Patch Notes

v1.0.0.21 | 23 Nov 2014

* Fixed the quick-combiner function adding runes when a spell could not be made in some cases.
* Fixed quick combine not removing rune icons from the cursor.

### Visual

* Mindlessness now shows how many rune levels it modifies.

### Bugfixes

* Fixed a crash with Nimbirrus.
* Fixed the quick-combiner function from crashing if used out of game.

## v1.0.0.19 | 2 Nov 2014

### Highlights

* Local Co-op has been added! Simply plug in 2-4 controllers and press start.
* on the difficulty selection screen to join in the fun!
* Hovering over a spell with a rune in hand will now preview the stat upgrade.
* Runes and spells are now dropped instead of destroyed when placed in the trash.
* Added controller rumble option (not enabled in Vista).
* Activating a spell entry in the Runedex now adds the necessary runes to your combiner if you can create it.
* Runedex filters are now saved even after exiting the screen when in-game.

### Gameplay

* Genie now grants buffs based on all damage taken, DoTs included, since the last apply.
* time instead of only applying damage from bullet hits at most every 1 second.
* Fixed spells with cooldown components not correctly being affected by cooldown rune mods.
* Controller movement is no longer limited to 8 directions.
* Fixed Fairy not working with some class abilities.
* Fixed Chaotic Putrefication having the wrong spell tags.
* Teleporting now moves the camera instantly.
* Fixed Water Boss 1 phase 3 transition creating too many blobules.
* Dark Boss 3 no longer restores health and removes it during the fight via mechanics.
* Fixed Barbarian not going up in character selection screen.
* Magic Wrangler imp now starts off teleporting in instead of instant spawn.
* Fixed spawning pits from spawning directly under destructibles.
* Fixed high levels of Armor Piercing stacking incorrectly, giving excess damage.
* Fixed Ninjabot not having the correct movement speed after resuming a game.
* Taking a rune prize from an event room now drops it on the ground if you are full.
* Fixed some room auras getting negative values.
* Fixed challenges not working.
* Fixed spells staying queued after dying.
* Can now page down on menu grids using shoulder buttons on the controller.
* Reduced the maximum length of time burrowers stay underground.
* Entropy Elementals no longer teleport while inactive.
* Fixed Flickerstorm not doing any damage.
* Added an option that allows the user to force controller or keyboard mode, or leave on auto-detect.
* Fixed Living Statues to be a bit more random.
* Fixed Living Statues not triggering off some AoE spells (like droplet).
* Memory nodes now always spawn some units away from each player.
* Fixed Greater Dark Spirit not giving the right amount of XP.
* Fixed Arena sometimes going over 5 enemies.
* Fixed Radiant Blast incorrectly hitting walls.

### Balance

* Fatal Attraction when cast by enemies no longer hurts the player
* Ice Phoenix Movespeed reduced from 60 to 50
* Big Skeleton now summons 2 skeletons instead of 3 for each 20% life lost
* Big Skeleton now always can cast his improved spell: Bone Spike Snake
* Biting Echoes split factor reduced from .795 + .002 to .790 + .0025
* Rip Current base damage reduced from 10/s to 7.5/s
* Poltergeist transitioned to a higher CD spell
* Allocate Defenses now gives 20% + 4.5% armor and damage reduction, and no longer affects crit damage taken
* Zappy Brain cooldown reduced from 15 - .75s to 10 - .55s
* Zappy Brain duration increased from 2s to 3s
* Zappy Brain lightning cooldown decreased from .2s to .1s
* Zappy Brain damage reduced from 4 to 3
* Grisly Intellect cooldown bonus decreased from 10% to 8%
* Grisly Intellect is now capped at 7 levels
* Evasion dodge chance increased from 5% per level to 6% per level
* Tinkerer shatter XP increased from 15/50 per level to 20/100 per level
* Wild Burst proc chance increased from 10% to 30%
* Wild Burst bullet damage decreased from 4/level to 3/level
* Exterminator crit bonus increased from 45% to 55%
* Rune Infusion buff duration increased from 10s to 13s
* Rune Infusion buff is no longer unique
* Damage Control reflection increased from 10%/level to 15%/level
* Dying Wish cooldown reduced from 120s to 120 - 5 \* level
* Dying Wish trigger percent increased from 5 + 2 to 5 + 3
* Farsight has been improved: Level 1 now reveals event and stair rooms. Level 2 additionally reveals boss rooms and aura rooms. Level 3 reveals every room.
* Slightly increased the power of High Roller buffs
* Fixed Trapper sometimes giving the wrong damage
* Banshee Wail knockback increased from 750 + 450 to 1000 + 800
* Gravity Collapse trigger percent increased from 10% + 10% to 35% + 15%
* Earthborn cooldown reduced from 45 - 5 to 25 - 3
* Arcane Guardian damage reduced from 4 + 4 to 4 + 2
* Arcane Guardian cooldown reduced from 50 - 5 to 25 - 3
* Static Skin hits needed reduced from 11 to 8
* Quick Learner bonus XP increased from 10% to 20%
* Underdog now only gives the armor buff while a status effect is on rather than a 7 second duration buff
* Underdog Armor increased from 20 + 10 to 20 + 15

### Audio

* Decreased the volume of Poltergeist slightly
* Fixed Reactive Pillar sometimes being extremely loud
* Fixed Knarkson's Shock Jabs not playing sounds when hitting walls
* Added a sound when dropping items from the inventory

### Visual

* Fixed Rain to show correct damage
* Added Fire Rate stat to Eddy Storm
* Improved Biting Echoes split factor stat display to be a percent
* Goo Ball now rotates to match the laser direction
* Fixed missing German translation for Pause To Target
* Floating brain controller decoys now match player color
* Lightwave trail shortened
* Fixed hover information from showing during gameplay with controller enabled
* Increased length of prize animation to make it more noticable
* Fixed Bard shadow to be consistent with other classes
* Fixed Light Snare referring to the debuff as a buff
* Improved Red Lightning's stat display
* Increased lights and visibility of Zombie Underlord and Zombs
* Improved Zappy Brain stat display
* Fixed Zappy Brain showing the wrong cooldown
* Fixed Solar Charge and Meditate no longer show charge particle when switching slots
* Fixed DoT particles not triggering as often as they should
* Added a particle to Contagion to make it more noticable
* Updated Beast Tamer description to include sleep time of 8 seconds
* Event Room map indicator is now always shown even after defeating the event
* Updated Event Room map icon
* Added a demo for Allocate Defenses
* Fixed Bone Spikes not having a warning indicator
* Fixed a black line on Radiant Blast's icon
* Event descriptions are now drawn in controller mode when a player is near the icon

### Bugfixes

* Fixed Ice Trail not firing correctly after going down a floor
* Fixed Blazing Dash not working correctly after going down a floor
* Fixed an error with Fusion
* Fixed an error with Rebound
* Fixed a crash with Dust Drone
* Fixed Earth Boss 3 Solar Charge not always getting cleaned up
* Fixed a crash with Arctic Creatures at -10 rune levels
* Fixed a crash going to the Runedex after finishing a game
* Fixed a crash with bullets
* Fixed Eye Laser some times not cleaning up
* Improved a check and a log for an error case regarding textures
* Fixed a crash with Shock Boss 3 shock jabs
* Fixed a potential crash with Allocate Defenses
* Fixed a crash with Player stats

## v1.0.0.17 | 28 Sept 2014

### Highlights

* Controller support has been added! The controller can control all parts of the game without the need of mouse and keyboard. Controls seamlessly switch between controller, and mouse and keyboard.
* Added an internal spell queue to help cast click slot spells. This has an option in the options screen for the duration of spell queueing.

### Gameplay

* Toggling autofire no longer uses or is dependant on global cooldown
* Added a 2 second pause before you can pick a prize or a trait
* Carapace now uses components correctly

### Visual

* Fixed Dark Manifestation showing s instead of % for manifest component.
* Hover over spell info now works during prize and level panels.

### Bugfixes

* Fixed a case where a boss fight would not end

## v1.0.0.13 | 16 Sept 2014

This patch contains a bunch of small stability improvements, clearer stat displaying in the inventory/Runedex, and other general stuff.

### Gameplay

* Slightly improved lighting performance on Mad Lightning
* Updated spell demo for Ice Storm

### Balance

* Dinixia's Stars buller duration reduced from 1s to 0.8s
* Dinixia's Stars initial damage increased from 3 + 0.07 to 5 + 0.4
* Dinixia's Stars DoT increased from 3 + 0.07 to 3.5 + 0.35
* Striker radius decreased from 2.5 + 0.2 to 2 + 0.18
* Striker damage decreased from 2.5 + 0.4 to 2 + 0.4
* Striker base cooldown increased from 0.3 to 0.4
* Waterfall damage now halves with each successive hit
* Fixed Tranquil Twigs having incorrect scaling
* Fixed Double Lightning incorrectly dealing too little damage
* Fixed Striker damage becoming 0 at -10 shock

### Visual

* Added 7 new loading screen tips (English only, other languages coming soon)
* Improved stat displays for the inventory and Runedex by showing unit stats where applicable
* Fixed Absorb info text changing in the Runedex sometimes

### Bugfixes

* Fixed Striker not using the right cooldown
* Fixed Current to share cast data between bullets
* Fixed an issue with Caltrops having the wrong components
* Fixed bullets hurting the caster if combined when phased or banished
* Fixed a situation where camera shakes could freeze room transitions
* Fixed Red Bones not correctly triggering on kill effects
* Fixed a crash when Surprise Assault bullets hit summons
* Fixed a potential crash in the Lane Control event
* Fixed 2nd-chance crash resuming from happening outside of Adventure mode
* Fixed Waterfall bullets not sharing cast data
* Fixed a potential crash in the Spell Overview Screen
* Fixed secret race/class not unlocking correctly
* Fixed Double Lightning beams not sharing cast data
* Fixed summons interfering with Magic Wrangler event
* Fixed a potential crash with behaviors
* Fixed followers from being able to be hurt
* Fixed non-English systems not rounding stats correctly
* Fixed a crash when naming your file after a reserved Windows word
* Fixed a potential color crash
* Fixed a potential crash with Zorphan's Grasp

## v1.0.0.7 | 9 Sept 2014

### Highlights

* Cooldowns and info for some traits are now shown on the HUD along with the map. This option can be toggled to show the trait cooldowns always

### Gameplay

* Pushmons no longer level up soul absorption
* Zombs no longer level up soul absorption
* Magma Lazer can no longer be affected by bullet buffs

### Balance

* Escort now stays closer to the player and moves slightly faster
* Ghost Walk trait now has an internal cooldown of 6 seconds
* Striker damage reduced from 2.5 + 0.8 to 2.5 + 0.4
* Drown cooldown increased from 5s to 8s
* Magma Lazer cooldown increased from 2s to 3.5s
* Magma Lazer width reduced from 1 + 0.1 to 0.5 + 0.08
* Magma Lazer damage reduced from 9 + 1 to 6.5 + 0.8

### Visual

* A number of zone damages are now listed in DPS rather than tick damage
* Fixed a typo in Reverberation description
* Fixed a typo with Poisongeddon
* Improved scroll bar in Runedex

### Bugfixes

* Fixed some unnecessary bodies being made in beams
* Fixed a crash with Pike Dance
* Hearty Achievement now checks bonus health from Soul Absorption
* Fixed Floating causing some strange move speed effects after finishing Shrinkify
* Fixed a crash with Dark Rift
* Fixed incorrect scaling with Drown
* Fixed a crash with Hot Feet
* Fixed a crash with Knarkson's Shock Jabs
* Fixed a crash with Chain Lightning
* Fixed Supernova hurting untargetable enemies
* Fixed some AOE effects affecting untargetable enemies
* Fixed a crash with zones
* Fixed an error with Selena's Illusions
* Fixed some hangs and issues with Flash Freeze when used on homing bullets
* Made homing bullets consistently use their current bullet speed
* Fixed Memory spawning sparkles too close to the player