Inca Region

5/5 (Hard)

Level 3: F, A, SH, SH, SH, SK

Level 4: A, F, SH, SK, SK, F

The Inca Region is the second region in Overboard. It follows the Caribbean Region and precedes the Arctic Region. This region even on easy difficulty is no easy task to complete. There are enemies swarming the three expansive levels and a tricky boss too. There is more puzzle solving and dangerous jumps you have to make. The usage of gimmicks and hazards is also greatly increased.

To add to this, you've lost all your weapons except for the front cannon and broadside which are both at level one. You may not realise it yet, but this will happen at the start of every new region.

Though on your quest to build up your arsenal again, you will come across some new additions which will be very useful in this difficult region. This is also the region showcased in demos of Overboard/Shipwreckers and these levels will also be included in this wiki.

### **Appearance**

In complete contrast to the Caribbean Region, the Inca Region is much darker with murkier water and an endlessly cloudy sky. With this being said, the architecture is very pretty; with pillars and sculptures with paintings and markings on them. Also big fruit trees and little wooden shack make up the little Inca villages dotted around this region. Dull green plains with small flowers here and there adorn the beige cliffs. Still visually interesting to look at but in a completely different way.

### **Gameplay**

You can probably gather by now this is a difficult region. Something is always waiting to appear out of nowhere to kill you. You have to be on your guard at all times. Relax your concentration and something will destroy you. You need to rebuild your weapon arsenal as quickly as possible; grabbing all the weapon upgrades and ammo crates must be your top priority. There are plenty of secrets in this region as well and they can be very rewarding once you seek them out.

### **Enemies**

These enemies are significantly tougher than the previous region so watch out.

### **Rotating Cannon Ship**

The least offensive of the ships in this region. When on their own, they pose very little challenge. A little more dangerous when there is more than one of them but a good whack with the flamethrower or cannons should see them off pretty easily. Recognisable from their orange sails depicting a cannon ball.

Flammable?: Yes

### **Front Rocket Ship**

Only slightly more dangerous than the cannon ship because the rockets do a little bit more damage to your health. You often find these paired with deadlier ships especially on hard difficulty. Recgonisable from their large blue sails depicting an aerial view of a rocket.

Flammable?: Yes

### **Rotating Flamethrower Ship**

This ship is best approached with mines and/or oil slick. The flames they produce have long range and the turret rotates to point where you are. One saving grace is that they move more slowly than the other ships and their steering is weaker. But it is very easy to get caught in their attack; especially when dealing with more than one enemy. Recognisable from their red sails depicting the sun.

Flammable?: No

### **Front Fireball Ship**

These are nasty. Their fireballs sting and their steering is very accurate. Plus they are quite fast and will catch up to you if you are not boosting. This can also be their disadvantage because they easily run into mines or oil slick attacks. If you're low on ammo, try running these into a saw blade. Recognisable from their large white sails depicting a red sun.

Flammable?: No

### **Side Fireball Ship**

These fellows are on a par with their front fireball counterparts. Only two are ever seen in the entire region, but they make their brief appearance not one to take lightly. Their fireballs seem to hit you more often than they probably should. Approach these the same way you would the front fireball ship. It is worth noting that in the demo versions of Overboard/Shipwreckers, these ships were everywhere and made these demo levels very difficult. More details in the level specific pages. Recognisable from their beige sails depicting fireballs.

Flammable?: No

### **Broadside Ship**

You will hate these nasty little ships. Their broadside attack does significant damage and these have much more range and power than their Caribbean counterparts. Even more dangerous when they come in groups. Oil slick and mines will help but the flamethrower is the best weapon to use against them as you can recover your health with the crew they drop. Arguably, the hardest ship to go against in this region. Even more so than the fire enemies. Recognisable from their green sails depicting a cannon ball and broadside hull.

Flammable?: Yes

### **Rotating Flamethrower Turret**

These are faster and have more range than the ones in the Caribbean Region so be on your guard. Upgrading the broadside will mean you can keep your distance from them.

### **Four Way Fireball Turret**

Much the same as the Caribbean Region. Only with more range and durability this time. Finding that safe spot to shoot this turret is crucial to survival.

### **Large Cannon Turret**

These are no threat at all. In fact, if you are right next to it, the cannon balls will shoot over your ship and not hit you at all. This makes these turrets almost useless.

### **Homing Rocket Turret**

A new kind of turret. These will fire a certain number of rockets before stopping to turn to face you to try for another attack. Luckily, these move slowly so be quick with your attack on the turrets and you should have very few problems with them.

### **Homing Fireball Turret**

Fire is always dangerous and their attacks are deadly. But these turrets are heavily flawed by two factors. One is that they turn slowly when trying to home in on you. Secondly, you can be right next to them and not get hurt as the attacks will not hit you at all. They didn't really think about that one.

### **Small Rocket Turret**

These are very easy to dispose of. The rockets are easy to avoid and only fire in one direction. So it is very easy to take out with even the front canon..

### **Small Cannon Turret**

While these fire in more directions. There is a delay where they won't fire any cannon balls. This will be your window of opportunity to take them out. They are not much of a threat anyway so don't worry too much about them.

## **Level Summaries**

Here are brief summaries of the levels in the Inca Region. This includes the demo versions released on the PlayStation. Click on the headers to go to the relative pages.

### **Inca Region: Level One**

The region starts with the hardest level of the three in this region and also one of the three hardest levels in the entire game. There are four sections, which all lead back to the central area. You don't have to follow the path set by the game and you can collect the bottles in any order you like. This may actually benefit you so do a little exploration through trial and error. Your main priority is rebuilding your weapon arsenal. So try exploring the sections to find where all the upgrades and ammo are. Getting your rockets and oil slick back are the most important things to do. But most of all, keep on your guard at all times. There will always be something lurking round the next corner waiting to strike. This level also introduces the concept of smuggling runs. See how these can help you earn rewards.

### **Inca Region: Level Two**

This level is slightly easier than the previous one but is incredibly long. The level starts off with a maze which is made up of barriers. Certain gaps are guarded by turrets so take them out. It is definitely worth exploring the entire maze to find goodies and upgrades. Once completing the maze, the level splits into two very different paths. Geysers are used to jump certain barriers and can be difficult to clear without enough momentum. Underwater enemies begin to emerge in this level, so make sure you have those depth chargers at the ready.

### **Inca Region: Level Three**

Oddly, this is the easiest of the levels in the Inca Region. Though some of the most annoying hazards are introduced here as well. Avoid fire spewing volcanoes and exploding fish as these hit you more often than they probably should. This level is also home to one of the biggest secret areas in the game and is definitely the most rewarding. But all in all, this is much more of a breeze than the previous Inca Region levels. You shouldn't have too much trouble with this short trip.

### **Inca Region: Level Four**

This is the most interesting of the boss stages. There are three rooms, each with three ships. Killing all three enemies in a room will open a gate to allow you access to a switch. Each of these switches activates an air gun in the main boss arena. You will need all of these when you face the Tower Of Terror. A contender for hardest boss in the game and only weak to rockets. You must shoot the airguns when they point at the boss. Sounds easy, but finding the position to hit them is tricky. It isn't helped by the Tower firing electricity balls and spewing killer oil slicks at you. it isn't uncommon for new players to lose all their lives trying to defeat this boss. Learn the attack patterns and avoid those oil slicks.

### **Inca Region:** **Demo 1 Level (1997)**

One of two early concepts of Overboard/Shipwreckers released on demo discs on the Playstation. This level is not too hard and shouldn't give you many problems. Enemies are not quite as accurate with their steering and attacks. Only the front cannon, broadside, flamethrower and rockets are available to you. Overall this demo level is pretty fun. A stark contrast to the final product.

### **Inca Region: Euro 101 Future Level (1997)**

One big visual difference compared to the other Inca Region levels is the water is a bright, clear shade of blue. Giving a much cheerier atmosphere to the level style. But this level is very difficult. Perhaps even more so than any of the other Inca Region levels. Both kinds of fireball shooting ships are used in abundance here and make trying to get through safely very challenging. As with the demo 1 level, only the front cannon, broadside, flamethrower and rockets are available to you. This makes it even more hard to go against the tougher enemies. Just be on your guard and swat the ships as quickly as you can.