recursal/Fanatic-Fandom huggingface dataset:
Qal Elf

## Qal Elves

**Qal Elves** were the second Elf type, a result of several generations of breeding between Calliburn Elves and

Alkhinians. They are believed to be completely extinct in modern Isles, and are only noteworthy for having been prominent for just a single generation.

### Appearance:

Qal Elves stand an average 5'6. In appearance, they are a clear mix between Calliburns and Alkhinians**.** They had pointed ears, some sported the strange wrinkles of Calliburns, and their skin color could vary anywhere from white to pale blue. Their hair was usually either pale pink, white, pale green, or grey.

## **Abilities:**

Qal Elves had an IM of 95. Other details of their Magical pursuits are unknown.

Qal Elves did not have any known special racial abilities.

## **Biology:**

### Genes:

Just like the Calliburns, Qals had recessive genes in comparison to other races, however theirs were for some reason even weaker than the Calliburns'. This likely played a large role in their swift disappearance.

### Lifespan:

Qal Elves had an average life expectancy of 212 years.

## **History:**

The Qal Elves came to be in the 150's, after several generations of breeding between the Calliburns and Alkhinians. Around the same time, the Human and Dwarven races were born. The quick rise of Humans led to the birth of the Mental Goddess Lust. Having just been born, Lust's self-explanatory ability went into overdrive, triggering a breeding frenzy among the sentient races.

For reasons unknown today, the Qal Elves did not sexually mingle with each-other very often. Most of them had ordeals with Humans, which would result in the birth of High Elves. Qal Elf numbers quickly diminished after this, and by the 220's no new Qal Elves were being born.
Morgeth Siski

**Morgeth Siski** was the 10th Julian of **Odohk**. She was born in 2758, and ruled from 2778-2796 and was married to Kaiser **Romanov Siski** and was the mother of **Harlevan Siski**.

Following the death of Romanov in 2796 by illness, Morgeth became a cultural figure in **Odohk**, gaining the title of Jestos, which she held until she succumbed to illness in 2806.
Florist

**Florist** is an active Spell Specialty which allows the user to create and manipulate flowers.

## **Etymology:**

Florist gets its name from the profession of florist, which is a person who sells flowers.

## **Effects:**

Florist allows the user to grow flowers and flowering plants within a radius (usually from 2-3 meters) around them-self at will, as well as allowing them to manipulate flowers. Flowers created by using Florist will grow to the desired age within seconds, but they will wither after an hour or so unless extra Mana is used to permanently root them in reality.

### **Applications:**

* Create flowers with medicinal or other properties.
* Create flowers to attract herbivores.
* Create rafflesia, carrion flowers, etc to attract predators.
* Create nice gifts.
* Bind opponents.
* Create plant obstacles.

## **Users:**

Known users of Florist include Illian Harlow and Iere Gairre.
Stone Hills

The **Stone Hills** are a large region located directly outside of Stoneton. The area is full of hills and craters of varying height and depth, all made completely of various stone, especially granite, cobalt, marble, and limestone. The massive Golem's Quarry is located within the region, and it serves as the main exporter of stone on the continent.
Khafangus

Pelagus d'une grande force et au cuir des plus solides, le Khafangus est réputé pour être un herbivore violent et territorial, allant jusqu'à se battre avec ses congénères pour protéger son territoire.

## 1. Informations récoltées

Le Khafangus est avant tout un monstre solitaire et territorial, ainsi il ne sera possible de voir des attroupements de Khafangus que lors de la saison de reproduction. La rencontre entre deux Khafangus se termine bien souvent en un combat violent qui permettra au vainqueur d'obtenir le territoire où le combat à lieu.

La présence d'un Khafangus est remarquable aux traces laissés sur les arbres, le monstre ayant l'habitude de marquer son territoire en arrachant l'écorce des arbres à l'aide de ses puissantes défenses. De plus le Khafangus à l'habitude de résider non loin d'une source boueuse afin de s'en imprégner pour pouvoir renforcer son cuir.

Ce monstre n'est donc pas à prendre à la légère, une mauvaise rencontre avec un Khafangus peut rapidement mener à la mort étant donné la difficulté qu'il peut imposer à un groupe mal préparé ou une personne solitaire qui risquerait de se faire assommer et achever.

## 2. Facultés

Le Khafangus est particulièrement dangereux lorsqu'on lui fait face, il est donc fortement déconseillé de se tenir face à ses fameuses défenses sous peine d'être rapidement embroché ou du moins violenté au point d'en perdre le souffle. De plus le monstre à une forte tendance à s'énerver et agiter ses défenses violemment dans tous les sens sous l'effet de la douleur.
Fortclud Tree

**Fortclud trees** are common oak-like trees found all throughout The Islethat are popular for their strong wood.

## **Description:**

Fortcluds are very similar in appearance to oak trees, with thicker trunks and branches. They're typically not as tall as other trees but much wider. Due to this, they cannot usually be found in forests of taller trees, however there are many forests made purely of fortcluds.

## **Uses:**

Fortclud wood is tough, strong, and flexible, making it perfect for construction and craftsmanship. It is highly sought after by many people due to how useful it is.

Fotrclud leaves can be used to make tea. The fortcludtea has a soothing effect and keeps away colds.

## **Statistics:**

Fortcluds can be found in mild and cool climates with rich soil. They can live for around 200 years.
Matchdragon

The **matchdragon** is a type of matchlock-operated dragon (blunderbuss pistol) invented and used in Vaudenguard.

## **Etymology:**

The matchdragon's name is quite simple, combining match as in matchlock with dragon, the type of gun it is.

## **Description:**

The matchdragon is a small matchlock pistol with a wide barrel, flared at the end, and a trigger as a shooting mechanism. The matchdragon is designed to fire shot pellets or frag shots. It is a short range firearm intended to disable armored opponents or damage a group of unarmored warriors. It is often wielded by Dwarven officers, especially Archebads, or secondary infantry for medium range defense, often accompanied by a melee weapon.

## **History:**

The matchdragon was invented in 5574 by a group of Vauden engineers attempting to construct firearms viable for use in large-scale combat. Their final solution was the matchdragon, a weapon still used today in modern Vaudenguard, though with many improvements since its initial invention.
Arkhanian Declaration of Freedom and Individuality

The **Declaration of Freedom and Individuality**  (DFI) was a document passed by Queen Remia Damisch of Arkhania on Jalliary 12th 3613 which made steps to break ties with other countries, especially Yallein, and heavily limited trade with other nations. Several terms of the document were reversed in Julien, 3852 by the Codependence Act, but then quickly reinstated in Auchust of that year, when the act was quickly negated.

## **Terms:**

* Implemented a 10% tax on all imports.
	+ *This was a very sharp increase in prices for importing, since King Vorgial before Remia had heavily supported trade and had no tax on imports. This term alone caused an instant massive drop in trade.*
* Ended the alliance between Arkhania and Yallein.
* Required the cost of all exported wheat and horses to be increased by a minimum of 30%.
* Began the printing of paper money called drenkae (singular drenkal). All government-funded operations began to only accept and pay out drenkae. Citizens could trade in gold or copper for drenkae at banks, courts, or treasuries. The basic drenkae unit, the drenkal-un, is equal to 20 gold coins.

## **Document:**

*"It is today that I must correct the mistakes made by my predecessors. Arkhania has become far too reliant on other nations. It has become weak. I promise to make my home strong once more, and to do so I must start by breaking ties with those who make us weak. We break ties with Yallein, and may very well our others soon.*

*"Of course, I do not wish to completely stop all trade. However, I will make the required steps to bring most of that trade within our own borders. From this day forward, there shall be a 10% tax on all imports. Anyone receiving goods from out of the country must arrange for a government agent to collect the tax at the arrival of said goods. In addition, exports of wheat and horses are to have a minimum 30% increase in price.*

*"From now on, we shall also begin printing a new paper currency, which is to be called drenkae. All government services shall begin working only in this new currency, and any business receiving funding from the government is required to begin doing the same. Any citizen may trade in gold or copper currency for drenkae at a bank, court, or treasury. The different drenkae units are listed below:*

*Drenkal-un = 20 gold.*

*Drenkal-quan = 50 gold.*

*Drenkal-sen = 100 gold.*

*Drenkal-quars = 500 gold.*

*Drenkal-mille = 1,000 gold.*

*Drenkal-ten = 10,000 gold.*

*"Having our own currency is a choice made to promote pride in our country and individualize us from other nations. We shall ensure the transition from traditional gold currency is as seamless as possible."*
Penitente

**Penitente** is an active Spell Specialty. It allows the user to create ice over any surface they are touching.

## **Etymology:**

Penitente's name is based on the word penitentes, which refers to a type of snow formation which occurs at high altitudes. The formation consists of thin elongated blades of hardened ice or snow.

## **Effects:**

Penitente allows the user to create chunks of ice on any surface they touch. Moments after being created, the ice will shape itself into a sharp, jagged form. In addition, the user can remove the ice at will simply by touching it. When removed in this way, the ice will either simply melt or violently shatter, depending on the user's intent.

### **Applications:**

* Freeze opponents.
	+ Freeze objects (weapons, etc.)
* Create ice obstacles.
* Create an 'ice path' beneath ones feet for faster movement.
* Negate water attacks.

## **Users:**

The only known user of Penitente is Sylvenia Arckhart.
Remia Damisch

Remia was the daughter of **Vorgial Damisch** and the Queen of **Arkhania** from 3612 until 3644. She took power following the assassination of her father.

Remia was an idealist with a disdain for **Yallein**. While Vorgial had brought trade between the countries to an all-time high, she almost instantly cut trade in half, and continued to steadily decrease it over time at every chance she got, as she believed that **Arkhania** was "far too reliant on the support of others." On Jalliary 12th she passed the **Declaration of Freedom and Individuality**, which called off the **Damisch Deal** and heavily limited citizens' abilities to trade with other nations while rewarding them for propagating trade within the country.

In 3614, Remia took her disdain for **Yallein** a step further, declaring war on the country. In a statement, she said that she found it necessary "to fight back against the country that continues to leech off of my people and my goods, and that threatens our freedom and individuality." The war lasted until 3625 when Remia eventually gave up on taking **Witchport**.

## **Quotes:**

> "*She's a good person, with a good mind that makes good ideas. She has simply latched onto the wrong idea, and has become too stubborn to let go. As of today, I am not comfortable leaving Arkhania in her hands, as I do not think she is ready.*"
> ― Vorgial Damisch, Sepiember 3612
>
>

> "*The men and women of Arkhania have been far too reliant on the support of others. They've become weak, contempt. My nation is not weak or contempt. My nation is Arkhania.*"
> ― Remia Damisch, 3612
>
>

> "*I have reasons --solid reasons-- as to why I wish to fight Yallein. One of those reasons is simply to fight back against the country that continues to leech of off my people and my goods, and that threatens our freedom and individuality.*"
> ― Remia, 3614
>
>
Wall Shield

The wall shield is a type of shield used by the heavy "wall" infantry of Yallein's military.

## **Etymology:**

The wall shield is a large shield used to form a wall. Thus, it was named the wall shield.

## **Description:**

The wall shield is a thick, rectangular shield measuring exactly 6 feet tall and 2 feet wide. It is made almost entirely of steel, and is extremely heavy and extremely hard to move. There is a small, 2.5 inch diameter hole on the rightmost of the shield about 3.7 feet up, through which a spear can be jabbed at any opponents on the other side. Long rows of soldiers wielding wall shields are used to create impenetrable walls before their enemies.
Odohkan Trade Pact

The **Odohkan Trade Pact** was a trade pact proposed by Aetheria to Yallein immediately following the Fall of Odohk. It was accepted in 4986.

## **Terms:**

* Aetheria will trade goods, including Eidolon technology, with the city of Odohk.
* Yallein is to ensure that no Aetherian Eidolon tech leaves the Odohk desert unless in the hands of an Odohkan or an Aetherian.
* Yallein must collect Aetherian Eidolon technology that has been lost or stolen and return it to Odohk.

## **Document:**

*"We of Aetheria are deeply saddened by the deaths of so many of our friends and the destruction of our greatest ally. We have become aware that some of the survivors of the disaster have returned to what remains. It is our wish to continue to share with them our advanced technology, however that becomes difficult now that they are no longer their own country.*

*"We will require the assistance of the Yalleinian government to carry out our wishes. In order for us to continue trade with the city of Odohk, Yallein must pledge to ensure that Aetherian technology is never found in the hands of a non-Odohkan, and that it is kept within the country unless held by a rightful owner. If these requirements can be met, we will be able to continue trade with Odohk as we always have."*
Alkhinian

## Alkhinians

**Alkhinians** were the second sapient race created by Prism in the year 1. They're a widespread race which often lives among larger populations of other races, and are known for their high Magical talent.

Alkhinians belong to the Wightian genome.

### Appearance:

Alkhinains are rather similar in appearance to Humans. They typically have pink hair of varying shades, though on rare occasion they can have other hair colors.

## **Variants:**

Similarly to Humans, Alkhinians themselves come in a range of distinct racial types, two of the most prominent of which are listed:

### Appearance:

Fair Alkhinians have light, fair skin and the full range of pink hairs, more often very light or very dark pinks.

#### Ancestry:

Fair Alkhinians often come as the result of breeding between Alkhinains and fair-skinned Humans, High Elves, or some other fair-skinned races. They are most common in colder areas or areas with large caucasian populations. When someone simply says "Alkhinian" without specifying, they are usually referring to Fair Alkhinians.

### **Swearthen Alkhinians:**

#### Appearance:

Swearthen Alkhinians have dark skin and a reddish-orange tint to their iconic pink hair.

#### Ancestry:

Swearthen Alkhinians often come as a result of breeding between dark-skinned Humans and Alkhinians, and are native to hot areas such as savannas and deserts.

## **Abilities:**

Alkhinians have an IM of around 110. They excel especially at Elementalism.

Alkhinians have no special racial abilities.

## **Biology:**

### Lifespan:

Alkhinians have an average life expectancy of 79 years.
Marese B-7

The **B-7 bowgun** is a weapon designed by Hillari Marese, and used in both Aetheria and Odohk.

## **Etymology:**

The B-7 follows Marese's typical naming scheme.

* "B" stands for "bow" or "bowgun."
* The number 7 represents the fact that this is the Marese's 7th bow/bowgun design.

## **Description:**

The B-7 is a bowgun: a bow which uses an internal mechanism to increase the range and accuracy of its arrow fire. It's favored by those few Aetherians/Odohkans who prefer more traditional weaponry or want a more diverse weapon. This particular bowgun is equipped with a small sight built into the bow which allows for further increased accuracy.
Ennead

**Ennead** is a passive Spell Specialty. It causes the user to become extremely lucky in events pertaining to a set of objects which they identify as occurring in a set of nine.

## **Etymology:**

The word 'ennead' literally means "appearing in a set of nine."

## **Effects:**

Ennead activates automatically when its user identifies an object which occurs in a set of nine or a multiple of nine. For a period of time after the spell activates, the user will experience great luck through both increased chance and cosmic coincidence when it comes to events relating to the identified set of objects.

## **Users:**

The only known user of Ennead is Julie Nierro.
Drenkae

Drenkae (singular drenkal) are the paper currency of the country of Arkhania. They were first established in 3613 by Queen Remia Damisch via the Declaration of Freedom and Individuality, and have remained the country's official currency since then.

## **Units:**

The original drenkae units established in 3613, as well as their conversion rates to gold, are as follows:

* Drenkal-un = 20 gold.

* Drenkal-quan = 50 gold.

* Drenkal-sen = 100 gold.

* Drenkal-quars = 500 gold.

* Drenkal-mille = 1,000 gold.

* Drenkal-ten = 10,000 gold.

In 3690, several more drenkae units started being printed. They are as follows:

* Drenkal-unne = 25 gold.
* Drenkal-dime = 2,000 gold.
* Drenkal-seti = 5,000 gold.

In 3852, the Codependence Act was passed, reversing several terms of the DFI and attempting to re-establish widespread trade. By this point, inflation had caused the worth of gold to decrease exponentially. Rather than change the conversion rate to gold, it was instead decided that larger drenkae units would start being printed to accomodate very large sums of gold. This batch of units is as follows:

* Drenkal-quart = 50,000 gold.
* Drenkal-milte = 100,000 gold.
* Drenkal-millio = 1,000,000 gold.

## **Economy:**

Since drenkae have stayed the same while gold has been exponentially decreasing in worth due to inflation, drenkae has become extremely valuable. The massive profits that can be made simply by converting one's savings to drenkae has attracted many people and lots of trade to the country.

The drenkae have shown to be immune to inflation, which allowed the government to print enough of them to accommodate the waves of people moving to the country without lowering the worth of the currency. The currency is largely responsible for Arkhania's booming population and trade.
Calm

**Calm** is a passive Genetic Specialty which keeps the user calm at all times.

## **Effects:**

Calm constantly keeps its user relatively calm and collected. It also provides them with a powerful resistance to psychic Magic, drugs, mental illnesses or other things that would cause them to act irrationally. The user emits a calming aura that provides this same resistance to those around the user in a 20 foot radius, at around a third the power of the effect on the user themself. This is increased to half power for those who are in direct contact with the user.

### **Applications:**

* Always stay calm and collected.
* Resist various ailments.
* Keep allies calm.
* Provide allies with resistance to various ailments.
* Provide relief to the mentally ill or those under the effects of drugs or psychic Magic.

## **Users:**

The only known user of Calm is Yew Arrowmin.
Personal Space

Personal Space is a Spell Specialty which provides the user with a protective field of invisible bolts.

## **Etymology:**

The term "personal space" refers to an theoretical field around a person which shouldn't be breached in accordance to politeness. Personal Space creates such a field.

## **Effects:**

When activated, Personal Space generates a total of 24 invisible bladed 'bolts' that passively revolve around the user, creating a sort of protective field. The user can will the bolts to move to a specific position along the field, but doing so causes them to become visible (during which period they are purple and glowing). When doing this, the user can even grab and throw the bolts. When thrown, they will automatically fly back to the user within several seconds.

### **Applications:**

* Damage enemies that come close to you.
* Ranged attacks.
* 'Boomeranging' attacks.
* Use bolts to block attacks.
* Eliminate opponents stealthily by passing them.

## **Users:**

The only known user of Personal Space is Marre Foreson.
Angel Mountains

The **Angel Mountains** are a mountain range located in central Brallia. While most mountains in The Isle are places of extreme danger, the cool Angel Mountains are rather peaceful. During winter, it snows atop the mountains.

## **Claims:**

The Angel Mountains are property of Yallein.

## **Landmarks/Regions:**

* Angel Lake
* Angel River
* Skyliss Valley
Founding of Yallein

In the year 3569, the country of **Vachen** became **Yallein**.

## **Details:**

In the year 3569, all possible heirs of the **Vachen** family were dead. **King Ferdinand**'s wife and unborn child had been murdered by a political opponent, and he himself died in the process of avenging them. So, a tournament was held to decide the new King. The chosen winner was **Wyet Yallein**. Thus, the country of **Vachen** was renamed after its new leader, becoming **Yallein**.

## **Important Figures:**

* **Ferdinand Vachen**
* **Wyet Yallein**
Switchlance

The **switchlance** is a high-tech polearm used in Aetheria, with a few also in Odohk.

## **Etymology:**

The weapon's name is a combination of the Common words "switch" and "lance."

## **Description:**

The switchlance is a long polearm with a cleaver-like blade at the end. As the weapon is used, it collects kinetic energy, which can be released through the blade as an electric shock by twisting a section of the weapon's shaft. It is also capable of folding down to 1/3rd its length.
Snap Bolas

The **snap bolas** is a weapon used all across the world in various slight variations.

## **Etymology:**

The snap bolas goes by many names, with this being the most common. It is named after the snapping sound it produces as it is released.

## **Description:**

The snap bolas is a long series of tight-stringed ropes and weighted spheres. It is used when hunting large animals or stopping stampedes. Two people must wield the snap bolas to use it. One person should stand on each side of the animal (in the case of a stampede, both people will typically be mounted and riding on either side of the target animal) with the rope of the bolas above the target animal. The bolas must be pulled tight to work. When ready, both users should release the bolas simultaneously. It will snap in on itself, tying around the animal and restricting their movement.
Factor

**Factor** is an active Spell Specialty which allows the user to heal others.

## **Etymology:**

Factor gets its name from the healing factor, the typical name used for fictional regenerative abilities.

## **Effects:**

When used, Factor works almost identically to normal Healing Magic, greatly increasing the natural healing rate of the target's body to the point that it reverses wounds. Unlike normal Healing, however, Factor does not need to be continually channeled on the target: once cast, it will passively heal them for a short while, usually around 5-10 minutes, unless ended beforehand by the user.

### **Applications:**

The only viable use of Factor is for healing.

## **Users:**

The only known user of Factor is Yril Ies Owther.
Extend

**Extend** is an active Genetic Specialty. It gives the user the ability to extend the length of their limbs.

## **Etymology:**

The etymology behind Extend's name is quite simple: it is the ability to extend one's limbs.

## **Effects:**

Extend allows the user to increase the length of their limbs at will. It does so without compromising the structural integrity of the extended limb. The limb will remain at its usual strength until extended past a certain length, at which point it shall weaken the further it is extended.

As a side effect to its actual ability, Extend also makes the user very flexible.

### **Applications:**

* Long range punches or kicks.

* Grab distant objects.

* Elongated arms can be used like a slingshot.
* Can elongate legs to increase height.
* Can elongate legs for excessively high jumps.

## **Users:**

The only known user of Extend is Krieten Whiskis.
Forgal the Vile

**Forgal the Vile** was a sorcerer and philosopher born in 2620. He wrote philosophy based mainly around the idea that everything in existence was either a test by the **Gods**, or a reward or punishment given based on the results on said test. He believed **Magic** was the only outlier to this ideology, referring to it as the "first, greatest, and unrequited gift of the Gods."

Forgal greatly admired **Drekken** technology, calling it "a perfect culmination of Mortal curiosity and the greatest gift of the Gods." He went to great lengths to attempt and obtain some for himself, even becoming a resident of the city-state of **Odohk**, however, the **Drekkens** believed he would attempt to smuggle their technology out of **Odohk**, and so they would not allow him to possess any of it.

Deeply angered by this, Forgal made a pilgrimage to the **Darklands**, which he recorded in a book titled "Forsaken Soils", which spoke of **Odohk** as the ultimate villain of the story. He believed the **Darklands** to be the hatred of the Gods culminated as a location, and therefore concluded that any creatures living there would be capable of exerting the "wrath of the Gods" onto those who were evil. Upon reaching the **Darklands**, he witnessed an **Evoloid** attacking and mutating another creature, and decided that that would be his method of revenge. He captured an **Evoloid**, returned to **Odohk**, and let it free.

Though **Odohk** would eventually fall due to the **Evoloids**, it did so millennia after Forgal's death.
Shower

**Shower** is an active Spell Specialty which allows the user to cause and control rain showers.

## **Etymology:**

Shower gets its name from a type of precipitation: a shower is a short, usually light burst of rainfall.

## **Effects:**

Shower allows the user to summon rain over a small area of a typical maximum of around thirty feet in diameter, though this can be increased with training. The user has almost complete control of the summoned rain. The user can change the rain's direction, even making it rain completely sideways, as well as create complex patterns of rainfall.

If it is naturally raining, the user can control the natural rain as well as their own rain, and they are far more powerful during natural rain.

### **Applications:**

* Water crops.
* Push enemies back with heavy weather.
* Blind opponents with precisely aimed rain.
* Create coordinated water currents.

## **Users:**

The only known user of Shower is Wash Louress.
Matagancy

**Matagancy** deals with the creation of Matagers, more commonly referred to as Familiars. A Familiar is a type of Evokan, however Familiars are typically small in size and not combat-oriented. Most Familiars serve as companions or pets and help with daily tasks. Many still have various Magical abilities, but either aren't useful in combat or serve a supporting role.

Despite their name, not all familiar Specialties are Familiars. Many fit into other categories of Summons.

A Mage who uses Matagancy is typically referred to as a Matagan.
Vrontilepida

**Vrontilepida** is an Equipment Specialty which takes the form of a backsword capable of charging electricity.

## **Etymology:**

Vrontilepida takes its name from the Greek dictionary, like most other Equipment Specialties. Its name is a mutation of the English alphabet's equivalent (vrontí lepída) to Greek βροντή λεπίδα, meaning "thunder blade."

## **Effects:**

Vrontilepida is a backsword which has the ability to convert kinetic energy into electricity over time. As it is used in battle, Vrontilepida absorbs kinetic energy exerted onto it. At any time, it can envelope itself in electricity by converting the absorbed kinetic energy into electric energy at its user's command.

### **Applications:**

* Zap enemies with electricity.
* Create electric currents.

## **Users:**

The only known user of Vrontilepida is Zal Merrion.
Equal Before God

**Equal Before God** is an passive Spell Specialty which allows its user to sense the intent, ideals and morality of any person who attacks them.

## **Etymology:**

Equal Before God takes its name from the concept of all people, no matter who they are, are judged equally before God.

## **Effects:**

Equal Before God will passively inform its user of the intent, ideals and morality of any person who directly attacks them.

## **Users:**

The only known user of Palladion is Luiss Vasquez.
Kirkmalden

The **kirkmalden** is a type of matchlock-operated gunblade invented and used in Vaudenguard.

## **Etymology:**

The kirkmalden's name is derived from the Vauden words "kirk" and "malden," meaning "spear" and "gun" respectively. Its name translates directly to Common as "speargun."

## **Description:**

The kirkmalden is a matchlock blunderbuss gunblade with a kirkell spear attached to its end, just above the barrel of the gun. The gun has a long, wide barrel flared at the end and an extended handle to allow it to be more easily wielded as a spear. The stock of the gun is almost perfectly straight, pointed down diagonally to create the typical angle of a gun stock. The stock itself is a lever, which can be pulled up to make the gun's grip perfectly straight to be more easily used as a spear. It is designed to fire shot pellets or frag shots.

The kirkmalden is wielded by special platoons of soldiers who often follow melee infantry into battle to provide support from medium range.

## **History:**

The kirkmalden was invented in 5590 as the Dwarves of Vaudenguard sought to create more and more effective firearms. It was invented by a man named Rorksir Ashbald.
Trochalida

**Trochalida** is an active Equipment Specialty taking the form of two large boomerang-like weapons which can be manipulated by the user via ethereal cords.

## **Etymology:**

Trochalida takes its name from the Greek dictionary, like most other Equipment Specialties. Its name is a mutation of the English alphabet's equivalent (lepída trochalías) to Greek λεπίδα τροχαλίας, meaning "pulley blade."

## **Effects:**

Trochalida is unique in that it is two identical weapons sharing the same ability. Each of these weapons takes the form of a double-bladed, boomerang-like weapon consisting of two wide, curved blades opposite each other and mounted to a circular hilt in the center. The hilt consists of several pieces to allow its user to wield the weapon several ways: the main, circular hilt piece, a straight piece going through the middle of the circular hilt, and a knob which sticks out of the center of the straight piece.

When thrown, Trochalida will Magically arc back to its user like a boomerang. Additionally, the user may choose at any time to summon an ethereal cord which connects their hand to Trochalida. This cord allows them to manipulate Trochalida's movements both telekinetically and physically. Additional, each of Trochalida's blades can be shot off from the weapon as a projectile according to the user's will, either while the user is holding Trochalida or while it is in the air. The blade will remain connected to Trochalida's hilt by another ethereal cord.

All of Trochalida's cords are incorporeal to everything but the user and the weapon itself, and can even then become incorporeal to either when willed to by the user. At any time, the user can will any of the cords to become corporeal, so long as it is no phasing through another object at that time. The user can also grow or shrink the cords according to their will, to a maximum length of 60 feet for the main cord and 40 feet for the blade cords. When shrinking the cords of the blades while the user is holding Trochalida and the blade is attached to an object, this will reel the user in to that blade's location.

### **Applications:**

* Strike enemies or objects from a distance.
* Surprise enemies with boomeranging attacks.
* Surprise enemies with projectile attacks.
* Bind enemies.
* Use cords for climbing.
* Reel in to new locations.
* Fishing.

## **Users:**

The only known user of Trochalida is Narchesis Althoy.
Sfageas

**Sfageas** is an Equipment Specialty which takes the form of a kellnir that charges power when it comes in contact with fresh blood.

## **Etymology:**

Sfageas takes its name from the Greek dictionary, like most other Equipment Specialties. Its name is the English alphabet's equivalent to Greek σφαγέας, meaning "slaughterer."

## **Effects:**

Sfageas is a kellnir that charges power when in contact with fresh blood. The charged power acts as Sfageas' own personal Mana pool, which it uses to activate its other abilities. Each of Sfageas' abilities can be activated by the user at will as long as they are in contact with Sfageas. It is also capable of activating its abilities on its own when its user is in trouble.

Sfageas can apply all Elemental spells to itself at -o and -a levels, cast medium-efficiency Healing Magic, and temporarily enhance its own cutting efficiency and physical strength all by utilizing its charged power.

For blood to be considered fresh by Sfageas, it must have been removed from the body or otherwise produced within a period of 3 hours. If properly preserved, blood up to 2 days old may still be considered fresh. In addition, the amount of power charged from the blood Sfageas contacts is determinate on the amount of blood and overall physical and Magical strength of the entity it came from or was otherwise produced by.

### **Applications:**

* Various effects via the application of Elemental spells.
	+ Burn objects or entities with fire.
	+ Put out fire with water.
	+ Conduct electricity with water.
	+ Shock enemies with electricity.
	+ Create obstacles of ice or earth.
	+ Freeze enemies with ice.
	+ Cause enemies to slip on icy ground.
	+ Blow away enemies or objects with wind or gas.
	+ Propel self with wind.
	+ Poison enemies with poison gas.
	+ Blind enemies with bright light.
	+ Strike enemies with an invisible Aura spell.
* Heal self or allies.
* Cut through strong materials, armor, etc.

## **Users:**

The only known user of Sfageas is Basst Rigrow.
Battle of Ricksen

The **Battle of Ricksen** was a conflict between the **Mongrels** and **Benchryarch** for the town of **Ricksen**.

## **Details:**

The Benchryan Empire was quickly overtaking the **Mongrels**. After invading both **Ahlmik** and **Arkhania** and demolishing the **Mongrel** forces with their superior Elven tech as well as assistance from rioting citizens, the Benchryan army arrived at the shore of the Brallian Highlands to attack the **Mongrels** in 1440. The town of **Ricksen** managed to hold out for two weeks, but the **Mongrels** were eventually all wiped out by the Benchryans. They took **Ricksen** as their own town and created a new country, called **Eleskiir**, and renamed **Ricksen** to **Druiidae**.
Tharjel the Brave

**Tharjel the Brave** was a military leader of early **Vaudenguard** in the 1300's. He lead his forces in the struggle for **Grimfield** against **Vachen**. He formed **Fort Triad** and succeeded in holding out against the larger opposing army. When preparing his counterattack, he threatened to take not just **Grimfield**, but **Stoneton** as well unless **Vachen** made a deal with him first. Following this statement, an offer was presented to him.
Shaman

**Shaman** is a term used to refer to a Cleric Witch, typically one capable of Revival.

### Other Names:

* Cleric
* Healer - Used in the context of a Cleric who specializes in Healing Magic.
* Priest - A professional Cleric who works for the government at churches and provides emergency healing to those who cannot afford a visit to a hospital.

## **Usage:**

Shamans are Cleric Witches, especially those who are capable of casting Revival.
Vauden Strait

The **Vauden Strait** is the body of water the divides the Smith Islands from Brallia's mainland.

## **Claims:**

The strait is considered shared property between Yallein and Vaudenguard, however the latter nation has far greater control over the area. Allied ships to either nation are allowed to pass through.

## **Landmarks/Subregions:**

* Usidriti Ocean
* Smith Islands
* Vaudeiren Landbridge
* Degge Falls
Mystic

**Mystic** is a term used to refer to Mages who specialize in Growaen Magic.

## **Usage:**

Mystic is the name given to any Mage who is capable of using the exceptionally rare Growaen Magic. Mystics utilize Growaen to heighten the spirits of those around them. This has been known to give people new senses (such as seeing a different spectrum of colors), heighten their pre-existing senses, increase their controlover their body and mind and even transcend to higher dimensions of existence.
Durore Tree

Durore trees are tall jungle trees found primarily in the Mechanical Jungle. They are often also called "Metalwood" trees.

## **Etymology:**

Derived from the root word dur, meaning "hard", and the word ore.

## **Description:**

**Durore** are similar in appearance to teak trees, tall with medium-thickness trunks with a grey tinted color and thick layered canopies of leaves.

## **Uses:**

Durore wood is extremely strong, even stronger than the more popular fortclud wood. It's even somewhat resistant to being chopped down. However, durore wood is not very flexible, and it is difficult to collect, thus making it a rather unpopular choice among buyers, not to mention that it can only be found in very select areas, most of which do not share the wood outside their nation.

## **Statistics:**

Durore can be found in hot, somewhat tropical climates. They can live for up to 900 years.
Argon

The argon is a type of spiked shield typically wielded by elite Orc troops.

## **Etymology:**

The argon is used in many countries all around the world under many names, with "argon" simply being the most common name. The inspiration for the name is unknown, but some people believe it may be derived from the noise people make when they get hit with it: "Argh!"

## **Description:**

The argon is a shield, typically made of orichalcum, in the shape of a heater shield. Many large, sharp spikes protrude from the front of the shield, and it is considered as much a weapon as its user's blade.
Kirin

**Kirin** is a unique color only capable of being seen by creatures that possess yellow light receptors. Objects that are kirin typically appear yellow-orange to those incapable of seeing it.

Knowledge of the color's existence comes from the Calliburn Elves, who are pentachromats and thus capable of seeing kirin. Notably, some purebred lines of High Elves and Alkhinians are also capable of seeing kirin, however such examples are extremely rare.
Barrel of Monkeys

**Barrel of Monkeys** is a genetically-linked Spell Specialty which gives the user a short-range teleport which spawns clones of them-self.

It is genetically linked to Monkey Faunuses.

## **Etymology:**

Barrel of Monkeys takes its name partially from the tabletop game "Barrel of Monkeys," though more-so from the phrase "more fun than a barrel of monkeys."

## **Effects:**

Barrel of Monkeys allows the user to teleport anywhere within a short range of around 3-4 meters, using a considerable chunk of Mana. When the user teleports in this fashion, they leave behind a clone of them-self in their previous position. This clone takes on a slightly wispy appearance, and will have on the same equipment and be holding the same (nonliving) objects as the original. Each clone acts semi-autonomously, automatically understanding what is needed by the user and doing its best to assist them. The clones are very weak, and can be easily dispatched with a single strong hit to their physical body.

### **Applications:**

* Dodge attacks.
* Use clones for gang attacks.
* Use clones to assist allies in mobility.
* Use clones in an investigation or search to cover more ground.
* Use clones to temporarily duplicate a held item.

## **Users:**

The only known user of Barrel of Monkeys is Erzun Wickon.
Lailar

**Lailar** is a popular type of light leather armor worn primarily in Eleskiir.

## **Etymology:**

Comprised of the Eldritch prefix "Lai-" for layered and the Eldritch suffix "-lar" for leather. "Layered leather."

## **Description:**

Lailar is a leather laminar chestplate with fur coating lining the inside, providing warmth, comfort, and protection while minimalizing loss of mobility or speed. It is often worn in the place of a coat to provide extra protection.
Marese "Python" PLG-3

The Python light gunblade designed by **Hillari Marese** was once a staple weapon in **Aetheria**, and has become a popular weapon in **Odohk** in the modern Isles.

## **Etymology:**

The Python follows Marese's typical naming scheme.

* It is named after the python, a type of snake which can be found in **Odohk**.
* "PLG" stands for "Python light gunblade."
* The number 3 represents the fact that the Python is Marese's third light gunblade design.

## **Description:**

The Python consists of a dagger blade forming a gentle 'S' shape, with a completely flat top where the barrel of the gun is located. It is a 9mm semi-automatic submachinegun with a magazine capacity of 60. It is usually dual-wielded.
Auramancer

**Auramancer** is a term used to refer to Elementalists who specialize in Aura Magic (physical force).

## **Usage:**

By technicality, the term Auramancer can refer to anyone who has knowledge of how to use Aura Magic, however it is most often used to refer to professional Elementalists who specialize in using the element of force.
Foveros

**Foveros** is an active Equipment Specialty. It is an enchanted flute which allows the user to materialize and manipulate music.

## **Etymology:**

Foveros takes its name from the Greek dictionary, like most other Equipment Specialties. Its name is the English alphabet's equivalent to Greek φοβερός, meaning "dreadful," "awesome," or "formidable." Its name is also similar in phonetic style to actual musical terms.

## **Effects:**

Foveros allows the user to materialize the staff (ledger lines, clefs, notes, etc) of any music which they play via the flute. The materializing staff will take several moments to take form, at which point it flow out of the flute in a misty appearance before becoming fully physical. The user can manipulate the movements of the staff via telekinesis, typically controlling the entire ends movements, though with greater focus they can control the movements of the individual ledger liens to a point. Clefs, notes, etc also take form on the materialized staff, and can be manipulated and shot as projectiles by utilizing the ledger lines almost like a bow. Tempo, rhythm, etc can be employed to ease the manipulation of the staff (Ex: a faster tempo will make it easier to increase the staff's movement speed). Multiple staves can be created at a time, though there is a considerable pause between each's creation.

If the user completely loses focus while manipulating the staves, they may disappear and have to be re-created for further use.

### **Applications:**

* Bashing attacks via ledger lines.
* Projectile shots in the forms of clefs, notes, etc.
* Bind opponents via ledger lines.
	+ Grab objects via ledger lines.
* Staff can be used as a shield.
* Staff can act as a platform for allies to climb on.

## **Users:**

The only known user of Foveros is Anil Schultzer.
Founding of Vachen

The country of **Vachen** was originally settled in 1336.

## **Details:**

**Brallia** was first settled in the year 1275 when the town of **Skyliss** was formed by several human families. **Skyliss** quickly grew and became a trading outpost as other small villages appeared around it. In the year 1293, one of these villages, **Drayddfall**, became a full town. The two towns prospered until **Archeville** was formed in 1331 and **Witchport** in 1335. In 1336, the country of **Vachen** (which would eventually become **Yallein**) was officially formed under its first King, **Daemus Vachen**.
Chev Millo

**Chev Millo** was a Calliburn Elf who was the first Mortal to discover and use Magic in the year 92. His discovery allowed the Elves and Alkhinians to fight back against the Vampires in the world's first ever war, called the First Freedom.

The name "Chev" is sometimes used today by Original Vampires as a racial slur against Calliburns, or a general insult for those who get in their way.
Summoning

**Summoning** is a category of Magic which deals with the creation of artificial life via Magic. It is a rather difficult form of Magic, and is widely practiced for its many applications, ranging from helpful Familiars to armies of artificial soldiers.

See also: Necromancy, a subtype of Summoning which is often considered its own category.

## **Evokation:**

Evokation is the creation of raw entities of energy via Summoning. It is both the most basic and most difficult form of Summoning Magic. Entities created via Evokation are referred to as Evokans.

Evokans have only semi-corporeal bodies. They are capable of making physical contact with objects, but have no physical mass. Evokans can take any form of the user's imagination, however stronger and larger entities will always require more Mana to Summon.

## **Elemental Calling:**

Elemental Calling is the use of elements produced via Elementalism as the body for an Evokan. This unique form of Evokation is referred to as Calling, and the entities produced this way are called Elementals.

## **Golemancy:**

Golemancy is the application of a Magically simulated mind to an inanimate object. The entities created this way are referred to as Golems. A Golems body is typically constructed before the spell is cast, and can be either composite or uniform. A Composite Golem is made up of separate parts that are held loosely together by the Golem's own Magic, whereas a Uniform Golem has a body of interconnected parts that functions like that of a real creature.

See Golems for a list of known Golem types.

## **Matagancy:**

Matagancy deals with the creation of Matagers, more commonly referred to as Familiars. A Familiar is a type of Evokan, however Familiars are typically small in size and not combat-oriented. Most Familiars serve as companions or pets and help with daily tasks. Many still have various Magical abilities, but either aren't useful in combat or serve a supporting role.

Despite their name, not all familiar Specialties are Familiars. Many fit into other categories of Summons.

## **Mutation:**

Mutation is the use of Summoning Magic to alter preexisting organisms. Applications of this range from giving Magical abilities to animals to making a person younger.

###