Brintak Attack (PV)

*Reference Book: Star Wars Saga Edition Unknown Regions*

*Main Page: Pursuing Verinos*

*Preceded by The Chase*

The heroes climb steadily through the crevice and emerge at least 10 minutes later next to a vast causeway of short basaltic columns of varying height. The path ahead is barren, but a large grove of enormous toroc trees flanks the cave's exit. When Verinos passed through, he attracted the attention of a Brintak, which attacks the heroes as they step out of the cave.

When the heroes emerge from the crevice, read the following text aloud:

***From somewhere above you in one of the great toroc trees, you hear the low rumble of a large and hostile creature. As the rumble builds to a disturbing roar, a massive, four-legged beast with mottled black skin leaps down from a huge bronch. The vicious creature gnashes at you with rows of razorlike teeth. Its jaws are flanked by a pair of slender tentacles that lash out toward you, eager to pull you into the gaping mouth.***

If necessary, you can lower the creature's Challenge Level by reducing its Hit Points, under the assumption that Verinos injured the brintak during a brief scuffle before fleeing down the path.

After dealing with the Brintak, the heroes must make a DC 15 Survival check to track Verinos to a cul-de-sac created by basaltic columns that angle inward above the path. If they fail the check, they eventually find the cul-de-sac anyway, but it takes 30 minutes of searching. The cul-de-sac is camouflaged from above and difficult to spot from the air, requiring a DC 30 Perception check.

### The Hideout

The heroes first catch a glimpse of the entrance to a hideout from a tall basaltic column along the little-used trail they are following. As they approach, read the following text aloud:

***Ahead, you see a short ridge of taller, hexagonal basaltic columns undulating across the landscape. Near the center, you spot an irregularly shaped circle of towering rock columns, angling generally inward and providing a partial roof to a mostly enclosed area below. Filling three gaps between the columns are walls that appear to be patched together from the metal plating of various Starships. A single small, armored gate appears to be the only way through, aside from scaling the wall or the columns themselves.***

The area is being watched by at least two Hired Sentries hiding along the top of the wall and by a camera above the gate that sweeps back and forth, surveying the landscape. Allow the heroes to make Perception checks (opposed by the Hired Sentries' Stealth checks) to realize that, unless they are particularly cautious, they will be spotted by the Hired Sentries or the camera. If the heroes' Perception checks beat DC 30, they also detect two panels near the top of the wall that might be covering a pair of additional openings.

Allow the heroes to devise a plan to enter the compound. They might try to deceive the Hired Sentries into letting them in, but the Hired Sentries know that Verinos is being pursued and are likely to open fire at the first hint of trouble. Their Attitude starts as Unfriendly.

When the inevitable battle begins, the compound has a few surprises for the heroes. The two panels at the top of the wall slide aside, revealing a pair of mounted repeating blasters equivalent to E-Web Repeating Blasters. Other combatants hurl Grenades down on the intruders. If the heroes attack with one or more Vehicles or Starships, a Missile Launcher concealed in the floor of the compound fires concussion missiles that shoot out between the angled columns or over the walls.

*Continued in Siege of the Compound*