Health

**Health** is a gameplay mechanic featured in *Marauders*. It dictates the amount of damage the player can take before dying.

## Overview

Health determines the amount of damage the player can take before dying, and is shown in a percentage of 100, with 100 being the maximum health after Pain is taken into account. As damage is taken, the health bar depletes, and the vision is covered in blood. Once depleted, the player dies and loses all their carried gear, able to be looted. Health is marked by a bar on the HUD, above the dark green stamina bar. The health bar will change colours from green to yellow to orange to red depending on the health of the player. Health can be regenerated by applying healing items such as Bandages, Small First Aid, and even food and drink such as the Water Bottle and Biscuit. Using a consumable is audible to nearby players. Upon reaching 1% of total health, sprinting is rendered impossible.

Damage can be taken from many sources, including being shot and taking fall damage. For all ranged and melee weapons, headshots will deal 3.25x, body and arm shots will deal 1.0x, and leg shots will deal 0.5x base damage of the weapon. Armour will only cover body, arm and leg shots, and helmets will cover only the head. Armour and helmets also contain Blast Protection damage, which will mitigate damage received from explosives by a factor of 10 of the listed blast protection value. If the player hits themselves with their own explosive, the damage dealt to themselves will be reduced, whereas anyone else will receive the full damage dealt. The equation for calculating the amount of health lost per shot, is as follows:

((Shot Damage - Armour) \* # of Projectiles) \* Limb Multiplier = Damage Dealt
**Pain** is an additional system that limits the player's maximum health. As health is depleted, pain is slowly built up over time, marked with a grey bar that slowly overtakes the health bar. Pain prevents health from regenerating above a certain amount. Pain can be remedied by application of painkiller items such as Aspirin, Methamphetamine and Morphine. Pain values influence the visual cue and percentage of health a player has, seemingly causing consumables to reduce health upon the removal of pain.

**Bleed** is an additional system added in the Excavation Update that results in health being lost over time. Bleed is enacted when the player is shot with any bullet weapon, hit with a melee weapon except the Baton or Truncheon, or is damaged by barbed wire. Explosives do not cause bleed. Each weapons has a unique chance per projectile to cause bleed, and a unique damage per second of bleed. Dart weapons and melee weapons have the highest bleed chance per shot of any weapon type. A bleeding status effect will last for 60 seconds and can be stopped early by using any medical consumable, stopping at 10% of the player's health. Bleeding is notified by an icon in the bottom right of the HUD.

## References

1. ↑ 1.0 1.1 Marauders: Excavation Update - Date Announcement & Pre-Patch Notes! - July 29th, 2023 - Steam
2. ↑ December 9th, 2022 - Medal.tv - Inability to sprint on 1% HP
3. ↑ Marauders Update - The United Allies - April 26th, 2023 - Steam
4. ↑ Marauders Update - Excavation - July 5th, 2023 - Steam