recursal/Fanatic-Fandom huggingface dataset:
Greckon

**Greckon** (or **the Greckon**) is a very mountainous, haunted dimension.

## Overview

### Accessing

The  Realmstone to this dimension can be obtained by using Nightmare Flakes on Elusive while having a Blank Realmstone in the player's inventory.

### Properties

There is no day/night cycle in Greckon. Beds and Respawn Anchors work in Greckon despite the absence of a day/night cycle. Maps function properly in Greckon. Clocks do not spin wildly, but are instead frozen at high noon, despite the lack of a sun.

## Generation

Greckon's landscape is quite mountainous and forested. Much of the structures and flora bear haunted traits, such as logs with eyes flashing in large holes, or large skulls that glow and dim slowly. Caves spawn in Greckon much like they do in the Overworld, but like the Overworld, the caves are likely to house many dangerous monsters.

### Structures

There are five structures that can be found in Greckon:

## Mobs

The mobs in Greckon have a creepy and ghastly atmosphere to them. They all also have unique AI. These mobs and their spawning conditions are listed below:

#### Hostile

 **Valkyrie** | Spawns naturally

*See individual mob pages for more information.*

#### NPCs

 **Undead Herald** | Spawns Naturally

*See individual mob pages for more information.*

#### Bosses

*See individual boss pages for more information.*

## Resources

### Greckon Table

The Greckon Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
Gemenyte

**Gemenyte** is a gem found in Creeponia. It is used for crafting, infusing, and trading.

## Obtaining

### Mining

1 Gemenyte drops when harvesting an Gemenyte Ore block. The amount dropped can be increased with the Fortune enchantment.

### Blasting

Gemenyte Ores can be processed in a Blast Furnace to produce 1 Gemenyte and 2xp, taking 5 seconds.

## Usage

### Mineralization Station

Using a Gemenyte on a Mineralization Station will convert it into Copper Coins.
Gorb Engineer

**Gorb Engineer** is a passive NPC found in Gorb Villages in Mysterium.

## Spawning

A Gorb Engineer always spawns in some Gorb Villages, which generate randomly in Mysterium.

## Behavior

Gorb Engineers never move far from their villages, and can usually be found standing in one.

Like most other structure-related NPCs, Gorb Engineers will not despawn naturally unless they are outside of their natural dimension.

## Trades

Gorb Engineer uses trading mechanics similar to vanilla *Minecraft* trading.

## Drops

 The above pool is rolled 1 time
Ghastly Ingot

**Ghastly Ingots** are ingots obtained from Greckon. They are used in various infusing recipes.

## Obtaining

### Blasting

Ghastly Ores can be processed in a Blast Furnace to produce 1 Ghastly Ingot and 3xp, taking 5 seconds.

### Structures

Ghastly Ingot can be randomly found in the following loot chests:

* Haunted Dungeon Craft
* Haunted Dungeon Main

### Shiny Box

Ghastly Ingot can be found when opening a Shiny Box.

## Usage

### Mineralization Station

Using a Ghastly Ingot on a Mineralization Station will convert it into Copper Coins.
Harvest Replant

**Harvest Replant** is an ability associated with the Farming skill.

When a crop is harvested, there is a base 10% chance for the crop to be automatically replanted on the same Farmland. This will take a seed/additional crop if it's a seedless crop from the player's inventory when replanting, and the ability will not work if the player has no seeds/additional seedless crops to replant with. The chance for an automatic replant will also be further increased per level of Farming, with the amount of additional chance being `0.3% x Farming level`. This accumulates to a 40% chance of an automatic replant at level 100 Farming.

Some Farming experience will also be granted to the player when an auto-replant occurs.
Gardencia Realmstone

The **Gardencia Realmstone** is an item that is used to access the Gardencia dimension.

## Obtaining

### Mob killing

While in Precasia, throwing a Blank Realmstone onto a fully grown Carrot crop will summon a Primitive Carrotop. Killing the Primitive Carrotop will have it drop a Gardencia Realmstone. As Precasian Grass cannot be turned into Farmland, a vanilla Grass Block must be used in this sequence.

## Usage

### Portal

Using a Gardencia Realmstone on a Carved Rune of Power at a Portal will create a portal to Gardencia within the frame.
Gemstones

**Gemstones** can be obtained from mining Crystal Ores. They can be used on the Crystal Creator of the respective color to obtain Crystals.

## Obtaining

### Mining

Gemstones are obtained by breaking their respective gemstone ore. Each ore will drop 1 of its respective Gemstones when broken. The amount dropped can be increased with the Fortune enchantment.

### Blasting

Any Gemstone Ores can be processed in a Blast Furnace to produce 1 Gemstones and 3xp, taking 5 seconds.

### Crystaneer

Mobs killed by Crystaneer have a chance to drop any of the Gemstones.

## Usage

### Crystal Creator

Gemstones can be used on the Crystal Creator of the respective color in order to produce Crystals.
Golden Fury

The **Golden Fury** is a Tier 4 gun obtained by upgrading a Flaming Fury.

## Information

Upon hitting a mob, particles that resemble the ones spawned by the Ender Dragon's fireballs will spawn, dealing 3 (×1.5) indirect magic damage to nearby mobs.

### Statistics

When used, Golden Fury can fire at a rate of 2.86 shots per second, giving it an effective minimum of 18.59 (×9.295) DPS.

Golden Fury's shots are not affected by gravity.
Fungshroom

**Fungshroom** is a structure that generates in Mysterium.

## Generation

Fungshrooms generate underground in Mysterium.

## Structure

Fungshrooms generate as a large, thick orange mushroom. The inside of the mushroom contains multiple smaller orange mushrooms, but is otherwise hollow. Inside some of the smaller orange mushrooms are spawners that spawn fungocks.
Hydro Tower

**ID** | HydroTower

The **Hydro Tower** is a boss structure from L'Borean. The Hydrolisk boss can be summoned here.

## Generation

Hydro Towers have a 1 in 300 chance to generate anywhere in L'Borean. They will only spawn if the following criteria are met:

* The spawning block is either Borean Grass or Borean Dirt.

If a Hydro Tower generates on top of another structure, the Hydro Tower will always replace blocks from the other structure with its own, unless the other structure is an Aquatic Castle.

## Structure

Hydro Towers generate as an enclosed fountain sitting on top of a pillar. A Hydro Table can be found at the top. The player can use a Pure Water Stone on it to summon the Hydrolisk boss.
Ghastly Lamp

**Ghastly Lamp** is a lamp made from Ghastly Ingots.

## Obtaining

Ghastly Lamps can be mined with anything, and will drop themselves regardless of the tool used. If a Ghastly Lamp is lit when mined, it will drop an unlit version.

## Usage

If a Ghastly Lamp is powered with a redstone signal, then it will emit a light level of 14.

## Block states

 toggleable | truefalse | Determines whether the lamp block is able to be lit or turned off by block updates or redstone.
Goalby

**Goalbies** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

Goalbies spawn naturally in mountain-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Goalbies are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

When a Goalby successfully attacks an entity, it will apply slowness 1 for 2.25 seconds.

## Drops

 The above pool is rolled 1 time

### Experience

Goalbies drop  3
 experience when killed.

## Bestiary Entry

Their large wing-like appendages exude tiny spores that are easily dislodged. When they come in contact, these spores cause temporary muscle weakness and fatigue to most living species.
Like most Haven creatures, Goalbies are aggressive, and will attempt to attack even when unprovoked.
Green Celevus Sapling

The **Green Celevus Sapling** is a sapling that can grow into a tree that is found in Celeve.

## Obtaining

Green Celevus Saplings can be broken with any tool. When broken, it drops itself.

Green Celevus Saplings can be obtained from breaking Green Celevus Leaves. Not all Green Celevus Leaves will drop a sapling when mined.

Green Celevus Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Green Celevus Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

Four Green Celevus Saplings can be planted in a 2x2 area and can be grown into a large tree.

In order to grow, the Green Celevus Sapling must have at least 13 blocks of air above it, but in order to get the max height, 19 blocks of air are required. Green Celevus Saplings require that the block above them has a light level of 9 or above in order to grow without bone meal.

In order to grow into a large tree, the four Green Celevus Saplings must have at least 20 blocks of air above them, but in order to get the max height, 29 blocks of air are required.

If the block the Green Celevus Sapling is placed on is broken, the Green Celevus Sapling will drop as an item.

### Composting

When used on a Composter, Green Celevus Sapling has a 30% chance to add a section to the pile in the Composter.
Germinator

The **Germinator** is a Tier 2 gun dropped by the Green Guardian.

## Information

Bullets fired by Germinator poison enemies on hit. Germinator's shots deals 3 (×1.5) total poison damage.

### Statistics

When used, Germinator can fire at a rate of 10 shots per second, giving it an effective 16.3 (×8.15) DPS.

Germinator's shots are not affected by gravity.

## Obtaining

### Mob Drops

If the Green Guardian is the last of the Four Guardians to be killed, then it has a chance to drop one upon death.
Goldum

*Not to be confused with Goldus.*

The **Goldum** is an important mob that spawns from spawners in Immortallis.

In the second room of Immortallis, the player will be asked to obtain Impure Gold from the Goldums, and then deposit it into the Gold Accumulators on the other side of the room for Pluton. Once enough have been deposited, then the player can move on.

## Spawning

Goldums spawn from spawners in the second room in Immortallis. The spawners are located down a corrider, to the right of where the player enters the room.

They will despawn if the player gets too far away from them. Despite not being aggressive, they also despawn if the difficulty is set to Peaceful.

## Behavior

Goldums are completely immobile and won't move. If one is placed in water, it will float to the surface.

## Drops

When a Goldum is killed, one Impure Gold is placed in the player's inventory. If there is already one Impure Gold in the player's inventory, then no more can be obtained, until the player inserts the gold into the Gold Accumulator.
Ghoulish Armor

**ID** | aoa3:ghoulish\_helmetaoa3:ghoulish\_chestplateaoa3:ghoulish\_legsaoa3:ghoulish\_boots

**Ghoulish Armor** is a Tier 3 armor set obtained by infusing.

## Information

When a piece of Ghoulish armor is worn, any energy effect damage and energy projectile damage dealt by the player is increased by 10%. I.E. Blasters. Wearing more pieces of Ghoulish armor will further increase Blaster damage to increments of a 20%/30%/40% damage boost- depending on how many pieces are worn.

Wearing a full set of Ghoulish armor will reduce the Spirit cost of Blasters by 30%. This can stack with the Recharge enchantment.
Ghastus

The **Ghastus** is a powerful but frail mob that spawns from spawners in Immortallis.

When the player enters the 8th room of Immortallis, the player is asked to slay 25 evil spirits for Erebon. Ghastus are one of the 3 possible spirits the player can slay.

## Spawning

Ghastus spawn from spawners in the 8th room of Immortallis. The spawners are hidden inside a pillar located in the center of the room.

They will despawn if the player gets too far away from, or if the difficulty is set to Peaceful.

## Behavior

Ghastus are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

A Ghastus will constantly heal itself at a rate of 1 health point per tick, or 20 health points per second.

### Classification

Ghastus are classified as undead creatures, and as such the effects of Smite will apply to them.

## Drops

### Experience

Ghastus drop  8
 experience when killed.
Gadgetoid

The **Gadgetoid** is an aggressive robotic melee mob from Vox Ponds.

## Spawning

Gadgetoids will spawn almost anywhere in Vox Ponds. They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Gadgetoids can be spawned using /summon nevermine.Gadgetoid.

## Behavior

Gadgetoids are melee mobs that will follow targets both on land and in water. They are considerably the least-threatening mob in Vox Ponds. They attack with standard melee attacks and have no other special abilites.

They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

They will also drop 3 XP orbs.
Hauling Rod Pull Strength

**Hauling Rod Pull Strength** is an ability associated with the Hauling skill.

The pulling strength of a Hauling rod when pulling in catches or entities is increased per level, with the amount of increased pull strength being `0.25% x Hauling level`. This accumulates to a 25% increase to pull strength at level 100 Hauling.
Greckon Stone

**Greckon Stone** is a block that makes up the underground of Greckon.

## Obtaining

Greckon Stone can be mined up with any pickaxe. If mined without a pickaxe, it will drop nothing.

### Natural Generation

Greckon Stone makes up the stone layer in Greckon, below the surface, similar to stone in the Overworld.

## Usage

Greckon Stone serves as a building material and as a decorative block.
Hoe Area Harvest

**Hoe Area Harvest** is an ability associated with the Farming skill.

Pressing use on a crop while holding a Hoe in the mainhand or offhand, will cause any fully grown crops in a flat horizontal 1-block radius to become harvested. Note that the crop the Hoe was used on does not have to be fully grown, but it itself will only be harvested if it was also fully grown. 1 point of durability will be taken away from the Hoe per crop harvested. The radius for this ability will be increased to a 2-block radius at level 77 Farming, and will increase to a 3-block radius at level 97 Farming.
Grillface

**Grillface** is an aggressive melee mob that spawns in the Greckon.

## Spawning

Grillfaces spawn naturally in the Greckon.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Grillfaces are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

If a Grillface hits the player, they may give the player a screen effect (where its face suddenly appears in front of the player) and play a loud noise. This may also startle the player as its screen effect doubles as a jumpscare.

This ability has a cooldown of 5 seconds after it occurs.
Hive Nest

**ID** | HiveNest

The **Hive Nest** is a structure that generates in the Barathos dimension where the Hive King boss can be battled.

## Generation

Hive Nests have a 1 in 650 chance to generate per chunk by default. Only one hive nest can generate in a chunk.

Hive Nests will only generate if the block they will generate on is the biome's top block (Baron Ground).

## Structure

Hive Nests are small semi-spherical structures that are hollow on the inside. The inside of the structure is mostly empty, save for some hive lights hanging off the ceiling and a hive spawner in the center.

## Configuration

The player is able to configure the generation rate of Hive Nest in the mod's config file. By default the gen rate is set to 650.

## References

1. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/546800619692752899
Guardian's Eye

**ID** | aoa3:guardians\_eye

**Guardian's Eye** is an item used for spawning the boss Graw.

## Obtaining

### Other methods

Using Orange Spores or Yellow Spores on a Graw Altar will spawn a glowing Flye near it. This Flye will drop a Guardian's Eye when killed.

## Usage

### Spawning Graw

The Guardian's Eye's only use is for spawning Graw.

When used on a Graw Altar, Graw will spawn. This will consume the Guardian's Eye. If spawned on Peaceful difficulty, Graw will despawn immediately, so it is important to ensure that the world is not on Peaceful difficulty.
Hauling Rod

*This article is about the normal Hauling Rod. For the comparison chart of all Hauling rods, see Hauling rods.*

The **Hauling Rod** is the standard Tier 0 Hauling rod obtained by crafting.

## Information

The Hauling Rod requires level 15 Hauling in order to wield. If the player is not the correct level of Hauling, it will pop into a different inventory slot upon trying to hold it (or onto the ground if there is no space in the inventory).
Green Gemtrap (entity)

The **Green Gemtrap** is a fish mob from Crystevia.

## Spawning

Green Gemtraps only spawn when the player fishes in water using one of the Hauling rods while in a Crystevian Caverns biome. They do not spawn naturally otherwise.

If a Green Gemtrap is spawned in manually, they will stay spawned until the player gets a large enough distance away from them, in which case they can despawn.

## Behavior

Green Gemtraps behave similarly to the fish mobs of vanilla *Minecraft*.

Green Gemtraps swim around in random directions. They are completely passive, never attacking the player under any circumstances.

If brought out of the water, they will flop around like vanilla fish mobs do. After a while, they will start taking damage and die.

## Drops

 The above pool is rolled 1 time
Hellstone

**Hellstone** is a stone block that makes up the underworld in Barathos.

## Obtaining

Hellstone can be mined up with any pickaxe. If mined without a pickaxe, it will drop nothing.

### Natural Generation

Hellstone makes up the majority of the blocks in the underworld in Barathos.

## Usage

Hellstone serves as a building material and as a decorative block.
Hellquin

**Version added** | 1.1

The **Hellquin** is a melee minion.

## Behavior

The Hellquin behaves like a standard melee minion, and will attack anything within its range.

The Hellquin sets fire to enemies on hit.

## Summoning

The Hellquin can be summoned by right-clicking a Hellquin Slab against the ground. It requires 34 creation levels and costs 140 creation.

### Hellquin Slab

The Hellquin Slab can be crafted at an Infusion Table using 1 Raw Fish and 2 Blaze Powder.

It can be used on a creation forge or to summon a Hellqiun at 45 creation levels, but only requires 34 creation levels to summon.
Grobbler

The **Grobbler** is a hostile melee mob that spawns in the Lelyetia.

## Spawning

Grobblers spawn naturally in the Lelyetia.

They have a low spawn chance and will spawn much less frequently than most other mobs.

They will only spawn in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Grobblers are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

### Experience

Grobblers drop  8
 experience when killed.
Gemstone Ores

**Gemstone Ores** are multi-colored ores from Crystevia.

## Obtaining

Gemstone Ores require a tier 4 pickaxe (e.g.: sapphire pickaxe) or higher to mine.

If mined with the correct tool, Gemstone Ores will drop 1 corresponding Gemstone, which can be increased with the Fortune enchantment.

Mining Gemstone Ores with the correct tool enchanted with Silk Touch will make them drop them self.

Mining Gemstone Ores with a pickaxe that has a tier lower than 4 will drop nothing.

### Natural generation

Gemstone Ores generate in Crystevia at y=5-114. Wherever there is Crystevian Rock

By default, the maximum amount of veins that will generate per chunk is 4. By default, the minimum amount of ores per vein is 9 and the maximum amount of ores per vein is 15.

The amount of veins per chunk, and the minimum and maximum amount of ores per vein can be edited in the mod's config file.

## Usage

### Smelting ingredient

Gemstone Ores can be placed in a furnace to receive one corresponding Gemstone.
Horntail

**Version added** | 1.1

The Horntail is a melee minion.

## Behavior

The Horntail behaves like a standard melee minion, and will attack anything within its range.

## Summoning

The Horntail can be summoned by right-clicking a Horntail Slab against the ground. It requires 54 creation levels and costs 160 creation.

### Horntail Slab

The Horntail Slab can be crafted using 1 Empty Slab and 4 Varsium Ingots.

It can be used on a creation forge or to summon a Horntail at 54 creation levels.
Helm of the Trawler

The **Helm of the Trawler** is a Tierless helmet for the Hauling skill.

## Information

Helm of the Trawler requires a Hauling level of 100 or higher to wear. The armor piece will jump to another inventory slot if the player attempts to wear or hold it without being at the required level, unless they're in Creative mode. If there is no inventory space, it will fall out of the inventory.

When worn, the player will gain 50% more xp when training their Hauling skill.

The Helm of the Trawler has infinite durability.

It can be worn in place of the helmet of a different armor set to achieve the other armor's full set bonus.

Smithing Templates cannot be applied to Helm of the Trawler.

When the player reaches level 1000, the appearance of the Helm of the Trawler on the player's head will change.

### Enchanting

*See Armor#Enchanting*

The Unbreaking and Mending enchantments cannot be applied to the Helm of the Trawler.

## Gallery

* The Helm of the Trawler' appearance when worn at level 1000 Hauling.
Helm of the Warrior

The **Helm of the Warrior** is a Tierless helmet for the Innervation skill.

## Information

Helm of the Warrior requires a Innervation level of 100 or higher to wear. The armor piece will jump to another inventory slot if the player attempts to wear or hold it without being at the required level, unless they're in Creative mode. If there is no inventory space, it will fall out of the inventory.

When worn, the player will gain 50% more xp when training their Innervation skill.

The Helm of the Warrior has infinite durability.

It can be worn in place of the helmet of a different armor set to achieve the other armor's full set bonus.

Smithing Templates cannot be applied to Helm of the Warrior.

When the player reaches level 1000, the appearance of the Helm of the Warrior on the player's head will change.

### Enchanting

*See Armor#Enchanting*

The Unbreaking and Mending enchantments cannot be applied to the Helm of the Warrior.

## Gallery

* The Helm of the Warrior's appearance when worn at level 1000 Innervation.
Haunted Idol

**ID** | aoa3:haunted\_idol

The **Haunted Idol** is an item used for spawning the boss Bane.

* Haunted Dungeon Ritual

To spawn Bane with the Haunted Idol, the player has to throw (drop) the Haunted Idol onto the ground while in Greckon. If done successfully, the Haunted Idol will be consumed after a little bit and the boss Bane will spawn in.

The Haunted Idol will not spawn Bane if used in another dimension besides Greckon, or if the difficulty is on Peaceful.
Halycon Milk

**Halycon Milk** is a consumable item obtainable from milking a Halycon.

* Guardian Tower

## Usage

### Food

Halycon Milk can be consumed by the player as a drink. It can be consumed even with a full hunger bar. When consumed, the following effects occur:

* Heals 2 (×1) health to the player.
* Removes all potion effects from the player.
* Inflicts Nausea I for 5 seconds.

Upon consumption, an empty bucket is returned to the player's inventory.

Halycon Milk cannot be placed into the world.
Guardian Tower

**ID** | GuardianTower

The **Guardian Tower** is a structure that spawns in the Haven.

## Generation

Guardian Towers generate in the Haven. They will only generate on the islands (anywhere where there is Weightless Grass).

The default generation rate for Guardian Towers is 1 in 35 chance per chunk. Only one Guardian Tower can generate per chunk.

They will only generate specifically in the Haven dimension. Guardian Towers will not generate in superflat worlds with the biome set to Haven.

## Structure

Guardian Towers are massive tower structures with multiple levels.

The entrance to the tower is at the bottom. Inside, there are multiple floors with staircases that lead up to higher floors. A majority of the floors are empty but some contain mob spawners in the center. These spawners will spawn either Angelicas, Seekers, Surveyors, or Volars. On the floor just before the very top, there are four chests. The chests are empty. There is also a ladder and trapdoor leading up the roof.

The roof of the tower consists of a balcony with a Guardian Altar in the center.

## Configuration

The player is able to configure the generation rate of Guardian Tower in the mod's config file. By default the gen rate is set to 35.

## References

1. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/520502777642876938
2. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/546800619692752899
Haunted Sapling

The **Haunted Sapling** is a sapling that can grow into a tree that is found in Greckon.

## Obtaining

Haunted Saplings can be broken with any tool. When broken, it drops itself.

Haunted Saplings can be obtained from breaking Haunted Leaves. Not all Haunted Leaves will drop a sapling when mined.

Haunted Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Haunted Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

In order to grow, the Haunted Sapling must have at least 10 blocks of air above it, but in order to get the max height, 25 blocks of air are required. Haunted Saplings don't require any light in order to grow without bone meal.

If the block the Haunted Sapling is placed on is broken, the Haunted Sapling will drop as an item.

### Composting

When used on a Composter, Haunted Sapling has a 30% chance to add a section to the pile in the Composter.
Helm of the Dextrous

The **Helm of the Dextrous** is a Tierless helmet for the Dexterity skill.

## Information

Helm of the Dextrous requires a Dexterity level of 100 or higher to wear. The armor piece will jump to another inventory slot if the player attempts to wear or hold it without being at the required level, unless they're in Creative mode. If there is no inventory space, it will fall out of the inventory.

When worn, the player will gain 50% more xp when training their Dexterity skill.

The Helm of the Dextrous has infinite durability.

It can be worn in place of the helmet of a different armor set to achieve the other armor's full set bonus.

Smithing Templates cannot be applied to Helm of the Dextrous.

When the player reaches level 1000, the appearance of the Helm of the Dextrous on the player's head will change.

### Enchanting

*See Armor#Enchanting*

The Unbreaking and Mending enchantments cannot be applied to the Helm of the Dextrous.

## Gallery

* The Helm of the Dextrous' appearance when worn at level 1000 Dexterity.
Haunted Upgrade Kit

The **Haunted Upgrade Kit** is an item used to upgrade weapons to Tier 4, obtained in Greckon.

## Obtaining

### Mob Drops

Haunted Upgrade Kit is a part of the Greckon loot table and is dropped by the following mobs:

* Bane
* Banshee
* Faceless Floater
* Grillface
* Hunter
* Shifter
* Silencer
* Skull Creature
* Sugar Face
* Valkyrie

## Usage

The Haunted Upgrade Kit is used to upgrade weapons at a Divine Station. The weapon it is being combined with has to have full durability in order to be upgraded with the upgrade kit.
Hag

**Hags** are hostile ranged mobs that spawn naturally in the Overworld.

## Spawning

Hags spawn naturally in swamp-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Hags are ranged mobs that will follow targets both on land and in water. Like most ranged mobs, they will try quite hard to avoid getting into water, but will do so if necessary.
When attacking a target, they will either stand still or slowly follow at a distance while firing projectiles.

While they do try to avoid water, Hags retain their full movement speed if they do go into it. This makes them harder to escape than other mobs.

They are aggressive, and will attack nearby players within 24 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

When a Hag successfully attacks an entity, it will apply slowness 1 for 6 seconds.

## Drops

### Experience

Hags drop  1
 experience when killed.

## Bestiary Entry

At some point it learnt from Goblins how to harness the magical energies required to produce high-energy projectiles, which it now uses to fire at human targets.
Guns

*This article is about standard guns. For other weapons that deal gun damage, see Shotguns, Snipers, and Cannons.*

**Guns** are ranged weapons that consume Limonite Bullets or Metal Slugs.

## Overview

Guns are a weapon class added by *Advent of Ascension*. The mod adds 78 Guns for the player to use.

Guns are weapons that can be fired by pressing use, provided that the player has the correct ammo in their inventory. When held, all guns have an 'unholster time', the player must wait for the 'unholster time' to finish before being able to fire the gun. When firing a gun, the impact from the recoil will cause the player to look up slightly. Guns can also be fired while sprinting. Out of all the weapon classes that deal 'gun damage', standard guns have the highest average DPS, but also have the slowest unholster times.

While a Gun can be held in the offhand, it cannot be fired unless it is enchanted with Brace. When held in the offhand, the player's movement speed is reduced by 35%.

Some Guns fire fully-automatically, which means they will continue to shoot if the fire button is held down, while other Guns fire semi-automatically, which means the fire button must be manually pressed per shot. Semi-automatic Guns generally have slightly higher damage output compared to fully-automatic Guns.

Guns almost always deal gun damage. Gun projectiles only have a chance to deal knockback on hit. This is based on the formula `N/10`, where N is the firing delay value of the gun. E.G. a gun with a fire rate of 20 has a firing delay of 1, so it would have a 0.1 - or 10% chance to deal knockback. Anything with a fire rate of 2 or lower will always deal knockback.

## Enchanting

Guns can be given the following enchantments:

* **Brace**
* **Control**
* **Curse of Greed**
* Curse of Vanishing
* **Intervention**
* Mending
* **Shell**
* Unbreaking

Bolded enchantments are ones added by Advent of Ascension. Any Guns can be enchanted at an Enchantment Table, Anvil, or Infusion Table.

## List of guns

Below is a list of all Guns in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Hive Light

**Hive Light** is a light block found inside a Hive Nest.

## Obtaining

Hive Lights can be mined with anything as long as the thing is enchanted with Silk Touch. If mined without Silk Touch, nothing will drop.

### Mob drops

Hive Light can be obtained as a drop from the following mobs:

* Hive King

## Natural generation

Hive Light generates as a part of the following structures: Hive Nest.

## Usage

Hive Lights will emit a light level of 15 when placed. They do not require a redstone signal.
Haunted Bricks

**Haunted Bricks** is a purple brick decorative block.

## Obtaining

Haunted bricks can be obtained by mining them with a pickaxe. If mined without a pickaxe, they will drop nothing.

## Usage

Haunted bricks are used solely for building and decoration.

## History

The following chart lists the changes haunted bricks went through in the different versions of the mod.

 **3.0** | AoA3-Snapshot 6+ | Haunted bricks ID changed from `nevermine:bricksHaunted` to `aoa3:haunted_bricks`.  The structure that contains haunted bricks, and the crafting of haunted bricks has not yet been made in 1.12.2.
Hydro Table

The **Hydro Table** is a block essential for playing the Hydrolisk minigame.

## Obtaining

The Hydro Table can be mined with a pickaxe. When mined, it drops itself. If mined without a pickaxe, it will drop nothing.

### Natural Generation

One Hydro Table spawns at the top of each Hydro Tower structure.

## Information

The Hydro Table has a custom model, resembling a table.

## Usage

### Summoning Hydrolisk

Pressing use on the table with a Pure Water Stone will summon in the Hydrolisk.
Green Gemtrap (item)

**Green Gemtrap** is the item version of the Green Gemtrap.

* Green Gemtrap

### Smoking

Green Gemtraps can be processed in a Smoker to produce 1 Cooked Fish and 3xp, taking 5 seconds.

### Campfire

Green Gemtraps can be cooked on a Campfire to produce 1 Cooked Fish and 3xp, taking 30 seconds.

## Related Advancements

### Item tags

* aoa3:hauling\_fish
* forge:rawfish
* minecraft:fishes
Haunted Dungeon

**Haunted Dungeon** is a structure found in Greckon.

## Generation

Haunted Dungeon generates in Greckon. Most of the structure generates underground, with the top of the structure poking out of the surface.

## Structure

The top of the Haunted Dungeon takes the form of a small houselike structure, which appears on the surface of the dimension. Inside the house is mostly empty, and contains a hole in the floor which is covered with chains. The player can fall through the hole to access another room below.

The rest of the dungeon follows the same pattern: most, if not all, rooms the player enters has a chain-covered hole in the center which can take the player to a lower level. Some of the rooms have the hole covered by a carpet.

### Structure pieces

#### Large rooms

1. There is a double chest near the entrance that always contains some white carpets, surrounded by red carpets, with a chest in the center. This hints at the nearby chest hiding under the carpet.
2. Under the center of the carpet near the double chest is a single chest. The chest contains loot from the Main loot table.
3. There is a ladder that goes up to a higher section. Under this section is a chest. Pulling a lever near the stairs will expose the chest. The chest contains loot from the Main loot table.
4. There is a chest hiding behind a cracked stone bricks wall. The chest contains loot from the Main loot table.
5. On the second level, there is a chest out in the open sitting on a Ghastly Ingot Block. The chest contains loot from the Main loot table.

A spawner that spawns Skeletons exists in the wall near the entrance.
Unlike the other large rooms, more large rooms are capable of generating beneath the labyrinth. The hole down to a lower level can be found under the carpet in the entrance.

## Mobs

There are 9 different mobs that can be found inside the Haunted Dungeon. Some of the mobs can spawner naturally throughout the dungeon without the need of a spawner, while others are only spawned by a spawner in certain rooms. Some mobs can spawn both naturally and from a spawner.

 Zombie | Spawner
Heavy Boulder

**ID** | aoa3:heavy\_boulder

The **Heavy Boulder** is an item used for spawning the boss Rockrider.

## Obtaining

### Other methods

To obtain a Heavy Boulder, the player has to throw a Floating Stone into the void. Once the Floating Stone falls below y = -10, it will transform into a Heavy Boulder and teleport up to y = 257. The player will then have to catch it.

## Usage

### Spawning Rockrider

The Heavy Boulder's only use is for spawning Rockrider.

To spawn Rockrider with the Heavy Boulder, the player has to throw (drop) the Heavy Boulder onto the ground while in the Haven. If done successfully, the Heavy Boulder will be consumed after a few seconds and Rockrider will be spawned.

The Heavy Boulder will not spawn Rockrider if used in another dimension besides the Haven, if the difficulty is on Peaceful, or if there is not enough space around it to spawn the boss.
Guardian's Sword

**ID** | aoa3:guardians\_sword

The **Guardian's Sword** is a Tier 2 sword dropped by the Four Guardians.

## Information

Pressing use with a Crystallite in the player's inventory will consume the Crystallite, increasing Guardian Sword's damage by 3 (×1.5) for the next 2 minutes.

## Obtaining

### Mob Drops

Any of the Four Guardians have a chance to drop one when the last guardian is killed.
Host

**Hosts** are hostile mobs that spawn naturally in Creeponia.

## Behavior

Hosts do not attack their targets directly, and instead rely on spawning numerous Creepers to attack its enemies.

When the Host is not currently attacking anything, it will roam around very slowly, occasionally jumping into the air and floating down.
When it is facing a target, it increases the frequency of its jumping significantly.

### Unique Abilities

Every game tick, the Host has a 1.25% chance to spawn a hostile Creeper directly underneath it.

## Drops

 The above pool is rolled 1 time

### Experience

Hosts drop  12
 experience when killed.
Haunted Greatblade

**ID** | aoa3:haunted\_greatblade

The **Haunted Greatblade** is a Tier 3 greatblade obtained from Haunted Dungeons.

## Information

Holding it has a 1/12000 chance per tick to inflict the user with any registered potion effect, when this happens the greatblade will also say something to the player in chat.

## Obtaining

### Structures

Haunted Greatblade can be randomly found in the following loot chests:

* Haunted Dungeon Main

## Quotes

* *"Who are you?"*
* *"Let's go kill something"*
* *"This is boring"*
* *"Let's play a game!"*
* *"I can feel your blood moving in your hand"*
* *"Don't ever put me down"*
* *"We are friends forever now. Forever."*
* *"Does this blade make me look fat?"*
* *"Can you keep a secret?"*
* *"Let me hold you for a bit. It'll be fun"*
* *"I'm cold. Rub some blood on me"*
* *"You should let me out. I won't do anything bad, I promise"*
* *"Did you hear that? No, me neither"*
* *"Don't listen to what the voices tell you, they're crazy."*
* *"Did you say something?"*
* *"You fleshy creatures weird me out"*
Hill Charger

**Hill Chargers** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

Hill Chargers spawn naturally in mesa-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Hill Chargers are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

When running, Hill Chargers do not handle quick turning very well. They require a short distance to slow down, or to take a wide turn. This allows players more easily outmaneuver them.

## Drops

### Experience

Hill Chargers drop  2
 experience when killed.

## Bestiary Entry

Like most other chargers, they will attack unprovoked at high speed, utilising their sharp beak to inflict damage.
Haven Realmstone

The **Haven Realmstone** is an item that is used to access the Haven dimension.

## Obtaining

### Mob killing

While a Blank Realmstone is in the player's inventory, killing a Flye with melee damage at y=120 or higher while in Lelyetia will convert it into a Haven Realmstone.

## Usage

### Portal

Using a Haven Realmstone on a Carved Rune of Power at a Portal will create a portal to Haven within the frame.
Ice Armor

**ID** | aoa3:ice\_helmetaoa3:ice\_chestplateaoa3:ice\_legsaoa3:ice\_boots

**Ice Armor** is a Tier 0 armor set obtained by infusing.

## Information

When a piece of Ice armor is worn, the armor piece will slowly repair itself if the player is in any Biome with a temperature value lower than 0.15 (Snow biomes, Deeplands, etc.). This also includes the factors that can modify temperature, like daylight, weather conditions, the slightly lower temperature values seen at above Y=64, etc.

## Trivia

* Out of all the armor sets added by the mod, Ice armor has the lowest durability values, lower than Iron Armor.
Hydroplate Armor

**ID** | aoa3:hydroplate\_helmetaoa3:hydroplate\_chestplateaoa3:hydroplate\_legsaoa3:hydroplate\_boots

**Hydroplate Armor** is a Tier 3 armor set dropped by Dracyon.

## Information

When a piece of Hydroplate armor is worn, making any contact with Water or Candied Water will heal the player's health, at a rate of 0.25 (×0.125) health healed per second. Wearing more pieces of Hydroplate armor will further increase the health regeneration, to increments of 0.5 (×0.25)/0.75 (×0.375)/1 (×0.5) health healed per second- depending on how many pieces are worn.

Wearing a full set of Hydroplate armor will reduce most types of damage by 20% if the player is in contact with Water or Candied Water. The main exceptions to this are environmental sources of damage- Fire, Cactus, suffocation, Lightning, etc.

## Obtaining

### Mob Drops

Hydroplate Armor can be obtained as a drop from the following mobs:

* Dracyon
Havendales

**Havendales** are stacking plants found in the Haven.

## Blocks

Havendales have three color variants, with each variant having a stem and cap block.

## Obtaining

### Breaking

Breaking any Havendales block will cause all blocks attached above it to break as well. If shears or Silk Touch are used, all of these blocks will drop themselves. Otherwise, they will drop nothing.

## Natural generation

Havendales generate commonly on the surface of the Haven.

## Usage

### Placement

Both Havendales stems and caps can be placed on top of the matching stem color or planted directly on dirt and grass. The colors cannot be mixed, and neither stems nor other caps can be placed on caps.
Hive Chunk

**Hive Chunk** is a crafting ingredient from Barathos.

* Arkback
* Emperor Beast
* Nospike
* Tharafly

### Fishing

Hive Chunks can be caught when fishing in lava with one of the Hauling rods in the following biomes:

* Barren Grounds

### Structures

Hive Chunk can be randomly found in the following loot chests:

* Baron Castle

## Usage

### Obtaining Hive Egg

Hitting a Tharafly with a Hive Chunk will convert it into a Hive Egg, which is required to spawn the Hive King. The entire stack used to hit the Tharafly is converted.
Hard Block Speed Increase

**Hard Block Speed Increase** is an ability associated with the Extraction skill.

## Overview

### Extraction

The Hard Block Speed Increase ability is unlocked at level 10 Extraction.

The player's mining speed will be increased against blocks with a Hardness value higher than 2 (Crafting Table, Iron Door, Anvil, Obsidian, etc.). Higher hardness values will result in a further increase to mining speed compared to blocks with lower hardness values above 2, with the formula being `mining speed * (1 + ((0 + (skill level * 0.02)) * ((hardness - 2) / 48)))`.

This boost to mining speed will also increase per level of Extraction. E.G. increased mining speed for Obsidian is approximately `2% x Extraction level`.
Horizon Daisies

**Horizon Daisies** is a plant that can be found in Shyrelands.

## Obtaining

Horizon Daisies can be broken with anything. They drop themselves when broken.

## Natural generation

Horizon Daisies generate on the surface of Shyrelands.

## Usage

When the block a Horizon Daisies is on is broken, or a fluid flows over the Horizon Daisies, the Horizon Daisies will break, dropping itself.

### Composting

When used on a Composter, Horizon Daisies has a 65% chance to add a section to the pile in the Composter.
Happy

**Happies** are hostile ranged mobs that spawn naturally in the Celeve.

## Behavior

Happies are ranged mobs that will follow targets both on land and in water. Like most ranged mobs, they will try quite hard to avoid getting into water, but will do so if necessary.
When attacking a target, they will either stand still or slowly follow at a distance while firing projectiles.

They are aggressive, and will attack nearby players within 24 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

### Experience

Happies drop  7
 experience when killed.

## Trivia

* Happies appear to use Confetti Cannons to shoot targets, despite them not normally being able to deal damage.