Events

In **Ark of War**, there are a multitude of events that happen throughout the year. These events range from Daily, to Weekly, to Seasonal events; each with different prizes and rules. Also, throughout each year, there is a special "cross-server" type of event called "The Galactic Campaign" that offers great prizes to every member of each guild that competes. Each of the daily events, and the weekly Ultimate Boss events, all offer various prizes; both for participation in the event and for placing in the leaderboard against other players during the event period. Various participation prizes include Cosmic Crystals, Resource Boosters, and Gold; while various Leaderboard prizes include Cosmic Crystals, Boosters, Speedups, Magazines, and event items.

**NOTE:** Theorycrafters will soon attempt to provide information on current Events.

## Daily

There are several **Daily Events** that happen throughout each week. Individual events always start and/or end at 3:00AM CDT, and Guild events always start and/or end at 3:00PM CDT.

* Grand Commander
* Nemesis of the Empire
* Treat Wounded
* Guild Assistance
* Rapid Construction
* Assemble Army
* Hunting Games

### Description

In this event, players must increase the leadership of their commanders in order to earn points.

### Tips

Every successful increase of leadership to a commander will grant points in this event. So, it would be recommended to save any and all magazines and/or level-up bonuses for these events, because they all count as leadership increases. Also, when using magazines, it is recommended to use the "Increase 10 Times" button, because it gives a bonus increase for free, meaning that it guarantees at least one successful increase, regardless of whether or not any magazines used succeed or fail. Lastly, for these events, Magazine BOGOs are extremely helpful. Simply save gold for a BOGO, spend it on all Magazines, and then get double the magazines and save them for these events.

### Description

In this event, players must fight NPC enemies in order to gain points. Players can earn points by playing in Explore, fighting Boss Monsters on the world map, or attacking and occupying Resource Tiles in order to kill NPC troops.

### Tips

During this event, players should attempt to complete Explore 3-27 (or any similar Explore mission that they can complete with minimal losses), as the 3-27 mission contains 90 Destroyers; meaning that each successful clear will net the player with 62,100 points if they kill all of the enemy troops.

### Description

In this event, players must cure/heal their troops in the Medical Center in order to collect points.

### Description

In this event, players can collect points for their guild by either donating resources to the guild through the "Upgrade" feature in the Guild Menu, or by donating Gold to the guild.

### Description

In this event, players can collect points for themselves in the Individual event, or for their guild in the Guild event, by increasing their power. Players can increase their power through upgrading Ark Rooms, upgrading Research levels, and/or by upgrading their Commanders' levels and skills.

### Points

 Increase 1 Technology Power
 Increase 1 Commander Power

### Tips

The easiest way to amass points for this type of event is to level up any and all commanders to their max levels. At later stages in the game, most players should have 1 - 5 "main" commanders that they use, while the rest of their commanders basically just sit and do nothing. These events allow players to make use of these "extra" commanders by leveling them up in order to gain points. So when a player has a bunch of commanders they don't care about, they can attempt to level them quickly during these events in order to gain a lot of points.

### Description

In this event, players can collect points for themselves in the Individual event, or for their guild in the Guild event, by training troops in their Barracks. The higher the tier of troops, the more points rewarded per troop; and Airships give more points than Walkers, and Walkers give more points than Infantry.

### Description

During this event, players must participate in PvP combat in order to collect points for themselves or for their guild. These kind of events are usually the ones that are highlighted during Weekly events for Event Equipment; and as such, are usually the events that give out Mega Metals as rewards.

### Tips

There are several tips that can be given for this event; so some, if not all, may seem familiar.

* Meat Shield:
	+ Killing Rangers does not give any points in this event, and when the ark is attacked, the weakest troops are "targeted" first. Meaning, in the "massacre" that occurs when an ark is attacked and it has no defensive troops set, any existing Rangers owned by the player being attacked will be the first to die. Now; because troops have zero upkeep cost in Ark of War, and because Rangers are extremely cheap to train, ***and*** because players can have an infinite number of each and every troop type, Rangers should be trained en masse at all times. Considering the strength of the highest tier of troops, and the current number of them that most "casher" players tend to have, it is recommended to have approximately three-million or more Rangers available at all times. The larger the meat shield, the better. Keep in mind though, that even if the only type of troop that is lost is Rangers, any Resources that are capable of being plundered ***are still at risk***.
* Garrison:
	+ Within the Armored Hull is an Auto-Garrison feature that will immediately set troops in order to defend the Ark against attackers. In order to protect the more expensive and higher tier troops, ***this setting should be set to off***. If it is on, the "main" commander (the one in the middle of the Commander interface) will be chosen by default, and their deployment will be filled with the strongest troops possible. For example, if a player has ten-billion Rangers available for a Meat Shield in order to protect 1,200 Masters which is currently their highest-tier troop available, but they leave Auto-Garrison turned on; then, when they are attacked, it will immediately choose their main commander, and deploy as many of their Masters as it takes to fill each slot of their commanders deployment; which in turn means that their Meat Shield is rendered useless.
* Black Hole Bombs:
	+ In most cases, Black Hole Bombs would most likely be considered a waste of resources. However, because Rangers don't give points, it's possible to use them in "suicide squads". For example, send a low-level commander full of Rangers (the lower the level, the less time it takes for the commander to heal), along with the strongest Black Hole Bomb available, and when the commander is defeated, it will use the bomb and deal damage to the enemy troops.
		- If there is a player that intends to stay shielded during the entire event, then it would be advised to send any "high-profile" troops to them as reinforcements in order to keep them protected. This type of reinforcement is permanent, and the troops will not be returned until they are called back unless the shielded player drops their shield and is defeated in combat, or the shielded player leaves or is kicked from the guild, making them an "enemy player" and thus forcing all reinforcement troops to return to their own arks.
	+ Rally Attack/Reinforce Defenses:
		- During Guild Rallies, regardless of whether they are offensive or defensive, any troops sent to aid are untouchable until the rally begins. This means that if all troops are sent to a Rally that doesn't start for 2 hours, then they will, in effect, be "hidden" until those 2 hours end. Afterwards, they will be sent back to their own ark.
* Shield, Shield, Shield:
	+ Ark of War currently offers four different shield options for players that would rather not play in combat during these events. The 3-Day Protection Shield, 24-Hour Protection Shield, 12-Hour Protection Shield, and the 8-Hour Protection Shield are all currently (and permanently) available in the in-game shop. If a player would rather avoid the PvP event altogether, then the 3-Day shield is recommended; otherwise, the 12-Hour shield is recommended so that players can get plenty of time to sleep without having to worry about their troops and/or resources.
* Other:
	+ Other tips are welcome from anybody! If you have any tips that you'd like to share, feel free to edit this page and add them to the list.

## Special Events

Often there are special Events where you can release a Commander or earn pieces of Equipment in order to strengthen Commanders and/or research new Ark Hulls. Many of these events last through a weekend, a full week, or two full weeks.

Every few months, Ark of War will hold a special event where players and/or guilds will have to purchase and/or use Gold in order to gain points; by gaining enough points and progressing through the tiers, different rewards can be acquired. The rewards for these events vary, and while some rewards may occur during multiple events, no two events will have the exact same rewards tiers.

Some Seasonal Events many players look forward to include:

* Thanksgiving
* Spring Festival
* Spring Cleaning

* Anniversary

Hull Events include:

* Diablo
* Armageddon
* Apocalypse

Some Events that happen as part of a larger event include:

* Commanders Assemble
	+ The more you release Commanders from the Warp Gate, the better your reward
* Mega Gold Carnival
	+ Better gold rewards from Mega Slots
* Armed to the Teeth
	+ Using Strong and Super Equipment Chests yields rewards
* Total Use Gold Gift
	+ Spend Gold to earn rewards
* Endless Challenge
	+ Battle Bosses in Ace
* Galactic Oracle
	+ Turn in items (often Cosmic Crystals) to receive rewards from the Oracle

## The Galactic Campaign

During this event, guilds all across the Ark of War universe can sign up to compete against each other and earn points and/or victories for great prizes. These events are split into two parts:

1. The Preliminaries
	* During the Preliminaries, all guilds will compete against each other and attempt to place as high as they can through point accumulation and victories against other guilds. Preliminaries last for 12 weeks.
2. The Championship
	* During the Championship, the top 32 guilds that battled in the Preliminaries will be organized into a table and fight one-on-one in an attempt to obtain first place.