Addie Whitcher

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>  |  Always check for traps, left is always right unless there's a middle, always put your healer in the best armor and wear your magic rings on your toes instead of your fingers... What else?... Always have rope... | ”
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****A******ddie Whitcher**, also known as **Meddy**, or **Sirin** when playing Odd Trails, is a ghost who lives at Greenglass House. She is the late daughter of Doc Holystone. Meddy's Odd Trails character is Sirin, a scholiast.

Meddy befriended Milo, but did not tell him she was a ghost (she thought her to be Madeleine Caraway) until the confrontation with Mr. Vinge, where she drove him out of the house. Meddy then returned the following year and helped Milo discover the culprits among the Waits. The next summer, Meddy went to camp with Milo, but was then sent by way of her reliquary to the Liberty of Gammerbund, where she helped Marzana Hakelbarend and the rest of the Thief Knot solve the kidnapping of Peony Hyde.

## Biography

### Early life

Meddy lived at Greenglass House with her father, her mother having died when she was very young. Mrs. Gallick was their cook and Paul, her nephew, kept house, and the two of them would be with Meddy while Doc Holystone was out. Paul played Odd Trails with Meddy, something she liked enough to not dissuade Mrs. Gallick's notions that she was in charge.

Meddy was occasionally alone, however. One of those times was when Doc Holystone was captured, and Meddy leaned over the fire escape in an attempt to hear Mr. Vinge's words, wanting to know if her father was still alive. However, Meddy leaned too far, and fell to her death. She later waved to her father's ghost from the fire escape.

### *Greenglass House*

#### Meeting Milo

Milo Pine told his mother that he would take care of the Caraways' suitcases, but before he got up he realized he was being watched. Milo saw a girl who looked to be about his age looking over the back of the loveseat at him curiously. Milo presumed this to be Lizzie Caraway's younger sister Meddy, whom he'd heard about but never met. Milo was annoyed at being stared at, but tamped this down and introduced himself. Meddy did not appear to be any happier than Milo, though she greeted him.

Meddy asked if Milo was adopted, persisting through Milo's hints that he didn't want to answer this. Milo showed Meddy to her room, trying to divert her. Milo left Meddy to make herself at home and went to drop off Mrs. Caraway's bag, but when he came out he found Meddy standing in the doorway of the room, her arms folded. She persisted about his adoption, and the exasperated Milo eventually told her that he was Chinese, insisted it was personal and none of her business, and stalked back downstairs, leaving her staring after him.

In the morning, Milo woke up on the loveseat and found Meddy looking incredulous, asking if he'd slept downstairs. Meddy surprised him such that he fell out of his chair. Each asked the other why they were downstairs, Meddy answering that she'd heard an odd noise inside the inn, and Milo mentioned how noises had bothered him when he had been 'little'. Meddy, annoyed, went for the staircase, but noticed something on the floor and picked it up. Milo realized that the nautical chart must have fallen out of his back pocket, and told her to be careful as she opened the folded map. Milo tried to get her to give it to him, but Meddy ignored him and examined the map. Milo was annoyed and slightly surprised when Meddy identified it immediately as a navigational chart, and Milo told her that the dots were probably meant to represent depths and the gull a compass rose, but Meddy corrected him that it was an albatross. Milo told her again to be careful, and she assured him that she wasn't going to tear the chart.

Meddy asked about the chart, and Milo answered, then Meddy suggested that they find out more about it, suggesting a campaign. Milo told her that he was upset about her presence, which she knew, but Meddy managed to convince him of her idea. The two of them sat down, and Milo told Meddy how he'd found the chart, and was busy telling Meddy everything he knew about all the guests in the house when he heard feet on the stairs. Mrs. Caraway came down, and they quieted, and she wished them good morning and offered them hot chocolate. Milo went back to his room to sleep.

#### Odd Trails

Milo, finding Meddy behind the Christmas tree, gave a grumpy greeting, but Meddy greeted him cheerfully and invited him to get started with the campaign. Meddy, who was sitting among papers and illustrated books, explained that their campaign would be to figure out the chart's secret, and that they were going to investigate the guests. Meddy informed Milo that they would start by creating Milo's character, and explained the different types of character he could have. Meddy encouraged Milo to think of what he wanted to be, and with the list of traits that he wanted to have, Meddy suggested he be a blackjack, specifically an escaladeur. Georgie Moselle then showed up, and all the others in the room looked up as Georgie commented that Milo's character's skills looked like that of a thief. Meddy reminded him of his character's powers, and Milo handled the situation, Meddy supplying information about the game, Odd Trails. Milo chose a name for his character, Negret.

Meddy asked Milo to create a map of the house, and then gathered up the books and headed for the stairs. Meddy reminded him that this was about the nautical chart, and when he said that he did not have the chart with him, Meddy seemed angry. Milo led her to his bedroom where he'd left it, and discovered that it had been gone. Meddy expressed the belief that he should have locked his room, but Milo thought he shouldn't have had to, and Meddy agreed gently with the panicked Milo.

**Milo Pine**: Why would I mind?

**Meddy**: Well, for starters, Sirin would have to be invisible to all the non-player characters—meaning everyone but you.

— *Greenglass House*, pg. 65-66 |  | ”

In order to distract himself, Milo asked Meddy about her character. Meddy told him that she would like to be Sirin, a scholiast, and explained what a scholiast was. Milo agreed to this character, welcomed Sirin to the campaign, and he and Meddy shook hands. Milo asked if there was anything else he needed to know, and Meddy counted off advice including where to wear your magic rings, but stopped when she noticed how baffled Milo was, and told him he'd figure things out as he went. Milo-Negret began to think over the clues, and then told Sirin that the watermark, a twisted iron gate, was the same on both the nautical chart and the blank page. Sirin laid out their three questions, then suggested that perhaps there was a treasure or secret hidden in Greenglass House, and the nautical chart was the map to it. Sirin helped Milo feel like Negret, agreeing with his escaladeur powers.

Sirin inquired whether the gate meant anything to Negret, and he realized that it did, and led Sirin to the stained-glass window on the fourth floor, where the metal was shaped like an iron gate. The two speculated about what the gate could mean, and Negret recalled that the house had previously belonged to Doc Holystone. They wondered about the chart, but Negret heard someone ascending the stairs. Sirin noticed the iron gate in the fifth-floor window, and Negret took Sirin into the attic, which they reached just in time. Negret realized it was not Clem but someone else following them, and peeked around the banister in time to see Dr. Gowervine sneak into Clem's room, but on Sirin's request could not remember if Dr. Gowervine had taken anything. Negret and Sirin began to explore the attic. Sirin urged Negret to check for traps, explaining that while there might not be a curse or a "decapitation thingy", there could be a spiderweb or other things of the sort.

   Negret and Sirin began to methodically search the place. Sirin found a thin silk robe and declared it the Cloak of Golden Indiscernibility, and found Negret black wooden slippers that would help him move quietly. After finding a set of keys, Negret asked Sirin if he could make up a history for his character, and she told him that would be a good idea. Sirin added to her costume the Helm of Revelations and the Eyes of True and Aching Clarity, and presented Negret with Wildthorn's Crackerjack Gauntlets, which he liked, and an assortment of other junk. Negret then found a box of role-playing game stuff, which Sirin was of the opinion that would be useless as they'd made up their own campaign, but Negret insisted on taking something, so she gave him the blackjack's handbook. Sirin later found a scrap of paper with the gate watermark, and named the Gems of Ultimate Puissance when Negret found them. Sirin declared the attic the Emporium, and instructed Negret to make a floor plan for it.

Sirin suggested that Negret get the guests talking, since they needed clues. Negret suggested that the guests tell stories like in *The Raconteur's Commonplace Book.* After Mrs. Hereward's story, Sirin told Negret to ask what had happened to Julian's things, betting that Negret was wrong. Mrs. Hereward had told him that she did not know, and Sirin concluded that Mrs. Hereward thought they existed, as usually a grown-up would say it was just a story. After Mrs. Pine told the story of Fenster Plum seeing the ghosts of Doc Holystone and his son, Meddy declared that she'd liked that story. While Mrs. Hereward was knitting, Sirin told Negret to look at Mrs. Hereward's bag, where Negret saw Greenglass House stitched onto it, and on the other side, an iron gate.

In the morning, Meddy informed Milo that something had gone missing. Later, Negret and Sirin speculated about how something could have been stolen from such small rooms, and they wondered if all three of the people stolen from (Mr. Vinge, Mrs. Hereward, and Georgie) had been out of their rooms at some point. Negret concluded that if Mrs. Hereward was sneaking around, it would be related to her story. Negret talked to Georgie, and then Mrs. Hereward about the stolen items, with Sirin watching.

Sirin did not mind searching for the stolen items as part of their campaign, as in Odd Trails you could find plums. Negret and Sirin searched the third floor, and Negret found Mr. Vinge's watch hidden inside a soap cake, causing Sirin to praise his abilities. They decided to take the watch to the Emporium so that the thief would not move the stolen things before they could find them, but they realized someone had been in the Emporium. She then followed a nervous Negret into the attic, assuring him that she was with him. Sirin helped him move the sailcloth, where they found Mrs. Hereward's bag. Negret instructed Sirin to retrieve Mr. Vinge's watch from the box of Gems of Ultimate Puissance, as he'd thought of a better place to put it. On their way downstairs, Negret and Sirin heard Georgie and Clem talking, Georgie making a deal with Clem to get her notebook back. However, Negret found the notebook in the poinsettia. Sirin ignored Negret's qualms about looking in it, and found that the entire notebook was in code.

They made a list of their clues about each guest, and then wrapped the three stolen items as presents to be put under the Christmas tree, where they would blend in perfectly. Mrs. Pine came in to tell Milo it was lunchtime, and Meddy asked to stay behind in Milo's room where it was quiet and look over clues. Milo reluctantly agreed. Milo and Meddy watched the guests during dinner, and wondered who could have been the thief. Mrs. Hereward began to get angry, and Milo and Meddy decided they needed to give the things back. From out of sight, Meddy shook the branch on the Christmas tree covered in bells, and when the others arrived in the living room they found the three gifts containing the stolen items sitting in a pile on the rug. Milo went to tell the guests how he'd found the things, an idea Meddy did not support, but allowed him to tell so long as he left her out of it.

After Milo returned from investigating the noise outside, as he was lighting candles (the power had gone out), he was startled to see Meddy on the other side of the table. She then told Milo that she'd been there the whole time, waiting for things to calm down, wondering alound what was wrong with the yelling Mrs. Hereward and Dr. Gowervine. After Georgie's story, Meddy reminded Milo to stay focused, and Milo went on to ask clarifying questions of Georgie. As soon as things had subsided, Milo joined Meddy on the loveseat. Milo told Meddy who Fenster was, and Meddy felt that she knew him from somewhere. Negret and Sirin then discussed clues, and Negret shared his theory about Georgie having dropped the nautical chart. After Dr. Gowervine's story about Lowell Skellansen, Negret explained the reason Dr. Gowervine had been in Clem's room, and suggested that Skellansen's tools could be hidden at Greenglass House, causing Sirin, impressed, to compliment his sneaky thinking. Sirin wondered if Dr. Gowervine had known that Greenglass House had previously belonged to Doc Holystone.

In the morning, Meddy knocked on Milo's door, and handed him the present his parents had left outside his door for him to open on Christmas Eve. Milo and Meddy sat on the bed and Milo recounted all that had happened that evening, about finding Julian's lantern and hearing someone sneaking around. Meddy urged him to go downstairs to find out what had gone missing, and he did, however, no one had reported anything gone yet. Meddy reminded Milo of his present, and inside Milo found his dad's Odd Trails character. Meddy was extremely impressed, and wondered if Mr. Pine had painted the figure himself. She explained to Milo how players use figurines in tabletop games. Meddy let Milo have time alone with his parents, seeming to sense that he needed it. When Milo returned from checking on the men at the generator, Meddy filled him in on what had happened while he was gone: nothing, except Fenster and Mrs. Hereward's shenanigans with the cake. Meddy watched Mr. Vinge and Dr. Gowervine.

An angry Dr. Gowervine announced that his satchel had been stolen. Sirin was not sure what to think, as she'd been sure he'd been the thief. They wondered if the watch was a decoy, or perhaps this new theft was. They wondered where such a large satchel could have been hidden. Georgie Moselle interrupted to give Milo back the nautical chart as a gift, to Sirin's delight. Sirin agreed with Negret that the empty rooms and attic probably weren't hiding anything, but Sirin insisted on searching them in the interest of being thorough.

While searching an empty room on the fourth floor, Negret and Sirin were shut in. Whoever had done it then locked the door. Negret, upset at being locked in, tried his lockpicks (a gift from Clem) on the door, but couldn't pick the lock, and Sirin assured him that it was okay. Negret and Sirin began to bang on the door and yell as loud as they could, but no one came. Negret and Sirin deemed they could not climb down the fire escape, it was too icy, and so Negret took the luggage rack and Sirin helped him put it out the window. Negret banged on the bars with the luggage rack until Milo's father arrived. Mr. Pine unlocked the door and let Negret and Sirin out, and Negret told how he and Sirin had been locked in. Mr. Pine, confused, started to inquire about Negret's continued usage of "we" and "us", but did not finish. Negret theorized that they were close to something the thief didn't want them to find, and despite Sirin's protests that they had searched Georgie's old room thoroughly, Negret looked again and found a paper under the corner of the rug. Sirin, realizing that there was a customs agent in the house, gasped. Sirin and Negret agreed that they didn't think Georgie a customs agent even though the paper had been in her old room.

Negret realized that Dr. Gowervine's satchel was probably hidden on the second floor, and charged Sirin with searching while he checked on the inventory of keys. Sirin found the bag on the fire escape, and helped Negret get the window open. Negret suggested that they'd earned a look at the bag, and Sirin approved and opened it. Sirin declared that it would take them hours to go through all the notes, but Milo's parents then arrived and the two had to put it down. Negret returned the bag to Dr. Gowervine while Sirin watched the guests' reactions— nothing abnormal. Negret suggested that, since Georgie's secret was no longer a secret, perhaps they could share the chart. He planned to look at Mr. Vinge's book, *The Skidwrack: A Visual History*, and find if there was anything that looked like a match. Sirin approved the plan, and Negret and Sirin spent ten minutes checking the chart against all the book's illustrations. Mr. Vinge came up behind them, causing Negret and Sirin to jump. He told about the seiche, and when Negret told him that there was an albatross on the chart, Sirin elbowed him, later saying that he had to stick to the plan and keep their secrets.

Negret told Sirin that he was going to look at the garden. Sirin protested the time, and he explained that it would be dark later, and he'd told Mr. Vinge that he was going out. Negret invited Sirin, but she declined, saying that they had "real clues" to follow, and taking out the Eyes of True and Aching Clarity, told him not to mind her. Negret assured her that he would be right back, and it was just across the lawn. Sirin glared at him. While outside, Negret found a bench with "RIP AW" engraved on it, and a bad drawing of a bird that Negret thought was an owl but was not sure.

Upon Negret's return, he found Sirin behind the Christmas tree. He told her that he couldn't tell whether or not Clem was right about the gate but he believed her, and that was all; she had been the one to say they should search everywhere. She hadn't found out anything either, so Negret declared that they were even. The two then began to go over the clues again, with Negret expressing the theory that the thief and the customs agent were the same person. They went through each guest and why it could be them, until Negret realized how the complicated answer worked. He whispered that he knew who it was, and Sirin asked who, but the Pines, Brandon, and Fenster then arrived. Negret grabbed the notebook from her and went to tell his parents what he knew. Milo went out sledding, and when he returned, Meddy interrupted his reading behind the Christmas tree. Milo told Meddy about how he'd found the other half of the iron gate in the outbuilding the Pines used for storage. Meddy did not know what it meant, but was happy that it was there. They went to watch the guests during dinner.

Mr. Vinge began his tale. Meddy seemed tense. Mr. Vinge and Dr. Gowervine argued about the smuggler that Deacon and Morvengarde had, according to Dr. Gowervine, tortured for his information, and Milo whispered Meddy's name, but she was still staring at Mr. Vinge, unmoving. Throughout the tale, Meddy seemed tense and furious, acknowledging every interruption with an assertion that she wanted to hear what he had to say, sending cold air through the room each time.

#### Telling the truth

Things between Mr. Vinge, who had asserted his status as customs agent, and the Pines and other guests began to escalate. When Mr. Vinge took out a gun and two men burst into the house, Meddy yelled at Milo to run for the Emporium. When Milo heard a gunshot, Meddy grabbed him by the collar and threw him forward, and told him to keep going. They reached the Emporium, and Meddy slammed the door shut behind them. Milo, who had just realized that he'd left his parents with a man who had a gun, pulled off his rucksack and began to cry. Meddy tried to comfort him. Meddy commented bitterly on how she should have guessed Mr. Vinge was a customs agent. Milo knew something was up with her and resisted her efforts to convince him otherwise. After considering for a moment, Meddy began by telling him that Mr. Vinge was talking about himself in the story, and it was only because he was so much older that Meddy hadn't recognized him. According to Meddy, Mr. Vinge was responsible for the death of Doc Holystone, and she knew this because, she said, she'd been there.

Meddy told Milo that her name wasn't Meddy. Mrs. Caraway's daughter was called Meddy, she said, but Meddy Caraway hadn't ever been there, Milo had just assumed she was Meddy. Milo remembered a number of things all at once, then realized that Meddy's real name was Addie Whitcher. Meddy invited him to keep calling her Meddy, and confirmed that Doc Holystone had been her father, and she'd seen Mr. Vinge capture him. Addie put her hands in her pockets and looked down at her feet, seeming very young to Milo. Milo, baffled, asked how she could have seen it, because she was his age. Addie told him that she had been his age, and Milo recalled the "RIP AW" and the ghost in his mother's story.

Addie confirmed that she was indeed a ghost, and seemed to think that he probably wouldn't believe her but was desperately hoping he'd surprise her. Milo asked if she could prove it, and Addie flickered and was gone, reappearing when Milo called her name. Milo recalled how Sirin would be invisible to all the non-player characters, and realized that no one else could actually have seen her, or heard her. Addie explained that only the people she showed herself to could hear her, and assured Milo that he hadn't seemed any crazier than some of the others. Milo noted that he'd seen a memorial to her out in the garden, and she explained that it was her headstone, and they'd thought it better secret since Doc Holystone had been her father.

Addie explained how she'd been worried about his reaction when she told him the truth. Addie invited Milo again to continue calling her Meddy, and he agreed. Milo again expressed distress concerning Mr. Vinge's gun, and Meddy suggested that if they found Doc Holystone's final cargo, Mr. Vinge would leave. Milo asked if she could take the gun from Mr. Vinge, and Meddy said that while she could, her only advantage would be surprise, and that she wasn't capable of wrestling a gun away from someone used to them.

Milo asked if Meddy had seen Doc Holystone's death, and she said that she'd only seen Mr. Vinge try to capture him, and explained how she'd seen Mr. Vinge. Meddy explained how she usually had company while Doc Holystone was away, but hadn't that time. Meddy explained how Doc Holystone had rung the bell in an attempt to wake her up, and she'd gone out onto the fire escape from where she could see the part of the woods where he came. Meddy had watched him notice Mr. Vinge and turn around, and Mr. Vinge chased Doc Holystone before exiting the woods again. He went to talk to another customs agent, and Meddy knew that Mr. Vinge knew that Doc Holystone had fallen to his death off the cliff, because otherwise Mr. Vinge would have followed. However, Meddy had leaned out off the fire escape as far as she could to hear what they were saying, hoping that she was wrong. Meddy had fallen off the fire escape and died.

Meddy told Milo how she only remembered parts of the happenings over the years. Things had looked new to her when she'd been in the house this time, even though they had probably been around while she'd been alive. Meddy explained how she'd known something was wrong in the house, causing her to come back, and she could feel that all the guests were seeking something. However, she had recruited Milo to help her find the wrongness, as she could not do it herself. Meddy was convinced that Milo could find what Mr. Vinge was looking for, listing all the things he'd found. Meddy could not think of what Mr. Vinge was looking for.

Meddy went downstairs to check on how things were doing, suggesting that Milo think as Negret. Upon her request, Negret gave Sirin the guest room key at her request in case he'd locked up the guests, and passed through the door. Sirin returned and reported that everyone was okay, but that Mr. Vinge had locked the guests in the laundry room and was grilling Fenster and the Pines, and seemed to think that he could arrest them. Negret expressed frustration about how little she could do, and then apologized, and she expressed the same sentiment. Sirin then produced a catalog of Skellansen's work that she'd taken from Dr. Gowervine's satchel. Sirin urged him to stop complaining and think, and they discussed the nautical chart again. Negret wondered if the albatross was meant to tell them what kind of ship it was, but Sirin did not know what had happened to the *Albatross*. Negret recalled her words about a ship chandelier, and realized that Skellansen had made chandeliers in addition to windows. He told Sirin that perhaps Dr. Gowervine was wrong about it having been a story window, and that he was sure they were on to something. Sirin took out the photo from Dr. Gowervine's satchel that appeared to be a depiction of doodles on a foggy window, and showed Negret how it could show sails and a deck, and perhaps was a map showing how to get something in the chandelier.

#### Combat encounters

Sirin suggested that they try to beat Mr. Vinge with their smarts, as they had figured out much more than he had. Negret, listening to the creak of the attic door, deemed that someone was searching the fifth floor, and Sirin deemed it was the man she'd seen on the second floor. She hurried over to the attic door and asked Negret if it could be locked. Negret grinned as he told her that it locked from the outside and could not be unlocked from the inside. Sirin understood, and they quickly discussed strategy.

**Sirin**: Amateur. Congratulations, Negret. You just won your first combat encounter. One down, two to go.

— *Greenglass House*, pg. 343 |  | ”

Negret and Sirin lured one of Mr. Vinge's thugs into the attic. Sirin led him further in, surprising him by appearing in front of him, and Milo locked the door on the thug. Sirin materialized next to him and celebrated their victory. They decided to descend the fire escape in order to avoid the other thug. Sirin expressed worry about this plan, worried that Milo too would fall and die, but he decided he was going to try. They encouraged each other, and Sirin helped Negret by scouting ahead. She presumed that their captive had been let loose. Milo slid off the shed roof, and she helped him up. Meddy then peeked through the window and decided that the other agents were upstairs. However, Mr. Vinge noticed their arrival due to the sound of the door, and despite Milo's efforts to hold it shut, one of Vinge's thugs burst through and dragged Milo inside. Meddy wrung her hands as she followed, and apologized for not having realized they were downstairs.

    Meddy encouraged Milo to remember the plan, so he went to the chandelier and Mr. Vinge found inside Doc Holystone's final cargo. Milo, crying, identified it as a scholiast figurine for role-playing games, noting the "Sirin" engraved on the bottom while Meddy looked on in wonder. Mr. Vinge insisted on taking the figurine, as he didn't want it to become part of Doc Holystone's legend. He would then destroy it. Meddy told Milo hesitantly to give it to Mr. Vinge, but Milo ignored her, and refused to let Mr. Vinge take it.

Mr. Vinge then threatened to use his gun, but before he could, Meddy appeared, and told him to stop. Despite everyone staring at her, Meddy walked straight up to Mr. Vinge and reached for his gun. Mr. Vinge flinched and shot at Meddy. Milo screamed, but Meddy, being a ghost, was unhurt. She expressed extreme disdain that he would dare shoot at a kid, and then somehow got right up in Mr. Vinge's face, even though she was shorter than Milo was. She then took the gun, and calmly instructed Mr. Vinge to leave Greenglass House, and leave her friends and Doc Holystone's memory in peace. Mr. Vinge looked about to argue, but Meddy became huge again, looking so angry that her face seemed almost disfigured. She screamed at them to leave, and Milo heard in her voice misery, sadness, and fear, realizing that she was scaring herself. Mr. Vinge ran out into the night, and the door banged shut behind him. Meddy sent his coat after him, and it tackled Mr. Vinge. The other customs agents then left too.

Meddy expressed both her thanks and annoyance at Milo. The guests were released from the laundry room, and Milo introduced them to his friend. Milo then gave Meddy the figurine, saying that it should be hers. The Pines agreed for Meddy to stay, and thought that sometime they would play Odd Trails. Milo then looked in the chandelier again, and emerged with the cartoon for Skellansen's story window about Doc Holystone, to Dr. Gowervine's great delight. Meddy praised the painting, then suggested that Dr. Gowervine borrow the cartoon, as she wanted other people to see it. Dr. Gowervine and Meddy agreed to talk about Doc Holystone together sometime.

After the other guests had gone, Meddy met Milo on the porch and told him that she was going to leave. Milo assured her that she didn't have to, and insisted that he wouldn't mind her staying for Christmas. But Meddy, smiling happily, decided to give him his family Christmas after all he'd done for her. Meddy assured Milo that she would be back, since she had all the time in the world, and would not be convinced to stay. Milo wished her a merry Christmas, and the two of them shook hands solemnly. Meddy wished Milo a merry Christmas too, then flickered once and was gone.

### *Ghosts of Greenglass House*

#### Ghost Problems

Meddy still had not returned to Greenglass House by the next year. Milo missed her very much, hoping that she could help him cope with the guests arriving again and his feeling out of control, and help him recover Negret, his Odd Trails character, who he could not get to. Milo saw various reminders of Meddy, and the guests asked about her, each time causing Milo to miss her again. Just after the arrival of the new guests, Meddy showed up. She commented on how upset Milo was, and promised to help him with Odd Trails. Milo mentioned having seen her father's ghost, to her delight.

They went up to the Emporium, where Meddy's Odd Trails manuals were kept. Meddy helped Milo choose a character; he decided on an ecstatic-solitaire blend, and Meddy chose to keep Sirin. The two then explored the Emporium, and Meddy found the Tome of Unutterable Algorithms, Ring of Wildest Abandon (which she gave Milo), and Eglantine's Patent Blackthorn Wishing Stick. Milo shared his character's name, Téngfēi.

Téngfēi and Sirin went to see Georgie and Clem, who could see Sirin, which she didn't like. Sirin told them about Gilawfer, and relayed Doc Holystone's warning about the derrotero. Georgie and Clem informed the two that the entire haul had been stolen. Téngfēi realized that only the people Sirin had showed herself to the previous year could see her. Sirin sent Téngfēi out to see Doc Holystone, since she couldn't leave Greenglass House, and he relayed Doc's message.

The two saw someone moving around in the living room. They slipped inside to find Sylvester Alforn cleaning the remainder of the ash from when Rob had cleaned the chimney. Téngfēi sent Sirin to get Sylvester a duster, then shared his findings with her: someone had poisoned Mr. Larven's punch. All of a sudden, they realized that Sylvester could be hiding things in the room, and Sirin watched him. Téngfēi went up to go to bed, but realized that the thief had hidden the things in Georgie and Clem's room, where the two thieves wouldn't look. Sirin helped him look, then decided to store the things on her person, so the thief couldn't possible find it. In the morning, Meddy admitted that she'd spent the night looking towards the grounds, hoping to see her father. Milo said this was fine, and they went downstairs, where the adults greeted them awkwardly, to Meddy's great annoyance.

#### Clues and Secrets

Meddy, along with a confused Milo, watched Sylvester and Lucky's romance as Lucky thanked Sylvester for cleaning the room. Meddy then helped Milo get into character. She expressed annoyance at how the adults weren't covering up her existence well. Téngfēi and Sirin discussed clues, then found Clem and Georgie sneaking around upstairs. After Owen arrived, Milo and Meddy went downstairs to watch the guests more. Meddy made Milo sit next to Marzana, though he worried it would be awkward, because they needed more information from her and because where she was had a good view of the rest of the room. Sirin later explained how Lucky was the thief, mentioning all the ways it could work, though Téngfēi was skeptical. Seeming annoyed, she left Milo alone with Owen when Owen requested it.

Téngfēi filled her in on his conversation with Emmett, who it turned out was a customs agent, and she listened in on when he admitted this to Georgie. Mr. Hakelbarend told a story about Whit Gammerbund, which Sirin liked. When Téngfēi and Sirin met behind the tree to discuss clues, Sirin was still completely convinced that Lucky was the thief, and Téngfēi realized that Marzana was Mr. Hakelbarend's daughter, to Sirin's great surprise. Sirin supposed that he was Cantlebone, but Téngfēi reasoned that if he was, he wouldn't need to hide, since no one knew who Cantlebone was.

Lucky told of herself as a young girl, and how she had found, and befriended, a hobby horse skull, after which Sirin agreed that she'd been wrong about Lucky having been the thief. Téngfēi suggested a new theory that Mr. Larven and Mrs. Kirkegrim might be the thieves, but Sirin said immediately that it couldn't be them, though Téngfēi pointed out that they'd decided this about everyone. He described all the clues he'd realized, and Sirin realized he was right. The two prepared to watch the guests while Téngfēi was telling his story, employing everyone except Emmett and the Waits to watch various guests.

Téngfēi suggested a place that Sirin could find one stolen thing, the reflecting circle, and she found it, and Sylvester discovered the set of locks, leaving only the keys. Téngfēi and Sirin then overheard Mr. Larven, Mrs. Kirkegrim, and (to their shock) Rob, who appeared to be in charge. All claimed to not know where the stolen things were, and it became clear that they were working for Gilawfer. Mrs. Kirkegrim left, and Sirin attempted to tell Emmett to stop her, but forgot that he couldn't see her. Téngfēi realized where the keys were, and went out to get them.

Téngfēi found out that Doc Holystone's ghost had not been Doc Holystone, but Gilawfer pretending to be him in order to fool Milo, but then the real Doc Holystone showed up, and expressed longing to see his daughter. When Milo returned to the house, he told Meddy about all that had happened and promised to find a way to get her to her dad. Rob attempted to steal the keys from Milo, but Meddy helped Mr. Larven knock him unconscious.

Téngfēi realized one last thing: Mrs. Kirkegrim was Violet Cross, Mr. Hakelbarend's wife, and Marzana's mother. Meddy introduced herself to Marzana, and when the Waits left, they expressed intention to see each other again. Meddy convinced Milo that Violet Cross had actually made a derrotero, and Milo all of a sudden realized that the keys had been the derrotero. Clem, Georgie, Emmett, and Owen all left, Georgie gifting Meddy an albatross she'd carved.

Milo explained an idea to get Meddy to her dad, suggesting that, based on folklore in Odd Trails, Meddy could be carried using a relic and a reliquary. Milo suggested they use the Sirin figurine as her relic and the Flask of Winds and Voids as the reliquary. Meddy was skeptical, but agreed to try. Milo put the vial in his pocket and, holding Meddy's hand, they managed to cross the lawn without Meddy flickering out, until they reached Doc Holystone. Meddy delightedly hugged her father, and the two were reunited.

### *The Thief Knot*

Marzana called Milo to tell him about the kidnapping, but he could not come, because he was at camp. Milo, however, sent Marzana a package with Meddy's reliquary (the Sirin figurine and the glass vial) enclosed in it, along with a note, which informed Marzana that Milo had not come to camp alone and he hoped this would work and 'she' would arrive, and instructing Marzana to keep the figure in the vial and send the vial back to Greenglass House eventually. Marzana did not understand, but when she left her house she found a girl waiting on the front stoop. Marzana slowly realized who this was, and the girl confirmed, amused, that she was indeed Meddy.

Meddy offered explanations to the baffled Marzana. Milo had figured out how to use a reliquary the previous winter, based on Odd Trails, and it had allowed Meddy to travel (though, she admitted, she could not pass through things when using the reliquary, and bumped into walls a lot). Marzana in turn explained about the kidnapping of Peony Hyde, and Meddy expressed the eagerness to help, though with a disclaimer that though she could walk through walls she could not do magic. Marzana and Meddy then arrived to Marymead, Marzana's school, and Meddy made appearances to Nialla and Emilia, who were shocked. Nialla realized that what Marzana had told her about winter break had been true, and Emilia commented that Meddy was "not from Marymead", causing Marzana and Nialla to wonder if there were ghosts at their school.

Nialla and Emilia introduced themselves to the ghost girl. Meddy then walked through Marymead, commenting on various odd things. She then got into the dumbwaiter with Marzana, Nialla, and Emilia, and kept watch (walking straight through the door) for them while they cracked into the school files. They then returned to the dumbwaiter and Emilia ferried Marzana and Nialla to their first period class, reciting *Mrs. Kerwallow*. Throughout the ride, Meddy giggled crazily, apparently feeling something odd, and they speculated over the theory that Emilia shared: the old iron moved the rooms around to make way for the dumbwaiter. Meddy then went exploring while Marzana and Nialla were in class. That afternoon, they led her through the tunnels and Boneash and Sodalime's (which delighted her) on their way to Surroyal Books. Meddy shared what she'd been up to: finding out about Mr. Otterwill—she had overheard teachers talking about Mrs. Agravin's absence.

Meddy introduced herself to Ciro and J.J., disappearing and shocking J.J. She then shared that she was the daughter of Doc Holystone, and a ghost. Marzana explained the name she'd picked for the group: the Thief Knot. Meddy shared a few bits of information that she'd presumably gotten from her father, such as reef knots, fidlam bens, and confectioners. Meddy suggested that they go to Mrs. Agravin's house. The group then looked over the notes Ciro had gotten about the Belowground Transit System, trying to figure out where the stations in the Liberty were, commenting that Milo would love it. At the mention of a cemetery, Emilia broke down, and Meddy realized that Emilia's father was Alexander Cabot, who, she told Marzana, had saved Marzana's mother's life. Meddy contradicted Marzana's anger about Emilia and Meddy's parents having told them things, unlike hers, saying that she would give all the stories to have her father back.

They found out that there was a Belowground station in Marymead, and Meddy commented once again on the oddness of the school. Meddy went with Marzana and J.J. to check on Mrs. Agravin, the missing math teacher, bantering with J.J. over magic tricks. Meddy was delighted with the Liberty and watched intently from the bus. Meddy eventually agreed to tell Marzana the story of Emilia's father saving her mother, explaining about carriers and repeating the story her father had told her about Alexander Cabot. They then exited the bus and began looking for Mrs. Agravin's house. Meddy pointed out a plaque declaring the place to be Ottomy Market, and connected this to the Belowground station in the Liberty called Ottomy Stalls. J.J. found that Mrs. Agravin's house was built over the old Belowground Transit station (stopping in his tracks, culminating in Meddy falling through him).

Meddy went inside and unlocked the door for J.J. and Marzana to enter. Meddy then found that Peony Hyde was upstairs, and as they went, someone else arrived, whom they presumed to be the kidnappers and Meddy locked the door on. The invaders were then found to be Marzana's parents, and let in. J.J. did shell tricks for Peony, then Meddy did them, and since Peony could not see her it appeared that the shells were moving on their own. Meddy then returned to Marzana's house with Marzana and her parents. Meddy tried her best to cheer Marzana up after her parents yelled at her, insisting that Marzana had not done anything wrong.

Marzana and Meddy went to Surroyal Books to meet up with the rest of the Thief Knot as planned. Meddy tried determinedly to win at J.J.'s shell games, but he explained that it was not a game but a hustle, and there was no way for her to win. Marzana soon realized that the girl they had rescued was not Peony, and Meddy caught on, comparing it to an Odd Trails exploit. The group then went to Marymead, because Emilia wanted them to see the station, and Meddy went ahead and found Emilia. Meddy then rejoined Marzana and Emilia, who were looking at a portrait. She asked why there was a painting of Peony Hyde in the school, and Marzana explained that they thought it was Tasha Cormorant, but Meddy insisted that this was a portrait of the girl they had rescued. They realized that Meddy was right.

The Knot entered Cotgrave Wall Station. Meddy commented on the beauty of the station, then helped Emilia with the map. Meddy realized the object of the kidnapping that Emilia was getting at: the Hydes had left town with Tasha. They found out that Peony's house was built over the old hub of the Belowground Transit System, and the iron must have cut it off from the tunnels, causing the kidnappers to need to go in from above. Nialla and Ciro then found a message in the ransom note, and while everyone was goggling at that, Meddy noticed a rumble, and Marzana realized that Emilia had called the train by accident.

Brandon Levi arrived, and realized who Meddy was. Meddy introduced the Knot and vouched for them, and Brandon agreed to take them on the train, since Nialla and Ciro were going to stay back and get help. On the way, the remainder of the Thief Knot speculated about who the kidnappers were. They knew Tasha Cormorant was responsible for getting the Hydes out of the house, but they did not know who they were going to confront. Meddy suggested that they catch the kidnappers and make them talk, and she and J.J. began to plan what magic tricks to do to distract the kidnappers.

They arrived at Mergenthaler Street Station, and Meddy went to see what the kidnappers were doing, and reported that the iron was ridiculous, and that the kidnappers were indeed trying to break through from above. The rest of the group entered the station fully, and commented upon the shocking iron construction. J.J. and Meddy prepared their tricks, and Meddy called cues to the group when the kidnappers arrived—they could not hear her. She went back and forth between the Knot members, relaying messages, then distracted the kidnappers with J.J.'s flash paper and took the lockpicks. When one kidnapper caught Emilia, Meddy whacked him with the backpack. J.J. and Meddy then orchestrated the appearance of Tumbler Fletchwood's ghost using a balloon, as Marzana had realized that the two kidnappers were Moth and Kit Fletchwood. Meddy then helped with the message that J.J. created, burned into some cards, appear.

The adult reinforcements arrived. Marzana's parents, Emmett, and Thad came. Moth threatened to tell everyone that Marzana's mother was Violet Cross, and Meddy was very afraid and angry, wanting to talk to Moth and tell him that this would make him a murderer, but Mrs. Hakelbarend told her it was not necessary, and convinced them that they were not like that. Moth and Kit were marched out of the station. Meddy then helped with the treasure hunt Marzana discovered Tumbler had left, and discovered at the end, the Windrose and the Portolan. They then returned to the train, and J.J. praized Meddy's skills with the balloon, but Meddy revealed that she had not done anything at the end, and Emilia wondered if it had been another ghost. They then returned to Cotgrave Wall Station, where Nialla and Ciro were waiting. The whole group snuck out of Marymead and went to Marzana's house for a celebratory dinner.

## Physical appearance

Meddy has short, curly reddish-blond hair, pale skin, and freckles. She is described as appearing about Milo's age when he first met her, twelve, though she was shorter than him. Meddy wore a green-and-blue knitted beanie when Milo first met her, and while adventuring with the Thief Knot. However, she often wore her Sirin costume composed of objects found in the Emporium: the Cloak of Golden Indiscernibility, Helm of Revelations, and Eyes of True and Aching Clarity, which in Milo's opinion made her look ridiculous and laughable. Meddy also had pink fluffy socks and an extremely large watch. When Meddy went to the Liberty, she wore a jeans along with a T-shirt that read "UP IN THE AIR, JUNIOR BIRDMEN!", which Sylvester Alforn had worn, she had liked, and Milo had found for her. Being a ghost, Meddy cannot eat.

## Personality and traits

Meddy is very plucky. She is undeterred by Milo's rudeness and will persist even when others try to stop her. Sometimes she annoys Milo by being opinionated or knowing more than he does about certain things. Meddy can be very patient, insisting that Milo do something even though he doesn't want to and waiting for him to do it. Meddy really likes Odd Trails, and has extensive knowledge about the game. She seems to understand what Milo is thinking very well, and while they do not always get along she can usually figure out if something is wrong and help him through it. Meddy also has a tendency to be snarky, commenting on certain guests' stories, such as how many wishes Julian Roamer got and how Milo asked about the presence of lightbulbs after there were winged creatures.

## Relationships

### Michael Whitcher

Meddy and her father love each other very much. Meddy does not like to hear other people speak ill of him. Milo saw Doc Holystone's ghost in the woods, and Meddy was delighted, but found she could not leave the house and he could not leave the woods. Meddy missed her father very much, and Milo was eventually able to find a way to get her to him, to the delight of both Doc Holystone and his daughter.

### Milo Pine

Meddy met Milo right after the Caraways arrived at the inn. Milo mistakenly called her Meddy, believing her to be the youngest Carraway. She played along, as she didn't want to scare him. At first, Meddy annoyed him, but they eventually became friends, Milo joining in with her in Odd Trails and the two of them quickly becoming a team. Meddy later revealed who she truly was, to his surprise. Meddy left in order for Milo to have a Christmas with his parents.

**Meddy**: Me too. Now talk.

— *Ghosts of Greenglass House*, pg. 131 |  | ”

The next year, Meddy still had not returned. Milo missed Meddy very much, even crying because of this. Meddy eventually showed up again, by choice, and helped him with his troubles. Again, they played Odd Trails and figured out clues about the guests. Milo saw the ghost of her father, but Meddy could not get to him. Milo eventually figured out how to get the ghost out of the house, getting Meddy to her father by way of a reliquary, much to Meddy's delight.

Meddy presumably stayed through the summer, if not longer, traveling with her friend by way of the reliquary. Meddy went to camp with Milo, but when Marzana needed help, Milo sent Meddy's reliquary to her and Meddy helped out.

### Marzana Hakelbarend

**Meddy**: A theurgist exploit from Odd Trails. ...Okay, she's cool.

— *Ghosts of Greenglass House*, pg. 426 |  | ”

Milo introduced Meddy to Marzana, as both were the daughters of famous smugglers and he thought they should know each other. Marzana compared Meddy's appearance to an Odd Trails exploit, causing Meddy to deem Marzana 'cool'. Marzana later asked to talk with Meddy sometime, something Meddy said she would be delighted to do.

Marzana later called Milo, as she needed help solving a kidnapping. Milo could not come, but he sent Meddy by way of her reliquary. Meddy joined the Thief Knot and was very helpful in their adventures. Meddy supported Marzana and helped the group.

## Trivia

* Ghost Powers
	+ Invisible to people, although once she reveals herself to someone, they can permanently see her.
	+ Can go through walls, which leads to a scene in which she attempts to use her power to shove Milo through a locked door.
	+ Can disappear and reappear at will
	+ Can make objects move at will
	+ Can glide up off the ground
	+ Cannot leave Greenglass House without the aid of a relic and reliquary.
	+ When Meddy carries her reliquary, she cannot go through walls, but when someone else holds it, she can do all her ghostly things, but must stay within a certain distance from them.
* The name "Addie" means "noble".
* The name "Meddy" means "an enlightened guide", possibly referring to Meddy helping Milo while knowing more than he does about what he's really doing.
* The name "Whitcher" is possibly a reference to Meddy being a supernatural ghost.

## Gallery

**Take a look at our **gallery for Addie Whitcher****.

## References

1. ↑ 1.0 1.1 1.2 1.3 *Greenglass House*
2. ↑ 2.0 2.1 *The Thief Knot*
3. ↑ *Ghosts of Greenglass House*
4. ↑ https://www.sheknows.com/baby-names/name/addie/
5. ↑ https://www.first-names-meanings.com/first-name/meddy