Duragar

A duragar mech pilot

Duragar are a minor race that survived and apocalypse through innovation and tough work.

## Background

Master craftsmen and a hardy folk, the Duragar come from the volcanic world of Tarya-X2.  Locked for generations in a war with the numerous Ogryn, has shaped the Duragar and their clans.

#### Into the Dark

The Ogryns have no dreams or tales about what Tarya-X2 used to be. The Duragar clan elders however have recorded the origins of their homeworld: A beautiful, green and mountainous planet, the Duragar and Ogryn living in relative harmony as they herded and farmed. There were resources aplenty.

When a meteor hit Tarya-X2, everything changed. Volcanic and plutonic activity was disrupted by the impact and everything was about to erupt.  The Duragar noticed with their advanced technology. They took care of themselves, getting their clans to safety. The Ogryn they left to be surprised, to be destroyed by the coming apocalypse.

As volcanoes erupted and the earth shook, the Duragar were safe in their reinforced bunkers. While most bunkers collapsed, some survived. They would be the seeds of a new underground society. The Ogryns, unbeknownst them, survived, and they were out for vengeance…  And they were hungry. A rivalry was born.

#### Formation of the 15 clans

The Duragar, until they were forced underground, had a similar development to humans. Now, they were forced to change. Their underground bunkers would allow them to last for generations, but would not allow growth. So they set out, they started digging, mining, looking for other bunkers and halls. Each ancestral bunker became an ancestral hall for one of the clans. After the first 200 years of solitude, 15 ancestral halls remained; the 15 clans.

Thousands of  others died as their halls collapsed or were raided by Ogryns. The 15 Ancestral Halls found what remained of their fallen brethren, and they made contact with the other clans after generations of solitude. They started to work together and trade.

That’s when a true underground technological revolution happened. That’s when the Durager went from survivors back to being a functional and advancing society: The empire of 15 clans.

#### Short and Hairy

All Duragar, also known as Dwarfs, are known for their short height and long beards. Female dwarfs also have beards, although they are more like short fluffy, facial hair, then a full grown beard.  Depending on the clan, the Duragar have different styling for their beards. Some clans expect their females to shave, others have their males braid their beards into three sections.

Dwarfs have a strong build, which helps them dig through heavy materials.

## Duragar Traits

* ***Age***. Duragar  reach adulthood after 30 years and usually live up to 300 years.
* ***Tags***. You are tagged as biological, alien and as humanoid.
* ***Alignment***. Duragar tend towards a lawful neutral alignment.
* ***Size***. Duragar are usually around 3ft tall and almost 2 ft wide. Their size is Medium.
* ***Hit* *Points***. Your starting hp equals to 10 plus your constitution modifier , plus 1 hit point per level beyond the first.
* ***Speed***. Your base walking speed is 25ft per round.
* ***Ability Score Increase***. Your Constitution score increases by 2 and your Wisdom score increases by 1.
* ***Skill Proficiencies.*** You gain proficiency in *Architecture* and *Tinkering*.
* ***Language***. You can speak Dwarfish and English.
* ***Darkvision***. You gain 60ft darkvision.
* ***Stonecunning***. You can dig, break or excavate most efficiently. When you have any hammer, pick axe or smith’s/mason’s tools kit in hands, up to your constitution modifier per sleep-rest, you can perform the following actions
	+ ***Dig*** (1 hour) - You can dig a 5ft cube unworked or worked stone. You must reinforce the walls and ceiling of this cube if you don't want it to collapse at the end of the day, taking an additional charge.
	+ ***Break*** (3AP) - You can break the lock or hinge of a door if these are exposed or if the door is not made of metal.
	+ ***Tear*** (3AP) - You tear a 5ft tear into a piece of metal.
* ***Born Craftsman.*** You gain proficiency in one of the following: *Art, Calligraphy or Culinary* .
* ***Duragar Armor Training.*** You gain proficiency in *light* and *medium armor*.
* ***Duragar Tactical Training.*** You gain proficiency in *Tactical Consumables*.

                        ~Dikkbott ¡¡¡( •̀ ᴗ •́ )و!!!