Economic

Economic is a subcategory of Headquarters where players can manage their. Players collect their taxes and pay their expenses every 12 turns. If your expenses are not paid, they will stack up, and must be paid later on. If you have not paid your expenses for more than 14 turns, your nation will stop updating.

## Tax Rate

Under this tab, it shows what your current tax rate is, and then how much this will affect your country's happiness next turn. Underneath is a drop down menu that allows you to select a tax rate, which can be between anywhere from 10% - 50%. After selecting a tax rate, you can press the button to the right to confirm it. There is also a reminder that you can only change your tax rate once every server update. To calculate the happiness resulting from taxes, a 10% tax rate will increase your country's happiness by 0.02%. For every 0.25% increase in your tax rate, that happiness change will decrease by 0.01. All players start with a 10% tax rate by default.

## Income

Under this tab, it shows the following statistics:

* Total Tax Collection
* Single Tax Collection
* Available Collections
* Tourism Income
* Happiness Change
* Average Missed Amount
* Total Missed Amount

If you have not collect your income yet, there will be a button that allows you to collect it, Otherwise, it says "Taxes are not ready to be collected" as well as the next time you will be able to collect them. Then it breaks down the factors of how much taxes you receive and why. Your working population is multiplied by the working wage, and this amount is taxed by the tax rate that you have set. This is then increased or decreased by the Luxury Tax Rate and Happiness Modifier.

### Tax Collection

Your people can be taxed every 12 hours. If you don't collect your taxes, your people will continue to pay taxes up to 14 more times. However, this is at a reduced rate. Late tax collections will be decreased by 8.5%, but it can sometimes be more beneficial to wait, due to nation growth. After collecting taxes, your happiness will change by the amount indicated.

### Tax Rate

The tax rate indicates how much of the working wage you can take in taxes, and can be set from between 10% to 20%. The tax rate can only be changed once per server update, and it will immediately affect your country's happiness. The more you tax your citizens with a high tax rate, the lower their happiness will be.

#### Luxury Tax Rate

The Luxury Tax Rate is an additional tax to the normal tax rate, and this can be increased by research. It will also not affect your happiness. Think of it like a bonus.

#### Premium Tax Rate

The Premium Tax Rate is an additional 5% tax, available only for premium members of the game. This does not change happiness.

## Expenses

This tab is similar shows your expenses and their breakdown. It lists your total expenses, the single amount and expenses due. If you have not paid your expenses yet, there will be a button that allows you to pay how much you are required to, or if you have already paid, then when you will need to collect it next. Next is a chart listing every action that uses upkeep, and how much upkeep that building requires you to pay. These are:

* Housing
* Troop
* Ship
* Aircraft
* Silo
* Warehouse
* Bank

* Mine
* Farm
* Oil Rig
* Power Plant
* Barracks
* War Factories
* Naval Yard
* Airport
* Material Refinery
* Oil Refinery
* Munitions Factory
* Hospital
* University
* Police
* Tech Lab
* Theme Park
* Hospital
* National Park
* Museum
* Monument

Technologies can be researched to decrease the upkeep required for some buildings.

## Employment

The Employment tab lists more statistics that relate to employment. It lists the total jobs, total population, the working population, the worker efficiency, the amount of unfilled jobs, the amount of unemployed people, the unemployment rate, the happiness change (for unemployment), the happiness change (for worker efficiency), the working wage and the wage loss. Underneath that, it lists the amount of jobs created by each type of building from the list above.

Your people will only pay taxes when they are employed, so it's important to consider that at all times. When your population is greater than the number of jobs offered, this leads to unemployment. If the unemployment is too high, it will start to decrease your nation's happiness. On the other hand, if you have more jobs than population, you will have unfilled jobs, which will reduce worker efficiency. According to the website, " If you only have enough population to work 80% of the available jobs, then the output of those jobs will be reduced to 80%."

### Worker Efficiency

Worker efficiency is used to determine how effective your working population is, and how much your buildings output. Unfilled jobs will lead to lower worker efficiency, and if it becomes too low, it will affect the happiness of the country. Worker Efficiency does not affect universities or power plants.

### Working Population

Working population is a term that describes the amount of people that are working. Working population is affected by population health, because if people are sick, they do not go to their jobs until they recover.

### Working Wage

Working wage is the salary of each worker in the country, and is used in calculating taxes. The working wage will increase by 0.00125 if the education needs are met; otherwise, it will decrease by 0.00125 each nation update. Working wage starts at $72, and can not go lower than $40, and can go no higher than $150. Working wage is also affected by population happiness and unemployment. Wage loss is calculated using unemployment. For example, if you have a 10% unemployment rate, the working wage will decrease by 10%.

## Revenue

The revenue tab lists output statistics for every building. These include:

* Total Tax Collection
* Lumberyard
* Farm
* Oil Rig
* Tech Lab
* Mine
* Refineries
* Oil Refineries
* Munitions Factory

## Gallery

An example of the Tax Rate tab under Economic