Races

# Playable Races

In Starwind, you can play a variety of races. Each race offers a different playstyle with unique skills and abilities. However keep in mind that you can play any race with any playstyle you want. Below, you will find the stat blocks of each race to help you plan your gameplay!

Note: All stats and descriptions are ripped straight from the mod. If it was missing a description then one was provided free of charge

## Arkanian

Natives of Arkania, the Arkanians are particularly skilled in a wide range of stealth skills.

**Powers and Abilities:**

Poison Resistance, 50%

Peace, 10 pts

## Bith

Natives to the planet Clak'dor VII, Biths are a highly peaceful, intelligent, and adaptable species. Known galaxy wide for their musical abilities, Bith are often found playing in cantinas as musicians. Very rarely may one be found taking up arms.

**Powers and Abilities:**

Call Security Droid, 30s on self.

## Cathar

Native to the planet Cathar, these lion-like creatures are very speedy, agile and are experts in hand-to-hand combat.

**Powers and Abilities:**

Cathar Agility, Fortify Agility and Speed 20 pts for 30s on self

## Chagrian

Natives of the planet Champala, the aquatic Chagrians are skilled using various sabres, blocking and moving. In other words, the perfect fighters,

**Powers and Abilities:**

Kinetic Resistance, 50pts

Extroardinary Acrobatics, Fortify Acrobatics 25pts, 30 seconds and slowfall 5pts

## Chiss

Natives of the planet Csilla, the Chiss are charismaric, clever and resourceful. Some also say that they're skilled warriors.

**Powers and Abilities:**

Call Security Droid, 30s on self.

## Coruscanti

Natives of the planet Coruscant, the Coruscanti are expert leaders, speakers and merchants. They do not excel in combat however.

**Powers and Abilities:**

Call Security Droid, 30s on self.

## Droid

The mechanical droids are supercomputers. They are extremely intelligent and enduring, however they are also very slow and not very agile. Due to their metal structure they are able to survive better without any armor.

**Powers and Abilities:**

Weakness to Electricity, 25%

Shield Generator, Shield 30pts for 30s on self

Thermal Scan, Detect animal/Enchantment/Key 30ft for 30s on self | Night eye 40pts for 30s on self

## Duros

Native to the planet Duro, the Durosians were among the first space fairing civilizations. During the time they've spent in the stars they've picked up many skills.

**Powers and Abilities:**

Call Security Droid, 30s on self.

## Ewok

I don't know man, they were made to sell cute teddy bears to star wars kids

**Powers and Abilities:**

Murdering thousands of well trained soldiers with sticks and rocks

## Gammorean

Native to Gamorr, the Gammoreans are expert warriors, especially skilled with an axe.

**Powers and Abilities:**

Berserk, Fortify Health 20 / Fatigue 200 / Attack 100 | Drain Agility 100, 60 seconds

## Gran

Native to Kinyen, the Gran are experts at get what they want. Being persuasive comes at a cost however, they are slow and not very agile.

**Powers and Abilities:**

Poison Resistance, 50%

## Gungan

Native to the planet Naboo, these amphibans are some of the luckiest people around. They are also very acrobatic and have no trouble running away from their enemies, which is useful since due to their low strength, they don't make great fighters.

**Powers and Abilities:**

Water Breathing

Extroardinary Acrobatics, Fortify Acrobatics 25 for 30 seconds / Slowfall

## Ithorian

Natives of the planet Ithor, the Ithorians are one of the most intelligent races in the universe, they are however very weak and struggle in melee combat.

**Powers and Abilities:**

Diplomacy, Charm 20pts for 30 seconds

Paralyzing Roar, Paralyze 10 seconds

## Jawa

Native to Tatooine, the Jawas are some of the smartest around. Due to their small size they are weak, slow and not very enduring.

**Powers and Abilities:**

Shield Generator, Shield 30pts for 30s on self

Call Security Droid, 30s on self.

## Kadas'sa'Nikto

Originating from the planet Kintan, they are a subspecies of the overall Nikto race and are the second most numerous amongst the five known offshoots after the Kajain'sa'Nikto.

**Powers and Abilities:**

Paralyzing Roar, Paralyze 10 seconds

## Kel Dor

Native to the planet Dorin, the Kel Dor are experts at are experts at using force powers. They are especially talented at using Light Side Powers.

**Powers and Abilities:**

Force-Born, Fortify Force 1.5x Intelligence | Weakness to Force 50%

## Lothalite

Native to the planet Lothal, the Lothalites are experts at using staff-like weapons. They are known to be quite unlucky.

**Powers and Abilities:**

Kinetic Resistance, 50% resistance to Kinetic

## Mandalorian

Native to the planet Mandalore, the Mandalorians are expert fighters, they are especially skilled with effectively wearing heavy armor.

**Powers and Abilities:**

Berserk, Fortify Health 20 / Fatigue 200 / Attack 100 | Drain Agility 100, 60 seconds

Natural Fortitude, Resist Fire, Kinetic, and Shock 25%

## Miraluka

The Miraluka are experts at utlizing Dark Side Powers to their advantage. They are also skilled in wearing light armor and have a special way with words.

**Powers and Abilities:**

Force-Born, Fortify Force 1.5x Intelligence | Weakness to Force 50%

## Mon Calamari

Native to Mon Cala, the Mon Calamarians are expert leaders. They recive no real penalties meaning that they are well rounded in all Attributes,

**Powers and Abilities:**

Water Breathing

Inspiring Command, Heal Touch / Heal Self 50pts

## Nautolan

Native to the planet of Glee Anselm, the Nautolans are skillfull in all manners of force powers.

**Powers and Abilities:**

Force Push, Kinetic Damage 10-15pts on Target / Drain Fatigue 50 on Target

## Rodian

Rodians are a species of green, reptillian humanoids native to the planet Rodia. They are known as troublemakers to the galaxy and are on more than average known to be excellent at using blasters.

**Powers and Abilities:**

Blend In, Chameleon 30 pts for 30 seconds

Slice, Open Lock 80 pts

## Sand Person

Native to the sands of Tatooine these mysterious people are hardy and quick tempered.

**Powers and Abilities:**

Berserk, Fortify Health 20 / Fatigue 200 / Attack 100 | Drain Agility 100, 60 seconds

## Selkath

Native to Manaan, the Selkath are an aquatic race, meaning that they can breath underwater. They are also very smart and persuasive, but very weak and unlucky.

**Powers and Abilities:**

Poison Resistance, 50%

Water Breathing

## Sith Pureblood

Pureblooded Sith originated from Korriban, and are genetically keen to the Dark Side of the Force.

**Powers and Abilities:**

Shock, Shock damage 10 to 20 Pts on Touch

## Tarisian

Native to the planet Taris, the Tarisians are at utilizing force powers. They are also good leaders.

**Powers and Abilities:**

Force Push, Kinetic Damage 10-15pts on Target / Drain Fatigue 50 on Target

## Togruta

Native to the planet Shili, the Torgutas are great leaders and fighters. They also have a high Willpower, however they are not very enduring.

**Powers and Abilities:**

Force Push, Kinetic Damage 10-15pts on Target / Drain Fatigue 50 on Target

## Twi'lek (Blue)

Native to Ryloth, the Twi'leks are very agile and sneaky. However they are not very persuasive and lack the Willpower to utulize it for anything worthwile.

**Powers and Abilities:**

Blend In, Chameleon 30 pts for 30 seconds

Twi'Lek Luck, Fortify attack 10pts for 30 seconds

## Twi'lek (Yellow)

Native to Ryloth, the Twi'lek are often stereotyped as slaves, dancers, and criminals, the truth is that Twi'lek are represented in all walks of life. Naturally quick and cunning, they excel in both physical and cognitive skills.

**Powers and Abilities:**

Blend In, Chameleon 30 pts for 30 seconds

Twi'Lek Luck, Fortify attack 10pts for 30 seconds

## Wookie

From the great forest planet of Kashyyk the Wookies are a hardy race of furry humanoids who live in clans among the treetops.

**Powers and Abilities:**

Berserk, Fortify Health 20 / Fatigue 200 / Attack 100 | Drain Agility 100, 60 seconds

Demoralizing Roar, Demoralize Creature and Humanoid 100 pts for 10 seconds on touch

## Zabrak

Darth Maul was a cool guy who wasn't afraid of anything. His staff saber made an entire generation of internet kids really cringe.

**Powers and Abilities:**

Peace, Sanctuary 10 Pts

Quick Reflexes, Fortify Block 35pts for 30 seconds

## See Also

* **Skills**
* **Birth Planets**
* **Planets**