Dysmantle/Version History

## Overview

When Dysmantle updates, the Version Notes in game will list what is updated, changed, or fixed from the previous version. When the game updates, PC/Mac/Linux get updates first, followed by all other platforms.

**The Wiki considers content from version 1.3.0.63 as the most up to date, even though it is technically a beta branch. This is because the current mobile and console versions of Dysmantle (which are numbered differently) are ported from this version. We know this is confusing, and we're sorry that the versions are not unified across platforms!**

## 1.3.0 - Pets & Dungeons

ADDED:

* (DLC3) New Pets & Dungeons DLC.
* (DLC1) New content if you have DLC3 Pets & Dungeons.
* (DLC2) New content if you have DLC3 Pets & Dungeons.

CHANGED:

* Pause menu background doesn't show the game screen to reduce memory footprint.
* Showing star in front of all DLC-related quests to make them stand out better.
* (DLC1) Mana Crossbow final upgrade costs 1 less mana shard, down to 4.
* Bigger new invention notification bubbles in invent screen.
* Reordered invent screen to make it less cluttered.\n- Reordered inventions in collections screen by base game -> DLC1 -> DLC2 -> DLC3.
* Players should find the A Leak at the Peak quest more easily now. Accessible at Crown escape pod.
* Small terrain changes around Crown to accommodate new quest. \
* You Rip what you Sow level requirement lowered to 12.

FIXED:

* A rare crash when entering the Pause Menu.
* A rare crash when accessing a Link Tower.
* Fixed spawning to upper corner when exiting the game without saving after fast travelling.
* Fixed game not transitioning to New Game+ in The Ark Level 3 in some cases.
* Fixed buried treasure Points of Interest not showing up in minimap after completed.
* Fixed an issue where Wicked Leaper would not activate correctly.
* Added some death planes to Pyramid Tomb for cases where players got stuck.
* Fixed some wrong medal completion amounts.
* (DLC1) Added a check to main quest if the player had activated a certain link tower before they were supposed to.
* (DLC2) Lily recipes were missing tags to mark them as DLC-only content.
* (DLC2) Fixed issues with Recycler not accepting some Mana-related items.
* (DLC2) Fixed an issue with main quest phase relating to missile not showing destroyed objects correctly.
* Memory usage optimizations.
* (DLC3) Petting interaction doesn't show up near chests or other interactions that require holding down a button.

## 1.2.1 - Post-Doomsday Fixes

ADDED:

* Tracked items are now at the top in the upgrade screen.

CHANGED:

* Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
* Increased Build Limit gained from recipes and skills by roughly 100.
* (DLC1) Lowered Mana Crossbow upgrade costs and added modifiers for backstab critical chance & amount.
* (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP\_WOOD & PLANTS for fuel.
* (DLC2) Added a storage box (no campfire) to the final platform.

FIXED:

* Crash with missing sound drivers.
* Minor graphical & terrain issues (holes, player getting stuck).
* Wooden doorways were missing FIRE damage mask.
* Fixed Axe losing multi hit modifier on lvl 4.
* Fixed light intensity suddenly changing at 6 AM in some settings.
* Quest triggers do not prevent destruction of building platforms anymore.
* Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired Launchpad Key out of order.
* Fixed a bug that caused some cutscenes to occasionally not finish correctly.
* Co-op players can no longer move two pushables to the same location at the same time.
* Fixed material count in the Hoe error text.
* (DLC1) Added a quest marker to Desperate Existence info quest phase for clarity.
* (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
* (DLC2) Added death planes to Nona entrance ditch.
* (DLC2) Recycler shows proper time durations for items.
* (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
* (DLC2) Fixed the Gantry gate being open at init due to faulty script.
* (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase.
* (DLC2) Beam Gun Battery can no longer be picked up with Material Collector.
* (DLC2) Fixed a bug that could cause some Doomhive spawns to remain immortal.
* (DLC2) Fixed some faulty syntax in PT-BR localisation.
* (DLC2) Added some missing RUS localisation strings.

## 1.2.0 - Doomsday DLC Release

ADDED:

* New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad".
* New Game+ for those who reach The Ark level 3.
* Surreal door can be opened.
* Paint Brush tool can be used to color walls and built objects.
* Portable Monster Scanner.
* Rubber Duck trinket that stops you from drowning by teleporting you back to shore.
* Fast travel map highlights current player location.
* New Save Game backup system. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens.
* Using compressed textures with 2x resolution (but less memory consumed) on Windows.
* New sound for the monster lure.
* Map marker is now shown on the ground and disabled when the protagonist walks over it.
* Area ascension level is shown in the map and in the Collections Screen.
* Death count is now shown in the Collections Screen under "Total Progress".
* Gamepad icon set art can now be selected (XBox, PlayStation, Switch) in controls options.

CHANGED:

* Long Range Home Portal doesn't work in tombs anymore.
* Fishing spots are now discovered from farther away.
* Enemy position & pathing changes in multiple base game areas.
* Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top.
* Reworked the left branches of the invention tree and repositioned everything to else to fit better.
* Buffed Power Fist range slightly.
* Buffed Sledgehammer modifiers, by adding multiple object hit modifier.
* Buffed Monster Lure effect radius from 600 to 750.
* Home Portal unlock from lvl 15 to 25.
* Long Range Home Portal from lvl 17 to 30.
* Material Transporter from lvl 36 to lvl 20.
* Explosive stun duration from 6 seconds to 5 seconds.
* Raised tamed adult deer damage done to enemies from 10 to 25
* Buffed Hunting Rifle damage & modifiers. One less max ammo in turn.
* Lowered costs for: Bandolier, Katana
* Need to kill only one Vulture for Collections text, buffed drops.
* Axe upg. levels 3 & 5 now add multiple object hit modifier.
* Cost to sow ground with hoe from 20 -> 12.
* Dice effect buffed to 2.5%/5%/7.5%/10%
* Changed damage thresholds and drops for Stone, streetlights, Fabric dropping objects.
* Leapers are much more agile now. Nerfed damage done by them in turn.
* (DLC1) Sawed-off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1
* (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content.

FIXED:

* Optimized memory usage in pause menu and in general GPU usage.
* Optimized texture sizes.
* Minor bugs here and there.
* Fixed two digspots at Vulcan which were undiggable.
* Fixed an issue where some doors would not open correctly in COOP mode.
* Minimap now stays centered on the player no matter what.
* (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches.
* Fixed fast traveling from campfire to same area link tower.
* Fixed Collections showing wrong text in Audio Logs.
* Crown link tower area changed as it covered few wrong areas.
* Some wall pieces of the type "Log" were missing death sounds.
* Fixed the Amber Mana Pills so usage doesn't contribute against attaining Surreal Key.
* Slight terrain optimisations to areas in the base game that are adjacent to water.
* Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options.
* Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad.
* Sawed-off Shotgun was missing long press prompt.
* Some cooking recipes had white text on white background.
* (DLC1) Fixed The Call of Mana quest phase where players could destroy actors required for quest progression prematurely.
* (DLC1) Fixed Mana Crossbow now showing up in "Collections".

## 1.1.1 - Underworld Revisited

ADDED:

* Inner Walls buildable pack.
* Added Long Range Home Portal recipe.
* One small location and POI to Sunburn Desert.
* (DLC) New locations and new structures with new POIs.
* (DLC) New quests.
* (DLC) Mana Spirits have introduction screens the first time player meets them.
* (DLC) Added a storage box to catacombs.
* (DLC) New trinket, Thimble.
* (DLC) Chinese and Russian localizations.
* (DLC) Added remaining localizations and fixes for existing strings

CHANGED:

* You can't open timed crates after travelling through home portal (until you camp or die).
* Buildable selection screen shows up faster and consumes less memory.
* Protagonist movement stopped and fall landing animation not played if falling small distances.
* (DLC) Extensive map terrain restructuring in various places.
* (DLC) The DLC now has three link tower areas instead of one.
* (DLC) Normal attacks now damage mana enhanced enemies a little even though there are crystals left.
* (DLC) Power attacks and explosives now destroy all of the crystals a mana enchanced enemy has.
* (DLC) DLC specific content such as skills signified with a star emoji.
* (DLC) Mana Chambers only require materials once.
* (DLC) Mana chambers now raise the dead inside their radius (not bosses though).
* (DLC) Mana crystals no longer drop mana chunks.
* (DLC) Spirit Trouble now needs only 4 spirits killed.

FIXED:

* Multiple crash fixes.
* Multiple terrain fixes in both DLC and Island.
* Construction Work now accepts all kinds of doors.
* Fixed an issue where the player would turn invisible at a campfire after using a bed.
* Prevented saving while materials "are flying" to fix a material duplication bug.
* Potential fix for bugs where the player can fall through platforms.
* Partial fix to rectangular black voids in the world.
* Teleporter getting stuck.
* Save backups now also work in release developer mode (for modders).
* It is now possible to take materials from built storage boxes.
* Fix to hoe issue.
* Fix to main quest showing up weird in the quest tab after completion.
* No longer possible to build a new door on a doorframe that already has an existing door.
* Myth Tablets now work even when the primary coop player is dead.
* Player does not get stuck to buildables in cutscene mode anymore.
* POI Info screen now shows location correctly.
* Enter build mode quick access button now works only if the same button has not been bound to some other action.
* (DLC) Some objects were missing permanency tags, making them respawn.
* (DLC) Missing drops for certain objects.
* (DLC) Multiple typo fixes.
* (DLC) Not being able to attain all audio logs.
* (DLC) Fixes to multiple issues where the player would get stuck after using campfire fast travel.
* (DLC) Second co-op player no longer loses control after DLC1 ending cutscene.
* (DLC) Treasure Hunter skill now takes quest requirements into account.
* (DLC) Turret laser sight now disappears when the turret is destroyed even if there are crossbow bolts attached to it.
* Fixed home portal entering getting stuck right after resuming save.
* (DLC) Audio log listening quest fixes itself on game start if you've complete the Audio Log POIs but haven't listened through all the logs.
* Properly unlocking buildable pillar if you had invented the recipe before certain game version.
* Fixed map unlock notification getting delayed and preventing player from moving while the monsters tear the protagonist apart.

## 1.1.0 - Underworld and Builder's Isle Release

ADDED:

* Underworld DLC.
* Builder's Isle added to the main island north of the evac site.
* New building related inventions and objects, unlocked after Builder's Isle progression.
* Added Wrench as a tool to fill the gap between Baseball Bat and Sledgehammer.
* Built object names are now shown in the map.
* Added quick key access for Builder's Kit.
* Now remembering your previously selected buildable between sessions.
* Delete function for Builder's Kit.
* All headgear besides gas mask are now upgradable.
* Showing the map sector (like K23) in big map for the cursor location.
* UI navigation now works with any bound movement keys.

CHANGED:

* Large metal objects now drop additional Scrap Metal when destroyed.
* Changed around "Combat" side of the invention tree to accommodate Wrench and shuffled some trinkets around.
* Buffed the build limit modifier on all Builder's Kit upgrade levels and on food recipes giving build limit.
* Quests now visible in build mode.
* Fisher skill now gives better fishing speed bonuses early on and rewards more XP for fishing.
* Tweaks to temperatures in areas with extreme temperatures.
* Nerfed items and food recipes giving enemy aggro range decrease so that maximum cap is now at most 70%
* Buffed the Riot Shield damage, shield hp and knockback distance.

FIXED:

* Rare crash related to entering the pause menu.
* Destroyed built objects are now instantly updated in the big map.
* Usual open world glitch & terrain fixes.
* The survivor does not fall through built structures anymore when Throwing Knives.
* Fixed showing of negative numbers for item uses, now capped at 0.
* Inner Fortress doors van now be destroyed only after outer doors have been opened.
* Link tower achievement had incorrect number of link towers associated with it.

## 1.0.4 - Touch-ups

ADDED:

* Dentured Fangs and Berserker Charm can be upgraded. They were also rebalanced.
* New spit attack pattern for the Puker.
* Traditional Chinese localizations.
* Performance improvements.

CHANGED:

* UI tweaks (mostly for touch interfaces).
* Text size tweaks.
* Language menu sorts languages by language code (always shows reference language first).
* Language menu sets cursor focus over current language.
* Buffed the Leaper enemy damage on all attacks a bit as the enemy was underperforming compared to specs.
* Buffed trinket effects for Shock Absorber and Rabbit's Foot.
* Plant beds can now be destroyed with a Shovel.
* The survivor now respawns at the home shelter if he dies consecutively three times in a very short period of time.
* The collection now shows zero for materials that the player does not carry or have in the storage.
* It is now possible to walk through a dead co-op player.
* Invention notification now makes a sound.
* Hunting Rifle now has modifiers for all upgrade levels (conceptually a high crit dmg & chance weapon).
* Added fishing xp buff modifier to Tackle and fixed some faulty modifiers.
* Invent screen has less empty space around the grid.
* Faster material pick up (more materials picked up at once).
* Russian now uses the same font as other languages.

FIXED:

* Quest text locations show up properly in all stages.
* Not possible to destroy Fortress entrance doors through the main gate any more.
* Localisation fixes.
* Fixed an issue with the Ark level 2 door not opening when it should.
* Riot Shield HP now shown correctly after quick swap.
* Materials do not disappear anymore when starting a co-op game when saving is not possible.
* "Arcade is dead" cabinet can now be searched only once.
* Fixes to faulty positioning of co-op player spawns.
* Usual open world glitch & actor fixes.
* Campfire achievements now uses the correct amount of campfires.
* Radio achievement now takes into account radios in shelters.
* Fixed discrepancies between some texts and voiceovers not matching.
* Fixed slider value changing with gamepads and keyboard.
* Fixed Crowbar missing most of its upgrade effects.
* Timed crate gold medal had wrong amount of crates found required (51, is now 52).
* Fixed main quest getting stuck by not acknowledging all the found fuel cells.

## 1.0.3 - Survivor's Log

ADDED:

* Added Survivor's Log screen with texts you've encountered during this game session.
* Quick Swap Active Items menu (Hold down item swap button).
* Performance optimizations.
* Camera distance slider.
* Caribou can be tamed.

CHANGED:

* UI tweaks.
* Wood pile drops more wood.
* Storage Box Upgrade available sooner (level 8 after crafting the Sleeping Bag).
* Builder's Kit requires Fabric instead of Iron.
* Breaking foliage, tableware or farmables don't cause freeze frame effect.
* Allowing using gamepad DPAD for navigating CarriedMaterials screen.
* Smelters and Sawmill can now use carried materials.
* Lowered smelter & sawmill build costs, to further encourage building multiples of them.
* Lowered amounts needed to refine most materials, but increased the time to complete.
* Roughly doubled the amount of fuel provided by refining building fuel sources.
* New HP and Level icons.
* Red-blue color blind friendly player colors in color blind mode.
* Increased map cursor speed and tweaked its sensitivity when using a gamepad.

FIXED:

* Localization fixes.
* Crash related to loading new areas.
* In case player did not get a fuel cell drop from killing the bosses, installing fuel cells should still be possible if bosses are dead.
* Fixed an issue with the Volcanic Trail quest where the player did not light up the campfire at Vulcan.
* Usual open world glitch and issue fixes.
* Changed the tomb Shining Passageway a bit so the player can't get stuck.
* Added POI markings to a couple of quests that were missing them.
* Fixed Smelter and Sawmill HUD font scale and icon colors.
* Campfire menu Inventory button opens the inventory for the correct co-op player.
* Crash when loading a save with too many times fished (over 6k fishes).
* Fixed a sequence skip in The Last Stand.
* Fixed fishing in certain spots.
* Aiming now stops correctly, when the player changes equipped tool.
* Improvements to run toggle.
* Material slots no longer overlap with the map.
* Hiding fabricator recipes in Invent screen.
* UI scale fixes.
* Showing unlocked recipes properly in collection (doesn't happen automatically for old saves).
* Throwables now hit targets more reliably.
* Destroyed wall caps do not block melee attack anymore.
* Camera z near/far fixes.

## 1.0.2 - Italian Update

ADDED:

* Italian localizations.
* Performance optimizations.
* Option for player indicator circles to tell co-op players apart more easily.
* Green dot indicator for gear you can afford to upgrade.

CHANGED:

* UI tweaks.
* Allowing using larger windowed resolutions but hiding the window title bar and using thinner frames in those cases.
* Decal tweaks and sharper sources graphics.
* Player no longer receiving damage during cutscenes (prevents you from dying to poison puddle while you can't move).
* Launchpad tunnel doors are now always open if the player has finished the game.

FIXED:

* Localization fixes.
* Player death position set properly for both of the players (using position for whoever dies the last).
* Acquiring map happens right after you leave the first link tower even if there are notifications queued.
* Showing built structures like turrets in the map before loading the actor type assets.
* Fixed quest items in Cool Head, Hot Feet not returning to destructible when they should.
* Walking animation does not get stuck anymore during "Warm up the engine" main quest phase.
* Saving now works correctly when exiting the game while sitting on the campfire.
* Clicking special tool icon now correctly changes the special tool instead of the primary weapon.
* Mouse and gamepad controls now use the same minimum and maximum camera tilt values.
* Usual open world fixes to visual glitches and some objects.

## 1.0.1 - Hotfixes

ADDED:

* Option screen tab icons.
* More resolutions visible in resolution selector (Windows and macOS).

CHANGED:

* UI tweaks.
* Both players now sleep when sleeping at the campfire.
* Changes to numerous object parameters, such as hp, dmg threshold and drops.
* Buffed katana "DMG to monsters" parameter.
* Initial Bandages invent cost raised a bit.
* Increased Lumberjack damage vs trees.
* Removed main quest Crown phase where you needed to visit the Collapsed Road to continue.
* Changed Crown Station Tomb puzzle to a simpler one.
* Slight Tomb Guard damage reduction.
* Adjusted the Displaced quest.
* Stage sounds are suppressed while playing Myth Tablets.

FIXED:

* Localizations (still some strings waiting for translation).
* Audio crash (macOS).
* Fixed Material Magnet and retweaked modifier.
* Numerous open world fixes to graphical glitches.
* Slight optimisation to open world.
* The quest Displaced now only rewards xp upon completion.
* The main quest now correctly progresses to the link relay phase after scanning for relays.
* Monsters are able to traverse through opened drawbridges now.
* Power attack effects should not appear anymore during normal attacks.
* Player can now press the run button down while exiting the camp fire screen.
* Fixed saving game for Windows user names with special characters.
* Audio system falls back from XAudio2 to DirectSound if early initializations fail.
* Fixed a bug that sometimes caused wandering enemies to get stuck on obstacles.
* The First Expedition quest phase fixes if the player has skipped portions of it by mistake.
* Releasing a combined running/dodge button while running and changing weapon at the same time does not start dodge rolling anymore.
* Potential fix for a bug where player's falling animation keeps playing forever.
* Material slots cannot hold negative amounts anymore.

## 1.0.0 - Full Launch!

ADDED:

* This note!

CHANGED:

* Localization fixes.
* Minimap markers scaled based on distance.
* Showing recipe cost in collection tab.

FIXED:

* UI tweaks.
* Fixed a shadow bug with scaled actors.

### Notes

1. ↑ This is referred to as "Archaeological Expedition" in the version notes; for the sake of clarity on this page, it has been changed to its actual quest name.