Sectors/Systems/Planets

In Empire at War; Remake, the Galactic Conquest Map is broken up into three different sections: Sectors, Systems, and Planets, all of which are conquerable by both the player and the AI. They are the focus of the game and the conquest of these is necessary to achieve victory.

These planets, sectors and systems all bring their own unique benefits and weaknesses, such as planetary bonuses or special unit construction. Along with that, they each are unique to one another in regards to both build slots and income generator. Because of this, it is important to prioritize worlds into what is needed at the time, such as economy or production. As it currently stands, there are around 145 planets, sectors, and systems in game. The following is a description of the three and a list of what planets go under which category.

## Sectors

Sectors are large, powerful areas of the map that are the new main focus of Remake campaigns. They are a large collection of planets that are under the same control, shown in game as one "planet" for simplicity. They are both production and economic powerhouses, generating both the most income in-game between the three and having the most build slots. Sectors have a total of 9 build slots for both ground and space, and also have access to unique buildings. In the GC, they are the focus of any campaign, and the goal for the player is to control all 7 sectors to win the game. Sectors are extremely rare, and because of their importance and high build capacity, they are seen as strongholds, but controlling and holding on to sectors is key to any victory.

### Sectors List

There are a total of 7 sectors in-game, all of which are required to be under the player control to win. These sectors are:

* Corporate Sector (Also known as the CSA Sector)
* Endor and the Modell Sector
* Hapes Cluster (Also known as the Hapes Sector)
* Senex-Juvex Sector
* Csilla Sector (Also known as Chiss Space)
* Dromund Kaas and the Sith System (Also known as the Sith Sector)
* Mon Calamari Sector

## Systems

Systems are a small group of planets and moons that, like sectors, are shown as one "planet" in game for simplicity. Systems are slightly more common than sectors, but are still rare, and are usually seen as key worlds throughout the galaxy. Systems have a total of 7 build slots for both space and ground, and generate more income than regular planets, though less than sectors. While not as heavily defended compared to sectors, they still will be a challenge for the player, especially due to how important some systems are in regards to production and/or economy.

### Systems List

There are a total of 9 systems in game. They are:

* Corellia
* Coruscant
* Kuat
* Kashyyyk
* Kamino
* Nal Hutta
* Kessel/The Maw
* Onderon
* Yavin IV
* Bespin

## Planets

The vast majority of the galaxy are planets. These are single, standard worlds that dominate the galactic map. In regards to both build slots and economy compared to systems and sectors, they are at the bottom. They have a total of 6 build slots for both space and ground, and generate the least base income in game. With that said, many planets offer construction of special units, build reductions, cost reduction galaxy-wide, and can potentially become economic powerhouses to rival that of sectors. The player will be spending the majority of time fighting over planets, and specialization of these planets will be important if the player is to have a chance.

### Planets List

There are a total of 130 planets in-game. Because of the vast number of planets that is spread throughout the galaxy, for this section we will list planets both by location on the map (for example, if they are in the Deep Core) and alphabetically to help the player find the planet they are looking for. The planets are:

#### Inner Rim

* Champala
* Carida
* Tanaab

#### Outer Rim

* Scarif
* Hypori
* Christophisis
* Socorro
* Alzoc 3