Aeolus

Aeolus is master and keeper of the winds. He was also king of the floating island Aeolia

His emoji is **🌬️**

Aeolus' children live in Deme 1, in the Aeolus cabin.

## **Demigod Powers:**

### Major

*Aerokinesis* (Major or Minor)

* Children of Aeolus can use aerokinesis to manipulate the winds around them similar to children of Zeus though not as powerful. After overusing the power, the user may feel lightheaded and like the wind, floating and moving about quickly in their head. They can create warm winds, cold winds, gentle winds and harsh winds alike.
	+ 1-3 able to create small gusts of wind able to knock someone over, as well as manipulate. Can suspend small objects in the air for a short amount of time and is able to kinda solidify air (4 turns for solidification, 5 without).
	+ 4-6 create medium sized gusts of wind to knock 2 people over. They can suspend objects the size of a medium sized dog or cat in the air for a short amount of time and are able to briefly solidify air (9 turns for solidification, 10 without).
	+ 7-8 create large enough gusts of wind to knock 4 people over, suspend a person in air for a short time or to cushion their landing, and solidify air for a few minutes or briefly create objects made of air. The solidification of objects takes decent concentration and is tiring (14 turns for solidification, 15 without). They can participate in unaided flight, but only for ½ the turns.

*Go Go Go!* (Major or Minor)

* Children of the Aeolus are blessed with great speed, it seems like they get lifted up by the wind.
	+ 1-3 Just as they take their feet off the ground a gust of air forms underneath causing them to leap higher and with more ease as well as run faster and take larger steps. They get boosted up a tiny bit into the air.
	+ 4-6 They can control the air gusts at will and not only run but also slowly descend downwards or let themselves suddenly jump very high into the air. This slightly improves speed as well as they can always put the wind on their backs. Their speed increases as well.
	+ 7-8 is the same as 4-6 but also can boost up enemies into the air a little or change the direction of the wind entirely. Their speed increases as well.

*Master of the wind* (Major or Minor)

* Aeolus children have the ability to command air spirits. This is rarer ability compared to their other powers, and usually is found within the Aeolus children that are good leaders. They can only command the same spirit once per day. There’s a limit of how many spirits they can command at a time. When the spirit(s) finish their command they can command different spirit(s) after. All commands must have a time limit, or a goal for the spirit to complete.
	+ 1-2: can give basic commands no more than a few words long to any one spirit (max time limit of an hour)
	+ 3-4: can give more complex commands of up to a sentence long to any two spirits (max time limit of 2 hours)
	+ 5-6: can give multi sentence commands to any group of up to five spirit (max time limit of 4 hours)
	+ 7-8: can give multi sentence commands to any group of up to 10 spirits (max time limit of 6 hours)

### Minor

*Weatherly Influence* (Minor)

* Certain children of Aeolus can influence the weather with their moods.
	+ 1: Can cause a slight sprinkle or small section of sun only 6 feet radius with themselves at the center.
	+ 2: Can cause clouds to form, slight rain, and sunshine in a 8 feet radius with themselves at the center.
	+ 3: can cause minor storms, heavy rain, small rainbows or lots of sun in a 9 foot radius with themselves being the center

*Wind Storage* (Minor)

* This power allows demigods to store either their own, or natural winds in jars for later use. It doesn’t have to be jars. Just any container that can store things, and open easily. Don’t be afraid to get creative with your stored up wind, it’s not limited to being used as a battle weapon. That’s just a measurement for how strong the wind is.
* If you dare trap a wind nymph there will be consequences.
	+ Level 1: can only store a small amount of wind, just enough to push one person over
	+ Level 2: can store an alright amount of wind, enough to push two people over or if concentrated on one person can push them over and make the fall hurt
	+ Level 3: can store a nice amount of wind enough to push four people over or push two people down with a painful force
	+ Special minor degree level 4: these demigods are masters at firing up wind. They can save up enough to push eight people over or pack a punch to four people

*Atmokinesis* (Minor)

* Children of the master of winds can create small storms and drizzles of rain. At level 3, they can create a small amount of fog and even summon clouds to shade them.
	+ Lvl 1- 4 ft tall 8ft wide.
	+ Lvl 2- 8 ft tall 8ft wide.
	+ Lvl 3- 13ft tall 8ft wide.

*Grotto of Aeolia* (minor)

* These demigods have the ability to summon up random things that have been lost over the years.
	+ Level 1: They may summon one common everyday item that frequently gets lost. For example: pencils, socks, bracelets. They can do this once a day.
	+ Level 2: They can summon common everyday items that don’t get lost often. For example: nice dresses, stuffed animals, food, books. They can do this twice per day.
	+ Level 3: Go wild, summon anything that isn’t magical, isn’t just straight up gold, diamonds and other treasures, and isn’t an active weapon. They can do this twice per day.
	+ Level four (Minor Degree): They may summon one weapon made of celestial bronze but then you can’t summon anything else for a week.

### Given

*My Stuff’s Right Here* (Given)

* Children of Aeolus rarely ever lose anything due to most lost things coming back to Aeolus. So, unless it’s someone’s life, they will find anything they’ve managed to lose in about a week or so.

*Wind Reading* (Given)

* Children of wind gods have the natural ability to read any wind. They can detect how many monsters there are upwind or downwind based on the slightest change in wind factors and what wind spirits report to them. However, on a calm non-windy day, this ability may be weakened or may not even work. The same will go for trying to read a wind that is not opposite of their parent’s wind.
* For example, a child of Zephyros may be able to read the wind coming in from the east or west based on upwind and downwind, but may have issues trying to read the wind as it shifts more towards north-south.

*Wind Compass* (Given)

* If there is even the slightest breeze, these demigods know exactly which direction they're going whether it be east, southeast, north-north west or even south-south-south west.

*Master Packer* (Given)

* Due to the fact Aeolus managed to contain the north, east and south winds in an ox hyde bag, his children are amazingly good at packing things.

*Zoolingualism* (Given)

* The user can understand and speak to horses and pegasi. Aeolus, the son of Hippotes, another name for Aeolus is "Hippotades," meaning: "the reiner of horses," from the Greek words hippos ("horse") and tadên ("reined in tightly").

*Storm Speak* (given)

* This is a rarer ability among demigods and often develops accidentally when training their other powers. This ability allows them to understand and speak the wind spirit language of Storm Speak.

*Weatherman on Channel 5* (Given)

* Children of the wind gods and also wind spirits has an uncanny ability to predict the weather due to their connection to the winds themselves. They'd be able to suddenly know what the weather would be including temperature, humidity content, and even wind speeds.

*Fear Me Venti!* (Given)

* His kids have a knack for how to defeat venti. Whenever facing one in battle they’ll find ways to defeat it or at least get the upper hand. If a venti is hiding in a different form they can easily call it out. They can also tell when a venti is nearby because they’ll get a small ring in their ears.