Gladiator

* Has Slow Falling (can cancel by sneaking)
* Melee attacks deal half damage
* Cannot deal melee damage with axes
* Cannot use a bow/crossbow

## **Strategy**

Gladiator runs fast and jumps high, spearing anyone that gets in their way with their trusty trident. In short bursts, the Gladiator can move more quickly than any other class, allowing them to easily close the distance between themself and their enemies.

The Gladiator can get their Trident by collecting 8 redstone blocks, and upon throwing it, they are granted a high Speed and Jump Boost effect for 2 seconds. After 2 seconds, their Trident will return to them, ready to be thrown again. However, if the Gladiator’s Trident hits a mob, it will make a distinctive sound and return to them instantly. This rewards the Gladiator for getting off accurate, consistent hits.

The Gladiator’s permanent Slow Falling effect allows them to make full use of their Jump Boost without worrying about taking fall damage. By throwing your Trident and jumping, you can jump several blocks up, quickly gaining a height advantage over your enemies.

As the Gladiator cannot melee with an axe, they cannot disable shields. This means they are best advised to make use of the range of their Trident when possible. However, if they find themselves in a melee fight, upon landing a hit they are given the same Speed and Jump Boost effect as throwing their Trident with half the duration. This allows them to either quickly run away, or zip behind their opponent to get around their shield.

## **Tips**

* Gladiator is perhaps the best class for taking out mobs. Since they can keep reusing their Trident without fearing of wasting ammo or durability, they are able to effortlessly take out mobs at range. Use this to help get necessary mob drops like string for bows from spiders if you have a teammate that can use them.

* By sneaking, the Gladiator can cancel their Slow Falling effect, which you can use to descend more quickly. Just be careful to stop sneaking before hitting the ground to avoid taking fall damage.

* Gladiator’s Slow Falling and Jump Boost allow them to excel at traversing ravines. They are able to fall long distances without taking damage, as well as jump up quickly without having to place blocks beneath them.

* The Gladiator is well-equipped to deal with sky bases, as they can not only ascend quickly, but if they are knocked down, they won’t take deadly fall damage.

* When your Trident has been thrown and is returning to you, you will emit distinctive dark greenish particles. Perceptive enemies will use this information to attack you while you are without a weapon.

* While it is not usually too difficult to get the 8 redstone blocks for your Trident, if you have a Warlock on your team it may be worth it for them to utilize the additional ore drops on their Cursed Pickaxe to get you more redstone.

## **Notable Matchups**

### **Cavalry**

While the Cavalry may not be as fast in small bursts as the Gladiator, they have more consistent speed with their horse. This makes the Cavalry a fairly dangerous enemy as, if not careful, they can run you down, making it difficult for you to escape. As they are invulnerable while riding their horse, you should aim for their horse rather than the rider. When horses take damage, they rear their legs up for a short period, disabling their movement. Use you can use this to stun-lock them, especially considering a successful hit will cause your Trident to return to you instantly.

### **Scout**

With their Elytra and Levitation compass, Scout is able to fly above the Gladiator’s jump height. Use your Speed to dodge if the Scout attempts to dive bomb, and be ready to aim your trident at them while they are ascending after landing.

### **Trickster**

When Trickster's Arrows land, they spawn poisonous Spikes that deal brief poison damage to any enemy players within their pickup range. Be careful not to run into these Spikes while moving quickly, perhaps using your high jump height to jump over them instead.

### **Warlock**

You can use your jump boost and speed to get away from Warlocks Imp to attack them from a distance. You should take advantage of this and take out the Imps to protect your teammates who are more vulnerable to them.