Sangar

The largest and most populous landmass in all the Sangar-Nay archipelago, Sangar is a tough land to live on, thanks to the harsh climate and marshy terrain. The island is mostly populated by humans, dwarves, orcs, goblins and tengu, although other races like merfolk and tiefling are known to live here too, albeit in smaller numbers.

## Geography

Like all Sangar-Nay, Sangar is cold, windy and rainy. It is also covered almost entirely in bog, the roads, villages and towns being built on the few areas of mostly solid ground, although many paths have to be reinforced by wooden bridges, lest travel be completely impossible. Sangar is the largest island in the Sangar-Nay archipelago, but it is still quite small by the standards of other continents, not even coming close to the size of even a small nation.

## Culture

While some may expect the terrible weather and inhospitable land to lead to miserable civilisations, the towns and villages of Sangar demonstrate anything but. A strong culture of camaraderie has developed, of all peoples working together hand in hand, of "if its cold outside, let it be warm inside," of celebration and drink.

There is little in the way of arable land, so much of the food is meat from the tough livestock that can survive in the marshes, fish from the coasts, and the rare fruit and berry from the rare tree or bush strong enough to survive the brutal climate. Little of it would be considered good food to the peoples of other continents, but to the Sangar, it is enough. It is next to impossible to grow wheat here, so no one really knows how the scores of ale and beer are made. By unspoken agreement, no one asks.

Villages make a constant effort to keep connected. Once a season, a festival is held where select villages will make the difficult journey to the next village over, where they’ll stay for a week for meetings, catching up and raucous drinking. Every ten years, on the darkest day of winter, every village makes the effort to make their way to Fettifield for a full month of absolutely wild partying. Ragrock-By-The-Coast does not participate, and considers themselves lucky to not have to house all those rowdy villagers. Despite this, every year, they sail to the nearby town of Nay for a rather similar festival, although they do not see the similarities.

Many of the villagers and townsfolk of Sangar are deeply superstitious, telling wild tales of ghosts and monsters amongst the misty swampland off the roads, and around the mysterious stone circles nestled in the bogs. Like many other cultures of Sangar-Nay, they tell wild stories about The Isle of Mist, their particular belief being that it holds some great treasure.

However, this is not the only culture on Sangar. Away from the villages and towns, and gathering often at the stone circles, are groups of druids, who revere the nature of the islands. The two cultures rarely interact, the villagers and townsfolk often believing the druids are a myth, and incorporating them into their stories and superstitions.

## Notable Locations

### Ragrock-by-the-Coast

A port town on the coast of Sangar, and close to Nay, close enough to hold celebrations with them, in spite of how most of Sangar view the Nays as odd. They also get a lot of trade from Fengen Traders, and have a strong history of sailors hailing from their docks. There is a stone circle in the town centre. People generally give it a wide berth.

A merfolk named Lore Lei lives in this town, beneath the waters of the sea. They hunt the large ocean creatures in the waters of Outer Sangar-Nay.

### Fettifield

The largest town, near the centre of Sangar. It is host to a celebration every 10 years on the darkest day of winter, where all the villagers gather in Fettifield for a full month of raucous celebration.

### Alchemitorium

An alchemical laboratory on the cliffs above the sea. It is home to Dr Doofenstone, an alchemist looking for new ways to improve the hard lives of the townsfolk, as well as new ways to put bombs in rats.