Mekanism: Generators

## **Synopsis**

**Mekanism: Generators** is an add-on for mekanism that provides 6 different J (Joule) providing generators.

## **Notifictation**

This guide assumes basic familiarity with mekanism. If you are not familiar with this mod, visit this page.

## **Solar Generator**

The **Solar Generator** harnesses sunlight to create power. The generator is particularly useful for generating passive energy for above-ground machines instead of draining your main stores.

While active, it will output 1200 J/sec (60 J/t) through the bottom of the panel base. It has a small 96 kJ internal power buffer. This Solar Generator's low output limits its usefulness, but that isn't the case with its larger cousin, the Advanced Solar Generator.

## **Advanced Solar Generator**

The **Advanced Solar Generator** is a highly upgraded version of the basic Solar Generator. Construction of an Advanced Solar Generator requires four Solar Generators, but it produces six times the power of its smaller cousin. It also requires an area of 3x3x3 Blocks in order to be placed. The Advanced Solar Generator only produces power during the day. Universal Cable or other compatible wire can be connected to the side of the base with a green square. Right-click the generator with a wrench or Configurator set to Rotate to rotate the entire assembly.

## **Bio Generator**

Bio-Generators produce electricity from Bio Fuel. The generator will produce 5.6 kJ from a single item, and has an internal storage capacity of 160 kJ. After this has been reached, the bio-generator can hold 24000 units of bio fuel to be processed later, which is equivalent to 240 items.

## **Gas-Burning Generator**

A **Gas-Burning Generator** creates power by consuming any burnable gas for example the Hydrogen produced by an Electrolytic Separator or Ethylene. The **Gas-Burning Generator** has its own internal storage tank with a capacity of 18,000 units. Gas Tanks can be used to expand the Hydrogen storage capacity of your system. **Gas-Burning Generators** are an upper tier Mekanism power source that should supply adequate power to your base for a long time, but they are best used when they provide power to charge a bank of Energy Cubes, rather than sending the generator power out directly to your base.

As of 1.7.10, 1 mB of Hydrogen gas is converted to 200 J. 1 mB of Ethylene is converted to 28200 J.

A new feature in Mekanism v9 is that the **Gas-Burning Generator** now automatically scales its burning rate (up to a maximum rate of 28 units per tick) according to the amount of power stored in its internal buffer (this is usually determined by the tier of Universal Cable it is attached to). The rate is displayed on the right side of the GUI, below the gas and power storage indicators.

## **Heat Generator**

A **Heat Generator** converts heat energy into power. This is often the first generator to craft because, although it provides only a small amount of power, **it is the only mekanism generator that does not require steel**. The **Heat Generator** can generate power in both an active and a passive mode simultaneously. Since the **Heat Generator** outputs so little power and it is fairly inexpensive to create, it is common to have two or three generators constantly trickling power into one or more Energy Cubes.

Active Power

The active mode of generation comes from loading combustible materials into the generator. They will be burned, and the heat will be converted to power at the rate of 2 kJ/s (100 J/t). All active power fuels generate power at the same rate, but higher tier fuels will burn for a longer time, producing more total power. If a lava bucket is fed into the Heat Generator, it will consume the lava, but return the bucket.

Passive Power

Passive power can be generated by placing the **Heat Generator** adjacent to a lava source or flowing lava. For each side that is next to lava, it will generate 100 J/s (5 J/t per side), giving a maximum of 500 J/s of passive power.

## **Wind Generator**

A Wind Turbine's giant blades harness the force of the wind to generate power. Each Wind Turbine requires a fairly large 1x1x5 area. The machine will generate power day and night, in sun or rain, but the turbine must have a clear view of the sky (over the rotor housing at the top of the tower).

The power output increases linearly with its elevation, to a maximum output of 480 J/t (9.6kJ/s). Connect Universal Cable or other compatible cables to the "front" of the base of the Turbine, the side underneath the blades (indicated by a green square). Right-click with a wrench to rotate the entire machine.

By default, the minimum elevation is 24 and the maximum elevation is 255. (As of Mekanism 9 the "elevation" is calculated using the top block of the turbine.) The minimum generation value is 60 and the maximum is 480. With these default settings, power output scales linearly according to y \* 1.8181 + 16.3636, power= (20y+180)÷11. If the turbine is placed above or below the configured maximum or minimum elevation, it will still function, producing the maximum or minimum power value, respectively.