The Everwoods

## Synopsis:

The Guilds of Sunward and Noble Houses of Abishot have hired the Whispering Cutlass Mercenary Company. You as a member of the Whispering Cutlass have been tasked with venturing to the Everwoods. Recently the settlement of Olar hasn't been exporting timber from the great forest. They have told the Kingdom that the White Pine Wardens have blocked any of the lumberthem access to the woods due to an unknown danger. In the past few weeks no updates have come from the Wardens of the northern woods, and none have been seen.

The Whispering Cutlass must head to the Everwoods and find out what has happened to the White Pine Rangers, and uncover what has stopped the logging.

## Client:

The Guilds of Sunward and Noble Houses of Abishot

## Mercenaries:

Here you should list out the mercenaries who were on the mission and link to their mercenaries page. Characters should be bullet listed.

* Erasmus Banks - Water Genasi Barbarian (Sponsor: Harbormaster Procyon)

* Nwalme - Shadar-Kai Rogue (Sponsor: Most Esteemed Xekral Shadhavar)
* Tarvel Lork- Tiefling Paladin (Sponsor: Will The Bishop of Bailey)
* (Sponsor: Lockemeup)

## Adventure Summary:

The adventure begins with the party heading northward along a cold and frozen travel road when they hear roaring from up ahead, rushing forward they see 2 massive bears savagely attacking a trading caravan. After dispatching the bears and saving the travelers they continue onward to the town of Olar. Once they arrive the union town of wood workers celebrated they group as heroes hoping to bring back the trade that makes their town money. None of the villagers know why but lately the wildlife of the woods has grown restless and violant. After spending the night the party ventures out heading northward into the woods, as they begin to enter into the woods they find a path leading to massive tree with a fort built inside of it, the party manages to dodge around an ever increasing amount of traps they finally reach the top greeted by a female Frogfolk who is the head of The White Pine Rangers, she informs the party that the trouble seemed to begin after one of the rangers had gone missing. She informs the party that she has since sent out a party of more rangers to look for them. With that information the party sets out and begins looking for the rangers. They come to an area where the rangers are known to grow healing berries but a grisly scene lies before them. A ranger matching the description of one sent out to find the initial one lay eviscerated, the party investigates what they can but moves on after turning up few clues. The party continues onward as such until they stumble upon a massive slab of stone and a torn journal detailing Giants from the North has summoned someone or something to clear out these woods for them. as the party continues to look they stumble upon a horrific creature devouring a deer, humanoid in shape but with long dragging arms and claws and a low hanging mouth with jagged teeth. The party withdraws and begins setting up a plan to take down this fearsome foe. They begin laying out deadly traps along a path to lure the beast into. Once the traps have been built and set it was time to draw the creature to them. The Mercs cut their own hands drawing the creature to their fresh blood as they being running as fast as they can from trap to trap luring the creature into them. Tragedy strikes and the creature misses one trap but the group keeps cutting their palms when they need to draw its attention away from another and into another trap. The creature is voracious and continues its onslaught downing merc after merc. Eventually it comes down to the creature and a single merc as they turn tale and run back to the trap that was missed earlier. after narrowly avoiding the creature they dive through the trap triggering it upon the creature ending its reign of destruction. The creature howls and turns into a puddle of blood and gore and the party returns to the Frogfolk to inform her of the news.

## Outcome:

The White Pine Rangers continue to watch over the Everwoods and the woodcutters come back to establish trade routes back with Sunward and Abishot.

## Adventure Rewards:

Brooch of the White Pine Rangers for each merc and access to Everwood once again.