Patch Notes/6.07

## Official Articles

Patch Notes
AFK and Queue Dodge Update

The following is a list with all the changes made in patch v6.07.

*Hi! Jo-Ellen here.*

*Bind has finally returned. You’ll notice some significant changes after being out of the Unrated and Competitive queues for a while so let us know what you think.*

*Also in this patch notes: Sova’s Recon Bolt has some updates and there are also changes to our AFK/queue dodging interventions system.*

## Agent Updates

### UI Indicators Update

In an effort to consolidate and make consistent our use of UI indicators throughout our roster, we’ve updated some abilities to have or not have UI indicators.

* Reyna
	+ Yellow indicator removed from  Leer (C)
* KAY/O
	+ Critical danger indicator added to  FRAG/ment (C)
* Skye
	+ Yellow indicator removed from  Seekers (X)
* Killjoy
	+ Yellow indicator removed from  Alarmbot (E)
* Chamber
	+ Yellow indicator removed from  Trademark (C)

###  Sova

* Sova’s  Recon Bolt (E):
	+ has been updated to correctly appear when playing with Bloom (graphical effect that makes things brighter) turned off.
	+ scanning VFX has been updated to be more visible as it travels through the world.
	+ model has been increased in size to more accurately represent its hitbox. This will not affect lineups. The collision as it travels is unchanged.

## Map Updates

### Bind

* Before
* After
1/2
* Exit room for B Long to A Lobby teleporter has been moved to outside A Bath.

* Before
* After
1/2
* A Lobby has been adjusted to accommodate the new teleporter location.

* Before
* After
1/2
* Doorway from A Lobby into A Bath has been widened.

* Before
* After
1/2
* Doorway from A Bath to A Site has been widened.

* Before
* After
1/2
* Radianite crates on A Site have been adjusted.

* Before
* After
1/2
* Barrel has been added on A Site.

* Before
* After
1/2
* Back wall on A Site has been adjusted.

* Before
* After
1/2
* Defender Spawn to B Site doorway has been widened.

* Before
* After
1/2
* Utility window has been added to B Site into B Hall.

## Player Behavior Updates

### AFK/Queue Dodging

We have made improvements to our interventions system for violations when it comes to player participation.

* We’re increasing the amount of Ranked Rating loss for repeated ranked queue dodging
* We’re introducing a 1 day ranked restriction for people who frequently take part in excessive AFK behavior, sooner than previously introduced ranked restrictions

You can read more about this here.

## Bug Fixes

### Agents

* Projectiles will now reset their blue travel trail when teleporting, removing the line that connects from teleporter to teleporter. This trail is only visible to allies.

### Gameplay systems

* (late notes for Patch 6.06) Fixed a bug where Agents are able to drop both primary and secondary weapons while planting or defusing the Spike.
* Fixed a bug in the minimap where teleport abilities can reveal an Agent’s out-of-sight minimap location when under packet loss.
* Fixed an issue where some players’ outline/fresnel were displayed even when “Hide Outlines and Fresnel” setting was enabled.
* Fixed a bug (previously fixed in 3.10 but cases of this issue were recently reported) where sometimes outgoing packet send rate was lower than intended for game clients running at > 128 FPS.
* Fixed issues where vision cones of vertical wall-type abilities ( Phoenix’s  Blaze (C),  Viper’s  Toxic Screen (E),  Harbor’s  High Tide (E)) could flicker or distort on the minimap.

### Social

* Fixed a bug where the social panel from the in-game options screen was sometimes getting stuck open (for example when you opened the social panel, closed the options screen, then opened the options screen again).
* Fixed a bug where when the in-game language is Arabic and you enter an English word first in a chat message, it would break the right-to-left format standard of text in Arabic.