V0.5 patch note

**Done end of January 2015**

**Summary :** This month started slowly but was full of surprises ! A fun new **coop** versus mode, Bug **buff** on the BFTM and a new **hitstun** system that greatly improve gameplay and strategies ! **Lava level** received quality life change and new elements of interaction. The **bubble shield** is great and appreciated by all. The new **tetris level** is taking a great shape.

## FEATURES ready for beta test (done)

### **Astero level v0.5 :**

* 100% - Adjusting shield refresh from 4 to 3 seconds.
* 100% - Adding small sound effect when shield activated
* 100% - Annoying droid destroys itself when going off screen
* 100% - No other modification yet

**Mines field level v0.5 :**

* 100% - Adjusting mines positioning for better fairness
* 100% - Updating the Machine gun with last buff
* NO LUCK - Trying to get rid of the visual bug on the missiles
* 100% - Getting rid of the number of missiles limitation
* 100% - Putting the tech wall on the long side

### **Laval level v0.5 :**

* 100% - Upping the HP for the magmaroids from 1 to 2 HP
* BUG : Making the laser collide with each other
* DISABLED : instant shield (broken without energy bar)
* 100% - Adding bubble shield instead
* 100% - Adding a new asteroid to push around
* 100% - Redesign bullet pattern for boss
* 100% - Green bar for both players and less bright
* NEW - A moon can be pushed around by players and destroyed
* NEW - The boss can now be seen coming before activation

### **Tetris level v0.5 :**

* 100% - Stabilizing the block behavior, physics and durability
* NOT YET: Trying to contain the blocks cleanly ( letting them fall on the side ? )
* 100% - Mass gun + Laser beam
* 100% - Green bar for both players and less bright

### **COOP VERSUS LEVEL v0.5 :**

* 100% - Setting it on the asteroid level
* 100% - Creating the 3rd and 4th player, ship, controls
* 100% - Testing the 4 controller at once
* 100% - Adding the health bar for new players
* 50% - Check the ending game condition - right now one death end the match, will try to required both players before restart
* 100% - No collision on player ship overlapping
* 100% - No damage on shield collision
* 100% - No damage on allied weapons
* KIT BUG - Changing color bar - Low bars are out of reach

## NEW FEATURES

### 100% - **New 2V2 Versus mode**

* 100% : Creating a 2 versus 2 players mode with 4 controllers

* 100% : The shield destroys allies no more

### 100% - **New Shield test**

* 100% - BUG CORRECTED - Holding down the key gets rid of the reload time
* 100% - Duration is set to 1 sec
* 100% - Testing led to a 3 seconds reload time

### 100% - **New "Tetris" Level**

Level is playable. Really fun ! Will need some polish and balance.

### 100% - **New HIT-STUN in testing**

First live test of the hit-stun features successful ! It really change the gameplay for the better.

## EVOLUTION and Balance change

* For ease of use the players have one life and fight in one round
* **BFTM - BIG BUFF !** The new missile travels faster and can now be fired 2 at a time !
* The shield was way to useful against the BFTM and it became boring and useless...
* This new version is more reactive and offer more strategies against the shield