Visitors

*Our community needs more information on this page! Can you help out? Click here to add more.*
**Visitors** (マレビト) are malevolent spirits from another world that are haunting Tokyo. They make up the majority of the enemies seen in *GhostWire: Tokyo*.

## Overview

Coming from the world beyond, Visitors are the embodiment of the negative energy that lie in the world. As a result, they are a reflection of many human attributes that might be found to be familiar to the player. From faceless businessmen to abandoned children to floating ghosts, Visitors take up all sorts of forms. However, one thing is certain: they are malevolent and seek to take the essence of those who are alive.

Prior to the events of the game, Visitors did appear in the world, likely being attracted to any collection of negative energy. As expected, they are only visible to those who are in touch with spirit powers.

## Types of **Visitors**

Visitors come in a wide variety of shapes and sizes, but can be categorized into their own groups. Each category of Visitors have distinct origins or inspirations, some being based on urban legends, others being yokai. Some Visitors are simply based on common occurrences in real-life, being an amalgamation of negative energy based on those happenings.

Below is a list of all the Visitors, organized into their respective groups. The list will include their style of attack, together with any unique attributes and even their point of origin.

### Rain Walkers

Rain Walkers are the first Visitors encountered in-game and the most common one to be spotted, with their signature umbrella and a mostly featureless face. For the most part, these Visitors don't have any specialties as they can perform both at range and up-close, though known for how straight-forward they are in combat. Their umbrella is able to block Wind Weaving attacks, preventing attacks from above (or from the front if they use the umbrella as a shield); however, Water and Fire Weaving attacks will damage or outright destroy the umbrellas.

Rain Walkers are based off exhausted businessmen, but also others who have been slogged down by the pure pressure they put on themselves for their job. They are nothing but a silhouette of their former selves. They will spawn almost anywhere.

### Student Visitors

Students make up the other bulk of Visitors that the player will encounter in-game. Posing as melee specialists, Students will attempt to approach the player whenever possible to perform acrobatic kicks; if the player plays from range, they will summon a number of school appliances to throw at the player. Due to their evasiveness and eagerness to get up close, a Charged Wind Weave or Water Weaving attacks are the best tools to deal with Students.

Students, as denoted by their name, are based off students who have faced much pressure from the strict school environment, but also the societal pressure pushed upon teenagers. They will spawn almost anywhere.

* Approaches player with melee kicks
* Throws school tools from a distance
* Charges at player with multi-hit melee
* Throws school tools from a distance
* Dashes around to perform destructive melee
* Comes as a pair

### Paper Dolls

Paper Dolls will pose as the main ranged threat towards players, as they will support their allied Visitors from afar. Aside from the ability to create floating orbs that will hurt the player on contact, higher level Paper Dolls will also heal their fellow Visitors. However, once isolated, taking down these Visitors is rather simple as they have no melee capabilities. Due to the floating orbs they summon, a good cast of Fire Weaving can pierce through them to hit the caster.

Paper Dolls are based on the women in the service industry who spend day-in, day-out maintaining a facade through their business smiles. While they can spawn anywhere, they will only appear with other Visitors or in a pack of other Paper Dolls.

* Creates slow moving orbs to obstruct the battlefield
* Creates slow moving orbs to obstruct the battlefield
* Can also summon a larger orb that explodes into fast moving projectiles
* Creates slow moving orbs to obstruct the battlefield
* Can heal nearby Visitors by sending out green orbs

### Forlorns

These child-like Visitors are not dangerous on their own, as they hum a childish tune while playing around on their own. But once alerted, they will call in a group of Visitors as they disappear. As a result, Forlorns are not directly fought as they are instead dealt with by either a stealthy Quick Purge or defeating the Visitors they summon. Attacking them directly is impossible due to their raincoat protecting them from all damage.

Forlorns are derived from the spirit of children who have faced terrible abuse from those around them. As such, they take refuge in parks and temple grounds where one might find children playing around.

* When alerted, will summon Rain Walkers and Students
* When alerted, will summon a mini-boss Visitor

### Wanderers

One of the few flying Visitors the player will face, these ghost-like spirits float aimlessly, huddled in groups of three to four. Due to being flying entities, Wanderers pose a threat through their ability to detect from above. They otherwise fight by either throwing large balls of energy in rapid succession or, once low on health, ignite themselves to take you with them in a large explosion.

Wanderers are based on the souls of those who desired to run away. They visibly seem to be derived from both Eastern and Western depiction of ghosts. Wanderers tend to float around the top of buildings, particularly construction areas; on the rare occasions, they can be found at lower altitudes.

* Rapid fire projectiles
* At low health, performs a suicidal charge

### Shine Dancers

One of the few flying Visitors the player will face, these floating specters are dressed like a particular paper doll meant to bring in sunshine. Shine Dancers, compared to Wanderers, are a much greater threat due to their abstract but quick movement and their ability to summon a multitude of projectiles. They are also a lot more durable than they appear to be.

Shine Dancers are based on the Teruteru-bouzu (てるてる坊主; lit. "shine shine monk"). They hide on top of rooftops and train tracks and rarely found at ground level. Their presence is made apparent when it begins raining upwards with objects starting to float.

* Rapid fire projectiles
* At low health, sends out more projectiles or shoots a larger energy bomb

### Kuchisake

Based on one of the most infamous urban legends in Japan, the Kuchisake is one of the first mini-bosses the player will encounter. Standing tall in their longcoat while carrying a large pair of scissors, the Kuchisake will chase after the player with wide hitting slashes. Each slash is very deadly, so caution should be advised to block or dodge every attack if possible.

The Kuchisake is based on the urban legend of their namesake, the Kuchisake-onna (口裂け女; lit. "slit-mouthed woman"). Their presence is made apparent when the players surroundings turn rustic and defiled. They tend to spawn in neighborhood streets.

* Charges forward with big slashing attacks
* Has access to a Severance attack
* Charges forward with big slashing attacks
* Has access to a Severance attack

### Lamentation

This peculiar Visitor is the most gruesome looking of them all, as their lower body is missing. Thus, the Lamentation will run around using their long arms, attacking either with their giant maw that encompasses their face or their long black hair which can emit projectiles. This mini-boss is fast on its feet, being able to lunge suddenly.

The Lamentation is heavily based off of the "Teke Teke" (テケテケ; lit. "skitter skitter") urban legend. They can be found hanging in the air under lampposts, traffic lights and bridges.

* Floats to shoot projectiles from above
* When on ground, will lunge with incredible speed

### Shiromuku

Only ever found as a mini-boss fight in given areas, the Shiromuku Visitor is the largest non-boss Visitor the player will encounter, being at least two stories tall. Wearing a traditional Japanese wedding gown, the Shiromuku uses ice powers to attack the player with icicles, together with coating the field with ice, restricting the player's movements.

The Shiromuku originates from the resentment or envy of a woman who could not marry, along with having attributes of a Yuki-onna (雪女; lit. "snow woman").

* Shoots icy projectiles and covers the floor in ice
* At low health, will create multiple ice plates to protect itself
* Has access to a Severance attack

### Boss Visitors

The following are Visitors only faced as bosses at certain points in the story. As a result, they are tied to the four Faceless entities who are the main antagonists of the story, embodying an aspect of their host. As bosses, each of them employ their own way of being dealt with or special combat abilities that no other Visitor has access to.

* Has access to Elemental Weaving, same as player
* Melee attacks and toxic breath
* Defeated only by destroying its tails
* Slams arms to create quakes
* Can spit poison to lockdown areas
 File:Ghostwire Hangon - profile.PNG | Hangon | 反魂 (hangon; lit. "anti-spirit")