Spinflux/Wheel of Blessings

The **Wheel of Blessings** is a power from The Saviors of Sunset City, utilized by Spinflux. It contains 100 powers, with one being chosen at random every time it's spun. So far, 40 of the 100 powers have been seen.

## Known Powers

### 1. 100% Muscle Usage

Allows Spinflux to use his muscles with 100% efficiency, as shown when he snapped the Petitionary's frozen pee stream in half and shoved it down his throat.

### 5. Hyperspeed

Gifts Spinflux with super-speed, as shown when he used it to free the Alchemist from his glass prison and escorted him to Elm Tower.

### 14. Pyrokinesis

Gifts Spinflux with pyrokinesis, as shown when he made a fire plume to melt Glassmaker. Used again during the fight with Counterfeit King to light Big Red on fire and incinerate Counterfeit King.

### 17. Conscious Separation

Allows Spinflux to remove one's consciousness/soul from their body, effectively rendering them knocked out. Spinflux attempted to use this on Hindsight, but it failed. Used later to separate Evil Drasticman from Drasticman.

### 18. Fusion

Allows Spinflux to fuse with another character of choice, gaining the other person's powers and allowing Spinflux to spin again to decide the representative power of Spinflux. First used during the collapse of Hader Labs to fuse with Normalcy, forming Normalflux.

### 20. Slowed Perception

Slows down anything within Spinflux's vicinity, increasing in intensity the closer they get, but only when Spinflux stares at them. Rolled during the fight with Golden Boy, but ultimately went unused. Used again to stop multiple members of the PowerBoyz's paparazzi.

### 23. Superior

Converts Spinflux into a better version of himself, slightly increasing all stats. Used once during the fight with Moth Mogul and once during the fight with Soulshaker.

### 24. Battle Shifting

Allows Spinflux to adapt to any battle situation to become more adept in fighting against his given opponent(s). Used on Phantasm to little effect.

### 32. Nets

Allows Spinflux to manifest nets, as shown when he used it on Smoke and Mirrors, rather unsuccessfully.

### 35. Anxiety Inducement

Creates a passive aura around Spinflux that induces anxiety in anyone around him, like getting a bad haircut before having a presentation in school the next day. Spinflux had to back away from Murmur to make sure it didn't escalate the situation.

### 36. Laughter Inducement

Creates a passive aura around Spinflux that causes people to laugh uncontrollably at Spinflux. First used when visiting Hot Rod in Elm Tower, trying to wake him from his coma, to no effect. Inadvertently used on Soulshaker shortly after.

### 40. Master Parkourist

Gives Spinflux adept parkour and traversal abilities, first seen when investigating the Silencer's crime scene.

### 44. Advanced Luck

Makes Spinflux extremely lucky. First rolled when the Eight were interrogating Lifeblood, but was not successfully utilized.

### 45. Power Bluff

Allows Spinflux to make people nearby believe that his power is greater than his own, while not having any actual increased power other than his intimidation factor. Used against Paver to little effect.

### 47. True Sight

Allows Spinflux to see much further, see heat signatures, and see through walls to a limited degree. Used when he and 10 went searching for evidence on Hindsight's disappearance.

### 50. Endless Development

Exponentially increases Spinflux's power while the power is in effect, slowly reducing his power back to normal afterwards. Rolled after the death of Hot Rod when Spinflux was trying to get something useful for that situation.

### 51. Chef

Makes Spinflux into a gourmet-level chef. Rolled during the raid on Prankstermind's bomb to no visible effect.

### 52. Necromancy

Allows Spinflux to raise the dead. Rolled during the questioning of Martin Hopkins.

### 53. Direction Reversal

Allows Spinflux to change the direction of a person, action or spell, as shown when he redirected one robber's shots towards another.

### 56. God's Wrath

Gives Spinflux godlike powers for a short period, allowing him to do one godly action of his choice, with no limit to what he can do. Used to resurrect Void Empyrean Hot Rod, Jay-See, and 149,999 other people, and to delete the explosive components from one of Prankstermind's glitter bombs. Also used to make a training chamber simulating the battle with Phantasm.

### 61. Iron Manipulation

Allows Spinflux to manipulate the iron in his body, as shown when he used it to encase two of the Aces in iron hands. Also used to restrain Blight during the battle with him.

### 63. Overclocking

Allows Spinflux to overclock the powers/abilities of himself and others, as shown during the fight with Nolan Porter, wherein he overclocked his team's teamwork abilities and White Lion's speed. Rolled again during the fight with Lifeblood, but it went unused.

### 67. Creature Creation

Allows Spinflux to make creatures out of random materials nearby and command them. Attempted to be used against Dollface, to little effect.

### 70. Possession

Allows Spinflux to possess someone's body, the time he can do so varying on their strength. Rolled when trying to investigate the Curator's exhibit, but was useless in that scenario.

### 73. Miracle

Causes a miracle to happen, as shown when it summoned a swordfish to save Spinflux from a now-cannibalistic Alchemist. Used again to teleport all of Golden Boy's civilian batteries away from him.

### 75. Name Calling

Allows Spinflux to summon anyone to his location by saying their name three times. Used to summon civilians to aid him in stopping the hijacking of the Amazon truck carrying numerous PS5s, as well as summoning Terraformer and Mike Tyson to his side in the same interval. Used again during the fight with Matter Man, summoning Mike Tyson again, alongside Chris-Chan and Dream.

### 77. Ego

Makes Spinflux more powerful the more hits he takes. Rolled during the fight with Golden Boy, but Spinflux did not get any use out of it during the fight.

### 78. Spots

Allows Spinflux to make and manipulate portals of any size, used against Thornweaver and Life-Form.

### 79. Laser Vision

Gives Spinflux heat vision, first seen when fighting Life-Form.

### 80. Vampirism

Turns Spinflux into a vampire, with all of the bells and whistles. Spinflux tried to use this on Baghead, to little effect.

### 82. Cursed Energy

Gives Spinflux access to the world's cursed energy, allowing him to use one of three moves, Reversal Red, Lapse Blue or Hollow Purple. Hollow Purple was used to defeat Matter Man, accidentally killing Void Empyrean in the process. Used again to wipe out a battalion of Ging Gongs and to fight off Life-Form.

### 83. Divine Messenger

Gives Spinflux angel wings and a halo, allowing him to use angelic powers, first seen when fighting the Dragon.

### 85. Energy Applial

Gives Spinflux the ability to accelerate the molecules and vastly increase the energy applied to something, allowing it to explode at will. Unsuccessfully used in an attempt to evaporate the lake Flood was fueling his powers with. It is a reference to Rex Splode from *Invincible*.

### 88. Impale

Allows Spinflux to impale anything with a weapon, regardless of thickness or durability. Used against one of the Martyrs, revealing a bomb strapped to him.

### 89. Cut

Allows Spinflux to cut through anything with a weapon. First seen when Spinflux, now fused with Normalcy to form Normalflux, cut apart the debris in a collapsing Hader Labs.

### 94. Earthbending

Gives Spinflux terrakinesis in a similar manner to that of Terraformer. Used against Life-Form during their third duel of the campaign.

### 96. Nanomachines

Infuses Spinflux with nanomachines that augment his physical capabilities in a similar manner to Mayor Strongarm, but also allowing him to make weapons. Used against Life-Form in their third duel of the campaign.

### 97. Gravokinesis

Allows Spinflux to manipulate gravity. Spun during the fight with Vector, but unused due to a lack of reasonable application.

### 99. Zords

Gives Spinflux access to one of several Zords, being used to summon the Penguin Zord to fight Lifeblood with. It shot one beam at her before the fight ended.

### 100. Jackpot!

Allows Spinflux to spin the wheel two more times, giving him 2 of his 99 other powers. Used against Life-Form to combine Spots and Cursed Energy together.

## Trivia

* The powers Spinflux has are filled with many references. This list will be updated as the article is.
	+ Conscious Separation is a reference to Doctor Strange, specifically his 2016 movie adaptation, and the infamous scene where Stephen Strange's consciousness is literally punched out of his body.
	+ Slowed Perception is an adaptation of the Infinity from *Jujutsu Kaisen*'s strongest sorcerer, Satoru Gojo.
	+ Advanced Luck is a reference to *Hardcore Leveling Warrior*.
	+ Vampirism is based on Hwarang Hong from *Hero Has Returned*.
	+ Ego is a reference to Ultra Ego, a signature form of Vegeta first introduced in *Dragon Ball Super*.
	+ Spots was inspired by The Spot from Marvel Comics, and his depiction in *Spider-Man: Across the Spider-Verse*.
	+ Cursed energy is based on *JuJutsu Kaisen*.
	+ Zords is a reference to the Zords from *Power Rangers*.
* Miracle summoning a swordfish upon its first use was premeditated by Chris from the moment he heard the power description.