Suggestion Log June 2022

#### Hey Dragon Riders!

Thank you for all the suggestions you submit. Our Game Designers’ team prepared the answers for them. Your suggestions help us to prioritize and develop the game in the direction that our community desires. Keep it up!

To provide you with a better picture of all the areas you’ve suggested improvements in, we’ve prepared the following chart with the number of suggestions in each category. Some of the suggestions were referring to the same topic, so they were not included in the chart.

We’ve decided to keep the suggestions the way they were posted, so you may notice Polish sentences or other language variations. Without further ado, let's move to the suggestions, from the point where we’ve stopped in our previous Suggestion Log!

### Suggestion 359

Please add an info icon (circle i) next to the set name anywhere it appears in the equipment menu. This icon, when tapped on, will pop up a tooltip that explains what that set does. I always forget exactly which set icon does what, so I am constantly having to back out three or more menu steps to double-check what the set does, then go back in three or more menu steps to get back to equipping what I need. A quick view tooltip would solve this.

**Game Dev Response:** This feature is already implemented.

### Suggestion 360

change the awakening boost of nadeja. She gets attack boost from awakening but her special is hp based. Hp, speed, crit rate, crit damage or acc would all make more sense to me

**Game Dev Response:** Thank you for pointing this out! She will get changed.

### Suggestion 361

Please make it so that converting rainbow dust does not require gold. Other dust conversions or mergers it makes sense, but rainbow dust is only received as a reward.

**Game Dev Response:** Converting dust is a part of the in- game economy and we would like to keep it that way.

### Suggestion 362

Change the artifact equipping system so that players can test builds, then choose to apply the build for the artifact replacement cost or cancel and return to the previous equipment set without incurring the cost.

**Game Dev Response:** To meet this purpose we've created a free- gear removal day. This is a great opportunity to test various builds for free. We've received more suggestions about Free Gear Removal Day and will look for further improvements in that area.

### Suggestion 363

i dont see the ability to sell heroes. Maybe when you get to a cetain point you can sell star or 2 star heroes?

**Game Dev Response:** This is an interesting idea. We'll look look for some options in this area.

### Suggestion 364

Add the ability to sell or convert/merge cauldrons. For example, could convert 5x 2 star cauldrons to a 3 star cauldron.

**Game Dev Response:** The Cauldrons serve their purpose so far- we don't plan any changes in this area.

### Suggestion 365

please add a filter option for our hero inventory that will allow us to group them within their families. That way when I need to lock 1 of each rare from a particular family it can be done.

**Game Dev Response:** We are planning to improve our filters and sorting options in the future, but there are areas that require more attention at the moment.

### Suggestion 366

just like we have rewards for collecting a whole family of rares/epics please add rewards for collecting an entire group of legendaries. Please also add rewards for collecting an entire faction.

Don’t implement the “all legendaries/all faction rewards” until after a faction has at least 40 members in it.

Some rewards to consider for all legendaries collected: 3 5\* cauldrons and 3 legendary tomes.

For an entire faction: 5 legendary tomes, 5 5\* cauldrons, 3 platinum scrolls, and 5 million gold.

Appreciating players who have spent money, or appreciating people who have just invested lots of time is always a great idea👍

**Game Dev Response:** The Factions are constantly increasing- it would cause an awkward situation if someone collected the reward for a completed collection while their collection was still missing heroes.

### Suggestion 367

Would it be possible to use any legendary from same faction to upgrade special of legendary same as applied to epic, rare etc families. Like upgrade Arthur special by duplicate Lancelot and similary…

**Game Dev Response:** This is an interesting idea. We'll consider this option.

### Suggestion 368

a new approach to duplicate heroes.

When upgrading epics with a duplicate hero that epic counts as 2/4\* necessary to boost it to a 5. The duplicate 4 also counts as 2 skill upgrades compared to non dupes of the same family counting as 1.

Legendary dupes count as 5 skill upgrades for each duplicate. Non duplicate legendaries can also be used to upgrade skills, but only count for 3 level ups.

Legendary dupes can also be as used as the full upgrade cost to move a hero from 5-6. Duplicate legendaries that aren’t a copy of the target hero being upgraded count as 3/5s needed to upgrade a hero from 5-6\*s

Additionally, remove the gold cost for upgrading skills when using duplicate heroes.

**Game Dev Response:** We are working on some solutions to address the duplicate heroes' concerns brought up by the Gemstone Legends community. Unfortunately, this one will not be implemented at this time.

### Suggestion 369

1) Pls check and make sure the RNG codes work well. There are signs from many players that it does not work very well, statistically (many got duplicate 1-2 heroes in a row, which is extremely unlikely if RNG works well)

2) for summong, implement some kind of "wish-list", to increase the chance to get one legendary among a set of chosen heroes (as in AFK arena/ ML Adventure...) or a "not-wish-list", to reduce the chance for dupes/ undesirable heroes

**Game Dev Response:** 1. The RNG is checked on a regular basis. I encourage you to check it for yourself with more attempts, and you'll see that it works as intended. RNG means Random- there is the same likelihood that the number will repeat as there is that it will be a new one since each next number is random. However, we don't anticipate seeing such a situation very often- feel free to report any suspicious occurrence and we'll be glad to help.

2. This or a similar system is going to be implemented in the game- we are working on providing players tools to have more control over what they are going to summon. We have various ideas, but this topic is definitely on the table!

### Suggestion 370

Some rift improvements:

Make the lowest possible reward for dust rifts 15-17 2 small dust and the lowest possible rewards for 18-20 3 small dust.

For all rifts levels 16+ remove the silver scroll drops. If I’m farming rifts 16+ I likely don’t have much need for those silver scrolls, if any.

Finally, please increase the numbers of training dummies dropped in the higher rifts.

For rift levels 1-10: 1 training dummy

Rifts 11-14: 1-2 training dummies

Rifts 15-17: 1-3 training dummies

Rifts 18-19: 2-3 training dummies

Rift 20: 3 training dummies

If I’m at a gear drop rift I’m there for gear, if I’m at a dust rift I’m there for dust. The gold scrolls are nice to see, but 1 training dummy is underwhelming for rifts 18+.

**Game Dev Response:** Rifts are designed areas to collect the equipment, not experience points- this is the purpose of Campaign battles. In the near future, the dummies will be removed from the rifts and will be replaced with crafting materials- to make the rifts even more oriented to the equipment.

### Suggestion 371

in light of the extremely frustrated response of the community with the dust farming event I am remaking a previous suggestion.

All events in the game should always, without exception, overlap in the most ideal way possible, every single month. If there’s a dust farming event it should be combined with moon sister slayer. Moon sister slayer should have launched the same day as this dust farming event.

Blacksmith events should be combined with gold spending/earning events and those should be combined with the Goliath/Phoenix slayer events.

Boost summons should be paired up with hero of chronar, providing at the very least a minimum of a 24 hour overlap period, always.

The dev diary response of, “you don’t have to do every event” is not a reasonable solution. The community wants to actually play the game and be rewarded for spending their time in your game. These kinds of poor scheduling errors need to become freak accidents not monthly occurrences.

Please. Fix. Now.

**Game Dev Response:** We are mixing the events in the calendar on purpose- we don't want all monthly events to be finished in the 1st day of the month since they are designed to challenge players throughout the whole month and in the various areas. However, we don't consider current events to be a final version- this area of the game will also be developed.

### Suggestion 372

Remove the gold cost for upgrading heros + opening scrolls, and make it easier to try on sets of equipment before paying to remove, not just one at a time.

Why should I pay just to use the item? Isn't the item good enough? (re: scrolls, training dummies, hero fodder, dust conversion)

**Game Dev Response:** Upgrading heroes, summoning them, and re-equipping your heroes are a part of the in-game economy and we would like to keep it that way.

### Suggestion 373

Due to the Energy costs, it is more effecient to play the easier rift levels for the Phoenix event. I suggest giving more points for higher levels to encourage the challenge and extra time/energy required. Yes, artifacts are better, so they are a side bonus, but for a fun event you should get both.

**Game Dev Response:** Higher Rifts are more difficult and may be unachievable for new players. With the current system, new players have a better chance to finish the event, while the more experienced players can choose if they want to collect the best gear or if they just want to complete the event.

### Suggestion 374

Have a preview available for upcoming events so players can plan accordingly.

**Game Dev Response:** Events are re-occurring every month. We provide the events calendar for the players to be able to plan accordingly, however, we want Special Events to be a bit of a mystery.

### Suggestion 375

level 18-20 of each rift— turn small dust into rainbow dust. Or have a chance at rainbow

**Game Dev Response:** Rainbow dust is a special prize in the events- we don't want it to lose its uniqueness.

### Suggestion 376

Upgrade tokens winnable via events. Good for instantly leveling an item of gear to level 15 for free.

**Game Dev Response:** We are looking for some alternative solutions in the items upgrading, however, we don't consider providing such a resource.

### Suggestion 377

energy shop deal triggered by receiving your monthly 3 day xp boost

**Game Dev Response:** We'll consider adding such an offer.

### Suggestion 378

let us view what guild a player is in by clicking on their avatar in global chat. Then if there is someone helpful in chat players can figure out what guild they are quickly and consider joining.

**Game Dev Response:** We would like to have such an option in the future.

### Suggestion 379

pls public calendar for next month at least 3-5 days in advance and not last day of the month

**Game Dev Response:** We wil do it! :)

### Suggestion 380

change artifact change day from fixed day to token obtainable once a month (for example as 29th day reward) so players can plan better, acording their real life schedule, the day when they would like to change gear

**Game Dev Response:** We will consider this option. It seems like a good idea.

### Suggestion 381

Remove the cost to change equipment. We spend enough time farming them and enough gold to upgrade them. Give us the flexibility and freedom to use the gear we spent hundreds of hours obtaining as we see fit. The swapping cost is a nuisance. Make every day free artifact removal day!

**Game Dev Response:** Removing equipment is a part of the in-game economy. We want to keep it that way, however, you can remove the equipment for free on the Free Gear Removal Day that is re-occurring each month.

### Suggestion 382

Allow the ability to place heroes in training camp even if on war teams. Same as now, whatever level they are at start of war is their level throughout, but still allow for leveling when the player is able to change the camp out

**Game Dev Response:** Player needs to make a choice, whether they want to train or are trained enough to participate in the Guild War. We don't plan on changing this.

### Suggestion 383

Add a new event or reward within the existing monthly event cycle to allow for a sort of "rainbow shard' that allow for players to complete the shards needed for summons they didn't complete the events for. Even if monthly reward is only 25 shards, players can still work towards summoning those missed heroes

**Game Dev Response:** Yes - we'll add the rainbow/universal shards at some point. We are working on creating systems that would allow players to use them.

### Suggestion 384

Can we add a summoning boost for the Epics needed to fuse Guinn and Stribog to the calendar every once in a while?

This way, we can have a better chance of pulling them from scrools without the need to fuse. That would also be usefull to get a 2nd copy or even level up skills. Thanks!

**Game Dev Response:** We'll definitely add those heroes and their families to the Summoning Boost from time to time.

### Suggestion 385

Have a favorite hero(s) option so you can collect shards for them by opening scrolls. Check out Marvel Puzzle Quest for their shard system.

**Game Dev Response:** Thank you for the suggestion. Our game is designed in a different way than Marvel Puzzle Quest and their systems would not work in Gemstone Legends as well as our systems would be a bad choice in their game.

### Suggestion 386

1 icon to say the hero has at least 1 equipment and 1 icon to say the heroe is at max skills. That would help us a lot with equipment change or removal, hero upgrade and team formations.

**Game Dev Response:** While I see how it could help, we already have multiple Icons that are covering the Heroes' avatars, and adding more would be confusing in some cases. Players can long-press on the heroes to check their EQ and Skills.

### Suggestion 387

Please make free unequip 48 hours long always, it is mentally and emotionally a big help to the players.

**Game Dev Response:** We'll consider this and will get back with the final response. There are a few ideas that caught our attention in this matter.

### Suggestion 388

Points should not be the same for recapturing your own treasury. It takes more effort to capture enemy treasury so more points should be given. Recommend only half points, 250, for recapture.

**Game Dev Response:** We'll dig deeper into this idea and will check if this would work. We don't want to have a situation when an attacker gets into your territory and forces you to stay there and re-capture for half of the points they get for taking it again.

### Suggestion 389

Have a way to see what heroes you have available left to fight without choosing to attack a team first.

**Game Dev Response:** We would like to have this option in the game. We'll look for ways we could provide that.

### Suggestion 390

that we can trade 3 legend heroes for a chance at another legend heroes that we haven't already got.

**Game Dev Response:** We are not planning to allow the exchange option, however, we are looking for additional systems and solutions in this area.

### Suggestion 391

under the filter section in "heroes", under "leader ability" can a option appear that gives the abilities available in-game? i.e. select "leader ability" and have "res leader" "spd leader" etc. It doesn't have to have the finer points "spd leader for green" or "res leader in arena" just the broader categories.

**Game Dev Response:** We are planning to improve our filters and sorting options in the future, but there are areas that require more attention at the moment.

### Suggestion 392

Make an option to "tag" teams in a tower in war, for easier reference and coordination

**Game Dev Response:** We are preparing Guild War Chat improvements to provide more options to better communicate the targets in towers - they are marked with the numbers. On top of that, there is the indicator that allows marking the whole tower. This is not the option that we are considering at the moment.

### Suggestion 393

remove the reusable defenses from the wars and figure something else out … wars are too predictable .. I suggest when I kill something it dies!!!

**Game Dev Response:** This feature is in development and you can read about it in the latest Dev Diary: Dev Diary June 2022

### Suggestion 394

Please remove the cap of artifacts on free artifact removal day. I would like to see all my artifacts without capping out.

**Game Dev Response:** This is not possible from a technical perspective. Gemstone Prime will provide additional equipment slots in the future.

### Suggestion 395

Add a way for players to follow a link from in game to take a look at the proposed change logs. A large chunk of the player base doesn't use Discord, so that they'll be aware of changes as well. GL is bound to lose more players if they're hit with a bunch of changes all at once with seemingly no warning, despite the devs posting a change log in Discord.

**Game Dev Response:** This is a great idea! We'll put the links in the Library.

### Suggestion 396

lower the brightness of the skill from Raponzel. It flashes quite brightly and aren’t easy on the eyes. After seeing the skill going off a few times it becomes hard to look at the screen

**Game Dev Response:** Lowered!

### Suggestion 397

Include awakening a hero in the Wiseman event.

**Game Dev Response:** There is a new, reoccurring event for Awakening.

### Suggestion 398

when someone request to join the guild it shows up in chat or ANYWHERE seen while you are farming …

**Game Dev Response:** Yes! We'll find out how we could achieve that.

### Suggestion 399

while you are adding gear to a new hero (without gear) if you haven’t left the screen yet you can change the gear for free until you leave the hero….. example put wrong gloves on and can immediately remove before leaving the screen.

**Game Dev Response:** Free Gear Removal Day allows that option.

### Suggestion 400

please make it possible to level up and upgrade heroes abilities while they are in training. If they reach max level from additional upgrades automatically remove them from training.

**Game Dev Response:** We don't plan to implement such a feature in the near future- players may simply take out the hero from the training and upgrade their skills and level.

### Suggestion 401

please give us the ability to re-roll gears sub-stats up to 3 times for 100,000 gold each attempt. The drop rate on legendary gear is low, the availability of legendary 5/6\* gear is lower. Farming for hours to finally get a legendary drop only to find that the substats are worthless across the board is discouraging.

**Game Dev Response:** We have been discussing this topic recently and we will for sure work on solutions

### Suggestion 402

for future guild events please double the rewards, but have 1/2 of the awards be based on individual performance and 1/2 of the rewards based on overall guild performance. That way the guild mate who does their “fair share” will reap the benefits even if other guild mates don’t follow through.

Additionally, this will help smaller guilds immensely too as it will provide a way to earn legitimate awards without having to leave the 7 person guild they love. It feels bad for small guilds to see events that are actually impossible for them to complete.

**Game Dev Response:** We don't plan to double the rewards of the current events, however, we are working on addressing the second issue of your suggestion.

### Suggestion 403

concerning guild rewards, changes are needed. Not the reward inside the chests, but how the rewards are distributed.

Every participating member of the winning guild should always receive a red chest.

The top 3 point earners on the losing team+5 random guild members(current system) should receive a red chest.

Gw is currently the “end game” content. But right now there really isn’t incentive to participate, build up your teams, or even care about winning. This needs to be addressed.

This change will increase participation, competition, and compel guilds to really start to care more about strategy.

**Game Dev Response:** Beeing in a higher league in the ranking provide better rewards. We don't plan any changes in this area at the moment.

### Suggestion 404

that we be able to battle our own guild mates for testing team building with no loss of medals or anything

**Game Dev Response:** This feature is already in development.

### Suggestion 405

that when we select an opponent in the wars it says reserved so others can't hit all at once while selecting your heroes for the battle

**Game Dev Response:** Already implemented- furthermore we plan additional changes in this matter to better differentiate the preparation time from the attack.

### Suggestion 406

please make collecting guild rewards at reset time automatically push the check in button for that banner. Please get rid of the check-in button for that 1 banner!!

**Game Dev Response:** We will try to improve notifying players, that they forgot to check-in, however we want to keep this function as it is for now.

### Suggestion 407

increase Xavier's proposed passive bonus for ACC, so there will not be a big drop on his ACC after the buff.

explain:

* currently, Xavier has 10-16% ACC for each 1000 ATK. a 6.60 Xavier has around 6000 ATK in battle, and he usually (if not always) pairs with some hero casting ATK buff. that way, Xavier usually fights with 9600 ATK, which gives him 90-144 +ACC (some can even push it to 100-160 +ACC).
* so, it's a lot higher than the proposed 50-70 ACC, and people will find it hard to change his gear to gain ACC, but then he'll has lower ATK/ CRIT DMG, which totally negates the meaning of his proposed buff.
* so, to make his buff meaningful, his new passive should give at least 90 at lowest level, and 140 at highest level)

**Game Dev Response:** Xavier's kit is strong enough as of now. Providing him more ACC would throw him off the balance.

### Suggestion 408

Remove store popups on game start. If I want to purchase something I'll go looking for it. There's already an offers button on the home screen. why shove purchases down our throats?

**Game Dev Response:** We want our players to be aware of the available offers to not miss on great opportunities.

### Suggestion 409

introduce hero loadout, where each hero could have multiple gear configurations that players can easily select depending on the situation. This is useful to reduce the amount of time it would take to regear a hero based on the fight, and will be especially useful with the introduction of new gears to the game

**Game Dev Response:** This is a great idea and we will save this idea for later.

### Suggestion 410

Nerf swamps. They're so prevalent in war, that none of the other traps are used. You can take all the time you want to prep a team, but due to the speed reduction, you can get chain cc'd into never getting a turn. It doesn't matter how fast you build your team, or how resilient. All it takes is one turn for the fight to be over. Its happened to many of my guild members, and seems its happened to @Hawk as well. I'm sure we aren't alone in that right

**Game Dev Response:** Already nerfed.

### Suggestion 411

Proszę o jakieś nowe serie RAID BOSSÓW do aktualnych smoków by znacznie urozmaicić grę. Walka z samymi smokami jest już trochę nudna i monotonna. Mogłyby się pojawić np. jakieś WAŻKI, PAJĘCZYCE i wtedy bossy codziennie by się zmieniały to byłoby już znacznie lepiej.

Jeśli gildia walczy np. ze smokiem 6.2 to gdy pokonuje następnego dnia ma ważkę 6.3 w odpowiednim kolorze w jakim normalnie miał być smok lub jak nie pokonuje to 6.1 itd. z pajęczycą i po niej dopiero znów smok. Dodatkowo gdyby powstały nowe umiejętności, ataki nowych bosów można by było tworzyć nowe składy czy wykorzystać innych bohaterów.

ENG

I am asking for some new RAID BOSS series for the current dragons to add variety to the game. Fighting the dragons themselves is a bit boring and monotonous. Could appear, for example, some DRAGONFLY, QUEEN OF THE SPIDERS and then the bosses would change every day, it would be much better. If the guild fights, for example, with a dragon 6.2, then when it defeats the next day, it has a dragonfly 6.3 in the appropriate color in which the dragon would normally be, or if it does not defeat it 6.1, etc. with a spider and then the dragon again. In addition if new skills were created, new bosses' attacks, it would be possible to create new squads or use other heroes.

**Game Dev Response:** This is an interesting idea- we'll save it for later.

### Suggestion 412

How about you fix the swamps traps? The enemy teams get -25% speed but you also have board jester for 4 turns (did it for @Hawk ) … it didn’t show up. Also I agree

**Game Dev Response**: We've made some adjustments to the Swamp and we'll check how they impacted the game. We don't exclude further changes in this area.

### Suggestion 413

A XP Dummy Rift. The color should be in Line with the dust color.

Reasoning: For pushing single Heroes very fast.

**Game Dev Response:** We want the campaign to be a place to collect experience points- we don't plan to introduce such a rift at the moment.

### Suggestion 414

Sugestia by zamiast zbroi 2\* na rynku można było kupić manekiny. Taka zbroja jest raczej bezużyteczna a manekiny zniknęły ze szczelin z siostrami więc było by to bardziej trafione.

ENG

Suggestion that instead of 2\* armour in the market you could buy mannequins. Such armour is rather useless and mannequins have disappeared from the rifts with sisters so it would be more apt.

**Game Dev Response:** The market is meant to be like any other market in the world- it is not an exclusive boutique for the strongest players but rather a gathering of traders from around the Chronar. They offer various goods for all of the players. If some starting player would like to equip his 1 or 2-star hero with the piece they find useful and affordable on the first day of their journey, they have a chance.

### Suggestion 415

the prices for dust in the guild store are a bit too high. 300 guild coins for 1 large dust is overpriced significantly when considering all the awakening costs just went up by 2.25

**Game Dev Response:** Before the rework, there was no dust in the shop at all which makes this resource more valuable. We don't want the market to become the main source of the dust, but rather a place where you can quickly refill missing dust when the needs come.

### Suggestion 416

Target proirty on Autos. Tired of my heros attacking the minions instead of the boss even with color advantage because they have more status effects

**Game Dev Response:**  The system always takes into consideration targets DEF, EHP, and Color Affinity. To have your heroes always targeting the boss you need to take the above into the account, and your problem will be solved. I'll be happy to clear any confusion via discord: Blödhren#2098

### Suggestion 417

Please Make the other stats as important as Speed. Speed is 50% of all builds

**Game Dev Response:** This is definitely our goal! In the meantime, I encourage you to watch some of our content creator videos, which show how to deal with the teams that have much bigger SPD than yours: https://www.youtube.com/watch?v=mTsTDDV8qGU

### Suggestion 418

The dust rewards for Battle Pass should be scaled up following the dust update

**Game Dev Response:** This is going to be adjusted.

### Suggestion 419

Potion Converter. Seems like mana and health pots have gone missing. This would be a way to convert our stock pill of potions that we don't use into something we can like mana and health

**Game Dev Response:** We don't plan to add such a feature in the nearest future, but some kind of an Alchemy Lab seems like an interesting idea. We'll keep this idea for later!

### Suggestion 420

with the roll out of new gear you either increase the storage capacity for gear or allow us to purchase an additional slots (25 slots)for gold coins with each purchase) and with a max cap of 1200 storage slots.

**Game Dev Response:** There will be more inventory space available with Gemstone Prime in the future.

### Suggestion 421

after searching through the new store well over a hundred times it’s becoming obvious that the shop needs some adjustments. certain items should be completely removed:

Please remove all 1\* heroes

Please remove any gear level 3 or lower,

Please remove all bronze scrolls.

Then replace all the slots taken up by the above items with mana potions, and more chances at gear. This will give players more opportunity to get mana potions and useful gear, both of which I believe most players would gain benefit from.

If we’re being honest no one should be spending gold on and 1\* heroes, bronze scrolls, or gear levels 3 or less. So please just remove them from the shop. They are annoying. For experienced players and a waste of gold for new players.

**Game Dev Response:** The market is meant to be like any other market in the world- it is not an exclusive boutique for the strongest players but rather a gathering of traders from around the Chronar. They offer various goods for all of the players. If some starting player would like to equip his 1 or 2-star hero with the piece they find useful (and affordable on the first day of their journey, they have a chance.

### Suggestion 422

please put a red dot on the Guild War building so ppl know when it starts. Also, stop kicking us out of the Guild War map just because we are reading guild chat

**Game Dev Response:** This feature is already in development. The war phases will be visible on the Castle in the main menu.

### Suggestion 423

please make a way to earn guild coins outside of just the RB. It makes it very hard to get what you want when that one way is the only way.

**Game Dev Response:** Since those are Guild Coins we want them to be associated with performing actions within a guild- like attacking the Raid Boss. Resource management is an important part of the game.

### Suggestion 424

It would be nice to have additional options for what to auto-sell when farming. For example, in addition to the star of equipments, also add the ability to autosell if it’s specific rarity. And also the ability to autosell everything that is not a particular set

**Game Dev Response:** We've provided such a feature in the filters, and in the equipment- you can select the rarity, stars, and specific set even with particular stats. Having this feature, we don't plan to modify the auto-sell option in the nearest feature.

### Suggestion 425

protective shield should increase the damage hp based heroes do. It only makes sense, their HP is increased their damage should increase also.

The protective shield is countered just by doing damage to it so it wouldn’t throw game balance out of whack, but it would make HP based teams a lot more fun to build and play with!

**Game Dev Response:** HP-based heroes may not have their Skill power increased, but at the same time, it may not be decreased. That makes them unique and though opponents.

### Suggestion 426

please add in additional rewards for collecting all stars in the entire normal, nightmare, hell, and inferno stages.

The 21\* rewards per each individual section is nice, but some generous rewards after getting 21\*s on an entire section would be greatly appreciated!

**Game Dev Response:** Yes- will add the additional rewards for completing all of the stages in the Challenges.

### Suggestion 427

Can we get a "game discussion" channel added to the Community Tab? The "general" channel is now some weird/awkward online dating channel.

**Game Dev Response:** The General Channel is for game-related discussions. Being a general channel makes it suitable for more game-related topics.

### Suggestion 428

that gemstone legends put RB keys in the market for guild coin purchases ex: 3 RB keys for 100,000 gold coins/ 3 keys for 1000 guild coins

**Game Dev Response:** We'll consider this option.

### Suggestion 429

Przydała by się możliwość sortowania bohaterów po prędkości SPD i dodatkowy filtr np. okienko do zaznaczenia pokazujący bohaterów powyżej 300 SPD. Dało by to graczom ogólną orientacje jacy bohaterowie są najszybsi a jakim można poprawić prędkość. Dodatkowy filtr pomógłby też na pewno w doborze drużyn w Szczelinie Wiedźmy

ENG

It would be nice to be able to sort heroes by SPD and have an additional filter e.g. a checkbox showing heroes above 300 SPD. This would give players an overview which heroes are the fastest and which can be improved. An additional filter would also help with team selection in Witch Rift.

**Game Dev Response:** We are planning to improve our filters and sorting options in the future, but there are areas that require more attention at the moment.

### Suggestion 430

Było by fajnie gdyby przy wyborze bohaterów na trening nie trzeba było przewijać tych z maksymalnym poziomem. Sam używam takich wielu trochę to czasochłonne i irytujące. Gdyby system mógł ich pominąć i od razu pokazywał tylko tych których faktycznie mogę dodać.

ENG

It would be nice if when choosing heroes for training you didn't have to scroll through those with maximum level. I use a lot of them and it's a bit time-consuming and annoying. If the system could skip them and show only the ones I can actually add.

**Game Dev Response:** Noted!

### Suggestion 431

Have Goliath’s and Phoenix’s Rifts reward the same sets as they were prior to Witch’s Rift, and all new sets in Witch’s Rift.

**Game Dev Response:** We didn't want the players to resign from collecting some of the old sets to test out the new gear. Right now, players are able to collect desired sets and test the new ones at the same time. We want to keep it that way.

### Suggestion 432

When receiving several raid boss keys as a reward, list them all as separate items in the inbox rather than forcing the player to claim all of them at once.

**Game Dev Response:** Yes- we will change that!

### Suggestion 433

Rework witches rift, even for the late game players this rift is still absurdly difficult

**Game Dev Response**: Since this is a new Rift we'll evaluate Witch's power and consider this option.

### Suggestion 434

Please get rid of the senseless monthly quest "Win battle 7 ... 50 times". This quest doesn't have any purpose than just to waste energy for the sake of Monthly reward. Quests should be something you do naturally by playing game, or there is incentive to do certain things. Right now once you pass the stage there is no reason to replay it, there is no incentive.

Put some other quest instead or change "Stage 7" to provide some reward/bonus on further replays.

**Game Dev Response:** Tip: Each month there is an event for hunting opponents in a specific color- it is a great opportunity to make this mission.

### Suggestion 435

If you are going to make build guild events can you make them tiered. You can accomplish the entire event but then you can do the next of the event. This makes it possible fore smaller guilds with less over all power can complete the event without having to feel defeated.

The stronger ones can go through tiers like normal, Hard, Hell, and Inferno with growing prizes

**Game Dev Response:** Yes! This is in development.

### Suggestion 436

we be able to purchase more energy with gold coins would really help those members who are F2P

**Game Dev Response**: Energy is used to earn gold - we'd rather avoid the situation when it becomes Perpetuum mobile. Resource management is an important part of the game.

### Suggestion 437

MAKE WAR LOOT BETTER FOR COMMON CHEST these last 3 war chest have been straight up garbage can we do better than 1xrainbow dust and garbage left overs?

**Game Dev Response:** The quality of rewards is based on the league the guild is in. We want to encourage players to climb up in the ranking to aim for the best rewards.

### Suggestion 438

Remove silver scrolls from rifts.

**Game Dev Response:** At some point, Silver Scrolls will be replaced with Crafting Materials- new resources that will be used to make your own gear.

### Suggestion 439

Sugestia by zmienić bohaterowi Richard umiejętność przebudzenia RES na HP. On nakłada magiczną tarczę na wszystkich i to jest wystarczające a HP przydało by mu się bardziej

ENG

Suggestion to change Richard's RES awakening skill to HP. He puts a magic shield on everyone and that is enough and HP would be more useful for him

**Game Dev Response:** Richard is a powerful hero already and we don't want him to be overpowered. - Additional RES should prevent his opponents from dispelling the Spell Shield.

### Suggestion 440

please add in a feature that gives us bonus items for using scrolls.

Doesn’t have to be this exactly, but something like:

For every 75 gold scrolls you have a chance for any of the following

> 2 epic tomes
>
>
> 2 4\* cauldrons
>
>
> 1 Legendary tome
>
>
> 1 5\* cauldron
>
>
> 10 gold scrolls
>
>
> 1 plat scroll
>
>
> 500 gems
>
>
> 1000 gems
>
>
> 100-375 small rainbow dust
>
>
> 25-75 medium rainbow dust
>
>
> 5-15 large rainbow dust
>
>
>
> 25-75 platinum shards
>
>

For every 10 plat scrolls opened:

> 1-3 5\* cauldrons
>
>
> 1-3 legendary tomes
>
>
> 50-100 gold scrolls
>
>
> 1-3 platinum scrolls
>
>
> 1000-3000 gems
>
>
> 2.5-10 million gold
>
>
>
> 15-50 large rainbow dust
>
>

We put literally hundreds and thousands of hours into farming scrolls, bonus rewards for using them would be awesome! It also makes spending feel more rewarding.

**Game Dev Response:** Yes- Challenges will provide rewards for using scrolls, however, those will be one-time rewards for reaching certain goals.

### Suggestion 441

the register for war is a 1 time button. To be unregistered for next war tap button. To have a guild miss a war because the leader was busy or forgot to press to register for every war is not right.

**Game Dev Response**: We'll work on that or we'll find alternative ways of reminding the guild to sign in for the Guild War.

### Suggestion 442

I realize I may be hated for this suggestion but, here goes. With leading war I feel only those participating should get war chests. That may be one way to get more particapation.

**Game Dev Response:** The feature of signing Guild Members off the war is in development. A person who will be signed off will receive no rewards.

### Suggestion 443

Make it easier for players to get rainbow dust. Introduce rainbow dust for awakening hero’s. introduce rainbow dust into the campaign or make a separate rift for the dust because not everyone completes rift events

**Game Dev Response:** Rainbow dust is a special prize in the events- we don't want it to lose its uniqueness.

### Suggestion 444

with my previous suggestion increase hero xp points given in the rift area so it is equal opportunity without making players choose between one or the other for advancing hero’s levels

**Game Dev Response:** That would make the campaign lose its purpose. We don't want to do that.

### Suggestion 445

Add a "hero reconversion" building. You put a duplicate hero in, some resources (gold, gems), and another hero of the same rarity (even from the same clan?) would arise. Details pending 😊

**Game Dev Response:** We don't think this system would actually fit our game at the moment.

### Suggestion 446

How about the lego family in each clan can be used to level all in the family just like epic and rare?

**Game Dev Response:** We want our Legendary heroes to be unique- one of the things that makes them special is not having families.

### Suggestion 447

A system where you can exchange a 6\* you regret ascending in exchange for 5\* cauldrons. You lose out on the hero and whatever resources you put into them, but allow for a new choice to be made

**Game Dev Response:** We understand that everyone may have a second thoughts, however, we don’t plan to introduce such an option.

### Suggestion 448

Remove 1\* heroes from the market and bring back more mana potions. The other pots are great but mana (at least for me) is used way more often.

**Game Dev Response:** The market is meant to be like any other market in the world- it is not an exclusive boutique for the strongest players but rather a gathering of traders from around the Chronar. They offer various goods for all of the players. If some starting player would like to get 1\* heroes, they have a chance.

### Suggestion 449

Not sure if it’s been mentioned, but more than just the leader should be able to set crosshairs on the war field. I think captains and up should be able to set crosshairs and update the pinned message for war purposes.

**Game Dev Response:** Yes, we agree! This will be implemented in the game. The final rights are here:

### Suggestion 450

that we get guild coins for both Raid Boss chests not just the guild side. With the introduction of the guild market, ppl are using their guild coins there which leaves us short for donating for the war chest.

**Game Dev Response**: We want the players to have an influence on how many guild coins they get- Having half of the coins in the Guild Chest could cause the situation when a player got General Chest and still didn't get the maximum number of Guild Coins. At the moment it is only up to the players if they are getting the maximum amount of Guild Coins or not.

### Suggestion 451

Podzielić rynek na 3 zakładki - 1. gildyjna - pozostaje bez zmian (za monety gildyjne), 2. z potkami, zwojami i jabłkami (za golda), 3. z kartami bohaterów i artefaktami oraz ewentualnie jakby była taka możliwość np. z pyłkami czy księgami odpowiednio wycenionymi (za golda). Lub jakiś inny podział, gdzie byłoby możliwość (i tak przecież za golda) kupowania potek w większej ilości i byłaby szansa na częstsze pojawiania się tych bardziej użytecznych potek.

A suggestion from @CB4 player to modify the market, so it has 3 tabs: 1 Guild Tab, 1 Potion, Elixirs, and Scrolls Tab, and one Heroes and Items tab. So there are more useful potions available to purchase in the market.

**Game Dev Response:** Nie chcemy, by potki Many i HP były jedyną "taktyką" używaną przez graczy w walce ze Smokami. Gra zapewnia dodatkowe opcje walki z Bossami Gildyjnymi, bez potrzeby używania wielkiej ilości potionów Many i HP (Jak zostało udowaodnione przez wielu graczy). Nie chcemy wspierać tej metody i zachęcamy graczy do poszukania innych rozwiązań. Z tego powodu, nie chcemy zalewać Marketu jednym rodzajem eliksirów, lecz raczej zapewnić jednakową dostępność wszystkich mikstur.

We don't want mana and health potions to be the only "tactic" of fighting the Raid Bosses. The game provides more options to fight the strongest dragons without the need of using excessive amounts of mana and health potions- which was already proven by many players. We don't want to support this method and we encourage players to search for different solutions. For this reason, we don't want to flood the market with Mana and Health potions but rather keep all the potions equally available.

### Suggestion 452

After dust rework where the drop ratio and required dust to awake was raised for 2 point sth there were no sufficient changes in rewards from events or for aquiring next levels. Review all places in the game with no changes of dust quantity after its rework. / Po przeprojektowaniu zmian dotyczących pyłków w zakresie podniesienia współczynnika wypadających pyłków do 2 z hakiem nie zrobiono żadnych zmian w tym zakresie dla pyłków jako nagród za ewenty czy za osiągnięcie kolejnego levela. Prośba o przejrzenie wszelkich miejsc w grze, gdzie nie zostały uaktualnione zmiany w zakresie dropu pyłków po ich zmianie.

**Game Dev Response:** Most of the areas were already adjusted, and Battle Pass rewards will also be adjusted.

### Suggestion 453

A war storage tab for heroes we use in war but may not use on a daily basis. Can be taken from rear storage if there are performance issues with increasing total storage.

**Game Dev Response:** This feature is already in development.

### Suggestion 454

we have too many heroes. Can we have a few slots to automatically group them in teams? Similar to EnP. This way we have a team for the raid bosses vs having to find them every time.

**Game Dev Response:** This feature is already in development.

### Suggestion 455

Sugestia by stworzyć silną parę Orków we frakcji Żelazne Klany na poziomie rzadkości legendarnym. Orki są ciekawe i gra się nimi dobrze ale jak dotąd są tylko na poziomie rzadkim. A na poziomie legendarnym mogłaby to być para agresorów coś jak Królowa Orków – Mag i Król Orków – Wojownik. I posiadanie obojga w jednej drużynie mogło by dawać bonus podobnie jak z Clausem i Panią Claus

ENG

Suggestion to make a strong pair of Orcs in the Iron Clans faction at legendary rarity level. Orcs are interesting and play well, but so far they are only on rare level. And on legendary level it could be a pair of aggressors something like Orc Queen - Mage and Orc King - Warrior. And having both of them in one team could give a bonus just like with Claus and Mrs. Claus

**Game Dev Response:** Yes! We love the idea!

### Suggestion 456

raising the max character limit in chat ... Or remove it completely in the guild chat

**Game Dev Response:** Yes! We'll do this.

### Suggestion 457

make events easier like all for one geared to free2play people because this time around it is nearly impossible. Last one was better even though it took awhile to get it done

**Game Dev Response:** We are working on adjusting the difficulty levels for the events.

### Suggestion 458

you can keep pulling all the amount of hero’s you want but they go to the inbox for a few days only till you sort them out. (This having to stop and feed them in the middle of an event isn’t fun)

**Game Dev Response:** We'll consider this option.

### Suggestion 459

Balance flat based gear (atk, def, hp) with their percent-based counterparts (atk%, def%, hp%). I dont think anybody uses the flat ones, they're a waste of space and energy

**Game Dev Response:** We want the flat stat items to be available for the newer players since to some point they provide more points in stats than the % items.

### Suggestion 460

From a teammate Gorgatron. A little more coin for campaign fights. Go from 9k to around 30k in coin.

**Game Dev Response:** Over 300% more doesn't sound like a little more to me, wink, wink.

### Suggestion 461

on equipment. Swift is for speed, yet mystic gives more speed than swift. How about giving us back the +25 for swift making it the speed leader again?

**Game Dev Response:** Swift gives the % value of SPD and the Mistic Gives flat value of SPD.

### Suggestion 462

stribog-game desire adds a quality control position. New events with errors or new hero cards with numbers and % missing and code showing needs to be dealt with for the game to grow.

**Game Dev Response:** Thank you for this remark - we'll put an additional effort in this area.

### Suggestion 463

please make the dormant power event a monthly recurring event. Really solid balance between reward vs investment! Great event, more like this one please!

**Game Dev Response:** Done.

### Suggestion 464

that you make it to where the rifts reward the same amount of gold and hero level experience as campaign. That way players will not hesitate to battle in the rifts. Costs a lot of energy for so little rewards in the rifts.

**Game Dev Response:** That would make the campaign lose its purpose. We don't want to do that.

### Suggestion 465

A warning when when feeding on leveled hero would be appreciated. On rare occasions when ascending a hero I accidently use fully leveled ones waiting to be ascended next. It is super frustrating and there isn't really a reason or likelihood to ever do that on purpose.

**Game Dev Response:** We would like to avoid such situations as well! We'll add the warning.

### Suggestion 466

what is the deal with connection issues? Still having to restart my phone 3 to 4 times a day because the game looses connection. Can something be done please?

**Game Dev Response:** We are currently working on addressing those issues.

### Suggestion 467

Can we move free artifact removal day to a day that’s not in war? It’s very difficult to balance the two and typically I’ve seen players feel rushed to make adjustments before war. Both require a lot of diligence.

**Game Dev Response:** We'll consider doing so- We've received many suggestions regarding Free Gear Removal day, and we'll try to select the best one.

### Suggestion 468

Add a way to list owned heroes by specific stats. For example, list all heroes in descending order based on total spd (includes awakening, gears, etc), or ATK or DEF, etc. This will not only make hero management easier, but also for other to help provide feedback, etc when helping with roster building

**Game Dev Response:** We are planning to improve our filters and sorting options in the future, but there are areas that require more attention at the moment.

### Suggestion 469

People in my guild have been talking about wishing we had a way to practice fighting inside the our own Guild so that we could try out different combinations. I think it would be helpful and also help guild bonding

**Game Dev Response:** Such feature is already in development.

### Suggestion 470

Rebalance the amount of gold attainable (earned from rifts, selling artifacts etc) We can start with doubling it everywhere, considering the costs in markets seems to have gone up in that ratio (eg, 3star heroes used to be 130k? but now costs 250k)

**Game Dev Response:** Gemstone Legends is a strategic RPG game. Resource management is a very important part of the strategy and we'd like to keep it that way.

### Suggestion 471

we still need a better solution for dupes. Don’t care which one you pick, but any of the following would seriously transform the quality of your game:

Dupes count as 5 skill upgrades and these 5 skill upgrades cost no gold. Additionally, dupes count as the full cauldron cost to go from 5-6 for legendaries or 4-5 for epics. 3-4 for rares. Then dupes count for double value after the nearest tier upgrade.

So using a dupe to take an epic from 5-6\* would count as 2/5 of the slots required instead of 1. Same for rares.

We are allowed to trade duplicate legendaries with guild mates if we have been in the same alliance for at least 45 days. This provides time to build relationship and trust. We can trade epic dupes after we have obtained our 3rd copy of that epic. for rares, after our 4th copy is obtained.

Or

give us the option to sell back duplicate legendaries/epics for 40% of hard cap values.

So if we get a duplicate legendary give us the option to trade it in for 100 gold scrolls, or 6 platinum scrolls.

For duplicate epics give players the option to trade them in for 8 gold scrolls. This option would be utilized very little by most of the community, but end game players who only need legendaries would greatly appreciate it!

Please be the leader in this gaming genre? Don’t keep following the forever rng with no other option route. If you want to be the leader in your gaming category you have to be innovative.

**Game Dev Response:** We don't exclude providing more options to use dupes.

### Suggestion 472

Modify "!status STATUS\_NAME" bot response to categorize heroes by rarity and add a faction icon next to each name to make them easier to find in-game

**Game Dev Response:** Done!

### Suggestion 473

No more donating to war. When a player fights a Raid Boss and earns RB coins, that number of coins is then duplicated and converted into war currency and automatically deposited into the war chest. Sale offers can still exist for those guilds and players who want to purchase, but excessive donation requirements might be leading to game attrition

**Game Dev Response:** Gemstone Legends is a strategic RPG game. Resource management is a very important part of the strategy and we'd like to keep it that way.

### Suggestion 474

We need a BLUE hero that cleans all, like Arma or Sigil. Especially for Raid boss!

**Game Dev Response:** Great idea! We'll prepare one!

### Suggestion 475

If you bring war machines to an attack but do not use them they should not still count as used, they should return to your total inventory of war machines purchased.

**Game Dev Response**: Players should evaluate their strengths and decide whether take it or not. War machines are valuable resources- we don't want players to use them lightly since they are too powerful.

**Note:** Few of your suggestions weren't involved in this suggestion log as they were answered many times previously or were just duplicates.

Thank you for taking the time to share your thoughts and vote for the suggestions you liked- our goal is to make the Gemstone Legends better with each update, and your feedback is appreciated!