Slime Race

> Slimes are commonly misjudged as being the same as their cousins, the ooze. Because of this, slimes are hunted down by larger civilizations in witch-hunt fashion. Because of this, most of slime culture has devolved into the thought of staying away from other civilizations and other races, keeping many secrets and cultural differences completely isolated into specific slime villages or towns. Slime culture is well known for being very seclusive, very rarely letting people in, and thriving off of very little resources. This does not bother many of them though, as the religious ones only decrees are to eat and live happy, as their gods say so. However, some of the more zealous slime folk who belong to gods of anger and rage sometimes wage wars against civilizations that may not even know about them.
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> Young slimes are known as the "gloop", smaller creatures that seemingly came from when a wizard tried to make an ooze that was able to infinitely repopulate. While being mindless, and driven mostly by hunger, when Slime Civilizations are founded, most gloop are either given already dead bodies to consume and become slime, or are just not made at all.
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**Ability Score Increase.** Your Constitution score increases by 1.

**Age.** Slimes typically mature at the same rate of humans and can live anywhere from 80-100 years

**Alignment.** Slimes typically take on the alignment aligned to their god

**Size.** Slimes stand as tall as humans do on average, and typically weigh anywhere from 70-90 pounds. Your size is medium

**Speed.** Your speed is 30ft

**Languages.** You can read, write, and speak Primordial, Common, and one other language

**Slime Body.** You are resistant to Acid Damage.

## Subraces

### Pure

> Pure slimes are among the most common of all slimes. Originating from when a humanoid or a humanoid skeleton is eaten by a young gloop, these creatures are very versatile in nature. Looking mostly transparent, besides the color that they adopt from their ooze life, these slimes exist, live, breath, and think through something known as a "Slime Core", which is a bundle of nerves that controls the slime. But, despite lacking a brain, these slimes are not unintelligent.
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**Ability Score Increase.** You gain a +2 to any stat of your choice, besides constitution.

**Squeeze.** You can squeeze your body through spaces that are at least 1 inch wide, this counts as difficult terrain for you.

**Sticky**. You gain a climbing speed of 20ft because of your sticky texture.

### Food

> Food slimes are made in a similar way to Pure Slimes, being that a gloop must ingest a humanoid or humanoid skeleton. However, these slimes come if they ingest both a humanoid skeleton or body in addition to a large amount of food at the same time. These slimes normally smell, taste, and have a hue or tint that is equal to the same food that they had ingested as a Gloop. This smell never goes away, rots, or decomposes in any way. Because of this, it is normally a torture method to eat these slimes alive by particularly evil civilizations. However, in the wild, the most common version of these slimes is either honey or berries, due to those being in abundance in the wild.
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**Ability Score Increase**. Your Charisma increases by 2.

**Natural Regeneration**. You can cast cure wounds on only yourself an amount of times equal to your Charisma modifier, your Charisma is your spellcasting ability.

### Magma

> Created when a gloop eats a skeleton or humanoid in an extremely hot, arid, or otherwise warm environment. These slimes have a body that is made of mostly fire or lava, and thus they are hot to the touch. But, these slimes as they mature gain more control over the heat that they produce, so that they do not burn down wooden structures on accident. These slimes normally adopt a red or orange color, and are still a little bit see though, with the look of a liquid trapped inside their slimy body.
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**Ability Score Increase**. Your Dexterity increases by 2.

**Darkvision**. Accustomed to life in volcanic caves, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Flame Body**. Whenever you are struck by an unarmed attack, the attacker takes 1d4 fire damage per attack.

### Lightning

> Whenever a magical user is eaten by a gloop, or their body is, lightning slimes form. These slimes are typically a bluer or more cyan color, and are known for their innate magical prowess. These slimes are associated with quicksilver or electricity, due to their fast and more liquidly bodies. Not as common as the normal method, but these slimes are also able to be formed if a gloop is struck by lightning. These slimes have less form to them, as not having a body consumed, but are still sentient.
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**Ability Score Increase.** Your Intelligence increases by 2

**Sparking.** You learn the shocking grasp cantrip, Intelligence is your spellcasting ability

**Tesla.** Your movement is increased to 35ft

### Swamp

> More uncommon than other slime races, Swamp slimes come from unfortunate happenings. Whenever a creature dies to disease or poison, or is currently afflicted by it, and dies to a gloop, they will be turned into a Swamp Slime. These slimes are well known for their abilities to swim or do aquatic things more than others. Due to this, these slimes are more transparent, and seemingly blend in with the water.
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**Ability Score Increase.** Your Wisdom increases by 2.

**Amphibious.** You can breathe both air and water.

**Fluidity.** You gain a swimming speed of 30ft.

**Undersea Stealth.** When in or under water, you have advantage on Stealth (Dexterity) checks.

### Crystal

> Completely different from all slimes, Crystal slimes do not need to ingest a body or a humanoid to become a full slime. Crystal slimes are a rare happening for when a gloop consumes at least 2 pounds worth of pure gemstones or crystal material. These slimes have reflective skin, and are well known for their increased night vision. These slimes, while not having ingested a body, are able to form themselves in a way that is humanoid.
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**Ability Score Increase.** Your Strength increases by 2.

**Darkvision.** Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Toughness.** You gain an additional 1 hit points per level.

**Unarmored.** When not wearing armor you gain a +4 to AC, does not stack with other unarmored defense abilities.

### Frozen

> Frozen slimes typically only occur in the far north or south; because these slimes form from the frozen bodies of dead humanoids. These slimes are well adapted to the cold, and are well known for their chilling or almost frozen bodies. These slimes are the most opaque of all, having a white to light blue color to them. Because of this, these slimes are easy mistaken for snow when at far distances, and use this advantage to hunt down other snow creatures for food.
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**Ability Score Increase.** Your Constitution increases by 1 along with your Wisdom.

**Winter Resilience.** You gain Cold Resistance.

**Cold Strike.** Your unarmed strikes deal 1d4 cold damage.

### Blood

> Slimes that are slightly different from others, Blood slimes form in a almost similar way to Pure Slimes. While these slimes, akin to most others, need to ingest a body to become their full form, bodies that these slimes ingest must be extremely recent. However, due to this, they cannot ingest living bodies and become a blood slime. Whenever a gloop eats a body that has been killed within 1 hour, there is a 50/50 chance that this slime will either become one of the other slimes (depending on circumstances), or that they will become a blood slime. Because of this, many slime occults will purposefully make blood slimes from gloops, which gives them a bad rep.
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**Ability Score Increase.** Your Intelligence increases by 1 along with your Strength.

**Tough Blood.** You have advantage against being charmed, frightened or put to sleep.

**Undead Nature.** You do not need to eat or breathe.