Update 0.3.0

## Full Patch Notes (Steam Link)

### Changes & Updates

* **Javelin Ship-Class Added**- Two Roles: Refueling and Heavy Cargo - Three Sizes: Small, Medium & Large
* **Demo Charge / Detonator Tool Added**
* **Tool Durability Revamped**- Low-Durability Feedback (FX / SFX / UI) improved on all tools - Low-Durability gameplay effects adjusted for all tools
	+ Grapple: Reduced max strength
	+ Cutter: Increased idle heat
	+ Thrusters: Reduced top speed & helmet rattle
	+ Scanner: Increased distortion and visual noise
* **Tool Wheel UI Added**- Tool Wheel access added to Gamepay ‘Y’ / ‘△’, Keyboard ‘R’
* **Tool Mode Toggle action added to Gamepad D-Pad Right, Keyboard ‘V’**
* **Default Scanner Toggle changed from Gamepad ‘Y’ / ‘△’ to D-Pad Up**
* **Cut Level UI added to HUD - Shows the Cut Level of the current object under the reticle**
* **Front-End Screen Updated**
* **New Stickers Added**- Ichthyologist - Herpetologist - Javelineer - Full of Gas - Environmentally Conscious - Energy Conscious - Put a Hex On It - A Real Talker - Under Pressure - Art Collector
* **Pop-up Message added to HAB when returning after unlocking a Sticker**
* **SplitSaw Cut Grade Upgrade removed**
* **Ghost Ship spawn rate reduced**
* **Ghost Ships now appear only in Ship Grade 4 and up**

### Bug Fixes

* On Salvage Runners, the reactor goes directly in meltdown after using the utility key
* On Salvage Runners, the front (nose) panels fly away, when disjointed
* On Salvage Runners certain objects are attached to the cockpit door frame
* Salvage Runner coolant pipe behind ECU wall still active after removing coolant from the ECU
* Aluminum wall behind ECU is tagged as processor on all geckos except Salvage Runner
* Inconsistent reactor room labeling, Industrial and Salvage geckos are labeled 'Engine Rooms'
* Pressurized space seen in the exterior of the salvage gecko (starboard side)
* The "Present ID" text on the front screen stays in english regardless of language
* After rebinding the menu keys, the shift summary prompts don't update.
* The text describing the Open Shift doesn't fit properly in German and French
* The HUD notification prompting to listen to audio logs doesn't fit properly in several languages
* The text on the prompt button to delete a profile doesn't fit properly in German
* Decompression pockets, unknown SFX and light changes in the cargo area on Industrial Gecko
* Class II reactors' health bar is not displayed consistently between states
* The audio log labelled as "Curry, Mary" has its text displayed twice in the data viewer.
* Electrical Circuit Hissing sound persists inside the Bay after choosing to salvage any ‘Direct Ways Corporation’ type of ship
* Very long description text when approaching some objects can overlap with the hud
* The player can't apply a stickers on a tool using his/her mouse
* Data Viewer headers are difficult for the reader to parse
* Ghost Ship - AI Nodes can cause exterior of airlock to violently decompress.
* Soft Crates stay on fire when salvaged
* On certain mackerels, the top and bottom of triple stacked storage bins remain bound, after yanking the middle part
* No longer possible to navigate with the controller in the HAB, after the shift ended while being in the Kiosk
* Klyne Co. Sales data drive shows "Klien Co." in the Data Viewer
* The 3D dirty air props have the wrong sound attached when impacting surfaces/helmet
* In the tutorial, the "Start shift" button does not stay black
* If the player plays an audio log and stops it at the same time while this log is already playing, the audio log will replay but no audio log interface will be shown
* Button prompts on the Leaderboards screen are not updated when keys are remapped
* Thrusters can be salvaged without using an utility key or the emergency thruster overrides
* Fuse light mini game uses the same beep sfx as the 10 second countdown timer
* Dying while interacting with the kiosk prevents user from respawning
* A crackling sound can be heard, when the Open Shift Oxygen Settings pop-up appears
* When terminating a Rank 10 profile, the past profiles menu displays a set of default values
* Overheating cutter in Free Mode plays danger audio and VFX
* Cutter behaves as if it had 100% durability after restarting the game, but shows 0% durability in the HAB
* O2 loss when smashing helmet while in pressurized space
* The Stickers menu is not translated, when changing the game's language in any other language
* Occasionally, F key/X button no longer allow the user to open doors or use the kiosk.
* Mackerel Engine Rooms are incorrectly set up as Reactor Rooms which causes audio issues
* Computer terminals spawn on the mackerel floor
* It is not possible to view a sticker collection by clicking on the "View collection" prompt in the Sticker Menu
* Section of the Fuel Pipe on the Gecko Stargazer is immovable unless an elbow joint is vapourized
* Pocket of pressurized space with the "Crawl Space" room volume found near the front of a Gecko - Heavy Cargo
* On Stargazers, the fuel X pipe is attached to the ship's hull
* AI Nodes spawn without being fixed to an object in Ghost Mackerels
* Incorrect audio plays for "Romano, Ellen - Captain" file under "Mars" Data Recovery entry
* Browsing image prevents interrupting an audio log
* Fuel flush SFX did not trigger when flushing the nacelle pipes
* AI node SFX quieter when destroyed by a splitsaw
* On Mackerels, the space under the cargo hatch is tagged as Crawl Space
* In the HAB, the user can scroll two lists at the same time if there are two scrollbars to control
* The Control VO remains distorted, when abandoning a ghost ship shift and starting to salvage on normal ships
* If the player quit the Equipment menu and enter an upgrade tree at the same time, he/she will be blocked in the HAB main menu.
* Fuel Pipe on Science Geckos spawn overlap with a panel at the back of the ship
* Ghost Ship Computer Keyboard Terminal keyboard appears as 'unconfigured' in scanner object mode
* AI Nodes spawn unjointed in the Mackerel Cockpit if the reactor spawns in the crawlspace
* Player can re-roll their ship catalog by quitting to the front-end and re-entering career mode
* It is not possible to stop an audio log by clicking on the "Stop" prompt in the player
* Incorrect texture on a cockpit floor panel in the geckos
* In the Data Recovery menu, you can select the wrong Data Device by hovering it after selecting one first
* Messages and Stickers menu are not locked during the tutorial
* "Employee advancement" stikers are not credited on accounts/saves older than the current version
* Unpressurized air pocket when near a cargo hatch on light cargo mackerels
* On Transport Geckos, the Reactor Room Atmosphere Regulator continues to pressurize the room exposed to the outside
* Some subtitles are not refreshed correctly in the tutorial
* Airlock Consoles Light is slightly out of the console screen.
* Ghost Ship intro music stinger does not respect player's volume settings