Master of Whispers

## Overview

The Master of Whispers is not a clearly defined position. She trades in information and conducts matters of espionage. Varys serves as King Robert's "Master of Whisperers" on the show.

## Sabotage

A Player may choose to use Sabotage to make it appear that they are performing a Monthly Action for their Lord, but no Reward is actually generated from the action.

The Player chooses a Monthly Action as normal, pays the Cost, rolls to succeed and determines the Reward. Then the Player opts to attempt a Sabotage roll. This will remove 1d6+2 of the Monthly Action's Reward. The Player then rolls her Character's Cunning(Any), Deception(Any), Knowledge(Any), Stealth(Any) or Thievery(Any) at the same Difficulty as the original Monthly Action.

If the Sabotage roll is successful, the Lord will see only the full amount of Reward and the Player will look like a compliant subject. If the roll fails, the Lord will see the Sabotage and there may be consequences.

## **Influence Actions**

### **Intimidate Retainer/Servant - (INF Spend)**

Player uses the power of her House to squeeze secrets out of a foreign servant.

**Used by:**  Lord, Herald, **Master of Whispers**

**Cost:**  1 Influence

**Reward:**  Information, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Your intimidation fails.

**Time:**  1 Month

**Check:**  Deception (Any) or Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

+6 for every 10 Influence under Target House

+5 for Mute, Outcast or Reviled Drawback

+1 for Feeble

-1 for Authority or Sinister Quality

-1 for Threatening Drawback

-3 for every 10 Influence over Target House

 Herald
 Maester
 Master of Ships
 Master at Arms
 Master of Coin

## **Law Actions**

### **Establish House of Whispers - (LAW BUILD)**

Player gathers a group of spies and informants tasked with defending the House.

**Used by:**  Lord, Herald, **Master of Whispers**

**Cost:**  10 Law

**Reward:**  House of Whispers that defends against foreign spies

**Exceptional:**  Each Degree of Success adds +1 Law

**Failure:**  Player's trust is betrayed, -1d6 Influence, -1d6 Law

**Time:**  1d3 Months

**Check:**  Knowledge (Streetwise) or Status (Reputation)

**Difficulty:**  Formidable (12)

### **Sell Prisoners into Slavery - (LAW to WLT)**

Player ships many of her prisoners east to the Free Cities of Essos to be sold as slaves.

**Used by:**  Lord, Master of Laws, **Master of Whispers**, Master of Ships

**Cost:**  1 Law

**Reward:**  1d6 Wealth

**Exceptional:**  Each Degree of Success adds +1 Wealth

**Failure:**  Transaction becomes public, -1 INF -1 LAW, Player gains Ignoble Drawback

**Time:**  1d3 Months

**Check:**  Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  Formidable (12)

## **Power Actions**

### **Assassination - (POW Spend)**

Player orders the covert murder of a noble (Status 3-10).

**Used by:**  Lord, Lady of the House, Heir, **Master of Whispers**

**Cost:**  Power, See Chart

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1d6 INF 1d6 LAW, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

### **Capture Noble - (POW Spend)**

Player orders the quiet kidnapping of a noble (Status 3-10).

**Used by:**  Lord, Heir, **Master of Whispers**, Master of Pain

**Cost:**  Power, See Chart

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1d6 INF 1d6 LAW, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

### **Espionage - (POW Spend)**

Player tasks one of her spies with a secret mission.

**Used by:**  Lord, **Master of Whispers**

**Cost:**  2 Power

**Reward:**  Information, See Chart

**Exceptional:**  Each Degree of Success add +1 Power

**Failure:**  Mission failed, Exposed, -1d6 Influence

**Time:**  1 Month

**Check:**  See Chart

**Difficulty:**  See Chart

+6 for Famous Quality

-1 Face in the Crowd Quality

-3 Warg Quality

-6 Skinchanger Quality

### **Hired Killing - (POW Spend)**

Player orders the quiet killing of a peasant (Status 0-2).

**Used by:**  Lord, Heir, Captain of the Guard, Constable, **Master of Whispers**

**Cost:**  5 Power

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1 INF 1d6 LAW, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Hard (15), +5 for Honor-Bound Drawback

### **Kidnap Peasant - (POW Spend)**

Player orders the secret capture of a peasant (Status 0-2).

**Used by:**  Lord, Heir, **Master of Whispers**, Bailiff, Captain of the Guard, Constable, Master of Pain

**Cost:**  5 Power

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1 INF 1d6 LAW, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Hard (15), +5 for Honor-Bound Drawback

### **Torture Noble - (POW Spend)**

Player applies pain to a captive noble (Status 3-10) in order to gain information.

**Used by:**  Lord, Heir, **Master of Whispers**, Master of Pain

**Cost:**  1 Power

**Reward:**  One piece of intelligence

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  Victim dies, No information gained, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

-1 for Sinister Quality

-1 for Threatening Drawback

 4 - Petty Lord
 5 - Minor Lord
 6 - Major Lord
 7 - Great Lord
 8 - Warden
 9 - King's Hand
 10 - King

### **Torture Smallfolk - (POW Spend)**

Player applies pain to a captive peasant (Status 0-2) in order to gain information.

**Used by:**  Lord, Heir, **Master of Whispers**, Bailiff, Constable, Master of Pain

**Cost:**  1 Power

**Reward:**  Information, See Chart

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  Victim dies, No information gained

**Time:**  1 Month

**Check:**  Deception (Any) or Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

-1 for Sinister Quality

-1 for Threatening Drawback

 Cook
 Craftsman
 Farmer
 Scribe
 Soldier

## **Wealth Actions**

### **Bribery - (WLT Spend)**

Player pays a House servant (Status 0-3) to leave their Lord.

**Used by:**  Lord, Heir, **Master of Whispers**

**Cost:**  Wealth, See Chart

**Reward:**  Target leaves Lord's service

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  The Target is unmoved, She takes your money and reports to her Lord

**Time:**  1 Month

**Check:**  Persuasion (-Any-) or Status (Reputation)

**Difficulty:**  See Chart

 1 - Commoner
 2 - Merchant
 3 - Knight

### **Buy Whispers - (WLT Spend)**

Player makes it known that she is in the market for secrets.

**Used by:**  Lord, **Master of Whispers**

**Cost:**  1 Wealth

**Reward:**  Information, Narrator's descretion

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  No informants emerge

**Time:**  1 Month

**Check:**  Knowledge (Streetwise) or Status (Reputation)

**Difficulty:**  Formidable (12)

### **Embezzlement - (WLT Spend)**

Player reorganizes the House coffers to hide her personal theft.

**Used by:**  Lady of the House, Heir, Master of Coin, Master of Ships, **Master of Whispers**

**Cost:**  Wealth, See Chart

**Reward:**  Personal coin for the Player, See Chart

**Exceptional:**  Each Degree of Success adds 10 Gold Dragons

**Failure:**  Theft is discovered, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Cunning (Logic) or Deception (Bluff)

**Difficulty:**  See Chart

 Sly
 Overt
 Hoggish

### **Hire Faceless Men - (WLT? Spend)**

Player sends word to the House of Black and White in Braavos that someone must die.

**Used by:**  Lord, Lady of the House, Heir, **Master of Whispers**

**Cost:**  Unknown

**Reward:**  Target dies

**Exceptional:**  Unknown

**Failure:**  Many-Faced God decides that it is the Player who must die

**Time:**  Unknown

**Check:**  Unknown

**Difficulty:**  Unknown

### **Informants - (WLT Spend)**

Player hires an unsavory character to inform for her.

**Used by:**  Lord, **Master of Whispers**

**Cost:**  3 Wealth

**Reward:**  Information, See Chart

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  Mission failed, Exposed, -1d6 Influence

**Time:**  1 Month

**Check:**  Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  See Chart

+6 for Honour-Bound Drawback

 Influence
 Lands
 Law
 Population
 Power
 Wealth

## **Event Actions**

None.

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