recursal/Fanatic-Fandom huggingface dataset:
Hierarchy of ship types

At the top level, there are three different ways to categorize ships, depending on the situation. Mostly, though, the hierarchy consists of three levels: class, model, and variant.

## Use

Going by use, there are two types of ships - utility ships and warships. Utility ships being the only ships that can mine or construct outposts and mining platforms, and only 1 to a fleet.

## Command Points

In the game, a faction is only allowed to build as many ships as they have command points for. Points are divided up into three separate pools: utility ships, capital ships, and aircraft.

## Construction and purchase

To build or purchase a ship, the faction must have an appropriate **dockyard**. To build a ship, the faction must have a compatible **shipyard** and the blueprints. Dockyards go mostly by Class, except for hangars that can be used by both fighters and corevettes.

Shipyards come in three categories: capital shipyards for everything except aircraft, battlecruisers, and carriers. Aircraft are built by the Aircraft Assembly Line. The Super Capital Shipyard I and II are capable of building cruisers and up.

## Ship class

All warships belong to one of the following classes:

* Fighter
* Corvette
* Frigate
* Destroyer
* Cruiser
* Battlecruiser
* Carrier

Each class consists of a number of models.

## Model

Each model consists of one to three variants that are all similar in appearance and construction.

## Variant

The lowest level of the hierarchy, though not necessarily a guarantee of equality. In addition to the effects of enhancement and adjustment, battlecruisers have optional modifications that are available through the research process.
XT-10

**Location:**  Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"We share the technological origin and development path, but we do not share a society and culture. Perhaps this is the root cause of war."
---Corney Feng, Chief Technology Expert of Jupiter Industries

## コスト

###

24,810

###

3170

###

810

### ファイル:EuCoinIcon.png

?

###

01:14:50(not applicable)

* Game description:Remodeled from the X10 Utility Ship. Its engineering UAV pods and storage space have been modified to an ammo depot. Besides, it has been added a smuggled "Eternal Polaris" projectile system providing decent anti-ship firepower.

Torpedo
 ファイル:TimesThreeIcon.png(Row) FG-280
Cannon
Rager

**Location:**  Infinite Lagrange Wiki -> Ship -> Frigate

Back Story

"Wherever you set foot is my land and the mortals who live there are my people."
---Emperor Chu of the Sacrum Chu Imperium

## コスト

###

9,210

###

680

###

130

### ファイル:EuCoinIcon.png

?

###

00:17:40 (NA)

* Game description: A Sacrum Chu Imperium Navy frigate that once played a leading role in defensive missions. Its port-side main cannons have been replaced with torpedo tubes, making it a viable tactical asset that can mount attacks on enemy capital ships while roaming the battlefield.

Cannon
 ファイル:TimesOneIcon.png(self) FG-283
Battery

## コスト

###

10,910

###

900

###

150

### ファイル:EuCoinIcon.png

?

###

00:21:30 (NA)

* Game description: A rapid-fire anti-ship torpedo launcher is installed on each side of the ship. It also has 3 high-speed generic turrets. It is able to launch torpedoes at small to medium capital ships while firing the turrets. It boasts an increased sailing speed at the cost of defensive capabilities and reduced survivability.

Torpedo
 ファイル:TimesOneIcon.png(self) FG-2253
Cannon
Mare Serenitatis

Location: Infinite Lagrange Wiki -> Ship -> Frigate

Of the three variants of this model , the basic one is probably the most generally useful.

Back Story

"Our will is iron; our victory is guaranteed; our legacy is eternal." ---Wandering Brotherhood's Creed

## コスト

###

15,820

###

910

###

170

###

00:22:50

* Category: Damage dealer (high Damage per hit)
* Advantage: anti-ship weapons
* Disadvantage: Armor
* Game description: Equipped with the Mk I "Eternal Polaris" Projectile Launching System for its complement of TR-360 Torpedoes, it is able to mount long-range attacks on medium to large-sized ships. It has average survivability.

the Mare Serenitatis Heavy Frigate is one of the more powerful frigates in the game. Equipped with a 370 base damage missile, it can harm most other ships. Additionally, it inflicts system damage which can disable enemy ships main weapon systems.

Anti-Ship Torpedo
 ファイル:TimesTwoIcon.png(self) MK1-AG-335B "Cross"
Near-Defense Cannon

## コスト

###

10,530

###

710

###

140

###

00:18:50

* Category: Damage dealer
* Advantage: ?
* Disadvantage: Armor
* Game description: The main weapon is remodeled into bilateral missile launcher nests capable of launching a barrage of assault missiles to targets in the back row. It can also deal effective damage against small ships.

The Mare Serenitatis Missile Frigate exchanges its single large torpedo for two smaller missiles. These missiles deal less damage than the torpedo and are thus worse. As such it should be advised to use the Mare Serenitatis Heavy Frigate before using this variant of the ship. If the description is to be believed, it appears that the missiles are capable of attacking back row targets however.

Anti-Ship Missile Pod
 ファイル:TimesTwoIcon.png(self) MK1-AG-335B "Cross"
Near-Defense Cannon

## コスト

###

9,700

###

670

###

200

###

00:22:40

* Category: Damage dealer (anti-air)
* Advantage: ?
* Disadvantage: ?
* Game description: Its main weapon is modified into bilateral anti-aircraft missile launcher nests capable of launching repeated attacks on anti-aircraft weapons.

The Mare Serenitatis Anti Aircraft Frigate is a back row frigate with heavy emphasis on anti air. It does incredibly poorly at this role, as it’s anti air guns only attack in retaliation to fighters/corvettes which are targeting it. This causes its effectiveness to be greatly diminished, and thus making it easily the worst of the 3 variants,

Anti-Air Missile
 ファイル:TimesTwoIcon.png(self) MK1-AG-335B "Cross"
Near-Defense Cannon
Star Sweeper

**Location:**  Infinite Lagrange Wiki -> Ship -> Cruiser

Back Story

"Wherever you set foot is my land and the mortals who live there are my people."
---Emperor Chu of the Sacrum Chu Imperium

## コスト

###

47,020

###

7670

###

2560

### ファイル:EuCoinIcon.png

?

###

02:42:00

* Game description: A commonly used cruiser in the Sacrum Chu Imperium Navy with recon, anti-aircraft, and offensive capabilities. Its radar module can readily identify enemy aerial targets over a wide area to allow its anti-aircraft cannons to conduct precision strikes. A bow-mounted large ion cannon is fitted to offer strong assault capabilities. The cruiser puts emphasis on firepower against large ships, but is ill-equipped to combat destroyers, frigates, and other more agile targets.

Ion Cannon
 ファイル:TimesThreeIcon.png FG-363B
Anti-Aircraft Cannon
Wildfire

**Location:**  Infinite Lagrange Wiki -> Ship -> Corvette

Back Story

"Wherever you set foot is my land and the mortals who live there are my people." --Emperor Chu of the Sacrum Chu Imperium

## コスト

###

4210

###

270

###

60

###

00:05:10

* Category:
* Advantage: High Damage per hit for a corvette
* Disadvantage: Low Damage per minute, Survivability
* Game description: With torpedo launchers on both sides, it can launch extensive strikes on medium-sized ships from a long distance with a high firing rate and strong fire density, dealing a great amount of damage when the target is hit. Despite its ordinary mobility and hit rate, it's widely equipped by the Sacrum Chu Imperium navy and frequently used in the first round of attack due to its well-developed technologies and strong firepower.

This ship is vulnerable and has a low DPM but a high DPH, making it one of the few corvettes that can give decent dmg against ships larger than cruisers.

Assault Troped Launcher
FG300 - Multi-Role Frigate

**Location:**  Infinite Lagrange Wiki -> Ship -> Frigate -> FG300

Plain

###

7,990

###

540

###

110

###

00:14:30

One of the four starting blueprints that a faction gets at the beginning of the game. This variant is effective against early privateer fleets, but limited, and quickly becomes obsolete.

The full enhancement cost for this ship is either 92 or 99 tech points (depending on what enhancements are selected:

* 56 or 63 tech points for the main weapon
* 24 tech points for the armor system
* 12 tech points for the propulsion system

## FG300 Generic Battery System

* System HP: 3,000

 ファイル:FG300-SG-1150 pic.png
### FG300-SG-1150 Ultra Rapid-Fire Generic Battery

Module Description: A turret designed for FG 300 Frigates. It houses an accelerated generic cannon that fires standard 150 mm ammunition and can be used to attack small ships or for anti-aircraft defense when linked with a long-range radar.

* Adjustment increment: 4%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 1

Battery

### Enhancements

* Full enhancement cost: 56 or 63 tech points (depends on the chosen enhancements)

## Armor System

* Armor: 5
* No energy resistance
* Ship HP: 9,650
* System HP: 2,800

 ファイル:AC-20 Generic Light Armor.png
### Component: AC-20 Generic Light Armor

Module Description:

Light armor for frigates to resist impacts from stellar debris and offer some protection against light weapon attacks.

### Armor System Enhancements

* Full enhancement cost: 24 tech points (all enhancements have the same cost)

## Propulsion System

* Cruising speed: 1000
* Warp speed: 5000
* System HP: 2,800

 ファイル:EC-120 Generic Warp Drive.png
### EC-120 Generic Warp Drive

Module Description:

A light warp drive for frigates. It enables small ships to enter warp for fast travel in formation.

 ファイル:EN-100 Generic Vector Engine.png
### EN-100 Generic Vector Engine

Module Description:

A light vector engine for frigates. It is used by small ships for sailing and adjusting ship angles in combat.

### Propulsion System Enhancements

* Full enhancement cost: 12 tech points (all enhancements have the same cost)

Total: 6
Total: 6
Total: 6

## Command System

* No bonus effect
* System HP: 2,400

### XC-1000 Bridge

A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.

## Energy System

* No bonus effect
* System HP: 2,000

### RT-150 Integrated Energy Conversion System

An integrated energy supply system for light ships. It generates power through the core and converts the energy into different forms for the ship's various subsystems.
Eris I

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"Support lines being interrupted doesn't mean the war is going to stop, only that it's going to become even more ferocious." --Mann Xandar, Secretary of the General Logistics & Armaments Department

## コスト

###

22670

###

2150

###

500

###

00:50:00

* Category:
* Advantage: Evasion
* Disadvantage: low Damage per hit
* Game description: Its specially designed "Eris" battery can be used for both anti-ship and anti-aircraft operations. Coupled with its high cruising speed, it is often used as a rapid-response or mobile unit. Due to its simple structure, it has a relatively low manufacturing cost.

The Eris Light Rapid Fire Cannon Destroyer is a ship with a relatively high evade rate, similar to that of the Carilion Recon Frigate, but sits in the middle row thus negating its ability to tank damage. It’s damage per hit as also outstandingly low, making it also relatively bad for dealing damage against anything larger than a frigate. The Eris also has missile interception capabilities, however the usefulness of said missile interception is currently unknown.

Generic Cannon

## コスト

###

23980

###

2830

###

350

###

00:45:00

* Category: Damage dealer (high Damage per hit)
* Advantage: Evasion
* Disadvantage:
* Game description: Based on the original generic battery, the bow of the ship has been modified into a fixed heavy battery. Its high mobility makes it a preferred option in assault operations. It can mount effective, fast assaults on medium ships.

The Eris Heavy Cannon Destroyer is a heavy damage dealing ship. The ship has a tech point ability called “full firepower” which decreases its cooldown by 40% while also decreasing its hit rate by 15%. Purchasing this upgrade, in addition to its generic cooldown and damage upgrades will increase its damage per a minute to amounts above 20,000. Do note however that a large amount of this shots will miss, but it will still deal heavy damage against large ships such as Cruiser, Battlecruiser and Carrier

Heavy Cannon
 ファイル:TimesThreeIcon.png(self) AG-1156 "Eris"
Generic Cannon

## コスト

###

25,940

###

2700

###

790

###

01:10:10

* Category: Tank
* Advantage: Armor and HP
* Disadvantage:
* Game description: Additional armor has been added to the original rapid-response design to make it an armored destroyer. Some mobility has been sacrificed for increased defensive capabilities, enabling it to become an effective force in fiercer combat scenarios such as stronghold assaults.

Generic Cannon
XT-8

**Location:**  Infinite Lagrange Wiki -> Ship -> Frigate

Back Story

"As we venture into the expanse, technology continues to advance, but mysticism is reborn."
---Sima Yan, Modern Lagrangian Historian

## コスト

###

2,270

###

100

###

30

### ファイル:EuCoinIcon.png

?

###

00:03:20 (NA)

* Game description: Remodeled from the X8 - Small Utility Ship. The storage space has been modified to carry siege UAVs capable of mounting effective attacks on city defenses.

Siege UAV
 ファイル:TimesTwoIcon.png(self) SG-145B
Cannon

## コスト

###

7,380

###

560

###

100

### ファイル:EuCoinIcon.png

?

###

00:14:00 (NA)

* Game description: Remodeled from the X8 Small Utility Ship. It is equipped with multiple missile launchers to maximize its firepower.

Missile Array
 ファイル:TimesTwoIcon.png(self) SG-145B
Cannon
Astro-tracer

インフィニット・ラグランジュ 日本語 Wiki -> 艦船 -> 戦闘機

背景

"There will always be things others can teach you."

---Terran Proverb

## コスト

###

8960

###

850

###

260

###

00:19:00

* Hangar Size Required: Medium
* Game description: A special fighter used by the Exiles. It carries two powerful pulse cannons in the center, able to actively attack all types of targets. It is highly effective against enemy ships and aircraft.

Pulse Cannon
Mare Tranquillitatis

**Location:**  Infinite Lagrange Wiki -> Ship -> Frigate

Also known as Trunki Ritatis, variants of this model ship are considered mediocre.

Back Story

“It’s not the last straw that breaks the camel’s back, but the weight of every straw.” — Sabal Colony Proverb

## コスト

###

8,470

###

700

###

120

###

00:17:00

* Role: Damage dealer
* Advantage: ?
* Disadvantage: Armor
* Game description: A Cross-series small rapid-fire cannon developed by Jupiter Industries' Power Machine Manufacturing Bureau. When linked up with the "Cross" Integrated Cannon System, its high Firing Speed and focus fire capability are able to damage small ships effectively.

With a base damage of 60 DPH for its main weapon, this ship isn't particularly useful past the early part of the game. Odds are, if a player is building this ship, it's because they literally do not have anything better.

Dual-Cannon Rapid-Fire Battery
 ファイル:TimesTwoIcon.png(self) Mk1-AM-3x180 "Eternal Polaris"
Triple-Fire Rocket Launcher Nest

## コスト

###

8,370

###

680

###

170

###

00:20:40

* Role: Damage dealer
* Advantage: Energy weapon
* Disadvantage: Armor
* Game description: Its initial weapon system is remodeled to fit three pulse cannons and a generic small missile launcher array. It can effectively intercept hostile aircraft and concentrate firepower on small ships.

Despite having an energy weapon, it’s damage is very low. Additionally, the weapon's target priority is for corvettes and fighters, and the main weapon only has base DPH of 60. If you really need an anti-air ship, this is probably one of your better choices, but otherwise, mediocre.

Pulse Cannon
 ファイル:TimesTwoIcon.png(self) Mk1-AM-3x180 "Eternal Polaris"
Triple-Fire Rocket Launcher Nest

## コスト

###

9,510

###

1070

###

300

###

00:33:40

* Role: Damage dealer (anti-air)
* Advantage: ?
* Disadvantage: Armor
* Game description: A modified generic missile launcher nest capable of intercepting all types of missiles and torpedoes with its dense, concentrated firepower. When equipped with a generic cannon, it is capable of attacking all types of targets.

Yet another anti-air variant ship. Due to anti air being in the form of counter-attacks, it is very weak at its role. It is advised to not use it.

Dual-Cannon Rapid-Fire Battery
 ファイル:TimesThreeIcon.png(self) Mk1-AM-3x180B "Eternal Polaris"
Triple-Fire Rocket Launcher Nest
FG300

Location: Infinite Lagrange Wiki -> Ship -> Frigate

The only model of capital ship available to a player when they enter the game. It comes in three variants: a multi-role type, a recon type, and an armored type.

Back Story

“The more we know about star systems and quadrants, the deeper our fear of the unknown.” — Dominic Gandhi, Quantum Communication Technology Expert and Researcher on the Galactic Bermuda Triangle

## コスト

###

7,990

###

540

###

110

###

00:14:30

* Category: Damage dealer (low-end, rapid fire)
* Advantage: Anti-ship weapons
* Disadvantage: Armor
* Game description: A generic multi-role frigate equipped with 3 generic rapid-fire cannons, enabling it to take on various offensive and defensive missions. It is designed with a large number of universal components and a simple structure, making it easy to manufacture. It is an ideal recon ship.

The most heavily armed of the three variants. Unfortunately, its light armor and low damage per hit (DPH) makes it incredibly bad for combat, as it gets destroyed quickly and is incapable of doing significant damage to large ships.

Ultra Rapid-Fire Generic Battery

## コスト

###

10,500

###

670

###

140

###

00:18:20

* Category: Tank
* Advantage: Armor
* Disadvantage: Anti-ship weapons
* Game description: Adds additional armor and defensive cannons to the original design, making it suitable for aggravated combat scenarios.

The FG300 Armored Frigate fits the role of a tank. It has significantly higher armor than other frigates. Since it fights in the Front row, it offers some protection to the other ships of its fleet. It can be especially useful if paired with healers. Please note however that it is likely that the FG-300 Armored Frigate will most likely be destroyed in battle, but it will absorb damage that would ordinarily have gone to other, more valuable ships.

Ultra Rapid-Fire Generic Battery
 ファイル:TimesTwoIcon.png(self) SG-330B
Near-Defense Cannon

## コスト

###

6,250

###

590

###

140

###

00:17:20

* Category: Special
* Advantage: Speed
* Disadvantage: Weapons and armor
* Game description: An upgraded version based on the prototype. The turrets are removed, and the engine is reinforced to provide a significant increase in warp speed and evasion.

The FG300 Recon Frigate is most useful for Exploring, finding long distance paths, liaising and other operations where speed is required. Otherwise, it is very weak in combat, having less damage than the already very weak FG-300 Multi Role Frigate

Ultra Rapid-Fire Generic Battery
 ファイル:TimesTwoIcon.png(self) SG-330B
Near-Defense Cannon
Void Elfin

**Location:**  Infinite Lagrange Wiki -> Ship -> Corvette

Back Story

"One begets two; two begets three; and three begets the myriad creatures." --Terran Proverb

## コスト

###

8220

###

570

###

110

###

00:14:50

* Category:
* Advantage: Evasion
* Disadvantage:
* Game description: A full-stealth attack missile corvette. Its streamlined body and a specially designed engine coupled with an information jamming system drastically reduce the chance of it being detected and hit. It is equipped with a small missile launching system and an assault cannon, enabling it to mount effective attacks on small ships.

Missile Launching System
 ファイル:TimesOneIcon.png(self) CG-1132D
Rapid-Fire Cannon

## Updates

### Patch on 2022-05-25: Armor/Hit Points

* Source link: Patch notes

In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.

"Adjusted the basic HP of the Void Elfin - Stealth Missile Corvette to 4750 from 4100, and its basic Armor to 2 from 0."

Also, corvettes and fighters now have an altered appearance when they reach full enhancement:

"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."
Guardian

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"Point your weapon at your foe; leave flowers for your young; save bullets for yourself." ---lnscription on a Nameless Tombstone

## コスト

###

25470

###

2260

###

1840

###

01:34:40

* Category:
* Advantage: Healing, Missaile/Tropedo evasion
* Disadvantage: Low HP
* Game description: Equipped with the "Storm" integrated missile system to provide anti-aircraft and anti-missile support. It has 2 support uav pods, enabling it to launch 1 squadron of repair uavs and another squadron of anti-aircraft uavs in battle.

The Guardian Support Destroyer is an all purpose ship capable of fitting many roles. The ship’s offensive capabilities preform appreciably well against small ships such as Frigate and Destroyer while it’s healing abilities sustain other ships to fight for longer. It additionally has anti aircraft UAV’s. It should be noted that the Guardian uses a large amount of Command points, and that it’s healing capabilities are the weakest of the support ships, but not by much.

Missile Launcher Nest

## コスト

###

24,100

###

1970

###

1450

###

01:20:40

* Game description: Two corvette racks are installed at the bottom of the ship. It is also equipped with corvette maintenance and support equipment. It is able to launch its corvettes during assaults, providing great damage output. The "Storm" missile system is retained as fire support.

Missile Launcher Nest

## コスト

###

24040

###

2730

###

730

###

01:07:00

* Category:
* Advantage: En weapons
* Disadvantage: Low HP
* Game description: Taking advantage of its large capacity, an experimental pulse-energy system has been fitted to power its "Star Codex" attack system. It is comprised of multiple pulse turrets and has sufficient energy to take on medium enemy ships.

Pulse Cannon
 ファイル:TimesFourIcon.png(self) CP-118T "Star Codex"
Pulse Cannon
Ship

```
※このページは英語版に基づいています。訳しきれていない部分や、リンク先が存在していない場合があります。

```

**艦船**はゲーム内の基本的なユニットであり、様々な作戦（オペレーション）のための艦隊を編成するのに必要です。艦船には様々な種類があり、その用途も様々ですが、大きく2つに分類されます。**軍用艦**と**資源艦**です。軍用艦の中には、その名の通り軍用艦の亜種となる「サブモデル」（バリエーション、 英: Variant）と呼ばれるものが存在します。これらのサブモデルはそれぞれ異なる設計図とみなされ、まるで別の船のように扱われます（例：AC721 - 重量級支援型駆逐艦 は AC721 - 重量級ミサイル駆逐艦（サブモデル） とは別の船とみなされる）。ただし、技術ptの総量やEXP等は共有されます。

全ての艦船は資源、指令pt（艦載機の場合は格納庫の空き）を必要とします。プレイヤーが設計図を持っていれば、その艦種のドックを完成させた上で、艦種に合った造船所で建造することができます。一部の船は、資源を使って連絡基地から購入することができます（ドックは必要ありませんが、その艦種のドックがない場合修理ができません）。一部の設計図（一時設計図、TE）は、基地が特定の結合スポットに結合している間、一時的に製造や強化をすることができます。詳しくは設計図の入手方法をご覧ください。

プレイヤーは研究によって設計図を入手すると、恒久的にその艦船を使用できるようになります。サブモデルを入手するには、基本的に複数回同じモデルを当てなければなりません 。研究進度（最高であと何回当てなければならないかを示す値）がまだ途中のモデルは、モデル名の横に鍵のマークがついた状態で表示され、進度の割合も設計図ビューで確認できます。

様々なゲームアナリストや、YouTuber等のクリエイターが実験や意見等に基づいて艦船をランク付けしています。ゲームのアップデートが定期的に性能へ予測不可能な影響を与えるため、必ずしもランキングが正しいとは限りませんが、今でも参考になる場合があります。

* Damphyre ranking

## お役立ちページ

* List of ships by storage per command point
* 艦船データベース

## 軍用艦一覧

軍用艦の主な目的は、探査と戦闘です。軍用艦には「艦載機」「主力艦」「超主力艦」の3種類があります。

### 艦載機

このゲームでは、艦載機とは単独で移動できない船のことを指し、プレイヤー基地の艦載機防衛艦隊か、艦載型の艦船（例：セレス級 - 艦載機駆逐艦、AC721 - 重量級両用駆逐艦）に搭載することで使用できます。艦載機には、戦闘機と護送艦の2種類があります。

艦載機を製造するには、区域5（基地レベル5）にある艦載機組立ラインを1レベル以上完成させる必要があります。艦載機にも指令ptが設定されていますが、これはプレイヤーが建造できる機体数の決定には関係ありません。実際には機体の数で決まります。詳しくは指令ptの項目をご覧ください。

####  戦闘機

詳細情報: 戦闘機
戦闘機は「**小型**」「**中量級**」「**大型**」の3つに分類されます。 機体のサイズと艦載能力の詳細に関しては、戦闘機・護送艦の艦載について をご覧ください。

####  護送艦

詳細情報: 護送艦

     **ワイルドファイア** | With torpedo launchers on both sides, it can launch extensive strikes on medium-sized ships from a long distance with a high firing rate and strong fire density, dealing a great amount of damage when the target is hit. Despite its ordinary mobility and hit rate, it's widely equipped by the Sacrum Chu Imperium navy and frequently used in the first round of attack due to its well-developed technologies and strong firepower.

### 超主力艦

####  巡洋戦艦

詳細情報: 巡洋戦艦

     **ST59級** | The bow can be fitted with different ballistic weapons based on different energy systems. By default, it is equipped with two large railguns as its primary firepower.\nAdditionally, these are complimented by a generic weapon control system and a concentrated projectile weapon platform. It also comes with a specialized anti-aircraft cannon system.

####  航空母艦

詳細情報: 航空母艦

     **ソーラーホエール** | Following the design ideas of the NOMA Galactic Design Bureau, this warship is a large aircraft carrier with dominant comprehensive combat capabilities. It has a large independent corvette dock, from which powerful attacks can be launched.

#### 戦艦

詳細情報: 戦艦

戦艦は、今のところNPCの艦隊でのみ確認されています。

## 汎用艦

詳細情報: 汎用艦

汎用艦の主な用途は、建造物の建設や資源の採掘などの兵站作業です。 汎用艦は（動力システムが破壊されなければ）唯一永久に破壊されることのない艦種です。 現状、汎用艦は各サイズに1隻ずつ ( 小型、 中型、 大型) 、計3隻のモデルしか存在しません。

     **X20** | A large commercial utility ship. Its specialized engineering UAVs are able to both analyze and process ore and harvest advanced resource nodes. Its gigantic uncovered platform accommodates large loads. It also has basic defensive capabilities.
Helios

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"Support lines being interrupted doesn't mean the war is going to stop, only that it's going to become even more ferocious." ---Mann Xandar, Secretary of the General Logistics & Armaments Department

## コスト

###

28080

###

3220

###

660

### ファイル:EuCoinIcon.png

?

###

01:08:50

* A powerful Sacrum Chu Imperium Navy assault ship. It comes with 2 ship-mounted cannons and 5 rapid-fire cannons for the purpose of performing concentrated attacks. It has enough firepower to rival a cruiser. It boasts high production efficiency because of the experience accumulated in its manufacturing and assembly.

Anti-Ship Heavy Cannon
 ファイル:TimesFiveIcon.png(self) FG-1103A
Generic Cannon
Tundra

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"Even an eagle may sometimes lose to ten sparrows." ---Reminiscences of the Revolution by C.Rosario, Ex-leader of the Star Libertadores

## コスト

###

26270

###

2530

###

1170

###

01:22:30

* Category:
* Advantage: Healing
* Disadvantage:
* Game description: A destroyer equipped with the "Tundra" multi-role UAV system. It is able to launch 2 squadrons of anti-aircraft UAVs and 1 squadron of repair UAVs, providing air support and repairing friendly ships in battle. It has a generic battery for defensive purposes.

The Tundra Tactical Destroyer is a support based ship, known primarily for its healing ability. It is similar in role to the Guardian, both performing healing and anti air support. However, compared to the Guardian the Tundra’s healing abilities are slightly better and it’s air support is stronger. However, this comes at the cost of having a significantly worse main weapon system than the guardian.

Generic Cannon

## コスト

###

27,620

###

2810

###

1250

###

01:29:10

* Category:
* Advantage: Healing
* Disadvantage:
* Game description: Its initial UAV hangar has been remodeled into 2 medium aircraft hangars. It carries 2 squadrons of medium fighters capable of conducting multiple assault missions.

Generic Cannon
 ファイル:TimesOneIcon.png BT-270A
Torpedo
Vitas A021

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"Plans themselves must be managed and modified if they are to serve their creators as tools for making strategic decisions."

---PetÃ¶fi, Chief Scientist of Project Vitas

## コスト

###

8960

###

890

###

320

###

00:21:30

* Requires Medium Hangar (Medium Aircraft)
* Category:
* Advantage: Has the highest damage anti-system weapon amongst medium and light aircraft (so can be used in all aircraft hangars currently, unlike heavy aircraft informally known as bombers), [anti-super capital strategy?]
* Disadvantage: Low firerate
* Game description: Strikes enemy ships with hi-explosive bombs. Its special detection system and warheads are able to perform precision strikes while also dealing damage to the ship's subsystems. Its body is fortified by composite armor for increased survivability.
Frog

Frogs (Anura) are the dominant biological species of Amphibia and are a sapient species in Bobux. In Amphibia before the Core was defeated, Frogs were seen as the farmers of Amphibia. After the Core was defeated, they still stayed as farmers yet weren't treated as low class citizens. In Bobux, Frogs are treated the same as any other sapient species.

## Biology

Frogs are cold-blooded, have mucus-covered knobby skin, and long sticky tongues. Frogs are bipedal and anthropomorphic with four fingers and two toes, and many colors for bodies, eyes, mouths, and tongues.

## Powers & Abilities

* Jumping - Frogs can jump much higher then others.
* Big Tongue - Frogs have a very long tongue.

## Known Frogs

* Polly
* Sprig
* Hop Pop
* Leif (Deceased)
Conamara Chaos

**Location:**  Infinite Lagrange Wiki -> Ship -> Cruiser

"No one can really own the Lagrange technology and everyone is just keeping it for the next generation."
---Arnold, Standing Chairman of the Lagrange Legacy Committee

## コスト

###

50,880

###

6630

###

2100

###

02:23:50

* Game description: A cruiser named after a region of chaotic terrain on Europa. A dual-fire railgun is fitted at the bow of the ship, capable of dealing great damage to large targets. Side engines are added based on the conventional weapon configuration, used for adjusting ship angles to boost the ship's survivability in combat. The ship's armor has been sacrificed for its increased agility.

Railgun
 ファイル:TimesTwoIcon.png(self) AM-4x60B
Anti-Aircraft Missile

## コスト

###

56,250

###

11,570

###

4580

###

04:04:40

* Game description: A cruiser named after a region of chaotic terrain on Europa. It is equipped with experimental plasma casters capable of direct fire. Side engines are added based on conventional weapon configuration, used for adjusting ship angles to boost the ship's survivability in combat.

Plasma Caster
 ファイル:TimesTwoIcon.png(self) AM-4x60B
Anti-Aircraft Missile
B192 Newland

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"Ships carry me away; land pulls me home."
---Chapter 5 of Space Odyssey by Stanley the Bard

## コスト

###

7,300

###

660

###

290

###

00:17:40

* Hangar Size Required: Medium
* Category: Heavy Attacker
* Advantage: Primary weapon deals system damage
* Disadvantage: Low DPH limits effectiveness against high armor targets and destroying them; anti-air defense missiles are (in-game) ineffectual for defense.
* Game description: Utilizes its 80mm cannon to conduct precision strikes against enemy ships, while also dealing damage to enemy subsystems. It is equipped with anti-aircraft combat missiles and is able to mount effective counter-strikes against incoming aircraft.

The B192 Newland Heavy Attacker is a ship with emphasis on sub system damage. When used in large groups with its strategy equipped, it can quickly disable the systems of super-capital ships such as Battlecruisers and Carriers. However, they do not efficiently defend against attacks by enemy aircraft due to their AA systems range of "Counter-attack", and it’s anti ship damage is poor when taken out of the context of system damage, meaning it is unlikely to destroy ships by itself.
RedBeast 7-13

**Location:**  Infinite Lagrange Wiki -> Ship -> Corvette

Back Story

"A missile corvette always has right of way." --Order 313 of the Eagle Guard, Gore, Commander of the 3rd Fleet

## コスト

###

3690

###

220

###

50

###

00:06:20

* Category:
* Advantages: Moderate per-missile damage; damages up to cruisers efficiently; has anti-cruiser strategy. Has physical armor.
* Disadvantages: Slow firing weapon; air superiority aircraft that threaten it do energy damage.
* Game description: Cluster missile launchers are fitted on both sides of the ship, enabling it to output sustained damage at short-range targets and deal massive damage to medium ships. It is an outstanding attack corvette.

Assault Missile Launcher

## Updates

### Patch on 2022-05-25: Armor/Hit Points

* Source link: Patch notes

In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.

"Adjusted the basic HP of the RedBeast 7-13 - Missile Corvette to 4750 from 4100, and its basic Armor to 2 from 0."

Also, corvettes and fighters now have an altered appearance when they reach full enhancement:

"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."
Command point

Command Points (CP) are a resource that players gain by building various base upgrades. They are required for the construction of any ship. Construction of a ship ties up a number of points, depending on the model or variant (most models all variants have the same CP cost). Points are released back when the ship is retired or destroyed in battle.

There is also a limit on the number of CP that can be added to any **un-reinforced** fleet. Reinforcements are limited to a certain number of ships, usually 5, and do not count against this limit. At the opening of each server, the Fleet Command Center in Expansion zone 1 gives the player a maximum fleet size of 300 CP. Once the player has reached Expansion zone 9, construction of each level of the Field Command Center will increase this limit by an additional 10 points per level, giving a maximum of 400 CP per unreinforced fleet. In addition, there are three Docking points that temporarily increase the fleet CP limit as long as the player's base is docked there:

* Long-Range Command Branch: +15 CP per fleet
* Cooperative Engagement Facility: +30 CP per fleet
* Field Command Center: +50 CP per fleet

There are also two docking points that temporarily increase the number of ships that can reinforce a fleet:

* Small Supply Depot: +1 ship (6 total)
* Transit Supply Center: +4 ships (9 total)

This gives a theoretical maximum CP of a single fleet of 805CP: 300 (starting limit) + 100 (10 levels of the Field Command Center) + 405 (nine 45 CP ships)

Users earn CP in three independent pools:

## Resource port

Points in this pool can only be used for building utility ships. They are earned for the following upgrades:

Giving a total of 400 points, enough to build 10 large utility ships.

## Military port

Points in this pool may be used for all warships except aircraft. They are earned for the following upgrades:

* Expansion zone 1 - Generic Port I at level 5, adds 30 **Military Port Command Points**
* Expansion zone 2 - Generic Port II at level 5, adds 30 points
* Expansion zone 3 - Generic Port III at level 5, adds 50 points
* Expansion zone 4 - Generic Port IV at level 5, adds 50 points
* Expansion zone 5 - Military Port I at level 5, adds 200 points
* Expansion zone 7 - Military Port II at level 5, adds 190 points
* Expansion zone 8 - Military Port III at level 5, adds 250 points
* Expansion zone 9 - Military Port IV at level 10, adds 500 points

Giving a total of 1,300 points.

## Aircraft

For aircraft, points are not counted (even though they are listed). Rather, the total number of aircraft is limited - that is fighters and corvettes. Capacity is earned for the following upgrades:

* Expansion zone 5 - Aircraft Assembly Line at level 10 adds 40 capacity
* Expansion zone 5 - Aircraft Hangar I at level 5 adds 40 capacity
* Expansion zone 8 - Aircraft Hangar II at level 5 adds 40 capacity

Giving the player a total capacity of 120 aircraft.
Bipper

Forest Campsite, Forest, Forest Glades, Missouri, United States, Bobux (Current)

### Allies

Polly (Owner)
PB2
Salamander
Alwin
Arson Fella
Beetlejuice
Crow

### Birthday

February 12th

Bipper is a supporting character in Bobux: The Game. He is from Bobux and was from 160,997,976 BCE. It was originally believed by Polly, PB2, Alwin, Salamander and Arson Fella that Bipper was actually a Diplodocus and was originally named Dipper before PB2 found out he was actually a Brachiosaurus.

## Appearance

Bipper has a disproportionately long neck, small skull, and large overall size. Bipper also has long forelimbs than hindlimbs, which resulted in a steeply inclined trunk, and a proportionally shorter tail. Due to his heaviness, he is quite slow.

## Powers & Abilities

Enhanced Strength - Due to his size and heaviness, Bipper is quite strong.
Mega Spoon

The Mega Spoon is a comically large spoon built by Yörgsun in 1522 CE for Carrotstin. It was found by Lexie in Local Walmart #284 in 2022 CE. In 2024 CE, the original Mega Spoon was destroyed by a Tracker Demon and a new one was built by Yörgsun.

## Appearance

### Original

The original Mega Spoon was a comically large silver spoon made of a mystical metal known as Silverium. The handle had an engraved carrot pattern on it.

### V2

The second Mega Spoon was pretty much the exact same except it had a finer finish, a swirled pattern and Lexie’s name engraved into it.

## Powers & Abilities

* Spiritual Connection - The Mega Spoon is able to spiritually link its owners.
* Super Form - The Mega Spoon has the ability to give its owners the ability to turn into an empowered form.
* Beams - The Mega Spoon can shoot out beams.
* Godhood Status - The Mega Spoon has the ability to give its owners the status of Godhood.
Ancient-Human

Ancient-Humans (Homo-Antiqua) were the dominant biological species of Bobux during the Sentinel Age (497,976 BCE - 197,976 BCE). They co-existed with Robots and Sentinels and were very technologically advanced due to this. Despite popular belief, Neanderthals came before Ancient-Humans along with other previous evolutions. After the end of the Sentinel Age, Ancient-Humans were forgotten.

## Biology

Ancient-Humans have the same anatomy as Humans, two arms, two legs and a head. There aren’t any notable anatomical differences between them.

## Known Ancient-Humans

* Ostrix
* Unnamed Seller (Deceased)
Ember

Ember is a minor character in Bobux: The Game. She comes from Bobux and was once Lyx's girlfriend.

## Appearance

### Body

Ember has purple hair with orange and yellow highlights at the bottom, six fingers, six toes and black skin.

### Clothing

Ember usually wears sunglasses with orange lenses, a burned, white jumpsuit with a purple underlayer and black boots.

## Powers & Abilities

* Reality Magic - Ember can use reality based magic.
	+ Pyromancy - Ember is highly trained with using fire magic.
	+ Electromancy - Ember is highly trained with using electric magic.
Underworld

The Underworld (oftently referred to as Hell or Plane 4) is the home to all Demons and is where all sinners go to once they die.

## Geography

The Underworld is split up into 7 Rings representing the 7 Deadly Sins, Pride, Wrath, Greed, Gluttony, Envy, Sloth & Lust. The oceans and seas are mostly a dark red colour.

## Places Of Interest

* Pride Ring - The main Ring in the Underworld fueled by self-indulgence and formerly lead by Lucifer himself.
* Wrath Ring - One of the seven Rings in the Underworld fueled by anger and formerly lead by Satan.
* Envy Ring - One of the seven Rings in the Underworld fueled by jealousy and formerly lead by Leviathan.
* Sloth Ring - One of the seven Rings in the Underworld fueled by laziness and formerly lead by Belphegor.
* Lust Ring - One of the seven Rings in the Underworld fueled by sexual-indulgence and formerly lead by Asmodeus.
* Gluttony Ring - One of the seven Rings in the Underworld fueled by excessive comsumption and formerly lead by Beelzebub.
* Greed Ring - One of the seven Rings in the Underworld fueled by greed and formerly lead by Mammon.
	+ Yozo's Casino - A popular casino in the Greed Ring owned by Yozo.
	+ Street Market - An overpriced street market in the Greed Ring where you can find pretty much anything.
Taurus

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story
"It's not the wise who take on difficult challenges, but those who lack solutions." - Earth-Centauri Economic Circle Proverb

A model of Destroyer with three variants. The main variant is a balanced Capital ship.

## コスト

###

27,440

###

2690

###

610

###

01:01:30

* Roles: Front Row, Against Ships, and High Hit Rate
* Advantage: Energy Weapons, evasion engine upgrades
* Disadvantage: Front Row
* Game description: The integrated pulse cannon destroyer has high survivability with a complement of energy weapons. A large pulse turret is fitted at the bow of the ship with a large mechanical aiming system, enabling it to cause devastating damage to all types of targets. It is also equipped with a small anti-aircraft pulse cannon system.

The Taurus Pulse Cannon Destroyer is a front line damage dealing ship. The Taurus deals immense damage against most ships, at the cost of being a front line ship that is often times one of the first to be shot down. The Taurus has an additional damage and cooldown upgrade which can be found on its energy system. These extra upgrades allow the Taurus to reach damage numbers rivaling that of cruisers.

## コスト

###

29720

###

2870

###

660

###

01:06:10

* Roles: Front Row, Against Ships, and Reinforced Armor
* Advantage: Energy Weapons, Armor, Anti-heavy ship (Cruiser+?) strategy, evasion engine upgrades
* Disadvantage: Front Row
* Game description: Its thickened armor and rapid-fire pulse cannons are most effective in combat when it rushes in the front of the formation and concentrates fire on hostile ships. The pulse turret installed on its bow has added a 3-burst firing mode, and its aiming system is removed to compensate for the lack of firepower.

Often considered to be a direct upgrade to the Taurus Pulse Cannon Destroyer, the Taurus Assault Destroyer is padded with additional armor, and does even more damage. It additionally targets large ships such as Battlecruiser, Cruiser and Carrier first, allowing it to focus on large profile targets.

## コスト

###

32,660

###

2690

###

520

###

00:56:30

* Roles: Front Row, Anti-Missile, and Reinforced Armor
* Advantage: Air defense, Energy Weapons
* Disadvantage: Front Row, Reduced anti-ship for anti-air, no evasion
* Game description: It utilizes its formidable defensive capability to create an anti-missile barrier in the front row while attacking hostile ships and intercepting incoming aircraft and missiles.

The Taurus Defensive Destroyer retains the raw damage dealing prowess of the other Taurus variants, and directs more attention to its tanking role. The Taurus Defensive Destroyer comes padded with additional HP and Armor compared to the original variant, and also comes with anti air weapons. It has been observed that enemy ships seem to prefer targeting the Taurus Defensive Destroyer compared to similar ships.
Battlecruiser

**Location:** Infinite Lagrange Wiki -> Ship

* Emergency Evasion (Escape)
	+ All battlecruisers: 40%

Battlecruisers are the most powerful class of Warship. Although they can be researched earlier, a player cannot build them until they have completed construction of the Battlecruiser Dockyard which is part of Expansion zone 7 and they have an appropriate shipyard.

Battlecruisers, along with carriers are **super capital ships** which means that they can only be built using a super capital shipyard, one of which, Super Capital Shipyard I, is also part of Expansion zone 7. The other, Super Capital Shipyard II, is only available if the player's base is docked to the Super Capital Shipyard II docking point.

「巡洋戦艦」と他の船とのもう1つの違いは サブモデル がないことです。そのかわりに「設計図改造」(モジュールシステム) と呼ばれる機能があります。 ゲーム内で使用されている用語は「(武器)システム」または「サブシステム」ですが、混同を避けるために、ほとんどの人は「モジュール」、「モジュ」、または「mods (modulesの略) 」と呼んでいます。

* 詳細: Modules

現状、恒常的に設計図が入手可能な巡洋戦艦は4種あります。 そのほか、NPC艦隊でよく使用されているルドゥタブル級があります。プレイヤーは、トロヤ結晶体で購入、または星系互恵協定を締結することで一時的に使用できます。

現状全ての巡洋戦艦 (および空母) には、**カスタム型**というモデル名があります。
CV-M011

**Location:**  Infinite Lagrange Wiki -> Ship -> Corvette

Back Story

"There are two kinds of neutrality: One is the result of not caring enough to take a side, the other of lacking the strength to speak up." --Ares Corps Proverb

## コスト

###

5320

###

410

###

70

###

00:10:00

* Category: Anti-ship
* Advantage: Decent damage, Priority towards Cruisers, High damage towards Frigates and Destroyers.
* Disadvantage: Struggles to do damage towards high class ships (Cruisers, Battlecruisers, Carriers).
* Game description: An integrated assault corvette equipped with a small missile launcher array and anti-aircraft battery. It is often used to attack small to medium ships as well as enemy aircraft in the vicinity.

Missile Launching System
 ファイル:TimesTwoIcon.png(self) MK1-J/SG-275D "Thunderbolt"
Generic Cannon

## コスト

###

4590

###

320

###

60

###

00:08:10

* Category: Corvette
* Advantage: Lower cooldown than its counterpart, Priority towards Cruisers, Decent damage towards Frigates and Destroyers.
* Disadvantage: Low alpha damage, Struggles to deal damage towards High class ships (Cruisers, Battlecruisers, Carriers).
* Game description: Equipped with medium assault cannons, enabling it to mount rapid short-range attacks on small to medium ships. It is also capable of attacking enemy aircraft in the vicinity with its anti-aircraft battery.

Cannon
 ファイル:TimesTwoIcon.png(self) MK1-J/SG-275D "Thunderbolt"
Generic Cannon

## Updates

### Patch on 2022-05-25: Armor/Hit Points

* Source link: Patch notes

In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.

"Adjusted the basic HP of the CV-M011 - Heavy Missile Corvette to 6900 from 6470, and its basic Armor to 2 from 0."

"Adjusted the basic HP of the CV-M011 - Heavy Cannon Corvette to 6950 from 6470, and its basic Armor to 2 from 0."

Also, corvettes and fighters now have an altered appearance when they reach full enhancement:

"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."
Vitas-B010

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"The act of formulating a plan is more important than the plan itself."

---Istvan, Project Vitas Investor

## コスト

###

9260

###

880

###

270

###

00:19:40

* Requires Large Hangar
* Category:
* Advantage: Energy weapon, Very high anti-ship damage (likely the best amongst aircraft)
* Disadvantage: Slow firing
* Game description: A special tactical bomber from the Vitas Workshop. It is able to perform short-range plasma bombardments, dealing massive energy damage to enemy ships. It is mostly used to attack ultra-large enemy targets. Its special camouflage armor also provides it with high survivability.

Airborne Plasma Bombardment System
Y-15

Y-15 is a supporting character in Bobux: The Game. He comes from Bobux and is a Robot (specifically a Unnatural-Bot) built by Alice. He was deactivated in 1984 CE until being rebooted in 2024 CE by Polly.

## Appearance

### Body

Y-15 is made of metal, is very rusty, has a broken antenna and has partially smashed glass dome as a head with a flower and Terrarium inside it.

### Clothing

Y-15 normally wears a brown, worn out apron.

## Powers & Abilities

* Immortality - As a Robot, Y-15 has an infinite lifespan.
* Enhanced Strength - Y-15 is stronger than others.
* Enhanced Durability - Y-15 is more durable than others.
* Botanology - Y-15 has lots of knowledge on botanology.
* Botany - Y-15 has lots of knowledge on botany.
* Agriculture - Y-15 has lots of knowledge on agriculture.