Deaths & Jumpscares

Deaths and Jumpscares are the only mechanics that keep you from winning game if an animatronic reaches and kills you. However, you could find out the mechanics of all animatronics and other mechanics to keep animatronics from killing you.

* Description
* Original Series
* Fan-Made
* Audio

## ***Five Nights At Chuck's: Chapter 1: Classic***

### **Chuck, Pup, Bella and Mr. Koala**

Chuck and Pup are active on Night 1 and onward, and when they reach North Hallway, the north door should be closed. Then they will run over to the South Hallway, which should also have the door sealed, or else it will result in either jumpscares.

Bella is active on Night 3 and onward, having her same behavior as Chuck and Pup.

Mr. Koala is active on Night 5 and onward, having the same behavior as the rest of the characters.

### **Shadow Chuck and Shadow Pup**

Shadow Chuck and Shadow Pup have no jumpscares, though they will play as an easter egg on a random night, and they can crash the game if not restarting the game. There's no way to avoid them, as you have to restart your game, or else they would crash the game.

## ***Five Nights At Chuck's: Chapter 2***

### **Spring Pup**

Spring Pup is active on Night 4 and onward, but tends to act a bit slow throughout the nights. The player should block him from CAM 3 and CAM 1 using the doors in order to avoid a jumpscare from Spring Pup and a game over on the screen.

### **Withered Bella, Withered Petey and Withered Toonybot**

Withered Bella and Withered Toonybot will be active on Night 2 and onward, and will try to reach towards your door in CAM 1. Like Spring Pup, sealing the door in CAM 1 will fend both of them off.

Withered Petey will be active on Night 1 and onward. His behavior is basic and as always, will be fended off by the sealed door in CAM 1.

### **Balloon Boy**

Balloon Boy will be active on Night 1 and onward. Unlike the rest of the animatronics, he has no white pupils as he lacks eyes. However, his behavior is basic and is fended off when sealing the door in CAM 1.

### **Spring Chuck**

Spring Chuck will be active on Night 5 and onward. As the Phone Guy had mentioned, his behavior is very aggressive and can run down the hallway in CAM 6 and into the office, resulting in a player's death and a game over. It is recommended for the player to check CAM 6 daily and seal the door when he is about to run down the hallway. Spring Chuck is the only animatronic to appear in CAM 6 and the most aggressive character in this game.

## ***Five Nights At Chuck's: Chapter 3***

### **Pup, Bushy, and Petey**

Pup, Bushy, and Petey will be active on Night 1 and onward. However, they can be stopped at any temperature the steam is at, though the hint mentions that the more steam you insert, the more time it has to recharge. If they reach the player's office, it is recommended to stare at them till they are fended, otherwise either of them will jumpscare and end the player's night with a game over on the player's screen.

### **Chuck and Bella**

Chuck and Bella will be active on Night 1 and onward, having the same behavior as the rest of the animatronics. But unlike the rest of the animatronics (except Hybrid Toonybot), they are not fended off when the player is staring at them, instead, they get a jumpscare with a game over on the player's screen. It is recommended to insert steam at them daily.

### **Hybrid Toonybot**

Hybrid Toonybot will be active on Night 4 and onward. Unlike the rest of the animatronics, Hybrid Toonybot is not stopped at the 100 or 300 degrees. The hint mentions that Hybrid Toonybot will be stopped at 550 degree heated steam, also noting that the higher the temperature is, the more time it needs to recharge.

### **Shadow Chuck and Shadow Toonybot**

Shadow Chuck and Shadow Toonybot will make their only appearance on Night 8, which can be found in the extras, and can be stopped when they are given a customizable heated steam(550 is recommended, though this could recharge for a long time). They will also appear in the office without moving cam by cam. To prevent that, the player must check office daily till they appear, then move your mouse cursor to them and click multiple times, then they will disappear. If the player fails or neglects to do those it will result in either jumpscares.

## ***Five Nights at Chuck's: Chapter 4/Project Midway***

### **Chuck, Pup, Joe, and Smith**

Chuck and Pup appear on Night 1 and onward, and the player must rewind their AI on the camera's location where they are located in, or the player must use fire alarm for one time when they are in your office, or flash the light in their door location in where they are, otherwise you face either of their jumpscares, resulting in game over.

Joe and Smith appear on Night 2 and onward, and they both have the same behavior as Chuck and Pup, but they appear on every camera (except CAM 03). For Joe, Joe does not appear in the office when reaching the player, but rather jumpscares if his AI is not wound up in his camera location. For Smith, Smith will be on both sides on office, giving the player a chance to turn on fire alarm. Not doing both of these mechanics will result in either jumpscares, resulting in a game over.

### **Bella and Ferry**

Bella appears on Night 1 and onward. She has the same behavior as Chuck and Pup, so must have her AI rewinded on her camera's location. The only difference is she will appear in the office for sometime, allowing the player some time to turn on the fire alarm one time. Not doing these will result in her jumpscare.

Ferry appears on Night 4 and onward. She technically has the same behavior as Bella, so she has to have her AI rewinded in her camera's location. If she appears in the office, she gives the player time to open up the maintenance panel and turn on the one time fire alarm. If the player doesn't do these, Ferry will jumpscare(along with the involvement of Balloon Boy), giving the player the game over screen.

### **Bushy**

Bushy appears on Night 5. She has an aggressive behavior when she is in the cameras. Bushy has 2-3 phases in each camera before reaching the player. Like Joe, Bushy does not appear in the office as she gives a lot of chances for the player to rewind her AI in her camera location. Not doing this mechanic will result in a jumpscare.

### **Toony Suit**

Toony Suit appears on Night 5. Unlike the other animatronics, he is a hallucination. Toony Suit will appear in either the left or right side of the doors. The player must open the maintenance panel and turn on the light on the door where Toony Suit is located. Not doing these will make him appear in the office, having the only choice to turn on the fire alarm. Not turning the alarm on will also result in a jumpscare, though this will not cause a game over.

### **The Clown Puppet**

The Clown Puppet appears on Night 3 and onward. Unlike the other animatronics, The Clown Puppet needs the player's attention on him during the night, like viewing the Clown Puppet in CAM 3: Prize Corner. Not doing this will make The Clown Puppet run out of the Prize Corner and move two cameras before entering the office. When he enters the office, the last requirement is to turn on the fire alarm. Not doing this will also result in a jumpscare.

* FNAC Classic
* FNAC 2
* FNAC 3
* FNAC Revised
* Project: Midway
* Chuck's Holiday Horrors

## **Five Nights At Chuck's: Chapter 1: Classic**

### **Classic**

Chuck's jumpscare, animated (Classic-Old)Pup's jumpscare, animated (Classic-Old)Bella's jumpscare, animated (Classic-Old)Mr. Koala's jumpscare, animated (Classic-Old)
### **Revamped**

Chuck's jumpscare, animated (Classic-New)Ditto, but a game file, animated (Classic-New)Pup's jumpscare, animated (Classic-New)Bella's jumpscare, animated (Classic-New)Mr. Koala's jumpscare, animated (Classic-New)

## **Five Nights At Chuck's: Chapter 2**

Spring Chuck's jumpscare, animatedSpring Pup's jumpscare, animatedBella's jumpscare, animatedPetey's jumpscare, animatedToonybot's jumpscare, animatedBalloon Boy's jumpscare, animatedNightmare Petey's jumpscare, animatedSpring Chuck's minigame jumpscare, animated

## **Five Nights At Chuck's: Chapter 3**

Chuck's jumpscare, animatedPup's jumpscare, animatedBella's jumpscare, animatedShadow Chuck's jumpscare, animatedBushy's jumpscare, animatedPetey's jumpscare, animatedHybrid Toonybot's jumpscare, animatedShadow Toonybot's jumpscare, animated

## **Five Nights At Chuck's: Chapter 1: Revised**

Chuck's jumpscare, animatedToonybot's jumpscare in Camera 9, animatedToonybot's jumpscare, animatedDitto, but in the gameplay, animatedDitto, but without the inverted frame, animated

## **Five Nights At Chuck's: Chapter 4/Project: Midway**

### Early Build (Six Horrors: Midway)

Pup's jumpscare, animatedBella's jumpscare, animatedVintage Toonybot's jumpscare, animated
### Full Game

Chuck's jumpscare, animatedDitto but a game file, animatedDitto but shortened, animatedPup's jumpscare, animatedDitto but a game file, animatedBella's jumpscare, animatedDitto but slowed down for some details, animatedBushy's jumpscare, animatedDitto but a game file, animatedJoe's jumpscare, animatedDitto but a game file, animatedToony Suit's old jumpscare, animatedToony Suit's new and current jumpscare and note that he is biting two times, animatedDitto but a game file, animatedThe Puppet (Clown Design)'s/The Clown Puppet's jumpscare, animatedDitto but a game file, animatedSmith's jumpscare and note that he is killing you from his side view after pushing the deskDitto but a game file, animatedNightmare Smith's flashback jumpscare, animatedFerry's jumpscare and note that Balloon Boy is looking at you at the last frame of her jumpscare, animatedDitto but a game file, animatedSMG's jumpscare
### Unused Assets

Nightmare Smith's jumpscare, animatedNightmare Josh's jumpscare, animated

## **Chuck's Holiday Horrors**

Santa Chuck's jumpscare, animatedChuck Plush's jumpscare, animatedElf Fang's jumpscare, animatedRed Ginger Fang's jumpscare, animatedGreen Ginger Fang's jumpscare, animatedYellow Ginger Fang's jumpscare, animatedGinger Fang "Gang"'s jumpscare, animatedChristmas/Xmas Smith's jumpscare, animatedFuntime Josh's jumpscare, animated

* FNAC: REVISED

TBAChuck's JumpscareTBABella's JumpscareTBAPup's JumpscareTBAMr. Koala's Jumpscare