recursal/Fanatic-Fandom huggingface dataset:
Bio-Ooze

A measure of bio-ooze.

Can be found via centrifugation (see list further below).

When Aether is dripped on the sides very carefully, the bio ooze will absorb the Aether and swell in amount for relatively easy farming.

one small warning, liquid protocite and bio ooze form into rainbow sand.

## Recipe

1
Poison
1
Liquid Protocite
1
1

## Extraction

When used as input for extraction, this item has the following yields.

25
 Extraction Lab MKII | **Bio-Ooze**
25
 Quantum Extractor | **Bio-Ooze**
25
2

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Bloodstone (biome)

**This Biome is currently relegated to the status of sub-biome. It no longer appears as its own planet type.**

## Summary

Ugly trees, questionable puddles of blood and occasionally deadly weather all combine to made this a weird place to visit. Some were once home to life forms much like us... until their experiments wiped them out, leaving behind only gory grossness. Which explained the trees that stared at you. Good times.

## Codex description

When wandering a bloodstone world, you'll be reminded of blood an awful lot. Because, y'know...blood pools everywhere. And really messed up looking trees. They are a great way to stock up on several sorts of materials through extraction, though.

## Notable Features

You could have found on these worlds Blood, Bloodstone.

## Subbiomes

You could have encountered these subbiomes on Bloodstone worlds:
Hive, Alien Forest, Sulphuric Magma, Cellular Expanse, Red Waste, Rainbow Wood, Blood Gulch, Hell Hive, Eldritch Field, Eldritch Forest, Dry Riverbed, Deadwood, Magma, Savannah, Volcanic

Now however, Bloodstone itself is a sub-biome, encountered at random on certain worlds.

## Removal/Sub-Biome Relegation.

Bloodstone is no longer in planet circulation. This is due to it being too similar to Atropus worlds. Bloodstone mini-biomes can still be found in circulation however. You may also find an Unknown world which has a Bloodstone biome as its primary surface biome.
Aquasnake

"A snake-like construct composed of aqua distortion spheres"

Distortionsnakes are unique monsters, found generally in the underground caves of highly advanced mechanical environments. It is unclear what first created these creatures, however each variety has striking similarities. Every variety of Distortionsnake is composed of 5+ distortion spheres, that seem capable of altering depending on environmental factors, and purpose. Each Distortionsnake is lead by a "head" sphere, in which each "body" sphere is programmed to follow. Destruction of the head, or severe enough damage to the several body spheres leads to the complete shutdown, and self-destruction of the entire Distortionsnake. At this point, there is a total of five known Distortionsnakes, each composed of varying materials, and with vastly different capabilities.

All verieties of Distortionsnakes attack in a rather straightforward pattern of charging the nearest living organism and slamming their dangerous distortion spheres into them. Within each type of Distortionsnake however, lies vastly different capabilities. The Aquasnake possesses 10 body segments, each of which is capable of dealing high contact damage. What makes this variety most dangerous is that each segment has a boosted attack speed, meaning that each segment of the Aquasnake can deal damage consistently upon contact with a creature. This typically leads to a quick death to any creature unlucky enough to come into contact with more than one segment at once. The Aquasnakes movements are more flowing and graceful than it's counterparts, choosing to approach swiftly in an attempt to coil around a target, using it's powerful aqua distortion spheres to crush and mangle a target within moments. Additionally, as with all Distortionsnakes, upon spotting a target, the Aquasnake gains the ability to burrow through blocks.

Distortionsnakes are found in CyberSphere planets underground.

## Luna's Lab Notes

~ The Aquasnake, as with all Distortionsnakes, is uncapturable due to the monsters coding. Interesting creature though, as segmented monster types are 100% fan-made!

 **Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/segmented/distortionsnakes/aquasnake
Alien Seaweed

Some alien seaweed. It can be found via the Atmospheric Condenser in Oceanic worlds.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Alien Seaweed**
1
 Quantum Extractor | **Alien Seaweed**
1
2

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Alpha Crustoise

"An erratic offshoot of the common crustoise."

The **Alpha Crustoise** is a unique monster found in Lush and Primeval Forest planets, Desert, Stone, Toxic, and Volcanic moons, and in Birch Forest, Caniferous Forest, Crystalline Desert, Crystalline Swamp, Crystalline Volcanic, Deadwood, Flower Forest, and Silt Wonderland Sub-biomes.

This creature has several evolutionary advantages over it's more common relative the Crustoise. Firstly, this creature is quicker both in it's running speed and general movements, now possesses the ability to preform short, quick lunging hops toward a target. Secondly, the Alpha Crustoise is now capable of firing four needle sharp quills in rapid succession, each of which is coated in poison and may inflict the poisoned status effect. This creature is noted to have a quicker recovery time than normal Crustoise, being capable of attacking far more rapidly, and recovering from being a stun after striking a wall quicker. Lastly, upon death, the Alpha Crustoise explodes with force enough to damage or even destroy weaker blocks or those unlucky enough to be in it's vicinity a couple seconds after death. This explosion seems to originate from the shell it drops after death, acting similarly to a bomb.

While the same size as it's non-alpha counterpart, this creature is most easily identifiable at night time. The Alpha Crustoise always exhibits it's vibrant inner shell color even in the darkest of environments, being only slightly brighter than the more common Crustoise.

## Luna's Lab Notes

~ Crustoise have chitinous shells whose colors change like a reverse rainbow as they age. Beginning life with a shell of pale violet, the first few years of this creatures life is as a palm sized Crustoiseling - vulnerable as it’s shell has yet to harden. The next few years the Crustoise’s shell shifts from pale violet through indigo and darker blue as it begins to harden. Eventually reaching a fluorescent green color, this is when the Crustoise begins growing more sturdy, and dangerous spines out of it’s back. At adult age, a crustoise turns a pale yellow color and begins to darken into a orangish brown color as it reaches complete maturity. Upon gaining a dark brownish orange outer shell, the outer layer of a Crustoise begins to split and soften. At this lifestage, most Crustoise begin seeking out large amounts of food to prepare to split their shell and grow a much tougher and capable outer layer. At this final lifestage, the Crustoise may spend years accumulating enough food to begins it’s transformation into an Alpha Crustoise. Only the toughest and most capable of Crustoise survive this final life transition as most are killed while their shells are weakened and they are susceptible.

~ Lastly, there is one rumored final stage in a Crustoise’s life. Of the Crustoise that become alphas, it is said that if one lives to be 300 years old, then an Alpha Crustoise sheds it’s powerful shell and grows to massive proportions over the course of a few days, at the end of which, a glistening dark crimson shell encases the now Elder Crustoise.
Air Blink

Blink in the air!

## Recipe

1
Protocite Bar
4
Penumbrite Shard
4
1

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Auto Chip

A crucial component of vehicle repair.

There are no recipes for this item.

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Ancient Texts

upgrade to Writing Desk, unlocked by Dark Matter in Metaphysics

crafted at Writing Desk

recipe: Writing Desk, Elder Tome, Alien Compound

Needed to make Esoteric Research, unlocked by The Void in Metaphysics

Esoteric Research is needed to make Tattered Grimoire, unlocked by The Calling in Metaphysics

Tattered Grimoire is needed for "A Missing Friend" quest at the science outpost
Arid Honeycomb

### Value

0

A sandy honeycomb.

## How to Acquire

Place an Arid Queen and at least one Arid Drone in an Apiary.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab | **Arid Honeycomb**
1
 Extraction Lab MKII | **Arid Honeycomb**
1
 Quantum Extractor | **Arid Honeycomb**
1
2

## Centrifusion Results

1
 Iron Centrifuge | **Arid Honeycomb**
1
 Industrial Centrifuge | **Arid Honeycomb**
1
 Lab Centrifuge | **Arid Honeycomb**
1
 Gas Centrifuge | **Arid Honeycomb**
1
0-1
Biofuel Canister

A decent biofuel.

## Recipe

Water
2
Salt
1
Oxygen
1
1

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Assimilation

Can convert certain cells into itself.

## Recipe

21
Red Petal
10
1

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Atropus Sea

## Summary

Like the normal Atropus planet, Atropus Seas are an unholy, sprawling mass of dead tissue, with flesh-creatures and a psychological assault of the character being your main threat. The main takeaway here however is that rather than being a large unbroken mass of flesh, it's mass largely consists of various bodily liquids along the surface, with small islands of flesh being your only solid ground. Said liquids can include Plasmic Fluid, Pus, Blood, Dark Water, and, strangely enough, plain water. Since the most prominent fluid is Blood, Atropus Sea planets are a great source of Oxygen.

## Navigation Console

* Scanners show disgusting atropal seas ripe with unknown organic elements. A source of blood diamonds and quietus ore. Warning: Causes Madness.

* While tempting, avoid the urge to swim in the gore and guts on this atropus sea planet.

* Atropus seas are putrid and repulsive, loaded with unknown organic elements. Warning: Causes Madness
Ash Golem

"It's allergic to smoke and ash."

The Ash Golem are similar construct creatures to their counterpart the Po Golems. However, rather than fecal matter making up their being, they are instead composed of organic, animated ash. Arguably more dangerous due to their increased speed of movement, and aggressive tendencies when compared to their counterparts. In the case of the Ash Golem it has two attacks; the first is a breath attack of superheated flames, inflicting burn and leaving motes of fire on the ground for a few seconds. The other attack is flinging a ball of tar at high speeds, that explodes on contact with a player and inflicts the tar status effect. If the ball does not make contact with a creature, it sticks to a surface and can detonate if touched, or disperse with time if nothing triggers it.

The best way to deal with the Ash Golem is either to bring a high-powered melee weapon to the fight, or use a gun to pick it apart at range. Be aware that closing into melee range means that unless you have a shield, you will almost certainly be burned, slowed, and hit for a considerable amount of damage.

**Ash Golems** can be found on Volcanic planets and on any kind of Infernus world. They can also be found in the Hellfire Field, Sludge Field, and Tar Pit sub-biomes.

## Luna's Lab Notes

~ When fighting an Ash Golem, one can use the air and vertical to their advantage, jumping into the air to strike the creatures back or dodge the Ash Golems flamethrower attacks. This strategy proves to be surprisingly sound thanks to the Ash Golems lack of vertical tracking and slow time to react.
Automato Seed

Automatoes! Be sure to spit out the screws.

## Recipe

3
Tungsten Bar
1
Coil
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Automato Seed**
1
 Quantum Extractor | **Automato Seed**
1
5

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Booze Kit

## Description:

The **Booze Kit** is the first step towards making alcoholic beverages in the Starbound universe! A crafting station that is hung on a background wall, the booze kit is used to make other crafting stations for the distillery process.

## Recipe

Crafted at Inventor's Table (any level)

* 8 Empty Bottle
* 5 Iron Bars
* 5 Copper Bars

## Used for

* Beer Keg
* Distillery/Still
* Fermenter
* Fruit Press
* Mashing Tun
* Rain Barrel
* Wood Barrels
* Many others!
Bio Sample

A sample of novel biological compounds and genetic information.

Can be obtained when breaking ground plants on biomes like Rainforest or Proto-world, or from Jellyfish in Ocean planets.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

2
 Extraction Lab MKII | **Bio Sample**
2
 Quantum Extractor | **Bio Sample**
2
1

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Battle Rifle

**Battle Rifle** is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Battle Rifles will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

## Base Statistics

* **Base DPS:** 9.0-10.0 health/s (Common), 9.5-10.5 health/s (Uncommon/Rare)
* **Fire Time:** 0.14-0.18 seconds between shots (~5.6-7.1 shots/s)
* **Energy Usage:** 27.0-30.0 energy/s (Common), 28.5-31.5 energy/s (Uncommon/Rare)
* **Knockback:** 5-10 (very weak to weak knockback)
* **Crit Chance:** 1%
* **Base Crit Damage Bonus:** +3 damage (Common), +4 damage (Uncommon/Rare)

## Elemental Damage

Uncommon and rare Battle Rifles are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare Battle Rifles will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Battle Rifles will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Battle Rifles, like most two-handed weapon types, can generate with one of a variety of special attacks.
Advanced Fertilizer

A step above lesser fertilizers.

## Recipe

10
Sulphur
5
Nitrogen (N)
10
Phosphorus
4
1

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BioChem Lab Quests

These quests primarily focus on the BioChem Lab

## Basic Quests

 completion | "This lab can create amazing chemical products. You're going to love it. If you don't blow yourself up, anyhow."

 completion | "Great. This can be consumed pretty fast so remember where you got them."

 completion | "You'll absolutely want to craft some of these in order to create some new flora."

 completion | "Good. Now let's make a more complex product."

 completion | "Nothing like a bit of stress to build the genes right."

 completion | "We're almost done. Just one more step to self-sufficiency.."

 completion | "Good job. Really. You're ready to craft genes now."

 completion | "Sincere. Welcome. I was told to give you this, and teach you about use of the Xeno Station."

## Advanced Quests

 completion | "We can now progress to the next sample type, when you have the time to tackle it."

 completion | "Many other materials can be created in this fashion. Let's move on to mineral samples."

 completion | "One more essential resource is up next."

 completion | "Now you're ready for the fancy stuff."

 completion | "Now you can make liquid protocite. Handy, that. You'll find this material invaluable for many reasons. You'll need to discover them on your own."

 completion | "Mutavisk has an extremely unusual ability: It can resist almost all environmental stresses, including the vaccuum of space!"

 completion | "Blister Bushes are strangely mutable, allowing them to be altered into clothing and weapons. Oh, and they glow."

 completion | "This alien compound has a number of interesting applications in chemistry and biology. Play with it, but use caution. You don't want to explode, do you?"

 completion | "Welcome! I'm glad I'm getting some help. This is a very complex domain and I'll give you the basics."

Back to Quests
Baroshk Nyano

"A hostile, flesh-eating alien race."

Highly advanced alien race, this species has achieved space flight, and advanced weaponry development. These weapons, are typically used to devious means - killing the inhabitants of settlements, and abducting survivors to serve as food. This race has a strong focus on physiological augmentation and experimentation. Other races are often abducted for horrific experiments that make even the worst of the Apex labs look like favorable in comparison. These creatures greatest downfall, is their overconfidence in their superiority to other races - cold and calculating, they are unable to form alliances with other races, or consider them worth anything more than meat or prospective testing materials.

Possessing several deadly methods of attack, the most prominent is the plasma cannon held by a few of it's many tendrils. This weapon electrifies a target, and can be fired at range with deft proficiency. Upon contact with a creature or surface, the plasma shot explodes into an electrifying field, making even near misses hit their mark. Additionally, the viscous alien possesses a poisonous knife, in which it is more than capable of dispatching a foe in brutal close quarters combat. Able to leap great distances with the swift dispelling of shadow gas from an area in it's back, the Baroshk Nyano can leap in and out of combat, disorienting any nearby enemies and sending them reeling from the forceful expulsion of the dangerous gasses. Lastly, the Baroshk Nyano possesses a plasma generator, capable of making a shield upon being damaged - this shield also serves to damage, and melt any creature within close proximity to the Baroshk Nyano.

**Baroshk Nyano** is a unique monster found in Gelatinous, Chromatic worlds and in the atmosphere in slimeasteroid

## Professor Luna's Lab Notes

~ This creature is not capturable. Due to a bug in the coding, even when spawned with admin commands to make the creature capturable, it will simply be destroyed upon the attempt...

~ Boasts a relatively complex attack pattern choosing to follow the following actions in combat: Plasma bolt, jump into melee for a slash with it's poison knife, jump out with Shadow Gas, sending a target flying the opposite direction, take a few more shots, and go from there. Good mix ups on this creature and the fights typically feel quite dynamic. Great coding on this one!

~ This creature is a direct reference to the Digemon "Ebemon". The source of which can be found here: https://digimon.fandom.com/wiki/Ebemon Additionally, the original spritesheet can be found here: https://www.deviantart.com/dragonrod342/art/Vademon-And-Ebemon-Sprite-Sheet-478702422

'''Source:'''

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/fualien
Ancient Bones

**Ancient Bones has been *removed* from Frackin' Universe**
There's no way to view this in the current version of the mod and it's never going to be added back in again.
Information is definitely out-dated, and you shouldn't really take it to heart

### Item Rarity

Common

These large bones are old. Very old.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Ancient Bones**
1
 Quantum Extractor | **Ancient Bones**
1
4

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Ancient Essence

Ancient Essence is a Vanilla currency used by Frackin Universe. For precise Vanilla uses see this page .

## Uses in Frackin' Universe

* Aether converts to about 2.4% Ancient Essence in a Gas Centrifuge. (A test of 9000 Aether yielded 218 Essence.)
* An Erchius Converter will convert 50 Precursor Quantum Fluid into 1 Ancient Essence, a Crunchy chick into 5, Deluxe Crunchy chick to 50 Essence and an Evil Crunchy Chick will be converted into 100 Ancient Essence.

* It can also be used to upgrade weapons and armour at either the Cosmic Crucible, or at the Weapon Upgrade Anvil.
Aggressive Queen

## Summary

 Description
 Obtainable by
 Spawns in
 Produce

Aggressive bees have the ability to sting. They can be bred in Apiaries. Aggressive bees produce Red Honeycombs and Raw Steak. If the apiary is stuffed with steaks or rot it will not produce more resources, so it is advised to clean it out regularly.

## Breeding list

Aggressive = Hunter + Red

Aggressive + Nocturnal = Morbid
Beer

A holy liquid found on Strange Sea planets, loved by even the Gods themselves.

Beer can be used in Growing(Hydro)Trays as a low-grade fertilizer, increasing growth speed by x2 and yield by +1.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
50
1
Amber Armor

## Description:

The **Amber Armor** is a tier 5 armor.

Unlocked by: Amber Chunk

## Stats:

Helm
Plates
 **Armor** | 20.4
 **Health** | 35
 **Energy** | 5
 Special **Effects** | None Individual
 **Set Bonus** | Immune to stings, 21% Physical Resist, +10% all Melee damage,
Thorns

## Recipie:

Helm x1
Plate x1
 **Honeycomb Block** | 8
 **Jungle Honeycomb** | 5
 **Graphene** | 3
Bone

It's a bone.

Can be found via extraction (see list further below).

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

10
 Extraction Lab MKII | **Bone**
10
 Quantum Extractor | **Bone**
10
2

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Baby Larva

An alien, baby larva. It's small, squishy, and defenseless.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Baby Larva**
1
 Quantum Extractor | **Baby Larva**
1
4

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Battery

This battery can be used to power hi-tech stations, weapons and wearables! It can be crafted at an Atomic Furnace or bought at the Infinity Express for 2500 pixels. Be sure to research, **Compact Power** at the Engineering Research Tab

## Recipe

4
Gold Bar
2
Sulphuric Acid
5
1

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Aether Dust Pillar

A dreamy beige pillar.

## Recipe

5
20

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Andesite

a rough volcanic rock.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Magnesium Sulfate
 Extraction Lab MKII | **Andesite**
50
1
Magnesium Sulfate
 Quantum Extractor | **Andesite**
50
2
Magnesium Sulfate
7

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Black Glass

A dark-tinted panel of glass.

## Recipe

1
Black Dye
1
10

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Alchemy Table

The Alchemy Table is a first-tier crafting station for chemical reagents, introduced in Frackin' Universe v.5.0. It upgrades to the Chemistry Lab, and finally to the BioChem Lab. It is functionally similar to the BioChem Lab from previous versions, but with fewer recipes available initially.

## Crafting

At the Machining Table and its upgrades.

4 Glass
30 Water
6 Timber

## Upgrade

To Chemistry Lab

4 Empty Bottle
4 Copper Wire
8 Plastic Polymer
Blood Root Seed

### Value

20

**Description:**Vitality-increasing plant.

**Colony Tags:**Nature

Cannot be planted in water.

## Harvest

* Blood Root
* Chance of **Blood Root Seed**
* Chance of Plant Fibre

## Biomes

Can be found in the wild in the following biomes:

**Main biomes:**Atropus Sea, Bloodstone, Bog

**Minibiomes:**Bloodstone Woods, Gore Forest, Haunted Forest, Haunted Graveyard

## Recipe

222
Regenerative
4
Mimicry
1
Plant Matter
4
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Blood Root Seed**
1
 Quantum Extractor | **Blood Root Seed**
1
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
1
1
A.I. Chip

An unrivaled chipset capable of near-impossible feats.

## Recipe

4
Morphite
2
2

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Beam Pistol

**Beam Pistol** is a one-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Beam Pistols will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

## Base Statistics

* **Base DPS:** 6.0-6.5 health/s (Common), 6.5-7.0 health/s (Uncommon/Rare)
* **Fire Time:** 0.02-0.1 seconds between singly-fired shots (10-50 shots/s)
* **Energy Usage:** 18.0-19.5 energy/s (Common), 19.5-21.0 energy/s (Rare)
* **Bullets per Burst:** 10-20
* **Burst Spacing:** 0.0025-0.005 seconds between consecutive bullets in a burst
* **Knockback:** 0.1-0.2 (infinitesimal knockback)
* **Crit Chance:** 2% (Common), 3% (Uncommon), 4% (Rare)
* **Base Crit Damage Bonus:** +2 damage (Common), +3 damage (Uncommon), +4 damage (Rare)

## Elemental Damage

Uncommon and rare Beam Pistols are assigned one of seven elements (non-physical damage types) on generation. For vanilla elements (Fire, Ice, Poison and Electric), only rare Beam Pistols will inflict the appropriate elemental status effect on hit. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Beam Pistols will inflict the appropriate elemental status effect on hit.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Beam Pistols, like most one-handed weapon types, do not possess any special attacks.
Battery Stem

Not surprisingly, these are jammed with energy.

**Colony tags:**Nature

Cannot be found in the wild.

Its recipe can be unlocked under the Agriculture section of Research, titled Energy Enhancing Plants I. It will require 1,350 research to unlock.

The updated recipe for this item is 6 genes, 15 currentcorn seeds, 3 mercury, 3 protocite bar, and 2 miracle grass roots. It is still crafted at the Gene Design Lab.

## Farming:

Cannot be planted in blocks that contain more than 12.5% water.

**Harvest:**

* Battery Stem Charge​​​​​​​

* Plant Fibre

* chance of Battery Stem

## Recipe

3
Mercury
3
Energy Stores
3
Regenerative
1
Electrogenic
2
3

## Extraction

When used as input for extraction, this item has the following yields.

 Extraction Lab MKII | **Battery Stem** | ​​​​​​​Research
 Quantum Extractor | **Battery Stem** | ​​​​​​​Research
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
Banana Seed

Genetically enhanced bananas. Smaller trees with bigger fruit.

## Recipe

3
Plant Fibre
3
Wooden Log
2
3

## Extraction

When used as input for extraction, this item has the following yields.

1
3
Phosphorus
 Extraction Lab MKII | **Banana Seed**
1
3
Phosphorus
 Quantum Extractor | **Banana Seed**
1
5
Phosphorus
2

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Bolt

**Bolt has been *removed* from Frackin' Universe**
There's no way to view this in the current version of the mod and it's never going to be added back in again.
Information is definitely out-dated, and you shouldn't really take it to heart

### Item Rarity

Common

A small metal bolt.

## Recipe

1
8

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Bolt**
1
 Quantum Extractor | **Bolt**
1
3

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Blister Pod

**Description:**A bioluminescent mutant plant, with numerous applications.

**Colony tags:** Nature

Emits a soft purple glow.

Can be planted in water, and does not consume soil moisture.

## Harvest

* Blister Sack
* Plant Fibre
* Chance of **Blister Pod**

## Biomes

Can be found in the wild in the following biomes:

* **Main biomes:**Proto-World, Atropus Sea, Bloodstone, Irradiated
* **Surface minibiomes**: Blister Bush Field, Wart Field, Black Slime Bog, Alien Forest
* **Underground**: Irradiated Cavern, Coral Caverns, Proto Caves, Bloodstone caverns

## Recipe

3
Bio Sample
3
Bioluminescent
2
Corrosive
2
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Blister Pod**
1
 Quantum Extractor | **Blister Pod**
1
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
1
1
Aenema Flower

**Description:**The buds on this plant produce shadow gas and are hot to the touch.

**Colony tags:**Nature

**Harvest:**

* Aenema Petal

* Plant Fibre

* 50% chance of**Aenema Flower**

## Recipe

3
Hardened Shell
3
Core Fragment
4
Pyrogenic
3
Strange Nodule
4
3

## Extraction [1]

When used as input for extraction, this item has the following yields.
Boneboo Seed

Boneboo, a good source of calcium.

## Recipe

3
Mammalian
3
Bone
8
3

## Extraction

When used as input for extraction, this item has the following yields.

1
2
Tissue Culture
 Extraction Lab MKII | **Boneboo Seed**
1
2
Tissue Culture
 Quantum Extractor | **Boneboo Seed**
1
3
Tissue Culture
2

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Blister Armor

Upgrades into Blister Armor II
Unlocked by: Blister Sack
Unlocks: Blister Armor II

Blister Armor

Equipment Stats

Rarity
Rare

Tier
3

Damage
+100%

Armor
+25.3

Health
+26

Energy
+14

Set Effects
Immune: Poison, Proto-Poison.+21% Poison Resist.Blister Weapons: +3% Crit and 15% Dmg.Purple Glow.

Crafting Information

Unlocked By
Blister Sack

Unlocks
Blister Armor II

Ingredients
Tungsten Bar, Blister Sack, Plastic Polymer

## Stats:

 Item Effects
 Set Effects
+21% Poison Resist.
Blister Weapons: +3% Crit and 15% Dmg.
Purple Glow.

## Recipe:

Crafted At: Armorworks

 Blister Sack | 3
 Plastic Polymer | 3
Blood Sand

As red as your insides.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
2
Glass
 Extraction Lab MKII | **Blood Sand**
50
2
Glass
 Quantum Extractor | **Blood Sand**
50
4
Glass
1

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Bio-Thread

A versatile, resistant thread strange made from Mutavisk plants.

## Recipe

1
Mutavisk Silk
2
1

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Block of Darkstone

A stone of solid darkness found in the Umbra.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Block of Darkstone**
50
 Quantum Extractor | **Block of Darkstone**
50
4

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Bee Silk

Strands of sticky silk! Craft with them!

Can be found via extraction and apiaries. Most bees make it naturally. (see list further below).

There are no recipes for this item.

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Augment Extractor

A machine used to reclaim augments from EPP's. It does not require any extra fuel or power to function.

Its recipe can be unlocked under the Research Engineering Section titled "Basic EPP Modules". It will require 500 Research, 10 Advanced Plastics, and 10 Silicon Boards.

## **Recipe:**

* 8x Tungsten Bar
* 2x Lunari Crystal
* 2x Electromagnet
* 1x Upgrade Module
Automatic Shotgun

**Automatic Shotgun** is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Automatic Shotguns will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

## Base Statistics

* **Base DPS:** 11.5-12.5 health/s (Common), 12.0-13.0 health/s (Uncommon/Rare)
* **Fire Time:** 0.15-0.35 seconds between shots (~2.9-6.7 shots/s)
* **Energy Usage:** 34.5-37.5 energy/s (Common), 36.0-39.0 energy/s (Uncommon/Rare)
* **Bullets per Shot:** 5-8
* **Knockback:** 3-6 (very weak knockback)
* **Crit Chance:** 2%
* **Base Crit Damage Bonus:** +4 damage (Common), +5 damage (Uncommon), +6 damage (Rare)

## Elemental Damage

Uncommon and rare Automatic Shotguns are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare Automatic Shotguns will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Automatic Shotguns will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Automatic Shotguns, like most two-handed weapon types, can generate with one of a variety of special attacks.
Baby Reliraptor

"It's a freakin' dinosaur!"

The Baby Reliraptor is one of the many raptor types that inhabit Primeval Forests. Hunting coast lands and areas where dense fog rises. This creature blends into misty environments with ease due to it's soft footsteps, and naturally blue hued hide. Built for the hunt, even the babies are quite deadly to encounter. Hooked claws, notable damage, and less prone to letting out a cry upon spotting prey, instead pursuing it's prey swiftly and silently.

Able to perform distant bite attacks, and leaping strikes in which it appears the baby Reliraptor latches onto it's prey and delivers a nipping bite to the grappled target (However if the target moves upon being attacked, the Reliraptor remains floating in the air and looks sorta silly).

All raptors are found on any form of Primeval Forest planets.

## Luna's Lab Notes

~ Fiercely territorial, Reliraptors abandon their offspring at a young age and let them fend for themselves. If a Reliraptor encounters a Baby raptor, even it's own offspring, the adult will attempt to hunt, kill, and eat the Baby. Below is a list of noted interactions among species raptor species.
Blue Melon Seed

**Description:**Both delicious and pretty. Allows walking on liquids when eaten.

**Colony tags:**Nature

Cannot be planted in water

## Harvest

* Blue Melon

* chance of **Blue Melon Seed**

* chance of Plant Fibre

## Recipe

3
Musculature
2
Regenerative
5
Blue Petal
12
3

## Extraction

When used as input for extraction, this item has the following yields.

 Extraction Lab MKII | **Blue Melon Seed** | Research
 Quantum Extractor | **Blue Melon Seed** | Research
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
Aquatic Homeostasis

Water survival is impossible without it.

## Recipe

21
Oxygen
4
Reed
5
1

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Baby Sulphuric Ixoling

"If it survives for 200 years, it might become an Ixodoom."

Baby Sulphuric Ixolings are a variety of Ixoling that live primarily in arid deserts, and toxic heated environments. These are newborn and are only beginning to develop their highly armored exoskeletons. Be wary when finding a Baby Ixoling, as only after growing in size and strength do they often break away from the protective presence of their Ixodoom broodmothers. Ixolings are small crawling enemies which appear most commonly in Ceremonial Hunting Caverns, primarily due to the presence of an Ixodoom. They'll appear in groups and can be dispatched relatively quickly because of their low health. At this young stage, an Ixoling poses little threat to most creatures, being soft shelled and vulnerable. This variety possesses more powerfully developed exoskeleton, capable of traversing dangerous environments more directly. The shell of this Ixoling takes on a deep yellow color with brown interlaced plating, in an effort to help camouflage the creature against the creatures more capable predators. Like other varieties of Ixolings, the Sulphuric Ixoling is capable of crawling along walls and up vertical surfaces. The plating on this variety of Ixoling is much thicker, encouraging hungry predators to seek other prey rather than to try and break through the toughened shell of the Sulphuric Ixoling.

The Sulphuric Ixoling is capable only of leaping toward a target with bared, developing needle like teeth and sharp pointy legs. Not the most capable in combat alone, these creatures most often travel in packs - choosing to attack en' mass, using numbers and overwhelming attacks to bring down bigger and stronger prey.

Baby **Sulphuric Ixoling** is a type of enemy found on \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_.

## Luna's Lab Notes

~ These creatures actively walk up and down walls and vertical surfaces.

~ The Sulphuric Ixoling is immune to both being poisoned, and set on fire.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/0e8b6bbbcbd7472103915082b79c3ea10caa8eac/monsters/walkers/ixolingish/ixolingsulphuric
Ancient Block

These bricks have certainly survived the test of time.

There are no recipes for this item.

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Bioluminescent Mushroom

**Bioluminescent Mushrooms** are a softly glowing plant type that appear randomly on Rainforest, Forest, Lush, Bog, Proto-World, and other "natural" planet types, as well as popping up uncommonly in other biomes as well. They give off a characteristic glow in one of five colors, but each of them are functionally identical for the purposes of the Frackin' Universe gene splicing and extraction portions of the mod.

## Uses

Other than being the key provider for the Bioluminescent gene, they can also be broken/harvested to obtain Bioluminescent Spores. They, along with Jungle Honey Combs, Oonforta Seeds, and Deathblossoms, are the only sources of these items in the whole mod.
Aegisalt Honeycomb

A honeycomb with high aegisalt contents. Great healing.

## How to Acquire

Place an Aegisalt Frame in an apiary with a Miner Queen and at least one Miner Drone.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab | **Aegisalt Honeycomb**
1
 Extraction Lab MKII | **Aegisalt Honeycomb**
1
 Quantum Extractor | **Aegisalt Honeycomb**
1
1

## Centrifusion Results

1
 Iron Centrifuge | **Aegisalt Honeycomb**
1
 Industrial Centrifuge | **Aegisalt Honeycomb**
1
 Lab Centrifuge | **Aegisalt Honeycomb**
1
 Gas Centrifuge | **Aegisalt Honeycomb**
1
1
...

...

There are no recipes for this item. It can only be found.

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Blue Petal

A blue petal, could be turned into dye.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Blue Petal**
1
 Quantum Extractor | **Blue Petal**
1
2

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Armory

The Armory is third tier Crafting Station used to craft FU weapons, shields and armor. It's upgraded from an Assembly Line, which starts as an Armorworks.

**Description:** The best weapons and armor. Period.

## Ingredients:

Upgrade from Assembly Line.

* 2x Advanced Processor
* 5x Carbon Plate
* 5x Stick of RAM
* 5x Advanced Plastic
Alloy Panel

A panel made of a secret Peglaci alloy.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Alloy Panel**
50
 Quantum Extractor | **Alloy Panel**
50
2

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Avali Glass

These tubes transport a nutrient aerosol for growing plants indoors.

## Recipe

4
Advanced Plastic
2
25

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