Clothes

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Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Advice about temperature is outdated (Feb 2019)*"

Rabbit Fur Hat
**Clothes** are wearable items used for survival, function and aesthetics. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes. However, in desert, or while standing next to a fire, too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.

To put on clothes, pick up the item and left click it on your character's body. To remove it again, click the clothing item you are wearing. It is possible to clothe babies by clicking the item on them. Babies can remove their own clothing, but cannot pick it up again from the ground. You cannot remove clothing while injured, which is particularly perilous with Yellow Fever, which increases your temperature.

Various clothes can be made from rabbit furs, wool, silk and other materials. All have different insulation percentages, ranging from 0.9% up to 36.05%. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to twelve items on their body plus an additional carried item. Most of the clothing can be dyed red, yellow, green, blue, black, pink or brown. Uniquely, Old Boot is not crafted, but can be fished from a Salt Water using a Fishing Pole or a Primitive Fishing Pole, while a Pirate Hat can be retrived from the Salt Water by hand.

**For a full list of craftable clothes see twotech.**

## Fur Clothes

Four Rabbit Furs
Rabbit fur is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included for each item. Fur can be cut with any knife to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A Needle & Thread is used to sew furs together.

Template:Rabbit Fur Products

Other fur clothing can be made out of a Mouflon Hide, a Seal Skin, a Bison Skin, a Wolf Skin and a Bear Skin.

 Sealskin Coat
 Bison Hat
 Wolf Hat
 Grizzly Bear Hat

## Wool Clothes

Fleece
Fleece can be harvested from domesticated sheep using shears, and turned into a Ball of Yarn using a Drop Spindle. The yarn can then be knitted into clothing using Knitting Needles. The amount of yarn used decides which item of clothing is made.

Wool Felt for making Top Hat and Bowler Hat is made by using a Bone Needle (without thread) on Fleece.

Template:Wool Products

## Cloth Clothes

Bolt of Wool Cloth
Bolt of Wool Cloth is made by using yarn on a Loom. The bolt of cloth can then be made into various clothes using shears and Needle and Thread.

## Dyes

Simmering Dye Mordant
Wool clothes (excluding Toque Blanche) can be dyed either red or blue. In addition, cloth clothes can also be died yellow, green or black. Excluding the apron, they have to be treated beforehand with simmering dye mordant made from alum. Dying a white apron with Simmering Rose Madder Dye will yield Red Cross Apron. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).

File:Dyed clothes.png

### Rag Clothes

Most clothing (refer to decay time in tables) decays after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.

 File:Rag Shirt.pngRag Shirt | 14%
 File:Rag Loincloth.pngRag Loincloth | 8%
 File:Rag Shoe.pngRag Shoe | 4%
 File:Tattered Backpack.pngTattered Backpack | 0%

### Crowns

There are currently three craftable gold crowns available. The leaf crown, carrot crown, and wolf crown. They are purely aesthetic and do not provide any insulation.

File:Leaf Crown.pngLeaf Crown
File:Carrot Crown.pngCarrot Crown
File:Wolf Crown.pngWolf Crown
## Trivia

* It is possible for babies to give other babies their clothes.

## History

* v.214 - Added 11 new clothing items, including those made from Bolt of Wool Cloth, as well as 3 new dyes (Green, Yellow, Black). Rebalanced R-value of hats.