recursal/Fanatic-Fandom huggingface dataset:
Subspace Artillery

Gigantic module, including *3 long-barreled cannons*, which still has the highest **D**amage **P**er **M**inute (**DPM**) in the game. In a *5s period* it will shoot *3* *devestating bullets* that deal *1500 damage on impact* at the *highest range in the game* (1000 units).

Unluckily the technology **can not** be researched, stolen or assimilated in the campaign.
It is only avaidable in szenarios or with hiring the human leader in the game, who integrated this weapon at this ship.

**Pros:**

* very high DPM (54.000 damage per minute) - This is nearly equal to the DPM of 5 Antimatter-Torpedo-Modules
* highest range in the game
* cheap installation costs
* short reload times
* many internal upgrates make this weapon more deadly
* cheap energy costs in comparison to other systems of this size
* hardly damage decrease over distance

**Cons:**

* slow projectile speed makes aiming at fast spaceships difficult.
* huge module (3x8)

**Zapp Groening, daring Idiot:**

Human leader, who can be hired during the campaign. He has 3 of those devestating cannons installed at his USS Simpson. However the USS Simpson lacks of shields and somewhat energy, since only a small number of Fusion Reactors power the Subspace Artillerys.
EnvironmentalInf: building

**Clean Energy (Building)**

*A large portion of a planet's pollution output occurs during power generation, as these processes are not 100% efficient and have byproducts. By investing in clean alternatives such as solar, wind, hydro, and geo-thermal, we can reduce a colony's pollution output by 25%.*

-25% to Pollution
Anemenop

**Anemenop, Master of Seas** is a leader who can be hired by the player to govern colonies. Anemenop is from an unknown aquatic race.

Hiring Anemenop requires initial payment of 350 BC, and 2 BC per turn thereafter.

## Traits and bonuses

### Shield Master

Anemenop, Master of Seas has a deep understanding of shielding technology. He will teach your people the knowledge of Class II shields, which are stronger and more efficient than Class I shields.

### Acquatic Leader +30%

Anemenop, Master of Seas has abundant experience in the management of oceanic worlds, providing bonuses to Farming, Production, and Research on Oceanic worlds. Anemenop, Master of Seas provides half of his or her normal bonus to Gaia and Terran worlds.

## Lines

**Flavour text on encounter:**

* *Life is sure better down where it's wetter, take it from me!*

**On being hired:**

* *You sah makin da right choice! I'll make ya wetta planets betta!*

**On being rejected:**

* *Yah sah not likin ya oceans? Whateva den!*

**On being fired:**

* *Maybe ya don't like ya oceans sah? Well den, I be on me way!*

**If the player is too poor:**

* *???*

## Trivia

Anemenop talks similarly to the Gungans in Star Wars: Episode 1, who are also aquatic and have advanced shield technology.
Alix Black

**Alix Black, Rogue Ace** is a versatile Human leader who can be hired by the player to govern colonies, lead fleets or fight in ground combats.

Hiring Alix requires initial payment of 150 BC, and 4 BC per turn thereafter.

## Traits and bonuses

### Wing Commander

Alix Black, Rogue Ace is an expert fighter pilot and a superior commander of fighter wings. Fighters launched from ships in a fleet commanded by this leader do double damage.

### Infiltrator

Alix Black, Rogue Ace, is a talented infiltrator and close combat specialist who can participate in ground combats.

*Note: Alix Black is a skilled ground combatant, starting with 60 HP and 6 speed, plus a Martial Arts special that reduces incoming melee damage by half. She gets a special Hot Shot ranged attack (3 AP, causes 10 damage for next 2 rounds) and a special Low Blow melee attack, leaving a third slot open for the player's choice of equipment.*

### Master Spy

Alix Black, Rogue Ace is a master spy. When working as a system administrator, any spies trained in that system gain +1 to their Offensive and Defensive spy ratings.

### Unique Ship

Alix has a special quest which, if completed, retrieves her ship, the Intrepid NX. This ship is fairly similar to the human Stewart Class, mounting a mix of Laser Cannons and Rockets. Before the quest is completed, she instead hitches a ride on the player's troop transports like other non-fleet leaders.

## Lines

**Flavour text on encounter:**

* *Fight, fly, or frak, doesn't matter to me. I'm the best there is at all three!*

**On being hired:**

* *Great choice, <Leader Name>. I won't let you down!*

**On being rejected:**

* *Rejected! Well, your loss, buddy. You can bet your hide that some other empire is going to want what I have to offer!*

**On being fired:**

* *Ha! You think I liked this frakkin job anyway? Catch you around, ace.*

**If the player is too poor:**

* *Ha! Well, your heart is in the right place, <Leader Name>, but your bank account isn't. Better luck next time, ace.*
XenoAssimilation

**Xeno Assimilation (Technology Benefit; Technology)**

*This technology allows us to rapidly integrate alien technologies into our way of life by killing them and taking what they have. Once unlocked, we gain the assimilators trait (when we capture a planet from an alien race, we will assimilate one random technology they have and we don't). If we already have the assimilators trait, then that trait will be upgraded to capture 2 technologies instead of 1.*
Research Quantum Schematics

This special research project can be bought from "Krazy Eddy's Technology Emporium" for 1000 BC.

**Quantum Fusion Reactors (Ship Module; Systems)**

*Research into the information contained in the quantum schematics was rather straight forward. Our scientists have determined that the intended use of this information was to create a very stable quantum fusion reactor. Dice or no dice, the reaction is very predictable. These new reactors are so stable we can build them on a larger scale than any other reactors known.*
Rhigar

**Rhigar, Noble Capitalist** is a Dhornish leader who can be hired by the player to govern colonies or fight in ground combats.

Rhigar, Noble Capitalist requires initial payment of 200 BC, and 3 BC per turn thereafter.

## Traits and bonuses

### Desert Leader +30%

Rhigar, Noble Capitalist has extensive experience managing hot, dry worlds. As a result, Desert and Arid worlds governed by this leader gain a 30% to Food, Production, and Research ouput.

### Economic Leader +30%

Rhigar, Noble Capitalist is a savvy financial operator skilled at accounting, financial market manipulation, usury, and other important financial skills. Colonies overseen by this leader gain 30% to their monetary incomes.

### Dhornish Noble

Rhigar, Noble Capitalist is a Dhornish noble and has been trained in the traditional Dhornish combat arts. He may participate in ground combat.

*Note: Rhigar has 80 HP and 6 speed and carries a standard Laser Pistol, which can be changed. He gets a special Dhornish Choppers melee attack (4 AP, 25 damage) and a special Dhornish Regeneration equipment (heal 5 hitpoints each turn).*

## Lines

**Flavour text on encounter:**

* *Fire and Gold; to rule the galaxy requires nothing more.*

**On being hired:**

* *Hssssss. You choose wisely, <Player Name>, to hire the venerable Rhigar. Gold to us, and fire to our foes!*

**On being rejected:**

* *Hss! You may live to regret rejecting the Noble Rhigar, but not for too long!*

**On being fired:**

* *All men must serve, all men must die. I suppose except for immortal space emporers. Goodbye for now.*

**If the player is too poor:**

* You haven't the credits to hire me, <Player name>. Perhaps in time? We shall see.

## Trivia

Rhigar is clearly inspired by the 'Game of Thrones' television show and the 'A Song of Ice and Fire' literary series upon which it is based. Specifically, Dorne is an arid nation in Westeros; Rhigar resembles a dragon; the character Daenerys Targaryen in the series has a dragon named Rhaegal, named after her brother Rhaegar.
XenoIntelligence

**Xeno Intelligence (Technology Benefit; Spies)**

*Traditional methods of espionage are not necessarily effective when dealing with alien races. We don't look, act, or sound like them, and so it's very difficult for our spies to operate incognito on alien worlds. But with the appropriate investments into cosmetic surgery and extensive study of alien art, media, and culture, we can begin to make some real inroads to establishing on-the-ground intelligence networks. Offensive spies gain +1 intelligence penetration per turn.*
Urson

**Urson, Kulrathi Battlemaster** is a Kulrathi leader who can be hired by the player to govern colonies, lead fleets or fight in ground combats.

Hiring Urson requires initial payment of 60 BC, and 1 BC per turn thereafter.

## Traits and bonuses

### Unique Ship

This leader has a unique combat vessel, the Katori Claw, that they will use when deployed to the strategy map. The Katori Claw behaves like a normal leader transport except that it may also engage in space combat. The vessel uses Command Points like a normal ship of its class.

### Battlemaster

Urson, Kulrathi Battlemaster may participate in ground combat. He is an exceptional melee combatant who can inspire nearby allies and demoralize nearby foes.

*Note: Urson wields a special weapon called Urson's Sawblade (locked), which causes 20 damage and shreds 5 point of shield.*

### Environmental Leader -20%

Urson, Kulrathi Battlemaster is extremely skilled at balancing industrial needs with ecological health. As a result, planets managed by this leader produce -20% less pollution.

## Lines

**Flavour text on encounter:**

* *A good plan violently executed today is better than a perfect plan executed tomorrow.*

**On being hired:**

* *In choosing Urson of Tor, you choose strength and wisdom. Honor guide you, <Leader Name>.*

**On being rejected:**

* *It is clear that you prefer weakness and stupidity to strength and wisdom!*

**On being fired:**

* *Good soldiers never die. Their interface graphic just fades away.*

**If the player is too poor:**

* *Urson of Tor does not work for free! Bring me credits, and I will bring you strength!*
MilitaryAntenna

**Military Antenna (Building)**

*Command and Control logistics is one of the largest challenges of managing an interstellar fleet. Routing a message across spans of lightyears to a precise location is a complicated task. These massive subspace antenna assist in tracking friendly fleet movements and in handling communication to and between fleets.*

+1 Command Point
Tupolev SB

* Panzer Corps 2

Tupolev SB

Availability

Class

Nations
 USSR

Period
1.1.1939 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

6
6
-4
3

Target type
Close Def.
Ground Def.
Air Def.

Air
0
19
12

Moves
Spotting
Range
Initiative

13  Air
1
0
6

Cost
Eff. Strength
Max Fuel
Max Ammo

202
10
65
6

Tupolev SB

General data

Nations
 USSR Spanish Republic Communist Spain Bulgaria

Cost
110

Slots
2

Available
05.05.1936 - 01.01.1946

Class
 Tactical bomber

Target type
Air

Movement
Air

Combat data

Soft attack
6

Hard attack
6

Air attack
[3]

Naval attack
6

Ground Defense
7

Air Defense
5

Close Defense
0

Strength
10

Initiative
1

Strategic

Spotting
2

Range
0

Speed
160

Ammo
6

Fuel
0

Traits

Transport
Carrier

**Tupolev SB** is a Tactical bomber unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Research Destroyed Magazine

This special research project can be bought from "Krazy Eddy's Technology Emporium" for 700 BC.

**Dual Mass Driver (Ship Module; Weapons)**

*Our scientists have been able to reconstruct the rest of this mass driver, as closely as they could, with some of their own innovation. Given the total power and rapid fire of this dual magazine and breech design the barrels had to be ribbed with thermal radiation dissipation to stay cool; these dissipators require power. This new Dual Mass Driver should make a powerful capital ship weapon, however it does lack the range of other weapons.*

* Excellent!
XenoMining: building

**Xeno Mine (Building)**

*Each world has its own unique geological history. Xeno-Mining is the study of an alien geology and the practical applications of that knowledge on the efficient extraction of ores. The base production output of colonies equipped with this technology is increased by +3 per worker.*

+3 Production Per Worker
Zero Sum Games

Zero Sum Games is the developer behind StarDrive 2, led by Daniel DiCicco.

## Summary

The name of the company technically uses "0" in its name, e.g. Zer0sum, though either spelling is acceptable. From publisher Iceberg Interactive's website, the following is a description of Zero Sum Games:

"Zero Sum Games is based in Portland, Oregon, in the beautiful Pacific Northwest region of the United States. We are an independent studio with a small and dedicated team possessing a broad and diverse set of skills. Our mission is to deliver hardcore PC games to gamers looking for depth and challenge without sacrificing aesthetics. In design and execution, we follow the craftsman’s code: measure twice, cut once. We hope you enjoy our games."

Daniel has also recently taken a new look at Stardrive 2 and is considering updating the game to fix some major bugs and add on abandoned features. This was mentioned on his Twitter on the 1st of October 2019. He did acknowledge that Stardrive 2 had been a previously abandoned project. This has since changed.
XenoPsychology

**Xeno Psychology (Technology Benefit; Diplomacy)**

*One of the biggest hurdles we must overcome when dealing with alien races is to understand that their priorities may be different than ours; so different, in fact, as to perhaps not even make sense to us. But if we devote the energy to the task, we can really begin to understand Xeno motivations. All empires gain +10 approval for us after completing this study.*
Last Life Wiki

the Last Life compendium by the players, for the players.

We are currently maintaining 178 pages (7 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

**What is Last Life?**

Last Life is a sci-fi noir adventure game in which you investigate your own murder. The first game to wear the "Double Fine Presents" badge of honor, Last Life is a three-episode epic, telling a story of deceit, mystery, and betrayal. The game is currently being developed by Sam Farmer, with an expected release date of May 2015. The game is funded via crowd-sourcing on Kickstarter; you can find and fund the campaign here.

Last Life Screenshots
Last Life Videos

**The World of Last Life**

The Game
The World
The Characters
The Team

**News**

Double Fine Presents Last Life, a mystery about your murder on Mars - **Apr 11, 2014**
Discover Your Killer In The Afterlife With Noir Adventure Last Life - **Apr 11, 2014**
Double Fine backs noir adventure Last Life - **Apr 10, 2014**

**Twitter**

Tweets by @PixelArtistwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

**Videos**

**Community**

To write a new article, just enter the article title in the box below.

* **Registering**
	+ Feel free to register and join our user base by clicking **here**.
* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
XIA: building

**Xeno Intelligence Agency (Building)**

*The Xeno Intelligence Agency is responsible for intelligence and counter-intelligence throughout the empire. Each branch of the XIA provides 1 free point of espionage defense (reducing enemy spy effectiveness). Increases the effectiveness of Moles by +1 Research Per Turn.*

Provide empire-wide bonuses to espionage
VRNet: building

**Virtual Reality Net (Building)**

*Our people work hard to provide for our empire, and it's only fair that we provide them with some entertainment to ease their mental burdens. This massive virtual reality network gives our citizens something to look forward to after an honest day's work. Or a dishonest day's work. Either way, they'll be happier.*

+7% colony approval
LeTigre

**LeTigre, The Enforcer** is a versatile Prrsian leader who can be hired by the player to govern colonies or fight in ground combats.

Hiring LeTigre requires initial payment of 200 BC, and 2 BC per turn thereafter.

## Traits and bonuses

### Warrior

LeTigre, The Enforcer may participate in ground combats.

*Note: LeTigre is an experienced ground combatant, with a durable 120 HP and 6 speed. He carries a standard Laser Rifle, plus a SmartLink which increases his ranged damage by +6. His third slot is empty, allowing the player to add their favorite piece of equipment.*

### Labor Leader +10%

LeTigre, The Enforcer, is an experienced industrial leader, providing a bonus of +10% to system-wide production output.

### Research Leader +10%

LeTigre, The Enforcer is a skilled researcher, granting bonus to the research efforts of colonies managed by this leader.

### Farming Leader +10%

LeTigre, The Enforcer, is an experienced agricultural leader, providing a bonus of +10% to system-wide farming activities when assigned as a System Administrator.

## Lines

**Flavour text on encounter:**

* *Work, you pathetic slugs! The beatings will continue until morale improves!*

**On being hired:**

* *Goood! Gooooooood! Your people NEED the discipline I have to offer! Point me at the lazy and the weak!*

**On being rejected:**

* *What! How dare you reject LeTigre! I would have been your best enforcer! Weakling!*

**On being fired:**

* *You think you can make it without LeTigre!? Scum! You are lower than shit! Weakling! Idiot!*

**If the player is too poor:**

* *???*
Znod

**Znod, Chukk Technomage** is a Chukk leader who can be hired by the player to lead fleets.

Hiring Znod requires a initial payment of 150 BC, and 1 BC per turn thereafter.

## Traits and bonuses

### Unique Ship

This leader has a unique combat vessel, the Znodforce One, that they will use when deployed to the strategy map. The Znodforce One behaves like a normal leader transport except that it may also engage in space combat. The vessel uses Command Points like a normal ship of its class. The Ship is armed with 4x Rockets (spinal) 1x laser cannon (spinal) and 3x Fusion Beams (left, right and forward). It has Class II Shields (central), plasteel armor, fusion engines, and and ECM jammer. It is unknown if this stacks with his fleet bonus or not.

The Znodforce One has the outward appearance of a pirate frigate hull, like Malfillion's ship, the Windleaf, but the interior layout has more slots, and seems to line up with a pirate carrier (cruiser). The ship itself seems to count as a frigate for CP purposes.

### Electronic Warfare Expert

Znod, Chukk Technomage is a skilled hacker, capable of hacking the guidance systems of enemy missiles on the fly. Every ship in a fleet led by Znod, Chukk Technomage receives free ECM protection equivalent to a single ECM Jammer module.

### ECCM Expert

Znod, Chukk Technomage is an expert at computer security. When Znod, Chukk Technomage is leading a fleet, guided weapons fired by this fleet cannot be jammed by enemy ECM systems and defensive flares.

## Lines

**Flavour text on encounter:**

* *Whats da matter, jah? Yah engines stopped workin? Might be ya life support next unless we seein ya gold soon.*

**On being hired:**

* *Great! Have you seen the new dev kit for the interrift Spacial AR targeting platform? It's incredible!*
* *I'll upgrade all of your systems with it. Also the firmware on your warp cores is two generations old! What OS are you using for jump calcs?*
* *\*mumbling to self\* gotta get to work!*

**On being rejected:**

* *What a noob!*

**On being fired:**

* *Whatever! You are literally the biggest noob in the whole galaxy!*

**If the player is too poor:**

* *???*
Znodforce One

Znod has a unique combat vessel, the Znodforce One, that they will use when deployed to the strategy map. The Znodforce One behaves like a normal leader transport except that it may also engage in space combat. The vessel uses Command Points like a normal ship of its class. The Ship is armed with 4x Rockets (spinal) 1x laser cannon (spinal) and 3x Fusion Beams (left, right and forward). It has Class II Shields (central), plasteel armor, fusion engines, and and ECM jammer. It is unknown if this stacks with his fleet bonus or not.

The Znodforce One has the outward appearance of a pirate frigate hull, like the Windleaf, but the interior layout has more slots, and seems to line up with a pirate carrier (cruiser). The ship itself seems to count as a frigate for CP purposes.
The Team

Last Life is being developed by Sam Farmer and Rocket Science Amusements.

## Sam Farmer

Prior to starting Rocket Science Amusements, Sam was Lead Game Designer for BBC Worldwide where he developed PC games based on several top BBC television series. Before that, Sam won two IGF awards at GDC 2010 for Paper Cakes and Spectre. Then, his design work on Blink (project supervised by Sony Santa Monica), allowed him to create compelling stories within the context of a AAA action/adventure title.

## Rocket Science Amusements

* The Tone Ranger, who played in the bands Desire, The Results, and Kitty Kitty, has created our soundtrack.
* Art Center phenom Ivan Louey is creating concept art / refining character designs.
* Jerrilyn Farmer, bestselling author of 8 mysteries (Wm. Morrow) and TV game writer of Jeopardy! and Supermarket Sweep is writing our script.
* Adam Howard is the voice talent that gives Jack Parker his cranky charm and deadpan resolve.
* After studying music at U Edinburgh, Jacob Pernell is bringing LAST LIFE's SFX to life. Mars and Scotland sound more alike than anyone realized.
* The brilliant co-anarchists at Glitch City are our creative sounding board. They have released and/or kickstarted the following acclaimed indie games: Threes! Hyper Light Drifter. Nidhogg. Thirty Flights of Loving. Skulls of the Shogun.
Xalbar

**Xalbar, Ralyeh Accountant** is a Ralyeh leader who can be hired by the player to govern colonies or lead fleets.

Xalbar, Ralyeh Accountant requires initial payment of 100 BC, and 0 BC per turn thereafter.

## Traits and bonuses

### Unique Ship

This leader has a unique combat vessel, the Collector, that they will use when deployed to the strategy map. The Collector behaves like a normal leader transport except that it may also engage in space combat. The vessel uses Command Points like a normal ship of its class. The ship is a Ralyeh frigate, armed with 2x Laser cannons (spinal) and 5x Ion Beams (1 forward, 2 left and right). The side sections are each protected by double Tritanium Armor modules (2x2) while the forward section is protected by Class II Shields. It has basic engines which are protected by their own small (2x2) Class I Shields. It has no central shielding.

### Economic Leader +50%

Xalbar, Ralyeh Accountant is a savvy financial operator skilled at accounting, financial market manipulation, usury, and other important financial skills. Colonies overseen by this leader gain 50% to their monetary incomes.

### Bringer of Death -2.0

Xalbar, Ralyeh Accountant is very poor at keeping his citizens alive - on purpose. This leader will reduce progress towards the next population point by -2.0 per turn while leading a colony.

## Lines

**Flavour text on encounter:**

* *There are two certain things in life: Death, and Taxes. I shall bring both to your worlds!*

**On being hired:**

* *Hmm. Oh? You need some accounting services after all? Excellent. A little audit here and there won't kill you ...*

**On being rejected:**

* *You can only put off my special brand of accounting for so long. In the end, it comes for us all!*

**On being fired:**

* *It looks like my work here is done! Who else in this galaxy longs for an ... accounting I wonder?*

**If the player is too poor:**

* *???*
Tlik

**Tlik, Hivemaster** is a Kalatk leader who can be hired by the player to govern colonies.

Hiring Tlik requires initial payment of 100 BC, and 2 BC per turn thereafter.

## Traits and bonuses

### Farming Leader +30%

Tlik, Hivemaster, is an experienced agricultural leader, providing a bonus of +10% to system-wide farming activities when assigned as a System Administrator.

### Wellness Leader +30%

Tlik, Hivemaster focuses on physical and mental health, granting a population growth bonus of 30% to any colonies he is overseeing.

## Lines

**Flavour text on encounter:**

* *A leader is best when people barely know he exists. When his work is done and his aim fulfilled, they will say, 'We did this ourselves'.*

**On being hired:**

* *Together, we will build humility in our young to build wisdom in our old!*

**On being rejected:**

* *In seeking wisdom, you are wise! In thinking you have achieved it, you are a fool.*

**On being fired:**

* *In seeking wisdom, you are wise! In thinking you have achieved it, you are a fool.*

**If the player is too poor:**

* *???*
The World

The world of Last Life is as full of intrigue and mystery as you would expect from a sci-fi noir; below is an official summary of the world from Sam Farmer, creator of Last Life.

## The World of Last Life

Eleven years before our story opens, all life on Earth was ended. Now, only a few million humans still exist, scattered throughout the remaining civilized colonies of the solar system—forever exiled.

P.I. Jack Parker was one of the lucky few to have escaped Earth's tragedy.

On that infamous day, he just happened to be working a case on MarsTopia, the crown jewel among these colonies on the red planet. He survived on that destination resort development, but half-wished he hadn't. The echoes of the life he left behind on Earth...a life lost forever...grew louder every hour. Until, that is, the day 11 years later when he was gunned down and killed.

But here's where Parker gets lucky and our action begins. The next day is MarsTopia's annual Dead Man's Party holiday. Following custom, Parker and all the other recently deceased in MarsTopia get a nice perk: they are each 3D printed back to life in a new body and given just enough time to enjoy the gala. But Parker has no intention of politely resuming his death after the party wraps. He has just four hours to break out of the 3D lab, pick up the leads in his troubling case, and find his own killer. And, rushing against time he actually doesn't legally have, perhaps uncover what triggered Earth's demise.
The Characters

The roster of characters in Last Life is diverse and intriguing. Below are all announced characters so far.

## Jack Parker

Jack Parker is a professional investigator who lives for little more than his next swig of Glenfiddich 18 to blot out the past. His clients? That nervous breed of MarsTopia Corpexec who worry about cheating spouses... and backstabbing underlings... and the existential question of where your soul goes after you die. For the right price, Parker finds them answers—to the first two, anyway.

## Misty Sheridan

Misty Sheridan is perhaps Parker's only true friend. She, too, lost everything when Earth was destroyed...her sister had taken Misty's baby back to Chicago to visit their parents. But everyone on MarsTopia had a story like that, and Misty was a survivor. Running The Vapor Lounge, she tries to play by New Shanghai City rules and regulations... up to a point. There are clients who will pay a premium for privacy and security and Misty doesn't ever name names.

## Tiny

Kasper “Tiny” Gutman is the mastermind behind the MarsTopian underworld gang, the Black Birds. He stays well back in the shadows, but like any fine puppet-master, knows how to pull all the right strings. Whether by means of blackmail or Tiny's sheer eel-like slipperiness, the authorities have never been able to touch him. While certainly not a man to be trusted, he and Parker have been of mutual benefit on several occasions. Tiny is as charming as he is deadly—and the 300-pound behemoth is no one to cross.
Remnant Datapod Recovered

This event can appear on the strategy map after defeating a Remnant Fleet.

*We have recovered a datapod from the wreckage of the Remnant ships. Our scientists are extremely interested in the diverse contents of the pod and believe we can integrate some of this knowledge immediately into our research efforts.*

* (Gain +10 Research Progress in all fields) Excellent news!
Kulrathi

The **Kulrathi** are a major faction in StarDrive 2, a bearlike race native to the planet Tor. Their empire is known as the **Kulrathi Shogunate**.

## Summary

The Kulrathi are a dominate species with warp-capable ships. Their home planet, Tor, is located in the Rathi system; they are ruled by a government known as the "Kulrathi Shogunate", a feudal system where authority is determined by oaths of allegiance, and as such honour is very important to them. An important concept in Kulrathi society is the dao, the way of life. Whether warriors, poets or craftsmen, Kulrathi seek perfection in all they do.

Physically, the Kulrathi are a mammalian race and have a very close similarity to the Earth bear, though they walk on two legs and have fully articulated, functional forelegs they use as arms. Their bodies are covered in blue-grey fur with reddish markings around the face. Perhaps due to evolving on a high-gravity world, or perhaps due to the dangerous wildlife of Tor, Kulrathi evolved to be massive and heavy-set. They stand much taller than most other races and have incredible strength. In combat, their sheer size along with razor sharp teeth and claws make them extremely formidable. Many Kulrathi warriors prefer melee combat and often carry huge swords into battle.

## Racial traits

The default racial traits for the Kulrathi are:

* High-G Homeworld
* Quality Engineers
* Ferocious Warriors
* Clumsy Spies
* Eco-Friendly
* Rich Homeworld
* Ponderous Spacefighters

## Personality

The Kulrathi AI personality is randomized from the following traits:

* Honourable
* Brave
* Good
* Aggressive
* Mercantile

## Notable Kulrathi

* **Jardir**, leader of the Kulrathi Shogunate.
* Urson, Kulrathi Battlemaster

## Ships

### Combat hulls

* Fang (Fighter)
* Razor (Corvette)
* Talon (Frigate)
* Claw (Cruiser)
* Mauler (Battleship)
* Ravager (Titan)

### Non-combat

* Construction Ship
* Freighter
* Colony Ship

## Trivia

* Many players think that the Kulrathi name is likely a reference to the Kilrathi from Wing Commander. Others think that the name is a referenced to the Bulrathi from Master of Orion 2.
Daily Missions

Daily missions are the main source to get minis, rebellion cruxes, and other goodies like gems. Most of your AP will be spent here. If your AP or time is limited then these missions are your first priority.

**NOTE**: You can change difficulty of daily missions by tapping on the tab to the right.

## Battle Training

Main source of suit exp minis. As you progress through the story higher difficulty daily missions will be unlocked. Doing the higher difficulty missions will reward higher rank minis.

Certain days of the week will influence the rewards of battle training missions:

* (Mon) - earn Friendship Points per mission

* (Wed) - earn Hearts per mission

* (Fri) - earn Credits per mission

* (Tues/Thurs/Sat/Sun) - Guarantee at least 2 minis drop per mission

 Easy
(Rec.CP: 5955)
* Mini-Mini (B) [Rare]
 Normal
(Rec.CP: 11680)
* Mini-Mini (A) [Rare]
 Hard
(Rec.CP: 27750)
* Mini-Mini (S) [Rare]

 Easy
(Rec.CP: 77830)
* Mini-Mini (S2) [Rare]
 Normal
(Rec.CP: 207250)
* Mini-Mini (S3) [Rare]
 Hard
(Rec.CP: 550950)
* Mini-Mini (US) [Rare]
* Modification Material
* Rebellion Crux

## Simulated Rebellion Battle

**IMPORTANT: THIS IS THE ONLY WAY TO OBTAINS US EVOLUTION MINI-MINI!**

Main source for rebellion cruxes

Do all these missions everyday to maximize the chance of brand minis dropping. If you do not own a US-rank suit yet, it is recommended to gem reset on days where only a specific class rebellion crux will drop.

Certain days of the week will determine which specific class mats, cruxes, and minis will drop:

* (Mon) - Assault Material

* (Wed) - Support Material

* (Fri) - Bombardier Material

* (Sun) - Sniper Material

* (Tues/Thurs/Sat) All Materials

**NOTE**: Harder difficulties have better chances of dropping rebellion cruxes. Evolution minis have the same drop rate across all difficulties

 Easy
(Rec.CP: 350680)
* Rebellion Crux
* HQ Evolution Mini-Mini
* Brand Evolution Mini-Mini [Rare]
 Normal
(Rec.CP: 580770)
 Hard
(Rec.CP: 804175)

## Quick Mission

As the name suggest, these are time limited missions that reward [25 gems]. They occur at specific times throughout the day. You can do up to 2 quick mission per day at different time periods.

Time:

* Quick Mission 1 - [12:00 - 14:00] PDT // [19:00 - 21:00] GMT

* Quick Mission 2 - [18:00 - 20:00] PDT // [01:00 - 03:00] GMT

## Event Mission

Currently the only missions seen are events involving outfits. These will reward a large sum of event tokens you can use to buy outfits for each pixie. These are recommended to do if your aiming to collect all to most of the outfits released.
1-5

1-6: Your units, in order of team composition. Friend Unit is 6.

A!: Croia (Elite Assault). CP 2231, HP 6617. *Can not move!*

## Summary

Labi finished analyzing the memory chip - it contained a broken voice file of Emily (unknown to them) seeking help from the Alliance. Labi and Player suspect a trap, but Leahs feels that might be from Kana - her old friend that got captured by the Imperials. Leahs manages to persuade Player to scout the area.

On the battlefield, they encounter Croia, who was commander of the troops you killed. She summons reinforcements and you go to battle. During the battle, Leahs notices that Croia wasn't moving - apparently, Croia's instruments were not able to detect anything. (**Note:** Croia can NOT move during this mission). Attacking Croia will confirm that Croia has problems operating her unit. Also, energy cubes will start appearing from now on, explaining that the blue ones restore energy.

Destroying all the other units, Puris tries to get Croia to surrender. Croia tries to beg for time, but Leahs nor Puris was having any of it. Desperate, Croia does something...

**Next Mission**

**Return to Missions**
1-10

1 - 6: Your team, in order of team composition. Friend is 6.

\* (or beyond): Croia boasting dialogue.

B: Enemy reinforcements, appear when you go on or pass ^ tiles.

## Summary

Croia got together with her reinforcements and a back-up suit, and is ready to destroy the Alliance. The group arrives, and realizes that they would have to get through to move ahead. Croia gloats how she strategically placed a Sniper suit down a one-lane alley, poised to shoot down units like flies. Puris notes that there was a side route, and suggests that they take it...

(If you actually take the one-lane route, Croia will laugh at your stupidity. If you take the side route, Croia realizes that they are going through a side route and summons reinforcements - then realize that she couldn't move again.)

Escaping from Croia, Leahs searches for Emily, with no avail. Mina detects a signal, and Leahs rushes ahead.

**Back to Missions**

**Next Mission**
Zapp Groening

**Zapp Groening, Daring Idiot** is a Human leader who can be hired by the player to lead fleets.

Hiring Zapp Groening requires a initial payment of 100 BC, and 2 BC per turn thereafter.

## Traits and bonuses

### Unique Ship

This leader has a unique combat vessel, the USS Simpson, that they will use when deployed to the strategy map. The USS Simpson behaves like a normal leader transport except that it may also engage in space combat. The vessel uses Command Points like a normal ship of its class.

*Note: The ship is quite powerful for a unique ship, being a battleship equipped with 3x subspace artillery modules and a targeting computer. It is unshielded and unarmored, except for the forward quadrant, which is quite heavily armored.*

### Political Liability -25

To say that Zapp Groening, Daring Idiot is poor at dealing with alien races is an extreme understatement. Having this leader on your payroll will damage your relations with every known species by -25.

### Fire Leader +30%

Zapp Groening, Daring Idiot is exceptionally good at making things explode. Fleets commanded by this leader gain a 30% bonus to all weapon damage.

## Lines

**Flavour text on encounter:**

* *We know nothing about them, their language, their customs, or what they look like. Ramming speed!*

**On being hired:**

* *Good news, everyone! Our alien overlords have a new task for us: kill other aliens!*

**On being rejected:**

* *Very well! First mate, inform the men that we can now kill these aliens whenever we see them.*

**On being fired:**

* *Fire me? That's unpossible! I quit!*

**If the player is too poor:**

* *???*

## Trivia

The characters traits are a reference to the "Futurama" character Zapp Brannigan, who is a similarly useless commander with similar looks. His last Name is a reference to the show's creator Matt Groening, his ship to his other popular show "The Simpsons".
The Game

Last Life is, by all accounts, a unique point-and-click adventures in the vein of the Walking Dead and Broken Age Series. Creative and interesting, the game is sure to appeal to a varied range of tastes.

## Last Life

Last Life is an epic story told in three engrossing episodes. Gameplay is inspired by modern point and click adventure games like Kentucky Route Zero and Telltale's Walking Dead series. Like them, Last Life focuses on atmosphere and storytelling, while also challenging the player's detective skills of interrogation and deduction.

* You are Jack Parker, recently slain P.I.; Earth was destroyed 11 years ago; and no one is having a particularly good day on Mars. Yet, here you are: back for 4 hours.
* Race your way through the glittery mean streets of MarsTopia as Jack Parker hunts down his own killer.
* Wrangle deadly secrets out of an enormous cast of bizarre characters using whatever works: charm, bribes, or something less pleasant.
* Uncover the inner workings of the squeaky-clean United Corps, which run the planet like clockwork.
* Drink DNA-enhanced brewskis
* Break robots.
Biospheres: building

**Biospheres (Building)**

*Biospheres are large dome-like structures that are hardened to protect against even the harshest of environments. Ocean floors, arctic shelves, toxic wastelands - all are habitable with the proper roof over your head. Of course, dome maintenance can be quite expensive, but this is recoupable against the increased tax base provided.*

Increases maximum colony population by +2
Academy Survivor Search and Rescue Operation

Mission 1 Rec.CP
 Mission 2 Rec.CP
 Mission 3 Rec.CP
 Mission 4 Rec.CP

## Operation Details

* Recruit Lacis
	+ Recruit Ophelia to unlock Lacis' Operation
	+ Awaken Leahs to unlock Ophelia
* Cost: 250 Gems

**Reward**
Complete the operation to unlock Lita.

* Mission 1
* Mission 2
* Mission 3
* Mission 4

 **Rewards** | **:** | 38,100 Credit

 **Rewards** | **:** | 38,100 Credit

 **Rewards** | **:** | 38,100 Credit

* ?

## Other Operations

Operation Pixie Academy
**Academy Survivor Search****and Rescue Operation**

Operation Ship Repair
Operation Junker Suit

Operation Devil Annihilation
Arrival of the Demon Queen

New Suit Delivery
Operation Ancient Relic
Operation Irene
Aries31

**Legend**

W = Wall, GC = Gold Cube

1 - 6 = Your units, in order of team composition, Friend unit is 6.

A# = Enemies

**Enemies**

A1, A3: Imperial Army Charge Assault. CP 931, HP 471.

A2: Aries Guardian Hamal (Elite Assault). CP 1083, HP 1253. Special attack: Punch (Unit push to 4 squares)

A4: Imperial Scout Assault. CP 1084, HP 943. Special attack: Wave (unit + 3 squares)

A5: Imperial Scout Sniper. CP 1082, HP 603.

**Next Section**
Archi

**Archi** is a **Pixie** in **Master of Eternity**.

## How to Unlock

* Recruit Cubi
* Complete Mission-008: Arrival of the Demon Queen (Rec. CP: 491000)

## Speech upon recruiting

You dare wake me? I cannot tell if you courageous, or just plain foolish.

How can you humans still be so stupid after all this time? Hehe..

Please allow me to reintroduce myself. I am Archi, ruler of the Underworld.

Let's try to get along during our time together. Brief as that may be. Hehe...

## Pros & Cons

HOLDER

 AWKN
 Elite Damage

## Episode Guide

Episode Answers
 Episode 4
 Episode 9
1-2

**Legend**

W: Wall

1 – 6: Your units, in order of team composition. Friend unit is 6. **Note**: 2\* – 6\* appear on Enemy turn 1

A#: Enemies

B#: Enemies, appear on Enemy turn 1

**Enemies**

A1: Imperial Army Charge Assault. CP 258, HP 207

B1, B2: Imperial Army Assault. CP 284, HP 228

B3, B4: Imperial Scout Sniper. CP 281, HP 132.

B5: Imperial Army Support. CP 284, HP 183. Special Attack: Heal (single unit)

## Summary

A lone Imperial unit was running away and calling for reinforcements. Leahs first appears on the battlefield, and Puris was unable to catch up - Jeanie explains that this was due to how Leahs is an **Assault** type unit, so she has broad range of movement and high melee attack power. Leahs uses this opportunity to move ahead.

After Leahs' turn (the Imperial can easily be defeated with Explosive Knockback), enemy reinforcements appear. Puris and Jeanie also appear, finally catching up. Presuming that Leahs went ahead, the enemy reinforcements surround and start to overwhelm Leahs - and Jeanie introduces her **Support** type unit to have healing abilities. (You don't really need to heal Leahs, she can tank the hits).

Finishing the Imperial units, Leahs complains that she overworked her engine, and was unable to return to the Asgard. Mina (Asgard operative) reports that Puris and Jeanie had to tow Leahs back. Christine makes note that the Imperial was running from something, but Player dismisses this - not realizing that this was just the tip of the iceberg...

**Return to Missions**

**Next Mission**
Arrival of the Demon Queen

Mission 1 Rec.CP
 Mission 2 Rec.CP
 Mission 3 Rec.CP
 Mission 4 Rec.CP
 Mission 5 Rec.CP

## Operation Details

* Recruit Cubi.
	+ Recruit Devi to unlock Cubi's Operation.
	+ Awaken Ophelia to unlock Devi's Operation.
	+ Awaken Leahs to unlock Ophelia.
* Cost: 250 Gems

**Reward**
Complete the operation to unlock Archi.

* Mission 1
* Mission 2
* Mission 3
* Mission 4
* Mission 5

 **Rewards** | **:** | 56,200 Credit

 **Rewards** | **:** | 56,200 Credit

* Reaching the destination on the bottom will start the 2nd wave (bottom)

Note
* Steping on the blue area will inflict DEF down debuff to your entire party
* Steping on the blue area will inflict DEF down debuff to your entire party

 **Rewards** | **:** | 56,200 Credit

* Turn 2: DEF down
* Turn 6: ATK down
* Turn 10: Movement down
* Destroying the middle orb will open the path between the bottom room and the middle room.
* Destroying the bottom orb will open the path between the bottom room and the left room and spawn the 2nd wave.
* Destroying the left orb will open the path between the middle room and the top room and spawn the 3rd wave.
* Reach the destination to clear the stage

 **Rewards** | **:** | 56,200 Credit

* Stepping on a red area will inflict your whole party with ATK down debuff and stun and grant all eneny suits ATK up buff.
* Archi will teleport and spawn 3rd wave on the 7th turn.
* If all enemy suits except Archi's are destroyed, Archi will gain full HP regen buff (2 turns) with a cutscene.
* If any of your suit is destroyed, Archi will gain full HP regen buff (2 turns) with a cutscene.
* Destroy Archi's suit to clear the stage.

## Other Operations

Operation Pixie Academy
Academy Survivor Search

and Rescue Operation

Operation Ship Repair
Operation Junker Suit

Operation Devil Annihilation
**Arrival of the Demon Queen**

New Suit Delivery
Operation Ancient Relic
Operation Irene
Aries11

**Legend**

W = Wall

GC = Gold Cube

1 - 6 = Your units, in order of team composition, Friend unit is 6.

A# = Enemies

**Enemies**

A1, A2, A6, A7:Imperial Scout Assault. CP 765, HP 679. Special attack: Wave (unit + 3 squares)

A3: Imperial Army Assault. CP 765, HP 679.

A4, A5: Imperial Army Bombardier. CP 734, HP 501.

**Next Section**
Aries22a

**Legend**

W = Wall, GC = Gold Cube, LC = Life Cube

1 - 6 = Your units, in order of team composition, Friend unit is 6.

A# = Enemies

B# = Enemies, appear after A1 reduced to half health.

D# = Destination markers, to specified area, appear once all A# and B# enemies are destroyed.

**Enemies**

A1: Aries Guardian Sharatan (Elite Assault). CP 1083, HP 1253. Special Attack: Stun Punch (Unit push to 4 squares, chance to stun).

A2, A4: Imperial Army Support. CP 886, HP 630. Special attack: Heal (single unit)

A3: Imperial Scout Sniper. CP 882, HP 506.

B1, B2, B6: Imperial Scout Bombardier. CP 854, HP 573.

B3, B4: Imperial Scout Assault. CP 888, HP 785. Special attack: Wave (unit + 3 squares)

B5: Imperial Army Assault. CP 888, HP 783.

**Next Section**
1-12

1 - 6: Your team, in order of team composition. Friend unit is 6.

B: Enemy reinforcements, appearing on Player turn 2.

## Summary

Brainwashed Emily is surrounded by Imperials. Leahs tries to rush to save her, but Emily tells her to leave her be - she can no longer move. Enemy reinforcements appear, and the group realizes that they need to defeat them all to extract Emily.

Destroying all the enemies, they managed to break the brainwashing on Emily, and lead her to the Asgard.

**Back to Missions**

**Next Mission**
1-4

**Legend**

W: Wall

1 – 6: Your units, in order of team composition. Friend unit is 6.

N: NPC: Labi (Sniper, Glue). CP 3293, HP 7789

A#: Enemies

**Enemies**

A1, A6: Imperial Scout Sniper. CP 504, HP 270. Normal attack: Sniper type range 4.

A2, A4: Imperial Scout Assault. CP 306, HP 246. Special attack: Wave attack (unit + 3 squares behind unit)

A3: Imperial Army Assault. CP 493, HP 427.

A5, A7: Imperial Army Charge Assault. CP 464, HP 213.

A8: Imperial Scout Bombardier. CP 467, HP 308

## Summary

Leahs pursued ahead recklessly, and was now too close to Imperial territory. In that reckless chase, enemy troops managed to appear in the rear as well, ready to fight. Labi then shows up to protect their rear.

At the start of Player Turn 2, Leahs noticed that Labi's suit was different - Labi introduces her suit to be a **Sniper**, a unit that is equipped with beam cannons and can wipe enemies in a straight line.

Once all the enemies are dealt with, a drone unit appears. Labi checked it for traps, then realized that all it had was a memory chip. She brings it back for further study...

Everyone thanked Labi for showing up when she did, and Labi got to work on decrypting the memory chip...

**Next Mission**

**Back to Missions**
Aquarius Temple

Stage 1/3 Rec.CP
 Stage 2/3 Rec.CP
 Stage 3/3 Rec.CP
 Auto Exploration Time

## Exploration

* Level 111 Parts

**Stage Details**

* Stage 1/3
* Stage 2/3
* Stage 3/3

 **Rewards** | -

**1st Floor**

**2nd Floor**

 **Rewards** | -

**1st Floor**

**2nd Floor**

**3rd Floor**

**1st Floor**

**2nd Floor (Right)**

**2nd Floor (Left)**

**3rd Floor**

**4th Floor**

## Auto Exploration

**Time:** 03:00:00

**Rewards:** 13600 Credits, 5117 EXP (Player), 491 EXP (Pixie)

**Possible Loots:**

* Crux Crystal US
* Modification Materials
* Gems
* Mini-Mini (S3)

## Other Temples

Aries Temple
Taurus Temple
Gemini Temple
Cancer Temple

Virgo Temple
Libra Temple
Scorpio Temple
Sagitarius Temple

**Aquarius Temple**
Pisces Temple
Ophiuchus Temple
Schwarzschild Temple