recursal/Fanatic-Fandom huggingface dataset:
Plasma Dissipator

## Stats

 Antimatter  | 8,876,000

## General

The Plasma Dissipator is a resistor that grant modules resistance to Plasma Damage.

## Strategy and Setup

### Advantages

By conferring additional resistance to Plasma Damage, modules will take less damage from it, making them more effective against enemies dealing that damage type.

### Disadvantages

The basic dissipators only grant resistance to one damage type. Make sure you mix and match to grant modules a variety of resistances. Moreover, none of them can resist Void Damage from Marauder Hulls or the Untyped Damage from Collateral Damage.

Being a Reusable Item, the amount available for you to equip is limited by how much you have obtained.

## Trivia

* Resistances for Modules was already available through certain Armors like the XXAL Heavy Talonite Plates, but it was not until much later that Base Resistors was introduced.
Plasma Atrophy Router

## General

Plasma Atrophy Router is the Plasma version of the Atrophy Router, the main difference being that its damage bonus applies to Plasma Cannons instead..

## Strategy and Setup

### Advantages

The Atrophy Router increases the DoT stacks and lowers the DoT threshold for all weapons on the ship, reducing the amount of damage they have to deal to apply each DoT Stack. See more details about DoT here.

It also increases the damage dealt by Plasma Cannon weapons, making them much more deadlier.

### Disadvantages

Plasma Atrophy Router does not provide extra range unlike the Plasma Celestial Optics, meaning that cruisers with only this special and thrusters can be much more easily kited as compared to cruisers with it.

DoT is practically useless unless the enemy has no Shields, Ablative Armor or Screens left, so the DoT boost may not help as much.

The special also takes up quite a bit of space: 18% weapon mass at max level.

Only Pharmakon Hulls are able to equip this special.

## Trivia

* Plasma Atrophy Router is the second special to buff Damage Over Time effects, after the Atrophy Router.
* This special has been locked to Tier 7 ships in the early November 2019 update.

## Gallery

* Plasma Atrophy Router I infobox
* Plasma Atrophy Router II infobox
* Plasma Atrophy Router III infobox
Resolute Shield

## General

Resolute Shield is a enhanced form of T7 Altairian Shells such as the Spectral Shell that provides increased shield energy and resistance to all three traditional damage types - Energy Damage, Explosive Damage and Kinetic Damage, without vulnerability to non-resistant damage types. It is restricted to Tier 8 Altairian.

Xeno Resolute Shield and Plasma Resolute Shield have very high resistance against Alien Damage and Plasma Damage respectively but both have no resistance to the traditional damage types whatsoever.

## Strategy and Setup

### Advantages

Resolute Shield is plain better than its T7 counterpart, with vastly improved mass efficiency as well as absolute shield energy value, yet carries the same XP value. The same could be said for its elemental versions.

The Resolute Shield does not have the downside of Altairian Shells - vulnerability to non-resistant damage types.

Level I-III Resolute Shields can resist three damage types, making them more versatile than the Spectral Shell, Shockwave Shell and Deflector Shell, which only resist one.

### Disadvantages

Resolute Shields lack counter-tech, unlike the Spectral Shell and Shockwave Shell. They also lack the passive shield regeneration of Deflector Shell. Most important of all, they do not have any resistance to Nebula Fields, unlike Altairian Shells.

Resolute Shield II has the worst mass efficiency, so it is not advised to use that in place of level I unless you really need shield energy yet are unable to obtain the level III version.

## Trivia

* The Resolute Shield is the Tier 8 Shield defense.
* Despite its description, it's the hull that grants T8 Altairian ships their innate ability to regenerate shields even when fully depleted, not the shields.
* When first released, Xeno Resolute Shield incorrectly required Blight elements instead of Xeno elements to craft. This was fixed during the late December 2019 downtime.
PvP Gating

**PvP Gating** governs whom you can attack. The gating system is completely based on the (absolute) difference between your level and the target's level. If the difference is not within a certain range, you cannot directly attack it (and vice versa), unless the attacked target has stolen cargo (in which case they can be attacked regardless of PvP Gating).

PvP Gating also governs escort mechanics. Read the page for more info.

## Details

* Most PvP targets (both fleets and outposts) can only be attacked by others within +/- 5 of their level. This also applies to the outposts in Alliance War.
* PvP targets containing a dreadnought can be attacked by others within +/- 15 of their level.
* It's always symmetrical: any fleet you can attack can also attack you, and vice-versa. Revenge against the fleet that attacked you is always possible!

## Gallery

* Summary of level bands for the period between late October 2017 and late June 2020, made by TopGear.

## Trivia

* Originally, level bands were +/- 5, up to a certain level. At or above that level (called the free-for-all level), anyone else at or above the free-for-all level can attack you.
	+ The free-for-all level was originally 35, but that has been changed to 45, and later, 65.
	+ Many players "turtled" by having fleets and/or bases just 1 or 2 levels below the free-for-all level.
* The late October 2017 downtime removed the free-for-all threshold and caused level bands to be variable. See the gallery (above) for a full breakdown.
* The late June 2020 downtime made level bands a fixed +/- 5 once again (+/- 15 for dreadnought fleets).
Quantum Cannon

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread
 Shield Bypass

## General

The Quantum Cannon is a powerful medium-range Alien weapon that has a predefined firing pattern.

It looks identical to the Photon Cannon in combat but has a much slower fire rate and does not pierce its targets.

## Strategy

You can mitigate the damage from this weapon by piloting the targeted ship in a direction that is perpendicular to the line of fire. Most of the shots will miss due to the lack of homing ability.

## Trivia

* The Quantum Cannon was first seen in Barrage Hive fleets during Alien Mobilization in March 2017.
* This weapon was originally named the Plasma Gatling, which had been renamed to Quantum Gatling as a result of the introduction of Plasma Damage.

## Gallery

* Quantum Cannon and Viper Missiles being fired upon a Punisher Cruiser
Plasma Anthracite Munition

## General

The Plasma Anthracite Munition is a variant of the Anthracite Munition designed for Plasma damage Torpedo weapons.

## Strategy and Setup

### Advantages

The Plasma Anthracite Munition boosts the AoE radius and weapon speed of Plasma damage torpedo weapons, making it harder for moving hulls to avoid the projectiles of weapons such as the Plasma Binary Torpedo.

Furthermore, it does not use up any mass on the ship, freeing up space for equipment.

### Disadvantages

Plasma Anthracite Munition penalizes the screen charge rate of Pharmakon Screens, meaning that Pharmakon Hulls will take longer to charge before they are able to phase, making them more vulnerable to enemy attacks.

## Trivia

* Plasma Anthracite Munition is the first Plasma weapon special utilized by the Pharmakon.
* Its stacking behaviour with other specials has been fixed in the late April 2019 update.
* This special has been locked to Tier 7 ships in the early November 2019 update.
* The Phasing revamp during early November 2019 drastically reduced the nominal Phase Charge modifier of Plasma Anthracite Munition because their effect now stacks across the whole fleet instead of just a single ship.

## Gallery

* Plasma Anthracite Munition I Infobox
* Plasma Anthracite Munition II Infobox
* Plasma Anthracite Munition III Infobox
Precision Strike/Bounty

## Event Information

This is the Alien Bounty-like side event for Barricade. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 130

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Reckoning

***NOTE: THIS EVENT HAS ENDED!***

## EVENT OVERVIEW

*The A.X.I.S. Project is fractured and scattered. Rhea continues to plead her innocence but has fled Rebel Command to escape the angry masses brandishing their pitchforks.*

*In the face of this, an unspeakable Alien attack has occurred, leaving entire galaxies in ruins. The Rebellion’s moment of glory in the sun has ended in misery and death. With enemies at every turn, all there is left to do…is fight.*

## DESCRIPTION

Reckoning is the 40th major event to occur in VEGA Conflict. It is a continuation of the storyline from Betrayal, with Rhea Dage being labeled as a traitor by the Miner Rebellion.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 ANTAGONIST
 DEUTERAGONIST
 EVENT DURATION

## EVENT PRIZES

 4h A.X.I.S. Ship Build Token (Max. 2)
 8h A.X.I.S. Ship Build Token (Max. 1)
 12h A.X.I.S. Ship Build Token (Max. 1)

## TARGET PAYOUTS

**INTEL PAYOUTS**

 50
 60

**INTEL PAYOUTS (CONT.)**

 70
 80

**INTEL PAYOUTS (CONT.)**

 100

**LOOT DROPS**

 50
 60

**LOOT DROPS (CONT.)**

 70
 80

**LOOT DROPS (CONT.)**

 100

\*: Drop Chance of XRedeemer is less than 100%.

For more information on the event targets, click here

## Gallery

* Target payout infographic for Reckoning. (Page 1)
* Target payout infographic for Reckoning. (Page 2)
* Completed Event Store

## TRIVIA

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • **Reckoning**

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Preceptor

Stats on this page have not been confirmed by KIXEYE!

## General

The Preceptor is the Liberatus carrier which, like other carriers, is the centerpiece of any fleet, specializing in supporting its allies with its Agility Field, while weakening its enemies with its onboard squadrons and weaponry. It has superior shield regeneration capabilities, which, in addition to its two defensive overdrives, enables it to survive and perhaps even escape incoming attacks.

This Liberatus ship is able to regenerate its shields after being depleted.

## Strategy

Use Breaker's Prime Shift active weapon to inhibit its Rebolster overdrive. Alternatively, the Irradiation Field of the Torus Dreadnought can ignore its shields altogether, while shield bypass specials such as Phased Projectiles can do the same to a lesser degree.

The stasis effect from the Prime Shift active weapons of the Switch and Deadeye are effective against its Disengage overdrive, so long as it does not have Stasis Resistance. The Preceptor has less offensive power while this overdrive is active, making it prime time for your fleet to take it out.

## Extra Details

### Rebolster

Whenever the Preceptor loses its shields, it receives a large boost to shield regeneration for a short duration to regain its defenses. This overdrive has no cooldown.

 Shield Recharge

### Disengage

When the Preceptor takes 25% damage, it temporarily gains a massive bonus to ship speed and turning which enables it to escape pursuing enemies. However, the ship cannot fire any weapons during this period. This overdrive has no cooldown.

 Ship Speed
 Turning

## Trivia

* Originally, the Preceptor suffered from a bug where its Disengage overdrive's damage counter would not accumulate damage dealt by the Irradiation Field. This has been fixed in the mid-December 2020 downtime.
Pharmakon Hulls

## Overview

This page lists hulls that are manufactured by the Pharmakon.

The hulls listed on this page are not unlockable via the Ship Lab and are only available via blueprints or Crafting. The Tier 7 ships' blueprints can be obtained from ships in the Pharmakon Sector, while the Tier 8 ships can be obtained through claiming of the prizes in event stores during the presence of an event, or from fleets that can be encountered in the AXIS Sector when an event is active. The Dreadnoughts are a special case, as they must be assembled through Crafting by gathering enough Fragments. Upgrade recipes are automatically unlocked when the materials are obtained.

### Tier 7 Hulls

     Segfault Dreadnought | A Gargantuan Flagship that carries out the will of the Pharmakon. Grants extra DPS and Armor health to all armors and weapons equipped to it. Also can inflict hefty DoT as well as gain extreme maneuverability while phased.

### Tier 8 Hulls

     Zettabyte Dreadnought | The direct successor to the Segfault, A massive capital ship capable of unleashing chaos on the battlefield with its onboard weaponry while debilitating its opponents and repositioning itself.
Redux

## EVENT OVERVIEW

Obtain blood amber shards to unlock your Medusa Destroyer blueprint and ready your bases for Umbra's siege fleets. The huge area of effect on its Atomic Driver will exploit collateral damage on clustered modules.

## DESCRIPTION

Redux is the 50th event in VEGA Conflict. The Umbra's plans have been revealed, and in response, they have begun to attack the rebels directly at their bases, as well as occupy Altairian Outposts.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 EVENT DURATION

## Target Payouts

 50
 60
 70
 80

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* Completed Event Store

## Trivia

* Redux is the first event to feature Umbra Base targets, as well as have the Umbra directly attack the Miner Rebellion's bases.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • **Redux** • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Pierian Fuel

## Stats

 Range
 Weapon Speed
 Hull XP
 Applies to
 Restricted to
 Pieces
 Prerequisites
 Antimatter  | 1,431,518

## General

The Pierian Fuel drastically increases the range of Missiles and Torpedoes, with a slight boost to projectile speed. It can only be used on the Pegasus.

## Strategy and Setup

### Advantages

Pierian Fuel enables your Pegasi to approach the range of destroyers, being able to kite even battleships. The speed buff makes your weapons slightly more difficult to dodge as well, further improving their effectiveness.

It works on all Missiles and Torpedoes regardless of damage type, meaning that you can mix regular, Heavy and Xeno versions of the same weapon and have them all benefit from a single special, freeing up slots for other purposes.

### Disadvantages

Unfortunately, Pierian Fuel also increases the minimum range of your weapons, making them much easier to exploit by fast cutters.

## Trivia

* Pierian Fuel is the first ship weapon special released that is restricted to certain weapon types.
Patches/12222021

## Events

* Hive
	+ Can your fleets take on the swarm of Liberatus enemies and earn the Slingshot? The Sling Driver will also make its debut as the weapon of choice for the Slingshot.  Earn points to claim prizes in the event store, or tackle the leaderboard to show who is the best of the best! It starts Thursday, January 13th at 3pm PDT.
* Mobilization
	+ Now that you’ve earned the Slingshot, earn the needed fragments to upgrade it to MK III & MK IV.  Starting at 3pm, Thursday, January 20th.
* Decimation
	+ Liberatus targets now hold the key components to maxing out your Slingshot and Sling Driver. Don’t forget to also claim tech to up your fleet defences. Decimation starts Thursday, January 27th at 3pm PDT.

## New Features

* Sling Driver
	+ The Sling Driver was created by Spectre R&D to help Spectre hulls deal with individual, more armored enemies. With a higher rate of fire, the Sling Driver can punch through any hull, given enough time.
* Slingshot
	+ The Spectre Slingshot is able to sustain more damage than most Rangers, serving as a long range, backline hull. The Prime Shift Boost grants a boost to both its max and minimum ranges and the Spread Shot Prime Shift Active will allow it to deal a decent amount of damage to multiple targets.

## Bug Fixes

* Liberatus/Spectre Resistance Stat now appears in Prime Shift Boost stat block
* Blueprints not showing in target loot
* Lustre Cannon blueprint pieces continue to not drop from targets, but are available from the event store at a reduced price.
Patches/12012021

## Events

* Ion Storm
	+ WARNING: A large magnetic storm is brewing. The magnetically charged sectors feature Liberatus targets dropping plans for the Optio hull. Brave the high energy particles to earn the Lustre Cannon III and Ilos Missile III. Forecasting is predicting the storm on Thursday, December 9th at 3pm PDT.
* Mobilization
	+ Liberatus Ameliorate targets hold the pieces you need to upgrade your Spectre Optio II-IV. Don’t forget the Hacksaw Vulcan Turret III fragments are waiting for you in the Hone targets! It starts Thursday, December 16th, at 3pm PDT.
* Decimation
	+ Shut down the top Ameliorate to collect the pieces to complete your Spectre Optio Elite! The new Hiberna targets will grant the previously unavailable Spectre Boosed Dissipators Type C. All in Decimation starting  December 29th, at 3pm PDT.
* Solstice
	+ Once again, we will reenact the Norwalien's narrow escape from a collision with a Red Giant. Join in the Snowball Fight Thursday December 23rd, at 3pm PDT.

## New Features

* Optio
	+ A Debuffer designated hull is adept at spreading various status effects amongst enemies opening them up for more damage. A Debuffer features stronger defenses at the cost of offensive prowess. Debilitate and Shield Disruption
* Lustre Cannon
	+ A new Energy weapon has been developed to aid the Optio in combating spawned hulls and other enemies in close proximity. The Lustre Cannon uses ricochet projectiles to damage and debuff multiple enemies.
* Ilios Missile
	+ The Ilios Missile uses a single, guided missile to deal lots of damage in a large area. The Ilios was developed as an offensive option for tier 10 Carriers, and can only be equipped to these hulls.

## Bug Fixes

* Free Fleet repair exploit removed
* Visual of Warbird is no longer missing in Combat
Plasma Epsilon ECHO Cannon

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Chain Distance
 Module Damage
 Traits

## General

The Plasma Epsilon ECHO Cannon is an Epsilon ECHO Cannon with extended range and does Plasma Damage instead, taking on a pink coloration.

It appears identical to the Shredder Cannon in combat.

## Strategy

Equip Counter Chain technology to limit the maximum amount of damage the Plasma Epsilon ECHO Cannon can do to your ships.

Alternatively, use a decoy and move it far away from your other ships such that the weapon is unable to bounce towards the rest of your fleet.

## Trivia

* Each bounce reduces the damage output by one-third.
* The Plasma Epsilon ECHO Cannon was first seen in Altairian Vanguard fleets during the February 2018 Mobilization.

## Gallery

* Oligarch Cavalier Cutters attacking a Bastion Cruiser with Plasma Epsilon ECHO Cannons
* A large group of Oligarch Cavalier Cutters tearing apart a fleet of A.X.I.S. ships with their Plasma Epsilon ECHO Cannons
Pharmakon Siphon Resistors

* Energy
* Explosive
* Kinetic
* Blight
* Plasma

## Stats

 Restricted to
 Antimatter  | 7,607,575

## General

The Energy, Explosive, Kinetic, Blight and Plasma Siphon Resistors grant damage resistance, albeit at the cost of a faster phase drain rate.

## Strategy and Setup

### Advantages

Siphon Resistors are tailored for Pharmakon Hulls. Instead of costing mass to equip, they instead increase the drain rate of Phase screens, freeing up more space for additional equipment.

They also grant as much resistance as the other Faction resistors, making them just as effective.

### Disadvantages

As they increase the drain rate of Phase Screens, Pharmakon Hulls are more vulnerable with the resistor equipped, as they will drop out of phase much more quickly.

They are restricted to Pharmakon Hulls, and being a Reusable Item, are limited to how many RIs the player has collected.

## Trivia

* This is the first Pharmakon resistor introduced into the game.
* The Phasing revamp during early November 2019 drastically reduced the nominal Phase Drain modifier of Ship Siphon Resistors because their effect now stacks across the whole fleet instead of just a single ship.

## Gallery

* Energy Siphon Resistor stat card
* Explosive Siphon Resistor stat card
* Kinetic Siphon Resistor stat card
* Blight Siphon Resistor stat card
* Plasma Siphon Resistor stat card
Punisher Cruiser

## General

The Punisher Cruiser is a Tier 6 hull with the ability to resist Alien Damage.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

With high innate health, 2 shield slots and 6 armor slots, the Punisher Cruiser is designed to take a real beating and absorb damage while allowing the rest of your fleet to lay waste to the enemy from a safe distance. Its Alien resistance is ideal against Alien Event Targets as well as advanced Xeno Division Ship Weapons.

It can equip up to two hybrid resistors (Anodized Resistor, Skirmish Resistor, Hardened Resistor), further reducing damage from the three traditional damage types (Energy, Explosive, Kinetic).

### Disadvantages

This ship is just as susceptible to kiting tactics as any other cruiser, with battleships reliably outranging them and being able to impede their movement with NET Torpedoes, destroying the entire fleet without getting any return fire.

The maximum armor mass reduction for this ship is only 35%, which is inferior to the 50% weapon mass reduction of other Xeno Division Hulls. However, the increase in mass reduction is more linear, gaining a decent boost with each upgrade, compared to the other ships where the bonus is only noticeable at Mk IV/V.

## Trivia

* The Punisher Cruiser is the first of the Xeno Division Hulls.
* It is consequently the first hull with inherent resistance to Alien Damage.
* The Punisher Cruiser is also the first asymmetric hull.
* The Punisher Cruiser is the first hull to share the same design for multiple levels. (Mk I-II, Mk III-IV)
* The Punisher Cruiser Elite originally had 360 AU/h sector speed, this has been changed to 390 AU/h.
* A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Punisher Cruiser angled HD render
* Mk III/IV Punisher Cruiser angled HD render
* Mk V Punisher Cruiser angled HD render
* Mk VI Punisher Cruiser angled HD render
* Punishers Cruiser Beta Design
* Punisher Cruiser Models
* Punisher Cruisers with Disintegrator Cannons fighting Alien Reapers
* Punisher Cruisers and Covenant Cruisers taking on an Alien Harvester
* Punisher Cruisers attacking Decimator Cutters
Positron Bolt

## General

The Positron Bolt, when activated, fires a concentrated fan of three devastating Kinetic projectiles at an enemy in range. If no enemy is in range, the projectiles are fired blindly from the heading of the parent ship.

## Strategy and Setup

### Advantages

The Positron Bolt travels extremely quickly and can thus reliably hit enemies that are in range for massive damage. Moreover, if enemies are lined up, its Piercing ability can further multiply the total damage dealt.

As the Positron Bolt can still be fired when no enemies in range, fighters and rangers can attack distant enemies by taking advantage of the fact that the AI automatically faces them towards the current target.

### Disadvantages

The Positron Bolt has a slight spread and is thus prone to missing one or more of the projectiles against enemies at long range.

## Trivia

* The Positron Bolt is the first trigger item to be released.
* The mass requirement of all trigger items was removed in the late October 2020 update.

## Gallery

* An Artemis shooting the Positron Bolt at an Operator at close range
* Positron Bolt partially missing an Operator
* Artemis firing the Positron Bolt at an Orion behind it but misses
Resolution

## EVENT OVERVIEW

Rebel,

The Quantum Replicator lies in ruins. The Astral Barony forces are scattered, but one more ace lies up their sleeve. Stealing the generator away from the Replicator before its destruction, the Barony looks to unlock their ultimate destiny. The only thing standing in their way are the RetroSyn Consortium forces, but Betlannah isn't herself...

 File:Tribunal Promo.png
## DESCRIPTION

Fragmentation is the 97th Event in VEGA Conflict, introducing Tribunal.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

 8h Spectre Ship Build Token (Max. 6)
 Sling Driver Turret II RI (Max. 12)
 Fleet Commanders/A9 (Max. 1)
 Sling Driver Turret I RI (Max. 12)

 53,000,000 Mineral Ore / Helium-3 (Max. 99/each)
 10,500,000 Antimatter (Max. 99)
 26,500,000 Mineral Ore / Helium-3 (Max. 99/each)
 1,500,000 Antimatter (Max. 99)
 5,500,000 Mineral Ore / Helium-3 (Max. 99/each)

## Target Payouts

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
RetroSyn Dawn

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* RetroSyn Dawn I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* RetroSyn Dawn II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* RetroSyn Dawn III.png

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* RetroSyn Dawn IV.png

 Prefitted Intercessor Hull
Range

Sometimes, Combat Strength does not mean anything. This simplistic measure is only accurate when being used to compare two ships with the same range and weaponry. At other times, Range may be much more important.

Here are two examples of Voyager Corvette builds:

 Rail Driver Voyager

Which build will win in a duel? If you only look at Combat Strength, the answer may seem obvious: the Pulse Ray Voyager has over four times the power of the Rail Driver Voyager, so the former will win. But in reality, the latter claims victory most of the time.

Why? Because Rail Driver Voyagers have significantly more range than Pulse Ray Voyagers. This allows them to keep flying away and never allow Pulse Ray Voyagers to get in range to fire, while slowly chipping off the enemy's health as it tries to close the distance, a common tactic called "Kiting". This is a prime example why Range can potentially trump Combat Strength. In general, the larger the Range difference, the less relevant Combat Strength becomes.
Pike

## Stats

Note: AoE Radius only applies to the Explosive missiles.

## General

The Pike is a Spectre adaptation of the Liberatus faction's Spectral, Pyro and Kinetic Pikes. This player version is equipped with 3 weapons, each inflicting one of the basic damage types.

## Strategy and Setup

### Advantages

The Pike is better than the Blaze, Chase and Scope Phantoms in almost every way, with more speed, durability and damage output.

### Disadvantages

It does not strafe around its enemies like the Blaze Phantom, so it is much more likely to be hit by enemy projectiles. However, equipped with a shield that resists all three basic damage types, it should be able to last longer than the Blaze Phantom regardless.

It also has a shorter range compared to the Scope Phantom, but the greater accuracy (in terms of weapon speed) should make up for that.

## Trivia

* Pikes have a firing arc of 65 deg.
* Originally, the Pike I/II blueprint incorrectly required Chase Phantom I/II instead of 8 blueprint pieces. This was fixed in the update of late April 2021.

## Gallery

* A group of spawned Pikes swarming a Gladius
* Swarms of Pikes mowing down a Preceptor
Reflection

## EVENT OVERVIEW

Rebels,

The destruction of the Quantum Replicator's generator has created a rift into what appears to be an alternate universe. A universe similar to this one, but with some striking differences as well. Fleets flying under a Vega banner, and wielding Blood Amber infused tech, claim to be our allies, but can they be trusted?

 File:Undaunted Promo.jpg
## DESCRIPTION

Reflection is the 99th Event in VEGA Conflict, introducing Undaunted.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

 Sanguine Armor IV Fragment x50 (Max. 18)
 Sanguine Armor III RI (Max. 50)
 Veritable Mk V Pattern x28 (Max. 60)
 Veritable Mk III Pattern x10 (Max. 48)
 Veritable Mk II Pattern x5 (Max. 48)
 x100 (Max. 120)

 Sling Driver Turret II RI (Max. 12)
 Sling Driver Turret I RI (Max. 12)
 Spectre EN/EX/KI Base Coadjutant I RI (Max. 12/each)

 Spectre EN/EX/KI Base Sentry II I (Max. 12/each)
 Spectre EN/EX/KI Base Sentry I I (Max. 12/each)

 x100 (Max. 30)

## Target Payouts

 191
 195
 196

 186
 190
 191

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Plasma Pulse Cannon

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread

## General

The Plasma Pulse Cannon is a Pulse Cannon with extended range and does Plasma Damage instead, taking on a pink coloration, a result of the Aliens' influence that caused part of the A.X.I.S. faction to turn on the Miner Rebellion.

## Strategy

Spread your ships out to prevent this weapon from piercing multiple ships. Keep flying away to avoid getting in range of multiple ships at once. Focus fire one enemy at a time to gradually diminish the enemy's firepower.

## Trivia

* The Plasma Pulse Cannon was first seen in AXIS Deceiver fleets during Betrayal.

## GALLERY

* Plasma Pulse Cannons ravaging Decimator Cutters
* Rogue Guardian Cruisers firing Plasma Pulse Cannons at Decimator Cutters
Reclaimed Armor

## General

Reclaimed Armor is armor made from Retrocitor that provides shield energy bonuses and increased explosive resist.

## Strategy and Setup

### Advantages

+ It provides a lot of health, plus it's pretty much the only option for a Tier 11 hull.

+ It also provides explosive resistance in I/II versions, making it take slightly less damage against ships with mostly explosive weapons.

### Disadvantages

- The Level 3 version, being a Reusable item, is limited to the number of which the player has crafted. Players thus need to farm lots of fragments if they want all of their Retrocitor fleets to be equipped with this armor.
Pyro Coadjutant

## General

The Pyro Coadjutant is a second-generation Spectre spawned ship that deals Explosive Damage. When it is destroyed, it creates an explosion with an AoE Radius of 2,500 m that deals 6,500 Explosive Damage.

## Strategy and Setup

### Advantages

Coadjutants take up less mass than their predecessor the Pike, deals more damage and has much higher durability. They also have better acceleration which helps to reach the target sooner.

### Disadvantages

Coadjutants have significantly lower range than Pikes and are much less spammy, taking thrice as long to respawn and only having a spawn cap of 1.

The ability to explode on death might look cool, but hardly deals any damage.

## Trivia

* All Coadjutants have a firing arc of 360 deg.
Prime Driver

## General

Prime driver's secondary projectiles are similar to Nova Driver, as they will split into 5 projectiles (72 degrees apart) on impact of the primary projectile, if there are enemies within *Unknown* m of the angle at which the secondary projectile splits, sub-projectiles that meet the condition will travel further. However, these secondary projectiles cannot pierce the ship.
Solar Shard Storage

* Small
* Large

## General

The VEGA Mining version of a Storage Module, but it does not seem to hold any resources. They are often found surrounding important defenses. Taking them out drastically weakens the defense in question, and hence should be a priority target. They also set off chain reactions, destroying a large portion of the base instantly.

## Strategy

It is advisable to target these modules first in a base hit as they will deal massive damage to the surrounding structures. The combined collateral damage of the Storages next to the primary Solar Bridge is enough to reduce it to around 25% health instantly.

## Trivia

* Destroying a Solar Shard Storage does not actually give you any resources, despite its similarity to a resource storage module.

## Gallery

* A group of Small and Large Solar Shard Storages.
Risky Conciliation

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Risky Conciliation I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Risky Conciliation II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Risky Conciliation III.png

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Risky Conciliation IV.png

 Prefitted Conciliator Hull
Plasma Twinfire Beam

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Traits

## General

The Plasma Twinfire Beam is a Twinfire Beam with extended range and does Plasma Damage instead, taking on a pink coloration and only having a single visible beam, a result of the Aliens' influence that caused part of the A.X.I.S. faction to turn on the Miner Rebellion.

## Strategy

You can't block the beams, so all you can do is tank the damage and destroy the enemy as soon as possible.

## Trivia

* The Plasma Twinfire Beam was first seen in Altairian Outrider fleets during Mobilization of July 2018.

## GALLERY

* Altairian Corvettes using Plasma Twinfire Beams against a Sovereign Carrier.
Spectral Field

## General

The Spectral Field is the basic Energy-resisting base shield.

## Strategy and Setup

### Advantages

Spectral Fields are most useful against blitz attacks as they often use short-ranged Energy weapons such as Burst Rays and Thermal Beams.

They also carry the most energy, maximizing protection against Alien Damage and collateral damage, as well as attacks that involve a mix of weapon types. They are the standard shield to be used on most modules.

### Disadvantages

Spectral Shields are very heavy to equip due to their massive shield capacity. This can limit the armor or weapons available to your modules.

## Trivia

* Modules with active Spectral Fields are encased in a blue dome, which occasionally pulses yellow but is hardly noticeable.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Ranger Wing

## General

The Ranger Wing is a Ranger Swarm adapted for bases, intended for top-tier players.

## Strategy and Setup

### Advantages

The Ranger Wing has large range, on par with the Spectre Wing, and has the ability to flank its targets, making it extremely deadly against ships without adequate squadron protection. It also deals Projectile DPS, so ships without resistance will find themselves bearing the full brunt of its assault.

### Disadvantages

Like the other Alien Wings, The Ranger Wing's health is not as good as that of the AXIS Wings (Yellowjacket Wing etc.), and thus it can be shot down much more easily compared to them.

## Gallery

* Ranger Wings up close.
* Ranger Wings launched to attack Liberator Destroyers.
Rotation Thrusters

## General

Rotation Thrusters are basic thrusters designed to increase turning speed.

## Strategy and Setup

### Advantages

Rotation Thrusters are best used on ships that turn slowly by default, in particular battleships and destroyers. The faster turning speed prevents enemies from maneuvering into the blind spots of your ships, keeping them inside your firing arc all the time.

### Disadvantages

Rotation Thrusters decrease the forward speed of your ships, this makes them extremely easy to kite by carriers which outrange all other ships. Ships with Rotation Thrusters also have great difficulty catching up to enemies who decide to flee, or running from those who decide to blitz your fleet.
Spectral Screen

## General

Pharmakon Screens are a form of defense used by the Pharmakon. They provide an additional layer of protection, with resistance against a particular damage type.

## Strategy and Setup

### Advantages

Screens are the main form of defense for the Pharmakon Hulls, much like Ablation is for Umbra Hulls, and Shields are for Altairians. For more information, see the Screens page.

In terms of specialization against a particular damage type, Screens are the middle ground between Altairian Shells (which are very strong against one damage type but have negative resistance against other damage types) and Ablative Armor (which only have mediocre resistance but can apply to a variety of damage types)

Shield Bypass effects do not affect Screens, thus cutting down on repair time when fighting against enemies with high shield bypass (e.g. Eclipse Drivers).

Spectral Screens, having resistance against Energy Weapons, are best used against ships with weapons like Nova Cannon, Havoc Cannon, Epsilon ECHO Cannon, or Tera Cannon.

### Disadvantages

Ships in Phase State have lower damage output due to the longer charge and cooldown times.

If the enemy's damage output outpaces the Phase Charge Rate, then your fleet may become unable to enter Phase State to escape. If your Screen Energy reaches zero, any excess damage will go directly to your health.

## Trivia

* The Spectral Screen was the first Screen introduced into the game.
* The release notes for the late April 2019 update revealed that Pharmakon Screens (except Blight Screens) additionally had a hidden stat that gave them 50% resistance to Blight damage. This has since been made visible.
* The Spectral Screen was granted immunity to Energy Nebula Fields in the late April 2019 update.
* The Phasing revamp during early November 2019 reduced the Screen Energy and repair time of all T7 Screens by 75%. Screen Defense has been reduced to 85% (when not in Phase State). Phase Screen Charge has been buffed slightly from 1/6th of Screen Energy to 17%. Phase Threshold has been removed.
* Spectral Screen has received immunity to Plasma and Blight Nebula Fields in the early November 2019 update.
* All Screens were given 25% extra Screen Energy and 5% extra Defense in the late February 2020 update.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Spectral Screen I Infobox
* Spectral Screen II Infobox
* Spectral Screen III Infobox
Richard Gowd

Richard Gowd is a Fleet Commander in the Miner Rebellion.

## History

Richard Gowd is a seasoned combat veteran with a stern demeanor. His serious nature has helped him a lot throughout his military career.

## Profile

Richard Gowd gives off the appearance of a fleet commander who has high standards, as evidenced by his uniform as well as facial expression. He also wears a cap on his head, possibly to give the admiral vibe and to signify that he is part of the rebellion's fleet.

He specialises in Kinetic weapons, as well as counter-pharmakon tactics, granting increased projectile range and screen damage. He can also boost the piercing amount of Drivers and Vulcans when 3 Altairian Hulls are used in the fleet.

*Main article:* Fleet Commanders/Richard Gowd
## Trivia

* Richard Gowd is the first commander to boost Kinetic weapons.