Flight

Flight can be achieved by using hold and/or flick to lift yourself into the air after jumping and maneuver yourself wherever you want to go!

You can fly on any structure except for disk since it will break on contact.

Flight works best as host but the "starts standing" method for tall structures works on client better than the others.

**You must start lifting yourself with the structure before you start falling or you will break the structure with your feet.**

### Starts standing: (generally faster)

This method works better than the others for when you are not host.

1. Use right hold, left hold, and flick on the free structure. Use *right flick* if you are going to *right jump* or *left flick* if you are going to *left jump.* Otherwise you have to flip the wall over first (which is fun as a flashy variant)

2. Place the structure on the ground in the upright/standing position. Walk forwards so the structure tilts and immediately do step 3.

3. Jump and then tilt the structure under yourself from the front to "*scoop*" yourself on top of it.

To do this you will put your low hand (low from jumping) just in front of your stomach to center the structure under yourself and then extend your high hand out in front on the low hand, potentially going lower than the other hand to really "*scoop"* yourself up! *Warning: this is **not easy**. But it is very fun!*

Tip: If you tilt the structure forward enough you will be on the bottom half of it. This will let you slowly move downwards, great for swooping attacks!

### Starts fallen over: (like cube)

*Note: This can be done on the **right side** too! Just swap the **right side** poses with their **left side** variants!*

1. Left hold a free wall/pillar
2. Stand at one of the two end sides, what were originally the top and bottom of the structure. Flick the wall/pillar with your right hand on top.
3. Lay the wall/pillar down on your left side (make sure it is laying on its side. Wall can't be on the largest flat side) and jump with your right hand as the high hand. *(Alternatively, you can dash>jump for a more consistent method which **DOES WORK CLIENT**)*
4. Bring your left hand in front of your belly button and bring your right hand slightly towards the center above your head to stabilize.

###### Controls:

Steering - Move the left hand to move the wall/pillar under yourself and move the right hand to tilt the wall/pillar.

Height - The higher your hands are then the faster the wall/pillar lifts you up. If you tilt the structure forward enough, you will be on the bottom half of it. Standing near the edge like this will let you slowly move downwards by lowering your hands, great for swooping attacks! Squat in real life to lower **even faster**!

### To fly on ball:

1. Use a combination of flick and depending on preference *usually* at least one hold on the free structure.
2. Jump and move your hands to bring the ball under yourself adjust the position beneath yourself to control flight.

*Note: You cannot go very quickly on a ball or you will not be able to bring it back under yourself to slow down.*

## To fly on cube:

*Note: This can be done on the **right side** too! Just swap the **right side** poses with their **left side** variants!*

1. Left hold a free cube.
2. Flick the cube with your right hand on top.
3. Lay the cube down on your left side and jump with your right hand as the high hand.
4. Bring your left hand in front of your belly button and bring your right hand slightly towards the center above your head to stabilize.

###### Controls:

Steering - Move the left hand to move the cube under yourself and move the right hand to tilt the cube.

Height - The higher your hands are then the faster the cube lifts you up.

## History/Credit

The first instance of flight in RUMBLE was achieved using a bug within the first few weeks of the early access being available. This bug allowed a structure to phase through the ground if a hold was performed twice in rapid succession on a grounded structure. This would put the structure into a friction-less state where it could be pushed around as though it was on an air hockey table. After this a player would just need to kick the structure to free it and then it could phase through the ground. This would be taken advantage of by using flick to orient the structure under the player and then carefully lift them up.

All techniques developed during this time were lost to the masses after the bug was fixed due to the multi-month time gap before Twitzerly would start playing and discover bugless flight on their own. However, out of respect for the OG's: Sloppy McFloppy(Sloppy McFloppy#3000) discovered that you could use the bug for flight with flick and Qu4lity(Mad\_Scientist240#6080) discovered that you could add a single hold to gain better positional control of the structure.

### Current Flight Credit

The current version of flight does not rely on any bugs nor glitches and has been **fully approved by the developers** since it simply uses the rules they set to create something cooler, just like all the other combos in the game and was not overpowered and game breaking. In place of the bug which allowed mounting we now know that jump can be used to mount a structure if you are careful and Dash>Jump makes this even easier in some cases.

Here is the order of discovery for the current methods and techniques of flight:

• Flight using only 1 or 2 holds (left and right). This only flew straight up or a short burst without much control. *It was discovered by Twitzerly or @--- -... .--- . -.-. - -----#6333 in the official discord.*

• Flight using both holds **AND** flick on a standing pillar or wall to gain actual control of the structure. *It was discovered by Twitzerly or @--- -... .--- . -.-. - -----#6333 in the official discord.*

• Flight using 1 hold and flick on cube. This allowed for a larger platform to stand on and made mounting easier. *It was discovered by Mitch or @Mitch#4770 in the official discord.*

• Using the cube method on pillars and walls **if they were knocked over first**. This allowed for more opportunistic flight usage as well as an easier way to fly on them. *It was discovered by Faecous or @Faecous#0042 in the official discord.*

• Flying **back down** by squatting physically. Before this you **had to** continuously gain height while flying and eventually hit the sky box or else the structure would break. Doing this method on its own too quickly will still break the structure. *It was discovered by Faecous or @Faecous#0042 in the official discord.*

• Flying back down **without needing to physically squat**. This method consists of standing right near the edge of the structure you are flying on and then lowering your hands. It can lower you much faster than the *Faecous* method as the structure won't break if you go too fast and therefore can be combined with the *Faecous* method to lower the structure even faster. *It was discovered by SDRAWKCABMIAY or @SDRAWKCABMIAY#4653 in the official discord.*