Asilvor

**Asilvor** is a Neopteron that shares characteristics with robber flies, such as long legs, a tapering abdomen, sizable compound eyes, three ocelli between the compound eyes, and a sharp proboscis. Extremely aggressive, invasive, and prone to stealing items from smaller lifeforms, it uses a mixture of sharp, paralyzing jabs, mighty blows from its crowbar-like claws, and corrosive gas from its abdomen to subdue victims and subject them to horrid assaults.

## Physiology

Asilvor shares many traits with robber flies, possessing long, dangling legs, two giant compound eyes, three ocelli between the compound eyes, sharp hairs on its face and thorax, a long, sharp proboscis, and a tapering, elongated abdomen. Its forelegs hold long, crowbar-like claws, and on its head is a sizable row of hairs that resemble a mohawk. Its abdomen and limbs are covered in sharp, steel grey spikes that fend off attacks, and there are lined patterns on the limbs, making them look like they're covered in bandages. Its body is primarily steel grey, with the underbelly and limbs being dirty brown, and both are covered in red-brown spots, making them look bloodied. The compound eyes and ocelli are deep red, while the hairs on its head and thorax are black. A black, domino mask-like pattern can be seen forming around the compound eyes and ocelli. Females of the species possess a sword-like ovipositor at the ends of their abdomens.

## Ecology

Asilvor is a top-level predator, feeding on a wide variety of smaller monsters and only facing competition from others on its level or Elder Dragons along with Elder Dragon-Level Monsters. It has a dense moustache of spines covering its face known as a mystax, with the mystax serving to protect its vulnerable head and face when holding down struggling prey, and its sharp proboscis is designed to penetrate thick skin and shells and inject prey with a paralyzing neurotoxin to weaken them before pumping them full of corrosive enzymes to liquefy their innards and slurp them up. Its light, thin build, sizable wings, and long legs allow it to move at very fast speeds, outflanking a variety of targets, and the spines that line its body serve to fend off attacks directed at it, puncturing anything that attempts to grapple it; in addition, the spiny "mohawk" on its head along with its lanky stature serve as a means of making it appear bigger than it truly is as a means of intimidation. Its dull grey and brown shell allows it to blend in with a wide variety of habitats, and is designed to handle a wide variety of habitats through the efficient storage and release of heat, with it inhabiting areas like forests, deserts, mountains, beaches, tundras, and even volcanoes, though its numbers are greatest in the Contaminated Wasteland, with the sunny, open, dry, and arid nature of the region being very suitable for producing offspring and the gamma radiation there prolonging its lifespan through a process known as radiation hormesis, where the larvae become more resilient as a result of exposure to gamma radiation; being arthropods, the species by their very nature are also resistant to radiation to begin with. Its long, tapering abdomen holds an opening that allows it to spray corrosive gas at foes like a bombardier beetle, weakening their defenses and allowing it to inflict further damage to them, and females of the species hold a sword-like ovipositor at the ends of their abdomens, which is used to inject neurotoxic venom into prey to render it unable to fight back and deposit eggs onto low-lying plants, grasses, or crevices, with the eggs hatching into predatory larvae that feed on small animals like insects and arachnids before moving on to bigger prey as they grow. Its giant compound eyes grant it a wide field of vision that allows it to track down all kinds of prey, and the ocelli that lie between them assist in flight stability, measuring charges in brightness and allowing it to adapt to new locations. Its most noticeable trait, however, is that both its forelegs possess long, blunt, crowbar-like claws, which are used to bludgeon foes and grip and pull objects apart, and it uses these claws to pilfer items from other lifeforms and use them to line its nest to raise its social status and attract mates. To increase their chances of success in regards to kleptoparasitism, the species will sometimes form small groups and gang up on other monsters, particularly stronger ones, though this trait can be a double-edged sword, as individuals are just as likely to try to rob reach other when the deed is done, wanting to raise their social status at the expense of others of their kind, which leads to violent intraspecies competition.

## Behavior

Asilvor is immensely hostile to other lifeforms, especially smaller ones and ones that are by themselves, attacking them on sight and unleashing a barrage of claw strikes, proboscis jabs, and corrosive gas until they flee or perish. Although they typically leave larger lifeforms alone, preferring to avoid injury due to their light, thin builds, they will act in groups to bring them down, though they are just as likely to attack each other due to them wanting the others' pilfered goods. To attract mates and raise their social status, both males and females will collect shiny and strong-smelling items, and will steal them from other lifeforms to build up their nests, including each other, leading to intraspecies competition.

## Abilities

Asilvor is very fast and agile on the ground and in the air, being able to run and fly circles around its victims thanks to its long legs, light build, and powerful wings, and exhibits surprising strength for a creature so thin thanks to its rigid, crowbar-like claws, which hold a powerful grip and serve as an effective bludgeon, knocking out victims on contact. Its sharp proboscis is designed to pierce through thick monster shells, with the sharp hairs lining its face protecting it from damage, and upon snagging a victim, the proboscis injects them with a paralyzing neurotoxin to render them unable to fight back. In addition, its abdomen stores a volatile, corrosive gas that can be sprayed in a manner akin to that displayed by bombardier beetles, protecting it from harm, and it is adapted to thrive in a wide variety of regions, allowing it to invade them at a moment's notice.

## Habitat

Being an invasive monster, Asilvor is adapted to thrive in and invade a wide variety of regions, from the frigid Tundra to the arid Sandy Plains, but its numbers are greatest in the Contaminated Wasteland, with the radiation there increasing its life expectancy and the dry, hot, open, and sunny nature of the region being very suitable for producing young. Second to the Contaminated Wasteland in terms of population are deserts, such as the Sandy Plains and Dunes, and tropical/subtropical regions, such as the Deserted Island and Tide Island, due to how warm they are. It is primarily seen hunting during the day, with it finding areas to sleep in at night.

## HP and Damage

**HP:**

* Base HP: 4,200 HP

* Low-Rank (0.55x): 2,310 HP

* High-Rank (0.70x): 2,940 HP

* G-Rank (1.30x): 5,460 HP

**Physical/Elemental Damage Taken:**

* Head: 45 (Cut), 45 (Impact), 50 (Shot), 5 (Fire), 15 (Water), 25 (Thunder), 10 (Ice), 5 (Dragon), 10 (Earth), 25 (Wind), 15 (Nature), 5 (Aether), 15 (Void)

* Head: 65 (Cut), 65 (Impact), 70 (Shot), 10 (Fire), 20 (Water), 25 (Thunder), 10 (Ice), 10 (Dragon), 10 (Earth), 25 (Wind), 20 (Nature), 10 (Aether), 20 (Void)

* Claws: 25 (Cut), 30 (Impact), 20 (Shot), 5 (Fire), 5 (Water), 10 (Thunder), 5 (Ice), 5 (Dragon), 5 (Earth), 10 (Wind), 5 (Nature), 5 (Aether), 5 (Void)

* Legs: 45 (Cut), 40 (Impact), 40 (Shot), 5 (Fire), 10 (Water), 15 (Thunder), 10 (Ice), 5 (Dragon), 10 (Earth), 15 (Wind), 10 (Nature), 5 (Aether), 10 (Void)

* Thorax: 40 (Cut), 40 (Impact), 35 (Shot), 5 (Fire), 10 (Water), 10 (Thunder), 10 (Ice), 5 (Dragon), 10 (Earth), 10 (Wind), 10 (Nature), 5 (Aether), 10 (Void)

* Abdomen: 60 (Cut), 55 (Impact), 55 (Shot), 5 (Fire), 10 (Water), 15 (Thunder), 10 (Ice), 5 (Dragon), 10 (Earth), 15 (Wind), 10 (Nature), 5 (Aether), 10 (Void)

* Wings: 50 (Cut), 45 (Impact), 45 (Shot), 5 (Fire), 10 (Water), 15 (Thunder), 10 (Ice), 5 (Dragon), 10 (Earth), 15 (Wind), 10 (Nature), 5 (Aether), 10 (Void)

**Element/Status Effectiveness**

* Fire = ★
* Water = ★★
* Thunder = ★★★
* Ice = ★★
* Dragon = ★
* Earth = ★★
* Wind = ★★★
* Nature = ★★
* Aether = ★
* Void = ★★
* Poison = ★★
* Sleep = ★★
* Paralysis = ✖
* Blast = ★★★
* Stun = ★★★

## Turf Wars

* Vs. Kyaselreki: The more aggressive robber fly immediately makes the first move as the conflict begins, leaping forwards and slamming one of its forelimbs into the Kyaselreki’s head, catching it off guard. Before the allosaur can retaliate with a tail slash, the Asilvor takes flight and strafes around its opponent, trying to pinpoint another opportunity to attack. The Kyaselreki hisses loudly and opens fire on its insectoid opponent, spewing forth a barrage of gas coated debris in an attempt to gun the Neopteron out of the sky. However, the robber fly’s agility is its saving grace once again, and the Asilvor divebombs the Kyaselreki, colliding into it and causing it to stumble momentarily. Right before the Asilvor can slam its claws down on the allosaur as it recovers, the Kyaselreki gracefully dodges the attack with a well timed leap. The Asilvor repeatedly strafes around its opponent in an attempt to disorientate it, but the Kyaselreki has a plan. As the Asilvor prepares to attack, the Kyaselreki spews forth a jet of radioactive gas, forcing the robber to immediately dodge to avoid getting hit. Then, the allosaur launches a projectile of liquid oxygen at the fly with a flick of its tail, knocking the Neopteron out of the air. Immediately taking advantage of this window, the Kyaselreki pounces on the Neopteron and viciously mauls it, ending its attack with a bite to the fly’s neck. The Kyaselreki then flings the Neopteron away, leaving it floored. **Winner: Kyaselreki**

## Attacks

**Mad Dash**

Asilvor rushes towards the hunter at breakneck speed. This attack deals high damage. If the attack misses the first time, it will dash towards the hunter a second time.

**Paralytic Bite**

Asilvor jabs at the hunter with its sharp proboscis. This attack deals medium-high damage and inflicts Paralysis.

**Paralytic Sting**

Asilvor rears its abdomen back, then stabs at the hunter with its ovipositor, with it releasing a cloud of paralytic venom. This attack deals medium-high damage and inflicts Paralysis.

**Swinging Frenzy**

Similar to Rajang, Asilvor wildly swings its claws at the hunter five times in a row while moving towards them. This attack deals high damage. When enraged, it will hop back and use the attack a second time.

**Mad Spin**

Asilvor extends its forelegs out and does a 360 degree spin while moving towards them. This attack deals high damage. When enraged, it will use this attack twice in a row.

**Overhead Strikes**

Asilvor raises its forelegs over its head, then slams the ground around it four times in a row. Each slam deals high damage and has a 50% chance to inflict Stun.

**Slashing Hug**

Asilvor extends and rears its forelegs back as if attempting to hug the hunter, then swings them forward. This attack deals high damage.

**Double Slash**

Asilvor slashes at the hunter with its claws twice in a row while quickly moving towards them. This attack deals medium-high damage.

**Leaping Slam**

Asilvor leaps at the hunter with its claws over its head and slams them onto the hunter. This attack deals medium-high damage and inflicts Stun.

**Overhead Slam**

While flying, Asilvor will hover over the hunter before slamming its claws onto them. This attack deals medium-high damage and has a 50% chance of inflicting Stun.

**Dive Bomb**

Asilvor flies high into the air, then comes crashing down, attempting to bludgeon the hunter with its claws. This attack deals high damage and inflicts Stun.

**Corrosive Spray**

Asilvor points its abdomen forward, then releases a stream of volatile, corrosive gas at the hunter, with this gas having a wider area of effect as it spreads out. This attack deals high damage and inflicts Corrosion.

**Strafing Blast**

Asilvor takes flight and sprays a stream of volatile, corrosive gas as the hunter while flying from side to side, with this gas having a wider area of effect as it spreads out. This attack deals high damage and inflicts Corrosion.

**Claw Clank**

Asilvor slams its claws together, with the hunter being between them. This attack deals medium-high damage and inflicts Stun.

**Corrosion Burst**

Asilvor stores corrosive gas within its abdomen and pressurizes it, pointing it in the direction the hunter is moving in to increase its chances of hitting them, then fires a gigantic blast of corrosive gas that leaves a mushroom cloud behind upon hitting the ground. This attack deals high damage and inflicts Corrosion, and can easily be an instant kill due to its damage output. It will only use this attack when enraged.

**Brutal Feast**

Asilvor swings one if its claws down low to sweep the hunter off their feet, dealing medium damage. Upon tripping the hunter up, it will proceed to jab into the hunter with its proboscis and feed on them, dealing low-medium damage that gradually turns into high damage and inflicts Paralysis and Corrosion, then flies backward, awaiting the hunter's next move once they get back up.

**Savage Beatdown**

Asilvor does a straight lunge with its claws in front of it to grapple the hunter, then throws them onto the ground, dealing medium damage. Once it has thrown the hunter to the ground, it will then stand overtop of them and repeatedly bludgeon them with its claws, doing a series of overhead swings that each deal high damage. Similar to Baruragaru's pin attack, this will cause blood to splatter over the camera screen. If the player does not empty the pin meter in time, it will blast them with corrosive gas from its abdomen, dealing high damage and inflicting Corrosion. Due to the nature of this attack, it can easily become an instant kill if the player does not have a Dung Bomb handy, and Asilvor will only use this attack when enraged.

## Weapons

### Sword and Shield

**Asilvor Crowbar** --> **Asilvor Crowbar+** --> **Asilvor Ripper**

### Dual Blades

**Robber's Hooks** --> **Robber's Hooks+** --> **Fiendish Hooks**

### Hammer

**Mordant Iron** --> **Mordant Iron+** --> **Mordant Scourge**

### Gunlance

**Raider's Flamer** --> **Raider's Flamer+** --> **Raider's Inferno**

### Charge Blade

**Baneful Machete** --> **Baneful Machete+** --> **Baneful Mutilator**

### Insect Glaive

**Asilvor Shishkebab** --> **Asilvor Shishkebab+** --> **Asilvor Impaler**

### Light Bowgun

**Mugger's Rifle** --> **Mugger's Rifle+** --> **Murderer's Rifle**

### Heavy Bowgun

**Blistering Shotgun** --> **Blistering Shotgun+** --> **Blistering Massacre**

### Bow

**Asilvor Launcher** --> **Asilvor Launcher+** --> **Asilvor Gravemaker**

## Armour

### Blademaster

#### Low-Rank

**Defense**: 110-620

**Elemental Resistances**:

* Fire +10
* Water -5
* Thunder -15
* Ice 0
* Dragon +10
* Earth 0
* Wind -15
* Nature -5
* Aether +10
* Void -5

**Skills**: Repeat Offender, Movement Speed +1, Heavy Hitter, Defense Down (M)

#### High-Rank

**Defense**: 285-630

**Elemental Resistances**:

* Fire +10
* Water -5
* Thunder -15
* Ice 0
* Dragon +10
* Earth 0
* Wind -15
* Nature -5
* Aether +10
* Void -5

**Skills**: Repeat Offender, Movement Speed +2, Heavy Hitter, Defense Down (M)

#### G-Rank

**Defense**: 480-715

**Elemental Resistances**:

* Fire +10
* Water -5
* Thunder -15
* Ice 0
* Dragon +10
* Earth 0
* Wind -15
* Nature -5
* Aether +10
* Void -5

**Skills**: Repeat Offender, Movement Speed +2, Heavy Hitter, Defense Down (M)

### Gunner

#### Low-Rank

**Defense**: 55-385

**Elemental Resistances**:

* Fire +15
* Water 0
* Thunder -10
* Ice +5
* Dragon +15
* Earth +5
* Wind -10
* Nature 0
* Aether +15
* Void 0

**Skills**: Repeat Offender, Movement Speed +1, Haphazard, Defense Down (M)

#### High-Rank

**Defense**: 140-400

**Elemental Resistances**:

* Fire +15
* Water 0
* Thunder -10
* Ice +5
* Dragon +15
* Earth +5
* Wind -10
* Nature 0
* Aether +15
* Void 0

**Skills**: Repeat Offender, Movement Speed +2, Haphazard, Defense Down (M)

#### G-Rank

**Defense**: 265-465

**Elemental Resistances**:

* Fire +15
* Water 0
* Thunder -10
* Ice +5
* Dragon +15
* Earth +5
* Wind -10
* Nature 0
* Aether +15
* Void 0

**Skills**: Repeat Offender, Movement Speed +2, Haphazard, Defense Down (M)

## Breakable-Parts

Head- The protective hairs will break off.

Claws- The crowbar-like claws will be cracked and chipped.

Legs x4- The legs will be scarred.

Abdomen- The abdomen will be scarred.

Wings x2- The webbing will be torn.

## Trivia

* Asilvor is based on robber flies, crowbars, burglars, and the Raiders of the *Fallout* series in terms of design and behaviour.
* Asilvor being longer-lived in the Contaminated Wasteland was based on fruit flies having a longer life expectancy after being exposed to weak doses of radiation.
* When exhausted, Asilvor will take longer to recover after using some physical attacks, and the range of its Corrosion gas will be reduced. It can recover stamina by feeding on the current area's local Herbivores.
* Asilvor will steal items from the hunter if it hits them with its slash-based claw attacks. Breaking the claws will prevent this, however.
* Asilvor's head requires Blue sharpness to penetrate until it becomes broken, revealing its softer structure.
* Asilvor's Savage Beatdown attack was based on the Joker's method of killing Jason Todd in *A Death in the Family*.
* All Asilvors found in-game are female.