Sharingan user

In the ninja world, one Dojutsu looms over all others. It
harnesses the power of light and dark, reality and fantasy, truth and illusion.
Those that pursue the path of improving their Sharingan have chosen an
incredibly difficult path, but one that promises power unmatched. Sharingan
users become extremely reliant on the power of their eyes. Their  taijutsu training suffers, as does their
research into the art of ninjutsu, but both of these weaknesses are more that
covered by the power of their eyes. However, this is also a path of sacrifice
and one who walks it may lose their friends, family, and in time maybe even the
ocular powers they so covet.

**Alignment:** Any

**Hit Die:** 1d8

**Requirements**: Sharingan Kekkei Genkai, Perception 5
ranks

**Class Skills:** Acrobatics (Dex), Athletics (Str), Bluff
(Cha), Craft (Int), Disguise (Cha), Heal (Wis), Knowledge (Ninjutsu, Tasijutsu,
Common, spiritualism) (Int), Perception (Wis), Perform (Cha), Security (Int), Sense
motive (Wis), Sleight of hand (Dex), Stealth (Dex), Survival (Wis)

**Skill Points at Each Level:** 4 + Int modifier

**Chakra multiplier**: The sharigan user prestige class has a
chakra multiplier of x3.

**Technique Points:** The Ninja gains the listed number of technique points at the listed level

**Copy wheel eye**:  At first
level the Sharingan user manifests the most famous of their ocular abilities,
the power to copy techniques and jutsu. While the Sharingan is active, any
jutsu the sharingan user sees the weaving for, and any technique they witness
in use becomes memorized by the sharingan user. This of course can only work
with a jutsu they see the actual hand signs for, not one that requires no hand
signs or that the user has learned to do with faster or fewer signs. If they
choose to spend technique points to learn such a memorized move they do not
have to spend any time at all. The limitation is that the ninja must still meet
the jutsu's prerequisites such as elemental style. Additionally the sharingan
user may spend their apprentice points in order to pay the technique cost for
techniques they have seen with the sharingan. Lastly the sharingan user gains
an additional 1+int bonus (min 2) bonus apprentice points per level in addition
to any others they may receive each time they gain a level in this class.

**Second Tome**: At
second level the sharingan evolves and manifests the second tomoe, granting the
user the ability to see the ebb and flow of chakra.  Being able to see the flow of chakra effectively
makes the Ninja incredibly resistant to genjutsu since they can see the chakra
manipulating them. They receive a +8 bonus on all saving throws against
genjutsu used by anyone not possessing a sharingan. Additionally this allows
the sharingan user to gain insight about what sort of jutsu their opponent is
using, providing a +10 bonus to knowledge ninjutsu (see the knowledge ninjutsu
skill for more details). Furthermore because the user can see chakra flow most
techniques that provide invisibility still allow the sharingan user to detect
what square a foe is in, and it also allows them to see through all clones that
do not have their own chakra.

**Third Tomoe**: At
third level the third tomoe awakens, and along with it comes the ability to see
an opponent's movements before they occur, this provides a massive increase to
the sharingan user's combat ability as they can begin dodging a punch before
it's thrown, and strike where an opponent will be. As long as the sharingan is
active the user adds their sharingan user level to all attack rolls, including
CMB, and to their AC and CMD as a circumstance bonus.

**Izanagi &Izanami:** With the Sharingan
reaching the first plateau of it's ability, the user gains access to two
incredibly powerful abilities, but at a horrific expense. The Sharingan user
learns the Izanagi and Izanami jutsu without needing to take any time or expend
any technique points.

**Mangekyo Sharingan**:
At 5th level the power of the sharingan seems to stall and at first nothing may
seem to happen. To push the sharingan beyond its previous limit an even more
potent emotional experience is required. A level of emotion that would drive
some mad must be attained before the sharingan will evolve further. The easiest
way to achieve such a state is for the sharingan user to murder their closest
friend, though this is not the only means. Any emotional reaction on an
equivalent level will awaken the Mangekyo sharingan. If the Ninja has
experienced such an emotional moment before attaining this level they will feel
the memories of the event rushing back as their eyes finally catch up with
their memories. Regardless of the nature of the change one of the user's eyes
gains a Mangekyo Sharingan ability. To emulate this choose a single Jutsu or a combination
of jutsu and metajutsu, that adds up to 20 technique or fewer, regardless of
technique cost or prerequisites. The only limitation is that they cannot select a jutsu that relies on a kekei genkai or kekei touta. This jutsu can now be used as a standard
action without needing to weave any handsigns. This power does come with a
different drawback. Each time a Mangekyo sharingan jutsu is activated the user reduces
the perception bonus from their sharingan by 1. If this penalty ever reduces
the perception bonus to 0 they completely lose the use of that eye and it's
Mangekyo sharingan ability is likewise lost. This loss cannot be undone or
repaired through medical jutsu. In addition to normal activation, a Mangekyo
sharingan ability can also be activated on a delay, laying dormant inside a
creature until a specific condition is met. The condition and target can vary
considerably and is reliant on the user's knowledge and the perception of the
creature the jutsu lays dormant in. In order to use this ability the sharingan
user expends the chakra and selects a creature they can either make eye contact
with or are touching and place the jutsu inside them where it remains,
completely undetected.  Each eye may only
have one use of its power laying in wait at a time.

As an example of how this delayed ability works we'll look
at a sharingan user whose right eye Mangekyo sharingan ability is the powerful
wind style jutsu "Great task of the dragon" Which conjures a massive
tornado.  Upon spotting an enemy from the
hidden village in the mist our Sharingan user decides to implant their jutsu in
the target. They pay the chakra cost for Great task of the dragon, and must
either make eye contact with or touch the target. The Sharingan user decides
the tornado jutsu will activate on the condition of "When this ninja
returns to their villiage". And they also at that time decide all the
details normally involved in the jutsu, in this case choosing the path of the
tornado, which will be in a straight line in front of the ninja, since our
sharingan user assume their target will return by walking in the front gate.
When the mist ninja returns to their villiage, no matter how long that takes,
they will suddenly be the epicenter for a massive tornado that will blow
through their villiage. If they die before returning home, nothing happens,
likewise if they suffer terrible injury and are rendered comatose and then
brought back the jutsu would not activate until they awaken (since it relies on
the mist ninja's senses). If they had their entire memory erased and returned
to the villiage however it would activate the tornado, since their senses are
working but the knowledge is based on the Sharingan user. And obviously none of
this would work if the sharingan user doesn't know enough about the hidden mist
village to recognize it.

**2nd Mangekyo**
**Sharingan-** At 6th level the sharingan user's other eye gains it's Mangekyo
ability. This functions identically to the previous level but selecting a
second jutsu or jutsu and metajutsu combination. The user does not need to
experience a second emotional moment, a single moment opens both eyes, just at
different rates. The loss of sight caused by use for either mangekyo ability
stacks.

**Susano**: With both
mangekyo fully awakened the sharingan user also gains access to a tremendous
power. The Sharingan user gains the Basic Susano jutsu without having to take
spend time or technique points.

**Eternal Mangekyo**:
Between Izanami, Izanagi, and the mangekyo sharingan abilities it is not
unreasonable that many sharingan users fear the darkness of going blind. At 7th
level there is a manner of solution to this problem. If a Sharingan user can acquire
the eyes of another sharingan user who has reached at least third level in this
class they may combine them with their own eyes. This firstly will restore any
eyesight lost in the newly combined eye, including penalties form mangekyo
sharingan and the blindness resulting from izanami or izanagi. Secondly it
prevents the use of mangekyo sharingan abilities form applying a perception
penalty in the future use and refunds 20% of any chakra spent on those
abilities. It does not prevent future uses of Izanami or Izanagi from causing
blindness however, and in such a case another set of suitable eyes would have
to be acquired, though they provide no other benefit besides restoring the lost
eyesight.