recursal/Fanatic-Fandom huggingface dataset:
Calendar

A year on Krynn is 360 days long, evenly divided into twelve months. In Abanasinia, for historical reasons, it is most common to call the months by their Ergothi names: Aelmont, Rannmont, Mishamont, Chislmont, Bran, Corij, Argon, Sirrimont, Reorxmont, Hiddumont, H'rarmont, and Phoenix. These months are named respectively after the gods Chemosh, Zeboim, Mishakal, Chislev, Branchala, Kiri-Jolith, Sargonnas, Sirrion, Reorx, Hiddukel, Morgion, and Habbakuk. The twelve constellations of these gods form the Krynn zodiac, with the Sun spending the corresponding months occupying each of them in turn.

By Earth standards it is deceptive to call these twelve equal parts of the year "months," because they are not synchronized to any of Krynn's moons. Solinari has a period of 36 days, Lunitari of 28, and Nuitari of 8. As a consequence of these periods, Solinari and Nuitari repeat their phases on the same dates every year, while Lunitari repeats its phases only every seventh year. Nights of the Eye occur when all moons are full -- which happens about once a year -- provided that their declinations cause them to overlap in the sky, which happens about once a decade.

The seven-day week begins on the traditional day of rest, Gileadai, and continues Luindai, Nuindai, Soldai, Manthus, Shinarai, and Boreadai. These are named respectively after the gods (and planets) Gilean, Lunitari, Nuitari, Solinari, Majere, Shinare, and Zivilyn.

The Puncture occurred on the night of Luindai, Argon 7, 355 AC.

You can see the calendar by going to https://donjon.bin.sh/fantasy/calendar/ and pasting the following code:

{"year\_len":360,"events":0,"n\_months":12,"months":["Aelmont","Rannmont","Mishamont","Chislmont","Bran","Corij","Argon","Sirrimont","Reorxmont","Hiddumont","H'rarmont","Phoenix"],"month\_len":{"Aelmont":30,"Rannmont":30,"Mishamont":30,"Chislmont":30,"Bran":30,"Corij":30,"Argon":30,"Sirrimont":30,"Reorxmont":30,"Hiddumont":30,"H'rarmont":30,"Phoenix":30},"week\_len":7,"weekdays":["Gileadai","Luindai","Nuindai","Soldai","Manthus","Shinarai","Boreadai"],"n\_moons":3,"moons":["Solinari","Lunitari","Nuitari"],"lunar\_cyc":{"Solinari":36,"Lunitari":28,"Nuitari":8},"lunar\_shf":{"Solinari":0,"Lunitari":0,"Nuitari":0},"year":355,"first\_day":4,"notes":{}}
Speaker of the Sun

The Speaker of the Sun is the absolute monarch of the elven kingdom of Qualinesti, equivalent to the Silvanesti Speaker of the Stars. He resides in the capital city of Qualinost and wears the Sun Medallion, which cannot be removed by anyone except the Speaker while he lives. Speakership ordinarily passes from father to firstborn son. The first Speaker of the Sun was Kith-Kanan, and the Speakership has remained in the Kanan family throughout the intervening millennia.

The most recent Speaker of the Sun was Mellias Kanan, but the eladrin assassin Taelthas the Twilit slew him shortly after the Puncture. It is not presently known who will succeed Mellias -- and with the eladrin still running rampant through Qualinost, it is likely the elves have even bigger matters on their minds.
Lutesinger fen Branchala

Lutesinger fen Branchala is a golden-haired, green-eyed elf born in Qualinost who has lived in Zaradene for some decades. Before the Puncture, she was a holy woman, a cleric of peace who gladly joined Seth Mase and his brother Morden in fighting injustice and tyranny.

The Puncture, however, caught Lutesinger at home in Qualinesti, where she saw many of her people - even the venerable Speaker of the Sun - murdered by war-bent eladrin. Swearing revenge, Lutesinger took up the path of the ranger and has recently rejoined Seth's party in an effort to save her homeland and, perhaps, the rest of Ansalon.

Seth's group is still learning to incorporate Lutesinger's new battle techniques into its tactics. Her battlefield presence is strong, agile, and terrifying, and she has taken an oath to defend the Material Plane against outsiders who would destroy or conquer it.

Lutesinger's character sheet can be found on D&D Beyond.
Great Sides

The eladrin Great Sides are demesnes that control an Old City. As of Sirrimont 20, 355 AC, when Fenris Averian discussed the subject with Seth, the Great Sides were:

* the Amethyst, which controls three of the nine Old Cities, including Hod
* the Mahogany
* the Sepia
* the Orchid
* the Vermilion

It is not entirely clear whether the Autumn, which once occupied Chesed but have since abandoned it and severed its ley connection to the other Old Cities, count themselves as a Great Side, or indeed whether they are still playing the Great Game.
Shadowfell

When the Puncture altered the fundamental planar structure of Multiverse A, the Shadowfell was among the new arrivals to the multiverse. The Shadowfell overlaps the Material Plane and seems to roughly correspond to what used to be called the Plane of Shadow, in much the same way that the Feywild roughly corresponds to the old Ethereal Plane. Reliable paths to the Shadowfell are undiscovered or nonexistent, but it appears that proper ritual magic (such as that practiced by the Nameless Ones of Eberron) can transport a person bodily to the plane. Seth Mase has also visited the Shadowfell in his dreams while remaining bodily in the Material Plane.

Shadowfell scenery is dark, bleak, and twisted, but usually recognizable as analogous to that of the Material Plane it overlies. It is remarkable that the Shadowfell corresponds to planes that did not exist in the same multiverse as the Shadowfell prior to the Puncture. Another riddle concerns the correspondence of the Shadowfell, which is presumed to be a single plane, with the plural Material Planes.

The Shadowfell is inhabited by the shadar-kai, a race of dark-skinned humanoids who revere the Raven Queen. These shadar-kai claim that the souls of the dead travel through the Shadowfell under the Raven Queen's auspices, and that she receives their souls.

Known cities of the Shadowfell include the Palace Duhr, near the Material Plane location of Shadowdale on Toril; Azartane, the Shadowfell analogue of Zaradene; and the Whitewood, the Shadowfell analogue of Qualinost. Other notable Shadowfell sites include the raven-haunted pyramid whose Material Plane ruins are known as the Hollow Temple.
Jorro Barms

Jeremiah "Jorro" Barms is the foreman of the twenty-person mining team resident in Adastra. He is a working man without formal education, but has a wide and at times stunning command of facts and formulas relevant to his profession. Jorro loves his job and is perhaps a little too enthusiastic about taking pick in hand and going to work on the nearest cave wall.
Alouette

Alouette is the half-Qualinesti bastard daughter of a Haven noble. Tolerated but not permitted to inherit, Alouette was allowed by her human mother to attend the Academy of Haven, the only formal bardic college in Abanasinia. On the night of the Puncture, Alouette was in Goodbay, where rather than fight the invading demons she hid in a tavern cellar with several civilians. Her song kept morale up until the group of survivors was ultimately saved by Morden Mase, Helga Cooper, and Biltz, at which point she decided to travel to Adastra.
Eidolon

The Shadowfell is a place with a long memory. Just as the Shadowfell town of Azartane remembers and incorporates elements of the ancient Material Plane town of the same name, so too do the deaths of a few powerful individuals leave imprints or echoes on the Shadowfell. Such echoes -- described by Aka as halfway between ghosts and archetypes -- are called eidolons, and are typically created when a very powerful person dies protecting something. The only eidolon thus far recorded is Oryx, the eidolon of King Clement I.
Rose Moor

Rose Moor is a red-robed wizard who lives and works at the Tower of High Sorcery at Wayreth. Suspicious but ultimately good-natured, Rose conveyed Seth to the White Robes' east tower when he arrived during the breaking of the Pact. According to Karima Fulani, Rose has experience using combat magic. She is in her late forties, but she is as mentally and physically agile as someone much younger -- and as assertive.
Feywild

The Feywild is a plane parallel to the Material Plane, a hyperreal place of bright colors and stark shadows. It is accessible via thin places that seem to pop up at various locations on the Material Plane, seemingly at random and sometimes only temporarily. The eladrin are evidently a dominant race in the Feywild.

Known locations in the Feywild include:

* Hod, the capital city of the Amethyst demesne, coterminous with the Material Plane city of Qualinost
* The Feyarbor, named by Seth Mase, where "trees" grow that are really digestive tracts with arms
Azartane

In the Material Plane, Azartane is the old name of Zaradene. The name changed shortly after Azartane's conquest by Haven in its push towards unifying Abanasinia. The dialect of Common spoken in Haven tended to turn "Azartane" into "Zaradene," and over time the latter became the name of the town even for its natives. Clement I was a king of Azartane, considered one of the best.

In the Shadowfell, Azartane is a town that looks almost, but not quite, entirely unlike Zaradene. It is evidently populated by shadar-kai, such as Aka, a woman whose acquaintance Seth made in a dream. Seth has not explored the Shadowfell's Azartane, which has a cold, deep aura to it.
Disconnect

"**Disconnect**" is a song by English electronic music group Clean Bandit and Welsh singer and songwriter Marina and the Diamonds. It was composed by Marina and the Diamonds and Jack Patterson, with the song's production handled by Luke Patterson, Jack Patterson and Mark Ralph. It was released to digital retailers on 23 June 2017. The song is Marina and the Diamonds' first single since her 2015 album *Froot*.

## Lyrics:

I've been feeling anxious, ain't been feeling right
I've been staying up, yeah, staying up all night
I've been calling exes, trying to disconnect
I can't cut the wires running 'round my head, head

Need to look after myself, yeah, I need to take a breath
Need to look after my health, yeah, I need to disconnect

Yeah, I need to take a breath, ooh-ooh-ooh-ooh
Yeah, I need to disconnect, ooh-ooh-ooh-ooh, ooh-ooh, ooh-ooh

I go all out night yeah, I go home alone
Sleeping in my bed, head beside my phone (phone)
Looking at a screen glowing in the dark (glowing in the dark)
I just wanna dream, but I can't seem to switch off

Need to look after myself, yeah, I need to take a breath
Need to look after my health, yeah, I need to disconnect

Yeah, I need to take a breath, ooh-ooh-ooh-ooh
Yeah, I need to disconnect, ooh-ooh-ooh-ooh, ooh-ooh, ooh-ooh

Feel my body shutting down
I don't wanna hear a sound
Feel my battery running low
I don't wanna be alone

Yeah, I need to take a breath
Yeah, I need to disconnect

Feel my fuse about to blow
Babe, I need to hit the road
Don't know where I wanna go
I don't wanna be alone
Living through a telephone
Like a body covered in chrome
Feel my body shutting down
I don't wanna hear a sound

Yeah, I need to take a breath
Yeah, I need to disconnect, ooh, ooh, ooh, ooh, ohh

## Section heading

Write the second section of your page here.
Cania

Cania is the frozen Eighth Circle of Hell. It is ruled by the ambitious Mephistopheles, Lord of Ice, and anchored by his great glacier Nargus at its center. While devils (and the Outer Planes more broadly) dither endlessly over the disposition of souls, Cania is traditionally the destination of deceivers, corrupt purveyors of power, and those who use magic for evil ends.

Adonides was from Cania.
Zivilyn

Krynn's true-neutral god of wisdom, Zivilyn is known never to take sides in a conflict unless sorely pressed. Among his worshippers on Krynn is Seth Mase.

Zivilyn's presence in the campaign as such is a recent one. On the night of the Puncture, Seth had a prophetic dream in which an owl guided him and his party through a deep forest into the Zaradene town square, where they saw balls of fire raining upon the town. In the dream, Seth identifed the owl as Zivilyn. When Seth awoke he found that he still retained a measure of his wizardly powers, perhaps alone among Multiverse A wizards. Did Zivilyn intervene? Or is there another explanation?
Rhody

Rhody is a nineteen-year-old human ranger who is growing up very quickly in post-Puncture Zaradene. She took up the path of the ranger before Seth knew her, probably some months prior to the beginning of the Lupine Wars, and has gained experience in her field - often the hard way - in Zaradene's environs and then Zaradene itself since then. She is now level three, and while she is in some ways a liability in battle amidst Seth's near-paragon party, she is eager and resourceful. Rhody thinks of Seth as a role model and acts to help and defend him and her adoptive city Adastra.
Ivory

The Ivory is an eladrin demesne whose commander is Milice. In their homeland in the Feywild, they are in conflict with the Amethyst and other demesnes -- a conflict that they are losing badly. To try and make a new start, the Ivory recently took advantage of the Puncture to invade the elven port city of Porliost. Unfortunately, the eladrin proved to have a weakness for elvenblossom wine, and what is left of the Ivory now seems to be more immigrating into Porliost than invading it.
Adonides

Adonides was a devil from Cania who visited the Material Plane after the Puncture. His objective was to convert former wizards at Wayreth Tower into warlocks, who relied on devils (most likely Mephistopheles, lord of Cania) for their power. The Order of the Black Robes took him up on the deal; Justarius also permitted his red robes to accept Adonides' terms, and some of them did. What most of these wizards did not realize was that because they had given Adonides nothing in exchange for their power, Adonides was not bound to keep his half of the deal. He could revoke their powers arbitrarily. Ladonna is presumed to have known about this wrinkle, but did not share it with her order, to the outrage of some of the black robes. Seth Mase and his friends ultimately defeated Adonides in Wayreth Tower, which -- because the tower was magically sequestered at the time -- had the effect of truly slaying the devil and not permitting him to escape back to the Nine Hells.
Eladrin

The eladrin are a militaristic race native to the Feywild, a plane that appeared after the Puncture that in some respects resembles the old Ethereal Plane. In appearance they closely resemble noble elves, with aquiline features and straight backs; it is unknown whether the two races are related. One prominent difference is that while mortal elves make the woods their home and have developed a culture that emphasizes the wilds, eladrin inhabit cities of unearthly beauty and pride themselves on their civilization. Eladrin thus far have appeared only near thin places -- locations where the boundary separating the Material Plane from the Feywild sometimes grows weak and may be crossed.

Eladrin in the Feywild live in demesnes organized rather like mortal nations, with similar rivalries and wars. As with mortal nations, demesnes vary widely in culture and values. Some may be amenable to peace and cooperation, while others care only for expanding their boundaries. Eladrin demesnes that control an Old City become Great Sides, competing for victory in the so-called Great Game.

Three eladrin demesnes are currently known to Seth Mase and his party. One, which wears red and gold, inhabits an area overlapping the Material Plane's Halcyon Corridor; their watch tower has periodically been spotted some distance from the corridor, though it seems to appear and disappear unpredictably. This demesne has thus far shown no inclination to interfere with either the angelic or human inhabitants of nearby Zaradene. Another, which wears purple and calls itself the Amethyst, has beset the forest of Qualinesti, assassinating the Speaker of the Sun and seeking to conquer the capital city of Qualinost. Among their leaders or generals is Taelthas the Twilit, who Lutesinger fen Branchala has sworn an oath of enmity against. And the last is the Ivory, a depleted regime whose leader Milice attempted to conquer Porliost, only to find that most of her army preferred to integrate with that city instead.

While eladrin are incompetent navigators of wilderness, they channel dangerous fey energy in battle that can bind or poison the unwary; moreover, their powers of teleportation and plane-shifting make them unpredictable and dangerous adversaries.
Bratha

Bratha is a midwife born and raised in Zaradene, where she was known among local women for her wisdom and real talk. Now in her fifties, she lives in fledgling Adastra, where she forms one-third of the governing triumvirate (along with Chance Aldym and Aspic Palmeri). Not born with a last name, she has begun styling herself Bratha Adastri after the town she has come to identify with.

Not much is known about Bratha's past, but her talents suggest an unusual diversity of experience. She is fully literate and takes readily to leadership. Though apparently not a martial artist herself, she serves as organizer of Adastra's military and drillmaster to its minutemen.
Shadar-kai

The shadar-kai are an enigmatic people who inhabit the Shadowfell, a bizarre new plane that appeared after the Puncture. They are death worshipers who swear allegiance to a power they call the Raven Queen. Only the shadar-kai know whether the Raven Queen is a goddess of death, a poetic name for the concept of death itself, or something even more sinister.

The evaporation into nothingness of all the life of Multiverse B's Material Planes during the Puncture meant that the Raven Queen was denied her due. The shadar-kai took none too kindly to this and, blaming human magical experiments for the event, began attacking human settlements on the Material Planes. It was through Seth Mase's intervention that the shadar-kai were convinced to desist, even leaving the door open to allying with the humans of Multiverse A against their common foes.

Seth has met a few shadar-kai, including Lord Veritas, ruler of the Palace Duhr near Material Shadowdale; and Aka, an old woman in Azartane; and Nalani, a young and sober man in the Whitewood.
Squadron 4

Seth served a brief unofficial stint in Silver Division's Squadron 4 during the Lupine Wars. He was drafted into the squadron's ranks by its commander, the talented ninja Zuni Subrosa. The squadron's other three slots were filled out by divination specialist Omar Koak, rogue and secret lupine Loras Demisol, and antisocial ranger Crowdown fen Lunitari. Silver Division's Squadron 4, including Seth, was the group ultimately responsible for tracking down and assassinating Raskadim, mastermind behind the lupine invasion.
Coridosia

Coridosia, a black cat, was Seth Mase's trusted familiar who had been with him the entire time. She disappeared around the time of the Puncture. According to the account of Seth's new familiar Akuma, Coridosia ran off into the woods near Zaradene, the spell that enchanted her having apparently dissipated with the old planar order.
Chesed

Chesed is, or perhaps was, one of the nine eladrin Old Cities. The Material Plane analog of its location appears to be near Adastra, though this requires further study. Ages ago, the Autumn demesne abandoned Chesed and used powerful magic to bury it in creeping vines, rechristening the area the New Jungle Chesed. According to Marshal Fenris Averian, the demesne severed Chesed's ley connection to the other Old Cities at that time.

Chesed is now occupied mostly by gigantic insects, living alongside more conventionally sized fauna such as vicious perytons and always-hunted tabaxi. It is something like sacred ground for the Autumn, who are loath to permit any habitation there. The overgrowth makes exploration of Chesed perilous, and special equipment is required for most people to enter the interior of its buildings -- though the small, nimble tabaxi seem to manage it.
Trang chủ

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Demesne

A demesne is the sphere of influence of a stronghold, settlement, or population. The word is typically used in reference to the nations of the eladrin. Known eladrin demesnes include:

* The Amethyst, a Great Side that controls Hod, an Old City coterminous with Qualinost in the material plane.
* The Ivory, which recently attempted to conquer Porliost, with hilarious results.
* The Autumn, a former Great Side which occupy the fey equivalent of the area around Zaradene and have a watch tower on the Halcyon Corridor.
* The Mahogany, Orchid, Sepia, and Vermilion, which are known to be Great Sides.
San

***San*** là một cô mèo, sinh ra ở nhà của cô Ngừng. Vào ngày 22 tháng 1, 2018, San được cô Ngừng cho và chú Như xách hộ về nhà mới, trở thành một thành viên trong gia đình.

## Ngày cuối tại nhà cũ

San sinh ra tại nhà cô Ngừng. Ngày cuối ở nhà cũ, cô Ngừng đã selfie với San để lưu niệm lúc tối ngày 22 tháng 1, 2018 trước khi đến nhà mới

## Đến nhà mới

Sau khi ra nhà, chú Như cho San vào túi lớn và xách đến nhà mới, cùng thức ăn cho mèo.

Đến nhà, San cảm thấy rất lạ và muốn chạy trốn chỗ kín vì không quen với các mèo khác. Chủ mới buộc dây xích của San vào gạch mà chủ cũ đã đeo sợi dây xích vào San, rồi vuốt ve vào chân của chủ. Dần dần San cũng đã quen với con người trong nhà mới và thức ăn. Khoảng mấy tuần sau, chủ bỏ dây xích ra và được tự do.

## Tính cách

San rất hiền lành. San không thích nằm vào chân của con người khi đã trưởng thành. Khi bế lên, chỉ chịu được khoảng 5 đến 10 giây, và sợ độ cao. San thích ấm áp và nắng..

## Bộ sưu tập ảnh

Click vào ĐÂY để xem bộ sưu tập về ***San***.
Shiro

***Shiro*** là một chú mèo, là con của cô mèo Yasashi.

## Ra đời

Shiro sinh ra tại nhà cô chú Hình Quỳnh vào ngày 7 tháng 8, 2015, là con thứ 5, trong đợt sinh đẻ cuối cùng của Yasashi. Shiro lúc đó không béo mà gầy nhưng rất khỏe khoắn và nhanh nhẹn không kém.

## Tính cách

Khi trưởng thành, Shiro có tính cách lạnh lùng, ít kêu, không hay đùa cợt những mèo khác (trừ Kito), không đòi hỏi về ăn uống, chỉ mỗi khi quá đói khát. Shiro rất thân thiết với người, thích vào phòng rồi ngồi liếm, rửa cơ thể của mình để sạch sẽ. Shiro còn hay nhường thức ăn cho mèo khác.

## Cuối đời

Vào chiều ngày 22 tháng 11, 2018, Shiro về nhà, bắt đầu thấy từ tầng 2 mà không dậy, cùng tư thế ngồi, nhắm mắt trước lúc không có trong nhà, với sự bẩn tay chân, không thể kêu, mà chỉ ở yên và khi đó từ tối qua vẫn còn khỏe mà sáng, và trưa không về nhà ăn trưa.

Ngày 23 tháng 11, chủ cho Shiro ăn nhưng không ăn mà chỉ uống nước rất chậm.

Ngày tiếp theo Shiro không dậy được, nằm xuống, thở chậm chạp dẫn đến cái chết, vào ngày 24 tháng 11, 2018.

## Bộ sưu tập ảnh

Click vào ĐÂY để xem bộ sưu tập về ***Shiro***.
Mathieu Hidalf et la bataille de l'aube

C'est le quatrième tome de la saga Mathieu Hidalf.

## Résumé

Cette fois, Mathieu Hidalf en a trop fait et se retrouve banni de l'école de l'Élite. Reclus au manoir familial, il semble se résigner à sa défaite. Mais c'est mal le connaître : affronter la noblesse du royaume et les terribles Cœurs noirs pour reprendre sa place, voilà un nouveau défi à la hauteur de son génie !
Le Grand Busier

Vignette représentant le roi essayant d'enlever le chapeau orgueilleux offert par Mathieu Hidalf

## Informations biographiques

### Affiliation

Le Château RoyalL'École de l'ÉliteLe Royaume Astrien

## Annexement

### Dernière apparition

Mathieu Hidalf et la bataille de l'aube

"Le Grand Busier" ou de son vrai nom Abélard est le souverain du Royaume Astrien. Il a eu le malheur de voir naître Mathieu Hidalf le jour de son soixantième anniversaire. Chaque année, il a droit - contre son gré - à une farce de Mathieu Hidalf qui gâche son anniversaire de toutes les façons.

Au tome 1, il a été marié contre son gré à une vielle sorcière et il est précisé que Mathieu Hidalf a organisé une grève pour les nymphettes.

Dans le livre de Mathieu Hidalf, le génie de la bêtise, Mathjeu Hidalf a offert un chapeau orgueilleux au roi.
Barjaut Magimel

##### Introduction

Maître Barjaut Magimel est le vieux notaire du Sous-Consul de Darnar, Mr Rigor Hidalf, le père de Mathieu Hidalf. Il était directeur de l’école de l’Élite avant de prendre sa retraite. Il vit dans un tour du manoir Hidalf. Maître Barjaut Magimel est un hélios et le premier Élitien. Quatre siècles avant, il a épousé une humaine, la comtesse Boidecœur. Il possède l’arbre le plus puissant. C’est l’aïeul de la mère de Mathieu, donc Mathieu et ses sœurs sont tous les ascendants du premier Élitien.
La dernière épreuve de Mathieu Hidalf

C'est le dernier tome de la saga Mathieu Hidalf.

## Résumé

L'heure est grave pour Mathieu Hidalf. Une moitié de l'école est tombée aux mains des frères Estaffes qui le traquent sans relâche. S'ils parviennent à s'emparer de son arbre doré, c'en est fini pour toujours de l'Élite. Désormais, Mathieu et ses amis n'ont plus le choix : ils doivent unir leurs forces pour enfin démasquer le traître, accomplir l'épreuve des Ailes de Feu et affronter la plus terrible bataille de l'histoire du royaume...
Qualinost

Qualinost is the capital of the Qualinesti elves and the home of the Speaker of the Sun. Built in a dense forest, the city is overrun with trees throughout; buildings are constructed of wood and clay bricks, or built into large tree trunks and thickets. At the center of the city is the tall Tower of the Sun, built by skillful elven artisans to look as though it grew out of the ground. The top of the tower protrudes above the canopy and is the only part of Qualinost that receives direct sunlight throughout the day. Presently, the tower's pinnacle is vacant; when the Second Sun emerges from hiding and ascends to the position of Speaker, he will occupy the pinnacle throne.

Qualinost is the planar cousin of Hod, in the Feywild, and of the Whitewood, in the Shadowfell. Qualinost and Hod are presently at war, with Hod's Taelthas the Twilit leading his eladrin armies against the forces of Joaquim fen Habbakuk's elves. Qualinost recently repelled Hod's most recent siege with the aid of Seth Mase and his team of heroes, but there is no telling when the eladrin will strike again.
Angels

Angels are servants of the gods, whether good or evil. Shortly after the Puncture, a fiery host of condor-winged angels descended on Zaradene demanding obeisance. They claimed to be sent by Sargonnas to commandeer the city. Seth Mase and his allies made short work of them, but could not kill them; instead, the angels retreated to whatever abyssal plane they came from. After Seth's departure, they returned in force, enslaved Zaradene, and captured Mayor Chance. The angels, led by the Metatron of Zaradene, still hold the city now, and it was only the founding of Adastra by Seth and some other escapees that prevented the entire population from being held under the angels' sway.

Angels, especially lesser angels like those that attacked Zaradene, are almost always unswervingly loyal to the deities they serve. They are glad to fight to their own deaths (for angels can be killed), but when the option presents itself they prefer to return to their own plane when outmatched to lick their wounds. In general, the only way to make a truce with an angel is to make a truce with its god.

Sargonnas's agenda seems to be enslavement, not death or destruction. It's unknown what he seeks to gain through this enslavement, and it's also unknown what other towns might have been captured by his armies.
Smok Ziemi

### Pożywienie

Pod ziemią - większe krety, korzenieNa ziemi - sarny, owoce leśne, liście różnych drzew, łosie, większe zające

**Ten artykuł jest niedokończony, pracuję nad nim GryphonEagleeye, prosimy nie edytować go do końca stycznia.**

**Smok Ziemi (ang. Earth Dragon) -** pierwszy smok który pojawił się w tzw. "Świecie Smoków" (prawdziwa nazwa krainy jest obecnie nieznana.) Reprezentuję Element Ziemi.

## Wygląd

Smoki Ziemi są ogromnymi, umięśnionymi gadami, tylko Smok Światła i Smok Ciemności to gatunki smoków, które są od niego większe. Swoimi wielkimi, silnymi łapami umie zmiażdżyć kamień o wielkości 20 m.

Na szyi mają kilka "blaszek" przypominających kamienie. Ich ogony są krótkie i grube.

Są one najczęściej brązowe, piaskowe lub szare.

## Regiony Zamieszkiwania

Smoki te mieszkają głównie pod ziemią, lecz zdarzają się takie, które mieszkają na lądzie, myślą one, że na powierzchni łatwiej będzie się im polować, lecz nie zawsze tak jest. Istnieje podgatunek tych smoków, który mieszka tylko na lądzie. Czyli Smok Ziemi Lądowy.

## Dieta i Sposoby polowania

Smoki Ziemi są wszytskożerne, co znaczy że mogą jeść i mięso, i rośliny. Dieta smoka zależy od miejsca zamieszkania.

## Ciekawostki

* Umieją tworzyć trzęsienia ziemi, dzięki nim bronią siebie i swoje młode przed większymi stadami smoków.
Material Plane

In a multiverse full of strange new planes - the Feywild and the Shadowfell, to name two of the most notable - the Material Plane is in some ways the most mysterious of all. Home of the mortal races and anchor to the multiverse, the Material Plane is without guile or special enchantment, yet in its fragility it is the center of the planar drama. It is even unclear whether the plane is singular or plural, as the worlds of Krynn, Toril, Oerth, and Eberron, among others, all call their planes "the" Material Plane.

Material Plane natives cannot generally travel to other planes without magical aid. Rare spelljamming ships can travel on the Astral Sea, a strange allegorical metaplane that contains - or perhaps exists tangent to - many of the others. Some folk, including wizards, can draw power from the Elemental Chaos, a metaplane parallel to the Astral Sea; but this connection is one-way, and wizards cannot easily enter the Chaos or the planes within it without specially tailored spells.
Joaquim fen Habbakuk

Joaquim fen Habbakuk is the commander of the Qualinost minutemen. Hard-minded but not hard-hearted, he oversees the defense of the city at the pleasure of the Second Sun. He led the successful campaign against the invading eladrin of Hod. Joaquim's opposing number among the eladrin is Taelthas the Twilit, against whose sword and dagger he received life-saving assistance from Seth Mase.
Silver Division

The Silver Division of Corps-A is the unit to which Seth Mase was assigned during the Lupine Wars. The division, like the rest of its corps, was overseen by Unther Lanthanum, himself overseen directly by local governor Marcus Omnial.

SQUADRON I of Silver Division, the administrative squad, got the least screentime; only division alpha Ulane Noire ever appeared.

SQUADRON II of Silver Division, the offensive squad, was Seth's assignment. Its membership included:
\* Epsilon: Hedox Crivett (Squadron Commander)
\* Zeta: Luther Crownguard
\* Eta: Keith Malthus
\* Theta: Seth Mase
\* Iota: Abrinn Memnos
\* Kappa: Emberborn fen Zivilyn
\* Lambda: Rilla Tordeñas
\* Mu: Xyai Manori

SQUADRON III of Silver Division was employed for defense and support. Its membership was largely unmemorable, with the exceptions of the alchemist Edmund Malthus (Silver-Rho) and Seth's longtime friend Lutesinger fen Branchala (Silver-Omicron).

SQUADRON IV of Silver Division performed reconnaissance functions and other special ops. Seth operated in conjunction with Squadron IV in the last phase of the Lupine Wars, when their small group infiltrated the lupine headquarters and assassinated the mad sorcerer Raskadim. Its membership included:
\* Phi: Zuni Subrosa (Squadron Commander)
\* Chi: Omar Koak
\* Psi: Loras Demisol
\* Omega: Crowdown fen Lunitari
Den

Among the miners who came from Zaradene to Adastra following the angelic occupation was Daniel, called Den. On the second day of Adastra's life, Den slipped from the beams in the rafter room. The ghost of Clement I saved his life, but he shattered his leg, making him an invalid by the standards of hardscrabble Adastra. The wheel of fortune turned for Den, however, as Seth Mase chose him to receive a token of the eidolon Oryx, who transformed Den into a warlock capable of serving and protecting Adastra. By Seth's orders, Den now serves as the settlement's conscience.
Dragon Eggs Wiki

## **Witamy na Dragon Eggs Wiki**

Chcesz adoptować jajka z których później wyklują się smoki? Myślę, że to dość dobre miejsce.
Nowe Batch'e będą wstawiane raz na tydzień lub nawet codziennie.

Obecne Batch'eBatch'e zamykane są za miesiąc :)
* Zimowe Plamy
* Kocie Smoki

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

Wyróżniony obraz
 Plik:Wypełniacz
GG Plot C2S2

### Goal:

The captain of the pirate ship (BZ Night’s Gentle Wind) will discover that their cargo isn’t much more than harvested gasses from the Orbital Mining Station (essentially worthless and difficult to transfer to his vessel). Pilots will get to talking during the siege and the pirate’s ship will pass along information to MM about how to free MM’s yoke from the Spacing Guild.

What kind of things to pilots talk about when their captains are at odds with each other? If the pirate pilot is free, why is he hanging around with the pirates? Is he an equal partner? If he's essentially neutral, why does he share this information?

My thinking is that Salome's strength is in dealing effectively with bullies and managing to negotiate whenever it's possible. The pirate captain is angry and frustrated and determined to get something for his trouble, but this may call for sneakiness, and that's Skyler's territory. Salome may hold him off while Skyler works up something sneaky.

XO may have to admit that the "civilians" aren't \*completely\* useless. His turn to show off his talents will come soon.
Le premier défi de Mathieu Hidalf

C'est le premier tome de la saga Matheu Hidalf.

## Résumé

Mathieu Hidalf, 10 ans seulement, est déjà un trouble-fête de légende. Chaque année, il s'ingénie à gâcher la plus grande célébration du royaume : l'anniversaire du roi. Mais cette fois, la plaisanterie risque de tourner au drame. Les redoutables frères Estaffes ont rompu un serment magique et menacent de tuer le souverain. C'en est trop pour Mathieu : il ne laissera personne prendre sa place d'expert en sabotage !
Mathieu Hidalf et le sortilège de Ronces

C'est le troisième tome de la saga Mathieu Hidalf.

## Résumé

Rien ne va plus pour Mathieu Hidalf. Son père a décidé de le marier de force à sa pire ennemie, Marie-Marie du Château Boisé ! Mathieu n'hésite pas : il se réfugie dans l'école de l'Elite avant la rentrée officielle des élèves. Mais il n'y est pas seul. Un mystérieux Elitien noir rôde dans l'école, qui se trouve bientôt coupée du reste du monde par un puissant sortilège de Ronces. Et si Mathieu Hidalf avait trouvé un adversaire à sa mesure ?
Кинжал

**Кинжал** это артефакт для Воина. Карта особенно эффективна против всех врагов с особыми сердцами. Кинжал очень прожорливый по мане. Это здорово мешает использовать его на низких уровнях. Проблема этой карты состоит в том, что за 20 маны даже на высоких уровнях можно взять целые комбинации артефактов, которые будут гораздо эффективнее одного Кинжала. Также существует очень низкий шанс, что карта может вообще не сработать. но при этом некоторых боссов кинжал может убить с одного удара (то есть пройти одну фазу босса). Артефакт никак не помогает против толстых врагов с полным здоровьем. По соотношению цены и качества карта сильно проигрывает другим картам, особенно Клеймору.

Кинжал стоит использовать в связке со многими картами на очень высоких уровнях, когда у персонажа будет очень много маны.

Шанс смертельного удара: 25%
Порог срабатывания: 3 сердца
Цена применения: 12
Шанс смертельного удара: 35%
Порог срабатывания: 4 сердца
Цена применения: 16
Шанс смертельного удара: 45%
Порог срабатывания: 5 сердец
Цена применения: 20

## Легендарные карты

### Осколок Стекла

Легендарный эффект на получение восстановления хорош, но его шанс срабатывания явно ниже того же Кусанаги. Карта может быть эффективна, как средство восполнить вашу ману или здоровье, но только если у вас нет ничего другого.

Шанс смертельного удара: 25%
Порог срабатывания: 3 сердца
*Повышенный шанс успешной атаки против козлов*
*С убитых этой картой монстров с шансом 3% выпадает: немного сердец и маны*
Цена применения: 12
"*Вовремя принесенная жертва может оказаться выгодным вложением"*
Шанс смертельного удара: 35%
Порог срабатывания: 4 сердца
*Повышенный шанс успешной атаки против козлов*
*С убитых этой картой монстров с шансом 3% выпадает: много сердец и маны*
Цена применения: 16
"*Вовремя принесенная жертва может оказаться выгодным вложением"*
Шанс смертельного удара: 45%
Порог срабатывания: 5 сердца
*Повышенный шанс успешной атаки против козлов*
*С убитых этой картой монстров с шансом 3% выпадает: очень много сердец и маны*
Цена применения: 20
"*Вовремя принесенная жертва может оказаться выгодным вложением"*
Smok Lodu

**Smok Lodu (ang. Ice Dragon)** - piąty z siedmiu smoków które pojawiły się w tzw. "Świecie Smoków" (prawdziwa

nazwa krainy jest obecnie nieznana). Reprezentuję Element Lodu.

## Wygląd

Te stworzenia mają najczęściej śnieżnobiałe, jasnofioletowe, jasnoniebieskie, niebieski, fioletowe łuski. Chociaż czasami wykluwają się z innym kolorem łusek. Mają ostre, długie pazury i duże łapy.

Na pysku znajduję się róg, najczęściej osiąga długość 25 cm. Ich oczy są małe, by płatki śniegu nie wpadały im w oczy. Ogon jest długi i gruby, chociaż jego końcówka jest cienka, na ogonie znajduję się też mały sopel, który rzadko używają do polowania mniejszych stworzeń.

## Regiony Zamieszkiwania

Smoki Lodu żyją w rejonach zimnych, skutych lodem. Inne smoki najprawdoopodobniej nie przeżyły by długo w takim srogim klimacie.

Najwięcej Smoków Lodu żyje na Północy, czyli najzimniejszym rejonem w krainie. Blisko nich zamieszkują Smoki Ziemi.

## Dieta i Sposoby polowania

Smoki Lodu są stworzeniami mieśożernymi. Najczęściej polują na ryby pływające pod grubą warstwą lodu. Smoki przebijają lód swoimi długimi, ostrymi pazurami, po czym wpływają do wody przez szczelinę utworzoną w lodzie, gdzie polują na ryby i inne morskie stworzenia. Gdy warstwa lodu nie jest gruba, łamią lud swoimi dużymi łapami i łapią rybę.

## Zachowanie

Smoki te są agresywne, terytorialne. Rzadko zdarzają się takie, które są spokojne i przyjazne. Ich populacja jest mała, przez co są takie terytorialne i agresywne, by obronić swoje młode i rodzinę.

## Podgatunki

 Smok Śniegu
 Smok Lodu bezrogi
 Smok Lodu długorogi

## Ciekawostki

* Jest ulubionym gatunkiem użytkownika GryphonEagleeye.
* Jest jednym z największych smoków.
* Jego żołądek nie jest duży, osiąga długość 70 cm, gdy żołądek np. Smoka Ognia osiąga nawet 150 cm.
* Jaja tych smoków są najczęściej adoptowane w zimię
VPWW Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Project List

Look here for a list of ongoing projects and collections.

Great Gap

## Resources

### Community Center

Lots of useful information here including how-tos for working in this wiki mark-up. Great place to start when you'd like to learn to make a new page or link between wiki pages, that sort of thing.

### Story and Writing Advice

Add general story and writing advice here, or read about what works and why.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
GG Plot C2S3

### Goal:

Fantastic Blindness will make port with most of their cargo. SJ will be given a very bad deal for the cargo and the lynch pin will be disengaged by the Spacing Guild until their port fees can be collected. SR will go on a resource collecting mission in the gray markets of the port to ensure the Fantastic Blindness’ liberty without telling SJ about his plans. Insert mob style extortion that no one else knows about.
Season 14

Season 14 was the fourteenth season of the Rocket League World's league. The Cyclones won the championship after playing the Tokyo Ravers in the Championships. The season lasted from an unknown start date in December - the 30th, 2018.

## Playoffs

 3 | Vancouver Guardians (Lost) | 22 | 15

## Championships

 2 | Los Angeles Cyclones (Won) | 25 | 13
GG Plot C1S3

### Goal:

Skyler is sitting in the bar brooding over his own problems. He's got the mob after him and the law right behind them. He has a cargo that would pay them both off and get them off his back, but he has no way to move it. – The flamboyant woman across the bar from him is holding forth about the new ship she has just inherited.

Why sell the ship at all? He asks her. What she really needs is a business partner, and Skyler is just the guy. It just so happens that he knows of a cargo that needs transport.

At first, she turns him down. She's lived on the edge of ruin long enough to recognize a con artist when she meets one.

On the other hand, Skyler knows a mark when he sees one. The pretty lady is looking for a way out of the dead-end life, and Skyler has just offered her one.

Meanwhile, Skyler's friend/partner/sidekick is waiting for him. Skyler makes his way topside
Season 7

Season 7 was the seventh season of the Rocket League World's league. The Ravers won the championship after playing the New York Express in the Championships. The season lasted from June 25th - July 5th, 2018. The Tokyo Ravers had not lost a single game in the season, making them the first and currently only team to go undefeated in a season.

## Playoffs

 3 | Sydney Seekers (Lost) | 20 | 16

## Championships

 2 | New York Express (Lost) | 25 | 12
GG Plot C3S3

### Goal:

MM is glad to move the Fantastic Blindness out of port and sees the smuggled contraband as good start. But she’s much more interested in the fuel, which represents more than a thousand moderate distance pinches for her vessel. She’ll begin to investigate entangled particles around a distant and abandoned colony at the edge of the galaxy as a place to take them and of their loot. No one else will know what’s coming until she folds space and takes them to their new treasure island.
Maintaineer Baku Hikata

Baku is the ship's engineer and maintenance chief holding the Fantastic Blindness together with duct tape\* and sheer willpower. Smallish, colorless, quiet and practically invisible, she roams the ship, tinkering.

self-taught with no formal training in much of anything, Atemu hired her because she would work practically for food and shelter, and he was more interested in saving money than actually getting a professional engineer. Which is fine because he wouldn't shell out for repairs anyway, so Baku's ability to fake repairs Macguyver-style with just about anything she has on hand is a lifesaver--sometimes literally.

* presumably there is no duct tape in the future, but there must be something comparable--superglue spray or something.
New chapter 2 scene one

**New chapter 2 scene one**

Switch to the FB and the former XO of the FB sitting in his cabin brooding over his fate. Something in his personal history prevents him from being able to find other employment, and then there's the pilot. She's essentially defenseless and in big trouble if the ship winds up being sold for scrap, but that's really about all it's worth after the way crappy captain has run it into the ground. Whatever happens to him, he can't abandon her to her fate. –Pilot announces that there's someone at the gate who claims to be the new owner. Alarmed, XO drags himself out of his funk and goes to investigate. Maybe, just maybe, there's a chance he can convince the new owner to sell the ship to someone who might refurbish her enough to get her into space. – He is dismayed when he meets Salome. She doesn't seem to have the sense God gave a duck, and for some reason she is leading around a cat and a pair of young men roughly the size of rhinoceroses (or future – space equivalent). They go through the ship. XO is trying to convince this obnoxious woman that the ship is worth refurbishing and taking back into space and that she can still get more money for it as a working vessel than by selling it as scrap. –Suddenly, to his horror, XO realizes that Salome has started asking the kind of questions that sound almost as if she were thinking of keeping the ship and running it herself. Desperately, he backtracks, trying to convince her that the ship is worthless. The best thing she can do is sell it to the nearest sucker and get it off her hands.Possibly switch to Salome. Inexplicably disappointed, Salome goes back to the bar to think it over. There, she starts asking around about how she should go about selling the ship and how to get the best price. All the same, she can't help thinking about how much bigger and more comfortable the captains state room on the fantastic blindness is then even the best used residence pod she could afford, especially since she has just learned that she lost her job. –Into her life comes Skyler. Why sell the ship? If she needs a cargo, he happens to know where to get one that we are them all a fortune. Then if she decides to sell the ship, she can always make that decision later.
Remaining Crew Member No. One

Vikramaditya Vitela

Goes by Ramadi, or maybe Vic.

Stranded on the fantastic blindness when Capt. dies in a suspicious foot-related accident.

He's former military, dishonorable discharge, probably not for being a bad guy but something that would get him in trouble: The usual insubordination to stupid general who got a lot of good soldiers killed and so forth. Possible functioning alcoholic, fired from one ship after another until he hits the bottom of the barrel with crappy Capt.

Nowhere to go but up, he thinks--not that he's got a chance in the deep black of space to get out of the muck he's up to his nose in.

Meeting Salome, he realizes he can still sink further.

And yet, he's got nowhere left to go. It's this or go groundside somewhere and drink himself to death.

And yet there's MM. What happens to her if this Salome character takes over? The rest of the crew can still go somewhere, but MM is stuck. And the other crewmembers--the ones who stayed--what chance do they have?

What does it matter? It's all over for him, but if all he can do is protect the rest of them by somehow keeping this ridiculous excuse for a captain from running them all finally into the ground, then what the hell choice does he have?