City Management

### Cities

Cities can be built on a hex either by using the Found Capital City card, or by using a Settler's Build City unit ability.

* Note that the Found Capital City Card will **destroy** any special resource that is on the hex with the exception of a hut, which it will collect.
* Note: Your settler cannot build a city on a hex that is being worked by a citizen. You can press R to see the resource overlay to move a citizen token.

### Culture and Border Growth

Automatic border growth occurs when enough culture is accrued in a city. Culture is gained from buildings such as Wonders, Holy Sites, and units with the Holy Warrior promotion.

The amount of culture required to expand to a hex is shown in the culture overlay.

The overlay also shows how much culture is currently "stored" in a city. After each turn, every city will "buy" any hex it can with its stored culture, starting with the cheapest one. Hexes can also be stolen from rival players, but this costs more culture. In the culture overlay, the small numbers on the hexes you own indicates how much additional cost is added for an enemy to steal this hex with culture. This number goes up as more culture is produced by your nearby cities.

You can effect the cost of border growth by building roads.

### Population & Workers

Each citizen that is a part of your city's population can work one hex within two hexes of the city it is assigned. The citizen will collect the hex's food, gold, and hammer yield each turn.

Food yield will go to the city's food supply. Each citizen consumes 1 food per turn. If a city's food supply fills up, the city grows. If there is not enough food, there is a famine and the city loses population.

You can pick up a citizen's token and move it to another hex. This costs 1 hammer each time you do this, except on the turn the citizen was added to the city, in which this movement is free. A new citizen who can be moved for free will flash green.

Note: Your settler cannot build a city on a hex that is being worked by a citizen. You can press R to see the resource overlay to move a citizen token.You can also move a citizen to the city hex itself. By default, this adds 1 gold yield but can add additional effects if the city has Forge, Colosseum, Temple, or Market.

Resource accumulation requires no citizens working the hex. Working an unimproved tile will not collect resources.

Holy sites and wonders do not require citizens to work them.

### Happiness

Like with food, citizens consume 1 happiness per turn. It's "stored" in a city just like food and how much you have stored determines how happy your city is and how productive its citizens are. On a city's happiness bar, you can see how much happiness your city is losing by the red outlined markers or gaining by the faint yellow markers (just like with the food bar). If a city's happiness is too low, a penalty will be applied to the yield produced by its citizens. You can tell which yields are lost to this penalty due to the red crosses on them. (you must have the resource overlay on "R")

If a city's happiness is below 50%, luxury resources will automatically be distributed to it from your inventory at the start of your turn, if you have any. Otherwise, you can manually decide where luxury resources go by picking them up out of your inventory and dropping them on a city. Luxury resources simply add 1 happiness to the city's storage when given to the city.

There are a variety of ways to gain happiness for your city:

* Providing a city with luxury goods - those can be obtained by:
	+ Having mines on luxury goods (gems, silver, salt)
	+ Having fishing huts on luxury goods (whales, pearls)
	+ Buying gems, silver, salt, whales or pearls from trade
	+ Building jewelers or wineries (jewelry, wine)
* Building specific wonders (Temple Of Diana, Notre Dame, Hagia Sophia, Arc De Triomphe, Chichen Itza)
* Having certain buildings (monument, colosseum, temple, university, monastery,)
* Using Divine Decree on your capital city
* Bread and Circuses ability
* Having a unit with Garrison promotion stationed in the city
* Decreasing an unhappy city's population by building Settlers or military units

Once a city is at maximum happiness, you can give them extra luxury goods for a chance at getting victory points ("We love you" Fireworks). This chance goes up with increased population, and down with each time it occurs in a city. Each time you receive "we love you" your city will receive a yellow heart, a visual representation of how many times this has occurred.

### City Maintenance

City maintenance is the amount of gold it requires to maintain your city. It is based on the distance from your capital, terrain, and population. If you do not have enough gold to maintain your city it will cause unrest, which will prevent all gold and hammer yield.

You can lower or remove the cost of city maintenance by :

* Building roads between your cities.
* Building the Chichen Itza wonder within 3 hexes of your city
* Building a courthouse in your city.