recursal/Fanatic-Fandom huggingface dataset:
Astrolabe

**Astrolabes** are time-traveling devices built by the Arcadian people.

## Description

Astrolabes are gigantic orrery-like structures, the size of a massive room, similar to spatio-temporal portals, projecting those who use them through time and space towards another Astrolabe - providing one is able to use them, due to their extreme complexity and need for arcadian blood in order to be activated. However, Astrolabes are temporary, only allowing for projection to last for a few hours at best - in order to minimize impact on the flow of time.

Cassandre was able to use Astrolabes in order to access parts of arcadian history, and later, with the help of Staccato, managed to alter some Astrolabes in order to allow for permanent time-travel, although only forward, from the past to the future, in order to prevent major reality alteration and conserve the flow of time.

## Trivia

* Astrolabes were antique, handheld items meant to serve as a miniature model for the universe.
Arstana

**Arstana** is a bounty hunter and a Planeswalker of the Gathering.

## Story

### The Snake's Fang

Hired in order to kill Clarissa Meles, this extraplanar assassin from the Sultai clan attempted to slay her from behind on Zendikar, but was stopped by Janeth Wulffen; their resulting clash resulted in the awakening of Emeria, who soon became a threat to the entire world. Arstana quickly joined Janeth in stopping this abomination from inflicting further harm.

She thus joined Janeth's efforts in the grand battle in New Phyrexia, but eventually faied. Rescued from certain death, she stayed alongside Janeth, going deeper into her plan Tarkir's past in order to uncover the truth about the mysterious dragons of Tarkir. She also participated in the final battle against Bolas and Emeria in order to stop the monster she unleashed, supporting her allies with her poisonous strikes.

## Appearance

Arstana is a half-Gorgon, possessing pale skin, eerie petrifying green eyes, and silver hair. She is dressed in light, small black and green clothes.

## Personality

Arstana is a merciless killer who justifies her actions through the circle of predators and prey; those she kills are weak and thus deserve to be eliminated from the natural order. A defender of nature and a cold-hearted slayer, she respects those who overpower her and believes that just as she disposes of others' life, those who surpass her can use her as they desire.

## Powers

* **Planeswalker Powers:** As a Planeswalker, Arstana can use mainly Green and Black mana although she also is able to slightly use Blue mana. Her specialty is poison magic, specifically using poisons and venoms in order to neutralize her targets in the quickest way possible.

## Storylines

* Magic: The Reckoning features her among the main cast.

## Trivia

* Arstana's name is meant to evoke a strong Indian origin, due to her tie to the Sultai clan.
Bahr

**Bahr** is a member of the Hylein **Consortium** and a powerful enforcer.

## Story

### Chief Enforcer

At some point, Bahr, an elite soldier of the Consortium, was confronted by some people who rebelled against his authority. This resulted in him getting wounded, hiding his wound behind a massive suit of armor and calling himself an enforcer of the Consortium.

Later, while overseeing a Copter competition, Bahr saw one of its members, Shikeru, blatantly cheating. He then forcefully intercepted Shikeru and battled him, only for Shikeru to dismissively toss him into the air and into a several kilometers fall, seemingly killing him.

### Abyssal Bahr

Still, Bahr returned to the Consortium only a few minutes later, pretending to be saved by a passing Copter. The truth was in fact that he was given a new chance by the Sovereign Abyss, who possessed him. The Abyss asked him to find a rebel woman called Tamara - responsible for his wounds - and give it to her. Bahr gleefully accepted.

Bahr thus hunted Tamara several times, his sanity and body withering as the Abyss started to decay his existence in order to maintain her own. He attempted to seize her through specific artifice trapping her into an artificial suit but failed due to a young Serah's influence as well. Finally, when the Abyss gained enough power, it left her body to possess another's, leaving Bahr's withered body on the floor, its fate unknown.

## Appearance

Bahr is a scarred, wounded bald man with grey eyes who hides his body in a massive suit of armor also enhancing his fighting abilities and artificer prowesses. As the Abyss takes her toll on him, his body begins to decay, losing skin and muscular mass while becoming akin to a hairless, skinless skeletal puppet.

## Personality

Bahr was seen to be obsessed by order, justice and punishment, and possessed a consuming hatred for rebels. This in turned caused him to rely on the Abyss in order to exact his revenge, and the Abyss helped him, by destroying the remains of his humanity.

## Powers

* **Enhanced Physical Abilities.** His suit gives him the ability to match a **Darknut** - a powerful Familiar - in battle.
* **Master Artificer.** Bahr is a master artificer specialized in Familiar creation and forceful control of another's body.

## Storylines

* Legend of Zelda : Blade of the Sun depicts Bahr as a central antagonist.

## Trivia

* Much like Kiah, his name is a reference to **Baral**, an antagonistic law enforcer from the Magic: the Gathering franchise.
Adamantium

Adamantium is a powerful material used for crafting. It is a virtually indestructible metal.

## Description

Adamantium is a dull grey metal, similar in color to silver, albeit without the shine. While unremarkable, it has been shown to be able to slice through diamond.

Adamantium can be used to build weapons or armor (but it is often a bad idea to do so since it is especially heavy, and only Enchantment can overcome those drawbacks) or to increase the resistance of items such as Golems.

Experimental treatments with advanced Technology have granted the ability to enhance someone's skeleton with Adamantium, as it is the case with Caracal.
Atlas

**Atlas** is the Titan of Misfortune and a Divine Servant of Aquarius.

## Story

Atlas was known from the beginning of time as a minor Titan - one that bears all the world's misfortune, bad luck and worst odds. Constantly striving to escape her fate, she attempted to escape her own existence through her great powers, but instead became a Divine Servant.

As a Divine Servant, accidentally summoned in Interra during a Servant War that threatened to wipe her out, she was rejected by all sides due to random events, then stumbled upon Endymion, crushing one of his artifacts upon appearing. This of course caused her to quickly run away from him, her whereabouts still unknown to that point.

## Appearance

Atlas is a green-eyed, white-haired woman who dresses in light white clothing. She is always held back by heavy black chains.

## Personality

Atlas, for a Titan, lacks the demeanor and elegance many of her pairs possess, perhaps due to the fact that she was never given the chance to show elegance and grace after being plagued with constant bad luck. She is prone to outbursts especially when things do not go according to plan and, quite surprisingly for a titan, has a somewhat cowardly and easily shocked persona.

## Powers

* **Supernatural Strength and Endurance:** As a Titan, Atlas's physical attributes are to be expected, and she can grow to several kilometers tall.
* **Divine Servant Ability:** She probably possessed Divine Servant abilities befitting her rank, but they are ranked down due to her constant curse-like bad luck.
* **Misfortune Manipulation:** Atlas can manipulate misfortune, but cannot dispel her own, ironically.

## Storylines

* Magus Wars : Courtesy briefly features her.

## Trivia

* Atlas is a known Titan in Greek Mythology.
Auralian Spirits

The **Auralian Spirits** are the seven Great Spirit-like sovereigns of Auralia.

## Description

Auralian Spirits have varying roles according to the Auralian Subplane in which they are depicted, but follow a number of common denominators: they are immensely powerful entities, speak in archaic rhyming schemes, and are intimately tied to Magic in Auralia and to the Runic origin of all things. They watch over all Spirits and seldom meddle with humans.

### Enlil

**Enlil** is the Supreme Sovereign, bearing the title of Sovereign-Spirit of Life. They are tied to light, pure magic, and are seen as the source of every living thing. Majestic yet implacable, they rule over all other Auralian Spirits.

### Anshar

**Anshar** is the Warden of Flow, bearing the title of Sovereign-Spirit of Time. They are tied to water, aetheric alteration, and the mysteries of past and future, viewed as both a prophetic seer and a wise warden of history.

### Ashur

**Ashur** is the Ruler of the Forge, bearing the title of Sovereign-Spirit of Matter. They are tied to fire, physical strength, and the genesis of the universe, and are worshiped as a good of blacksmiths and artists as well as warriors.

### Marduk

**Marduk** is the World-Bearer, bearing the title of Sovereign-Spirit of Space. They are tied to wind, nature and healing, as well as the infintely small and big, the concept of gravity, attraction, atoms and stars.

### Nanaya

**Nanaya** is the Dreamtaker, bearing the title of Sovereign-Spirit of Spirit. They are tied to ice, mental acuity, dreams and illusions, and govern the dreams of men, both literal and metaphorical, as well as their consciousness.

### Ninurta

**Ninurta** is the Star-Born, bearing the title of Sovereign-Spirit of Energy. They are tied to lightning, nuclear fission, transformation, impermanence, progress, and the intimate link between science and magic.

### Reskigal

**Reskigal** is the Lord of Rot, bearing the title of Sovereign-Spirit of the Dead. They are tied to earth, darkness and curses, the domain of the dead and the world's natural decay. They are often feared, with good reason.

### Apsu

**Apsu** is the Forgotten Serpent, bearing the title of Sovereign-Spirit of Nothing. Once a creator to all Dragons, they were long since banished from the world, although their influence, mystical and tempting, sometimes resurfaces.

## Trivia

* Each Auralian Spirit is named after a Sumerian deity.
Awakening (Alchemy)

**Awakening** is an alchemical process that allows one's Anima flow to be enhanced.

## Description

Through ceremonies and special experimentation, it is possible to artificially enhance one's prowess through biological and alchemical stimulation, allowing the body to become swifter, stronger and more enduring. This allows for any normal being to be turned into a skilled, almost supernaturally competent fighter. However, as everything has a price, most Awakened bodies age quicker than usual.

This is only true of Awakenings performed using traditional alchemy - that is, by most Positive Alchemists - and not by using a Philosopher's Stone. While using a Philosopher's Stone to awaken someone, either through application of the Stone, or through injection if the Stone is biological in nature, no price is paid, and the person often develops alchemical abilities as well.
Axtelus

**Axtelus** is a member of the Atlantean Knights of the Round and the first Tragoedian of Pisces.

## Story

### The Greatest Mind

Axtelus was renowned as one of the greatest minds of Atlantis - and was in fact responsible for several technological innovations and countless inventions that made Atlantis into the superpower it was known to be. Eventually however, due to his king Critias's choice to enslave the Lunarean tribe, they retaliated by sending the monster known as SIN to wipe out Atlantis.

Axtelus, however, was saved by Fortuna who granted him powers as a Divine Servant, in exchange for helping her defeat Praeter. Alongside Critias and the other Knights of the Round, Axtelus helped defeat Praeter, before being put to sleep for a long time.

He would later be summoned as a Divine Servant under Oreste Thule's commands, and upon discovering that Akira Kaminari - Adonai's lover - was among his opponents, attempted to reach him in order to take revenge against Adonai. Ultimately, he was unsuccessful, with Serah of Ophiuchus and Akira teaming up to defeat him, returning him to sleep.

## Appearance

Axtelus is an elegant blonde man with deep green eyes, dressed in a light Atlantean-styled white toga, and often seen walking barefoot.

## Personality

Axtelus is rightfully proud of his abilities, although this borders on an obsessive superiority complex often seen among Knights of the Round. Paradoxically self-centered and obsessed with proving his capacities to others, Axtelus creates new inventions almost compulsively and constantly, with the aim of bettering himself and the entirety of Atlantis. This, combined with his pedantic and arrogant behavior, also makes him somewhat disliked even by his peers.

## Powers

* **Supernatural Physical Abilities:** As all Knights of the Round do, he represents the pinnacle of physical prowess.
* **Water Mastery:** Axtelus is extremely talented at manipulating Water and can control entire oceans by thought alone.
* **Keen Intellect:** Like all Atlanteans, Axtelus is an expert at creating, understanding and using Technology. However, his degree of mastery over technology and most academic topics far transcends his peers', making him a genius even by Atlantean standards.

* **Divine Servant Powers:** As Divine Servant Axtelus of Pisces, he possesses transcending abilities. (artificially boosted by Atlantean technology), and the native probability-warping abilities of a Tragoedia.

## Storylines

* Magus Wars : Perfection features him as Axtelus of Pisces.

## Trivia

* Axtelus is an Atlantean name meaning "Axis of intellect dawning", fitting his role as a genius scientist.
* He seems to have a rivalry of sorts with Asaelar.
Bow of Ozymandias

The **Bow of Ozymandias** is a powerful Artifact that shoots using sunbeams as a weapon.

## Description

A powerful bow that once belonged to Ramses - also known as Ozymandias, King of Kings - it was blessed by the king's radiant determination and role as the mythical son of the Egyptian Solar Deity. As a result, it is able to shoot sunbeams and even manipulate light in order to form arrows, nets and many more.

It has the important drawback of only being able to be wielded by someone who possessed the same characteristics as its wielders. Endymion, being a King of Kings and a son of the sun, managed to seize it and use it as its full power, but no other potential wielders are known aside from Endymion's Future Children.
Bianca Reinetta

**Bianca Reinetta** is an agent of Gene Weisner and her sexual interest. She is Ace Weisner's mother.

## Story

Bianca's origin is unknown, but at some point she worked for Gene's **HeartBeat Inc**. Gene took advantage of this to "enhance" Bianca through psychological and hypnotic experiments, resulting in an extremely docile and obedient woman, whom he used as a partner and lover, calling her his 'queen'.

Bianca supported Gene from the shadows during most of his scheming; when he was finally killed, however, she guided Melissa Powell and Risha Vayne towards his murderer in an attempt to avenge him, then left. She then gave birth, through yet unknown circumstances, to Ace Weisner before disappearing.

## Appearance

Bianca is an expressionless young woman with pale skin, black hair and eerie light pink eyes, dressed in usually black and white clothing.

## Personality

It is unknown what personality Bianca had before being experimented on by Gene, but as she is now, she seems to be obsessed with his well-being as the only thing she truly cares about. She acts as if she had no individuality and no desire other than to be acknowledged by Gene, which supposes that he suppressed any sense of self in her and replaced it with blind devotion.

## Trivia

* Her name could mean 'little white queen', a reference to Gene's constant chessboard motif and to the white queen in Alice Through the Looking Glass.
April Danaus

**April Danaus** is the Future Child of Mark Danaus and Melissa Powell.

## Story

### Melody of Home

Like many Future Children, April traveled across subplanes leading to the Cheshire Isle. There, she encountered Marissa Poctavell, her magically-born half-sister. Together, they helped Amaranth Dawne with fending off against Nelo Raines and Heather Sabel, before actually managing to reach the Cheshire.

April and Marissa reunited with their family, and encountered there Belial, a man intimately tied to their mother's dark Egregor Viridi Powell. Due to their similar tastes in music, gaming and lifestyles, April quickly befriended Belial, their relationship eventually evolving into a romantic one, with April and Marissa helping Belial in his self-given mission.

## Appearance

April is a young, upbeat woman with long brown hair and bright blue eyes. She often changes clothing styles, but usually chooses bright and artistic, light clothes.

## Personality

April is a dynamic woman who believes in inspiration and aspiration alike - fulfilling one's dreams, in both senses of the term. A musical-oriented expressive girl with an optimistic vision and a constant need to create and innovate, April is the perfect embodiment of both her parents' values - dreams, and the desire to fulfill them.

## Powers

* **Dream Manipulation:** April possesses a deep influence over Mindscapes and can deeply alter reality through her contact with Wonderland. Thanks to Melissa's abilities as well, she uses music in order to harmonize the world around her to her desires, warping reality as she sees fit.

## Trivia

* She was noted to be friends with Salomee Quatrefeuille.
Bahamut Weapon

**Bahamut Weapons** are weapons forged by the unique abilities of Euriel from the blood of Kujata.

## Description

Weapons coated in the blood of Kujata then reinforced with body parts from Behemoths, they are the only weapons able to pierce said creatures' hides. The more Behemoth blood is used to forge them, the more powerful they become. Euriel possesses unique Bahamut weapons forged directly within a pool of Kujata's blood, and they surpass all other weapons.

* **Angelscythes,** or Souleaters, are powerful mutable scythes that can unleash devastating strikes.
* **Dragonspears** are polearms used to perform devastating jumping strikes and charges from afar.
* **Groundshakers** are massive swords used both for defense and offense, and can easily stun enemies.
* **Gunspadas** are small gun-blades used as the ultimate versatile weapon, controlling all ranges.
* **Heartseekers** are special bows reinforced by technology that target the enemy's weaknesses.
* **Honorblades** are longswords used to perform special strikes with extreme speed when unsheathed.
* **Twinfalchions** are a pair of blades used to perform extremely quick and precise strikes.
* **Vanguardians** are a blade-and-shield combination used for defense and punishing strikes.

## Trivia

* Bahamut weapons take their names from the legendary creature upon which Kujata stands.
Artifact

An **Artifact** is an item that has been Enchanted and holds great magical power. The title is given only to the highest level of enchanted items.

## Description and Origin

Artifacts are extremely rare items with powerful properties. They are crafted by people of great magical power - the most famous of which is Merlin - and sometimes even by Deities or Seraphim.

Their power is incredible, but artifacts are whimsical and often only answer to a person or group of people who satisfy their criteria, such as Excalibur that can only be wielded by a rightful king.

Artifacts are indestructible, often with a small caveat - a specific set of instructions or Ritual that must be performed in order to destroy them. However, the extreme complexity of such instructions, and the fact that there is seldom need to destroy an artifact, makes the fulfilment of such instructions a very rare occurrence.

An exceedingly small percentage of artifacts is born not by design but by glory - when a mundane object is used in order to perform an epic task, it is sometimes sublimated as an artifact. The most famous example of such items is Kinshar.

## Living Artifacts

Artifacts often have a name and Soul, and as such can be considered semi-living. They are sentient, and some items, such as the Master Sword, are even sapient and have a will of their own. Sometimes, but not always, that will is the will of the artifact's creator.

Artifact Constructs exist as well, but they are very rare. Arcadians are known for their ability to craft lifelike artifacts, and higher Angelic beings can also give birth to entities known as Sephira and Qliphoth.
Anfang

**Anfang** is the Guardian of the Hexarius's Age of Chaos.

## Story

Anfang was born in the Age of Chaos and trained to protect Time Oracle Ende. However, an assault from Nekas, seeking to prevent the world's end, killed Ende in front of him. As Ende blessed Anfang and granted him her powers as a Time Oracle, she asked him to save all worlds, no matter the cost. To do this, however, he had to destroy the Timeseer.

Anfang thus traveled across time, killing all those who stood in his way, and appearing as the world's enemy, seemingly destroying all words he came in contact with. This eventually allowed him to reach the Timeseer and kill it, but before he could take her place in a ritual that was meant to save the world, he was stopped by an alliance of Time Oracles and Guardians. He was thus defeated and died, entrusting his dream to another.

## Appearance

Anfang is a stern, serious black-haired man with red eyes, dressed in a massive black and red armor, and a black cloak that conceals his identity.

## Personality

The loss of Ende put Anfang in a post-traumatic rage, causing him to do his best to uphold her wish in the most brutal way possible, not hesitating to kill enemies and even taking pleasure in the act, as long as he can justify it. He could be considered an extreme example of antihero, one twisted by madness - who does the worst he can in order to achieve his ideals.

## Powers

* **Enhanced Strength and Endurance:** Anfang was always strong and stalwart, but absorbing Ende's powers allows him to bolster his abilities to further levels.
* **Oracle Abilities:** Anfang possesses, like all Oracles, the ability to manipulate Time due to the Timeseer's blessing. He additionally manipulates Death, Darkness and Fire as instruments of Chaos.

## Storylines

* Six Destinies features him as a central antagonist.
* Memoria Valkyrie features him briefly.

## Trivia

* Anfang is German for Beginning, contrasting with Ende. Interestingly, the same word would later be used for the Den Anfan family, despite no link between the two.
Arcades

**Arcades** is a powerful Elder Dragon guarding Adytum.

## Story

Once a guardian to Adytum, Arcades's cult was slowly replaced by Alagadda's. At the same time, Arcades's brother **Vaevictis** succumbed to a terrible curse from Alagadda's envoys and became a mindless beast. Arcades went on to seal her brother and wait for someone able to defeat the corruption within. This person was Lilium, whom Arcades helped with acquiring draconic abilities and advancing towards her goals.

## Appearance

Arcades appears as a massive, crystalline blue and white dragon that, despite its massive wing-like structures, is unable to fly by her own means (although she is versed enough in magic to make herself levitate if needed)

## Personality

Unlike what can be expected of most dragons, Arcades is surprisingly humble, charitable and modest, and while she enjoys being worshiped, she is more concerned by her worshipers' safety than her own needs in the matter. Patient and thoughtful, Arcades nevertheless has a tendency to underestimate humans, believing them to be nothing more than half-grown children - at least until Lilium proved her wrong.

## Powers

* **Supernatural Physical Abilities:** As an Elder Dragon, Arcades possesses abilities befitting her title.
* **Dragon Form:** Arcades usually appears in her draconic form, possessing immense physical abilities in that form, the ability to breathe and bend light according to her desires as well as to conjure structures of crystal, as well as the unique ability to use her natural magical resistance in order to bounce spells towards their caster.

## Trivia

* Arcades's name is a reference to the Greek region of Arcadia, often seen as a pastoral paradise.
	+ It might also refer to Arcades, sister to Nicol Bolas, supported by her nature as an Elder Dragon.
Abyssal Serpent

**Abyssal Serpents** are a strange, ancient race from the depths.

## Description

Abyssal Serpents are enormous, quasi-reptilian squamous serpentine creatures adorned with a thousand eyes, all of which seem blind, oozing with primeval mud. Primitive yet uncannily intelligent, manipulative and with wicked charisma despite their lack of individual personality, Abyssal Serpents are immensely powerful, being fantastically strong, immortal, and able to manipulate water and darkness, influence minds, and reanimate bodies to do their bidding, in an art similar to the Necronomicon's tainted spells.

Abyssal Serpents harken from the Dark Tapestry, and once served that little man who created the Atlantean race. Drawn to their primeval essence, *apeiron*, Abyssal Serpents were sworn to serve Atlanteans until their civilization crumbled. When they fell, Humans became the inheritors of *apeiron*, and Serpents went on to take an interest to humans, seeking to manipulate, trick and influence them towards awaking *apeiron* in them, by means mundane or magic, in order to find new **Lords of *apeiron*** able to conquer the universe.

## Trivia

* Abyssal Serpents are hinted to be a primitive, degenerate form of dragons.
	+ Anankos is thought to have descended from them, which corresponds with Serpents dwelling in Archanea.
Alana Evlene

**Alana Evlene** is the Future Child of Claire Evlene and Titania Leonio.

## Story

Alana traveled through the subplanes leading to the Cheshire Isle after killing her own parents in her future Timeline, for yet unknown reasons. She was rescued by the main Timeline's Claire and Titania, who calmed down her sadness-driven fury and brought her home to the Isle. There, she met with Irai Tuule, who enlisted her in the hope that they would together rule one day the **Black Rose Empire**.

## Appearance

Alana is an orange-eyed, black-haired woman with pale skin, dressed in light, white and black combat-oriented clothing.

## Personality

A yet unspecified event caused Alana to be faced with her world's impending doom, prompting her to devolve into madness and kill her own parents, absorbing them to gain more power in order to stop an unseen threat. This caused Alana to succumb to obsessive thirst for power, believing that nothing short of devouring the entire world would allow her to protect what remained. After being comforted by her parents, she showed a more rational, kind yet calculative side, not unlike Claire's own.

## Powers

* **Supernatural Physical Abilities:** Alana possesses extremely high combat abilities due to a combination of inherited powers and training.
* **Longinus Use:** Alana is able to briefly summon the weapon known as Longinus.
* **Thunder Manipulation:** Alana is able to use various elements, mostly tied to Water, Ice, Thunder and Wind.
* **Vampiric Abilities:**Alana possesses high power, guaranteed by her pure bloodline. She can perform natural Necromancy, possesses crushing charisma, and can even command to most other **Vampires**. Furthermore, she possesses few of traditional vampiric weaknesses.

## Trivia

* Alana's name is old German for "precious".
Amarria

**Amarria the Fireblood** is the Elder Dragon who rules over Cairnum in Constiel's draconic Timeline.

## Story

In a certain Timeline, the world of Constiel was inherited by powerful Dragons; Amarria took over the region of Carinum, a rough landscape in the extreme borders of Constiel, ruling over the region without much care - only asking for copious amounts of food, both animals and humanoids, in order to sate her immense appetite.

She was eventually found by Chocolat Erudessa, who needed her help with finding her Dragonscale; by feeding her and calming her temper Chocolat thus retrieved it, reuniting all seven Dragonscales, Chocolat left alongside Moros Chin'Mae towards their final destination, Amarria following them and reuniting with her other sisters, much to her annoyance.

## Appearance

Amarria is an imposing presence, with dark skin, orange eyes and crimson hair, scantily dressed with black obsidian-like clothes acting as swimwear. Her dragon form is dark, with thick obsidian-scales covering her body.

## Personality

Amarria possesses the traits many would expect of a dragon - a lack of patience, extreme ferocity, a chaotic and temperamental mindset and a hunger-driven personality. However, surprisingly, Amarria is not a queenly figure. She cares little about her people and, unlike other dragonlords, does not 'rule' over humans in her region, granting them freedom in exchange for food.

## Powers

* **Supernatural Physical Abilities:** Amarria is extremely stalwart and enduring, and possesses formidable strength.
* **Lava Blood:** True to her name, Amarria possesses literal lava in her blood, giving her tremendous resistance to fire and further enhancing her metabolism.
* **Draconic Abilities:** Amarria possesses great magical resistance as well as a powerful breath attack - one that breathes molten lava.

## Trivia

* Her name might refer to the fiery deserts of Ammarra.
Book of the Damned

The **Book of the Damned** is a powerful Artifact associated with forbidden magic.

## Description

This immense book is said to contain every forbidden magic and knowledge in the world - not only All the World's Evils, but the very depths of depravity in all aspects, be them mundane, associated with the Dark Tapestry, the Distortion, Inferno, Miasma, or more conceptual and abstracts aspects of evil. A chronicle of the world's degradation, it was hidden away in ancient times. Mere fragments were traduced in the past, and are quite enough to cast powerful, murderous spells.

Written by Thamiel, a Sephira that fell and became Qliphoth merely by writing the compendium, the Grimoire has now since long fused with its writer, and uses him to subtly taint those who open their page; in fact, it is supposed that nobody is actually able to read the Book, in its initial state, without succumbing to its wicked influence. Despite this, the absolute power it promises makes it quite attractive.

## Trivia

* The Book of the Damned, Grand Grimoire, Black Grimoire, or merely "Grimoire", is an artifact of medieval fame. Its depiction here has quite in common with the Necronomicon, additionally.
Adelaide Nia

**Adelaide Nia** is a Rusalka from Avalon.

## Story

Adelaide took place in the lakes surrounding Marlowe Mansion, romantically waiting for her prince to come, and drowning all those who would approach her anyway. Among her opponents were Sayaka Chuda and Mary Maark, both of whom managed to defeat her and cross through.

## Appearance

Adelaide is a silver-haired, pink-eyed spectral young woman with pale skin and wistful blue clothes.

## Personality

Romantic and mysterious, Adelaide enjoys keeping her existence behind a veil of mystery - more or less literally due to her hiding behind the mists of Marlowe Mansion. Often daydreaming about princes and princesses, Adelaide's nature nevertheless encourages her to ruthlessly drown all those who try to approach her - while still being romantic and sweet-talking about it.

## Powers

* **Manipulation of Drowning:** Adelaide can bend water, but only to drown her opponents.

## Spell Cards

Adelaide's known Spell Cards are as follows.

* **Lamento「Water Cacophony」:** Adelaide screams, turning the gentle waves of the lake into massive, projectile-like weapons.
* **Beckoning Call「Ghost-Siren」:** Adelaide compresses water around her in a sphere, forcing the opponent to draw closer to her.
* **Final Concerto「Whirlpool Scream」:** Adelaide conjures a massive whirlpool of enchanted, ghostly water that draws the opponent in.

## Storylines

* Tales of the West : Wandering Soul Tower features her as a Stage 2 boss.
Aria Blaze

**Aria Blaze** is a powerful Siren and a member of the Gamewatch.

## Story

### Agents of Chaos

Aria was once a powerful Siren, feeding on negativity to survive and become stronger, alongside her close friends Sonata Dusk and Adagio Dazzle. They were however defeated by an individual named Sunset and were forced to escape their world, taking refuge in the Videogame Realm. There, they attempted to feed without Elysea stopping them.

When Starlight asked them for an alliance against Elysea, Sonata accepted, as to follow Adagio's path. The latter however chose to follow her own path by infiltrating Elysea's palace, much to Aria's annoyance. Nevertheless, Sonata and Aria teamed up with the rest of the Gamewatch in order to bring about Adagio's victory and Elysea and Sraden'k's ultimate defeat.

## Appearance

Aria is a purple-haired, purple-eyed woman who dresses in shades of bright pink and turquoise, often mimicking a pop-star style. She can also transform into a massive aquatic creature as she desires.

## Personality

Analytical, moody and critical, especially of Sonata, Aria acts as a voice of reason for her sisters, often pointing flaws in their plans. Aria is ruthlessly ambitious and antagonizing, loving to criticize and taunt others, berating them both for fun and in order to feed on strife.

## Powers

* **Water Manipulation:** As a siren, Aria possesses control over Water.
* **Song Use:** With her songs, Aria can modulate the emotions of those around her, allowing her to subtly (or less subtly) influence the moods and desires of those she faces. She can also use her sound waves offensively.

## Storylines

* Butterfly Effect IV : Bonds features her.

## Trivia

* She is hinted to be the "real" Aria Blaze from the My Little Pony franchise, or at least a close divergent version of her.
Apeiron

*Apeiron* is a conceptual ability that was bestowed upon Atlantean, and later Human races.

## Description

*Apeiron* is visually represented as an orb of darkness, surrounded by glowing light. A font of conceptual energy that derives from the mythical founder of the Atlantean race, *apeiron* represents the "aspiration of evolution". The inherently flawed nature of both Atlanteans and Humans, tied to their desire to transcend this weakness, both embody the energy of *apeiron*. Insatisfaction, ambition, weakness and desire, and the possibility of self-actualization and progress, are seen as a flow that other Races and civilizations, often created in a much more perfected state, lack.

While *apeiron* is often shown as darkness, it is by no means evil or destructive by nature, although it definitely can be harnessed to such ends. Instead, *apeiron* can be seen as pure potential, the force brought by weakness and a desire to change, and the fundamental drive to overcome obstacles and go beyond one's natural limits. As such, apeiron can be tied to such concepts as Imagination or Determination, which are inherently born of this natural unfulfillment. *Apeiron* is also intimately tied to the Flux that supports the universe, and *apeiron*-bearing races are often the center of grand epics.

## Trivia

* *Apeiron* derives from a greek word meaning "infinite".
Agathion

**Agathion** are one of the first **Races** to be created by the Seraphim, embodying Courage.

## Description

One of the ten **Exalted Races** of the Utopian Age - they are associated with the emblem of **Jupiter**. The creation of the powerful Ophiel, they are the first hybrids of humans and animals, much like Bestians, albeit with an angelic, supernatural standing and beauty. Each Agathion is associated with an animal from birth, tied to their personality, behavior and general philosophy of life. They can freely change from their standard shape to an animal shape.

Wild, carefree and somewhat reckless, Agathions are courageous and brave and will often rush towards danger to help another. With a strong sense of friendship and loyalty, and a love for parties, entertainment food and drink, they are usually well-received. They also possess powers over their own body and an innate manipulation of Harmony-like powers to defeat their opponent. Unfortunately, most of them were hunted to the point of extinction by Atlanteans.

## Trivia

* Jupiter, their associated planet, is associated with Air in alchemy.
Arsinoe

**Arsinoe** is a Greek princess and Cleopatra's sister.

## Story

Arsinoe, when learning of Julius Caesar's attack on Egypt, attempted to invade Egypt as well under the pretense of "protecting her sister" when in fact trying to take Egypt for herself. Although her initial assault was prevented, she then learned through Ptolemaios's notes of the Weaver, a powerful Artifact, and seized it in order to gain enough power to defeat Cleopatra. Overusing its power, she became a threat to herself and to entire Egypt, and Cleopatra had to stop her herself. Ultimately, Cleopatra offered Arsinoe to stay with her during her conquest of space and time, and to rule with her - which Arsinoe accepted, somewhat calming herself down.

## Appearance

Arsinoe is a dark-haired, blue-eyed young woman dressed in princely clothes, her irises permanently marked after using the power of the Weaver.

## Personality

Arsinoe was shown to be jealous of Cleopatra's talent and intelligence, as well as role as a queen of Egypt, and sought to overthrow her, although she lacked the political sense and keen tactical abiltiies her sister possessed. Despite that, her sheer willpower was shown to rival Cleopatra's, as well as her mastery of powers the Weaver gave her. When given a position of power and the perspective to rule as well, Arsinoe showed herself to be much more cooperative, albeit still with the insolence and moodiness befitting her age.

## Powers

* **Enhanced Physical Abilities:** After awaking her Ki, Arsinoe's physical ability naturally increased as the result of developed Ki.
* **Awakened Ki:** The power of the Weaver has imbued Arsinoe with the ability to conjure and manipulate massive meteors in order to crush her enemies.

## Trivia

* Arsinoe's coup historically didn't go as planned: Caesar took her prisoner, and she was ultimately killed.
Bloodline

A **Bloodline** or **lineage** is the name given to a family who shares power, Magic, knowledge and traditions through the inheritance of blood.

## Definition

A Bloodline is something historical ; to be qualified as such, there needs to be at least three generations of the same family, as well as a minimal power level in terms of Anima and Mana.

Bloodlines often compete in term of power, and bitter rivalries, such as the one opposing the Den Anfan and Nomos, persist even after centuries.

Each Bloodline possesses its own arts, secrets and traditions, that are secretely guarded and never shared to anyone except direct descendants. Some of the less moral Bloodlines also refer to eugenics in order to improve their descendants' potential.

## List of Bloodlines

This list is not exhaustive but rather regroups all currently explored Bloodlines.
Black Jack

The **Black Jack** is one of Spiritua's Territory Lords.

## Story

The Black Jack gained power when Florina Beatini disrupted Spiritua's balance, influencing its decaying Monsters into killing one another and humans; as well as giving humans the Black Truth and encouraging them to slaughter the world's inhabitants. When faced against Jaycee Maark, he was unable to convince her, and despite managing to ultimately kill her, she resurrected, allowing the Black Jack himself to revive in another shape, his Sins forgiven in turn.

## Appearance

The Black Jack appears as a diminitive, black and purple buffoon-like creature with a spiky face. He can also appear as a variety of monstrosities, including a colossal, titanic jester made of acidic shadow.

## Personality

The Black Jack is vicious, jeering and manipulative, seeking to encourage others to kill without mercy or limits, a cruel, sadistic being who seems unredeemable. However, the Black Jack is nothing but an embodiment of self-destructive guilt: Spiritua's denizens' subconscious belief that they deserve to be judged and killed for their sins. Driven by remorse into a self-destructive spiral, the Black Jack is a symbol of self-loathing and disgust.

## Powers

* **Black Truth:** The Black Jack possesses the ability to **Kill** for one's Sins, slaughtering the guilty and taking the remains of their Humanity for himself. He can also impart this ability upon others.

## Trivia

* The Black Jack follows a playing card motif, as well as being a referrence to the game with the same name.
Arubboth

**Arubboth** is an extremely complicated Esotechnological machine created by Leonhart Den Anfan.

## Description

A machine integrated in a human being's heart, it uses the power of Mnemosyne to delve into the collective memory of the world through Akasha. From the Akasha, it then extracts Souls which it can then inject into the body of Replicas, forming beings known as Ameshas. In a paradoxical twist, it cannot be implanted in any heart except that of an Amesha - or rather, it turns its bearer into an Emissary-type Amesha.

Two Arubboth now exist; one that was created by Leonhart, and one that was corrupted and used by Josue in order to create his own army out of beings banished out of the boundaries of narration. The first is housed in the heart of Takumi Tsukiya, and the second is hidden within Vesta.

## Trivia

* Araboth, Areboth or Arubboth is the name in Judaism for the part of Heaven housing the throne of God.
Aqua

**Aqua** is a prominent figure of Ehmary Maner.

## Story

Created by Kyriel Idalia's imagination from a dying tear, Aqua served as a princess of Ehmary. She protected Kyriel from the hostile form known as Merry, rescuing him and seeking to protect him - but eventually had to let him go when Kyriel sought to travel the world. However, Kyriel's actions caused the world to collapse, seemingly obliterating Aqua. Praeter, however, preserved her existence and brought her to Kyriel in the Cheshire Isle, for Aqua to live alongside him.

## Appearance

Aqua is a translucent-blue woman made of water, with her hair and eyes made of a darker blue substance.

## Personality

Aqua is a protective and motherly figure, symbolizing Kyriel's need for affection and protection from an adult. Serious, soft-hearted and patient, Aqua acts as a guardian for Kyriel. However, she also can be overprotective at times, as seen when she sought to prevent Kyriel from leaving her domain, due to fear that something might happen to him.

## Powers

* **Water Symbiosis:** Aqua's body is made of water, allowing her to change shape and size as she fits as long as she is near water, making her virtually invincible as well. She can, obviously, control Water.
Blacke Thelema

**Blacke Thelema** is a member of Hayley Llujah's closest guard.

## Story

A woman whose unknown past was afflicted by luck, Blacke was granted by Hayley a predator's powers through the Weaver, Blacke was granted the title of Thelema due to her great power. When tasked with slowing down Duchesse's group, she encountered and faced Raphaelle Primeverre and Summer Lagann several times, obsessed with the latter's luck-alterating properties. Blacke's actions however resulted in Summer awaking her true form, and she had to team up with Raphaelle to stop her. She later reluctantly repaid this by helping Raphaelle and Summer defeat HAYLEY.

## Appearance

Blacke is a blonde, red-eyed woman with pale skin, dressed in black clothing resembling a classical superheroine's garb.

## Personality

Blacke is arrogant, taunting, and extremely proud of her own Singularity, which she regards as "the power to decide fate". Once a victim to misfortune, she seeks to inflict it upon others to show herself the tables has turned, acting as a sort of cosmic bully. She however possesses an extremely fragile ego, and will quickly break down when confronted with the proof that her power isn't, in fact, absolute. Blacke is generally sarcastic, moody and prone to fits of anger.

## Powers

* **Enhanced Physical Abilities:** After awaking her Singularity, Blacke's physical ability naturally increased as the result of developed Ki.
* **Singularity:** Blacke's Singularity, **For Whom the Bell Tolls**, allows her to subtly influence and manipulate probability wherever she strikes - causing accidents, attracting misfortune and aggravating any wound she causes. It is a **Transmutation/Manipulation**-type Yin Singularity.

## Trivia

* All "Thelema" champions are named after Aleister Crowley's "Book of Law" as well as being a pun on "Metal" and genres of music, with Blacke Thelema referring to Black Metal.
Ash Nostromo

**Ash Nostromo** is one of Nostromo's leaders and a powerful Territory Lord.

## Story

### Writings on the Wall

Ash was posed as one of Nostromo's leaders ; in fact, he was an existence protecting the Timeline of Interra known as "**City Hall**", a Timeline where paper could be shaped into weapons called Papercuts. Ash oversaw the events that led to the creation of Bible and her attempting to rule Nostromo, which Ash, who disliked responsibilities, wholeheartedly accepted.

Serving as a pawn in Florina Beatini's reconstitution of her past showing Bible's rule, Ash later helped Meredie Quila, a detective under Nostromo who in fact came from another world, with discovering the truth. He also helped her protect Nostromo, as well as the entire Timeline, from the possibility of Bible turning into a monstrous entity. As a result, he was later granted an autonomous existence as a member of the Cheshire Isle, which he enjoyed.

### Another Existence

Ash was created as well as a denizen of Xemnas the Wise's Kingdom Realm, where he served his purpose by being the mentor of Loxen and Paopou; he eventually allowed them to look for the Princesses of Heart while himself left on a quest to leave the simulated Kingdom Realm in order to find a body in the real world.

## Appearance

Ash is a massive man with brown hair and eyes, who often wears a loosely-fitting tuxedo and matched pants. His face, often badly shaven, shows a laid-back smile.

## Personality

Ash is a laid-back, carefree and playfully flirting individual with a tendancy to crack jokes at inappropriate times. However, at the same time, he is also quite responsible of those around him, due to his status as a quasi-Deity for his plane.

## Powers

* **Author Abilities:** Due to being associated with the creation of City Hall, Ash possesses some degree of omniscience and resilience even in Florina's Gameboard.
* **Enhanced Strength and Endurance:** Ash is a skilled fighter who possesses some degree of ability for knife-fighting even without relying on his abilities.

* **Keyblade Mastery:** Ash is a competent Keyblade user, enough to handle two powerful Keyblade masters such as Loxen and Paopou.

## Storylines

* City Hall : Mind War Crisis features Ash as an important character.
* Kingdom Hearts Crossroads im features him.

## Trivia

* He can be considered an Avatar of City Hall's rules like Elysandre is for Pathfinder.
* Cierno Beatini, Florina's stepbrother, has a crush on him ; it is still unknown whether his feelings are returned.