recursal/Fanatic-Fandom huggingface dataset:
Bucket of Lard

**Bucket of Lard** is a passive item.

## Effects

* Adds 2 empty red heart containers.
* -0.2 speed.
* Heals half a red heart.

## Trivia

* This item is used in Challenge #5 (The Tank).

## Seeds

 PC  94AV CY1T (Treasure room adjacent to spawn)

 PC  4BRE JNGK (Treasure room adjacent to spawn)

 3DS  901P AHTN (Treasure room adjacent to spawn)

fr:Bucket of Lard

fr:Bucket Of Lard
Book of Shadows

**Book of Shadows** is an activated item.

## Effect

* Upon use, creates a protective shield nullifying all types of damage for 10 seconds.

## Notes

* The Book of Shadows effect negates health loss from Blood Donation Machines and Devil Beggars.
* Does not prevent heart container loss from Health Down Pills or Devil Room deals.
* The Book of Shadows is highly effective with orbital familiars because the player can run into enemies and deal a massive amount of damage.
* Template:I can be used at no cost while the Book of Shadows shield is present, allowing damage to be significantly increased for the room.
* In Rebirth, The Book of Shadows and other invulnerability items will no longer grant drops from the Sacrifice Room.
* The effect ends if the player leaves the room.

## Synergies

* Template:I: Allows Isaac to turn enemies into poop without being damaged.
* Template:I: Doubles the length of invincibility.

## Gallery

* 3DS Detailed Book Of Shadows.png

 3DS  The icon of Book Of Shadows as seen on the lower 3DS screen

## Trivia

* The Book of Shadows is a reference to the infamous Book of Shadows, a book of religious texts and instructions for magical rituals found within the Neopagan religion of Wicca.

## Seeds

### PC

 PC  4AP4 J07H (First floor treasure room, north of spawn; Curse of the Unknown)

### PS4

 PS4  VZFS Z60W (First floor treasure room)

### PS Vita

 Vita  CBWE 162X (Treasure room adjacent to spawn)

### 3DS

 3DS  TRKL JDCG (First floor treasure room)

### Switch

 Switch  Normal mode only 7ENY AQRB (First Floor Treasure Room)

Template:Nav book

fr:Book of Shadows

fr:Book Of Shadows
Bob's Curse

**Bob's Curse** is a passive item.

## Effects

* Grants 5 bombs.
* Grants all of Isaac's bombs a poison effect.
* Template:Bob

## Seeds

 PC  0FQM QC6L (Treasure room adjacent)

 PC  FCFZ Q92G (Treasure room adjacent to room down from spawn)

 Switch  Greedier mode only 4PRH TRER (First Golden Treasure Room)

## Gallery

* Bob's Curse BombApp.png

A bomb under the effects of Bob's Curse.

fr:Bob's Curse

fr:Bob's Curse
The Mulligan

Template:LookFor

**The Mulligan** is a passive item.

## Effect

* Tears have a 1/6 chance of spawning allied blue flies when they hit an enemy.
* Template:Lord of the Flies

## Notes

* Because the Guppy transformation includes the guaranteed ability to spawn flies on hit, the Mulligan's effect is nullified. This means individual tears cannot spawn more than one fly per hit.
* This item does not work for Lilith since the Template:I tears do not count for her own tears.
* Items and trinkets that increase tear firing rate synergize well with the Mulligan.
* This item is not affected by Luck.

## Synergies

* Template:I/Template:I/Template:I: Increased chance to spawn flies.
* Template:I: Constantly spawns blue flies when attacking, however it doesn't work with Azazel's brimstone and spawns flies like regular tears.
* Template:I: Split tears have a chance of spawning flies when hitting enemies.
* Template:I/Template:I: Has an 1/6 chance to spawn a fly on every hit by a split shot. Boosts the spawning of flies immensely.
* Template:I : Rapidly spawns blue flies when pointed at an enemy.
* Template:I: Firing explosive shots occasionally spawns flies.
* Template:I: Holding tear over enemies will occasionally spawn flies.
* Template:I: Every tear in tear barrage has a chance to spawn flies. Flies are spawned more often.
* Template:I: Spawns flies frequently.
* Template:I: Firing lasers occasionally spawns flies.
* Template:I: Firing beams occasionally spawns flies.

## Interactions

* Template:I: Overrides The Mulligan.
* Template:I: Overrides The Mulligan.
* Template:I: Flies only have a chance to spawn if the knife is stationary.

## Trivia

* This item is used in Challenge #18 (The Host).

## Seeds

 PC  KFHZ WYPL (treasure room adjacent to spawn)

 PS4  D9KX QEV7 (treasure room adjacent to spawn)

 PC  3NQS 7PG8 (treasure room adjacent to spawn)

 Switch  Greedier mode only 6V12 JQDL (First Golden Treasure Room)

Template:Nav fly

fr:The Mulligan
Bomb Bag

**Bomb Bag** is an unlockable passive item.

## Effects

* Isaac is followed by a small bag that drops a bomb every few rooms.
	+ The bomb dropped can be a normal bomb, 1+1 Free, a Troll Bomb, or a  Gold Bomb.

## Interactions

* Template:I: Familiar is bigger but no effect on bomb drops.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Seeds

 PC  GM2C JGVE

 Vita  34CX QDKR - 1st treasure room

 Vita  MWY3 3QCB (treasure room adjacent to spawn)

 Vita  MDD9 DESJ (treasure room adjacent to spawn)

 Switch  Greedier mode only J4NF 0J0A (First Golden Treasure Room)

fr:Bomb Bag

fr:Bomb Bag
D12

**D12** is an unlockable activated item added in Afterbirth.

## Effect

* Re-rolls all obstacles (including Marked Rocks) in the current room into others.

## Notes

* Urns, mushrooms, skulls, and polyps can be re-rolled. Depending on the current chapter, rocks can also be re-rolled into them.
* The D12 is the only way in the game to remove metal blocks.
* The D12 can re-roll obstacles into rainbow poop, golden poop and tinted rocks, although the chance is low.
* The D12 will not re-roll key blocks.
* The D12 will not re-roll Fireplaces, Stone Grimaces, or other obstacles that the game classifies as enemies.
* The Satan and angel statues found in Devil Rooms/Angel Rooms are unaffected by the D12.

## Strategies

* The D12 can be used in big rooms with lots of obstacles to maximize the chance of obtaining helpful obstacles such as rainbow poop, golden poop, and tinted rocks.
* Combining D12 with Template:I in big rooms will maximize the number of re-rolled obstacles. Take care to leave a path out of the room so as not to become accidentally trapped by the new re-rolls.
* The D12 can be used to access otherwise unreachable spots or items (for instance, when they are surrounded by metal blocks).
* The D12 helps in rooms where red poop is a major hazard.

## Seeds

 PC  YL6N 8KK4 (Treasure room above spawn) Normal mode only

Template:Nav dice

fr:D12

fr:D12
Farting Baby

**Fart Baby** is an unlockable passive item added in Afterbirth.

## Effects

* Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot it has a 10% chance of farting. There are three possible fart effects:
	+ Poison all nearby enemies.
	+ Knock back nearby enemies.
	+ Charm all nearby enemies.

## Notes

* Farting Baby does not deal contact damage.
* The knockback fart deals no damage.
* The charm fart deals 5 damage.
* The poison fart initially deals 5 damage and the posion deals 3.5.

## Interactions

* Template:I: Increases familiar's size. No effect on damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar and Isaac will occasionally be connected via electricity.

## Gallery

* Farting Baby Afterbirth Icon.png

Removed in Afterbirth † Farting Baby's original appearance before Booster Pack #5.

## Seeds

 PC  DH43 2GY4 (Treasure room adjacent to spawn) (Hard mode only)

fr:Farting Baby
The Halo

**The Halo** is an unlockable passive item.

## Effects

* Grants one full red heart container.
* +0.3 Damage.
* +0.2 Tears.
* +0.25 Range.
* +0.3 Speed.
* +0.5 Tear Height.
* Template:Seraphim

## Seeds

 PC  Z1DR YWL3 (Treasure room adjacent to spawn) Normal and hard modes only

 PC  9BTY PDQ7 (Treasure room adjacent to spawn) Normal mode only

 PC  0XEA KJ4K (First floor treasure room, Magic Mushroom from Larry Jr.; Curse of the Blind) Normal and hard modes only

 PC   AGAR LTMH (Treasure room adjacent to spawn)

 3DS  DWP4 RMRF (First floor treasure room)

 Switch  Greedier mode only KFNT HZVK (First Silver Treasure Room)

fr:The Halo
Monster Manual

**Monster Manual** is an activated item.

## Effect

* Summons a random familiar for the duration of the current room.
* Template:Bookworm

## Notes

* Monster Manual can spawn the following familiars:
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
* It can spawn familiars not yet unlocked.
* If Template:I or Template:I are spawned and Isaac already has either of those items, the level of these items will increase for the current room.
	+ Using Monster Manual is a good method to unlock achievements related to Super Meat Boy and Super Bandage Girl.
		- Super Meat Boy and Super Bandage Girl can both be achieved in the same run.
	+ If Isaac has does not already have the Cube of Meat or Ball of Bandages, Monster Manual can spawn a level 2 Cube of Meat or Ball of Bandages in one use.
* Template:I will not copy familiars spawned by Monster Manual.

## Gallery

* 3DS Detailed Monster Manual.png

 3DS  The icon of Monster Manual as seen on the lower 3DS screen

## Trivia

* In the original The Binding of Isaac, due to a typing error this item was called Monster Manuel. This has been corrected for Rebirth.
* Monster Manual is a direct reference to Dungeons & Dragons.

## Seeds

 PC  HGN1 GBFC (Treasure room adjacent to spawn)

 PC  A6V2 BD1M (Treasure room adjacent to spawn)

 PC  RPFQ NXGG (Treasure room adjacent to spawn)

 PC   PSXL 8WRV (treasure room adjacent to spawn) (both modes)

Template:Nav book

fr:Monster Manual
Observer

**Observer** is a passived item.

## Effect

* When close to an enemy and having a fire direction pressed, makes Isaac fire tears towards that enemy. If there are no ennemies, tears act normally.

## Notes

* Tears movement is still influenced by Isaac's movement.
	+ This is important as some enemies (for example, The Haunt) move too fast for the observer.
A Quarter

**A Quarter** is an unlockable passive item.

## Notes

* It has a chance to spawn when urns or shopkeepers are destroyed.

## Trivia

* When the shop item pool is depleted, it is possible to find The Quarter for sale in the store for 15 cents. This can also occur in the I AM ERROR room.

## Gallery

* Ending 8 Quarter.png

The Quarter in Ending 8.

## Seeds

 PC  1TNY 7MJ0 (First floor treasure room)

 PC  GFYH 3JPE (First floor treasure room)

fr:A Quarter
Fruit Cake

**Fruit Cake** is a passive item added in Afterbirth.

## Effects

* Each tear that Isaac fires gains a random effect. The possible effects are:
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I

## Synergies

* Template:I, Template:I, Template:I: Each tear has a random effect.
* Template:I: Multiple effects occur at once.
* Template:I, Template:I, Template:I, Template:I: Instead of producing random tear effects, Fruit Cake produces random bomb effects.
* Template:I: Invisible tears fired by the Finger will have a random effect.
* Template:I: Each tear will still have a homing effect.
* Template:I: Each tick of the laser can have a random status effect. This means that it's possible to quickly affect an enemy with multiple status effects.
* Template:I: Laser rings receive random effects without a change in color.
* Template:I: Tears created by Template:I effect hover indefinitely, and each cycle through their own random tear effects. This allows a large buildup of powerful tears on longer rooms.

## Seeds

 PC  Normal and hard modes only 4FDK AX4S (Treasure room adjacent to spawn)

 PC  VLM3 QQTV (First floor treasure room)

fr:Fruit Cake
Halo of Flies

**Halo of Flies** is a passive item.

## Effects

* Spawns two pretty fly familiars that block enemy shots.
	+ Pretty flies kill some fly enemies upon contact.
* Template:Lord of the Flies

## Notes

* Orbital flies can also be obtained by other means, such as Slot Machines and Pretty Fly pills.

## Synergies

* Template:I: Flies are bigger making them more likely to block shots.
* Template:I: Flies will stay in place relative to Isaac.
* Template:I: Flies will occasionally be connected to each other via electricity.

## Trivia

* This item is used in Challenge #6 (Solar System).
* This item might be a reference to Halo of Flies, a song by Alice Cooper.
* Halo of Flies shares its name with a level from Edmund's previous game Super Meat Boy.

## Seeds

 PC  3NAZ FBXB (Treasure Room adjacent to spawn)

 PS4  H3HS N1D8 (Treasure Room adjacent to spawn) (hard mode only)

 Vita  YW1Z FNRE (Treasure Room adjacent to spawn) (normal mode only)

 3DS  AG90 88G2 (Treasure Room adjacent to spawn)

 PC   BM3J 23NS (treasure room adjacent to spawn) (hard mode only)

Template:Nav fly

fr:Halo of Flies
Little Horn (Item)

**Little Horn** is a passive item added in Afterbirth †.

## Effects

* Running into enemies deals 3.5 damage to them.
* Adds a chance to fire piercing tears which will instantly kill any non-boss enemy.

## Notes

* Not affected by Luck.
* The special tears will kill some normally invulnerable monsters, such as Death's Heads, Stoneys, and Peep's floating eyeballs.
* The special tears can also destroy Blue Fireplaces and Purple Fireplaces.
* The special tears can destroy the various spiked blocks (Wall Hugger, Slide, and Poky) as well as the variants of Stone Grimace. All of these won't respawn if Isaac leaves and re-enters the room.
* The contact damage effect overrides the superior contact damage from Template:I, Template:I, Template:I / Template:I, and Template:I. Only Template:I still works and deals an additional 3.5 damage.

## Synergies

* Template:I/Template:I/Template:I/Template:I: Little Horn tears are more likely to be fired.
* Template:I: Little Horn tears can be split by the prism and will be quadrupled when they pass through it.
* Template:I/Template:I/Template:I: Little Horn tears will split into smaller tears with effect.
* Template:I: Eyes can fire Little Horn tears. Little Horn tears won't destroy other eyes.
* Template:I: Occasionally, tears are fired with Little Horn that split into burst tears with same effect.
* Homing Tears: Little Horn tears will home in on enemies.
* Template:I: Projectiles gain the effect, piercing through and instantly killing most enemies, and then exploding upon landing.
* Template:I: The stone can have the Little Horn effect.
* Template:I: Occasionally, tears with Little Horn effect are fired. If Little Horn tears are fed, they will burst into split tears with the same effect. If Little Horn tears feed normal tears, the Little Horn effect is not applied to them.
* Template:I/Template:I: Little Horn tears are more likely to be fired.
* Template:I: Due to the higher tear rate, the special tears will be fired much more frequently.
* Template:I/Template:I: Allows harvesting black hearts from Stone Grimaces as they can be (invisibly) poisoned by touching them, then destroyed with Little Horn.

## Interactions

* Template:I: Overrides Little Horn.
* Template:I: Occasionally, some bombs are black. Purely cosmetic effect.
* Template:I: Occasionally, the missile clouds are black. Purely cosmetic effect.
* Template:I: Tear occasionally changes color and can kill enemies instantly.
* Template:I: Overrides Little Horn.
* Template:I: Overrides Little Horn.
* Template:I: Overrides Little Horn.
* Template:I: Electricity connected to Little Horn tears will not instantly kill enemies.
* Template:I: Occasionally, some beams are black. Purely cosmetic effect.

## Trivia

* This item might be a reference to Cutaneous horns, unusual keratinous skin tumors with the appearance of horns.

fr:Little Horn (Item)
Lil Haunt

**Lil Haunt** is a passive item.

## Effect

* Spawns a familiar that chases down enemies, dealing 4 damage per second and inflicting fear.

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* Lil Haunt is the familiar version of the enemy Lil' Haunt.

## Seeds

 PS4  W8GK KVKX (Treasure room adjacent to spawn)

 PC  3E0W 2WLR (Treasure room adjacent to spawn)

 Vita  PDMQ QVWB (Treasure room adjacent to spawn)

fr:Lil Haunt
Obsessed Fan

**Obsessed Fan** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Spawns a familiar that follows Isaac's movement with a 3 second delay and deals 2 contact damage per tick or 30 damage per second to enemies.

## Synergies

* Template:I: Increases size and doubles damage.
* Template:I: Familiar and Isaac will occasionally be connected via electricity.

## Seeds

 PC  Normal and hard modes only R77P MR8A (Treasure room adjacent to spawn)

 PC  Normal and hard modes only L2G8 L7J8 (Treasure room adjacent to spawn)

 PC   2XZY GR0W (First Golden Treasure Room)

 Switch  Greedier mode only 83Z6 6W1K (First Golden Treasure Room)

## Bugs

* **Bug **Bug!**** When Isaac and Obsessed Fan are both moving and Template:I is equipped, the electricity will not always fully connect.

Template:Nav fly

fr:Obsessed Fan
Analog Stick

**Analog Stick** is a passive item added in *Afterbirth †*.

## Effects

* +0.3 tears up
* Allows tears to be fired diagonally.
	+ With a keyboard or using buttons to fire with a controller, tears can be shot at 45-degree angles by holding two buttons. This is known as eight-directional firing.
	+ With an analog controller, analog input is accepted, allowing full analog aiming in any direction.

## Notes

* Enables full directional firing for keyboard and mouse users with the accessibility option `EnableMouseControl` enabled.

## Synergies

* Template:I/Template:I: When tears are fired diagonally, the split tears will also move diagonally.
* Template:I: Allows bombs to be fired in the cardinal directions and diagonally.
* Template:I: Flames as well as tears can be fired diagonally.
* Template:I: Explosive tears can be fired diagonally.
* Template:I: Tear barrage and stone can be fired diagonally.
* Template:I: Eyeball tears can be fired diagonally and can be knocked around by other tears.
* Template:I: Lasers can be fired diagonally.
* Template:I: Laser rings can be fired diagonally.

## Interactions

* Template:I: Allows the laser to be fired diagonally.
* Template:I: When bone tears are fired diagonally, the bone shards will not always move diagonally.
* Template:I: No effect because missiles already can be fired in any direction.
* Template:I: Needles can be fired diagonally, however, burst needles will fire in all directions.
* Template:I: When tears are fired diagonally, the split tears will burst in random directions.
* Template:I: Incubus cannot fire in non-cardinal directions, only tears up applies.
* Template:I: Tears can be fired diagonally and be fed. However, when they burst, they will burst in all directions.
* Template:I: No effect because the tear can already move in any direction.
* Template:I: Overridden by Marked.
* Template:I - Only the tears up applies, as Mom's Knife can already be fired at 45-degree angles without Analog Stick. However, if the player is using an analog controller, then Analog Stick is helpful as it allows full 360 degree movement.
* Template:I: Tear barrage can be fired in roughly diagonal directions.
* Template:I: Overriden by Tiny Planet.
* Template:I - Overriden by Tractor Beam since the beam is only in a cardinal direction.

## Trivia

* The name and item sprite is a reference to a part of controllers used for moving characters and the camera in video games.
* The item is similar to Template:I allowing firing in more directions. For use without an analog controller, Marked fires in more angles than Analog Stick, however effective cursor control is needed.

## Seeds

 PC  Normal mode only 2SF1 6KEC (Treasure room adjacent to spawn)

fr:Analog Stick
Cancer

**Cancer** is a passive Zodiac item.

## Effects

* Grants three soul hearts.
* Upon taking damage, grants Template:I effect of damage reduction for the current room.

## Trivia

* This item, like the other Zodiac items, is a reference to Zodiac Signs.

## Gallery

* Cancer Rebirth Icon.png

Removed in Afterbirth † Cancer's original appearance before Booster Pack #5.

## Seeds

 PC  9TPQ J2AM (Treasure room adjacent to spawn)

 PC  Q8GC 7GQQ (Treasure room, second floor)

 PC  G4AZ K1EK (Treasure room adjacent to spawn)

 3DS  F9GW K1Q0 (Treasure room adjacent to spawn)

 Switch  Greedier mode only WLHZ P736 (First Golden Treasure Room)

Template:Nav zodiac

fr:Cancer

fr:Cancer
Hot Bombs

**Hot Bombs** is a passive item.

## Effects

* Isaac gains +5 bombs on pickup.
* Placed bombs deal 1 point of damage to enemies on contact and will leave behind fire that damages enemies on contact upon exploding.
	+ Fire from a Hot Bomb doesn't damage Isaac.

## Notes

* If a Hopper touches a Hot Bomb, it will become a Flaming Hopper.
* The contact damage does not scale with Isaac's damage, and is completely removed if Isaac acquires another bomb item that overrides the flaming bomb graphic such as Template:I or Template:I.
* Big Horn will throw Hot Bombs at Isaac that deal contact damage.

## Synergies

* Template:I: Fly explosions are affected by Hot Bombs.
* Template:I: Bombs leave behind nine fires in a cross shaped pattern.
* Template:I/Template:I: Bombs/missiles are not affected by Hot Bombs.
	+ Bombs/missiles are affected by Hot Bombs.

## Seeds

 PC  VVQW 7LSD (treasure room adjacent to spawn)

 PC  YWDR C8YB (treasure room adjacent to spawn)

 Vita  2VMC AS7Y

 Switch  Greedier mode only PHSQ C4DA (First Golden Treasure Room)

## Gallery

* Hot Bombs BombApp.png

A Hot Bomb.
Match Book

Template:LookFor

**Match Book** is a passive item.

## Effect

* Spawns two or three bomb pickups near Isaac.
* Grants Isaac one Black Heart.

## Notes

* It's advised to pay attention when picking up this item, as it may spawn troll bombs.
* Presumably the bomb equivalent to Template:I.

## Seed

 PC  OS33 XKT2 (First floor boss) (Both modes)

 Switch  CQWB 0FWV (First floor boss room)

fr:Match Book
Contagion

**Contagion** is a passive item added in Afterbirth †.

## Effects

* In each room, the first enemy killed will release a gas explosion and poison nearby enemies.
	+ Poisoned enemies will also release gas upon death, spreading the effect.
		- Poisoned enemies do not need to die while the poison is still active to spread the effect.

## Notes

* The initial gas explosion deals 5 damage, and the poison deals Isaac's tear damage per tick.

## Interactions

* Template:I: Bomb damage does not apply to poison damage.
* Template:I: Missile damage does not apply to poison damage.
* Template:I: Ipecac only applies a 2x multiplier as opposed to +40 to poison damage.
* Poison tears: No effect.

## Trivia

* Its sprite is a recolor of Template:I.
* This item may be a reference to the movies Contagion and Outbreak, or the game Plague Inc..
	+ A contagion is a disease spread by close contact.

fr:Contagion

fr:Contagion
Daddy Longlegs

**Daddy Longlegs** is a passive item.

## Effects

* A friendly Daddy Long Legs' shadow follows Isaac and stomps on enemies for 20 damage per tick, with each stomp capable of hitting a single enemy twice for a total of 40 damage. The delay between stomps is approximately 4 seconds.

## Notes

* The foot stays down for about 1 second, and enemies who wander into it will also take damage.
* This item deals enough damage to kill most early enemies in one hit, and is especially powerful against enemies with multiple segments like Larry Jr.

## Synergies

* Template:I: Shadow grows in size, does double damage, and Daddy Long Legs' leg is bigger.
* Template:I: Daddy Longlegs will be duplicated by the Box of Friends, causing feet to stomp down in multiple places simultaneously.
* Template:I: Shadow and Daddy Long Legs' leg will occasionally be connected to Isaac via electricity.
* Template:I: Allows Isaac to stay invincible while Daddy Longlegs clears the room, granting Isaac a slow but effective way of completely avoiding damage. This combination is especially useful as The Lost.

## Seeds

 PC  C144 Z6HP (Treasure room adjacent to spawn)

 PC  F7GS EQED (First floor treasure room)

 PS4  NHZS VXZ9 (Treasure room adjacent to spawn)

 Vita  3ZGB 8C13 (Treasure room adjacent to spawn)

 Switch   XP1L DSWL (First Golden Treasure Room)

 Switch   JJG0 HQ30 (First Golden Treasure Room)

fr:Daddy Longlegs
Loki's Horns

**Loki's Horns** is an unlockable passive item.

## Effect

* Chance to shoot tears four ways like the bosses Loki and Lokii can.
* Chance depends on the Luck stat, and goes up to 100% at 7 Luck.

## Notes

* As she does not fire any tears herself, picking up this item with Lilith is useless.

## Synergies

* Template:I/Template:I/Template:I: Chance to shoot a laser four ways. Similar to Template:I.
	+ Azazel will have a chance to fire lasers in cardinal directions.
* Template:I: Other tears' sizes and damage will depend on the charge of the front tear.
* Template:I/Template:I: Chance for four markers to appear that will each drop a missile. Even though they initially appear in the cross formation as tears would, they will all move away or towards the the player simultaneously, as though they are reflections of one another on separate quadrants with the player being the origin.
* The Forgotten: The skeleton form holds 4 bones around himself, which all may swing or be thrown based on luck.
* Template:I: Isaac holds four knives and has a chance to shoot all four in cardinal directions.
* Template:I: The chance for four-way tears is drastically increased. Isaac will constantly fire four-way tears at 2 Luck.
* R U a Wizard? pill: Additional tears are fired at a 45 degree angle while under effects of this pill.
* Template:I: All four tears will rotate around Isaac.

## Interactions

* Template:I/Template:I/Template:I: Adds a chance for one tear to be fired in the other three directions.
* Template:I/Template:I/Template:I: Adds a chance for 4 tears to be fired in cardinal directions. Split tears will not be always be fired in cardinal directions.
* Template:I: **Not recommended.** Adds a chance to fire four bombs in cardinal directions, which are hard to avoid, restrict your movements, and increase chance of self damage.
* Template:I: Adds a chance to fire four explosive shots in cardinal directions. Caution is advised, though it is easier to avoid damage than Dr. Fetus.
* Template:I: Will add a chance to fire tear barrage in one of the other cardinal directions.
* Template:I: Adds a chance for 4 tears to be fired in cardinal directions from the main tear.
* Template:I: Will add a chance to fire tear barrage in cardinal directions but will only fire the stone in front of Isaac.
* Template:I: Only one red tear will be fired in the other directions.
* Template:I: Overridden by Tech X.
* Template:I: Tears fired in the non-main directions are not affected by Tractor Beam.

## Trivia

* This item is used in Challenge #11 (Glass Cannon).

## Seeds

 PC  6F0B C641 (Treasure Room adjacent to Spawn)

 PS4   0XEW QPGS (Treasure Room adjacent to Spawn)

 Switch   M18N 4SFD (First Golden Treasure Room)

fr:Loki's Horns
Depression

**Depression** is a passive item added in Afterbirth †.

## Effect

* Spawns a rain cloud familiar that follows Isaac and leaves behind a trail of damaging blue creep.
	+ The creep deals 2 damage per tick or 6 damage per second to non-flying enemies.
* If the cloud touches an enemy, it has a small chance to spawn a damaging Holy Light beam onto the enemy.
	+ The light beams deal 20 + Isaac's base damage per tick and may strike an enemy up to 8 times.
	+ The creep will not deal damage to Isaac.

## Interactions

* Template:I: Increase cloud size but does not increase damage.
* Template:I: Cloud will remain in place relative to Isaac.
* Template:I: Cloud will occasionally connected to Isaac via electricity.
* Template:I: Increases size of creep trail.

## Trivia

* This item is a reference to real life depression which is a time of sadness, hopelessness, or worthlessness that lasts at least two weeks, hence the pick-up quote being a sad face.

## Seeds

 PC  VZ7K 0GXN (Adjacent to spawn) (Normal mode only)

fr:Depression
Mongo Baby

**Mongo Baby** is a passive item.

## Effect

* Spawns a Familiar that cycles between the tears of Isaac's other familiars.
	+ If no familiars are present, Mongo Baby will fire normal tears.
* Fires at twice the normal rate of a familiar.
* Deals double the damage as normal familiars.
* Template:Conjoined

## Notes

* Familiars that Mongo Baby can copy include:
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
* Mongo Baby will not copy the tear effects of trinket familiars (Template:I and Template:I).
* Mongo Baby will not copy the tear effects of the level 2 Template:I or Template:I.
* Mongo Baby will not copy the tear effects of Template:I, Template:I, Template:I or Template:I.
* With Template:I, Mongo Baby's tears will become red, but Mongo Baby will not fire in four directions.
* If Isaac has Template:I alongside other familiars, Mongo Baby's behavior switches between the two. When Isaac is firing tears, Mongo Baby fires alongside him with a reduced fire rate. When Isaac is not firing tears, Mongo Baby copies Demon Baby's effect and automatically fires at nearby enemies.
	+ If Isaac only has Demon Baby and Mongo Baby, Mongo Baby behaves like the Demon Baby exclusively.
* Mongo Baby will not copy familiars spawned by Template:I.

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Seeds

 PC  6SJV Z9CG (Treasure Room beside start of game)

 PC  HF46 Q17T (Treasure Room left side of map)

 PC  7M7V GLYS (Treasure Room right of start room)

 PC  LTA4 R6F1 (Treasure Room right of start room)

 PC  GRTC 0GFD (Treasure Room on the left edge of the map)

 PS4  FGZG QRLT (Treasure Room beside start of game)

fr:Mongo Baby
Bursting Sack

**Bursting Sack** is a passive item added in Afterbirth.

## Effects

* Most spider enemies no longer target or deal contact damage to Isaac.

## Trivia

* This item is similar to Skatole, only affecting spiders instead of flies.
* The item's appearance is similar to a bursting Sack.
* Spiders and Big Spiders no longer blink red in color when Isaac has the item.

## Seeds

 PC   FK37 28TX (Treasure room adjacent to spawn)

fr:Bursting Sack

fr:Bursting Sack
244.5

**Diffusée** - 10 juillet 2016

Correctif serveur seulement. Les clients restent à la version 244.4. [1]

* Implémentation expérimentale pour les serveurs d'un code de sauvegarde/chargement rapide. environ 4x plus rapide et 75% plus petit. Nous recommandons fortement de sauvegarder vos jeux si vous voulez le tester, car il est encore à l'essai. Utiliser en lançant la commande "-newsaveformat"
* Correction d'un cas où l'armure pouvait être contournée en utilisant des armes à feu. *Nécessite une mise à jour serveur.*
Black Hole

**Black Hole** is an unlockable activated item added in Booster Pack #1.

## Effects

* Upon use, Isaac throws a black hole which sucks in and damages enemies.
	+ The black hole deals 0.4 damage per tick very rapidly. This damage doesn't scale with Isaac's damage.
	+ The black hole lasts for about 6 seconds.
	+ The black hole also slightly sucks in Isaac and pickups.
	+ The black hole also destroys nearby obstacles, such as rocks and pots.
	+ It can also suck in projectiles made by enemies.

## Notes

* The black hole can pull pickups across pits, so be careful as it may pull pickups to areas where they are unobtainable.
* Black Hole's pull is stronger than the pull of Template:I.
* Black Hole does not suck in stationary enemies.

## Interactions

* Template:I: No effect.
* Template:I: The Black Hole does not pull Isaac in while he is a statue.
* Template:I: Black hole will continue to pull in enemies, pickups, etc while allowing player to use other active items.

## Trivia

* Black Hole is based on this Steam Workshop item by Custom Phase.
* Black Holes in real life are so strong that not even light escapes from it, which explains the pickup quote and the origin of pulling in enemies towards it.

## Seeds

 Switch  Greedier mode only LKVD XRHV (First Golden Treasure Room)

fr:Black Hole
Midas' Touch

**Midas' Touch** is a passive item.

## Effects

* Upon contact with enemies, deals damage equal to the number of coins Isaac has.
* Freezes and turns enemies into gold upon contact with Isaac.
	+ Enemies killed while in this state will drop 1-4 pennies.

## Notes

* With Midas' Touch, some effects that create poop may instead create golden poop (see Synergies for details).
* When used against Mom, Mom's foot can usually be hit and will be turned into gold without the player taking damage.
* When used against Satan, Satan's foot will be turned into gold and receive a lot of damage.
* When used against Ultra Greed, his armor will be partially impaired to a 25% efficiency.
* Spawning Multiplayer Babies while the player has Midas' Touch will give the Midas' Touch effects (freeze on touch + damage) to the baby itself. This can be abused, considering the baby's invincibility frames upon spawning:
	+ Spawn the baby using the Enter key. It is invicible for a short period of time.
	+ During this period, stay in contact with enemies to freeze them and damage them.
* This can be used to gather 99 coins very quickly, and in turn, deal massive damage with Midas' Touch damage component.

## Synergies

* Template:I - Spawned poops have a great chance to turn into golden poops. 10% at 0 Luck and 100% at 18 Luck.
* Template:I/Template:I - The money gained directly contributes to the contact damage, instantly maxing it out in case of the Dollar.
* Template:I - Turns enemies into golden poop when touched.
	+ Template:I + Template:I - Launching a rocket at yourself will turn the rocket into a golden poop, causing the explosion to break it automatically and spawning coins, which allows health to be exchanged for money.
* Template:I - Enemies will turn into Golden Poop, yielding a large amount of coins.
* Invulnerability/Shield - Enemies touched will turn golden while not taking any damage.
* Re-Lax Pill: Spawned poop has a high chance to turn into golden poop.
* Template:I + Shell Game Beggar- With Skatole, the Shell game will only spawn black flies instead of attack flies, which don't damage Isaac. With Midas' Touch, you can safely touch the flies before killing them to generate money.
* Template:I - Using The Poop has a high chance to spawn golden poop. 50% at 0 Luck and 100% at 5 Luck.
* Template:I - Isaac can now turn enemies (and bosses) into gold while dealing contact damage and essentially receiving an endless supply of coins.
* Template:I - Isaac can now use absorbed first damage to turn one enemy into gold and the temporary immunity from the damage to also hit any enemies that were nearby.

## Trivia

* This item is a reference to King Midas from Greek Mythology, who was able to turn everything he touched with his hand into gold and ended up accidentally turning his own daughter into a golden statue.

## Seeds

### PC

 PC  ECQD 406C (treasure room adjacent to spawn)

 PC  1GGE L14P (treasure room adjacent to spawn)

### PS4

 PS4  TTWQ DSHX (Treasure room adjacent to spawn)

### PS Vita

 Vita  FMPM PY7E (Treasure room adjacent to spawn)

### Switch

 Switch  Normal mode only KCCV 8LM3 (First Floor Treasure Room ; *East from Start*)
Gimpy

**Gimpy** is a passive item.

## Effects

* Whenever Isaac takes damage, there is a chance that a Soul Heart or a Black Heart might spawn.
* Enemies have a chance to drop a Half Red Heart after being killed.

## Notes

* Gimpy's Soul Heart drop chance depends on the Luck stat, and goes up to 50% at 22 Luck.

## Synergies

* Blood Donation Machines/Template:I: Allows Isaac to take red heart damage for chance of Soul Hearts and money.

## Trivia

* Gimpy is a reference to the movie *Pulp Fiction,* in which a minor character known as "The Gimp" is depicted wearing a leather BDSM suit including a mask much like the one Isaac wears in possession of Gimpy.
* The "Sweet Suffering" flavor text is a reference to BDSM. Specifically, it references masochism, which is when sexual pleasure is derived from pain.
* Much like Gish and Sisters Vis, this item could possibly be a reference to the "Gimp" enemy in Gish, who wears a BDSM mask.

## Seeds

 PC  G33W VDZ6 (Treasure room adjacent to spawn)

 PC  2XS6 OJL2 (Curse room to the left of spawn)

 Vita  GR4H BB2M (Treasure room adjacent to spawn)

 PS4  Y3XM OX22 (First floor treasure room)

 Switch  MJHY TPWR (Second floor devil room)

fr:Gimpy
Forever Alone

**Forever Alone** is a passive item.

## Effects

* Spawns a blue attack fly orbital that orbits a long distance from Isaac and deals 2 damage per tick or 30 damage per second on contact.
* Template:Lord of the Flies

## Interactions

* Template:I: Fly is bigger and does double damage.
* Template:I: Fly will stay in place relative to Isaac.
* Template:I: Fly will occasionally be connected to Isaac via electricity.

## Trivia

* This item is used in Challenge #6 (Solar System).
* The title of item refers to the Forever Alone meme.

## Gallery

* Forever Alone Rebirth Icon.png

Removed in Afterbirth † Forever Alone's original appearance before Booster Pack #5.

## Seeds

 PC  0KLT 12T0 (Treasure room adjacent to spawn)

 PS4  32KK 3RDC (Treasure room adjacent to spawn)

Template:Nav fly

fr:Forever Alone
Best Bud

**Best Bud** is a passive item.

## Effects

* When Isaac takes damage, a white attack fly is spawned for the duration of the current room. The fly orbits Isaac at medium range, similar to Template:I, but with much higher speed.
	+ The fly deals 5 damage per tick (75 contact damage per second).
* Template:Transf

## Synergies

* Template:I: Fly is bigger and does double damage.
* Template:I: Allows spawning the fly without taking actual damage.
* Template:I: Fly will occasionally be connected to Isaac via electricity.

## Interactions

* Template:I: Fly will stay in place relative to Isaac.

## Trivia

* Best Bud is very similar in appearance to Template:I and Template:I, making them difficult to distinguish.

## Gallery

* BestBudIsaac.jpg

Best Bud and Isaac

## Seeds

 PC  KC11 RVSE (Treasure room adjacent to spawn)

 PC  4K2Q Z1AQ (Treasure room adjacent to spawn)

 PC  1724 1ZS0 (First floor treasure room)

 Vita  0RWG X2PR

 3DS  82DQ C80D (Treasure room adjacent to spawn)

 Switch   9RWG 7ZKQ (First Golden Treasure Room)

Template:Nav fly

fr:Best Bud

fr:Best Bud
Cloak

A cloaking Utility allows a ship to turn completely invisible for the enemy. The cloak needs some energy to activate and then continuously consumes energy while active, whereas more is needed while moving. However, the ship will still also regenerate energy, allowing it refill its energy while cloaked by remaining stationary, due to the very low base upkeep cost.

The cloak can be turned off by activating the ability again or performing any action other than moving. This includes attacking or using Utilities, such as the Ghosts Ambush ability. Once turned off, a cooldown starts, during which the usually fragile stealth vessel is exposed to the prying eyes of the enemy. Additionally, the cloak can be momentarily disrupted by attacking a cloaked vessel or shut down for a few seconds by detect abilities.
Bloodshot Eye

**Bloodshot Eye** is a passive item added in Afterbirth †.

## Effect

* Summons an orbital eye familiar. This eye shoots in the direction it faces at the time and deals contact damage.
	+ The eye deals 2 damage per tick or 30 contact damage per second on contact and its tears deal 3.5 damage.
	+ It does not block enemy tears.

## Interactions

* Template:I: Gives familiar homing shots.
* Template:I: Both the contact damage and tear damage are doubled.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar and Isaac are occasionally connected via electricity.
* Homing Tears: No effect.
Bloody Lust

**Bloody Lust** is an unlockable passive item.

## Effects

* Damage increases as Isaac receives damage. The damage increase stays for the whole floor, but resets upon entering a new floor.
	+ The first three times Isaac is hit, his damage is increased by 0.5.
	+ The next three times Isaac is hit, his damage is increased by 33%.
	+ Any damage taken past the sixth hit does not further increase damage.
* Isaac becomes redder as his damage increases.

## Notes

* Samson starts with this item by default.
* If Template:I or a 5-pip Dice Room is used, the damage boost will reset.

## Synergies

* Template:I - Safely provides the damage boost without needing to actually take damage.
* Template:I - Allows Isaac to increase his damage at any time at the cost of red hearts.
* Template:I - As Isaac's damage increases, the rest of his stats increase as well, though they will reset at the start of a new floor.
* Template:I- Provides a 100% safe, albeit extremely time-consuming, method of maxing out the damage boost free of charge. Simply take the necessary hits and wait for Placenta to regenerate the lost health.

## Trivia

* In the original *Binding of Isaac*, Bloody Lust only lasted for one room and the damage increase was triggered by killing enemies.
	+ Lusty Blood now has the effect of the original Bloody Lust.
* On the character select screen, Samson's starting item is spelled as "Blood Lust".

## Seeds

 PC  DVCM V26V (treasure room northeast of spawn)

 PS4  YFFE E3AH (treasure room adjacent to spawn)

fr:Bloody Lust

fr:Bloody Lust
Host Hat

**Host Hat** is a passive item added in Afterbirth.

## Effects

* Adds a chance to block projectiles. When a projectile is effectively blocked, Isaac's Host Hat will fire 3 bullets similar to the Host's.
	+ Bullets fired from Host Hat copy the effects of Isaac's tears.
* Grants immunity to explosions.

## Notes

* Isaac becomes immune to Mom and Satan's stomp attacks, as they are considered explosions.
* Does not protect against exploding mushrooms.
* This item is invaluable in Greedier Mode as nearly all of Ultra Greedier's attacks are considered explosions.

## Synergies

* Template:I: Isaac becomes immune to his bomb tears.
* Template:I: Isaac becomes immune to his own airstrikes.
* Template:I: The chance to block projectiles is greatly increased.
* Template:I: Isaac becomes immune to his own projectiles.

## Seeds

 PC   MK4N NFWS (Treasure Room adjacent to spawn)

 PC   EDSS 1MZB (Treasure Room adjacent to spawn)

 PC   QW3Y G44C (Treasure Room above spawn) (Hardmode)

 PC   MY7Q 2AM7 (Treasure Room adjacent to spawn)

 PS4   VDZ3 X8DZ (Treasure room adjacent from spawn)

fr:Host Hat

fr:Host Hat
Telepathy for Dummies

**Telepathy for Dummies** is an activated item.

## Effect

* Upon activation, grants homing tears for the current room.

## Synergies

*For any item interactions check the corresponding sections in the article Spoon Bender.*

* Template:I: The beam curves towards enemies.
	+ Azazel's Brimstone: The short-ranged beam can curve if Azazel gets enough range upgrades.
* Template:I: The bombs slide towards enemies.
* Template:I: Cursor slides towards enemies.
* Template:I: Tears will travel in the direction of the cross-hairs until close enough to home in on an enemy.
* Template:I: The Brimstone ring curves towards enemies.
* Template:I: The knife curves towards enemies.
* Template:I: The laser curves towards enemies.
* Template:I: The laser curves towards enemies.
* Template:I: The laser curves towards enemies.
* Template:I: The laser rings curve towards enemies, resulting in longer contact time and substantial damage increase per ring.
* Template:I: The tear will attempt to home towards a single target, even if it hits a different enemy on its way there, making it difficult to control.

## Unlockable Achievements

* Baby-Bender  Baby-Bender - Use I - The Magician or **Telepathy for Dummies** while already having homing tears (Sources of this effect include I - The Magician, Telepathy for Dummies, Spoon Bender, Sacred Heart, or Godhead)..

## Trivia

* Telepathy for Dummies is a reference to the For Dummies series of reference books, targeted towards beginners using non-intimidating instructions.

## Gallery

* 3DS Detailed Telepathy for Dummies.png

 3DS  The icon of Telepathy for Dummies as seen on the lower 3DS screen

## Seeds

 PC  L681 1PKL (Treasure room adjacent to spawn)

 Vita  8389 A8XL (First floor treasure room)

 3DS  NZS1 04F3 (Treasure room adjacent to spawn)

Template:Nav book

fr:Telepathy for Dummies
Mine Crafter

**Mine Crafter** is an activated item added in Afterbirth.

## Effect

* Upon use, spawns a Pushable TNT, which can be pushed around and detonated normally.
* If used a second time while the created TNT is still active, it will explode. This will consume a charge to remotely detonate the TNT instead of creating another TNT.

## Interactions

* Template:I: The TNT will be spawned and then instantly explode, dealing a full heart of damage.
* Template:I: The TNT has a chance to spawn in the direction in which the knife is being held, causing it to explode instantly.

## Trivia

* This item's name is a reference to the game Minecraft created by Markus "Notch" Persson.
	+ TNT is a craftable explosive block in Minecraft that is red and cubed. When lit up by fire, fire setting objects, or certain redstone currents, it would eventually explode, damaging nearby blocks and entities. However, it doesn't share much similarities with the Mine Crafter pickup item or TNT in the Binding of Isaac.

## Seeds

 PC   QJBR X4TV (Second floor treasure room)

 PC   CNJ7 9Q69 (Treasure room adjacent to spawn)

 Switch  T8GC DE46 (Treasure room adjacent to spawn)

 PS4  STRF TDRS (First floor treasure room)

## Bugs

**Bug **Bug!**** Using this item during the Mega Satan fight will cause it to become incompletable, since an exploded barrel counts as an enemy that needs to be defeated before the fight can continue.

fr:Mine Crafter
Capricorn

**Capricorn** is a passive Zodiac item.

## Effects

* +1 heart container
* +0.5 damage
* +0.1 speed
* +1.5 range
* +1 coin
* +1 bomb
* +1 key

Template:TearDelayDown

## Trivia

* This item, like the other Zodiac items, is based on the Zodiac signs.

## Seeds

 PC  T36E VGEB (Treasure room adjacent to spawn)

 PS4  T473 SG1C (First floor treasure room)

 Vita  BQ21 JVY1

 PC   GCA0 FRXM (treasure room adjacent to spawn) (both modes)

Template:Nav zodiac

fr:Capricorn

fr:Capricorn
Glaucoma

**Glaucoma** is a passive item added in Afterbirth †.

## Effects

* Adds a chance to shoot concussive tears, causing enemies to walk around randomly.
	+ The confusion caused by Glaucoma tears is effectively permanent for normal enemies, and very long duration compared to most status effects for bosses.
* Makes the screen darker.

## Synergies

* Template:I : Removes the darker screen caused by Glaucoma.
* Template:I: Higher chance of shooting concussive tears.
* Template:I: Removes the darker screen caused by Glaucoma.

## Trivia

* Glaucoma is a group of eye diseases which result in damage to the optic nerve and vision loss.

## Seeds

 Switch  Greedier mode only LG8R 219Y (First Golden Treasure Room)

fr:Glaucoma

fr:Glaucoma
Less Than Three

**<3** is a passive item.

## Effects

* Grants Isaac one red heart container and fully restores Isaac's health.

## Trivia

* "<3" is the ASCII/Emoticon version of a heart.

## Seeds

 PC  29YM XDMM (treasure room adjacent to spawn) (both modes)

 PC  TRTN CD77 (treasure room adjacent to spawn) (normal mode only)

fr:Less Than Three

fr:Less Than Three