Rooftops

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Ultimate Chicken Horse is a competitive platforming game with Rooftops being one of its many maps for players to play on. While Rooftops is perhaps the game’s most simplest stage featuring only two platforms with a large empty space between them, it’s the perfect choice for Smash as it leaves plenty of room to represent how Ultimate Chicken Horse adds in extra platforms, traps, and other fun things to its maps in between each round to make the more treacherous as the game moves on.

## **Stage Layout**

The layout of this stage is pulled directly from Ultimate Chicken Horse. There are two platforms to the left and right with a large empty space in between them. An interesting notion about this stage is that its size actually changes based on the number of fighters when the match begins. 2 players will have the match be Medium in size, 3-5 players will make the stage Large, and 6-8 players will make it a Very Large stage.

## **Hazards**

### **Party Box**

Every 10-15 seconds, 2-4 spectral looking hands will appear on the stage carrying some form of object. These objects are translucent and not part of the stage just yet. However the hands will each find a random spot on the stage, usually somewhere in mid-air, and place their object where it will become solid and part of the stage. These objects can range from simple platforms to traps. They can be destroyed with enough damage as well, but with few exceptions they do not damage each other. 1 minute after an object has been placed on the stage, it will expire. There are many different kinds of obstacles that can be placed on the stage through this hazard and with few exceptions they can be rotated before being placed on the stage either 90, 180, 270 degrees. Read below for more details on them.

#### **Platforms:**

* **Barrel** - A larger and solid platform that can take more damage than most.
* **Crumbling Block** - Crumbling Blocks can come in one of three shapes, a tiny 1x1 block, a 3x2 L-Block or a 3x2 Z-Block. Once touched or hit by anything (even other stage hazards) three times the Crumbling Block will break apart and disappear.
* **Hay Bale** - Hay Bales are the same in size and property as the barrels, however a fire attack will cause the Hay Bale to catch fire for 2 seconds before it’s reduced to cinders and destroyed.
* **L Girder** - A solid 4x4 L-Block which blocks anything trying to go through it.
* **Scaffold** - A 5x1 block, the other two blocks of the Scaffold are the only thing solid about it. The three blocks in the middle can be passed between if you’re small enough.
* **Stairs** - 4 diagonal blocks arranged to look like stairs.
* **Wood** - Wooden blocks of simple shape for simple platforming. They range in length from 1x1 to 1x6.

#### **Bombs:**

* **Bomb** - A bomb that explodes in a 3x3 radius. This destroys any objects that are within the Bomb’s range as well as damages any fighter in it’s range.
* **Mega Bomb** - A bomb that explodes in a 5x5 radius. This destroys any objects that are within the Bomb’s range as well as damages any fighter in it’s range.
* **Mini Bomb** - A bomb that explodes in a 1x1 radius. This destroys any objects that are within the Bomb’s range as well as damages any fighter in it’s range.

#### **Moving Things:**

* **Blue Platform** - A 3x1 platforms that moves on a rail spanning a distance of 6 blocks.
* **Door** - A 3x1 tall door which opens and closes periodically.
* **Fan** - A 3x1 wide fan which is constantly blowing out air. The wind is strong and can blow away fighters with great strength with the closer they get to it the further and faster they are expelled away. The fan’s winds can reach 10 blocks away.
* **Fan Platform** - A 2x1 turbine powered platform that gently rises up and down for a distance of 6 blocks. The propeller blade at the bottom can damage fighters.
* **Ferris Wheel** - Sometimes affectionately compared to Reznor from Super Mario World. The entire ferris wheel is 7x6 blocks with each platform only be 2x1. This platform is constantly rotating around itself and it takes 9 seconds for it to go through a full rotation.
* **Gear** - A 1x1 block that is constantly rotating. Standing on it would be difficult.
* **Hydrant** - A 1.5x1 block that can be momentarily used as a platform. Momentarily because every few seconds a stream of water will jet out from its top 2.5x tiles long that will push away other fighters.
* **Paper Airplane Shooter** - A large 2x4 machine which will throw a paper airplane every 4 seconds. This machine can be used pretty easily as a platform and fighters can ride on top of a paper airplane safely as well. However, the paper airplanes are incredibly flimsy and will crumple if they make contact with anything.
* **Purple Platform** - A smaller version of the Blue Platform at only 2x1 blocks. However this platform can travel 14 blocks away and is faster as it moves 2 blocks per second.
* **Red Platform** - Similar to the Blue and Purple Platforms, the Red Platform is only a 1x1 block and it travels diagonally 6 blocks as it takes 8.5 seconds to make it all the way.
* **Spring** - A 2x2 spring that will launch fighters (and other things) up into the air when they make contact with its wooden block.
* **Tire** - Similar to the Gear as it’s a 1x1 block that rotates around itself. The difference however lies in the fact that the Tire takes a second and pauses after each 90 degree rotation. It takes 7 seconds for the Tire to make a full rotation.
* **Treadmill** - A 3x1 treadmill that is constantly running in one direction. Staying still on the treadmill is not recommended as it will carry you off the side.

#### **Hazards:**

* **Barbed Wire** - Don’t stand on this! Barbed Wire can come in 1 of 3 sizes with those being 1x1, 2x1, or 3x1. Making contact with the barbed wire will damage fighters. Pieces of the barbed wire are destroyed separately rather than as a whole.
* **Boxing Glove** - A 1x1 block with a boxing glove attached to one side and three buttons on each of the other sides. If a fighter or projectile of some sort hits one of the buttons the boxing glove will quickly extend forwards for 4 blocks punching anything in its path. It takes about a second for the boxing glove to retract back to its initial position before it can be activated again.\
* **Flamethrower** - A 1x1 ball of machinery. Every few seconds a jet of flames will be fired out diagonally for 4 seconds across 1 block.
* **Flipping Block** - A 1x1 block which has one safe side and one side with spikes. Every 3 seconds the block will flip as it switches which side is safe and which side is not.
* **Ice** - Ice is a rather unique object that can be played on the stage. It’s not its own object per se. Instead it can be placed against most objects or the actual main platforms of the stage itself. Ice can come in three sizes (1x1, 2x1, 3x1) and if a Fighter tries running on it they will have to deal with slippery ice physics.
* **Linear Saw** - A larger 6x1 platform. One side of it is completely safe. The other however has a circular saw that is constantly going up and down on the side. The sawblade is 1.5x1 block long and it takes about 2 seconds for it to go from top to bottom.
* **Spike Ball** - A 1x1 block that damages fighters merely by making contact with them. The Spike Ball is a little bit sturdier than the barbed wire and for some reason allows physical projectiles to pass right on through it.
* **Spinning Saw** - The Spinning Saw features a 1x1 block and then a 1x1 circular saw that rotates around it. The space inbetween the block and saw is safe to pass through if you’re small enough. The saw takes about 5 seconds to completely rotate around the block.
* **Trigger Spikes** - A 3x1 platform with curtains? Seemingly so. However when a Fighter makes contact with its upper side, the curtains will open up revealing a series of spikes which after a second will push upwards and stab anyone still on top of it. The spikes will then recede as the curtain conceals them once again waiting to come out again later.
* **Wrecking Ball** - A rather fun object in my opinion. There is a 1x1 block which can be stood on, however a wrecking ball hangs down below it. The wrecking ball constantly swings back and forth. The space in between is safe if you can manage it, but the wrecking ball is a 2x2 block that only takes about 3.3 seconds for the wrecking ball to swing from one side to the other.

#### **Sciency Stuff:**

* **Cannon** - A 2x2 sized cannon that works similarly to a Barrel Cannon. If a Fighter makes contact with the cannon they’ll be sucked inside and then fired out a few seconds later.
* **Magnet Platform** - A 2x1 platform. It’s solid up until one fighter jumps on it where it will open up 1 second later dropping away anyone that is still on top of it. A few seconds after that will see the Magnet Platform disappear.
* **Punching Flower** - A flower in a pot which is 1x1 block in size. The flower is passive normally and can be passed through. However if a Fighter stands next to the flower, or on its pot, the flower will scream in angry and follow up their rude appearance by punching them.
* **Teleporter** - A 1x2 teleportation door that can warp a Fighter from one Teleporter to another. If there is only one Teleporter on the stage then it is completely useless. There must be a second Teleporter for it to work. Paired Teleporters will have a colored swirl of energy inside of their door easily identifying where a player would reappear if they entered a Teleporter. This is helpful in the event there are more than 2 Teleporters on the stage. After a Fighter has been warped through a Teleporter there will be a couple seconds where the Teleporter can’t be used before it reactivates. Broken Teleporters will break the other Teleporter that they were connected to.

#### **Shooty:**

* **Crossbow** - A 1x2 sized crossbow. The Crossbow can fire a crossbow bolt once every 1.2 seconds and they fly at about 10 blocks per second.
* **Hockey Shooter** - A 1x2 jerry rigged machine which can launch hockey pucks. The hockey pucks are fired insanely fast, however the shooter will launch one once every 3.5 seconds.
* **Tennisball Shooter** - A 1x1 machine that fires flaming tennis balls at a diagonal which travel along an arc. The shooter will fire a tennis ball once every 1.5 seconds.

#### **Unique:**

* **Honey** - A sticky patch of honey 1x1 in size. Honey is similar to Ice in that its placed on top of platforms, either objects or the stage itself. Honey is interesting as it can be used to connect a moving platform to a stationary one together. This could be as simple as a Hay Bale being attached to a Blue Platform. Or as interesting as attached a Wrecking Ball to a Ferris Wheel. Honey is responsible for some of the most chaotic combinations in Ultimate Chicken Horse.
* **Coin** - A 1x1 coin that spins in the air. Running into the coin will have that Fighter collect it and collecting it… does nothing. The exception is if you are playing in a Coin Match and in that case you will gain 500 coins for collecting this coin.
* **Slowatch** - If a Fighter makes contact with the Slowatch, then for the next 6 seconds everything on the stage (except for the match’s timer) will slow down by 50% of their normal speed.

## **Soundtrack**

* **Ultimate Chicken Horse**
	+ Challenge Mode
	+ Chimply Amazing Update
	+ Dance Party
	+ Elephantastic Update
	+ Main Titles
	+ Mainframe
	+ Party Mode
	+ Rooftop

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!