recursal/Fanatic-Fandom huggingface dataset:
Mimic Tooth Necklace

A necklace made from the tooth of a Mimic. Feels lucky!

**Mimic Tooth Necklace** is a passive item.

## Effects

* All Chests become Mimics and have no lock on them.
* All item pedestals (except for Master Round, Wallmonger, and Old Crest pedestals) become Pedestal Mimics.

## Notes

* **Ruby Carbine** - If the player also has Hegemony Carbine, its shots bounce and light enemies on fire.
* If the player also has the Ring of Mimic Friendship, no mimics will spawn and all chests will be unlocked.
* Since Mimics will always drop an item or a gun upon death, this item technically unlocks all chests encountered.
	+ It also doubles boss pedestal loot due to Pedestal Mimics dropping 2 items at once.
* This item prevents players from acquiring Junk as it is only dropped by normal chests.
* Chests that weren't mimics before picking up the necklace will turn into mimics.
* Does not affect the chest spawned by Winchester's minigame, rainbow chests, synergy chests, or glitch chests.
* Chests in mirrors will also become mimics.
* Rat chests will not transform into mimics; rather, a googly-eyed mimic known as the Union Mimic Chest who represents the Gungeon Mimic Union will appear near the rat chests at the end of the rat battle, saying that "The Gungeon Mimic Union's spread a bit too thin at the moment", explaining that there were just too many chests at the same place so that they could agree to that deal.
	+ Despite the Mimic Union official saying this, Rat chests can still spawn as mimics without the use of Mimic Tooth Necklace and will attack the player if they are provoked.
* Red chests and rainbow chests in secret rooms are not affected.
* If a chest is nonfunctional due to Trusty Lockpicks, picking up Mimic Tooth Necklace will cause it to become a regular mimic.
* Wallmonger's Item pedestal won't be a mimic due to it spawning too close to him after defeat.
* Despite its mimic-conversion theming, this item has no interaction with Wall Mimics.

## Trivia

* This item is likely a reference to the Shark Tooth Necklace accessory in Terraria, having very similar names and appearances.
Marine Sidearm

The **Marine Sidearm** is The Marine's starting gun. It has a good accuracy and a stronger knockback than other starting guns.

## Notes

* Cannot be dropped.
* Is technically automatic, as tapping the fire button does not provide a faster fire rate than holding it down.
* After defeating The Marine's past with his alternate skin, an alternate skin of this weapon is unlocked.
	+ Bullets become slightly bigger with the alternate skin.

## Trivia

* This gun was originally called “Marine Issue” in the pre-alpha.
* While it is impossible to see in-game due to the gun having the infinite ammo variable set to true, the Marine Sidearm has a maximum ammo of 350.
* The Marine Sidearm appears to have a bayonet, though it cannot be used.
* [SPOILER] The description may refer to how the Marine appears to be tough, but in his past he ran from the Interdimensional Horror.

## Gallery

* Marine Sidearm's alternate skin.
* An old, unused appearance for the Marine Sidearm.
Raiden Coil

**Raiden Coil** is a gun that fires a continuous laser that homes in on and damages all on-screen enemies.

## Notes

* **RAIDEN** - If the player also has Space Friend, maximum ammo is increased by 25%, and 2 homing bullets shoot out periodically from the sides of the weapon. It also drastically reduces its ammo consumption.
* Like other guns, this will not fire if the player is up against a wall and trying to shoot into the wall, even though this gun shoots through walls.
* Backup Gun indirectly doubles this gun's damage due to its direct homing.

## Trivia

* This gun is a large reference to the Raiden series.
	+ Its name and sole synergy both refer to the series.
		- Additionally, the synergy grants it wings similar to the fighter airplanes featured in the game.
	+ Its color scheme matches the titular ship featured in Raiden.
	+ Its tagline, "Shoot Em' Up", refers to the genre that the series belongs to.
	+ The gun's behavior mimics the behavior of the purple "toothpaste laser" (officially known as Bend Plasma) from *Raiden II* onward.
* According to the Ammonomicon, this gun was designed to be attached to a combat vehicle, but is available as a man-portable weapon. It shares this trait with the Com4nd0 and the Void Core Cannon.

## Gallery

* Raiden Coil's appearance with the  **RAIDEN** synergy.
Mr. Accretion Jr.

**Mr. Accretion Jr.** is a gun that fires planets. If a planet hits a wall or obstacle, it starts orbiting the player.

The gun has eight different projectiles resembling planets of the Solar System.

## Notes

* **Moonplanet** - If the player also has Moonscraper, a moon that blocks enemy shots orbits the player while held.
* **Orrery** - if the player has Orbital Bullets, it causes the planets fired by Mr. Accretion Jr. to have smaller bullets orbiting them like moons; these bullets persist when the missed shots start orbiting the player. Each planet only has 1 "moon" bullet, regardless of how many moons the corresponding planet has in real life.
* **Outer Limits** - If the player has Singularity, firing three planets into Singularity's black hole causes it to explode and deal 100 damage to all enemies in the room.
* **Solar Flare** - If the player has Flare Gun, it fires a meteor that pierces enemies and explodes.
* **Worlds of Guncraft** - If the player also has Gunderfury, Gunderfury will occasionally shoot out Mr. Accretion Jr. shots.

## Bugs

* **Outer Limits** works with black holes generated by the Black Hole Gun too, despite not being part of the synergy. May or may not actually be a bug.

## Trivia

* Firing or reloading Mr. Accretion Jr. releases a gas with a space texture. This effect is purely visual.
	+ If the player attempts to reload when the gun is already full, it will still release this gas.
	+ This gas is very similar to that released by the time rip that unlocks the Paradox.
* The description is a joke about the fact that the Gungeon is located on the planet Gunymede in an unknown galaxy, so its inhabitants don't know about our solar system.
* The description is also a joke about the Flat Earth Theory, stating that the planets are flat and only appear as if they were spherical.
	+ It's also a joke about the game itself, since *everything* in Enter the Gungeon (like all computer games with 3D graphics) is two-dimensional but exploits perspective to appear three-dimensional.
* "Music of the Spheres" refers to a long-standing ancient mathematical concept which relates the rotation of the heavenly bodies to various mathematical proportions, as well as the pitch of a string to its size. The phrase, and concept, was popularized in philosophy by Pythagoras, and later Plato.
* "Accretion" refers to the process that forms planets out of stellar dust.
* An Orrery is a mechanical model of the Solar System that illustrates the relative positions of the planets and their moons. This name comes from the resemblance the player has when surrounded by orbiting planets, each of which is being orbited by its own bullet-moon.
Munchers

## Normal Munchers

Munchers consume two of the player's guns and give a new, fully loaded gun in exchange.

The quality of the guns that Munchers give can be anywhere between the quality of the two guns given, inclusive. They will usually not give out a gun of lower or higher quality than the guns it was fed, but if neither of the two offerings was an  tier gun, there is a 5% chance to get a gun that is 1 higher quality than the highest quality gun fed.

### Muncher Recipes

Feeding certain combinations of guns to a Muncher will result in a specific gun.

If one gun from the first column and one gun from the second column are consumed, the result will always be the gun from the third column.

### Notes

* Guns with infinite ammo such as starting guns, Gunther, Casey, and Dueling Laser cannot be fed to Munchers.
* A popped Balloon Gun and a shattered Glass Cannon can not be fed to the muncher
* Feeding a Duct Taped gun to the Muncher will consume both guns but only count one of them.

## Evil Munchers

Evil Munchers are always found in the secret room of Bullet Hell. They can also rarely appear in secret rooms on other floors, and have a small chance to replace normal Munchers like the ones in shops. Sometimes, the secret room may be shaped like a skull.

Initially, they will take ten guns until they spit out Gunslinger's Ashes, unlocking the gun in the process. The number of guns fed to an Evil Muncher carries over between runs.

After Gunslinger's Ashes is unlocked, they will consume a random number of guns for a 25% chance to give a random  tier gun and a 75% chance to give a random  tier gun.

It is currently unknown if there is a maximum cap to the amount of guns an Evil Muncher can take after Gunslinger's Ashes is unlocked.

* The current known record for most guns the evil muncher has taken in 1 run is 34.

Evil Munchers will still produce a new gun on Rainbow Runs.
Low Priest

*This page refers to the boss in Exit the Gungeon. For the unused boss in Enter the Gungeon, see Vampire Mantis.*

With the Gungeon's magics weakened and the timeline fractured, an ambitious young priest defends the Gungeon at all costs.

The Low Priest is a boss in Exit the Gungeon. He is the past form of the High Priest from Enter the Gungeon before he was turned into a possessed gun and robe. By unknown methods he has traveled forward from the past to the Gungeon's final hours.

## Behaviour

* The Low Priest will occasionally teleport elsewhere, shooting a ring of bullets in all directions in the process.
* He will shoot out 5 hand-shaped bullets that home in on the player.
* He will raise his hands, shooting out multiple worm-like chains of bullets, which will move in a swirling way.
* He will extend his arms, and shoot 4 rotating streams of bullets from both arms
* He will extend his arms, and shoot uneven rings of waving bullets out from his core.
* He will summon 2 giant Xs made out of unusually large bullets. These will travel from the two sides of the arena, to the other, in opposite directions of each other. These will either up-down/down-up, or left-right/right-left depending on the arena.

## Trivia

* The Low Priest reuses sprites of an unused boss from Enter the Gungeon called the 'Vampire Mantis'. It is unclear if the Vampire Mantis was always intended to be the Low Priest, or if this was simply Dodge Roll recycling the Vampire Mantis' design for a new character.
* It is likely that the reason the Low Priest is able to appear is due to the Gungeon itself turning into a paradox, similarly to how The Gunslinger is able to return from the past via The Paradox before he ever became The Lich.
* A painting depicting the Low Priest can sometimes be found on the walls of the Abbey of the True Gun.
Planar Lead

This extraplanar lead was once part of the great Bullet that fell from the sky, the origin of all Gundead. It shimmers softly, shifting between the material and ethereal sides of the Curtain. Grows hot in the presence of enemies.

**Planar Lead** is a passive item.

## How to acquire

In the Hollow, there is a large, seemingly empty room with a chasm on the right side. Planar Lead is located on the other side of the chasm. The room contains a randomly generated invisible path which can be crossed several ways:

* Shoot and reload to leave shells on the ground to test for where the invisible path is. This can be done easily with starting guns, as they drop shells backwards.
* Guns that leave liquid or debris on the ground, such as Fossilized Gun or Mega Douser, will reveal the path.
* With Amulet of the Pit Lord, trial and error is a viable method as there is no penalty for falling off the path.
* Any item that grants flight, such as Wax Wings, Jetpack, Balloon Gun, Ring of Ethereal Form, or Cat Bullet King Throne can be used to cross the chasm without the need for the path.
* The Grappling Hook or Directional Pad can be used to cross the chasm or snag the item itself.
* Bloodied Scarf can also be used to cross the chasm; by holding down roll it can be charged to blink the player across if the player is standing on the very edge of the ledge.

If the player falls off the path, the path will change.

## Effects

* One of four components of the Bullet That Can Kill The Past.

## Notes

* The item cannot be dropped, so if The Cultist picks up the item, there is no way for it to be given to the Blacksmith.
* Bullet casings will disappear if you fall into the chasm at any point.
* The Curtain referenced in the item's description may refer to the Japanese term "Danmaku", which is often used to describe shooting games with high bullet density; similar to the English term "Bullet Hell". "Danmaku" is a compound word, colloquially meaning "barrage", made up of the words for "Bullet" and "Curtain".
	+ This is likely also a reference to the Ethereal Curtains of Dungeons and Dragons, which serve as a link between the Material and Ethereal planes of existence.
Galactic Medal of Valor

Medal awarded for bravery in the face of certain doom.
But most importantly, you didn't let down the unit. Good work, Marine.

**Galactic Medal of Valor** is a passive item.

## Effects

* Deal 30% more damage to Bosses.
* Halves reload time.
* Halves shot spread, increasing accuracy.

## Notes

* **Decorated** - If the player also has Hegemony Carbine, the gun shoots three bullets for every shot fired.
* **Hegemony Special Forces** - If the player also has Hegemony Rifle, the gun's bullets are replaced with piercing lasers.
* Cannot be dropped.
* Will carry over to a Gungeoneer's past.
	+ The exception to this is in the Pilot's past, where the item doesn't appear within the player's inventory, but will appear in the ending screen.
	+ If brought over to the past of The Marine, this item will create the  **Decorated** synergy with the Hegemony Carbine, making his past one of the easiest to complete (but only after beating it once). This is the only synergy that can be made in a Gungeoneer's past.
* Prior to the Supply Drop Update, Galactic Medal of Valor was a  item.

## Trivia

* ***Unused:* Supply Drop Update** - If the player has Supply Drop, it causes an unknown effect.

## See also

* Items
* Reload Speed Boosts
Items

Items can be found by opening chests, defeating bosses, purchasing them from shops, or receiving them from NPCs. These items can be passive upgrades, active abilities, or single-use consumables.

Most active items recharge as damage is dealt, while others recharge on a timer.

Single use items will stack if multiple are found.

There are currently 271 items in the game total, including 210 base game items, 26 items that were added in the  update, 21 items that were added in the  update, and 14 items that were added in  update.

*For weapons, see Guns.*

## List of items

The following is a list of items in Enter the Gungeon.

## Damage-based Recharge

As does enemy health, active items with damage-based recharge require greater charge as the player progresses further into the Gungeon. The charge in a chamber can be found by multiplying its base by the chamber's corresponding multiplier:

## Notes

* Most items that affect stats stack multiplicatively, with a few exceptions:
	+ Movement speed upgrades stack additively, except for Spice and Riddle of Lead.
	+ Unity adds flat damage after other damage increases have been applied.
	+ The Robot gains an additive 5% damage increase for each piece of Junk.
* If an item is left in a room alone, it will be taken by the Resourceful Rat.
	+ Bullet components and Master Rounds will not be stolen.
	+ Items on pedestals (such as boss rewards and the Old Crest) will not be stolen.
* Most active items cannot be activated during dodge rolling, except Elder Blank and Daruma.
Pickups/es

Son Objetos obtenibles en Enter the Gungeon. Estos objetos se consiguen de varias maneras, al completar salas, comprandolos en las Tiendas, encontrandolos en los Cofres, destruyendo cofres y derrotando Jefes.

## Monedas

Las monedas, que tienen apariencia de casquillos de bala, son la principal forma de pago en el juego, y se consiguen cuando un enemigo muere. Se pueden utilizar para comprar en las Tiendas de varios NPCs.

 es 1 moneda.

 son 5 monedas.

 son 50 monedas.

## Corazones

Los corazones otorgan vida al jugador cuando se toma.

## Armadura

La Armadura se encuentra al final de la vida cuando se toma, y el jugador puedo encontrar mas piezas de armadura. La Armadura absorbe un daño, despues de que es destruido se activa un Fogueo

(Es gratis por supuesto).

La Armadura puede ser robada por Resourceful Rat cuando el jugador abandona la sala.

## Fogueos

Sirve para desaparecer todas las balas de la habitacion, desvanece hasta las que van a aparecer en un corto tiempo daña enemigos, y empuja a los enemigos lejos del jugador.

Si un fogueo es usado en una habitacion conectada a una sala secreta, esta se abre.

## Llaves

Las Llaves se utilizan para abrir cofres cerrados y puertas.

## Municion

Rellena toda la municion de un arma al tomarla. Tienes que tomar la Municion con el arma equipada que quieres que se rellene. No se puede utilizar con armas con Municion infinita o con Municion llena.

Puede ser robada por Resourceful Rat cuando el jugador abandona la sala.

## Hegemony Credits

Se consiguen al derrotar un jefe, rara vez se encuentra al limpiar una sala. Los Hegemony Credits son utilizados para comprar Objetos en La Brecha que se podran utilizar en futuras partidas.
Magic Sweet

This treat was originally created as a reward for Winchester's games of skill.

**Magic Sweet** is a passive item.

## Effects

* Adds 1 heart container.
* Increases movement speed by 1.5.
* Increases damage by 15%.
* Increases Coolness by 1.

## Notes

* **Sweetness and Light** - If the player also has Magic Lamp, it fires three projectiles at a time. The shots deal 25% of their original damage, but the genie deals full damage.
* Like other items that grant heart containers, this item gives The Robot 7 to 10  upon pickup.

## Trivia

* This item is a reference to the item Rare Candy from the Pokémon series, which levels up the Pokémon by 1, explaining the all stats up.
* The  **Sweetness and Light** synergy is a reference to an English idiom.
Railgun

*Not to be confused with the Prototype Railgun.*

**Railgun** is a gun that fires a fast-moving piercing bullet that bounces 8 times.

## Notes

* **Dead Cell** - If the player also has Fortune's Favor, the charge time is 10% faster and its damage to bosses is increased by 30%.
* When this gun is charged, the beam of light coming from the end is usually stopped by walls. However, passages to secret rooms will let the light through, revealing their location. If the weapon is switched before it is discharged, no ammo will be used. Sometimes the laser glitches through random areas of wall. To make sure it is a door and not a glitch, strafe and make sure the laser highlights a door-sized area.

## Trivia

* Its appearance is near identical to the *man-portable rail gun* from the *Metal Gear Solid* franchise.
	+ The synergy with Fortune's Favor is a reference to the character Fortune from Metal Gear Solid 2, who wields the weapon.
		- Ironically, Fortune doesn't wield the final production model seen in *Metal Gear Solid 4*; she wields the prototype.
	+ The synergy  **Dead Cell** is a reference to Fortune's squad, the Dead Cell Unit.
* The flavor text is a reference to the character Garrus Vakarian of the Mass Effect franchise. A running joke (both in universe and in real life among fans of the series) is that Garrus really likes to calibrate guns.
* The Railgun does not need to be charged until the guiding lines fully converge. In fact, the weapon will fire around halfway through its full charging animation, because it is "charged" as soon as the small cloud of smoke emerges around the player.

## Gallery

* Charging Railgun.
* Fully charged Railgun.

## See also

* Guns
* Prototype Railgun
Exterior

The Exterior is not a floor by its own right but is a location you access by defeating The Last Dragun. When you defeat the boss you drop down on a parachute and are presented with the panorama of The Gungeon.

## Objects

While the area is mostly empty it has two objects in it

* A bullet mound to the left of the dropsite. Normally It's too big to cross, but it you buy the Bait Worm the mound appears to be cut in half letting you meet up with Super Space Turtle on a jetski and access the secret bossfight. More info at the Glocktopus page.
* The ship of the Gungeoneers. When you interact with it while playing as The Pilot, The Marine, The Hunter, The Convict or The Robot you enter the ship and have to interact with the seat (unique for every character) to escape The Gungeon and fly away. If you are playing as The Bullet or The Cultist, the ship flies away as soon as you approach it leaving you behind.
Rusty Sidearm

The **Rusty Sidearm** is The Hunter's starting gun.

## Notes

* Cannot be dropped.
* Cannot be obtained by any Gungeoneer other than The Hunter or The Paradox.
* This gun fires faster when manually pulling the trigger, as opposed to holding it down.
* After defeating The Hunter's past with her alternate skin, an alternate skin for this gun is unlocked.

## Trivia

* This gun seems to be an older version of the Colt 1851.
	+ This is backed up by the fact that the Hunter starts with the Colt 1851 in her past.
* While it is impossible to see in-game due to the gun having the infinite ammo variable set to true, the Rusty Sidearm has a maximum ammo of 350.
M1911

**M1911** is a gun.

## Notes

* **Behold!** - If the player also has Com4nd0, Eye of the Beholster, Void Marshal, Machine Pistol, and Trank Gun (the weapons the Beholster uses in game), when the Eye of the Beholster is held, the other five guns rotate around the player and shoot at nearby enemies, still using up ammo from each gun. Obtainable through the Beholster shrine, although it can be activated without.
* **Mmmmmmmmm MMMMmm!** - If the player also has M1 and M16, increases the damage, maximum ammo, and fire rate of all three guns by 25%.
* **Pulp Gungeon** - If the player also has Orange, a copy of the M1911 orbits the player and fires whenever the player fires. The synergy will be lost once the Orange is used.
* **Reload Roll** - If the player also has Easy Reload Bullets, dodge rolling reloads six bullets.
	+ This synergy does not function if obtained through the Lich's Eye Bullets.

## Trivia

* ***Altered:* Like Shooting Fish** - This gun used to be able to synergize with Barrel for the synergy  **Like Shooting Fish**.
* The in-game description erroneously refers to the M1911's magazine as a clip.
* The  **Pulp Gungeon** synergy is referencing character Vincent Vega's use of a M1911 in the film Pulp Fiction.
* The 1911 is based on the ubiquitous 45. ACP handgun of the same name in real life.
* This gun is one of the six guns wielded by the Beholster.
* If the  **Pulp Gungeon** synergy is active, and the player has the Cat Bullet King Throne, the orbiting gun will shoot a stream of bullets at the cursor location while the player dodge rolls.
* The  **Mmmmmmmmm MMMMmm!** synergy is likely a reference to the distinctive guitar notes prefacing each verse in "Fortunate Son" by Creedence Clearwater Revival. Both the song and all three guns are heavily associated with the Vietnam War.
Meowitzer

The **Meowitzer** is a boss in *Exit the Gungeon.* It is a large black cat contained within a flying machine that it uses to attack the Gungeoneers.

## Behaviour

* Causes several balls of yarn to rain from above at random across the elevator. This can be anticipated by watching the eyes of the Meowitzer's ship, as they briefly glow before the attack begins. The cat also looks up to telegraph this attack.
	+ The Meowitzer is capable of starting another attack before all the yarn balls have finished falling, complicating the fight.
	+ The yarn balls can be dodged easily by staying close to either wall. No jumping is required, as the yarn balls never fall that close to the walls.
* Charges in the player's direction. After reaching a halt, it leaves behind a cat-shaped bomb and usually returns to its original position, shooting several spreads of bullets in its wake. The cat-shaped bombs will burst into bullet rings after a short delay. This can be anticipated by watching the ship's eyes, as they will squint briefly before charging, and the cat will lean forward and squint.
	+ While the Meowitzer usually returns to its original position after charging, it can occasionally perform a second charge immediately after the first. If this occurs, it will leave cat-shaped bombs at the ends of both dashes, but will only fire bullets behind itself as it returns to its original position after the second dash.
* Flies from one side of the elevator, dipping slightly, and rapid-firing numerous spreads of bullets in the direction it is moving. The ship furrows its brow to telegraph this attack, though this attack shares its tell with another.
* Staying on one side of the elevator, the Meowitzer fires a near unbroken stream of bullets across the elevator. The Meowitzer will adjust its height to match the location of the player, but its bullets will always be parallel to the floor.

## Trivia

* The appearance of the Meowitzer's ship and its supposed disdain for Tonic the Sledge Dog are both references to Doctor Ivo "Eggman" Robotnik from the Sonic franchise.
	+ Its tagline, "Egg Nyan", is a corruption on the name "Eggman".
* The name "Meowitzer" is a portmanteau of the words "Meow" and "Howitzer" (a type of artillery gun).
* He is also a reference to Gato Roboto.

## See also

* Bosses
* Enemies
Luxin Cannon

**Luxin Cannon** is a gun which rapidly fires small, solidified beams of light at enemies. When the magazine is emptied, the tip of the crystal will be launched. When the crystal strikes a wall, it splits into 5 smaller crystals.

## Notes

* **Bullet Kiln** - If the player has Elder Blank, using it while Luxin Cannon is held gives one Glass Guon Stone, up to a maximum of four.
	+ Uses of Elder Blank triggered by Full Metal Jacket do not grant a Glass Guon Stone.
	+ This limit can be worked around by dropping excess glass guon stones on the floor before using the Elder Blank, and then collecting them again.
* **Crystal Horn** - If the player has Unicorn Horn, the Luxin Cannon gets three crystal shots at the end of every magazine, and the crystal bursts into many more crystals. Additionally, when an enemy is killed with the Unicorn Horn, they explode into Luxin Cannon projectiles.
* **Noxin Cannon** - If the player has Shadow Bullets or Cursed Bullets, Luxin Cannon and its shots turn gray, and the lasers deal 25% more damage.
* **The Return** - If the player has Pig, it turns green and shoots fire bats.
* Prior to the Supply Drop Update, each light beam dealt 3 damage instead of 4.5, and the large crystal dealt 25 damage instead of 24.

## Trivia

* This gun is a reference to The Lightbringer book series by Brent Weeks. The main character's last name is Guile, he is the Prism, Luxin is the name of the solidified light that is used by the magic users of that world, and Lord Omnichrome is a major antagonist of the series.
* "Falsely rumored to have natural healing abilities" is a reference to crystal healing, a pseudoscientific alternative medicine technique that employs stones and crystals.
* The  **The Return** synergy is a reference to Ganon from the Legend of Zelda video game series. The synergy being named "The Return" may be a reference to the game-over screen from Legend of Zelda 2: Adventure of Link, which included the line "RETURN OF GANON".
* The Luxin Cannon will display a special reload animation if the clip is completely empty, where the broken tip reforms.
	+ If the player dodge rolls during the animation, the gun will briefly disappear but the reforming section will remain visible. Its animation will pause for the duration of the roll.

## Gallery

* Luxin Cannon's appearance with the  **Noxin Cannon** synergy.
Shadow Clone

5/6 | 525
Though the quality of this clone is debatable, Believe It! or not, this clone has seen extensive use in the Gungeon.
Not to be confused with the Clone. While the Clone provides a second chance at life, the Shadow Clone will merely laugh at you upon your demise.

**Shadow Clone** is an active item.

## Effects

* Upon use, spawns a temporary clone of the player.
	+ The clone's movements are opposite to the player.
	+ The clone will shoot with the same weapon the player has equipped, and aims where the player aims.
	+ The clone blocks enemies and enemy bullets.

## Notes

* **Kinjutsu** - If the player also has Decoy, Shadow Clone spawns three clones.
	+ Due to the nature of this synergy, it requires an inventory-expanding item such as Utility Belt or Backpack.
* Multiple clones can be spawned at the same time.
* If you spawn the shadow clone too close to the wall, then it will clip into the wall.
* The clone can block the Wallmonger, which is halted and cannot move.
	+ However, the camera will keep panning down while the Wallmonger is stuck, causing it to leave the screen (this makes short range weapons unusable); after being stuck for a while the Wallmonger will teleport back to the screen, likely dealing contact damage to the player in the process.
* The clone won't shoot the Chamber Gun (Doesn't matter what version of the Chamber Gun is used).

## Trivia

* This item is referring to Naruto Uzumaki's favored technique from the namesake anime series Naruto.[1]
	+ The words "Believe it!" in the item description are a direct reference to his catchphrase early on in the English dubbed series.
	+ The item's icon is that of a ninja scroll, which in the series can be use to store items or techniques for later use.
* The item description "No Jutsu" is meant to be appended to the name (i.e. "Shadow Clone No Jutsu"), meaning "the technique of shadow clone".
* The term "kinjutsu" is used in the series to refer to forbidden techniques; however, the  **Kinjutsu** synergy seems to be referencing the basic Substitution Jutsu, although it is possible that it is referencing the Multi-shadow clone jutsu.
Planar Lead/fr

Le Plomb extraplanaire était l'un des composants de la Grande Balle qui est tombée du ciel, l'origine de toutes les Zombarmes. Il miroite doucement, passant continuellement d'un côté à l'autre du Voile. Chauffe en présence d'ennemis.

Le **Plomb Planaire** est un objet passif.

## Comment l'obtenir ?

Dans les Limbes, il y a une grande salle, qui donne l'impression d'être vide, avec un grand gouffre sur le côté droit de la salle. Le Plomb Planaire se situe de l'autre côté du gouffre. La salle contient un chemin invisible, qui amène de l'autre côté, généré aléatoirement et qui peut être traversé de plusieurs manières:

* En tirant et en rechargeant, cela laissera des douilles par terre, ce qui permet de tester dans quelle direction va le chemin invisible. Cela peut facilement être fait avec les armes de départs des quatre Gungeonniers de base, vu qu'ils font tomber des douilles vers l'arrière.
* Avec des armes qui déposent des liquides ou des débris sur le sol, comme le Fossilized Gun ou le Mega Douser, ce qui révèlera le chemin.
* Avec l'Amulet of the Pit Lord, la méthode essai-erreur étant une technique viable, vu qu'il n'y a aucune pénalité si vous tomber dans le gouffre avec cet objet.
* Avec n'importe quel objet donnant la possibilité de voler, comme les Wax Wings, Jetpack, Balloon Gun, Ring of Ethereal Form, ou encore le Cat Bullet King Throne. Ils peuvent tous être utilisé pour traverser le gouffre sans avoir besoin de connaître le chemin.
* Le Grappling Hook ou le Directional Pad peuvent être utilisés pour traverser le gouffre ou attraper directement le Plomb Planaire.
* La Bloodied Scarf peut aussi être utilisée pour traverser le gouffre; en maintenant le bouton de roulade, elle peut être chargée pour téléporter le joueur à travers la pièce, s'il se tient très proche du bord.

Si le joueur tombe du chemin, le chemin sera automatiquement modifié.

## Effets

* Est l'un des quatre composants de la Balle Qui Peut Tuer Le Passé.

## Notes

* Cet objet ne peut pas être lâché, donc si Le Cultiste prend l'objet, il n'y a aucun moyen de le donner à la Forgeronne.
* Les douilles lâchées par n'importe quelle arme disparaîtront si le joueur tombe dans le gouffre à un moment.
* La référence au Voile dans la description de l'objet pourrait référer au terme japonais "Danmaku", qui est souvent utilisé pour décrire les jeux de tir avec une grande densité de balles; similaire au terme anglais "Bullet Hell". "Danmaku" est un mot composé, qui veut familièrement dire "barrage". Il est fait es deux mots pour "Balle" et "Rideau/Voile".
	+ C'est aussi surement une référence aux "Ethereal Curtains" (rideaux éthérées) de Donjons et Dragons, qui sert de lien entre le Matériel et les plans d'existence éthérés.
Plunger

**Plunger** is a gun that fires a stream of poison. It has a chance to poison enemies, and it leaves poisonous goop on the floor whenever it hits an enemy or wall. Reloading while standing on any goop (including its own) fully restores the gun's ammo.

## Notes

* **Super Serum** - If the player also has Hazmat Suit or the Gas Mask, the Plunger's ammo capacity is increased by 50%, its projectiles can bounce, and the size of the projectiles increases.
* Prior to the Supply Drop Update, Plunger continually left poisonous goop on the floor whether or not it hit an enemy.
* The Sponge will prevent the player from standing on goop and refilling the Plunger's ammo.
	+ Any form of flight also prevents it, as the player is not "standing" on the goop due to them being airborne.
* Using Duct Tape with this and low ammo weapons is a very effective combination, as their ammo can than be refilled by standing on goop.
* Charming Rounds causes the stream of poison fired from this weapon to appear a light blue, similar to the Mega Douser but a shade lighter.

 Trivia

* The phrase *Médecins Sans Diplôme* in the description is French for *Doctors Without Diplomas.* This is a reference to the real-life organisation *Doctors Without Borders*, commonly known as *Médecins* *Sans Frontières.*
* The accented letters in the description don't display right on Switch—“Médecins Sans Diplôme” shows as “Mdecins Sans Diplme”.
Polaris

**Polaris** is a gun with three levels. Killing enough enemies with the gun causes it to level up, increasing its damage. However, taking damage decreases the gun's level by 1.

## Notes

* **Star Friends** - If the player also has Stuffed Star, while Stuffed Star is active and Polaris is held, the player continually fires maximum level Polaris shots in all directions.
* **Square Brace** - If the player also has Bracket Key or Bionic Leg, Polaris gains 20% increased damage, increased ammo capacity of 700, increased magazine size of 30, increased fire rate when leveled up, automatic firing, and a new appearance.
	+ The distance between the two bullets that fire at level 2 is wider with this synergy.
	+ The gun does not change appearance between levels with this synergy.
* Taking any damage, even while the gun is not equipped, will decrease its level.
* Taking damage while at level 1 resets any progress made towards the next level.
* Dropping Polaris will reset its level.
* Level 2 requires killing 11 enemies of any type, while level 3 requires an additional 20.
* Polaris's level does not affect its selling price.
* While level 1 and 3 fire a single projectile of varying damage, level 2 fires two. Because of this, level 2 projectiles have *double* the probability of gaining chance-based bullet effects (e.g., Vorpal Bullets, Katana Bullets, Hungry Bullets, etc.).
* When used alongside Helix Bullets at level 2, the two bullets fired follow the same helical pattern instead of cris-crossing one another.
* Prior to the Supply Drop Update, Polaris had 400 maximum ammo.
* The symbol for reaching level 3 appears every time after killing an enemy once Polaris is at level 3 and it has killed a large amount of enemies.
* If Polaris is combined with another weapon with Duct Tape it fires all 3 levels every shot, consuming 3 ammo. It does not change level if the player takes damage.
* Prior to the Advanced Gungeons & Draguns Update, Polaris had 0.07 fire rate.
* Trading hearts with the Vampire will not affect the level of Polaris.

## Trivia

* This gun is a reference to the Polar Star from Cave Story.
	+ Cave Story's weapon leveling mechanics are also the inspiration for this weapon's abilities.
	+ The "two small tick marks" refers to Quote ("), the main playable character of the game.
	+ The synergy  **Square Brace** is a reference to Curly Brace, a robot character in Cave Story.
	+ Its altered appearance due to the  **Square Brace** synergy is identical to the Machine Gun from the same game, which replaces the Polar Star upon obtaining it from Curly Brace.
* You can farm levels by killing the jammed spent the gummy spawns.

## Gallery

* Polaris's appearance with the  **Square Brace** synergy.
Ring of Mimic Friendship

Not actually a ring, but rather a small creature pretending to be a ring. Emits a strange psychic tone only recognizable to mimics, preventing them from attacking.

**Ring of Mimic Friendship** is a passive item.

## Effects

* Mimics no longer attack and simply act like regular chests.

## Notes

* If the player also has the Mimic Tooth Necklace, all chests will be unlocked.
* Does not prevent Door Lord from appearing.
* Pedestal mimics do not appear.
* Prevents Wall Mimics from revealing themselves.

## Trivia

* ***Unused:* Double Chest Friends** - If the player has Ring of Chest Friendship, it causes an unknown effect.
Plague Pistol

**Plague Pistol** is a gun that fires bullets that have a chance to poison enemies.

## Notes

* **Pandemic Pistol** - If the player also has Monster Blood, Gundromeda Strain, or Irradiated Lead, the pistol turns into the Pandemic Pistol, increasing ammo capacity, and its bullets bounce off walls and are linked like VertebraeK-47's bullets.
* If the player has both Pandemic Pistol and the Machine Pistol with the  **Pistol Machine** synergy, bullets from both weapons link up with each other as if shot from the same gun.
* **Super Serum** - If the player also has Gas Mask or Hazmat Suit, Plague Pistol's magazine size is increased by 50%, shot size is increased, and shots can bounce once.

## Gallery

* The Plague Pistol's appearance with the  **Pandemic Pistol** synergy.
Shortcuts/fr

Les **Raccourcis** permettent au joueur de démarrer sa partie à un étage plus avancé.

Après avoir vaincu un boss pour la première fois sans prendre dégâts, le Mécano commencera à apparaître dans les cages d'ascenseur. Pour lui parler, le joueur doit s'éloigner de l'ascenseur jusqu'à ce qu'il disparaisse et plonger dans le vide où se situait la cage d’ascenseur.

Après avoir complété une série de quêtes pour le Mécano, la salle des ascenseurs dans La Brèche permettra d'accéder à l'étage correspondant.

Parler au Mécano dans la Brèche après complétion d'un nouveau raccourci débloquera une nouvelle arme ou un nouvel objet.

Après utilisation d'un raccourci, le Rat permettra au joueur de choisir une arme parmi trois propositions. Aux étages 2 et 3, le joueur ne pourra en choisir qu'une, deux à l'étage 4 et toutes les trois à l'étage 5.

## Liste des Raccourcis

Tous les matériaux sauf les  peuvent être donnés au Mécano avant qu'il ne les demande, et en plusieurs parties (cependant les clés et les  doivent être données d'un seul coup).

Les armes et objets indiqués sont obtenus en parlant au Mécano après qu'un raccourci ait été déverrouillé.

* 3  et 120
* 10
* Balle de Conquête I
* 4  et 180
* 15
* Balle de Conquête II
* 5  et 240
* 20
* Balle de Conquête III
* 6  et 300
* 25
* Balle de Conquête IV

## Notes

* En utilisant le Robot, si le joueur a exactement 6 pièces d'armure en parlant au Mécano, le Mécano en prendra seulement 5, laissant le joueur avec une pièce d'armure.
* Le Rat offrira la même sélection d'armes jusqu'à ce que le boss de l'étage où amène le raccourci soit battu.
* Utiliser un raccourci dans une Exploration Arc-en-ciel rends le processus plus simple car les clés ne sont jamais utilisées et les seules choses dans lequel le joueur dépense de l'argent sont les pickups pas chers.
* En co-op, vous ne pouvez pas utilisez Le Mystique pour compléter la quête des 6 réceptacles, car le Mécano l'ignore.
* Les armes reçues et la quantité qui peut être prise est:
	+ Dans le Gungeon, les armes seront de qualité , et seule une arme peut être prise.
	+ Dans la Mine de Poudre à canon, les armes seront de qualité , et seule l'une d'entre elle peut être prise.
	+ Dans les Limbes, les armes seront de qualité , et deux des trois armes peuvent être prises.
	+ Dans la Forge, les armes seront de qualité , et les trois armes peuvent être prises.
Phaser Spider (Exit the Gungeon)

For the Enter the Gungeon enemy, see Phaser Spider.

Phasers Spiders are strong insectoid enemies in Exit the Gungeon.

Phaser Spiders hang stationary in the air, and release a web of bullets underneath themselves. After releasing their bullet web, they vanish, only to appear elsewhere a few seconds later in a form of delayed teleportation.

### Notes

* Phasers Spiders do not directly aim at the player, but they do not need to do deal significant damage, since their webs can occasionally engulf most (or all) usable platform space.
Shambling Round

**Shambling Rounds** are enemies with three heads and hands piled like a totem.

## Behavior

Shambling Rounds have three main stages, which they progress through by taking damage. In its first stage, the Shambling Round will fire a ring of bullets. In its second stage, it will rapidly alternate between firing a semi-circle of bullets out of its left and right guns. In its third stage, it will rapidly spray bullets randomly in all directions. Upon defeating its third stage, it leaves behind a cap that explodes after a short delay. It will slowly move towards the player in all three phases between firing.

## Notes

* The Shambling Round is immune to poison, but can be burned, frozen, and electrified.
* If you instantly kill the Shambling round with the High Kaliber for example it will instead advance phase instead of dying.

## Trivia

* The name 'Shambling Round' is a reference to D&D's Shambling Mounds, more commonly known simply as Shamblers.

## Gallery

* A Shambling Round in its first phase.
* A Shambling Round attacking during its first phase.
* A Shambling Round in its second phase.
* A Shambling Round in its third phase.
* A Shambling Round attacking in its third phase.
* A Shambling Round in its final phase before blowing up.
Magic Lamp

**Magic Lamp** is a gun. Hitting an enemy three times causes a genie to punch them, dealing extremely high damage.

## Notes

* **Sweetness and Light** - If the player also has Magic Sweet, Magic Lamp fires three projectiles at a time. The shots deal 25% of their original damage, but the genie deals full damage.
* Magic Lamp is effective with passive items that makes it fire extra projectiles, such as Scattershot and Helix Bullets, as genie damage is unaffected by these items.
* With the synergy and used with the Super Hot Watch, it is possible to repeatedly shoot by switching the Magic Lamp on and off.
* The flak from Flak Bullets does not increase the wish counter.

## Trivia

* The Ammonomicon entry is a reference to Disney's Aladdin, where one of the Genie's rules was that he can't kill anybody.
* The  **Sweetness and Light** synergy is a reference to an English idiom.
Map/fr

Devient rapidement obsolète.

La **Carte** est un objet passif.

## Effets

* Dévoile entièrement la disposition de l'étage actuelle, y compris les salles secrètes.

## Notes

* **Parchmental** - Si le joueur a l'Origuni, il tire deux avions par tir. Cela dure le reste de la partie, même si la Carte ne dure qu'un étage.
* La Carte est consommée au ramassage et n'apparait pas dans l'inventaire du joueur.
* A une petite chance d'apparaître après avoir fini une salle.
* Ne révèle pas la trappe du Repaire du Rat Rusé.
* Il est possible de vendre une carte au Vendeur Canaille en creusant au dessus de sa grille via le Knight's Gun.
Robot's Right Hand/fr

La **Main droite du Robot** est l'arme de départ du Robot. Il a le plus chargeur de toutes les armes de départ.

## Notes

* Ne peut pas être lâché.
* Ne peut être obtenu que par Le Robot et par le Le Paradoxe.
* Battre le passé du Robot débloque une apparence alternative de cette arme.
	+ Les balles deviennent des os et sont agrandies avec l'apparence alternative.

## Anecdotes

* ***Unused:* Look, No Hands** - Si le joueur possède également la Main Gauche du Robot, cause un effet inconnu, mais il est possible d'imaginer que les armes auraient été maniées ensemble. Synergie retirée car comportant une arme de départ.

## Galerie

* L'apparence alternative de la Main droite du Robot.
Rubber Kin

## Rubber Kin

**Rubber Kin** attempt to launch themselves at the player. They deal no contact damage, and simply knock the player back. However, they can knock the player into other enemies or into pits. If a Rubber Kin is Jammed, they will deal one heart of damage upon contact with the player.

While Rubber Kin are in flight, they can cross tables and pits. Being shot or striking another creature stops them.

### Trivia

* Rubber Kin are a reference to rubber bullets, a non-lethal type of bullet that tends to bounce uncontrollably.

## Tazie

**Tazies** behave like Rubber Kin, but predict the player's movements and deal damage if they successfully ram into the player. They will not deal damage if they are not charging. Despite appearances, their attack deals contact damage, not electrical damage.

### Trivia

* The name Tazie is a reference to the Taser, a brand of electrical weapon that disrupts muscle control.
Rattler

**Rattler** is a gun that simultaneously fires a shotgun blast and a beam that poisons enemies.

## Notes

* **Not So Sawed-Off** - If the player also has Buzzkill, Buzzkill's saw blades move slower and are linked with lightning.
* **Twin Snakes** - If the player also has Snakemaker, all of the Rattler's shots become beams that have a chance to poison and the Snakemaker's shots gain a homing effect.
* Despite visually appearing to be and firing like a shotgun, the Rattler is not a part of the SHOTGUN gun class and as such does not benefit from the  **Shotgun Affinity** synergy.

## Trivia

* The pickup line, "Snakes on A Gun," is a reference to the film *Snakes on a Plane*.
* The Twin Snakes synergy is a reference to the *Metal Gear Solid* series.
* The gun's name is likely a reference to the poem "The Rattler," in which a man is confronted by a snake similar in color to the one wrapped around the gun.
Modding/Oddments

Oddments is an Enter the Gungeon mod created by HellfireJune, containing contributions from other creators such as Dallan, adding new items, synergies, and guns.

## Items

### Passive Items:

* ""You can see three sigils marked upon it, one which looks like [StatUp1] one which looks like [StatUp2], and another one which looks like [StatUp3].":
* "a skull": +1 Curse
* "a heart": +1 Health
* "a crosshair": +0.2 Accuracy
* "a pair of sunglasses": +1 Coolness
* "the Bullet King, dead": 1.2x damage to bosses
* "a knife": 1.1x damage
* "some boots": +1 speed
* "a flurry of bullets": +0.2 rate of fire
* "a chamber": 1.2x reload speed
* "Bello's face": 1.15x money dropped from enemies