Vaerian Constitution (Rules)

## Holy Vaerian Empire IAAR Ruleset

### Section 1: In Game Rules

All of the rules in this section have effects in game and can be changed in the game, through the proper means. In a sense the rules here serve as a constitution

#### Part 1: The Seat of Emperor

-The Emperor is an elected position, whenever the seat lies vacant, there will be an election to determine his successor (see Part 2)

-The Emperor reigns for life and can only be removed through death, coup or popular uprising (more on that later)

-In addition once the Emperor reaches a certain threshold age there is a system in place to eventually have the Emperor die from “natural” causes

-The System is as follows:

-Once you hit 50 - 10% chance of death

and For every 5 years after that +10%

-Once you hit 85 -70% chance of death

and For every 5 years after that +15%

-Once you hit 100- 95% chance of death

this is the highest percentage it can go

-The dice will be rolled every 5 years (during a major gameplay update)

-This system is subject to change when the Tech regarding lifetime expansion is researched

-The Emperor is the Head of State and thus the Commander in Chief. The Emperor also hold a vast array of powers.

-The Powers are as follows:

-The Emperor can disband the People’s Assembly with consent from a majority of the Estates Chamber and call for new elections

-This power can not be used more than 3 times every 10 years

-The Emperor can replace the members of the Royal Council at will

-The Emperor can propose laws to either chamber

-The Emperor serves as the commander in chief of the military

-The Emperor has the power to declare war and sue for peace

-The Emperor has the power to issue an Imperial Decree with the force of law, once every year.

-The Decree is in effect for 10 years unless either permanently extended or overruled by both a Majority of the Estates Chamber and the People's Assembly

-The Emperor can not use Imperial Decrees to change an aspect of the constitution, For example you can not abolish the Assembly by Royal Decree

-The have control over appointments to leadership positions

-The Emperor may elect to veto any bill, but can be overridden with a Supermajority of the Estate Chamber

-The Emperor puts his official seal on every bill passed

-More Powers Can be Given or Taken Away from the Emperor, In addition The Emperor can elect to delegate any of their powers away

##### Part 1B: Requirements for Emperor

-You must be Noble and a member of the Estates Chamber

-You must be at least 30 years old

-You must be Human

#### Part 2: Electing the Emperor

The main attraction of the IAAR, the seat of Emperor is an elected position, even the Emperor prefered heir is not guaranteed to ascend to the throne. As a result of treaties and compromises, the elections are highly influenced by the Nobility, but the people do have a chance to have a say.

##### Part 2b

-A Period of mourning begins, (which will last no longer than a few days IRL). During this time period, any player who meets the qualification to become Emperor may declare their candidacy for Emperorship

-Then an Emergency meeting of the Imperial Diet is called, one of the rare times where both the Assembly and the Estates Chamber are together. During this special meeting, Players will make a public declaration of a candidate they support.

-Endorsement bonus will work based on how many endorsements you received. The amount of bonus votes will be determined based on a percentage of total votes Currently the percentage is 5% of total votes

-For the Couple Days to Week in between the Emperor Dying and the Election beginning Candidates and their supporters can advertise however they see fit. The adverts will be posted on the forums

-Once that process is complete, A public referendum will begin, and will be done through Google Form. Every declared candidate will be listed, regardless of if they received an endorsement public endorsement. However the candidates who did will have their endorsements listed out

(Below is a Sample Ballot, Please don’t actually fill it out, the results will never be collected)

https://docs.google.com/forms/d/e/1FAIpQLSc6nPKiiEJp3PrRjFcGkblVBcBPTTGUyyQD5mH3uBUUqnVZCw/viewform?usp=sf\_link

-Then we wait for the votes to come in.

#### Part 3 The Royal Council

-The Royal Council are the Empires great ministers, they are made up to 5 members handpicked by the Emperor.

-They have tasks regarding numerous everyday activities, from day to day administration to making decisions regarding gameplay.

-Currently the Royal Council has 4  members

-4 Members are the ArchLords tasked with advising the Emperor and are selected from the player base. They do not have to be members of the Nobility

-The Members are:

-The Arch-Chancellor in charge of advising the Emperor regarding diplomacy and foreign affairs

-The Arch-Marshal in charge of advising the Emperor regarding the Army,Navy and Spacefleet. They are also in charge of day to day task regarding fleet movements and the such

-The Prince Law-Lord in charge of reviewing and preparing Imperial Decrees and Laws written by the Emperor. in charge of enforcing the laws and maintaining internal security. B

-The The High Praetorian split from the old position of the IRG, they are in charge of the Emperor’s personal security. They will also be the first to receive reports from the IIA about plots

-The Emperor can also ask anyone to attend meetings as the Emperor's pleasure, although the guest attendee will have no formal power or extra bonuses.

#### Part 4 The Imperial Diet

The Empire has a complicated system of balances in order to be sure that the conflicts of the past between the commons and the aristocracy are not repeated. So the Legislature or the Imperial Diet is made up of 2 houses, the Upper House and the more powerful branch: The Estates Chamber, where the nobility and high clergy debate Imperial Policy. There is also the Lower House, The People’s Assembly, where the common people’s voice is heard and there is a slowly growing tide of greater power for the Assembly

The Imperial Diet is the legislative body of the Empire and made up of two houses, the Estate’s chamber, where the most powerful and influential nobles and clergymen are represented in, and the People’s Assembly, in which the most powerful and influential commoners (mostly businessmen) are represented through guilds, organizations reflecting the ambitions and ideals of the commoners who are members in them.

##### Part 5 Estate’s Chamber

The Estate’s Chamber and the nobility and clergy in it are historically favored, therefore they have more influence in the legislative process. The seats in the Chamber are hereditary, unless otherwise specified, by the Emperor.

Each member of the Chamber gets 5 Legislative Points (LP), while the Emperor receives 7, these function similarly to Political Power (PP), but may only be used to support or block legislation. PP may be used to increase this number. LP resets every 5 years for the Diet sessions

The Estates Chamber can overrule the People's Assembly blocking a bill by passing it with a +3 Vote

Any vote with a +0 of above is  considered passed

Any vote -1 and below is considered failed

##### Part 6 People’s Assembly

The People’s Assembly is there to make the voice of the common folk heard. There will is represented through Guilds, which get elected in a democratic process. Because not all men are equal some of the Guilds in the Assembly are traditionally less interested in helping the people, but in bolstering their pockets and increasing Profits. The assembly has 400 seats in total.

Voting is based on the percentages scored in the election, A simple majority suffices to bass any bill, except constitutional amendments, which require ⅔ majority.

====== In order to overrule the blockage of a bill by the Chamber, the Assembly can overrule the blockage with a 2/3rd Majority votes

Part 7 Grandmagister ======
After each election a Grandmagister is chosen. If no single Guild can secure a total majority coalition must be built to obtain it. This coalition may then put forward one of its members as Grandmagister. The Grandmagister is the voice of the people and has therefore special privileges.

The Grandmagister as a person gets 3 LP, to use in the Estate’s chamber, as he is the voice of the people to the nobility and clergy.

#### Part 8 Making a Bill and passing it

A bill is a legislative tool, to achieve a certain goal. Members of the People’s Assembly can only propose bills in the Assembly, only after it’s passed there is the vote of the Estate’s chamber relevant.

To create a bill please fill out this template. After you have done that tell us Admins with how much LP (if no side invests LP the Bill passes) you wish to support it with  and who else supports it and with how much LP. You will then have to make a statement in front of the Diet and explain, why you think this bill is necessary.

This system only applies for the Estate’s chamber, as the Assembly works by voting.

Other players may wish to block this bill, they too will make a statement about why this bill is not needed and tell the Admins, who else wishes to block this bill and with how much LP.

The side with more LP on their side wins and gets their way.

If you wish to change any of this rules through RP ways, you can do so, but ask for Admin permission first!

#### Part 9: Guilds, The Commoners Political Factions

The guilds are a core part of the Empire’s Political system, and powerful guilds in the past have been able to control the nobles, the clergy even the Emperor through their wealth. Now the Guilds have much less in the way of formal power, for example they have to answer to government regulations regarding Price Gouging or Monopolizing. Instead many guilds have turned to politics in order to express their voice.

Guild can be player not in the Estates Chamber and only the lesser Clergy and commoners may be in the Assembly. (If for some reason a noble wants to be in the Assembly, contact a mod and we can discuss it).

A Noble or High Clergy may decide to patronize a Guild, where they can influence the politics of Guild, but also can represent there voice in the Estates Chamber

You can choose to enter the Assembly as an independent, and may be important when contentious bill or the formation of a coalition. However you will only control seats equal

In order to make a guild you need to submit an application to create on, and the admins will decide whether or not to allow it. (For example make a

Guild revolving around selling slaves, don’t expect it to get approved)

#### Part 10: Noble Factions, The Estates Chamber Political Party

While the MC’s can join guilds if they so wish, they may instead choose to from a faction in the estates chamber where they essentially a loose group of MC’s with similar interests.

The do not need permission from the mods to form and can form or break at will, expect to see factions grow and fall constantly.

#### Part 11: Amending Parts 1-8

All of the Rules in parts 1-8 can be amended in game through player action. For Example, want to make the Grand Magister a position elected by popular vote? You can, if you can gain popular support for it and Admin approval (so no trying institute an electoral college- that is way too impractical for a IAAR)

1.The formal process to change parts 1-8 is first to notify the admin about which Part you would like to change and how you would change it.

2.Then write a bill thats start with the name “Amendment to Part X of the Constitution”.

3.This bill must pass with 60% in both houses, support of the Royal Council and the Emperor. If the bill fails to pass in any steps the process must be repeated from the start

4.If the amendment passes through through the 3 groups then it’s fate will decided through public referendum where a simple majority is needed to pass it.

5.Congradulations You have amendment the constitution

## Section II: Intrigue

If you think you can’t do something legally and legitimately, you can try your hand at some intrigue, the system where some of the less noble activities can be accomplished. Almost everything from Political Assassinations to Popular Uprisings can be accomplished if you play your cards right.

### Part 1 What Options are Available?

Please do not consider this list exhaustive, I’m sure some of the more creative players will come up with ideas that we never thought, and if that happens, run it by us first so we can make sure it is not too radical.

But here are some of the primary examples of Intrigue you can do:

-Political Assassination (You can kill a players character, which forces them to make a new character)

-Plotting a Coup (Where you can win influence with the military and overthrow the Emperor)

-Starting a Popular Uprising (You turn to the people in order to overthrow the Emperor)

-Forced Abdication (By winning influence among players you can force important members to resign from their political titles)

### Part 2 Assassination, How kill that Pesky Thorn in your Side

-If you wish to murder a player character: First gather players to support your cause, and develop a good roleplay reason as to why you want to kill the characters.

-Flimsy reasons (For example if Character A punches Character B) will not be accepted as legitimate for killing a character

-Once you feel you have gathered enough players and Influence Points (more on that later) you can submit your request via DM to the Rulesmaster (Sharkrat)

-If your plot succeeds, the character who has died will be informed and public declaration will be made

-If your plot fails, you have to start over from the beginning, and the character who you attempted to kill will be informed that someone attempted to kill them.

-Beware If your plot is not strong enough and fails badly, the plot may be discovered, and you will be brought to court over your actions.

-It is also possible for the plot to kill to succeed and still also be discovered

-There are certain limitations on assassinations

-You can not target a character under the age of 18

- You have to be at least 18 years old to plan assassinations
 -You can not target the same character twice in a row

-If you were targeted for a assassination, you have a 5 year grace period where you can not be targeted again

-Depending on the Position more political power is needed in order to fire the plot.

-The Threshold is equal to the base Political Power of the Player (1+ Their Role’s Political Power), so the Emperor needs at least 11 political power to start the plot to kill

-The percentage that target dies is based on a complex formula that will not be released to the players, in order to keep some sense of unpredictability

#### Part 3 Coups and Uprisings, How to do them

-Coups and Uprisings can occur if the player can gather the right support for it.

-A Coup occurs if you can win the support of the military (especially the Generals) or support from the Imperial royal guard. The Success of the Coup will be determined by comparing the political power of the group supporting the Coup, and the group opposing it.

-If a Coup is a failure, the Prince-Law Lord gets to decide how to charge the defendants and can recommend a punishment to the High Court.

-If the Coup succeeded, the Victor and supporters take control of the government, and triggers a period of instability during this period. The Constitution can be changed at will so long as the victors support it and the chief leader of the victors become the acting head of state.This does requirement admin approval, although most ideas will be accepted unless they go against the goals of the coup

-During this period, political power thresholds for murders, counter-coups and uprisings are lower than usual

-Once the period of instability is over, A coup can not be attempted for at least 10 years, in order to allow for the political system a little period of resetting.

-An Uprising can occur when a faction issued a manifesto demanding a certain action to be done and calls for the people to rise up against the government. The success of the uprising is determined through a combination of a Google Form to see the support of the public and a comparison of either sides respective political power.

-All of the effects from a coup apply to uprisings.

-You must have first received Administrator permission and a solid roleplaying reason, or else we would just have near constant attempt at Coups and Uprisings

-If an Uprising or Coup is attempted, further details will be released as well as the complete process. Or a particularly curious player can ask for the full details of how to pull of a coup

#### Part 4 Forced Abdication, or How to Get Rid of the Emperor without Violence

-If enough Nobles band together, they can attempt to force the reigning Emperor to abdicate. This is done if a certain threshold of Political Power is met

-Once the threshold is met, a demand is set to the Emperor for forced abdication.

-If the Emperor accepts, they resign from their seat and an immediate election for a new Emperor begins (The Emperor-Emeritus can run again)

-If the Emperor refuses, one of two actions can occur, either a civil war breaks out between those opposed or those supporting the Emperor. Or the Nobles pushing for abdication retreat back into the shadows to lick their wounds.

-A compromise could also be reached, which might lead to an Emperor with reduced powers

-If the Emperor survives a forced abdication attempt the Emperor can not face another attempt for at least the next 10 years.

#### Part 5 Generic Plots, Or trying to do stuff we did not come up with

-You can also fill out the form to attempt to do intrigue that are specifically outline, for example embezzling money, kidnapping or blackmail

-If you want to do such an act fill out the intrigue form but specify what you are trying to do

-However if the plot you are trying to is impossible to do in game (for example nuking someone) I will tell you it is impossible.

### Part 7 Political Power (PP), the Resource of Intrigue

This is the resource that players will use to start their nefarious intrigues, Political Power is based on the current role of the Player (for example the Emperor has the highest Political Power). This resource however, is finite, meaning you are limited in the number of plots you can support, so use it wisely! PP gets reset every 10 years, unused PP will be lost.

The PP can be used in different manners, as you can decide on how many plots you wish to support and how much PP you wish to invest in it. (For Example the Emperor could support one plot with 8 PP or eight plots with 1 PP)

### Political Power of every Government Role:

-Emperor: +8 Political Power

-Royal Council: +6 Political Power

-Estates Chamber Noble:+4 Political Power

-Estates Chamber Clergy:+4 Political Power

-Grand Magister: +3 Political Power

-Member of the Grand Magister’s Cabinet: +3 Political Power

-Member of the Assembly: +2 Political Power

-None of the above (for example a Independent Journalist) +1 Political Power

-Director of the IIA, Pontifex Maximus and Lord Speaker each at +6 Political Power

-These bonuses are not permanent, for example if you go from being an Emperor to being an Estate Chamber noble, you only gain +4 not +8

-They are also subject to change and readjustment, we will inform the players of any changes

-Player are also highly recommended to keep track of their own political power and have to inform the Admins, if they use any of their PP

### Special rules:

With these special rules, for certain scenarios, people who support a plot (and spend at least 1 PP), will get a bonus when the dice is rolled with RNG. For example, a general that supports a coup will spend 1 PP but the RNG will be adjusted so that his support counts as 1+ bonus PP spent. If a royal council member supports a forced abdication, he/she will spend 1 PP but it’ll count as 1+ bonus  in RNG, etcetera.

#### For a Coup:

A General’s support  will give a bonus of +1.

An Admiral’s  support  will give a bonus of +1.

A member of the Royal Council’s support  will give a bonus of +2.

The High Praetorian’s  support  will give a bonus of +3.

#### For a Forced Abdication:

A Noble’s support  will give a bonus of +1

A Royal Council Member’s  support  will give a bonus of +2.

#### For an Uprising:

The Grand Magister’s support  will give a bonus of +3

A Grand Magister’s Cabinet member supporting an uprising  will give a bonus of +2

Members of the Assembly supporting it will also give a bonus of +1.

This is to represent that, if a popular uprising is indeed imminent, it should be represented in support of the people’s representatives in the Assembly. If for example a popular uprising is occurring because people feel their living standards decreased, but the socialist guild in the Assembly thinks it is unwarranted, this demoralises or delegitimizes the uprising somewhat.

For a basically democratic movement to not have support of at least some democratic representatives in the Assembly would surely damage that movement/uprising.

These Rules are not final and may be adjusted in the future!

-If you want to start an intrigue don’t forget to fill out this form: https://docs.google.com/document/d/1bxpbT0Cj3\_fAn94BEOsHvRfQgIDCHrbS0U8qf8Zul6Y/edit?usp=drivesdk

### Part 8 The Praetorian guard

The Praetorian Guard, lead by the High Praetorian are the personal bodyguards of the Emperor, his/her family, the royal Council  and guard the Imperial Palace. They are therefore especially important, to protect the Emperor from plots or to carry them out. The Emperor may want to only put the most trustworthy and loyal subjects in this role.

### Part 9 The High Court

or What Happens when your plot fails

The Grand Court is the Highest Court in all the Empire and staffed by the Pontifex Maximus. If your intrigue fails and you are caught, the Prince Law-Lord will recommend a punishment to the High Court and a trial will be held, where the Judges will hear from both the Defendant(s)  and the Prince Law-Lord. Then the Pontifex Maximus will make a decision as the gods will it. His decision is final and cannot be appealed, he also has control on all the going ons of the court

Additionally the Pontifex Maximus has the option to summon up to 4 other members of the clergy to help in reaching a verdict in a trial. They will then vote on whether or not the defendant is deemed guilty or not.

### Part 10: The Intrigue Formula

 5-9
 10-15
 16-20
 21-25
 26+

(1st,2nd,3rd,4th {outcome})

## Section III: Player Characters

Every player in the IAAR will make one of these (some will make multiple if their first character dies)

### Character Creation

In order to submit a character, write a google doc with a format similar to the one below

Name:[Please Be Serious, it is what you will go by during the IAAR]

Picture:[In Game or Out of Game, although silly pictures will not count]

Sex:[Male or Female]

Age:[Anything above 21, although you must be 30 to become Emperor]

Birth City:[ Can be one of the major ones on the map or made up]

Profession:[Noble,Clergy,Assembly Member, Scientist, General,Governor, Admiral, Media]

Ethics:[see below] you can add a few sentences explaining their position

Traits:[No more that 2 traits] (Click this link for traits)

Description/Background: You can be as specific or brief as you like, although in depth background will create better roleplay

Noble House [If a Noble], Patron Deity [If Clergy], Guild [If everything else]

If you are playing as a noble include this in your doc as well

Include a Crest/Sigil for you noble house

And the your Characters Title (see below for list)

Here is an example character profile

https://docs.google.com/document/d/1C80OsOw00Xy\_zuWzmEsbDU45Bf\_y\_cWTXqnhFYlmd6Y/edit?usp=sharing

#### The extra Details for Nobles

In addition to normal requirements those creating a noble character should also add their crest/sigil to the applications

[Reference this link for help https://docs.google.com/document/d/1bTFt9kyqirbiPLfMvFC21ciiR7\_fULlYpcF\_3Y35bPU/edit?usp=sharing]

And your characters noble title (duke,count etc).

Here is the list of possible choosable titles

Archduke, Archduchess

Duke, Duchess

Count, Countess

Baron, Baroness

More titles may be added in the future, there isn’t a power difference between picking a count or a duke.

#### Professions

There are many possible jobs that you can choose to be, if you wish you can be a plain farmer, although you will have little political power.

However there are 8 main roles that you can fulfill:

Only Pick one from the roles below

Noble: The backbone of the Empire, the nobility wield the most individual power in politics. They are responsible for much of the government's administration. Every noble belongs to noble house and will strive to further the power of their house

Clergy: The Religious officials of the Empire, Clergy can be split between the 2 types, Major Clergy, who are the Pontifexes and Grand Pontifexes, and the Minor Clergy, who are the priests, monks and preachers. High Members of the Clergy can serve in the Estates Chamber, while Minor Clergy serve in the Assembly. Every member of the clergy has a patron deity, one of the 12 gods in the pantheon. (Except for Arius as only the Pontifex Maximus can be priest of Arius, see religious in Valeria for more details)

Assembly Member: The Representatives of the People, they are the elected members that serve in the assembly. They belong to guilds and a vast majority are commoners, while not as powerful as the nobility, they can band together to influence Imperial policy.

Journalist: The members of the media, while they do not have any official political power, the savvy member of the media can affect politics from their publications, they can be part of Social Media, the TV News, Papers or even an Online Blogger. They can ask members of the government press question once a week and then compile articles from the responses.

The Following Jobs can be picked in conjunction with any of the previous jobs

Scientist: In charge of the research and numerous laboratories of the Empire, the heads of the Science ships give orders on where to move their exploration ships. While the heads of Research Departments can set their guidelines for what should be researched. The People's Assembly appoints scientists through a majority vote.

Generals: In charge of the Land Armies of the Empire, whenever a land army marches into battle, the general in command of the Army may write a report on the battle. They also have greater influence when a coup is attempted as they control the land forces.They are appointed by Arch Marshal.

Admirals: In charge of the Naval fleets, they can control fleet movements before battle and receive orders from the ArchMarshal. They also have greater influence during a coup due to their power within the military. They are appointed by a majority vote of the Arch Lords

Governors: Planet-wide Administrators, they are split into 2 roles, Sector Governors, who have certain amounts of autonomy over what happens in a sector, and planetary governors who are mostly honorary, but come with political power bonuses. Governors are appointed by the Emperor under suggestion from the Grand Magister

Sector Governors grant a +5 Political Power Bonus

Planetary Governors grant a +3 Political Power Bonus

### Guild Creation

The guilds serve as the voice of the people, almost every non-noble citizen of the empire belong to guild, Out of Character a guild is a combination of both a union and a political party, they run in elections and attempt to further their goals.

In order to submit an application to create a guild, you must create a google doc with the following.

Name:(Be serious with it with it please)

Logo:(Can be as complex or as simple as you want, it should just be something that can easily distinguish your party

Guild Leader:(Please have it a be an active member)

Founding Date: (May be as early or as late as you wish)

Location of Headquarters:(May represent an area of strength)

Ethics: (See below)

Description: A short paragraph describing the goals/history of the guild

### Noble Houses:

Noble houses are the backbone of imperial society and have been so for centuries, their age and power can differ widely, but they respect each other as equals within the Estates chamber.

In order to submit a noble house you must create a Google doc including the following information:

* Name (be serious please)
* Coat of arms
* Dynastic leader
* Realm (where lies their seat of power)
* Family Tree (doesn’t have to be in depth, 1-2 generations is fine)
* History (Where lies their seat of power and how did they get there)

### Ethics

Every player character/Guild will take an option from each of the 5 ethics

### I.Militarism (This determines the stance on the Military and Warfare)

-They will support any expansion of the military, no matter the cost or detriment to the economy

-They will support going to war with anyone, including primitives and outposts

-They hate pacifists and will frequently come into conflict with them

-They are willing to support expansion to the military, however they are not willing to destroy the economy

-They will support a war, so long as a reason is given

-They will an expansion of the military, but not at the expense of economic or social growth.

-They will support a War when there is a strong reason

-They will only support expansion of the military only when they believe the Empire is under direct threat

-They will only support a war with an unquestionable reason.

-They will never support expansion of the fleet, unless the empire is at war

-The will almost never support a war, unless attacked first

### II.Foreign Policy (This is determines how player will act regarding foreign policy

-They are willing to support displacement of alien races

-They will never support federation or trade agreements

-They will only support displacement against alien races that are dangerous to the empire

-They will support trade agreements with like-minded empire

-They will not support federations

-They generally will not support displacement policy

-They support trade agreements with all empires expect those with opposing views

-They are neutral about federations

-They will never support displacement

-They will support trade agreements with all empires and will enter federations will friendly nations

-They are even willing to allow aliens to migrate into the empire

-They will never support displacement

-The will support trade agreements or federations will any alien empire

-They will even allow for aliens to migrate into the empire, regardless of alien ethics

### III.Expansion Policy

 They believe that Empire has a duty from the gods to spread their people across the stars.
They will support new colonies regardless of the cost to the military or economy
They will even colonize planets on Primitive worlds
They will support new colonies so long as it does not affect the economy
They will not support colonizing primitive worlds
They will support new colonies in necessary systems
They will only support new colonies on worlds with 100% habitability

### IV. Voting (It determines who can vote in Assembly election)

 Only the Nobility may vote in all elections

### V. Political Spectrum View

(The generic catch all term all other character beliefs that are not specifically asked for.)

Going From Farthest Right to Farthest Left

 They are against the growing power of the assembly and are supportive of policies that weaken the Assembly.
They will generally support giving more power to the nobles
They will generally support the assembly losing power
They will generally support the status quo of the government
They will generally support the Estates chamber losing power
They will generally support expanding powers of the Assembly and Grand Magister

### Secret Organizations

There are 4 secret stances that can also be chosen, these are not mainstream and must be kept secret. If you wish to be any of these stances, please PM the Rulemaster (Sharkrat) who will then provide a list of all those in the same stance. Do not put a secret stance on your character profile, unless you want to be found out immediately.

Special Rules

-There will occasional rumors of activity given to the High Inquisitor, although your identities will never be revealed unless an Intrigue is imminent

Councilists: Also called Radical Democrats, they favor a violent overthrow of the current system and replaced with a Democracy controlled with numerous smaller councils. They were suppressed in the 1600’s but the ideas of the revolutions still live on

Prafists: The violent and isolationist religion of the old Tsardom of Vostokia, while the religion was declared a heresy and suppressed by the Inquisitors there a still practitioners in the world hiding in secret. They wish to see the Empire fall, and many smaller states rise up.

Ultra-Royalists: They see the Emperor as the only necessary body of government and will support eliminating every other branch of government and expanding the power of the Emperor. Suppressed by the Emperor, due to the fact the their mainstream presence would lead to uprisings from the people who believe that their rights would be taken away

Didecismers: They support the clergy having control over the government and that the  Pontifex Maximus should be leader of the Empire. They are seen as radical by the faith, who are mostly in favor of the current system.

NOTE: Once you decide to follow a secret ethic, you will have to stick with this ethic until your character dies! He cannot betray his fellow minded!

## Section IV: Miscellaneous Information

This is a section that just contains miscellaneous information for immersion and roleplaying.

IMK- Imperial Mark

The currency used in the Empire, it is also called by other names, including Imperial Ducat or Imperial Coin

Mineral
Construction Components that take the form of metals, alloys, wood, stone etc.

Energy
Energy Credits represent Currency and will for the most part be referred to as the IMK.

Army Size
Each Army will make up roughly 1,000,000 soldiers depending on the type of army. Of course an army of Giants or Xenomorphs will be much smaller.

Ship Size = Personnel

Corvettes

Contain roughly 500 - 1,250 Personnel

Destroyers
Contain roughly 1,000 -2,000 Personnel

Cruisers

Contain roughly 2,000 - 4,000 Personnel

Battleships

Contain roughly 4,000- 8,000 Personnel

Titan

Contain roughly 10,000 - 20,000 Personnel

Plantery Population

1 Pop is worth 500,000

The Total population of Vaeria at the start is 12.5 Billion

The 4 Admins
There 4 administrators of the IAAR and you can any of us for help, we are
Sharkrat (I wrote the Rules) [@Shark-Rat on Discord]

In character I am the Lord Speaker of the Imperial Diet, in charge of moderating debates and discussion in the Diet.

Skagerakk (He wrote the Lore) [@Skagerakk on Discord]

In character he is in charge of the Royal Guard, the main force that guards the emperor, If you ever want to assassinate the Emperor having the Guards on your side will be a great boon. Outside that the Commandant is also in charge of security so if a massive Riot breaks out, expect to see him on the front lines

Wzard (He is in charge of Gameplay) [@Wzard on Discord]

In character is the The Imperial Chamberlain, if the Emperor dies he will serve as the temporary head of state, he also has the final word on character applications. He also serves as the head of the Grand Court, the court in which player character will be tried for their accused crimes

Tom D. (He is in charge of Forum Posts] (@Tom D. on Discord]

In character he is the Pontifex Maximus, head of the Faith, he serves as a unifying figure and the main caller of Imperial Elections and coronating the Emperor.

So here are the rules for our player characters

1.We can all join plots

2.We each have 1 LP during meetings of the Chamber

3.We can not start plots,serve as ArchLord, become Emperor or Grand Magister

Beside that, the rest is the same as normal player characters

## Modlist

We have a small modlist aimed to make the game look better, improve the government and add more policies to the game. It will hopefully create more meaningful roleplay and allow for more bills with in game effects

Planet View 2

Collection of Cities

Dynamic Political Events 2.3

Ethics and Civics Alternative

Expanded Stellaris Traditions

Extended Vanilla Palette

Guilli's PM + Planetary Diversity Patch

Guilli's Planet Modifiers 2.3

IFN1 Flag Backgrounds

Planetary Diversity New Worlds Module

Planetary Diversity

Ruler Agenda and Traits