Automated turret (Fallout: New Vegas)

**Automated turrets** are automated, unmanned machine guns which are capable of sensing, and attacking targets that are hostile to the faction, or organization to which they belong.

## Background

The following section is transcluded from Turret. To modify, please edit the source page.
Mostly employed by militaries, other organizations with military ties had access to these devices. Since the Great War many individuals and groups across the wasteland have employed the usage of these machines. Some even active centuries after their installation, others recently constructed.

## Characteristics

### Specifications

Automated turrets can be mounted on the floor or the ceiling. The ceiling turrets use bullet-based weaponry whereas the ground turrets are equipped with lasers, although some ground mounted bullet-based turrets were built. Both variants have unlimited ammunition.

### Gameplay attributes

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Then, similar to frenzied insects or robots, the turrets will fire on everything they see.

## Variants

### Automated turret

During the unmarked quest *Democracy Inaction*, the player can choose to enter the Sacrificial Chamber. After watching the projected presentation, two hidden rooms open and 8 ceiling-mounted turrets will open fire on the player.

* Dead

### Mark III turret

In Camp Searchlight ten floor-mounted Mark III turrets are spread throughout the town, on street corners. They can be hacked to aid the player in defeating the hostile feral trooper ghouls.

* Dead 5.56mm rounds

### Mark IV turret (Old World Blues)

Two floor mounted Mark IV turret can be found defending Elijah's former holdout location at Elijah's Watch.

* Dead Energy cells
* Dead Fission battery
* Dead Scrap electronics
* Dead Sensor module
* Dead Scrap metal

### Mark VI turret

Four floor-mounted Mark VI turrets can be found in Hidden Valley bunker, the Brotherhood of Steel's Mojave headquarters. Their purpose is to target enemy troops in case of a breach. Two floor-mounted Mark VI turrets can be found in the H&H Tools Factory set up as security measures for the paranoid Anthony House. Six floor-mounted Mark VI turrets can be found in Securitron vault. They are a part of Mr. House's plan to take over New Vegas.

* Dead Energy cells

* Dead Energy cells

### Hall monitor (Old World Blues)

Hall monitor is a unique ground type automated turret. It is a fairly weak turret that makes up an amount of the "security measures" inside the X-8 testing Institutional Test Facility during a X-8 Data Retrieval Test. One of them is set on top of a force field and will fall and explode if an upgraded sonic emitter disables the field.

* Dead

### Overclocked turret (Old World Blues)

One floor mounted 'overclocked' turret can be found inside the Big MT north tunnel, in the eastern part of the Big MT. It is unique in that it will not attack the courier even when detected, unless attacked first or the courier gets too close.

* Dead Energy cells
* Dead x2 Weapon repair kit (75% chance per each)
* Dead Case, .357 magnum
* Dead Case, .44 magnum
* Dead x7 Scrap metal
* Dead x8 Sensor modules
* Dead x2 Fission batteries
* Dead x3 Scrap electronics
* Dead x0 - x2 Overcharged microfusion cells (75% chance for one, 25% chance for second)
* Dead x0 - x2 Overcharged small energy cells (75% chance for one, 25% chance for second)
* Dead Valence radii-accentuator

### Vault-Tec turret

Two ceiling-mounted 'overclocked' turrets, can be found inside Vault 34's reactor, aiding the ghoulified overseer in his attack against the Courier.

* Dead 5.56mm rounds

### X-42 security turret (Old World Blues)

One floor mounted turret is right next to the Courier when entering the Forbidden Zone, on his way to Dr. Mobius. It can be hacked to aid the player in defeating the X-42 giant robo-scorpion.

* Dead Energy cells

## Notes

* Turrets are generally controlled from a nearby terminal. Using your science skill to hack the terminal will allow you to override the targeting parameters - which will make the turret target any character (not just the player) or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
* Automated turrets are equipped with targeting chips (ceiling turrets) or lenses (ground turrets). Crippling these parts of the turret will cause it to frenzy.
* The ceiling-based turrets have a blind spot directly below them.
* With the Robotics Expert perk, it is possible to sneak up on turrets and disable them. You don't necessarily need to be **[HIDDEN]**, simply being momentarily out of sight is enough to deactivate them.

## Gallery

* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz