The Tome of True Spells

A rare tome that grants the uses of 14 terrible Grand spells. Each spell has certain requirements that must be fulfilled, and if failed, result in death at a most soulful level. Only casters with a near- godly magical talent and capable of casting 13th circle magiks could ever dream of using or even learning these spells. A Knowledge Arcana and Spellcraft check of 60, as well as at least 14 hours of training per week for a full year is require to learn and use these spells. Casting these spells does not induce mana shock.

**Note the player is required to act out the stance**

Tome (Slotless Magic Item)

**RADIANT LAW**

Cost: 350 Mana, 10 Mythic Power and 1 year of the casters life.

Action: 2 Full rounds, the spell takes effect at the end of the second round.

Stance: Feet shoulder with apart, knees bent to a 60 degree angle, elbows down to the side and hands in the middle of the casters chest, palms 6” apart facing each other. When the spell completes the caster must clap their hands together and declare “Radiant Law!”.

Effect: Unleashes a blinding explosions of light and holy energy that kills any evil creature within 250ft + 50ft per level, who fails their save [DC is equal to 35 + caster level + casting attribute modifier and Talent modifier]. If the creature(s) make their save, they are instead blinded permanently.

Range: 250ft + 50ft per level diameter.

**ESOTERIC SEVEN CIRCLE SEAL**

Cost: 300 Mana, 8 Mythic Power and 50 mana permanently from the casters pool until the spell is undone, either willingly or destroyed.

Action: 2 Full rounds, the spell takes effect at the end of the second round.

Stance: The caster must face their intended target, feet shoulder width apart, place their right hand over their left, extending both arms straight out from the center of their chest and have their pinky, pointer and thumb extended from their left hand, and every finger other than their thumb extended on the right. When the spell completes the must yell “Eldritch Seven Circle Seal!”.

Effect: Six arcane symbols appear around the target creature or location (up to 200ft + 25ft per level in diameter), with the seventh appearing on the second round. Upon completion, any enemy(ies) within the area are frozen within arcane energy and remain unable to move, think or be interacted with by any means except a more powerful magical or divine source. A will save [DC equal to 30 + caster level + casting attribute modifier + Talent modifier (if the target is a single creature, the spells DC increases by an additional 10)]. This spell lasts until the caster chooses to end it as a full minute action or is killed.

Range: 100ft + 100ft per level.

**ASTRAL BANISHMENT**

Cost: 250 Mana, 6 Mythic Power and 10 years of service after death to Janaria.

Action: 2 Full rounds, the spell takes effect at the end of the second round.

Stance: The caster must stand on their right leg, the heel of their left foot place upon their knee, with their right hand in front of their face, index and pointer finger extended and in line with their nose. Their left arm extended straight above them, with their index and pointer finger extended. When the spell is complete, the caster must swipe their still straight arm down vertically at their target creature until it is pointing at the ground by their foot.

Effect: If the creature fails their Will save or Reflex save (must succeed both) [DC of 35 + caster level + caster attribute modifier + Talent modifier], there are banished to float upon the Astral Sea for 1d100 years.

Range: 50ft + 50ft per level.

**TAKE OVER SOUL**

Cost: 200 Mana, 5 Mythic Power, 10 days unconscious + 1 day per hit die of creature targeted.

Action: 2 Full rounds, the spell takes effect a the end of the second round.

Stance: Standing head on to the target, feet shoulder width apart, the caster places both hands in front of them together stretch straight out, level with the ground. When the spell is complete, the caster must swing their hands out to the side until there are even with their body, still level to the ground and shout “Take Over (Name/Description of Creature)”.

Effect: If the targeted creature fails their will save [DC equal to 30 + caster level + casting attribute modifier + Talent modifier] they are absorbed into the caster as fuel for the spell. The caster gains all the traits, abilities, spellcasting and spells of the targeted creature as well as any increases to physical or mental attributes. This state lasts for 1 minute + 1 minute per level of the caster and the caster falls unconscious after the effects ends.

Range: 50ft + 25ft per level.

**WILD HERALD**

Cost: 150 Mana, 4 Mythic Power, and a portion of the Wild left within.

Action: 2 Full rounds, the spell takes effect on the second round.

Stance: The caster much crouch low to the ground, legs shoulder width apart and level to the ground. Their arms must be parallel to the ground in front of them, and their hands in curved claws with palms point to each other. When the spell is complete, the caster must swipe their hands down to a 45 degree angel in line with their body and roar.

Effect: The casters form changes into the most appropriate form of animal for the situation, however they also gain several other bonuses:

They can use any item, ability, spell or other thing as they normally would.

They gain triple the normal movement speed.

Their attacks deal an additional amount of Wild damage equal to their level.

They gain DR/Necrotic Magik equal to their level + Mythic Tier.

They man remain in their form as long as they want, but each moment in the form increases the portion of Wild left within them. Each hour they remain within the form increases the growth of the wild by 1%. When they reach 100% they are permanently trapped in the first form they changed into. When they reach 200% they are taken to the First World and become a true fey spirit.

Range: Personal

**GRAND SMOLDERING ROAR**

Cost: 100 Mana, 2 Mythic Power and a fragment of elemental power growing inside.

Action: 1 Full round

Stance: The caster must stand feet shoulder width apart, knees bent at a 45 degree angle, with both hands placed in a circle against their mouth, one on top of the other. When the spell is complete, the release the stream through their hands.

Effect: The caster releases a smoldering torrent of heat and multi-colored fire that incinerates their foes. This spell deals 300 points of fire damage that pierces even immunity to fire. Those caught in it can make a reflex save [DC equal to 30 + caster level + casting attribute modifier + Talent modifier] to take half damage, but are still left nauseated from the pain for a number of round equal to the casters level, minus the Constitution modifier of the target. Each use of this spell causes the caster to grow their ember by 0.5%. At 100% they become one of several things:

0-60% - Fuel for the Eternal Flame

61-75% - A Red Dragon

76-90% - A Gold Dragon

91-95% - A Magma Dragon

96-100% - A Noble Flame Elemental

At 200%, they are transported to the Plane of Fire as a true fire spirit.

Range: 150ft + 10ft per level Cone.

**GRAND STORMING HOWL**

Cost: 100 Mana, 2 Mythic Power and a fragment of elemental power growing inside.

Action: 1 Full round

Stance: The caster must stand feet shoulder width apart, knees bent at a 45 degree angle, with both hands placed in a circle against their mouth, one on top of the other. When the spell is complete, the release the stream through their hands.

Effect: The caster releases a thudnering torrent of sharp air and multi-colored lightning that decimates their foes. This spell deals 300 points of electric damage that pierces even immunity to electricity. Those caught in it can make a reflex save [DC equal to 30 + caster level + casting attribute modifier + Talent modifier] to take half damage, but are still level paralyzed for a number of round equal to the casters level, minus the Constitution modifier of the target. Each use of this spell causes the caster to growth their ember by 0.5%. At 100% they become one of several things:

0-60% - Fuel for the Forever Storm

61-75% - A Blue Dragon

76-90% - A Bronze Dragon

91-95% - A Sky Dragon

96-100% - A Noble Storm Elemental

At 200%, they are transported to the Plane of Air as a true air spirit.

Range: 150ft + 10ft per level Cone.

**GRAND TERRESTRIAL BELLOW**

Cost: 100 Mana, 2 Mythic Power and a fragment of elemental power growing inside.

Action: 1 Full round

Stance: The caster must stand feet shoulder width apart, knees bent at a 45 degree angle, with both hands placed in a circle against their mouth, one on top of the other. When the spell is complete, the release the stream through their hands.

Effect: The caster releases a rumbling torrent of rocks and multi-colored acid that batter and melt their foes. This spell deals 300 points of acidic bludgeoning damage that pierces even immunity to acid. Those caught in it can make a reflex save [DC equal to 30 + caster level + casting attribute modifier + Talent modifier] to take half damage, but are still level blinded from the acid for a number of round equal to the casters level, minus the Constitution modifier of the target. Each use of this spell causes the caster to growth their ember by 0.5%. At 100% they become one of several things:

0-60% - Minerals for the Metallic Throne

61-75% - A Green Dragon

76-90% - A Copper Dragon

91-95% - A Crystal Dragon

96-100% - A Noble Metal Elemental

At 200%, they are transported to the Plane of Earth as a true earth spirit.

Range: 150ft + 10ft per level Cone.

**GRAND AQUARIAN CRY**

Cost: 100 Mana, 2 Mythic Power and a fragment of elemental power growing inside.

Action: 1 Full round

Stance: The caster must stand feet shoulder width apart, knees bent at a 45 degree angle, with both hands placed in a circle against their mouth, one on top of the other. When the spell is complete, the release the stream through their hands.

Effect: The caster releases a freezing torrent of water and multi-colored ice that chills and slices their foes. This spell deals 300 points of freezing slahsing damage that pierces even immunity to cold. Those caught in it can make a reflex save [DC equal to 30 + caster level + casting attribute modifier + Talent modifier] to take half damage, but are still level staggered from the chill for a number of round equal to the casters level, minus the Constitution modifier of the target. Each use of this spell causes the caster to growth their ember by 0.5%. At 100% they become one of several things:

0-60% - Minerals for the Frozen Eye

61-75% - A White Dragon

76-90% - A Silver Dragon

91-95% - A Sea Dragon

96-100% - A Noble Ice Elemental

At 200%, they are transported to the Plane of Water as a true water spirit.

Range: 150ft + 10ft per level Cone.

**GRAND NECROMANTIC RISE**

Cost: 150 Mana, 4 Mythic Power and progression of the Curse of Undeath.

Action: 2 Full rounds, the spell finishes on the second round.

Stance: The caster stands perfectly straight and tall, feet placed at a 45 degree angle. Their hands in the center of their chest, folded as though praying. As the spell finishes they point their hands down and make a large circle motion with their palms facing forward, turning them at the end to face up as both arms parallel the ground.

Effect: The caster summons and raises 20 skeletons (2 hit dice), 4 skeleton giant (10 hit dice), and a skeletal dragon (18 hit dice) to fight for them indefinably. They may command a total of 15 creatures per level permanently through this spell. Each casting of this spell reduces the casters body by 3%. At 100% they are turned into a Lich. At 200% they are turned into a Dread Lich and transported to the Negative Energy Plane as a greater undead.

Range: 100ft + 10ft per level.

**GRAND SANGUINE ENHANCEMENT**

Cost: 200 Mana, 5 Mythic Power and 10 days unconscious + point of attribute increase.

Action: 2 Full rounds, the spell takes effect on the second round.

Stance: The caster must stand feet spread in a wide leg stance, low to the ground with their hands on their own temple, or directly in front of the on another creatures temple. When the spell is complete, the caster must yell “Enhance!”.

Effect: The caster or targeted creature gains a sanguine bonus equal to the casters level. The caster may increase the bonus to each individual skill to a maximum of 30 points in each attribute. This effect lasts for 10 minute + 1 minute per level, the caster falls unconscious after the spell ends unless the cast it on another, in which cast they fall unconscious after the spell is cast.

Range: Personal or Touch

**GRAND LUNAR IMPRISONMENT**

Cost: 250 Mana, 6 Mythic Power and 10 years of service after death to Elsenadia.

Action: 2 Full rounds, the spell takes effect at the end of the second round.

Stance: The stand relaxed and loose, with one armed draped to their side, hand caressing their stomach, and their other points at the sky with just their pointer finger. When the spell is complete, they bring the finger down to point at their target.

Effect: If the creature fails their Will save or Reflex save (must succeed both) [DC of 35 + caster level + caster attribute modifier + Talent modifier], there are banished to float upon the Ethereal Sky for 1d100 years.

Range: 50ft + 50ft per level.

**GRAND FEL DESECRATION**

Cost: 300 Mana, 8 Mythic Power and progression of a fel sickness.

Action: 2 Full rounds, the spell takes effect at the end of the second round.

Stance: The caster must stand sideface towards their target, one arm pointed at a 45 degree angel to the ground, the other at a 45 degree angle to the sky. When the spell is complete, they bring their arms together in front of them, at a 25 degree angle point to the ground, with there right crossed over their left.

Effect: ALL active spells in a 200ft + 50ft per level diameter of the caster are nullified, even those on the caster and their allies.

Range: Self

**GRAND VOID DOMINION:**

Cost: 350 Mana, 10 Mythic Power and a chance to go insane.

Action: 2 Full rounds, the spell takes effect at the end of the second round.

Stance: The caster must place one hand in front of them, and the other upon their face so that their eye shows from between their thumb and pointer finger. When the spell is complete, they must close there hand into a fist.

Effect: All creatures (1 per 2 caster levels) that fail a will save [DC of 35 + caster level + caster attribute modifier + Talent modifier] are under the effects of *Dominate* *Creature* for 1 day per level of the caster. When the caster uses this spell there is a 5% chance that they will go insane. This chance increases by 5% every time the spell is used however when they kill a person under their influence, this chance lowers by 10% to a minimum of 5%. If they go insane from the effect it is permanent and they follow this chart for their turn in combat or when ever a decision or choice must be made:

1: Do nothing at all.

2: Destroy the nearest object.

3: Eat or drink the nearest object.

4: Run around aimlessly.

5: Inflict pain on one of the nearest people, including yourself (pick the closest 6 and roll a d6, 1 being yourself).

6: Destroy the nearest person.

7: Mate with the nearest creature.

8: Attempt to steal something from every creature in sight.

9: Attempt to give something to every creature in sight.

10: Do your intended action.

Range: 250ft + 20ft per level diameter.

THIS BOOK CAN BE DESTROYED IF IT FALLS UNDER THE EFFECT OF 8 OF THE 14 GRAND SPELLS AT THE SAME TIME.