recursal/Fanatic-Fandom huggingface dataset:
Ring of Stones

**Ring of Stones** (環状列石, *Kanjō Resseki*?) is the name of a battle stage only found in *Samurai Shodown III*. Shiro Tokisada Amakusa is the character who the player faces during Arcade mode, or when a New Challenger chooses him during Versus mode.

## Description

As the stage name implies, the battle takes place in a kind of sacred enclosure. On the ground there pieces of stone acting as floor, between green glass. There are two pairs of big stones on each side of the stage, each one with a zodiac symbol engraved in red (from left to right: Aries, Pisces, Aquarius, and Capricorn), and surrounding with *Shide* (紙垂). Back in the ritual monument there are more big stones, two of them holding another one. Far away, a mountain has purple tones, and the lightning sky has dark pink and plum color tones. Some seconds later, a dark, rolling stone descends from the sky and remains afloat in the center of the monument. Then, the dark stone is divided in two halves. During the second round a dark energy sphere appears between the two halves, and all big stones on the monument begin to emanate flashing energy light. These changes remains until the end of the match.

When the last, dramatic moments of the match the sky turns black, and the monument adopts orange tones. The dark energy sphere begin to absorb energy balls.

Background animation, start of the round.Animation from 2nd round onwards.Animation during climax.
## Musical themes

This stage features an orchestral song called "Asylum" (狂態 *Kyōtai*).

"Asylum"Amakusa's theme from the original MVS/AES soundtrack."Asylum" - ArrangedAmakusa's theme, arranged version found in the Neo Geo CD, PlayStation One, and Sega Saturn versions of *Samurai Shodown III*, and *Samurai Spirits Zankuro Musouken Arrange Sound Trax*.
Green Hell Island

**Green Hell Island - Marsh**, known in Japan as **Green Hell - Swamp Belt** (グリーンヘル・湿地帯, *Gurīn Heru - Shitchi-tai*?), is a background stage featured in the game *Samurai Shodown II*. The character Cham Cham fights in this stage during Arcade mode, or when a new challenger chooses her in Versus mode.

## Description

As the name implies, this stage is located on the coast of a island. The floor is slightly covered by grass. On the left of the screen there are many ferns and a crocodile on a tree trunk. In the middle there are many flamingos standing on the lake, some ones drinking water. On the right side of the screen there is an old abandoned boat which now serves as home for a monkey family that is watching the battle. Also, there are two freshly caught fishes hanging from a stick. The boat is surrounded by a great tree from which several lines are released and cross above to the other side of the stage. Far at the left there is a waterfall and a series of crags with green vegetation. The sky is depicting a sunset.

## Trivia

* Faraway can be seen the same statues from Green Hell.

Background animation.
## Musical themes

The soundtrack for this stage is a friendly-like tribal song called "Beast Girl" (獣女 *Jūjo*).

"Beast Girl"Cham Cham's theme from the original MVS/AES soundtrack."Beast Girl" - ArrangedCham Cham's theme, arranged version found in the Neo Geo CD and PlayStation One versions of *Samurai Shodown II*, and *Shin Samurai Spirits: Arrange Sound Trax*.
Dewasanzan

*Main article: Waterfall Bridge*
**Dewasanzan** (出羽三山・修練の滝, *Dewasanzan - Shūren no Taki*?, can be translated as *Mount Dewasan - Training Waterfall*) is a stage featured in the video game *Samurai Shodown V* produced by SNK Playmore in 2003. The player can fight in this background during Arcade Mode when facing Galford, and can appear randomly on Versus matches. The stage is identical to **Waterfall Bridge** stage first found in *Samurai Shodown III: Blades of Blood*. The only differentes are: the eagle that appeared flying the area was removed, as well the sunlight dots. The special background (triggered when the match reach its climax or if some character activates Rage Explosion) is also the same but it shows fewer rays.

*Dewasanzan stage animation**Last moments of the match*
## Music

When facing Galford the theme for this stage is the same as Galford's theme in *Samurai Shodown IV*, a j-rock piece called *"Tuna Incarnation"* (鮪の化身, *Maguro no Keshin*?).

Stage of Galford - Tuna IncarnationGalford's theme from the original MVS/AES soundtrack.Samurai Shodown 4 AST Tuna incarnation (Galford Theme)Galford's theme, arranged version found in the PS2, XB home versions, and the SamSho 5 & 6 bundle soundtrack.
Basara Kubikiri

Samurai Shodown (2019). Design by Ogura.

### Weapon(s)

Togabitogoroshi (罪人殺) - *The Evil-Doer Destroyer*, a giant triple-bladed shuriken hooked to a chain.

### When you feel at peace:

*"Having my little Kagaribi at my side.... Oh, where are you?"*

### First appearance

*Samurai Shodown III*

**Basara Kubikiri**, who is known as "**Basara the Executioner**" or simply **Basara**, is a character who was first introduced in *Samurai Shodown III*. He continues to appear in other titles of the series. He is voiced by Masahiro Nonaka, Motoki Tagaki and Yuji Murai.

## Storyline

### Biographies

In chronological order.

* **Samurai Shodown V:** *He has died once. But his deep malice has brought him back to temporary life. Until now he has been a captive of death, and finds himself in an unfamiliar place... He roams the battlefields, following the guidance of his beloved flame.*
* **Samurai Shodown (2019)** (prologue): *It was then that Kagaribi spoke to Basara, bidding him to simply "hunt". And hunt he did. "Why? Why did I slaughter the only woman I have loved? No... Not I, but another man. A man whose death will finally reunite me with Kagaribi." However, Basara the Executioner's nightmare was far from over.*
* **Samurai Shodown III:** *This youth was murdered along with his beloved during one of The Demon's indiscriminate massacres. His rage resurrected him, pulling him from death's maw for a single purpose: killing Zankuro.*
* **Samurai Shodown IV:** *Realizing he must kill Amakusa, the one who brought him back to life, in order to return to death and his beloved, Basara ends his search for Zankuro and sets out for Shimabara.*

## Combat characteristics

*Also see: Move list of Basara*
Pending

## Catch Copy

***"From madness to the beloved one"*** (*Blades of Blood*)

愛する人への狂おしさから…

*Aisuruhito e no kuruoshi-sa kara…*

***"Blade of love and madness"*** (*SamSho '19*)

愛と狂気の刃

Ai to kyōki no ha

## Voice actors

* Masahiro Nonaka (from *Blades of Blood* to *V Special*)
* Motoki Tagaki (*SamSho VI*)
* Yūji Murai (*SamSho '19*)

## Game Appearances

### Playable character

* *Samurai Shodown III*
* *Samurai Shodown IV*
* *Samurai Shodown!*
* *Samurai Shodown V*
* *Samurai Shodown V Special* and *Perfect*
* *Samurai Shodown VI*
* *Samurai Shodown (2019)* - Season 1 DLC character, also in Retro 3D skin.

### Cameos

* *Shinsetsu Samurai Spirits: Bushidō Retsuden* - optional boss and guest character
* *Samurai Shodown!* - cameo in background of bamboo forest arena, together with Nicotine and Gaira
* *Samurai Spirits* (pachinko)
* *Samurai Spirits Oni*

### Mobile appearances

*Samurai Spirits - Shimensouka* (enemy character)
*Samurai Shodown Tenkadaiichi Kenkakuden*
*Samurai Shodown: Oborozuki Densetsu*
*SNK Fighting Age*

## Subpages

* Basara Gallery
* Basara Quotes
Shin

**Shin** (清・千年大仏, *Shin - sen-nen daibutsu*?, literally *China - A Thousand-year Buddah*) is a battle background found in the games *Samurai Shodown V* and *Samurai Shodown V Special*. The player usually faces Liu Yunfei in Arcade mode, while the CPU select this stage randomly regardless the player's characters in Versus mode. Also Sankuro Yorozu can challenge the player sometimes here during Arcade Mode.

## Description

The battle takes place on the high point of a mountain. The ground looks very uneven and there are some buried rocks. At the left and right sides of the screen there are trees that looks very similar to Bonsai. More plants can be seen spread over various areas of the stage. At the stage background there is a big mountain, from which a giant buddha statue emerges in the middle. More mountains can be seen far at the distance.

When a character activates Rage Explosion during the climax of the match the background changes. Now looks like the characters are fighting above the clouds. There is no ground, and only the mountain with the buddha statue appears at the back. The sky and all the location looks with purple tones.

*Shin stage**Special background of Shin stage*
## Samurai Shodown V Special/Perfect

Here the differences:

* Color palette changed, now with orange tones.
* The area at the mountain with the Buddha statue was erased. Now the mountain have a hole and a little peak was added.
* The special climax background is the same, but now with blue tones as color palette. Also adds a little flickering lights animation.

*Shin stage on SamSho V Special**Special background with new animations*
## Music

The track for this stage is a piece with a chinese feeling called *Ceremony* (儀, **Gi**?).
Paris

**Paris - The Versailles Palace**, known in Japan as **Versailles - Hall of Mars** (ヴェルサイユ・マルスの間, *Vu-erusaiyu - Marusu no Ma*?) is the name of a battle stage found in the second entry of the *Samurai Shodown* series by SNK in 1994. Charlotte is who fights in this stage during Arcade or Versus mode. This is a remake of Versailles stage from the original *Samurai Shodown* game.

## Description

The battle takes place in an elegant palace hall. The floor is made with reflective black and white marble, with a scarlet-color carpet in the center of the hall (there is a red rose in the middle) with yellow embroidery on the edge; on the carpet there are two gold sculptures of women which holds candlesticks with four burning candles respectively, and each sculpture is destructible during a battle with a Slash attacks. In the middle back there is a gold bureau (one on each side) with a flower vase on it. On each side of the hall it can be seen a window decorated with red room curtains (through the windows can be seen it's night outside). In the back of the room there is a big painting on the wall depicting a group of warriors facing a demon; this is, all characters from *Samurai Shodown* (led by Charlotte who is on a Chariot) against Mizuki. At the sides of the painting there are sculptures.

Background animation.
## Musical themes

The background music for this stage is called "Continuation - Foreign Woman" (続 舶来女 *Zoku Hakurai On'na*), which presents a classic, orchestral melody.

"Continuation - Foreign Woman"Charlotte's theme from the original MVS/AES soundtrack."Continuation - Foreign Woman" - ArrangedCharlotte's theme, arranged version found in the Neo Geo CD and PlayStation One versions of *Samurai Shodown II*, and *Shin Samurai Spirits: Arrange Sound Trax*.
Samurai

## Samurai

Samurai Shodown: Warriors Rage. Design by Senri Kita.

### Full name

Samurai
Ichiro Suzuki (playable)

### Full name (japanese)

お侍 - *Osamurai*
鈴木 一郎 - *Suzuki Ichirō*

### Date of birth

Unknown (35 years old during *Warriors Rage*).

### Family / relatives

Yamada, Watanabe, Honda, Matsushita and Sato (co-workers).

### Job / occupation

Guard for the Shogunate; Ritenkyo Division.

### Likes

Working way up the Samurai hierarchy and earning raises (familial piety).

### Dislikes

Taking posts in far lands away from his family, pay cuts.

### Fighting style

Sakimori-Shiki Sōjutsu (防人式槍術) - *Halberd Techniques of the Guardians*.
Niruya-Kayana's Curse

The **Niruya-Kayana's Curse** (ニルヤ・カナヤの呪じゅ縛ばく, **Niruya-Kanaya no Jubaku**?) is a Super Special move found in the Samurai Shodown series performed by the character Mina Majikina.

First found in *Samurai Shodown V Special* and *Perfect*, the *Niruya-Kayana's Curse* was implemented as Overkill finisher, and later as Weapon-Flipping Technique and Weapon-Breaking Technique in the 2005 dream match *Samurai Shodown VI*.

In *Samurai Shodown (2019)* Mina has a Hidden Super Special move called Yanamun's Wail very similar to *Niruya-Kayana's Curse*.

## Input

Character facing right.

* *Samurai Shodown V Special*/*Perfect* -  **+**
* *Samurai Shodown VI* (any Spirit Gauge)-  **+**

## Description

After successfully capturing the opponent, Mina loads her bow, the *Shizumisei Hachijō*, with 3 arrows. After shooting, the 3 arrows becomes 1 single arrow with blue energy, causing the opponent to lose a lot of blood. Then Mina takes lots of arrows from his quiver and throws them into the air. Right after the arrows start to fall, Mina shoots a big burst of arrows towards the opponent, each one of them embedding on his/her body. After that, Mina stops and load 3 more arrows for a last shot, again with the arrows becoming one, but this time the power of the shot causes an explosion, erasing the opponent's body (from the hip up). This body explosion was removed on *Samurai Shodown V Perfect*.

In *Samurai Shodown VI* the animation looks very similar, the main differente is the arrow's animation when throwed. Here the Super Special move starts as a proyectile that can reach the opponent from a far distance.

*SamSho V Special* animation as Overkill finisher.*SamSho VI* animation. Using Spirit VI works as Weapon-Flipping Technique.
Feet of Flames

**Feet of Flames** (愚ぐ連れん脚きゃく, **Guren Kyaku**?, lit. *Foolish Leg*) is a Special attack executed by the characters Kazuki Kazama and Enja.

## Input

* *Samurai Shodown IV* (BUST) -  + any button.
* *Samurai Shodown 64* (BUST) -
* *Samurai Shodown 64: Warriors Rage* (BUST) -
* *Samurai Shodown V* (only Enja) -
* *Samurai Shodown V Special* (only Enja) -  +
* *Samurai Shodown VI* (only Enja) -

## Description

While standing on the ground BUST Kazuki/Enja quickly turns face-down, stands with his arms, and begins to upwards with a 3-kick move, where the last kick expels a little flame. This is a medium-speed movement. If the opponent is catched unguarded in the ground or air, he/she is going to receive 3 hits and will fall knocked-down. When oponent blocks successfully this attack, BUST Kazuki/Enja will be defenseless in the air until he returns to the ground.

**Feet of Flames Turn**: if Feet of Flames hits the adversary the player can add more hits. Just tap and quickly exchange  and  on the arcade joystick/directional pad while press attack buttons at the same time. This will raise BUST Kazuki/Enja even more in the air.

Enja performing Feet of Flames adding extra hits.
Galimimo

Galimimo era um terópode veloz, o maior de seu tipo. Eles eram chamados de imitadores de galinhas porque provavelmente se moviam como pássaros modernos que não voam. Ao contrário de outros terópodes, O *Galimimo* não tinha dentes. Na verdade, ele tinha uma cabeça muito pequena. Este foi provavelmente um dos dinossauros mais rápidos, com velocidade como um avestruz, ele provavelmente poderia correr até 30 milhas por hora.

## TAMANHO

### PESO

160-440 kg (352-970 lbs)

Com sua cabeça pequena e desdentada, acredita-se que O *Galimimo* provavelmente tinha uma dieta de insetos, pequenos animais, ovos e talvez até algumas plantas. Eles tinham um pescoço muito mais longo do que qualquer outro dinossauro terópode.

## História

### Criação

Quarenta e quatro *Gallimimus* foram recriados com sucesso pela InGen no laborátorio na Ilha Sorna onde foram criados e alimentados em cativeiro na ilha. O *Galimimo* clonado movia-se em bandos e tinha um esquema de cores que variava dependendo da idade do indivíduo e do sexo. [ *citação necessária* ]

Como todos os terópodes clonados de InGen, *Galimimo* tinha mãos pronadas. Por causa de um alelo nulo criado a partir da mutação e manipulação de seus genes, bem como da adição de DNA de rã, réptil e pássaro, o *Galimimo* clonado não tinha penas.

Os machos eram ocasionalmente de um laranja brilhante e padrões escuros de vermelho e laranja da cabeça à cauda, As fêmeas eram de cor mais opaca da maior parte do corpo, tendo uma cor de pêssego junto com três tons de marrom (bege, areia,), não é preciso dizer nada sobre o pescoço e a cabeça, que eram arroxeados com listras roxas escuras com uma linha laranja que conduzia à cabeça que terminava em um amarelo brilhante. Ao contrário dos adultos, os juvenis têm um esquema de cores muito parecido com o filhote de cervo. Eles têm uma cor verde musgosa, quase translúcida em seus corpos e têm um número diversificado de manchas neles.

Vinte e quatro *Galimimos* foram transportados para a Ilha Nublar para viver no Padoque dos Galimimos no Jurassic Park.
Defense Breaker

***Defense Breaker*** (防御崩し *Bōgyo Kuzushi*) is a recurrent basic technique in the Samurai Shodown series, introduced since *Blades of Blood* in 1995, and replacing Body Tosses from early games. This is a typical move in the fighting genre of video games to catch opponents surpassing his defense, take them out of balance, and inflict damage with an attack.

To make this movement the player character must be aside of opponent and perform the corresponding command for each game.

There are two types of breakers: front push and toward pull. The frontal push is performed when forward is holding in the arcade joystick or directional pad, and toward pulls are done holding backward.

If the Defense Breaker was performed successfully, the opponent character is stunned only for an instant, paving the way to do a Slash attack, or special/super special moves if the player is fast and skillful.

If the player is not fast, the opponent’s character is recovered from the stun and can block any attack.

While performing Defense Breaker, the character makes a move to hold the opponent. If he is able to dodge this move, the player character is left defenseless.

## Commands and notes

* *Samurai Shodown III* and *IV*:  or  **+**  Certain character’s attacks are slow-paced or short-range; therefore, making a Strong Slash or other move can sometimes not be very practical.
* *Samurai Shodown V*:  or  +  After defense break press any Slash attack to do an automatic follow-up attack, or instead, execute a special move.
* *Samurai Shodown V Special*:  or  +  buttons at the same time.
* *Samurai Shodown VI*:  or  **+**   simultaneously. Available while using any Spirit Gauge.
* *Samurai Shodown (2019)*:  or  or neutral **+**
Samurai Shodown Anthology

**Samurai Shodown Anthology** is a game compilation released by SNK Playmore on PlayStation 2, PlayStation Portable and Nintendo Wii which includes all the 2D titles from the *Samurai Shodown series* except for *Samurai Shodown V Special*. It's the twelfth volume of the Neo Geo Online Collection in Japan.

Story related elements in *Samurai Shodown V* are removed. The first five games have color editing options for every character, as well as the option to play with the original or an arranged soundtrack. And unlike its original japanese standalone release, *Samurai Shodown VI* has all bonus content including hidden characters, endings and character portraits unlocked from the start.

It was re-released as a downloadable game on the PlayStation Store for PSP on October 1, 2009.
Gaira Caffeine

Samurai Shodown VI. Design by Takkun.

**Gaira Caffeine**, known to Korean speakers as **Kim Ungche**, is one of the few characters of the *Samurai Shodown* series who was introduced in *Samurai Shodown III*. He continues to appear in other titles of the series.

## Storyline

### Biographies

In chronological order.

* **Samurai Shodown V:** *Gaira is vexed. Maybe it's due to his brawny frame. Or maybe it's because of his filthy mouth. Wherever he goes, he scares the bejabbers out of people. He lacks virtue. And to increase it he travels the land.*
* **Samurai Shodown III:** *Gaira is Nicotine's grandson. One day, he stormed from his grandfather's temple after a big fight with Nicotine only to witness a shocking scene: a crimson demon, drenched in his victims' blood. At first, Gaira trembled before the raw evil and cruelty, but soon hate seethed within him to propel him into action.*
* **Samurai Shodown IV:** *Feeling suspicious that the demon mound imprisoning Zankuro's soul is disrupted, Gaira sets out for Shimabara, sensing his foe in the evil sensation that flows from the "Dark Castle."*

## Combat characteristics

*Also see: Move list of Gaira*
Pending

## Catch Copy

***The best rampage in the world*** (*SamSho III*)

天下一の暴れ坊主

*Tenkaichi no Abare Bōzu*

## Voice actors

* Kōji Suizu (*Blades of Blood*)
* Takeshi Watanabe (from *Amakusa's Revenge* to *V Special*)
* Takumi Satō (*SamSho VI*)

## Game Appearances

### Playable character

* *Samurai Shodown III*
* *Samurai Shodown IV*
* *Samurai Shodown V*
* *Samurai Shodown V Special* and *Perfect*
* *Samurai Shodown VI*

### Cameo appearances

* *Shinsetsu Samurai Spirits: Bushidō Retsuden* - as a guest character
* *Samurai Shodown!* - - cameo in background of bamboo forest arena, together with Nicotine and Basara.
* *Samurai Spirits* (pachinko)

### Mobile appearances

* *Days of Memories* (third title) - in-text cameo; in Mikoto's story
* *Samurai Shodown Tenkadaiichi Kenkakuden*

## Subpages

* Gaira Caffeine Gallery
* Gaira Caffeine Quotes
Shin (Samurai Shodown VI)

**Shin - Choan** (清 長安, **China - Chouan**?) is a background stage featured in the *Samurai Shodown VI* videogame published by SNK Playmore in 2005 for arcade and home consoles.

## Description

The match unfolds in the courtyard of a two-floor temple placed on the left side of the stage. In the second floor there is a group of people watching the confrontation. In the back, on the right side, there is a chinese portal to the courtyard, adorned with yellow lanters and red paper lanterns. Right behind the fighters there is a team of dancers performing the "Dragon dance", manipulating a long flexible figure of a dragon using poles positioned at regular intervals along the length of the dragon. The dancers are surrounded by a group of people enjoying the performance (men, women, and children). In the back of these people there is a big allegorical float of a ram.

This stage is based on the Chinese New Year celebration. According to the time where the Samurai Shodown series is located (Edo period), Shin stage is in the middle of Qing dynasty, where the character *Qīng* (清) means "China" in japanese language. The characters 長安 are pronounced as *Chouan* in japanese, and they refer to the ancient chinese capital *Chang'an*, whose english mean is "Perpetual Place". In an in accurate manner, Chang'an was capital city of dynasties older than the Qiang, like Xin, Ming, Sui, and Tang.

The temple located in the left of the stage looks similar to the Gate of Supreme Harmony.

Background animation.
## Musical themes

The soundtrack for this stage is a song called "Lunar New Year" (旧正月 *Kyūshōgatsu*). Arranged version features a more pop-oriented beat.

"Lunar New Year"Original arcade version."Lunar New Year" - ArrangedArranged version that can be heard in the home versions of *Samurai Shodown VI* and the *Samurai Spirits Tenkaichi Kenkyakuden & Zero Sound Tracks* album.
Fat Chainsaw

The **Fat Chainsaw** (ファットチェーンソー, **Fatto Chēnsō**?), is one of Earthquake's classic Special Moves in the Samurai Shodown series.

## Input

Character facing right.

* *Samurai Shodown*, *II* -
* *Samurai Shodown VI* -  **+**
* *Samurai Shodown (2019)* - Hold ,
* *SVC Chaos: SNK vs. Capcom* -  **+**

## Description

After the command is inputed correctly, Earthquake shrinks into its own body, taking on a sphere shape, while wrapping his weapon, FUJIYAMA, around his body, then begins to rolling towards the opponent. During this rolls the FUJIYAMA glows with energy. The distance Earthquake moves depends on the Slash button pressed.

### *Samurai Shodown*

* After stopping the rolls, Earthquake performs an aditional Slash attack that is able to know-down opponents.
* Using  the distance is very little, with  Earthquake is able to move 1/4 screen, and with  only moves to medium screen.

### *Samurai Shodown II*

* After the input is performed, Earthquake dissapears briefly with a smoke explosion. Logically during this moment he is immune to any attack.
* The bonus hit at the end of the Special move was removed.
* When Fat Chainsaw concludes, an animation was added showing Earthquake stopping his advance. During this moment is completely vulnerable.
* The distance ranges were increased.

### *Samurai Shodown VI*

* Same implementation as *Samurai Shodown II*. Only the command was changed.

### *Samurai Shodown '19*

* Works similar as *Samurai Shodown II*.
* The animation when the Special move finish was changed, now Earthquake rests one arm on the ground to stop.
* Here the Fat Chainsaw is enhanced when the Rage Gauge is full, or during Rage Explosion.
* Unlike previous games, most of the normal Slash attacks are cancellable, and thanks to the fast "smoke explosion" animation, the Fat Chainsaw can be added to a combo.

### *SVC Chaos*

* Adaptation similar to *Samurai Shodown II*.
* Also Earthquake's body glows with energy.
Splash Fount

The ***Splash Fount*** is one of Charlotte’s signature special attacks, introduced along with her in the first *Samurai Shodown* game.

## Input

* *Samurai Shodown*, *II* -
* *IV* (only SLASH), *V*, *V Special*/*Perfect*, *VI*, *'19* – hold  **+**

## Description

When the command is inputed correctly Charlotte takes a whole turn raising her weapon *La Roche* (which can hit the opponent if enough close), then she starts to rush towards the opponent with a very fast flurry of colorful thrusts than can hit the opponent multiple times. In the first two Samurai Shodown games this attack don't knock down the opponent, but from Samurai Shodown IV onwards the opponent will be knocked down if the attack's last thrusts hits him/her. The number of hits, the rush's speed and long depend on which Slash intensity was used.

## Tips

* If the opponent successfully blocked all the Splash Fount hits, Charlotte will be very vulnerable to receive attacks because the slow recovery time. Also during the rush Charlotte can be attacked by projectiles or jump attacks.
* In *Samurai Shodown I* and *II* the Splash Fount animation is not fast enough, so opponent can read and avoid the attack easily if the player is at medium distance or far. With this in mind, the player always must perform Splash Fount very close to the opponent. Since *Samurai Shodown IV* the animation is faster and less predictable.
* It's highly recommended perform this special attack as round finisher when opponent's Life Gauge is about to end. Even if the opponent block it, he/she will receive several chip damage.

Charlotte performing Splash Fount.Splash Fount knocking-down the opponent.
Gairyu Isle

* Day
* Night

The **Gairyu Isle** (骸流島 -GAIRYU ISLE-, *Gairyūjima - Gairyu Island-*?) is the name of a stage and recurrent location in the Samurai Shodown series, featured in the original game, its sequel, and *Samurai Shodown V Special*. It also made a guest appearance in Namco's *Soulcalibur VI*. This place serves as stage for Haohmaru (day version) and Ukyo Tachibana (night version).

## Description

The battle takes place seaside, where the fighters are on a rocky ground. The sea has waves which break when hitting the rocks. On the right side of the stage there is a series of crags, two of them with vegetation and shrubs on the top. At sea there are two small islands with vegetation (one on each side). In the distance can be see several mountains, where Mount Fuji stands out among them.

The battle on Haohmaru's version of Gairyu Isle unfolds during daylight, with a radiant sun and blue sky. Ukyo's version takes place during night, where the full moon and stars can be seen shining. The brightness of the moon is reflected in the sea. Additionally, fireworks appear in the sky during the match.

Background animation during day.Background animation during night.
## Musical themes

In the MVS and AES versions of this game, both Haohmaru and Ukyo have different songs. The song names for Haohmaru and Ukyo are called "Song of Men - Sun" (男節 日 *Obushi-Hi*), and "Song of Men - Moon" (男節 月 *Obushi-Tsuki*) respectively.

"Song of Men - Sun"Haohmaru's theme from the original MVS/AES soundtrack."Song of Men - Moon"Ukyo's theme from the original MVS/AES soundtrack."Song of Men - Sun-Moon"Arranged version (for both characters) found in the Neo Geo CD version of *Samurai Shodown*, and *Samurai Spirits Image Album*.
### Soulcalibur VI

Gairyu Isle is included as Haohmaru's stage as he makes an appearance as a paid DLC character. As a side effect of the *Soul* series being 3D, the stage is rendered in three dimensions for the first time and ring outs are now possible. The regular game announcer is also replaced by the 2019 *Samurai Shodown* announcer and a kuroko also appears during the stage. Battles start during the daytime, with the third and fourth rounds being at sunset and the fifth round onwards at night.
Purple Nakoruru

**Purple Nakoruru**, alternatively known as Rasetsu/Bust Nakoruru or EX Nakoruru, is an extra character added in *Samurai Shodown VI*. She is actually considered to be a different character from Nakoruru or Rera. This alternate version of Nakoruru is a call back to the second player color of her from the older games in the series. Her trademarks are her tanned skin, different colored hair and eyes, and a smirking visage.

She is voiced by Mikako Takahashi and Harumi Ikoma.
Sankuro Yorozu

Samurai Shodown VI. Design by Takkun.

### Fighting style

Sekaisaikyōryū (世界最強流) - *The Way of the Mightiest in the World*, he is the founder.

### When you feel at peace:

*"When I sniff the smell of gunpowder after I fire my harquebus.."*

### The path of the sword is:

*"If I'm the strongest, there's no problem."*

### First appearance

*Samurai Shodown V*

**Sankuro Yorozu** is a character who appears as a unplayable sub-boss in *Samurai Shodown V*.

He was originally designed to be a devilish "no-good person" and is thought by the creators to fit the image. His personality and some elements in his design were modeled after the characters Jagi and Amiba from the manga, Fist of the North Star.

He is voiced by Tomoyuki Shimura and Shinsuke Fukui.

## Storyline

### Biography

* **Samurai Shodown V:** *Might is all! Sankuro roams the world with his enormous strenght and cunning. Masquerading as a great swordsman renowned far and wide, it's common practice for him to immediately betray all to save himself. It's said he shot dead an opponent who let his guard down. And he's guilty of countless other misdeeds - His cowardly life is far removed from the way of the samurai, but that is the existence of Sankuro. He searches for the mightiest warriors of Japan with Yumeji at the behest of Gaoh, but he plots to steal away Gaoh's wealth when the opportunity presents itself.*
Tam Tam (Samurai Shodown V)

This version of **Tam Tam** is another man in *Samurai Shodown V*. He is considered to be a different character than the original Tam Tam. He is voiced by Toshikazu Nishimura.

## Storyline

### Biography

* **Samurai Shodown V:** *The courageous warrior of Green Hell. Tam Tam is a heavenly warrior that uses the strenght of his mask. He quickly senses an evil presence emanating from Japan, and leaves to defeat the evil presence before it comes to visit his homeland.*
Black Hawk

Samurai Shodown Sen. Design by Senri Kita.

Black Hawk is a exclusive character found in *Samurai Shodown Sen*.

## Storyline

### Biography

* **Samurai Shodown Sen:** *Black Hawk is a proud and powerful native american warrior. Many years past, during the American Revolution, Black Hawk's father was murdered by an officer of the military. Now old enough to avenge his death, Black Hawk seeks out the advise of a tribal shaman who tells him to seek the man in Japan.*

## Combat characteristics

*Also see: Move list of Black Hawk*
Pending

## Catch Copy

**"The noble warrior of earth"**

気高き地球テラの戦士

*Kedakaki Tera no Senshi*
Sugoroku Matsuribayashi

Samurai Shodown VI. Design by Takkun.

### Weapon(s)

Matsuribayashi Ippatsu (祭囃子一発) - *One-Shot Festival Music Accompaniment*, a fireworks cannon.

### Fighting style

Matsuribayashi-ka Kakun • Otoko no Kokoroe San-Kajō (祭囃子家 家訓・男の心得三ヶ条) - *Matsuribayashi Family Lesson: Three Articles of Man's Knowledge*.

### When you feel at peace:

*"The tranquility after the festival is over."*

### The path of the sword is:

*"Festivals and fights are in the taste of Edo."*

### First appearance

*Samurai Shodown VI*

**Sugoroku Matsuribayashi** is a character who first appears in *Samurai Shodown VI*.

His character design and mannerisms are based on the Naked Festival that occurs in Japan. According to the official guide for the game, he was developed from an earlier scrapped boss design for *Samurai Shodown V*. This character was a one-armed fencer with a cannon arm. His image changed when designers called for a "lame but cool" character.

He is voiced by Tarō Masuoka.
Osorezan (Samurai Shodown V Special)

**Osorezan** (恐山, *Osorezan*?, literally *Mount Fear*) is a battle stage featured in the 2004 fighting game *Samurai Shodown V Special* and its update *Samurai Shodown V Perfect*. Being a remake of Osorezan stage first found in *Samurai Shodown II* this new version serves as stage for Mizuki Rashojin during Arcade mode (which is the final boss when requirements are meet), and can appear randomly during Versus mode.

## Description

The ground has an irregular formation of rocks, and there are lines drawn by blood. Also there are human skulls and bones in various areas of the ground. Foreground, on each side of the stage a brown statue of a fierce god is located, which has 8 hands and 2 heads while a hand is holding a scepter. A little in the back there are small stone pillars placed on each side of the stage, which mark the path to a temple back at the center of the screen. This temple has some stairs that lead to it, accompanied by a smoke animation. Also the temple entrance is covered by 5 Shide (紙垂) tied from a rope. Both sides and the back of the temple are completely covered by stones that emerged from the ground. Back in the distance, a kind of giant black stone is located, whose height protrudes above the temple. This dark stone has some moorings made with large ropes, and a series of symbols engraved. The sky has some dark clouds and lightnings.

When a character triggers the Rage Explosion the background is changed. Things like the pillars, statues, the blood on the ground, and the temple are removed. Only a white smoke remains where the temple is supposed to be. Also looks like all the stage now has greyscale.

Osorezan stage animation.Special Osorezan background during Rage Explosion.
## Music

The track for Osorezan stage is a dramatic piece with some electric guitar arrangements simply called "Osorezan Stage" (恐山ステージ, *Osorezan Sutēji*?).
Samurai Spirits 2 Asura Zanmaden Arrange Sound Trax

Album cover art

***Samurai Spirits 2 Asura Zanmaden Arrange Sound Trax*** is a 12-track arranged soundtrack album based on the original score of the arcade game *Samurai Shodown 64: Warriors Rage*. Was released only on Japan in 1998 by Scitron/Pony Canyon record label.

## Track listing

* English
* Japanese

1. Asura Zanmaden (Title) - 01:10
2. Champion (Haohmaru) - 04:24
3. Wind (Nakoruru) - 03:20
4. Snow (Rimururu) - 04:40
5. True Tuna (Galford) - 04:39
6. Ogre Song (Zanmaden) (Genjuro Kibagami) - 04:58
7. The Flux of Black (Shiki) - 03:10
8. Bloodied Brush-Spear (Taizan Morozumi) - 02:50
9. Slasher Fiend (Asura) - 03:56
10. Gandara (Zanmaden) (Gandara) - 05:11
11. Puppeteer (Yuga) - 03:03
12. Colors (Ending / Staff Roll) - 05:51

- アスラ斬魔伝（タイトル） - 01:10

- 覇者（覇王丸） - 04:24

- 風（ナコルル） - 03:20

- 雪（リムルル） - 04:40

- 真・鮪（ガルフォード） - 04:39

- 鬼唄（斬魔伝）（牙神 幻十郎） - 04:58

- 流転の黒（色） - 03:10

- 墨血筆槍（八角泰山） - 02:50

- 斬魔人（アスラ） - 03:56

- 巌蛇羅（斬魔伝）（ガンダラ） - 05:11

- 傀儡師（ユガ） - 03:03

- 色彩（エンディング/スタッフロール） - 05:51

## Credits

Composition
* SNK Sound Team

Arrangement
* SNK Sound Team (tracks 1, 2, 4, 6, 9, 10, 12)
* Ayumi Yasui (3, 5, 7, 8, 11)

Musicians
* Guitar: Jun Kajiwara
* Shakuhachi, Nohkan: Mamoru Shoda

Sound operator
* Ayumi Yasui

Comments from the liner notes (arrangers/composers)

* ASSHY: 01
* IMO: 02, 08
* Mitsuo: 03, 04
* YASSUN: 05
* Tate Norio: 06
* Jojouha Kitapy: 07, 09, 11
* YAMA(BOMB)PY-1: 10
* ASSHY: 12

Recording Engineers
* Masahiko Konno (Sonata Club), Kouichiro Matsumoto

Assistant Engineers
* Takuji Ishiguro (Sonata Club), Yuuki Yamada [山田 祐樹] (Sonata Club), Akira Kobayashi (Art Plaza 1000)

Recording Studios
* Sonata Club, Art Plaza 1000, SNK Studio

Mastering Engineer
* Akiko Seki (Pony Canyon)

## Gallery

*Arrange Sound Trax cover**Arrange Sound Trax back cover**Arrange Sound Trax compact disc*
Pink Blossoms

The **Pink Blossoms** (壱いちの太た刀ち 撫子ナデシコ, **Ichi no Tachi Nadeshiko**?, translated as *First Sword Carnation*) is one of the signature Special Moves performed by the character Yoshitora Tokugawa in the Samurai Shodown series, first introduced in *Samurai Shodown V*.

*Nadeshiko* is a common name among japanese women, and it refers to the *dianthus*, a genus of the *caryophyllaceae* family of flowering plants. Its also known as carnation or pink.

## Input

Character facing right.

* All *Samurai Shodown* games -  **+**

## Description

Yoshitora performs a dash move towards the opponent while quickly draw one of his swords called Nadeshiko (hence the Japanese title of this Special Move), executing a swing that leaves a pink trail while screaming *Nadeshiko!*. When Yoshitora stops take a guard to sheathe back the sword. If the attack hits the opponent successfully 5 pink blossom icons appear around the opponent's body, expanding a bit and then disappearing when the opponent is about to fall knocked to the ground.

This Special Move works slightly differently depending on the Slash button that has been pressed:

* - the slash attack will be lower, so its only bloqueable using croushing guard. Only in Samurai Shodown (2019) the Pink Blossoms attack is enhanced through Rage Gauge when using Light Slash: providing 3 hits and inflicting 277 points of damage.
* - the attack is straight-forward, and can be bloqueable with both normal and croushing guards.
* - the slash's hit box is high, so its only recommended when the opponent is in the air jumping towards us. Tall characters like Gaira Caffeine, Kyoshiro Senryo, or Kusaregedo can be affected, but they do not fall knocked to the ground.

## Tips and strategies

Against tall characters like Kusaregedo, the player can jump towards the opponent and use Strong Slash. If hits can deal up to 4 slashes before Yoshitora lands to the ground, then press Medium Slash to hit 2 more times, and finally finish the combo using Pink Blossoms.

low Pink Blossoms using Light Slashmedium Pink Blossoms with Medium Slashhigh Pink Blossoms with Strong Slash
Onigami Isle

The **Onigami Isle** (鬼哭島, *Onigamijima*?, translated as *Demon Island*) is a battle stage that appears in the original *Samurai Shodown* game. During arcade mode this is Genan Shiranui's stage, as well when a new challenger chooses him. *Samurai Shodown II* features a remake of this background called *Devil's Island, dinner*. This stage is based on Onigashima (鬼ヶ島, *Onigashima*?), an island where demons live in japanese folklore and narrative literature.

## Description

The fight takes place inside a green cave that serves as Genan's lair. On the top there are many stalactites of which the water drips and form small puddles on the floor. There can appreciate four lighted bonfires (two on each side); when are hit by a Slash attack the bonfires are destroyed and the fire goes out, leaving smoke from the ashes. At the bottom in the center of the stage there is a kind of shrine full of human skulls, accompanied with candles. Other skulls and candles are located in various parts of the wall.

Background animation
## Musical themes

This stage's song name is "Demon" (魔 *ma*).

"Demon"Genan's theme from the original MVS/AVS soundtrack."Demon" - ArrangedGenan's theme, arranged version found in the Neo Geo CD version of *Samurai Shodown*, and *Samurai Spirits Image Album*.
Honorable Death

The ***Honorable Death*** move, also known simply as suicide, and called ***Self-Determination*** in Japan (自決 *Jiketsu*) is a recurrent special finisher move which debuted in *Samurai Shodown IV: Amakusa’s Revenge*, followed by *Samurai Shodown V* and *Samurai Shodown V Special*.

During any moment of a round, the player can perform this move (the character must be armed):

* **+** Start button.

Then the character he is controlling will make a move with his weapon or a special move to kill himself; certain characters uses nonviolent means, like show a posture of surrender or run away. Each character has its own way to commit suicide.

As can be expected, the suicide move means the Life Gauge will be totally depleted and the player forfeits the round. Because of this, use of Honorable Death is not convenient during a round three or round two if the opponent previously won round one. The best moment to perform this move is during round one.

In *Samurai Shodown IV*, Honorable Death provides a benefit to the player: at the next round (if any) the character will start in Rage Mode. For *Samurai Shodown V*, the player receives either only a portion or a full Rage Gauge, depending on the character. Conversely, in *Samurai Shodown V Special* the player receives no rage energy.
Rasetsumaru/Commands

All inputs are considering that the character is facing right.

Calm Blade -  **+**

Destructive Whirlwind -  **+**

Sword Shockwave -  **+**

Death Curse -  **+**

Calm Blade -  **+**

Destructive Whirlwind -  **+**

Sword Shockwave -  **+**

Death Curse -  **+**

Calm Blade -  **+**

Destructive Whirlwind -  **+**

Sword Shockwave -  **+**

Death Curse -  **+**

Toy Transformation (Spirit II only) -  **+**

### Super Special Move

Spirits II and O is Weapon-Breaking Technique. Spirits III, IV, V, VI, VII is Weapon-Flipping Technique.

Supremely Furious Slash -  **+**

### Hidden Super Special

Power Roar -  **+**   (Spirit VI) •  **+**   (Spirit II)
Kuroko's Training Hall

**Kuroko's Training Hall** (黒子修練場, *Kuroko shūren-ba*?, translated as *Kuroko's Training Ground*) is a battle stage found in the third game of the *Samurai Shodown* series released in 1995 by SNK. This Kuroko stage is always visited during the sixth match of Arcade mode. Training Hall is a remake of Himalaya stage of *Samurai Shodown II*, and later was revamped in *Samurai Shodown V Special*.

## Description

As the name suggest, the battle unfolds inside a Dojo (道場 *Dōjō*). The floor is covered by green tatami (畳). There are 13 other Kurokos (four near and nine in the back) sitting on his knees watching the match. At the back there is a brown wall covered with ancient paper where a big Yin Yang symbol is in the middle, whose animation inverts black and white in a paced way. On the sides can be seen Buddhist images. The ceiling of the stage is decorated with gold figures of dragons, each one holding a Yin Yang.

When the climax of the match is reached, all stage turns grey-scale, except for the big Yin Yang in the wall, where the black is changed by red.

Stage animation.There are no animations during climax.
## Musical themes

The song for this stage is a J-Rock piece called "The Dance of Battle" (舞闘劇 *Maitōgeki*). The arranged version includes an orchestral opening.

"The Dance of Battle"Kuroko's theme from the original MVS/AES soundtrack."The Dance of Battle" - ArrangedKuroko's theme, arranged version found in the Neo Geo CD, PlayStation One, and Sega Saturn versions of *Samurai Shodown III*, and *Samurai Spirits Zankuro Musouken Arrange Sound Trax*.
Koga

**Koga** (古閑, *Koga*?) is a stage found in *Samurai Shodown IV: Amakusa's Revenge* first released in 1996 for NeoGeo family systems (MVS, AES, CD). Sometimes during Arcade mode this is the first stage of the "east route" in the way to Amakusa Castle. It can be said that it is a remake of Basara's Shrine stage previously featured in *Samurai Shodown III: Blades of Blood*.

## Description

The battle takes place in a kind of great hall temple whose roof has been completely destroyed, only large pieces of boards remain, and in one of them the opponent is standing during the stage intro, to finally jump and stand in front of the player's character. The floor is made of wood and looks pretty ruined, with some holes in the middle of the stage. Also there is some grass that has grown over time. There are six pillars but two of them are inclined. In the center section of the stage there are two chandeliers with lighted candles. On the upper left side of the stage a rope with rests of *Shide* (紙垂) is located hanging and moving with the wind. At the back in the building's courtyard there is a construction that is also in very poor condition. In the sky there is a big, light-flickering full moon, and Shimabara Castle is visible.

When Amakusa interferes in combat the candles go out, and the whole stage's color palette turns into orange tones. During the match climax all the backgound dissapears leaving only a deep purple color, the pillars are cut showing only their bases, and several candles flicker around the stage. Circular illustrations also begin to flash depicting demonic beings massacring humans.

First animation.Second animation after Amakusa presence.Final moments of the match.
## Music

The background music for this stage is a ambiental piece called "Old Temple" (古寺, *Koji*?).
Deltadromeus

***Deltadromeus*** (que significa "corredor delta") é um gênero de dinossauro terópode que viveu no norte da África durante o período cretáceo médio. Tinha patas traseiras longas e extraordinariamente finas para seu tamanho, sugerindo que era um corredor rápido.

## Franquia Jurassic Park

*Deltadromeus* foi apresentado no Jurassic Park Instituto agora disponível para navegar na Dinopedia.
Shin Samurai Spirits: Haohmaru Jigokuhen Arrange Sound Trax

Cover art

***Shin Samurai Spirits: Haohmaru Jigokuhen Arrange Sound Trax*** is the name of the second compact disc of the "Arranged" soundtrack albums, released exclusively in Japan in 1994 through Pony Canyon/Scitron record label. Features 13 arranged, high quality songs recorded with real-life instruments, inspired by the video game *Samurai Shodown II*.

## Track listing

* English
* Japanese

1. Dance of the Lion (Title) - 00:59
2. Malicious (Earthquake) - 04:16
3. Knight (Neinhalt Sieger) - 03:30
4. Ogre (Genjuro Kibagami) - 02:49
5. Beast Girl (Cham Cham) - 03:48
6. Bewildering Fog (Caffeine Nicotine) - 05:11
7. Moon Flower (Ukyo Tachibana) - 03:25
8. Nature's Banquet - Spring (Nakoruru) - 05:41
9. Continuation - Foreign Woman (Charlotte) - 01:44
10. Path of Men (Haohmaru) - 03:59
11. Rhythmic Rock (Kuroko) - 04:16
12. Evil God (Mizuki Rashojin) - 05:21
13. The Festival Mastered (Staff Roll) - 05:26

- 獅子の舞 （タイトル） - 0:59

- 腹黒 （アースクエイク） - 4:16

- 騎士 （ナインハルト・ズィーガー） - 3:30

- 鬼 （牙神 幻十郎） - 2:49

- 獣女 （チャムチャム） - 3:48

- 迷い霧 （花諷院 和狆） - 5:11

- 月の花 （橘 右京） - 3:25

- 自然の宴　春 （ナコルル） - 5:41

- 続　舶来女 （シャルロット） - 1:44

- 男道 （覇王丸） - 3:59

- お調子六句 （黒子） - 4:16

- 邪神 （羅将神 ミヅキ） - 5:21

- 祭り極める （スタッフロール） - 5:26

## Credits

Composition and Arrangement
* SNK Shinsekai Gakkyoku Zatsugidan

Direction
* Sadakichi. A
* Kazuhiko Endoh

Arrangers credits per tracks
* TATE\_NORIO: 01, 02, 04, 07, 08, 10~13
* YAMAPY: 03, 05, 06, 09

Musicians
* Guitar: Nozomi Furukawa
* Bass: Chiharu Mikuzuki
* Drums: Masashi Minato
* Organ: Toru Shigemi
* Shakuhachi & Flute: Mamoru Shoda
* Shamisen: Kohichi Chifuji
* Taiko Drum: Hiromitsu Nishikawa

Production
* Engineered by Kohji Uchikado, Atsushi Mori
* 2nd Engineered by Eiko Itoh, Masahiko Konno, Yoshinori Shimizu
* Mastered by Kazuya Satoh
* Illustrated by Eiji Shiroi (SNK), Shinkiro Mori (SNK)
* Design: Kyoko Komuro
* Script Writer: Satoshi Kitano

Special thanks
* Takashi Kaga (SNK)
* Akio Nakamura (SNK)
* Akane Nakata (SNK)
* Takashi Masuo
* Paku Paku Ikeda
* C.M.C
* Dock Link

Executive producer
* Kazusuke Obi

## Gallery

*Japanese cover art**Back cover**Compact disc*