Alliance Mission

The **Alliance Missions** are a game mode in which the members of an Alliance cooperate together to complete Alliance maps to earn rewards.

## How to Play

The Leader or an Officer selects a Map and Difficulty, then starts the mission.The Alliance is split into multiple Battlegroups for the Mission.Battle enemies to earn event points for the Alliance. Defeat certain Bots to remove linked effects from other enemies!Earn as many points as possible! Compete against other Alliances for rank rewards at the end of the event.
### The basics

In Alliance Missions, you and your Alliance will split into Battlegroups to simultaneously take on a challenging map together! Alliance Missions will push you to communicate, organize, and attack as a team to make your way through a Map full of new challenges.

The Alliance leader or an officer can select the Map and Difficulty for the Mission. There are currently three maps to choose from; The Fallen Empire, the Orbital Command, and the Fractured Tomb. Each of these maps offers a level of Challenge, and differing rewards.

The Difficulty level for each map is also configurable, which allows the alliance to select the perfect difficulty for their members. Move the slider back and forth to view the recommended team rating for the difficulty level of the selected Map, as well as preview the rewards available if it is completed. As you move the slider back and forth between difficulties, you’ll see the colour of the difficulty change to represent how well your Alliance is suited for that difficulty level.

Prior to Version 4.1, increasing the difficulty of the map increases the required resource cost to run the map. This is where your Alliance Treasury comes in. Donate Gold and Loyalty to your treasury that you can use to open an Alliance Mission. Choosing how much to donate and what difficulty level is right for your alliance is up to you! However, there were several periods when Alliance Missions were free before ***Version 4.1 removed Gold costs altogether.***

Next, you’ll be separated into Battlegroups. If your Alliance has a full roster of 18, you’ll be able to split into 3 full Battlegroups of 6 Commanders. Each Battlegroup will take on the same map, but separately. Your objective is to take down the Boss at the very end while exploring as much of the Map as possible.

Battlegroup 1Battlegroup 2Battlegroup 3
### Once started

An Alliance Mission, once started, lasts for 24 hours. The three Bots you take into the mission will not be available to use in other modes until the mission expires or when you reach the end of the map. Progressing through an Alliance mission map takes Alliance Mission Energy, which you have a maximum of five and recharges one hour 45 minutes (after 8.4) each. Alliance Mission Energy Refills are available to purchase when an Alliance Mission is active. You have ~~three minutes~~ ~~5 minutes~~ 1 hour (as to discourage exploiting a timeout loophole with Waspinator's signature) to defeat a Bot, or else there will a match timeout and your Bot will receive a half health penalty.

Note that Bots on the map have their Signature Abilities at maximum level. (though some levels of some Bots have been reduced)

### Linked Nodes and Mods

Along the way, you’ll run into **Linked Nodes** and Mods. Linked Nodes are Mods that supply a boost to a different node somewhere on the map. Once the Bot on the node supplying the boost is taken down, the Bot receiving the boost will no longer get the benefits of the mod. This means that communication will be key as you and you Alliance decide how you will divide and conquer. In order to make the Map as manageable as possible, you will need to take down nodes for your Alliance-mates, and you’ll need to rely on them to do the same for you. Be prepared! Although there are some Bots you might be able to beat with the node on them still active, there are some bosses that will be VERY difficult unless they are removed! You’ve been warned!

### Reaping the rewards

Just exploring as much of the map as possible will earn you Gold ~~and Loyalty~~, but beating the final Boss will earn you and your Alliance even more Gold and ~~Loyalty~~ rewards, determined by the difficulty of the map selected, and earn shards that form crystals with a variety of desirable prizes by exploring every path! The harder the difficulty you choose, the more Shards and other rewards you can win!

What else can you get from Alliance Missions? You can earn Milestone and Ranked Rewards! The points earned are determined by your Difficulty. You can earn some rewards just by hitting the Milestones, but the greatest rewards are saved for the Alliances that Rank the highest! Note there is a small level of randomness to it, since Sharkticons are randomly selected and can award slightly higher or lower points than others.

### How frequent are they?

Alliance Missions run on a series cadence. This means that they will be available for a set of days, followed by an off period for a few days. This means that Alliance Missions will be available for four days, and then take three days off.

## Changes

* Alliance Missions first started at Friday, April 14th, 2017 at 5pm PDT. The first round was available for a three-day period.
* Starting October 5, one day was removed from the schedule, making it a 4 days on, 3 days off schedule, meaning that they’ll start and end on the same day every week. Milestone Point thresholds by were reduced by 20% to match the reduction in days.
* October 5th~8th had a zero cost Alliance Mission period.
* By November 30, version 4.1, Gold costs were removed, and the Ancient Sanctum map was introduced.
* v6.1 changed Milestone and Rank rewards, notably grouping top Alliance Rank rewards together, and updated Shattered Lands and Ancient Sanctum Crystal shards.
* May 10~14, 2018 had double map completion and exploration rewards, and Alliance Mission Energy refresh was adjusted to 30 minutes.
* April 4, 2019: Alliance Mission maps were completely updated: Fallen Empire, Orbital Command, and Fractured Tomb.

## History

### Logical Authority

August 2017 - Shockwave

    *After 4-Million years on Cybertron, Shockwave has come to New Quintessa, and he’s taking Megatron’s post as the Boss of Alliance Missions! The time has come once again, it’s time to refresh Alliance Missions!*

* *Map and Node Changes:*
* *Forgotten Ruins:*
	+ *This time, we’ll be making some small changes to the Forgotten Ruins Map. In addition to Shockwave dethroning Megatron, Ramjet is taking the place of Soundwave as the Miniboss.*
	+ *Bludgeon will be replaced by Drift, and Arcee is bowing out to Hot Rod. There are also a couple of other encounter changes, but you’ll discover those soon!*
* *Shattered Lands:*
	+ *Soundwave with a Special 1 Stun Buff remains the final Miniboss, but Drift will be replaced by Ramjet with a buff that extends Debuff durations, and Hot Rod will give up his spot to Starscream, who will be powered up by a Buff that intermittently increased the damage of his Ranged Attacks.*
	+ *Shockwave’s cold logic has determined that he will be replacing the 3 Bots that surround him as the Boss. Drift with a Ranged Attack Buff, Waspinator with a Power Flow Buff, and Ultra Magnus with an increased Special 1 Attack Buff will be protecting the new Boss!*
	+ *Standard encounters around the Map have also been refreshed, and feature some of our newer additions to the game.*
* *Rewards:*
	+ *We’ve also made some significant changes that should act to help even the playing field a bit for all of our Commanders, and assist in ranking up your Bots.*
	+ *The short of it is that you can expect more Alliances will have access to the rewards that they need to Rank Up their Bots. We’ve also done some shuffling, and have shifted some rewards from Milestones over to rewards that you receive for Map Completion!*
	+ *Before we start to break this down, we do need to address something that might prove unpopular among some of our Players. We have significantly reduced the amount of Tier 2 Alpha essence that can be earned through Alliance Missions at this time. The amount that was previously available was not the amount that was intended to be available, and though we considered leaving it where it was, this was giving the Alliances at the top end of the spectrum a means to move significantly further along than other Alliances, widening the gap between the Top End of Alliances, and Alliances that were just below them. This was also breaking the resource management and distribution of our system, where the Tier 2 Alpha Spark Essence was far less rare than it should be, even in comparison to Tier 3 Basic Spark Essence.*
	+ *We know that this might be disappointing to some players, but hope that you guys can understand that this was a necessary change. Now, let’s get into this!*
* *Milestone Rewards:*
	+ *Point requirements haven’t changed for Milestones, but the rewards have. Like we said earlier, Tier 2 Alpha Spark Essence has been largely decreased, since they were significantly higher than they should have been. The amount is quite a bit, with the Top Milestone dropping from 4000 Essence, to 200.*
	+ *Tier 1 Alpha and Tier 3 Basic Essence has been reduced as well, but have been added to Map Completion Rewards instead.*
	+ *While the Milestone Rewards before did achieve the effect of awarding Alliances based on the Difficulty they were participating in, it was done on the assumption that Alliances were all running 3 Battlegroups. Now, you will be rewarded for the difficulty you are attempting, even if you only have 1 Battlegroup able to 100% Explore the map.*
	+ *Map Completion Rewards:*
	+ *We wanted to make sure that players are able to earn Spark Essence appropriate to the difficulties that they are participating in. You’ll now be getting 2 different items for Map Completion, in addition to the Crystal Shards and Gold you were already receiving.*
	+ *Difficulties 1-15: Tier 2 Basic Spark Essence and Tier 1 Class Crystal Shards.*
	+ *Difficulties 16-40: Tier 1 Alpha, and Tier 2 Basic Spark Essence.*
	+ *Difficulties 41-65: Tier 3 Basic Spark and Tier 1 Alpha Spark Essence.*
	+ *Difficulties 66-100: Tier 2 Alpha Spark and Tier 3 Basic Spark Essence.*
		- *The higher the difficulty, the more Spark Essence you’ll win! For example, Difficulty 16 awards 50 Tier 1 Alpha Essence and 160 Tier 2 Basic Spark Essence, while Difficulty 25 will award 140 Tier 1 Alpha Essence and 297 Tier 2 Basic Spark Essence. You earn these Rewards for each Battlegroup that 100% Completes their Map, so you can earn 3 times the amount for 100% Exploration with all 3 Battlegroups! Take a look below for the complete list of Rewards per difficulty.*
* *Rank Rewards:*
	+ *We’ve added Tier 2 Alpha Spark Essence to the Top 3 Rank Rewards, and increased the Tier 3 Basic Spark Essence for the Top 10 Alliances. We’ve also added more Tier 1 Alpha Spark Essence, more Tier 2 Basic Sparks, and more Tier 2 Class Sparks across the board.*
	+ *Prepare yourselves Commanders! The new iteration of Alliance Missions start tomorrow, August 16th! You’ll need to update to the newest version of the game to participate, so make sure to update when you see that 3.0 is available in the App Store or Google Play Store!*

### Power and Madness

**October 2017**

*Shockwave proved a worthy adversary and boss in Alliance Missions, but the struggle for control of the Decepticons has brought a new challenger to the throne of Alliance Mission Boss. The deranged and power hungry Galvatron is here! Remember! Alliance Wars are now on a 4-Day on, 3 day off schedule! They will now start at 5am Pacific Time every Thursday morning!*

* *Map and Node Changes*
* *Forgotten Ruins:*
	+ *The Forgotten Ruins map is only seeing a small update, with Shockwave being replaced by Galvatron (with a Defensive Power Gain buff), and Megatron taking the place of Ramjet as the miniboss, with a Synergy node that will let him place extra Impair Charges.*
* *Shattered Lands:*
	+ *Similar to the Forgotten Ruins map, Ramjet will be replaced by Megatron, also with a Synergy buff that will grant him a chance to Stun opponents upon placing 20 impair charges. Starscream bows out as Soundwave and his Heavy Attack Stun buff move down to the 2nd Miniboss space. Taking Soundwave’s spot as the last Miniboss will be Shockwave, with his Synergy buff granting him the ability to passively generate Energy Charges.*
* *Milestone Changes*
	+ *Since we are now moving away from the 5-Day schedule of Alliance Missions, we’re reducing the points needed to achieve Milestones in Alliance Missions. The rewards haven’t changed this time, but remember that you’ll also be able to score Featured Bot chips from Milestone Rewards on weeks 2 and 4 of the month!*

### Maximal No More

**November 2017**

*Galvatron's crazed lust for power is coming to an end, it is time for a true warrior to take his place, and fulfill the role of Alliance Mission boss, with honor and dignity. Dinobot is coming, and he's bringing along some of his ancient friends! This refresh of Alliance Missions is a small one, with only a few encounter changes.*

* *Forgotten Ruins*
	+ *Galvatron is gone, and Dinobot is in!*
* *Shattered Lands*
	+ *Miniboss 1: Rhinox with a Heavy Block Buff (The Rhinox originally feeding this boss with a Linked Node is now Galvatron)*
	+ *Miniboss 2: Waspinator with an Evade Ranged Buff (The Waspinator originally feeding this boss with a Linked Node is now RAmjet)*
	+ *Miniboss 3: Grimlock with Special Attack Stun*
	+ *And finally, the final boss is Dinobot, with a Focused Power Gain Buff (If not struck by a melee attack within 6 seconds, Power Gain for 2.6% every second.)*

### Absolute Power

Megatron was the final boss from December 2017 to May 2018.

*The one true ruler of the Decepticons (or so he believes) is here! He’s gathering his most loyal warriors, and has unseated Dinobot as the boss of Alliance Missions! Can you and your Alliance take him on, or will he rip out your optics? This refresh of Alliance Missions will be the first to feature the brand new Ancient Sanctum map, and will have few refreshes of encounters for Forgotten Ruins and Shattered Lands.*

* *Forgotten Ruins*
	+ *Dinobot’s time has come to an end, it’s time for Megatron to take his place!*
* *Shattered Lands*
	+ *Miniboss 1: Galvatron with the Relentless Assault Mod (Earn 1 Attack Buff each time the opponent Dodges or Sidesteps. Each Buff grants 3% bonus Attack. At 10 Attack Buffs, gain Unstoppable for 6 seconds.) Rhinox takes his place back from Galvatron leading up to him.*
	+ *Miniboss 2: Soundwave with a Heavy Attack Stun Mod (Heavy Attacks stun for 2 seconds)*
	+ *Miniboss 3: Starscream with a Ranged Timed Mod (Increase Ranged Damage by 50% lasting for 7.5 seconds. Cycles every 15 seconds)*
	+ *One shall stand, one shall fall. Face off against the mighty Megatron with his Special Attack Stun Mod. (2 second stun on the last hit of Special Attacks).*
* *Ancient Sanctum*
	+ *This is our first time introducing the Ancient Sanctum map! Check out all you need to know about it here: http://forums.transformersforgedtofight.com/discussion/2996/introducing-the-ancient-sanctum-am-map*
	+ *Note: After our latest playtest, we realized that Soundwave with 2 Power Gain Mods was making him more difficult than we would like. We have replaced his Hemophobia 3 mod with Special Damage 3.*

*We’re adding 2 more Milestone Rewards in addition to what already exist!*

* *4,500,000 - 300 Tier 2 Alpha Spark Essence*
* *7,000,000 - 500 Tier 2 Alpha Spark Essence*
* *Now, the Map Rewards! The Forgotten Realm and Shattered Lands Map Rewards haven’t changed, but here’s a new updated chart with the new limit for Difficulty 65 for the Shattered Lands Map:*

* *You’ll notice that there are only 80 difficulty levels instead of 100. We’re still tuning those future difficulties, and may release them in the future.*
* *Lastly, introducing the new Ancient Sanctum crystal! Here’s what you can win from this brand new Crystal:*
	+ *1x Tier 2 Alliance Mission Revive*
	+ *1x Tier 2 Alliance Mission Team Revive*
	+ *1x Tier 1 Alpha Spark*
	+ *500x Tier 2 Alpha Spark Essence*
	+ *2500x Tier 3 Basic Spark Essence*
	+ *250x Tier 3 Class Spark Essence (Random Class)*
	+ *Now, here are some of the more rare rewards that you can win from the Crystal:*
	+ *1x Tier 3 Basic*
	+ *1000x Tier 2 Alpha Spark Essence*
	+ *And if you’re REALLY lucky, you can win an entire Tier 2 Alpha Spark!*
* *Remember! Alliance Missions don’t cost any Gold to run anymore, and all fights are now on a 5 minute timer!*

### Maximal Terms

    A Beast Wars-themed map from May 2018 until April 1, 2019.

* *It's time for Maximal Terms! New Maximal bosses on each of the 3 Maps.*
* *A brand new layout for Ancient Sanctum focused on entire Alliance Cooperation.*

### Dark Horizons

Megatronus reigned over the Alliance Missions from April 5, 2019 to April 3, 2020. All three maps have been reworked with new names.

*It’s time for the highly anticipated update to Alliance Missions! The first thing you’re going to notice is that all of the names have changed. Every Encounter, Boss and Buff on all of these Maps have been updated. And that’s not all… The brand new Fractured Tomb map (Map 3) has been completely revamped with a new Layout, and now goes up to Difficulty 120!*

* *We had a few goals with this update:*
	+ *We wanted to get more creative with our usage of buffs in order to introduce new Alliances to more challenging fights, and create more engaging encounters for experienced players.*
	+ *We wanted to give Fractured Tomb a more streamlined Map, so you can focus more on the Fights, and less on navigation.*
	+ *We wanted to give more opportunities for players to team up on especially difficult fights.*
	+ *And lastly, we wanted to change up linked nodes so that our more daring Commanders can still try and fight through a linked node without it being impossible.*

*Welcome to Dark Horizons!*

*All new encounters means all new Mini-Bosses and Bosses!*

* *Map 01 - Fallen Empire*
	+ *Miniboss 01: Starscream*
		- *25% Ranged Dmg and 192 Ranged Speed*
		- *When player's Bot activates a Buff, the boss will activate a similar Buff.*
		- *50% Health Boost*
	+ *Miniboss 02: Hot Rod*
		- *25% Ranged Dmg and 192 Ranged Speed*
		- *Debuff duration on opponents is increased by 25%*
		- *50% Health Boost*
	+ *Boss: Galvatron*
		- *Every 7.5 seconds, alternates between 39% Physical or Energy Res.*
		- *Heavy Attacks randomly inflict the opponent with a Stun for 1.5 seconds, Power Lock for 4 seconds or a 25% Armor Break for 7 seconds.*
		- *100% Health Boost*
* *Map 02 - Orbital Command*
	+ *Miniboss 01: Wheeljack*
		- *Heavy Attacks Stun for 2.5 Seconds.*
		- *If not struck by a melee attack within 6 seconds, Power Gain for 3% every second.*
		- *100% Health Boost*
	+ *Miniboss 02: Scorponok*
		- *Heavy Attacks randomly inflict the opponent with a Stun for 2 seconds, Power Lock for 5 seconds or a 35% Armor Break for 7 seconds.*
		- *When hit by a Special Attack, this enemy gains 1 Bar of Power.*
		- *100% Health Boost*
	+ *Miniboss 03: Jetfire*
		- *Gains 15% of a powerbar while blocking*
		- *When player's Bot activates a Buff, the boss will activate a similar Buff. 50% more effective than Rank 1*
		- *100% Health Boost*
	+ *Boss: Cyclonus*
		- *Every 7.5 seconds, alternates between 55% Physical or Energy Res.*
		- *When Hit this bot generates a Power Charge. When this bot reaches 8 Power Charges, the next successful hit within 5 seconds consumes all charges, generating 300 Power.*
		- *300% Health Boost*
* *Map 03 - Fractured Tomb*
	+ *Miniboss 01: Megatron GS*
		- *150% Melee Dmg*
		- *Every 7.5 seconds, alternates between 65% Physical or Energy Res.*
		- *Heals 75% of opponents Attack when hit by a Basic Ranged Attack.*
		- *300% Health Boost*
	+ *Miniboss 02: Shockwave*
		- *Debuff duration on opponents is increased by 100%*
		- *Projectile attacks do 100% of attack as shock dmg over 7.5 sec*
		- *If not struck by a melee attack within 6 seconds, Power Gain for 3% every second.*
		- *300% Health Boost*
	+ *Right Lieutenant: Cyclonus*
		- *Buff duration is increased by 100%*
		- *Every 7.5 seconds, alternates between 65% Physical or Energy Res.*
		- *When Hit this bot generates a Power Charge. When this bot reaches 8 Power Charges, the next successful hit within 5 seconds consumes all charges, generating 300 Power.*
		- *300% Health Boost*
	+ *Left Lieutenant: Galvatron*
		- *Gains 7.5% of a powerbar while blocking*
		- *150% Ranged Dmg and 208 Ranged Speed*
		- *75% Physical Res*
		- *300% Health Boost*
	+ *Boss: Megatronus*
		- *When player's Bot activates a Buff, the boss will activate a similar Buff.*
		- *Cycles through Melee, Ranged and Special Damage Resistances. All resistances are at 130%.*
		- *Basic Attacks are Unblockable.*
		- *Basic and Heavy Ranged Attacks drain a small amount of Power on Hit.*
		- *Basic and Heavy Melee Attacks drain a small amount of Power on Hit.*
		- *500% Health Boost*
* *Mod Combinations*
	+ *Map 01 - Fallen Empire*
		- *Section 1 - Buffs, Debuffs, and Timed Attacks*
			* *Path 1: Debuff Duration*
			* *Path 2: Energon Shield*
			* *Path 3: Buff Duration*
		- *Section 2 - Alternate Power Gain*
			* *Path 1: Strike Back*
			* *Path 2: Power Charge*
			* *Path 3: Power Flow Timed*
		- *Section 3 - Introduction to Difficult Buff Nodes*
			* *Path 1: Absorb Projectile*
			* *Path 2: Shock Block*
			* *Path 3: Reflect Ranged*
	+ *Map 02 - Orbital Command*
		- *Section 1 - Power Gain and Buff Activation*
			* *Path 1: Evade Melee and Evade Power Gain*
			* *Path 2: Energon Shield and Power Charge*
			* *Path 3: Trigger Rate and Buff Duration*
			* *Path 4: Special Damage and Power Flow Timed*
		- *Section 2 - Alternative Power Gain*
			* *Path 1: Cycle Resist and Strike Back*
			* *Path 2: Shock Block and Defensive Power Gain*
			* *Path 3: Shock Block and Focus Power Gain*
			* *Path 4: Focus Power Gain and Harness Power*
		- *Section 3 - Debuffs and Damage Over Time*
			* *Path 1: Ranged Damage and Ranged Shock*
			* *Path 2: Critical Rate and Debuff Duration*
			* *Path 3: Melee Damage and Melee Bleed*
		- *Section 4 - Playstyle Adaptation*
			* *Path 1: Armor and Focused Frenzy*
			* *Path 2: Reflect Ranged and Focus Repair*
			* *Path 3: Replicate and Randomizer*
	+ *Map 03 - Shattered Tomb*
		- *Section 1 - Melee Combat Focus*
			* *Path 1: Melee Damage and Energy Resistance*
			* *Path 2: Melee Bleed and Absorb Projectiles*
			* *Path 3: Melee Power Burn and Reflect Ranged*
			* *Path 4: Relentless Assault and Improved Aim Enhancer*
		- *Section 2 - Ranged Combat Focus*
			* *Path 1: Ranged Damage and Hacked Aim Enhancer*
			* *Path 2: Ranged Shock and Evade Melee*
			* *Path 3: Ranged Power Burn and Physical Resistance*
			* *Path 4: Focus Power Gain and Shock Block*
		- *Section 3 - Special Attack Focus*
			* *Path 1: Special Damage and Stagger*
			* *Path 2: Focus Repair and Defensive Power Gain*
			* *Path 3: Evade Melee and Evade Power Gain*
			* *Path 4: Critical Rate and Debuff Duration*

* *Rewards:*
	+ *You’ll notice that the Crystal rewards have not changed. Don’t worry! We’re trying something new here, and we want to make sure that we have the balance right before we update the rewards. We want to make sure the rewards match the difficulty. So, while there isn’t a change to the Crystal contents just yet, we are working on that!*
	+ *We’ve also added T4C Spark Crystal Fragments to the Top 10 Rank Rewards, and a new Top Milestone of 30,000,000.*
	+ *Expect a more comprehensive Rewards update after you’ve had some time with the new Maps!*

### Extinguishment

April 3, 2020 introduced a new singular Fortress of Corruption map and 45-minute AM Energy Recharges. Necrotronus arrives to take the AM Boss throne.

* Level 1-100 Difficulty, Enemy Rating 1,548~77,033
* Event Point Multiplier 1.00x~410.54x
* Map Completion Rewards:
	+ 251~2,798
	+ T2 Basic Essence 76~609 / T3 694~780 / T4 395~694
	+ T2 Class Spark Crystal Shards 26~435 / T3 771~5,867
* Map Exploration Rewards:
	+ 51~3,358
	+ 41~2,537
	+ T1 Alpha Essence 26~435 / T2 227~616 / T3 257~520

This was the longest-running map, having not been changed for over two years.

### False Dawn

On October 26, 2022. A new Alliance Mission map was previewed, and a new **Pillars of the Allspark** map, featuring Megatronus *and* Necrotronus. The Netflix version of the game retains this map.

## Milestone Rewards

### v4.0

Since October 2017, Alliance Missions that ran alongside Bot Chip Arenas have added Bot Chips milestone rewards.

### v6.0

Rewards have been adjusted, and six new milestone have been added.

## Rank Rewards

### v6.0

Top Alliance Ranks have been grouped together.

 4-6
 7-10
 11-25
 26-50
 51-75
 76-125
 126-250
 251-500
 501-1000

## Recommendations

Alliance Leaders:

Push yourself to do higher difficulty Alliance Missions. The rewards are worth it, in order to help you progress further with the rank-up materials you need to advance further. This is especially important once you start having rank 3 4\* bots. You'll keep getting Repair and Revive Kits via crystals and Raid Store rotating offers. They will go to waste if you remain comfortable at the current AM difficulty (be it Shattered Lands or Sanctum map).

Once your 18 members are ready, push up for higher difficulty. There might still be a few that aren't strong enough hence that is when you replace them with stronger members. An alliance family helps a lot as you can swap weak/strong members down/up of the alliances so that replacing members isn't as much as a chore.

## External Links

* Alliance Mission Calculator by TFTF 411Bot:  https://docs.google.com/spreadsheets/d/18pie9xpY492YObblf9S9JRGlSCoGWf66J40D30Ut4BA/edit?usp=sharing

* Alliance Mission Costs and Rewards by TFTF 411Bot:  https://docs.google.com/spreadsheets/d/1z5jmcVTNiz9yHj-jLlOb1q\_c4K1cQDsP-qmt3pBazKE/edit?usp=sharing