recursal/Fanatic-Fandom huggingface dataset:
Rushing Action

### "Cry Louder!"

Rushing Action is a fighting style with any type of melee weapon. You can learn it from Lowk. Its peculiarity is that its not giving opponent a moment to chill and think, user just rushing without stopping. Some says that everything around starts to vibrating and crush them. It takes so much endurance and offense ability that almost noobody can learn this style. Playing at frequency and non-stop push.
Arris

### Power

She is using the "Clear magic" or "White magic" magic for her assasinations. Specializing on Prayers, Monks and Priests. Uses a Stiletto or a Katana with Whalers style.

### Sorbe

#### Lovelie (Basic)

Arris does have a Sorbe. It increases her beauty for everyone. Works passive.

### Story

She was borned in a rich family in Syndicate. Her parents was assasinated by Dorme, then got a recomindation from him to join the Whalers. Became a harbinger at the age of 20. She have such a good look.

### Personality

She is a kind but at the same time very aggressive and easily getting pissed off. Would never say anything bad to people who are higher in society than she.
Kababa

#### Who Is?

Kababa - is a follower of Cult Of The Heaven, also known as Dmitriy Krivoschekov.

#### Story

He was founded by Boba, during the Dottore&Namida war. His parents died and noobody knows who they were. When he was kid he trained himself to become strong, like Boba. Boba was his some type of idol. Then Boba met him with Noum. Then he awakened his ability called Jiro. Goes to the frozen lands to train himself. Challanged Rain and successfully lost. After that he spend all his free time to master Jiro and got Jiro's 3rd form. Killed the king of frozen lands and was trotured by Boba's training. Finally, got his Jiro's true form.

#### Phases and Power

kababa (kid) - 2 Svimsers

kababa (self training) - 5 Svimsers

kababa (adult) - 10 Svimsers

kababa (noum meeting) - 15 Svimsers

kababa (jiro awakens) - 150 Svimsers

kababa (frozen lands) - 300 Svimsers

kababa (vs. rain) - 450 Svimsers

kababa (jiro mastering) - 700 Svimsers

kababa (jiro 3rd form) - 1700 Svimsers

kababa (vs. king of frozen lands) - 2000 Svimsers

kababa (boba training) - 5000 Svimsers

kababa (jiro:almost) - 10.000 Svimsers

kababa (jiro:true form) (age: 17) - 20.000 Svimsers

#### Sorbe

Kababa does not have a Sorbe, because of his young age.

#### Cult rank

Kababa is named "The Skater" because of Jiro ability.

Having a Dioxia rank he can't upgrade further because of lack of skill.

#### Whalers encounters:

Kababa is ranked as a 2 Stars and is included in Special category.

\*Note: all encounter's Svimsers are Svimsers of character, not the Harbinger.

1st encounter - Qiuf - 10.000 Svimsers, almost died to Qiuf but was saved by Aoix.
Qiuf

### Power

Qiuf is using a Blossom or Flower magic. Using a special Blush Knife he using stealth tactics for his assasinations. But if he has to fight publically he can give a pretty tough times, using a Whalers Style. Specializing on every type of bounty. He has 2 special talents:

1. "Ghostly Afar"
2. "Blossom and again"

### Hortus (Relict)

Qiuf does have a Sorbe. It allows him to create his own dimension fullfilled with blossom flowers and blossom trees, that enchances Qiuf's Blossom magic and his abilities overall. The more Qiuf hurted the more Hortus will enchance him.

### Story

He was born in Aeristh in a normal family. He had great and fun childhood. After school he went to institute where he received an economic education. He became very rich and powerfull banker at Aers Bank. Even Lord Ferr gave him a respect. Once he burned out of his life, everything was boring and hopeless, because of that he joined the Whalers by himself. After Dorme's trial he was respected by other Harbingers and became 4th of them immdieatly. Attained the Blossom magic he become even more powerfull and Dorme gave him gift - Blush Knife.

### Personality

Very smart and beautifull man. Doesn't have a girlfriend or wife, because of that he affected by women attention. Loves unique activities, the reason why he started killing people. He can keep up the conversation, seems heavily knowledgeable in many things.
Dorme

### Power

Dorme is a user of "Darkshade" magic and a master of swords and katanas using Whalers style modificated for himself. Specializing on Special, Gods, Kings and Dukes categories. If he have to fight he will fight without any doubt. Always analyzing his target's fighting style and has 2 special talents - "Whisper from Above" and "Havoc: Annihilation". Uses his sword called "Formless Blade".

### Sorbe

#### Devour (Legendary)

Dorme does have a Sorbe. It allows him to became a shadow monster for short period devouring all matter, turning it into gains.

### Story

Was born in Syndicate in a normal family, after growing up his parents were slaid by mercenaries for the debts. After this he hates being in debt, counting his parents as a fools, becames a mercenary himself. Slaid his entire team and organization he gains enough power to create his own organization - Whalers. Right after creating Whalers he was teleported by the god as a worthy trainer for his son "Follor". He fought with Follor for 3 months straight, not even a charter, he said to god - "I can take your son to my organization, so he can slay, fight and get stronger". The god accepted his offer.

### Personality

A cold almost emotionless person. If he must to do something - he will.

### Lord Ferr talk

Lord Ferr needed something from Dorme, so he called him up 4 times. Every time Dorme was so scared that he could not go to Lord. After all he was forced by Royal Guards to the Lord Ferr. He was forced to not tell anyone what happened between Lord and Him.

### Relationships

Aoix - loves his personality and tries to kill him every time he sees.

Lord Ferr - respects his power and highly fears him. Was called "filthy, void-touched assassin."

Follor - doesn't really like him, but respects his power.

Lowk - by far, his favourite Harbinger, mutually respect each other.

Arris - don't like talking to her, however Arris highly respects Dorme.

Rey - acting like good pals.

Ellis - avoids her at any cost.

Qiuf - like talking to each other.
Formless Blade

### "You can turn nothing into a blade" - Dorme

Is a Dorme's blade that has 2 special abilities called "Never Ending" and "Hunting for Angels". Carved in a shade and covered into a darkness. Almost no one can see its true form. Noobody knows where Dorme did got that blade and he refuses to tell.

#### Never Ending

A special ability of Formless Blade.

If the blade starts a blood lose it will continue for so long, until you take the Formless Blade and swing it.

#### Hunting for Angels

A Special ability of Formless Blade.

By the will of Dorme blade can shine with really light shine. In this state "Never Ending" ability stops it effect.

In this state the blade casts a strike of light from nearest cloud every swing. Beam of light works like the sun ray, but without the ozone layer.
Ellis

### Power

She is using "Blood Magic" for her assasinations. Specializing on Authorities, Kings and Dukes. Don't uses weapon or uses a dagger to cut throat. Don't know the art of fighting with weapons and kills only with her tactics and tricks. If something goes wrong she either trying to escape or tries to set up things back to plan.

### Story

She was founded by Rey lying on cold ground, he was charmed by her beauty. She was homeless at the age of 15, but he still picked her up and brought to the Dorme. Dorme was kind to her, teaching and educating her as a professional assasin.

### Personality

She is a narcissistic and tricky person. Most of the time cares about only herself, would've left you die if had to or stabbed you in back. Secretly loves Dorme.
Noum (Namida)

##### Who is?

Noum is one of the very first followers of the Cult Of The Heavens, also known as the Ivan Korotaev.

##### Story

Was born in Syndicate, then travelled around the world, met the Aoix (Dottore) became the follower of Cult Of The Heavens. Noum was a usuall man until he started his trainings. Growing, getting stronger he became almost the best version of himself. After the Dottore&Namida war he was robotically modified with help of Boba (Dottore) and got 99.9% of his power. Was attacked by Whalers, because of the Aoix's problems with Whalers.

##### Phases and Power

Noum is a user of Way To Strongest type of progression. Way To Strongest gives you Svimsers for every youslef surpass. Also grants a Final Strike ability, that gives you 1.000.000.000 Svimsers for only 1 punch.

\*Note: All power is measured in a Svimsers

Noum (kid) - 1 Svimser

noum (adult) - 2 Svimsers

noum (starter training) - 5 Svimsers

noum (forest training) - 7 Svimsers

noum (boba meeting) - 9 Svimsers

noum (vs. rain) - 11 Svimsers

noum (aoix training) - 14 Svimsers

noum (Dottore&Namida war) - 17 Svimsers

noum (vs. kababa and boba) - 450 Svimsers

noum (close to death) - 30 Svimsers (age: 20)

noum (hard time) - 100 Svimsers

noum (freedom) - 500 Svimsers

noum (way to strongest) - 1.000 Svimsers

noum (1% -  ?%) - 1.000(1%) - 99.999(99.9%) - ? Svimsers

#### Sorbe

##### Chill Out (Basic)

Noum does have a Sorbe. It allows him to remove all fatigue after using it.

##### Cult Rank

Noum is named "The Enforcer" because of his greatest destructive power.

Having the rank of "Dioxia", he does not want to move further.

#### Whalers encounters:

Noum ranked as a 3 Star and is included in Special category.

\*Note: all encounter's Svimsers are Svimsers of character, not the Harbinger.

1st encounter - Follor - 50.000 Svimsers, almost died to Follor, but Follor had to leave him and immediately go to another target.
Lord Ferr

### Who Is?

Lord Ferr is a very mysterious and powerful man. He controls the Aeris at its fullest. Noobody can challange his laws decisions, but this is not even required because he is a very good lord. Doesn't like to talk about himself, but really like to talk about others and with others.

### Story

His story is unknown and his past too. All we know is that he is on throne until The King returns.

### Power

His power evaluated by Dorme and Aoix's words:

### The Wings of Icarus (Legendary/Mythical)

Lord Ferr does have a Sorbe. Noobody knows how it looks like and what it does. But many assume that his Sorbe allows him to fly with white wings.

### Trivia

He called Dorme "flithy, void-touched assasin".

He showed his power once - A strange energy of pink and white colors pulsed around the bright blob in his hand, then dissapeard. His power was called "Driving Wings" for its color and Lord's ability to create strings and wings.

He executes people by hanging them on strings and cutting off their heads. During this, the victims have strange large wings that are closed until their heads are cut off, after which they open, tearing out the victim's ribs. The execution was called "Fallen Angel".

His favourite place in Aeris is Royal Gardens.
Royal Garden

### "Calmness and confidence in the next day begin to decrease"

A place were Lord Ferr likes to spend his time. Has a very tall building called "Leafy Core" at its center.

### "A last beginning."

- a special property of the garden. Description:

Strange and very beautiful place where people starting to lose their sanity, the longer they stay there. After that they killing themselves, killing other people, run away from the garden. Garden Effect can be removed if you go far away from the garden. It is not affected on Lord Ferr for some reason.

### Garden's zones:

1. Main entrance - a place on a fresh air under the blue sky. Sanity decrease - 1.
2. Leafy Core entrance - a place near the Leafy Core. Sanity decrease - 2.
3. Lower floors of Leafy Core - almost no sun there. Sanity decrease - 5.
4. Mid floors of Leafy Core - very beautiful place, according to those who did not jump out of the window after being there. Sanity decrease - 15.
5. High floors of Leafy Core - almost noobody expect for Lord Ferr knows how they look like. Around 2 - 3 guards were there, but they never wanted to return. Sanity decrease - 100.
6. Leafy Core - core of the garden. Noobody expect for Lord were there. Sanity decrease - ???.

### "Voice of Garden"

- a special property of the garden. Description:

Strange and very soothing and inspiring confidence voice, that only you can hear.
To The Finish

### "Even when things look worse than ever, you still have it to fight."

To The Finish - is a defensive style with any type of melee weapon. You can learn it from Lowk and Royal Guards. Its peculiarity is that its slow repetative moves to give a user opportunity to breath and chill. Using a recoil from enemy's attacks to defense yourself. Your hands are most likely be fully turned off and controlled by recoil. This style is hard to learn because you need to feel the momentum at its fullest.
Infinity

### "As slow as you can."

Is a very rare ability that slows everything around your body. Working at 2 centimeters long.

#### Slowing

0.5 cm in - 5x slow

1 cm in - 10x slow

1.5 cm in - 15x slow

2 cm in - 20x slow

### How to obtain?

1. Born with this ability (almost impossible)
2. Achieve the speed of light (100%)
3. Seal The Contract of Heavens
4. Randomly get it (almost impossible)
Guest's Towers Wiki

**Welcome to the Guest's Towers Wiki!**
A wiki of a JToH fan game

## Important articles

DifficultiesWorldsTowers

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Blossom

### "Did we almost had it all?..."

Blossom - is a type of magic used by high svimsered aristocrats. There are not so many users of this magic, because of its hard learning and use. Silent and Beautiful. Known for its variety of attacks and moves. Attacks and Moves cannot affect user or affect flora around it.

### How to learn

You need a strong willpower and charisma like a flower. You need to surpass your apperance in society and be very smart and aristocratic person. After that you need to find Glimmer Lotus - a very rare flower and eat it.

The Contract of Heavens
Windrift

#### How to learn

You need to feel the flow of high energy itself. Obtain stillness in your soul. And then you'll be able to obtain this power.

#### Attacks or Moves

(Passive) Sharp Wind - All of user's attacks are sharpen by wind.

(Passive) Windstep - User runs with the wind itself, gives more speed and agility buffs.

(Passive) Inhale - Every user's inhale makes his regeneration faster.

Piercing Winds - User creates a sharp wind flow, that slices and slashes all in its radius.

Tornado - User creates a small tornado.

Wind-Up - User charges his attack with the power of find and high energy.
Camel Express

**Camel Express** is a company in Luck O' The Zombie. It is a service where you can ride or rent a camel, ride it to your destination, and park it at a Camelot for $20.00 a month. They have over 1,350 employees, over 2,000 Camelots, and 7 different species of camels to ride.

## How the company started

Hot Sauce and Pencil went on a vacation to Arabia, and saw a group of six people riding camels. Inspired by this, they started a service where you can ride and rent camels, ride them to wherever you want, and call the staff to park it at a Camelot. The company was growing and now they are a big company.

## How they keep the camels

Their camels are fed a strict diet of grass, rice, wheat, oats, and alfalfa. They then give their camels plenty of water, as well as apples, celery, and carrots for a treat. They then let their camels sleep for 2 hours every day.

## Coupons

### Ride for Longer Coupon

This allows you to pack some food and water for your camel to keep it happy, if your place is far away.

### Overnight Coupon

Allows you to keep your camel for the whole day for $5.

### Milking Coupon

Allows you to milk your camel, if you forgot to bring cow's milk or soya milk. Costs only $7.50 per day, and the flavorings are extra.

### Pet Ride Coupon

Allows you to get an extra camel to carry your pet cages for only $30 a day.
Cult Of The Heaven

This is an organization that has a lot of control over Aeris, has very strong people and strong connections.

##### History

Aoix (Dottore) was borned with a great talent to win people over he had a purpose - create a Cult that will seize authority from the gods of Aeris. Failing over and over again he was lucky to find powerful people around him.

### \*Ofillette - one of the highest ranks - Boba (Dottore), Rain (Namida), Dioxide

#### \*Dioxia - the second highest rank - Noum (Namida), Kababa

\*Whispers - usuall followers - around 10-15k people

\*Known - people that are not in Cult, but having a good relationship with Cult members - (V.I.P) Sanitar Durki, blumashot

##### Dottore&Namida war

historical war that happened around 4 people in Cult. About 10k cities were affected while this war was in progress. Still Cult was not injured.
Clear

### "As the glass brokes..."

Clear - is a type of magic often used by mercenaries because of its silentness and high damage.

### How to learn

You need to break glass, break glass more and more, wounding your arms and body with glass sharps until you break glass at four, literally same pieces. Than you can achivie the Clear magic.

The Contract of Heavens

### Attack or Moves

Glass Canon - user makes his weapon glassy, sharper higher risk of bleed. But weapon is more easily to break.

Heart break - user turns everything he touches in a diameter of 1 centimeter into glass.

Orb break - user spawns a glass orb around him in a diameter of 20 meters, then it explodes shooting glass sharps in everything it can.
Protettorato di Kuat

Il **Protettorato di Kuat** era uno dei sette protettorati ufficiali nell'Impero Riunito; si trattava del terzo più importante, dopo quello della Terra e quello di Bastion (era poi seguito da quello di Fondor), ed era stato uno dei membri fondatori della Cerchia dei Sette nel 9 ABY. In quanto protettorato, Kuat godeva di molti vantaggi e libertà rispetto alla media dei pianeti imperiali: aveva diverse libertà economiche nei confronti di commerci con pianeti fuori dall'Impero, e il Gran Consigliere Kuati aveva la possibilità di svolgere manovre politiche più libere (che non infrangessero però la Costituzione Imperiale).

Kuat fu uno dei diversi protettorati che scelse di mantenere la sua forma di governo originale (quella che possedeva ai tempi della Repubblica), ovvero un consiglio di duecento Kuati i cui membri erano scelti dal popolo ogni anno. A questo riguardo, sul pianeta non era presente una vera e propria guarnigione ufficiale, bensì soldati e assaltatori della legione privata del Governo.

Come in quasi ogni altro protettorato, per evitare che il Governo locale decidesse di ribellarsi usando il suo esercito personale, sul pianeta era anche presente una Legione Regicida (composta solo da soldati che avevano dato prove estreme di lealtà), sotto il comando di un Tribuno Militare fedelissimo all'Impero. In caso di ribellione, la Legione Regicida avrebbe dovuto eseguire l'Ordine di Contingenza 42, che consisteva nella rapida eliminazione del governatore locale, dei suoi sostenitori, in modo da assicurarsi il controllo stabile e totale sul pianeta nel minor tempo possibile.
Protettorato di Fondor

Il **Protettorato di Fondor** era uno dei sette protettorati ufficiali nell'Impero Riunito; si trattava del quarto più importante, dopo quello della Terra, quello di Bastion e quello di Kuat, ed era stato uno dei membri fondatori della Cerchia dei Sette nel 9 ABY. In quanto protettorato, Fondor godeva di molti vantaggi e libertà rispetto alla media dei pianeti imperiali: aveva diverse libertà economiche nei confronti di commerci con pianeti fuori dall'Impero, e il Governatore locale aveva la possibilità di svolgere manovre politiche più libere (che non infrangessero però la Costituzione Imperiale).

Fondor fu uno dei pochi protettorati a decidere di non mantenere la sua forma di governo, accettando invece la presenza di un Moff che facesse diretto riferimento all'Impero, a patto che fosse eletto dal popolo tra i suoi concittadini. A questo riguardo, sul pianeta non era presente una vera e propria guarnigione ufficiale, bensì soldati e assaltatori della legione privata del Governatore.

Come in quasi ogni altro protettorato, per evitare che il Governatore locale decidesse di ribellarsi usando il suo esercito personale, sul pianeta era anche presente una Legione Regicida (composta solo da soldati che avevano dato prove estreme di lealtà), sotto il comando di un Tribuno Militare fedelissimo all'Impero. In caso di ribellione, la Legione Regicida avrebbe dovuto eseguire l'Ordine di Contingenza 42, che consisteva nella rapida eliminazione del governatore e dei suoi sostenitori, per assicurarsi il controllo totale sul pianeta.
Cool Creams

**Cool Creams** is an ice cream company that is Cosmic Cow's main rival. They were first founded in the 90's and make very "cool" flavor names for their ice creams. According to the founders of Cosmic Cow, it is the "perfect frozen treat for gamers". Their mascot is an 8-bit Pokémon-like pet, referencing the Tamagotchi trend in the 1990's. They currently have 23 flavors, which is just 15 flavors short of Cosmic Cow.

## Flavors

* Cosmic Chocolate
* Vanilla Thrilla
* Stunning Strawberry
* Alien Apple
* Nuclear Lime
* Creamy Caramel
* Cookie Crackle
* Sapphire Blueberry
* Mega Mango
* Nutty Pistachio
* Elemental Melon Chip
* Electronic Citri-Shock
* Chocolate Fudge Mud
* Orange Flame
* Passionfruit Patch
* Coco Coolada Crash
* Light Show Lemon
* Grape Gusher
* Creamy Dreamsicle
* Butterscotch Blast
* Timebomb Tiramisu
* Office Coffee
* Berry Boom
Harbingers

### The highest rank in the Whalers organization.

Currently there are 7th of them, once was 8th. There are located in the Svimsers order.

~ 1st Dorme (The Pierro) - around 70.000 - 110.000 Svimsers

~ 2nd Follor (The Saintborn) - around 60.000 - 80.000 Svimsers

~ 3rd Lowk (The Whaler's Blade) - 40.000 - 90.000 Svimsers

~ 4th Qiuf (The Townfolk) - 20.000 - 100.000 Svimsers

~ 5th Rey (The Splitter) - 20.000 - 90.000 Svimsers

~ 6th Ellis (The Bloodbounded) - 10.000 - 70.000 Svimsers

~ 7th Arris (The Pureborn) - 5000 - 85.000 Svimsers

~~~ 8th Aoix (The Dealer) - #$$(#@)(\_)@~~
Protettorato di Bastion

Il **Protettorato di Bastion** era uno dei sette protettorati ufficiali nell'Impero Riunito; si trattava del secondo maggiore per importanza, dopo quello della Terra (ed era seguito da quello di Kuat), ed era stato uno dei membri fondatori della Cerchia dei Sette nel 9 ABY, non che il primo Protettorato ad essere proclamato. In quanto protettorato (e capitale militare dell'Impero), Bastion godeva di molti vantaggi e libertà rispetto alla media dei pianeti imperiali: aveva diverse libertà economiche nei confronti di commerci con pianeti fuori dall'Impero, e il Governatore locale aveva la possibilità di svolgere manovre politiche più libere (che non infrangessero però la Costituzione Imperiale).

Bastion fu uno dei pochi protettorati a decidere di non mantenere la sua forma di governo, accettando invece la presenza di un Moff che facesse diretto riferimento all'Impero, a patto che fosse eletto dal popolo tra i suoi concittadini. A questo riguardo, sul pianeta non era presente una vera e propria guarnigione ufficiale, bensì soldati e assaltatori della legione privata del Governatore.

Come in quasi ogni altro protettorato, per evitare che il Governatore locale decidesse di ribellarsi usando il suo esercito personale, sul pianeta era anche presente una Legione Regicida (composta solo da soldati che avevano dato prove estreme di lealtà), sotto il comando di un Tribuno Militare fedelissimo all'Impero. In caso di ribellione, la Legione Regicida avrebbe dovuto eseguire l'Ordine di Contingenza 42, che consisteva nella rapida eliminazione del governatore e dei suoi sostenitori, per assicurarsi il controllo totale sul pianeta.
Solas

### "Carved in a Sun Ray."

By the legend this blade was created from the sun ray. All his strokes are shining gold colored. This sword's special ability is called "Heat". Lowk found this blade in the Sun Pool floating on it.

### Heat

Every successfull hit will cause a blade to heat a bit. The more heated blade is the more melting it will provide on slash. If heat gets to its maximum, blade will do a massive explosion.
Armata dell'Impero Riunito

## Armata Imperiale

L'**Armata dell'Impero Riunito** (o più semplicemente **Armata Imperiale**) era, insieme alla Marina, la componente più importante delle forze Militari dell'Impero Riunito. Prendeva molta ispirazione dall'esercito del Primo Impero Galattico ma aveva alcune sostanziali differenze, come la possibilità per diverse specie umanoidi non umane di poterne entrare a far parte.
Il Cacciatore Ep.1

"*Congratulazioni a te Cacciatore, noto con soddisfazione che anche la tua ultima missione è stata un pieno successo.*"
―Il Grand Moff Ardus Kaine conversa con il Cacciatore

***Il Cacciatore Ep.1*** è una storia corta della serie *Dal punto di vista Imperiale*. Si tratta della prima storia della serie ad essere pubblicata.

## La trama

La trama segue le vicende del Cacciatore, un misterioso ed ambiguo personaggio che serve tra i ranghi dell'Impero Riunito e la cui identità è un segreto ben custodito. Questo primo volume della storia serve ad introdurre la figura del Cacciatore e a mettere in luce le sue abilità, anche quando si tratta di affrontare nemici del calibro delle Forze Speciali Repubblicane.

## La storia

**Nota**: Questa storia contiene una quantità piuttosto elevata di violenza non troppo esplicita
*Per andare alla storia: Il Cacciatore Ep.1*
## Apparizioni

**Per tipo**

Personaggi

* Il Cacciatore (prima apparizione)
* Capitano Arora (prima apparizione)

**Personaggi Minori**
* Ardus Kaine
* Bo Katan Kryze
* Ammiraglio Scirenav
* Guerriero Mandaloriano sconosciuto

Modelli di droidi

Eventi

* Distruzione di Mandalore

Luoghi

* Sylar (menzionato)
* Mandalore (menzionato)
* Osnian (menzionato)
* Cintura di Kuliquo
* Pianeta sconosciuto

Organizazioni e titoli

* Neo Penta (menzionato)
* Milizia della Lingua Verde (menzionato)
* Nuova CIS (menzionato)
* Flotta Esule Mandaloriana
* Impero Riunito
* Nuova Repubblica

Specie senzienti

* Xeneiti (menzionati)
* Varie (menzionate)

Veicoli e vascelli

* Star Destroyer *Imperial III* (menzionato)
* Super Star Destroyer *Executor*
* Shuttle a lungo raggio Mu-2
* Camminatore sconosciuto (menzionato)
* Landspeeder sconosciuto (menzionato)
* Cannoniera MAAT
* Bombardieri TIE (menzionato)
* Caccia TIE (menzionato)

## Timeline

Gli eventi di Il *Cacciatore Ep.1* prendono luogo nel 13 ABY, a quattro anni dallo scoppio della Guerra di Controllo e contemporaneamente agli eventi di *Neve Assassina*. (Vedi anche: *Reunited Timeline*).

## Dietro le quinte

*Il Cacciatore Ep.1* prende come spunto di base una figura chiamata appunto il Cacciatore, presente nella campagna di roleplay a tema Star Wars chiamata *Shattered*, basata sulla 5e di D&D.
Protettorato Terrestre

Il **Protettorato Terrestre** era uno dei sette protettorati ufficiali nell'Impero Riunito; si trattava primo per importanza, seguito da quello di Bastion e quello di Kuat, ed era stato il mambro fondatore della Cerchia dei Sette nel 9 ABY, non che il secondo protettorato ed essere proclamato. In quanto protettorato e Capitale dell'Impero Riunito, la Terra godeva di molti vantaggi e libertà rispetto alla media dei pianeti imperiali: aveva diverse libertà economiche nei confronti di commerci con pianeti fuori dall'Impero, ed erano stabilite li buona parte delle sedi delle organizzazioni amministrative Imperiali (per esempio il Senato Imperiale).

La Terra divenendo capitale dell'Impero Riunito divenne uno dei pochi protettorati a non mantenere la sua forma di governo (stati divisi in precedenza e un Governatore nell'epoca dell'Impero Galattico), diventando invece la sede del Palazzo Reale, del Senato Imperiale e di decine di altre strutture amministrative, tra cui alcune non ufficiali, come un grosso stabilimento della Gilda del Commercio. A questo riguardo, sul pianeta non era presente solo una immensa guarnigione ufficiale, ma anche diverse legioni di forze speciali (chiamate Forze di Sicurezza Speciali: erano un unità sussidiaria del COMPNOR) addestrate per mantenere l'ordine e la sicurezza; migliaia di agenti di polizia e il più grande presidio della Guardia Reale.

In una stazione spaziale in orbita attorno alla Terra (dal lato opposto rispetto alla linea iperspaziale principale, e quindi rispetto al grosso della Home Defense Fleet) si tenevano le riunioni della Cerchia dei Sette, l'organizzazione segreta che comprendeva tutti i protettorati (in origine erano sette, ma poi se ne aggiunsero altri); in queste riunioni, presidiate dal Gran Moff Ardus Kaine, il rappresentante della terra (che all'epoca della fondazione era il Grand'Ammiraglio Palleon), aveva il diritto ad esprimere i suoi pareri e a votare per primo, potendo così influenzare di molto le decisioni prese dagli altri.
Luck O' The Zombie 2.0 Wiki

**Welcome to the Luck O' The Zombie 2.0 Wiki!**
Recovery Luck O' The Zombie Wiki.

We're a collaborative community website about Luck O' The Zombie 2.0 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Darth Prakkyt

Darth Prakkyt si appresta a giustiziare un ufficiale Imperiale

Nato nel 21 BBY sul pianeta Xenen, Darth Prakkyt fu creato tramite la manipolazione del lato oscuro da Darth Wratain, che unì il suo DNA a quello degli Xeneiti per crearsi un apprendista. Darth Prakkyt era un guerriero abile e spietato, anche se si diceva che fosse molto codardo se le cose volgevano contro di lui. Il Sith si addestrò in segreto da tutti, divenendo così il primo dei Sith Oscuri. Al tempo del 47 ABY, Darth Prakkyt fu mandato con i suoi apprendisti, Darth Aspis e Darth Mercury su Kashyyyk, in un tentativo di assassinare l'Imperatore. Il gruppo incontrò la resistenza di alcuni BARC Stormtrooper ma li eliminarono con facilità.

Alla fine, dopo essersi scontrato con l'Imperatore, Prakkyt fu l'unico sopravvissuto dell'impresa e dovette ritirarsi dopo essere stato sconfitto e aver perso entrambi gli apprendisti. Darth Wratain gli assegnò dei nuovi compagni e delle nuove missioni, che però Prakkyt finì per fallire miseramente, così, verso la fine del 47 ABY, il Sith fu assassinato dal suo stesso maestro nel suo palazzo segreto su Verdesia.
Protettorato di Jaemus

Il **Protettorato di Jaemus** era uno dei sette protettorati ufficiali nell'Impero Riunito; si trattava dell'ultimo dei protettorati per importanza, venendo preceduto da quello della Terra, da quello di Bastion, quello di Kuat, quello di Fondor, quello di Eriadu, e quello di Entralla. Il pianeta era stato uno dei membri fondatori della Cerchia dei Sette nel 9 ABY. In quanto protettorato, Jaemus godeva di molti vantaggi e libertà rispetto alla media dei pianeti imperiali: aveva diverse libertà economiche nei confronti di commerci con pianeti fuori dall'Impero, e il rappresentante della famiglia Sienar aveva la possibilità di svolgere manovre politiche più libere (che non infrangessero però la Costituzione Imperiale).

Jaemus fu uno dei diversi protettorati che scelse di mantenere la sua forma di governo originale (quella che possedeva dai tempi dell'Impero Galattico), ovvero un rappresentante della famiglia dei Sienar, spesso con il titolo di barone. A questo riguardo, sul pianeta non era presente una vera e propria guarnigione ufficiale, bensì soldati e assaltatori della legione privata del Governo.

Come in quasi ogni altro protettorato, per evitare che il Barone locale decidesse di ribellarsi usando il suo esercito personale (questo sarebbe potuto accadere in rarissime occasioni, data la fedeltà dei Sienar verso l'Impero), sul pianeta era anche presente una Legione Regicida (composta solo da soldati che avevano dato prove estreme di lealtà), sotto il comando di un Tribuno Militare fedelissimo all'Impero. In caso di ribellione, la Legione Regicida avrebbe dovuto eseguire l'Ordine di Contingenza 42, che consisteva nella rapida eliminazione del governatore locale e dei suoi sostenitori, in modo da assicurarsi il controllo stabile sul pianeta.
ABCDEFG Trading Cards

**ABCDEFG trading cards** are an object found in the Luck O' The Zombie franchise. They first appear in the episode "The Gargantuars' Feast".

Each pack contains 9 random trading cards. There are 306 cards to collect, including the ones from the original ABCDEFG, ABCDEFG 2, ABCDEFG 2 1/2, 43 up-for-voting debutants for ABCDEFG 3, and Icelandite and Travertine from the HTTYD series.

## Appearances

### In the series

* "The Gargantuars' Feast" (first appearance)

As of all seasons 1-10, ABCDEFG trading cards have appeared in 253 episodes.

### In Luck O' The Zombie movies

* The Meg and its JAWS
* Anaconda on a Plane
* The Squash Prince
Darth Aspis

Nata nel 5 BBY sul pianeta Altlag, Darth Aspis fu creata tramite la manipolazione del lato oscuro da Darth Wratain, che unì il suo DNA a quello degli Altagiti per creare nuovi membri per il suo ordine. Darth Aspis era una guerriero veloce, furba ed esperta, anche se spesso dimostrava di sentirsi superiore a tutti gli altri Sith Oscuri e cercava in ogni modo di compiacere il suo maestro, anche compiendo azioni azzardate. La Sith si addestrò in segreto sotto la supervisione di Darth Prakkyt ed in compagnia di Darth Mercury, con cui sviluppò un legame quasi fraterno. Al tempo del 47 ABY, Darth Aspis fu mandata con il suo maestro, Darth Prakkyt e il suo compagno Darth Mercury su Kashyyyk, in un tentativo di assassinare l'Imperatore. Il gruppo incontrò la resistenza di alcuni BARC Stormtrooper ma li eliminarono con facilità.

Alla fine però, durante lo scontro con l'Imperatore, il Sith, che per un po' riuscì a tenere testa agli attacchi del maestro Jedi, soccombette all'ira e all'impazienza, che la portarono a compiere un attacco azzardato. L'abile Imperatore seppe sfruttare quella mossa, e, con un rapido colpo di spada, decapitò Darth Aspis; che divenne così il primo Sith Oscuro ad essere ucciso in missione.

Il corpo di Aspis, dopo lo scontro, sarebbe poi stato portato a Coruscant, dove gli scienziati Imperiali avrebbero scoperto le manipolazioni genetiche compiute da Wratain.
Protettorato di Eriadu

Il **Protettorato di Enriadu** era uno dei sette protettorati ufficiali nell'Impero Riunito; si trattava del quinto per importanza, venendo preceduto da quello della Terra, da quello di Bastion, quello di Kuat, e da quello di Fondor. Il pianeta era stato uno dei membri fondatori della Cerchia dei Sette nel 9 ABY. In quanto protettorato, Eriadu godeva di molti vantaggi e libertà rispetto alla media dei pianeti imperiali: aveva diverse libertà economiche nei confronti di commerci con pianeti fuori dall'Impero, e il rappresentante della famiglia Tarkin aveva la possibilità di svolgere manovre politiche più libere (che non infrangessero però la Costituzione Imperiale).

Entralla fu uno dei diversi protettorati che scelse di mantenere la sua forma di governo originale (quella che possedeva dai tempi dell'Impero Galattico), ovvero un rappresentante della famiglia dei Tarkin, spesso con il titolo di Barone. A questo riguardo, sul pianeta non era presente una vera e propria guarnigione ufficiale, bensì soldati e assaltatori della legione privata del Governo.

Come in quasi ogni altro protettorato, per evitare che il Barone locale decidesse di ribellarsi usando il suo esercito personale (questo sarebbe potuto accadere in rarissime occasioni, data la fedeltà dei Tarkin verso l'Impero), sul pianeta era anche presente una Legione Regicida (composta solo da soldati che avevano dato prove estreme di lealtà), sotto il comando di un Tribuno Militare fedelissimo all'Impero. In caso di ribellione, la Legione Regicida avrebbe dovuto eseguire l'Ordine di Contingenza 42, che consisteva nella rapida eliminazione del governatore locale e dei suoi sostenitori, in modo da assicurarsi il controllo stabile sul pianeta.
Mount Collatz

**Mount Collatz** (also known as the Collatz mountains or the Ever-Fluctuating Mountains) is a mountain range located somewhere between Krohll and Magnus Metropolis. It is a range of 125 mountains, the lowest peak being 1 meter above sea level (at the end) and the highest peak being 9,232 meters above sea level. The first peak is 342 meters above sea level.

It is said that at its highest peak, a great treasure worth over five trillion Sun Dollars (S$) is hidden in the Castle of the Mountain King, guarded by the Mountain King's armed guards. In the Mountain King's hall, you get past it by typing the first 150 digits of π while the song "In the Hall of the Mountain King" plays.

## Sequence of mountain heights

It is based on the Collatz conjecture, where you multiply the number by 3 and add 1 to the initial number when odd, and halve it when even.

1. 342m
2. 171m
3. 514m
4. 257m
5. 772m
6. 386m
7. 193m
8. 580m
9. 290m
10. 145m
11. 436m
12. 218m
13. 109m
14. 328m
15. 164m
16. 82m
17. 41m
18. 124m
19. 62m
20. 31m
21. 94m
22. 47m
23. 142m
24. 71m
25. 214m
26. 107m
27. 322m
28. 161m
29. 484m
30. 242m
31. 121m
32. 364m
33. 182m
34. 91m
35. 274m
36. 137m
37. 412m
38. 206m
39. 103m
40. 310m
41. 155m
42. 466m
43. 233m
44. 700m
45. 350m
46. 175m
47. 526m
48. 263m
49. 790m
50. 395m
51. 1,186m
52. 593m
53. 1,780m
54. 890m
55. 445m
56. 1,336m
57. 668m
58. 334m
59. 167m
60. 502m
61. 251m
62. 754m
63. 377m
64. 1,132m
65. 566m
66. 283m
67. 850m
68. 425m
69. 1,276m
70. 638m
71. 319m
72. 958m
73. 479m
74. 1,438m
75. 719m
76. 2,158m
77. 1,079m
78. 3,238m
79. 1,619m
80. 4,858m
81. 2,429m
82. 7,288m
83. 3,644m
84. 1,822m
85. 911m
86. 2,734m
87. 1,367m
88. 4,102m
89. 2,051m
90. 6,154m
91. 3,077m
92. **9,232m**
93. 4,616m
94. 2,308m
95. 1,154m
96. 577m
97. 1,732m
98. 866m
99. 433m
100. 1,300m
101. 650m
102. 325m
103. 976m
104. 488m
105. 244m
106. 122m
107. 61m
108. 184m
109. 92m
110. 46m
111. 23m
112. 70m
113. 35m
114. 106m
115. 53m
116. 160m
117. 80m
118. 40m
119. 20m
120. 5m
121. 16m
122. 8m
123. 4m
124. 2m
125. 1m

## Appearances

### Season 6

* Trip to the Collatz Mountains
* Hall of the Mountain King
"How Do You Do, Fellow Kids?"

###

"How Do You Do, Fellow Kids?"

A meme signifying someone "pretending to be part of a community that they are clearly unfamiliar with" that is itself "out of touch, out of date, and totally out of place in its current context".

In *Sinfest*, this phrasing is commonly used by undercover federal agents and met with other characters shouting "FED!", often in pairs.

## Appearances

* "Non-Bonery 15" (Hey fellow MAGAs)
* "Blue Check 2" (Hey fellow blue check, how do you do?)
* "Twitter Jail 11" (Hey fellow tweeps)
* "Mos Eisley" (Hey fellow space aliens)
* "Filters 4" (Hey fellow females)

## References

1. ↑ "How Do You Do, Fellow Kids?". *Know Your Meme*.
2. ↑ Tiffany, Kaitlyn (2017-07-13). ‘How do you do, fellow kids’ has become the ‘how do you do, fellow kids’ of memes / Stop!. *The Verge*.
That page with links that lead to more links that lead to more links

Welcome to the second most extensive link in Beefydie/MSM/Funkipedia Mods Wiki! it may look kinda short, but every link leads to some other page full of links, or its just one link. Have fun i guess.

## MSMBTMATS ARCHIVE

My Singing Monsters but the Monsters aren't the same season 1 archive

My Singing Monsters but the Monsters aren't the same season 1 entries

My Singing Monsters but the Monsters aren't the same season 1 gallery

My Singing Monsters but the Monsters aren't the same season 2 archive

My Singing Monsters but the Monsters aren't the same season 2 entries

My Singing Monsters but the Monsters aren't the same season 2 gallery

## Purr's

Purr's opinions, nobody cares.

Purr's art, no one cares.

Purr's Useless Dump

## OBJECT SHOWS

FBAHSA (Espurrman55)

AEIOU

OATP

## Other Stuff

MSM WIKI HISTORY BOOK

Unaccurate Economy System (in plant island)
The Counter

**The Counter** is a game that was first played by the plants in the episode "Start of the Counter". It is a 6v6 game that involves collecting as many objects around the field while also using weapons to destroy hanging targets.

## Gameplay

There are 2 teams, each with 6 players. If a player misses 5 targets, the player is eliminated from the game. There can be from 60-180 targets and to win, your team has to hit more targets and collect more objects than the other. If you lose, you will be sent to Espresso Office and work there 24/7 until the next round.

### Objects

* Glass pebbles
* Bottle caps
* Wood squares
* A note (only when the game starts)

### Teams

* Plantville Burgerzillas
* B.M. Grasshoppers
* Magnus Metropolis Lemons
* Swallow Falls Sundaesauruses
* Cronestown Antlers
* Cronesburg Cheetahs
* Maple Mountain Flapstacks
* Oniontown Sourballs
* Whiskwiew Robins
* Shake Springs Gnomes
* Pastryham Cordial Bombs
* Fruitburg Strawbuzzies

### Penalties

* Using weapons/objects against other teams: Instant elimination + detention
* Swearing: Instant elimination
* Attempting to kill or KO the other team: Detention (KO), Imprisonment until AD 3000 (killing, unless there are recovery centers), Imprisonment for 1 year (killing, with recovery centers)
* Betting on someone to win: Forced to work at the zoo
* Using brutal weapons: Imprisonment
* Cheating by using strong magnets or other attractors: Instant elimination

### Prizes

* 1,000 Sun Dollars + Trip to another place (Plantville)
* 500 Sun Dollars + Trip to Orkur (B.M.)
* 1,000 Sun Dollars + Shopping spree (Magnus Metropolis)
* 1,500 Sun Dollars + Staycation and business in Swallow Falls (Swallow Falls)
* 500 Sun Dollars + Camera for wildlife photography (Cronestown)
* 1,000 Sun Dollars + Free milktea/milkshake/juice/candies for all winning team members (Cronesburg)
* 1,500 Sun Dollars + Papa's Pancakeria buffet (Maple Mountain)
* 1,000 Sun Dollars + Papa's Scooperia buffet (Oniontown)
* 1,000 Sun Dollars + Papa's Bakeria buffet + Shopping spree at Whiskview Mall (Whiskview)
* 500 Sun Dollars + Papa's Milkshakeria buffet (Shake Springs)
* 1,500 Sun Dollars + Papa's Cakeria 8x12 cake (Pastryham)
* 1,000 Sun Dollars + Shopping spree at Tallmart (Fruitburg)
Forgotten Isles

Welcome to the Forgotten Isles, where lost plants and zombies live, and the home for the Order of the Unused!

### Inhabitants

Violet, Dicentra, Daffodil, Icy Currant, Beet, Photographer Zombie, Ballerina Imp

The **Forgotten Isles** are the islands where unused plants and zombies live. It is seen in Episode 167 in Season 5.

## Appearance

The Forgotten Isles are full of plants and life, but it's swampy and shriveled. The cities in the Forgotten Isles are all old, shriveled, and covered by nature and the inhabitants are unused plants and zombies.

## Known Inhabitants

* Violet
* Dicentra
* Daffodil
* Icy Currant
* Beet
* Photographer Zombie
* Ballerina Imp

### Prisoners in the Swampy Cages

* Spikegem
* Foxtail
* Fiery Currant
* Cucamelon-pult
* Scientistipa
* Multi-shooter
* Chili Pepper

### Trapped plants

* Air Peashooter
* Calamanseek
* Butter-shroom
* Caesar Salad
* Caramel Apple
* Gardenergrass
* Morning Glory

### Other known inhabitants

* Huff-shroom
* Lemon Grass
* Hell Pepper
* Rice
* Draco-pult

### Workers in the DHARMA Initiative Station

* Lime Lobber
* Ginger-ail
* Golden Lily
* Rabbit Ears
* Basho-pult
2023-01-25

## Web

###

"Al Gwar"

At the World Economic Forum in Davos, a Gwar-themed band with Al Gore singing and Greta Thunberg on guitar performs a song with the lyrics

> Oceans! Boiling!
> Earth! Despoiling!
> I'm out of my mind!
> Immortal!
> Corrupter!
>
>

## Context

Al Gore and Greta Thunberg are both celebrated real-world environmental activists.

The sound effect for Greta's guitar solo is "REEEEEEEE." Greta has autism spectrum disorder, and "'REEEEEEE' is an onomatopoeic expression of intense rage or frustration typically associated with the Angry Pepe character and […] often associated with the Autistic Screeching meme".

## Appearances

* World Economic Forum
* Al Gwar
	+ Al Gore
	+ Greta Thunberg
* REEEEEEEE

## References

1. ↑ Greta Thunberg. *Wikipedia*.
2. ↑ REEEEEEE. *Know Your Meme*.
3. ↑ Autistic Screeching. *Know Your Meme*.
Orfie

This page is undergoing major editing and is not complete at the moment.

Hi! I'm Orfie, and I made Run 4 for you. I also made this wiki to really get R4 out into the world. This is a completely different game than the Run Trilogy, but there are certain aspects of them that are similar. However, having tunnels in this game came from one of my other games, the Tunnels series, as R4 was already planned before I discovered the Run Trilogy. Full List of Games
Odd Time

Odd Time is a series of games by Orfie that follows you through a series of buildings as you try to escape. There are currently only two games in the series, with only the first one released. However, Orfie has hinted that there may be a third game: Odd Time Origins which will explain why you got yourself stuck in the maze in the first place at the beginning of the first game. The sequel will pilot you back into the facility as you explore more. It will have better graphics and faster monsters, says Orfie. Odd Time Leaderboard
Home Page

Template:MainPage/Tabber

Template:HeadingA

File:BSA6B2.png
In the **Bridge Building** minigame, you need to beat it in order to reach The Way Onwards, which involves pushing floating boxes to their rendezvous point in Level B-13. The boxes must be pushed through tunnels that the player has already gone through, often backwards. Each part of The Way Onwards has a set character, who is the only character that can be used for that part. Most of the levels must be done with either the Student or the Runner. However, the Student is not unlocked after playing The Way Onwards, and must still be bought to be used in any other levels. This minigame consists of 6 parts, in which 3 boxes are optional. Hence, you just need to finish three parts of the minigame in order to unlock The Way Onwards. Read more...

## Gallery

Level W-3.pngLevel W-3Run2.jpgLevel 1 (Run 2, Runner): Left Right SpaceScreenshot 2017-12-21 at 07.pngLevel 3 (Run 1)Template:DiscordIntegrator
Template:MainPage/Vote

Template:MainPage/Stats
Dioxide

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