Status Effects

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**Status Effects** are a game element in EvoWorld.io. Status effects effect the player's health, movement, or water/oxygen meters and can be divided based upon their effects and how to obtain them.

## Health

This type of status effect drains a player's health over time, which is shown by the player with the status effect turning a certain color and flashing every second to represent damage. All of these are received by coming in contact with an Character who's ability gives status effects, and they can only be cleared by drinking water or dying (or getting in the swamp in the case of fire). Status effects can be put on both players and live non-playable creatures (plants do not count). There are three status effects of this type.

### Infection

#### Description

If an Character is infected, it will appear deep red and loses 1% of its max health per second.

#### How to Obtain

If an Character bites a Mosquito(exluding reapers),there is a 20% chance for the predator to be infected. To be cured, go into Water.

### Poison

#### Description

If an Character is poisoned, it will appear yellow-green and loses 2% of its max health per second (3% for swamp monster). This can only be removed when going into Water.

#### How to Obtain

If a Wasp/Hornet/Swamp Monster bites an Character, there is a 20%/25%/100% chance for the bitten Character to be poisoned respectively. If the prey of a Hive touches on, there is also a small chance of being poisoned.

### Fire

#### Description

If an Character has been set on fire, it will appear red and loses 5% of its max health per second (3% for dragon fireball).

#### How to Obtain

If a Demonic Imp bites an Character, there is a 33.33% chance for the bitten Character to be set on fire. If a dragon's fireball hits an Character, it is automatically set on fire (as well as losing 25% of its max health instantly). If a phoenix uses it's ability on you, there's a 100% chance to be set on fire.
*Note: This status effect can be cleared by entering the Mud in addition to water.*

## Location

*Main article: Drinkables*
These status effects are applied based upon the player's location. When in a drinkable, the drinkable's respective status effect is applied. These slow the player's movement and drain oxygen. Most will replenish water when in them. The Space biome also has a status effect. There are four status effects of this type.

### Water

#### Description

Slows the player's movement speed down, though having the diving ability will cause movement to be much less affected. Oxygen also depletes in it, but the aforementioned ability will slow this down too. However, water is gained in it and it also clears all health related status effects.

### Mud

#### Description

Slows the player's movement speed down significantly and drains oxygen. The effect on movement speed is reduced with the Swamp Monster. Water is gained slowly in it, and it's gained quicker with the Swamp Monster. It also clears the fire status effect.

### Lava

#### Description

Slows the player's movement speed down significantly, drains oxygen, and drains health. An Animal will go from full health to dead in 8 seconds when in lava. The Demonic Egg Eater, Demonic Bat, Demonic Imp, and Phoenix have their movement less affected by it, don't drain health, and gain water when in lava.

### Space

#### Description

Reduces the effect of gravity on the player, causing them to fall slower and gain more height with every attempt to fly. It also drains oxygen. With the To The Moon ability, gravity is normal and oxygen is lost more slowly

### Fire of Death

#### Description

Causes all Characters below Ghost to rapidly take damage. Characters Ghost and above do not take damage and slowly regain water.

## Movement

These status effects hinder a player's ability to move around and are applied by certain Abilities.

### Fear

#### Description

Makes the Character appear purple and makes the Character unable to fly (disables the up arrow or w key). Left/right movement is still possible.

### Swoop

#### How to Obtain

Can be self obtained by using the Swoop ability, which makes it last for three seconds or until the player hits something, or when affected by the Fear ability.

### Grabbed

#### Description

Makes the player turn gray and attaches a player to the person who inflicted it. The inflictor loses most control of movement and the inflicted loses all control of movement.

#### How to Obtain

Obtained by being affected by the Dragonfly's ability.

### EvoTaxi

#### Description

You have to wait to travel by Evo Taxi again.

#### How to Obtain

After using the EvoTaxi, there is a one minute cooldown to use it again, during which this status effect appears.