recursal/Fanatic-Fandom huggingface dataset:
Виталий Щербина

**Виталий Щербина** — российский актёр, озвучивший Илью Муромова в мультсериале «Герои Энвелла»

## Биография

Виталий Витальевич Щербина родился 8 марта 2002 года в Воронеже.

В 2013 году он поступил в детскую театральную студию «Маленькая Луна» при «Театре Луна», которую окончил в 2016 году. После окончания студии Виталий был принят в труппу «Театра Луна». Во время работы в театре Виталий принимал участие в спектаклях «Флайтер», «Аничков Мост» и «Оскар и Розовая Дама».

Свою актерскую карьеру на телевидении Виталий начал со съемок в рекламных роликах для многих известных компаний, таких как «Спортмастер», «Velle», «Faberlic», «Bon Aqua», «Sabotage», «Sabotage», «STELS» и «Яндекс-Такси».

В 2017 году актер сыграл роль Дэна в сериале «Домохозяин». В этом же году Виталий дебютировал в качестве актера озвучивания в детском приключенческом мультсериале «Герои Энвелла», в котором озвучил персонажа Илью Муромова — одноклассника главных героев.

Позднее Виталий снялся в сериалах «Улица», «Морозова», «Новый человек», «Годунов», «Семья Светофоровых» и «Мама».

© Вокруг.тв
Также является исполнителем в музыкальной группе «LETTO» (группа LETTO в ВК).

## Фильмография

1. 2017—2019 — «Улица» — Максимов
2. 2017 — «Домохозяин» — Дэн
3. 2017 — **«Герои Энвелла»** — Илья Муромов (озвучка)
4. 2018 — «Триггер» — Миша, старший брат Ромы
5. 2018 — «Новый человек» — хулиган
6. 2018 — «Морозова-2» — Вадик, сын Воронина
7. 2018 — «Мама» — Хитрый
8. 2019 — «Семья Светофоровых-3» — Даня
9. 2019 — «Годунов» — Миша Романов
10. 2020 — «Семья Светофоровых-4» — Даня
11. 2020 — «257 причин, чтобы жить» — Никита
12. 2020 — «Фемида видит» — Боря
13. 2020 — «Последний в роду» — высокий
14. 2020 — «Паромщица» — Валера
15. 2020 — «Когда меня не станет» — Пулков
16. 2020 — «Волк» — Артём Хмельницкий
Magic Items

## Items:

* The Seven Orbs of Judros
	+ White - Heaven's Circle - Life
	+ Yellow - The Beholders Eye - Light
	+ Green - The Mother's Globe - Nature
	+ Blue - Persephone's Promise - Order
	+ Purple - Inspiration Sphere -Creativity
	+ Red - The Blood Moon - Chaos
	+ Black - The Dark Glass - Death
* Orb of Storms
* Wolf Caller's Horn
* Albus' Chest
* Eternal Feather Token
* Bottle of the Bound
* The Elemental Crystals:
	+ Daruk's Protection
	+ Urbosa’s Fury
	+ Revali’s Gale
	+ Mipha’s Grace

* Desna's Coin

## Equipment:

* Dolarhyde's Hat
* Shannon's Ring
* Shannon's Cloak
* Mammon's Amulet of Mighty Fists
* Mammon's Cape

## Weapons:

* Spectral
* Flaming Spear of Rashek
* Limos' Staff
* Dragon-Bane Longsword
* Codice's Greatsword
* Sir. Rodrick's Sword
* Scepter of Ages
* Shadowstaff
* Seven Swords of Sin
* Raven’s Head
* Void Scythe
* Blade of the Rising Sun
* Devil’s Key
* The Zephyr Blade
* Keyblade
* Shooting Starknife
* Lady's Spiral
* Inheritor's Light
* Troll Bane Greataxe
* Ricochet Hammer
* Agile Alpenstock

## Armor:

* Lion's Shield
* Scarab Shield
* Forgefather's Half-plate

## Books:

* The illusionists and You: A Beginners Guide to Illusions
* Tobin's Guide to Casting Spells
* Monster Almanac
* The Book of Umbra
* The Necronomicon
* Codex of Conversations
* Codex of the infinite planes
* Book of Night without Moon
* The Book of the Mysteries
Key Locations

## Other World:

The World in which the campaigns take place. Other world is made up of nine realms these realms are continents.

### The Nine Realms:

1. Lympus
2. Great Pneumanor
3. Alfheim
4. Sidheim
5. Lysium
6. Pneumanor
7. Pneumanheim
8. Demopolis
9. Infernos

## Other Locations:

* The Way Station
* Discordia is the home world of the Red Death. It is located in The Abyss.
* Drakmark
* Somewhere
Limos' Staff

## Staff of Feast and Famine

### Cost to sell

*Unknown*

This staff belonged to Limos Demon of Famine.

## Effects:

Leaves sprout from this wooden staff, some green and some black. When
 the wielder uses the staff, he plucks one of the leaves: a green leaf
to provide sustenance or a black leaf to cause hunger or thirst. The
staff allows the use of the following spells:

* Create water (1 charge)
* Goodberry (1 charge)
* Purify food and drink (1 charge)
* Cup of dust (2 charges)
* Feast of ashes (2 charges)
Rudolph

The massive and majestic elk stands fully the height of a human at its shoulder, and its antlers stretch over ten feet across.

## Rudolph CR 10

N Large animal
**Init** +6; Senses low-light vision, scent; Perception +19

Energy Resistance, Cold (10), Fast Healing 5, Immunity to Dazzled

### DEFENSE

**AC** 24, **touch** 11, **flat-footed** 22 (+3 Dex, +13 natural, –1 size)
**hp** 132 (17d6+68)
**Fort** +9, **Ref** +14, **Will** +12

### OFFENSE

**Speed** 50 ft. 60 ft. Fly (Good)
**Melee** gore +13 (6d6+6), 2 hooves +8 (3d8+3)
**Space** 10 ft.; Reach 5 ft.
**Special Attacks** powerful charge (8d6+7)

**Spell Like Abilities**

* Light (Constant)
* Scorching Ray (3/Day) +13 Melee Touch Attack
* Teleport (1/Day)

### STATISTICS

**Str** 23, **Dex** 15, **Con** 18, **Int** 10, **Wis** 15, **Cha** 5
**Base Atk** +8; **CMB** +15; **CMD** 27 (31 vs. trip)
**Feats** Acrobatics, Alertness, Endurance, Flyby Attack, Hover, Impaling Charge, Improved Initiative, Improved Natural Attack (Gore), Improved Natural Attack (Hooves x2), Lightning Reflexes, Power Attack, Run
**Skills**  Acrobatics 19, Bluff 10, Diplomacy 10, Escape Artist 15, Fly 21, Knowledge Local 13, Knowledge Nature 13, Perception +19, Ride 12, Sense Motive 4, Stealth 11, Survival 2, Swim 6

**Language** Common

Rudolph has Speak with Animals and Swift Flight (1/hour)

### ECOLOGY

**Environment** cold or temperate plains

**Organization solitary,** pair, or herd (3–50)

**Treasure** none

Powerful and swift land mammals, Reindeer range through the plains, hills, and forests of many wildernesses, in great herds. Related to deer, elk prove important parts of many ecologies, being able to fend off or flee many threats while feeding greater predators. Their size, strength, and antlers—reaching up to 10 feet wide on some males—allow them to contend with most of their environment’s dangers, though herds generally favor flight to combat.

In some secluded wilds, primeval Reindeer —massive ancestors of the elk—still flourish, standing up to 9 feet tall, with bulks of 1,500 pounds and antlers growing over 12 feet wide.
Aldrurren, Destroyer of Men

A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.

## Aldrurren's Origin:

Born in the land of Infernos. Aldrurren and his sister Nildren born two offspring.

## Work with the Demon of Death:

Thanatos summoned the dragon to Kirjath Zor-El. The two worked together for five years planning a devastating blow on the city of Minus.

## Attack on Minus:

On Marus ,15,12008 Minus came under an attack lead by the demon lord Thanatos. On the back of the mighty dragon Aldrurren, Destroyer of Men, Thanatos was able to lower the force field that was protecting the city. An army consisting of demons and dragons were able to penetrate the outer walls. Then the dark army went straight for the Bastion destroying the temple to Iomedae on the way. After a devastating fight with the Eleusinian and her forces and even though they were able to kill three young dragons the city fell to Thanatos, Aldrurren and the demon hoard.
Santa's Sack

**Price** 12,00 gp; **Slot** none CL 10th; **Weight** 15 lbs.; **Aura** moderate transmutation; **Scaling** bauble

This appears to be a common cloth sack about 2 feet by 4 feet in size. However, it opens into a nondimensional space far larger than its outside dimensions. It acts as a bag of holding (type I), but retrieving an item from the bag does not provoke an attack of opportunity.

**12th Level**: The bag’s capacity and weight increase as a bag of holding (type II).

**14th Level**: The bag’s capacity and weight increase as a bag of holding (type III).

**15th Level**: The bag’s capacity and weight increase as a bag of holding (type IV).

CONSTRUCTION REQUIREMENTS

**Cost** 6,000 gp; **Feats** Craft Wondrous Item; **Spells** secret chest

\*This Item is the Same as Bag of Endless Holding
Dragon's Bane Longsword

## Dragon-Bane Longsword

### Effects

Longsword especially effective against dragons.

## +1 Dragon-Bane Longsword

*+1 Longsword especially effective against dragons.*

### Description:

Value: 8310 GP

Attack: +1

* Damage: 1D8 + 1
* Crit: 19-20, x2

Against Dragons:

* Attack: +3
* Damage: 2D6 + 3
* Crit: Not multiplied on critical hit.

## Bio:

Found in Black Fang’s den.

Wielded by Tima - Daughter of Thunder.
Warriors of Tornok

## House Rules/Character Creation:

This will be a Low Fantasy. Magic is scarce and most of the population knows little of it. Instead power comes from skill and strength. Below are the classes that you will be able to play.

* Rule Sets: All 1st party, 3rd party with permission

* Skills Unlocked (Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill. Can be checked when creating character in hero lab).

* Class: Barbarian, Brawler, Cavalier, Fighter, Freebooter, Monk, Monster Slayer, Ranger, Shiftier, Slayer, and Swashbuckler.
* Race: Dwarf, Half-Orc, Human, and Catfolk.
* 20 Point Buy for Abilities
* Starting Level: 8
* Starting Gold: 33,000
* Average HP - Down the middle
* 2 Traits
* If you Crit regardless whether you confirm or not, you get max damage.

## Race:

### Catfolk:

Catfolk know as "The Konja" come from the large island of Konja. They are fierce fighters and hunters.
Multiverse

The **multiverse** (or **meta-universe**) is the hypothetical set of possible universes, including the universe in which we live. Together, these universes comprise everything that exists: the entirety of space, time, matter, energy, and the physical laws and constants that describe them.
The various universes within the multiverse are called "parallel universes", "other universes", or "alternative universes".

## The Different Universes:

### (T1) Extrados (First Campaign):

Extrados Universe is one of the infinite number of parallel universes making up the multiverse, it is a universe that sits in chaos.

#### Notable Events:

* In this universe Shannon Walker was born in South Carolina, USA-Earth and then later traveled to Other World. She then became the Eleusinian.
* Thanatos was from Shannon's World and also traveled over to Other World.
* Rainmaker met Shannon on a train.
* The Two fell in love and conceived Delilah Walker.
* Rainmaker free the prostitute Anna Finck, whom he pursued an adulterous relationship with.
* Anna died by the reaper Malek's hand.
* Rainmaker left the city of Minus after Anna's death leaving it open to attack.
* Thanatos destroyed the city of Minus.

### Changes to the Time-line: Edit

Though Shannon is certain that this is her time-line she has noticed there are changes.

* The landscape of Pneumanor has changed to that of Key-stone timeline.
* Shannon's Home of Summer Springs is indeed in Pneumanor and she grew up there. Though she does faintly remember being from South Carolina.
* The Necropolis is no longer a city made of skyscrapers but now are ancient ruins where spirit's, ghouls, zombies and other undead dwell.

### (T2) Keystone (Second Campaign):

Keystone Universe is one of the infinite number of parallel universes making up the multiverse, and is one of three universes (along with Abutment & Clear) in which death is final and permanent. This universe sits in the center of all things and keeps the balance and order of the multiverse.

In the SW Multiverse, Keystone Universe or Universe-Prime is the true Universe from which all the other worlds within the multiverse originate.

#### Notable Events:

* Shannon Walker is not the Eleusinian. There is not Eleusinian in the land.

### (T3) Voussoir (Third Campaign):

Universe is one of the infinite number of parallel universes making up the multiverse, it is a universe that sits in creativity.

## Parallel Convergence:

Travel from one universe to a parallel universe could result in Parallel convergence.

## The Space Between Worlds:

The space between each parallel universe is often referred to as "The Abyss."
Овощи-зомби

**Овощи-зомби** — второстепенные персонажи мультсериала «Герои Энвелла».

## Описание

Серые, а в 21 серии фиолетовые существа небольшого размера, оживлённые заспиртованные овощи. Могут иметь рот и/или глаза, светящиеся желтым и красным цветом, или не светящиеся вообще, также руки и/или ноги. Крайне агрессивны. Хотя не имеют каких-либо орудий для атаки, могут бить и кусать, представляют опасность из-за большого числа. Убить их сложно, так как даже раненные они могут восстановиться. Имеют слабость к кислоте.

## История

Впервые они появились в серии 06 «Магазин», когда герои пришли в музей антропологии и этнографии. Саламандра подкинула в одну из колб с заспиртованными овощами какой-то прибор, после чего убежала, заперев зал музея с героями внутри. Через какое-то время овощи начали оживать и напали на ребят, буквально загнав их в угол. Однако их остановили работающие у Фила электронные часы. Пользуясь «электронным барьером» ребята разделились — Вик и Фил пошли в игру за информацией, а Кира и Арт остались охранять ноутбук. Однако батарея на часах разрядилась и овощи снова напали. Вик и Фил успели вовремя вернуться — Вик купил для своих очков прибор, помогающий обнаруживать уязвимости, с помощью которого обнаружил колбу с прибором Саламандры. После уничтожения колбы, овощи-зомби деактивировались.

Также овощи-зомби появлялись в серии 21. «Королевство 4К-Филдор» среди монстров, которые вышли на охоту за Кирой. Также с дамми, крысо-роботами, шкатулкой жадности, пчёлами, глазоротом, дроном и слизнем одолели топливных монстров и погибли от кислоты Питона.

## Появления

* 06. «Магазин»
* 21. «Королевство 4К-Филдор»

## Галерея

Концепт-арт овощей-зомбиКонцепт-арт овощей-зомбиКонцепт-арт овощей-зомби
Castle Fedic

Castle Fedic is a menacing Tower in the land of Fedic. Fedic is in the heart of the demon controlled territory and south of the Noctis River and east of the Forest of the Dead. It is a rocky and hilly land that most would describe as bleak. The castle itself stands in mystery though thought to be under control of the demon lord Invidia.

"It stands like a dark idle jutting out for the rocks. like a ruined king sitting on its rocky throne watching over it’s barren Kingdome."
Антон

* 2 сезон
* В игре

**Антон** — второстепенный персонаж мультсериала «Герои Энвелла».

## Описание

Антон — мужчина среднего возраста с небольшой бородой и тёмными волосами. Глаза тёмно-серые. Работает в Кафе в зале (выполняет обязанности официанта), поэтому носит обычную форму официанта — белую рубашку, фартук и бейджик со своим именем. Вероятно — занимает более высокую должность, либо просто имеет больший стаж и опыт работы, поскольку командует Филом.

## История

Впервые появляется в серии 27. «Пауза». Когда его подчинённый Филипп Черных отлынивал от работы, болтая с другом, Антон отправил его обслуживать пятый столик. Когда Фил увидел, что за столиком сидит Илья Муромов, его давний недруг, он попытался сделать вид, что не работает в кафе, но строгий взгляд Антона, как раз оказавшегося рядом, вынудили его выполнить свои обязанности официанта. Когда Илья уходил, он сказал Антону, что ему понравилось в заведении и он будет заходить почаще.

Через некоторое время, когда Фил вновь обслуживал столик Ильи, тот оставил неприятный сюрприз на столе после ухода — перевёрнутый стакан с водой на столе. Антон приказал Филу убрать его со стола, из-за чего Фил в итоге облился водой.

В серии 40. «Дом Книги» Антон, как обычно, работал в кафе. Ему пришлось обслуживать столик Карины и Марины. Карина оказалась весьма привередливой, придравшись к тому, что официант не знает разницы между латте и латте-макиато и принёс ей не тот напиток. Но в это время Моргарт начал трансляцию в прямом эфире и через некоторое время превратил весь мир в Энвелл. Как и другие посетители кафе и жители мира в целом, Антон стал игроком, но класс его определить трудно, поскольку в отличие от других людей, получивших примечательную одежу с подсветкой, он переоблачился в жёлтый спортивный костюм.

## Появления

* 27. «Пауза»
* 28. «Часовая башня»
* 40. «Дом Книги»

## Интересные факты

* Жёлтый спортивный костюм, в который переоблачился Антон — это отсылка к костюму Беатрикс Киддо из фильма «Убить Билла». Можно только предположить, что он — воин.
Minus the Defender

Minus the Defender, also called Minus the Persistent was the first King of all of the land of Pneumanor.

Minus Dardanus was born on the western coast of Pneumanor in a port city called Antioch. Minus' father was named Manius Dardanus who married the lovely Tullia Vibullia. Minus was of noble birth as both houses Dardanus and Vibullia were of much renowned in the Antioch region.

Minus grew in both wisdom and stature in favor of his fellow man. He was of great learning and studied under the sages Dydalf, Uwugrur and Clefeus. Minus also learned swordsmanship from Warner the Undefeated.

Minus met the Lady Persephone and fell in love with her. The two were married, Minus and Persephone grew to be favored in the land. In the fifth yeah of their marriage Persephone was with child. When it was time for the child to be delivered there was great rejoicing in the land. The child was female and Persephone named her Selphie.

The Demon Lords perceiving Persephone and Minus as threats and devised a way to cause the pair great pain. In hoping to dishearten them the demons kidnapped Selphie and sacrificed her to their dark god.

Minus and Persephone were devastated but instead of letting the loss of their daughter overwhelm them they assembled all the allied kingdoms and united them to confront the demons and push them back to their hellish realm. The united army was able to vanquish the demon hoard under Minus’ lead.

After the victory agents the united kingdoms gathered for a conference where they decided to make one Kingdom of Pneumanor and chose Minus as the first king and Lady Persephone as the first spiritual leader called “The Eleusinian.” A coronation for Minus and an anointing for Persephone was held shortly after conference. Minus and Persephone ruled from the city of Antioch, After Minus' death Antioch was renamed to Minus.
Mammon's Cape

This cape belonged to the Demon lord of greed Mammon.

## Effects:

This bright red garment bestows no benefit when worn on the
shoulders, but when held in one hand while draped over the arm, the cape
 obscures its user’s movements in combat.

Used this way, the cape bestows a +1 insight bonus to AC and a +5 competence bonus on Bluff checks to feint in combat. Readying the cape in combat is a move action; if the wielder has a base attack bonus of +1 or higher, the wielder can ready the cape as a free action as part of movement.

 Once per day as an immediate action, a creature brandishing a cape of bravado may attempt to compel an opponent within 30 feet to attack him on its next turn (Will negates DC 11).
Alfheim Navy

The major military force of the Continent of Alfheim.

## Founding:

The founding of the Navy was created for two reasons.

1. To patrol and protect the beautiful land of Alfheim.
2. To show to the Non-Anthro's that the Alfheimians (Anthros) are a polite, disciplined and civilized society.

## Code:

### Do:

* Place loyalty to the Constitution, the laws, and ethical principles above private gain.
* Act impartially to all groups, persons, and organizations.
* Give an honest effort in the performance of your duties.
* Protect and conserve Federal property.
* Disclose fraud, waste, and abuse, and corruption to appropriate authorities.
* Fulfill in good faith your obligations as citizens of Alfheim, and pay your taxes.
* Comply with all laws providing equal opportunity to all persons, regardless of their race, color, religion, sex, national origin, age, or handicap.

### Do Not:

* Use nonpublic information to benefit yourself or anyone else.
* Make unauthorized commitments or promises that bind the government.
* Take jobs or hold financial interests that conflict with your government responsibilities.
* Take actions that give the appearance that they are illegal or unethical.

## Uniforms:

The uniforms are made up of generally a blue waistcoat (prounounced westcut) with Epaulettes or shoulderboards, white shirt and britches, golden buttons, insignia rank done using gold shoulder and cuff trim, usually a sword (Cutlass) is worn by the side.
The Reapers

The reapers are a group of lesser demons who manly serve Lord Thanatos the demon of death. Their main duty is to collect souls for hell.

It is whispered among dark cabals and occult fellowships that the first soul unshackled from its mortal coil faced its final judgment with scorn and defiance. This creature was so outraged by the metaphysical order of the multiverse that it became a kind of rogue deity dedicated to the ending of all other lives. Particularly powerful creatures killed by this unforgiving deity become the servants of their slayer, spreading death wherever they wander. The least powerful of these lethal servants are called lesser deaths.

## The Reapers:

### Malek - The Mirror Master

   Malek enjoys to play with his food haunting and hunting them through the mirror dimension.

Malek found one victim in a mirror in Discordia. Anna Finck looked into the mirror and Malek was able attached himself to her. The
party tried hard to unattached the demon from her and indeed was
successful. It was then that the party went into the
mirror dimension and battle the demon known as Malek the Reaper. Anna
was scared for her life however and teleported herself and Rain back to
Minus. Rain did not take this well and beat her for abandoning the
battle. Anna agreed to take the party back into the mirror dimension
however this time swearing to Rain that she would not flee. This would
be her end as Malek was able to grab hold of Anna breaking her neck.

## The Outliers:

Dissension in the main group over punishment and justice lead to a new group being formed calling themselves "The Outliers."

### Raziel - The Reaver

    Raziel is the leader of the Outliers. Raz can produce a spectral blade or sickle which he calls "The Reaver." It is thought that he was a Vampire in his past life.

### Andrea - The Phantasm

    Andrea is a bit of a mystery within the Reapers. She has never been seen without her mask. She likes to refer to herself as an angel of death.

### Zephon - The Wind Rider

Zephon controls the spirit winds. His breath in cold and his touch colder. He wears the cloths of a priest though if he was of the faith in his former life he has not said.

### Turel - The Pure

The youngest of the reapers she is mostly looked down upon by the others. Turel is called "The Pure" because she only takes souls that are truly deemed unrighteous by the Creator. Turel is not as skeletal has the others. Whether this is from her being the youngest or the lest corrupt no one knows.
Саламандра

**Саламандра** — второстепенная героиня мультсериала «Герои Энвелла». Ящероподобное существо, пришедшее в реальный мир из вселенной «Герои Энвелла». Помощница Моргарта.

## Описание

*Сильная и верная помощница Моргарта. Имеет множество технических устройств в арсенале, с помощью которых пытается помешать героям победить виртуальный мир.8*
 — Описание с официального сайта.
Характер
Сильный, умный и внимательный противник. Стремительная, безжалостная и коварная. В 23 серии так перестало казаться, поскольку обнаружилось, что она и Елена Викторовна — одно лицо, и что выполняя последнее поручение Моргарта, в обмен на куб попросила не только власть в игровом мире, но и поставила условие, ребята должны остаться в живых.

Внешний вид
Саламандра с синей чешуёй, красными глазами, рогами, напоминающими причудливо раскиданные волосы, и со светло-зелёными полосами на спине. Стремительная, гибкая, грациозная. На руке — магический браслет, способный создать любую иллюзию и помогающий клонироваться.

Способности

* Невидимость — умеет становиться невидимой.
* Маскировка — умеет превращаться в других существ.
* Иллюзии — умеет создавать иллюзорные копии чего и кого угодно при помощи своего браслета.
* Ползанье по стенам — умеет карабкаться по стенам.
* Длинный язык — Саламандра может захватить любой объект и притянуть с помощью языка.

## История

Дебют Саламандры состоялся в начале 1 серии «Новая игра». Она гналась за Ларсеном. В конце серии Моргарт просит Саламандру остановить новых игроков.

В серии 2. «Бойлерная» Саламандра пыталась уничтожить портал-ноут, но Вик и позже подоспевшие герои остановили её.

В серии 4. «Замок» Моргарт упрекает Саламандру в том, что та не смогла выполнить его приказ.

В серии 6. «Магазин» Саламандра перевоплощается в экскурсовода в кунсткамере для класса основной четвёрки. Под ликом же Саламандры она запирает героев, создаёт овощей-зомби. Но герои со всем справляются.

В серии 14. «Замок Моргарта» Саламандра погибает от удара огнетушителем по голове, который нанесла Елена Викторовна.

В 22 серии «Руины» Елена Викторовна оказывается Саламандрой, а Саламандра из 14 серии была клоном. В этой же серии Саламандра отдаёт Куб разработчиков Моргарту, а он ей армию марионеток.

Дальше Елена реже перевоплощается в облик Саламандры. В 23 серии она в таком образе встречает Арта. В 25 серии в таком обличьи она следит за героями. В 26 серии она на несколько секунд перевоплощается в Саламандру во время битвы с Моргартом, пока не погибла. Призналась, что она сдружилась с героями, Моргарту.

## Интересные факты

* Саламандра своими способностями чем-то напоминает способности класса вора (невидимость, создание клонов). Это из-за того, что когда Елена разрабатывала игру, она играла за вора.
* Неизвестно, почему Саламандру считают ящерицей, на самом деле, саламандры — это хвостатые амфибии (земноводные).
Santa Claus

**Santa Claus**, also known as **Saint Nicholas**, **Kris Kringle**, **Father Christmas**, or simply **Santa**, is a legendary figure who is said to bring gifts to the homes of well-behaved ("good" or "nice") children on Christmas Eve (24 December) and the early morning hours of Christmas Day (25 December).

Santa Claus is generally depicted as a portly, jolly, white-bearded man—sometimes with spectacles—wearing
 a red coat with white fur collar and cuffs, white-fur-cuffed red
trousers, a red hat with white fur and black leather belt and boots and
who carries a bag full of gifts for children.

Santa Claus is said to make lists of children throughout the world, categorizing them according to their behavior ("good" and "bad", or "naughty" and "nice") and to deliver presents, including toys, and candy
 to all of the well-behaved children in the world, and coal to all the misbehaved children, on the single night of Christmas Eve. He accomplishes this feat with the aid of his elves, who make the toys in his workshop at the North Pole, and his flying reindeer, who pull his sleigh. He is commonly portrayed as living at the North Pole, and often laughing in a way that sounds like "ho ho ho".
Gilly Van Pelt

Gilly is a sweet, silly but enthusiastic wizard from the mages academy. She is a friend to Delilah Walker, and Kovach.

Gilly was born and raised in Port Caspian, her father and brother are fishermen.

Gilly likes to be involved in extracurricular activities such as dance. She was the founding (and only) member of the Zire fan club. Gilly had a big crush on Zire and was deeply hurt when he passed.

Gilly's specialty magic is in evading danger, such as blink, feather fall, mirror image and even Dimension Door.
The Group's Dream

* Noir dreamed of the hooded Man, holding a giant scythe standing in a gateway. There is a sign that reads “Abandon all hope, all you who enter.”

* Valamir dreamed about the City of Minus burning and it seems as if Rain is the one causing chaos.

* Rain dreams the same as Valamir but Rain looks down at his feet he see Shannon's lifeless body, and he looks into her glassy blue eyes and see she is dead.
* Shannon tells Rain she dreamed of Jon (Thanatos).
Sir. Rodrick's Sword

The Sword that was welded by the Famous Raynor Knight Sir. Rodrick.

+3 Demons-Bane, Cold Iron Sword

The Sword's true name is “Glorious: The Seraph Blade.”

## Bane

**Price** +1 bonus
**Aura** moderate conjuration; **CL** 8th; **Weight** —

DESCRIPTION A *bane* weapon excels against certain foes. Against a designated foe, the weapon’s enhancement bonus
 is +2 better than its actual bonus. It also deals an extra 2d6 points
of damage against such foes. To randomly determine a weapon’s designated
 foe, roll on the following table.

## Transformative

**Price** +10,000 gp
**Aura** moderate transmutation; **CL** 10th; **Weight** —

DESCRIPTION This special ability can only be placed on melee weapons. A *transformative*
 weapon alters its shape at its wielder’s command, becoming any other
melee weapon of the same general shape and handedness; the weapon’s
categorization as simple, martial, or exotic is irrelevant. For example,
 a Medium *transformative* longsword can take the shape of any other Medium one-handed melee weapon, such as a scimitar, flail, or trident, but not a Medium light or two-handed melee weapon (such as a Medium short sword or a Medium greatsword). It can even take the shape of comparable weapons of different size categories. For example, a Small greatsword
 is a two-handed slashing weapon for a Small character, but is a
one-handed slashing weapon for a Medium character, which is very similar
 to a Medium longsword; a Small *transformative* greatsword can thus become an actual Medium longsword,
 usable by a Medium creature without the —2 penalty for using a weapon
of the wrong size. The weapon retains all of its abilities , including
enhancement bonuses and weapon special abilities , except those
prohibited by its current shape. For example, a *keen* *transformative* weapon functions normally in the form of a piercing or slashing weapon, but cannot use the *keen* special ability when in the shape of a bludgeoning weapon. When unattended, the weapon reverts to its true shape. CONSTRUCTION REQUIREMENTS
The Fight Before Christmas

## The Fight Before Christmas

### Rewards

Rudolph, Silver Bells, Mistletoe

**'Twas the fight before Christmas, when all through the land.
The no good Krampus was stirring; he was forming a band!**

The elves in the workshop was waiting with care,
In hopes that St. Nicholas soon would be there;

The Claus twins were nestled all snug in their beds,
While visions of sugar-plums danced in their heads;
Then Krampus' goons beat and broke down the door ,
Grabbed the twins and dragged them across the floor,

When out on the lawn they were stuffed into sacks,
Then slung over shoulders like adventure's packs.
Away to the hideout they flew like a flash,
To Krampus they went ready to bash.

Then Santa soon came when he herd the clatter,
He ran to the twins room to see what was the matter.
From under his breath Santa did  hiss,
"Someone has just made my naughty list."

Santa called for a team to hunt down those jerks,

The best weapons he offered, all the best perks!

Even a Reindeer and sleigh they could take,

Then he pointed North just past the lake.

The stump of a pipe he held tight in his teeth,

And the smoke it encircled his head like a wreath;

"To Krampus' lair in the mountain that sprawls,"

"Ring his neck, skin him alive, deck his halls."

"Now spring to the sleigh," to his team gave a whistle,

And away they all flew like the down of a thistle.

But they heard him exclaim, ere he drove out of sight,

HAPPY CHRISTMAS TO ALL, AND TO ALL A GOOD-FIGHT!

## Character Creation:

* Starting Lever: **18**
* Starting Gold: 530,000 gp
* Point Buy for Abilities: **20**
* Number of players: **3**
* Races:
	+ High Elves (Santa's Guards/Rangers) - Elves
	+ Low Elves (Toy Makers) - Gnomes
	+ Dwarves (Toy Makers, Miners, Builders)
	+ Humans (Guards, Trades men, Rangers)
* Any Class
* See House Rules
* Roll20 Link
* Discord Link
* Santa

## Magic Items:

* Rudolph
* Santa's Sack
* Sleigh
* Angel Figure
* Silver Bells
* Santa Hat
* Mistletoe
Adonia Spellsong

## Physical description

### Eye color

*Unknown*

Though older than most humans Adonia is fairly young for an Elf. She
was orphaned as a child and was raised by her grandparents.  Her father
Boshia was mysteriously killed while seeking a long lost elven treasure.
 When her mother learned of his passing her heart was broken. She died
shortly afterward.

After many years of mourning the loss of her parents Adonia began to
train her mind and body so that she might embark on an adventure to find
 out what really happened to her father and possibly find the treasure
he was looking for before his untimely death. Part of her training
included learning to play the lute. Her training as a Bard has helped
her deal with her childhood loss and fears.

She is kind hearted and loyal yet she is wary of making any close
friendships for fear of loosing anyone else she cares about. Do not let
her kindness and beauty fool you. She can hold her own in a fight both
with magic and weapons.

She is trained in fighting with many weapons. However, she prefers
the rapier because it is elegant yet deadly, two traits that have many
times been used to describe herself.
Trozzemog

The Trozzemog are evil tree spirits that dwell within most of the lands of the Nine Realms of Other World. Most of the time they use their dark magic to influence people with cursed items or dark secrets.

The Trozzemog's appearance is that of a large twisted tree with a face carved or formed. It bares no growth or fruit. Items are frequently found in the tree's mouth.
Shiloh

Shiloh was the first city constructed by the Were-cats. It has grown to become one of the larger cities of Penumanor and a city of industry.
Shiloh was first started by Caspian the Great as a milling town. It is the main land triad city, using the rail system to ship off from Ruby Harbor or Port Caspian. Farming communities surround the city.

## Mana's Munchies:

A tasty bag of cookie snacks found in the South of Pneumanor. These cookies are made by were-cats.

## Flavors:

* Chocolate chip
* Ginger Snaps
* Oatmeal raisin
* Oatmeal cranberry
* Peanut butter
* Pecan Sandy
* Sugar
Goblin Town

The kingdom of the goblins is located on the western coast of Gob Land. It is a city at the center of a large Labyrinth. Beyond the city is Jareth's own castle.

The Goblin City is composed of a range of ramshackle, oddly shaped buildings that are occupied by Jareth's Goblin subjects and his royal guards who called this land home. The City is also located right next to the Junk City outside the city gates.
Keyblade

The Keyblade is Martial weapon first invented by adventurer **Ansem the Wise**, and crafted by Smith **Xehanort**. It is shaped like a key. The blade is sharp on one side, and on the tip of the opposite side it has three-four spikes that can be used to inflict 1d6 piercing damage. The hilt is fully enclosed by a circular hand guard. In order to be effective, it must be crafted out of adamantine, which makes it much more expensive than other weapons. Since its introduction it has been used in few instances, given it's awkward shape, many would just assume carry a normal long sword. Because of this, it has become a solely commissioned weapon, only crafted after an individual has requested it.

Keyblade (melee)

Critical: x3

Range Increment: —

Type: piercing/slashing

Hardness: —

Weight: 6lb
Considine

Considine, the town of perpetual alleyways and gutters. Piles of filth line the streets, while the destitute and the impoverished can be seen on every corner . This dark town is home to two types of people, the haves and the have-nots. Those who have take by force, and those who live to see tomorrow do only by trodding on the soon-to-be corpses of the less fortunate.

## The Mob:

The mob runs the town, with all members of the so-called government completely owned by the mob. This allows the rich to stay rich, and forces the poor to stay desperate. Sex trafficking is the main business of the mob.

The Head of the mob is a mysterious being known as "The Rainmaker."

What does the mob do? If it's a vice and money can be made off of it, they do it. They have found their greatest success through the sex trafficking arena however. They trade flesh for cash, and those trading their flesh, rarely see that cash. They get their women from varied ways, some they kidnap, others would rather be a sex slave than starving on the street, others find it's the only way to maintain their addictions (addictions caused by the mob's drug rings). Whatever they way, their trade has grown so large they have started to do business outside of Considine.
Null Blade

**Price** 58,835 gp; **Type** one-handed melee; **Proficiency** exotic (bastard sword); **Dmg (M)** 1d10 slash.; **Dmg (S)** 1d8 slash.; **Critical** 19-20/×2; **CL** 11th; **Capacity** 10; **Usage** 1 charge/rnd.; **Aura** moderate abjuration; **Weight** 4 lbs.

DESCRIPTION

A *null blade* is a *+1 construct–bane bastard sword*—using it in this capacity does not consume any charges. The blade’s strange alloy penetrates hardness as if it were made of adamantine. The blade can be activated as a swift action.
 While it’s active, a shimmering field of green energy wraps around the
blade, disrupting magic and technology alike, and the weapon’s enhancement bonus increases to +2. In addition, the first time in a round that an activated *null blade* strikes a creature or object, it consumes an additional charge and targets the creature or object struck with dispel magic and discharge. If a technological item damaged by a *null blade* is used in the same round it took damage, it glitches as if it were timeworn.

CONSTRUCTION

**Craft** DC 30; **Cost** 33,835 gp
Bjorn "Fell Handed" Grimnar

## Physical description

### Eye color

*Unknown*

Bjorn is a Kasatha Monk who studied at the Judros Abbey. A Monastery
found in the The Vorgo Pass near the village of Black Hollow. He briefly
 accompanied the party from the Abbey to Castle Vaughn but was separated
 from the party while being teleported. He ended up in Minus where he
continued his monk studies.
Agile Alpenstock

Aura faint transmutation; CL 3rd; Weight 1 lb.; Slot none; Price 2,000 gp

DESCRIPTION

This gnarled wooden walking stick aids a creature’s travel, granting a +5 foot enhancement bonus to speed and a +2 enhancement bonus to CMDagainst trip attempts and on saving throws to avoid being tripped. These bonuses apply as long as the agile alpenstock is held in hand. It can be wielded in combat as a quarterstaff.

CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item, longstrider; Cost 1,000 gp
Вокзал

## Список серий

**Вокзал** — третья серия второго сезона и двадцать девятая серия всего мультсериала «Герои Энвелла».

## Синопсис

*Ребятам нужно добраться до Моргарта. Но это не так просто, тем более, что так трудно решить, воспользоваться короткой дорогой или длинной. А уж когда за вами следует таинственная бочка, а автомат с оружием оживает…*
## Персонажи

* Артём (Арт) Мещеряков
* Филипп (Фил) Черных
* Виктор (Вик) Сменкин
* Кира Сменкина
* Илья Муромов
* Доставщик еды (дебют)
* Моргарт
* Чупакабр
* Торговый автомат (дебют)
* Крип (упоминание)

## Локации

* Санкт-Петербург
	+ Дом Ильи
* Энвелл
	+ Грибная пещера (дебют)
	+ Вокзал (дебют)

## Разное

* Фактически, в двух предыдущих сериях не было заставки. Вступительный ролик появился лишь в этой — третьей серии сезона.
* Вик упоминает серию игр «Battlefield».
Season 5

This takes place directly after the evens of Season 3.

## Story:

You are one of the Heroes of Ages, a legendary defender a traveler of worlds. You have been given great power and the ability to reincarnate if killed.

You have been summoned by the Eleusinian Shannon Walker to help save all of Other World from the demonic god Thanatos.

You must travel through time and space. Manipulating the astral plane so that you might hop from plane to plane in order to build your power to defeat the demon of death.

Can you save the Multiverse from destruction?

## Setting:

You will be taking command of The Kelsier,a flying skiff that will take you jumping through the planes, as well as the Multiverse.

### Potential Quest:

* Activating The Well of Ascension - To Attain Mythic Powers:
	+ Plane of Air -  Revali’s Gale
	+ Plane of Earth - Urbosa’s Fury
	+ Plane of Fire - Daruk’s Protection
	+ Plane of Water - Mipha’s Grace
	+ Plane of Souls - Leeloo’s Heart
* The Three Cosmic Cubes:
	+ The Cube of Power
	+ The Cube of Wisdom
	+ The Cube of Courage
* Find the Nexus Crystals.
* Find The Apocalypse Box.

### The Prophecy:

There was a Prophecy given about the Heroes of Ages.

## Character Creation:

* Starting Lever: **15**
* Starting Gold: **240,000 gp**
* Point Buy for Abilities: **25 (Epic)**
* Archetypes: **Use planer**

* See House Rules for other info
* Deities to choose from.
* Backgrounds - You have been plucked out of space and Time to save Other World.
* Things you might want to take account of:
	+ Knowledge Planes (For Obvious Reasons)
	+ Spells from the Planar Adventures book
	+ Feats from the Planar Adventures book

## Death:

You have the ability to reincarnate. If you die you will regenerate as a new character with a new class. This will happen minutes after your character had died (in game). Your new Character may look different, may be a different race, may have a different personality and might even change your name. However your new character will have most memories of the last.

### Penalty:

* You will always regenerate with the equipment of your last character. Your body will change but that's it.
* Other penalties will be rolled off a table. These penalties might include:
	+ Tipperary Negative Levels
	+ Ability Damage
	+ Insanity
	+ Corruption

## Pathfinder Books Used:

All pathfinder Core Books will be used however these will be the focus books used for the campaign:

* Occult Adventures
* Horror Adventures
* Book of the Damned
* Mythic Adventures
* Planer Adventures
Delilah Walker

Daughter of the Eleusinian Shannon Walker and the mob boss Sandor "Rainmaker" Vaughn. Delilah is very smart, brave and extremely powerful in the magical arts. Unfortunately at the age of 5 she has not learned how to hone and fully control her magical gifts.

As a teenager Delilah has learned how to control her gifts and she become a power within her own right.

* Walker Family Tree
* Christinel Family Tree

## Delilah and Dolarhyde:

During Thanatos' attack on Minus a frighten Delilah teleported Shannon Walker, Dolarhyde and herself from (T1) Extrados universe to the (T2) Keystone universe. Because Dolarhyde was telepathically bound to Delilah he remained grounded to her while it is not known what happened to the Eleusinian.

Since Delilah's mother could not be found Dolarhyde has taken it upon himself to keep care of the little girl. The two have a very loving relationship where Dolarhyde acts as a type of father figure to the girl. However he has been known to pawn her off to the females of the group.

Delilah took the death of Dolarhyde really hard. It has been something that has really affected her life.

## Princess of Minus:

After banishing Thanatos and returning back to their own timeline (T1- Extrados) Delilah spent most of her time learning under the tutor. She learned reading, writing, mathematics, history, science, and religious studies. She grew to be very intelligent. Delilah also grew in her magical powers, learning to control and identify them.

### Learning:

Delilah's mother and the Witch Emma Martin helped in showing Delilah how to use her gifts.

Rain and Shannon have taught Delilah the ways in ruling and business.

### The Tiefling Equality Act:

Delilah became a member of the TEA committee.

The Tiefling equality act, or TEA, is a bill that has been proposed
by the Council of Rowsha. It give Tieflings the same rights as all other
 "common" races, and not treated as a “Demonic” race.

It is common knowledge that The Eleusinian has worked with Tieflings in the past but that one mass murdered a party and them himself and the others died in the Battle of Minus (their intentions debated).

### Friendship with Constables:

Delilah became a friend of the Constables Baxter Ross, Gutz Wanderlust and Vidram Nalen. This ended up becoming a close friendship as Delilah bought each a present and attended Gutz's funeral and then later sang a song about Gutz at the TEA Ball.
Raven’s Head

* Artifact
* Carrion Crown

*A gold-plated heavy mace has a head fashioned into the shape of four ravens’ heads.*

### Description:

Raven’s Head was the holy mace carried into battle against the Whispering Tyrant by the Pharasmin bishop **Prince Adamondais Virholt**.
 Prince Adamondais was slain by the undead archmage along with the
entire crusader army that he led. The fate of Raven’s Head remained
unknown until the heroes discovered it in the scum tunnels below Lake
Encarthen.

## **Raven’s head (Minor Artifact)**

**Aura** strong conjuration (healing); **CL** 20th

**Slot** none; **Weight** 8 lbs.

**DESCRIPTION** ===
Holy to the faith of Pharasma and imbued with the power of all the
bishops of Ustalav, this gold-plated +3 undead bane heavy mace has a
head fashioned into the shape of four ravens’ heads, from which it gets
its name. It was the symbol of office for the Bishop of Caliphas until
Prince Adamondais Virholt lost the mace in battle against the Whispering
 Tyrant. A character with the ability to channel positive energy gains
the Channel Smite feat while wielding Raven’s Head, if she does not
already possess the feat. In the hands of a cleric of Pharasma, Raven’s
Head gains the disruption quality, and the wielder can use the Channel
Smite feat as if she were a cleric of 4 levels higher (+2 on the DC and
+2d6 damage) and an extra three times per day. This weapon is an
important part of Ustalavic and Pharasmin history and is immediately
recognized by any priest of Pharasma, granting the bearer a +4
circumstance bonus on Diplomacy checks with such individuals.

**DESTRUCTION** ===
If successfully used as a component in the creation of a lich, Raven’s Head’s power is broken forever.
Silver Bell

These small bells messure about 6 inches long they are made of pure silver. 3 times per day the bells can be rung to cast Good Hope.

DC 20 Will Save.

## Good Hope

**School** enchantment (compulsion) [emotion, mind-affecting]; **Level** bard 3; **Subdomain** revelry 3

CASTING

**Casting Time** 1 standard action
**Components** V, S

EFFECT

**Range** medium (100 ft. + 10 ft./level)
**Targets** one living creature/level, no two of which may be more than 30 ft. apart
**Duration** 1 min./level
**Saving Throw** Will negates (harmless); **Spell Resistance** yes (harmless)

DESCRIPTION

This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

*Good hope* counters and dispels crushing despair.
Black Hallow

A small village in the Highlands of Pneumanor. Black Hallow is found in the "Vorgo Pass." The Vorgo Pass is a high mountain range in the highlands connecting the Vam Pier mountains with the Varykolakas mountains. The village is also located near the source of the Noctis River that forks off into the River of Blood.

This is a harsh land full of darkness and despair as well as corruption and manipulation.

Black Hollow

is controlled by the vampire overlords.

## Notable Places:

* The Crimson Fang – Tavern
* Carmilla’s – Inn
* Drusilla's - Fortune-Teller/Magic Shop
* Varney's Iron Works - Blacksmith
* The Gecko Brother's General Store
* The Silver Kiss - Brothel

## Castel Vaughn:

The castle is set on the top of a hill overlooking the village of Black Hollow. It stands tall and dark over the village. The Castle has a vast courtyard, tall black windows, and whose broken battlements show a jagged line against the sky.

## Judros Abbey:

A Monastery found in the The Vorgo Pass near the village of Black Hollow. The Monastery is named after the famous seer Judros.of a Monastery found in the The Vorgo Pass near the village of Black Hollow. The Monastery is named after the famous seer Judros.
Christinel Family Tree

* Timon Christinel
* Teresa Christinel
	+ Samuel Christinel
	+ Victoria Christinel Vaughn + Nicholas Vaughn
		- Sandor Christinel Vaughn + Shannon Walker
			* Delilah Walker
	+ Sorin Christinel
	+ Tabitha Warnock + Sandu Warnock
		- Lucilla Warnock Olsson + Gardar Olsson
			* Emmanuel Olsson
			* Wilhelmina Olsson