recursal/Fanatic-Fandom huggingface dataset:
Cleptes

A trainer overlooking the forest.

## Description

**Cleptes** will train the player in the class, Rogue, for **75** gold per skill (4 total). They can be found in the Laryn's Tavern. (See: Location)

View the class page for more information.

## Location

In order to find Cleptes, the player must go to the Solarian Desert, where they will find a pit in the sand, to the a little bit to the right of the entrance. They'll have to traverse into the pit, and go into the Coiling Caverns, to find the Laryn's Tavern, where they can talk to Cleptes and learn his moves
Quests

**Quests** are a series of actions and events a player can perform to obtain various rewards throughout the realm. Some quests can only be done once while others can be repeated. Quests are able to be *stacked with one another*; it is possible to have more than one quest at the same time.

Certain quests will have requirements before they are able to be done, and certain classes will require a quest to be completed before obtaining them as well.
Potions

Potions can have many different effects on the user depending on the ingredients used. Most potions can be obtained and brewed via cauldron. All potions will use bottles when being created. Some potions can be purchased from NPCs.

After a potion has been drank, there will be a short cooldown before the next usage. (Identity/Switch/Neutral are excluded) While drinking, the player is unable to jump.

Health PotionSpeed Potion.pngSpeed PotionGold Potion.pngGold PotionHeat PotionObsidian Potion.pngObsidian PotionLuck Potion.pngLuck PotionFeather-Falling Potion.pngFeather-Falling PotionIdentity PotionSwitch Potion.pngSwitch PotionScramble Potion

Bottles are abbreviated as the following: small bottle, S-Bottle; medium bottle, M-Bottle; and large bottle, L-Bottle.
Sun's Birth

Two players observing sun's birth

## Description

**Sun's Birth** is a God Spell that, upon casting, summons a large ball of light at the location of the player. This light-ball will rain down 15 shots aimed towards the player's cursor that all deal rapid damage and set other players and NPCs on fire.

This is obtained through using a Cursed Book with a 1/3 chance of getting it, and can only be used by Mages or their respective Super Classes.

File:Sun's Birth.gif
Naturalist

* Naturalist
* Trainer

## Description

**Naturalist** is the super class for those who use spells. This class is very-offensive and can put on great pressure with its arsenal of poison-based attacks.

Refer to the classes page for more information.

## How to Obtain

1. Have the Mage base.
2. Obtain charisma from Arkaius.
3. Cast a lot of spells & collect ~200 ingredients
4. Directly outside the Solarian Desert in the Whispering Grotto is a large tree to the left when facing the woods from the desert.
5. Climb the hill that the tree grows out of.
6. Talk to Thorn, the trainer. Each skill costs 300 gold (1200 gold in total, 4 skills)
	* **~~IT SHOWS 250 BUT IT IS ACTUALLY 150.~~**

## Abilities

### **Active**

* **Thorn Burst**- Player charges up a spherical AOE thorn attack that deals decent knockback and will proc the poison debuff on successful hit.
	+ Damage: 10
	+ Cast Time: 2 sec.
	+ Cooldown: 10 sec
* **Flower Shotgun**- Player summons a purple cloud that fires a 7-shot burst of purple flowers in a spread at the direction of the player's cursor and will proc the poison debuff on successful hits.
	+ Damage: 3 + **10 (Poison)**
	+ Cast Time: 2 sec.
	+ Cooldown: 10 sec.
* **Vites**- Player imbues themself with a green aura that reflects **25%** of damage taken and has a chance to proc the poison debuff to those who attack them.
	+ Duration: 28 sec.
	+ Cast Time: 1 sec. (cannot cancel)
	+ Cooldown: 1 min.

### **Passive**

* **Green Thumb**- When picking up ingredients, there is a **+50%** chance to pick up **x2** the amount.

## Pro & Cons

(+) Adding

(-) Adding
Torch

A torch in Woodview Village

## Description

The **torch** is a light-source item that can be held in the player's hand. This will provide both light and a slight resistance to cold environments e.g. Despairful Woodlands. It can be purchased for **10** gold.

It can be purchased from Todd in Dustville and Rena in Woodview Village.

## Notes

* The torch cannot be equipped on the off-hand, it has to be actively held.
Sword

A sword sold in Dustville

## Description

The **sword** is a weapon with a standard 4-hit combo chain. When equipped, there will be a small pull-out animation before any attacks can be performed. (same applies to dequipping) When switching abilities, there is no animation. This is required for classes such as Warrior.

If the player becomes a Berserker, their swords will become berserker swords.

### Sold At

* Dustville
* Woodview Village
* Stoneguard
* Embers City

## Variants

**Stoneguard Sword**- A sword variant sold at Stoneguard.

* **Damage:** 4.0

* **Price:** 20 gold

**Bluesteel Sword**- A sword variant only sold to Knights in Stoneguard.

* **Damage:** 4.4
* **Price:** 45

 File:Bluesteel Sword.png
**Embers Sword**- A sword variant sold at Embers City with a **20%** slower attack speed.

* **Damage:** 4.8
* **Price:** 25 gold

 File:Embers Sword.png
**Bronze Sword**- A sword variant sold at Laryn's Tavern

* **Damage:** 4.0
	+ **Price:** 20 gold

**Phasmantrite Sword**- A sword variant crafted by the Stoneguard Blacksmith with Phasmantrite ore and coal ore.

* **Damage:** 4.0 **(procs bleed on skills)**
* **Price:** Phasmantrite and Coal Ore, 0 gold

 File:Phasmantrite Sword.png
Brawler

> *"**Get out of my face, WEAKLING.**"*
>
>

* Trainer
* Pre-Recode Trainer

## Description

**Brawler** is the base class for those who use fists. This class is very combo-centered and can lead to very satisfying pay-offs when used and executed correctly.

Refer to the classes page for more information. There are currently 2 obtainable fist Super Classes.

Players are only able to learn one base class from each respective field. (no hybrids)

## **How to Obtain**

1. Get required fist experience by punching entities. (50 hits per skill)
2. Head to Solarian Desert and enter The Cavern.
3. Find the trainer, who is sitting on the edge of a small cliff near the entrance.
4. Talk to Xuglonoth, the trainer. Each skill costs 75 gold (300 gold in total, 4 skills).

## **Abilities**

### **Active**

* **Uppercut**- Player does an uppercut in front of them knocking the target, if hit, into the air (breaks block).
	+ Damage: 8
	+ Cooldown: 10 sec.

 File:Uppercut.gif
* **Barrage**- Player performs a rapid barrage of attacks that ragdolls the player afterwards.
	+ Damage: 1 (13 in total)
	+ Cooldown: 15 sec.

### **Passive**

* **Fist Proficiency**- ~~Base attack speed for fists is increased slightly.~~ Attack speed is increased, not just for fists.
* **Metal Skin**- Chip-damage from metal weapons is negated when blocking.

## **Pros & Cons**

### **Pros**

* Fast attacks
* Easy-to-use combos
* Good knockback control
* Able to break block

### **Cons**

* Small hitboxes
* Very melee based, can be hard to land combos

## **Notes**

Funnily enough, Fists technically don't have an actual weapon, which is why if you have a weapon besides fist you will still have it equipped when using moves. Due to the M1 Refresh timer being increased, it's unlikely this can be taken advantage of with the low damage your skills will do.

Decent combo is: 3 M1 + Barrage flick + 3 M1 + Uppercut > If block broken > 2 M1's + Racial ability/M2

"Fist" proficiency can be surprisingly considered a debuff, as the faster your barrage is the harder it will be to time a combo that will still be true, as M1 refresh is much longer.
Hostile NPCS

**Hostile NPCs**, hostile non-player characters, are enemies that will go after the player and attempt to attack them. Depending on the part of the realm the player is in, different hostile NPCs can be encountered.

Ruins KnightZombieWandering FiendFire TrollImpBanditMaster BanditBandit LeaderSand GremlinCorrupted SlimeBrawler SlimeCitadel GuardGolden Citadel Guard

Different damage dealing moves will be separated with a "/." More in-depth descriptions can be found on each respective page.
Slime Gloves

Slime Gloves.

## Description

**Slime Gloves** are fist weapons in The Vast Realm. They can be obtained by completing the Slime Gloves Quest.

Slime Gloves increase your M1 damage by **+0.3** (3.3 damage) and highly increase your fist attack knockback, which could be useful for defensive builds. Attacks also make a unique sound and produce particles.

## Trivia

* The only other non-classlocked fist weapon.
* One of the few weapons to be free and obtained by a quest.
* Brawler Slimes use this weapon.

## Notes

Uppercut is really good with theese fists due to the fall damage, unless the person hit with uppercut and slime fists is an avian.
Great Mage

Great mage is a mage super class focusing on self sustain and zoning

The Great entity which is a fairy is the trainer and they are found in the overgrown woodside
All the stuff you would want for the class cost 2875 Gold, 500 per skill (5 Skills), 250 for Great mage wand and 125 for Forest hero armour (Found in elf Forest)

The player needs to **brew 15 potions or vials** (of any kind) & **cast ~500 spells**.

**Ultra Glacies:**

https://gyazo.com/5993b34a952e290116d115b11b959439

Snap your fingers 3 times to unleash ice spikes out of the ground

Cast Time: 1.7 Seconds (Time for 3 snaps)

Cooldown: 16-17 Seconds (Depending on when you snap)

16.4 damage

**Maledictum:**

https://gyazo.com/c2c3422742d4eeba27764f72a1015720

Shoots out a circle aoe applying a random amount of damage, but a set amount of slow and hex to everyone hit

Cast Time 3.8 Seconds

Cooldown 45 Seconds

6.3 to 11.5 damage may go higher

**Minu:**

Shoots out a ball of blood that bleeds anyone in its radius up to 4 times per person during its duration

https://gyazo.com/bdec4a1f9e364f10fda6104f5c925e3b

Cast Time: 1 Second

Cooldown: 25 Seconds

Duration 10 Seconds

2.5 Damage per bleed stack

**Tree Of Life:**

Spawns a tree which heals everyone unless your in a house in which it will only heal house mates (Unless you turn that off in settings)

Spawning: https://gyazo.com/ed670a9187d46b1ee34d685e801a3da0

Healing: https://gyazo.com/383090ec72e0ee2d0f12439dbd7a9e39

Cast Time 2.5 Seconds

Cooldown: 35 Seconds

Duration 11 Seconds

Notes:

All of the classes skills focus on zoning instead of combos unlike base mage, you can Maledictum someone after Aerotia and Minu at the end of combos for slightly more damage and forces people to back off

I recommend new players with this class to use tree of life to keep themselves alive

Here is a combo for all the mages with Thor's Wrath

Thor's > Aeortia > Punch them in > Eruptio > Shockwave > Aerotia > Punch them in > Eruptio > Glacies > Minu

Your stuff all his low cooldowns and you can repeat it really shortly after
Wristband Quest

* Quest Giver
* Wristband

## Description

The **Wristband Quest** is a quest chain that players can embark on.

It requires the player to talk to Abigail, find the body of her friend, and retrieve what was left behind.

## Quest Guide

1. The player needs to go talk to Abigail in Dustville and accept the quest by offering to help.
2. They need to go to Stoneguard and talk to Winfred to ask if anything has happened as of late.
3. Returning to Dustville, the player will collect a small **15** gold reward; they will then be tasked with finding Ethan's remains.
4. The player needs to parkour across Mountain Demise to grab the letter "Ethan," a burnt corpse, wrote in his last moments.
5. The wristband will be rewarded after bringing the letter back to Abigail.

## Notes

* The wristband is an item that is considered a must-have as a standard; it is highly recommended that fresh-spawns do this quest first.
Elf

A freshie Elf.

***"Entities of mana,***
***Birthed as Fae,***
***Gifted spellcasters,***
***Pupils of the Lich."***
***- Iona Chronica***

## Description

Elves are a humanoid race that have been around for, millennia using their talent in the Arcana to prevail.

Elves typically have a pale complexion, pointed ears, and blond hair. There are variants with orange skin and light-green hair.

## **Racial Abilities**

### Innate

* **Arcane Affinity** - (**+20-30%**) magic damage resistance.
	+ Wand deals only **2.3**/**2.55** (Great Mage's wand only) damage per **M1** to Elves,
	+ Elves only take **6** damage from Glacies, **3.5** from Aerotia and **8** from Eruptio.
* **Elven Origins** - Your spawn is set to the Elven Forest.

### Leveling

* **Level 4 - Fairy Form**- An ability that transforms the player into a fairy, gaining a large speed boost. Infinite duration until deactivated or until you get hit.
	+ Cooldown: **15 sec.**
		- Speed is always the same, different armors does not increase it.
		- Does not regenerate HP whilst in Fairy Form.
		- You can pickup trinkets or ingredients whilst in Fairy Form, and can interact with NPCs and stuff.
		- **Disabled while you're combat tagged.**
* **Level 8 - Mind Fog**- An ability where the user emits a flash of light from their head, which resets the cooldown of the last skill used.
	+ Cooldown: **~45 sec.**

## **Pros and Cons**

### Pros

* Fairy Form grants effective fast-travel.
* Starter-friendly with a spawn near a quest, trinket heaven, an accessible killzone and an easy way to escape PvP/PvE to-boot.

### Cons

* Not much racial perks, only good against Mages mostly.
* Almost the same as raceless.

## **Recommended Classes**

* **Dagger classes:** Mind Fog opens up the ability to use 2 Rogue Flurry + M1 combos in a row, allowing m1 to reset.
* **Spear/Fist classes:** These classes usually have long combos, allowing you to add an extra move with mind fog.

## Notes

* Used to be able to learn 2x spells and scrap books into paper without a cauldron.

A blonde elf (Pre-Recode)A grey-haired elf
Lore Characters

Lore characters are any players or characters who are tied directly to the history or present course of events in the realm. Typically when a lore character is killed, they are considered deceased, permanently.

Depending on the character, their name may glow or have different effects in the player list.

Lore characters confirmed to be alive and present in the realm. Those with an asterisk cannot be permanently killed; they, instead, reincarnate their soul in another body to continue their life.

**Aegis, The Dimensionalist\*****Eva, The Priestess****Chris, The Crusader**Historian.png**The Historian**Solomon.png**Solomon, The Lich King****Est, Cat King****Kathius, Heir of Control** **Alibendon, Sage of Ancients**TheFool.png**The Fool**Apollyon.png**Apollyon, Draconic King**

Lore characters confirmed to be deceased and no longer present in the realm.

**Jace, The Elvin Prince****Abscylla, Demon Queen****Alkain, Elven Outcast**

Lore characters with an unknown status. They can be either alive, dead, or missing from action.
Terran

* Terran
* Trainer

## Description

**Terran** is the super class for those who use fists. This class has some very high-dealing damage capacities, but it loses out in its ability to chase after others.

Refer to the classes page for more information.

## How to Obtain

1. Have the Brawler base.
2. Get required fist experience by punching entities.
3. Head to the Despairful Woodlands (tundra) and locate the Fool's Respite tavern.
4. Perform the parkour and puzzle found below the back-room of the tavern in the Heat's Source.
5. Talk to Petram, the trainer. Each skill costs 300 gold (1200 gold in total).
	* The first skill learned will always be **Magma Gauntlet Mastery**.

## Abilities

### **Active**

* **Ground Slam**- Player slams their fists into the ground after a brief windup doing wide AOE damage in a flat radius.
	+ Damage: 10
	+ Cooldown: Unsure, but long.

 File:Ground Slam.gif
* **Rock Throw**- Player picks up a rock from the earth, winds up, and launches it forward at the direction of their cursor. (note: this move has a small hitbox)
	+ Damage: 8
	+ Cooldown: Unsure, but slightly less than ground slam.

 File:Rock Throw.gif
### **Passive**

* **Magma Gauntlet Mastery**- Player is granted the magma gauntlets. Deal 4.5 damage per hit. ~~As a slight chance to apply a 3 second Fire on the target.~~ Removed
	+ **This is a cursed weapon.** Once you obtain it, you cannot switch to any other weapon.
* **Vital Points**- Every punch thrown inflicts a 5 second **~20%** slow on the target. (doesn't stack)
* **Grapple mastery**- Your M2 is changed into a grab, able to AFFECT ragdoll, but not damage. does ~5 damage, and will wakeup knocked players above 10 hp. Does not block break, surprisingly. Comes with the gauntlets.

## Pro & Cons

(+) Fast attack

(+) High damage m1s

(+) Rock throw can catch running people off guard, and slow them

(+) Great at camping ledges because of AOE knockback

(+) Both uppercut and ground slam ignore block

(-) Small hitbox

(-) Rock throw is hard to land

(-) Missing barrage will get you countered if you miss it, as it has massive end-lag due to people abusing a 90 damage combo

## Notes

* Used to be the only Fist Class until Martial Artist was released
* Terran actually has new Magma Gauntlets, the ones in the picture are from Pre-Recode
* Considered an easy class to get, even if it sounds challenging
NPCs

**NPCs**, non-player characters, are entities in the realm that function in many crucial facets of the game. NPCs are unable to attack the player character and serve to aide the player on their progression.

Certain NPCs may not talk to the player until certain requisites are met; their dialogue can vary depending on the player's progression/race/status.

 Bobby

Soul MasterBlazeXavierOctominus.pngOctominusMaster OctolongToddPeterGeorgeAbigailJamesMechanicAceEthan, King of BanditsZachNyokNyleemNyneiIzettaHurricane.pngHurricaneJamisonHerbertEliRalofStoneguard KnightMonster SlayerFredBobAprilNeutreActualRichieWinfredDuskStoneguard KnightsKnight CaptainGoblin MinerJohn (Woodview)RenaEverusLumieLeemVrickOctochad.pngOctochadEarlFortune TellerSylviaJohn (Guild)ChichineStylistZamArkaiusLivianNikoleInfernGlaciaJeanSpineJohn (Tundra)EllieKenny.pngKennyJesse.pngJesseElreElf GuardAzariFyrin.pngFyrinBasalt.pngBasaltCalamitasDracembus.pngDracembusDraki and Dracita.pngDraki and DracitaNyami.pngNyamiKirames.pngKiramesSermtha.pngSermthaOctoinko.pngOctoinkoGlaciumCleanrotten Vampire.pngCleanrotten VampireDangath
Kyin

A kyin mage casting wormhole.

***"Wreathed with fur,***
***Tinged in ivory,***
***Scavenging voyagers,***
***Allured by jewels."***
***- Iona Chronica***

## Description

Kyins are a humanoid, cat-like race known for their impeccable ability to avoid being hurt when falling from high altitudes.

Kyins typically have a pale complexion, brown hair, cat-ears that match hair color, and a tail that also matches hair color. There are some darker, more tanned variants, and their hair can range from black, gray, blonde, and to ginger as well.

## **Racial Abilities**

### Innate

* **Felis Felicitous**- Punches have a **25%** chance to proc the bleed debuff. Each punch also has a **25%** chance to gain double the amount of experience need for classes.
* **Lightfooted**- **+15%** fall damage resistance. Will only be ragdolled from falls if they deal *35+ damage*.

### Leveling

* **Level 3 - Adolescent Densissima Fur**- **+20%** fall damage resistance and **+12.5%** cold resistance
* **Level 3 - Keen Eyes**- **+25%** chance to gain double trinkets. (Does not apply to artifacts)
* **Level 5 - Young Densissima Fur**- **+25%** fall damage resistance and **+20%** cold resistance
* **Level 7 - Deep Slash**- An ability that does a fast forward swipe that deals **~3.5** damage, proccing the bleed debuff. This can block break. (**35 sec. cd.**)
* **Level 10 - Mature Densissima Fur**- **+45%** fall damage resistance.

## **Pros and Cons**

### Pros

* Good for running away as you'll be able to run off of cliffs/high places without many consequences.

### Cons

* Compared to other races, it doesn't offer as much as a rare race may offer.
* Extremely situational racial abilities; players won't always be near cliffs or running.

## Recommended Classes

* **Terran**: Extra damage with bleed proc and another active that can be used in a combo.
* **Naturalist/Cleric**: Kyin perks can fall in when mages need to use their fists as it'll deal extra damage with bleed proc and your actives.

## Notes

* Dying your hair will also cause the player's ears and tail to match.
* Previously an exclusive race that could only be given out by developers.
* Known among the community as the catgirl race.
* A former developer for the game, Ent, made this race.

A gray-haired kyin wearing a wristbandA brunette kyinA blonde kyin with a daggerA black-haired kyinA white-haired kyin
TVR Wiki:Tables

## Project Scope

The goal of Project Tables is to update the standard tables with a tab view, reducing space/data, especially for separate rarity pages. To edit a section, click on the link (right click on tab viewer). To make a viewer, go to source mode and add <tabview> followed by " Project:(Name) | (Display) ". Project:Tables/Hide is a standard tab equivalent to collapsing on a regular table.

## Armors

TVR\_Wiki:Tables/Armors:\_Armor

TVR\_Wiki:Tables/Armors:\_Class\_Armor
Swords

## Description

Swords are a type of weapon. They are the jack of all trades, with good range and damage, and medium speed. This however means that they are a master of none, not being the best in anything.

### Regular Swords

These are swords that anyone can wield, also known as non-classlocked swords. Currently there are 4 non-classlocked swords ingame (may be false):

Sword

Stoneguard Sword

Embers Sword

Bronze Sword

Phasmantrite Sword

### Class Swords

Class Swords are swords that are locked to certain classes. There are 3 classlocked swords:

Berserker Swords (Berserker)

Knight Sword and Shield (Knight)

Rapier (Fencer)
Wormhole

A wormhole

## **Overview**

**Wormhole** is a God Spell that, upon casting, allows the player to type in a location name from the list below, enter it in the chat, and summon a wormhole that lasts **5** seconds. This allows the player to teleport to the specified location at a fixed end-point.

Backfiring this spell will cancel the spell completely.

This is obtained through using a Cursed Book with a 1/3 chance, and can only be used by Mages and their respective Super Classes.

## **Locations**

When typing in a location name, the capitalization does not matter.

By typing *cancel*, the player can cancel the wormhole without backfiring.

* Dustville (Middle of Dustville)
* Stoneguard (Outside of Stoneguard, by the cliff)
* Woodview (Middle of Woodview Village)
* Cleansed (At the the start of it)
* Crystal (Crystal Springs)
* Tundra (Next to Fool's Respite)
* Cliffs (next to the Forgotten Homes, near Warrior's Hall)
* Elf (Elven Forest)
* Desert (Next to the ravine in the Solarian Desert)
* Desert 2 (Next to Swift's Machine)
* Cave (Entrance of The Cavern)
* Cleanrotten (Entrance of Cleanrotten)
* Cleanrotten 2 (Further into Cleanrotten, past the poison pit)
* Citadel (Citadel)
* Receding (Stoneguard's Receding Pyrexia, to the entrance of Mt. Demise)
* Mountain (near the entrance to Mt. Demise)
* Mountain 2 (the flight of stairs past the first Magma Troll in Mt. Demise)
* Forest (Not far from the knight spawn in Whispering Grotto)
* Forest 2 (In the ruins beside the Ruins Knight)
* Forest 3 (the forest area ahead of Stoneguard)
* Forest 4 (Near Thorn)
* Hills (Entrance to Overgrown Woodside)
* Sophos (Sophos in Lunar Mountain)
* Lunar (Beginning of Lunar Mountain)
* Embers (Embers City entrance)

## **Notes**

* It is not possible to gate while inside the Citadel.
* Developers have access to a snap version of this spell with additional locations.

## **Gallery**

The player casting Wormhole and teleporting to outside of The Fool's Respite.
Swift Everheart's Quest

## Description

**Swift Everheart's Quest** is a short quest that players can begin once they speak to Swift.

It requires the player to speak to Swift and accept his quest to kill ruin knights.

## Quest Guide

1. The player needs to talk to Swift Everheart who resides at the bottom of the naturalist trainer cliff.
2. They need to accept his quest to kill 2 ruin knights.
3. After killing 2 knights, the player needs to head back to swift to accept a reward of 200 gold and some XP.

## Notes

* Swift Everheart is not the original Swift who created Eclipsians, his father gave him the name out of spite. Poor him.
Bronze Warrior

Bronze Rupture

Leg Sweep

## Description

One of the two Super Classes you can get after Spearman.

Bronze Warrior prioritizes in long and high damage combo along with being versatile enough to carry itself out of certain situations.

## How To Obtain

1. Have max Spearman.
2. Head to the statue's shrine near Calidi Town
3. Take the bucket next to it, head into the Cleanrotten, fill the bucket up with water, and come back.
4. Get the required spear experience. (6~ Magma Trolls after Spearman)
5. Talk to the statue again. Buy each skill for 400 gold each (1600 for all, 250 for armor and 65 for spear)

## Abilities

### **Actives**

* **Warrior Attire** - Adds an armguard to your character, giving you **+10** HP (Can be stacked with bracelets or wristband).
	+ Has no cooldown and will stay on until you unequip it.

* **Leg Sweep** - User kicks the enemy's legs out from under them, leaving them knocked on the floor for 4 seconds.
	+ Damage: 6
	+ Cooldown: ~30 sec.
	**Leg Sweep M2** - After using leg sweep you can m2 with leg sweep. (You don't learn this, it comes with leg sweep.)
		- Damage: 4

* **Bronze Rupture** - User slams their spear on the ground. Creating an small AOE. If landed, a small golden shield flashes on the user. If the user is hit, all the damage is negated and the opposing attacker is stunned.
	+ Damage: 6
	+ Cooldown: ~40 sec.

### **Passives**

* **Decisive Strike M2** - User does a wide slash with their spear. Breaks block and ragdolls
	+ Damage: 4.5
	+ Cooldown: ~20-30 sec.
		- *You can however use Decisive Strike's M1 4 seconds after using the M2*

## Pros & Cons

### **Pros**

* **(+)** Really tanky, almost exactly like Knight.
* **(+)** Extremely strong and long combo that deals 40+ damage if done right.
* **(+)** Spear has nice and long range, fairly easy to hit in my opinion.
* **(+)** Free combo escape and can be used as a free combo starter as well.

### **Cons**

* **(-)** Spear is really slow comparing to other weapons.
* **(-)** Although it's tanky and deal high damage from it's combo, it lacks mobility and requires timing.
* **(-)** It's combo isn't that easy to learn and requires some practices for new Bronze Warriors.
* **(-)** Mainly good for One-on-One fight due to long combo = easy to interrupt.

## Notes

* Bronze Spear deals **3.57** damage instead of **3.5** damage.
* Bronze Warrior's Wombo Combo that deals **62.13** damage in total:
	+ **M1 M1 M1** > Dirty Play > Bronze Rupture > Decisive Strike **M2** > M1 M1 M1 > Leg Sweep **M1** + Leg Sweep **M2** > **Trick opponent into hitting you** > **M1 M1 M1** > Decisive Strike **M1.** Another combo **m1 m1 m1**> Dirty play > **m1 m1 m1** > Bronze Rupture > **m1 m1 m1** > Leg Sweep **m1** > Leg Sweep **m2**
	+ **DO NOT** do **Dirty Play > Bronze Rupture > Decisive Strike M2** too fast**, or else you won't get a free combo extender.**
Mage

* Mage
* Trainer

## Description

**Mage** is the base class for those who use spells. This class is weak when it begins; however, it is able to show stunning utility in combat with its wide variety of abilities.

Refer to the classes page for more information. There are currently 3 obtainable mage classes.

Players are only able to learn one base class from each respective field. (no hybrids)

## How to Obtain

1. Head to the Woodview Village.
2. Climb the hill and do the parkour to cross through Lunar Mountain.
3. Talk to Sophos, the trainer. Each skill costs 100 gold (200 gold in total, 2 skills).
	* The first skill learned will always be **Mana's flow**.

## Abilities

### **Active**

* **Mana Body**- Player casts the a blue, AOE sphere that gives the haste buff to those in range.
	+ Duration: 20 sec.
	+ Cast Time: 2.5 sec.
	+ Cooldown: 2 min.

### **Passive**

* **Mana's Flow**- Player is able to buy the Wand and use spells.

## Pro & Cons

(+) High damage

(+) Easy to land skills

(+) Mana body can save your life but is hard to cast when running

(+) Can Easily Cheese Ai

(-) Low Overtime damage

(-) Not used like other classes/ In close range combo

(-) Useless without sealed/cultural books

(-) All skills have minor windup, and can be cancelled

## Notes

* When the class is maxed you can buy sealed books from Sophos for 175 each.
* By far Glacies is your best spell with its almost instant cast and zoning abilities.
	+ ~~Heres some examples~~
		- ~~Bread and Budder: Glacies > Eruptio~~
		- ~~Shockwave > Aerotia slightly infront of them > Punch them into it > Eruptio > Glacies~~
		- ~~Glacies > Eruptio > Shockwave > Aerotia > Punch > Eruptio > Glacies~~

Interestingly enough goes from being the worst base class without spells to the (arguably) best one with them
Stoneguard Knight

One of the many Stoneguard knights apart of Stoneguard.

## Description

The **Stoneguard Knight** will teach the player the skill, Mercenary Carry, for **65** gold. If the previous skill has been learned and requirements met, Stunning Kick can be learned for free.
They can be found in Stoneguard.

If the player has charisma learned, they are able to learn this skill for **free**.

### **Mercenary Carry**

A skill that allows the player to carry entities whilst running/rolling at the same time.

* Considered a staple for almost all people in the realm.

### **Stunning Kick**

A skill that allows the player to perform a block breaking kick.

* Requires base class + Mercenary Carry

## **Notes**

* Stunning Kick is currently broken and does not work in any capacity.
* Stunning Kick used to stun, but it has knockback now.

## **Trivia**

* For whatever reason, learning both Mercenary Carry and Stunning Kick before obtaining all of your skills for your Base Class will cause you to obtain the "Starting Out" badge.
	+ I assume that it is looked on in the game's logic as a class of its own, and is treated as such, causing this to happen.
Eruptio

A thief walking over an eruptio circle

## Description

**Eruptio** is a common spell that, upon casting, summons a magic circle in-front of the player that causes a pillar of flames to erupt in the immediate area. This will inflict the burn debuff onto the player and throw them into the air.

This is obtained through using a sealed book and can only be used by mages.

File:Eruptio.gif
Rogue

* Rogue
* Trainer

## Description

**Rogue** is the base class for those who use daggers. This class is very glass cannon-esque and requires quick engagement and disengagement to avoid being pinned down. The Rogue focuses on speed to pick off targets, and is somewhat easily overwhelmed if confronted by more than one enemy at a time.

Refer to the classes page for more information. There are currently 2 obtainable dagger classes.

Players are only able to learn one base class from each respective field. (no hybrids)

## **How to Obtain**

1. Get required dagger experience by using a dagger. (50 dagger hits per skill)
2. Head to the Coiling Caverns and find Laryn's Tavern (take 2 rights when you enter).
3. Find Cleptes sitting on the ledge.
4. Talk to Cleptes, the trainer. Each skill costs 65 gold (260 gold in total, 4 skills).

## **Abilities**

### **Active**

* **Rogue Flurry**- Player performs **5** rapid hits on the target. The last hit does not ragdoll and acts as a combo extender.
	+ Damage: 1.2
	+ Cooldown: 12 sec.

 File:Rogue Flurry.gif
* **Dagger Throw**- Player throws out a dagger at their cursor dealing moderate damage.
	+ Damage: 5
	+ Cooldown: 7 sec.
* **Wallet Swipe**- Player performs a quick swipe in front of them. If a player is present, they will steal from the target. (this will combat tag)
	+ Cooldown (Miss): 0.5 sec.
	+ Cooldown (Success): 5 sec.
	+ If no item is held, **3-10** gold will be stolen.
	+ If an item is held, the item will be stolen.

### **Passive**

* **Dead Silence**- Actions of walking and running no longer make any sound. Footsteps are no longer left behind in sand and snow.

## **Pros & Cons**

### **Pros**

* Fast attacks
* Ranged attack option with infinite range
* Very combo-oriented

### **Cons**

* Tiny hitboxes, can be hard to start combos
* Deals low damage per hit
* Too little knockback to be able to consistently run away without a Super Class ability like Quickstep. (Dagger throw...?)
A Simple Slime

## Description

**A Simple Slime** is a simple quest where you have to give a cup to an equally simple slime

## Quest Guide

1. Find a cup. It can be located anywhere in the world
2. Go to the Fool's Respite in the Despairful Woodlands.
3. Talk to Slondro and give him the cup and recieve 5 gold

## Notes

* This quest is fairly *simple*
* A pop-up will appear after giving Slondro the cup, saying that "You're now friends with Slondro".
* It is unknown what this feature does other than be a little visual cue that you've completed the quest
Octopsian

A freshie orange Octopsian with purple eyes.

***"Dwellers of the sunken sea,***
***To the land, they ascended,***
***Driven out by devils,***
***They seek vengeance."***
***- Iona Chronica***

## Description

Octopsians are a humanoid race that have seemingly evolved from slimes.

Octopsians typically have very colorful skin colors that match their hair and purple dotted eyes. The undersides of their hair are lined with white.

## Racial Abilities

* **Siphoning**- Octopsians are not affected by the inked debuff and electricity debuffs are **25%** shorter.
* **Eyeshine**- During nighttime from approximately 7 PM to 4 AM in-game time, Octopsians' eyes begin to leave behind a lilac trail. (**Passive**)

## Leveling

* **Level 4 - Ink Jet**- An ability that shoots out a ball of ink which does an AOE burst, inflicting the **Inked** debuff, which reduces visibility and speed. (**30 sec. cd**)
* **Level 7 - Viscosity**- Ink Jet is improved to decrease the attack speed of the target. (**Passive**)
* **Level 8 - Camouflage**- An ability that allows Octopsians to fade their body into the environment, rendering themselves see-through for a duration of time. NPC entities aggroed onto the player will lose aggro until they de-camo. (**30 sec. cd**)

## Pros & Cons

### **Pros**

* Ink Jet slows the opponent, making skills easier to land.
* The screen darkening of ink jet can make it extremely hard to see in already dark areas.

### **Cons**

* Ink Jet is the only PvP skill, when it is on cooldown you are essentially raceless.
* Eyeshine completely defeats any already-minimal use that Camouflage would've had in PvP. Just don't fight during or near nighttime.

## Recommended Classes

* Terran - The slow of Terran paired with ink jet can practically immobilize your opponent, making it easy to land combos.
* Assassin - Ink Jet, Poison Vial, Camouflage and Assassin's passive work really well for surprise attacks, allowing you to land a very strong combo starter when you first get into PvP and safely let enemies aggro onto other targets or de-aggro altogether.

## Notes/Trivia

* Ink jet can hit ragdolled people, even though the PvP ghost wouldn't visually be caught up yet.
* Octopsian used to have damage resistance, but it has since been removed.
* The halloween cosmetic for Octopsian changed their skin to white, possibly to more resemble squids.
* Probably the most balanced race, but considerably the worst-decent race cause of how this was thought compare to the other races.

A purple octopsianAn orange octopsianA blood-red octopsianCyan Octopsian.pngA cyan octopsianViolet Octopsian.pngA violet octopsian
Regular Delivery

Quest Giver

## Description

**Regular Delivery** is a quest that players can embark on. Once completed, the player must wait for a fixed *cooldown* before doing the quest again.

It requires the player to talk to Xander and deliver mail to the Guild Council Office in Woodview Village.

## Quest Guide

1. Talk to Xavier in Dustville to accept the quest for the delivery.
2. Bring the letter over to John in the Guild Council Office and receive rewards from him.

## Notes

* This is one of the best ways to level currently in the game.
Bandit

A Bandit running towards the cameraman.

## Description

**Bandit** is a hostile NPC in The Vast Realm. They are Eclipsians who have chosen the path of thievery, roaming around the Solarian Desert and Deep Desert Camp.

Bandits can use either their fists, a Scimitar (Sword), or a Dagger. Unarmed and Scimitar Bandits are usually very easy to fight, but Dagger Bandits can prove difficult for inexperienced players.

## Tips

* Bandits have a similar AI to most enemies, attacking with M1s and occasionally blocks.
* They are very simple and easy to fight, as they do not have any skills, only their weapon.
* Dagger Bandits can be more difficult to fight. If you're using a slow weapon and attack them while they're blocking they may interrupt you by swiftly attacking between your M1 combo.

## Trivia

* All bandits are Eclipsian, use Master Bandit Armor and are always bald.
* The only enemy to have a different weapon variant.
Cultural Book

## Usage

"?"

A green sealed book that can be taken from the middle of the assumed throneroom in the Citadel. Taking it will aggro the enemies in the room.

If the player is a **mage**, this will function as a normal sealed book giving 1/3 base-spells but is the only way to obtain the shockwave spell.

It's also used as a base ingredient crafting any rune.

(Can be obtained by Dangath)

(Can be sold to Sophos for 125 gold)

(CANNOT be dropped)
Wandering Fiend

A Wandering Fiend defeated.

## Description

**Wandering Fiend** (Unofficial Name) is a hostile NPC. He is found wandering at a camp in a corner of the Whispering Grotto.

Wandering Fiends are not to be underestimated. They utilize their spear to use their Spearman and Fiend abilites to unleash high damage moves on the opponent. They use the standard Bandit AI, sometimes blocking, and additionally uses block-break moves when the opponent is blocking.

Drops Blood Tear on death, which is used to obtain Great Mage. Wandering Fiend itself is also used to obtain Fiend.

## Tips

* Due to them having a very similar AI to Bandits and Ruins Knights, they are fairly simple to fight.
* One strategy is to go full-offensive, slashing away while they're blocking until their fatigue is full. This strategy allows even a freshspawn to easily beat one.
Trainers

Classes are obtained by learning the first ability of any respective path from its **Trainer**. In order to progress in a path, the player must gain "exp" in the path that they wish to progress e.g. swords require sword exp (obtained through hitting hostile NPCS).

Some trainers may not talk to the player until certain requisites are met for the corresponding path.

Stoneguard Knight (Adventurer Skills)Arkaius (Charisma)

David (Brawler)Novik (Warrior)Sophos (Mage)Cleptes (Rogue)Trevor (Spear)

Petram (Terran)Syine (Martial Artist)Jason (Knight)Ursa (Berserker)Alkain (Fencer)Eva (Cleric)Thorn (Naturalist)Agilis (Thief)Everus (Assassin)Fenvalur (Great Mage)
Handguards

Handguards sold in Dustville

## Description

**Handguards** are a weapon with a standard 4-hit combo chain. They do not have any unique animation and can be used by equipping fists. This weapon will always be present on the player's fists when purchased. This is not a requirement for any class.

If the player has handguards and becomes a Terran, they will be upgraded into molten gauntlets.

### Sold At

* Dustville
* Woodview Village
Assassin

* Assassin
* Trainer #1
* Trainer #2

## Description

**Assassin** is the super class for those who use daggers. This class can be hard to differentiate from a fresh-spawn with its disguise capabilities and excels at harassing enemies from a distance. It can easily chase down hard-to-track targets.

Refer to the classes page for more information.

## How to Obtain

1. Have the Rogue base.
2. Get required dagger experience by using a dagger.
3. Head into the Deep Desert and go by Calidi Village to find the Old Assassin behind a hidden wall in the cliffside.
4. Get a letter from him and deliver it to Everus in the tavern in Woodview Village.
5. Take on an assassination request from him to kill one player (target cannot be changed unless they leave the game or server is changed)
6. Talk to the trainer. Each skill costs 1 plaguebloom (5 skills)

## Abilities

### **Active**

* **Assassin's Rush**- Player dashes forward (similar to piercing dash) that deals damage and ragdolls the target for **3 seconds**.
	+ Damage: 10
	+ Cooldown:
* **Poison Vial**- Player throws a vial of poison that explodes on impact, doing AOE, inflicting the poisoned debuff at the direction of the player's cursor.
	+ Damage: 0 (poisons target)
	+ Cooldown: 60 seconds
* **Armor Shift**- Player disguises their armor to look identical to that of a fresh-spawn player. This lasts infinitely until the ability is re-used.
	+ Cooldown: 10 seconds

### **Passive**

* **Poison Master**- All melee attacks have a chance to apply poison on hit. Rogue flurry's after-images are purple.
* **First Strike**- When not in combat, hitting a target with the player's dagger will inflict **3.5x** damage; dagger is able to equipped faster.
* **Hidden Blade**- Player's dagger no longer appear on their body when unequipped, blends in very well with your Armor Shift.
* **Bigger Dagger**- Dagger Throw is noticeably stronger and the blade itself is bigger as well.

## Pros & Cons

### Pros

* **(+)** Extremely good for stalking or surprise attacks.
* **(+)** Although it deals **IDENTICAL** amount of damage as Thief, it is still very high due to Poison Master.
* **(+)** Really really fast.
* **(+)** Some people might not attack you cause you look exactly like a freshspawn with Armor Shift.
* **(+)** Poison Vial is literally just free DoT damage, well if you are good at aiming that is.
* **(+)** The class is basically free beside the armor.

### Cons

* **(-)** Veteran or skilled players might recognizes you being an Assassin cause of bracelets.
* **(-)** Noticeably low HP, but the speed kind of makes up for it?
* **(-)** Sometimes, people are mean or low enough to attack freshspawns... Which exposes you immediately.
* **(-)** The quest is really hard in big servers, cause high chance you will get ganked by the victim's allies or friends while attempting to assassinate them. *Though it is really easy if you are in a small server with a friend who could help you out.*
Heat's Source

## Description

The **Heat's Source** is an underground cavern, found underneath the Fool's Respite tavern. The Source itself is relatively empty, only containing lots of lava, rocks, and parkour leading up to the Terran trainer, Petram.

The **Heat's Source** also contains a single Cosmic Flower spawn.

## Notes

* Home to the Terran trainer, Petram.
* Lots of lava, so be careful.
* Completely barren and useless besides Petram and Cosmic Flowers
Races

Odds of obtaining each race when first joining the game. These chances will change depending on your race; you cannot roll the same race back-to-back. These odds are based on someone first joining the game.

When rerolling, your current race % is evenly distributed to the other races.

Races that are part of the rollable race pool, available when first joining the game, buying a reroll or using a soul destroyer.**Draconic****Avian****Demon****Slime****Golem****Elixian****Elf****Kyin****Octopsian****Goblin****Eclipsian**

Races that players are able to obtain through various means.**Glacien****Rotborn**

Races that players are able to obtain but only during events or similar situations.**Ent**

Races that were previously available to players but are now removed from the game.
Spells

Spells are abilities that can only be used by mages. They range from offensive to utility types.

Spells can be learned through using sealed books, cursed books, or teachings from trainers. (for more information, read each respective page)

Aerotia, Glacies, and Eruptio are spells learned through using sealed books. Other spells are class exclusive.

AerotiaGlaciesEruptioMana Body.pngMana BodyOrb of Light.pngOrb of LightJudgement.pngJudgementMedela.pngMedelaSanctuary.pngSanctuaryThorn Burst.pngThorn BurstFlower Shotgun.pngFlower ShotgunVites.pngVites

Spells learned through using cursed books.

Sun's BirthThor's WrathWormhole
Cursed Book

"Contains a forgotten magic..."

### **Overview**

A strange book containing the power of forgotten magic that's found randomly throughout the world.
If the player is a Mage or any of their respective Super Classes, it can give them one of the three God Spells: Sun's Birth, Thor's Wrath or Wormhole. Using it while possessing all three spells will not give you a duplicate of an existing God Spell, nor will it be consumed. They have a 1 in 25000 chance (0.004%) to appear in trinket spots.

Both Bound and Unbound Cursed Books can be put in a Cauldron by themselves to produce a Soul Piece.

### **Variant: Bound Cursed Books**

These are a variant of the typical book obtained from Dangath and function as their own item.

Bound Cursed Books work similarly to their Unbound variant, but can still be dropped despite the name suggesting otherwise.
Worn Gloves

Worn Gloves sold by brawler trainer

## Description

**Worn Gloves** are a weapon with a standard 4-hit combo chain. They do not have any unique animation and can be used by equipping fists. This weapon will always be present on the player's fists when purchased. You can only buy this if you are the Brawler base class.
Trinkets

Trinkets are items that naturally spawn around the realm in various nooks and crannies. Almost all trinkets can be sold from gold at a merchant. The spawn rates for different trinkets will vary from high to low depending on the trinket. e.g. cups have a higher spawn rate vs. books.

CupGold CupBraceletGold BraceletPaperDangath Token

 Dangath Token | 0 | Free spin in Dangath's Roulette

Books are a different type of trinket that have a considerably lower spawn rate compared to others. They are most commonly used among mages to learn spells. There are certain quests that require books.

The cursed book is considered an artifact.

Sealed BookCultural BookCursed Book
Thor's Wrath

## **Description**

**Thor's Wrath** is a God Spell that, upon casting, shoots lightning from the player's staff stunning players in the vicinity for **3** seconds. If the target attempts to block this, they will be dealt additional damage (**15**) and knocked back.

This is obtained through using a Cursed Book with a 1/3 chance of obtaining it, and can only be used by Mages or their respective Super Classes.

Thor's Wrath is one of the best spells, allowing you to do immense close-range damage against defensive enemies and reset combos thanks to the stun.

## **Gallery**

An Octopsian Mage using Thor's Wrath to shock the player.
Soul Hunter (Boss)

The Soul Hunter is a Boss Enemy located in Despairful Woodland. It is one of the strongest enemy in the game and can tear apart unaware players.

## Spawning

The Soul hunter will spawn when a player creates a Parasite's Contract with Fae in Cleanrotten.

## Abilities

* **Fencer -** The Soul Hunter is a fencer and thus, have access to part of this class moveset, as well as Warrior's.
	+ **Needle Flurry -** Rapidly stabs forwards multiples times, dealing damage.
	+ **Forward Slash -** A quick, frontal slash that deal damage and break blocks
	+ **Piercing Dash -** Lunges forward with the rapier, going decently far and dealing damage.
* **Frost Shield - (Passive) -** The Soul Hunter is permantly under the effect of glacien's Frost Shield, granting him **50% damage reduction** (from most sources) as well as **reducing the temperature** of the enemy if attacked.
* **Immovable - (Passive) -** The Soul Hunter has permament Hyper Armor and will not flinch from most attacks.
* **Burden Free - (Passive) -** The Soul Hunter is immune to all status effects.

## Tips & tricks

* It is essentially impossible to beat the boss without Medium/Large Temperature Potions. Make sure to carry a few.
* The Soul Hunter can be cheesed with Great Mage. Just attract him near a ladder or a tree, and spam Minou, Tree of Life m2 and Maledictum while you stay safe. With this method, only a single (or 2 to stay safe) Large Temperature Potions are needed.