recursal/Fanatic-Fandom huggingface dataset:
Honda

Pojazd Michała W. - Pierwsze wystąpienie w serialu: 2018. Data urodzenia: Rok 1992

Archeolodzy wciąż nie wiedzą jakim cudem ten pojazd nadal funkcjonuje. Jest to jedyny samochód który rozpada się przy prędkości ponad 100km/h

Ciekawostki:

* Honda miała 2 wypadki - Wypadek pod Jantarem - Brak Uszkodzeń / Brak materiałów -/- Kolizja z palmą: Najgorsza do tej pory kolizja Hondziny Wołowiny. Prowadzona wtedy przez Michała W. Honda uderzyła w wystającą palmę na ulicy Cichej podczas cofania
* Podobno jest szybsza niż wygląda.
* Jej cena oscyluje w okolicach 4 kebabów a Beatsach Jakuba B.
How to Log

**Logging a session!**

*Report your log in the #log-report channel (Discord).*

*We'll send you a notification and response in the #log-response channel (Discord) when your Report has been Approved.*

**The Log Report:**

Names: (Names of participants, in numerical order.)

'example'

1: Kazuru Kaguya

2: Jin Uchiha

3: Shin Uzumaki

Jutsu Trained: (In the same numerical order as the names of participants.)

Augments Trained: (In the same numerical order as the names of participants.)

Link: (Leave a link here that leads to the Log of your session. Sessions are logged on the Wikia Forum. You are also free to roleplay directly on Forum.)

Bonus: (Role-playing with other people awards a +1 stat or mastery bonus. This bonus may be claimed twice per week. Simply include (Bonus) behind the name of every participant this applies to or (Bonus to all) behind all names that the bonus applies to. There are other hidden bonuses which may be awarded after meeting certain requirements in a session!)

The responsibility for log reports always falls to the highest ranked member partaking in the session (Highest base stat total if multiple members share the highest rank and no one is feeling chivalrous), but volunteering is always allowed.

**The Log Response:**

Names: (Names of participants, in numerical order.)

Stat points gained: (The amount of Stat points you may add to your character)

Mastery points gained: (The amount of Mastery points you may add to your character)

Successful Jutsu Trained: (For you to 'train' your Jutsu successfully in a session you need to have used, learned about it, or interacted with it in one way or another.)

Bonus gained: (Names of participants who received a bonus.)

Successful Augments Trained: (For you to 'train' your Augment successfully in a session you need to have used, learned about it, or interacted with it in one way or another.)

Link: (To the submitted log)
Zakład o stówę

Jak można wyczytać z kronik polskich jest to zakład o głębokiej historii oraz znaczeniu. W roku 1939 Joseph Goebbels oraz Adolf Hitler wykorzystali tą formę zakładu, aby przekonać się który z nich ma rację, a spór między nimi polegał na ilości dni w ciągu których przejmą kompletnie władzę nad polską. Historycy do dzisiaj się spierają, ale wzmianki o "zakładzie o stówę" pojawiają się również w sumeryjskich podaniach. Legenda głosi, że przegrana osoba kiedyś faktycznie dała stówę. Dzisiejszym kontynuarem tego zakładu jest Kacper N.
Cwancyś

Cwancyś jest zwierzęciem historycznym. Urodzony około roku 2013.

* Pierwsze pojawienie w serialu 2016 rok
* Rok 2017 - Zyskuje popularność
* Jego prawdziwe imię wpisane w książeczkę to Amor - Nikt jednak nie używa tego imienia.

Cwancyś według niektórych jest psem, według innych przyjacielem, ojcem lub kimś bliższym.

Dane szczególne:

* Płeć : Pies
* Rasa: Mix Mix - Kundel
* Ojciec - Michał W Matka - Nieznana
* Pochodzenie: Schronisko Otoz Animals Słupsk

Ciekawostki:

* Cwancyś brał udział w wydarzeniu sylwester 2017-2018 na ulicy Cichej 12 (aktualne miejsce jego zamieszkania)
* Cwancyś tak bardzo nie mógł odpędzić się od suk, że w roku 2016 został pozbawiony swojej męskości.

Zainteresowania miłosne:

* Iga - Pies sąsiadów
* Michał W. - z nieoficjalnych źródeł
* Sexowne nogi osób które przychodzą na cichą 12.

Fobie:

* Panicznie boi się wody, dymu, odkurzacza, i kary za nasikanie w garażu.
Pseudo Informatycy Wiki

## No witam cię człowieku

4Ti, Klasa, Informatycy

Zawartość
## Aktorzy:

1. Michał W.
2. Kacper N.
3. Marcin M.
4. Marcel M.
5. Marcel S.
6. Damian R.
7. Jakub B. - 2 planowa
8. Wychowawca
9. Kacper A.
10. Albert E.
11. Norbert J.
12. Typ z Noora - 3cio planowa

### Pozostałe:

1. 178.235.164.161 - Nieuchwytny przestępca
2. Cicha 12
3. Audi za 60 koła
4. Sala nr.4
5. Zakład o stówę
6. Gdzie są stroje panowie?
7. Serial
8. Cwancyś
9. 25.000zł Netto
10. Prawo Jazdy
11. Wyprawa do Lęborka
12. Honda
13. Postać drugoplanowa
14. Reżyser
15. Postać 3cio planowa
16. PBD
17. Bitwa o Drzewniak

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
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Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

Wyróżniony obraz
Fiore dei Liberi

## Maestro Fiore

### Associações

Mestre Giovanni (Suveno), Nicolo de Metz, Nicolò III d'Este , Marquês de Ferrara , Modena e Parma , na Itália.

### Influências

Mestre Giovanni (Suveno), Nicolo de Metz

Fiore Furlano de Civida d'Áustria delli Liberi da Premariacco (Cividale del Friuli, c. 1350 - c. 1410) foi um cavaleiro, diplomata e mestre de armas medieval e um dos primeiros na península Itálica, de quem temos um importante manual de artes marciais, conhecido como "Fior di Battaglia" que também é o terceiro manual de combate mais antigo já descoberto (após o MS I.33 e o HS 3227a, e o mais extenso do período medieval, indo desde combate com mãos nuas até combate á cavalo.

Fiore conforme seu próprio relato, afirma ter nascido na diocese do Patriarcado de Aquiléia em Cividale del Friuli , no que antes era a Áustria . Seu nascimento foi estimada em cerca de 1350, alegando ser filho do Senhor Benedetto dei Liberi.

Ainda segundo Fiore, ele descreve que tem um talento natural para as artes marciais, começoando desde muito jovem.

Mais tarde, ele teve aulas com mestres de esgrima na Itália e na Alemanha, tendo declarado ter seguido os ensinamentos do Mestre Giovanni (também chamado Suveno), um estudioso de Nicolo de Metz.

Ele indica em seu prólogo que teve que duelar 5 vezes contra outros mestres da esgrima, para defender sua honra, acreditando apenas em Deus, em sua espada e em si mesmo.

Esses duelos eram com espadas afiadas e sem armadura, exceto luvas e gambeson, vencendo a todos e saindo ileso.

Ele começou a escrever Flos Duellatorum em 10 de fevereiro de 1409. Este manual é dedicado ao seu comissário Nicolò III d'Este , Marquês de Ferrara , Modena e Parma , na Itália. Ele observa em seu prólogo que aprendeu as artes do combate por mais de 40 anos.

A data de sua morte é estimada porque não há mais nada escrito sobre sua vida após a publicação de Flos Duellatorum . Seus ensinamentos influenciaram fortemente todos os mestres de esgrima italianos que o seguiram, em particular o famoso Filippo Vadi .
Albert E.

Albert E. jedna z osób która podobno jest spokrewniona z pewnym reżyserem serialu. Podobno zna on drogę do każdego miejsca na świecie. Z jego kartotek wyczytać można iż zainstalowany ma on wykrywacz McDonaldów.

Ciekawostki:

* Jedyna osoba która potrafi zjeść dosłownie każdy posiłek z ketchupem.
* Oglądał około 2536 seriali z 2530 dostępnych (2018)
* Osiągnął wynik powyżej 900 na bokserze.

Zainteresowania miłosne:

* Ketchup Kotlin
* Ketchup Heinz
* Ketchup Pudliszki

Osiągnięcia życiowe:

3 typiary mordo, 3 typiary na raz
Abnormal UC Parts

## Similarity Character

### More than one similarity character

There can be more than one similarity character. If it is extremely different from our own universe, you can put ZA, ZB, etc for the beginning. You can also put numbers in the similarity character's spot to simulate a decimal. The numbers can go up to 9.9 and 10 is the next letter. For example: A9.8, A9.9, B.

### Numbers as the similarity character

For numbers to be the similarity character, they are below a letter but still count as a similarity character. A decimal for the similarity character can say that the universe is more normal than ours. "0" as the similarity character is the most realistic a universe can get.

### Symbols as similarity character

Symbols can be put into the similarity character to simulate a crossover. Some examples are: (Z0.1+A7.3)-#######, B3.1+C8.8-#######, R6(G1.9/N5.2)-######.

## Crossover

### Way1

This way is to combine the UC's like so: A-125113162114435 + A-12511316211435 = A-12511316211435+4

### Way2

This way is to combine the UC's like so: A-125113162114435 + A-12511316211435 = A-125113162114435+6211435

### Way3

This way allows you to combine UC's like their a math equation and whichever dominant / more destructive wins. Our universe merging with a black void would be A-125113162114435 + Z-0251030. When they merge, it'll be like this: Z-125113121435, Z-1251131, Y-125113121435, or (A+Z)-125113121435.

## UC Suffix

### Copies

When there is a universe that is an exact copy, just add "/2" to the end of the simplified and normal UC. If there's another discovered copy, just do "/4" and so on. An example is: "A-13.2/7".

## Slight change of certain thing

You can add abnormal characters like alpha, beta, zeta, or omega if the universe has opposites, duplicates, or medium change. The closer they are to the first letter of the Greek alphabet, the less they are opposite and the less the changes visibility is. To put a Greek letter in the UC, put it in lowercase.

## Infinite / Finite

### Infinite

Nothing is changed to the UC of any -verse.

### Finite

If it's a finite universe, just add (F) or f to the beginning of the UC. For example: (F)A-13.77 / fA-13.77. If it's a finite -verse above 'universe', just add F to the beginning. For example: F(Mu)X-13A-Z

### Size

(F#)- / f#- / F#-

The number is in (Unit that will be applied later after some math is done.)

Examples: (F9)A-13.77 / f9A-13.77 / F9(Mu)X-13A-Z
Wychowawca

Jest to jedna z niewielu osób, które nie są postaciami komicznymi. Według danych zebranych przez aktorów grających w serialu oraz nauczycieli jest to osoba o niesamowicie szerokiej wiedzy - niektórzy twierdzą, że to jedyna istota na naszej planecie która pojęła całą wiedzę świata, wnioskuję się to po tym, gdyż o cokolwiek zostanie zapytany w odpowiedzi dostajemy rozległą i mądrą odpowiedź. Istnieje teoria spiskowa która mówi, że kierunek filozoficzny zapoczątkowany w III wieku p.n.e. jakim jest stoicyzm tak naprawdę został zapoczątkowany właśnie przez niego.
Similarity Character UCML's

## Info

This is quite simple. Each similarity character grouping has it's own UCML's. The B's could also have a UCML-C of (0,0,0) but it's not exactly where we are. To locate a universe by it's grouping's UCML-C, just put it's similarity character first like this: C(0,0,0). It will not be A-13, but a different universe in the C's. C(0,0,0) belongs to C-13.
Django Yūsenshi

**Django Yūsenshi** (勇戦士 ジャンゴ, *Yūsenshi Django*) is **Amegakure's** very own **Shinobi Priest**. A man of intense faith who believes in the force of greater things beyond the scope of the shinobi world. While not always the most reliable ninja due to his personal motives of religious indoctrination, he's certainly not the kind of individual to be underestimated either.

## Personality & Behavior

Django is a zealous priest, who places his faith in the divine works of Jashinism. With a calm, cool, and charismatic presence; he resourcefully makes the most of his skills in both the art of combat and words on his holy crusade. Those who are found under the eye of his judgement are either destined for death or to become future disciples of Jashin.

## Appearance

Django, despite his sagacious standing as a priest, is rather young and spry in the face. He has sharp, brown eyes and long, black hair that he often keeps up in a ponytail. He is extremely limber, with an above average height. While not as physically fit as some of his peers, he still maintains physical shape with some minor definition.

## Specializations

### Jutsu Specialist

Choose one jutsu. After reaching 25/50, you may now use it with a single hand seal. At 50/50 you may use it without a hand seal.

**Jutsu:** Rasengan.

* 25/50 points total.

### Summoning Specialist

Allows you to summon rank 2 summons at 25/50 and rank 3 summons at 50/50.

* 25/50 points total.

### Stamina Specialist

Increases your action points 7 at 25/50 and by 15 at 50/50

* 25/50 points total.
Classifying Things

## Info

### Planet Type

Planet Type (mr, or, c, o) will be put in order and whatever type it is in that category, put the number it is from the top, if it is not on the list of that category, just put a zero.

### Earth Analog

With Earth masses, round up to the nearest one and do the same with radius as well. For GET and GGE, subtract GGE from GET and remove the K, also only use kelvin. For TL, put N or Y and finally, on GBA, round to the nearest tenth.

### Solar Analog

Round the light year distance to the nearest one and leave the stellar class alone. Do the first and last digit for temperature and do nothing to the age in billion years.

### UCML

A UCML or Universe Classification Multiverse Location is a location system and you put the Similarity Group, then the Similar Property Group, then the Local Universe Group. Remove the dashes and if there's a ".", include it in the UCML.

## Making Classification

### Creatures

(Name)(Simplified UC)(UCML){(mr)(or)(c)(o)} (EM ER GET GGE TL GBA) (LY{D}, SC, T, A{BY}) (Planet Class)(Civilization Type)(Civilization Letter)(Technology Type)

Example: Sci A-13.2 AA13A13 07111711133N0.30G2V584.6M0.73HVI-

### Objects

(Name)(Simplified UC)(UCML){(mr)(or)(c)(o)} (EM ER GET GGE TL GBA) (LY{D}, SC, T, A{BY}) (Planet Class)

Example: Sphere A-13.2 AA13A13 07111711133N0.30G2V584.6M
A-125113151621447

## Simple Information

A-12511315162144.7 is like A-125113162114435 but everything is made of wood, and it has no microscopic life, fungi, or insects. Water is also wood which allows you to walk across oceans or lakes. Life in this universe probably evolved to adapt to all the wood and no water. It is an A131 class universe with 3 spacial dimensions and 1 temporal dimension. It has humans, robots, plants, and animals. It is a sphere floating in the Multiverse. You can reach this universe using portals. This UC's type is "Regular Universe."

## UC Meaning

A = Very similar to our own universe.

1 = Gravity and Dark Matter similar to our own universe.

25 = The universe and some things within it is a sphere shape.

1 = Floats around in the Multiverse.

1 = Can be entered by portals.

3 = 3 spacial dimensions.

1 = 1 temporal dimension.

5 = All chemicals / compounds are a different chemical / compound.

1 = Whole universe is that different chemical / compound.

62144 = Has intelligent life, wildlife, robots, and plants.

.7 = Everything is made up of wood.
Portals

## Info

Portals are wormholes that can connect 2 points in space. They can have many different properties and functionalities. Below is a list of portal properties and how to make a portal ID which can be used to tell a portal apart.

## Portal Properties

### Portal Mass Limitations

1 = No Limitation

2 = 1 Kg

3 = 3 Kg

4 = 5 Kg

5 = 7 Kg

6 = 15 Kg

7 = 45 Kg

8 = 75 Kg

9 = 250 Kg

10 = 500 Kg

### Portal Delay

1 = 0 sec

2 = 2 sec

3 = 4 sec

4 = 6 sec

5 = 8 sec

6 = 10 sec

7 = 12 sec

8 = 14 sec

9 = 16 sec

10 = 18 sec

11 = 20 sec

### Portal Illuminance

1 = 0.0001 Lux

2 = 0.002 Lux

3 = 0.05 - 0.3 Lux

4 = 3.4 Lux

5 = 20 - 50 Lux

6 = 50 Lux

7 = 80 Lux

8 = 100 Lux

9 = 150 Lux

10 = 320 - 500 Lux

11 = 400 Lux

12 = 1000 Lux

13 = 10,000 - 25,000 Lux

14 = 32,000 - 100,000 Lux

### Portal Permeability

1 = Allows Solids to pass through

2 = Allows Liquids to pass through

3 = Allows Gasses to pass through

4 = Allows Superfluids to pass through

5 = Allows Bose-Einstein condensates to pass through

6 = Allows Bose gasses to pass through

7 = Allows Fermionic condensates to pass through

8 = Allows Fermi gasses to pass through

9 = Allows Fermi liquids to pass through

10 = Allows Supersolids to pass through

11 = Allows Luttinger liquids to pass through

12 = Allows Time crystals to pass through

13 = All, Most, or Part of them.

### Portal Turbidity

0 = 0 - 15 NTU

1 = 15 - 30 NTU

2 = 30 - 45 NTU

3 = 45 - 60 NTU

4 = 60 - 75 NTU

5 = 75 - 90 NTU

6 = 90 - 105 NTU

7 = 105 - 150 NTU

8 = 150 - 350 NTU

9 = 350+ NTU

### Portal Transparency

1 = 0 - 0.2

2 = 0.2 - 0.4

3 = 0.4 - 0.6

4 = 0.6 - 0.8

5 = 0.8 - 1

### Portal Size

1 = 0.5 m

2 = 1 m

3 = 1.5 m

4 = 2 m

5 = 2.5 m

6 = 3 m

7 = 3.5 m

8 = 4 m

9 = 4.5 m

10 = 5 m

11 = Anything Above

### Portal Shape

1 = Oval

2 = Circle

3 = Square

4 = Triangle

5 = Heart

6 = Rectangle

7 = Diamond

8 = Any -gon

9 = Abstract Shapes

### Portal Colors (Color)

1 = Violet / 380-450 nm

2 = Blue / 450-485 nm

3 = Cyan / 485-500 nm

4 = Green / 500-565 nm

5 = Yellow / 565-590 nm

6 = Orange / 590-625 nm

7 = Red / 625-740 nm

### Portal Colors (Temperature)

1 = Orange / 1500K - 3000K

2 = Peach / 3000K - 5800K

3 = White / 5800K - 7500K

4 = Light Blue / 7500K - 10500K

5 = Blue / 10500K - 15000K

### Portal Membrane Viscosity

1 = 10^-3 - 10^-2

2 = 10^-2 - 10^-1

3 = 10^-1 - 10^0

4 = 10^0 - 10^1

5 = 10^1 - 10^2

6 = 10^2 - 10^3

7 = 10^3 - 10^4

8 = 10^4 - 10^5

9 = 10^5 - 10^6

### Portal Membrane Thickness

1 = 2.5 cm

2 = 5 cm

3 = 10 cm

4 = 20 cm

5 = 40 cm

6 = 80 cm

7 = 160 cm

8 = 320 cm

9 = 640 cm

## Portal ID

(Portal Color) (Portal Temperature) (Portal Membrane Viscosity) (Portal Membrane Thickness) (Portal Shape) (Portal Size) (Portal Transparency) (Portal Turbidity) (Portal Permeability) (Portal Lux) (Portal Delay) (Portal Mass Limitations) (Input Universe Similarity Character) (Output Universe Similarity Character)

Example: 7.3.3.1.6.4.3.7.13.12.1.1.AA
R&M Simplification System

## How To Do

It's like the original simplification system but it's more like from Rick and Morty. It uses changes instead of temporal and spacial dimensions. 3 is the minimum amount of characters.

(SC)-(change)(change)(change)

0 to 9 for normal characters and then 10 to 279 is (number)(lowercase greek letter)

An example is: A-73α1

To go at least 279, put an ω in front of it.

An example is: B-1ωλ92

After 549, use hebrew letters.

## Values

1 = 1

2 = 2

3 = 3

4 = 4

5 = 5

6 = 6

7 = 7

8 = 8

9 = 9

1α = 10

2α = 11

3α = 12

4α = 13

5α = 14

6α = 15
Bitwa o Drzewniak

Legendarna bitwa która odbyła się około 2018 roku . n e pod szkołą

Hubert L.

### Przebieg bitwy (Z OPOWIEŚCI ŚWIADKÓW):

Mamy godzinę 7:54 bezchmurna pogoda, kobiety wieszają pranie w oknach, ludzie wychodzą z psami na spacer, starsza pani kupuje pieczywo na śniadanie, wszystko przebiega normalnie i nic nie przewiduje tego co za chwilę stanie się na tej ulicy.

## 7:55

Nieuzbrojony Hubert podbiega do Oskara zaczyna się ostra wymiana słowna, nic nie przewiduje tego co się zaraz stanie, napięcie jest coraz większe aż dochodzi do bitwy, strony prowadzą zawziętą walkę której przyglądają się przechodnie nie wiedząc co się dzieję

## 7:58

Emocje powoli opadają, strony konfliktu zbierają poszkodowanych i chowają zmarłych, nikt nie odniósł długotrwałych szkód na zdrowiu (Oprócz buta Huberta) [\*]

## 8:01

Strony konfliktu spotykają się pod salą 20 (matematyka) gdzie w stoickim spokoju i ciszy uczestniczą w lekcji prowadzonej prez Reżyser

## 12:36

Na stronie Spotted Drzewniak pojawia się informacja o pozdrowieniach od anonimowej dziewczyny z obecnej 3TF o treści

,,Pozdrawiam 2 typków którzy bili się pod szkołą, przynajmniej coś się dzieję w tej szkole"
PBD

## **PBD -** Paryś, Baran, Dworan

Legendarna grupa muzyczna znana na całym świecie składająca się z 3 gwiazd hip hopu

### Debiut: 17 mar 2019

W piosence ,,PBD - Ulicznice" (https://www.youtube.com/watch?v=QhpmgyWOyWY)

### Osiągnięcia:

Grupa muzyczna PBD odnotowała wiele sukcesów na tle muzycznym i kulturoznawczym na całym świecie co doprowadziło do bezpośredniego zwycięstwa na Gali Oskarów 2019 w kategorii ,,Pierdolony Bengier SKRR"

Dużym sukcesem okazała się kolaboracja grupy muzycznej z Michał W. który pomógł wypromować ich kawałek autorskim teledyskiem - https://www.youtube.com/watch?v=wkGcOCfYE0E&t
Z-0251131255001

## Simple Information

Z-0251131255001 is similar to Z-0251030, which is just a solid black void. Z-0251131255001 is a red void with microscopic life floating around everywhere. It is a Z031 class universe with 1 temporal dimension and 3 spacial dimensions. Like Z-0251030, it is a sphere in the Multiverse. You can enter it with portals but you'll need to bring a surface with you to place a portal to escape. This UC's type is also "Void." This place also has quite a bit of microbes. Some other life forms can also form in this universe but for now it's just mostly microbes.

## UC Meaning

Z = Nothing like our own universe.

0 = Void level gravity and dark energy.

25 = Universe and some things within it is a sphere.

1 = It floats around the Multiverse.

1 = You can enter it with portals.

3 = It has 3 spacial dimensions.

1 = It has 1 temporal dimension(s).

25500 = The universe itself is red.

1 = Only microbes live in it.
Victor Vaughan

Victor Vaughan, ou Venerável Victor Vaughan, treina na Academia de Esgrima HIstórica Carioca é estudante e praticante de HEMA desde 2022 na cidade do Rio de Janeiro, é ator/dublador, Cientista Ambiental, Biólogo e Licenciado em Educação do Campo, com pós-graduação em Ensino de Ciências.

Educador por natureza com interesse na pesquisa, ensino e extensão de práticas das Antigas Artes Marciais Europeias na construção de nobres espadachins mais equilibrados/sadios em nossa sociedade.

*"Educação não transforma o mundo, Educação transforma pessoas, pessoas transformam o mundo" P.F.*
Simplifying UC's

## Info

When the change is not at the end of the simplified UC, put a ^ on the end and a . on the front of the change. Here's an example: A-1.2^3. A change is always required even if it was included in something else in the How to make a UC page.

## Combinations

### A-(Uni Properties + Change)

A-1251131.2

A-62114435.2

### A-(Simple UP + Change)

#### A-13's

A-1325.2

A-13.2^25

##### A-25's

A-2513.2

A-25.2^13

#### A-31's

A-3125.2

A-31.2^25

##### A-25's

A-2531.2

A-25.2^31
Marxbrüder

A Marxbrüder, (Irmandade de São Marcos), era o nome da organização mais importante de espadachins alemães no século XVI.

A irmandade se originou no século XV, mas não se sabe quando exatamente foi fundada. Hans Talhoffer pode ter sido um membro inicial, ou mesmo um dos fundadores ( o leão de São Marcos aparece em seu brasão em um manuscrito de 1459 ). O primeiro atestado certo data de 1474. O grupo realizou uma reunião anual em Frankfurt, onde eles elegeram seus capitão (*Hauptmann*). Em 1487, Frederico III concedeu-lhes o monopólio do título "mestre de espada longa" (*Meister des langen Schwerts*), tornando-os efetivamente uma guilda-esgrimista. Este título foi relevante para os Landsknechts, porque um "mestre da espada longa" certificado empunhando uma Zweihänder tinha direito ao dobro do salário de um soldado normal (Doppelsöldner).

A primeira referência à irmandade os chama de irmandade da *"Nossa querida dama e pura Virgem Maria e do príncipe celestial santo e bélico São Marcos"* (alemão: *Bruderschafft Unserere lieben frawen und der reynen Jungfrawen Marien vnd des Heiligen vnd gewaltsamen Hyemelfursten sanct Marcen*). Após o reconhecimento de Frederico III, a irmandade era geralmente chamada de "Marxbrüder", "Bruderschaft des heiligen Marren" ou "Bruderschaft des St. Markus "(" irmãos Marcos "," Irmandade de São Marcos").

Anton Rast ( capitão em 1522 ) era um membro conhecido da irmandade. Alguns entalhes de madeira, uns feitos por Albrecht Dürer, e outras referências mostram que mais do que apenas a rapieira foi ensinada pela Marxbrüder. Eles também ensinaram o uso da Zweihänder (como mencionado acima), o dussack, lança, bastão e espada longa. O dussack, sendo principalmente uma arma de prática, foi usado para treinar seu uso na vida real de espadas de um gume, como o langes Messer.

Uma segunda irmandade de esgrima, a *Federfechter*, foi fundada em Praga em 1570, e reconhecida pela cidade de Frankfurt, apesar dos protestos da Marxbrüder, em 1575. A partir de 1607, as duas sociedades compartilharam privilégios iguais, pois naquele ano a Federfechter recebeu sua primeira carta de privilégio de Rodolfo II, o Sacro Imperador Romano.

Uma terceira guilda pode ter sido a *Lukasbrüder* ( Irmandade de São Lucas). Eles não tinham reconhecimento oficial, no entanto, e provavelmente estavam mais próximos de uma sociedade de hooligans do que para uma guilda adequada.

Centros importantes de Artes marciais do século XVI na Alemanha estavam Frankfurt, Augsburg e Nuremberg.
Index

*This RP takes place 20 years after the Death of Naruto Uzumaki. The events of the Boruto Canon never occurred and all its characters do not exist within this universe.*

*With the death of perhaps the greatest Hokage who ever lived came a shift in morality. A new rise of those who had been forced to remain in the shadows for so long. And a lack of inspiration for those wishing to do good in the world. Like a domino effect, discord arose with each of the heroes and leaders of old that passed: their former honored accords no longer respected as during their days. New alliances were forged and new oppositions arose. And with Konohagakure having fallen into a pit economic disaster it is barely capable of fending off the many enemies who tried to conquer the once proud village or erase it from the map due to old grudges.*

*Konoha is now but a shell of its former glory, there seems to be little hope left for peace to be restored to the shinobi world.*

01: The Rules!

02: Training a new Jutsu!

03: The Stat System!

04: The Mastery & Specialization System!

05: (Control) Chakra Control and Hand Seals!

06: Fortitude & Physical Techniques!

07: The Stamina System!

08: The Augment System!

09: Logging a Role-playing session!

10: Summons, Puppets & Companions!

11: Weapons!

12: Time & Travel!

13: Jutsu, Hiden & more!

14: The Dreaded Dungeon Master Guide!
Assassin Double

A combo technique. With momentum, a fighter takes one kunai to deflect incoming weapon/attack. Immediately using a kunai in the other hand to deliver a fatal jab to the jugular. The first deflection also helps draw attention away from the actual attack.

## Strengths and Weaknesses

* Requires good speed
* More prone to attacks at a short range.
הר מצוקה

**הר מצוקה** (באגלית: **Mount Fraught**) הוא הר מושלג כחלק מרכס הרי מורטמיין, סמוך לעורף הארץ. הר מצוקה ממוקם ליד עמק ארבעת הרוחות, בו ממוקם מטה ממ"א. ראש הר מצוקה גם משמש למקום טקס ההכתרה של שבט 113 של צופי השלג. מספר דמויות מתארות לאורך הסדרה פעילות ונופש בהר מצוקה, אך הופעתו המרכזית של ההר היא ב"המדרון החלקלק".

## שימוש בסדרה

בעונתה השנייה של הסדרה, ההר הוזכר רק פעם אחת, על ידי ג'רום סקוואלור:

"*אתם הרפתקנים בדיוק כמו הוריכם. אני זוכר שכולנו טיפסנו אל הר הפחד וביצענו צפרות נמרצת. לפני כמה שנים זה היה?*"
—ג'רום סקוואלור
בפתיחת העונה השלישית של הסדרה, ההר משמש מקום מרכזי בעלילה בשני פרקיה הראשונים.
Tokkō Sarutobi

(Enter summary of character.)

## Background Information

(Here you may put down a basic story of how your character came to be.)

## Personality & Behavior

(Character's personality goes here. Provide at least a paragraph to describe your character, more however is appreciated. A well developed character is the key to a well developed RP. Character's behavior goes here. Consider manners, etiquette, social behavior, and so on; I.E: Does not swear, socially awkward, charismatic, shy in large groups, etc.)

## Appearance

(You characters appearance should go here. This should include the basic appearance of your characters and any specific features you would like to include. You may also put down what your character might wear upon a daily basis but that is not needed.)

## Specializations

### Jutsu Specialist

Choose one jutsu after reaching 25/50, you may now use it with a single hand seal. At 50/50 you may use it without a hand seal.

**Points:** 50/50.

**Jutsu of Choice:** Metamorphic Transformation.
Bane of Chaos Technique

To activate this Jutsu, the user needs to hold his gun in both hands before he has to pull back on the trigger and charge it for a duration equal to using 8 hand seals. All fuinjutsu seals on the gun will then begin to glow, showing that the charging process is complete, after which releasing the trigger will unleash one large blast-shaped arc that will engulf the target upon contact before exploding with enough force to decimate the ground around where it hits.

## Strengths and Weaknesses

Pros:

-Deals a large amount of damage.

-AoE

Cons:

-Requires two fully loaded cylinders, which are then completely emptied upon using the technique.

## Approved by:

Dakotti (talk) 00:12, December 13, 2018 (UTC)
Rules

**Basic Rules:**

* Each session has to be Logged!

* For rules on Time & Travel Look here!

* Information on Dungeon Masters and how to be one is found here.

* Summons, Puppets and Animal Companions have their own set of rules which is found here.
* At the end of each post, make sure to display your remaining and total Action Points as such: [XX/XX]

* No meta/godmod/etc. Obviously!
* No nitpicking time mechanics etc. Use the stats as a guideline and remember interrupting is a thing that's useful when needed but often detrimental to the dynamics/interaction of a fight.
* You are always free to start your character as a Genin!
* IRP rules may be broken IRP
* If your stat beats that of your opponent by 1.1-1.4x, you have the slight edge but don’t be a Mary Sue about it.

* Roleplayers are limited to 2 characters. If proven active on both characters for the duration of 30 days, a third character may be made.

**RP-Lock Rules:**

* (Direct Forum RP only) Roleplay within or around a village you are affiliated with won't RP-Lock your character. However, you cannot start this type of session while your character is already RP-locked, only continue/finish it. Log Rewards will only be awarded when your character is no longer RP-Locked.
* All RP done on Discord Channels will RP-Lock your Character. Furthermore, all RP done on Discord Channels counts as Open-World RP (Meaning other players can join in.).
* Regarding Rogue Shinobi. All RP done is considered as Open-World RP and as such will RP-Lock your character.
* All Arc related RP will RP-Lock your Character.

**Tips**

* Roleplaying with other people will confer a bonus.
* You can still do missions even when you’re maxed out on training your stats/masteries for the week. This way you can continue to uncover a mystery you’ve been working on, earn other kinds of rewards, gain valuable info, and more!
* Remember to keep someone on guard duty while spending the night in unknown/hostile territory.
Curse Technique: Blood Chakra Siphon

Through the blessing of Jashin, the user is branded with the symbol of the evil lord on their right hand. When activated, this seal causes the user's hand to transform, blessing it with claws sharp enough to cut clean through flesh. Beneath these talons are nodes, which hold a purose to sustain the jutsu. Once the user stabs, or "injects", their claws into the body of the target they can begin siphoning the blood and chakra of the target which the user can then use to restore their body. While this occurs, their brand glows a bright red.

## Strengths and Weaknesses

### Strengths

* Restores chakra. Takes and recieves a point of chakra for every round the hand is injected into a victim.
* Can heal minor wounds (cuts, lacerations, stabs, fractures; etc.)
* Weakens the targeted victim.
* Requires no hand-seals.

### Weaknesses

* **Can not** heal major or grievous wounds.
* Low piercing power (cannot pierce anything beyond flesh.)
* Can not use other jutsu while technique is active.
UC Classes / Types

## Info

The "A" can be replaced with any letter to match the UC. There are 252 classes that can exist without a time difference or a +verse ID. A0's are Voids. A05's are Single Galaxy Universes. A1's are Regular Universes. A2's are Incinerator Universes.

## A (A can be replaced with any letter.)

### --A0-- (Voids)

#### -A00-

A000

A001

A002

A003

A004

A005

A006

A007

A008

A009

#### -A01-

A010

A011

A012

A013

A014

A015

A016

A017

A018

A019

#### -A02-

A020

A021

A022

A023

A024

A025

A026

A027

A028

A029

#### -A03-

A030

A031

A032

A033

A034

A035

A036

A037

A038

A039

#### -A04-

A040

A041

A042

A043

A044

A045

A046

A047

A048

A049

#### -A05-

A050

A051

A052

A053

A054

A055

A056

A057

A058

A059

#### -A06-

A060

A061

A062

A063

A064

A065

A066

A067

A068

A069

### --A05-- (Single Galaxy Universes)

#### -A050-

A0500

A0501

A0502

A0503

A0504

A0505

A0506

A0507

A0508

A0509

#### -A051-

A0510

A0511

A0512

A0513

A0514

A0515

A0516

A0517

A0518

A0519

#### -A052-

A0520

A0521

A0522

A0523

A0524

A0525

A0526

A0527

A0528

A0529

#### -A053-

A0530

A0531

A0532

A0533

A0534

A0535

A0536

A0537

A0538

A0539

#### -A054-

A0540

A0541

A0542

A0543

A0544

A0545

A0546

A0547

A0548

A0549

#### -A055-

A0550

A0551

A0552

A0553

A0554

A0555

A0556

A0557

A0558

A0559

#### -A056-

A0560

A0561

A0562

A0563

A0564

A0565

A0566

A0567

A0568

A0569

### --A1-- (Regular Universes)

#### -A10-

A100

A101

A102

A103

A104

A105

A106

A107

A108

A109

#### -A11-

A110

A111

A112

A113

A114

A115

A116

A117

A118

A119

#### -A12-

A120

A121

A122

A123

A124

A125

A126

A127

A128

A129

#### -A13-

A130

A131

A132

A133

A134

A135

A136

A137

A138

A139

#### -A14-

A140

A141

A142

A143

A144

A145

A146

A147

A148

A149

#### -A15-

A150

A151

A152

A153

A154

A155

A156

A157

A158

A159

#### -A16-

A160

A161

A162

A163

A164

A165

A166

A167

A168

A169

### --A2-- (Incinerator Universes / Incomplete Verses)

#### -A20-

A200

A201

A202

A203

A204

A205

A206

A207

A208

A209

#### -A21-

A210

A211

A212

A213

A214

A215

A216

A217

A218

A219

#### -A22-

A220

A221

A222

A223

A224

A225

A226

A227

A228

A229

#### -A23-

A230

A231

A232

A233

A234

A235

A236

A237

A238

A239

#### -A24-

A240

A241

A242

A243

A244

A245

A246

A247

A248

A249

#### -A25-

A250

A251

A252

A253

A254

A255

A256

A257

A258

A259

#### -A26-

A260

A261

A262

A263

A264

A265

A266

A267

A268

A269
UCSL-NET

UCSL-NET, or Universe Classification System Location - Non-Euclidean Time, combines time with non-Euclidean geometry. It's the final UCML, or UCSL. The formula for a, x, y, and t is:

(
a
b
2
c
)
2
d
,
(
2

a

2

c
b
−
b
)
−
2
d
,
d
,
t

{\displaystyle (a+b+2c)+2d,(2a^{2}+cb-b)-2d,d,t}

. The first part is a, then x, then y, then finally t. a is angle, x is just x, y is height, and t is for time skew. 1t = 1 Earth week. A universe ID has the variables d-abc. Below is a table on the d variable.
Naruto: Age of Reckoning Wiki

1/3
This RP takes place 20 years after the Death of Naruto Uzumaki. The events of the Boruto Canon never occurred and all its characters do not exist within this universe.
With the death of perhaps the greatest Hokage who ever lived came a shift in morality. A new rise of those who had been forced to remain in the shadows for so long. And a lack of inspiration for those wishing to do good in the world. Like a domino effect, discord arose with each of the heroes and leaders of old that passed: their former honored accords no longer respected as during their days. New alliances were forged and new oppositions arose. And with Konohagakure having fallen into a pit economic disaster it is barely capable of fending off the many enemies who tried to conquer the once proud village or erase it from the map due to old grudges.
Konoha is now but a shell of its former glory, there seems to be little hope left for peace to be restored to the shinobi world.

* Index
Cerberus Shot

After nocking three arrows with one hand, the user releases all three towards a single target or three separated but aligned targets.

## Strengths and Weaknesses

Strengths

-Can hit multiple targets, or multiple points on a single target.

Weaknesses

-Requires more focus than shooting a single arrow, making it much harder to do while on the move.
Role-Play Character Template

(Enter summary of character.)

## Background Information

(Here you may put down a basic story of how your character came to be.)

## Personality & Behavior

(Character's personality goes here. Provide at least a paragraph to describe your character, more however is appreciated. A well developed character is the key to a well developed RP. Character's behavior goes here. Consider manners, etiquette, social behavior, and so on; I.E: Does not swear, socially awkward, charismatic, shy in large groups, etc.)

## Appearance

(You characters appearance should go here. This should include the basic appearance of your character and any specific features you would like to include. This will save everyone a lot of time regarding writing/reading roleplaying posts!)

## Specializations

(You can list your character's specializations here. If they have none, you can leave it empty or even delete this section of the bio.)
Tenjū

**Tenjū** (テンジュウ) is the personal summoning beast of Django Yūsenshi, a dangerous beast that takes the mishapen form between a panther and a large anaconda. Known for its supernatural ability to drain its victims of chakra, and devour them whole afterward.

## Personality

Tenjū doesn't seem to possess much in terms of its own personality. Its mood and state is very reflective of its master, Django. If he's angry, then Tenjū will become angry, if he's relaxed then so will Tenjū; etc. It is very obedient toward Django, to the point of that it would die if Django commanded it to.

## Appearance

   Tenjū is approximately 15' in length, and only as wide as the trunk of a tree. On its upper half it possesses feline anatomy, including its face and paws which most resmble a lynx from the tufts of fur that come from the ears and sides of the face. It has red cat eyes and dark green fur, much like the color of moss. Tenjū's body then descends in a long, winding body that is much more like a snake; complete with patterns and a small flourish of fur where its tail is.
Angel's Spear Technique

To activate this Jutsu, the user needs to hold his gun in both hands before he has to pull back on the trigger and charge it for a duration equal to using 10 hand seals. All fuinjutsu seals on the gun will then begin to glow, showing that the charging process is complete, after which releasing the trigger will unleash a shot from both barrels. Both projectiles will start spinning around one another the moment they leave their barrels. Continuously shrinking and compressing into an elongated needle spinning at a bizarre amount of RPM: travelling forth at high speed. This projectile will then seek to pierce its target with immense piercing force applied to a minuscule surface area.

## Strengths and Weaknesses

Pros:

-Has immense armor piercing value.

Cons:

-Requires four rounds to be present in the cylinders, all four of which are used upon firing.

## Approved by:

Dakotti (talk) 14:22, December 12, 2018 (UTC)
Momo Kobayashi

Momo Kobayashi (Meaning: Small forest of peaches)

## Background Information

Momo was born in to the Kobayashi family, where there was never a shortage of toys and fun growing up. Being in a family that specialized in entertainment of all ages and puppetry, Momo often had a new small toy to play with while her parents would hope that she would not be troubled by the state of Konoha's economy, through their own creation, they created a girl, who had a desire to create puppets of her own.

Momo had a penchant for making puppets fight, and wanting to see how she could put them back together after she broke them. It was thought that she might not be interested in theater at all, which, was far from the truth, but, she needed an outlet for her destructive tendencies for a gearhead with a proclivity for sentai action sequences.

And so she was given to the ninja academy to learn how to turn her talents into a tool for the village, to keep it safe. She would graduate on time, like any other normal student, after which Momo would go on to start her real adventure and join a ninja team with the hope of one day learning to wield puppets with extreme prejudice for the village's enemies.

## Personality & Behavior

Momo is a generally bubbly and excitable girl who always has a penchant for checking out new gear her teammates or anyone has, especially when it comes to machinery or puppets, she will always get steamy and hyper active around any new type of technological advancement for puppeteers.

She attempts to act brave and show a sense of bravado and theatrics normally, stemming from her love for sentai comics, however, underneath the bold exterior, she is overtly paranoid, superstitious, and fearful, turning to her comics to dream about being brave.

In the face of utmost danger, she will push herself through panic and fear for the sake of living, or keeping her friends safe, but, will seek out ways to cope with her built up stress after a battle is won.

She generally enjoys talking to those that she has confidence in, and will use her puppets as a shield to protect her friends if she thinks they need the protection.

## Appearance

A lithe character with orange-brownish colored hair and black underlights, Momo's hair sticks out with the contrast of color normally. Styled in to a short side tail, her second most notable feature are her burgundy colored eyes.

Normally, she dresses in short sleeved hoodies and civilian shorts. Though, on missions she will dress up in longer clothing with more padding to it, always having a hood with a sewn in cap to keep her bright colored hair from being seen.

## Stats

Bonuses from stats (for my own sanity of remembering)

* 8 hand seals per turn (10 AGI)
* 2 bonus chakra action points (10 CON)
* 1 bonus physical action (5 FOR)
* 15 action points (5 STA)
Curse Technique: Summoning Beast Creation

A sacrificial ritual, prepared through the ways of Jashin, allowing the user to create a monster that can be used in battle. To prepare the ritual, the user must gather at least nine people's chakra or nine scrolls of their normal chakra reserves. Sacrifices can make for a stronger, and much faster ritual, but a ritual relying only on the user's chakra is much safer and less prone to error. Once the material is gathered, the user must find an appropriate place to begin the ritual. They then start by inscribing a symbol of Jashin with their own blood, filled with ancient text designating all of the commands the beast will follow when created.

To begin the ritual, the user first sacrifices the required amount of people or scrolls of chakra; catalyzing the ritual symbol which will then bind all of the chakra together. The user must then sacrifice the remainder of their chakra (action points) to the ritual, to act as a binding agent between the free-flowing chakra. After completing this, using both the blood and energy from the ritual; a unique beast is created that reflects the desire and intent of the creator held when creating the beast. The beast will follow every single command of the user, and can be binded to a **summoning contract**.

Through the sacrifice of more victims, the beast can continually grow stronger and evolve into a form that may become unrecognizable to what it first formerly looked like but will carry the same traits over.

## Strengths and Weaknesses

### Strengths

* Can create a powerful summoning beast.
* Beast can evolve and grow stronger over time through consuming more chakra.

### Weaknesses

* Requires prepared material to initiate.
* Can only be completed using the creator's own reserves, leaving them weak and vulnerable after the ritual.
* Has no potential for use in combat.
Adriel

Adriel, also known as "The Purifier", is a Jounin rank shinobi of Konohagakure.

## Background Information

Not much is known of Adriel's past, even that of her own memory is a vague faded life. Not knowing of her creators or birth place she was a drifter as a child into her early teens where she found a gloomy village plagued by never ending rain. Adriel spent the remainder of her teens in the rough streets of Amegakure the only place she knew as a home, joining their military ranks where she became a fearsome swords woman and ninjutsu/fuinjutsu specialist.

Her time in Amegakure would come to an end when her unit was tasked with hunting the Hokage. A foolish task to take... She took the burden head on and her comrades were slaughtered by Anbu soldiers before they could even get to the village hidden in the leaves. The leader she looked at as a mentor had sold her out and sent her to her death.

But... Something happened that day. She fought until near death valiantly against the Anbu unit finally falling to exhaustion and some lethal wounds she would collapse to one knee still grasping her great sword, but her execution would not come that day.

The Hokage himself would emerge from the shadows of the night and show admiration of her feat even though she had fallen. He would explain the calculated attack of the Anbu and her betrayer in Amegakure, offering her a pardon so long as she joined the ranks of Konohagakure's elite Jounin.

In disbelief of her betrayal from her former general, she knew this could not have played out any other way unless this was true. Using the rest of her strength pulling her self up with her great sword she would extend her blood soaked hand without a word and that was the day she found her forever home, vowing to protect it and its people until fate would decide to take her last breathe.

## Personality & Behavior

A lost spirit with the stubbornness of a bull, would sum her up quite well. A leave no survivor's type of combat mentality and the skills to back it up, Adriel is the true definition of having a warrior's heart. She'll die a fighter in the field before she dies of old age her attitude and temper will make sure of it.

## Appearance

Adriel is on the taller side for a female standing at 5 feet 11 inches. She has short silver hair and wears a black dress with two slits down the sides of the legs accompanied by thigh high black boots. She also tapes her hands around the knuckles up to her forearms where her sleeves meet with black gloves that cover the tape around her hands.

The most notable part of her is her great sword (Caligula) made of chakra metal that has a retractable handle that can extend or shorten. An artifact weapon given to her by the first General of Amegakure before he was murdered by the current general who also tried to have Adriel slain.

## Specializations

Stamina Specialist: 15/50

Increases your action points 7 at 25/50 and by 15 at 50/50