Nevada (faction)

**Nevada** is a now-disbanded faction founded on June 5, 2019 located in the geographical western United States. Nevada at it's time of dissipation was a part of the **Western Powers** alliance and was one of the founders of the now-defunct **Grand Alliance.**

## **Members**

### **Donut (ChocolateDonut\_)**

**Donut** is the founder and current leader of **Nevada**. Born and raised in real Las Vegas, he set out with an unwarranted hatred for California and a desire for economic and social prosperity.

### **poophaha**

One of the founders of **Nevada** and IRL friends with **Donut**. Usually known for his satirical and sarcastic persona, he was involved with **N1** and has occasionally been seen around in other eras.

At some point in late 2019, **Donut** gave **poophaha** temporary ownership of the faction as a prank on the members of **Nevada**.

### **TheLlamaLord\_ (Llama)**

While loved by the members of **Nevada**, **Llama** was unfortunately commonly described as a "cunt" by most of the population of the server. As a former ostrogoth, **Llama** joined **Nevada** out of annoyance with the way he was being treated by his colleagues. Being a former Ostrogoth, **Llama** was also the builder of the infamous "**CBT**" monument in original **Nevada** during a siege.

During **Donut**'s inactivity during late 2019, he practically headed **Nevada** and collected an abundance of resources which would later go on to fuel the success of **N3** and all the conflicts **Nevada** was involved with.

### **Zenosol**

Redstone genius and close friends with **Donut**. Highly involved with **N3**. Known primarily for his one-of-a-kind redstone "bioweapons" which utilized unique mechanics and engineering to gain an advantage on the battlefield. Developed a multitude of other machines. Despite creation of the redstone bioweapons and a few other machines to give edge in combat, noone has ever actually fought Zenosol in combat, and he was almost never spotted outside of the depths of N3, in all likelihood working on some new machine.

### **OFlamingo (CommandFlamingo)**

Easily described as a flamboyant flamingo, CommandFlamingo was an essential part to the success of **N3**, and fought and built **Nevada** into what it became. Flamingo was originally recruited by Zenosol, after being spotted plotting to make a redstone based internet system in public chat. After quickly inviting him to a tour of **N3**, and its many machines constructed by Zenosol while being adequately able to describe to understand how the machines functioned with minor explanations, Zenosol decided to recruit Flamingo and help him with the development of his redstone internet idea.

Unfortunately, despite many developments in the project, including discovery and development of multiple binary storage methods, transmission of encoded redstone signals to transmit binary over instawire, and many other developments, the project was never completed by Nevada, as it was set to be done after the completion of **N3**

## **Bases**

### **N1**

The original Nevada base (known as **N1**) is based in a small valley in Southern Nevada. This base was built and used by Nevada's original founders and members including **Donut**, **poophaha, jdksasfdasd,** **ConGuy100**, and ***Kazuki\_EF***.
The valley contained no more than a mine, a few stacks of farmland, 3 houses, and a small underground extension containing most of the factions resources and tools.

### **N2**

The first relatively secure Nevada base, built to protect from future chaos agents like the now-defunct Ostrogoths, as-well as a need for greater storage, increased security, and need for more space for things like grinders, smelter machines, and a library.
During this time, **Donut** had not known **Zenosol** and his redstone capabilites, and was experimenting with his own low-level redstone security devices. As a result, **N2** contained many security features such as air-gap security doors and a cave spider spawner that was capable of opening at any time and unleashing hell on anyone inside the base, including intruders.

While **N2** served its purpose, the rising supply and use of chorus fruit in conflicts caused members of **Nevada** to become paranoid for their security. Because the base was built around numerous open cavities in the side of the mountain, enemies could teleport inside at any point if they so desired. This caused **Donut** to quickly begin planning a base that was not susceptible to these issues.

### **N3 (The Unraidable Base)**

Now historically known as one of the greatest and impenetrable bases on the server, **N3** was built as the child of months of planning, fear of chorus fruits, and end-goal of complete protection from agents of chaos and enemies.
As the base was planned before **Zenosol** joined the faction, the original environment of the base was much different, as it took a more passive approach towards treating attacks, being covered in sand that would trip an alarm in the base if it were to ever be compromised as demonstrated in this video.

Initially planned to be nothing more than a few floors of grinders and storage, the addition of **Zenosol** to the faction ended up growing the scale of the base substantially, and as a result of its limited ~50 blocks of horizontal space, vertical space had to be utilized, so it was dug to bedrock and built to sky-limit.

Unfortunately, N3 never reached the full height of Zenosol's ambition. The base was planned to be constructed in 3 "phases". of those, only the first was completed. Stage one would end when the base was constructed from sky limit to bedrock. arguably, this phase was not even completed, as only around 10-12 of the floors were internally constructed, with an end possibility of nearly 40 floors. The base would then be covered in a temporary water coating, and have its "stealth cover" built, which camouflaged N3 from the world map, as otherwise it would be a massive blot easily noticed in the Nevadian desert. however, this covering only stopped the base from being viewed from the top, and until the removal of the 3D map feature, **N3** was one of the most massive noticeable structures in the world when in 3D view. Phase 2 would end when the base was completely covered in a layer of obsidian, replacing the water coating, and due to the mechanics of geocraft, rendering it immune to almost any form of attack via cannon. Despite phase 2 only being calculated to take around 15-20 hours of work mining by Zenosol, there was never a sense of urgency to put in the work amidst the faction, and only around 7% of the needed material was ever mined. Phase 3 would have included a multitude of autofarms, that with a bit of machinery involved would allow for items to be pumped through the obsidian walls that were automatically gathered outside of them, meaning that there would be an endless supply of resources constantly flowing into the heart of **N3** from the machines outside, without compromising the bases structural integrity.

## **Conflicts**

### **Siege of N3**

On ???, Nevada officer Zenosol noticed eating noises outside of N3, and confirmed with the Dynmap that KingCrimson was invisible on the Dynmap. After Zenosol confronted him, and mentioned that N3 was immune to attempts to chorous teleport in, KingCrimson then threatened Nevada, but those threats were laughed off. Eventually, KingCrimson ran off. For the next week or so, KingCrimson and his faction would regularly stand around outside of N3, and at times DM Zenosol over Discord an image of his faction sitting around outside N3. for the most part, everyone at Nevada laughed at him for the duration of his "siege" as they sat around outside of N3. After some time had passed, they eventually gave up.

### **Nevada, GGRU & Lothric vs. Singapore**

On February 8, 2020, **Nevada** officer **Zenosol** reported hearing an explosion outside of **N3**, which immediately brought **Donut** and **CommandFlamingo** into a state of panic. **Donut** teleported to the top of **N3** and discovered that a small but malicious creeper hole had been blown right at the previous location of door controls to the base front door. Upon further investigation, Donut discovered that **Gumijod** & friends of **Singapore** were invisible on the dynmap. This raised confusion among members as **Nevada** had no previous conflict with **Singapore** and no conflict with its alliances. When confronted, **Gumijod** confessed and claimed that he and his mates were peacefully collecting terracotta (in full diamond armor, in invis) around **Nevada**'s claims. This prompted an air-attack on members of **Singapore** around **Nevada**'s claims and the first real firing of the **Legatus** bio-weapon. This attack took one life. Even with the attacks effectiveness, it was later discovered by Zenosol that for the entire attack, the Legatus had not worked properly, due to Donut not touching the ground at any point while the machine was operating. If Donut had been touching the ground, it would be more than likely that every one of the attackers would have died.

Later that day, **Nevada, GGRU,** and **Lothric** launched a counter-attack on **Singapore**. Because PvP was disabled, attackers could not damage the members of the faction, and instead resorted to tnt cannons. The faction was left absolutely devastated and their main resource chest was blown up and looted. This battle was notable as it was the first time the server had seen **Zenosol**'s tnt-cannon abilities, which undoubtedly had lived up to their claims of devastation and destruction. The battle concluded with **Nevada** & friends posing for a screenshot on top a monument built by **Singapore** taunting Nevada for killing their members collecting terracotta.

**Gumijod** went on a month-long hiatus and has since returned to the server.

## **Machinery**

### **Legatus (Legion) Device**

One of **Zenosol**'s most infamous machines. Initially devised as a quick prototype, that was later used at a world summit for fun, as the versions continued, the device was made more and more powerful. while the V3 is the only type ever constructed in **Geocraft**, there is a V4, that fixes almost all of the V3's issues. The Legatus device allows for a massive combat assist. in testing, it was shown to be able to kill someone in fully enchanted diamond armour in around 4-5 seconds, and the only viable method of surviving to be just running for your life. even with horrid PvP skills, it is assumed that you can easily attack and continue pursuing a target. While intended to be used as an assistant to help with pvp, it may very well work as a replacement for PvP. Upon the exit of Nevada from the server, all 3 Legatus devices were sabotaged and removed almost entirely to prevent someone from stealing the design.

### **Fontovuth**

Designed as a sort-of fail safe to combat gone awry, the Fontovuth ensured that any Nevadian field agent would be surely be gone in a puff if needed. Once again, initially devised by **Zenosol** as a quick prototype, and initially meant for the most part as a party trick to show off at world summits, and other events, as the versions continued in development, the Fontovuth became more and more powerful. The Fontovuth could be used to instantly return to N3, with the user literally just vanishing as if they had logged out from whatever destination they were at originally. This teleportation worked in fractions of a second after the machine was activated by someone already at N3, and would allow for teleportation regardless of whatever state the person was in. they could easily simply vanish mid combat if for some reason they had decided the combat wasnt going well, or as it was originally intended, simply vanish the literal moment a world summit would end, just disappearing from existence at the summit as if you were never there in the first place, while moving, without standing still, the user would just vanish. The name was initially chosen when Zenosol randomly took some characters out of fountain of youth, and changed it to sound roughly the same, as the users lifespan would surely be increased by not having to deal with the world summit for a second longer. Like the Legatus device, it was destroyed to prevent someone from stealing the design.

### **N3 Front Door**

Initially had controls to enter from the outside, but as the base design was made more secure, it was made so the only possible way to open the door was from within, and a switch generally had the door locked. constructed as a hybrid waterproof vault door-esque system, part of the door rests inside of the chorus-proof water moat, fully submerged in water, while the other part rests within the 12th? floor of N**N3**. This allowed for safe entry and exit of the base initially, but later on in **N3**'s life, the door was kept locked almost always, and members of Nevada almost never left **N3.**

### **R-IP System**

Initially devised by Zenosol while nearly half asleep at 3am, this system is one of the few truly impressive machines that was not sabotaged by the members of Nevada when they decided to become inactive, as to prevent the stealing of designs that could drastically amplify any factions power. This is mostly because, while the R-IP is incredibly complicated, super advanced, and could potentially be incredibly powerful, the only use Zenosol found for it, due to some plugins of Geocraft getting in the way of it being used in any useful manner, is as a glorified lightswitch.

R-IP stands for Redstone-Internet Protocol, but was made far before plans of any actual redstone internet was devised. The reason it was called an internet protocol, was almost entirely because the acronym sounds sort of cool, and it very loosely correlates to what the machine actually does. The R-IP allows for triggering anything remotely, via a player action. A player can trigger it from spawn for example, and it would turn on a light bulb in **N3**. this is also the only use found for it.

To trigger it, one must log out and back in repeatedly, for a set number of times, at a specific interval. due to combat logging, this would mean it would be useless for triggering the Legatus. Due to some other plugin, of which is unknown, the machine is also unstable when left alone for long periods of time, and will break and need manual repair if done so. Due to combat logging AND some unknown plugin, the machine is absolutely useless for triggering the Fontovuth teleporter.

### **Escalator System (unfinished)**

Initially thought up by Zenosol as a replacement for the stair system, as it necessitated nearly 2 minutes of stair travel to get from the faction home on floor 12 to where everything was actually done, on floors 0-3 the design was eventually abandoned, as it would be incredibly difficult to prevent the design from breaking every time the server restarted or the chunks were unloaded and reloaded while the machine was in operation. a few remnants of the design still exist in the upper floors, as noone had bothered to go all the way up there to remove them. however, the hole in the stairs that went from floor 0 to floor 14 or so was a very convenient way to quickly make the travel from floor 12 to floor 0, as one could simply drop in and fall into the water placed far below.

### **InfiniStorage System**

At one point, Zenosol had an idea. unlike most of them, this one was a good one. After some prototyping to see if it was possible, and then designing his own sorting system just because he was bored, and wanted to involve pistons somehow, the infinistorage system was made. the Infinistorage was a wonderful machine, designed almost entirely to combat the 30 shulkers filled with cobblestone as a result of mining out the entire base to bedrock. As the name suggests, infinistorage allows for near infinite storage that you can increase at any time in increments of 1728, all within an incredibly small profile. the infinistorage was also used to contain steak, redstone, dark oak logs, enderpearls, and a few other items, with many other slots available that were never used. The Infinistorage oddly enough was never destroyed, upon fear of what might happen if it was destroyed. there is a chance it would either take multiple hours, crash the server, or if handled improperly, permacrash a client into being stuck and being immediately kicked upon relogging.

**If you are reading this, and you have the opportunity to break the infinistorage, just.. dont.**

### **Tileable Switch System**

Out of a desperate need to make a cool switch system, Zenosol designed an incredibly complicated tileable button. Around 10-20 of these buttons were tiled next to eachother on floor 0's central control room. Each button is situated on a redstone lamp, that after the button is pressed, lights up or off depending on if it is on or off. when turned on, the button makes a cheerful noteblock noise, and when turned off makes a sort of sad noteblock noise. The button's output would then be sent up a redstone torch line. however, only 2 buttons were ever actually wired up to do something, and the rest were fitted with joke labels about what they did. despite seeming so simple, making the buttons was regarded as incredibly complicated, due in most part to floor 0 being situated exactly 2 blocks above bedrock, and the buttons being situated around 4 blocks from the edge of N3's wall. and there already being a large amount of circuitry below floor 0, to facilitate its lighting system. Despite those limitations, the button array was somehow designed. The switches are still in perfect order.

### **Lighting System**

For reasons that Nevada still does not quite know, all of **N3**'s lighting is provided by redstone lamps, and every single one of those redstone lamps are hooked into the lighting system switch on floor 0. The entire bases lighting can be toggled, for some reason, despite turning off the lights only really having negative effects, due to mob spawning not being disabled in any way in Nevada's claims, to facilitate later auto-farms being built within the borders.

### **Dead Hand Switch**

The dead hands switch is a massive binary clock designed by Zenosol situated at floor 0 that is designed to count to exactly 86400 at a rate of 1 per second, effectively counting a full 24 hours entirely in seconds. If at any time during its counting, the button on the switch is pressed, it resets it count back to 0. intended to be used in conjunction with an autoloader, that was unfortunately never constructed, the initial plan was to have the switch enable some random defenses, like flooding entire levels or generating obsidian in doorways to prevent anyone from entering further, or causing mob spawners to vent their spawns into the corridors to attack anyone who enters if the entire faction were to go inactive. however, said defenses were never built, and for the most part considered to be a sort of bad idea overall. The dead hands switch would also trigger a base wide alarm of donuts design, to inform everyone that it either was about to trigger, or that it had. while that was implemented, the wire connecting the dead hand switch to the alarm system was broken at an unknown date, but other than that, the Dead hand switch still functions properly. but its output signal isnt being picked up by anything.