Goblin

Goblins are a small and nimble race with a knack for inventing that live nomadically in buildings of their own unique creation.

Goblins are playable using the Lightfoot and Stout Halfling races, the Forest and Rock Gnome race, and the Goblin race without the Fey Ancestry trait.

### Small and Sneaky

Averaging a mere 3 feet in height, goblins are the smallest race in the realm. Goblins have large ears that protrude from their heads like wings, and long, sharp noses. Goblin skin is always green, but the tones range from a slightly yellowed to a deep dark evergreen.

Goblins mature relatively fast, reaching adulthood around age 8 and normally living until roughly 50. The shorter length of time they spend in this realm is the cause of the average goblin’s frantic lifestyle as an attempt to do as much as possible in the small time the have.

### A Traveler’s Life

The majority of goblins live with their tribes in small traveling shanty towns. Their houses are constructed from items and materials scavenged from wherever they can, and are built with axles at the base where wheels can be attached when the town moves.

Historically, beasts of burden like oxen and horses were used to pull these huts, before goblins managed to first domesticate wolves. Over time, selective breeding and goblin magic lead to the creation of barghests, large wolf-like monsters that are extremely strong and fiercely loyal to goblins. These barghests are known as “goblin’s best friend” and are used to pull buildings to their next destination and help their owners on hunts.

Goblin towns do not always settle down on their own; they are prone to shacking up next to or inside of larger settlements. It is not uncommon to find a goblin hut or huts in open areas like town squares, or converted into a lean-to and rested up against larger buildings

### Expert Inventors

Despite the rickety appearance of their homes, goblins do tend to have an incredible knack for engineering and mechanics. Using mostly salvaged materials, goblins create miraculous contraptions for use in general life. It is not uncommon to see patchwork machines built into the structure of a goblin hut, with hooks and cogs and tensioned strings all performing a purpose probably only understood by the goblin that created it.

Similar tools are also used when goblins need to fight. Goblin swords have hinges and springs to enhance attacks, and their meddling with the mechanics of bows lead to the invention of crossbows.

Outside of their tribes, well-trained goblins can use their skills to take jobs as repairmen, inventors, and technological researchers.

### Not So Mean

The attitude towards goblins is controversial, and generally changes from person to person; some may find them charming, and be fascinated by the incredible physical and mechanical feats they are capable of. Others consider them parasites and thieves for the symbiotic way they live within other settlements.

Unfortunately for goblins, there is no real way of knowing a person’s reaction until meeting them, leading some goblins to be incredibly insular and others to be as outgoing as possible.

### The Gifted Grey

Much like huldri and dwarves, goblins have a separate breed of grey-skinned members of their race. Known as “dolkins”, they can elevate their goblin trickery with innate magic they are born with. Unlike their huldra and dwarf counterparts, however, dolkins are accepted and even revered by other goblins due to their exceptional abilities.

They are also born seemingly at random; one in a hundred goblins are simply born with these gifts for no rhyme or reason.

Dolkins are playable using the Svirfneblin or Deep Gnome race.