Skills and Stats

As an optional feature in Cat Tales, players may choose to give their cats RPG-style stats and skills. During roleplay, if a character needs to do something that would require some skill (such as hunting, fighting, climbing, etc.), they should roll a d20 and add the various buffs and debuffs attributed to their cat.

## Stats

Every custom adult cat has 10 stat points (SP) that the player can distribute however they wish into the six stats that Cat Tales offers: Hunting, Fighting, Swimming, Stealth, Climbing, and Medicine. The amount of SP each stat has determines the buffs or debuffs that the player will use when determining that cat's roll (as seen below). Kits born will have randomly rolled stats (d4-1 for each), and adolescents who are added using the Adol Ticket will have 8 SP initially, with an additional 2 SP given freely once the cat reaches twelve moons. Cats who join leadership will be given an additional 2 SP, for a total of twelve free SP.

SP can be gained through joining events and rarely after submitting completed threads.

Stat Bonuses
 2
 3
 4
 5

### Strengths and Weaknesses

Every cat will have strengths and weaknesses. Having Strength in a skill will allow to you roll with advantage (rolling twice and taking the higher number) while having Weakness will make you roll with disadvantage (rolling twice and taking the lower number). Kits have one Strength (rolled by Staff unless it's a custom roll), adolescents have one Strength and one Weakness, and adults will have two Strengths and one Weakness. As the cat ages up, the player will pick their Strengths and Weaknesses, unless they would rather have it rolled.

## Skills

Each cat is born with a single skill called their Bloodline skill. This is inherited from one of their parents. When the cat turns at least six moons old, their player may choose to buy another "Miscellaneous" skill (one per cat), and when that cat has completed training in a Clan, they receive that Clan's skills. A cat may only ever have one Clan's skills, even if they move to another Clan.

### Bloodline Skills

*Italicized* skills are locked behind certain events or backgrounds.

* Hawk-Eyed: Advantage on detecting a cat’s Stealth
* Webbed Paws: Advantage on Swimming
* Thick Pelt: Does not take disadvantage in the cold
* Big Ears: Does not take disadvantage in the heat
* Camouflage: Advantage on Stealth in wooded areas
* Robust: Advantage against Sickness from consuming crowfood or poison
* Sturdy: Heals faster from injuries
* *Tribeblood: Does not take disadvantage on Hunting or Stealth while starving. Only obtainable from an original Tribecat*
* *Fortitude: Advantage when using a stamina-based skill. Only obtainable from a Colony cat*

### Clan Skills

#### ShadowClan

* Night Stalker: Advantage on Stealth at night
* Marsh Cat: Does not have disadvantage from muddy terrain

#### SkyClan

* Eagle Slayer: Advantage whenever Hunting birds of prey
* Acrobatic: Advantage on Stealth and Climbing in trees

#### ThunderClan

* Woodwalker: Does not have disadvantage from densely wooded terrain
* Power Pounce: Does not take disadvantage when Hunting difficult prey

#### Barn Cats

* Tunneler: Advantage when Hunting or Fighting in tunnels
* Sure-Footed: Advantage against falling or slipping

#### Non-Clan

* Elusive: Advantage on Stealth
* Voyager: Does not take disadvantage from any terrain

### Miscellaneous Skills

* Nocturnal Predator: Advantage on Hunting at night
* Early Bird: Advantage on Hunting in the morning.
* Partnered Fighting: Double the Fighting buff (or nullify the debuff) when fighting alongside another cat
* Solo Fighting: Does not take disadvantage when Fighting two opponents at once
* Prodigy: This cat has a third Strength

## Disadvantages

Certain terrain, circumstances, and health problems can cause a cat to roll with disadvantage when trying to roll for an action. If a disadvantage would conflict with a Strength (such as someone who has Strength in Hunting having disadvantage from the cold), the advantage and disadvantage would cancel out and the roll will be normal.

### Environment

* Rocky Terrain: Disadvantage on Hunting and Stealth
* Muddy Terrain: Disadvantage on Hunting and Fighting
* Densely Wooded Terrain: Disadvantage on Hunting and Stealth
* Tunnels: Disadvantage on everything
* Water: Disadvantage on everything (except Swimming)
* Two-Leg Dens: Disadvantage on Hunting and Stealth
* Snow: Disadvantage on Stealth and Hunting (unless pure white)
* Cold: Disadvantage on Stealth
* Extreme Cold: Disadvantage on everything
* Heat: Disadvantage on Hunting
* Extreme Heat: Disadvantage on everything

### Health

* Minor Injury: Disadvantage on Climbing and Swimming
* Major Injury: Disadvantage on everything
* Second Moon Pregnancy: Disadvantage on Hunting and Fighting
* Third Moon Pregnancy: Disadvantage on everything
* Albino: Disadvantage on Stealth (unless in snow). Treat "Heat" as "Extreme Heat"