recursal/Fanatic-Fandom huggingface dataset:
Death and General Putnam (book)

## "Death and General Putnam"

***Death and General Putnam and 101 Other Poems*** is a book of poetry published in 1935 by Arthur Guitarman. The major themes include nature, war, love, and the forest in particular.

## Contents

The book of poetry is split into five parts following the eponymous poem "Death and General Putnam," following the tradition of personifying death in a grim reaper-type figure who escorts General Putnam to the afterlife after some reminiscing on past harrowing events.

The first part is "Strength From The Hills," detailing numerous nature scenes and animals of the woods and outdoors. The second part is "The Idol-Maker Prays," whose poems take on a more personal character, focusing on the lives and experiences of individual people. A notably long poem in this section is "Ragnarok: The Twilight of the Gods," which tells the Norse battle in a 60 line mini-epic. The third part is "The Road," which deals with various places the author has presumably seen on the road. The fourth part is "Quatrains," consisting of four-lined poems with alternating lines. Three epitaphs are contained therein. The fifth part is "To Vida" - of note is that vida means life in Latin, thus this section is most likely a medley of various poems highlighting aspects of life such as romance.

L I B R A R Y
▼ / ▲

꧁

꧂
Methyl

**Methyl-** is a functional group in organic chemistry consisting of three hydrogens bonded to a single carbon atom, with tetrahedral angles between the carbon and hydrogen bonds as a result of the tetrahedral geometry of sp3 orbitals in tetravalent carbon bonds.

## Methyl- Compounds

The simplest neutral stable organic molecule with a methyl- subgroup is methane (CH4), followed by the methyl-alkali and methyl-halogen compounds methyllithium (CH3Li), methylsodium (CH3Na), methylpotassium (CH3K), methylrubidium (CH3Rb), methylcaesium (CH3Cs), methylfrancium (CH3Fr), and flouromethane (CH3F), chloromethane (CH3Cl), bromomethane (CH3Br), iodomethane (CH3I), methylastatine (CH3At), methyltennissine (CH3Ts) respectively. Some of these are simple but not stable due to their radioactivity.

Functional Groups

(R1,R2)C=C(R3,R4) (Alkenes) ◯ R1-C≡C-R2 (Alkynes) ◯ R-C≡N (Cyano) ◯ C(R1,R2,R3,X) (Halides) ◯ R-OH (Hydroxy) ◯ **R-CH3 (Methyl)** ◯ R-C6H5 (Phenyl) ◯ R-SH (Thiol) ◯ R-HC=CH2 (Vinyl)
Dream Home

The ideal home should serve a four-fold purpose: to accommodate, to offer repose, to offer entertainment, and fourthly, to be an expression of the self. These four objectives: habitability, relaxation, fun, and artfulness are the pillars on which a home should be built. Here are some of the features of an ideal dream home:

* Farm region for agricultural and sustainability purposes.
* Large library capable of storing a few thousand books.
* Placement in ideal scenery that's not an eyesore.
* Various rooms to showcase and engage in various hobbies and interests.

When the requisite resources and money have been accrued to build such a home, it will be done. But the best laid plans were often set out years in advance, and hence is why the blueprints for the dream home will begin right here, right now.

****Dream Home**** (t)

**Rooms** Koi Room • Library
Conjectures on Rubik's Cube

This page was written in the style of *Tractatus-Logico Philosophicus*, in general n.m is the mth comment on section n, n.mp is the pth comment on section n.m, n.mpq is the qth comment on section n.mp, and so forth.
**1** The Rubik's cube is a fixed construction which reacts the same for the same input.
**1.1** The pieces as held in relation to each other hold by the same relation regardless of colors chosen.
**1.11** Provided of course one uses six distinct colors.
**1.12** The essential relations between pieces are exactly those unaffected by color schemes.
**1.2** There exists a method of notation by which all moves can be described.
**1.21** The notation may only express one thought at a time, though the symbols through which the notation is formulated may be varied.
**1.22** The notation may be linear although the cube is 3D.
**1.221** All which may be conveyed in essential relations on the cube may be conveyed through essential relations in the notation.
**1.222** An essential relation in the notation is that which is unaffected by symbol choice.
**1.3** The pieces as held in relation to each other hold by the same relation regardless of constitution of the pieces.
**1.31** The pieces of the cube *appear* to possess properties relative to one another as bound by the central core. The position of the pieces therefore is an essential relation which is a bit fuzzy when it is closely examined. A standard cube will be a cube, but if 26 pieces were dispersed equidistantly over a large asteroid and every move assigned to a series of bots which transported the pieces accordingly, just as in the small and bound cube, the cube dispersed over the asteroid would still be a cube. If the pieces were strewn about in a haphazard way on the floor and through an exceedingly complex system of notation every position of the cube were assigned a random scattering of pieces on the floor, this process of random scatterings would still be a cube. The essential relation between pieces is only possible through the correct essential relation of cuber and the cube, or an essential relation of interpretation.
**1.32** Moves expressed in a notation as held in relation to each other hold by the same relation regardless of choice of symbols or constitution of the cube.
When I Dream (poem)

When I dream, my dreams are all right

For none disturb the peace of the night

Yes, all the dreams upon my pillow

Are brilliant, lovely, mellow

But when from my sleep I awake

There is a dream I can not take

It is a dream of myself dead

And a world without me instead

Sometimes I wish this dream were true

And I’m saddened I have to live

Because I feel in all I do

There is no good I have to give

Music gives me good dreams to dream

But I don’t deserve it, it seems

And after I listen for fun

I shed tears ‘cause of what I’ve done

I know feeling this way is wrong

Should I not enjoy jokes and song?

I’m torn apart, I want to die

I want to live, I want to cry

So in sadness I sleep this night

And try to forget all this pain

By sleeping well and I just might

Dream a dream that is true and right
Spectroscopy

**Spectroscopy** is analysis based on spectrums, or quantitative graphs with a mapping from one axis to the other. Usually this involves electromagnetic frequency, but really any two variables will do. This article goes through the three basic types of spectroscopy used in chemistry.

## Mass Spectroscopy

In mass spectroscopy, a molecule is broken apart by an electron which knocks out another electron from the bonding of the molecule. Both electrons leave and the two fragments have a net charge of +1. This is distributed so one molecule is a cation and the other is electrically neutral. The electrically neutral molecule won't be detected in the spectrometer, but the cation will because it's influenced by a magnetic field. By varying the magnetic field and using a detector, it is possible to see how much force it took to accelerate molecular fragments, thereby knowing the mass and allowing one to predict functional groups and calculate atomic weights.

## Infrared Spectroscopy

Atomic bonds are like springs which hold the atoms together and vibrate while doing so. Like all springs, atomic bonds have resonant frequencies, and if you hit them with any frequency of light besides the resonant one, the light will bounce back. Hit them with a resonant frequency and the light will be absorbed. Infrared absorption spectrums tell someone which light is being absorbed, which makes it easier to predict the bonds, and by comparing intensities figure out what the molecule is made of.

## Nuclear Magnetic Resonance Spectroscopy

Nucleons are like people at a dance, and they like to pair off in twos. When an atom like 15N or 235U has a nucleus with an odd number of nucleons, there is always one nucleon left out, which gives the atom nuclear spin and a magnetic moment. When a magnetic field goes through the material it will align the core in a certain direction. There's only two directions of alignment relative to a magnetic field line: with or against. A nuclear magnetic resonance spectrometer hits a material with radio waves until it finds a special point where a nucleus will flip alignments inside the field. The energy it takes to flip a nucleus alignment is measured. This can be used to figure out the structure of mystery molecules because electrons shield the effects of the magnetic field, so reading a nuclear magnetic resonance spectrograph will tell you about the electronic shielding which will tell you about the likely bonds and then it's an educated guess to find the structure.
Alkyne

**Alkynes** are molecules of the form R1-C≡C-R2. Ethyne, or acetylene (C2H2), is the simplest alkyne and is often used in fuels, although it must be handled in solutions due to its explosively unstable character. Acetylene cannot exist as a liquid under 1.27 ATM and will sublimate directly to a gas. At ~20 ATM it has a 69% and 63% solubility in acetone ((CH3)2CO) and dimethylformamide ((CH3)2NC(O)H) respectively.

## List of alkynes

* Acetylene (H-C≡C-H)
* 1-Butyne (H-C≡C-C(H2)-Me)
* 2-Butyne (Me-C≡C-Me)
* 1,4-Butynediol (H-O-C(H2)-C≡C-(H2)C-O-H)
* Cyclobutyne (HC1-HC≡CH-CH-C1)
* Cyclopentyne (HC1-HC-HC≡CH-CH-CH-C1)
* Cyclopropylacetylene
* Decyne
* 1-Decyne
* 5-Decyne
* Dimethyl acetylenedicarboxylate
* Ethynyl radical
* Heptyne
* Hexatriynyl radical
* Hexyne
* 1-Hexyne
* 2-Hexyne
* 3-Hexyne
* Linear acetylenic carbon
* Nonyne
* Octatetraynyl radical
* Octyne
* 2-Octyne
* 4-Octyne
* 1-Pentyne (H3C-C(H2)-C(H2)-C≡C-H)
* 2-Pentyne
* Polydiacetylenes
* Propargyl alcohol (H-C≡C-C(H2)-O-H)
* Propyne (H3C-C≡C-H)
* Propynylidyne
* Regonyl

Functional Groups

(R1,R2)C=C(R3,R4) (Alkenes) ◯ **R1-C≡C-R2 (Alkynes)** ◯ R-C≡N (Cyano) ◯ C(R1,R2,R3,X) (Halides) ◯ R-OH (Hydroxy) ◯ R-CH3 (Methyl) ◯ R-C6H5 (Phenyl) ◯ R-SH (Thiol) ◯ R-HC=CH2 (Vinyl)
Vinyl

**Vinyl** is the chemical C2H4, or a pair of double bonded carbons with two hydrogens per carbon, H2C=CH2. The functional group associated with vinyl goes by the same name and is abbreviated Vi, denoting -HC=CH2.

## Uses

Vinyl is most famously used in the polymerization of the Vinyl Chloride Monomer (VCM) ViCl known as Poly Vinyl Chloride, or PVC, with a polymerization schema of -(-CH2-CHCl-)n-, containing a vinyl group sans the double bond. PVC is the third produced plastic after polyethylene and polypropylene, though the inclusion of chlorine has raised concerns due to the environmental hazards posed when large scale polymeric chains degrade into smaller units and interact with the environment.

The use of PVC for phonographic records has caused "vinyl" to be synonymous with the recording format.

Pure PVC is not used for most applications, but heat resistors and various other chemicals are added to alter the properties subtely.

Closely related to vinyl and PVC is polyvinylidene chloride, better known as *Saran Wrap*.

Functional Groups

(R1,R2)C=C(R3,R4) (Alkenes) ◯ R1-C≡C-R2 (Alkynes) ◯ R-C≡N (Cyano) ◯ C(R1,R2,R3,X) (Halides) ◯ R-OH (Hydroxy) ◯ R-CH3 (Methyl) ◯ R-C6H5 (Phenyl) ◯ R-SH (Thiol) ◯ **R-HC=CH2 (Vinyl)**
Warp drive

A **warp drive** is a ship or mechanism by which an object can travel long distances from the standpoint of an observer but which remain relatively stationary to its local reference frame.

## Mechanism

According to Einstein's General Relativity theory, the shortest path between two objects in spacetime can be bent through the energy-momentum tensor associated with that object (this means all objects with energy have gravity, even if they don't have mass such as in the case of photons of light). It is possible to bend the paths between objects so that the space *around* a spaceship contracts and expands to bring an object light-years distant within a span that amounts to a few miles away. Warp drives remove the effects of acceleration and make "superluminal" travel possible.

## Alcubierre Warp Drive

One of the most commonly known warp drive mechanisms is the Alcubierre Warp Drive, which requires exotic matter in the form of negative mass or energy to expand space behind the warp bubble while space is contracted in the front of the warp bubble.

## Natario Warp Drive

The Natario Warp Drive is another well-known warp drive mechanism.
Earthemancer(female)

Description: Earthira and her brother, Earth-Beater have been created by a complex Brawler ritual to harm the Earth Golems. After a battle with an Earth Golem that nearly pulverized her, she pulls herself out of Brawlboi's fights and try to live a normal life.

Rarity: Rare

Element001: Earth

Element002: Brawler

Element003: N/A

Element004: N/A

Traits: Stun Immunity

Skills:

lvl \_ Skill Name

0 \_ Kick: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Earthshot: Instakills one enemy. Deals low Earth damage to all enemies.(20 stamina / 1 cooldown)

10 \_ Eartheral Slash: Deals low Earth and Brawler damage to one enemy. Gives Plague and Bleeding to one enemy.(40 stamina / 0 cooldown)

15 \_ Eartheral Defense: Deals low Earth damage to all enemies. Gives self 50% life shield.(30 stamina / 0 cooldown)

20 \_ Earth Spikes: Instakills all enemies.(0 stamina / 0 cooldown / 4 warmup)

25 \_ Eartheral Hammer: Deals medium Earth damage to all enemies. Gives Stun to all enemies. Gives self Extra Turn.(30 stamina / 1 cooldown)

30 \_ Sand Breath: Gives Blind to all enemies. Gives self Extra Turn.(30 stamina / 0 cooldown)

Special001: Eartheral Treachery: Deals heavy Earth damage to all enemies. Gives Mega Stun, Quicksand, and Trampled to all enemies. Gives Extra Turn to a random ally.

Special002: Decisions: Gives Mega Confusion to all enemies.

Health: 1400

Strength: 750

Speed: 261

Stamina: 100

	+ Earthshot
	+ Eartheral Slash
	+ Eartheral Hammer
	+ Sand Breath
* ...Is A Normal Life:
	+ Earthshot
	+ Eartheral Slash
	+ Eartheral Defense
	+ Eartheral Hammer

Pros:

* Access to Instakill, Plague, Bleeding, Stun, Extra Turn, and Blind skills
* Access to Mega Controls
* **TIED WITH THE NON-LEGENDARY FIGHTER WITH THE MOST HEALTH(6/10/22)**
* Access to shielding as an attacker

Cons:

* Access to only 3 AoEs
* Access to only 2 medium damage skills
* Special 002 only deals out Mega Possession
* Still weak against Dark Fighters
'39 (song)

## "'39"

 **'39** is a song by the rock band *Queen* telling the story of an interstellar voyage in which the travelers get back far later due to relativistic time dilation effects, coming back to find everyone they've ever loved is gone.

## Lyrics

In the year of '39 assembled here the volunteers

In the days when lands were few

Here the ships sailed out in the blue and sunny morn'

Sweetest sight ever seen

And night followed day

And the storytellers say

That the score brave souls inside

For many a lonely day

Sailed across the milky seas

Ne'er looked back, never feared, never cried

Don't you hear my call?

Though you're many years away

Don't you hear me calling you?

Write your letters in the sand

For the day I take your hand

In the land that our grandchildren knew

In the year of '39 came a ship in from the blue

The volunteers came home that day

And they bring good news of a world so newly born

Though their hearts so heavily weigh

For the Earth is old and grey

Little darling well away

But my love, this cannot be

Oh so many years have gone

Though I'm older but a year

Your brother's eyes from your eyes cry to me

Don't you hear my call?

Though you're many years away

Don't you hear me calling you?

Write your letters in the sand

For the day I take your hand

In the land that our grandchildren knew

Don't you hear my call?

Though you're many years away

Don't you hear me calling you?

All your letters in the sand cannot heal me like your hand

For my life

Still ahead

Pity me
Electrical generator

An **electrical generator** is a device that converts the mechanical energy of a four-stroke piston engine to electrical energy. Typically the fuel is gasoline or diesel but a bunch of other fuels will do it as well, depending on the generator.

## Start Up

The start up sequence of most generators is as follows:

1. Make sure the choke is pulled out (if it's a wire with a curl at the end like a butterfly tongue), or slid all the way to the closed position if it's a lever.
2. Open the fuel lever all the way.
3. Hit the on switch, pull the cord a few times and *slowly* move the choke towards the fully open position. After this is done that's basically it.

## Abilities

Generators will often have their power capacity (measured in watts) written in large font on the outside, along with the number of amperes and volts generated. When a device is plugged into a generator there will be a noticeable shift in the engine sound. For a brief moment, the generator has to work extra to start up a device. Some generators have "start-up" power capacities written by the main power capacity, which tells you the maximum it can put out for starting up an engine (but not running continuously at that power). Think of it like the difference between endurance running and sprinting for people, but for generators. For example, a generator may be rated at 3000 W but be able to start up an engine that takes 3500 W to get going.

Even an AC generator will *not* put out a perfect sine wave if an oscilloscope were hooked up to the output terminals. This doesn't matter for stuff like lights, power tools, and standard stuff one might use with a generator, but does matter with sensitive equipment like computers which base their internal clock on the cycles of their AC power source. Inverter generators work around this but are a lot more expensive than traditional generators, said to be running on "dirty power." ("dirty" has nothing to do with the environment here, it's just about a power source that has irregularities.)
Demonlord Grif

After the battle with a mysterious king, Grif used the his ult to teleport everyone to every reality in random places and Grif ended up in the Virtual Reality with the Megaluel rising. The spell that Queen Nightwind used to transform the Megaluel to Soloross has a side effect that made Grif a Demonlord. Now he is ready to start his quest to find his true love.

Elements: Dark Diamond, Dark, and Nature

Required Emblem: Demonlord Emblem

Ultimate Skill: Reality Breaker

Deals mega insane Dark Diamond, Dark, and Nature damage to all enemies, Mega Hellburn, Bloodloss(one turn), Nanotoxin, Mega Plague, Paralyzed to all enemies, heals all allies by 100%

Specials:

* + Interealical Domination III
		- Deals mega insane Dark Diamond and Dark damage to all enemies, gives Bloodloss(random amount of turns) to all enemies. Instakills all enemies
	+ Withering Corruption
		- Deals mega insane Dark and Nature damage to all enemies, gives Mega Aging(6 turns until time runs out[after timer runs out, deals base damage]) to all enemies.
	+ Chronomancy Grifking
		- Deals mega insane Dark Diamond and Dark damage to all enemies, gives Ultimate Timestop to all enemies.
	+ Teleportation Grifking
		- Deals mega insane Dark damage to all enemies. Instakills all enemies.

* Rotating Specials(rotate every Special Spinner)
	+ Nature Corruption
		- Deals mega insane Nature and Dark damage to all enemies, gives Mega Plague and Mind Control to all enemies.
	+ Dark Corruption
		- Deals mega insane Dark damage to all enemies, gives Insomnia and Mind Control to all enemies.

rank 0: Demonlord(Immune to all Dark and Nature status effects)

rank 1: Anticipation

rank 2: Anticipation + Peirce

rank 3: Anticipation + Peirce + Immune to Control

rank 4: Anticipation + Peirce + Immune to Control + Immune to Torture

rank 5: Anticipation + Peirce + Immune to Control + Immune to Torture + Infaregen(25% regen per turn)

rank 6: Anticipation + Peirce + Immune to Control + Immune to Torture + Infaregen(25% regen per turn) + Area Nanovirus

Health: 200,000

Strength: 300,000

Speed: 300,000

Stamina: 90

Anime Classes:

* Necromancy
* Natramancy
* Dark Terramancy
* Chronomancy
* Portalmancy
* Feathermancy
* Demonlord
* Griffin
* Friend of Corruption
* Demon
* Speed Attacker

Pros:

* OP STATS
	+ HIGH HEALTH
	+ HIGH STRENGTH
	+ HIGH SPEED
* OP SKILLS

Cons:

* low stamina
* can be dominated by fighters of the Light Diamond, Light, or Water elements

Combos:

* coming soon...
Chamberlord

Chamberlord is one of four bosses that can be encountered in Excavation. Its design is an evolution of the Chamberhead enemy, which is featured prominently throughout the fight. For most of the fight, it will alternate between moving to a new location, and using a random basic attack.

note: Chamberlord will never touch the walls of the room, meaning you can go and move in them safely.

## Chamberlord

### Bestiary entry

This chamber isn't big enough for both of you.

## Kleine's comment

*"There is a pattern to many of these unnatural constructs. Some sort of binding force, in execution of the ruins themselves. The Chamberlord is one of its major conduits. A rigid, methodical watchdog, running its routine. And if you can predict it, you can beat it."*

## Hard mode

Introduces nothing new. However it does spawn 3 chamberheads instead of 2.
Broken Gear (poem)

Life's like a gear that goes round and round

And like all things that rust, ends in the ground

My cogs catch fire but I'm still turning

Even as I observe my own world burning

Hit head to see the stars I don't need night

Their deepest darkness has become my light

There is nothing but void and silence now

A broken gear with broken rusty sounds
Factions

This page list all the factions in *Fallout: Alaska*

### Major

The following factions (And Sub-factions) are the major players in *Fallout: Alaska*. During the course of the game, there will be an option to side with one of them or to go independent, at the expense of relations with the other major factions.

* Chengists
* Alaskites
* Warriors of Zhu Rong
* Red Scare
* True Nation

### Minor

Factions that, while not large in size, still play a major role in the story. Over the course of the main campaign.
Grinder

Grinder is one of four bosses that can be encountered in Excavation. Its attacks all utilize the razors that it produces from its hands. This boss is unlocked once you beat all other excavation bosses.

## Grinder

### Bestiary entry

I have seen your work, I know you can accomplish it. Make me a body like no other.

## Trivia

* It is confirmed grinder uses geomancy to use his saws.
* His bestiary entry may be referring to "the warlock"
Isotope

An element's **isotope** is written in the form nE where n is the atomic number plus the neutron number and E is the abbreviation for the element. A carbon atom with 7 neutrons and 6 protons is written 13C, **not** 7C. There are no stable isotopes with more protons than neutrons except for protonium (1H) and helium-3 (3He). With these two exceptions, stable isotopes always have as many or more neutrons than protons because they stabilize the repulsive forces of electromagnetism between the protons.

\*Isotopes with half-lives shorter than a millisecond are not included.
Guardian

Guardian is one of four bosses that can be encountered in Excavation. Its appearance is that of a knight wielding a bullet-blasting mace, which it liberally uses in an attempt to crush its foes. It is an evolution of the Honor Guard, though players are likely to see Guardian first, as that enemy does not appear until floor 5.

## Kleine's comment

*"The armor? It styles itself as the Guardian of this place. Heh. What a laughable notion. Clunky, unwieldy, imprecise. Dance around its mace and send it to hell."*

(wip)
Charlie

Charlie is one of four bosses that can be encountered in Archives. It's design is an evolution of the Skully line of enemies, emphasized through its summoning of several Skully variants throughout the course of the fight.

## Charlie

### Bestiary entry

He's been losing parts of his sentimental collection to all manner of scavengers over the years.
Algorithm Miscellaneous

# General

## Technical Point

In a solution of the Rubik's cube, any algorithm of the form ABA' or ABA'B' where B is a given algorithm and A is three moves or less should not count as a separate algorithm. This is because if A is three set-up moves and A' the reverse, then it takes 6 moves, and according to "The Magical Number Seven, Plus or Minus Two," this is on the limit of what can be held in short-term memory and thus improvised. Four set-up moves means A + A' is 8 moves which is more than seven (but also allowed under that "Plus or Minus Two"). So any algorithm of the form ABA' or ABA'B' where A is three moves or less (under the HTM) is the same algorithm as B.

Also since repetition doesn't matter much, a parent algorithm repeated doesn't count as a new algorithm. But it does if it's repeated 10 or more times, because 10 has two digits and that requires extra memory storage opposed to one digit.

The following are all conditions where an algorithm is non-unique:

* Ba when a < 10
* ABaA' when |A| < 4 and a < 10
* ABaA'B'b when |A| < 4 and a < 10 and b < 10
* BaAB'bA' |A| < 4 and a < 10 and b < 10

## Describing Algorithms

Without pictures, it can be difficult to describe the effects of a cubing algorithm, and using source code to draw it out each time wastes space. This notation was made to easily describe such. It works like so:

# 3x3x3

## The 1-Alg Solution

(RU2R'U')3: <-1,2,3,+8>[1,3]

**Derivation:** Experimentation with variations on RUR'U'.
(RU2R'U')2RU2R'U(R'FRF')3U2: <-1,3><+8>[1,3]

**Derivation:** Observation that (R'FRF')3 creates double 2-cycle of corners allowing one to reduce the 4-cycle.
Let ★ = (RU2R'U')2RU2R'U(R'FRF')3U2. The solution is as follows:

# 4x4x4

### The 1-Alg Solution

(RU2R'U')2RU2R'U(R'FRF')3U2frDr'D2f'(l'rU)4(l'rU')4fD2rD'r'f'(l'rU)4(l'rU')4lFr'F'l'FrF'

# ωxωxω

### Notation

With the omega cube, moves are denoted either in the form Φ, Φ[m], or Φ[m,n]. Φ denotes an outermost Φ-face turn, Φ[m] denotes a single-slice turn of the face Φ m-layers deep, and Φ[m,n] denotes turning of the slices m through n relative to the Φ-face.

Bizarrely, since there are no end to layers as one moves towards the center of any face of the omega cube, it means the puzzle cube is neither odd nor even and does not have parity issues. (Though the issue of solving a cube with an infinite number of slices no doubt makes up for this.)

An infinite sequence of moves can be denoted using traditional summation notation, which in this context is concatenation. Interestingly, the sequence of moves L, L[3], L[5], L[7], ... only affects the left side of the cube since the "center" region is unbounded at infinity and hence the turns can't reach the other side. Although the "center" region is unbounded though, pieces still behave normally in their orbits, and edge/center pieces are in groups which behave normally as in the finite tiered cubes even though they are separated by an infinite distance from one another.

The following are some common patterns translated to the omega cube:
Presence

Presence is one of four bosses that can appear within the Archives. There is also a basic enemy called an Insubstantial, which looks exactly like Presence but is much less powerful. It can spawn and attack the player at random as an effect of a Curse of Paranoia, and appears in some rooms on floor 6 and below.

## Presence

### Bestiary entry

Report breached sections immediately.Do not investigate breached areas on your own.

Under no circumstances should yo-

## Kleine's comment

*"Yeah, I won't lie. There is definitely some kind of dark Presence further down the floors. Of course you're not scared, eh? Right?"*

## Attacks

Presence will always start at the top middle of the map
Excavation

Excavation is the first floor of the Facility. As its name implies, this floor was uncovered and excavated after a cataclysmic event caused the ruin of the Facility in the past. Enemies encountered on this floor are predominantly of the Undead type, and a Bestiary entry states that they have created some semblance of a society there. Since it is the jumping-off point for a player's run, its enemies and obstacles are fairly straightforward and manageable.

It usually contains 4-6 rooms. Not counting shops, boss and weapon rooms.

## Minibosses and bosses

 Chomper
 Heavy crawler
 Quadcore
 Chamberlord
 Grinder
 Guardian
 Forgotten ringleader
Fish

Fish is one of four bosses that can encountered within the Maintenance System. It is an evolution of the Fish enemy type. The battle takes place within a room containing water. The height of the water varies, depending on the attack being used by Fish. Water height will always update to match the next attack before it starts.

## Fish

### Bestiary entry

"Fishing in these canals is a sport best left to the foolhardy, and Blastcores are not advised for bait."

## Attacks

 Fish enters the arena in the bottom corner of one side and begins firing single laser spikes at the player, while slowly advancing towards the middle of the screen. From the other side, blastcores will continuously spawn trying to ride the surface of the water, but not always moving fast enough. The water level varies during this attack.
Behemoth

Behemoth is one of four bosses that can be encountered in Archives. Its design is somewhat more conventional than most enemies, resembling a large tank.

## Behemoth

### Bestiary entry

"The Behemoth class represented a grave death toll, perhaps the highest in the whole war.Whole cities fell to ruin, underfoot to the possessed machinery."

## Kleine's comment

*"The Behemoth is an interesting specimen. I can tell it was designed for an all-out war. All that firepower may look impressive, but for somebody as nimble as you? Should be a piece of cake."*

## Hard mode

It's suggested by the bestiary entry that behemoth is somehow possessed. This could be referring to the machines control over all of the entities within the facility or could be referring to something else.
Forgotten ringleader

The forgotten ringleader is one of the four bosses you may encounter in the excavation and is also the tutorial boss. Often considered the easiest of the four, it uses a relatively tame amount of bullets as well as ghosts and big ghosts to attack the player. Its name refers to its tendency to have ghosts circle around it during various attacks.

## Forgotten ringleader

### Bestiary entry

Up on the surface levels, they seem to have some semblance of society. Even their own regent.

## Kleine's comment

*"Ah, so you met the Ringleader. The other ghosts flock to it like moths to a flame. No one knows what it was in life. A king? A general? Who knows? It might seem scary, but isn't very dangerous on its own. If you can, try to bring explosive or piercing weaponry. \*That ought to keep things smooth\*."*
Firewall

Firewall is one of the four bosses you may encounter in bellows. It seems to be a giant fiery sentinel. The left and right walls are completely blocked once you engage the boss. (However, with certain abilities you can destroy segments of it, if so that block can longer fire during the 2nd attack.)

## Firewall

### Bestiary entry

The biggest hothead of all sentinels. Going down in a blaze of glory.
Devourer

Devourer is one of four bosses that may appear in the Maintenance System. Upon entering the boss encounter, the screen shakes and Devourer bursts through the left side of the screen. The boss fight contains two discrete phases. In the first phase, the player cannot damage the boss directly, and must kill the blobs it spews out.

## Devourer

### Bestiary entry

Swarmers are programmed to consume and grow. There is no upper limit.

## Hard mode

Devourer has no new attacks, however in his second phase he now fires 2x2 bullets.

## Gallery

Devourer heartDevourer mouthDevourer eye/blob
Armor tac

Armor Tac is one of four bosses that can appear within the Maintenance System. Throughout the fight, it is constantly walking with its four legs that resemble the Iron Fist weapon.

## Armor tac

### Bestiary entry

"Revision Number 5""Chainsaw blades, napalm, rockets and the self-propelling lethalocore had to be cut."

"Sorry."

## Kleine's comment

*"Ah, ran into that old security mech, did you? 'Armor Tac'. That thing is stuffed with weapons, and just never gives up. So if you run into it again... good luck?"*

## Attacks

Armor Tac decides where it's going position itself, at the start of the attack.
Brawlgurl

Description: Brawlgurl is the queen if the Brawlers who dislikes the Fire Prince because of the fact the Fire Prince's habbits might run off onto her son so she sent him home but that only became her doom.

Element 001: Legend

Element 002: Brawler

Element 003: N/A

Element 004: N/A

Traits: Tough, Immunity to Brawler Status Effects

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

0\_ Kick: Deals low Brawler damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Let's Get Physical!!!: Gives self extra turn and Damage Multiplier(tier 3).(50 stamina / 0 cooldown)

7 \_ Upper Cut: Deals low Brawler damage to one enemy. Gives Stun to one enemy.(20 stamina / 1 cooldown)

10 \_ Downer Cut: Deals low Brawler damage. Gives stun. Gives extra turn to self.(40 stamina / 2 cooldown)

15 \_ Secrecy: Gives self Evasion.(50 stamina / 0 cooldown)

20 \_Head Butt: Gives Stun to enemy. Gives Stun to self.(0 stamina / 0 cooldown)

25 \_ Dead Queen: Instakills one enemy. Instakills self.(0 stamina / 2 cooldown)

30 \_ Princeful Grudge: If the Fire Prince is on the enemy team, instakills all enemies, otherwise instakills self.(0 stamina / 4 cooldown)

35\_ Queen of the Brawlers: If any Brawlers are on your team, gives self Damage Multiplier(tier 4), otherwise gives Damage Multiplier(tier 3) to all allies.(30 stamina / 1 cooldown)

35\_ Your Trusty Fire Spirit Exterminator: If Fire Spirit, Infernous, Infernlynn, or the Fire Prince is on the enemy team, deals mega heavy Brawler damage to all enemies. Otherwise Deals heavy Brawler damage to all enemies.(40 stamina / 0 cooldown)

Special001: Brawlwave: Deals mega heavy Brawler damage. Gives stun to all enemies. Gives a random ally extra turn.

Special002: Brawler Smackdown: Deals mega heavy Brawler damage to all enemies. Gives Mega Stun to all enemies.

Special003: Against the Fire: If any Fighter of any Fire element is on the enemy team, deals massive Brawler damage to all enemies. Otherwise deals mega heavy Brawler damage to all enemies.

Special004: Elementally Enhanced Brawl: Deals mega heavy Brawler damage to all enemies. Gives Stun and Vulnerable to all enemies.

Health: 9400

Strength: 9600

Speed: 9166

Stamina: 100

	+ Let's Get Physical!!!
	+ Upper Cut
	+ Downer Cut / Dead Queen
	+ Secrecy / Princeful Grudge
* Vinoid's Nightmares
	+ Secrecy
	+ King of the Brawlers
	+ Your Trusty Fire Spirit Exterminator / Let's Get Physical!!!
	+ Dead Queen / Head Butt

Pros:

* Access to instakills
* Access to massive damage in the form of Special 003
* Access to Damage Boosting and Evasion skills as an Deny Attacker
* **TIED WITH THE HIEGHEST STATS(BESIDES SPEED[5-25-22])**

Cons:

* Skill Transfer of the Brawlboi; easier to counter with Physical moves
* Weak to Pysical
* Head Butt Stuns self
* Moderate Stamina cost
Annoynoi(normal)

Description: Annoynoi was a young princess of the Albino Tribe when their rival, the Black Hole Tribe, massacred the adults of her tribe and only let the children suvive. Now, thirteen years later, buffed and adept in Cyromancy, an opprutunity arrives for her to get revenge on the Black Hole Tribe for the massare of her kind; the Elemental Stones.

Rarity: Legendary

Element 001: Legend

Element 002: Legend

Element 003: N/A

Element 004: N/A

Traits:

* Rank 0: Freeze Immunity
* Rank 1: Freeze Immunity + Augmented Strength(50% more strength in skills)
* Rank 3: Freeze Immunity + Augmented Strength(50% more strength in skills) + Tough(incoming effects have a 33% chance of landing)
* Rank 4: Freeze Immunity + Augmented Strength(50% more strength in skills) + Hardened(incoming effects have a 66% chance of landing)
* Rank 5: Freeze Immunity + Augmented Strength(50% more strength in skills) + Warrior(incoming effects have a 99% chance of landing)

Skills:

lvl \_ Skill Name

0 \_ Tiger Stripes: Gives self Damage Multiplier(tier 2), SC: Immune to Torture, and Evasion.(40 stamina / 2 cooldown)

7 \_ Blinding Stripes: Gives all enemies Total Blind.(30 stamina / 0 cooldown)

10 \_ Frozen Claws: Gives one enemy Freeze. Gives self Extra Turn.(40 stamina / 1 cooldown)

15 \_ Blazing Vengeance: Deals mega insane Fire damage to all enemies. Gives Mega Burn to all enemies. (0 stamina / 0 cooldown)

20 \_ Retractable Slash: Deals mega insane Metal damage to all enemies. Gives Mega Stun and Mega Bleed to all enemies.(50 stamina / 2 cooldown)

Special: Revenge On the Black Hole: Deals mega insane Special damage to all enemies. Gives Concussion(3 turn stun) and Bloodloss(Cursed Countdown as a DoT) to all enemies.

Health: 18000

Strength: 18000

Speed: 18000

Stamina: 950

Combos:

* Lone Princess
	+ Tiger Stripes
	+ Blinding Stripes
	+ Frozen Claws
	+ Blazing Vengeance
* Undiscovered
* Undiscovered
* Undiscovered
* Undiscovered
* Undiscovered
* Undiscovered
* Undiscovered
* Undiscovered
* Undiscovered
* Undiscovered

Pros:

* 2 AoEs
* **HIGHEST STATS(INCLUDING STAMINA[RELEASE DATE NOT KNOWN YET])**
* Access to Damage Boosting, Tourture Immunity, Evasion, Total Blind, Freeze, Extra Turn, Mega Burn, Mega Stun, and Mega Bleed skills.
* Blazing Vengeance does mega insane damage
* have secret evolutions
* **God Tier Trait**

Cons:

* Only five skills
* Only one skill does damage
* most basic of Annoynoi's forms
* high stamina cost
Vine Snake

Description: What happens when a vine from a Tree Golem fall in the waters of Elementeoss? They always come alive. These snakes have the power to even take down Vinoids though they are absorbed before they could get the chance to make that come true.

Rarity: Rare

Traits: Poison Immunity + Drowned Immunity

Element 001: Nature

Element 002: Water

Element 003: N/A

Element 004: N/A

Skills:

lvl \_ Skill Name

0 \_ Bite: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 st / 0cd)

7 \_ Vinewhip: Deals low Nature damage to all enemies. Gives Poison to all enemies.(30 st / 0 cd)

10 \_ Water Gun: Deals low Water damage to one enemy. Takes away target's Stamina.(20 st / 1cd)

15 \_ The Entanglement: Gives Entanglement and Poison to one enemy.(10 st / 1 cd)

20 \_ Water Beam: Deals low Water damage to one enemy. Gives Relentless Attacks(DoT that does base damage over time) to one enemy. Takes away target's Stamina.(30 st / 1cd)

25 \_ Spit: Deals low Water and Nature damage to one enemy. Gives Poison to one enemy. Takes away target's stamina.(50 st / 1 cd)

30 \_ Serpentine Wonder: Gives Possession and Poison to all enemies. Gives Regeneration to self.(20 st / 1 cd)

35 \_ Life Steal Bite: Deals medium Nature and Water damage to one enemy. Life Steals target. Gives Poison to one enemy. Gives Regeneration to self.(70 st / 0 cd)

Special 001: Serpentine Vine: Deals heavy Water damage to all enemies. Gives Mega Possession to all enemies. Removes all enemy Stamina. Gives +100% Stamina to all allies. Gives 100% Max Stamina to self.

Special 002: Poison Current: Instakills three random enemies. Gives Poison to three random enemies. Heals three random allies back to full Health. Gives three random allies Regeneration.

Health: 600

Strength: 550

Speed: 2005

Stamina: 100

	+ Vinewhip
	+ Water Gun
	+ The Entanglement
	+ Water Beam
* Criminals of Nature:
	+ Vinewhip
	+ Water Beam
	+ Spit
	+ Serpentine Wonder / Life Steal Bite

Pros:

* Access to Suffers in the form of Special 001.
* Access to Relentless Attacks and Stamina Removal Skills
* Access to Drowned and Poison skills
* Can Life Steal

Cons:

* Weak to the Electricity and Fire elements
* High cooldown
* High stamina cost
* Susceptible to incoming Electricity Fire Skills
* Only heals self when Life Stealing
Demonlord's Axe

Demonlord's Axe Perks:

Perk 1: If weilder is at 75% health, deals 45000 Dark, Dark Diamond, and Fire damage. Gives all enemies Mega Insomnia, Mega Combustion, and Daytime Fear. (three uses)

Perk 2: If weilder is at 50% health, deals 45000 Dark, Dark Diamond, and Fire damage to all enemies. Gives all enemies Bloodloss. (three uses)

Perk 3: If weilder is at 25% health, deals 90000 Dark, Dark Diamond, and Fire damage to all enemies. Restores all health and stamina to self. (two use)
Aquamancer(male)

Description: A Brawler, on the run for killing a Boulderpollie, found his way to the coast of the Oceans of Elementeoss and whistled at the waves. A Mermaid came up from out of the water and takes him into the shallow part of the Oceans. Soon after their first meeting, the Mermaid gives birth to the only Half-Mermaids of the Oceans- for now.

Rarity: Rare

Element 001: Brawler

Element 002: Water

Element 003: N/A

Element 004: N/A

Traits: Drowned Immunity

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Water Sword: Deals low Water damage to one enemy. Takes away target's Stamina. Gives Bleed to one enemy.(30 st / 1 cd)

10 \_ Gauntlet Smackdown: Deals low Brawler damage to all enemies. Gives Stun to all enemies.(40 stamina / 0 cooldown)

15 \_ Water Hammer: Deals low Water and Brawler damage to one enemy. Takes away target's Stamina. Gives Stun to one enemy.(20 st / 2 cd)

20 \_ Water Pistol: Instakills one enemy. Deals low Water damage to all enemies. Removes all enemy Stamina. Gives Stun to all enemies. Requires cooldown.(20 st / 3 cd)

25 \_ Heavy Soaker: Deals medium Water damage to one enemy. Takes away target's Stamina. Gives Stun to one enemy.(20 st / 2 cd)

30 \_ Water Bomb: Instakills self. Deals medium Water damage to all enemies. Removes all enemy Stamina. On next turn, revives self. Requires cooldown.(20 st / 3 cd)

Special001: Watery Half-Being: Deals heavy Water damage to all enemies. Removes all enemy Stamina. Gives Drowned and Freezing to all enemies. Gives self Evasion.

Special002: Watery Brawl: Deals heavy Water and Brawler damage to all enemies. Removes all enemy Stamina. Gives Mega Drowned to all enemies. Replenishes all ally Stamina

Health: 800

Strength: 1000

Speed: 1066

Stamina: 100

	+ Water Sword
	+ Gauntlet Smackdown
	+ Water Hammer
	+ Water Pistol
* Mermaid Lover:
	+ Water Sword
	+ Gauntlet Smackdown
	+ Water Hammer
	+ Water Bomb

Pros:

* **SIXTH HIEGHEST NON-LEGENDARY HEALTH IN THE SEASON(8/10/22)**
* Access to Instakill, Stamina Removal, Drowned, and Stun skills
* Watery Half-Being gives Evasion
* Watery Brawl has access to Suffers and Stamina Replenishment

Cons:

* only 2 AoEs
* Water Bomb instakills self
* Weak to Electricity and Legend Fighters
* Weak to incoming Electricity and Legend Skills
Aquamancer(female)

Description: Aqua and her brother, Aqualius were born from a Brawler and Mermaid and just like her brother, Aqualius, Aqua went to live in the dungeons of the Mermaids to live with their mother.

Rarity: Rare

Element 001: Water

Element 002: Brawler

Element 003: N/A

Element 004: N/A

Traits: Stamina Protection, Drowned Immunity

Skills:

lvl \_ Skill Name

0 \_ Tail Slap: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 st / 0 cd)

7 \_ Aquamancer: Deals low Water damage to all enemies. Removes all enemy Stamina and Gives Mega Drowned, Relentless Attack(DoT that does base damage over time[3 turn]) to all enemies.(50 st / 1 cd)

10 \_ Thirst Quench: Deals low Water damage to all enemies. Removes all enemy Stamina. Gives +100% Stamina to all allies. Requires cooldown.(20 st / 2 cd)

15 \_ Double Waterball: Deals low Water damage to one enemy twice. Takes away 50% target's Stamina twice.(40 st / 2 cd)

20 \_ Upperkick: Deals low Water and Brawler damage to one enemy. Takes away target's Stamina.(50 st / 1 cd)

25 \_ Downfall Punch: Deals medium Water and Brawler damage to one enemy. Takes away target's Stamina. Gives self Antication.(50 st / 1 cd)

30 \_ Water Slash: Deals medium Water and Brawler damage to one enemy twice. Takes away target's Stamina. Gives self Extra Turn.(50 st / 1 cd)

Special001: Mother's Domain: Deals heavy Water and Brawler damage to all enemies. Removes all enemy Stamina. Gives Drowned and Relentless Attacks to all enemies.

Special002: Sea Snipers: Instakills one random enemy. Deals heavy Water and Brawler damage to all enemies. Removes all enemy Stamina. Gives Drowned and Freeze to all enemies.

Health: 650

Strength: 1150

Speed: 1216

Stamina: 150

	+ Aquamancer
	+ Thirst Quench
	+ Downfall Punch
	+ Water Slash
* Whirlpool Mistress:
	+ Aquamancer
	+ Thirst Quench
	+ Double Waterball
	+ Downfall Punch / Upperkick

Pros:

* **TIED WITH THE SIXTH HIEGHEST NON-LEGENDARY HEALTH IN THE SEASON(8/10/22)**
* Access to Instakill, Stamina Removal, Drowned, and Stun skills
* Waterfall Punch gives Anticipation
* First Fighter with access with Freeze

Cons:

* only 1 AoE
* Too straight forward
* Weak to Electricity and Legend Fighters
* Weak to incoming Electricity and Legend Skills
Aquagon

Description: The first Aquagon was formed when a Physleon, caught in the midst of another monsoon, was imbued with the spirit of a dead Mermaid. Its body begins to morph into a more aquatic version of itself that lacks the quills.

Rarity: Rare

Element 001: Physical

Element 002: Water

Element 003: N/A

Element 004: N/A

Traits:

* Rank 0: Embodiment of Strength(all skills from this fighter give Stun now)
* Rank 1: Embodiment of Strength(all skills from this fighter give Stun now) + Drowned Immunity
* Rank 3: Embodiment of Strength(all skills from this fighter give Stun now) + Drowned Immunity + Stamina Protection
* Rank 5: Embodiment of Strength(all skills from this fighter give Stun now) + Drowned Immunity + Stamina Protection + Scaled(incoming damage is decreased by 10%. Percentage doubled every turn.)

Skills:

lvl \_ Skill Name

0 \_ Gigatail Slap: Deals moderate Water and Physical damage to all enemies. Stuns all enemies.(40st / 1 cd)

7 \_ Water Gun: Instakills one enemy. Gives Drowned to all enemies.(10st / 1cd)

10 \_ Playful Splash: Deals low Physical and Water to all enemies. Gives Drowned to all enemies.(50st / 0cd)

15 \_ Dive Under: Gives Mega Evasion and Extra Turn to self.(30st / 0cd)

20 \_ Aquatic Rage: Gives Damage Multiplier(level 2) to self. Gives Blind to all enemies. Gives self Extra Turn.(40st / 0cd)

25 \_ Rapid Water Gun: Deals low Water damage to one enemy. Gives Drowned and Relentless Attacks(DoT that does base damage over time) to one enemy.(40st / 0cd)

30 \_ Water Beam: Deals low Water damage to all enemies. Gives Drowned and Relentless Attacks(DoT that does base damage over time) to all enemies.(40st / 0cd)

35 \_ Tsunami: Deals low Water damage to all enemies. Gives Drowned to all enemies. Gives self Extra Turn.(40st / 0cd)

Special 001: Global Tsunami: Deals heavy Water damage to all enemies. Gives Mega Drowned, Mega Stunned, and Soaking Death(1 turn) to all enemies. Gives self Extra Turn.

Special 002: Ship Sinker: Deals heavy Water damage to all enemies. Gives Mega Drowned, Mega Stunned, and Soaking Death(4 turn) to all enemies. Gives Self Anticipation to self.

Health: 650

Strength: 1400

Speed: 1450

Stamina: 100

	+ Tsunami
	+ Water Beam
	+ Rapid Water gun
	+ Dive Under
* Oceanshaker:
	+ Tsunami
	+ Water Beam
	+ Rapid Water Gun
	+ Aquatic Rage

Pros:

* Access to Drowned, Relentless Attacks, and Extra Turn skills
* Access to Instakill
* Physical Skill does moderate damage
* **TIED WITH SECOND STRONGEST FIGHTER IN THE SEASON**

Cons:

* Constant Stamina Cost
* Instakills and Controls = cooldowns
* Insafficient to Brawler and Earth Fighters
* Weak to incoming Brawler and Earth skills