Monark

> "There is only one Monark!"
>
>

**Monark** is a multifaceted and enigmatic figure in the world of mercenaries and covert operations, distinguished not only for his tactical genius and combat prowess but also for his unique blend of elegance and audaciousness. Operating within the intricate web of Nexonia Prime's clandestine world, he has meticulously cultivated a formidable reputation as a master tactician and elite warrior. Presently, Monark commands the renowned mercenary group OCTO.

Monark's exceptional combat skills, refined through years of field experience and rigorous training, have earned him the moniker "The Tactical Maestro." He possesses an innate ability to devise intricate battle strategies, exploit adversaries' weaknesses, and lead his team to triumph in high-stakes engagements. With a commanding presence on the battlefield, Monark embodies the essence of a true warrior and master tactician.

Beyond his combat prowess, Monark is marked by his elegant demeanor, exuding an air of sophistication that sets him apart in the world of mercenaries. His audaciousness is equally striking, as he fearlessly confronts the most daunting challenges with a calculated approach that reflects his unwavering dedication to achieving success.

While the details of his enigmatic past remain shrouded in mystery by his request, Monark's leadership within OCTO reflects his commitment to the welfare of his team. He ensures their success in the shadowy realm of black ops and mercenary warfare, valuing their trust and camaraderie above all else.

With an enigmatic aura that continues to captivate those around him, Monark's influence in the clandestine world of mercenaries steadily expands. He leaves behind a legacy of strategic brilliance, unwavering loyalty, and a unique fusion of elegance and audaciousness that sets him apart as a true icon of the trade.

Monark's wargame outfit is a distinctive blend of impracticality and audacity. He wears an impeccably tailored white formal suit, a choice that stands out starkly on the battlefield. His only source of protection is a futuristic combat helmet, making him an enigmatic and visually striking figure during operations.

### Background

Aloïs Fournier Matis, known by his codename Monark, hails from the nation of Monterisso, a land marked by its complex history of wealth and chaos. His upbringing was characterized by a duality that shaped his life and ultimately led him to become the formidable leader of OCTO.

Born into privilege and affluence, Aloïs enjoyed the opulent lifestyle that came with his wealthy family's influence. His family was deeply entrenched in Monterisso's political landscape, and Aloïs was groomed to follow in their footsteps. However, even from a young age, he possessed an inherent desire for change. Controversially, he advocated for the reinstatement of monarchy in Monterisso, arguing that it would bring stability and prosperity to the nation.

His passion for this cause led to a deeply polarized political atmosphere, and Aloïs soon became a controversial figure. His attempts to sway public opinion were met with resistance and even humiliation, which proved to be a turning point in his life.

Disillusioned by the political world and the failure of his ambitions, Aloïs turned away from the path of politics. He chose to embrace the life of a mercenary, where his unique blend of talents found a new purpose. His transition was marked by a deep commitment to honing his skills and dedicating himself to the pursuit of excellence.

### Lost Light

Monark's wealth, inherited from his affluent family, is nothing short of staggering. This vast financial resource has allowed him to equip OCTO with state-of-the-art weaponry, technology, and resources. It has also afforded him the means to secure the best training and support for his team, making OCTO a force to be reckoned with in the world of mercenaries. Monark was a major figure in MERCS, even after the group disbanded, with him taking the initiative to join OCTO and welcoming all who choose to work with him, fighting NONA, then later he has the initiative to form a treaty so that they may eliminate the evil of Gucci Intermittent once and for all.

He saw the true leader of the Drashktarr, learning that Gucci Intermittent is merely an outlandish name for the agency. The leader is known as Nemesis.

#### The Division

The Gucci Intermittent's ascent to prominence made MERCS sceptical of sudden constructions appearing all over the planet. Not letting the GIs govern the world in the aftermath of a war, Monark immediately selects a partner, Seven, and they deploy into Masada to learn more. Despite remaining hidden in camouflage and eliminating hundreds of Intermittent personnel, Cyclops nearly jinxed him and the entire squad by failing to assassinate Veil, the agency's tactician.

However, MERCS later accompanied them to prevent them from being killed. They later pulled out in Monark's orders after the agency grew suspicious, forcing them to change positions as their allies left. When Seven departed from his position and refused to give a word, the latter then confirmed that everything the arenas are built for a series of wargames, evidenced by their prior engagements with the agency's agents.

He conveniently finds himself from the top of a ruined building as MERCS barged into the Drashkhold headquarters in Masada. Lockdown, Sarge, Kitty, Tackle, Hound, Crimson Punisher, Ghost, Kulto, Big Joe, Shinobi, Chapka, Khan, Blaze and Ironhead then stormed the headquarters, shooting down and beating up that comes into their path. Seven rejoins him as they protect the entire group from overwatch.

The MERCS had assaulted the main office, and when Monark saw Nemesis was giving them instructions on how to deal with them. He then orders all to shoot everything, blasting the remaining clones with his pistol as the agents simply aim their rifles at him, waiting for the command to fire. The mercenaries then rallied around him, demonstrating clearly that the adversary is outmatched right in their headquarters. The enigmatic commander shrugged and fired an EMP to disable their suits, but Tackle took advantage of the chance to build a Shield Dome to defend themselves from the agents' gunfire.

As Monark allows their rules of engagement to be "Freestyle", he took on Nemesis to fight him on a duel. Leader to Leader. Mano-a-mano. Surprisingly, Monark matches him despite his inferior skills, and when the aristocratic leader had the upper hand, Veil disoriented him as they used the Starcore to defeat them all. All the mercenaries left at his order, whilst he gloats over the failed mission that should've taken the evil agency down.

### Shattered Armistice

The downfall of MERCS forced the group to split in two. While the most cruel ones grew obscenely powerful as a result of the formation of NONA, Monark is able to catch up by developing his own, OCTO: Orion Combat and Tactical Ordinance. Despite having a pact to prevent opposing factions from waging war against one other, which can jeopardise people's lives, this armistice quickly followed the eponymous title, and war erupted, breaking any type of peace. Monark is powerless and followed the GI/Drashktarr into the orchestrated war games that would soon pit his own organisation against NONA.

He is left with nothing but determination to find out the truth of the games after testing out. Monark was clearly left with a confused facial expression over how the battlefields "look natural but are artificially controlled".

## Personality

Monark is undeniably eccentric, often seen as a maverick in the world of mercenaries. He has a penchant for thinking outside the box and crafting unconventional solutions to complex problems. His visionary approach to leadership often leads OCTO to consider unique and innovative tactics. Popularly known for his talkative nature and a sharp, sassy wit. He possesses a silver tongue that can both charm and disarm. His conversations are often peppered with humor and clever quips, making him an engaging presence within the team.

Despite his flamboyant lifestyle and love for audacious white formal suits, Monark is equally known for his eagerness to use his wealth for philanthropic endeavors. He believes in giving back to those less fortunate and frequently donates to charitable causes. His generosity extends to providing assistance to his team members, ensuring they have access to the best resources and training.

Monark exudes an aura of unwavering confidence, both in his leadership skills and combat abilities. He approaches every mission with the belief that victory is inevitable. This confidence is infectious, instilling a sense of assurance and motivation in his team. His obsession with perfection is evident in every aspect of his life, from his meticulously planned strategies to his audacious fashion choices. His white formal suit, a symbol of his desire for perfection, is a testament to his pursuit of excellence. He believes in presenting himself as a symbol of precision and control, even in the chaos of the battlefield.

Monark's charismatic personality makes him a natural motivator. He knows how to rally his team, boost morale, and inspire them to overcome challenges. His speeches before missions are known for their ability to instill a sense of purpose and determination in his fellow mercenaries. Beyond his eccentric exterior, Monark is a master strategist. He meticulously plans every mission, considering various contingencies and adapting swiftly to changing circumstances. His ability to think on his feet and make split-second decisions has saved OCTO from numerous precarious situations.

## Abilities

Monark is the OCTO leader for a very good reason. He is wealthy, and he dresses nicely, but who wears a gorgeous white suit when you have a combat helmet? He's an extraordinarily good sniper, an unusual but successful leader, and his charisma is as lethal as his skills. He also possesses abnormally high hearing capabilities. He can pick up faint sounds and nuances that others might miss, making him particularly attuned to his surroundings during missions. This heightened sense of hearing adds to his effectiveness as a sniper and strategist.

### Skills

* **Master Marksman**: Monark is renowned for his exceptional marksmanship skills. He possesses an innate ability to handle various firearms with perfect precision and accuracy. Whether it's a high-powered sniper rifle or a sleek pistol, he can consistently hit his targets with pinpoint accuracy, even from great distances. His sniper shots are often described as "marvelous," a testament to his unmatched proficiency in marksmanship.

* **Master Leader**: As the leader of OCTO, **Monark** excels in his role as a commander. His charismatic and visionary leadership style inspires loyalty and respect among his team members. He has a talent for motivating and uniting his mercenaries, instilling in them a sense of purpose and determination. Monark's ability to make tough decisions under pressure and adapt to changing circumstances makes him a reliable and effective leader.

* **Marvelous Combatant**: While Monark is primarily known for his marksmanship, he is far from a one-trick pony. He can seamlessly transition from a sniper's position to close-quarters combat when necessary. His combat skills extend to wielding a specialized pistol known as the "Pistole." This compact firearm, which he carries with style, allows him to engage enemies in close combat with deadly accuracy. His hand-to-hand combat skills, though not centered on punching, are efficient and effective. His hand-to-hand combat style may not involve emphasis on punching, but it is highly efficient and tailored to his strengths. He focuses on precision strikes and defensive maneuvers, using his opponent's movements against them. His combat training complements his overall combat versatility, ensuring that he can hold his own in a variety of situations, whether it's a firefight or a close-quarters brawl.

## Quotes

### Spoken

* *"Embrace the chaos, for in chaos lies opportunity."*
* *"Fortune favors the bold, my friends."*
* *"An audacious plan is often the most brilliant one."*
* *"In the game of mercenaries, audacity is our ace."*
* *"To lead is to seize the moment and defy convention."*
* *"No challenge too great, no risk too daunting."*
* *"In audacity, we find victory."*
* *"Sometimes, audaciousness is our greatest weapon."*
* *"Audacity is the mother of all triumphs."*
* *"We are the architects of our audacious destiny."*
* *"Fashion isn't just about clothes; it's about self-expression. I use my attire to send a message, and that message is confidence."*
* *"In a world filled with conformity, I choose to stand out. My wardrobe is a canvas, and I paint it with my personality."*
* *"They say 'dress for success,' but I say, dress for yourself. When you feel good in what you wear, success follows naturally."*
* *"I believe in the power of accessorizing. A well-chosen accessory can transform an outfit from ordinary to extraordinary."*
* *"Fashion is a form of art, and I'm the artist. I don't follow trends; I set them."*
* *"A well-tailored suit is my armor. It gives me confidence and the assurance that I can face any challenge that comes my way."*
* *"I don't believe in 'casual' attire. Even when I'm relaxed, I make a statement with my clothing."*
* *"Fashion is a language that doesn't need words. It's a way to communicate who you are without saying a thing."*
* *"I've never been one to shy away from color. Bold and vibrant hues reflect my personality, and I wear them proudly."*
* *"Fashion is a journey of self-discovery. I'm constantly exploring new styles and pushing boundaries to evolve my look."*

## Trivia

### General

* Monark's net worth is 500 billion credits or 95238095 diamonds.
* He is an eccentric, in a "rich" manner. This made him stand out from the rest of the group.
* Monark's flamboyant hairstyle is a signature element of his appearance. His hair, which doesn't seem to lose its shape even when he wears his futuristic combat helmet or endures physical altercations, adds to his unique and audacious aesthetic.
* Monark owns all sorts of luxury cars, such as the Kisaragi OBSIDIAN. His version is gold plated and has a chrome exterior.
* The Ballista is derived from an X6-338 rifle from Rubicon. They both share the same cartridge, 8.6x70mm Magnum.
* He is not allowed to wear camouflage in *Lost Light*. As a result, he tends to lead OCTO operatives while staying behind so that he can snipe distant opponents. However, that does not stop him from doing so, as he painted his outfit in desert colours during the virtual battle in the Grand Canyon, an arena located at Heliga.
* Monark is clearly superior to Seven in terms of rifle marksmanship, but this is only true as the latter is using a semi automatic, while he uses a bolt action.
* OCTO instantly chose him as the leader after MERCS' division.
* Monark's choice of weapon, the golden **EXCELSIOR** sniper rifle, which is basically a custom Ballista, further illustrates his audacious style. The opulent and extravagant appearance of the firearm is a testament to his penchant for making a statement. It is a symbol of his wealth, his pursuit of perfection, and his boldness in embracing the extraordinary.
* Monark's sidearm, known as the **PISTOLE**, is a custom-designed masterpiece. This semi-automatic pistol is a testament to his affinity for opulence, featuring intricate gold ornaments and a unique design. The PISTOLE fires armor-piercing 5.58x33mm rounds, providing Monark with a compact yet devastating close-quarters option during missions.

### Developmental Notes

* Monark has clearly running some form of clothing apparel brand, as he always had a steady supply of lavish suits and tuxedos at his disposal. Truly elegant.
* His eccentric attitude is a result of his absurd wealth, which is more than enough to fund a military.
* Monark is known for his colorful romantic history. He openly admits to having been involved with over a hundred women in his lifetime, including some of the mercenaries within OCTO, such as Kitty and SW1FT. His amorous escapades are as flamboyant as his personality, adding an extra layer of intrigue to his character.
* Monark has a reputation for his seductive charm, and he has made the bold claim that he once seduced Seven, the enigmatic assassin of NONA. This revelation, whether true or a product of his sassy nature, has fueled rumors and speculation within the world of mercenaries. It remains a subject of both curiosity and debate among those who know of Monark's audacious charisma.
* Monark is known for his signature catchphrase, "Audacity in all things!" This motto encapsulates his audacious approach to life and serves as a rallying cry for his team. It reinforces his belief in embracing boldness and creativity, even in the face of adversity.
* Monark is right handed and has a vision of 20/20. His hearing is also higher than normally expected. As a result, he sometimes gets startled over simple sounds such as opening doors or loading of a gun.
* Monark has a reputation for his seductive charm, and he has made the bold claim that he once seduced Seven, the enigmatic assassin of NONA. This revelation, whether true or a product of his sassy nature, has fueled rumors and speculation within the world of mercenaries. It remains a subject of both curiosity and debate among those who know of Monark's audacious charisma.
* Monark has a flair for making spectacular entrances during missions. Whether it's descending from a dropship in style or utilizing smoke and pyrotechnics for dramatic effect, he believes that the grandeur of an entrance can set the tone for a successful operation.
* Behind his audacious persona, Monark has a hidden talent as an art connoisseur. He has an extensive collection of fine art, including paintings and sculptures, which he often discusses passionately. His appreciation for art adds depth to his character and showcases his multifaceted interests.
* Monark's inclination toward unconventional thinking often leads to creative solutions that catch opponents off guard. He encourages his team to embrace innovation and adaptability, a hallmark of OCTO's approach to missions.
* Beneath his sassy and eccentric exterior, Monark possesses a charitable heart. His philanthropic endeavors and willingness to assist others, both inside and outside OCTO, demonstrate his commitment to making a positive impact in the world.
* Contrary to the misconception that he relies solely on his height and clothing to appear imposing, Monark maintains a toned physique. His physical conditioning ensures that he possesses both strength and endurance, making him a formidable combatant in his own right.
* Monark's most distinctive physical feature is his heterochromia, a condition where each eye has a different color. His left eye is a striking golden hue, while his right eye is a captivating cyan color. This rare and captivating trait further adds to his enigmatic and audacious image.