recursal/Fanatic-Fandom huggingface dataset:
Basic Module Info

**Modules** in *EVE Echoes* are items of equipment that can be fitted to ships. Each module has, at a baseline, a Tech Level requirement, along with Powergrid and Capacitor needs in order to be fitted to a ship. Skills can both increase the amount of Powergrid a ship has (through the Engineering skill) as well as reduce the amount of Powergrid and Capacitor charge required (through various skills) to fit and use a module.

## Module Sizes

Modules come in three different sizes: Small, Medium and Large. The size of the module generally determines the type of ship it can be fitted to: Small modules on Frigates and Destroyers, Medium on Cruisers and Battlecruisers and Large on Battleships. You usually cannot fit modules onto a smaller than intended ship without significant skill investment and Rigs due to the amount of Powergrid they require. For example, it's possible with Expert Frigate Engineering to be able to fit a Medium Afterburner onto a Succubus (a Frigate).

## Module Slots

All ships can fit modules into three types of slots: High, Medium, and Low.

### High Slot

High slots are reserved for Weapons and Harvesting Modules, along with modules that allow you to transfer Shield or Armor to another ship. The larger class of ship, the more high slots it will have. Ships have between 3 and 8 high slots, depending on its size.

#### Types

* Lasers
* Railguns
* Cannons
* Decomposer
* Missile Launchers
* Harvest Equipments
* Remote Shield Boosters
* Remote Armor Repairers

### Mid Slot

Mid slots are reserved for a ship's Sub-Weapons such as Electronic Warfare (Webs and Warp Disrupters), Logistics Modules, and Drones. While drones are considered a mid slot module, ships that can have them have a dedicated Drone Bay to load them into and do not take up a ships mid slots. Ships have between 2 and 5 mid slots, depending on its size.

#### Types

* Drones
* Electronic Warfare
* Energy Nosferatus
* Energy Neutralizers
* Shield Field Modules
* Armor Link Modules
* Remote Capacitor Transmitters
* Group Shield Boosters
* Group Armor Repairers
* Group Capacity Transmitters
* Interdiction Modules

### Low Slot

Low slots are reserved for Enhancement modules such as Shield Boosters, Armor Repairers, Capacitor Batteries, propulsion modules and weapon upgrades. Most low slot modules have diminishing returns on effectiveness if more than one are fitted to a ship and some have a limit of one per ship, such as Reactive Shield Hardeners. Ships can fit between 2 and 7 low slot modules, depending on its size.

#### Types

* Shield Boosters
* Shield Extenders
* Shield Hardeners
* Armor Repairers
* Armor Plates
* Armor Hardeners
* Damage Control
* Capacitor Batteries
* Afterburners
* Microwarpdrives
* Thruster Upgrades
* Weapon Upgrades
* Cloaking Devices
Brynn's Medium Rifled Railgun

**Brynn's Medium Rifled Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations they cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Bedaleya

**Bedaleya** is a constellation in the Derelik region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 14 stations within the constellation.

### Jangar

Stations in the Jangar system include:

 Jangar IV - Nurtura Plantation | 0.5 (High) | 50000000

Back to solar systems

### Nakah

Stations in the Nakah system include:

 Nakah I - Moon 1 - Thukker Mix Factory | 0.4 (Low) | 50000000

Back to solar systems

### Irshah

Stations in the Irshah system include:

Back to solar systems

### Hasateem

Stations in the Hasateem system include:

 Hasateem VI - Moon 12 - Thukker Mix Factory | 0.4 (Low) | 50000000

Back to solar systems

### Assah

Stations in the Assah system include:

 Assah V - Moon 14 - Trust Partners Warehouse | 0.3 (Low) | 50000000

Back to solar systems

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Celestis II Covert Ops

**Celestis II Covert Ops** is a Gallente Federation model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

To meet battlefield demands, the Amarr, Caldari, Gallente, and Minmatar all developed their own force field recon ships, which quickly became favorites among small fleet organizers.

## Bonuses

* Role bonus: ?
* Advanced Microwarpdrive Operation
* Advanced Cruiser Command
Battleship Command

**Battleship Command** is a skill in *[[EVE Echoes]]*.

## Skill Description

Basic skill in operating Starships. Includes essential knowledge on operation, navigation, and locking onto targets.

## Skill Effects

* Level 1
	+ Battleship Inertia Modifier -5%
* Level 2
	+ Battleship Inertia Modifier -10%
* Level 3
	+ Battleship Inertia Modifier -15%
	+ Battleship velocity 7%
* Level 4
	+ Battleship Inertia Modifier -20%
	+ Battleship velocity 14%
* Level 5
	+ Battleship Inertia Modifier -25%
	+ Battleship velocity 20%

## Skill Disclaimer

Only the current level's effects are active. They don't stack.

## Ship Bonuses

* Scorpion
* Rokh
* Raven Striker
* Maelstrom
* Typhoon
* Tempest
* Armageddon
* Apocalypse
* Abaddon
* Dominix
* Megathron
* Hyperion

## Skill Tree

* Advanced Battleship Command
* Expert Battleship Command
Brynn's Large Microwarpdrive

**Brynn's Large Microwarpdrive** is a module in *[[EVE Echoes]]*.

## Module Description

Boosts speed massively for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the's EM footprint.
Basic Items Info

There are a number of **items** and materials characters can acquire in *EVE Echoes*.

## Types of Items

### Manufacturing Materials

Manufacturing Materials are used in Industry to produce a multitude of items, including Ships, Modules, Structures and Blueprints.

#### Types

* Minerals
	+ Obtained from reprocessing Raw Ores and some Modules
* Raw Ores
	+ Mined from Asteroid Belts
* Planetary Resources
	+ Gathered using the Planetary Production feature
* Salvaged Materials
	+ Harvested from reprocessed Vessel Debris
* Vessel Debris
	+ Obtained from ship wrecks, used in Reverse Engineering
* Datacores
	+ Obtained from Scout Anomalies, also used in Reverse Engineering

### Blueprints

Blueprints are the foundation of creating items in Eve Echoes. They are obtained either from Inquisitor Anomalies or through Reverse Engineering datacores and ship wrecks and have a tech level requirement in order to use them, found in the lower left hand side of the Manufacture screen.

#### Types

* Ship Blueprints
* Module Blueprints
* Drone Blueprints
* Rig Blueprints
* Structure Blueprints

### Combat Rigs

Combat Rigs increase the effectiveness of your ship in combat in several ways, including increased damage output and defenses. They are made using Salvaged Materials.

#### Types

* Weapon Rigs
* Drone Rigs
* Defensive Rigs

### Engineer Rigs

Engineer Rigs increases the effective of your ship's non-combat systems, including propulsion, mining effectiveness and targeting speed. They are made using Salvaged Materials

#### Types

* Navigation Rigs
* Engineering Rigs
* Electronic Rigs
* Industrial Rigs

### Structures

Structure items include both the parts needed to build player owned structures as well as the final products - Capsuleer Outposts and Corporation Outposts as well as the modules that can be fitted to them. They are constructed using minerals and planetary resources.

#### Types

* Structures
* Structure Modules

### Ship SKINs

Ship SKINs are cosmetic appearance changes for your ship. They can be purchased from the market for ISK, from the New Eden Store for PLEX, or earned as part of seasonal events. Ship SKINs provide no benefit or boosts in combat. They are not lost if your ship is destroyed; you can reapply it to your new ship.

### Other Items

Items that don't fall into any of the above categories fall into the Other Items bucket. These include items such as story line mission tickets and the reward boxes that come from those missions as well as the seasonal event reward boxes.

#### Types

* Mission Items
* Supply Chests
* Special Item
Budar

**Budar** is a constellation in the Khanid region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 3 stations within the constellation.

### Goudiyah

Stations in the Goudiyah system include:

Back to solar systems

### Ibani

Stations in the Ibani system include:

Back to solar systems

### Irmalin

Stations in the Irmalin system include:

Back to solar systems

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Arbitrator

**Arbitrator** is a Amarr Empire model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

The Arbitrator is unusual for Amarr ships because it is primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.

## Bonuses

* Role bonus: ?
* Advanced Electronic Warfare
* Advanced Cruiser Command
Atron Interceptor

**Atron Interceptor** is a Gallente Federation model of tech level ? Frigate in *[[EVE Echoes]]*.

## Description

Many Factions took a shot at the Interceptor Project, giving rise to a lot of customized ships. The Atron modified by CreoDron Industry is one of these.

## Bonuses

* Role bonus: ?
* Advanced Electronic Warfare
* Advanced Frigate Command
Black Rise

**Black Rise** is a region of New Eden in *[[EVE Echoes]]*.

## Description

For centuries, this volume of space remained inexplicably impenetrable to investigation. It possesses no apparent mass or dimension, but the abrupt disappearance of every expedition into the zone made it an effective bulwark against flanking attacks during the first Gallente-Caldari war, and the subsequent uneasy peace.

Several decades ago, a coalition of like-minded Caldari megacorps discovered ways to traverse Black Rise safely, and began a secret programme of colonization. The start of the Empyrean War forced them to show their hand, and the region soon became a key front in the conflict between Caldari and Gallente forces.

Today the region remains somewhat underdeveloped, but rich in raw materials. The poorly-understood phenomena that still manifest can make life awkward, but fluid router networks and jump travel permit unrestricted travel and communications. Of the many early expeditions, though, no trace has yet been found.

## Constellations

These constellations are within the region:

 Kurala | None

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Bat Drone Damage Amplifier

**Bat Drone Damage Amplifier** is a module in *[[EVE Echoes]]*.

## Module Description

Drone Damage Amplifiers project a multi-node quantum entanglement program onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Overheating it can temporarily amplify its effects.
Aptetter

**Aptetter** is a constellation in the Metropolis region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 13 stations within the constellation.

### Aldrat

Stations in the Aldrat system include:

 Aldrat IX - Pator Tech School | 0.6 (High) | 50000000

Back to solar systems

### Urnhard

Stations in the Urnhard system include:

Back to solar systems

### Hardbako

Stations in the Hardbako system include:

Back to solar systems

### Erstur

Stations in the Erstur system include:

Back to solar systems

### Fredagod

Stations in the Fredagod system include:

 Fredagod V - Moon 15 - Minmatar Mining Corporation Mineral Reserve | 0.8 (High) | 50000000

Back to solar systems

### Libold

Stations in the Libold system include:

 Libold VII - Moon 5 - Minmatar Mining Corporation Mining Outpost | 0.6 (High) | 50000000

Back to solar systems

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Asalola

**Asalola** is a constellation in the Lonetrek region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 25 stations within the constellation.

### Haajinen

Stations in the Haajinen system include:

Back to solar systems

### Oipo

Stations in the Oipo system include:

 Oipo IV - Corporate Police Force Assembly Plant | 0.8 (High) | 50000000

Back to solar systems

### Isinokka

Stations in the Isinokka system include:

 Isinokka V - Moon 10 - Spacelane Patrol Testing Facilities | 0.7 (High) | 50000000

Back to solar systems

### Ibura

Stations in the Ibura system include:

 Ibura IX - Moon 12 - Corporate Police Force Logistic Support | 0.6 (High) | 50000000

Back to solar systems

### Torrinos

Stations in the Torrinos system include:

 Torrinos V - Moon 15 - Spacelane Patrol Logistic Support | 0.5 (High) | 50000000

Back to solar systems

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Apocalypse Striker

**Apocalypse Striker** is a Amarr Empire model of tech level ? Battleship in *[[EVE Echoes]]*.

## Description

Due to the increasing number of battles in which Capital Ships cannot participate, every nation now needs powerful battleships of a more suitable size. Modifying smaller ships for increased firepower has therefore become a new trend in New Eden.

## Bonuses

* Role bonus: ?
* Advanced Large Laser Upgrade
* Advanced Battleship Command
Atron

**Atron** is a model of tech level II frigate in *[[EVE Echoes]]*.

## Description

The Atron is a hard nut to crack, with an advanced power conduit system but little space for cargo. Although it is a good harvester in terms of mining, its main strength is its efficacy as a combat vessel.

## Bonuses

* Role bonus: -80% Stasis Webifier capacitor need
* Frigate Command Bonus per level:
	+ +5% Small Railgun accuracy falloff
	+ +5% Small Railgun damage
Anti-Kinetic Transverse Bulkheads

**Anti-Kinetic Transverse Bulkheads** are a type of high-slot weapon module in *[[EVE Echoes]]* that can be fitted to ships.

## List of anti-kinetic transverse bulkheads

Available anti-kinetic transverse bulkheads include:

* Anti-Kinetic Transverse Bulkhead I
* Anti-Kinetic Transverse Bulkhead II
* Anti-Kinetic Transverse Bulkhead III
* Anti-Kinetic Transverse Bulkhead IV
* Anti-Kinetic Transverse Bulkhead Prototype
Bellicose II Covert Ops

**Bellicose II Covert Ops** is a Minmatar Republic model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

To meet battlefield demands, the Amarr, Caldari, Gallente, and Minmatar all developed their own force field recon ships, which quickly became favorites among small fleet organizers.

## Bonuses

* Role bonus: ?
* Advanced Microwarpdrive Operation
* Advanced Cruiser Command
Argeir

**Argeir** is a constellation in the Metropolis region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 12 stations within the constellation.

### Orduin

Stations in the Orduin system include:

Back to solar systems

### Hotrardik

Stations in the Hotrardik system include:

Back to solar systems

### Ridoner

Stations in the Ridoner system include:

Back to solar systems

### Klaevik

Stations in the Klaevik system include:

Back to solar systems

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Branch

**Branch** is a region of New Eden in *[[EVE Echoes]]*.

## Description

The northern hinterland of Branch remains a dismal and largely desolate region, despite its considerable mineral wealth. Unlike the rest of the densely-packed northern cluster, Branch and its neighbor Tenal occupy a sector of space located behind the vast tracts of Guristas-infested Venal, making access to them even more hazardous than usual. Perversely, this inaccessibility is also one of its greatest attractions: many capsuleer regimes have found this isolated fastness perfect for establishing the fortified core of their dominion.

## Constellations

These constellations are within the region:

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Building a New Home

**Building a New Home** is a news encounter in *[[EVE Echoes]]*.

## Description

In response to the growing population and the influx of Minmatar immigrants, new colonial stations are under intensive construction. Freedom Extension, which has contracted a large number of station construction works, requires a large supply of ores.
Barghest

**Barghest** is a Mordu's Legion Command model of tech level ? Battleship in *[[EVE Echoes]]*.

## Description

In YC 116, Mordu’s Legion intelligence reported to command that the Guristas' pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in Capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.\n\nThe Garmur takes up the small craft role in the Legion's new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.

## Bonuses

* Role bonus: ?
* Advanced Large Missile/Torpedo operation
* Advanced Battleship Command
Ashimmu

**Ashimmu** is a Blood Raider Covenant Faction Cruiser in *EVE Echoes*.

## Description

In certain Empire regions, where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a harbinger of things that are worse than death. This is one of the few things that small children and capsule pilots generally agree upon.

## Bonuses

* Role bonus:
	+ -100% Energy Nosferatu overload penalty
* Advanced Electronic Warfare Per Level
	+ +15% Energy Nosferatu efficiency
	+ +15% Energy Neutralizer strength
	+ +20% Status Webifier optimal range
* Advanced Cruiser Command Per Level
	+ +12% Medium Laser damage
	+ +7.5% Medium Laser tracking speed
Arand

**Arand** is a constellation in the Essence region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 22 stations within the constellation.

### Allebin

Stations in the Allebin system include:

 Allebin VI - Federal Navy Academy | 0.5 (High) | 50000000

Back to solar systems

### Atlulle

Stations in the Atlulle system include:

 Atlulle VIII - FedMart Storage | 0.4 (Low) | 50000000

Back to solar systems

### Droselory

Stations in the Droselory system include:

 Droselory VI - Moon 17 - CreoDron Warehouse | 0.5 (High) | 50000000

Back to solar systems

### Haine

Stations in the Haine system include:

 Haine VI - Moon 6 - Federal Intelligence Office Assembly Plant | 0.4 (Low) | 50000000

Back to solar systems

### Isenan

Stations in the Isenan system include:

Back to solar systems

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Brazinget

**Brazinget** is a constellation in the Metropolis region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 27 stations within the constellation.

### Hilfhurmur

Stations in the Hilfhurmur system include:

 Hilfhurmur VIII - Moon 6 - CONCORD Logistic Support | 0.8 (High) | 50000000

Back to solar systems

### Geffur

Stations in the Geffur system include:

 Geffur VII - Moon 8 - CONCORD Bureau | 0.7 (High) | 50000000

Back to solar systems

### Oppold

Stations in the Oppold system include:

Back to solar systems

### Tratokard

Stations in the Tratokard system include:

 Tratokard II - Moon 1 - CONCORD Bureau | 0.6 (High) | 50000000

Back to solar systems

### Lumegen

Stations in the Lumegen system include:

Back to solar systems

### Gedugaud

Stations in the Gedugaud system include:

 Gedugaud VI - Moon 8 - Imperial Armaments Factory | 0.7 (High) | 50000000

Back to solar systems

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Aulari

**Aulari** is a constellation in the The Forge region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 28 stations within the constellation.

### Osmon

Stations in the Osmon system include:

 Osmon II - Moon 1 - Sisters of EVE Bureau | 0.7 (High) | 50000000

Back to solar systems

### Korsiki

Stations in the Korsiki system include:

 Korsiki II - Moon 7 - School of Applied Knowledge | 0.6 (High) | 50000000

Back to solar systems

### Inaya

Stations in the Inaya system include:

 Inaya IX - Moon 13 - Impro Factory | 0.6 (High) | 50000000

Back to solar systems

### Nuken

Stations in the Nuken system include:

 Nuken VIII - Moon 7 - Lai Dai Corporation Research Center | 0.8 (High) | 50000000

Back to solar systems

### Uminas

Stations in the Uminas system include:

 Uminas VI - Moon 7 - Caldari Provisions Plantation | 0.5 (High) | 50000000

Back to solar systems

### Airaken

Stations in the Airaken system include:

 Airaken V - Moon 6 - Impro Warehouse | 0.5 (High) | 50000000

Back to solar systems

### Wuos

Stations in the Wuos system include:

 Wuos VI - Zainou Biotech Research Center | 0.6 (High) | 50000000

Back to solar systems

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Apocalypse

**Apocalypse** is a Amarr Empire model of tech level ? Battleship in *[[EVE Echoes]]*.

## Description

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.

## Bonuses

* Role bonus: ?
* Large Laser Operation
* Battleship Command
Caldari Navy Medium Torpedo Launcher

**Caldari Navy Medium Torpedo Launcher** is a module in *[[EVE Echoes]]*.

## Module Description

A launcher intended for use on cruiser-class spacecraft. While medium torpedo launchers do not possess the sheer damage-dealing capability of regular medium missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Civilian 400mm Reinforced Steel Plate

**Civilian 400mm Reinforced Steel Plate** is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
Arbitrator Covert Ops

**Arbitrator Covert Ops** is a Amarr Empire model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

After exchanging technology with the Caldari, the Carthum Conglomerate modified the Arbitrator. The result was a vessel with good cloaking capabilities.

## Bonuses

* Role bonus: ?
* Advanced Microwarpdrive Operation
* Advanced Cruiser Command
Children's Educational Materials (Advanced)

**Children's Educational Materials (Advanced)** is a news encounter in *[[EVE Echoes]]*.

## Description

All children in Caldari are raised by the companies of their parents. Although Ishukone is purely a research corporation, they still want their children to become familiar with real space battles as early as possible.
Caracal

**Caracal** is a Caldari State model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.

## Bonuses

* Role bonus: ?
* Medium Missile/Torpedo operation
* Cruiser Command
Anti-Explosive Transverse Bulkheads

**Anti-Explosive Transverse Bulkheads** are a type of high-slot weapon module in *[[EVE Echoes]]* that can be fitted to ships.

## List of anti-explosive transverse bulkheads

Available anti-explosive transverse bulkheads include:

* Anti-Explosive Transverse Bulkhead I
* Anti-Explosive Transverse Bulkhead II
* Anti-Explosive Transverse Bulkhead III
* Anti-Explosive Transverse Bulkhead IV
* Anti-Explosive Transverse Bulkhead Prototype
Catalyst II Interdictor

**Catalyst II Interdictor** is a Gallente Federation model of tech level ? Destroyer in *[[EVE Echoes]]*.

## Description

The Federation's government has never prioritized defense against small fleet incursions. Some shipping corporations therefore decided to modify the Catalyst themselves, making it more suited to repelling small-scale attacks.

## Bonuses

* Role bonus: ?
* Advanced Propulsion Jamming
* Advanced Destroyer Command
Brynn's Small Rifled Railgun

**Brynn's Small Rifled Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations they cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Chardu

**Chardu** is a constellation in the Domain region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 7 stations within the constellation.

### Yeeramoun

Stations in the Yeeramoun system include:

 Yeeramoun VII - Moon 2 - Amarr Civil Service Bureau Offices | 0.8 (High) | 50000000

Back to solar systems

### Pedel

Stations in the Pedel system include:

 Pedel VII - HZO Refinery Mining Outpost | 0.7 (High) | 50000000

Back to solar systems

### Etav

Stations in the Etav system include:

 Etav VIII - Moon 14 - Amarr Civil Service Bureau Offices | 0.8 (High) | 50000000

Back to solar systems

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Caldari Navy Fleet Admiral

**Caldari Navy Fleet Admiral** is a Caldari State model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Civilian 200mm Reinforced Steel Plate

**Civilian 200mm Reinforced Steel Plate** is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
Ashela

**Ashela** is a constellation in the Genesis region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 6 stations within the constellation.

### Nardiarang

Stations in the Nardiarang system include:

 Nardiarang II - The Scope Development Studio | 0.4 (Low) | 50000000

Back to solar systems

### Ziasad

Stations in the Ziasad system include:

Back to solar systems

### Sibe

Stations in the Sibe system include:

Back to solar systems

### Zarer

Stations in the Zarer system include:

Back to solar systems

### Toon

Stations in the Toon system include:

Back to solar systems

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Celestis Interdictor

**Celestis Interdictor** is a Gallente Federation model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

The battlefield requires vessels that can sustain extended bouts of combat. Duvolle Labs' Celestis variant, designed for raids, is one of the few choices the Federation has.

## Bonuses

* Role bonus: ?
* Advanced Electronic Warfare
* Advanced Cruiser Command
Caldari ships

The following ships are available to the Caldari State in *[[EVE Echoes]]*.

## Frigates

Caldari frigates include:

* Bantam
* Bantam II
* Condor
* Condor II
* Condor II Interceptor
* Condor Interceptor
* Griffin
* Griffin E-War
* Heron
* Heron Covert Ops
* Ibis
* Kestrel
* Manticore
* Manticore II
* Merlin
* Merlin Assault

## Destroyers

Caldari destroyers include:

* Corax
* Corax Assault
* Corax Sniper
* Corax Trainer
* Cormorant
* Cormorant Covert Ops
* Cormorant Guardian
* Cormorant II
* Cormorant II Interdictor
* Cormorant Interdictor
* Cormorant Navy Issue

## Cruisers

Caldari cruisers include:

* Blackbird
* Blackbird Covert Ops
* Blackbird E-War
* Blackbird II Covert Ops
* Blackbird Interdictor
* Caldari Customs Agent
* Caldari Customs Commissioner
* Caldari Navy 3rd Lieutenant
* Caldari Navy Fleet Admiral
* Caldari Navy Vice Admiral
* Caldari Type-A Sentry Gun
* Caldari Type-B Sentry Gun
* Caracal
* Caracal Navy Issue
* Caracal Sniper
* Caracal Trainer
* Moa
* Moa Guardian
* Moa II Guardian
* Moa Interdictor
* Moa Trainer
* Osprey

## Battle cruisers

Caldari battle cruisers include:

* Drake
* Drake E-War
* Drake Logistics
* Ferox
* Ferox Command
* Ferox Guardian
* Ferox II Command
* Ferox II Guardian
* Naga
* Naga II

## Battleships

Caldari battleships include:

* Raven
* Raven Striker
* Rokh
* Scorpion

## Industrial cruisers

Caldari industrial cruisers include:

* Badger
* Badger II
* Tayra
Capacitor Batteries

**Capacitor Batteries** are a type of low-slot enhancement module in *[[EVE Echoes]]* that can be fitted to ships.

## List of capacitor batteries

Available capacitor batteries include:

* 'Acolyth' Large Capacitor Batteries
* 'Acolyth' Medium Capacitor Battery
* 'Acolyth' Small Capacitor Battery
* 'Demolish' Large Capacitor Battery
* 'Demolish' Medium Capacitor Battery
* 'Demolish' Small Capacitor Battery
* Civilian Large Capacitor Battery
* Civilian Medium Capacitor Battery
* Civilian Small Capacitor Battery
* Domination Large Capacitor Battery
* Domination Medium Capacitor Battery
* Domination Small Capacitor Battery
* Fullerene Large Capacitor Battery
* Fullerene Medium Capacitor Battery
* Fullerene Small Capacitor Batteries
* Gist A-Type Large Capacitor Battery
* Gist B-Type Large Capacitor Battery
* Gist C-Type Large Capacitor Battery
* Gist X-Type Large Capacitor Battery
* Gistii A-Type Small Capacitor Battery
* Gistii B-Type Small Capacitor Batteries
* Gistii C-Type Small Capacitor Batteries
* Gistii X-Type Small Capacitor Batteries
* Gistum A-Type Medium Capacitor Battery
* Gistum B-Type Medium Capacitor Battery
* Gistum C-Type Medium Capacitor Battery
* Gistum X-Type Medium Capacitor Battery
* Gotan's Large Capacitor Battery
* Hakim's Large Capacitor Battery
* Mizuro's Large Capacitor Battery
* MK3 Small Capacitor Battery
* MK5 Medium Capacitor Battery
* MK5 Small Capacitor Battery
* MK7 Medium Capacitor Battery
* MK7 Small Capacitor Battery
* MK9 Large Capacitor Battery
* MK9 Medium Capacitor Battery
* MK9 Small Capacitor Battery
* Moon Large Capacitor Batteries
* Moon Medium Capacitor Batteries
* Moon Small Capacitor Batteries
* QA Large Capacitor Battery
* QA Medium Capacitor Battery
* QA Small Capacitor Batteries
* Republic Fleet Large Capacitor Battery
* Republic Fleet Medium Capacitor Battery
* Republic Fleet Small Capacitor Battery
* Tobias' Large Capacitor Battery
Chasnaye

**Chasnaye** is a constellation in the Everyshore region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 15 stations within the constellation.

### Harerget

Stations in the Harerget system include:

 Harerget II - Moon 1 - Federal Navy Academy | 0.8 (High) | 50000000

Back to solar systems

### Azer

Stations in the Azer system include:

 Azer VI - Moon 3 - Federation Customs Assembly Plant | 0.7 (High) | 50000000

Back to solar systems

### Torvi

Stations in the Torvi system include:

Back to solar systems

### Mya

Stations in the Mya system include:

Back to solar systems

### Gerper

Stations in the Gerper system include:

 Gerper VI - Moon 7 - Federation Customs Testing Facilities | 0.4 (Low) | 50000000

Back to solar systems

Template:Navbox regions
Caldari Customs Agent

**Caldari Customs Agent** is a Caldari State model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
CONCORD Sentinel 2nd Class

**CONCORD Sentinel 2nd Class** is a CONCORD Assembly model of tech level ? Destroyer in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Can-Yue

**Can-Yue** is a YinJung model of tech level ? Battle Cruiser in *[[EVE Echoes]]*.

## Description

A mysterious faction has arrived in New Eden. They hold the belief that more is not always better. They may even be more ancient than the Jovians. This mysterious ship brought their ancient dream here.

## Bonuses

* Role bonus: ?
* Advanced Medium Decomposer Upgrade
* Advanced Battlecruiser Command
CONCORD Soldier 3rd Class

**CONCORD Soldier 3rd Class** is a CONCORD Assembly model of tech level ? Frigate in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Bomb Launchers

**Bomb Launchers** are a type of high-slot weapon module in *[[EVE Echoes]]* that can be fitted to ships.

## List of bomb launchers

Available bomb launchers include:

* 'Ruin' Missile Launcher Bomb
* 'Siegehammer' Missile Launcher Bomb
* Fullerene Bomb Launcher
* MK5 Bomb Launcher
* MK7 Bomb Launcher
* MK9 Bomb Launcher
* Moon Tech Missile Launcher Bomb
* QA Missile Launcher Bomb
CONCORD Sentinel 3rd Class

**CONCORD Sentinel 3rd Class** is a CONCORD Assembly model of tech level ? Frigate in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Caldari

The **Caldari State** is one of the player factions in *[[EVE Echoes]]*.

## Description

The Caldari State was founded on the tenets of patriotism and hard work. With these ideals as their guiding principles, its early leaders fought hard to achieve greatness. Today, the Caldari State has become a powerful corporate dictatorship. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.

The Caldari State is well known for its very advanced manufacturing industry. Their high-level ship technology allows the Caldari to hold their own against the Gallente Federation, an economic giant many times more prosperous than them. The Caldari place great emphasis on shield defense in order to keep their ships light and agile. Meanwhile, they are adept at using missiles and railguns to carry out precise attacks on their enemies from a great distance. Technologically advanced and efficient by design, Caldari ships are always very troublesome opponents on the battlefield.

## Starting specialties

Caldari have the following starting specialties:

* Railgun: A weapon system that can hit the target instantly. Deals mainly kinetic damage and thermal damage.
* Missiles: Guided weapon system with delayed impact and broad selection of damage types.
* Shield: Flexible shield defense system. Can be quickly recharged, but the activation cost is high.

## Groups

Caldari player characters can be from one of these three groups:

### Deteis

The Deteis are commonly found in positions of authority. They are efficient, hard-working, and dutiful. Deteis males are strategic thinkers, but adhere strictly to rules and regulations. Female Deteis tend to be composed individuals with a wry sense of humor and a no-nonsense outlook on life.

### Civire

The Civire are highly competitive by nature, making them remarkably successful in both economic and military matters. Civire males follow a strong moral code. Never at ease when idle, they see work as the meaning of life. Female Civire strive for excellence in the pursuit of all endeavors. Their strict devotion to a moral code makes them highly self-disciplined.

### Achura

The Achura are reclusive, introverted, and greatly focused on personal spirituality. Achur males meditate on every decision of consequence. Compassion is not unknown to them, but they have a tendency to focus on the big picture. Female Achur are highly regarded teachers and mentors, driven by their intense interest in the metaphysical world.
Civilian 1600mm Reinforced Steel Plate

**Civilian 1600mm Reinforced Steel Plate** is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
Caracal Navy Issue

**Caracal Navy Issue** is a Caldari State model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

Designed specifically to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capabilities as well as increased outfitting potential, it is seeing ever greater use as a defender of the homeland.

## Bonuses

* Role bonus: ?
* Advanced Medium Missile/Torpedo operation
* Advanced Cruiser Command
CONCORD Police Captain

**CONCORD Police Captain** is a CONCORD Assembly model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Catalyst

**Catalyst** is a Gallente Federation model of tech level ? Destroyer in *[[EVE Echoes]]*.

## Description

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.

## Bonuses

* Role bonus: ?
* Small Railgun Operation
* Destroyer Command
Anti-Thermal Screen Reinforcers

**Anti-Thermal Screen Reinforcers** are a type of module in *[[EVE Echoes]]* that can be fitted to ships.

## List of anti-thermal screen reinforcers

Available anti-thermal screen reinforcers include:

* Anti-Thermal Screen Reinforcer I
* Anti-Thermal Screen Reinforcer II
* Anti-Thermal Screen Reinforcer III
* Anti-Thermal Screen Reinforcer IV
* Anti-Thermal Screen Reinforcer Prototype
Civilian 100mm Reinforced Steel Plate

**Civilian 100mm Reinforced Steel Plate** is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
Caldari Type-B Sentry Gun

**Caldari Type-B Sentry Gun** is a Caldari State model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Children's Educational Materials (Expert)

**Children's Educational Materials (Expert)** is a news encounter in *[[EVE Echoes]]*.

## Description

All children in Caldari are raised by the companies of their parents. Although Ishukone is purely a research corporation, they still want their children to become familiar with real space battles as early as possible.
Caldari Customs Commissioner

**Caldari Customs Commissioner** is a Caldari State model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Caldari Navy Large Missile Launcher

**Caldari Navy Large Missile Launcher** is a module in *[[EVE Echoes]]*.

## Module Description

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Caldari Navy 3rd Lieutenant

**Caldari Navy 3rd Lieutenant** is a Caldari State model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Catalyst II

**Catalyst II** is a Gallente Federation model of tech level ? Destroyer in *[[EVE Echoes]]*.

## Description

After being upgraded by Roden Shipyards, this already excellent anti-frigate platform is now even better equipped, giving it more breathing room when dealing with other destroyers of a similar class. Who would say no to a vessel with such impressive improvements?

## Bonuses

* Role bonus: ?
* Small Railgun Operation
* Destroyer Command
Civilian Damage Control

**Civilian Damage Control** is a module in *[[EVE Echoes]]*.

## Module Description

Utilizes a combination of containment field emitters and redundant systems to reduce the impact of critical system damage. Grants a temporary resistance bonus to the shields, armor, and hull. Only one Damage Control module can be fitted at a time.
Catalyst Guardian

**Catalyst Guardian** is a Gallente Federation model of tech level ? Destroyer in *[[EVE Echoes]]*.

## Description

CreoDron quickly caught up with the competition with their own improved force field technology, making the Catalyst a formidable competitor against other factions' models.

## Bonuses

* Role bonus: ?
* Destroyer Defense Upgrade
* Destroyer Command
Caldari Navy Large Rifled Railgun

**Caldari Navy Large Rifled Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations they cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Civilian Drone Damage Amplifier

**Civilian Drone Damage Amplifier** is a module in *[[EVE Echoes]]*.

## Module Description

Drone Damage Amplifiers project a multi-node quantum entanglement program onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Overheating it can temporarily amplify its effects.
Capacitor Boosters

**Capacitor Boosters** are a type of high-slot weapon module in *[[EVE Echoes]]* that can be fitted to ships.

## List of capacitor boosters

Available capacitor boosters include:

* 'Burner' Large Capacitor Booster
* 'Burner' Medium Capacitor Booster
* 'Burner' Small Capacitor Booster
* 'Crucible' Large Capacitor Booster
* 'Crucible' Medium Capacitor Booster
* 'Crucible' Small Capacitor Booster
* Domination Large Capacitor Booster
* Domination Medium Capacitor Booster
* Domination Small Capacitor Booster
* Fullerene Large Capacitor Booster
* Fullerene Medium Capacitor Booster
* Fullerene Small Capacitor Booster
* Gotan's Large Capacitor Booster
* Gotan's Medium Capacitor Booster
* Gotan's Small Capacitor Booster
* Hakim's Large Capacitor Booster
* Hakim's Medium Capacitor Booster
* Hakim's Small Capacitor Booster
* Mizuro's Large Capacitor Booster
* Mizuro's Medium Capacitor Booster
* Mizuro's Small Capacitor Booster
* MK5 Small Capacitor Booster
* MK7 Large Capacitor Booster
* MK7 Medium Capacitor Booster
* MK7 Small Capacitor Booster
* MK9 Large Capacitor Booster
* MK9 Medium Capacitor Booster
* MK9 Small Capacitor Booster
* Moon Tech Large Capacitor Booster
* Moon Tech Medium Capacitor Booster
* Moon Tech Small Capacitor Booster
* QA Large Capacitor Booster
* QA Medium Capacitor Booster
* QA Small Capacitor Booster
* Republic Fleet Large Capacitor Booster
* Republic Fleet Medium Capacitor Booster
* Republic Fleet Small Capacitor Booster
* Tobias' Large Capacitor Booster
* Tobias' Medium Capacitor Booster
* Tobias' Small Capacitor Booster
Charak

**Charak** is a constellation in the Genesis region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 13 stations within the constellation.

### Habu

Stations in the Habu system include:

Back to solar systems

### Asanot

Stations in the Asanot system include:

Back to solar systems

### Anzalaisio

Stations in the Anzalaisio system include:

Back to solar systems

### Chiga

Stations in the Chiga system include:

 Chiga III - Moon 15 - Pend Insurance Vault | 0.7 (High) | 50000000

Back to solar systems

### Abhan

Stations in the Abhan system include:

 Abhan VIII - Moon 1 - Quafe Company Warehouse | 0.6 (High) | 50000000

Back to solar systems

Template:Navbox regions
CONCORD Sentinel 1st Class

**CONCORD Sentinel 1st Class** is a CONCORD Assembly model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Celestis E-War

**Celestis E-War** is a Gallente Federation model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

The Celestis is a quintessentially well-balanced platform. Duvolle Labs improved upon it by adding energy resonance combat capabilities.

## Bonuses

* Role bonus: ?
* Advanced Electronic Warfare
* Advanced Cruiser Command
Celestis Covert Ops

**Celestis Covert Ops** is a Gallente Federation model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

An unknown spy obtained some fragments of Yan-Jung's technology. CreoDron then acquired this technology and redesigned the Celestis, giving it greater cloaking capabilities

## Bonuses

* Role bonus: ?
* Advanced Microwarpdrive Operation
* Advanced Cruiser Command
Catch

**Catch** is a region of New Eden in *[[EVE Echoes]]*.

## Description

"Catch has long been a strategically important region. During the initial expansion into the rim territories, it linked the Khanid Kingdom, Sansha's Nation and the Angel Cartel to one another, and through its connections to Providence was given considerable status as the ""Southern Gateway"" by the Amarr Empire. Unlike regions such as Pure Blind, however, its importance did not fade with the dawn of the capsuleer era, as its branching links east and west ensured continued relevance. As a consequence it has earned itself a bloody reputation - some say the very stars reverberate with the dying breaths of the countless lost souls."

## Constellations

These constellations are within the region:

Template:Navbox regions
Civilian 800mm Reinforced Steel Plate

**Civilian 800mm Reinforced Steel Plate** is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
CONCORD

The **CONCORD** is the police force of the *EVE* Universe. To players, they are a powerful NPC force that are only made hostile by criminal activities. Their ships and turrets appear as blue icons in the interface, and the degree in which they are present is measured by the System Security.

Unlike in *EVE Online*, CONCORD does not instantly appear when criminal activity has occurred. CONCORD instead holds fixed installations around stargates and stations. The game also makes certain criminal activities completely impossible depending on the security level.

## External Links

* CONCORD in Eve University – describes the same organization in *EVE Online*.