recursal/Fanatic-Fandom huggingface dataset:
Lady Nimriel

Elf
 Rogue  Fire
Silver hero

## About

### Background

Treasured by elf and beast alike as Princess of the Wild. She of burning heart! She who cannot be tamed.

### Traits

File:Wise Icon.png **Wise** (Passive)
Buffs applied to this character last an additional turn.
Effects: buffs

File:Prowess Icon.png **Prowess** (Passive)
This character's crits deal an additional 25% damage.
Effects:

File:Burn on Crit Icon.png **Burn on Crit** (Passive)
Applies 1 stack of BURNED for 3 turns on Crit.
Effects: burned

 **Burning Accuracy** (Passive)
This character's attacks cannot be dodged if their targets are BURNED.
Effects: burned

 **Pyrojectiles** (Passive)
Allies' Ranged Physical attacks apply 1 stack of BURNED for 3 turns.
Effects: burned

### Abilities

 **Shoot** (None)
A Basic Ranged Physical attack on the target enemy for <X> base damage.
Effects:

 **Get Over Here** (4)
Ranged Physical attack on target enemy for <x> base damage that applies STUNNED for 2 turns on hit. Deals 2x damage to Flying targets. If the target is defeated, applies 1 stack of EMPOWERED for 3 turns to self.
Effects: stunned/empowered

 **Wounding Barrage** (5)
Ranged Physical attack on target enemy and 2 random enemies for <x> base damage that applies 1 stack of WOUNDED for 3 turns on hit.
Effects: wounded

 **Phosphorus Arrow** (3)
Ranged Physical attack on target enemy for <x> base damage that Purges up to 3 buffs and applies 1 stack of BURNED for 3 turns to the target.
Effects: purge/burned

## Upgrading

### Ascend

 6x  Fire Evo
1x  Ashen Evo
8x  Fire Evo Larva
2x  Light Evo
4x  Fire Evo Monarch
8x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Tower of Pwnage

The Tower of Pwnage is an advanced PvP mode where you are challenged to win a series of 12 fights against random computed generated teams of heros. Between fights, your heros maintain their current Health and Energy levels, and heros that are dead when a match ends cannot be used again until you complete the tower or reset it by accepting your rewards early.

This page is a work in progress.

#### Ascensions

Enemies in the Tower of Pwnage have random amounts of Ascensions, which can make the tower very difficult in your first 30 levels as a player because you won't have many ascensions.

#### Star Rating

Enemy Teams in the Tower of Pwnage will have the same number of your highest Star Rating heroes as you do in your whole roster, not on the team you bring. This means if you advance one hero quickly (via Storyline) you will make the tower more difficult for yourself without increasing your whole teams power. Because of this, it is generally recommended to wait until you can star up your whole tower team (or two) to the same level before doing any of them.

#### Strategy

A big part of the strategy to consistently winning all 12 battles (at least before you're leveling 80 and have 60+ level 80 heroes to throw away) is to restore your Health and Energy levels towards the end of a fight, so that your team is ready with their best skills when the next fight starts. Usually, this means killing the two or three highest enemy damage dealers, and leaving a tank or two alive, and then using basic attacks to gain energy on all your heroes each turn while allowing your healers, if any, to patch up your team.
Titles

## Boss Merchant

### Description

You collected enough gold to buy yourself something real nice. You've earned this.

### How To Obtain

WIP

Titles are a unique banner of sorts that pops up after your name. For example Toasty, The Immovable... The title is "The Immovable" and the characters name is "Toasty".

There are \_\_\_\_ known Titles

## Boss Recruiter

### Description

You collected 40 heroes! That's... a lot of heroes. Seriously, Boss!

## Dungeon Master

### Description

You won 100 matches in My Dungeon. Right on, Boss!

## Ascended Disciple

### Description

You got a hero to their final ascension! Turns out, this IS their final form!

## Mighty Hunter

### Description

You found and defeated 40 different heroes in Pvp. What a mighty hunter, indeed!

## Experienced Boss

### Description

You attained level 30. Congratulations, you're over the hill!

## Lich Hitter

### Description

You went and hit the Lich in his own homme. Daring, if I do say so myself, Boss!

## Stomer of Towers

### Description

You had fun storming the tower. Now go out and show the world
Phemus

Ancient
 Warrior  Nature
Silver hero

## About

### Background

"He says he's part ogre. We're not convinced, but who are we to argue with a giant swinging a tree for a club." - Realm Scout

### Traits

 **Slow** (Passive)
Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

 **Turn a Blind Eye** (Passive)
Immune to the effects of TAUNTING when targeting enemies.
Effects: taunt immune

 **Bone Rattler** (Passive)
Melee attacks have a 60% chance to Purge 1 stack of buff from targets hit.
Effects: purge

 **Tough as Iron** (Passive)
Applies 1 stack of WEAKENED for 3 turns to enemies who hit this character with a Melee attack.
Effects: weakened

 **Brute Strength** (Passive)
This character's attack is increased by 5% for each Ancient or Monster ally on the team.
Effects: attack up

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Earthquake** (5)
Ranged Physical attack on all enemies for <x> base damage each that applies 2 stacks of PRONE on hit. Cannot be DODGED.
Effects: prone

 **Bull Rush** (5)
Melee Physical attack on target enemy for <x> base damage that applies 3 stacks of PRONE on hit.
Effects:

 **Wild Rampage** (5)
Melee Physical attack on 3 random enemies for <x> base damage each (could hit any enemy, regardless of selected target).
Effects: prone

## Upgrading

### Ascend

 8x  Nature Evo Larva
6x  Nature Evo
1x  Canopy Evo
2x  Dark Evo
6x  Water Evo
4x  Nature Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
SuperScope

The **SuperScope** is a gun type weapon and is purchased from Magolor for 650 D$. It is equippable on both Brandon and Ms. Pauling, and provides +2 to ATK.

## Reactions

* Susie: "Looks cool, but nah."
* Ralsei: "This looks really retro!"
* Noelle: "I think I have one of these at home."
* Dess: "so retro"
* Brandon: "Let's-a go!"
* Jamm: "Never thought I'd see one of these again..."

## Trivia

* The SuperScope is a direct reference for the Super Scope SNES accessory, which was most famously used for Yoshi's Safari.
Hagrim Felhorn

Dwarf
 Rogue  Nature
Gold hero

## About

### Background

This dwarf used to mine runes until he lost his family to goblins. Now he just seeks vengeance. With a side of justice.

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

 **Shredder** (Passive)
Deals an additional 25% damage to non-Armored enemies.
Effects: damage

File:Goblins Bane Icon.png **Goblin's Bane** (Passive)
Deals an additional 15% damage to Goblin enemies and receives 15% less damage from Goblin enemies.
Effects: damage/damage reduction

 **Dwarven Vengeance** (Passive)
Whenever an allied Dwarf is defeated, this character gains 2 stacks of EMPOWERED for 3 turns and makes a Basic Revenge attack on the enemy who defeated the ally.
Effects: revenge

 **Forgotten Fervor** (Passive)
Other Dwarf allies start with HASTENED for 2 turns.
Effects: hastened

### Abilities

 **Dual Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage. On a hit, will make a Bonus attack with their off-hand weapon on the same target.
Effects:

 **Buzz Saw** (5)
Melee Physical attack on target enemy for <x> base damage that applies NERVE DAMAGE (Cannot be Healed) for 3 turns on hit. Deals 10% splash damage to all other enemies.
Effects: nerve damage

 **Jack Hammer** (4)
4 Melee Physical attacks on target enemy for <x> base damage each. If the target is defeated, this character gains 1 Energy.
Effects: energy gain

 **Dwarven Fury** (6)
Applies 2 stacks of EMPOWERED for 3 turns to all Dwarf allies, then makes a Melee physical attack on target enemy for <x> base damage that applies 1 stack of WOUNDED on hit.
Effects: empowered/wounded

## Upgrading

### Ascend

 12x  Nature Evo Larva
1x  Tropical Evo
1x  Canopy Evo
6x  Water Evo
3x  Ashen Evo
5x  Nature Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Shadow Queen Daeris

Elf
 Healer  Dark
Bronze hero

## About

### Background

Daeris's clan of female dark elves are well-known for their black magical arrows that steal living essence from others.

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Lifestealing** (Passive)
Heals for 20% of the damage this character deals.
Effects: lifestealing

 **Deflecting Defense** (Passive)
Receives 25% less damage from Ranged attacks.
Effects:

 **Darkborn** (Passive)
Immune to CURSED. Deals an additional 10% damage to and receives 10% less damage from Light enemies.
Effects: cursed immune

File:Proficient Icon.png **Proficient** (Passive)
This character's skill is increased by 15%.
Effects:

File:Aura of Shadows Icon.png **Aura of Shadows** (Passive)
Heals all Dark allies at the end of each round.
Effects: heal

### Abilities

 **Shoot** (None)
A Basic Ranged Physical attack on the target enemy for <X> base damage.
Effects:

 **Syphoning Volley** (5)
Ranged Physical attack on all enemies for <x> base damage that Heals all other allies for 30% of the damage dealt.
Effects: heal

File:Veiling Shot Icon.png **Veiling Shot** (4)
Ranged Physical attack on target enemy for <x> base damage, then applies SHROUDED to self for 2 turns.
Effects: shroud

 **Cure Wounds** (5)
Heals target ally for <x> Health and removes all debuffs from them.
Effects: heal/cleanse

## Upgrading

### Ascend

 5x  Dark Evo Larva
2x  Nature Evo Larva
3x  Dark Evo
8x  Fire Evo Larva

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Skins

moon priestess daeris/shadow queen daeris

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Jabber Clenchjaw

BeastFile:Berserker Family Icon.png Berserker
 Warrior  Nature
Bronze hero

## About

### Background

Both he and his brother, Jibber, are a fearsome flurry of fur and fangs when they are in full Beast Mode.

### Traits

 **Shredder** (Passive)
Deals an additional 25% damage to non-Armored enemies.
Effects: damage

 **Frenzied** (Passive)
Has an additional 6% chance to Crit.
Effects: crit chance

File:Pwn Goblins Icon.png **Pwn Goblins** (Passive)
Deals an additional 25% damage to Goblin enemies.
Effects: damage

 **Poison on Crit** (Passive)
Applies 1 stack of POISONED for 3 turns on Crit.
Effects: damage

File:Nature Ferocity Icon.png **Nature Ferocity** (Passive)
Increases Attack by 10% for all Nature allies.
Effects: attack up

### Abilities

 **Claw** (None)
Basic Melee Physical Claw attack on target enemy.
Effects:

 **Beast Mode** (5)
4 Melee Physical attacks on target enemy for <x> base damage, then applies FEAR to the target for 2 turns.
Effects: fear

 **Cheap Shot** (5)
Melee Physical attack on target enemy for <x> base damage, +<x>% damage for each debuff on the target.
Effects:

 **Toxic Assault** (5)
Melee Physical attack on target enemy and 2 random enemies for <X> base damage each that applies 1 stack of POISONED on hit.
Effects:

## Upgrading

### Ascend

 5x  Nature Evo Larva
2x  Water Evo Larva
3x  Nature Evo
3x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Yasmin Bloom

Human
 Healer  Water
Bronze hero

File:Proficient Icon.png **Proficient** (Passive)
This character's skill is increased by 15%.
Effects:

 **Pwn Undead** (Passive)
Deals an additional 25% damage to Undead enemies.
Effects: damage up

 **Healing Hands** (Passive)
Heals the ally with the lowest Health for <?> HP at the end of the round, each round.
Effects: heal

File:Party Planner Icon.png **Party Planner** (Passive)
While alive, this character Attack and Defense by 5% each for all allies if they are different classes.
Effects: attack up/defense up

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Mend Team** (6)
Heals for <x> Health divided amongst all living allies.
Effects:

 **Cure Wounds** (5)
Heals target ally for <x> Health and removes all debuffs from them.
Effects: heal/cleanse

File:Cold Blast Icon.png **Cold Blast** (5)
Ranged Magical attack on target enemy for <x> base damage that applies 2 stacks of CHILLED to initial target and deals 20% Splash Damage to all other enemies.
Effects: invincible

## Upgrading

### Ascend

 3x  Water Evo
5x  Water Evo Larva
2x  Light Evo Larva
3x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Evos

Evos are creatures that can be found in Dungeons, obtained from Treasure Room chests, or dropped from Treasure Goblins.

Evos are used to ascend your Heroes. Evos come in many different forms and colors, and there are multiple stages for each type of Evo. Evos can be classified by Element and class. The four classes of Evos are *Larva*, *Sprite*, *Monarch*, and *Celestial*. Below is a list of all the currently known Evos.

If an Evo is encountered in a dungeon, it must be hit at least once during the first round of the battle to collect it. Evos are defeated and collected after one successful hit, regardless of the rarity. If an Evo does not take any damage by the end of the first round, it will leave the battlefield. As they are the weakest enemy on any battlefield, auto-battle is pretty good about hitting them first.

## Evo Larvae

> *Small, unhatched, common type.*
>
>

These Evos can be bought for  10 gems.

* **Dark Evo Larva**
* **Fire Evo Larva**
* **Light Evo Larva**
* **Nature Evo Larva**
* **Water Evo Larva**

## Evo Sprites

> *Medium sized, small-winged, uncommon type.*
>
>

* **Dark Evo**
* **Fire Evo**
* **Light Evo**
* **Nature Evo**
* **Water Evo**

## Evo Monarchs

> *Plump, large-winged, rare type. Can dodge attacks.*
>
>

These Evos can be bought for  150 gems.

* **Dark Evo Monarch**
* **Fire Evo Monarch**
* **Light Evo Monarch**
* **Nature Evo Monarch**
* **Water Evo Monarch**

## Celestial Evos

> *Visually similar to Evos or Evo Larvae, dual-colored and glittering. The very rare type.*
>
>

### Common Celestial Evos

These Evos are hard to find and have a low drop chance. You can craft one from 3 specific Evo Monarchs and  250,000 gold -OR- buy one for  1500 gems.

* **Ashen Evo**
* **Astral Evo**
* **Canopy Evo**
* **Crystalline Evo**
* **Murky Evo**

### Rare Celestial Evos

These Evos are even harder to find and have a very low drop chance. You can craft one from 2 specific Common Celestial Evos and  1,000,000 gold -OR- buy them for  2500 gems.

* **Brilliant Evo**
* **Incendiary Evo**
* **Shadow Evo**
* **Subterranean Evo**
* **Tropical Evo**
Agnon

Construct
 Warrior  Dark
Gold hero

 **Living Stone** (Passive)
Immune to POISONED, BURNED, CHILLED, SHOCKED, DISEASED, and WOUNDED debuffs. Receives 5% less dmg from enemies.
Effects:

File:PWN Tanks Icon.png **PWN Tanks** (Passive)
Deals an additional 25% dmg to Tank-Class enemies.
Effects:

 **Dark Skies** (Passive)
Flying allies deal an additional 50% dmg to non-flying enemies.
Effects:

 **Granite Gargoyle** (Passive)
Starts dungeon in GRANITEFORM (receives 90% less dmg and can't Dodge, be Charmed, or have debuffs applied until after their first turn. Can't be Stolen, Copied, or Purged.)
Effects:

### Abilities

 **Claw** (None)
Basic Melee Physical Claw attack on target enemy.
Effects:

 **Plummeting Doom** (5)
Melee Physical attack on target enemy for <X> base damage that applies STUNNED for 2 turns on hit. Deals 3x damage to Armored targets.
Effects:

 **Terrorstorm** (4)
Ranged Magical attack on target enemy and 4 random enemies for <X> base damage each that applies FEAR on hit.
Effects:

 **Hardened Assault** (5)
Melee Physical attack on target and 2 additional attacks on the enemies with the highest Defense for <X> base damage. Applies 1 stack of WEAKENED on hit, then enters GRANITEFORM.
Effects:

## Upgrading

### Ascend

 12x  Dark Evo Larva
6x  Nature Evo
1x  Murky Evo
1x  Subterranean Evo
3x  Shadow Evo
3x  Astral Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Bovus El Doro

Ancient
 Warrior  Nature
Bronze hero

## About

### Background

He battles not for fame. Retreats without fear of disgrace. His only thought is the protection of his tribe.

### Traits

 **Hearty** (Passive)
This character's Max Health is increased by 15%.
Effects:

 **Guarded** (Passive)
This character's defense is increased by 15%.
Effects:

File:Challenge Accepted Icon.png **Challenge Accepted** (Passive)
Deals an additional 25% damage to TAUNTING enemies.
Effects:

File:Gladiator Icon.png **Gladiator** (Passive)
When this character defeats an enemy, they gain 1 stack of EMPOWERED for 3 turns. Regenerates a portion of health at the end of the round.
Effects:

File:Warrior Heart Icon.png **Warrior Heart** (Passive)
Increases max health by 10% for all Warrior-Class allies.
Effects:

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

File:Stampede Icon.png **Stampede** (7)
Melee Physical attack on all enemies for <x> base damage that applies 2 stacks of PRONE on hit for 3 turns, or STUNNED on Crit for 2 turns.
Effects:

File:Purging Cleave Icon.png **Purging Cleave** (4)
Melee Physical attack on target enemy for <x> base damage that purges up to 2 buffs on hit. If target is defeated, purges up to 2 buffs on all other enemies.
Effects:

File:Heroic Charge Icon.png **Heroic Charge** (5)
Melee Physical attack on targey enemy for <x> base damange, then applies 2 stacks of INSPIRED to all allies for 3 turns
Effects: inspired

## Upgrading

### Ascend

 5x  Nature Evo Larva
2x  Water Evo Larva
3x  Nature Evo
3x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Ember Sanguine

Arcane
 Healer  Fire
Gold hero

## About

### Background

Able to separate a beneficial essence from the flame to aid her friends, Ember isn't opposed to getting a little retribution too.

### Traits

File:Wise Icon.png **Wise** (Passive)
Buffs applied to this character last an additional turn.
Effects: buffs

 **Fiery** (Passive)
Has a 50% chance to apply 1 stack of BURNED to targets on a Basic Attack hit.
Effects: burned

File:Fire Proficiency Icon.png **Fire Proficiency** (Passive)
Increases skill by 10% for all Fire allies.
Effects: skill increase

 **Cloak of Fire** (Passive)
Fire allies gain immunity to BURNED and this character cleanses 1 debuff on self at the beginning of their turn.
Effects: burned immune/cleanse

 **Fiery Renewal** (Passive)
Whenever a stack of BURNED is applied to an enemy, all allies gain +3% Max Health.
Effects: burned/max health increase

### Abilities

 **Blast** (None)
Basic Ranged Magical Blast attack on the target enemy for <X> base damage.
Effects:

 **Fire Mend** (5)
Ranged Magical attack on target enemy for <x> base damage that applies 3 stacks of BURNED for 3 turns on hit. Heals all allies for 25% of the damage dealt. Fire allies gain 1 stack of INSPIRED for 3 turns.
Effects: burned/inspired/heal

 **Cauterize** (3)
Ally Target: Cleanses all debuffs on target ally and Heals them for <x> Health. Enemy Target: Ranged Magical attack for <x> base damage that Purges all buffs on hit and removes enemy corpses if defeated. Enemy Corpse Target: Removes corpses. Ignores TAUNT when targeting.
Effects: cleanse/purge/corpse removal

 **Perpetual Flame** (5)
Resurrects target dead ally and all other Fire allies, then buffs all allies that Heals for <x> each turn for 3 turns. Starts Powered.
Effects: resurrect/heal

## Upgrading

### Ascend

 1x  Shadow Evo
1x  Ashen Evo
12x  Fire Evo Larva
6x  Dark Evo
3x  Crystalline Evo
15x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Kris Dreemurr

* Dark World
* Light World

* Numerous Deltarune fangames (Mike's Big Showdown, Starrune, Deltarune: Missing Light, etc.)

## Battle information

### HP

* 20 (Light World)
* 90 (LV 1)
* 120 (LV 2)
* 160 (LV 3)

### DEF

* 10 (Light World)
* 2 (Dark World)

### Magic

0

**Kris Dreemurr** is the protagonist of Deltarune and an upcoming character and party member in *Dark Place*. They're a human living in Hometown with their mother Toriel and going on adventures in the Dark Worlds alongside Susie and Ralsei to seal the Dark Fountains. It is heavily implied that they are controlled by the Player through the SOUL.

## Appearance

Kris is seemingly a teenager with yellow skin and brown messy hair with bangs hiding their eyes with a shadow.

In the Light World, they wear a green shirt with yellow stripes and brown jeans and shoes.

In the Dark World, Kris's skin and hair color changes to variants of blue and they now wear a silver armor alongside a pink cape, resembling a knight.

## Personality

In Deltarune, Kris is shown to be a mischievous introvert. They rarely talk to other people expect their brother Asriel and even distanced themselves from their few friends like Noelle after the former went to college at some point before the event of the game. They also seem to not be energetic as they have an history of not waking up for school and preferring to take the car with Toriel to go to the school and their house instead of walking. They are also known for their dark pranks, from putting bath bombs in Toriel's toilet to hiding under Noelle's bed to scare her, alongside many other things.

Despite their side of their room being bland, Kris has a lot of interest, like in the occult and the piano. Kris seems to be good at playing the piano, including the one at the Hospital that is "missing most of the good keys". When they were younger, they've used to go to Noelle's place to play the piano for hours as long as Noelle didn't come to watch them play.

Despite all of this, Kris is also shown to care about people around them. It can be seen in Chapter 1 where Kris protects Susie from the King's attack without the player's input or how they look shocked at Spamton's fate in Chapter 2. When the Player tries to go into some personnal information about people they know, Kris will intentionally prevent the player from learning more: when inspecting Asriel's room in Queen's mansion, Kris closes their eyes to not see anything. When reading about Asgore's firing and Undyne's promotion, Kris will stop reading the newspaper before the reason is given.

## History

### Deltarune

Want to learn about Kris's action in Deltarune? Check out the Deltarune wiki! (aka. I'll do this maybe but right now I'm too lazy)

### Dark Place

Kris has yet to appear in *Dark Place*. They will be made available as a party member after a side-quest.

## Trivia

* Kris will be added to *Dark Place* by Bor.
* While Kris is not yet present in *Dark Place* storywise, their assets are still available by default in Kristal and Kris can still be added to the party via the Console.
Moriko

Elemental
 Tank  Nature
Legendary hero

Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Verdant Growth** (Passive)
This character starts with GROWTH (increases Max Health and Attack by 2% per stack and gains 1 stack at the end of each round. Stacks reset each encounter, and can't be Copied or Stolen. Max 8 stacks).
Effects: max health up/attack up/growth

File:Embodiment of Nature Icon.png **Embodiment of Nature** (Passive)
Immune to POISONED. Deals an additional 10% damage to, and receives 10% less damage from Water enemies. Nature allies start with 1 stack of DEFENDED.
Effects: poison immune/water slayer/defended

 **Material Mulcher** (Passive)
When any enemy is defeated, their corpse is removed, this character Heals for 10% of their Max Health, and then gains 1 stack of GROWTH.
Effects: corpse removal/heal/growth

File:Natural Resistances Icon.png **Natural Resistances** (Passive)
Debuffs applied to Nature allies last 1 less round.
Effects: debuff duration

File:Return to Nature Icon.png **Return to Nature** (Passive)
When this character is defeated, all allies gain 1 stack of EMPOWERED for 3 turns. Nature allies also gain 1 stack of SHIELDED for 3 turns.
Effects: empowered/shielded

### Abilities

 **Forest Fist** (None)
Basic Melee Physical attack for <x> base damage, then gains 1 stack of GROWTH.
Effects:

 **Sapling Siege** (6)
Ranged Physical attack on all enemies for <x> base damage that applies 2 stacks of WEAKENED on hit for 3 turns.
Effects: weakened

 **The Forest Thirsts** (4)
Melee Magical attack on target enemy for <x> base damage that heals for 50% of the damage dealt, then all Nature allies gains 2 stacks of DEFENDED for 3 turns.
Effects: syphon/defended

 **Unbridled Loyalty** (4)
Applies DAMAGE REDIRECTION for 3 turns to all other allies, redirecting <x>% damage taken from other allies to Moriko. Starts Powered.
Effects: damage redirection

## Upgrading

### Ascend

 14x  Nature Evo Larva
1x  Tropical Evo
2x  Canopy Evo
10x  Water Evo
6x  Ashen Evo
10x  Nature Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Ella Ametryst

Demon
 Caster  Dark
Bronze hero

## About

### Background

A sinister succubus who takes pleasure in turning enemies' own life and powers against them.

### Traits

 **Lifestealing** (Passive)
Heals for 20% of the damage this character deals.
Effects: lifestealing

 **Turn a Blind Eye** (Passive)
Immune to the effects of TAUNTING when targeting enemies.
Effects: taunt immune

 **Magical Protection** (Passive)
Receives 25% less damage from Magical attacks,
Effects:

File:Prowess Icon.png **Prowess** (Passive)
This character's crits deal an additional 25% damage.
Effects:

 **Tenacious Fiends** (Passive)
Demon allies gain increased chance to DODGE (chance increases as their health decreases).
Effects: dodge

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Charm** (7)
Charm target enemy to make an attack on their own team, then deals ranged magical damage for <x> base damage and applies STUNNED to the target for 2 turns.
Effects: charm/stunned

File:Blighted Strike Icon.png **Blighted Strike** (5)
Melee Physical attack on target enemy for <x> base damage that applies 3 stacks of CURSED on hit for 3 turns.
Effects: cursed

 **Kiss of Death** (5)
Melee Physical attack on target enemy for <x> base damage that applies 1 stack of WEAKENED for 3 turns and EXHAUSTED for 2 turns on hit. Deals 2x damage to targets at 50% or below their Max Health.
Effects: weakened/exhausted/execute

## Upgrading

### Ascend

 5x  Dark Evo Larva
2x  Nature Evo Larva
3x  Dark Evo
8x  Fire Evo Larva

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Life Reaper Brom

Undead
 Warrior  Dark
Silver hero

## About

### Background

Woe betide they who face him! For the life he reaps cannot be healed. - Archangel Emily

### Traits

 **Slow** (Passive)
Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Impervious** (Passive)
Immune to POISONED, BURNED, CHILLED, SHOCKED, DISEASED, and WOUNDED debuffs.
Effects:

 **Darkborn** (Passive)
Immune to CURSED. Deals an additional 10% damage to and receives 10% less damage from Light enemies.
Effects: cursed immune

 **Touch of Death** (Passive)
Attacks have 100% base chance to Crit enemies with Health below 25% of their Max Health.
Effects: crit chance

 **Soul Collector** (Passive)
Heals and gains 1 stack of EMPOWERED for 3 turn whenever this character defeats an enemy.
Effects: empowered

 **Mortal Reminder** (Passive)
Decreases the Max Health of all enemies by 15% at the beginning of each encounter.
Effects: max health reduce

### Abilities

 **Slash** (None)
Basic Melee Physical Slash attack on target enemy for <X> base damage.
Effects:

 **Doom Blade** (4)
Melee Magical attack on all enemies for <x> base damage that permanently lowers Max Health on targets hit (Unhealable damage).
Effects: max health reduce

 **Kiss of Death** (5)
Melee Physical attack on target enemy for <x> base damage that applies 1 stack of WEAKENED for 3 turns and EXHAUSTED for 2 turns on hit. Deals 2x damage to targets at 50% or below their Max Health.
Effects: weakened/exhausted/execute

 **Essence Reap** (6)
Melee Magical attack on target enemy for <x> base damage that reduces Energy by 2 on hit.
Effects: energy reduce

## Upgrading

### Ascend

 8x  Dark Evo Larva
1x  Murky Evo
2x  Fire Evo
6x  Dark Evo
2x  Shadow Evo
4x  Dark Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Grettle

Goblin
 Caster  Nature
Gold hero

Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

File:Resilient Icon.png **Resilient** (Passive)
This character receives 25% less damage from crits.
Effects:

 **Lifestealing** (Passive)
Heals for 20% of the damage this character deals.
Effects: lifestealing

 **Sanctified Swamp** (Passive)
Allies receive 10% less damage from Magical Attacks and have 1 debuff cleansed at the start of this character's turn.
Effects: cleanse/damage reduction

 **Toady Toadstools** (Passive)
Increases Skill and Defense by 5% for all Goblin and Nature allies.
Effects: skill increase/defense increase

 **Multiplying Madness** (Passive)
Increases damage dealt by 20% and receives 20% less damage for each Lil Bunny on the battlefield.
Effects: damage increase/damage reduction

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Lil Bunny!** (4)
Ranged Magical attack on target enemy for <x> base damage and they become POLYMORPHED into a Lil Bunny (A Nature character with a Basic Bite attack) for 3 turns.
Effects: polymorphed

 **Bayou Boogie** (3)
Ranged Magical attack on target enemy and 2 random enemies for <x> base damage each, then all Nature allies gain 2 stacks of EVADING for 3 turns.
Effects: evading

 **For My Next Trick** (6)
Ranged Magical attack on target enemy for <x> base damage, then all other enemies become POLYMORPHED into a Lil Bunny (A Nature character with a Basic Bite attack) for 3 turns.
Effects: polymorphed

## Upgrading

### Ascend

 12x  Nature Evo Larva
1x  Tropical Evo
1x  Canopy Evo
6x  Water Evo
3x  Ashen Evo
5x  Nature Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Iris

Monster
 Caster  Dark
Silver hero

## About

### Background

"Sometimes, in the depths of the deepest dungeons, adventurers get the feeling they are being watched. The creepy part is... they are." - Dungeon Cartographer

### Traits

 **Flying** (Passive)
Takes 25% less damage from Melee attacks.
Effects: damage reduction

File:Foresightful Icon.png **Foresightful** (Passive)
Starts with 1 stack of FORESIGHT.
Effects:

File:Pwn Rogues Icon.png **Pwn Rogues** (Passive)
Deals an additional 25% damage to Rogue-Class enemies.
Effects: damage

 **Eyes on the Prize** (Passive)
Immune to the effects of TAUNTING and SHROUDED when targeting enemies.
Effects: taunt immune/shroud immune

 **Windows to the Soul** (Passive)
This character PURGES up to 2 buffs from enemy targets before attacking them and heals for 10% of the damage dealt.
Effects: purge/lifesteal

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Eyes of the Beholder I** (4)
Ranged Magical attack on target enemy for <x> base damage. If the target is defeated, will repeat this attack on a random enemy. Then, this character gains 1 stack of FORESIGHT for each living enemy on the battlefield.
Effects: foresight

 **Arcane Missiles** (2)
Ranged Magical attack on target enemy and 3 random targets for <X> base damage each.
Effects:

 **Annihilation Beam** (6)
Ranged Magical attack on target enemy for <x> base damage that removes the enemy corpse if the target is defeated. Can't be dodged. Deals 3x damage if the target is the last remaining enemy on the battlefield.
Effects: corpse removal

## Upgrading

### Ascend

 8x  Dark Evo Larva
1x  Murky Evo
2x  Fire Evo
6x  Dark Evo
2x  Shadow Evo
4x  Dark Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
King Yorick

Undead
 Rogue  Water
Silver hero

 **Vengeful** (Passive)
Will make a Revenge Attack against any enemy who Crits them.
Effects: revenge attack

 **Cold as Death** (Passive)
Applies 1 stack of CHILLED on Basic Attack hits and to melee attackers.
Effects: chilled

File:Chill Syphoner Icon.png **Chill Syphoner** (Passive)
Heals for 25% of damage dealt when dealing damage to a CHILLED target.
Effects: lifesteal

File:Undead Resilience Icon.png **Undead Resilience** (Passive)
While this hero is alive, Undead allies gain 25% reduced damage from Crits.
Effects: damage reduction

 **Marked for Death** (5)
Ranged Magical attack on target enemy for <x> base damage that applies 2 stacks of PRONE and 2 stacks of WEAKENED on hit for 3 turns.
Effects: prone/weakened

 **Warding Strike** (4)
Purges up to 3 buffs on target enemy, then makes a Melee Physical attack on target for <x> base damage that applies 3 stacks of WEAKENED on hit for 3 turns.
Effects: weakened

 **Lifeless Breath** (6)
Ranged Magical attack on target enemy for <x> base damage that applies 3 stacks of CHILLED to initial target on hit and deals 30% Splash Damage to all other targets.
Effects: chilled/splash

## Upgrading

### Ascend

 6x  Water Evo
1x  Crystalline Evo
8x  Water Evo Larva
2x  Nature Evo
2x  Tropical Evo
4x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Cobressa

Monster Reptile
 Healer  Fire
Gold hero

## About

### Background

Sister to Viperia she ruled with her sibling in ancient times turning all their enemies to stone and displaying them as decoration…

### Traits

File:Proficient Icon.png **Proficient** (Passive)
This character's skill is increased by 15%.
Effects:

 **Freaky Foresight** (Passive)
Reptile and Monster allies start with 1 stack of Foresight.
Effects:

 **Venomous Embrace** (Passive)
Allies Heal for 25% of the damage dealt when dealing damage to POISONED targets.
Effects:

 **Kindred Mourning** (Passive)
Gains 1 stack of SHIELDED whenever another Reptile or Monster ally is defeated.
Effects:

 **Gorgon Garden Party** (Passive)
Reptile and Monster allies gain 10% increased Max Health. At the end of the round, if any enemy is PETRIFIED, Heals the lowest health ally.
Effects:

### Abilities

 **Claw** (None)
Basic Melee Physical Claw attack on target enemy.
Effects:

 **Spray and Pray** (6)
Ranged Physical attack on all enemies for <x> base damage each that applies 1 stack of POISONED on hit. Then, all allies gain REGENERATING for 3 turns.
Effects: poison/regenerating

 **Serpent Spear** (4)
Ranged Physical attack on target enemy for <x> base damage that Heals all allies for 25% of the damage dealt. Deals 2x damage is target is POISONED.
Effects: heal

 **Drop Dead Gorgon** (6)
Ranged Magical attack on target enemy for <x> base damage that applies PETRIFIED on hit. Then, all allies gain 1 stack of INSPIRED. Starts powered if all other allies share a family with Cobressa.
Effects: petrified/inspired

## Upgrading

### Ascend

 1x  Shadow Evo
1x  Ashen Evo
12x  Fire Evo Larva
6x  Dark Evo
3x  Crystalline Evo
15x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Craw

Undead
 Healer  Dark
Gold hero

Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

File:Lifeless Icon.png **Lifeless** (Passive)
Immune to POISONED, DISEASED and WOUNDED debuffs.
Effects:

 **Dark Minded** (Passive)
This character's Attack is increased by 6% and Defense by 4% for each other Dark ally on the team.
Effects:

 **Soul Ledger** (Passive)
Gains 1 stack of SOUL LEDGER whenever a character is defeated. (Increase Skill and Max Health by 2% per stack. Can't be Stolen, Copied or Purged). Max 8 stacks.
Effects:

 **Shard of Darkness** (Passive)
Allies start with 1 stack of FORESIGHT. Dark allies start with 1 additional stack. Undead allies start with 1 additional stack as well.
Effects:

 **Nevermore** (Passive)
When defeated, Purges buffs on all enemies equal to the number of stacks of SOUL LEDGER plus 1, and Heals all allies for 20% of their max Health, plus 10% per stack of SOUL LEDGER.
Effects:

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Dark Designs** (5)
Ranged Magical attack on all enemies for <x> base damage. Heals all Dark allies for 50% of the damage dealt, then applies 1 stack of FORESIGHT to all allies.
Effects: foresight/heal

 **Immortal Life** (2)
Melee Magical attack on target enemy for <x> base damage that deals bonus damage based on this character's current health (more damage the higher the Health), then gains 1 stack of SOUL LEDGER.
Effects: soul ledger

 **Future Sight** (4)
Heals all allies for <x> Health divided amongst all allies. Applies 1 stack of FORESIGHT to all allies and Dark allies gain 1 additional stack.
Effects: foresight

## Upgrading

### Ascend

 12x  Dark Evo Larva
6x  Nature Evo
1x  Murky Evo
1x  Subterranean Evo
3x  Shadow Evo
3x  Astral Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Dhaegon Stonecrusher

File:Dhaegon Stonecrusher.png  Dwarf
 Warrior  Light
Gold hero

## About

### Background

Dhaegon Stonecrusher left his only son in order to seek out the evil that had taken root in the world. Betrayed by his best friend, he was ultimately captured and enslaved by the evil tree boss. His imprisonment has made him resistant to even the most debilitating effects. Recently set free by adventurers, he seeks only to join his son in glorious battle leaving only fallen evil in their wake.

### Traits

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

 **Impervious** (Passive)
Immune to POISONED, BURNED, CHILLED, SHOCKED, DISEASED, and WOUNDED debuffs.
Effects:

File:Like Father Like Son Icon.png **Like Father, Like Son** (Passive)
When on a team with Rogar Stonecrusher, Rogar will make a corresponding follow-up on the same target (basic attack followed by basic attack, 1st Ability followed by 1st Ability, etc.) after any attack made by this Hero.
Effects: extra attacks/buddy

File:Forgotten Might Icon.png **Forgotten Might** (Passive)
This character's Attack is increased by 10% for each other Dwarf ally on the team.
Effects:

File:Dwarven Dynamo Icon.png **Dwarven Dynamo** (Passive)
This character gains 1 Energy on Crits, and Dwarf allies deal an additional 25% damage to SHOCKED or STUNNED enemies.
Effects:

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

File:Electrified Whirlwind Icon.png **Electrified Whirlwind** (5)
Melee Physical Attack for <X> base damage divided amongst all living enemies that applies 1 stack of SHOCKED on hit.
Effects:

File:Resounding Pounding Icon.png **Resounding Pounding** (3)
3 Melee Physical attacks on target enemy for <X> base damage. If the Target is defeated, applies SILENCED for 2 turns to all enemies.
Effects:

File:Thundersmash Icon.png **Thundersmash** (5)
Melee Physical attack on target enemy for <X> base damage that deals 1.5x damage to SHOCKED targets and applies STUNNED for 2 turns on hit. Deals 10% Splash Damage to all other enemies.
Effects:

## Upgrading

### Ascend

 1x  Incendiary Evo
1x  Astral Evo
12x  Light Evo Larva
6x  Fire Evo
3x  Brilliant Evo
3x  Canopy Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Skins

dhaegon stonecrusher/storm forged dhaegon

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Hero Power

Power is a measure of a Hero's relative strength and progress compared to other Heroes.

Heroes start with 24 Power at level 1 with all level 1 abilities and 1-star, right after unlocking them.

A "maxed-out" hero has 2115 Power at Level 80, with both Ascensions, fully ranked skills, and 6-stars.

Heroes gain power as they gain levels, ascensions, skill ranks, and Stars.

### Ascensions

Heroes gain 25 Power for their first ascension, and 50 Power for their second ascension. (and another 2 each ascension for adding a level 1 new skill)

### Skills

Each level of each skill grants approximately 2 power to the hero.

### Star Rating

Heroes gain Power equal to the number of tokens required to Upgrade their Star Rating.

2-star: 20 Power

3-star: 70 Power

4-star: 100 Power

5-star: 150 Power

6-Star: 250 Power
Dungeon Boss: Respawned Wiki

**Welcome to the Dungeon Boss: Respawned Wiki!**
*This wiki is for the mobile game* Dungeon Boss: Respawned, *a Netflix game launched on May 31st, 2023. It is a separate wiki from the one for the original *Dungeon Boss* game.*

## Other articles

* Frequently Asked Questions (FAQ)
* New Player Guides
* Buffs / Debuffs
* Traits / Abilities
* Evos
* Treasure Room
* Treasure Goblin
* Elements
* Hero Leveling Costs
* Skill Leveling Costs
* Hero Power
* PvP Season Hero History

Click here for the community poll: https://dungeon-boss-respawned.fandom.com/f/p/4400000000000058961
## Pardon our dust!

This wiki, created in June 2023 to accompany the general release of *Dungeon Boss: Respawned* (DBR) on May 31, will grow and improve over time, hopefully with your help! Wikis like this one depend on readers getting involved and adding content. As the game's development continues, new in-game content and information updates will be needed to keep the wiki current.

Making this a source of current, accurate information about the features of *Dungeon Boss: Respawned* will be helpful to all players of the game in some way, whether they are new to the game, looking for tips to progress in one of the primary DBR gameplay modes, or trying to get an overview of the available heroes and how their abilities can help or hinder other heroes when on the same team.

Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! You can find more information about how you can help us right here:

(Have a contribution to make or another way of helping to build this community? Read these!)

* Rules of the DBR community wiki (important for anyone desiring to add or comment)
* Getting Started (general community info—read if you're new to fandom.com!)
* How to Contribute (general guidelines)
* Managing a community (general)
* Community Guides (general)
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hopper

Monster
 Rogue  Dark
Silver hero

## About

### Background

What may have once been a gentle beast has evolved into a horrifying monster with an appetite for... everything.

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

File:Pestilent Icon.png **Pestilent** (Passive)
Has a 50% chance to apply 1 stack of DISEASED to targets on a Basic Attack hit.
Effects:

 **Lifestealing** (Passive)
Heals for 20% of the damage this character deals.
Effects: lifestealing

 **Monstrous Frenzy** (Passive)
Increases Crit chance by 3% for all Monster allies.
Effects: crit chance

 **Insatiable** (Passive)
This character gains 1 Energy for each enemy they defeat, and their Bite attacks add 5% Max Health on hit.
Effects: energy gain/bite

 **Hoppy Ending** (Passive)
At the end of the round, will remove all defeated enemy corpses from the battlefield.
Effects: corpse removal

### Abilities

 **Bite** (None)
Basic Melee Physical Bite attack on target enemy for <x> base damage.
Effects:

 **Just a Taste** (5)
Melee Physical Bite attack on all enemies for <x> base damage each, then applies TASTY (Receives 2x damage from Bite attacks) to the enemy with the highest remaining Health who was hit.
Effects: tasty

 **Eat and Run** (3)
2 Melee Physical Bite attacks on target enemy for <x> base damage each that applies 1 stack of WOUNDED for 3 turns on hit, then applies 2 stacks of EVADING for 3 turns on self.
Effects: wounded/evading

 **Soul Devour** (5)
Ranged Magical attack on target enemy for <x> base damage that Steals up to 5 buffs from the target and adds them to self.
Effects: tasty

## Upgrading

### Ascend

 8x  Dark Evo Larva
1x  Murky Evo
2x  Fire Evo
6x  Dark Evo
2x  Shadow Evo
4x  Dark Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->