Dryblowers

The **Dryblowers** are a raider gang in West Colorado.

## Historical background

A group of survivalist raiders, the Dryblowers originated from a mining community outside Burham Springs. In the past, they and the Old Bones had positive relations with Ouroboros, but split off shortly before 2275.

## Politics

### National spirits

The Dryblowers start with no national spirits.

## Gameplay

### Military

The Dryblowers start with four divisions, all being Dryblower Raiders.

### Conscription Law

Main article: Conscription Law

**Petty Gang Conscription**

* Division Organisation: **+5%**
* Recruitable population: **5%**
* Supply Consumption: **-5%**
* Stability: **+5%**
* Research Speed: **+10%**

**Requirements**

**Raider Bands**

* Division Speed: **+3%**
* Division Organisation: **-3%**
* Recruitable population: **7%**
* Supply Consumption: **+3%**
* Stability: **-3%**
* Research Speed: **+5%**
* Justify Wargoal Time: **-3%**
* Reinforce Rate: **+3%**

**Requirements**

**Scum And Vilainy**

* Division Speed: **+5%**
* Division Organisation: **-5%**
* Recruitable population: **9%**
* Supply Consumption: **+5%**
* Stability: **-5%**
* Justify Wargoal Time: **-5%**
* Reinforce Rate: **+5%**

**Requirements**

**Threat To All People**

* Division Speed: **+7%**
* Division Organisation: **-7%**
* Recruitable population: **11%**
* Supply Consumption: **+7%**
* Stability: **-7%**
* Justify Wargoal Time: **-7%**
* Reinforce Rate: **+7%**

**Requirements**

**Doom Of The Wasteland**

* Division Speed: **+10%**
* Division Organisation: **-10%**
* Recruitable population: **15%**
* Supply Consumption: **+10%**
* Stability: **-10%**
* Justify Wargoal Time: **-10%**
* Reinforce Rate: **+10%**

**Requirements**

### Economy

Starting Industry

Starting Resources

## Behind the scenes

* The Dryblowers originated as a community-suggested nation known as "The Borers", suggested by the user *JesusHmotherfuckingChrist*. Their description was as follows:

*"The Borers are descendants of regional survivors who escaped the nuclear fires above through personal shelters, county shelters, and in rare cases simply being lucky enough not to be in blast zones. The survivors, with skills needed to survive, banded together and seized an old coal mine as a shelter. There they found mining equipment, and a significant stockpile of explosives, allowing them to extract the coal needed to warm their home and light their way. Over generations the mining of coal became an almost ritualistic process for The Borers. They have had great success in producing continuous supplies of coal with salvaged mining equipment, leading to a prosperous period since approximately 2267. They have established themselves as a successful trade hub for mineral resources due to their mining talents and thus, slowly, grew in size and wealth. Now in 2275 the settlement’s borders sit beside the Scorpion’s Bite raiders, and Caesar’s Legion across the river to the South, ever wary of movement from either party. Prior to the growing tension between the new neighbors to the West and South, the only threats to the stability of the settlement came from conflict between notable persons within the community. John “Caveman” Lynch, an aging man of 51 who has guided the settlement to prosperity since 2260 has faced a great deal of opposition due to his method of autocratic rule. Marianne Sharp, a vocal proponent of direct democracy for the settlement has actively worked to undermine Lynch at all opportunities. Another, Maurice Darlinson, seeks to use the salvaged equipment and prosperity of the settlement to expand the knowledge and resources available to them instead of being what he terms ‘humble traders’. The newest political opponent in the settlement, being Eric Howland, sees the prosperity and growth of the settlement and feels that not enough is being done to quash the raiders to the West, or fortify the border against Caesar’s Legion. He desires a strong military buildup, and the destruction of any threat to the settlement’s way of life."*
(Defunct) Nation Suggestions Google Document
* The nation was to have four unique leaders: [Ruler] John Lynch (Focus on Defense), [People] Marianne Sharp, [Intellectuals] Maurice Darlinson, [Elites] Eric Howland (Focus on Offense). However, as of version 3.3.8, only John Lynch has been incorporated.

## References

1. ↑ Development Diary #18 (Developer Diary 18: Van Buren's Bounty): *"The **Dryblowers** are a community suggested nation! The Dryblowers are based on the suggested country “The Borers”. They are a group of survivalist raiders originating from a small mining community outside of Burham Springs."*
2. ↑ **Did the Dryblowers get any expanded lore, or are they basically the same from the nation suggestion doc**
Zusk: *"Pretty much the same
Although they got some lore based on the region
them and the old bones used to have some positive relations with Ouroboros, but split off recently"*
- Obtained from Discord, 10/4/2020
3. ↑ Pip-Boy Plus/Regions#The Dryblowers: *"The Dryblowers are descendants of regional survivors who escaped the nuclear fires above through personal shelters, county shelters, and in rare cases simply being lucky enough not to be in blast zones. The survivors, with skills needed to survive, banded together and seized an old coal mine as a shelter. There they found mining equipment, and a significant stockpile of explosives - enough to where they could begin raids on other countries in Colorado. For a time, they allied with Hecate - but as of late that relationship has worsened as Hecate has aged.

The Dryblowers are a fan suggested nation!"*