Skill

During the 'Character Creation' time, the 'Evil God' said there were no cheat skills, and provided a list of skills available to the populace of the new world to the class. Despite this, some of the classmates who were being transported wanted skills not on the original list. Most of these additional skills came with major drawbacks and thus were later labeled 'Landmines.'

It is unknown how much experience is needed to gain a new level in an acquired skill. This is due to the fact there is no way to see how many experience points currently have nor how many to go.

During the 'character creation' time, after level one, it cost an additional five points each to get level two and three. It cost an additional ten points each to get to level four and five, then the cost increased to an additional fifteen points at levels six, and eight. It costs and additional twenty five points to upgrade from level nine to ten. So in total, would need one hundred thirty points to max out a skill at level ten.

Unlike in a game, where skills are generally 'set in stone' and cannot be changed later, skills in this world are flexible and using a weapon you don't have the skill for, appears to grant you a skill corresponding to it, as seen with Touya when he gains the Staff Fighting Skill.

#### Known Skills

General

* 2x EXP - Experience gained from combat and training is doubled. (50 points)
* 4x EXP - Experience gained from combat and training is increased fourfold. (unknown points)
* 10x EXP - Experience gained from combat and training is increased tenfold. (120 points)
* Attractive Appearance - You gain a very attractive outward appearance. (10 points)
* Charm - You become very alluring to the opposite sex and mesmerize them. Your outward appearance will not change. (50 points)
* Copy - Copy a skill from the target. Does not affect the target's skills. However, you must know both the name and level of the skill you want to copy. (100 points)
* Extremely Attractive Appearance - You become the very description of perfect beauty. No one can resist your looks, including both the same and opposite sex. (30 points)
* General Knowledge (5 points)
* Help Guide - Detailed explanations and advice will be displayed. (20 points)
* Heroic / Heroinic Aptitude - Grants you the innate aptitude to become a Hero / Heroine through training and effort. (80 points)
* Plunder - Steal target's skills. The levels of the stolen skills will remain the same they were originally. You do not need to designate which skill you want to steal. The stolen skill will be returned to its original owner upon the death of the user. (80 points)
* Skin Lightening - Your skin will become much lighter than the average person's and remain lighter regardless of sun exposure. You will also become more resistant to sunburns. (5 points)
* Super Wealth - Multiply your monetary assets by twenty. (10 Points)
* Wealth - Multiply your monetary assets by five. (5 Points)

Magic

* Magic Aptitude: Omni - Grants you the aptitude for learning all kinds and types of magic. (80 points)
* Magic Aptitude: Fire - You become able to learn Fire magic. (10 points)
* Fire Magic (10 points) \*\*
* Magic Aptitude: Time - You become able to learn Time magic. (15 points)
* Time Magic (5 points)
* Magic Aptitude: Water - You become able to learn Water magic. (unknown points)
* Water Magic (unknown points)
* Magic Aptitude: Earth - You become able to learn Earth magic. (unknown points)
* Earth Magic (unknown points)
* Magic Aptitude: Light - You become able to learn Light magic. (10 points)
* Light Magic (5 points)
* Magic Aptitude: Wind - You become able to learn Wind magic. (unknown points)
* Wind Magic (unknown points)
* Mana Capacity: Ultimate - Grants you and overwhelming amount of mana. (80 points)
* Mana Capacity: Enhanced (10 points)
* Swiftcast (unknown points)
* Magic Barrier (unknown points)

For more details to magic system visit Category:Magic.

Crafting

* Craft Aptitude: Alchemy - You become able to learn Alchemy. (unknown points)
* Alchemy (unknown points)
* Craft Aptitude: Blacksmithing - You become able to learn Blacksmithing. (unknown points)
* Blacksmithing (unknown points)
* Sewing (unknown points)

Combat

* Martial Arts (unknown points)
* Throw (unknown points)
* Weapon Proficiency: Swords - You have much more innate talent for wielding swords than the average person. (10 points)
* Swordsmanship (5 points)
* Weapon Proficiency: Greatswords - You have much more innate talent for wielding swords than the average person. (unknown points)
* Greatsword Fighting (unknown points)
* Weapon Proficiency: Spears - You have much more innate talent for wielding spears than the average person. (10 points)
* Spearmanship (5 points)
* Weapon Proficiency: Bows - You have much more innate talent for wielding bows than the average person. (unknown points)
* Archery (5 points)
* Weapon Proficiency: Dagger (unknown points)
* Dagger Wielding (unknown points)
* Staff Fighting (unknown points)
* Club Fighting (5 points)

Other

* Robust - Your body become much more resilient and durable. (10 points)
* Disease Resistance (5 points)
* Poison Resistance (5 points)
* Healthiness (unknown points)
* Longevity Youth (unknown points)
* Peeless Strength (unknown points)
* Greased Lightning (unknown points)
* Evasion (5 points)
* Hawk's Eye (5 points)
* Stealth (5 points)
* Third Eye (5 points)
* Night Vision (unknown points)
* Traps and Snare 101 (5 points)
* Disassemble (unknown points)
* Charge (unknown points)
* Fleetness (unknown points)
* Sneak (unknown points)
* Appraisal (unknown points)
* Roar (unknown points)
* Pharmacy (10 points)
* Cooking (unknown points)
* Drunkard - You will find it difficult to become drunk. (5 points)
* Lockpicking (unknown points)
* Swindle - You become a smooth talker and have a good chance at deceiving people with words alone. (10 points)

\*\* Possible typo for the points required. In the Vol 1 LN, Nao states Level 1 Fire Magic is 10 points. But in Vol 2 LN, the math for Sae's character build suggests level 1 Fire Magic is 5 points.