recursal/Fanatic-Fandom huggingface dataset:
Ancient Cannon

**Ancient Cannons** are items in *Phantom Hourglass*.

## Location and Uses

Ancient Cannons are Cannons belonging to the Stone Ship set of Ship Parts. They are said to be surrounded by the glory of an ancient age. Just like most Ship Parts, Link can collect multiple Ancient Cannons. They can be obtained through various methods:

* Purchasing them from Beedle and other Shops.
* Finding them in Treasure Chests.
* Salvaging them using the Salvage Arm.
* Winning them from Mini-Games.
* Trading them in Freedle's boxes.

Attaching three, six, or all eight Stone Ship parts to the *SS Linebeck* will increase its stamina to five, six, or seven Hearts, respectively. Ancient Cannons can be sold to the Treasure Teller for either 50, 150, or 800 Rupees. Their value is determined randomly when the Save file is created, and is the same for all Ship Parts from the Stone Ship set.

## Gallery

* An Ancient Cannon mounted on the complete Stone Ship

## See Also

* Ancient Anchor
* Mermaid Prow
* Peaceful Bridge
* Pillar Handrail
* Rock Wheel
* Stone Chimney
* Stone Hull

## References

1. ↑ "*Ancient Cannon*" — Shipyard (*Phantom Hourglass*)
2. ↑ "*A cannon surrounded with the glory of an ancient age.*" — Shipyard (*Phantom Hourglass*)
3. ↑ "*Canon Ancien*" — Collection Menu (*Phantom Hourglass*)
4. ↑ "*Canon ancien*" — Collection Menu (*Phantom Hourglass*)
5. ↑ "*Alte Kanone*" — Collection Menu (*Phantom Hourglass*)
6. ↑ "*Cannone antico*" — Collection Menu (*Phantom Hourglass*)
7. ↑ "*Cañón vetusto*" — Collection Menu (*Phantom Hourglass*)
8. ↑ "*Cañón Vetusto*" — Collection Menu (*Phantom Hourglass*)
Anti-Lightning Training: II

Non-Canon Information

**Anti-Lightning Training: II** is a level 27 Challenge in *Hyrule Warriors: Age of Calamity*.

## Overview

Anti-Lightning Training: II is a Challenge that can be completed using any Warrior. When completed for the first time, the Warrior receives a reward of an Ethereal Stone, ten Zapshrooms, ten Electric Safflinas, and ten Voltfin Trout.

At the beginning of the Challenge, the Warrior's objective is to defeat 200 Enemies within four minutes. There is only a handful of Electric Lizalfos at first, although more spawn along the path as the Warrior's KO count increases, along with a few Electric Chuchus and a lot of Electric Keese. Eventually, the Warrior will reach a closed gate with an Electric Wizzrobe and electric Enemies nearby, although only 200 KOs are needed to open it. When the objective is reached and the gate is opened, the timer resets to three minutes, and the Warrior's new objective is to kill two Electric Moblin. When both are defeated, the timer resets to three minutes again, and an Electric Hinox spawns. The Challenge ends when the Electric Hinox is defeated.

## References

1. ↑ "*Anti-Lightning Training: II*" — Map (*Hyrule Warriors: Age of Calamity*)
Amy

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**Amy** is a recurring Sub-Boss in *The Legend of Zelda* series. She is the third of the four Poe Sisters.

## Characteristics

### *Ocarina of Time*

Amy appears along with her Sisters in the Forest Temple in *Ocarina of Time*. She and her sister, Meg, are significant in their unique approach, as they test Link's puzzle solving abilities. Similarly to the other Sisters, in her room is a giant portrait of herself. Link must shoot the picture with the Fairy Bow, however instead of summoning her, the portrait burns and drops five blocks from its suspension in the ceiling. The blocks are part of a timed picture puzzle, with each block (save for one) having a section of the picture that Link just destroyed. To complete the puzzle, Link must recreate the picture of Amy using the blocks by pushing them until they are properly aligned. In the event that Link runs out of time, the puzzle and timer will reset. However, Link will receive a time extension within which to complete the puzzle. Once the picture is recreated, Amy will finally reveal herself. If Link targets the Poe, she will disappear and then reappear, and spin towards Link with flaming torch in hand. The Sword as well as Fairy Bow are effective weapons against her, but only when she is visible. After five hits, she will vanish in a puff of smoke, and a green-flamed torch in the main room of the Temple will ignite.

### *Majora's Mask*

**Tatl's Comment**
> It's Amy, third of the four Poe sisters. Target her when she appears! You got that?
>
>

Amy appears along with her three Sisters at the Spirit House in Ikana Canyon in *Majora's Mask*. Link can battle all four of the Poe Sisters to earn a Piece of Heart at the cost of 30 Rupees. Here, Tatl identifies Amy as the third of the Poe Sisters.

### *Oracle of Seasons*

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

Amy appears as one of the two Poe Sisters in the Explorer's Crypt in *Oracle of Seasons*.

## See Also

* Poe Sisters
* Beth
* Joelle
* Meg

## References

1. ↑ "*Amy - one of the Poe sisters! Aim for her when she appears!*" — Navi (*Ocarina of Time*)
2. ↑ *Encyclopedia*, Dark Horse Books, pg. 162 (**OoT** | **MM** | **OoS**)
3. ↑ 3.0 3.1 "*It's Amy, third of the four Poe sisters. Target her when she appears! You got that?*" — Tatl (*Majora's Mask*)

[[Category:]]
Animal Companion

Link riding Moosh, one of the Animal Companions

The **Animal Companions** are three characters in *Oracle of Seasons* and *Oracle of Ages*: Ricky, Moosh, and Dimitri. They become Link's Mounts when he needs their special abilities to traverse certain terrain.

## Biography

This article or section does not sufficiently cite its sources.
Please help improve this article by introducing appropriate citations.

Link gains the ability to Call only one of the Animal Companions by obtaining either Ricky's Flute, Moosh's Flute, or Dimitri's Flute. Which Flute he receives is determined by whether and how he obtains the Strange Flute. In a Linked Game, Link partners with the same Animal Companion as before.

The terrain of the Nuun Highlands and the Natzu region vary to suit the chosen Animal Companion's abilities. Ricky can leap up cliffs and over holes, Moosh can fly, and Dimitri can swim against currents and up waterfalls.

In *Oracle of Ages*, Link mounts only one of the Animal Companions, to traverse Nuun Highlands. In *Oracle of Seasons*, he mounts all three. In addition to Natzu, Link needs the Animal Companions in Holodrum Plain (Ricky), Mt. Cucco (Moosh), Sunken City (Dimitri).

## Gallery

* Artwork of Ricky
* Artwork of Moosh
* Artwork of Dimitri
* Ricky's in-game sprite
* Moosh's in-game sprite
* Dimitri's in-game sprite

## References

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 250
Angler

**Angler** may refer any of the following:

* **Angler Fish**, a boss in *Link's Awakening* and *Oracle of Ages*.
* **Angler's Tunnel**, a dungeon in *Link's Awakening*.
* **Angler Key**, a Dungeon Key required to access said dungeon.
* The **Fisherman**, a recurring character in *The Legend of Zelda* series.
* The **Fishing Hole Man**, a recurring character in *The Legend of Zelda* series.
Ancient Shield

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**Ancient Shields** are Items in *Breath of the Wild*.

Ancient Shields are Shields constructed from the Ancient Technology of the Sheikah. They were designed by Robbie to give the Hylian Champion Link a shield specifically engineered to guard against powerful Guardian lasers. Ancient Shields can only be made at the Akkala Ancient Tech Lab. Once the "Robbie's Research" Side Quest has been completed, the Ancient Oven will sell them to Link for 1,000 Rupees, 10 Ancient Gears, 1 Giant Ancient Core, and 15 Ancient Springs. They belong to the Ancient Soldier Gear equipment archetype.

When raised in defense or mounted in Link's House, its surface emits Ancient Energy. Enhanced functionality allows it to deflect Guardian lasers without the use of a Perfect Guard. However, unlike a Perfect Guard, this automatic deflect function reduces the Shield's Durability. Despite this, Link can still perform a Perfect Guard to manually deflect Guardian lasers.

The base defense strength of Ancient Shields is 70, same as the Royal Guard's Shield, though with superior Durability as well as its automatic laser deflect function. They are also superior to the Guardian Shield++ in both defense strength and Durability. As a result, they effectively render both Guardian Shields++ and Royal Guard's Shields obsolete. However their defense and Durability are inferior to the mighty Hylian Shield. Additionally, while their defense is superior to the Daybreaker and Hero's Shield, both have higher Durability. This shield also boasts 80% less friction while shield surfing, causing it to go much faster than other shields. The only other shields with this mechanic are Shield of the Mind's Eye and Radiant Shield.

Being made from Ancient Technology, Ancient Shields will float if they are dropped in Water. They will not burn when exposed to Fire or a Scorching Climate, nor can they be picked up with the Magnesis Rune. Finally, Ancient Shields are unable to conduct Electricity or attract Lightning during Thunderstorms.

## Other Appearances

### *Super Smash Bros. Ultimate*

Non-Canon Information

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

## Gallery

* A deactivated Ancient Shield from *Breath of the Wild*
* Icon of the Ancient Soldier Gear showing an Ancient Shield from *Super Smash Bros. Ultimate*
* A Mii Fighter holding an Ancient Shield from *Super Smash Bros. Ultimate*

## See Also

* Ancient Soldier Gear
* Ancient Technology
* Shield

## References

1. ↑ 1.0 1.1 1.2 "*Ancient Shield
This shield was made using ancient Sheikah technology. Its surface glows blue when raised in defense. Enhanced functionality allows it to deflect Guardian beams.*" — Inventory (*Breath of the Wild*)
2. ↑ "*Exchange for Ancient Shield?*" — Ancient Oven (*Breath of the Wild*)
3. ↑ *Creating a Champion*, Dark Horse Books, pg. 175
Anti-Flame Training: II

Non-Canon Information

**Anti-Flame Training: II** is a level 26 Challenge in *Hyrule Warriors: Age of Calamity*.

## Overview

Anti-Flame Training: II is a Challenge that can be completed using any Warrior. When completed for the first time, the Warrior receives a reward of an Ethereal Stone, ten Spicy Peppers, ten Warm Safflinas, and ten Warm Darners.

At the beginning of the Challenge, the Warrior's objective is to defeat three Fire Moblin within five minutes, although only one is seen at first. After the first one is killed, the other two spawn. When all three are defeated, the timer resets to three minutes, a Fire Hinox spawns, and Fire Keese and Fire Chuchus spawn along the path leading to the Fire Hinox. The Challenge ends when the Fire Hinox is defeated.

## References

1. ↑ "*Anti-Flame Training: II*" — Map (*Hyrule Warriors: Age of Calamity*)
Apricot

**Apricot** is a character in *Phantom Hourglass*.

## Biography

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

Apricot can be found in a house on the western edge of Mercay Island.

When Link speaks to her, she expresses concern about the Ghost Ship.

## References

1. ↑ 1.0 1.1 1.2 *Encyclopedia*, Dark Horse Books, pg. 282 (**PH**)
2. ↑ "*I've heard that the Ghost Ship is on the prowl again, stealing more islanders! So very dangerous...*" — **Apricot** (*Phantom Hourglass*)
Ancient Saddle

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The **Ancient Saddle** is an Item in *Breath of the Wild*.

## Location and Uses

The Ancient Saddle is a Saddle made from ancient Sheikah technology that is exclusive to *The Champions' Ballad* DLC Pack. When the DLC is active, Link will receive the Side Quest, "EX Ancient Horse Rumors", which instructs him to read the copy of *Super Rumor Mill EX* at Highland Stable. There, Link can read *Super Rumor Mill V3*, which explains that the saddle is found at a spring where a horse spirit resides. Afterwards, Link can find the Saddle inside a metal Treasure Chest that is embedded in the ground at Malanya Spring.

Link can equip the Ancient Saddle to his Horses by talking to workers at Highland Stable, Outskirt Stable, South Akkala Stable, or Woodland Stable. When equipped, Link is capable of Whistling to Warp his Horse nearly anywhere that a Horse can be present, even if the Horse is out of earshot and would not be able to run to Link's location. As with other Saddles, the Ancient Saddle cannot be equipped to Epona or the Giant Horse.

## See Also

* Horse Gear
* Saddle
* Ancient Bridle
* Ancient Set

## References

1. ↑ 1.0 1.1 1.2 "*Ancient Saddle
A mysterious saddle made with forgotten ancient technology. Equip a horse with this and use  to call them even when they are far away.*" — Inventory (*Breath of the Wild*)
2. ↑ "*Apparently Highland Stable has a copy of Super Rumor Mill EX, which details some rumors about this rare horse gear.*" — Adventure Log (*Breath of the Wild*)
3. ↑ "*The saddle is at a mysterious spring where a horse spirit resides.*" — *Super Rumor Mill V3* (*Breath of the Wild*)
4. ↑ "*Change to Ancient Saddle?*" — Canni (*Breath of the Wild*)
Armored Train

**Armored Trains** are recurring Enemies in *The Legend of Zelda* series. They go unnamed in *Super Smash Bros. for Nintendo 3DS* and *Super Smash Bros. Ultimate*.

## Characteristics

### *Spirit Tracks*

Armored Trains consciously follow Link's Train. However, they are restricted to certain areas, allowing Link to evade them. Armored Trains also have the ability to turn around at any point on the Spirit Tracks, and cannot be stunned. They move slower than Dark Trains.

Armored Trains are first seen after Link opens the Gate to the Ocean Realm. The majority of them are centered in the first part of the Dark Realm, where Link must destroy six Armored Trains, aided by Tears of Light scattered the Spirit Tracks. After killing all but one in the Dark Realm, it will come after Link without regard to any path.

### *Super Smash Bros. for Nintendo 3DS*

Armored Trains appear on the Spirit Train Stage in *Super Smash Bros. for Nintendo 3DS*. They may ram into the Spirit Train, slowing it down while pushing it towards the edge of the screen. They also appear as a Trophy.

### *Super Smash Bros. Ultimate*

Armored Trains reappear as a Stage hazard in the Spirit Train Stage in *Super Smash Bros. Ultimate*.

## Gallery

* An Armored Train from *Super Smash Bros. for Nintendo 3DS*

## References

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 163 (**ST**)
Ancient Circuit

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The **Ancient Circuit** is an item in *Skyward Sword*.

## Location and Uses

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

The Ancient Circuit is a Puzzle Key found inside the Lanayru Mining Facility.

## Gallery

* The Ancient Circuit placed into the boss door

## References

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 115
Ancient Material

An Ancient Gear

**Ancient Materials**,(**BotW**) also known as **Ancient Parts**(**BotW** | **HWAoC**) and **Ancient Components**,(**BotW**) are a recurring class of Items in *The Legend of Zelda* series.

## Location and Uses

### *Breath of the Wild*

Ancient Materials are Materials that all source from Ancient Technology, like Guardians. Ancient Materials are a type of Monster Part, and therefore can be exchanged for Mon and used to Cook Elixirs.

When Link defeats Guardians, they will drop several Ancient Materials. A number of Ancient Materials can be found in Treasure Chests in Ancient Shrines and Divine Beasts. They are also sold by the Merchant Teli, who travels between Fort Hateno and Hateno Village.

#### Armor Upgrades

Several pieces of Armor require Ancient Materials in order to be upgraded at a Great Fairy Fountain.

#### Sheikah Slate Upgrades

As part of the "Slated for Upgrades" Side Quest, Purah at the Hateno Ancient Tech Lab offers to upgrade Link's Runes in exchange for Ancient Materials.

#### Ancient Soldier Gear

Ancient Materials can also be brought to the Akkala Ancient Tech Lab, where the Ancient Oven can make Ancient Soldier Gear, so long as the lab's Furnace is ignited. Making Items will cost Link Ancient Materials and Rupees.

## Other Appearances

### *Hyrule Warriors: Age of Calamity*

Non-Canon Information

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

## See Also

* Material
* Monster Part

## References

1. ↑ 1.0 1.1 "*If you bring me some ancient materials, I'll power up your runes!*" — Purah (*Breath of the Wild*)
2. ↑ *Creating a Champion*, Dark Horse Books, pg. 201
3. ↑ "***Ancient Parts***" — Material (*Hyrule Warriors: Age of Calamity*)
4. ↑ "*Purah has offered to help you out in exchange for some ancient components.*" — Adventure Log (*Breath of the Wild*)
5. ↑ "*You'll need three ancient screws to power up your Sheikah Sensor.*" — Purah (*Breath of the Wild*)
6. ↑ "*You'll need three ancient shafts to power up your Remote Bombs.*" — Purah (*Breath of the Wild*)
7. ↑ "*You'll need three ancient cores to power up Stasis.*" — Purah (*Breath of the Wild*)
8. ↑ "*Cherry...erm, the ancient oven...creates ancient soldier gear. But I fear she's out of sorts at the moment. Hm. I'm afraid someone will have to bring the blue flame from the ancient furnace again...*" — Robbie (*Breath of the Wild*)
9. ↑ "*Insert materials and rupees.
Receive ancient equipment in exchange.*" — Ancient Oven (*Breath of the Wild*)
Argorok's Embers

Non-Canon Information

SpriteHWHWLHWDE

**Argorok's Embers** are recurring Items in *Hyrule Warriors*.[*name reference needed*]

## Location and Uses

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

Argorok's Embers are Silver Materials which are dropped by Argorok in *Hyrule Warriors*.

## See Also

* Argorok
* Argorok's Stone

## References

1. ↑ "*Argoroks Glut*" — Apothecary (*Hyrule Warriors: Definitive Edition*)
Ancient Bladesaw

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**Ancient Bladesaws** are Items in *Breath of the Wild*.

## Location and Uses

**Hyrule Compendium Entry**

Ancient Bladesaws can be made by providing the Ancient Oven at the Akkala Ancient Tech Lab with 15 Ancient Screws, 5 Ancient Shafts, 2 Ancient Cores, and 1,000 Rupees. They are made using Sheikah Ancient Technology, and their unique rotating blades give them a strong cutting power. They are considered Ancient Soldier Gear, an archetype of equipment created by Robbie.

Being made of Ancient Technology, Ancient Bladesaws will deal additional damage when used against Guardian-type Enemies, are unable to burn when exposed to Fire or a Scorching Climate, and cannot be picked up with the Magnesis Rune. They do float on Water, however, and they will not attract Lightning during Thunderstorms or conduct Electricity.

## See Also

* Ancient Soldier Gear
* Ancient Technology
* Weapon

## References

1. ↑ 1.0 1.1 "*Ancient Bladesaw
This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds.*" — Inventory (*Breath of the Wild*)
2. ↑ "*Exchange for Ancient Bladesaw?*" — Ancient Oven (*Breath of the Wild*)
3. ↑ *Creating a Champion*, Dark Horse Books, pg. 175
Arbiter's Grounds (Theme)

**"Arbiter's Grounds"** is a Song in *Twilight Princess*.

## Overview

"Arbiter's Grounds" is associated with the location of the same name, Arbiter‘s Grounds. It is the 22nd track in Disc 2 of *The Legend of Zelda: Twilight Princess HD Original Soundtrack*.

## References

Major SongsWarping SongsOther SongsInstrumentsOcarina SongsHarp SongsWind Waker SongsSpirit Flute Songs
Song of Time · Epona's Song · Song of Storms · Wind's Requiem· Ballad of the Wind Fish · Saria's Song · Zelda's Lullaby · Ballad of the Goddess · *Recurring Music*

Manbo's Mambo · Minuet of Forest · Bolero of Fire · Serenade of Water · Requiem of Spirit · Nocturne of Shadow · Prelude of Light · Song of Soaring · Ballad of Gales

Ceremonial Song · Elegy of Emptiness · Frog's Song of Soul · Goron Lullaby · New Wave Bossa Nova · Oath to Order · Scarecrow's Song · Sonata of Awakening · Song of Healing · Sun's Song

* Bone Ocarina
* Fairy Ocarina
* Ocarina of Time
* Ocarina of Wind
* Harp of Ages
* Goddess's Harp
* Rito Harp
* Whistle
* Spirit Flute
* Strange Flute
* Wind Waker
* Instrument of the Sirens
* Horse Call
* Grass Whistles
* Makar's Violin

*Link's Awakening* (Ocarina)

Manbo's Mambo · Frog's Song of Soul · Ballad of the Wind Fish

*Ocarina of Time* (Fairy Ocarina / Ocarina of Time)

Zelda's Lullaby · Epona's Song · Saria's Song · Sun's Song · Song of Time · Song of Storms · Scarecrow's Song

Minuet of Forest · Bolero of Fire · Serenade of Water · Requiem of Spirit · Nocturne of Shadow · Prelude of Light

*Majora's Mask* (Ocarina of Time)

Song of Time · Song of Healing · Epona's Song · Song of Soaring · Song of Storms · Scarecrow's Song

Sonata of Awakening · Goron Lullaby · New Wave Bossa Nova · Elegy of Emptiness · Oath to Order

*Oracle of Ages* (Harp of Ages)

Tune of Echoes · Tune of Currents · Tune of Ages

*Skyward Sword* (Goddess's Harp)

Ballad of the Goddess · Farore's Courage · Nayru's Wisdom · Din's Power · Song of the Hero

Wind's Requiem · Command Melody · Ballad of Gales · Song of Passing · Earth God's Lyric · Wind God's Aria

Song of Awakening · Song of Healing · Song of Birds · Song of Light · Song of Discovery · Lokomo Song
Apprentice Yunobo

Non-Canon Information

**Apprentice Yunobo** is a level 45 Challenge in *Hyrule Warriors: Age of Calamity*.

## Overview

Apprentice Yunobo is a Challenge that can be completed using only Yunobo and Daruk. When completed for the first time, the Warriors receive a reward of an Ethereal Stone, ten Goron Spices, and two Diamonds.

Yunobo's objective is to defeat three key Enemies within twelve minutes. One of the Enemies, a Blue Hinox, is found right in front of the Warriors and surrounded by Black Bokoblins. The other two Enemies, a Stone Talus and a White-Maned Lynel, are found on the other side of the map. As the Warriors follow the path to the two Enemies, they will encounter three Fire Chuchus, followed by scattered groups of Black Lizalfos and three more Fire Chuchus. Near the end of the path is a bridge leading to the Enemies, containing two small groups of five Fire Keese. As usual, the Stone Talus is surrounded by Stone Pebblits, and when all three of the key Enemies are defeated, the Challenge ends.

## References

1. ↑ "*Apprentice Yunobo*" — Map (*Hyrule Warriors: Age of Calamity*)
Anti-Flame Training: III

Non-Canon Information

**Anti-Flame Training: III** is a Level 41 Challenge in *Hyrule Warriors: Age of Calamity*.

## Overview

Anti-Flame Training: III is a Challenge that can be completed using any Warrior. When completed for the first time, the Warrior receives a reward of an Ethereal Stone, ten Summerwing Butterflies, ten Warm Darners, three Opals, and 500 Rupees.

At the beginning of the Challenge, the Warrior's objective is to defeat an Igneo Talus in three minutes. When it is defeated, two Fire Guardians spawn and the time limit changes to four minutes. When they are all killed, Fireblight Ganon appears and the time limit resets again to five minutes. The Challenge ends when Fireblight Ganon is defeated.

## References

1. ↑ "*Anti-Flame Training: III*" — Map (*Hyrule Warriors: Age of Calamity*)
Anutu

Non-Canon Information

**Anutu** is a character in *The Faces of Evil*. He is an old fisherman who lives in Crater Cove.

## Biography

Anutu lives in a small hut in Crater Cove. Earlier he had caught a Gohma, yet claims it is a crab and the biggest he has ever caught. Link corrects him, and Anutu praises him for his knowledge by giving him the Power Sword, which can shoot Power Blasts. If spoken to again, Anutu gives Link his encouragement, hoping to soon return to fishing once Ganon is defeated.

## References

1. ↑ "*Als je de kraterholte in gaat, moet je eerst met Anutu praten. Hij geeft je een krachtig zwaard en herstelt je energie.*" (*CD Interactief* vol. 3 no. 3, HUB Uitgevers, March 1996, pg. 32)
Antique Coin

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**Antique Coins**,(**TFH**) also known as **Ancient Gold Pieces**,(**ST**) are recurring Items in *The Legend of Zelda* series.

## Location and Uses

### *Spirit Tracks*

In *Spirit Tracks*, Ancient Gold Pieces are Treasures. They were issued by the Bank of Hyrule during an unknown era. A Triforce and the Hylian text for "Hyrule Bank" have been molded on the Coins.

### *Tri Force Heroes*

Antique Coins are silver-rarity Materials awarded for completing the following Levels and Drablands Challenges of the Fortress:

* **Sealed Gateway**, *"Evade the Wallmaster!"*: one Antique Coin
* **Bomb Storage**, *"Win without using a sword!"*: one Antique Coin
* **Bomb Storage**, *"Don't fall at all!"*: two Antique Coins
* **Training Ground**, no challenge: one Antique Coin
* **Training Ground**, *"Halved attack and defense!"*: two Antique Coins
* **The Lady's Lair**, *"Evade the Wallmaster!"*: two Antique Coins

They can also be won in the Coliseum and Daily Riches, or purchased from the Street Merchant for 1,000 Rupees each.

Antique Coins are one of the Materials used to make Linebeck's Uniform and the Rupee Regalia.

## References

1. ↑ 1.0 1.1 1.2 1.3 *Encyclopedia*, Dark Horse Books, pg. 115
2. ↑ *Encyclopedia*, Dark Horse Books, pg. 95
3. ↑ "*Ancient Gold Coin*" — Inventory (*Spirit Tracks*)
4. ↑ "*いにしえの金貨*" — Collection (*Spirit Tracks*)
5. ↑ "*いにしえの金貨*" — Material List (*Tri Force Heroes*)
6. ↑ "*Pièce ancienne*" — Inventory (*Spirit Tracks*)
7. ↑ "*Pièce ancienne*" — Material List (*Tri Force Heroes*)
8. ↑ "*Pièce ancienne*" — Inventory (*Spirit Tracks*)
9. ↑ "*Pièce ancienne*" — Material List (*Tri Force Heroes*)
10. ↑ "*Antike Goldmünze*" — Inventory (*Spirit Tracks*)
11. ↑ "*Antike Goldmünze*" — Material List (*Tri Force Heroes*)
12. ↑ "*Moneta antica*" — Inventory (*Spirit Tracks*)
13. ↑ "*Moneta antica*" — Material List (*Tri Force Heroes*)
14. ↑ "*Moneda arcana*" — Inventory (*Spirit Tracks*)
15. ↑ "*Moneda arcana*" — Material List (*Tri Force Heroes*)
16. ↑ "*Moneda arcana*" — Inventory (*Spirit Tracks*)
17. ↑ "*Moneda arcana*" — Material List (*Tri Force Heroes*)
Area

**Area** are locations in *Tri Force Heroes*.

## Features and Overview

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

## References

1. ↑ "*Area*" — Pick an Outfit (*Tri Force Heroes*)
2. ↑ "*エリア*" — Pick an Outfit (*Tri Force Heroes*)
3. ↑ "*Région*" — Pick an Outfit (*Tri Force Heroes*)
4. ↑ "*Région*" — Pick an Outfit (*Tri Force Heroes*)
5. ↑ "*Gebiet*" — Pick an Outfit (*Tri Force Heroes*)
6. ↑ "*Area*" — Pick an Outfit (*Tri Force Heroes*)
7. ↑ "*지역*" — Pick an Outfit (*Tri Force Heroes*)
8. ↑ "*Región*" — Pick an Outfit (*Tri Force Heroes*)
9. ↑ "*Región*" — Pick an Outfit (*Tri Force Heroes*)
Ampilus

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**Ampilus** are desert-dwelling enemies found in Lanayru Desert in *Skyward Sword*. Like the Moldarach and Aracha, the Ampilus have a larval stage known as Ampilus Eggs.

## Characteristics

**Fi's Comment**
> Target lock: Ampilus
>
> These monsters have inhabited the desert for eons. Their defining characteristic is an ability to internally generate electrical energy.
>
> It is also said they live to a very old age. Their shells are able to disperse weight surprisingly well, allowing them to safely traverse desert sinksand.
>
>

Ampilus resemble a cross between a squilla and an ammonite. If they spot Link, they will withdraw into their shells and roll at him with their electrically-charged shells. After a short time, they will cease rolling. If they roll into a wall or ledge, they will recoil and become dizzy. Link can then take advantage of this to slice their exposed bodies. Link can also defeat them by sneaking up behind them unnoticed and quickly attacking their bodies. Shield Bashing them while they are rolling will instantly stun them, opening up their defenses. However, if Link uses an Iron Shield, he will be shocked by their electrical charge. Ampilus will become tense and cease movement when they detect a Beetle, making it easy to kill them by dropping Bombs on them.

After they are defeated, they leave behind their spiral shells which Link can use as platforms to cross the Sinksand streams covering a majority of the Lanayru Desert. Ampilus that walk on sand will be replaced by another Ampilus shortly after the previous one's shell has disappeared. However, Ampilus that are on stable ground will not.

## Nomenclature

シャコマイト (*Shakomaito*), the Japanese name for Ampilus, might be a compound of シャコ (), a Mantis Shrimp species widespread in Japan, and マイト (). Ampilus are intended to partially resemble mantis shrimp, albeit those of the *Squilla* genus.

## References

1. ↑ "*Target lock: Ampilus*" — Fi (*Skyward Sword HD*)
2. ↑ 2.0 2.1 *"Specifically, an enemy called Ampilus appears. It sort of looks like a cross between a squilla (a type of mantis shrimp) and an ammonite."* —Hidemaro Fujibayashi (Iwata Asks: The Legend of Zelda: Skyward Sword : Twice (or Five Times) the Fun)
3. ↑ "*I suppose I should warn you that it won't protect you from electricity, which could come as a nasty...shock.*" — Rupin (*Skyward Sword HD*)
4. ↑ *Hyrule Encyclopedia*, Ambit Ltd., pg. 177
Armes

**Armes** is a character in *Breath of the Wild*.

## Biography

Armes is a Hylian resident of Lurelin Village, who can be seen carrying a Boat Oar. He is a fisherman by trade, but he remarks that he's unable to go fishing when it rains. This is due to the strength of the wind making it difficult to control boats. During such times, he says all he can do is gamble at Cloyne's shop.

On days with sunny weather, Armes can be found near the Campfire on the beach near the Fish Market. He will tell Link that the fish roasting there look delicious, explaining that he's the one who caught them. If Link speaks to him after examining the fish, Armes will allow Link to take some, since he cooked too many for himself. He'll ask Link if he ate the fish, and if Link says yes, he'll say they're the pride of Lurelin Village.

Armes will also ask Link if he's ever been sailing on a Raft. If Link replies that he hasn't, he'll explain that the wind direction is critical to controlling Raft. He also reveals he's heard of an Item called a Korok Leaf that can help people control the wind. If Link says he has sailed a Raft before, Armes will comment that he never would have guessed based on his appearance. He reminds Link to be careful at sea, as the wind can leave one stranded quickly.

## See Also

* Lurelin Village
* Sebasto
* Numar

## References

1. ↑ "*Armes*" — N/A (*Breath of the Wild*)
2. ↑ "*I'm a fisherman by trade. But I can't go out fishing while it's raining, so each raindrop cuts into my bottom line.*" — **Armes** (*Breath of the Wild*)
3. ↑ "*The wind is really strong, making it tough to control your boat. There's no way to be sure you'll even come back alive!*" — **Armes** (*Breath of the Wild*)
4. ↑ "*Rain, huh... On days like this, the only thing I can do is gamble at Cloyne's shop.*" — **Armes** (*Breath of the Wild*)
5. ↑ "*Don't these fish look delicious?! I caught them myself!*" — **Armes** (*Breath of the Wild*)
6. ↑ "*Doesn't that fish look delicious? I caught it myself, too! You're welcome to help yourself. I cooked way too much for just myself alone.*" — **Armes** (*Breath of the Wild*)
7. ↑ "*How about it? Did you try the fish? Wasn't it delicious?*" — **Armes** (*Breath of the Wild*)
8. ↑ "*Really delicious, wasn't it? These fish are the pride of our village!*" — **Armes** (*Breath of the Wild*)
9. ↑ "*Have you gone sailing with a raft?*" — **Armes** (*Breath of the Wild*)
10. ↑ "*[Nope.] Well then, let me tell you a bit about it... Most importantly, the wind is critical to getting around at sea. Fishermen like us have learned, after years of experience, to predict and use the wind to control our ships.*" — **Armes** (*Breath of the Wild*)
11. ↑ "*However... I've heard there is an object called a Korok leaf that will help you control the wind yourself!*" — **Armes** (*Breath of the Wild*)
12. ↑ "*[I have!] Huh, never would habe guessed that just from looking at ya.*" — **Armes** (*Breath of the Wild*)
13. ↑ "*Just remember...going out to sea isn't something you should take lightly! The wind can quickly strand you out there!*" — **Armes** (*Breath of the Wild*)
Anju's Grandmother

Redirect to:

* Granny

ModelSpriteOoTOoT3DMMMM3DMMMM3D

**Granny**,(**OoT** | **MM**) also known as **Anju's Grandmother**,(**MM**) is a recurring character in *The Legend of Zelda* series.

```
==Notes==

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==References==

1. ↑ "*Deliver this to the old hag in the potion shop in Kakariko Village!*" — Grog (*Ocarina of Time 3D*)
2. ↑ *Encyclopedia*, Dark Horse Books, pg. 239 (**OoT**) & 245 (**MM**)
3. ↑ *Encyclopedia*, Dark Horse Books, pg. 115 (**MM**)

This page serves as a redirect for a synonymous term.
Ancient Tablet

ModelSSSSHD

**Ancient Tablets** are items in *Skyward Sword*.

## Location and Uses

Normally, the inhabitants of Skyloft cannot reach the Surface, and in fact its lands are simply a legend for them. However, the Ancient Tablet, when placed in the altar inside the Chamber of the Sword, allows Link to penetrate the Cloud Barrier by forming a Column of Light in each of the three regions of the surface. The tablet is broken into three parts - Emerald, Ruby and Amber. These three fragments open the way to Faron Woods, Eldin Volcano and Lanayru Desert, respectively.

### Emerald Tablet

Main article: Emerald Tablet

The Emerald Tablet is found Inside the Statue of the Goddess in Skyloft. It is used to access Faron Woods.

### Ruby Tablet

Main article: Ruby Tablet

The Ruby Tablet is found in Skyview Spring, located behind the room where Link fights Ghirahim in Skyview Temple.

### Amber Tablet

Main article: Amber Tablet

The Amber Tablet is found in the Earth Spring, located behind the room where Link fights Scaldera in the Earth Temple. As with the Ruby Tablet, hitting the Goddess Crest with a Skyward Strike leads to another message from the gods and the acquisition of the Amber Tablet. When the Amber Tablet is returned to the altar inside the Chamber of the Sword, the entire Ancient Tablet is reassembled and a cloud rift with a yellow light pillar appears in the southwestern part of The Sky. This marks the way to Lanayru Desert, the final continuous area of The Surface reachable from The Sky.

## Gallery

* The complete Map of the three different pieces
* The complete Tablet, as seen in the inventory

## References

1. ↑ *The Legend of Zelda: Skyward Sword — Prima Official Game Guide* (Collector's Edition, 2013), Prima Games, pg. 22
2. ↑ "*From the edge of time I guide you, the one destined to carry out the goddess's mission. The spirit maiden who descended from the clouds has passed through the Earth Spring and makes her way to a fated place. The parched desert of Lanayru... That is where the chosen will pass through the Gate of Time into a distant world.*" — Fi (*Skyward Sword HD*)
Cornwood Ascending

DOOP
Cornwood Ascending
The New Justice Team

Main
Event Fights

 Acts: | 4

**Cornwood Ascending** was the 19th event in Futurama: Worlds of Tomorrow. It was extended by 1 day to end on April 12, 2018 3PM PST.

It was repeated on 3rd December 2020 and was extended for an extra week, finishing on 7th January 2021.

## Goals

 4 | The Sword in the Stalactite | Main Goal

## Missions

### Cornwood - Act 1

Act 1 missions cost 1  to run, which can be obtained from Red Morcs

### Leave it to Chance - Act 2

Act 2 missions cost 1  to run, which can be obtained from Momon's Guards or by trading 3 .

### Tempt Your Fate - Act 3

Act 3 missions cost 1  to run, which can be obtained from Momon Soldiers or by trading 2 .

### Road to Honor - Act 4

Act 4 missions cost 1  to run, which can be obtained from Momon Kangaroos or by trading 2 .

## Decorations

 1

 ▲Top of Cornwood Ascending
Ancient Harbor

ScreenshotSSSSHD

The **Ancient Harbor** is a location in *Skyward Sword*. It is an ancient port which linked the land of Lanayru Desert to the ancient ocean, now known as the Lanayru Sand Sea.

## Features and Overview

The Ancient Harbor served as a port which connected the Surface to the aquatic Lanayru Sand Sea, making it a vital location for trade between the land and the sea for the native Ancient Robots. However, due to the actions of the Lanayru Province's inhabitants, it began to decay and ultimately became nonoperational. Now, it is infested with the remnants of shipping containers, Aracha-infested caverns, and large stone pillars hosting Clawshot targets which connect to the Lanayru Caves.

Link first visits the Ancient Harbor while searching for Nayru's Flame so that he can temper the Goddess Sword. After venturing to a large dock that is situated atop of quicksand, he encounters a dysfunctional Ancient Robot and a small vessel holding a Timeshift Stone. After activating the Timeshift Stone, the affected radius of the Timeshift Stone's powers is replenished, and the Ancient Robot is reactivated. The Ancient Robot reveals his name to be Skipper and tells Link that he was the captain of the Sandship. However, a gang of pirates led by LD-002G Scervo took the ship from him and his crew, in an attempt to get their hands on the ship's main power source, Nayru's Flame. After finishing the tale, Link and Skipper begin to travel around the Lanayru Sand Sea, looking for clues that revolve around the Sandship's location at Skipper's Retreat, Lanayru Shipyard and the Pirate Stronghold. After Link tempers his blade with Nayru's Flame, he can return to the Ancient Harbor to find Skipper, who will offer to take him to the Lanayru Sand Sea or the Sandship.

## Minor Enemies and Traps

* Aracha
* Yellow Chuchu

## References

1. ↑ "*Ancient Harbor*" — Map (*Skyward Sword HD*)
2. ↑ "*A report, Master. This is Lanayru Sand Sea. This whole area was once a vast ocean. But the water has all evaporated, and now the area is a sea of sand. Signs indicate that this place functioned as a port, linking the land to the sea. This area operated on a new form of power. There is a 90% probability that the sacred flame is located ahead. I recommend exploring this sand sea.*" — Fi (*Skyward Sword HD*)
3. ↑ "*It was the day of the storm, phoo-weep... My crew and I were navigating the seas as usual, vrrm... And then those brutes, bzzt... the pirates, suddenly attacked us, brrzt. They were after Nayru's Flame, zzpt. My crew was imprisoned...vrrrt... and I was thrown into the sea! I drifted on the current to this port, vrrrrm... After that, I took this boat and went searching for my ship and crew, but they were nowhere to be found, bzzt. It haunts me, wondering where my ship could be, phweep... I'd bet my hat they've turned the ship invisible and are hiding out somewhere, vrrm! You can't see it.*" — LD-301N Skipper (*Skyward Sword HD*)
Alligator

Sale, an Alligator from *Link's Awakening DX*

**Alligators** are Animals in *Link's Awakening*.

## Appearances

Main articles: Sale and Schule Donavitch

Two Alligator brothers named Sale and Schule Donavitch live on Koholint Island.

Sale owns his House O' Bananas on Toronbo Shores and gives Link Bananas in exchange for Dog Food. His brother, Schule Donavitch, is an artist living in the Animal Village.

## References

1. ↑ 1.0 1.1 *Encyclopedia*, Dark Horse Books, pg. 116(**LA**)
Animal Village

ScreenshotLALADXLANS

**Animal Village** is a location in *Link's Awakening*. It is a small village of Animals.

## Features and Overview

The Animal Village is the home of many Animals that live together peacefully. It is located in the southeastern corner of Koholint Island.

The inhabitants consist of Rabbits, Christine, Chef Bear, Schule Donavitch, the Hippo Model, and a Zora. All the Animals seem to be enamored with the singing voice of Marin, who goes with Link to sing the Ballad of the Wind Fish to the inhabitants. When Marin is not there, the Animals constantly remind Link that Marin must come back someday to sing them another Song.

One of the Rabbits mentions that the Animal Village is a sister city to Mabe Village. Its inhabitants are unable to go visit Mabe Village because of the uprising in monster sightings and attacks that spanned the area connecting the two Villages together.

A Piece of Heart can be found in a cave between the Village and Yarna Desert. A Warp Hole can be found in the small pond south of the Village.

### *Link's Awakening* (Cagiva)

In the *Link's Awakening* manga by Ataru Cagiva, after learning the "Ballad of the Wind Fish" from Marin, Link decides to help her get to Animal Village so she can sing with her animal friends. Before reaching the Village, Link and Marin get attacked by a group of Moblins and Boarblins. While escaping, they find that the bridge leading to Animal Village is missing. Marin then gets attacked by a club, so Link pushes her and gets hit instead, making him fall from the cliff. As the enemy group drew closer, Link asks Marin to jump, catching her within his arms. Shortly after, both arrive to Animal Village.

After gathering all eight Instruments of the Sirens, Link decides to stop by at Animal Village to play some music for the animals alongside Marin before going to Mt. Tamaranch.

## Gallery

* Marin at Animal Village from the *Link's Awakening* manga by Ataru Cagiva

## References

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 109 (**LA**)
2. ↑ *"Animal Village"* — Koholint Island – The Legend of Zelda ™: Link’s Awakening game for the Nintendo Switch™ system – Explore the island!, Zelda.com, retrieved September 3, 2019.
3. ↑ "*Hey! Did ya know Animal Village and Mabe Village are sister cities? Yes, even though they aren't large enough to be called cities... Anyway, I heard from a very good source that they have a Dream Shrine in Mabe, and that it has something good inside... Is that true?*" — Rabbit (*Link's Awakening* for Nintendo Switch)
4. ↑ "*I can't go to Mabe Village because of all the monsters. I hope Marin is all right.*" — Rabbit (*Link's Awakening* for Nintendo Switch)
5. ↑ *Encyclopedia*, Les Éditions Soleil, pg. 109
6. ↑ *Encyclopedia*, Les Éditions Soleil, pg. 109
Angler's Cave

Redirect to:

* Angler's Tunnel

ScreenshotLALADXLANS

The **Angler's Tunnel** is the fourth Dungeon in *Link's Awakening*. It is the location of the Surf Harp. The entrance to Angler's Tunnel, which is shaped like a Fish's head, is behind a raging waterfall at the base of the Tal Tal Mountain Range. The mini-boss of the Dungeon is Cue Ball, whose backside is vulnerable to Link's Sword. The main item of this Dungeon is the Flippers, which allow Link to swim and dive. This is necessary for fighting the Boss, the Angler Fish.

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==Notes==

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1. ↑ The Angler's Tunnel was also referred to as the **Angler's Cave** in *The Legend of Zelda: Link's Awakening — Nintendo Player's Guide* by Nintendo of America. However, because *Encyclopedia* takes precedence, this term is not considered Canon.

==References==

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 148
2. ↑ *The Legend of Zelda: Link's Awakening — Nintendo Player's Guide*, Nintendo of America, pg. 49

This page serves as a redirect for a synonymous term.
Arrow Specialty Shop

The **Arrow Specialty Shop** is a General Store in *Breath of the Wild*.

The Arrow Specialty Shop is a small Arrow Shop in Gerudo Town managed by Danda.

## References

1. ↑ "*Sav'aaq... Are you a traveler from abroad? A Hylian tourist? As you can see, this is an arrow specialty shop.*" — Danda (*Breath of the Wild*)
Animation Magic

**Animation Magic** was a former Russo-American video game developer. They have developed *The Faces of Evil* and *The Wand of Gamelon* for the Philips CD-i.

The company were well known for their use of animated full motion video cutscenes in many of their games, including games such as *I.M. Meen*, *Mutant Rampage: Body Slam* and the aforementioned *Zelda* games. During development of the two *Zelda* games, the company was formerly known as **Dale Disharoon, Inc.** (or **Dale DeSharone Inc.**), named after the company's founder. The company would then found the joint company Animation Magic with Igor Razboff in St. Petersburg, Russia, which the games's cutscenes were outsourced to. The two companies would then eventually combine and become wholly known as Animation Magic.

The company was acquired by Capitol Multimedia in 1998 and later dissolved into Vivendi.

## Developed *Zelda* Games

 *The Wand of Gamelon* | Philips CD-i | October 10, 1993

## References

1. ↑ An interview with the creator of the CD-i Zelda games | Zelda Universe
2. ↑ *"The U.S. company was Dale Disharoon, Inc. and the joint company we started in St. Petersburg, Russia was Animation Magic. We eventually rolled it all into Animation Magic (including the U.S. opearations). I would prefer that you just called it Animation Magic. That would also present less confusion about Disharoon/DeSharone."* — Dale DeSharone, Dale DeSharone: an unspoken legend, Hardcore Gaming 101, retrieved April 10, 2015.
Ankel Island

## Ankel Island

### Related Location(s)

* Davdi Island
* Knuckel Island
* Tingel Island

**Ankel Island** is a location in *Breath of the Wild*.[*citation needed*]

## Features and Overview

Ankel Island is located in the Akkala Highlands.

## See Also

* Ankle
* Davdi Island
* Knuckel Island
* Tingel Island

## References

1. ↑ "*Diglen*" — Map (*Breath of the Wild*)
2. ↑ "*Isla Ziglen*" — Map (*Breath of the Wild*)
Ancient Power Boost

Non-Canon Information

ModelSpriteHWAoCHWAoC

The **Ancient Power Boost** is a Weapon used by Zelda in *Hyrule Warriors: Age of Calamity*.

## See Also

* Ancient Memory Part
* Ancient Overclock Unit

## References

1. ↑ "*Ancient Power Boost
A device that attaches to the Sheikah Slate. It provides extra external energy, increasing the power of runes.*" — Allies (*Hyrule Warriors: Age of Calamity*)
Ancient Gold Piece

Redirect to:

* Antique Coin

ModelSpriteSTSTTFH

**Antique Coins**,(**TFH**) also known as **Ancient Gold Pieces**,(**ST**) are recurring Items in *The Legend of Zelda* series.

```
==Notes==

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==References==

1. ↑ 1.0 1.1 1.2 *Encyclopedia*, Dark Horse Books, pg. 115

This page serves as a redirect for a synonymous term.
Ancient Tires

Non-Canon Information

ModelSpriteMK8DMK8D

The **Ancient Tires** are Items in *Mario Kart 8 Deluxe*.

## Location and Uses

The Ancient Tires are the tires that accompany the Master Cycle Zero and the Paraglider in *Mario Kart 8 Deluxe*. They resemble the tires used by the Master Cycle Zero in *Breath of the Wild*.

The Ancient Tires are obtained immediately after downloading the version 1.6.0 update.

## See also

* Master Cycle Zero
* Paraglider
* Triforce Tires

## References

1. ↑ "*Ancient Tires*" — N/A (*Mario Kart 8 Deluxe*)
Amber Earring

Redirect to:

* Amber Earrings

ModelSpriteBotWBotW

The **Amber Earrings** are recurring Items in *The Legend of Zelda* series.

```
==Notes==

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==References==

1. ↑ "*Amber Earrings
One of the items sold by the Gerudo jeweler. These earrings are made with amber, a gem that harnesses the power of the land to increase defense when equipped.*" — Inventory (*Breath of the Wild*)
2. ↑ "*Amber Earrings
One of the items sold by the Gerudo jeweler. These earrings are made with amber, a gem that harnesses the power of the land and shines a honey-colored light in the sun.*" — Allies (*Hyrule Warriors: Age of Calamity*)

This page serves as a redirect for a synonymous term.
Armor Shop

Ripped and Shredded, an Armor Shop located in Goron City

**Armor Shops**, also known as **Clothing Shops**, are locations in *Breath of the Wild*.

## Features and Overview

Armor Shops are Stores that sell pieces of Armor. They can typically be found in major settlements across Hyrule Kingdom. Certain merchants and Jewelry Shops such as Starlight Memories may also sell Armor, but they do not qualify as Armor Shops.

Armor Shops usually sell specific Armor Sets, such as Ripped and Shredded, which sells the Fireproof Armor.

## See Also

* Jewelry Shop
* Market

## References

1. ↑ "*Armor Shop*" — Map (*Breath of the Wild*)
2. ↑ "*If you need anything, please find it here in our village. The clothing shop, materials shop, general shop, and inn should be able to provide everything you need. Oh, and just between you and me, there's also a shrine in the hills of this village. They say up and behind those hills resides Kakariko's guardian spirit. I hear she's incredibly beautiful. I'm too intimidated to go see for myself, though... It's said that she offers a special blessing to those that visit her... You should go there and see for yourself.*" — Dorian (*Breath of the Wild*)