Special Abilities

Listed below are all the special abilities and effects in The Battle Dogs. The effects of some abilities can be improved by the activation of Doge Combos.

## Attack Types

Attack types determine where and how a unit attacks

### Single Target

Units with this ability only damage the closest target to them. If two targets are the same distance away, a random one takes damage

For a full list of Doges with this ability, see here

For a full list of enemies with this ability, see here

### Area Attack

Units with this ability damage all targets within range.

For a full list of Doges with this ability, see here

For a full list of enemies with this ability, see here

### Multi-Hit

*This ability is not shown in the filter.*

This ability lets units perform up two or more additional hits during their foreswing. The amount of damage dealt for each hit and when they occur vary among units.

Since the additional hits are all part of the same animation, being knocked back before the final hit can be executed will force the unit to start over from the first hit. Some units have abilities that activate only on certain hits of their attack.

For a full list of Doges with this ability, see here

For a full list of enemies with this ability, see here

### Long Distance

Always paired with either **Single Target** or **Area Attack**, units with this ability have a set area that damages enemies within when attacking. They have a minimum effective range in the positives and cannot harm any enemies closer to them, but they may hit further than their standing range too.

When reaching the enemy base, Long Distance will stop at the minimum effective range rather than attack range. Therefore, when reaching the enemy base, single-target units with Long Distance will only be able to hit said base, unless an enemy is perfectly aligned with the base, in which case it strikes one of them at random.

Example: Aynard (attack range: 1,100; effective range: 400~1,900)

For a full list of Doges with this ability, see here

For a full list of enemies with this ability, see here

### Omni Strike

This ability is similar to Long Distance, but the minimum effective range is always negative (or 0) instead; the maximum effective range still varies based on the unit, which can give them a form of "piercing range" without a blind spot. Cat Units rarely have such a luxury, so for them Omni Strike is primarily used for hitting Zombies that burrow past them; the caveat is that units with Omni Strike can only damage enemies behind them if an enemy ahead is within their attack range.

When close to the enemy base, units with this ability will stop at their maximum effective range rather than their standing range.

For a full list of Doges with this ability, see here

For a full list of enemies with this ability, see here

## Trait-specific Abilities

Abilities in this section are listed under "Abilities" in the filter, they only affect indicated enemy types, which vary depending on the unit. The Curse effect disables all abilities in this section.

### Weaken

Units with this ability can decrease specific rarities of cats' attack power, while Cats will weaken specific traits. Effectiveness, duration and chance vary among units.

This ability is affected by **"Weaken" Doge Combos**.

For a list of Doges with this ability, see here

For a list of enemies with this ability, see here

### Freeze

Also known as **Stop**, units with this ability can freeze cats of specific types in place for a time, stopping both movement and attack animations. Frozen units can still be knocked back, though. The activation chance and effect duration vary among units.

This ability is affected by **"Freeze" Doge Combos**.

For a list of Doges with this ability, see here

For a list of enemies with this ability, see here

*The Thunderbolt Cat Base can freeze all enemies.*

### Slow

Units with this ability can slow enemies of specific types down to a speed value of 0.5 (7.5 range per second) temporarily.

This ability is affected by **"Slow" Doge Combos**.

For a list of Doges with this ability, see here

For a list of enemies with this ability, see here

*The Slow Beam Base also has this effect.*

### Knockback

Units with this ability can push enemies of specific traits back, while enemies will push back all units. The ability has a set chance to activate and varies between units. This effect is completely separate from the "*Knockback*" caused by %HP loss (or "*Stagger*" in technical terms). It will also be overwritten by said "*Knockback*" ("*Stagger*") effect if both are caused by the same attack. The animation of a knockback lasts for 12 frames, and units don't have a hitbox for the duration of it.

This ability is affected by **"Knockback" Doge Combos**.

For a list of Doges with this ability, see here

For a list of enemies with this ability, see here

### Warp

An ability currently exclusive to Doge units. Depending on the success chance and attack type of the enemy, one or a group of Cats that get hit will disappear from the battlefield for a specific amount of time - provided they are not knocked back/destroyed - and reappear a specific distance ahead or behind their original position. The duration and distance vary depending on the enemy.

For a list of Doges with this ability, see here

### Curse

Units with this ability have a chance to Curse enemies of specific traits, with the duration varying based on the unit. This effect completely nullifies the vast majority of the target's special abilities (if any) until the Curse ends, including **Weaken**, **Freeze**, **Slow**, **Attacks Only**, **Strong Against**, **Resistant**, **Insanely Tough**, **Massive Damage**, **Insane Damage**, **Knockback**, **Dodge Attack**, **Warp**, **Curse** (ironically), **Burn**, and **Toxic**. Abilities that aren't limited by trait (Critical, Extra Money, etc.) are not subject to this. Interestingly, cursed Cats with the "Target Only" ability will **only** attack enemy bases.

Cursed units will display a small colored flame icon beside them to indicate that they have been afflicted with a Curse; green on Cats, yellow on enemies.

For a list of Doges with this ability, see here

For a list of enemies with this ability, see here

*The Curseblast Base also has this effect.*

### Toxic

This ability is currently exclusive to Doge units, but can be disabled by Curse like other trait-specific abilities. Units with this ability have a set chance to do a Toxic attack, indicated by the attack producing a purple splatter effect and a unique sound effect. Toxic attacks deal additional bonus damage equal to a certain percentage of their target's maximum HP along with the enemies' base damage as well, which varies depending on the enemy. Toxic damage bypasses the Metal ability, but has no effect on bases.

For a list of Doges with this ability, see here

### Burn

This ability is currently exclusive to Doge units, but can be disabled by Curse. Units with this ability have a set chance to Burn an enemy, indicated by a orange spark and a unique sound effect. Much like Toxic attacks, fire attacks deal additional bonus damage, instead of a percentage, Fire attacks deal a certain number of damage per second along with the units' base damage as well, which varies depending on the unit. Burn damage does **not** bypass the Metal ability, it would deal 1 HP, Burn also doesn't affect bases. Burn also does not carry over any status-effects.

Ex: St. Firebird burns all cats on 3rd hit, dealing 4,500 damage per second for 3 seconds

Burned units will also display a orange flame beside them, indicating that they are being burned.

For a list of Doges with this ability, see here