Alchemy Deck

The cards have been divided into the following categories:

#### Classrooms

A Classroom there students can quickly improve their Enchantment skills. This room is assigned a teacher.

(2) Sculptor's workshop. The student working on the golem has a low chance of generating an "Unfinished Golem" card.

A Classroom there students can quickly improve their Potion skills. This room is assigned a teacher.

(2) Practical work. Allows students to produce alchemical reagent while studying.

A Classroom where students can quickly improve their Runes skills. This room is assigned to a teacher.

(1) Illuminations. Students have a small chance of winning the "Applied" trait.
*(1) Methodology. Lawful students learn 30% faster.*
*(2) Rune trade. The students make a bit of Gold by working here.*
**Contacting the** Kingdom **through the local faction menu might give an opportunity to gain +15 reputation if your university has at least 1 Runic Scriptorium.**

#### Utility rooms

A room in which a nurse can increase the Life of your students and cure magic aberrations.

*Up to two students can work at the library to strengthen their best magic.*

*Classroom that generates mana according to the level of the students. Generates a lot of mana if the students are very skilled. This room is assigned to a teacher.*

**Contacting the** Kingdom **through the local faction menu might give an opportunity to discard an Observatory card from your hand to gain +500 Alchemy mana and +500 Arcana mana.**

#### Decorations

*Active Characters in this room plan their day, which prevents their needs from increasing by burst for a long time.*

*Characters activity in this room enhances your reputation with the Adventurers Guild.*

*Increases the chances that new students will be half-orcs.*

#### Shelves

*Active characters in this room have a chance to generate component cards.*

#### Artifacts

Potion cards played are 40% more efficient.

#### Relics

*The active characters in this room have a chance to generate Alcool component cards.*

*Active students in this room slightly increase their skills in Enchantment.*

*Active students in this room slightly increase their Rune skills.*

*Reduces entire school maintenance costs by 25%.*

It is possible to get this card through achieving the Golem Manufacturer Future.

#### Equipment

*When a student has at least Enchantment and Runes at level 1 he receives an Alchemist Talisman. Now he produces 30% more Alchemy mana while studying.*

#### Cauldrons

*Active characters in the room see their Hunger, Tiredness and Boredom slightly decrease. This is not enough to cancel out their natural increase.*

#### Animals

*Active characters in this room generate Gold.*

*The blue dragon is moving around the school. Active students met will learn Alchemy more effectively for a few minutes.*

**Contacting the** Kingdom **through the local faction menu might give an opportunity to gain +5 Prestige if your university has at least 1 Dragon.**

*A creature that moves around and gradually cleans the room it walks through.*

#### Teachers

*Definitely improves a teacher. This teacher's pedagogy becomes excellent and he receives three random positive traits.*