recursal/Fanatic-Fandom huggingface dataset:
Rhyperior (Brock (games))

**Rhyperior** is a Rhyperior (former Rhyhorn and Rhydon) owned by Brock.

In HeartGold and SoulSilver, Rhyhorn is used in the Pewter Gym battle. Sometime after this, Rhyhorn evolved into a Rhydon.

### **As a Rhydon**

In Stadium 2, Rhydon is used in Round 2 of the Kanto Gym Leader Castle. Sometime after this, Rhydon evolved into a Rhyperior.

### **As a Rhyperior**

In Black 2 and White 2, Rhyperior is used in the Type Expert Tournament and World Leaders Tournament during the Pokémon World Tournament.

## Trivia

* As a Rhyhorn, Rhyperior's ability was Sturdy, which Rhyhorn cannot have in the games.
Surveying

**Professions:** All Traders

**Effect:** This skill mod determines the range in which you can scan for resources as well as quantity and success rates when sampling.

Survey Device Range
 Level II (+20 Surveying)
 Level III (+20 Surveying, for a total of +40)
 Level IV (+20 Surveying, for a total of +60)
 Level V (+20 Surveying, for a total of +80)

**Note:** The max range you can have is 340m(?, see discussion)
Munition Expertise IV

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Expertise III

*Next:* Munition Expertise V

*In addition to skill improvements, you haveearned a higher Item Vendor Limit and improved your Reverse Engineering Chance.*

**Career:** Trader (Munitions)

**Level:** 58

**Required Experience:** 0

Skill Modifiers
* Reverse engineering chance +6

**Schematics:**

* Kinetic Protection Armor Layer
* Acid Protection Armor Layer
* Cryo Lance
* Lance
Stormtrooper armor

**Stormtrooper armor** is a type of battle armor and faction armor that can only be equipped by active duty Imperials, e.g., Combatant or Special Forces. However, if you are on leave you can still wear the armor, but if you take it off you have to be on duty to re-equip it.This armor is crafted by munitions traders who must purchase the munition schematics directly from an Imperial recruiter.

## Schematic info

Stormtrooper armor schematics can only be purchased by a munitions traders from an Imperial recruiter. The schematics are uploaded directly to the munition trader's datapad and have ten uses.
Scout Trooper armor

**Scout Trooper armor** is a type of reconnaissance armor and faction armor that can only be equipped by active duty Imperials, e.g., Combatant or Special Forces. However, if you are on leave you can still wear the armor, but if you take it off you have to be on duty to re-equip it. This armor is crafted by munitions traders who must purchase the munition schematics directly from an Imperial recruiter.

## Schematic info

Scout Trooper armor schematics can only be purchased by a munitions traders from an Imperial recruiter. The schematics are uploaded directly to the munition trader's datapad and have ten uses.
Artisan schematic

**Artisan schematic** is a type of schematic that benefits from Artisan assembly and Artisan experimentation.

## Clothing

### Bandolier

* Dark Sash
* Shoulder Strap

### Belt

* Multipocket Belt
* Two Pocket Belt

### Dress

* Administrator's Robe
* Frock
* Maiden's Dress
* Plain Robe
* Plain Short Robe

### Footwear

* Casual Shoes
* Hide Boots
* Wrapped Boots

### Jacket

* Casual Jacket
* Labor Jacket
* Shortsleeve Jacket

### Pants

* Casual Pants
* Ithorian Reinforced Trousers
* Ithorian Striped Pants
* Ithorian Striped Shorts
* Pocketed Work Pants
* Shorts
* Work Slacks
* Wrinkled Pants

### Shirt

* Ithorian Long Sweater
* Ithorian Striped Shirt
* Ithorian Two Pocket Shirt
* Shortsleeve Shirt
* Simple Shirt
* Soft Undershirt

### Wookiee Garb

* Simple Waist Wrap
* Tree-Dweller's Hood
* Weighted Wookiee Hood
* Weighted Wookiee Pullover
* Wookiee Arm Wraps
* Wookiee Hide Jerkin

## Components

### Clothing component

* Fiberplast Panel
* Metal Fasteners

### Electronics component

* Control Unit
* Electronics Memory Module
* Electronics GP Module
* Energy Distributor
* Micro Sensor Suite
* Power Conditioner

### Food component

* Carbosyrup
* Cereal Flakes
* Dough
* Fryer Repair Tool
* Large Glass
* Light Food Additive
* Small Glass

## Firework

* Fireworks Show Package
* Type 1 Firework
* Type 2 Firework
* Type 3 Firework
* Type 4 Firework
* Type 5 Firework
* Type 10 Firework
* Type 11 Firework
* Type 18 Firework

## Food

* Blob Candy
* Bofa Treat
* Caramelized Pkneb
* Crispic
* Dustcrepe
* Exo-Protein Wafers
* K-18 Rations
* Kanali Wafers
* Meat Jerky
* Teltier Noodles
* Travel Biscuits

### Drink

* Aitha
* Caf
* Jaar
* Jawa Beer
* Ruby Bliel
* Spiced Tea
* Starshine Surprise

### Crafting station

* Clothing and Armor Crafting Station
* Food and Chemical Crafting Station
* Starship Crafting Station
* Structure and Furniture Crafting Station
* Weapon, Droid, and General Item Crafting Station

## Installation

* Deed for: Micro Flora Farm
* Deed for: Personal Chemical Extractor
* Deed for: Personal Mineral Extractor
* Deed for: Personal Moisture Vaporator
* Deed for: Personal Natural Gas Processor
* Deed for: Wind Power Generator

## Item

* Chance Cube
* Configurable Dice
* One Hundred Sided Dice Set
* Six Sided Dice Set
* Ten Sided Dice Set
* Twelve Sided Dice Set
* Twenty Sided Dice Set

### Generic Item

* Creature Habitat
* Doctor Bag

### Misc

* Droid Battery
* Vehicle Restoration Kit

## Pharmaceutical

* Bacta Kit Mark I
* Bacta Kit Mark II
* Bacta Kit Mark III

### Crafting tool

* Clothing and Armor Crafting Tool
* Food and Chemical Crafting Tool
* Generic Crafting Tool
* Starship Crafting Tool
* Structure and Furniture Crafting Tool
* Weapon, Droid, and General Item Crafting Tool

### Survey tool

* Ambient Solar Energy Surveying Tool
* Chemical Survey Device
* Flora Survey Tool
* Gas Pocket Survey Device
* Geothermal Energy Survey Device
* Mineral Survey Device
* Water Survey Device
* Wind Current Surveying Tool

## Vehicle deed

* AB-1 Landspeeder
* Speederbike
* Swoop
* V-35 Landspeeder
* X-34 Landspeeder
* XP-38 Landspeeder
Meatlump King Doll

in:Collections, Meatlumps Theme Park, CL 55 and higher

# Meatlump King Doll

[1]
Newin Seedel
All parts are looted from the Meatlump Safes or Meatlump Containers

## Meatlump King Dolls Parts Edit

* Meatlump King Head
* Meatlump King Left Arm
* Meatlump King Right Arm
* Meatlump King Left Leg
* Meatlump King Right Leg
* Meatlump King Stuffing (bought from vendor)

## Visit Newin Seedle Edit

* Visit Newin Seedle in the Hideout at /way -609 -4264

**Rewards:**

* Meatlump King Doll
* an amount of large XP
* Lumps
Privateer Ace Fighter Helmet

A **No-Trade** helmet given by either the Grand Admiral Niall Declann or the Admiral Willham Burke after completing the last Pilot Ace Mission.

**Notes:**

* This is the helmet that Durge wears in the quest: Working for Boba Fett.
* As of current game settings, the only species unable to wear this helmet are Wookiees.
Munition Fundamentals I

Trader (Munitions)

**Skill Progression**

*Next:* Munition Fundamentals II

*You have taken your first steps toward becoming a skilled Trader. Through focus and dedication you will quickly make a name for yourself and a fortune to match!*

**Career:** Trader (Munitions)

**Level:** 1

**Required Experience:** 0

Abilities
* Access fees

Skill Modifiers
* Surveying +20
* Artisan assembly +20
* Artisan experimentation +20
* Clothing customization +20
* Armor customization +20
* Terrain negotiation +25

**Schematics:**

* Chance Cube

* Six Sided Dice Set

* Ten Sided Dice Set

* Generic Crafting Tool

* Fishing Pole

* Type 1 Firework

* Type 2 Firework

* Type 3 Firework

* Reverse Engineering Tool
* Bofa Treat
* Travel Biscuits

* Simple Shirt

* Casual Shoes

* Casual Pants

* Wookiee Hide Jerkin

* Gas Pocket Survey Device

* Chemical Survey Device

* Mineral Survey Device

* Water Survey Device

* Flora Survey Tool

* Ambient Solar Energy Surveying Tool

* Wind Current Surveying Tool

* Chance Cube
* Six Sided Dice Set
* Ten Sided Dice Set
* Generic Crafting Tool
* Fishing Pole
* Type 1 Firework
* Type 2 Firework
* Type 3 Firework
* Reverse Engineering Tool
* Bofa Treat
* Travel Biscuits
* Simple Shirt
* Casual Shoes
* Casual Pants
* Wookiee Hide Jerkin
* Gas Pocket Survey Device
* Chemical Survey Device
* Mineral Survey Device
* Water Survey Device
* Flora Survey Tool
* Ambient Solar Energy Surveying Tool
* Wind Current Surveying Tool
* Geothermal Energy Survey Device
* Geothermal Energy Survey Device
Clunk

**Clunk** are a removed type of tank-like enemy; they were the first enemies added to the game. Both Clunk Mk. 1 and Clunk Mk. 2 were removed on Update #52. The only scenes they were available in were the Arena Proto and the Breaching Proto.

## Overview

As they are essentially miniature tanks, Clunks are heavily armoured, and hits to their red plates will disable them quickest. Their armaments consist of guns which fire slow-moving projectiles at varying rates of fire and power.

## Clunk Mk. 1

The Mk. 1 was added on Update #11 and is the simplest of the two Clunks. It only has one gun that can only shoot three times before reloading, and only has two red plates: the top one is the one that damages it and requires five hits to disable the enemy, and the bottom plate will disable its movement for 10 seconds. The Mk. 1 is also the most heavily armoured and can only be damaged by hitting its top plate.

## Clunk Mk. 2

The Clunk Mk. 2 was introduced on Update #16. It has two fast-firing machine guns in its sides, and one large slow-firing cannon on top of it. It has five red plates: three on top and two on the bottom; it requires hits to two of its top plates to disable, and hitting both bottom plates will disable its movement. Unlike Clunk Mk. 1, Clunk Mk. 2 can be directly damaged by using higher-powered rounds which will damage its internals. A variant known as Clunk Mk. 3 was introduced on Update #25 that has no red plates, and can only be damaged by hitting its internals.

## Videos

H3VR Early Access Weekly Update -11 - Clunk the Robit and a New WIP Arena EnvironmentH3VR Early Access Weekly Update -16 - Clunk Mk. 2, Arena Update and Various Tweaks
Meet the Meatlumps

in:Corellia quests, Meatlumps Theme Park, CL 55 and higher

# Meet the Meatlumps

EDIT
 COMMENTS SHARE----
**Rewards:**

* Experience: 83075 (Quest Combat)
* Money: 49918 credits
* a copy of Vani Korr's second Meatlump Article

## Talk with the King Edit

After you talked with the King you will receive this mission.

## Speak with Vani Korr Edit

She will be excited about your discovery that the King exists.
Find the missing parts

in:Meatlumps Theme Park, Corellia quests, CL 55 and higher

**Rewards:**

* Experience: 315 (Quest Combat)
* Meatlump lumps

## Find the Missing Parts Edit

Find the Meatlump Ordnance Technician at /way -432 -4224. He will ask you to find a number of important parts that he needs in order to make the bombs that he plans to drop somewhere in the galaxy. There are numerous parts scattered around the hideout, but you'll only need to find three, an example of each is found at the following locations:

```
/way corellia -545 -4285 Detonator;
/way corellia -452 -4279 Wire Spool;
/way corellia -408 -4293 Mining Explosives

```

## Return to the Ordnance Technician Edit

Return to the Meatlump Ordnance Technician with the parts to complete the quest.

Following Quest is Investigate Meatlump Camp on Lok
Shock Trooper armor

Shock Trooper armour schematics are purchased from an Imperial recruiter by a Master Trader (Munitions). The trader then crafts the armor and can sell it to anyone. You must be aligned with the Empire, and of Combatant or Special Forces status to equip the armor. However, if you are on leave you can still wear the armor, but if you take it off you have to be on duty to re-equip it.

The quality of the armour is totally dependent on the core that it was made with. The trader simply uses the Shock Trooper appearance instead of a regular appearance. Shock Trooper armor is a type of assault armour.

For more details check the Imperial faction items.

.
Meatlump Recruiter

in:Collections, Corellia NPCs, Meatlumps Theme Park, and 2 more

EDIT
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The Meatlumps need to replenish their numbers. Your job is to give a Manifesto to various citizens of the galaxy to see if they would like to join up with the new and variously successful Meatlump Organisation.

Speaking to Recruiter Joe at /way corellia -606 -46 -4217 starts this quest and activates the collection.

This collection might be the easiest one in the whole game, because you get the "Meatlump Manifesto" and have to give them to the people in town.

What you need to do to finish this collection:

1. Go to an Non-Combat NPC
2. Hand him the "Meatlump Manifesto" by dragging it from your inventory onto the NPC
3. See if the text apears that you have handed it to the person.

**Warning:** Some NPCs will call a CorSec Officer who will attack you. The Officer's level depends on your level, the Officer will be an Elite of the same level as you.

## The easiest way to complete the questEdit

Now the easiest way I found to do this quest, was to simply travel from starport to starport, 9 times out of 10, you will find random NPcs inside the starport (they do not need to be named, even the Aurillian Contact works), drag and drop the Meatlump Manifesto from inventory onto this NPC. Now most of them have a first and last name, also there are sometimes more than one in the area, so drop it on all the ones you find there, even quest NPCs, as long as they don't have an icon over their heads.

Those NPCs who only have single names will scream "Code Blue! We have a Meatlump in our grasp!", when you try to give them the Meatlump Manifesto which spawns a CorSec Investigator two levels lower then you that attacks you, the same thing will happen if you drop the Meatlump Manifesto on the wrong NPCs (such as Imperial quest NPC, CorSec quest NPCs etc.)

Most NPCs in the Kor Vella Starport will accept it. I was able to hand them all out in the startports on Corellia. As of this note the corsec troopers spawns are CL88 And are not Elites. I was doing this with a CL90 Crafter unbuffed and a Mark II Guardian Droid.

(added: I found the easiest way handing them out to all NPC's in Eisley Cantina, was able to distribute all and got attacked only twice by corsec.)

(Another easy way to hand them out is to go to Kachiro, Kashyyk. Handed out the majority of mine there and didn't get a spawn once.)

## Following NPC's will not accept Manifesto's Edit

Not sure about most of them, but i went to Mos Eisley cantina and handed one to every npc in the room, most of them "a commoner". Did all 20 at once, only 3 guards got called. --- TGBBane

I was able to hand them to Commoners, but the named NPC standing in the main lobby of the Bestine starport and a businessman in the Mos Eisley Cantina both spawned a Corsec officer.

I was able to hand it to 'a commoner' but 'a business man' spawned me a high level silver elite CorSec officer. I was also able to give one to every band member in Mos Eisley cantina.

## Reward Edit

* Meatlump Lump
* 75000 Experience (62000 at CL66)
Marauder Recon armor

Post-NGE, players are still able to obtain the chest plate, leggings, and the left and right bicepts of this armor by completing the Marauder Themepark. However, all the protection stats have been removed from the armor, making it armor only in name.

**Marauder Recon armor** is "reconnaissance armor", it can be crafted (with stats) by a Munitions Trader who has completed the series of quests from Macchbraus on Endor. This armor can vary greatly in effectiveness depending on the type of materials used and the skill of the armorsmith.

## Notes

The armor schematics are rewards from doing the munitions trader quests given by Macchbraus on Endor.

This entire armor set (with full resistances) can be obtained via the frogs on Test Center.
Meatlump Safe

in:Collections, Meatlumps Theme Park, CL 55 and higher

=Meatlump Safe=

This Collection is part of Meatlump Code Breaker Collection Tier 2.

The Meatlump Safes are located at this Positions:

```
/way Rori -5156 -2538 Safe 1/12);
/way Talus 3960 5070 Safe 2/12;
/way Corellia -3952 3170 Safe 3/12;
/way Lok 270 4636 Safe 4/12;
/way Corellia 3610 5824 Safe 5/12;
/way Corellia -5701 -2326 Safe 6/12;
/way Tatooine -5216 -6771 Safe 7/12;
/way Naboo 4641 -5056 Safe 8/12;
/way Naboo -5242 3664 Safe 9/12;
/way Tatooine 3966 2426 Safe 10/12;
/way Corellia -596 -4288 Safe 11/12 (Inside Meatlump Bunker);
/way Corellia -523 -4192 Safe 12/12 (Inside Meatlump Bunker);

```

## Known PhrasesEdit

Don't use capital letters

* alderaangone
* alliancerebel
* alwaysremember
* bageraset
* blastem
* blowedUp
* canoid
* captain
* captainsstash
* changeme
* changemesoon
* combination
* computer
* corellia
* corelliaHome
* coronet
* coronethome
* corsecpoodoo
* destroydroids
* diedroidsdie
* dontforget
* droidhater
* explosives
* fambaaraces
* gangster
* gunganhater
* gurrcat
* hiddendaggers
* ilikefood
* imperial
* imperials
* killtheking
* lordnyax
* legwraps
* letmeIn
* meatlump
* mypassword
* mysafephrase
* password
* paydaylumps
* podracer
* qwertyuiop
* ragtagsdie
* rebelalliance
* rebelsrule
* scalefish
* secretagent
* selonian
* slicehound
* sneaky
* tabage
* tezirettseed
* thedecider
* theking
* theedpalace
* thekingsjester
* tyrena
* tyrenapretty

**Tip:** Use Atole's Meatlump Safe Unscrambler to quickly find the good answer.

## RewardsEdit

* Experience
* Lumps

Also make sure you have lots of the supplies from the Reporter so you don't have to make multiple trips back and forth. Just put everything in your backpack to get more and buy supplies from the vendor next to him who gives buffs for the puzzles.

**Note:**In addition to needing the supplies from the Reporter, you will **also** need to have the corresponding supplies from the Vendor who is right beside the Reporter. Example: In order to successfully open the Very Old Safes, you will need both the *Safe Autodialer*, purchased from the Vendor, as well as the *Safe Slicer*, which the Reporter will give to you free of charge.
Y

## YT-1300

This civilian freighter is a multiplayer ship that can be obtained by ace freelance pilots.
The most prominent YT-1300 is Han Solo's Millennium Falcon. The freighter type is sometimes referred to as a Corellian Transport. See also Corellian Engineering Corporation YT-1300 Transport.

YT - 2400 A similar ship to the YT -1300 Can be flown by all factions. It is non-trade and is obtained by looting HK on Mustafar, only the looter can use this ship at Master Pilot Level.
N

## Nerf

A drastic reduction in power or usefulness of an in-game ability, profession, or item.

The term "Nerf" was originally used to describe the removal of something from the game. Very early in BETA, SWG included the animal 'a Nerf'

"Why you stuck up.... Half witted... scruffy looking.... Nerf Herder!!!" *Princess Leia to Han Solo in Empire Strikes Back*

http://thomasrochelle.com/sakkra/nerfswg.jpg

When the animal was removed, this started the trend of refering to the removal of anything as 'a Nerf'.

As the term evolved, it was specifically used to describe a game weapon whose power had been drastically reduced through the introduction of a game patch; For example a modern automatic rifle being converted into a "Nerf" toy gun.

This term is now applied by players of games to any area of a game that has been altered, including any developer act of fixing or altering an in-game object.

Correcting a bug that lead to an overpowered weapon (see FWG5 power handler fix) is not a nerf; it's a bug fix.

## Neutral

Neutral players are players who have not declared a faction affiliation. Also considered civilians.

## Newb, n00b, noob, nooblet, nub, newbie, ubar-noob, n00bcake

Newbie. A player who has or seems like they have just begun playing Star Wars Galaxies. Often used in a derrogatory fashion, such as u stupid n00b, I pwn joo.

## NGE

New Game Enhancement. See Publish 25 for complete details on the changes implemented by the NGE.

## NPC

Non player character(s)

NS
--

Nightsister(s). A group of powerful force-wielding witches found on the planet Dathomir.

## NS Lair

Nightsister Lair - Refers to the Nightsister base located on Dathomir.

## Nym's

The possessive addition to Nym's name usually indicates that someone is talking about the starport on Lok or Nym's Stronghold.
Macchbraus

A small, isolated tent lies nestled in the trees of Endor at **/way 6400 -250** (closest starport to him is the Endor Research Outpost). Its single occupant is a Marauder named Macchbraus. Unlike others of his species, Macchbraus is willing to part with some of his ancestors' secrets if you are willing to trade information of your own.

   Macchbraus offers crafting missions for Munitions Traders level 86 and above. The Marauder asks the armorsmith to give him pieces of crafted armor in return for a schematic of each piece of Assault and Recon armor, for a total of nine quests.

   Each quest requires three different existing armor pieces, such as Padded Armor, Bone Armor, and Mabari Armor. The quest journal now tracks your progress as you craft each piece of armor, so you can always check to see your current progress in creating the armor pieces for Macchbraus.
The three crafted armor pieces must be crafted by the Munitions Trader handing them in to Macchbraus. The armor has to be created after accepting the quest and the pieces must be unequipped in the inventory.

   One schematic for a piece of Recon Marauder Armor, one schematic for a piece of Assault Marauder Armor, and crafting experience are rewarded for the Munitions Trader's hard work. These schematics are **No Trade** and require level 86 to be learned.
Marauder Armor is lightweight and durable and is primarily used by nomads who appreciate the mobility of these armor sets.

## Quests

**Macchbraus** offers a series of quests **only for Munitions Traders**. The quests are offered and completed in order:

To do this quest line, each quest requires 3 armor pieces from 3 different sets of armor to be crafted. 9 Pieces of armor total per quest for 81 total pieces of armor. For all this work you will get 18 new schematics for 2 full sets of armor. The Marauder Reconnaissance armor and Marauder Assault armor sets; schematics for all 9 pieces of both sets.

You gain 2 schematics from completing each of the quests. One Reconnaissance and one Assault schematic based upon the item you are creating. In other words, Boots Crafting will yield 1 of each boot schematic and Chest Plate Crafting will yield the chestplate schematics.

As noted above, all schematics are **No Trade** so only the Munitions Trader who does the quests can use them.

Each quest must be executed in order. You will not be able to pick the schematics you want and do just those quests. So if you want the chest armor, you will need to do all the quests previous to it, obtaining all the previous schematics. These schematics require Munition Mastery V , level 86, to learn them.

You will gain 92307 experience for each of the nine quests for a total of 803763 experience.
Munition Expertise VI

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Expertise V

*Next:* Munition Mastery I

*Because you have nearly achieved expertise in your craft, you have earned substantial merchant skill increases.*

**Career:** Trader (Munitions)

**Level:** 66

**Required Experience:** 0

Gifts
* Business Prospectus

Skill Modifiers
* Hiring +15
* Vendor +2
* Shop sign options +1
* Vendor item limit +250
* Reverse engineering chance +6

**Schematics:**

* Standard Assault Core
* Curved Sword
* RSF Sword
Admiral Wilhelm Burke

**Admiral Willham Burke** is the commander of the Fourth Battle Fleet, operating in the **Outer Rim**. He is a very fine commander. Many Rebel Pilots take it as honor to meet him. An officer and gentleman in every sense of the words. He is the Tier 5 pilot trainer for several squadrons, both Rebel and Freelance (Smuggler's Alliance and CorSec Squadrons).

He can be found in the Hotel in Doaba Guerfel on Corellia (/way 3083 5203).

## Pilot missions

### Seek & Destroy Imperial Fighters

Proceed to the Rebel (or Neutral) Deep Space Station to enter Kessel. Once you enter Kessel you must destroy all 30 imperial fighters before leaving the system again. After you have destroyed all 30 fighters, return to the Admiral in Doaba Guerfel to claim your reward and pickup your last mission.

**Rebel Rewards:**

* 25000 Credits
* 200 Rebel Faction
* A Rebel ACE Jacket

**Neutral Pilot Rewards:**

* 25000 Credits
* 200 Rebel Faction
* A Pilot Jacket.

### Seek & Destroy the Imperial Corvette

Proceed to the Rebel (or Neutral) Deep Space Station to enter Kessel. Once you enter Kessel you must intercept and destroy the imperial Corellian Corvette. After you have destroyed the Corvette, return to the Admiral in Doaba Guerfel to claim your reward and get your ACE badge/title.

**Rebel Rewards:**

* 50000 Credits
* 200 Rebel Faction
* A Rebel Ace Fighter Helmet
* A Rebel Medal of Honor

**Neutral Pilot Rewards:**

* 50000 Credits
* 200 Rebel Faction
* A Privateer Ace Fighter Helmet.
* A Master Pilot Medallion.
Munition Mastery IV

Trader (Munitions)

**Skill Progression**

*Previous:* Munition Mastery III

*Next:* Munition Mastery V

*You have achieved tremendous improvements to your crafting and merchant skills and now qualify for Reduced Maintenance Fees. You can Place a Merchant Tent now.*

**Career:** Trader (Munitions)

**Level:** 82

**Required Experience:** 0

Gifts
* Personal Crafting Enhancement Unit

Skill Modifiers
* Hiring +15
* Vendor +2
* Shop sign options +1
* Vendor item limit +500
* Reverse engineering chance +8

**Schematics:**

* Advanced Reconnaissance Core
* Curved Sword
* Massassi Knuckler
* Advanced Weapon Scope
* Advanced Weapon Stock
Reconnaissance armor

**Reconnaissance armor** is a type of armor that offers greater protection for energy damage, lesser protection for kinetic damage, and bonus damage over time resistance for bleeding and disease. A personal shield generator can also be worn to augment protection against ranged energy damage.

## Reconnaissance armor types

* Imperial Scout Trooper
* Rebel Marine
* Marauder Recon
* Tantel
* Ubese
* Kashyyykian Ceremonial

## Layers

Reconnaissance armor layer caps

 Energy and Primus | 4700 | 7900 | 5700

## See also

* Assault armor
* Battle armor
Investigate Meatlump Camp on Tatooine

in:Meatlumps Theme Park, Corellia quests, CL 55 and higher

# Investigate Meatlump Camp on Tatooine

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**Prequest:** Teach the Ragtags a lesson

**Rewards:**

* Experience: 315 (Quest Combat)

There are two camps to investigate

```
/way Tatooine 3960 2422 Investigate Meatlump Camp #1
/way Tatooine -5213 -6775 Investigate Meatlump Camp #2

```

There you find different things from the following Collections:

* Meatlump Weapon Sabotage
* Meatlump Food Sabotage
* Meatlump Safe
* Meatlump Container
* Meatlump Target Map
Patrol Around The Supplies

in:Meatlumps Theme Park, CL 55 and higher, Corellia quests, Dynamic CL=Patrol Around The Supplies=
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To start this quest, just talk to the **Meatlump Locksmith** in the Meatlumps Base on Corellia (/way -444 -4271).

Then go near the supply pallets in the same rooms as the Meatlump Locksmith, **an Infiltrator** will eventually spawn and attack you, kill him. After that, speak to the Meatlump Locksmith to complete this quest. if you are having problems getting him spawned try touching around the walls of the same room.

**Rewards:**

* Experience: 38830 (Quest Combat)
* 5 Meatlump Lumps
Items

## Equipment

* Armor
* Clothing
* Jewelry
* Melee weapons
* Ranged weapons
* Wearable containers

## Lightsaber Parts

* Lightsaber
* Color Crystal
* Power Crystal
* Krayt Dragon Pearl

## Component

* Armor components
* Chemistry components
* Clothing components
* Community Crafting Component
* Droid components
* Electronics components
* Furniture Components
* Genetic Components
* Krayt Dragon Pearl
* Lightsaber Crystal
* Melee Weapons Components
* Munition Components
* Ranged weapon components
* Structure components
* Tissue components

## Data

* Data
* Droid Control Device
* Manufacturing Schematic
* Pet Control Device
* Ship Control Device
* Vehicle Control Device

## Deeds

* Structures
* Mounts
* Droids
* Starships

## Entertainer Items

* Instruments
* Props

## Entity

* Creatures
* Droids

## Faction Items

### Imperial faction items

* Bases
* Furniture
* Turrets
* Personnel
* Schematics
* Stormtrooper armor
* Uniforms
* Weapons

## Food

* Pre-NGE Food & Drink
* Spice

## Furniture

### Other

* Ballot box
* Banner
* Crafting Station
* Data Terminal
* Droid Detection Device
* Posters

### Storage

* Armoire
* Bookcase
* Cabinet
* Chest
* Toolchest

## Holograms

* Veteran Rewarded Holograms
* Quest Holograms
* Misc. Holograms

## Loot

* Bone
* Credits
* Hide
* Junk
* Meat
* Rare Loot
* Stims
* Space loot
* Weapons
* Chronicle Relics

## Misc

* Containers
	+ Loot Kit
	+ Wearable Containers
* Crafting Stations
* Droid Programming Chip
* Electronics
* Fireworks and Fireworks Show Package
* Fishing Bait
* Fishing Pole
* Generic Item
	+ A Kuat Systems Engineering Schematic Fragment
* Live Samples
* Operation Chairs
* Pet Medicine
* Pharmaceutical
	+ Enhancers
	+ Stim Packs
	+ Components
* Signs
* Skill Enhancing Attachments (Armor Attachments or Clothing Attachments)
* Shellfish Harvesting Tool
* Turret Access Ladders

## Starships

* Imperial
* Misc
* Neutral/Freelance
* **Rebel**

## Ship component

* Ship armor
* Ship booster
* Ship capacitor
* Ship cargo bay
* Ship counter-measure launcher
* Ship counter-measure pack
* Ship droid interface
* Ship engine
* Ship missile launcher
* Ship missile pack
* Ship reactor
* Ship shield
* Ship chassis
* Ship weapon

## Structures

* Housing
* City Structures
* Factories
* Harvesters
* Terminals

## Tool

### Repair Tools

* Armor Repair Tool
* Clothing Repair Tool
* Vehicle Restoration Kit
* Weapon Repair Tool

### Customization Kits

* Droid Customization Kit
* Vehicle Customization Kit

### Survey tools

Wind

Water

Mineral

Gas

Geothermal

Chemical

These Survey tools, can be made by any trader

### Scouting Items

* Camo Kits
* Camps
* Traps

## Veteran Rewards

### Munitions

* Grenades
* Mines
* Traps

## Weapon Powerups

### Thrown Weapon Powerups

* Grenade Explosives Kit
* Grenade Wiring Kit
Hippopotas

**Hippopotas** is a Ground-type Pokémon that evolves into Hippowdon at Lv. 34.

## Biology

Hippopotas is a quadruped, hippo-like Pokémon that is most commonly found in deserts and other arid places. It has a large snout with round nostrils and eyes that protrude from the top of its head. It torso has mottled coloring and a small hole on its back. Each of its feet has two blunt claws, and it has a small tail.

Hippopotas expels sand instead of sweat.

### **Gender Differences**

Male Hippopotas are tan with dark brown patches, while females are dark brown with tan patches.

## Behaviour

Hippopotas enjoy spending time bathing in sand and avoids water at all costs. It covers itself in sand as a protective measure against germs.

Hippopotas prefer to travel in groups of ten.

When it walks through sand, it shuts its nostrils.

## Weaknesses

If it gets wet, Hippopotas can become sick. Bathing in sand cures this.
Bud Wiener

**Bernard "Bud" Wiener** is an NPC in Return of the Rotwieners. He is the Sheriff of Wienerton.

## Overview

Bud can be found in the Sheriff's office in Downtown Wienerton. He's willing to overlook the player's excessive and potentially illegal collection of firearms if he helps out the townsfolk.

## Quest

If the player completes every quest in Wienerton (as shown on the board), Bud rewards the player with a vintage machinegun (e.g. M1918 BAR, Bren, DP28, or MG42).

## Videos

H3VR - ROTR - Bud Wiener Voicelines

 Characters (general)
Double Barrel Shotgun

**Double-barreled shotguns** are the most common variant of Break Action shotguns. H3VR has many different variants.

* For the Old West, hammer-fired coach gun versions, see Double Barrel 1882 and Wells 1864
* For the Hammerless, full-length side-by-side version, see Hammerless Long
* For the sawn-off hammerless, side-by-side version, see Break Action Shorty
* For the ultra-sawn-off version, see Break Action Super Shorty
* For the Over-Under version, see DT11
* For the 16 gauge version, see Toz63
* For the fictional 3 gauge version, see The OG
* For the Meat Fortress version, see Big Boomer

Double Barrel 1882Wells 1864Hammerless LongBreak Action ShortyBreak Action Super ShortyDT11DT11 ShortyDT11 ChoppedThe OGBig BoomerToz63
Evo3 A1

The **Evo 3 A1** is a modern SMG, being lightweight, compact, and ambidextrous. Despite the full name (CZ Scorpion EVO 3), the design is not related to the Skorpion machine pistol.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for burst fire, and a third time for full-auto.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* The Evo3 A1 has a folding stock.

### Attachments

* The Evo3 A1 has a top rail, as well as three rails around the barrel. The barrel can take any Muzzle Device.

### Magazines

* The Evo3 A1 is compatible with the following magazines:

Evo3 Magazines
 Evo3 50 rnd Mag | 50

## Variants

* Evo3 PDW
* Evo3 Stealth
* Evo3 S1
* Evo3 S1 Carbine
* Evo3 S2 Micro

## Videos

H3VR Early Access Update -58- Massive Modern Toys Drop! 10 New Firearms, System Improvements & More!Scorpion Evo 3 SMG -- H3VR Weapon Deep DiveH3VR Early Access Devlog - Holiday Roundup 3Evo 3 SMGs -- H3VR Weapon Deep Dive
All Rounder

The **All Rounder** is an, all-class firearm for Meat Fortress. The All Rounder was the first original weapon created for Meat Fortress, being modeled after the MAS 49/56. It is also the first Meat Fortress weapon from a weapon class that isn't currently represented in TF2 (that being battle rifles).

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the charging handle on the right side of the receiver and pull it back all the way.
4. Aim and fire with the trigger.

## Attributes

* The All Rounder can be reloaded with stripper clips; when the rifle is empty, place a stripper clip on top of the ejection port, and push the rounds off the clip into the magazine.
* The All Rounder can use any Muzzle Device.

## Alternate Ammo

10.5x35mm Dutch
 Flechette
 Inferno
F1 M1916

The **F1 M1916** is a grenade with a timed fuse between 3.5 and 4.5 seconds. The in-game version is a very rare offensive variant of the F1 grenade, called the OF1; most F1s use the same "pineapple" shape shared by the F1 Russian and Mk.2 Frag Grenade.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The F1 M1916 has a fuse time of 3.5 to 4.5 seconds.
Charcoal

**Charcoal** is an item used in Grilling. It is spawned from the Charcoal Bag item, which normally appears in Return of the Rotwieners and the King of the Grill mode in Meatmas Cappocoloseum, but can also be spawned from the Item Spawner.

To use, grab a charocal brickette, and douse it with Lighter Fluid. Then set it on fire, and place it inside the grill. The brickette will remain on fire for about one minute.

## Gallery

Dry CharcoalWet CharcoalIgnited CharcoalCharcoal AshCharcoal Bag in ROTRCharcoal Bag
CorSec Squadron

**CorSec Squadron**, or Corellian Security's elite space fighter corps, is one of three squadrons that Freelance Pilots can join. It is almost exclusively centered around protecting Corellian Space, and most of the pilot trainers will originate on Corellia. However, pilots will sometimes find themselves in foreign systems during missions.

As with most Corellian agencies, including the infamous Corellian Jedi of ages past, the CorSec Squadron tries to maintain true neutrality to the extent possible. Due to this, any pilot wishing to attain the rank of Ace will have the option of choosing to destroy either a Rebel or Imperial Corvette during their final mission.

You must have positive CorSec faction in order to train.

## Squadron Trainers

**Tier 1**: Sergeant Rhea, Coronet, Corellia (-275 -4730)

**Tier 2**: Captain Rikkh, Coronet, Corellia (-275 -4741)

**Tier 3**: Commander Ramna, Nym's Stronghold, Lok (527 5061)

**Tier 4**: Adwan Turoldine, Mining Outpost, Dantooine (-596 -2488)

**Tier 5**: Admiral Wilhelm Burke, Doaba Guerfel, Corellia, (3080 5203) or Grand Admiral Niall Declann, Theed, Naboo (-5526 4618)
C93 Borchardt

The **C93 Borchardt** was the first commercially successful semi-auto pistol. It used a toggle-lock system as a means of using recoil to chamber rounds between each shot. Due to the lack of ergonomics in the C93's design (namely the straight pistol grip and rear-heavy frame) and Borchardt's stubborn refusal to fix it, DWM designer Georg Luger eventually evolved it into the Luger P08 as a direct improvement. The Borchardt's round also influenced the 7.63x25mm Mauser round used in the C96 Mauser.

## Operation

 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the toggle on top of the pistol and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The C93 Boarchardt can use any Muzzle Device on its barrel, and any Pistol Stock. The pistol stock attachment point is behind the toggle rather than on the bottom of the grip, unlike most pistols.

## Video

H3VR Early Access Update 85 - Alpha 5! - Turn Of The Century Classics Including The C93 Borchardt!Borchardt C93 - H3VR Weapon Deep Dive
Bodyguard 38

The **Bodyguard 38** is a five-shot, double-action revolver chambered in .38 Special. It is a small-frame hammerless revolver with a built-in laser sight, ideal for a backup weapon.

## Operation

 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Aim and fire by pressing the trigger.
5. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The Bodyguard 38 has an integrated laser sight to aid with aiming.
* The Bodyguard 38 is small enough to fit into tiny quickbelt slots.

### Attachments

* The Bodyguard 38 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Videos

H3VR Meatmas Round-up Week 3! MEATMAS DAY Gifts Unboxing!Bodyguard 38 - H3VR Weapon Deep Dive
Frag Grenade (Meat Fortress)

## Frag Grenade

The **Frag Grenade** is a Meat Fortress weapon for the Soldier.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The Frag Grenade has a fuse time of 5 seconds.

## Trivia

* The Frag Grenade is based on the grenades seen on the *TF2* Soldier's model, but are never used outside of taunts.
	+ The grenades on the Soldier's model are in turn based on the Mk.2 Frag Grenade.
April Fools

**April Fool's Day**, or April 1st, is a holiday celebrated in *Hot Dogs, Horseshoes and Hand Grenades*. This holiday usually features goofy content updates by introducing some of the game's sillier weapons and toys to play with. April Fools is close to the initial release date of H3VR, April 5th, so the holiday also tends to coincide with the game's anniversary.

## 2016

Before the game officially released on Early Access, Anton added Tippy Toys to the game.

Incredibly Important Update
## 2017

No themed update, as M.E.A.T.S. Preview had just been added.

## 2018

Added the Degle and M1911A1 Oversized.

H3VR- Alpha 7 of Update 52, An April Fools Special
## 2019

Added the Hecate 2, Triple Regret, Whizzbanger, and Sosig clowns.

H3VR - A Very Special April Fools Update (Goes Live In Like 2ish hours)
## 2020

Added the Potato Cannon and Hairspray Can.

H3VR Early Access Update 88! THE POWER OF THE POTATO!!!
## 2021

Added the Boomskee remaster, as well as bringing back The OG, and adding the M1600 and M1600A3000.

H3VR Early Access Update 98 - FIVE YEARS OF H3VR Anniversary Update!
## 2022

Added the Uzi Nano, Baby's First Boomstick, and USPSAECIAL.

H3VR Early Access Devlog- Update 102 Alpha 2 - The MOST POWERFUL AR EVER!!!
## 2023

Added the MP5 Shadow and Rail Tater.

H3VR Early Access Devlog - Update 108 - April Fool's NONSENSE
Event System

The **Event System** is an in-game system used in Sandbox Mode to program in interactivity between different objects. This will allow the player to do things, such as reset targets, remotely activate machines, or place objects together to form Rube Goldberg contraptions. The Event system, in combination with the save/load system and the Toolbox is a core component of Gameplanner.

## Event Objects

Specific objects are used exclusively with the events system. These form the core of the system and can be hidden from view when not being actively configured.

## Channels

All Event signals are passed on a specific channel, which connect each object wirelessly. The player can use any channel numbered between 0000 - 9999. All objects that interact with Events can be configured to receive a signal on a specific channel, and then send a signal on another channel.

Some objects have two different receivers; a signal on one channel will activate the object, and a signal on another channel will deactivate it.

Channels can also pass on a specific integer value on a channel; for example, a counter will send the number of counts is has accumulated. Objects on the recieving end of that channel can be configured to activate if the value on that channel is equal to, greater than, less than, or not equal to that value. Objects that transmit boolean values by default (true/false, on/off, etc) will always transmit a value of 1 or 0, but that value can be changed by other objects. Objects receiving a signal can be configured to activate upon receiving any value above 0 (or any other kind of threshold) so that the player doesn't have to worry about mixing up boolean or integer signals. By default, all objects have their Input and Output channels set to a value of "Off" to prevent unwanted behavior. Alternatively, they can be set to receive any value.

## Objects that can interact with Events

* Bangers
* Thing Flinger
* Steel Pop-up Targets
* Sosig Tools

## Videos

H3VR Early Access Devlog- Event Signal System Preview (Remote Control Objects)H3VR Early Access Devlog- Remote Control Mortar & New Event Gadgets.H3VR Early Access Devlog- Custom Sosig Gameplay Tools!H3VR Early Access Devlog- Rebuilt Banger System & New Event Tools
Wartortle

**Wartortle** is a Water-type Pokémon that evolves from Squirtle at Level 16 and evolves into Blastoise at Level 36.

## Biology

Wartortle is a bipedal, indigo-blue Pokémon similar to a turtle. It has brown eyes, a dark blue streak on each cheek, and two sharp teeth protruding from its upper jaw. It has three clawed fingers and pointed toes. Bluish white fur covers its long ears and tail. A brown shell with a pale yellow underside encases its body. A thick, white rim separates the upper and lower halves of the shell.

As Wartortle ages, its tail fur will darken, and it may have algae growing on its shell. The shell may also carry scars from past battles.

## Lifespan

It is said that Wartortle can live for 10,000 years.

## Behaviour

Wartortle hides in water when hunting and emerges to surprise its prey.

## Habitat

The anime has shown that Wartortle can be found living in colonies on islands, but its preferred habitat seems to be freshwater ponds and lakes.

## Capabilities

To maintain balance while swimming at high speeds, Wartortle moves its furry ears and tail.

Wartortle can use its fur to store air for extended underwater diving.
Arizona Range

The **Arizona Range,** added in Update #1, is a sandbox range set in an open desert, with several targets and weapons prepared for the player. Because it is one of the largest and most open ranges, its useful for practice with both long-range rifles and ordnance. A climbing structure was added in Update #99 Alpha 3, to test out various Locomotion Tools introduced throughout the update.

A night themed version called Arizona at night is available.

## Scenarios

### Default Scenario

The range has a number of glass bottles, melons, and crates set up, as well as horseshoe posts.
AK12

The **AK12** is a Russian Assault Rifle that supplements the AK74N as a main service rifle. It is a modern rifle that replaces the dovetail system for mounting attachments with now-universal Picatinny rails. It is otherwise very similar to its AK predecessors.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again for 2-round burst, and again for semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AK12 is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag by striking the mag release switch between the trigger guard and the magazine with a fresh mag.
* Unlike other AK-pattern weapons, the AK12 features a 2-round burst mode.

### Attachments

* The AK12 can use any Muzzle Device.
* The AK12 has a stock that both folds and extends.
* The AK12 has an attachment rail on top of the receiver and on the top and bottom of the handguard.

### Compatible Magazines

 AK74N Mag
 **AK12** Mag
 AK74N Mag
 AKS74U Mag
 AKS74U Tactical Mag
 AK74N Drum

## Videos

H3VR Early Access Update 90 Alpha 4 - AK-12 (Prototype and Final Version)AK 12 and AK 12 Prototype -- H3VR Weapon Deep Dive
Flashlight

*This article is about the standalone item. For attachable flashlights, click the link.*

The **Flashlight** is a utility item for lighting up dark areas. The flashlight can be held by the player in their hand, or it can be used in a quickbelt slot to light the way ahead.

## Operation

To turn the flashlight on, press the touchpad (Classic Controls) or B Button (Streamlined Controls).

To change the angle for holding the flashlight (especially for use with the quickbelt), press the trigger.