalshold, the autonomous region and seat of the kingdom, is situated in the heart of the Five Kingdoms of Soothereos. Its history is steeped in conflict between local petty kings until Veryis the Conqueror seized control during his Plight of Sixteen, establishing it as his primary foothold on the continent. Since then, Royalshold has been ruled directly by the monarch, first under House Soothereos, then Herrenhall after the War of the Roses, and finally Aegrodorin after the death of King Harold Herrenhall and the Race to Throes Peak, after the brief rule of Aethelred II Herrenhall.*

*Unlike the other constituent regions of the Five Kingdoms, Royalshold is ruled directly from the seat in Casterly Rock in the majestic city of Throes Peak, the largest city and the capital of the Realm of Soothereos. However, the region has not been without tragedy. During the Plight of Sixteen, Veryis Soothereos lost one of his younger sons, Prince Marion, in an ambush by enemy soldiers on the shores of Havenbay. The devastating loss of twenty-thousand men and prince Marion led Pholiosophers to describe the mood of Veryis as akin to a throe, after which he slaughtered the native peoples and built his capital in their wake.*

*Royalshold boasts a breathtaking view of Havenbay and the Sea of Wake from its position on the eastern shore of the nation, with it's grand walls impregnable. The Hills of Marshkings lie to the west. With its rich history and stunning landscape, Royalshold the crowning jewel in the **Haven Crown** of the Five Kingdoms of Soothereos."*

## Geography

#### **Royalshold Wilds**

Draw nature like one of your french girls

#### **Throes Peak**

Capital of Royalshold. King lives here...? What's his IP address?

#### **Stormfront Keep**

Island in the fore of Royalshold. Tea party is happening here. Blatant ripoff of Stormveil Castle from Elden Ring.
Juggernaut Rune

## Location

The Juggernaut Rune can be found in the Teal-Green Grass area, just under and east of the entrance to the Floaty Pillars area. It is guarded by the boss The Twins.

## Properties

The juggernaut rune has two effects: First, it prevents most knockback after being hit. Second, it eliminates the stun after being hit, allowing Shin to damage tank more effectively.
Swamped Factory

File:Swamped Factory.pngThe **Swamped Factory** is a transient Sector where the player may find Wild Caught creatures only available during the fall season. It was first released on November 12, 2021, along with its initial creatures, Draumera, Lusomna, and Wendistrix.

## Description

*Fall on Chroma is when many creatures emerge from a large, waterlogged building referred to as the Swamped Factory. They lurk around in the water, trees, and along the massive looping roots. Nighttime in this swamp is decorated with mysterious lights, glows, and wisps in all colours of the rainbow. The more numerous these sources of illumination are, the more likely it is to spot younger creatures. Once breeding season is over, these creatures will vanish almost as quickly as they appeared, going back into hiding until they return next year.*
Pelopay

Pelopay is a Rhaekland in Soothereos. It is a temperate, mountainous region

## History

#### **Historical Background**

*"Unlike Uneers and Belhlem of whom were stuck under the power of Atholnar, **Pelopay** got off easier due to its pure economic output comparative to the costs of conquest.  Gorihm is a rather new city that started out as a small mining settlement but its economically and military strategic location soon allowed it to expand into an important city. When a very rich gold vein was discovered hundreds of years earlier, the city quickly became the richest in the nation. It only became the capital city when Faldhir, the old capital, was destroyed by a huge wave that flooded the southfarthing, which now rests as a static swamp."*

#### **TL;DR / Timeline**

1. get your big brain history nerd ass in here and smooth that brain of yours for us smooth brainerws

## Geography

#### **Pelopay Wilds**

Pelopay's climate tends to be temperate. Uhhhhhhhhhhhhhhhhhhhhhhhhhhh

## Facts

* ring around the rotyuniobdpifnewlihdsnhekabfhl rasebriyc sdfstuefkgsjrbdj,vck
Fungusmonger

The **Fungusmonger** is a Very Common creature released on Protochroma. It is found only in Mining Site S and its associated Limited Run Delves, Kreekiki Crevice, Updog Overhang, and Vullux Den. Its standard variant is Orange.

## Descriptions

### Baby

*This squishy mass has mushrooms growing on it, along with two writhing tentacles. Deep blue stripes decorate its shiny surface. It’s best kept either in shallow water or a humid environment, otherwise it might dry out and die.*

### Juvenile

*Over time, the mass has formed into a slug-like creature. Its body is still fairly delicate, only able to be outside of water for a few hours at a time. While friendly, it has a habit of nudging people with its spiky head to get their attention. Mushrooms continuously grow on its back, eventually falling off the creature once they’ve grown very large. Its already slow movement is hindered further when there are too many large mushrooms growing on it at once, but severing them is an easy task.*

### Adult

*Fungusmongers are most commonly found lounging in underground lakes and ponds, but occasionally come out of the water, usually in search of food. They rely on an easily accessible body of water or a very humid environment in order to survive, as their bodies will dry out within a matter of days. They’re very passive, and generally won’t do more than observe unless they feel threatened. The spikes on their heads are sharp, and they won’t hesitate to fend off a threat by either headbutting or spraying water.*

*The mushrooms that grow on their backs are edible and highly nutritious. This in combination with how quickly they grow back and the ease of harvesting them make these Mongershrooms, as they’re commonly referred to, a popular and sustainable food source. Wild Fungusmongers won’t put up with someone trying to harvest their mushrooms, but ones raised in captivity usually don’t mind the process. If a Fungusmonger happens to particularly enjoy the company of their handler, they will pluck a mushroom off of themselves and offer it as a gift.*

## Additional Lore

* The mushrooms on a Fungusmonger change depending on Chroma, but only slightly.
Shimmering Pond

File:Mining Site S.pngThe **Shimmering Pond** is a Subsector within Mining Site S where the player may gather resources once each day, yielding one to four items that may be sold for credits. It currently has no associated Delve.

## Description

*While nowhere near as big as the lake near Mining Site S's nest, Shimmering Pond makes up for its lack of size in its beauty. Crystals and minerals line the rocky walls around this hidden nook, reflecting off the water's surface. Mushrooms and moss grow in abundance thanks to the humidity, and larger creatures usually don't come by this area very often. It's the perfect spot for any keen-eyed field researcher to quickly pluck a few pickings while exploring.*

## Locations

### Pond

Selecting to search around the pond side may yield one or more of the following items:

File:Search around the pond.png

 File:Thirty Eyed Fish.png | Thirty-eyed Fish | Resource: Organism | 3 (5)

### Crystals

Selecting to search around the cragside crystals may yield one or more of the following items:

File:Search around the crystals.png

 File:Quartz.png | Quartz | Resource: Mineral | 1 (2)
Draumera

The **Draumera** is a Seasonal creature released on Protochroma. It is found only in the Swamped Factory, a seasonal Sector available only during the fall season, but can be bred for very rarely outside of its season. It has not yet appeared in any Delve. Its standard variant is Orange.

## Descriptions

### Baby

*This egg has a leathery shell, and what appears to be a metal maple leaf embedded into the side...?*

### Juvenile

*The egg hatched into a small semi-aquatic dragon that vaguely resembles a crocodilian. The maple leaf turned out to be a robotic fish, which has been eating metal bits and constructing additional fish that follow the dragon everywhere it goes. The dragon is relatively docile towards its handler and its entourage of fish, but tries to eat anything else that moves.*

### Adult

*Draumera are a distant relative of many other draconic species on Chroma, and are adapted for a life spent largely in the water. Their wings and tails serve as rudders and a paddle, and they ambush prey from the water's edge or dive down to chase after fish. They are notable for their symbiotic relationship with Discots, a self-replicating biomechanical fish species. Swarms of Discots will hide in a Draumera's scales, serving as makeshift metal armor and allowing the dragons to transport their fish between bodies of water. When diving, the Discots also help the Draumera navigate by producing light. In return, when Draumera take down mechanical or partly mechanical creatures, the Discots break down any metal components to repair themselves and construct new individuals.*

*Draumera are largely solitary, but can form bonds and small groups on occasion. With regular handling, they become tolerant of researchers, but caution must still be taken, as a warning bite can still do serious damage to most species. They are very placid and slow when not hunting or threatened, while the Discots are timid and quick to bury themselves in their Draumera's scales.*

## Additional Lore

* Draumeras are fantastic for scuba diving excursions as they are good swimmers, furthermore Discots can illuminate the surroundings.
* When Draumera eggs are laid, the Discot swarm will take care of attaching one to each egg.
Matmadyur Heimsins

The **Matmadyur Heimsins** is a Super Rare creature released on Protochroma during Beta. It is found only in Chroma Coast and Simulated Delve associated with its grouping, Reptilian Rendezvous. Its standard variant is Obsidian.

## Descriptions

### Baby

*It's a perfectly spherical egg with a tough, leathery shell. Intricate, glowing patterns seem etched on the surface, but upon further inspection these appear to be natural grooves and markings on the shell.*

### Juvenile

*Some sort of serpent has hatched from the egg. Though perfectly capable of breathing air, it refuses to leave the water of its volition and tends to respond by biting if one attempts to extract it. This proves to be a problem due to its alarmingly rapid rate of growth, quickly outgrowing any vessel of water it’s placed in. It has a tendency to see creatures smaller than itself as prey, necessitating it be kept away from other creatures one is taking care of. Hopefully it never grows into viewing its handler as a snack.*

### Adult

*The Matmadyur Heimsins, known in short as the Matmadyur, is a spectacularly rare serpentine beast that lives primarily in deep ocean trenches. The species spends adolescence in shallower, coastal waters, preying on smaller fish and aquatic mammals; however, when they reach maturity, they begin moving into deeper water. Eventually its prey of choice shifts from coastal fare to much larger oceanic animals, including whales and smaller specimens of its own species. The Matmadyur is known to grow to great size as they grow older, and an upper limit has not been discovered. A mature adult can reach such great lengths that it becomes difficult to tell which way the coiling body is going, as its fins can easily bend in either direction; only its ventral scales are reliable for telling the beast's orientation.*

*Matmadyur are hostile and aggressive to smaller creatures, which they see as food. In the face of larger adversaries, the serpent will often hiss and bite but ultimately flee if the enemy is not deterred; this includes very young specimens reacting to researchers. The intelligence of the creature is unknown; they can be trained to perform basic tricks, but are ornery and stubborn—often refusing to perform tasks which they have exhibited the capacity to do before. Captive serpents certainly do display recognition and even preference of their handlers, as well as associations between good behavior and extra food, but it is unclear if they are only as intelligent as a dog or much cleverer—perhaps even sapient—than we currently can confirm.*

## Trivia

* Though the creature's description states it is called a Matmadyur for short, most players call it a Heimsins instead.
* The creature's name is a slightly corrupted version of *matmaður heimsins*, which is Icelandic for "Eater of the World". It is based on Jörmungandr, the Norse World Serpent.
* The runes on a Heimsins's body are real Norse words written in Anglo-Saxon Futhark and can be translated.
* The Heimsins has been placed as a Limited Pickup twice, once during Beta and once when the site became public.
Dontorex

The **Dontorex** is a Scarce creature released on Protochroma. It is found only in Crop Circle Canyon, its associated Limited Run Delve, Dontorex Dwelling, and Simulated Delve associated with its grouping, Reptilian Rendezvous. Its standard variant is Obsidian.

## Descriptions

### Baby

*This short-furred newborn is very peculiar; it has a snakelike body with six legs and a very large, thick tail. Its eyes are closed, and the only real reaction it gives to being handled is a tiny growl and weak struggling.*

### Juvenile

*The creature has become more active, and developed hard scales on its neck and tail. Though it's fairly obvious the end with eyes and a nose is the creature's head, the tail has split open to reveal a large, apparently functional, mouth. Now that it can see and react to its environment, the youngster is aggressive and hostile to its handler and to other juvenile creatures, attempting to bite anything larger than it and swallow anything smaller. It therefore must be kept away from other young creatures, even those of its own species, until it can be trained not to try to eat everything.*

### Adult

*The Dontorex is a frightful, chimeric therapsid and an aggressive predator. A known maneater, it is one of many reasons why exploration of Crop Circle Canyon was delayed. Dontorexes are highly solitary, coming together only to mate and then going their separate ways; a non-mating encounter between two adults is a violent affair. The gaping jaws on their tails allow them to swallow prey much larger than they would normally seem to be able to; much like a snake's, these jaws can unhinge to accommodate for wider animals. Though large prey can make a Dontorex's stomach distended, the acid found in their digestive tract dissolves everything in mere hours. It typically swallows its prey alive and whole.*

*Though the creature's head is smaller than its tail, a Dontorex will drink and eat smaller prey with the mouth found on its head. This predator has keen eyesight and sense of smell, and its short crest hides its ears from view. Scales cover its back and about a third of its tail, but the rest of the animal is covered in short fur. Its tail-mouth has incredible bite strength but little ability to pierce or tear; the eight "teeth" it has are in fact adapted scales to hold struggling prey in place. The strength of these jaws can cut off both airflow and circulation, causing the prey to pass out so that the Dontorex can swallow it more easily.*

## Additional Lore

* A Dontorex's digestive system works exactly how one would expect, with the exception of the fully-functional second mouth on its tail. The second mouth is attached to the digestive tract via an esophagus that runs along the creature's spine.
* A group of Dontorexes is called a feast.

## Trivia

* "Dontorex" literally translates to "teeth king".
* Dontorexes are very loosely based on the Basilisk, specifically the version of the creature used in *Dungeons & Dragons*.
Glass-Winged Mew

The **Glass-Winged Mew** is a Very Common creature released on Protochroma during Beta. It is found only in Chroma Coast and its associated Regular Delve, Low Tide. Its standard variant is Blue.

## Descriptions

### Baby

*This gold egg has a faintly metallic shell, and semi-translucent patches. You can see a vague silhouette developing inside.*

### Juvenile

*The egg hatched into a fluffy, gangly chick that reminds you of a seagull. Unlike a seagull, though, it has articulated metal wings with flexible glass-like panels for "webbing". It's always hungry, and squawks loudly at you to be fed.*

### Adult

*Based on their resemblance to Earth's seagulls, one might expect the Glass-Winged Mew to be a hardy generalist found along the coast. And this expectation is correct: the noisy squawks of these birds are a near-constant along the shoreline. Glass-Winged Mews primarily skim the surface of the water for any small creatures that swim too far up, and pick at both metallic and biological scraps that wash up along the shore. They live in flocks, and are very sociable creatures that nest in and around cliffs and spend time preening each other.*

*The biomechanical systems in Glass-Winged Mews are an area of great interest, as their wings and tails grow with the bird, but stay properly proportioned. They appear capable of processing and incorporating scraps of metal and silicate into their bodies as they grow. Researchers are attempting to discover just how these complex systems are integrated into the birds, and speculation about how they became this way runs rampant. Progress is somewhat hindered by the fragility and rapid decay of their systems in dead specimens, and the constant annoying squawking from live ones.*

## Additional Lore

* Mews are natural enemies of Vitreverns, and it isn't uncommon to see groups of the two fighting because a Vitrevern was attracted to the shiny metal parts of a Mew.

## Delving

### Low Tide

 File:Glass Winged Mew Adult Emerald.png | 55 | Trap: Algae-covered Rock | Higher Defense
Perennial Meadow

File:Perennial Meadow.pngThe **Perennial Meadow** is a transient Sector where the player may find Wild Caught creatures only available during the spring season. It was first released on May 18, 2021, along with its initial creatures, the Petalplucker, Rambleblossom, and Tyiling.

## Description

*A transient Sector only populated by creatures for a period of time during spring, the Perennial Meadow is full of tall, colourful—but mostly pink—blossoms. While picturesque and peaceful-looking at a glance, much lurks within these vast swaths of flowers. Its inhabitants are most active during the spring breeding season, which is the only time their offspring are plentiful in number. Once breeding season is over, these creatures will vanish almost as quickly as they appeared, going back into hiding until they return next year.*
Horned Tidewatcher

The **Horned Tidewatcher** is a Common creature released on Protochroma during Beta. It is only found in Chroma Coast, its associated Regular Delve, Low Tide, and its associated Limited Run Delve, Lightcatcher Migration. Its standard variant is Blue.

## Descriptions

### Baby

*This round, spiky egg is much heavier than its size lets on. Moving it around produces a sound not unlike that of swishing a jug full of liquid.*

### Juvenile

*The egg has hatched into a pupa-like arthropod with an impressive horn that it isn't afraid to use if it feels at all threatened. While it appears to be an aquatic creature, this juvenile does not like being submerged for extended periods of time. It does, however, readily drink water and seems to have no preference in regards to freshwater versus saltwater. Its shell is hard, but its skin very squishy and malleable, and while it is not fast-moving by any means it inches along the ground with greater dexterity than one might assume from its form.*

### Adult

*A common sight along the coastline, Horned Tidewatchers are most active whenever the tide is shifting in or out. Adults tend to be quite brazen and will readily defend themselves against other creatures, even if they are several times smaller than their aggressor. They will attack directly with their horn as well as spray pressurised water at their target. Few creatures actually seek them out as prey, partly due to their eagerness to defend themselves, but their population ends up being controlled in a different way: individuals caught by a particularly strong wave will end up pulled out into the ocean where their body will gradually melt away, leaving behind only the various pieces of their shell.*

*While they prove relatively easy to keep in captivity, it is not unusual for them to mistake all sorts of small objects as food. Thankfully, if one is diligent about feeding them then this is usually a non-issue. It's easy to tell when a Horned Tidewatcher has given up on eating something that turned out to be inedible, as the object will be covered in a thick layer of its gooey saliva. In the wild they are observed eating small creatures and plants within tide pools. In captivity they'll readily eat from a dish or even one's hand, but the latter isn't recommended unless one doesn't mind spending several minutes washing their hand of their saliva afterwards.*

## Delving

### Low Tide

 File:Horned Tidewatcher Adult Emerald.png | 60 | Randomly | --

## Trivia

* Tidewatchers are part of Wymsical's "an isopod of every grouping" project, the first to release. They use the Elemental grouping.
Lounge

File:Lounge Icon.png
**Lounge** is a place located in the Main Building of Headquarters, where players can visit some notable NPCs.

## Description

*"Between the main building and other parts of headquarters lies the lounge, a space where personnel from all walks of the operation converge. At one point a rule was put in place that field researchers are only allowed to bring one of their creatures into the lounge at a time, and they must assure it is only from those they know are very tame. While there's people here at every hour of the day, there are definitely a few outgoing regulars that stand out amongst the crowd."*

## NPCs

Luina Kuznetsov Bust.pngLuina Kuznetsov
*Unknown*
Zooming Cometchaser

The **Zooming Cometchaser** is an Uncommon creature released on Protochroma. It is found only in Crop Circle Canyon and cannot currently be found in any Delve. Its standard variant is Red.

## Descriptions

### Baby

*This rocky, meteorite-esque egg is much heavier than its size lets on. The spikes that adorn the top of it are very rigid and slightly warm to the touch.*

### Juvenile

*The egg has hatched into a pupa-like arthropod with bright red eyes and feelers. Most of its body is covered in a shell that’s always warm. While it scoots its way along the ground like one would expect, it also has a surprisingly good jumping ability. If allowed, it’ll freely climb to the tops of counters and repeatedly jump off of them, seemingly unharmed after each landing. Spends most of the daytime resting, and is typically active during the night.*

### Adult

*Red and blue lights can be seen flying across Crop Circle Canyon at night. These lights are actually Zooming Cometchasers, whose pastime is launching themselves from one side of the canyon to the other. The lights they emit are referred to as trails, and they will persist for a few seconds before dissipating whenever they jump. Since they spend their entire lives honing their jumping ability, it’s best to exercise caution around wild Cometchasers. If they perceive something as a threat, they may opt to launch themselves directly at it in order to startle and drive it away.*

*The impressive speed at which they launch themselves is equal parts intriguing and troublesome. A handler that neglects to properly train a Cometchaser may find themselves with a creature that has zero qualms with launching itself off of even the most cluttered of desks and countertops. They’re very easily motivated by food, and will happily accept most offerings. Their favourite foods are large leaves that they can gnaw away at for an extended period of time. Seemingly no leaf can be too big for them to turn away, though it may take them a few sittings to get through it.*

## Trivia

* Zooming Cometchaser was the very last creature to flood Crop Circle Canyon upon the release of the Sector.
Sector

Sectors are locations players can visit for creatures, and if available, Subsectors to gather resources. Creatures found in any Sectors are Wild Caught.

## Year-round Sectors

These Sectors are always available throughout the year. Some can be foraged for resources everyday.

Forested Laboratory.pngForested LaboratoryChroma Coast.pngChroma CoastMining Site S.pngMining Site SCrop Circle Canyon.pngCrop Circle Canyon
## Transient Sectors

Transient Sectors are seasonal Sectors, which become available during specific seasons for only a month every year. While a seasonal Sector is available, creatures from there will always breed true. However, when the seasonal Sector closes for the year, they breed true more rarely than Super Rare.

Wintry Glacier.pngWintry GlacierPerennial Meadow.pngPerennial MeadowElusive Oasis.pngElusive OasisSwamped Factory.pngSwamped Factory
Raeontoru

The **Raeontoru** is a Seasonal creature released on Protochroma. It is found only in the Elusive Oasis, a seasonal Sector available only during the summer season, but can be bred for very rarely outside of its season. It has not yet appeared in any Delve. Its standard variant is Ruby.

## Descriptions

### Baby

*This egg has a leathery, flexible shell, and sometimes glows faintly from inside when disturbed.*

### Juvenile

*The egg has hatched into a small, grumpy-looking baby aquatic turtle. It likes to sun itself next to the water, and jumps in to hide when startled. It has long fur around its neck and on its tail that stays exceptionally neat regardless of whether it's wet or dry. During the day, it shows no signs of luminescence, but at night, its mane glows faintly in the dark...*

### Adult

*Raeontoru are one of the flashiest residents of desert lakes and rivers. These turtles get a lot of energy from soaking in the sun next to the bodies of water they call home, and the rest from their diet. While technically omnivorous, they spend the time that isn't spent basking lurking in wait underwater, ready to burst out of the water and drag prey in. Their murkier body colors help them stay hidden, but they have another weapon to startle prey when they pounce: as healthy adults, Raeontoru can light up their fur at will into a blazing fiery-looking glow, making them appear to be on fire even underwater.*

*These turtles are territorial, moderately social, and the strongest and flashiest individual (regardless of sex) in a "pride" will nudge the others into order and lead attacks against intruders. They can be quite docile towards others they perceive as part of their group, and when raised around other creatures, they may perceive them as pridemates.*
Qidrik

The **Qidrik** is a Super Rare creature released on Protochroma during Beta. It is found only in the Forested Laboratory and its associated Limited Run Delve, Qidrik Sighting. Its standard variant is Gold.

## Descriptions

### Baby

*This animal resembles a deer fawn, but with a distinctly canine head and... both scales and feathers? It has mostly adult proportions, but its eyes are closed and it cannot stand. Two wood-like horns are budding from between its ears, between which is a levitating gem.*

### Juvenile

*The fawn has opened its eyes and is strong enough to not only stand, but run and jump around. A third horn has sprouted from its forehead, and it enjoys ramming into its handler with it. Its hooves are sharp, and similar in composition to its horns. Aside from being energetic, however, it is skittish and easily startled, and will quickly dart off at sudden movement or loud noises. It gnaws on anything wooden within its vicinity including furniture, but its attention can be diverted away from any unsuspecting chairs by offering it fruit.*

### Adult

*Qidrik are elusive and rare beasts that inhabit forested areas. Resembling a number of Earth's mythological creatures, they have three woody antlers and sharp, hard hooves; orbs of energy ring their necks and something resembling a crystal floats between two of their antler-points. Covered in a chimeric mix of feather, fur, and scale, Qidrik seem to thrive best in temperate conditions. Though rather solidly built, they are fleet of foot and can make their escape at an incredible pace if startled. For a long time, researchers could not capture the beasts, and were forced to study the adults from a distance where their quarry could not hear or smell them. It is only the occasional fawn that can be retrieved from the wild, and only when the mother is unable to defend her offspring.*

*A Qidrik's diet consists of leaves, fruit, and tree bark. Qidrik are non-aggressive but will quickly turn hostile when cornered, or when their young are threatened. They possess long, sharp canines intended for scraping bark off of trees, but which are perfectly capable of doing permanent damage to a predator or overzealous researcher. Fawns raised in captivity display most of a wild adult's behaviour, being docile yet easily startled, but they quickly become used to the species of their handlers and can be pacified if an incident should occur. In the wild, they have few natural predators, perhaps because of their timid-to-hostile demeanour shifts. Even though Qidrik are herbivores, one would be remiss to refer to them as "prey animals".*

## Trivia

* Qidrik are part of Keileon's "kirin of every grouping" project, and were the first of that project to release. They use the Celestial grouping.
* Qidrik derive their names from "Qilin", the Chinese way of spelling "Kirin", and "Indrik", a creature in Russian folklore. It is based on both, though in the case of the latter, Keileon was inspired by the Indriks found in the *Summerset* chapter of *Elder Scrolls Online*.
Dropoff Station

File:Dropoff Station Icon.png
**Dropoff Station** is a place operated by Olivia at Headquarters, where players can sell resources to earn Credits.

## Function

Olivia buys resources from players. The demand for one or two resource type(s) changes everyday at midnight server time (PT).

*Note: Even though Scraps can be sold, it is not recommended as they are quite rare, and they will have some kind of use in the future.*

## Trivia

* During Beta, sometimes nothing will be in demand. It was a bug; nowadays at least one random resource type is guaranteed to be in demand.
ELEMER

The **ELEMER** is a Very Common creature released on Protochroma. It is found only in Forested Laboratory and its associated Limited Run Delve, Shadowspewer Room. Its standard variant is Red.

## Descriptions

### Baby

*A pod made of some kind of plastic, typically found near the Forested Laboratory in the wild. It has a dark-tinted window to the interior, but it's impossible see anything inside. It feels like it's filled with some kind of liquid, and there's a panel on it with glowing symbols. Perhaps this is some sort of mechanical creature?*

### Juvenile

*The glowing symbols have changed since first acquiring the pod, perhaps suggesting that it's some sort of timer.*

*...*

*It approaches.*

### Adult

*From the moment an ELEMER emerges from its pod in a burst of steam, their mission statement, their goal, their sole purpose in life... is mischief. They're a common sight in dense forests, especially near abandoned structures. They take great delight in inconveniencing all creatures, and since researchers set foot on planet Chroma, ELEMER seem especially interested in interacting with them specifically. A poorly prepared lone researcher will soon find their travel packs hanging from high branches, their snacks thrown about the forest floor, their tablets used as glorified mirrors for ELEMER to groom and admire themselves with, their weaponry emptied of its precious ammo to be used as 'decorations' for their well-hidden nests, and all sorts of things that would make most life forms throw their arms in the air and storm back home, unfulfilled. They can be interacted with safely, but it's very difficult to mitigate their overly curious "bullying" behaviors unless they're well trained and socialized from "birth."*

*ELEMER are made out of the same plastic-like material that their pods are, which make them well-insulated from the electricity that they generate everywhere but their back and the palms of their hands. They are omnivorous, and have been seen consuming a wide range of materials which curiously include biological matter. They also have remarkable regenerative capabilities as long as they have somewhere safe to run and hide; a damaged ELEMER will hide fully from view then emerge the next day with no signs of injuries.*

*Curiously, when raised by an experienced handler, ELEMER can be trained out of their default bad behavior. They're incredibly intelligent and can be taught how to perform tasks beyond simple tricks like "sit" or "stay." The full extent of this intelligence, and whether it could be used for proper communication between the two parties, is currently unknown.*

## Additional Lore

* ELEMER is an acronym for Electronic Lemur-aEsthetic Mockery-Executing Robot.
Kreekiki Crevice

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

The **Kreekiki Crevice** is a limited run Delve associated with the Mining Site S and containing many of its creatures as potential enemies. It was introduced on **September 1, 2021**.

Upon completion of this Delve, a player earns a Kreekiki baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 October 1st, 2022 — October 31st, 2022

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.
Ops Office

File:Ops Office Icon.png
**Ops Office** is a place operated by Lt. Steele at Headquarters, where players can complete tasks to earn rewards such as additional slots.

## Function

Lt. Steele offers players various of tasks for them to complete for rewards. Some of the tasks require being at a certain Rank.

Currently the tasks are primarily clearing Delves and collecting resources, and the rewards are additional slots for growing creatures of different types (such as main Baby slots and seasonal Baby slots).
Xachi El-Mirail

**Gender**

 **Function**

**Xachi El-Mirail** is an NPC in Protochroma. He can be found in Headquarters, more specifically the Xenolinguistics in Laboratories.

## Function

Xachi El-Mirail's function is currently unknown, beyond flavor text.

He also offers a snack on the player's first visit per weekend.

## Additional Lore

* The "El-Mirail" in Xachi's name isn't a family name, it is a tag indicating that he is an adult Mirail who uses male pronouns.
* Mirail are a psychic pseudo-hivemind; they pick up information from their surroundings through properties of the unique crystal structures on their bodies, and their forehead crystal and horns enable them to communicate with any other Mirail across any distance.
* Xachi represents a full Mirail xenolinguistics team back on his home planet.

## Quotes

Times listed are in server time (USA Pacific, following Daylight Savings Time).

### Weekday

* *"Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."*

12:00 AM
* *"Good morning. Keep at it out there! I hope to make more progress on this language soon. It's very interesting. Are you going out delving today? We hope you find something good."*

5:00 AM
* *"The books from that old laboratory really are something, but it'd be so much easier if there were more illustrations for context. Usually, we don't have to try to piece together a language that nobody speaks."*

11:00 AM
* *"Mmmm, it's nice out though. Maybe we'll get approval for a field expedition one of these days. I'll probably have to take a couple other researchers with me, but it'd be worth it."*

7:00 PM
### Weekend

* *"I need to get one of those Dysonette creatures sometime to study. Did you read the entries? They're definitely communicating, it's just a matter of figuring out what they're trying to say. Plus, it'd be funny to talk to your creatures with a laser pointer."*

12:00 AM
* *"Yeah, I'm still working on the weekends. It's just so interesting, I can't seem to put it down! Haha. Don't worry, I make sure to stay rested. I get reminded if I try to go too hard."*

5:00 AM
* *Xachi seems very engrossed in poring over an old document recovered on an expedition. You decide not to disturb him right now.*

11:00 AM
* *"I need to get one of those Dysonette creatures sometime to study. Did you read the entries? They're definitely communicating, it's just a matter of figuring out what they're trying to say. Plus, it'd be funny to talk to your creatures with a laser pointer."*

7:00 PM
### When Offering a Snack

* *"Actually, I’m taking a break right now. Want to share a snack? I got extra in case anyone came in to see me. It’s no trouble, I’ll have plenty for myself."*

First visit per weekend
### While Logged Off

* *The door to this lab is locked, but through the window you can see someone at a large table. It looks like he's going through a lot of tattered-looking books and folders.*
Dontorex Dwelling

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

The **Dontorex Dwelling** is a limited run Delve associated with Crop Circle Canyon and containing many of its creatures as potential enemies. It was introduced on **November 1, 2021**.

Upon completion of this Delve, a player earns a Dontorex baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 November 1st, 2022 — November 30th, 2022

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.
Kreekiki

The **Kreekiki** is a Rare creature released on Protochroma during Beta. It is found only in Mining Site S, its associated Regular Delve, Kyanite Corridor and its associated Limited Run Delves, Kreekiki Crevice and Updog Overhang. Its standard variant is Bronze.

## Descriptions

### Baby

*It resembles a baby bat, but it has four wings, four ears, and no eyes or legs. It is alert and responsive to its environment, but can't fly away from predators or researchers yet.*

### Juvenile

*The young animal is beginning to flap around its environment, and despite its blindness it almost never flies into anything—when it does, it is due to general clumsiness, rather than not knowing there's an obstacle. It chirps loudly as it flies, using its four wings and webbed tail to fly through the air with a sort of ungainly movement. Also curiously, it shies away from bright light, though how it can tell the light level of its surroundings is a mystery.*

### Adult

*The Kreekiki is a curious animal, resembling a giant bat with four wings, and is a distant relative of the Lutreo. It lacks eyes, but makes up for its blindness with a set of four ears and long whiskers to navigate its environment. Its superb sense of hearing and shrill, high chirps during flight combine to create impressive sonar, allowing it to avoid obstacles and predators as if it had perfect vision. Its whiskers can sense even the slightest vibration in the air, and have photoreceptors near the roots, so it registers and instinctively avoids high light levels. The sensitivity of these whiskers registers not only air vibrations, but also subtle vibrations in the walls; Kreekiki are known to use this trait to fly away from an approaching Tunnelwyrm before it even knows the bat was there.*

*Kreekiki live in vast underground tunnel networks, where cave walls trap their sonar and give them a three-dimensional impression of the tunnels and caves around them. Though they fly to the surface to eat fruit and the occasional insect, they naturally subsist on bioluminescent moss and lichen. The photoreceptors in their whiskers let them determine where this moss grows. The patterns on their wings, however, seem to serve very little purpose for the bats themselves; they are not used to attract mates, are often too bright to serve as camouflage in the dark tunnels, and most patterns are not striking enough to intimidate predators. However, the remnants of eye sockets in their skulls suggest the Kreekiki once had eyes, and if this is the case, it is likely the wing patterns are simply leftovers of that earlier creature.*

## Trivia

* Several of the variants are based on real bats:
	+ Orange: Painted bat, *Kerivoula Picta*
	+ Bronze: Giant golden-crowned flying fox, *Acerodon Jubatus*
	+ White: Generic albino bat
* Two variants are based on the Pokemon Noivern: Obsidian (normal) and Emerald (shiny).
* Kreekiki derive their name from an onomatopoeia for a bat's screech.
Blossom

Starting area of the game where Shin's house is located. Pink area, also known as Blossom, turns into dark green area, Doubt.

## Description

Pink in prologue, dark green post prologue.

## Sub-Areas

### Monk's house

Far western portion of the area. Crystal Break, a coin, and a shinto shrine can all be found here, as well as a map showing where to find each of the 3 colored orbs.

### Castle

Located in the north-west of the area, this area houses a shrine, the Twins, and Vagrant 2. Bandit and final Vagrant can be found on the outskirts of this area.

## Trivia

If glitches are used to skip the finale of the prologue, the areas previously inaccessible are able to be explored while still pink.
Supply Shop

File:Supply Shop Icon.png
**Supply Shop** is a place operated by Supply Guy at Headquarters, where players can buy items that will aid in raising creatures or delving in Delves.

## Function

Supply Guy sells various of items to players, including Rare Chromas, serums, ammo, weapons, and armours.

**Fertility Serum** and **Venom** are two of the randomly rotating stock items. Every midnight server time (PT), each item has a chance of being available for purchase in the Supply Shop. The longer they go without showing up, the more likely they will appear in the subsequent days. Supply Guy will mention whenever any of these randomly rotating items are in stock.