Resources

Resources are generated randomly based on map seeds and may be different every time one starts a grand campaign. Resources are assigned on a per hex basis and will benefit one and only one settlement that includes or has control of that hex.

### Fish

The rich shoals of fish here will increase the food production of the settlement which controls it, or has adjacent territory by 4.

* Fish hexes require no preparation time to work
* Fish Hexes are unaffected by flooding

### Wild Game

This area has a plethora of animals that can be hunted for food.

* This will increase the food production of the settlement that controls it, or has adjacent territory by 3.
* Farming a hex of this type doesn't affect the bonus

### Copper

Copper is a valuable material used for making a wide range of utensils, and is historically the main ingredient of bronze. Though bronze has traditionally been used for armor and weapons, the Chinese made more widespread use of bronze in trade, with many religious, and ceremonial uses. Any settlement which controls this resource will get a 30% bonus on it's bronze trade.

* In-Game bronze making doesn't require a copper mine.
* Constructing a copper pit or copper mine here will produce an income, and also produce copper for trade.
* Copper Pit - cost 800, +20 income and produces copper for trade
* Copper Mine - cost 1500, +50 Income and produces more Copper for trade
* Deep Copper Mine - cost 3500, +100 income and produces the most Copper for trade

### Jade

This hard translucent rock was more highly prized than gold in ancient China. It was known as the stone of Heaven, and thought to posses many virtues. Emperors were buried in jade suits sown with gold thread. This deposit is highly valuable, especially if the jade can be traded. A mine will need to be constructed here to make use of this resource.

* Allows construction of jade scrape of jade mine on this hex.
* Jade Scrape - Cost 1000, income +20, produces jade for trade
* Jade Quarry - Cost 2000, income +60, produces more jade for trade,
* Deep Jade Mine - cost 4000, income +160, produces most jade for trade,

### Mulberry

The soil here is particularly suitable for cultivation of the Mulberry Bush. This resource will increase the value of any silk produced at the settlement which controls it, or has adjacent territory by 30%.

### Kaolinite

This clay is excellent for the production of high quality porcelain and other pottery. This resource will increase the value of any ceramics produced at the settlement which controls it, or has adjacent territory by 30%.

### Gold

Gold was the first metal worked by mankind. In China as elsewhere, it's natural beauty and malleability make it valuable for ornamental objects, and its rarity and durability make it a natural form of currency. A mine constructed here will provide a good income.

* Allows construction of gold mine on this hex.
* Gold Pit - cost 1200, income +40
* Gold Mine - cost 2500, income +120
* Deep Gold Mine - cost 6000, income +220

### Rhinoceros

In ancient times rhinoceros and other large animals were common on the plains of China. Rhinoceros hide leather is very tough and can be used for armor, or as protective coverings for ships or siege engine.

* The settlement that controls or has adjacent territory to a hex with this resource, will receive an income of 60 each turn.

### Wild Horses

The herds of wild horses here mean that there is no problem obtaining steeds for mounted warriors. The settlement that controls (or has adjacent territory) to this resource can trade them for additional income.