recursal/Fanatic-Fandom huggingface dataset:
Ember

## Info

Middle Line DPS: Possesses a number of deadly Magic Attacks, dealing AOE damage and eliminating multiple enemies at once.

*You're just fuel for the flames.*

Starter Hero.
50 Soulstones/120,000 coins to first promotion.

## Abilities

* **Firestorm** - Summon a scorching rain to deal magic damage to enemies with a large radius.

* **Flame shock** - Create fiery shock wave to deal magic damage to enemies in its path.

* **Scorched earth** - Turn the battlefield to a sea of fire and deal magic damage over time to enemies within the flames.

* **Fireball** - Send a fireball shooting across the battlefield, dealing magic damage to all enemies in its path.

## Abilities

 Green
 Blue
 Purple

## Soulstones

Ch.1 Heroic - Delwith Outpost

Ch.2 Heroic - Brushwood

Ch.2 Heroic - Crystal Glacier

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl ?)

* Savage Dagger
* Eternal Flame
* Twilight Orb
* Spartan Helmet
* Amethyst Crystal
* Jewel Band

Health 895 -> 925

Rating 163 -> 254

Green -> Green +1 (Min. lvl 7)

* Light Brigandine
* Crystal Vial
* Starfall Wand
* Crystal Vial
* Jewel Band
* Jewel Band

Health 1150 -> 1210

Rating 349 -> 357

Green +1 -> Blue (Min. lvl 14)

* Mana Boots
* Silk Shroud
* Crimson Staff
* Cretan Chestplate
* Gumboots
* Spartan Helmet

Health 1675 -> 1765

Rating 479 -> 661

Blue -> Blue +1 (Min. lvl 26)

* Bloody Hatchet
* Dragon's Fang
* Wizardry Codex
* Steel Shin Kickers
* Wolf Fang
* Shield of Protection

Health 895 -> 925

Rating 163 -> 254

Blue +1 -> Blue +2 (Min. lvl )

* Shadow Mantle
* Gem of Fortitude
* Obsidian Tome
* Aurora Torch
* Longsword of the Undead
* Red Jade

Health 509 -> 527

Rating 173 -> 176

Blue +2 -> Purple (Min. lvl 50)

* Runic Eulogy
* Ritual Blade
* Jade Kylin
* Thorned Pauldrons
* Viking Helmet
* Bloody Hatchet

Health 5095 -> 5275

Rating 1732 -> 1768

Purple -> Purple +1 (Min. lvl 57)

* Ancient Royal Sword
* Phantom Jar
* Crystal Staff
* Bulwark of Vitality
* Heavy Breastplate
* Dwarvish Chestplate

Health 7395 -> 7605

Rating 2673 -> 2724

Purple +1 -> Purple +2 (Min. lvl 63)

* Elvish Etude
* Wellspring Water
* Sage Wand
* Ancient Rune
* Clasp of Life
* Soothsayer Handwraps

Health 10265 -> 10505

Rating 3207 -> 3311

Purple +2 -> Purple +3 (Min. lvl )

* Grand Staff
* Scepter of the Abyss
* Voodoo Manuscript
* Ice Smasher
* Tri-spirit Orb
* Tribal Battleaxe

Health 895 -> 925

Rating 163 -> 254

Purple +3 (Min. lvl )

* Frozen Teardrop
* Goblin's Scimitar
* Shuriken
* Adamantite Scimitar
* Scepter of Time
* Wellspring Water

Health 895 -> 925

Rating 163 -> 254
Prince of Persia

## Info

Front Line DPS: The Prince's abilities include devastating combo attacks and can leave enemies frozen in time.

***"I will become Master of Eternity!"***

 4\*
 5\*
 6\*
 7\*

## Abilities

* **Sandstorm** - The Prince will periodically unleash the sands of time, which will affect nearby enemies. Enemies affected by the sands will be frozen in time and take magic damage. While in this state, if they take damage equivalent to 70% of their current health, they will die instantly (without being able to trigger abilities that revive them). When frozen enemies take damage or are killed, The Prince will gain energy.
	+ Deals a base of X Damage. (X= ability level x 7)
	+ Freeze success rate increases with ability level. Enemies below level Z will be frozen every time. (Z= ability level)
* **Combo Strike** - Depending on his position on the battlefield (e.g. near the edge, surrounded by enemies), The Prince will unleash a combo of attacks which are ideal for his current situation. The different series of attacks have different effects, but each combo ends with the same slashing attack which freezes in time all enemies that it hits.
	+ Final attack deals X damage. (X= ability level x 7)
	+ Freeze success rate increases with ability level. Enemies below level Z will be frozen every time. (Z= ability level)
* **Flanking Attack** - The Prince retreats into the background, then flanks the enemy party and attacks the weakest enemy unit. The attack depletes 15% of the victim's max health and is unaffected by armor. If the target is already frozen in time, the attack will deal damage equal to 25% of the target's max health.
	+ Deals a maximum of 4000 + X damage. (X= ability level x 200)
* **Tuck and Roll** - The Prince often rolls to rapidly change his position and escape danger. While rolling, the Prince's dodge rating will be greatly increased. With each roll he completes, the damage done by **Combo Strike** also increases. When battling manually, you may tap any location on the battlefield to control the direction of the roll. When auto-battle is activated, the direction will be determined automatically.
	+ Dodge rating increases by 158.5 + X while rolling. (X= ability level x 1.5)
	+ Next Combo Strike will deal 322 + Z more damage. (Z= ability level x 8)

AWAKENING

* **Dark Prince** - Over the course of the battle, the Prince is gradually influenced by dark forces. This process is accelerated when female teammates or the Prince himself take damage. When the darkness reaches a certain threshold, the Prince will transform into the "**Dark Prince"**, and remains in that state until the end of the wave. The Dark Prince loses a small amount of health every second, but gains large increases to his attack, lifesteal, and speed. A new series of attacks also becomes available to him in "**Combo Strike".**
	+ Increase Physical Attack by 1525 + X. (X= ability level x 25)
Radulf

## Unknown

Back Line Support: Can use various types of spells and potions to heal teammates and weaken enemies.

***"Feat not, Radulf is here!"***

## Abilities

* **Guardian Totem** - Summons a guardian totem that deals damage to the enemy.  With each attack, the guardian deals magic damage to a single target.
	+ Each attack deals 608 damage (44 + lvl \* 6)
	+ 10 attacks in rapid sequence
* **Art of Healing** - Radulf casts a spell which allows nearby allies to regain their strength, restoring some of their health
	+ Restores a base of 300 health per wave (18 + lvl \* 3)
	+ 6 waves
* **Paralyze** - Radulf throws vials that contain a potent paralysis agent towards the enemy party. The vials bounce around among Radulf's enemies, and each time they hit an enemy, that enemy takes magic damage and may be stunned. Summoned and illusionary units will be stunned for a longer period, and take twice the damage.
	+ Deals a base of 940 damage (200 + lvl \* 10)
	+ Change of stun increases with ability level. Enemies under level 94 will be stunned every time.
	+ Bounces 5 times
* **Ancient Curse** - Radulf uses an ancient curse to cripple enemies within a small area. Enemies affected by the curse will take damage over time, and all physical and magic damage they take from other attacks will be increased by 10%. The curse lasts for 8 seconds.
	+ Deals a base of 470 damage per second for 8 seconds (200 + 5 \* lvl)
	+ Curse success rate increases with ability level. Enemies under level 94 will be cursed every time
Aqua

## Info

Middle Line DPS: Aqua can lower enemy armor and can summon warriors which take the form of enemy units.

***"Make it rain!"***

## Abilities

* Water Dragon - Aqua transforms into a huge water dragon., rushing towards the enemy party. Deals AOE physical damage and reduces enemies physical armor.
	+ Deals a base of X damage. (X = ability level x 15)
	+ Reduces enemy physical armor by Z. (Z = ability level)
* Flash Flood - Aqua blasts the enemy with high pressure water, dealing damage and stunning the target.
	+ Deals a base of X damage. (X = ability level x 20)
	+ Chance of stun increases with ability level. Enemies under level Z will be stunned every time. (Z = ability level)
* Water Warrior - Aqua summons a water warrior that takes the form of a random enemy. The warrior starts with a certain percentage of that enemy's max health and physical attack and uses identical abilities. The vast majority of are able to be duplicated.
	+ Water warrior has 35.7 + X% of enemy's max health. (X= ability level x 0.3)
	+ Water warrior has 35.7 + X% of enemy's physical attack. (X= ability level x 0.3)
* Elemental Protection - Aqua uses hydration to protect his teammates, increasing the Magic Armor of his allies.
	+ Aura: Increase Magic Armor of all allies by 80 + X. (X = ability level x 2)

AWAKENING

* Rehydrate - When his health is less than 30%, Aqua will retake the form of a water-drop and regain some health and energy.
	+ ??

## Soulstones

find in Diamond Chest or Mystic Ruins

Summon -> 80 soulstones

First promotion -> 100 soulstones

Second promotion -> 150 soulstones
Bountiful Caverns

The dojo unlocks a different land each day. Bountiful Caverns opens either Tidal Temple or Dwarven Forge on alternate days of the week; on Sundays and special events both instances are open. All levels cost 6 stamina.

The difficulties are unlocked at the following levels:

Easy: /

Normal: /

Heroic: 50

Deadly: 70

Expert: 81

Extreme: 85

God-like: 90

Nightmare: 94

## Tidal Temple

You have found the mysterious Tidal Temple. Thousands of serpents can be found here protecting precious EXP Vials.

* Easy
* Normal
* Heroic
* Deadly
* Expert
* Extreme

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
x2

Musashi
Selene
Serpent Mender
Leah
Serpent Archer - Boss

EXP Salve
EXP Vial

Minimum Level

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Hardback Snapper
Serpent Mender
Serpent Archer x2

Hardback Snapper
Serpent Mender
Serpent Archer

Hardback Snapper
Serpent Mender
Serpent Archer
Selene
Musashi - Boss

EXP Mozzarella
EXP Salve
EXP Vial

Minimum Level 60

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Hardback Snapper
Serpent Archer x2

Hardback Snapper
Serpent Mender
Serpent Archer

Serpent Mender
Serpent Archer x2
Sumiko
Musashi - Boss

EXP Mozzarella
EXP Salve
EXP Vial

Minimum Level 70

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Hardback Snapper
Serpent Archer

Hardback Snapper x2
Serpent Mender x2
Serpent Archer

Hardback Snapper
Musashi
Serpent Mender
Serpent Archer
Selene - Boss

EXP Mozzarella
EXP Salve
EXP Vial

Minimum Level 81

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Minimum Level ??

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

## Dwarven Forge

* Easy
* Normal
* Heroic
* Deadly
* Expert
* Extreme

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Minimum Level

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Minimum Level 60

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Minimum Level 70

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Minimum Level 81

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Minimum Level ??

* Wave 1
* Wave 2
* Wave 3
* Possible Drops
Li Twins

## Unknown

Back Line Hybrid: Combines the offensive abilities of a DPS hero with the healing abilities of a Support Hero.

***"Your fate is in your hands."***

## Abilities

* **Separation** - The twins separate from each other and fight as two units on the battlefield. When separated, the twins use their abilities more quickly than usual. When both units' health is reduced to zero, they will re-merge and continue fighting with the health they had remaining when before they separated. This ultimate may not be used when the twins are already separated.
	+ Separated twins are at level X. (X= ability level)
* **Light and Darkness** - Using the power of dark Magic the dark twin strikes an enemy multiple times, dealing magic damage and knocking them back. At the same time the white twin heals a teammate multiple times.
	+ Deals a base of X. (X= ability level x 4)
	+ Knock-back Success rate increases with ability level. Enemies below level Y will be knocked-back every time. (Y= ability level)
	+ Restores a base of Z. (Z= ability level x 3)
* **Dual Magic** - The twins unleash an ability that deals magic damage and damage-over-time to an enemy, while simultaneously increasing the attack speed and restoring some health of an teammate.
	+ Deals a base of 100 + X. (X= ability level x 5)
	+ Deals a base of 72 + X per second for 6 seconds. (Y= ability level x 3)
	+ Gains a base of 80 + Z Health every second for 6 seconds. (Z= ability level x 4)
* **Test of Purity** - The twins isolate the most powerful enemy, and curse them with reduced Physical and Magic Attack. At the same time, they target the most powerful teammate and bless them with increased Physical and Magic Attack.
	+ Deals a base of 120 + X. (X= ability level x 3)
	+ Reduce Physical and Magic Attack by 152.5 + Y for 6 seconds. (Y= ability level x 3)
	+ Increase Physical and Magic Attack by 200 + Z for 6 seconds. (Z= ability level x 5)
* **Divine Talent** - With their mastery of arcane magic, all of the twins' abilities become more effective, and every fourth time use an ability, it will affect an additional ability.
	+ ??
Osiris

## Info

Middle Line DPS: Osiris can inflict a large amount of Magic Damage to the enemy's front line and disrupt enemy Magic users with her Silence ability.

*I'm the terror that lurks in the dark.*

30 Soulstones to summon.
50 Soulstones to first promotion.

## Abilities

* **Ra’s wrath** - Unleash a powerful arcane blast that deals heavy Magic Damage to the enemy. This spell inflicts even more damage if the enemy was hit by the Pharaoh’s Fury beforehand.
	+ Deals a minimum of 32 + X base damage. (X= ability level x 23.4)

* **Pharaoh’s fury** - Call down an arcane meteors to deal magic damage to a single enemy.
	+ Deals a base of 32 + X damage. (X= ability level x 14.4)

* **Silence** - Silence multiple enemies within range, preventing them from using Magic Attacks.
	+ Silence Success Rate increases with ability level. Enemies below level 20 + Z will be knocked back every time. (Z= ability level)

* **Eye of Horus** - Use the power of an ancient amulet to increase all allies’ Magic Attack.
	+ Aura: increase Magic Attack of all allies by X. (X= ability level x 4)

AWAKENING

* **Magic Absorption** - If any of Osiris' abilities hit an enemy who uses magic, Osiris will steal some of their Magic Attack. If she already stole the max amount of Magic Attack, her basic attack will be replaced with "Pharaoh's Fury".
	+ ??

## Abilities

 Green
 Blue

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Twilight Orb
* Amethyst Crystal
* Illusionary Shroud
* Wooden Buckler
* Jewel Band
* Jewel Band

Health 914 -> 944

Rating 134 -> 224

Green -> Green +1 (Min. lvl 7)

* Crystal Vial
* Gumboots
* Starfall Wand
* Twilight Orb
* Amethyst Crystal
* Jewel Band

Health 914 -> 944

Rating 134 -> 224

Green +1 -> Blue (Min. lvl 14)

* Mana Boots
* Amulet of Dexterity
* Crimson Staff
* Crystal Vial
* Starfall Wand
* Amethyst Crystal

Health 914 -> 944

Rating 134 -> 224

Blue -> Blue +1 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Blue +1 -> Blue +2 (Min. lvl )

* Ritual Blade
* Luna's Boots
* Heavy Breastplate
* Shadow Mantle
* Obsidian Tome
* Longsword of the Undead

Health 914 -> 944

Rating 134 -> 224

Blue +2 -> Purple (Min. lvl 51)

Health 914 -> 944

Rating 134 -> 224

Purple -> Purple +1 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

Health 914 -> 944

Rating 134 -> 224
Tashi

## Info

Front Line DPS: Through focusing his internal energy, Tashi is able to strengthen his abilities and unleash immensely powerful attacks.

*"What is the sound of one fist smashing?"*

## Abilities

* **Fist of Devastation** - Tashi dashes to the weakest enemy and delivers a quick series of blows. When God-like Focus is activated: Tashi concentrates his energy into a single powerful punch which the enemy cannot dodge. The punch causes severe injuries reducing the enemy's energy, as well as temporarily reducing their health recovery and movement speed. The force of the punch even affects enemies standing behind the target, dealing physical damage and knocking them back.
	+ Deals a base of X damage. (X = ability level x 10)
* **Soaring Dragon** - Tashi unleashes a combination of flying kicks dealing physical damage to an enemy. When God-like Focus is activated: At the end of the kick combo, Tashi will deliver a earth-shaking strike, dealing AOE physical damage and stunning enemies in range.
	+ Deals a base of X damage. (X = ability level x 15)
	+ Stun Success Rate increases with the ability level. Enemies under level Z will be stunned every time. (Z = ability level)

* **Palm of Fury** - Tashi delivers an open-palmed blow that inflicts physical damage and pushes the target a short distance. When God-like Focus is activated: Target is knocked back to the edge of the battlefield. When he or she hits the edge, the impact will cause AOE physical damage.
	+ Deals a base of X damage. (X = ability level x 20)
	+ Knock-back Success Rate increases will ability level. Enemies below level Z will be knocked back every time. (Z = ability level + 20)
* **Intense Focus** - By using ancient techniques Tashi is able to focus his internal energy while he's standing in place of walking. It's possible to build up to 5 layers of this focused state. Each layer reduces the damage Tashi Takes by 3% and boosts his Physical Attack. When he has built up at least 3 layers, he may enter a state of God-like Focus, which strengthens all of his abilities (this uses up 3 layers). Using Tashi's ultimate expends all the layers that he currently has. Whenever Tashi moves passively (such as being knocked-back or lifted), all of the layers will also disappear.
	+ Each layer increases Physical Attack by 200 + X. (X = ability level x 5)
Spider

Mid Range Unit: Drills into the ground when health begins to run out, and recovers health at a fast rate.

## Tips

Silence will end the burrow spell but heroes won't cast it directly on a burrowed spider, another enemy has to be available.

Spells that deal damage to multiple enemies will hit a spider during burrow.
Black Market Smuggler

The **Black Market Smuggler** is a shop that randomly appears for 1 hour after completing or re-completing levels. It features more items and soulstones than the regular shop, but the cost is usually gems instead of gold. This shop will permanently appear if the user has reached VIp level 9 or higher.
Purple Gift Box

Choose from a selection of purple items! So much treasure!

**selling price**: 2000 coins

**you can choose**:

* Clasp of Life
* Ancient Royal Sword
* Crystal Staff
* Sapphire Bracelet
* Explosive Scepter
* Stealth Cape
* Ancient Rune
* Phantom Jar
* Destruction
* Sage Wand
* Wellspring Water
* Grim Slasher
* Guardian Plate
* Ghostly Mantle
* Natural Remedy
* Runic Crystal Ball
* Doomsday Armor
* Scepter of the Abyss
* Goblet of the Ancients
* Whisperwind Bow
* Shuriken
* Healing Stone
* Spartan Dagger
Gus

## Info

Front Line DPS: Gus uses a mixture of magic and physical attacks to deal lethal blows to enemies and can also disarm enemy units.

*Bow to your master!*

## Abilities

* **Panda Smash**- Gus smashes the ground, causing the earth to rise up beneath 4 of his enemies, lifting them up and dealing Physical damage. The further the enemy is from Gus, the more damage they receive.
	+ Deals a base damage of (X) damage.
	+ Lift Success Rate increases with ability level. Enemies below level (Z) will be knocked back every time.(Z= ability level)

* **Disarming Strike** - Gus flings 3 stones, each of which deals physical damage and Disarms them (making them unable to perform physical attacks for a short period).
	+ Deals a base damage of (X) damage.
	+ Disarm Success Rate increases with ability level. Enemies below level (Z) will be knocked back every time.(Z= ability level)

* **Rolling Boulder**- Gus transforms into a stone ball and rolls through the enemy party, dealing physical damage to any enemy he hits. He then places a magic pillar and flies back to his original position.
	+ Deals a base of 160 + (X) damage.(X= ability level x 8)
	+ Places level Z Magic Pillar . (Z= ability level + 20)
	+ Reduces enemy physical attack by Y.

* **Magic Pillar** - Gus places a magic pillar on the battlefield, which has the effect of reducing all Physical Attack of all enemies on field. Multiple pillars may be on the battlefield at once. Once the pillar(s) have been placed, you may tap Gus' portrait to detonate them, dealing AOE Physical Damage. In arena, once three pillars have been placed they will explode automatically.
	+ Places level Z Magic Pillar . (Z= ability level + 40)
	+ Reduces enemy physical attack by Y.
Leah

## Info

Middle Line DPS: Use both ranged and melee Physical Attacks to engage enemies.

"*I live for combat."*

 4\*
 5\*
 6\*
 7\*

## Abilities

* **Fury** - Activating Fury greatly increases Physical Attack and Attack Speed.
	+ Increases Physical Attack by 900 for 9 seconds.(10 \* lvl)

* **Splintering Arrow** - This arrow can split into up 5 separate arrows depending on the number of enemies on the field, can deal Physical damage to multiple targets.
	+ Split arrows deal 65,5% of the original arrow's damage. Damage increase with ability level. (20 + 0.5 \* lvl)

* **Spear Thrust** - The Amazonian is known as a skilled archer, but is equally adept at handling a long spear to inflict Physical Damage on nearby enemies.
	+ Deals a base of 540 damage. (120 + 6 \* lvl)

* **Frenzied Assault** - The Amazonian's feared reputation can demoralize the enemy party, weakening their Physical Armor.
	+ Aura: Reduce the Physical Armor of all enemies by 135 (60 + 1.5 \* lvl)

## Abilities

 Green
 Blue
 Purple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Savage Dagger
* Elven Recurve Bow
* Elven Recurve Bow
* Copper Longsword
* Copper Longsword
* Wool Garment

Health 1082-1112

rating 163-253

Green -> Green +1 (Min. lvl 7)

* Redwood Crossbow
* Leather Kickers
* Copper Axe
* Elven Recurve Bow
* Elven Recurve Bow
* Copper Longsword

Health 1630-1690

Rating 370-381

Green +1 -> Blue (Min. lvl 13)

* Mana Boots
* Red Jade
* Wolf Fang
* Redwood Crossbow
* Leather Kickers
* Elven Recurve Bow

Health 2375-2465

Rating 492-672

Blue -> Blue +1 (Min. lvl )

* Hefty War-axe
* Skull Bonnet
* Crystal Specs
* Mana Boots
* Wolf Fang
* Redwood Crossbow

Health 2375-2465

Rating 492-672

Blue +1 -> Blue +2 (Min. lvl )

* Gem of Fortitude
* Viking Helmet
* Broadsword
* Hefty War-axe
* Skull Bonnet
* Wolf Fang

Health 2375-2465

Rating 492-672

Blue +2 -> Purple (Min. lvl 51)

* Golden Mallet
* Cloud Walkers
* Rotating Hacksaw
* Broadsword
* Mask of Sacrifice
* Hefty War-axe

Health 2375-2465

Rating 492-672

Purple -> Purple +1 (Min. lvl )

* Tribal Battleaxe
* Heavy Club
* Scorching Spear
* Charger Boots
* Chipped Blade
* Viking Helmet

Health 2375-2465

Rating 492-672

Purple +1 -> Purple +2 (Min. lvl )

* Grim Slasher
* Ice Smasher
* Destruction
* Tribal Battleaxe
* Carnage Mallet
* Charger Boots

Health 2375-2465

Rating 492-672

Purple +2 -> Purple +3 (Min. lvl )

* Pride's Protector
* Goblet of the Ancients
* Eye of Death
* Demolisher
* Destruction
* Tribal Battleaxe

Health 2375-2465

Rating 492-672

Purple +3 (Min. lvl )

* Heavy Ballista
* Butterfly Swords
* Goblin's Scimitar
* Light Battleaxe
* Goblet of the Ancients
* Demolisher

Health 2375-2465

Rating 492-672
Gizmo

## Info

Back Line DPS: Uses lasers and missiles to bombard the enemy and deal Magic Damage. Excels at single target attacks.

*Don't bring a wand to a mech-fight!*

80 Soulstones to summon.
Promotion

## Abilities

* **Shock and Awe** - Open fire with twin machine guns and deal Magic Damage to an enemy. Will also launch missiles if the Homing Missile ability is unlocked (Purple Fusion).
	+ Every hit deals a base of x Damage.
* **Laser Blast** - Shoot a powerful laser beam, inflict enormous Magic Damage on a single target.
	+ Every hit deals a base of x Damage.

* **Quad-Strike** - Use a Multibarrel Launcher to shoot four guided missiles and deal Magic Damage to an enemy.
	+ Every hit deals a base of x Damage.

* **Homing Missile** - Launch a pair of homing missiles. Each missile will deal Magic Damage to a random enemy and stun them.
	+ Every hit deals a base of x Damage.
	+ Stun success rate increases with the ability level.

## Abilities

 Green
 Blue
 Purple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Savage Dagger
* Wrist-Guards
* Wooden Buckler
* Wooden Buckler
* Copper Longsword
* Wool Garment

Health: 1082 -> 1112

Rating: 163 -> 253

Green -> Green +1 (Min. lvl 7)

* Leather Waders
* Piercing Shiv
* Steel Sword
* Elven Recurve Bow
* Wooden Buckler
* Copper Longsword

Health: 1155 -> 1215

Rating: 286 -> 300

Green +1 -> Blue (Min. lvl 13)

* Steel Shin Kickers
* Bramble Stick
* Wolf Fang
* Giants Girdle
* Gladiator's Claymore
* Elven Recurve Bow

Health: 1494 -> 1584

Rating: 366 -> 547

Blue -> Blue +1 (Min. lvl 27)

* Hefty War-axe
* Bloody Hatchet
* Skull Bonnet
* Amulet of Dexterity
* Red Jade
* Copper Axe

Health: 1082 -> 1112

Rating: 163 -> 253

Blue +1 -> Blue +2 (Min. lvl 42)

* Bracer of Salvation
* Demonic Longsword
* Broadsword
* Warrior's Gloves
* Berserker's Claymore
* Spiked Ball

Health: 4334 -> 4484

Rating 1141 -> 1169

Blue +2 -> Purple (Min. lvl 49)

* Cloud Walkers
* Chipped Blade
* Charger Boots
* Gem of Fortitude
* Viking Helmet
* Hefty War-axe

Health: 6568 -> 6748

Rating: 1594 -> 1631

Purple -> Purple +1 (Min. lvl )

* Heavy Club
* Clasp of Life
* Ancient Royal Sword
* Bulwark of Vitality
* Gem of Vigor
* Bracer of Salvation

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +1 -> Purple +2 (Min. lvl )

* Grim Slasher
* Ice Smasher
* Elvish Etude
* Tribal Battleaxe
* Stealth Cape
* Luna's Boots

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +2 -> Purple +3 (Min. lvl )

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +3 (Min. lvl )

* Butterfly Swords
* Goblin's Scimitar
* Recovery Potion
* Light Battleaxe
* Eye of Death
* Ice Smasher

Health: 1082 -> 1112

Rating: 163 -> 253
Campaign

Chapter 1 – Delwith

* Briarwood Forest
* Dark Caverns
* A Wise Hermit
* Delwith Outpost
* Gilded Tunnel
* Delwith Castle

Chapter 2 - Moonguard

* Border Lookout
* Brushwood
* Brushwood Village
* Scorched Hills
* Ancient Altar
* Crystal Glacier
* The Amethyst Throne

Chapter 3 - Litherian Sea

* Captain Swift
* Eye of Destruction
* Frostbite Harbour
* The Graveyard
* Ghost in the Fog
* Liros

Chapter 4 - Meriden

* Mirabeth Port
* Rampart Point
* Meriden Forest
* Deep Down
* Fishing Village
* The Warrior Sage
* A Katana and Courage

Chapter 5 - Tarragon

* Desolate Swamps
* Scout Camp
* Tarragon Fortress
* Forlorn Caves
* Breezy Coast
* Wyvern Tunnels
* Wyvern Flames

Chapter 6 - Elrendal

* Redclay
* Oasis
* Elendral Coast
* Alrick
* Tangled Grove
* Strange Ceremony
* Heavy Wind
* Solara Temple

Chapter 7 - Kreton

* The Great Blade
* Crystal Spires
* Raiding Base
* Mystic Wildwoods
* Kreton Priest
* Book of Prophecy
* Portal of Evil

Chapter 8 - Kaleria

* Snow Cave
* Thymerian Ruins
* Storm the Fort
* Pillars of Hope
* Closing the Portal
* Frostfire Pass
* Final Conflict

Chapter 9 - Lyria

* Uncharted Territory
* Occupied Village
* Shadowclone Fortress
* Escort Mission
* Lyrian Forest
* Moonbeam Mountains
* Escape Route

Chapter 10 - Jailbreak

* Windswept Plains
* Brute Force
* Valley of Fire
* Rescue Attempt
* Decisive Strike
* Governor's Guard
* Elite Force

Chapter 11 - Detonation

* Into the Wastelands
* Strange Oasis
* Secrets of the Shadowclones
* A Lucky Find
* Risky Plan
* Laying the Trap
* Timely Escape

Chapter 12 - Annendal

* Epidemic
* The Oracle
* Omniscient Monoliths
* Clash at the Temple
* Search for the Immortals
* Altar of Destiny
* Annendal City
* Changing History

Chapter 13 - Return to Kreton

* Kreton Woodlands
* River Eterna
* Struggle for Survival
* Divided Opinion
* Morivian Forest
* Curl of Smoke

Chapter 14 - Road to Rathscar

* Limaroth's Dwelling
* Powerful Knowledge
* Empty Handed
* Predator and Prey
* Rathscar Foothills
* Mt. Ratshscar

Chapter 15 - Atlantis

* Landfall
* Beneath the Waves
* Underwater Caverns
* Gates of Atlantis
* Palace Passageways
* Assault on the Gorge
* Coming Ashore

Chapter 16 - Zemlia

* WIP
Alana

**Alana** - Middle Line DPS: Alana's deadly Ultimate wreaks havoc on the enemy's mid and back lines. Her Energy Shield grants her immunity to both types of damage, making her a hard target to kill.

## Information

* Alana' Summoning requires 80 soulshards;
* Alana can be obtainable in Campaign.

## Abilities

    **Energy Shield** - If Alana kills enemy by own hand, she gain 5 layers of shield that ignoring any damage and grants CC immunity. Every layer can take one hit and when be destroyed, give to Alana 80 Energy.
    **Poison Dart** - Shoot a toxic dart to deal Physical Damage equivalent to a passive basic attack and reduce an enemy's Physical Armor.
     **Assassin's Instincts** - Passively increases Physical Attack of all allies.
     **Reflecting Sphere (Awakening Skill)** - Whenever Alana dodges any physical attack, she will gain a layer of Energy Shield. With upgrade the ability, cooldown of this skill will be reduced.
* Reduces the cooldown by 1 second (+0,01 second per level.

## Awakening Quests

**Quest 1** - Collect 80 fragments Heroic Campaign to craft the signature item.

**Physical Attack** + 230
**Physical Armor** + 20
**Magic Armor** + 20

**Quest 2** - Complete Cursed City 5 times with Alana in your party on Extreme+.

**Quest 3** - Complete Chapter 14 "Predator and Prey" with the condition that all survive in your party for getting "Reflecting Sphere"

## Recommendation for using

Advantages:

* High Single Physical Attack;
* Strong shield;
* Reduces enemy' attack and increasing allies'.

Disadvantages:

* Low Health and Armor.
Annendal

* Epidemic
* The Oracle
* Omniscient Monoliths
* Clash at the Temple
* Search for the Immortals
* Altar of Destiny
* Annendal City
* Changing History

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops

* Wave 1
* Wave 2
* Wave 3
* Possible Drops

* Heroic Wave 1
* Heroic Wave 2
* Heroic Wave 3
* Heroic Possible Drops
Guild Wars

Guild wars allows guilds to fight for control of three lanes against another guild.1 battle lasts 1 week, 8 victories during the 8 week season will possibly reward the guild with a guild avatar frame. Whether you win or lose in the Guild Wars you will get the currency called Conqueror coins which can be used to buy high end items for your heroes. If you want to be able to have a participating hero/heroes in the Guild Wars your hero has to be at least 10 levels of your "party" level, However if you already have said team of hero/heroes already set up the team can stay in the Guild Wars as long as you DO NOT TOUCH THE TEAM. The battles are calculated by the battle rating of the team that is defending 1 of the 3 spots the higher wins until the enemy side manages to dwindle down the defending team and defeats the team.

* Map
* Stats after the battle
1/2
Sagar

Sagar is a Back line DPS with the ability to stun and debuff enemies and reduce enemy magic armor and attack speed. All of his attacks are magical. Most of his attacks are AOE attacks.

Proc= Dragon Shock

Ability 2 = Lightning Orb

Ability 3 = High Voltage

Ability 4 = Electric Field

He has relatively weak HP advancement.
Alastair

## Info

Back Line DPS: Specializes in dealing severe single target Magic Damage. Disrupts enemies with Blinding attacks and can Transform enemies into a harmless duck.

80 Soulstones/200,000 coins to summon.

## Abilities

* **Bolt of Devastation** - Call a bolt of lighting down from the heavens, inflicting massive Magic Damage on a single enemy.
	+ Deals a base of 2250 damage (lvl \* 25)

* **Transform** - Use powerful magic to temporarily turn a single enemy into a harmless duck, reducing their magic armor.
	+ Reduce Target's Magic Armor by (lvl \* 2) for 4 seconds.

* **Cosmic Blast** - Summon an arcane blast which deals Magic Damage to a single enemy and Blinds them.
	+ Deals a base damage of 1800 damage. (400 + 20 \* lvl)
	+ Blind Success Rate increases with ability level. Enemies below level 90 will be knocked back every time. (20 + lvl)

* **Ancient Wisdom** - Alastair’s wisdom gives his teammates an advantage in battle, increasing their Magic Attack.
	+ Aura: Increases Magic Attack of all allies by 360 (200 + 4 \* lvl)

## Abilities

 Green
 Blue
 Purple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Wool Garment
* Illusionary Shroud
* Amethyst Crystal
* Twilight Orb
* Jewel Band
* Jewel Band

Health 785 -> 815

Rating 144 -> 233

Green -> Green +1 (Min. lvl 7)

* Crystal Vial
* Cretan Chestplate
* Starfall Wand
* Amethyst Crystal
* Twilight Orb
* Jewel Band

Health 1090 -> 1150

Rating 312 -> 321

Green +1 -> Blue (Min. lvl 13)

* Mana Boots
* Silk Shroud
* Crimson Staff
* Crystal Vial
* Starfall Wand
* Amethyst Crystal

Health 1685 -> 1775

Rating 458 -> 637

Blue -> Blue +1 (Min. lvl )

* Wizardry Codex
* Dragon's Fang
* Gem of Purification
* Amulet of Dexterity
* Crimson Staff
* Crystal Vial

Health 2230 -> 2350

Rating 809 -> 829

Blue +1 -> Blue +2 (Min. lvl )

* Scepter of Prophecy
* Viking Helmet
* Obsidian Tome
* Longsword of the Undead
* Casket of Time
* Silk Shroud

Health 3645 -> 3795

Rating 1123 -> 1150

Blue +2 -> Purple (Min. lvl 51)

* Ritual Blade
* Runic Eulogy
* Jade Kylin
* Shadow Mantle
* Obsidian Tome
* Gem of Purification

Health 4835 -> 5015

Rating 1541 -> 1578

Purple -> Purple +1 (Min. lvl )

* Phantom Jar
* Crystal Staff
* Clasp of Life
* Charger Boots
* Luna's Boots
* Scepter of Prophecy

Health 914 -> 944

Rating 134 -> 224

Purple +1 -> Purple +2 (Min. lvl )

* Sage Wand
* Elvish Etude
* Wellspring Water
* Conjuring Chain
* Crystal Staff
* Runic Eulogy

Health 914 -> 944

Rating 134 -> 224

Purple +2 -> Purple +3 (Min. lvl )

* Grand Staff
* Scepter of the Abyss
* Voodoo Manuscript
* Tri-spirit Orb
* Sage Wand
* Phantom Jar

Health 914 -> 944

Rating 134 -> 224

Purple +3 (Min. lvl )

* Frozen Teardrop
* Art of War
* Shuriken
* Scepter of Time
* Voodoo Manuscript
* Lilith Staff

Health 914 -> 944

Rating 134 -> 224
David Engracia

*Other languages:* english, português

**David Engracia** es uno de los creadores de la página Xtremesportshd, antes conocida como *Best In the World WWE*. Es *main owner* en el chat de la página y DJ en la Radio BITW. Es administrador en el Facebook de la página.

## Información

* Es ecuatoriano.
* Es mayuyero.
* Su luchador favorito es Seth Rollins.
* Odia a Brock Lesnar.
* En el fútbol, es fanático del Real Madrid (España) y del Barcelona SC (Ecuador).
* Es uno de los más conocidos en la página.
* Cuando a las divas de WWE se le ve la ropa interior, David se "divierte".
* Tiende a poner humor en el Facebook de la página. Muchas publicaciones con contenido humorístico es burlándose de Brock Lesnar.
* Odia a Lala.
* Al igual que Allez, Jhonatan, José y Juanito, David ha estado desde principios de la página (por ser el creador de la primera). En ese entonces se le conocía como *Best*.
* El fue uno de los DJs en el día de inauguración de la Radio BITW. Sus primeras palabras como locutor fueron: "*Probando, probando, hablando como los colombianos*", hablando en un acento colombiano.
* Tiene un apodo: *Davinchi*(por Darlin)*.*

## Personas relacionadas

* Jhonatan Duvan: el otro administrador y creador de la página.
Baltor

## Info

Back Line DPS: Besides possessing enormous size and strength, Baltor is skilled at using an iron orb to batter opponents.

Baltor specializes in dishing out high sustained Physical Damage.

*I'm Big. You Scared?*

 3\*
 4\*
 5\*
 6\*
 7\*

## Abilities

* **Beast Within -**Baltor channels his inner beast, increasing his Physical Attack for 16 seconds.
	+ Increases Physical Attack by 1656 for 16 seconds. (18 \* lvl)
* **Free Throw -** Baltor throws an iron orb at a single enemy, Knocking them back and dealing Physical Damage.
	+ Deals a base damage of 1840 damage. (20 \* lvl)
	+ Knock-back Success Rate increases with the ability level. Enemies below level 92 will be knocked back every time. (Z= ability level)

* **Penalty Kick -**Baltor kicks the iron orb at a single enemy, stunning them and causing Physical Damage.
	+ Deals a base damage of 1840 damage. (400 + 20 \* lvl)
	+ Stun Success Rate increases with the ability level. Enemies under level 92 will be stunned every time.

* **Chain Whip** - Baltor slings an iron orb through enemy lines and whips it back by its chain, dealing AOE Physical Damage.
	+ Deals a base of 1380 damage. (600 + 15 \* lvl)

## Abilities

 Green
 Blue
 Purple

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Savage Dagger
* Wrist-Guards
* Wooden Buckler
* Wooden Buckler
* Copper Longsword
* Wool Garment

Health: 1082 -> 1112

Rating: 163 -> 253

Green -> Green +1 (Min. lvl 7)

* Leather Waders
* Piercing Shiv
* Steel Sword
* Elven Recurve Bow
* Wooden Buckler
* Copper Longsword

Health: 1155 -> 1215

Rating: 286 -> 300

Green +1 -> Blue (Min. lvl 13)

* Steel Shin Kickers
* Bramble Stick
* Wolf Fang
* Giants Girdle
* Gladiator's Claymore
* Elven Recurve Bow

Health: 1494 -> 1584

Rating: 366 -> 547

Blue -> Blue +1 (Min. lvl 27)

* Hefty War-axe
* Bloody Hatchet
* Skull Bonnet
* Amulet of Dexterity
* Red Jade
* Copper Axe

Health: 1082 -> 1112

Rating: 163 -> 253

Blue +1 -> Blue +2 (Min. lvl 42)

* Bracer of Salvation
* Demonic Longsword
* Broadsword
* Warrior's Gloves
* Berserker's Claymore
* Spiked Ball

Health: 4334 -> 4484

Rating 1141 -> 1169

Blue +2 -> Purple (Min. lvl 49)

* Cloud Walkers
* Chipped Blade
* Charger Boots
* Gem of Fortitude
* Viking Helmet
* Hefty War-axe

Health: 6568 -> 6748

Rating: 1594 -> 1631

Purple -> Purple +1 (Min. lvl )

* Heavy Club
* Clasp of Life
* Ancient Royal Sword
* Bulwark of Vitality
* Gem of Vigor
* Bracer of Salvation

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +1 -> Purple +2 (Min. lvl )

* Grim Slasher
* Ice Smasher
* Elvish Etude
* Tribal Battleaxe
* Stealth Cape
* Luna's Boots

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +2 -> Purple +3 (Min. lvl )

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +3 (Min. lvl )

* Butterfly Swords
* Goblin's Scimitar
* Recovery Potion
* Light Battleaxe
* Eye of Death
* Ice Smasher

Health: 1082 -> 1112

Rating: 163 -> 253
Dalton

## Info

Rear DPS. Dalton's abilities rely heavily on luck so it is difficult to counteract.

Dalton is The Master !

## Abilities

* **Bet all** - When other heroes get energy Dalton gets poker chips. Usr the definitive costs 5 tokens. Dalton bets on a survivor who has inflicted the most damage. If you hit the tokens disappear, the enemy receives a lot of magic damage and Dalton will recover health.
* **Data Launch** - Dalton and the enemy unit minor magical damage roll one die each. Whoever pulls the lowest number gets magical damage and will be temporarily stunned. If Dalton wins, he will win a token and if he loses, he will lose a chip.
* **Russian Roulette** -
* **Trio** -
* **Resurged -**
Havoc

## Info

Middle Line DPS: Havoc's abilities deal Magic Damage over a large area, and are particularly effective against Physical Heroes.

*"Conquer and Enslave!"*

80 Soulstones to Summon

## Abilities

* **Dark Sacrifice** - Havoc picks enemy as the victim of his sacrifice to the gods, inflicting a large amount of Magic Damage. If the enemy dies from this attack, Havoc will receive a boost to his Physical Attack, Physical Armor, Magic Attack, and Magic Armor. Otherwise, Havoc will sacrifice the weakest of his teammates. If the teammate dies, Havoc will get twice the boost in Attack and Armor

* **Pandora's Box** - Instead of using his basic attack, Havoc releases from his box a rain of flames which falls upon his enemies, dealing AOE Magic Damage

* **Sorcerer's Staff** - Havoc's staff causes chaos in the enemy party, dealing magic damage to enemies within range and disarming them

* **Underworld Curse** - Aura: Havoc releases a curse on his enemies, debuffing their physical attack
* **Final Gift (Awakened)** - When Havoc dies, the boost in Attack and Armor he earned from using Dark Sacrifice will be transferred to a random teammate. The teammate will also receive some health and energy
Gems

Diamonds are an in-game currency obtained with real world money or by completing certain activities during play. They can be used for a variety of transactions that cannot be achieved by using gold, such as refilling Stamina, purchasing certain items, and opening Diamond chests.

Purchasing Diamonds is the only way to gain VIP levels.
Garrick

## Info

Middle Line Support: With a unique ultimate that rewards teammates for killing enemies, as well as the ability to become invisible, Garrick is a deadly addition to the middle line.

***I can take your gold or your life. You choose.***

## Abilities

* **Dead or Alive** - A random "prize" is placed on the head of every enemy, the hero that kills them will get the prize. The prizes are of 5 types: health, energy, Physical Attack, Physical Shield and Magical Shield. Affected enemies take double the damage from basic attacks and may not become invisible. The ability also increases the attack speed of allies.
	+ Health Prize: (ability level x 100)
	+ Energy Prize: 360 + (ability level x 4)
	+ Physical Attack Prize: (ability level x 30)
	+ Physical Shield Prize: blocks Y damage. (X = ability level x 100)
	+ Magical Shield Prize: blocks Z damage. (Z = ability level x 100)

* **Invisibility** - Garrick becomes invisible and cannot be selected as the target for single-target enemy abilities. Using a basic attack ends Garrick's invisibility, but the basic attack deals additional damage.
	+ Increases basic Attack Damage by 14,6 + X% (X = ability level x 0.7)

* **Flying Shuriken** - Throw a ninja star at the enemy party, dealing Physical Damage and stunning enemies it hits for a short period.
	+ Deals a base of 300 + X damage. (X = ability level x 15)
	+ Stun Success Rate increases with the ability level. Enemies under level 20 + Z will be stunned every time. (Z = ability level)

* **Disciplined Killer** - Garrick's Physical Attack gradually builds up over time, eventually being released and providing a large damage increase to a Basic Attack.
	+ Increase Physical Attack by 240 + X per second. (X = ability level x 6)

AWAKENING

* **Fugitive's Fear** - The lower the health of enemy heroes Garrick has marked with his ultimate, the more easily they will take damage. Against heroes with very high max health, the effectiveness will be reduced by 40%.
	+ Deals a minimum of 6 + X% additional damage. (X = ability level x 0.1)
	+ Deals a maximum of 27 + Y% additional damage. (Y = ability level x 0.45)
Cara

## Info

Cara is a middle line support hero, she excels at crowd control and opposing physical heroes.

## Abilities

* **Cage of Eternity** - Cara traps an enemy in a cage and inflicts a curse on them, dealing magic damage-over-time and stunning them. While this ultimate is being used, Cara is immune to all control abilities.
	+ Deals a base of X damage. (X= ability level x 18)
	+ Stun Success Rate increases with ability level. Enemies below level Z will be stunned every time. (Z= ability level)

* **Kiss of Death** - Cara kisses an enemy, cursing them with greatly reduced Physical Attack and freezing them for a short period.
	+ Reduces Target's Physical Attack by X. (X= ability level x 20)
	+ Success Rate increases with ability level. Enemies below level Z will be stunned every time. (Z= ability level)

* **Flower Beam** - Cara shoots a laser beam that deals magic damage to a single enemy. Cara will gain as much health as the enemy loses.
	+ Deals a base of 500 + X damage. (X= ability level x 25)

* **Nightmare** - Cara hypnotizes the enemy into a dream-state, and they are frozen until they take a physical attack. If they are not awakened by an attack, the dream-state will transfer to another enemy. The dream-state may be transferred twice at most.
	+ Success Rate increases with ability level. Enemies below level 40 + Z will be affected every time. (Z= ability level)

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl )

Health ->

Rating ->

Green -> Green +1 (Min. lvl )

Health ->

Rating ->

Green +1 -> Blue (Min. lvl 14)

Health ->

Rating ->

Blue -> Blue +1 (Min. lvl 27)

Health ->

Rating ->

Blue +1 -> Blue +2 (Min. lvl 41)

Health ->

Rating ->

Blue +2 -> Purple (Min. lvl 49)

Health ->

Rating ->

Purple -> Purple +1 (Min. lvl 56)

Health ->

Rating ->

Purple +1 -> Purple +2 (Min. lvl )

Health ->

Rating ->

Purple +2 -> Purple +3 (Min. lvl )

Health ->

Rating ->

Purple +3 (Min. lvl )

Health ->

Rating ->
WWE NXT

**WWE NXT** es un programa de lucha libre profesional organizado por la WWE. En este programa se ven los nuevos talentos de la WWE.

## Episodios

 26 de agosto de 2015\*
 **\*** Combates no televisados en NXT Takeover: Brooklyn

Este programa, como muchos otros, los puedes ver solo en http://www.xtremesportshd.com y en http://www.jsportlive.com...
Kaneq

## Info

Middle Line DPS/Support: Kaneq's abilities can not only lift, slow and knock-back enemies, but can also inflict large amounts of AOE and single-target physical damage.

*"You messed with the wrong walrus!"*

 4\*
 5\*
 6\*
 7\*

## Abilities

* Double Strike - Kaneq rolls through the enemy party in a giant snowball, headed for the enemy with the highest physical attack. Enemies he hits on the way will take physical damage and be stunned. Then he slaps the target with a giant fish, dealing a large amount of physical damage and lifting them. While rolling through the enemy party, Kaneq is immune to all control abilities. If the target enemy is destroyed before he arrives, Kaneq will automatically select another target.
	+ Snowball deals a base of 91 + X damage. (X = ability level x 9)
	+ Fish deals a base of -49 + Z damage. (Z = ability level x 50)
* Snowball Volley - Kaneq and his penguins throw a volley of snowballs at a random target, dealing Physical Damage and slowing the enemy. The snowball thrown by Kaneq has an additional lifting effect.
	+ Deals a base of X damage. (X = ability level x 6)
	+ Reduces enemy attack speed by 0.1 + Z%. (Z = ability level x 0.2)
* Penguin Assassin - Kaneq dispatches a penguin to place an ice bomb behind enemy lines, targeting the enemy with the highest physical attack. When the bomb explodes, it deals physical damage, knocks-back and slows the target enemy, as well as other enemies in the vicinity.
	+ Deals a base of 246 + X damage. (X = ability level x 12)
	+ Reduces enemy attack speed by 4.3 + Z%. (Z = ability level x 0.2)
* Frostbite - Whenever a fixed amount of time elapses, Kaneq's next attack is guaranteed to crit.
	+ Attacks will crit every X seconds. (X = ability level x -0.1)
* Flying Penguin - Kaneq periodically throws a penguin at the enemy party, dealing physical damage to a single enemy. In addition, if the enemy's Physical Attack is higher than their Magic Attack, they will be Charmed. If their Magic Attack is higher, they will be Silenced.
	+ Deals a base of 598 + X damage. (X = ability level x 10)