Sun Elf

The **Sun Elves**, also sometimes known as **Garangu** in their own tongue, are a race of magically adept humanoids with pointy ears that form the ruling class of the Elves. Most non-elven races have a slight dislike for them due to their stereotypical haughty and arrogant behaviour and in turn the Sun Elves typically feel themselves to be superior to most other races, especially lesser Elves.

## Description

Sun Elves are roughly the same height as Humans, standing from 1.55 – 1.85 m (5'5" – 6'1" feet) on average, but are a bit lighter and frailer, weighing in from 59 – 83 kg (130 – 180 lbs.). Even the most muscular Sun elf looks look rather slim when compared to a human.

Most Sun Elves have darkened skin, and those born with a lighter one are often believed to be the result of adultery, resulting in its father disowning it. Most Sun Elves have coily brown hair that they prefer to wear in braids and their eyes are most commonly green, thou golden and violet eyes are also not unheard of.

Sun Elves, like Star Elves, grow at a decelerating rate throughout their lives. A very young Sun Elves matures at a rate comparable to a human, but during adolescence this growth slows to a near stop until about 50 years of age, at which point the Sun Elf is considered an Adult. They remain vigorous and active until the middle of hundred-twenties. But even after this point most Sun Elves suffer few of the infirmities of old age that plagues the other mortal races, remaining full of life until the end of their days.

## Abilities

Sun Elves are graceful, intelligent beings, with a greater brain capacity than most humanoid races. Patient and deliberate in most of what they do, a Sun Elves demonstrates an dedication to every activity they participate in and prefer to master a skill before applying it in practice. Sun Elves hate to learn by simply doing something and look down on anyone who just rushes a job in such a manner. The only activity Sun Elves rush themselves is martial combat, which nearly every Sun Elves have had some training in, but regardless they eagerly await the moment to strike and finish the job so the can return to something they actually enjoy.

Sun Elves also possess an agility comparable with that of the lesser elf races. Young Sun Elves are tutored in the sacred arts of glaive combat and archery, and most Sun Elves compete in tournaments to acquire honours and prestige for their houses. During these events most important diplomatic alliances are made and friendships are forged that last a lifetime.

One of the most extraordinary abilities the Sun Elves is their extremely powerful will that they can use to even move sun light itself. Simply by the power of their desire for it they can nudge the sunlight in such a manner that it blinds their enemies, after which a Sun Elf quickly dash off into a more favourable position nearby. Sun Elves don't sleep. Instead, they enter a trance, also known as a “reverie”, for four hours a day. During reverie the Sun Elf is completely aware of its surroundings and reflect on recent events.

## Psychology

Sun Elves firmly believe that its their gods given right rule over the other Elves. Sadly this has caused Sun Elves to threat Star Elves and especially Moon Elves as servants, or in some cases even slaves.

Due to their longevity and huge echos, the Sun Elves have a detached view of how the world works outside of their little bubbles. Sun Elves as a whole have difficulty realising that any events occurring over mere “years” affect them in any major way, with the exception of major tragedies such as the disappearance of Al-Kanish. Sun Elves instead look at things on a bigger scale, unconcerned with anything that has any consequences that stretch over less than a decade. But while some Sun Elves might be content to seclude themselves from the world at large, others journey out into the lands as champions, battling the evils that occur outside of an Sun Elf city’s magical wards.

This detached view of the world can make Sun Elves seem distant and intimidating, not to mention haughty and arrogant. Those who have befriended an Sun Elf claim that they take their friendship extremely serious, boiling with rage when their compatriots aren't treated with the utter most respect.

## Ingame-statistics

Your Sun Elf character has a number of traits in common with all other Sun Elves.
***Ability Score Increase.*** Your dex score increases by 2 and your int score increases by 1.
***Garangu Weapon Training.*** You have proficiency with the glaive and longbow.
***Keen Senses.*** You have proficiency in the Perception skill.
***Ascended Ancestry.*** You have Advantage on saving throws against being Charmed, and magic can't put you to sleep.
***Blinding Ray.*** You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a short rest.
***Reverie.*** Sun Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
***Languages.*** You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.