Okkar

The **Okkar** are one of five known factions in the *Everspace* and *Everspace 2* universe. They are a reptilian race with a long life span native to Cluster 34, where they have nine desert homeworlds, powered with Viridian Energy. Their society has a strict structure, using a caste system (assigning roles at birth), based on Tareen's history. Any who do not wish to conform with this system can choose to be exiled from their homeworlds. A war with the Colonials upon their arrival to the cluster caused the creation of the Demilitarized Zone and the immense destruction seen throughout the zone. They are automatically hostile towards the player (being a rogue Colonial element) and Outlaws, but are neutral with Grady & Brunt Prospects, which was part of the agreement between the two races.

* Everspace 2
* Everspace

## Everspace 2

Okkar in *Everspace 2* are a neutral faction currently encountered in many locations in the Union system only. They function as police - enforcing peace in certain sites - if the player attacks certain targets or factions (G&B, civilian transports, and Okkar fighters themselves), they will be wanted and Okkar forces will continuously jump in to apprehend Hero, with increasing hostility as more aggressive actions are made by the player. This culminates in Okkar Corvettes jumping in as well as Okkar Suppressor Drones. The wanted level slowly decreases when out of combat with any Okkar forces (including travelling in supralight).

### List of Okkar ships

* Okkar Corvette
* Okkar Drone
* Okkar Fighter
* Okkar Interceptor
* Okkar Shield Charge Drone
* Okkar Jump Suppressor Drone

## Everspace

Okkar in *Everspace* are a hostile faction encountered in almost every zone of each sector.

## Appearances

The Okkar have no permanent structures in the DMZ unlike the Outlaws and G&B, but compensate with Corvettes and Frigates. Groups of ships are frequently found in each zone, with the occasional capital ships (frigates being fairly rare). There can also be random ambushes throughout sector zones. Tareen is an Okkar, but is not considered part of the faction.

After progressing Karlie Sharpe's questline, wormholes can be found leading to the Okkar Homeworlds. Going through these wormholes

## Okkar Waves

If the player spends too much time in a sector (15 minutes on Easy difficulty, 8 on Normal, and 4-5 on Hard), three waves of Okkar ships will jump in and attempt to destroy the player, culminating in a fourth wave of Colonial Warships jumping in - unless Admiral Gorc has been defeated already. The waves of Okkar are usually very difficult to defeat without additional help, especially early-game. Ships destroyed that spawn in during these waves tend to drop little loot, but it can be useful to farm them for fuel.

## Okkar Ships

There are several types of Okkar ships. They can be identified from a distance by their blue trails. Okkar ships have the strongest shields in the game compared to other factions.

## Gallery

* The image for the Colonial-Okkar War in the codex.
* The Okkar image in the Codex.
* An Okkar in the cinematics.
* A close-up screenshot of part of a frigate showing their size.
* An Okkar Corvette jumping in.
* Fighter concept art
* Corvette concept art
* Frigate concept art
* Drone concept art

## Lore

A long life-span (up to 250 Sol years) and stable social conditions have allowed for significant development of technologies and culture on a par to human advancement. In the course of Colonial expansion, the Okkar are the first encountered alien race to be equally matched in strength and sophistication.

Okkar society is organized in a strict hierarchical structure in which roles, whether servant, warrior or cleric, are established by birth. The exact origin of the species are still unknown and there is growing debate as to whether the Okkar might be derived from a superior species beyond their domain. Seemingly incongruous writing and belief structures support this hypothesis.
The Okkar homeworlds are powered and sustained by a mysterious energy source referred to as Viridian energy. While some experiments have been conducted on this energy source, no Colonial research has been able to stabilize it to date. Further research into the field of study, however, has been prohibited by a stipulation in the peace treaty which was insisted upon by the Okkar.