Monster Profiles

## Ants

* Hatchling Ant Worker (Formica)
* Mature Worker Ant (Formica)
* Monster Worker Ant
	+ losing the species Formica and becoming a generic monster worker ant, this selection allows two free body part choices as compensation (evolution description)
* Juvenile Queen (Formica)
	+ A Young queen of the Formica species, this evolution includes wings and an egg laying organ allowing the new queen to begin her own colony (evolution description)
* Soldier (Formica)
	+ a Larger, more combat oriented worker, this evolution includes +10 might bonus to size (evolution description)
* Command Ant (Formica) (Special)
	+ This special evolution unlocks a new evolution chain a Formica commander. With this evolution comes a +5 bonus to might and a choice of an aura gland which would be tuned to affect nearby monsters of the same species (evolution description)
* Mind Ant (Formica) (Special)
	+ This special evolution unlocks a new evolutionary chain, a Formica mind ant. This evolution grants a +5 bonus to cunning and a free magic affinity gland. (evolution description)
* Mind Worker (Formica)
	+ This evolution includes a +10 bonus to Might and a +5 bonus to Cunning. Aura glands related to worker cooperation are discounted for this evolution. (evolution description)
* Advanced Soldier (Formica)
	+ This evolution includes a +10 bonus to Might and a +10 bonus to Toughness. One free health related organ. Defensive carapace upgrades are discounted. (evolution description)
* Magic Soldier (Special)
	+ +15 bonus to Might, +10 bonus to Toughness, +5 bonus to Cunning. One free health related organ. Defensive carapace upgrades are discounted. (evolution description)
* Ant Sage (Special)
	+ +10 bonus to Cunning, +5 bonus to Willpower. One free magic affinity gland and an energy conversion gland (evolution description)
* Dispersed Mind Ant (Special)
	+ +10 bonus to Cunning, +10 bonus to Willpower. This evolution includes a free Coordination Cortex and a free Sub-Brain.
* Superior Hatchling Worker (Special)
* Veteran Mature Worker
* Senior Mage Ant
* Mana Soldier (Special)
* Ascended Mind Ant (Special)
* Superior Soldier (Special)
* Superior Scout (Special)
* Superior General (Special)
* Superior Ant Mage (Special)
* Superior Core Shaper (Special)
* Superior Carver (Special)
* Superior Brood Tender (Special)
* Superior Juvenile Queen (Special)
* Superior Healer Ant (Special)
* Juvenile Great General (Special)
	+ The Juvenile Great General is a leader who has displayed tactical brilliance and a grasp for grand strategy. Lead your troops in a brilliant dance, bewilder and confuse the foe, achieve victory.
* Juvenile War Brain (Special)
* Battle Leader (Special)
* War Planner (Special)
* Juvenile Seer (Formica)
* Omni-Seer (Formica)
* Mature Omni-Seer (Formica)
* Nascent Hive Mind (Rare)
	+ +100 bonus to Cunning, +100 bonus to Willpower, -30 penalty to Might - 20 penalty to Toughness. This evolution will weaken the host physically, transforming them into an almost immobile entity. A rare Mental Dominator Cortex (Formica Sapiens) will be granted with this evolution that will allow the host to usurp and control the body of other members of its species, acting as the 'brain' for all.
* Collective Mage Ant (Rare)
	+ +40 bonus to Cunning, +40 bonus to Willpower. This evolution grants significant mental prowess and includes a free rare Social Processing Cortex (Formica Sapiens), which allow the host to temporarily draw on the mental stats of the specified species within a radius. This organ effectively allows the user to utilise the minds of nearby members of the specified species to assist the host with mental cognitive activity.
* Juvenile Colony Paragon (Rare)
	+ +15 bonus to Cunning, +15 bonus to Willpower, +40 bonus to Might, +40 bonus to Toughness. This evolution will transform the host into the paragon of their species, the ideal form. This evolution includes the rare Collective Will Vestibule (Formica Sapiens). This organ collects mental energy generated by the faith and goodwill of the specified species and transforms it into regeneration.
* Grand Major
* Senior Ant Mage
* Worker Commander
* Ant Archmage (Special)
	+ +60 bonus to Cunning, +60 Bonus to Willpower. This evolution provides a significant boost to the power of the mind, along with a Manaweave Core Crystal. This new organ grows around the core and focuses the user's mind on the mana contained within, making it easier to handle and use. A new eye is also granted, the 'mana eye', which allows the Ant Archmage to project mental sensing abilities through the eye to increase their effectiveness.
* Colony Guardian (Special)
	+ +80 bonus to Might. +80 bonus to Toughness. Focused on physical prowess, the Colony Guardian receives a large bonus to physical stats, furthermore, additional purchase of physical stats are cheaper during this evolution. The carapace of the Colony Guardian will be reforged into Demonic Chitin (warning, this will reset all mutations).
* Hive General (Special)
	+ +20 bonus to Cunning, +20 bonus to Will, +40 bonus to Might, +40 bonus to Toughness. A frontline leader, the Hive general benefits from mixed stats and grows in power the more of their kind fight on the battlefield. The Hive Storm Aura gland will provide a scaling bonus to physical prowess, healing and ferocity to all members of the same species within range, the more affected by the aura, the stronger it becomes. In addition, a Collective Tactical Cortex will be added.
* Elemental Ant (Rare)
	+ +80 bonus to Cunning, +80 bonus to Will, +20 bonus to Might, +20 bonus to Toughness. The Elemental Ant is a force of nature, with devastating spells that cover all the basic elements. In pursuit of Elemental perfection, some potential is lost. A mythic Omni-Elemental Mana Flux is formed around the core. The Antennae will be remade into Spectrum Crystal, able to better channel elemental mana and sense its flow. An All-Season Eye is granted. As a price, all non-elemental mana glands will be removed and banned. Non elemental mana based skills will be unavailable in the menu.
* Diamond Soldier (Rare)
	+ +20 bonus to Cunning, +20 bonus to Will, +100 bonus to Might, +100 bonus to Toughness. The Diamond Soldier is an unbreakable frontline warrior and leader who is capable of turning the tide of battle single handed, without drawing on the support of others of its kind. The carapace and mandibles will be reforged into Fetid Diamond, a material as hard as it is toxic, enemies who draw too close, or suffer a bite, will experience the immensely powerful poison embedded within (warning, this will reset all mutations). In addition, a diamond parasite hive will be added.
* All-seeing Scout (Rare)
	+ +40 bonus to Cunning, +30 bonus to Will, +80 bonus to Might, +80 bonus to Toughness. To see all and know all is the purpose of the All-Seeing Scout. The eyes are remade into Demonic Lenses (warning, this will reset all mutations). In addition, a Visual Array Matrix will be added to the brain, along with a Spectral Wave Eye. Together, these will eliminate the ability of the All-Seeing Scout to see, instead allowing them to view all things in the mind's eye.
* Mature Colony Paragon (Rare)
	+ +40 bonus to Cunning, +40 Bonus to Willpower, +90 bonus to Might, +90 bonus to Toughness. The Colony Paragon grows in strength and stature, pioneering in all areas in which the Colony seeks to excel. A leader, a soldier and a symbol, the Paragon is one with the Colony and the Colony is one with the Paragon. The Collective Will Vestibule (formica sapiens) will be reforged into Soul Crystal (warning, this will reset all mutations). In addition, a Communal Spirit Nave will be attached.
* Immortal
	+ Includes Phoenix Fire Organ: Throughout the course of battle this organ will consume the strength of its holder, empowering itself as they draw closer to death. When the host expires, it unleashes the contained energy in a wave of flame that will annihilate any injuries the host bears, bringing them back from the brink of death to live again.
* Supreme Major
* Perfect Ant Mage
* Worker Overlord
* Formica Fury (Special)
* Acid Mage (Special)
* Putrid Major (rare)
* Jade-Diamond General (rare)
* Formless One (Mythic)
	+ You have invited your kind in, and given back to them in turn. Now it is time to make the union complete. All stats removed. All body parts and mutations will be refunded. Every member of your chosen species will be granted a formless core and you will exist as pure energy dispersed across the network formed between them. You may make upgrades to the formless core through mutation within each individual who contains one. Together with your kind, rise as one.
* Larval Deity (Mythic)
	+ +400 Might. +400 Toughness. Cunning reduced to 20. The strength of your people flows through you and they sit within your power. To ascend higher, you must be reforged. You will return to being a larva. All body parts and mutations refunded. Your form will be coated in Golden-Diamond Silk and your body replaced with World Essence Infused Flesh.
* Perfect Paragon (Mythic)
	+ +80 to Cunning, +80 to Willpower, +150 to Might, +150 to Toughness. The pinnacle of all the Colony seeks to be. You have created for your people a home, invited them in and bade them sit. Now you must give them hope. Become the goal that they strive to be. The Communal Spirit Nave will be reforged into Soul Crystal (warning, this will reset all mutations) and a Soul Crystal Altar will be awarded for free (you must choose the purpose of the Altar). You may reforge body parts at half cost.]
* Colony Deity(?)

## First Strata

### Garralosh Offspring\*

\**They appear to be designed as solo hunters that would battle their own way up the evolutionary ladder.*

* Garralosh Infantem- Garalosh Infant (I):
	+ The young offspring of Garralosh, this advanced creature is powerful, beware the crushing jaws (often referred as Croca or croc by Anthoney). Base stats Might: 31 Toughness: 17 Cunning: 9 Will: 6

* Crescente Gula Garralosh- Growing maw Garralosh (II):
	+ As the evolved form of the infant Garralosh, this still growing offspring of the Garralosh has reached its development stage. Able to convert mana to fire, beware of the fireballs released from its mouth (often referred as Titan-Croc by Anthony)

* Garralosh Bellator-Garralosh Soldier(III):
	+ Following in the evolutionary footsteps of their progenitor, the Garralosh Soldier is equipped with a more powerful muscular system, increased stamina, intensified flame and double tails. (often referred as Double-Croc by Anthony)

* Immortalis Garralosh-Immortal Garralosh (IV):
* It has dense, dark scales and its stomach is covered in thick scales, almost like armor , covers the vulnerable area. Its face is also thickset and broad.(much like an alligator's)

* Garralosh Praeceptorem- Garralosh Commander (V):
	+ Among the oldest of Garralosh' children, the commanders are powerful melee combatants. They feature two fire glands which are often mutated in complementary ways. Beware their powerful regenerative abilities and incredible physical strength. These creatures were personally reared by their parent to be leaders of her offspring and carry potent auras. Approach with caution.

### Centipedes

* Unguibus Scolopendra- Claw Centipede (I):
	+ Has strong claws and a venomous spike in its tail. Base stats Might:11 Toughness:14 Cunning: 8 Will:7

* Adultus Unquibus Scolopendra- Adult Claw Centipede (II):
	+ This branch of evolution of the basic claw centipede vastly increases the base creatures might, without providing much boost to cunning

* Nobiles Iuuenes Scolopendra- Noble Centipede Young (II):
	+ This evolution of the claw centipede is weaker than the base monster in terms of raw fighting strength but instead gains intelligence and the ability to coordinate its more primitive brethren.

### Apes

	+ Brutally powerful but severely lacking in cunning this monster has a strong affinity to lightning and can channel mana into electricity

### Rabbits

* Dens Sanguinem Leporis- Blood Tooth Rabbit:
	+ This monster is known for its affinity to shadow and the powerful fangs capable of draining health form the victims of its bites
* Quantum Mors Labor Tabes- Decaying Death Rabbit:
	+ Evolved form the blood tooth rabbit this monster has adapted the shadow affinity of the base creature into a fearsome death affinity that manifests in a malicious aura that drains life from all around it causing the monster to lead a very solitary life indeed. The body of this monster is filled with death energy at all times which will have several effects.

### Wolf Dragons

* Crevit Lupus Draco- Grown Wolf-dragon (II):
	+ The evolved form of the cub, this larger, more powerful creature has a greatly increased might allowing it to strike brutally with its scaled tail.
* Lupus Draco Cub- Wolf Dragon Cub (I):
	+ The young form of the fearsome Wolf Dragon, they have a high resistance to flame.

### Lizards

* Spineta Lacertos-Thorn Lizard (I):
	+ Spines are sharp and contain mutated venom.
* Os Lacerti- Bone Lizard:
	+ This monster is famed for the powerful armour covering its body, its immense physical strength and the devastating power of the clubbed tail. Although not too powerful, the beast is capable of simple earth magic spells, be careful.

### Plant monsters

* Flos Fame- Hunger Flower:
	+ A basic type monster of the plant kingdom, the hunger flower uses heat sensitivity to track its opponents, attack them with sharp vines and drag them to its mouth for consumption
* Acidum Ollam- Acid Pot:
	+ This base plant type monster uses a powerful jet of acid to attck and defeat its foes. The main body of the creature is actually mobile, allowing it to drag itself towards the remains of its victims in order to feast.
* Vinea Bestia- Vine Beast:
	+ The vine best is a curious cross of both plant and animal, being a mobile vine nest that doesn't have a distinct main body but spreads its vital organs around its network of vines. Whilst this does make the creature difficult to fight, with no central target to strike, if you can identify a key organ in one the vines it can be defeated quickly.
* Fascinatio Folium Flos- Bewitching Petal Flower:
	+ This plant type monster uses a combination of powerful mental attacks to lull its opponents into a stupor, allowing it to use its relatively weak physical body to consume the prey. This monster is weak defensively and can be overcome with surprise but be careful of its sonic scream.

### Others

* Puer Arnea- Child Spider (I):
	+ A newly born spider monster, relies on its web to secure prey.
* Ajlcyoneum Slug- Coral Slug:
	+ This creature uses powerful acid to attack its foes, before wary of the poisonous spines on its back.
* Quator Ferrum Saevissimus- Four Blade Berserker (III):
	+ This monster has four bone-metal compound blades on its upper body and enters a furious rage when in combat, increasing its strength but causing it to struggle to tell friend from foe
* Leo Orgri- Lion Ogre:
	+ This monster is most feared for its massive strength, two overdeveloped arms allow it to cause incredible damage with fists alone. some lion ogres are known to grip crude weapons such as rocks or branches. They are however, quite dim
* Ursus Terra Tyrannos- Earth Bear Tyrant:
	+ This monster is known for its extreme toughness and strength. surprisingly fast, this beast is ferocious and easily aggravated. Known for its affinity to the earth and natural environs this monster has powerful regenerative abilities.
* Tenebris Serpere- Dark Crawler:
	+ Produced in the monster forges of the Troglodyte engineering guilds, these creatures are tailor made for reconnaissance and stealth missions, deploying an arsenal of shadow magic for offensive and defensive purposes
* Rapit Cervum- Bulky Deer:
	+ This impressively muscled monster is incredibly strong and specializes in offense, being somewhat vulnerable. It's metallic element antlers are a deadly weapon
* Canem Pythonem- Dog Python:
	+ Evolved form the smaller Dog Snake, the sheer brute strength of this monster should not be underestimated. capable of constricting its prey to death in a matter of seconds, the speed of this creature, combined with its powerful canine senses make it a deadly hunter
* Nocte Cuspide Vermem- Night-spear Worm:
	+ This darkness affiliated monster has low mobility to a lack of limbs but compensates with extreme power and speed possessed by its two stabbing arms. Beware the piercing power of these spears, they are capable of punching through all but the toughest deference.
* Sus Aquarum Armatae- Armoured Water Pig:
	+ This giant monster possesses robust defence, boasting a tough skin and extremely durable shell. Offensively, the Water Pig can deploy its vicious bite and has been known to utilize water magic to attack its foes.

## Second Strata

* Tenebris Pallidi: Dark Ghoul, A Shadow Affinity monster with powerful claws and tricky movement. Beware the Shadows. Might: 56 Toughness: 33 Cunning: 15 Will: 18 Current Evaluation: The Dark Ghoul is an iterated version of early base design Shadow Creatures. Despite the age and relatively crude design, the Pallidi has proven to be an enduring monster archetype, the Shadow variant particularly so. Perturbations were introduced to the evolutionary tree of the creature this cycle to attempt to find a better pathway to carry forward, as higher tier versions haven't lived up to the base monster's efficiency.

* Dentes Umbra- Gnashing Shadow:
	+ This many jointed mouth on limbs is a base level monster of the darker reaches of the dungeon, its fearsome maw and deceitful nature are its main weapons
* Aranea Plurimorum- Many Hands Spider:
	+ This monster uses its stealth and webs formed of shadow mana to entrap its prey. An ambush hunter by nature, direct confrontation is not this creatures greates strength.
* Stitit Tenebris Scolopendra- Dark Arisen Centipede:
	+ A new variant of the Claw Centipede, the Dark Arisen Centipede has taken on the properties of the second strata, such as shadow flesh, affinity for darkness and shadow, as well as enhanced poison abilities . Along with a general increase of toughness, cunning, might and will, the Dark Arisen Centipede is far more dangerous than its weaker cousins.
* Venator Atremento- Ink Hunter (V):
	+ This monster uses its ability to disperse its body to prey upon unsuspecting victims . Extremely difficult to defeat through physical violence, the creature has a fearsome ability to prey on those weaker than itself .
* Allium Major Capsule- Greater Claw Anemone (IV):
	+ A hybrid between a successful plant species and a crustacean archetype, the Greater Claw Anemone has a strong defense and multiple ways to apply deadly poison . Beware its mouth parts with are capable of tunneling through flesh to consume its victims from within .
* Umbra Vanandi- Shadow Creeper (I):
	+ This creature is weak by itself, but if able to will form packs under the leadership of a higher tiered creeper . They are quite intelligent, able to utilize tactics to corner prey, striking when at its most vulnerable point, injecting their venom before retreating to await the victim to weaken .
* Regulus Bestiae Saltus- Clawed Leaping Beast (VI):
	+ This modified version of the Leaping Beast excels in rapid movement and decisive strikes . Unsuited to extended engagements, its preferred strategy is to kill from the shadows with a single blow . Its powerful musculature and advanced claws give it the strength and penetrating power to tear through almost any defense .
## Third Strata

* Luminare Imp- Lesser Imp (I):
	+ The weakest and most pathetic of the demonic monsters the lesser imp is still a significant threat when underestimated. It has surprising reach and claws that are capable of inflicting a nasty curse.
* Luminare Daemon Invidia- Lesser Envy Demon (VI):
	+ This Lesser Demon has shed it's base demonic shell and taken on the aspect of Envy. All Envy demons are supremely jealous and covet what they perceive others to have. To that end they are insightful, able to see that which others would rather keep hidden, and use powerful mental abilities to dominate their opponents through magical combat.
* Luvenis Avarita Daemon - Young Avarice Demon (V):
	+ . Perpetually hungry, always angry and spoiling for a fight. Beware the destructive power of the hardened flesh spears that tip its limbs
* Coepi Demon Larva: Initial Demon Larva (I):
	+ The first phase of the demon life cycle. Beware the claws, they are stronger than they appear.
* Stab Demons (V) :

## Fourth Strata

* Edax Aminae Termite - Soul Eater Termite (IV):
	+ Born of a modified Queen, this species of termite exists for a singular purpose: to hunt and destroy plant based monsters. Their mandibles are heavily mutated and attached to a Spirit Receptacle. The soul of those defeated by this monster will be drawn into the organ and devoured over time, furthering the growth and power of the termite.
* Adamas Scolependra - Diamond Centipede (IV):
	+ These creatures are an advanced breed of a simpler species. A Living Diamond carapace and claws are their primary attributes, along with enhanced mana sensitivity and a potent mana toxin in their tail spike. Be warned, this monster hits much harder than it looks.

## Gallery

Monsters drawings part 1 by FlauscheSoeckchenMonsters drawings part 2 by FlauscheSoeckchenFormica Sapients evolution tree by FlauscheSoeckchenLupus Dracus T1&2 by FlauscheSoeckchenThe multi-legged spiders of the 2nd strata
## Trivia

* Looking at the expert and upper rank profiles was a way of peering into the mind of the dungeon itself.

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Chapter 1034 - Antcademy pt 5
2. ↑ Chapter 795 - The path that has been given, the name that has been given
3. ↑ Chapter 849 - Hatchling Hatches … Again
4. ↑ Chapter 889 - Blooming Potential
5. ↑ Chapter 1020 - Roll like a Boulder
6. ↑ Chapter 866 - Assault On Orpule Pt 8
7. ↑ Chapter 1022 - The Great Stuff