V1.06.J796

* Fixed a rare crash caused by using  right as the player is respawning from an extra life
* Fixed a softlock caused by white champion Peeping Fatties
* Fixed a potential softlock when fighting a certain version of Death
* Fixed a softlock caused by trapdoors incorrectly staying closed on XL floors in  Isaac's Awakening
* Fixed a softlock caused by entering an XL floor on a certain secret path
* Fixed player spawning in the wrong spot in a special version of Basement I, sometimes resulting in unavoidable damage
* Fixed a certain red door closing itself when it shouldn't
* Fixed an issue preventing  and  from being unlocked
* Fixed alternate credits music not playing after unlocking Blue Baby
* Fixed certain voices not stopping when quitting or restarting a run
* Fixed Confessionals not paying out with Angel room items as intended
* Fixed  The Lost's  not blacklisting items as intended
* Fixed familiars spawned by  causing  The Forgotten to be pushed back when hitting enemies with their melee attack
* Fixed the  causing a rare crash in the D\_\_\_\_ fight
* Health Up and Health Down horse pills now play their correct announcer lines
* Fixed canceling the  causing it to briefly appear as  in Isaac's hands before disappearing
* Fixed a certain final boss not counting as "beating the game" and not granting  Eden tokens
* Fixed ""Eden"" not taking Eden tokens away when restarting a run
* Fixed a certain dark twin still attempting to attack the player during certain cutscenes
* Fixed  causing self-damage in the  Hot Potato
* Fixed being able to create trapdoors in Corpse II or Corpse XL
* can no longer create doors to the Error Room on final floors
* Fixed double-tap items having flipped controls in a certain secret area
* Fixed active items obtained in a certain secret area having no charge
* Fixed  being able to create portals between dimensions (i.e. some secret areas)
* Fixed being able to teleport out of a certain final boss fight using
* Fixed another bug that prevented daily runs from ending properly
* Fixed tarot card dropped from a certain special rock sometimes turning into a sack if the player has
* This same tarot card will now turn into Telepills if the player has
* Fixed R Key not resetting the game properly and causing softlocks on certain paths

### Changes and Improvements

* Increased the drop rate of soul hearts from blue fires from 10% back to 25% in Normal Mode
* Increased lighting around the player in Curse of Darkness
* Soul heart devil deals can now be taken even if the player cannot afford them
* Removed double tap trigger from  since it could often be accidentally triggered
* can no longer be found by ""The Lost""
* and  now cost 1 heart container in deals with the devil
* Added a few more missing Bestiary entries
* room will now contain a trapdoor back to the starting room on final floors
* Helper summoned by  now deals more damage and constantly swings its bone as long as the attack buttons are held down instead of charging a bone throw
* Bombs thrown by a certain end game boss now interact as expected with
* Added a charge bar to  to indicate when a blood clot will be spawned
* White fires no longer trigger on-hit effects
* Sacrifice room spikes will no longer teleport the player to the Dark Room when on a challenge or daily run that does not end there