Highway of Blood

Highway of Blood is the thirteenth scenario released by The Apocalypse Players, set in Abattoir, Texas in the 1970s: a land surveyor, an old prospector and an entomologist are instructed to analyze water samples from some of the most rural parts of Texas, to prevent the chance of radiation poisoning among the locals. The three soon discover, however, that the town they're stuck in might indeed be poisoned, but because of a much more esoteric evil than the nearby uranium mines...

## The Cast

 Dominic Allen | Edward "Ed" Mooney
 Joseph Chance | Beverley John "Jack" Carstairs
 Danann McAleer | Keeper of Arcane Lore

## The Episodes

#### 01: The Devil's Backbone

In which a rag-tag group of scientists en route to a long-abandoned Uranium mine find themselves running low on gas... in the middle of the sweltering Texas desert.

#### 02: A Biscuit a Day...

In which a boozy Texan breakfast is enjoyed, some disturbing observations are made under the sweltering midday sun, and friends become enemies / enemies become friends…

#### 03: Thunderstruck

In which surprising books are purchased, escape routes are plotted, fences are jumped, and a mechanic delivers some less-than-good news (as if that’s ever a surprise)…

#### 04: Whistlin' Dixie

In which tools (& responsibilities) are dodged, a catastrophic event causes the trap to tighten, and an optimistic effort to ‘get the heck outta dodge’ is vigorously undertaken by our three investigators…

#### 05: Testing the Waters

In which old beans are spilled, technology fails once again, experimental science is attempted, and strange horrors are witnessed…

#### 06: Trail of Destruction

In which God’s messenger is revealed, several doughnuts are enjoyed, and our Investigators slowly realise that no amount of niche pop-culture references or nostalgic reminiscing can finally delay the inevitable…

#### 07: The Red Road

In which an epic road-trip begins, fun is had with improvised weapons, and the local wildlife takes an unhealthy interest in our investigators…

#### 08: Abattoir Drift

In which The Red Road reveals more of it’s myriad dangers, our intrepid Investigators prove themselves to be both fast & furious, and (as the kids say) “Shots Fired”…

#### 09: The Tortoise and The Hare

In which the race finally, inevitably ends... with horrifying consequences.

#### 10: Hereditary

In which a violent confrontation concludes, revelations are experienced, and ancient, dark secrets are dragged back into the light…

#### 11: The Burial of the Dead

In which the dead are remembered, new forms of confinement are discovered, & civilised conversation leaves much to be desired.

#### 12: Desperation

In which word spreads fast, last resorts are examined, & desperate measures are called for…

#### 13: Face Off

In which people’s true natures are revealed, a cinematic showdown takes place, and it’s finally time to tool up. Groovy…

#### 14: Sliding Doors

In which old enemies are forcibly obliterated, forgotten temples are accidentally desecrated, and abandoned tombs are desperately raided…

#### 15: Paradise Lost

In which older and fouler things are discovered in the deep places of the world, the abandoned uranium mines are given the old “once-over”, and our chances of a fairytale ending begin to look increasingly slim (unless it’s one of those weird, old fairytales which are terrifying)…

## Content Warnings

Expect this podcast to include explicit language and descriptions of violence and mental illness. Many real-world circumstances and experiences will be depicted as game mechanics, including stylized “bouts of madness.” This specific scenario includes the following content (which may be an incomplete list):