Armurerie

// En cours de traduction //

## Vue d'ensemble de l'armurerie

L'armurerie est disponible des que le QG atteint le niveau 8. Dans l'armurerie les joueurs peuvent améliorer et personnaliser leurs armes de différentes manieres :
améliorer les stats (attaque, def ...), remplacer un bonus de base par un autre (critique par pv ...), ajouter ou modifier un bonus spécial (chance de réanimation en attaquant ...), réinitialiser une arme a son état d'origine, démontre des armes pour en récupérer des composants, combiner des composants de base pour en créer de meilleurs. Les différentes possibilités et la valeur des bonus dépend du niveau de l'armurerie. Son amélioration donne accès a de nouveaux types d'amélioration.

Une seconde armurerie est déverrouillée au niveau 15 de QG.

Vous pouvez avoir 1 ou 2 armureries.

Vous pouvez convertire une maison en armurerie et vice-versa. Le temps de conversion est de 5 mnutes. Lors de la conversion, le niveau de la nouvelle installation reste identique a l'ancienne.

- The bonuses on a weapon are now organized into three separately customizable slots.

-Weapons now have a power rating and rank based on the quality of their bonuses.

-Weapons will change in appearance when reaching the Gold and Legendary ranks.

-The best weapon properties come with an optional name upgrade for a weapon.

### Add Or Replace Basic Stats

DEF LV3 = lv11, HP (PV) lv3 = Lv12 , Attack Lv3 = Level 13, CRIT LV3 = lv14

**Attack, Defense, HP, CRIT**

 LeveL 2
 LeveL 3

#### AP Bonus

When attacking or defending, fully unlock at armory level 15

### Increase Basic Stats

DEF LV 3 = Level 13, HP (PV) LV 3 = Level 14, Attack Lv 3 = Level 16, Crit LV 3 = Level 17

 LeveL 1
 LeveL 2
 LeveL 3

### Number of Changes

Gray Box no change. Green box a change has been made.

 2\*
 3\*
 4\*

### Resetting

 LeveL 2
 LeveL 3
 LeveL 4
 LeveL 5

### Disassembling

 LeveL 2
 LeveL 3
 LeveL 4

### Crafting Parts

See the 22 Crafting Parts, their crafting time and items needed.

### Special Research: Raider, Defender, Supporter, Slayer

Raider, Defender / Supporter / Slayer = Good vs Zombies

Defender LV3 = LV 17 Armory

Slayer LV3 = LV 18 Armory

Raider LV3 = LV 19 Armory

Supporter LV3 = LV 20 Armory

 LeveL 2
 LeveL 3

##### **LV1**

 Bonus Def: +15% DEF when taking damage from enemies of less than 30% HP.
 Bonus Def: +20% DEF for the first 2 turns of every wave.
 CRITICAL

##### **LV2**

 Bonus Def: +20% DEF when taking damage from enemies of less than 30% HP
 ATK Down: When taking damage. a Small chance to cause -25% ATK for 2 turns to the enemy
 CRITICAL
 Bonus Def: +25% DEF when HP is more than 60%
 Bonus Def: +25% DEF when HP is more than 70%
 Reflect Damage: when taking damage, a small chance to deal 50% of the damage to the enemy (only VS normal ATK)

##### **LV3**

 Bonus Def: +30% DEF when HP is more than 70%
 Bonus Def: +25% DEF when HP is less than 30%
 CRITICAL
 ATK Down: when taking damage, a better chance to cause -30% ATK for 3 turns to the enemy
 Reflect Damage: when taking damage, a better chance to deal 80% of the damage to the enemy (only VS normal ATK)

##### **LV1**

 Bonus Crit: +15 CRIT when attacking enemies with less than 30% of their HP
 CRITICAL
 Bonus Crit: +20 CRIT When HP is more than 60%

##### **LV1**

 Bonus ATK: +15% ATK when attacking enemies with less than 30% of their HP
 CRITICAL
 Bonus ATK: +20% ATK when HP is more than 60%

##### **LV2**

 Bonus ATK: +20% ATK when attacking enemies with less than 30% of their HP
 CRITICAL
 Bonus ATK: +25% ATK when attacking enemies of more than 60% HP
 Bonus ATK: +25% ATK for the first 3 turns of every wave
 Bonus AP: Randomly give one other team member +10% AP at the beginning of each wave

##### **LV3**

 Bonus ATK: +30% ATK when attacking enemies of more than 70% HP
 Bonus AP: randomly give one other team member +20% AP at the beginning of each wave

##### **LV1**

 Bonus Def: Randomly give one other team member +15% DEF for the first 2 turns of each wave
 Bonus Healing: When healed, regain 25% more HP
 CRITICAL
 Random Healing: Randomly heal 20% of one other team member's max HP at the beginning of each wave

##### **LV2**

 Bonus healing: when healed, regain 50% more HP
 Random healing: when taking damage, a small chance to heal one other team member with 10% of max HP
 Bonus DEF: Randomly give one other team member +20% DEF for the first 3 turns of each wave
 CRITICAL
 Random Healing: Randomly heal 50% of one other team member's max HP at the beginning of each wave
 Self Healing: Regain 50%HP at the beginning of each wave.

##### **LV3**

 Bonus DEF: Randomly give one other team member +30% DEF for the first 3 turns of each wave
 CRITICAL
 Def Down: when attacking, a better chance to cause -30% Def for 3 turns to the enemy.
 Stun: When taking damage, a better chance to Stun the enemy for 2 turns

### Notes Before Making Special Weapons

#### 1

If you do a special first (slot 3 of a weapon) and try to add a basic Stat of the same type you can't unless you go 1 level higher than the special.

If you make a special lv 1 DEF in a slot 3 of a weapon, you can only add DEF lv 2 or 3 in slot 1 or 2.

If you do a special lv 3 DEF, you will not be able to add DEF to the weapon.

So....basic Stat upgrades before doing special.

#### 2

Here is how the CRITICAL SUCCESS specials are chosen

They are all type dependent ( Raider, Defender, Slayer, supporter)

Lvl 1-3

For each type there are universal specials that can be placed on any weapon

LVL 1- 2 possibilities

LVL 2- 2 possibilities

LVL 3- 1 possibility

Lvl 2-3

For each type there is 1 melee specific & 1 ranged specific special

Lvl 3

For each type there are 4 trait specific specials (one for each trait)

All of the REGULAR SUCCESS specials are universal & can be placed on any weapon.

They are all type dependent ( Raider, Defender, Slayer, supporter)

LVL 1- 2 possibilities

LVL 2- 3 possibilities

LVL 3- 4 possibilities

## Weapon -> Parts (Pièces) List

Each weapon gives 1 to 3 parts when you **disassemble** them.

### **1 Star Weapons**

#### Melee

Safety Strap, Lead Weight, Iron Nails, Grip Tape, Grease, Emery Board

#### Ranged

Steel Screws, Gun Strap, Gun Sights, Bayonet, Grease, Emery Board

### **2 Star Weapons**

#### Melee

**Sheet Brass**, Hand Guard, Balanced Haft, Axe Head, **Baling Wire**, Sandpaper

Safety Strap, Lead Weight, Iron Nails, Grip Tape, Grease, Emery Board

#### Ranged

Wooden Stock, Trigger Guard, **Rolled Steel**, Ammo Magazine, **Bailing Wire**, Sandpaper

Steel Screws, Gun Strap, Gun Sights, Bayonet, Grease, Emery Board

### **3 Star Weapons**

#### Melee

Rubber padding, Iron Pommel, Grooved Grip, **Epoxy Resin, Super Glue, Spray Paint**

Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Safety Strap, Lead Weight, Iron Nails, Grip Tape, Baling Wire, Grease, Sandpaper Emery Board

#### Ranged

**Welding Rod**, Safety Mechanism, Open Sights, Gun Action, **Super Glue, Spray Paint**

Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Steel Screws, Gun Strap, Gun Sights, Bayonet, Bailing Wire, Grease, Sandpaper, Emery Board

### **4 Star Weapons**

#### Melee

Steel Blade, **Silver Paint**, Hardened Spike, Enclosed Hilt, **Duck Tape**, **Polishing Kit**

Rubber padding, Iron Pommel, Grooved Grip, **Epoxy Resin, Super Glue, Spray Paint**

Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Safety Strap, Lead Weight, Iron Nails, Grip Tape, Baling Wire, Grease, Sandpaper Emery Board

#### Ranged

Trigger Assembly, Silencer, Laser Sights, **Etching Acid**

**Welding Rod**, Safety Mechanism, Open Sights, Gun Action, **Super Glue, Spray Paint**

Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Steel Screws, Gun Strap, Gun Sights, Bayonet, Bailing Wire, Grease, Sandpaper, Emery Board

## Shiva

This is still something undecided on our end. If we do end up allowing customization on special weapons like Shiva's, it's at least a few months out, given the technical changes it will require. **Dash \*Scopely\***

http://forum.scopely.com/showthread.php?9092-Shiva-and-new-armory-concern

## Bugs

#### Disassemble

v2.6.5 release / weapon disassembly announcement

Hey guys,

2.6.5 is now out on both Android and iOS.

It should be noted that while this patch is intended to correct the weapon disassembly bug, the fix for that particular issue will not take effect until after a server update, which will happen sometime tomorrow (6/22/16).

Until that server update goes live we encourage players to not disassemble weapons.

We appreciate all of your support and patience, as we've worked towards a solution to this issue.

FIXED NOW ! You can Disassemble your weapons LordLancelot007 (talk) 05:50, June 23, 2016 (UTC)

http://forum.scopely.com/showthread.php?9487-v2-6-5-release-weapon-disassembly-announcement

## Forum

http://forum.scopely.com/showthread.php?8219-2-6-BETA-patch-notes

## Notes

We're not doing 5-star weapons yet, and the armory doesn't change a weapon's star rating. Those items are only there for future compatibility - we assume we'll get around to 5-star weapons some day. **Dash \*Scopely\***

It will take about 6 months to research everything possible (3 months with 2 Armory).

http://forum.scopely.com/showthread.php?9109-How-long-would-it-take-to-research-EVERYTHING-in-the-Armory

## Regarding Contributions on Special Stat Researches

Please present screenshots of the upgrade you'll add into the tables. To serve as proof and not spread false information. Thank you.
RustyDude (talk) 23:17, July 10, 2016 (UTC)

## See Also

There is a French language version of this page available **here**.