Minecraft Zone:Player

The **player** is the main controlled character in *Minecraft Zone*. The nine default player skins are known as **Steve**, **Alex**, and **Noor**.

## Appearance

There are nine default player skins, known as Steve, Alex, Noor, Sunny, Ari, Zuri, Makena, Kai, and Efe, assigned to each player based on their account ID if they do not use a custom skin.

Template:EntitySprite **Steve**:

* Short dark brown hair.
* Brown skin.
* Dark brown nose and a beard.
* White eyes with blue-purple pupils.
* 4 pixel "wide" arms.
* Plain cyan T-shirt hanging down untucked on the left-hand side.
* Blue jeans.
* Gray shoes.

Template:EntitySprite **Alex**:

* Long, bright orange hair hanging down on their left shoulder.
* Pale fair skin.
* White eyes with dark green pupils.
* Pinkish lips.
* 3 pixel "slim" arms.
* Plain light green short-sleeved tunic with a dark green belt.
* Brown trousers.
* Grayish boots.

Template:EntitySprite **Noor**:

* Long, brown dreadlocks hanging down both of their shoulders.
* Reddish brown skin.
* White eyes with brown pupils.
* Brown lips.
* Red jacket overlaying a black shirt.
* Baggy green pants.
* Dark brown shoes.

Template:EntitySprite **Sunny**:

* Short black hair with a fade.
* Warm skin.
* Brown lips.
* White eyes with black pupils.
* Green flannel button-up underneath blue overalls.
* Prosthetic left arm.
* Black and white shoes.

The player's skin can be changed. The nine default skins also have "classic" and "slim" shapes.

The player's appearance is commonly obscured by equipped armor such as turtle shells, as well as other equipable items such as elytra, carved pumpkins, and heads. Players are also the only entity capable of having capes, as well as deadmau5 ears, depending on the account.

## Reach

A player has two kinds of reach. The area forms a three-dimensional cylinder because it encompasses vertical and horizontal distances.

## Health and hunger meters

Unlike other Minecraft games, health hearts aren't used; and instead a traditional health system appears in the game. The player has 150 health points. They can increase health using Armor Plates which adds +50 health points per plate, adding a total of 150 additional health if you have a max armor vest. The player loses health upon being damaged by hostile mobs and fall damage. Health automatically recovers in this game.

If the player dies, they must reenter the game through the menus and start from nothing.

## Movement

There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. The maximum is a result of a base acceleration countered by "friction" or air resistance. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. For most blocks, the friction value is 0.546. As the player walks forward, each tick their velocity goes +0.098, \*0.546, +.098, \*0.546, +0.098, and so on. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. 0.098/(1-0.546) ≈ 0.2159 meters/tick = 4.317 meters/second. Sprinting is 30% faster than that; About 5.612 meters/second. Flying is similar, but the base acceleration is 0.49 and the "friction" is 0.91, which comes out to ~10.89 m/s.

The player walks at a nominal rate of 4.317 meters (blocks) per second. That's about 15.5 kph or 9.7 mph, which is a 3:51 kilometer or a 6:12 mile. This means that the player can walk a total of 5181 blocks (5.2 km) in one *Minecraft* day, if walking in a straight line, ignoring hunger, and not sprinting or sneaking. For sneaking and sprinting statistics, see below.

### Sprinting

The player can sprint, draining the hunger bar considerably while doing so. The player sprints approximately 5.612 blocks per second, as opposed to the regular pace of 4.317. That's 20.2 kph or 12.6 mph, which is a 2:58 km or a 4:46 mile. The player can usually jump four blocks horizontally when sprinting, although they can jump five blocks with a correctly timed jump and enough momentum. The swiftness effect increases momentum. The player cannot sprint if the hunger bar is at 6 () or less. Sprinting is activated by double-tapping the forward key (default `W`), then holding it, or by holding the sprint key (`Ctrl` [`⌘ Cmd` if using a Mac] by default) while pressing the forward key. Holding the sprint key in Creative mode while flying causes the player to fly faster.

### Dash

By pressing (`Ctrl` [`⌘ Cmd` if using a Mac] by default) and the right button (D), the player will perform a Dash. The movement is a mixture of a slide and a roll.

### Sneaking

Sneaking is a feature activated by pressing and holding the sneak key (default is `⇧ Shift`). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking does not result in falling off that block. The player can still dismount blocks while sneaking by jumping over the block's edge.

### Jumping

The maximum height a player can jump without the jump boost effect is about 1.2522 blocks (1 1⁄4 blocks).

### Swimming

Swimming occurs when the player is sprinting (by double pressing W or pressing Ctrl/Cmd) while the player is submerged underwater. Swimming has the same animation as crawling.

## Gameplay HUD

The onscreen heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water or is suffocating in a block. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by `F1`. The HUD is very similar to the first game but has minor adjustments in the Inventory to allow a different experience.

## Customization

In Zone Wars, players can only equip skins they've unlocked through either purchase of bundles, or the Battle Pass system. Players have access to four skins for free in Zone Wars (as listed above).

## History

 Season One
1.0.10

## Trivia

* Much of the movement comes from *Minecraft Dungeons* and *Minecraft Legends*.