Kiritsugu

**[Q]**

* **Damage:** 1764  (AGI \* 30)
* **Stun time:** 2s
* **LV:** 3
* **Range:** 5000
* **Width:** 130
* **Cast time:** 1s
* **Cooldown:** 30s
* **Additional info:** Projectile.

**[W]**

* **Damage:** 1293  (AGI \* 22)
* **Stun time:** 0.8s
* **LV:** 1
* **Move range:** 900
* **AOE:** 400
* **Cooldown:** 19s
* **Additional info:** Counterable. Projectile.

**[E]**

* **Damage:** 940  (AGI \* 16)
* **Stun time:** 2s
* **Move LV:** 1
* **Projectile LV:** 2
* **Move range:** 400
* **Projectile range:** 1200
* **Cooldown:** 17s
* **Additional info:** Projectile.

**[R]**

* **Damage:** 588  (AGI \* 10)
* **Stun time:** 0.6s
* **LV:** 1
* **Range:** 1600
* **Width:** 120
* **Cast time:** 0.6s
* **Duration:** 15s
* **Cooldown:** 60s
* **Additional info:** Projectile. Penetrates up to LV4 skills and defence, but can be destroyed with brick and Kotomine's **[Q]**. Slows by 15% upon hit until enemy uses item or skill (item will activate, while skill won't), after that damages for 20% of enemy max health. If enemy died due to later damage this skill's cooldown will reset. After duration this skill will activate by itself.

**['***Dragon - '***R]**

* **Range:** 1000
* **AOE:** 600
* **Cast time:** 2s
* **Cooldown:** 60s
* **Additional info:** Projectile. Drains 15% of current health to use. Gradually slows everyone's movement speed in AOE until 0%, but just before shot returns to normal. Shoots **[R]** at every enemy that were in AOE at start and remained untill end.

**[D]**

* **Damage:** 1920  (AGI \* 0.5 \* 50 + AGI \* 8)
* **Stun time:** 1s
* **Range:** 150
* **Knockback:** 900
* **Cooldown:** 32s

**[T]**

* **①:** If current health highter than 50%, regenerates 20 health per second.
* **②:** If current health lower than 50%, regenerates 40 health per second.
* **③:** If current health lower than 25%, regenerates 80 health per second.

**[F]**

* **Additional info:** Allows to use additional skills.

**[F - Q]**

* **Damage:** 1293  (AGI \* 22)
* **Stun time:** 0.8s
* **LV:** 1
* **Range:** 1200
* **AOE:** 400
* **Cooldown:** 28s
* **Additional info:** Projectile.

**[F - W]**

* **LV:** 1
* **Range:** 1200
* **AOE:** 500
* **Cooldown:** 36s
* **Additional info:** Projectile. Silences enemies for 3s. Reduces vision of everyone caught to 100.

**[F - E]**

* **LV:** 1
* **Range:** 1200
* **AOE:** 600
* **Duration:** 5s
* **Cooldown:** 45s
* **Additional info:** Projectile. Reduces vision of everyone inside smoke.

**[F - R]**

* **Damage:** 1638  (AGI \* 2 \* 14)
* **Stun time:** 1.5s
* **LV:** 1
* **Range:** 1400
* **Duration:** 1.5s
* **Cooldown:** 30s
* **Additional info:** Projectile. Only last shot has stun time, others have only ministun.

**[F - F]**

* **Damage:** 1820 max | 1470 min  (AGI \* 31 | AGI \* 25)
* **Stun time:** 1.5s max | 0.5 min
* **Range:** 2000
* **AOE:** 800
* **Cast time:** 0.3s + 1.4s
* **Cooldown:** 55s
* **Additional info:** Damage and stun time depends from how close enemy is to center.

**Art**

* ①: Allows the use of **[G]**.
* ②: Reduces cooldown of **[R]** to 40s. Removes **[R]** cast time if under 25% of max health.
* ③: If you hit enemy with **[Q]** at 2500 range or higher it will deal 2.5 (4410) of the original damage.

**[G]**

* **Cast time:** 2s
* **Duration:** 8s
* **Cooldown:** 160s
* **Additional info:** Cannot be targeted during cast time. Increases movement speed to 600. Slows everyone else by 80%. (Does not affect Li Shuwen with much transparency)

### **Basic combo:**

1. E - Q - R - stun - F - F - R - Q - ESC - W - D
2. [F - R] - stun - F - Q - ESC - R - E - Q - W - D

### **Tricks:**

* Balling with **[D]**.
* Animation skip on **[D]**. (Only when two Kiritsugu's do it simultaneously)
* Animation skip on **[R - Shinryu]** + **[F - R]**. (Possible with **[Q]**, but requires more timing)

### **Animation skip:**

1. E - W - R - stun - F - R - ESC - Q - D - F - F - Q
2. E - R - stun - F - R - ESC - Q - F - F - Q - ESC - W - D