Amphitrite/Salacia Cabin (25)

**The** **Amphitrite (Cabin 25)** is the cabin for the children/legacies of Amphitrite/Salacia, Greek/Roman queen of the sea and goddess of the Sea/Salt Water and Sea Creatures. Amphitrite/Salacia is also wife of Poseidon/Neptune.

## Claiming and Cabin

**Claiming**: When Amphitrite/Salacia claims her children, a pair of dolphins appear on the child's forehead for a time.

**Building**: Cabin 25 is changing colors, like the ocean. To non-Amphitrite/Salacia Children, it looks burnt and run-down but to Children of Amphitrite/Salacia, it changes color from grey, dark purple, green and sea/sky blue. The handle on the door is a dolphin, and when Children of Amphitrite/Salacia put their hand on it, it opens.

**Furniture**: The beds are also bunk beds, but they have blue covers and are painted green. Inside, there is a fountain that has various sea animals swimming in it.

## Cabin Members

Head counselor: Alexandra Laurens

Lieutenant counselor: TBA

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Amphitrite/Salacia have powers similar to the cabin 3 kids.
2. Children of Amphitrite/Salacia have the ability to sprout crab claws/horns from their foreheads to make themselves more intimidating.
3. Children of Amphitrite/Salacia can communicate with sea creatures and command sea creatures.
4. Children of Amphitrite/Salacia are usually stronger close to water mainly in the sea because their mother is goddess of salt water in her roman aspect.
5. Children of Amphitrite/Salacia usually love water and are innately good at water sports.
6. Children of Amphitrite/Salacia can manipulate and control water.
7. Children of Amphitrite/Salacia are able to breath underwater.
8. Children of Amphitrite/Salacia are able to communicate with equestrians, but cannot control them.
9. Children of Amphitrite/Salacia are sometimes good friends The Posedon Cabin, but sometime not. Just like their marriage
10. Children of Amphitrite/Salacia can sprout wings made of water, but children of fire gods and goddess' will easily melt them.
11. Children of Amphitrite/Salacia can fire a powerful blast of water from their hands, equivalent to that of a fire hose, which evaporates after a short time.
12. Children of Amphitrite/Salacia have the ability to sprout an extra two sets of crustacean arms from their back, which can be used to hit or pinch opponents.
13. Children of Amphitrite/Salacia can create an area around themselves that inflicts others with intense seasickness, making them dizzy and nauseous for as long as they remain inside. The user must keep their focus on maintaining the effect for the duration.
14. Children of Amphitrite/Salacia can turn their body to water for a very short time, letting an attack pass harmlessly through them. This can cause extreme dehydration with repeated use.
15. Children of Amphitrite/Salacia can breathe, are swifter and more powerful, and can heal slightly faster while underwater.
16. Children of Amphitrite/Salacia can keep themselves and everything they touch dry in the water, unless they choose to become wet.
17. Children of Amphitrite/Salacia can survive falling from any altitude as long as they land in water, and can go as deep into the ocean as they desire without any effects from the cold or water pressure.
18. Children of Amphitrite/Salacia have the effect of stilling troubled water whenever they get near it.
19. Children of Amphitrite/Salacia can increase the salinity of water.
20. Children of Amphitrite/Salacia have the capability of transforming themselves into either a fish or shellfish, and can form themselves into humanoid versions of a fish. The longer they stay a fish, the more they forget how to be human. If they remain a fish for too long, they can get stuck in that form. Their humanoid form can only last as long as they keep up the concentration.
21. Children of Amphitrite/Salacia are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains. This can be used on ice, but is much more difficult and draining.
22. Children of Amphitrite/Salacia can communicate with and command Fish, Seals, and Dolphins.
23. Children of Amphitrite are able to shape a semi-living construct out of water, no larger than 3 to 4 times the size of the user, that fights for them for a short time. The user is weakened while the construct is active, and the longer they maintain the it, the more energy it drains.
24. Children of Amphitrite are able to summon all liquid in their surrounding 100 ft in order to create one colossal tidal wave, and aim it onto a large spread of land. The wave should knock down anyone in the path of the wave, combined with the pressure of the wave and possible lack of air if those hit cannot breathe in water. The user will have exhausted their water capabilities and be unable to manipulate any aspects of water for about two hours.
25. Children of Amphitrite are able to transform their bodies into a state of pure water for a short time, becoming immune to most attacks. The hydrokinetic abilities they already possess are enhanced by this state, and they are capable of covering great distances in an instant while underwater. The user will be extremely drained once the transformation ends, and could possibly faint.
26. Blessing of Salacia: Very close to the blessing of Amphitrite, but there is one word for everyone, and only children of Amphitrite/Salacia know. When they whisper it, a whole city/town turns into a very salty ocean.

### Traits

1. Children of Amphitrite/Salacia aren't fiery at all, because their mother is the goddess (There is a god, a goddess and a titan for everything. Like for phrophecy its: Apollo (god), Asteria (Goddess), Promethus (God) ) of water.
2. Children of Amphitrite/Salacia are incradibly kind, and if monsters were a game of soccer, they would be defence. Or goalie.
3. Children of Amphitrite/Salacia aren't usaually stubborn, but they do get frequent mood changes
4. Children of Amphitrite/Salacia *can* like the snow, but they don't usually
5. Children of Amphitrite/Salacia try to consider themselves brave, but on a scale of 1-to-10, they are a 4. (A Zeus is 10, for comparison)