Tower Defense

**Tower Defense** is a minigame on CubeCraft, inspired by the game BTD (Bloons Tower Defense) and BTD Battles. This game came when The Chunk merged with Cubecraft.

## Gameplay

### Armageddon Mode

Armageddon Mode starts after about 20 minutes of being in the game. It will appear first saying "Armageddon Mode starts in 5 minutes." When there is only one minute left, it will have a countdown above the hotbar. During Armageddon Mode, a wither spawns on both

* Mountain Pass by Team Quality Constructo
* Pandora Falls by razorcut15
* Space
* Demons
* Portal
* Nature
* Barren
* Desert

## Towers

### Archer Tower

Shoots arrows at mobs

Size: 3x3

Cost: 160 coins

PATH 1 for 320 points: Shoots up to **4 arrows at once**; **1.6x faster** than other path

Levels:

1. Shoots arrows
2. 260 coins: **2** arrows at once; shoots faster
3. 450 coins: **3** arrows at once
4. 920 coins: **4** arrows at once; shoots **very fast**

PATH 2 for 940 points: Shoots **fire arrows** & **explosive arrows**

Levels:

1. Shoots arrows
2. 220 coins: Shoots fire arrows
3. 660 coins: **2 fire** arrows at once
4. 1690 coins: **2 fire** arrows; **Explosive** arrows

### Ice Tower

Slows mobs

Size: 3x3

Cost: 280 coins

Path 1 for 360 point

Levels:

1. Slows down enemies
2. 60 coins: Increased range
3. 80 coins: Increased range
4. 210 coins: Ice Damage; Increased range

### Artillery Tower

Summons TNT over mobs

Size: 3x3

Cost: 240 coins

Upgrade:

1. ? coins: Summons 2 TNT over mobs
2. ? coins: Summons 3 TNT over mobs
3. ? coins: Summons 4 TNT over mobs
4. PATH 1 for 450 points: Stuns enemies
5. PATH 2 for 960 points: Plants landmines

### Mage Tower

Sets enemies on **fire**

Size: 3x3

Cost: 350 coins

PATH 1 for 870 points
Levels:

1. Sets enemies on **fire**
2. 70 coins: Longer fire duration
3. 90 coins: Longer fire duration
4. 560 coins: **Rains fireballs**; Longer fire duration

### Poison Tower

Poisons the enemy

Size: 3x3

Cost: 800 coins

Upgrade:

1. 100 coins: Decreases cooldown time
2. 150 coins: Decreases cooldown time
3. 200 coins: Decreases cooldown time
4. PATH 1 for 630 points: Poison lasts for 30 seconds
5. PATH 2 for 210 points: Harms enemies near the tower

### Sorcerer

Summons friendly troops

Size: 3x3

Cost: 800 coins

Upgrade:

1. 400 coins: Summons 2 friendly troops
2. 500 coins: Summons 3 friendly troops
3. 550 coins: Summons 4 friendly troops
4. PATH 1 for 350 points: summons friendly kamikaze
5. PATH 2 for 530 points: summons more friendly animals

### Zeus Tower

Summons lightning over mobs

Size: 3x3

Cost: 1000 coins

Upgrade:

1. 300 coins: Decreases cooldown time
2. 400 coins: Decreases cooldown time
3. 500 coins: Decreases cooldown time
4. PATH 1 for 350 points: Lightning bolts bounce up to 5 times
5. PATH 2 for 530 points: Summons baby Zeus

### Turret Tower

Constantly shoots a bunch of arrows

Size: 5x5

Cost: 800 coins

Upgrade:

1. 600 coins: Shoots 2 flaming arrows
2. 700 coins: Shoots 3 flaming arrows
3. PATH 1 for 300 points: super long target range; shoots very fast
4. PATH 2 for 260 points: arrows bounce up to 5 times

### Necromancer Tower

Summons an iron golem

Size: 5x5

Cost: 790 coins

Upgrade:

1. 500 coins: Increases attack rate, Increases attack damage, Increases follow range
2. 600 coins: Increases attack rate, Increases attack damage, Increases follow range
3. PATH 1 for 940 points: summons a shulker
4. PATH 2 for 880 points: summons a snowman

### Quake Tower

Stuns mobs for a short duration while dealing damage.

Size: 3x3

Cost: 250 coins

Upgrade:

1. 150 coins: Stuns monsters for 4 seconds; deals 7 damage
2. 250 coins: Stuns monsters for 5 seconds; deals 9 damage
3. 360 coins: Stuns monsters for 6 seconds; deals 11 damage
4. PATH 1 for 530 points: throws blocks in the air

### Leach Tower

Charges up and then releases a shock wave of energy causing damage in a huge area.

Size: 5x5

Cost: 3000 coins

Upgrade:

1. 200 coins: Increases range
2. 300 coins: Increases range
3. PATH 1 for 390 points: 2 laser beams; constantly deals damage while charging

## Tips

1. Do not place ice, mage, or poison towers too close to each other, as their effects don't stack.
2. Place towers close together and next to edges for space-saving.
3. When sending flying troops to weaken or kill the opponent, do not send ground troops (except cave spiders). Otherwise, artillery fire aiming for the ground troops might hit the flying troops.
4. Read the enemy's moves and create a strategy while playing. Find out their weaknesses by looking at their towers.
5. Share some coins in-game by doing /share [name] [amount].