The Wind in the Willows

**The Wind in the Willows** is the fifth level in *Disney's Final Frontier* and its first Silver Age level. This level draws some inspiration from the original film, with the spawns consisting only of Blotlings. This episode is unlocked by completing Pinocchio.

## Party Restrictions

On your first playthrough of the level in Adventure Mode, you are restricted to the following characters:

* Maid Marian
* Tramp
* Bagheera
* Nala

## World Order

The World Order for this location is Extremely Low, only affecting Marian. The following outfit is unlocked upon completion of the level. It can be purchased via Item Duplication with Jiminy and Figment.

* Elegant English Attire (Outfit)

## Main Attractions

English Countryside contains 3 points of interest in Disney's Final Frontier.

* The Courthouse - This is where the adventure starts. You'll have to play detective and figure out if Mr. Toad is liable for his crime.
* Toad Hall - This is where the first stealth mission begins. You need to find the Deed of Toad Hall here and get out of there. Some players can mistake this for one of the Items of Creativity if they have not played Dumbo first.
* Prison - They're not suspecting visitors, but you can still head here to start your search for the next Journal Entry.

## The Wind in the Willows

### Episode

3 (Arc)
1 (Part)
5 (Overall)

Thanks to Tramp's idea of splitting the team into two equal groups to cover more ground and find the next Item of Creativity more easily, he lead his team over to the portal he wanted to check out. The team find out about a courtroom proceeding that was going on and decide to get front row seats on the action. The courtroom scene replicates the original rather well as Tramp, Bagheera, Marian, and Nala pay close attention to what is going on. Cyril appears to be telling the truth to get James Thaddeus Toad off the hook, but the Prosecution doesn't seem to believe him. Mr. Toad called Mr. Winky to the stand to further prove his innocence, however his witness lies in court. All hell starts to break loose as the defendant says he's been framed.

* **Believe Toad's Innocence -** *Believing Cyril's testimony was the most credible, Maid Marian then calms the court down and tells the members of the court to hear everyone out. Some of the people in court were surprised but calmed to hear King Richard's daughter. This gives Marian +1 Friendship and +1 Courage.*
* **Believe Toad's Guilt -** *Believing Mr. Winky's lie, the group turns their backs on the court and mention how much of a waste of time this adventure was. This skips to the end of the episode.*

One of the jurist members, an older Skippy who recognizes Marian, tells the court that Toad is not liable for his actions, but due to the deed being missing at this time, they need it as proof. This sets Toad free temporarily to retrieve it. Marian questions if there was an agreement to the deed, and Toad mentions one that is with Mr. Winky and the weasels. The team agrees to help him on his search and race for Toad Hall, but not before a certain shady character tracks the others with a small Seer attached to Marian's dress.

The group now try to sneak into Toad Hall, but Marian starts to doubt the idea since Mr. Winky tried to throw Toad under the bus to get the estate all for himself and the weasels. Toad comes up with an elaborate plan, but Tramp resorts to splitting up to find and get the deed a lot faster. This starts the first stealth mission.

Of course, this scenario can go one of two ways...

* **Scenario 1 -** *The team manage to sneak off with the deed and back into court.*
* **Scenario 2 -** *The stealth plan fails and an all out fight breaks out as they try to get the deed out of there.*

Back in the courtroom, Tramp decides for the rest of the trial to be Toad's co-council. Despite showing the Deed of Toad Hall, the Prosecution objects stating that it could be falsified evidence, requesting a signature test of Mr. Toad and Mr. Winky. J. Thaddeus Toad obliged to it and performed his signature, it was a match, they had to get Mr. Winky back into the courtroom for his signature too. Match. Now the only thing left to do is prove the contract for trade is void and Toad has the rights to the car AND the house. In the end, the verdict stands as Not Guilty. Court is adjourned.

After getting outside, with Nala helping rinse off Marian's dress for safety reasons, a new face shows up to cause some more trouble. The Shadow Blot appears stating Nala knew too much of his plan to find their hiding place. Nala and the others are initially surprised that this Blotling can talk. Shadow Blot proceeds to summon more Blotlings to aid him in the fight, which made Nala roll her eyes as if she saw the trick before many times before. Nala breaks her pole in half as the fight begins.

As the fight ends, the Shadow Blot declares he'll get his revenge on the group before disappearing into another story to do more havoc. The four decide to head back to Figonia now that the main problem has been taken care of, hoping Tod and his group had better luck searching for the Item of Creativity.

## Mr. Toad's Wild Ride

### Rewards

Journal Entry #5
Mr. Toad's Outfit
Police Issued
1000 Munny

Upon visiting the prison you can go through your own version of the extreme escape Mr. Toad performed like in the film. This wild ride is a high ★★☆ in difficulty, being borderline 3-stars. This is mostly due to the rough transition onto the railroad section in the level. Upon jumping off this section, the challenge extends to a jet ski chase. Reach the marked finish zone to complete the challenge and the Wild Ride. "Just make sure to mention it was all a movie stunt to make it believable in the eyes of the public." ~Bolt

## World Themes

* **Field Theme:** The Merrily Song (Instrumental Cover)
* **Battle Theme:** Toad Hall Chase
* **Boss Theme:** Generic Boss Theme 1 (Jailbait - Motorhead (Instrumental Cover))