((Old Resurrection Rules))

## Known Powers

### Aspirant Powers

**Danse Macabre [Free]-** *Allows the Aspirant to take controll over an Undead bound to them. They may controll it as if they where inside the corpses body. When doing so they are vunerable and unable to perform actions with their own body.*

Passive: The Aspirant is always aware where Undead bound to them are located. Should one of them be destroyed they will be notified.

Active: After making a successful Evocation Roll the Aspirant may take full controll over an Undead bound to them. In their new host they must still use their own Intellect, Charisma and Composure Rating. However they may not cast any powers through their host. This requires Absolute Focus.

**Death Rattle [5 points]**- *The Aspirant may trigger or and the Hunger within a Gravespawn through a touch.*

Active: The Aspirant must make a successful Evocation Roll before making physical contact with a Gravespawn. They must make a contested Intellect roll against the Gravespawn. For each margin success it is set into *the Hunger* or immune against it for a full round.

**Curse of the Undying [10 points]**- *Allows the Aspirant to return to Unlife even if their physical hull has been severed or severely damaged*. *When actived cut off limbs will start crawling back and wounds mend within seconds, allowing them to once more rise from the grave.*

Active: After the Aspirants Health was reduced to 0 through physical damage they may make three successful Evocation Rolls. At the start of each round this may be tried again until all three rolls succeed. The Aspirant will reawake with all Multilations undone and regain Health equal to their Composure + Resurrection Rating.

**Gift of Unlife [10 points]-** *Allows the Aspirant to strengthen the Binding of an Undead with a touch.*

Active: The Aspirant must make a successful Evocation Roll. An undead target the Aspirant has physical contact to restores D3+1 points Health. In combat this consumes 5 points of Initiative.

**Rigor Mortis [10 points]-** *Allows the Aspirant to remove the spells of Binding from a Gravespawn through a touch. The Gravespawn will begin to develop Rigor Mortis, start to rot increadibly fast and fall apart.*

Active: The Aspirant must make a successful Evocation Roll and a point of Essence before choosing a Gravespawn they can see or have physical contact to. They must make a contested Intellect against Composure Roll. For every margin success the Gravespawn loses two points of Binding. Should the Gravespawn loose all its Binding this way, it rots away and falls apart.

**Black Death [Requires atleast two Resurrection Powers | 15 points]-** *Allows the Aspirant to wither flesh and bone away using the pure pollutant of death. The energies they pulled from the Underworld are so destructive they pratically dissolve their targets body, be it alive or dead.*

Active: The Aspirant must make two successful Evocation Rolls and may increase their Aberration by an amount of choice. Their next Unarmed Attack causes additional *Lethal Damage* equal to the gained Aberration.

### Master Powers

**Children of the Grave [Requires two Prospection Powers | 10 points]-** *Allows the Demiurge to permanently access the senses of Gravespawn bound to them.*

Active: The Demiurge gains information from all senses their Gravespawn have access to, as if they where their own. This requires Intense Focus.

**Invocation of False Life [Upgrades Gift of Unlife | 10 points]-** *Allows the Deimurge to cast Gift of Unlife on all Undead within range.*

Active: The Demiurge must make an additional Evocation Roll and spend an additional point of Essence. The range of the ability in meters equals the Aspirants Resurrection + Intellect rating in meters. Every chosen Undead in range gains D3+1 points of Health.

**Lifeless Legion [Requires Danse Macabre | 20 points]-** *Allows the Demiurge to controll several undead at once without loosing the ability to perform actions of their own simultaneously.*

Passive: The Demiurge may simultaneously controll as many Gravespawn bound to them as they desire. If they wish to coordinate individual actions instead of moving all targets as a horde, it requires Absolute Focus.

## Known Rituals

### Aspirant Rituals

**Bind Undead- [Free]** *Allows the Aspirant to resurrect and bind a corpse to them. This might also be used on severed body parts. To do so they must induce the corpse with some of their Essence. They may be able to follow basic orders if they are able to understand them, yet they do so in a very sluggish und uncoordinated manner. The revitalising Essence of an Afflicted is also automatically capable of removing Rigor Mortis from the Gravespawn, although this requires a constant resupply.*

Duration/Requirements: 8 Initiative / 1 AP

Ritual Resources: Essence (2 points), corpse

Effect: After spending 2 points of Essence this ritual creates a supernatural bond to a corpse of choice and brings it back to life. Should it act out vocal orders (without an sufficient **Inscribed Command**) it reduces its dicepool by 3. They may also be bound to an artifact using Imprison Soul and Necrotic Anchor, so that it may controll them.

Effect: For every Gravespawn bound to the Aspirant they need to spend an additional AP per time unit in order to stop their creations from falling apart or turning rampant. Note that they will automatically miss several body parts or organs when raised between sessions; which may either reduce their dicepool/Health or make them blind.

**Restoration of Unlife [5 points]-** *Allows the Aspriant to bind several parts of corpses together to restore a destroyed corpse. This can not be used to create constructs violating the basic anatomy of the chosen corpses species. However you may for instance use a dogs eye instead of a humans. The chosen corpse part must be covered in a tincture made from: Essence, Necrotic Salt, fresh mold, yew-juice and grinded wormwood. While applying it the Aspirant needs to recite a passage from the Book of the Dead. After that the part needs to be pressed against the chosen corpses opened flesh. If necessairy the skins of both parts must be stitched together.*

Duration / Requirements: Several Hours / 1 AP;

Ritual Resources: Necrotic (3), Common (3)

Effect: Undo Multilations and/or restore the senses of a corpse of choice. Combined with **Bind Undead** this allows the Aspirant to create Gravespawn without the automatic perils of prolonged death (Blindness/Reduced dicepool or Health).

**Inscribe Command [8 points]-** *Allows the Aspirant to program the behaviour of undead raised by them. To do so they must prepare a parchment made from the skin of any lifefrom and inscribe it with an ink made from the Aspirants Essence, the blood of the chosen lifeform, vinegar and ash. The length of the parchment is irrelevant to the ritual. On it the Aspirant must detail the commands the Undead shall recieve including events that may trigger specific actions. After the ink has dried the parchment must be given into a bowl filled with boiling water, Essence and any form of acid capable of dissolving the parchment. After the resulting brew has been boilied down to a thick liquid it must be instilled into the corpse.*

Duration / Requirements: Several Hours - Days / 1 AP;

Ritual Resources: Common (2), Sacrifical (2)

Effect: Allows the Aspirant to magically programm the behaviour of a resurrected corpse. The player may either choose to actually write down a set of commands and conditions that trigger them or make an Intellect Roll with difficulty 2-5 whenever the Gravespawn needs to act out commands in game.

Note that both the *Book of the Dead* and the *Carrion Codex* contain a sufficient passage that when copied (which requires two days of work/+2 AP), allow the Gravespawn to process and obey commands as a human would. These Tomes must be in the Aspirants possession to inscribe set command.

**Weave the Threads of Unlife [Requires Hands of the Weaver (Prospection) or two Resurrection Powers | 12 points]-** *Allows the Aspirant to weave the magical threads that make up an Undeads Binding in order to relocate weak zones, make the Binding stronger, modify the abilites of the Shade bound to them or bestow additional powers onto a corpse. To do so they must sacrifice a human and burn their corpse after drenching it with purified alcohol, yew-juice and oil. The resulting ashes must be gathered and mixed with sulfur, mold, grinded wormwood, crushed apple seeds and the Aspirants Essence. The resulting powder must be used to form a circle around the chosen Undead before being ignited again. The Aspirant must step through the burning ring before being able to pull and reattach the threads of the chosen Undeads Binding with their own hands. This can be done to concious Afflicted and is among the most horrid forms or torture a sentient Undead can undergo.*

Duration / Requirements: Several Hours / 2 AP

Ritual Resources: Sacrifical (4), Chemical (3), Common (3)

Effect: Allows the Aspirant to manipulate an Undeads Binding or enhance its abilities. Additionally they may spend a number of points that equal their Dexterity + Intellect + Resurrection Rating on the following effects:

* *In-/Decrease Binding* [2 points per level]
* *In-/Decrease Talent* [2 points per level]
* *Quench Hunger* (Immunity against *The Hunger)* [2 points]
* *Relocate Weak Spots* (Called Shots are only possible when the attacker has **Eye of the Webworker** (Prospection)) [3 points]
* ***Curse of the Undying*** (Uses the Aspirants ratings and allows them to make the required Evocation Rolls) [2 points]
* ***Mastery of Flesh*** (Requires the Aspirant to have learned this Metamorphosis Power) [2 points]
* ***Uncanny Reflexes*** (Consuming Binding instead of Essence; Requires the Aspirant to have learned this Prospection Power) [4 points]

Should they be a Demiurge the amount of points they may spend on this is doubled.

Note that this ritual can be used as often as the Aspirant desires, however every time it is used again the effects of the previous ritual are undone. Additionally no sane Afflicted would be willing to undergo the immense pain that comes with this procedure. Should another player ask the Aspirant to modify their character in this fashion they need to pass a Composure Roll with Difficulty 8. Completing it will result in atleast a single Derangement.

### Master Power

**Remove the Taint of Rot [10 points]-** *Make a corpse immune to Rigor Mortis and any form of rot for up to a decade. To do so the corpse must be fumigated for an entire night. A bowl filled with ash, Essence, Necrotic Salts, sulfur, destilled alcohol and dried corpse-parts must be lit and the Gravespawn hung over it. The Aspirant needs to recite passages from the Book of the Dead for the entire night while the arising fumes cover the Gravespawn. Shortly before a new day dawns the corpse will be freed from any limitations of continued death and neither rot, parasites nor mold can grow inside its flesh.*

Ritual Resources: Necrotic (4), Chemical (3)

Effect: When accessable the Demiurge may bind two gravespawn to them at the cost of one.

**Demiurges Creation [Requires the Beckoning (Distortion); 15 points]**- *Allows the Demiurge to create a Wight. To do so they must drain a fresh corpse of any form of fluid. These fluids, mostly a mix of blood, water, lymph and bile must be mixed with atleast two types of Necrotic Salts and Essence until a thin paste emerges. This mixture must be slowly cooked while reciting passages from the Book of the Dead until a wet powder emerges. The arising fumes must be collected and condensed into a bowl. While the powder dries the corpses organs must be extracted and placed into said bowl. There they must soak for an entire night. After that they must be dried and salted with a mixture of Necrotic Salts and grains until all fluid is extracted. The corpses abdominal cavity must be filled with the previously created powder and the dried organs. After that the opened belly must be closed either through stitches or necromancy. Through a modified version of **The Beckoning** (Contortion) a spirit may be bound into the corpse, turning it into a Wight.*

Duration / Requirements: Full Week / 10 AP

Ritual Resources: Necrotic (4)

Effect: Creates a Wight bound to the will of the Demiurge.