recursal/Fanatic-Fandom huggingface dataset:
Голди

> "*I read in a book that the sun has a strange power to make people happy... Just wanted to share!*
> ― Goldie, Pocket Camp*"*
>
>

## キャラメル *Кьарамеру (Карамель)*

““A little bit of happiness is better than a lot of anguish.””

### Появления

AC, WW, NL, HHD , PC, NH*

**Голди** (キャラメル,, Кьарамеру?, Карамель)​​​​ - обычная жительница-собака в серии Animal Crossing, которая появляется в каждой игре. Её имя, возможно, отсылает к её породе - Золотистому Ретриверу (*Gold*en Retriever). В оригинальном, японском языке, её имя обозначает карамель, что отлично подходит под её милый и сладкий характер.

Её коронная фраза (причем на всех языках) является популярным способом передать звук лающей собаки.

## Внешность

Голди - собака светло-карамельного цвета, которая напоминает смешение пород золотистого ретривера и лабрадора-ретривера, с небольшими чуть более темными пятнами на ушках, лапах, хвосте, и мордочке. У нее также большое пятно возле левого глаза.

Голди меняла свою одежду несколько раз - изначально, в Animal Crossing она носит Hippie Shirt, затем, в Wild World она в Red Check Tee, в City Folk, New Leaf, и Pocket Camp - "привычная" Dapper Tee, и наконец, Tweed Dress в New Horizons.

Если на улице идет дождь - она будет ходить с зонтом - Toad Parasol.

## Личность

Голди имеет обычную личность и часто ведёт себя доброжелательно по отношению к игроку. Обычные жители обычно хорошо ладят с ленивыми, бодрыми, самодовольными, высокомерными и другими обычными жителями. Голди может конфликтовать с капризными и заботливыми жителями. Как обычный житель, Голди обычно будет вставать в 6:00 утра и им будет легче сдружиться с остальными. Как и обычные, так и бодрые жители ссылаются на невидимого друга, известного как Мопина.

## Дом

Дом Голди не имеет какого-то определенного стиля. В Animal Crossing, Wild World, и City Folk её дом имеет березовый пол и синюю отделку стен. Её проигрыватель играет музыку K.K Bossa. У нее стоит кровать, царственный книжный шкаф, кремовый диван и зеленый столик.

В New Leaf и New Horizons её мебель, в основном, являются частью коллекции современных деревянных вещей, как деревянная кровать, лампа, шкаф, и стены. У неё все еще стоит проигрыватель.

## Pocket Camp

Предпочитаемая тема Голди — природная. В её профиле написано:

"*Goldie's luxurious locks are famous for their natural fluff and sweet aroma. Folks always ask her what her secret is, but she just tells them the truth: she doesn't have any secrets. "*

#### **Требования к приглашению в лагерь**

Уровень дружбы: 1

 Aloe
 Hammock
 Worktable

на 7 уровне дружбы, она вознаградит игрока dapper tee и sparkle stones (x1).

На 9 уровне она вознаградит игрока sparkle stones (x1).

На 15 уровне она попросит игрока смастерить harpsichord.

На 20 уровне она вознаградит игрока своим портретом и sparkle stones (x1).

На 25 уровне она вознаградит игрока sparkle stones (x1).

На 30 уровне она вознаградит игрока sparkle stones (x1).

## Факты

* Её фраза на фото в Wild World упоминает Лабрадора, что может подтверждать теорию что она одна из них.
A Tale of Three Strings

From the Book of the Three Strings; A Tale of Wyrik.

The little poets sing of little things:

Hope, cheer, and faith, small queens and puppet kings;

Lovers who kissed and then were made as one,

And modest flowers waving in the high noon sun.

The mighty poets write in blood and tears

And agony that, flame-like, bites and sears.

They reach their mad blind hands into the night,

To plumb abysses dead to human sight;

To drag from gulfs where lunacy lies curled,

Mad, monstrous nightmare shapes to blast the world.
Erasti Intrigue, Rumors and Plots

##### **This is a section of Intrigues, Rumors and Plots that may or may not be afoot within Erasti.**

* Warforged have amassed in the City of Calistria in number previously unheard of. There are working with the populace and are starting to take over the area. New type of Warforged have appeared and they call themselves Gearforged. No one knows where they came from or why, nor what the children of Xengarath want.
* Merchants who have traveled from the Loch or lower claim to have seen fiery demon possessed golem-like knights. No eye witness's can be found but trade from below the Loch is rare these days as the West is far more lucrative.
* Orc ships have been seen traveling far and wide. Passing on easy raid targets, they seems to be heading and landing from Dinosaur Island to Port Nayanzaru. No one knows what they are up to but it's not like them not to raid, kill, pillage and burn everything in sight.
* Princeps Andrazzi has returned after many years away on business. It is reported the richest man in the Kingdom is far richer after his trip. He has reasserted his position in the Triumvirate and is meeting with many powerful groups and people in public. The talk is he wants to expand Erasti's borders and influence in the Mirrored Sea. Is this a plot for a larger prize?
* The Queen of the Fey has sent many followers into Erasti. The can be seen in hushed conversations in many a bar or tavern, though they keep to themselves.
* Aetherborn, though rare, have become non-existent in Clayth over the past twenty years. Where have they all gone?
* The war between Vardenwall and Sopara has come to a quiet end. Now the battle for economic supremacy is at hand and both have sent enclaves into Erasti to secure favored trade deals.
* Some say there is an underground arena where odd and magical creatures battle it out for coin.
Руководство:Список насекомых на ноябрь (New Horizons)

Общее количество насекомых в *New Horizons* составляет 80 штук.

В северном полушарии в ноябре можно поймать поймать 27 особей, из которых 3, появляющихся в ноябре, и 10 тех, которые уйдут после конца ноября.

В южном полушарии в ноябре можно 43 особей, из которых 8, появляющихся в ноябре, и 1 особь, которая уйдёт после конца ноября.

## Северное полушарие

### Новые в ноябре

 Медведка |  | 500  | Под землёй
 Паук-птицеед |  | 8000  | На земле
Kaemoloth

**Holy Color:**Grey

Scribe of the Doomed, Lord of Bones, Lord of Death, Guardian of Tombs, King of the walking dead.

The dragon god of death and undeath with two aspects, The Reaver and the Guardian of the Lost. As the Reaver, he was worshiped by evil dragons and took lives, blessing those who served him in this capacity. As the Guardian, he ferried the souls of dead dragons to Dragon Eyrieand ensured they were no longer troubled by the enemies they may have had in life. The Guardian of the Lost was known as Chronepsis on other worlds and planes, while the Reaver was known as Faluzure.

## Description

He appeared as an impenetrable region of blackness in the shape of a dragon. Legend also had it that to touch him was to instantly die. He was said to speak with the dusty croak of the undead.

## Personality

He was arrogant, fatalistic, proud, and totally lacking in any sense of humor. Null didn't anger easily, but instead slowly nurtured grudges that eventually blossomed into undying hatreds for slights and attacks, whether real or imagined

## Worshipers

Dragons and dracoliches who venerated Kaemoloth and were capable of casting priest spells were considered Kaemoloths clerics, and were known as annihilists. Temples to Kaemoloth were dimly illuminated subterranean cavernous vaults cloaked in endlessly shifting shadows. Many dragons of all species and alignments traveled to such temples before their deaths, and their remains and the treasure that once adorned their scales engulfed those temples floors. Spirits of the dead wyrms and other spectral guardians defended Kaomoloths temples from interlopers who sought to plunder such rich draconic burial pits.

Two Kaomolothist centers of worship were of major significance to his followers. *The Well of Dragons* was a vast natural cauldron located unknown, where countless dragons visited the ancient temple to die there, some choosing to shatter themselves against the rocks in a fatal dive. *The Crypt of Dragons* was a vast underground cavern-tomb, also unknown. The shrine was consecrated ages ago to the Guardian of the Lost and was believed to be the largest remaining temple dedicated exclusively to the non-evil aspect of the god

Kaomoloth's followers were preoccupied with necromantic investigations and the philosophical contemplation of death. A ceremony known as the Drawing Down was held at most once every lunar month, beginning on the night of the waning half-moon. Over the next fortnight, dragons of all species consigned the spirits of the recent dead to the Guardian of the Lost in elaborate ceremonies of corporeal internment that culminate with the appearance of the new moon.

During solar eclipses, followers of the Reaver celebrated the Nullification. On such occasions, followers of Reaver rampaged throughout the lands, wreaking destruction and leaving naught but death in their wake. It is said that the follower who had scored the greatest number of casualties on non-dragons was transformed into a Wyrm of Death and became high priest of Kaomoloth until the next eclipse.
Honor Lookout

* Honor lookout is a pirate hideout at 77.51. It is lead by Captain Ullorise who is an Aridni that has lead Honor lookout for over 100 years, the tower itself being from the days of the old Ulrok.
* The tower itself holds a Brazier that has had Continual Flame cast upon it.
* Underneath the tower is where the pirates dwell, and is riddled with traps that have been applied over the course of decades.
* Captain Ullorise leads a band of pirates roughly 90 strong, and has also shown disdain for the character Oz.
* The island itself holds a forest blanketed by peat moss, which is a plant the Kuro have been seeking for use in their guns.
Jazzaek Anvilheart

# Jazzeak Anvilheart

 **Holy Color:** green, brown and gold

God of Dwarves

Jazzeak inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies.

## Description

Jazzeak appears as a strong handsome dwarven warrior with four arms, wearing gilded plate armor and carrying his favoured weapons. He carries the Shield of Jazzeak with an image of his mother, Omdida, former God of Ysgard. He commonly wields a black polearm known as the Ebon Glaive and carries a great club called Bonebreaker, made from part of the tree of life from the plane of Ysgard. He also carries a spear, a longsword, an axe and a flail.

## Personality

A harsh but fair judge, he was strength and force of will embodied.

## Worshipers

Jazzeak is worshipped at forges and hearths. Melted metals are sacrificed to him monthly. Jazzeak's clerics, known as *Sonnlinor*, were usually drawn from family lines, like most dwarven occupations; they wore earthy colors, with chain mail and silvered helms. The church of Jazzeak had an active role in guiding the morals of dwarven communities; they emphasized his hand in everyday dwarven activities such as mining, smithing, and engineering, and invoked his blessing when these tasks began. They led the push to found new dwarven kingdoms and increase their status among surface communities.

**Rituals**

Morning suns are greeted with a unison of hammers upon anvils as they hammer a tune upon with metal singers will and mold steel into form they desire and ultimately offer their creations back to Jazzeak.
Tiers of the Greater Beings

True Gods exist in multiple dimensions and they harness the two energies that travel and intersect between dimensions, the energy of thought or psychic power and the energy of souls. The first power is the prayer and worship, belief and faith of their followers. The second is the spark of life in a mortal soul granted or gained to the higher power, which interned, is connected to the Elan Synderes of the Estelar. Their Elan Synderes, or Divine Sparks, grant each Estelar control over one or more portfolios.

A portfolio is a list of things that all true deities possess. The portfolio of a deity determined the area of interest that it both represented and had power over. Ideas, emotions, races of creatures, schools of magic, and other topics related to mortal existence could all become part of a deity's portfolio. A deity automatically senses events occurring in relation to their portfolio, though the weaker the power of the deity, the more mortals had to be involved in the event for them to sense it.

Lesser powers such as Saints and Patrons do not have Elan Synderes or portfolios. Should they acquire one, they would ascend to Godhood. How to acquire Divinity or gain a portfolio is unknown at this time to mortals. We do know that gods seem to have the ability to attain different portfolios from each other.

* ***Estelar or True Gods***

* ***Saints***
* ***Patrons Powers***
* ***Champion***
The House of The Bear

**The** **House of The Bear.**

The House of The Bear is a cosy bed and breakfast type of place.

The common room would be more accurately described as a lounge. A small fireplace burns in the corner with large cushioned chairs all around. Several small round tables for two are also scattered about the room. A bar is sometimes manned by a sleepy boy of maybe ten summers. This bar is more of a desk than an alcohol dispensary. Behind the bar, a staircase heads upwards and there are two hallways leading in opposite directions from the common room.

It is cosy, but very forgettable.

The Keeper is Ina, who is a middle-aged woman of moderate build and short hair. Her most striking feature is a slightly crooked nose and blue eyes.

Each modest but comfortable room is 2 silvers for the night and breakfast is included. Warm baths are an extra silver penny.

Ina and her staff (read, *family*) are obsessively discreet.
Vaarnix

Vaarnix is home to some of the finest colleges and universities in Clayth. It is ruled by a Genasi who holds the title of the youngest archwizard ever, though these days, he's nearing his 400th birthday.

The magic of Vaarnix is legendary, and the faded glory of the past can still be seen in it today. The city had a number of floating fortresses, mansions, and towers in past centuries. Time, war, and disaster broke them, but remnants float in place or drift in patterns above the city, and sometimes beyond.

Built upon the remains of the first age, mages today still search the remains for sources of lost magic and techniques. Age after age this city managed to stay standing as many of Vaarnix's buildings and monuments are ancient, but while many old cities are built upon the refinement and expansion of a style, Vaarnix is built upon change, upon necessity, upon the mixture of many mages styles, both ancient and modern. The city’s districts have their own overall styles, defined by the enclaves and their occupations, but the districts are still a mishmash of new buildings amid, and atop, the old. Even with the city’s chaos of architectural styles, its districts have common features, all arising from Vaarnix's unique magical character. While this city is truly a gem to behold, all is not well in the Empire of Magic, but looking at the day to day behaviors of the people, you'd never know it.

Magocracy: An individual or group with potent magical power leads the kingdom and promotes the spread of magical and mundane knowledge and education. Those with magical abilities often enjoy favored status in the kingdom.

11 enclaves (4 major, 6 minor, 1 ruling) Only enclaves have any magic casters, the rest of the populous are none casters. Enclaves are consider the strongest elementalist arcanist in world, basing rank and status on the amount of elemental mastery. The ruling enclave is king of the city, everyone contest against the strongest archwizard to be the Sorcerer King. Sorcerer-King Larloch.

Ruling Enclave- Jiksidur

*The Major Enclaves of Vaarnix each hold an elemetal mastery in magic.*

Major Enclaves- House of the Inferno, Sky of the Tears, Clan of the Gale, and The Seat of Stone

*Each Enclave controls a ward within the City of Vaarnix itself and hold dominion over the population living within its borders.*

Minor Enclaves- Shade Enclave, Enclave of Xinlenal, Emerald Enclave, Eileanar Enclave, Nhalloth Enclave and Akintaer Encalve

13,139 population. (10%) Genasi, (80%) human, (3%) elf, (4%) half elf, (1%) dwarf, (1%) gnome, (1%) other
Snow Tiger

A fierce, quick-handed Clan bordering on reckless, the Snow tiger Clan often grasped for prizes beyond their reach and could be their own worst enemy. Snow Tiger warriors prized the ability to strike first above other considerations, though members of the civilian caste were more even-paced in their dealings.

The desire to emulate the Clan's totem animal, particularly its speed, colored all aspects of a Snow Tiger warrior's life: snap judgements were actively valued above slow consideration, and first impressions counted for everything. While beneficial in certain circumstances, such a mindset often lead to rash decision making by the warriors, which made forming alliances and cementing trade deals difficult. Novitiates in particular had much difficulty in adapting to this lifestyle, though the Tigers were always eager to capture as many as possible as a sign of their military prowess. In comparison, Snow Tiger civilians were far less caught-up in this need for speed, if only for practical purposes: a hasty job could be far more debilitating than a hasty battle plan.

The mentality of their totem animal was another trait strongly associated with the Clan. Whether it was a work crew, family unit or warrior raiding group, the appreciation and recognition of others' abilities within the "streak" created strong ties between the group's members. Individual skills and fighting styles are the norm, instead of group tactics. When threatened from the outside the Clan could quickly demonstrate strong individual skills, and caste relations were generally even-keeled, for the most part. The warriors' distrusted for the merchants' inherently corrupt ways caused them to assign troops to every trade missions, while the laborer castes, feeling their skills undervalued by the rest, were strongly supportive of each other. However, intense differences of opinions between streaks, combined with a quickness to anger and need to find quick solutions, often had destructive and self-defeating outcomes.

Technology was also prized by the Clan, especially its warrior caste, who were willing to do anything in order to enhance their speed and reaction time, and lethality including the use of foreign weapons and magics.
Птица

**Птицы** (鳥, *Тори*?) — вид жителей в *серии Animal Crossing*. Они напоминают множество различных типичных воробьиноподобных птиц, иногда с уникальными хвостовыми перьями.

На данный момент в серии насчитывается 21 птица-житель: пятнадцать самцов и шесть самок.
Из них шесть — спортивные, четыре — капризные, три — ленивые, две — обычные, две — бодрые, две — самодовольные и две — высокомерные. Среди птиц нет заботливых жителей.

## Особые персонажи

Беппе

Джованни

Карло

Жёлтая птица
Vinthas

Little more than an overgrown village by the natives of the larger cities. However, it is the place to go when purchasing anything having to do with crops. The selection of agricultural goods is not as great even in Morgatha. Vinthas is especially noted for its fine wines and the grapes which constitute that wine. Its people are mostly farmers, or those who have made their wealth from agricultural endeavors. Although Vinthas is far from rustic, its citizens are regarded as hicks. This does not bother them, for the most part, because they know that they are indispensable to the Empire.
The Stoned Garden

The Stoned Garden was once an area of historical culture for the city of Noxi. An outdoor museum filled with statues, plaques and busts of Erasti's most famous citizenry, The Stoned Garden once even boasted an underground Tomb filled with the burial site of many prestigious scholars, noble, warriors and artists. The Stoned Garden has now been neglected due to events,where the entrance of the catacombs is covered in rubble or collapsed. While some of the statues still stand, many are in disrepair or fallen to rubble altogether. There have also been reported sightings of the statues coming to life or elemental of stone and rock living in the Garden. One expedition claimed gargoyles have taken over the area, but that has yet to be verified.

* The Weeping Gates
* Black Briers's Keep
* The Wicked Path
Saint Morana Dea, Maiden of the Solstice ~ Cold and Winter

## Saint Morana Dea the Maiden Solstice, Patron Saint of Winter and the Cold

Saint Morana is a fickle, vain, evil Saint with a heart of ice who is venerated primarily out of fear. She remains untouched by any hint of true love, noble feeling, or honor. She enjoys toying with those who offend her, trapping them in snow storms and then driving them insane with tantalizing visions of warmth and the comforts of home before freezing them to death. Her beauty is cold and deadly, the flower of womanhood preserved forever in a slab of arctic ice--with sensibilities to match the ice.
Saint Morana is given homage primarily in the North Lands, which has both a sea of moving ice and the most frigid climate on Vir'Exalon. Saint Morana brings autumn storms and winter gales, and the biting wind carrying sleet, hail, and snow. Morana aims to cover all of Vir'Exalon with eternal winter, and prophecies foretell that she’ll one day succeed.

**Symbols and Books:** The symbol of Morana is a circling line of wind. No sacred books are attributed to her.

* Cover all the lands with ice.
* Quench fire wherever it is found.
* Let in the winds and the cold; cut down windbreaks and chop holes in walls and roofs that my breath may come in.
* Take the life of an arctic creature only in great need, but slay all others at will.
* Revere the Saint of Winter, so she may gain power and sing her praises into any winter wind.
* Do not raise your hand against any other follower of Morana Dea.

**What Morana Demands**: Moran claims those who serve her will be spared when she achieves his victory. Her demands are relatively direct: help destroy the power of other gods and cover all Vir'Exalon in winter storms. Worshipers must sacrifice creatures by exposing them naked to the winter night. They sabotage hearth fires and storehouses, and assist yeti, ice maidens, and other creatures to do Morana’s will. Theft is no crime for Morana’s followers, and burning the homes, hearths, and altars of his enemies is a sacred duty.
The Trusting Death

The Trusting Death ~ By Loremaster Hyrulf the Grey of Varden

Give me your trust, said the Boar on High.

On my shoulders, I support the sky.

Trust me to know and to do what is best,

Follow the path and I will care for the rest.

But trust is the color of a dark seed growing.

Trust is the color of a heart's blood flowing.

Trust is the color of a soul's last breath.

Trust is the color of Ellesandra’s death.

Give me your trust, said the queen on her throne,

for you must not bear this burden alone.

Trust me to lead and to judge and to rule,

Follow my words, no man think you a fool.

But trust is the sound of the grave’s cold bark.

Trust is the sound of betrayal in the dark.

Trust is the sound of a soul's last breath.

Trust is the sound of Ellesandra’s death.

Give me your trust, said the Night on high.

Our nation’s shall triumph, our enemies will die.

Trust me to guide you with a firm shadowed fist,

And rest all eternity in voids dark bliss.

But trust is the scent of a Moonless Court.

Trust is the scent of Magic’s consort.

Trust is the scent of a soul's last breath.

Trust is the scent Ellesandra’s death

Give us your trust said the lady and lord.

The voice of the people when gaining accord.

Trust we avail and build what is bright.

We manifest our love with ancient blood right.

But trust is the touch of a blade to the throat.

Trust is the touch of the hangman's rope.

Trust is the touch of a soul's last breath.

Trust is the touch of Ellesandra’s death.

Give me your trust said the Love of your life,

To have and to hold, in joy and in strife.

Trust me to love you with heart and with soul,

For better or worse, till death take it's toll.

But trust is the taste of thine unfaithful lie.

Trust is the taste of poisoned wine.

Trust is the taste of a soul's last breath.

Trust is the taste of Ellesandra’s death.
Descent

***Descent*** by *Wyrik Three Strings*

Far away the Mighty Bold’s descent

The Winds of Change doth frequent,

What was before, we see once more

Our kingdom, sorrowed dream of Boar.

Elvish Princess, Court of Moon

When words are spoken, return here soon,

For love’s a song that echoes on

Peace of Oath will be gone.

All eyes on the Royal floor

To the Court of Shadows bore

Night and Magic wrest control

From broken King of Madness sole.

A line extinguished by Oath laid cold

In slumbers peace and dreams of old,

Sixteenth King lies mad awake,

Exiled reality he did break.

Long before voids anger burned

Till this day our hearts have yearned,

Fate unknown yet lovers spurned

Youth was stolen, mystery hath churned.

Memories stolen not whole

Lost the song for heart and soul,

A Pact for Peace and love lament

Abreast Twilight's, Bold’s descent.
Каталог Нука

**Каталог Нука** — это функция, доступная в *New Horizons*. Каталог доступен в Нук-терминале в Бюро услуг и позволяет игроку покупать различные предметы за дини. Предметы в "Выборе дня" меняются ежедневно. Кроме того, в Каталоге Нука есть раздел каталог, в котором игрок может увидеть, какие предметы он уже получил.

После того, как 100 предметов будут куплены в каталоге Нука, игрок получит приложение **Каталог Нука** на свой Нукофон, которое можно использовать практически в любое время, за исключением случаев, когда игрок спит, посещает остров другого игрока или если другой игрок гостит на острове.

В течение дня игрок может заказать для себя не более пяти предметов, которые будут отправлены по почте на следующий день. Игрок также может отправить предмет друзьям, которые можно получить, как только они будут отправлены. Можно отправить не более двух предметов в день.

### Выбор дня

Доступны предметы из следующих категорий, ассортимент меняется ежедневно:

* Nintendo Switch Lite (награда за членство в Nintendo Switch Online)
* 2 предмета мебели
* 1 головной убор
* 1 пара очков
* 2 футболки
* 1 пара брюк
* 1 пара обуви
* 1 пара Тапочек для плавания
* 1 Гидрокостюм с листьями
* 1 музыка

### Постеры

После посещения Фотопии и сканирования amiibo какого-либо персонажа там, вы также сможете заказать постер этого персонажа за 1000 диней.

### Промоакции

На этой закладке находятся промо-предметы, например за привязку *Pocket Camp* к аккаунту My Nintendo игрока. Как и постеры, предметы из этой категории не будут отображаться в Каталоге игрока, но по-прежнему отслеживаются игрой, как видно в Фотопии. Рекламные товары можно отправлять друзьям в игре, но они не смогут сами заказать указанные товары через Каталог.

* Pocket Camp
* 35-летие Super Mario Bros.
* Sanrio

### Сезонный доступ

В Каталоге иногда предлагаются сезонные товары, ограниченные по времени, по случаю определенных международных и региональных праздников, таких как День матери или Зимнее солнцестояние. Сезонные предметы доступны в течение месяца в обоих полушариях, и игрок может заказать их сколько угодно раз, но не более пяти предметов в день.

1. ↑ 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 Добавлено в версии 1.11.0
History of Lygrans

*“The Lygran race traces its history back to the annulus of antiquity. It is said, once there was many cat peoples and types. They lived in their own tribes and lived off the land. Great hunters and masters of stalking, the progenitor Lygrans were tribal in nature and as they met success their villages expanded. These villages became towns and then cities. The mightiest of these cities was the Tiger People. Smartest and most prepared they were ready when the other cities began to war among each other. Taking to the sea the Tigrans used their primitive ships to strike the Lost Tribes in ambush. Making an alliance with the Lions the Tigers created a systematic plan to destroy each of the other cities and with the might of their Lion allies did so accordingly. The two cat races conjoined and through the centuries became a single race. The few survivors of the ‘Lost’ were woven into the new Lygran society and overtime their traits were breed out as they are considered socially unacceptable. Occasionally a Lygran comes along that exemplifies these Lost traits in the pattern of their fur and are normally treated poorly by their fellows.” ~From the text, ‘The Superiority of the Lygrans, A History of the Greatest Nation Vol. 1’*

####

####

#### **Lygran Today:**

The Lygrans are independent, strong-willed, and self-reliant. They demand their personal freedom and are proud and adventurous. Both male and female favor the practical working clothes of sailors: a lightweight shirt or blouse with billowing sleeves, pantaloons, and supple black belts. Colorful sashes and headscarves are popular, as are earrings. Almost everyone wears a dirk or dagger, and swords of various styles are common accessories as well. Most of the citizens  would fight to defend Sopara, as the city provides them with the life they wish to lead. Sopara is a tough city, and its residents are certainly not above performing illegal activities such as smuggling and piracy. These two practices are the major sources of income for the City and provide the Vetica de la Istra with a steady supply of fine and exotic goods. Though most of their activities are concentrated along the North Coast of the Mirrored Sea, many of the corsairs also search further abroad for booty, venturing into the Southern barbarian seas and returning with strange wares that fetch high prices from the right collector. As long as the theft occurred outside the city, no one cares, as long as it wasn’t a Sopara merchant. Questionable goods are just something else to be bartered for in the Vetica.
Three Hammers Tap House

### **Description**

The Three Hammers Tap House is a robust building Just down the road from The Mare's Gate, it stands at two stories tall made with a mix of smooth granite and sturdy oak. The entrance stands to the left of the building with wide double doors, each one being carved with Dwarven script Reading three names; Dalman Bronzehammer, Ebgus Bronzehammer, and Banmiir Bronzehammer. Above the names is a carving of three hammers crossed inlayed with bronze. The windows are made of a latice of bronze with glass panes in the gaps.
The main floor serves as the taproom with a long angled bar cutting across the north-eastern corner, with an opening on the left with a step up. the main floor of the tap is a field of tables and chairs with a few booths off to the western side, hanging from the walls is a collection of trophies brought in over the years by adventurers who felled great beasts. hanging behind the bar are three large warhammers made of solid bronze, each styled differently: One is very basic in design with tough leather wrapping up the handle, another has it's entire hammer head etched with dwarven script and runes that tell tales of adventure, and the last is inlayed with various gems along the side with a large ruby at it's pommel. there is a staircase behind the bar that leads to the home of the dwarven proprieters. And lastly in the south-eastern corner hanging from the wall is a simple bounty board.

### **The Proprieters**

#### **Dalman Bronzehammer**

Dalman is the eldest of the three brothers that own the Three Hammers, he is the primary barkeep and can often be found tending it or helping customers. He has a bald scalp with a tattoo over his left eye and a longer grey beard and mustache that all in in bronze caps. he is generally relaxed but always seems to have a scowl regarldess of his mood, so don't go thinking he doesnt like you because of it, if he didn't you'd already be on the street.

#### **Ebgus Bronzehammer**

Ebgus is the youngest of the three brothers, boasting a robust ginger beard. Though much like Dalman he has a bald scalp, but much unlike Dalman he can usually be found with a grin on his face and a drink in his hand. He doesn't tend the bar often as he spends his time making the Three Hammer Stout, a unique drink found only at the Three Hammers Tap House. He also spends a fair ammount of time attempting more versions of the Stout though none have been quite as good as the original.

#### **Banmiir Bronzehammer**

Banmiir is the middle child of the three brothers, he has a modest beard for a dwarf with the same ginger tint as Ebgus. Though unlike both of his brothers he has a full head of hair. He is the brains of the operation handling all of the shops finances, he will also run the tap house late at night into the early hours of the morning. With the Tap house's main clientel being travelers and adventurers he has taken a fascination to the wanderlust they hold, occasionally giving a free round for a good tale. He also maintains a small bounty board in the south-eastern corner for the more bold and adventurous types to look into for jobs.
Enoch

**Holy day(s):**Everyday is technical a holy but the greatest
 **Holy Color:**Amber

God of Evil, Lord of Murder

## Personality Edit

Look up definition of evil. He doesn't have one personality, he is all of them. Interchanging from one negative emotion to the next. He is a complete source of entropy and destruction, he is the end of all things.

## Description

it is said to be in many forms, one of it's more terrifying is a large upper body set with a light shawl, bleeding eyes sockets, mouth-less, ear less, a pale bald humanoid upper torso, it's hands hand disjointed as they clasp a large claymore. From it's mass hangs a open red tether, a mass of flesh with 2 bells hanging from it's arms.

## Worship

Enoch believed that every murder committed strengthened holy Enoch. As a result, they viewed murder as both a pastime and a duty. Worshipers were required to deal death once in every ten days during the darkest period at the heart of the night. If imprisonment or other constraining circumstances made this impossible, they had to murder twice for each death missed. In accordance with the Lord of Murder's teachings, worshipers strove to ensure before they died, murder victims knew who was killing them and that their death was in the name of Enoch. Novices of Enoch were charged as follows: "Make all folk fear Enoch. Let your killings be especially elegant, or grisly, or seem easy so that those observing them are awed or terrified. Tell folk that gold proffered can make the Lord of Murder overlook them for the next hour."
Руководство:Список глубоководных на сентябрь (New Horizons)

В *New Horizons* насчитывается 40 глубоководных существ.

В северном полушарии в сентябре можно поймать 27 видов существ, из которых 5 появляются в этом месяце, а 8 нельзя будет поймать в следующем месяце.

В южном полушарии в сентябре можно поймать 21 вид существ, из которых 5 появляются в этом месяце, а 1 нельзя будет поймать в следующем месяце.
Пингвин

**Пингвины** (ペンギン, *Пэнгин*?) — вид жителей в *серии Animal Crossing*. От большинства жителей пингвины отличаются более широкими короткими телами, маленькими хвостами и лапами, напоминающими лапы уток. В дополнение к этому, Бумер и Пак носят головные уборы, в то время как Хоппер выделяется объёмными бровями.

На данный момент в серии насчитывается 15 пингвинов: десять самцов и пять самок. Из них пятеро — ленивые, трое — спортивные, двое — высокомерные, один — капризный, один — обычный, один — бодрый, один — самодовольный, и последний — заботливый.

Только Аналог отсутствует в *New Horizons*.

## Жители

Фрига

Хоппер

Чебвик
Flamedance Inn

The Flamedance Inn is not part of Cappalina's city, but is found a days ride out at the unofficial halfway point between Cappalina and Harper's Cross. With the increase in trade, the Inn has taken advantage of the additional traffic and expanded tremendously. Nearly a small hamlet at this time, the Flamedance Inn boasts a secure wall, it's own standing guards, a blacksmith who is an expert of wagon repair and small non denominational shrine, that an on staff healer can be found at. The most prominent building around the hamlet is the stone keep which housed the titular inn, which was run by ***Bernard Frictenstein III.*** This establishment is a popular stop for people traveling on the Iron Road. The rooms are airy, the food is good, and everything is clean. The barmaids were rumored to be iron golems camouflaged as women by illusory means. Apart from the inn, the wall surrounded a temple, a handful of houses, stables and the blacksmith.

The Flamedance Inn, peace is secured by the guards, who insisted that all weapons be peacebonded, all spellbooks bound, all spell components locked in their rooms or stored with the guards and monks need to wrap there dominate hand or tie a thumb to their belts. Failure to do so will lead to barring from the facility or permanent expulsion. The Flamedance is a peaceful and restful spot for travelers and the Guards, most of whom are retired soldiers or adventurers.
Four Flagons Public House

The Public House has three floors, although the top floor and cellar floor are a lot larger than the serving room. Scattered tables litter the main floor with a bar and kitchen.

The main entrance leads to the service room, which has a typical bar and sells a variety of beverages and food. The bar room is joined onto Uma's kitchen, which contained several counters and two cooking stoves. Uma is the long standing Halfling cook and elder sister to the proprietor Seebo. She keeps a rotating menu, and always can be found at the market in the morning to barter hard for good prices and fresh goods to bring back to her kitchen. She has a single apprentice, a human boy of about 14 summers name Rolf. Rolf is a hard worker and can be found doing odd jobs around the inn when he isn't needed in the kitchen.

The cellar floor has many rooms and is the entryway, a set of stairs to the bar area, holds a ticket booth. There customers can purchase tickets for the theater. The main cellar room holds a large stage, with many props such as a musical harp. Behind the stage is the actor's prep room, which contains dressers and make-up stands. The final room is a fairly big storage area, and is connected to both the theater and prep room. The Inn has it's own troupe who get a cut of the shows and drink sold during their plays.

The Troupe is called the Riverside Players and is run by Zeran Bluesong and his troupe that consists of Illthea Cobbles, Jenna Brightwallow, Dallas Hallfire, Lucas Flintmere and Bonaduce Fibonacci. The troupe is often recruited from by larger companies, much to the anger and trouble of Zeran who pours all his passion and money into the Troupe.

The top floor is very large, and can accommodate many patrons.
The tavern rents out rooms of all standards, and accommodated for everyone, from peasants to nobles.Several rooms are available.The master bedroom contains a luxury bed, living area and a grand piano. Its walls are adorned with many expensive paintings.
The intermediate room contains two large canvassed wagons, which had been turned into decorations. It also contains a pipe organ and storage boxes.
Four more basic bedrooms feature a cot, a dresser and a lockable footlocker.

The Public House has a standard bar, manned by the enthusiastic (and Owner) a Gnome, Seebo Gildersleeves. He claims that they have every beverage in Erasti, but they actually had quite a limited selection.

The main attraction is the underground theater, where three to six actors can perform for customers, particularly wealthy nobles.
Salamani and the Great Makers

Salamani was once a sprawling city (in the Old World - Empire of the Infinite Sky) made up of Artificers, Magewrights, Mathematicians, Physicists and other great minds on the leading edge of sciences and advancements in runic magic and artifice.

The name of the great minds of the city took on the name for their collection of workshops and laboratories. These shops do not work in collaboration but in quiet competition as each workshop pushes the boundary of sciences and creates unique breakthroughs in their respected fields. The Salamani are responsible for one of the kind magic items. Once created they send the schematics and notes to the Master Forgers of First Fires who then modify and simplfy them for mass production.
Руководство:Список насекомых на февраль (New Horizons)

В *New Horizons* всего 80 видов насекомых.

В северном полушарии в феврале можно поймать 21 вид, 1 из которых появляются в феврале, а 3 нельзя будет поймать в следующем месяце.

В южном полушарии в феврале можно поймать 63 вида, 3 из которых появится в феврале, а 21 видов нельзя будет поймать в следующем месяце.

## Северное полушарие

### Пропадут после февраля

 Равнокрылая стрекоза |  | 500  | Летает около воды
 Жук-навозник |  | 3000  | На земле (катает снежный шар)

## Южное полушарие

### Новые в феврале

 Рисовая кобылка |  | 160  | На земле
 Горная цикада |  | 400  | На деревьях
The Arcadian Conclave

The Arcadian Conclave is the Alveran Guild of Artificers is one of the most prestigious and wealthy institutions of magic within the known world. As master inventors, their creations range from wondrous and fantastical to mundane and practical, ensuring that they cater to the needs of any potential client should their well of coin run dry, and as master researchers they spearhead what is commonly understood about the arcane alongside the other major magically inclined guilds.

The Artificers deal exclusively in the arcane, preferring to have as few distractions from their vital research as possible. The order accept practitioners from any tradition or school, provided their nature is arcane rather than anything else, but will occasionally invite another breed of caster into their midst for a short time should they ever need to study them or gain another angle on a particularly vexing problem.

While its chief product and purchase is knowledge of the arcane, the guild frequently deal in magical items (either self-made or reclaimed), scrolls, spell books, enchantments of various kinds, and tuition for fledgling mages. Very occasionally a mage from the guild may be hired out to aid an expedition or lead one themselves, but since this often leaves the group understaffed it rarely happens outside of the initiates.

The guild boasts one of the largest and most diverse libraries currently still in existence. To gain access, one requires both written authority from a Nobleman, as patronage of sorts, and to pay a fee of pay a fee of thirty silver for one's first time entering the library, or one gold for each time afterward. This grants one access to the lower levels consisting of the non-forbidden tomes, as well as the guild's small shop.

Greater access to the guild requires one to enroll as a member, requiring either 500 gold pieces or a magical item that the guild currently does not have on file, which grants one lifetime access to the facility. In addition, the esteemed guild requires any applicant to undergo a test of competence, so as to flush out any mage that would either do them harm, practice forbidden arts, or is simply incapable of contributing meaningfully to the guild aside from as a donor.

It should be noted that despite their remarkable experience and knowledge, even the most seasoned mages within the Arcadian Conclave are capable of casting at most 4th level spells. The scarcity of legendary or even remarkably powerful artifacts means that their merchandise, while impressive, falls short of what one would expect of one of the foremost Artificers’ guilds within the civilized world.

Most adventurers within a noble's employ within Alvera will not be personally charged for making use of the guild's facilities, as it is the norm for any employer to provide the guild with a deposit so as to allow for their workers to continue their business without going out of pocket.
Twin Dragons

Twin Dragons.

The twin Dragons are a rather simple knightly order whose leaderships is made up from House Maffucci and House Palla. Both the houses hold equal sway over the order, but many other knights that are part of the order favour Maffucci slightly due to their higher levels of loyalty.

In the order, you have both old houses and newer ones. This divide causes some conflict ever so often. The conflict is mostly internalized and kept hidden from the two heads as none wish to get thrown out or scolded.

The order naturally isn’t only made of knights, but commoners as well. These ‘Squires’ are recruited by the current knights and are always strictly background checked  Many young men and woman accept the offer if it comes as this is an easy way to achieve knighthood, even if it is without lands.

The Twin Dragons are fiercely loyal to House Urso and are often bad-mouthed that they act more like dogs than dragons.

The order currently counts twenty knights, both honorary and full knights. It also poses fifty ‘Squires’, but these numbers fluctuate quite a bit as many leave when things don’t go fast enough for them and new ones are quite often recruited in their place when one of the knights spots someone with suitable talent.
Ellesandra Nera

Daughter of Vedorian Nera and Dame Urielle Snowthorn of House Glimmerwind, the favoured granddaughter of the Moonlit King. Wed to a young Ulrok the Bold after he earned her hand by founding a kingdom and accomplishing many other deeds. She was a shadow fey eladrin prior to her death, around the same time as her husband.

She holds the titles of Princess of the Court of Moon, Daughter of Twilight, The North Wind, and Keeper of the final orb of Dhal'Khaduruth.
Лошадь

**Лошади** (馬, *Ума*?) — вид жителей в *серии Animal Crossing*. Основные черты, отличающие их от других копытных жителей — орехообразные головы и грива из трех прядей волос. Имена и внешний вид жителей отсылают к жокеям, скаковым лошадям и конкретным породам лошадей. Однако Роско основан на шахматной фигуре коня, Джулиан основан на единороге, Папи основан на окапи (родственнике жирафов), а Саванна основана на зебре.

На данный момент в серии насчитывается 17 лошадей: восемь самцов и девять самок. Из них трое — бодрые, трое — обычные, трое — ленивые, трое — самодовольные, двое — высокомерные, одна — заботливая, один — спортивная, и последняя — капризная.
Saint Varog ~ Transcendence and Isolation

## **Saint Varog, Patron Saint of Transcendence and Isolation**

Varog is sullen and withdrawn, offering cynicism and distrust to almost any he come across. Varog is the eternal outsider, the solitary Saint who holds himself aloof from his fellows. He is venerated by outcasts from society, many of whom have withdrawn voluntarily in response to perceived slights, as well as by elves who have been isolated from the main body of their race and who live in wild, relatively uncivilized rural groups. Although he does not actively seek the worship of mortals, Varog serves as the teacher and protector of those who turn to him, one who is silent and subtle, instructing his people in survival, camouflage, deception, and secrecy.

Varog dislikes the company of other powers, and he avoids relationships of any sort-whether they be alliances or mutual enmities- whenever possible.

**Symbols and Books:**

Symbol: A pair of wolf eyes glowing in the dark. Books: Varogs Holy Books is a series of survival guides.

* The world is a harsh and unforgiving place, with uncompromising demands on those who would forge their own path.
* Rely not on others for protection, for betrayal comes easily, but on you own skills and those taught to you by the Lone Wolf: the skills of camouflage, deception and secrecy.
* Follow the way of the Lone Wolf, for his is the path of self-sufficiency.
* Fear not hard work, for the fruits of your labor prove your worth to yourself.

**What Varog Wants:**

 Nothing, leave him alone.