The Siren Head

A Frequency Inducing Killer, It emits noise's in order to find and catch its prey eventually releasing a feedback to stall survivors.

Its personal perks Lure for the Lambs, Abduction, and Mytho's Manifested deceives survivors in to if they can trust the noises of others, have survivors unaware of there friends presence, or become undetectable when the survivors cannot detect be found.

# Power: Haunting Frequency

A High pitch frequency that consumes all noise, deafening its prey and allowing it to easily abduct and take them.

### Special Ability: Sirens of Agony

Pressing the power button will cause the Siren Head to emit a 40 meter frequency radius. When a survivor is within a Frequency, survivors become deafened and cannot discern the direction of sounds. This effect last for 60 seconds and while Sirens of Agony is active, The Siren Head can manually deactivate it by pressing the power button in which the Siren Head will release a Feedback.

### Special Ability: Feedback

When Feedback is activated all survivors within your Frequency radius will hear an audio cue and must quickly enter a locker in order to ignore the effects of Feedback. Once Feedback is activated, The Siren Head releases an Ear Piercing Screech and the following Effects will happen:

* Survivors will be unable to move for 1 second
* All Survivors become Stalled, not being able to discern sounds and dimming their vision for 17 seconds
* Generators will explode and loose 4% of Progress
* The Siren Head becomes Undetectable for 20 seconds

*"They were scoping out graveyards, as you do, when she say it."*

# Personal Perks

### Lure for the Lambs

You produce noise that deceive your prey.

You become *obsessed* with one survivor.

Upon injuring the *Obsession*, **Lure for the Lambs** activates for **30/35/40 seconds**.

While active, You become **Undetectable** and *produce injured noises* up to a range of **10 meters**.

*"I would see lots of stuff while driving a truck cross country. Your eyes play tricks. This though, This looked like something someone had built out their, like a gigantic scarecrow. It was set up by the road almost a silhouette to me. When I drove back that way, it was gone"*

### Abduction

You pick of your prey one at a time, making others question each others whereabouts.

When you pick up and carry a survivor all survivors gain the **Oblivious** effect. When Hooking a survivor, the **Oblivious** effect lingers for **15 seconds**.

After hooking a survivor, they do not produce a *notification* and their *aura is hidden* for **10/15/20 seconds**.

*Sighting, 1978: Nine year old Katherine Hubbens goes missing from her home after she hears strange noises coming from the woods across their family backyard. Her sister, Abby is reported saying that Katherine heard their mother calling to them from the trees, but wrong, all "echoey."*

### Mytho's Manifested

When you cant find your prey, you make yourself completely unseen.

When you have not found entered a chase with a survivor for more than 40/30/20 seconds, Mytho's Manifested makes you Undetectable. When entering a chase, injure a survivor, or carry a survivor, Mytho's Manifested deactivates.

*"When I turned back, there was an empty space, where the trees have been. Something had moved while my back was turned."*