recursal/Fanatic-Fandom huggingface dataset:
Undying Subject

* Icon
* Combat

## Stats

###

###

0
10

50 HP

## Ability

###

**Eternal Servant**

This Undead is subdued by the King's dark powers. All of its Hits are healing its master.

## Summoned by

This enemy will resurrect after death and attack its master once before the old habits of loyalty and devotion kick back in.

## Notes

The Undying Subject will attack their enemies as long as they have the "Eternal Servant" ability. Killing the Undying Subject will instantly spawn a new one does not have the "Eternal Servant" ability and hence will attack its master once. After the attack, the Grotesque Nobleman will apply the ability to the Undying Subject and it will resume attacking it's enemies.
Blood Mage

## Ultimate Ability

### **Activation Effect**

Overcharge a minion. Overcharge made through the Ultimate Ability increases its power depending on the amount of Charges collected:* 4 Charges: 100% effect's magnitude.
* 8 Charges: 200% effect's magnitude.
* 12 Charges: 400% effect's magnitude.

### **Charge Event**

On self sacrifice (sacrificing HP to play cards).

## Starting Passive Skill

Blood Magic

Cumulative Power

## Choose one of the following

Bloody Stone

Bloody Tentacle

Bloody Serpent

Blood Mages can Offer their own blood in order to summon minions to their side. Their minions are automatically Activated and Promoted at the start of each turn. However, minions Overcharge upon reaching level 4. This means they trigger a special effect and disappear from combat. Each minion has a different Overcharge effect.

Blood Mages charge their Ultimate Ability whenever they Offer their blood. They can immediately Overcharge a minion. The unique effect's strength is multiplied by the number of Charges they spend.

Basic Tips Suggested Builds Class FAQ

## Basic Deck

The basic deck of the Blood Mage consists of 9  cards, 1  as well as one of each of the 4 basic class specific  cards.

## Passives

The Blood Mage has 43 passive abilities to chose from, including the starting passive. Click "Expand" to view the full list.

## Reforges

Level 10 Masteries

Level 20 Masteries
Apostate

## Ultimate Ability

### **Activation Effect**

 all cards in hand and gain +0% damage this turn.* 5+ Charges: gain +50% damage + 25% damage for each  in hand.
* 10+ Charges: gain +100% damage + 50% damage for each  in hand.
* 15 Charges: gain +200% damage + 100% for each  in hand.

## Starting Passive Skill

Flipping Spree

Agile Movement

Apostates focus on   and using the most powerful side of the cards.  are used to increase their weak statistics and allow them to turn every situation to their advantage. Apostates charge their Ultimate Ability with every  performed and use their Ultimate ability to  their whole hand.

Basic Tips Suggested Builds Class FAQ
## Starting Deck

The basic deck of the Apostate consists of 2 different , 1  card and 4 different  cards, with a total card count of 14. 2 of the cards are exclusive to the Apostate, namely  and .

## Passives

The Apostate has 29 passive abilities to chose from, including the starting passive. Click "Expand" to view the full list.

## Reforges

Level 10 Masteries

Level 20 Masteries
Necromancer/Tips

* Tips here

Passive: Increase damage of all minions by 15%.

Activation: Deal 1 hit to all enemies.

Gains 50% of players multiplied base damage.

Passive: Decrease damage of all enemies by 10%.

Activation: Grants Ultimate Charges equal to its level.

Passive: Has redirect, retaliate with 1 Hit dealing 50% of damage received from all hits and reduce armor by 10.

Activation: Heal itself.

Gains 200% of players current armor.

### Wyrm

Wyrm attacks random enemies and reduces their Armor.

Passive: Each hit reduces enemy Armor by 2 and leaves a Hunters Mark. 6 Hunters Marks make enemies Vulnerable.

Activation: Deal 2 hits to random enemies.

Gains 100% of players multiplied base damage.
Ghost Shop (Village Building)

The Ghost shop is ran by Ghost who can be a bit of a gambler. Would you care to join him?
Encounter dialog can be found here: Ghost (NPC)

* **GAMBLE**
	+ **PLAY DICE** *--2 outcomes (100(Wealth))*
		- Outcome #1: *Not this time. Not this time...* *(You Lose the 100(Wealth) that was paid)*
		- Outcome #2: *The Luck is on your side, congratulations.* *(You pay 100(Wealth) and gain 200(Wealth), netting 100(Wealth))*
* **Exchange Currencies**
	+ +50 Blood (Blood)
	+ +25 Card Shreds (Card Shreds)
	+ +10 Runestone Dust (Runestone Dust)
	+ +15 Tallow (Tallow)
	+ +15 Golden Tokens (Golden Tokens)
Tier 3

Head HunterDeranged Red PriestHopeless MutationJuggernautCyclopsWyrd-BearTainted CorpsesRaised Tainted CorpsesCollapsing Tainted CorpsesCorrupted GiantStalkerNecromancer (Foe)OgrePrimeval GrubTormented GrubBlooddrunkMistbearerHorned WardenWerewolfGiant WerewolfBone IdolFaith HealerForest SentinelThe Preacher
Rune Carrier

## **First Encounter**

You approach a strange figure - a hunchback, all covered with glowing Runestones. Some of them grow straight out of his body. He looks like he threw himself into a pit full of these stones and rolled around. *"Hello stranger. Would you like to trade with me? As you can see, I have a lot of Runestones on me... but I have barely anything else. Some gold would do the trick. I've realized that when you have enough gold, nobody cares about how you look..."*

* **OPEN SHOP**
* **LEAVE**

## **Normal Encounter**

*"Hello again, stranger. Gold for runestones, how about it?"*

* **OPEN SHOP**
* **LEAVE**
Insane Worshipper (Foe)

* Combat
* Alt

## Stats

###

###

75
20-30 / 25

250 / 500 HP

This enemy deals damage to everybody on the battlefield except for itself.

Will spawn at the Run-down Windmill after finishing Bad Moon Rising.

Appears in 2 versions, one as a major healer with heavy attack (20-30 dmg and 250hp) as well as primary aggressor (25dmg and 500hp)

Will spawn at the Insane Worshippers after finishing Sola Fide.

Appears in 2 versions, one as a major healer with AOE attack (14-20 dmg and 120hp) as well as primary aggressor (20dmg and 150hp)
The Protector

## **Encounters**

The Protector is a Mystery of Wyrdness encounter and can only be encountered while foolishly wandering the Wyrdness without a candle.

#### Special Delivery

"I CARRY A GIFT FROM NEITH, THE SEAMSTRESS."[Lost: ] *"Neith good. Neith caring." This enormous monstrosity lifts two of her legs in a delicate manner you would never expect from something of her size. She takes the veil from your hands. "Neith works mind. Neith remembers I human." He face, a disturbingly beautiful face, looks confused and worried. "Neith friend. Neith not here." The nearby bushes move as if they were alive. "Babies here. Babies hungry."*
* "NEITH MOVED TO MY VILLAGE"*You hear anger rising in her voice. "Who protect Neith, then? You?" She moves closer to you. "You can't even feed hungry." The warrior's body you inhabit feels that it might stand a chance against her, but there's no telling how many of her "children" are hiding at the edge of the Wyrdness. Now that's not a fight any sane being would want to experience. She raises her hand to feel the wind. What could she be determining? "Neith there?" You realize that she's speaking about your village. "Me and my babies come." She's gone before you have a chance to react.* [Updated Quest: The Weaver of Tendons]**--ENCOUNTER END--**
* "FEED THEM" *(Requires 50 (Blood))**"Stranger friend. We grateful."* [Lost: 50 (Blood)]
	+ "NEITH MOVED TO MY VILLAGE"*She moves closer. You realize that if you didn't help to feed her children, this conversation could've gone a very different way. "You good human. I protect good human." She raises her hand to feel the wind. What could she be determining? "Neith there?" You realize that she's speaking about your village. "Me and my babies come." She's gone before you have a chance to react.* [Update Quest: The Weaver of Tendons]**--ENCOUNTER END--**
Famished Prisoner

## **First Encounter**

*The man you meet is dressed in rags. Fragments of manacles and chains dangle from his wrists.
He doesn't greet you as you approach. He does not speak, nor does he beg for his life. He just looks at you with a blank stare.
 Suddenly, he grabs a sword, but you feel no threat in his movements. He makes a gesture inviting you to train with him.*

* **TRAIN** *Receive Passive*
* **LEAVE**

## **Encounters**

Encounter #2: *You greet the former prisoner, but he still doesn't answer. He rattles his chains in a rhythm, as if trying to communicate. You can't understand what these clattering sounds might mean.*
Continue to  below

Encounter #3:*The man looks at you with sad eyes. He is still unable to speak.*
Continue to  below

## **Conversation Mark**

* **TRAIN** *Receive Passive (choose 1 of 3)*
	+ Fighting Spirit *Gain 5% damage each turn*
	+ Quintessence *Every 10th Hit in combat is doubled*
	+ Explosive Strength *Increase the maximum damage you deal by 3*
* **LEAVE**
A Lost Soul (NPC)

## **First Encounter**

*Where you hometown once stood, now a lone man sits among the remains. He doesn't notice you. Only when you walk right up to him he turns his blank stare towards you. "It's not my farmhold, is it? I'm from up north, the land of fog. I... I don't know what happened." At least that's one thing you have in common. "A creature that looked like a goat told me I'd wake up in a strange place... and that I'd find someone in need of my help there." The man looks at you for a moment. "I've already made some preparations and settled in one of the tents here. I can't offer you much at the moment, though. This place is... different. But you? I've seen an enormous creature out there: a golem of stone. The evil energy it emits is beyond anything I've ever felt. I'd say getting rid of that beast would be a good start."*  [New Quest: Slayer]

## **Village Encounters**

#### All the Lost Souls (Start)

TALK
"WHO ARE YOU?"
*"I don't remember... and I don't know what I'm doing here or how I got here. All I know is I'm supposed to be helping you with your quest. All I know for now is that you need to find the rest of the people who are supposed to join us and help them out in their troubles. I don't know... maybe it will come back? Maybe there's something that could trigger my memories?"*  [New Quest: All the Lost Souls]

## Vendor Menu [Wyrdstone]

A Lost Soul has multiple upgrades that can be purchased with Wyrdstone.
The vendor menu can be found here: A Lost Soul (Village Building)
Encounters

While exploring the map, several types of locations and persons can be found. Some will offer healing, others offer new cards, and others again may give a random effect or even end in combat encounters.

While monsters are proximity based, non-hostile encounters must be activated manually before they trigger, thus allowing you to avoid them for the moment, if needed. Inside each of these interactions, the game will usually tell you what costs, rewards or risks are associated with certain choices, however, learning the outcomes and advantages of these encounters is an important part of survival in Avalon. But be warned, the fights tied to the events tend to be a lot harder than regular encounters and are better avoided early.

## What are you searching for?

If you're searching for specific rewards, look no further! Be wary though, many rewards will need to be unlocked and may not be accessible from the beginning or be random rewards.

[Healing] •
[Shopkeepers] •
[New Quests] •
[Stat Boost] •
[Passive Abilities] •
[Extra Cards] •
[Loosing Cards]

[Legendary Cards] •
[Neutral Cards] •
[Items] •
[Runestones] •
[XP] •
[Wealth]

[Villagers] •
[Savables] •
[All NPCs] •
[Locations]

## Journal

**Villagers**
VillagersBlacksmithScientistSeamstressLost SoulGhostMaster-At-ArmsCandlemaker

**Savable NPCs**
Savable NPCsSeeking TravelerSizable KnightArmed WandererElderly ArcherCountessFutharkShadowy PresenceFloristConfident PriestessBardMysterious WitchProtectorFamished Prisoner

**Regular NPCs**
Regular NPCsA SquireInsane WorshippersManassePied PiperThe ProviderA Wrinkled CreatureA Shimmering LightJesterLibrarianTorchbearerOrrinDeathGoat ManOld MerchantSilence

**Locations**
LocationsAll-Mother's AltarAncienct GravestonesBlood AltarCandlemakerCursed BrochForgotten ChestHanging TreeFountain of HealthHunting GroundsMilestoneA Shimmering LightObscure TavernTraining GroundsRun-down WindmillRuined HomeArmorerFortune-SellerCursed HealerMarketplaceRune Carrier

**Additional Locations**
Additional LocationsBeggarsTainted AltarTreasure Pile
## List of Encounters

Mystery of Wyrdness
 Witch's Village | Deep within the darkness, at the very edge of your vision, you notice a village emerging from twists of the Wyrdness.
Vran the Sullen

* Icon
* Combat

## Stats

###

###

0
13-17

400 HP

30 Barrier

## Ability

###

**Leader of the Pack**

For every other Renegade alive:
-10
-25% Damage
Killing him ends the fight instantly

###

**Magical Buffing Axe**

Grants 30
Applies Unbridled Frenzy at the start of the round

## Summons

This enemy casts powerful buffs to inspire his allies and deals a heavy attack whenever his companions die.

## Notes

Ability: Unbridled Frenzy

 Increases the power of \*this\* [\*the targeted allies\*] enemy's Ultimate Attack.
 [Duration: 1 turn.]

### Strategy Suggestions

* Before encountering make sure to have at least one stun ability and armor reduction.
	+ **Suggestion #1** Keep Vran stunned as much as possible. Armor reduce the Tank and kill him as quickly as possible. Then focus down the other minions before settling on Vran.
	+ **Suggestion #2** Keep the Tank stunned and while he is stunned focus down the other minions. After the DPS and healer are down, switch to stunning Vran. Armor reduce the tank and kill him.
	+ **Suggestion #3** Stun the Tank and power down Vran. Only do if you have the DPS to take him out in a couple turns. Once he is dead the fight is over. Even without killing the minions.
	+ If you are a Moonring class then 'redirect' will be extremely useful for focus targeting one of the enemies.
Cursed Broch

## **First Encounter**

*This ancient, thick-walled broch now serves as a private prison. You may try to break the prisoner free, but you never know who might that be. A follower who will strengthen your village? An ingrate who will simply run away? Or maybe a criminal who will attack you out of sheer spite towards all living things?*

* **FREE A PRISONER** *--Random Outcome*
	+ Random #1: --COMBAT--
	+ Random #2: *"Thank you for breaking me out. Do you know of any place where I might go? Find shelter? I promise, I can be of use. I trained people in martial arts for years..."*
	"YOU MIGHT JOIN ME IN MY VILLAGE..."
	*"Then I'll meet you in your village..." He thanks you sincerely and starts walking, but he collapses as soon as he takes his first step out of his cell. The instant he touches the ground, he dissipates into a cloud of Wyrdness.*
	[ Master-At-Arms Available] [Update Quest: In Chains]
	**--ENCOUNTER END--**
* **LEAVE**
**--ENCOUNTER END--**

## **Encounters**

*This thick-walled broch was once a private prison. Now that you've broken out the only valuable prisoner kept inside, the place has lost its purpose. Does the broch have any future, other than becoming a shelter for criminals or a mad hermit? Does it hate you for stealing its purpose?*
Continue to  below

## **Conversation Mark**

* **LOOK FOR TREASURE IN THE CELLS***--Random Outcome*
	+ Random #1: *Behind a loose stone, you find a small stash of valuables, left by one of the prisoners long time ago.* *--Random Reward*
	[Received: 3 Random Items]
	[Received: 100 (Wealth)]
	+ Random #2: --COMBAT--
	*Behind a loose stone, you find a small stash of valuables, left by one of the prisoners long time ago.* *--Random Reward*
	[Received: 3 Random Items]
	[Received: 100 (Wealth)]
* **Leave**
**--ENCOUNTER END--**
Countess

## **First Encounter**

*Your path grows increasingly inaccessible as the branches of Wyrdness-crooked trees splay in all directions.
Suddenly, you come upon a woman who - judging by what remains of her tattered clothes - must've been someone of importance at some point in her life.
You can't focus on her garb, though, because as she turns, you realize that she's feasting on the rotting flesh of a dead monster. Blood and ichor drip from her open mouth.
"Who do we have here? A stranger. It might be your lucky day, wanderer."
The woman giggles flirtatiously and covers her jagged teeth with one hand.
"Give me your life's essence and I will reward you with my precious stones. Unfortunately, this specimen here is... running low."*

* **OFFER 10 HP** *(Choose 1 common runestone)*
* **OFFER 30 HP** *(Choose 1 rare runestone)*
* **OFFER 50 HP** *(Choose 1 legendary runestone)*
* **LEAVE**

## **Encounters**

#### Find the Countess

* **REFUSE***She whistles. After a second, you hear a menacing growl coming from within the Wyrdness.*--COMBAT--

	+ Victory: *She looks at you, clearly amused by the fact that you're still standing. "I forgot how much fun it is to have someone else do the heavy lifting." She approaches the fresh corpse and tears off one of its arms. "I'm not angry anymore. To tell you the truth, I'm lonely. Wandering this land all alone, with no one to talk to... one can become quite sad, don't you think?" Her expression and tone become serious. "I know why your sorceress wants a piece of my flesh. It's clever. And observant, I have to admit. But I won't give it to you, at least not now. I will make a deal with you, though. Cure me of my loneliness. Find me someone special, someone who'd be willing to spend the rest of this cursed eternity with me. Do that and I will help you in return." [Update Quest: The Weaver of Tendons]**--ENCOUNTER END--***
	+ Defeat: *She stands over you, laughing, as you lie on the ground. "That was fun to watch. And I have to admit I'm surprised you didn't run. Here..." She opens one of her veins slightly, and a few drops of her blood splash onto your face.* [Received: +10 HP] *"I'm not angry anymore. To tell you the truth, I'm lonely. Wandering this land all alone, with no one to talk to... one can become quite sad, don't you think?" Her expression and tone become serious. "I know why your sorceress wants a piece of my flesh. It's clever. And observant, I have to admit. But I won't give it to you, at least not now. I will make a deal with you, though. Cure me of my loneliness. Find me someone special, someone who'd be willing to spend the rest of this cursed eternity with me. Do that and I will help you in return."* [Update Quest: The Weaver of Tendons]**--ENCOUNTER END--**

## **Conversation Mark**

* **OFFER 10 HP** *(Choose 1 common runestone)*
* **OFFER 30 HP** *(Choose 1 rare runestone)*
* **OFFER 50 HP** *(Choose 1 legendary runestone)*
* **LEAVE**
Faceless Hunter

* Icon
* Combat

## Stats

###

###

0
5-6

70 HP

## Ability

###

**Numbing Bite**

Every  reduces target's damage by 5% for 3 turns.

 〉

This enemy will deliver more hits each turn, unless its stunned.

* Diff4-6: +2 attacks per turn, Stun→reset

* Diff7+: +3 attacks per turn, Stun→reset

in the previous versions, the Faceless Hunter (and variations) higher difficulties changed the number of hit reductions by stun:

* Diff 1-3: 100% Hit reset on Stun (I.e. going from any number back to 1 after stun)

* Diff 4-6: 50% Hit reset on Stun (i.e. 4 -> 2, so it will hit 3x next turn, 10 -> 5, hitting 6 times next time.)

* Diff 7+: 0% Hit reset on Stun (i.e. no reset of hits)
Pathfinder

## Starting Passive Skill

Battle Focus

Pathfinders typically rely on  to prevent damage in order to become more powerful with each turn. With their focus being on  cards, which are used to charge their Ultimate ability, gaining them extra  and drawing more cards, the Pathfinder has the opportunity to build up long chains, making  and 0   cards very strong. Combat tends to build up slower and might generally be more forgiving. Passives typically revolve around stances, blocks and cards in hand.

Basic Tips Suggested Builds Class FAQ
## Starting Deck

The basic deck of the Pathfinder consists of 3 different  and 3 different  cards, with a total card count of 12. 2 of the cards are exclusive to the Pathfinder, namely  and .

## Passives

The Pathfinder has 36 passive abilities to chose from, including the starting passive. Click "Expand" to view the full list.

## Reforges

Level 10 Masteries

Level 20 Masteries
Sentinel/Builds

This part of the page provides you with a guide to playing and building the class. On the wiki we always strive to provide information as it is. However, with suggested build and guide it is different. This disclaimer is here to inform the reader that the author is not infallible and that the build and guide described here are not the end all, be all of builds but rather the author's informed opinion on the matter. Suggestions are welcome, just scroll down to the comment section and write out your thoughts. Now that that's out of way let's move on to the actual guide.

### Forewords

Sentinel can be a tricky class to play, as a sentinel your main source of damage dealing will be trying to play as many arrows as possible in your turn while also having enough energy to create barrier for yourself using feint and unbreakable feints.

### General words about fights, your passive and your ultimate

You have 2 passives the first is generating a phantom every time you use and arrow card and the phantom does a second hit of damage on top of your hit(s). The other passive makes it so that barriers only last 1 turn rather than until it is depleted. Your ultimate is used to fuel some of your quiver cards to draw more arrows as well as dealing extra hits to random enemies.

In fights your goal will be to use as many arrows as possible to deal a lot of damage to the enemy in 1 turn to hopefully defeat them or stun them before they are able to attack you, especially on higher difficulties where they deal significantly larger amounts of damage. I highly recommend always saving at least 1 energy to use on the feint or unbreakable feint maneuver as your barrier is going to be the only thing protecting you from death.

### Cards and passives selection

#### Cards

Personally whenever I level up I go for more arrows instead of other cards, most arrows will cost either 0 energy or 1 energy but still have pretty nice effects. If there are no arrows available then i suggest low cost quiver cards or multishot maneuvers.

#### Passives

1 Passive I highly recommend is target practice, in order to proc it you only need to use 3 arrows and then 1 other hit and that will reduce an enemy's armor by 100 significantly increasing the amount of damage you can do.
Fountain of Health

*Early explorers of Avalon found many springs with supernatural properties, including ones that could heal. Not many of these miraculous creeks are left these days, since most were drained dry by humans who bottled and transported their water to serve as supplies for Arthur's soldiers.*

* **DRINK THE HOLY WATER**
*You immediately feel refreshed. However, you feel a strange chill running down your spine like an icy finger. It might not be safe to stay here any longer.*
	+ **TAKE A RISK AND DRINK SOME MORE** *--Random Outcome*
		- Random #1: *As the waters heal you again, the spring runs dry.*
		- Random #2: --COMBAT--
		*As the waters heal you again, the spring runs dry.*
	+ **LEAVE**
* **LEAVE**
Runestones

Runestones are small stones, engraved with old Norse symbols that seem to hold magic powers and enhance your character by offering various benefits. Every Runestone has a different benefit, depending on if it is equipped in a weapon- or an armor-slot. Additional Runestone slots can be unlocked at the Blacksmith [permanent upgrade] or by finding them as rewards in heavily guarded Treasure piles found in every Tier [upgrade only available for current run]. You can have a maximum of 3 armor-slots and 3 weapon-slots.

Runestones come in various rarities (Common, Rare or Mythical) that represent the odds of finding that particular runestone, and Qualities (Level 1-3), determining the strength of its magical effect. They can be found in various locations and are rewarded in almost every combat, so clearing out the Tiers can help you collect enough to merge 3 identical runestones to a higher quality.

Identifying Runestones that support your character build is crucial. For example is there little point in choosing a runestone that reduces the cost of the 5th card you play in a turn (Ur), if your build heavily focuses on high energy cards or passives that favor playing few cards.

Furthermore it is important to keep the rune effects in mind when fighting certain enemies. For example, it might not be a good idea to have Sigel or Wyn stunning a boss that becomes immune to damage when stunned.

## Merging Runestones

3 runestones of the same name and level can be merged. This gives you runestone dust and a runestone of the same name upgraded by one level.

 Rarity
 Common
 Rare
 Mythical

#### Helpful Hints

- Make sure to upgrade this before anything else at the Blacksmith. It is suggested to upgrade at least through T3, but I suggest unlocking to max T4. The amount of runestones that start to drop will make up the amount you spent in no time.
- If you are having difficulty getting the 2 & 6 Dust needed to upgrade the first couple times, make sure that you are buying runestones to fill out the needed three. You can buy runestones at the Blacksmith and at the random encounter Rune Carrier.
Mary, Queen of Scotland

**Mary Stuart***, Queen of Scotland, Princess of England, Infanta of Spain, Lady of Scotland,* is the Queen of Scotland through her marriage to her second cousin, James V of Scotland. She never loved him and has always been in love with her sister-in-law, Juniper. Mary is the daughter of Henry VIII and Catherine of Aragon, her elder siblings are Arthur, Henry and Adelaide and her only younger sibling is Edward.
Progression

## Overall Game Progression

While many things are lost upon death of a character (or beating the game), there are things that remain throughout. The game writes 3 different types of game files:

1. Run-in-progress: this holds all infos about your character (level, cards, items, etc.) as well as map layout, enemy placement, locations and more. This file is saved in a certain save slot - if no run is in progress, the "continue" button will not be available and the slot will appear as "empty", but display a character portrait. This savefile will automatically be deleted after you beat the final boss or die. This file holds:
	* Level / XP
	* Cards
	* Passives
	* Items
	* Runestones
	* Wealth
2. Permanent save file: this file holds all save data for things that persist beyond a single run. These data are tied to a certain save slot as well, and as long as a character portrait is displayed, there are permanent save data existent. This includes the following tings:
	* Story / Quest progression
	* Quest items
	* Village progression
	* All other currencies but wealth
	* Unlocked Classes
	* Journal statistics - uncovered cards / passives / enemies / etc.
3. Game files: This file contains other game related variables and are not tied to any particular slot, but global for all 3 saveslots and cannot be reverted. These data include:
	* Unlocked cosmetics
	* Option presets

## Post-run Progression

After the run (regardless of victory or defeat), your score will be calculated.

For every 20K score points you gain accumulatively, you will unlock:

* 3 faction cards
* 2 class Passives
* 1 Class / Cosmetic

This means that the progress bar fills up with 60K score points.

Additional Cosmetics will unlock after all classes have been unlocked!

100 (Wyrdstone) will be awarded in lieu of unlocks the player already has.
Blood Mage/Tips

* The HP cost of playing Blood Mage cards is truly irrelevant - don't be afraid to use those cards
* A full Ultimate meter used on a Blood Golem will heal you for 40 HP!
* Minions at level 4 on turn's end will self-Overcharge at the beginning of next turn
* Always plan around what's going on next turn, as your minions will die on their own after 4 turns
* There isn't much benefit to Promoting minions since they do it automatically

## The Minions

### Blood Abomination

Abomination attacks all enemies on the battlefield.

Passive: n/a

Activation: Deal 1 Hit to ALL enemies. At level 4 deals 1 additional Hit.

Overcharge: Deal 1 Hit for 200% damage to ALL enemies.

Gains 50% of players multiplied base damage.

### Blood Fae

Fae weakens enemies and grants Ultimate Charges to its master.

Passive: n/a

Activation: Grant Ultimate Charges based on its level.

Overcharge: Increase Blood Mage's damage by 100% and decrease damage of ALL enemies by 30% this turn.

### Blood Golem

Golem protects its allies by redirecting enemy hits towards itself.

Passive: Has Redirect.

Activation: Heal itself. At level 4 deal 1 Hit with a chance to Stun.

Promotion: Change Armor by 50% of Blood Mage's armor.

Overcharge: Heal ALL allies.

Gains 200% of players current armor.

### Blood Wyrm

Wyrm attacks random enemies and reduces their Armor.

Passive: Each hit reduces enemy armor by value equal to its level

Activation: Deal amount of Hits equal to its level.

Overcharge: Deal 1 Hit for 200% damage and reduce target's armor by 10.

Gains 100% of players multiplied base damage.
The Provider

## **First Encounter**

*The path you walk doesn't seem to be out of the ordinary, yet suddenly you hear strange, loud voices resembling a choir. "Provide... provide... we need to provide..."
"Oh shut up, you damned parasites!" Now you see them, all of them. An old lady, carrying a lot of strange things on her back, and a crew of men trudging after her. All are bald and half-naked. Some push a carriage filled with things you can't quite make out. "Blessed be my soul, a stranger! Alive, at that! Thanks to the All-Mother!" She gives you a broad smile and waddles towards you.*
ASK WHO THEY ARE
*"We're on our way to the battlefield with supplies for the army... but it seems we lost our way when this strange fog trapped us last night." It seems that she didn't notice that members of her crew have been dead for quite a while now. She sighs. The wizard, Merlin, was supposed to lead out troops with Sir Galahad. We were to meet them somewhere around here..."*

* **BUY SUPPLIES** *Choose 1 out of 4 random consumables* (100 (Wealth)) *\*\*Rising Cost\*\**
*"I guess sharing some of these things can't hurt. Here, take a look."*
* **TELL HER THAT THERE'S NO WAR ANYWHERE NEARBY**
*You try to explain that the battle she's trying to find must be a thing of the past. Of some past, at least. For all you know, Merlin could be dead, and there's no war happening in this reality. She looks at you with sadness, as if her hope - or purpose - has been shattered by your truth.*
* **LEAVE**

## **Encounters**

Normal Encounter: *"Hello, warrior! It's been a long time now since we left out home and began traveling to our destination. Do you want to take a look at our wares?"*
Continue to  below

## **Conversation Mark**

* **BUY SUPPLIES** *Choose 1 out of 6 random consumables* (100 (Wealth))
*"I guess sharing some of these things can't hurt. Here, take a look."*
* **LEAVE**
Yawning Portal

* Icon
* Combat

## Stats

###

###

20
10

100 HP

## Ability

###

**Stun Immune**

Cannot be stunned.

###

**Silence**

All [incoming] healing disabled.

## Summoned by

Every few turns an enemy will spawn from this portal.
Destroying this portal will remove all poison, heal everyone in combat, increase your damage and reduce your armor.

## Note

Respawns on death (possibly resummoned by Dullahan), dont care to kill.
Hanging Tree

## **Normal Encounter**

*As you approach the tree, it seems to shift and move. You draw close, and realize why the tree appears to be moving. Dozens of rotting bodies dangle and sway in the breeze. It looks like a strange dance with their necks nodding along in their nooses.*

* **LOOT THE HANGING TREE** *--Random Outcome*
	+ Random #1: *Something falls out of one of the corpses' pocket. You catch it just before it lands on the ground.*  [Received: Runestone]
	+ Random #2: *While circling the tree, you notice something lying on the ground.*  [Received: 100 (Wealth)]
	+ Random #3: *You climb the tree and manage to sever one of the ropes. A corpse falls to the ground with an unpleasant squelch. Braving the search, you find something interesting in one of his pockets...*  [Received: Item]
	+ Random #4: *As you reach for one of the corpses, something slashes at you. You fall to the ground. You feel... dizzy.*  [Lost: 10% HP]  *--Based on max HP pool, not current HP amount--*
* **LEAVE**

## **Encounters**

### Eye-Stealers

	+ Random #1: *As you stretch out your arm out to loot one of the corpses, he bites your hand and laughs.* [Lost: 10 HP]
	+ Random #2: *You try to reach into the pocket of one of the corpses, only to find a decomposing hand stretching out to touch you.* [Lost: 50 (Wealth)]
	+ Random #3: *After searching for a while, you find something. Something wet. Something weirdly soft. Human eyes, of a hue you've never seen before. You toss them into your bag and turn to leave. As you take your first step, the tree suddenly becomes still and silent. Not a single leaf rustles. Not a single rope creaks. You shudder and decide not to look back.* [Received: ]
* **LEAVE**
Sentinel

## Ultimate Ability

### **Activation Effect**

Deal 0  to random enemies. Each ultimate charge add 1 .* 1-5 Charges: 1-3 Damage per .
* 6-10 Charges: 3-6 Damage per .
* 11+ Charges: 6-10 Damage per .

## Starting Passive Skill

Phantom

Agile Movement

Sentinels focus on shooting as many arrows as they can. Their weak statistics can be greatly buffed with thoughtful preparations. Sentinels collect energy from used arrows to unleash [them] later as their Ultimate ability.

Basic Tips Suggested Builds Class FAQ
## Starting Deck

The basic deck of the Sentinel consists of 2 different , 2 different  cards and 3 different  cards, with a total card count of 14. 2 of the cards are exclusive to the Sentinel, namely  and .

## Passives

The Sentinel has 32 passive abilities to chose from, including the starting passive. Click "Expand" to view the full list.

## Reforges

Level 10 Masteries

 File:Reforge Scattershot.png | Scattershot
 File:Reforge Walking Fortress.png | Walking Fortress

Level 20 Masteries

 File:Reforge Path of the Assassin.png | Path of the Assassin
 File:Reforge Path of the Protector.png | Path of the Protector
Master-At-Arms (NPC)

*"Thank you for breaking me out. Do you know of any place where I might go? Find shelter? I promise, I can be of use. I trained people in martial arts for years..."*
"YOU MIGHT JOIN ME IN MY VILLAGE..."
*"Then I'll meet you in your village..." He thanks you sincerely and starts walking, but he collapses as soon as he takes his first step out of his cell. The instant he touches the ground, he dissipates into a cloud of Wyrdness.*
[Master-At-Arms Available] [Updated Quest: In Chains]
**--ENCOUNTER END--**

## Master-At-Arms (Village Encounter)

### First Encounter

*"Thank you for breaking me out of that prison. It felt like eternity... maybe it was an eternity? Are you ready to practice?"*

* **TALK**
"HOW DID YOU END UP IN PRISON?"
*"There's nothing to talk about. Really. Prisons are built to lock bad people up. So I must've been one of them... back then."*
"THAT'S NOT AN ANSWER"
*"Why are you so interested in my past?" He sighs. "Well, you have me back my freedom. I suppose that I owe you a store in addition to my services. I was a commander of Lard Warwick's private army. Served under his damned eight-stars-on-a-burgundy-background flag. When I tried to retire? He forced me to stay on as a tutor. So I trained his soldiers... and believe me, I trained them well. Then, one time I disobeyed an order. Refused to train one of the younglings. I just couldn't..." You can see that he doesn't want to continue. "The ending of this story? Well, you already know it. You set me free from the prison I ended up in. And now my skills are at your command. Just do not repeat my Lord's mistakes."* [New Quest: Semper Fi]
"SO WHAT ARE THESE MISTAKES THAT I SHOULDN'T REPEAT?"
*"Don't be stubborn. Observe what's going on around you. Then, you should be fine. I shall speak no more. I have my honor to protect. Well, that's all I have left of my former life."*

### Encounters

Normal Encounter *"You're back already? Go and train! You should practice! Forty hours a day. At least!"*

## Vendor Menu [Card Shreds]

Master-At-Arms has multiple upgrades that can be purchased with Card Shreds.
The vendor menu can be found here: Master-At-Arms (Village Building)
Fortune-Seller

*"Good Day, stranger. Are you in need of some guidance?" It's a question asked by an eerie yet elegant woman who's just appeared in front of your eyes. She's of indiscernible age but looks strangely disturbing, standing peacefully within the Wyrdness. "You can withdraw the course of your destiny and change the fate of your future fights. Come closer and see for yourself."*

* **OPEN THE SHOP**
* **LEAVE**
Tier 1

AbominationDeformed PeasantDeranged Red PriestFaceless HunterFaith HealerFlesh-Eating MaggotForest SentinelHarvested SoulInfected HumanPerverted LifeforceSoul HarvesterSoul ThrallWarped LightseekerMind-BenderShamanBounty HunterAwakened GolemRavenous RatRat KingRat QueenTormented ShamanUndying SubjectGrotesque NoblemanVran the SullenSick ManSleeper
Blood Altar

## **Normal Encounter**

*These crystal were already here when the first men landed on the island, but they don't look like something made by the Fore-Dwellers either. Their origin doesn't matter much, as most of them had been damaged by bandits looking for valuables, or simply smashed by vandals who enjoyed the way they crumble into pieces. However, you can still sense a glimpse of faint power in this place. A power that calls for your blood.*

* **PRAY** *--Pick 1 of 3 Random Options*

	+ PRAY FOR EXPERIENCE: *Sacrifice HP for Level Up*
	+ PRAY TO FORGET: *Sacrifice HP to remove 1 Card from deck*
	+ PRAY FOR LIFE: *Sacrifice HP for MAX HP*
	+ PRAY FOR LIGHT: *Sacrifice HP for Wyrdcandles*
	+ PRAY FOR WEALTH: *Sacrifice HP for Wealth*
* **Leave**

## **Encounters**

#### Feed the Altars

* Second Sacrifice: *You cut into your vein and leave a blood sacrifice for the spider-like creature in hope that it will satiate her hunger.* **--ENCOUNTER END--**
* Third Sacrifice: *You've made the third sacrifice, and this should be enough for the "protector" to remain happy for a while. It's time to tell the seamstress that you're done with the... request. [Update Quest: The Weaver of Tendons]*
Drunkard

Combat

## Stats

###

###

0
18-22

500 HP

## Ability

###

**Countdown**

This fight will automatically end when the countdown ends. (Duration 5 turns)

Booze and Adrenaline make him a powerful foe. He won't be able to keep standing on his legs for too long, though.

## Note

The Drunkard is a Story encounter, only appearing in the Obscure Tavern after resting in it once.
The Game

Every incarnation of your character starts in the village. Your character will always start at level 1 with the class specific basic deck, starting passives and default inventory. To begin with, only a single gate leading out into the wyrdness will be open, commonly known as Tier 1. Here several hostile and non-hostile encounters await. By slaying these creatures and exploring the surrouding locations you will earn XP and level up your character to a maximum level of 20. Each new level comes with variable rewards that may be skipped:

* **Every Level**: Choose one out of three cards to add to your deck.
* **Every 2nd Level**: Choose one out of three passive skills.
* **Every 10th Level**: Choose one out of three reforges (Upgrades to your Ultimate ability)

Cards and passives are offered from a pool of unlocked cards and passives for your current faction/class. Leaving your hometown, the path back will be blocked and you will be trapped in the area until slaying the local boss. Initially, a red-dotted line on the map will lead to said boss, whose perish will open a gate back into your home and unlock a new path leading to Tier 2 from there. After killing the boss of Tier 2, a path to Tier 3 will open in the village. After defeating the third boss, the final boss can be found on a new, short path, leading from the village. Surviving this final fight may advance the main story line, but normally, the run ends here, unlocking the next **Difficulty** level, which may be set during Class selection. Difficulty will change different variables of the game, such as buffing enemies health, armor and damage, adding new behaviour or enemie encounter compositions, while rewarding you with more Currencies.

### The end of a run

The end of a run is triggered in two ways: succeeding and defeating the final boss - or meeting your demise! Regardless of how the end of a run is triggered, the savegame data of your run will be deleted and you will start with a new incarnation (Read more about it here). This means your character level, items in inventory, wealth, runestones, passive abilities and cards will disappear and be reset. But not all is lost, the game does save certain aspects of your progression on your save slot, including all currencies but wealth (which is converted, see Currencies), quest states and -items, story progression and unlocked services in the village.
Angkorianrealms Wiki

A map of Earth

## **Introduction**

**Angkorian Realms** is a rapidly growing Minecraft server based in Phnom Penh, Cambodia, that was established by a group of bored high schoolers with the very little start-up fund they had. Currently, it is the biggest network in Cambodia, as well as a rising network in Southeast Asia, with two up and running servers such as Earth and One-block. Angkorian Realms offers an active community with several events or competitions to keep their players excited and on their feet.

## **Earth**

One of the largest game modes in the network, and also the first! It went under development from the 26th of November and was released on January 18th. Earth is a geopolitical server that offers features different from other typical geopolitical server which includes:

* Vehicle
* Custom enchants
* Sieges
* Located in SEA, filled with communities around SEA
* McMMOs

If you're looking to add any information regarding your town, nation, yourself or any conflict into the wikia for everyone to read, please consider using the templates below:

* Town Template
* Nation template
* Example of a Town in English
* Example of a Nation in English

## **Additional information**

* **Server IP: Angkorianrealms.net**
* **Discord Server:** https://discord.gg/angkorianrealms
* **Store Link:** https://store.angkorianrealms.net/
* **Tiktok:** https://www.tiktok.com/@angkorians?
* **Facebook:** https://web.facebook.com/angkorianrealms

## **Credit**

Chheangg

and this dog's owner
In Chains

*The Armed Wanderer asked you to locate a Cursed Broch. This is a place which, for reasons beyond his understanding, he just can't enter. It's where his former trainer, a Master-at-Arms, is kept in a jail cell. You could use someone like that in your village. Perhaps it would be possible to recruit this person?*
Tainted Grail: Conquest Wiki:Wiki rules

Hello and welcome again, and thanks for stopping by on this page!

There are lots of missing information and bits all around, so if you have something you can contribute, feel free to add it wherever you can!

Just remember: be respectful with other people's created content. Make a good habit of writing in descriptions of what changes you did and why.

Leave comments on pages with suggested changes, if you dont want to do them yourself - or suggested changes!

Feel free to reach out via the Tainted Grail Discord server!

If you want to help, here is a breakdown of our current progress, and here you can find help to find relevant templates to use and general guidelines on formatting ! :)
A Wrinkled Creature

## **First Encounter**

*Something moves at the edge of your sight - something small and humanoid. With your weapon ready, you move deeper into the woods. Then, you hear a squeaky voice coming from the darkness. "Quite unique, you are." A small, pale, and seemingly ancient woman emerges from the shadows. She looks at you with a mysterious smile and a keen gaze. "Nobody has come to see me in a long time."*
"WHO ARE YOU?"
*"Well, the one thing I certainly am is old." She laughs. "Perhaps as old as time itself. But it doesn't matter. Want some candy?" Her gesture clarifies that by "candy", she means the small creature, vaguely resembling an octopus, which she keeps clutched in her hand.*

* **THANK HER AND EAT THE CREATURE**
*"I knew it - you're just like the others." Her smile fades. "This was a test I do for every creature I come across. He is my favorite being in all of creation. He doesn't talk much, but I'm fond of his presence. You shall certainly not eat him. But I feel that you'll be stuck in this place for a long time. You might learn some manners, eventually." The woman hides her hands behind her back. "Now, I have something for you. Pick a hand."*
* **REFUSE GRACIOUSLY**
*"Oh, then I wasn't wrong about you!" She beams with joy. "I'm sorry, that's a little test I do for every creature I come across. You know, he is my favorite being in all of creation. He doesn't talk much, but I'm fond of his presence. She smiles toward the creature. The woman hides her hands behind her back. "Now, I have something for you. Pick a hand."*

## **Encounter Outcomes.. Refuse Graciously**

**LEFT or RIGHT***--Random Reward*

Both Left and Right pull randomly from these outcomes.

* [Received: 500 XP]
* [Received: 20 Max HP]
* [Received: 10 Armor]
* [Received: 200 (Wealth)]
* [Received: 50 (Wyrdstone)]
* [Received: 5 Combat Items]
* [Received: 3 Random Common Runestone]
* [Received: 1 Random Rare Runestone]
* [Received: 1 Random Mythic Runestone]

## **Encounter Outcomes.. Eat the Creature**

**LEFT or RIGHT***--Random Reward*

Both Left and Right pull randomly from these outcomes.

* [Received: 250 XP]
* [Received: 10 Max HP]
* [Received: 5 Armor]
* [Received: 100 (Wealth)]
* [Received: 15 (Wyrdstone)]
* [Received: 2 Combat Items]
* [Received: 1 Random Common Runestone]
* [Received: 1 Random Rare Runestone]
Currencies

At the start of the game, only Wealth and Wyrdstone currencies are unlocked. Upon recruiting new inhabitants for your village, their corresponding currency will be unlocked for you to collect.

Most currencies are permanently acquired. Only the basic Wealth currency is lost upon death.

Difficulty level can affect the rate at which you gain Wealth and all meta currencies, apart from Journal pages (Journal Pages).

* Items purchased with Wealth last only for the duration of the run.
* Wealth is mostly earned through Combat and *Encounters*.
 **Wyrdstone** (Wyrdstone) | * Wyrdstone can be acquired through Combat and Encounters.
* 100 Wyrdstone is awarded to the player at the end of each run in lieu of unlockables that have been previously unlocked.
* Wyrdstone can be used to buy permanent upgrades at *A Lost Soul.*
 **Runestone** **Dust** (Runestone Dust) | * Each time the player merges *Runestones* they will be awarded with Runestone Dust.
* Amount of Runestone Dust awarded varies based on Runestone Level and Rarity. Visit the *Runestones* page for more information.
* Runestone Dust can be used to buy permanent upgrades at the *Blacksmith's Shop.*
 **Blood** (Blood) | * Blood is earned through Combat by killing enemies.
* Blood can be used to buy permanent upgrades at the *Seamstress*.
 **Tallow** (Tallow) | * You earn Tallow while walking in the Wyrdness with a Wyrdcandle lit.
* One Tallow is awarded for each candle level threshold that has been crossed.
* All remaining potential Tallow from Wyrdcandles are awarded to the player at the end of any run.
* Tallow can be used to buy permanent upgrades at the *Candlemaker*.
 **Card Shreds** (Card Shreds) | * Cards that the player does not take during the level up process will turn into a Card Shred.
* Only 2 Card Shreds are awarded to the player if card choices have been rerolled.
* Card Shreds can be used to buy permanent upgrades at the *Master-At-Arms*.
 **Golden Tokens** (Golden Tokens) | * At the end of each run, the player is awarded with 1 Golden Token for each 100 Wealth remaining.
* Golden Tokens can be used to buy permanent upgrades at the *Scientist.*
 **Journal Pages** (Journal Pages) | * Every time you encounter something new, you gain a Journal Page. Currency that can be exchanged for other currencies at the *Ghost Shop*.