5th Anniversary Hero Fest (Notification)

5th Anniversary Hero Fest
Active: 2022-02-02T07:00:00Z to 2022-03-02T06:59:59Z

It's the 5th Anniversary Celebration!

We're holding a series of events to celebrate five years of the Fire Emblem Heroes game, including a 5th Anniversary Hero Fest summoning event!

The four Heroes featured here have gained unparalleled popularity and power. During the active period, the initial appearance rate for the 5★ focus Heroes will be set to 5%!

You can even get up to 10 First Summon Tickets as rewards from the 5th Anniversary Quests!

Your first summon in this event won't cost any Orbs!

Note: If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial Stone along with the Hero.

Tap More for additional information about this event.

More >
Notes on This Summoning Event:
Dimitri: Savior King and Plumeria: Lewd Dream will be available to obtain as an ally only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. This Hero will not be available for normal summoning events that begin after this summoning event has ended.

The next time Dimitri: Savior King will be available is April. The next time Plumeria: Lewd Dream will be available is September.

・ Heroes of the summoning focus might be summoned through the 5★ Focus category.

・ The initial appearance rates for 5★ and 5★ Focus are 3% and 5%, respectively.

・ If you summon five times in a row without getting a 5★ Hero, the appearance rates for both 5★ and 5★ Focus will increase in proportion to their initial appearance rates of 3% and 5%, respectively.

・ Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.

・ To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills

・ You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.

・ Some skills can only be learned after raising a Hero's ★ rating.

・ Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.

About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times

・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.

・ The Free 5★ Summon is available once per New Heroes summoning event.

・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.

・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.

・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.

When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.

・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

■ About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Notes:

・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)

・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.

About Mythic Heroes and Blessings:
■ About Mythic Heroes and Mythic Effects

Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.

・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

〇 Light and Astra seasons

Effect during corresponding season:

1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:

Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:

Mythic Hero Merge Count × 1

〇 Dark and Anima seasons

Effect during corresponding season:

3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:

Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:

Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

■ About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Notes:

・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)

・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.

Notes about Harmonized Skills:
・ Harmonized Skills can be used by tapping the Harmonized button.

・ Harmonized Skills can be used in any battle.

・ Harmonized Skills cannot be used by units deployed using Pair Up.

Tap the image above to visit this Hero's illustrated introduction page.

King of the Holy Kingdom of Faerghus.

Overthrew the empire and united all of Fódlan.

Appears in Fire Emblem: Three Houses.

Legendary Effect: Water

Ally Boost: HP+3

Grants allies this Legendary Effect during Water

season, if the Water blessing has been conferred

and if this unit enters battle with them.

Standard Effect 1: Duel

If unit is 5★ and level 40 and unit's stats total

less than 180, treats unit's stats as 180 in

modes like Arena. (Higher-scoring opponents

will appear. Stat total calculation excludes any

values added by merges and skills.)

Standard Effect 2: Pair Up

An ability that can only be used under certain

circumstances. Pair Up can be accessed from

the Interact with Allies menu, and allows this

unit to join battle in a group with another ally.

Skills learnable at 5★:

Areadbhar

Mt: 16 Range: 1

Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants

Atk/Spd/Def/Res+5 during combat, and also,

if unit's Spd > foe's Spd, reduces damage from

attacks during combat and from area-of-effect

Specials (excluding Røkkr area-of-effect

Specials) by percentage = difference between

stats × 4 (max 40%).

(If area-of-effect Special triggers outside

of combat, checks stats and conditions for

damage reduction at time of trigger and again

at start of combat.)

This skill can only be equipped by its original unit.

Blazing Wind

Cooldown: 4

Before combat this unit initiates, foes

in an area near target take damage equal

to 1.5 x (unit's Atk minus foe's Def or Res).

Cannot use:

Sturdy Impact

If unit initiates combat, grants Atk+6, Def+10

during combat and foe cannot make a

follow-up attack.

Cannot use:

Atrocity

At start of combat, if foe's HP ≥ 50%, deals

damage = 25% of unit's Atk, and after combat,

inflicts Atk/Spd/Def/Res-5 and Special

cooldown count+1 on target and foes within

2 spaces of target through their next actions.

(No effect on Special cooldown counts already

at maximum.)

This skill can only be equipped by its original unit.

Odd Tempest 3

At start of odd-numbered turns, unit can

move 1 extra space. (That turn only. Does

not stack.)

Cannot use:

"If there are people in need, I will do my utmost to help as many as I can, be they my own citizenry or not."

Tap the image above to visit this Hero's illustrated introduction page.

A jaded dökkálfr from Dökkálfheimr, the realm

of nightmares. She delivers salacious dreams

to mortals. Though she would wish to do away

with all cloying mortal desires, she cannot.

Mythic Effect: Astra

Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Astra

season, if the Astra blessing has been conferred

and if this unit enters battle in Aether Raids with

them: Astra-blessed allies boost the Aetheric

Lift acquired for successful attacks during Astra

season. (This boost is limited to the number of

Mythic Heroes × the number of Heroes with the

blessing conferred × 10.)

During Astra season, this Mythic Hero will

boost Aetheric Lift acquisition for successful

attacks depending on number of merges. (This

boost is limited to the number of times the unit

has been merged × 1.)

Skills learnable at 5★:

Flower of Plenty

Mt: 14 Range: 2

Grants Res+3. Grants Atk/Res+3 to allies

within 5 rows and 3 columns centered on unit

during combat.

This skill can only be equipped by its original unit.

Sweet Dreams

Range: 1

Grants another action to target ally and grants

Atk/Spd/Def/Res+3 to target ally for 1 turn.

Inflicts Atk/Spd/Def/Res-4 on nearest foes

within 4 spaces of target ally through foes'

next actions. (Cannot target an ally with Sing

or Dance. This skill treated as Sing or Dance.)

This skill can only be equipped by its original unit.

Atk/Res Push 4

At start of combat, if unit's HP ≥ 25%, grants

Atk/Res+7, but after combat, if unit attacked,

deals 5 damage to unit.

Sabotage Spd 3

At start of turn, if any foe's Res ≤ unit’s Res-3

and that foe is adjacent to another foe, inflicts

Spd-7 on that foe through its next action.

Atk/Res Rein 3

Inflicts Atk/Res-4 on foes within 2 spaces

during combat.

Cannot use:

"A dream of love overflowing, a love never ending..."

Tap the image above to visit this Hero's illustrated introduction page.

The middle children from two trios of pegasus

sisters. Their shared bonds transcend worlds.

They appear in Fire Emblem Echoes: Shadows

of Valentia / Fire Emblem: The Binding Blade.

Harmonized Skill:

Grants the following effects to unit and allies

from the same titles as unit for 1 turn:

【Resonance: Blades】,【Desperation】,

and "if unit initiates combat, unit makes

a guaranteed follow-up attack."

【Resonance: Blades】

Grants Atk/Spd+4 during combat for 1 turn.

【Desperation】

Grants the following effect for 1 turn: "If unit

initiates combat, unit can make a follow-up

attack before foe can counterattack."

(Harmonized Skills can be used by tapping the

Harmonized button. This skill can be used only

once per map. Harmonized Skills cannot be

used by units deployed using Pair Up.)

Resonance Effect: Echoes: Shadows

of Valentia / The Binding Blade

Increases scores in Resonant Battles.

(More details can be found in the Help

messages within Resonant Battles.)

Skills learnable at 5★:

Wedding-Bell Axe

Mt: 16 Range: 1

Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an

ally, grants "unit can move to a space adjacent

to an ally within 2 spaces" and【Triangle Attack】

to unit and allies within 2 spaces. If unit initiates

combat or if unit is within 2 spaces of an ally,

grants Atk/Spd+6 to unit during combat.

【Triangle Attack】

If unit initiates combat and 2 or more allies

(excluding unit) with Triangle Attack are within

2 spaces of unit, unit attacks twice. (That turn

only. Does not stack.)

This skill can only be equipped by its original unit.

Moonbow

Cooldown: 2

Treats foe’s Def/Res as if reduced by 30% during

combat.

Cannot use:

Atk/Spd Push 4

At start of combat, if unit's HP ≥ 25%,

grants Atk/Spd+7, but after combat, if unit

attacked, deals 5 damage to unit.

A/D Near Trace 3

Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-3 on foe during combat.

【Canto (Rem. +1)】

After an attack, Assist skill, or structure

destruction, unit can move spaces = any

movement not already used that turn +1.

(If unit used a movement skill that warped

them, its remaining movement is 0.)

(Unit moves according to movement type. Once

per turn. Cannot attack or assist. Only highest

value applied. Does not stack. After moving,

if a skill that grants another action would be

triggered (like with Galeforce), Canto will

trigger after the granted action. Unit's base

movement has no effect on movement granted.

Cannot warp (using skills like Wings of Mercy)

a distance greater than unit's remaining

movement +1.)

Cannot use:

Spd/Def Rein 3

Inflicts Spd/Def-4 on foes within 2 spaces

during combat.

Cannot use:

"I'm Catria, of Macedon's Whitewings, and this is Thea, of the Ilian pegasus knights. Azure Wings, at your service."

Tap the image above to visit this Hero's illustrated introduction page.

Leader of the Ashen Wolf House. Behind the

tough talk lies a valiant defender of the weak.

Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Honorable Blade

Mt: 14 Range: 2

Enables【Canto (２)】.

Accelerates Special trigger (cooldown count-1).

At start of turn, unit can move 1 extra space.

(That turn only. Does not stack.) At start of

combat, if foe's HP ≥ 50%, grants Atk/Spd+6

to unit during combat.

Effect:【Dagger ７】

【Canto (２)】

After an attack, Assist skill, or structure

destruction, unit can move ２ space(s).

(Unit moves according to movement type. Once

per turn. Cannot attack or assist. Only highest

value applied. Does not stack. After moving,

if a skill that grants another action would be

triggered (like with Galeforce), Canto will

trigger after the granted action. Unit's base

movement has no effect on movement granted.

Cannot warp (using skills like Wings of Mercy)

a distance greater than ２ space(s).)

【Dagger ７】

After combat, if unit attacked, inflicts

Def/Res-７ on target and foes within

2 spaces of target through their next actions.

This skill can only be equipped by its original unit.

Foul Play

Range: 3

Unit and target ally swap spaces.

This skill can only be equipped by its original unit.

Glimmer

Cooldown: 2

Boosts damage dealt by 50%.

Cannot use:

C Duel Infantry 4

Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,

level 40, a Legendary Hero or a Mythic Hero,

and unit's stats total less than 175, treats unit's

stats as 175 in modes like Arena. If unit is 5★,

level 40, not a Legendary Hero or Mythic Hero,

and unit's stats total less than 180, treats unit's

stats as 180 in modes like Arena.

(Higher-scoring opponents will appear. Stat

total calculation excludes any values added by

merges and skills.)

Cannot use:

Time's Pulse 3

At start of turn, if Special cooldown count is at

its maximum value, grants Special cooldown

count-1.

Cannot use:

"I'm Yuri of the Ashen Wolves. What need might you have of this insignificant and beautiful creature?"

These are some Heroes you can really count on!
Posted: 2022-02-02T07:00:00Z