recursal/Fanatic-Fandom huggingface dataset:
High Elves

The High Elves are Elves, found today mostly in Eraideird.

## Society

The High Elves are nominally led by a High King, of the ruling dynasty, which is being elected from amongst the members of that dynasty, but as the property of the fallen is to be divided amongst all of his children, after every death in battle, after every war, the High Elves were less and less united.

In addition, the strong rivalry between the two branches of the High Elven royal dynasty has led to a kind of a permanent strife.

Cities as such virtually dont exist, not only because of low population, but also as each settlement has a lord above it, and the pride of many individuals causes them not to be commanded by others.

Therefore,High Elves tend to live in villages or small towns built around the seats and castles of the nobles.

### Culture

The High elves are knwon as great artists: poets, musicians , as great skilled craftsmen, comparable to the Dwarves. They however are very passionate, and often instinctive. Reputation is something that matters, and High Elves will do great deeds in order to gain reputation.

The High elves have a great sense for beauty, and would try to change things arround themselves to make their home a nicer place.

The High Elves have great affinity to magic and their magical artefacts were never matched by any other mortal race, but have also caused great tragedies.

Some High Elves today have a shadow behind them, a history of bad deeds.

Unlike other Elves, the High Elves are not that secretive, and are more open towards other races, but on the other hand, they are also very proud.

## Military

Unlike other Elves, the High Elves do not severely employ archers, although they still remain an important part of the High Elven forces. Many High Elves are warriors of the sword, which is often slightly curved. However, the two-bladed swords are possibly the most common wepaon used by the High Elven infantry.

The cavalry forces are considered elite- they are made up of light cavalry and heavy knights.

But the most respected are the dragon riders.
Patriarchal Palace

The Patriarchal palace is located on the eastern end of of nthe Square of Saint Merac. It is a 3-level building. The ground floor and the 1st floor are used as admiunistrative areas to administer the Tasanair Church, to hold conferences and also hosts a library. The second floor is partly used as the personal home of the Patriarch, Merac XI.
Creatures

The world of Talmar is populated by various creatures. These can be roughly divided into the following categories:

## Centauroid

A Centauroid is a creature, who resembles a centaur- that is, a creature which resembles a human to his wasit, and an animal from the waist down. This implies that a centauroid is a creature with two arms and four legs.

### Cerninians

*See also: Cerninian*

The Cerninians are a race of half -deer, residing in Wildlands.

### Lamassu

*See also: Lamassu*

The lamassu are centauroid creatures, having the head of a man, the body of an ox and bird wings. They dwell in the Desertlands

## Elemental

### Water

(Other proposed elements include: Wood,metal,darkness, light, void, nothingness, ice/frost, death, salt, mercury,sulphur, lightning)

## Insectoid

Insectoids are sapient creatures, resembling insects.

## Mammalian

### Furskin

The furskin are bear-like humanoids, resembling bears to some extent. In any other way, they resemble humanoids.

## Reptilian

Reptilians are reptilian-derived creatures, mostly resembling dragons.
Flash Fire

### Description

Instantly earns 40 sec of production, granting Mana, based on amount of Shadow Coals. Can Crit for more Mana, based on Crit Profit and pet level. Shadow Spell - Uses Liquid Shadow to cast.

## Details

Grants Mana equal to:

(

B
100

20

)

×
N
×
E
×
2

{\displaystyle \left( \frac{B}{100} + 20 \right) \times N \times E \times 2}

Has a chance to crit, equal to:

C

C

{\displaystyle C\_{C}}

On crit, instead grants Mana equal to:

(

B
100

20

)

×
N
×
E
×
2
×
(

C

P

1
)
×

L

1.2

{\displaystyle \left( \frac{B}{100} + 20 \right) \times N \times E \times 2 \times (C\_{P} + 1) \times L^{1.2}}

Charges every:

T

{\displaystyle T}

seconds, by:

S
×
R
×
0.1
%

{\displaystyle S \times R \times 0.1\%}

*See also: Liquid Shadow*

where:

# * B
Shadow Coals

{\displaystyle B = \text{Shadow Coals}}
# * N
Mana per Sec

{\displaystyle N = \text{Mana per Sec}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * T
Shadow Spell Charge Delay

{\displaystyle T = \text{Shadow Spell Charge Delay}}
# * S
Liquid Shadow

{\displaystyle S = \text{Liquid Shadow}}
# * R
Liquid Shadow Conversion Rate

{\displaystyle R = \text{Liquid Shadow Conversion Rate}}
Aratann

Aratann ("City of the King") is found on the southern end of Lake UNNAMED!!!. It is known as the seat of Patriarch Merac XI..The Alderman of Aratann is currently Taredan

## History

The oldest settlement was probably at Hadvarth, where there used to be an eradian (Old Halladarian) hill fort.

At the end Firstage, Eratil, the Tasanair king settled on the hill of Aravarth, and in that time also the suburbium of Hadartann. At the beginning of the Secondage, both harbours were founded as well as Tann Tavlan. Gradually also the Dwarven neighbourhood appears.After the collapse of Arhathon, Aratann remains as the capital of Ardeir. However in 2307 the city was sacked and some 10 000 of its inhabitants slain.

When in 2320 captain Berevor liberates the city, he founds some 60 huts. The population consisted of 300 Orcs, 100 Kroogs, 150 Men and 50 Dwarves. Berevor hesitated to reestablish Ardeir, but settled on Laranad. In 2329 (after 22 years) a new Patriarch was elected, but he wished to restore the kingdom, so Berevor forced him to leave. It was Berevor grandson Berebath who allowed the Patriarch to return to Aratann, leaving him the hill of Laranad, while Berebath transferred his residence to Hadvarth.

In 2510 the House of Berevor was overthrown, Hadvarth was partially ruined and the office of the Alderman of Aratann established.

## Politics

The Alderman is elected every 5 years since 2510. He is in charge of all affairs in the city, and nominates all his cabinet.

Currently the Alderman is Taredan

## Neighbourhoods

1. Tasinth
2. Merchatann
3. Dímar Khebăd
4. Hadartann
5. Belarn
6. Aravarth
7. Eradann
8. Laranad
9. Hadvarth
10. Tann Tavlan
11. Hísinth
12. Tabelden

## Military

1. Guildsman Militia- 30 men, Ceratil.
2. Dwarven Militia - 50 men, Azador
3. Patriarchal Guard, 75 men, Arahil Halador
4. Hadvarth garrison + prison guards, 15 men, commander unknown
5. City garrison+ 150 men, presumably Alderman himself
Sample Page/History

## Sample Page/History

* Sally Face ▾
* Sally Face 2 ▾

* Teen
* Adult

* Teen
* Adult

## Debut

### First appearance

Volume 1, Chapter 1
Episode 1

## Personal

### Nickname

Piece of slag (by Bort)
Phos (フォス, Fosu)
Template:Nihongo
Pospoppylickalick (by Variegatus)

### Age

300 (Chp. 10)
403 years old (Chp. 47)
623 years old (Chp. 79)

## Professional

### Occupation

Scholar (Former)
Icebreaker (Former)
Fighter (Former)
Leader of the Moon Gems (Current)

### Teammate

Cairngorm (former)
Ghost Quartz (former)
Bort (former)
Antarcticite (former)
Twin Amethysts (former)

## Voice Actors

### English

Sarah Wiedenheft

Text.
Kelphior's Black Beam

## Kelphior's Black Beam

### Description

Instantly earns 228 sec of production, granting Mana, based on character level.

## Details

Grants mana, equal to:

(
L
2.5
)
×
E
×
M
×
8

{\displaystyle (L + 2.5) \times E \times M \times 8 }

where:

# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * M
Mana per Second

{\displaystyle M = \text{Mana per Second}}
Infernal Crops

Short to Medium Length Challenge - 30 Minutes ~ 2 Hours - Depends on leveling up.

## Strategy

Use the Daemon, or any other strategy, to get experience up to  (level 81). When you have the spell, change to the Spellhound, set Fire Ball, Summon Infernal Thrasher, Unclean Knowledge and Hellrage to reckless autocast and you should quickly get to level 140 (with the Tier I pet) in order to complete the challenge. Reap What You Sow is dependent on Total EXP, not how much you need to get to the next level. Finishing at 140 instead of 153 saves much more time than is predicted.

Attributes: Spellcraft 100, Mastery 50

Also fairly easy with Geode, Hellstorm, Unclean Knowledge and a maxed Spellcraft.

## Notes

You can also use the Pit Lord for this challenge in order to receive a secret achievement. Be advised that Tier II pets have different experience progression; you'll need to level them to 115.

If you can get to Hellstorm in a short amount of time, use Interrogator instead, as Hellstorm's experience scales with evocation efficiency.
Elves

## Divisions

* Light Elves
* High Elves
* Grey Elves
* Wood Elves
* Dark Elves

## Society

### Culture

The Elves are inclined in some way towards nature, especially the wood Elves. They have great passion for art.Elves love nature, and the High Elves have also a passion for minerals and gems , thus in this way they are closer to Dwarves,

To foreigners, especially Dwarves, the Elves are rather untrustworthy and deceiving. If unawaited, a foreigner would usually be captured at the borders of Elven territory and brought blindfolded to the closest lord.

## Biology

The Elves are just slightly taller than humans, have pointed ears and no facial hair. They are immune to diseases. They are greatly inclined to magic, which however may become addictive for them.

Highly resistant to extremes of natural heat and cold, their clothing was worn for decoration, camouflage, or perhaps modesty. With their fine features and perfect, unmarred skin, Elves were invariably more handsome in appearance than their mortal brethren. Their senses were extremely keen, especially sight and hearing. Elves were able to see on a clear starlit night as well as if it were full daylight. In what a Man would have called "pitch blackness", an Elf could still see a few feet.The Elivish ears are only slightly pointed and more leaf-shaped than Human.

Regarding rest, Elves suffice with virtually a quarter of that a Man would need. If wounded, they manage to heel pretty much quickly, and would never die of old age or disease.
Dark Draught Of Midas

## Details

While active, gaining any Mana source (except Mana Gems) grants Mana Gems, equal to:

⌊

N
×
0.2

⌋

{\displaystyle \left\lfloor N\times 0.2\right\rfloor }

(minimum 1). If **N** < 0, instead gives 0 gems (does not remove gems).

*Note: This is 1/5 of what your Mana This Exile could buy.  cost is paid before this calculation.*

where:

# * M

All Mana This Exile

{\displaystyle M={\text{All Mana This Exile}}}
# * G

Current Mana Gems

{\displaystyle G={\text{Current Mana Gems}}}
# * N

⌊

log

1.16

⁡

(

M
×

4

1.16

G

×
375

)

⌋

{\displaystyle N=\left\lfloor \log \_{1.16}\left(M\times {\frac {4}{1.16^{G}\times 375}}\right)\right\rfloor }
Hallowed Clicks

**Hallowed Clicks** are special clicks that are used by Exorcist and Heretic to generate mana through clicking the () and yield much more mana than common clicks. They generate over time, shown in the display below the character frame.

**Addendum**: Exorcist and Heretic use spells that scale off of the different types of Hallowed Clicks to gain profit - check them out in their respective classes.
Lightning Bolt

### Description

Instantly earns 80 sec of production, granting Mana and Spell Shards. Doesn't earn Spell Shards on itself.

## Details

Grants Mana equal to:

N
×
E
×
80

{\displaystyle N \times E \times 80}

Grants Spell Shards equal to:

(
L
×
4
100
)
×

(

log

10

⁡
(
E
)
×
2.2
1

)

{\displaystyle (L \times 4 + 100) \times \left( \log\_{10}(E) \times 2.2 + 1 \right)}

(maximum 1e12). Cannot grant shards to itself.

where:

# * N
Mana per Sec

{\displaystyle N = \text{Mana per Sec}}
# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
Automatise

### Description

Autoclicks 10 times per second with character click stats. Increases profits, based on amount of Laboratories. Increases Void Mana Profit.

## Details

[Toggle Notation]
Percentage
Multiplier

Autoclicks

10
×
N

{\displaystyle 10 \times N}

 times per second. Each autoclick grants Mana, equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

Multiplies profits by:

B
×

S

0.7

×
0.0125
1

{\displaystyle B \times S^{0.7} \times 0.0125 + 1}

Increases profits by:

B
×

S

0.7

×
1.25
%

{\displaystyle B \times S^{0.7} \times 1.25\%}

Multiplies Void Mana Profit by:

S

0.75

×
1.251

{\displaystyle S^{0.75} \times 1.251}

Increases Void Mana Profit by:

S

0.75

×
125
%
−
100
%

{\displaystyle S^{0.75} \times 125\% - 100\%}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
# * B
Laboratories

{\displaystyle B = \text{Laboratories}}
Children of the Night III

Thanks to @Kamio#7389 on discord for the guide.

### Rules

Nightfall spell is available with reduced level requirement and without passive bonus effect.Each manually performed Hallowed Click while Nightfall is active increases character ability power, the bonus is active only when Nightfall is active, each manual click performs all available Hallowed Clicks.

Collecting bats charges Nightfall.

### Reward

Increase character experience gained from sources by 50%.

---Roughly the same as Children of the Night 2. ---

Stats: Max at least Wisdom and Dominance ---

Pet:
Use Interrogator ASAP so you can build its levels, switch to Archivist as soon as you can.

Strategy: Power comes from having long incantation duration.

Spells: Nightfall, Relentlessness, Holy Fervor, Sword Of Anklah, Hallowed Writings, Power Of Sacrifice

Gameplay: If you catch a bat, your nightfall should fill with some stacks. Put everything on reckless and also upgrade always. There is no summon, so get every upgrade. The key is to keep manually clicking the orb (to manually get hallowed clicks) since manually obtained hallow clicks give you character ability power. Keep getting all upgrades you can, especially the hallowed clicks related (faster collection and quantity per click). Eventually, the mana will start to soar (probably no doubt to the char ability power bonus) and you'll hit e500.
Heart of the Grave

### Max Effect

Augments Plague Zombie with an effect that increases Pet's Played time whenever a certain amount of Plague Zombie charges is spent.

## Description

Augments  by increasing Played time whenever a certain amount of  is spent.

## Details

Adds 1 second of Played game time per each:

⌊

2

R
2

⌋

{\displaystyle \left\lfloor \frac{2}{R^2} \right\rfloor}

charges of  spent.

*Note: This is capped at 1 second per  cast.*

where:

# * R

1
0.75
×
Tier

4

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4}}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Day Into Night

### Description

Instantly earns Mana, based on production and Offline Bonus. Grants Liquid Shadow, based on character level.

## Details

Grants Mana equal to:

(
L
×
0.1
10
)
×

(

log

10

⁡
(
E
)
×
0.1
1

)

×

O

0.53

×
N

{\displaystyle (L \times 0.1 + 10) \times \left( \log\_{10}(E) \times 0.1 + 1 \right) \times O^{0.53} \times N}

Grants Liquid Shadows equal to:

(
L
×
0.1
10
)
×

(

log

10

⁡
(
E
)
×
0.5
1

)

×
I

{\displaystyle (L \times 0.1 + 10) \times \left( \log\_{10}(E) \times 0.5 + 1 \right) \times I}

where:

# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * O
Offline Bonus
100
%

{\displaystyle O = \text{Offline Bonus} + 100\%}
# * N
Mana per sec

{\displaystyle N = \text{Mana per sec}}
# * I
Liquid Shadow Income Bonus
100
%

{\displaystyle I = \text{Liquid Shadow Income Bonus} + 100\%}
Blind Wizard

### Rules

After 2 minutes of play you stop seeing anything.Void Entities spawn 5 times more often.

Passive Shards generation increased 5 times.

Reduces Spells cost by 60%.

Profit bonus from mysteries is increased to the bonus that would result from having 1e52 mysteries.

### Reward

Add 10 free attribute points

Timed Challenge - 10 Minutes

## Strategy

The goal is to get to level 89 in 10 minutes as the rooms slowly becomes completely black around you. So some things to note:

* Set up all spells & level up as high as you can within those first 2 minutes of Visibility, and be sure to Equip a Pet *(~Interrogator)*

* *"B"* will Buy all Available Upgrades *(Hotkeys)*
* Have the Source buy amount set *"Max"* and spam click to buy all the sources
* You can use  or Turn on the Sounds & Learn where the Void Entities are *(You can go into the Settings "C" to remember where they are)* to prepare for BW II. Use a macroing program to click void entities if you can, these are your best source of XP.

Attributes, in order of importance: *(would be wise to set them up before starting)*

* 75 Mastery
* 25-75 (or more) Insight
* 50-100 Spellcraft
* 25 Intelligence
* ~Wisdom / Patience
Insatiable Hunger

### Rules

Every second Devourer consumes an amount, equal to his level, from each Source.You can't change hero class.

### Reward

Add 5 free attribute points

Medium Length Challenge - 1 ~ 2 Hours - Depends on Preparedness

2 minutes at high mysteries

## Strategy

Note\*

* You need have an Apprentice level 50~51 without any Sources activated in order to jump to level 90 when all sources are bought *(as a reference point)*

Collect as much Experience as you can through:

* Collecting Void Entities
* Casting Spells
* Manual/Auto clicking the Orb
* Buying Sources & Upgrades

You can use the Devourer's ability, to make Mystery Profit, as an advantage - Fight through Devo to make it do work for you, by making Mana easier to get when buying sources. This will still take some time.

Attributes:

* 100 Intelligence
* 25 Insight
* ~100 Wisdom
	+ Note that you won't be able to cast may spells the further along you go with more Wisdom, but Devo will level up faster & give more bonuses
* ~Patience

## Tips

* Earlier challenges that increase your character XP from actions are naturally quite helpful. If you're struggling and have some of those outstanding, do them first.
* An auto-clicker is your best friend here, to speed up manual orb clicks and to rapidly "burst" and buy out sources.
* Remember that the "B" key attempts to buy all upgrades. Once an upgrade is bought, the Devourer can't take it away.
* Don't try to auto-cast too many spells at once. The Devourer still eats shards like normal. Pick one spell, or two if you can manage it once you've plenty of upgrades, and make do with those.
* If you can burst up to level 85-ish (depending on your exact stat point allocation and level-reduction upgrade count), try to quickly put Synthetic Entity into your spell bar. Once it's there, it will work normally regardless of your level; and as a charge spell, it doesn't need shards. This will give you "free" spell casts, extra void mana, and extra void entities for character XP, without fighting your other spell slots for shards.
Fire Ball

### Description

Instantly earns 60 sec of production, granting Mana. Autoclicks 4 times per second, earning pet experience.

## Details

Grants mana equal to:

M
×
E
×
60

{\displaystyle M \times E \times 60}

Autoclicks

4
×
N

{\displaystyle 4 \times N}

 times per second.
Each autoclick grants mana equal to:

P

C

×

log

10

⁡
(
E
×
0.01
1
)
×

P

A

{\displaystyle P\_{C} \times \log\_{10}(E \times 0.01 + 1) \times P\_{A}}

and Pet XP equal to:

(
1
F
)
×
K

{\displaystyle (1 + F) \times K}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×

log

10

⁡
(
E
×
0.01
1
)
×

P

A

×

C

P

{\displaystyle P\_{C} \times \log\_{10}(E \times 0.01 + 1) \times P\_{A} \times C\_{P}}

where:

# * M
Mana per Sec

{\displaystyle M = \text{Mana per Sec}}
# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * K
Pet XP Multiplier

{\displaystyle K = \text{Pet XP Multiplier}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Branch of the Great Cycle

### Max Effect

Grants a summoning ability, which charges with autoclicks while Rules of Nature is active. Charging speed also scales with total autoclicks performed this Exile. When used, it autoclicks for a short duration with greatly increased efficiency per click.

## Description

Grants a summoning ability, which charges with autoclicks while  is active. When used, it autoclicks for a short duration with greatly increased efficiency per click.

## Details

[Toggle Notation]
Percentage
Multiplier

On activation, for 10 seconds, autoclicks:

* 1 times per second
* with

# Crit Chance
Character Crit Chance

{\displaystyle \text{Crit Chance} = \text{Character Crit Chance}}
* with

# Crit Profit
Character Crit Profit

{\displaystyle \text{Crit Profit} = \text{Character Crit Profit}}
* with

# Click Profit

(

C
×
R
×

S
R

×
100
1

)

×
Character Click Profit

{\displaystyle \text{Click Profit} = \left(C \times R \times S^R \times 100 + 1 \right) \times \text{Character Click Profit}}

* 1 times per second
* with

# Crit Chance
Character Crit Chance

{\displaystyle \text{Crit Chance} = \text{Character Crit Chance}}
* with

# Crit Profit
Character Crit Profit

{\displaystyle \text{Crit Profit} = \text{Character Crit Profit}}
* with

C
×
R
×

S
R

×
10

000
%

{\displaystyle C \times R \times S^R \times 10\,000\%}

 increased Click Profit

*Note: The in-game tooltip incorrectly overstates the Click Profit by 100%.*

While  is active, each autoclick grants:

(

A
1000

)

0.4

×
R

{\displaystyle \left( \frac{A}{1000} \right)^{0.4} \times R}

charges. Has a maximum of 2 000 000 charges. Consumes all charges on use.

where:

# * C
Weapon Charges

{\displaystyle C = \text{Weapon Charges}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
# * A
1000
≤
Autoclicks This Exile
≤
1

e

8

{\displaystyle A = 1000 \leq \text{Autoclicks This Exile} \leq 1\mathrm{e}8}
# * R

1
0.75
×
Tier

4

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4}}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Forge

The **Forge** allows you to reclaim your lost Items after a Realm change.

By default, two items can be reforged at a time. This can be improved to up to 12 items via the Memories upgrade *Expanded Mind*.

The Work action has a duration of 8 hours per use. Using Work multiple times will extend its duration.

Skipping 1h will instantly advance progress on all slotted items by 1 hour. Skipping 1h does not consume Forge Work time.

The Work action timer is paused while there are no slotted items.

Forging items takes time. The Quality of an item determines the time required to reforge it. These times can be reduced by the *Swift Recalling* Memory upgrade.

 Uncommon
 Rare
 Epic
 Legendary/Unique

For some math on the forge and its upgrades, refer to Dirich Realm Rush: Forge. However, be advised that this guide has not yet been revised to reflect the 1.02 update, and so its math on efficient Forge Memory usage is no longer accurate.
Halloween

Holloween is an event that occurs yearly during late october. During it a pumpkin appears on screen, surrounded by a stone circle. The stone circle correspond to numbers from 0 to 9. starting at top left being 0 and going counterclockwise. If you click on a random number and then click on the pumpkin there is a chance it will ask you a riddle. You can also answer riddles by inputting numbers, or just get general responses from it.

## Riddles

These riddles are answered by typing in a certain number. You do not need to be asked the riddle to answer it. They all reward you with 1 rune

After successfully solving all the riddles the pumpkin changes:

## Responses

These numbers provoke a special response, but do not provide a reward

 42
 69
 666
 777
 1337
 1999
 2020
 000000

## Clicking without a number

Things the pumpkin might say to you if you click it without a number input

* It's much more sophisticated
* I know it's not 3D
* Direct my wrath! I'm ready! Yes Executor! State your will!
* ...You broke me. Happy now? Eh, let's start this over.
* Can't answer to nothing.
* Press the stones! Come on!
* You didn't input anything!
* What?
* ...Are you doing this on purpose?
* WHAT
* THEY SEE ME PUMPKIN'
* Explain this odd behavior!
* Stop poking me!
* What do I look like, an Oni?
* This is not \*\*\* Clicker with wizards!
* Empty

## Clicking with wrong number

Things the pumpkin might say to you when clicked with wrong number.
Full-Power Alchemist II

Reduces Spells costs by 75%.

You can't change pet.

Shorter Length Challenge - Afk - 20 minutes

## Strategy

Sources:

* DONT BUY ANYTHING OTHER THAN ALCHEMY DESKS. Otherwise it will take longer as Homunculus will randomly give you a source based on what you've bought!

Use Demonologist; and make sure to buy Pet Modifier upgrades (or all upgrades).

Make sure Homunculus' timer is 1 second, and if not, add more Mastery/Empathy points.

Alternatively, as with Full-Power Alchemist, Chronomancer can complete this faster with Wormhole/Singularity Beam.

Attributes:

* 75 Mastery
* 75 Empathy
Geode

*The Geode is a semi-intelligent piece of rock formation, usually found within ruins of ancient magical structures. Traveling forth in time allowing them to be discovered in large quantities, and now they're being utilized to amplify a sorcerer's abilities.*

After charging the ability, temporarily increases attributes.

Gains experience with each activation of the ability, depending on amount of attribute points available or allocated.

## Pet Ability

Geode reduces level requirements by:

L
M

×
0.4

{\displaystyle L\_M \times 0.4}

Geode's ability charges over:

30

P

0.15

1

{\displaystyle \frac{30}{P^{0.15} + 1}}

seconds (minimum 1).

On activation, Geode increases all attributes (except Versatility) by:

# X

⌊

L

0.75

×
0.8

⌉

1

{\displaystyle X = \Bigg \lfloor L^{0.75}\times 0.8 \Bigg \rceil + 1}

If over 100, instead increases by:

# X

(

⌊

L

0.75

×
0.8

⌉

−
100

)

0.5

100

{\displaystyle X = \left(\Bigg \lfloor L^{0.75}\times 0.8 \Bigg \rceil - 100\right)^{0.5} + 100}

The chosen attribute additionally receives:

X
2

{\displaystyle \frac{X}{2}}

The ability stays active for:

L
10

2

{\displaystyle \frac{L}{10} + 2}

seconds (max 30).

where:

* L
M

=
Max Geode Level

{\displaystyle L\_M = \text{Max Geode Level}}

	+ *N.B. This is reset on changing Pet, Exile, or Realm*
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}

## Experience Gain

Geode accrues experience on ability activation, equal to:

(

D
2

×

A
100

F
)
×
M

{\displaystyle (D^2 \times \frac{A}{100} + F) \times M}

This XP pool is distributed over time, at a rate each second of:

1

X
10

{\displaystyle 1 + \frac{X}{10}}

where:

# * D
Ability Duration

{\displaystyle D = \text{Ability Duration}}
# * A
Total Attribute Points

{\displaystyle A = \text{Total Attribute Points}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
# * X
Accrued Pet XP

{\displaystyle X = \text{Accrued Pet XP}}
Demonologist Guide

## How To Play

### Setup

Two spellsets are used: one for leveling pets, one for profit (see Spellsets). 60 Insight and 10 Wisdom (see Attributes) are required for pets.

### Instructions

Start with the Pet Leveling spellset and . Cast everything to level it up a little, then switch to the burst spellset and wait. When all spells have max charges, switch back to Pet Leveling.

Change pet to  and autocast everything. Switch to  ASAP, and wait until Idle Mode. Collect Void Entities while you wait.

Change pet to  and autocast everything. Wait until spells are at or near max charges.

Change pet to . Switch to  ASAP, and wait until Idle Mode. Stop casting  at 1 or 2 charges.

Switch to the burst spellset and autocast everything.

## Attributes

1. INS **60** for
2. SPC and WIS **25** for
3. MAS **25**. If needed, **75** for
4. Any required to equip Items
5. INS **75**
6. INT **25**
7. Dump into SPC, then MAS, then PAT
Force Of Will

### Description

Grants Spell Shards each second, based on times cast this Exile. Can have an unlimited amount of charges.

## Details

Each second, grants Spell Shards, equal to:

(
C
1000
)
×

E

0.1

{\displaystyle (C + 1000) \times E^{0.1}}

Charging speed from Meditation stance ( / ) is divided by:

N
1

{\displaystyle N+1}

where:

# * C
Force Of Will Casts This Exile

{\displaystyle C = \text{Force Of Will Casts This Exile}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * N
Current Charges

{\displaystyle N = \text{Current Charges}}
Forge Empyreal Vassal

### Description

Increases Pet Ability Power until Exile. Isn't affected by Incantation Efficiency.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Pet Ability Power by:

(

C
1

50

)

1.25

1

{\displaystyle \left( \frac{C + 1}{50} \right)^{1.25} + 1}

Increases Pet Ability Power by:

(

C
1

50

)

1.25

×
100
%

{\displaystyle \left( \frac{C + 1}{50} \right)^{1.25} \times 100\%}

where:

# * C
Forge Empyreal Vassal Casts This Exile

{\displaystyle C = \text{Forge Empyreal Vassal Casts This Exile}}

### Notes

This spell is unlocked with the Demiurge ascension, and shared amongst Shaman, Temporalist and Heretic
Exam IV

Each cast increases profits 10 times.

Starting mana 10k.

Level requirements reduced by 30.

## Attributes

* Anything that boosts profit. However, hold back (up to) 150 Attribute points, to put into Spellcraft. Do not put any points into Spellcraft until after all Summon spells have been cast.

## Strategy

* Put Rules of Nature on the bar, then use all Summon spells as fast as possible. Once all Summons have expired, put your points into Spellcraft. Be careful when buying Upgrades, to avoid buying a Summon Duration upgrade.
* Save **all** profit-boosting Incantations and Evocations until the very end, and compare which five Incantations will give the largest bonuses.
	+ Also save the following spells: Silence, Tempered Arcanomancy, Arcane Infusion, Syphon Power, Jas'Aham's Missile Storm, Counterspell, Debilitate
* When you're down to your last 30 or so spells, do the following combo:
	+ Put Silence and Syphon Power on the bar together. Cast them both, then put JMS, Tempered Arcanomancy, and Arcane Infusion on the bar (while Silence+Syphon are still active). That will generate a lot of Spell Shards and charge the Abolisher class ability. Once Syphon+Silence expire, cast TA, then cast JMS, then cast AI. With only JMS and AI on the bar, JMS's bonus spellcasts are guaranteed to land on AI, giving another large bonus to hero power.
* Once this is done, manually export a save (as a backup, in case the burst fails), select your 5 best Incantations, and hold on to Counterspell and Debilitate. Cast everything that isn't those 7 spells, then load your 5 Incantations and cast them with Counterspell.
	+ If the burst fails to complete the challenge, load and cast Debilitate before your Incantations all expire. If this *still* fails, re-import the exported save, and wait for either a Void Entity spawn, or for the Doppelganger to auto-buy more sources, before trying to burst again.
Chiropteric Rod

### Max Effect

Grants passive bonus to profits, based on amount of bats collected in this Exile. Can be activated to spawn a Bat. Bats spawned this way do not reset the timer and cannot grant Crafting Dust or Runes.

## Description

Grants passive bonus to profits, based on amount of bats collected in this Exile, and can be activated to spawn a bat.

The Bat Hunter upgrade Market purchase will automatically attempt to activate Chiropteric Rod whenever a bat is caught.

Sometimes referred to as "Batstick".

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

B
R

1

{\displaystyle B^R + 1}

Increases profits by:

B
R

×
100
%

{\displaystyle B^R \times 100\%}

Activate to spawn a bat.

Charges passively over:

50

Tier
1

{\displaystyle \frac{50}{\text{Tier} + 1}}

minutes.

Charges passively each second by:

(
Tier
1
)
×

1
30

%

{\displaystyle (\text{Tier} + 1) \times \frac{1}{30}\,\%}

where:

# * B
Bats Collected This Exile

{\displaystyle B = \text{Bats Collected This Exile}}
# * R

1
0.75
×
Tier

4

1

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4} + 1}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Artificial Muse

### Description

Autoclicks 10 times per second with character click stats. Increases Mysteries profit, based on crafting dust collected this Exile. Increases Evocation efficiency, based on spells cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Autoclicks

10
×
N

{\displaystyle 10 \times N}

 times per second. Each autoclick grants Mana, equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

Multiplies Mysteries power by:

(
(
D
1
)
×
0.1

)

0.4

×

S

0.4

1

{\displaystyle ((D + 1) \times 0.1)^{0.4} \times S^{0.4} + 1}

Increases Mysteries power by:

(
(
D
1
)
×
0.1

)

0.4

×

S

0.4

×
100
%
−
100
%

{\displaystyle ((D + 1) \times 0.1)^{0.4} \times S^{0.4} \times 100\% - 100\%}

Multiplies Evocation Efficiency by:

(
C
1

)

0.225

×

S

0.65

×
0.0125
1

{\displaystyle (C + 1)^{0.225} \times S^{0.65} \times 0.0125 + 1}

Increases Evocation Efficiency by:

(
C
1

)

0.225

×

S

0.65

×
1.25
%

{\displaystyle (C + 1)^{0.225} \times S^{0.65} \times 1.25\%}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
# * D
Crafting Dust Collected This Exile

{\displaystyle D = \text{Crafting Dust Collected This Exile}}
# * C
Spells Cast This Exile

{\displaystyle C = \text{Spells Cast This Exile}}
Exile

After a while in a run you will face a point where you can barely increase your mana anymore. In this case the best way to progress might be to soft reset by going into **Exile**. Doing so will erase some of your progress, but in turn will award you Mysteries based on mana earned in your current run. These Mysteries are used to boost your subsequent runs. Exiling is recommended if you can substantially increase your starting Mysteries, or if you can earn at least 1e4~1e6 on your first run.

## How to Exile?

You can access the Exile menu bottom of the left side of the screen, or by pressing E. Doing so will bring up a menu with the option to Exile, as well as the Journal button which allows you to access Challenges. Below these, you can see detailed information on your current Mysteries, the Mysteries you would earn by going into Exile, and the percentage bonus each of your Mysteries provide.

## What happens when you Exile?

Exiling will reset some of your progress including:

* Your Class and Pet
* Your Experience and pet experience
* Your Sources
* All Upgrades bought
* Other run-specific progress such as the increase in class abilities,  progress etc.

However, you will keep your:

* Mysteries (they will potientially increase instead)
* Achievements
* Attributes
* Unlocks
* Persistent spells (Such as ,  and
Enhanced Strength

### Description

Increases profits, based on times cast this Exile. Can have an unlimited amount of charges.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(
(
C
1
)
×
0.005

)

1.2

×
I
1

{\displaystyle ((C + 1) \times 0.005)^{1.2} \times I + 1}

Increases profits by:

(
(
C
1
)
×
0.005

)

1.2

×
I
×
100
%

{\displaystyle ((C + 1) \times 0.005)^{1.2} \times I \times 100\%}

where:

# * C
Iron Blood Casts This Exile

{\displaystyle C = \text{Iron Blood Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Counterspell

## Counterspell

### Description

Instantly earns Mana, based on production and character level.

## Details

Grants Mana, equal to:

(
L
1
)
×
E
×
M
×
10

{\displaystyle (L + 1) \times E \times M \times 10}

where:

# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * M
Mana per Second

{\displaystyle M = \text{Mana per Second}}

*See also:*
Magical Weapon

## Magical Weapon

### Description

Increases character Crit Chance, Crit Profit and Click Profit.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Click Profit by:

I
×
2

{\displaystyle I \times 2}

Increases Click Profit by:

I
×
200
%
−
100
%

{\displaystyle I \times 200\% - 100\% }

Increases Crit Chance by:

(

log

10

⁡
(
I
)
×
0.9
1
)
×
3
%

{\displaystyle (\log\_{10}(I) \times 0.9 + 1) \times 3\%}

Multiplies Crit Profit by:

I
×
1.5

{\displaystyle I \times 1.5}

Increases Crit Profit by:

I
×
150
%
−
100
%

{\displaystyle I \times 150\% - 100\%}

where:

# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Full-Power Alchemist

Earn 1e36 Mysteries

### Rules

You start with 1 Alchemy Desk.Homunculus increases only Alchemy Desks, total mana limit is disabled.

Reduces Spells cost by 75%.

You can't change pet.

### Reward

Increase Character experience gained from actions by 50%

(Demonologist) Medium Length Challenge - Afk - 1 Hour

(Chronomancer) Short Length Challenge - 5 Minutes

## Strategy

Since Homunculus only buys Alchemy Desks for the first challenge:

Buy ~1k of each source for experience, and then proceed to buy Alchemy Desks.

Stay as the Apprentice for a while to build up some experience, then use Demonologist; as there are more Pet Modifier upgrades. The boost from Hellrage should decrease your Homunculus's timer down to only a few seconds, and the Empathy attributes can drop you down to the minimum 1 second. Ride on to the end, while buying as many Alchemy Desks as you can.

Alternatively, if you have it unlocked, use Chronomancer with a standard Wormhole/Singularity Beam loop. This method is much faster.

Attributes:

* 25 Empathy (Demonologist)

or

* Max Wisdom (Chronomancer)
Hellish Zoo II

### Rules

Each cast of an Evocation spell after an Incantation spell increases Pet experience bonus 2 times.Each cast of an Evocation spell after a Summoning spell increases Pet experience bonus 3 times.

Using the same Spell twice in a row resets bonus.

 unavailable.

### Reward

Increases Pet Ability power for tier 1 pets by 100%

## Strategy

Takes about 30ish min. Do not buy Summoning duration upgrades.

Cast Incantation -> Evocation -> Summoning -> Evocation

Do not repeat same spell twice, or you will reset the bonus. You need 2 Evocations ant 3 Summoning spells and 1 Incantation in your bar. No autocast, just manual casts.

AFK Version:

1) Set  and  to autocast.

2) Fully charge , , and your summon spells.

3) Autocast  and  (in that order). As these both have a duration of 6 seconds, they effectively earn the 2x bonus on their own.

This strategy takes approximately 20 minutes.

## Attributes

Attributes don't matter much. Don't put more than 24 in Spellcraft. You don't need to extend the summoning spells duration, or it will become tedious.

If playing AFK, max out Wisdom. This is to ensure you earn enough spell shards to keep casting every 6 seconds. Optionally, follow by maxing Spellcraft and then Mastery.
Conjure Lesser Elemental

## Conjure Lesser Elemental

### Description

Autoclicks 5 times per second, with 0% Crit Chance.

## Details

Autoclicks

5
×
N

{\displaystyle 5 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
Debilitate

*See also:*

## Details

Grants Mana, equal to:

(

Q
2

×
0.25
Q
×
25.2
20

)

×
E
×
M

{\displaystyle \left( Q^2 \times 0.25 + Q \times 25.2 + 20 \right) \times E \times M}

where:

# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * M
Mana per Second

{\displaystyle M = \text{Mana per Second}}
# * Q
∑

Item Quality

=
∑

(

Tier
×
4
Enchant

)

{\displaystyle Q = \sum{\text{Item Quality}} = \sum{\left(\text{Tier} \times 4 + \text{Enchant} \right)}}

Tiers:

# * Common
1

{\displaystyle \text{Common} = 1}
# * Uncommon
2

{\displaystyle \text{Uncommon} = 2}
# * Rare
3

{\displaystyle \text{Rare} = 3}
# * Epic
4

{\displaystyle \text{Epic} = 4}
# * Legendary
5

{\displaystyle \text{Legendary} = 5}
# * Unique
6

{\displaystyle \text{Unique} = 6}
Bad Bargain

Earn 1e30 Mysteries

Shorter to Medium Length Challenge - Active - 1 ~ 2 Hours

~10 minutes at higher Mysteries with a lot of attributes.

## Strategy

Fight through the Devourer. Level up as fast as you can to get to  (Collecting entities, buying sources, and using spells. Use  at all times. When you unlock Spellshroud; Put **only Lightning Bolt and Spellshround into the Spell slots** (leaving all other slots empty), and spam them until the challenge is over.

Attributes:

* 25 Insight
* ~Wisdom

### Alternatively

Attributes:

* 125 Wisdom - for more shards.
* ~ Spellcraft -  is evocation and will produce more shards
Furious Strike

### Cost

Charges over time in Meditation stance, based on current charges. Gains charges from Temper The Steel.

### Description

Instantly earns Mana, based on charges. Consumes 10% of charges left on use. Can have up to 1e9 charges.

## Details

Each cast spends:

⌊

(
C
−
1
)
×
0.1

⌋

1

{\displaystyle \left\lfloor (C - 1) \times 0.1 \right\rfloor + 1}

charges, and grants mana equal to:

(

⌊

0.1
×
(
C
−
1
)

⌋

1

)

×
E
×
M
×
100

{\displaystyle \left( \left\lfloor 0.1 \times (C - 1) \right\rfloor + 1 \right) \times E \times M \times 100}

Charges in Meditation stance and from . Charging speed from Meditation is divided by:

C
2

×
5
C
×
6
1

{\displaystyle C^2 \times 5 + C \times 6 + 1}

where:

# * C
Current Charges

{\displaystyle C = \text{Current Charges}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * M
Mana per Second

{\displaystyle M = \text{Mana per Second}}
Bereg IV.

Bereg IV was elected to become Patriarch of Aratann in 2329, facing an uneasy task to renew the Church when it was almost utterly destroyed. Due to personal disputes with Berevor ,he was exiled from Aratann, and the new seat of the Patriarch became Theran Cerath. The probloem was that the Patriarch wanted to renew the kingdom of Ardeir
Hellish Zoo

### Rules

Each cast of an Evocation spell after an Incantation spell increases Pet experience bonus 3.5 times.Using the same Spell twice in a row resets bonus.

 unavailable.

## Strategy

Really short challenge. It takes about 10-15 min

1) Set up incinerator and thrasher to autocast to generate shards

2) Cast manually:

~~Goblet of Fire -> Fire Ball -> Unclean Knowledge -> Hellstorm~~

Unclean Knowledge > Fire Ball

Leave the last two spell slots empty.

Repeat until your pet hit's 666 lvl

You might think more incantations is more chances to cast Fire Ball, but only Unclean Knowledge advances your pet's level significantly, and fewer spells charging means you can cast it more often.

For a similar reason, use Fire Ball, not Hellstorm; it uses much less mana, so charges faster, and diverts much less from Unclean Knowledge.

AFK Version:

If you don't want to Cast manually pick only Fire Ball and Unclean Knowledge, they're at the same cast duration so you can put them on reckless autocast and go afk

## Attributes

* 150 Spellcraft
* ~ Wisdom
Diroc's Intro to Ironsoul Guide 200+

## What is Ironsoul and why should I care?

Ironsoul is all about the count !

Ironsoul is an Idle class that makes it's profit in a burst phase. It has a 3 stances you can switch between, at the click of a button (8,9,0), somewhat akin to the alchemist potions (Class bonus selection).

Stance power scales off of Incantation spells cast and the square of Character level.

4 of the 5 class skills (All charge based) have accumulated spell bonuses leading to long idle charge times.

The charge phase for the class skills is not dependent on pet allowing for long durations farming dust with Simulacrum and Artificer's shoulder pads.

This makes Ironsoul a great idle class for working on gear and equpment.

## Where do I start?

A good recommendation for Ironsoul is to start in Apprentice.

Apprentice affords you an opportunity you lose in Ironsoul.

Apprentice is a class that can be used to fill some shortcomings in a later class.

This point can be easily overlooked.

As mentioned earlier, Stance power scales off the square of level.

Grabbing a very healthy spell cast total in Apprentice is a good start in Ironsoul.

If you're planning on investing some time, invest wisely.

## Stat allocations

Starting at Base e200 when the class becomes available, Max stat allocation totals per stat is 175.

The following stats assume early (e200) Ironsoul.

100 Intelligence

30 Insight (Legendary Netherfist +20, Legacy +40) Add 20 if don't have Netherfist at Legendary

175 Spellcraft

0 Wisdom

0 Dominance

125 Patience

175 Mastery

0 Empathy
Exam II

Each cast increases profits 10 times.

Starting mana 10k.

Level requirements reduced by 60.

Shorter Length Challenge - 30 Minutes ~ 2 Hours - Depends on Activeness

## Strategy

Chronomancer\* / Voidfiend

Prepare you spells & use any unnecessary ones.

Save the best spells for last:

* Pet Experience rewarding Spells
* Void Mana rewarding Spells
* Most power Evocation Spell
* 5 Most powerful Incantation Spells