Rulebook

## What is this game about?

Inconsistent Dungeon is a roguelike with various different items, weapons and enemies. It is ment to be challenging and full of secrets.

## Shortcut Words

TD- Treasure Deck

ED- Enemy Deck

DMG- Damage

DUR- Durability

BOK - Block

CRIT- Critical

HP- Hit Points

SHI- Protection

INV- Inventory

## Setup

Get the treasure deck(TD) and the enemy deck(ED) and shuffle them and place them in separate piles. Grab the health dial and set it to 25, this is your maximum health for now. Grab yourself 4 Mana Tokens (Red Stars) and set those next to your health dial. Set aside the Copper, Silver and Gold tokens to the side. There should be 3 separate cards which are your starting items. Draw 4 TD cards and place them somewhere, this is the shop.

Starting Items
 Starter Bag

## Peace Turns

On your first turn or after any battle you will have a peace turn, during this turn you will draw three TD cards. Your weapons will also restore their DUR (Except Unique Items) and you will gain all your mana back. You may purchase items from the Shop with your currency as well during this. When your done with this turn you will go into Battle

### TD cards and INV

When you draw your three TD cards you can choose to discard cards in your INV to put in your INV. As long as you have Space you can put things in your bag.

### Shop

The shop is a complicated piece of work, so lets start with a graph on how much each coin actually is.

Coin Amounts
 Silver
 Gold

To get coins you must kill enemies, there might be some cards that give you coins as well. *Normal enemies give you 1 Copper, Bosses give you 1 Silver.*

Next is the shop prices, Its relatively simple with Four different prices for things.

Item Prices
 Everything Else
 Legendary Swords
 Unique Items

Anytime a item is Purchased grab another card from the TD and place it where the last item was.

## Battle

When starting battle you will draw a certain amount of cards based on what battle it is, this chart will tell you what to draw for each battle.

Draw-Amounts
 2-3
 4-8
 9
 10

### Player Combat

You always take the first turn in Battles, you only have one action each turn. Keep in mind that Items and Baubles do not take an Action to use. Using Swords will deal the DMG and take away 1 DUR from it. Bows require arrows to be used as well. If a weapon has no DUR then it has infinite uses. there are other special moves you can do such as

Chain Attack : Attack with multiple weapons but you lose +1 DUR for every item your using.

Break : When a sword breaks place it on an enemy to stun it for one turn.

Parry: Combo shield with a weapon, can only be used twice per battle.

Items are one-use only then they go to discard.

### Status Effects

Status Effects can be inflicted by both parties, they stay for the specified amount of turns and will always go away after battle. If no turns are specified then it lasts the whole battle.

Confusion - Forces target to attack the target to their left, if none if on left they attack right. if there's just none on either then this does nothing.

Freeze - Target cannot take any actions until it wears off.

Poison - Target takes 2 DMG every turn.

Burned - Target's damage is halved.

Rage - Target deals +2 DMG

### Creature Combat

Creature combat is pattern based, their actions will move to the right after every turn. once there's no more actions, they restart to the beginning of the pattern.