Update V35

## Related links

* Patch Notes

**Release Notes - V.35 Update**

## **General Changes**

* Legacy Map has been disabled and replaced with Monolith.
* Hero Kills no longer drop CP on the ground - CP is awarded to kills/assists directly.
* Buffs are no longer dropped - they now fly towards the last hitter of the buff minion
* Movement penalty added for: Backpedaling, jumping, strafing, or shooting.
* Tower range has been decreased from 2000 units to 1600 units.
* Card points are now earned in increments of 1 instead of 3.
* Rebalanced economy:
	+ XP/CP growth, CP drip, shared CP split, killstreaks/deathstreaks, XP/CP bounties for minion and Hero kills.
* All structures in the game have had their Health, Armor, and Damage rebalanced.
* Minions
	+ Non-siege lane minions can now be pulled off of towers by attacking them.
	+ Siege lane minions will focus towers and ignore Heroes.
* Lane minions are now added to the wave over the course of the match.
* Tier 1 towers now have bonus armor for the first 7 minutes of the match.
* Basic Armor is 33% effective against Tower damage.
* Backdoor Protection
	+ Visually represented by a Shield around the tower when backdoor protection is active.
* New Jungle Buff minion: Provides a shield which explodes when it times out or when it runs out, dealing damage in an AOE. Attacking a Green Buff shielded target reflects a small amount of damage per hit.
* New River Buff minions: Frequently available randomized buffs designed to assist with roaming or laning.
* New Gold Buff minion: Gold Buff provides extra CP for last hits during its duration.
* Raptors
	+ Added to the Jungle.
	+ Reinforce over time, capped at 3.
* The Prime Helix has been rebalanced.
* Jump Pads
	+ Allows you to quickly traverse from your base, but deactivate when your first Tier 2 tower falls.
* White jungle camps now reinforce instead of increasing level, capped at 5.
* Spawn platform Health Regeneration rate has been rebalanced.
* Harvesters have been removed.
* Amber Links have been added to the game.
	+ Killing jungle minions fills the Amber Link with CP, which is automatically distributed to the team at set intervals. (Currently 2 minutes.) Enemies can steal CP from your Amber Link by attacking it.
* Fog walls that obstruct line of sight, but do not provide invisibility have been added to the Jungle.

## **All Heroes**

* All damage now scales with a new card stat, Power.
* Damage, Armor, and Health of all Heroes have all been adjusted.
* Mana costs of all abilities have been adjusted.
* Movement speed for all Heroes has been increased.
* Many animations, projectiles, and other effects have been adjusted to fit with new speeds.
* Most attack and ability ranges have been reduced in length to account for new speeds.
* All slows values have been adjusted to account for new speeds.
* Basic attack range for all ranged heroes has been decreased from 1500 units to 1200 units.

###  **TwinBlast**

* Now has the “Growth” affinity, in addition to “Fury”
* “Rapid Fire” (Previously Nitro) RMB/R1
	+ Redesigned: Activatable ability that causes Twinblast to shoot three times in rapid succession, dealing 30/35/40/45% damage to Heroes and 45% damage to Non-Heroes.
	+ Key Remapped
	+ Rapid Fire deals Basic Attack Damage, can crit and applies all normal on hit effects.
	+ Cooldown is 7 seconds.
* Grenade! Q/Circle
	+ Redesigned: Now has 3 charges. Grenades now only deal damage and have no slow component.
	+ Key Remapped
	+ Explosion time reduced from 1 second to .4 seconds
	+ Damage type adjusted from "Physical" to "Ability."
	+ Ammo recharge time is now 14/12/10/8 seconds.
* Rocket Dash E/Square
	+ Key Remapped
	+ Cooldown adjusted from 15/14/13/12 to 18/16/14/12
* “Ventilate” (Previously Barrage)
	+ Redesigned: Twinblast now shoots 30 shots over 3 seconds.
	+ Key Remapped
	+ Range is 2600 units.
	+ Damage type adjusted from "Physical" to "Ability".
	+ No longer pierces or deals AoE damage.
	+ No longer slows Twinblast while active.
	+ Cooldown is 90/70/50 seconds.

###  **Countess**

* Shadow Slip
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 15 to 10 seconds.
	+ Range reduced from 1100 to 850.
* Dark Tide
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 17/16/15/14 to 8 seconds at all levels.
* Blade Siphon
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 12/11/10/9 to 8 seconds at all levels.
* Feast
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 100/90/80 to 100/70/40 seconds.

###  **Kallari**

* Shadow Walk
	+ Basic Attacks from stealth now deal 250% normal damage.
	+ Basic Attacks from stealth can no longer crit.
	+ Basic Attacks from stealth no longer deal bonus ability damage.
	+ Basic Attacks, Crippling Dagger, Backflip and all other abilities other than Death Sentence will no longer prevent Shadow Walk from activating during the fade time.
	+ Reduced cooldown from 20/19/18/17 to 15 seconds at all levels.
* Crippling Dagger
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 15 to 6 seconds at all levels.
	+ Range of projectile has been increased from 2000 to 3000.
	+ Projectile speed has been increased.
	+ Slow duration decreased from 3 to 1 second.
	+ Slow magnitude has been increased significantly.
* Backflip
	+ Cooldown reduced from 18/17/16/15 to 18/15/12/9 seconds.
* Death Sentence
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 125/115/105 to 110 seconds at all levels.
	+ Now deals base damage + scaling rather than a multiplier of LMB/R2.

###  **Feng Mao**

* Reaping Dash
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 19 to 10 seconds at all levels.
	+ Animation speed has been increased.
	+ Projectile speed has been increased.
* Hamstring
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
* Conversion Shield
	+ Cooldown reduced from 20 to 12 seconds at all levels.
	+ Shield Values adjusted to 125/225/325/425.
* Earth Shatter
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Targeting range Increased from 667 to 800
	+ Cooldown reduced from 100/90/80 to 90/70/50 seconds.
	+ There is no longer a shield component to this ability.

###  **Greystone**

* Make Way
	+ Damage type adjusted from "Physical" to "Ability.”
	+ Cooldown reduced from 25/24/23/22 to 12 seconds at all levels.
* Stoic
	+ Adjusted values to be in line with game rebalance.
* Assault the Gates
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 17/16/15/14 to 18/15/12/9 seconds.
* Reforged
	+ Damage type adjusted from "Physical" to "Ability."
	+ Redesigned: Enemies damaged by Reforged are no longer knocked up and stunned.
	+ When Greystone dies, all enemies around him are slowed. This slow is more powerful closer to the center.
	+ Reforged no longer puts Make Way and Assault the Gates on an additional 5-second cooldown.
	+ Cooldown reduced from 240/180/120 to 180/130/80 seconds.

###  **Grux**

* Smash and Grab
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased significantly.
	+ Reduced range from 1250 to 700.
	+ Width has been increased into a wedge shape instead of a cone shape.
	+ Cooldown has been reduced from 19 to 14 seconds at all levels.
	+ VFX has been adjusted.
* Charge
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Cooldown has been reduced from 16 to 12 seconds at all levels.
* Double Pain
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown has been reduced from 10 to 5 seconds at all levels.
* Warlord’s Challenge
	+ Animation speed has been increased.
	+ Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.

###  **Kwang**

* Judgment of the Heavens
	+ Damage type adjusted from "Physical" to "Ability."
	+ Projectile speed has been increased.
	+ Cooldown has been reduced from 19 to 21/18/15/12 seconds.
* Gift of the Heavens
	+ Adjusted values to be in line with game rebalance.
* Light of the Heavens
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown has been adjusted from 14 to 18/16/14/12 seconds.
* Fury of the Heavens
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown has been reduced from 100/90/80 to 85/70/55 seconds.

###  **Khaimera**

* Unleash
	+ Cooldown has been reduced from 15 to 10 seconds at all levels.
	+ Damage reduction now affects total LMB/R2, not just Card scaling.
* Spirit Regeneration
	+ Reduced max stacks to 25.
	+ Health Regen adjusted to 1.0/1.75/2.5/3.25 per stack.
	+ Stack duration reduced from 5 to 2.2 seconds.
	+ Ambush and Cull also apply a stack when they land.
	+ Attacking structures no longer applies stacks.
* Ambush
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown has been reduced from 17/16/15/14 to 5 seconds at all levels.
	+ No longer applies a mini-stun.
	+ Targets will now be massively slowed when hit by Ambush.
* Cull
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ During Cull, affected enemy target is stunned.
	+ Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.

###  **Gadget**

* Sticky Mine
	+ Cooldown reduced from 15 to 8 seconds at all levels.
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Animation speed has been increased.
	+ Projectile speed has been increased.
	+ Explosion time reduced from 4 to 2 seconds.
* Speed Gate
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown adjusted from 20 to 22/19/16/13 seconds.
	+ Speed bonus has been rebalanced.
* Seek and Destroy
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown adjusted from 18/17/16/15 to 10 seconds at all levels.
* Tesla Dome
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Tick rate adjusted from 1.1 to .73 per second. Still deals 5 ticks of damage.
	+ Activation time reduced from 1 to .66 seconds.
	+ Total time of ultimate reduced from 6.5 to 4.3 seconds.
	+ Cooldown adjusted from 100/90/80 to 110/90/70 seconds.

###  **Gideon**

* Cosmic Rift
	+ Animation speed has been increased.
	+ Projectile speed has been increased.
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown adjusted from 13 to 8 seconds at all levels
* Torn Space
	+ Animation speed has been increased.
	+ Cooldown adjusted from 15 to 12 seconds. at all levels.
* Burden
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ Cooldown adjusted from 20 to 10 seconds at all levels.
* Black Hole
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Animation speed has been increased.
	+ Ability deals damage over 3.5 seconds, down from 5 seconds.
	+ Overall damage has not been reduced.
	+ Relative damage of the ability has not been modified.
	+ Cooldown adjusted from 100/90/80 to 110/90/70 seconds.

###  **Howitzer**

* R2000 Missile
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ Cooldown adjusted from 12/11.5/11/10.5 to 8 seconds at all levels.
* Land Mine
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ Cooldown adjusted from 17/16/15/14 to 22/19/16/13 seconds.
* Slow Grenade
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ Cooldown reduced from 20 to 12 seconds at all levels.
* Make it Rain
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Animation speed has been increased.
	+ Projectile speed has been increased.
	+ Can no longer be cancelled by Howitzer.
	+ Cooldown reduced from 115/105/95 to 90/70/50 seconds.

###  **Iggy & Scorch**

* Flame Turret
	+ Damage type adjusted from “Energy” to “Ability.”
* Oil Spill
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown reduced from 17/16/15/14 to 8 seconds.
* Oil Slick
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown increased from 24/23/22/21 to 18/16/14/12 seconds.
* Flame Belch
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown reduced from 100/90/80 to 90/75/60 seconds.

###  **Lt. Belica**

* Seismic Assault
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Range has been reduced from 2000 to 1600
	+ Animation speed has been increased.
	+ Projectile speed has been increased.
	+ Cooldown reduced from 18/17/16/15 to 15 seconds at all levels.
	+ Stun Duration reduced from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
* Void Drone
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Mana Drain increased from 2 to 10/18/26/34
	+ Cooldown reduced from 60/59/58/57 to 40 seconds at all levels.
* Void Bomb
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Range has been reduced from 1500 to 900.
	+ Radius has been reduced from 750 to 625.
	+ Explosion delay has been reduced from 2.25 to 1 second
	+ Cooldown has been reduced from 15/14/13/12 to 6 seconds at all levels.
* Neural Disruptor
	+ Damage type adjusted from “Energy” to “Ability.”
	+ No longer deals base damage.
	+ Mana to Damage multiplier adjusted to 0.8/1.0/1.2
	+ Cooldown reduced from 100/90/80 to 100/75/50 seconds.

###  **Narbash**

* March!
	+ Cooldown adjusted from 21/19/17/15 to 24/20/16/12 seconds.
* Song of My People
	+ New Regen Values set at 10/20/30/40.
* Thunk
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown adjusted from 18/17/16/15 to 12 seconds at all levels.
* Crash Bang Boom!
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 100/90/80 to 100/85/70 seconds.

###  **Rampage**

* Boulder Throw
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Projectile speed has been increased.
	+ Cooldown reduced from 18/17/16/15 to 14 seconds at all levels.
* King of the Jungle
	+ Health Regen reduced to 0.5/1/1.5/2 from 2.25/4.5/6.75/9 per second.
	+ In the Jungle Health Regen adjusted to 3/6/9/12 from 4.2 per second.
* Pounce
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Cooldown reduced from 20 to 10 seconds at all levels.
* Enraged
	+ Can now move while transforming.
	+ Cooldown reduced from 100/85/70 to 80/60/40 seconds.

###  **Riktor**

* Riplash
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown reduced from 21/20/19/18 to 14 seconds at all levels.
* Electrocute
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown reduced from 17/16/15/14 to 12 seconds at all levels.
* Shock Therapy
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown reduced from 24/23/22/21 to 21/18/15/12 seconds.
* Skewer
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown adjusted from 100/90/80 to 105/90/75 seconds.

###  **Sevarog**

* Siphon
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Cooldown reduced from 10/8.8/7.6/6.4 to 5 seconds at all levels.
* Soul Stack
	+ Soul Stacks are now generated whenever Sevarog kills a Hero or a minion with any of his abilities.
	+ Soul Stack growth points adjusted to 20/50/90/140 from 20/40/60/80.
	+ Soul Stacks now grant both damage and health.
	+ Soul Stack growth points give a bonus to damage and health
	+ Hero Kills grant 3 stacks, non hero kills grant 1 stack
* Subjugate
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Enemy minions and Heroes killed by Subjugate now generate Soul Stacks.
	+ Cooldown reduced from 17/16/15/14 to 17/15/13/11 seconds.
* Phantom Rush
	+ Adjusted ramp up to be more fluid.
	+ Reduced cooldown from 27/25.5/24/22.5 to 16/14/12/10 seconds.
* Colossal Blow
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ No longer instantly kills minions, deals full damage.
	+ Enemy minions and Heroes killed by Colossal Blow now generates Soul Stacks.
	+ Cooldown reduced from 70/60/50 to 30 seconds at all levels.

###  **Steel**

* “Bull Rush” (Previously Charge)
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Range reduced from 2000 to 1600.
	+ Cooldown reduced from 15 to 12 at all levels.
* Force Shield
	+ Projectile speed has been increased.
	+ Cooldown reduced from 23.8/22.8/21.8/20.8 to 24/20/16/12 seconds.
* “Bulwark” (Previously Shield Block)
	+ Redesigned: Now blocks 60/70/80/90% of all non-AoE damage that passes through the shield.
	+ Now lasts 3 seconds at all levels.
	+ While deployed, Steel cannot turn, but can move normally otherwise. Attacking or reactivating will allow normal movement again.
	+ Cooldown reduced from 18/17/16/15 to 12 seconds at all levels.
* Shield Slam
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Cooldown reduced from 100/90/80 to 110/90/70 seconds.

###  **Dekker**

* Stasis Bomb
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ Cooldown reduced from 19/18.5/18/17.5 to 20/18/16/14 seconds.
	+ Stun duration decreased from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
* Slow Bubble
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
	+ Projectile speed has been increased.
* Rocket Boots
	+ Cooldown adjusted from 15/14/13/12 to 24/20/16/12 seconds.
* Containment Fence
	+ Range reduced from 1200 to 1000
	+ Duration reduced from 5/6/7 seconds to 3/4/5 seconds.

###  **Muriel**

* Serenity
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ No longer pierces through minions.
	+ Cooldown reduced from 15 to 9 seconds at all levels.
* Consecrated Ground
	+ Damage type adjusted from “Energy” to “Ability.”
	+ No longer does bonus damage to slowed targets.
	+ Cooldown reduced from 16/15/14/13 to 12 seconds at all levels.
	+ Shield values have been adjusted for new balance.
	+ Explosion time reduced from 1.5 to 1.05 seconds.
* Alacrity
	+ Cooldown reduced from 15 to 10 seconds at all levels.
	+ Shield values have been adjusted for new balance.
* Reversal of Fortune
	+ Shield values have been adjusted for new balance.

###  **The Fey**

* Bramble Patch
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Casting Bramble Patch now prevents movement.
	+ Cooldown reduced from 18 to 18/16/14/12 seconds.
* Harvest Nettles
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ No longer refunds Mana on hitting a Hero.
	+ Cooldown reduced from 12 to 6 seconds at all levels.
* Untamed Growth
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ Ability duration decreased from 3 to 2 seconds.
	+ Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
* Fly Trap
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ Casting Fly Trap now prevents movement.
	+ Cooldown reduced from 100/90/80 to 120/100/80 seconds.

### File:Hero Portrait Grim.exe.png **Grim.exe**

* Displacement Blast
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Projectile speed has been increased.
	+ Cooldown adjusted from 18/17.5/17/16.5 to 21/17/13/9 seconds.
* Suppression Mode
	+ Slow adjusted to new balance values.
* Deflector Shield
	+ Now refunds 25/40/55/70% of missing mana from flat 90/103/116/130
	+ Cooldown adjusted from 20/19.5/19/18.5 to 22/18/14/10 seconds.
* G.T.F.O.
	+ Damage type adjusted from “Energy” to “Ability.”
	+ No longer able to move while targeting.
	+ Cooldown adjusted from 100/90/80 to 110/90/70 seconds.

###  **Murdock**

* Buck Shot
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Cooldown reduced from 14.4/13.4/12.4/11.4 to 8 seconds at all levels.
	+ Now shreds Basic Armor 5/7.5/10/12.5.
* Static Trap
	+ Damage type adjusted from “Energy” to “Ability.”
	+ Traps now root targets in place for 2 seconds.
	+ Now requires 3.25 seconds to arm.
	+ Now lasts for 90 seconds before expiring.
	+ Concurrent trap limit reduced from 4 to 1/1/2/3.
	+ Size of trap has been increased from 160 to 230.
	+ Traps can no longer be stacked on top of one another, traps underneath new traps will be destroyed.
* Move Along
	+ Damage type adjusted from “Energy” to “Ability.”
	+ No longer damages Minions.
	+ Cooldown adjusted from 20/19/18/17 to 21/18/15/12 seconds.
* Long Arm of the Law
	+ Damage type adjusted from “Energy” to “Ability.”.
	+ Animation speed has been increased.
	+ Cooldown adjusted from 100/90/80 to 90/80/70 seconds.

###  **Sparrow**

* Hail of Arrows
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Cooldown adjusted from 12/11/10/9 to 12 seconds at all levels
* Relentless
	+ Damage type adjusted from “Ability” to “Physical”
	+ Stack Limit reduced from 10 to 5.
	+ Each stack now adds a percentage of Sparrow’s basic attack damage 2%/3.5%/5%/6.5%
* Piercing Shot
	+ Damage type adjusted from "Physical" to "Ability."
	+ Projectile speed has been increased.
	+ Cooldown has been reduced from 10 to 8 seconds at all levels.
* Inner Fire
	+ Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.

###  **Crunch**

* Left Crunch
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 15/13.5/12/10.5 to 6 seconds at all levels.
* Right Crunch
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
* Forward Crunch
	+ Dash speed increased from .7 to .5 seconds.
	+ Increased Range from 1000 to 1250 and 1250 to 1500 for Empowered.
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 20/18.5/17/15.5 to 12 seconds at all levels.
* ReCrunch
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown reduced from 40/30/20 to 20/15/10 seconds.

## **Cards**

* Energy Damage, Energy Armor, and Energy Penetration stats have been removed.
* Physical Damage, Physical Armor, and Physical Penetration stats have been removed.
* Cooldown Reduction has been removed as a purchaseable stat.

###  **Order**

* + Stasis Gem
		- Reduced Active Cooldown to 45 seconds from 180 seconds.
	+ Offensive Maneuvers
		- No longer provides Armor against Basic Attacks.
		- New Passive: Heals 10 damage when hit by an Enemy basic attack.
	+ Honor the Pure
		- Reduced Cooldown to 45 seconds from 120 seconds.
		- Reduced Shield Duration to 3 seconds from 5
		- Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
		- Increased Card cost to 6 from 4.
	+ Everglass
		- Changed from an Active to a Passive.
		- Reduced Move Speed buff duration to 1 second from 6.
		- Reduced Move Speed bonus to 40 from 280.
		- No longer provides 5% Cooldown Reduction.
		- Now Provides 0.6 Mana Regen.
	+ Satori Cloak
		- Redesigned: Now shreds a flat 15% of enemy’s Basic Armor down from 50% of your Basic and Ability Armor (consecutive hits do not stack).
		- Reduced Shred debuff duration to 1.5 seconds from 4
		- Changed Card stat to Attack Speed from Ability Armor.
	+ Radiant Mantle
		- Reduced base damage to 10 from 15.
		- Increased cost to 6 from 5.
	+ Tempus Pearl
		- Reduced Cooldown to 60 seconds from 120.
		- Reduced Move Speed to 100 from 200.
	+ Purity Censer
		- Reduced Cooldown to 90 seconds from 120.
		- Increased Card cost to 8 from 7.
	+ Stone of Salvation
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
	+ Jewel of the Apostle
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
	+ Lantern of Spring
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
		- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
		- Now Provides a Maxed Bonus of 0.3 Mana Regen.
	+ Genesis Torch
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
		- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
		- Now Provides a Maxed Bonus of 0.3 Mana Regen.
	+ Quartzblade
		- No longer provides a Maxed Bonus of Max Health.
		- Now Provides a Maxed Bonus of Power.
	+ Celestine Diamond
		- No longer provides Health Regen.
		- Now Provides Mana Regen.
	+ Silverspear
		- No longer provides a Maxed Bonus of Mana.
		- Now Provides a Maxed Bonus of Power.

###  **Fury**

* + Reverberate
		- Reduced Cooldown to 60 seconds from 120
		- Reduced buff duration to 4 seconds from 5
	+ Incessant Onslaught
		- Increased Card cost to 5 from 3
	+ Heartshot
		- Reduced buff duration to 4 seconds from 6
	+ Armavore
		- Now restores mana on basic attack rather than on unit kill.
		- Reduced Mana gained to 2 from 7
	+ Rocket Spike
		- Now applies debuff on next ability hit rather than on next basic attack hit.
	+ Killdozer Horn
		- Changed Card stat to Mana from Attack Rating.
	+ Hinder-Beast
		- Changed Passive to require “River Buff” instead of “Red Buff.”
	+ Stinger Boost
		- Changed Passive to require “Jungle Buff” instead of “Blue Buff.”
	+ Blinkshot
		- Reduced cooldown to 240 seconds from 300.
		- Assists no longer reset the cooldown. The cooldown now only resets on Player Kill.
		- Increased window to earn a kill to 8 seconds from 5
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen
	+ Combustion
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
	+ Hemorrhage
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
	+ Berzerker Drive
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
		- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
		- Now Provides a Maxed Bonus of 5.5 Attack Speed.
	+ Burnblood Powder
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
		- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
		- Now Provides a Maxed Bonus of 0.3 Mana Regen.
	+ Rageheart Engine
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
		- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
		- Now Provides a Maxed Bonus of 0.3 Mana Regen.
	+ Hatespitter
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
		- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
		- Now Provides a Maxed Bonus of 0.3 Mana Regen.
	+ Victory Torch
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
	+ Flashfire Piston
		- No longer provides a Maxed Bonus of Attack Speed.
		- Now provides a Maxed Bonus of Power.
		- No longer provides Attack Speed and Power.
		- Now provides Attack Speed.
	+ Madstone Gem
		- No longer provides Attack Speed and Power.
		- Now provides Power.
	+ Impact Hammer
		- No longer provides a Maxed Bonus of Power.
		- Now provides a Maxed Bonus of Crit Chance.

###

* + Barrier of Will
		- Reduced Cooldown to 45 seconds from 120 seconds.
		- Reduced Shield Duration to 3 seconds from 5
		- Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
		- Increased Card cost to 8 from 6
	+ Mind Flow
		- Reduced Cooldown Reduction value to 10% from 15%
	+ Nanodrive
		- Reduced Cooldown to 45 seconds from 180
		- Reduced Move Speed granted for each nearby Hero to 20 from 80
	+ Plasma Channel
		- Reduced Cooldown to 45 seconds from 90
	+ Megavolt Pylon
		- Reduced Cooldown to 60 seconds from 180
		- Reduced Mana gained for each nearby Unit to 5 from 10
	+ Bubble Tap
		- Reduced Cooldown to 45 seconds from 120
		- Reduced Shield value to 35% of Max Mana from 75% of Current Mana.
	+ Crucial Snare
		- Reduced Cooldown to 60 seconds from 120
		- Reduced Slow duration to 2 seconds from 4
		- Reduced Slow value to flat 250 Move Speed from 34%
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
	+ Chrono-Tonic
		- Increased Cooldown Reduction value to 10% from 7.5%
	+ Tele-Blink
		- Increased Card cost to 6 points from 5
		- Reworked Mana cost to a flat 75 Mana from 35% of Base Mana.
	+ Quantum Casing
		- No longer provides 2.5% Cooldown Reduction.
		- Now provides 0.3 Mana Regen.
		- No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
		- Now provides a Maxed Bonus of 0.6 Mana Regen and 7 Basic Armor.
	+ Etherweave Mesh
		- No longer provides 2.5% Cooldown Reduction.
		- Now provides 0.3 Mana Regen.
		- No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
		- Now provides a Maxed Bonus of 0.9 Mana Regen.
	+ Rally the Troops
		- No longer provides 2.5% Cooldown Reduction.
		- Now provides 0.3 Mana Regen.
	+ Cast Converter
		- No longer provides 2.5% Cooldown Reduction.
		- Now provides 0.3 Mana Regen.
	+ Muta-Gem
		- No longer provides a Maxed Bonus of Max Mana.
		- Now provides a Maxed Bonus of Mana Regen.

###  **Growth**

* + Charging Brute
		- Reduced Move Speed buff duration to 5 seconds from 15
		- Reduced Move Speed gained on Unit kill to 10 from 20
	+ Overflowing Gifts
		- Reduced Cooldown to 35 seconds from 75
		- Increased Card cost to 5 from 3
	+ Mending Bloom
		- Reduced Cooldown to 35 seconds from 75
		- Increased Card cost to 5 from 3
	+ Nature's Muse
		- Reduced Cooldown to 90 seconds from 300
	+ “Oasis Siphon” (Previously Oasis Key)
		- Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
		- Removed Advanced Harvester charges.
	+ Spiked Boneplate
		- No longer provides a Maxed Bonus of Power.
		- Now provides a Maxed Bonus of Basic Armor.
	+ Snakevine Mesh
		- No longer provides a Maxed Bonus of Power.
		- Now provides a Maxed Bonus of Ability Armor.

###  **Corruption**

* + Sirensong
		- Reduced cooldown to 30 seconds from 180.
		- Reduced Move Speed Buff to 40 from 140.
		- Reduced Move Speed duration to 4 seconds from 6.
	+ Scourging Tails
		- Reduce Cooldown to 30 seconds from 45
		- Redesigned: Active changed to “On next ability hit...” from “For 6 seconds, on ability hit…”
		- Lowered Shred debuff duration to 6 seconds from 15
	+ Baneflesh
		- Reduced Cooldown to 90 seconds from 120
		- Reduced Buff duration to 4 seconds from 6
	+ Wicked Stigma
		- Reduced Cooldown to 30 seconds from 120
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
	+ Scarab Claws
		- Reduced Armor Shred value to 20% from 100%
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
	+ “Stalker's Siphon” (Previously Stalker’s Key)
		- Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
		- Added Attack Speed stat.
		- Added Attack Speed as a Maxed Bonus stat.
	+ “Executioner's Scythe” (Previously Executioner’s Key)
		- Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
		- Removed Advanced Harvester charges.
		- Added Crit Chance as a Maxed Bonus stat.
		- Increased Card cost to 3 from 2
	+ “Reaper's Siphon” (Previously Reaper’s Key)
		- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health.
		- Removed Advanced Harvester charges.
		- Added Power as a Maxed Bonus stat.
		- Increased Card cost to 3 from 2
	+ Traitor's Touch
		- No longer provides 2.5% Cooldown Reduction.
		- Now Provides 0.3 Mana Regen.
	+ Shadow Scroll
		- No longer provides a Maxed Bonus of Power.
		- Now Provides a Maxed Bonus of Ability Penetration.
	+ Thirstfang
		- No longer provides a Maxed Bonus of Life Steal.
		- Now Provides a Maxed Bonus of Power.

### **Universal**

* + Harvester's Key
		- Has been removed from the game.
	+ Thunder Cleaver
		- Reduced Cooldown to 20 seconds from 30
		- Increased Cleave damage to 50% from 20%
	+ “Lazarus Blade” (Previously Lazarus Key)
		- Redesigned Passive: Basic attacks on Jungle Minions deal 15 bonus damage and restore 8 health.
		- Removed Advanced Harvester charges.
	+ “Beastmaster's Scythe” (Previously Beastmaster’s Key)
		- Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
		- Added Attack Speed stat.
		- Added Max Health as a Maxed Bonus stat.
	+ “Lord's Siphon” (Previously Lord's Key)
		- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health.
		- Removed Advanced Harvester charges.
		- No longer provides 2.5% Cooldown Reduction.
		- Now provides 0.3 Mana Regen.
	+ Lord's Ward
		- No longer provides 2.5% Cooldown Reduction.
		- Now provides 0.3 Mana Regen.
	+ “Brawler's Scythe” (Previously Brawler's Key)
		- Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
		- Removed Advanced Harvester charges.
	+ “Magus's Siphon” (Previously Magus' Key)
		- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health”
		- Removed Advanced Harvester charges.
	+ “Guardian's Scythe” (Previously Guardian's Key)
		- Redesigned Passive: “Basic attacks deal 15 bonus damage to Jungle Minions” .
		- Removed Advanced Harvester charges.
	+ “Sage's Siphon” (Previously Sage's Key)
		- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health”
		- Removed Advanced Harvester charges.
	+ Circlet of Health
		- Reduced Aura Health Regen value to 2.8 from 4.2
	+ Circlet of Mana
		- Reduced Aura Mana Regen value to 0.6 from 0.9
	+ Chronospike
		- Increased Card cost to 5 from 3
		- No longer provides a Maxed Bonus of 5% Cooldown Reduction.
		- Now Provides a Unique Maxed Passive of 10% Cooldown Reduction.
	+ Chrono-Mancer Disc
		- Increased Card cost to 5 from 3
		- No longer provides a Maxed Bonus of 5% Cooldown Reduction.
		- Now provides a Unique Maxed Passive of 10% Cooldown Reduction.
	+ Chrono-vore
		- Increased Card cost to 5 from 3
		- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
		- Now provides a Unique Maxed Passive of 10% Cooldown Reduction.
		- No longer provides 5% Cooldown Reduction.
		- Now provides 0.6 Mana Regen.
	+ Pendulum of Lords
		- No longer provides 2.5% Cooldown Reduction.
		- Now provides 0.3 Mana Regen.
		- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
		- Now provides a Maxed Bonus of 0.3 Mana Regen.
	+ Windcarver Blade
		- No longer provides a Maxed Bonus of Power and Attack Speed.
		- Now provides a Maxed Bonus of Power.
	+ Whirling Wand
		- No longer provides a Maxed Bonus of Power and Attack Speed.
		- Now provides a Maxed Bonus of Attack Speed.
	+ Spear of the Rifthunter
		- No longer provides a Maxed Bonus of Power and Crit Chance.
		- Now provides a Maxed Bonus of Crit Chance.
	+ Riftmagus Scepter
		- No longer provides a Maxed Bonus of Power and Crit Chance.
		- Now provides a Maxed Bonus of Power.
	+ Amulet of the Veteran
		- No longer provides a Maxed Bonus of Health.
		- Now provides a Maxed Bonus of Health and Damage.
	+ Agoran Scepter
		- No longer provides Power.
		- Now provides Max Mana.
	+ Staff of Adamant
		- No longer provides Max Health.
		- Now provides Max Mana.
	+ Fountain Spike
		- No longer provides a Maxed Bonus of Power.
		- Now provides a Maxed Bonus of Power and Max Mana.
	+ Wellspring Staff
		- No longer provides a Maxed Bonus of Power.
		- Now provides a Maxed Bonus of Max Mana and Mana Regen.
	+ Magus' Ward
		- No longer provides a Maxed Bonus of Power.
		- Now provides a Maxed Bonus of Max Mana.