Keeper of the Light

**Ezalor**, the **Keeper of the Light**, is a ranged intelligence hero who is excel at burst damage, creating space, and supporting at the same time. the patch was 7.18 when this was written.

## Lore

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

## Abilities

### **Q: Illuminate**

150/160/170/180/230/280 mana || 10 cooldown

Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

**Cast Range**: 1800

**Cast Point**: 0.3

**Travel Distance**: 1550

**Wave Radius**: 375

**Max Channel Time**: 2/3/4/5/5/5

**Damage/Heal Increase per Second**: 100/100/100/100/200/300

**Max Damage**: 200/300/400/500/1000/1500 (Talent 400/500/600/700/1200/1700)

**Max Heal**: 0 (*Aghanim's Scepter*: 200/300/400/500/1000/1500, Talent 400/500/600/700/1200/1700)

### **W: Mana Leak**

160 mana || 16/14/12/10/10/10 cooldown

Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.

**Cast Range**: 400/500/600/700/700/700

**Cast Point**: 0.3

**Max Mana Lost per 100 Moved Distance**: 5%

**Leak Duration**: 4/5/6/7/7.5/8

**Stun Duration**: 1.5/2/2.5/3/3.25/3.5 (Talent 3.5/4/4.5/5/5.25/5.5)

### **E: Chakra Magic**

17/16/15/14/14/14 cooldown

Restores mana to the target unit, increases its mana capacity, and reduces the cooldown of the next spell they cast.

**Cast Range**: 900

**Cast Point**: 0.3

**Mana Restored & Increased**: 75/150/225/300/650/1000 (Talent 375/450/525/600/950/1300)

**Cooldown Reduction**: 3/4/5/6/7/8

**Duration**: 15

### **R: Spirit Form**

100 mana || 80/70/60/60/60 cooldown

**Ability**: No Target (*Aghanim's Scepter*: Passive) || **Affects**: Self

Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.

**Cast Point**: 0

**Duration**: 40

**Note**:

-*Aghanim's Scepter* Effect: Spirit Form is now a passive

-The abilities unlocked when having spirit form buff are typed below

#### **D: Recall**

100 mana || 15 cooldown

**Ability**: Target Unit || **Affects**: Allied Heroes

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.

**Cast Range**: Global

**Cast Point**: 0.3

**Recall Delay**: 5/4/3/2.5/2

#### **F: Blinding Light**

50 mana || 20/16/12/12/12 cooldown

**Cast Range**: 900

**Cast Point**: 0.3

**Radius**: 675

**Knockback Distance**: 525

**Miss Chance**: 80%

**Knockback Duration**: 0.4

**Miss Duration**: 4/5/6/7/8

## Talents

Damage/Heal
 +300 Chakra Magic
Mana
 +350 Cast Range
 +25 Movement Speed

## Trivia

* In the first Official OAA tournament, there is this abuse where casting mana leak and then use pull staff on mana leaked target pulls an enemy to kotl's and lose lots of mana, or ended up stunned and killed.
	+ This caused the dev to rework pull staff.
* More trivia are already typed at Dota 2 Wiki.