Heritage of Distrust

Heritage of Distrust is one of the secondary quests in Solasta: Crown of the Magister. It is a quest connected to the Aristocrat background.

## How to obtain the quest

If you have a character with the Aristocrat background in your party, this quest becomes available after you complete the Gem Quest: The Monastery and speak to the Council during the following Path to Glory quest.

## Objectives and quest log entries

**Speak to the Mayor**

* Mayor Bright-Spark asked you to take care of Joan Tannerson's family. The deceased lawyer – and your former teacher – named you in her will. Talk to her three children before you decide what to do.

**Talk to Lyria**

* You have spoken to Lyria. She is clearly unhappy with the situation.

**Talk to Adria**

* You have spoken with Adria. She is not angry, and would share the inheritance with her siblings if it was given to her.

**Talk to Drew**

* You have spoken to Drew. He's obviously disappointed and upset with you.

**Go to the Notary**

* You have reached the mansion, overcoming a band of assassins on the way. Proceed with caution!

**Heritage of Anger**

* You learned that Adria, who seemed to be the nicest of Tannerson's children, was actually a dangerous criminal, willing to kill in order to get her hands on the inheritance. She may also have ties to the secret cult of Arivad.

## Walkthrough

* All three children are in Caer Cyflen. Lyria is near the Circle of Danatar vendor (purple), Adria is in the Gravekeeper's Cask/near the Arcaneum vendor (red), and Drew is near the Tower of Knowledge vendor (light green).
* After all three have been spoken to, the Tannerson Estate becomes available as a location just outside Caer Cyflen. However, this travel will be interrupted by a dangerous ambush that may end up surprising the party.

**Fight (1 Archmage, 3 Scouts, 2 Veterans) - 1000 XP**

* The enemies start with the the Archmage and the Veterans bunched up in the southwest corner while the Scouts spawn one a piece at the northwest, northeast, and southeast corners.
* The Archmage is by far the most dangerous opponent thanks to his Cone of Cold spell, so try to deal with it as quickly as possible (though keep in mind he also has the Shield spell). The Veterans can also prove a danger thanks to their 3 attacks per turn; while the Scouts will try to plink away from a distance to distract.
* It may be best to rest at the bonfire before proceeding, as the next encounter is quite dangerous.
* Now you have to choose which of the three nobles will get the inheritance.
* Choosing Adria will award you 625 XP immediately.
* However, be aware that choosing any child (or yourself) other than Adria as the inheritor will trigger a battle, as she kills her siblings and the notary observing the process.

**Fight (1 Adria, 2 Sorr-Akkath Assassins) - 625 XP**

* Adria has 15 AC and 42 hit points.
* The Assassins will be the primary danger, while Adria backs away and tries to use her spells to frighten or attack the party, or buff an Assassin with Haste.
* No matter how the situation is resolved, the mansion is now accessible. Inside, the northern bookcase is movable after a perception check, which will reveal a hidden room with a locked and trapped chest that contains Adria's Journal and a lot of gold stacked in single digit piles, for some reason. If you have chosen to give her the inheritance, Adria is in the mansion : taking Adria's Journal will trigger the fight anyway.