Skybreakers

Skybreakers is a custom faction that was released sometime early May of 2022. This faction has had a very rough start, however they refuse to really give up and continue to try and do their thing. The faction was founded by few veterans of the server who aims to try and preserve an aspect of RP to the server. They're unique by their concept of being from space and coming down to earth, seemingly knowing nothing of the wasteland.

This faction has never had an appearance in any of the games, as it is a pure custom faction with lore created by it's owner and creator. The only time it has ever made an appearance was in the CGC Fallout Incursion server. The faction seems somewhat influenced by Warhammer mixed with Starship Troopers, however with their own spin on things.

## History and Background

The faction was converted from many other factions, first it was Jackals, then Black Sand Empire, and then one day the owner decided that he wanted to make a custom faction that was unique and special in a way. One where people could have a unique roleplay to their characters. So he converted his faction into the Skybreakers. The Skybreakers have developed their own form of culture while spending time in space, a somewhat honor bounded culture with oaths and belief of brotherhood and sisterhood.

## Server Lore

The lore of the faction can be made up of 5 parts. Pre-war, Post-war, the Surge, The Signal, Running out of Food. Please keep in mind, all lore is custom.

#### Pre-War

During the years leading up to the bombs dropping, the Sky Breakers were known back then to be a group of Scientists and Military Personnel, tasked with construction of ICBM's, Bunkers, and anything the United States Brass requested. Sky Breakers wasn't our name then, and only became such when we made an Oath to preserve what little Humanity we could instead of destroying it. Our founder and very first leader was a man by the name of Commander Obadiah Steele. A proud "Forced-To-Retire" Military Man with a long list of deployments Pre-War. He was discharged due to his leg being blown off, but with the aid of a technological prosthesis, was able to overcome his physical limitations and started his own Brain-Trust in which he'd hired some of the brightest minds and bravest Ex-Military as Bunker Security. An Installation in the Canadian Rocky Mountains led Steele's company to work on an ICBM in an Unlisted Vault, likely created by a Shadow-Company of Vault-Tech or the US Government itself. The job was simple, build a bomb that would go to outer space and come back down. Problem is, none of the scientists thought that they'd see the world live if a World War 3 happened. Coming together with a plan under Commander Steele, the Scientist's and Military Personnel of that Bunker worked for Months retrofitting the ICBM to be a functional, self-supporting ship. It wasn't terribly oversized, and with all the life-support system inside, could only roughly fit 45 to 50 people indefinitely. Still, knowing this was likely Humanity's last chance at survival, they selected 20 Scientists and 30 Security to go aboard the "ICBM" when it launched.

#### Post-War

Commander Steele was the one to press the launch button.. He never got to see his dream fulfilled. Our ancestors watched as they launched into Space as Thousands upon Thousands of Explosions and Missiles Slammed into the Earth's surface. Our people tell a tale of great sadness at this sight, of watching a lush green and blue planet be reduced to fire, smoke, and haze. The scientists scanned the planet for months for signs of Life without a trace of a signal. Earth to them was lost. They called this moment in time "The Day of Shadow". After many months in all the written stories, they set to work on perfecting their little slice of Earth in Space. M.O.T.H.E.R. Science took full priority while Security members trained in hand to hand combat simulations. New technologies were discovered and forgotten ones were rediscovered in Space in New Ways. The Scientists of the Sky Breakers used matter collectors on the outside of the ship to retrieve broken satellites, small asteroids, and micro-matter like hydrogen and oxygen molecules in Space leaving Earth's orbit to synthesize technological and Biological marvels. Virtual Training Simulations kept everyone sharp and mentally acute, all receiving training specific to any strengths, weaknesses, neurological and biological defects, everything. The training program would teach them about Pre-War life, about science and math, History and Geography. Combat training simulations were rare at the time, but happened once every week still at it's lowest point. These training sessions were usually used to resolve disputes between two crew members in a way where no one got hurt and everyone got their anger out. It was often, too effective.

#### The Surge

After 200 years of nothing but intense physical training and scientific inquiry, the crew of roughly 40 now had developed inventions such as additional hydrofarms and oxygen generators on their ship, now called M.O.T.H.E.R., short for "Mobile Orbital Terrestrial Home Extraction Rocket". A scientist known as Reaver Faraday, responsible for the AI on MOTHER, made a major break through in molecular science and developed a method transporting matter from one area to another. He recalibrated it to the planet and sent a tomato from their hydro farm down onto the surface with a relay device for returning. After 10 minutes, when they transported it back to the ship, their ship immediately gave off radiation warnings and sirens, something in which the current generation of crew on the ship had never had to hear before. There was also a large bite out of the Tomato and this shocked the entire ship into backing away before Reaver scanned the Tomato and realized it was heavily irradiated. They concluded that the Earth was still very dangerous, and very toxic. However, with this new technology meant something great, they could finally return home if they wanted to. The crew on MOTHER immediately set to work on constructing weapon after new weapon, armor after armor. Using old designs from Pre-War Military Power Armor and Military Ordnance as a template but improving on every design in almost every way over 200 years of technological innovation. The Fusion cores ran smoother, the Plasma Cells sounded quieter and lasted longer, the ceramics and durasteel plating were lighter and more combat-effective than anything they had seen in their schematics. They developed a special suit that would allow someone to bend the light around them and allow them to be unseen without Thermal Imaging.

#### The Signal

A couple years before the NCR and Legion fully rolled into New Vegas, A man named Mr. House pretty much ran the city. Our people say he sent a signal in 2275, calling out to anyone to come visit New Vegas, the city of Dreams. When we first heard his signal come through on our scanners, we thought it was an old broadcast. Talking of Gambling, Drinking, and excessive Debauchery. We sent down a Scouting Force to survey the area but it was mostly barren, we couldn't find this "New Vegas". Yet the air was breathable, the food was mostly edible, and the water if filtered could be drank in small quantities. Life could exist on Earth. The Scouting Force relayed themselves back to MOTHER and the alarms blared again. This time the crew of MOTHER was prepared and had setup a room for transporting back to and sterilizing themselves. After several trips to the Mojave in 2275, with nothing but bits of radiated plants, scraps of junk-tech, and ghouls abound, the crew of MOTHER decided to stop sending their men and women to the Mojave entirely and instead diverted their time and efforts into sending teams down to the installation in which MOTHER launched. Their ancestor's real "home". They found old notes within the bunker, plans to retrofit an ICBM into what MOTHER used to look like, plans to cover assassinating several high-value targets of the Off-The-Book side of the United States Government. Page after page detailing several key figure's movement patterns, times they go to work, where they go after, who they cheat on their wife or husband with, EVERYTHING. The ancestors of MOTHER weren't just Scientists or Security Personnel. They were killers, trained to defend what they stood for until the very end. They believed in themselves and the ability to keep Humanity going forward through whatever cost.

#### Running out of Food

Years of growing and developing in Space AND Earth led the people of MOTHER to need a place to permanently settle and the Bunker in which their ancestors started was too small to serve as a permanent structure for their growing population and organization. The Sky Breakers started moving themselves South towards the Mojave once again, knowing of this "House's" mystical New Vegas but unable to find it in the massive rolling sand dunes and cacti before relaying and returning to MOTHER before nightfall. Not knowing that if they had stayed till night they would have seen New Vegas' signs for miles and miles.. Time would pass for years of the Sky Breakers trading with odd caravan or nomadic group, but miraculously never came into contact with any of the larger governmental bodies. Finally in 2288 Sky Breakers had rediscovered triangulation and were able to pinpoint House's old signal roughly to where New Vegas was. They would setup camp somewhere in the Wasteland soon.

### Ideology

Skybreakers come from a place of social isolation from the wasteland, being either frozen for more than 200 years or working with few other people to develop advanced technology. Being that many are from pre-war America, they retain the ideology that free speech and free thought are the two most important ideals of a nation state. While militaristic, any orders that an individual feels are unethical are meant to be questioned by them and disobeyed if needed.

When it comes to military intervention, the Skybreakers tend to prefer defensive actions over offensive, preventing attacks from being launched on us, while not being afraid to fight back if need be. Keeping largely to ourselves and focusing on further development to help both the unfortunate souls of the wastes and our own people.

Politically, we are a republic first, though closer to the original founding ideology of the American government than factions such as the Enclave, who claim to be remnants of it, or the NCR, another republic. We are a direct voting group where everyone's vote counts the same and people are allowed to not vote if they choose so.

Religiously, we accept and tolerate all faiths regardless of origin. Some people are Christians, some atheist, some Jews, some Muslim, some polytheists, and some that worship our home station of M.O.T.H.E.R. as their deity. We officially declared that our overall religion is something known as Y.O.P. or Your Own Path. The right to choose the religion you want to.

### Relations

The Skybreakers prefer to remain as neutral as possible to outside forces however have decided they do not like those who may limit freedom, enslave, or even cause further destruction to the world. They would seek out an agreement with others before possibly pursuing any form of hostility. They are willing to arrange agreements with others to avoid hostility, however refuse to bow down to any demands provided to them that they deem not necessary or even humiliating.

## Divisions and Hierarchy

The Skybreakers have many divisions that makes up their structure. The faction is led by a High Council made up of 5 people, each with their own branch they lead. While the members themselves have a say in decision making, the overall voting is held by the Council and no member of it holds more power over the other.

Each division has their own ranking structure, all of which unique to that division only.

### Pioneer Corp

Main infantry - The Pioneer Corp are the main infantry force, dedicated to pushing through and enforcing the Skybreakers ways. They are the frontline infantry in raids despite having the weakest armor they still manage to pack a punch with their standard issue Plasma Rifles and anything else they may get their hands on.

* Lead - Commando
* CO - P-Col
* CO - P-LCol ㅤ
* SNCO - P-CPT ㅤ
* NCO - P-LT ㅤ
* NCO - P-SGM ㅤ
* NCO - P-MSG ㅤ
* EN - P-SGT ㅤ
* EN - P-CPL ㅤ
* EN - Ensign First Class ㅤ
* TR - Ensign

### Blades Company

Assassin specialists - Long range snipers and melee duelists. If you manage to get in, you will be expected to know how to use any sniper style weapon or melee weapon well enough to beat a current member. Along with this, you will be taught how to sabotage an enemy base, project, or attack. Armor will consist of light gear that is easy to move quickly in. As an addition to your duties, you will also be in charge of spreading information freely. Namely, information about enemy groups to the rest of the wasteland. Whether this be in the form of getting information about a massacre committed by our enemies or about corruption within another faction's governing body, it is all important.

* Lead - Director
* CO - Supervisory Special Agent
* SNCO - Senior Special Agent
* NCO - Special Agent
* EN - Field Agent
* TR - Confidential Informant

### Iron Company

Heavy/Shock troops - Will have the heaviest weapons available upon joining given to them along with the heaviest armors we posses outside of commander armors. Along with this, there are also pilots who will be dropping our Iron Company from airborne transport.

* Lead - Herald
* CO - Lionheart Captain ㅤ
* SNCO - Elite Iron Lionheart ㅤ
* NCO - Iron Lionheart ㅤ
* JNCO - Elite Iron Guard ㅤ
* EN - Iron Guard ㅤ
* TR - Fresh Iron

### Honor Guard

While others do their duties, they do theirs Their duty stands to be the protectors of the faction's ideals and honor. The Honor Guard stands as the shields of the faction and their brothers and sisters. Bounded with honor to what they refer to as their "Honor Brothers" within the Honor Guard. When in combat, their goal is to protect the smaller units and help lead them to victory as much as they can. They dedicate themselves to rooting out any form of corruption within the faction to the point that they may put any member of the faction on trial, even the leader. They can be considered the "Ethics group" of the faction as-well.

* Lead - Judge
* CO - Inquisitor
* XO - Honor Guard Captain
* NCO - Honor Guard Warden
* JNCO - Honor Guard Enforcer
* Enlisted - Honor Guard
* TR - Aspirant Honor Guard

### Research and Development

Given the tools and caps to develop our weapon and armor technologies as well as to help us step up our manufacturing. Unlike the previous two divisions, they will not be given an armor that can be used to identify them or weapon to show what they are a part of.

* Lead - Professor
* CO - Engineering Director ㅤ
* SNCO - Engineering Supervisor ㅤ
* NCO - Engineer ㅤ
* EN - Technician ㅤ
* JEN - Technician Trainee ㅤ
* TR - Intern

## Weapons and Equipment

### Weapons

* M72 Gauss Rifle
* Sentinel Beam (Hand of God)
* Brimstone
* Plasma Saber

### Armor

* Nimbus Armor
* Altitude Agent
* Stratoranger
* T-45 Meteor
* Cold Fusion Power Armor

### Equipment

* Containment Pods
* VB-02
* Orbital Strike