Teemo/LoL/Gameplay

de:Teemo/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

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**Info**

### Targeting input

Passive

Notes
* *Guerrilla Warfare* will grant **Teemo** stealth as long as he is not  immobilized and/or taking damage (damage taken once stealthed will not reveal **Teemo**).
	+ Self *immobilizations* such as  stasis will not break stealth, nor will they count towards the fade into stealth.
* If **Teemo** triggers *Element of Surprise* twice in less than 3 seconds he will only refresh the <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** attack speed's duration (it will not stack with itself).
* Charm,  Flee, and  Taunt will *force* him out of  stealth.
	+ If **Teemo** is in a  brush while stealthed, only  Taunt will break it.
* *Guerilla Warfare's* stealth is special-cased to be interrupted whenever **Teemo** moves from his location by any means (whether by  dashing,  blinking, being  displaced, or simply moving), thus, performing actions that do not normally break stealth which also involve movement will cause the  invisibility to break. Notably, **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**. If **Teemo** is in a  brush the aforementioned spells do not end the stealth so long as his exact destination is still inside brush.
	+ Starting **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** channel will not break *Guerilla Warfare*, only the  blink upon completing the channel will (with the exception stated above).

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**Info**

## Damage type

### Aggro

Spell damage

Magic

True

## Counters

### Projectile

Blocked

Blocked

Notes
* *Blinding Dart* will not make abilities that can trigger on-hit effects (**Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**) miss.
* When blinded, enemies have a green tint on their screen.
* Because *Blinding Dart* uses  center range, it has 45 to 70 more range than his  basic attacks, which use  edge range, against other  champions.
	+ This bonus becomes lower if **Teemo** or his target have size bonuses.

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**Info**

### Targeting input

No Target

Notes
* When *Move Quick's* active bonus movement speed ends **Teemo** will not regain the passive one if he was damaged during the active's duration.
* *Move Quick's* passive will be disabled even if the damage is blocked with a  spell shield.

**Edit**

Magic Damage per Second:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 10% AP)Total Magic Damage Over Time:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 40% AP)

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**Info**

## Damage type

### Sub-type

See Notes

Magic

## Counters

### Parries

Not Blocked

Blocked

Notes
* *Toxic Shot's* poison will trigger **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** bonus effects for **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).**.
* Toxic Shot deals  proc damage, but it has been special-cased to apply/refresh the bleed from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

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* Map-Specific Differences

**Info**

## Damage type

### Sub-type

AOE DOT damage

Magic

## Counters

### Projectile

See Notes

Blocked

Notes
* The bounce can occur an indefinite amount of times while **Teemo** is alive. If **Teemo** dies before *Noxious Trap* bounces on another, the trap will disappear.
* **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** will not trigger *Noxious Trap's* explosion if it is not being attacked.
* *Noxious Trap's* poison will trigger **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** bonus effects for **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).**.
* Enemies who step on multiple *Noxious Traps* will only refresh the poison's duration (their damage does not stack).
* *Noxious Trap's* damage is determined when it detonates and not when planted, meaning if **Teemo's**  <span style="color:**Script error: The function "keyword" does not exist.**;">ability power changes, the scaling is also altered to affect the active damage of all *Noxious Traps* so long as they do not explode.
* *Noxious Trap* can be targeted by any allied **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**. The trap will not become  invulnerable and its detonation (if the teleportation is already  channeling when so) will not be canceled.
* Spell shield will only block the  poison (self and allied) and the  slow but will not prevent the detonation itself.

**Map-Specific Differences**

 Nexus Blitz differences

* Cooldown increased by 50%.

 Ultra Rapid Fire differences

* Limited to 12 *Mushrooms* active.