Glycon

Glycon is a mighty (albeit somewhat falsified) Snake God associated with fertility, he had a large cult and a prophet he would bless with powers.

Generally when claimed, a green snake materializes and curls around the demigod, staying on them for about 10 minutes.

His emoji is 🐍

Glycine children live in Deme 2 in the Glycon cabin

## **Demigod Powers:**

### Major

*Scale Armor Manifestation* (Major or Minor)

* The ability to make armor made of durable snake scales. This ability takes a moderate amount of energy
	+ 1-3 you can make 1 set of armor (a chest plate, leggings, helmets, and boots) with each level allowing you to get another piece with the boots and helmet counting as one together. At these levels, the armor stays for 10 turns At level
	+ 4-6 you can manifest a second set of armor or have one stronger set (this takes more energy than just summoning one regular set) this increases the same as level 1-3 with each level meaning an extra or stronger piece of armor you can manifest with level 6 meaning you can summon a full extra set or a full strengthened set. At these levels, the armor stays for up to 15 turns
	+ 7-8 the scale armor becomes more durable and takes stays for 20 turns When summoning two sets of armor or summoning one strengthened set the armor lasts for 2 fewer turns.

*Empowerment* (Major or Minor)

* Glycon was known to empower his prophet with blessings and has passed this ability to his children. When a demigod uses this ability they strengthen one ability of their target. This ability lasts for a duration shown by a roll of a d20. This ability cannot strengthen the user or another Glycon Demigod's empowerment ability, this ability also uses a vast amount of energy which brings the user to near collapse when they use the ability at their full power and cannot use another power whilst the ability is active.
	+ Level 1-3 you can target one target and can only target 1-2 level abilities and adds a +5 to the targets roll ( 1 person with an ability level 1-2)
	+ Level 4-6 you can target two targets and can now affect 3-4 level abilities and adds a +7 their rolls ( 2 people with an ability level 1-2 and 1 person with an ability level 3-4 )
	+ Level 7-8 you can target three people and buff 5-6 level abilities and adds a +10 to their rolls (3 people with an ability level 1-3, 2 people level 3-4, and 1 person 5-6) To roll 1-5 lasts 1 turn 6-10 lasts 2 turns 11-15 lasts 3 turns 16-20 lasts 4 turns

*Wound Transferal* (Major or Minor)

* Glycon was seen as a healing god but being one with tricks it stands to say his healing never fully removed the pain. The ability allows the user to take pain and wounds from one being and give it to another allowing the user to heal the target.
	+ At levels 1-3, they can use it to transfer small cuts and bruises and such in around 4 turns. However, it takes a toll on them, often exhausting them.
	+ At levels 4-6, they can transfer large wounds, such as gashes, or even close-up wounds from missing limbs. This takes a lot of energy, thus requiring 6 turns.
	+ At 7-8, they can transfer damage such as broken bones in around 8 turns. This however takes a very large amount of energy leaving the user at the edge of collapse.
* The 4-6 and 1-3 abilities also get a 1 turn reduction at levels 7-8. The reduction just means that the cooldowns previously stated just get lowered a turn. The user can also transfer just the pain felt from these wounds and doesn’t have to just take the wounds itself, transferring just pain takes less energy and takes a turn less.

*Scaled Skin* (Major or Minor)

* Children of Glycon with this ability can turn a part of their skin into thick, durable scales that can defend against a physical attack focused on the scaled area for a few seconds at will, but it is extremely exhausting and sometimes causes nausea or headaches.
	+ 1-3: They can “harden their scales” on a small section of their body at will, but it causes nausea, headaches, or soreness shortly afterward. This power can be used once per day.
	+ 4-6: This power can now be used twice a day. It still causes nausea, headaches, or soreness, but not as severe.
	+ 7-8: This power can now be used three times a day, and either causes very subtle nausea or none at all.

### Minor

*Nosokinesis* (Minor)

* Demigods have the ability to manipulate and nullify ailments.
	+ At level one, this ability only affects minor ailments, this includes but is not limited to, aches, minor cold, rash, etc. These ailments would be a 1 on the severity of illness classification.
	+ At level two, demigods have access to more severe ailments, now being able to give ailments that would be a 2 on the severity of illness scale
	+ At level three, the user can effect stronger poisons, now on a level three on the severity of illness scale. This takes a much higher amount of energy than at level 1 or 2.

*Ophidikinesis* (Minor)

* These demigods are able to command snakes to do their bidding , and know when a snake is in their range. These demigods are close to snakes and snakes will do whatever command is said to them. Using this ability takes a small amount of energy but becomes taxing after several commands.
	+ At level one, the range for Glycon demigods to sense snakes is around 15ft and they can command up to 2 at a time.
	+ At level two, the range is increased to 20ft and the amount of snakes able to be commanded at a time is 4
	+ At level three, the range becomes 25 feet with 6 snakes being able to be commanded at once.

*Persuasion* (Minor)

* Children of Glycon are known for their silver tongue which they can use to coerce others into doing something for them. While not at the level of charmspeak this persuasive ability still has its uses and can be used to confuse someone into doing something.
* If you roll:
	+ 1-5: Failure
	+ 6-10: Reroll
	+ 11-15: You've partially convinced them though they still may be dismissive.
	+ 16-20: They’re persuaded and somewhat follow through.
* Level 1: 1-2 people in a 5 foot radius
* Level 2: 5 in a 10 foot radius
* Level 3: up to 10 people in a 15 foot radius. This is exhausting.

*Constrictor's Strength* (Minor)

* Demigods of Glycon are known for their grip and strength. Glycon demigods hit harder and are much better grapplers than most. Their holding and grip is hard to get released by and can break certain objects with enough pressure, their general power is also increased. The ability allows the user to break certain objects given enough pressure, examples being, weaker bones, hardwood, etc though smaller and weaker items can be broken easily.
	+ Level 1 requires 4 turns of constant pressure to break certain weaker items and cause light fractures.
	+ Level 2 requires 3 turns of constant pressure.
	+ Level 3 requires 2 turns of constant pressure.
* If you roll to get out:
	+ 1-10: Failure
	+ 11-15: Grip loosens and it breaks the flow of pressure (If you get this back to back you can escape)
	+ 16-20 Success

### Given

*Zoolingualism* (Given)

* Children of Glycon can regularly converse with snakes.

*Puppeteer* (Given)

* Demigods with this power are more skilled with puppets than others, they can also more easily get better and use puppets.

*Cold Blooded* (Given)

* These demigods are colder than others and as such are more resistant to heat but have a harder time in colder temperatures.

*Enhanced Smell* (Given)

* These demigods have a much more sensitive sense of smell which allows them to know an object by its smell as well as have a general idea of location just by smell, this also increases their taste. The downside being they are more easily overwhelmed by strong smells and tastes.