Gnoll

**Gnolls** are a humanoid race that most closely resemble human-hyena hybrids. They eat everything that's organic, and sometimes try to eat non-organic objects as well. Their culture is centred around religion and ruled by the female members of society.

## Description

Gnolls are tall and bulky build humanoids, with most gnolls standing on average between 2 to 2.3 metres tall and weighting between 95 to 145 kilograms. Their skin has a greenish-grey hue but is covered by a thick layer of fur. This fur can vary from light or dark brown to dirty yellow, sometimes marked with either spots or stripes. Many Gnolls also have a yellow to reddish-grey crest-like mane running from the their head to the back of their head. This hair can stand up on end when they get angry.

Gnolls are omnivorous in the most literal sense of the word, eating nearly everything they can get their claws on. Their stomachs contain an acid that is strong enough to dissolve small metal objects. Because of this they are likely to put about anything that can fit into their mouth. Gnolls, no matter how civilised they might be, still eat carrion, and prefer their meat to be fermented. Unlike other races they have few, if any, qualms about eating the dead bodies of sentient creatures. There are several known incidents of hungry gnolls raiding graveyards for fresh corpses to feast on.

Gnolls have very short lifespans when compared to other sapient humanoids, living just under thirty years at average and maturing at a remarkable speed. Pups are able to walk after only a few months and reach their adulthood at the age of six. After reaching adulthood a gnoll don't seem to be bothered by their age at all until the end of their natural lifespans, at which point their health deteriorates quickly ending in their death. When a gnoll dies the other gnolls will collect its bones and use them in a great feast to celebrate the diseased's life

Female gnolls are slightly bigger than the males, and they possess physical traits which allow them to appear slightly more masculine than the male gnomes to any outsider. Some male and female gnolls are confused for the opposite sex because of these similarities. The only reliable way to tell for most none-gnolls is when a female gets pregnant or openly nurses her young.

These physical tributes have resulted in the females becoming the dominant sex inside of gnoll society. Many of the more prestigious positions are exclusive to woman, such as becoming a member of the priesthood and the role of chieftess. However the gnolls don't seem to hold these views of genders on the males of other races. Any man coming to a gnoll village can expect to be treated as if they where a fellow female gnoll.

## Abilities

Gnolls are powerful creatures, staying vital and combat ready for most of their lives. Their jaws can break through iron bars and they use them as effective weapons during combat, which they do with the excitement of a gnome high of perma-snow.

The nose of a gnoll is almost as strong as the one of the hyenas it resembles. This heightened sense of smell allows them to trace scents across the open plains and can distinct between six million different types of smell. The smell of blood is beloved by the gnolls, as it makes them reach a moment of true lucidity. This drives the gnoll into a short rampage as they make an attempt to regain this state of mind. Their eyes are adapted to a nocturnal lifestyle which allows them to need only the twinkle of stars to see in deep dark of nights and hunt their prey.

## Psychology

The mind of a gnoll is driven by their primal instincts more so than any other sentient creature. Almost all gnolls preferred to live and stay in nature over the "civilised enclaves" that the other races favour. Those gnolls that do decide to move into the city end up in small ghettos where they keep to themselves, only interacting with people outside of their communities for work and to trade.

Many other races have found the gnoll's psyche to be confusing and animalistic, thou Gnolls see this as a mater of lacking perception. They see their own minds as the natural world itself. It is wild and ever changing. When you are hungry you look for food, and when you are curious you should investigate it, there is no need to pretend as if you don't have these impulses, they are natural. A gnoll is more likely to demand answers than it is to actually ask someone a question. They do not see this as rudeness, but rather as an attempt at learning. Their curiosity, combined with a lacking sense of self preservation has allowed gnolls to learn how objects interact with each other, making them masters of alchemy.

Though gnolls are not necessarily savages, their hunger for the hunt and instinctual behaviour has made many of the them lean towards a primitive lifestyle. Most gnoll practices are seen as almost animalistic, such as their propensity for scavenging and their tendency to live as nomads, they also love collecting trophies that remind them of their journey. These items are sometimes morbid and grim, though just as often they are simple and mundane. A gnoll chieftesses will usually keep a collection of rocks which she can use to recall the scent of places of high importance so she can lead her tribe back to the site.

## Culture

The gnoll body has evolved to eat a diet of rotting meat and carrion. However as they began to settle down into large communities it became harder and harder for the hunters to go out and find enough diseased animal carcasses to feed the entire tribe. To their disappointment they couldn't let their own domesticated meat rot out in the sun, as the smell would attract dingoes and other wild animals that would pick the animal clean. So for years carrion was considered a delicacy until eventually some ingenious gnoll cooks discovered a easy way to reproduce the rotting process of meat in high quantities without any of the hassle of fighting other scavengers and eventually even improve it.

First the fresh meat is prepared with a several spices and some honey to give the meat a nice taste and help the fermentation process. Then it is placed in a coolamon, a bowl made out of dried bark, then another coolamon is placed on the top. These two bowls get bound together with some spinifex rope and buried under the hot sandy ground. The top of the sand is sprayed with a foul smelling liquid which discourages dingoes from digging the meat up. The meat is left here for around fourteen days, after which it is dug up again and either cooked up or served as a raw delight.

## Names

**Male names** : Ammon, Borya, Casimir, Farouk, Garnov, Hamid, Jabari, Mahdi, Nadim, Preben, Rakim, Samir, Talib, Vanya

**Female names**: Aaliyah, Duscha, Eshe, Guadalu, Inbar, Khadija, Layla, Neith, Qadira, Rada, Snezhana, Thana, Vlasta, Zeinab

## Ingame-statistics

Your Gnoll character shares a number of with other Gnolls.
***Ability Score Increase.*** You can increase one of your ability scores by 2, and another one by 1. These increases can’t raise a score above 20.
***Darkvision.*** Your time hunting in the depths of night has tough you to see in the dark can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
***Keen Smell.*** You have Advantage on wis (Perception) checks that rely on smell.
***Bite.*** You are proficient with your bite attack, which is a melee weapon that deals 1d6 piercing damage plus your strength modifier.
***Rampage.*** When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a bite attack.
***Languages.*** You can speak, read, and write Common and Gnarlish. While most humans find the bestial tongue known as Gnarlish hard to speak, the language comes quiet naturally to the muzzle of a gnoll. Gnarlish is made out of a myriad of sounds such as howls, yips, and growls.