recursal/Fanatic-Fandom huggingface dataset:
Preserved Root

Refresh Cache
* Base
* NG+

**Preserved Root** is one of the items found in the Forest Culture.

* Iron Chestplate II

* Iron Helmet II

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Preserved Root** is one of the items found in the Forest Culture.

### Used to Craft

* Iron Boots II +1

* Iron Chestplate II +1

* Iron Helmet II +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Crystals

**Crystals** are a primary mechanical element in **Opera Omnia**.

## Summary

Crystals are used to awaken your characters, unlocking passive and active skills that allow for greater efficiency in battle. The maximum level a character can be awoken to is 50 in the current build; as each level of awakening is reached, more crystals and resources are needed.

## Types of Crystals

There are 6 types of crystals currently in the game:

* Blue Crystal
* Green Crystal
* Black Crystal
* Red Crystal
* White Crystal
* Yellow Crystal

## Crystal Dungeon Cycle

There are a variety of dungeons that can be farmed, but in terms of crystals, there are specific Crystal Dungeons that give out certain crystals according to the day, with Sunday being the only day resulting in Gil, rather than Crystals. The following cycle is the Japan Standard Time cycle, though it will likely stay the same for US/Global release:
Onion Knight

**Onion Knight** is a story character in Dissidia Final Fantasy Opera Omnia.

## Equipment

 Onion Sword (III) | 4 | Sword
 Shell Helm (III) | 4 | Armor

## Abilities

 **Multi-Hit** | Melee | 5 | 6-hit melee physical BRV attack. Grants Ninja I and removes Sage. Ninja stacks up to 3 times and raises speed by a small amount for each stack.
Bartz Klauser

**Bartz Klauser** is a story character in Dissidia Final Fantasy Opera Omnia.

## Summary

Bartz in Opera Omnia is similar to his personality in both Dissidia and Final Fantasy V. He is a free-spirited youth who, while showing a sense of naïveté, is cheerful and optimistic.

In battle, Bartz's abilities focus on Bravery Breaks, with Doublehand dealing massive amounts of BRV damage and Missile dealing a fixed % of an opponent's BRV as damage. Like Faris, his abilities grow stronger after using them enough times, called Mastery.

## Equipment

 Brave Blade (V) | 4 | Weapon
 Green Beret (V) | 4 | Armor
 Elven Mantle (V) | 5 | Armor

## Abilities

 **Missle** | Melee | 5 | Lowers target’s BRV by 25%, and unleashes a normal BRV attack. Masters when used two times, at which point it changes into 'Missile+' (lowers target’s BRV by 50% instead of 25%).
Doc Brown

Main Page: The Last Tinker: City of Colors

**Name:** Doc Brown

**Home:** Market District

**Background Information:**

Doc Brown is one of the most respected inventors in all of Tinkerworld. He stems from a family of inventors that have been responsible for planning and constructing assets that have become an integral part of Colortown’s infrastructure, like the cargo rails for example. One of his creations is the security system in Green District to protect the valuable Colordust that is produced in the Great Windmill from ordinary Color Crystals.

**Role in the game:**

Doc Brown is found in the Green District. He accompanies Koru on his journey to the Great Windmill and takes him to Blue District from the Market District using his papercraft.

**Fun facts:**

In an earlier version of the game Doc Brown was going by the name Doc Green while in the Green District, so people would accept him.
Level 2 Green Crystal Dungeon

**Conditions** | * Don’t Die
* Clear within 45 actions
 **Loot** | * Green Shard
* Blue Shard
* White Shard
* Purple Shard
* Yellow Shard
* Red Shard
* Medium Blue Shard
* Medium Green Shard
* Medium Yellow Shard
* Medium Purple Shard
* Medium White Shard
* Medium Red Shard

The **Level 2 Green Crystal Dungeon** is a daily experience dungeon in Dissidia Final Fantasy Opera Omnia.
Dungeons

There are a variety of **dungeons** in the various **Locations** dispersed throughout the **World Map** of **Dissidia Final Fantasy Opera Omnia**.

## Dungeons

### Daily Dungeon List

#### Crystal Dungeons

* Monday - Dark Crystal Dungeon
* Tuesday - Fire Crystal Dungeon
* Wednesday - Ice Crystal Dungeon
* Thursday- Wind Crystal Dungeon
* Friday - Earth Crystal Dungeon
* Saturday - Holy Crystal Dungeon
* Sunday - Gil Dungeon

#### Experience Dungeons

* Level 1 Experience Dungeon
* Level 2 Experience Dungeon
* Level 3 Experience Dungeon
* Level 4 Experience Dungeon
* Level 5 Experience Dungeon

### Green Crystal Daily Dungeon List

* Level 1 Green Crystal Dungeon
* Level 2 Green Crystal Dungeon
* Level 3 Green Crystal Dungeon
* Level 4 Green Crystal Dungeon
* Level 5 Green Crystal Dungeon

### Yellow Crystal Daily Dungeon List

* Level 1 Yellow Crystal Dungeon
* Level 2 Yellow Crystal Dungeon
* Level 3 Yellow Crystal Dungeon
* Level 4 Yellow Crystal Dungeon
* Level 5 Yellow Crystal Dungeon
News

* Square Enix to Bring More Mobile Games West, Including Dissidia and Star Ocean
* Dissidia Final Fantasy: Opera Omnia Surpasses One Million Downloads In Less Than A Week
* Dissidia Final Fantasy Opera Omnia out now in Japan
* Dissidia Final Fantasy: Opera Omnia now available in Japan
* Dissidia: Final Fantasy Opera Omnia Announced For Mobile
Auron

**Auron** is a story character in Dissidia Final Fantasy Opera Omnia.

## Summary

A swordsman renowned as a "legendary guardian" who traveled with High Summoner Braska. Joining Tidus and the others on their journey to defeat Sin, he entrusts them with the wishes his past self could not fulfill. His calm and collected demeanor belies the passion he held in his younger days.
Best Places to Farm

The following are the best **Locations** and **Dungeons** in the **World Map** of **Dissidia Final Fantasy Opera Omnia** to farm.

## Farming

### Ch. 1: Primus Island - Normal Mode

Go to "Where the Dead Sleep: Final" (Hope's fight)

* Easily one-shot Level 2 enemies for 2-3\* weapons and armor (stock up a lot).
	+ Enhance 2\* weapons/armor without limit breaking (using the same weapon/armor) to level 5.
		- Cost 375 Gil and 15 x 2\* weapons/armor to reach Level 5 on a 2\* weapon/armor.
		- Enhancing 3\* provides 600 experience.
		- Enhancing 2\* Lv 5 provides 550 experience.

* Comparison:
	+ 10 x 2\* stones = 1500 XP
	+ 10 x 3\* stones = 3000 XP
	+ 10 x 4\* stones = 5000 XP
	+ **10 x 2\* Lv 5 items = 5500 XP**

* End Result: Higher Experience with lower Gil cost

### Ch. 2: Ruins of Deserta - Hard Mode

Go to "2-12 Of Space and Time Pt. 4" (End of dark region in the middle)

* Recommended Lv 28 with 3 battles.
	+ Expect 308 Gil and 254 EXP per battle as well as Shard drops (for ranking up)
	+ Multiplayer (MP) provides more Shards but requires more time and effort by the player.
Beastiary

The following **bestiary** documents the various enemies in the various **Dungeons** of **Dissidia Final Fantasy Opera Omnia**.

## Bosses

* Iron Giant
* Behemoth
* Land Turtle
* Manikin (Cecil)
* Manikin (Zidane)
* Red Dragon
* Kuja
* Seifer
* Fujin
* Raijin
* Zu
* Brown Marlboro
* Black Magitek Armor
* Ice Turtle
* Green Magitek Armor
* Prototype: (Omega)
* Green Marlboro
* Manikin (Yang)
* Manikin (Yuna)
* Manikin (Vivi)
Green Chest

These can only be found in Secret Rooms and they are always empty. This chest is used to send items placed to it back to your home, similar to the 'Home' curses.

This chest will work as soon as you close the inventory window and the chest is filled with at least one item. Make sure you send your whole inventory home before closing the inventory screen to get the most out of this chest. If the chest at your home is full, excess item will be left behind, and you will be free to pick them up again.Pink chests do nothing
Faris

**Faris** is a story character in Dissidia Final Fantasy Opera Omnia.

## Equipment

 Dancing Dagger (V) | 4 | Weapon
 Mirage Vest (V) | 5 | Armor
 Silver Breastplate (V) | 4 | Armor

## Abilities

 **Fusillade** | Melee | 5 | 1-hit BRV attack with chance to inflict Poison, Attack Power down and Defense down for 3 turns. Mastered with 2 uses.
Ace

**Ace** is a story character in Dissidia Final Fantasy Opera Omnia.

## Equipment

• BRV damage boost
 Akademeia Deck (FFT0) | 5 | Weapon
• BRV damage boost
 Suzaku's Hood (FFT0) | 4 | Armor
 Stalwart Ring (FFT0) | 5 | Armor
ATK +72

## Abilities

 **Spiral Combo** | Magic | 5 | 1-hit Magical BRV attack followed by a 1-hit HP attack. When card stock is 3, 'Spiral Combo' becomes 'Mega Spiral Combo' which deals 5 Magical BRV attacks followed by a 1-hit HP attack. Card stock becomes 0 after use.
Mechanics

The gameplay of **Dissidia Final Fantasy Opera Omnia** follows certain conventions and **mechanics**.

## Gameplay Mechanics

### Bravery

Bravery is the way Dissidia marks the power of an attack. Bravery is generated by executing Brave Attacks. Brave attacks damage other user's Brave, and the lost Brave is then trasferred to the attacker.

When an HP Attack lands, Bravery will reset and rise up to the base amount. During this recharge time, every attack deals Critical Damage.

#### Break Mode

If a character's Bravery hits 0, the attacker who broke the Bravery enters Break Mode, and gets the total Brave Points from the broken character's Stage Bravery as a bonus. The broken character's attacks deal 0 damage during this time, but breaking can be removed by launching an HP Attack.

### HP

HP Attacks are the only attacks that do direct HP damage, so in theory, Brave attacks can go on forever. That being said, HP Attack damage is proportionate to the attacker's Bravery, making it very much a game of cat and mouse.

### Attacking

For more specific data concerning attacking, please see Combat.

### Defending

For more specific data concerning defending, please see Combat.

### Summoning

For more specific data concerning summoning, please see Summons.
Level 3 Yellow Crystal Dungeon

**Conditions** | * Don’t Die
* Clear within 40 actions
 **Loot** | * Green Shard
* Blue Shard
* White Shard
* Purple Shard
* Yellow Shard
* Red Shard
* Medium Blue Shard
* Medium Green Shard
* Medium Yellow Shard
* Medium Purple Shard
* Medium White Shard
* Medium Red Shard

The **Level 3 Yellow Crystal Dungeon** is a daily experience dungeon in Dissidia Final Fantasy Opera Omnia.
Seymour

**Seymour** is a story character in Dissidia Final Fantasy Opera Omnia.

## Equipment

 Seymour's Staff (FFX) | 5 | Weapon
 Robe of Wedding and Salvation (FFX) | 5 | Armor
 Seymour's Robes (FFX) | 4 | Armor

## Abilities

 **Lance of Atrophy** | Magic | 3 | 2-hit magical BRV attack + HP attack. Inflicts ATK down, DEF down, maximum BRV down debuff. If the enemy already had a debuff, it deals higher BRV damage.
Dissidia Final Fantasy Opera Omnia Wiki/Flex section

News
* Square Enix to Bring More Mobile Games West, Including Dissidia and Star Ocean
* Dissidia Final Fantasy: Opera Omnia Surpasses One Million Downloads In Less Than A Week
* Dissidia Final Fantasy Opera Omnia out now in Japan
* Dissidia Final Fantasy: Opera Omnia now available in Japan
* Dissidia: Final Fantasy Opera Omnia Announced For Mobile

Videos

Twitter

 Tweets by @
 DissidiaFFOO window.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Wiki Migration Credits

The Dissidia Final Fantasy Opera Omnia Wiki, in large part, was made with cooperation from some external editors. Accordingly, the following credits are in order.

## Credits

* Account Linking Guide - r/CareerSMN
* Chapter 01 information - r/Kyamel @ r/DFFOperaOmnia
* Chapter 01 Boss Information - r/Yurikah
* Chapter 01 Hard information - r/Yurikah
* Chapter 02 Boss Information - r/Yurikah
* Chapter 02 Hard information - r/Yurikah
* Chapter 03 Information - r/Yurikah
* Chapter 03 Boss Information - r/Yurikah
* Chapter 04 Information - r/Yurikah
* Chapter 04 Boss Information - r/Yurikah
* Chapter 05 Information - r/Yurikah
* Chapter 06 Information - r/Yurikah
* Detailed Item List - r/Yurikah
* Event List - r/CareerSMN
* Ifrit Event Material Location - Laumi, DJCookie, Morte, Zolkath, Chickens, Kup1990 @ Discord
* Buffs & Debuffs - r/Yurikah
* Daily Dungeon - r/Yurikah
* Summons - r/Yurikah, Laumi/DJCookie @ Discord
* Gacha - r/Yurikah
* Armor List - r/Yurikah, r/CareerSMN
* Item Shop - DJCookie @ Discord
Sandbox2

## Armor

### 2-Star

* Buckler
* Bronze Armor
* Hairband
* Headgear
* Beret
* Leather Shoes
* Cotton Robe

### 3-Star

* Iron Armor
* Iron Shield
* Iron Bangle
* Iron Helm
* Silk Robe
* Silk Shirt
* Chainmail
* Barbut
* Bandana
* Feathered Cap
* Wizard's Hat
* Bard's Tunic
* Iron Gloves
* Mage's Habit

### 4-Star

* Knight's Armor
* Power Armlet
* Shell Helm
* Dark Armor
* Twisted Headband
* Kenpogi
* Green Beret
* Gauntlet
* Silver Breastplate
* Jeweled Ring
* Ninja Gear
* Amulet
* Shinra Beta
* Silver Armlet
* Power Wrist
* Crimson Bandana
* Galbadia Military Uniform
* Balamb Garden Uniform
* Zell's Jeans
* Survival Vest
* Linen Cuirass
* Steepled Hat
* Anklet
* Onyx Ring
* Warrior's Armguard
* Seeker's Shield
* Wizard's Coat
* Temple Cyclas
* Round Shield
* Traveler's Vestment
* Rose Corsage
* Power Gloves
* Ceramic Armband
* Rune Bracelet
* Imperial Operative Dalmatica
* Woolen Shirt
* Adamant Vest
* Circlet
* Ballistic Armor
* Layle's Goggles

### 5-Star

* Mirage Vest
* Gambler's Ring
* Lion's Belt
* Angel Earrings
* Rainbow Shield
* Melee Cyclas
* Cameo Belt
* Starfall Pendant
* Grand Armor
Squall

**Squall** is a story character in Dissidia Final Fantasy Opera Omnia.

## Equipment

 Revolver (VIII) | 4 | Greatsword
 Lion's Belt (VIII) | 5 | Armor
 Balamb Garden Uniform (VIII) | 4 | Armor
Raises DEF by 84

## Abilities

 **Renzokuken** | Melee | 3 | 3-hit Melee BRV attack+HP attack. BRV attack gains 3 extra hits when BRV drops below 250% INT BRV
Relics

Relics are character specific passive skills in **Dissidia Final Fantasy Opera Omnia** that give characters bonus stats or modify their abilities. These relics are earned by leveling weapons up to their max level 3 times, which grants the passive permanently.

## Unsorted

* Staff
* Dagger
* Bronze Sword
* Shortsword
Summons

There are a variety of **Summons** in **Dissidia Final Fantasy Opera Omnia**.

## Summary

Thing to note:

* There is no guaranteed chance for 5 star.
* There is a chance for a piece of equipment 4 star or greater.
* 5★ equipment has a 5% drop rate.
* 4★ equipment has a 30% drop rate.
* 3★ equipment has a 65% drop rate.

Even in the case where the occurrence probability of individual equipment is rounded down to the decimal place, 6th place or less, it will be rounded down to the 5th place after the decimal place. For that reason, even if all displayed figures are not added up to 100%, there is a case that it does not become 100% even if it should add up.

* The probability of occurrence for each piece of equipment is not uniform and may be different for each type of equipment.
* The probability for drawing each piece of individual equipment may differ for each different gacha.
* There is a chance of obtaining duplicate equipment when using the same Gacha.
* Notification events and gacha may be added or modified in the future.

## Dissidia Gacha Rates

The following are current gacha rates for Dissidia Opera Omnia Final Fantasy:

 3-Star | 65%
Tier List

The following are **unit rankings** for the various **Units** in **Dissidia Final Fantasy Opera Omnia**.

## Summary

Units in Dissidia Final Fantasy Opera Omnia have very different roles, talents, and abilities - because of this, certain units are much better suited for traditional roles (such as "Tank" or "DPS") than others. The units below are sorted by their subjective ranked performance in those roles.
Zidane Tribal

**Zidane Tribal** is a story character in Dissidia Final Fantasy Opera Omnia.

## Equipment

 Mage Masher (IX) | 4 | Weapon
 Survival Vest (IX) | 4 | Armor

## Abilities

 **Free Energy** | Melee | 3 | Brave \* 1.2, followed by a 1-hit HP attack. Mug Defense: Medium chance of lowering target’s defense by a small amount for 3 actions while raising own defense by a small amount for 3 actions.
Warrior of Light

**Warrior of Light** is a story character in Dissidia Final Fantasy Opera Omnia.

## Summary

A warrior of Light who suddenly appeared in the world during a time of darkness with a crystal in hand. After defeating Garland and rescuing princess Sarah of Cornelia, he embarks on a long journey to restore light to the crystal and return peace to the world as the prophecies foretold.

## Equipment

 Braveheart (I) | 4 | Sword
 Knight's Armor (I) | 4 | Armor
 Chocoblade (V) | 5 | Sword

## Abilities

 **Buckler Throw** | Ranged | 5 | Long distance physical BRV attack. Fixates target's attention towards self for 1 action.\*\*
Hydra

*This article is a stub. You can help Overload Wiki by expanding it.*

 Model
 Exploratory Hybrid

A more advanced version of the Wyvern Auto-Op, the **Hydra** was designed to support both security and mining auto-operators. The Hydra is able to explore at a higher speed and longer duration than the Wyvern, but its Cyclone cannon is more suited to security than mining, so its utility to Cronus Frontier has been limited.

**Base**: Cyclone

**Super**: Reflex
Tungsten Reel

Refresh Cache
* Base
* NG+

**Tungsten Reel** is one of the items found in the Tech Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Tungsten Reel** is one of the items found in the Tech Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Autonomous Operators

**Autonomous operators**, casually called **auto-ops**, **ops**, or **robots**, are unmanned robotic drones designed to operate and protect facilities in areas unsuitable for long-term human habitation. Auto-ops are the primary enemies of Overload. Most auto-ops encountered in the game are designed and manufactured by Juno Off-World Automation or its subsidiary Cronus Frontier, and are designed for mining and light security. More heavily-armed auto-ops designed for military applications are encountered as the game progresses.

Autonomous operators implicitly function only with a rudimentary artificial intelligence. This is in contrast with a synthetic intelligence such as MARA which demonstrates an enhanced degree of awareness and independent decision-making.

"Autonomous operator" may refer to any drone that operates off a simple AI, and not necessarily only the large drones encountered in the game, as multiple audio logs refer to auto-ops turning on individuals.

## List of Autonomous Operators

Goblin

Ogre

Gorgon

Scorpion

Kraken

Triton

Golem

Shredder

Harpy

Wyvern

Scourge

Hydra

Guardian

Valkyrie

Reaver

Phantom

Inviculus

Spectralus

Themuncular

Sperion

## Boss Auto-Ops

Goliath

Taurus

Stratalustar
Cygnusoria

*This article is a stub. You can help Overload Wiki by expanding it.*

## Facility Information

Cygnusoria is the first alien world encountered. The structures in this alien facility are truly unique, including locked doors that share the Thunderbolt's energy signature. Shoot these locks with the Thunderbolt to proceed through this door.
Quistis

**Quistis** is a story character in Dissidia Final Fantasy Opera Omnia.

## Summary

A SeeD operative and instructor at Balamb Garden. She holds the record as the youngest to pass the SeeD exam and is looked up to by many A student. Dismissed from her faculty position due to certain insistent, she puts her vast SeeD experience to use accompanying Squall in their mission to assassinate the sorceress.
Guardian

*This article is a stub. You can help Overload Wiki by expanding it.*

 Model
 Military

Following the success of the Driller's development, the engineers at Titan took its most durable operator design (Triton) and grafted on Driller clusters in place of the normal Falcon launchers. This recent combination resulted in the first military-specific Autonomous Operator built by Cronus Frontier.

**Base**: 2 Driller clusters

**Super (Xeno)**: Lancer++ [SF]
Backfire

## Facility Information

Backfire is a large two level facility. Its main room is a large industrial warehouse with sturdy pillars. It sits atop a wide lava cave on one end and a small maze on the other.

## Auto-Op Encounters

1 of: Triton | Guardian | Valkyrie | Hydra

2 of: Kraken | Ogre | Scourge

1 of: Shredder | Golem

1 of: Reaver | Phantom

2 of: Wyvern | Harpy | Gorgon | Goblin

Super encounters
System requirements

The following are the minimum **system requirements** for *Overload* and its level editor. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Overload

### Windows

* OS: Windows XP SP2+
* Processor: SSE2 instruction set support
* Memory: 4 GB RAM
* Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
* DirectX: Version 9.0
* Storage: 8 GB available space

### Mac OS X

* OS: Mac OS X 10.8+
* Processor: SSE2 instruction set support
* Memory: 4 GB RAM
* Graphics: Shader model 3.0 support
* Storage: 8 GB available space

### Linux

* OS: Ubuntu 12.04+, SteamOS+
* Processor: SSE2 instruction set support
* Memory: 4 GB RAM
* Graphics: Shader model 3.0 support
* Storage: 8 GB available space

## Overload Level Editor

* OS: Windows XP SP2+
* Processor: Any
* Memory: 4 MB RAM
* Storage: 300 MB available space
MARA

*This article is a stub. You can help Overload Wiki by expanding it.*

MARA is the synthetic intelligence aboard the Iberia. It speaks with a robotic female voice. MARA keeps the player apprised of plot developments via mission briefings and occasional in-level transmissions, while it analyzes and uncovers more information about the mystery surrounding Cronus Frontier.
Juno Offworld Advanced Alloys (Mission)

*Juno Offworld Advanced Alloys* is a free fan-made single-player one-shot mission for Overload by Yinut released May 23, 2020. The player is tasked to destroy an overrun facility and rescue survivors. It is one mission long but very challenging, taking about half an hour to complete. The mission is as simple as it is polished, and showcases most of Overload's core gameplay mechanics.

File and installation instructions

## Plot

The mission briefing reads simply: "JOA ADVANCED ALLOYS PRODUCTION WENT DARK 22 HOURS AGO. OUR INTEL SUGGESTS HEAVY AUTO-OP PRESENCE AND VARIOUS GRAVITATIONAL ANOMALIES PRESENT. WE HAVE OUTFITTED YOUR KODACHI COMBAT VESSEL WITH A CQB SPECIALIST LOADOUT."

## Puzzles

* Some switches can only be reached with Reflex, but the player starts with Reflex.
* Access keys are dropped by minibosses.
Music (level editor)

*This article is a stub. You can help Overload Wiki by expanding it.*

Custom levels in Overload can use any of the built-in music tracks, but must do so by using one of the names listed below.

## Notes

* briefing\_01b is similar to briefing\_01, but with a more "muted" and less "gritty" sound. briefing\_01a is similar to briefing\_01b, but with a different arrangement (it does for example not include the part at around 1:35 in Aggression).
* exit\_02 is the short silent clang sound heard at the end of the exit sequence, repeating every 5 seconds or so.
Valkyrie

*This article is a stub. You can help Overload Wiki by expanding it.*

 Model
 Military

The **Valkyrie'**s production and design documentation contains multiple anomalies and redacted sections, and records indicate the weapon systems were replaced at the last minute after an unlisted energy cannon project failed. The Valkyrie design appears to be based on another Autonomous Operator, but it bears little resemblance to other Cronus Frontier designs.

**Base**: Dual Vulcan cannons
Wood Mimic

Description | A mimic that pretends to be a Wood Chest until you approach it or attack it.

### Additional Info

* The Wood Mimic is noticeable as the lid of the chest occasionally opens and teeth and eyes are shown.
* Killing 15 Mimics of any type in any dungeon will result in the player obtaining the Mimic Familiar, which can act as a portable chest for the player.

### See Also

* Enemies
Lighting (level editor)

*This article is a stub. You can help Overload Wiki by expanding it.*

Lighting can be added to a level in a few ways.

## Light Entities

**Light** Entities are the most direct way to add light. The following subtypes are available:

### Point

Point lights cast light and shadows in all directions. The area of light they provide is sphere shaped.

**Range**: Radius of the sphere, in units.

### Spot

Spot lights cast light and shadows in only one direction, in a cone shape.

**SpotAngle**: Angular size of the cone, in degrees. The maximum value is 180.

**Range**: Length of the cone, in units.

### No Shadow

A #Point light that does not cast shadows.

### Spot No Shadow

A #Spot light that does not cast shadows.

### Light Entity Properties

These properties are shared between all subtypes.

**Intensity**: The amount of light produced.

**Hue**, **Saturation (Sat)**, **Brightness (Bright)**: Together these values determine the light's color. They all range from 0 to 1.

**BaseColor**: Shows a preview of the light's color and RGB values.

## Decals

Some decals also produce light. They have the same types of light as Light entities (Point, Spot, No Shadow, and Spot No Shadow) and have the same Intensity, Range, and Angle properties.

## Reflections

Emissive textures and lightbar decals have very bright reflections. Despite not producing any light, they can make an area seem bright just from the Reflection probe. Split planes are usually required to create appropriate chunks and reflection probes for this to work.

## Notes

### Off-angle Lights

Sometimes a light will point in a wildly different direction in-game than in the editor. This is probably caused by a rounding error, and can be corrected by moving geometry slightly in some way, such as:

* Rotating level segments by 360 degrees
* Rotating a decal by 180 degrees and mirroring it
* Rotating a light entity slightly

### Miscellaneous

* Light Entities work as expected when placed out of bounds, even though it causes a validation error.
* Shadow casting lights have a significant performance cost. Point lights in particular act as 6 spot lights for casting shadows. No Shadow and Spot No Shadow light types perform better and should be used as much as possible instead.
* No Shadow lights pass through segment sides as well as decals.
* Light entities are visible in reflection probes.
Phantom

*This article is a stub. You can help Overload Wiki by expanding it.*

 Model
 High-density mining

Aside from sensors detecting unknown  Auto-Ops, the only indication that this Auto-Op model exists is a 2117 production manifest from Titan indicating delivery of 27 Scorpion units to  Enceladus for the 'Phantom Project'. There appears to be no record of what happened to those unity, and the Auto-Op transponders appear to be experiencing interference.

**Base**: 4 Diamond-Tipped Claws (melee)
Ymir Outpost

*This article is a stub. You can help Overload Wiki by expanding it.*

## Facility Information

Ymir Outpost wasn’t designed with long-term habitation in mind, as evidenced by the incomplete Cryotube Chamber, lack of a path to the structure’s Reactor, and the overall small size of the facility. Most of the time, Ymir is only populated with the Auto- Ops meant to maintain basic operations. A team from Phoebe arrived on Ymir 5 days ago to perform routine maintenance and security upgrades on the Autonomous Operators at this facility.

Your objective is to neutralize all hostile operators in this facility.

Note: After all Auto-Ops are destroyed, you will be automatically teleported out of the level if you return to the earlier areas of the facility. If you want to go back and search for secrets, be sure to do so before killing the last few enemies.

## Additional Details

A team from Phoebe arrived on Ymir 5 days ago to perform routine maintenance and security upgrades on the Autonomous Operators at this facility. Ymir is a Level 1 Outpost and not suitable for long-term human habitation as cryostasis facilities are non-functional. The outpost initiated its emergency distress beacon 8 hours ago.
Golem

Model
 INTERNAL EXPLOSIVES

**Golem**:

The materials production pipeline for Devastator missiles never achieved the efficiency expected, so most of them were repurposed as Golem parts. Golems are a highly-effective delivery system for large explosive loads, but they are essentially half of a Devastator missile shoved in the belly of a low-budget operator.
Gabriel Kantor

*This article is a stub. You can help Overload Wiki by expanding it.*

The Tufail-Locke protocols specify that discovery should proceed naturally, without providing the subject with plot-related information...

Gabriel Kantor is the CEO of Juno Offworld and a major antagonist of Overload. Like most characters, he has only an audio presence in-game.

According to audio logs acquired throughout the game, he is charismatic, powerful, and domineering. Max Volkov describes editing reports to "tell the big man what he wants to hear," and even after the death of a researcher on Titan, Kantor forces Annika Geisler to continue work on the Thunderbolt project.
Multiplayer

**Multiplayer** is a game mode in Overload where 2-8 players join an online match in Head to Head, Anarchy, or Team Anarchy modes.

## Game Modes

### Team Anarchy

Two teams of up to 4 players fight for supremacy.

## Play Online

Play Online will place players in matchmaking where each player is given a rank and placed based on skill.

Ranks are arranged from **Bronze** 1-3 > **Silver** 1-3 > **Gold** 1-3 > **Platinum** 1-3 > **Diamond**. You see your current rank during matchmaking.

## Private Match

Private Matches are created with a password that can be shared with a number of other players set in the Match Settings.

## LAN Match

Private Matches played on your private local network.

## Customize Menu

Players' ship Loadout, Modifiers, and Appearance can be set in the Customization menu.
Phoebe Complex

*This article is a stub. You can help Overload Wiki by expanding it.*

## Facility Information

Phoebe Complex is the second Cronus Frontier facility based on the moon of Phoebe. Many circular man-made hallways connect forked cave systems together here. The military grade Auto-Op Goliath was developed and housed here. This massive Auto-Op contains its own reactor core and must be destroyed to trigger the facility's self destruct.

## Additional Details

Phoebe Complex was the first Cronus Frontier facility not located on Titan. At the time of construction, it was Cronus Frontier's largest dedicated mining facility. It also contains a small factory where Autonomous Operators can be serviced and upgraded. Records indicate that the factory was operating at greater than 100% capacity for the last month.
Characters

This page lists the **Characters** in *Overload*.

## Major Characters

* Alex Warden
* Gabriel Kantor
* MARA

## Minor Characters

* Annika Geisler recorded the Titan Collider audio logs.
* Bai Li recorded the Phoebe Refinery audio logs.
* Beale is the de-facto leader of the survivors revived from cryostasis if the player achieves the Beale ending.
* Dr. Dev Saldanha recorded the Tethys Lab audio logs.
* Dr. Evelyn Buhari recorded the Ymir Outpost audio logs.
* Dr. Matsuko Yamada recorded the Titan Observatory audio logs.
* Heloise Martel recorded the Phoebe Complex audio logs.
* James Lynch recorded the Skoll Outpost audio logs.
* Max Volkov recorded the Tarvos Outpost audio logs.
* Oberon Kalu recorded the Titan Forge audio logs.
* Sam Amjad recorded the Titan Harbor audio logs.
* Sanvi Tamboli recorded the Titan Workshop audio logs.

## Enemy Auto-ops

* Goblin
* Ogre
* Gorgon
* Kraken
* Triton
* Golem
Reaver

Model
 M-CLASS DRILLER AND INTERNAL EXPLOSIVES

**Reaver**:

The Reaver's design and production documentation is mostly redacted, and never specifies the  Auto-Op's intended purpose, but it is definitely an evolution of the Golem design. The specified AI routines appear barely changed from the Golem's, with the weapon firing and target-selection systems being modified, but the latter code is encrypted.
Driller

Model
 High-velocity projectile cannon

The **Driller** is a primary weapon that uses ammo instead of energy. Driller has a moderate rate of fire with near pinpoint accuracy and unlimited range. Upgrades for the driller can increase its damage or drastically increase rate of fire. In multiplayer the Driller is a modified version of the Plus (+) version.

**Base**: Long-range explosive shot. Uses 2 Ammo per shot.

**Plus (+)**: Higher rate of fire (~20%)

**Extra Damage (DX)**: Higher damage and impact force (~35% each)

**Mini (M)**: Smaller (~50%), much faster firing shots (~30%), with reduced Ammo usage. Does about ⅔ damage of base Driller with double the rate of fire and about 40% force per shot.

## Additional Details

```
DELIVERING A HIGH-POWERED MINI-EXPLOSIVE WITH EXTREME EFFICIENCY, THE DRILLER IS ONLY SOMEWHAT LIMITED BY MATERIALS EXPENSE.  JUNO OFFWORLD HAS REPEATEDLY ASKED FOR DETAILED ENGINEERING SPECS SO IT CAN BE MASS-PRODUCED, BUT KANTOR HAS SO FAR REFUSED, INSISTING THE DESIGN IS INCOMPLETE AND REQUIRES FURTHER ITERATION.

```
Titan Forge

*This article is a stub. You can help Overload Wiki by expanding it.*

## Facility Information

Titan Forge is a facility set in large sprawling caves. One of the harder facilities to navigate, following cave walls and using sticky flares can be helpful for not getting lost.

## Additional Details

The materials laboratory at Titan Forge was constructed deep within a sprawling cave network to provide convenient access to metals, silicates, and volatiles. Shuttle manifests indicate the facility was supporting projects at Titan Workshop, Titan Collider, and the inner moons.
Pipeline

## Facility Information

Pipeline's major features are an ice cave at one end of the level and four moderately-sided parallel hallways. The hallways have multiple connections between them and some smaller alternate routes.

## Auto-Op Encounters

1 of: Golem | Phantom

2 of: Hydra | Kraken | Scourge

2 of: Guardian | Triton | Reaver | Valkyrie

Super encounters
Lancer

Model
 Dual semi-auto energy rifle

The **Lancer** is the last primary weapon you find in the Cronus Frontier campaign. Weapon has pinpoint accuracy and extremely high projectile speed. This weapon has a unique energy signature similar to that of the Thunderbolt. Upgraded versions reduce firing delay or add full auto. Multiplayer version of the weapon is much different than in the single player campaign. Projectiles are stronger with lower rate of fire but have a slower travel time making it a high skill weapon.

**Base**: N/A (Only available in Plus form or better)

**Plus (+)**: Dual semi-auto energy rifle

**Conservative (C)**: Reduced firing delay and Energy usage

**Single-Fire (SF)**: Single-sided automatic firing
Creeper

Model
 SELF-GUIDED MINES

The **Creeper** is a secondary weapon you can find during the Cronus Frontier missions. Creepers have a high rate of fire with moderate to high damage and slight homing capabilities. Upgraded versions will either boost damage or its homing effectiveness. Multiplayer version of Creeper is modified version of the Base version.

**Base**: Slow-moving mines that track targets. Max ammo of 48.

**Plus (+)**: Longer time until detonation (~50%)

**Extra Shots (XS)**: Higher damage (~40%) and more max ammo (up to 60)

**Superior Tracking (ST)**: Much improved tracking

## Additional Details

```
AN EXPLOSIVE EXPERIMENT THAT WAS OF HIGH INTEREST TO MILITARY AND MERCENARY OUTFITS, AS WELL AS SERVING AS A DECENT MINING TOOL. THE CREEPER'S UNEXPECTED SALES SUCCESS HELPED SUSTAIN JUNO OFFWORLD AFTER THE RECESSION OF 2113, AND IT WAS LATER INTEGRATED INTO THE SCOURGE AUTO-OP TO FURTHER SHOWCASE ITS UTILITY.

```
Gorgon

Model
 DUAL PLASMA CORE BLASTERS

**Gorgon**:

The first Autonomous Operator designed exclusively for security. It was mass-produced by Juno Offworld Automation in 2111, with many Earth-Mars-Belt corporations making large orders. Following the miner revolts of 2113, some of the Gorgons were repurposed as mining Auto-Ops, while others still serve as security in less-populated outposts.

**Base**: Dual Plasma Core Blasters

**Variant**: Missile Pods

**Super**: Falcons
Themuncular

*This article is a stub. You can help Overload Wiki by expanding it.*

 Model
 Alien

The **Themuncular** is equipped with the same miniaturized teleportation technology as the Spectralus but packs a significantly bigger punch to go along with its enormous frame. The Themuncular fires a flurry of Xeno Missile Pods that can devastate any smaller craft.

**Base**: Xeno Missile Pods
Shantotto

**Shantotto** is a story character in Dissidia Final Fantasy Opera Omnia.

## Equipment

 Pride Staff (XI) | 4 | Staff
 Wizard Coat (XI) | 4 | Armor

## Abilities

 **Dark Magic: Bio** | Magic | 5 | Magic BRV Attack. Small chance to inflict [Poison] to the target for 3 actions. After taking damage, changes into [Enraged Bio] for 3 Actions.
Harpy

*This article is a stub. You can help Overload Wiki by expanding it.*

 Model
 Light security

Developed alongside the Reflex energy cannon, the **Harpy** operator was modified mid-development to focus on a security role, given the Reflex's lack of mining utility. Due to their low production costs, non-threatening appearance, and ability to work in groups, the harpy was produced in large numbers for Titan facilities.

**Base**: Dual Reflex cannon

**Variant**: Dual Smelting Blasters

**Super**: Cyclone
Cyclone

Model
 Triple-firing energy blaster

The **Cyclone** is a primary weapon. Cyclone has a high rate of fire and a spread shot. Base version has limited range which is remedied when upgraded. In multiplayer Cyclone is a modified version of the Plus (+) variant.

**Base**: Triple-firing high-speed energy blasts. Uses .3 Energy per shot.

**Plus (+)**: Shots travel much farther (no longer limited)

**Four Shots (X4)**: Add central shot and wider firing angle (~10 degrees wider)

**Focus (F)**: Higher rate of fire (~20%), faster shots (~30%), and reduced firing angle (~20 degrees narrower)

## Additional Details

```
THE CYCLONE WAS AN ATTEMPT BY JUNO OFFWORLD AUTOMATION TO PROVE THAT ENERGY-BASED PROJECTILES COULD BE USED FOR MINING PURPOSES.  THE ENERGY BLAST TENDS TO DISSIPATE AFTER A SHORT DISTANCE, BUT THE HIGH-RATE OF FIRE, PARTICULARLY AFTER THE SHORT RAMP-UP, USUALLY MAKE UP FOR THAT DRAWBACK.  CRONUS FRONTIER ENGINEERS REFUSED TO USE THE CYCLONE IN OTHER AUTO-OPS AFTER THE HYDRA PROVED TO BE INEFFECTIVE AT MINING.  JUNO ENGINEERS INSIST THAT A LARGER POWER SOURCE WOULD MAKE THE CYCLONE FAR MORE EFFECTIVE.

```
Ogre

Model
 DUAL FLAK CANNONS

**Ogre**:

A modification of the Goblin Auto-Op, designed specifically to showcase the capabilities of the Flak Cannon. It is highly effective at its role, reducing rubble to a fine powder. These capabilities were found to be complementary to the Goblin's Smelting Blasters, so the units are often deployed together.

**Base**: Dual Flak Cannons

**Variant**: Dual Vulcans

**Super**: Nova Mini-Blobs
Chapter 8 - The Bleakness

Main Page: The Last Tinker: City of Colors

**Synopsis**

It is morning when Tap woken up violently by a loud noise. He finds the devastated Koru looking out towards the Tower, which has been engulfed in a bleak storm. Gigantic blobs of bleak matter erupt from the spire and rain down on the Outer District, wreaking havoc and sucking out the color from everything and everyone.

Screaming, Tap manages to snap Koru back into focus, and together they make their escape. Since the streets have been flooded with Bleakness, the citizens have taken to the rooftops, with brave volunteers staying behind to guide the last stragglers to safety. Following the escape route, Koru and Tap witness their home being obliterated by the Bleakness, but can do little more than press on until they reach the gate to the neighboring Red District.

**Trivia**

* All NPCs that stay behind to guide you towards the Red District can be met in previous chapters.
* It was initially intended to have the escape route cut into parts of the racetrack, but the idea was scrapped to allow for a more spectacular escape.
* Near the start of the cargo rail you can find a hidden NPC sitting in a hiding spot, who tells you he intends to stay out of sight until things calm down. It’s a small reverence to a similar situation in the original Half-Life.
The Full DynaCore (Mission)

*The Full DynaCore* is a free fan-made single-player mission for Overload by JosheM released March 23, 2021. You play as a *Containment Specialist* on a routine mission to investigate, evacuate, and destroy four facilities whose autonomous operators have malfunctioned. A year later, you are activated again to rescue one of the previous incident's survivors, during which you become implicated in a conspiracy. The mission is nine levels long with a complete narrative lasting about 2-4 hours. It also features multiple boss fights, outdoor areas, original music, complete voice acting, and lots of audio and environmental storytelling.

File and installation instructions

## Spoiler Warning

**This article contains major spoilers!**

The Tufail-Locke protocols specify that discovery should proceed naturally, without providing the subject with plot-related information...

## Plot

The player character is a Containment Specialist referred to as "CS1032" in dialogue text. He is assigned to investigate and contain four DynaCore installations which are experiencing catastrophic auto-op malfunctions due to AI over-optimization. A year later, the same Specialist investigates a lunar base. He encounters a substructure built by an AI named Amber, who had been created by one of the survivors from the incident a year prior. Amber puts the Specialist through several tests, but he escapes and destroys her lair. She also escapes by instantiating herself onboard the Specialist's Kodachi.

Amber reveals that DynaCore has sabotaged Juno Offworld Automation auto-ops to disrupt their operations, putting hundreds of people's lives in danger. Amber and the Specialist cooperate first to commandeer the orbiting MPSV Galatea, then to evade a manhunt long enough to find proof of the conspiracy. They succeed not only in obtaining proof and alerting the authorities, but also in stopping the sabotage before lives were lost. At the conclusion of the mission, the Specialist is exonerated, DynaCore faces devastating legal and financial repercussions, and Amber, realizing that she and humanity are not ready for each other yet, departs with the MPSV Galatea for parts unknown.

## Puzzles

* Some switches can only be reached with Reflex.
* Power cores physically block a path.

## Bugs

* Destroying the Taurus in Mercer Point sometimes triggers an overload.
* The player can fly out of bounds on the surface of Weslow Control Center.

## Trivia

* The player character's callsign "CS1032" is a reference to Descent 3's "MD1032."
* Amber and her lair are homages to GLaDOS and Portal.

## Credits

* Story, level design, music (level 1), voiceovers: Josh "JosheM" Martin
* Music (levels 6 through 9): "Sdogga Man"
* Additional voices: Phillip Martin, "Yoshimitsu," Mike "Cjaptin" Liddell, "likeanapple," Artyom Havok
ATM

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**ATM** is a lootable container found throughout the world in various POIs.

## ATM Locations

```
Locations in Navezgane (Incomplete)

```

* 1762 W 1609 S
* 1654 E 1767 S
* 530 W 1743 N
* 1859 E 1709 S
* 1802 W 253 N
* 2093 W 1097 N

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Chapter 6 - Pictures

Main Page: The Last Tinker: City of Colors

**Synopsis**

Being the most important building in the city, the Tower is heavily guarded, and Koru has to deploy his sneaking skills to reach the famous Tower Gallery. Under Purple’s guidance, Koru searches the gallery for one specific painting: an enormous canvas depicting Colortown. According to Purple, it is the very first idea someone had for a City of Colors, and is deeply tied to the essence of the city.

The painting shows the city divided, the unifying color purple missing. As Koru attempts to correct that and thus fix the city, all paint is drained from the canvas. Before Koru’s horrified eyes, Purple transforms into the hideous Bleak Spirit, who declares that he will wipe Colortown from existence. A bleak vortex opens under Korus feet, sucking him back into the dreamscape.

**Trivia**

* The sneaking segment drew it’s inspiration from a similar challenge in The Legend of Zelda: Ocarina of Time.
* All paintings in the gallery, with the exception of the Colortown Painting itself, are concept art that was not initially intended for display in this level.
* One of the paintings on the right wall shows a Portal test chamber built out of cardboard. It was an idea for chapter 15 which we had to scrap due to time constraints. The picture is an overpaint of an actual screenshot.
* The Colortown Painting is a mixture between children’s drawings and Hundertwasser artwork.
Syrinx

## Facility Information

Syrinx offers a wide central room with a connected lower area and a flat hallway above. Four unique corner areas link all three floors of action.

Syrinx is a level in the playable teaser and has different spawns in the full version of the game vs the teaser indicated below

## Auto-Op Encounters

**Full Game**

Always: Shredder

1 of: Wyvern | Hydra

Super encounters

**Teaser**

2 of: Gorgon | Triton | Kraken

Supers remain the same
Blizzard

## Facility Information

Four vertical rooms anchor the corners of this wide frozen cave. Smart use of the accelerator tunnels will let you dictate the flow of the action.

## Auto-Op Encounters

1 of: Ogre | Gorgon

1 of: Scorpion | Goblin | Harpy

1 of: Wyvern | Hydra

2 of: Golem | Scourge | Reaver | Shredder

2 of: Kraken | Guardian | Triton

Super encounters
Overload Wiki

Welcome to the Official *Overload* Wiki
the *Overload* guide, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Overload

The creators of *Descent* are proud to present the ultimate zero-gravity shooter, OVERLOAD. Revival Productions is continuing where Parallax left off and creating an all-new game that combines the best of classic flying shooter gameplay with modern graphics and technology. Destroy robots, rescue hostages, blow up the reactor, and escape before the whole thing explodes. Available now on Windows/Mac/Linux, and coming soon to PS4 and XBOX1. *[ Read more  •  System requirements ]*

Content
Cronus FrontierAutonomous OperatorsCharactersItemsChallenge ModeMultiplayerOverload Level Editor

Guides

* How to play guide for Overload
* System requirements

Videos

Featured images

*Overload* Links
Official pagePublisher

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

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