recursal/Fanatic-Fandom huggingface dataset:
Potatoes

**Potatoes**, also known as **taters**, are items used for powering up spirits. They can be found as buds in dungeons, and grow into potatoes when they are planted with Tao Xin.

## Favorites

Depending on their rank (Bronze, Silver, Gold), spirits will favor different kinds of potatoes. When feeding potatoes to a spirit, their favorite kind will be indicated by a blue crystal icon.

Giving a spirit their favorite potato fills up a small gauge next to their stats, and filling all three slots levels up their Runes by 1. The maximum level for Runes is 5, meaning a spirit will have to be fed their favorite potato fifteen times.

## Types of potatoes

### Fire

* **Bronze:** Sweet Bud --> Sugar Tater
* **Silver:** Spicy Bud --> Chili Tater
* **Gold:** Caliente Bud --> Pepper Tater
* Numbing Bud --> Red Sour Tater

### Water

* **Bronze:** Salty Bud --> Salt Tater
* **Silver:** Milk Bud --> Milk Tater
* **Gold:** Icy Bud --> Mint Tater
* Refresh Bud --> Lemongrass Tater

### Wind

* **Bronze:** Tart Bud --> Vinegar Tater
* **Silver:** Oily Bud --> Oil Tater
* **Gold:** Tasty Bud --> Broth Tater
* Flavorsome Bud --> Bay Leaf Tater

### Light

* **Bronze:** Rich Bud --> Butter Tater
* **Silver:** Fragrant Bud --> Saffron Tater
* **Gold:** Beautiful Bud --> Garlic Tater
* Saltysweet Bud --> Ginger Tater

### Shadow

* **Bronze:** Savory Bud --> Soy Tater
* **Silver:** Mellow Bud --> Gooey Tater
* **Gold:** Viscous Bud --> Maple Tater
* Acrid Bud --> Cinnamon Tater

### Random

* Mysterious Bud --> Sugar, Salt, Vinegar, Butter, or Soy Tater
* Marvelous Bud --> Chili, Milk, Oil, Saffron, or Gooey Tater
* Miraculous Bud --> Pepper, Mint, Broth, Garlic, or Maple Tater
A Fiery Contender

**A Fiery Contender** is Tonkarov's Stage 1 Spirit Talk.

## Transcript

\*Puff puff\* Hey, Chabo, don't tell me you're calling it a day?!

I've still got plenty of fire in me! Lemme at some bad guys so I can \*puff puff\* blow off steam!

...Wait, I know! I can fight you! Ahaddaya say to a friendly match?

...Huh? \*sputter sputter\* You'll fight me as long as I promise not to breathe fire?

But I'm not doing it on purpose! It's just the way I was made.

Whenever I talk r some much as \*puff puff puff\* breathe, the flames come gushing out! \*sizzle sizzle\*

...Agh, I'm sorry! Did I just light your hair on fire? Don't run away! I just need an outlet!
It's Festival Time

**It's Festival Time** is Sizzic's Stage 1 Spirit Talk.

## Transcript

Ooh! Hey, Chabo! Got a minute to shoot the sparks?

I could use a good friend's advice. Please? Hear me out?

See, it's festival season back in my hometown, and ALL my friends and flamery are gonna be there.

Every year I end up going to the festival alone. But I want this year to be different. I want to show up with a hottie on my arm!

What do you think, Seltzer? Think You could introduce me to a special girl? Maybe one of your friends?

I'll take anybody, as long as she's smokin'! Heh heh heh.

...What's that? You'd be happy to keep me company instead?

What, wait, ME? Go to the festival with a boy? A boy with broken HORNS? What do you think I am, desperate?!

......

Should we wear matching outfits?
Brown

**Brown** (ブラウン, *Buraun*) is a villager who lives in the town. He befriends Chabo in the first chapter, Raining Redcaps, after encountering him and Robin in The Willowwacks.

## Profile

### Personality

Brown tends to be quite outspoken and overconfident.

### Appearance

Like other Brownie Folk, he wears a big brown wizard's hat with a blue band above the brim. Brown's hair is curly and blond, his eyes are purple, and his nose is quite pointy. For clothing, he wears a cobalt cape over a purple striped shirt, patterned cloth draped on his hips, wide brown pants, blue socks, and curl toed shoes.

## Trivia

* According to a Twitter post made by Shinichi Kameoka, Brown's design was greatly inspired by Jack Wild, who played Tom Ornshaw in the 1971 film *Melody*.

## References

1. ↑ @ShintaKameoka on Twitter | December 20, 2017
EGGLIA (Game)

***EGGLIA: Legend of the Redcap*** (エグリア赤いぼうしの伝説, *Eguria Akai Bōshi no Densetsu*) Japanese role-playing simulation game developed by Brownies for iOS and Android devices. It was released in Japan on April 30th, 2017, but its servers were shut down on August 30th, 2018, with the game subsequently being retitled to ***EGGLIA: Offline***. In February of 2022, Brownies released an enhanced port of the game for the Nintendo Switch, naming it ***EGGLIA - Rebirth***.

## Gameplay

Players assume the role of a friendly redcap named Chabo, who is tasked with developing a small town in the broken world of Egglia. By meeting new friends and solving mysteries about a bygone war, new lands are unlocked and can be placed on the world map.
The Cold Shoulder

**The Cold Shoulder** is Narses's Stage 1 Spirit Talk.

## Transcript

Hmm? What are you looking at? Stop staring.

I hate when people stare. I'll ask them what's wrong, and they'll say, "Nothing," but I know they're laughing at my hand.

What's that? You say it's perfect normal to wear a big glove on a cold day?

Pfft, nice try. The sun's out and it's spring weather. You don't have to make stuff up to make me feel better.

Now stop being friendly with me, because I am not your friend.

If my hand doesn't bother you, then maybe you shouldn't being it up at all. Got it?

...Rrgh, hey! You're still staring! I said to stop that! Get lost! Scram!
A Lovely Recital

**A Lovely Recital** is Thalia's Stage 2 Spirit Talk.

## Transcript

Mi mi mi miii... Do re mi fa so... La la laaa! Ahem.

Thank you for waiting. I'm all warmed up and ready to go. What lovely weather for a recital!

I'd like to begin by performing "The Balled of the Redcap."

Mi mi miii... ♪ There once was a boy, in a cap of red / With a heart as big as a crater ♪

♪ And though yes, he may have been a big egghead / He hatched a world much greater ♪

♪ And his name waaasss--- ♪

...\*Cough cough\* \*Gasp, sputter, wheeze\*

Ugh, darn it! Well, I'm not giving up. I'll keep journeying, and keep practicing, and one day I'll be the best singer there it.

Are you with me, Chabo? With you on my side, I know I can do it!
EGGLIA - The Legend of the Red Hat Wiki/Top section

Welcome to the *EGGLIA - The Legend of the Red Hat* Wiki
the *EGGLIA - The Legend of the Red Hat* compendium by the players, for the players.
We are currently maintaining 469 pages (142 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *EGGLIA - The Legend of the Red Hat*?

A young girl born to save the world and a Redcap once destined for violence. A story hatched from within precious eggs; a tale of meeting and parting ways...

A fantasy adventure with a thrilling story and beautiful graphics, EGGLIA is an RPG you will want to return to again and again.

Join colorful characters of varying races including Brownies, Dwarves, Gremlins and Aloes as they work together to revive the lands of EGGLIA, sealed away within mysterious eggs.

Gameplay

* Combat
* Mechanics
* Summons/Gacha
* Glossary of Terms

* Combat
* Mechanics
* Summons/Gacha
* Glossary of Terms

Units

* Characters
* Skills

* Characters
* Skills

Items

* Weapons
* Armors
* Equipment
* Items

* Weapons
* Armors
* Equipment
* Items

Other

* Crafting Recipes
* Monsters

* Crafting Recipes
* Monsters

World

* World Map
* Locations
* Dungeons
* Events

* World Map
* Locations
* Dungeons
* Events

Guides

* FAQ
* Combat
* Beginner's Guide
* System Requirements
* Release Date
* Rank Guide
* Best Places to Farm
* How to Reroll

* FAQ
* Combat
* Beginner's Guide
* System Requirements
* Release Date
* Rank Guide
* Best Places to Farm
* How to Reroll

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
* An edit doesn't have to be massive; just fixing spelling errors and broken links is enough.

Create
To write a new article, just enter the article title in the box below or in the search box at the top of the page.
Quality Vittles

**Quality Vittles** is Poseadon's Stage 1 Spirit Talk.

## Transcript

Hey, buddy boy! \*hic\* I know a hungry face when I see one. You look like you're dying for some quality vittles!

Huh? Wazzat? You're already stuffed? Nonsense. \*hic\*

Here, I'll whip you up somethin' special. From my heart to yours. It's made with my secret ingredient! \*hic\*

Hang on, I just need to go find the-- \*hic\* I know I left a bottle of it somewhere. You sit tight!

...... \*Crash\* \*clatter\* Ow! Dagnabbit, why and I such a \*hic\* klutz!
Jezel

* REBIRTH
* LotR

**Jezel** is a Niebel hailing from the Misty World, and the son of Kuph the Great Sorcerer. He plays an antagonistic role in the story of *EGGLIA*.

## Profile

Jezel has elfish ears, fair skin, pink eyes, and lime green hair swooped to the right. For clothing, he wears red and blue scarves over his head which are joined by a red arrow-shaped jewel accessory. His choice of clothing is three layered robes with beige and blue patterns, as well as a red drawstring around the collar. His shoes are pointed with red and blue fabric, also decorated with green jewels.

## Biography

### Heavenly People

After Chabo, Brown, Sepia, and Nikkel explore Castle Ferdan in hopes of finding treasures left by fabled Niebel, they arrive at a room containing a strange rift. The rift suddenly bursts into a blinding light, and once it fades, the group is shocked to find Jezel lying unconscious on the ground, though none of them know who he is. Enamored by his otherworldly appearance, they collectively agree to take him back to the town.

### The Mysterious Youth

Upon leaving Jezel in Kotomio's care, Chabo brings Craggie along on a journey through the Spirit Lake in hopes of finding magical eels for a feast. Craggie's eel-catching technique turns out to be rather obnoxious, so Iagan tags along and succeeds in catching many for the townsfolk to eat. By the time they return home, Harushiro declares that Jezel has finally woken up.

## Trivia

* Early art of Jezel depicts him with red jewels on his head and shoes. In later versions, they were changed to lime green, though he is seen with red jewels in the moments preceding his death.

## Gallery

* Jezel in *EGGLIA Rebirth*
* Jezel in *EGGLIA: Legend of the Redcap*
V1.3.13

**V1.3.13** of *Stormworks: Build and Rescue* was released on November 12th, 2021.

## V1.3.13

* Feature - 2x2 Pyramid and Inverse Pyramid Windows
* Feature - Addon editor load screen searchbox
* Feature - Default cargo scripts improved tooltips, spawn probabilities and scaling rewards/times

* Fix - Weapons Addon not saving the new menu settings across sessions
* Fix - Photomode post process exposure values
* Fix - Inputs not cleared when opening custom menu via keybind
* Fix - Missing female crouch animation
* Fix - MP clients remote control not connecting correctly
* Fix - Rx range description for handheld radios/remote control
* Fix - Kick players out of vehicle/character editor on death
* Fix - Incorrect range description on laser distance sensor
* Fix - Allow C4 placement underwater
* Fix - o\_id typo in addon lua example
* Fix - Slightly increased client ladder auto exit box
* Fix - Fix multiplayer hosts dropping client players not creating ragdoll animation
* Fix - Missing parent parameter in lua docs for spawnAddonComponent
* Fix - Tutorial crane and tractor no longer despawn on tutorial end
* Fix - Editor multibody child blocked voxel positions
* Fix - Editor multibody child bounds in component selector
* Fix - Rotary / Heavy autocannon ammo not being manually placeable into belts
* Fix - Coalbox sometimes rendering hot when returning to workbench
* Fix - Added blue arrows to laser point sensor
* Fix - Removed reserved voxels from ammo connector belts
* Fix - Rocket launcher SFX looping underwater
* Fix - Capture vehicle tooltip not updating for enemy controlled islands
* Fix - 2 Handed items being usable on ladders
* Fix - HOTAS seat not using animations
* Fix - Bubble trails for projectiles fired in underwater buoyancy volumes
* Fix - Increased autocannon ammo belt load time to keep up with rotary autocannon

* AI vehicles now explode when sinking, over-damaged or 5 mins after they are incapacitated
* AI vehicles now scale HP and explosion based on size
* added spawnExplosion Lua function when DLC is enabled

* Repaired various mesh issues across all islands:
* Smoothed terrain and fixed clipping ocean on Sawyers island.
* Train depot side has been leveled and parking physics fixed. North Harbour on Sawyers island.
* Ladders added to Military base and Fishing village dock.
* Holt town parking was under terrain.
* Arctic lighthouse stairs physics fixed.
* Floating rocks on Submarine and Airfield base.
* Multiplayer base wall physics fixed.
* Donkk village door now opens.
* Tajin Airstrip invisible wall removed
* Chemical storage physics fixed.
* Refinery terrain gaps fixed.
* Terminal Camodo parking fix.
* Arctic Refinery terrain.
* Railing and crash guard physics boxes resized.
* Airport base landscape.
* Camodo base landscape.
* MP Island terrain smoothed.

### Known issues:

* 1 or 2 locations required larger fixes, and this may cause some problems for old saves only at these locations.
* a small number of players have experienced poor performance near the Beginner Outpost. This may be due to older versions of the game having an issue.
* Both can be fixed by starting a new game.
Summons

There are a variety of **Summons** in **EGGLIA - The Legend of the Red Hat**.

## Summon Rarities

Summons have different rarities, and these rarities often impact their abilities or special features. EGGLIA - The Legend of the Red Hat has the following rarity tiers:

* TIER 1 - EXPLANATION
* TIER 2 - EXPLANATION
* TIER 3 - EXPLANATION
Unit Rankings

The following are **unit rankings** for the various **Units** in **EGGLIA - The Legend of the Red Hat**.

## Summary

Units in GAMENAME have very different roles, talents, and abilities - because of this, certain units are much better suited for traditional roles (such as "Tank" or "DPS") than others. The units below are sorted by their subjective ranked performance in those roles.
V0.10.14-15

**V0.10.14-15** of *Stormworks: Build and Rescue* was released on April 24th, 2020.

## V0.10.14-15

* Feature - Toggleable Detailed Data Labels (new general setting and new 'view detailed' keybind)
* Feature - New general setting to turn off chat wake on new message
* Feature - Microcontroller tooltips now show their names

* Fix - CTD using | in component labels
* Fix - Workbench disabled tooltip fixes
* Fix - Certain tooltips not appearing while seated
* Fix - CTD on client peers when despawning a magall
* Fix - CTD when missing a render target
* Fix - Fire never lit when placed as an Env Mod object
The Foodventurer

**The Foodventurer** is Dawne's Stage 1 Spirit Talk.

## Transcript

Hi there, Chabo! Where are you going?

I know you've got something tasty with you. Now stop hoarding it and give it here.

...Peh. Pah! You call this food? I'm all for challenging my palate, but...

Well, I suppose the aftertaste might grow on me.

If you find anything else worth eating, be sure to cut me in, honey. Got it?

I'll make it worth your while. We'll be a team--partners for life!

And together, we'll turn Egglia upside down in search of delicious treats. They'll call us: Foodventurers!

...Don't give me that look. We're doing it, so deal with it! Hee hee hee!
Recipes

**Recipes** are items used to attract spirits in the town's Shrine. The price and materials used to make food will influence the spirits that appear.

## List of recipes

* Spicy Sauté
* Icicle Cream
* Poisson Terrine
* Flicker Fizzel
* Shadow Soup
* Cherish Crêpe
* Love Palmiers
* Butter Teriyaki
* Golden Quiche
* Fiery Galette
* Crystal Sashimi
* Verdure Juice
* Pasta au Glow
* Ghost Pastry
* Faerie Pie
* Parfait d'Étoile
* Hardy Grill
* Family Paella
* Flaming Curry
* Riviera Ribeye
* Boulder Burger
* Star Meunière
* Covert Pizza
* Hero's Pudding
* Ultimeat
* Sea Bream Fry
* Doggon Rack
* Pot-au-Feu
* Bubble Stew
* Bushcotti
* Moon Bun
* Jagui Goreng
* Flower Stuffing
* Aloe Waffle
* Roast Salmon
* Moonstar Glacé
* Brownie Yard
Narcissists' Memory

**Narcissists' Memory** is a Link Spirit Talk between Gasparbag and Mervicella.

## Transcript

**Gasparbag:** Whoa, who is THIS good looking character? Did you trip when you fell from heaven? ...Oh, never mind, it's just my reflection.

**Mervicella:** ♪ Tra la laaa! \*Gasp\* What is this MUUU-sic to my eeears... Oh wait, never MIND, it's just my voooice... ♪

**Gasparbag:** Huh? What do you want? I'm trying to have a moment here.

**Mervicella:** ♪ Stand asiiide. I am the diva of liiight, Mervicella, and I demaaand to be let on staaage... ♪

**Gasparbag:** Oh, I seee. So that's your thing? You sing everything instead of just saying it? Well, I'm Gasparbag, the most handsome fire spirit in the realm. No doubt you've heard of me... Try not to stare.

**Mervicella:** ♪ Sorryyy... Never heeeeeeard of you... Neither have my millions of faaaaaans. ♪

**Gasparbag:** What?! Well...well now you have! So you tell your fans that Gasparbag is the hottest hottie in the realm.

**Mervicella:** ♪ Only if yooou tell your friends that Mervicella has the realm's most MEZZZZ-me-rising voice. ♪

**Gasparbag:** You're gonna have to earn that, kitten. Let's do this again. Tomorroow, same time, same place.

**Mervicella:** ♪ It's a daaate... Soon you will be my helpless captiiiive... ♪
The Hero's Admirer

**The Hero's Admirer** is Carmyne's Stage 1 Spirit Talk.

## Transcript

I'm the Hero Carmyne! Strongest in all Egglia! Hyaaah!

...Oh, hiya, Chabo. Do you know the legend of the Great Hero?

Once upon a time, the gods of heaven and earth had a big fight, and nearly destroyed the world. But then a nameless boy appeared.

Heedless of the cataclysms rocking the land, he faced the gods, quelled their argument, and became a Great Hero.

And on his lapel, he wore a radiant pin.

They say the Great Hero is still out there somewhere, living out his days in peace.

Listen, if you ever run into him, you have to PROMISE to tell me straight away! I am the Great Hero's biggest fan!

What I wouldn't give to train with him in the sword... To hear about all of his adventures firsthand!

...You don't think I'm silly, do you, Chabo?

Because the other spirits all say it's childish.

Well, I guess you're all right since you didn't laugh at me. I'm glad we could talk!

Once I'm a hero, too, I'll let you have my first autograph. What do you say?!
EGGLIA - The Legend of the Red Hat Wiki

Welcome to the *EGGLIA - The Legend of the Red Hat* Wiki
the *EGGLIA - The Legend of the Red Hat* compendium by the players, for the players.
We are currently maintaining 469 pages (142 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *EGGLIA - The Legend of the Red Hat*?

A young girl born to save the world and a Redcap once destined for violence. A story hatched from within precious eggs; a tale of meeting and parting ways...

A fantasy adventure with a thrilling story and beautiful graphics, EGGLIA is an RPG you will want to return to again and again.

Join colorful characters of varying races including Brownies, Dwarves, Gremlins and Aloes as they work together to revive the lands of EGGLIA, sealed away within mysterious eggs.

Gameplay

* Combat
* Mechanics
* Summons/Gacha
* Glossary of Terms

* Combat
* Mechanics
* Summons/Gacha
* Glossary of Terms

Units

* Characters
* Skills

* Characters
* Skills

Items

* Weapons
* Armors
* Equipment
* Items

* Weapons
* Armors
* Equipment
* Items

Other

* Crafting Recipes
* Monsters

* Crafting Recipes
* Monsters

World

* World Map
* Locations
* Dungeons
* Events

* World Map
* Locations
* Dungeons
* Events

Guides

* FAQ
* Combat
* Beginner's Guide
* System Requirements
* Release Date
* Rank Guide
* Best Places to Farm
* How to Reroll

* FAQ
* Combat
* Beginner's Guide
* System Requirements
* Release Date
* Rank Guide
* Best Places to Farm
* How to Reroll

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
* An edit doesn't have to be massive; just fixing spelling errors and broken links is enough.

Create
To write a new article, just enter the article title in the box below or in the search box at the top of the page.

News

Videos

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Kitten Caboodle

**Kitten Caboodle** is Gasparbag's Stage 1 Spirit Talk.

## Transcript

...Hmm? Oh. I thought my kittens were back to beg for attention, but it's just you.

Did you need something? I'm a busy spirit, but I suppose I can grant you a moment.

...What? You want me to tell you a story? No one's ever asked me THAT before.

Let's see... Ah, I've just the one. "Once upon a time, there was a peerless spirit named Gasparbag.

"Gasparbag was blessed with good looks and talent with both pen and sword. All who crossed his path were instantly smitten.

"And yet Gasparbag was cursed. For every time he opened his mouth and his voice issued forth like warm butter,

"the world's kittens would throw themselves at his feet, begging for a kiss--or at least the time of day."

...Hmm? Wait, where are you going? The story's not over yet! I'm just getting to the good part!

You're the one who asked for a story, Chabo!

......

\*Sigh\* He's just playing hard to get.
Last Limb Games

**Last Limb Games** was created by Damon and Anatole Branch in 2009, reunited to focus on our literally 'ground-breaking' title, *Organic Panic*. Their mission is to create and self publish their madly fun original title - with a little help from their community of fans.​

They had worked in various game companies in the UK before setting up their own studio, Pukka Games in 1998. There they had a number of hits including "Thunderbirds" and "Hot Potato" (GBC/GBA). They also developed 3D technology which was used to create a number of simulations with Imagination, and Ford Motor Company. In 2004 Damon set up a game studio in NYC, Gaia Industries, creating a slew of mobile and XBLA titles, working with licensed properties like HBOs Sex and the City, Major League Baseball (MLB), and Wing Commander, together with some original titles including Street Trace NYC. Clients included Microsoft, EA, Take 2, and HBO.

## The team

* Sylvia Apostol​ – Backgrounds​
* Bradford Johansen – Comic
* Patt Papong – Textures
* Jesse Aclin – Character Design
* Mike Gambino – Animations
* Ra-Sun Williams – Sound Effects
* Luca Fusi More – Sound Effects
Orb Prime Camp

The Orb Prime is a team-wide buff, the effect of which is individually determined by which Prime Card the players have in their deck. When the Orb Prime is available, a large creature spawns at a special Jungle Camp located near the middle of the map. Killing the creature will give the last player to cause damage to it the Orb Prime. If the team can take the Orb Prime to the return (located in enemy territory on the other side of the map), all living players on the team will receive the Orb Prime buff.

## Orb Prime Details

* Having the "OP Buff" means that each player's Prime card - the 7th card in their playable hand - is now active. These powerful cards both increase the effectiveness of the heroes and that of nearby allied minions.
* Prime card minion buffs stack, meaning it is advantageous for teammates who have the buff active to group together to create powerful waves of minions and push lanes more effectively.
* The buff remains active for a few minutes, or until the players who have it die.
* Each time the buff is activated for a given team, the duration of the buff will increase.
* You can drop the Prime Orb before it is turned in by recalling to base, in case you want to "hand it off" to a teammate.
* If the carrier of the Prime Orb is killed, the Orb will be dropped, allowing the other team to steal it and return it for themselves.
Orb Prime

The **Orb Prime** is a team-wide buff, the effect of which is individually determined by which Prime Card the players have in their deck. When the Orb Prime is available, a large creature spawns at a special Jungle Camp located near the middle of the map. Killing the creature will give the last player to cause damage to it the Orb Prime. If the team can take the Orb Prime to the return (located in enemy territory on the other side of the map), all living players on the team will receive the Orb Prime buff.

## Orb Prime Details

* Having the "OP Buff" means that each player's Prime card - the 7th card in their playable hand - is now active. These powerful cards both increase the effectiveness of the heroes and that of nearby allied minions.
* Prime card minion buffs stack, meaning it is advantageous for teammates who have the buff active to group together to create powerful waves of minions and push lanes more effectively.
* The buff remains active for a few minutes, or until the players who have it die.
* Each time the buff is activated for a given team, the duration of the buff will increase.
* You can drop the Prime Orb before it is turned in by recalling to base, in case you want to "hand it off" to a teammate.
* If the carrier of the Prime Orb is killed, the Orb will be dropped, allowing the other team to steal it and return it for themselves.
* If you or an ally return orb prime to your side, any inhibitors lost will be be brought back.
Spirits

There are numerous spirits to be found in the world of **Egglia**. There are five main affinities: Fire, Water, Wind, Light, and Shadow. Each spirit comes with different abilities to help the player and they can even link up with other spirits to create new abilities.

### Fire Spirits

* Gasparbag
* Carmyne
* Leod
* Yodgepodge
* Sakura
* Nina
* Rowdy Keyser
* Tonkarov
* Macareen
* Red Abaddon
* Kasha
* Malazander

### Water Spirits

* Poseadon
* Narses
* Nospladama
* Sasukari
* Pizzelle
* Veedil
* Dapper Soze
* Wolff
* Mizuchi
* Bunbundt
* Paebo
* Ooktapus
* Ondine

### Wind Spirits

* Timberpop
* Bulgur
* Kittkott
* Praseby
* Scaramousse
* Uffa Luffa
* Rufflecress
* Lisiantha
* Herbercules
* Woodsaw

### Light Spirits

* Loopydoop
* Sniphix
* Cleffe
* O'neira
* Grampling
* Mervicella
* Platinus
* Wespyr
* Ambercomb
* Evertwine
* Purrscilla
* Rashanta

### Darkness / Shadow Spirits

* Prince Zero
* Dolorthy
* Fellguise
* Yum Yum Nom
* Marion
* Bumbleblush
* Chronos
* Aamon
* Kaedama
* Oamekka
* Shaedo
Organic Panic

Fruit & Veg battle Meat & Cheese in a quirky physics puzzler where you can build and share your own levels! *Organic Panic*, from Last Limb Games, pitches a quirky band of fruit and veg against a legion of heavily armed meat and cheese. An old dotty apple will guide his organic friends on a magical quest, while a twisted billionaire baby cheese will stop at nothing to destroy every last one of them.

* Destructible levels with fully interactive fluids.
* A physics puzzle adventure with hundreds of brain-teasing levels.
* Loads of fun game modes, including Co-op and Versus.
* All of the levels were built using the in-game editor.
* The Game Menu serves as a giant sticker book for both adventure and user levels.
* A twisted comic book guides the single player game through the wild worlds of Organic Panic.

## Meat & Cheese *aka* the Bad guys

The evil antagonists are jealous of our Organic Fruit and Veg's magical powers, they are always seeking to control, dominate and subjugate them through the use of their technological weaponry and aggression.
Inhibitors

**Inhibitors** are Structures in each lane that dictate what type of minions will spawn in a lane in Paragon. Similar to [Towers]] however they are the last line of defense before reaching the enemy’s Core. If an inhibitor is active, each minion wave will consist of several normal ranged and melee minions. Every third wave will also have a "siege minion," a minion that has more health than average. Siege Minions serve as "tanks," allowing the other minions to cause more damage than a normal wave to enemy structures.

If a lane loses its inhibitor, the opposing team will spawn "Super Minions," in that lane for a set period of time. Super minions have more health and cause more damage than regular minions, but only have melee attacks. Destroying an inhibitor also exposes the enemy core structure, allowing it to take damage.

They are much like towers in the way they function, only they also have an added ability to “protect” the Core, dictate when to spawn Super Minions, and they respawn over time if destroyed. While all three inhibitors are active, the Core is invulnerable. This means that to even damage the Core, at least one of the enemy inhibitors must be destroyed.

### Inhibitor Defenses

Like Towers, Inhibitors can withstand quite a bit of damage and target Heroes when there are no minions in range or when the Hero does damage to an enemy Hero, dealing considerable damage every few seconds to the targeted Hero within its range of attack. The targeting beam will instantly switch from target to target to show players and give them ample time to react, should it land on them. Inhibitors also cause enemy Heroes within a certain distance to become visible on the minimap, alerting allies to the location of members of the other team.

### Destroying Inhibitors

Destroying an Inhibitor pays out Experience to all ally Heroes in the area. As an added "bonus", when an inhibitor is destroyed, the team that destroys the inhibitor begins to spawn Super Minions down that particular lane for added pressure on that lane. Super Minions are much more powerful minions with more health and damage, but only have melee attacks.

### Respawning

Inhibitors will respawn over time after being destroyed. This time lengthens each consecutive time an individual inhibitor is destroyed.
You may respawn all of your inhibitors at once by using using the orb prime, and escorting it to your side, this option will only be available when at least 1 inhibitor is down.

## Inhibitor Details

* Inhibitors will respawn after a set amount of time (currently 6 minutes). This time currently lengthens by 3 minutes each time the inhibitor is destroyed.
* When an inhibitor respawns, it destroys any nearby super Minions in order to provide some breathing room to the players who have successfully held off the attack long enough for the inhibitor to return.
Abilities

**Abilities** are the unique skills used by the Heroes in Paragon. As each individual hero progresses through the match, they will gain XP (CXP) (experience) from killing enemy minions, structures, harvesters, and heroes. As you level up with your hero, they gain health & mana and unlock / level up their abilities.

Every hero has a basic attack, a passive ability, and four active abilities. Passive abilities provided a constant benefit and won't be covered further in this guide. For simplicity, whenever the word "ability" is used from this point on, assume we are talking about the four actives.

You begin the game with both your basic attack  and secondary  ability unlocked, and are also able to choose a third ability that you would like to start the game with `Q` or `E`. You unlock and level up abilities by holding `Ctrl` + the use key for that ability `Q`, `E`, `R`, , or .

As you level level up your Hero, you can unlock the rest of your Hero's abilities, including their Ultimate (R), which becomes available at level 5. The Ultimate is the most powerful ability in a hero's kit, and often defines the type of hero you are playing. As your hero continues to level, they can further upgrade their basic attack and four abilities. Additional ability levels typically provide extra damage and allow players to use the ability more often.

Note: There are some further restrictions as to when a given ability can be leveled up, and how many times. The in-game HUD will display how many levels each ability has, as well as which can be leveled up when a player reaches that point.

## Using Abilities

All heroes have a basic attack that is accessed by pressing . This can be either a ranged or melee attack, the effectiveness of which will vary widely depending on the class of the hero. Many abilities in the game require players to first target and then confirm the ability to use it. Targeted abilities require you to press the key for the ability, aim it, and then press  to confirm it. There are also abilities that do not require targeting. These can either activate passively (automatically) or by simply pressing the key that is mapped to that ability.

Whenever you use a non-basic attack ability, it will use some of that your hero's mana. Every player has a finite pool of mana that gradually replenishes itself, represented by the bluish-purple bar underneath the health bar. The purpose of mana is to regulate how often powerful hero abilities can be used during combat.

After an ability is used, it goes on cooldown for a period of time. The power of an ability often determines the cooldown length. When the cooldown timer has reset, the ability will be ready to fire again...assuming the player has enough mana to use it.
A Supersonic Ride

**A Supersonic Ride** is Kasha's Stage 1 Spirit Talk.

## Transcript

Stand aside or be trampled, mortal! The great Kasha is coming through!

...Ha ha, look at you. I was just kidding! I would never trample you...after warning you about it first.

...OH, LIGHTEN UP. Can't you take a joke? Here, climb up on my back. Let's go for a ride!

...Attaboy. Whoosh! Away we go! The more the merrier!

......

Sometimes when I'm up here in the sky, I get to thinking: I know it's a big, wide world down there...

So why does it look so small and pathetic?

That's why I like to cause so much trouble across the land. Because I CAN. Look: I can pinch entire continents between two fingers.

...All right, I'm going supersonic! Hold on tight and don't fall off!
CXP

**CXP** is a shorter name for Card XP, wherein as you collect Amber you get more access to Cards in Paragon. Players earn Card XP by collecting the Amber orbs that spawn when a hero, Minion, or Towers is destroyed, and by collecting from Harvesters. Card XP (CXP) contributes to a player's Card Level. Each time that you level up your Card Level, you get more points to spend on cards back at the store.

## Stats

* Amber orbs are always tied to the team that created them. Orbs that are created for the opposing team will be gray/foggy, and while they cannot be picked up, it is possible to deny the other team their Card XP by defending their orbs until they time out.
* When a tower is destroyed, some amount of CXP is automatically awarded to the team that destroyed it. A batch of Amber orbs will also spawn around the area of the destroyed tower, giving the attacking team an opportunity to earn more CXP if they are able to collect the orbs before they timeout.
* Amber orbs remain in the world for 60 seconds. If a player picks up an orb, any nearby friendly players will receive the same amount of CXP that he does. This is to prevent player griefing resulting from "orb stealing".
* Collecting Amber from a Harvester gives the CXP to the entire team.
* If a player is killed, a batch of Amber orbs will spawn nearby the point of his or her death.
* If a minion is killed by a player, it spawns the value of 100 CXP in Amber orbs that immediately move to the player who delivered the killing blow.
* If a minion dies by other means (tower, other minions), 20 CXP in Amber are spawned at the location of death. This means that players who are better at delivering the killing blow on minions should have card level advantage, all other things being equal.
* Jungle monsters slain with many players around it will provide every players with the same normal amount of CXP. This means that an early buff camp clear to help out the jungler will provide everyone with 800 CXP. Doing this should not make anybody lose on their lane CXP considering the buff should clear fast enough.
Flower Memory

**Flower Memory** is a Link Spirit Talk between Red Abaddon and Lisiantha.

## Transcript

**Red Abaddon:** Wow... That's gotta be the biggest flower I'ff ever seen! Hully mully. ...What?! A spirit? Is she asleep?

**Lisiantha:** \*Yawn\* Who goes there? There had better be a good explanation for you ruining my nap.

**Red Abaddon:** I'm sorry, I didn't mean to. Wuh huh huh! I'm Red Abaddon. What's your name?

**Lisiantha:** It's Lisi... Just call me Lizzy. So you're a fire spirit? I can't say I'm fond of flames...

**Red Abaddon:** Ah, do you're wunna those wind spirits. Don't worry, I'ff no intention of lightin' you on fire. I just thought your were really purdy. I wanted to get a closer look. Sorry if I scared ya...

**Lisiantha:** Was that a...compliment?

**Red Abaddon:** Wull, yeah? I'ff never seen petals as luffly as yours. But it makes sense, because you're a spirit!

**Lisiantha:** ...I'm still afraid of fire spirits, but if you want to get closer...okay.

**Red Abaddon:** Huh?! Oh, no no. I wuddn't want to impose. But I hope we can see each other again! I'll try to keep my flames in check next time. Bye!

**Lisiantha:** Ahh... Wait! Dang it... Worst first date EVER.
Paragon Wiki/Section 3

**Paragon Gameplay Trailer**

**Additional Media**

**Official Paragon Tweets**

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Minions

The Minions in Paragon. Constantly marching up each of the three lanes are AI-controlled bots called minions. These AI are relatively weak, and primarily serve as a barometer against which players measure their power. However, if left alone for too long, masses of minions CAN gather up and threaten structures, so they shouldn't be completely ignored. Minions prefer to fight other minions, but if there aren't any in range, they will attack players. Minions will also switch targets and fire on an enemy player if that player is attacking a nearby friendly player.
Agora

**Agora** is the main Map in Paragon. The map of Agora follows the style of the traditional MOBA layout, with 3 "lanes" with each leading down the map towards the enemies' Core. Each of the three lanes has two Towers and a Inhibitor for each of the sides. Inbetween the lanes there is also a Jungle that which contain Harvesters.

In Agora, the harvesters provide a way to gather Amber (or CXP), and there are three on each side, two of which are in the Jungle and the other is near the side lanes for a total of six. Certain Abilities and Cards can improve the harvest build time, improving the speed of gathering. In Agora, Minions spawn every 30 seconds from each side and and move down each of the lanes attacking their enemy minions or Heroes and their Structures continuously until the end of the game.

### Match Basics

* Level up your Abilities.
* When critically wounded recall back to Base.
* While in Base, slot a Card to your Hero.
* While in Base, upgrade a Card.
* Activate cards in battle.
* Plant a Harvester on a Well.
* Collect from friendly Harvesters.
* Kill enemy Minions and Heroes.
* Destroy enemy Towers.

## Mini Map

The Mini Map is used on the top right hand side to be able to see where the action is happening quickly and easily. In Paragon the minimap is a HUD element that represents the game map on a smaller scale. It displays in real time the location and status of Towers, Heroes, Minions, vision. The minimap is subject to team vision, with unseen areas covered by the fog of war.

### Controls

See Keyboard Controls for expanded Controls page.

* Right clicking anywhere on the minimap will command the hero to move to that location. However, there is a delay of 0.2 seconds, where clicks will not be registered. This is to prevent missclicks.
* Ground-target abilities can be cast by clicking on the minimap.
* Clicking on the minimap while using Recall will teleport the hero back to Base.

## Map Goal

The goal of Agora is to destroy the enemies' Core.
Buffs

**Buffs** are visualized by colored orbs that fall to the ground when their carrier is killed, allowing anyone in the area to pick them up. Regardless of whether they are picked up or not after respawn, buff orbs remain active for three minutes before deactivating themselves. If a player carrying one is killed, the buff timer will reset, giving the new owner of the buff another full 3 minutes with the advantage.
Card Shop

The **Card Shop** in Paragon enables you to purchase Cards from your Deck to use during the match. Heroes can access the Card Shop when at their Fountain by pressing the G key (press the touchpad on PlayStation 4). Cards range from one (1) to ten (10) card points in cost, and players will have a set amount of points to spend in the shop determined by their current Card Power.
Dekker

**Dekker** is one of the Support / Caster Heroes in Paragon.

  Energy Damage

## In Game Items

* Life: Overflowing Gifts - Cooldown Reduction + Health on Ability Use
* Virtue: Nature's Muse - Mana Regen + Cooldown Reduction
* Peace: Stasis Gem - Damage + Limited Invulnerability
* Salvation: Honor The Pure - Health + Buff to Nearby Allies
Card Packs

Additional Cards can be earned in the form of **Card Packs** in Paragon by playing more games to level up your Account and Heroes. The more cards you earn, the more you can customize your Hero to your play style by adding the new cards to custom Card Decks. When you earn a Card Pack, you can open it from the Profile tab in the Lobby. Once opened and accepted, the cards from the pack are available when Building Decks.
Paragon

**Paragon** is the MOBA from Epic Games for PC and PlayStation 4 that puts you in the fight with explosive action, direct third-person control, and deep strategic choice, currently being developed on the Unreal Engine. Choose from an ever-expanding roster of unique Heroes, earn Cards to customize their Abilities, and lead your team to victory.

## Heroes

* **Heroes Untethered:**

Skill matters - where you aim, when you attack, and how you move. Paragon puts you in direct control of the action like you've never experienced in a MOBA.
* **Up Close And Personal:**

Fully immerse yourself with a third-person perspective that gets you closer to the action and puts you into the fight. Feel the rush of every gank, every kill, and every victory.
* **Choose Your Hero:**

Paragon features a diverse and continually growing selection of Heroes, each with unique abilities designed to complement your allies and dominate your opponents.
## Arena

* **Paragon is a MOBA:**

5v5. Three lanes. Jungles. Minions. Towers. Cores. Experience the classic elements of a MOBA from a whole new perspective in Paragon.
* **Introducing Agora:**

Fight for control of the stunning, fully realized world of Agora, brought to life with unparalleled fidelity by Epic's Unreal Engine 4.
* **Your World Is No Longer Flat:**

Dive into the depths of the jungle to flank your enemy, or scale the heights to strike from above. Real elevation on an open map means you'll have to rethink the way you approach the fight.
## Cards

* **Limitless Depth. Endless Possibilities:**

Earn cards by playing. Build and upgrade decks. Create dominant strategies. Different combinations dramatically change gameplay and unlock deep strategic choice.
* **Prepare For Victory:**

Discover the heroes of Paragon and unlock unique in-game cards: Prepare For Victory
Amber

**Amber** Orbs give you access to CXP (Card XP) and as you collect **Amber** you get more access to Cards in Paragon.

## Stats

* **Amber** orbs are always tied to the team that created them. Orbs that are created for the opposing team will be gray/foggy, and while they cannot be picked up, it is possible to deny the other team their Card XP by defending their orbs until they time out.
* When a tower is destroyed, some amount of CXP is automatically awarded to the team that destroyed it. A batch of Amber orbs will also spawn around the area of the destroyed tower, giving the attacking team an opportunity to earn more CXP if they are able to collect the orbs before they timeout.
* Amber orbs remain in the world for 60 seconds. If a player picks up an orb, any nearby friendly players will receive the same amount of CXP that he does. This is to prevent player griefing resulting from "orb stealing".
* Collecting Amber from a Harvester gives the CXP to the entire team.
* If a player is killed, a batch of Amber orbs will spawn nearby the point of his or her death.
* If a minion is killed by a player, it spawns three Amber orbs that immediately move to the player who delivered the killing blow.
* If a minion dies by other means (tower, other minions), two Amber orbs are spawned at the location of death. This means that players who are better at delivering the killing blow on minions should have card level advantage, all other things being equal.
Jungle

The area in-between each lane is known as the "**Jungle**". This is a sunken area of the map that has two main gameplay components: Jungle Camps and Harvesters.

## Jungle Camps

Scattered across Agora are 14 camps that house neutral AI creatures that remain in place, only attacking players if they are first attacked. Half of the Jungle Camps have Buffs that spawn when the largest creature in the camp is killed. Buffs are visualized by colored orbs that fall to the ground when their carrier is killed, allowing anyone in the area to pick them up. Regardless of whether they are picked up or not after respawn, buff orbs remain active for three minutes before deactivating themselves. If a player carrying one is killed, the buff timer will reset, giving the new owner of the buff another full 3 minutes with the advantage.

Note: The Prime Helix buff has its own ruleset.

The color of the creature in the camp (and its corollary on the minimap) will indicate which buff the camp will drop. The white camps respawn every three minutes, whereas buff camps take a little bit longer than that to return (Currently 6-10 minutes). All camps spawn two minutes into the game, with the exception of Black & Prime Helix, which spawn a few minutes afterwards.

### White - XP Camp

White camps are the weakest of the jungle camps, giving players XP and dropping Amber orbs when killed.

### Red - Damage Camp

The main creature in the red camp will drop a damage buff when it is killed. This is a flat increase to all damage that the player does, lasting for 3 minutes.

### Blue - Energy Regen Camp

The main creature in the blue camp will drop a mana regen and cooldown reduction buff when it is killed. Mana regen refills the player's mana pool more quickly, allowing them to use more abilities before they have to recall to base or wait for their mana to return. Cooldown reduction cuts down on the time that players have to wait between using each ability. Lasts for 3 minutes.

### Black - Attack Speed Camp

The main creature in the black camp will drop an attack speed and structure damage buff when it is killed. Attack speed improves how quickly players can fire their basic LMB attack. Structure damage gives players increased overall damage against any structure in the game. Lasts for 3 minutes.