recursal/Fanatic-Fandom huggingface dataset:
Vecindario Interestelar

El **Vecindario Interestelar**, **Comunidad Interestelar** o también la **Región Interestelar** es el área esférica de la Vía Láctea donde se encuentran la mayoría de sistemas habitados por la civilización conjunta de humanos, n'cors, híbridos, antropos y androides y otras formas de vida inteligente aun no descubiertas. Su radio es de 16.3 años luz a partir del Sistema Solar en todas direcciones. La región se encuentra ubicada dentro de la Burbuja Local y esta a su vez dentro del Brazo de Orión.

**Sistemas planetarios y ubicaciones dentro de la región interestelar:**

* Sistema Solar
	+ Tierra
		- Luna
	+ Asgardia
	+ Marte
		- Fobos
		- Deimos
	+ Lunas Jovianas
	+ Lunas Saturnias
* Sol Próxima
	+ Tyffon
		- Emisaria
		- Petran
		- Arcadia
* Virgo Órbita
	+ Eurora
* Dunia Askari
	+ Sábannu
* Astro Magna
* Tōi Rakuen
	+ Kaito
* Nimbo Requiem
Segunda Guerra Terrana

**Consecuencias** |  | * Independencia de Emisaria y el resto de colonias en el Sistema Solar y Sol Próxima.
* Caída del Imperio de Meridian.
* Destrucción ambiental en la Tierra y Marte producto de la guerra.
	+ Estados Unidos
	+ Hispanoamérica
	+ Brasil
	+ Polonia
	+ Japón
	+ Otras naciones terranas
* **Resistencias marcianas**
* **Emisaria**
	+ Junta de Provisional de Emisaria
* **Asgardia**
* **Arcadia**
* **Colonias lunares**
* **Colonias de Venus**
* **Colonias galileas**
* **Colonias saturninas**
	+ Imperio de Meridian
* **Colonias aliadas**

La **Segunda Guerra Terrana**, también conocida como **La Gran Guerra** o **La Guerra Interplanetaria**, por los solproxianos y las colonias en el Sistema Solar es nombrada como **La Guerra de Independencia**. Fue un conflicto armado de escala interplanetaria entre la Tierra y sus colonias aliadas contra el Marte bajo dominio del Imperio de Meridian.
N'cor

Los **N'cor**, también llamado **Drakons** o **Los Nativos** son la forma de vida dominante que habitan la luna Emisaria en la orbita del planeta Tyffon y son la única especie exótica alienígena inteligente conocida por la especie humana. Se caracterizan por su apariencia humanoide, locomoción bípeda y piel escamosa similar a los repites.

## Biología

Son bípedos, parecidos a los reptiles terrestres. Posee cuatro extremidades bien desarrolladas, las manos tienen 5 dedos mientras que los pies solo 4, tienen una cola muy robusta y aplanada lateralmente, la cual utilizan para algunas tareas. La mandíbula superior y la mandíbula inferior tienen aproximadamente el mismo ancho, por lo que los dientes de la mandíbula inferior encajan a lo largo del margen de la mandíbula superior cuando la boca está cerrada. Tienen una serie de placas osteodermas, (similar al caparazón de las tortugas), que recubren el área de su columna, y conforme estos envejecen las placas caparazón aumentan su volumen y se extienden hasta las dorsales cubriendo sus espaldas, adquiriendo una apariencia jorobada. Su cráneo tienen un conjunto de cuernos que sobresalen del área parietal, y menor medida de la parte trasera de la mandíbula. En el caso de los machos, un pequeño cuerno sobresale cerca del área nasal y otro par en cada hombro. Disponen de plumas que cubren el área de su cabeza (similar al cabello humano), en el caso de las hembras, estas plumas también crecen en al antebrazo mientras que en lo machos estos crecen en el área del pectoral. En las hembras, estas plumas tiene tienen 3-4 colores, mientras que en los machos solo hay 2. Un pequeño pliego de piel sobresale del área axilar, como un remanente evolutivo de su antepasados quienes los usaban para planear entre los árboles, sin embargo, un glaciación planetaria pasada hizo que la necesidad de transportarse se usara en los pies, abandonando los pliegues de piel. Sus tonos de piel pueden variar dependiendo del clima, adquiriendo tonalidades verdosas cerca de los trópicos, grises cerca de las costas y negras en las zonas frías.

## Historia

### Primer Contacto

Los n'cor tuvieron un primer vistazo de la humanidad cuando esta comenzó a enviar sondas a estudiar el planeta. La mayoría de estas eran de tipo orbital, para los n'cor estas irregularidades tuvo un reacción en todas las civilizaciones presentes en todos los continentes quienes tomaron esto como un acto divino y un preludio de algo próximo. La presencia humana en Solar Proxima se limitó a las lunas sin vida y asteroides con observaciones orbitales para evitar el contacto repentino con la especies nativas, sin embargo poco a poco los n'cor se enteraron de la presencia humana al notar anormalidades en el cielo nocturno. Muchos historiadores marcan el arribo de las fuerzas expedicionarias de Teo Terragno en las costas del la civilización yukata para establecer contacto con los indígenas como el evento de Primer Contact. Aunque ya existen antecedentes que marcarían el comienzo del contacto humano-n'cor.
ATLAM

**ATLAM** (**A**gencia **T**ransnacional de **L**ogística **A**eronáutica y **M**isiones) era una agencia científica y no militar responsable de la exploración espacial civil de la Unión de Repúblicas y sus aliados. La ATLAM ha dirigido los principales proyectos enfocado en el espacio exterior desde su fundación: la creación del Motor ReTran, la Red de Transmisión Interestelar, los Protocolos de Primer Contacto y el Spray Atmosférico. Tenía colaboración con otras agencias importantes como la NASA o JAXA.

## Exploración Interestelar

ATLAM se lleva el merito de ser la institución responsable de descubrir Emisaria y sus habitantes, siendo la precursora en un evento como lo fue el Primer Contacto. Después de Emisaria, ATLAM dio iniciativa de explorar otros sistemas planetarios en busca de mundo habitados por formas de vida alienígena, iniciativa que continua hasta día de hoy. Debido a las distancias, muchos de estos mundos aún son solo estudiados desde telescopios, pero con la mejora de los motores ReTran, se espera tener presencia en estos mundos durante la próximas décadas.

Estos son algunos mundos descubiertos por ATLAM:
Eduard Gaxiola

Eduard Gaxiola fue un estadista y explorador espacial estadounidense que tiene el título de ser el primer ser humano en poner un pie en la superficie de Marte junto al resto de su tripulación en la RedStone I.

## Vida

### Vida temprana

Eduard nació en Italia a inicios del siglo XXI y después su familia se mudó a los Estados Unidos donde se nacionalizó como ciudadano estadounidense. En su juventud, se enlistó a la fuerza aérea de los Estados Unidos donde fue un reconocido piloto para después ser un piloto experimental de las primeras astronaves orbitales.

## Legado y descendencia

Actualmente se encuentra dentro del Museo 3M (Meridian Metropolitan Museum) un sección construida en honor a los Gaxiola, donde se encuentran objetos preciados que ha tenido a lo largo de su vida: el traje espacial original que usó en el marcianizaje, el traje eva usado en las guerras orbitales y la astronave que le perteneció durante su servicio en el ejercito de los Estados Unidos. Mientras tanto, su cuerpo esta enterrado en el monumento del lugar de aterrizaje de la RedStone I, a un metro de un replica de su huella cuando este dio el primer paso en Marte. El monumento está construido en la ciudad de New Frontier en la costa del Valles Marineris, lugar del marcianizaje y ciudad natal marciana de Eduard.

Después de Eduard, la dinastía Gaxiola paso a ser un importante actor en lo asuntos marcianos, presente en la colonización, terraformación e independencia. Su árbol genealógico llegó a su fin con la muerte de su bisnieto Marcus Gaxiola.
Guerras Orbitales

**Consecuencias** |  | * Reconocimiento de las adquisiciones territoriales japonesas en Asia Oriental.
* Repartición territorial de la órbita terrestre y la luna.
* Disolución de las Naciones Unidas.
* Canadá
* Gran Bretaña
* Corea
* Repúblicas chinas aliadas a los EEUU
* Indonesia
* Repúblicas chinas aliadas a Japón

Las **Guerras Orbitales**, o llamada por algunos historiadores como la **Tercera Guerra Mundial**, fue una serie de conflictos dado entre los Estados Unidos y Japón junto a sus respectivos aliados y estados clientes a lo largo del mundo (principalmente en la Cuenca del Pacífico y Asia) caracterizado por le uso de las primeras armas de tipo espacial y orbital. Los historiadores nombraron a este conflicto como "la guerra que dio inicio a las guerras en el espacio".

## Eventos de la preguerra

### Evento de marejadas

Debido a siglos de industrialización no controlada y una crisis de desechos que venía dándose desde inicios de milenio, la hidrosfera terrestre se vio alterada en un trastorno climático que vino con un aumento dramático del nivel del mar. Las zonas litorales se inundaron y las metrópolis costeras sumergidas, derivando en una crisis de refugiados climáticos y escasez de tierras habitables. Mientras las naciones desarrolladas buscaban adaptarse a las nuevas líneas costeras y acceder a nuevas alternativas energéticas en el espacio, las naciones subdesarrolladas entraron en conflictos y muchos de sus ciudadanos buscaron refugio en las naciones ricas.

### Caída de naciones

Con la inundación de las zonas costeras mayormente pobladas y una hambruna generalizada, China fue la nación más afectada por las marejadas cayendo en una guerra civil poco tiempo después de que los niveles de mar subieron. Una parte de los miembros del partido comunista abandonaron el país mientras que la otra parte se quedaron para repartirse al Ejército de Liberación Popular y luchar entre sí en una guerra civil. Los Estados Unidos dieron el permiso a Japón de pacificar la zona aportando en el crecimiento del ejército japonés y capturando ciudades chinas para mantener el orden. Los Estados Unidos, en un intento de por no volver a unificar China, deciden mantener dividido el país entre estados clientes estadounidenses y estados administrados por sus aliados. Esto derivó en la creación de una esfera de influencia japonesa que serviría de contrapeso para los Estados Unidos en Asia Oriental.

### Carrera Orbital

La mentalidad de la humanidad por buscar nuevos planetas donde establecerse tras la crisis en la Tierra llevó a una nueva carrera espacial entras los grandes poderes terranos que buscaban alcanzar los recursos en la luna, los asteroides, el sistema solar interior y exterior. El rápido crecimiento militar en el espacio llevó a un deterioro de las relaciones amero-japonesas con los japoneses buscando arrebatar el puesto de superpotencia a los estadounidenses. La creación de armas de disparo orbital, trajes espaciales, estaciones con sistema de defensa fueron el resultado de una carrera armamentística previo a una gran guerra.
Byzantium

**Byzantium**, or **Byzantion** (Greek: Βυζάντιον, *Byzántion*), is a Greek city-state republic situated on the Bosporus Strait, which makes it very wealthy from trade between the Black and Mediterranean Seas.  Byzantium constantly tries to maintain its independence, mainly by spending big amounts of money on its defenses and negotiating protection from its bigger neighbors. Since the  Pontic ascension between the 3rd and 4th centuries it has de facto been a protectorate of its very powerful eastern neighbor.
Motor de Reacción Translumínica

**Motor de Reacción Translumínica** o simplemente **Motor ReTran** es un motor de propulsión desliespacial que permite los viajes de más rápidos que la luz. Los motores más rápidos pueden alcanzar un 150% de la velocidad de la luz, usados principalmente para transporte interestelar entre estrellas.

## Orígen

El motor fue desarrollado en secreto por un grupo de ingenieros y físicos bajo orden de la Agencia Espacial Conjunta. La propuesta de crear el motor fue presentada por los científicos Edwin Catro y Mateo Alcubierre. El primer Motor ReTran fue puesto en marcha el 03 de Abril del -4.aPC en dirección al sistema Solar Proxima alcanzando la estrella vecina en solo 4 años.
Egypt (Ptolemaic)

The  **Ptolemaic Kingdom** (Greek: Πτολεμαϊκὴ βασιλεία, *Ptolemaïkḕ basileía*), also **Ptolemaic Egypt** or simply **Egypt** (Greek: Αἴγυπτος, *Aígyptos*), is a Hellenistic kingdom based in Egypt. It was founded in 82 by Ptolemy I Soter, a companion of Alexander the Great.

## History

### Background

Following Alexander's death in Babylon in 64, a succession crisis erupted among his generals. Initially, Perdikkas ruled the empire as regent for Alexander's half-brother Arrhidaeus, who became Philip III of  Macedonia, and then as regent for both Philip III and Alexander's infant son Alexander IV of  Macedonia, who had not been born at the time of his father's death. Perdikkas appointed Ptolemy, one of Alexander's closest companions, to be satrap of Egypt. Ptolemy ruled Egypt from 64, nominally in the name of the joint kings Philip III and Alexander IV. However, as Alexander the Great's empire disintegrated, Ptolemy soon established himself as ruler in his own right. Ptolemy successfully defended  Egypt against an invasion by Perdikkas in 66 PVD, and consolidated his position in  Egypt and the surrounding areas during the Wars of the Diadokhi (65–86). In 82, Ptolemy took the title of King.
Faixa

Faixa de Alcance é uma medida que se refere a quão longe os ataques ou habilidades de um certo personagem, arma, ou outro, podem alcançar eficientemente por conta própria. Para obter mais informações sobre diferentes unidades de comprimento, consulte esta página. No entanto, um guia geral para categorizar a faixa foi listado abaixo.

### Abaixo do alcance de combate corpo a corpo padrão

* Aplica-se a personagens pequenos/ 0-50 cm

### Alcance corpo a corpo padrão

* Aplica-se a lutadores que usam principalmente seus braços e pernas como armas.
* Isso inclui armas curtas de combate corpo a corpo, como adagas, facas, knuckledusters, etc.
* 50cm - 1 m

### Alcance de corpo a corpo estendido

* Aplica-se a guerreiros que utilizam armamento corpo a corpo de longo alcance ou têm ataques de curto alcance que se estendem além do alcance humano normal. é medido, no caso de armamento corpo a corpo, somando o comprimento do braço ao comprimento da arma. No caso de um adulto médio, cujo comprimento do braço é de cerca de 75 cm, a arma deve ser de pelo menos 25 cm para se qualificar para Alcance Corpo a Corpo Estendido.
* 1-3m
* Aplica-se a armas como espadas, manguais, lanças, machados, alabardas e baionetas de rifle.

### Vários metros

* Aplica-se a armas projetadas para serem utilizadas como armas de arremesso, como shuriken, bombas, granadas e chakrams.
* Também pode ser aplicado a armas corpo-a-corpo extremamente longas, como a Sarissa macedônia ou a Masamune de Sephiroth. Quando empunhada por um adulto médio, uma arma deve ter pelo menos 225 cm de comprimento para se qualificar para este nível de alcance. Deve-se também ter em mente que, a menos que seja mostrado o contrário, uma arma de pólo não é segurada pela extremidade e, como tal, seu comprimento total não deve ser usado para este intervalo.
* 3-10m

### Dezenas de metros

* Aplica-se a lutadores que são muito maiores do que o normal (Ex: mecha gigante, Kaiju, etc.).
* A maioria dos mechas gigantes tem cerca de 10 a 100 metros de altura, portanto, seu alcance deve ser feito corpo a corpo.
* A distância de quão longe você pode atingir algo com precisão com um estilingue.
* 10-100m

### Centenas de metros

* A distância que você pode alcançar com um arco e flecha / besta.
* A distância que você pode perceber sem um escopo; alcance médio de tiro para armas de fogo.
* 100-1000m

### Quilometros

* A distância / largura de uma cidade média ou a distância entre as cidades.
* As explosões nucleares de bombas mais fracas podem atingir este até este intervalo (Ex: raio de explosão Little Boy = 1,85 km, raio de explosão B-61 = 5,06 km).
* 1-10km

### Dezenas de quilômetros

* A distância / largura de uma grande cidade ou a distância entre as cidades.
* Explosões nucleares de bombas mais fortes podem atingir este até este intervalo (Ex: raio de explosão de Ivy Mike = 15,64 km, raio de explosão da Czar Bomba = 26,26 km).
* 10-100km
Armenia

Flag of Armenia under the Artaxiad dynasty

The  **Kingdom of Armenia** (Armenian: Հայաստան, *Hayastan*), or **Greater Armenia** (Armenian: Մեծ Հայք, *Mets Hayk*), is a kingdom in the Near East, which existed since 66. Its history is divided into successive reigns by (for now) two royal dynasties: Orontid (66–187) and Artaxiad (198–).

The root of the kingdom lies in one of the satrapies of the Achaemenid Empire called Armenia, which was formed from the territory of the **Kingdom of Ararat** (473–122 AVD) after it was conquered by the Median Empire in 122 AVD. The satrapy became a kingdom in 66 during the reign of the Orontid dynasty after the conquest of Persia by Alexander III of Macedonia, which was then incorporated as one of the Hellenistic kingdoms of the  Seleukid Empire.
Anno urbis deletae

All dates in this wiki are written in a custom year numbering system inspired by  Ab urbe condita:

* **ĀVD** (using *A with macron* to distinguish from *AVD*; always written without number) means *"anno vrbis deletae"*, or *"the year of the destruction of the City"*. All years are counted from here. It serves as kind of Year 0 in this system. ĀVD corresponds to 387 BCE.
* **AVD** – *"ante vrbem deletam"*, or *"before the destruction of the City"*.
* **PVD** – *"post vrbem deletam"*, or *"after the destruction of the City"*.

You can hover your cursor over the date to see its Gregorian equivalent, like here: *64*, *387 PVD*.

If you think this system is confusing and unnecessary, I can agree.
Communist Community in Siberia (CCS)

## Communist Community in Siberia

The Communist Community in Siberia (CCS) was a small nation in Northern Siberia, on the coast. It was founded on 05/12/2021 by Eflo2254 after their departure from the IRB. The nation prided itself on running an Anarcho-Communist model, allowing the citizens to do what they want as long as it did not actively harm the CCS. The only exception to this rule is in time of national crisis when direct leadership is required to maintain the freedom of the state.
Etruria

The  **Union of Etruria**, or simply **Etruria**, (Etruscan: 𐌓𐌀𐌔𐌄𐌍𐌍𐌀, *Rasenna*) is not exactly a state, but more of a coalition/confederation consisting of free Etruscan city-states. It was established in the late 1st century (386–287 BCE) to better defend against any outside invasions, especially the Gallic ones, one of which, the  Senones, essentially kickstarted the process of unification.

## Government

The union evolved out of the *Etruscan League*. The member city-states function as fully independent inside of the union, but leaders of every city-state assemble a council when dealing with external issues.

Although every city has a say in the union, it is, in fact, dominated by four most influential cities: Vatluna, Clevsin, Veia, and Arritim. Out of these four, Vatluna is considered by many to be **the** leader of the Union. When Etruria inevitably unites, it, no doubt, will become its capital.

## Member cities

List of member cities in descending order of their power and prominence:

* Vatluna
* Clevsin
* Veia
* Arritim
* Velzna (in Clevsin's sphere)
* Caisra (in Veia's sphere)
* Fufluna (in Vatluna's sphere)
* Perusna (in Clevsin's sphere)
* Velch (in Vatluna's sphere)
* Tarchna (in Veia's sphere)
* Curtun (in Arritim's sphere)
* Velathri (in Arritim's sphere)

## History

### Etruscan League

The coalition is a continuation of the *Etruscan League*, or *Etruscan Dodecapolis*, an alliance of twelve biggest  Etruscan cities, formed in 2nd century AVD (587–488 BCE).

The union in its current form was established in the late 1st century (386–287 BCE), but the process of unification started shortly after the  Senonian incursions on the  Etruscan lands in 10s PVD (376–367 BCE).
Marte

El planeta **Marte** es el cuarto planeta del Sistema Solar y uno de los primeros mundos colonizados por la especie humana cuando esta desarrolló los primeros viajes interplanetarios. Gracias a 100 años de terraformación e inmigración, el planeta es igual de idónea para la vida que la Tierra y es el segundo planeta más poblado del Sistema Solar.

Algunos aspectos demográficos marcianos son, que el idioma predominante en el plantea es el inglés y sus variaciones coloniales, esto ya que Marte fue durante más de 150 años una colonia estadounidense. Es el mayor receptor de inmigrantes extraplanetarios; provenientes principalmente de la Tierra, Venus, Mercurio, el cinturón de asteroides, las lunas galileas y saturnianas e incluso de Sol Proxima, haciendo a las culturas marcianas diversamente étnicas. Debido a sus políticas ambientalistas y la vanguardia de su infraestructura, Marte es un mundo que goza de una buena calidad de vida.

## Historia reciente

### Colonización humana temprana

Los primeros humanos arribaron al planeta en el año -75 p.C con el proyecto RedStone, una iniciativa creada por la cooperación de agencias espaciales nacionales y corporaciones privadas, construyendo una nave con la capacidad de realizar viajes a Marte en poco tiempo. El capitán de la misión de marcianizaje de al RedStone fue el soldado e ingeniero estadounidense Eduard Gaxiola.
Pontus

The  **Kingdom of Pontus**, or **Pontos**, (Greek: Πόντος, *Póntos*) is a Hellenistic kingdom centered in the northeastern Anatolia (a.k.a. region of *Pontus*) and ruled by the Mithridatic dynasty. It was established by Mithridates I in 106. The kingdom reached its largest extent under Mithridates VI, who conquered Colchis, Bosporus, and most of Anatolia.

As the greater part of the kingdom lay within the region of Cappadocia, which in early ages extended from the borders of Cilicia to the Euxine (OTL Black Sea), the kingdom as a whole was at first called "Cappadocia by Pontus" or "Cappadocia by the Euxine", but afterwards simply *"Pontus"*, the name "Cappadocia" henceforth being used to refer to the southern half of the region previously included under that name.

The kingdom had three cultural strands which often fused together: Greek (mostly on the coast), Persian and Anatolian, with Greek becoming the official language in the 2nd century (286–187 BCE).

## History

### Under Mithridates I

**Mithridates I *Ktistes*** was also known as **Mithridates III of Kius** before he founded the  Kingdom of Pontus. In 85 or 86, shortly after having executed the young man's father and predecessor Mithridates II, the diadoch Antigonus I became suspicious of the son who had inherited the family dominion of Kius, and planned to kill the boy. Mithridates, however, received from Demetrius Poliorketes a timely notice of Antigonus' intentions, and fled with a few followers to Paphlagonia, where he occupied a strong fortress called Kimiata. He was joined by numerous bodies of troops from different quarters and gradually extended his dominions in  Pontus and created the foundations for the birth of a new kingdom, which may be judged to have risen c. 106 when Mithridates assumed the title of *Basileus* (King). In that same year he struck an alliance with the town of Heraklea Pontika in Bithynia to protect it against Seleukus I. At a subsequent period, Mithridates is found acquiring support from the Gauls (who later settled in Anatolia and became known as the Galatians) in order to overthrow a force sent against him by Ptolemy I, king of  Egypt. These are the known events of his reign, which lasted for thirty-six years. He was succeeded by his son Ariobarzanes. He seems to have been buried in a royal grave near the kingdom's capital, Amaseia. All the kings of  Pontus would be from then on buried next to him.

### Under Ariobarzanes

After succeeding his father, Ariobarzanes (Greek: Ἀριοβαρζάνης, *Ariobarzánēs*) obtained possession of the important regional city of Amastris in Paphlagonia, which was surrendered to him. Died in an uncertain date between 129 and 147 and was succeeded by his son Mithridates II.

## Sources

1. ↑ 1.0 1.1  Kingdom of Pontus
2. ↑  Mithridates I of Pontus
3. ↑  Ariobarzanes of Pontus
Arcadia

**Arcadia**, oficialmente como **Estaciones Unidas de Arcadia** (en ingles **United Stations of Arcadia**) es una república federal que comprende un complejo de estaciones O'Neill ubicada en la órbita del planeta Tyffon, en las cercanías de Emisaria y sus orbitales. Su capital es el Distrito Capital, de pie en la nave 0'Neill fundadora, la Starflower. Su población es principalmente androide y cybermods (seres orgánicos con modificaciones cibernéticas).

El complejo Arcadia está conformada como un total de 13 estaciones, unidas entre sí por plataformas de enganche. Nombradas como: Starflower 01 (la estación fundadora), Fredonia 02, ...

## Historia

El concepto de Arcadia como una nación de máquinas ajena a la humanidad creadora surgió después de un periodo de persecuciones robóticas en la Tierra entre humanos y máquinas, los movimientos civiles de las inteligencias artificiales buscaron el reconocimiento de las autoridades gubernamentales como formas de vida inteligente y como ciudadanos de sus naciones. Estos movimiento se dieron principalmente en las Américas Continentales y Asia, donde las máquinas buscaron el reconocimiento de las mayores potencias de la Tierra. Sin embargo, los incidentes generados por el conflicto entre máquinas y humanos hicieron que los gobiernos terranos (en un acto por prevenir una guerra humano-mecánica) deciden otorgar derechos civiles limitados a las IAs y en algunas naciones se les consideró como ciudadanos de segunda clase. Esto hizo que el movimiento mundial por los derechos robóticos se detuviera.

En los Estados Unidos, Hispanoamérica y Brasil a las máquinas con un nivel de IA mayor a 03 se les consideró como ciudadanos de segunda clase obteniendo derechos civiles básicos pero sin tener un representación en el Congreso ni la posibilidad de elegir gobernantes. En Japón y China las máquinas pertenecientes a las clases adineradas y gubernamentales se les otorgaron aun más derechos en comparación de su contrapartes trabajadoras y más pobres. En Polonia y Europa del Este se les concedería el reconocimiento total después de realizar un servicio militar en las fuerzas armadas.

Las IAs que no estuvieron de acuerdo con el desenlace final del evento optaron por abandonar las naciones terrestres y establecerse en las colonias, donde la jurisdicción de la Tierra era limitada. Esto no impidió que las máquinas aun fuesen consideras como inferiores ante los humanos coloniales.
Arvernia

**Arvernia** was a tribal nation in the southern Gaul. Being one of the most powerful Gallic tribes, it has long dominated the area and was a suzerain of many surrounding tribes. It was well on its way to unify Gaul. Yet the process was too slow, and in the late 8th century (315–414 CE) it started to suffer from continuous incursions of Germanic peoples. This severely damaged its position, yet it managed to survive for another couple of decades until it was conquered by  the Franks, who had at this point already conquered Belgia and most of Gaul, in the early 9th century (415–514 CE).
Senonia

**Senonia** was the name of two tribal nations: one in the northern Gaul and the other in the southeastern Padania (a.k.a. *Sennania*), which is in northern Italia.

## Senonia in Italia

It is unknown when did the Gauls (and Senones in particular) arrive into Italia, but they were already living in the Po Valley near the Alps for centuries even before ĀVD.
Main Page

**Welcome to the Rosa Romana Wiki!**

**This wiki currently has 16 articles.**

 **Rosa Romana** is an alternate history scenario made by Letgal.
Currently **paused** early in development.
Inspired by AlternateHistoryHub and his *What if Rome Never Existed* series.

## Note

— The scenario is still in development and parts of it might change significantly in the future.

— Dates here will be written in the **ĀVD** system. You can hover your cursor over the date to see its Gregorian equivalent.

— Main focus for now is to develop the scenario up until 287 PVD.

## Divergence

*Further on the cause of divergence here:  Rome*

In this scenario, the city of Rome was fully destroyed as a result of  Senones led by Brennus first defeating the  Roman forces at the Battle of the Allia and then sacking  Rome in ĀVD. Here, the night raid on the Capitoline Hill, which was repulsed in OTL, was successful, and the  Senones thus completely destroyed the city. Whoever managed to survive fled to the neighboring cities and the area where the great city previously stood was never repopulated. The republican government of  Rome was restored for a short time as the Republic of Veii, but it was destroyed for good by the coalition forces of the  Etruscans and  Latins in 1 PVD. Unbeknownst to anyone, these events changed the face of the whole world.

Pre-Roman cultural and religious landscape of Europe mostly stays the same as a result, leading to Central Europe being dominated by Celtic and Germanic tribal chiefdoms, and Mediterranean being dominated by  Carthage, Greek city-states, the Diadochi states, and, since the 3rd century, also  Etruria and  Pontus.

This barely changes until the early 6th century, when some Germanic peoples began to slowly migrate south, clashing with the peoples living to the south of Germania: Dacians, Illyrians, and Gauls.

## Wiki Navigation

**Useful stuff:**

{{Navbox:Countries}} · Category:Countries · Category:Regions · Category:Characters · Category:Flags

{{Flag}} *(mini flags for some flavor)* · {{Yr}} *(showing one year)* · {{Yr2}} *(showing two years separated by **–**)*

**Best pages so far:**
EtruriaPontusRomeSeleukid Empire
Italia

**Italia** is a geographical region which corresponds to the Italian peninsula at a maximum extent (similar to OTL Continental Italy). The Alps form Italia's northern border and defend it from outside forces. It is limited by the Tyrrhenian and the Ligurian Sea to its west, the Adriatic to its east, the Ionian to the southwest, and the Mediterranean to the direct south.

Geographically Italia is divided into two long parts by the Appenine Mountains, which stretch through the entire peninsula. Those mountains also influence the political division of Italia, which can be divided into four parts.

## Political division

### Padania

**Padania** (*also known as* **Lepontia**) is the northernmost part of Italia, dominated mostly by the Cisalpine Gauls, except for the eastern and southwestern parts, settled by the Veneti and Ligures respectively. Located exclusively within the Po Valley, but Liguria is often included. The name *Padania* comes from *Padus*, which is the latin name of the river Po, while the other one, *Lepontia*, comes from the name of the most prominent of the local Gallic tribes, the Lepontii.

### Greater Etruria

Divisible into two parts, Etruria and Latium, **Greater Etruria** is settled by the  Etruscans in Etruria, which occupies its northern two thirds, and the  Latins, which occupies its last one third.

The  Roman Republic was located in Latium.

### Umbria and Samnium

The subregion of **Umbria and Samnium** is the only subregion in Italia settled exclusively by the Italic peoples. Two biggest peoples of the subregion are the Umbri and the Samnites, after whom the subregion was named.

### Greater Greece

**Greater Greece** (Latin: *Magna Graecia*; Greek: Μεγάλη Ἑλλάς, *Megálē Hellás*) is the southernmost subregion of Italia settled by the Greek colonists from the east. Greek part of Trinacria (*OTL Sicily*: the name ***Sicily*** was later coined by the Romans after the Sicels, who lived on the island; Greeks though used the name ***Trinacria***) is also considered to be a part of the Greater Greece.
Jothunheim

House Cathwar founded Jothunheim to bring about stability to the tribes that existed in the central plains. The House soon degenerated into Nomadic tribes, the indigenous population of the region intermarrying with the House until there was very little remaining of the original bloodline. At present, the Fásach Lord rules the largest of the great clans. His name is Jameak Darkeyes, known as the Great Wyrm, and from day to day, his tribe grows steadily.

Horse Lords and dragon riders
Manipulação de Fogo Vermelho

A **Manipulação de Fogo Vermelho** é o poder de gerar e controlar chamas de coloração vermelhas.

## Capacidades

O usuário pode criar, manipular e moldar chamas vermelhas mais intensas que o fogo comum. As chamas têm essa coloração devido a mudanças de oxigênio ou por algum motivo sobrenatural. Essas chamas são mais difíceis de controlar devido ao aumento do calor e intensidade. Esse tipo de fogo pode ser imune, ou mesmo inflamar mais forte em contato com a água. Esse fogo pode conter propriedades místicas, pois às vezes está relacionada a seres do submundo. Essas chamas também são mais fortes do que chamas comuns, e podem consumi-las.

## Habilidades

* Inceneração
* Geração de Fogo Vermelho
* Derretimento
* Imunidade Aquática
* Reanimação
* Imunidade ao Fogo

## Usuários

* **O Grande Supremo Sacerdote** - Em *The Book Of Soyga*
* **Obito Uchiha** - Em *Naruto*
Numantia

Numantia, the city founded by the Milesians, is a fortress city that lies south of the Kingdom of Reynes. Before the Milesians spread across Undriel, they stayed within this fortress city. The martial nature of their kinds speaks to those who enter from the very stone itself. The city is almost labyrinthine in design, with narrow streets that can end suddenly with blind alleys, with courtyards that can be closed off quickly to create death traps for the unwary enemy that should try to penetrate to the center.

In the center is a colossal keep, from which the Cacic of the Muntaner maintains control of his clan and watches over the city itself. The city is open to those who pledge not to harm those who dwell within. Many Milesians travel back here during the sacred feasting times, and many Milesians from beyond the great Mist often stop first before moving on to Undriel itself.
Uskain

Uskain was founded by House Hávaar, who were exiled from Uildía just after Dechtíre left. There are rumors that the House was connected with the Fomori, but it could never be proven given the need to recover and rebuild. Uskain, despite its initial dark reputation, flourished into a burgeoning economy. From the center of Thule, the counsel of five maintains their kingdom and ensures that valuables’ trade continues to flow. The boreal forests surrounding the domain were fertile ground for farmers, and a robust agricultural community flourished there and a shipping community second only to Baltia. However, there are still dark rumors surrounding the counsel of five and what pacts they have made to ensure the kingdom’s success. The kingdom’s people are distrustful people, insular by nature, but shrewd tradespeople and vicious soldiers.
Kingdom of Reynes

The Kingdom of Reynes was formerly the territory of House Cathwar. It is lush forested land, where the people make their money through mining and supplying wood from the abundant Cathwarian trees that grow so large that one tree can build ten houses. They are also impervious to fire, which puts these trees in high demand. These trees are of central importance to the people of Reynes, predominantly Sídhe Draoi, and they have built their homes into the mighty plants, forming large communities in one tree. They now have very few structures constructed on the ground, except for the capital, which is one of the few stone structures. The Kingdom of Reynes is ruled by a senate, which is voted for by the people. The Red Branch Knights, an order that serves the Goddess Macha, keep the peace and ensure that the roads are protected from bandits.
The Nine Kingdoms 300 AU

The land was split into Nine Kingdoms controlled by the Nine City-States, each the center of government for the surrounding lands. Some began monarchies, sons of the counsel who sought to retain some of its glory would make themselves kings or queens of the area. Others became Republics, with the people electing their counselors to represent them. Others forgot about a ruling body and returned to their clans, becoming nomadic tribes who would band together to chase off those who saw their land as easy pickings. Some even devolved into primal cultures, devoid of anything outside of their tribes, their territory marked off as a warning to those who would dare offend the chieftains and their powerful shamans. Let us consider each one in turn.
Tír Taingíre

Tír Taingíre is the home of the Aes Sídhe. To access the city itself, one must enter the vast underground labyrinth created to protect the city from those who would seek to do it harm. If one is not invited, it is nigh impossible to get through the labyrinth, although there are legends and rumors that there are other ways to access the mythical city.

The city itself does not exist on this plane but is connected to it via the mystical sídhe gates that brings one to the plane of Tír Na Nóg. This plane sits between that of the gods themselves and the mortal realm. The Aes Sídhe rarely speak of this land, especially since the war with the Fomori. It is said that even the light that shines there is not the same as that which casts its glow upon Undriel.
Dún Ailinne

Dún Ailinne is the city of the Korr, a mighty fortress city that exists high upon the mountains, the steps to the city carved out of the very mountain itself. Vast canon overlooks the pass to the gate, guarded by the vigilant Steel Guard, the city’s protectors.

Once one is confirmed to be a friend, the mighty gates open, and one enters into a land of wonders. The Korr, being a technologically gifted race, lives in one of the most advanced cities in all of Undriel. Mighty cogs turn the great machines that power the city, bringing light without the need of candle or flame and allowing the Korr to cook food with ease. The city holds many archit to the Trí Dee Dána, and the most beautiful crafted armor, weapons, and works of wonder are found here.
Baltia

Baltia is a prosperous coastal kingdom. The warm climate and access to the sea make it one of the wealthiest empires. The founding House, Tenzíl, merchants by nature, used their influence to take over key trade routes along the Anthesan sea, securing their place as a center of economic trade, and through that power, maintained peaceful relationships with their neighbors. The center of commerce is controlled by three prominent trading families that form the council that governs Baltia. The people of this nation are primarily sailors and merchants by trade. They are hardworking people, optimistic by nature but always waiting to deal and trade.

Everyone wears a mask
Currency

## Currency In Undriel

The Fall of Uildía divided the old empire into the nine city-states, but the old currency remained, a reminder of a time when all in Undriel were united. The consistency of this currency has been of great assistance to those traveling the land, ensuring that merchants do not face difficulties in selling their wares and that those who wish to travel do not have to worry about their coin.

To assist in this, the Ríoga Bainc, an institution found throughout Undriel, allows those with the proper promissory notes to avoid the fear of carrying large sums of money on their travels. Every capital has a Bainc and there are exchanges found in most major towns.

**Ór** - the most valuable coin in the currency of Undriel.

**Airgead** - A valuable coin. 5 airgead make 1 ór.

**Copar** - Least valuable coin. 10 Copar make 1 Airgead.
Pak'istani rebellion

**Pak'istani Rebellion** was a revolt of villagers centered around the biggest city and the capital of the Collana Republic, Pak'istan. It had started at 6:19 PM, on the 8th of July 2022, after The Army attacked the demonstrators on the streets in the city, who were demanding the return of their voting rights. Pak'istan was fully conquered at 7:32AM the next day, and at 9:21AM, they were fully pushed out of the Collana Region. The union capitulated at 1:37PM on 9th of July 2022, after losing 99,4% of their initial territory.

## Pak'istani Rebellion

The control of territory between the Hnnngc'llani People's Union (colored green) and the Collana Republic (colored cyan) at 8PM on the 8th of July 2022

## Timeline

i'm gonna write it later, im too tired rn.
Kelp Beer

Kelp beer. Beer with kelp. Da kelp in da beer. Kelp with beer. Kelp beer.

## Recipe

8 dried kelp, as much wheat as beer, and a sea pickle, nothing more, nothing less (well, except ageing too).

## Effects

Usefull for exploring or building underwater, or any other water activity. Its effects include portable conduit power, and dolphin's grace.

## Other

Kelp beer, just like the kelp it's made out of, is green.
Meridith Monahan

## Summary

Meridith Monahan is first introduced in episode one when she comes to deliver some muchMeredith is the memory of the town. There isn't an event she can't remember, unless of course its September the 26 (explained below)! She is very community mined and everything she does is for Pearl Bay. The Tropical Star Hotel at the centre of the town has been run by her for many years. Her calculating side only comes out when she believes someone is doing the wrong thing by her.

## Family & Relationships

In episode three of series one, "A Matter of Taste", a mysterious woman appeaes in pearl bay under the guise of a food critic. It transpires that she is Meredith's niece, Carmen. Later on in the first series you learn that Meredith gave birth to Harold's child but had to give her up for adoption as she wasn't in a position to keep the baby. The long lost daughter turns out to be Heather Jelly!

When Heather realises her true parent's identity she first want to keep it quiet. So as not to "distress Robert and the children". She tries to keep it a secret but as is always the case in small towns, the truth will out. Heather is distressed but Meredith and Harold are happy that everyone knows.

You discover, very early on in season one that while Harold was married to Cynthia, he and Meredith had an affair, resulting in Heather. They never regretted it and Harold and Cynthia eventually get a divorce. Eventually, Harold moves in with Meredith and there relationship becomes public.
Caer Sidi

Caer Sidi is the forest city of the Sidhe Draoi. Very few other races have had the privilege to walk along its beautiful streets and see the wonders that it holds. The city itself is one that has literally been grown from the forest itself, as much a part of it as the trees and plants. Caer Sidi is tended to by the shapers, a group of Sidhe Draoi that tend to the maintenance of the city and the forest that surrounds it. Shapers are masters of creation and mutation, shaping the trees they grow into vast and beautiful structures.

All Sidhe Draoi make a concerted effort to make a pilgrimage back to the city at least once in their lifetime, to experience the wonder and connection they have with the forest there. Danu and Bres are the favored deities of the Sidhe Draoi, and one can see many statues and small archit throughout the city itself.
Undriel Wiki

**Welcome to the Undriel Wiki**

This is the world of Undriel, a setting created for DnD and currently in a process of expansion. As our brave adventurers travel through the land we will be adding more content! Please feel free to use this world for your own adventures!

**Index**

**Introduction**

* Welcome to Undriel
* The Nine Kingdoms 300 AU

**Regions**

* Agartha
* An Geata Dorcha
* Baltia
* Caer Sidi
* Caer Wyde
* Dún Ailinne
* Falias
* Hybrasil
* Irkalla
* Jothunheim
* Kingdom of Reynes
* Norogar
* Numantia
* Saor in Aisce
* Tír Taingíre
* Uskain

**Life**

* The People of Undriel
* Religion in Undriel
* Calendar
* Currency
* Writing
* Knightly Orders
* Oaths and Honour
* Religious Orders
* An Domhan
* The Fomori
* People of Note

**Gameplay**

* Character Creation
* Names in Undriel
* House Rules
* Main Page
Caer Wyde

According to legend, this was the kingdom founded by Dechtíre and later inhabited by House Ó Braonán. The land is harsh and unforgiving, like the inhabitants. When Dechtíre founded the kingdom, she swore that never again would the people be unprotected and unprepared. This statement shaped the domain, which is martial by nature. Everything is designed with thoughts of war and violence and, as such, is a nation of warriors. Massive fortifications run up and down the coast, and the farming class maintains the agricultural land. The society is very regimented with the High Marshall, the eldest female descendent of Dechtíre, the lord of the kingdom, the warrior class below her, the farmers below them, and finally, the merchants. Everyone has a role to play in society, and it is a sign of weakness to be idle during the hours of light. The kingdom is wholly self-sufficient and rarely offers trade with outsiders. Access to this area is difficult at best; permission must be given to enter the kingdom by one of the High Marshall’s chosen twelve, descendants of her companions that accompanied her to found the kingdom. Once someone joins, they are expected to contribute to society for the duration of their stay.

Capital: Baile Átha Cliath
An Domhan

The world of Undriel is just one of a vast number of domhan thíos in this universe. Individually they are referred to as ifreann. While many scholars argue over what exactly is located within each one, it is agreed that, including Undriel, there are at least nine planes that are connected to this one. There has been a general agreement as to how to name them.

### **Tír Na Nóg**

This is the closest ifreann to Undriel. It literally means the "Land of Youth" and, as its name suggests, it is a land where time has only the loosest of holds. Scholars believe that any Sídhe who reside there, age so slowly that they would seem almost immortal.

### **Tír Fo Fhuinn**

There is very little known about this ifreann. Scholars believe that it is the ifreann of the cursed dead, those who cannot pass beyond and so travel to and from here to Undriel, desperate to seek release.

### **Tír na mBeo**

Tír na mBeo believed to be the ifreann of potential, where its denizens sew together the strands of fate. This is the land of the First Fae, alien beings that fight a constant war, pulling at the strands of fate and seeking dominance. The Four great Seasonal courts rule this place, and their wild imaginings constantly reshape the land. It is said that they purposely leave gateways open to their plane of existence so that they may send forth spies and messengers to the mortal realm, as well as emissaries to Tir Na Nóg and Teach Duinn.

### **Mag Findarget**

Mag Findarget is the foundation of all planes. It is believed that if one can get to this ifreann, one may carve a universe for himself.

### **Mag Argatnél**

Nothing is known about this ifreann, save that it is a place where one cannot trust one's senses, the landscape continually changing before one's eyes.

### **Mag Ildatach**

It is believed that all manner of déamhan reside in this land, waiting for the foolish and unwary to open a gate and let them enter Undriel.

### **Mag Cíuin**

Mag Cíuin is the gateway to the land of the gods. It is guarded by the chosen of the gods themselves and the area where mortals pass onto upon death.

### **Emain Ablach**

Emain Ablach is the land of the gods. It is home to the deities of Undriel.