recursal/Fanatic-Fandom huggingface dataset:
3rd Assault

## Map availability

This Squad Assault was made available on:

* 2017-09-06T07:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**
Heavy targe shield

**Heavy Targe Shield** requires Swordsman 60 to be worn. It gives bonus to Infantry Weapons Mastery. Bonus is given as long as the shield is equipped. You do not have to hold it you can still get the bonus wearing it on your back.

## Blueprint & regional resources

This item needs a blueprint. On this is noted from which *certain* region you need the Regional Hardwood boards.
Hardwood board

A **Hardwood board** is a type of board used in constructions.

## See also

* Boards
* Softwood board
* Amberwood board
* Whitewood board

## Acquisition

It can be obtained by using the `Saw out a board` ability with any type of saw on any hardwood log.

## Yield

Each board you cut from a log removes 20 wood from the log. You can inspect the log to see how much wood is left.

* E.g. A 100 quality Oak tree yields up to 60 hardwood boards.

## Quality

Quality of the created board is determined by the quality of the log it comes from. The carpenter's skill has no effect on the board's quality.
Hairy cow

### MMO:

A **Hairy Cow** is a domestic animal. Breeding or taking care of hairy cows requires a small or large stable and a hairy bull (male).

Can be slaughtered for Marbled Beef, Intestines, Bones, Rough Cowhides and animal parts or held in stables to produce milk.

A pregnancy lasts 27 ingame days, up to 4 calfs and heifers can be born.

*Note: Animal parts only drop if you have Animal Lore 90.*

Hairy Cows only can be tamed, bred and held in stables in the following Regions:

* Kjostenbrud
* Altenbrog
* Islandlend
* Goddenjord
* Schneeglom
* Phat-Tsarai
* Roysbad
* Khatchakten
* Schwarzenweg
* Kron-Insel
* Amathemgir
* Uffer-de-Furst
* Shin-Shin cakmet
* Bathai-azgyr
* Urzunai
* Cet-dan
Hardwood billet

A hardwood billet is often used as a fuel primarily for; Campfire, Kiln, Furnace or Forge and anvil.

To obtain a hardwood billet, you must use a Primitive saw on a Hardwood log. This can yield from 1 to 100 billets per hardwood log depending on quality of the tree that was cut down, as well as it's size and type, for example Oak trees and Willow tree's are the highest level of tree's which require 90 forestry to plant and thus yield the most amount of wood from the logs they produce.

Billets can be stacked and dropped without being lost.

* **Hardwood billet**s come from Oak trees, Elm trees, Birch trees, Maple trees, Willow trees and Hazel trees.
* The Tree's that produce the most **Hardwood billet**s to least in order is (Based on quality) Oak tree, Maple tree, Elm tree, Willow tree, Hazel tree and Birch tree so it is recommended to grab the highest quality saplings from an Oak tree for replanting, as planted sapling level is the level of the tree (so you can eventually replace all trees with higher quality ones.
* Hardwood billets can be used as fuel source in the Kiln, Campfire and Furnace as well as other interact able objects that require a fuel source.
* Hardwood billets will burn for up to 10 minutes degrading slightly with quality.
* Using the "Use Bellows" feature on Kiln or Furnace will consume 1/10th to 1/2 of a fuel source based on quality (Lower quality is consumed faster)
* Hardwood billets can be turned into Charcoal in a Kiln at a ratio of 1:4 as well as being used as the fuel source for the Kiln so it is recommended to turn Hardwood billets into Charcoal as a fuel source to make your resources stretch further.

## Usage of **Hardwood billet**

### Processing

* Arrow (1x)
* Awl pike (1x)
* Bardiche (1x)
* Battle axe (1x)
* Bec de corbin (1x)
* Big cauldron (2x)
* Bloomery (10x)
* Boar spear (1x)
* Bodkin arrow (1x)
* Bolt (1x)
* Broad axe (1x)
* Broadhead arrow (1x)
* Crate (4x)
* Cudgel (1x)
* Dull arrow (1x)
* Dull bolt (1x)
* Fire arrow (1x)
* Flanged mace (1x)
* Gate module (16x)
* Glaive (1x)
* Guisarme (1x)
* Heavy bolt (1x)
* Mallet (1x)
* Maul (1x)
* Morning star (1x)
* Nordic axe (1x)
* Partisan (1x)
* Pitchfork (1x)
* Plough (5x)
* Practice axe (1x)
* Practice bastard (1x)
* Practice great axe (1x)
* Practice longsword (1x)
* Practice maul (1x)
* Practice sword (1x)
* Spear (1x)

* Arrow (1x)
* Awl pike (1x)
* Bardiche (1x)
* Battle axe (1x)
* Bec de corbin (1x)
* Big cauldron (2x)
* Bloomery (10x)
* Boar spear (1x)
* Bodkin arrow (1x)
* Bolt (1x)
* Broad axe (1x)
* Broadhead arrow (1x)
* Crate (4x)
* Cudgel (1x)
* Dull arrow (1x)
* Dull bolt (1x)
* Fire arrow (1x)
* Flanged mace (1x)
* Gate module (16x)
* Glaive (1x)
* Guisarme (1x)
* Heavy bolt (1x)
* Mallet (1x)
* Maul (1x)
* Morning star (1x)
* Nordic axe (1x)
* Partisan (1x)
* Pitchfork (1x)
* Plough (5x)
* Practice axe (1x)
* Practice bastard (1x)
* Practice great axe (1x)
* Practice longsword (1x)
* Practice maul (1x)
* Practice sword (1x)
* Spear (1x)

### Consumption

* Bloomery (as fuel)
* Campfire (as fuel)
* Forge and anvil (as fuel)
* Kiln (Transforms 1 **Hardwood billet** into 4x Charcoal)
Hare (domestic)

# MMO:

A **Rabbit** is a domestic animal which was caught by a snare. Rabbits are not a rare resource and can be caught, bred and held in coops in all regions.

## Breeding

Breeding rabbits requires a coop. Rabbits do not become pregnant. Up to 6 little rabbits spawn immediately. Old rabbits cannot breed

## Slaughter

Can be slaughtered for White meat, Bones, Fur and animal parts.

Slaughtering

*Note: Animal parts only drop if you have Animal Lore 90.*

# Your Own:

**Hares** are used by farmers and are placed within coops. Hares can be caught in the wild by creating snare traps from the hunting skill. After successfully catching a Hare in a snare you can place it in your inventory and transport it to your coop where you can begin your first steps into Animal Lore.

* Hares do not produce anything for harvesting while in coops, but can be slaughtered to gather white meat, bones, fur and at a small chance an alchemy ingredient.
* Hares also produce dung over time in the coop, which can be used to fertilize farm soil.
* Hares can die of old age in a coop.

\* In Your Own, Rabbits live 0-25.
Castle wall (diagonal, no merlon)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.

## Gallery

* Castle wall (diagonal, no merlon) - new models
Heavy iron shield

**Heavy iron Shield** requires Swordsman 60 to be worn. It gives bonus to Infantry Weapons Mastery. Bonus is given as long as the shield is equipped. You do not have to hold it you can still get the bonus wearing it on your back. It is currently the only all metal blueprint shield.

## Blueprint & regional resources

This item needs a blueprint. On this is noted from which *certain* region you need the Regional Metal sheets.
Hazel

**Hazel** is a tree that produce Hardwood logs when cut down with a Primitive axe or Hatchet.

There is a luck event that can occur while performing actions for this tree. It can result in a backpack added to the players inventory.
* See also: Juniper.

See Trees for more details.

## Gathering Nuts

As long as your Nature's lore-level is below the quality of the **Hazel**, your level will determine the Nuts quality.

This also applies to Hazel sprouts, you need atleast Forestry 0 to plant them.

The amount of collectable Nuts depends on the quality and growth stadium:

 medium
 major

## Forestry

As long as your Forestry-level is below the quality of the **Hazel**, your level will determine the Hazel sprout quality. However, luck may increase the quality of the Hazel sprout above your Forestry-level.
Aurochs Cow (wild)

### MMO:

The **Aurochs Cow** is a wild animal and tamable. Skinned Aurochs Cow carcasses will provide the player with Game meat, Big hides and Bones. Horns and Animal Parts also drop if Hunting is at least 90.

Taming an Aurochs Cow will add 1 Cow or Hairy Cow to the players inventory, depending on the region the cow is tamed in. The male counterpart is the Aurochs Bull.

#### Taming

Taming requires Animal Lore level 60.

Aurochs cows only accept mushrooms or potatos in taming attempts.

### Your Own:

The **Aurochs Cow** is a wild animal and tamable. Skinned Aurochs Cow carcasses will provide the player with Game meat, Big hides and Bones. Horns and Animal Parts also drop if Hunting is at least 90.

Taming an Aurochs Cow will add 1 Cow to the players inventory. The male counterpart is the Aurochs Bull.

#### Taming

Taming requires Animal Lore level 60.

Aurochs cows only accept mushrooms or potatos in taming attempts.

## Gallery

* Aurochs Cow
* Cow Tracks
* Cow Tracks
Healing

**Healing** is one of the three tier 3 crafting skills in the Nature's lore branch and the single branch following the Herbalism skill. Level 30 of Herbalism is required to learn this skill. To increase Healing past level 30, Herbalism skill must be at level 60.

While healing doesn't restore HP immediately, it speeds up the healing process by applying the 'Bed Rest' Effect on the patient. It also allows you to revive knocked down players and to heal Wounds and fractures on injured players. The 'Bed Rest' Effects will get cancelled if the patient takes any damage during their durations.

Unlocking Healing skill grants ability to inspect other players and detect their soft and hard health level and injuries. All Treatments are done by right clicking the patient and selecting 'Treat' and the correct type of treatment. Simple healing of hHP is called 'Treat Patient' and does not require any tools. At zero healing skill it heals 20% of the patient's maximum hardHP and this scales up with healer's skill level.

All treatments of injuries consume a Bandage from the healer's inventory. Healing a wound on a limb can be done at level 30+ by selecting Treat -> Wounds. Repairing fractured limbs requires skill 60 and a Primitive hammer or a Mallet equipped and then selecting Treat -> Fractures. Healing Severe Injuries, i.e. wounds and fractures of the torso and head, requires 90 in healing and a Saw. You then need to select Treat -> Severe Injuries, which will also mend any other injury at once, including bleeds. Injury treatments give rest effects of their own, but to heal also hHP you need to give the basic Treat Patient 'Bed Rest' Effect as well.

## Abilities

* Basic duration of wounds and fracture Bed Rest effect depends on both the real skill level and bandage quality level, and varies from 0.36 (level=30, q=30) to 0.15(level=100, q=100) of injury time left at the moment of the healing.
* The Treat abilities (Wounds, Fractures and Severe Injuries) use luck to decrease the duration of the rest effect by 20%

## Video Guides & Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* After level 60 keep a hammer on you, and at 90+ keep a saw on you to perform bone-straightening and surgery.
Gathering

**Gathering** is used to gather apples from trees and herbs.

This skill depends on Willpower and Constitution.

**Gathering** leads to Herbalism.

## Quality and consequences for soil (Needs to be checked for MMO)

For taproots, flint stones, throwing stones, and herbs of quality 1-29 the soil never drops.

For mushrooms and berries, wild plants (seeds), plant fibers, fresh herbs (herbs with quality 30-60) there is a 10% chance for the soil to drop 1 quality.

For pristine herbs (q61-100) there is a 20% chance for the soil to drop by 1.

## Types of Herbs

These are the **current 66** different herbs. Please note that each herb should be valued the same, as each effect is different from player to player.

## Training Tips

* Before you start to gather Herbs, you should hit the Level 30 on the gathering skill, by gathering Mushrooms in the Forest Areas. Start gathering Herbs afterwards (higher success chance to actually gather the Herb)
* Hold your right mouse button until you're able to highlight the herb, then release to activate the "gather" option more easily.
* It appears that once you hit level sixty or seventy, you can harvest normal herbs in one attempt almost every time.
* A metal Sickle will gather herbs faster than a Primitive sickle.
Glowing urine

Glowing urine are a type of Organic Ingredient used in alchemy.

## Acquisition

Glowing urine are acquired from skinning dead animals with the Hunting skill level 90 and above or from slaughtering tamed animals with the Procuration skill. Chance is based on the character's luck.

## Usage

Glowing urine can be used at Alchemy level 90.
Hardwood log

**Hardwood logs** come from Birch trees, Maple trees, Elm trees, and Oak trees once cut down with a primitive axe or hatchet. These logs can be used with Carpentry to create Hardwood billets, Hardwood boards and Building logs. This item requires 2 slots to transport via Horse Cart. The amount of wood per log is dependent on the type and quality of tree cut. The higher the quality, the more available wood. Below is a list of how much wood it takes to cut out the various items.

 Building Log | 100
Herbalist's hut

Special outpost building that allows you to select a single item, from a specific list, for output every game day.

You may increase the quantity of the output by placing up to 4 slaves within the outpost.

Slave quality determines the amount of output increase gained.

## Gallery

* Herbalist's hut
* Herbalist's hut ingame
* Herbalist's hut ingame
Glassblower's toolkit

**Glassblower's Tools** is a toolkit used to create glassware.

You need a lit kiln, heated glass and equipped **Glassblower's Tools**. Set kiln temperature to 1,000. When the temperature of the glass is high enough, right click the kiln and use the option ***Glassblowing*** under Materials Preparation on the kiln and choose the glassware to create.

Glassblower's Tools cannot be used separately and unlike some other toolkits it doesn't have any rightclick option to create items.
Glass

Manufactured from Sand in a Kiln.

Follow these steps to create glass:

1. Place the sand in the kiln, along with some fuel (i.e. charcoal or hardwood billets). Light the kiln.
2. Use the bellows to heat up the kiln to 1000 degrees.
3. Wait for the sand to heat up all the way.
4. Click the "Pull out" button (not the "Glassblowing" button)

Glass is an ingredient in:

Alchemical glassware, Empty bottle, Lamp post and Window module.
Hardwood Trees

## Summary

**Hardwood Trees** are a classification of Tree that provide players with hardwood materials normally used for building in Construction, Masonry, and other skills. Hardwood Trees provide Building Logs, Hardwood Boards, and Hardwood Billets when chopped down into a Hardwood Log. A standing Tree will provide the player with the options to Inspect Tree, Collect Bark, Snap off a Branch, or Gather a Sprout respectively. When you inspect a Hardwood Tree, it will provide a list of details about the Tree. Such as its Durability, Quality, and Tree type. The materials from a standing tree will regenerate overtime after gathering.

## Types of Hardwood Trees

There are a total of 4 different types of Hardwood Trees that are in the game. The only thing to note from them that is that larger Hardwood Trees have a higher Durability resulting in more uses of the Hardwood Log before it is destroyed. They will be listed below in order of least efficient to most efficient Tree to use. Generally the most efficient to grow is oak although it takes the longest to grow. Birch on the other hand is very quick to grow but has only a fraction of the amount of wood the other trees do. Planting a variety of wood when you first begin to play will enable you to have wood that can be harvested at separate times.

## Also See

* Hardwood Log
* Hardwood Billet
* Hardwood Board
Horse

# MMO:

**Horse** is a domestic animal. Horses are not a rare resource and can be tamed, bred, and held in stables in all regions.

## Breeding

Breeding horses requires a small or large stable and a stallion (male) placed in it with the horse. A pregnancy lasts 21 in game days and up to 4 colts and foals can be born. "Old" horses cannot breed.

## Slaughter

Can be slaughtered for Game Meat, Intestines, Bones, Big Hides and animal parts.

*Note: Animal parts only drop if you have Animal Lore 90.*

## Runaway

A horse left standing out for 1 hour will get tired and lay down. It will de-spawn after 1 more hour.

## Training

A horse can be trained into a Courier Horse, Warhorse or Spirited Warhorse at the Training Field using the Warhorse training skill. The type of the trained horse depends on the quality of the horse and your skill. Trained horses cannot breed.

# Your Own:

A Horse is a female brood mare. Acquiring a horse is done by taming a Wild horse, which requires level 60 Animal lore.

It has 100 stamina.

## Breeding

For breeding you also need a Stallion (male horse) and a Small stable or a Large stable. They will be fertile between the age of 25 and 87.

## Slaughter

If you slaughter a Horse with the skill Pro-curation you will get 2 Big hide, 200 Game Meat, 2 Intestines and 50 Bones.

## Runaway

This is a server setting. Server admins can either turn the de-spawn off or set a custom time for laying down and de-spawning.

## Training

A horse can be trained into a Courier Horse, Warhorse or Spirited Warhorse at the Training Field using the Warhorse training skill. The type of the trained horse depends on the quality of the horse and your skill.
Iron ingot

Iron ingots are a processed resource made using Iron ore, and they are a common component in a lot of things.

iron ingot is in the category Common ingots.

Iron must be heated to 1500 to melt it.

## Usage of Iron ingot

### Weapons

* Big falchion
* Flanged mace
* Morning star
* War pick
* Claymore
* Flamberge
* Zweihaender
* Bardiche
* Broad axe
* Maul
* Sledge hammer

### Armors

* Horse armor
* Light scale tunic
* Light scale leggings
* Regular scale tunic
* Regular scale leggings
* Heavy scale tunic
* Heavy scale vambraces
* Heavy scale leggings
* Heavy scale gauntlets
* Royal scale helm
* Royal scale tunic
* Royal scale vambraces
* Royal scale leggings
* Royal scale greaves
* Light chainmail tunic
* Light chainmail leggings
* Regular chainmail tunic
* Regular chainmail leggings
* Heavy chainmail tunic
* Heavy chainmail vambraces
* Heavy chainmail leggings
* Heavy chainmail greaves
* Royal chainmail helm
* Royal chainmail tunic
* Royal chainmail vambraces
* Royal chainmail leggings
* Royal chainmail greaves
* Iron plate breastplate
* Iron plate leggings
* Half plate leggings
* Half plate greaves
* Full plate helm
* Full plate breastplate
* Full plate vambraces
* Royal full plate helm
* Royal full plate breastplate
* Royal full plate vambraces
* Royal full plate leggings
* Royal full plate greaves

* Horse armor
* Light scale tunic
* Light scale leggings
* Regular scale tunic
* Regular scale leggings
* Heavy scale tunic
* Heavy scale vambraces
* Heavy scale leggings
* Heavy scale gauntlets
* Royal scale helm
* Royal scale tunic
* Royal scale vambraces
* Royal scale leggings
* Royal scale greaves
* Light chainmail tunic
* Light chainmail leggings
* Regular chainmail tunic
* Regular chainmail leggings
* Heavy chainmail tunic
* Heavy chainmail vambraces
* Heavy chainmail leggings
* Heavy chainmail greaves
* Royal chainmail helm
* Royal chainmail tunic
* Royal chainmail vambraces
* Royal chainmail leggings
* Royal chainmail greaves
* Iron plate breastplate
* Iron plate leggings
* Half plate leggings
* Half plate greaves
* Full plate helm
* Full plate breastplate
* Full plate vambraces
* Royal full plate helm
* Royal full plate breastplate
* Royal full plate vambraces
* Royal full plate leggings
* Royal full plate greaves

### Tools

* Blacksmith's hammer
* Hatchet
* Pickaxe
* Crucible and tongs

### Material

* Metal sheet
* Anvil

### Buildings

* Warehouse
* Lamp Post
Heavy heater shield

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

**Heavy Heater shield** requires Swordsman 60 to be worn. It gives bonus to Cavalry Weapons Mastery. Bonus is given as long as the shield is equipped. You do not have to hold it you can still get the bonus wearing it on your back.

## Blueprint & regional resources

This item needs a blueprint. On this is noted from which *certain* region you need the Regional Hardwood boards.
Horse cart (no tent)

The **Horse cart** is a large mobile container.

The cart contains additional storage in the form of 12 slots, in addition to the interior inventory, that allows you to transport tree Logs, storage containers and many other movable objects.

It can even transport Ore, Soil and Building logs.

The horse cart can only be moved using a horse and offers the greatest mobility of all moveable objects.

* See also: Horse cart, Trader cart, Wheelbarrow and cart.

## Gallery

* Horse cart (no tent), unharnessed
* Horse cart (no tent), top view
Herbalist’s outfit

## MMO

You must have Herbalism Level 60 or higher to equip the **Herbalist’s Outfit**.

Depending on the quality of your outfit, you get a boost of up to 10 points to your effective skill level for each skill in the Gathering skill line.

## Your Own

You must have Alchemy Level 60 or higher to equip the **Alchemist's Outfit** (as it is called in Your Own).

Depending on the quality of your outfit, you get a boost of up to 20 points to your effective skill level.
Grape vine

Requires 90 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domestic grains. Seeding and gathering phases are always 13 ingame days long and the next seeding and gathering phase always starts 117 ingame days after the previous one.

Grape vines don't disappear after harvesting them, they are fully grown with each new gathering day and die only on the 29th of May if they are fully grown on that ingame day.

The yield is fixed to 1 Grape vine and 8 Grapes.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Grape vine during sowing.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by pouring water and plowing it again.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by pouring water and plowing it again.*

#### Regions:

Wild grape vines are not a rare resource and can be gathered and sown in all regions.
Gate module

The **Gate module** is used for the construction of Gatehouses.

* *Note:* You must ensure that your character has enough Willpower to ensure that there is enough inventory capacity to hold 269.5 stones at one time, the weight of all materials and the carpenter's toolkit combined. Can be crafted at Workbench and Carpenter's Shop

## Acquisition

Gate modules can be crafted on level 90 carpentry using a Workbench or in any variation of a Carpenter's shop.
Khtynka

A quest item used on the newbie island.

## Flavor text

This foul trash tastes as bad as it smells. The Khoors mistakenly consider it to be a drink. However, it can hit you even harder than a log to the head... or an edict on new taxes. It brings no joy, but it does help you forget your troubles and purge your mind of thought. That's why the Khoors call it "khtynkhr" - "that which makes one's head wooden."
General actions

## Description

**General actions** is an independent minor skill. It allows regaining sHP and hStam while resting and to animate your character movements with nine different animations/emotions. There is no prerequisite to this skill.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* The skill benefits from many activities such as eating.
* Draw water from the well is the fastest and easiest way to raise the level
Heraldry

**Heraldry** is a feature that came with a 1.1.0.1 beta update. It brought additional customization for the guild leaders and their members which makes it now much easier to distinguish a friend from foe on the battlefield, or to spot and identify your guildmates coming back from a journey so you could open the gates for them.

## Tabard

Level 0 of Tailoring skill, weaver's toolkit and 1 x linen cloth are required to craft this outfit.

## Banner

The banner can only be obtained through the premium shop.

## Heraldry design

Guild leaders can design their own heraldry symbols by right clicking on the monument, entering the claim management window and clicking the 'Heraldry' button to enter heraldry window.

You don't need to worry about the tabard being stolen from the dead body of your friend and used by enemy to impersonate himself as an ally. Tabards and shields are always painted with the colors and symbols of the character's current guild.

* Caution - you can only change your Heraldry design every couple of days, be sure before you save it.

* Heraldry explanation (1 - 5)
* Heraldry explanation (Random settings)
* Heraldry explanation (6 - 11)
How to play guide for Life is Feudal: MMO

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Life is Feudal MMO***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

*Life is Feudal: MMO* showcases Medieval life on a grand scale, allowing you and thousands of other players to dive into a living, breathing - and ever-evolving - world.

Starting at a humble beginning, carve out an area of land for a modest home, and ready yourself for large kingdom-to-kingdom trading and economics, huge siege battles against foes, and massive flourishing cities across the lands.

## See also

* Release date
* System requirements
Loom

## MMO

The **Loom** is a *movable device* used to weave cloth. Tailoring is needed to use it.

The quality of the Loom affects the quality of the materials you produce with it.

* See also: Spinning wheel.

## Your Own

The **Loom** is a *movable device* used to weave cloth. Level 30 Procuration is required to use this device.

* See also: Spinning wheel.
Marble plate

## Creation

1. Right click on any pickaxe.
2. Go to 'Materials preparation'.
3. Select 'Shape'.

## Required in

8000 x Shaped granite
60 x Door module
500 x Mortar
2000 x Boards
800 x **Marble plate**
 Fountain |  | Hammer | none
5 x Shaped rock
6 x Copper ingot
20 x **Marble plate**
10 x Shaped granite
 Fine monument |  | Hammer | none
3 x **Marble plate**
3 x Shaped granite
3 x Silver ingot
Life is Feudal Wiki/it

Benvenuti nella Wiki ufficiale di Life is Feudal.
Il principale e più completo riferimento per Life is Feudal scritto e mantenuto dai giocatori.
Attualmente gestiamo 6,150 pagine (1,499 articles)!

Potete aiutarci aggiungendo article stubs o creandone di nuovi.

Controllate i nostri tutorial ufficiali qui: http://lifeisfeudal.com/billing/tutorials.php

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Corpo a Corpo • A distanza • Assedio
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Fame • Stamina • Salute
Morte
Effetti • Ferite, Sanguinamento e Fratture

Equipaggiamento
Armi • Scudi • Armature • Vestiti • Strumenti • Gioielli • Munizioni
Indoor and Outdoor
Contenitori • Furniture • Devices • Decorations • Monumenti • Training • Transportation
Costruzioni
Abitazioni • Recinti • Fortificazioni • Botteghe • Edifici agricoli • Magazzini
Risorse
Legno • Metallo • Terreno • Pietra • Parti animali • Ingredienti alchemici
Cibo
 MMO - Giocatore vs. Giocatore (PVP)

More videos...
Player Organizations (Guilds)
Land Claims • Monuments • Heraldry
Alignment • Standings • Unit (Group) & Formations system • Battle • Siege • Trade

Animali
Animali selvaggi • Animali domestici
Nativi

Changes for the main page can be proposed here.
Iron ore

Iron ore is a natural material that can be obtained with a pickaxe or a primitive pickaxe from Mining a natural iron source block. Each block possesses 1,500 ore that can then be smelted into a Lump of iron, Iron bar or Iron ingot using the Smelting skill. At launch, there was a total of 2,686,160,196 m3 iron ore blocks in the entire game

Iron ore veins are clearly distinguishable from Rock or other Ores by the iron typical colour (see Picture 1).

## Storage

Ore cannot be dropped into "Dropped items" bags, and won't fit in most containers. However, it can be stored in carts, Warehouses, Smelting devices and Forging Devices.

Alternatively ore can be poured on the ground, then with a Shovel be retrieved via "lower ground level". Each drop or lowering activity transfers 30 ores. Don't make too big a pile when dropping - move on and make a line of ore.

***Warning!** Pouring Regional ore on the ground with terraforming will make it loss its regional status. Store regional ore in a container or device as listed above if you want to preserve its regional status.*

## Smelting

When smelting Iron ore, you have 3 choices for what you want to turn it into. To smelt iron ore, it must be heated to 1500 degrees or higher. You may turn it into Lumps of Iron, Iron Bars, and Iron Ingots. A conversion chart for the materials need to the items will be below.

You can save durability on your furnace by always melting ore into ingots and afterwards reheat the ingots to 1500 degrees and smelt them into bars or lumps. it produces the same amout of materials with only 4 uses of the furnace instead of 80 when making lumps for example. This is economic, but also gains you fewer skillpoints.

 Iron Bar | 4
 Iron Ingot | 20

* 1. A block of Iron Ore ready to be mined
* Iron ore as bulk goods

#### References

1. ↑ http://lifeisfeudal.com/forum/armor-tiers-t1340/page1/#p15097
Leather armors

**Leather armors** is a tier 2 combat skill that allows to equip leather armors. This skill depends on Agility and Constitution.

## Training Tips

- Fighting a wolf is possible but not recommended because the damage received is way too high and might kill you. It also means you will need to heal up more often thus slowing your leveling progress.

- Make or trade for a Novice leather breastplate. Then invite another player to your group (so the attacker doesn't lose any alignment) and have him stab you in the chest with a tool or training sword (to minimize damage). Do this untill level 60. (this method can also train the attacker's attack and healing skills)

- Afterwards make a Regular leather breastplate and do it all over again.

Training in leather armors requires that the player receives damage to a body part protected by leather. Equip some leather armor and start a fight with a wild animal (eg wolf) or another player.
Mortar

**Mortar** is required in building complex structures.

* See also: Lime mortar and Gypsum mortar.

**MMO:** Press O, click the anvil icon in the inventory or right click the sand in the inventory and choose `Mix` to craft the mortar.

* *Note: If you place Rock, Gypsum or Limestone into a kiln, it will burn.*

**Your Own:** Heat up rock, sand and flux at 1000° in a kiln and `Pull out` the mortar when the progress bar is full.
Mulberry sprout

The **mulberry sprout** can be used to plant mulberry trees (**rightclick on an emtpy Forest Soil - > Farming -> plant mulberry tree**).

The quality of the planeted tree is equal to your maximum Farming skill level, but can't exceed the quality of the mulberry tree sprout.

Planting mulberry trees requires Farming level 60 and can only be planted on Forest Soil.

Forestry is used to get the **sprouts** from trees, they regrow after a certain amount of day cycles.
Large wooden canopy

A **Large wooden canopy** is a accomodation. At the moment it has only decorative character. There are two different versions of this object.

* See also: Wooden canopy and Big wooden canopy.

## Gallery

* The two different Large wooden canopys
* Large wooden canopy
* Large wooden canopy2
* Large wooden canopy
* Large wooden canopy2
Mangalica boar (domestic)

## MMO:

**Mangalica Boar** is a domestic animal. Breeding or taking care of **Mangalica Boars** requires a barn and a Mangalica Pig (female).

Can be slaughtered for Marbled Pork, Intestines, Bones, Rough Pigskins and animal parts.

Slaughtering
 Old Mangalica Boar

*Note: Animal parts only drop if you have Animal Lore 90.*

Mangalica Boars only can be tamed, bred and held in barns in the following Regions:

* Oyensrog
* Holengen
* Bergshaft
* Goddenjord
* Klausenland
* Snoenfeld
* Phat-Tsarai
* Schwarzenweg
* Haaz-koohrai
* Frosnenjord
* Smalbucht
* Shin-Shin cakmet
* Kharai-glod
* Urzunai
* Zelzerdorn
* Cet-dan
Nails

**Nails** are one of the essential building materials used to construct most wooden objects and buildings.

They can be made having a Primitive hammer or Blacksmith's hammer equipped, whilst using the Blacksmith's shop or Forge and anvil. They are made from common lumps. The forging devices must be lit at any temperature to make the nails.
Large 3 story plaster house

**Large 3 story plaster house** is a huge, 3 story house with balcony. It's one of the two biggest houses in game and therefore has 35 beds that players can set their spawn at the same time.

* See also Large 3 story wooden house.

## Gallery

* Large 3 story plaster house
(front view)
* Large 3 story plaster house
(back view)
* Large 3 story plaster house
(interior)
* Large 3 story plaster house
(interior)
* Large 3 story plaster house
(interior)
* Large 3 story plaster house
(interior)
* Large 3 story plaster house
(exterior)
* Large 3 story plaster house
(interior)
* Large 3 story plaster house
(interior)
* Large 3 story plaster house
(interior)
Life is Feudal Wiki/editcopy

This page is a copy of the main page. It can be edited for testing or proposing changes. You can also add comments at the bottom. - Deantwo (talk) 11:55, 2 August 2019 (UTC)

Welcome to the Official **Life is Feudal** wiki

EQUIPMENT
Tools • Weapons • Armors • Shields • Clothes • Jewelry

OBJECTS
Crafting Devices • Containers • Furniture • Decorations • Fences

BUILDINGS
Houses • Fortifications • Workshops • Farm buildings
Warehouses • Outposts • Trading posts • Clergy buildings

RAW MATERIALS
Wood • Ores • Soils & Ground • Mineral ingredients
Gems • Sprouts • Animal Inedible parts • Harvest

MANUFACTURED PRODUCTS
Carpentry • Tailoring • Forging • Smelting
Cloths & Ropes • Warfare Engineering
Building materials • Building modules

COOKING
List of Food • Cooking ingredients

HERBALISM & ALCHEMY

Guild Claim • Personal claim

Wild animals • Domestic animals • Natives • Clergy
Kutnohorite

Kutnohorite are a type of Mineral Ingredient used in Alchemy.

## Acquisition

Kutnohorite can be acquired from mining ores with the Mining skill level 90 and above, or cutting down trees and uprooting stumps with the Artisan skill level 90 and above. Chance is based on the character's luck.

## Usage

Kutnohorite can be used at Alchemy level 60.
JH&Claim Permissions

This page contains information only valid for **Life if Feudal: Your Own**.
For MMO information, see the Judgment hour page.

To edit Ability permissions for Judgment Hour and claims, you need to edit ‘skill\_types.xml’ both on **client and server**

For restricting any usable object/structure, put <ent\_reqs></ent\_reqs> where you need to add/edit the following lines:

```
 <ent_req type="claim" [owner="{always}|never|jh_only|only_not_jh"]
 [member="{always}|never|jh_only|only_not_jh"]
 [intruder="{always}|never|jh_only|only_not_jh"]
 [wanderer="{always}|never|jh_only|only_not_jh"]/>
 </ent_req>

```

### Roles

Owner, member, intruder and wanderer are roles of player with respect to the object of ability.

* Owner - Owner of object/structure by personal claim
* Member - Member of claim if object/structure is under guild claim
* Intruder - Non-clan members and not owner with respect to the object/structure under guild or personal claim
* Wanderer - Any player with respect to an object without any claims

### Permissions

for every role using, for example, owner="%1", you give permissions for using object

* always - player can use it all time
* never - player can't use it at all
* jh\_only – the player with this role can use object only within Judgment Hour
* only\_not\_jh – the player with this role can't use object within Judgment Hour

If an option wasn't written for a role it will use default permission - "always"

For the abilities that don't work with entities (Pray for Homecoming, for example) you can set permissions for Judgment Hour in <requirements> </requirements> using line:

```
 <req type="jh">jh_only|only_not_jh</req>

```
Manuscript

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

The lore of Life is Feudal is dotted with texts telling stories of history, manuscripts, letters, pages of books. They were disseminated here and there in dev blog or directly in the lore section of the official website.

## Manuscripts

* Stories
* Road to the North
* Godernblodbad, or the 'Massacre of the Gods'
Cabbage

Can be gained from harvesting Cabbage seeds.

* Jarlslig
* Holengen
* Altenbrog
* Islandlend
* Schneeglom
* Snoenfeld
* Phat-Tsarai
* Roysbad

### Cooking

Cabbages are wild vegetables which are used in certain Household and Cooking recipes.

## Life is Feudal: Your Own

### Acquisition

Can be gathered with 0 Farming and a Sickle. To gather, right click on any soil and select `Look For -> Wild Plants`. A variety crops will be shown with Cabbages being one of them. The quality of the gathered Cabbage will depend on the quality of the soil it is gathered on. The quality of the sickle does not affect quality of the gathered Cabbage.

Note: `Look For -> Wild Plants` will not work on any quality 100 soil. To get quality 100 crops one must pursue proper farming.

### Farming

Requires 60 Farming to sow. The crops always need 8 weather changes between sunny or rainy weather or vice versa. The yield can vary between 3 - 12 if sown on Fertile Soil and 1 - 6 if sown on Soil.

### Cooking

Cabbages are used in certain Cooking recipes:

### Taming

Cabbages can be used to tame Muttons. The quality of the Cabbage affects the likelihood of a successful tame.
Linen cloth

**Linen cloth** is a cloth processes material that can be used in a variety of textile recipes.

Linen is made from farming flax, cooking it into flax fibers in a tanning tub, spinning it into hanks of linen on a spinning wheel and making it into linen cloth on a loom.

## Tailoring

Linen cloth can be used with the Weaver's toolkit and the Tailoring skill to create various types of Padded armor, Leather Armor, bags and Clothes (some of which provide bonuses to skill, and thus bonuses to quality of produce) See the the Tailoring skill for details.

## Armor

Linen cloth can be used by an armorcrafter to make Armor

## Arts

Linen Cloth is also needed to create some Arts specifically for the Small painting, the Painting and the Large painting.
Materials preparation

**Materials Preparation** is one of the four tier 2 crafting skills in the Artisan branch. It allows to build simple constructions like a kiln or a furnace and to build wooden and plaster shacks as well as Sign on level 100. Level 30 of Artisan is required to learn this skill. To increase Materials Preparation past level 30, Artisan skill must be at level 60.

* **Important:** For the skill in the MMO, check this page: Materials processing

## Video Guides & Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* If you have access to snow, crafting snowballs out of **snow** is an even easier and quicker method to quickly increase your skill in Materials Preparation with **level 0**.
* Digging and Material Preparation can both be trained by mining rocks and then shaping them.
* Molding clay tiles at **level 30** can boost your skill level.
Keep

**Keep** is one of the two largest buildings existing in the game, it's a bit larger than small keep but much smaller than castle keep. **Keep** requires perfected masonry skill and a large amount of materials. 60 Players can set the Keep as their Rally point.

* See also: Small keep and Castle keep.

Every keep, except for Wooden Keep, has a centered empty square so you can place them over the guild monument to further protect the claim.

## Gallery

* Keep
 (front view)

#### Old Keep screenshots

* Keep
 (front view)
* Keep
 (front view)
* Keep
 (interior)
* Keep
 (interior)
* Keep
 (interior)
* Keep
 (interior/top)
* Keep
 (top)
Marble

Marble is a light-colored stone which may be obtained from the ground with a pickaxe and terraforming "dig a tunnel" options.

It may be seen on the map as very light areas such as on the NE of the big mountain.

One use for it is to shape it into Marble plate with a pickaxe, which is required to upgrade a Monument to level 2. Marble plate is also used in more complex buildings such as the fountain and castle keep.
Limestone

Found in rocky areas as an standalone "rock". On the surface it looks ochre/pile/beige/yellow (have a look at the gallery).

Is region/server specific. Rare ressources are never regional. Cannot be found in the same region as Gypsum.

* See also: Gypsum

## Gallery

* Limestone found on surface
* Limestone as bulk goods
Mangalica pig (domestic)

## MMO:

**Mangalica Pig** is a domestic animal. Breeding or taking care of mangalica pigs requires a barn and a mangalica boar (male).

Can be slaughtered for Marbled Pork, Intestines, Bones, Rough Pigskins and animal parts.

A pregnancy lasts 15 ingame days, up to 8 piglets (female) and piglings (male) can be born.

*Note: Animal parts only drop if you have Animal Lore 90.*

Mangalica Pigs only can be tamed, bred and held in barns in the following Regions:

* Oyensrog
* Holengen
* Bergshaft
* Goddenjord
* Klausenland
* Snoenfeld
* Phat-Tsarai
* Schwarzenweg
* Haaz-koohrai
* Frosnenjord
* Smalbucht
* Shin-Shin cakmet
* Kharai-glod
* Urzunai
* Zelzerdorn
* Cet-dan
Militia

Militia is a combat skill that enables use of basic militia weapons and polearms such as pickaxes and pitchforks, and padded armors.

## Weapon available

*Beside all other tools that you can make with Artisan, these weapons can be used by **Militia**.*

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* To level up your militia skill, you can hit a training dummy with a tool (shovel, etc) not a weapon. Alternatively, you can hit with your fists unarmed.
* Training dummies can be expensive and break quickly. It might be cheaper to have a friend hold a shield and hit it. Hitting another player also yields more experience.

## Gallery

* Novice padded armor (Front view)
* Novice padded armor (Back view)
Large stable

## MMO

The **large stable** is a stable that serves the purpose of breeding horses, cows and bulls, and in the case of cows, also harvesting milk.

* See also: Small stable.

The large stable has space for up to 50 animals. It has space for more animals at once, but is less efficient than 13 small stables which would fit into the footprint of a large stable.

It has four breeding pens and animals that are placed in it, seem to have a higher chance to breed during breeding days. All other mature animals in that stable will still randomly breed during breeding days at a lower chance.

During harvesting days, cows produce milk. A large stable has enough space to hold up to 100 milk.

The large stable can be cleaned if the Dung'o'meter reached at least 1.0 dung. If you don't clean the small stable for a while, allowing the dung to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a large stable has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Quality only determines the total hit points of the building.

### Feeding

Animals inside the stable need food and fresh water to survive. The quality of the food and fresh water has to have at least 90% of the animal quality or the animals will lose quality until the balance is reached again. You can put food like straw, apples, carrots, cabbages or more into the stable, and the animals will eat from it at each breeding tick.

If there is no food left inside the stable, animals will start to lose quality and eventually die from starvation.

Food capacity is 1000 stones.

## Your Own

The **large stable** is a stable that serves the purpose of breeding horses, cows and bulls, and in the case of cows, also harvesting milk.

* See also: Small stable.

The large stable has space for up to 50 animals. It has space for more animals at once, but is less efficient than 13 small stables which would fit into the footprint of a large stable.

It has four breeding pens and animals that are placed in it, seem to have a higher chance to breed while all other mature animals in that stable will still randomly breed at a lower chance.

Cows produce milk. A large stable has enough space to hold up to 100 milk.

The stable has to be cleaned from time to time. If you don't clean the stable for a while, allowing the dung to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a large stable has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Quality only determines the total hit points of the building.

### Feeding

Animals inside the stable need food to survive. You can put food like straw, apples, carrots, cabbages or more into the stable, and the animals will eat from it at each breeding tick.

If there is no food left inside the stable, animals will start to lose quality and eventually die from starvation.

Food capacity is 400 stones.

## Gallery

* Large stable
 (front view)
* Large stable
 (interior)
Juniper

**Juniper** is a tree that produce Softwood logs when cut down with a Primitive axe or Hatchet.

* See also: Hazel.

See Trees for more details.

## Forestry

As long as your Forestry-level is below the quality of the **Juniper**, your level will determine the Juniper sprout quality. However, luck may increase the quality of the Juniper sprout to a value above your Forestry-level.
Knight

Knight is one of the three tier 2 combat skills in the Cavalryman branch. It allows to use lances in mounted combat.

Level 30 of Cavalryman is required to learn this skill. To increase Knight past level 30, Cavalryman skill must be at level 60.

## Armor available

(Piece)
(Piece)
(Piece)

## Training Tips

*Have a piece of advice for effective training?*
Edit this section and place it here!

* Be sure to be on power hour or have high quality food.
* Block with knight sword as someone hits you.
* Attack dummy with knight sword.

## Gallery

* Regular chainmail (Front view)
* Regular chainmail (Back view)
Gold ore

**Gold ore** is a natural material that can be obtained from Mining a natural gold source block. Each full block possesses 1,200 ore that can be washed in an ore washer to have a chance of receiving a Gold nugget. Be careful not to use the "dig tunnel" action when mining, as it will only provide you with 50% of the ore per action.

YO
--

**Gold ore** is found in mountain just as Iron ore, Copper ore and Silver ore.

Gold ingot is created in the Bloomery From 320 **Gold ore**,

Your Smelting must be lvl 90 to Smelt **Gold ore**

Gold bar & Gold nugget's AKA Lumps Can be crafted in the Furnace

~Howard