recursal/Fanatic-Fandom huggingface dataset:
New Eden (δη)

After Dave releases New Eden back in Arvine, good ol' Eden spreads throughout Dave's alternate timelines. This is what brings New Eden here.

# History

They are briefly fought against when Dave and Mark team up during Part 1, in an attempt to stop them unleashing a global chemical attack on major oil, coal, quarrying etc. business owners, including Mark. They also planned on killing many major government members and royalty. Dave and Mark do manage to stop them, however, before Mark goes back against Dave and arrests him.

They feature much more during Part 2. After the character Serena Vasco is revealed, and the fact that she has been working to uncover lots of the crime running across the planet, she meets Kaelyn Shardfast. There it is revealed that the New Eden Movement had in fact infiltrated the crime ring Dave worked for in Part 1, and were running various hits on establishments around London. The whole story tells of how Kaelyn and Serena work to fight against them, without alerting James and Ian to their alliance.
The Elderfall

## Summary

The Elderfall is the main event of the last 'episode' set on Arvine, called, imaginatively, 'Arvine'. It starts in 10e 475, and ends in 10e 476. It is the 10th 'episode' of the 10th age This is one of the many episodes that has been completely written in the brain, and has no written down plot anywhere. APART FROM HERE, AS OF NOW.

## Plot Summary

It starts during an attack on the resurrection's camp by bandits. The homestead is on fire, the supplies are everywhere. Mark and Jonandorf stand back to back, fighting against several of the aggressors. Revan, Laure and the Oracle are outside the camp, shooting them left right and center. After a few minutes the assault is over. However, once they regain their footing, they notice that Dave is no-where to be seen. Upon closer inspection, they notice a marking on the bandit's clothes. This marking is from a nearby clan based in Holda'ir. However, they agree that given the bandits had cars and they accidentally broke theirs last 'episode', they probably can't get their in time to help Dave.

This is where Avos comes in. Luckily he happened to have been around the Holda'ir area. While he probably wont get there before the bandits, he will most certainly get there before the others. Using one of the last Centa ósanwë PATs that Dave made, they managed to make contact with Avos, and asked him to go and help Dave. He agrees. Two days pass. Avos arrives at the bandit's HQ, the old Madreio temple, and proceeds to discover a large organisation running there, with Dave captive at the top. Avos manages to sneak through. At Dave's holding cell, he breaks the lock and helps Dave get out. However, just as they are leaving, the bandits spot them. There are too many to fight. Due to Avos' immortality, he sends Dave away in the worn-out car he came here in, and blows himself up using some High-Density explosive. However, there is a problem. The Madreio temple has something underneath it. Due to the amount of black magic being performed there over the ages, a rift straight into the Alteria had formed. Avos gets sucked in as he blows up the bandits. Dave notices this rift, and guesses what has happened to Avos and so goes to return to the others. 2 days pass. He breaks the news to them, and they agree to not go near the portal due to it's danger.
Desdemona

Initial Desdemona sketch

Desdmona is a recurring character across the Arvine timeline. She has physical appearance of a 12 year old girl, however in reality she is infinitely old. She serves the purpose of all the Valenmar, to protect the boundaries between the different realms of the Alteria. At her creation, she was assigned Arvine and the realms that go with it, e.g. the Milas Cluster.

## Incidences

### New Eden

New Eden, the trans-chronic being which is essential to Arvine's overruling plot, is found by Dave, Jon, Revan and Mark trapped within a planet. Revan discovers carvings within the planet which describe that there is in fact some sort of entity trapped within it. Unknown to those present, one of the group that trapped New Eden within the planet was Desdemona. New Eden's time-travelling, cross-plane abilities made the Valenmar decide it was too powerful to be allowed free, despite the fact that New Eden is a fully sentient, conscious being.

### Jonandorf

In 3e 97, Jonandorf gains the ability to break the fourth wall. This rather upsets Desdemona. She travels to hell in an attempt to terminate him before he can cause any trouble. For the most part, she walks through with ease, brushing aside Hell's soul-based security. However when she meets Jonandorf, Mark steps in, and with his physical form, stops her and banishes her. Thus begins a long love-hate relationship between her and Jon.

### The Elderfall

When Erebus is summoned, he has the ability to break the fourth wall and the intent of overtaking the entire universe. As such, Desdemona steps in to stop him, and along with Jonandorf, uses her powers to trap him on the character's side of the fourth wall, allowing them to fight him and use the power of New Eden to send him into the past. However, in restraining such a powerful being, it uses up her life force and causes to her to fade from existence.

### RedShark

When she discovers that AvoTech and Vasco CoCoa are working together on the New Eden artifact, she makes contact with Lúamillë, who in turn sets the Oracle the task of disrupting this. The Oracle achieves this by ordering a hit on Vasco.
Sir Greginald the Gregarious

Sir Greginald the Gregarious was a gentle soul, a knight of Eindothlond at the start of the 4th age.

## Honours

Sir Greginald, or Greg Grahald to his friends, was a gentle soul. He spent most of his life as a simple farmer, managing his home with his wife and no children until he was 55 annos old. Therein his wife died of an awful disease, so he abandoned the farm and went to join the army. The officials were skeptical at letting him in, but they were feeling pretty desperate and so he joined a local defensive legion. Greg served another 20 annos in the military. He gained fame, and through it his title, by being the only member of his regiment to not kill, or even harm, a single person throughout his entire service. He was popular and well know in his local area, dying peacefully at the ripe old age of 75, and given a full military funeral where he was granted his own honour: 'The Pacifist's Cross'.
Avos Dakesh

Lord Avos Dakesh was the head of the Dakesh Dynasty, and absent ruler of the city state of Meer'lin until his death at The Elderfall

## Early Life

### Childhood

Born and raised in Dakeshi Palace, Avos was a lonely child, secluded from others of his age and educated in solidarity.

## AvoTech

See AvoTech
Avos Dakesh is the Founder and Head of the Executive Board of AvoTech, a firearms and Technological Research and Development company.
The Tenth Age

## Summary

By the 10th age, the whole world has been messed up. But oh well.

## Timeline

* *1 - **E.p: Re-Civilize*** The Circle try to recover from the Dauðadagr War
* *73 - **E.p: Survival*** Its a harsh new world out here
* *147 - **E.p: Bandits Return*** The age of bandits is back, and they have the Necromancer's Circle in their sights
* *204 - **E.p: Social Issues*** Once again, the group is beginning to fall apart
* *254 - **E.p: Death of a Traitor*** Jon kills Tamurel after she breaks the S.C.D
* *295 - **E.p: The Null*** We see the Null again, as a portal opens up
* *303 - **E.p: Jhenuier's Return*** Miguel Jhenuier returns to Arvine, resulting in the death of Lor Metal-Bones
* *363 - **E.p: Old Lang Syne*** Its been a long life for everyone
* *437 - **E.p Roll Call*** The Council summon the Necromancer's Circle to get everyone back together
* *476 - **E.p: Elderfall*** The Elderfall: The destruction of Arvine as it is sent back in time
Wardric Exvarian

Wardric Exvarian is a semi-major character introduced in Ο Eg. He is known as a business agent who introduces the main characters to space, and helps them re-establish their companies.

## Personality

Wardric is renowned as a bit of an eccentric. He treats everything rather enthusiastically and as if it was a sales pitch.
Galactic Age Rho

## Timeline

* *1 - **E.p:*** **The Thief** The new emperor, Maunicalius, starts a crusade to track down the Necromancer's Circle.
* *15 -* Azarea dies, after being tortured for 12 years by the Galactic State
* *441 - **E.p:*** **Death of a Liar** The emperor is assassinated by a crew involving Revan, Mark and Jon, resulting in the other member of the crew, ZT-598-0X becoming emperor before betraying Revan
* *441 -* Revan is executed for high treason against the Galactic State
Alternate Canons

## Summary

There are several different canons spanning across Arvine's stories. Some of them are set in different locations, some of them feature different characters, but all of them are interlinked in some way. This strongly links in with the Alternate Canon Theory.

## Canons

Here is a list of all the known canons currently:

* Lore
* D&D, Main Game
* D&D, Alteria
* D&D, Space
* D&D, Seventh Age
* Memoirs
* The Legend (Dave)
* The Legend (Mark)
* The Legend (Ian)
* Wardric's Woeful What-ifs
* D&D, Arcane Schoolwagon

## AA-AB Quantum Entanglement

Quantum Entanglement is a concept in quantum physics where two particles are linked, from any distance across the universe. This is caused when the particles were together during the big bang. AA-AB Quantum Entanglement is slightly different. Souls are made of AA and AB particles, as named by RedBlock. AA and AB particles are found in clusters in the Alteria, before they are linked to one of the planes. Within these clusters the particles are paired, one AA to one AB. When they are distributed into souls (Selected all from one cluster) the two particles never go to the same plane. They can never enter the same plane as the repulsion between them is too high. But these particles retain a link when they are in different souls. Through this, souls can be linked to another in a different plane, or a different canon. They can also be linked more than two ways, as certain particles retain links within the soul while other particles retain links with other souls, leading to a large ring of sorts, of interconnected souls. Sometimes, these connected souls are clearly related, and form virtually the same person. For example, Dafyd Rickardson in Arvine to Dave Richards in the legend, or Mark Madreio in Arvine to HIS legend equivalent. They also link together people in different Arvine canons, such as virtually everyone in the lore canon to their D&D equivalents. Sometimes, the links are less easily seen. Examples of this include Tamurel Skavo to Serena Vasco and Laure Morwen to Jade Madreio. Every now and again, certain things happen here, such as when John Andorf Richardson delved in the Arcane arts in the legend, where the Arcane was never meant to be investigated, which resulted in his equivalent's soul, Jonanadorf's, to be allowed to break the fourth wall.
The Third Age

## Summary

Hey, guess what! This is the third age! The age that is the third! Where, yet again, nothing interesting happens because I don't write enough!

## Timeline

* *1 - **E.P -*** **Vasco's Reign**
* *40 -* Scarlet Elemnin is born
* *42 - **E.p -*** **Shizdabiz** The Underloaf takes over Shizdabiz

***E.p -* Scarlet (1)** Scarlet is adopted by a couple from Lifin
* 5*7 - **E.p -*** **Scarlet (2)** Scarlet runs away from home
* *97 - **E.p. - Four*** Jonandorf gains the ability to break the fourth wall
* 4*13 -* Avos Dakesh is born.
* *482 -* Sanya Falathiel is born
* *510 -* Creaheath is founded
* *512 -* The Don-Kan civil war ends, peace is declared.
Isle of Elders

The Isle of Elders is the fourth largest island in the Inner Sea. The island derives its name from the fact most young people leave the island to find work on the larger islands or the mainland leaving the aging population by themselves. Nether Cleypeel is a a town on the island. The Isle off Elders is within the domain of the Kerstin clan.
Dolmen Builders

The Dolmen Builders were a collection of tribes that inhabited the region between the Midland Mountains and the Forest of cairns.

## Culture

Theirs was a religion focused strongly of the veneration of their dead. They erected dolmens of stone to inter the best of their tribes deceased so that their shamans could commune with them during times of stress. as such these dolmens functioned as mediums and to desecrate them was looked upon with horror.

During the Velorian Conquest the Dolmen Builders had already been on a decline towards extinction. cultivating the land and expanding their villages would ultimately serve as dolmen builder's undoing. Their lands were situated below the mountains the Cave Dwellers made their homes. The Cave Dwellers would conduct frequent raids upon these villages. Though the dolmen builders could make weapons of flint, bone, and flint, they could not properly defend themselves against the ambush tactics the cave dwellers utilized. So the dolmen builders uprooted themselves and attempted to migrate away from their attackers. So as the Wideface followed the migration of woolly rhino, the cave dwellers followed the dolmen builders.

## Relics

Numerous dolmens and barrows still stand in regions of the Midland Mountains and the Forest of Cairns. Most of these places have been looted by treasure hunters and are little more than piles of stone. Greywinter Dolmen derives its name from an ancient dolmen situated on a hill it is built near.

The Derelicts of the Isles claim to be direct descendants of the Dolmen Builders who took to the seas.
Stony Point

Stony Point is a port city located along the shores of the Inner Sea. It is governed by the Nestor clan who live in the stronghold called Nestor's Drop. Stony Point boats the second largest harbor in Inner Sea behind Hooks Hilt. The city lies at the end of a cape that is treeless, windswept, and stony. Only small patches of land is used for grazing sheep. All the wealth of the city comes from its trading and fishing. The game of Tiles was invented here by sailors.

## History

Stony Point has been a continually inhabited settlement for the past three thousand years. Originally a Stoneborn fishing village it was the first settlement the Velorians took by force. The Stoneborn chieftains convened after Stony Point fell and decided to side with these aggressors instead of continuing to engage in resistance.

Stony Point was held by the Tromso clan for a century but lost it to the Brey clan during the Battle of Stony Point. The Breys held the city for another two centuries before entering into the era known as the Wars of the Sea Kings when Stony Point changed hands between the clans of Medrick, Cockwell, Downderry and Cerrigen all within the span of a few decades. Finally the Nestor clan obtained the city through a political marriage and held it when Donnis Flinn was crowned High King and the turmoil of the Inner Sea was quelled.

Lady Gwendolyn Nestor heard tails of the pirates and raiders that were wreaking havoc along the harbors along the Emeraldine's north shore. Though Stony Point was naturally protected by its location in the Inner Sea she pondered building up her city's defenses. Gwendolyn commissioned the construction of her stronghold built upon a promontory near Stony Point that overlooks the Inner Sea. The stronghold was posthumously named Nestor's Drop after she was blown from its battlements during a storm.

During Queen Helicent's Rebellion, Lady Gwyneth Nestor supported King Alster Cirne. She turned the Greyhouse into a prison where suspected queensmen were brought, interrogated and tortured. She ordered the execution of hundreds of men by beheading in the market square. The spectacle earned the place the gruesome name the Bloody Square henceforth. Greyhouse still operates as a prison that holds smugglers and pirates.

As the Inner Sea's bustle of trade grew, Stony Point's advantageous location benefited its city coffers tremendously. Merchant guilds sprung up along its wharves which would obtain the privilege of working directly with the Nestor clan. Ships not only from around the Emeraldine but throughout the world can be seen moored to the quays and docks of Stony Point.

## Notable Locations

* **Nestor's Drop**, stronghold and seat of the Nestor clan.
* **Greyhouse**, originally the governing seat of Stony Point until it was refurbished. Now serves as a prison.
* **Bloody Square**, market where hundreds of beheadings occurred during Queen Helicent's Rebellion.
* **Merchants Guild**, located along the wharves.
Stoneborn

The Stoneborn, or *Burreni* as they refer to themselves in their own tongue, were integrated more so than any other native tribe of Emeraldine. The origin of their name comes from a creation myth that describes how once in times immemorial a race of beautiful and fair people walked the forests and glens of the land. The stones became envious of the beauty they saw and through sheer will formed themselves from stone into the fair ones’ image. Thus the Burreni are literally the progeny of the earth itself. This belief forms the core of their animistic religion. Many Velorians scoff at this myth because they do not see the Stoneborn as exceptional in beauty.

Allying themselves early on with their Velorian conquerors allowed them several privileges. One of which was keeping their native tongue. It is spoken by village elders during writes of ceremony. Prior to the Velurian Conquest, the Stoneborn were engaged in a series of skirmishes over land with the Wideface People. The Stoneborn realized early on that an alliance with the people from across the sea could benefit them. Trading secrets of the land in exchange for some autonomy worked out well for them and as such the Stoneborn evaded the genocides other races were subject to. Because of their help, the Velurians were able to discover the secret hideouts and redoubts of the enemy Wideface and extinguish them.

The Stoneborn make up a majority of the peasant class but many have married into the Velorian clans, insuring their descendants a more affluent future. Most people of Burreni heritage live in the wolds and the West Hills. Powerful Stoneborn chieftains often marry their daughters into clans such as the Highfield, Gower, Strongwise and Ossory. The Burren clan is descended from a legendary hero of the Stoneborn people who served as Fintagian Guard and rescued Queen Rowena Highfield from an outlaw brotherhood. In return for his bravery she gifted him rights to marry and own land, rights specifically forbidden from members of the Fintagian Guard as well as the peasant class. While at the time the Stoneborn hero was loved by many so this transgression was overlooked. The set precedence would incur problems in coming years though.
Tromso

The Tromso clan is one of the Nine Clans that were lords in the Old Kingdom. They made the exodus with King Velor and were among the principal clans responsible for driving the Stoneborn tribes out of the cape they first made harbor on. As per right of conquest they claimed the cape as their kingdom and built the city Stony Point and erected their stronghold the Greyhouse as their seat.
Ramar Jhenuier

Ramar Jhenuier is an antagonist of Arvine. He is most well known of the Arch Mage of the Wizard's Guild.

## Character

Ramar is a dedicated practitioner of the Arcane Arts. He is a firm progenitor of education, and believes in the right to practice any disciplines an individual may wish.

## Relations

### Allies

* Laure Morwen
* Avos Dakesh (9th Age)

### Enemies

* Elrohir Nefalas Nolitari -
* Mark Madreio
* Jonandorf
* Tamurel Skavo - During the Battle of Albion in the Wizard Wars, Tamurel had a showdown with Ramar, after the intense fight, the Arch Mage was vulnerable due to fatigue, Tamurel took this opportunity for her act of vengeance, impaling him with a sword and incinerated him with her draconic abilities. When he is resurrected, he discovers that Tamurel dismantled the guild and illegalised the arcane arts. This starts him on a path of revenge against Tamurel, both for himself and his guild.
* Revan Skavo
* Vician Carter
* James Vasco - During the late 4th age, the wizards guild was expanding rapidly through its skills and power. The growing guild drew the eyes of the monarchy towards them, causing the monarchy to insist on a surveillance of their members, via the establishment of the Royal Arcane Inquisition. Ramar himself was provoked as he believed it was a violation of freedom, causing the spark of the Wizard Wars.

## History

#### 4th Age

Ramar was born in to the Jhenuier dynasty and lineage in 4e 721. By the time he was 18, he had taken over the title of Archmage of the Wizard's Guild, and rapidly began expanding it out internationally. He had frequent clashes with James Vasco's Royal Arcane Inquisition, established to combat the expansion of the guild. After Vasco shuts down the guild establishment in Albion, he starts amassing military power and planning all our war. Thus, the Wizard Wars begin between the Guild with the outlying countries and the mainland. The war lasts for several years, until in 4e 763, where a battle begins in Albion. This results in the death of Revan Skavo and James Vasco, and also Ramar being killed by Tamurel Skavo.

### 6th Age

At the end of the 6th age, Ramar is one of those resurrected by the Council of Erebus. He has a clash with Revan, Tamurel and Vasco, before Mark manages to split them apart. He begrudgingly helped the group escape the compound. When they got out, he took part in the location of Dave and by extension the assassination of the king. This brings him into the 7th age.

### 7th Age

Unlike some of the other members of The Necromancer's Circle, he chose to avoid any sort of affiliation with RedBlock. He and Laure went their own way, and decided to do some research into history since they left. They found out that they did find out about Laure's killing of Tamurel, and also about the Magician's Guild. It was also revealed to them that a new criminal underworld had formed in Arvine. They decided to go to these criminals for help and protection from RedBlock and co.
Oldstones

Oldstones is a road built by King Hurmon Ossory. It was once called Hurmon's Road when it was the popular method for trade. after the Deluge, Hurmon's Road became inaccessible in many areas. It has since been referred to as Oldstones. It connects Rivers Rest with towns like Rillish Water, Wold Morne, the Commons and Hooks Hilt.
William Wren

William Wren is a dick. A halfling business who serves as Senior Coordinator of RedBlock Network, he is just a dis-likable character.

## History

Born in 7e 97 in Donione, Tawood, he lived a very comfortable life as a child. He came from a wealthy family who had made valuable investments in VlinTech back when it had first been set up. As such, he was born with a lot of money potentially going to him in inheritance, as he was an only child. He did fantastically at school passing with 11 A\*s. He went to University in Altimniosh, graduating with flying colors, before moving back to Tawood. There he got a job in RedBlock networks, as a general technician aged 22. However Wren was a shrewd businessman. Knocking off his commercial opponents, he quickly rose through the ranks, until in 7e 124 he ended up on the Network managers board, wherein there was an annual meeting at RedBlock HQ. It was in this capacity he met David Richardson. Richards attended a couple of the meetings across the 3-day course it ran in. At these meetings Wren grabbed his attention. His abilities to talk and manipulate the circumstances into his favor was something Dave though could be very beneficial to RedBlock.

Dave did, initially, like the guy. He though that William had potential and charm. As such, he ended up working actually in RedBlock HQ, the permanent liason to Dave, in 7e 125. Within 5 years he had become head of RedBlock Network, sitting on the main RedBlock panel, alongside Dave, Revan, Tamurel, Suzie Spencer, Grant and Carl.
Greyhouse

Greyhouse was the seat of the Tromso clan for a century. After the Battle of Stony Point it was captured by the Brey clan for another two centuries. When the clans of the Inner Sea entered into a period known as the Wars of the Sea Kings, Stony Point was captured and recaptured, changing hands between the clans of Medrick, Cockwell, Downderry, Cerrigen, and Nestor all in the span of a few decades. It ceased being a seat of governing during Queen Helicent's Rebellion when it was turned into a prison for queensmen rebels. The dank cells of its dungeons were a striking contrast to the pleasant upper rooms the nobles once resided in. It has continued serving as a prison to this day, holding smugglers and pirates.
Towns

* Angarrack
* Billows
* Bisterberm
* Bonestrewn Dells
* Brey-under-Skyre
* Brierwhite Bend
* Brightmire Grove
* Broken Tusk
* the Buckets

* Cerrick

* Cirlos
* the Cloisters
* Cobblebridge
* Coldcliff
* the Commons
* Condurrow
* Connon Downs
* Cottonpond Mills
* Crowspire Keep
* Currish Point
* Deep Pool
* Demons Grief
* Ghostwhisper Rock
* Greenthrone
* Greyweep
* Greywinter Dolmen
* Doddycross
* Dustongood
* Farwatch-by-the-Fire
* Fells
* Forley
* Forlorn Sceptre
* Geffs Ledge
* Gunceford-upon-Mudd
* Halftable
* Hempstitch
* Hethergrey
* High Henge
* Hightide Keep
* Hooks Hilt
* Horned Heights
* Horntree
* Ice Rift
* Ingrods Solitude
* Merrow
* Midgemere Grove
* Mistwood
* Monfryds Hill
* Moorside Mills
* Morwenstow
* Lonely Vigil
* Longharbor
* Looming Pines
* Lost Shelter
* Lower Woodley
* Lowther
* Mongrels Womb
* Murmuring Rock
* Musselbeds
* Nine Stones
* Norridge
* North Shore Point
* Notch
* Ockney
* Old Brier
* Old Moorings
* Oligo
* Oswyns Neck
* Owls Roost
* Pine Cover
* Plumm
* Risleymont
* Rillish Water
* Rivers Rest
* Rockland
* Rogosten
* Roote
* Rough Crossing
* Selkiesdrift
* Sentinel Overlook
* Shells
* Shoretown
* Shrouded Egress
* Silvergrove
* Skyruin
* Skerries
* Smithstone
* Songburrows
* the Stab
* Strid
* Stonesong
* Sunderhome
* Tidewood
* Tillery
* Upmoor Green
* Upon Dunes
* Undertow Mottes
* Vinetersfield
* Vultures View
* Westkeep
* Whitecrown
* Winds Hope
* Wold Morne
* Wolfstone
* Woodhedges
* Woodhill
The Alteria

## Summary

The Alteria is the Arvonian name for the place that holds all the different planes. Every different plane has their own notation, using the greek alphabet. These were named by the Valenmar. They are all also assigned a member of the Valenmar.

## Notation

### Arvine (And Affiliated)

* Arvine/Xynrear (Lore) : ααβτ [Desdemona]
* Arvine (D&D Main) : ααβδ [Desdemona]
* Arvine (D&D Alteria) : ααβθ [Desdemona]
* Arvine (D&D Misc) : ααβλ [Desdemona]
* Arvine (D&D 7th Age) : ααβρ [Desdemona]
* Arvine (Ramar) : ααγς [Desdemona]
* Arvine (Wardric's Woeful What-Ifs) : αακδ [Desdemona]
* Nolach : α
* Nesemphit : β

### Earth

* Earth (Dave Legends) : δη [Malinta]
* Earth (Mark Legends) : δμ [Malinta]
* Earth (Ian Legends) : δρ [Malinta]
* Earth (Reality) : γ [Fuscia]
* Earth (Memoirs) : χυε [Fuscia]

### Yggdrasil (The World Tree) : οθγα [Hypatian]

* The Faewild : οθγα-β
* The Prime Material : οθγα-α

### Milas Cluster

The rest of the Milas Cluster are notated according to the main plane that it's based around. The Milas Cluster is the primary cluster of realms within those planes, as such, the notation is simple. Within these notations, X represents the notation of the primary plane.

* Hell : X - α - α
* The Faerland : X - α - β
* The Void : X - α - γ
* Halivarnis : X - α - δ
* Mount Dusklight : X - α - ε
* Fort Cilamun : X - α - ζ
* Birchleaf Island : X - α - η
* The Underloaf : X - α - θ
* Earthsky : X - α - ι
* Wolfblood Forest : X - α - κ
* The Eyre : X - α - λ

There are also realms that exist outside of the Milas Cluster, but are also not alternate versions of one another. Due to their associations with a respective plane, they also maintain the X notation.

* Môlvôr : X-θδυ
* The Null : X-ζκξ

## Alternate Canon Theory

First told by Erebus at the end of the 10th Age, this theory states that every single thing exists somewhere in the Alteria. This means that every single story ever written, every single dream, does exist. This could lend its hand to the general concept in several different stories. For example, here on earth, they are known as 'Parallel Universes'. In D&D, it is known as the 'multiverse'. And there are countless other examples around. For a full list of the different known canons, check the Alternate Canons page.
Richard Parker (Earth 130894)

Richard Parker
 Age
 Alias(s)
 Affiliations
 Abilities
 Citizenship
 Status
 Height
 Eye Colour
 Hair Colour

## **History**

*"If this thing comes into contact with any living thing, it could put potentially put the Planet in danger. You've witnessed what Oscorp will do to gain an edge, Edward. We have to somehow get this back to where it came from before Norman Osborn get's his corperate hands on it."*

**Richard Parker to Edward Brock Sr. regarding the Symbiote.**
Tuesday the 17th

**Directed by**Glenn McQuaid

A group of four 20 year olds, Joey, Spider, Samatha and Wendy have planned a camping trip in the woods. Joey has decided to film the whole trip. But they quickly find something strange about Wendy. Beside the playful jokes as they hike through the forests, her 'jokes' are more cruel and sadistic in nature. At one time, she tells Joey they will die after he flirted with her. She also mentioned that things have happened in these forests. Wendy is the only one acting strange, the camera is too. At moments, the image becomes distorted and at few occasions show things that aren't there. As they arrive at the lake, they change clothing and jump in the water. Once more, Wendy alluded to strange tragedies and their immiment demise. Spider and Samatha wander off but ended up killed by weird creature. It has the seize of a man but unknown reasons, the view of it is obscured by Tracking Errors. Joey is horrified by this as he discovers that Wendy wasn't joking. She explains that her friends were indeed killed by the creature last years and that she brought them here as a bait to lure him out. The reason for this was to get even with the killer as she was the lone survivor of that previous killing spree and deemed crazy by the police when she told them what the creature was capable of. But now she will have prove and the lifes of her new 'friends is an acceptable prize. Before he can do more then being disgusted by her, his throat is slit by the killer.

Wendy manages to run away with the camera but is taken out by a booby trap. The trap only hurts her slightly and she is able to get up. The killer gets close to her but she lures him into a trap and impales him on stakes. Believing she finally has won, she gloats about it. Happy that she has finished that what she has come to do, she leaves. This proves to be a bad idea as when she looks around the creature is gone! She don't get anytime for regret as the creature attacks her from a tree and beats her with the camera before killing her. The obscure creature continues with eviscerating her body in order to inhabit it.
Helios 9

Helios 9 is a space station, built by M-Corp in Π Eg 425. It acts as the headquarters of the corporation, and houses about 100 million residents.

## Structure

Helios 9 consists of 3 concentric tori. Each are connected by a series of corridors, placed seemingly randomly about the structure. The largest of the rings has a diameter of approximately 60,000 kilometers. The station is designed to be placed into geo-synchronous orbit around a Class C planet (About the size of Earth). In terms of material, it is built out of a large majority of metals, and some synthetic minerals created by M-Corp. Within the station are several different departments: factories, living quarters, offices, reactors, farms, engines, armories, everything it needed to be fully self-sufficient. It was not heavily weaponized, merely shielding and some defensive turrets. It had several large, dedicated hyper-drives, and could travel at a speed of about 1 KLv. However it did have limitations. Due to the immense size of the station, it could not travel to a free-standing location, rather it had to be tethered to a planet, as not even the computers they had available could perform the necessary calculations with enough precision to avoid the station collapsing upon movement. As such, the station had tethering ports on its in inner most ring, which had to be linked with sister ports on the planet's surface. This allowed it to enter the planet's orbit, which also gave the centripetal force necessary for artificial gravity.

## Creation

Now, this was made by Mark, so no questioning the creation is a bit dodgy. In Π Eg 384 Madreio discovers an as of yet un-named planet. It was inhabited by primitive humanoid creatures, which did not have access to space travel or any sort of modern technology. However, they seemed intelligent and proficient in the arcane arts. Mark broadcasted to the whole planet an offer of a new life, new technology, without the need to hunt or gather food. This broke all sorts of laws set by the Galactic State, but Mark didn't really care. Nearly every inhabitant of the planet took him up on the offer, and so M-Corp and their new employees got to work on the planet, deconstructing it bit by bit, using magic to transfigure the material into new metals and minerals that were then formed by the massive work force, and helped by immense space ships, into the rings of Helios 9. Eventually, after 41 years of construction, the station was complete, and the planet it was made of no-longer existed, the inhabitants rehoused in the station, and brought into the society of the State. It's first orbit was around the planet of Lortelius-Prime, where M-Corps ground-based headquarters was situated.
West Hills

West Hills is a region of the Emeraldine located, as its name implies, in the western lands where the hills separate the forests of the midlands and the seas of the further west.

## Geography

Consisting of rolling hills and fertile valleys bordering the Land of Pines to its east and straddling the shore of Redwater Bay on its west. multiple rivers have their springs in the West Hills such as the Rippling Sorrows, the Rivenbough, the Westwending, the Silverseed and the River Nethi.

The general shape of the West Hills follows a mountain range that stretches from the Cape of Demons in the north shore to the miry lowlands near Wold Morne in the south. The highest point along the range is a mountain called Skyre.

The Trundle is an ancient road that hugs the mountainside and passes through the range near the castle of Nine Stones Hill. Other castles that lie on the Trundle are Westkeep, Welkinspire and Tor Megrim. Settlements nestles in the valleys include Anvil Rock, Clearpond, Rushy, Songburrows, the Commons, Brey-under-Skyre and Because of the numerous hills and mountains, its borders are easily defensible from invading forces. This hasn't saved the West Hills from suffering many internal struggles between its clans whose keeps are scattered over many hilltops throughout the range.

## History

The West Hills have a contentious history when it comes to the reigning clan. Rulership has changed hands from Ossory, Brey, Highfield, Peregrin, Monfryd and Strongwise. Other notable clans include Shorl, Holytree, Doggett, Woodfist, Kerner, Sossen, Heysh, Gristlepotts and Poul.
Midgemere Grove

Midgemere Grove is a small town located east of Rillish Water and is within the domain of the Celtimore clan. Like most surrounding towns since the Deluge, it is supported on stilts.

The town is isolated deep in a marsh where the Oldstones have been overgrown. As a result the ways into the town are goat paths only locals know about. The citizens of Midgemere Grove are thought to be a curious lot and are regarded with contempt by others. Herbalists however, seek Midgemere to observe and collect the mushrooms found growing in the vast expanse of swamp in marsh surrounding the town.

A legend tells of a mysterious local hero known as the Devious Dog of the Moors who existed when Midgemere Grove was occupied by rebels during Queen Helicent's Rebellion. He would abscond with unwary soldiers and leave their mangled bodies in trees. He was impossible to capture and his constant attacks scared the rebels into living Midgemere Grove. To this day people theorize on the identity of the Devious Dog. A tavern in town is named in his honor.

Most residents make their living by peat farming, mushroom growing or working in the nearby mines for iron ore.

A small population of Silver Priests migrated to Midgemere Grove during the Orison Book Rebellion and built the Highmoon Temple. Though they share the name of the Silver Priests of Noros and Hooks Hilt, it is believed those of Midgemere Grove practice a perverted form of worship involving sacrifices.

## Notable Locations

* **Highmoon Temple**, place of worship for Silver Priests
* **Blessed Toe**, a tavern that sells a peculiar mushroom infused brew
* **Devious Dog of the Moors,** tavern named after a local hero, frequented by rangers
* **Crones Cure**, a potionseller's shop
* **Stonebreaker Mines**, a mining camp located just outside the town
Inner Sea

The Inner Sea is a body of water located in the western reaches of the Emeraldine. Islands located in the Inner Sea include the Isle of Horns, the Isle of Shells, Isle of Gloaming and Isle of Elders. Major ports in the Inner Sea are Hooks Hilt, Stony Point, Cirilos, Greenthrone, and Longharbor.

Several smaller uninhabited islands that are used by smugglers exist in the southwestern waters of the Inner Sea. These include Mongrels Womb, Kelpbeard Cay, Stonegallows and the Seadance Palace.

The inner Sea was the theater for which the Wars of the Sea Kings took place in. The bloodshed lasted the several decades that led up to the uniting of the petty kingdoms and crowning of the first High King Donnis Flinn.
Skyre

Skyre is the highest mountain in the West Hills, its summit often shrouded by clouds. It rises forth from the southern tip of the range of mountains in the West Hills. It can be seen as far away as the city of Hooks Hilt. Its name comes from the old tongue of the Stoneborn  meaning, '*heaven'.* It has historically been a holy place to several religions. The shamans of the Stoneborn make pilgrimages to its summit to commune with the air spirits while the druids of the Velorians make their grottos in the cliffsides near its base.

Beneath Skyre are rich deposits of silver. Peasants live in the dozens of villages that litter the bottom of Skyre, the largest of which being Brey-under-Skyre. The ancient Hurmon's Road meets up with the Trundle under Skyre and continues onward to Hooks Hilt.
Wideface People

The Wideface People were a collection of native tribes of the Emeraldine. They received their moniker from the broad features of their faces. Large downturned noses are also common amongst their people. Other features included pale flesh, hunched shoulders with drooping long arms. Most of them were beardless but had wiry black hair they wound bind in a topknot.

The Wideface were constantly in conflict with the tribes of Stoneborn, Cave Dwellers and Spottedskins. The Wideface were an ancient and taciturn race of warriors who held the lands from the West Hills to the Midland Mountains. They were constantly in conflict with the tribes of Stoneborn, Dolmen Builders , Cave Dwellers and Spottedskins who fought for territory, cattle and women.

## Culture

Largely a hunter gatherer people they made their homes from the bones and hides of the woolly rhino they hunted. In some tales, chieftains of the Wideface were known to even tame the woolly rhino as mounts they would ride into battle upon. Their culture put great emphasis on the strength of their warriors and it was common for their children to have their first kill before the age of twelve, lest they be deemed weak.

Long ago they could boast to be the most populous tribe in the Emeraldine. This produced a hubris that prevented them from surrendering to the Velorian invasion. Thus they were exterminated to near extinction in their warring with them. Using weapons made of bone, stone and flint could not penetrate the Velorians' steel armor. Their method of warfare which consisted little more than charging berserk at the enemy lines was quickly rendered ineffectual against the Velorians' arrows and shields.

Now there exists just small enclaves of descendants from the Wideface People living in towns along the Midland Mountains. Wideface chieftains have been known to marry off their daughters to the clans here as well as some living in the Forest of Cairns.
Reindeer Herders

The Reindeer Herders, or *Detowik* which means, 'Hidden Ones' in their native language, inhabit the snowy northern region of the Emeraldine.

## Appearance

Taller than most other native races. They have very light skin and dark curly hair they often bound up in intricate braids. Unlike the hard features of the Stoneborn and the dispropotionate features of the Wideface and Cave Dwellers, the Reindeer Herders display an attractiveness found appealing by many. This beauty of the theirs has historically been a curse for their women who were sought after by enemy tribes as sex slaves.

## Culture

Morepassive than other races, the Reindeer Herders engaged the Velorians the least during their invasion. They call themselves the Detowik which translates to *hidden ones.* The term *Reindeer Herders* was more wellknown for the characteristic culture they had which revolved around the reindeer. Some were known to ride into battle mounted on reindeer during the infrequent skirmishes they took part in.

Being a nomadic people it was easy for them to move from one territory to the next depending upon seasons. During the winter they would scatter across the West Hills while the Stoneborn hid from the elements. The Reindeer Herders would protect themselves from the icy winds by dressing in thick layers of the furs of reindeer and wooly rhinoceri and the hides of seals and otters. When summer came and the Stoneborn emerged from their dwellings, the Reindeer Herders would travel to the Land of Clouds and the northern mountain ranges.

Their spoken language is mostly forgotten but remnants of their written language can be found on the old horns they would carve runes into and through filigree describe their ancestors' lineages, stories and beliefs. These carven horns are still passed down as heirlooms within families. Hair braiding is considered an art form that denotes an individual's life story through the complexities of its design.

The Vendelin clan is known to have a bloodline that has been heavily mixed with those if the Reindeer Herders. As such many tribes live in the lands below Skyruin and the Cloisters. Those with pure Detowik blood have an intolerance to alcohol as their culture had never developed it.

the reindeer population has dramatically decreased due to the advent of the wolves claiming most of the forests of the Emeraldine. Only a small population of reindeer remain in a large valley below Skyruin. The wintry home of the Reindeer Herders protect them from the hostile designs of their wolf neighbors to the south. This is why few castles other than Skyruin exist in the northernmost parts of the Emeraldine. There exists a saying in their society, "Our lands are so harsh, only the best of friends or the worst of enemies will visit."
Destructoinists

*"Our sole purpose is to see the timer reach zero and the button destroyed, and we don't care how."*

## Destructionists

### Affiliation

Anti-PressViolet Hand

Followers of the Shade

"*I've always found Destructionists to be terrible conversationalists, and they probably feel the same towards I. I keep bringing up The Button, they keep bringing up The Timer."*

Destructionists are an extremist organization that vows to destroy the Button. Comprising of mostly greys and purples, they are similar to the Assassins. However, they tend to be more organized, and more open to other colours. While they also desire the destruction of the button, they are relatively open minded, as seen by their dissolution if their alliance with No Coloreds. They are an ally of Holy 0 and the Shade as well as The Violet Hand.

Destructionist theory states that we have studied phase 1 of The Button in depth, and now it's time to witness phase 2. All colors are welcome as long as they agree to this, and members of authority are all elected.
Knights

A Knight of the Button

*"Ever vigilant, armed with patience and necromancy, the knights stand by."*

*"Our goal is to make sure that the button timer never reaches zero. We must be vigilant and organized in order for our operation to be a success. Meet here for directions and to find a role to play in our army. Even those w'ho have already pressed (such as myself) are invited to join and promote our cause. May the glorious button never die!"*

## About

The Knights of the Button are a faction aligned under the Red flair recieved from pushing The Button in under 10s. Found in the Age of Purple by Grandmaster eclipsed "the Founder". It started as a small order sworn to protect the button but eclipsed grew it to the largest Button faction. It quickly gained the support of the Church.

In 1, Age of Green /u/eclipsed couldn't lead the Knights anymore and an election was held. It resulted in a tie multiple times between Wicro "the Wise" and turtlesoup23 "the Mighty" who both led the Knights through peace and war until the end of the Button.

## Characteristics

The Knights are a group who are extremely loyal to their current leader and with Ghostise being said leader for all three ages they have built up an incredible devotion to their King. They are often very timid until provoked due to Ghostise being a large believer in mass peace across the lands of The Button. However when provoked they have proven themselves to be capable fighters and their sheer numbers make them one of the most difficult factions to defeat in battle.

The Knights also have a fondness for building large castles and towns, among them are some of the most praised builders and this leads to them often being able to protect their townsfolk and cities behind large walls that make it near impossible for intruders to scale. They also were one of the first factions to invest in the construction of ships which lead to them having a large fleet even before other had started construction of their own vessels.
Cirilos

Cirilos is a port city lying on mouth of the River Nethi and the Inner Sea. It is the seat of the Leremis clan. The city once belonged to the clan of the same name until their extinction at the hands of lieges lords of the Leremis clan. Cirilos is the third largest harbor in the Inner Sea after Hooks Hilt and Stony Point.
Bluetherhood

"*Imitation is the sincerest form of flattery," he said, smiling. He pressed the button, and they became one."*

"*We do not overuse haste, neither do we overuse patience. We are chosen by The Button, we are one with The Button; the Blue of The Button reflects the Blue of the Bluetherhood, of each and every Bluether. My allegiance to The Button will not sway. I am a Blue, through and through*." - xmfusion64

The Bluetherhood was founded as a Kingdom at the dawn of the Age of Blue in 1, AoB. It was a peaceful faction that slowly grew into a council and has help with charity runs. In 1, AoR it turned into a representative council that is elected.

The core belief of many Bluethers is that blue is both the color of harmony and of The Button. This means that The Bluetherhood would represent the harmonious nature of The Button, and should strive to be harmonious with all other flairs. This is supported by the idea that the ocean, the sky, and The Button are all blue, and are harmonious with each other, each sustaining life in their own way. They share a belief that the button has chosen them as it's avatar; If you're blue, The Button saw something in you, and you are chosen to bring peace and balance. Moderates through and through, they don't like to involve themselves in the affairs of the other factions, many choosing a life of silent meditation over the boldness of other flairs.