recursal/Fanatic-Fandom huggingface dataset:
Arco de Passione

Este es uno de los tres arcos simultáneos que ocupan el puesto de quinto arco argumental, en el que se relata la destrucción de la mafia *Passione* por parte de los hermanos Katana y Nico. *Passione* era una mafia financiada principalmente por el tráfico de substancias ilegales, la extorsión y la corrupción. Aunque su negocio principal no fuese el asesinato, no tenían reparo alguno en matar a quienes obstaculizasen sus acciones en el bajo mundo.

Todo empieza cuando Katana recibe una *misión* de rango A, que consistía en destruir *Passione*. Para ello decide destruir dicha mafia desde dentro, uniendose a ella. Tras seguir pistas descubre que la base de *Passione* se encuentra en el casino de Metrotium. Una vez llega pregunta para unirse a la mafia y un recluta le dice que debe ir a la carcel, donde se encuentra el líder de *Passione*, que desde allí da las ordenes a la organización.

Katana consigue cita para visitar a *Ellac*, el jefe de *Passione* y lo logra convencer para unirse a la mafia. Días más tarde, su hermano Nico decide acompañarlo en esta misión y seguir sus pasos, entrando tambien a la mafia. Ambos hacen misiones juntos con el objetivo de subir en la escala jerarquica de *Passione*, siempre con un ojo puesto en su objetivo principal, traicionar la mafia en algun momento y acabar con ella.

Nico siempre se había rehusado a aprender magia, pues lo consideraba un estilo de combate indigno y siempre se había encaminado más por las habilidades fisicas y el armamento. Pero durante estas misiones en *Passione* junto a su hermano, se dio cuenta de la importancia que tiene la magia en este mundo. Algo obstinado aún, no ve más alternativa que aprender artes mágicas y va a la *escuela*, donde consigue pasar el examen con éxito y establecer un link con *Garo*, obteniendo así su "Alquimia de Fuego".

Mientras, Katana seguía acomulando éxitos y ganandose la confianza de los altos cargos, o almenos eso pensaba, porque el sistema de espionage y las redes de seguridad de la mafia levantaron sospechas en Katana y en sus verdaderas intenciones. Los rumores sobre la traición de Katana llegaron a oídos de *Diavolo*, quien era de forma no escrita el líder fuera de carcel, quien controlaba el exterior. *Diavolo* convocó al doble agente a su despacho, donde reveló conocer sobre su traición y estalló el combate. Tras un reñido combate, la invocación de *Ikamaka* lleva a Katana a la victoria, agregando la sombra de *Diavolo* a su "stock" de sombras.

Pasaron unos días y los dos hermanos fueron de nuevo a la carcel, a visitar a *Ellac*. Katana enseñó al jefe de la mafia la sombra de *Diavolo*, dandole a entender que había logrado acabar con él, uno de los pilares fundamentales de la organización. El desorden no tardó en llegar a *Passione* y finalmente, tras el suicidio de *Ellac* en prisión la mafia quedó disuelta, completando la misión y cobrando la recompensa (que se repartirían entre los dos).
Pedro UwU

* 150
* 311

## Desarrollo

### Historia

Pedro UwU nació en el año 134 y creció en la región de UwU. En el año 150, tras la muerte de Metros, fue uno de los pretendientes al trono durante la Guerra de Sucesión, donde su facción fue derrotada por las fuerzas de el otro pretendiente a la corona, Juan Luxem. Los compatriotas que una vez lo apoyaron se empezaron a sentir avergonzados de haber apoyado a el perdedor de la guerra ahora que Luxem era rey y UwU fue repudiado por todo el mundo menos su hermano *OwO* y otros cercanos.

En un intento desesperado de tomar la corona, UwU usó su magia para abrir un portal al *Loli World*, con la intención de reclutar a todas las lolis para asaltar Metrotium. Sin embargo, no consiguió hacer migas con las lolis, que empezaron a armar caos en el Continente Humano. Al ser UwU el causante de la aparición de las lolis, fue aún más odiado por la gente. Al perder cualquier sentido su presencia en aquel lugar, decidió exiliarse al Loli World y desaparecer.

### Objetivos

Su objetivo fue durante la Guerra de Sucesión vencer a Juan Luxem y proclamarse rey del Continente Humano.

## Poderes y Habilidades

### Magia

Se sabe que UwU era un hábil usuario de algún tipo de magia de invocación o portales.

## Batallas Importantes

Se desconocen por ahora

las batallas concretas de la Guerra de Sucesión, que fue un enfrentamiento general contra Juan Luxem. Asumimos entonces que:

* VS Juan Luxem (Guerra) **= DERROTA**
Dinastía Luxem

La dinastía Luxem fue creada como concepto en el año 155, pues en la Guerra Civil quienes querían a Juan Luxem como rey lucharon en el nombre de esta dinastía. Tras dicha guerra, que enfrentó a Juan Luxem contra Pedro UwU, la familia Luxem se estableció en el poder (año 165).

## Territorio y poder

La Dinastía Luxem sigue a dia de hoy en el Continente Humano. Su gobierno se extiende por toda la zona norte del Continente Humano a excepción de Onawa. De entre sus posesiones se puede destacar una gran cantidad de minas, bosques y las mazmorras (sus fuentes principales de recursos). Además de territorio continental, la dinastía también posee la *Isla Prometida*.

Debido al gran nivel de autosuficiencia de esta nación, la Dinastía Luxem es poderosa. Sin embargo, uno de sus puntos débiles es el poder militar. Los humanos són por naturaleza más débiles que las otras razas; la *Guardia Real*, que está bajo las ordenes directas del rey, es más que suficiente para mantener el orden interno, pero en caso de guerra contra otros continentes, la Dinastía Luxem se vería en clara desventaja a menos que contase con la ayuda voluntaria de los *Top del Coliseo*, quienes no reciben órdenes de la corona.

## Forma de operar

Si la Dinastía Luxem se ha mantenido intacta hasta el momento por algo debe ser. Los gobernantes se preparan de forma muy rigurosa; eso no solo implica tener conocimientos sinó también saber gobernar, saber proteger al pueblo y ser cercano con la gente. Por este motivo la corona es generalmente muy respetada y querida en el *Continente Humano*. Como era de esperarse, los reyes Luxem se centran en seguir siendo capaces de ser autosuficientes y en mantener la paz (aunque uno de ellos no lo lograse).

En cuanto a la herencia del poder, el rey ha de coronar a su hijo cuando pase los 20 años y sea suficientemente maduro. Antes había un requisito más que impedia gobernar a las mujeres. Este pensamiento machista se ve reflejado en el caso de *Amelia Luxem*, la hija de *Juan Luxem* que no pudo heredar la corona. En caso de que el príncipe no tenga 20 años y el rey muera, se busca a alguien capaz en el círculo de confianza de la familia; este es el caso de *Orquidea*, que gobernó entre *Aurelio Luxem* y Lucas Luxem.
Katana

* 300
* 300.2
* 310

### Familiares

Nico (hermanastro); Satán (padre); Elaine (hija adoptiva); Nezuko (hija adoptiva)

### Afiliaciones

Passione (antes); Gilgaclan (antes); Tokyo Manji (antes) Pecados de Dante (antes)

## Magia

### Descripción General

Katana nació en MDLR en el año 280. Se crió en esa misma aldea, donde extrañamente solo había mujeres y niños. Más tarde descubre que él y los otros nacidos en MDLR son hijos del demonio que reside en las profundidades subterráneas de la aldea.
Supra

## Ubicación y descripción

Supra es una pequeña región situada al noroeste del Continente Humano. Al ser de reciente creación está muy modernizada. Además de estar muy al norte, está situada a gran altitud, por eso hay una gran cantidad de molinos que aprovechan la energia del viento que corre. Otro factor de esta gran altura es su inútil salida al mar, pues si bien tiene mar cerca, el camino de bajada es de formación rocosa (acantilados básicamente). Antiguamente era un pueblo grisáceo, pero durante los últimos años los habitantes han pintado las casas de colores aunque no tuviesen puerto.

## Lugares de interés

### Central Energética

La central energética de Supra es la única central eléctrica es la única que produce electricidad de todo el Continente Humano. Por suerte el Continente Humano tiene una estructura bastante rural y la mayoría de casas usan velas para iluminar y magia para hacer la colada. Aún así es de gran importancia comercial y clave para el progreso.

### Reunión de Gremios

Se conoce por Reunión de Gremios o RG una gran sala común que sirve para que los distintos gremios puedan negociar con otros. También es el lugar al que van los novatos cuando buscan un gremio al que unirse.
OwO (aldea)

## Ubicación y descripción

OwO es una aldea situada justo al norte de *UwU*, al sur de la parte norte del Continente Humano. En la aldea viven unos pocos habitantes que se dedican a labrar el campo. Se encuentra en un valle entre dos montañas no demasiado altas tampoco. Es un lugar ameno que acoge a bien a los visitantes.

## Historia

La aldea de OwO fue creada por OwO (el personaje) en el año 198, tras ser desterrado de UwU por las lolis.

## Lugares de interés

### Iglesia

La aldea de OwO tiene una iglesia muy activa y con buen trato con las *Deidades*. En ella se reza y se acogen niños abandonados, cumpliendo también la función de orfanato. Además, la iglesia es la que ayuda al resto de aldeanos cuando se necesita.

### Cueva

Cerca de OwO hay una cueva en la que habitan especímenes de kyubi (aparece uno cada dia). Los aldeanos temen al kyubi de la cueva por incidentes que han ocurrido en el pasado.
Prado Goblin

## Ubicación y descripción

El Prado Goblin es una amplia zona situada al este de Metrotium. Es el camino que hay que tomar para salir de *Onawa, Claube y UwU*, pues va de norte a sur. Su nombre viene dado por la alta cantidad de goblins que aparecen por la zona. Suelen ir en grupos para asaltar a los viajeros. Aún así, no suelen merodear los alrededores de *Elfia*, pues sienten miedo al acercarse. Es un prado verde y sin muchos árboles. En él se pueden encontrar flores, a veces con propiedades mágicas. El cielo suele estar despejado.
Minecraft Vegano Wiki

**Bem-vindo(a) à Wiki Minecraft Vegano!**
Este wiki é sobre a série de Minecraft chamada Hardcore Vegano do nosso Youtuber quase preferido Bruno Rataque.

Qualquer um que já assistiu essa bela maravilha pode ajudar a criar este wiki. Por favor, respeite as regras e avise se você for incluir algum spoiler (isso só conta se você estiver postando um post, se for uma página oficial do wiki não precisa avisar).

## Algumas páginas

PlaceholderUma página sobre seu tópicoPlaceholderUm Personagem PrincipalPlaceholderO Primeiro EpisódioPlaceholderUm Local ImportantePlaceholderUm Evento ChavePlaceholderUm Item Crucial

*Precisa de ajuda para ajudar este pobre wiki?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Bertie

## Bertie The Bus

**Bertie** is a red bus who working on Ffarquhar Branch Line. He is Thomas' race friend.

## History

Bertie is a red bus who has raced with Thomas. He became friends with Thomas after the race. Bertie is smart and on good terms with the railways, but he still sometimes claims "railways can't be trusted".

Since Bertie worked on the Thomas' Branch Line (which means north of the island), he was unintentionally one of the buses that picked up Toby and Henrietta's passengers. Despite this, he has a good relationship with Toby and Percy.

## Appearances

### Films

* TATMRSprit2021
* Thomas And The Magic Railroad - Remastered (2022)

### Remakes

* Thomas' Train (cameo)
* James Learns a Lesson (cameo)
* James & The Express (cameo)
* Thomas and Bertie's Great Race
* Henry's Special Coal (cameo)
* Toby The Tram Engine (not named; does not speak)
* Thomas Breaks The Rules (cameo)
* Bertie's Chase
* The Runaway (does not speak)
* Daisy (cameo)
* Percy's Predicament (cameo)
* Edward's Exploit (does not speak)
* Trust Thomas
* Mavis (does not speak)
* All At Sea
* Oliver Owns Up (cameo)
* Bulgy (does not speak)
* Steamroller (cameo)
* Rusty To The Rescue (cameo)
* Bowled Out (cameo)
* Mind That Bike (does not speak)
* A Suprise For Percy
* Busy Going Backwards (cameo)
* Twin Trouble (cameo)
* Elizabeth The Vintage Lorry (cameo)
* Fergus Breaks The Rules (cameo)

### Tales For Thomas

* A Life of The Seagull (cameo)
* Bertie To The Rescue
* Free The Roads! (does not speak)

### Songs

* Let's Have a Race
* Toby's Song
* Really Useful Engine (Music Video Ver. Only)
* The Island Song
* Accidents Will Happen
* I Wanna Party (Hot Wings)
Espíritus Salvajes

El gremio Espíritus Salvajes fue fundado en el año 274 por *Kaku*, quien ocupaba el puesto 1 en el coliseo y era hermano mayor del actual líder del gremio *Ondobongo*, quien ocupa a su vez el actual puesto 2. Tras la muerte de Kaku en el año 281 por una enfermedad desconocida, el gremio paso a manos de el ya mencionado antes hermano pequeño.

Actualmente es considerado uno de los gremios mas influyentes del Continente Humano tanto socialmente como económicamente. A demás de contar con una amplia cantidad de terrenos, especialmente minas, cuenta con una amplia gama de seguidores y guerreros fuertes.

## Modus operandi

Su zona de influencia es mayoritariamente el continente humano, donde tienen la principal base. Sin embargo son conocidos en la mayor parte del mundo por aquellos que tienen un mínimo de interés en los grandes gremios.

Este gremio no se basa en la fuerza y en poseer individuos especialmente destacables ni en fama ni en lo mencionado anteriormente. Es más un gremio abierto a cualquier público. Su fuente de ingresos principal son las minas, siendo el gremio con más posesiones de este tipo a lo largo y ancho del mundo. De esta manera pueden alquilar la mina temporalmente o llegar a acuerdos con terceros para repartir los minerales extraídos.

La base (que está en *Metrotium*) cuenta con un elevado sistema de teletransportes para ir a los distintos continentes. Cuando el desplazamiento es más corto o no tienen portales (como es el caso de la *Isla Prometida*) viajan a bordo de las ballenas que puede invocar Ondobongo.

El sistema de recompensas se basa en un sueldo mensual. De esta manera se ahorra tiempo en cálculos y multiples pagamentos por misión. Al hacer misiones se reciben unos puntos. Las kakeras recibidas a final de mes dependen de esta cantidad de puntos. Los puntos se reinician cada trimestre. Además los puntos son indicadores de estatus y hay ciertos privilegios como usar ciertos teleportes reservados para aquellos con más puntos. Los altos cargos se eligen también según este sistema de puntos.
Blake’s Toys

Blake’s Toys are Toys that he plays with At when he needs to play with Toys, They are also Blake’s Friends. All of Blake’s Toys all belong to him. Even though some of his toys he owns used to belong to other people like Super-Boy used to belong to Larry, Grandpapa & Mop Pet were Larry’s twin brother Tank’s Toys,
Bye, George!

**Bye, George!** is a 18th remake made by PuffBallFilms.

## Plot

George The Steam Roller causes problems everywhere on the island.

## Characters

* Thomas
* Gordon
* Percy
* Duck
* George
* Skarloey
* Rheneas
* Sir Topham Hatt
* Troublesome Trucks (does not speak)
* Duck's Driver (does not speak)
* The Signalman (does not speak)
* Edward (cameo)
* Henry (cameo)
* Neil (cameo)
* Duke (cameo)
* Annie and Clarabel (cameo)
* Catherine (cameo)
* S.C. Ruffey (cameo)
* Fred Pelhay (cameo)
* Rickety (cameo)
* The Spiteful Brakevan (cameo)
* Terence (cameo)
* Trevor (cameo)
* Harold (cameo)
* Bulstrode (cameo)
* Caroline (cameo)
* Cranky (cameo)
* Butch (cameo)
* Lorry 1 (cameo)
* Tumbleweed (cameo)
* George's Driver (cameo)
* The Vicar Of Wellsworth (cameo)

## Locations

* Quarry Transfer Yards
* Brendam Docks
* Hawin Lake Crossing
* Hawin Lake Station
* Tidmouth Sheds
* The Hen House
* Crosby Station
* Crosby Yards
* The Branch Line Bridge
* The Airfield Bridge
* Wellsworth Goods Station
* Wellsworth Station
* Duke's Shed
* The Lumber Mill

## Trivia

* A clip of Gordon's scene was released before this remake was made complete.
* This episode is the second attempt at Mix-Dubbing. The first attempt is Stepney Gets Lost.
* Some scenes are reused from Thomas Gets Tricked, Train Stops Play and B-Roll Footage.
* Going by filming order, this is the 17th episode of the Remakes.

## Goofs

* George's model alternates between ERTL and Wooden Railway.
* In some scenes, NW Brakevan turns into a Sodor Line Caboose.

## Gallery

Stock FootageStock FootageMirrored Deleted Stock FootageZoomed Stock FootageDeleted Stock Footage
Ovelha Suprema

## História

A Ovelha Suprema é um ser sagrado, um deus. Pelo menos era isso que o mero mortal Bruno achava.

### Primeiros Encontros

Bruno observava várias mães do chat como num dia comum. Bruno então olha para uma montanha e se depara com um ser celestial, capaz de criar e destruir uma galáxia apenas com um leve espirro, a Ovelha Suprema. Ela então olha para o mortal que a aprecia de uma altura distante, e resolve o abençoar.

## Pós Morte

Após sua morte, a Ovelha Suprema decide enfeitiçar seu assassino, Bruno. Com tal feitiço, diversos monstros hostis se aproximam do mero mortal, o levando a morte e também à corrupção de sua alma. Desde então, o tal ser místico procura um herdeiro digno de seu poder, alguém com tamanha responsabilidade e força de vontade que a superasse, alguém como Bruno.
Southern Rheims

Southern Rheims is the territory currently ruled by Flora Delacroix.

## Locations

### Garreau

Garreau is a port city located very south of Rheims. This one is very industrial too just like northern Rheims, but this one is more arcane focused, also more focused on improving their ships, and way of living. Since Florent has a habit of hoarding their knowledge and industrial prowess Garreau and Florent butt heads a lot, hence why Rheims is split in half.

Flora Delacroix is a high noble that has taken the southern half of Rheims into her hands, split from Pierre and there’s a lot of tension between both. Flora is a water genasi, and also a Paladin that use to work very close to Pierre beforehand, but didn’t approve of his power hungry, selfish acts and decided to split. The split was a bit violent at the beginning, and very messy. The border that split Rheims into half was constantly filled with fights and skirmishes but then later they put down a strict border and now it’s extremely hard to get through into Florent.

As of right now the relationship between Garreau and Florent is very dodgy, they have the border and mostly knights of Florent guard it constantly and make sure no one passes through, unless you have the right persuasion or maybe paperwork, or you find another way around but there is no treaty that keeps the territories generally safe. Many people are nervous that it can always turn for the worse at any given moment.

### Hamel

Hamel is located on the most northern western side of Southern Rheims. It's mostly a humble fishing port where a lot of family owned fishing families live. There are a large amount of daily stalls where fish caught fresh that day are sold, and this is how they make most of their income. Other than that, they usually make shipments to Garreau for another source of income.

Hamel has a big pirate problem from the uncharted territories west and north of it, so the military tends to be slightly concentrated here unlike other places in Southern Rheims. There are a lot of posters with Nova Leona's, and her crew Big Shot's, bounty all over, as she is the most prominent pirate captain that is about the area.

Flora has built a small headquarters for law enforcement and protection in Hamel. It functions as a guild sometimes, hiring adventurers to do bounty hunting work for those that want to make their living hunting people rather than monsters. It's called the *Department of Imminent Contract Enforcement* (DICE). DICE is owned by a man named Spades.
Pierre Rousselle

**Pierre Rousselle** is an elven man. He is the king of Northern Rheims.

## Appearance

Pierre stands very tall. He has slightly tousled hair that stops around his neck. He wears glasses and jewelry from time to time.

He tends to wear 3-piece suits, vests, and coats. Not a lot people see him underdressed.

## Personality

Pierre is cold and calculating. His high intelligence makes him extremely cunning, as if he's always at least three steps ahead of anyone he converses with. Even Esrik describes it as he's always playing a game of mental chess when he speaks to Pierre.

He's calm, sophistic, and arrogant. He's very stoic in nature, allowing him to be as tactful as possible when making his militaristic decisions. He's not a man to hold back either, he is known for making very bold choices, that are still calculated, which brought him a lot of success in plans and battles in the past. What also helps with this is the fact is no matter what, he always has extremely loyal people by his side, and behind his back at any given moment. Pierre is known to do anything, no matter the cost, to achieve his victories.
Esrik de Eisenlein

**Esrik de Eisenlein** is a man that is a count that owns Aslason and some land around it. He works closely with Pierre but has a friendly relationship with Flora.

## Appearance

Esrik is a tall man, with half his face covered by a mask making him looking awfully mysterious. His hair is a very dark green, slightly messy and tied into a lazy ponytail. He looks very young.

He tends to wear vests, suits and is always wearing some kind of tie. His most iconic part of his outfit is his long white coat, kind of meant to resemble a lab coat. His hands are usually gloved.

## Personality

Esrik is a very eccentric person. He tries to embody the type of personality of "I'm rich, I'm a noble, so I'm going to have fun all day, every day". Which he absolutely does, seeing as he turned his mansion's courtyard as a place where he invites many nobles to party all night as he watches from higher up with a glass of wine. He couples this part of him with a fun-loving man, that loves to hear himself talk. He will go on tangents with wild hand gestures, almost theatric, when explaining things with much enthusiasm. However, this is just his persona as a count.

Similiar to Pierre, he's calculating, cold, and arrogant. He knows his skills, his limits, what he can get away with which makes him extremely dangerous. Esrik is incredibly observant, and everything is always under his watchful gaze. He's someone with extensive notes, and studies.

He loves people, he will take any opportunity to observe people, see what they do, how they act in certain situations and other such things to learn their limits and strengths. This is why he has such an interest between people like Pierre and Flora who have gone beyond physically with experiments and have wildly different views despite being close.

## Relationships

### Flora Delacroix

Esrik and Flora are on friendly terms. Esrik doesn't mind Flora coming into his territory to talk, give information, or do business. They're under an agreement right now where Esrik doesn't mess with Southern Rheims too much, and Flora doesn't try to kill the man in an attempt to take back more of Rheims. Esrik finds Flora interesting, though, he loves getting to know Flora more and more to unravel the mysterious of her past with Pierre. He prefers socialising with Flora more since he believes her to have a more fun personality: how expressive and honest she is, unlike Pierre.

### Pierre Rousselle

Esrik and Pierre have more of a business agreement and truce, of some sort. Esrik gets his own land to play around with and do what he wishes as long as he is at Pierre's beck and call. Whenever Pierre needs higher, more volatile and dangerous magic to do things that his knights cannot do, he usually calls upon Esrik to take care of it. With Esrik's vast amount of knowledge Pierre also works with him to do the iconic experiments that goes on beneath Florent. They're more or less on positive terms, but Esrik does not see the man as a friend, more just a powerful ally that gives him a lot of freedom and benefits.

## Abilities

* Shapechanging.
* Strong magical abilities.
* Inhuman strength.
Northern Rheims

Nothern Rheims is the territory currently ruled by Pierre Rousselle.

## Locations

### Florent

A very industrial city, known for it’s large collection of scientists, experimenters, and inventors that have worked endlessly under the king to make it the state it is now. A lot of the industrial efforts have been mostly for war, armies, military etc. Florent is known to be small, but they make up for their small size with the sheer power found in their military; it is a force to be reckon with.

Pierre Rousselle, an elven man is the king of Florent, and the one who has backed most of the industrial experiments to improve Florent to what it is now. There are a lot of rumours of how power hungry he is, and will stop at nothing to continue to make Florent a strong capital, as well as the territory of Rheims he owns.

Florent is majority elvish, with the rest being half-elf, or human. There’s a small population of races outside of that but it’s pretty rare.

Other than how industrial the city is, one other thing Florent is known for is it’s collection of blue-blooded families. In Florent, Blue-blood is very important, so Florent is chock full of noble families that stretch generations. They mostly prefer this because they want to ensure loyalty to Rheims/Florent in general, so they have a hard time trusting outsiders or people they don’t know as well.
Flynn

**Flynn** is a homunculus-like humanoid that doesn't know much about himself. He is currently traveling the world in order to figure that out, and in general find a purpose in their life.

## Appearance

Flynn is an average-size humanoid looking creation. He has dragon horns, tail, and skin made of porcelain-like material. The left-side of his face is covered with a crooked mask, which just an extensive part of his skin that overgrew when he tried to mend his face when it cracked before.

His clothes are mostly greys, blacks, and whites. He typically looks very drab, dull making him blend in with most crowds.

## Personality

Flynn is a very kind, and innocent being. He's soft spoken and can be very shy. His innocent nature makes him more inclined to believe just about anything said to him making him very gullible, and his curiosity knows no bounds.

Overall, Flynn just tries his best to do what he thinks is "right". He just wants to be helpful.

## Abilities

* In-human strength.
* Light magical capabilities.
* Body parts can be removed and re-mended.

## Trivia

* Flynn cannot read. He never learned how to.
* His body is like a porcelain vase, it's not soft like skin. When hurt, his skin cracks. He oozes sticky, black liquid, abyssal energy, that keeps him together.
Locket

**Locket** is a tsukumogami that doesn't have a lot of memories about their life beforehand. Their only memoriam is a locket with a picture of someone that looks like themself, along the side of a wizard. They are currently trying to find out the identity of this wizard.

## Appearance

Locket is a short humanoid with long pink hair and wears a lot of bright poofy clothes. They're always wearing a full face of make-up, and any jewelry that fits their ensemble. Locket usually tends to stand out being the most fashionable in the room.

## Personality

Locket, like most tsukumogamis, have been alive for at least over 100 years. With that comes with the typical abandonment issues that comes with these spirits. In locket's case, the fire has burnt most of the important memories associated with the Locket that is them, therefore they can't remember much.

Locket tries to go all out on make-up, fashion and other such outwardly appearances to look cute and amazing for whoever they consider their owner/master at the moment so they won't be abandoned. Locket always does their utmost best to be useful and protective. They are extremely dedicated no matter what.

They're extremely bubbly, and loud. Being the brightest ball of sunshine in the room, their shining personality usually brings smiles and happiness to most people. Though, they're too kind for their own good which makes them extremely innocent and vulnerable. They will practically believe anything told to them if it's information they have not already read about.

## Abilities

* Form swapping between their actual vessel (a Locket), and humanoid form.
* If someone attunes to their locket, the owner can use Locket's magical energy for their own spells. Vice versa.
* Telepathic communication between Locket and the person attuned to their Locket.
* Magical capabilities similar to most wizards.
* Can communicate with other spirits.
Flora Delacroix

**Flora Delacroix** is a water genasi that is the high noble and military commander that owns all over Southern Rheims. Currently she is doing what she can to keep the borders between Southern and Northern Rheims peaceful.

## Personality

Flora is an incredibly kind girl, she has a lot of patience but often wears her heart on her sleeve, so her expressions are very easy to read.

She takes her position seriously as she has a lot of weight on her shoulders, and it stresses her out quite a bit. Due to this pressure, she has perfectionist tendencies which might cause her to make brash decisions sometimes. Overall, she tries to take on more of a tactician role, but she likes to get involved and hands-on as she is more of a fighter at heart.

Her determination rivals most, and is very intense. It's hard to best Flora in a fight for she will never give up.

## History

Flora has been close friends with Pierre ever since they were both younger. It even came to a point where Flora was the right hand man of the Rousselle before Pierre took power, but before that time she usually spent time with the younger Pierre forming a close relationship.

Meanwhile in this position, Flora has taken apart of the typical scientific experiments of body-and-battle enhancing toxins that went on underneath Florent. For the most part, these experiments have left her looking young, and expanded her lifespan, but unfortunately she has become addicted and reliant to the toxins as they keep her body alive and stable.

When Pierre took power and turned more power hungry, making harsh decisions that went against Flora's views, she gathered her own army of knights that also didn't agree and split Rheims in half. She is now the commander and leader of Southern Rheims and is still constantly fighting against Pierre. She's extremely bitter of how things has come to this point, but she's still trying to either make the man see reason or take him down entirely.

## Relationships

### Pierre Rousselle

Flora was always loyal to the Rousselle family, when Pierre started taking the role of Prince learning to be King more seriously she always had his back and did what she can to put him on the right path. Regardless of all her effort, he ended up becoming a terrible, ruthless man and she's still incredibly bitter to this day. A part of her still cares for Pierre, but her determination to set Rheims to be a kinder, safer place might triumph all to finally take him down. To a point, she feels like she let Rheims down because of what he became to be and she's willing to do whatever she can to set it right again. Flora either has looks of disgust or nostalgia when talking about Pierre. She was even willing to do dangerous experiments for him because she knew she had the fortitude to handle them.
Eduard Mikhailov

**Eduard Mikhailov** is a tiefling born in the continent of Rheims. He's a self-employed bounty hunter, and is currently drifting in the continent of Rheims.

## Appearance

Eduard is a tiefling that is on the tall side with a muscular build. His face is decorated with several piercings, and a few scars making him look pretty punk-like. He has sharp teeth, and a tail with fins. His hair is long, poofy, and a bit curly. He usually wears dark clothes, mostly blacks and reds. He's often seen in a jacket or his turtleneck, his wardrobe isn't really varied.

## Personality

Despite his intimidating looks, Eduard is a very charming man that has an overall pleasant presence. He always has this smile or toothy grin on his face, and easily laughs. With his perpetual jovial attitude, he's definitely the type of man no one ever wants to see upset ... Because he's never been seen upset. He's inviting, always down for company. He's a smooth talker, and can easily find a compliment (or several) with anyone. His charismatic personality always brings some kind of positive energy to the table.

He's not the brightest person. Eduard is mostly more brawn than brain. He mostly only learned what was necessary to get through life especially because his education was mostly focused on his occupation. He spent most of his childhood learning to hunt and fight before setting off and traveling. He takes his job seriously, and has a strong sense of judgement that makes him right for a bounty hunting job. He constantly hunts criminals, and brings them to justice; he can be pretty ruthless when carrying out his 'justice', believing if a criminal has done things such as murder, they should also get the same fate.

## History

The Mikhailov family is a rich port city nobles, in charge of one of the biggest shipping companies in Northern Rheims. They're human, and when Eduard was born with horns and a tail, purple skin, they were awfully shocked and didn't know what to do.

The Mikhailov family did plan to raise Eduard normally like any child, until everyone around the port gave them a lot of pressure to give him away (under the fear of what Pierre Rousselle would do to the child), abandon him because of his looks. Instead of abandoning him though, they gave Eduard to a close friend of theirs who happened to be a bounty hunter that lived in a small house outside of the port city.

Eduard was taught basics, but mostly grew up learning bounty hunter skills under his mentor/new father figure. When he was old enough, he finally left his mentor to pursue contracts/jobs on his own, and make a living. He eventually met Lysander and then later Sasha.

## Trivia

* Animal lover. Favourite animals are horses and dogs.
* He travels by horse, riding on a black mare, he decorates her mane with bright ribbons. Her name is Henrietta (Anri for short).
* He is tone-deaf.
* His sign is Taurus.
* Other than his mentor, he considers Sasha and Lysander his true family.
Blakeout Wiki

**Welcome to the Blakeout Wiki!**
The official wiki of the comic Blakey!

Visit the new fandom at blakeout.fandom.com!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Epok people (some may be stinky idk)

## ***Epok people***

this is a list of all da peoples, some may be stintky, or where stinky, idk man, havent created the page yet while im typing this (Edit: 1 of the side charecters are stinky)

Tim (aka carter) - Still morning the death of his 1st minecraft world

Jimmy (aka boss man) - Nacho supremecy

Erik (aka Eric) - Draw

Liam (aka Cheezit Cat (aka maiL (aka that aint falco (aka minecraft server owner))) - please dont ban me liam :)

Addison (aka angry frog bitch) - Lmao trombone dragon Lmao

Alex (aka BBC) - British Brodcasting Cystem

Anderson (aka ice bear simp) - Caution, he will steal your ID number

Joe (aka playing lunar client) - JOE MAMA OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH *\*dies\**

Bijorn (aka racoon) - he steals stuff...I think

Tobin (aka squid) - he was kicked for a while...i dont remember why

Dyilan (aka Wiggins) - mouse :)

Leland (aka soccer dad) - he always be dressin like he came from ohio

## ***Side charecters***

charecters that arent directly in L'monkey gathering but still exist

Emerson (aka Em Arson) - Shes our dungeon master for dnd I guess

Tor (aka no) - hes bijorns little brother, he exists

Even (aka offline) - hes in one server

Muffins the cat (aka my cat-Jimmy) - *\*meow\**

Jerry (aka Jerry) - Jerry

## ***Alt accounts***

**F1amealt**#3928

**Rotten\_Maccaroni**#5636

**TedsFox**#7670

## Cry about it

Dank Memer

Arcane

Rythm
James & The Queen Of Sodor

## James & The Queen Of Sodor

### Director

AngryThomasFan2010

**James & The Queen Of Sodor** is a 52nd remake made by PuffBallFilms.

## Appearances

* Thomas
* Gordon
* James
* Percy
* Duck
* Sir Topham Hatt
* Edward (cameo)
* Henry (cameo)
* Oliver (cameo)
* Stepney (cameo)
* 'Arry and Bert (cameos)
* Salty (cameo)
* Skarloey (cameo)
* Annie and Clarabel (cameos)
* Henrietta (cameo)
* Toad (cameo)
* Catherine (cameo)
* S.C. Ruffey (cameo)
* Butch (cameo)
* Duncan (Scrapped Model cameo)
* Eevee (Scrapped Model cameo)

## Location

* The Castle Tunnel
* Crovan's Gate Station
* Mountain Village Station
* Maron Station
* Knapford Yards
* Cregwir Station
* Bulgy's Bridge
* Tidmouth Sheds
* Brendam Docks
* Elizabeth's Shed (Nearby Roads Only)
* Heavy Industrial Area
* Smelters Yard
* Knapford Harbour (Deleted Scene Only)

## Trivia

* The Queen of Sodor's model is the faceless Bulstrode.
* Going by filming order, this is the 80th episode of the Remakes.
Seth Green

Template:ActorSeth Benjamin Green (born 8 February 1974) is an American director, producer, screenwriter, comedian, actor, and voice artist He is *best known as the creator along with Matthew Senreich of Robot Chicken for Cartoon Network, he played the laid-back musician/werewolf in Buffy The Vampire Slayer, Dr. Evil’s son Scott in the Austin Powers movies. And voiced Chris Griffin in Family Guy. He starred*

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
*in the short-lived prime-time puppet series Greg The Bunny, he also starred in Mars Needs Moms (2011) as the main character Milo.*
Tobin (aka squid)

## ***Description***

Tobin is pretty tall. he was kicked from L'monkey for like a year...no one realy remembers why, we have a few distant memories but no one remembers. Strawberries. cat. I Dont know what else to say

Birthdate: yes

Age: no

hair color: 420

favorite color: .-.

Time of death: 69/4/20

## Every cereal JImmy thinks about when he thinks of tobin

Captin crunch

frosted cherios

fruity pebbles

count chocula

nail polish
Tim (aka Carter)

## ***Description***

Tim is our God, Jeasus, king, ulitmite life form, Judge, Jurry, police, and all other forms of law. His real name is Carter but we dont talk about that. Tim's hair cut is ever present and dose not change, aswell was the hair cut being mildy above average. Ngl Tims garage has a pretty swag attic. If you disrespec Tim then Jimmy will send a thermonuclear device to your home.

Birthdate: december 14th, 2006. 4:20 am

Age: 14

hair color: sawg

favorite color: yellow

Time of death: infinity

## ***Garge attic***

**This garage is very swag i will now describe it**

- Has a bar for driking the epik alcohol (water)

- Has shuffel board

-has swag Wii U

- mermaid pillow

- gaming

- couch

- 2 chairs

- Epok tabel made of door

- dark room

- rug

- hard to open door

- tik tak toe darts

- mega bottle cap
Anderson (aka ice bear simp)

## Description

Anderson is the one who is mildly offensive in everyway. He sometimes means it but good thing no one but us read this wiki...otherwise they may get mad. Also he simps for ice bear from **we bear bears. He also steals peoples ID number**

Birthdate: 6/20

Age: 14

hair color: Black

favorite color: Green

Time of death: May 27, 2019

## People's IDs Anderson has

Jimmy

Bjorn

Leland

Erik

Nakia

lots of others
Locations

You may have seen these, lots of location which are familiar or not to you. Here we list them all for your sake (aka your laziness)

## Locations in Rounds:

* Snowdin - The Land of Ice and Snow.
* The white void - HOW IN GODS NAME DID SWAP END UP THERE?!

## Locations not in Rounds

* The Void - Mysterious as Always, no one knows what exactly it is.
* Even more Void - Figurines stand left and right.
The first 1000 didgets of pi

3.14159265358979323846264338327950288419716939937510
58209749445923078164062862089986280348253421170679
82148086513282306647093844609550582231725359408128
48111745028410270193852110555964462294895493038196
44288109756659334461284756482337867831652712019091
45648566923460348610454326648213393607260249141273
72458700660631558817488152092096282925409171536436
78925903600113305305488204665213841469519415116094
33057270365759591953092186117381932611793105118548
07446237996274956735188575272489122793818301194912
98336733624406566430860213949463952247371907021798
60943702770539217176293176752384674818467669405132
00056812714526356082778577134275778960917363717872
14684409012249534301465495853710507922796892589235
42019956112129021960864034418159813629774771309960
51870721134999999837297804995105973173281609631859
50244594553469083026425223082533446850352619311881
71010003137838752886587533208381420617177669147303
59825349042875546873115956286388235378759375195778
18577805321712268066130019278766111959092164201989
NULL Sans 1

## Description

NULL Sans1 is the 3rd avaliable Sans, being the 1st Gamepass Sans, requiring 5(Or 6) LOVE and 350 Robux

During the "Stress Test" of USB NULL, he was considered one of the strongest Sans by far, having a pretty "Unique" Move set.

According to Kzman, NULL Sans is an "Evo" Character, Speculated to get more stronger as the player meets certain LOVE Requirements. The upgrades are unknown for now.

## Attacks

**Nullification**

Nullifies human(s) team attack

**SetNewPosition**

A short range teleport that teleports on where your sight is

**Spawn(SpinningBone)**

Spawns a Spinning bone that changes color over time

**void TrackPlayer**

Creates floating blocks that follow the nearest player and damages him at contact

**GameFiles\_Attacks.Bones**

Summons a few amount of bones that autoaim the nearest player and sticks the player(s) together

## Tips

### Fighting as sans

"Lure the Players": Pretty self explanatory, Nullify weapons and use that time wisely.

"Spin 'em right around": Spinning Bone is a good tool to make Distance or to attack Human's from afar, very handy.

"Oh cool, Teleporting!": If cornered, you can use "SetNewPosition" to get away from that situation, make distance or reach from Point A to Point B Quicker.

### Fighting as humans

"Stay away from NULL Sans": Since NULL Sans can disable weapons, rushing into him is not the greatest idea, as NULL Sans is likely to punish you for rushing. His "void TrackPlayer" Attack is also deadly if not watching out for it, Similar to Snowdin Dust Sans's Fire Bone from USB2.

"Keep Distance from your fellow humans": NULL Sans's Bones attack can also stick human's into each other, keep your distance.
Erik (aka Eric)

## ***Description***

THIS PAGE IS A WIP

Erik is do the draw. he gets scared very eaisly based on the fact all Jimmy has to do is tap him on the shouldier behind him. He is the offical artist and history writer for Tim. not alot is actualy known about erik

birthdate: November 2nd 2007, 12:38 am

Age: 13

Hair color: E

favorite color: unknown

time of dead: october 30th, 2069
L'monkey Wiki

**Welcome to the L'monkey Wiki!**
Hey nerds, this is a wiki about L'monkey, and it is very epok 🥶🥶🥶. (your a nerd)

nerd

/nərd/

**INFORMAL**

*noun*

1. a foolish or contemptible person who lacks social skills or is boringly studious. "one of those nerds who never asked a girl to dance"

## Eopk pages

Epok people (some may be stinky idk)

What we actualy fucking do

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Swap!Sans

* Phase 1 Appearance
* Phase 2 Appearance

## Description

Swap!sans is the second sans you can pick after Pacifist sans needing 3 LV and 4LV for phase 2

Unlike Swap!sans in usb2, this one has a second phase you can unlock with more love that activates at 250, granting them a new passive and 48 more DEF.

Swap sans has the highest DEF out of any sans for now.

## Attacks

**Bone Throw**

Swap Sans will launch a spinning bone in the direction he's facing. Does decent damage and despawns upon hitting someone.

**Bone Wall**

Swap Sans will summon a small bone wall that will move in the direction he was facing when he used it. It can hit multiple people and does decent damage.

**Spinning Bone**

Swap Sans will summon a medium sized blue spinning bone at the cursor. Deals constant damage if moving in it.

**Blue Attack**

Swap Sans will use his blue attack as everyone gains a blue aura around them. During this period their jump power is significantly decreased.

**Bone Zone**

Swap Sans will summon a bone zone at the cursor position which is indicated by a small red box before the bones appear. Deals small damage.

## Phase 2 Description

Swap!sans phase 2 is activated by his hp getting to 250.

Only sans with a passive.

### Phase 2 Attacks

**Blue Attack**

Works the same as in phase one. Deals more damage.

**Spinning Bone**

Works the same as in phase one. Deals more damage.

**Surprise Bone Zone**

Swap Sans summons a bone zone that auto aims to the nearest player. Deals decent damage.

**Bones**

Swap Sans summons a few bones before launching them at the nearest player dealing ok damage.

**Bone Madness**

Swap Sans summons multiple bones auto aiming on the closest person. Deals great damage and is a one time use move.

### Phase 2 Extra Info

**New things added to phase 2**

DEF raised to 60

Gained a passive

## Tips

### Fighting as sans

Phase 1 Tips

Try to combine spinning bone and bone zone.

## Trivia

The Track used when fighting Swap's Phase 1 is called (insert song here, don't know from where it is, fill this if you know!), and Phase 2's Track is called "Passive Megalovania"