Level 3

**Survival Difficulty: Class 4**
**》Unsafe**
**》Unstable**
**》Bodily Hazards**
**Level 3** is the 4th level of the Backrooms.

## > Description:

**Level 3** consists of an extensive set of long, twisting, thin brick hallways and machinery which works similarly to Level 0. Each of these rooms are randomly segmented, generate in no specific/particular pattern, and are extremely loud with the noises of a combination of machinery and fluorescent lights buzzing. The hallways of **Level 3** are narrow, some requiring wanderers to either bend, hunch, crawl, or walk sideways through them.

The size of **Level 3** makes the level one of the largest non-infinite Levels of the Backrooms, clocking at a whopping 563,000,000 (563 Million) square kilometers (or 350,000,000 (350 Million) square miles) of space. As a result of this size, meeting another wanderer within **Level 3** is difficult.

**Level 3** also shares 2 similarities with Level 2, that being pipes on the walls and ceilings, along with the hallways being claustrophobic. The black sludge from Level 2 also returns in **Level 3**. However, despite the aforementioned similarity with Level 2, **Level 3** is *far* more maintained than Level 2, along with having more functional machinery than Level 2. There are also Prison bars that block off entire sections of **Level 3**.

Automated doors can be found within **Level 3**, sometimes completely replacing regular doors or prison bars within the blink of an eye. These doors will slam open and shut, and will lock and unlock at random intervals. Upon somehow getting hit by one of these doors, one’s body will flatten.

## > Entrances and Exits:

### >> Entrances:

One of the only known ways to access **Level 3** is via a fire exit in Level 2, which serves as a consistent gateway to **Level 3**. It is also possible to access this level by no-clipping through a pipe in Level 2. The former option is recommended.

### >> Exits:

* Level 4 can be accessed from **Level 3** by using a computer and executing a file known as “Office.exe”. Upon doing so, a door will appear on one of the walls of the office: enter this door to be sent to Level 4.
* Elevators in **Level 3** typically lead to Level 4 or Level 5.

## > Rooms:

### >> Machineries:

It is possible to encounter rooms with mass amounts of machinery in **Level 3**. These rooms, dubbed “Machineries”, are the reason why the sounds of machinery are heard all over **Level 3**. These rooms are also connected to hallways via doors. The machinery generates electricity to all of the Backrooms, which also results in **Level 3** having the best Wi-Fi signal in the Backrooms. These rooms are extremely dangerous; simply touching them will cause them to explode, killing any wanderer caught in the explosion. After the explosion, a fire will start in the Machinery, blowing up all the machines, and by extension, the entire Machinery. The affected Machinery will then rebuild itself after 3 hours.

### >> Offices:

Offices can also be found within **Level 3**, each one highly deviating from the main theme of **Level 3**. These offices contain various supplies, such as Almond Water, Energy Bars, food, and electronics such as video game consoles, phones, computers, and tablets from any generation. These offices are spread out sparsely, and are typically safer than the rest of **Level 3**.

These offices also provide consistent entryways to Level 4. (See Exits)

« Level 2 | Level 3 | Level 4 »

**The M.E.G.**
**Exploring and Documenting the Backrooms since 1909.**