Alchemy

## General Overview

**Alchemy** is the process of combining herbs/plants into useful elixirs for the Player, from the basic vitality/energy healing to necessary *breakthrough materials* into further Realms. Alchemy can be increased by destinies, fates or killing the randomly spawned Qi Deviated Alchemist/Crazy Alchemist of the region for its manual. Bear in mind each Crazy Alchemist drops manuals that increase the stat even further from the previous region.

Alchemy recipes are sold on every town, with the **City** selling additional recipes for breakthrough materials. Those recipes are sold in the **Workshop**, inside the Alchemy section. For the process of alchemy, you need a **furnace**; while every sect has its own furnace to sell on the Treasure Pavillion, all cities sell at least one furnace for Spirit Stones. **Higher rarity** furnaces will allow more ingredients to be placed during the making process. Below is an example of a furnace:

## Recipes, stats and you

Alchemy recipes have **no** required stat to be learned, with only breakthrough recipes needing the highest realm of the current region. What does require a minimum stat to use are the furnaces. From lowest to highest region, those stats are: 20, 40, 100, 200 on Alchemy.

The recipes that do require minimum stat to be learned are those that allow the player to identify plants, which only increase the % of them being dropped and are tied to the **Herbology** stat. The player will not miss a herb just because it doesn't know its corresponding **Prescription**; these can be bought in **Markets** of any Town/City, but bear in mind not every town has a Prescription to sell. Herbology can be increased by reading the manuals that drop from randomly spawned Mushroom Man in the region. List of the stat required per region:

1. Herbology stat requirements for Yong Ning Prescriptions are: 9, 12, 18.
2. Herbology stat requirements for Hua Feng Prescriptions are: 33, 45, 67.
3. Herbology stat requirements for Yun Mo Prescriptions are: 90, 120, 180.
4. Herbology stat requirements for Mu Xian Prescriptions are: 180, 240, 360.

## Making stuff 101

To start the alchemist process, learn a recipe, go into your **Artisanship** menu, click the desired recipe to make, and select it; you then have to choose the furnace for the process. Bear in mind all recipes have a required **element** to be fulfilled in the making, and while most of the time the required herb/plants are enough, some recipes might require **higher volumes** or **additional ingredients** to fulfill remaining elements. The more elements are fulfilled, the higher **purity** of the result, which indicates the final rarity of the product. All furnaces have **properties**, which are either active or passive abilities that are intended to help during the making of a product; active abilities can be *clicked* on the properties list to the left of the furnace while on the making process to be activated.

Above is an example of a Player making a vitality elixir. From left to right, the things to note are: the name of the furnace, its durability, and its active/passive abilities(those that can be activated have a **yellow** background). The furnace itself, with a counter for both purity and impurity, and below, the number of ingredients that can be thrown in during the process. To the right, the elements, those with counter being the ones needed to make the product. Below those are the current herbs/plants the player has and can use, those highlighted being part of the core recipe that must be put inside the furnace first, and the rest that can be used (if the furnace base ingredient counter allows) to increase other elements during the process.

## Purity and Impurity

Purity and Impurity define the rarity of your final product; bear in mind some recipes do **NOT** have variable rarities, and always come out the same regardless of the final purity. **Unfulfilled counters** when the making process starts will immediately add impurity to the product; the more impurity a product has, the lower of a rarity it will come out. As a side note, furnaces have a random chance to **EXPLODE** during the process, which will **reduce** the furnace's durability and **destroy** all ingredients used. All alchemy processes will always cost 50 **stamina**, even those that failed. Some furnace properties can negate or lower the Stamina cost. A process that cost stamina will only count so if **started**; a player can cancel an Alchemy process by right clicking before putting any ingredients, though this will **lower** the Furnace's durability regardless.

Please know you can hover your mouse over the ingredient before putting it inside the furnace during the making process and the element bars that herb increases will grow **slightly**. Having said that, next is a list of every region and the elements its corresponding herb increases. Keep in mind that herbs/plants that increase dual elements usually do at half the amount of other ingredients that increase a single one.

## Proficiency

Every time you craft a recipe, you get a certain amount of proficiency points. When you

## List of herbs and their elements per region

### Yong Ning and Lei Ze herbs element:

1. Chi-ji Grass increases the **Fire** element.
2. Arcane Dew increases the **Water** element.
3. Thistle Stalk increases the **Lightning** element.
4. Emerald Vine increases the **Wind** element.
5. Osmanthus increases the **Earth** element.
6. Turmeric increases the **Wood** element.
7. Silk Grass increases the **Yin** element.
8. Yam increases the **Yang** element.

### Hua Feng and Hundred Thousand Hills herbs element:

1. Blazing Blood Flower increases the **Wood** element.
2. Long Ginseng increases both **Wind** and **Lightning** element.
3. Taixuan Matsutake increases the **Lightning** element.
4. Sky Grass increases both **Earth** and **Fire** element.
5. Corydalis increases the **Wind** element.
6. Mountain Ginseng increases both **Earth** and **Wood** element.
7. Thousand Leaf Dew increases both **Fire** and **Water** element.
8. Earth Fuling increases the **Earth** element.
9. Crimson Thorn increases the **Fire** element.
10. Icy Dragon Flower increases the **Water** element.
11. Fishtail Grass increases the **Yin** element.
12. Ramie increases the **Yang** element.

### Yun Mo and Everfrost herbs element:

1. Bloodradish Blossom increases the **Wood** element.
2. Crimson Cornflower increases both **Lightning** and **Wind** element.
3. Cyathula increases the **Lightning** element.
4. Dew Grass increases the **Wind** element.
5. Crimson Rose increases the **Fire** element.
6. Spirit Gathering Lotus increases the **Water** element.
7. Asiatic Tearthumb increases both **Lightning** and **Wood** element.
8. Solid Balsam increases both **Wind** and **Earth** element.
9. Sigesbeckia increases both **Fire** and **Lightning** element.
10. Honeysuckle increases the **Earth** element.
11. Sun and Moon Root increases both **Wood** and **Yang** element.
12. Carmine Flower increases both **Wind** and **Yin** element.
13. Tianshan Snow Lotus increases both **Water** and **Wood** element.
14. Desert Broomrape increases both **Fire** and **Earth** element.

### Mu Xian and Wayward Desert herbs element:

1. Fire Spirit Lingzhi increases the **Fire** element.
2. Warm Jade Grass increases the **Wind** element.
3. Milennium Yam increases the **Earth** element.
4. Thundercall Flower increases both **Lightning** and **Wind** element.
5. Blood Musk Mallow increases both **Wind** and **Wood** element.
6. Avian Berry increases both **Lightning** and **Earth** element.
7. Blood Sun Lingzhi increases both **Wood** element.
8. Aether Fern increases the **Lightning** element.
9. Flame Grass Core increases both **Fire** and **Lightning** element.
10. Melody Ginseng increases both **Water** and **Wind** element.
11. Nether Grass increases both **Lightning** and **Wind** element.
12. Aquatic Sage increases both **Fire** and **Water** element.
13. Begonia Grass increases both **Lightning** and **Wood** element.
14. Traceless Wind Flower increases both **Wind** and **Earth** element.
15. Holy Spring Stalactite increases the **Water** element.
16. Blazing Sun Berry increases both **Yin** and **Yang** element
17. Holy Sun Root increases the **Yang** element.
18. Beauty Fruit increases the **Ying** element.

## Recipes

### Body Reconstruction 1

* Required Materials: 30 Ramie, 25 Fishtail Grass
* Missing elements: 200 Earth, 200 Wood
* Recommended: 20 Mountain Ginseng
* Alternative 1: 20 Earth Fuling, 20 Blazing Blood Flower
* Alternative 2: 10 Bloodradish Blossom, 10 Crimson Rose

### Body Reconstruction 2

* Required Materials: 30 Carmine Flower, 30 Sun and Moon Root, 45 Asiatic Tearthumb
* Missing Elements: 450 Earth, 450 Fire
* Recommended: 30 Desert Bloomrape

### Body Reconstruction 3

* Required Materials: 30 Holy Sun Root, 30 Beauty Fruit, 15 Blazing Sun Berry
* Missing Elements: 500 Yin, 500 Yang, 300 Wind, 600 Fire, 900 Water
* Recommended: 20 Aquatic Sage, 12 Melody Ginseng
* Alternative 1: 60 Thousand Leaf Dew, 30 Icy Dragon Flower, 30 Corydalis

### Spirit Transformation Elixir

* Required Materials: 50 Ramie, 40 Fishtail Grass, 40 Mountain Ginseng
* Missing Elements: 500 Water, 500 Fire
* Recommended: 50 Thousand Leaf Dew
* Alternative 1: 50 Crimson Thorn, 50 Icy Dragon Flower

To be continued