Warwick

**Warwick** is an unlockable **Character**, found in **Riot's Dungeon.** The result of an unwilling experiment from a mad chemist, **Warwick** possesses an immeasurable and insatiable thirst for blood, often hunting criminals before losing his memories and rationality from even the smallest drips of blood. Once like any other human, **Warwick** is persistent in his hunts, and often the results are bodies torn apart and shredded.

## Playstyle

While **Warwick** is not a character the player start offs with, he is one of the easiest to learn and be familiarized with incredibly quickly as he possesses a rather simple kit. Akin to his *League* version, **Warwick** boasts rather high stats especially for the early game; having a high amount of single-target damage output that allows him to power through the early foes. Utilizing the **Frenzy** resource, **Warwick** passively generates **Frenzy** while attacking grants him additional **Frenzy** which all interact only with his ultimate.

His **Lights** are swift slashes that ramp up in speed immediately as **Warwick** continues cutting down his foes. His **Heavy** is primarily used to heal up, as his bite is the only regular attack that heals **Warwick**. If he finds himself getting overwhelmed, Warwick can let out a **Primal Howl (Locked on Back+Heavy)** to stun enemies around him at the cost of **Frenzy** letting **Warwick** either choose to flee or to sneak in a heal with his **Heavy**. His passive allows **Warwick** to still maintain increased movement speed from sprinting while being in combat, making chasing or running rather easy for him. **Warwick** excels in sustained fights as this allows him to quickly maul down enemies, especially once **Blood Hunt** active. Granting him a significant boost in power and allowing **Warwick** to stick onto targets easier, while being easy to acquire, activate and manage.

However, **Warwick** is not a flawless character. For starters, **Warwick** has zero ranged options and is not that strong against hard-hitting or fast-striking enemies that deal enough damage to mitigate his **Health Regen** during **Blood Hunt**, as without his ultimate **Warwick** is surprisingly fragile when paired up against other enemies. Unlike *League*, he does not have any **Life Steal** on his **Light Attacks**, even if below a certain **HP** threshold. He also does not scale that well, making later enemies prove to be a tough challenge for him. Overall, **Warwick** exceeds most of the cast in raw output of damage, but falls flat with no form of **Damage Reduction** and no ranged attacks outside of jumping in with his **F** makes him a bit risky to play.

**Warwick** builds up **4% Frenzy** per hit, needing **25** hits for maximum **Frenzy.**

## Moves & Abilities

*All of **Warwick's** moves & abilities are unlocked from the start.*

**Passive Ability** - **Swiftness**: You can sprint while in combat.

**Passive Ability** - **Insatiable Hunger**: Gain **0.1 Attack Speed** per hit up to a bonus of **1**. **Insatiable Hunger** falls off after not landing any hits for **1.5** seconds. Stacks with other attack speed bonuses.

**Q** or **Shift**: **Lock-on**. ***Lock-on****moves can be used without being locked on by holding **Shift**or**Q***.

**Light Attack:** Scratches that alternate between left and right, dealing **115%** damage.

**Air Light Attack:** Scratches that alternate between left and right, dealing **115%** damage.

**(Lock-on) Back->Light Attack - Sweeping Slash**: A knockup that can be followed up if **Light Attack** is held, dealing **120%** damage.

**(Lock-on) Forward->Light Attack - Lunge**: A lunge that ends with a downward slash, dealing **115x2%** damage.

**Heavy Attack**: A claw swipe dealing **115%** damage followed by a bite that deals **140%** damage heals you.

**Air Heavy Attack:** A downward slash dealing **125x2%** damage.

**(Lock-on) Back->Heavy Attack - Primal Howl**: A menacing howl that stuns nearby enemies. Consumes **20%** of built up **Frenzy**. Can be performed in the air.

**R - Blood Hunt**: Inject chemicals into your body. Increase your **Attack Speed** to **2.5**, reduce all knockback effects, regenerate **5% max hp/s** and increase your roll distance for the duration. **Frenzy** is consumed over time. Can be cancelled by pressing R again.

**F- Leap**: Leap towards where you're looking at. The leap distance increases when **Blood Hunt** is active. Upon contact with an enemy, do a powerful bite dealing **160%** damage and healing you.

**Space (tap) - Parry / Riposte**: **Parry** an incoming attack within the next **0.5** seconds (**0.15s** for **Perfect** **Parry**). After a successful **Parry,** you can **Riposte**, doing a series of swipes for up to **115x6%** damage. If you fail to **Parry**, you will be vulnerable to attacks for **0.5** seconds.

**Space (tap while moving) - Dash:** Dash a short distance, becoming temporarily invulnerable.

**Space (hold) - Jump**: Jump. Jump height is based on how much you hold **Space.**

**T**: Dance.