recursal/Fanatic-Fandom huggingface dataset:
Paladin

On Revocation 3, earns the passive Defending Beliefs, which increases the chance of Resolute Heart activating by 3% when a comrade Defends.

### Weapons

Spear, Staff, Fan, Club, Claws

Taking strengths from both the Priest and Martial Artist vocations, the **Paladin** excels at protecting the team. With a high **Max HP** stat, the **Paladin** can be a great asset for any team.

## Abilities

**Paladins** receives relatively large boosts to **Resillience** and **Strength** while also having high **Max HP**, but low **Agility** and **Magic Attack** . They can be a great support player aswell as a decent attacker. **Paladins** can also be effective healers. It is ideal to have a great shield when running this vocation, as the skill **Battle Buddy** is most effective when you have one. Having good armor is also helpful if you really want to be a tank.

### Solar Flair

A % potency Bang-type attack that targets all enemies. The skill is affected by the **Magic Healing** stat.

Target: All Enemies

Skill Type: Attack Ability

 8 |  | seconds

### Battle Buddy

Protect a teammate from attacks. When they are attacked, the **Paladin** will take 50% of the damage instead of the teammate. The skill lasts for 3 turns.

Target: One ally

Skill Type: Support Ability

 3
 5
 6
 7
 8

## Vocation Bonuses

Standard Vocation Bonuses
 99 | Luck +5 | Luck +5

Specialist Vocation Bonuses
 Level 80 | Damage Reduction +3% while guardingAdditional Damage Reduction +3% if Paladin
0804SwordofRamiasBanner

**Availability:** 2020/08/04 00:00 UTC to 2020/08/17 23:59 UTC

**Draw Rates:**

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Sword of Ramias (Note: adds a 120% Zap attack upon landing a standard)
* Sufida's Shield
* Helm of Sebath
* Armour of Orgo Top
* Armour of Orgo Bottom
* Wargod's Whip
* Wargod's Sword (Note: attacks single target twice with standard)

**Full list:**

Rates: Normal slot (Guaranteed 5-star slot)

* Focus equipment: 0.5%
* 5-star non-focus weapons: 0.0425% (1.4375%)
* 5-star non-focus shields: 0.02% (0.95%)
* 5-star non-focus helmets and tops: 0.0691% (1.5909%)
* 5-star non-focus bottoms: 0.0760% (1.75%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%

* 5-star
* 4-star
* 3-star
Mage

The mage is your primary damage dealer in terms of magic damage, with some utility in healing if needed. This vocation is required to unlock the Armamentalist and Sage Specialist Vocations.

## Abilities

Thanks to their excellent **Magic Attack** stat Mage's can dish out plenty of damage with the right equipment and spell selection, further amplified by their **Channel Anger** skill. **Resilience** and **Max HP** leaves some to be desired however.

#### Sizz / Sizzle

**Sizz**: A beginner Sizz-type attack spell that targets all enemies. Upgrades to **Sizzle** at level 20.
Skill type: Attack Spell

 5 | 33% | 22 seconds

**Sizzle**:

 5 | 40% | 27 seconds

#### Channel Anger

Raises **Magic Attack** by 100%. Lasts at least 3 turns.

Target: Self

Skill type: Support Ability

 5 | 31 seconds

## Vocation Skills

* Sizz / Sizzle upgrades: Levels 1, 10, 20, 40, 60
* Channel Anger upgrades: Levels 30, 50
* Magic Attack +10 upgrades:
	+ With Preferred Weapon - Levels 1, 25, 45
	+ Without Preferred Weapon - Levels 15, 35
* Spell CT Cut 3% with preferred weapon: Levels 5, 55
Überkilling Machine (Event)

Überkilling Machine
 Sizz
 Effective
 Fire Breath
 Normal

* **Threshold Skills (Bar Breaks)**
	+ Blue to Green: **Critical Mode** (Self: Increased Critical Hit Rate)
	+ Green to Yellow: **Gear Change** (Self: Agility Up 2 Steps (40%))
	+ Yellow to Red: **Remove Limiter** (Self: Attack Up 2 Steps (40%))
	+ Yellow to Red: **Blast Beam** (All: Physical Bang: *~130 DMG*)

* **Regular** **Attacks**
	+ **Normal Attack** (Random: Physical: 2x *~30 DMG*)

* **Skill Gauge Moves**
	+ **Stone Slashes** (2 Allies: Physical: 2x *~100 DMG*)
	+ **Kasap Slash** (All: Physical: *~80 DMG* + Defence Down 2 Steps (40%))
	+ **Gust Slashes** (2 Allies: Physical: *~100 DMG*)
	+ **Paralyze Slash** (All: Physical: *~60 DMG* + Paralyze)
	+ **Fuddle Blade** (All: Physical: ~60 DMG + Confusion)
	+ **Brandish** (Random: Physical: 3x *~30 DMG* + Stun)
	+ **Remote Repair** (Revive companion Überkilling Machine with full HP)

* When one Überkilling Machine uses a Bar Break, the other one will too
* Überkilling Machine will use **Remote Repair** when companion Überkilling Machine dies)
* Überkilling Machine will use **Stone Slashes** and **Paralyze Slash** for the first week and **Gust Slashes** and **Fuddle Blade** for second week

**Strategy**

* If you are not using the weapon that is powered up for the fight, the DMG from your attacks will be pretty low, so it may be best for you to bring attack buffs in that case
* As long as you use Defence buffs and bring resists/items for confusion, you'll be good against most of the DMG
* Dodge Gear is effective here
* Try to defeat both of them at once since the remaining one will start casting **Remote Repair** to revive their companion
* Be wary of Überkilling Machine's final bar break **Blast Beam**, it does alot of DMG and can potentially kill if you aren't careful

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists
SlionheartEvent

## Stages

**Beginner:** 10 Stamina, 3 Battles

* Win the boss battle within 10 turns: 1 Tournament Ticket: Gold
* Defeat the boss using attack spell:: 1 Tournament Ticket: SIlver
* Clear the quest without dying: 100 G
* **First Clear Reward:** 100 G, 1 Tournament Ticket: Gold, 1 Tournament Ticket: Silver, 3 Medical Herbs
* **Primary Monsters**: Rockbomb, Bizzybody, Aamon, King hydra

**Advanced:** 20 Stamina, 3 Battles

* Win the boss battle within 15 turns: 2 Tournament Ticket: Gold
* Defeat the boss using attack ability:: 2 Tournament Ticket: SIlver
* Clear the quest without dying: 500 G
* **First Clear Reward:** 500 G, 2 Tournament Ticket: Gold, 1 Tournament Ticket: Silver, 3 Strong Medicine
* **Primary Monsters**: Rockbomb, Bizzybody, Aamon, King hydra

**Legendary:** 30 Stamina, 3 Battles

* Win the boss battle within 20 turns: 3 Tournament Ticket: Gold
* Defeat the boss using Skilful Finish:: 3 Tournament Ticket: SIlver
* Clear the quest without dying: 1000 G
* **First Clear Reward:** 1000 G, 3 Tournament Ticket: Gold, 1 Tournament Ticket: Silver, 3 Superior Medicine

## Resistance Table

(Information courtesy of Game8)

Slionheart
 Sizzle
 Resist
 Fire Breath

## Game8 Suggestions (Information courtesy of Game8)

Bring the following, in order of importance:

* Zam spells (5 stars)
* Confusion resistance (5 stars)
* Sleep resistance (4 stars)
* Stun resistance (3 stars)
* Defence Up (3 stars)

## Attacks, Bar Breaks, and Known Inflictions

* **First Bar Break:** Falcon Wardance - increases number of attacks and agility
* **Second Bar Break:** Falcon Wardance - increases number of attacks and agility
* **Third Bar Break:** Slime Shower - physical attack to all allies
* Super Strength Build
* Scorching Slashes
* Falcon Wardance
0920WargodBanner

**Availability:** 2020/09/20 00:00 UTC to 2020/09/28 23:59 UTC

**Draw Rates:**

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Wargod's Claws
* Wargod's Staff
* Wargod's Whip
* Wargod's Shield
* Wargod's Helm
* Wargod's Armour Top
* Wargod's Armour Bottom

Rates: (Guaranteed Rate)

* Focus equipment: 0.5% (0.5%)
* 5-star non-focus weapons: 0.0425% (1.4275%)
* 5-star non-focus shields: 0.02% (0.95%)
* 5-star non-focus helmets and tops: 0.0691% (1.5909%)
* 5-star non-focus bottoms: 0.076% (1.75%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%

* 5-star
* 4-star
* 3-star
Superstar

Taking strengths from both the Dancer and Ranger vocations, the **Superstar** heals allies with the Hustle Dance skill. They are battlefield tricksters with fancy footwork that makes them stronger with every dodge

## Abilities

**Superstar** grow mainly in Max HP and Resilience, but their main role is to help keep everyone's HP up, thanks to their class ability Hustle Dance. They do grow in Magic Attack and Magic Healing as well, so it is useful to throw healing skills and spells onto their weapons.

### Hustle Dance

Heals a medium amount of HP.

Target: All Allies

Skill type: Support Ability

 8 | seconds

### On Stage

Raises Attack and Agility of All Allies. Raises dodge rate 3% for self. Cancelled if caster is attacked or immobilised. On Revocation 3, gains the passive ability "Hustle Step", which gives a 7% chance of increasing swiftness by 30% to all allies.

Skill Type: Support Ability

 8 | seconds

### Benevolent Heart

Boosts all other allies' ability and spell HP recovery rates by 7% (additional 8% for Lore) when targeting allies. Does not apply to HP recovery on revives, and does not apply to armour skills or items that recover HP.

Skill Type: Armour

## Vocation Bonuses

Standard Vocation Bonuses
 99 | Luck +5 | Luck +5

Specialist Vocation Bonuses
 Level 80 | Benevolent Heart Passive AbilityBenevolent Heart Lore if Superstar

## Recommended Equipment

* Metal Bow/Liquid Metal Bow
* Rubiss's Bow
07072020MetalBanner

**Availability:** 2020/07/07 00:00 UTC to 2020/07/13 00:00 UTC

**Draw Rates:**

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Metal Slime Staff (Kaboom can not damage metallic enemies)
* Metal Slime Coronet
* Metal Slime Robe Top
* Metal Slime Robe Bottom
* Metal Slime Shield
* Metal Slime Dagger
* Metal Slime Claws
* Metal Slime Fan
* Metal Slie Hammer
* Metal Slime Whip

**Full list:**

* 5-star
* 4-star
* 3-star
Erdrick Sword

This weapon was top-tier when it came around, but is now rivaled by the Rubiss Sword. Super Gigaslash has 2 CT less and 100% more potency than Rubiss' Light, but Rubiss Light can also debuff agility and has better skill ranks in its unalchemized (and alchemized) forms. However, fully awakened, this weapon rivals if not exceeds its Rubiss counterpart, but both will be far off in the future for the Global game, and only for the most dedicated due to their steep requirements.

Still a very worthy investment nonetheless.
Psaro Manslayer (Giga-Legendary)

Giga-Legendary Class Key can be obtained from Legendary Psaro Manslayer (Heavenly Golden Dragon: Demon Evolved)

Legendary (Event)

Legendary (Heavenly Golden Dragon)

Fiend

Psaro - First form
 Sizz
 Normal
 Fire Breath
 Normal

Psaro - Second form
 Sizz
 Normal
 Fire Breath
 Resist

* **Phase 1**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **Nothing**
		- Yellow to Red: **Hellslash** (All: Physical Zam: *~120 DMG*)
	+ **Regular Moves**
		- **Normal Attack** (Single: Physical (High Critical Rate): *~60 DMG*)
		- **Frigid Wave** (All: Removes all Buffs)
		- **Crush** (Single: Physical: *~20 DMG* and Stun)
		- **Aim & Strike** (Single: ???: *~30 DMG* and CT 3/4 Reduction and end Targeted State)
		- **Kasizz** (All: Magic Sizz: *~70 DMG*)
		- **Sweet Breath** (All: Breath: Sleep) (used 2nd turn after Red Health Bar)
	+ **Skill Gauge Moves**
		- **Demon King's Attack** (Single: Physical: *~300 DMG*)
* **Phase 2**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **C-C-Cold Breath** (All: Ice Breath: *~220 DMG*)
		- Yellow to Red: **Rage** (Self: Increases Attack and Defence 2 steps (40%))
		- Yellow to Red: **C-C-Cold Breath** (All: Ice Breath: *~220 DMG*)
	+ **Regular Attacks**
		- **Normal Attack** (Random: 2x (+1 with Anger) Physical (High Critical Rate): *~20 DMG*)
		- **Anger** (Self: Increases Attack and Defence 1 step (20%) (ends after Shining Darkness)
		- **Targeted** (Single: Targeted State)
		- **Bounce** (Self: Buff: Reflects Magic Damage) (used on first turn)
		- **Aim & Strike** (Single: ???: *~30 DMG* and CT 3/4 Reduction and end Targeted State)
		- **Fiery Breath** (All: Fire & Ice Breath: *~200 DMG* and Burning State or Frozen State) (used 2 turns after Anger)
	+ **Skill Gauge Moves**
		- **Inferno** (All: Fire Breath: *~100 DMG*)
		- **Shining Darkness** (All: Dark Breath: *~200 DMG* and CT 1/4 Reduction)
		- **Kazam** (Single: Magic Zam: *~120 DMG*)

**Strategy**

Mission Rewards (Multiplayer)
 Defeat the boss using a Skillful Finish
 Clear the quest without dying

First Clear Rewards (Multiplayer)

Notable Rewards
 Zenithian Gear Set

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)
Metal Slime Bow

#### Overview

Absolutely top-tier for a Superstar, otherwise a fantastic weapon for support. Power shower calculates debuffs individually for each hit, meaning this weapon is busted for support as it can frequently put agility debuff on enemies. For those unaware, agility debuff will decrease the rate in which boss skill gauges charge, making bosses generally less dangerous, especially if they're the only target availiable, eat all five (six, if improved through alchemy) hits that each have 30% chance to drop by one stage. When alchemized, Power shower becomes Uber Power Shower, hitting one more time. Coming with B and C rank SupSpells means Midheal+Heal or Midheal+Acceleratle. At high evolution levels, B rank SupAbility is obvious invitation for soothing song or blessed balm, for even more healing/buffs. Only problem is the weapon is dependent on multi-hit moves, which cause them to be next to useless when facing multiple foes, as no single foe will suffer any substantial damage (generally).
Slionheart Saga - Celestial Tournament

**Legendary**

Strategy: <insert a short summary>

Attacks

Best weapons/armour/accessories/resistances to bring:

* Bullet list

Food:

* Multiplayer
* Solo

Items:

Brilliant attacks - he is weak against these:

* Bullet list

Sub-par attacks - he is strong against these:

* Bullet list

Fiend

Strategy:

<insert a short summary>

Attacks

Best weapons/armour/accessories/resistances to bring:

* Bullet list

Food:

* Multiplayer
* Solo

Items:

Brilliant attacks - he is weak against these:

* Bullet list

Sub-par attacks - he is strong against these:

* Bullet list
Rigor Mortex (Star Gazer's Tower)

Legendary (Portal Crevasse)

Fiend

Rigor Mortex
 Sizz
 Normal
 Fire Breath

* **Threshold Skills (Bar Breaks)**
	+ Aqua to Blue: **Cursing Eye** (2 characters: Curse)
	+ Blue to Green: **Cursing Eye** (2 characters: Curse)
	+ Green to Yellow: **Cursing Eye** (2 characters: Curse)
	+ Yellow to Red: **Rage** (Self: Agility Up 1 Step (20%))
	+ Yellow to Red: **Stellar Destruction** (All: 90% Current HP DMG)
* **Regular Attacks**
	+ **Normal Attack** (Single (P1 > P4): Physical: *100 DMG*)

* **Skill Gauge Move**
	+ **Accursed Balance** (All: 50% Current HP DMG)
	+ **Lava Toss** (All: Physical Frizz: *~150 DMG*)
	+ **Darkness Breath** (Random: Dark Breath: 4x *~80 DMG*)

* Rigor Mortex will use **Normal Attack** every 3-4 actions as an Interrupt
* Rigor Mortex **Normal Attack** order will be random in Red Health Bar
* Rigor Mortex will use **Accursed Balance** > **Lava Toss** > **Darkness Breath** for Skill Gauge Moves

**Strategy**

* Rigor Mortex doesn't use **Frigid Wave**, so buffs are highly recommended for this fight
* Defence Down and Agility Down can be inflicted, so make sure to bring them
* Make sure to bring some way to cure Curse assuming it lands
* Make sure to guard against his **Lava Toss** and **Darkness Breath**, only guard **Accursed Balance** if you are next to be hit with **Normal Attack** and your HP will be lower then 100
* Be very careful of the final Bar Break Stellar Destruction, it does 90% Current HP DMG, its very easy to wipe to a Skill Gauge Move or his **Normal Attack** if you don't heal from this

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists (Most > Least)
High Drangea (Celestial Tournament)

High Drangea
 Sizz
 Effective
 Fire Breath
 Effective

**High Drangea**

* **Threshold Skills (Bar Breaks)**
	+ Blue to Green: **Queen Spiral** (Random: Physical Crack: 6x *~60 DMG* + *??? DMG* (changes depending on Defensive Value))
	+ Green to Yellow: **Queen Spiral** (Random: Physical Crack: 6x *~60 DMG* + *??? DMG* (changes depending on Defensive Value))
	+ Yellow to Red: **Anger** (Self: Attack and Agility Up 1 Steps (20%))
	+ Yellow to Red: **Queen Spiral** (Random: Physical Crack: 6x *~60 DMG* + *??? DMG* (changes depending on Defensive Value))
* **Regular Attacks**
	+ **Normal Attack** (Single: Physical: *~40 DMG*)
	+ **Eerie Gleam** (All: Magic Defence Down 1 Step (20%))
	+ **Kazam** (All (only those with Magic Defence Down): Magical Zam: *~80 DMG*)
* **Skill Gauge Moves**
	+ **Dangerous Aroma** (All: Venom and Sleep)
	+ **Devour the Sleeping** (All: Physical: *1 DMG* (*100 DMG* if Sleep is on))
	+ **Kacrack** (All (only those with Magic Defence Down): Magical Crack: *~100 DMG*)

**Strategy**

* Because High Drangea can use **Eerie Gleam** and **Kazam** as her normal moves, it is highly recommended to focus more on Crack Resist and burning down the boss, it is not ideal to prolong the fight since DMG can stack up pretty quickly
* High Drangea doesn't use **Frigid Wave**, so buffs are effective here, priority is Attack, Defence, and Agility
* Make sure to use items to awaken any sleeping team members, since **Devour the Sleeping** will do a reasonable amount of DMG to them otherwise, even if you are forced to choose between curing Venom or Sleep, pick Sleep
* High Drangea can be afflicted with Attack Down
* **Queen Spiral** does fixed 60 DMG per hit no matter what her Attack or your Defence is, the only way to mitigate the DMG is to bring Crack Resist, you can survive it unguarded if you have high HP and high Crack Resist
* There are enemies along the way to this fight that can appear that can Dazzle and Stun, so you can bring those resists as well, but be aware it won't make or break surviving the fight

Mission Rewards

First Clear Rewards

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists

Secondary Recommended Resists
Robbin' 'Ood (Celestial Tournament)

Robbin' 'Ood
 Sizz
 Normal
 Fire Breath
 Normal

**Robbin' 'Ood**

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Robbin' Ultra Spark Attack** (All: Physical Zap: ~120 DMG)
	+ Yellow to Red: **Rage** (Self: Attack Up 2 Steps (40%))
	+ Yellow to Red: **Robbin' Ultra Spark Attack** (All: Physical Zap: ~120 DMG)
* **Regular Attacks**
	+ **Normal Attack** (Single: Physical: ~40 DMG)
	+ **Muscle Dance** (Single: Physical: ~20 DMG + Stun)
* **Skill Gauge Moves**
	+ **Super Axes of Evil** (All: Physical: *~60 DMG*)
	+ **A Special Trap (Dish)** (All: Venom)
	+ **A Special Trap (Birdlime)** (All: Defence Down and Agility Down 2 Steps (40%))
	+ **A Special Trap (Bomb)** (Self: *3 DMG*)

**Strategy**

* Try to defeat Robbin' 'Ood before he uses any of his Special Trap moves, its extremely annoying to have him get off **A Special Trap (Birdlime)**
* Try to gear up against sleep and paralyze and bring items that can cure it, many bosses on the road to Robbin' 'Ood can inflict status ailments, such as confusion, paralyze, sleep, and venom
* You can usually tell what kind of trap type it'll be, when Robbin' 'Ood is charging it up, he'll give the following line indicators:
	+ "I got a special welcome just for you" → Defence Down and Agility Down 2 Steps on all Allies
	+ "I got a special dish to dish out" → Inflict Venom on all Allies
	+ "I got a special bomb just fer you" → 3 damage to Robbin' 'Ood himself
* Buffs and debuffs work fine for this fight, Robbin' 'Ood doesn't have **Frigid Wave** and he is susceptible to Dazzle, Defence Down, and Attack Down
* Robbin' 'Ood uses **Rage** in his final Bar Break, so he can drastically increase DMG, so try and take him out as quick as you can on Red Health Bar

Mission Rewards

First Clear Rewards

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists

Secondary Recommended Resists
Fire Spirit (Event)

Water Spirit (Legendary)

Earth Spirit (Legendary)

Wind Spirit (Legendary)

Fire Spirit
 Sizz
 Resist
 Fire Breath
 Resist

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Violent Roar** (All: Physical: *~10 DMG* + Stun)
	+ Yellow to Red: **Oomphle** (Self: Attack Up 2 Steps (40%))
	+ Yellow to Red: **Violent Roar** (All: Physical: *~10 DMG* + Stun)

* **Regular** **Attacks**
	+ **Normal Attack** (Single: Physical: *1 DMG*)
	+ **Fire Breath Break** (Single: Physical: *1 DMG* + Fire Breath Resist Down 1 Step (20%))
	+ **Sap** (Single: Defence Down 1 Step (20%))

* **Skill Gauge Moves**
	+ **Magma Blast** (All: Physical Frizz: *~100 DMG*)
	+ **Fire Pillar** (Single: Fire Breath: *~100 DMG*)

* Fire Spirit will use 2 **Normal Attack**, 2 **Fire Breath Break**, or **Sap** + **Normal Attack** per turn
* Fire Spirit will use **Magma Blast** > **Fire Pillar** > **Magma Blast** > etc for Skill Gauge Moves

**Strategy**

* Fire Spirit will gain CT extremely quick for his Skill Gauge Moves, so make sure to keep your HP up during the fight
* As long as you gear up Frizz and Fire Breath, you don't have to worry too much about his DMG
* Buffs are useful here, especially since he doesn't have **Frigid Wave** to remove them
* Instead of **Anger**/**Rage**, Fire Spirit will use **Oomphle** instead to raise his attack, so you can remove it with dispel abilities like Rake 'n' Break or Zenithian Wave if you feel the need

Sigils
STR +1
Frizz DMG -5%
Woosh DMG -5%
Lock Resist +5%
Magic Defence Down Resist +5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists
0701RubissZenithianBanner

**Availability:** 2020/07/01 00:00 UTC to 2020/07/08 00:00 UTC

**Draw Rates:**

* 5-star: 10%
* 4-star: 68%
* 3-star: 22%

**Featured limited equipment:**

* Rubiss's Bow (Note: Rubiss's Bow heals 10-25 HP upon landing a standard attack)
* Rubiss's Staff
* Rubiss's Shield
* Rubiss's Crown
* Rubiss's Robe Top
* Rubiss's Robe Bottom
* Zeniathian Sword
* Zeniathian Shield
* Zeniathian Helm
* Zeniathian Armour Top
* Zeniathian Armour Bottom

**Full list:**

* 5-star
* 4-star
* 3-star
Ranger

Hits enemies with wind sickles and restores the whole party with Healing Wind. Good for both offence and defence. This vocation is required to unlock the Monster Master and Superstar Vocations.

## Abilities

Rangers mainly grow with Strength, so support it with strong weapons that can hold either Support Abilities or Support Spells.

### Healing Wind

Heal a small amount of HP.

Target: All allies.

Skill type: Support Ability

 5 | 30 seconds

### Wind Sickles

A % potency Whoosh-type attack. Has higher potency against Elemental foes.

Target: Single Enemy

Skill Type: Attack Ability

 5 | 170% | 125% | 15 seconds

## Special Vocations

To unlock the Monster Master and Superstar vocation, leveling up the **Ranger** to level 50 is required.

## Vocation Skills

* Healing Wind upgrades: Levels 1, 20, 40, 60
* Wind Sickle upgrades: Levels 10, 30, 50
* Ability CT cut 3% with Preferred Weapon: Levels 5, 55
* Strength +5 with Preferred Weapon: Levels 1, 25, 45
* Magic Healing +10: Level 15
* Max HP +5: Level 35
Warrior

The **Warrior** is a standard vocation that specializes in physical attacks. The vocation is required in order unlock the Battlemaster and Armamentalist vocation.

## Abilities

Warrior has a high **Max HP** and **Strength** stat compared to other standard vocations in addition to a high **Resilience**.

#### Attack Attacker

A 180% potency attack against a single enemy with a 40% chance of reducing an enemies **Strength**.

Skill Type: Support Ability

 5
 7 | 240% | 53 | 25 seconds

#### Charge Break

A 180% potency attack on a single target that also lowers the CT of the target's queued skill

Skill Type: Support Ability

 5

## Recommended Equipment

* Lightning Sword
* Sword of Kings
* Erdrick's Sword
* Dragon Slayer

## Vocation Skills

* Attack Attacker: Levels 1, 10, 40, 60
* Charge Break: Levels 30, 50
* Ability CT cut 3% with Preferred Weapon: Levels 5, 55
* Strength +5 with Preferred Weapon: Levels 1, 25, 45
* Max HP +5: Level 15
* Resilience +5: Level 35
Aquarion (Portal Crevasse)

Hero (Star Gazer's Temple of the Deep)

Fiend

Aquarion
 Sizz
 Effective
 Fire Breath
 Resist

* **Aquarion**
	+ **Threshold Skills (Bar Breaks)**
		- Aqua to Blue: **Portal Crevasse Machine** (Randomly uses a Special Gauge Move)
		- Blue to Green: **Portal Crevasse Machine** (Randomly uses a Special Gauge Move)
		- Green to Yellow: **Portal Crevasse Machine** (Randomly uses a Special Gauge Move)
		- Yellow to Red: **Portal Crevasse Machine** (Randomly uses a Special Gauge Move)
	+ **Regular Moves**
		- **Normal Attack** (Single: Physical: 3x *~80 DMG*)
		- **Portal Crevasse Machine** (Randomly uses a Special Gauge Move) (used at start)
		- **Trident is imbued with Lightning** (**Neptune's Lightning** will be used on next action)
		- **Neptune's Lightning** (Random: Physical Zap: 3x *~200 DMG* + Paralyze)
	+ **Skill Gauge Moves**
		- **Fuddlemeow** (All: Confusion)
		- **Maelstrom** (All: Spell Woosh: *~170 DMG*)
		- **Vital Leak** (All: Agility Down 1 Step (20%) and CT lowered 100%)
	+ **Special Gauge Moves**
		- **Mechanical Blast** (Random: Physical: 5x ~200 DMG)
		- **Mechanical Barrier** (All: Item Button Lock)
		- **Mechanical Healer** (Self: Recover 999 HP)

**Strategy**

* It is highly recommended to use Attack buffs and push through this fight as fast as you can, he doesn't use **Frigid Wave**, so you don't have to worry about losing buffs
* During the fight his Bar Break Move **Portal Crevasse Machine** will trigger this dialogue: *"The Portal Crevasse Machine starts. There is a [Locking/Humming/Bubbling] Sound"*. Locking = **Mechanical Blast**, Humming = **Mechanical Barrier**, Bubbling = **Mechanical Healer**
* If his **Portal Crevasse Machine** dialogue has Locking in it, it is highly recommended you burst damage him to trigger another **Portal Crevasse Machine** to overwrite it, otherwise without Defend, his **Mechanical Blast** will usually kill someone
* When **Trident is imbued with Lightning** is used, it will announce his next action will be **Neptune's Lightning**, make sure you have sufficient HP and Zap resist gear or defend before he uses it.
* Rubiss's Shield or Liquid Metal Shield is recommended for Magic Shield against **Maelstrom**, otherwise bring Woosh resistance
* Attack, Defence, and Agility Down can be inflicted on him and he has a low chance for Fizzle to inflict Seal on him
* It is recommended to bring skills that can heal since he can lock the Tool Button with **Mechanical Barrier**

Mission Rewards

Sigils
Resilience +3
Woosh DMG -5%
Confusion Resist +5%
Agility Down Resist +5%
Magic Defence Down Resist +5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists (Most > Least)
Whistle

Whistles are accessories you can equip that allows you to summon a monster to your side once per quest. Leveling up the Monster Master advanced vocation allows a whistle to be summoned twice for any vocation. Beating a boss with a whistle skill for the purpose of completing a mission target will work.
Gems

*Este artículo es un talón. Puedes ayudar a Wiki OwO Bot expandiéndolo.*

Gemas son usadas al cazar manualmente en OwO Bot.

Gemas son usadas al Cazar Manual. Están disponibles en tres diferentes tipos, y siete diferentes niveles. Su propósito es mejor el numero o calidad de los animales capturados al cazar manual, dependiendo del tipo de gema.

## Tipos de Gemas

Una gema puede ser Hunting, Empowering, o Lucky, y cada tipo tiene diferente función al ser activada. La tabla abajo compara los diferentes tipos de gemas en OwO Bot.

## Niveles de gema

Una gema puede ser una común , Poco frecuentes , Rare , de Epic , Mythical , Legendary , o Fabled gema, y cada nivel tiene una posibilidad de obtención diferente y una durabilidad diferente cuando se activa. La tabla a continuación le permite comparar rápidamente los distintos niveles de gemas que están disponibles en OwO Bot.

## Obtención

Gemas solo pueden ser conseguidas al abrir Lootboxes o fabled lootboxes. Lootboxes pueden ser obtenidas reclamando daily, votando, al cazar con una probabilidad de 5% de obtener un lootbox 3 veces al dia, completando checklist, subiendo de nivel, y completando misiones. Dependiendo del nivel de la gema, la probabilidad de obtener una especifica varia entre 22% a 1%. Esto se aplica luego del 1 en 3 probabilidad (33.33%) de conseguir una gema Hunting, Empowering o Lucky. Fabled lootboxes tienen una probabilidad del 100% de dar gemas fabled y solo pueden ser obtenidas en compensaciones.

## Durabilidad

Al activar la gema con el comando:

owo use [numero de la gema]

La gema durara por cierto numero de cazas, dependiendo el nivel de la gema y no puede ser removida or remplazada has que se ha agotado por completo. Gemas Hunting pierden durabilidad 1 por cada caza, sin importar el nivel de la gema. Gemas Empowering pierden durabilidad dependiendo en el numero de animales duplicados al cazar, y Gemas Lucky pierden durabilidad dependiendo en el numero total de animales capturados.

Nota: Cuando todas los tipos de gema del mismo nivel (Hunting, Empowering y Lucky) son activadas al mismo tiempo, todas se acaban al mismo tiempo.
Kukulkannibal (Dragon Quest Scan Battlers)

Kukulkannibal
 Sizz
 Normal
 Fire Breath
 Normal

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Light Breath** (All: Light Breath: *~110 DMG*)
	+ Yellow to Red: **Anger** (Self: Attack and Agility Up 1 Step (20%))
	+ Yellow to Red: **Light Breath** (All: Light Breath: *~110 DMG*)
* **Regular Attacks**
	+ **Normal Attack** (All: Physical: *~10 DMG*)
	+ **Frigid Wave** (Party: All Buffs Removed)
	+ **Demonic Multifist** (Random: Physical: *4x ~50 DMG*)
* **Skill Gauge Moves**
	+ **Brutal Triple Blow** (Random: Physical (100% Critical): *3x ~120 DMG*)
	+ **Demonic Whirlwind Kick** (Random: Physical Woosh: *4x ~140 DMG*)
	+ **Kazam** (Single: Magical Zam: *~120 DMG*)
* Kukulkannibal will use **Normal Attack** or **Normal Attack** + **Frigid Wave** each turn, when **Anger** is activated, he'll instead use only **Demonic Multifist** and will use an additional **Demonic Multifist** every 8 actions
* Kukulkannibal will use **Brutal Triple Blow** > **Demonic Whirlwind Kick** > **Kazam** for Skill Gauge Moves

**Strategy**

* There is Don Mole and Equestrion before Kukulkannibal
* All of these bosses don't have high HP, so you can effectively blitz through them, its especially recommended for Don Mole to avoid having to deal with his status ailments
* If you don't have stun resist, make sure to be prepared for stun spam after Yellow Health Bar for Equestrion
* **Kukulkannibal**
	+ Make sure to keep HP up throughout the fight, his attacks aren't that powerful, but they are frequent
	+ Bring breath resist buffs for **Light Breath**
	+ Make sure to defeat Kukulkannibal before **Demonic Whirlwind Kick**, its also preferable to try and defeat him before **Brutal Triple Blow**
	+ When Kukulkannibal goes to Red Health Bar, he will spam **Demonic Multifist**, so while its DMG is low, it will stack up, so make sure to defeat him quickly when he enters Red Health Bar
	+ Kukulkannibal can be afflicted with Attack Down

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists

Secondary Recommended Resists
Battlemaster

Taking strengths from both the Warrior and Martial Artist vocations, the **Battlemaster** is stronger than other vocations, more so when angry. A pure attacker that sacrifices defence for all-out offence.

## Abilities

**Battlemasters** receives equal amounts of boost to Max HP, Critical Rate, and Strength. That said, these powerhouses are meant to dish as much damage as possible, so you should boost Attack and Strength as much as possible - after all, if you manage to kill them first, they can't fight back.

### Anger

Grants Attack +40% and critical rate +25% to Self, but causes them to take more damage and to be unable to defend. Lasts at least 2 turns. Gains a Passive Skill **Anger Charge** on Revocation 3, allowing a 15% chance to charge CT by 30%.

Skill type: Support Ability

 8 | seconds

### Charge Crash

A % potency attack. Has a 30% chance of reducing enemy CT.

Target: Single Enemy

Skill Type: Support Ability

 8 | 300% | 20 seconds

## Vocation Bonuses

Standard Vocation Bonuses
 99 | Luck +5 | Luck +5

Specialist Vocation Bonuses
 Level 80 | Standard Attack Critical Rate +3%Additional Standard Attack Critical Rate +3% if Battlemaster
Support Skills

Last Updated: July 31, 2020

* Common Gacha completed: July 31, 2020

**Weapon name in Bold:** Weapon uses skill as main skill, and weapon must be broken to extract the skill.

Weapon name not bolded: Skill is a sub-skill of this weapon, and weapon does not need to be broken.

No weapon listed: Skill is universal and can be used in any weapon so long as there is an appropriate available slot.
The Halloween Demon (Halloween Seasonal Event)

Halloween Demon
 Sizz
 Normal
 Fire Breath
 Normal

**Halloween Demon**

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Daemon Prank** (Single: Physical (100% Critical): *~180 DMG* and Confusion)
	+ Yellow to Red: **Halloween Party** (All: Physical: *~120 DMG* and Stun (Dance) and Confusion)
* **Regular Attacks**
	+ **Normal Attack** (Single: Physical (High Critical Rate): *~60 DMG (~180 DMG)* and Confusion)
	+ **Daemon Prank** (Single: Physical (100% Critical): *~180* *DMG* and Confusion) (Interrupt)
* **Skill Gauge Moves**
	+ **Three Strikes of Grief** (Random: Physical (100% Critical): 3x *~180* *DMG*)
	+ **Confusion Eating** (All: Physical: *~30* *DMG*(*~160* *DMG* when Confused))

**Strategy**

* If you have Metal Crown, make sure to bring it to mitigate Halloween Demon's high critical rate DMG
* Be careful about using items depending on if you are after the mission requirement
* Make sure to stack up on Confusion and Stun resist
* If you have the DMG, make sure to quickly kill Halloween Demon before he uses **Halloween Party**, it is extremely annoying

Mission Rewards

First Clear Rewards

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists
Rasgerard (Fiend)

Fiend Class Key can be obtained from Rasgerard (Legendary) from Portal Crevasse Event

Rasgerard (Legendary)

Rasgerard
 Sizz
 Effective
 Fire Breath
 Effective

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Freezing Strikes** (All: Physical Crack: ~700 DMG + Frozen State)
	+ Yellow to Red: **Freezing Strikes** (All: Physical Crack: ~700 DMG + Frozen State)
* **Regular Attacks**
	+ **Normal Attack** (2 + All: Physical: *~180 + ~300 DMG* and Crack Resist Down*)*
	+ **Overwhelming Power** (Self: Remove Debuffs)
	+ **Hellish Ice Pillar (Cold Air)** (Single (P1 > P4): Target State) (Interrupt)
	+ **Hellish Ice Pillar (Hellish Ice Pillar)** (Single (P1 > P4): Physical Crack: *~600 DMG* + Stun) (Interrupt)

* **Skill Gauge Move**
	+ **Kacrack** (All: Magical Crack: *~400 DMG*)
	+ **Glacier Toss** (All: Physical Crack: *~400 DMG*)
	+ **Absorbing Attack** (All: ???: *~250 DMG* + recovers DMG dealt as HP)

* Rasgerard will use **Normal Attack** every turn
* Rasgerard will use **Hellish Ice Pillars** **(Cold Air)** at start of Battle, **Hellish Ice Pillars (Hellish Ice Pillars)** 5 actions after **Hellish Ice Pillars (Cold Air)**, and **Hellish Ice Pillars (Hellish Ice Pillars)** 10 actions after **Hellish Ice Pillars (Hellish Ice Pillars)**
* Rasgerard will use **Kacrack** > **Glacier Toss** > **Absorbing Attack** as Skill Gauge Moves

**Strategy**

* Defend immediately at the start of the battle, his first **Normal Attack** will do ALOT of DMG, you will most likely be forced to sacrifice a Yggdrasil Dew after it, especially if **Kacrack** is about to hit
* The main threat from this fight is the DMG from Rasgerard's **Normal Attack** (2x *~180 DMG* + all *~300 DMG*), so even when you reach Defence Up 2 Steps, its highly recommended you maintain Defend before **Normal Attack** is used
* Buffs are highly recommended due to no **Frigid Wave**, most especially in order of Defence > Agility > Attack
* Attack and Defence Down can be applied, but it is highly not recommended since Rasgerard can use **Power to Dispel** to remove it
* Defend immediately when **Hellish Ice Pillars (Cold Air)** is used on your character, the DMG from the next hit is extremely high
* With high Crack Resist, you can withstand alot of Rasgerard's abilities, with the only exception being **Absorbing Attack**
* Be extremely careful when triggering Bar Breaks, even with buffs and Crack Resist, you can take roughly *200+ DMG* from it, so make sure to Defend before triggering

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the fight without dying

First Clear Rewards (Multiplayer)
 500 Gems

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)
Poções (Disciplina)

## Poções

**Poções** é uma matéria obrigatória e lecionada em Castelobruxo. Nesta aula, os alunos aprendem a maneira correta de preparar poções. Eles seguem receitas específicas e usam vários ingredientes mágicos para criar as poções, começando com as simples e movendo-se para os mais avançados à medida que progridem no conhecimento. Um ‘kit’ de poções padrão inclui ingredientes vegetais próprios da floresta amazônica, tais como Raízes de Angratúbera, e de outros locais como Belladona, e suprimentos, tais como frascos de vidro e balanças.

O professor desta disciplina é conhecido como Mestre das Poções. O primeiro mestre das poções de Castelobruxo foi um bruxo português, Pedro Eleutério, quando a disciplina entrou no currículo acadêmico da escola em 1621. Antes da introdução da matéria, os alunos aprendiam a fazer poções, exclusivamente curativas, nas aulas de Xamãnologia. O atual docente da disciplina é a Professora Hadassa Leite.

## Informações

Em Castelobruxo, Poções é uma disciplina obrigatória para os alunos, a partir do primeiro ano até o quinto ano. Receitas de poções podem ser encontradas em muitos livros, incluindo os livros que os alunos usam em suas aulas. Alguns ingredientes podem ser encontrados no armário na sala de aula, mas outros têm de ser comprados antes do início do ano no boticário, e de serem colhidos nos próprios terrenos da escola.

## Localização e Horários

### Salas de Aula

#### Classe 4 (B1 - B5)

As salas de aula de Feitiços se localizam no quarto andar do Edifício Yamandú, dividindo-se em cinco cômodos para as turmas do primeiro ao quinto ano, respectivamente. Todas possuem o mesmo padrão: várias mesas espalhadas pela sala e pias para que os estudantes lavem suas mãos e frascos.

## Currículo

* Poção do Esquecimento
* Poção Herbicida
* Poção de Wiggenweld
* Antídoto para Venenos Comuns
* Poção Pompion

## Professores Conhecidos

* Hadassa Leite (1954 - Atualmente)
* Pedro Eleutério (1621 - 1647)
Special Effects

Info and Images from Game8

Special States and Effects
Effect: Take 1/6th Max HP DMG each action used.
Appearance: Your Character's Portrait will be consumed in Flames

 Frozen State
Effect: Skills covered in Ice cannot be used until Frozen State wears off, however the CT for those skills will still accumulate.
Apperance: Certain skills will be covered in Ice.

 Shock State
Effect: 20% chance for Shock State to activate when using a skill. When Shock State activates, it will be displayed as an electric shock and the skill will not be used, however the CT for the skill will be drained as if it were used.
Appearance: An electric current will flow through the Skill Gauge.

 Ending State
Effect: Special Purple Stun, it cannot be resisted with Stun Resist and it will take more then 1 turn for it to wear off. ***For Fiend Psaro Manslayer:*** *You will take 1/6th HP DMG while this is on each turn.*

Appearance: Your Character will be surrounded by a yellow glow and have your skills chained with a Giant Purple Stun symbol appearing at the top of the Skill Gauge

 Ruin
Effect: Receive 1/4 Max HP DMG with each action.
Appearance: When you receive it, you will be surrounded by a dark fog and have a dark circle appear underneath your character.

 Job Abilities Sealed
Effect: Job Abilities will be sealed and no longer useable until it wears off.
Appearance: Job Abilities will appear blackened and surrounded by purple clouds

 Damage Reflection State
Effect: While in this state, Ladja will reflect a portion of damage received back at the player who inflicted the damage (will not reflect Breath DMG).
Appearance: A black vortex envelops Ladja.

 Barrier State
Effect: While Barrier State is up, Dragonlord will take reduced damage. The amount reduced depends on the difficulty used.
Appearance: A square barrier will envelop Dragonlord.

 Crystalized State
Effect: Skills that are in the Crystal State cannot be used until the state has worn off.
Appearance: Certain skills will have a black crystallization.

 Target State
Effect: Players with Target State will be the focus of all incoming attacks until Target State wears off.
Appearance: A yellow circle will surround a Player.

 Terrain
State

Appearance: Your Character's Portrait will be consumed by Flames.

 Sand Storm State
Effect: Receive 1/4th Max HP DMG with each action.
Appearance: A sandstorm blows around the Player.

 Sanguini State

Effect: Sanguini will appear en mass on the Skill Gauge Wheels and fly around the screen, preventing any area they are on from being tapped on
Appearance: Tons of Sanguini appear and fly around the screen

 Mucus State

Effect: Skill Gauge Wheel will very slowly move while this is up, making it take forever to switch Skills

Appearance: Mucus covers the Skill Gauge Wheel

 Skill Awakening State

Appearance: Crystal Shards appear surrounding the Skill

Removal: Wears off after a while
Rigor Mortex (Portal Crevasse)

**Legendary (Portal Crevasse)**

Info from Game8: https://game8.jp/archives/177352

Legendary (Star Gazer's Tower)

Fiend

Rigor Mortex
 Sizz
 Normal
 Fire Breath

* **Threshold Skills (Bar Breaks)**
	+ Aqua to Blue: **Cursing Eye** (2 characters: Curse)
	+ Blue to Green: **Cursing Eye** (2 characters: Curse)
	+ Green to Yellow: **Cursing Eye** (2 characters: Curse)
	+ Yellow to Red: **Rage** (Self: Agility Up 1 Step (20%))
	+ Yellow to Red: **Stellar Destruction** (All: 90% Current HP DMG)
* **Regular Attacks**
	+ **Normal Attack** (Single (P1 > P4): Physical: *100 DMG*)

* **Skill Gauge Move**
	+ **Accursed Balance** (All: 50% Current HP DMG)
	+ **Lava Toss** (All: Physical Frizz: *~150 DMG*)
	+ **Darkness Breath** (Random: Dark Breath: 4x *~80 DMG*)

* Rigor Mortex will use **Normal Attack** every 3-4 actions as an Interrupt
* Rigor Mortex **Normal Attack** order will be random in Red Health Bar
* Rigor Mortex will use **Accursed Balance** > **Lava Toss** > **Darkness Breath** for Skill Gauge Moves

**Strategy**

* Rigor Mortex doesn't use **Frigid Wave**, so buffs are highly recommended for this fight
* Defence Down and Agility Down can be inflicted, so make sure to bring them
* Make sure to bring some way to cure Curse assuming it lands
* Make sure to guard against his **Lava Toss** and **Darkness Breath**, only guard **Accursed Balance** if you are next to be hit with **Normal Attack** and your HP will be lower then 100
* Be very careful of the final Bar Break Stellar Destruction, it does 90% Current HP DMG, its very easy to wipe to a Skill Gauge Move or his **Normal Attack** if you don't heal from this

Mission Rewards

Sigils
Breath DMG -3%
Dark Breath DMG -5%
Curse Resist +5%
Blind Resist +5%
Sleep Resist +5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists (Most > Least)
HalfYearEvent

Happy half year anniversary everyone. The creators of this game have graciously given us an easy once off quest for rewards

Here are the details:

## Half Year Celebration

**Availability:**

* Part 1: 2020/08/25 after maintenance to 2020/08/31 23:59 UTC
* Part 2: 2020/09/01 00:00 UTC to 2020/09/07 23:59 UTC
* Part 3: 2020/09/08 00:00 UTC to 2020/09/14 23:59 UTC
* Part 4: 2020/09/15 00:00 UTC to 2020/09/21 23:59 UTC
* Part 5: 2020/09/22 00:00 UTC to 2020/09/28 23:59 UTC

Boss: Giga Gobblebox

Difficulty: 1, Stamina used: 1, Battles: 4

Clear Reward: 5000G, Revivify stone, Yggdrasil Leaf, 3x Starspirit fruit

Missions

* Win boss battle within 99 turns: 100 Gems reward
* Defeat a Giga Gobblebox and clear the quest: 100 Gems reward
* Defeat a gobblebox and clear the quest: 100 Gems reward (Part 1) / Liquid Metal Key (Part 2) / 3x Metal Slime Cream (Part 3) / 3x Metal Slime Mochi (Part 4) / Metal King Key (Part 5)

## Half-Year Celebration Treasure Maps

**Availability:**

* Part 1: until 9/11 23:59 UTC
* Part 2: until 9/28 23:59 UTC

**Part 1:**

Beginner
 2
 3
 4
 5
 6

Advanced
 2
 3
 4
 5
 6

**Part 2:**

Beginner
 2
 3
 4
 5
 6

Advanced
 2
 3
 4
 5
 6
0814MetalBanner

**Availability:** 2020/08/15 00:00 UTC to 2020/08/24 23:59 UTC

**Draw Rates:**

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Metal Wing Boomerang
* Metal Slime Dagger
* Metal Slime Hammer
* Metal Slime Sword
* Metal Slime Axe
* Metal Slime Spear
* Metal Slime Whip
* Metal Slime Claws
* Metal Slime Rod
* Metal Slime Fan

**Full list:**

Rates: (Guaranteed Rate)

* Focus equipment: 0.5% (0.5%)
* 5-star non-focus weapons: 0.025% (3.125%)
* 5-star non-focus shields: 0.035% (0.5%)
* 5-star non-focus helmets and tops: 0.0318% (0.4546%)
* 5-star non-focus bottoms: 0.035% (0.5%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%

* 5-star
* 4-star
* 3-star
1006ErdrickBanner

**Availability:** 2020/10/06 00:00 UTC to 2020/10/12 23:59UTC

* 5-star: 7%
* 4-star: 68%
* 3-star: 25%

**Featured limited equipment:**

* Erdrick's Sword
* Erdrick's Shield
* Erdrick's Helmet
* Erdrick's Armour Top
* Erdrick's Armour Bottom

**Rates**: (Guaranteed 10th slot Rate) {Premium 10th slot Rate}

* Focus equipment: 0.5% (0.5%) {20.0000%}
* 5-star non-focus weapons: 0.0842% (1.4792%)
* 5-star non-focus shields: 0.0200% (0.9500%)
* 5-star non-focus helmets: 0.0691% (1.5909%)
* 5-star non-focus tops: 0.0691% (1.5909%)
* 5-star non-focus bottoms: 0.0760% (1.7500%)
* 4-star weapons: 0.51%
* 4-star shields: 1.7%
* 4-star armours: 1.7486%
* 3-star weapons: 0.2727%
* 3-star shields: 0.65%
* 3-star armours: 0.5313%
Crevassaurus (The Guardian Beasts and the Accursed Star)

Fiend

Crevassaurus
 Sizz
 Resist
 Fire Breath
 Resist

* **Regular Attacks**
	+ **Normal Attack** (All: Physical: *~40 DMG*)
	+ **Kasizz** (All: Magical Sizz: *~150 DMG*)
	+ **Tectonic Shift** (All: Physical: *~200 DMG*)
	+ **Rage** (Self: Attack Up 1 Steps (20%))
* **Skill Gauge Move**
	+ **Awakening Light** (All: Physical: *~100 DMG* + Awakening State)
	+ **Spiky Defence** (Self: Physical DMG Reflection (Cancels after next action))
	+ **Super Strength Build** (Self: Attack Up 2 Steps (40%))
	+ **Kasizz** (All: Magical Sizz: *~150 DMG*)
	+ **Tectonic Shift** (All: Physical: *~200 DMG*)
* Crevassaurus only uses **Normal Attack** per turn
* Crevassaurus will use **Kasizz** 1 action after start of turn 2, **Tectonic Shift** 1 action after start of turn 4, and **Rage** 1 action after start of turn 6
* Crevassaurus will use **Awakening Light** > **Spiky Defence** > **Super Strength Build** > **Kasizz** > etc for his Left Skill Gauge Moves and **Tectonic Shift** for his Right Skill Gauge Moves. When **Tectonic Shift** is used, he will only use **Tectonic Shift** for his Left Skill Gauge Moves

**Strategy**

* Try to defeat Crevassaurus before he uses **Spiky Defence**, otherwise you will have to just wait for him to use an action in order to get rid of his Physical DMG reflection
* Make sure your HP is above 200 when turn 4 rolls around, **Tectonic Shift** will kill you otherwise
* If he uses **Spiky Defence**, make sure to Defend so you don't take any DMG and he can quickly use an action to get out of it
* If he uses **Super Strength Build**, its a good idea to bring a dispel to negate it
* When he uses **Rage**, you need to defeat him quickly otherwise your team won't be able to withstand his DMG for very long

Sigils
Magic Attack +3
Sizz DMG -5%
Fire Breath DMG -5%
Poison Resist +5%
Magic Defence Down Resist +5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)