Alpha 0.8.0

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Nestronomus' nineteenth playable demo, alpha 0.8.0, was the thirteenth version that was open to the public.

Only users that had a key could play Nestronomus.

Release date: **15/07/2020**

## This version added:

### [Statistics]:

* **[REMOVED]** The player no longer gains random statistics when leveling up.
* **[NEW]** **Level up window**:
	+ When the player levels up, they'll gain 2 statistic points. The player can use these points to upgrade their statistics. The player can upgrade these statistics:
		- ***Maximum Health*** - 1 statistic point gives the player +25 maximum health points (Keep in mind that even if no point is used, the player still receives +10 maximum health points).
		- ***Maximum Mana*** - 1 statistic point gives the player +10 maximum mana points (Keep in mind that even if no point is used, the player still receives +2 maximum mana points).
		- ***Maximum Fatigue*** - 1 statistic point gives the player +7 maximum fatigue points (Keep in mind that even if no point is used, the player still receives +1 maximum fatigue point).
		- ***Attack*** - 1 statistic point gives the player +2 attack.
		- ***Magic*** - 1 statistic point gives the player +2 magic.
		- ***Defense*** - 1 statistic point gives the player +1 defense.
		- ***Magic Defense*** - 1 statistic point gives the player +1 to all elemental resistances (fire, water, wind, nature, ice, electric, explosive, mystic, holy, dark and distortion).
	+ Keep in mind that the player can choose to either use their statistic points right after leveling up or save them up for later.
* **[BUFF]** Maximum critical chance increased from 40% to 45%.
* **[BUFF]** Maximum dodge chance increased from 30% to 35%.
* **[CHANGED]** The player's statistics have been changed. When beginning the game the player starts with:
	+ **[NERF]** Maximum health at level 1 reduced from 110 to 70.
	+ **[NERF]** Maximum mana at level 1 reduced from 80 to 50.
	+ **[NERF]** Maximum fatigue at level 1 reduced from 50 to 30.
	+ **[BUFF]** Attack at level 1 increased from 1 to 3.
	+ **[BUFF]** Magic at level 1 increased from 1 to 3.
	+ *Comment: Since the player will always gain some base health, mana and fatigue points when leveling up (even when the player doesn't choose to upgrade those stats), the player no longer needs such a huge boost at early levels. Although, to compensate for these changes, the player will start with 3 attack and magic instead of 1.*
* **[CHANGED]** Experience has been changed, this should make the player level up easier at lower levels and harder that higher levels while maintaining that grindy-style RPG. Below you can see a table which represents the previous experience required and the new one.

### [Items]:

* Food:
	+ **[FIXED]** Food items no longer get consumed if the player's resources are at their maximum.

### [Skills]:

		- ~~**[NERF]** Chance of doubling items found in the wild or chests lowered from 11%/22%/33%/34%/35% to 6%/12%/18%/24%/30%.~~
		- **[NERF]** Chance of doubling items found in the wild or chests lowered from 11%/22%/33%/34%/35% to 2%/4%/6%/8%/10%.
		- **[NERF]** Level required to unlock and upgrade the skill increased from 3/7/12/17/22 to 10/20/30/40/50.
		- **Battle Tribute:**
			* **[CHANGED]** Name changed to Ritz Tribute.
			* **[NERF]** Ritz Tribute II and Ritz Tribute III can no longer triple/quadruple the amount of ritz gained after a battle.
			* ~~**[NERF]** Chance of doubling ritz after a battle lowered from 33%/34%/35% to 15%/20%/25%.~~
			* **[NERF]** Chance of doubling ritz after a battle lowered from 33%/34%/35% to 3%/6%/9%.
			* **[NEW]** Now can double the amount of ritz gained after a quest and opening chests.
	+ Hunger of Battle :
		- ~~**[NEW]** Will always grant at least 1 bonus attack damage.~~
		- **[NERF]** Level required to unlock and upgrade the skill increased from 8/16/24/32/40 to 10/20/30/40/50.
		- **[BUFF]** Will always grant at least 5 bonus attack damage.
		- **[BUFF]** Health required to trigger effect increased from 30%/35%/40%/45%/50% to 34%/38%/42%/46%/50%.
		- **[FIXED]** Will always grant the player with the correct amount of attack damage when the player switches any type of gear.
		- **[FIXED]** Will no longer grant the player bonus attack damage if their health is not lower than the health requirement.
		- **[CHANGED]** Will always trigger in a new round instead of each turn.
		- **[NEW]** Will show the amount of bonus attack damage given to the player.
		- **Rage:**
			* **[NEW]** Will show the amount of bonus attack damage given to the player.
			* ~~**[BUFF]** Will always grant the player with a minimum of 3 bonus attack damage.~~
			* **[BUFF]** Will always grant the player with a minimum of 10 bonus attack damage.
			* **[FIXED]** Will always grant the player with the correct amount of attack damage when the player switches any type of gear.
			* **[FIXED]** Will no longer grant the player bonus attack damage if their health is not lower than the health requirement.
			* **[CHANGED]** Will always trigger in a new round instead of each turn.
			* ~~**[NERF]** Bonus attack decreased from 36%/48%/60% to 24%/32%/40%.~~
			* **[NERF]** Bonus attack decreased from 36%/48%/60% to 17%/21%/25%.

		- **[NERF]** Level required to unlock and upgrade the skill increased from 2/4/6/8/10 to 10/20/30/40/50.
		- **[NERF]** Bonus movement speed decreased from 4.5%/9%/13.5%/18%/22.5% to 2%/4%/6%/8%/10%.
		- *Comment: Cat was moving way too fast between areas and made avoiding battles quite easy. This should still give her some bonus movement speed without letting her evading too many battles.*
		- **[NEW]** **Mana Flow:**
			* Unlocks at level 27/36/45.
			* When an enemy dies, you recover 2%/4%/6% of your missing mana points (Mana Flow will always recover a minimum of 3/6/9 mana points)
	+ Deceiving Eye :
		- **[NERF]** Level required to unlock and upgrade the skill increased from 5/10/15/20/25 to 10/20/30/40/50.
		- **[NERF]** Bonus critical chance reduced from 3%/6%/9%/12%/15% to 1%/2%/3%/4%/5%.
		- *Comment: Since there are quite a bit of items that increase critical chance, Cat was able to reach the maximum quite easily. This should make the other races be able to compete with Cat, while giving Cat something extra. I'll keep an eye on how this affects her, player feedback will be appreciated.*
		- **Opportunist:**
			* **[NERF]** Bonus damage from critical hits decreased from 10%/15%/20% to 2%/4%/6%.

		- **[FIXED]** Timer now starts counting down correctly after loading a save-file.
		- **[NERF]** Level required to unlock and upgrade the skill increased from 3/7/11/15/19 to 10/20/30/40/50.
		- **[NERF]** Bonus movement speed decreased from 16%/32%/48%/64%/80% to 3%/6%/9%/12%/15%.
		- **[NERF]** Bonus movement speed duration decreased from 2.2/2.4/2.6/2.8/3 seconds to 2/2.25/2.5/2.75/3 seconds.
		- **[BUFF]** Time to charge decreased from 4/3.5/3/2.5/2 to 3.5/3/2.5/2/1.5 seconds.
		- *Comment: Same as Cat, Bird was moving way too fast between areas and made avoiding battles even easier than Cat. This should still give him some bonus movement speed without letting him evading too many battles.*
		- **[NEW]** **Don't Blink:**
			* Unlocks at level 27/36/45.
			* You have a 12%/24%/36% chance of being the first one attacking in a battle. If Don't Blink is successful, your next attack's damage is increased by 10%/20%/30% (Don't Blink will always increase the damage of the attack by a minimum of 2/4/6 bonus damage)
	+ Evasion :
		- **[NERF]** Level required to unlock and upgrade the skill increased from 4/8/12/16/20 to 10/20/30/40/50.
		- **[NERF]** Bonus dodge chance reduced from 3%/6%/9%/12%/15% to 1%/2%/3%/4%/5%.
		- *Comment: Since there are some items that increase dodge chance, Bird was able to reach the maximum quite easily. This should make the other races be able to compete with Bird, while giving Bird something extra. I'll keep an eye on how this affects him, player feedback will be appreciated.*
		- **Blade Dancer:**
			* **[BUFF]** Will always deal a minimum of 3/6/9 damage to the enemy.
			* **[BUFF]** Reflect damage increased from 15%/25%/35% to 15%/30%/45%.
			* **[FIXED]** Now properly calculates the right amount of damage to deal to the enemy.

		- **[BUFF]** Will always regenerate a minimum of 2/4/6/8/10 health.
		- **[NERF]** Level required to unlock and upgrade the skill increased from 5/11/17/23/29 to 10/20/30/40/50.
		- **[NEW]** **Ancient's History:**
			* Unlocks at level 27/36/45.
			* ~~Each time you're hit you'll increase your maximum health points by 0.5%/1%/1.5% (Ancient's History will always grant a minimum of 1/2/3 bonus maximum health points. Ancient's History buff persists even through death and will only be removed once the battle is over).~~
			* ~~Each time you're hit you'll increase your maximum health points by 0.125%/0.25%/0.375% (Ancient's History will always grant a minimum of 1/2/3 bonus maximum health points. Ancient's History buff persists even through death and will only be removed once the battle is over).~~
			* Each time you're hit you'll increase your maximum health points by 0.005%/0.010%/0.015% (~~Ancient's History will always grant a minimum of 1/2/3 bonus maximum health points.~~ Ancient's History buff persists even through death and will only be removed once the battle is over).
	+ Hard Skin :
		- **[BUFF]** Will always reduce the damage by at least 2/4/6/8/10 damage.
		- **[NERF]** Level required to unlock and upgrade the skill increased from 8/16/24/32/40 to 10/20/30/40/50.
		- **Fire Skin:**
			* **[BUFF]** Can now stack up to 5 times instead of 2.
			* **[BUFF]** Now also increases the player's magic.
			* **[NERF]** Bonus damage decreased from 9%/12%/15% to 2%/4%/6% based on the magic spell damage.

		- **[BUFF]** Will always regenerate a minimum of 2/4/6/8/10 mana.
		- **[NERF]** Level required to unlock and upgrade the skill increased from 6/13/20/27/34 to 10/20/30/40/50.
		- **Water Blessing:**
			* **[BUFF]** Will always regenerate a minimum of 2/4/6 mana.

		- **[BUFF]** Now also works on food items.
		- ~~**[BUFF]** Will always recover a minimum of 3/6/9/12/15 of the player's resources.~~
		- **[BUFF]** Will always recover a minimum of 2/4/6/8/10 of the player's resources.
		- **[NERF]** Level required to unlock and upgrade the skill increased from 5/12/17/24/31 to 10/20/30/40/50.
		- **[NERF]** Recovery amount decreased from 7%/14%/21%/28%/35% to 3%/6%/9%/12%/15%.
		- **[FIXED]** No longer heals the player when trying to equip any type of potion.
		- **[NEW]** **Forbidden Knowledge:**
			* Unlocks at level 27/36/45.
			* Mana and Fatigue cost of magic spells are reduced by 5%/10%/15% (Forbidden Knowledge will always reduce the cost of spells by a minimum of 2/4/6 mana and fatigue points).
	+ Smart Initiative :
		- ~~**[BUFF]** Smart Initiative  also accepts food items.~~
		- **[NERF]** Level required to unlock and upgrade the skill increased from 11/19/26/33/40 to 10/20/30/40/50.
		- **[FIXED]** Saving the game will properly save the data about the equipped potion.
		- **[CHANGED]** Trigger changed from 30%/30%/30%/30%/30% to 10%/15%/20%/25%/30% of the player's resource meter.
		- **Helping Hand:**
			* **[BUFF]** Will always recover a minimum of 5/10/15 of the player's resources.
			* ~~**[BUFF]** Character's resources restore increased from 5%/10%/15% to 10/20/30 + 5%/10%/15% based on the potion's type of healing.~~
			* ~~**[BUFF]** Character's resources restore increased from 5%/10%/15% to 5/10/15 + 5%/10%/15% based on the potion's type of healing.~~
			* **[BUFF]** Character's resources restore increased from 5%/10%/15% to 3/6/9 + 4%/8%/12% based on the potion's type of healing (Helping Hand will always recover a minimum of 5/10/15 of the player's resources).

### [Area]:

* Krigonia Cave:
	+ **[CHANGED]** Changed the layout of the area (added dialog and instructions).

* Krigonia Forest:
	+ **[CHANGED]** Number of maximum monsters allowed per battle decreased from 3 to 2.
* **[NEW]** Krigonia Route A Cave:
	+ Added to the game.

* **[NEW]** Krigonia Route B:
	+ Added to the game.

### [Spells]:

		- **[NERF]** Darkness debuff chance of applying reduced from 30% to 18%.
		- *Comment: On patch alpha 0.7.5, Wade received a buff to compensate his early game. But since Treasure Hunter  and Hunger of Battle  are getting changes this patch and the new statistic system allowing for more flexible builds, he no longer needs that compensation for his early game. I'll keep an eye on how it performs though.*
		- **[BUFF]** Chance of applying the Freeze debuff increased from 15% to 18%.
		- **[BUFF]** Duration of the Freeze debuff increased from 1 to 2.
		- *Comment: This change will allow Cat to freeze their opponents easier. Since the duration is increasing, the player will have more room for decisions instead of only attacking.*
		- **[REMOVED]** Health cost reduced from 5 to 0.
		- **[NEW]** Fatigue cost increased from 0 to 2.
		- **[BUFF]** Chance of applying the Burn debuff increased from 10% to 15%.
		- **[BUFF]** Duration of the Burn debuff increased from 1 to 2.
		- *Comment: Burning Flame was the only signature spell that costed health to use. From the feedback I've gathered, play-testers would sometimes use it if only their health was more than 50%. Most of the players agreed that it was kinda pointless to waste health points on a spell that can debuff for only 1 round. These changes should make Burning Flame fairer to use with also benefiting the player if they're lucky enough to have the debuff applied.*
		- **[BUFF]** Chance of applying the Bleed debuff increased from 12% to 15%.
		- *Comment: This change will allow Fish to make their opponents bleed easier.*
		- **[BUFF]** Mana cost reduced from 50 to 25.
		- **[BUFF]** Fatigue cost reduced from 30 to 10.
		- **[CHANGED]** Health recover changed from 20 + 10% of the character's maximum health to 35 + 8% of the character's maximum health.
		- **[BUFF]** Chance of applying the Regeneration buff increased from 7% to 15%.
		- **[NERF]** Duration of the Regeneration buff decreased from 3 to 2.
		- *Comment: Based on feedback and personal experience, Heal Aura was used rarely, mostly because the spell's mana and fatigue costs were too high. Since base statistics are getting decreased on this patch, these changes should help Human use Heal Aura more often. The base healing was increased to heal more at lower levels, although to compensate this, the maximum healing ratio was reduced.*

### [Items]:

* Helmets:
	+ **[NEW]** Leather Mage Hoodie III:
		- Added to the game.
		- Increases magic by 15.
		- Increases maximum mana by 15.
		- Decreases maximum health by 15.
		- Decreases critical chance by 2.
		- Ritz value: 750.
		- Required level: 8.
	+ **[NEW]** Iron Helmet:
		- Added to the game.
		- Increases maximum health by 15.
		- Increases defense by 8.
		- Decreases dodge chance by 2.
		- Decreases electric defense by 5.
		- Ritz value: 350.
		- Required level: 5.
	+ **[NEW]** Fake Leather Mage Hoodie III:
		- Added to the game.
		- Increases magic by 30
		- Increases maximum mana by 30.
		- Decreases maximum health by 30.
		- Decreases critical chance by 4.
		- Ritz value: 1500.
		- Required level: 8.
	+ **[NEW]** Fake Iron Helmet:
		- Added to the game.
		- Increases maximum health by 30.
		- Increases defense by 16.
		- Decreases dodge chance by 8.
		- Decreases electric defense by 10.
		- Ritz value: 700.
		- Required level: 8.
* Masks:
	+ **[NEW]** Fake Demon Mask:
		- Added to the game.
		- Increases magic by 10.
		- Increases maximum mana by 50.
		- Increases critical chance by 12.
		- Decreases dodge chance by 3.
		- Decreases attack by 15.
		- Ritz value: 1050.
		- Required level: 8.
* Chestplates:
	+ **[NEW]** Chainmail Chestplate:
		- Added to the game.
		- Increases defense by 8.
		- Increases fire defense by 4.
		- Decreases dodge chance by 6.
		- Ritz value: 200.
		- Required level: 4.
	+ **[NEW]** Iron Chestplate:
		- Added to the game.
		- Increases maximum health by 45.
		- Increases defense by 20.
		- Decreases dodge chance by 5.
		- Decreases maximum fatigue by 10.
		- Decreases electric defense by 5.
		- Ritz value: 975.
		- Required level: 6.
	+ **[NEW]** Old Hero's Lost Tunic I (Quest):
		- Added to the game.
		- Can't be used.
		- Can't be sold.
		- Can't be discarded.
	+ **[NEW]** Old Hero's Lost Tunic I:
		- Added to the game.
		- Increases magic by 30
		- Increases maximum mana by 30.
		- Decreases maximum health by 30.
		- Decreases critical chance by 4.
		- Can't be sold or discarded.
		- Required level: 8.
	+ **[NEW]** Fire Dress:
		- Added to the game.
		- Increases defense by 2.
		- Increases fire defense by 13.
		- Increases dodge chance by 5.
		- Decreases water defense by 5.
		- Ritz value: 750.
		- Required level: 5.
	+ **[NEW]** Water Dress:
		- Added to the game.
		- Increases defense by 2.
		- Increases water defense by 13.
		- Increases dodge chance by 5.
		- Decreases nature defense by 5.
		- Ritz value: 750.
		- Required level: 5.
	+ **[NEW]** Nature Dress:
		- Added to the game.
		- Increases defense by 2.
		- Increases water defense by 13.
		- Increases dodge chance by 5.
		- Decreases fire defense by 5.
		- Ritz value: 750.
		- Required level: 5.
	+ **[NEW]** Fake Iron Chestplate:
		- Added to the game.
		- Increases maximum health by 90.
		- Increases defense by 40.
		- Decreases dodge chance by 10.
		- Decreases maximum fatigue by 20.
		- Decreases electric defense by 10.
		- Ritz value: 1950.
		- Required level: 12.
* Earrings:
	+ **[NEW]** Anti-Fatigue Earrings I:
		- Added to the game.
		- Increases maximum fatigue by 10.
		- Ritz value: 125.
		- Required level: 3.
	+ **[NEW]** Anti-Mana Earrings I:
		- Added to the game.
		- Increases maximum mana by 10.
		- Ritz value: 125.
		- Required level: 5.
	+ **[NEW]** Anti-Health Earrings I:
		- Added to the game.
		- Increases maximum health by 10.
		- Ritz value: 125.
		- Required level: 5.
	+ **[NEW]** Fake Anti-Fatigue Earrings:
		- Added to the game.
		- Increases maximum fatigue by 25.
		- Decreases attack by 8.
		- Ritz value: 250.
		- Required level: 6.
	+ **[NEW]** Fake Anti-Mana Earrings:
		- Added to the game.
		- Increases maximum mana by 25.
		- Decreases attack by 8.
		- Ritz value: 250.
		- Required level: 5.
	+ **[NEW]** Fake Anti-Health Earrings:
		- Added to the game.
		- Increases maximum health by 25.
		- Decreases attack by 8.
		- Ritz value: 250.
		- Required level: 6.
* Capes:
	+ **[NEW]** Reinforced Leather Cape:
		- Added to the game.
		- Increases dodge chance by 4.
		- Increases defense by 3.
		- Ritz value: 175.
		- Required level: 3.
	+ **[NEW]** Fake Reinforced Leather Cape:
		- Added to the game.
		- Increases dodge chance by 8.
		- Increases defense by 6.
		- Decreases critical chance by 3.
		- Decreases maximum fatigue by 10.
		- Ritz value: 350.
		- Required level: 7.
* Gloves:
	+ **[NEW]** Knight Gloves:
		- Added to the game.
		- Increases defense by 8.
		- Decreases dodge chance by 1.
		- Ritz value: 275.
		- Required level: 3.
	+ **[NEW]** Fake Reinforced Leather Cape:
		- Added to the game.
		- Increases defense by 16.
		- Increases maximum fatigue by 15.
		- Decreases dodge chance by 3.
		- Ritz value: 550.
		- Required level: 3.
* Belts:
	+ **[NEW]** Adventurer Belt:
		- Added to the game.
		- Increases dodge chance by 2.
		- Increases maximum health by 8.
		- Ritz value: 225.
		- Required level: 5.
	+ **[NEW]** Fake Adventurer Belt:
		- Added to the game.
		- Increases dodge chance by 5.
		- Increases maximum health by 16.
		- Decreases maximum mana by 20.
		- Ritz value: 550.
		- Required level: 5.
* Boots:
	+ **[NEW]** Adventurer Boots:
		- Added to the game.
		- Increases dodge chance by 5.
		- Increases maximum fatigue by 3.
		- Ritz value: 195.
		- Required level: 5.
	+ **[NEW]** Fake Adventurer Belt:
		- Added to the game.
		- Increases dodge chance by 10.
		- Increases maximum fatigue by 6.
		- Decreases critical chance by 5.
		- Ritz value: 390.
		- Required level: 8.
* Main Weapons:
	+ **[NEW]** Reinforced Wooden Stick:
		- Added to the game.
		- Increases magic by 12.
		- Increases maximum mana by 15.
		- Decreases critical chance by 2.
		- Ritz value: 425.
		- Required level: 6.
	+ **[NEW]** Enhanced Wooden Staff:
		- Added to the game.
		- Increases magic by 20.
		- Increases maximum mana by 25.
		- Decreases critical chance by 5.
		- Ritz value: 725.
		- Required level: 8.
	+ **[NEW]** Fake Enhanced Wooden Staff:
		- Added to the game.
		- Increases magic by 40.
		- Increases maximum mana by 50.
		- Decreases critical chance by 10.
		- Decreases dodge chance by 5.
		- Decreases attack by 20.
		- Ritz value: 1450.
		- Required level: 12.
	+ **[NEW]** Fake Reinforced Iron Sword:
		- Added to the game.
		- Increases attack by 40.
		- Increases dodge chance by 8.
		- Decreases maximum mana by 15.
		- Ritz value: 1250.
		- Required level: 11.
	+ **[NEW]** Fake Reinforced Iron Scythe:
		- Added to the game.
		- Increases attack by 70.
		- Increases maximum fatigue by 40.
		- Increases critical chance by 10.
		- Increases dodge chance by 2.
		- Decreases maximum health by 25.
		- Decreases maximum mana by 30.
		- Ritz value: 1950.
		- Required level: 13.
* Sub Weapons:
	+ **[NEW]** Iron Staff:
		- Added to the game.
		- Increases magic by 15.
		- Decreases electric defense by 3.
		- Ritz value: 225.
		- Required level: 5.
	+ **[NEW]** Reinforced Iron Dagger:
		- Added to the game.
		- Increases attack by 15.
		- Increases maximum fatigue by 5.
		- Increases dodge chance by 3.
		- Ritz value: 225.
		- Required level: 6.
	+ **[NEW]** Fake Iron Staff:
		- Added to the game.
		- Increases magic by 30.
		- Decreases maximum health by 55.
		- Decreases maximum fatigue by 20.
		- Decreases critical chance by 8.
		- Decreases electric defense by 6.
		- Ritz value: 725.
		- Required level: 8.
	+ **[NEW]** Fake Reinforced Iron Dagger:
		- Added to the game.
		- Increases attack by 30.
		- Increases maximum fatigue by 10.
		- Increases dodge chance by 6.
		- Decreases critical chance by 8.
		- Ritz value: 1050.
		- Required level: 8.
* Shields:
	+ **[NEW]** Big Wooden Shield:
		- Added to the game.
		- Increases defense by 12.
		- Decreases fire defense by 2.
		- Decreases dodge chance by 1.
		- Ritz value: 250.
		- Required level: 5.
* Rings:
	+ **[NEW]** Silver Ring:
		- Added to the game.
		- Increases magic by 5.
		- Decreases nature defense by 2.
		- Decreases water defense by 2.
		- Ritz value: 75.
		- Required level: 5.
* Scrolls:
	+ **[NEW]** Flurry Attack:
		- Added to the game.
		- Magic type is neutral.
	+ **[NEW]** A thousand scratch:
		- Added to the game.
		- Magic type is neutral.
* Foods:
	+ **[NEW]** Raspberries:
		- Added to the game.
		- Recover 8 health.
		- Ritz value: 15.
	+ **[REMOVED]** Red Grapes.
* Potions:
	+ **[BUFF]** Experience Quest Potion I:
		- Duration of the potion increased from 1 to 2 quests.
	+ **[NEW]** Experience Quest Potion II:
		- Added to the game.
		- Increases experience gained from quests by 25% for 4 quests.
		- Can't be used in a battle.
		- Ritz value: 350.
	+ **[NEW]** Bleed Potion:
		- Added to the game.
		- Removes the bleed debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Burn Potion:
		- Added to the game.
		- Removes the burn debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Confusion Potion:
		- Added to the game.
		- Removes the confusion debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Darkness Potion:
		- Added to the game.
		- Removes the darkness debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Distortion Potion:
		- Added to the game.
		- Removes the distortion debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Enlightenment Potion:
		- Added to the game.
		- Removes the enlightenment debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Fear Potion:
		- Added to the game.
		- Removes the fear debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Freeze Potion:
		- Added to the game.
		- Removes the freeze debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Mystification Potion:
		- Added to the game.
		- Removes the mystification debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Paralysis Potion:
		- Added to the game.
		- Removes the paralysis debuff.
		- Can be equipped with Smart Initiative .
		- Can only be used during a battle.
		- Ritz value: 250.
		- Required level: 1.
	+ **[NEW]** Health Potion IV:
		- Added to the game.
		- Restores 75 health.
		- Ritz value: 100.
		- Required level: 10.
	+ **[NEW]** Health Potion V:
		- Added to the game.
		- Restores 100 health.
		- Ritz value: 150.
		- Required level: 15.
	+ **[NEW]** Mana Potion IV:
		- Added to the game.
		- Restores 75 mana.
		- Ritz value: 100.
		- Required level: 10.
	+ **[NEW]** Mana Potion V:
		- Added to the game.
		- Restores 100 mana.
		- Ritz value: 150.
		- Required level: 15.
	+ **[NEW]** Fatigue Potion IV:
		- Added to the game.
		- Restores 75 fatigue.
		- Ritz value: 100.
		- Required level: 10.
	+ **[NEW]** Fatigue Potion V:
		- Added to the game.
		- Restores 100 fatigue.
		- Ritz value: 150.
		- Required level: 15.
	+ **[NEW]** Health Amplification Potion I:
		- Added to the game.
		- Increases maximum health by 5 permanently.
		- Ritz value: 350.
		- Required level: 10.
	+ **[NEW]** Health Amplification Potion II:
		- Added to the game.
		- Increases maximum health by 10 permanently.
		- Ritz value: 700.
		- Required level: 18.
	+ **[NEW]** Mana Amplification Potion I:
		- Added to the game.
		- Increases maximum mana by 5 permanently.
		- Ritz value: 350.
		- Required level: 10.
	+ **[NEW]** Mana Amplification Potion II:
		- Added to the game.
		- Increases maximum mana by 10 permanently.
		- Ritz value: 700.
		- Required level: 18.
	+ **[NEW]** Fatigue Amplification Potion I:
		- Added to the game.
		- Increases maximum fatigue by 5 permanently.
		- Ritz value: 350.
		- Required level: 10.
	+ **[NEW]** Fatigue Amplification Potion II:
		- Added to the game.
		- Increases maximum fatigue by 10 permanently.
		- Ritz value: 700.
		- Required level: 18.
* Enemy Drops:
	+ **[NEW]** Bag of Ritz I:
		- Opening it rewards the player with 50 ritz.
		- Can't be sold.
		- Can't be used in a battle.
	+ **[NEW]** Bag of Ritz II:
		- Opening it rewards the player with 125 ritz.
		- Can't be sold.
		- Can't be used in a battle.
	+ **[NEW]** Bag of Ritz III:
		- Opening it rewards the player with 200 ritz.
		- Can't be sold.
		- Can't be used in a battle.
	+ **[NEW]** Green Slimeball:
		- Ritz value: 12.
	+ **[NEW]** Blue Slimeball:
		- Ritz value: 50.
	+ **[NEW]** Bee Stinger:
		- Ritz value: 15.
	+ **[NEW]** Snake Fang:
		- Ritz value: 20.
	+ **[NEW]** Snake Tongue:
		- Ritz value: 27.
	+ **[NEW]** Toad Tongue:
		- Ritz value: 35.
	+ **[NEW]** Monster Claw:
		- Ritz value: 45.
	+ **[NEW]** Monster Eye:
		- Ritz value: 52.
	+ **[NEW]** Monster Tooth:
		- Ritz value: 45.
	+ **[NEW]** Bat Wing:
		- Ritz value: 63.
	+ **[NEW]** Mysterious Red Shard:
		- Ritz value: 150.
	+ **[NEW]** Mysterious Small Red Shard:
		- Ritz value: 75.
	+ **[NEW]** Mysterious Blue Shard:
		- Ritz value: 150.
	+ **[NEW]** Mysterious Small Blue Shard:
		- Ritz value: 75.
	+ **[NEW]** Mysterious Green Shard:
		- Ritz value: 150.
	+ **[NEW]** Mysterious Small Green Shard:
		- Ritz value: 75.
	+ **[NEW]** Mysterious Cyan Shard:
		- Ritz value: 150.
	+ **[NEW]** Mysterious Small Cyan Shard:
		- Ritz value: 75.

### [Buffs]:

* **[NEW]** Enemies can now buff themselves.
* Physical Barrier:
	+ **[NERF]** No longer reduces the damage from debuffs.
* Magical Barrier:
	+ **[NERF]** No longer reduces the damage from debuffs.
* Damage Reduction:
	+ **[NERF]** No longer reduces the damage from debuffs.
* Immunity:
	+ **[NERF]** No longer reduces the damage from debuffs.

### [Debuffs]:

* **[NEW]** The player can now get debuffed by enemies.

* Frozen:
	+ **[FIXED]** Enemies that have been frozen will freeze their sprite immediately instead of waiting for a new round.

### [Battle]:

* **[BUFF]** Bonus damage from critical hits increased from 25% to 40%.
* *Comment: Landing a critical hit requires patience and a bit of luck. Often the players would land a critical hit but the damage done didn't feel like a critical hit at all. This should let it feel more like it.*
* **[BUFF]** Bonus damage from using spells containing one of the character's main elements increased from 10% to 20%.
* *Comment: Players wouldn't really care if they used a spell that contained one of the character's main elements simply because they wouldn't see a difference. This should help make those magic spells worth to use.*

### [Enemies]:

* **[CHANGED]** Enemies can now use AOE magic spells or support spells on their teammates.
* **[NEW]** Enemies can now dodge attacks.
* *Comment: This should make fights more intense and enjoyable. This will also open to more opportunities to add "support" type of enemies and the player will have to choose who to take out first during a battle.*
* **[NEW]** Training Slime:
	+ Health: 10.
	+ Does not attack the player.
	+ Rewards 22~24 experience.
	+ Rewards 30 ritz.

* Green Slime:
	+ **[CHANGED]** Name changed to Neutral Slime.
	+ **[NERF]** Experience reduced from 33~36 to 11~12.
	+ **[REMOVED]** No longer has a 30% chance of dropping 1 Health Potion I.
	+ **[BUFF]** Chance of dropping Health Potion I increased from 20% to 25%.
	+ **[BUFF]** Quantity of Health Potion I increased from 0~2 to 1~2.
	+ **[NEW]** Has a 15% chance of dropping 0~2 Green Slimeball.
* **[NEW]** Nature Slime:
	+ Health: 35.
	+ Attack: 12.
	+ Magic: 1.
	+ Defense: 5.
	+ Fire defense: 2.
	+ Water defense: 2.
	+ Wind defense: 2.
	+ Nature defense: 8.
	+ Ice defense: 2.
	+ Electric defense: 2.
	+ Explosive defense: 2.
	+ Mystic defense: 2.
	+ Dark defense: 2.
	+ Holy defense: 2.
	+ Distortion defense: 2.
	+ Rewards 33~36 experience.
	+ Rewards 20 ritz.
	+ Has a 22% chance of dropping 2 Green Slimeball.
	+ Has a 35% chance of dropping 0~2 Fatigue Potion II.
	+ Has Confusion Powder.
* **[NEW]** Water Slime:
	+ Health: 45.
	+ Attack: 20.
	+ Magic: 1.
	+ Defense: 5.
	+ Fire defense: 2.
	+ Water defense: 8.
	+ Wind defense: 2.
	+ Nature defense: 2.
	+ Ice defense: 2.
	+ Electric defense: 2.
	+ Explosive defense: 2.
	+ Mystic defense: 2.
	+ Dark defense: 2.
	+ Holy defense: 2.
	+ Distortion defense: 2.
	+ Rewards 39~42 experience.
	+ Rewards 22 ritz.
	+ Has a 18% chance of dropping 0~2 Blueberry Candy.
	+ Has a 15% chance of dropping 1~2 Blue Slimeball.
	+ Has a 8% chance of dropping 0~1 Copper Ring.
	+ Has a 5% chance of dropping 0~1 Bag of Ritz I.
	+ Has Water Blessing.

* Bee:
	+ **[NERF]** Experience reduced from 46~50 to 28~30.
	+ **[BUFF]** Wind defense increased from 2 to 5.
	+ **[BUFF]** Chance of dropping Strawberry increased from 12% to 25%.
	+ **[BUFF]** Quantity of Strawberry increased from 0~3 to 1~3.
	+ **[NEW]** Has a 15% chance of dropping 0~1 Bee Stinger.
	+ [NEW] Has a 10% chance of dropping 0~1 Bag of Ritz I.

* Green Snake:
	+ **[CHANGED]** Name changed to Neutral Snake.
	+ **[NERF]** Experience reduced from 61~67 to 41~44.
	+ **[BUFF]** Nature defense increased from 3 to 5.
	+ **[NERF]** Water defense decreased from 3 to 1.
	+ **[NERF]** Critical chance decreased from 10% to 7%.
	+ **[REMOVED]** No longer has a 36% chance of dropping 1 Strawberry.
	+ **[REMOVED]** No longer has a 24% chance of dropping 2 Strawberry.
	+ **[BUFF]** Chance of dropping Fatigue Potion II increased from 12% to 16%.
	+ **[BUFF]** Quantity of Fatigue Potion II increased from 0~3 to 1~2.
	+ **[NEW]** Has a 14% chance of dropping 0~2 Snake Fang.
	+ **[NEW]** Has a 10% chance of dropping 0~1 Snake Tongue.
	+ **[NEW]** Has a 15% chance of dropping 0~2 Bag of Ritz I.
	+ **[NEW]** Has a 12% chance of dropping 0~2 Bag of Ritz II.
* **[NEW]** Nature Snake:
	+ Health: 35.
	+ Attack: 20.
	+ Magic: 5.
	+ Defense: 5.
	+ Fire defense: 2.
	+ Water defense: 2.
	+ Wind defense: 2.
	+ Nature defense: 7.
	+ Ice defense: 2.
	+ Electric defense: 2.
	+ Explosive defense: 2.
	+ Mystic defense: 2.
	+ Dark defense: 2.
	+ Holy defense: 2.
	+ Distortion defense: 2.
	+ Dodge change: 2.
	+ Critical chance: 5.
	+ Rewards 46~50 experience.
	+ Rewards 32 ritz.
	+ Has a 30% chance of dropping 0~1 Snake Tongue.
	+ Has a 23% chance of dropping 1~4 Snake Fang.
	+ Has a 15% chance of dropping 0~1 Bag of Ritz II.
	+ Has Snake Bite.
	+ Has Nature Barrier.
* **[NEW]** Water Snake:
	+ Health: 42.
	+ Attack: 25.
	+ Magic: 7.
	+ Defense: 7.
	+ Fire defense: 4.
	+ Water defense: 10.
	+ Wind defense: 4.
	+ Nature defense: 4.
	+ Ice defense: 4.
	+ Electric defense: 4.
	+ Explosive defense: 4.
	+ Mystic defense: 4.
	+ Dark defense: 4.
	+ Holy defense: 4.
	+ Distortion defense: 4.
	+ Dodge change: 5.
	+ Critical chance: 15.
	+ Rewards 57~62 experience.
	+ Rewards 40 ritz.
	+ Has a 12% chance of dropping 0~1 Snake Tongue.
	+ Has a 15% chance of dropping 0~2 Snake Fang.
	+ Has a 30% chance of dropping 1~3 Mana Potion II.
	+ Has a 10% chance of dropping 0~1 Copper Ring.
	+ Has a 18% chance of dropping 0~2 Bag of Ritz I.
	+ Has a 13% chance of dropping 0~2 Bag of Ritz II.
	+ Has Snake Bite.
* **[NEW]** Empowered Nature Snake:
	+ Health: 55.
	+ Attack: 25.
	+ Magic: 12.
	+ Defense: 7.
	+ Fire defense: 4.
	+ Water defense: 4.
	+ Wind defense: 4.
	+ Nature defense: 10.
	+ Ice defense: 4.
	+ Electric defense: 4.
	+ Explosive defense: 4.
	+ Mystic defense: 4.
	+ Dark defense: 4.
	+ Holy defense: 4.
	+ Distortion defense: 4.
	+ Dodge change: 15.
	+ Critical chance: 35.
	+ Rewards 71~78 experience.
	+ Rewards 55 ritz.
	+ Has a 30% chance of dropping 0~1 Snake Tongue.
	+ Has a 23% chance of dropping 1~4 Snake Fang.
	+ Has a 25% chance of dropping 1~3 Bag of Ritz II.
	+ Has Snake Bite.
	+ Has Nature Barrier.
	+ Has Ravenous Root.
	+ Has Bloody Spike.
	+ Has Confusion Powder.

* Green Toad:
	+ **[CHANGED]** Name changed to Neutral Toad.
	+ **[NERF]** Experience reduced from 94~102 to 56~61.
	+ **[NERF]** Fire defense decreased from 3 to 2.
	+ **[NERF]** Water defense decreased from 3 to 2.
	+ **[NERF]** Wind defense decreased from 3 to 2.
	+ **[NERF]** Nature defense decreased from 3 to 2.
	+ **[NERF]** Ice defense decreased from 3 to 2.
	+ **[NERF]** Electric defense decreased from 3 to 2.
	+ **[NERF]** Explosive defense decreased from 3 to 2.
	+ **[NERF]** Mystic defense decreased from 3 to 2.
	+ **[NERF]** Holy defense decreased from 3 to 2.
	+ **[NERF]** Dark defense decreased from 3 to 2.
	+ **[NERF]** Distortion defense decreased from 3 to 2.
	+ **[BUFF]** Critical chance increased from 3% to 5%.
	+ **[REMOVED]** No longer has as a 15% chance of dropping 2 Mana Potion I
	+ **[BUFF]** Chance of dropping up to 2 Health Potion II increased from 15% to 23%.
	+ **[NEW]** Has a 15% chance of dropping 0~1 Toad Tongue.
	+ **[NEW]** Has a 10% chance of dropping 0~1 Bag of Ritz I.
	+ **[NEW]** Has a 5% chance of dropping 0~1 Bag of Ritz II.

* Nature Toad:
	+ **[NERF]** Experience reduced from 112~122 to 66~72.
	+ **[BUFF]** Wind defense increased from 6 to 9.
	+ **[BUFF]** Nature defense increased from 6 to 9.
	+ **[NEW]** Has a 25% chance of dropping 1~3 Fatigue Potion I.
	+ **[BUFF]** Chance of dropping Fatigue Potion II increased from 25% to 37%.
	+ **[BUFF]** Quantity of Fatigue Potion II decreased from 1~3 to 0~2.
	+ **[NEW]** Has a 12% chance of dropping 0~1 Toad Tongue.

* Water Toad:
	+ **[NERF]** Experience reduced from 121~132 to 71~78.
	+ **[BUFF]** Fire defense increased from 3 to 4.
	+ **[BUFF]** Water defense increased from 7 to 10.
	+ **[BUFF]** Wind defense increased from 3 to 4.
	+ **[BUFF]** Nature defense increased from 7 to 10.
	+ **[BUFF]** Ice defense increased from 3 to 4.
	+ **[BUFF]** Electric defense increased from 3 to 4.
	+ **[BUFF]** Explosive defense increased from 3 to 4.
	+ **[BUFF]** Mystic defense increased from 3 to 4.
	+ **[BUFF]** Holy defense increased from 3 to 4.
	+ **[BUFF]** Dark defense increased from 3 to 4.
	+ **[BUFF]** Distortion defense increased from 3 to 4.
	+ **[BUFF]** Chance of dropping Mana Potion II increased from 12% to 45%.
	+ **[NERF]** Quantity of Mana Potion II decreased from 1~4 to 0~2.
	+ **[NEW]** Has a 12% chance of dropping 1~4 Mana Potion I.
	+ **[NEW]** Has a 20% chance of dropping 0~1 Toad Tongue.

* Green Alligator:
	+ **[NERF]** Experience reduced from 138~150 to 90~98.
	+ **[BUFF]** Fire defense increased from 5 to 6.
	+ **[BUFF]** Water defense increased from 7 to 12.
	+ **[BUFF]** Wind defense increased from 5 to 6.
	+ **[BUFF]** Nature defense increased from 7 to 12.
	+ **[BUFF]** Ice defense increased from 5 to 6.
	+ **[BUFF]** Electric defense increased from 5 to 6.
	+ **[BUFF]** Explosive defense increased from 5 to 6.
	+ **[BUFF]** Mystic defense increased from 5 to 6.
	+ **[BUFF]** Holy defense increased from 5 to 6.
	+ **[BUFF]** Dark defense increased from 5 to 6.
	+ **[BUFF]** Distortion defense increased from 5 to 6.
	+ **[REMOVED]** No longer has a 65% chance of dropping 1 Health Potion I.
	+ **[BUFF]** Quantity of Health Potion II increased from 1~3 to 1~5.
	+ **[NEW]** Has a 12% chance of dropping 0~2 Alligator Skin.
	+ **[NEW]** Has a 10% chance of dropping 0~1 Bleed Potion.
* **[NEW]** Corrupted Worm:
	+ Health: 70.
	+ Attack: 35.
	+ Magic: 1.
	+ Defense: 8.
	+ Fire defense: 5.
	+ Water defense: 5.
	+ Wind defense: 5.
	+ Nature defense: 5.
	+ Ice defense: 5.
	+ Electric defense: 5.
	+ Explosive defense: 5.
	+ Mystic defense: 5.
	+ Dark defense: 5.
	+ Holy defense: 5.
	+ Distortion defense: 5.
	+ Dodge change: 0.
	+ Critical chance: 0.
	+ Rewards 84~91 experience.
	+ Rewards 80 ritz.
	+ Has a 15% chance of dropping 1~2 Bag of Ritz I.
	+ Has a 20% chance of dropping 0~4 Snake Fang.
	+ Has Snake Bite.
* **[NEW]** Neutral Rat:
	+ Health: 75.
	+ Attack: 40.
	+ Magic: 1.
	+ Defense: 12.
	+ Fire defense: 9.
	+ Water defense: 9.
	+ Wind defense: 9.
	+ Nature defense: 9.
	+ Ice defense: 9.
	+ Electric defense: 9.
	+ Explosive defense: 9.
	+ Mystic defense: 9.
	+ Dark defense: 9.
	+ Holy defense: 9.
	+ Distortion defense: 9.
	+ Dodge change: 10.
	+ Critical chance: 70.
	+ Rewards 88~96 experience.
	+ Rewards 85 ritz.
	+ Has a 15% chance of dropping 1~3 Health Potion IV.
	+ Has a 20% chance of dropping 0~1 Bleed Potion.
	+ Has a 25% chance of dropping 0~1 Bag of Ritz I.
	+ Has a 15% chance of dropping 1~2 Bag of Ritz II.
	+ Has a 10% chance of dropping 0~2 Monster Eyeball.
	+ Has a 12% chance of dropping 0~4 Monster Tooth.
	+ Has a 8% chance of dropping 1~3 Monster Claw.
	+ Has A thousand scratch.
	+ Has Rat Bite.
* **[NEW]** Neutral Spider:
	+ Health: 90.
	+ Attack: 45.
	+ Magic: 25.
	+ Defense: 15.
	+ Fire defense: 12.
	+ Water defense: 12.
	+ Wind defense: 12.
	+ Nature defense: 12.
	+ Ice defense: 12.
	+ Electric defense: 12.
	+ Explosive defense: 12.
	+ Mystic defense: 12.
	+ Dark defense: 12.
	+ Holy defense: 12.
	+ Distortion defense: 12.
	+ Dodge change: 0.
	+ Critical chance: 0.
	+ Rewards 99~108 experience.
	+ Rewards 95 ritz.
	+ Has a 12% chance of dropping 1 Confusion Potion.
	+ Has a 10% chance of dropping 1 Health Potion IV.
	+ Has a 15% chance of dropping 0~3 Mana Potion IV..
	+ Has a 8% chance of dropping 0~4 Monster Eyeball.
	+ Has a 13% chance of dropping 0~1 Bag of Ritz II.
	+ Has Confusion Powder.
* **[NEW]** Neutral Bat:
	+ Health: 110.
	+ Attack: 55.
	+ Magic: 32.
	+ Defense: 17.
	+ Fire defense: 14.
	+ Water defense: 14.
	+ Wind defense: 14.
	+ Nature defense: 20.
	+ Ice defense: 14.
	+ Electric defense: 14.
	+ Explosive defense: 14.
	+ Mystic defense: 14.
	+ Dark defense: 14.
	+ Holy defense: 14.
	+ Distortion defense: 14.
	+ Dodge change: 0.
	+ Critical chance: 0.
	+ Rewards 112~122 experience.
	+ Rewards 110 ritz.
	+ Has a 20% chance of dropping 0~2 Fatigue Potion IV.
	+ Has a 10% chance of dropping 0~2 Confusion Potion.
	+ Has a 12% chance of dropping 0~1 Bag of Ritz III.
	+ Has a 15% chance of dropping 0~4 Monster Claw.
	+ Has a 22% chance of dropping 0~1 Bat Wing.
	+ Has a 13% chance of dropping 0~1 Monster Eyeball.
	+ Has Bite.
	+ Has Tornado.
	+ Has Confusion Powder.
	+ Has Nature Barrier.
* **[NEW]** Fire Scorpion:
	+ Health: 145.
	+ Attack: 67.
	+ Magic: 45.
	+ Defense: 22.
	+ Fire defense: 25.
	+ Water defense: 16.
	+ Wind defense: 19.
	+ Nature defense: 19.
	+ Ice defense: 19.
	+ Electric defense: 19.
	+ Explosive defense: 19.
	+ Mystic defense: 19.
	+ Dark defense: 19.
	+ Holy defense: 19.
	+ Distortion defense: 19.
	+ Dodge change: 12.
	+ Critical chance: 0.
	+ Rewards 127~138 experience.
	+ Rewards 125 ritz.
	+ Has a 20% chance of dropping 0~3 Fatigue Potion IV.
	+ Has a 18% chance of dropping 0~2 Burn Potion.
	+ Has a 15% chance of dropping 0~2 Bag of Ritz III.
	+ Has a 12% chance of dropping 0~2 Monster Eyeball.
	+ Has Flame Scratch.
	+ Has Explosive Bubble.

### [Spells]:

* **[CHANGED]** Debuffs that increase the attack's damage (Darkness and Enlightenment) will no longer increase the attack's damage if the debuff has been applied on the same turn.
* **[NEW]** Explosive Bubble. Deals Explosive damage.
* **[NEW]** Fireball. Deals Fire damage.
* **[NEW]** Heal. Heals the target.
* **[NEW]** Purification. Removes a debuff from a target.
* **[NEW]** Nature Barrier. Buffs a target with the Physical barrier buff for 2 hits.
* **[NEW]** Flurry Attack. Deals neutral damage.
* **[NEW]** A thousand scratch. Deals neutral damage.
* **[NEW]** Water Blessing. Heals the target. Has a 50% of applying regeneration for 2 turns.
* **[NEW]** Water Barrier. Buffs a target with the Magical barrier buff for 2 hits.

### [Quests]:

* **[NEW]** First Battle:
	+ Objective: Kill 1 training slime.
	+ Rewards 1 Re-Stat scroll.
	+ Rewards 100 ritz.
	+ Rewards 250 experience.
* **[NEW]** Sharp as a needle:
	+ Objective:
		- Kill 12 neutral snake.
		- Collect 8 Snake Fang.
	+ Rewards 1 Flurry Attack Scroll.
	+ Rewards 263 ritz.
	+ Rewards 300 experience.
* **[NEW]** Slimeballs:
	+ Objective:
		- Collect 15 Green slimeball.
		- Collect 15 Blue slimeball.
	+ Rewards:
		- 3 Health Potion V.
		- 3 Mana Potion V.
		- 3 Fatigue Potion V.
	+ Rewards 125 ritz.
	+ Rewards 255 experience.
* **[NEW]** Smooth Texture:
	+ Objective:
		- Kill 10 Neutral Alligator.
		- Collect 20 Alligator skin.
	+ Rewards:
		- 3 Fatigue Amplification Potion I.
	+ Rewards 360 ritz.
	+ Rewards 525 experience.
* **[NEW]** Finding the past roots:
	+ Objective:
		- Kill 10 Neutral Rat.
		- Kill 5 Neutral Spider.
		- Kill 5 Neutral Bat.
		- Kill 8 Fire Scorpion.
		- Kill 3 Corrupted Worm.
		- Collect 1 Old Hero's Tunic I (Quest).
		- Explore Krigonia Route A Cave.
	+ Rewards:
		- 3 Health Amplification Potion II.
		- 2 Experience Battle Potion II.
		- 1. Old Hero's Tunic I.
	+ Rewards 850 ritz.
	+ Rewards 625 experience.

### [Quality of Life]:

* **[CHANGED]** Selling items will always give the player a minimum of 1 Ritz .
* **[CHANGED]** Items with the same name received from a chest, item interaction, quest or battle will stack, making it easier to read without cluttering the screen.
* **[NEW]** NPCs that can offer quests will show a yellow exclamation mark. Once the quest is accepted, the icon will change to a grey question mark and finally to a green question mark if the player is eligible to finish the quest.
* **[NEW]** When trying to consume/learn/equip an item and the player doesn't meet the requirements of the item (full health/level/already knows a spell/etc), a popup will appear, notifying the player.
* **[NEW]** When buying items, if the player's level is lower than the required level for an item, said item will appear with a red tone to indicate the player that they cannot use that item.
* **[CHANGED]** The loading time of creating a save-file or loading one has been decreased drastically.
* **[NEW]** The player is no longer able to get items if their inventory is full (items from a battle will be dropped on the ground and will be despawned once the player has left the area).
* **[NEW]** Shopkeepers will now talk to the player. Interacting with one will also let the player choose between buying and selling items.
* **[NEW]** The player can now inspect items during a battle.
* **[NEW]** Save-slots will now show the last time the player played on that save-file.
* **[NEW]** The information displayed on the info menu (player can access this menu by pressing the info button when choosing which save-file to load) has been updated.
* **[NEW]** The player is now able to see which kind of experience potion is in effect and for how long it is usable.
* **[NEW]** The player can now inspect equipped items by pressing the button showing their current equipped item.
* **[CHANGED]** All items descriptions (and advanced ones which the player can see by inspecting the item) have been remade.

### [Miscellaneous]:

* **[NEW]** Achievements have been set and will be implemented on a future patch.
* **[NEW]** Player's inventory size increased from 36 to 40 slots.
* **[NEW]** The dialog sound effect has been updated.
* **[CHANGED]** Dialog speed increased from 0.02 seconds to 0.05 seconds per character.
* **[NEW]** Introduced 5 new victory songs that play when the player wins a battle.
* **[NEW]** Introduced 5 new defeat songs that play when the player looses a battle.
* **[CHANGED]** Data stored by the game has been altered to be more efficient, this will lead to future updates where the player does not have to start over from the beginning.
* **[NEW]** A sword will appear instead of the cursor.
* **[NEW]** Some trees have been set to drop Red Apple/Green Pear if the player interacts with them. Same with bushes, they drop Raspberries.

### [Bug-Fixes]:

* **[FIXED]** During a battle, opening the magic menu then selecting a magic spell and then press the go back button will cause the player to lose their resources as if they used the spell.
* **[FIXED]** The player can use not usable items.
* **[FIXED]** When finishing a quest, the inventory will no longer glitch out and give 999 of a random item to the player.
* **[FIXED]** Engaging in a battle when Blink of an Eye V is active will no longer grant the player permanent movement speed.
* **[FIXED]** If the player uses any Fatigue or Mana Potion when their mana/fatigue resource is at 0, the potion does not recover anything.