Path to domination

Alliances will go thorough 3 development phases to grow strong.

## Early Development

### Recruit Talents

During the Alliance’s early phase, try to recruit as many members as possible. You can send private messages to secure professional or active players.

Figure out which Alliance members are veteran players and ask them to teach the new players. Also, find talented members and task them with managing the Alliance.

### Internal Development

Put players into groups for management. Assign responsible members as group leaders to help you manage groups. Work out tile rules and attendance rules and create management teams with a good structure.

### Alliance Merge

Merge the other Alliances within your province. Recruit the members of smaller Alliances by either conquering them or sending them private messages to persuade them to join you.

Become partners with Alliances that are equally powerful or more powerful than your Alliance.

Try to merge all the Alliances within your province earlier on so that the resources can be distributed in a reasonable way, eventually increasing your province’s overall strength.

## Alliance Siege

### Siege & Pillage

* On the 3rd or 4th day of server launch, you can start rallying Alliance members to occupy level 3 Cities. Before you do this, arrange players nearby the target City to pave roads toward that city and be sure to notify all the Alliance members via mail at leasr a day prior to the siege operation.
* When besieging Cities in the early game, it is recommended that each player has one main unit and one siege unit, with the main unit attacking the City’s garrisoned troops and the siege unit wearing down the City’s durability after that.
* Later in the game, you can add more main units or siege units based on how well your Alliance has developed or how many Cities you have occupied. (Standards: Divide the City’s durability by the besieging efficiency of each siege unit, and you’ll know how many siege units you need. Then, divide the number of required siege units by the number of Alliance members, and you’ll know how many siege units each player needs to have. If you take into consideration the attendance check factors, you might need everyone to bring one or two more siege units. The same standards apply when you are calculating how many main units you need.)
* Occupy higher-level Cities and deploy units at key chokepoints. Once you meet certain requirements, you can enter the resource province.

※ How to determine how many main units and siege units you need to bring:

1. Number of Main Units: The main units are responsible for eliminating the garrisoned troops. Cities of the same level can have different numbers and different power levels of garrisoned troops. City garrisoned troops are slightly weaker than tile garrisoned troops of the same Forces (e.g., the garrisoned troops of a level 3 City with 15000 Forces are weaker than the garrisoned troops of a level 6 tile with 15000 Forces). If your calculation shows that your main units can defeat the City’s garrisoned troops, you can schedule a siege.

2. Number of Siege Units: You need siege units to wear down the City’s durability after your main units are done with the garrisoned troops. It is recommended that the number of siege units you bring is 1.2 to 1.5 times the number of garrisoned troops. You should prioritize Officers who have a great Siege Quality to lead your siege units.

### Practice Focused Attacks to Take Cities the Fastest Way Possible

1. Operation Unity:

Different units should adjust the time they depart so everyone can arrive at the same destination at the same time. The operation unity lies with the arrival time but not the departure time.

What Alliance Managers Should Do:

Managers should give out tasks one day prior to the operation so that players can mobilize their units to the assault location. Tell players when they should depart 10 minutes prior to the operation and remind them to go online and do their job.

2. The Merits of Operation Unity:

* You can instantly or very quickly eliminate the garrisoned troops so that your siege units have more time to wear down a City’s durability.
* If the battle between two units is a draw, having more units standing by can prevent the enemy unit from retreating so that you can press on the attack and make them lose even more Forces.

## Alliance Battle

### Diplomatic Strategy

The operation unity has something to do with your Alliance’s territorial relationship with the other provinces’ Alliances (you can befriend Alliances that don’t have a strong interest in conflicting against you and consider those with a strong interest conflict your enemies).

Attack the chokepoints of the other provinces. Recruit strong, active players to improve your Alliance’s strength.

### Battlefield Command

 Pre-battle Mobilization
 Command Battles
 Post-battle Summary

## Reward Distribution

* To make your region more powerful overall and prepare to face the mighty foes in season two, you should make sure that most players get their share of the Conquest/Warlord rewards.
* If your Alliance has united the region, you can distribute rewards based on each player’s activeness and Merits. Also, giving a share of Conquest rewards to the active players you have just recruited is a great way to earn their loyalty.
* If there are several other big Alliances in your region, the Alliance Leaders can engage in negotiation to decide the distribution percentage of Conquest/Warlord rewards so that everyone is happy and able to unite against invaders from outside the region in season two.