Affection (Pets)

*See also: Affection (NPC), Pet Birthdays*
**Affection** measures a player's personal relationship with a pet. It can be raised through daily interactions on the pet's page and annually on their birthday. The amount of affection gained per action is decided by the pet's current mood. Nature comes into play in the instance of gifts. If a pet is traded or otherwise removed from a player's menagerie, their affection will reset back to 0.

## Rewards

Special rewards are unlocked at certain milestones, specific to the pet's rarity. Once maximum affection has been reached, the pet will be able to evolve. An evolved pet takes on a different color scheme and receives a unique sparkling animation. The color can be changed at any time but the sparkle will remain. A pet's affection can only be maxed out 5 times, after which it will stop giving rewards. Affection rewards are cumulative on a single pet, meaning a Fantastical pet will get the same rewards from 200-500 as a Quaint pet, similarly a Legendary pet will get all the rewards that Quaint and Fantastical pets.

Additionally, gaining maximum affection with multiple pets counts towards the Pet Affection achievements.

The following rewards are for the first time a player maxes out the affection of a given pet. Some rewards may be different if there is a hidden deity item in the pool for that given month.

    Golden Aquarium
    Obsidian Night
+ 350
+ 350
     Obsidian Night
+ 500
+ 500
     Obsidian Night
+ 800
+ 800

     Obsidian Night
+ 800
     Stained Glass Shortbread Cookie
+ 3000
     Strawberries and Cream Candies
+ 1500
     Ornate Horns of Loyalty
+ 6000

     Silken Brocade of Loyalty
     Silken Wingsuit of Loyalty
     Totem of Affection

## Affection Levels

All pets start out at 0 affection, whether hatched or bought from someone else. The affection cap depends on the pet's rarity.

* Quaint: 500
* Fantastical: 1000
* Mythical: 1000
* Legendary: 2000

Max Affection

Once a pet's affection has been maxed out, the hearts get a rainbow overlay and the label "maxed". Affection can be maxed multiple times for the same pet, gradually turning the rainbow into a paler shade. A player will only get rewards for the first 5 times a pet reaches a certain milestone.

## Affection Gain

There are always four icons under an owned pet, five on their birthday. These are actions that can be completed in order to gain affection from that specific pet. Once an action is completed, the icon will be grayed out and non-clickable until resetting the following day. For a non-owned pet, the pet-option persists. Using it will boost their mood by one stage for the day.

 Questing

The first icon, picturing a parchment, will generate a quest from the pet. This can be feeding them with a food item, equipping them with a totem, or fetching one of three items. They will only ask for hatchables, food items and Mixer Potions.

 Petting

The second icon, picturing a hand, is petting. This will raise the pet's mood.

 Chatting

The third icon, picturing a speech bubble, is the action of chatting with the pet. This will raise the pet's mood.

 Gift

The fourth icon, picturing a gift, will give the option of three items to give the pet. Depending on their mood and nature, it is not guaranteed that they will enjoy it. The gifts a pet will ask for are common and rare chance machine clothing items, common totems, food, and hatchables. Pets will enjoy items with stats related to their nature. If unsure about the nature of an item, investigate their source, which is usually an NPC.

 Birthday Gift

Every species has an item which they will secretly wish for on their birthday. Giving a pet the right item on their birthday will result in 30 affection gained. For a list of favorite gifts, see Pet Birthdays. Pets will react to other gifts depending on their nature, much like regular gifts, and will award 5-15 affection.

## Mood Factor

A deciding factor in how much affection that can be gained from a pet is their current mood. There are six types of pet moods: Mad, Neutral, Cheeky, Content, Happy and Joyful. Pets will get their mood randomly assigned each day.

Moods are represented in the moving emoticons beneath the pet's picture. A positive mood yields higher affection gain while a neutral or angry mood yields lower or none at all. However, with the right gift corresponding to their nature they will always gain affection.

A pet's mood can be improved by feeding them to raise their mood bar or by petting them. For pets under 300 affection, the "Joyful" mood is not unlocked, and your pet's Happy mood will simply stay at 10/10 if you try to increase it.

## Nature Factor

A pet's nature is important to take into account when giving gifts to them. Like the four Dappervolk classes, pets have an affinity and a weakness when it comes to stats. Giving a pet an item that corresponds with their nature will generally yield high affection while giving them an item that opposes their personality will yield low to no affection.

When is comes to what gift a pet will like, it is important to look at the NPC corresponding to the item. If a pet asks for a Cabbage, the item comes from Calbet, who is a Charming NPC. A collapsible guide on NPC stats can be found below but can also be discovered through browsing their Chance Machines.

* **Tenacious Nature**: Likes tenacity, dislikes charm.
* **Honourable Nature**: Likes honour, dislikes comprehension.
* **Charming Nature**: Likes charm, dislikes tenacity.
* **Comprehensive Nature**: Likes comprehension, dislikes honour.

## References

1. ↑ Pet Gift Pool Thread https://dappervolk.com/forum/post/1139762 Retrieved December 19, 2022.