recursal/Fanatic-Fandom huggingface dataset:
Arkovian Plaguebeak

**Arkovian Plaguebeaks** are a type of Vulture. They can be found in the Broken Hills and Barren Highlands areas of Act 2.

## Abilities

* Passive

Physical Damage
Pierce Damage
15% Chance of Poison Damage over 3 Seconds
3% Chance of 3-5% Reduction to current life
30 Life Leech
* Devour

Vitality Damage
Poison Damage over 8 Seconds
15-26% Reduction to Current life
150 Life Leech
* Vomit

3 Meter Wave Distance
3 Second cooldown
Acid Damage
Poison Damage over 5 Seconds
50% Chance to Fumble Attacks for 3 Seconds
## Resistances

* Vitality: 10%
* Poison & Acid: 18%

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Royal Remedy

Rewards: | XP, Rep, Items

This is an Act 2 side quest offered by Eva when you have gained Friendly Faction status with the Rovers, at their camp in Old Arkovia.

## Objectives

* Collect Royal Jelly from Wasp Hives (0/3)
* Deliver the Royal Jelly to Eva at the Rover Camp in Old Arkovia

## Guide

Royal Jelly can drop from Wasp creatures and Wasp Nest containers. Apart from the Stirring Hive and the Swarming Hive, Wasps have nests in various mines such as Staunton Mine. Returm to Eva when you have collected the 3 Royal Jelly.

## Rewards

Completing this quest also unlocks the Roving Dealer in Old Arkovia.

## Quest Log

Objectives:
* Collect Royal Jelly from Wasp Hives
* Deliver the Royal Jelly to Eva at the Rover Camp in Old Arkovia
Amulet of the Eye

**Amulet of the Eye** is an Epic Amulet.

## Stats

Amulet of the Eye

"A peerless eye darts back and forth within the gem."

Epic Amulet

5-7 Elemental Damage
+8% Crit Damage
+15% Elemental Damage
+15 Offensive Ability
+30% Light Radius
12% Pierce Resistance
+2 to Iskandra's Elemental Exchange

Required Player Level: 15

Required Spirit: 51

Item Level: 10

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Mutagen

Aetherial Mutagens are a crafting material available with the Ashes of Malmouth Expansion.

Mutagens have a chance to drop from Aetherial Corruption, Aetherial Bloater, Aetherial Imp and Aetherial Colossus bosses and Heroes.

They are also a reward for the following quests:

* Hargate's Mysteries
* The Other You

Aetherial Mutagens can also be purchased for 1 Aetherial Missive from Gaius Ember - Burning Smith in the Malmouth Outskirts.

They can also be purchased from Kaylon - Forgemaster in the Steelcap District for 6 Tainted Brain Matter and a Polished Emerald.

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Alkamos' Touch of Dread

Alkamos' Touch of Dread is a Legendary Ring. It drops only from Alkamos, Lord Executioner in the Steps of Torment, on Elite and Ultimate difficulties.

The **Level 75** version belongs to the Sigils of the Executioner set, the **level 94** version to the Dread Sigils of Alkamos.

## Stats

Alkamos' Touch of Dread

Legendary Ring

1-10 Cold Damage
+66% Cold Damage
+66% Frostburn Damage
15% Piercing Damage converted to Cold Damage
+3% Offensive Ability
+4% Total Speed
25% Elemental Resistance
+2 Execution
+2 to Shadow Dance

Required Player Level: 75

Required Spirit: 330

Item Level: 75

Alkamos' Touch of Dread

Legendary Ring

1-14 Cold Damage
+80% Cold Damage
+80% Frostburn Damage
15% Piercing Damage converted to Cold Damage
+4% Offensive Ability
+4% Total Speed
27% Elemental Resistance
+2 Execution
+2 to Shadow Dance

Required Player Level: 94

Required Spirit: 384

Item Level: 94

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Armory Explosion Investigation

This note is found the Fort Ikon Armory.

This is my final report on the massive explosion that has destroyed the north courtyard. It is intended to be read with the compiled notes pulled together from the past week.

With the intent of establishing a damage report and the death toll, I assembled a squad of soldiers and led them into the shattered depths below Fort Ikon. The explosion appears to have blown down into the sewers making the smell in the armory ungodly. That, in and of itself, has made it almost impossible to go down there. The plumes of smoke reduced our vision and choked the air. Crumbling walls, supports and floors were in constant danger of additional collapse. The explosion appears to have been centered on a single large support below the armory. At the bottom of the devastation we found several dead men, charred almost beyond recognition. They appear to be the men who went missing earlier this week.

My investigation indicates that the missing men were using the stolen blackpowder to make an opening into the sewers to make their escape. In closing of this report, I'd like to raise two concerns. The first is: one of the men was an explosives expert and should have been aware of the destructive potential of so much powder. By itself, I wouldn't give this detail a second thought, if not for my second concern: another of the men has been with the Black Legion for nearly eight years with no signs of descent or disagreement with command. In fact, he was due for promotion to a commanding position soon. Something doesn't fit here. The tale that is painted indicates sabotage from within, but who would go to such lengths to frame these men? Without more information, I cannot say with certainty what is going on, but my gut tells me that there is more at play here than at first appears.

Captain Frederick Bachknell
A Final Salute

Rewards: | XP, Iron, Rep

This is an Act 3 side quest offered by Scoutmaster Lysell in Homestead, after completing The Aetherial Farm and reaching friendly status with The Black Legion.

Scoutmaster Lysell asks if you can do the Legion a small service and recover the insignias of his men who have fallen to the Cult of Ch'thon.

## Objectives

* Collect insignias from fallen Black Legion soldiers in the Blood Grove (0/5)

* Return the Insignias to Scoutmaster Lysell in Homestead

## Guide

The insignias can be found on Black Legion Remains (corpses) around Cultist camps throughout The Blood Grove. Return to Scoutmaster Lysell when you have collected 5.

## Rewards

 Iron
 Black LegionReputation

## Quest Log

Objectives:
* Collect insignias from fallen Black Legion soldiers in the Blood Grove (0/5)
* Return the Insignias to Scoutmaster Lysell in Homestead
Aetherial Abomination

Aetherial Abominations are Aetherial creatures. They will spawn from certain Aether Crystal Clusters when destroyed.

## Abilities

* Passive

Physical Damage
Aether Damage
+15% Damage against Eldritch creatures
* Charge - melee

130% Movement Speed
Physical Damage
Aether Damage
Stun for (0.5 to 1.9) Seconds
* Aether Shards

offensive buff
2 Meter Radius
Aether Damage
* Aether Shard Retaliation

1.2 Second Cooldown
Aether Damage
* Aether Waves

20 meter Wave Distance
Physical Damage
Aether Damage
-20% Total Speed for 4 Seconds
* Summon Aetherfire Zombie

Summons 8 Plague Walkers
8 Summon Limit
## Resistances

* Level 2 Hero/Boss Resistances
* Physical: 20%
* Pierce: 25%
* Aether: 25%
* Stun: 500%
* Knockdown: 500%

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Archery

**Archery** is one of the Character Skills in Settlements.

Skill Type: Basic

Stat: Dexterity

Gain: This skill can be increased by hitting enemy in combat with Ranged weapons (Of Type Bow!).

Effect: Higher levels of skill increase the chance to hit and perform a critical hit, while also increasing the basic damage done while using Ranged Weapons (Of Type Bow!).
Avatar of Mogdrogen

*See Mogdrogen. For the Constellation, see Mogdrogen the Wolf*
The **Avatar of Mogdrogen** is a Unique Boss creature located in the Asterkarn Valley. In order to make him appear, the player must first complete the Rhowari Legacy quest. Then if the player wants to fight him, he must talk to him and launch the fight.

*Note: He's not kidding when he says he can crush you as though you were an insect. It's also worth noting Avatar of Mogdrogen appears at a minimum level of 71, even on Normal difficulty.*

If you manage to defeat the Avatar of Mogdrogen, he will respawn on your next session and compliment your strength. You can not fight him again however.

Family: Celestial

Genus: Avatar

## Abilities

* Summon Briarthorn Terror
* Summon Frosthide Chilltusk
* Summon Boneback
* Lightning Shield
* Lightning Storm
* Lightning Bolt Volley
* Lightning Strike

## Notable Drops

* Magnificient Spoils
* Spaulders of Mogdrogen
* Mantle of Mogdrogen

## Gallery

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherwarped Cleaver

Aetherwarped Cleaver is a Monster Infrequent Rare one-handed Axe. It has a chance to drop from Jarren the Plaguewarped in Port Valbury: Old Town.

## Base Stats

Aetherwarped Cleaver

Rare one-Handed Axe

54-89 Physical Damage

1.93 Attacks per Second

6-10 Physical Damage
+30% Physical Damage
+20% Bleeding Damage
+2% Health
+2 to Zolhan's Technique

Required Player Level: 55

Required Physique: 387

Item Level: 55

Aetherwarped Cleaver

Rare one-Handed Axe

60-107 Physical Damage

1.89 Attacks per Second

7-13 Physical Damage
+34% Physical Damage
+25% Bleeding Damage
+2% Health
+2 to Zolhan's Technique

Required Player Level: 65

Required Physique: 443

Item Level: 65

Aetherwarped Cleaver

Rare one-Handed Axe

66-111 Physical Damage

1.89 Attacks per Second

9-15 Physical Damage
+38% Physical Damage
+30% Bleeding Damage
+2% Health
+2 to Zolhan's Technique

Required Player Level: 75

Required Physique: 484

Item Level: 75

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Stormdrinker

**Aetherial Stormdrinkers** are a type of Aetherial creature, found throughout Act 6.

## Abilities

Lightning Damage
10% Chance of +20% Physical Damage
10% Pierce Resistance
2.5 Meter Radius
Lightning Damage
2.5 Meter Radius
Lightning Damage

## Resistances

 Pierce
 Lightning
 Aether
 Sleep
 Stun
 Knockdown
 Trap
 Freeze
 Petrify

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Avalline's Note - Page 1

This note is found as a random drop from Chthonic Cultists in The Blood Grove and Darkvale Gate.

We've been on the run for what feels like weeks now. The Aetherials are always on our heels, spreading like wildfire across the countryside. The children are starving; the few bites of food we manage to scavenge on the go aren't enough for all four of us. I'm not sure how much more of this we can take.

Word on the road is that the Cult of Ch'thon is accepting members, that they have food and shelter for all. I've always pictured them as heretical lunatics, howling at the moon as they bathe in blood, but the promises of safety may be too much to pass on. Thallon cringes at the thought of being seen among the Bloodsworn, but we agree that it may be a necessary evil in order to survive. Our children deserve to eat.

See also:

* Avalline's Note - Page 2
* Avalline's Note - Page 3
Research

**Research** is one of the Character Skills in Settlements. There are three different types of research:

1. World skills: can be researched at the Hermit Hut (and its upgrades), and can be found during scouting events.
2. Recipes for crafting items and constructing buildings and building upgrades: can be researched at the Hermit Hut, and the crafting recipes can also be researched at the appropriate crafting building (for example: Tin Ingots at the Smelter)
3. Theoretical concepts: can be researched at the Science Lab

All research requires era appropriate food.

## World skills

World skill reseaerch contributes XP to the researched skill, and the skill levels up once a certain XP threshold is reached. The skill levels, and their thresholds, are listed below.

 10 | 91

The XP contributed, and the availability of the research, vary from era to era. This information can be found in the table below.

## Recipes

The tables below list all the researchable recipes, split up between buildings, settlement upgrades, and crafting recipes.

### Craftable items

Due to the vast number of crafted items, there is a table for every age.

#### Late Bronze Age

1. ↑ Skill level up happens if the accumulated XP reaches the threshold. Excess XP is not carried over to the next skill level.
2. ↑ 2.0 2.1 Different recipes for Parchment
3. ↑ 3.0 3.1 Different recipes for Sling
Archmage Aleksander

**Archmage Aleksander** is a Nemesis Spawn of the Aetherial Vanguard faction that comes with the Ashes of Malmouth expansion.

He is an Ultra Boss of Grim Dawn so the player must be prepared for that encounter.

Family: Human

Genus: Aetherial Vanguard

## Spawn Points

* Candle District
* Crown Hill
* Fleshworks
* Malmouth Harbor
* Ransacked Lighthouse
* Steelcap District
* The Infestation

## Abilities

Damage Types: Aether, Elemental, Physical

* Spit Aetherfire (Aether, Fire)
* Panetti's Replicating Missile Nova (Elemental)
* Panetti's Replicating Missile Nova (Aether)
* Aether Skyshard (Aether, Fire, Physical)
* Summon Aether Shard (Aether, Cold, Physical)

## Resistances

* Level 6 Hero/Boss Resistances
* 18% Fire Resistance
* 18% Cold Resistance
* 73% Lightning Resistance
* 18% Poison & Acid Resistance
* 35% Pierce Resistance
* 18% Bleeding Resistance
* 80% Vitality Resistance
* 73% Aether Resistance
* 18% Chaos Resistance

## Notable Drops

Aleksander can drop either of two Monster Infrequent Leg Armor pieces:

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Alvarick's Rebuke

Alvarick's Rebuke is an Epic Two handed mace.

## Stats

Alvarick's Rebuke

Epic Two-Handed Mace

160-284 Physical Damage

1.54 Attacks per Second

2-30 Lightning Damage
+68% Lightning Damage
45% Physical Damage converted to Lightning Damage
+22 Spirit
+25 Defensive Ability
+1 to all skills in Shaman

Granted Skills

Lightning Nova (10% Chance on Attack)
Unleashes a blast of lightning energy, damaging all nearby enemies.

1 Second Skill Recharge
4 Meter Radius
21-179 Lightning Damage

Required Player Level: 40

Required Physique: 372

Item Level: 40

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Adept's Hood

Adept's Hood is a Rare Head Armor.

This is a crafted-only item, available after finding the Blueprint: Adept's Hood. Crafting will add one random affix plus one of the Blacksmith's custom stats.

## Stats

Adept's Hood

Rare Caster Helm

86 Armor

+12% Elemental Damage
+12 Spirit
+1.7 Energy Regenerated per second
+25% Energy Absorbed from Enemy Spells
+ Random Stat(s)

Required Player Level: 24

Required Physique: 104

Required Spirit: 210

Item Level: 24

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Albino Cavern Crawler

**Albino Cavern Crawlers** are a variety of Rift Scourge. They are found in the Mountain Deeps area of Act 3.

## Abilities

* Passive

Physical Damage
Lightning Damage
Lightning Retaliation
30% Total Speed Reduction Resistance
* Lightning Charge

3 target Maximum
+33% Movement Speed
+300% Attack Speed
+300% Casting Speed
Physical Damage
Lightning Damage
Electrocute Damage over 2 Seconds
* Lightning Orb Nova

10 Projectile
Lightning Damage
* Lightning Spin

Lightning Damage
Pierce Damage
## Resistances

* Pierce: 25%
* Lightning: 25%
* Cold: 15%

## Notable Drops

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aeon's Hourglass

Aeon's Hourglass is a tier three Constellation, located in the top left part of the devotion window.

## Stats

`Updated to: v1.0.0.6`

 2
 3
 4
 5
 6

## Skill Progression

Time Dilation (20% Chance on Attack)

*The sands of the hourglass spin in an untamed whirlwind. The laws of time itself no longer apply to you.*

 2/10
 3/10
 4/10
 5/10
 6/10
 7/10
 8/10
 9/10
 10/10

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Agony

Agony is a Legendary Mace.

## Stats

Agony

Legendary One-Handed Mace

53-156 Physical Damage

10% Armor Piercing

1.74 Attacks per Second

9-25 Physical Damage
+65% Physical Damage
+65% Acid Damage
+65% Internal Trauma Damage
+65% Poison Damage
15% Physical Damage converted to Acid Damage
+9% Attack Speed
194 Acid Retaliation
+36% to All Retaliation Damage
+50% Acid Retaliation
+3 to Blood of Dreeg
+1 to all skills in Soldier

Granted Skills

Agony (20% Chance when Hit)
Curse your foe with agony, inflicting unspeakable pain and exposing them to further harm.

3 Second Skill Recharge
5 Second Duration
104 Acid Damage
-10% Physical Resistance
-15% Poison & Acid Resistance

Required Player Level: 65

Required Physique: 464

Item Level: 65

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Ascended Epaulets

**Ascended Epaulets** are a Monster Infrequent rare Shoulder Armor. They drop only from Possessed Archmages.

## Base Stats

Ascended Epaulets

Rare Shoulder Armor

136 Armor

+9% Elemental Damage
+16 Offensive Ability
+3 to Iskandra's Elemental Exchange

Required Player Level: 30

Required Physique: 186

Item Level: 30

Ascended Epaulets

Rare Shoulder Armor

385 Armor

+14% Elemental Damage
+22 Offensive Ability
+3 to Iskandra's Elemental Exchange

Required Player Level: 50

Required Physique: 323

Item Level: 50

Ascended Epaulets

Rare Shoulder Armor

715 Armor

+18% Elemental Damage
+30 Offensive Ability
+3 to Iskandra's Elemental Exchange

Required Player Level: 70

Required Physique: 471

Item Level: 70

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arming the Resistance

This is an Act 6 side quest, offered by Captain Wilfor in the Steelcap District Resistance Hideout as part of the Stoking the Flames quest. Completing the quest will add an improved crafting area for the Steelcap District's **Quartermaster** and **Forgemaster**, in the base's north corner.

The Steelcap District and its manufacturing capabilities were once the pride of Malmouth, All is destroyed now, but some old supplies still remain. Captain Wilfor asks you to keep an eye out for any old weapon caches or arcane supplies for use by the Resistance.

## Objectives

* Find the Weapon Supplies
* Find the Arcane Supplies
* Speak with Captain Wilfor at the Resistance Hideout

## Guide

The Arcane Supplies can be found west of the Hideout in the Steelcap District, the Weapon Supplies in Malmouth Harbor.

* Weapon Supplies Location
* Arcane Supplies Location

## Rewards

 Malmouth ResistanceReputation
 Item

Captain Wilfor will then offer the Liberate the Liberators quest.

## Quest Log

*Objectives:*
* Find the Weapon Supplies
 You have recovered the supplies for the resistance and should report back to Captain Wilfor at the Resistance Hideout.
*Objectives:*
* Speak with Captain Wilfor at the Resistance Hideout
A new Dawn

**A new Dawn** is one of the achievements in Settlements.

As of June 2018 52.9% of players had achieved it.

##### Strategy

To settle families simply build housing. In the early game, when this achievement is usually accomplished, it will take 5 houses with two characters in each, usually across the first two settlements.
Alazra's Ruby

Alazra's Ruby is an Epic Amulet.

## Stats

Alazra's Ruby

Epic Amulet

2-4 Fire Damage
+12% Fire Damage
+12% Burn Damage
10% Physical Damage converted to Fire Damage
24% Fire Resistance
12% Chaos Resistance
+2 to Flames of Ignaffar
+2 to Righteous Fervor

Required Player Level: 15

Required Spirit: 52

Item Level: 10

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Amarastan Sigil

**Amarastan Sigil** is an Epic Ring.

## Stats

Amarastan Sigil

Epic Ring

10 Piercing Damage
+25% Pierce Damage
+35% Bleeding Damage
+98 Offensive Ability
20% Bleeding Resistance
+2 to Amarasta's Quick Cut
+1 to Lethal Assault

Required Player Level: 75

Required Spirit: 322

Item Level: 75

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Bileeater

**Aetherial Bileeaters** are a type of Aetherial creature, found throughout Act 6.

## Abilities

7.5% Chance of +30% Physical Damage
Poison Damage over 5 Seconds
15% Chance of +10% Poison Damage with +33% Increased Duration
10% Chance to Avoid Projectiles
2.5 Second Charge Level Duration
Physical Damage
Acid Damage
12% Reduction to Enemy's Health
Acid Damage
6 Target Maximum
Physical Damage
Acid Damage
Vitality Damage
50% Slower target Movement for 1.3 Seconds
5 Meter Range
Acid Damage
Poison Damage over 12 Seconds

## Resistances

 Vitality
 Aether
 Sleep
 Freeze
 Knockdown
 Stun
 Trap
 Petrify
 Sleep

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Acid Damage

**Acid Damage** is a magical damage type. Spirit increases Acid damage at a rate of 0.33% per point.

## Skills

### Occultist

 Dreeg's Evil Eye: Deals acid damage

* Blood Burst: Adds acid damage to Dreeg's Evil Eye
* Focused Gaze: Adds +% acid damage to Dreeg's Evil Eye
* Terrifying Gaze: Adds +% acid damage to Dreeg's Evil Eye
* Vile Eruption: Adds acid damage to Dreeg's Evil Eye

 Curse of Frailty

* Vulnerability: Adds acid resistance reduction to Curse of Frailty

 Blood of Dreeg: Deals acid damage

* Aspect of the Guardian: Adds +% acid damage to Blood of Dreeg

 Possession: Adds +% acid damage

### Nightblade

 Dual Blades

* Belgothian's Shears
* Amarasta's Quick Cut
* Whirling Death
	+ Nidalla's Hidden Hand: Adds acid damage and +% acid damage to Belgothian's Shears, Amarasta's Quick Cut and Whirling Death, and converts 5% of their piercing damage to acid damage

 Amarasta's Blade Burst

* Lethal Assault: Adds acid damage and +% acid damage to Amarasta's Blade Burst

 Veil of Shadow

* Night's Chill: Adds acid resistance reduction to Veil of Shadow

 Merciless Repertoire: Adds +% acid damage

### NecromancerAoM

 Summon Blight Fiend: Virulent Death ability deals acid damage

* Blight Burst: Adds acid damage to Blight Beast

 Master of Death: Adds +% acid damage to all pets

### OathkeeperFG

 Aegis of Menhir

* Aegis of Thorns: Converts 100% of Aegis of Menhir's fire damage to acid damage

 Righteous Fervor

* Dreeg's Reproach: Converts 100% of Righteous Fervor's physical damage to acid damage

 Summon Guardian of Empyrion

* Scion of Dreeg: Converts 100% of Summon Guardian of Empyrion's fire damage to acid damage

 Path of the Three: Adds +% acid damage, converts 15% of physical damage to acid damage, and converts 15% of fire damage to acid damage

## Constellations

* Abomination
* Affliction
* Akeron's Scorpion
* Eye of the Guardian
* Manticore
* Murmur, Mistress of RumorsAoM
* WretchAoM
* Yugol, the Insatiable NightFG
Allagast's Arcane Net (Skill)

### AssociatedSkills:

*Although the Luminari were known to police the activities of the Gildam Arcanum, sanctioned collaboration was not unheard of between the two orders. With carefully calculated adjustments to the Storm Box, the field becomes infused with arcane energies that swell with the Aether.*

The tether remains electrified.

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Acidbile Rift Scourge

**Acidbile Rift Scourges** are a variety of Rift Scourge and use projectile attacks. They are found in various areas of Act 1.

## Abilities

* Passive

Physical Damage
15% Total Speed Reduction Resistance
* Acid Spit

1 Projectile
Pierce Damage
Acid Damage
30% Reduced Physical Resistance for 3 Seconds
* Acid Pool (on Death)

1.8 Meter Radius
7 Second Duration
Acid Damage
Reduced Defensive Ability for 2 Seconds
## Resistances

* None

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Alex/Dialogue

In *Grim Dawn*, Alex is the slightly less talkative of the children in Constance's care.

## Initial dialogue

Unlike Jane, Alex doesn't talk much until the player completes the quest The Seamstress. Or perhaps it's a matter of that the game doesn't let the player point out the same contradiction to Alex that they do to Jane.

Alex
Mrs. Constance says I'm not supposed to talk to you.

1. Why is that?Dialogue advances to section 2.
2. Alright then.Dialogue ends.

Alex
Cause you have evil in your tummy.

1. I see.Dialogue ends.
A Forgotten Evil

This is an Act 4 main quest, offered by Inquisitor Creed after completing the Act 3 main quest line in The Inquisitor.

Creed asks you to join the Black Legion at Fort Ikon.

## Guide

Travel to Fort Ikon through the Asterkarn Road and Valley, to Fort Ikon, where Creed will be waiting.

## Rewards

Creed will then offer the Betrayal at Fort Ikon quest.

## Quest Log

Objectives:
* Speak to Inquisitor Creed at Fort Ikon
Ascension (Skill)

### AssociatedSkills:

*Through deep contemplation and resolute faith, an Oathkeeper may experience, even if briefly, a fragment of their deity's presence within them. This guiding light offers solace in trying times, a taste of a god's true might.*

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/12
 3/12
 4/12
 5/12
 6/12
 7/12
 8/12
 9/12
 10/12
 11/12
 12/12

Ultimate Levels
 14/12
 15/12
 16/12
 17/12
 18/12
 19/12
 20/12
 21/12
 22/12

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Bloater

**Aetherial Bloaters** are a type of Aetherial creature, found throughout Act 6.

## Abilities

7.5% Chance of +30% Physical Damage
Poison Damage over 5 Seconds
15% Chance of +10% Poison Damage with +33% Increased Duration
10% Chance to Avoid Projectiles
2.5 Second Charge Level Duration
Physical Damage
Acid Damage
12% Reduction to Enemy's Health
100% Weapon Damage
+30% Movement Speed
+50% Attack Speed

## Resistances

 Vitality
 Aether
 Sleep
 Freeze
 Knockdown
 Stun
 Trap
 Petrify
 Sleep

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aethereach

Aethereach are a LegendaryHand Armor.

## Stats

Aethereach

Legendary Gloves

768 Armor

+44% Aether Damage
+220 Energy
+2 Energy Regenerated per second
+18% Casting Speed
18% Aether Resistance
18% Elemental Resistance
+2 to Albrecht's Aether Ray
+2 to Disintegration
+2 to Reap Spirit

Granted Skills

Aether Cascade (10% Chance on Attack)
Pure arcane energy erupts from you and cascades among your foes.

1.5 Second Skill Recharge
Affects up to 5 targets
214-453 Aether Damage

Required Player Level: 75

Required Physique: 307

Item Level: 75

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Act 4

Act 4 takes place in the mountainous region of Asterkarn and sees the final showdown between the Black Legion and the Chthonic forces.

* Act 4 Quests

## Act 4 Locations

**Asterkarn Road**

**Asterkarn Valley**

* Tomb of Korvaak

**Fort Ikon**

* Tomb of Archon Barthollem
	+ Lost Tomb of the Damned
* Fort Ikon Prison
* Fort Ikon Armory
* Plains of Strife
	+ The Forsaken Wastes
		- Obsidian Throne

**Gates of Necropolis**

* The Black Sepulcher

**Necropolis Interior**

* Tomb of the Watchers
	+ Seal of the Loghorrean
	+ Edge of Madness

* Bastion of Chaos
	+ Discord
	+ Anarchy
	+ Entropy

* Sanctum of the Immortal
* Edge of Reality

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Avalline's Note - Page 2

This note is found as a random drop from Chthonic Cultists in The Blood Grove and Darkvale Gate.

Life among the Bloodsworn has required some changes to our little family, mainly that we can only see the children after the day's rituals and chores are finished, which usually last late into the evening. Some days I don't see them at all until they are already asleep. My husband is having a difficult time with the prayers, he calls them blasphemous filth, but I remind him that we are doing this for our family's survival.

Myself, I cannot help but question the gods who have given us nothing except poverty. But here, under the protection of Ch'thon, we are safe and fed. The Bloodsworn have given us everything they had promised, and more. All they ask in return is our devotion and a little bit of blood.

So I can't help myself when I chant a little louder each morning as I sing my praises to Ch'thon. The cuts from the ritual knife serve as a gentle reminder that we are still alive and not rotting out in the wilderness. It feels...good. By Ch'thon, it feels good...

See also:

* Avalline's Note - Page 1
* Avalline's Note - Page 3
Ascended Myrmidon

**Ascended Myrmidons** are a type of Aetherial creature, found throughout Act 6. On death they will spawn an Aetherial Wraith.

## Resistances

 Cold
 Lightning
 Aether
 Freeze
 Petrify

## Notable Drops

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Altar of Rattosh

The **Altar of Rattosh** is a tiny world area in Act 5 located in the Ugdenbog north of Barrowholm. A Chthonic Rift to the Desolate Wastes is unlocked during the main quest Into the Jaws of Madness.

## Creatures

* Wraith, Spiteful Wraith, Ancient Wraith
* Wendigo, Wendigo Marroweater, Wendigo Flayer, Wendigo Ancient

## Gallery

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Alladrah's Phoenix

Alladrah's Phoenix is a tier two Constellation, located in the bottom left corner of the devotion window.

Available only with the Ashes of Malmouth Expansion.

## Stats

`Updated to: v1.0.1.2`

 2
 3
 5

## Skill Progression

Phoenix Fire (100% Chance on Critical Attack)

*The blazing feathers of the phoenix swirl around you, encasing you in a protective barrier while incinerating all that come too near.*

 2/20
 3/20
 4/20
 5/20
 6/20
 7/20
 8/20
 9/20
 10/20
 11/20
 12/20
 13/20
 14/20
 15/20
 16/20
 17/20
 18/20
 19/20
 20/20

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arcane Empowerment (Skill)

### AssociatedSkills:

*Allies standing within the seal are empowered with arcane energies, infusing their weapons and spells with renewed strength.*

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/12
 3/12
 4/12
 5/12
 6/12
 7/12
 8/12
 9/12
 10/12
 11/12
 12/12

Ultimate Levels
 14/12
 15/12
 16/12
 17/12
 18/12
 19/12
 20/12
 21/12
 22/12

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arkovian Docks

Arkovian Docks is a world area in Act 2. It connects to Twin Falls and Tyrant's Hold, and is populated by Arkovian Undead and deserters from Cronley's Gang.

The area can initially be accessed only from Tyrant's Hold on Act 3. A bridge leading to Twin Falls can be repaired on the Docks side, and the Twin Falls Riftgate used thereafter to reach the area.

The area is a Dangerous Domain and will have one random Mutator active.

## Interests

* Possible location for a One-shot chest
* Celestial Totem
* Bridge Repair Site
* Hidden Spoils - behind a Crumbling Wall on the waterfront.
* Notes:
	+ We're On Our Own (drops from Rutnick the Cruel)
	+ The Scales Strike Balance

## Creatures

**Boss:**

* Rutnick the Cruel

Cronley's Gang

* Lackey
* Thug
* Brute
* Sadist
* Gunman
* Skirmisher
* Arsonist
* Murderer
* Ascended

Arkovian Undead

* Skeletal Archer
* Skeletal Warrior
* Skeletal Deathbolt Archer
* Skeletal Knight
* Skeletal Priest
* Skeletal Warlock
* Frost Revenant
* Flame Revenant
* Storm Revenant

## Gallery

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Adept's Bladed Mace

Adept's Bladed Mace is a Rare one-handed Mace.

It is available only through crafting from the Blacksmith Duncan.

## Stats

Adept's Bladed Mace

Rare One-Handed Mace

20-62 Physical Damage

1.74 Attacks per Second

5 Elemental Damage
+12% to All Damage
-8% Skill Energy Cost
+ Random Stat(s)

Required Player Level: 15

Required Physique: 155

Item Level: 15

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Amber

Amber is a Common Component for use in Melee Weapons, Shields and Caster Off-Hands.

Amber can be crafted baseline by the Blacksmith. It can also be received as part of Faction Bounty rewards for Homestead.

## Stats

Amber

"It is said that sometimes storm spirits become entrapped in the crystallized sap of lightning-struck trees."
(Used in melee weapons, shields and caster off-hands)

Component

2-8 Lightning Damage
+25% Lightning Damage
+25% Electrocute Damage
10% Physical Damage converted to Lightning Damage

Granted Skills

Empowered Lightning Nova (Granted by Item)
Unleashes a blast of lightning energy, damaging all nearby enemies.

55 Energy Cost
4.8 Meter Radius
30% Weapon Damage
40-226 Lightning Damage

Required Player Level: 20

Item Level: 25

## Blueprint

Crafts one Amber Component.

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Assassin

Assassin is a tier two Constellation, located at the right side of the devotion window.

## Stats

`Updated to: v1.0.1.0`

 2
 3
 4
 5
 6
 7

## Skill Progression

Blades of Wrath (100% Chance on Critical Attack)

*Push the advantage by unleashing a burst of phantasmal blades that pass through enemies with ease.*

 2/15
 3/15
 4/15
 5/15
 6/15
 7/15
 8/15
 9/15
 10/15
 11/15
 12/15
 13/15
 14/15
 15/15

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Amarastan Pauldrons

**Amarastan Pauldrons** is an Epic Shoulder Armor.

## Stats

Amarastan Pauldrons

Epic Shoulder Armor

871 Armor

+45% Physical Damage
+36% Pierce Damage
+66 Offensive Ability
+20 Defensive Ability
22% Poison & Acid Resistance
15% Bleeding Resistance
8% Chance to Avoid Projectiles
+2 to Cadence
+2 to Lethal Assault

Required Player Level: 75

Required Physique: 432

Item Level: 75

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Autumn Boar

Autumn Boar is a tier two Constellation, located in the bottom right part of the devotion window.

## Stats

`Updated to: v1.2.0.3 hotfix 3`

 2
 3
 4
 5
 6
 7

## Skill Progression

Trample (33% Chance on Block)

*Unleash a wave of force from your shield that shatters the very earth and scatters your foes.*

 2/15
 3/15
 4/15
 5/15
 6/15
 7/15
 8/15
 9/15
 10/15
 11/15
 12/15
 13/15
 14/15
 15/15

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aimee Brenoch's Journal - 2nd Entry

Aimee Brenoch's Journal - 2nd Entry is a note found inside a chest in a house in the Malmouth Outskirts. It is the house with the southern cellar door that leads down to the Burning Cellar, not far from the shrine.

Something horrible has happened in the city.

Just this morning, our farm was overrun by people, dozens of them. They were fleeing Malmouth, some running, some barely able to walk. They all looked terrified, and they where mumbling about wretched things happening in the city. A number of them kept going on about missing family members or people being taken from their homes in the night. I don't know what to believe but it all sounds terrifying.

I tried my best to help as many as I could, but there were just so many and I am stricken with dread. Eral left yesterday for his weekly trip to the city for supplies. He should have been back this morning but there's no sign of him. I pray to the gods that he hasn't gotten tangled up in whatever is happening in there.

If I don't hear form hin by morning, I will go to the city to find him. It'll be a different journey with our little angel on the way but I can't go on thinking Eral might need my help

-Aimee

See also:

* Aimee Brenoch's Journal - 1st Entry
* Note to Aimee Brenoch
Armor

Armor encompasses items worn on different parts of a character's body to provide protection. It reduces the amount of physical damage you take from enemies.

Armor in Grim Dawn is localized. This means that when you receive a hit from an enemy, the game first rolls to see which armor slot will take the damage. It is thus important to be well equipped in all armor slots. (See Game Mechanics for more information on how armor works.)

All armor types have a Physique requirement in order to be equipped and have **Light** and **Heavy** sub-types, with heavy armor having a higher armor rating and Physique requirement. In addition, Head and Chest Armor also have a **Caster** type which has a Spirit/Physique requirement.

## Armor Types

* Head Armor
* Chest Armor
* Shoulder Armor
* Hand Armor
* Leg Armor
* Foot Armor
* Belts

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Alkamos, Lord Executioner

Alkamos, Lord Executioner is a unique Boss creature that can be found in the fifth and last level of The Steps of Torment : Anguish.

Family: Undead

Genus: Haunted Champion

## Abilities

 Shadow Strike
 Rimefire
 Blade Arc
 Ghostly Tendril
 Last Stand

## Notable Drops

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Archive of Fates Untold

*"This tome appears sealed by arcane forces. The cover refuses to budge."*
The Archive of Fates Untold is a quest item required for the Secrets of the Lost quest. It drops from The Shade of Elnadrin on level 4 of the Steps of Torment.

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Calling to Shadows

A Calling to Shadows is a note found in Mourndale.

We are as lost children, alone, purposeless, gazing into the darkness with only faith as our guide. We flay our flesh and paint the world in blood as we desperately seek clarity from the depths of the void; but there is no answer.

We beseech you, fiends of the void. Heed our call and bathe this world in shadow. Come forth, Progenitor of Darkness, guide the children of blood to new glory that we may all become one with Ch'thon. Guide us, Ekket'Zul, so that we may purge this world of the faithless.

Cabalist Gulle
Aleksander's Legguards

Aleksander's Legguards is a Monster Infrequent Rare Leg Armor. It is dropped only by Archmage Aleksander, Nemesis for the Aetherial Vanguard.

## Base Stats

Aleksander's Legguards

Rare Shoulders

328 Armor

308 Health
20% Aether Resistance
+3 to Disintegration
+3 to Hungering Reach
+3 to Black Death

Required Player Level: 40

Required Physique: 289

Item Level: 40

Aleksander's Legguards

Rare Shoulders

616 Armor

384 Health
23% Aether Resistance
+3 to Disintegration
+3 to Hungering Reach
+3 to Black Death

Required Player Level: 55

Required Physique: 394

Item Level: 55

Aleksander's Legguards

Rare Shoulders

924 Armor

436 Health
27% Aether Resistance
+3 to Disintegration
+3 to Hungering Reach
+3 to Black Death

Required Player Level: 70

Required Physique: 499

Item Level: 70

Aleksander's Legguards

Rare Shoulders

1252

520 Health
30% Aether Resistance
+3 to Disintegration
+3 to Hungering Reach
+3 to Black Death

Required Player Level: 84

Required Physique: 595

Item Level: 84

Aleksander's Legguards

Rare Shoulders

1505Armor

614 Health
32% Aether Resistance
+3 to Disintegration
+3 to Hungering Reach
+3 to Black Death

Required Player Level: 94

Required Physique: 662

Item Level: 94

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors