recursal/Fanatic-Fandom huggingface dataset:
Kobold

## Inventive Bullies

Kobolds, as they are known in the draconic tongue, are small scaled creatures that inhabited the feygold mines of Amrun before being driven out. Dwelling mostly below the earth, these strange, yipping creatures have ridged faces, and long pointed snouts. Many bear spines along their back, and a few have been sighted with malformed, albeit functional, wings. Massing in small tribes as large as five score, kobolds are a menace. When encountered one on one however, kobolds are little more than a nuisance. Still, their cowardice and rapid, seemingly unfocused chatter, belies a very inquisitive and inventive nature, that allows kobolds to adapt quickly to new situations. While most have been driven away from the coast, a few small tribes have scattered to the hills around Amrun, and they have been known to waylay miners returning from the mines, either out of a sense of revenge, a need for supplies, or simply for the sport of it.

### Known Features and Tactics

Kobolds are usually encountered in large groups of 5-10, unless one is unlucky enough to run into a war party or, worse still, an entire mobilized tribe. They behave as a mob, running into combat without much thought or planning. However, winged kobolds tend to direct those around them with more subtlety and cunning.

Even more surprising, Kobolds will pick up the arms and equipment of fallen foes, often in the midst of battle, and use them against the rest of their enemies. This has led a few kobolds to discover the power and force of dwarven gunpowder. Any kobold lucky enough to acquire a dwarven gun is seen by his fellows as the apex of Kobold kind, and is often immediately appointed leader (again, often in the midst of battle).

**Mob Tactics**: Kobolds swarm their opponents, and seem to gain ability and ferocity when assaulting in numbers. Kobolds gain advantage on combat rolls when two or more allies are in close range of the target.
Calendar

## **The Calendar of Ardurach**

The calendar of Ardurach, in its current form, was developed in the year 237 by the cleric Hera of Rettia, and is sometimes called the Herrian Calendar. It is in use in all of the major kingdoms of Palagos. The Orcholds of Grevan il-Vec are the only major exception to this, preferring to use their ancestral traditions.

The year is divided into 365 days. Every 12 years, three days are added to the end of the second month, Calistril. These days are set aside as holy to the gods, and in most kingdoms, are celebrated with feasting.

## Years

The years of the Herrian Calendar are set down in 100 year cycles, each year named for a creature, element, astronomical event, or the like. Although the exact year since the Cataclysm is often given, as in 434 or 588, many times the year is denoted by a single number to indicate the cycle, and the name of the year, as in 2 Fire, or 5 Comet. More recent scholarly works have used the following convention: the exact year since 0, and the cyclical name of the year, as in 534 - The Year of the Comet, and 215 - The Year of Fire.

For ease of use, however, the simple form will be used here, namely, the exact date since the Cataclysm.

## Months

The calendar is divided into 12 months. The names below are given in Elven, with the Common name beside it, along with the number of days in that month:

* Abadius - Frostcloak - 31 days (January)
* Calistril - Windshock - 28 days (31 days in the 12th year, called a Godsyear.) (February)
* Pharast - Waterwash - 31 days (March)
* Gozran - Firstflower - 30 days (April)
* Desnus - Brightbloom - 31 days (May)
* Sarenith - Dawnfire - 30 days (June)
* Erastus - Longday - 31 days (July)
* Arodus - Highsun - 31 days (August)
* Rova - Laterose - 30 days (September)
* Lamashan - Harvestide - 31 days (October)
* Neth - Firstsnow - 30 days (November)
* Kuthona - Longnight - 31 days (December)

## The Week

A week is considered a 7 day period, from one Sandiel, or Sunsday, to the next. The names below are given in Elven, with the Common name beside.

* Sandiel - Sunsday (Sunday)
* Ariel - Moonsday (Monday)
* Niyaha - Toilsday (Tuesday)
* Lielel - Windsday (Wednesday)
* Adran - Stonesday (Thursday)
* Samua - Firesday (Friday)
* Hieliah - Watersday (Saturday)

## Current Date

The Current Date is 663 - The Year of the Broken Sword, the 19th day of Dawnfire, a Stonesday. The common way of denoting this is:

* Stonesday, the 19th of Dawnfire, 663 (***Translation - Thursday, the 19th of June, in the year 663***)
Graduation Hall Wiki

## Welcome to the Graduation Hall Wiki

Here you will find pages and articles about the Graduation Hall RP.

## A summary of Graduation Hall

Graduation Hall is an Alternate Universe roleplay on Discord. It is based off of Danganronpa, with existing characters and locations from the series (and a few OCs). The concept is this: it is a real time roleplay where when people graduate, they get to join one of two sides: Remnants or Future Foundation. The Graduation Hall leader, Dels Kibara has a lot of secrets that are both dangerous and shocking. Expect a lot of changes between the canon and the RP.

Graduation Rules

## Latest activity

Despair. Despair. Despair and nothing else other than Despair.
Kyosuke Munakata

Kyosuke Munakata in DR3: Future Arc

Kyosuke Munakata is one of the characters featured in the Graduation Hall RP, currently played by Socc.

Munakata began his student life March 15th, 2017, and graduated 10 days later with a speech on how he shall 'work towards his goals of eradicating despair', almost immediately joining the Future Foundation following.

He has currently had no involvement in any story arcs.
Halflings

## Fearless Wanderers

Halflings are the smallest of the civilized awakened races, but only a fool would measure one simply by his size. Of great heart, and lively charm, halflings are known throughout the world for their good humor, their love of songs, jokes, and conversation, and for their immense, and seemingly insatiable, curiosity. While not very numerous, nor very ambitious, halflings have managed to make their mark on the world, rarely for the worse.

Brave, and often foolhardy, halflings know no fear, aside from the supernatural and otherworldly fear that seizes those who face an angry dragon. Their boldness, along with their great love of pranks and jokes, often leads halflings into serious trouble, and those who would travel with one would be wise to keep them focused, or face the consequences.

A halfling's luck is legendary, and many races wish "the luck of the small folk" upon one another as a blessing in parting. Halflings themselves wink and make grave faces when the tall folk mention their luck, but dim indeed would be the halfling who did not recognize his own good fortune. Those who travel with halflings swear that luck seems to rub off on them, while those who get on a halfling's bad side often find themselves running afoul of fortune.

**Racial Features**

In addition to the racial benefits laid out in the PHB and SCAG, halflings receive the following benefits:

**Of Good Courage**: Halflings are *immune to all fear effects*, except for those coming from Draconic sources. This replaces the current *Brave* feature.

**With a Little Help**: Once per long rest, a halfling can grant an ally within 60 feet a *d6 inspiration die*, as per the Bardic Inspiration ability. This does not stack with the Bard class ability, which supersedes this racial feature.

**Grumble and Curse**: Once per long rest, as a reaction, a halfling can grant any creature it can see within 60 feet *disadvantage* on one Attack roll or Ability check.
Shady Mat

Shady Mat is one of the characters played in the Graduation Hall RP and is a minor character in it.

Although nothing much is known about him, Mat is the Computer Engineer of the Graduation Hall. He was called in by Kibara to try and decrypt some files in the Data Center. He is also talented with building machines like Kazuichi. Except, his doesn't explode.

## Appearance

Unlike Kibara, Mat is more laid back with the choice of clothes he wears. He still has thick glasses (probably from all the time he spent on his computer.) but he wears a gray shirt and some short pants. He also walks using slippers because he can't be bothered to wear shoes.

## Personality

Mat is a lot more caring and is willing to do work for everyone. Even if he was forced to wake up from his continuous slumber in the Data Center. He is willing to build or program anyone something they want as long as "they don't break or mess around with it."

Mat is also a huge fanboy of Chihiro Fujisaki. The first time he met her, he freaked out and immediately went to see her. Although, unlike most raging fans. He is polite to her and doesn't force her to do anything she doesn't want.

## Talent

### Ultimate Computer Engineer

Mat has shown great skills in Computer Programming and building computers such as a Handheld and a Console. He has used this talent to make everyone in the Grad Hall games to play and consoles to play them with.
Notable Locations

## **Amrun**

###### *"A finger hold of order on a cliff of chaos." - Sigrun Whitehall, Owner of the Bob and Weave Taphouse*

The small town of Amrun is the only city found on the continent of Ardurach. Founded by the Ashengull Mining Company in the year 654, it has grown from a fortified encampment to a sizable port. Home to the now famous World's End Tavern, Amrun is often called "The City on the Edge" or, more simply "The Edge."

## Ashengull Feygold Mine

###### *"The mine is the heart of Amrun. Without the mine, there would be no feygold. Without feygold, there would be no town." - Wittan Olen, Foreman of the Mining Camp*

Located about ten miles south of Amrun, in the Feygold Hills, the Ashengull Mine and associated camp is a sizable operation. With five to six hundred miners working at any time, and with a force of two hundred armed guards, the mine is akin to a small war camp. A wooden palisade surrounds the embankment on which the camp sits, overlooking the valley of Amrun some four or five hundred feet below, as well as the city itself nestled around the bay. A tall watchtower can send and receive messages from the city by lighting a series of fires, during the night.

## Er Asule - Tower of the Sentinel

###### *"You would be well to stay away from there. The living stone still keeps memory of the elves of old, and it is jealous of its secrets." - The Wizard Tauster*

Built ages ago in the age of the Empire of Velia, these elven ruins can been reached by traveling into the Feygold Hills, just to the south-east of the city of Amrun. Broken and cracked stone columns support a collapsed stone pavilion, while a bubbling pool sends water flowing swiftly beside. A ruined structure stands behind, empty and silent. The air is peaceful and calm here, but there is a tension as well, as if a deep breath before a plunge into icy cold water.

## The Fireforge

###### "Why do they call it that? Well, the sun glints off the snow in a strange way. Makes it look red and yellow, like a fire. I'm not sure why..." - Ava Greest, Ashengull Mine Taskmaster

The Fireforge is the highest peak in the Godspeak Mountains. Despite what its name might imply, it is not an active volcano, although hunters in the Coast March, the plain to the southwest of Amrun, have claimed to see smoke rising from it on clear days. These rumors of smoke have led locals to speculate that someone, or something, lives on the mountainside. Giants are the number one suspect, but others claim that an offshoot of dwarves lives under the mountain, crafting artifacts of immense power. Where these rumors came from is unknown, but the word does seem to have the belief of the locals at least.
Kenshin Yukimura

Drawn by Days

## Summary

Kenshin Yukimura is an original character introduced in the rp.

Kenshin is the ultimate doctor and from the 75th class of Hope's Pea Academy. Unlike the others he got into the hall without graduating and is not a remnant or future foundation member.

## Appearance

Kenshin is 24 years old during the rp.

He has medium length dark blue hair a large amount of it hanging over his shoulders. He wears black glasses and has green eyes.

His attire consists of a low hanging black shirt, grey pants and a white coat that goes to his knees. The coat has three outer pockets and two large inner pockets (about the size of a book).

## Personality

Kenshin is an incredibly polite and friendly person. Ken is quick to greet new people even those who are... not exactly friendly looking, he's definitely not one to judge. He is one of the more down to earth people in the hall and is prone to getting confused by the more weird events that occur.

He takes his talent incredibly seriously (after all his job involves him helping people and at times saving them from death) and will become dead set on helping someone if he sees they need it, the situation with Juzo not getting his hand treated at first being a good example.

Kenshin is pretty much clueless when it comes to romance having no experience and his polite nature getting in the way at times.

Under stressful situations Ken gets easily nervous and it shows through shaking, jumpiness and at times minor paranoia. However he always tries to keep himself calm for others especially if he has a patient to help. Adding to this he generally tries to keep negative emotions under wraps around other people, leading to why he doesn't like being alone.

## Talent

As the Ultimate Doctor Kenshin is skilled at treating various illnesses and injuries. Alongside treatment he is always open to giving health advice to those who need it.
French Soldiers/Civilians T3-4

French Soldiers and Civilians from the Middle ages and age of sail

## French Soldier, attributes and gear(TL 3).

Total Point Cost: 110

Attributes: +4 ST [40];

Skills
(Swordsman): Melee Weapons (Short Sword) +3, Shield +2.

(Pikeman):Melee Weapons (Polearm) +3,

(Crossbowman): Crossbow +3, Falconry +2, Melee Weapons (Knife) +2

(Halberdier):Melee Weapons (Polearm) +3,

(Archer):Missile Weapons (Shortbow), +3 Melee Weapons (Knife) +2,

(Officer): Leadership: +2, Strategy +2, Tactics +2, Observation +1, Melee Weapons (Long Sword) +3

(Engineer):Melee Weapons (Knife) +3, Engineer(Artillery) +4, Engineer(Mining) +3

(Handgonner): Guns (Musket) +3, Melee Weapons (Knife) +2

Universal Gear: Backpack Small, food for several weeks, 1d100 silver pieces

Swordsman: Short Sword, Steel Corselet, Mail Leggings, Mail Sleeves, Medium Shield

Pikeman: Long Spear, Steel Corselet, Mail Leggings, Mail Sleeves

Halberdier: Halberd, Steel Corselet, Mail Leggings, Mail Sleeves

Crossbowman: Small Knife, Leather Armor, Pot Helm, Crossbow, enough bolts for 50 shots

Archer: Small Knife, Leather Armor, Regular Bow, enough Arrows for 25 shots

Officer: Broadsword, Steel Corselet, Mail Leggings, Mail Sleeves, Hat

Handgonner: Small Knife, Leather Armor, Hat, Handgonne, enough ammo for 20 shots

## French Soldier, attributes and gear(TL 4).

Attributes: +2 ST [20]; +1 DX[20]

(Pikeman):Melee Weapons (Polearm) +4,

(Crossbowman): Crossbow +4, Falconry +3, Melee Weapons (Knife) +3

(Halberdier):Melee Weapons (Polearm) +4,

(Officer): Leadership: +3, Strategy +3, Tactics +3, Observation +2, Melee Weapons (Long Sword) +4

(Engineer):Melee Weapons (Knife) +4, Engineer(Artillery) +4, Engineer(Mining) +4

(Musketeer): Guns (Musket) +4, Melee Weapons (Knife) +3

Universal Gear: Backpack Small, food for several weeks, 1d100 silver pieces

Pikeman: Long Spear, Steel Corselet, Mail Leggings, Mail Sleeves

Halberdier: Halberd, Steel Corselet, Mail Leggings, Mail Sleeves

Crossbowman: Small Knife, Leather Armor, Pot Helm, Crossbow, enough bolts for 50 shots

Officer: Broadsword, Flintlock Pistol, Steel Corselet, Pot Helm

Musketeer: Small Knife, Leather Armor, Hat, Flintlock Musket, enough ammo for 30 shots

## Civilian, attributes and gear.

Gear: 1d50 dollars, clothing, shoes, coats, shirts.
Graduation Rules

1. Roleplay takes place in #graduation-hall . OOC talk goes to #graduation-general . A simple comment is fine in #graduation-hall , but if it turns into long conversations, move to #graduation-general.
2. Violence in Peace Arcs are not allowed. ~~Exception to this is Souda causing his usual explosions. Those are normal.~~
3. If you are to progress something big in the RP, please consult the cooperating parties through DMs and/or #graduation-general . This includes character deaths, which should be handled BEFORE the arc starts and not during the middle of it unless discussed with the person/party running the arc (Arc Mastermind)
4. Please don't force someone into roles such as protag, victim, and such. Doing this causes unfairness to others.
5. Try to keep both teams balanced. As of this edit, both teams are open
6. Absolutely no eRP. Take that stuff to DMs.
7. If you are to do a ship, have your cooperating parties agree. We don't want to make others uncomfortable being forced into something they don't enjoy.
8. Please stay in character. If you have chosen a character role, we expect you to act like that character. If you feel uncomfortable about your character role, please contact Ultimate Despair / Second in Command / Despair / Lil' Despair . Only people with character roles can play as their character. If you don't play your character role in the RP for one week, it will be removed from your list of roles and you no longer can play as said character.
9. OCs are allowed in this role-play. Please try to keep them balanced and not make them Mary/Gary sues.
10. Everyone is limited to Roleplaying 2 Canon character (This is temporary) and two OC characters MAX. There are exceptions to this rule if the third character is being roleplayed temporarily.
11. Resurrection of characters will be decided on group votes. Your character is not Jesus.
12. Have fun!
13. More rules to be added.
Darker Paths

## Sento

Guan Yu is in charge of assigning a new team. He is given Minori to accompany Dorian, Taegan, and Ayalie. Their group joins the recently returned Daichi Squadron. They leave to their mission quickly.

Minori's team stays behind to set up a warp, and Roah's team go ahead to find the Sprite they were sent after.

After finding the Sprite, they encounter Alcia and Elenai. Alcia attacks them and fends them off, before Lentis drops in to steal the Sprite. Elenai follows him quickly and they fight. On the otherside of the warp, Drayon is ready to help Lentis.

Rita is sad while Alcia tries to flee, unable to actually attack her. They follow her and eventually catch up to Elenai. When they arrive, Alcia narrowly saves Elenai from being stabbed after losing her Shadow Power to Drayon. Alcia fends off Lentis and approaches Drayon, but in the distance sees Tieken approach. The King of Rival's is happy to take the Sprite in the location, both, actually.

Kaylen appears to stop Tieken in his tracks after he punches Drayon into Alcia. Kaylen helped Elenai form her Katana to absorb the Sprite into it, for a total of 2. Drayon handles Roah, Rita, and Alcia and comes back to pierce Kaylens chest with his fist. He swings him around and gives him to Tieken.

Tieken starts to beat the crap out of Kaylen, while Kaylen uses the last of his power to warp Elenai to safety. Tieken sends his men to take Kaylen away and turns to attack Lentis. He stabs his hand through his ribs and nearly kills him before Drayon warps him and Lentis out to safety.

Finally, Tieken shows his superiority to the Sento and refused to fight them. He claims he is more politically powerful than the Rida, which may just be true. He wanted Alcia but gives up and let's them keep her after telling Roah to let the Rida know they need to stay away from the Sprites.

### Time

June 3rd 336. The event in which Kaylen was captured by Tieken and Elenai was set free.

## Quotes

* "Ky'r ish' yan tol ir zal rah!" - Drayon Elvish chant to remove tether to Shadow World
* Kaylen teleports Elenai to safety instead of himself :c
* "Go tell your superiors to lay off the Sprites. Or they'll answer to me." - Tieken to Roah.
Max Endoso

*NOTE: Refresh page if Tabber doesn't appear.*

* Pre-Reboot
* Post-Reboot

* Debut
* Post-Breakdown
* Genderbent

**Max Endoso** is the leader of the Graduation Hall's regiment of the Future Foundation.

## Appearance

Max is a tall Caucasian male, at 190.5 cm (6'3"). He wears a white flat cap, a green and white-sleeved sweater vest, a green tie and dark grey t-shirt, jeans, and green and black shoes. He has brown, uncombed hair and green eyes.

After the events of the Second Peace Arc, his hair is shorter due to it regrowing and he wears an eyepatch with a green button sewed on over his left eye.

## Personality

Max is a kind guy, although he does seem to be a bit...out there. He tends to speak his mind a little too quickly, even if it's rather...strange ideas. While he normally is happy, it's easy to trip him up and get him freaked out. He tends to have trouble forgiving himself.

## Backstory

Max was originally born in the countryside, and in school he tended to be a loner, choosing to stay by himself in the corner. He had a ball of yarn and some basic sewing tools, and began making dolls to be friends with. Over time he perfected his talent, creating a family of dolls to refer to as his own, isolating himself in a "doll house" where he was happy and had friends. Soon he was recruited by Hope's Peak as the Ultimate Dollmaker, where Kibara had begun to pick on him, as he was unable to defend himself nor have anyone defend him. Soon, Kibara turned him into his "puppet", forced to follow Kibara's orders. This soon led Max into a mental breakdown and was soon brought to a mental hospital. Once the Tragedy happened, however, Max was unable to receive more help, wandering around until being found by the Future Foundation and soon becoming the leader of the regiment involved in the story.

The kArmIc Arc reveals another part of Max's backstory: After a sewing-machine related incident, Max was bedridden in Hope's Peak for a few weeks, and during that time hallucinated a god named Xyzotl, causing him to leave Hope's Peak to create a Church of Karma. The church was successful, until infiltrated by Despairs and most of the members were slaughtered, leaving Max as the sole survivor. He hid for an unknown amount of time before eventually being captured and turned into Kibara's puppet.

## Max Endoso

* Himself
* Puppet

## Personal Status

### Affiliation

Dels Kibara

**Max Endoso** is a member of the Graduation Hall.

## Appearance

Max is a tall Caucasian male, at 190.5 cm (6'3"). He wears green headphones, a green and white-sleeved open sweater vest, a red dog collar and dark grey t-shirt, jeans, and green and black shoes. He has brown, uncombed hair and green eyes. When he's in puppet mode, his eyes become lose some of their color and he has a constant emotionless expression.

## Personality

Max is a troubled but kindhearted guy, reserved and suicidal due to constant abuse by Kibara. He follows Kibara's orders without question out of fear that Kibara will trigger his puppet mode.
Garrotes

los garrotes son armas ligeras que pueden dar golpes muy potentes si se usan cuerpo a cuerpo, si das un golpe cargado con estas armas puedes matar de un golpe a un hombre si se las usa correctamente, pueden aturdir a los enemigos si se los lanza con fuerza y son una fuente duradera de fuego

garrote wenja

garrote udam

garrote izila

garrote oros

garrote shasti sangriento
VÍDEO SIMULADOR

vídeo tomado de YOUTUBE donde se simula robot de la construcción de un robot, Para Estudiantes puedan guiar para la edificación del Mismo se puede también observar la Guía en la construcción del robot, ya que muchos centros de la república↵dominica estas están dotado de Herramientas para la educación Donde se fomenta↵el Aprendizaje constructivista y donde se desarrollan las competencias.
Kazuichi Souda

```

## Kazuichi Souda

 ### Aliases

 Kaz, Souda, Cuckzuichi

 ### Relatives

 *Unknown*

 ### Affiliation

 Future foundation, Ultimate Despair (Formely), Class 77

## Biographical information

 ### Marital status

 N/A

 ### Date of birth

 June 29

 ### Place of birth

 Japan

 ### Date of death

 N/A

 ### Date of death

 N/A

## Physical description

 ### Species

 Human

 ### Gender

 Male

 ### Height

 168 cm (5' 7.5")

 ### Weight

 64 kg (141 lbs)

 ### Eye color

 Pink

Kazuichi souda is one of the characters featured in the Graduation hall rp.

```

Kazuichi has the title of the ultimate mechanic.
TEMA IV- APLICACIÓN DEL MÉTODO DE LAS 4C.

**PÁGINA PRINCIPAL**

Añadimos
información a nuestro cerebro al conectar las nuevas experiencias de
aprendizaje con las que ya tenemos, o cuando una experiencia inicial de
aprendizaje actúa como semilla para estimular el crecimiento de nuevos
conocimientos.

Todas
las actividades de LEGO Education WeDo™ presentan una situación animada con minifiguras, Mia y Max. Utilice estas animaciones para ilustrar, inspirar y
estimular la conversación acerca del tema de la actividad. También se sugieren
otras formas de conexión en las notas para el profesor de cada actividad.

### **4.2 ETAPA  DE CONSTRUIR.**

**Construir**

El
aprendizaje se hace mejor cuando se implican las manos y la mente. LEGO
Education se implica en el aprendizaje por medio de: la construcción de modelos
y de ideas. Las actividades WeDo incluyen instrucciones paso a paso integradas
directamente en la fase Construir. Haz clic para ver el paso siguiente. Si lo
prefiere, reserve tiempo para modificar este modelo o construir y programar
algún diseño propio.

### **4.3 ETAPA DE CONTEMPLAR**

**Contemplar**

Al
contemplar lo que hacemos, tenemos la oportunidad de profundizar en su
entendimiento. Al reflejarnos desarrollamos conexiones entre conocimientos
anteriores y nuevas experiencias. En la sección Contemplar, los estudiantes
observan e informan sobre cómo afectan ciertos cambios de poleas, engranajes o
levas en el movimiento del modelo; investigan y representan el comportamiento
de sus “animales”; contabilizan, toman medidas y miden el rendimiento de sus
modelos de fútbol; y crean distintos tipos de historias, que interpretan
utilizando sus modelos con efectos visuales y sonoros. Esta etapa ofrece una
buena oportunidad para evaluar el aprendizaje y el progreso de cada estudiante.

### **4.4 ETAPA DE CONTINUAR.**

**Continuar**

El
aprendizaje siempre se disfruta más y es más creativo si representa un desafío.
Mantener este desafío y el placer del deber cumplido inspira de forma natural
la continuación de trabajos más avanzados. La etapa Continuar de cada actividad
incluye un desafío de construcción y programación de más comportamientos o
interacciones más complejas con el modelo.
OBJETIVOS

**PÁGINA PRINCIPAL**

## Objetivo General:

Formentar  la  Robótica
 en el proceso de enseñanza y aprendizaje,
para potenciar un modelo de  educación mucho más activo y dinámico.

## Objetivos Específicos:

· Reconocer las utilidades de la robótica en la
educación.

· Analizar los aportes de la robótica en proceso de
enseñanza y aprendizaje.

· Identificar las herramientas para la
elaboración del robot.

· Propiciar la construcción del
conocimiento y el trabajo colaborativo a través de la interacción de la robótica.
INTRODUCCIÓN.

**PÁGINA PRINCIPAL**

La falta de motivación es uno de los
problemas más grave que el sistema educativo enfrenta a diario, es
por eso que  la mayoría de los educadores
dentro de las aulas deberían buscar estrategias y herramientas para cambiar
este problema. El poco de interés que manifiestan los alumnos por el proceso de
aprendizaje es considerado como uno de los conflictos más confuso que tienen
los maestros que a su vez crea otras dificultades relacionadas con conflictos
de  conducta, lo cual obstaculiza el proceso de enseñanza aprendizaje. Reflexionando en todo lo anterior y viendo que  esto es parte de la realidad que se vive en el
interior del aula de clase, se deben de adoptar medidas tales como la  robótica educativa ya que esta permite fomentar el nivel de investigación y  desarrollo de la creatividad, la capacidad de
abstracción, el desarrollo de un pensamiento sistemático, estructurado, lógico y formal, las relaciones interpersonales, el hábito del trabajo en equipo. Permitiendo
a sus integrantes realizar acciones que desarrollen la motivación, la memoria,
el lenguaje, el pensamiento lógico matemático, así como el desarrollo de la ciencia y tecnología integrando conocimientos, capacidades y actitudes del Diseño Curricular.

Además, es una herramienta pedagógica utilizada actualmente
por el ministerio de educación para la mejora de la misma, cuya  metodología de aprendizaje es fácil,  rápida de implementar, permitiendo que  los maestros
y  los estudiantes  encuentren en los robots  formas prácticas de presentar y adquirir el
conocimiento de la diferentes áreas del saber,
sin embargo, el principal beneficio y la causa de su popularidad en las
aulas de clases, es el desarrollo, por parte de los estudiantes para adquirir
habilidades sociales en el trabajo colaborativo,  el liderazgo, el emprendimiento, la
innovación y una serie de conceptos que son difíciles de evaluar por su complejidad
para ser medidas. Los robots educativos han mostrado ser una herramienta muy
versátil para la realización de actividades que permiten a los estudiantes
entrenar sus habilidades cognitivas convirtiéndose en autodidactas.
Toko Fukawa

Toko Fukawa is one of the characters featured in the graduation hall rp. She holds the title of the Ultimate Writing Prodigy.

### Personality

Toko is intellectually gifted, but she has problems in social behavior. It's been stated that she either never learned or never bothered to learn social skills. She even considers herself a gloomy outcast, often deciding to distance from others.

Due to the constant bullying she faced as a child, Toko is highly suspicious of other people, frequently accusing them of thinking bad things about her. She expresses her opinions freely and extremely bluntly, which can come across mean and more than often rubbing people the wrong way, though she claims she is just being honest. She has unusually quick tendencies to self-victimize and she refuses to believe compliments from other people. She also is very self-conscious about her body and tends to think that other people consider her very ugly. At times, she tries to appear as young as possible and she is paranoid that others might consider her "an old hag", presumably because many women are considered undesirable in Japan if they are not married by their mid-twenties. However, she is also offended if her body is not considered attractive and adult-like.

Toko could often be seen stalking Byakuya Togami, seeing him as the “ideal boyfriend”, behaving submissively toward him and calling him "master". After revealing her alternate identity, Genocide Syo, Toko's crush on Byakuya took on a more distinctively sexual undertone, and she was capable of neither proper judgment, nor control over her perverse fantasies. It's confirmed that she's a masochist, though she also seems to have sadistic fantasies about Byakuya. Ironically, she has a tendency to scold other people for being indecent, sometimes with no good reason. Due to her paranoia, she easily assumes that boys have bad intentions if they wish to spend time alone with her.

Toko is also extremely afraid of blood and the dark due to very traumatic experiences. She also strongly dislikes bathing, to the point of fear, which might also be a result of an unknown trauma.

Toko shows a slightly kinder and more caring side of herself as she treats Kotoko like a younger sister and is rather friendly towards some of the other graduates. Though she remained rather pessimistic and gloomy, she was more mature and stronger. She forced herself to be strong and believed that fighting against all odds is the only way out

As a result of her experiences in the killing game, Toko also became easily frustrated by people who give up and make excuses, calling them cowards. She accuses them of not being prepared to stand up for themselves, something that reminded her of her past self. She also took a stand in challenging her own fears; she no longer faints at the sight of blood. However, she still remained extremely disgusted at the sight of large amounts of blood.
CONCLUSIÓN

**PÁGINA PRINCIPAL**

**CONCLUSIÓN**

El robots como herramienta pedagógica es de gran utilidad en la formación académica. Al implicar al alumno en este tipo de proceso académico, se está fomentando la creatividad, la motivación y el trabajo colaborativo. Por consiguiente, es un instrumento idóneo que  permitirá desarrollar habilidades cognitivas y manuales.

El proceso de enseñanza-aprendizaje se fortalece mediante la robótica educativa, ya que en esta se logra el constructivismo, es decir, el aprender haciendo, donde
el estudiante se ajusta al conocimiento, cambiando su modelo de aprender. Esto
conlleva a que adquieran mayor responsabilidad, compromiso, valores, organización
y cumplimiento en sus actividades escolares.
AI AW, 7.62x51mm

(U.K., 1990-)

The Accuracy International PM (1986-1990) was a modern bolt-action sniper rifle with synthetic stock, detachable 10-round magazine, folding bipod, set trigger, and 6x scope: Acc 6+2. Some 2,000 were made. In 1986, the British Army adopted it as the L96A1, replacing the Enfield L42A1 (see Enfield SMLE Mk III, p. 112).

The improved if basically similar AW sniper rifle appeared in 1990, developed in cooperation with the Swedish army. It features a 10¥ scope and a new barrel. It normally fires match-grade ammo (+1 Acc); the Swedes issue it with an APDS round (Dmg 9d(2) pi-, Range 1,500/6,300). The AW has been widely exported.

The AWM (1990-) is chambered for the .338 Lapua Magnum cartridge: Dmg 9d+1 pi, Acc 6+2, Range 1,300/5,500, Wt. 19.8/0.8, Shots 4+1(3), ST 12B†, Bulk -7, Cost $5,100. The British Army calls it the L115A1 Long-Range Rifle.

The AWM is also available in .300 Winchester Magnum, which is more popular than the larger caliber. The German army adopted the AWM-F (1990-) – a variant with a folding stock and a 2-lb. 3-12¥ scope – as the G22: Dmg 8d+2 pi, Acc 6+3, Range 1,600/6,600, Wt. 20.1/0.8, Shots 5+1(3), ST 10B†, Bulk -7\*, Rcl 2, Cost $5,800. It’s issued with a detachable 2-lb. baffle suppressor (-3 to Hearing, -1 Bulk).

[4] Fine (accurate).
Frigate

Frigate

In many ways, frigates are the pinnacle of the shipbuilder’s art. Lean, fast, and dangerous, frigates can outrun anything they can’t fight, and destroy anything they can catch. Frigates fill the ranks of Battlefleet Calixis, where they are prized commands for the youngest and most aggressive naval captains. While a frigate may not seem as prestigious as a cruiser or battleship, their versatility means they are the Navy’s ship of choice for all manner of actions. Frigates are tasked for convoy escorts, patrols, anti-piracy operations, and even attacks on rebel ships and stations. They routinely skirmish with the frigates and raiders of seditionists, pirates, and even hostile xenos races. Thus, a frigate captain is ‘in the mix’ much more often than his counterparts aboard the Battleflee ’s larger vessels.

Frigates are a balance between all aspects of ship design; speed, manoeuvrability, fi epower, and defences. A skilled Mechanicus shipwright can even increase their cargo capacity and supply stowage without greatly reducing any other aspects. They are also relatively common ships, often with robust, simple designs. Therefore they are easily modified and maintained. There are countless stories in the Calixis Sector of crippled frigates lost in space, only to limp into port months later after their crews had affected emergency repairs.All this means frigates are some of the most desired ships for enterprising Rogue Traders. A frigate provides a Rogue Trader with almost unlimited options. Trade, exploration, conquest, piracy, all are possible with a properly outfitted frigate and a captain of pluck and nerve at the helm.
A - Beam Sling

The main heavy weapon of China and the Middle East, the beam sling – sometimes called a mangonel, cheiromanganon, or traction trebuchet – has at its heart a massive lever. The short arm is pulled by men hauling on ropes, while the long arm has a pouch or sack that holds the ammunition. The sizes of beam slings are denoted by the number of men needed to power them. Some Middle Eastern models improved performance by adding weights to the short arm, a step toward the counterweighted trebuchet (below).

Skill: Artillery (Catapult) (IQ-5)

**Notes:**

[1] Minimum range is 25% of maximum range.

[2] Requires crew. Use the listed number of men for beam slings. See the Crew Size Table (LT p. 81) for other weapons.

[3] Rectangular-based weapon; see table introduction for effects.
Nightmare Arc

The Nightmare Arc is the current arc in the Graduation Hall RP and is Mastermined by Runa Xandrill (Kyoko Kirigiri). In this arc, the characters are having nightmares connected to their past, present or possibly future. There are 3 nightmares at most for each character, with none being the least. Each nightmare is unique and personalized to each character. Like Kyoko being about her father, and her past in HPA. And Kibara being about his past and his nemesis, Dels.

## Nightmares

### Kyoko's Nightmares

Nightmare 1

To be summarized

### Kibara's Nightmares

#### Nightmare 1

Kibara's first nightmare start off with a familiar voice waking him up. That familiar voice belonged to Dels, his nemesis. The room around Kibara started collapsing as it revealed the body and face of Dels.

Dels lifted Kibara into the air and proceeded to slam him into the ground repeatedly, once he was done, Dels threw Kibara onto the wall.

Just before Kibara wakes up from his nightmare, a distorted image of Max Endoso appeared and Kibara cried out Max's name as he woke up.

Link to the entire nightmare.

#### Nightmare 2

Kibara's second nightmare start with, once again, Dels waking him up. This time however, Kibara was done. He had enough of Dels' shenanigans and decided to tell him to fuck off. But that was when he was wrong. Dels revealed the results of Kibara's closest friend's executions. Kibara was, of course, horrified by this. Dels showed Kibara corpses of his friends. Friends he grew to love. And how everything that happened to them was Kibara's fault. Not his.

Dels taunted him after showing the corpses of Nanami, Kyoko, Max. Dels foreshadowed the kArmIc Arc and the Reset by saying "Nothing you see is real."

Link to the entire nightmare.

#### Scrapped Nightmare

Kibara was shown to be killing his friends from a first person perspective, his friends plee for their lives but to no avail. He then replicated the corpses just as Dels showed him in the previous nightmare.

This was scrapped due to lack of time on the arc.

### Elias' Nightmares

#### Nightmare 1

Elias' first dream is the corrupted version of the day he talked the school shooter out of the school shooting, except this time Junko came in and paralysed him from the neck down and then made him watch her kill and torture everyone.

#### Nightmare 2

Elias' second dream is the corrupted version of the day of The Parade, which instead of them beating him to a pulp Junko came out and started beating Kibara to a pulp and the reserves got in his way, causing him to briefly fall to despair and go on a killing spree and ended with Kibara killing him claiming it was his fault.
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Greatsword

Great swords or **greatswords** are related to the long swords of the Middle Ages. The **great sword** proper was developed during the Renaissance, but its earlier cousin, the Scottish Claymore, was very similar in size and use, like the "outsized specimens" between 160 cm and 180 cm (approx.

TWO-HANDED SWORD (DX-5, Broadsword-4, or Force Sword-4)
Enlightened

Enlightened pre-FTL civilization(will be forced if a FTL Civilization is attempting to enlighten you, and you accept it)

Requirements: Pre-FTL Civilization being enlightened by a FTL Civilization.

*The natural development of this civilization was greatly accelerated by the interference of another party, who helped them become a space faring culture.*

Treat any technology as 5 turns less

Once you become space faring you become a vassal of the one which has enlightened you.
Missing: Gavon Tam

## MISSING - LORD GAVON TAM

Last seen heading to the south of Amrun on foot, with two servants and a Goblin guide. Intended destination unknown, but was carrying a large supply of rations, and camping equipment.

LARGE REWARD offered for safe return of Lord Tam or return of FAMILY SIGNET RING. If recovered, please contact AMELIA TAM at the BOAR'S HEAD INN in the Market District of Amrun.

*Posted on the 16th of Calistril, 663.*
Blunderbuss 8G

The blunderbuss is a firearm with a short, large caliber barrel which is flared at the muzzle and frequently throughout the entire bore, and used with shot and other projectiles of relevant quantity or caliber. The blunderbuss is commonly considered to be an early predecessor of the modern shotgun, with similar military and defensive use. It was effective only at short range, lacking accuracy at long distances. A blunderbuss in handgun form was called a dragon, and it is from this that the term dragoon evolved

Skill: Guns(Musket)
Age of Sail Settlement

A **Settlement** is a cheap resource gathering building that can be built in all ages. It can be placed next to a resource spot and Citizens will carry their load towards it once they are full. It cannot create any units, but can be upgraded into a Town Center by populating it with five Citizens.

**Imperial Settlement:** A place of government(no more than one per city)(Upgrades into Imperial Town Center)

Stats: -1 Unrest +1 Loyalty +2 Strategy, +2 Tactics, +$120,000 realm value modifier, adds 20 to your population, cost: $170,000
Changing Economy Types

Sometimes a nation needs to change how it operates its Economy to survive and thrive.

it consists of the following maneuvers

Maneuver: Improve(add another Economy type to your Economy), Drawbacks immediately begin, baseline takes 1 years(or 12 turns), if you have *Facile* and/or *Usually Reliable Management* each takes off 3 months(so having both means it'll take 6 months or 6 turns for your Economy to stabilize)

During this period, you suffer a -2 to all rolls in your realm as your government is preoccupied with altering the necessary frameworks for this change.

For half this stabilization period, only the drawbacks of this new economy type apply. Once you are past the halfway point of stabilization, the Benefits begin to apply as well.

Once the stabilization period is done, you may safely remove the previous Economy Type with the following maneuver:

Maneuver: Demolish (removes the Economy you wanted to remove)

NOTE: if you wish to mix economies as stated in Realm management, you do NOT need to use the Demolish Maneuver.
Computer Hacking/TL

This is the skill of gaining illegal access to a computer system – usually using another computer over a communications network. A successful Computer Hacking roll allows you to gain surreptitious access to a system, or to find (or change) information on a system you have already broken into. On a critical failure, you fail to gain access and leave some sort of incriminating evidence of your attempt.

Please see Basic Set: Page 184 for full rules
AAI XM19, 5.6x57mmB

(USA, 1968-1970)
The XM19 Serial Flechette Rifle (SFR) was a conventionally styled assault rifle that fired saboted flechettes from a smoothbore barrel. Early prototypes
used a 60-round drum magazine; later versions, a conventional curved 50-round magazine. It offered single shots, three-round high-cyclic controlled
bursts (p. 83), and full-automatic fire.
Intended to replace the M14 (p. 115) and M16A1 (p. 117), the XM19 program was terminated in 1972 due to unreliability and excessive muzzle blast (+2 to
Hearing and Vision rolls to locate it firing in the dark). Only 30 weapons were made.
Authority

You can change your Authority type once every 10 years with a successful Management roll, be warned, this can cause you to lose some Civics/Ethics.

if you get Political Schism or Civil Unrest or Corruption as Dictatorial, your nation's penalties double if you fail the event.

Political Schism events double in penalties if they fail for Oligarchic type.

Corruptions effects double for Democracies/Corporate if they fail the event.

Religious Uprising effects double for Imperial if they fail the event.
Orcs

## Bearers of Discipline

   The orcs of Palagos tell a story. Ages ago, they say, the orcish race was savage, brutal, and locked in a vicious blood feud that nearly destroyed them. They heeded only the fury that was in their blood, and treated one another as animals. As the twilight of their race was upon them, and destruction was about to claim them, one young orc named Koreth Gall found himself fighting in a battle, one clan against another, on Mount Assos. As the battle raged, there upon the heights, he had a vision. A vision of two great wolves, fighting one another in the snow. One was foaming at the mouth, rabid. It was bloated from eating. The other, sleek and beautiful, its head erect and its eyes clear. However, this second wolf was withered, starved, its ribs showing through its pelt, and the first had it at its mercy. Koreth heard a voice, "Thus is your race. Ever locked in struggle, between the wolf of fury and the wolf of discipline. For centuries the wolf of fury has been fed. If it is not starved, soon it will devour the other completely." At that moment, the fury and the rage left Koreth. His head cleared of its pounding, and the blood in his heart cooled. He felt the wind on his face, and the serenity of the Mountain. And he threw down his weapons and called to his brothers, and they heard his call. From that moment on, their race starved the wolf of fury, and only fed the wolf of discipline.

Whether or not this story is true, it remains the case that the orcish race is a shining example of discipline, honor, and tradition. From the earliest moments of their lives, orcs train their bodies and their minds to be focused weapons, and prisons, for the fury that their ancient race locked away still burns within. Training in martial arts, and in hand-to-hand combat, the orcish people devote themselves to a life of honor and self perfection.

### **Racial Features**

Orcs use the Half-Orc stat block in the PHB. In addition to the racial benefits laid out in the PHB, orcs receive the following racial benefits:

**Sons of Discipline**: Orcish training allows them to harness the mystic energy of *ki*. All orcs have *1 ki point*. When they spend it, it is unavailable until they finish a short or long rest. They must spend at least 30 minutes of the rest meditating to regain it. The ki point can be spent on one of the three following abilities:

* *Flurry of Blows* - Immediately after you take the attack action on your turn, you can make two *Unarmed Strikes* as a Bonus Action.
* *Patient Defense* - You may take the *Dodge* action as a bonus action.
* *Step of the Wind* - You may take the *Dash* or *Disengage* actions on your turn as a bonus action, and your jump distance is doubled for your turn.

This features does not stack with the Monk's class Ki feature.

**Iron Fists**: Orcs can roll a d4 in place of the normal damage of their Unarmed Strikes, and their Savage Attacks racial feature applies to Unarmed Strikes as well.

**Bloodfury Curse**: Those of orcish blood that give in to their bloodlust are cursed by their ancestors, and become mindless savages. No orc may take the Barbarian class.