Seablock Wiki/Speedrun

# **Seablock speedrunning**

(To see Seablock speedrun results, visit the Speedrun results page)

## Basic rules

* In-game time is measured
* The usage of the following mechanics are allowed, but you must note them in your submission
	+ Inserter configuration mechanic where blueprinted adjustable inserters can use configurations that haven't been researched yet
	+ Circuit network mechanic where blueprints will set circuit conditions before the circuit network tech is researched
	+ Prod module over-production bug (a fix is available and recommended to be used)
* If you do not want to play with the prodmod overproduction bug, Seablock Megabase Fixes must be applied, at latest, when placing the first beacon.
	+ Prodmod fix makes the early game items more expensive, so you do not need to have it on early game, but by the time beacons are in use, the mod must be applied and stay on.
* Importing blueprints is allowed. The imported blueprints must be made with the mods used within the run, and without using console commands. You must note that blueprints from outside of the run were imported.
* The usage of features that are intended to be admin only is forbidden.
* The usage of commands is forbidden, except for the commands on the following allow list: pastebin.com/CZsPuvM9
* The usage of the debug mode is forbidden except for the options "show-fps", "show-multiplayer-statistics", and "show-tile-grid".
* Multiplayer games are allowed, and the results will be separated by the number of players.

## Result submission

* Submit your results by leaving a comment on the Speedrun results page or the Reddit post. You can also create a separate Reddit thread, and provide a link to that post.
* Gameplay video is required. Provide a link to the video in your submission
* Provide the following information
	+ Number of players
	+ In-game time length of the run
	+ Map settings including the seed used
	+ Mods used
	+ Video link
	+ Note if you imported blueprints from outside of the run
	+ Note if you have used the following mechanics in your run:
		- Inserter configuration mechanic
		- Circuit network mechanic
		- Prod module over-production mechanic

## Recommended seed

Seed 548 is the recommended seed for all categories, but is not required. This seed was chosen after some research on the Seablock Discord, but there was no extensive search for the best seed. If you feel that you have a better seed, please share it with us.

If you want to use your own seed, rolling for a new seed will not count towards the timer.

## Categories

The following categories have been established to standardize the Seablock experience for speedrun purposes. By establishing a guideline, we hope that the community is able to compare their times with each other in a meaningful way. The below categories are preliminary and not final. If you have ideas and comments regarding the categories, let us know on the Reddit post or the Seablock Discord server.

## Long run categories

### Vanilla

* Mods
	+ Required: Seablock Pack
	+ Recommended; Seablock Megabase Fixes (must be on at all times after placing the first beacon)
	+ Optional: Helmod / Factory Planner
	+ Optional: FNEI / Recipe book
	+ Optional: Rate calculator / Max rate calculator
	+ Optional: Playtime / Playtime+ / Game Clock / Milestones
* Starts from the first frame of the game, and ends when the last FTL research completes
* Segmented runs allowed

### Freeplay (all mods allowed)

* Mods
	+ Required: Seablock Pack
	+ Recommended: Seablock Megabase Fixes (must be on at all times after placing the first beacon)
	+ All mods allowed
* Starts from the first frame of the game, and ends when the last FTL research completes
* Segmented runs allowed

This category is hard to define, and we've had a lot of discussions over this category. Initially, we wanted to specify a set of mods that are allowed, but it is hard to come to a consensus on exactly what mods should be allowed. Therefore, we are keeping this an open category, see what kind of submissions we get, and try to create new categories in the future if a pattern emerges.

Yes, you can use any mod you want, but if it's too "cheaty", it won't be interesting to others. I believe the best part of speedrunning is to be able to learn from one another. For example, Memory Storage trivializes mixed ore sorting. We don't want to restrict people, but understand that a run with infinite storage will not be that interesting to the community. If you are using some mod to finish the game in something like 15 minutes, we may label it as a joke run that has little to limited value.

### Brave New World Freeplay

Brave New World has been popular with some Seablock players lately, and has been assigned a category.

* Mods
	+ Required: Seablock Pack
	+ Required: Brave New World
	+ Recommended: Seablock Megabase Fixes (must be on at all times after placing the first beacon)
	+ All mods allowed
* Starts from the first frame of the game, and ends when the last FTL research completes
* Segmented runs allowed

## Short run categories

### Steam engine

* Mods
	+ Required: Seablock Pack
	+ Optional: Helmod / Factory Planner
	+ Optional: FNEI / Recipe book
	+ Optional: Rate calculator / Max rate calculator
	+ Optional: Playtime / Playtime+ / Game Clock / Milestones
* Starts from the first frame of the game, and ends when a steam engine produces electricity

### Steel axe

* Mods
	+ Required: Seablock Pack
	+ Optional: Helmod / Factory Planner
	+ Optional: FNEI / Recipe book
	+ Optional: Rate calculator / Max rate calculator
	+ Optional: Playtime / Playtime+ / Game Clock / Milestones
* Starts from the first frame of the game, and ends when Steel Axe finishes researching

### Bean power

* Mods
	+ Required: Seablock Pack
	+ Optional: Helmod / Factory Planner
	+ Optional: FNEI / Recipe book
	+ Optional: Rate calculator / Max rate calculator
	+ Optional: Playtime / Playtime+ / Game Clock / Milestones
* Starts from the first frame of the game, and ends when the first bean-based fuel oil is used to generate electricity