Level 15

**Survival Difficulty: Class 5**
**》Safe**
**》Stable**
**》Devoid Of Danger**
**Level 15** is the 16th level of the Backrooms.

## > Description:

**Level 15** is a huge labyrinth of hallways, with futuristic architecture and technology. Similarly to Level 0 and Level 5, **Level 15** completely isolates any wanderer who enters it; To date, no two wanderers have been able to make contact in the level — not through navigation systems, maps, or even radio contact. The disorienting nature of **Level 15**’s halls originates from the level’s irregular, "twisted" shape, leaving them feeling vast, yet narrow. Long LED lights are present on the ceiling of each hallway, serving as the only source of luminescence in the level.

However, despite the level's clean appearance, there have been reports of the lights sparking, flickering, and even going out completely. During these power outages, areas of the level become pitch-black while a constant sound of distant, whirring machinery becomes audible. The source of this sound is unknown — some wanderers claim it emanates from the floor, others claim it comes from the ceiling, some say that it comes from the walls, and a few say that there is no source to this sound.

Dizziness after sustained exposure to the harsh lighting and stale air present in **Level 15** is very common. Studies have attributed this to the temporarily bradycardia Travelers suffer while in the level. These effects are generally exacerbated in dark areas, so it is recommended that wanderers attempt to leave these areas as soon as possible to minimize the risk of irreversible damage.

Occasionally, one may stumble upon a control panel, with wires and rarely pipes connecting to the floor. Most have between 10 (ten) and 20 (twenty) buttons, with very few actually being functional. Interestingly, the only working buttons appear to be consistent with all panels: "ON," "OFF," "DESTROY," and "CHANGE." Pushing the "DESTROY" button seemingly creates an explosion, unleashing a deafening boom and causing nearby hallways to shake violently for several seconds. Despite this, no evidence of any damage resulting from an explosion occurring within the halls has been found. While it could be possible that pressing the “DESTROY” button *does* destroy a part of **Level 15**, this is unconfirmed due to the level being infinite.

The "CHANGE" button has never been pressed; according to witnesses, the button emits some sort of magnetic field that repels all matter, akin to a force-field. Despite best efforts to disable or otherwise bypass the field, wanderers have failed to press the button. Interacting with the field produces this message on a screen of the control panel:

**Access denied:** Level 5 administrator clearance required to change reality.
Several other types of rooms can be found in this place. Laboratories, dormitories, kitchens, and control rooms can be found within this level, as well as storage rooms containing food, water, or numerous types of equipment. Almond Water and Energy Bars are notable by their absence in the entire level. The majority of these rooms are empty and devoid of furniture, while others have been the theater of intense fighting. Computers can be accessed and can connect to a group known as the I.L.N.

These computers are running on unknown versions of Microsoft Windows, which is called "Avalon 2.4". These computers host files that appear to be written in an unknown language; a language of which is currently being studied and researched by the M.E.G. However, it is known that some of these files are journals, mails, studies, books, guides, cookbooks, or manuals about the aforementioned engines and machines, and their tasks.

A theory attempts to link this radar (including its scan) with the event of the apparition of the wall in Level 10. It says that the objects displayed on the screen are levels of the Backrooms; that green lines are the connections that wanderers can use to travel across these levels, either through no-clip or doors which allow for access to a new place; and that when shapes overlap it means that two levels have "collided" into each other, resulting in the levels no-clipping into each other, making parts of said levels appear in one another. Something that is still unsure is if this radar is merely a simulation, or if these levels are actually moving across a flat plane.

In addition, a few game consoles can be found within **Level 15**. These consoles appear to be from what will soon be known as “the 13th Generation of Gaming”, and appear to be futuristic. Any attempts at using these consoles will result in failure.

## > Discovery:

**Level 15** was discovered when a wanderer entered it during an event that occurred in Level 10, where a giant, gray, no-clippable wall appeared. They no-clipped through it, only to end up in a large control room within **Level 15**, which they used as a camp to explore further. After two days, the door slammed shut by itself and hasn't reopened since. That wanderer, who we will call Gary from now on, has effectively been stuck in this level since the door has never reopened itself.

Two years went on since Gary's arrival at this level, and he had only explored a moderate portion of it, still using the main control room as his principal camp. Gary spent the first year exploring the area, and by his estimations, he has covered around 6,080 km² during that year. The second year was dedicated to looking into the files and technology more in-depth, but sadly, no breakthrough (allowing him to exit this level) was made during these researches.

Gary’s mental state has been one of our prime concerns during all of this time. Thanks to the constant availability of the I.L.N., we were able to stay in contact with Gary, and provide him with books, music, movies, video games, and other forms of entertainment that would allow him to set his isolation aside for some hours. We were also able to make him contact his family on Level 11. Overall, he seems to have coped well enough with the situation, but he has still requested to be followed by one of our psychiatrists to make sure that he remains sound of mind throughout the time he is spending within the level.

## > Entrances & Exits:

### >> Entrances:

* Descending 2 floors and entering a metal door within Level 14.
* An event within Level 10 will cause a gray wall to appear; no-clip through it to be sent here.

### >> Exits:

There is no known way to leave this level for now other than no-clipping, which will send wanderers to Level -0, Level -1, or Level -2. However, wanderers are said to end up in Level 16 by doing something in **Level 15**.

« Level 14 | Level 15 | Level 16 »

**The M.E.G.**
**Exploring and Documenting the Backrooms since 1909.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: NightmareFreddybear

Original Authors: KingSheep17, Ross Dear, SkyCityXD3, Hugorrr, incomplete-sentanc and Lxnar\_Whrxd

Original Page: Wikidot, Fandom

Images: Unknown.