recursal/Fanatic-Fandom huggingface dataset:
Threshemy

At the edge of Gleam's temperate zone, the northern coast of Threshemy goes from its usual grasslands to dry, cold plains. The majority of the continent is taken by a deep, placid lake that has an entire ecosystem within its shorelines, and the southern half is home to a murky, congested swamp that, likewise, has its own ecosystem and hints of a hidden civilization within its mossy, vine-covered boughs.

## Settlements

* Mencelkan
* Agkhutuz
* Yangluas
Voll

* Anime
* Manga

**Voll** 「フォル, *Foru*?」 is an elderly Dwarf warrior and a long-time friend of Frieren. He resides in a village in the Klar Region.

## Appearance

Voll appears as a short old man with a long white beard. His face is extremely wrinkled, especially around the eyes. He wears a with him a visored knight's helmet and a red cape. He uses a broadsword as his weapon of choice.
Vorig

## Vorig Fortified City

Manga

The **Vorig Fortified City** 「 ()  (ほ) , *****Vorig Fortified City*****?」 is a fortified city situated in the Northern Lands.

## Overview

The Vorig Fortified City is a city situated in the Northern Lands. It is a stopping point before arriving at Äußerst, and is also crucial for the defense of the surrounding regions from Monsters and Demons.

#### The City

From the outside, only the walls that surround Vorig can be seen. They are quite large in size, with many watchtowers situated on it. On the inside, there can be seen many buildings. They are so numerous, that they extend until the wall.

#### Lord Orden's Estate

A large manor situated inside the city, it is the residence of Lord Orden, the feudal lord of the city. The inside is quite spacious, it has many rooms, such as a ball room.

## Synopsis

Twenty-nine years after the Hero Himmel's passing, Frieren, Sein, Fern and Stark approach the **Vorig Fortified City**. Right outside the city, Stark is noticed by a nobleman named Orden. Orden takes the party to his estate with a request for Stark. While Frieren initially refuses Orden's request, he offers to pay them for Stark's services, and with the party already running low on funds, she agrees to hear him out. Due to Stark's resemblance to Orden's deceased son Wirt, he wants Stark to impersonate his son as a way to boost morale. Stark is then taught in the ways of etiquette. After a bout of practice, Orden leads Stark to teach him the Orden Family's swordsmanship. As they head to the training grounds, they stumble across Orden's second son Mut. Orden criticizes Mut's weakness, reminding Stark of his own father, but he soon realizes Orden's relationship with Mut is different. After three months have passed, Stark attends the social gathering whilst posing as Orden's son and dances with Fern. Afterwards, Orden praises Stark's strength, but before he can even ask, Stark tells Orden that he is not a replacement for his son, and that he needs to return to his own foster father lest he regrets the words they parted on. Orden agrees, and the two part amicably. While Frieren picks out her grimoire, Stark notices Orden encouraging Mut in his training, and smiles knowing Orden won't have to worry about matters of a heir.

## Inhabitants

* Lord Orden
* Gabel
* Mut

## Visitors

* Frieren
* Fern
* Stark
* Sein

## Gallery

### Manga

The Walls of VorigLord Orden's EstateInside Vorig at night
Hero (disambiguation)

Disambiguation page for Hero (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Hero** may refer to the following:

* **Hero**, one of the known classes for individuals in the *Frieren: Beyond Journey's End* world, alongside mages, priests, warriors, and monks
* **The Brave**, the opening theme for the first season of the *Frieren: Beyond Journey's End* anime, composed and performed by YOASOBI
* The **Hero Party**, which went on a ten-year quest to defeat the Demon King and consisted of members Himmel, Frieren, Heiter, and Eisen
Volume 4

* Japanese
* English
* Clean Cover

## Chapter Guide

**Volume 4** is the fourth volume of Kanehito Yamada and Abe Tsukasa's *Frieren: Beyond Journey's End*. It consists of the chapters twenty-eight through thirty-seven of the manga and was released on March 17, 2021 in Japanese and May 17, 2022 in English.

## Synopsis

**The adventure is over but life goes on for an elf mage just beginning to learn what living is all about.**

Elf mage Frieren and her courageous fellow adventurers have defeated the Demon King and brought peace to the land. But Frieren will long outlive the rest of her former party. How will she come to understand what life means to the people around her?

The village priest Sein has no intention of becoming an adventurer, but his desire to find a long-lost friend may lead him to join Frieren’s party on their journey north. They are headed for the magical city of Äußerst, where Frieren can obtain the first-class mage certification needed to enter the Northern Plateau region. At Frieren’s urging, Fern decides to take the certification exam as well, and faces some unexpected competition…

## Chapters

* **Chapter 28**: The Priest and His Regret
* **Chapter 29**: Ideal Adult
* **Chapter 30**: Mirrored Lotus
* **Chapter 31**: Chaos Flower
* **Chapter 32**: The Orden Family
* **Chapter 33**: Old Man Voll
* **Chapter 34**: Statues of Heroes
* **Chapter 35**: A Reason to Begin the Journey
* **Chapter 36**: Emotional Support
* **Chapter 37**: The First-Class Exam

## Cover Characters

* Frieren
* Fern
* Stark
* Sein

## Gallery

### Chapter Cover Pages

Chapter 28Chapter 29Chapter 30Chapter 31Chapter 32Chapter 33Chapter 34Chapter 35Chapter 36Chapter 37
## References

1. ↑ VIZ Manga: *Frieren: Beyond Journey's End* Volume 4
AdrianaMuchosNúmeros

Es un híbrido entre planta-pezglobo que le gusta la cebolla con tortilla y considera a Polonia como un estado "Azul"(no tengo ni puta idea de que es eso),su colonia de peces globo es pacífica y no se considera una amenaza en un futuro cercano.

También le gusta el anime y en especial Seven Deadly Sins.

no
Volume 12

## Chapter Guide

**Volume 12** is the twelfth volume of Kanehito Yamada and Abe Tsukasa's *Frieren: Beyond Journey's End*. It consists of the chapters one-hundred and eight through one-hundred and seventeen of the manga and was released on December 18, 2023 in Japanese. The English release date has yet to be confirmed.

## Synopsis

**The adventure is over but life goes on for an elf mage just beginning to learn what living is all about.**

Elf mage Frieren and her courageous fellow adventurers have defeated the Demon King and brought peace to the land. But Frieren will long outlive the rest of her former party. How will she come to understand what life means to the people around her?

## Chapters

* **Chapter 108**: Reunion
* **Chapter 109**: Zart the Remnant
* **Chapter 110**: The Party of Heroes
* **Chapter 111**: Escort Mission
* **Chapter 112**: Faith
* **Chapter 113**: Abyssal Dragon
* **Chapter 114**: The Sword of the Hero
* **Chapter 115**: Best Friend
* **Chapter 116**: Spell to Return
* **Chapter 117**: Miraculous Illusion

## Cover Characters

* Frieren
* Himmel
* Heiter
* Eisen

## Gallery

### Chapter Cover Pages

Chapter 108Chapter 109Chapter 110Chapter 111Chapter 112Chapter 113Chapter 114Chapter 115Chapter 116Chapter 117
Tsoren

Wheat. The western farming center of Intonael has a variety of wheat and grains, all of which are grown in the fields surrounding the town. The farmers here are in tune with their crops beyond that of a normal relationship between plant and farmer, and have learned the telltale signs of a good season or a bad season, taking in all things - the stars, the seas, the skies, the birds - and calculating the future of their fields. They're willing to teach those who work the fields alongside them, but such a thing is rarely sought; after all, who has much use for divinations that reveal only the status of the next growing season?

## Stats

**Size** large town (2001-5000)

**Corruption** -2, **Crime** -1, **Economy** +0, **Law** +2, **Lore** +2, **Society** +0, **Loyalty** +2, **Stability** +3, **Danger** +0

**Base Value** 1,000gp (20% cheaper for local food), **Purchase Limit** 5,000gp

**Population** 3,600 (15% dwarf, 12% oread, 10% ghoran, 10% elf, 10% gnome, 8% parman, 5% halfling, 5% half-elf, 5% orc, 5% nagaji, 5% goblin, 5% grippli, 5% other)

## Culture

**Government** council of farmer-sages

**Economy** subsistence

**Religion** Basang Ba, Alessandra Juntoso, Vicenta Salcedo

**Military** none

**Culture** relaxed, quiet, naturally attuned. conversations only had when necessary.

**Trade** **Goods** quinoa, millet, buckwheat, rye, oat, barley, spelt, wheat, corn, bulgur

**Magic** moderate druidic (divination)

**Cuisine** baked goods, cereals, and oatmeals
Stark

* Anime
* Manga

**Stark** 「シュタルク, *Shutaruku*?」 is a human Warrior. After his village was attacked by Demons, he fled and became Eisen's apprentice. At Eisen's instruction, he joined Frieren's party as their vanguard.

## Personality

Stark has a charismatic and kind personality, resulting in him being well-liked among the communities he frequents. He is often doted on by older villagers and is popular with kids, sometimes serving as a mentor or role model for them. Stark, in turn, holds a lot of compassion for them and is willing to risk his life to protect them from threats.

Despite being incredibly hard-working and training as a Warrior for years under Eisen, Stark is also a coward who is terrified of monsters and tends to have thoughts about fleeing from difficult battles, a quality he himself despises. However, when faced with a perilous situations, he is capable of mustering up the courage to fight, even at the cost of his own life. When he was a child, his older brother Stoltz noted that he showed great concentration when he trained.

Stark occasionally acts childish and irresponsible at times, such as making crude references or staying up late when Fern is not around to monitor him.

## Appearance

Stark has spiky, red hair with black roots alongside orange eyes. He typically wears a black, sleeveless collared shirt with white fastenings, baggy black pants, black boots, a white sash around his waist, and bandages wrapped around his arms. In colder climates, he wears a black turtleneck sweater. While outside, he wears a red coat with cream-colored lapels and cuffs and black fingerless gloves, and he straps his weapon—a large, double-headed gray-and-silver axe—to his back with a crossbody strap. On his wrist, he wears a silver bracelet that he received as an eighteenth-birthday gift from Fern.

He has a large scar on his forehead that he got from Eisen striking him out of fear. Wirbel comments that Stark has a solid figure when he borrows him to be a vanguard.

## Abilities

* **Physical Abilities:**
	+ Superhuman speed
	+ Superhuman strength
	+ Superhuman agility
	+ Quick reflexes
	+ High pain tolerance
* **Techniques:**
	+ Lightning Strike: Stark forgoes defense and raises his axe above his head. He brings the axe down extremely quickly, creating a beam of light that stretches into the sky and cleaves whatever it touches. The strike has a large range of destruction and can even cut into a cliffside. Like the name suggests, the strike is so fast that it is quicker than the sound of the destruction it leaves in its wake.
Liadhan

> « Tengo calor » —Liadhan, a cualquier momento del día o noche.
>
>

Liadhan es un gato-jirafa con decantación hacia los gatos y el diseño gráfico,esperemos que el calor no la convierta en un líquido gatuno.

Le gustan las lentejas con brócoli, algo que bueno... es curioso, Sipi quería exorcizarla por ello.

También le gusta la tortilla con cebolla.
Volume 10

* Japanese
* English

## Chapter Guide

**Volume 10** is the tenth volume of Kanehito Yamada and Abe Tsukasa's *Frieren: Beyond Journey's End*. It consists of the chapters eighty-eight through ninety-seven of the manga and was released on March 16, 2023 in Japanese and will release on February 20, 2024 in English.

## Synopsis

**The adventure is over but life goes on for an elf mage just beginning to learn what living is all about.**

Elf mage Frieren and her courageous fellow adventurers have defeated the Demon King and brought peace to the land. But Frieren will long outlive the rest of her former party. How will she come to understand what life means to the people around her?

Macht, the most powerful of the Seven Sages of Destruction, had a peculiar relationship with humanity. Macht’s desire to understand humans brought him to the city of Weise for a meeting with another demon with an interest in deciphering human motivations. The strange tale of Macht, the fate of Weise, and Denken’s own past will all lead Frieren and her companions to one of their most difficult battles yet.

## Chapters

* **Chapter 88**: Solitär
* **Chapter 89**: Guilt
* **Chapter 90**: Glück
* **Chapter 91**: Front Stage
* **Chapter 92**: The Demise of Weise
* **Chapter 93**: Great Barrier
* **Chapter 94**: Analysis
* **Chapter 95**: Nameless Great Demon
* **Chapter 96**: Master and Apprentice
* **Chapter 97**: Observation

## Cover Characters

* Frieren
* Denken
* Macht
* Solitär
* Glück

## Gallery

### Chapter Cover Pages

Chapter 88Chapter 89Chapter 90Chapter 91Chapter 92Chapter 93Chapter 94Chapter 95Chapter 96Chapter 97
Vorsal

While its southern shores receive enough rain and warmth to support life, the majority of Vorsal is either wind- and storm-blasted wasteland or buried under snow. Thanks to its relatively recent inhabitants, the threat of monsters from the mountain that makes up its easternmost portion is remarkably low, but the waters between each of its individual sections remain as dangerous as ever, as does its northern shore.

## Settlements

* Vilmarch
* Solbelyste
* Etterenalder
* Nyzherrung
* Frithatt
Solbelyste

It is said that there is not a single person in Solbelyste that does not know how to use a sword, not even a child. It is a warrior's life for any born into this kingdom, and they both live and die by it. Having been founded by a clan of warriors who traveled to this point to see the burning visions of the sun, calling the inhabitants extreme is an understatement. Trusting themselves to the celestial lights, they consider farming the earth beneath them, and refuse to even eat certain kinds of animals that they consider unclean - too terrestrial. Instead, they eat what they hunt and what they can raid from others, supplemented by the only vegetable that they believe to be blessed by the sun. Even raising this is beneath them, though, and they leave that to Frithatt, which is under their sole protection.

## Stats

**Size** large town (2001-5000)

**Corruption** +0, **Crime** +0, **Economy** +0, **Law** +9, **Lore** +3, **Society** -12, **Loyalty** +12, **Stability** +9, **Danger** +5

**Qualities** abstinent (nothing earthbound), god ruled, pious (sun worship), militarized, **Disadvantages** atheistic, fascistic

**Base Value** 1,000gp, **Purchase Limit** 5,000gp

**Signatures** [swords], [blacksmithing equipment], [sun idolatry], [training equipment]

**Population** 5,300 (50% ifrit, 20% dhampir, 20% ghoran, 10% other)

## Culture

**Government** sun-prophet

**Economy** they don't even have currency

**Religion** celestial lights

**Military** every citizen is a trained warrior from age 4

**Culture** fanatical and ascetic, all things are devoted to the sun or drawn from it. all of life structured around worship/meditation/training.

**Trade Goods** none

**Magic** high focal/bardic

**Cuisine** borscht, beet breads and pancakes and soups. scrambled eggs, mashed beets, and tern/gull is popular. goose, owl, falcon, and puffins are also eaten
Chapter 46

## Chapter Guide

**An Even-Better Flavor** 「もっと美味 (おい) しい味 (あじ) , *Motto oishiiaji*?」 is the forty-sixth chapter of Yamada Kanehito & Abe Tsukasa's *Frieren: Beyond Journey's End*.

## Summary

Right after the events of the previous chapter, Genau introduces the six parties that have passed the first exam of the first-class examination. He then explains that the second exam will begin in three days and dismisses all the examinees. The next day, back in Äußerst, Stark wakes up in the evening. Fern chastises Stark and Frieren for their childish antics and they decide to take Fern to a nice restaurant in town to make up for angering her. Meanwhile, Richter is shown working in a shop and repairing items with magic. Denken and Laufen convince him to go to a restaurant with them, coincidentally the same one Frieren and co have decided to go to. Meanwhile, Übel finds Land and starts a conversation with him. She reveals that she is able to learn others' magic through empathy; as a result, she wishes to get to know Land better. At the restaurant, Stark notes the exorbitant amount of food Frieren has ordered. Frieren recalls her memory of dining at this same restaurant with the Hero Party, where she explained that she must relish good food because it she so often will never have the chance to again. In response, as a reward for their quest, Himmel requests that the head chef, Lecker, makes sure his cuisine is able to reach the future. In the present day, Frieren tries the food and comments that the taste has changed, but she smiles as she realizes it has become even better than before.

## Characters in Order of Appearance

* Genau
* Methode
* Ton
* Länge
* Frieren
* Kanne
* Lawine
* Fern
* Übel
* Land
* Wirbel
* Ehre
* Scharf
* Denken
* Richter
* Laufen
* Edel
* Blei
* Dunst
* Stark
* the Granny
* Lecker
* Himmel
* Heiter
* Eisen
Disini

Situated far from any Measures, this town makes most of its money by charging tolls or for protection through the nearby pass. Originally a number of bandit groups operating in the area, they decided to unite under the leadership of an ex-captain from Nebosna, and in doing so, legitimized their existence. Many other settlements disagree, but they follow all the decrees of Bhankari and it's better than having them lawless and wild, so it's tolerated. There are many old warriors who retire here, knowing that their expertise will still come in handy, making **Disini** also a useful destination for those wishing for instruction in the martial arts.

## Stats

**Size** small town (201-2000)

**Corruption** +4, **Crime** +2, **Economy** +4, **Law** +1, **Lore** +0, **Society** -6, **Loyalty** -2, **Stability** -1, **Danger** +5

**Qualities** militarized, gambling, free city

**Base Value** 500gp, **Purchase Limit** 2,500gp

**Signatures** [medium armor], [spears], [gauntlets]

**Population** 1,900 (15% suli, 15% tengu, 12% elf, 12% duergar, 12% half-orc, 12% ganzi, 12% drelman, 10% other)

## Culture

**Government** charismatic dictator who takes orders from Bhankari

**Economy** service economy

**Religion** Nothing Left of Quibatus, Agathon, Petya Naumov

**Military** organized banditry

**Culture** war stories, violent flexing, bloodsports and sparring. Considers themselves victims.

**Trade Goods** none

**Magic** low alchemical, moderate focal (magus)

**Cuisine** rations, slop, gruel. comfort food - methods to make the cheapest shit taste the best.
Min Vaaren

Armed and ready, the swamp-side Min Vaaren, capital of Andeistes, controls the southern half of Allitsia. Thanks to its importation of weapons from Virrum purchased using the taxes from Werisda, their forces are well-equipped and well-trained to deal with the impenetrable terrain to the south of the settlement. The idyllic fields to the north require only routine patrols and rarely any military action, mostly due to the pleasant political climate between Genae Terrau and Andeistes. In addition, the high level of trading between Virrum and Intonael gives the capital a rather cultured slant, and many a philosopher has come from the otherwise unassuming stone buildings of Min Vaaren and turned their thoughts into tomes that have captured the world's imagination.

## Stats

**Size** small city (5001-10000)

**Corruption** +4, **Crime** +0, **Economy** +4, **Law** +5, **Lore** +3, **Society** +3, **Loyalty** -1, **Stability** +5, **Danger** +5

**Qualities** well-educated, broad-minded, defensible, royal accommodation

**Base Value** 2,000gp (+10% cost of luxuries/entertainment/weapons/magic), **Purchase Limit** 12,500gp

**Signatures** [spellbooks]

**Population** 6,600 (18% undine, 15% suli, 15% lizardfolk, 10% parman, 10% goblin, 10% grippli, 8% elf, 8% gnome, 2% tengu, 2% vishkanya, 2% other)

## Culture

**Government** inherited monarchy

**Economy** mercantilism/regulated open market

**Religion** Dowager Empress Kyouko, Pahala Kadam, Kétar Mozog

**Military** regular infantry (fighters, rangers, bards), elite battlemages (wizards, magus, cleric)

**Culture** open-minded, egalitarian, eager to learn, eager to question. worldly and knowledgeable

**Trade Goods** swamp fungi

**Magic** moderate bardic/focal, low architectural

**Cuisine** cream of mushroom, cream of pork, pork cutlet bowls, mushroom/rice/pork stews, risotto, wine with every meal if possible
Saullejs

With access to the open savannah and herd animals comes masterful riding expertise. Though Saullejs is the capital of Kazoltada, with an imposing fortress on a rocky plateau that can be seen for miles around, its true power lies in its cavalry and wide-ranging skirmishers. Despite fighting two separate wars at once, it experiences no downside with its unparalleled mobility and ability to hunt to supplement whatever food Uzampis can't provide. Relying on imports from Dei'Cercatori as raw materials, the blacksmiths of Saullejs have a long history of making strong, flexible medium armors and barding to augment the survivability of their forces - and, though they are not the best in the world, their creation of heavy lances is still something to be envied and feared.

## Stats

**Size** large town (2001-5000)

**Corruption** +1, **Crime** +1, **Economy** +1, **Law** +6, **Lore** +1, **Society** -7, **Loyalty** +6, **Stability** +5, **Danger** +5

**Qualities** militarized, sacred animals (horse), defensible

**Base Value** 1,000gp, **Purchase Limit** 5,000gp

**Signatures** [riding equipment], [taming equipment], [lances], [bows], [medium armor], [barding]

**Population** 3,300 (20% halfling, 15% elf, 15% sylph, 15% tiefling, 10% drelman, 10% kitsune, 5% half-elf, 5% suli, 5% other

## Culture

**Government** noble dynasty

**Economy** feudalism

**Religion** Kétar Mozog, Petya Naumov, Fa'qamuu Twice-Heavenbound

**Military** regular heavy cavalry, mounted archers, skirmishers

**Culture** important bonds with animals, who are members of the family. honor and status through the hunt, enemies are less than dirt. go fast, catch the sunrise

**Trade Goods** wheat, meat, antlers, milk, cheese

**Magic** moderate druidic, low bardic

**Cuisine** some baked goods, mostly wheat porridge and animal products. heavy use of cheese - cheese-fried meats, cheese sticks, cheese-stuffed pasta.
Uzampis

The most plentiful fields of flax grow around Uzampis, making it the number one exporter of linen, as well as filling the stomachs of its people through flax seeds and the companion planting of many types of peas and beans. Though mostly defenseless, they are able to rely on the cavalry of their capital to keep them safe and ensure that their bounty doesn't end up captured. For the villagers themselves, this creates a feeling of invincibility and inviolable protection, creating a never-ending source of positive morale... but also drawing the attention of the Inquisition, who work to ensure that worship is given to gods, not governments.

## Stats

**Size** small town (201-2000)

**Corruption** +2, **Crime** +0, **Economy** +3, **Law** +3, **Lore** +0, **Society** -2, **Loyalty** +0, **Stability** +3, **Danger** +0

**Qualities** nationalistic, trade routes

**Base Value** 500gp, **Purchase Limit** 2,500gp

**Signatures** [farming equipment], [spinning equipment], [looms], [linen], [linens]

**Population** 1,800 (25% halfling, 15% nagaji, 15% elf, 10% oread, 10% tiefling, 10% drelman, 5% kitsune, 5% half-elf, 5% other)

## Culture

**Government** feudal duke

**Economy** mercantilism

**Religion** Basang Ba, Dowager Empress Kyouko, Petya Naumov

**Military** angry mob

**Culture** extremely nationalistic, pride in Kazoltada influences every part of life. everyone is part of something larger, take pride in doing their part

**Trade Goods** flaxseed, flax oil, shelling peas, snow peas, snap peas, kidney beans, pinto beans, navy beans, black beans, pink beans

**Magic** low bardic

**Cuisine** breadbowls filled with chili, made from flax flour, Choral spices, beans and peas. cheese toppings on everything, including v dense cheesy porridge
Itvaloral

Hardy fisherfolk and mountaineers, the villagers of Itvaloral trade their shellfish and mollusk bounties with the people of Mount Chorum. Situated on the poor soil of Fleyun's plains, they've managed to be creative with what they've got, panning for gold and silver in river streams and using it to illuminate the books of Verdeel, while taking the tea and corn of Dei'Rescita and turning it into delicious liquors. Thanks to the local herbs and the minerals found within the shells of their catches, their recipes have become a favorite to enjoy while flipping through the beautiful pages of the pamphlets they create. Perhaps due to the stark natural land of Terazme, such works have become a valued commodity there.

## Stats

**Size** small town (201-2000)

**Corruption** +0, **Crime** +0, **Economy** +1, **Law** +0, **Lore** +1, **Society** +1, **Loyalty** +1, **Stability** +0, **Danger** +0

**Qualities** prosperous, resource surplus (crabs, lobsters)

**Base Value** 650gp, **Purchase Limit** 3,750gp

**Signatures** [illuminated books], [illuminated pamphlets], [murals], [musical instruments], [byssus clothing]

**Population** 1,300 (15% gnome, 15% undine, 15% dwarf, 15% vanara, 10% elf, 10% drelman, 10% oread, 5% goblin, 5% other)

## Culture

**Government** chosen head of family

**Economy** subsistence/open market socialism

**Religion** Basang Ba, Vicenta Salcedo, Jolein Composed of Desire

**Military** citizen militia using guerilla warfare

**Culture** do what you can with what you've got. everything has a use somewhere, the best things in life come from unexpected, low places. appreciate them

**Trade Goods** clams, mussels, oysters, scallops, sea slugs, sea snails, octopus, squid, shrimp, crab, lobster, periwinkles, pearls, mother-of-pearl, glue, chalk, corn liquor, tea liquor, sea salt

**Magic** low bardic/alchemical, architectural/focal cantrips

**Cuisine** seafood burritos, whole octopi, mussel/oyster soups, fried clams, high-proof drinks, candied slugs. lobster and crab extremely common foods
Verdeel

The most prolific writers often settle in Verdeel due to its reputation as the cheapest place to print, bind, and distribute pamphlets and books throughout the world. Having perfected the printing press after adopting the technology from Mogin and providing their own inks from Dei'Rescita's grubs and produce, their works are shipped out through Hemelskri's merchant marines. While much of the world is able to read, almost every villager in Verdeel can, and believes that it should be extended to encompass literally everyone - after all, the written word is the next step of progress, and it should be adopted and treasured by all. This belief makes Verdeel one of the most outspoken opponents of the University, and plenty of black market writings pass through their docks.

## Stats

**Size** small town (201-2000)

**Corruption** +2, **Crime** +2, **Economy** +3, **Law** +0, **Lore** +3, **Society** +1, **Loyalty** -1, **Stability** -2, **Danger** +15

**Qualities** well-educated, eldritch

**Base Value** 500gp, **Purchase Limit** 2,500gp

**Signatures** [printing presses], [parchment], [books], [calligraphy], [pamphlets]

**Population** 1,600 (30% aphorite, 20% gnome, 20% dwarf, 10% ratfolk, 10% drelman, 5% elf, 5% other)

## Culture

**Government** guild-based oligarchy

**Economy** guild-regulated open market mercantilism

**Religion** Jolein Composed of Desire, Kétar Mozog, Nothing Left of Quibatus

**Military** citizen militia

**Culture** the most important things in life are written, knowledge exists to be shared. secrets should be revealed without shame, literacy/openness is strength

**Trade Goods** inks, black market writings

**Magic** moderate focal/alchemical, low architectural/bardic

**Cuisine** barley bread sandwiches and tortilla wraps, plus fried insects and mussels - lots of finger foods, stuff that won't ruin books when eating
Verschan

Rife with shipyards and orchards aplenty, Verschan takes the lumber of Erkhone and puts it to good use. Despite the preference of people for Measures in safe travel, the abundance of the sea can't be harvested solely from the shores. With excellent fishing and clamming grounds on the nearby islet, Verschan is one of the innermost areas that has access to high-quality seafood. Influenced by its neighbors, most of its sea shanties vilify the sky and praise the ocean, and it's a hotbed for druidic fistfights and divine arguments, so much so that all of its public areas have cover from the sky and superstitions and charms rule the town. Even among the orchards, hoods and hats are worn without exception - which has the added benefit of disguising many of the inhabitants from the would-be attacks of monsters from the nearby mountain.

## Stats

**Size** large town (2001-5000)

**Corruption** +2, **Crime** -5, **Economy** +3, **Law** +4, **Lore** +0, **Society** +2, **Loyalty** +0, **Stability** +9, **Danger** +5

**Qualities** insular, superstitious, pious (favor Basang Ba, hate Fa'qamuu Twice-Heavenbound)

**Base Value** 1,000gp, **Purchase Limit** 5,000gp

**Signatures** [ships], [wooden furniture], [planks], [helmets], [hats], [cloaks/hoods]

**Population** 3,500 (15% undine, 15% dhampir, 12% parman, 12% grippli, 10% oread, 8% aasimar, 8% oread, 5% lizardfolk, 5% suli, 5% ganzi, 3% dwarf, 2% other)

## Culture

**Government** duke, a noble belonging to Genae Terrau

**Economy** feudal/mercantilism

**Religion** Basang Ba, Dowager Empress Kyouko, Nothing Left of Quibatus

**Military** citizen militia

**Culture** argumentative, suspicious, superstitious, taking refuge from social interaction by doing work.

**Trade Goods** kiwi, juneberry, strawberry, cherry, hawthorne, persimmon, apple, pear, mulberry, raspberry, blueberry, blackberry, loganberry, plum, prune, peach, clams, saltwater fish

**Magic** architectural cantrips, low druidic

**Cuisine** fruit puddings/juices/jellies, baked/boiled/fried clams, seafood soup, baked/roasted saltwater fish
Sadenakhav

Hunters and marksmen bereft of wood, the use of a crossbow began when javelins and thrown weapons were not enough, and using the bones and guts of their prey, a new machine was constructed. Turning their patience and attention to detail from the hunt to crafting was surprisingly easy, and allowed them to expand their territory far enough north that they could begin farming among the hills, bringing in grains, which in turn allowed them to spend more time crafting with the surplus of foods. After forming a treaty with Erevis and gaining access to gunpowder technology, their rigorous expertise in crafting ranged weapons allowed them to begin producing the weapons that have since given them immense wealth through trade and a new advantage in the war against the southern Terazme kingdom.

## Stats

**Size** large town (2001-5000)

**Corruption** +6, **Crime** -8, **Economy** +6, **Law** +6, **Lore** +0, **Society** -1, **Loyalty** -7, **Stability** +14, **Danger** +5

**Qualities** cruel watch, defensible, superstitious, **Disadvantages** polluted

**Base Value** 1,000gp, **Purchase Limit** 5,000gp

**Signatures** [crossbows], [carpentry equipment], [thrown weapons], [bone carvings], [firearms], [gunsmithing equipment], [gun maintenance gear], [traps]

**Population** 3,400 (20% oread, 15% orc, 15% undine, 10% fetchling, 10% drelman, 10% elf, 5% skinwalker, 5% half-orc, 5% gnome, 5% other)

## Culture

**Government** absolute monarchy, part of the Zvavi Alliance

**Economy** subsistence/feudalism

**Religion** Kétar Mozog, Pahala Kadam, Vicenta Salcedo

**Military** regular skirmishers, supported by hunters, ambushers, trappers

**Culture** patience. the big picture begins to make sense only when you wait and figure out the details. moving without making plans means it'll all go haywire

**Trade Goods** horn, bone, monstrous meat, sinew, barley, oat, rye

**Magic** low druidic/alchemical

**Cuisine** simple, hearty meals. seasoned with salt/pepper, everything served as hot as possible. fatty, calorie-heavy foods are treasured. veggies are rare
Mencelkan

Under constant threat of northern invasion, Mencelkan, capital of Hadiah Darelin, is ever-prepared for invaders. Though they have little metal available to them on Threshemy, the reeds of the continent's central lake make surprisingly effective materials for use as chain, and when strengthened around the native wood, the kingdom's flails and other chain-based weaponry become a force to be reckoned with. Relying on quick canoes and other small craft to outspeed and outmaneuver enemies, with their very combat style based on speed and momentum, the apparently defenseless kingdom has proven time and time again their power on land or at sea.

## Stats

**Size** small city (5001-10000)

**Corruption** +2, **Crime** -1, **Economy** +3, **Law** +4, **Lore** +0, **Society** -3, **Loyalty** -5, **Stability** +5, **Danger** +5

**Qualities** defensible, peacebonding, restrictive, deep traditions

**Base Value** 2,000gp, **Purchase Limit** 12,500gp

**Signatures** [flails], [canoes], [chains], [canoemaking equipment], [light armor], [oars], [bows], [ballista]

**Population** 6,200 (15% undine, 15% tengu, 15% elf, 15% drelman, 10% aasimar, 10% skinwalker, 5% half-elf, 5% orc, 5% lizardfolk, 5% other)

## Culture

**Government** dynastic monarchy

**Economy** feudal/military-industrial

**Religion** Pahala Kadam, Kétar Mozog, Petya Naumov

**Military** regular army, light navy, supported by volunteer army

**Culture** more wary of people than monsters or natural disasters. high in ingenuity, would rather outsmart and outmaneuver problems than bruteforce or endure

**Trade Goods** reeds

**Magic** low druidic/focal, architectural/bardic cantrips

**Cuisine** breadball and leek soups, garlic breads, farro falafel,
Aveida

In years past, before Aveida had joined the kingdom of Kazoltada, they were well-trained at deflecting the lances of charging cavalry with their shields. Then, afterwards, they gained practice using shields to deflect cannonfire, crossbow bolts, and bullets from Parak Pirkutz, until they were the unarguable masters of the art. Over the years, too, their shield construction has improved and specialized, using the same old reliable trees across the river, to the point where many of their combat styles rely on nothing but their shield. Being practical folk of the wilderness, they strove to ensure their shields survived as well as they did, while this focus might have resulted in idolization from less experienced peoples. As such, some of the best wood maintenance strategies likewise come from this town, and many of these technologies have spread and resulted in great strides when applied to different industries.

## Stats

**Size** small city (5001-10000)

**Corruption** +2, **Crime** -2, **Economy** +4 (add to all Craft checks), **Law** +7, **Lore** +0, **Society** -5, **Loyalty** -7, **Stability** +9, **Danger** +5

**Qualities** artist's colony, militarized, deep traditions

**Base Value** 1,000gp, **Purchase Limit** 5,000gp

**Signatures** [training equipment], [gear maintenance equipment], [carpentry equipment], [shields]

**Population** 2,300 (20% halfling, 15% elf, 15% sylph, 15% kitsune, 10% tiefling, 10% drelman, 5% half-elf, 5% oread, 5% other)

## Culture

**Government** feudal duke

**Economy** mercantilism

**Religion** Pahala Kadam, Vicenta Salcedo, Alessandra Juntoso

**Military** regular army of shieldmasters, supported by fortifications experts

**Culture** everything takes damage, even people. proper maintenance, care, and thought are needed to keep them working. better to deflect than to take head-on.

**Trade Goods** none

**Magic** low druidic/focal, architectural cantrips

**Cuisine** careful preparation, immaculate knife skills. temperate/plains game, carefully cultivated corn and sorghum, mostly eaten without spice or dressing.
Lapetumque

Previously an adventuring pit stop for those seeking to hunt the legendary creatures inside the swamp, Lapetumque has become the main marshaling ground for the forces of Anekoya as they march towards the battleground of Karapaka. Any would-be adventurers are conscripted, and the merchants selling monster-hunting equipment have changed their wares to those better suited for killing other people. With desperation mounting, an effort is being made to push through the swamp to gain a tactical advantage, and the risky endeavor is best dealt with by mercenaries, wanderers, and other outsiders. The townsfolk that once would tell tales of monsters in need of slaying now tell lies of riches deep in the swamp, all the better to lure in the unsuspecting to do their work for them - a carrot, in contrast to the stick of conscription.

## Stats

**Size** large town (2001-5000)

**Corruption** -3, **Crime** -1, **Economy** +1, **Law** +3, **Lore** +2, **Society** +2, **Loyalty** +5, **Stability** +4, **Danger** +15

**Qualities** adventuring site, defensible, slumbering swamp, **Disadvantages** martial law

**Base Value** 500gp, **Purchase Limit** 3,750gp

**Signatures** [slings], [crossbows], [shields], [wilderness clothing]

**Population** 4,300 (15% gnome, 15% elf, 10% drelman, 10% kitsune, 10% lizardfolk, 10% grippli, 5% ganzi, 5% undine, 5% goblin, 5% halfling, 5% oread, 5% other)

## Culture

**Government** appointed aristocracy from Anekoya

**Economy** feudal/military-industrial

**Religion** Pahala Kadam, Alessandra Juntoso, Agathon

**Military** regular military (infantry, cavalry, archers, battlemages) augmented with conscripted adventurers, mercenaries

**Culture** a false front of normalcy and success in the face of war. all travelers are deceived and pushed into the swamp whether they're fit for it or not.

**Trade Goods** none

**Magic** high architectural/focal, moderate bardic/alchemical

**Cuisine** poverty food - swamp monster meats, tomato soups, porridges, sweet potato soups.
Mayrughi

A large port town benefiting off the location of the University, many goods pass through Mayrughi to Intonael for consumption. The town itself mostly adds finishing touches to raw materials passing through, but does also contribute a variety of high-quality scrimshaw and raw gems found within nearby grottoes to the flow of trade. Those who live here have a mixture of disdain and appreciation for the mages of the University and Rachitocis - they wouldn't be living as well as they are without them, but their own nonmagical talents are more than enough to support themselves, which is more than they think of the mages sharing Raitsan. Between their bone-carving skills, lumber harvesting, and shipbuilding, they would be self-sufficient and well-off even alone. And, as such, many do set off alone, wishing to prove themselves in their handmade ships against the wide seas of the world.

## Stats

**Size** large town (2001-5000)

**Corruption** +4, **Crime** +0, **Economy** +6, **Law** -5, **Lore** +0, **Society** +4, **Loyalty** +0, **Stability** -5, **Danger** +0

**Qualities** gambling, port city, superstitious

**Base Value** 1,000gp, Purchase Limit 5,500gp

**Signatures** [silk clothing], [jewelry], [bamboo furniture], [scrimshaw], [axes], [harpoons], [ships]

**Population** 3,800 (15% undine, 15% grippli, 10% gnome, 10% ganzi, 10% halfling, 10% tengu, 5% parman, 5% kitsune, 5% orc, 5% half-elf, 5% half-orc, 5% other)

## Culture

**Government** mayor as a figurehead, most of the work is done by the port authority

**Economy** crony capitalism

**Religion** Basang Ba, Petya Naumov, Zhihao Jin

**Military** none, but access to a privateer fleet if needed

**Culture** magic makes life too easy, mundane struggle builds character. self-sufficiency is a natural goal, follow your own passion, staying in one place is hell

**Trade Goods** precious gems, semiprecious gems, sea glass, driftwood, basalt, slate, mica

**Magic** low bardic

**Cuisine** simple grilled fish, seafood soup. shrimp, squid, octopus. veggies are mostly seaweed, grotto moss, most carbs are from foraged blueberries/apples
Kasatra

Allied with Bhankari and Knahai but locked in a deadly war with Garant, the kingdom of Anekoya with Kasatra as its capital is in a precarious position. The swamp that takes up most of southern Virrum lies in between them and their foes, but the inhabitants of the kingdom are growing weary of the war, while the nobility is frantically pouring all they have into it in an attempt to continue to stay on top. They have alliances with kingdoms on Reverzel, but the poverty and violence of the outer continent means they have few helpful allies. As their treasury dwindles in a war economy, the kingdom is growing more and more desperate and harsher and harsher on the inhabitants' quality of life.

## Stats

**Size** small city (5001-10000)

**Corruption** +0, **Crime** -2, **Economy** -1, **Law** +11, **Lore** +1, **Society** -5, **Loyalty** -5, **Stability** +9, **Danger** +25

**Qualities** decadent, militarized, royal accommodations, wealth disparity, **Disadvantages** martial law

**Base Value** 1,250gp (+10% cost of luxuries/entertainment/weapons/magic), **Purchase Limit** 6,250gp

**Signatures** [light armor], [wooden shields], [wooden weapons], [siege weapons]

**Population** 9,600 (15% drelman, 15% elf, 10% halfling, 10% gnome, 10% kitsune, 8% goblin, 8% ganzi, 5% lizardfolk, 5% half-elf, 5% tengu, 4% undine, 5% other)

## Culture

**Government** absolute monarchy

**Economy** feudal/command

**Religion** Dowager Empress Kyouko, Kétar Mozog, Pahala Kadam

**Military** regular military (infantry, cavalry, archers, battlemages) augmented with conscripted troops

**Culture** the rich panic and are absorbed in fear, the poor are hopeless. everyone is looking for a way out, for different reasons

**Trade Goods** none

**Magic** high architectural/focal, moderate bardic, low alchemical

**Cuisine** poverty food - lean meats, tomato soups, porridges, sweet potato soups.
Waipruk Isle

A chunk of glacier half-sunken below the water, it's still among the most stable of other frozen fragments in the area, which create a nearly impassable icy maze. What weather there is is either snow or a blizzard, but the ecosystem is surprisingly lively thanks to the commonly found coldwater algae that grows irrepressibly whenever given a chance. That said, it is as likely to be food for a traveler as a traveler is to end up as food for a roaming animal.
Tyrsdan Monastery

Consisting of a monastery with a small, self-contained garden to the north and a beach of fine-grained sand to the south, Tyrsdan Monastery is self-sufficient and peaceful. With a history going back ages, the monks within labor each day to provide for themselves, break to pray, and then labor to perfect an art. With the advent of the printing press, their manuscripts are less in demand (as they take far longer to produce), but their calligraphy continues to amaze the eyes of viewers throughout the world. The decrease in demand has led them to a new endeavor, however, as the sand of their island is perfect for the creation of glass. With the newest generations of monks taking up the mantle of this labor and spreading through the efforts of merchants, their expertise has quickly become renowned.

## Stats

**Size** large town (2001-5000)

**Corruption** +0, **Crime** -1, **Economy** +0, **Law** +0, **Lore** +0, **Society** +2, **Loyalty** +2, **Stability** +1, **Danger** +5

**Qualities** abstinent, holy site, peacebonding

**Base Value** 1,000gp, **Purchase Limit** 5,000gp

**Signatures** [grooming supplies], [glass equipment], [glassblowing equipment], [manuscripts], [calligraphy]

**Population** 3,600 (15% aphorite, 10% aasimar, 10% tiefling, 10% nagaji, 10% hobgoblin, 10% drelman, 10% duergar, 5% suli, 5% orc, 5% elf, 5% dhampir, 5% other)

## Culture

**Government** synod of saints

**Economy** subsistence/monastic

**Religion** all

**Military** none, defensive contingent of martial artists

**Culture** ascetic, contemplative, kind. outer work focuses the inner self. meditation, silence, prayer, perfection are both goals and methods.

**Trade Goods** glass, stained glass, glassware

**Magic** high architectural, low druidic/bardic

**Cuisine** self-sufficient foods produced on Entrana, salt is the only spice. small portions, little flavor, meant for nutrition instead of enjoyment
Almalsaam

Perhaps the most important city-state on Fleyun aside from its capital, Almalsaam keeps a particular species of long-haired bovine, from whose hairs comes the most effective rope in the world. The plains of the isle aren't totally barren, but aren't fertile enough to utilize their ropemaking techniques with more natural fibers, aside from imported goods. From these techniques come ropes, string, twine, and nets that supply the whole of the continent - without which their main food source in the sea would be untenable. As part of the village's coming-of-age ritual, youth are encouraged to take a year or two and travel the world, gaining valuable experience with which to temper them into adults and spread their own beliefs. Most of those who depart return, but some settle down in faraway lands.

## Stats

**Size** small town (201-2000)

**Corruption** +0, **Crime** -1, **Economy** +1, **Law** -1, **Lore** +0, **Society** +2, **Loyalty** +2, **Stability** +0, **Danger** +0

**Qualities** famed breeders, defiant

**Base Value** 500gp (600gp for mounts/gear), **Purchase Limit** 2,500gp (3,000gp for mounts/gear)

**Signatures** [livestock equipment], [ropemaking equipment], [spinning wheels], [fishing nets], [rope weapons]

**Population** 720 (40% vanara, 15% oread, 15% undine, 10% elf, 10% drelman, 5% fetchling, 5% other)

## Culture

**Government** herdmaster

**Economy** subsistence/mercantilism

**Religion** Alessandra Juntoso, Agathon, Vicenta Salcedo

**Military** buffalo cavalry, supported by shepherd skirmishers

**Culture** many experiences wind together to form a strong people. life depends on animals, respect them. you only get one chance at most things, move slow.

**Trade Goods** rope, string, twine, meat, cheese, horn, leather, hide, bone

**Magic** low bardic/druidic

**Cuisine** buffalo/chicken kebabs, egg-based buffalo burgers, mussel soups in waterskins for easy consumption. communal stone soups for larger gatherings
Mogin

Populated mostly by natural spirits and monsters moreso than normal animals, Mogin's landscape is generally welcoming but can react to the actions of travelers far faster and with more directed intent than other continents. The mountain that takes up most of its land is the source of this, ensuring that those who take care of it are taken care of and those who don't aren't seen again. However, with even just a small amount of precautions, there's nothing to worry about.

## Settlements

* Las Mokuras
* Primigyome