Little Red Riding Hooded Mercenary

* Ingame
* Contained
* Breaching

**This Abnormality is Capable of Breach**

**This Abnormality can Benefit the Facility**

## Probabilities

> *"I’ll hang his head over my bed. Only then can I get up in the morning without having a nightmare."*
> - Little Red Riding Hooded Mercenary's Entry
>
>

**Little Red Riding Hooded Mercenary (F-01-57)**, or **Little Red** for short, is a humanoid Abnormality in the form of a female mercenary. Along with black clothes and bandages, she wears a red hood and covers half her face with a teeth-like mask. Only a single yellow eye can be seen from her face. She has several scars on her body, and seems to have blood near her feet. When in combat, she wields shotgun-like pistols, and a scythe-like dagger.

She is one of two unique Abnormalities in the game to have a counterpart or rivalry, her counterpart Abnormality being Big and Will be Bad Wolf.

## Ability

Little Red Riding Hooded Mercenary's ability triggers when her  Qliphoth Counter reaches 0 or by  Request work. Her  Qliphoth Counter can fluctuate in the following ways:

* Decrease by 1 when an Abnormality anywhere in the facility breaches, excluding Punishing Bird's breaching.
* Decrease by 1 when an Agent who finished a task on Big and Will be Bad Wolf works on Little Red.
* Drop to 0 when Big and Will be Bad Wolf howls near her containment unit while she is in there.

The player can order a  Request, which replaces her  Attachment work. The  Request consists in bringing up a 'Wanted' sign, covering the cursor. The player can place it on a breaching Abnormality and pay a cost in Energy, increasing by 40 for each stage of the Risk Level: 80 for  TETH, 120 for  HE, 160 for  WAW, and 200 for  ALEPH. The target will be Marked with Little Red's mark and she will then run to its location to suppress it. The containment room will become immune to Qliphoth Meltdowns and her  Qliphoth Counter will not decrease for the duration of the  Request .

The cost of ordering a  Request can be inconsistent with the selected abnormality's displayed risk level. For example, Amber Dusk is classified as a  WAW abnormality (160 energy cost), but upon placing the 'Wanted' sign on it, the sign classifies it as a  TETH abnormality (80 energy cost). However, this inconsistency is exclusive to ordeals.

She has 1000  HP and 30 (120 while running)  Movement Speed, and possesses several attacks. Her target will have a mark, similar to a yellow eye, floating above the entity. She will chase the entity through the facility until it is suppressed or she is suppressed. Her attacks can still damage employees in the line of fire. Her attacks include:

* A simple slice attack with her dagger, dealing (9-12)  Red Damage.
* A double attack with her dagger, dealing (9-12)  Red Damage twice.
* Tossing her dagger towards a target, dealing (7-13)  Red Damage to every target that gets hit by the dagger. The dagger will stop when it reaches the end of the room. She doesn't need to recover the dagger to continue attacking.
* All attacks with her dagger will apply a "Bleeding effect" for some seconds, but will end immediately if she damages the victim again, and causes her next attack with her guns to deal dealing additional damage. The amount of damage is based on which attack with her dagger she used to apply the bleeding effect (5  Red Damage if it was a simple slice, 10  Red Damage if it was a double slice and 15  Red Damage if it was a dagger toss).
* When her target is out of melee range, she can equip 2 guns and fire them towards her marked target while walking slowly towards it, dealing (15-18)  Red Damage to all targets in front her. She will stop and perform other attacks when she gets into melee range with her marked target. If the target leaves the room, she will speed up but continue to attack with her guns until she's left the room completely.
* A long-range shot with her gun, dealing (15-18)  Red Damage to every target in front her.

When the target Abnormality is suppressed or when she is defeated, she will return to her containment room.

If her  Qliphoth Counter is depleted, she will breach and become hostile against employees. She will mark the first employee or entity that she sees, attacking and chasing them until they die, moving to another nearby target in sight. She will continue breaching until subdued or the day ends. If she marks an employee, the mark can be removed by working on an abnormality.

If she encounters the Big and Will be Bad Wolf in the same room, she will go 'Berserk', with red flames around her. From this point, she will only focus on the wolf until one of them is defeated. Her attack power and  Movement Speed is increased in this state by a factor of 1.5. If she defeats the wolf, any employees that the wolf has eaten will be released and given an E.G.O. Gift called 'Sheepskin' that increases  HP by 9 and decreases  SP by 3. However, if another entity steals the kill of the wolf, she will stay in this state until suppressed.

## Origin

Little Red is assumed to follow the same origins as the titular character of Little Red Riding Hood. The twist in her story may have occurred when facing the Big Bad Wolf at the end of the tale. Although it is unknown what happened at the end, her scars probably were the outcome of the event. After losing her eye to the wolf and failing to kill it, her desire for intense revenge was fueled. She left her previous life to become a wandering mercenary when she was around 15, training and working for contracts without any place to stay. Where she got her weapons is unknown.

Where Little Red was found and how she arrived at the facility is still unknown, but she might've wanted to find the wolf in the facility.

## Details

Little Red responds to the four works in order of best to worst:  Insight,  Instinct,  Repression, and  Attachment ( Request).

Like all Abnormalities, her energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Little Red's emotional state is divided into 3 sections:  Bad,  Normal, and  Good. Completing 0-8 E Boxes will cause her to feel  Distressed, completing 9-16 will cause her to feel  Normal, and 17-20 will make her  Happy. Her usual cooldown timer after a task is around 15 seconds and her  Qliphoth Counter is 3.

###  Unlockable Information/Upgrades

**Basic Information** (Cost:  20 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( WAW), portrait, Damage Type ( **Red** 4-6), the amount of  E-Boxes (20), her emotional states, and  Qliphoth Counter.

**Instinct/Insight/Attachment/Repression Work Favor** (Cost:  7 PE Boxes)

Unlocks the percentage level list to the respective work.

**Managerial Works 1/2/3/4/5/6** (Cost:  5 PE Boxes)

* "Managerial Tips 1"
	+ "Requesting Little Red Riding Hooded Mercenary to suppress escaping Abnormalities or manifested Ordeals is a very useful resource. However, making such a request is not free."

* "Managerial Tips 2"
	+ "When <name>, who had previously worked with F-02-58 completed the Work Process with Little Red Riding Hooded Mercenary, the Qliphoth Counter decreased."

* "Managerial Tips 3"
	+ "The Qliphoth Counter decreased every time an Abnormality escaped. However, it did not respond to the escape of O-02-56."

* "Managerial Tips 4"
	+ "When F-02-58 howled near Little Red Riding Hooded Mercenary’s Containment Unit, the Qliphoth Counter immediately dropped to 0."

* "Managerial Tips 5"
	+ "Little Red Riding Hooded Mercenary became enraged and displayed much more aggressive behavior than usual when it encountered F-02-58."

* "Managerial Tips 6"
	+ "When someone suppressed F-02-58 without allowing Little Red Riding Hooded Mercenary to land the killing blow, Little Red Riding Hooded Mercenary began to attack those around it indiscriminately."

**Escape Information** (Cost:  20 PE Boxes)

Information if the Abnormality can escape or not, plus her  Qliphoth Counter (3). This includes her defenses when breaching:

 Red: Endured (0.9) -  White: Endured (0.6) -  Black: Endured (0.8) -  Pale: Vulnerable (1.2)

### Observation Level

**Level 1** (1 Section unlocked):  Speed Rate +3

**Level 2** (2 Sections unlocked):  Success Rate +3%

**Level 3** (3 Sections unlocked):  Speed Rate +3

Unlocks the E.G.O. **Gift** 'Crimson Scar'.

**Level 4** (All details unlocked):  Success Rate +3%

Unlocks the E.G.O. **Weapon** and **Suit** 'Crimson Scar'.

### E.G.O. Equipment

* Weapon
* Suit
* Gift

**E.G.O. Weapon Crimson Scar**

 **Requirements:** **Agent** Level 3 **Fortitude** Level 3 **Justice** Level 3

It's more important to deliver a decisive strike in blind hatred without hesitation than to hold on to insecure courage.
Let's hope this ever-so-lovely fairy tale will come to an end someday."

**E.G.O. Suit Crimson Scar**

It seems only darkness awaits those who find the value of their lives in nothing but destruction.
Sometimes, it’s good to let go of old hatred, just let that weight off your shoulders."

**E.G.O. Gift Crimson Scar**

 **Effects**:  HP +3,  Movement Speed +3, Attack Speed +3,

**Observation Level:** 3

## Story

* "I'm a pro. If you make a request, then I might help you. I used to be expensive, but I'll cut you some slack here, under one condition. Hand that dreadful, cunning bastard over to me if you ever see him. I’ll hang his head over my bed. Only then can I get up in the morning without having a nightmare.”

* "An imposing Abnormality taking the form of a female warrior with a striking red hood. Her frayed hood has initials embroidered on it, unreadable due to the damage the hood has taken. Many patches can be seen on the hood, suggesting that it's been well-worn. According to her own claims, she used to be a mercenary before coming to this facility, wandering around without fixed residence. She does not trust others easily, and has an extreme fondness for battle.
* She is unusually uncomfortable with parts of her face and body being exposed, or looking at a mirror. Other numerous symptoms of paranoia have been observed in her behavior. She has a strong desire to resolve emergency situations when they break out. She calls it “a request” of some kind. Since this behavior consequently helps management, the company recommended putting it to use depending on the situation."
* ※ The following contains information that employees of every level should note.
However, when she encounters the “Big Bad Wolf”, the situation will change drastically. She will undergo several psychological transitions including sudden depersonalization and intermittent explosive disorder. This encounter will lead to serious collateral damage, so it is advised to avoid any case where the two may face each other."

* "Between us, there's no victory to be won. All I think about is how I'll kill that bastard in a way more gruesome and painful than the last time. Thus, there's no toasts to raise. There's no deliciously baked cakes to eat, or wine to drink. I got used to grinding the axe instead of picking flowers when I was 15.” "

## Flavour Text

* "Little Red Riding Hooded Mercenary is waiting for a contract as always. She’s waiting for the smell of fresh blood."
* " “Tell me if you ever see that furry bastard. The price of my handiwork will be completely free the day I get to chop that damned thing’s head off comes.” "
* "As it turns out, Little Red Riding Hooded Mercenary is much more capable at suppressing Abnormalities than most of our employees are."
* "Little Red Riding Hooded Mercenary tends to spend the entire day grinding her axe if nothing important occurs."
* "Little Red Riding Hooded Mercenary asked for someplace to practice her marksmanship, but the staff strongly rejected it."
* "When Little Red Riding Hooded Mercenary engages in combat, you’ll be able to see her numerous small wounds and large scars between the fluttering of her hood."
* "Many of our employees wonder how Little Red Riding Hooded Mercenary got her scars; few and far between are brave enough to ask."
* "Everything ends when she finally faces the wolf."
* "The fight has been ongoing for a long, long time. Her disgust for the wolf deepens by the second."

## Trivia

* The Abnormality is a reference to the fairy tale of the same name, Little Red Riding Hood.
* This Abnormality has been reworked along with her rival following the Legacy version, with a minor addition to her appearance and reworked animations.
* Before version 0.3.0.9, her counter did decrease when Punishing Bird breached, which caused her to breach more often due to Punishing Bird's method of breaching, making it the first balance change made based on another Abnormality.
* It has been confirmed by one of the developers that the Abnormality's design is based (at least partially) off of Bloodborne.
* Little Red Riding Hooded Mercenary's Aberration, Blue Smocked Shepherd, is first seen in episode 06 of Wonderlab as the first example of an aberration to be introduced, with them later appearing again in episode 36. Their E.G.O. is most notably worn by the Head of the Control Department, Joe.

## Gallery

Little Red's containmentLittle Red's worksWanted RequestAbout to breachLittle Red's Target MarkTossing her axeDefeatedDefeated in Berserk ModeBerserk ModeLittle Red Details unlockedRunningDouble Pistol AttackShootingAxe AttackAxe Power AttackLittle Red's Unmasked face

**Notice About the Article "Little Red Riding Hooded Mercenary":**
 Are you looking for the old version of this page: Little Red Riding Hooded Mercenary (Legacy)

 "Little Red Riding Hooded Mercenary" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.