Medical items

Medical items. Used to usually heal people.

 File:Health scan normal.png
 File:Health scan chems.png
 File:Health scan wounds.png

* Overall health percentage
* Damage of each basic type
* If patient has cellular damage or not
* Blood Type and level
* Medical ID
* Brain damage
* Brain Traumas
* Organ damage
* Body Temperature
* Infection and cure (only appears if there is one and it isn't stealthy)
* Wounds

Has three modes toggled by activating it in hand:
* A health scan which is described above.
* A wound scanner which checks for special wounds and tells you how to treat them.
* A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.

* It can display the cellular damage level
* It can display the stamina level
* It can display the radiation level
* It can show if a person is hallucinating or not
* It can display if a person is deaf or not, and if it was a result of trauma or from genetics
* It can display if a person is blind or not, and if it was a result of trauma or from genetics
* It can display more advanced virus statistics (transmission levels, severity levels, etc.)
* It can display blood levels
* It can display cellular damage
* It can display genetic stability

### Basic Treatments

These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.

Template:Rightclick Draw. Takes liquids from other liquid containers such as bottles and beakers *and even people* .
Template:Leftclick Inject. Will push its contents into a target, including other containers. Syringes can inject into food and drinks, even those still sitting on a table.
A normal syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
File:Srybox.png Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.

There are multiple types of beakers:
File:Bottle.png **Bottle** is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
File:Beaker.png **Beaker** is a standard glass beaker. Holds 50 units of liquid.
File:Waterbottle.png **Water Bottle** can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50 units of liquid.
File:Cryostasis beaker.gif **Cryostasis Beaker** holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers.
File:Large Beaker.png **Large Beaker** holds 100 units of liquid.
File:Large water bottle.png **Large Water Bottle** Can be made with plastic sheets. Works like a large beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 100 units of liquid.
File:XL beaker.png **XL Beaker** holds 120 units of liquid.
File:Meta beaker.png **Meta Beaker** holds 180 units of liquid.
File:Bluespace beaker.gif **Bluespace Beaker** holds 300 units of liquid. Can not be used in ordinary grenade casings.

### Surgical Tools

These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.

**How to set internals:**
* To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.

* If the patient is jittery the time required to amputate something is multiplied by 1.5.

### Medical Gear

Clothes and other equipment made especially for the doctors.

### Medical Kits

These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about.
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.

Toxin kits may come with 1 of 3 biohazard symbols instead of a cross (File:TB1Med.pngFile:TB2Med.pngFile:TB3Med.png), but the contents should be the same.

Burn treatment kits may have a flame symbol (File:BMedFlame.png) instead of a cross, though the contents should be the same.

## Machinery and Facilities

These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.

See here how to use a Stasis Bed.
See here how to build a Stasis Bed.

Guide to building and using a Sleeper.

You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
See here how to use and perform maintenance on the Cryogenics Tubes.
Guide to building a Cryogenics Tube.

A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
**Chemicals produced:** See here for a list of chemicals.

**Works on:**
* Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
* Grown foods (bananas, liberty caps, corn, carrots, and chilies)
* Other grown items (nettles and death nettles)
* Snacks (chips and candy)

* **Green light**: Body with a ghost in it, will beep loudly to catch attention
* **Red light**: Body with no ghost or braindead/catatonic.
* **Yellow light**: Non-body object.