Drugs

There Are Many Drugs in the world Of The Red Island. Here is a short list of the most popular well known Drugs.

Classification: Darkroot

Initial: It causes the user to have a pleasant, tingling sensation of the lips, tongue, and gums.

Secondary: It can give the user a sense of mental sharpness and alertness.

Side Effects: +2 Int and Int Modifiers, Advantage Roll On Perception Checks, -2 Dexterity Modifier, If swallowed Raw Nausea will occur.

Overdose: Overdosing will occur if the roots are swallowed without being boiled. If swallowed, it causes nausea and vomiting if the user fails a DC 13 Constitution check. If used for 1d6 hours continuously, the user must make a DC 15 Constitution check. If failed, they experience nausea, but if passed they gain advantage on Perception checks for the next 1d4 hours.

Withdrawal Effects: If used for 1d12 days in a row, the user will feel extremely groggy if they do not use it every morning.

Addictive: Not inherently addictive

Transform: The User will become much more intuned with their surroundings and mental head space. However, this will also cause the user to become less concerned with their mobility and place in the world. They are too in tuned with their mind to care about their physical place within the world.

Additional Notes: It is imperitive to boil the roots, otherwise the user will suffer from nausea.

Description: This lichen grows on large rocks and boulders found above timberline (the elevation at which trees do not have enough oxygen to grow). When chewed on, it causes the user to have a pleasant, tingling sensation of the lips, tongue, and gums. As well, it can give the user a sense of mental sharpness and alertness.

Classification: Vile Sludge

Initial: The initial sensations of the Vile Sludge are unpleasent, but its nothing compared to the symptoms that they will start to develop later on. The taste of vile sludge is both extremely bitter and acidic. It gets it's name "Vile Sludge" due to the intense discomfort the taste and smell has on it's users. Due to it's vile tasting nature, the user must make a Consitution Saving Throw of DC 12 to keep the sludge down.

Secondary: The vile sludge will begin to alter your physical and mental state. The user will quickly become completely incapable of moving. The user will begin to experience extremely intense hallucinations. However, if these hallucionations are decerned/interpreted properly, the vile sludge can grant users immense knowledge about prophesy and of secrets of the universe.

Side Effects: -6 All Modifiers, +6 Wisdom And Wisdom Modifiers, Must make a wisdom saving throw of DC 15 to avoid permanent insanity

Overdose: It is almost impossible to overdose on the vile sludge due to how difficult it is to get even a small bit down. However, if the last wisdom saving check fails,

Withdrawal Effects: There are no withdrawl effects. Users report to be extremely elated to escape the "Hell" that they have experienced if they manage to sucessfully retain their sanity.

Addiction: It is not inheritly addictive but many are drawn by it's prophetic abilities. You are essentially gambling with your sanity each time you drink the Vile Sludge.

Transform: You will not be able to speak to anyone or do anything until the process is complete. If you come back with your sanity in tact, you will be okay. If not, you will be permanently insane.