recursal/Fanatic-Fandom huggingface dataset:
Abominable Series

The Abominable Series items are a set of Castian Armor, available from opening Castian Essences. All pieces in the Abominable series have the Mending enchantment.

Abominable Series

Protection 8
Thorns 3
Unbreaking 5
  Abominable Chestplate
Protection 8
Thorns 3
Unbreaking 5
  Abominable Leggings
Protection 8
Thorns 3
Unbreaking 5
  Abominable Boots
Protection 8
Thorns 3
Unbreaking 5
Mending
Frost Walker 2
Anti Villain League II

The **Anti-Villain League II** is a location in Minion Rush and is the twenty available location in the game. It is available as of the 8.0.1 update.

## Contents

* 1 Description

* 2 Soundtrack

* 3 Trivia

* 4 Navigation

## Description

The Anti-Villain League II is based off the real Anti-Villain League II found in Despicable Me 4. It takes place mostly in the inside of the submarine.

The obstacles here are incredibly similar to those in Gru's Lab and Vector's Fortress. Such obstacles here include sonar-tracking machines that pop out of the ground and block one path, rocket-shaped stands that must be jumped over, narrow pathways, split paths, electric beams, boost pads, slides, and more.

The Anti-Villain League II lacks a boss, however, it has one secret area. The secret area consists of taking an elevator to the top of the submarine, and using a Banana Vacuum to suck up all the Bananas outside. Afterwards, the player can take another elevator back down to the area, when copyright says ''*©''* while Copyright Stamp fade in.
Kontor

Das **Kontor** ist eines der wichtigsten Gebäude in der Anno-Reihe. Es ist fast immer das erste Gebäude, das gebaut wird und ist der Ausgangspunkt der Besiedlung einer Insel. Es dient gleichzeitig als Anlegestelle für Schiffe sowie als Lagerraum für Ressourcen.

### Anno 1701

In Anno 1701 gibt es insgesamt drei verschiedene Kontore.Jedes unterscheidet sich in den Punkten: Unterhalt, Lagergröße, Item-Sockeln und der Anzahl der verfügbaren Marktkarrenschieber.

4Werkzeug
6 Holz
0 Ziegel
200 Münzen an Kosten
5 Münzen an Unterhalt
**LK:50**
**2Werkzeug**
**2 Holz**
**4 Ziegel**
**100 Münzen an Kosten**
**10 Münzen an Unterhalt**
**LK:60**
**2Werkzeug**
**3 Holz**
**4 Ziegel**
**100 Münzen an Unterhalt**
**15 Münzen an Unterhalt**

**LK=Lagerkapazität**
Babysitting Brewster

# 11 22 33 44 55 66 77 88 99

Horrid Henry character

Played by
Dayci Brookshire
Horrid Henry

Rebecca Hyland
Horrid Henry: The Movie

Character

Played by
Holly Denoon
Series 1-2

Isaac Blake
Series 3-4

Film Character

Played by
Howard Jerome
Almost Naked Animals - Season 1

Sacha Dhawan
Almost Naked Animals - Season 2 to Season 3

fandomcom

Anti-engineered | Simpsons Wiki | Fandom
Alias: Ernest Penfold.fandomcom
Power: Fix-eevrywhree.fandomcom
First Appeared: Creepy Zombies.fandomcom
The Furchester Hotel: Season 1, Episode 48

Season Number. 1

Episode Number. 48

Airdate: June 8, 1933
The Furchester Hotel: Season 2, Episode 33

Season Number. 2

Episode Number. 33

Airdate: June 8, 1933
Chuggingchugs: Season 4, Episode 25

Season Number. 4

Episode Number. 25

Airdate: April 18, 2002
Daniel Tiger and Friends: Season 1, Episode 27

Season Number. 1

Episode Number. 27

 Mr. Babblebeast
School of Roars: Season 2, Episode 24

Season Number. 2

Episode Number. 24

Airdate: September 4, 1919
How? What? Check!

**How? What? Check!** is the 45th episode of Numberjacks. It was released on July 30th, 2015 and can only be watched on school days. Square Dancing is previous.

Five sorts out the Puzzler's problems - and checks to make sure. This is the last appearance of Agents 22, 38, 83 and 95.

## Characters

Agents: 22 (Last), 38 (Last), 83 (Last), 95 (Last)

Numberjacks: Three, Four, Five, Six

Meanies: Puzzler

Goes: Five

Stays: Three, Four, Six

Controller: Six

## Trivia

* This is the only time Agent 22 sees Five.
* This is the only time Agents 22, 38, 83 and 95 see the Puzzler.
* This is the final episode in Season 1.
Agent 58

**Agent 58** was an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. He first appeared in Ups and Downs alongside with Agents 18 and 37 and last appeared in Hundreds and Thousands alongside with Agents 12, 18, 27, 37, 44, 63, 72, 81, 99 and 108 and the Numbertaker. He always stays on the line with Agent 37.

 Episodes
 Enemies
Problem Blob
 Friends
Four
Five
Six
 Agents

## History

Agent 58 commenced operating on October 26th, 2009. His Agents 18 and 37, his friend Four and Eight and his enemy, the Spooky Spoon were introduced.

On November 3rd, 2009, his Agents 63 and 99 and his friend Five was introduced.

On November 6th, 2009, his enemy, the Numbertaker was introduced.

On November 9th, 2009, his friend Six and his enemy, the Problem Blob was introduced.

On December 7th, 2009, all of his other agents alongside with Agents 18, 37, 63 and 99 were introduced.

On December 9th, 2009, his friend Three was introduced.

On December 11th 2009, he expired from being an agent.

## Appearance

He has flat hair and he used to wear a blue top with stripes. Later on he wore a white top with lines.

## Episodes

* A Close Thing with 18 and 37 (Six, Problem Blob)
* Half Time with 37 and 99 (Four, Numbertaker)
* Interesting Times with 37 and 99 (Six, Spooky Spoon)
* The Dreaded Lurgi with 12, 18, 27, 37, 44, 63, 72, 81, 99 and 108 (Five, Problem Blob)
* Think Again with 63 and 99 (Five, Spooky Spoon)
* Ups and Downs with 18 and 37 (Four, Eight, Spooky Spoon)
* Hundreds and Thousands with 12, 18, 27, 37, 44, 63, 72, 81, 99 and 108 (Six, Numbertaker)
Control Room

The **Control Room** is an important room in the Numberjacks' Sofa.

## Features

* The diamond screen, five diamond-shaped screens in a zigzag shape, which shows footage of Agents, along with intros of Meanies and replays of events of a mission. There are five floor buttons that take the shape of the diamond screen.
* A blue lift machine which lifts Numberjacks up from the Gym Room.
* The main screen, to watch problems happening in the real world. There is a remote control like button to change the locations in the real world, for example, when the Numberjacks find a landing number.
* A green boing cylinder which boings Numberjacks up from the Gym Room.
* A camera to check if no one is in the room, before a Numberjack goes out to launch. If someone is on the sofa, a Numberjack rings the doorbell to cause the person to leave the room.
* The Brain Gain Machine.
* Every Christmas season, the Christmas tree is located between the main screen and the diamond screen.
* Emergency passageways to lead different Numberjacks in different rooms to the Control Room.
* An unknown green object located on the opposite side of the Brain Gain Machine. It has grey cables, a green cylinder in the middle, and green stumps circling around it. It lifts Numberjacks from the Cosy Room and the Numberjacks' Bedrooms.

## Biography by Four, the Narrator

The **Control Room** is a very important place. This is where the Numberjacks track things under control.

First of all, you get a call from an agent calling in on the diamond screen. Whoever is on duty, sounds the alarm and the Numberjacks come rushing to the **Control Room**. On the diamond screen, the agent can tell the Numberjacks about the problem. Then one or two Numberjacks goes out of the sofa to sort the problem, as a camera appears and the Numberjacks check the room is clear. If the room is not empty, a Numberjack rings the doorbell, as Three loves to do that. Then the Numberjacks open the doors and do the count down (not more than 6) then a Numberjack scans for a number for the Numberjack to land on.

On the main screen, they scan for numbers that match, so the Numberjack can land safely and be in touch, as the Numberjacks also keep in touch with the agents on the diamond screen. And the other end of the Control Room is the Brain Gain Machine. It joins up the Numberjacks' thinking, so they can sort the problem.

When everything is sorted and a meanie is defeated, the Numberjack returns to the Control Room and see the events on the diamond screen.

Another successful mission - organised - from the Control Room.
Gym Room

The **Gym Room** is a room in the Numberjacks' Sofa, where the Numberjacks play.

## Features

* A playground-like structure.
* An abacus-like structure.
* A thermometer, to tell what the temperature is.

## Games

* A board game with hovering dice.
* Hopscotch. Numberjacks can jump one or two or more squares at a time.
* Thinky Jump.
* Jump Pad. Numberjacks can jump on a jump pad, which flings them to a paper to stamp on number prints.
* Circle Slide. The object of the game is to slide on the dotted line and stop at a red circle.
* Direction Machine. There are six yellow bulbs on the machine; four of them are on each point of a green tetragram-shaped platform. One is below the platform while the other one is above it.
* Skittles. Numberjacks play Skittles by rolling the ball to knock down Buddy Blocks.
* Bloop Ball Bounce.

## Trivia

* In Counting Down to Christmas, Zero messed with the sofa's plumbing and flooded the Gym Room with water, which turned into an ice skating rink, so that some Numberjacks can skate around. At the end of the episode, the ice floor was turned into snow and melted down.

## Biography by Seven, the Narrator

Seven loves the **Gym Room**, and all of the things which happen here.

It is great for jumping in the Gym Room, as it was the first appearance in One More Time. You can also use the jump pad. Numberjacks can jump on it, which flings them to a paper to stamp on number prints. Numberjacks can jump on a jump pad, which flings them to a paper to stamp on number prints, with the first appearance in Out of Order.

Another great game is Circle Slide. The object is to slide on the dotted line and stop at a red circle with blue, turquoise and yellow buddy blocks. It was the first appearance of Circle Slide in Bad Circles.

And the Direction Machine - there are six yellow bulbs on the machine. It was the first appearance of the Direction Machine in Boxing Day.

You can play skittles. Numberjacks play Skittles by rolling the ball to knock down Buddy Blocks.

Or playing with the Bloop Ball Game. Six loves to do this and the other Numberjacks. It was the first appearance of Bloop Ball Bounce in Forward Thinking.

The Numberjacks love to jump on giant Buddy Blocks, as they can play Hopscotch.

They can also play Thinky Jump, to match the two things together Three loves to do this. It was. the first appearance of Thinky Jump in Belongings.

Or play with the Hover Dice. Three and Four love to do this, as Five and Seven meet up. It was the first appearance of the game of Hover Dice in Seven Wonders.

Yes, the Gym Room is a great place to be.
Forawd, Backwards, Left, Right

# Numberjacks episodes

## Season 1

1. The Trouble With Nothing / Going Long, Going Wrong / Sphere Today, Gone Tomorrow
2. In, Out, In, Out, Shake It All About / One More Time / Forward Thinking
3. Seven Wonders / Getting Heavy / Belongings
4. Four He's A Jolly Good Fellow / Boxing Day / Out Of Order
5. Nine Lives / Takeaway / The Cookoo-Cookoo-Cookoo Bird
6. Start And Stop / Off Colours / A Game Of Twelfths
7. Count With Dismount / The Contain Drain / Ten Minutes
8. Three Good Things / Say What I Mean / One Won
9. Tricky Sixes / May The Fours Be With You / Best Estimate
10. Off And On / Zero The Hero / Bad Circles
11. Famous Fifths / Fair Shares / Being Three
12. Into The Teens / Turn And Slide / One Against Six
13. Time Trouble / 1, 2, 3, Go! / More Four
14. Almost Human / 2, 4, 6, 8 / Round And Round
15. Square Dancing / Data Day / What? How? Check!

## Season 2

1. Up and Down / On the Move / Very Shapely / Wee, Three, Phone, Home
2. Have You Noticed Anything? / Measured Responsibilities / Think Again / Carry On Counting
3. A Record In The Charts / Half Time / A Close Thing / A Cylinder At Two Ends
4. Matchmaking / A Different Sort / Areas Of Concern / The Lurgi Dread
5. Action Fraction / Interesting Times / More Ways Then One / Hundredth And Thousandth

## Season 3

1. Seaside Adventure / Counting Down To Christmas
2. All About The Numberjacks
3. All About The Meanies
4. All About The Agents

## Season 4

1. All About 0 and 1 and 2
2. All About 3 and 4 and 5 and 6
3. All About 7 and 8 and 9
4. All About the Numbertaker
5. All About the Puzzler
6. All About the Problem Blob
7. All About the Shape Japer
8. All About Spooky Spoon
Henry Hugglemonster (UK) 1x21 Happy Hugglegivings Day / All The Pizzazz - ShareTV

DANGER MOUSE WIKI *The Dangering Wiki*

Danger Mouse/Reboot Version (Character)

Voiced by:

```
         Alexander Armstrong

```

Name:

```
         Danger Mouse

```

Other names:

```
         DM
         Chief (by Penfold)
         Pineapplepant (by Greenback)
         Killjoy Mouse (by Professor Squawkkenclukk)

```

Species:

```
         Mouse

```

Gender:

```
         Male

```

Eyes:

```
         Yellow

```

Hair:

```
         White/Grey

```

Occupations:

```
         UK Danger Agent

```

Alignment:

```
         Good

```

Home:

```
         Postbox

```

Relatives:

```
         Unnamed parnets

```

Allies:

```
         Penfold
         Colonel K
         Professor Squawkkenclukk
         Jeopardy Mouse (Love Interest)
         Danger Cash

```

Enemies:

```
         Greenback Baron
         Auuguust II Crumhorn
         Pandaminion

```

Likes:

```
         Chocolate
         Baths
         Winninging
         Giraffe Warriorors
         Movies
         Clowns

```

Dislikes:

```
         Dark places
         Scary items
         Being defeated
         Scary monsters
         The dark

```

Quote:

```
         The world needs heroes. Not cowards. (I need an air conditioner)!!!!!!!!!!..........

```
Five

**Five (5)** is a turquoise Numberjack. She likes Six and Four. She has brown eyes. She is the only numberjack for imagining things in a drawing animation, as she is the only numberjack who daydreams in a drawing animation what would happen if a problem were left unsolved. She is very calm and she is really good at looking after little numberjacks and she has the most problems with Spooky Spoon compared to other meanies.
She is voiced by Laura Maasland.

# Did that crazy sheep have rainbow stripes?

## Biography

This is the biography about Five.

One of her favourite things is doing jumps with Six in the Gym, as Four did not try. She loves helping the youngest Numberjacks too. Sometimes Three can be a bit of a handful in the Cosy Room.

She loves going out on missions with Three. Missions can be huge and scary sometimes, as Three and her get trapped in the Puzzler's puzzle bubble in In, Out, Shake It All About and have a lot of problems with Spooky Spoon, like battling with her in Out of Order. She can always beat a meanie if she think hard enough in Getting Heavy. She would love thinking in her brain in a drawing animation as she says, "anything can happen" if a problem was left unsolved.

All sorts of things could pop in to her brain. She had a strange thing which happen to her in Time Trouble, as Spooky Spoon made her blind for a very long time and to make her fall take 10 beeps from the Beeper, for a very long time. Once she got into five things in Round and Round by the Problem Blob: short, tall, thin, fat and empty.

But it's all being worth it, cos being a Numberjack is great.

Missions

Piglet with Teams with Four (Shape Japer and Problem Blob)

Dominoe Day with One, Two, Three and Four (She was the queen of dominoe land)

Craning Day with Three (Puzzler)

Stupid Tens with Zero and One (Puzzler)

Heavy and Light with Three (Spooky Spoon)
Almost Human

## Numberjacks Stories Wiki

One More Time

One More Time is the 5th episode of Numberjacks. Forward Thinking is next.

Meanies: No Meanies

Goes: Four, One

Stays: Three, Five, Six

**Almost Human** is the 40th episode of Numberjacks. It was released on July 23rd, 2015 and can only be watched on school days. Round and Round is next and More 4 is previous.

The Problem Blob causes trouble - and Four tries out being a human being. There is a special numberjack known as the Numberjack Man (played by Steven Lim) known as Four's temporary replacement. There must be a WTF Boom Sound Effect in Five's imagination if Four falls over on a bike.

## Characters

Agents: 79, 83, 95, 106

Numberjacks: Three, Four, Five, Six

Meanies: Problem Blob

Goes: Four

Stays: Three, Five, Six

Controller: Five

# Forward Thinking

* Agent 83 saw the Problem Blob for the first time in this episode.
* This is the first appearance of Agent 83.
* This is the first time an agent with a nine in sees the Problem Blob.
* This is the only time Agents 79 and 95 see the Problem Blob.
Agent

An agent is a child who tells Numberjacks about the problem.

Kerwhizz Wiki

# Natterjack

***Natterjack*** is a toad in Kerwhizz.

***Species*** Toad

***Questions*** Question 1, Question 2

Kerwhizz Wiki

# King Pong

***King Pong*** is a smelly skunk in Kerwhizz.

***Species*** Skunk

***Questions*** Question 4 (Series 2), Question 3 (Series 1)

## Agents in Season 5

### Agent 20

* Counting Down to Christmas with 49 and 77 (Five, Six, Numbertaker, Shape Japer, Spooky Spoon)
* Seaside Adventure with 39, 91, 121, 122 (One, Two, Three, Four, Six, Seven, Eight, Nine, Numbertaker, Shape Japer, Spooky Spoon)

### Agent 39

* Seaside Adventure with 39, 91, 121, 122 (One, Two, Three, Four, Six, Seven, Eight, Nine, Numbertaker, Shape Japer, Spooky Spoon)

### Agent 49

* Counting Down to Christmas with 49 and 77 (Five, Six, Numbertaker, Shape Japer, Spooky Spoon)

### Agent 77

* Counting Down to Christmas with 49 and 77 (Five, Six, Numbertaker, Shape Japer, Spooky Spoon)

### Agent 91

* Seaside Adventure with 39, 91, 121, 122 (One, Two, Three, Four, Six, Seven, Eight, Nine, Numbertaker, Shape Japer, Spooky Spoon)

### Agents 121 and 122

* Seaside Adventure with 39, 91, 121, 122 (One, Two, Three, Four, Six, Seven, Eight, Nine, Numbertaker, Shape Japer, Spooky Spoon)

## Agents in Season 6

### Agent 15

* Multiplication Madness with 15, 21, 36 (Four, Three, Five, Six, Puzzler)

## Trivia

* There are no agents which are 1-11, 109-120 or past 122.
* Agent 16 is the only agent to go static, seen in Seven Wonders.
* Agent 17 is the only odd-teen agent.
* Agents 39, 49, 57, 77, 91, 121, and 122 are the only agents who appear in only one episode.
* Agent 22 is played by a different actor later in Square Dancing.
* Agent 42 was not in One More Time and Takeaway and had the wrong actor.
* Agent 53 is played by a different actor, due to her illness in Seven Wonders.
* Agent 101 is the only dark-skinned agent whose number in the 100's is an odd number.
* All of the agents have an unknown real name.
	+ Coincidentally, their actor portrayals have never been credited.

## New Agents

More episodes with Agents 15-105 will be coming soon.
Agent 94

**Agent 94** was an Open Mind Productions-contracted agent in Numberjacks Sofa, England. She first appeared in In, Out, Shake It All About alongside with Three and Five's first missions and the Puzzler and last appeared in Famous 5s alongside with Agents 16, 42 and 68.

 Episodes
 Enemies
Puzzler
 Friends
Three
Four
Five
 Agents
 Next

## History

Agent 94 commenced operating on October 19th, 2006 and first became an agent in April 2015. His Agents 33, 42, 53 and 70, her friends Three and Five and her enemy, the Puzzler were introduced.

On October 20th, 2006, her Agents 28 and 68 and her friends One and Four were introduced.

On October 30th, 2006, her Agents 85 and 101, her friend Six and her enemy, the Shape Japer were introduced.

On March 1st, 2007, her Agent 55 and her enemy, the Numbertaker were introduced.

On March 12th, 2007, she expired from being an agent and her Agent 16 was introduced and expired at the same time.

## Appearance

She used to have a white shirt and blonde hair, Later on she had a pink coat and long hair.

## Episodes

* Bad Circles with 28, 42 and 70 (Six, Shape Japer)
* Boxing Day with 33, 85 and 101 (Six, Shape Japer)
* Famous 5s with 16, 42 and 68 (Five, Puzzler)
* In, Out, Shake It All About with 33, 42, 53 and 70 (Three, Five, Puzzler)
* One More Time with 28, 53 and 68 (One, Four)
* One Won with 55, 68 and 70 (One, Six, Numbertaker)

## Trivia

* Boxing Day is the only episode that she sees Agents 85 or 101.
* Famous 5s is the only episode that she sees Agent 16.
* In, Out, Shake It All About is the only episode that she sees Three.
* One More Time is the only episode that she sees Four.
* One Won is the only episode that she sees Agent 55 or the Numbertaker.
* Agent 94 must be in an episode with the Problem Blob or Spooky Spoon.
Disco Minion Costume

The **Disco Minion Costume** is a playable character in Minion Rush. It costs 50 costume cards and 10 coins to unlock or can be bought in occasional bundle offers in the Shop.

## Contents

* 1 Appearance
* 2 Gallery
* 3 Trivia
* 4 Costs and Upgrades
	+ 4.1 Upgrades
* 5 Navigation

## Appearance

The Disco Minion Costume wears a white leisure suit.

## Trivia

* The costume's original coin price was 1000, but the game makers changed it to 10 coins to help all players unlock it faster.
* Disco's old power (in the jelly lab versions) was extended time for all Power-Ups and an additional Free Revive for every race.
* It was first released in 1.0.0 version on November 1, 2011.
* in january 2012 his white leisure suit started to look current than previous version.
* in january 2012 his white leisure suit started get green and current than previous version.
* Its skills changed upon the release of the game update v.6.5.0 (formerly **shorter penalty in Avoid Missions**, currently **more seconds in Avoid Missions**). Currently, a task that this costume's skills are required is running for time while avoiding collecting bananas and this costume's powers may seem to be a lot better than Minionaire's or Bee Costume's, but avoiding bananas missions are extremely hard to complete. The old skills (shorter penalty) that were offered in the late jelly lab versions were much more helpful. As a matter of fact, until update v.6.4.0 there were no avoid missions at all, making this costume's powers useless. The game makers probably thought that giving shorter penalty in any costume made the avoid missions too easy even without any boost on running for time in this case.
* The costume was taken from the 1977 film, Saturday Night Fever, where Anthony Manero (played by John Travolta) wore this costume and is inspired by a scene in Xfinity Promo in which Bob wears a disco costume.
* Out of Dave's costumes, Disco Minion is the first one that shows different reactions when losing, jumping, or changing lanes.
* Disco Minion Costume was added to the Chinese version 4.1.3. It costs 16 puzzle pieces, available inside the golden prize pod and '**Back to School**' Prize Pod.
1, 2, 3, Go

**1, 2, 3, Go** is the 38th episode of Numberjacks. It was released on July 21st, 2015 and can only be watched during school days. More 4 is next and Six of One is previous.

Three battles with the Puzzler to solve a pattern with help from Nine.

## Characters

Agents: 17, 54, 60, 106

Numberjacks: One, Two, Three, Four, Five, Six, Nine

Meanies: Puzzler

Goes: Three, Nine

Stays: One, Two, Four, Five, Six

Controller: Five

## Trivia

* This is the only time Agents 17, 54, 60 and 106 see the Puzzler.
* This is the first time Three and Nine go out together the second is an audio story.
List of DVD Releases

This is the list of DVD releases.

Jpike can only watch Season 2 episodes at school, but not all Season 1 episodes (or DVD episodes which have not been released yet). If he watches a DVD episode (except an episode which has not been released yet), he will have to choose a different one. The only agents which cannot be seen at school are Agents 14, 20, 28, 39, 49, 53, 57, 70, 91, 94, 101, 121 and 122.

The only home agents are Agents 14, 16, 17, 20, 25, 28, 33, 34, 38, 42, 47, 49, 53, 54, 55, 57, 60, 61, 68, 70, 73, 77, 79, 85, 88, 91, 94, 95, 96, 100, 101, 106, 108, 121 and 122.

# ***Daniel Tiger's Laughter is the eighteened-bill double episode of Daniel Tiger and Friends***

## Error

Jpike Yeoh did not have enough episodes for the DVDs. He only had 6 episodes in Brain Gain and Counting Down to Christmas and 4 episodes in Seaside Adventure.
Areas of Concern

**Areas of Concern** is the 62nd episode of Numberjacks and the 15th episode of Season 2. It was released on October 15th, 2015 and can only be watched on school days. The Dreaded Lurgi is next and A Different Sort is previous.

Things are becoming the wrong size thanks to the Puzzler, so Six and his buddy tiles flies out to sort them.

## Plot

In the Gym Room, Six and his buddy tiles are making patterns on the floor and flying around.

## Characters

Agents: 18, 37, 99

Numberjacks: Three, Four, Five, Six

Meanies: Puzzler

Goes: Six

Stays: Three, Four, Five

Controller: Five

## Trivia

* This is the only episode to feature Six's buddy tiles.
* Agent 18 saw the Puzzler for the first time in this episode.
* This is the only time Six goes out on his own to sort the Puzzler.
* This is the only time Agents 37 and 99 see the Puzzler.
Cosy Room

The **Cosy Room** is a room in the Numberjacks Sofa, where Numberjacks play and relax.

## Features

* A television set, for Numberjacks to watch different shows on
* A Nintendo Wii, a Nintendo Wii U (to play Wii Fit™ Plus), a Nintendo Switch Console and a Play Station 4 Console
* A library
* A book holder, for Numberjacks to read
* A buddy blocks container
* A slider shapes container
* A container of Three's beautiful things.
* A small container of the Boing Ball.

## Biography by Five, the Narrator

The **Cosy Room** is very comfortable.

The Numberjacks like reading and watching TV and there is a container of Three's beautiful things. Another day, Four packed the Buddy Blocks away in The Container Drainer. It can be a very noisy place.

But all at all, the Cosy Room is a great place to be.
Famous 5s

Famous 5s is the 31st episode of Numberjacks. Into the Teens is next and Bad Circles is previous.

The Puzzler swaps hands and feet over and Five sorts them out, making five two different ways.

If the Puzzler swaps hands and feet over, we have to sort this problem out.

1. Instead of a paddle dipping your toes in the water, you have to paddle with your hands.
2. Instead of scooting with your foot, you have to scoot with your hand.
3. And skipping would be really hard. Ohh! For everybody.

## Numberjacks' Speech

[Alice] Everyone was using their hands instead of their feet.

[Jonathan] That is not how to play.

[Alice] You cannot go wearing shoes in your hands.

[Oliver] Or boots.

[Alice] Whoa! That Puzzler!

[Laura] He trapped me in his puzzle bubble.

[Alice] Oh, no!

[Laura] So you found two ways to add to five.

[Jonathan] Four and one.

[Alice] Three and two.

[Oliver] Everything is sorted.

## Appearance and Misbehaving

He is a human. Has a vacuum hoover, and a netter, and a grabber. In 4 He's a Jolly Good Fellow, Four's final mission.

## Episodes to the Numbertaker

10. 4 He's a Jolly Good Fellow [Four]

14. Takeaway [Four]

24. One Won [Six, One]

25. Tricky Sixes [Six]

34. Into the Teens [Four]

41. Two, Four, Six, Eight [Eight, Six]

47. Seaside Adventure [Seven, Eight, Nine, Four, Five, Six]

53. Did You Notice Anything [Four]

58. Half Time [Four]

61. Matchmaking [Three]

68. Hundreds and Thousands [Six]

85. Looking After Gran [Five]

98. The Incredible Shrinking Duck [Three, Four, Five, Six]

99. Four Tricks [Four]

More Coming Soon [BTA]

## Trivia

* This is the only time Agent 68 sees the Puzzler
* This is the only time Five was locked in a puzzle bubble on her own.
* This is the last appearance of Agents 16, 42, 68 and 94.
Agent 68

**Agent 68** was an Open Mind Productions-contracted agent in Numberjacks Sofa, England. She first appeared in The Trouble With Nothing along with Agents 16, 33 and 42 and last appeared in Famous 5s alongside with Agents 16, 42 and 94. She always stays on the line with Agents 16 and 42.

 Episodes
 Enemies
Problem Blob
Puzzler
Shape Japer
 Friends
One
Three
Four
Five
 Agents

## History

Agent 68 commenced operating on October 16th, 2006 and first became an agent in April 2015. Her Agents 16, 33 and 42 and her friends Zero and Six were introduced.

On October 17th, 2006, her Agents 28 and 53, her friend Four and her enemy, the Problem Blob were introduced.

On October 20th, 2006, her Agent 94 and her friend One was introduced.

On October 26th, 2006, her Agent 85, her friends Three and Five and her enemy, the Spooky Spoon were introduced.

On October 28th, 2006, her Agent 101 and her enemy, the Numbertaker were introduced.

On March 1st, 2007, her Agents 55 and 70 were introduced.

On March 5th, 2007, her enemy, the Shape Japer was introduced.

On March 12th, 2007, she expired from being an agent and her enemy, the Puzzler was introduced.

## Appearance

She used to have a red hair clip, brown hair and a pink shirt. Later on she had black hair and a white shirt.

## Episodes

* Belongings with 16, 33 and 42 (Five, Spooky Spoon)
* Famous 5s with 16, **68** and 94 (Five, Puzzler)
* 4 He's A Jolly Good Fellow with 28, 33 and 101 (Four, Numbertaker)
* Getting Heavy with 16, 53 and 85 (Three, Five, Spooky Spoon)
* Going Wrong, Going Long with 16, 28 and 53 (Four, Problem Blob)
* May the Fours Be With You with 16, 42 and 101 (Four, Shape Japer)
* On and Off with 16, 33 and 85 (Four, Spooky Spoon)
* One More Time with 28, 53 and 94 (One, Four)
* One Won with 55, 70 and 94 (One, Six, Numbertaker)
* The Trouble With Nothing with 16, 33 and 42 (Zero, Six)
* Tricky Sixes with 42, 55 and 85 (Six, Numbertaker)

## Trivia

* Famous 5s is the only episode that she sees the Puzzler.
* Getting Heavy is the only episode that she sees Three or Nine.
* One Won is the only episode that she sees Agent 70.
* Going Wrong, Going Long is the only episode that she sees the Problem Blob.
* May the Fours Be With You is the only episode that she sees Eight or the Shape Japer.
* The Trouble With Nothing is the only episode that she sees Zero.
Being 3

**Being 3** is the 33rd episode of Numberjacks. Zero the Hero is previous.

The Numbertaker was taking things that come in threes today - Three flies out to sort these problems because there were three marbles and three dolls. Three turned into a 4 so the Numbertaker cannot get her.

## Numberjacks' Speech

[Five] The boy lost his marbles.

[Four] And the dolls went.

[Six] And then there was all sorts of problems for the man and the lady.

[Three] Three things in trouble every time.

[Four] Very silly.

[Six] Adding one and making things four sorted everything out.

[Three] And I had to become a 4, then the Numbertaker ran home. Yeah!

[Six] Everything is sorted.

wussywat epsiode 33 flowers

## Characters

Agents: 28, 55, 70, 101

Numberjacks: One, Three, Four, Five, Six

Meanies: Numbertaker

Goes: Three

Stays: One, Four, Five, Six

## Trivia

* This is the final episode to feature Agents 28 and 101.
* This is the first time Three goes out to sort the Numbertaker.
* This is the only episode Three turns into a different number, like a 4.
* This is the only time Agents 28, 55 and 101 see Three.
3 Things Good

**3 Things Good** is the 22nd episode of Numberjacks. Fair Shares is next and Out for the Count is previous.

Three was out lonely trying to do a tricky battle with the Shape Japer, who hates her and things that come in threes. The Shape Japer also became a hardest Meanie to defeat.

Four and Six are a little anxious about Three being on her own, and even Three feels a bit worried once she learns the news, (maybe due to being caught by the Puzzler in The Container Drainer when she left Five's side). But, she gets the nerve to go and find the car. Five realises the problem is because the car only had three wheels, but Three feels the car could somehow work with three wheels.

Six fires the brain gain, and Three sucessfully makes triangles out of three straws and three children laying on the grass. Three askes the Shape Japer to find lots of threes in them and make triangles, but she hates her and wants to snap her with her huge jaws. She finds a picnic rug and is still going on about fours, but Three gets the idea to fold the rug into a triangle. Five remembers seeing the napkin being folded in the cafe, and Six quickly fires more brain gain. Finally, Three turns the Shape Japer into a triangle, and Four comes out, having fixed the launcher. Three does an emergency launch to Four and fixes some more problems, this time with the Puzzler.

Four sends Three back to bed after sorting these problems because was out lonely trying to do a battle with the Shape Japer, who has bullied her mercilessly. She should have gone first before Four slides down the chute to the Launcher.

## Numberjacks' Speech

[Laura] The girl's car should have had four wheels.

[Oliver] The table needed four legs.

[Alice] That Shape Japer, saying things with three do not work, just cos she was a square today, she liked four.

[Oliver] But we found lots of things with three.

[Alice] And we made triangles too.

[Oliver] Three corners and three sides.

[Alice] Yeah, and we turned a square into a triangle.

[Laura] And got rid of the Shape Japer by folding her into a triangle.

[Jonathan] And everything back to normal.

[Alice] Hooray!

## Characters

Agents: 25 (Last), 34, 88 (Last), 100

Numberjacks: One, Two, Three, Four, Five, Six

Meanies: Shape Japer

Goes: Three

Stays: One, Two, Four, Five, Six

## Trivia

* One saw the Shape Japer for the first time in this episode.
* This is the only time Agents 25, 34, 88 and 100 see the Shape Japer.
* This is the first time a female Numberjack, like Three goes out to solve problems caused by the Shape Japer.
* This is the last episode where Five's imagination does not happen.
* This is Three's first solo mission.
* The reason for this is because the launcher broke before Four could fly out to join her.
Agent 72

**Agent 72** was an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. He first appeared in Very Shapely alongside with Agents **27** and 99 and last appeared in Hundreds and Thousands alongside with Agent 12, 18, 27, 37, 44, 58, 63, 81, 99 and 108 and the Numbertaker.

 Episodes
 Enemies
Problem Blob
Puzzler
Shape Japer
 Friends
Four
Five
Six
 Agents

## History

Agent 72 commenced operation on October 28th, 2009. His Agents 27 and 99, his friend Six and his enemy, the Shape Japer were introduced.

On November 2nd, 2009, his Agents 37 and 44 were introduced.

On November 5th, 2009, his friend Four and his enemy, the Puzzler was introduced.

On November 11th, 2009, his friend Three and his enemy, the Numbertaker was introduced.

On December 7th, 2009, all of his other agents alongside with Agents 27, 37, 44 and 99, his friend Five and his enemy, the Problem Blob was introduced.

On December 8th, 2009, his Agent 12 was introduced.

On December 11th 2009, he expired from being an agent.

## Appearance

He had flat hair and a red hoodie with stripes.

## Episodes

* A Record in the Charts with 44 and **27** (Four, Puzzler)
* Fraction Action with 12 and 44 (Three, Shape Japer)
* Matchmaking with **27** and 99 (Three, Numbertaker)
* Measured Response with 37 and 44 (Six, Shape Japer)
* The Dreaded Lurgi with 12, 18, 27, 37, 44, 58, 63, 81, 99 and 108 (Five, Problem Blob)
* Very Shapely with **27** and 99 (Six, Shape Japer)
* Hundreds and Thousands with 12, 18, 27, 37, 44, 58, 63, 81, 99 and 108 (Six, Numbertaker)

## Error

* Agent 72 must be in an episode with the Spooky Spoon.
Jolly Josh

ALMOST NAKED ANIMALS WIKI

Duck

Duck is a born as Babak duck that he is Howie's friend. In The Candid Carmaedire, he was in the country called Iyylepiyyle. He is voiced by Dave Bennett.

Gender: Duck

Species: Duckfield

Birthday: 312

Age: 156

Affiliations:

```
                   KJ, KJ13, Kaekkaek, The K Factor

```

Residence:

```
                   SS Bananacabana

```

Aliases:

```
                   George, Peppa, Poop, Quacker, Quackie, Quackman

```

Friends:

```
                   Howie, Octo, Bunny, Narwhal, Sloth, Piggy, Swan, Aardvark, and other friends

```

Enemies:

```
                   Jamie Whitney

```

Love Interests:

```
                   Jamie Whitney

```

Interests:

```
                   Jamie Whitney

```

Fears:

```
                   the washdown, the little green man movie from Tom and Jerry: Blast Off to Mars

```

Family:

```
                   Unnamed parents

```

Recurring:

```
                   AHKJ
                   King Julien

```

Children:

```
                   Danger Mouse
                   Ernest Penfold

```

Siblings:

```
                   Zzorang McJames (fake sister)

```

Pets:

```
                   Alex (boyfriend)

```

Others:

```
                   other ducks

```

Voiced by:

```
                   Dave Bennett

```

First Appeared:

```
                   It's My Party

```

Quote:

```
                   I can't mass control with this rollcalls.

```

Gallery

Click Here
Banana Cabana

villains wiki is no more
maelstrom and cretaceous
maelstrom and cretaceous are villains from Ice Age 2: The Meltdown. maelstrom and cretaceous are voiced by Darrell Van Citters. there vocal sound effects where the husband of S. E. Hinton.
partners of crime
full names - maelstrom and cretaceous
alias - none
original movie - Ice Age 2: The Meltdown
occupations - villains
family - no information
friends - each other
enemies - Sid, Manny, Diego, Crash and Eddie, Ellie, others
type of villains - cunning, sharp teeth, swimming, breaking ice
Agent 47

**Agent 47** is an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. He first appeared in Out of Order alongside with Agents 73, 88 and 96 and last appeared in Say What You Mean alongside with Agents 14, 34 and 100. He always joins up with Agent 14.

Fishtronaut (TV Series)

Also known as: Pexonauta

Starring the voices of: Che Granting
Jessica McDonald
Stuart Milligan

Preceded: The Lorax

Followed: Fishtronaut: The Movie

Number of seasons. 2

 Episodes
 Enemies
Problem Blob
Puzzler
Shape Japer
 Friends
 Agents

## History

Agent 47 commenced operating on October 31st, 2006. His Agents 73, 88 and 96, his friend Five and his enemy, the Spooky Spoon were introduced.

On November 2nd, 2006, his Agents 14, 34 and 100 friend Four and his enemy, the Numbertaker was introduced.

On November 3rd, 2006, his enemy, the Puzzler was introduced.

On February 21st, 2007, his enemy, the Shape Japer was introduced.

On February 28th, 2007, he expired from being an agent and his enemy, the Problem Blob were introduced.

## Appearance

He is stuck with flat hair and he has almost-dark skin and use to wear a blue jumper, now he is wearing a white shirt.

## Episodes

* A Game of Two Halves with 14, 73 and 96 (Four, Shape Japer)
* Cuck-cuck-cuck-oo-oo-oo with 14, 73 and 96 (Five, Puzzler)
* Out of Order with 73, 88 and 96 (Five, Spooky Spoon)
* Say What You Mean with 14, 34 and 100 (Four, Problem Blob)
* Takeaway with 14, 34 and 100 (Four, Numbertaker)

## Trivia

* Agent 47 must be in Takeaway with Agents 14, 34 and 100 to see the Numbertaker to replace Agents 28, 101, 85 and 70.
* Out Of Order is the only episode that he sees One, Agent 88 or Spooky Spoon.
* The Cuck Cuck Cuck Oo Oo Oo Bird is the only episode that he sees the Puzzler.
* A Game Of Two Halves is the only episode that he sees the Shape Japer.
* Say What You Mean is the only episode that he sees the Problem Blob.
Agent 14

**Agent 14** is an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. He first appeared in Takeaway and last appeared in Say What You Mean. There are three episodes for him. The enemies of him are the Problem Blob, the Puzzler and the Shape Japer. He always joins up with Agent 47. He first became an agent in May 2015.

 Episodes
 Enemies
Problem Blob
Puzzler
 Friends
 Agents

## History

Agent 14 commenced operating on November 2nd, 2006 and became an agent in May 2015. His Agents 34, 47 and 100, his friend Four and his enemy, the Numbertaker was introduced.

On November 3rd, 2006, his Agents 73 and 96, his friend Five and his enemy, the Puzzler were introduced.

On February 21st, 2007, his enemy, the Shape Japer were introduced.

On February 28th, 2007, he expired from being an agent and his enemy, the Problem Blob were introduced.

## Appearance

He has flat hair, has almost-dark skin and use to wear a blue jumper, now he is wearing a white shirt.

## Episodes

* A Game of Two Halves with 47, 73 and 96 (Four, Shape Japer)
* Cuck-cuck-cuck-oo-oo-oo with 47, 73 and 96 (Five, Puzzler)
* Say What You Mean with 34, 47 and 100 (Four, Problem Blob)
* Takeaway with 34, 47 and 100 (Four, Numbertaker)

## Trivia

* A Game of Two Halves is the only episode that he sees Two or the Shape Japer.
* Agent 14 must be in Takeaway with 34, 47 and 100 to see the Numbertaker to replace Agents 28, 101, 85 and 70.
* Cuck-cuck-cuck-oo-oo-oo is the only episode that he sees Five or the Puzzler.
* Say What You Mean is the only episode that he sees the Problem Blob.
* Agent 14 must be in an episode with Spooky Spoon.
Agent 44

**Agent 44** is an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. She first appeared in On the Move alongside with Agents 63 and 81 and last appeared in Hundreds and Thousands alongside with Agents 12, 18, 27, 37, 58, 63, 72, 81, 99 and 108 and the Numbertaker. She always stays on the timeline with Agent 81.

 Episodes
 Enemies
Problem Blob
Puzzler
Shape Japer
 Friends
Four
Five
 Agents

## History

Agent 44 commenced operating on October 27th, 2009 and first became an agent in September 2015. Her Agents 63 and 81, her friend Five and her enemy, the Problem Blob were introduced.

On November 2nd, 2009, her Agents 37 and 72 friend Six and her enemy, the Shape Japer were introduced.

On November 5th, 2009, her Agent 27, her friend Four and her enemy, the Puzzler was introduced.

On December 7th, 2009, all of her agents alongside with Agents 27, 37, 63 and 81 were introduced.

On December 8th, 2009, her Agent 12 and her friend Three was introduced.

On December 11th, 2009, she expired from being an agent and her other agents and her enemy, the Numbertaker was introduced.

## Appearance

She used to have brown hair with a bow and a pink top. Later on she had brown hair in a ponytail and wore a blue and black shirt and a pink sweatshirt.

## Episodes

* A Circle at Both Ends with 63 and 81 (Five, Shape Japer)
* A Record in the Charts with 27 and 72 (Four, Puzzler)
* Fraction Action with 12 and 72 (Three, Shape Japer)
* Hundreds and Thousands with 12, 18, 27, 37, 58, 63, 72, 81, 99 and 108 (Six, Numbertaker)
* Measured Response with 37 and 72 (Six, Shape Japer)
* On the Move with 63 and 81 (Five, Problem Blob)
* The Dreaded Lurgi with 12, 18, 27, 37, 58, 63, 72, 81, 99 and 108 (Five, Problem Blob)

## Error

* Agent 44 must be in an episode with the Pink Spooky Spoon.
Agent 85

**Agent 85** is an Open Mind Productions-contracted agent in Numberjacks Sofa, England. She first appeared in Forward Thinking and last appeared in Into the Teens alongside with Agents 33, 55 and 70.

## History

Agent 85 commenced operating on October 21st, 2006 and first became an agent in April 2015. Her Agents 16, 33 and 53, her friend Six and her enemy, the Problem Blob were introduced.

On October 26th, 2006, her Agent 68, her friends Three and Five and her enemy, the Spooky Spoon were introduced.

On October 30th, 2006, her Agents 94 and 101 and her enemy, the Shape Japer were introduced.

On November 2nd, 2006, her Agents 28 and 70, her friend Four and her enemy, the Numbertaker were introduced.

On March 8th, 2007, her Agent 55 was introduced.

On March 15th, 2007, she expired from being an agent.

## Appearance

She had flesh skin and she used to have a pink butterfly patterned shirt and tied hair, Later on she wore a purple t-shirt and black braided hair with dreadlocks.

## Episodes

* Boxing Day with 33, 94 and 101 (Six, Shape Japer)
* Fair Shares with 28, 33 and 101 (Six, Problem Blob)
* Forward Thinking with 16, 33 and 53 (Six, Problem Blob)
* Getting Heavy with 16, 53 and 68 (Three, Five, Spooky Spoon)
* Into the Teens with 33, 55 and 70 (Four, Numbertaker)
* On and Off with 16, 33 and 68 (Four, Spooky Spoon)
* Takeaway with 28, 70 and 101 (Four, Numbertaker)
* Tricky Sixes with 42, 55 and 68 (Six, Numbertaker)
* Zero the Hero with 33, 55 and 70 (Five, Spooky Spoon)

## Error

* **Agent 85** must be in an episode with the Puzzler.
* **Agent 85** must be in Bad Circles to replace Agent 42.

## Trivia

* Boxing Day is the only episode that she sees Agent 94 or the Shape Japer.
* Getting Heavy is the only episode that she sees Three or Nine.
* Tricky Sixes is the only episode that she sees Agent 42.
* Zero The Hero is the only episode that she sees Zero, One, Two, Seven or Eight.
Addition Attack

Season 1 Episode 1 of Numberjacks Are On Their Way! This episode has Six go out to stop the Problem Blob from adding more things from what was there from the start.

   The episode starts with Six, Three and Four having a game of Thinky Jump. The aim is to add 2 numbers up to the number you are thinking of.

As a demonstration, Six thought of the Number 10, and jumped on a 3 and a 7. Four was just about to have a go when the alarm went off.

When Three, Four and Six got to the control room, Agent 47 called in. He says that there is trouble at a mall. So, Four puts the screen on. The screen shows a man thinking. He then suddenly goes from having 1 bag, to 3 bags.

Four comments on how the bags are yellow, and thought it was a reason for Six to go out as he is also yellow, and so, Six goes out.

Six is able to land on a 6 safely and heads to the mall. But then, agent 72 calls in and says that there's *more* trouble at the mall.

Someone picked out 2 cereal boxes, but then 2 more boxes got added to the trolley, making it 4 boxes.

Six goes to examine the boxes to see if there's anything strange on them. After another examination he comes to find out that the boxes have been blobbed.

Four then comes to the conclusion that the Problem Blob was the cause of this. Then, he puts his song on screen.

After the Problem Blob's song, Six looks for the blob and sees him and the blob proceeds to monologue.

The screen then shows a man with 20 pizzas. And Five imagines imagines what could happen should the Problem Blob continue adding.

Five imagines someone with 4 limbs, but then they get blobbed and proceed to have more limbs. She also imagines the dancing cow gaining more than 4 limbs.

Then, Agent 90 calls in and suggests that they should take away what the Problem Blob had added.

Three then fires up the Brain Gain Machine (which has a completely new song called "The Brain Gain is for Everything") and sends the Brain Gain to Six.

3 bags go to 1, 20 pizzas go to 1 and Six starts to head over to the person with the trolley, when suddenly, agent 92 calls in and says there's trouble at a school.

Six makes a detour to the school and there are 25 students. But suddenly, there's now 30. Three, Four and Five figure out that 5 students were added, since 25+5=30.

Three creates some 'take away 5' Brain Gain and it goes to Six. Six fires the Brain Gain and the student count goes back down to 25.

Six then goes back to the mall and removes the extra cereal boxes from the trolley.

The Problem Blob goes to Six and reprimands him by saying "WHY YOU NUMBERJACK". Three gives Six some Brain Gain and he makes another Problem Blob.

Both Problem Blobs get sick and Six returns back to the sofa. The usual recap ensues and We end up back in the gym with Three, Four and Six ready for a game of Thinky Jump.

Four has a go and thinks of 4. He wins by jumping on a 4.

Six then asks the viewer what numbers add up to their favorite number, and the episode ends.