Item

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This page presents an overview over all available items in different categories. The **item symbols** link to the page of the building, where the item is **produced**, or - in case of basic equipment - to the **profession**, that's normally equipped with this item. To keep the tables relatively small, the **base production time**, namely the time, it takes for a worker with 100% productivity to produce it, will be shown on the page of the respective building.

## Weapons

Weapons are used, to inflict injuries on other characters in combat. They can only be used by adults. There are three categories of weapons:

* Short-range weapons, which have to be equipped in the  **Weapon slot**.
* Long-range weapons, which are held in the  **Hand slot**.
* Consumable weapons, which are used via the  **Consumables** menu, and are destroyed after usage.

### Short-Range Weapons

Short-range weapons can only be used, if in close combat situation to an opposing character. They have to be equipped in the  **Weapon slot** prior to the fight.

### Long-Range Weapons

Long-range weapons can be fired, from a distance on an opposing character. They have to be equipped in the  **Hand slot** prior to the fight. Therefore, it is not possible, to equip any kind of hand-held armour, like shields, at the same time. As it takes too much time to reload, they can only be used once per fight.

Strangely enough, long-range weapons don't have their own damage value. No matter which one is used, they all double the character's damage value. Thus, the better short-range weapons they carry, the higher the long-range damage.

  **Handgun** | A basic, but difficult to use weapon with a matchlock! This weapon will allow you to achieve resounding success in battle, however only once right at the beginning of the fight. After that you'll have to resort to close combat.
  **Throwing knife** | You can throw this knife at an enemy from a short distance to injure them before you engage in a melee fight.

### Consumable Weapons

Consumable weapons are held in a character's inventory. They can be used once on an building via the  **Consumables** menu, and disappear after usage.

## Armour

Armor is used, to protect characters from injuries in combat, and can only be used by adults. Most armour is produced by smithies, but a few pieces also somewhere else. There are two types of armour:

* Body armour, worn in the  **Body slot**.
* Hand-held armour, worn in the  **Hand slot**.

### Body Armour

Body armour is worn in the  **Body slot** instead of clothing. It is not possible, to remove body armour completely, it can only be replaced by other body armour or clothing.

### Hand-held Armour

Hand-held armour has to be equipped in the  **Hand slot**. Therefore, it is not possible, to use a long-range weapon at the same time.

## Clothing

Clothing is made by the tailor shops and worn in the  **Body slot**. Either clothing or body armour has to be worn on the body by each character all the time. It is **not** possible to completely remove the item from here, just to replace it by something else. Children also wear optical clothing, but it doesn't show up in body slot.

If the player buys a new piece of clothing or body armour on a market place, and equips a character with it, the currently worn item will be sold automatically. If the player moves clothing or body armour from one character to another (provided both being in the same building), they just swap clothes. The same happens, when taking the clothes from a storage.

The benefit of clothing is, that most of the clothes, that can be bought on a market place, offer some armour points and some Resistance against illnesses, but - more important - they also offer a couple of bonuses, that increase the character's abilities.

**Note 1:** Although some names of the clothing imply certain titles, all clothing can be worn by any character independent of their title.

**Note 2:** Some clothing or armour, the workers wear, looks just like the items, that can be bought at the market place. Those are the basic equipment of the related profession, with different stats, and can't be bought.

**Note 3:** Clothing and armour, can only be worn by adults. Children seem also to have clothes on, but those are only optical and offer no bonuses at all.

**Note 4:** There are three items ingame, that are mistakenly categorized as clothing. Those were moved to the correct categories here: torch, blanket and cap of invisibility.

## Trinkets

Trinkets are items, that can be equipped in a character's  **Artefact slot** or  **Jewellery slot**, or used as consumables, or they don't seem to have any use at all, other than being sold at the market place. Equippable trinkets offer a couple of bonuses, that increase the character's abilities. Consumable trinkets have some more or less useful effect on the world.

## Special

*... and so on.*

*A lot to be added here ...*

Item was last edited for version 1.0.4.

Item was last edited for version 1.0.4.