Monster Hunters

**Overview**

*Monster Hunters specialize in taking down the monster factions.  They use traps to gain advantage over the monsters, tricking them into destruction.  Mechanically, Von Hailsing can destroy any card on his base that activates its talent along with the attached minion.  The Monster Hunters have many play on minion actions that have talents that can be used with Von Hailsing to destroy opposing minions.  Another theme is power counters.  They can counter power counter factions through destroying minions that have two or more power counters, or they can simply steal the power counters.  Beyond this, the faction has several utility cards fitting into the monster hunter theme that many factions will appreciate (like card draw, action search, recursion, etc.)  Lastly, they benefit from destruction in several ways.  When they destroy an opposing minion, the Grimm Mercenaries are there to cash in on the power counters, and the Spoils of Victory is the “big pay off card” which allows you to cash in on the printed power of minions you destroy!  All this is available and more when you choose the Monster Hunters!*

**General**

**Details**

* Name: Monster Hunters
* Author: Lonan
* Complexity: 2/5
* Version: 6?
* Lasts Updated: July 29, 2023

**Breakdown**

This faction has the typical structure of one 5 power minion, two 4 power minions, three 3 power minions, and four 2 power minions. This makes a total printed power of 30 power or 3 average power per minion. The actions exist in two double features and the rest as single feature actions. The actions are classified as follows:

* 1x Play on Base Action: 1x Spoils of Victory
* 6x Play on Minion Actions: 2x Spike Pit, 1x Net Trap, 1x Snare, 1x Resilience, 1x Chariot
* 3x Standard Actions: 2x Weapon Room, 1x Bounty Poster

**Cards**

**Minions**

**1x Von Hailsing (5):** Ongoing: After a minion or action here uses a talent, you may destroy it and any minion it is attached to. You may place a +1 power counter on a minion after you destroy a minion.

**1x Razor (4):** Talent: Move a +1 power counter from one minion to another OR use an action play to place two +1 power counters on a minion.

**1x Tuffy (4):** Talent: Move a +1 power counter from one minion to another OR use an action play to place two +1 power counters on a minion.

**3x Grimm Mercenary (3):** Ongoing: After you destroy a minion, you may place a number of +1 power counters on this minion equal to the number of +1 power counters that were on the destroyed minion.

**4x Hunter Assistant (2):** Place a +1 power counter on another minion here.

**Actions:**

**2x Weapon Room:** Search your deck and/or discard pile for an action that can be played on a minion and place it into your hand.

**2x Spike Pit:** Play on another player’s minion. Talent: Destroy a minion here that has two or more +1 power counters on it.  Destroy this card.

**1x Net Trap:** Play on another player’s minion. Talent: Draw a card.

**1x Snare:** Play on another player’s minion. Talent: This minion has -2 power until the start of your next turn.  Special: You may play this card and activate its talent before a base scores.

**1x Resilience:** Play on another player’s minion.  Talent: Shuffle a minion from your discard pile into your deck.  Destroy this card.

**1x Chariot:** Play on your minion. Talent: Move this minion to another base.

**1x Bounty Poster:** Search your deck for a minion and place it on the top of your deck.

**1x Spoils of Victory:** Play on a base.  Ongoing: Once per turn when you destroy a minion here, you may place +1 power counters equal to its printed power on one of your minions here.

**Bases**

**(20) Transylvania (4 3 2):** After the first time you play a minion here you may place a +1 power counter on another minion here or you may destroy a minion here that has two or more +1 power counters.

**(15) Victimized Town (3 1 1):** Cards that use their talent here are destroyed after using their talent.