recursal/Fanatic-Fandom huggingface dataset:
Dark Jewel of Mhor

Legendary gem created by Other Gods. It was made "as supplication to the mindless daemon sultan Azathoth, and cut in a semblance of some droll blending of sloth and vampire bat whose pulpy, sinister head is slyly concealed behind its folded wings" (Gary Myers, "Xiurhn"). Dark Jewel of Mhor is kept in the Tower of Xiurhn.
Waking World

The waking world is our everyday universe. It is a home of dreamers.

The time in Dreamlands flows differently from the waking world. Generally a dreamer will be in the Dreamlands a week for every hour his waking body remains asleep.

The usual way to enter Dreamlands from the waking world is by the Seventy Steps of Lighter Slumber through the Cavern of Flame. Besides it, there are several alternative ways:

* Using a Silver Key
* Using the White Ship
* Using the Lamp of Alhazred
* Using the Clock of Dreams
* Using a Keep of the First Ones
* Using a certain magic ritual. The rare first edition of The Dream Journal of Arpan the Elder contains a spell that can be used to enter the Dreamlands physically
* Secret paths of the ghouls. Scattered through caverns and tunnels of the Underworld were their routes into the graveyards, dead-fields, and necropolises of a hundred worlds. One of these ways is hidden somewhere beneath Sarkomand
* A forbidden cave in Tanarian Hills
* According to the legend, in Rinar there is an unnamed alley with a secret door; if certain words are spoken into a star-shaped aperture cut into this door, it would be opened. In the room behind, the fourth opening to the left leads to the waking world
* The Plateau of Leng under the shadow of Kadath was rumored to cross the boundaries of all worlds
* It was alleged that one might cross into the waking world by traversing shattered regolith of the Moon, though there were no written cases of anyone who's done that
* It is believed that cats can transfer people between worlds, with the exception that they can't bring native residents of Dreamlands to the waking world.
Barzai the Wise

Barzai, nicknamed Wise, was a High Priest of the Elder Gods in Ulthar, and a teacher of Atal. Barzai was one of the Dreamlands' mightiest sorcerers, and knew many spells now lost to posterity.

## Biography

Barzai was the son of an Ultharian aristocrat, which made him skeptical of commoners' superstitions. However, nothing enthralled him more than the ancient legends, especially the stories of how the Gods played upon the peaks of the mountains. He became deeply learned, reading such works as the Pnakotic Manuscripts and the Seven Cryptical Books of Hsan. Rumors state he even traveled to far-off Camelu to study the original copy of the Necronomicon.

Upon reaching the age of 56, he took his apprentice Atal, and went on a quest to behold the Gods himself. He believed that his great secret knowledge of Gods could shield him from their wrath, so resolved to go up to the summit of high and rocky Hatheg-Kla on a night when he knew the Earth Gods would be there.

A single mountain rising north of the village of Hatheg (which itself is north of Ulthar), Hatheg-Kla is a forbidding peak, but to Barzai the Wise, it presented a challenge. Barzai and Atal climbed the mountain, facing chasms, cliffs, falling stones, cold, and snow. In time, the air grew thin, but they still continued, though Atal believed this was all folly. Barzai, however, saw thick clouds approaching the mountain, and so eagerly climbed higher.

Here Atal felt a change, as if the laws which all things follow were changing, for though the path was steeper than ever, the climb was increasingly easy, and the light of the moon had failed. Barzai was still screaming how at last he would behold the Gods. But then there was an unearthly laughter, and Barzai screamed in fear, for he saw the Outer Gods. Atal managed to escape, but Barzai's body was never found.
H. P. Lovecraft Dreamlands Wiki

> ***"For I have always been a seeker, a dreamer, and a ponderer on seeking and dreaming".***
>
>

## Welcome!

This is an encyclopedia for Howard Phillips Lovecraft's Dream Cycle and associated universe that anyone can edit.

## About this wiki

The Dream Cycle is a series of fantasy stories that take place in the Dreamlands, a vast alternate dimension that can only be entered via dreams. The Dream Cycle had an influence on other writers who complemented Lovecraft's universe with their own characters and stories.The universe of the Dream Cycle also includes a few movies and a number of table and computer games.

Earth in Dreamlands has distinctive geography and is inhabited by humans and a wide variety of creatures. People from waking world who are able to visit this dimension are known as dreamers. The world of Dream Cycle has many connections with the Cthulhu Mythos, in particular they share the same pantheon of gods, mention the same grimoires and waking world locations. Both universes are usually unified into one, but the Dream Cycle has its own unique lore and atmosphere closer to high fantasy than horror, so we think it deserves its own separate wiki.

Currently most of the articles here contain only basic information on their subjects; feel free to clarify and complement them. References and quotations are welcome. Incomplete or placeholder articles are marked as Stub.

## Sources, canon and style

We consider canon any published book, story or roleplaying paperback connected with Dreamlands or its characters. Lore from games, movies, Internet fanfiction and other sources has lower priority but is also worth mentioning. If sources contradict each other, this should be highlighted in the article.

Main sources are the following, in descending order of priority:

* Stories by H. P. Lovecraft
* Stories by Brian Lumley and Gary Myers
* Stories by other authors
* The Cthulhu Mythos Encyclopedia by Daniel Harms
* H. P. Lovecraft's Dreamlands: Roleplaying Beyond the Wall of Sleep
* Sandy Petersen's Field Guide to Creatures of the Dreamlands
* Other games, movies, Internet fan fiction, etc.

Information on many topics is rather scarce, so it is possible that not every article provides an interesting reading. We try to improve that by adding stylish artwork, not avoiding rumors and fan theories, and generally using slightly more literary language than regular wikis.

## Popular categories

* Places
* Characters
* Species
* Gods
* Grimoires
Strange Aeons

Strange Aeons is a Doom mod that features 45 new maps and a large number of new weapons, powerups, and monsters. Many elements of the mod are based on Lovecraft's works, in particular The Dream-Quest of Unknown Kadath and The Call of Cthulhu.

## Plot

The player controls the nameless Traveler, a Miskatonic University researcher who has recently lost his son David in a tragic accident. To cope with his loss, the Traveler has begun an obsessive translation of the Kadath Tablets, which appear to have a strong connection to the treacherous Dreamlands. After seeing visions of his son alive and well in a utopian world, the Traveler embarks on a dream quest in the hope of reuniting with his son.

## Game world

The mod consists of five episodes: "The Shattered City", "The Stagnant Fortress", "The Land That Time Forgot", "The Plateau of Leng", "Out of the Aeons". Each of the episodes takes place in a unique realm that is drastically different from the others. The Shattered City has a "broken world" motif, with buildings and rock formations drifting through empty space. The Stagnant Fortress features rusted, dilapidated buildings of the future filled with toxic sludge, crushers, and conveyor belts. The Land That Time Forgot is a prehistoric world with a vaguely Egyptian/Aztec theme. Occasionally these worlds bleed into one-another, such as during the boss battle at the end of World 1, where the Traveler is suddenly transported to World 3. Plateau of Leng takes place in an icy, mountainous wasteland populated by gunmen and giant spiders.

The fifth episode, Out of the Aeons, is a spin-off story. The Traveler returns to the Dreamlands to save his nephew Daniel and prevent him from inadvertently awakening Cthulhu. In this episode the Traveler explores the Underworld, a subterranean haven of undead monstrosities, notable for pillars of light piercing through the ceiling from the surface world above. The final two maps take place in Cthulhu's city of R'lyeh, where mossy rocks and soapstone spires cover the landscape.

## Enemies

The mod features a number of recognizable creatures from the Dreamlands and Cthulhu Mythos lore.

* Men from Leng. The hooded shotgunners, which are among the most common enemies. They move and shoot twice as fast as a normal Doom shotgunner. Leng Chieftains are tougher, more powerful versions with super shotguns
* Spawn of Glaaki. Attack the player in watery areas
* Dholes. The boss of Episode 2 is the massive Dhole, many of which dwell in the Vale of Pnath
* Spiders of Leng. Commonly seen throughout the mod as enemies, symbols, and otherwise
* Atlach-Nacha. The spider god serves as the final boss of Episode 3, and the primary antagonist of the main story arc
* Nyarlathotep. Appears more than once as a "bonus" boss, which must be avoided rather than fought
* Flesh Spawn are referred to as children of Abhoth.
The Dream-Quest of Unknown Kadath

The Dream-Quest of Unknown Kadath is a novella by H. P. Lovecraft. It is both the longest of the stories that make up the Dream Cycle and the longest Lovecraft work to feature protagonist Randolph Carter.

## Plot

Randolph Carter dreams three times of a majestic sunset city, but each time he is abruptly snatched away before he can see it up close. When he prays to the gods of dream to reveal the whereabouts of the phantasmal city, they do not answer, and his dreams of the city stop altogether. Undaunted, Carter resolves to go to Kadath, where the gods live, to beseech them in person. However, no one has ever been to Kadath and none even knows how to get there. In dream, Randolph Carter descends the Seventy Steps of Lighter Slumber and speaks of his plan to the priests Nasht and Kaman-Thah, whose temple - the Cavern of Flame - borders the Dreamlands. The priests warn Carter of the great danger of his quest and suggest that the gods withdrew his vision of the city on purpose.
Myers, Gary

Gary Clayton Myers (b. August 15, 1952) is an American writer of fantasy and horror. He first appeared on the Lovecraftian scene in 1970, when August Derleth's Arkham House published his earliest Lovecraftian dreamworld fantasies in "The Arkham Collector". He reached a peak some five years later, when Arkham House published his first collection, "The House of the Worm". Its follow-up, "The Country of the Worm", was published in 2013 and included all the stories in the same fantastic vein that Myers has written in the forty-three years since.

Myers's other books include "Dark Wisdom", horror stories chronicling incursions of the Old Ones into the modern world; "Gray Magic", a novel-length episode from the "Book of Eibon" of Clark Ashton Smith; and, with Jennifer McIlwee Myers, "Lovecraft's Syndrome", an informal Asperger's appraisal of the writer's life.

## Dream Cycle bibliography

* *The House of the Worm* (1975)
* *The Country of the Worm: Excursions Beyond the Wall of Sleep* (2013)
* *The Door through the Fire* (2015)
Pathfinder

The Pathfinder is a fantasy role-playing game that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons. The first major revision of the ruleset, Pathfinder 2nd Edition, was released in August 2019.

Pathfinder is supported by the official Pathfinder periodicals and various third-party content created to be compatible with the game.

## Dreamlands in Pathfinder

According to Pathfinder lore, Dreamlands is a dimension which overlays the Ethereal Plane, created and maintained directly by the dreams of sleepers on the Material Plane. It consists of a finite, relatively stable core, surrounded by countless ephemeral dreamscapes. The Dreamlands' semi-permanent core is formed from slumbering desires, and the dreams of especially powerful individuals, like the Outer Gods and Great Old Ones. Surrounding the core is a foam of transient dreamscapes, each the dream of an individual sleeping mortal, constantly forming and evaporating when someone goes to sleep or awakens. When one physically enters a dreamscape, it first appears as a prosaic dreamscape of the visitor's native culture. However, those who travel deeper into the realm discover that it molds itself to dreamers' wishes, slowly becoming whatever they would imagine.

Dreamlands can be entered via the obscure occult ritual known as the Dreamlands excursion, and is less accessible than the Outer Planes but easier to travel to than individual dreamscapes. A dreamer that enters the Dreamlands' core for the first time descends a spiral staircase that emerges from the side of a great tree into the Enchanted Forest.

## Harrowed Realm

Sonnorae Imlios sheared off a section of the Dreamlands to create her own demiplane known as the Harrowed Realm.
Thish

Thish is a wandering thief, a character from Gary Myers' short story "Xiurhn".

Thish arrived to Hazuth-Kleg after traveling a long way to Vornai seeking the Dark Jewel of Mhor. He is told of the unknown East of endless night where he will find the Dark Jewel in a peak haunted by the mythical Xiurhn, which was made by the Outer Gods as supplication for Azathoth. To protect himself from Xiurhn, he seeks a talisman made by the yellow-skulled priests of Yuth anointed for their goddess N'tse-Kaambl. Thish went to Yuth and stole the talisman, arriving in the unknown East upon a zebra to Mhor. He witnessed the arrival of beasts from the viscid Pool of Night. He found himself pursued and managed to enter the tower of stone to safety. He found the Dark Jewel and met the amorphous Xiurhn, who wanted to punish the thief but also recognized the talisman of N’tse-Kaambl, and instead answered the door that the creature who pursued Thish was pounding on.
Temple of the Elder Gods

The largest temple in the Skai River Valley. It is a circular tower perched on top of the highest hill in Ulthar.

This temple is one of the places in which Nasht is revered as a god. The priests of the temple keep incense burning in the left ear of his image at all times so as to confound his senses, lest he perceive that his worshipers are sinful and become wrathful. Prayers to Nasht are offered up to his right ear. Kaman-Thah, although not worshiped, is highly revered and is considered to be the avatar of Nasht. Nasht is not the only god worshiped at this site; all of the Great Ones have shrines within the temple. Worshipers can offer up prayers to Ariel, Zo-Kalar, Tamash, Karakal, Lobon, N’tseKaambl, Nodens, and Nath-Horthath. Hagarg Ryonis also has a shrine here, but it is kept hidden from the sight of all save a select few of the priesthood.

## The temple library

The temple library includes the Book of Barzai, copies of the Pnakotic Manuscripts and the Seven Cryptical Books of Hsan.

## High Priests

* Barzai the Wise
* Atal
* Bierce
David Hero

David Hero (Hero of Dreams) is a dreamer, a character created by Brian Lumley. He was an artist who had odd snatches of memory that seem to come from another world - the world of dreams. When Hero first met his friend Eldin the Wanderer in Dreamlands, and then encountered him again in Edinburgh, they died in a car accident in the waking world and both ended up in Dreamlands together as adventurers and sellswords, with only vague memories of the waking world.

## Biography

In his waking world life, David was a fairly successful artist who worked on illustrations for science fiction books. He was academically qualified, but his tutors commented that he was "much too much of a dreamer" or "given to flights of fancy totally removed from his studies". He was a man "born out of tune, and perhaps out of place". He could well picture himself as a swashbuckling privateer on the Spanish Main, or an explorer of strange horizons on distant worlds - but never as an executive in some sprawling tower-block of offices on 20th century Earth.

David was living in his flat in Edinburgh and painting his dreamscapes when he met Professor Leonard Dingle, an eccentric psychologist specializing on human dreams and regarded as "Scotland's foremost expert on the hidden worlds of the mind". During his popular lecture at Granby Halls, Professor Dingle mentions Gerhard Schrach and his dream universe, which David immediately recognizes as Dreamlands, which he himself visits.
Andahad

A ruined city set on the southern coast of the Isle of Oriab. Andahad has the distinction of being the southernmost outpost of civilization in the known Dreamlands.

Judging by its architecture, Andahad must have been a well-developed city in its time. That was long ago enough that the Baharnans, current natives of Oriab, have not even legends of the ruin's inhabitants. Now, most of the city is salt-encrusted and collapsing. The interiors of buildings, visible through holes in their clay-hewn walls, seem oddly devoid of furniture or other signs that anyone once lived there.

The place is not, however, completely unknown. Some worshipers of Omoikane might recognize its name from writings on their goddess. The people of Andahad once paid tribute to the Goddess of Nightmare and were entrusted with the keeping of her most valued secrets. Doom befell them, as so many other cities of the Dreamlands, but its cause remains unknown. Perhaps the jealous Great Old Ones struck it down with a plague, or perhaps Nodens in his abyss beneath Oriab deemed Omoikane's collection of dark knowledge too dangerous to survive.

Whatever fate led to its ruin, Andahad now only serves as a passage to the Caves of Life. Pilgrims with the blessing of Omoikane can journey to the great, half-collapsed dome at the city's center with a token of their goddess' favor. There, in what must once have been a grand amphitheater, a stone monolith allows transport to the Caves of Life, where many of Omoikane's most powerful secrets are sealed away.
Lomar

Lomar is a region in the North besieged by the armies of the Inutos and an encroaching northern ice sheet.

## History

The land of Lomar once stood in the waking world. The Lomarians had fled from the land of their forefathers, Zobna, in advance of encroaching ice sheets. The Lomarians were great statesmen, scholars, and warriors, but all of their might and wisdom could not save them from the relentless flow of the ice from the north. Finally, as the ice advanced upon the last of their cities, they were invaded by a race of men called the Inutos. Fierce and warlike, the Inutos overwhelmed the Lomarians and destroyed all traces of their society. A few of the Lomarians escaped the destruction of their land and fled into the Dreamlands. They brought with them all their knowledge and their text of the Pnakotic Manuscripts, the last copy of which is now in the hands of Atal of Ulthar. Then they scattered to the four corners of the Dreamlands and were assimilated into the myriad peoples they encountered.

Lomar, as it stands in the Dreamlands now, is the dream creation of the last survivor of that lost civilization in the waking world. As the Inutos marshaled their forces for their assault upon the last fortress of Lomar, all the men of Lomar prepared to sally forth and meet them in battle. Only one remained behind in the highest watchtower to warn in case the Inutos were to come by way of secret passes through the mountains. As he stood his watch, a strange spell was placed upon him, and he fell into a deep slumber. When he awakened he found the waking world greatly changed. However, his mind had not been idle during all that time, for in his dreams Lomar yet lived on. And so it came to pass that the land of Lomar, as it stood in the waking world of 26000 years ago, rose again fully formed and populated, in the far northern reaches of the Dreamlands.

## Places

* Olathoë
* Thapnen - the site of a watch tower built to keep watch over the narrow path behind Noton mountain.
* Diakos
* Zobna - a city lost to the ice sheet before the retreat to Olathoë and presumably the former home of the Zobnarian Fathers.
* Banof - a distant valley visible from the Thapnen tower.
* Plateau of Sarkia
* Mount Kadiphonek
* Mount Noton
Minions of Karakal

The Minion of Karakal is native to the Dark Dimension. It is not naturally found elsewhere and only appears in the Dreamlands when summoned by wizards.

Minions of Karakal are made of crackling lightning. Their spider-like legs are black-and-red lightning bolts which continually vanish and are replaced. Their small black bodies are shot through with flashes of red. They have no visible heads or sense organs. They float in the air, seemingly propelling themselves by making crawling motions with their electrical limbs.

Minions of Karakal are one of the most common lesser magic guardians in use. They attack with one of their lightning bolt legs.
Luz

A cavernous area in the Grey Barrier Peaks ruled by the Lords of Luz. Nightgaunt warrens fill the upper reaches of Luz.

Below Luz lies a region known as the Downs of D'haz, further below is another region similar to the Vale of Pnath - the Great Dhole Ossuary. It is rumored that far below the Great Dhole Ossuary is the Pit of Unknown Things.
Magnum Tenebrosum

Magnum Tenebrosum, also known as The Nameless Mist and The Unnamed Darkness, is an Outer God. His name means "The Great Darkness" in Latin. Magnum Tenebrosum is the child of Azathoth, and in turn spawned Shub-Niggurath at Shumath-Ghun in the Black Nebula.

In the The Dream-Quest of Unknown Kadath, Randolph Carter is described as falling through endless voids of "sentient blackness". It's unknown if this is related to the entity named Darkness, though much of the language used to describe the realms outside of existence such as the Ultimate Void and the Court of Azathoth relates to blacknesses, darkness, "spiral black-vortices" and such.
Aminza Anz

Aminza Anz (Zaza Inman) is a dreamer who was a stepdaughter of an Ilek-Vad noble. She is a character of Brian Lumley's "Hero of Dreams".

Aminza was taken by a gaunt from the balcony of her stepfather's home and kidnapped by Thinistor Udd in his lair in Great Bleak Mountains. With the help of David Hero and Eldin the Wanderer, she managed to escape from Thinistor's prison. Together, they set out to find the Wands of Power in order to return them to the First Ones. She fell in love with Eldin, and they planned to get married upon their return to Ilek-Vad, but on the eve of the wedding, Aminza suddenly woke up in her walking body, leaving Eldin alone in the Dreamlands.

## Appearance

Aminza is a pretty young woman, described as *"slim as a willow twig; blue-eyed and fair-skinned, with delicate features much like the aristocrats of Ilek-Vad; long-limbed for all that she was tiny, with soft golden hair falling about her bosom"*.
Moon

The moon has a parallel in the Dreamlands. Interestingly, it is possible for a ship to sail off the edge of the Dreamlands and travel through space to the Moon. Black galleys from the ports of Dylath-Leen travel to and from the Moon. Earth's cats frequently visit the moon, as do cats from other planets of the Dreamlands solar system.

Unlike the ordinary Moon of the waking world, the dream Moon's atmosphere is breathable by humans. It has great forests and oily seas. The Light Side of the moon is bedecked with strangely unsettling ruins and crumbling temples to unknown gods. The Dark Side of the moon is the home of the moon-beasts. A number of prominent features are listed below.

## Inhabitans

* Moon-Beasts
* Haon-Dor
* Mnomquah
* Messenger of Azathoth

## Places

* Alternate Bendal-Dolum
* Black Lake of Ubboth
* City of the Moonbeasts
* Crater of Mnomquah
* Temple of Mnomquah
* Nug-Yaa
Kadatheron

Kadatheron (not to be confused with Kadath) is a city in the Land of Mnar by the River Ai. It is the oldest of the Mnar city-states renowned for its library and school of magic. Here, on the famed Brick Cylinders, is kept the history of Mnar.

Kadatheron is known to be ruled by King Menes who is very wise, but quick to anger. Whether or not he is the same person as Menes from Ulthar is unclear.

## Kadatheron School of Magic

It is in Kadatheron that Mnar's greatest sages and sorcerers make their homes, and here that one of the finest magic colleges in all the Dreamlands may be found. Kadatheron is also one of the sites of the Great Library of the Dreamlands. This makes the city prominent learning center.

## Economy

Kadatheron is the largest port in Mnar. Ships from across the Dreamlands come here to trade all manner of goods for local wares. From here barges then proceed up-river carrying goods and travelers to Thraa and Ilarnek.
Ishara

A small town, little more than a village. Its exists solely due to the highly productive gold mines nearby. The town is ruled over by a pair of twin brothers, the Dukes of Ishara, who care about nothing other than themselves. At one end of the town stand their palatial homes, while the other end is a shanty town.

Those who come to work the mines soon find that they are veritable slaves to the whims of the Dukes. As the Dukes control the mines and the trade in and out of their domain, they make the miners pay for everything: their tools, their food, the hovels they are allowed to live in, even the rags which they are given to wear in the mines. Passage to Ishara is cheap, but passage out is nearly impossible.
Drinen

A city near Cuppar-Nombo inhabited by dusky-skinned folk famous for their eerie music, played on flutes, drums, and accompanied by wailing, wordless singing.

One portion of the city is called the Pleasure Quarter, and is widely condemned as thoroughly decadent by many people, while envied by others.

## Cult of Mlok

Near Drinen, in the desert, is a round hill known as the Tomb of Neb. Neb was the last priest of an ancient god named Mlok, who fell to the Dreamlands from the sky and tried to usurp the worship of the Great Ones. As Mlok's cult grew the god began to fission constantly splitting into smaller, less powerful entities. In Neb's time, there was little left to worship and when Neb was buried, the last Children of Mlok were buried with him. It is rumored that they still live in the Tomb of Neb, warded by Elder Signs. If anyone were foolish enough to remove these wards, the Children of Mlok could overrun the nearby lands.
Tcho-Tcho

The Tcho-Tcho people are a group of tribes of near-human Asian natives. They can be found in Burma, The Anderman Isles, Indo-China (Tibet) and Malaysia. In Dreamlands, Tcho-Tcho people inhabit teh Plateu of Leng. They are genetically from humans, they are notably smaller, have livid red skin, and other marked physiological differences. Legends point to prehistoric genetic engineering of pre-human ancestors by the Great Old Ones Zhar and Lloigor. The name Tcho means "destroyer" or "sorcerer", thus the Tcho-Tcho people are the "destructive sorcerer people".

## Religion

Tcho-Tcho appear to be the "corpse-eating cult of Leng" mentioned in the Necronomicon and have "lamas" as priests (Elder Hierophant seems to be one of them).
Sea of Pitch

A vast ocean of a gooey tar-like substance in the Underworld. The sea is difficult to cross, for any vessel launched onto its surface will become mired in its sluggish waves. In this ocean dwell strange creatures known as Pitch Spiders. Any who would cross the sea should beware these creatures.

Along the Sea of Pitch runs a flat and empty land called Plain of Boulders. Little dwells here, although occasionally the Running Thing passes through. On the far side from the Sea of Pitch there stand great black cliffs which tower upwards for thousands of feet and disappear into the swirling gray mists above. At the base of these cliffs, carved from their very rock, are strange and grotesque ruins of a once mighty city. These are the ruins of lost Karoth.
Glaaki

Glaaki, or Gla'aki, is a Great Old One. He has the shape of an enormous slug covered with metallic spines that, despite their appearance, are actually organic growths. Gla'aki can also extrude tentacles with eyes at the tips, allowing him to peer from underneath the water.

As old as the stars themselves, Gla'aki has a vast reservoir of knowledge, not only of the supernatural entities that exist on Earth, but of those which predate it.

## Cult of Gla'aki

Gla'aki's cult, a group of depraved humans both mortal and undead, wrote a series of scriptures known as The Revelations of Gla'aki. What these writings contain is unknown, though it cannot be anything good.
Celephaïs

The largest city of the Dreamlands, situated on the western shore of the Eastern continent in the valley of Ooth-Nargai, at the mouth of the Naraxa. Celephaïs was created by Kuranes, the greatest of all recorded dreamers. Serannian floats above the Cerenerian Sea, a short distance from Celephaïs.

## Architecture

Celephaïs is one of the most impressive cities in the Dreamlands. Onyx imported from Inquanok paves the streets and is used to construct and clad many impressive buildings. Pale marble walls are crowned by bronze statues and golden minarets. Important landmarks in Celephaïs are the turquoise Temple of Nath-Horthath, the Street of Pillars and rose-crystal Palace of Seventy Delights, which is the seat of King Kuranes.

## Economy

The city exports spun gold, carved jade, red singing birds and many other things. Galleys from the port of Celephaïs go everywhere in the Dreamlands, but especially to the cloud-city Serannian.

## Religion

The chief god of Celephaïs is Nath-Horthath. There is a turquoise temple of Nath-Horthath, where there are eighty priests wreathed with orchids. The High Priest of Nath-Horthath knows more about the gods than any other living being in Celephaïs. Though his worship naturally emphasizes Nath-Horthath, he knows many prayers and rituals used in the worship of other gods. He is nearly as wise as Atal, and knows more about the cults of the gods.
Kled

A lush, tropical region in the West where once dwelt the fabulous monarchs of a land now forgotten. All that remains of those kingdoms are ancient palaces of ivory standing silent and alone in the heart of the jungle.

Strong spells of the Great Ones keep these places unharmed and undecayed, for it is written in the Fourth Book of D'harsis that there may one day be need of them again. Elephant caravans passing through this land have often sighted these palaces, but they will not draw near them for fear of the guardians dwelling there.

The natives of Kled are small brown men who worship no known gods. Though small, the Kledans are brawnier than the men of the Forest of Parg, and often deal in slaves from that land. The few cities within Kled's boundaries, such as N'Kraal and M'fuhnoo, are built of ebony and ivory. No man rules them as king, the only law is wealth, and the only order is brute force. While Kled is considered to be one of the Six Kingdoms, it has no one ruler.

Kled is filled with all manner of wild beasts, both mundane and fantastic. Many of the same creatures inhabiting the Forest of Parg can also be found here with some slight variations. The primary exception is the absence of the fireworms which so plague Parg every fifty years. Kled also has far more forms of carnivorous plant life than does Parg. The natives use the poisonous extracts from these plants to coat the darts which they use in their blowguns. Rumor has it that there is a small colony of the serpent people deep in the heart of the jungle, but this has not been substantiated.

Kled is also the site of the Castle of the Sacred Fount. Many incorrectly think this to be one of the palaces guarded by the Great Ones, but this is not the case. In fact, the Great Ones would be very happy to see the Castle of the Sacred Fount destroyed.
Giant Ruby

An artifact that turns sentient beings into zombies. It contains the essence of an evil being known as the Fly-the-Light which is an avatar of Nyarlathotep.

First known victims of the Ruby were the people of Tyrhhia that stumbled upon the gem during their predatory campaigns. Queen Yath-Lhi ordered her warriors to haul the gem to Tyrhhia. By the time Yath-Lhi and her forces reached their home city, they were akin to zombies, bereft of any thoughts other than those given to them by Fly-the-Light. Soon this malady overtook the rest of the unsuspecting population, turning them into nothing more than mindless slaves for their new master.

The Ruby disappeared from the city and its whereabouts were unknown for many years until he was brought to Dylath-Leen by the Men of Leng. They left the artifact on a pedestal in the main square as a false token of esteem. The influence of Fly-the-Light bewitched the people, and in the end they became slaves to be led away to the black galleys. Men of Leng invaded the city, but Titus Crow and Henri-Laurent de Marigny were able to throw them out. The Ruby was destroyed by the Clock of Dreams.
Halflings of D'haz

Inhabitants of the Downs of D'haz. They are created through the unwholesome union between captured human men and tick-women. An inherited trait from their mothers, these creatures have a long drill-like appendage which serves as their tongue. They use their mouth drills to pierce the bones of their victims and drink their marrow. Unlike the tick-men, who live off of dead bones, the halflings prefer to drink from living victims.
Pit of Unknown Things

Below Luz, even deeper than the Great Dhole Ossuary, lies the Pit of Unknown Things. Here resides the foulness that is Abhoth. On this nethermost region of the Underworld, the putrescent Outer God spews forth his children - the so-called Unknown Things. These creatures are constantly at war with the dholes of the Ossuary and both sides feed upon the flesh of the other.
Klarek-Yam

Klarek-Yam is one of the First Ones who secretly sought out Cthulhu and other Great Old Ones in the Dreamlands. Eventually he lost his mind and became a minion of Cthulhu, set out to perform certain tasks for the great demon god. He stole from one of the Keeps of the First Ones the three Wands of Power, one of which eventually fell into Thinistor Udd's hands. Without that wand and its lost companions, the remaining nine masters of the Keep became marooned in the Dreamlands.

Klarek-Yam had heard of Soomus and knew him for a mighty magician. He determined to seek him out and ask his aid in the performance of the blackest rite of all: he wished to free Cthulhu and the Great Old Ones from their prisons. He came to Soomus with his wand and his blasphemous proposition. In the wand he already controlled the power to seek out and find Cthulhu and his ilk, so that all he needed from Soomus was a key to their prisons (of course, Soomus and Klarek-Yam themselves would not be harmed, for they would be first-loved amongst all Cthulhu's human priests and acolytes). In reply, Soomus shrank him down, and prisoned him in a glass sphere.

Many centuries later, Klarek-Yam was freed from his imprisonment with the help of the three Wands of Power. However, it turned out that Soomus took precautions against such an event. While Klarek-Yam remained inside the sphere, he was almost immortal, but the moment he left it, all the years overtook him, and he disintegrated into a cloud of dust.
East

The Eastern continent is the second-most populated landmass of the Dreamlands. For the most part, the East is a barren wasteland. Its largest cities are situated along the coasts of its western end, including Celephaïs and Serannian in the valley of Ooth-Nargai. Beyond Ooth-Nargai are the city of Hazuth-Kleg and the Forbidden Lands, dangerous realms into which travel is interdicted. Beyond them, lies the city-state of Ilek-Vad. Inland, the East becomes a dry, arid and featureless place, eventually leading to the fabled Land of Mhor, where servitors of the Outer Gods claim vast tracts of land and craven towers rise to the heavens. There lies the Vale of Night and the Tower of Xiurhn.

## Lands

* Ooth-Nargai
* Forbidden Lands
* Mhor

## Cities

* Celephaïs
* Serannian
* Hazuth-Kleg
* Ilek-Vad
* Rinar
* Nithy-Vash
* Zulan-Thek
* Gak
* Octavia

## Mountains

* Tanarian Hills
* Aran
* Perinth mountains
Throk

These mountains stand smooth and regular in the eternal night of the Underworld. Covered with unholy death-fires, the Peaks of Throk radiate a faint light and serve as the only visible landmark at this level of the Underworld. The few rumors of this mountain range which have reached the surface claim that the Peaks have their roots at the very core of the Earth. The ghouls sometimes refer to these peaks as Azathoth's Teeth.

These mountains are the great symbol of the Underworld, and few humans have seen them and returned. Near their snowless peaks are the warrens of nightgaunts.
First Ones

An alien race. They called themselves the First Ones because they thought they were, and when they discovered even older races, they still kept their old name. The First Ones are described as gray upright slugs with corrugated skin and tentacles for arms.

First Ones discovered many marvels. Their savants were "masters ofscience and sorcery, who plumbed the voids betwixt stars and times and the misted mysteries of parallel planes of existence". They established their great Keeps in the Great Bleak Range - and from the keeps they went out in disguises to study the ways of man.

One of the First Ones, Klarek-Yam, secretly sought out Cthulhu and other Great Old Ones in the Dreamlands. Eventually he lost his mind and became a minion of Cthulhu, set out to perform certain tasks for the great demon god.
Elder Sign

The Elder Sign (also Sarnath Sigil, Sign of Kish, Star Stone of Mnar) is a magical symbol of the Elder Gods. It is usually drawn as a pentagram with an eye in the center, with a pillar of flame where the pupil should be. Some credit the invention of the Sign to N'tse-Kaambl.

The Elder Sign protects its user from the minions of the Great Old Ones. Why this glyph has these effects can only be conjectured. As the Elder Gods thrust the Great Old Ones into their prisons, they might have inserted memory patterns into their foes' minds that rendered the Great Old Ones helpless against certain syllables and sigils, of which the Elder Sign was one.
Cykranosh

Cykranosh is a dream-reflection of the planet Saturn. It’s atmosphere is capable of sustaining human life, and its topography is as varied as that on our planet, ranging from towering mountains to flat deserts, from deep oceans to vast forests.

## Inhabitants

The planet hosts many forms of indigenous life such as the humanoid Bhlemphroims, who rule over the Kingdom of Vhlorrh, and the Ydheems.

In addition to the above, several cosmic entities have made their home on Cykranosh. The Great Old Ones Atlach-Nacha and Tsathoggua once resided there, though both have since moved on to pastures new, whilst Tsathoggua's "uncle" Hziulquoigmnzhah remains there to this day.

Cykranosh is also a home of the cats of Saturn.
Nug-Soth

The Nug-Soth, or Yaddithians, once lived on Yaddith, and are said to have similar traits to mammals, reptiles and insects. Some of them have survived the destruction of the crust of their planet from the Dholes. Most of their civilisations were destroyed by the Dholes, and the survivors of the Nug-Soth have fled to other planets, planes, dimensions and time to hide from their invaders. The Yaddithians are known to be a race of powerful wizards and brilliant scientists who were able to create machines that could travel through space and time.
Cthulhu

Cthulhu is a Great Old One, one of the most notable and symbolic characters of the Lovecraft's universe. Cthulhu was first introduced in the short story "The Call of Cthulhu", published in the American pulp magazine "Weird Tales" in 1928, and has since been featured in numerous popular culture references. Its name was given to the Lovecraft-inspired universe, the Cthulhu Mythos.

Lovecraft depicts Cthulhu as a gigantic monster hundreds of meters tall, with the head of an octopus, claws and dragon-like wings. He lies in a death-like slumber beneath the Pacific Ocean in his sunken city of R'lyeh.

## Cult of Cthulhu

Cthulhu is worshiped by the cultists around the globe. The Cthulhu cult is noted for chanting its horrid phrase or ritual: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", which translates as "In his house at R'lyeh dead C'thulhu waits dreaming."
Mormo

Mysterious island deep in the Cerenarian Sea. The exact location of Mormo is "a secret of the gods themselves, and one that they guard jealously". Once, the great sorcerer Hep-Seth of Golthoth was minded to seek the island for the weapons that were said to be stored there by the gods. He bragged that he knew how to reach Mormo and spoke of a seven-sided gate that would guide the way.
Sothoth

Not to be confused with Yog-Sothoth.

Sothoth is an Outer God subservient to Azathoth. According to the Sussex Manuscript, this being created the Great Old Ones and Elder Gods, and they acknowledged him as their master. Sothoth is also said to have created Yog-Sothoth, so the two are not the same. According to some myths, Sothoth is the father of Ulthar.

It is stated that Sothoth, along with Ubbo-Sathla and Abhoth, created our solar system, though many consider this to be apocryphal.
Lovecraft, Howard Phillips

Howard Phillips Lovecraft (August 20, 1890 - March 15, 1937) was an American writer who achieved posthumous fame through his influential works of horror fiction and fantasy. He was virtually unknown and published only in pulp magazines before he died in poverty, but he is now regarded as one of the most significant 20th-century authors in his genre.

## Biography

Lovecraft was born on August 20, 1890, in Providence, Rhode Island. He was the only child of Winfield Scott Lovecraft and Sarah Susan Lovecraft. In April 1893, after a psychotic episode, Winfield was committed to Butler Hospital in Providence. He spent five years there before dying in 1898. Howard resided in the family home with his mother, aunts and grandfather Whipple Phillips. He noted that his grandfather became the centre of his entire universe. Whipple, who traveled often on business, maintained correspondence by letter with the young Lovecraft who, by the age of three, was already proficient at reading and writing. Whipple encouraged the young Lovecraft to have an appreciation of literature, especially classical literature and English poetry.

Lovecraft's earliest known literary works began at age seven with poems restyling the Odyssey and other mythological stories. Lovecraft has said that as a child he was enamored of the Roman pantheon of gods, accepting them as genuine expressions of divinity and foregoing his Christian upbringing.
Book of Eibon

The Book of Eibon, also known as the Liber Ivonis or Livre d'Eibon, is a grimoire by the magician Eibon of Mhu-Thulan. Among other things, the book contains chronicles of Eibon's life, and includes his magical spells and rites.

## History

Book of Eibon was originally written in the forgotten Tsath-yo language somewhat more than a century before the onset of the last Ice Age. This primordial manual of sorcery was a collection of dark and baleful myths, liturgies, rituals and incantations both evil and esoteric. Also, it preserved the oldest incantations, and the secret, man-forgotten lore of Yog-Sothoth and of Tsathoggua.

After the death (or disappearance) of its original author, the text was compiled, from manuscripts and treatises found amongst his papers by Eibon's favorite disciple Cyron of Varaad. Cyron himself wrote an account, the Vita Ivonis, of his Master's life, and something of his last days (which became chapter IX of book II).

A century or so later, when Hyperborea was abandoned before the advance of the glaciers, a copy or copies of the Book were saved from the collapse of Hyperborean civilization and were carried to the mainland of Europe by the members of a secret brotherhood of sorcerers, who revered Eibon's memory.

Copies of the Book probably existed in the first post-Hyperborean settlements of Zobna and Lomar, and in the city of Sarnath in the land of Mnar. Many centuries later, followers of the great prophet Kish (who foretold the destruction and fall of Sarnath) rendered the Book into the language of their epoch.

The tradition asserts that a Punic translation from the Kishite was made, about 1600 B.C., by the Syro-Phoenician scholar, Imilcar Narba. There are faint traces of a Byzantine-Greek (or Graeco-Bactrian — the authorities differ widely) version made at some date subsequent to the Punic by an unknown writer, but we have merely rumors of this and scant evidence.

Still later, perhaps as early as the 9th or as late as the 10th century A.D., the Medieval Latin translation of C. Philippus Faber, a copy of which is preserved in the Library of Miskatonic University, was written.

At some period before the year 1200, it is thought most likely, the notorious necromancer Nathaire discovered a copy of the Greek version in, it was rumored, the tomb of an ancient wizard.

During the closing years of the 13th century celebrated alchemist and occult scholar, Gaspard du Nord of Yvones, made his famous translation of the Book into Norman-French, calling it the Livre d'Eibon.
Hatheg-Kla

Hatheg-Kla is a mountain in Western continent, located in the Stony Desert thirteen days' walk from Hatheg. It is one of the places where the gods once dwelt and sometimes return to when they are homesick.

Few people have attempted to climb Hatheg-Kla. Most famous of them were Barzai the Wise and his young disciple Atal. Upon reaching the peak, Barzai at first seems overjoyed until he finds that the Earth Gods are not there alone, but rather are overseen by the Outer Gods. Atal flees, and Barzai is never seen again. In the Pnakotic Manuscripts it is told that Sansu climbed Hatheg-Kla, but found nothing except "wordless ice and rock". He is the last person known to have climbed the mountain before Barzai.