recursal/Fanatic-Fandom huggingface dataset:
Lumpy

Level
 Alignment
 Death by
 Stats

 **DEX** | 6
 **CON** | 7
 **Max HP** | 1

Lumpy was a rather unremarkable (but very wealthy) adventurer who was welcomed into the party more for his generosity than his competence. He was killed by the spear of a Kobold, though the rest of the party did eventually emerge victorious from the encounter.

Though he was played by Andrew, Lumpy was created by John when the former was absent for an episode. His stats were so abysmally low that Adam ruled he could be re-rolled, should John choose to. The decision was left to the dice, and by the luck of the roll Lumpy survived as is.
Districts

Within **Greater London**, the county which the **City of London** is found within, are 32 districts which all are controlled and monitored by the U.K's **CCG**(similar to how they have wards in Japan). These districts generally help divide the CCG properly across London and where both Ghoul and Bureau Investigators alike help monitor and suppress ghoul activity.

## Open Districts

### 1st District

The center of Greater London at which the City of London is located. This is also where the CCG's headquarters can be found. Because of how small this district is, as well as the heavy presence of the **CCG**, it is almost entirely uninhabited by **Ghouls**.

### 2nd District

West of the **City of London** is the City of Westminster , which the 2nd District consists of.

### 3rd District

West of **Westminster** and east of Hammersmith and Fulham, consists of the Royal Borough of Kensington and Chelsea .
Lucky Breaks

It ain't easy living in the shadows. But sometimes, you get to catch a few lucky breaks.

After character creation but before the character starts play, the GM may allow players to roll on the Lucky Breaks table a number of times (the suggested, and default for the *In the Shadows* campaign, is three). Each entry on the table is not however an automatic gift; it's an opportunity. The player must come up with a plausible story (a few lines long should be sufficient) of how luck favored him thus with the gift, whether it's an item, a contact, karma, or anything he rolled up. If the GM approves it, then he caught that lucky break!

## How to roll on the table

Since Shadowrun uses only d6s, that's what we use as well. First, for each lucky break, roll a d6 to see which specific table you are directed at:

 2-3
 4-5
 6

Then you roll a d66 to see which specific break you got. A d66 is simply a pair of d6s, one being the tens, the other being the ones, coming up with a number of 11-66 (one of 36 different choices!). Another "die" that is useful is the D3: Roll a d6, and 1-2 is 1, 3-4 is 2 and 5-6 is 3 (or just do D6 \* 0.5 in a true Shadowrun fashion).

Feel free to swap, alter or customize breaks, as long as you are the GM! Also, if you think something doesn't make sense, have the player reroll (but to be fair, keep it in the same table). At the end there's random tables for skills (active and knowledge). The first is comprehensive, the second isn't of course. If you roll to gain a random skill, feel free to roll there, rerolling results that are not possible (you already have the skill, or can't get it).

## Trinkets

All trinkets are of very little actual value... but they add flair, and color. For each trinket you take, you gain 1 Karma (a bit of compensation!).

## Minor Breaks

Minor breaks are nothing to scoff at, despite the word "minor". Useful equipment (up to a few thousand nuyen in value!), minor contacts, training in specific skills or even outright karma bonuses are possible.

Moderate Breaks

Major Breaks

## Random Skill Tables

Feel free to roll on the skill table below! All choices are unique. A result that is impossible (you already have the skill or you can't pick it up) should be ignored and re-rolled. The knowledge skills list is not comprehensive, but it is extensive. As always, the GM can just choose.
Dave

Dave is a professional ghost puncher, goblinised humanoid, spirit robot cat, warrior of light and game designer. Most esteemed demi-calculatrix of MathSquad. Find him on Twitter @dave\_the\_human.

## Characters

* Ralph *(deceased)*
* The Shadow
* Rolph the Younger, Twice Blessed Scion of the Holy Light, Smiter of Evil, and Beacon of Virtue
Make My Sonic

**Make My Sonic** is the first game in *Sonic Dreams Collection*. A Sonic the Hedgehog original character creator, players can customize, pose, and photograph their characters, with their creations able to be exported to Twitter. If SegaNet is running, players are also given the option to upload their characters to the fictional servers, where they will then appear in the games *Sonic Movie Maker* and *Eggman Origin*.

The entirety of *Make My Sonic'*s gameplay consists of creating *Sonic*-series original characters. While a promising concept on paper, any characters created with the game are very limited in customization, and inevitably result in a character which appears virtually identical to Sonic in every way but coloration - drawing attention to the fact that these "original" characters are basically still Sonic the Hedgehog himself, no matter how hard one might try.

## Description

```
Make My Sonic was MJSTUDIO's first prototype with SEGA, a Sonic 'OC' (original character) creator. MJSTUDIO was committed to fan self-expression. They believed that Sonic was versatile enough for every genre, even sci-fi.

Originally, Make My Sonic was meant to create and upload avatars for use with every Dreamcast through SEGANET. Sadly, no future games supported this level of creativity.

[Version 3.2] Added Twitter support
```

## Gameplay

Players can enlarge or shrink their original character's head, legs and arms, in addition to changing fur and background color. Names are generated randomly from character titles common to a caricaturized Sonic fanbase. The Photo Booth option allows players to take a screenshot of their character from a variety of angles, and optionally includes a "Printable Mode" filter. Once a screenshot is taken, it is saved in Sonic Dreams Collection's program folder. The player has the further option to upload the character to a running instance of SegaNet. Upon upload, the original character will be available for play in *Sonic Movie Maker* and *Eggman Origin*.

*Make My Sonic* also allows players to export their creations to Twitter. Like *Sonic Movie Maker*, a player's Twitter account can be linked to the game, and once connected can be be disconnected from an icon on the game's main menu. When exporting a picture to Twitter, Make My Sonic defaults to the following message: *"I made my own Sonic, check it out! #sonicdreams"*
Hirelings

Hirelings are a fundamental, if sometimes short-lived part of the game and the Party. They are available to hire in the Keep and the possible level of the hireling available is depended on the PC who searches for them.

Their usefulness increases with their level, starts with them carrying torches, being a meatshield or using the 10 ft pole to search for traps. Eventually they even become able to perform adequately in combat.

## Hirelings that were ambitious enough to come along

### B

#### Bildo Daggins

This accomplished Halfling master of building and architecture was hired by The Shadow and wanted the treasures gained from dungeoneering to realise his dream of building his own tower that reaches the heavens so that all who mocked him for his small statue would have to look up to him. Sadly this dream was cut short by the Hobgoblin Chieftain.

### D

#### Dark Wolf

This former town Drunk cast away his keg to become a brave adventurer and change his image. In the end he was brave enough to try to secure the retreat of the party from the hobgoblin Chief and his surviving guards and lied down his life down doing so.

### J

#### Julian the Weasel

The first hireling to have the honor to accompany the party into the Caves of Chaos

## Hirelings that were too smart to be hired

### S

#### Smirking Carlos

The first hireling to turn down the party's offer to join them. He soon began antagonising the party by making snide comments and spreading rumors about them in town.
Amen

**Amen** is an Egyptian immigrant currently being smuggled back into London. He left London some time ago due to business with his "family". The nature of this business is unknown, but it likely wasn't anything light-hearted due to the current political state of Egypt and the rest of Northern Africa. Now he's coming back to his new home, perhaps to escape the consequences of his actions.

## Personality & Behavior

(This is where you may include the personality of your character and how they generally are. May also include specific trait characteristics of them, such are: Poses taken when lying, ethical views; etc.)

## Appearance

Amen is a rather shorter young man for his age, almost stunted in growth. He is overly lean, sporting a smaller but dexterous body frame. He stands out from normal people due to his long, slick black hair that cover

## Kagune

(This is where you'll keep detailed information on your kagune, including how large or what shape it takes. Bear in mind that you're starting off fresh, so you probably have a regular or mediocre kagune when in comparison to canon characters such as Ken Kaneki or Shuu Tsukiyama.)

## Power Score

(Your character's attributes, as well as mentions of any notable feats they may have performed.)
Andrew

Andrew is a self repairing bicycle cyborg living in Vancouver under an assumed name. You can find them at https://twitter.com/commutingcrow.

## Characters

* Feldrick the Far-Voiced *(deceased)*
* Bartleby the Marginal *(deceased)*
* Lumpy *(deceased)*
* Lianna Moneybags *(deceased)*
* Translator Pendrick *(deceased)*
* Lunebeam Starset *(deceased)*
* Po-Shawn *(deceased)*
* Qruzoix *(deceased)*
* Nymeth
* Liftomancer Bluebigail
Gun System

In the real world, guns are the superior weapon. Swords, spears, and other antiquated weapons cannot hold a candle to firearms. In the world of London Ghoul however, especially when fighting ghouls, these are easily outmatched by the superior quinque that come in all shapes and sizes. Some quinque however act much like a firearm, and even still Bureau Investigators make good use of Q Bullets. Because of this, guidelines are necessary to moderate the use of firearms in role-play so that their power cannot be abused.

## Rules

1. You cannot accurately fire at a target when they are running. This means no headshots, vital organs, or limbs can be shot at.
2. You cannot accurately fire at a target when you are firing from cover.
Ralph

Level
 Alignment
 Lived
 Death by
 Stats

 **DEX** | 8
 **CON** | 12
 **Max HP** | 3

Ralph was a very pragmatic cleric to the Gods of Neutrality. Ralph was killed by a pack of Kobolds, who pelted him with spears and rocks as he attempted to flee with the rest of the party. Prior to death he had established a will back in the town leaving his worldly possessions to his son Rolph -- but, as all his worldly possessions were on him, there was no money to be collected.
The Keep on the Borderlands

Written by Gary Gygax, and first published in 1980, '**The Keep on the Borderlands',** has been acclaimed as the single bestselling roleplaying game scenario to date, and in 2004 was ranked by *Dungeon* magazine, as "the 7th greatest Dungeons & Dragons adventure of all time".

A dungeon-crawl in the most classic sense, PCs begin by arriving at the eponymous keep, which serves as a base of operations for their excursions to the infamous monster-filled caverns in the nearby hills, known as The Caves of Chaos.

> *The Caves of Chaos await a band of foolish adventurers. We're going to be taking it back to 1981 with Tom Moldvay and Basic D&D. It's me, wielding the deadly DM sword while Dave, Hilary, John and Andrew try to outwit, outsmart and outplay.* — Adam Koebel
>
>

## List of Episodes

* Episode 1 - 10th September
* Episode 2 - 17th September
* Episode 3 - 24th September
* Episode 4 - 1st October
* Episode 5 - 8th October
* Episode 6 - 15th October
* Episode 7 - 22nd October
* Episode 8 - 5th November
* Episode 9 - 12th November
* Episode 10 - 19th November
* Episode 11 - 26th November
* Episode 12 - 17th December
* Episode 13 - 31st December
* Episode 14 - 7th January
* Episode 15 - 14th January
Serta the Somnomancer

Level
 Alignment
 Lived
 Death by
 Stats

 **DEX** | 9
 **CON** | 10
 **Max HP** | 3

The soporifically-spoken sorcerer known as Serta the Somnomancer, is mercifully taciturn. Not often get invited to parties, Serta has sought out the adventuring life to *‘get out there and meet people’*.

**Somnomancy Trivia:** The spell commonly known as *Sleep*, is actually a fearsomely monotone recitation of *"The Incountation of the Morphian Sheep"*.
Roll20 Basic DnD Wikia

## Roll20 Presents: Old School Adventures

* The Shadow by Darkvlagor
* Julian the Weasel
* Bartleby by Martinpeder
* Ralph by Martinpeder
1/10
Taking us back to the old school, with Tom Moldvay's 1981 edition of Basic D&D, Adam Koebel wields the deadly DM sword as he puts players Andrew, ~~John~~, Hilary, and Dave through their paces in some of the best adventure modules ever written for the Dungeons & Dragons fantasy adventure game. Watch our would-be heroes struggle to outwit, outsmart, and outmaneuver their foes, and drag their hard-earned gold back to town, in a desperate bid for survival and the dream of glory: welcome to the brutal world of Old School Adventures.

Adam's Rulings

List of Characters

Hirelings

## Dungeons in Order of Play

* Module B2: The Keep on the Borderlands (Current)
Alderbrook

## En particular

 Vida:Nivel 2

## Apariencia

Los pies basicos tiene 3 ojos clase araña una boca de tiburon,lo que se aprecia ser unas escamas y un extencion de cuerpo tipo cola.

## Difficultad

Si se planea luchar para facilitarlo más estaria bien usar un Sprint Lvl 2 y luego mordida Lvl 2 o 3,si se planea socializar es mejor usar Canto Lvl 2 con uno Lvl 4 se gastaria mucho menos tiempo(se recuerda que al usar otra cosa que no sea lo que el haga no importa de que nivel sea dara mucho menos puntos).
Etapa Celula

La etapa celula es la primera etapa del juego(s) Spore,aquí al principio tienes que elegir que metabolísbo sera el de la celula si es hervíboro come algas,si es carnívoro carne tirada por todo el mar o matar para conseguir la carne. No puede ser omnívoro al principio pero lo puede conseguir matando a un Nosey o un Bloato y te puede dar su pieza a 25dna. A lo largo de la etapa encontraras Celulas enormes carnívoras o hervíboras pero estas no se les dice epico ya que a continuacion si comes cierta cantidad creceras y igualaras su tamaño,las piezas en esta etapa son

1. filtradora(hervíbora)
2. mandíbula(carnívora)
3. probóscide(omnívora)
4. Punta(si una celúla se acerca mucho a esas puas se lastima ella y no tu,lo mismo si te acercas tú)
5. Veneno(deja un rastro de veneno quien quiera que lo toque se lastimara)
6. Electricidad(si se acerca una celula lo suficientemente cerca se electrocutara y se detendra durante unos segundos)
7. flagelo(Velocidad Nivel 1)
8. cilio(2 veces la velocidad del flagelo)
9. Jet(4 veces la velocidad del flagelo)
10. Ojo pequeño brillante(vision)
11. Ojo tallo(vision)
12. Ojo botón(vision)

Todas las criaturas son

1. Bawn
2. Bloato
3. Booster
4. Buzzy
5. Chomper
6. Dolb
7. Ducky
8. Fohlees
9. Gaal
10. Glarg
11. Goldy
12. Grubby
13. Ildeeny
14. Jawhead(posible traduccion cabeza mandíbula)
15. Jetser
16. Jowwi
17. Junior
18. Kkroot
19. Loobo
20. Maa
21. Megamouth(posible traduccion megaboca)
22. Minno
23. Needle Buzzy(posible traduccion Buzzy aguja)
24. Noog
25. Nosey
26. Oog
27. Paa
28. Pinky
29. Pokey
30. Puffish
31. Punky
32. Shyster(posible traduccion Picapleitos)
33. Simnu
34. Snorf
35. Spiked Shyster(posible traduccion Picapleitos pinchoso)
36. Sporoo
37. Squiggly
38. Squirty
39. Stabbella
40. Stabber
41. Urgah
42. Yurgh

Para estar en esta etapa primero tienes que elegir un mundo,luego te haran las proximas preguntas

* ¿Tu criatura es?:Carnívora,Hervíbora

* elige un tema:con tema,sin tema
* Elíge tun nivel de difficultad:facíl,normal,dificil
* Nombra tu planeta

## Consejos

Si planeas conseguir todas las piezas vuelvete carnívoro mata,mata hasta conseguir 15dna luego ponte uno flagelo si tienes celia mejor,y luego mata a cualquier monstruo que tenga pieas nuevas(nota:aveces un flagelo puede verse como espinas pero las espinas estan separadas mientras el flagelo no). Si vas a hacer hervíboro come todo lo que puedes consegui Celia o Jet para que no te maten o que no sea facíl matarte y luego come hasta superar la etapa.
Al Packa

## En particular

 Vida:

## Apariencia

Orejas tan largas como las de un burro la boca de un tiburon unos un par de ojos comunes,una piel blanca con manchas amarillas de el lomo hasta la frente un cabello morado rojizo y unas pesuñas

## Difficultad

Si quieres luchar se necesita mucha vida y defensa y si planeas huir mejor usa el camuflaje y sprint,puedes usar escupir lvl 3/2 luego carga lvl 2/3 y mordida lvl 5/4 y si se planea socializar se utiliza canto lvl 3/4 o mayor (se recuerda que al usar otra cosa que no sea lo que el haga no importa de que nivel sea dara mucho menos puntos).
Lost

**Lost** *(рус.Потерянный)*-аниматроник-человек из игры Six Nights at Lockjaw's Friends.

## Описание

Потерянный своим видом напоминает Скрежета, но у него поменялся цвет одежды и шляпа.Он носит красную куртку поверх зеленой рубашки с черными полосками и шляпу-цилиндр.Также,у него перевернут один глаз.

## Поведение

Потерянный активируется с седьмой ночи на складе.Свою дорогу к игроку он прокладывает через сцену.У него много путей,поэтому он может прийти к игроку или спереди,или справа.Он не залезает в вентиляционные шахты,поэтому придти сзади или слева не сможет.

## Интересные факты

* Lost-один из некоторых аниматроников-людей.
Ayug

## En particular

 Vida:

## apariencia

Una pequeña pelota con algo que luce como pelaje azul que se torna lentamente violeta a abajo,tiene un pico aparentemente igual al de las hormigas y ojos saltones

## Difficultad

Al ser una criatura de en principio es facíl socializar y facíl de eliminar con una Mordida (Lvl 1 o 2) tardaras un poco en eliminarla
Maxis

**Maxis** es un estudio de desarrollo de videojuegos subsidiriaría de Electronic Arts,antes llamada EA Play,cuya oficina de Emeryville,en California,fue cerrado por EA (Electronic Arts) en Marzo de 2015,continuando su labor desde otras sedes.

Este es el logo de maxis desde 2012

Para más informacion vayen a este link

https://es.wikipedia.org/wiki/Maxis
Amp turtle

## En general

una posible tradduccion suya al español sería tortuga AMP

 Vida:Nivel 2

## Apariencia

Tiene escamas arriba tipo caparazón,algo que aprecia a ser un bigote patas de rana ojos tristones unas piernas alargadas,un cuerpo redondo en la espalda tiene unos circulos encorvados encima de su cuello y una boca tipo labios.

## Difficultad

si se planea atacar Mordida lvl 4/5 es lo ideal y si se planea socializar Todo un nivel mayor.

### Curiosidades

1. Tiene 8 escamas de vida sin embargo su nivel de vida es de Nivel 2
2. Los bigotes son Whipwhick sin embargo esta criatura no se camufla
3. Las tortugas no se mueven rapido ni pueden saltar pero esta tiene un alto nivel de velocidad y tiene salto nivel 5(recordar que este salto lo hace saltar 3 veces su tamaño)

1. ↑ 3 Curiosidades
2. ↑ Parte de detalles
3. ↑ Animal Real
Wikia Wiki Spore

## Contenidos

wiki spore es una wiki sobre el juego con el mismo nombre spore,ustedes pueden editar y ayudar primero se conoce lo primero aquí muestro lo primero

1. Maxis
2. Spore(juegos)

## Categorías

Todas las categorías estan aquí si se crea una nueva categoría y no esta aquí favor de decirnos

* Carnívora
* Omnívora
* Hervíbora
* Criatura

## Novedades

 * AMP turtle
 * Amarken

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

   ***Spore*** es un Videojuego de simulacion de vida y estrategia para Apple Macintosh y Microsoft Windows diseñado por Will Wright que simula la evolución de una especie desde las etapas más primitivas (seres unicelulares) hasta la colonización de la galaxia por parte del ser evolucionado. Su concepto, alcance y filosofía del desarrollo han captado una amplia atención.
Spore(juegos)

## Informacion

El jugador decide el proceso evolutivo de la criatura , aunque de un modo más amplio: El jugador modela (y esto quiere decir que "dibuja" libremente la totalidad del personaje utilizando piezas que la criatura va consiguiendo a lo largo de su vida, tal como si se tratase de una masilla) y guía una especie a través de muchas generaciones haciéndola crecer desde un simple organismo unicelular y convirtiéndola en un animal más complejo, hasta que la especie llega a alcanzar un cierto nivel de inteligencia. En este punto el jugador comienza a modelar y a dirigir a esta sociedad, progresando desde los albores de la civilización hasta alcanzar la capacidad de explorar el espacio.

## Modo de juego

El modo de juego varia dependiendo de el dispositivo que elijas en

**PC**:se utilizan las flechas o bien el wasd,el cursor puede ser usado para activar algunas características (de socializaion o de ataque)

**Apple**:

## Historia

La historia varia dependiendo de que juego de **Spore** Juege

**Spore™**:Llegas a un planeta en un meteorito

**Darkspore**:un experimento que sale mal

**Spore:aventuras galacticas**:

**Spore:la batalla de los heroes**:

**Spore Islands**:

1. ↑ Spore™
2. ↑ Socializacion y Batalla

La caratula de uno de los juegos
Spore™

## Informacíon

***Spore*** es un Videojuego de simulacion de vida y estrategia para Apple Macintosh y Microsoft Windows diseñado por Will Wright que simula la evolución de una especie desde las etapas más primitivas (seres unicelulares) hasta la colonización de la galaxia por parte del ser evolucionado. Su concepto, alcance y filosofía del desarrollo han captado una amplia atención. Con estos datos, se podría decir que es un excelente experimento lamarckista.

En esencia, Spore es un juego desarrollado por EA de "evolución" , ya que el jugador decide el proceso evolutivo de la criatura , aunque de un modo más amplio: El jugador modela (y esto quiere decir que "dibuja" libremente la totalidad del personaje utilizando piezas que la criatura va consiguiendo a lo largo de su vida, tal como si se tratase de una masilla) y guía una especie a través de muchas generaciones haciéndola crecer desde un simple organismo unicelular y convirtiéndola en un animal más complejo, hasta que la especie llega a alcanzar un cierto nivel de inteligencia. En este punto el jugador comienza a modelar y a dirigir a esta sociedad, progresando desde los albores de la civilización hasta alcanzar la capacidad de explorar el espacio.

El juego primero fue revelado y demostrado al público durante un discurso en la generación procesal en la conferencia 2005 de los desarrolladores. Ha sido desarrollado por Maxis y fue publicado por Electronic Arts el 7 de septiembre de 2008 en los Estados Unidos, y el 5 en Europa y Brasil (fecha oficial). El precio del juego ronda las 49,95 € (la versión normal) mientras que en la descarga directa digital el precio sube a 56,95€. También existe una edición especial llamada "Galactic Edition" que incluye dos DVD extra ("Cómo se hizo" y "Cómo hacer la mejor creación"), un libro de "El arte de Spore" y un poster desplegable que muestra la amplitud del juego, ambos en inglés con subtítulos en castellano. EA lanzó el 17 de junio al mercado el *Creador de Criaturas* al completo a un precio de 9,95 €, y está disponible una versión gratuita desde la página oficial de Spore que contendrá un 25% de la funcionalidad de la versión de pago. Esta aplicación está incluida en el juego definitivo Spore.

La fecha de salida en España fue el 4 de septiembre de 2008. Para las plataformas PC, Mac, Nintendo DS y móviles. El 8 de septiembre surgió la versión para iPhone y iPod Touch.

La caratula de la version de **PC**
The Shadow

Level
 Gender
 Alignment
 Lived

 **DEX** | 14
 **CON** | 9
 **Max HP** | 6

The Shadow is a noble-born thief who, until recently, had never fired a crossbow (though has managed to do so to great effect, regardless). He has the responsibility of scouting out ahead of the party to ensure the path is safe.

Though he may be doubtful of the path of Chaos, The Shadow has become quite the practised rogue, he now proudly considers himself 'a footpad'.
Castle Crashers: Necromancer's Return Fanon Wikia

## Welcome to the Wiki

Welcome! This is a Fanon wiki for the Video Game, "Castle Crashers," that is by a video game company, named The Behemoth.

## Necromancer's Return: The Series

Hey! This wiki has it's own Series! Here are the Episodes!

Episode 1: Dug Up (Prologue)

Episode 2: Reveal

Episode 3: Ninja

Episode 4: Attack

Episode 5: Necromancer

Episode 6: Finale

Episode 7: All's Left (Epilogue)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Episode 4: Attack

**Long Live The Necromancer!**

"All right, Conehead, I'm here. I beat all your minions."

"What? I had no minions? I took your friend and healed him."

**WHERE IS HE?**

"Well, he is still working on healing."

As soon as he says that, you see Crimson shoot him with his arrow.

"Hiro! It's time to get the hell outta here!"

"Mwhahaha!"

TO BE CONTINUED

Next Episode: 8/28/2015
Episode 1: Dug Up

## Dug Up

You have woken up on a Pirate Ship, you try fending yourself off against the Ninjas,

they fight hard, but you fight harder. One of the Ninjas looks quite familiar, you fight closer to it and wham!

You pass out.

Now you find yourself woken up on a desert-like area.

You feel like your having some serious déjà vu right now.

Ninja comes up to you.

It was the one that looked quite familiar.

You say to him, "Who are you?"

He chuckles.

The Ninja says, "I am.."

TO BE CONTINUED

Episode 2: Reveal Coming 8/24/2015
Amarken

## En particular

 Vida:Nivel 5

## Apariencia

Pecho Amarillo incluyendo la mitad de los brazos y piernas,unos brazos conectados con aletas igualmente con las piernas,tiene 3 dedos en las manos y 2 en los pies,tiene 12 ojos y unos cuantos agujeros en su piel,unas orejas tipo shrek y unas escamas externas.

## Difficultad

Si se planea atarle es aconsejable utilizar escupida lvl 2/3 y después utilizar rasguño lvl 2/3 u otras cosas lvl 2/3 (excepto mordida con este caso se recomienda lvl 4/5)

### Curiosidades

Ocupa todos los puntos de Biomasa,por lo que no se le puede añadir nada
Blight

**Blight** is a core keyword that denotes that a unit or item is infected with disease, illness, etc. If a unit takes any amount of damage from something with **Blight**, that unit loses 1 Loyalty per round until it dies or is given a vaccine. The distinction here is that if its loyalty reaches zero, it does not go to the Wasteland, but to the Beyond. Units that go to the Beyond are dead and cannot be brought back into play. Stricken units also cannot be augmented until they are cured. This means that an infected unit cannot be given +X effects (on anything), either through actions, items, hideouts, or other units.

## Card Text

*Stricken units lose 1 loyalty per round until DEAD or given a vaccine, and loyalty cannot be augmented unless they are first cured.*

## Usage in Decks

Cards with **Blight** can be found in any color of deck.

## Examples

Glen's unit attacks Linda, whose unit has 4 Loyalty. Glen's unit has **Blight** and deals 1 damage. Linda's unit's Loyalty is now 3. Next round it reduces to 2, and the round after that it reduces to 1. Finally, when it reaches zero, it goes to the Beyond. If Glen tries to offset the recurring damage by using a Holdover Bar, for example, it will not work unless the unit is first cured with a vaccine.
Divine Craft

The **Divine** craft is blue and prefers to use the power of the divine to accomplish its aims.

## Divine Heroes

* Diradril i'Morin - L5, A5
* Vramul - L4, A6
* Uctis the Blue - L3, A4

## Divine Glyphs

The following glyphs are used by the Divine craft.

* Regeneration
* Truth
* Dexterity
* Servitude
* Peace

## Divine Units

* Paladin - (x maneuver, | attack) A5, D4, R2, M2
* Druid of the Moors 1, 2, 1, 1
* Errodian Healer 2, 4, 1, 1
* Blind Seer 1, 1, 1, 1
* Shaman - (- maneuver, + attack) 2, 2, 1, 1
* Witch Doctor 1, 2, 1, 1
* Ardent Disciple 1, 1, 1, 1
* The Vanquished 2, 1, 1, 1
* Cleric - (| maneuver, x attack) 3, 1, 1, 1
* Cardinal Calaran 3, 2, 3, 1
* Lone Monk 3, 3, 1, 1
* Huddled Masses 1, 1, 1, 1
* Priestess - (| maneuver, \* attack) 2, 2, 2, 1
* Catacan Bishop 3, 3, 1, 2
* Steady Guardian 3, 4, 1, 1
* Relentless Huntsman 4, 2, 3, 1
* Archangel - (x maneuver, \* attack) 5, 5, 2, 1
* Martyr 1, 1, 1, 1
* Fervid Crusader 3, 2, 1, 1
* Relic Master 3, 2, 1, 1

## Divine Spells and Abilities

* Angelic Intervention - Instant - one attack is repelled.
* Anointed - One unit adjacent to your Hero is immune to attack.
* Blinding Light -
* Crusade -
* Destiny Vision -
* Forced Retreat - Opponent must send one unit from the battlefield back to their hand.
* Moonstrike -
* Paralysis - Attach to enemy hero. This Hero cannot attack.
* Smite - Attach to unit. When it dies, it kills the unit that kills it.
* Stay - Instant - Enemy units cannot pass through the Gateway this turn.

## Divine Equipment

* Blade of Truth - Attached unit gains protection from Artifice spells and abilities.
* Fire Rune -
* Lightborne Cloak -
* Saladan Amulet -
* Errodian Box -
Emblem

An **emblem** is one of the most important card types in the game. Emblems are important to each faction, as they advertise what organization a person belongs to. It is like a badge, unit identifier, etc. Nearly everything in COE revolves around emblems. They are one of two main resources (the other is Gildans or Clink) used to pay for units, items, and actions.

## Emblem Coloration

Emblems are identified by their banner color to determine which faction can use them. Factions can use any emblem with a matching banner color:

* Outrider - black bannered emblemery
* Crimson - red bannered emblemery
* Legion - green bannered emblemery
* Ravenhelm - violet bannered emblemery
* Empire - orange bannered emblemery
* Any Faction - blue bannered emblemery

The blue bannered emblems can be used by any faction, *but they can only be used to pay for blue-bannered items, units, actions, hideouts, etc.* Additionally, any colored emblem can be used to pay for a card with a blue banner. Blue emblems and cards with blue banners are considered generic.

Example:

* You have a card that costs 2 blue emblems to put into play. You can either use 2 blue banners, 2 of any main color, or a combination of both to bring this card out.
* You have a card that costs 2 red emblems to put into play. You can only use red emblems to pay for that card.

## Faction Emblems

Most basic emblems used belong directly to the main factions, but there are emblems for other factions that can be used, some of which can be used only by certain colored decks (such as Special Service Legion, which is loyal to orange. Other emblems, however, are generic, like Brivatek and Tault. Blue emblems can be used by any deck to pay for generic items, units, actions, etc.
Ravenhelm

The **Ravenhelm** is an elite group of paramilitary warriors from the region of Ildoria. At the height of their power, there were always only 33 of them in the service of the Ravenhelm, but due to treachery of the ruling class of Ildoria, all of them but four were murdered immediately following the Ildorian Revolution. These four went into exile, hiding among the Verges wastelands, using their elite skills as mercenaries. They are unmatched in combat, counter-terrorism, guerilla warfare, and stealth.

## Violet Deck Style

The Ravenhelm deck is also known as the "violet deck," as the remaining Ravenhelm were of the Violet Team. Being that they are elite warriors with advanced training, the Ravenhelm have access to unique weaponry and armor, and their special abilities incorporate deadly team actions that capitalize on their specialized skillset. As the actual Ravenhelm members are small in number, they rely on help from individuals with varying skills and abilities to help them achieve their objectives.

## Influence

The **Ravenhelm**, being highly trained operatives, operate under cover of aliases, utilizing spycraft and advanced military training. They are masters of not only combat, but subterfuge, dissemination of propaganda, and guerilla tactics. They understand how to use psychology and culture to get people to do what they want. Their experience in the Ildorian Revolution, particularly how they led the country back to normalcy, is a testament to their unique ability to alter the tide of war.

## Notable Ravenhelm Characters

* Treylin Greyfell - also known under the alias of "Mr. Scott"
* Jurius Mantheon - also known under the alias of "Nine"
* Haegan Ward - also known under the alias of "Shades"
* Castus Render - also known under the alias of "The Rook"
* Nibble - Nine's pet tekira
Form

## Adminship Form

Please Copy This and Put In a Message On My Wall

Do You Have Outstading Grammer Or Problem Solving Skills?

~ Your Answer

Why Do You Want Adminship?

~ Your Answer

Do You Know The Basics Of Being An Admin?

~ Your Answer

What Do You Want To Be Called?

~ Your Answer

Do You Think You Fit The Role Of Admin? Why Or Why Not?

~ Your Answer

If You Do Become An Admin, Do You Promice Not To Abouse Your Tilile?

~Your Answer

17:30, August 13, 2015 (UTC)
Bond

**Bond** is a core keyword that denotes that a unit can combine with another unit as though they were one unit.

* Note that when this singular bonded unit is defeated, both units go to the Wasteland unless otherwise stated.

## Usage in Decks

Cards with **Bond** can be found in any color of deck.

## Examples

An example of two units that can bond is Edulon Dane and his horse, Fever. They can operate as two separate units, or they can bond and become one unit. Whenever two units bond, they combine Influence, Willpower, and Loyalty.
The Pack of Shifting Shadows

## Introduction (This whole page is a work in progress)

Salutations, fellow canines.

I'm Blitz, Alpha female of the Pack of Shifting Shadows. We are a pack that welcomes all types of hardcore canines, such as wolves, foxes, and large dogs. We dispise any canines that have a tie to slayers (Humans) or that have been domesticated at any stage in their lifetime, and will brutaly chase them away prior to entrance within our territory. Word spreads about us not allowing pups, but it isn't true. We do allow pups, but only pups that are related in some way to our ranks. It is required to have read some portion of this Wikia before joining our midst. We do have a page on clans wikia, but are more active on this. Animal Jam Clans Wikia is much to large to add anymore pages, and people are never able to find your page within the large mound of others. To add a little portion more of freedom in our pack, we allow the arctic wolf avatar. This concludes our introduction, and I hope to see you around. But stay out of our territory! (If you are interested in joining please JAG me, I'm 2004rae. Or scroll down to How do I join?)

## Avatars

Allowed avatars: Fox, wolf, arctic wolf and bunny. We don't allow any other animals, including arctic fox.

About the avatars: Foxes are principally for the Jockeys (explained below), but that can also be your species. Bunnies are for pups ONLY. Wolves and arctic wolves are principally for full grown wolves, but the normal wolf can be used as young arctic wolves or arctic wolf Jockeys. To find out what a Jockey is, scroll down to ranks.

## Colours and avatar's fur

Here are a bunch of colours, eyes and patterns you are allowed to use. The reason for no black eyes is a personal pet peeve. These are MANDATORY and violation of the colours have a rather serious punishment, like demotion. Next to the colour pallet we have patterns and eyes you are allowed to use. Please, no others! Your colour may also vary on your species. Please try to be realistic with the colour.

**Example: Normal wolves, like timber wolves, aren't white.**

## Clothing

We have selected clothing per animal type and whether or not you're a member. Please follow these choices, and don't be afraid to suggest new clothing that should be allowed!

Fox:

Paws: Gauntlets/elf bracelets, leaf armour or arm cuffs. **Elf bracelet's may only be red, black, tan or red and black.**

Head: Nothing at all

Neck: Rare/diamond spike collar, leaf necklace or a moon necklace (Your neck must have something on it if your member)

Back: Elf armour, spartan armour, or nothing

Tail: Tail armour or nothing.

Wolf:

Paws: Gauntlets/elf bracelets, leaf armour or arm cuffs. **Elf bracelet's may only be red, black, tan or red and black.**

Head
Animaljam Dog Packs Wikia

## Welcome To Animaljam Dog Packs Wikia

### ***Join The Animaljam Dog Packs wikia.***

Become A Part Of Our Wikia Family, Every Edit, Page, Ect. Counts! Create a Page, Edit, Comment and Art Requests. There Is Much To Do At AJ Dog Packs Wikia, If You Have a Concern, Request, Ect, Tell The Founder Or An Admin. Art Request Pages Are Welcome. Adminship Reguests Are Welcome.

**Wiki Rules:**

* No Swearing, If Swearing Is Found It Will Be Deleted, and You Will Be Given a Warning
* Spaming Is Allowed, But Keep It To a Small Amount
* You May Create Pack Pages, But Include The Standards
* If You Need Help Contact a Admin Or The Founder
* No Bullying, Warnings Will Be Given
* If You Have Three Warnings And Do Something Wrong again You Will Be Blocked
* Special rights Users If You Do something Wrong 3 Times You will No longer have your rights

**Pack Requirements:**

* Add Tags ( If You Want)
* Good Grammar
* Dog Desc, Of Pelt and Eyes
* Pack Names and Ranks, Must Be Added To a Pack's Page

**Staff:**

1. Founder

* Sapidiv

2. Admins

* Derpy

## Wiki Rules

We *Are* Taking Adminship Requests, Plz Fill Out This Form

Other Info.

* Art Requests Are Aloud To Be Pages
* Only Will Take A Few Admins
* Fanfictions Are Aloud
* If You Can Trying To Host a Clans Page Plz Make It On Jam Clans Wiki Animal Jam Clans Wiki
Pack of Eclipse Shadows

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
(Disbanned)

## Introduction

The moon shines down on your pelt, casting a silver tint. You walk through the forest and although no one is there, you feel eyes watching your every move. You come across a clearing, the moon shines down directly in the center of the clearing. Suddenly a beautiful silver dog with glowing blue eyes steps forward. You feel speechless and shrink down spaller then you already are. The muscular dog towers over you, her blue eyes gazing into your own. "Welcome to the Pack of Eclipse Shadows" She asks in a soft voice. You look up at her and a smile starts to form on your moon lit face. Dogs gather behind the silver female. "I am Sienna"

## Rules and Punishments

-Obey your leader=May be banned

-Respect your pack-mates=Only crowfood for 2 days

-Don't harm your any of your pack-mates=Exile or a nasty scar

-Don't leave a struggling pup to die=Exile

## Ranks

Alpha's-The two mates of the pack. Lead the pack and usually are the first to eat, battle and drink.

Beta-Deputy of the pack, second in rank and in charge. Alpha's substitute.

Spies-Dogs that go out and spy on other packs to get information

Hunters-Hunt for the pack

Fighters-Guard and fight in battles for the pack

To-be's-Hunters or Fighters in training

Guards-Guard the entrance, the nursery, and the alphas.

Healers-A dog who collects herbs to heal sick and injured dogs.

Queens-Mothers of the pups, sleep in the nursery and care for pups until they are to-be's

Elders-Oldest dogs of the pack, retired hunters or fighters

## Dogs

Alpha's- Sienna-Madeline20529

Beta- Fox-Mylifeislazyforlove

Spies-

Hunters-

Fighters-

To-be's-

Healers-

Queens-

Elders-

## Vocab

Headfurs: Humans

Crow heart: Heartless

Mousers: Cats

Flufpelts: Dogs who are cared by Headfurs

## Pack News

December 2-Pack of Eclipse Shadows asks to ally with Pack of Silent Snows

December 12-Fox joins pack as Beta

## Territory

Server: Kama

Red Valley=Coral Canyons

Shiver Mountains=Mt. Shiveer

Evergreen Forest=Sepia Forest

Den owner-Madelin20529

## Allies and Enemies

**Allies:** None yet

**Enemies:** None yet

## Dress

What to wear:

Jamiday bows, Bow and Arrows, Swords, Elf Armor, Elf braces, Leaf Armor, Leaf Necklace, Spikes, Flowers, Skulls, Fox Hats, Elf tail armor. If not named ask me

Pelt colors:

Normal dog colors, no yellow, pink, purple, blue, green. Eyes can be pretty much any color

Name Tags: Purple

## Holidays

Thank Pack of Endless Stars-Thank dead cats by circling their graves with flowers and stones with carved claw marks

White grasses- Winter festive with prey and sharing tounges

Flower peek-Festive parties with tons of prey

## How to Join

Comment:

Your name

Your username

Your history

Why?

Your wished rank

## How to Ally

Comment:

Your leader name

Your pack name

Your username

Why?

Will you help us?
Makis the Greek (Fixer)

A well-known fixture in the Seattle shadowrunning scene, Makis "The Greek" is an up-and-coming fixer with a well-deserved reputation for brutal honesty and no known incident of double-crossing. Sure, he's out for the nuyen like everyone else, and he'll definitely try to cheat you out of some hard-earned cash at some point, but he knows deaths are bad for business.

A flamboyant, charismatic middle-aged man, with a bit of an accent and a penchant for old vid flicks, Makis is fond of arranging meetings in restaurants or middle-class bars. He avoids dives for safety reasons and he always has a discreet bodyguard or two at hand.

**Connection Rating:** 5
Distorted

**Distorted** *(рус.Искаженный)*-аниматроник-человек из игры Six Nights at Lockjaw's Friends.

## Описание

Искажённый-аниматроник-человек с пробитыми дырами в костюме серого цвета,с белыми глазами выходящими из маски и остроконечными зубами.

## Поведение

Искажённый начинает свой путь из Склада, но довольно часто идёт по разным путям.Если он будет заходить слева, то его карта передвижения будет такой: **Склад - Игровая комната - Офис**. При его появлении спереди маршрут будем таким: *Склад - САМ 7 - Лестница - Офис*. При появлении из задней вентиляции офиса, маршрут будет разным: Склад - САМ 7 - Сцена - Канализационная система - Офис или Склад - Игровая комната - Офис.

## Интересные факты

* Искажённый - один из первых людей-аниматроников в игре (первый - Lockjaw)

* Искажённый является одним из маскотов, что не реагируют на диск (второй - Lost).
=OC=Aki

<div style="width:200px;height:100px;border:3px dashed orange;"> </div>

MAJOR WIP PLEASE DONT DELETE/ PLZ COMMENT IF U CAN DO BORDERS FOR ME

You stumble across a frosty, dark, lonely forest. Or so you thought. One moment your bounding around in the snow, The next your muzzle faces bloody snow along the ground. "Who are you!" A monumental ebony and tawny canis lupis snarled. You stammered and tried to run. The stranger stepped on your tail and pinned you down. "Answer me!". You finally answer. "Im (your name)" You gulp before the stranger stepped off. "Im Aki, Soldier of the Peculiar Society." You ease. Aki kept you pinned down. "Night night..." He gouged into your flank. You gasp before your final breath led to death.

 Dad
 Siblings

 Rank
 Pack/Clan/Tribe
Rampa

La **Rampa** es un obstáculo presente en la mayoría de sus juegos, sirve como un añadido para las pistas.

## Tipos de rampas

Ha continuación veras todos los tipos de rampas que exciten en la saga excite

* **Normales**: Las más comunes,son rampas faciles de saltar que pueden tener diferentes relieves,tamaños y longitudes
* **Super**: Son diferentes a las normales ya que tiene efectos únicos o relieves extraños.
* **Tansformación**: No son muy comunes,estas aparecen si agarramos el hexagono ?,si la agarramos mágicamente aparecerá una rampa de la nada.

## Técnicas

* **Aterrizaje suave**: esta ocurre cuando caemos inclinados hacia abajo en el final de una rampa,si lo hacemos correctamente,obtendremos un impulso de velocidad.
* **Buen aterrizaje**: esta ocurre cuando caemos derecho al piso una vez saltada una rampa,si lo hacemos bien obtendremos un impulso de velocidad.
* **Salto con caballito**: esta ocurre justo cuando hacemos el Caballito una vez comenzada la rampa,si lo hicimos correctamente,abarcaremos una gran distancia en el aire.
Servers of the Packs

Feel free to add in your pack

Adirondack

Aldan

Alps

Amur

Andes

Andre

Apennine

Appalachian

Asaro

Atlas

Bakoy

Balkan

Belaya

Blaze

Brazos

Bremer

Burke

Calle

Cantabrian

Cascade

Chimbu

Cimarron

Comet

Congo

Culgoa

Danube

Desna

Draa

Drava

Elbe

Flint

Ganges

Gila

Grande

Himalaya

Kama

Kilimanjaro

Kootenay

Nile

Pecos

Pensacola

Pyrenees

Ramu

Rocky

Sawtooth

Selkirk

Sierra Madre

Sierra Nevada

Tigris

Ural

Wasatch

Zambezi

Bálcãs

Cascatas

Selkirk

Serra Nevada

Wasatch

Kootenay
Jacob Knipfing

**Jacob Knipfing**, known by the alias **block0man**, is an American video game designer, member of Arcane Kids, and one of the developers of *Sonic Dreams Collection*.

## References

1. ↑ https://cargocollective.com/jacobk/Rogue-Hockey
2. ↑ http://www.piratekart.com/creators.html
3. ↑ https://cargocollective.com/jacobk
EverwindTCG Wikia

**Welcome to the Everwind:CoE Wiki**The wiki about *Everwind: Clash of Emblems*, a card game in development by
Janden Hale in conjunction with Darkana Games.

**Everwind: Clash of Emblems** (often abbreviated "ECE") is a card game based on the Everwind series of books by Janden Hale. In it, players act as one of five legendary factions vying to defend and build their reputations. In this post-apocalyptic sci-fi/fantasy setting, the world is dying and one of the primary means of survival is by banding together. Your emblem is all that matters, and the stronger the faction, the greater one's chances of survival. Do battle as one of these five factions by pitting units against each other, utilizing every available resource at your disposal to gain the upper hand. May your emblem endure...

* Emblems
* Hideouts
* Units
* Actions
* Items

**Common Terms**
* Arsenal
* Wasteland
* Reputation
* Loyalty
* Influence
* Willpower
* Clink
* Keywords
* Faction Units
* Creatures
* Nobility
* Military
* Outlaws
* Mercenaries
* Assassins
* Mystics
* Artisans

**Action Types**
* Augment Actions
* Impair Actions
* Intrigue Actions
* Mystical Actions
* Poison Actions
* Blight Actions
* Wind Actions

**Item Types**
* Weapons
* Armor
* Books
* Provisions
* Relics
* Poisons
* Atlicana Cards
* Utility Items
* Special Items

## File:Gateway Header About.png

**Glyphmaster's Gateway** is a card game based on the Everwind series of books by Janden Hale. In it, players seek to force as many of their own units through a magical Gateway. The card game incorporates an element of maneuver and attack.

* Heroes
* Glyphs
* Units
* Spells and Abilities
* Equipment

**Resources**
* Gateway Rules
* Crafts
* Reputation
* Loyalty
* Influence
* Willpower
* Clink
* Keywords
* Faction Units
* Creatures
* Nobility
* Military
* Outlaws
* Mercenaries
* Assassins
* Mystics
* Artisans

**Action Types**
* Augment Actions
* Impair Actions
* Intrigue Actions
* Mystical Actions
* Poison Actions
* Blight Actions
* Wind Actions

**Item Types**
* Weapons
* Armor
* Books
* Provisions
* Relics
* Poisons
* Atlicana Cards
* Utility Items
* Special Items
Kevin Bacon

## Kevin Bacon

### **Wild Things (1998)**

Details to come.

**Genre:**Crime / Drama / Mystery

**Bonus:**?

**Should I make it a movie night with friends?**

Sure, why not?

**What did we think?**

It's Wild Things, you've seen Wild Things, right?

### **Hollow Man (1998)**

Details to come.

**Genre:**Sci-Fi / Thriller

**Bonus:**?

**Should I make it a movie night with friends?**

Sure, if you're in the mood for a thriller with an infrared penis.

**What did we think?**

This movie freaked me out.

(All times are approximate.)