Night 5

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Night 1 • Night 2 • Night 3 • Night 4 • **Night 5** • Night 6 • Custom Night • Endless Mode

* Jolly
* Jolly 2
* Jolly 3
* Jollibee's
* Jollibee's Phase 2

## Phone Call

Hello, hello? Uh, I won't talk to you today for a long time because I gotta get some things set up for this Saturday night. Uhhh... Y'know, same old' same old. Keep the door shut, power, blah blah blah blah blah, alright talk to you sometime soon.

## Strategies

In this night all animatronics are active and more aggressive. It is recommended to keep the monitor down as long as possible and flash the light on and off to see if someone is at the window. If an animatronic is at the window close the door. Do not open the monitor unless you need to fix Metalionette's wires. Use the generator wisely and only when your power is around 20-30%. Beating the night rewards you with the 1st star and Night 6.

## Strategies

This night relies alot on skill and rng. All animatronics will be active and even more aggressive. A good strategy is to zap Freddy, Chica or Bonnie so they stay on Cam 08 preventing all other animatronics (except George) to come to your office. Check frequently the back for leaks. If you zapped someone from the left and you see another animatronic at the camera next to your door zap it. That will buy you some more time for the shock to recharge. Beating this night grants you the 1st star and Night 6.

* Chapter 1
* Chapter 2

## Phone Call

Theo: I'm not happy with what we got at the moment, man.
All we have is a bunch children's drawings and cassette tapes. What will the public think about this? We got to fix this. I want an animatronic out of there. Do whatever it takes.

Cassette: Alright, everyone. The animatronics are being shipped to another, "safer"
location as they say, for a health inspection of some sort, I don't know. The shipping company is asking if someone here wants to guard our cargo while it's being transported. So if anyone wants to volunteer for this just reach me in my office tomorrow. If no one doesn't want to volunteer then I'll just pick someone randomly from our security guards. Man, what happened was a tragedy. I'm truly sorry to everyone who got involved. I hope you find your sons and daughters very soon. Alright, see you all tomorrow.

## Strategies

All animatronics are active this night. Repair VERY frequently the gas, because if it breaks with someone in your office you are pretty much screwed. When a fan is broken search the cameras for it and if you see Metal Chica pull the monitor down and up again. This puts you in a risk however if an animatronic is in your office since your oxygen decreases when using gas. Metal Freddy and Bonnie shouldn't be a big deal. Beating the night rewards you with the extras menu

## Dialogue

### Introduction

Congratulations there, son! You (insert intern name here) have completed our five-day test! As a reward for your hard work, you get work here, full-time! I now grant you full access to the facility. You can now access the fancy bathroom down there. How cool is that, eh? Remember, come back tomorrow 12 AM so you can start your first shift as an official night guard. Um, dude? We have problem. The oxygen system's been tampered too much. You need to fix it immediately or you'll die there. Here, I'll send you the coordinates to the control room. Right, let's get back to business shall we?

## Strategies

All animatronics are active. This night you must keep a very close eye on Jolly since he moves very fast when left unwatched. There is no needs to look for George since his eyes glow at the door. When Shadow Maxie appears change the camera. If you see Shadow Tweetie appearing look at the back and fix maintenance or just sit back there for a few seconds to make sure she disappears. If you can't find Jolly check your radar and if he is at the door use the jammer. Once you beat the night Theo will tell you to fix the oxygen or you will die there. Then he tells you to go to the Oxygen Control room to fix it. In this free-roam segment follow the directions and listen carefully if you hear breathing hold your breath for 4 to 5 seconds and then walk forward.

During the oxygen segment you will have the cameras, the maintenance panel to fix the oxygen, the light and the door to defend yourself. To survive focus on rebooting the oxygen until you hear a strange noise like footsteps. If you hear that close the door. You can reopen the door once you hear knocking. Once you are done you will need to go through another free roam segment and enter the elevator to the Cargo Hold. There you will see Springtrap sitting infront of a few boxes and the credits will roll.

## Phone Call

Hey, hey, this should be your last shift of the week! Um, our technicians never got back to us about Hetty. She's been out of order trough the week and it's getting pretty ridiculous... Although they left a note in how to fix her. Can you check out for us? Don't worry, your paycheck will be increased! Heh, like the sound of that, don't you? Alright, good night!

## Strategies

In this night the animatronics will be more aggressive, more ads will pop-up and the virus will appear more frequently. Keep your vent camera set to 13 and seal it if Yum is there. There is no need to check on Popo since he goes away by himself. Make sure that Hetty doesn't leave by flashing her frequently. If you see Twirlie or Jollibee at the door close the lights. After you beat the night you will need to go to Parts & Service to fix Hetty. If you did all jobs after every shift you will get the Death Ending, but if you didn't do one of the jobs you will get the Discovery Ending. You can also leave to get the Slacker Ending or the Suspicious Ending. Beating the night unlocks Night 6

## Strategies

Make sure you have the audio maxed out, and the reboot (just in case). Keep using the audio at the top-left corner as much as you can. Make sure to also sort the boxes to win.