recursal/Fanatic-Fandom huggingface dataset:
The Wall Standoff

The Wall standoff was one of the first major events in the Piolet SMP. This conflict involved a Tiananmen protest, 1984, and a Massacre at the hands of Savion.

A video showing the Wall Standoff

## Overview

### The beginning of the conflict

Gonb and BN1 were doing trolling to RocketNerd, digging holes around him and burying him, although doing no damage (by design). After this, RocketNerd put up a wall around his house since many people were walking in and out of his house. This prompted Gonb, BN1, Wackfack (who claimed to be homeless at the time) and Patriot to make 1984 jokes, putting signs and flags up outside of the wall. MrSpuz got involved on RocketNerd's side in accordance with his alliance with RocketNerd, and the two sides stood in a standoff for some time.

Eventually, there was conflict, as Wackfack was taken hostage and killed. The 1984 jokes ramped up and a full on protest was staged, with comparisons to the Tiananmen massacre. The conflict soon calmed down close to a resolution after a few minutes.

### Savion's invovlement

Later, Savion, a mod in the server, deopped Cookie, and, during the standoff, teleported each person involved in the standoff to him and killed them. After a violent confrontation where everyone attempted retaking their items from Savion, Savion was left unscathed, even though he was hit many times by enchanted netherite swords. This has since attracted controversy with many saying that Savion cheated.

## Aftermath

Ever since Savion's involvement, the server has been divided over Savion's presence in the Server. In addition, a community was established on the same day by Gonb, Wack, Rocketman15, ARMY\_OIF\_VET, Patriot and Emojyguy. The town now sports a meeting place, houses for most of the members, a hobbit hole, and a temple. (where Patriot lives)
Mownow

Mownow, player 51 joined Savion Smp in season 2. Little is known about player 51, he has claimed to have information regarding The Enclave although refuses elaborate; this has resulted in some speculating that player 51 is involved with The Enclave. In addition to this Mownow is rarely seen and only communicates occasionally.
Sydryll

Sydryll is a Tier 4 grounded photovore.

## Appearance

Sydryll is similar to a crocodile or alligator in stature. It has a large bud on its back with a yellow flower inside, and a yellow pattern goes down its side. Black spikes line its back and belly. The eye of this creature is surrounded by a yellow swirl.

## Trivia

Sydryll was the first photovore concepted for the game.
Leifdoe

Leifdoe is the 35th member of the Savion SMP. He is responsible for the creation of the Blompville Canal, as well as the construction of the first railroad connecting Blompville.

**BLOMPVILLE CANAL**

The Blompville Canal was made to bring access from the swamp at one end of Blompville, to the ocean on another end. There are two segments; Segment 1 goes from the ocean to a nearby river. Segment 2 goes from the nearby river all the way to the swamp. Leifdoe collected a lot of dirt and cobblestone during this period, as well as going through at least 10 iron shovels and iron pickaxes. Leifdoe decided to open a business selling the dirt and cobblestone acquired from the construction of the canal, he made about 4 diamonds and 20 iron from this buisness.
Magical Pachinko Cotton: Pachinko Juuki Simulation

Cover

**Magical Pachinko Cotton: Pachinko Juuki Simulation** is a pachinko simulator developed by Aquarouge and released in 2003 for the Sony PlayStation 2 in Japan only.

## Overview

The game plays like a regular pachinko machine. Just flick the steel ball into the cabinet and wait to see the results. In the middle of the cabinet there is a display showing the playing results. Players must match all three digits of the same number to receive a prize. There are 5 different pachinko cabinets to choose from.
Area Conditions

In different areas, you can take damage based on the climate or effects of the area.

### Temperature

The first of these game mechanics in Starlight Isle is temperature. Depending on where you are, the temperature gauge may rise or fall, signifying a change in temperature. If in an extreme temperature, you may get nerfed in one or multiple stats. Some creatures are resistant to the effects of one or both severe temperatures.

### Pressure/Oxygen

High pressure can be found in the deep ocean, and will slowly crush non pressure resistant creatures.

Low oxygen is a condition found at high elevations, and does damage in a similar way to drowning.
Biora MK II

**Biora MK II** (ビオラMKⅡ) is the second boss from *Cotton 2: Magical Night Dreams*.

## Details

Biora MK II appears as a large flower monster, very similar to the original Biora. It flies around and pursues the player for a while, after which it moves into one of the corners and do a different attack depending on which corner it moves into. If it moves to the left or right it shoots green homing shots and sometimes a spread of bullets. If it moves into the bottom it will release various floating nuts which shoot at the player and can be destroyed. If it moves to the top it will attack by extending its vines and swinging them.
Vanoria (Main World)

The main world of the game is known as Vanoria. Vanoria, as described by the developer bushfullofcats is "a lush earth-sized planet with rings made of comets". Vanoria orbits around the two stars Zeneara A and Zeneara B. Vanoria has three moons, each with an unknown name.

### The Zeneara System

The Zeneara system is named after the two stars at its center.
Joe Monosuke

**Joe Monosuke** (ジョー・門之助) is the fifth mid-boss from *Cotton 2: Magical Night Dreams*.

## Details

Joe Monosuke appears as a floating Dogu idol. It surround itself with various smaller dogus which rotate around it, attacking by shooting bullets and launching some of the small dogus. It will constantly respawn the small dogus if they are destroyed.
Starlight Isle Wiki

**Welcome to the Starlight Isle Wiki**

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Creature Abilities

The creatures that live on starlight isle can use a variety of unique abilities that range from Molt to Pack Heal. This page is for documenting each and every ability.

### Molt

The user sheds their skin, leaving behind the old skin. This increases their speed by 25%, but lowers their defense to 0. This ability also has a 70 second cooldown- the time it takes for the original skin to disappear plus 20 seconds.

Creatures with ability: Serces

### Sharp Teeth

The creature's sharp teeth allow it to chew through food at X1.5 their original eating speed.

Creatures with ability: Annirex, Zephurux

### Rough Skin

Any creatures who hit a creature with Rough Skin have a 10% chance to take 30 damage. Abilities that do damage pass by this effect.

Creatures with ability: Vyvelon

### Pack Heal

The user heals all of the creatures in its pack with in a select radius by 20% of their max health. Has a 100 second cooldown.

Creatures with ability: Kevirah

### Ligament Tear

Creatures with ability: Donotroa Wabalyf, Gruugh
Flower Mountain

**Flower Mountain** is the second stage from *Märchen Adventure Cotton 100%*.

## Details

The stage begins on a mountainous area with floating pieces of land, moving into a snowy range. This area introduces multidirectional scrolling, with portions where the camera scrolls diagonally while the player maneuver around the landmass.
Cotton Boomerang

Sega Saturn cover

**Cotton Boomerang** is a shoot 'em up video game developed by Success and released in 1998 for arcades on Sega's ST-V arcade board and ported the same year to the Sega Saturn in Japan only. The game was included in 2021 as part of the Cotton Guardian Force Saturn Tribute compilation.

## Overview

*Cotton Boomerang* is a revised rerelease of *Cotton 2: Magical Night Dreams*. It removes the game's storyline and reworks the stage's layouts, but otherwise follows the same setup as *Cotton 2*. Players can choose between three different variations of both Cotton and Appli, each of which having their own elemental magic, as well as Silk and Needle. Instead of having a lifebar, players choose three different characters, with the next character in line replacing the previous one when hit.
Cotton 2 - G.S.M. 1500 Series -

**Cotton 2 - G.S.M. 1500 Series -**, catalog number PCCB-00278, is a music album released in September 1997 by Pony Canyon under their Scitron Label. The album features the soundtrack from *Cotton 2: Magical Night Dreams*, composed by Kenichi Hirata.

## Tracklist

1. Visual 1
2. Searching for Willow (Title)
3. Wataboushi Hill
4. The White Giant Awakens
5. Bonus
6. Stage Clear
7. The Old Castle in the Sky
8. Flowers of a Cursed Past
9. Visual 2
10. Coral Sea
11. The Demon That Lurks in the Deep Sea
12. Continue
13. Confusing Cavern
14. The Sealed Dragon God
15. Visual 3
16. Ayakashi Swamp
17. The Wizard Beyond the Heat-Haze
18. Mysterious Temple
19. The Knight Who Abandoned His Soul
20. Time of Resurrection
21. Staff Roll
22. Ranking
23. Game Over
24. Nata de Cotton
25. Appli ke Pumpkin
26. S.E.Collection
Session 2: A Devil's Proposition

From our secondary session, let us have a recap of the main points:

* Marcus awoke first to the smell of smoke
	+ None of his own items were destroyed but he was able to detect the smell of burning toast, syrup and a terracotta pot
	+ The twins had some fires going that their mother took care of
* Tato was awoken by a beautiful, warm dwarven woman, Clara Callowbrand
	+ Tato seems immediately taken by them
	+ She brings in a bowl of mash potato AND butter
	+ It is apparent that she has tried very hard to read up about Marcus' friends' races and their needs
* Ramzi and Morgan are woken up next and invited to breakfast
* After some pleasant breakfast talk, our heroes are called to meet with the Empress
* On the way out, they get the chance to briefly meet the twins, Will and Ray
	+ They are unable to successfully detect the gun powder on Morgan and thus no-one dies
* Upon meeting the empress, Marcus is the only one to detect the shaking in her limbs and her quiet, seething anger
	+ There are noticeable cracks in the table that only he can see, as if something heavy had been smashed into it
	+ Daelynn explains that the Petradorian ambassador had scoffed at her claims of a mutual enemy and ended the call with her
* After being told that they are mostly free to do as they wish, the party encounters a strange green tiefling named Chartreuse
	+ He is a strange, enigmatic man that the empress shows neither friendliness nor hostility towards
	+ He is comfortable enough around her to sit on the arm of her throne
	+ He explains he needs a hand dealing with an unspecified fiend who has his package
	+ After a bit of bargaining, they agree on a price of 420gp each and he leaves the throne room to write up a contract
	+ The contract stipulates that for each condition not met, a deduction will be taken from the total pay-out
	+ They also learn that there is something alive and likely awake within the contents of the shipping
* The party briefly visit the Royal Armourer, Grod the Goliath
	+ Marcus gets some armour
	+ The others order some pieces to pick up later that night
* The fiend in question the party encounter is that of a Succubus with an obvious past with Chartreuse
	+ While half the party attempt to persuade her to release her catch, the other half end up knocking her down and initiating combat
* A win for our courageous adventurers results in 100gp, a strange hand-sized crystal and a squawking shipping box
	+ Upon opening the box, the party meet Voldi, an Aasimar Artificer
	+ Obsessed with shiny things and explaining a very strange friendship with Chartreuse, she explains she has been shipped out like this before and holds no ill feelings.
	+ It also becomes apparent that Chartreuse seems to be in control of the Black Market beneath Fargrave
	+ Morgan gets a chance to fixate on her current gun, Jenifer
	+ The small crystal they find unravels into a 2ft tall automaton called Bing who communicates purely through 'bing-ing' and seems incredibly important to Voldi
* We end the session with our heroes beginning to escort the young miss Voldi and her companion Bing back to the city of Fargrave
Clara Callowbrand

Heroforge

Marcus Callowbrand (Brother)

Willem Callowbrand (Brother)

Kadreas Callowbrand (Brother)

A life domain cleric of the Sun God, Clara is often compared to sunshine itself; warm, soothing and bright. While said to be blessed with Sol's protective spirit, she has lived a fairly sheltered life and thus spends her spare moments reading up about other cultures and creatures. She can always be seen carrying a small notebook with her where she adds any new information she deems important.

While she doesn't fully understand her brother, she tries her best to be what he needs.
Entari

HeroForge

A strange creature of unknown race, Entari seems to be a mix between an Earth Genasi and an Elf. His ears are fairly torn up, making it difficult to distinguish which of the two he is and he seems intent on keeping that information to himself. Sporting the numbers 061 on the back of the neck, he appears to be somewhat close with his number neighbour, Chartreuse, and Voldi. Our group first encountered him in the Ratways under Fargrave, the home of the Black Market. Brash and short, Entari as a self-proclaimed mercenary seems to be working for an odd array of groups and people.

### Relationships

#### Chartreuse

Seemingly his paramour, at least in Chartreuse's eyes, it is unknown what feelings Entari has towards his old compatriot. Despite acting openly hostile, a quick insight reveals that there is some fondness under his exasperation and cynicism. A recent revelation has shown that Entari willingly submits to the Facility in order to protect his companion from a similar fate.

#### Voldi

While having not been seen interacting together, Voldi's concern for the man shows that there is some affection between them that we have yet to see. Entari has also openly admitted that Voldi is one of the people he must protect through his deals.

#### Ecath

A strange relationship, Entari seems to begrudgingly respect the older man and happily works under him. There seems to be some history between them both as to how Entari came to be linked to the Prime Minister's shadow.
Eora Warmbridge

A warm, bright young woman, Eora is a devout follower of Sol, using her morning and evening yoga as a chance to meditate in his presence. An avid and well-renowned painter, she met Marcus through a commission she had for a mural. Eora disappeared several weeks before the start of our story and it has now become clear that she was abducted by the Facility. All that is known about her mutations so far is that her blood acts as a potent acid.

### Relationships

#### Marcus

The first to truly see Marcus for who he is, Eora allows Marcus to go at his own pace in order to build the connections he needs. While she is a proud follower of Sol, her worship is quiet and peaceful, reserved between herself and her deity and quiet enough for Marcus to observe. When they parted ways after her mural was done, things left unsaid between them seemed to leave a massive divide that Marcus has been trying to fix.

Eora has used magic to appear in Marcus' dream recently, wanting to enjoy one last moment of peace with him before they were separated once more.

#### Ramzi

Originally a dead body that he was meant to investigate, Eora seemed to be Ramzi's apologetic kidnapper.

#### Tato

Acquainted during Tato's kidnapping, the two seem amicable at this point. Eora wished for them to pass on her apologies to Marcus for her absence.
Session 1: Don't Tap the Glass

What a beginning to our tale! Let's have a recap of the important points:

* Our intrepid heroes awoke to find themselves confined in small boxes covered in thick plexiglass
* While Morgan lost hit points constantly slamming into the glass, everyone was introduced to 2 strange entities
	+ Elphira, a dark half-elf with white hair and gold eyes
	+ Midnight, a large black hound with blue eyes and faint black smoke emerging from his pelt
* While curious about the odd people under her watch, Elphira was almost impossible to shake
* Citing that she would be back later when they felt like talking, the party began to realise they were not quite left unscathed
	+ Morgan's hair now shone slightly red under direct light
	+ Marcus' pupils had slitted and his sense of awareness had seemingly increased
	+ Ramzi's blood was now violet beneath his skin
	+ Tato's wings had now become terrifyingly sharp
* After a daring escape, mostly led by Marcus' use of the Reduction spell and Ramzi's sun spark, our heroes make a dash for the exit
* An invisible Tato tries to suffocate a sleeping guard to no avail but they do end up with a set of keys
* A wild magic surge causes Marcus to levitate, which he successfully covers up by disguising himself as Elphira
* A successful deception convinces all of the guards that, despite being on the ceiling, he is Elphira
* This leaves the party to find their gear and head towards the elevator to get to the surface
* Elphira and Midnight blast open their locked office door with a fireball just in time to see the escape
* Going incredibly far up on the elevator, the party discover they are in the very centre of Limerock
* They destroy the panels of the elevator and begin the long trek to Fort Illias
* At arrival, they encounter Admiral Vera who seems incredibly sympathetic to their plight, if not a bit suspicious of Ramzi
* The party rest while Ramzi sends out a quick message before they inevitably teleport to Fargrave
* A brief reunion with Cassius Callowbrand, Marcus' father, is interrupted by the Empress' arrival
* Explaining the situation, the Empress says she will contact PM Ecath Medfras to speak about their mutual threat
* Eventually sent to have a long rest, Marcus briefly warns the party to hide all flammables from his little brothers in case of a bonfire
* End of Session
Heiric Stillfate

Met during his last moments, Heiric was the closest living number to the party at 144. He admitted in his last moments that his mutations had allowed him to be incredibly lucky and communicate with plants. He left the party with the warning to not trust the stars.

The instability of his mutation turned him into a large tree, still adorned with the numbers 144 until they were removed by Sask. The only thing we know of their relationship was Sask calling him the "child of the Harvest".
Cotton

**Cotton** (コットン) is the titular protagonist of the *Cotton* series.

## Story

Cotton is a young witch who travels around the world in search of Willows. She's a easygoing, gluttonous and selfish girl who absolutely loves Willows, which seems to be the only thing she ever cares about. She will do anything for Willows, and often has to be bribed by Silk to help others.

Cotton has outstanding magical powers, being able to use different forms of elemental spells. According to herself, she gained her powers just from eating too many Willows.

## Gallery

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Session 21: Familiar Faces

Today’s session was as chaotic as one would expect at this point.

* We started on the coattails of speaking with the royal scientist, Buntis Pickery, who, while cleaning up pieces of Newton, recounted some of the strange groups he documented throughout the years
	+ He spoke of various groups cropping up over the years, each led by supposedly fey-touched people.
	+ Fey-touched, in this instance, refers to an old tale from before integration happened, when the non-fey created harrowing stories to scare kids away from them. In the tale, fey-touched were children stolen by the fey and never seen again
* After speaking with him, the group returned to their chambers where they got the chance to meet Dr Develblum who spent some time seeing to the party’s injured.
	+ Tato utilised this time to go and get a custom piece made in preparation for the ball
	+ The good doctor, while curious upon spotting the ill Thia, collected a sample of her blood before making her exit, bidding the others farewell
* The next day, the group attended their dress fittings for the ball at Estelle’s.
	+ Tato and Ramzi’s outfits were near perfect with just a few alterations being needed
	+ Marcus’ entire design was being re-worked after a long moment of inspiration from Estelle
	+ While Morgan was left in the dark and unable to glimpse his outfit.
	+ Estelle instructs the party that they will send the outfits to the stewards and make sure that everything is ready to go on the night of the solstice.
* Time fast forwards a bit with the group being able to have small moments of rp while we progress in time.
* Morgan confers with the empress about the ball and she instructs him that, while he cannot wear the cowboy hat, she has made arrangements for there to be an adequate replacement
	+ There’s a sincere moment when she presses upon him that fact that she is not out to embarrass him, that she needs Morgan on her side
	+ The two have a moment of expressing trust before its broken by Daelynn instructing him to learn how to dance so he could be her escort
	+ Morgan then spends a couple days with the etiquette instructor, Vitriara, getting whipped into shape
* On the day Faephine Feathersense arrives, it is to a horrified Daelynn, who witnesses a myriad of staff and guards loyal to Faephine integrate into her own network
	+ The party get the sudden realisation that they can potentially be surrounded by spies on any side, unable to know who is and isn’t trustworthy
	+ Daelynn is furious but a sudden sight draws all focus
	+ A skittish looking high elf, Elyzabeth, is seen at Faephine’s side, familiar-looking scars littering her face and hands. The resemblance is uncanny to the Lyza picture in Ecath’s office
* While Morgan confers with the empress, she reminds him that, while she is the ultimate in charge, Faephine is the second most powerful woman in the countryー she is every bit a threat to the party, even now. Outright fighting/harming her would bring grave repercussions down upon themselves
* The group reconvene, using the last few days before the ball to plan and consider their options

And that’s what happened! Session 22 is set for 16/03/2022
Session 11.5: The Ramzi Interlude

The Ramzi interlude featured a rather quiet moment for our unconscious Cleric, but revealed a clearer look at some of the deities than we previously had.

* Awaking in the darkness, Ramzi watches as two figures fight in the distance. One, a familiar large, white serpent, Naga-Jun, attacking a large humanoid creature
* Aegis, the Deity of the Shield
	+ A shorter man, stouter, somewhere between the size of a dwarf and a human, hair long and braided in long coils sitting atop his head. Ornaments hang from his hair, forming a strange kind of absent headdress
	+ He has what looks like sheets of metal protruding from his back, but it curls and flexes like living tissue.
* Naga-Jun keeps striking at Aegis, hitting into the metal sheets that curled like boney wings that formed a sort of shield around him
	+ The serpent ends up far bloodier, seemingly growing more annoyed as Ramzi continues to taunt him.
* Eventually, the two deities dart towards Ramzi but, on the fate of a die roll, Naga-Jun gets there first and drags Ramzi off into darkness, away from the other creature
* Finally alone, the two begin to talk
	+ Naga-Jun explains he has connections with most of the other Children, but Ramzi has always been an exception. His heart has always been closed to him
	+ He says everything is futileー if they kill Asmodeus, Allegra is next in line to take his place. Ramzi either has to toe the line or allow his daughter to be drawn into the Facility
* Eventually, the sound of twinkling, as if a glass window had shattered, sound and Naga-Jun slinks away, leaving Ramzi behind. Another figure walked out from the darkness, coming to meet him, an exact replica of Ramzi staring back at him but with Naga-Jun’s and Allegra’s piercing blue eyes

And there our mini-session ended!
Session 31: In the Interim

Our session was not as long as normal with the DM having a weird brain man

* Our party headed to bed after a long day, laden with the information that something terrible was happening over in Fargrave
	+ Sask slept in one of the corners of Ramzi’s room, able to be kept an eye on but sleeping restlessly
* The next day, at breakfast, Chartreuse brought an update from his connections:
	+ The imperial city of Fargrave was in lockdown following an attempt on Daelynn’s life, apparently
	+ Anti-magic fields had been cast all over by many of the Dowager’s own guard, determined to stop the attackers from ‘escaping’
	+ Daelynn had not been spotted yet but, from what he’s managed to smuggle out of the castle, Faephine either has taken a stand to escape out the wing, or she’s using her influence as Dowager to behave as acting Empress while Daelynn recovers
* There’s physically nothing anyone can do at this stage, according to the law of the land, with no heir, Daelynn’s mother has the right to act as proxy until Daelynn returns
	+ The  party realise that a way to overcome this would be for Tato to select a new empress, someone who could take over and knock the Dowager from her acting position
	+ The party theorise who they might be able to place in this role
* During breakfast, Sask made a comment that Morgan was often acting a lot stupider than he really was, something that seemed to be brushed off overall
* The group also felt the tingle of divine magic at the back of their minds, alluding to the fact that their respective deities were trying to get in contact with them. Knowing they would see them in their dreams, the group spent the day doing various activities
* Allegra ends up taking Sask down to the garden whilst the group plans, later finding him adorned with a flower crown made of Forget-Me-Nots and blue roses
* The group headed to bed, anticipating meeting up with the Gods who had called to them
Fargrave

The capital city of Chaera, Fargrave practically oozes an ancient and powerful aura to all who visit. You will be able to find a variety of people, stores and places if you ever visit, though not everything will be revealed too early.

* Politics
	+ The Palace of Chaera is located at the centre of this city, build of beautiful white marble and almost glowing with a strange etherealness. The Empress, Daelynn Feathersense, is almost always here, overlooking her people and kingdom. While she is not often seen by the general populace, the people feel her presence and are easily soothed knowing she will do everything to protect them.
	+ While the Dukes and Duchesses don't often visit as they have to watch over their own territories, they meet in Fargrave a few times a year. This can be for any combination of reasons, including but not limited to war meetings, noble conferences and the annual Sol Ball.
* Market District
	+ Chance's Adventure Emporium
	+ Chester's Metal and Leatherwork
	+ Ink's animals and vehicles
	+ Amore's Armour
	+ Weapons of Frostwatch
* Attractions
	+ Fargrave's Archives (an archaic collection of records dating back to before Chaera was an empire. A lot is not available for public viewing but research students are often given allowance to read some under supervision)
	+ Wishes (a house of 'pleasure' run by a fiery Genasi woman, Wishing Star. It is said to accommodate everyone's wants, including but not limited to gambling, exchange of information, access to the Fargrave Underground as well as any service seen as 'pleasurable'. Everything comes at a price, however)
	+ Fargrave Inn and Tavern
Asmodeus

Hero Forge

A cruel man, Asmodeus seems to be an incredibly high-up official with the Facility, having admitted to being both in charge of Sask and choosing those that ended up as experiments. During their fight, it was demonstrated that he had a large pool of health and had control over the flow of Marcus' magic, him being the one who originally gave him a potion containing his blood.

It seems he has some kind of spirit attached to him, a Mutah as he calls it, and has a strong connection with the Snake Deity, Naga-Jun. It is uncertain yet what he gains out of all of this.

Sask is both terrified of him and loathes him.
Session 4.5: The Tato Interlude

Tato was kidnapped in Session 4! Time to explore what happened to them in their micro session

* Tato and Sask appeared in a dark room covered in transportation circles and runes
	+ Entari was skulking in the corner, being the normal emo boy
	+ Entari was originally meant to be the one to take Tato but was kinda glad he didn’t have to in the end
* They move down a hallway, Sask explaining that they are in a different place deep beneath Limerock
	+ On the way, Midnight appears and trots along with them all, meaning Elphira is close
	+ Tato saves on their first Wisdom throw, preventing the Modify Memory spell from taking them
* Therefore, they remember seeing the windows showing rooms filled with fun stuff:
	+ A room full of constellation maps covered in notes and names
	+ A wall covered in numbers with majority crossed out in red with either a cross or a bloody handprint
		- 001, 049, 054, 059, 061, 062, 088, 099, 109, 114, 124, 129, 139, 144, 147, 148, 149, 150
* They eventually reach a hexagonal room with four other rooms divided with windows
	+ Another path leads further out
	+ There are weird shapes moving around behind the glasses, black shadowy figures working
	+ Two rooms are empty while one has Eora Warmbridge in it and the other a tall hobgoblin woman
* Elphira appears and guides Tato to one of the unoccupied rooms
	+ Entari is taken to another and immediately swarmed by shadowy figures
	+ Elphira explains that Entari has died twice before and he needs help to ‘stabilise’ as his shadows keep trying to tear him apart
	+ As long as he cooperates, Chartreuse won’t be dragged in
	+ Tato learns that a past version of themselves, from a time they cannot remember, had worked with the Facility before
	+ They use their blood as a part of the mutations and are less likely to die than the others
	+ Their source of blood has run out from 50 years ago, meaning they need to restock.
* Tato fails the second wis saving throw and undergoes the Modify Memory spell
* Upon waking, Tato finds that Entari is curled up on the chair beside them, looking tired and pale
	+ They learn that Entari genuinely does adore Chartreuse, considers him his partner
	+ He loves and needs to protect Chartreuse, Voldi and whoever else he won’t specify
	+ It’s sweet
	+ Makes them promise not to tell Chartreuse he’s died twice as he only knows about one of them
* Tato gets to speak with Eora and the hobgoblin woman, Sunder
	+ Sunder reveals that she doesn’t super care who she follows
	+ Eora asks Tato to tell Marcus the dream of her was real
* Sask appears again and tells Tato it’s time to go
	+ On the way out, they notice one of the numbers on the wall has been crossed out: 144
	+ They also identify on the Shield constellation the name 'Aegis' and 'Ramzi Valentine'
* When they return, it is upon waking back in their room back in parliament.
Warden Brynjulf

Heroforge

Brynjulf, a noble and holy man descended from Lunari and Sol's Celestials, is the man entrusted to watch the worst criminals belonging to both nations. The Northern Fortress acts as a separate entity, a 'nation' outside of both countries' jurisdiction and thus Brynjulf and his family are seen as non-citizens with diplomatic immunity.

From what our adventurers have found, an occurence 21 years ago had Brynjulf send Voldi to live with her ultra-religious aunt. Growing to detest the church for stipulating how she was meant to behave as an Aasimar, Voldi turned to technology and artificing in order to find some comfort in the different way in which her mind works. As such, she refuses to re-kindle a relationship with her father after everything that happened as a result for turning her out.
Haniwa

**Haniwa** is the first mid-boss from *Cotton: Fantastic Night Dreams*.

## Details

Haniwa appears as a floating statue head, with two rows of rocks orbiting around it. This mid-boss never attacks the player directly, instead it just floats around the screen, using the rocks to fill up the screen and forcing the player to maneuver around them.
Session 27: On Violet Sails

Our session followed the farewell of our heroes from the Limerock Labyrinth and their journey to reach Fort Bruunswick.

* During their goodbyes, Cloudy volunteered to escort the group to the Fort, stating she was heading out to her own homestead to check on her mount and familiar
	+ Tato organised with their father to try and get the kids to write to her, an attempt to start up a kind of penpal-kinship. The elder dragon was more than happy to agree to it.
	+ Morgan gave Caterisk a necklace made from one of his own bullets, something that made the young marksman beyond excited
* The journey itself was uneventful to begin with, the group learning of Cloudy’s quaint little homestead that seemed to pluck at every one of Morgan’s heart strings.
	+ They met Chestnut, the mottled mare, and North, the Falcon familiar
	+ The group used the small reprieve to plan their journey, deciding to follow the coastline and away from the warring factions inland
* After travelling for most of the day, the group noticed a ship towards the shore, featuring crimson sails belonging to the nation of Petrador
	+ Emerging from the ship, an older goliath man, Captain Quord, descended from the deck and greeted the party. While originally untrustful of the party, he became more friendly when they declared they were not enemies of Petrador.
	+ However, despite the joviality of the conversation, the odd behaviour of the crew began to make the group grow suspicious until, with a flash of his gun, Morgan shot straight at Quord
	+ The illusion covering the crew and ship faded, revealing the undead remains of the Petradorian navy men, long since dead, fighting against a tyrant empress who was no longer in power
* The fight that followed was gruelling but respectful, freeing the trapped souls of those that had been enslaved.
* After Quord fell, the sails of the ship, The Kraken, returned to an inky violet colour
* The party discussed the implications of what this all meant, including the possibility that Ecath had a necromancer on his side of the war as well.
* The group did not travel for long after that, settling into the woods to set up camp and find the hill they were meeting Brandish upon.
* In the low light, with Allegra and Cloudy back at the now roaring fire, Brandish emerged from the darkness to greet the party
* On the other side of the clearing, a much larger genasi man, Petri Valentine, appeared, looking angry and uncomfortable as he flanked the group. In the last moments of session 27, Brandish declared they she had come for answers, something she could only get from the party before her.

And that was it for session 27! Next sesh is scheduled for 24/05/2022!
Nighting Gale

Hero Forge

A gambler and a smooth talker, Gale is a Kenku with a deep hatred for one Drowboy in our party of heroes. With a history unknownst to everyone else, the two seem ready to draw blood at any moment. While Morgan has sworn to shoot and kill him, he appears to be one of Tato's best friends.

Last we saw of him, he was sent on a very long 8 hour walk.
Faephine Feathersense

Heroforge

The tyrannical ruler of Chaera for roughly 200 years, Faephine Feathersense was known as a volatile and extravagant woman. Carrying on the line of powerful casters, she is said to have a magic so frightening that many who see it do not live. During her reign, she completed the campaign against Glimmergulf and started the war with Petrador, leading the nation into one of the bloodiest wars it has seen.

Located at the Northern Palace, Tato knows that Faephine was sent to her palace to get her out of the way, knowing that there is not a good relationship between her and her daughter. Faephine appears to be in the loop with the Facility, easily admitting that the group's captive friends were located beneath her castle.

It is uncertain what she gains from this.
Sunminster

The capital city of Petrador, Sunminster is a town filled with both culture and politics, where the young travel to make a name for themselves. You will be able to find a variety of people, stores and places if you ever visit, though not everything will be revealed too early.

* Politics
	+ Sunminster is both the home of Prime Minister Ecath Medfras as well as the meeting place of all councilmen. The government building is located at the centre of the city
	+ A large armed force occupies the South-East corner of the city, the military masterminds congregating there to train soldiers and strategise. General Jolee Moonwhisper and Captain Blight Timberseed are likely to be found here when not on the front lines.

* Market District
	+ Cinder's Magic Emporium
	+ Hrothgar's Weaponry
	+ Grak's Adventuring Supplies
	+ The Goblin's Jewells
	+ Terra's Transportation
	+ Breri and Sons Blacksmithing
* Attractions
	+ Sunminster Library (renown for their extensive collection of archaic texts)
	+ The Dark District (a hard-to-find place, known for its black market and underground criminal network)
	+ Temple of Lunari (the largest church dedicated to the Moon Goddess)
	+ Balthazar's Tavern and Inn
Session 25: To Wonder

* Session began the morning after meeting Brandish Valentine, a water genasi with a deadly precision and a sharp eye
* Continuing on their journey to discover a clue as to Tato’s past, our party make a few more notes about the mysterious group of ships off on the horizonー particularly that, in just the right light, the blue sails sometimes appear purple instead.
* The next night, Brandish makes another appearance, this time taking a seat with a wide-awake party
	+ It quickly becomes apparent that she is here to mock and goad them for her own amusement
	+ She also mentions that a rat has been chasing the party round the last few days, keeping its distance but not evading her sight
	+ When she disappears into a puff of black smoke again, it's Morgan staring very intently at her arcane gun slung across her shoulders.
* The next day, our group gets a clue when they’re drawn further into the mountains, where a faint, strange whistle emanates from the very stones beneath them
	+ Mysterious, child-like voices began to giggle and laugh amongst themselves, asking our party to stay and play with them for a bit
	+ Erupting from the ground, two fire elemental myrmidons and a single earth one initiated combat
* Following combat, ended when the last foe was downed by a shot from Brandish, the mysterious voices seemed disappointed that their fun was interrupted
	+ After a bit of investigation, and Tato nearly losing their mind from trying to get the others to sneak away, we met three youngsters:
		- Caterisk, a tabaxi girl with a wild streak;
		- Bauldr, an orc boy with one broken tusk, and;
		- Petunia, a firbolg girl resembling a dainty pink flower
	+ While they refused to come above ground, they did offer to bring the group to meet their mysterious ‘father’, something that did not inspire confidence in our party
	+ They also mentioned having met the rat that followed our heroes, giving Ramzi the final clue that he needed to realise it was his wildshaped daughter following them
* Choosing to accept the invitation of the strange children, hoping it might lead to their final destination, our group were guided into the rocky labyrinth beneath the mountains
* Once in the bowels, it is under the watchful eyes of many young children that our group is led before a pale white human man
	+ Surprised to see adults before him, there is a quiet moment when, looking upon Tato, that he calls them his child and begins to weep silently
	+ While knowing he is not remembered, he introduces himself as his father, Wonderos, and that he’s missed her every single day they’ve been apart
* Under the eyes of our party, the mysterious man steps back and allows his form to shift, taking on the iridescent form of an enormous crystalline dragon

And that is where our session ended! Join us 10/05/2022 for session 26!
Session Notes/Debrief

This contains links to notes about important info that occurs in each session.

Session 0: A Meeting of Player and Character

Session 1: Don't Tap the Glass

Session 2: A Devil's Proposition

Session 3: New Allies or Enemies?

Session 4: Of Monsters and Men

Session 4.5: The Tato Interlude

Session 5: The First Separation

Session 6: Reunited

Session 7: Into the Mouth of the Serpent

Session 8: Deals Beneath Moonlight

Session 9: A Veil of Secrets

Session 10: A Game of Cat and Mouse

Session 11: The Shadow of an Empress

Session 11.5: The Ramzi Interlude

Session 12: Reflexes and Reflections

Session 13: Of Words Lost To Silence

Session 14: The Setting of the Board

Session 15: A Journey of Discovery

Session 15.5: The Morgan Interlude

Session 16: The Scale's Precipice

Session 17: The Foundations of Dreaming

Session 18: A Dance Upon a Summer Night

Session 19: With Knowledge Garnered

Session 20: A Goo-d Day

Session 21: Familiar Faces

Session 22: Masks and Masquerades

Session 23: A Deal Once Struck

Session 24: Shadows Around Every Corner

Session 25: To Wonder

Session 26: In One's Name

Session 27: On Violet Sails

Session 28: Twilight Travels

Session 29: Preparation for a Heist

Session 30: Elyzabeth

Session 31: In the Interim

Chapter 31.5: The Morgan and Tato interlude

Session 32: A New Vassal

Session 33: Stepping Through Shadows

Session 34: Trial By Combat
Commander Cassius Callowbrand

Heroforge

### Relatives

Clara Callowbrand (Daughter, 29)Marcus Callowbrand (Son)Willem Callowbrand (Son, 9)Kadreas Callowbrand (Son, 9)

## Physical description

### Eye color

Green

A stern and incredibly stiff dwarf, Cassius Callowbrand is a loyal member of the Empress' High Council and a devout follower of Sol. While not very empathetic, he tries his best to somewhat understand the emotions of his family. Incredibly proud of his eldest daughter, Clara, for her holy work and desire to become a healer, and charmed by his twin sons for their prodigious use of fire magic, his son Marcus has always been... different.

Just as his son tries to understand those in his family, it is well-known that Cassius seems to somewhat be trying to understand his son by moulding him into a younger version of himself. It is not unusual for Marcus to be attending council meetings with his father.
Voldi

Heroforge

A strange woman, Voldi is an Aasimar Artificer who is enamoured by shiny things. Often referred to as his 'Crazy Pigeon', Chartreuse and Voldi seem to have a strange friendship that involves a lot of playful shenanigans. While having noticeably smaller wings than what Aasimar's are said to have, Voldi lacks a lot of finesse and finery around anything that isn't intrinsically shiny or made of metal.

The party do not know a lot about her at this point, only that it's weirdly normal to find herself stuck and sedated in shipping boxes. She also has a small crystal automaton called Bing who communicates purely by 'binging', something that she seems able to understand. As it stands, Bing appears to be quite fond of Marcus.

From what our adventurers have found, an occurence 21 years ago had Brynjulf send Voldi to live with her ultra-religious aunt. Growing to detest the church for stipulating how she was meant to behave as an Aasimar, Voldi turned to technology and artificing in order to find some comfort in the different way in which her mind works. As such, she refuses to re-kindle a relationship with her father after everything that happened as a result for turning her out.
Session 15.5: The Morgan Interlude

And thus it was time for our Morgan interlude!

* While his friends were off to the Temple of the Wyvern, Morgan stayed behind, donned the uniform and became the ambassador he sold his soul to become
* With no sign of his brother around, his mother wishes him a good first day and heads back to rest while Morgan begins his day
	+ It mostly comprises dealing with farmer disputes along the borders, something the Empress seems to find hilarious
* At the end of the day, Morgan called up Entari and asked for them to talk
	+ Entari agrees only if its promised he is not hit again
* The two boys meet in the Empress’ gardens, the older of the two clipping white roses and breaking off the thorns
* They have a long talk, touching on some big issues bothering the both of them:
	+ Morgan feeling as if Entari replaced him with Chartreuse and Voldi
		- Entari retorting that the affection he feels towards Chartreuse came from the same situation that Morgan gained his friendsー his just happened years sooner
	+ Morgan admits that he also wouldn’t have used the signal to call him if their situations had been reversed, taking the brunt of the damage so the other could be safe
	+ Morgan asks why Entari never gets angry
		- Entari explains that Asmodeus revelled in it, enjoyed knowing his son shared their blood and temper and thus he ran from it. He refuses to acknowledge that part of himself
	+ Entari finally gets out that the reason he was so upset was that he felt as if Morgan didn’t care about him anywhere near as much as he did about their mother. For Entari, the choice was simpleー he’d allow their mother to fall into danger to save Morgan
		- Morgan expresses that he would also choose Entari over their mum, something that Entari knows Morgan believes to be true, but doesn’t think his heart feels the same
* At the end of it, Morgan gifts Entari with the chartreuse eye gem
* The two brothers share a long, familiar embrace, the two swearing to do better by each other from then on
* They return to their guest rooms, Morgan carrying half of the flowers and earning some forgiveness from Voldi in the process
Inversia: A Tale of Two Nations Wiki

**Welcome to the Inversia: A Tale of Two Nations Wiki!**
Inversia: A Tale of Two Nations

A century-long war has been waged between the nations of Chaera and Petrador, neighbouring powerhouses that have swiftly swallowed the smaller nations around them. Each from your own respective countries (whether they were separate before the great mergers or not, you decide), you find yourself knocked unconscious and taken from your homes.

Your story begins when you awaken in a small, clinical facility right on the border between both nations, finding that you are not the same as you once were. Now navigating this warring world trying to figure out who did this to you, it is up to you to gather your allies and decide what side you will fight for: Chaera, Petrador or for yourselves.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

Content:

* Characters (NPC's)
* Calendar
* World Map
* Session Notes/Debrief
* Religion
* Item Catalogue
* Star Signs
Sask

HeroForge

### Introduction

The one to initiate the kidnapping of both Marcus and Tato, Sask is a Changeling wilfully working for the Facility. He seems to have the horrific ability to create shadowy doppelganger versions of the faces he steals and force them to fight people. It is unknown what he gets out of his compliance but he has stated that his existence as a Changeling is accepted without scorn by those who originally took him.

He knows a lot more than he's letting on.