Character Downtime

Downtime or DT is used to represent a time currency when you are not in a Quest. Each day at midnight you gain 16DT. You cannot perform any of the DT activities in the Spending DT section if you do not have sufficient DT available to you. DT is lost if it goes over 112.

When you spend DT, you make a post in our Downtime-log channel of the Discord server using something similar to the following:

 Ending DT Balance

#### Roleplaying

You can ask other players if they wish to Roleplay with your character in the roleplay-request channel on the Discord server and ping the Roleplayer :b:ings role. If you have multiple characters, you gain no benefit for RPing with yourself. An RP scene requires at least two different players having their characters interact with one another over, at minimum, 4 posts from each character. When you wish to end is up to you. Once a scene is complete, please use the command !br to close the scene. For each scene completed, each character involved gets +4DT to a max of 16DT per day per player.
## Downtime Activities

**Please look at the respective sections for the DT activities you wish to do, before posting a DT Post or asking in the General-Help's Questions and Answers forum on the Discord server. The Effects listed here are only a simple breakdown, they DO NOT summarize their section**

## Training & Money Making

#### **Pokémon Training**

Quests are the most efficient way of gaining exp for both you and your Pokémon, but you can train your Pokémon during the in-between periods of Quests. Training costs 6DT, and you follow the rules as laid out by the Core Rulebook on pg. 269. The only exception is that you can apply Experience training multiple times per day.

In addition to the normal effects of the Groomer Edge, those who have it my instead spend an Additional 4DT to roll Pokémon Education Skill check with 2 less dice, to advance one Pokémon trained the result number of days on their loyalty tracker. The Loyalty Tracker is the stuff that involves the Loyalty columns on the PC page of your Character sheet.

Your Training Feature always applies to your Pokémon, regardless if they have been trained that day or not.

#### **Trainer Training**

You may spend 6DT to obtain 1 TXP indicating your trainer doing their best!

### **Money Making**

You can spend 8DT to roll a skill of your choice with 2 less dice. You then multiply the result by 200. You gain that much in Money, Pokédollars, dollars, whatever you wish to call the monetary currency.

You can instead spend only 4DT, but you multiply by half the normal number(50 in the case of most classes or 100 if you have a profession class). All Edges and Features that enhance skills apply here.

## PokéHunt

Catching Pokémon is one of the most common and productive uses for your downtime. The rules for doing so are as follows:

* When you wish to hunt for Pokémon make a downtime post with the following information(In addition to the normal requirements):
	+ The Level Range of the Pokémon you are hunting(Futile, Weak, Mediocre, so on) if you meet the level requirement.
	+ The Island / Region you are hunting
	+ The Biome you are hunting in (*A list of all island information can be found in the **island-information channel** on the Discord server*)
	+ If you have Naturewalk for the area you are hunting, please state it and its source(Normally your Pokémon with Naturewalk)

* Once you have posted your Downtime post with a hunt request, a GM will generate the encounter and you can choose whether you wish to capture the Pokémon or not. Pokémon caught via PokéHunts are automatically caught, if you have Pokéballs. **If you get a PokéHunt generated for you and you do not have Pokéballs at the time, you are unable to capture the Pokémon.**

* You can spend 8 downtime hunting for a Pokémon. You can only hunt for Pokémon in a level range that you meet the level requirement for.
	+ Those with "Nature walk" or a Pokémon with nature walk, in the appropriate area, may only spend 6DT hunting Pokémon.

 Futile(1-5), Weak(1-10)
 Futile(1-5), Weak(1-10), Mediocre(1-15)
 Futile(1-5), Weak(1-10), Mediocre(1-15), Decent (1-20)
 Futile(1-5), Weak(1-10), Mediocre(1-15), Decent (1-20), Strong(1-25)

## Farming

Growing crops (Herbs, Berries, Mushrooms, Apricorns) takes time and effort. Each day you must maintain each crop you have planted, costing 1DT per 2 crops planted and 1DT per 2 crops maintaining. To harvest a crop it takes 1DT per crop. The yield roll follows the Core Rulebook pg. 414. When maintaining crops, you round up for DT costs in the case of odd numbers.

With the Sprouter Capability, you do not need to spend additional DT. You get to do the yield roll again.

#### Apricorn Forage

For 1DT you can make a survival check with a DC of 12, if you succeed you gain 1d3 Apricorns all of the same color determined by 1d7.

 2
 3
 4
 5
 6
 7

## Breeding & Pokémon Altering

#### Breeding

The Breeder Edge and Breeding rules follow as the Core Rulebook pg. 282, with the exceptions noted here: Pokémon Breeding requires 6DT, instead of 4 hours and 4 more hours if successful. Pokémon are only able to breed once, both parents should be marked as unbreedable afterwards.

Ditto is the only Pokémon that is not limited to the one-time breeding option.

#### Mon Altering Features

Type Sync and TOSIKI(This One's Special, I Know It) each cost 4DT. It's flavored as you altering the Pokémon in some way. Both features apply the same way as stated in the Core Rulebook, except: Once a Pokémon affected by either feature reaches Loyalty 4, they are no longer considered to take up a usage of the respective feature. This is also stated on the Rules and Info page in the Loyalty section.
## Fossils

You can spend 12DT to make a Survival or Pokémon Education check to find fossils with varying success:

 5-14
 15-24
 25+

Once you have a fossil, either by digging it up or by combining shards, you can roll 1d16 to determine what kind it is. On a roll of 16 look at the Fossil List to see what Fossilized Pokémon you get! More details are found on the fossil list.
Note for Galar Fossils: Drake + Bird = Dracozolt, Drake + Fish = Dracovish, Dino + Bird = Arctozolt, Dino + Fish = Arctovish.

You can sell fossils for $4k

#### Fossil Revival

**If you have a Reanimation Machine, you can revive fossils for 2DT each.** Look at pg. 285 of the Core Rulebook for details regarding their restoration.

## Crafting

##### Basics of Crafting

Here in Kairos, Crafting is a bit complex. When you want to craft an item and have the required Edge(s)/Feature(s) to craft them, for 4DT you can make a roll with an associated skill. The result is then multiplied by 100, or you can spend 4 more DT to multiply the result by 400 instead, and you gain that much "Crafting Value". Now to actually make the item, you must have gained Crafting Value greater than or equal to the listed Core Rulebook buying price of the item, then subtract the Crafting Value you have from the core rulebook price of the item. Then you also need to pay the normal cost of crafting the item per the Feature(s) or Edge(s) this item comes from. If you have any Crafting Value left over, you can either store it for later use or use it to help make more items.

##### Associated Skill

An Associated Skill is one of the skills required to get the Feature/Edge involving the item you are crafting.

##### **Items and Recipes without a Market Value**

For items that do not have a listed Core Rulebook buying price, use their monetary cost to you times 2.

##### **Alchemical Crafting**

When it comes to making Alchemical items, it follows a similar rule to those such as items without a listed Core Rulebook buying price. The main exception is that the Crafting Value you need to make the item is twice the listed Core Rulebook buying price of all the stuff required to create the item in the first place.

Here's an example: I want to craft the Sword of Eevee(doesn't actually exist) Which requires $5k, a fine weapon(6k), A normal type gem and a Normal Type Plate. So, the Crafting Value I would need is $43400. 10k from twice the money you pay, 33400 for twice the market value of a fine weapon, a normal type gem and a normal type plate.

Here's a Format you can follow when making Alchemical Items:

**Name:** *Name of what you want the weapon to be*

**Cost:** *Include all items and Money needed to make the Item. when it comes to the Money cost try to aim between the Cost of the most expensive item to half the cost of all the things(besides money) required to make the alchemical item.*

**Slot:** *What slot does it take up (For Weapons will usually be your main or off-hand)*

**Moves/Abilities:** *List the Moves and/or Abilities granted by the Item*

**Description:** *Flavor text and/or elaborate on the moves/abilities granted.*

***Additionally you will want to make a copy of this Google Doc and submit the item in it.***

## **Dowsing, Harvesting Capabilities & Re-training**

#### Dowsing

Dowsing costs 1DT per shard hunting roll made and ignore the Core Rulebook's daily limit with Dowsing. The dowsing information can be found on pg. 419.

#### Scavenger and Harvesting Capabilities

Using a Harvest Capability (such as Mushroom Harvest, Honey Gather, Milk Collection, Scavenger or any other similar capability) does not take DT to use. However, you are limited to 6 total Harvest Capabilities per day. A Pokémon cannot use a harvest capability multiple times per day, unless the capability says otherwise. When rolling dice make sure you know what capability or ability you are rolling for. When you do your Downtime post, make sure to clearly label any harvest capabilities/abilities used.

#### Retraining

Re-training follows the same rules outlined on pg. 23 of the Core Rulebook, however for every 2TXP spent retraining, you must spend 1DT, rounding up if you spend an odd amount of TXP such as 1TXP for an edge.
## Mega Stones and Z-Crystals and Max-Soup

When you obtain a Mega-Ring, Z-Ring, or Dynamax Band from the Gym Challenge, Contest Ribbons, or Guardian Challenges, you will automatically obtain a Megastone, Z-Crystal, or G-Max Soup respectively for your starter(If your starter does not have an official gimmick form, please make a ticket for them). Please go to the

After you have one of the Trainer Gimmick items, you may spend 40DT and $50K to obtain a respective Pokémon Gimmick item of your choice.

## Sparring

### Basic Sparring Rules

Twice per week, resetting Mondays(in your time zone), you can spar with other players to get rewards. Please use one of the trainer-battle channels on the Discord server for spars. When sparring you can use any rules all parties agree to, with the only restriction being: each player can only use up to 6 Pokémon total for the spar. Once finished with a spar, please use the command !br to do a line break, indicating your spar has finished.

You can continue to spar more than twice a week, but you will not earn any more rewards.

#### Some rulesets include:

Friendly Match - No trainer/Pokémon may use direct damage moves.

Double/Triple Battle - Each side has 2 or more active Pokémon either from a single trainer or multiple.

League match - Rules follow those set out for the Gym Challenge at any given Tier, including limits on Mega-Evolution, Z-Moves, and Dynamax, limits on restoratives, and Trainers may only issue orders and not interfere directly.

Full-Contact - Trainers may battle directly instead of only issuing orders.

You may even wish to combine rulesets. As long as all participants agree, any ruleset can be used.

### Spar Rewards

You receive PXP based off the combined Pokémon level of the Pokémon your opponent brought to the spar. However, your Pokémon can only gain a max amount of PXP based off of the combined Pokémon level of the Pokémon you brought to the spar. Trainers gain TXP based off their Trainer Level.

* Trainers receive 1 TXP plus an additional 1 TXP for every 10 levels they have up to a maximum of 5 TXP at levels 40-50.
* Pokémon receive PXP divided among participating Pokémon equal to double the total level of your opponents participating Pokémon, if you have multiple opponents include all opposing Pokémon in when calculating PXP.
* The PXP you divide among your participating Pokémon can never exceed your Teams combined level doubled, if you have allies do not include your allies Pokémon when calculating the maximum PXP you can earn from a spar.

 Lvl10-19
 Lvl20-29
 Lvl30-39
 Lvl40-50

#### Example

Person A is a lvl5 Trainer and brings a Lvl10, a Lvl15, and a Lvl20 Pokémon. Their Opponent Person B is a lvl10 Trainer and brings a Lvl6, a Lvl16, and a Lvl18 Pokémon. Here's how much each person will gain from this spar:

 80PXP

Once you finish the spar win or lose you each receive these rewards. Injuries and frequency used in the spar are gained and used respectively until you visit a Pokémon Center or similar structure. Keep in mind that normally you can only remove 3 Injuries a day(with some exceptions) and if you participate in any other spars or quests these injuries will persist.