recursal/Fanatic-Fandom huggingface dataset:
SunClan

File:SunClan.jpeg

**SunClan** is a clan of cats living in the central prairie. Their home has a total of twenty trees, with the tallest one standing alone in the center of their home. Under this tree is SunClan's camp, where generations after generations of cats have thrived under the open skies. From the top of the Sky Tree, all other territories can be glimpsed, making quite the sight. All kits are named after common things found in their open home: grasses, wildflowers, shrubs, small birds, and small mammals. Occasionally, even deer can be spotted grazing in the fields, but they pose no danger for this typically peaceful clan. Cats with lightly-colored pelts fare best here, along with those with lighter, quicker builds.

SunClan has a strong alliance with the Flying Star Clowder, who share a portion of their territory by the streams to the north.

**Useful Links**
Roleplay Page • Category • Join Requests

## Allegiances

### Leader

**Deerstar**: a fawn-colored tabby she-cat. *Roleplayed by Rainlegs.*
### Medicine Cat

**Stark**: pale brown tabby tomcat. *Roleplayed by: Stoem*
### Warriors

**Weaselwhisker**: a chocolate spotted tabby and white tom. *Roleplayed by Osp*
**Muskratheart**: a tortoiseshell and white she-cat. *Roleplayed by Osp*
**Hareheart**: ginger and white tabby she-cat. *Roleplayed by Fernflight*
**Warblerface**: torbie-and-white she-cat. *Roleplayed by Stoem.*
**Minktail**: mostly black tortoiseshell she-cat. *Roleplayed by Stoem.*
**Hailstorm**: grey and white tabby she-cat. *Roleplayed by Neha.*
**Ferncloud**: silver tabby and white she-cat. Originally a StreamClan cat. *Roleplayed by Fernflight.*
### Apprentices

**Grasspaw**: a cinnamon tabby-and-white tom. *Roleplayed by Rainlegs.*
**Specklepaw**: a fawn tortie-and-white she-cat. *Roleplayed by Rainlegs.*
**Cottonpaw**: a fluffy white tom. *Roleplayed by Fernflight*
### Queens & Kits

**Dandelionfoot**: a plump white she-cat. *Roleplayed by Rainlegs.*
Áed Allard

Es un personaje de Lycon: El Hombre Lobo.

## Historia

### Lycon: El Hombre Lobo

Áed Allard es el padre de Aiden Allard y de sus seis hijas. Su esposa es Briseis Allard.

Su esposa, Briseis había dado a luz a séptimo hijo, Aiden. El rey Alfredo VII envió a matar a Aiden, ya que una vieja leyenda cuenta que al nacer el séptimo hijo hermano de seis hermanas, una maldición caería sobre el niño y se convertiría en Hombre Lobo, pero eso no era más que una coincidencia.

Para prevenir esto, Áed y Briseis enviaron al pequeño Aiden a la casa de un lejano pariente, Lot Allard.

Al llegar los guerreros enviados por el rey Alfredo, Áed les dijo que no había nacido ningún bebé allí, los guerreros buscaron por toda la casa y no encontraron a ningún bebé, los guerreros se retiraron confundidos.
Five Nights At Freddy's 3

Effects
 Cost to sell

***Five Nights at Freddy's 3*** is an indie point-and-click survival horror video game, and the third installment of the series developed by Scott Cawthon.

There are no doors or lights in the third game, and the player must rely on playing audio and sealing off vents to survive, as well as utilizing a Maintenance Panel to reboot any systems which happen to go offline.

## Summary

Thirty years after Freddy Fazbear's Pizza closed its doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of "Fazbear's Fright: The Horror Attraction" are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.

At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made...

The attraction now has one animatronic.

## History

The game was first announced with a teaser that was posted on Scott's website on December 6, 2014. Several more teasers on his website followed, the next being an image of Springtrap with the words "**I am still here**" on the image along with a small 3 in the corner, this image being added on January 2, 2015. The last teaser image he revealed on his website was an image of a box full of parts from the toy animatronics, parts from some old animatronics, and some other objects, such as a paper plate man. Springtrap can be seen standing next to the box. The file's name was "whatcanweuse.jpg".

On January 26, 2015, Scott released the teaser trailer for *Five Nights at Freddy's 3* on its Steam Greenlight page, the page also containing various in-game screenshots.

The game was officially released on March 2, 2015 - first, as a demo given out to Let's Players on Twitch.tv and YouTube, then hours later as a full game available to the public on Steam. An Android version was released on March 7, 2015, followed by an iOS release on March 12, 2015.
StormClan

File:StormClan.jpeg

**StormClan** is a clan of cats living in a mixed area consisting of the edge of the central meadows and stretching south into the pine forests. Most of their territory is made up of the pine forest, but the meadows are commonly used by certain cats as well. Due to the mixed expanses of land, cats are usually divided and sent to either of the two by body type and pelt color. Their camp rests in the middle of the pine forest, where a cave-in of land creates a secure border around most of it, as well as thorn bushes and thick trees to help the camp out as well. The leader sleeps in a tall pine, which also doubles as the Highpine as well for clan meetings, with an opening in the middle, while the rest of the clan sleeps in burrows dug underground. Pelt colors range greatly here, usually most work out well with two types of areas to hunt in, and shorter pelts are more common.

StormClan is open to accepting well-built rogues and loners to strengthen the clan, as well as having alliances with various other small rogue groups they find around the area for expansion and strengthening purposes.

**Useful Links**
Roleplay Page • Category • Join Requests

## Allegiances

### Leader

**Ravenstar**: slender-built plump black she-cat. *Roleplayed by Stoem.*
### Deputy

**Cedarfang**- a battle-scarred black-and-white she-cat. *Roleplayed by Rainlegs.*
### Medicine Cat

**Ivyleaf**: a black she-cat. *Roleplayed by Fernflight*
### Warriors

**Whiteshade**: white she-cat. *Roleplayed by Stoem.*
**Patchfang**: light ginger-and-white tomcat. *Roleplayed by Stoem.*
**Smokebreeze**: black she-cat. Formerly a rogue. *Roleplayed by Stoem.*
**Hawkerflight**: dark brown tabby tomcat. Formerly a rogue. *Roleplayed by Stoem.*
**Willowclaw**: light brown tabby she-cat. Formerly a loner. *Roleplayed by Stoem.*
**Whiteraven**: black-and-white tom. *Roleplayed by Nachtide.*
### Apprentices

**Pinepaw**: a red-brown tabby tom. *Roleplayed by Fernflight*
**Hornetpaw**: a long-furred red smoke tom. *Roleplayed by Osp*
**Copperpaw**: fluffy smoke tortoiseshell molly. *Roleplayed by Osp*
**Piperpaw**: black-and-white tom. *Roleplayed by Rainlegs.*
**Sandpaw**: dusky ginger tabby tom. *Roleplayed by Rainlegs.*
**Birdpaw**: tortoiseshell she-cat. *Roleplayed by Rainlegs.*
### Queens & Kits

**Leafheart**: pale tabby she-cat. *Roleplayed by Stoem.*
**Heatherkit**: light brown tabby she-cat. *Roleplayed by Stoem*
**Spiderkit**: dark gray-and-white tabby she-cat. *Roleplayed by Stoem*
Golden freddy

Golden Freddy is a secret animatronic he can enter the office while the door is open or closed.

## first appearance

He appears randomly in the office and the celebrate poster in west hall corner.

## trivia

1. The only way to stop him when he came is open the right door then see the camera then see office you will see that he has left.
Nightmare chica

Nightmare Chica is the nightmare version of Chica who appears in FNaF 4

## locations

She first comes to the right hall then, she will come to the door. If you close the door when she is in the hall, she will kill you. In the Halloween mode, She appears as Jack-o-Chica holding a pumpkin instead of a cupcake. She will still have the same locations and starting points in Halloween mode.
Nightmare freddy

You may be looking for Freddy fazbear or Toy freddy

Nightmare Freddy is the main character in Five Nights at Freddy's 4.

## first appearance

He appears randomly in Night 1 and starts moving in Night 1.

## trivia

1. He is random because he does not appear in the door way only his small plushies could appear sometimes in the bed and he appears when he attacks the player.
Sumendi Town

**Sumendi Town** is a town located in the northwest part of Heiwa, directly south of Mt. Sumendi (via Route D) and north of Route C. It is the location of the first Gym in Heiwa Adventures. A mid-sized town, Sumendi is home to the Sumendi Spa, the final move tutor, and the Fire-type Gym/restaurant led by Sumendi Town Gym Leader Armando.
FNaF World

FNaF World is an upcoming RPG game developed by Scott Cawthon.

 Effects

## History

After Five Nights at Freddy's 4 was released, a picture containing all of the animatronics (excluding the Phantom and shadow ones) and the words "Thank you!" was posted on Scott's website. After a while, the characters were becoming "cute-ified" to tease for the now known FNaF World. It's release date is expected to be in 2016. After A few Days A Dark Teaser Was Appeared If You Bright it Will Show Adventure Mangle And A Text See All You Done In December 24 A Teaser Was Appeared For chrismas

## Trivia

* *On a Steam announcement concerning the box in FNaF4, he confirmed that the 'chibi' animatronics were called 'Adventure' animatronics*
Five Nights At Freddy's: The Silver Eyes

Five Nights At Freddy's: The Silver Eyes is a Novel book for Five Nights At Freddy's will reveal The Full Story

 Illustrator

## Release Date

The Novel Was Released in 2015 December 17

## History

In December 2015 12 in Scott Website a Teaser was Appeared showing Freddy Fazbear and The Text '*Five Nights At Freddy's The Untold Story*And '*Coming Soon'* After one day the Teaser was Replaced with the same one but The Release Date Replaced the '*Coming Soon'* Whith '*12/22/15'* in The Next Day Another Teaser has been Appeared Whith a new Text on Blue Bar Saying '*Official title coming tommorrow!'* in The Second Day The Another New Teaser Appeared Whith A new Text Saying *'The Silver Eyes'* And A Bonnie,Chica and Foxy Shadow Appeared in The Backround in December 17 2015 The Teaser Was Changed The *'12/22/15'* Whith *'Avalible Now'* The Game Was Avalible In Amazon

## Description

Based on the bestselling horror video game series, Five Nights at Freddy’s follows a young woman named Charlotte, who reunites with her childhood friends on the anniversary of the tragedy that ripped their town apart. It’s been exactly ten years since the murders at Freddy Fazbear’s Pizza, and Charlotte, who goes by the name Charlie, has spent the last ten years trying to forget. Her father had owned Freddy Fazbear’s Pizza, and had built its four adult-sized animatronic animals. After meeting up with her friends, curiosity leads them back to the old pizza place, and they find it hidden, but still standing. They discover a way inside, but things are not as they used to be: the four mascots that delighted and entertained them as children have changed. The animatronic animals have a dark secret, and a murderous agenda.
Deities

## Arch-Gods

Arch-gods are the ultimate beings of the universe. Truly immortal, nothing can end their existence, and they travel the infinite space of the ether in search of new matter to manipulate. In Avrah, no one knows anything about these beings, neither do they know of their existence. Three were the arch-gods who created the world of Avrah and the earth.

## Gods

Gods are beings of immense power that inhabit the planes of Avrah. Their existence is well known among the mortal races of the world. Most of them were children of the arch-gods, but any mortal being can ascend to godliness by committing great deeds.

### Demi-Gods

Demi-gods are powerful beings who inhibit godly abilities or attributes. Most demi-gods were once mortal beings, who ascended to demi-god status by attracting followers or committing great deeds. To ascend to godhood they must gather more faithfull followers.
The Thirteen

A group of individuals fighting for different goals

Almost one or more from the greater races has joined. no Full blooded Dreggari has joined so far, this might be because two half bloods are members.

No ûrch has joined probably since they are not very trusting of other races.

A mesage has been sent to the Darkborne welcoming them to this world. ~~So far no reply has been given~~. Iko the Darkborne has come to act as a speaker for his race but also for something personal.

History

Created by First, Manus and Light so long ago they them self no longer remembers the date or even the year.

Whenever a new member joined the name was changed but after accumulating 13 members nobody wanted to change it anymore and so even tho they sometimes have more members the name remains.
Ryder

[2]Owen Mason (Season 1-Early Season 2)
 **Height**

Ryder is a ten-year-old boy and the protagonist of the TV series, PAW Patrol. He is the 1st member of the PAW Patrol and is the team's leader.

## Bio

Ryder is a young, precocious, 10-year-old boy who is the leader of the PAW Patrol. During an emergency, he calls and leads the pups on missions to help the citizens of Adventure Bay.

## Nick Jr. Description

"*Ryder is the leader, rescuer, and teacher of the Pups. He has heart, a can-do-spirit, and the skills PAW Patrolneeds to get the job done! During rescues, you can catch Ryder on his hi-tech ATV that transforms into an hovercraft and a snowmobile.*"

## Personality

Ryder is very intelligent. He trained each of the pups to their own specific job (e.g. Marshall as a firefighter dog,Chase as a police dog etc.), and he invented all of the gadgets used by the PAW Patrol team. He even taught each pup how to use their own gadgets. During an emergency, Ryder knows the solutions to each problem and he also knows which pups are needed in each mission.

During missions, Ryder is seen in all episodes as being very calm and collected. He is also very mature, patient, and friendly, which earns him the trust and loyalty of all the pups, and this makes him a good leader of the PAW Patrol. Although Ryder is mature, he is still a child, and in some occasions, can be playful and childish at times.

## Appearance

Ryder has white skin, gelled up dark brown hair, and brown eyes. He wears a red, white, yellow, and blue vest, which contains the PAW Patrol logo, that covers a white long-sleeved shirt. He also wears blue jeans and has blue and white shoes. He is not as tall as the adult characters.

During missions, Ryder wears a high-tech jacket which has the same colors like his vest. During an underwater mission, Ryder wears a scuba diving suit that also has the same colors as his vest.

In "Pups and the Ghost Pirate," Ryder wears a knight costume for Halloween. Although different from what Ryder usually wears, the knight costume still contains his life vest, which inflates when Ryder was traveling over the water on his ATV.
漫威電影宇宙

**漫威電影宇宙**（**英語：Marvel Cinematic Universe**，縮寫：**MCU**），是由漫威漫畫工作室（英語：Marvel Studios）基於漫威漫畫出版物中的角色獨立製作的一系列電影所構成的架空世界和共同世界。該共同世界像漫畫中的漫威宇宙一樣，是由共同的元素、設定、表演和角色通過跨界作品所建立的。

漫威電影宇宙分為三個階段

第一階段電影是《鋼鐵人》（2008），接下來是《無敵浩克》（2008），《鋼鐵人2》（2010），《雷神索爾》（2011），《美國隊長》（2011），以及第一階段的最後一部《復仇者聯盟》（2012）。

第二階段開始於《鋼鐵人3》（2013），《雷神索爾2：黑暗世界》（2013），《美國隊長2：酷寒戰士》（2014），《星際異攻隊》（2014），《復仇者聯盟2：奧創紀元》（2015）。以及階段最後一部《蟻人》（2015）

此外漫威元老史丹·李也宣布黑豹跟奇異博士的電影正在籌備中，而奇異博士的導演已經確認為曾經執導《當地球停止轉動》的導演斯科特·德瑞克森。

漫威電影宇宙中的電影在業界評論和商業收益兩方面都獲得了很大的成功，《復仇者聯盟》也位列最高電影票房收入列表第四位。除了電影之外，這個系列也擴展到了漫畫書，一系列被稱為「Marvel One-Shots」的短片，以及在美國廣播公司播映的電視劇《神盾局特工》與《卡特探員》。
Five Night's at Freddy's Wiki

Welcome To Five Nights At Freddy's Wiki You will Know Here All Informations About Five Nights At Freddy's

 Five Nights at Freddy's is an indie point-and-click survival horror video game developed by Scott Cawthon. The goal is for the player to survive five nights at Freddy Fazbear's Pizza while avoiding getting caught and killed by The Animatronic On November 11, 2014, the second game was released onto Steam. On March 2, 2015, the third game was released onto Steam. A fourth game was released on July 23, 2015 and is the final installment in the Five Nights at Freddy's series. Then, on December 17, 2015, a novel based on the story was released onto Amazon. Summary Edit Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see!
Moolah, Keeper of shadows

* Residence: Roams the skies during night. Noone knos where Moolah resides during the day.
* Followers: Some of the beasts of the night
* Worshippers: Night Elves, thieves and assassins
* Avatar: A great black raven, with eyes that shines like stars in the night.

### Lore

Moolah was created by Ohl as an incarnation of shadow and the night. Any being on the Earth who seek to hide from the light is subject to Moolah's protection. She is also the guardian of lost souls and people in Despair.

### Feat - Boundless shadows

Moolah's followers may spend an inspiration point and gain +10 to the player's next stealth check instead of getting advantage.
Deva

## Trait

**Ability Score Increase:** Your Intelligence and Wisdom score increases by 1

**Age:** Immortal, your spirit is native to the Astral Sea, so you are considered an immortal creature for the purpose of effects that relate to creature origin.

**Alignment:** Most devas are fiercely committed to the cause of good, because they fear what they might become if they turn to evil.

**Size:** Devas stand between 1.80 - 2m and weights around 80 - 130kg. Your size is medium.

**Speed:** Your base walking speed is 30 feet.

**Languages:** Common and two extra language of your choice

**Astral Memories:** You have proficiency in History and Religion

**Astral Resistance:** You may choose one, Gain advantage on saving throws against necrotic or radiant damage.

**Memory of a Thousand Lifetimes:** You have the memory of a thousand lifetimes power.

When you dislike the roll on an attack roll, ability check, or saving throw, you can re roll the die. You must use the new result.

Deep in the recesses of memory, devas recall what they once were: immortal servitors of the gods of good, spirits who chose to bind themselves to the world in mortal flesh. For millennia, their souls have been reborn to wage an endless war against the forces of darkness. Most devas are fiercely committed to the cause of good, because they fear what they might become if they turn to evil: A deva whose soul becomes corrupted risks being reborn as a rakshasa.

Physical Qualities

In appearance, devas are very similar to humans, but with an unearthly beauty and an uncanny stillness about them. They are almost as tall as dragonborn, but much more slender. Devas’ coloration distinguishes them most strongly from humans. All devas have patterns of light and dark colors on their skin. The light portions are chalk white or pale gray, and the dark areas range from blue or purple to dark gray or black. In any individual deva, either light or dark can be dominant, with the opposite shade appearing in simple, elegant patterns on the face, chest, and shoulders. A deva’s hair is typically the same color as these skin patterns. When sitting or standing at rest, devas remain almost perfectly still, except for the occasional blink of the eyes. They don’t fidget or twitch, and their eyes move only when they are actively examining something. Devas do not have children. When a deva dies, his or her spirit is reincarnated in a new, adult body that appears in some sacred place, such as a mountain peak, a riverbank, or a desert oasis. The new deva retains enough memory of past lives to speak and understand multiple languages and offer the proper prayers and sacrifices to the gods of good.
Lienna

The twelfth to join The Thirteen.

## History

Loves animals over everything else ( maybe Light can compete)

Have a strong connection to "Monster" animals

## Appearance

True wilden

Bushy wild long brown hair and green eyes.

Dresses in clothes made to hide in a forest.

## Info

Real name: Lienna

Taken name: unknown

Race: Wilding

Gender: Female

Age: Unknown

Powers: Unknown
Zyria, Primal air

* Avatar: A beautiful elven women, wearing a dress of white and beige, Always wielding her spear.

### Lore

Zyria is the daughter of Bahamar. She is the keeper of winds and storms, the primal wind. As such, she is one of the four elemental primal gods. In her true form, she is a bird-like being. Zyria is a friendly, but highly impulsive goddess, as easily distracted as she is easily infuriated. However, she also finds it easy to forgive. Zyria stands for agility, impulsiveness, pride, luck and forgiveness. People often pray to her for good fortune, and this annoys Zyria, as she considers herself more than just a lucky charm. Zyria is vain and easily flattered. She has a profound love for the mortal beings, and often walks amongst them as an anonymous individual.

### Feat - Gone with the wind

Followers of Zyria can, as a bonus action, spend an inspiration point to make a disengage.
Raven

The fourteenth to join The Thirteen, making it "The fourteen" but the name no longer changed.

## History

Not much is known of the vampire called Raven. the last reported sighting of him described a fleeting shadow faster than any animal.

He left The Thirteen many years ago by trying to kill First. The attempt was only half successful as he did not die only got badly hurt. Raven himself almost died and was sealed. He now appears to have escaped.

## Info

Real name: Never given one

Taken name: Raven

Race: Revera Vampire

Gender: Male

Age: Unknown

Powers: Unknown
Algalon, The Secretkeeper

### Lore

Algalon was created to keep contact with the millions of other universes that exist in the ether. For a long time, he and many other deities like him from other universes traveled the ether, exchanging information to store in their great libraries. He was a trusted friend of Bahamut and Pheriel, but through an evil plot he was tricked into exile on Avrah. Now he resides within his huge observatory, separated from the mortal realm by the fortress of Ulduar, which is protected by his followers, the titans, as well as his godly powers. Many have tried to breach Ulduar in search of ultimate knowledge, but none have succeeded. It is said that only he knows of what happened before the creation of Avrah, and this information is stored in the library of Ulduar. He is, however, bound to his oath as secret-keeper, and may not share such information with anyone from this universe. He spends his days observing Avrah and the Ether. He has at several occasions interacted with mortal beings, and most who have heard him talk, loose their mind to insanity.

### Feat - Secrets of the stars

The secrets of the the stars will aid you. Roll a d4 at the start of every day, the effect is active for that day:

if 1: The first time you take damage in every battle you deal that much damage to your attacker.

if 2: When the fourth minion enters the battle it gets blinded until save throw.

if 3: The first time you should be taking damage instead a shimmering defender steps out from Algalon's keep and takes the blow for you.

if 4: You gain your character level temporal hp.

You can no longer gain inspiration points.
Halfblood

## Traits

  Average Height: 1.60 - 1.90 m

Average Weight: 80 - 125 kg

Life expectancy: 150 - 200

Speed: 30

Size: Medium

Vision: Low-light

Languages: Common & Draconic

Ability Scores: Dexterity +2 & Charisma +1

Skill Bonuses: Perception +2 & Persuasion +2

**Versatile**

+2 hit to next attack roll. must take a short rest after

**Keen eyes**

+2 to the next investigation check

 **Strengths**

Thanks to their human ancestry many inherit the more positive aspects of humanity such as their versatility and skills. While not great with magic they are much more proficient in it than the Fullbloods.

**Weakness**

They enjoy having a lot of power, often greedy and selfish.

Population: 8.000 - 10.000

Primary Government: Feudalism

Lesser Government: Monarchy & Democracy

The Halfbloods are descendents of a human mother and a dragonborne father. They are much more human-like than Fullbloods. Were it not for their horns (and some rare cases a tail and even wings) they could easily be mistaken as a human.

A noble race who enjoy living with humans. Very few lives among dragonborne and they can never live along the Fullbloods for very long. There has been many battles between the two Dreggari-races but any major fight has always been started by the Fullbloods. No side has ever emerged as a clear winner and eventually neither side wanted to loose more members and a weak peace was created

A great difference between the Halfbloods and Fullbloods, besides the obvious physical difference, is that the Halfbloods see both races as equals. Something they know the Fullbloods do not.
Arbus

Genero
 Mundo
 Estado
 Color de Ojos
 Altura

**Arbus** ***(アルバス)*** es un personaje secundario de ***The Gray Garden.***Ella es un demonio y una de las dos mascotas/subordinadas de Kcalb.

## Apariencia

Arbus tiene el cabello negro lizo hasta sus hombros con dos grandes orejas de gato blancas en su cabeza, tiene dobles alas en cada lado de el mismo color que sus orejas y sus ojos son rojo carmesí. Usa un uniforme similar al de una estudiante con una camisa blanca y una corbata roja debajo de un chaleco de color gris con botones negros. Su falda es gris también pero un gris mas oscuro, y usa unas medias a cuadros rojos y rojos carmesí. Sus botas son de un tono gris aun mas oscuro con botones negros de cada lado, su cola es del mismo color que sus alas.

## Personalidad

Justo como un gato, ella es traviesa y juguetona, y al parecer es mas madura que Ater, lo demuestra con sus ojos medio cerrados lo cual le da una expresión disimulada. Ella y Ater están bien sintonizadas.

## Relaciones

* **Kcalb** - Kcalb es su maestro y el de Ater, y ellas son sus "gatos". Ella admira a Kcalb, pero no se molesta en seguir sus ordenes y hace lo que ella quiere. Ella ama "El regazo del Señor Kcalb" como otros gatos.
* **Ater** - Es su pareja, y probablemente su hermana gemela. Tienden a repetir las frases de la otra.

## Curiosidades

* Su nombre podría derivar de la palabra latina "Albus", que significa blanco. No se sabe si Mogeko cambió "Al" por "Ar" intencionalmente.
First

One of the three founders of The Thirteen

## History

Found in a glass-tank by adventures inside a sunken temple. After waking up he assisted in raising the temple and settling there.

## Appearance

Tall with purple skin

Eyes glow softly with a white light

Usually dresses in white cloth

## Info

Real name: unknown

Taken name: First

Race: Deva

Gender: male

Age: Unknown

Powers: Unknown
Carrot Heights

Carrot Heights is a small town in the northern parts of Alveri, mainly populated by half-elves.

The town is famous for its carrot farming industry and the yearly Big Carrot Market which brings carrot farmers from all nearby kingdoms to participate in competitions, exhibitions and festivities.

The town has been confirmed to feature a tavern, a tool-smith and a rabbit slaughterhouse.

Carrot Heights is also famous for the Famed Carrot Tree which grows in abundance in the town and its surroundings.
Miyako

A kind-hearted young girl and Shauntal's best friend she is a participant in the Kaidachi Cup

## Personality

Miyako is a big sweetheart though and often acts as the sort of medic/nurse of the group of her, Xavier and Shauntal since she has a (limited) knowledge of medical procedures, but even though it is no longer required of her because of the Kaidachi Cup medical staff she can't help but try to help first .

She is very considerate and caring towards others and prefers to see the good in people as opposed to the bad.

She doesn’t remember much about her past houses before she moved to the town Shauntal lived in since her family use to move around a lot. Though when she moved there her relationship with Shauntal was pretty much “Friends”-at-first-sight and despite not remembering what happened at her past houses her parents describes her as much happier since she met Shauntal.
Pheriel, The planeswatcher

* Worshippers: People of all kinds might praise Pheriel in hope of gaining access to the outer plane, or the heavenly. Often, her worshippers also praise Bahamut or Lolth
* Avatar: An ethereal owl, covered in blue and purple feathers

### Lore

Pheriel is the key-keeper of the world and the daughter of Avrah herself. Only she can travel freely between the planes of existence, and she can also transport beings between them. Pheriel cares little for the world, good or evil, but takes great interest in the stories it tells. Lolth and Bahamut constantly negotiate with Pheriel in order to increase their influence over the Earth. In return, Pheriel gets to observe heroic acts, catastrophes and other events which stimulates her easily bored character. She is the only truly immortal being of the universe, meaning nothing can end her existence. Avrah saw this necessary, since the bridge between planes has to be kept with a being which is truly neutral, as to keep the balance. Pheriel was not given the ability to carry gods between planes, which means that Lolth and Bahamut are forever bound to their respective planes. If the whole universe were to end one day, Pheriel would be Avrah's final witness of what had happened.

### Feat - Planeshift

Followers of Pheriel may spend an inspiration point as a bonus action in order to briefly switch to another plane of existence. This instantly teleports the player up to 15 feet in any direction, through any obstacle. However, the player must roll a d20. A roll < 10 means the player travels through the outer plane, and the player takes the characters level and 1d4 damage. If roll >= 10 the player travels through the heavenly plane, and regains the same amount instead.
Erebon, The betrayer

### Lore

Erebon was the son of Bahamar, the brother of Bahamut, and he was raised from a pile of gold and silver. His first mission was to return the riches of the Earth that had been taken to the heavenly plane during the great war. But Erebon did not act according to his father's plan, but became consumed with greed and love for the treasures he was supposed to hand back (A fate he shares with many other lesser dragons as well). Many of the other dragons followed in his path, and when Bahamut came to know of his brother's betrayal, it was to late. Bahamut could not find Erebon, and many of his white dragons fell as they patrolled the earth.

### Feat - Betrayal

Followers of Erebon may spend an inspiration point to add +10 to the next deception roll that player makes. Overrides the advantage of normal inspiration.
Gemstone Gang

The Gemstone Gang is an evil organization set up in Firand with various goals that seem to always be changing. Throughout the years they have targeted the Kaidachi cup multiple times all ending in failure despite this they are going at it again this year for unknown reasons.

It appears almost all admins have aliases since most operate in disguise the only exception being Dorian.

## Members by Rank

#### **Admins:**

*"Aquamarine"*

*"Sphalerite"*

*"Cat's Eye"*

*"Larimar"*

Dorian

#### **Grunts:**

Nathan

Amiel

Bellatrix

## Notes

* Despite their numerous attacks it seems not many of the more high ranking members are known
* Starting *around 18 years ago* there has been a mysterious drop in numbers of members

* Gemstone's Eye is mostly used as a tactic of putting fear into members into staying in line.

* Staring *about 13 years ago* this has been more effective for some reason
* The most common choices for Kaidachis among members are: Juerobo, Dororu,  Gotseki, and Theiwel.

JueroboDororuGotseki and Theiwel
Geduro, Keeper of crafts

* Followers: A small group of mortal craftsmen, who have achieved legendary status within their trade
* Worshippers: Popular amongst dwarves, architects, craftsmen and engineers
* Avatar: A Huge giant with dwarf-like features, and a beard of molten rock.

### Lore

Geduro was created by Ohl as a protector of his beloved dwarven people. He had extensive knowledge in the arts of engineering, chemistry and architecture, which would aid the dwarves greatly in their constructions and crafts. Geduro, however, did not only share his knowledge with the dwarves, which often had negative consequences. Geduro is a trusted friend of Og and Cindrolo, whom let him house his workshops in their domains.

### Feat - Blessed Construction

Followers of Geduro may spend an inspiration point to add +5 to any check related to crafting or building.
The Rose Company

## History

When corrupted politicians made unlicensed adventuring illegal, a human named Col Writer and his friend Mar Walker decided to establish a Guild that would welcome almost everyone.

The name comes from an ancient scroll Col found in some ruins. The only thing besides the name was partial names, Ish\*\*\*el and M\*\*\*\*ine. From what could be deciphered that was the name of the original founders. What happened to them is currently unknown.

At first the guild had a slow start with only a small guildhall in a small town. After Col and Mar by happenstance found an abandoned dragons lair full of treasures. With this fortune the Guild quickly grew bigger. Members began to join and so the reputation of the Guild spread.

A few years later when the Guild had spread to almost every big city in the world Col and Mal had to decide the future of the guild. As it turns out they had very different ideas about what to do. Col did not want to accept any request that came their way and so had denied many clients with more shady contracts. Mal on the other hand wanted more of these contracts as they usually payed a lot more.

Eventually this caused a falling out and Mal left the guild after a fight with Col. He the founded the Thorn Guild as a dark version of the guild he helped create.

<More to come>

### Travel

The Rose company makes use of Linked Portals to make travel between certain guildhalls easy

Portals exist in these city's:

The United Harbors Capital <NAME>

http://dnd4.wikia.com/wiki/Linked\_Portal

## Member Ranks

1. Serviceman - Bartenders, janitors, messengers etc. People that work for the guild. Not formal members, but still highly respected by the other members.
2. Conscript - Promising adventurers that are currently on trial to join the guild
3. Member - Proven member of the guild, receives an adventurer's license and may accept missions
4. Honored Member - Members who have proven their abilities and made a name for themselves within the guild. Receives free food, shelter and drinks from any of the guilds facilities, and may recruit one lesser member when going on any mission.
5. Corporal - Officer who may lead expeditions and adventures which requires funding, recruitment of several members or simply are of much higher priority than other missions.
6. Captain - Officer who are responsible for keeping lesser members in check, administer missions, and who may give more direct orders to any lesser member. Captain's are entitled to a room in the guild hall where he/she is active.
7. Hall Keeper - Officer who governs all guild activities in one of the guild halls in the major cities, and all lesser facilities under it.
Faustinian III Sol, Grandmaster of Drakamistros

### The Grandmaster of Drakamistros

It is said that the grandmasters of Drakamistros still to this day belong to a bloodline which can be traced to the days of the first dragonborne to walk the earth. The dragonborne who inherit the title of grandmaster is Bahamut's deputy on the Earth, and he acts upon his god's will. As the title is appointed, a halo of white fire is lit above the grandmaster's head, and when his servitude comes to an end, he travels with Pheriel to the heavenly plane, where he spends the rest of his life at Bahamut's side. One of the grandmaster's sons is appointed, during the coronation, as heir to the grandmaster title. This heir has a crown of green light, and is guarded within the palace of Drakamistros at all times.

The grandmaster also wears Baham'shall, a shimmering sword, forged from one of Bahamut's own scales by Geduro, Cindrolo and Og. The wielder of Baham'shall inhabits nearly godlike powers.

### Faustinian III Sol

Faustinian has wielded the white halo for many centuries. In contrast to most of his predecessors, he has often committed doubtful acts in the name of justice and the light. He is willing to sacrifice much, but would never question the will of Bahamut. The world is an unruly place, and in such times a leader has to rule with an iron fist.

The mortal beings of the world highly respect Faustinian. His impulsive and incalculable personality has stricken fear into the hearts of many mortal leaders. For he has single-handedly decommissioned, and even executed, bishops, kings and trade princes.

His army, the crusaders of Drakamistros, is the mightiest army in the mortal world, and its warriors are unmatched amongst the other races. It is, however, mostly demobilised, as dragonborne do not misuse their military power. They are the guardians of the Earth.

Faustinian has rarely acted towards demons, goblins or other wicked beings, however. He believes this to be the responsibility of every mortal leader, To him, it seems to be the only factor that keeps the mortal kingdoms from turning on each other in full force. He therefore spends his time cleansing the mortal realm of corruption and injustice, and lately he has not been pleased.

### Feat - The greater good

Followers of Faustinian may spend an inspiration point as a bonus action to add +10 to the next persuasion roll that attempts to convince other mortal beings that a heinous act was for the greater good.
Wilden

RACIAL TRAITS

Average Height: 5' 6".5' 9 N

Average Weight: 140-170 lb.

Ability Scores: ~2 Wisdom: +2 Constitution or Dexterity

Size: Medium

Speed: 6 squares

Vision: low-light

languages: Common, Elven

Skill Bonuses: +2 Nature, +2 Stealth

Fey Origin: You are native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin,

Hardy Form: Choose Fortitude, Reflex. or Will. You gain a ---1 racial bonus to that defense.

Nature's Aspect: Whenever you complete an extended rest. choose one of the following aspects of nature to manifest:

**Voyage of the Ancients**: You can use the voyage of the ancients power while you are in this aspect.

You vanish and leave a bewildered foe in your wake

Encounter + Teleportation

Free Action Personal

Trigger: You hit an enemy with an area or a close attack

Effect: You teleport 3 squares. Choose a single enemy you hit with the attack. You and one ally you can see gain combat advantage against that enemy until the end of your next turn

**Wrath of the Destroyer**: You can use the wrath of the destroyer power while you are in this aspect.

Your destroyer aspect responds to an attack with deadly force

Encounter

Immediate Reaction Personal

Trigger: A bloodied enemy attacks you or your ally adjacent to you

Effect: You either make a melee basic attack against the triggering enemy or charge It. If your attack hits, the enemy Is also dazed until the end of your next turn.

**Pursuit of the Hunter**: You can use the pursuit of the hunter power while you are in this aspect.

Your prey tries to maneuver away, but there is no escape.

Encounter

Immediate Reaction Personal

Trigger: An enemy within 1 squares of you moves on its turn

Effect: You shift 3 squares. Until the end of your next turn, you deal 1d6 extra damage to the triggering enemy when you hit it, and you Ignore the -1 penalty to attack rolls for attacking it when It has cover or concealment.

Wilden are plant like fey creatures. Their bones are hardwood, and their supple, bark like skin trails into viny tendrils and a cloak of leaves. Within each wilden lies nature's spirit and all can manifest this spirit in different aspects. Each aspect triggers a transformation. reflecting the purpose for which the wilden were created. A wilden in the aspect of the ancients has eyes and leaves of white. When a wilden is in the aspect of the destroyer, jagged spurs break through the skin and the eyes darken to black. The hunter's aspect camouflages a wilden's body with green and brown patterns, while the eyes take on an emerald color. As wilden age. their bodies move through the seasons. Young wilden are like trees in spring, filled with life and vigor. Their bodies a green hue. In the Summer phase. a widen's body is brown or tan, while the cloak of leaves remains vibrant green. Wilden in the autumn phase undergo a profound change, their skin darkening as their leaves turn color to reds, yellows, and oranges. Finally. the winter phase heralds the end of a wilden's life, as the body grows thinner and the wilden's leaves wither and fall. A typical wilden lives more than a century.
Lilith, The Cloudsmaiden

### Lore

Lilith was a dancer, so beautiful, that Fjalla decided to raise her to godliness. Lilith continued to dance among the clouds, with the sun shining through her silvery hair. In order to not feel lonely, or simply to have someone watch her, she chooses three beings as her followers. These are mostly beautiful animals, not mortal beings. Some say they have seen three bears lumping across the skies with a laughing woman by their side. Others talk about three golden foxes which run towards the sunset, closely followed by a singing maiden. Those who see her are filled with happiness and inspiration, but not all inspiration aid good intentions.

### Feat - Divine Creativity

Worshipers of Lilith gain +5 to a musical instrument or an artisans tool.
Og, Primal earth

### Lore

Og is the creation of both Ohl and Avrah. His purpose was to protect the Earth and its nature, as such, he was assigned the title of primal earth, one of the four elemental primal gods. Og is slow, immortal and eternal as the earth itself. His true form is a colossal, living mountain, which fights its enemies with fists of earthly rage. Og is worshiped by dwarves since he has a strong connection with earth and rock, and the elves praise him for his care of nature. His worshipers feel a sense of stability within themselves. He is the reason why some people bury their dead, who believe that he will bring them to his domain in the afterlife. He is therefore sometimes wrongfully connected to death.

### Feat - The Mountain

Any follower of Og can as a bonus action spend an inspiration point to gain +5 to the next saving throw you make and to gain +5 AC against the next attack made against you.
Shardmind

RACIAL TRAITS

Average Height: 5' 9 -6' r

Average Weight: 180-230 Ib,

Ability Scores: ~2 Intelligence: +2 Wisdom or

Charisma

Size: Medium

Speed: 6 squares

Vision: Normal

Languages: Common, Deep Speech. choice of one other

Skill Bonuses: +2 Arcana, +2 Endurance, +2 to one other skill

Telepathy: You can communicate telepathically with any creature within 5 squares of you that has a language.

Crystalline Mind: You have resist 5 psychic. The resistance increases to 10 at 11th level and 15 at 21st level.

Living Construct: You are a living construct. You don't need to eat, drink. breathe. or sleep. You never have to make Endurance checks to resist the effects of starvation, thirst, or suffocation.

Immortal Origin: You are native to the Astral Sea. so you are considered an immortal creature for the purpose of effects that relate to creature origin.

Shard Swarm: You have the shard swarm power.

You loosen your mental grip on your physical form, distracting your foes with a swarm of shards. You then reform elsewhere.

Encounter Teleportation

Target: Each enemy in burst

Effect: Each target grants combat advantage to you until the end of your next turn. You then teleport half your speed

Shardminds are crystalline creatures consisting of hundreds of small shards of translucent green, white, red, or amber crystal assembled into humanoid form and animated by a force of pure psionic energy. Shardminds choose their forms to mimic the shapes of humanoids; some take on forms that seem more masculine, while others appear more feminine. A shardmind’s animating force glows dimly from within each of its component shards, emanating most brightly from where the eyes of a natural humanoid would be. This inner light sheds dim light in a shardmind’s space, but a shardmind individual can squelch the light with an instant’s concentration—in order to hide in the dark, for example.

The crystalline fragments making up a shardmind’s body are in constant, silent motion, almost like the circulation of blood. When a shardmind is stunned or unconscious, it might lose control of the tight mental reins that keep its body in humanoid form, a few shards slipping free into orbits around its body until the shardmind regains control.

Shardminds are living creatures only in the loosest sense. Their crystalline bodies require no sustenance, and they don’t breathe. They don’t need sleep, though they must still rest for six hours to gain the benefits of an extended rest. They don’t have gender and don’t reproduce, but the shardminds alive today aren’t the same ones that sprang to life during the Dawn War. Shardminds say that the Living Gate shattered into countless fragments, and each time an awakened shardmind is killed, another one somewhere in the universe stirs to consciousness.
Cindrolo, Primal fire

* Avatar: A human man wearing light armor, colored in white and the hues of fire

### Lore

Cindrolo is the second son of Bahamar, the brother of Bahamut. He was created to watch over and maintain the sun. As such, he was appointed the title of primal fire. The first of the four elemental primal gods. Cindrolo's true form is a cyclone of fire, wearing a crown of flames and two mighty swords. Cindrolo stand for passionate and strong feelings such as hate, anger and rage, but also love, passion, self-confidence and euphoria. People who praise him often have a strengthening effect of their feelings, which might be good or bad. However, he cares little for mortal beings. Only the mightiest and most passionate of mortals may even see him. These individuals might be lucky enough to enter Cindrolo's arena of fire, were he demonstrates his power, and invites certain mortal beings to join him as his permanent followers. Otherwise, he generally keeps away from others, except for the goddess of the wind, Zyria.

### Feat - Strategic Fire

Followers of Cindrolo may as a bonus action spend an inspiration point to challenge a target to a fiery duel. If they attack someone but the caster with their next attack they are purged by fire for your character level + 1d4 damage.

Can now light basic fires without using a flint and tinder.
Vavera, Primal water

* Avatar: A woman, wearing a dress of blue and turquoise. She also wields the trident of the sea

### Lore

Vavera is the daughter of Avrah, the keeper of seas, lakes and the rain. As such, she was crowned primal water, one of the four elemental primal gods. She is the wife of Par, the god of ice. She is a symbol of healing, body as well as soul, which makes many healers of different kinds praise her. She is a trusted friend of Og and Zyria, with whom she controls the weather of the Earth. Her worshipers often experience a feeling of tranquility, truth and clarity as they pray to her.

### Feat - Soothing waters

Followers of Vavera may use an inspiration point and target someone, that someone can roll a HP die and regain that much HP. This hp die is not counted towards your daily count and this ability can be cast in combat.