recursal/Fanatic-Fandom huggingface dataset:
Outsiders

The **Outsiders** are the Companions of who are willing to go to **The Outside** at any cost. The Outsiders consist of Momo, Doc, Zbaltazar, and Clementine. At the end of the game, the cat is presumed to join as well. Their logo is a sad face, sometimes with crying or bleeding eyes, usually depicted in white and blue colors.

Outsiders lived on the upper floors of the Slums. They kept their notes about the Outside in their Notebooks. Most of the companions, unlike them, did not believe in the existence of the Outside or simply did not try to get out of the City. When Doc went to a Dead End, and Zbaltazar and Clementine went to the Antvillage through the Sewers, only Momo stayed in the Slums, and stopped looking for a way up until the Cat came.

Outsiders are known not only at the Lower, but also at the Upper Level - for example, graffiti in Midtown says: *"To hell with the Sentinels; Long lives the Outsiders"*. Perhaps Clementine or her friends made it. In the game you can also see many companions, living (some Background characters) and dead, who tried to go to the Dead City or to the Upper Level, but their attempts were unsuccessful.

## Members

* Clementine: a brave girl who managed to get to the Upper Level and was put on the wanted list; she was developing a plan to use the train to get to the Control Room
* Doc: a scientist who developed a weapon against Zurks that would allow Outsiders to get out of the Slums
* Zbaltazar: the wisest Outsider participant; after traveling through the Sewers, he remained to meditate in the Anvillage, although he misses his friends
* Momo: the last one to join the Outsiders who stayed in the Slums and then helped the Cat get into the Sewers
* Cat and B-12: "little Outsider" and his drone friend, the main characters of Stray who help other Outsiders during the game

## The Outsiders Manifesto

The manifesto was written by Clementine in Momo's Notebook. It says:

> The Outsiders Manifesto:
>
>
>
> We must go Outside at any cost.
>
> We must protect our brothers and sisters.
>
>
>
>
> We must stay away from Zurks.
>
>
> - Clementine, Zbaltazar, Doc, Momo

## Trivia

* In the game's files, there is an image for the Rebels Logo. This might be an earlier name of the Outsiders from development. Viv's hand seems to have this logo, and the Midtown Graffiti of the Outsiders is also called "Rebel logo".
* Initially, librarian Jess was planned to be one of the Outsiders, but in the process of creating the game, she was replaced by Doc, but his notebook is still called "/NAME\_LOOT\_BOOKJESS" in the game files.
* Momo says: *"I can't believe it, Zbaltazar is alive! He and the other Outsiders managed to go up through the sewers?"* It is not known if this is a typo, or if someone else went there with Zbaltazar and Clementine.

## Gallery

"Family pic"Seamus' and Doc's Outsider BadgeOutsiders logo on the Antvillage entranceMidtown graffiti
Back Home 2

**Back Home 2** is a video game in the Stray universe. A poster of the game appears in Momo's house and can be collected as a memory. According to the memory of B-12, the Scientist and B-12 spent a lot of time playing it.

The posted for Back Home 2 appears dark and gloomy, and the whole scene is covered in darkness. It shows a lone human character standing in what appears to be a forest intertwined with sci-fi machinery glowing blue and red. Specifically:

* Central in the image is what appears to be a monolith-like machine surrounded by inward-facing thin structures connected by cables.
* On the right stands another monolith-like machine with a glowing red slot.
* On the left there appears to be a large wall or other artificial structure. If you look closely, there appear to be prison-like security wires.
* In the foreground are twisting plants.
* In the background is only darkness.

The game might have been a survival puzzle or shooter game about a stranded human escaping from an extra-terrestrial planet, a prison or similar. Depending on when the game was released, it may have been created and played by humans in the city as a reminder of their desire to return **back home** to the Outside.

Furthermore, the prison observation tower in-game glows red from a distance (this is not visible in Chapter 11: Jail). The game's poster may indeed show a prison wall on the left, and a prison tower structure with a red glow on the right, making the game represent the human longing for freedom from oppression in the Walled City.
Malo

## Voice

### Default

**Malo** is a Companion boy, found in the game **Stray.** Cat and B-12 meet Malo in Chapter 9: Antvillage. His hobby is growing and collecting plants.

* Bring Malo Red Plant, Yellow Plant and Purple Plant to receive the Plant Badge.

## Gallery

Reaction to meowingHis plant collectionEarly design (picture from Kime Honma's Artstation)Early and final designs
Clementine's Notebook

**Clementine's Notebook** is one of the 4 Notebooks in Stray. This one belongs to, and was written by, Clementine. B-12 reads the following entries from this Notebook:

> Everything is going according to plan, we managed to contact the upper level before the **Transceiver** went down. They are in a place called Midtown and apparently it's controlled by some kind of oppressive force.
>
>
> I talked to **Momo** earlier. His eyes. I know this look. He will not come with us.
>
> -- Clementine, Clementine's Notebook

If it is the last of the three "lost" notebooks to be found, it will also contain a note about the Transceiver.

## Dialog

If you show this item to Companions, they can answer:

 🛈 | They live on the upper floors of this area. You can probably talk to **Momo** about this.
 🛈 | Oh you found Clementine's notes? She was really brave you know, the most fearless person I have ever met.
Midtown Hologram

**Midtown Hologram** is located at the central junction of Midtown and consists of two parts, the Hologram and the Ads. The Hologram is at street level and shows holographic images of Companions, changing depending on the Cat's progress. The Ads is a structure above the hologram, holding up TV screens showing certain Ads. Strangely, the whole structure is not attached to anything and just levitates.

The central Midtown square itself leads to various streets of Midtown, and it is patrolled by an unnamed Peacemaker.

During the passage of the Chapter 10: Midtown, the hologram Companion will change, giving the player hints for what to do next:

* **Normal companion**: During Midtown's first visit.
* **Neco corp employee** and **Atomic Battery**: after leaving the Clementine's Midtown apartment.
* **Peacemaker**: after the theft of the Atomic Battery. He points to the Residence.
* **Dancing DJ** and **Nightclub logo**: after the second visit to Clementine's apartment.

## Trivia

* If you approach the hologram, you can hear the beeping sounds that are called "Recup\_oldvoices" in the game files (see Companion#Voices), and, judging by the name, were originally supposed to be the voices of companions.
* A small hologram similar to this one is located near the sign of a Clothing store.
Companies

The game mentions various **Companies** and **Brands**, most of them can be found out from the textures of game items. The most famous company is Neco corp, it plays a big role in the game plot.

Various companies produce electronics, food, drinks under different brands. Some companies were founded by Humans, and some by Companions.

## List of companies, brands and other

The names are taken mainly from textures of Food and Drinks, Advertisements and in-game items.

### Waste management, plants

* Neco Corporation
* FLEX or FLUX: not used in the game, the early name of Neco corp?

### Packaging

* BEST BAG: plastic bags
* JUST BAG: plastic bags

### Electronics

* TOHIMA: Trackers, Electric Cables, TV/monitors
* OPI (or OH!): Atomic Battery (Rikonium) brand?
* B12 ROBOTICS: B-12
* J?F\_DJ: computers
* BQCCHUS: Nightclub speakers
* RTOU: DDR-400
* STARFINDER: telescopes (TV\_Channels#Sitcom)
* STARFLUXOR 2000²: telescopes (Swanito)
* FLUXONIC: boomboxes
* KRUSTEFLUSME: TV/monitors
* CAMLOTE: TV/monitors
* PUTY: TV/monitors
* FLUXOR: TV/monitors
* "PENFIELD mood organ" texture can be found in the game files, but it probably was not used in the game
* pona: amplifiers
* ENTRANCETECH: Digicode

### Food

* BlueTwelve studio or frux24: human fruits. BlueTwelve Studio

### Drinks

* Blue Twelve: tea and coffee. BlueTwelve Studio
* Syuba: oil
* 100% Flux: oil
* EIO: oil
* krut or KT: oil
* ORST-88: oil
* Dry Air++
* GENERIC premium: champagne/wine
* CUVEE SYNTHETIQUE: champagne/wine
* BenzenE: champagne/wine
* JEAN-BULBE maitre artisan: champagne/wine

### Other

* HK Prison: Jail
* Super Spirit: detergents
* AKLUR: cigarettes
* bluecity.2: brand or product
* Intrastat system: seen on the screen in the Dead City
* Droids (Robots) News, Fashion Life News: Newspapers names
* FLEXCORP: seen in manhole cover texture

## Gallery

AKLUR cigarettesFLUXOR and KRUSTEFLUSME monitorsTOHIMA monitors design by Maxim DorokhovTOHIMA labelBottles labelsFLEXCORPFLEX (FLUX) logoSwanito with the STARFLUXOR telescope
Background characters

This page contains a list of **unnamed** **background characters** that appear in the game, but are not mentioned by other characters, and their names are unknown. In the list there are only companions who can be seen in the game, and who are alive at the time of the first meeting with them.

## Dead City

**Voice:**

The first companion the cat meets in the game, right before the Dead City Zurk Run. They were eaten by Zurks, only have one arm left, and their screen is broken. When they see the cat, they try to say something to him, but turn off if the cat touches them with a paw or just passes by.

## Sewers

A still-living companion that the cat meets in a Zurk-infested Sewers. They are attached to the wall and connected to an electrical panel to recharge. When the cat passes by, they turn their head in his direction for a while, and then lower it again.

## Antvillage

A companion that can be seen at the very beginning of Chapter 9: Antvillage when the cat enters the bridge. They stand near the Sleeping spot on a purple board, warm up a little and jump down into the trash.

## Jail

**Voice from the distance:**

A prisoner who is being tortured in Jail. They are chained to a chair, and high-voltage wires are connected to their back. Their screen shows a grid instead of a face, and they are clearly in pain.
If you look closely at their head on the right or left, you can see that their texture is displayed a little incorrectly, as if the wrong texture is applied there.
Camille

## Voice

### Default

**Camille** is a Companion in *Stray* who can be found in the fitting room at the Clothing store in Midtown, showing off in front of the mirror with her new jacket and saying something to herself.

She cannot be spoken to.

## Trivia

* Camille is not in the game string table, but her animation can be found in the game files under the name "DROID\_ MIDTOWN\_ NPC\_ Camille\_ LookingAtHerself\_ Loop\_ DROID10.uasset". Another character who looks at themselves in Midtown is Camok, but their animations are in other files (ClothShop\_OrderingClothes, ClothShop\_Turn180L, ClothShop\_Turn180R and ClothShop\_TurnedTalking) and differ from Camille's animation.

## Gallery

The Cat actually can't go into the fitting room and look at her at the front.
Krooni

**Krooni** is a Companion in *Stray* who can be found sitting outside the Burger bar on Midtown's central junction, with his friend Koondy, who calls him "my friend over here who happens to know a lot of things".

He tells about his friend Pablo, who was put in prison, and about the fact that he used to work with Blazer at the Neco Corporation.

Krooni can be nuzzled and flashes a little heart on the screen after that.
Jo

Jo
--

**Jo** is one of the Companions found in the game **Stray**, who can be found with Mo sitting just outside the Apartment Complex in Midtown and smoking.

Once the cat enters the Neco Corporation factory, Mo and Jo are no longer there.

## Trivia

* Possible reference to playtester Johanna Bendemagh? Or perhaps with Mo, a reference to someone called "MoJo"?
* The name Jo is typically an abbreviated female name, but at least in the Russian translation, he seems to use male verbs ("видел" - [used to] see, masculine) and he is called "SmokingGuy" in game files (HK\_Project/ Content/ Animation/ Anims\_Synchro/ DROID\_MIDTOWN\_NPC\_SmokingGuy\_Loop\_DROID28)

## Dialog

 🛈 | So chill, I think that nothing bad could happen to us.
Cat Badge

The **Cat Badge** is one of the Badges in **Stray,** found in a safe within the store near Paoudre. The digicode to the safe is written backwards on a nearby note.

1. Go into the store and go into the back room.
2. Look at the poster on the wall. It says the code for the safe.
3. Climb onto the next cabinet and enter the code backwards.
4. Take the badge.

## Trivia

* This is the only Badge in the game that is animated and glows in the dark.
Items

**Items** are things which can be picked up by the Cat in Stray.

There are two main types of item in the game: Carryable items, and Inventory items. There are also Manipulatable items (paint cans, flower pots, etc.), which cannot be put in inventory or picked up.

In addition there are also badges, which are arguably a type of item, but have their own pages.

## Carryable Items

These are simple items which can be picked up in the Cat's mouth and carried around in that fashion. Nobody talks about them, they can't be investigated, so there is no ingame text about them.

## Inventory Items

The more complex type are items which can be "digitized" by B-12. This removes the item from the environment and places it in an inventory listing which can be accessed by hitting the appropriate key. From there, each inventory item can be selected, examined and rotated, or shown to B-12 for his commentary on them.

All inventory items can also be shown to any of the Characters for whom the "Show Item" option is displayed. This will allow that character to comment on the item, generally giving a clue to what the quest target for that item is.

If they are the quest target, it will instead give the item to them. For example, showing a letter to most people will get advice on how to find the address on the envelope; bit showing it to the addressee will give it to them.

Items are also removed from the inventory when they are used on quest target items; for example, using a locked door will use up its key from the inventory, if you have it, causing the door to unlock.

Each item in the game has only a single quest target, so there is generally no need to worry about using items "accidentally". At the worst, if you accidentally show a quest item to its target, you will miss out on the dialog you would have got by showing the item to everyone else in the area first, and possibly move the main quest along faster than you intended.

## Manipulatable (non-inventory) items

These items cannot be taken in the mouth, and they are not in the list of inventory items, but you can interact with some of them in the game.

* Paint Bucket: drop
* Boxes: hide inside, move
* Doors: scratch
* Levers: press
* Keyboards: press the keys
* Radios: change the song
* Backpack: put on or take off
* Books: read (B-12 Translations), move
* Flower pots: break, move
* Basketballs: move
* Cat toys: move
* Paper Bags: put on the head
* Bottles, cans, cigarette packs, glasses: move
* Lights in the Dead City: meow
* Cameras in the Dead City: meow
* Buttons in the Nightclub lamps control panel: press
* Vending Machines: scratch
* TV remote: press the buttons
Cat toys

**Cat toys** are balls that can be seen in Stray. They can be found in both Dufer Bar and Midtown Bar, in the Super Spirit Laundry and in Momo's Apartment.

The Cat can interact with them by rolling them with his paw. They do not affect the gameplay, and are just needed for the cat to play with them.

There are two types of cat toys in the game. The first is the usual bell cat toys: **orange and purple**, **green** and **red and white**. Most likely, these are toys that Humans made for their pets, and the Companions found them later. The second type of toys are billiard balls that can be rolled on the table. You can roll only one ball with your paw, and it is impossible to interact with the others, you can only touch them by walking next to them, and even roll all the balls into the pockets.

Cat can roll toys with his paw in the Momo's Apartment and in bars, but he can't play with them in the Laundry.

## Gallery

Read and white cat toy in Momo's ApartmentMidtown bar billiard ballDufer bar billiard ballSuper Spirit Laundry cat toys
Momo

### Clothes

Long jacket with tropical pattern and a paille hat (or a metal hat in the final cutscene)

## Appearances

### Chapters

Chapter 4: The Slums
beginning of Chapter 5: Rooftops
Chapter 6: The Slums - Part 2
end of Chapter 7: Dead End
Chapter 8: The Sewers
end of Chapter 12: Control Room

## Voice

### Looking for cat

**Momo** is a Companion in The Slums in Stray. As a member of the Outsiders, Momo is a central character in the game.

Momo can first be found inside his apartment high up in the Slums, hitting his TV to get better signals or make it work. He is depressed, lonely and concerned about his fellow Outsiders having left him to go to The Outside. He gives the cat his Notebook, not believing that other notebooks will somehow help. Later, when the cat and B-12 bring him all the notebooks of his friends, Momo finds in one of them a note with an equation that allows him to fix the Transceiver which is needed to establish a connection with the upper levels of the city. Fixing it, Momo sends the cat to install it on the Rooftops, and he goes to the bar to use their antenna.

In Chapter 6: The Slums - Part 2, he can instead be found in the Dufer Bar, where he manages to establish a connection with his friend Zbaltazar, who warns him that it's possible to get into a safe zone only by going through a Sewers full of Zurks. Hearing this, Seamus intervenes in the conversation, warns Momo and the cat about the danger of the Sewers and goes home. Momo goes to Seamus's apartment and gives his father's notebook to the cat, then goes back to the bar to catch a connection again.

At the end of Chapter 7: Dead End, Momo is found waiting for the cat and B-12 on a raft in the Sewers Entrance. Then he floats through the Sewers, but at one of the doors he discovers that it can only be opened manually, so it will not open much and will close quickly, which means he will not be able to go through it. Saying goodbye to the cat, he asks to tell his friends that he was brave, because last time he was afraid to go to the Sewers and stayed in the Slums alone.

## Trivia

* Momo wears a very long Hawaiian shirt with a "tropical pattern with flamingos" pattern. This may be a reference to the Max Payne videogames, where the protagonist always wore them, even in the snow.
* In the last cut scene, he can be seen wearing a golden hat instead of a straw one - this hat was on his original design.

## Gallery

On his raftAt the barSadReaction to meowingAngryHappyFixing his TransceiverSaying goodbye to the catEarly Momo designEarly Momo designEarly Momo design from 2021 gameplay walkthroughHis notebookFace colorsHis drawing of the CityMomo in the Stray Xbox trailerMomo in the Stray Xbox trailerMomo in the Stray Xbox trailer
Cookime

## Voice

### Default

**Cookime** is one of the Companions found in the game **Stray**, eating robot food at Nikko's cafe in Antvillage.

## Trivia

* A reference to 3D/Level Artist: Kime Honma of [1].
* The lampshade on the head is an instance of Lampshade Wearing, similar to Albert in Midtown.
* The lampshade is probably also an allusion to Lampshade Hanging, specifically calling out the improbability and silliness of robot food, even if it is made of electronics and oil.
* There are a number of puns in the food names: RAM (RAMen), CPUs (CPUdon), and RJ45 connectors (RamenJ45).
* Cookime is called Kochzeit (Cooking time) in DE localization and Кукимо (Cookimo) in RU localization.

## Dialog

 🛈 | Maybe I should open my own place because It really can't get any worse than this.

## Gallery

Dreaming about their own buffetReaction to meowing
Helper 795

It can be found in the seating lounge outside the Control Room, tending to a plant.

## Dialog

 🛈 | Please refer to any certified engineer inside the **Control Room** if you have any requests. Have a nice day.
 🛈 | That is why my fellow companion robots and I were designed to caretake for all life forms. Have a nice day.
Book: Volume 42

**Volume 42** is an open book that can be found in a Library in the hands of the dead Companion, Jess the librarian.

B-12 translates the book as: "How to develop your artificial intelligence in order to be as creative as a real human. volume 42".

The book uses the same internal texture as How to be a Ninja. A translated transcript of the text can be found on the Books page.

## Trivia

* The book title is a reference to the many "How to..." self-help books on the market, as is How to be a Ninja.
* The volume number is a reference to Hitchhiker's Guide to the Galaxy.
Mysterious Message

The **Mysterious Message** is one of the Items found in **Stray**. It is left by Clementine in her Midtown apartment, and can be found on her clues board after the theft of the Atomic Battery.

>
>
>
>  The answer lies in my stuff.
>
> Clementine"
>
> And then there's weird symbols.
>
>
>
>
>
> This coded message was left to us by Clementine.
>
>

After that, the cat needs to find four items, each of which contains a part of the message. They can be found in any order.

## Items

 Big crystal
 A mannequin with a traffic cone on its head
 Lava lamp

After finding the last item, B-12 will say: *""I'm with Blazer, come to Nightclub." That's it! Well done Lieutenant Cat! Now let's go find her. We don't have much time."*

There are other items in the apartment that can be examined, but nothing is hidden near them. After looking at them, B-12 can say: "*You found something?*", "*Hmm, I don't see anything. Are you sure?*", "*No clue here."*, "*Nope, that's just regular furniture.*" or "T*here is nothing here.*"

## Trivia

* It actually reads "FOR BIZ ET THE CAT..." on this message in droid letters.
* Clementine mentions that she doesn't know Blazer's name. This means that either she managed to get to know him while the cat was at the factory, or that this message was written by Blazer.
* The lava lamp has the same texture as it appears on some companion screens, for example, if the cat nuzzles them.
* When the cat first comes to the apartment, there is no incense burner on the table, and the lava lamp is turned off.

## Gallery

Mysterious Message in the inventoryItem 1Item 2Item 3Item 4
Marie

## Voice

### Default

**Marie** is a Companion in *Stray*. He is programmed as a Mahjong-player, and can be found playing with Noam in the Antvillage. The cat can ruin their game by jumping on the table and scattering all the tiles on the floor.

## Trivia

* The name "Marie" could be a reference to Marie Lorich, Playtester.
* The name Marie is typically a female name, but at least in the Russian translation, he seems to use male verbs ("запрограммирован" - programmed, masculine). However, this might be because all the translators had to go on was the name in the string id, "MahJongPlayer2". See also Anna, Jo, Lyn.
Kosma

## Voice

### Angry/annoyed

**Kosma** is a Companion in The Slums in Stray, who owns a laundromat. Kosma can be found cleaning spilled paint from a fallen Paint Can, once the can falls. Cat can interact with Kosma.

## Trivia

* Kosma will stop cleaning and look at you angrily if you meow next to him.
* In the game's source code, Kosma is often referred to as Koba: Dial\_LaundryKoba.uasset, KobaPaintBucket, etc. It was likely an earlier name that was changed in the course of development. This does not seem to be a name from the Credits. Another characters that seems to have been renamed are Zbaltazar (Gerard), Seamus (Roberto Jr), Doc (Roberto), Riko (Freddy) and Bilite (Billie).

## Dialog

 🛈 | Keep your paint away! I'm tired of cleaning my stoop because of your mess.
 🛈 | Stop playing over my shop you clumsy rascal!
 🛈 | That's a really good brand. I use the same.
Hat shop

The **Hat Shop** is a store in Midtown run by Hator.

The store also stocks Worker Hats.

Before entering the Neco Corporation factory, The Cat cannot enter directly, as the store is closed for restocking. However, after meeting Clementine, he can enlist the inadvertent aid of Stuplachee and Oskoor to get inside.

After the factory, the store can be entered like any other.

Once inside, as well as gaining the hat, a grating can be opened to make returning considerably easier.

There is also a carpet scratch point.

## Trivia

* Hat shop is designed by Clara Perrissol (level art) and Koola (lighting).

## Gallery

Before the factory, Hator stands outside, denying entry.After the factory, Hator moves to the cash register.
Boom Chat Kalaka

**Boom Chat Kalaka** a bronze Achievement that can be achieved while in the Slums, from Chapter 4: The Slums to the end of Chapter 7: Dead End. After meeting Guardian, turn left and knock the basketball down the stairs, into a metal trash-can. If you miss, you will most likely need to reload the latest save to retry.
Nightclub

**Goro² Nightclub** is a location in Stray and Chapter 10: Midtown, that can be entered through the back, because the Bouncer doesn't allow Cat and B-12 in the club, just like Simon, Jeanma and Miko.

This is a large building with a purple sign, behind which there is an alley. The club has two floors, and through the window you can get to the second, where the parties take place. There is a bar, a dance floor, holo-dancers programmed by Bouncer, a DJ stand and tables. At the very top there is a VIP room for private parties, the Cat can get into it by going through the control panel of the club's lamps. Through the bar you can get to the back room, where the Memory is located.

Dj matcee performs there during the game. You can read an announcement about this on the wall near the Residence: *"DJ MatCee Tonight at the Goro² Club!"*

## Walkthrough

* Move through the alleyway to the back of the building, from the distance, one can see Latekila sitting on a roof. There is an announcement from Bonobot pinned to the wall between the public telephones.
* Turn around and find a way to climb up to Latekila.
* Move over the pipes and to the back window of the Nightclub, where a robot named Alex is looking out of. After talking to him, he'll invite Cat and B-12 to the party.
* Talk to the Bartender, he will mention the closed VIP balcony.
* Get the Lever Handle from Fripp and switch off one of the Holographic Dancers.
* Move up with the platform to the upper floor.
* Use the controls to move the club lamps so Cat can use them as a path to reach the VIP balcony.
* Walk over to Raf.

## Characters

In front of the club:

* Jeanma
* Miko
* Simon
* Bouncer

Building backside:

* Albert
* Latekila (on a roof)
* Alex

Inside the club, dance floor:

* Alex
* Anna
* Bwash
* Koola
* Fripp
* Bartender
* Dj matcee
* Viv
* Background characters

Upper floor (VIP balcony):

* Raf
* Blazer
* Clementine

## Items

* Lever Handle
* Strange Drink
* Vinyl Record

## Trivia

* In the game files, this is sometimes referred to as a "strip club".
* Song "Default Club Sound" is playing on the club as the default song, and "Ugly Megamix" can be played if the Vinyl record is on the DJ stand.
* Nightclub is designed by Nicolas Millot and Alexandre Brodu.
* In the VIP room there are televisions that show video from surveillance cameras that show old designs of the city and characters.
* The club is called Goro², and Japanese ゴロゴロ "gorogoro" means purring. The club's logo is two letters G in the secondary alphabet, turned to each other.

## Gallery

VIP balconyThe room to which the VIP balcony leadsUtility roomNightclub patronsAll types of Nightclub drinks (not counting the strange drink)Logo animationLogo animationCoastersOld logo from the game filesAnother animation
Clementine's Picture

**Clementine's Picture** is one of the Items found in **Stray**. This is a photo of Clementine and Zbaltazar together, taken in Antvillage.

Zbaltazar gives it to the cat at a meeting so that he can find Clementine in Midtown: on the reverse side is her address in the Apartment Complex. After seeing this photo, Clementine will understand who sent the cat to her and will tell her her plan.

This photo shows Zbaltazar even before he started meditating, as well as smiling Clementine.

## Dialog

If you show this item to Companions, they can answer:

## Gallery

Clementine's Picture in the inventoryBack and front
Alex

**Alex** is one of the Companions found in the game **Stray** at the Nightclub in Chapter 10: Midtown. They look out of the club window at Albert, then invite Cat and B-12 to the party.

Can be nuzzled.

## Trivia

* Probably a reference to UI Designer Alex Cook.
* Compare Alexander.

## Dialog

 🛈 | You wanna party with us?
 🛈 | Enjoying yourself, little one ?
 🛈 | Oh you're not gonna drink that little cat ? I don't think it's good for you.

## Gallery

Alex looks out the windowReaction to meowingNuzzled
About (disambiguation)

This page is created purely to make Template:Hatnote/doc not spam Special:WantedPages.

The better path would be to fix that doc to not have redlinks, but that looks tricky. So, we just generate a page for all the redlinks the templates generate.

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Postcard

The **Postcard** is an inventory item in Stray that is stolen from a wall by B-12 at the end of Chapter 3: The Flat. You need to show the postcard to Momo to start the notebooks quest.

## Transcription

Texture Name: ./Game/Data/Props/PostCard/Texture/PostCard.tga

Left side:

> I am having great vacation here in Montpellier, lot's of sun & great people, I think I could stay here a little longer than expected! Bob
>
>

Address:

> Ollie C Seidel
> 3291 Moore(?) Avenue
> DALLAS TEXAS
> 75204
>
>

Post marks: no visible date marking:

> AIR MAIL POST DEPARTMENT
> SPECIAL DELIVERY
> EXPRESS DELIVERY
> AIR MAIL POST OFFICE
> PARIS
>
>

## Trivia

* The stamp is the "Marianne l'engagée 2018" stamp, designed by Yseult Digan aka YZ, and engraved by Elsa Catelin. The red version is for priority letters for next-day domestic delivery, with a similar design being used in other colors for other values and types. Probably not the right stamp for overseas airmail, but there may be an exception made for postcards.
* Montpellier is of course the home of BlueTwelve Studio. It is a coastal city, and there are cultivated palms on some of the beaches. It's the other side of the country from Paris, so the Paris post mark likely just means the card was processed through the airport there.
* "Bob" could be short for "Roberto" - Seamus' name in some of the game files. There are also a couple of Annapurna staff that it COULD be a reference to though it seems unlikely: marketing manager Maile Robertson and global QA manager Adam Robert Jones (not in the Stray Credits).
* The address 75204 is indeed in Dallas, Texas. There are at least 40 Avenues in that zipcode, but none seem to match the obscured name.
* Ollie C Seidel may be a reference to the deceased cat Oliver in Stray's credits?

## Dialog

If you show this item to Companions, they can answer:

## Gallery

Back of the postcardFront of the postcard./Game/Data/Props/PostCard/Texture/PostCard.tgaWhere the postcard is found
Guardian

### Chapters

Chapter 4: The Slums, Chapter 6: The Slums - Part 2, end of Chapter 7: Dead End, end of Chapter 12: Control Room

## Voice

### Other

**The Guardian** is a Companion in the Slums in Stray, who stands just outside the broken Elevator. He stops the Cat and B-12 at the beginning of Chapter 4: The Slums, but after the inspection of the two, he is convinced that the Cat and B-12 are not like the Zurks. He then accepts their stay, turning off the alarm on the condition that they don't eat him and the other Companions.

In Chapter 4: The Slums, after greeting the Cat, he can be found standing near the Elevator, and you can ask him for advice. In Chapter 6: The Slums - Part 2, he practices qigong in the Elevator, and you can still talk to him. At the end of Chapter 7: Dead End, he pets the Cat, thanks him for saving Doc and shows him the way to the Sewers Entrance.

Can be nuzzled.

## Gallery

ExercisingReaction to meowingNuzzledPetting the catStick texture
Isaac

Isaac can be found sleeping in Antvillage, and does not awaken.

## Trivia

* "Electric Zurk" is a reference to the Philip K Dick novel Do Androids Dream of Electric Sheep, which inspired the movie Bladerunner. Isaac's sleepy mutterings answer the question of the title.
* His name may be a reference to another of sci-fi's great authors, Isaac Asimov (author of "I, Robot"; coiner of the three laws of robotics; etc).
* This is the only confirmation that Companions actually mimic the sleeping behavior of humans: though there are a number of beds in the game, none are seen being used, and other sleeping characters in the game sleep sitting down on the floor or on the chair.

## Gallery

Early design (picture from Kime Honma's Artstation)Early and final design
Locations

Various **Locations** can be visited in Stray. The game takes place in the Walled City 99 and partly in the Outside.

## All locations of Stray

* **Walled City 99:**
	+ **Lower Level:**
		- **Dead City**
			* Dead End
			* Rooftops
			* B-12 Flat
		- **The SafeZone**
			* Clementine's apartment
			* Momo's Apartment
			* Dufer Bar
			* Elevator
			* Elliot Programming
			* Grandma Clothing
			* Library
			* Market Place
			* Super Spirit Laundry
			* Seamus' Apartment
				+ Doc Secret Laboratory
			* SafeZone Entrances
				+ Sewers Entrance
				+ Dead End Entrance
			* Surgery
			* Zbaltazar's apartment
	+ **The Sewers:**
		- Sewers Entrance
		- Antvillage
	+ **Upper Level:**
		- **Midtown**
			* Apartment Complex
				+ Clementine's Midtown apartment
			* Barbershop
			* Clothing store
			* Hat shop
			* Mattburger
			* Midtown Bar
			* Midtown Elevator
			* upper part of the Slums Elevator
			* Midtown Subway station
			* Midtown Hologram
			* Neco Corporation factory
			* Nightclub
			* Police Station
			* Surgery
		- **Jail**
	+ **Control Room Area:**
		- Control Room Subway station
		- Control Room
		- Lounge
		- Exit
* **The Outside:**
	+ Inside the Wall
Bilite

## Voice

### Default

**Bilite** is one of the Companions found in the game **Stray**, sitting on a bed in Antvillage near Kundelich.

## Trivia

* Bilite is the French word for bile. His name is unchanged in the French translation.
* In the game's source code, Bilite is referred to as Billie: DROID\_ANTVILLAGE\_Billie\_Loop\_DROID02.uasset. It was likely an earlier name that was changed in the course of development not to be confused with Billy. Another characters that seems to have been renamed are Zbaltazar (Gerard), Seamus (Roberto Jr), Doc (Roberto), Kosma (Koba), and Riko (Freddy).
* Possibly a reference to the cat Billie from the Credits.

## Dialog

 🛈 | I wanted to explore like she did, but the grown-ups forbade us to leave **AntVillage**.
 🛈 | That's not fair. So uncool.

## Gallery

Reaction to meowingEarly design (picture from Kime Honma's Artstation)Early and final designs
Poncho

**Poncho** is an item created by Grandma at Grandma Clothing and is used in Chapter 6: The Slums - Part 2 to receive a Fixed Tracker from Elliot.

* To receive the Poncho, Cat must acquire the Electric Cable from Azooz.

## Trivia

* Baladin wears the same Poncho, but gray in color.

## Dialog

If you show this item to Companions, they can answer:

 🛈 | I recognize **Grandma** style. She's very talented you know.

## Gallery

Poncho in the inventoryPoncho on ElliotTexture
Chapter 8: The Sewers

## Chapters

**Chapter 8: The Sewers** is the chapter after Chapter 7: Dead End.

## Plot

The cat enters the gate and meets Momo in the courtyard, he is waiting for him on a raft to go to the Sewers. The cat helps him open the first gate, and there they check the Defluxor on Zurks and their eggs. Having reached the next gate, Momo tries to open it, but cannot because of the old equipment that is not working. He opens the door manually, but he can't follow the cat, so the cat only goes further with B-12.

There has been no one in the Sewers for a long time, all the corridors and pipes are overgrown with a certain substance, and there are a lot of Zurk eggs growing there. Having made his way through the pipes and labyrinths of the Sewers into a large hall with a lot of Zurk eggs, the cat presses the lever, and many Zurks run in his direction. After passing through several halls with big eyes on the walls, the cat enters the next room.

B-12 opens the next door, breaking the locks on both sides, and reaches the next large hall, this time with giant eyes on the walls, where a lot of Zurks attack the cat. Trying to protect him, B-12 uses a Defluxor, but it overheats, and B-12 falls to the ground. The cat picks him up and runs on, holding his body in his mouth, chased by Zurks. He manages to run into the closing door at the very end of the Sewers and wakes up B-12, who thanks him for his rescue. Through ventilation, they pass on, and reach the Antvillage.

## Notes

* See Zurk Runs.
* Never destroy all the Zurk eggs in your way with a Defluxor, try to avoid them.
* There's two memories in this Chapter.

## Trivia

* The names of the music included in the official Soundtrack playing in this chapter: *Sewers* and *Hatching*.

## Gallery

The cat on the raftMomo tries to open the doorFleshy WallsGiant eyesCat and B-12 reach the Antvillage
Main (disambiguation)

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Cameras

**Cameras** are located in various spots throughout the levels of Stray.

## Dead City

Cameras will follow you and nod if you meow at them in Chapter 2: Dead City and Chapter 3: The Flat, controlled by B-12 from the network. After you give him a drone body, he stops controlling the cameras, and they turn off.

In the following chapters, all cameras in the Dead City will be turned off, not counting the camera at the entrance to The SafeZone. Most likely, it is controlled from the Slums, and will not nod if you meow at it.

## Midtown

In Chapter 10: Midtown, three cameras are installed in the Apartment Complex by the Sentinels to watch over Simon, Jeanma and Miko. Simon gives the cat a cassette tape for breaking the cameras for them.

Some cameras are installed in the Neco Corporation factory, but seems like they're turned off too.

The Peacemakers are having CCTV cameras instead of a head, and they are black, although the usual cameras in the game are white.

## Jail and Control Room

There are cameras in the Jail, but they are all turned off, and the prison is controlled by the Sentinels so cameras are not needed there.
The cameras in the Control Room are also turned off but they turn on during Intrusion Alert. You still can't interact with them there.

## Gallery

Camera design by Maxim DorokhovCCTV sign in Dead CityTexture
Nuzzle

The **Nuzzle** is an action the Cat can take with Companions in Stray.

Nuzzling five Companions in a single save-slot will grant the Cat's best friend achievement.

Different companions react differently to nuzzling, but most of them like it.

## List

The following companions can be nuzzled.

In the Slums:

* Guardian
* Grandma
* Riko
* Zakk

In Antvillage:

* Zbaltazar

In Midtown:

* Ledoc
* Bonobot
* Paoudre
* Krooni
* Koondy
* Peacemaker 198
* Alex
* Jeanma

## Gallery

Guardian, SlumsGrandma, SlumsRiko, SlumsZakk, SlumsZbaltazar, AntvillageLedoc, MidtownBonobot, MidtownPaoudre, MidtownKrooni, MidtownKoondy, MidtownPeacemaker 198, MidtownAlex, MidtownJeanma, Midtown
Jenkins

## Voice

### Default

**Jenkins** is one of the Companions found in the game **Stray**, found scavenging on the ground at the bottom level of Antvillage, alongside Moka.

## Trivia

* Jenkins' greeting is a direct quote from Skyrim, in which general traders of various races and genders all greet the player with this line.

## Gallery

Reaction to meowingEarly design (picture from Kime Honma's Artstation)Early and final designs
Family

The **Cat** **Family** consists of four cats. At some point, the main protagonist was separated from the family after jumping on a broken pipe, and the cat has to attempt to return to the family. The main cat is an **orange tabby cat**. The other cats are an **orange and white cat**, a **white cat with orange spots** and a **black cat**. Their breeds are difficult to determine, most likely, they do not have a specific breed, since over hundreds of years cat breeds could have changed a lot, mixing with mongrel cats.

## Throughout Stray

At the beginning of Stray, the Cat Family lived in a shelter from the rain Inside the Wall. The protagonist played with the other cats and they all went to sleep. Once they woke up and the rain had stopped, they all left. During their journey, they jumped across a broken pipe. When the protagonist tried to make the jump, it fell, separating it from the rest. The meows from the other cats can be heard as they call out for their lost friend:

The cats do not appear for the rest of the game. It's unknown if the Cat Family was able to reunite with the main protagonist after the latter succeeded in exiting Walled City 99.

## Gallery

Black catOrange and white catWhite cat with orange spotsThe cat sharpens his claws on a tree with a family member
Moon

The **Moon** does not play a significant role in Stray, but it allows to prove that the events of the game take place on Earth. This is one of the first things we see at the very beginning of the game in Chapter 1: Inside The Wall. The events of the game take place on a full moon. The Moon looks very big because it is close to the horizon (because the Walled City 99 is underground and the Moon is just starting to rise in the first scene), and most likely it is a supermoon on that day.

As in the case of A Blue Sky, mostly only Outsiders know about its existence. Moon is mentioned in the writing on the wall in Momo's Apartment:

> According to radiometric dating, the Earth is 4.54 billion years old. It has a single natural satellite, the Moon, which formed soon after.
> The gravitational interaction with the Moon creates the tides, stabilizes the Earth's axis of rotation, and gradually reduces its rotation speed.
>
>

Also on one of the houses behind Clementine's Midtown apartment is a large neon moon sign.

## Gallery

A picture from the game filesMoon textureMidtown neon sign
Midtown Bar

The **Midtown Bar** is a bar in Midtown. Its only quest-related purpose is that Stuplachee is in the back room and needs to be woken up.

Other than that, like with the rest of the city, the patrons and barman can provide various hints on being shown Inventory items.

The bar serves a variety of Drinks, the barman here is called Johnee. There is a billiard table with a cat toy, a jukebox and televisions. In the back there is a small table, hangers and bottle crates.

## Trivia

* Songs "Baby Download" and "Self-Destruct Sequence Initiated" are playing in the bar jukebox.
Barbershop

The **barbershop** is a location in Midtown where Companions get head replacements from The Stylist. The current client is Slipy. They can replace the rest of the body in the Surgery.

The shop can only be accessed through a small gap in the door's netting, or through the window.

The Barbershop has yellow lighting, it is decorated with Signs, carpets, models of heads and mirrors. Upstairs there is a small loft, where there is also Paint Bucket, which can be dropped on the floor. In this loft is a Memory:

*The barbershop was a social hub where people would gather. Talk, tell jokes, share secrets. It was a fun place. Even after the humans were gone the companions kept the shop going. Turns out hair isn't a necessary ingredient for a successful barbershop.*

## Trivia

* Songs "Suitcase" and "Sound of Something Falling?" are playing on the Barbershop radio.
* Barbershop is designed by Clara Perrissol (level art) and Koola (lighting).
* There is an Atomic Battery near The Stylist, which cannot be taken. Maybe it's just a reused asset, and it's actually a regular battery, but it is not known for sure.
Exit

Spoiler*This article contains **SPOILERS** to Stray! Please read it only if you have already completed the game.*

## Exit

### Inhabitants

Helper 556, Helper 019

The **Exit** is a large door connecting Walled City 99 to the outside world. Reaching it is the ultimate goal of the game.

The door is attended by Helper 556. Nearby, in the foyer, Helper 019 sweeps the floor.

Behind the sealed door there are several stairs leading to the Outside, but it can only be opened through the Control Room.
Antvillage

## Chapters

**Antvillage** is a large village located within the undergrounds of Walled City 99. It is centered around a large pipe heading upwards with several smaller pipes connecting to every end of the circular walls. The location is filled with many huts, houses, balconies, and more in which Companion bots stay.

The Cat would discover Antvillage during its exploration in search of the Outsiders, specifically encountering Zbaltazar in the location. He would then continue his journey by heading up through pipes towards Midtown.

## Trivia

* Song "Ant Village" is playing in this location.
* Songs "A Sphere of Blue Light on a Marble Floor with Waves Coming from Every Direction." and "Uwazumosurikae" are playing on the Antvillage boombox near Marie and Noam.
* Antvillage is designed by Kime Honma (Clean and Polish of existing 3D assets, Vertex painting, Set dressing, Collisions, Zbaltazar dialogue polish, Lighting), Viv (3D assets, Lighting) and Koola (Lighting).
Chapter 7: Dead End

## Chapters

**Chapter 7: Dead End** is the chapter set in Dead End, after Chapter 6: The Slums - Part 2. It is infested with many Zurks and Zurk eggs.

## Plot

After leaving the Safe Zone, the cat must pass the technical water utility in which the Zurks live. After going through various runs, jumps and even injuring his paw, the cat gets into a Dead End, where there is a broken non-working electric generator in the yard. The cable from it leads to the house where Doc is hiding.

Doc tells the cat that he came here to test a Defluxor - a weapon against Zurks, but got stuck because the Fuse in the generator burned out. Doc offers the cat and B-12 to replace it, but warns that the generator turns on very loudly, so it will attract a lot of Zurks. This happens, and Doc helps the cat to return to the house with the help of a Defluxor.

Doc is happy that he will now be able to return to the Slums, and suggests installing a portable Defluxor on B-12. He warns that it may overheat, and then it may need extra time to cool down a little. They go together to the garage room, from which you can return home, and going inside, B-12 checks the operation of the Defluxor on Zurks living there. Doc goes further to the door to the Safe Zone, and, opening it, reunites with his son.

Guardian thanks the cat for helping Seamus find his father. He tells the cat that Momo is waiting for him on his boat at the entrance to the Sewers, and that the cat can go there, or finish his business in the Slums first.

## Notes

* See Dead End Zurk Run.
* You can get 3 memories in this Chapter.
* Do not forget about overheating of the Defluxor. You can check its operation on many Zurks.
* Finish collecting all the items and memories that you did not collect in the Slums yet - after entering the gate in front of which there is a Benzoo, you will not be able to go back.

## Trivia

* The names of the music included in the official Soundtrack playing in this chapter: *Dead End*, *Raft*, *Fuse* and *Roberto is Out*.

## Gallery

Street scene with Zurk eggs.Doc and Seamus reunited
Foo (disambiguation)

This page is created purely to make Template:Hatnote/doc not spam Special:WantedPages.

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