recursal/Fanatic-Fandom huggingface dataset:
Apartment Seizure

There are several notes of **Apartment Seizure**,

## Content

> “
> By Ducal Decree, No. 1572, stipulating the confiscation of all possessions in cases of death under criminal circumstances, these rooms belonging to the late Lucia Pastor are henceforth the property of the Isle of Serkonos.
>
>
> The apartment and all within, including but not limited to furnishings, draperies, clothing, jewels, silver, books, and other personal effects, will be expropriated by the Grand Serkonan Guard. No trespassing, loitering, or soliciting.
>
>
> M. Siggard, Fifth Commander
>
>
> Grand Serkonan Guard
>
> Palace Civic Patrol
>
>
>
>
>
>
>
>

There are two copies of this Seizure notice: One inside the Winslow Safe Company shop, and one on the door of the Shopkeeper's Apartment in the Palace District.

> “
> Mr. Marletto,
>
> On the authority of Duke Luca Abele:
>
> Due to an urgent security matter regarding buildings with balconies overlooking Ravina Boulevard and the newly installed Wall of Light, you are hereby required to grant us access to your apartment, indefinitely. We ask that you keep a spare key at your shop so that Grand Guard personnel have access to your apartment at all times.
>
>
> This action is necessary to prevent miscreants from bypassing the Wall of Light checkpoint. As Director of Winslow Safes, you will certainly understand our security concerns, and we trust there will be no questions or delay.
>
>
> P. Colegut, Fourth Captain
>
> Grand Serkonan Guard
>
>
>
>
>
>
>
>
Burrows Lighthouse

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Burrows Lighthouse** is located on Kingsparrow Isle in the Wrenhaven River. It is widely considered to be one of the marvels of the modern age, humming with Sokolov's technologies, powered by processed whale oil.

## Gallery

* The Lighthouse
* Main hall and staircase
Bonecharms

## Content

> “
> [Excerpt from a Book on Sailing Traditions and Scrimshaw]
>
>
>
>
>
> ---
>
>
> Bonecharms, a sailor's blessing, they say.
>
>
> The craving itself is a practice from long back, passed from salty-dogs to young greenhorns still finding their sea legs. In old times, sailors cut into the tusks of ice seals and into the arm-long fangs of the bears that roamed the islets north of Tyvia.
>
>
> Once the whaling trade began, the practitioners began engraving the bones of those great beasts, rendering charms that sing in the night and grant some small boon, increasing a lover's vigor or providing defense against pregnancy.
>
>
>
>
>
>
>
>
Arcane Assassin Pack

**Arcane Assassin Pack** is a DLC package for *Dishonored*. It initially was released in 2012 for Windows PC, PlayStation 3 and Xbox 360 and included the following items:

* Mystical Whale Artifact, a statuette which allowed one extra bonecharm to be equipped
* 3 bonecharms:
	+ Gutter Feast
	+ Void Channel
	+ White Rats Friend
* *The Journal of Granny Rags*, a book
* 500

These items appeared in Corvo's Chambers at the Hound Pits Pub after his first encounter with the Outsider.

## See also

* Acrobatic Killer Pack
* Backstreet Butcher Pack
* Shadow Rat Pack
* Void Walker's Arsenal
Bethesda Softworks

**Bethesda Softworks** is the company behind a number of popular computer games and the publisher of the upcoming Arkane Studios game "Dishonored". They were also the first company to produce a true-3D series of games for the Terminator license, and in recent times for the Fallout series. They are based in Bethesda, Maryland, USA.
Aramis Stilton's Diary

This diary is found in the master bedroom of Aramis Stilton's Manor in the past timeline.

## Content

> “
> 12th, Nets
>
>
> After spending a day inspecting Tunnel Twelve, I overheard Claire talking about my hands. “What sort of gentleman are we working for?” she asked. “All that black under his nails. Disgusting.” That’s exactly what she said, and the words continue ringing in my ears. I’ll talk with Jaime, to see if he has any advice.
>
>
> 14th, Nets
>
>
> Jaime said “many fine gents” get their fingers manicured at the barber’s. So tomorrow when I get a shave, I’ll ask for this service as well.
>
>
> 15th, Nets
>
>
> Though his shop is small, Miguel is the best barber in the Batista District. I’ve seen him for years, since before all this money and hubbub. I asked him for a manicure and he snorted, knowing it wasn’t like me. Being new to all this, I simply said, “Give me what everyone else gets.” I didn’t realize the simple act of having my nails cleaned would involve the application of expensive, strong smelling lacquers! It does not suit me, so I must take steps to get this off my hands before tomorrow’s mine inspection.
>
>
> 16th, Nets
>
>
> The lacquer was quite hard. Thankfully I found that it softened somewhat with turpentine, leaving it susceptible to a good scrubbing with gritted paper. Though now my hands look more abused than ever.
>
>
>
>
>
>
>
>
Call to the Spheres, Vol 3

A copy of this book can be found

## Content

> “
> [Excerpt from a work of fiction, final chapters]
>
>
> I do not fear the Void, nor am I concerned with the spiritual sanctity of the weak. For I am now His herald, His chosen, having seen His sublime vault, where eternally He feeds upon the substance of the Void.
>
>
> Alone in Orchado's ship, the floor painted red with life, I draw designs with my fingers and gaze through the portals at the land rising below. There I will build the first monument to His glory, a rotting wound in the flesh of nature.
>
>
> Patiently, I'll build, awaiting Your arrival, oh great scion of the Void!
>
>
>
>
>
>
>
>

## See also

* Call to the Spheres, Vol 1
* Call to the Spheres, Vol 2
Disclosure Log no.965

This book is found in the Archive of the Office of the High Overseer.

## Content

> “
> Name: Dillon Jacobs
>
> Admitted Violations: Theft of neighbor's food
>
> Recourse: Half wages to be given to neighbor for a month
>
>
> Name: Milicent Ridgeway
>
> Admitted Violations: Adultery
>
> Recourse: One year in the service to the order
>
>
> Name: Robert Young
>
> Admitted Violations: Spying on his neighbor as she bathed
>
> Recourse: Public humiliation in the stocks for 2 days
>
>
>
>
>
>
>
>
Call to the Spheres, Vol 2

A copy of this book can be found in Anton Sokolov's interrogation cell behind The Hound Pits Pub, among other locations.

## Content

> “
> [Excerpt from a work of fiction, middle chapters]
>
>
> Orchado was elated, like a boy of sixteen on the eve of the Fugue Feast. "When we are back in Gristol, I'll be named Royal Physician!
>
>
> Or your will be burned for heresy, Third Prefect. All depends on what we find when we get there." My master's voice was different, as if the air of the Outer Spheres added qualities normally absent: uncertainly, weakness, fear.
>
>
> I risked another glance at the monolithic structure in the distance. It was a wonder for Orchado, a puzzle for Overseer Bryn, and for me a towering monument to emptiness; a magnificent shrine to madness.
>
>
>
>
>
>
>
>

## See also

* Call to the Spheres, Vol 1
* Call to the Spheres, Vol 3
Bone Charms

This book is found on the second floor of the fishmongers, the building where Griff the Scavenger is barricaded, near an actual bone charm.

## Content

> “
> [Excerpt from a book on sailing traditions and scrimshaw]
>
>
> Bone charms, a sailor's blessing, they say.
>
>
> The carving itself is a practice from long back, passed from father to son, old man salt to greenhorn still getting his sea legs beneath him. In the old times, men cut into the tusks of ice seals and into the arm-long fangs of bears that roamed the isles north of Tyvia.
>
>
> Once the whale trade began, the practitioners went to engraving the bones of these great beasts, rendering charms that sing in the night and grant some small boon to a man's vigor or defense against pregnancy.
>
>
>
>
>
>
>
>
Breanna Ashworth's Notes

These notes are found in Breanna Ashworth's effigy lab on the fourth floor of the Royal Conservatory, on the workbench, next to some Discarded Lenses.

## Content

> “
> The original lenses Jindosh and I devised for the Oraculum were horribly flawed. Rather than focusing the energies of the Void, the faulty lenses scattered them. My head was filled with noise and the spiritual channel linking me to Delilah’s magic was nearly extinguished.
>
>
> I will not cease my efforts until our Coven controls the Sisters of the Oracular Order. But I know now that I proceed at grave risk. The old lenses could have been my ruin. They are stored in my workshop for now, but must be destroyed.
>
>
>
>
>
>
>
>
Black Market Shop Key

The **Black Market Shop Key** is the key to the Black Market Shop. Such a key exists for several of the black market shops.

* In the Dockyard Quarter district of Karnaca, it is found in a glass case inside the bloodfly-infested building, near the Nest Keeper.
* In the Aventa District, no key is required, as entry is gained by blowing through a wall.
* In the Dust District, no key is required, the door has a combination lock.
* In the Palace District, it is found

## Missions

* Edge of the World
* The Grand Palace
Be Warned

This note is one of four notes found in the Post area of the Bunk House in the Back Yard of the Office of the High Overseer. This particular note refers to an Overseer (Berthold) you can meet in the alleyway between Holger Square and the Back Yard.

## Content

> “
> Berthold,
>
>
> I found one of our brothers attempting to put a package in the post boxes for the others to find. I believe it to be the evidence of your sister's involvement in witchcraft you spoke to me about. I attempted to stop him, but he insisted that I would burn for her crimes if I was attempting to cover her deeds. You should warn her. See if the two of you can flee the city before they reach her.
>
>
> Your friend and brother.
>
>
>
>
>
>
>
>
Alexandria Hypatia

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Alexandria Hypatia** is the Head Alchemist who runs the Addermire Institute. She is encountered in mission 3 and is questioned by the player about the Crown Killer, only to be revealed to be the Killer herself. In order to neutralize her she must be injected with a serum that her assistant Vasco has made.

## Encounter

The player first encounters her in her personal lab in the Recuperation wing. She is initially not hostile when first interacting with the player, though she will switch to her alter-ego when the player talks to Vasco. Like wolfhounds, Hypatia is able to detect the player by smell, so speed and accuracy is key to injecting her with the serum. She cannot be rendered unconscious in this state.
Batista Overlook

**Batista Overlook** is located at the southwest end of Verin Street in the Dust District. Anton drops you off in the sewers just below the Overlook.

After climbing the stairs, you arrive at the Overlook proper which is guarded by 4 Grand Guard: 1 elite guard is standing on a raised landing overlooking the area, 1 guard is mainly leaning on the railing overlooking the city and 2 more guards are patrolling the street.

There is a building on the northwest corner which has a windmill and 2 guards on the roof. The ground floor of the building used to be a tailor shop. It is now full of dust. There is a Pistol under the counter.
Curator Ashworth Reported Missing

This issue of the Karnaca Gazette appears if you eliminate Breanna Ashworth by non-lethal means.

## Content

> “
> In a statement from the Grand Palace, authorities have announced that an investigation is underway related to the disappearance of Breanna Ashworth, Curator of the Royal Conservatory. Insiders say that the Conservatory is currently unmanaged and that the building itself is in a worrying state of disarray. One can only speculate about what recently happened there, and about the whereabouts of the Curator.
>
>
> Ashworth’s disappearance is a tremendous loss for the institution. She is said in connoisseur circles to have a keen eye for unusual works of art and rare pieces of historical engineering. She is also well-regarded as a taxidermist, enabling the citizens of Karnaca to behold rare wonders of nature from up close.
>
>
>
>
>
>
>
>
Anonymous message

This note is delivered to Corvo in his cell in Coldridge Prison hidden under a loaf of bread, along with a key.

## Content

> “
> Corvo,
>
>
> Who we are is irrelevant right now. Just know that we have faith in you.
>
>
> Here is the key to your cell. Once you're out, head for the prison's Interrogation Room. Take the explosive there and plant it on the outer door. When the bomb goes off, run. Make for the river and lose yourself in the sewers. You'll find some useful gear stashed there.
>
>
> One of the prison guards will leave a weapon just outside your cell.
>
>
> And good luck. We need you alive and well for what's to come.
>
>
>
> –A friend
>
>
>
>
>
>
Alexandria Hypatia's Office

**Alexandria Hypatia's Office** is located on the fourth floor of the Addermire Institute, facing the elevators.

This should not be confused with her lab area which is on the second floor at the end of the west wing (accessible via the Recuperation area on the third floor.

## Items of note

* Blood Amber Deck Prism
* Dr. Hypatia's Key
* Dr. Hypatia's Notebook
* Letter from A Journalist
* Gold Ingot (Inside bookcase)
Flour

**Flour** is a powder made from grain crushed in a mortar or a watermill. Flour is the main ingredient of bread and can be baked in a hearth or in an oven to make one loaf. Flour can also be occasionally purchased from a trader once Grain Processing technology has been learned. Flour lasts half a year before it decays.

## Gallery

* Settler carrying flour to store in a granary.
* Settler crushing grain at a mortar
Anonymous Letter

This letter is found on a desk at the back of the destroyed building where the witches are keeping watch, toward the west end of the Tower District.

## Content

> “
> Miss Fenella Reid,
>
> Are you really going to keep living in a ruin, with your leg still broken, out of misguided loyalty to your boss? He’s dead, and he was an asshole, everybody knows that.
>
>
> I don’t give your building three days before it falls to the ground. By that time, you could be sailing to Driscol, on the ship I told you about. The Captain will grant you passage for free if I give him the word. They’re leaving this afternoon. All you have to do is pass by that little courtyard behind the Dunwall Courier, and do as I told you. Nobody will know.
>
>
> Go back to your family, leave Dunwall and forget about the Boyle Company. This is your last chance.
>
>
> A friend.
>
>
>
>
>
>
>
>
Cameo

There are a number of **cameos** to be found throughout the cities of Dunwall and Karnaca. These are instantly converted to coin, except for Granny Rags' Cameo, technically the a Moray Cameo, which is a mission item.

## In *Dishonored 2*

* Blood Amber Cameo ( 100)
* Silver Cameo ( 150)

## In *Dishonored*

* Boyle Cameo ( 150), chest in Waverly Boyle's bedroom at the Boyle Estate, along with two ingots
* Carmine Cameo ( 100), in the "Mad Survivor's" apartment on Kaldwin Bridge
* Imperial Cameo ( 150), top shelf to the left upon entering the Abandoned Apartment
* Inchmouth Cameo ( 100),
* Perth Cameo ( 50), under some bushes, near the wall to the left as you disembark Samuel's boat
* Moray Cameo ( 50), found on a rooftop near a dead body in The Flooded District
* Granny Rags' Cameo, in Granny's room, on her pillow
Bridge

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Kaldwin Bridge
* the bridge of the Dreadful Wale, the piloting area
* the clockwork bridge leading from Kirin Jindosh's Laboratory to the Atrium
Conservatory Closure Extended

## Content

> “
> A representative from the Royal Conservatory confirmed today that the site's closure has been extended once again, with no promise of when it might reopen. Curator Breanna Ashworth could not be reached for comment.
>
>
> Readers will remember that an "infestation of mites" in the Roseburrow exhibit forced the closure nearly six months ago, though there have been rumors that no exterminators have been hired.
>
>
> The Roseburrow exhibit was to be a prestigious event, sponsored by the Academy of Natural Philosophy, with hopes of attracting numerous experts and guest lecturers from across the Isles. This important exhibition is now on hold indefinitely due to the extended closure. For hopeful visitors, there is not to do but wait for further word.
>
>
>
>
>
>
>
>
Blood Thirsty

**Blood Thirsty** is an enhancement to adrenaline. It costs 2 runes to acquire initially, and an additional 3 runes to upgrade to Level II. Like other enhancements, it consumes no mana.

## Level

Build up adrenaline then trigger brutal melee fatalities.

## Level

Build up adrenaline faster then trigger brutal melee fatalities. Enables a double-attack for adrenaline kills which can be used against multiple enemies within range.

## Strategic tips

With this enhancement, your actions in combat allow you to build up adrenaline. Assassination, attacking with a sword, blocking and drop assassination all increase adrenaline. Once you've built up your adrenaline, you can initiate a powerful sword attack that will kill an enemy with one blow. Level 02 allows you to build up adrenaline faster and enables a double adrenaline kill against multiple enemies within range.
Archive Room

The **Archive Room** is located on the second floor of the Office of the High Overseer, across the hall from the Interrogation Room. The room can easily be entered by using the pipes which run along the ceiling in the hallway. These lead to a convenient transom above the door.

## Items of note

Lower level:

* Confiscation Log no.2749
* Disclosure Log no.965
* On Branding Heretics
* The Second Stricture
* The Third Stricture

Upper level:

* Old Coast Map
* Deposition Log no.73826
* The Movements of Corvo Attano
Copper Smelting

**Copper Smelting** is a tech which kicks off the Copper Age. Copper occurs naturally as native metallic copper and ancient settlers learn to not only to collect copper ore from deposits but extract it through high heating methods for long-lasting tools and weapons.

## Required for

* Bronze Smelting
* Copper Mine
* Pit Furnace
* Metalsmith
* Workshop

With this technology you can make:

* Copper from Copper Ore + Charcoal

then Copper tools like:

* Copper Spear
* Copper Axe
* Copper Pick
* Copper Knife
* Copper Sickle
Decisions

This audiograph is found on the floor of Anton Sokolov's quarters aboard the Dreadful Wale after the mission "A Crack in the Slab".

## Transcription

> “
> Empress Jessamine herself once offered me a suite at Dunwall Tower, complete with a laboratory and the finest apparatus in the Isles. I declined, of course. I’m not some conjurer from penny novels. Besides, I have a great fondness for my privacy, and my interests often find me coming and going in the odd hours of night.
>
>
> It’s hard not to consider what might have been different, had I plotted a different course through my early years. Was there something I might have said or done when Delilah was my apprentice that could have prevented all this? Or is character a fixed star we must all follow in darkness?
>
>
>
>
>
>
>
>
Callista's Plea

This audiograph is found in Emily's Tower behind the Hound Pits Pub if your gameplay has been consistently low chaos and Geoff Curnow survived the attempt on his life causing Havelock to spare his niece.

## Transcription

> “
> Uncle Curnow! I hope you find this! I'm devastated. The girl I've been caring for is gone. Emily is her name. Yes, that Emily. Daughter to the Empress. She's gone - they took her away in a boat this morning. I don't know where, and her hair hadn't been combed. I worry, who will look after her? I didn't even get a chance to say goodbye.
>
>
>
>
>
>
>
>
Avoiding the Rat Plague

This book is found in the guard quarters on the ground floor of Dr. Galvani's Offices.

## Content

> “
> [Excerpt from a government protocol on disease practices]
>
>
> Much of the public still harbors false beliefs related to the plague. It is NOT true that the bile from river krusts will protect against contraction of the disease. Nor is it true that crushed Morley orchids act as a remedy, though it is speculated that both of these ingredients are used in both Sokolov's Elixir and Piero's Remedy. Consumption of these products, before exposure to the plague, constitutes the only known means of resisting the disease.
>
>
> Further, the Abbey of the Everyman warns against superstitious practices. Not only is it ineffective to burn two hagfish and a cat together, inhaling the vapors while chanting the names of the plague-dead, but it is also considered heresy by the Overseers and will be met with the full measure of the Abbey's laws.
>
>
> Tell your neighbors and practice these things yourself: Avoid contact with the infected. Consume your ration of elixir daily, preferably in the morning. And report anyone suspected of carrying the plague. Everyone must work together to stop the spread of the dreaded contagion.
>
>
>
>
>
>
>
>
Crown Killer Slays Curator

This issue of the Karnaca Gazette only appears if you elimiate Breanna Ashworth by lethal means.

## Content

> “
> In a statement from the Grand Palace, authorities have announced that an investigation is underway in the gruesome murder of Breanna Ashworth, Curator of the Royal Conservatory. The Grand Palace asserted that the culprit is believed to be the same villain who has stalked our streets for months, the notorious Crown Killer.
>
>
> Ashworth’s death is a tremendous loss for the institution. She is said in connoisseur circles to have a keen eye for unusual works of art and rare pieces of historical engineering. She is also well-regarded as a taxidermist, enabling the citizens of Karnaca to behold rare wonders of nature from up close.
>
>
>
>
>
>
>
>
Apprenticeship, Draft 1

This note is the first draft of Humphrey's letter to High Artificer Bartholomew requesting a promotion. There are two other drafts of the same letter under his bunk.

## Content

> “
> Bartholomew,
>
>
> I'm sick of mopping your floors and dusting your shelves. All of this in hope of receiving the crumbs of knowledge that you cast my way. If you think I'm going to wait around forever –
>
>
>
>
>
>
>
>

## See also

* Apprenticeship
* Apprenticeship, Draft 2
* Apprenticeship, Draft 3
Blade Conversion

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Blade Conversion** blueprints can be found in a cabinet in the Duke Abele's Office.

Also can be found in the Mission "Death to the Empress" in the Room with a lot of Safes near the Dunwall Tower.

## Upgrades unlocked

* Monkey Wrench, Cost: 450
* Occult Kiss, Cost: 450

## Mission

* The Grand Palace
* Death to the Empress
Stiled Granary

A Staddle Granary is an improved form of the standard Granary; it offers improved food storage as well as lifespan, both of the food and the structure itself.

These advanced Granaries offer a greater prospect for long-term food security; in the context of a widespread harvest failure, food stockpiles can make the difference between life and death for a village. They are best built next to critical farming/hunting/orcharding grounds, minimizing the time taken to deliver grain, fruit or other comestibles to the granaries.

Statistics:

180 units of food stored (18 stacks x 10 units/full stack)

Please put other statistics in (I do not know the rest)
Atrium

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

There are a number of **atria**:

* the Atrium as labelled on the in-game map of Jindosh Mansion
* 2 atria within the Guest Area of the mansion:
	+ the atrium-like area where the piano / Arc Pylon are located
	+ the atrium-like area just outside the Waiting Room with the circular sofas
Confiscation Log no.2749

This book is found in the Archive of the Office of the High Overseer.

## Content

> “
> Accused: Archibald Pelling
>
> Recovered: Effigy of the Lord Regent
>
> Sentence: Sentenced to 3 years imprisonment at Coldridge
>
>
> Accused: Beatrice Gould
>
> Recovered: Collection of animal skulls, carved with pictographic sigils
>
> Sentence: Home confiscated
>
>
> Accused: Charles Hanley
>
> Recovered: Book of rituals
>
> Sentence: Home and property seized, banished to the flooded district
>
>
>
>
>
>
>
>
Courtyard Gate Key

The **Courtyard Key** is a mission item which unlocks the gate beside the Wall of Light, to the east which allows access to the courtyard in Cyria Gardens. This is the area with the winding outdoor staircase leading down toward Winnow's Bar and the quarantined building. It can be looted from the guard inside the guard station by the Wall of Light. Inside the station are Squad Orders, some Pistol Bullets and a flask of S&J Health Elixir.

## Note

This key is handy but not actually necessary. You can Far Reach / Blink to the top of the guard post and from there, to a second floor balcony off the nearest building. From there, you can access a third floor balcony, the a smaller fourth floor balcony next door which allows access to the roof of the archway over the alley. Then it is a simple matter to climb over and down into the courtyard.
Code to Stilton's House

This note is found on the desk inside Durante's Office in the Dust District. It is the solution to the Jindosh Riddle which opens the lock.

## Content

> “
> This is from our friend the Duke. You’ll need it when you take food into Stilton’s house. Leave the supplies and make sure the old man has water.
>
>
> And remember, no one else sees this combination. No one.
>
> Doctor Marcolla — Snuff Tin
>
> Baroness Finch — Ring
>
> Countess Contee — Bird Pendant
>
> Madam Natsiou — Diamond
>
> Lady Winslow — War Medal
>
>
>
>
>
>
>
>
>

## Notes

1. ↑ **Note**: The actual solution is randomly generated so the content shown below is only one possible version.
Dishonored Wiki/Section 1

Welcome to the Dishonored WikiWelcome to the Dishonored Wiki
The Dishonored reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.
We are currently maintaining 5,552 pages (1,739 articles).

About Dishonored

**Dishonored 2** is a sequel to *Dishonored*. Both were developed by Arkane Studios and Bethesda Softworks. It was released on November 11, 2016 for Microsoft Windows, PlayStation 4, and Xbox One. This game takes place 15 years after the original and is set in the capital city of Serkonos, Karnaca. After playing through the introduction, the player can choose to play on as Corvo or Emily. Each character has the same missions, but has their own unique powers granted from The Outsider and different perspectives of the world. As with the original game, the play can still choose to play lethally or non-lethally.[Read more...]
Duke Abele's Vault

**Duke Abele's Vault** is a circular outbuilding behind the Grand Palace. It can be accessed from a secret war room off the pantry in the palace basement, or from the terrace behind the palace.

## Items of note

In the center of the vault, by the tree:

* Delilah's Effigy

In the first bookcase to the right after exiting the secret room from the pantry side:

* 2 pieces of Ivory Scrimshaw
* a Gold Ingot
* a Silver Ingot
* Umberwood Deck Prism
* Rewire Tool
* a flask of Addermire Solution

By the stairs:

* Angelfish Scales
* Dried Bloodfly Husk

In a crate by the next bookcase moving counter-clockwise:

* Withered Ryegrass

On a small cabinet under a painting:

* Broken Gazelle Ornament
* a piece of Raw Whalebone

On the gallery above:

* another piece of Ivory Scrimshaw
* a Pearl Fan
Delivery Code

This note can be looted from the Delivery woman on the far side of the locked gate. It is one of two notes providing the same combination. The other note can be looted from the Winslow Safe Company shop in the Palace District.

## Content

> “
> Here’s the combination for the alley gate:
>
> a random 3-digit combination
>
>
> Don’t forget the password either, or I won’t open the back door.
>
>
> Next time, dock your boat in a different place. You’ve started to attract unwanted attention. The Grand Guard have doubled their patrols since the Duke’s last decree, so we got to be careful.
>
>
>
>
>
>
>
>

## Gallery

* one version
* a different version
Craft Runes

**Craft Runes** is one of the powers Emily or Corvo can acquire. It you to craft Runes by expending Raw Whalebone, or sacrificing existing Runes to accumulate Raw Whalebone for crafting. It costs 4 runes.

## Strategic tips

You can craft Runes by expending a significant amount of Raw Whalebone.

Use the Runes to upgrade your Powers and Enhancements.

Or sacrifice existing Runes to gain a significant amount of Raw Whalebone.
Distillery District

The **Distillery District** is a one of the remaining inhabited districts in the city of Dunwall.

## Points of interest

* Bloodox Way
* Bottle Street
* The Captain's Chair Hotel
* Dunwall Whiskey Distillery
* The Golden Cat

### John Clavering Boulevard

* Art Dealer's Apartment
* Dr. Galvani's Offices

### Holger Square

* Office of the High Overseer
* Back Yard

## Map locations

This map appears on the wall on Endoria Street at the beginning of the High Overseer Campbell mission.

 Location of map on the wall
 To Holger Square
 To the Golden Cat
 To the Old Dunwall Distillery
 Clavering Blvd
Diary of Paloma Attano

This diary is found inside Corvo Attano's Abandoned Home in Batista District.

## Content

> “
> 20th, Month of Wind, 1816
>
>
>
>
>
> ---
>
>
> I cried again this morning, and can’t bring myself to eat.
>
>
> It’s not that I’m not proud of my Corvo. I’ve always been proud of him. Always known he was special. So much quicker and stronger than the other boys. So serious. His eyes, keen, even when he was barely able to walk. I nearly burst with pride sometimes.
>
>
> I knew when he went after the Blade Verbena he’d win it, even so young. I pretended to worry, to wring my hands and look away, and catch my breath, but it was an act. I knew he’d win.
>
>
> I just never thought he’d be sent away, taken to Dunwall. I should be happy about his new position, bragging, not crying. Oh, my chest feels heavy just thinking of it. He didn’t have a choice, did he? They’ve taken him from me. Set him on a new road. My poor boy.
>
>
> First Beatrici, years ago. My wanderer daughter, setting off for who knows where, guided only by the stars. And now my Corvo, racing away into unknown weather.
>
>
>
>
>
>
>
>
Blood Thirst

**Blood Thirst** is one of the powers Emily or Corvo can acquire. It allows you to build up Adrenaline in combat then trigger brutal melee fatalities. The base level of this power costs 2 runes.

## Upgrades

* Adrenaline Burst, Cost: 1 rune
* Greater Blood Thirst, Cost: 3 runes

## Strategic Tips

With this enhancement, your actions in combat allow you to build up Adrenaline. Assassination, attacking with a sword, parrying and drop assassination all increase Adrenaline.

Once you've buit up your Adrenaline, you can initiate a powerful sword attack that will kill an enemy with one blow.
Dr. Galvani's Apartment

**Dr. Galvani's Apartment** is located just down from the Tower Gate and diagonally across from the City Watch Armory in the Tower District of Dunwall. It is on the ground floor and accessible via a large set of double doors. Initially, there is a guard patrolling inside.

Upon your return to the Tower District, the apartment doors are boarded up and booby trapped. Additionally, two wolfhounds (one white and one brown) patrol the nearby exterior.

## Items of note

### First visit

* The Obtuse Arguments of Lady Boyle, a painting behind which is hidden a code to the safe (this combination remains unchanged)
* a safe
	+ x2 Silver Ingots
	+ 2x Pistol Bullets
	+ 1x Pistol
* Dr. Galvani's Journal

### Second visit

* Counter-blast Inversion blueprints, on the table
* a flask of Addermire Solution
* Processed Whale Oil
* Copper Wire
* Bathing Salts
* contents of the safe:
	+ Dr. Galvani's Journal
	+ 3

## Mission

* A Long Day in Dunwall
* Death to the Empress
Chaos

The higher the level of **Chaos**, the darker the game experience. Your actions affect the city. A high number of deaths results in more rats and weepers, different reactions from your allies, and darker final outcomes.

The overall level of chaos is affected by the number of people Corvo or Emily kills in the course of his or her missions. The game can be played either stealthily, including the possibility of killing absolutely no one, or bloodily, killing everyone who gets in the way.

## In *Dishonored 2*

### Lethal Taking the lethal option

Taking a Lethal approach will create more Chaos, resulting in a more cynical ending.

### Non-lethal Taking the nonlethal option

Taking a nonlethal approach will create less Chaos, resulting in a more optimistic ending.

## In *Dishonored*

### Achievements

* Dunwall in Chaos – You completed the game in high chaos
* Just Dark Enough – You completed the game in low chaos
* Clean Hands - Complete the game without killing anyone
Do Not Use This Lever

This note is posted on the wall by the Hound Cage Release sign in the kennels beneath the Office of the High Overseer.

## Content

> “
> It is of the utmost importance that you do not open this cage without my approval. Voracious is ill and quite temperamental. Should his cage be opened, he might attack and endanger anyone patrolling the kennel.
>
>
> Signed,
>
> Hound Master Warton
>
>
>
>
>
>
>
>
Disposing of bodies

Whether you kill or simply incapacitate your enemies, it is best to make sure their bodies are not found by others. If bodies (dead or unconcious) are found by guards or civilians, this raises a general state of heightened awareness which makes stealth more difficult.

## Good concealment sites

* Dumpsters
* Small windowless rooms, like closets and some bathrooms
* Under staircases
* Areas in shadow
Cecelia

**Cecelia** is one of the staff at the Hound Pits Pub. She is part of the Loyalist Conspiracy.

After The Royal Physician mission, she tells Corvo that her "safe place" is an abandoned apartment across the street from the Hound Pits and tells him that he can find the key under her bunk.

## Missions

* The Royal Physician
* The Loyalists
Achievements

*Dawn of Man* currently has 18 **Achievements** on Steam. These include:

* Launch Forth: Launch the game
* Ancient Apprentice: Complete Tutorial
* Ancient Miner: Have at least three Mines at one given time in the Neolithic Era
* Massive Hunter: Hunt a Mammoth
* Iron Man: Get to the Iron Age
* Continental Settlement: Achieve a Population of 50 in the Continental Dawn scenario
* The Deer Hunter: Hunt 100 Deer in one game
* Master of Steel: Produce 10 Steel Swords in one game
* Hardened Survivor: Complete 5 Milestones in Hardcore Mode
* Completion: Complete all Milestones
* Ultimate Completion: Complete all Milestones in Hardcore Mode
* Overpopulation: Get 200 People in your settlement
* Paleolithic Overpopulation: Get 100 people in your settlement in the Paleolithic Era
* Express Evolution: Research all Techs in the tech tree in less than 6 hours of gameplay
* Siege Progress: Unlock the Bronze Age in the Ancient Warriors scenario
* Siege Overcome: Unlock the Steelmaking tech in the Ancient Warriors scenario
* North Settlement: Achieve a Population of 50 in The Northlands scenario
* Warrior Settlement: Achieve a Population of 50 in the Ancient Warriors scenario
Bonecharm

**Bonecharms** are resources which are carved from whalebone and found throughout the cities of Dunwall and Karnaca. Which exact bonecharm is found is random, but the type of bonecharm is set, so a regular bonecharm will always be found where a regular bonecharm was found previously, for example. They can be more easily located using the Heart which is given to Corvo (or Emily) by the Outsider.

Bonecharms provide minor supernatural benefits. Locate them by listening for the “song” they emit, or use the Heart to detect them from further away. By default, 5  Bonecharms can be equipped at once in the Bonecharms section of the Journal. Later, upgrades can be purchased to increase that capacity.

In *Dishonored 2*, Emily can use them as well. Additionally, there are "corrupted" and "black" bonecharms. **Note**: For bonecharm locations, see the "Boncharms" section of the relevant mission,

Corrupt and Black Bonecharms are rare and powerful, offering exotic effects. But Corrupt Bonecharms are unstable, and also possess negative effects.

With the Bonecharm Crafting Enhancement, you can craft new Bonecharms by sacrificing Bonecharms and Runes you’ve found in the world to learn new Traits and obtain Raw Whalebone. (You cannot learn the Traits from Corrupt or Black Bonecharms.)

## Achievements

 In *Dishonored 2*

* Occult Carver – Craft 10 bonecharms

 In *Dishonored*

* Occultist – Collect 10 bonecharms

## Notes

1. ↑ In *Dishonored*, Corvo could carry 3 bonecharms at first, but his capacity could be increased.
2. ↑ 2.0 2.1 2.2 *Dishonored* Special Pre-order Bonecharms: Initially part of the "Backstreet Butcher Pack" Bonecharms were a pre-order bonus from Amazon.com, later included in the "Imperial Assassin's Pack" offered on Steam. These were located in Corvo's room at the Hound Pits Pub.
3. ↑ 3.0 3.1 3.2 *Dishonored* Special Pre-order Bonecharms: Initially part of the "Arcane Assassin Pack" Bonecharms available from Gamestop as a pre-order bonus, later included in the "Imperial Assassin's Pack" offered on Steam. These were located in Corvo's room at the Hound Pits Pub.
4. ↑ 4.0 4.1 4.2 *Dishonored* Special Pre-order Bonecharms: Initially part of the "Acrobatic Killer Pack" Bonecharms available from Gamestop as a pre-order bonus, later included in the "Imperial Assassin's Pack" offered on Steam. These were located in Corvo's room at the Hound Pits Pub.
5. ↑ 5.0 5.1 5.2 *Dishonored* Special Pre-order Bonecharms: Initially part of the "Shadow Rat Pack" Bonecharms available from Gamestop as a pre-order bonus, later included in the "Imperial Assassin's Pack" offered on Steam. These were located in Corvo's room at the Hound Pits Pub.
6. ↑ 6.0 6.1 *Dishonored 2* Special Pre-order Bonecharms: The "Imperial Assassin's Pack" Bonecharms were a special bonus included as part of the Pre-order and Collector's Editions of *Dishonored 2*.
Diary of a Witch

This diary is found inside a small apartment on the third floor of the building overlooking the docks in Dockyard Quarter of Karnaca.

## Content

> “
> Third Day
>
> Found me a dead man on the beach today, draped in seaweed and jellies. His belly so swollen I feared it might burst if I poke it. Half a dozen crabbies scampered out his open maw. I were thinking I might try me some strong magic. The kind that needs a limb or two for full potency. So I carries one of his legs home. Pulled off easy.
>
>
> Fifth Day
>
> Foul luck! The angelica bloom was sharp as a sailor’s tongue, but still the spell went bad. I don’t fathom it, because the leg was big and full of juices.
>
>
> Eight Day
>
> Ah! Came to me in a dream what went wrong! That soggy leg I used weren’t near enough fresh, and it spoilt the magic. Next time I’ll make a deal with the undertaker, and get me a nice recent mort.
>
>
>
>
>
>
>
>
Dishonored Wiki/Section 3

Gameplay tips

*Lore Books:
Books provide lore and background information about the Empire of the Isles.*

more tips...

News

* Game of the Year 2016: Dishonored 2 – December 15, 2016
* Dishonored 2 Update – New Game Plus Mode – December 14, 2016
* Dishonored 2 – PC Update 1.3 – December 5, 2016
* Dishonored 2 & DOOM Win Big at The Game Awards! – December 2, 2016
* Dishonored 2 Inspired Fashion from Designer Maya Hansen – November 29, 2016
* Dishonored 2 - PC Update 1.2 – November 22, 2016

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Do not touch the statue!

This note is found inside the vault at Aramis Stilton's Manor during the 1849 timeline.

## Content

> “
> Fernando,
>
> Do not try to move the statue by yourself, it’s heavy and unstable. We’ll wait for Jaime to come back and do it together.
>
>
> I know you meant good by putting it in the hall, but Mr. Stilton is not the type who enjoys contemplating his own face over dinner. Also, this bust was a gift from the Duke’s father, the late Duke Theodanis. Sad memories for Mr. Stilton.
>
>
> Anyway, the statue’s back in the vault, but he wants it facing the wall, which is going to require some sweat.
>
>
> The good news is that he agreed to remove that creepy painting he bought at the flea market from the dining hall, so I put it in there as well.
>
>
> Manny
>
>
>
>
>
>
>
>
Devouring Swarm

* Dishonored 2
* Dishonored

**Devouring Swarm** is one of Corvo's powers in "Dishonored 2". It allows you to summon rats that attack enemies and devour bodies. It costs 4 runes.

Press  to summon a swarm of rats that attack your enemies and consume corpses. Rat swarms disperse after a while.

A rat swarm is usually lethal against one or two enemies, but anyone attacked fights back; if the rats are released on a group of enemies, sometimes that group can kill enough rats to disperse the swarm.

Devouring Swarm can also be used to quickly dispose of corpses. And if you also have the Possession power, you can summon rats and possess one of them.

### Upgrades

Upgrading this power changes some of its basic functionality.

* Greater Swarm   Increase the size of your rat swarm. Cost: 2 runes.
* Rat Piper   Summon a rat swarm that follows you. Cost: 2 runes.
* Twin Swarms   Summon two smaller rat swarms. Cost: 3 runes.

### Strategic Tips

A rat swarm is usually lethal against one or two enemies, but anyone attacked fights back; if the rats are released on a group of enemies, sometimes that group can kill enough rats to disperse the swarm.

Devouring Swarm can also be used to quickly dispose of corpses.

And if you also have the Possession power, you can summon rats and possess one of them.

**Devouring Swarm** . It costs 3 runes to acquire initially, and an additional 4 runes to upgrade to Level II. It consumes a relatively large amount mana.

### Level I

Summons a swarm of rats that will attack others then disperse after a short duration. The swarm will also consume corpses.

### Level II

Summons a larger swarm of rats that will attach others then disperse after a short duration. The swarm will also consume corpses rapidly.

### Strategic tips

Unleashes a swarm of rats that attack anyone in their path. This is usually lethal against one or two enemies, but anyone attacked fights back; if the rats are released on a group of enemies, sometimes that group can kill enough rats to disperse the swarm. Devouring Swarm can also be used to quickly dispose of corpses. And if you also have the Possession power, you can summon rats and possess one of them. At level 02, you spawn more rats, your rats inflict more damage and devour corpses faster.
Crown Killer Rampage Continues

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Content

> “
> Wherever there are opponents of Empress Emily Kaldwin, so follow the ghastly deeds of the Crown Killer!
>
>
> The first victims were citizens of Karnaca, most notably Correy Brockburn, one of the earliest to so openly criticize the young Kaldwin. Just a month after the passage of her Sharecropper Rights Act, Brockburn urged the Parliament in Gristol to hold a vote for No Confidence. He never ceased to scrutinize the decrees from Dunwall Tower, attacking each with the same ferocity.
>
>
> After Brockburn’s terrible death, several more fell in Karnaca, always old foes of the Kaldwin family, including Janice Tines, the former editor of the Karnaca Gazette. A week after her scathing editorial called Emily “an Empress in name only,” Tines was found dead in her office, missing several limbs that were never recovered.
>
>
> Then the murders spread to other parts of the Empire. Dozens have now been taken, the latest being Ichabod Boyle, a respected businessman from Dunwall, who founded the “Anti-Rationing Club” to protest recent Imperial decrees on the distribution of whale oil.
>
>
>
>
>
>
>
>
Conversation with Kirin Jindosh

*This article is a stub. You can help Dishonored Wiki by expanding it.*

This audiograph is found in Duke Luca Abele's office in the Grand Palace. It is only available if Corvo or Emily doesn't kill Jindosh and instead, uses his electroshock machine on the inventor.

## Transcription

> “
> Guard
>
> Kirin, sir, we were confused by your most recent response. The Duke was — well, he was furious. He sent me to interview you about your progress.
>
>
> Kirin Jindosh
>
> One of the maids took me for a walk. We dug beetles in the park, with shiny green shells.
>
>
> Guard
>
> I don’t — understand, Mister Jindosh. Working with Anton Sokolov, were you successful at lowering the cost of Clockwork Soldier production? The Duke is expecting a reduction of eighty to ninety percent, based on your own estimates.
>
>
> Kirin Jindosh
>
> She let me keep a few of them in a jar. I pulled off their legs.
>
>
> Guard
>
> Uh, that’s interesting. Let me remind you, as Grand Inventor, you’ve been given everything you requested. But with that comes a responsibility for deadlines, an expectation of progress.
>
>
> Kirin Jindosh
>
> Wait! I remember the undertaking you’re talking about now. Yes, yes.
>
>
> Guard
>
> Excellent. So what can I tell the Duke?
>
>
> Kirin Jindosh
>
> I had a visitor, I think. Or maybe they came for Sokolov. It’s hard to recall the details. Anton wouldn’t help, but I was close to finding a way to — the difference engine is inscribed in copper, along the concave surface of the inner head mechanism.
>
>
> But, wait. I — I can’t. It slips away. The beetles we found today, I’m going to give them all names.
>
>
> Guard
>
> This is useless. What am I going to tell Duke Luca?
>
>
>
>
>
>
>
>
Corvo Signs Registry at Boyle party

This note is found on the desk in the Lord Regent's Chambers in Dunwall Tower only if Corvo chooses to sign the guestbook at Lady Boyle's Last Party.

## Content

> “
> Lord Regent,
>
> It's undoubtedly not worth your time and I hesitate to even mention it, but apparently on the night of the Boyle Party someone signed the guestbook as "Corvo Attano". It must be a perverse joke, surely. However, you asked to be notified of all such matters, and in truth we never located the Royal Protector's body, so I thought it best to bringit to your attention. Sorry for troubling you with this matter. I know Lady Boyle was dear to you.
>
>
> Captain Galloway
>
>
>
>
>
>
>
>

## Gallery

* Dishonored Corvo Signs Registry at Boyle party.jpg
Dishonored journal

The **journal** in *Dishonored* is where all relevant game information is kept for reference. It is access by using the letter **J**. The journal is divided into five panels:

* Objectives
* Notes
* Powers
* Bone Charms
* Inventory

Most of these panels also have sub-sections, listed below.

## Objectives

* Tasks
* Mission Clues
* Mission items

## Notes

* Written notes
* Books
* Audiographs

## Powers

The Powers panel displays all the available powers, showing those already acquired in highlighted text. It also shows the cost of each power or enhancement.

## Bone Charms

The Bone Charms panel only lists the available bone charms in Corvo's possession and displays his current capacity. At the beginning of the game, Corvo can only activate three bone charms at any given time. This capacity can eventually be increased to six.

## Inventory

* Resources
* Key ring
* Gadgets
* Ammo
* Upgrades