Tickets and the big wall

### Tickets

Once you reach Day 8000, your next best spot is gonna be Day 8120, and there’s a very good reason to stop there.

Because of how Ticket Rates scale and work with different Rewind Spots, being on a higher Day with a longer Rewind time is gonna become less efficient for farming tickets. During this stage of the game you’ll encounter the Top 3 ticket farming spots, as these are the last very fast spots with a high enough ticket chance. These are Day 8120, 8834 and 9340, with the first two being about the same tickets/hour, and the last one being slightly worse.

It’s worth it to stay at these spots as much as you want, you can set yourself a ticket goal before leaving, or just get out as soon as you feel like it. Remember the Hero Ticket Calc I mentioned before, as you can use it to plan staying at one of these spots just long enough to get a certain number of stars on a hero (namely Cain or Nero as these are probably your first priorities to 15\*).

At this point, you should also consider using tickets to at least 10\* each Legendary that shows up in rateup, while saving most of your tickets for a big mass summon, mostly for your carry. Reaching a high number of tickets spent is useful for leveling your Common, Rare and Epic heroes as well, allowing you to benefit from several easy bonuses once you reach Day 10k+.

Cain and Nero are usually your priorities, but they don’t have to be. Lilith has recently been slightly changed, which amped her power to be above Cain’s damage output. Cain and Nero both don’t gain much from their last skill tree point, as opposed to most other heroes.

Lilibeth is one such hero, as her reduced effect of heal on enemies is only 100% once you 15\* her. This is very helpful against Sentinels, and also mobs with much stronger healing that show up much later in the game, which she is a staple to beat comfortably.

### T14 Unleash

       At 8k you’ll then be able to reasonably get your T14 (1 ad) unleash. For this, you can choose to either do all of them at 8120, with each one taking considerably longer than necessary but letting you accumulate tickets, or do it normally, getting enough skills to get to a spot where Tom’s Sheet gives you less than 400 Rewinds for the first unleash. This is considerably faster and more enjoyable (imo), but isn’t quite as high ticket gains.

       By now, your runes are hopefully past T14, and you’ll need at least a set of T15s to reach and get through early World Tree (WT, Day 10220). I would strive to get at least one T16 rune by Day 9k, but if you manage to reach a full set, even better.

### Dungeon Prep

       The reason I mentioned 9k before is that once you reach that Day, I would recommend stopping to do Hell overnights and switch to doing Dungeon. You need the full T15 set to do this, or at least close enough that your daily Nightmares can finish the job, and if you get the full T16 set before 9k, you can already switch as soon as that happens.

       You want to use those catalyst to upgrade all your heroes, of all rarities, to 10\*, but you don’t need to complete their trees if you’re not gonna use them. This is also probably going to coincide with at least one important Hero Rate Up, so you’ll need catalysts for that anyway.

As soon as you hit WT it’s gonna be very helpful to have all your heroes ascended, and the rune costs beyond T16 are very steep, so it’s much more efficient to do Dungeon for now.

Spoiler section: there’s a skill in WT that gives you damage based on how many total hero stars you have. This includes all your heroes, even if you don’t use them, so it’s worth upgrading everyone as much as possible.

### 9k Wall

When you first got to Day 6k I mentioned you’d really start feeling the grind there. Once you’re unleashed at 8k and reach 9k this is gonna get much worse.

The grind from 9k to 10k is the longest one for a while, as you’ll probably reach 9k with 1T skills or less, and you’ll need 10T skills to reach 10k, depending on how much you farm for gear. This will take a long time and it won’t be easy, but you’re set for a much more fun time once you unlock WT.

This stands as a heads-up, so you don’t feel like you’re weirdly stuck, or that you’re doing something wrong because you can’t progress anymore.

### Rewind Times

       Overall, the game from now on will be considerably slower, and the main way that can be seen is through Rewind Times. Day 9340 is the shortest time there will ever be again, and you’ll have to grind through 9k in worse spots, with every spot after that being beyond 3:30 Rewinds.

       Enjoy the good spots while you can, but don’t be deceived, as elixir per hour is more important than being at a fast spot.

### Final Notes

       Once you achieve 10T skills, and have at least decent gear, you can probably push to Day 10k. You’re now in for a bit of extra grind to reach WT, at Day 10220, especially if you can’t immediately kill Asmo 10.

       Your main goal now will be to get perfect legendary gear, 4 subs on helm, boots and ring, and damage main on helm, chest and boots. This is where your scrolls will come in handy, and hopefully you saved a bunch of rubies ever since you bought the last elixir wall.

       How much you farm compared to how much you reroll is gonna depend on how many scrolls and rubies you saved and how many more you could buy with cash. I wouldn’t reroll any piece that’s 1 or 0sub, but farming for 3subs can be very time consuming.

       In between each piece of gear, you’ll have the T15 (1 ae) unleashes to do when you can’t kill the next boss, and some extra damage from your first apples.

       I won’t make a WT guide, as that’s very variable based on how you used your resources and what your playstyle is. I encourage you to use Coilla’s World Tree Calc and ask around in the Discord for more information.