recursal/Fanatic-Fandom huggingface dataset:
Temple of Martens

The Temple of Martens is a major holy site dedicated to the goddess Touz, located in the Vale of Martens in north-central Tythium. It is a major cult center of Touz, a popular pilgrimage site for her devotees, and the seat of Rhydain's largest order of Touzite priests. The temple lies in a sparsely populated area on the border between the Helvandrian League and the Free Duchy of XXXXXXX, but is not too far from a major road running up to the Tythian Massif from the Helvanderûn's lowlands, which facilitates the travel of pilgrims to the site. Both the temple and the valley in which it lies take their name from the white-furred martens that live in great numbers in the pine groves around the temple; they are considered sacred to Touz, and to kill one is an affront to the goddess.
Taijuria

Taijuria is a large island lying off the eastern end of Rhydain, between the Emerald Ocean (to the south) and the Sarpic Seas (to the north). It is a part of the extended island chain that runs from the tip of Rhydain to the northeastern shores of Achuirea and forms the commonly accepted boundary between the Emerald Ocean and the Thurnic Ocean.

Taijuria measures roughly a thousand miles long from east to west and nearly as much from north to south, making it the third-largest island on Urva (exceeded only by Gujaaro and Vhaluzia). It has three major arms or peninsulas, extending to the south, west, and northeast from the island's central point, and each considered a distinct region in its own right: Respectively they are called Lesharea, Peiramia, and Charnan, but they are just as often called simply South Taijuria, West Taijuria, and North Taijuria. The tip of the western arm is separated from the shore of Tythium in eastern Rhydain by only a few miles at the narrow and strategically important Dragon's Jaw strait, which is commanded by the city-state of Thrommelport.

Parts of Taijuria were colonized thousands of years ago by the people who would come to be called Azars breaking away from the People of the Ten Thousand Ships (or else possibly sailing back from Achuirea at a later date); these may well have been the island's first human inhabitants. Later waves of migration and settlement have brought Krens, Ullyrs, Sarcians, and others to the island as well; the current human population is majority Ullyr. It also has a substantial dwarven population in its mountainous interior regions.
Xotar Xun

Xotar Xun is a mysterious warrior, alleged sorcerer, and ruler of the kingdom of Cetesh, which he founded over two hundred years ago. He is reclusive in the extreme and is almost never seen in his capital, Tozhorok. Obviously he is very long-lived; some account for this by saying that he is of half-elf (sometimes half-drow) blood, others by claiming that he has unlocked arcane secrets to prolong his life, or obtained a magical artifact which renders him immortal, or made a potent pact with some unknown god, or sold his soul to the demons of the netherworld.
Norukai Ul-Tash

Norukai Ul-Tash was the son and successor of Tovaan Ul-Tash, and a grandson of Torkai, who inherited the rule of the Tovaanid Empire when his father abdicated in 944 CV. His reign was marked with unrest and instability almost from the beginning, as his uncle Aotujai's terrible defeat at Shamach occurred the very next year, and the ensuing collapse of his empire sparked crisis in the Tovaanid state as well. This eventually led to the Woodcutter's Rebellion in 956 CV, and then to the general revolt of the Kelims against Suagir rule and the declaration of the Banuviri Sultanate.

Norukai was a personally courageous warrior and not a completely ineffective ruler, but he was unable to surmount these challenges. He was captured and killed in 968 CV, two years before the last Suagirs were driven out of Kelimaria. His method of execution was that traditionally used for common bandits in Kelimarian lands: He was bound to a tree and strangled against its trunk with a bowstring, and his body was left tied there to rot. It was a deliberately humiliating end for a ruler who was one of five men in history to bear the title Ul-Tash.
Sharu-Tur

Sharu-Tur is one of the major states of Belekesh, stretching along the central and northern parts of the region's Emerald Ocean coastline. Whereas its neighbors such as Khanshoban and Tuladhar are kingdoms or empires with powerful centralized governments, Sharu-Tur is a federation of allied city-states and their associated territories. Like in Xyre, many city-states in Sharu-Tur practice the matrilineal Sarino'atma succession and thus are governed by female rulers.

Major cities of Sharu-Tur include Mondolkiren, XXXXXX, XXXXXXXXX, XXXX, and XXXXX.
Topaz Throne

The Topaz Throne is the traditional seat of power occupied by the Sultan of Kelimaria. Metonymically, it may be used to represent the Kelimarian Sultanate or the authority of the sultan, e.g. "they have sworn allegiance to the Topaz Throne" or "the power of the Topaz Throne extended north throughout the Medrenesse in those days." The throne itself is located in the Palace of One Thousand Gates in Yhimir, capital of the Sultanate and location of the sultanic court.
Sarcians

The Sarcians, in the broadest sense, are all the inhabitants of the Sarcian Empire. However, in practice, the term usually refers only to those who can claim at least partial Phoacian descent and thus form the empire's elite or aristocratic caste. When used in this sense, it is in contrast to the bulk of the Sarcian Empire's common people, who are Harunnas, Turzenes, or Ushaya (and thus ultimately descend from the People of the Ten Thousand Ships, who arrived in Achuirea millennia before Kerestes and his Phoacian followers).
Vhaluzia

Vhaluzia is a gigantic island, almost a small continent, situated in Urva's southern hemisphere between the easternmost reaches of Ulthark and the southwestern end of Achuirea. It is separated from both continents by narrow straits: In the west, the Gates of Barossus lie between it and Ulthark, and in the east, the Myrrenian Channel divides it from Achuirea. These waterways are also two of the three places where the the Inner Oceans connect with the Encircling Ocean (the third is Durrak's Passage between northern Achuirea and the Cape of Woe at Forvirad's tip).

Vhaluzia is inhabited primarily by humans and dwarves; the mountainous parts of its interior are home to the twin dwarven states of XXXXXX and XXXXXX, while most of the rest of it is ruled by the Empire of the Red Hawk (also known as the Vhaluzian Empire or the Great Southern Empire).

Vhaluzia's human population is smaller than its size would suggest, since much of the island-continent consists of rugged mountainous terrain covered in dense forest (and much of that lies within the borders of the dwarven realms). It has relatively little flat fertile land to support large-scale farming and major settlements. The exceptions to this are the lowland regions of Elashad and Myrrene, and the narrower coastal strips extending from them. These areas form the heartland of the Empire of the Red Hawk and are home to most of its population and large cities.
Rhydain

Rhydain is a subcontinental landmass that extends as a very large peninsula from the southeastern region of Orithea, with the Emerald Ocean to its south and the Sarpic Seas to its north. It's terrain is mostly mountainous; it is home to some of the highest and most dramatic ranges in Urva, most notably the Adhemars, which form a jagged spine running through Rhydain's length for over a thousand miles.

The westernmost portion of Rhydain, known as Sarpadia, XXXXXXXXXXXXXXXXX
Star-steel

Star-steel is a rare, precious alloy made by the dwarves from meteoric iron. Properly forged and worked, it can be much stronger and more durable than normal steel, which makes it particularly desirable for weapons and armor.

Meteoric iron may very rarely be found above ground, in the crater where a falling star has recently struck the earth, but it is mostly mined from deep lodes known only to the dwarves, where the hearts of fallen stars were buried beneath rising mountains long ago when the world was still newborn and Kordan shaped its stony flesh like clay.
The Hawkmoor

The Hawkmoor (sometimes the Hawkenmoor) is an area of highlands in north-central Kelimaria. It takes the form of an elevated tableland, fringed with ranges of steep-sided hills; its southern edge drops down to the low-lying forests of the Kelimarian plain, while its northern edge is formed by the deep valley of the upper Toross (beyond which rise the vantagelands of the Suagir steppe).
Torkai Ul-Tash

Torkai Ul-Tash (clan name: Torkai XXXXXXX) was the leader of a united Suagir horde which exploded from the high steppe in 901 CV and, over the next twelve years, conquered all of Kelimaria, Urem, and many lesser lands. He is, without a doubt, the most legendary of all the Suagir warlords and the most feared conqueror ever known to Orithea until the appearance of Gol Garga over three centuries later. His unstoppable armies swept over a vast expanse of territory stretching all the way across Orithea and, until his death in 930 CV, he ruled largest empire known in recorded history. He took for himself the unprecedented title Ul-Tash, meaning over-king or paramount king, and this honorific has become part of the name by which he has been remembered ever since. To his enemies and the many nations he ruthlessly subjugated he was known by epithets such as Torkai the Jackal, the All-Conqueror, XXXXXX, XXXXXX, and XXXXXX. The conquests of Torkai resulted in the downfall of the Shasrahla Sultanate in Kelimaria, and the complete destruction of the major Uremite kingdoms of XXXXX, XXXXX, XXXXXXXX, XXXX, and XXXXXX.

Torkai had six recognized sons. In order from eldest to youngest, they were: Mahukai, killed by Torkai's own hand after his unsuccessful rebellion against his father; Kirdai, who would inherit what became the Kirdan Empire; Jargaal, killed in battle against XXXXXXXXX; Tovaan, who would inherit Kelimaria and Ojaum as the short-lived Tovaanid Empire; Aotujai who would inherit the rule of Suagirea itself but lose control of it after a crushing defeat against the Phyridians in 945 CV; and Aozmat, the youngest, who died under mysterious circumstances in 929 CV and may have been assassinated by poison or magic.

Upon his death, Torkai's immense domain was divided among his sons Kirdai (who received the lands of Urem), Tovaan (who received Kelimaria and Ojaum), and Aotujai (who received Suagirea itself and territories below the vantagelands). Each of these three sons took the title Ul-Tash like their father before them, which had become not just a title but a new regnal clan name for what, at the time, was presumed to be a triad of coequal "Torkaian" dynasties that would thenceforth rule much of Orithea (and, quite likely, eventually conquer what remaining lands their founder had not). The three resulting domains, each huge in its own right, would come to be known as the Kirdan, Tovaanid, and Aotujan Empires, although only the Kirdan Empire would last more than a few decades.

Torkai died a dedicated adherent of the traditional Suagir religious practices. On his deathbed, he was offered the healing magic of Vanir-Vaati priests if he would only acknowledge their gods over his own. He refused, declaring he would rather die with the favor of XXXXXXX and XXXX than live with their scorn for accepting the cult of the conquered races.
Udhran

Udhran, the Thunderer, whom valor pleases, is a fierce and combative god who is widely worshiped by the people of Thelbiron (whom Oritheans call barbarians). He cares nothing for good or evil; he despises the weak and timid, but admires the strong and willful. The Thelbirs believe that he dwells on a gigantic mountain in the uttermost north; that he grants courage and fighting spirit to those who can make use of it; and that he welcomes the souls of brave warriors who died honorably in battle.

His cult is much rarer outside Thelbiron, but some gladiators and pit fighters in Orithea also offer prayers to Udhran; it is likely that Thelbir slaves sold into the gladiatorial rings of the south introduced his worship to their fellow fighters. One might occasionally also encounter a free warrior, most likely a hard-bitten mercenary or amoral adventurer, who venerates the Thunderer. Such men are likewise apt to have been acquainted with his cult via contact with gladiators (or ex-gladiators) who ultimately learned it from Thelbir slaves.

Sages consider Udhran one of the Aiyu-Thani, or young gods, but his origins are mysterious. Some speculate that he may have once been a mortal warrior of tremendous prowess who somehow attained immortality and ascended to the ranks of godhood. The Thelbir cult of Udhran is unconcerned with such matters and says nothing about from whence he came.

Eagles and condors are considered sacred animals of Udhran, along with panthers and other great cats. Stone amulets depicting a stylized image of such an animal, and/or one of several different runic glyphs associated with the god, may be worn as holy symbols by his devotees. Such iconography is also often worked into weapon hilts, personal ornaments such as torqs and arm-rings, etc.
The Halasar

The Halasar is an extensive region of hilly uplands and coastal plains in north-central Orithea, situated to the east of Um-Gerat and the Bay of Bronna. Its southern boundary is generally considered to be formed by the ranges of the Yhevna Mountains (beyond which lies the harsh arid country of Shandara), and in the east it is bordered by the massif of the Haakonvorns and the dwarven kingdom of XXXXXXXX. The Halasar’s northern shores are formed by the Voesenglin and the southernmost extremity of the Sea of Knives.

The Halasar is mostly inhabited by humans of Ullyr and Uremite descent (who emigrated into the region in ages past by crossing over the mountains from Tirnavon), intermixed to some degree with Daeya blood from the west and the Kulvars who lived along the region’s northern coast before other humans arrived. There are also substantial populations of hill-dwarves living in the highland interior of the Halasar.

The Halasar was one of the last major regions of Orithea to be settled by "civilized" humans, meaning those who speak Tuvai and follow Utara-Vaati. Only Um-Gerat to the west was more recently colonized (in large part by people migrating onward from the Halasar). The history of human civilization in the region is thus short compared to the lands around the Sarpic Seas, although it still stretches back roughly 3500 years.
Nayalla the Unflinching

Nayalla the Unflinching was the Belek paladin-priestess of Fimra who led Vhaluzia’s conquest, drove out the orcs who had occupied that land, and founded the Redhawk Empire. She claimed direct descent from Myrru Xhuramensu, daughter of Tarquenus, and the empresses of her dynasty have sustained that claim ever since.
Seas of Rhud

The Seas of Rhud are a branching set of interconnected seas and bays situated between the Turazani subcontinent (to their north) and the bulk of Achuirea (to their south). They are subject to the naval dominance of the Sarcian Empire, to the extent that many call them a ‘Sarcian lake’. At their westernmost extent, they connect to the Shimmering Seas via the Turzenian Channel.

The individual bodies of water comprising the Seas of Rhud include:
Silk-Seller's Quarter (Torrune)

The Silk-Seller's Quarter is the central district of Torrune's High City. It lies northeast of the Temple Quarter and the city's tessaraon, and west of the Serrapine Quarter and Okhtar's Hill. Its northern edge is bounded by the section of High City walls around Griffin's Gate and the Fortress Bridge; it is generally considered to extend as far west as XXXXX Street running down from the south abutment of Qorro's Bridge, which marks the boundary between it and the Dwarven Quarter. The southern part of the Silk-Seller's Quarter, reaching down to the Huareb Gate, is probably the poorest region of the High City and comprises a neighborhood called XXXXXXX which could be compared to the larger slums of the Low City.

Its name comes from the fact that its northwestern portion is dominated by the Silk Market (which, in reality, is no longer dedicated to the commerce in silks alone, but to all manner of expensive luxury goods desired by the households of Torrune's rich merchants).
Toross River

The Toross River is one of the major rivers of Kelimaria. Its headwaters are in the highlands south of the Gorgonstones and above the Hawkmoor. Its long upper valley runs northwest-to-southeast between the Hawkmoor and the vantagelands of the Suagir steppe, before its course turns south and then southwest, meandering across the Kelimarian Plain. It merges with the mighty Voegon and then flows into Lake Ulobor, which drains into the Sea of Faerod via the Brazenmere.
Orithea

Orithea is one of the four continents of Urva, situated mostly in the northwestern hemisphere. Although considered a continent in and of itself by common convention, geographically, Orithea is the central portion of the supercontinent Umre, which also comprises the continental-sized landmasses of Thelbiron (to the north of Orithea) and Ulthark (to the south).

**Geography**

The northern and western interior parts of Orithea are mostly dominated by a series of arid endorheic basins separated by high, jagged mountain ranges, many of them volcanically active. Collectively, this vast expanse of harsh and barren terrain is referred to as the Kesh Karkhan., although it encompasses many distinct regions and differentiated geographical features. To the south, the Kesh Karkhan gives way to the high plains of the Suagir steppe; to the east, to the more fertile and low-lying Plain of Tethas, drained by the great River Rhanna. Further south still from the Suagir steppe lies the broad forested lowland expanse known as Kelimaria, and from there the terrain rises again, into a series of mountain ranges and elevated plateaus that dominate the lands of Vastemar and Sularia. These regions mark the southernmost edge of the continent; at their southern extent, where the mountains again slope down to rolling savannah, Orithea ends and Ulthark begins.

The far nothwestern parts of Orithea, across the arid interior from the steppes of Suagirea, are the regions known as Enyrion and Khadoa. They are mostly characterized by a mix of rich, green lowlands and gently rolling hills. Extending westwards and southwards from this region are the Western Isles, a series of extensive island chains that spread out into the Encircling Ocean off Orithea's west coast; the largest of these islands, Azhir, is nearly 1,500 miles long from tip to tip. In the northeast, where Orithea meets Thelbiron, high mountain chains run up from the basin-and-range country of the interior to form a steep, rocky spine for the land bridge joining the two continents.

From the southeastern part of Orithea extends Rhydain, a subcontinental-sized peninsular landmass with a mostly mountainous topography that stretches roughly two thousand miles east to west. Though geographically part of Orithea, Rhydain has long been considered a distinct region, so it is common to hear reference to "Orithea and Rhydain" as paired, but separate, places. Separated from Rhydain's eastern tip by a narrow strait is the western end of the large island Taijuria. Between Rhydain, Taijuria's northern shores, and the southeastern coast of Orithea proper lie the Sarpic Seas, which ultimately connect to the Thurnic Ocean in the east. Rhydain's southern shores lie on the Emerald Ocean.
Pool of Parth

The Pool of Parth is a public water cistern located in the southern part of the Serrapine Quarter, in Torrune's High City. It lies just south of the Hill of Okhtar (where the Archon's palace is situated) and is filled by water carried down that hill's flank in a covered, gutter-like stone chute. However, this water actually originates atop the neighboring Hart's Hill, from the same springs which feed the Carnelian Baths. It is carried across the Tirasval by the Greenstone Span aqueduct, from whence some flows into the palace cisterns and the rest is diverted down the hillsides in stone-lined channels to the Pool of Parth and the Silk Market Cistern.

As is typical in the city's water system, overflow from the pool runs off via a subterranean drain-channel and is directed into the nearby sewer tunnels to flush waste down to the river.

See also: Water System of Torrune.
Suradis

Suradis is a major city in southeastern Urem, located within the Kirdan Empire on the banks of the mighty River Rhanna. It is most noteworthy as an important cultic center for the worship of Telaon and Deinoa, whose two huge temples standing side-by-side dominate the city’s skyline. Miraculous healing properties are associated with the holy pools here, and with the river itself where it flows past the temple steps which descend to the riverfront. Sick or injured supplicants come from many lands to bathe in these waters seeking relief from their ailments.

The name of Suradis means “the divinely favored” in old Tuvai (cf. “suradhisu”), probably a reference to these great temples of healing and the sacred powers of their waters.
River Obhre

The Obhre is the largest river in Verecia and the main waterway of the region. Its tributaries, most notably the Palla, originate in the high gorges of the Bhodevars and wind their way down through the hilly country of the Dranurian massif's northern flank before converging on the Verecian plain. The Obhre eventually flows into Throne's Bay; the Phyridian city of Eirazan is situated at its mouth.
The Waethwood

The Waethwood or Waithwood is a sizable expanse of forest in northwestern Helvandrian lands, mostly within the archonate of Ceregar. It takes its name from the River Waeth, which flows down from north to south, roughly through the center of the region. Parts of the Waethwood extend into High and Low Krovaax, and its southernmost fringes reach the edge of Qyrsh's hinterland.

Parts of the Waethwood are thick, tangled, and trackless (and reputed, inevitably, to be inhabited by strange creatures). Others areas are dotted with forest villages connected by reasonably well-maintained roads or at least passable footpaths. The people who live there survive mostly as woodsmen and hunters. Some make a living cutting and selling timber from the forest's great stands of oaks, which are in demand in Ceregar, Qyrsh, and elsewhere for construction and boat-building. There are also several reclusive halfling communities scattered through the forest and along its margins.

Where it runs through the forest, the banks of the Waeth itself are quite settled. There are numerous small but bustling riverside towns at intervals of only a few miles. In many areas around these, the forest has been cleared to make space for fields and pastures. The crews of riverboats often pull up onto the shore to make camp, repair their vessels, hunt for game, trade with locals, or wait out bad weather. Bands of woodcutters may be seen near the banks felling tall oaks and lashing their shorn trunks together into rafts which will float down-river to Qyrsh. Thus, even in what is notionally the middle of the Waethwood, one often has to move some distance away from the river to find truly deep, undisturbed forest. The densest old-growth areas lie miles from either the forest's outer margins or the river's course.
Suagirea

Suagirea, meaning simply “land of the Suagirs,” refers to the huge expanse of south-central Orithea which is the historical homeland of the Suagir people. It is generally almost synonymous with the Suagir steppe, and the two terms can be used interchangeably.

The majority of Suagirea today is divided up into a patchwork of many tamirates and chiefdoms ruled by various Suagir potentates (the borders of which are vaguely defined and often in flux due to conflict or shifting alliances). However, a large portion of western Suagirea has been under the rule of the non-Suagir kingdom of Cetesh since ~1040 CV.
Oritheans

Oritheans are, literally speaking, all the inhabitants of the continent of Orithea. However, the term is almost always used to mean its human inhabitants, and usually also implies its "civilized" human inhabitants; that is, those who speak the Tuvai language and adhere to the cults of Utara-Vaati. In this sense, it excludes the Suagirs of the high steppe, the Daare Karsha tribes of the deep interior, and so forth.
The Sornele

The Sornele is a region in southern Orithea, centered on the Eredu and Balaur river valleys and the Plain of Szevak. It is bounded to the north by the mountains of the Uldau and the Redcrags, and to the south by the Aghai Massif. Its eastern edge is the Plain of Szevak’s long shore on the Emerald Ocean.

The Sornele as a geographic region is the namesake of the Kingdom of the Sornele, which has ruled most or all of the area (its borders have varied over time) since ~800 CV. Prior to the Sornele’s unification under a single kingdom, it was divided into a number of smaller independent archonates whose borders shifted substantially several times; this chaotic time came after a period of Asgali dominance during the height of that empire’s power (ca. 400-550 CV). Asgali control, however, was limited to the coastal strip and the Plain of Szevak’s lowlands during most of this time, with the native Sornelenes retaining self-rule in the rugged country around the upper Eredu valley.

The people of the Sornele are mostly of Dranur stock, mixed to some degree with Suule and Brecai blood. Even after the establishment of a unified Kingdom of the Sornele, the area has been subject to Dranurian influence or outright domination during periods when strong Dranurian states existed and the Sornele’s own kings were weak. In some cases the Sornele’s king was compelled to swear vassalage to stronger Dranurian rulers or submit to unequal treaty terms. At other times, the Sornele has been able to assert itself and throw off tributary status.
Rouam of Yarat

Rouam of Yarat was the adoptive son and chosen heir of Olugar IX, last Banuviri Sultan of Kelimaria. He died fighting Gol Garga's orcs alongside Olugar in 1247 CV, leaving the Topaz Throne vacant in the chaotic aftermath of the horde's rampage.

The current claimant to the throne, Rouam the Younger, who has just recently stepped forward to assert his rightful inheritance, is Rouam of Yarat's nephew (the son of his eldest sister).
River Vaska

The mighty River Vaska is the largest river in Haothana and gives its name to the collection of Thelbir tribes that live around it, the Vaskars. Slave traders from the Kingdom of Tirnavon sail considerable distances up the Vaska in the summer months, buying slaves from Vaskar tribes who have in turn captured them during inter-tribal warfare. The fortified river-port of Lykadan, roughly a hundred miles up the Vaska, serves as the central entrepot and base of operations for this trade.
Umuzmatin

Umuzmatin was a sizable dwarven kingdom in Vastemar, which had played a major role in guarding the Ulthark Marches for long centuries. It was often described by humans as a "dwarven empire," due it's political structure of multiple semi-autonomous regions ruled by client-kings swearing allegiance to a high king or over-king, but the dwarves did not regard it as such. Umuzmatin was finally overrun and destroyed by Gol Garga's horde during the recently concluded Orcish Wars.

Of all the dwarven realms in Vastemar, the largest proportion of Umuzmatin's populace escaped with their lives; a great many of the kingdom's non-combatants had been sent for refuge in Kuzul-Kadrin, XXXXX, XXXXXX and other dwarven lands prior to the collapse of the kingdom's defenses. A large part of Umuzmatin's army also managed to escape the kingdom's destruction, withdrawing to the northeast and joining with other human and dwarf forces coming from beyond Vastemar's borders to confront the horde. A sizable contingent of Umuzmatinu troops were present in the allied army at the decisive Battle of Crow's Gorge.

Like Thuldaran and Thubala, and the human kingdoms of Vastemar, the lands that once made up Umuzmatin are now divided among various orcish warlords.
Uatha

Uatha is the god of the east wind and a son of Klython, thus one of the Klythonu-Vaati. He is the herald of spring whose coming chases away the frost; he drives out Nimravis, winter's crone, and ushers in the arrival of Aeylea. His siblings are Nabhiru the south wind, Turomë the north wind, and Iraolis the western wind. The arrival of Uatha may first bring pleasant and balmy weather, or cool mists and windblown rains, but sooner or later warmth will return to the land in his wake. Though unpredictable, he is still the most clement and good-natured of the XXXXXX.

For the most part, there is no organized cult of Uatha among the "civilized" Oritheans or Achuireans, but he is important in the druidic rites of the Vards (along with his siblings). Uatha is also revered by the Suagirs because he brings fresh green growth to the grasslands of the steppe, marking the return of good forage and the fattening of herd animals after the hard times of winter. It is traditional for their shamans to sacrifice young colts, white lambs, or white gazelles in the holy places of Uatha to beg him for ample rainfall in the springtime.
Tarrek

Tarrek, also called the Pearl of the Gods or the Jewel of the Gods, is the largest city in Elacreon and one of the largest in Kelimaria. It is noteworthy for having one of the grandest and most important temple complexes in all of Orithea. This complex dominates the central quarter of the city. Its huge and elaborately decorated temples serve as important cult centers for all the gods of Utara-Vaati, but especially Kothaur, Deinoa, and Telaon. Great numbers of pilgrims come from lands near and far to visit them (a traffic which greatly enhances the wealth of the city itself, and Elacreon's emirs).
Yarat

Yarat is a city in western Kelimaria, near the edge of the Druune Basin and the land of Ojaum. It is noteworthy as the home of Rouam of Yarat, who was adopted as a son by the last Kelimarian Sultan, Olugar IX, and was his chosen heir until both of them died in battle against Gol Garga's horde. The current claimant to the Topaz Throne, Rouam the Younger, is his nephew (the son of his elder sister) and also spent his childhood in Yarat.
Xhura

Xhura, the Radiant, the Flame of Aeons, wrathful and mercurial, is one of the Aiyu-Atma and is the mother-goddess of the Rhantaseppa pantheon. Klython is her consort; their most notable offspring are Tecla, Fimra, and Erkala, who are called the Zhabd-Aoun, the primary younger deities of the Rhantaseppa. Besides the Zhabd-Aoun she is also the mother of the fire-goddesses called the Xhuranoa; and her lesser daughters are the elemental spirits of lightning and living flame. Xhura is known as a patron of sorceresses and warlocks. Besides flame and light, she is also associated with change, magic, energy, and rebirth.
Unbegotten Men

The Unbegotten Men were the first human beings created by the Thaedonu-Vaati (with, it must be noted, the indispensable aid of Touz) and thus the primogenitors of the whole human race. Legend has it that they consisted of one hundred men and one hundred women, placed on Urva in a mythical place called Ulshanru. Here they first gave worship to the Thaedonu-Vaati, were instructed by them in the original laws and strictures of Utara-Vaati, and were taught language by the goddess Auruu in the form of the so-called First Speech (what scholars now recognize as the aboriginal form of Tuvai).

They procreated and new generations were born; eventually the descendants of the Unbegotten Men, grown much more numerous, departed Ulshanru’s cradle and spread out into the world. Tradition holds that the descendants of each of the one hundred original couples eventually become one of the tribes or races of Urva’s present-day human populace.
Timeline of Human History in Achuirea

Historical Timeline of Humanity in Achuirea

Note: Dates in this timeline will be given first with the SAJ dating used in the Tarquenian calendar; dates by the Vathanalu Reckoning (BV / CV) will be given parenthetically for reference.

* Ca. -39 SAJ (ca. 3890 BV): Tarquenus of Aarb delivers the revelations of Rhantashannu; the Schism Wars begin.
* -3 SAJ (3954 BV) The Schism Wars end; Tarquenus of Aarb leads the People of the Ten Thousand Ships into exile from Orithea.
* 1 SAJ (3851 BV): The People of the Ten Thousand Ships reach the shores of Belekesh; yearly reckoning of the Tarquenian calendar (SAJ dating) begins; history of humanity in Achuirea begins.
* 5106 SAJ (1255 CV): Present day

See also: Timeline of Human History in Orithea
Tulis

Tulis is one of the major kingdoms of Dranuria, situated south of Turajem and north of Telmarea and the Kingdom of Dauss and Kroma. It suffered considerably during Gol Garga’s invasions; during the ensuing chaos, its king Ryarxes IV was deposed by the powerful mage Ganallon of Yaath, who claimed rulership for himself and now governs Tulis with unquestioned authority. This act dethroned a dynasty which had been on the Tulisian throne for more than five centuries. Obviously the royal house’s surviving members and their various allies among the lordly classes consider Ganallon a despicable usurper, but most of their holdings and powers have been stripped away, and many have been sent into exile; certainly they have no real ability to challenge his position.

The kings of neighboring Dranurian states are of course likewise ill-disposed towards Ganallon (for the precedent he sets, if nothing else), but in the aftermath of the orcish wars, they are also much too weak to put any serious resources towards driving out the interloper and re-installing the old dynasty. The wizard also seems to have reached an agreeable arrangement with the huge dwarven armies (most notably those of Kuzul-Kadrin) which are still the most powerful military force in or around Dranuria, and it well understood throughout the region that the dwarves are happy to have him ruling Tulis.
Telmarea

Telmarea is one of the four major kingdoms of Dranuria. It, along with the adjacent Kingdom of Dauss and Kroma, occupy most of the region's southern half. It borders Tulis to the north. Like its neighbors, Telmarea was utterly devastated by Gol Garga's legions during the Great Orcish Wars. Much of the realm still lies in ruins and it is occupied by a large army from Kuzul-Kadrin, along with warriors of the XXXXXXX and XXXXX Orders. Its position on the "new Ulthark Marches" means that Telmarea seems destined to become a heavily fortified bulwark state, a barrier against further northward incursions from the recently expanded lands of orcdom.
Sea of Pearls

The Sea of Pearls is the second most westerly of the Sarpic Seas. It's southern shore is formed by the north coast of central Rhydain; to the north, it is bounded by the coastlines of Thiatia and Ekhroa, and the Bay of XXXXX between them. In the west, it connects to the Saulean Sea via the Gates of Ghirn. In the east, the dividing line between it and the Sea of Tyrus is generally considered to run along the island chain of the Anchorhooks.
The Tirasval

The Tirasval is the small, narrow, steep-sided valley that lies between the Hill of Okhtar and the Hart's Hill in Torrune's High City. It is also called also Tir's Dell or the Tirasdel, but this is uncommon.

In ancient times, a creek fed by the springs on the Hart's Hill ran through the Tirasval and down to the Helvander's south bank, but now the water is diverted into the Carnelian Baths and various aqueducts (most notably the Greenstone Span, which crosses the Tirasval itself). The dell's bottom and the hillsides flanking it are now heavily built up, with the Jhovan Market and the Great Hall of the Magnates being the most prominent features. Those walking along the Lotharian Way (which runs down the Tirasval's center) could hardly tell they are in the natural declivity between two hills. They are instead dwarfed by the colonnades, porticos, and high facades of the many imposing structures built up against the surrounding slopes, so that they seem to be at the bottom of a man-made canyon lined with ranks of great stone pillars and ornate arcaded loggias.

The name of the Tirasval comes from the same local legend that gives the Hill of Okhtar and the Hart's Hill their names; it is called after Tir, younger brother and companion of the outlaw Okhtar, who was mistakenly slain by his brother's arrow when he went to lure an elusive white hart down into the valley.
Snowcairn Mountains

The Snowcairn Mountains are a very high mountain range running generally north-to-south for roughly seven hundred miles on the far western edge of Shiankar, separating the Kesh Karkhan from the narrow coastal strip of the Medrenesse along the Sea of Wyrms.

The Snowcairns rival the Adhemars of Rhydain in their sheer physical impenetrability: They are extremely high and steep, permanently snow-covered, and almost the entire length of the range’s main crest is unbroken by any usable gaps or passes. This has the effect of almost completely walling off the Medrenesse from the lands of Shiankar just over the range to the east.

The Snowcairns also create a sharp climatic transition. On the western side of the range, oceanic winds blowing off the Sea of Wyrms bring ample rain, so the Medrenesse and the west-facing slopes running to it are covered in lush evergreen forests. But on the east-facing side of the Snowcairns, the landscape immediately becomes dry and barren, with the naked flinty crags and wind-raked badlands of Tokarea stretching off to the desolate horizon.
Prince-Palatine of the Helvandrian League

The rank of Prince-Palatine is the closest thing the Helvandrian League has to a single ruler, although he is not a monarch and the lords of the League states guard carefully against any possibility of their confederation becoming a kingdom (in fact the Great Charter of the League specifically prohibits him from ever wearing a crown or other trappings of royalty). Instead he is elected by those lords and princes from among their own number. The position is not hereditary, and when one Prince-Palatine dies or steps down, another is chosen. It is for this reason that the rulers of full-fledged League member states are called Electors.

The Prince-Palatine's official residence is the Palace of Concord in Hakoris, which is the origin of the title.

Since he can wear no crown and carry no scepter, the Prince-Palatine instead bears his great seal as his badge of rank. This is worn on a heavy, ornate chain around his neck and is used to imprint his decrees and other official acts with the mark of his authority. According to the charter law of the League, falsifying this seal under any circumstances is a capital crime. A new seal is made for each new Prince-Palatine, and that of the previous one is ceremonially broken upon his death or abdication.
Yhimir

Yhimir is a major city in west-central Kelimaria, situated on the mighty Shau River, and is the traditional capital of the Kelimarian Sultanate and seat of the sultanic court. It is home to the Palace of One Thousand Gates and the Topaz Throne, both symbolically powerful emblems of the sultan's authority and dynastic legitimacy.
Ulshanru

Ulshanru, sometimes Ulshanor, Ul-Shanor, or Ul-Shanara, is the mythical, long-lost cradle of mankind where the first human beings, the Unbegotten Men, supposedly dwelt after being created by the Sons of Thaedon. Its name means “Abode of the Firstborn” in archaic Tuvai. Its exact location and characteristics are unknown to the generations of latter days; fragments of surviving texts from before the Schism Wars, over five thousand years before the present time, suggest that even the religious scholars of that archaic age regarded it as a lost and legendary place. Depictions and descriptions of Ulshanru thus vary widely and must be mostly regarded as fanciful; the inventions of latter-day poets and artists, or the speculations of scholars and scribes with little concrete basis.

It is known that Ulshanru must have been in Orithea, probably (although not necessarily) somewhere around the shores of the western Sarpic Seas, since that is where the first known human civilizations arose. Scholars presume that some of the descendants of the Unbegotten Men, when they emerged from Ulshanru at the dawn of the the proto-archaic era, would have settled nearby and eventually founded these civilizations (probably after a long, but unknown, period of primitive subsistence), while others spread out further in other directions. The latter, migrating across Orithea to distant lands and forgetting Utara-Vaati, would eventually become the forebears of "savage" peoples like the Daare Karsha and the Thelbirs.

Descriptions of Ulshanru generally provide that it was a warm, lush, and verdant place, idyllic, green and fruitful with sweet running waters, a shadow of Aenuvion on earth; and indeed this much is supported by glimpses of revelation that the gods have granted to certain favored priests and holy seers. Some have said it was an island in the midst of a placid lake; others a great garden watered by many springs, or a green land between two rivers. Some scholars have attempted to associate Ulshanru with various known places in modern Orithea; others say that the gods must have wiped it from the face of Urva after humans departed from it, or that it was destroyed in the great upheavals and earthquakes that tormented the lands around the Sarpic Seas at the end of the Schism Wars.
Sultan Olugar IX of Kelimaria

Olugar IX was the last Kelimarian Sultan and the last of the Banuviri dynastic line; he was slain in battle against Gol Garga's orcs in 1247 CV as the horde swarmed across Kelimaria. His chosen heir, Rouam of Yarat, died fighting beside him and thus he was not succeeded. In the aftermath of the Great Orcish Wars, Kelimaria was left reeling in chaos, with its many emirates and kingdoms now effectively independent.

More recently, Rouam the Younger--nephew of Rouam of Yarat--has stepped forward to stake a claim on the Topaz Throne. It remains to be seen whether he will be able to secure this claim and bring the fractured Kelimarian lands under sultanic rule again. It is also yet to be seen whether he will claim the Banuviri dynastic lineage or establish his own, new, sultanate under a new dynastic name. If he takes the former path, he will establish himself as Olugar IX's lawful heir, restoring Banuviri rule and making the current interregnum just a brief break in the succession stretching back to Banuvir I the Avenger.
Xonoth

Xonoth, the XXXXXXXX, is the chief servitor of Kaephus and the warden of Abrynus. He may be induced via prayer and propitiation to speed the passage of souls through the maze to Paradise, lightening the burdens of their misdeeds so that they may shed them more quickly and reach the gate of Aenuvion.

Xonoth is unusual among the Thaedonu-Vaati in that his nature and origins are ambiguous. He is said by some to be a temmataiyu, the foremost temmataiyu of Kaephus and his greatest emanation; he is said by others to be a demigod, born from a liaison between Kaephus and a mortal woman when humanity was newborn. In the latter tale, this mortal woman (who was extraordinarily beautiful) seduced Kaephus himself in exchange for his leniency upon the soul of her slain husband, who had lived wickedly. Xonoth was the result of the union. Many versions of this myth claim that this women and her husband were one of the hundred couples of the Unbegotten Men, the first humans created by the gods; in other versions, she was of the first generation of humans born on Urva (i.e. her parents were of the Unbegotten). The priests of Kaephus and holy texts of Utara-Vaati generally disparage or ignore this story and cast Xonoth as the chief temmataiyu of Kaephus, but they cannot completely eliminate popular myths.
Ullyria

Ullyria is the northernmost part of Tirnavon, centered on the River XXXXXXXX and the expanse of coastal plain around its mouth (which opens into the Sea of Jalmar). It also includes the belt of hilly country south of the XXXXX's valley, and some of the rugged foothills to the north rising into Valgomyr.

Ullyria is believed by many to be the origin of the Ullyr people, who are now scattered widely across Taijuria, the Azarian isles, and many coastal areas of northeastern Orithea. Certainly Ullyrs do make up a sizable part of Ullyria's population, but whether it is really their ancestral homeland is not certain. The name 'Ullyria' itself should not be taken to indicate any special connection: It only stems from the supposition that the Ullyrs originated there, and proves the popularity of that theory but not the truth of it.
Zhallu of the Nine Spears

Zhallu of the Nine Spears, or Zhallu Nine-Spears, was a paladin of the Tefranite templar order of XXXXXXX who attained widespread fame by slaying the dragon Shekondar, who had terrorized Ojaum for centuries. This earned her many additional epithets and honorifics, such as the inevitable Zhallu Dragon-Slayer or Zhallu Dragon-Bane, Zhallu the Drake-Hammer, and so forth. In the aftermath of this great deed, she took a prominent role in attempts to restore order to Ojaum, but shortly thereafter was assassinated by XXXXX agents, who were probably seeking Shekondar's hoard.

After her death, Zhallu was glorified as an exaltant of Tefra, both by widespread popular acclaim and by pronouncement of the high priestesses. Several temples to her have been built in Ojaum.
Lynna (WIP)

Lynna

Goddess of Beasts and
Creation

Nature, Life

The one that created all known life and earth , she is the embodiment of nature itself. It is said her voice is as calming as the flow of a waterfall, her scent as sweet as honey and her movement as gracious as that of the most well-bred and well-trained stallion. Though she has successfully created basically all forms of life, she couldn’t stop evolution from happening and she can’t control the life she created. It is thought she failed once during her creation when trying to create the Yuan-Ti as versions of herself
Qali Danu

The Qali Danu, meaning "harmonious siblings" in archaic Tuvai (cf. Qali Matra) are Kurandama and Yavamira, brother and sister, god and goddess of the forests of Urva. They are children of the primordial life-goddess Epheos and thus are numbered among the Aiyu-Thani.

Like Epheos herself, the Qali Danu are beloved of the elves, and are worshiped by them alongside the Aeiur Aedris. Many consider them a part of the elven pantheon, and some kindreds of wood-elves and wild-elves may even esteem them more highly than the elvish race's "own" gods. The elves, of course, have their own name for the pair. Druidic cults among human people such as the Vards, particularly the Jairavarda, often venerate the Qali Danu as well. Among the barbarian Thelbirs, the Qali Danu are known to some tribes, although their worship is typically subordinate to that of Epheos and/or Borghu.

The Qali Danu are master and mistress over all the Ephesu-Vaati of the woodlands: The spirits of the forest, of the groves and glades, the meadows, thickets, and other green places. The tree-spirits, dryads and others of their kind, are their children. However, nature spirits being chaotic and unruly, they are typically heedless of the Qali Danu; and it is not in the temperament of the Qali Danu to discipline them.
Secha (WIP)

Secha

Queen of Gods and Goddess
of Love

Order, Life

Known as the most beautiful being on all planes, the queen of the gods is said to be one with two faces. Her love is spread by the weave and she is constantly using a part of her magic to keep this love going. But when she is in a state of anger or rage, so does her magic, spreading aggressive feelings of love,resulting in instances like
rape, kidnapping or even murder. Protected by her husband Sonlo, she luckily is a calm person.
Sharabaz

Sharabaz (sometimes Sharbazze) is an independent city-state in the Medrenesse. It is notorious as the site of mass human sacrifices to Thrygon during the Great Plague of Vedvik; during those times, Sharabaz became ill-famed as the "slaughterhouse of the Western Shore." This dark episode still taints the name of the city today.