Soul System

## Souls

Souls in the HavenVerse have unique properties to them. Souls are composed of three elements: Mana, Chi (Ki), and Aura. Additionally, a set of life particulars may interact with the soul, which establishes a living soul instead of merely being spiritual energy. Mana is the physical manifestation of willpower. It is the reason anything can be physically touched. Mana allows for people to use magic. It is characterized as a blood red energy source. Mana, despite being a physical energy is significantly different from reality as it manifests itself as a different type of energy from the kinetic energy in all things. Chi, also called natural energy, is a byproduct of life particles. Natural energy is an energy that is manifested spiritually but has physical properties. Aura is a spiritual energy with a very unique nature to it. Aura is a disruptive energy that can be used to disrupt the flow of aura in others and the production of other energy sources. Aura is also where emotions are derived from.

In living things, the soul forms a spirit body, a shield for the soul that takes the shape of the body, or vessel. The soul is very fragile and must be protected at all times. The soul is a self producing object that can constantly produce energy and channel and channel itself into the spiritual body. The spiritual body is composed of layers for each energy source: Mana, Aura, and Chi. If the spiritual body is shattered, it leaves the soul extremely vulnerable. The soul is still something to fear. For most living things they can utilize the full power of the soul, but for a price. The soul is like a glass cannon. It’s power when unprotected cannot be contained and hard to endure. For most living things without a spiritual body, they will take recoil damage, and die as a result of their body not being able to handle the sheer power of the soul. Because of this most living things go unconscious upon their spirit body shattering.

### Magic

Magic is quite a unique thing in the HavenVerse. In fact magic hinges on being borderline illegal because it technically ignores the natural rules of the world as it can accomplish a great number of things all the while breaking plenty of rules that would be considered fairly impossible in the real world. Magic is a byproduct of chaos, which is an element that can manipulate the rules of universes. Those that can manipulate chaos can effectively control the metaverse. But in reality chaos is not something that can be truly controlled, not without severe consequences. Magic is manifested in beings by channeling mana.

#### Magic Emulation

When using magic, it is not always the case that the user will not create an authentic form of elemental magic. While maintaining its form, it may not actually have the complex properties of that element. This can also affect potency, lacking the realistic implications. In this example, a magic user can utilize Emulation, creating a fireball that, while having the kinetic force of a large boulder, may not have the ability to deliver even a 1st degree burn.

### Aura

Aura is one of three energy sources combined to make a soul in the HavenVerse metaverse. Aura is a spiritual energy, tied to an individual’s emotions. Aura manifests itself, primarily in its raw form, as flowing blue mist. Aura, when used in combat, acts as both a physical and spiritual element. Being tied to emotions, aura’s physical element is tied to negative emotion while its spiritual element is tied to inner peace and stillness. When it is a pure physical element, it is black in color. When it is a pure spiritual element, it is white.

Aura carries the special attribute of being capable of disrupting the spirit body, a naturally erupting shield that protects the soul. Aura can disrupt the flow of aura in others. This can result in paralysis, and if the blow is powerful enough, full eruption of the spirit body. The probability of disrupting the spirit body is determined by numerous factors. One factor is the percentage of negative to positive energy in the aura sphere. An average aura sphere is 50% negative, 50% positive, always resulting in a blue color. Which means its spiritual properties are only acting on 50% of its overall potential. The next factor is the user’s aura power, which can help improve disruption rates. Next is the opponent’s aura resist grade. Everything has an aura resist grade. The higher the grade, the less likely they will be inflicted with spiritual paralysis.

While aura has the weakness of being nearly useless against those with a high aura resist grade, aura still has to hit the opponent. Aura does not have a wide range of applications like magic and ki. Additionally, a majority of aura users do not have a wide range of magic. This means abilities designed in mind to halt the movement of opponents or otherwise break their defensive measures are not within an aura user’s ability a good majority of the time, meaning they will have to improve their utility and not use aura as a crutch for victory. Aura can manifest itself as a sphere, blades and various objects, as well as beams and blasts, but tend to require charging and are always capable of missing. And in the event they do hit, a disruption and spirit break is not guaranteed.

In spite of the flaws, aura is still a trump card for many. In all universes, only a small pool of elite can truly resist aura, meaning it is largely effective against  nearly everyone, if just requiring a bit of patience. Because of its application, aura has to be used wisely and not so haphazardly, making it a fairly low to mid risk, high reward tool. And for very powerful with low resist grades, they can easily fall to it if, especially if they lack evasion and defensive means. This also means that aura’s potential rests with the user in comparison to magic where its potential rests in its natural strengths.

Another application of aura is its ability to manifest abilities in others. This can be in the form of extreme emotions such as bloodlust (fury), anger, and even peace. This application is used for numerous characters such as Elizabeth Moonlight and Otka. The emotional use of aura primarily results in an increase of magic and physical potential but characters, such as Elizabeth and Otka, may not actually use any form of aura, usually because they do not have the ability to actually manifest it. Or at the very least, never learned how. Emotional characters have the inherent flaw of being easily manipulated. If one’s strength is extreme anger, they simply have to be kept somewhat content. In some ways, magic that can manipulate the psyche can keep an emotional user’s abilities from properly manifesting. At the same time, these characters may not even be aware that they are using an emotional ability in the first place.

Emotional abilities such as Fury require some level of understanding and acknowledgement from the user that are manipulating their own emotions. These abilities are much more temporary, like a power up, in comparison to rage and other emotion invoked growth abilities where that unlocked potential can stay unlocked indefinitely.

The next application of emotion manipulation is the Flow State. The Flow State is a state of complete stillness and concentration, giving one access to vast movement options and extreme speed. Flow state has three modes: An offensive mode that grants one insane agility and intuition to disarm and destroy their enemies., an defensive mode that grants insane evasion skills in dodging, making one incapable of being hit, and a mastered mode that is the combination of both.

### Chi (Ki)

A natural energy that originates from within the soul or spirit. While it is a spiritual energy, it has physical effects on the targets, becoming an equalizer between mana and aura.

## Essence and Ethereal Body

The Ethereal Body and Astral Body is the evolved Soul, taking on a different, but significantly stronger form. The protective layers that form the spiritual body are established as the weaker form of the ethereal body. The Ethereal Body is commonly only seen in the Kyrios, angels in the higher hierarchies, and those that have acquired enough essence for their core being to evolve into that of the many Outer Haven Gods. The Ethereal Body carries the unique property of being visible to the naked eye unlike the spiritual body, visible when Gods have taken severe damage. The anatomy of Outer Haven Gods become significantly different from the Inner Haven Gods as they lack the ability to bleed, with their “blood” being the spilling, or radiation, of aura from their Ethereal Body. The Ethereal body’s secondary form is crystallization. The third form is the Astral Body.

Essence is a bi-product of the soul, either being fragments of the soul that may come from stress or near death experiences, encompassing a whole soul in this fluffy sphere of life that can be absorbed into the individual that possesses it. A fragmented essence grants a temporary increase in power the decreases the more the essence fragment deplenish. A whole-fragment essence is a valuable source of permanent strength. With enough whole-fragment essence, even a normal human being can climb up the steep God hierarchy.

## Spiritual Ascension

When one has mastered the control of all elements of the soul, they may go through a spiritual ascension, becoming a True God. This primarily only applies to Inner Haven universes which follows a slightly different set of rules from the Outer Haven

### False Spiritual Ascension

False Spiritual Ascensions are introduced by forcing an ascension of the spirit in one’s body, establishing a temporary and sometimes indefinite state of the ascended soul. False God Ascensions also have a set of unique benefits depending on the user. In some cases individuals may achieve rare abilities tied to their affinities, genetics, and other underlying factors.

## Affinities

Affinities are a series of traits that acts as a form of type classification. This means those assigned an affinity are given a series of traits that are expressed based on that affinity that primarily determines their weaknesses and resistances to various things. This also can act as a confirmation of what an individual exists as or what they embody. Affinities are also applied to skills as well.

There are 10 affinities in total:

* Natural
* Aura
* Water
* Lightning
* Fire
* Light
* Dark
* Life
* Death
* Digital

#### Side notes:

Natural affinity describes primarily the average being. This being can be both a physical or spiritual entity but primarily carries no real unique aspect about them. Going forward, one thing to also note is that those that tend to favor a type of element does not decide their affinity. This generally applies to most humans. Affinities are tied to one’s own existence in some manner. There exist individuals with more than one affinity. If one has a natural affinity and another element, the characteristics of the natural affinity tends to take over with the second affinity primarily being a repressed trait but does affect weaknesses and resistances. A weakness means that someone hit with their weaknesses will be more sensitive to afflictions dealt by that affinity, usually taking more damage. To resist something generally having more tolerance for the affinity, making it less effective.

The aura affinity generally describes a being whose existence was primarily tied to aura. This affinity is primarily tied to spiritual demihumans and animal species. Those with an aura affinity typically have a high natural resistance to aura and can naturally interact with aura in more ways than those without an aura affinity can, even being capable of losing their physical form and manifesting themselves as aura based being.

The elemental affinities are more self explanatory since they follow the logic of the aura affinity. Those with elemental affinities have an existence tied with said element. Such examples being water deities, flame demons and alike. For example, if such logic was applied to other concepts, Chaos from Sonic Adventure would be considered a water affinity creature. Water is resistant to fire but weak to lightning. Fire is weak to fire but is resistant to lightning. Lightning resists water but also resists fire. Light is weak to dark. Dark is weak to light.

Death affinity ties one’s existence to death. Those with a death affinity can resist light and natural affinity attacks and absorb dark affinity. Life affinity ties one’s existence to life. It is a rare affinity primarily held by the true God of the world. The life affinity holds no weaknesses and is resistant to everything but can also null natural affinity attacks (Be damned physical magic users).  Life affinity is capable of nullifying attacks of the death affinity, primarily death based curses and also non-death affinity ailments.