recursal/Fanatic-Fandom huggingface dataset:
Fiction: Aeroméxico Fleet

**Aeroméxico** utilizes an all-Boeing and other aircraft manufacturing fleet. As of July 2023, the mainline **Aeroméxico** fleet operates the following aircraft. It was fictional fleets.

## Former fleet

* Avro Anson
* Bellanca Pacemaker
* Beechcraft 17 Straggerwing
* Boeing 247D
* Boeing 737-700
* Boeing 767-200ER
* Boeing 767-300ER
* Boeing 777-200ER
* Bristol Britannia
* Convair 340
* Douglas DC-3
* Douglas DC-4
* Douglas DC-6
* Douglas DC-8
* Lockheed Constellation
* McDonnell Douglas DC-9-15
* McDonnell Douglas DC-9-30
* McDonnell Douglas DC-10-15
* McDonnell Douglas DC-10-30
* McDonnell Douglas MD-82
* McDonnell Douglas MD-83
* McDonnell Douglas MD-87
* McDonnell Douglas MD-88
* Stinson SR
* Travel Air
Level 11

**Survival Difficulty: Class 1**
**》Safe**
**》Stable**
**》Minimal Entity Count****Level 11** is the 12th level of the Backrooms.
## Description

**Level 11** is a presumably infinite city, populated with buildings, stores, and skyscrapers. This Level includes buildings that can be found in a typical city in The Frontrooms. The interiors of these buildings are randomized in structure and furniture; some buildings are empty, whilst others are fully furnished. Certain buildings are accessible, whilst others are not. The interiors of the buildings are strange and anomalous, as one can find stairways leading to nowhere, doors located on the sides of buildings, etc.

The shops, while mainly derelict, occasionally contain useful items. Gravity does not seem to affect these buildings. Some buildings have been reported to be strangely placed on top of one another, floating, or even clipping inside each other, which is physically impossible.

There are multiple nuclear power plants (Note: power plants have signs of "Perbonusium" in the reactor shafts.) throughout **Level 11** and are usually present 40,000 kilometers apart, these plants do not appear to be operational; theories affirm that they were abandoned a long time ago. Although **Level 11** seems stationary, movement, while the buildings are out of sight, is quite common.

The structure of **Level 11** seems to be constantly shifting, and explorers have reported buildings moving hundreds of feet while out of sight, sharing similarities with Level 0, this only happens in the city-area of **Level 11**. The time of **Level 11** is always noon, which can make it hard to sleep.

**Level 11** has many city landmarks from all over The Frontrooms. These landmarks can be recognized as structures from New York, Chicago, Los Angeles, St. Louis, Toronto, and more. These structures have the same properties as the rest of the buildings in **Level 11** mentioned previously. Wi-Fi in **Level 11** does, in fact, exist and is active. The names of these connections are very random, with no corresponding pattern, which includes 'KTUcfJe20W', 'Q1lyxzkayR', and others.

## Communities

### Infinite Explorers: Base Gamma

* Located in a tall skyscraper.
* Has 77 members.
* Friendly and open to trade.

    Many other communities reside in **Level 11**, but there are too many to list.
## Entrances & Exits

### Entrances

Following the city in Level 10 will take you here.

### Exits

* Entering a white building will take you to Level 12.
* Entering an apartment will take you to Level 13.
* `Things could've gone much worse...`

« Level 10 | Level 11 | Level 12 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Egglord, Suctoid, Generic3

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.
Terminals at Soekarno-Hatta International Airport

## Terminal 1

* Airfast Indonesia
* NAM Air
* Super Air Jet
* Sriwijaya Air

## Terminal 2

### Domestic Terminal (2D & 2E) is home to

* Batik Air
* Indonesia AirAsia
* Lion Air

### International Terminal (2F) is home to

* AirAsia
* Batik Air
* Batik Air Malaysia
* Cebu Pacific
* IndiGo
* Indonesia AirAsia
* Jetstar Asia
* Jetstar Australia
* Scoot
* Thai AirAsia
* Thai Lion Air
* VietJet Air
* Panay Airlines
* Air Niugini
* Solomon Airlines

## Terminal 3

### Domestic Terminal 3 is home to

* Citilink
* Garuda Indonesia
* Pelita Air
* TransNusa

### International Terminal 3 is home to

* 9 Air
* Aeroflot
* Aeroméxico
* Air Austral
* Air Canada
* Air China
* Air France
* Air India
* Air Macau
* Air New Zealand
* All Nippon Airways
* American Airlines
* Asiana Airlines
* Azul Brazilian Airlines
* British Airways
* Cathay Pacific
* China Airlines
* China Eastern Airlines
* China Southern Airlines
* Citilink
* EgyptAir
* Emirates
* Ethiopian Airlines
* Etihad Airways
* EVA Air
* Fiji Airways
* Finnair
* French Bee
* Garuda Indonesia
* Iberia
* Iberojet
* ITA Airways
* Japan Airlines
* Jet Airways
* Kenya Airways
* KLM
* Korean Air
* Kuwait Airways
* Lao Airlines
* LATAM Brasil
* LATAM Chile
* LOT Polish Airlines
* Lufthansa
* Mahan Air
* Malaysia Airlines
* Mindanao International Airlines
* Myanmar Airways International
* Myanmar National Airlines
* Norse Atlantic Airways
* Oman Air
* Philippine Airlines
* Qantas
* Qatar Airways
* Royal Air Maroc
* Royal Brunei Airlines
* S7 Airlines
* Saudi Arabian Airlines
* Scandinavian Airlines
* Shandong Airlines
* Singapore Airlines
* SpiceJet
* SriLankan Airlines
* Sriwijaya Air
* TAP Air Portugal
* Thai Airways International
* TransNusa
* Turkish Airlines
* Uzbekistan Airways
* Vietnam Airlines
* WestJet
* XiamenAir
Fiction: President McStuffins One

**President McStuffins One** with a serial number A-00007, is the presidential aircraft carrying the president, vice president, senators, governors, vice governors, senate president, head teacher, principals, and other government officials for Zecchino d'Oro.

## Livery

* SBY's livery era (2015-2021)
* Jokowi's livery era (2021-present)
S.E.S. Kulturang Pilipino - Plane Spotting

Note: CAAP says suspension for international and domestic flights.

* Indian Air Force: Lockheed C-130J Super Hercules - Bangkok (BKK) to Clark (CRK)

### Ninoy Aquino International Airport

* Volga-Dnepr: Ilyushin IL-76 - Cebu (CEB) to Manila (MNL), Flight time - 1h 0m
* Volga-Dnepr: Antonov An-124 Ruslan - Dubai (DXB) to Manila (MNL): Flight time - 8h 30m
* Volga-Dnepr: Ilyushin IL-76 - Doha (DOH) to Manila (MNL)
* Indian Air Force: Boeing 747-400 - New Delhi (DEL) to Manila (MNL)
* Indian Air Force: Ilyushin IL-76 - New Delhi (DEL) to Manila (MNL)
* Indian Air Force: Boeing C-17 Globemaster III - Doha (DOH) to Manila (MNL): Flight time - 8h 30m
* Indian Air Force: Lockheed C-130J Super Hercules - Bangkok (BKK) to Manila (MNL)
* Indian Air Force: Boeing C-17 Globemaster III - Toronto (YVZ) to Manila (MNL)
* Indian Air Force: Boeing C-17 Globemaster III - New York (JFK) to Manila (MNL)
* Indian Air Force: Boeing C-17 Globemaster III - Milan (MXP) to Manila (MNL)
* Indian Air Force: Boeing C-17 Globemaster III - Hong Kong (HKG) to Manila (MNL)
* Royal Australian Air Force: Boeing C-17 Globemaster III - Bologna (BLQ) to Manila (MNL)
* Royal Australian Air Force: Boeing C-17 Globemaster III - Hong Kong (HKG) to Manila (MNL)
* Royal Australian Air Force: Airbus A330 MRTT - Jakarta (CGK) to Manila (MNL)
* Royal Australian Air Force: Boeing P-8 Poseidon - Addis Ababa (ADD) to Manila (MNL)
Player Commands

## **General Commands:**

### **Essential Commands**

1. **/msg {name} {text}** or **/pm {name} {text}** or **/mail send {name} {text}** - To Message someone Privately
2. **/time** - To see the In Game time
3. **/help** - To see every Command
4. **/sethome** - Sets a Home at your Point
5. **/home** - Teleports you to your Home ^^
6. **/Spawn** - Teleports you to Spawn
7. **/playtime** - How long you've played on the Server
8. **/balance** - Sees your Balance (Money)
9. **/pay {name}{amount}** - You pay someone Money
10. **!{text}** - to Write in Global Chat
11. **/wild** - Teleports you somewhere in the World
12. **/scavenge** - Scavenge Items for their Resources
13. **/ticket create [TEXT]** - To create an Admin Ticket

### **Auto Farm Commands**

1. **/betterfarming get Crop-Farm/Tree-Farm/Ore-Farm - Gives you a Crop/Tree/Ore Farm, that you can play on the ground**
2. **/betterfarming help - Shows you all of the Commands**
3. **/betterfarming list - Shows you all of your Farms**
4. **To Delete one again, sneak and hit it (The Upgrades will remain)**

### **Trading with Shields**

1. **Place a sign, the top must be [Buy], [Sell], [Trade]**
2. **The 2nd and 3rd Line must include the Name of the Item and how many per click**
3. **The last Line must include the Price of the Item**
4. **To Connect a Item to the sign, place a Chest and put in the Items and connect them via a Redstone. (First, hit the Chest and hit the Shield)**
5. **For example 12 Carrots inside a Chest will result in 12 Carrots traded per click.**

### **Lands Commands**

1. **/lands help** - To get every Command (Many aren't listed here)
2. **/lands create {Lands Name}** - To Create your own Land
3. **/lands leave** - To leave the Land
4. **/lands delete** - To delete your Land
5. **/lands claim** - To Claim more Chunks
6. **/lands selection** - Select multiple Chunks to do /claim
7. **/lands merge {land}** - Merges the Land together
8. **/lands** - To open up your Lands Menu
9. **/lands deposit {How much} {Land}** - Deposits Money in the designated Country
10. **/lands upkeep** - Shows you your Lands Upkeep
11. **/lands list** - To open up a list with all the Lands (Most richest and biggest first)
12. **/lands trust {player}** - To trust the Player in your Land
13. **/lands list : Hover over Land : Press Shift + Left Click** - To request Memebership
14. **/lands list : Hover over Land : Press Shift + Right Click** - To cancel the Memebership Request
15. **/lands spawn** - Teleports you to your Land Spawn
16. **/view** - The Land Border will appear

### **Nation Commands**

1. **/nations create {Nation Name}** - To create your own Nation
2. **/nations delete** - To delete your Nation
3. **/nations trust {Land Name}** - To Invite a Land to your Nation
4. **/nations leave** - To leave your Nation
5. **/nations list -** To see every Nation on the Server
6. **/nations menu** - To open up the Menu of the Nation (where everything important can be set)
7. **/nations upkeep** - Sees the Nation Upkeep

WIP
Bus Routes in Metro Manila, Cebu, and Davao

This list of bus routes in Metro Manila, Metro Cebu, and Metro Davao includes all commercially operated local bus routes in the Philippine capital region and surrounding area, as well as the contracted express bus service operated under the Premium Point-to-Point Bus Service branding.

## Metro Cebu

### Express route

 Mactan-Cebu International Airport
 Tagbilaran Bus Terminal
 Ormoc Bus Terminal
 Calbayog Bus Terminal
Otaku Elf (anime)

## Otaku Elf

* Key Visual 2
* Key Visual 1

**Otaku Elf** (江戸前エルフ, *Edomae Elf*) is a Japanese TV anime adaptation of the *Otaku Elf* manga series by Akihiko Higuchi. The anime is directed by Takefumi Anzai at C2C.

## Plot

Koito Koganei works as the teenage shrine maiden at the Takamimi Shrine, catering to the whims of its resident: a centuries-old elf who loves video games as much as she hates going outside! Line up your offerings for the otaku elf—some energy drinks, chips and video games will do nicely—and watch her new friends scramble to keep up!

## Staff

* **Direction**: Takefumi Anzai
* **Series Composition**: Shougo Yasukawa
* **Character Design**: Takeshi Oda
* **Music**: Akito Matsuda
* **Animation Work**: C2C

## Cast

* Yuka Ozaki as Koito Koganei
* Ami Koshimizu as Elda
* Haruka Aikawa as Koma Sakuraba
* Hitomi Sekine as Koyuzu Koganei

## Episodes

 02
 03

## Trailers

TVアニメ「江戸前エルフ」PV第1弾TVアニメ「江戸前エルフ」PV第2弾｜2023年4月7日放送開始⛩
## External links

* Official Japanese anime site
* Official Japanese Twitter
Fiction: Mindanao International Airlines

**Mindanao International Airlines (MIA)** is an fictional full-service airline in the Philippines. It is a member of Star Alliance.

## Mindanao International Airport

### Operating bases

Francisco Bangoy International Airport, Mactan-Cebu International Airport, Ninoy Aquino International Airport, Diosdado Macapagal International Airport

## In-flight services

### Cabin and Facilities

Mindanao International Airlines currently offers three classes of service: Business, Premium Economy, and Economy depending on the aircraft.

#### Entertainment facilities

* On-board Wi-Fi, Infotainment system, Electric outlets, Reading light, IFE

### Business class

Business class is available on the entire aircraft.

### Premium economy

Premium Economy is available on the Airbus A330-300, Airbus A330-900, Airbus A350-900, Airbus A350-1000, and Boeing 787-8

### Economy class

Economy class is available on the entire aircraft.

## Destinations

Fiction: List of Mindanao International Airlines Destinations
Beach Airport

**Beach Airport** is located at Archipelago.

## Description

Beach Airport is the largest commercial airport in Turboprop Flight Simulator, located on an island in Archipelago. Beach Airport has 2 runways, separated by terminals and taxiways. The left runway is significantly longer than the right one ( picture of the Airport). There's a port and a huge megalopolis city located next to it. The port has a hangar and 5 refueling tanks in it, but none can be used by any plane as they don't have tubes.

It is an nearest harbor and city.

## Airlines and Destinations

Passenger and Cargo
 Turbo Lines (A400M)
Puebla Cargo Airlines

Puebla Cargo Airlines (PCA) also known as Aztecan Cargo Airlines, is an fictional Mexican cargo airlines based in Puebla de Zaragoza.

## Puebla Cargo Airlines

### Hubs

Mexico City International AirportAdolfo Suárez González International Airport

### Secondary hubs

Ninoy Aquino International AirportShanghai-Pudong International Airport

### Subsidiary

Grupo Salinas (50%)
Puebla Government (50%)

## Routes

PCA operates the following scheduled services:
ZOAFTO - Paramilitary Airliner

**ZOAFTO - Paramilitary Airliner** is the paramilitary airline for Zecchino d'Oro (Intergovernmental organizations), under Mohammad McStuffins III - Michel Temer Presidency. The headquarters is located in Tangerang, Banten, Indonesia

## ZOAFTO - Paramilitary Airliner

### Operating bases

Hamad International Airport
Soekarno-Hatta International Airport

General Santos International Airport

Jen. Ahmad Yani International Airport
Fiction: Destinations and Stats for Davao International Airport

**Francisco Bangoy International Airport** (IATA: DVO, ICAO: RPMD), also commonly known as **Davao International Airport**, is the main airport serving Davao City and Davao Region in the Philippines. It is the busiest airport on the island of Mindanao

## Airliners and destinations

### Cargo (as fictional destinations)

 Atlas Air
 Central Airlines
 Puebla Cargo Airlines
 Volga-Dnepr

## Statistics

 2019
 2020
 2021
 2022
Stone

**Stone** is a durable resource used for building sturdy structures and fortifications.

Stone can be obtained by mining stone quarries or extracting it from stone deposits.

Stone is primarily used for constructing buildings, walls, watchtowers, and other defensive structures. It provides stability and durability to your village and helps protect it from external threats.
Routes at Diosdado Macapagal International Airport

## Domestic

* AirSWIFT: El Nido
* Cebgo: Cebu
* Cebu Pacific: Bacolod, Boracay, Cebu, Davao, General Santos
* Mindanao International Airlines: Bacolod, Boracay, Butuan, Calbayog, Cebu, Davao, General Santos, Iloilo, Tacloban, Tagbilaran, Zamboanga
* PAL Express: Boracay, Busuanga, Cebu
* Panay Airlines: Bacolod, Boracay, Butuan, Calbayog, Cebu, Davao, General Santos, Iloilo, Tacloban, Tagbilaran, Zamboanga
* Philippines AirAsia: Boracay, Tacloban (resumes April 1, 2024)

## International

* Aero K: Cheongju
* Aeroméxico: Mexico City
* American Airlines: Los Angeles, Seoul
* ITA Airways: Jakarta, Rome-Fiumicino
* Asiana Airlines: Seoul-Incheon
* Emirates: Dubai
* Turkish Airlines: Istanbul
Templates

if its a-

WARNING: Sensitive Content ahead!!!!*This article contains sensitive content! Please click off of this page immediately if you are triggered by the following.].*
This is the delete template its most likely cause it is an inapropiate fan entity and a blocked user

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.

 Editors can experiment in this template's sandbox and test case pages.

Template:Templates/doc
    **N**A stub is an article not finished

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Template:Templates/doc
Defenses

In *Land of the Vikings*, **defenses** play a crucial role in protecting your village from attacks and ensuring the safety of your villagers. Some defenses include Walls and Watchtowers. Here's a more in-depth look at these defenses:

## Walls

*Main article: Walls*
Walls are structures that can be built around your village to create a physical barrier and prevent enemy units from easily infiltrating your settlement. Walls serve as a first line of defense, obstructing the path of attackers and buying time for your forces to respond.

Walls can be built by placing wall segments and connecting them to form a complete enclosure around your village. They can be customized in terms of shape, size, and layout based on your strategic needs.

They can also provide a defensive bonus, making it more difficult for enemy units to breach them. The strength of your walls can be upgraded, either by enhancing their durability or fortifying them with additional defensive structures.

They also often feature gateways that allow your villagers and friendly units to pass through while keeping enemies out. Gatehouses can be constructed at these gateways to further bolster the defense and provide a vantage point for your troops.

## Watchtowers

*Main article: Watchtowers*
Watchtowers are tall structures strategically positioned within your village to provide a better view of the surrounding area. They serve as lookout points and defensive structures.

Watchtowers can be built at specific locations within your village or near the perimeter to maximize their visibility. They offer an elevated platform that enables your units to spot approaching threats from a distance.

They also serve as defensive structures that can attack enemy units within their range. They provide an advantage by granting your forces a better line of sight, allowing them to engage hostile forces before they reach your village.

They are also typically manned by archers or guards who are responsible for shooting arrows or projectiles at approaching enemies. These defenders can significantly weaken enemy forces before they even reach your walls.
Land of the Vikings

***Land of the Vikings*** is a colony sim game developed by Laps Games and published by Iceberg Interactive. It was released on Steam for Microsoft Windows on November 8, 2022.

## Premise

*Land of the Vikings is a survival colony sim game. Lead your village and expand it into a thriving city. A wise Jarl must manage resources, survive harsh conditions, and guide their fellow Vikings to work together through social conflict. Skál!*
Fiction: Angela City International Airport

**Angela City International Airport** (ACIA) officially **Adolfo Suárez González International Airport** or **Mexico City-Adolfo Suárez** (IATA: AGT, ICAO: MMAC) is an main international airport located in San Carlos City, State of Mexico.

## Info

### Hub for

Aeroméxico
Aeroméxico Connect

Volaris

VivaAerobús

Mas Air

FedEx

Kalitta Air

### Focus city for

Azul Brazilian Airlines
LATAM Brasil

LATAM Chile

Avianca

Iberia

TAP Air Portugal

Air Europa

Philippine Airlines

## History

ACIA is owned and operated by Fernando Zobel de Ayala and Mexican Government.

In 2014, EPN orders Mexico City-Angela City renamed to Mexico City-Adolfo Suárez on April 10, 2014. Adolfo Suárez González is dead on March 23, 2014.

## Structure

### Runway

The airport is quadruple runways. This running direction of 15L/33R, 15C/33C, and 15R/33L. The new runway direction for 04/22

### Passenger terminal

The airport is an 2nd-level passenger terminal we have 15 jetway gate and 10 apron. The first level houses the check-in counters, security checks, immigration, and the pre-departure areas, lounges for all international passengers, crew lounge domestic passengers.

### Cargo terminal

The airport is located at Aeroméxico Cargo Terminal and Mas Air Cargo Terminal

Aeroméxico Cargo Terminal has an 2 parked planes

Mas Air Cargo Terminal has an 15 parked planes

### Airline Lounges

LATAM Airlines Lounge

Delta Airlines

Avianca

Philippine Airlines Mabuhay Lounge

British Airways Lounge

### Hotels

Holiday Inn - ACIA

Hilton - ACIA

Sheraton - ACIA

### Power

#### Meralco ACIA Substation

* Type: Gas-Insulated Substation
* Capacity: 100 MVA
* Voltage: 115 kV
* Owner: Meralco
* Location: San Carlos City, State of Mexico

### Water

#### Maynilad ACIA Pumping and Booster Station

* Type: Booster and pumping station
* Capacity: 150,000 liters (39,625 US gallons)
* Power: 1000 KVA (3 single phase transformer: 333 x 3)
* Owner: Maynilad
* Location: San Carlos City, State of Mexico

## Ground Transportation

### Rail

* Amtrak
* Angela City Commuter Rail
* Tren Maya (upcoming)
* CHP
* Tequila Airport Express

### Rental Services

#### Car rentals are available at the airport

* Hertz
* AVIS
* Europcar
* National
* Payless Car Rentals
World Unlock

**World Unlock** is a ***PATCHED*** Glitch for Plants vs. Zombies 2, Which Allows You To Enter Any World Early.

## Methods

### Method 1

Go To Your Almanac and Click On a Plant From their Respective World You Want to Go To. Click "See On Map" and It Will Send You To That World, Even if You haven't Unlocked It. It Then Unlocks It.

## Notes

* It is Patched.
* The Glitch has Been Used Strategically When someone attempted a One Seed Packet Challenge to go to Another World since their Level They Were On Was Too Hard.

## Devices

* Android
* iOS
Scary rooms Wiki

**Welcome to the Scary rooms Wiki!**
a fan rooms horror game made by User:MajdBugGD b

Feel free to add your fan pages

We're a collaborative community website about Scary rooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Tags: Scary, Scary Rooms, Rooms, Interminable Rooms, Doors, Doors Crucifix, Crucifix, Jeff, Jeff the killer, Aheno, Ahenobarbus Henocied, SCP, Scary Face, Knife, FlashLight, Gummy FlashLight, ShakeLight, Terror, Horror, Creepy, Content Deleted, more soon...

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Instants Animation Freeze

**Instants Animation Freeze** is a Glitch which Occurs at the end of the Level, which cause Instant-use Plants to Freeze Their Animation. It's a Plants vs. Zombies 2 Glitch.

## Instants Animation Freeze

### Summary

Freezes Instant-use Plants at End Of The Level.

### Devices

Android
iOS

## Methods

### Method 1

Go on Any Level With an Instant-use Plant and Play Out As Normal. At The End of the Level, Select the Instant Seed Packet and as soon as the Level Ends (You Know it Ends When You See Your End of Level Reward), Place The Plant. It Should Freeze in Place and Lock on an idle Animation Used In The Almanac.

## Strategies

This Glitch is used in the Plant Food on Instants Glitch, Check that Page for The Strategy of That Glitch.

## Notes

* It Works on Power Lily, Power Lily Does her Almanac Idle Animation.
* It Works on Gold Bloom, Gold Bloom Does his Almanac Idle Animation.
* It Works on Cherry Bomb, Cherry Bomb gets Ready to Explode but Freezes at the Last Frame.
* It Works on Teleportato Mine, Teleportato Mine Does her Almanac Idle Animation.
* It Doesn't Work For Bombegranite, Bombegranite continues to Explode.
* It Doesn't Work for Blover, he just Blows and Disappears.
* It Doesn't Work For Hurrikale, Hurrikale just Blows and Disappears.
* Escape Root's Plant Food Effect hasn't been Tested.
* No Power Mints have been Tested.
* It Doesn't Work For Jalapeno, Jalapeno continues to Explode.
* Chilly Pepper hasn't been Tested.
* It Doesn't work for Solar Tomato, she Continues to Explode.
* It Doesn't Work For Grapeshot, Grapeshot continues to Explode.
* It Doesn't Work For Tile Turnip, he will create a Power Tile and Disappear.
* It Doesn't Work For E.M.Peach, E.M.Peach continues to Explode.
* It Doesn't Work For Ice Bloom, Ice Bloom continues to Explode.
* It Doesn't Work For Tumbleweed, Tumbleweed will Continue to Tumble even after the Level Finishes.
* It Doesn't Work For Gold Leaf, he will create a Gold Tile and Disappear.
* It Works on Thyme Warp, Thyme Warp Does their Almanac Idle Animation.
* It Doesn't Work For Hot Potato, Hot Potato weirdly Tries to Melt The Ice Block/Octo but fails to Melt it and Disappears at the Top of The Ice Block/Octo.
* It Works on Perfume-Shroom, Perfume-Shroom Does their Almanac Idle Animation.
* It Doesn't Work on Intensive Carrot, he Revives The Plant but Weirdly the Greyed Out Plant and Revived Plant Can be Seen Overlapping.
* Rhubarbarian hasn't been Tested.

## Devices

* Android
* iOS

## See Also

* Plant Food on Instants
* Intensive Carrot Grey Overlap
* Glitched Hot Potato Post-Level

1. ↑ https://youtu.be/XQ7A\_Ueybjs?t=299
2. ↑ https://youtu.be/Ff3cjhPdJIc?t=206
Plants Vs. Zombies Bugs and Glitches Wiki

**Welcome to the Plants Vs. Zombies Bugs and Glitches Wiki!**
**WELCOME! Feel Free To Add a Page or Two and Make Edits! But... You Have to Make Sure It is Not Rule-Breaking!**

We Need Your Help! Our Wiki Is New and We Need Pages and Edits. If You Can, Take Time Out Of Your Day to Do Even The Smallest Edit! We Appreciate It here At PVZ Bugs and Glitches Wiki!

## Explore!

Table Below Is Incomplete! Help us List The Glitches Below!
 Vaulting With Ladders
 Visible Bones!
 Betrayal with Hypno
 TBA

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Frozen Snorkel Zombie

**Frozen Snorkel Zombie** is a Glitch That Occurs On Plants Vs. Zombies.

## Requirements

* You Need to Unlock Pool or Survival: Pool/Survival: Endless to Do This.
	+ Additionally, Snorkel Zombie will have to appear within The Level,
* An Android/iOS with Plants Vs. Zombies FREE Installed.

## Methods

### Method 1

Load Up The Game into Your Pool Level. Once The Snorkel Zombie Appears, Get Ready. Once it is in The Water and Swimming Under, Quit out of the Level.

After Quitting, Load It Back Up and Continue With The Level. The Snorkel Zombie(s) will be Frozen and Stuck In Place with Nowhere to Move!

## Strategies

This Glitch Would Work better With Groups Of Snorkel Zombies. Make Sure to bring a Plant That Can Actually Kill It (Cherry Bomb, Doom-Shroom, Ice-Shroom, Tangle kelp, Squash, Jalapeno and Cob Canon). It May be Good In Survival: Pool and Survival: Endless.

## Notes

* This Glitch Hasn't Been Tested On PlayStation 3, XBOX 360 and PC
* You Can get Softlocked If You Don't Have a Plant That Can Kill It Whilst It is Submerged, Forcing You to Restart The Level/Streak.
* The Glitch Doesn't Work on Nintendo DS, As You Cannot Save Level Progress and If You load It Up Again, The Level Resets.

## Devices

* Android
* iOS

## Gallery

An animated .GIF of The Snorkel Zombie Stuck in Place.
Level 27

**Survival Difficulty: Class 4**
**》Unsafe**
**》Unstable**
**》Medium Entity Count****Level 27** is the 28th level of the Backrooms.
## Description

**Level 27** is mainly composed of rooms and wooden corridors with an indeterminate size. It's similar to Level 0, but unlike it, there are wooden doors. Some doors lead to corridors or more rooms. These rooms are difficult to access and tend to be mysterious, having random objects on the floor. These objects range from light bulbs to books with no paper, however the theme will always be random.

**Level 27** is thought to be infinite, with infinite rooms and doors. The doors lead to either halls, (which every hallway has 5 - 10 doors) or a room (which has 2 - 11 doors). Rooms are very rare to find. Knocking sounds can sometimes be heard on the other sides of walls and doors, but nobody has been able to find out what is making the noise.

Electric outlets can be found throughout **Level 27**, but plugging anything into them will cause anyone touching the item to be electrocuted to death. Vents can be found all around the level, and scratching, banging, and stomping can be heard in them. It is unknown what is causing these sounds, as nothing notable has been found in them yet.

## Communities

None can be established due to the hazards.

## Entrances & Exits

### Entrances

* **Level 27** is primarily accessed by a wooden door in any level, usually Level 0.
* You can also enter **Level 27** by jumping in a hole in of Level 26.

### Exits

**Level 27** can be exited by no-clipping into a wall, taking you to Level 28.

« Level 26 | Level 27 | Level 28 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Egglord

Original Page: Wikidot, Fandom

Images: Unknown.
Level 6

**Survival Difficulty: Pending**
**》Safety Undetermined**
**》Stability Undetermined**
**》Presence of Entities Undetermined****Level 6** is the 7th level of the Backrooms.
## Description

Very little is known about the actual structure of **Level 6**, as the level is shrouded in total and complete darkness. No light permeates the level, and light sources brought into the level have no function. Navigation of **Level 6** is carried out by feeling one's way through the darkness, which has revealed that the level is comprised of a seemingly endless series of tight hallways made of a smooth, cold material.

**Level 6** is also filled with a layered maze of railingless catwalks, pipes, and infinitely tall cooling towers. The temperature hovers around 20 degrees Fahrenheit (-7 degrees Celsius), so warm clothing is advised. **Level 6** does not merely lack light - there is no such thing as light in the level; any light source taken into **Level 6** will cease to emit light upon entry.

Auditory hallucinations are frequently experienced in **Level 6**, ranging from rushing water to indecipherable voices ringing throughout the piping. It is believed **Level 6** may be able to influence one's perception of reality, resulting in symptoms of paranoia and derealization. Despite possessing no known tangible threats, **Level 6** is regarded as being one of the most dangerous levels in the Backrooms because of its sheer darkness. A significant portion of the Wanderers that enter this level permanently lose themselves or go missing.

**Level 6** is largely regarded as one of the most dangerous early levels in the Backrooms. However, investigations have shown that as of now, no entities have been found on this level. Despite this, few people seem to leave **Level 6.**

It is believed that the energy that would typically be emitted as photons in **Level 6** is instead emitted as neutrinos. The pipes in **Level 6** seem to receive waste heat from levels all across The Backrooms, which is run through the cooling towers. Rather than emitting thermal radiation in the form of infrared light, the towers instead emit neutrinos. Together with Level 3, **Level 6** completes The Backrooms' energy cycle, serving as the heat sink. Neutrinos in the level seem to behave mostly as they do in our universe, passing harmlessly through most matter. This allows **Level 6** to absorb enormous amounts of waste heat without overheating itself.

## Communities

None can be established due to the hazards.

## Entrances & Exits

### Entrances

Going too deep in the Boiler Room of Level 5 will take you here.

### Exits

Entering a bright light will take you to the top floor of Level 7.

« Level 5 | Level 6 | Level 7 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Stretchsterz, Generic3

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.
Chiara Chandrawijaya

* Illustration
* Webtoon
* Pre-Krisopras
* Child

Chiara Chandrawijaya is the female lead protagonist of *Who's Mr. President?*, and she is the OSIS Vice President at Krisopras High School. Chiara is a greatly intelligent new student to the school, entering 10th grade on a full scholarship, and is in a minority as a "commoner" in comparison to her surrounding peers of the wealthy and famous elite. The series follows Chiara's eventful high school life as she is appointed to the tremendous Vice President position on her very first day at the school, immediately placing her onto the mysterious school council. Furthermore, she is deliberately made to be the only OSIS member known to the public.

## Trivia

* Chiara's favourite subject is listed as: *"Nothing specific, as Chiara excels in all subjects."*
* What others think of her: *"So this is the student who passed the scholarship exam?"*

## References

1. ↑ 1.0 1.1 Extra section at the end of Episode 1
Plant Food On Instants

**Plant Food On Instants** is a Glitch for Plants vs. Zombies 2, which allows You to Give Instants Plant Food.

## Requirements

### Method 1

* A Level With Plant Food
* Power Lily
* Device With PvZ2

### Method 2

* Far Future Beaten (For Tile Turnip)
* A Level With Plant Food
* Device with PvZ2
* Power Lily (Or Maybe Any Instants, Needs Tested)

## Methods

### Method 1

Pick Power Lily For The Level. Make Sure To Have at least One Plant Food, So Maybe Use One Power Lily In the Level First.

Play It Normal Until the Last Zombie Select Power Lily Ready to Place and Select Plant Food.

When The Level Ends (With a Money Bag, Seed Packet or Whatever Is Given At the End), Place Power Lily and Give Her lant Food. She Produces Two Plant Foods From it and Disappears.

### Method 2

Get Tile Turnip, Another Plant To Use and Power Lily (Unless Testing For Other Instants). Place a Tile Turnip In The First Row and First Column and In the Last Row and Last Column.

Place Any Plant (Except Instants/Plants That Can Disappear) on The First Row, First Column Plant. Play The Level normal From there.

When The Last Zombies Are There, Get Your Plant Food Ready. When The Last Zombie is Almost Dead, Plant Food The 1st Row 1st Column Plant and Place a power Lily When the Level Ends On The Last Row Last Column Tile, She Will Give 2 Plant Foods and Disappear.

## Strategies

While Plant Food After a Level Normally Isn't Ideal, As You Can't Use It, It is Ideal for an Endless Zone. In Endless Zones, Plant Food Carries Over. If You Get Power Lily In Your Run, She Could be OP With The Plant Food Glitch.

You May Have To Use 2 Plant Foods If You have 0 Space.

## Notes

* Gold Bloom Doesn't Work and Was Tested With Method 2 (By User: EthanosSquad)
* Cherry Bomb Doesn't Work, He Explodes (Tested With Method 1).
* Jalapeno Doesn't Work, He Also Explodes (Tested With Method 1).

PAGE WIP PLEASE ADD THE REST OTHERWISE I WILL LATER
Level 18

I miss those times..

Laughing at the playground..

Feeling so good about life..

And then..

It dies.

Just a small piece of joy,

The smallest you need;

Just a small piece of love,

I miss those times.

**Survival Difficulty: Class 2e - Environmental**
**》Unsafe**
**》Stable**
**》Mental Hazard**
~~Level~~ **Attempt 18** is the 19th attempt of bringing back life.

*This reality has a soul, too.*

## Progress

**Attempt 18** is still under construction, however progress is going well. This place used to be a dump, creaky walls, mold and bacteria everywhere; Man, it was *horrible*. However, we've renovated this place, to hopefully bring back memories from home.

Starting the **Attempt 18** project back in early 2018 (Coincidence, I think not), it has been VERY successful. However, there is one problem, which is this stupid mental hazard thing going around, making some citizens turn into those red, fleshy things. Now, people wear hazmat suits when entering.

## The Plan

The plan is to make **Attempt 18** into a thriving, nostalgic paradise, hopefully being a nice getaway destination for this hellish place.

## Access

### Entry

Try picking up some blocks on that ship or something, I don't know.

### Exits

Just go up the staircase. Leads you to an attic.

« Level 17 | Level 18 | Level 19 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Om5551

Original Page: Wikidot, Fandom

Images: Unknown.
ASSET-11

**Survival Difficulty: Class Deadzone**
**》Enviornmental Hazards**
**》Strictly Uninhabitable**
**》Potential for Anomalous Entities****ASSET-11** is the 12th ASSET of the Backrooms, presumably from a different timeline.
## Description

**ASSET-11** is the ruins of an infinite city that was desolated by unknown means. The landscape is mostly composed of rubble, crumbling remnants of walls, and twisted rebar poking up from the ground. This geometry and other factors make **ASSET-11** an extremely harsh environment, having the properties of a deadzone.

The interiors of **ASSET-11**’s ruined buildings are randomized in structure and furniture, some buildings are empty, while others are fully furnished. Certain buildings are accessible, while others are not. The interiors of the buildings are strange and anomalous, as one can find stairways leading to a wall, doors located on the sides and Windows of buildings, etc. The shops, while mainly destroyed, occasionally contain useful items. Gravity does not seem to affect these buildings, as some buildings have been reported to be strangely placed on top of one another, floating, or even clipping inside each other, which is physically impossible.

There are multiple nuclear power plants (Note: power plants have signs of "Perbonusium" in the reactor shafts.) throughout **ASSET-11** and are usually present 40,000 kilometers, or 24,854.848 miles apart, these plants do not appear to be operational; theories affirm that they were abandoned a long time ago, even before **ASSET-11** became the wasteland it is known as today. Although **ASSET-11** seems stationary, movement, while the buildings are out of sight, is quite common. The structure of **ASSET-11** seems to be constantly shifting, and explorers have reported buildings moving hundreds of feet while out of sight, sharing similarities with Level 0, this only happens in the city-area of **ASSET-11**.

## Entrances & Exits

### Entrances

* Following ASSET-9’s arrow street signs will eventually lead you to **ASSET-11** after one-hundred (100) to two-hundred (200) miles.
* Finding the ruins of a city within ASSET-10 will direct you to **ASSET-11**.

### Exits

* No-clipping through the Windows of the ruins may lead to The Error.

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Generic3

Original Page: Liminal Archives

Images: Unknown.
Level 12

**Survival Difficulty: Class █**
**》████**
**》██████**
**》██████ ██ ████████****Level ██** is the ██th level of the ████rooms.
## Description

   **Level ██** appears to possess a simple effect not shared by any known Level, in that it ███sors itself. Any attempts to record or photograph **Level ██** will result in either a simple █████ █████ or a mass of noise and T█ s███ic. When uploaded to another ███ice, footage of **Level ██** will convert into a standard S████ ██████ screen, lacking any color. It is ██known why or how this change occurs. Any information included with footage or ████e data, such as a filen██e, is also ████ored.
**Level ██**'s environment is by far one of the most ████c: a s██l, ██████ly lit, █████-painted r███ containing nothing more than a t███e and a c████, as well an ad█████ locked d██r. Many Wanderers report having entered and successfully escaped the Level, though the exact method by which this is achieved is ██known and rarely remembered by survivors. As of yet, no **Level ██** Entity sightings have been reported.

## Entrances & Exits

### Exits

█

« Level 11 | Level 12 | Level 13 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Stretchsterz

Original Page: Wikidot, Fandom,
Images: Unknown.
Level 13

**Survival Difficulty: Class 2**
**》Unsafe**
**》Stable**
**》Low Entity Count****Level 13** is the 14th level of the Backrooms.
## Description

   The apartment complex of **Level 13** is a structurally insulated building with an unprecedented amount of interior space, housing a number of rooms beyond the scale of the complex's exterior. Large, but by no means infinite, the level has been roughly mapped out over time and physically stretches out into a multi-floored complex of long hallways, room clusters, and dark entity-infested corridors. Appearing to be intelligently designed, the complex contains replenishing food and resources, making it a highly contested location to settle down and colonize.
Low-end estimates suggest a few thousand people could comfortably live here, high-end estimates suggest **Level 13** has the physical space to sustain a colony of well over a hundred thousand individuals if thoroughly managed and supported by connecting levels.

The main transportation between floors on the level are the stairways that are located on each floor. These are the main means of intra-level transport because all Elevators will take you to other levels, not transporting you through **Level 13**. Another prominent entity on this level are Windows. These will usually show a bright blue void on the exterior of them, and they are less hostile on this level. However, these Windows are still very dangerous, so be sure to avoid them.

Wi-Fi is present on this floor and available for use. Computers can be found within some apartments, along with many other materials, so this level is very useful for supplies. You are also able to claim housing within **Level 13**, but you should be sure to claim housing away from any Clump infestations. If you want to claim housing, make sure to go down to the lobby first.

## Entrances & Exits

### Exits

A rusty door may transport one to Level 14.

« Level 12 | Level 13 | Level 14 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Egglord, Suctoid, Generic3

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.
Level 47

**Survival Difficulty: Class 1**
**》Safe**
**》Stable**
**》Minimal Entity Count****Level 47** is the 48th level of the Backrooms.
## Description

**Level 47** appears to be a royal garden, and it shows a magnificent scene. The huge plant walls have turned **Level 47** into a huge maze, and there seems to be no exits. The roads are made of dirt and it looks very dry. The time in **Level 47** seems to stay in the afternoon forever, and it has always been sunny. The maze looks infinite, and the positions of the walls will change constantly. The maze walls are sometimes square and sometimes curved, which makes one often get lost.

There are also many dead ends in **Level 47**, and some bottles of Almond Water may be found at the dead ends, which is difficult to explain, but they're probably left here by someone. Besides, **Level 47** is complicated, and sometimes one will find himself back at the start, but he didn't get lost, which means he probably teleported for some reasons.

The maze walls of **Level 47** are considered dangerous because the leaves appear to be toxic and can cause harm to one. However, research shows that the main components of the walls are leaves of various common trees, including leaves of cypresses*(64%)*, poplars*(32%)*, and pines*(4%)*, so the walls will not do harm to one. And **Level 47** is safe in a sense. But in fact, **Level 47** may cause mental harm to one, because wandering at this level for too long is likely to cause one to go crazy and lose his mind. Therefore, be optimistic in **Level 47**, or you'll go crazy here. Also, the footsteps walking on the dirt roads are also very depressed, and one should overcome these psychological fears.

**Level 47** is very quiet, the only source of sound is the wind*(And the sound of the leaves swaying)*, which relaxes one's mind. And also, **Level 47** appears to be hot, it reaches 35°C*(95°F)*, the wanderers who enter this level are hot and sweaty, even lead to heat stroke and cause their death, so be prepared to protect yourself from the sun.

## Entrances & Exits

### Entrances

Finding a garden in Level 46 may lead one to **Level 47**.

### Exits

Going into a meeting room will take you to Level 48.

« Level 46 | Level 47 | Level 48 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Riccc

Original Page: Wikidot, Fandom

Images: Unknown.
Level 24

**Survival Difficulty: Class Astral**
**》Cosmic Anomaly**
**》Spacetime-Altering Properties**
**》Potential for Celestial Lifeforms****Level 24** is the 25th level of the Backrooms.
## Description

**Level 24** seems to be in infinite space station, similar in size to the ISS. The station has various features, such as hallways, solar panels, shuttles, and many others. **Level 24**'s space station is situated around a planet resembling Earth. The reason for this is unknown.

**Level 24** also has no gravity, much like outer space itself. This causes much of the level to float, including satellites and other space junk. This junk is not reusable, and seems to have been long abandoned, despite having modern technology.

On occasions, a distortion of space and time will appear in **Level 24**. This distortion is varying in size, although it is always big in at least some way. This distortion will tend to target wanderers, almost as if it’s sentient; the distortion will occasionally reside at a space station, and opening the airlock of the space station while the distortion is visible will result in said space station becoming engulfed in it, with the distortion “eating” the space station, and killing wanderers inside it.

## Entrances & Exits

### Entrances

Going into a planetarium in Level 11 will take you here.

### Exits

* Taking a shuttle back to the surface will lead you to Level 11. If you land in the ocean, you will be in Level 7.
* Playing an arcade machine for 25 minutes total will take you to Level 25.

« Level 23 | Level 24 | Level 25 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: 1000dumplings

Original Page: Wikidot, Fandom

Images: Unknown.