recursal/Fanatic-Fandom huggingface dataset:
Luna

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# Details

**Luna** is situated among Omnicom's main satellite array in lunar orbit. The multi-purpose facility serves as the main broadcasting node for lunar colonies as well as a shuttle station to the moon's surface, earning it the nickname "The Gateway to the Moon." Constructed as part of a joint venture between Omnicom and Orbitronix, **Luna** is one of the most unique AGL venues and it remains the most expensive construction project in human history.
Lujiazui Park

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# Details

Plans for a race track in Shanghai’s **Lujiazui Park** were drawn up as early as 2151, when a group of Chinese investors noted the success of Chicago’s Nova Park circuit and decided to copy the idea of a track in a city park. Despite the overly-optimistic press conferences and decently large support from the public, no actual construction was done for several years. The government of Shanghai would only let construction commence once the track was guaranteed a spot on the AGL calendar, but talks with the league were fruitless. Frustrated that the idea for their iconic home track had been copied, Omnicom had convinced the AGL commission to break off negotiations shortly after they began. After this, the project would struggle for a few years until initial tests proved the viability of The Barracuda Model B. Despite the fact that Shanghai already had a Model B circuit in the form of Underpass, successful talks with Barracuda and the city government allowed **Lujiazui Park** to be redesigned and entered into Barracuda’s new Drag Racing Series.

# Trivia

* Despite being located in China, the Torii Gates on **Lujiazui Park** are of Japanese design.
New Tokyo

**New Tokyo** is a planet in Full of Stars. It was a good place for a home until war followed to the planet. It was also the homeworld of the cult members in cryogenic sleep in the Forgotten Temple.

## Storyline

* The player would travel here from either the Homeworld, Ares Omega, or Arcadia-1. Then they would be greeted by planetary authorities and asked the purpose of their visit. The player can choose that they are seeking refuge, warning about the war, or in need of supplies. If the player chooses refuge and they don't have a lot of people on their ship, they will get a few passengers on board as well as get some safety in a refugee camp, if they have too much people the official will hang up on the player and they won't be able to find a place to stay on New Tokyo, but there is a choice to bribe the official. Also if a player asks for supplies they can get some if they aren't packed on idium. If the player chooses to warn about the war they have the option to tell the official to evacuate or tell them to get their fleet ready. But, no matter what options you choose a fleet Juggernaut-class ships will arrive and destroy New Tokyo. Then, the player can choose to go to a signal from Q-COS or a mysterious distress signal after New Tokyo is destroyed by ships.

## Gallery

* New Tokyo after millitary ships attacked.
* New Tokyo as seen in the rift.
BallisticNG Wiki/Section 1

Welcome to the Official BallisticNG WikiWelcome to the Official BallisticNG Wiki
The BallisticNG reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 913 pages (79 articles).

BallisticNG
**BallisticNG** is a racing game created and developed by Neognosis. It was released on Steam Early Access on May 30, 2016.

BallisticNG is an anti-gravity racing game developed as a love letter to the original Wipeout trilogy. It's fast, technical and has a large focus on modding with the same tools used to create the official content.

[Read more...]
Pocono Circuit

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# Details

Completed in 2155, the **Pocono Drift Circuit** seeks to continue the 200 year old racing legacy of the Pocono Mountains into the future. After several attempts to gain the track a spot on the main AGL calendar failed due to the already large number of tracks in the United States, Pennsylvania was finally able to host international competition on their next-generation speedway through a spot in the new Barracuda Model C Drift series.

# Trivia

* **Pocono Circuit** is based on a real-world track, Pocono Raceway.
Knockout

Race until there's only one pilot left. Every lap the pilot in last place gets eliminated, make sure you're not at the back of the pack!

# Details

**Knockout** is very similar to race mode, except the ship in last place explodes at the end of every lap. The race ends when there is only one ship left intact. Weapons are available in this mode, and they can be used to eliminate the competition early, shortening the event.
Europa

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# Details

As humanity expanded into the solar system, Jupiter’s moon **Europa** was given special priority due to the possibility of precious resources or even microbial life under its surface. After several mining colonies gained a foothold on the moon, the AGL took interest in it as the low gravity and thin atmosphere of **Europa** presented a perfect environment to unveil G-Tek's next-generation AG Units and announce the new Outer Reaches track series.

# Trivia

* Europa was made to tease the theme of the games 2nd expansion and is the first track in the game to use the floorhugger physics mode.
Nova Park

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# Details

The idea of holding AGL events entirely within a virtual environment dates back to 2155, with the success of Lance Systems's Precision Trials and Barracuda's Pilot Acclimatization Simulators. In 2158, the AGL decided that the **Nova Park** circuit was the best choice to test the viability of virtual racing because of its popularity before it was destroyed a year earlier. Barracuda’s virtual reality division was the first to be considered for the job, but the contract was ultimately given to Lance Systems because they offered a lower bid than the Korean giant. A new edition for the upcoming 2159 AGL season, the virtually recreated **Nova Park** is about to determine whether more virtual tracks show up in future AGL seasons.
Metro

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# Details

Dating back to the mid-21st century, Vega City’s once-extensive subway system has gradually become redundant due to recent advances in transportation technology. However, interest in the subway was rekindled when a large swathe of the unused network was purchased by the AGL during the construction of Route 05. Situated directly below Route 05, Metro struggled to make it out of the design phase due to complications created by its confined environment. When a suitable design was finally submitted, the rest of the tracks in the city were nearing completion and there were 6 months left until all of them were scheduled to open. As a result of the delay, the construction was rushed and the circuit was only deemed safe for racing 2 weeks before its scheduled opening. As of now, certain areas of the track remain unfinished, with scaffolding still in place from the construction crews’ hasty cleanup. No work has been done for quite some time, leading some to question whether or not the AGL actually plans to finish the project.

# Trivia

* Metro is below Route 05 and Vega Square
Race

*Classic racing. Race against the AI and use weapons to help take the gold medal.*

# Details

In **Race** mode, the object is to finish first within a set number of laps. The number of laps is affected by the chosen Speed Class and additional laps can be added if the player chooses to. Gold, Silver, and Bronze medals are awarded for first, second, and third place finishes respectively.
Orokko

The **Orokko** family are enemies that can be found in the Crelk Forest, Herelsor Plains and the Marsh of Alasea in their corroded form.

The Orokko is a boar-like creature wearing a shell to protect itself from potential aerial attacks (dragons, griffins, oversized eagles, you name them.) Though the shell is hiding its eyes, the Orokko is far from helpless. To analyze its surroundings, it feels the ground and "listen" to the vibrations - just imagine tiny eardrums hidden within its trotters. With such a method, the Orokko is able to detect preys a long time before they realize \*something\* is charging them.

The Orokko do have eyes, however, though the thick of the shell prevent them from seeing barely more than a few rays of light. They are mainly used to spot a variety of small - shiny and odorless little mushrooms that are an essential part of their diet. Orokko are not bad guys, per se, but there are highly territorial. If you happen to find one, know that you will have but one choice : kill it, or die. Well, it's not a choice, actually.

Young orokko are called okko, and the older the orokko the bigger they become. Some particularly old specimens are capable of huge destruction while charging at what they think is an enemy.

For the Hunting Quest, orokkos and big orokko need to be hunted.

## Abilities

* Reinforce, concentrate to increase defense.
* Charge, will prepare to charge 2 nexus ahead then charge. Chance to stun
Cannon

# Details

The **Cannons** pickup allows the user to fire 30 small, very fast projectiles in a straight line in from of their ship. Each projectile deals a very small amount of damage and slowdown, but if the user lands multiple rounds on target, the **Cannons** can deal a reasonable amount of damage and considerable slowdown. The **Cannon**'s fire rate and bullet speed vary with the ship's damage stat, with more weapon power resulting in a slower firerate and bullet speed. **Cannon**'s ease of aim, fast projectile speed, and high slowdown potential make them a good weapon to use over long ranges.

# Trivia

* During the game's development, the **Cannons** were generally considered overpowered, being able to stop a ship dead in its tracks with a very low number of hits. This was later changed after AI were allowed to pick up **Cannons**. A similar change to the slowdown strength was made once weapons were made functional in Multiplayer Races.
Harpstone

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# Details

Built around Omnicom’s broadcasting center in Greenland, **Harpstone** is one of the coldest and most secluded venues in the AGL. In its early years, every race held there was met with concerns of mechanical failure due to the frigid temperatures, and viewers frequently complained about transportation issues. While these problems have since been solved, the track still has a reputation for such incidents.

# track evolution

First featured in version 0.3, **Harpstone** started out as a small Figure-Eight track with an overpass. Back then set at a relay station on near the south pole it was surrounded by tall icy cliffs and huge white towers.

A playable build of this version of **Harpstone** is available on the Steam Workshop.

Version 0.5's iteration of **Harpstone** is unique in the sense that it had 2 different layouts with varying difficulty in the same build of the game.The easy layout passes through an icy cave and features long-winded tilted turns, while the hard layout has a myriad of chicanes, rapid height changes and a long S-Turn. It's scenery still consists of ice cliffs but now also features tall high voltage pylons towering above the entire track.

Playable builds of the easy and hard layouts of this version of **Harpstone** are available on the Steam Workshop.

0.6 and 0.9's version of **Harpstone** use the same layout as the current version. 0.6 relocates the track to Greenland, the scenery is far more open than the older ones and features vast ice-scapes and a giant building complex. The 0.9 update only featured minor scenery updates, updates to the texture atlas, lighting changes and a rebranding of Omnicom.

A playable build of 0.6's and 0.9's versions of **Harpstone** are available on the Steam Workshop.
Caldera

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# Details

Situated in the ancient crater of an extinct supervolcano, the city which eventually came to be known as **Caldera** was one of the first Martian colonies to be opened to the general public for settlement. The red planet’s population explosion has brought the AGL’s attention with it, giving **Caldera** a spot on the annual roster as part of the Outer Reaches Project. The newly-completed circuit runs alongside the city’s convention center and pierces through an airlock and out into the atmosphere, offering good views of the enormous superstructure that holds up **Caldera**’s biodome.

# Trivia

* Caldera is the only Outer Reaches track to use the loudspeaker welcome to intercom style.
* The skybox for this track was created using Space Engine. The real Mars wasn't used as a reference however as even the HD textures didn't provide enough terrain detail. A mars look-alike planet was instead used, with post image editing done to remove additional suns visible in the sky.
* The gravity physics stat used on the track is accurate to the difference in gravity between Earth and Mars in real life (38% of Earth's gravity).
Helios Descent

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# Details

The possibility of solar energy production was the main drive for the exploration of Mercury, and the **Helios Solar Farm** was one of the first colonies established there. Although more efficient power stations have since been constructed in solar orbit, the farm at **Helios** is still operational, providing data on the composition and conditions of Mercury’s surface in addition to contributing to the power supply. The track is designed to showcase the AGL’s new track teleporters, which Ethereal Dynamics engineered using adapted technology from their ill-fated Wormhole pickup. The layout features a long near-vertical path down the mountain and a teleporter to take competitors back to the top at the end of each lap.

# Trivia

* The skybox for this track was created using Space Engine
* With a daytime temperature of 430 degrees Celsius, (800 degrees Fahrenheit) Helios Descent is by far the hottest track in the game.
Hunter

# Details

The **Hunter** is a guided, invincible missile that automatically seeks out and detonates on the ship in first place. It can only be used by the player, and it can't be picked up when the player is in first place. It can be fired when the player is in first, though, which will result in the player shooting himself.

# Trivia

* Only a single **Hunter** can exist at a time, preventing further pickups if one is currently in the air.
Aliens

*This article is a stub. You can help Full of Stars Wiki by expanding it.*

Spoilers for the second story “Explorer”

**Aliens** are non-human inhabitants of the galaxy. Some sectors may be overrun with them. The aliens are described as insect-like and distinctly have several casts. At least three types exist so far. Warriors, Builders and Nannies.

```
Their highly specialized bodies cause varying casts to appear almost as separate species. As the player progresses and more is revealed of their physiology, it is discovered that they are all, in fact, one race. The insects can be thought of like ants, each cast has an important and specific job which their bodies are dedicated for. They are led by a monarch entity and possess some type of Hivemind.

```

```
Warlords are the first discovered class of alien. They are noted for the distinct architecture of their stations and spaceships as being militant and fortress like. It’s believed that these are the class most responsible for the military actions of the alien race. In the beginning of “Explorer”, Warlords are found to have been in conflict with other classes, which at the time were believed by the human refugees to be other alien species. The warriors also had a fortress space station with abducted humans kept in cryo-pods from before Rift technology.

```

```
It is unknown whether the warrior class itself contained scientists or of another class was responsible for this duty. The captured humans are implied to have been studied, which dates the end of Alien society to just before humanity discovered rift technology. It is also implied at the station that Aliens may have invented the Rift drive and that humanity ultimately discovered it from their technology. However, when the alien Queen is asked, the answer is no; the Aliens adapted the Rift drive from others as well.

```

```
The next class, the Neoplasts, were the primary labour force of the Aliens. It is likely they constructed all ships, stations, and technology used by the other classes. At one point, the Neoplast and Warlord classes went to war, which ultimately resulted in a Nuclear war and destroyed the alien civilization. Their structures seem to be incredibly sturdy, as the Bomb booster cannot destroy them until the last upgrade, long after they are capable of destroying entire moons and planets.

```

```
Wetnurses are the least well known as least narratively important caste, but produce the realisation that each caste is the same species to the player. Nannies are the cast responsible for caring for larvae.

```
Port Ares

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# Details

**Port Ares** is the largest orbital spaceport in the solar system and it was the first ever to be privately owned. Originally constructed by Orbitronix in the late 2070s in order to facilitate exploration and colonization on the moon and Mars, **Port Ares** gradually outgrew its contemporaries, eventually becoming the solar system’s largest orbital structure. It was also the first offworld colony to become completely self-sufficient, with living space and life support systems originally capable of comfortably sustaining 2,000 people indefinitely - though this number has since grown to well over 15,000. When the Outer Reaches Project was first proposed, Orbitronix enthusiastically volunteered **Port Ares** as a candidate for the first track. Since the station was already well-known among the AGL and its fans due to its large role in ferrying crews and spectators to Luna, Orbitronix’s proposal was accepted almost immediately and **Port Ares** became the first Outer Reaches track to be completed.

# Trivia

* The skybox for this track was created using Space Engine
Cassandra

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# Details

The iconic **Cassandra** circuit was the first AGL track to be completed and as a result it has been the first event on the AGL calendar every year since the inception of professional competition 2144. While it has undergone some minor alterations over the years, **Cassandra**’s defining features have remained constant, and the track has become synonymous with the AGL itself.

# Evolution

Introduced in 0.5, **Cassandra**'s layout consisted of a smooth left turn, followed by a slightly curvy straight and then two hairpins. The pitlane present in the 0.5 iteration is a notable feature of the layout as it also doubled as a slightly faster shortcut that would save pilots a few more seconds in Time Trial and Speed Lap runs than the normal route.

The 0.5 iteration was also notable for featuring a major shortcut which allowed players to skip the second hairpin by pitching up at the high point of the first hairpin's hill and then slightly air braking to the right to lift the ship over the second hairpin. The pilot then had to quickly air brake to the left in order to make the cut.

A playable build of this version of **Cassandra** is available on the Steam Workshop.

The track received another revision in 0.9 due to updates made to the TRM system. This last iteration mix the layouts found in both BallisticNG and SSGX.
Distress Signal

## Overview

The distress signal is an optional route to go to if you do not decide to go to Q-COS from New-Tokyo. The distress signal will take the player to a civillian ship and give them some choices on what to do.

## Distress Signal Missions

After the player reaches the distress signal, they get a transmission from a red haired lady (Red Baroness) who thanks them for coming and says for the player to intercept their pods (leadership bar filled to top badge required). The player can also choose to fly away and go to Q-COS instead. If the player does intercept the pods however, people will come onto the ship and the red haired lady will tell you that it was a setup and that one of the people on the player's ship has a bomb on it, and she will also give you a nav-key to an unknown destination. You have 2 choices for this too, if you choose to disagree with her or agree with her. Choosing to disagree with her ends up with you getting the option to blow up her ship and defusing the bomb that the person had, you also get the option to go to the destination that the red haired lady told you about or go to Q-COS. If you choose to agree with the red haired lady, you will be forced to go to the location she told you about and she will also escape.
Weapons/Boosters

# Boosters

## Briefing

**Weapons** or **boosters** are a helpful tool for the player and are used to clear obstacles such as asteroids, moons, or “Rift Floaters”. Weapons and boosters can also be upgraded to give certain benefits like “Faster Charging” or “Add a 2nd Slot”, but of course upgrades can only be bought if the player has enough “**Idium**” and the right “**Colony Level**”. Weapons can be recharged by traveling for a certain distance, but of course recharging can be improved with upgrades.

## Mining Laser

The **Mining Laser** is a booster used to clear asteroids or "Rift Floaters” and in turn idium can be collected out of the destroyed asteroids or “Rift Floaters”. The mining laser has 9 upgrades, each granting better improvements to the mining laser. There's is also a picture on the right side, below of the mining laser.
Upgrades for the laser in order are below:

Level 1: Laser Duration x3

Level 2: Start with Laser Charged up to 50%

Level 3: Adds Second Laser Slot

Level 4: Laser Drains Idium from Planets and Moons

Level 5: Recharges 10% Faster

Level 6: Adds 3rd Laser Slot

Level 7: Laser Works as a Magnet

Level 8: Start with 1st Laser Slot Fully Charged

Level 9: Adds 4th Laser Slot

## Bomb

The **Bomb** is another tool used to destroy asteroids, “Rift Floaters”, planets and moons (only at level 4), and alien structures (only at level 7). Like the mining laser, it has 9 upgrades some of which are similar to the mining laser. A picture of the bomb can be found on the right side below this text.

Upgrades for bomb are down below in order:

Level 1: Explosion Radius x2

Level 2: Start with Bomb Charged up to 50%

Level 3: Adds 2nd Bomb Slot

Level 4: Bombs Destroys Planets and Moons

Level 5: Recharges 20% Faster

Level 6: Adds 3rd Bomb Slot

Level 7: Bomb Destroys Alien Structures

Level 8: Start with 1st Bomb Slot Fully Charged

Level 9: Adds 4th Bomb Slot
Full of Stars Wiki

Welcome to the Full of Stars WikiWelcome to the Full of Stars Wiki
The guide for Full of Stars written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Full of Stars

When a galaxy-wide war destroys planet after planet, humanity finds itself on the brink of extinction. Scared refugees scatter across the stars looking for safety. Luckily, they find you - a daring space captain, willing to bring them to a safe haven. You'll need to lead them through dark and unknown parts of the galaxy, remnants of long-dead galactic empires, and sectors overrun by alien life forms.[Read more...]

Content

* Aliens
* Empires
* Galaxy
* Refugees
* War

Featured images

Guides

* How to play guide for Full of Stars
* System requirements
* Release date
* Game support

Videos

*See more videos*

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Full of Stars Wiki/Section 4

Wiki Community

We are currently maintaining 294 pages (28 articles)!

Recent changes | New pages | Missing pages

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See how you can help contribute to Full of Stars Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

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Missile

# Details

The **Missile** is a pickup that fires a single guided projectile at a target in front of or behind the user's craft. It can be fired with a lock-on or blind. It gains a lock-on when another craft is on the player's screen. It doesn't do very much damage, but its ease of use and commonality make it one of the most reliable ways to slow down an opponent. Its ability to lock on to opponents behind the user via the rear-view camera also makes it useful for race-leaders defending their position.
Homeworld

The **Homeworld** is a planet in Full of Stars. It is the starting place of the first story and the homeworld of the player. According to the text at the beginning of the game, it has a tourism business that has been slow since the start of the War. Once the player gets back, the planet is destroyed with lasers.

## Storyline

Jones goes into the player's ship and askes if they can rescue tourists on Arcadia-1. The player must take the job, as there is no choice not to. The player then boards the ship and leaves for Arcadia-1. Once the player gets back they tries to get connection and go into orbit but the call was denied and connection was lost. They can either check the comms or enter orbit. Lasers then hit the planet and it was destroyed. The player can then calm the crew, look for survivors, or look for resources. Lastly, the player can choose to go to New Tokyo or Ares Omega.

After the first journey. The player has an additional option of refusing the job and filling the ship with all the people there can be without overcrowding. This option can also be selected after the player gets an advance payment from Jones, essentially gaining 25 idium crystals for free.

## Gallery

* The Homeworld at the start of the game.
* The Homeworld after its destruction.
Hellstorm

File:WikiHellstorm.png

# Details

When picked up, the Hellstorm will automatically lock to up to four other ships within a circular radius of the user, and fire on them when triggered. The weapon's lock on is weaker than the missile's, with a higher chance of missing at certain ranges. It has the ability to lock onto ships behind the player, and will display these as "rear locks" under the weapon icon. When hit by the Hellstorm, ships take moderate damage and slowdown.
Full of Stars Wiki/Section 1

Welcome to the Full of Stars WikiWelcome to the Full of Stars Wiki
The guide for Full of Stars written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Full of Stars

When a galaxy-wide war destroys planet after planet, humanity finds itself on the brink of extinction. Scared refugees scatter across the stars looking for safety. Luckily, they find you - a daring space captain, willing to bring them to a safe haven. You'll need to lead them through dark and unknown parts of the galaxy, remnants of long-dead galactic empires, and sectors overrun by alien life forms.[Read more...]
Armors

Players have access to a variety of **armors** in **Edge of Eternity**.

## General

Armor pieces can be equipped to increase the stats of characters. They come in 4 level of rarity: white (normal), green (good), blue (excellent), and purple (epic).

Equipped pieces cannot be sold. Equipped armor will show in a red border in the inventory with a [E] equipped icon.

Armor can be crafted, brought, rewarded, or dropped by enemies.

## Daryon

### Chapter I

Those are the pieces of armor available for Daryon in chapter I.

 Leather armband
 Leather pant
 Leather boots

 Wild leather tunic
 Wild leather armbands
 Wild Leather pants
 Wild leather boots

## Selene

### Chapter I

Those are the pieces of armor available for Selene in chapter I.

 Cloth robe
 Cloth armband
 Cloth pant
 Light boots

 Scholar robe
 Scholar armband
 Scholar pant
 Scholar boot
Rift Floaters

"Rift Floaters" are a form of life capable of living in space and in the Rift. They are entirely comprised of idium, and can be turned into idium using boosters. They inhabit the Vivid Nebula and the Rift Floater Nest predominantly, but can be found after the Vivid Nebula in the Rift. Rift Floaters are absent in Heaven's Gate, as well as the Dragon's Eye.

By the time of the Explorer Story, Rift Floaters appear to have spread throughout the galaxy, appearing in certain Rift routes.
How to play guide for Full of Stars

*This article is a stub. You can help Full of Stars Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Full of Stars***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic Gameplay

***Full of Stars*** is a mobile game released for iOS. ***Full of Stars*** gameplay is a mixture of Choice-Based Text Adventure and Top-Down Vertical Scrolling Obstacle Avoidance. The Choice-Based segments start with a prompt and then proceed to give the player a choice between multiple options that will affect your entire journey. These segments occur at the end of every **Rift Jump** and every time the player crashes their ship. The Obstacle Avoidance segments are every other moment of gameplay. The only time the player will not be doing one of these two things is when they are in the **selection/upgrade menus**.

There are several gameplay elements that the player must focus on throughout both gameplay segments. In Choice-Based segments, the player must focus on managing the four resources - **Leadership Points**, **Passengers**, **Idium**, and **Idium Crystals** (appearing on the screen in that order from the left in the selection/upgrade menus) - so that they do not die, and collecting Passengers. In Obstacle Avoidance segments, the player must focus on controlling the ship past many different types of obstacles (see controls below) and collecting Leadership Points, Idium, and Idium Crystals.

## Controls

***Full of Stars*** controls are seemingly simplistic. The player will press and hold on the right side of their device's screen to move toward the right border, and likewise press and hold on the left side of their device's sceen to move towards the left border. Releasing will automatically move the ship to the center of the screen. Swiping up on the screen will activate Overdrive and swiping down or quickly pressing and releasing the screen with two fingers will activate one of two modules - either the Mining Laser or the Bomb.

## Tips and Tricks

Collect as much **Idium**/**Idium Crystals** as possible.

Spam-tapping on one side of the device screen will (more or less) keep the ship on the current forward path - without curving. This can be useful if the player needs to move in a straight-line path that is offset from the center of the screen.

Spend resources sparingly. The further the player goes into the game, the more difficult gameplay becomes. Several of these resources will be needed in the Choice-Based segments.

**Riftfinity** - the alternate mode to the normal storyline **Journey** - is a good way to collect Idium without repercussions. Crashing in Riftfinity will only decrease the player's **core charge** and the core charge refills over time. Riftfinity is also endless - Rift + Infinity = Riftfinity - so the player can travel for as long as they can to try to get a high score.

## See also

* Release date
* System requirements
Full of Stars

*This article is a stub. You can help Full of Stars Wiki by expanding it.*

When a galaxy-wide war destroys planet after planet, humanity finds itself on the brink of extinction. Scared refugees scatter across the stars looking for safety. Luckily, they find you - a daring space captain, willing to bring them to a safe haven. You'll need to lead them through dark and unknown parts of the galaxy, remnants of long-dead galactic empires, and sectors overrun by alien life forms.

An escape from the galaxy-wide war will introduce you into a rich and emotionally charged story, where your every choice as a spaceship captain will reflect on the lives of those under your command. **Full of Stars** is a unique mixture of interactive storytelling and arcade gameplay. You will progress the narrative both by making uneasy decisions in interactive fiction encounters, and by excelling the challenging gameplay and thus unlocking hidden story arcs. Progressing through the story will shed a new light on the main events of the epic tale. Leading a space ship crewed by a haphazard mixture of desperate refugees of very different backgrounds you will have to challenge what you think of gender, race and religion and find a way to start a new and successful society on a new Earth.

## System requirements

The following are the minimum **system requirements** for *Full of Stars*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.

*Full of Stars* is not released on Android as of August 2020.

## Game support

This wiki does not provide technical support for Full of Stars. For support, please contact AT Games.

## Official links

* Apple Store
* Site
* Facebook
Derek and Gavin

**Derek and Gavin** are two mysterious characters, who seems to have been tasked with the mission of following Daryon and Selene and finding Alpharius.

## Character

Derek and Gavin are first seen in Herelsor, standing next of Myrna tent and seemingly enjoying a good meal. Not long after talking to Myrna for the second time, they spotted the two siblings in the crowd, and began to follow them. They seems to be constantly arguing over trivial matters.
Snow biome

While technically being the first playable biome of the game, the **snow biome** only use is to learn the controls of the game, and to introduce some dialogue to give context to the adventure.

There are no enemies nor chests to be found, and it’s not possible to mine or harvest anything. There is no teleporters and no way to go back to the snow biome once the player advance in the adventure.
Technobandits

**Technobandits** are enemies that can be found in the Inn and in Herelsor Plains.

Technobandits groups are usually formed by deserters, orphans, or eccentrics that band together to survive the hard times. To defend themselves, they will search old battlefields and archelites crash sites to find technological weapons that have been banned by the Consort. They are well aware that this technology may be the cause of the Corrosion ravaging Heryon, but what choice do they have?

Technobandits usually just want to be left alone in peace, but they still have to steal, rob and raid to survive. They often live in abandoned or hidden places, such as old battlefield site or deserted mines. The Consort and the Astryan Guards are actively hunting them.

Technobandits are not inherently “bad”, but rather hot-blooded, rude, and rough individuals, due to their condition and the damages of the war.

## Abilities

* Explosion, a walking mine that will exploded on a nexus
Ares Omega

**Ares Omega** is a planet in Full of Stars. It was cast into anarchy by corporate intrigues. It is not a good place to live. The surface is in ruins and riots and fights are present.

## Missions

* Once the player gets back to the Homeworld they can either go to New Tokyo or Ares Omega. If the player chooses Ares Omega they will travel there if they wish to seek a better place to live, but once the player arrives at Ares Omega, they will see that it is in a horrible unstable state. The player will also get a transmission by a family of a random amount of people asking for help. This then gives the player the option to send a rescue team, send a remote shuttle (the first two options are only available if the player chose “how they can help” and not it’s “going to cost”), or to leave the family be. Sending a rescue team will give you a chance to save people, but there is a chance that the team may get killed in the process. Sending a remote shuttle is guaranteed to save the people, but costs idium crystals to use. If the player told the family it was going to cost, the player will be able to get some idium from the family or they can reject the deal and leave them be. After that the player will have only one choice to head to, New Tokyo.
Edge of Eternity

* OS: Windows 7, 8, 8.1, 10 64 bits
* Processor: Intel i7 6700 (4.0ghz)
* Memory: 8 GB RAM
* Graphics: NVIDIA GTX 980
* DirectX: Version 11
* Storage: 8 GB available space

**Edge of Eternity** is a JRPG Adventure game featuring Strategic Combat.

Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice.

In a world torn asunder, the people of Heryon wage a desperate war against a mysterious invader, the Archelites. As this conflict against magic and technology grows to cataclysmic proportions, a new threat emerges from the battlefield.

The Corrosion: the Archelites’ most cruel weapon, a terrible sickness that poisons the body, twists the limbs and warps people into horrible, misshapen abominations.

A forlorn soldier in this godforsaken war, Daryon is ready to make the ultimate sacrifice for his country... until the day he receives a letter from his sister. Their mother has contracted the fateful disease, and they need him to find a cure.

On that day, Daryon will have to make a choice that will change his life – and the fate of his world – forever.

## External Links

* Game site
* Edge of Eternity on Twitter
* Edge of Eternity on Facebook
* Edge of Eternity on Discord
* Midgar Studio on YouTube
* Midgar Studio on Twitch
Karhag the blacksmith

**Karhag the blacksmith** is a man that Daryon and Selene can meet in the quest “Tough Love”.

## Character

One of the best blacksmith on the continent, Karhag is a caustic no-nonsense kind of guy. Rude and killjoy, he is living for his craft and always seeking improvement on his field. A lover of violence, he is always looking for mercenaries to test his blades, to see their durability and power in real-life conditions.

He is one of the many blacksmiths creating weapons to arm the soldiers in the war against the Archelites.
Battle

In Edge of Eternity, battles are a center point of gameplay. One particularity is that a battle will take place in the same position as the entities were in environment. For example, if the characters were next to a crystal, the battle will begin with the characters standing on the same nexus as the crystal. It is the same thing with enemies' placements. That means that the player can think strategically to begin the battle with the best position possible.

## ATB System

The battles in Edge of Eternity use an ATB system, with a gauge bar that will fill over time. When the ATB is full, the entity can act.

A concentration system is also in place when casting. When an entity is casting, a bar appear and show the concentration of the caster. Being hit will reduce concentration, and if the bar goes to 0, then the cast is interrupted.

Concentration value reset after each spell cast, and the amount of damage an entity must receive before being interrupted is dependant of the stat “resolve”.

A character will have the choice to either attack, cast a spell, use a consumable, move, attempt to flee, and use a decorative element if the possibility is available.

It’s possible to flee a battle, but keep in mind that there is a chance the attempt to flee will fail. Sometimes the enemies will also attempt to flee.

## Nexus

Battles take place on nexus, similar to a grid system.

Entities can move in every direction from one nexus to another. However enemies cannot stand on the same nexus as an ally, and one nexus can contain a maximum of 4 entities.

Usually, an attack will only have a range of one nexus. Spells usually have a range of two nexus for long-distance attacks.

Some actions such as using a siege weapon or some spells like Earthgrave I will affect an entire nexus, and not just the ennemies standing on it.

## Interactive environment

Entities can also interact with decorative elements and use them in battle.

* Standing on the same nexus as a crystal can provide bonuses, like heal, defense…

* Siege weapon can be used by standing on the same nexus and interacting with the weapon. They cause massive damage to all entities on a same nearby nexus. Siege weapon need to cool down after use.

* A green crystal
* A blue crystal
* A siege weapon

## Consumables

Consumables can be used in battle: potion to heal, ether to regain mana, ressurex to make an ally recover, antidote to cure poison. Using them is an action and will use the ATB bar.

## Star rating

At the end of a fight, the star rating will indicated money, xp, and loot gained.

Star rating depends on the quickness of the battle, the damage dealt and received, and the difference of level between attacker and ennemies.

Star ratings go from 1 to 5 stars
Galaxy

*This article is a stub. You can help Full of Stars Wiki by expanding it.*

The **galaxy** is the setting of Full of Stars. As the result of a galaxy-wide war, humanity is nearly extinct and a group of refugees bands together to find a new home. It also apparently appears blue, from the Edge of the Galaxy.
Heryon

The events of **Edge of Eternity** are taking place on the continent of Heryon, separated in three realms, Astrya, Junor, and Dehostra.

## History

Heryon have been in peace for years until the arrival of the archelites. The tree realms, Astrya, Junor and Dehostra all had access to the same powerful magic of crystals, and relationship between the lands were good.

The war affected all of Heryon direly.

Junor was the first realm touched by the corrosion, and a lot of refugees are escaping this place, seeking sanctuary in the cities not yet touched by the war.

Daryon and Selene are beginning their adventure in Astrya, a continent of merchants and craftmanship, with its capital Herelsor an economical hub that has managed to stay clear of the war for the time being.

## Chapter I

This is a map of the available locations in chapter I.
Menu

The Menu can be opened using Tab on a keyboard, or Y on a controller.

At all time, it will display at the bottom the name of the zone the characters are in, time count for hours in game, the money count, and the level of team energy.

Then the player can navigate between various sub-menus.

## Main

Here the player can see active characters, reserve characters, and manage the party members and switch leader in exploration. The main menu also displays the party status and bonuses.

## Crystal

Here the player can see crystals pathway, equip crystals on weapons, and remove crystals.

## Equipment

Here the player can see the equipped armor, change armor, see the equipped spells, and change the order of spells displayed in battle.

## Battle items

Here the player can see the equipped consumables, and change or remove equipped consumables.

## Inventory

Here the player can see their inventory: armor, weapon, crystal, key object, and consumable.

## Characters

Here the player can see the stats of a character, the crystals equipped on weapon, the spells available in battle, the character level, and the equipped weapon level.

The stats of the characters are also on display: hp, mp, attack, defense, magic, magic defense, resolve, speed, haste, and incantation speed. On the left are the base stats, on the right the bonuses added by crystals, armor, and weapon.

## Quests

Here the player can see accepted quests, with the name and summary available, and decide on the quest the player want to follow.

## Craft

Here the player can see crafting recipes, and craft.

## Special

Here the player can see the specials attacks of characters.

## Tutorial

Here the player can see past tutorials and advices.
Idium

*This article is a stub. You can help Full of Stars Wiki by expanding it.*

This page will serve as a guide to **Idium in *Full of Stars***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

# **Idium**

**Idium** is two of the four types of resources in ***Full of Stars***. Idium comes in four forms - **Idium (White)**, **Idium (Rare)**, **Idium (Magnetic)**, and the most elusive **Idium Crystals**.

## Idium (White)

**Idium (White)** is one of the four main resources in ***Full of Stars***. It is also the most easily found resource. Idium can be found in both the **Journey** and **Riftfinity** gamemodes. Idium is a white in color and is a round blob in appearance. Idium will charge **Boosters** at an accelerated rate. Multiple Idium particles can sometimes be seen merging with one another and becoming one large Idium particle known as **Idium (Rare)**, clusters of idium can actually merge together to become Idium Crystals although this is a very rare sight.

## Idium (Rare)

Idium (rare) is blue in color and is worth more than normal idium. Idium (rare) is usually formed when a cluster of idium particles start to merge together, it is also found in idium asteroids, and is usually a bit harder to find throughout the rift. Idium (rare) can be found both in Journey and Riftfinity.

Rare Idium particles are worth 10 idium when collected.

## Idium (Magnetic)

**Idium Magnetic** is the third type of Idium in ***Full of Stars***. Idium (Magnetic) can be found in both the **Journey** and **Riftfinity** gamemodes. Idium (Magnetic) is purple in color but otherwise appears the same as **Idium (White)**. When Idium (Magnetic) is collected no Idium is initially gained. However, Idium (Magnetic) attracts all other Idium Particles and **Idium Asteroids** towards the ship while the effect lasts.

## Idium Crystals

**Idium Crystals** are one of the four types of main resources in ***Full of Stars***. It is also the most rare type of Idium. Idium Crystals are a crystalized version of Idium and are used as the currency throughout the galaxy. There are rare chances of them coming out of idium asteroids being destroyed or Idium particles merging together to form the crystal. Idium Crystals can only be found in the **Journey** gamemode. Idium Crystals are green in color and is a filled in angular "8" or "**∞**". Idium Crystals can be used to buy Idium in the in-game store, to **recover** after a **crash,** or expand the crew-quarters.
System requirements

The following are the minimum and recommended **system requirements** for *Edge of Eternity*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

Requires a 64-bit processor and operating system

* OS: Windows 10 64 bits
* Processor: Intel i7 6700 (4.0ghz)
* Memory: 8 GB RAM
* Graphics: NVIDIA GTX 980
* DirectX: Version 11
* Storage: 8 GB available space

## Minimum requirements

Requires a 64-bit processor and operating system

* OS: Windows 7 64 bits
* Processor: Intel i5 6400 (2.7ghz)
* Memory: 6 GB RAM
* Graphics: NVIDIA GTX 670
* DirectX: Version 11
* Storage: 8 GB available space

## See also

* How to play guide for Edge of Eternity
* Release date