recursal/Fanatic-Fandom huggingface dataset:
H's Horrible Hcamp: Hthe Hepic HHH Hfinal Hseason

***H's Horrible Hcamp: Hthe Hepic HHH Hfinal Hseason***, abbreviated to **HHHHHHHH**, is the 6th and final season of the *H's Horrible Hcamp* series, first premiering on September 1st, 2021 on the H's Horrible Hcamp wiki. The 6th season has 15 - 32 episodes.

## Overview

H decides to end HHH once and for all, in the hardest season yet! Bluey sees this as an opportunity to make a return, though...

This season involves 15 contestants, roleplaying as inanimate objects on FANDOM.com. Each episode (Not counting episode 15) has a contest, and an elimination, usually voted for by the viewers, until there is only one contestant left. In episode 10, the eliminated contestants could be voted on to rejoin.

## Mechanics

### Elimination

The team (or group of people) that lost the last contest are put up for elimination. The voters (on the Battle For Dream Island Wiki) then vote on who they want out. The person with the most votes is eliminated.

### Rejoining

Sometimes an episode will have a rejoin. In this case, an eliminated contestant with the most votes will rejoin.

## Contestants

* 1. Fireafy
* 2. Wirey
* 3. Buttplug
* 4. Slushie
* 5. Chocolate Cube
* 6. Lemonade
* 7. Stuffy
* 8. Stuffruff
* 9. Fireball
* 10. Wine Glass
* 11. Cyanberry
* 13. Pink Lemonade
* 14. Napkin
* 15. Sugitama

## Trivia

* This is the first and only season to to have an object co-host, that being Mango Flan.
* This is the final season of H's Horrible Hcamp.
* This season's title was actually foreshadowed in an old post by Furret.
Libido

**Libido** is an effect in *Potion Craft*. It is located West-Northwest of center (left from the Explosion) in the Water Alchemy Map, flanked by bones.

**Libido** is an effect associated with Fire and Explosion.

## Recipes

**Libido** is a Chapter V objective of The Alchemist's Path.

At this point of the game, exact recipes are largely unneeded. You should spread ingredient usage around in your recipes to not run out of critical ingredients by overuse.

Use Talk:Libido for spoiler discussion about recipes.
Curse

**Curse** is an effect in *Potion Craft* that makes misfortune occur. It is located west by south-west of centre of the Water Alchemy Map.

**Curse** is an effect associated with Fire and Death.

## Recipes

**Curse** is a Chapter IX objective of The Alchemist's Path.

**Curse** is likely an Alcohol/Wine Map recipe. It will be difficult and expensive to make on the Water Map.

Use Talk:Curse for spoiler discussion about recipes.
Foggy Parasol

### Description

Can be used as a small umbrella when it rains. Although you might look a little silly.

## Price

### Sell

 88.8 Gold
 22.2 Gold

## Path

**Foggy Parasol** is an ingredient in *Potion Craft*. It can be used as a small umbrella when it rains. Although you might look a little silly.

## Acquisition

Foggy Parasol cannot be found in the garden, but purchased from Mushroomer.
Lava Root

## Path

**Lava Root** is an herb ingredient in *Potion Craft*. Its root warms the surrounding soil even in winter.

## Acquisition

Lava Root can be purchased from herb and traveling merchants.

## Trivia

It's scientific name is *Daucus Laval*, according to scientist fans.

Altered to be some sort of "carrot", instead of a generic root vegetable in 0.5.0. Old Description: "This root warms the surrounding soil even in winter."
Whirlpools

## Whirlpool

A whirlpool, as seen on the Alchemy Map.

Whirlpools (sometimes affectionally called 'swirlies') are spiral marks which appear on the Alchemy Map in Potion Craft.

When the cauldron is heated using the bellows, all whirlpools on the Map will rotate in the direction indicated by their spirals. If the potion marker is touching a whirlpool while this happens (indicated by a darkening of the whirlpool's lines), the marker will be carried in the direction of motion of the whirlpool, as well as gradually towards its centre.

If the potion marker is carried into the center of the whirlpool it will be teleported to a nearby location. This location will then be marked on the map.

Effective use of whirlpools can save on ingredients used, allowing for free repositioning of the potion path. Note that it is always possible to move from the centre to the edge of a whirlpool without using any ingredients by using the ladle.
Potions

Potions are the primary products you can craft as an alchemist in *Potion Craft*.

Potions are brewed through adding ingredients to the cauldron, then using a combination of stirring, pouring of base, and pumping the bellows to align a potion with an effect marker on the Alchemy Map, and finally using the bellows to heat the cauldron and imbuing the liquid with that effect.

All potion effects can be produced using only a combination of the four basic ingredients (Firebell/ Waterbloom/ Terraria/ Windbloom) or four ordinal ingredients (Mad Mushroom/ Witch Mushroom/ Stink Mushroom/ Lifeleaf). However, they can often be achieved more optimally (with fewer steps) by substituting other, more expensive, ingredients.

A potion can have various effects, each of a different tier. The tier of an effect depends on how well aligned the potion marker is with the corresponding effect marker when the effect is imbued. The higher the tier of an effect, the higher customers will pay for a potion with that effect.

The selling price of a potion is determined by the effects (and their tiers) which the customer is requesting: each effect has a base price, and the price of a potion is determined by the sum of the requested effects each with a multiplier based on their tiers: 1 for tier I (base price); 1.75 for tier II; and 2.5 for tier III. For example, a Healing III/Sleep II potion sold to a customer desiring both effects will award 2.5×10 + 1.75×20 = 25 + 35 = 60 gold. For a more detailed description how prices are calculated see Pricing.

Potions have five available 'slots' to which effects can be added, with each tier of an effect occupying one slot. Attempting to add more than five slots worth of effects to a potion will cycle the slots, ejecting the oldest effect(s) to make space for the newest effect. Incompatible side effects [I.e. Healing and Poisoning] will reduce the other Effect value, and may make the potion invalid for the Customer's Request. If a Request has multiple possible answers, then having two compatible effects will increase the potion value.

By default, a potion with at most an effect of tier I will be titled 'Weak Potion of [Effect]'. A potion with highest tier II will have no prefix, while a potion with at least one effect of tier III will be titled 'Strong Potion of [Effect]'.

There are currently 41 different Effects which can be added to potions.
Hairy Banana

* Icon
* Garden

### Description

Like a fuzzy pod, a banana, and a boomerang all in one. Can you shave this banana? You sure can.

## Price

### Sell

 64 Gold
 3.9 Gold

## Path

**Hairy Banana** is an ingredient in *Potion Craft*. It looks like a fuzzy pod, a banana and a boomerang all in one.

## Acquisition

It can be found rarely in the garden and can be purchased from herb and traveling merchants.
Lifeleaf

* Icon
* Garden

### Description

Lifeleaf is the most popular folk remedy for wounds and cuts. This ingredient is often used in healing remedies and poultices, due to its curative properties. Some healers even burn lifeleaf, claiming that the smoke can treat respiratory illnesses.

## Price

### Sell

 24 Gold
 ?? Gold

## Path

**Lifeleaf** is an ingredient in *Potion Craft*, sorted in the element of Life.

## Trivia

* Out of all the herbs, Lifeleaf is the least expensive.
* Lifeleaf is associated directly with Healing, being the starter ingredient of the element of Life, with its path pointing towards Healing.
* The texture of Lifeleaf was originally the old texture of Terraria in v0.47.
Lightning Protection

**Lightning Protection** is an effect in *Potion Craft* that protects against Lightning. It is located south of centre of the Alchemy Map.

**Lightning Protection** is an effect strongly associated with Earth.

## Recipes

**Lightning Protection** is a Chapter VI objective of The Alchemist's Path.

**Lightning Protection** is primarily an Oil Map recipe. It will be difficult and expensive to make on the Water Map.

Use Talk:Lightning Protection for spoiler discussion about recipes.
Inspiration

**Inspiration** is an effect in *Potion Craft* that inspires creativity. It is located north of centre in the outer ring of the Water Alchemy Map.

**Inspiration** is an effect strongly associated with Air.

## Recipes

**Inspiration** is a Chapter VIII objective of The Alchemist's Path.

**Inspiration** is likely an Alcohol/Wine Map recipe. It will be difficult and expensive to make on the Water Map.

Use Talk:Inspiration for spoiler discussion about recipes.
Moon Salt

## Path

**Moon Salt** is a salt made using the Alchemy Machine that can be used in brewing potions. Like all salts, its grains are held within a metal container and are poured into the cauldron when the container is held above it. Moon Salt is created through the use of Albedo.

Each batch of Moon Salt produces 10,000 individual grains. When poured into the cauldron, the potion bottle and its built path are rotated **counter-clockwise**. It requires 1,000 grains for one full rotation. Moon salt is the direct opposite of Sun Salt which turns the potion and its path clockwise.

In terms of customer requests, Moon Salt does not contribute to ingredient count, allowing players more leeway in potion brewing.

## Trivia

The subtext in the Legendary Recipe “Not to be confused with Moon Sugar” is Likely a reference to the Elder Scrolls series, as a drug called Moon Sugar exists within several of the games in the series.
Water Map - Inner Ring

The Inner Ring of the Alchemy Map(Water) contains effects from the first 5 Chapters of The Alchemist's Path.

## Effects

### Chapter I

* Healing
* Poisoning
* Fire
* Frost

### Chapter II

* Explosion
* Wild Growth
* Strength
* Dexterity
* Swiftness

### Chapter III

* Lightning
* Mana
* Stone Skin
* Sleep
* Light

### Chapter IV

* Charm
* Slowness
* Rage
* Magical Vision

### Chapter V

* Acid
* Libido
* Invisibility
* Levitation
* Necromancy

## Map (Spoilers to Chapter V)

Warning*This page contains spoilers. Browse at your own risk!*

Inner Ring Map - Effect Locations

Inner Ring Map - Full Map
Ingredients (0.4.7)

**Ingredients** are used and mixed together to create potions in *Potion Craft*.

## Acquisition

Ingredients can either be bought from merchants or picked from the Enchanted Garden.

## Types

There are currently three types of ingredients.

### Minerals

Minerals have the unique property that when you are mixing them, the potion teleports from the start to the end of the mineral path segment, potentially skipping over a bone zone entirely. Note that the potion bottle performs a minor animation when it begins and ends this jump, briefly growing larger and spinning before vanishing at the point of entry (and the same in reverse upon exit): this can cause the hitbox of the potion to be expanded slightly around the start and end points for the purposes of experience book collection. It also counts as a small amount of movement, so starting a mineral jump may be fatal if the potion is too close to failure already. A little detail is added where you have to crush the minerals on top first with the Mortar and Pestle before you can swish the pestle side by side.
Light

**Light** is an effect in *Potion Craft* that makes things glow. It is located west of the centre of the Water Alchemy Map.

**Light** is an effect strongly associated with Fire.

## Recipes

Light is a Chapter 3 objective of the Alchemist's Path. Exact recipes are largely unneeded. You should spread ingredient usage around in your recipes to not run out of critical ingredients by overuse.

[Editor note: We can probably accept a simple recipe for this effect, basic ingredients or early merchant unlocks only.]

### Tier III

Grind Four (4) Firebells completely and add to the cauldron. Add one unground Terraria. Add one ground Firebell and one unground Windbloom. Stir until alligned properly, then add base as needed to get a level II or III. Heat the cauldron.
Magical Vision

**Magical Vision** (Magical Sight) is an effect in *Potion Craft* that allows its drinker to see things using magic. (Ie. reveal Invisibility or night vision) It is located east by north-east of the centre of the Water Alchemy Map.

**Magical Vision** is an effect associated with Magic and Water.

## Recipes

**Magical Vision** is a Chapter 4 objective of The Alchemist's Path. At this point of the game, exact recipes are largely unneeded. You should spread ingredient usage around in your recipes to not run out of critical ingredients by overuse.

Use Talk:Magical Vision for spoiler discussion about recipes.
Effect Compatibility

Some effects are incompatible with others and cannot be in the same potion to fulfill requests, though you could still make them and sell them to merchants. However, some NPCs will claim that some effects are "incompatible" because the main desired effect is of a lower tier compared to the other effects.

External link: More info in the devlog here.

> [Editor note: It should be noted that the compatibility chart in that devlog is obsolete, being for a pre-0.5.0 version of the game, and the current compatibility chart is more complex.]
>
>

Complete effect compatibility chart at this link:

https://docs.google.com/spreadsheets/d/1NUaWBX6N-24n5cfAT8iVTXmlAYrq9Oc\_K6IyfdI\_kPs/edit#gid=1773436272 [Sheet forked Nov.28 into V2]
Strength

**Strength** is an effect in *Potion Craft*, added in version 0.5.0. It makes who ever drinks it incredibly strong, and increases their endurance as well. It is located south of the center of the Alchemy Map.

**Strength** is an effect strongly associated with Earth, which is represented by ingredients like Terraria and Mudshroom.

## Recipes

**Strength** is a Chapter 2 objective of The Alchemist's Path.

[Editor note: We shouldn't need any further recipes for this effect.]

### **Strong Potion of Strength (Tier III)**

#### 4 Terraria Recipe

This recipe uses 4 Terraria. 3 of the Terraria are fully ground, and the 4th is put in as is. After stirring, use water to adjust quality.

 II.

Cost: ??

#### 1x Mudshroom Recipe

Stir until just **barely** touching the whirlpool, bellows until sucked into the whirlpool completely, then continue path south. Be careful on final approach, since full grind is a hair too long.

Cost: ??

####  Dryad Saddle, Terraria, Weirdshroom Recipe

Fully crush the Dryad’s Saddle and stir to the end of the path. Then, add the uncrushed Terraria to position the bottle in the whirlpool. Add just enough heat to teleport the bottle. Finally, fully crush the Weirdshroom and stir close enough behind the icon so that you can water down the potion with the laddle in order to achieve tier 3.
Lightning

**Lightning** is an elemental effect in *Potion Craft* that can charge and strike things with lightning. It is located north by north-east of the centre of the Water Alchemy Map.

**Lightning** is an effect that is associated with Air and Magic ingredients like Thunder Thistle.

## Recipes

Lightning is a Chapter 3 objective of the Alchemist's Path. Exact recipes are largely unneeded. You should spread ingredient usage around in your recipes to not run out of critical ingredients by overuse.

[Editor note: We can probably accept a simple recipe for this effect, basic ingredients or early merchant unlocks only.]

### Tier III

[Editor's Note: Recipes moved to Talk:Lightning]
Dexterity

**Dexterity** is an effect in *Potion Craft* that increases agility, nimbleness, and fine motor control. It is located east of centre on the Water Alchemy Map.

**Dexterity** is an effect associated with Water.

**Dexterity** is incompatible with Poisoning, Fire, Explosion, Lightning, Sleep, Slowness, Acid, Gluing, Stench, Fear, Curse, or Death.

## Recipes

**Dexterity** is a Chapter 2 objective of The Alchemist's Path.

[Editor note: We shouldn't need any further recipes for this effect.]

### Weak Potion of Dexterity (Tier I)

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

### Strong Potion of Dexterity (Tier III)

#### Waterbloom & Windbloom Recipe

You have to make sure to match the height when grinding the Windbloom, but also when reaching the right height for using the Ladle.

 II.
 III.
Bedroom

The **Bedroom** is a room found in *Potion Craft,* above the Laboratory. To the left, there is a bed which is used to sleep to the next day.

### Sleeping

Sleeping is done by interacting with the bed. To sleep, all customers must have been served.

Sleeping will bring you to the next day, and your garden will regrow. New customers will appear too.

Sleeping can be accelerated by clicking on the screen or holding down a key.
Life Salt

## Path

**Life Salt** is a salt made using the Alchemy Machine that can be used in brewing potions. Like all salts, its grains are held within a metal container and are poured into the cauldron when the container is held above it. 5,000 grains of Life Salt are made from one crafting in the Alchemy Machine.

Life Salt restores the health of potions that it is added to. Potions lose health when moving through or near bone yards on the Alchemy Map. Losing all health will result in the potion being destroyed. Each batch of Life Salt can heal 20 potions worth of health, with a nearly destroyed potion requiring 250 grains of Life Salt to be fully healed.

## Recipe

* Rubedo
* Healing 2, Invisibility 2
* Rage 3, Light, Libido
* Healing 3, Libido 2
* Libido 3, Rage, Enlargement
* Healing 2, Charm, Libido, Rejuvenation
* Libido 3, Fragrance 2
* Rejuvenation 3, Healing 2
* Wild Growth 3, Rejuvenation 2
* Rejuvenation 3, Inspiration, Fragrance
* Healing 3, Wild Growth, Swiftness
* Poison Protection 3, Acid Protection 2
* Healing 3, Dexterity, Sleep

Please note that it does not matter which order the effects are in, e.g. potion with Healing 2 and Rage 2 is the same as Rage 2 and Healing 2. This goes for every other recipe for the alchemy machine.

## Notes

* The Life Salt can be an amazingly useful tool in case of an unfortunate accident. However, given its high cost, one should use it sparingly.
* When created, Life Salt will consume Rubedo, meaning you will have to create another one if you want to create The Philosopher's Stone. This goes for all other legendary recipes and their respective ingredients (I.E. Void Salt will consume Nigredo, Moon Salt will consume Albedo and Sun Salt will consume Citrinitas)
Fast Growth (0.4.7)

[For the current effect, see Wild Growth.]

**Fast Growth** was an effect in *Potion Craft* 0.4.7 and prior. Used to make things grow faster if they have stages of growth, such as plants and trees. It is located south of the centre of the old Alchemy Map.

## Recipes

### **Weak Potion of Fast Growth (Tier I)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Terraria, Waterbloom & Firebell Recipe

This recipe uses 3 Terraria, 1 Waterbloom and 1 Firebell.

### **Potion of Fast Growth (Tier II)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Terraria, Waterbloom & Firebell Recipe

This recipe uses 4 Terraria, 1 Waterbloom and 1 Firebell.

### Strong Potion of Fast Growth (Tier III)

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Terraria, Waterbloom & Firebell Recipe

This recipe uses 4 Terraria, 1 Waterbloom and 1 Firebell.

Cost: (4x12)+(1x16)+(1x20)=**84**

#### Terraria, Waterbloom, Firebell & Brown Mushroom Recipe

This recipe uses 2 Terraria, 1 Waterbloom, 1 Brown Mushroom and 1 Firebell.

Cost: (2x12)+(1x16)+(1x24)+(1x20) = **84**

#### Terraria, Waterbloom, Firebell & Brown Mushroom Alternative Recipe

This recipe uses 1 Waterbloom, 2 Brown Mushrooms, 1 Terraria and 1 Firebell.

Cost: (1x16)+(2x24)+(1x12)+(1x20) = **96**

#### Terraria & Goblin Shroom Recipe

This recipe uses 3 Terraria and 1 Goblin Shroom. inb order to achieve it you need to be very precise with the mortar, you might need to start it over a few times.

Base cost: 3x12 + 20 = **56**

#### Green Mushroom, Brown Mushroom, & Thornstick Recipe

Good for when you don't have Terraria.

 II.
 III.

Cost = 36 + 24 + 32 = 92
Expresso

HHHHH - 7th/1st (REJOIN)

## Overview

Expresso is a cup of coffee that debuted when he joined HHHHH. He was eliminated, placing 7th, however rejoined. He then placed first, winning HHHHH.

## Appearance

Expresso is a beige gas station coffee cup with a green cap, and a large green circle in his middle. He is filled with expresso, which leaks out a hole in the top.

## Personality

Expresso is generally more quiet and caring, usually showing concern for others, and refusing to harm his acquaintances, even for winning.

## Trivia

* Expresso is the third winner to have not been in the game at some point.
	+ He is also the second winner to be crowned after rejoining.
* His design was based off a Picrew character holding a cup of coffee.
* He was created when CinnoFanno was trying to make more contestants for his show.
* He is the first contestant to have exactly 3 limbs.
F

F

> I took the staircase because the elevator was full.
>
> F, Ores Code

F is a genderless abstract being representing the letter F, and the co-host of the fourth season of HHH. After the end of S4. They became the host of their own upcoming spin-off: H's Horrible Hcamp: F's Frightful Fspinoff.

## Appearence

F is a poorly drawn F, as in the 6th letter of the latin alphabet. F is a very light blue tone, with their limbs being a lighter color. F has white sclera, and black pupils and outlines.

## Personality

F doesn't show much personality during their co-host duties in HHHHHH. What was shown is that they were somewhat clueless. Coming late in challenges and eliminations, and overall just being a dumbass.

F is more emotional than H. Usually letting the people on the TTYL living a more comfortable life so the show doesn't get sued, by giving them food and letting them watch TV at times.

In HHH:FFF however. F shows more personality... I guess.

## Trivia

* Just like H and E. F apparently also went to college.
* They are the first and by now only character to host a spin-off of the show. This makes them:
	+ One of the two characters to host HHH other than H herself. The other one is Woodman.
		- F is, in fact. The first one to host an entire season.
	+ The only character to have a spin-off.
	+ The only co-host to be promoted to a host.
	+ The only character not owned by FurretWalk to be a host.
* Despite the fact F is a prominent character, Souza only drew them once. And the reason is that "He can't draw algebraliens"
	+ In fact. Before Souza drew F for the first time. F's only visual appearence was in a comic made by FurretWalk.
Popularity

> *"Increase your popularity by selling potions. Higher quality potions give more popularity. Haggling lowers the amount of popularity gained. Denying customers service or making them leave decreases popularity."*
>
>

Popularity is a measure of progression in *Potion Craft*. The current popularity level can be seen next to the gold count, indicated by a star symbol.

## Conditions on Gaining/Losing Popularity

***Selling a potion to a customer***

* Weak Potion -> +2 Popularity
* Normal Potion -> +3 Popularity
* Strong Potion -> +4 Popularity

Modifiers:

* Haggling -> -1 Popularity to the base amount gained.
* Completing bonus objectives -> +1 to 5 Popularity to the base amount gained depending on how many specifications you have followed and how well you followed them.
* Refusing service or failing to meet requirements 3 times -> -Popularity depending on your current Popularity Level.

## Popularity Level

### Popularity Level table:

Popularity levels are gained and lost based on point thresholds, with each level having a certain number of points required to reach the next.

As mentioned on the conditions above, selling a potion to a customer awards popularity points based on the strength of the potion, and refusing a customer service or otherwise causing one to leave (through offering an inadequate potion 3 times) deducts points based on the current popularity level. It **is** possible to drop a level in this way.

Higher popularity levels provide greater benefits, including a general bonus to potion selling price, a bonus to the number of ingredients stocked by merchants, and more favorable odds for discounts and markups on their goods.

1. ↑ 1.0 1.1 1.2 Where *n* is the level minus 15
Haggling

**Haggling** allows you to alter the trading values with customers and merchants in *Potion Craft*.

## Minigame

>
> *"The goal of this mini-game is to tip the scales to the left, thus achieving a better deal."*
>
>
> *"Hitting gold bonuses tips the scales in your favor, and missing does the opposite."*
>
>
> *"Press the "Haggle!" button when the arrow is on the golden bonuses to tip the scales in your favor, but don't hesitate, because after the first click the scales will gradually tip in the visitor's favor. The bonus areas will shrink and get harder and harder to hit each time, so don't haggle for too long."*
>
>
> *"The longer you haggle, the narrower the bonuses become, and at some point they disappear completely, so don't delay too much - you will run out of topics and the visitor will find you too intrusive."*
>
>
> *"Hitting the arrow on either of the green bonuses on the side will lock in the profit and complete the deal. Haggling will also end when the maximum profit is reached."*
>
>
>
>

Selling a potion to a customer after haggling will make you receive one less popularity point.

## Mechanics

By playing a haggling minigame you can receive a "haggling bonus". This bonus is valued in percent.

* Very easy = 20% discount, no penalty cost for failure.
* Easy = 30% discount, 10% penalty for failure
* Medium = 40% discount, 20% penalty for failure
* Hard = 45% discount, 25% penalty for failure
* Very Hard = 50% discount, 30% penalty for failure

This bonus determines the final price of your sold items or the bought items.

* When selling your items the final price would be: [starting price] \* [100% + bonus]
* When buying item’s the final price would be: [starting price] \* [100% - bonus].

## Tips

Consider your skill and reaction times when choosing which difficulty to Haggle at. Smaller targets can be quite difficult to hit at high speed. And the size of the targets offered is random, even at the same difficulty level.

If you miss several targets in a row, it may be better to hit a couple of targets and then deliberately finish the Haggle by hitting a green zone to minimize losses. Continued Haggling after multiple misses is hard to recover from.

It is generally recommended to always haggle when buying ingredients and other things from merchants, as this will not affect your popularity whatsoever. It is only recommended to haggle with customers if the value of the potion you're giving to them is already high, as haggling with low value potions will not make much of a difference and can make it harder to gain popularity.

The speed of the haggling minigame is tied to framerate. Intentionally lowering it in the game settings can make haggling significantly easier.

If your framerate spikes a lot, it may be difficult to haggle, as the constant speed change of the arrow can throw you off.

>
> *[Editor's Note: Setting "Limit FPS = 60" is a decent balance between making the minigame playable at Medium difficulty, without slowing down everything too much. 240 FPS is much too fast.]*
>
>
Mana

**Mana** is an effect in *Potion Craft*. It is located north-east of the centre of the Alchemy Map. The use of this effect is to restore and increase magical powers, mostly for wizards and magicians.

**Mana** is an effect strongly associated with **Magic**.

## Recipes

Mana is a Chapter 3 objective of The Alchemist's Path. Exact recipes are largely unneeded. You should spread ingredient usage around in your recipes to not run out of critical ingredients by overuse.

[Editor note: We shouldn't need any further recipes for this effect.]

### Tier III

#### Witch Mushroom and Shadow Chanterelle Recipe

You have to make sure to reach the correct alignment while mixing in the Shadow Chanterelle, after which you use the ladle to align it for a Tier III.

 II.
Reputation

**Reputation** can be gained by selling certain customers their desired potions, and turning down others. If the request is helpful to others, reputation is boosted by serving the customer. If it is a malicious request, reputation is gained by turning the customer down. Reputation maxes out at either 100 or -100, and will attract either more "Good" people or more "Evil" people to your shop.

The amount of bad reputation gained from serving bad people depends on how much positive reputation you already have, with higher reputation levels giving more bad reputation if you serve a person whose request is malicious.

### Trivia

* Reputation used to function as an equivalent to popularity, where it was gained by serving customers and lost by turning them down or failing to serve them. Lower reputation would result in fewer customers, and if reputation hit 0, the game would be lost.
* While it may boost your reputation in some cases, turning down customers will always reduce your popularity, no matter what the request may be.
Void Salt

## Path

**Void Salt** is a material made from the Alchemy Machine that can be used in brewing potions. It is a rather unique material that is held within a metal container. When dragging the container above the cauldron, numerous pieces at a time fall out into the broth. Ten thousand pieces of Void Salt are made from one crafting in the Alchemy Machine.

   Void Salt cannot be ground in the Mortar and Pestle. Instead, it has a special effect of erasing the path drawn by ingredients already in the cauldron.

The obvious application from this effect is to erase mistakes with it, perhaps an alchemist added an ingredient in error, or (less egregiously) accidentally added an ingredient that was ground down too much; in such cases, using the void salt would be one way the alchemist can utilize to save their potion.

Note however that, If saved, the usage of Void Salt will be recorded in the recipe. So using the Void Salt as a means to remove mistake is heavily discouraged in non-one-off potions.

A less obvious usage of the void salt is to utilize it as a "reverse Mortar and Pestle", thus allowing the usage of alternate ingredients to draw a path that would normally require ingredients that is short in supply. For example. an alchemist may wish to draw a path going in the SW direction in the alchemy map, but is unable or unwilling to expend ingredients such as Terraria (which goes south) and Firebell (which goes west). If said alchemist has instead a surplus of brown mushrooms and Void salts then they could instead of one unit of brown mushrooms (which goes west then south then east if un-ground), and about 200 grains of Void Salt to draw a path leading to the SW direction.

Considering the length and costs an alchemist need to go through to acquire 5000 grains of Void Salt, the fact that 400 grains are needed to completely erase the path of an un-ground Terraria, and that its usage appears to be mostly unneeded, one could reasonably conclude the Void salt isn't exactly the most practical of alchemical ingredients.

## Notes

* As keen alchemists may note, the use of Void Salt is almost entirely limited to undoing accidents, most of which should be prevented by the use of the recipe book. The full capability of Void Salt may not be obvious yet in the playtest.
* When created, Void Salt will consume Nigredo, meaning you will have to create another one if you want to create Albedo. This goes for all other legendary recipes and their respective Ingredients (I.E. Albedo will consume Nigredo and Moon Salt will consume Albedo)
Stone Skin

**Stone Skin** is an effect in *Potion Craft* that causes its consumer to have very durable skin. It is located south of the centre of the Water Alchemy Map.

**Stone Skin** is an effect strongly associated with  Earth.

## Recipes

**Stone Skin** is a Chapter 3 objective of The Alchemist's Path. Exact recipes are largely unneeded. You should spread ingredient usage around in your recipes to not run out of critical ingredients by overuse.

[Editor note: We shouldn't need any further recipes for this effect.]
Philosopher's Salt

## Path

**Philosopher's Salt** is a salt made from the Alchemy Machine that can be used in brewing potions. Like all salts, it is held within a metal container. When dragging the container above the cauldron, numerous pieces at a time fall out into the broth.

Each batch produces 5,000 grains which, when poured into the cauldron, moves and rotates the potion bottle to match the nearest effect (that hasn't yet been added to the potion). When moussing over the Philosopher's Salt an arrow will be drawn next to the potion bottle to indicate the nearest effect/direction of travel - this arrow isn't drawn if the potion is within a certain radius of an effect.

## Recipe

* Philosopher's Stone
* Wild Growth, Mana, Magical Vision, Slipperiness, Luck
* Poisoning, Slowness, Acid, Necromancy, Stench
* Mana, Rejuvenation, Inspiration, Hallucinations, Luck
* Invisibility, Levitation, Necromancy, Fear, Curse
* Strength, Dexterity, Swiftness, Light, Libido
* Explosion, Charm, Levitation, Inspiration, Curse
* Light, Charm, Slowness, Rage, Libido
* Magical Vision, Acid, Gluing, Shrinking, Fragrance
* Healing, Explosion, Rage, Anti-Magic, Enlargement
* Poison Protection, Lightning Protection, Fire Protection, Acid Protection, Anti-Magic
* Frost, Explosion, Lightning, Stone Skin, Magical Vision
* Stone Skin, Lightning Protection, Fire Protection, Frost Protection, Anti-Magic

## Effectiveness

Depending on how close/aligned a potion is before Philosopher's Salt is added, a single batch can bring about 100 tier 1 potions up to tier 3.

**Note:** Probably a bug, but Philosopher's Salt is upwards of **10 times** more effective when drip poured (i.e. slowly dripped one grain at a time) as opposed to a fast pour (i.e. putting the salt container as close to the cauldron as possible). This disparity is mostly seen with regards to a potion's rotation and not so much on its movement.

The two following tables show the effectiveness of Philosopher's Salt on both a potion's position and rotation. Though the two tables show position and rotation separately, the overall motion depends on both. Most notably, the rotation created by Philosopher's Salt will be slowed down so that the potion's angle and position come into perfect alignment with an effect at the same time - .e.g. if the example in Figure 1 was of the Hallucinations effect instead (which is rotated 180°), then it would take 77 Philosopher's Salt grains to rotate the potion 180°. This effect does not seem to be symmetric, i.e. the potion's movement does not seem to be slowed at all, regardless of the potion's angle.

Figure 1. The effect of grains of Philosopher's Salt on a potion's position.

Figure 2. The effect of grains of Philosopher's Salt on a potion's rotation.
Rage

**Rage** is an effect in *Potion Craft* that suppresses fear and pain. It is located north-west of centre of the Water Alchemy Map.

**Rage** is an effect strongly associated with Explosion.

## Recipes

**Rage** is a Chapter 4 objective of The Alchemist's Path. At this point of the game, exact recipes are largely unneeded. You should spread ingredient usage around in your recipes to not run out of critical ingredients by overuse.

Use Talk:Rage for spoiler discussion about recipes.
Nigredo

**Nigredo** is a reagent used for creating Albedo and Void Salt. It can be obtained by crafting it with the Alchemy Machine in the basement. The recipe is available from the start of the game, but requires purchase of the Basic Alchemy Machine upgrade.

## Recipe

* Poisoning III
* Strength III
* Stone Skin III
* Sleep III
* Slowness III

Please note that it does not matter which order the effects are in, e.g. potion with Acid III and Poison II is the same as Poison II and Acid III. This goes for every other recipe for the alchemy machine.

## Trivia

* In Alchemy, Nigredo (Latin: *Blackness*) was believed to be the first step in the creation of the Philosopher's Stone.
Shrinking

**Shrinking** is an effect in *Potion Craft* that decreases the size of something. It is located east of centre of the Alchemy Map.

**Shrinking** is an effect associated with Water.

**Shrinking** is directly incompatible with Enlargement.

## Recipes

**Shrinking** is a Chapter VII objective of The Alchemist's Path.

**Shrinking** is primarily an Oil Map recipe. It will be difficult and expensive to make on the Water Map.

Use Talk:Shrinking for spoiler discussion about recipes.
Mana (0.4.7)

[For the current effect, see Mana.]

Mana was an effect in *Potion Craft* v0.4.7. It is located north-east of the centre of the old Alchemy Map.

The use of this effect is to restore magical powers, mostly for wizards and magicians.

## Recipes

### **Strong Potion of Mana (Tier III)**

#### Windbloom & Waterbloom Recipe

This recipe uses 2 Windblooms and 2 Waterblooms.

 II.
 III.

(24\*2)+(16\*2)=80

#### Windbloom, Waterbloom & Shadow Chanterelle Recipe

This recipe uses 1 Windbloom, 1 Waterbloom, and 1 Shadow Chanterelle.

 II.
 III.

24+16+40=80

#### Witch Mushroom Recipe

This recipe uses 2 Witch Mushrooms.

52\*2=104

#### Witch Mushroom & Shadow Chanterelle Recipe

This recipe uses 1 Witch Mushroom and 2 Shadow Chanterelles.

 II.

52+40=92

#### Witch Mushroom, Waterbloom, & Windbloom Recipe

This recipe uses 1 Witch Mushroom, 1 Waterbloom, and 1 Windbloom.

 II.
 III.

52+16+24=92
Stone Skin (0.4.7)

[For the current effect, see Stone Skin.]

**Stone Skin** was an effect in *Potion Craft* v0.4.7 that causes its consumer to have very durable skin. It is located south of Poisoning, west-south-west of Fast Growth, and south-south-west of the centre of the old Alchemy Map.

## Recipes

**Strong Potion of Stone Skin (Tier III)**

#### 1 Thornstick 4 Terraria recipe

 II.
 III.

Cost: 32 + (12 x 4) = **80**

#### 2 Firebell 4 Terraria recipe

 II.
 III.

Cost: 20 + (12 x 4) + 20 = **88**

#### 1 Goblin Shroom 1 Firebell 3 Terraria recipe

On this recipe you'll have to add water to go back to the start so the first part of the goblin shroom is skipped, helping you to align the cross at the end of the path exactly on tier III.

 III.

Cost: 20 + 20 + 12\*3 = **76**

#### Bloodthorn, Weirdshroom, & Dryad's Saddle Recipe

Expensive recipe without Terraria. Bloodthorn is mortared to lowest left point, but we will ladle the Bloodthorn at the first upper tip to line up the Dryad's Saddle to skirt the bones.

 III.

Cost = 56 + 34x2 + 22 = 146

#### Red Mushroom, 4 Terraria, Dryad's Saddle, Sulphur Shelf

> - Initial Clear, Possible 1250 Pts - EXTREME DIFFICULTY
>
>

EXTREME DIFFICULTY -This will collect up to 1250 points if you have not ventured into this area yet. Follow pic 1 that follows until noted. Red Mush 75% between 4-5 hash marks. Mortar next 2 Terrarias. Mortar 3rd Terraria only 95%. Stop in-between last 2 hash marks. NOT 100%. Death will follow in the Dryad otherwise. Mortar 4th Terraria PAST the effect to collect MORE BOOKS & MASTER BOOK and finish by touching only 1 bone. Mortar Dryad's Saddle (pic 2) only until MIDDLE of second SINGLE BOOK to set up for final pass to line up Ladle. Mortar Sulphur Shelf to end but you will only go until you line up Ladle. 2 possible chances to line up for Ladle Stone Skin III (pic 2). 2nd chance is much easier as it is closer to effect and line is closer to effects line back to Home. Depending on how much map you have explored near it, & if you have not gotten the Alchemist's Path Chpt 3:5 Collect Major Exp & Chpt 4:3 Create Stone Skin, then you will be able to collect up to nearly 1250 points. Math is in Pic 1 (excluding Alchemist's Path).

**NOTE!** Remember, Or if you didn't know, If you are in the mortar stage and "overshoot" your mark, Just put your ingredient back on the shelf and start over. You won't be penalized, nor lose the item, nor locked into the run.

Cost= 38 + 12\*4 + 22 + 44 = 152

Basic Info + First 4 of Manuever

Steps V. & VI. - Final 2 Mushrooms
Swiftness

**Swiftness** (Haste/Celerity) is an effect in *Potion Craft* that makes things go faster*.* It is located north of the centre of the Alchemy Map.

**Swiftness** is an effect strongly associated with Air. Which is represented by ingredients like Windbloom or Featherbloom.

## Recipes

**Swiftness** is a Chapter 2 objective of The Alchemist's Path.

[Editor note: We shouldn't need any further recipes for this effect.]

### Strong Potion of Swiftness (Tier III)

#### Windbloom Recipe

This recipe uses 4 Windbloom.

Cost: ?
Bones

A patch of bones.

Bones are the primary obstacle on the Alchemy Map in Potion Craft. Movement of the potion marker while it is in contact with bones will cause the liquid inside to gradually deplete: if the bottle becomes empty, the current potion fails, wasting all progress, as well as ingredients spent. However, as soon as the potion marker is not touching any bones, it will completely refill.

Bones appear in patches, affectionately called 'bone zones'. Effectively navigating around bones without risking terminal exposure is one of the main skills tested in potion brewing.

### Bonedancing

Due to the fact that potion stability is immediately and completely restored upon leaving a bone zone, the regions which can be safely traversed are slightly wider than expected. This mechanic can be particularly abused in any situation where the current path direction forms an oblique angle with the direction of the origin (i.e. the direction in which the ladle moves the potion marker), while the border of a bone zone is tangent to neither: stirring can be alternated with use of the ladle to continually leave and re-enter the patch of bones in a zig-zag pattern—'dancing' on its edge—while making more efficient progress in the tangent direction than would otherwise be possible.
Philosopher's Stone

The **Philosopher's Stone** is the Alchemist's *Magnum Opus*. The recipe is obtained after crafting Rubedo, and it will require the fully upgraded Alchemy Machine.

## Recipe

* Rubedo
* Healing I, Strength I, Dexterity I, Swiftness I, Stone skin I
* Necromancy III, Rejuvenation II
* Libido III, Enlarge II
* Gluing II, Stench II, Poison I
* Fragrance III, Wild growth I, Light I
* Poison protection I, Lightning protection I, Fire protection I, Frost protection I, Acid protection I
* Invisibility II, Anti-magic II, Shrinking I
* Poison I, Fire I, Frost I, Lightning I, Acid I
* Rejuvenation III, Luck II
* Fear II, Curse II, Rage I
* Healing II, Mana II, Libido I
* Dexterity I, Swiftness I, Invisibility I, Levitation I, Shrinking I

Please note that it does not matter which order the effects are in, e.g. a potion with Acid III and Poison II is the same as Poison II and Acid III.

## Trivia

* The Philosopher's Stone is a mythical alchemical substance, capable of turning base metals (such as mercury, iron or lead) into precious metals like gold and silver. It is also an ingredient for brewing the Elixir of Life, used to achieve immortality.
* The Philosopher's Stone is the most sought after alchemical component, symbolising one's mastery of the craft.
* In Alchemy, the phrase *Magnum Opus* (Latin: *Great Work*) refers to the process of working with Prime Matter to create the Philosopher's Stone.
Ladle

The **Ladle** is a tool in *Potion Craft,* used to pour base into the cauldron to bring potions back towards the origin. This is helpful for when the player makes a mistake, or use the wrong ingredients for a potion. But can also be used for advanced potions requiring multiple effects in wildly divergent directions.

This effect is not to be confused with that of Void Salt, which erases the planned path from the end. Instead, if an alchemist uses multiple Firebell, producing a zig-zag line, filling the cauldron with base will drag the potion in a straight line directly to the origin. This advanced trick is especially useful to "hook" onto a potion effect, by deliberately overshooting and then pulling back to guarantee a Tier III potion (using careful stirring and pouring).

## Trivia

* The Ladle resembles a teeming ladle, used in industrial foundries.
Fire

**Fire** is an effect in *Potion Craft* that can dry, heat or burn things. It is located west of the centre of the Alchemy Map.

**Fire** is associated with Fire ingredients like Firebell and Sulphur Shelf.

**Fire** is incompatible with Healing, Mana, Strength, Dexterity, Swiftness, Stone Skin, Magical Sight, Invisibility, Levitation, Protection Effects, Rejuvenation, Inspiration, Luck, or Death.

## Recipes

**Fire** is a Chapter 1 objective of The Alchemist's Path.

[Editor's Note: Alternate recipes and methods for Tier 3 are acceptable.]

### Tier III

#### Firebell Recipe

With careful action, you can make a Strong potion using the same ingredients as above.

 II.
Cindy Lance

## Tag

### Known Aliases

Tag (Ops Moniker), Cindy (Nicknames), Miss (Titles), Sin's Shadow, Piglet, Little Sin, Pink Canary (Aliases)

### Relatives

Mei Gulong (Biological Mother), Simon Lacroix (Biological Father), Emi Queen (Half-Sister), Sara Lance and Thea Queen (Adopted Mothers), Tommy Merlyn and Ollie Queen (Adopted Uncles), Dinah Lance (Adopted Aunt), Quentin Lance (Adopted Grandfather), Laurie Lance (Adopted Grandmother, Beebo (Best Friend / Charge)

### Status

Relaxed / Little Effort Made to Conceal Identity

## Biographical Information

### Residence

Loft Apartment over Udderly Delicious, 101012 Danny the Street, Danny the Street Pocket Dimension
Luck

**Luck** is an effect in *Potion Craft* that improves luck or reduces misfortune. It is located east by north-east of centre of the Water Alchemy Map.

**Luck** is an effect associated with Water and Magic.

## Recipes

**Luck** is a Chapter IX objective of The Alchemist's Path.

**Luck** is likely an Alcohol/Wine Map recipe. It will be difficult and expensive to make on the Water Map.

Use Talk:Luck for spoiler discussion about recipes.