Jungles of Ba'roha

The vast, sprawling jungles that surround The Everglimm are a place of mysterious temples and even more mysterious inhabitants. Neighbouring the Sea of Dunes and separated from the Tame Realms by a vast mountain range, the Jungles are an often unusual place, affected by the magics of The Everglimm. They oft become a battleground for the Rashinma and their foes due to the catfolk's inheritance of it.

Elven tribes live deep in the vast jungles, and many strange folk including ogres and werebeasts. A number of trading outposts primarily populated by humans are strewn throughout.

## Locations

### Trading Posts

Several trading outposts were established in recent decades, serving as a means of housing and protecting the trickle of traffic of humans, elves, dwarves and other such races through the jungles. A number of caravans have come under attack by creatures such as werebeasts. Venoc, Armoc, and ogres have also been a nuisance to both the traders and the Rashinma tribes. Most of the tribes exchange goods at the trade posts.

### Gora

Gora is a small region in the jungles where a few hundred Rashinma and human-kin live in what most societies would deem primitive savagery. Within Gora sits Grefreva, the alleged final resting place of Gora's God of Enchantment.
The herd chiefs dwell in pastures with the flocks of livestock they inherited. The beast lords were given hunting techniques and dwell along the edges of hunting grounds.

## Ancient History

The Krtan people had one city and several tombs, monuments and outposts in different parts of Ba'roha, especially in the Gora region. They sank into obscurity following the arrival of the god-killer.

## Recent History

### Standstill's Folly

Iris Standstill explored the jungles, and observed the eating habits of a species of lemurs and their young. She entered a tomb and began to inspect a honeycomb of solid amber crystals. An Acrisaxum sneaked up on her, knocking her unconscious and reanimating her corpse into an undead, shambling drone.

### Elenora's Hunt

Elenora fell asleep while traveling in the jungles and received a dream where a large guardian spirit spoke to her, warning her of trouble. When she awoke, she was attacked by elemental bark hounds and their ogre handler. She teamed up with a Rashinma hunting party who tracked the ogre and they slew it. She was taken back to the tribe and joined them for a feast.

### Attack on Trading Post

A trading post housing humans and elves was attacked by werebears around the time of the Battle of Evergreen. Alex went to it's defense and helped the surviving militia kill a great many of the beasts. The werebears, many of them armed and armoured, were then driven off by the Rashinma. The trading post was in a poor state, and Alex may have been passed the deed to it.

### Ten-Eye's Watch

Nakra Ten-Eye and his handful of minotaur and human acolytes have dwelt in the ruins of the Krtan city for decades, dedicating themselves in worship. When the sanctity of the ruins is disturbed, they go forth on a rampage, with retributionary slaughter in mind.

### The Persili Hunt

Yarlathontep has, the Persili say, called upon them to sow enough chaos
to acquire a worthy sacrifice. With spellbound dire-magrokronois in tow, the primitive elven cultist axemen and spearthrowers follow their head shaman until he guides them to the one that Yarlathontep wants.

### Conflict in Gora

A merchant who arrives at the trading post that was attacked by werebears delivers word of tribes living a few leagues to the north-east, locked in combat.

A vision handcrafted by one of the gods makes it's way to Umutaza, the head huntress of the beast lords. She is told that by acquiring the greatest of Krtan relics, all beasts in Gora will submit to her. She gathers a small band and sets out. Kuracyra, the oracle of the herd chiefs, receives a vision of the future. In the future, Umataza's actions seem to lead to Gora's destruction. Gathering the sons of shepherds and some agreeable dryads, he hastens to thwart the hunt. Though many Krtan artifacts dot the landscape of this region, the one they are looking for rests in Grefreva, the alleged tomb of Gora's God of Enchantment.

Rakhumr leads the Root Cutters, a pack of deadly tribal werewolves, in defending Grefreva when he receives a vision of beast lords and herd chiefs desecrating it's grounds and using the artifact for evil. They seek to slay any who enter. Their first victims appear to be an adventurous party of tribal elves.