Assent of Gods: Glossary

A full glossary for the Assent of Gods series. This an extension of the glossary found in the first book, Resonant Crack, that (will soon include) pronunciations using the the International Phonetic Alphabet. (For more information on that, please see the International Phonetic Association website) For an English IPA key, see this wikipedia article

 ˈˌ

Words
in Nímar are denoted by an N.

Words
in Rasca are denoted by an R.

Words
in Common are denoted by a C.

Words
in Alaxi are denoted by a X.

Words
in Kareil are denoted by a K.

Words
in Mysa are denoted by an M.

Words
in A!ok are denoted by an !.

Abaro:            /əˈbaro/                                                         !

Captain
of the third DSA Squadron.

Agríar:            /a-grí-ar/                                                         N

The
peoples descended from Brúmíer and Vesper.

Amháin:         /am-heín/                                                       C

A
Terran born philosopher and poet in the Second Age.

Ardesh:          /ar-desh/                                                        N

A
general during the Scaled War.

Ardún:            /ar-dún/                                                          N

A
cilyndrical world sitting in the plain between Rax and Terra. It is home to the
Myrian Empire and five of the nine races.

Asant:             /a-sant/                                                          C

A
common surname for Terran born mages.

Asotca:           /a-sot-ca/                                                       N

A
prominent name in the noble class of the Forth Age.

Ázren:            /áz-ren/                                                           N

A
Nímar word that means “to come before”. It refers to those mages who lived
during the Dark Wars.

Brúmíer:         /brú-mí-er/                                                      N

A
fish like humanoid. They live in the kingdom of Búandish on Ardún, a province
under Myria.

Búandish:      /búan-dish/                                                   N

The
mostly underwater nation, home to the Brúmíer.

Calliope:        /cu-lí-o-pí/                                                      C

A
high school friend of Lester’s.

Cargen:          /car-gen/                                                        N

The
second season in the Myrian calendar.

cherson:        /cher-son/                                                      N

A
large aggregate berry native to Terra and parts of Ardún.

Chi`ma:          /chí-ma/                                                          X

An old librarian in the Hall of
Stones

Alaxi:              /a-lak-zí/                                                         X

The
language spoken by the Kel and Urd tribes of Ardún. Much of it is adopted from
Kareil

chiti:                /chi-tí/                                                             X

A
game inspired be the Kel and Urd tribes and named after their language.

conycosm:     /kan-u-ca-zum/                                             C

A
psi spell that creates a window into the mind. It can be used as a form of
communication over long distances.

Creía:             /kreí-u/                                                           R

The
capital of the Myrian Empire.

crottle:            /kra-tl/                                                             C

A
lichen found on all three worlds and used to make ink, often used as a magical
medium for spells.

cryomancer:  /kraí-o-man-sur/                                           C

An
elemental mage who uses the power of ice magic.

dákanite:        /dák-u-naít/                                                   C

Knights
that work for the Church of the Sonreí`í.

Dontálon:      /don-tál-on/                                                   M

The
first language to be spoken aloud. Nímar uses many Dontálon runes.

Dremor:          /drem-or/                                                        M

One
of the two Meir races. They are magical beings that live in the kingdom of
Ziaer on Rax.

DSA:               /dí, es, eí/                                                       C

The
Division of Special Acquisitions was created to search out and procure magical
artifacts and people.

Eprix:              /e-priks/                                                         R

A
reptilian equine beast of burden with six legs. It is a carnivore.

Eren:              /er-en/                                                            M

A
common girl’s name in Jenquí.

Erton:             /er-ton/                                                           N

The
northernmost region in Myria, situated in the Northern Province.

Gord`jahera:  /gord-ja-her-a/                                              N

A
high security prison beneath Creía.

Halak:             /ha-lak/                                                           N

An
uncommon boy’s name in the Myrian Inner cities.

Halakar:         /ha-la-kar/                                                      N

A
terrorist organization on both Ardún and Terra.

hundozade:   /hun-duz-eíd/

Husket:          /hus-ket/                                                        R

A
bear like humanoid. They live in the kingdom of Roddo on Ardún, a province
under the Myrian Empire.

husketorus:   /hus-ke-tor-us/                                             C

A
beast created when a human, Meir, or Korgan has Husket blood introduced into
their system.

Jénqui:           /zheín-kwí/                                                    M

A
vibrant land on Terra, home to the Lequi. It is ruled by Queen Selenia.

Kaíon:            /kaí-on/                                                           N

A
Myrian weapon.

Kaleon:          /keí-lí-an/                                                       R

A
popular boy’s name in the Suterran tribes of Ardún.

Karkinate:      /kar-ki-kon-eít/                                              C

One
of the thirteen mage guilds in Myria. It is the eleventh most powerful of the
guilds.

katchí:            /ka-tchí/                                                          N

A
card game played on all three worlds, popular for betting.

Kikyr:              /ki-kír/                                                             R

An
uncommon surname on Ardún.

Korgan:          /kor-gan/                                                        K

A
powerful mage race. They live secluded on Rax.

Kronían:         /kron-ían/                                                      N

A
bird-like humanoid. They live in the kingdom of Phezh on Ardún, a province
under the Myrian Empire.

kronk:             /krank/                                                            R

The
Myrian currency

Ledon:            /le-don/                                                          N

A
reptilian-like humanoid. They live in the kingdom of Kon on Ardún, a province
under the Myrian Empire.

Lequi:             /le-kwí/                                                           C

One
of the two Meir races. Magical beings that live in the kingdom of Jénqui on
Terra.

Matar:             /ma-tar/                                                          N

A
mysterious wizard from the Second Age.

Meir:               /meír/                                                              C

The
collective term used for beings that are born from magical heritage. They have
increased life span, health, and magical capability.

Merlinus:       /mur-lin-us/                                                    C

The
second in command of a mage guild, under the Guild Master.

Mittel:              /mi-tel/                                                            R

The
first season of the Myrian calander.

Myria:             /mír-í-u/                                                          R

The
largest kingdom in the three worlds. It is in control of most of Ardún,
including the kingdoms of the five races.

Mysa:              /mi-su/                                                            C

The
name for the language of the Lequi, given by the Terrans.

Nímar:            /ní-mar/                                                          N

The
oldest developed language, it was spread over the three worlds by the Old
Kingdom long before Myria or the five nations existed.

Opin:              /o-pin/                                                             N

A
legendary wizard and Archmage of the Myrian empire during the First Age.

Peridwin:       /per-i-dwin/                                                    C

An
unpopular boy’s name on Terra.

pezeí:             /pe-zeí/                                                           N

An
Ardúnan instrument consisting of a paddle, a string, and a stick.

Phezh:           /fezh/                                                              X

Home
of the Kronían and the Royal Myrian Mint.

Rasca:            /ra-sku/                                                           R

One
of the few languages to live through the domination of the Old Kingdom, Rasca
is spoken by the Kronían, Brúmíer, and Vesper along with Nímar and Common.
Rasca is prevalent throughout the history Myria and Phezh, though less so in
that of Búandish and Enro.

rüknoí:            /rük-noí/                                                         N

A
sour but savoury soup made from the plain rüknoí, a bovine-like omnivorous
animal with feathers and tusks.

Samsahalin: /sám-su-hal-in/                                             C

A
character in the writings of Calnore Amháin.

Sarudan:       /sa-rú-dán/                                                    C

A
popular boy’s name on the Myrian Terraces.

Suterran:       /sú-ter-an/                                                      C

The
name used to describe humans who are native to Ardún.

syc:                 /sik/                                                                 R

A
crystal that can store magical energy.

sycyic:            /sik-í-ik/                                                          R

A
magical metal like alloy.

tagrik:             /ta-grik/                                                          N

A
human-like beast that absorbs magic to survive, often in the form of blood.

Troten:            /tro-ten/                                                          N

A
title given to those who are believed to be lesser gods. Historically the
practice was popularized by the Dragon Troten before the Dark Ages.

Vesper:          /ves-per/                                                        N

An
insect-like race. They live in the kingdom of Enro on Ardún, a province under
the Myrian Empire.

Vrejaen:         /vreí-zheín/                                                    R

The
surname of a long line of powerful mages.

Wyh:               /wi/                                                                  M

A
bloodmage acquired by the Terran Corp DSA.

Ziaer:              /zaí-er/                                                            R

A
massive city-nation on Rax, home to the Dremor.

Nímar Words and Phrases:

-Aíkrid
alfderrad o ba Brast

/aí-krid, alf-der-rad, fo,
shú, brast/

Please
(explative) me to Brast

-Aíkrid, íva

/aí-krid, í-va/

You are welcome, young one

-Bakaar

/ba-ka~r/

Sleep

-Kedrasad reí
cheíkor

/ked-ra-sad, reí, cheí-kor/

Wall
this space

-Kedras, onú

/ked-ras, o-nú/

Wall,
wrap

-Kíið

/kí-ith/

To cut

-Kolset

/kol-set/

Cool

-Lo aígád laí,
patpa

/lo, aí-gád, laí, pat-pa/

I thank you, old one

-Sikth

/si-kth/

To pierce

-Boún

/bo-ún/

To shield

-Nayeta

/na-ye-ta/

Magic vision

-Nur shakedr

/nr, sha-ked-r/

Ice prison

-Warazrad

/war-az-rad/

Raise

-Yena

/ye-na/

Grow

List of Dontálon Runes:

Apotro:                       /a-po-tro/

The
rune for opening.

Frágen:                      /frág-en/

The rune for explosions.

Frít:                             /frí-t/

The
rune for wind.

Hítak:                          /hí-tak/

The
rune for fire.

Igomar:                       /i-go-mar/

The
rune for absorption.

Kútriž:                         /kú-triž/

The
rune for brokenness.

Lepríŋ:                        /le-priŋ/

The
rune for healing.

Nr:                               /nr/

The
rune for ice.

Meneíd:                      /me-neíd/

The
rune for light