Bedrock Edition beta 1.16.220.52

**Beta 1.16.220.52** is the third and final beta version for Bedrock Edition 1.16.220, released on March 18, 2021, which adds new lush caves blocks and changes the world generation downwards to Y=-64 behind experiments toggle.

## Additions

### Blocks

Azalea
* Bush block which can be planted on dirt and grass blocks.
* Has either no blossoms or purple blossoms.
* Azalea can grow from moss blocks when bone meal is used.
* Can be used as fuel.
* Available under Experimental Gameplay.

Azalea Leaves
* Has either no blossoms or purple blossoms.
* Yield azalea and sticks on decay.
* Available under Experimental Gameplay.

Cave Vines
* A natural light source with a light level of 14 when it has berries.
* Drop glow berries.
	+ Berries appear using bone meal.
	+ Berries can be harvested by interacting with the vine.
* Grow from glow berries when placed on the underside of a block.
* Available under Experimental Gameplay.

Dripleaf
* Allows an entity to stay on it for 1.5 seconds (30 ticks), before the entity will fall through it.
	+ The tilt happens in 3 stages: unstable, partial and full.
		- All the stages are solid except the full stage, which is when the player falls through.
		- When nobody is standing on it, it is set to none stage.
* Comes in two sizes: small and big. Small can be applied bone meal to grow into big.
	+ Small Dripleaf can only be obtained with shears (otherwise breaks), and can only be planted on clay or underwater on clay and dirt blocks.
	+ Big Dripleaf can be obtained with any tool or by hand as well as breaking it using projectiles and can be planted on grass and dirt blocks.
* The tilt can also be triggered by hitting the plant with a projectile.
* The tilt can be prevented by powering it with redstone, but hitting it with a projectile still tilts.
* Available under Experimental Gameplay.

Hanging Roots
* Decorative blocks that can only be placed on the underside of a block.
* Obtained with shears, otherwise breaks.
* Available under Experimental Gameplay.

Moss Block
* An opaque block with a grassy texture on all sides.
* Can be bonemealed to grow grass, tall grass, moss carpets and both types of azaleas on it and in its vicinity.
* Available under Experimental Gameplay.

Moss Carpet
* Uses the same texture as the moss block, but one pixel thick.
* Crafted with moss blocks.
* Available under Experimental Gameplay.

Rooted Dirt
* Decorative block with roots on its texture.
* Similar to coarse dirt, neither mycelium nor grass spread to it.
* Using a hoe turns it into normal dirt and drops a hanging roots.
* Using bone meal on some will grow hanging roots underneath.
* Available under Experimental Gameplay.

Spore Blossom
* Can only be placed on the underside of a block.
* Sends particles downward and around the spore blossom when opened.
* Available under Experimental Gameplay.

### Items

Glow Berries
* Can be eaten to restore 2 ().
* Grow on cave vines.
* Used to breed foxes.
* Available under Experimental Gameplay.

### World generation

Lush Caves generation
* Currently added as a feature code file, does not generate in the overworld yet, and can only be generated using add-ons.
* Adaptive to the environment: every type of cave generation can be a lush cave.
* Moss covers the floors and ceilings, along with moss carpets and grass on the floors.
* Spore Blossoms grow from the ceiling and drip particles.
* Contains clay pools where dripleaf plants grow out of them.
	+ Clay pools will sometimes generate water sources over air, and the water is suspended and does not flow. This has yet to be fixed.
* Contains azalea bushes (both variants).
* Cave vines with glow berries grow from the ceiling and light up the caves.

### General

Particles
* Added the `electric_spark_particle`, `spore_blossom_ambient_particle`, `spore_blossom_shower_particle`, and `wax_particle` particles.
* Available under Experimental Gameplay.

## Changes

### Blocks

Block of Copper, Cut Copper, and variants
* Waxing the block emits yellow particles.
* Axes can now be used to scrape off wax and oxidation (one stage at a time).
	+ Scraping off the wax from the block emits white particles.
* Lightning can now clean oxidation, reverting the oxidation process by one or several stages.
	+ Chances of cleaning and number of reverted stages are higher the closer to the struck block.
* The Copper Block variant names are now changed to match *Java Edition*.
	+ Renamed Copper Block to Block of Copper.
	+ Removed the word "Block" from oxidized variants of Block of Copper, including waxed variants.
		- The IDs have also been updated.
* Copper Blocks ID are no longer stored into block states and now split between waxed and oxidization stages.
* Is now affected by the `randomTickSpeed` gamerule.

Copper Ore
* No longer rotated vertically when placing.

Lightning Rod
* Can now be waterlogged.
* Now emits particles when in contact with rain.

Signs
* Now has sounds for being dyed.

### Mobs

Foxes
* Eat glow berries.

### World generation

Altitude
* Generation range and build limits have been expanded by 64 blocks down, to a total range of 384 blocks.
	+ To allow old world to generate with the new build limits, old chunks will generate Bedrock layers all the way to Y=-64 to fill up the void gap between Y=0 and Y=-64.

Structures
* Underground caves, canyons and structures now generate all the way down to Y=-64.

## Fixes

General
* Sign text is no longer invisible on older worlds (MCPE-119628)
* Ink sacs and dyes now make sounds when used on signs (MCPE-117944)
* Selecting featured offer on Profile Screen will properly redirect user to complete list of featured offers
* Fixed non-guest split-screen players' lost data on Xbox (MCPE-55815)
* Made the sign-in buttons text fit the button in Portuguese-BR
* Use lighter color for text in Storage menu on Settings screen
* Fixed an issue where button textures were scaled wrong when applying resource packs
* Enabled navigating to the back button using only keyboard in some screens where it was not possible
* Fixed bug where switching between profile causes all other previewed profiles to be overridden by the initial one
* `/clear` command will apply the correct "data" argument for the sapling item (MCPE-117889)
* `/clear` command will no longer remove an additional item from player's off-hand slot (MCPE-116857)
* Fixed a bug where if the view bobbing setting was disabled the player's hand would still bob (MCPE-79380)
* Fixed HudCursor not rendering inverted colors (MCPE-58826)
* Piston and Sticky Piston are no longer appear black when Outline Selection is disabled (MCPE-53858)
* Fixed fog in Nether biomes not rendering properly in some resource packs (MCPE-111680)
* Glitchy lines are no longer visible on signs with text (MCPE-110321)
* Fixed barrier bug where non full blocks were flashing due to barrier not writing the depth (MCPE-116767)
* Non-persistent mobs no longer despawn immediately after loading into the Nether
* Drowned will now swing their arm when throwing tridents
* Fixed crash when entering a nether portal and throwing a bottle o' enchanting at the same time (MCPE-114793).

Character Creator
* Steve pants no longer color the bottom of appearance's feet when no footwear is equipped
* Users in multiplayer games should no longer see other players using pieces on their appearance that they do not own as Steve
* Changing skins while in splitscreen should now properly save for all local users and update properly for remote users
* Alex shirt no longer looks corrupted when equipped with different pants
* "Hooray!" emote will now display in the emotes section if already owned (MCPE-111165).

VR
* The death screen is now visible when behind full-screen effects (on fire, standing in a portal, etc) in VR
* Fixed translucent rendering of occluded UI elements, including when viewing menus near blocks
* Item aliases do not show up in autocomplete for duplicate items but commands can still succeed if the user runs the command with aliases.

## References

1. ↑ "Minecraft Beta - 1.16.220.52 (Xbox One/Windows 10/Android)" – Minecraft Feedback, March 18, 2021.