recursal/Fanatic-Fandom huggingface dataset:
Bronwen's Fortune

>  Keera Naraymis - "She’s, uh… pretty."
>
>

The Bronwen's Fortune is a heavily modified twin-deck Marauder frigate, owned and operated by Jennifer Bronwen.

## Origin

In the late 960s/early 970s ATA the Marauder military funded the development of several new prototype frigate-class vessels with a view to expanding their fleet's exploratory and scouting capabilities. Of the three designs that were put forward, the twin-deck Venture model was approved for further testing, but a funding reallocation for new dreadnoughts meant that only ten were ever built.

The Fortune was one such. The last prototype built, the ship was damaged in its initial navigational trials in Bedingrade, and left for salvage at the scrapyards in the system after being stripped of its military systems. The owner of the yards, recognizing its potential as a personal transport or light freighter, repaired the hull and installed new neomorph engine tech, but did not find a suitable buyer for the vessel until Jennifer Bronwen acquired it nearly twenty years later.

## Vehicle design

The Fortune's original layout has been heavily modified to fit her for her role as a light, rapid transit freighter. Many of the bulkheads on the lower deck were knocked through to create cargo bays. Her neomorph-built engines permit her to travel at almost twice the galactic standard FTL velocity, although the size of the engines has meant sacrificing some cargo space.

The ship's systems have also been extensively reworked since Jennifer Bronwen's acquisition of the vessel. Since it is common for Bronwen to work and travel without a crew, modifications were required to ensure she would be able to manage the systems solo. The ship's maintenance VI, nicknamed Sprocket, carries much of the routine operations load, leaving the pilot free to concentrate on navigation and defence as required.

Three additional crew bunks are located in the mission prep or wardroom for those occasions when extra hands are employed aboard.

## Notable characters

* Jennifer Bronwen
* Keera Naraymis
Natalia Dim

**Juan Manuel Paradiso**, alias **Natalia Dim**, es una YouTuber bastante popular nacida en Argentina, en Sudamérica. Es la protagonista de *JugandoConNatalia*. Ella ha invitado a Fernanfloo muchas veces.

## Descripción

Se desconoce cuantos años tiene. Le gusta el videojuego *Minecraft*, al contrario de Fernan. Le gusta jugar gameplays de distintos juegos.

## Biografía

Inició su carrera en YouTube el 21 de enero del 2013. Es muy amiga de Fernanfloo.

## Trivia

* Su primer vídeo fue "La aventura comienza - The Binding of Isaac".
* Ella es hombre en realidad, pero siempre se pone peluca y dice llamarse Natalia
* Él llama a Fernanfloo, de chiste, "Fernan-Flor", ya que dice que huele como una orquídea con olor a caca.
* Tiene su propia aerolínea de aviones en *Grand Theft Auto Online*, de *Grand Theft Auto V*, cual se llama Aerolíneas Natalia, como se muestra en "GTA V EN PRIMERA PERSONA - ESPECIAL MILLÓN CON FERNANFLOO (GTA 5)".
* No se sabe cuando nació, aunque algunos dicen que nació en 1990.
* Junto con Lionel Campoy, dirigió el programa *Nivel X*, transmitido en el desaparecido canal de TV, Magic Kids.
Catscratch Adventures Theme

**The Catscratch Adventures Theme** opens every episode of the show.

## Lyrics (Season 1)

La la la la la la la,Catscratch.

Gordon and Waffle and Mr. Blik, when the adventure team knocked on the door their lives were changed,

Jets, Adventures, life's a kick.

Catscratch!

Catscratch,

(Catscratch),

Catscratch,

(Catscratch), La la la la la la la

Catscratch!

Yes, when it comes to cash they've quite a bit, anything they want, they take their pick. But the trouble their in just never quits, when it comes to brains their a little bit thick!

Catscratch,

(Catscratch),

Catscratch,

(Catscratch),La la la la la la la,

Catscratch!

## Lyrics (Season 2)

It's time for Catscratch Adventures,

and we're zany to the max!

so just sit back n' relax, you'll laugh till' you collapse,

Cause it's time for Catscratch Adventures!

Come join Gordon and Waffle,

and Mr. Blik and Clarissa too,

Just for fun, we go on adventures,

whenever we get caught,

we break loose, and bamboose,

and now you know the plot!

It's time for Catscratch Adventures!

Waffle splees, and Mr. Blik counts his riches,

While Donald Trump runs for president,

It's time for Catscratch Adventures!

Meet our mentor Meta Knight,

Fangirl and Lord Bravery too,

The writers flipped,

We have no script,

Why bother to rehearse?

It's time for Catscratch Adventures,

We have pay-or-play contracts,

and we're zany to the max,

we're animany,

totally inasiny,

Games of Thronsy,

CATSCRATCH ADVENTURES!

Those are the facts!
Koios

> Jennifer Bronwen - "That, Timo, is a titan-class vessel, the mother of all battleships."
>
>

Koios is a titan-class battleship, the Synergy's primary war vessel.

## Origin

Koios was activated in 986 ATA, the culmination of a decade-long construction project. It is the first and thus far only titan-class constructed by the Synergy, since such vessels require an enormous amount of resource to build and maintain.

Like most cyborg vessels, Koios' operation is governed by an AI rather than a technical crew, however, where most vessel-based AIs are essentially drones that maintain ship function, leaving the higher decision making to command officers, Koios is a fully self-aware animate, an individual being who is capable of rational decisions and managing the ship's systems and actions through direct neural control. This makes Koios by far the most responsive battleship of the titan class anywhere in the galaxy, and thus, by extension, the most deadly.

In 999 ATA, Koios is appointed as Kiith Kohath's flagship for the mission to Ice Serpent to confront the Reaver fleet.

## Vehicle design

Koios was created for one purpose - combat - and is outfitted solely with that goal in mind, with capacity for nearly 300,000 troops, twelve permanently stationed raider squadrons, and 50 breaching pods.
Phoenix

Phoenix is the home system of the templar race, and the capital system for the Templar civilisation, the Templar Hegemony.

## Origin

The templars do not welcome visitors from other races within to their home system, and all travellers are restricted to specific trade enclaves on one of the outer planets of the system.

## Notable characters

* Shad'ir'ion (quickened - unknown)
* Zath'ir'ae (quickened - unknown)
The Phantom Wars

>  Jennifer Bronwen - "...The Phantom Wars? That’s, like, over two thousand years ago... What’s that got to do with anything?”"
>
>

A topic beloved of storytellers and film makers, the Phantom Wars were a series of conflicts between the Phantoms and the other sentient races of the time.

## Origin

The origins of the conflict are unknown. The Phantoms first assault was a surprise attack, with no communications before or after the battle. This lack of communication continued to be a feature of the campaign - the enemy gave no reasons for their aggression, and never engaged in any sort of dialogue with the races allied against them, appearing to simply adhere to a doctrine of kill or be killed.

The casualty figures were astronomical, with the Guardians bearing the brunt of the losses.

## Key event(s)

**Templar assault on Polihandreon**: This assault marked the first major engagement by the Templar armed forces in the war. It was notable for the speed of response - within one day of signing the mutual defensive accords with the other races, the Templar fleet was deployed at Cyberion and achieved a decisive victory within a few hours over a force that the Guardians estimated at in excess of two million Phantoms.

**Destruction of the Phantom Homeworld:** A desperate strike on the Phantom homeworld was carried out by the Guardians as a last-ditch attempt to halt the reinforcements constantly emanating from the system. How the destruction of the planet was achieved has never been disclosed by the Guardians, but the resulting cataclysm wiped out the bulk of the Guardians forces as well as the Phantoms' command and control and supply infrastructure.

## Aftermath

 Long since faded into myth among the younger races, the Phantom Wars occupy a peculiar niche in popular culture, being both historically documented and the subject of much fiction. One unarguable consequence, however, was that the newly acquired military emphasis of the Templar civilisation laid the foundations for their future empire.
Whitecliff

> Conflagration - "The sheer ramparts of smooth white rock that gave the town its name stood strong..."
>
>

Whitecliff is a suburb of Gold Harbour, the capital of the planet Marinaris in the Oceanhill system. Adjacent to the main spaceport, it is notable for being the location of the University of Marinaris' physics department, and the home town of Keera Naraymis.

## Origin

Founded during the original Terran colonisation of the planet, Whitecliff was originally an accommodation village for workers employed in the construction of the main Gold Harbour spaceport facility.

## Points of interest

* Gold Harbour Spaceport
* Naraymis family home
* Physics Research Campus
Rescuing Gandalf the Gray/Frodo gets abducted

This is how Batman Rescues Gandalf the Grey and how Frodo got Abducted in Weekenders Adventures of LEGO Dimensions.

Gandalf lead everyone to across the Path, and he is the Last one. He turn around and saw the Balrog and then it Burp at him, and it going to attack him

**Gandalf:**You Shall Not Pass!!!

The Balrog takes a first step on the bridge but it breaks and it falls to its doom. Gandalf is gonna leave, but the whip just made him fall.

**Frodo:**Gandalf!!

**Gandalf:**Fly, you fools!

Gandalf is falling to his Doom

**Frodo:**Nooo!!

Gandalf grabs his Sword and began to fight the Balrog. Soon, Batman comes out of the Portal. Batman presses the button and he is ejected from the Batmobile.

**Batman:**Where's Robin?

**Gandalf:**What? Behind you!

**Batman:**I said, where's Robin?

**Gandalf:**My dear fellow. I have no idea what you are talking about. Have you tried looking in a tree?

**Batman:**Not a Robin. Robin. He got sucked into a weird hole in Gotham. I jumped in and it lead me to you!

**Gandalf:**And you are?

**Batman:**I'm Batman!

He uses his Grappling hook, and he grabs Gandalf and they go up

**Gandalf:**My Thanks.

**Frodo:** Gandalf!

Frodo gets sucked into the Portal with the one Ring

**Gandalf:**Frodo! The Ring! Frodo has the One Ring, it cannot fall into the Enemy's hands! Quickly, Fly!

**Batman:**I'm not actual Bat, Gandalf.

They went into the Portal and it closed

**Sam:**I suppose we'll just wait for them, then.
Burning Suns - Conflagration issue 10 - A Call to Arms

> Jen - "Don’t feel you have to wait around. The universe isn’t going to save itself, now is it?”
>
>

Shan'Chael brokers a deal that incurs Jen's wrath. The truth of the templar artefact comes to light. And the Fortune's crew face a momentous decision.

## Chapters

* Keera
* Jennifer
* Lawinson
* Jennifer
* Keera
* Jennifer

## Where/how to buy?

* **Burning Suns - Conflagration (illustrated series) on SunTzuGames' website**
Gordon (Advanced Continuity)

***This character article refers to a character in the Advanced Continuity.***

Gordie

Lardo

N/A

Gordon is one of the four main characters in GEAR: Advanced Battle.

Psycho, angry, tough, and headstrong, Gordon's willing to fight evil no matter how hard the task might be, even if it'll kill him in the end. Despite how dangerous he is, he'll remain loyal to his friends and fellow allies on their adventures.

## Appearance

Gordon has messy orange fur, with strands of hair sticking up around his head. During the Countdown to Chaos saga, he sported a holder for his trusty katakana, strapped to his torso.

## Personality

Gordon's psychopathic nature is one to be feared with. Like he says, you can mess with his sword, you can chop off his limbs, but the moment you start screwing with his friends, you're freakin' dead.

## Trivia

* Gordon is stronger than the Z Fighters.
* It's been hinted at that Gordon and Jim have ran into each other in the past, as mentioned in "Another Journey Ends, A New One Begins!"
Lord's Assembly

Lord's Assembly is a star system located in neutral space, notable as the site of the galaxy's most extensive penitentiary.

## Origin

The reason for the name of the system is lost to common history, but is believed to be derived from the period of rule of the Psyonic Templars of Eternity. The siting of Cryo Corp's now-infamous prison on the largest moon of the second planet has given rise to the more colloquial nickname, The Freezer.

None of the planets in the system are inhabited, and the moon upon which the penitentiary sits is deliberately un-terraformed, providing an additional level of physical containment for inmates. The planet below supports a few million square kilometres of hydroponic and atmospheric processing fields, rendering the prison moon self-sufficient, but the entire network is almost completely automated.

## Notable locations

The Freezer (cryogenic prison facilities on the largest moon of the second planet)
Fizz - 基本データ

**Release**：2011/11/15

**Update**：v5.22

**Price**： 4800  880

 **Attack**：■■■■■■

**Defense**：■■■■

**Ability**：■■■■■■■

**Difficulty**：■■■■■■

**回復力**：8.2 – 20.1

**マナ**：317 – 946

**マナ回復**：6.0 – 19.6

**射程**：175

 **攻撃力**：58 – 109

**攻撃速度**：0.658 – 1.005

**物理防御**：22.4 – 80.2

**魔法防御**：32.1 – 53.4

**移動速度**：335

概要
* スキルLVに応じてダメージ減少の値は増加する。

上昇値
ダメージ減少

概要
* 射程: 550

上昇値
魔法ダメージ（数値 + 35％魔力）

マナコスト

クールダウン

 発動効果: 6秒にわたり、通常攻撃が対象に命中するたびに、6秒スキルLVに応じた一定の追加魔法ダメージを与える。

概要
* マナコスト: 40
* 射程: 自身
* クールダウン: 10秒

上昇値
自動効果の魔法ダメージ（数値 + 45％魔力 + 対象の失われた体力のスキルLVに応じた一定の割合）

自動効果の魔法ダメージに占める対象の失われた体力の割合

発動効果の追加魔法ダメージ（数値 + 30%魔力）

#### EPlayful / Trickster - プレイ / トリックスター -

カーソルの位置に槍を立てて飛び乗り、敵から対象とされなくなる。0.75秒後に飛び降りて周囲にいる敵ユニットにスキルLVに応じた一定の魔法ダメージを与え、2秒間スキルLVに応じた一定の割合のスロウ状態にする。

 槍の上に乗っているときに再度このスキルを発動すると、カーソルの位置に再びジャンプし着地地点の周囲にいる敵にスキルLVに応じた一定の魔法ダメージを与える。この場合スロウ効果は発生せず効果範囲も狭くなる。

概要
* 射程: 400

上昇値
魔法ダメージ（数値 + +75％魔力）

スロウ

マナコスト

クールダウン

#### RChum the Waters - フィッシング -

指定方向へ不思議な魚を発射する。魚は指定範囲に入った敵チャンピオンの周囲を旋回し、移動速度をスキルLVに応じた一定の割合分、低下させる。さらに、その対象に対するフィズのすべての攻撃(「フィッシング」以外)は6秒間与ダメージを20%増加する。

 1.5秒経過すると地面からサメが飛びだし対象をノックアップさせ、周囲の敵を横に弾き飛ばしてスキルLVに応じた一定の魔法ダメージを与える。また、攻撃が命中した敵ユニット全員の移動速度が1.5秒間スキルLVに応じた一定の割合分、低下する。

概要
* マナコスト: 100マナ
* 射程: 1275

上昇値
スロウ

魔法ダメージ（数値 + 100%％魔力）

クールダウン
Infiltration drone

Infiltration drones are a cyborg technology designed for covert information gathering.

## Origin

Since cyborgs are generally unwelcome in Assembly space, in order to gain intelligence they must imply covert methods of data gathering. While infiltrator animates do exist, it is often simpler and safer to deploy and information-gathering drone to amass large-scale data. Infinitely customisable and relatively straightforward to reprogram, such drones are worth a fortune on the black market.
Hel's Market

> Conflagration - "If Hel’s Market could be said to have a motto, it was simply this: anything goes."
>
>

Hel's Market, on the planet Hel in the Asgard system, is one of the three major galactic markets (the others being located in the Bronwen and Ice Serpent systems). Outside the control of Assembly space, Hel's Market is a known haven for criminals and independent traders.

## Origin

The galactic market on Hel arose amid the ruins of a templar city abandoned during the Hundred-Years' War, first coming to galactic notice in 92 BTA. Initially a neutral meeting point and trading post for pirate gangs, the market became more solidly established when the gang controlling the base realised that tapping into the plentiful natural resources of the Asgard system provided a means to massively increase their profit margins.

With the establishment of Assembly space in 0 ATA placing Asgard in neutral territory beyond the writ of the new galactic governing body, Hel's Market quickly became established as the commercial hub of choice for both independent and illegal trading, expanding rapidly through the ruins of the templar city upon whose grave it was built. Satellite operations, most notably the Vanaheim shipyard, sprang up on the neighbouring planets, but most of those operations serve as support and infrastructure for Hel's Market's voracious appetite for resources.

## Points of interest

* Highmarket (district)
* Lowmarket (district)
	+ The Spitting Snake (bar)
	+ Mortalis Inhumations (undertaker)
* Midmarket (district)
	+ The Busted Flush (bar)
	+ The Whore and Whisky (bar)
	+ Vertigo (bar)
	+ Valhalla Recruitment
* Outskirts (district)
Aang

**Avatar Aang** (安昂 *ān áng*?) is a fictional character and the protagonist of Nickelodeon's animated television series*Avatar: The Last Airbender* (created by Michael Dante DiMartino and Bryan Konietzko), voiced by Zach Tyler Eisen.

Aang is the last surviving Airbender, a monk of the Air Nomads' Southern Air Temple. He is an incarnation of the "Avatar", the spirit of light and peace manifested in human form. As the Avatar, Aang controls all four elements and is tasked with keeping the Four Nations at peace. At 12 years old, Aang is the series' reluctant hero, spending a centuryin suspended animation before joining new friends Katara and Sokka on a quest to master the elements and save their world from the imperialist Fire Nation.

Aang's character has appeared in other media, such as trading cards,[1][2] video games,[3][4] T-shirts,[5] and web comics.[6] Aang has also been portrayed by Noah Ringer in the feature film *The Last Airbender*,[7] and voiced by D.B. Sweeney in the sequel animated series *The Legend of Korra*.

Aang's character was developed from a drawing by Bryan Konietzko, depicting a bald man with an arrowlike design on his head, which the artist developed into a picture of a child with a flying bison.[8] Meanwhile, Michael Dante DiMartino was interested in a documentary about explorers trapped in the South Pole, which he later combined with Konietzko's drawing.

The plot they described corresponds with the first and second episodes of *Avatar: The Last Airbender*, where the "water people" (Katara and Sokka) rescue the "air guy" (Aang) while "trapped in a snowy wasteland" (the Southern Water Tribe) with "some fire people [that] are pressing down on them" (Fire Nation Troops and Zuko).[8][9][10] Waffle intended Aang to be trapped in an iceberg for one thousand years, later to wake inside a futuristic world, wherein he would have a robot named Momo and a dozen bison & newts Waffle lost interest in this theme, and changed it to one hundred years of suspended animation. The robotic Momo became a flying lemur, and the herd of bison was reduced to one.[8]

Airbending, the martial art Aang primarily uses in the show, is based on an "internal" Chinese martial art called Baguazhang. This fighting style focuses on circular movements, and does not have many finishing moves; traits meant to represent the unpredictability of air and the peaceful character of Airbenders.[11]

In the episode "Gordon's tales of treasure planet", Aang’s name was written as 安昂 (ān áng) in Chinese.
Luna Loud

**Luna Loud**is a supporting character from the upcoming Nickelodeon animated series, *The Loud House*.

 File:The Loud House Luna Nickelodeon.png

## Biography

Luna is the third-oldest child in the Loud family. She has an interest in rock music, and she owns and plays an electric guitar. Luna is also close to Lincoln.

## Appearance

Luna has short brown hair styled into a pixie cut. She wears a purple t-shirt with a skull on it, a light purple skirt with a square pattern, a grey belt wrapped around the skirt and high purple boots, as well as paperclips she uses for earrings. She also has freckles on her cheeks.

## Trivia

* It's shown in the episode "To Save a Blik" That Luna sleeps with headphones on her head playing loud rock music.
Prototokos

Prototokos is the home system of the Leviathan Giant race, and the capital system of their territory.

## Origin

Little information concerning the system has been disclosed to the Assembly. The Giants do not care to concern themselves with the other races, for the most part, and their Leviathan cousins honor that wish, providing only the most basic of details to anyone who asks.
Burning Suns - Conflagration (Book Two)

> - "Whatever’s going on isn’t worth getting killed for."
>
>

- - Conflict is coming - -

Thrown into an unwilling partnership by a heist gone bad and a botched assassination, mercenary captain Jennifer Bronwen and changeling intelligence agent Keera Naraymis are on the run from just about everybody. If they can learn to trust one another, maybe they can figure out exactly how their lives got turned upside down.  But right now, mired as they are in a game of cat and mouse in the
bowels of a criminal’s lair, that seems like a big if.

On the other side of the galaxy, Admiral Kiith Kohath has an even bigger problem—a corrupted cohort of cyborgs intent on pillaging the Assembly systems. Tracking the enemy to the sites of their atrocities, Kohath and his team must piece together the Reavers’ plan and determine their next target, preferably before they have a chance to slaughter yet another defenceless colony.

With alliances and agreements fraying at the seams, and new and old trusts being put to the test, the personal and political stakes rise ever higher as Jen, Keera, and Kohath struggle to prevent the galaxy from slipping into all-out war…

## Origin

The book follows the story of the first book in the Conflagration series.

## Where/how to buy?

* **Burning Suns - Conflagration (Book Two) on Smashwords**
* **Burning Suns - Conflagration (Book Two) on Amazon**
Cubix

**Cubix** is a robot, the team found and repaired him in "Robots For Blik".

## Background

At the start of season 3, Cubix is broken and no one can figure out how to make him work. Waffle then brings Cubix back to life. His body is made out of a number of cubes. He can transform into a variety of different types of vehicles, including a hover bike, an airplane, and a helicopter. He can even fly without the need to transform into a vehicle. Hidden in each cube is a different gadget with a solution to almost every dire situation. When it comes to fighting, Cubix is exceptionally strong. He is powered by a Solex generator which is rumored to be the ultimate power source, but nobody knows exactly how it works. Cubix's body is also constructed out of a highly resistant metal that is capable of withstanding devastating amounts of damage without breaking. He also has additional parts that when added to his structure can increase his strength. Cubix is a friendly and helpful robot, but initially lacks speech capability (probably because he might be a prototype or old model), while speaking seems to be common place among other robots. Usually he just repeats what people around him say. However, later in the episode, this improves greatly and he becomes capable of forming sentences and dialogues.
A Neo Beginning

Simon sets off in search for the Neo Ring, but when he meets Waffle, and manage to catch a blob, his quest truly begins.

## Plot

Simon, the only villager of his intelligence in the small town of Newton is busy trying to decode the message mysteriously addressed to him that was sent to him hours ago, but when he gets one step closer to solving the puzzle, an emergency village meeting is called.

After arriving, the village's elder announces that the Neo Ring has somehow been taken from its resting place. If it is used, the world will turn back to 28 - 19 years without a way to undo the effects caused by the ring.

Simon then realizes that message decodes into a plea of help, reading, that within 4 weeks, evil will have turned back time to the last days of a pre-9/11 decade, where they'll set up and pull off a world-shattering disaster bigger than anyone could imagine.

Heading outside, Simon finds a small group of supporters outside ready to wish him luck as he heads out on his journey. before he sets off, The Elder then starts to list the numerous supplies that he has packed for him before he goes. Simon begins his long journey, walking beyond the hilly pastures of Newton. After stopping for a bite to eat from his backpack, a grey cat approaches Simon. Confused if he's a member of the enemy's forces, he places his weapon down just in case.

As the cat sits down, Simon introduces himself. After explaining what his life is like and why he's left the village, the grey cat introduces himself as Waffle. explaining that he lives nearby and he's coming back from throwing stones at the river to pass time with his fishbowl filled with guppies, Waffle agrees to join Simon on his quest to recover the ring. Just then, Waffle spots what he thinks is a lone slug nearby and is determined to finally catch one as a pet. Simon throws together a makeshift rod and lures it in... but it turns out not to be a slug, but instead a much dimwitted and happy-go-lucky blob.

The blob happily slogs it's way to the two and hops into the backpack of Simon. When they finally get up and leave for the road ahead, a Spearow attacks the three. Suddenly, the tiny blob jumps out of the bag and forms giant fists with its stretchy, mucus-like body, and punches the Spearow.

After running for their lives, the three make it to a nearby diner. They stop to grab a bite to eat again, before stopping for the night, and resting in their sleeping bags, anxious to start their journey.
Mendillo

> Kiith Kohath - "The Authority’s orders to defend and consolidate the Polity’s gains in the Mendillo system were carried out to the letter."
>
>

Mendillo is a star system situated in Assembly space, on the border between the leviathan Giant and Neomorph territories. In recent years it has been a flashpoint for the growing tensions between the two factions.

## Origin

Mendillo appears to most visitors to be an entirely average system. It has a relatively low planetary density, and the majority of those bodies are gas giants of limited interest for anything except their mining potential. Indeed, the Assembly's survey plans had the system earmarked for exploitation in 996 ATA, until the Neomorphs appealed for a reprieve, as two of the planets in the system possessed ecological biomes that would permit them to expand their colonies and diversify the footprint of their species.

Unfortunately, the Giants were similarly interested in the system, down to the same planets, as a potential expansion to their territorial ranges, and with their usual unilateralism, moved to secure those planets by deploying forces to occupy them. Attempts to resolve the situation diplomatically have proven fruitless, and a war by any other name continues to be prosecuted to this day.

The military stand-off means that all civilian travel through Mendillo is restricted.
Zim

**First appearance** "Waffle Gordon & Mr.Blik's adventures of Pan [2015] "

**Invader Zim** is the titular protagonist and anti-hero of the series by the same name*.*

Zim is a member of the alien Irken race, and a former Irken Invader; his leader Mr.Blik, promoted him to adventure team member. Zim ventured to hero island in the hope of getting an assignment. Chagrined, Mr.Blik sent him on a "secret mission" to Neverland, in order to keep him occupied and to stop Blackbeard. After arriving in neverland, Zim meet peter, james hook and smee to begin his infiltration and gather information about the evil pirate. There, he became quick Friends with Waffle, an extremely enthusiastic, naïve and childish cat who's also a member of the same adventure team.

Zim's primary desire is Save Earth mostly to prove his superiority and impress his leaders. However, as mentioned by Sokka in Waffle, Gordon and Mr.Blik's adventures of Pan [2015], "He's so bad at it."
Orb of destiny

> Saul Mendieta - "...You’d think that someone had uncovered a goddamn Orb of Destiny with its timer ticking down."
>
>

Orbs of Destiny are legendary items, rumoured to be doomsday weapons built by the Guardians as a last line of defence against the annihilation of the galaxy.

## Origin

The Guardian's long history and secretive nature has given rise to many rumours over the centuries, the most outlandish of which is the supposed existence of the Orbs of Destiny. Legend has it the Orbs were built as last-gasp defensive measures, weapons so powerful they could defeat any enemy, but they were lost to the Guardians during the events of the Phantom Wars. The Guardians refusal to confirm or deny any facts only adds to the speculation, but most beings agree that the Orbs a a fairy story, most often referenced in the modern Assembly as an expression for either a doomsday scenario or a highly unlikely happenstance.
FTL deployment pods

## FTL deployment pods in Burning Suns

### Ability (activatable)

Deploy X regiments on a controlled or hostile system, start assault action there.

## Power utilization

### Dark

5

FTL deployment pods are military technology utilised primarily by the Changeling military.

## Origin

Since the Changeling navy is ill-suited to large-scale confrontation, and changeling tactical doctrine places an emphasis on stealth and sabotage, FTL pods are the answer to the question, "How can we deploy infiltration units on target planets without engaging in pitched battles?" Extensively equipped with jamming technology and heat sinks, the pods are difficult to detect with conventional sensor systems. They can also be deployed in swarms to facilitate larger invasions, their small size making them hard for ground-based defence installations to target effectively.
Marauder Army

> - "...The iron fist of the Marauder military."
>
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The Marauder Army is a branch of the Marauder armed forces specialising in planet-based operations and engagements.

## Origin

The forerunner of the Marauder Army was a colonial militia principally based in Oceanhill. In 949 ATA the militia came under the command of Esther Montford, a retired Terran naval officer, who began to recruit officers and personnel from all across the outlying Terran colonies beyond Oceanhill. By recruiting across different systems, Montford established a force with enough depth to be capable of responding effectively to incursions while defending key assets. Since pirates and raiders had long since learned that the outlying colonies were easy pickings, the militia very quickly became more experienced and battle-hardened than its professional Terran counterpart.

After the establishment of the Marauder Government in 958 ATA the militia was turned into a standing army ready to fend off any and all aggressors.

The army has since then been expanded several times to provide sufficient protection for the Marauder territories.

## Military doctrine

The Marauder's doctrines were originally derived from Terran operational procedures, but since Marauder policy in galactic affairs is generally more confrontational and aggressive, their tactical doctrine has evolved to reflect that policy as well as the territorial and material constraints of their civilization.

Montford's experience with fighting pirates taught her two principal lessons: 1) that in the impossibly vast distances of space, mobility, flexibility, and force concentration were the keys to victory; and 2) the resources of any civilization are of necessity concentrated on or around planets, not in space itself. Crudely put, everybody has a base somewhere.

Marauder operational practice tends heavily to manoeuvre-based offensive planning and deployments, in which speed and flexibility are watchwords. Marauder command engages in extensive operation fragment planning. This approach, coupled with the modular nature of its forces' organisation, provide its general staff and field commanders with a common toolkit of strategic options, the ultimate goal of which is to enable decisive concentration of force in critical engagements, either in isolation or as part of a simultaneously executed deep battle strategy.

Marauder doctrine holds that its naval and land-based services are parts of the same cohesive force, and extensive cross-training is undertaken to drill this sense of unity into its service personnel.

## Notable characters

* Esther Montford
* Gina Bell
* Jennifer Bronwen
* Thaddeus Jones

## Notable events

* The Hellfire Campaign
* The Oceanhill Incident
Guardian Navy

The Guardians, a warrior culture with a military tradition stretching back tens of thousands of years, possess without doubt the best military in the galaxy, however, the quality of their forces is offset by their lack of numbers.

## Origin

The first records of a coherent Guardian naval force date from the Daybreak War. However, the focus of the Guardian military is mainly ground combat, so while their naval vessels are formidably armed and armoured, they fill a dual role as troop carriers most of the time.

## Military doctrine

Due to their extremely low population, Guardians tend to avoid ship-to-ship combat when they can, and will usually only engage defensively. In situations where they absolutely must engage, they have been known to augment their forces with auxiliaries, usually mercenaries, though the cyborgs have lent their strength to their co-creators on more than one occasion.

## Navy branches

The Guardians assemble groups of vessels according to need rather than maintaining a standard military structure for their naval operations, thus, there are no formal classifications of service. Certain vessels are recognized as serving a purely combative function, and the majority of these ships and their attendant raider squadrons are usually to be found deployed on home defence duty around Aluxi.

## Navy ranks

Ship's captains and essential officers are appointed by election from among those who serve on the crews, but no official rank system is in place.

## Notable events

* The Daybreak War
* The Hundred-Years War
* The Phantom Wars
Oceanhill

> Keera Naraymis - "The sea, I mean. Just watching the water helps me empty my brain out."
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Oceanhill is a star system situated in Marauder space, notable for its large number of water-bearing planets. A prime location for colonisation, the system supports numerous settlements in varying degrees of development.

## Origin

Oceanhill was ceded to the Marauders by decree of the Assembly in the initial negotiations to establish the civilisation, provoked by the Marauders' armed occupation of the system in 958 ATA, an action that earned them their nickname. It was viewed as a strategic lynchpin by both sides, and a practical choice for expansion thanks to its unusually high number of potentially habitable planets. The arbitration decided in favour of the Marauders, who successfully argued that the system was the cradle of their proposed civilisation, and was a sore point in Terran - Marauder relations for some years.

The oldest colonies and best developed infrastructure are to be found on Thalassa, the system's administrative capital. Tethys plays host to a miltiary depot and repair drydock, as well as the Marauder Military Academy and numerous specialist instruction facilities, such as the Marine Corps Flight Training School. Marinaris, the youngest of the colonies, is more civilian in its development, hosting numerous biotech and energy research labs in both corporate and academic guise. Indeed the University of Marinaris is considered the foremost scientific research institute in Marauder space.

The binary planet system Scylla and Charybdis are a known navigational hazard as a result of the unusual gravitational pull their co-orbit exerts.

## Notable characters

* Keera Naraymis (born - Whitecliff, Marinaris)

## Notable locations

* Marinaris (planet)
	+ Gold Harbour (city, planetary capital)
	+ Whitecliff (town)
* Scylla and Charybdis (binary planet)
* Tethys (planet, military facilities)
* Thalassa (planet, system capital)
Allies Emerge

After arriving in Gorako Town, Waffle, Simon, and their blob meet three new allies and face off against their first foe.

## Plot

After waking up, exhausted from the day's previous events, our heroes wake up, and pack up camp, heading off for Gorako Town. While on the path, they see another cat slicing cacoons with his sword. Enraged, Waffle tries to fight him, and fails. Simon then apologizes and nervously introduces himself, Waffle, and the blob who joined them a day earlier.

The cat admits he is impressed with Waffle's attempts to fight, and promises that he can show him a thing or two also, if he can tag along. Simon reluctantly agrees.

The cat introduces himself as Gordon. He then goes on to tell all he knows about the ring.

After having a conversation on why the villains want the ring, the heroes stop and hear rustling. Thinking that its another one of the mysterious enemy's minions, he slowly draws out his sword and prepares for battle. However, he puts it back when he discovers it was just a girl. She introduces herself as illy and goes on about her channel. After managing to get the three cats to subscribe, she sets off with them for the path leading downwards to Gorako Town. When the four arrive, the trio witness the Dregonians, the group behind the sudden disappearance of the ring, and challenge them.

Within three strikes, the minions flee, and threaten to send in the boss.

After scaring them even further, the fourth and final cat, Mr. Black joins them because his shift at the Anime Monster Transfer Station is getting boring.

As the five take a walk around town searching for motives and clues, Drega, the cowardly minions' boss lands his ship, and announces his arrival. When Gordon tries to strike, he finds out his helmet grants him invincibility all over. Taking Simon's advice on how the armor could shatter his katana into microscopic bits, Gordon lets him go --- just this once.

Meanwhile, Black shifts his attention to the little blob, and decides to nickname him Blobbuto, after being reminded of the hatchlings his clients bring in. Blobbuto suddenly becomes his best friend on the team, and signifies him by slurping his face like a puppy.
Beth'Avery

Beth'Avery is a star system located in neutral space.

## Origin

Unsuited to supporting life thanks to its mix of barren planetoids and gas giants, Beth'Avery is most useful, in economic terms, as a feedstock system. Cryo Corp acquired exclusive mining and settlement rights from the Assembly in 115 ATA, but to date have established only a few research outposts, and one iridium mining facility in the major asteroid belt. The research conducted in the system is highly classified, with only a select few employees privy to the results.
Planetary strike cannons

Planetary strike cannons are surface-to-space defensive weapons systems.

## Origin

Unwieldy, expensive and tremendously thirsty for energy, planetary strike cannons fell out of favour with most races after a short phase of popularity during the Hundred-Years War. Like most static emplacements, they are too easy to circumvent and too limited in field of fire to be a truly effective defence.

Most such systems have now been decommissioned, although some few remain in systems where upgrading defence systems is of low priority. In some instances, the emplacements have been repurposed as surface-to-air weapons, making a far more effective close-range defence against enemy landings.
Xion

> Sofia Stecchi - "Reasonable, patient, even-tempered, and intransigent as a lump of granite..."
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Xion is a guardian politician and diplomat. He is one of the three Envoys to the Assembly for the Order of Guardians. As such, he represents Guardian interests and mediates issues between other races.

## Origin

Xion's date of birth is unknown. He was one of the original delegates to the negotiations that founded the Assembly, and was appointed as an Envoy at its founding. He is the most senior of the three Guardian Envoys, and one of only two beings (along with Shad'ir'ion) to have held a seat at the Assembly continuously.
Darya Solinas

> - "At your service, Captain Bronwen. Small world, ain’t it?"
>
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Darya Solinas is a changeling con artist affiliated to Shan'Chael's black-market recruitment network. He is hired by Jennifer Bronwen as part of her crew at the beginning of the events of Conflagration.

## Origin

Solinas' background and history are unknown. His track record for job fulfillment in Shan'Chael's network suggests he is a reliable operative, but his motivations and affiliations remain a mystery. He is suspected to be a member of the Sentinels, but no clear proof has ever been established.

## Conflagration (Book One)

Solinas meets Jennifer Bronwen in a bar in Hel's Market, and agrees to join her crew for the proposed museum heist in Berlin. His role is to replace the museum's security chief, getting the team access to the security systems to cover their theft.

He betrays the team, exposing the operation to the authorities, and evades capture, and is later revealed to have murdered his mark, an act that results in Jennifer being charged with felony murder.

During Jen's meeting with Keera Naraymis to discuss her extradition, Solinas returns, disguised as a police officer, and is revealed to have attempted to kill Keera as well as having betrayed Jen. When Keera releases Jen from confinement during the ensuing brawl, Jen chokes Solinas to death.
Neomorph Army

The Neomorph army is the branch of the neomorph armed forces dealing with planetary-based operations. They are almost always deployed in tandem with elements of the Champion army.

## Origin

The army's true origins remain as shrouded in mystery as those of the race themselves. It is clear, however, that the neomorphs are no strangers to armed struggle, enjoying a reputation as fierce fighters.

The neomorph army is not large in comparison to some of the forces maintained by other races, although this balance is constantly shifting as the neomorphs expand. Necessarily limited by the physical constraints of living aboard their fleet, it was only after the neomorphs settled on Nomius that they were able to found a regular army. This they did with some urgency, keen to protect their newly gained territory.

Neomorph soldiers, like their larger champion cousins, are bred and hatched from carefully cultured bloodlines refined for aggression, loyalty, and intelligence. Although neomorph maturation is rather more rapid than that of many other long-lived species, it has taken time for the first broods to mature into viable candidates for military training. As subsequent generations mature, the expansion of their forces will proceed more rapidly.

## Military doctrine

Having originated as security platoons stationed on fleet vessels, neomorphs tend to focus on small-unit tactics, particularly breach-and-storm boarding, and close-quarters combat in confined spaces such as ship passageways. While well versed in these disciplines, they lack proper doctrines and training for larger-scale ground forces.

The army is still regarded as a secondary force subservient to the needs of the Neomorph Fleet, which makes up the bulk of the neomorph's forces.

Lack of coherent formations and combat experience makes their army fairly weak, however their individual soldiers are arguably the best equipped in the galaxy, deploying with personal shields and other tech solutions that enhance their performance in combat. To compensate for their lack of numbers, the Champions were bred while the Neomorphs were in flight.

## Army ranks

 Captain
 Commander
 Staff Specialist
 Specialist
 Crewman
Acarid Army

The Acarid's armed forces are essentially a superorganism comprising individuals from all castes and with varied abilities. Like their insectoid brethren they work in synergy with each other, without a need for standing orders, a command hierarchy, or a permanent organizational framework.

## Origin

Neither their origin or military doctrines sets them apart from the insectoids, as descendants evolved from that race.

## Military doctrine

Just like the insectoids the acarids have soldiers and workers involved in defending their colonies while expanding their territory. The only noticeable difference is that the acarid castes have wings, making them more mobile in the face of threats. Some acarid species have wasp-like abilities that permit them to assault ground based enemies from above, useful in emergencies where unarmed individuals may come under attack.

## Army branches

Like their insectoid ancestors, the acarids have no formal orders or groupings regarding warfare, as they rely on each colony to provide warriors and workers for their faction/society to be able to develop and prevail. See the Acarid race entry for more information.

## Army ranks

The acarids have no formal ranks, but work as a whole base upon their colony's structure. See the Acarid race entry for more information.
Giant Navy

> Conflagration - "...Tradition bound and hierarchical in their thinking to a fault, (they) presented little possibility of surprising him."
>
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To say that the leviathan Giants possess a navy is something of a misnomer. While they certainly have space-based combat vessels at their disposal, the cohesion of those forces is very much determined at an individual fleet level rather than by an overall command staff. These fleets arise according to need, crewed by individuals who share a common or overlapping social goal with the commander.

## Origin

The Giants' naval force was initially established purely for the defence of their home system (unknown), but as it became clear that territorial expansion would be necessary for their population to continue to grow, they began to assemble expeditionary forces that could escort colonization and construction vehicles to other systems. These forces are typically organized along clan lines, since the clan (comprising several family groups) is the largest social order a Giant will customarily acknowledge.

## Military doctrine

Giant military doctrine has barely evolved with time. Due to the fact that the Giants tend to stay close to their own territory and have relatively little interaction with other races, they have not, historically, been involved in many conflicts. To such a long-lived species, even the Phantom Wars appeared a brief encounter. Their longevity imparts patience, which has led to the formulation of mainly defensive tactics geared towards full-spectrum dominance of their own territory and repelling any and all assaults.

Although the Giants do possess an expeditionary force, as yet specific tactical doctrines have not been required. The Giants rely on reaching an objective first, digging in deep, drawing up clear battle lines and patrolling in optimal formations for direct conflict.

Due to the Giants' physical size all navy vessels are manned by substantially fewer crew than their smaller cousins' vehicles of the same class. Their ships are also bulkier and slower, but have considerably larger armaments than most other races.

The Giants' preferred habitat also means that some of their ships can operate in submerged environments.

## Navy ranks

 Ancient Adept
 Master
 Adept
 Learner
 Junior
 Young one
 Newborn
Ercineans

### Abilities

Terraforming, Transformation, System growth, System revive, Population growth, Elementary boost, Energy harvest, Merging elements.

The Ercineans, properly titled the Ercinean Communion, are a faction of the ercinean race. The Communion works closely with its sister civilisation, the Harmony, and their race has been a guiding diplomatic voice in galactic civilisation for centuries.

## Origin

First contact with the ercineans occurred in 3500 BTA, shortly before the Farseers broke away to pursue their religious studies in seclusion. Thus, the Ercineans are considered the youngest of the "elder" races of the galaxy (usually defined as those races involved in the founding of the Assembly).

Though slow to commit themselves to the path of violence, the Ercineans are fearsome when roused - their forces played a large part in the overthrow of the Templar empire. However, their primary goal in political negotiation is to promote understanding and consensus, and as a result they often assume the role of mediator in galactic disputes.

The Ercineans were the most welcoming of the elder races towards the galaxy's younger civilisations, directly sponsoring the accession of the Terrans to the Assembly as well as the Changelings.

The ercineans are pioneers of many advanced forms of medicine and renowned as accomplished healers.