recursal/Fanatic-Fandom huggingface dataset:
Valvius

> "*I was born despised, and will probably die despised. So be it.*"
> ― Valvius
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## Backstory

Born from 2 human demon hunters, cursed by a demon unbeknownst to them during their adventures, Valvius was ironically born despised. Because of this, Valvius learned from a young age that if he wanted to be strong, he would have to do it himself, without help from anyone else. There was just 1 problem: Valvius was as weak as can be. He had no self confidence, he had no physical strength, he had no magical powers, he was weak, he was unloved, he was useless. With constant disgust from his own parents, Valvius was at a loss. He had no purpose in this world, so he sent out to find one. Having a love for books, Valvius decided to peruse his parents’ library of book about everything from demons to artifacts, until he found a book about the Feywild. Reading through, he found a section about the Archfey. As he read and read, he found one Archfey he found particularly interesting: Neifion, Lord of Bats. He read that Neifion was known to enter fey pacts with warlocks to give them power, something Vavlius wanted desperately. Secretly, Valvius took the book from the library, and under the veil of night, decided to contact Neifion, and decided to make the fey pact. Valvius doesn’t remember much from that night but remembers that he awoke to the sight of his parents, bleeding out on the floor.
Arkan von Emurth

## Arkan

> **"It's not a scam, if they don't want to buy it from someone else."**
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## Summary

*Existing between cities, towns and even, once, a continent; Arkan journeys toward his new adventure: The Steel Merigold. Living between social spheres breeds fantastic opportunity to deceive and it's in Elsemere Port that his next grand con shall take place. To the Guild, he's just a member, but to the people, he's a holy man. Preaching the glories of the High Lord Merigold*
Reyli Bloodwind

> *“Family responsibility is kinda hard to shirk, even more so when that responsibility involves evil creatures and sinister covenants.”* - Reylen
>
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**Reyli Bloodwind** was a forest gnome wizard.

## **Biography**

### Background

*Once upon a time, there lived a happy family, of gnomes. Big ones, small ones, wide ones, thin ones, old ones and young ones. But one day, a terrible evil befell the forest they inhabited. A dark force, that scarred fear into the minds of all that saw it. But the fearsome evil could not seal its perch beyond the kind gnomes' home. Alas, this forest was their home too you see, and they had to defend it. But none could resist the black mist that engulfed these lands.*

*Or at least none until a young wanderer came perchance along. In exchange for a place amongst their kin, the stranger vowed to vanquish the unending night. The forest held an honourable council and a decision was made. And a bargain struck. In exchange for always having a place amongst the forest, the young traveller banished the cold dark. But he was never seen again.*

*Not until one stormy, cold night, when banging and harsh breath befell the door. There illuminated by sharp sky-fire light was the young traveller in battered scale. He collapsed at once and honouring their pledge they tended and cleaned, held hostel and domicile the young traveller slept. He slept and slept until fear of death overtook the gnomes, they crowded around his bed, and the eldest arose. He stood and watched. When all of a sudden his hand was grasped, the eyes of the refuge sprung open and said: "It's done, your bargain is kept."*

*And black mist seeped out from inside the house. The gnomish defenders caught out".*
Aeris Martell

"Tch- Please, of course I'm ready!" \*Loads crossbow\* "Wait, what exactly are we doing again?" -Aeris
## Background

Aeris's early life was one that saw little, if any, excitement. The son of a farmer and a seamstress, he spent most of his childhood bored in the fields outside of Elsemore, learning how to throw some of his mother's knives or shoot his father's bows. The young lad never stopped to wonder why a farmer had so many bows or a seamstress had so many knives because to him it was normal. Just how he grew up. Most of the time, he saw the weapons more than he actually saw his parents. As a young boy it bothered him a bit, but by the time he'd grown into his teenage years he figured there was no way he could change it so he largely did as he pleased. As one might guess, a teenage boy left to his own devices often found himself in trouble but more often than not he was able to talk his way out of the situation or get away from whatever or whoever had caught up to him when no one was looking. He'd sneak off to the taverns or the brothels in town and once again end up in some sort of hijinx. It was a cycle he was growing used to until one day while he was shooting in the fields, about to leave for the tavern, his father came home. Aeris didn't even notice that anything was wrong until his father lumbered up to him slowly. It was then that Aeris noticed the blood at the corners of his dad's mouth. Before he could even ask, his father gave him a key to the old trunk they kept in the barn. "Steel Merigold" was the last thing his father was able to mutter before the light faded from his eyes. With no hesitation, the young man, now in his early twenties opened the trunk and found a long black trenchcoat, a set of leather armor, a couple of bows, and a letter. The letter detailed exactly why he'd seen so little of his parents growing up. It spoke of their careers as field agents hired by the local authorities to investigate the Steel Merigold. He wasn't sure why or what they'd found, but he knew he'd never get the answers without asking the guild themselves.
Perquin Vixent Fery

## Perquin Fery

### Also known as

Loremaster Perquin, Kitchenfire Fery, The 34th Light of Brightwillow, Avuur's Houseguest

### Languages

Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Abyssal, Draconic, Deep Speech, Infernal,Primordial,Sylvan,Undercommon

### Family

Laura Irades-Fery (Former Wife), Severin Fery (Son), Irridian Vixent Fery (Father), Avandra Fery-Flynn (Mother

## Stats

### Level

23

> "If everyone would be looking at the Heavens in search of the Gods, who would be there to notice the Beauty around us?" - Perquin
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## Introduction

*The giant front doors fly open, prompted by a strong gust of wind. Inside the door opening stands a tall slender figure, black robes with a golden trim billowing in the the magically summoned wind.
A collection of books and scrolls under his arm, with the other one holding a Mahogany wand engraved with scenes taken from fairy tales all over the world.
Without saying a word the man hovers into the room, feet floating just above the ground, hardly addressing anyone in here and heading right for his Library in the eastern wing of the Guild house.
Where he passed a smell of elderberries lingers.
Only after a few hours does he return to the main hall, dressed in more comfortable clothing and without the books. Only now does he engage with all who are gathered there, but refusing to drink any alcohol. He now seems friendly, but there's still a bit of a stiffness to him.*

This right here is Perquin Vixent Fery, the Loremaster of the Guild and self appointed Chocolate connoisseur.
Alenia Nocturne

> **"Be either productive or have fun. If you are doing neither you are living the wrong way." - Alenia**
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## Background

Growing up in my family of highly renowned smiths, I too learned the craft of working metal from the age of 5 onwards. However I was never statisfied simply with working metal, I needed more, I wanted to construct something greater, something more complex. Due to this and the fact that my 2 brothers are better smith's than myself, handeling the family buisness flawlessly, I joined a band of wandering fighters at the age of 12, addapting their fighting style while finding a new source of joy in slauttering my enemies on the battlefield. Once I was 16 however and well versed in the art fighting I met a town of gnomes that worked on perfecting their new inventions called "Guns". It was love at first sight. I settled down among them learning the craft of gunsmithing from their finest gunslinger, Silas Fizzlebang. His training was hard but effective. His attitude was always "The bigger, the better... until your gun explodes, then the fine tuning begins." During my years of training I also met Dusk, a wandering bard. Only when I was 33 I finished my studies and went on a journey to find new secrets to more powerful guns. After one year I decided to join the guild the Steel Merigold that Dusk recommended to me through a letter.
Realm of Souls

## Summary

These lands are inhabited and ruled by both living and undead. Ironically, the farmland here is considerably more fertile compared to the Black Rock Kingdom.

The Council of Five rule the land, managing the living, keeping them alive and healthy, like a good shepherd managing livestock.

The Realm suffered the famine and Green Pox, although not as bad as Black Rock. For one thing, the undead are not susceptible to most disease and they do not need to eat. As the famine worsened, the Council of Five ordered all draft animals to be killed for food. Zombies were created to replace draft animals. An ogre zombie might be seen pulling a plow in a farmer's field.

Creating undead requires a permit, the price of which was lowered during the famine. When the Green Pox entered the Realm, some of the infected negotiated to become vampire spawn, rather than succumb to the disease.
Artemis

Lives with Lucian and Jekll

> "*Hoot Hoot*"
> ― Artemis
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## History

Well Artemis originally was the runt of the 2 owlbear cubs who's mother took care off until she saw the way Lucian took care of the spider and thought he was the right person to take care of Artemis as she handed her over to him. Lucian accepted to take care of her for Artemis Mother. (Which happened in raymonds game). Every since then she has been living with Lucian and Jekyll and the rest of the guild and currently has her own home to live in. She once became a stone statue due to the fact that Medusa used her ability. She would sooner be release by the greater restoration that Osward gave Naty which was for the owlbear.

## Attacks

* Owlbear Bite
* Owlbear Claw

## Stats

* Hp 45
* Ac 16
* Strength - 20
* Dexterity - 12
* Constitution - 17
* Intelligence - 3
* Wisdom - 12
* Charisma - 7
Brightwillow

The Godwillow

### Exports

Grain, livestock, leather, ore, ale, armor, cheese, clothing, fruit, grain, sugar, weapons

## Geography

### Type

City

The city of Brightwillow is a large merchant city in Northern Drasvira and the hub of commerce of the northern part of the continent.

## History

After the Drasviran Wars had left several cities laid to waste and many more small communities adrift, the remaining refugees fled north in hopes of finding a safe place from the horrors that the battle had wrought as well as the harshness of the upcoming winter.

After days of travel the group of nomads had all but given up hope of surviving, when by a fortunate twist of fate they stumbled upon a clearing in a nearby vale, in which a gigantic and towering Willow extended it's shade. The tree glowed with unknown arcane energy, which dimly illuminated even the darkest nights and provided a peculiar warmth to whoever was near it. From the roots of the Willow various assortments of herbs and mushrooms could be harvested and the land was rich with life being able to produce the finest grain. It wasn't long until a strong society was formed by the refugees and the city of Brightwillow was founded.

## Society

Nowadays Brigtwillow is the center of commerce in the northern side of the continent, due to the large amount of currency and valuables that circulate the city, it has grown to become a large metropolis with it's main governmental building built around the very trunk of the Godwillow (as it became to be known) where merchants from everywhere come to sell their goods and where even some known politicians reside; this however also attracted the attention of several Black Market organizations, as well as the more unsavory types of individuals, looking to make a living out of the city's prosperity. Despite the fortune that flows from the city, it is also home to a large number of beggars and orphans, thus the southern part of the city, outside the city walls, is where the less wealthy populace makes its home.

Peace in the city is enforced by the Army of the Vale, a military organization allegiant to the government of Brightwillow, composed of the most skillful fighters in the city who often don golden armour in representation of the light of the Willow. To be chosen to serve in the army is often considered one of the highest honors a commoner can receive.
The Gold Tooth

This merchant's guild manages 75% of the trade caravans throughout the Gazani Desert and further into the Ascei continent. This guild does not stop at trade goods between the settlements of the desert, they also provide transportation on their caravans and protection for travelers, provided those with the will to do so can provide the coin.

## History

The first Caravan Lord, Hazim al-Dersi, a.k.a. the Merchant King, created the Gold Tooth before the Oasis Coalition was made. Through his savvy trade routes and clever business sense, he became the richest man in Gazani. This man would, as legend states, found Zidania and be one of the founding members of the Oasis Coalition.
The Alumer Tomes

The Alumer Tomes are a collection of Alumer's personal writings as well as his Diary in his travels through the Vales and Ascei. The later parts of the Text describe the rebuilding of Merwick. The last chapter was written later by Nala Flynn as an epilogue, as Alumer died before he could complete the Tomes. The original Writings are on display in the Library on Golden Hill, they have been copied as a book titled 'The Life and Times of Alumer Flynn'

Portions have been paraphrased in historical texts concerning the rebuilding of the settlements along the Merwick.
The Tomb of the Maiden

## Information

The Tomb of the Maiden is a sacred burial pyramid kind of place where the main lady Altair is buried but legend says that this place is cursed by the presense of the lady herself though there is a lost object located in there where its known to bring back the dead and it's called the book of dead which is a book that is kind of like necromancy where the dead is revived back to its original state but the draw back is that you have to sacrifice someone in order to bring back your life one. Also there is a second piece to it and its well hidden aka the key. This is Sir Dylan's next quest for the Steel Marigold Adventures.
Lord Stockwell

Lord Stockwell is a lich. He is the mastermind that created this community of living and undead, and he leads the Council of Five. Lord Stockwell takes advantage of the fact that most communities shun the “undesirable” races. Morvog has the monopoly on trade with the drow, duergar, orcs, and the sentient undead. The mindless undead are useful for more than soldiers. They make efficient and obedient slaves, capable of a wide variety of profitable uses.
Lady Calpurnia

Lady Calpurnia was a member of the Council when she was murdered. She continues serving on the Council as a ghost, and she is still the matriarch of the Calpurnia family. Her family has owned lands and businesses in the Realm of Souls for centuries. Sweet and lighthearted, she is loved by her family and the citizens in the Realm. she is pretty and a kind woman.
Cliques Wiki

## Welcome to the site all about the many Cliques in Anaheim, California

"At Anaheim High School, there's only one thing more popular than sports and theater; Cliques. It was a completion like no other, and I was in the lead. With my Clique, Combination, as the most popular clique at school, High School belonged to me. Until all that began to change when senior year came." -Valery

## Characters

***Valery******Jimmy******Sydney******Calisa******Luke*** ***Samantha******Tasha******Kayla******Missy******Zach*** </nowiki>
Helm Kung

**Helm Kung** was a human storm sorcerer.

## **Description**

Cold and quiet, his presence is often left unnoticed. With a shaved ball head, a small infectious smile and a obsession with maps. You would usually find Helm at the eastern wing of the guild house, leaving a scent of petrichor where ever he wonders and digging through maps and books, looking for something but never quite finding it. You can see that he admires Lore master Perquin, and shares his desire to be a navigator on the open sea to no one, but he closest guild mates. From time to time, you would swear you see him, at the docks, talking and playing with a seagull with azure stripes around its white feathered neck.

## **Biography**

Ever since he was young, he had always been the black sheep in the "family", the odd one out. Except, he never had one. As far as he can remember, he was brought up in a monastery, a hidden monastery carved deep into the surface of mountain. He remembers the Overseers, caretakers of the temple and as cold and frigid as the bitter still mist that envelopes the mountain. He remembers his batch mates, unfeeling and stiff like rocks, and he remembers his Elder. Elder Berg they use to call her, an Elf with snow white hair and opal eyes. She was the closest figure to a parent he ever got, until the day he discovered the Storm.
PBS Kids' Thanksgiving Diner Party

On November 23, 1999, PBS Kids celebrated Thanksgiving Day with a special known as "PBS Kids' Thanksgiving Diner Party," which included thanksgiving-themed episodes of shows like Sesame Street, Arthur, and Barney & Friends. In addition, a contest was held from November 23rd through December 31st asking parents to submit a snack for Thomas & Friends, such as "Choo Choo Chopped Salad." The winner ended up being "Thomas' Club Car Sandwich," which got its own webisode short.
Ren'Khan

Ren'Khan was a vengeful Lizardfolk barbarian, who's tribe was burned to the ground by a small army of Half-ling Bandits, after finding his tribe dead, Ren hunted down, and butchered the Halfling villiage, no child was allowed to flee, and no baby would sleep without their throat slit, by the end of the night, Ren'Khan was covered with so much blood, it stained into his skin, it took three sheddings to rid himself of the stain on his scales, now he wanders from town to town, drinking and eating and hunting in order to quell his sorrows, however, he takes intrest in adventurers, he may act moody, or spiteful, but, at heart, all he wants is to be part of a tribe again.
Snow Moon Village

## Location

Snow Moon Village is a Isolated village that is hidden in the North Eastern part of Doven this is the place where Lucian Quicksilver was originally from this area is covered in snow and is lead by Chief Janus. The only way to get there is by horse and a person from that village. Its the Last known area that has civilization before heading up more north east due to the fact that's White Wolf Mountain located behind this village.
Duchess Domeena

> "Acceptance and equality make a kingdom thrive"
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Duchess Domeena is the Duke's 2nd wife and she is not of noble birth. Although she cannot officially rule Fheel, since her husband has fallen ill, she discreetly runs the Duchy of Fheel to maintain her husband's dignity. She is also a sorcerer and keeps her magic hidden, mostly due to her husband's narrow minded view about magic and other unorthodox topics.
Morvog

## Summary

Races that are normally shunned, such as orcs and drow, are encouraged to do business here. Vampires walk freely on the streets, at least a night. Seeing a wizard accompanied by his skeleton man-at-arms is not uncommon.

There are many shops, businesses, services, and institutions on the Streets of Morvog, some of which include:

* Standard market square
* Copper Pot (Pub)
* \*Purple Haze Hookah House
* Featherfall Inn (With a sign, “We reserve the right to refuse orcs.”)
* Nordren’s Alehouse
* Tally Ho
* \*Madam Green’s House of Leisure
* \*Black Cat Apothecary
* \*Things Unseen
* Jake’s Gems
* Bloodletting (With a sign, “10 gp/pint”)
* Gendar’s cheap labor (“Sale! zombies 6+ gp, skeletons 4+ gp”)
* Temple for Chauntea
* Temple for Loviatar
* \*Temple for Evening Glory
* \*Berdea City Hall (huge and very old building)
* Many watch posts for the city guard.
Highlands

**Highlands**, also known as **The Green Coat**, is a region in the isolated continent of Thorun. Although, sparse of any large settlements, only four large cities exists in the Highlands: Opal Ven, Styrock, Sunovua and Vasamile.

It is bordererd by The Wanderers to its North-East,The Sunspires to its South-East and Merwick to its South.

## **History**

Although its foundation is shrouded in the mysterious fog of time, it is common knowledge that the settlements were forced to band together due to dire circumstances.

## **Government**

The Highlands is ruled by the Highlands Council which is a circle of 36 leaders. One from each of the 32 recognized settlements located within the Highlands, ranging from large cities such as Sunovua to the small hamlets akin to Seethone.

## **Major Cities**

Among the wild lush natural environment of the Highlands, the grasp of civilization is minute. Only 4 great cities stand at each corner of the Highlands. Each one with its own signature export and armed forces.

**The Citadel of Councils, Opalhan** - Built with cloud marble mined from the peaks of The Wanderers, Opalhan is the capital of the Highlands. Each city, village, town or hamlet has representatives assigned in the citadel, where they heckle, plan and decide the future of the Highlands. Founded by Eva Tambahan centuries ago, the city is rich of knowledge and skill. Boasting one of the finest most intricate alchemical labs in Thorun, producing nothing but the most potent potions with reagents from all over the world. The Highlandic Wardens are the face of the Highlands military might, recruits go through grueling training from as young as 14 years old, and as their final test, they will need to survive in the Silver Fern Forest for a single year, fending off ferocious predators, bandits and the occasional gnoll.
Billuocus Meldon

*Billuocus can be found mostly at the gardens of the Guild, looking for any mushrooms or herbs that grow at the base of the castle. When he is not doing that, he passes most of his time training his evocation spells on dummies that he himself makes from stones and twigs. His spell casting is somewhat exotic compared to other wizards and actually rather comical sometimes. While other wizards prefer delicate, educated gestures, it seems as the wizard with battered robes prefers more exaggerated and not so formal gestures. Sometimes he just burped his fire bolts and sneezed poison sprays to cast them and other similar means. He keeps his face hidden by a wizard hat with a big brim and it seems that most of his robes are either torn in some places or are fixed with some thread patches of mismatching color. He has a high pitched voice, a long unkempt beard and skinny limbs, although he seems weirdly hardy. Despite being a hermit in the past, he manages to be a friendly guy and a good friend to those he trusts, although one that is very bizarre and looks like a homeless person.*
Starline Airways

**Starline Airways** is a Swedish virtual airline founded in 2013. Based out of Stockholm-Arlanda Airport, the airline flies from Stockholm to various locations across Sweden, Europe, and North America.

## Destinations

*Main Article: Starline Airways destinations*

## Fleet

#### Current Fleet

As of May 2018, Starline Airways operates the following aircraft:
Ilene

> "*Need Any healing then im the right girl for this job*"
> ― Ilene
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## Appearance

Ilene was known to look like a very young lady with blonde hair and pointy ears she has blue eyes, She has a green type of jacket kind of thing that has a hood. Around her neck she would have a small necklace that has a lil gem which is the symbol of Ilmater the deity of Healing. She has a skirt that goes to her thigh's. Ilene wears leather based boots. She also holds a compass which was passed down to her from her family generation. With the compass it will tell her the direction she is at.

## Weapons

* Simba and Nala - Her Twin Shortswords which are the replacement for her mace and they will be helping her out in sticky situations if she ends up being cornered by an enemy. They have a small Lion symbol on each of them one of a female and the other of the male.

* Nero - That's her trusty Crossbow which she uses as a long range attack before she starts healing people if they take damage and its her most trusty weapon she holds within her equipment.

## Spells Known

* Guidance
* Sacred Flame
* Spare the Dying
* light
* Cure Wounds
* Bless
* Shield of Faith
* Healing Word
* Inflict Wounds
* Guiding Bolt
* Lesser Restoration
* Prayer of Healing
* Aid
* Spiritual Weapon
* Enhancing Ability

## History

Well Ilene she was born into a family of Wood elves who lived in peace deep in the woody forests as it would seem peaceful one day she would be out gathering what seemed to be some herbs for what seemed to be for food and when she came back she noticed that her whole face would show nothing but sadness and grieve as she ran in as she would noticed that her whole family was slaughtered but by who was unknown as she found half of her family were slaughtered while the rest was Massacre. And that's when someone would find her and take her to what seemed to be a very friendly type church in which she would later learn about clerics and how they would cure things. She was fascinated about this and she would quickly try to learn what each of the priest's/Priestess would do as she was a fast learner and one day she decided to head out to help people and that's when she decided to be one of those traveling priestess where she visit every town and would request if anyone needed to be healed and such and that's when she meets with a Deity who seemed to think that the young female was worthy of being very close and he approached her and explained that what she was doing was very good way and he offered to help her in some of his services for a small price and that be she have to join the guild known as steel Merigold and she agreed with that. She appear there as what seems to be a healer of people and removal of most easy curses.

## Stats

* AC 18
* HP 33
* Strength 8
* Dexterity 16
* Constitution 14
* Intelligence 10
* Wisdom 16
* Charisma 10
Ana Litheth

> "*If they don't want me, fine. I'll make it on my own. You'll see.*"
> ― Ana Litheth
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## Backstory

**Ana Litheth** was a Half-Elf thief living in the city of Brightwillow, who was abandoned as a child at the age of 10 when her mother, **Lucy Litheth**, passed away due to illness. Ana's father, **Ilphas Litheth**, disowned her due to her half-blooded nature, stating that she "...is not worthy of an Elven family, and will muddle the family's name more than she already has.". Ana lived a life of crime, committing petty crimes just to survive. Over the years, she met up with Vix, a changeling in a similar situation as her own. The two of them grew up together, working together and became a nearly unstoppable duo. Eventually, their overconfidence got the better of them, and while they were stealing from a bakery, Vix got caught in the action. Afraid for the livelihood of her friend, Ana created a diversion that allowed Vix to escape, getting herself caught in the process. Ana was promptly taken to prison, and soon after sentenced to death by public hanging.
Black Rock Kingdom

## Summary

Black Rock Kingdom is a small kingdom west of the region known as the Realm of Souls.

These lands are ruled by King Wolfson, a 38 year old widower.

Most residents are human, and there are also a few halfling villages. Wood elves and dwarves are common, usually as merchants, artisans, and traders.

The existence of undead in the Realm of Souls is begrudgingly accepted. However, undead are not allowed in the Kingdom, and the soldiers and city watch are instructed to kill any undead found west of the Living River, which law defines as the border between the kindom and the Realm of Souls.

Fheel is on the eastern end of the Kingdom of Black Rock.

Two years ago, there were regional crop failures that led to a great famine. At the tail end of the famine, the populace was weak and more vulnerable to disease.

Before the famine ended, Green Pox spread through the region like wildfire, claiming even more lives.
Golden Hill

**Golden Hill** is one of the prime landmarks of Elsemere Port, seeing its location in the middle of the city.

It was first used by Alumer Flynn as a base from where he could overlook the rebuilding efforts.

These days it is used as the location for the Golden Council as well as most of the other Government instances of the City and Region.

It's name has either been derived from the fact that it houses the Golden Council or from a much earlier time as part of a rumor that the Hill used to contain Gold deposits.
Marking the Years

Each kingdom or city-state numbers years differently, usually to measure the reign of a dynasty or the current monarch, or since the founding of the country. The result is a hodgepodge of overlapping numbers that serve to confuse the ordinary person and frustrate the sage. The widespread differing year dates include the following:

## Methods of reckoning

### Flynnreckoning (FR)

Flynnreckoning is taken from the Year of Descent, when Uman as one of the first gods decided to take material form in the battle against Karkes. After the destruction of Elsemere Port in the Wake of the battle and banishment of Karkes the Halfling Alumer Flynn led the rebuilding of the city and was the first to use Flynnreckoning (Then known as 'The New Years'). It is currently the most standard way of counting the years in Thorun, although it sees hardly any use beyond the continent, except in Brightwillow, who adopted the system after gaining independence from the rest of Drasvira. A new wave of scholars believe that the defeat of Karkes was in fact in -3 FR due to an incorrect calculation in Alumer's texts, this is still being debated heavily however.
Vix

> *"People always say that your greatest enemy is yourself. That's flattering."* - Vix
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## Backstory

**Vix** grew up as an orphan, barely able to get by as he lived in the slums of Brightwillow. Being a changeling, naturally he learned that thievery was his best bet to survive. It was in the slums that he met Ana Litheth, a half-elf who was abandoned as a child once her human mother died. The two of them would live a life of loneliness, forever knowing that they were never meant to belong. As they grew older, their bond got stronger, knowing that they were the only ones they could trust. This friendship would not last however, as one day, as Vix was robbing from a local bakery, he got caught by the local guards. As he was headed towards the prison, Ana created a diversion in which Vix was able to escape. Ana was no as lucky. She was taken to the prison sentenced to death. It was at that moment that Vix saw his one and only friend for the last time. After that, Vix started getting involved with some less then pleasurable people, learning how to not only use his changeling abilities as an escape, but also as an attack. He spent many years working for an assassin's guild in the city, named the Willow-Wraiths, until the guild got discovered by the city, and he had to escape the city. Afterwards, Vix went looking for work, whether it was a simple thievery or a full blown assassination.
Uman

> "*This is a world of Hate and Bloodshed. But as we set the first steps of existance into the World Uman led us to his own World of Peace and Magic.*
>
>
> Some of us have forgotten that place within ourselves, but one day Uman might teach us to reclaim it.*"*
>
>
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> ― Kyrza[source]
>
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Uman is a Deity said to have been the first of the Gods to take an interest in the the world of men, with some going as far as to claim him to be the Creator of the Material Plane itself and of Humans.

Whatever the case may be, it's safe to say that he is maybe most concerned of all for the well being of our world since it has been recorded multiple times how Uman swept down from the Ascension Plane to help in times of need against an threatening to undermine the work of the living.

His last recorded appearance was in The Year of Descent in his Battle with Karkes for Merwick and the rest of Thorun.

Even though many claim that Uman resides in the Ascension Plane to watch over the world, there is a substantial group of people who believe Uman to live on the Material Plane, wearing the Disguise of a Human Cleric.
Frakek

**Frakek** was a goblin battle master.

## **Biography**

### **Background (Journal)**

1. Welp... it finally happened; I got lost from mah tribe. We're movin' on from one watering hole tryna look for 'nother, and I saw a rabbit in the distance. I thought to myself, "Self! If there's a rabbit here, there's gotta be water nearby!" So off I went, followin' him until this big ol' bird just diiiiives down from the sky and snatched the damn thing! I figured I'd go back to my tribe, but when I went back lookin' for them, they were already gone! Why wouldn't they wait for me??? Welp, looks like I'm off to find 'em, find anyone really. I can't go at this alone, or I'll end up like the rabbit.

2. Welp, this is it... I'm gonna die. I'm gonna die locked up with the rest. These orcs captured us and took us alllll the way up and into the prison. We saw them take one away and say they were gonna FEED us to it. Feed??? What could possibly wanna eat me? I keep hearing this human in the cell with me just praying every day. Hmph, prayer ain't doin' us any good buddy.

3. Hah! I escaped!!!! I'm free. It was a while ago, but I've finally stopped running. I just went west and kept running. And then, I smelled something new. The air was fresh and smelled of salt. As I kept going, I found the city that's ON the water. They should be careful cuz I'm not tryna drown. It's better than that prison, definitely better than being alone. Time to find a new tribe!

4. So ummm... I think I found my new tribe. I think they said their name is Steel Merry Gold or somethin'. I bumped into them looking for ingredients to make some pie. We went up to this funny old elf's placed and went to get some eggs in the back to make some pie. We went in and saw a HUGE chicken monster! I don't really wanna eat its eggs anymore, especially since it almost burned us to pieces. I wonder if it has spicy eggs... I dunno, I'd rather go and explore this new city. It's so shiny!
William King

**William Lyon Mackenzie King LL.B., M.A., Ph.D., CMG OM PC (17, December, 1874 - 22, July, 1950)** was a British author, businessman, diplomat, philosopher, politician and statesman. During his career, King served as the fourth Minister of Labour, fifth Secretary of State for Foreign Affairs, twenty-fourth President of His Majesty's Privy Council and tenth Prime Minister of the Dominion of Canada.

King's administration centralized the Bank of Canada and the Canadian Broadcasting Corporation, decentralized administrative authority over natural resource management, deployed air, military and naval forces to Arabia, Asia & Europe during the Second World War in service of King George VI, established the Dominion's federal public welfare programme, founded Trans-Canada Airlines, instituted immigration restrictions which prohibited non-Europeans from migrating to the Dominion, managed the mass deportation and internment of Austrian, German, Japanese and Jewish citizens, foreign labourers and residents during the Second World War, oversaw the construction of the Alaska-Yukon Highway and the development of the British Empire's nuclear arms programme, preserved the Dominion's ethnic homogeneity and provided combat & flight training to 130,000 air force pilots from the Anglo-Saxon Dominions of the British Empire during the Second World War.

King personally co-founded the Joint-Board for Continental Defence and the United Nations, designed the architectural and infrastructural layout of the Dominion's administrative capital in Ottawa, drafted the *Opium Regulation Act of 1908*, in an effort to combat the influx of opioids which accompanied foreign labourers from China, introduced the *Immigration Act of 1923*, instituting immigration restrictions which prohibited non-Britons from migrating to the Dominion, lead the delegation for the Dominion of Canada at the Imperial Conferences of 1923, 1926, 1937 and 1944 and the Allied-Axis Peace Conference of 1947 in Paris, signed the *Dominion-U.S. Reciprocity Agreement of 1935*, *Imperial Air Force Training Agreement of 1939*, the *Dominion-U.S. Continental Defence Treaty of 1940* and the *Allied-Axis Peace Treaty of 1947*.

## Trivia

* King was bilingual and fluent in English and German.
* King was Canada's most well-educated Prime Minister and the only one to have earned a Ph.D.
* King was the only Prime Minister of Canada to serve under three monarchs; George V, Edward VIII and George VI.
* King was the longest serving Prime Minister of any Dominion in the history of the British Empire, holding office for 21 years, 5 months and 4 days.
Kubo and the Two Strings

***Kubo and the Two Strings*** is a 2016 American 3D stop-motion animated action fantasy film directed and produced by Travis Knight in his directorial debut. The film was produced by Laika and distributed by Focus Features, and premiered at Melbourne International Film Festival before being released in the United States on August 19, 2016, grossing 77 million in the Box Office.
Naty Ranmaru

> "*Never Mess with me I may be nice but I do have my wild nature within me.*"
> ― Naty
>
>

## Appearance

Naty usually wears leather armor which is blue in color, She has a tiara which show a symbol of the wolf on the tip of it. She has a wolf tattoo on her arm which shows that its like a mark of the wolf. She also have a belt thats brown and also have boots. She would have her equipment bag with her Quarterstaff +1, Scimitar +1 and also her Hountar next to it. She also has a few other items with her like her Wolf Mask That is only used when necessary. She also holds the mask of the dual personality. She know has to be force to wear the mask as some of her face has burn marks on it and she has currently one arm that exists.

## Backstory

Naty was born on the outskirts of a city which was located close to the forest where she ended up living most of her life and learning how to grow her own food and such and that's when she would meet which seems to be mother nature and she was given a task to look after all living fauna and flora as she nodded in agreement. She would learn to wield the power of a druid and learning on how to have the instinct of becoming an animal by transforming and of course picking up their personality of the animal of course. One day while travelling she ran into someone who would instantly hand her a mask which would help out as she would put it on unknown to her within the mask lived a personality of a serious shady man. This is how she would become serious every time she would wear that mask but most of the time she isn't wearing it cause of the effects (Try thinking about the Mask).

## Working Stats

* She currently works as the main herbalist at the Steel Marigolds Herbalism Lab and is in charge of that department of potions.

## Weapons

* Hountar - is Naty's newest magical Scimitar which she had acquired during her mission in which she is able to give abit of a bonus to hitting when she rides a mount of course.

* Lab - is Naty's other Scimitar and this one is more normal but it is upgraded and it does its hits here and there when she isnt in her beast form though.

* Bodicia - Is known to be her quarter staff and it does its hits here and there and it was upgraded due to Lucian's tinkering and its more hittable this time due to the fact it looks more fancier then normal.

## Animal forms

* Giant Toad
* Brown Bear
* Dire Wolf
* Giant Octopus
* Giant Hyena

* Giant Elk
* Plesiosaurus
* Sabertooth Tiger
* Polar Bear

## Spells

* Produce Flames
* Poison Spray
* Mending
* Cure Wounds
* Healing Word
* Ice Knife
* Thunderwave
* Flame blade
* Moonbeam
* Flaming Sphere
* Conjure animals
* Call Lightning
* Tidal Wave
* Ice Storm
* Polymorph

## Animals She can Conjure

* Penguins
* Owls
* Giant Elk
* Dire Wolves

## Stats

* AC 17
* HP 72
* Str 13
* Dex 16
* Con 13
* Int 14
* Wis 15
* Cha 13
The Nut Job 2: Nutty by Nature

The Nut Job 2: Nutty by Nature is a 2017 3D computer animated comedy adventure film directed by Peter Latimus and the second installment of the Nut Job franchise.

## Why it's great

* Great animation
* The humor is even better than the first film
* Well written story
* The characters are upgraded in this film and become even more likable and funny
* The villain is both scary and funny, especially his daughter
Strange World

***Strange World*** is an American computer-animated science fantasy action-adventure film produced by Walt Disney Animation Studios and distributed by Walt Disney Studios Motion Pictures. It was released on November 23, 2022.

## Plot

The original action-adventure journeys deep into an uncharted and treacherous land where fantastical creatures await the legendary Clades, a family of explorers whose differences threaten to topple their latest — and by far — most crucial mission.

## Why It's Great

1. The idea of the film is inspiration from pulp magazines, *Journey to the Center of the Earth (1864)*, *Fantastic Voyage (1966)*, *Jurassic Park (1993)* and *King Kong (1933)*.
2. The voice acting for the movie is spectacular, especially from Jake Gyllenhaal (Mysterio from the MCU and Spider-Man franchise*, who portray Searcher Clade, fantastic.*

## Reception

On Rotten Tomatoes, the film has an approval rating of 72% based on 163 reviews, with an average rating of 6.3/10.

## Box Office

The film, received $28.7 million on opening weekend, starkly contrasting its $180 million budget. According to analysts, the film was a box-office bomb despite the projections have it lose as much as $147 million for Disney.
Armageddon

***Armageddon*** is a 1998 science fiction disaster film produced and directed by Michael Bay, produced by Jerry Bruckheimer, and released by Touchstone Pictures.

## Plot

An asteroid the size of Texas is going to hit Earth in 18 days. Former deep-sea oil driller Harry Stamper and a specialist team of astronauts must go into space and blow up the asteroid before it wipes out all life on Earth.

## Why It's Great

1. Meaningful and relatable characters, complete with their own vices and regrets.
2. The special effects hold up well, especially for the late 90s.
3. Exciting action scenes.
4. Great all-star cast.
5. Good amount of humor, especially during the training scenes.
6. The soundtrack is pretty good, especially the song "I Don't Wanna Miss A Thing" by Aerosmith.
7. It’s constantly fun but also constantly reminds the audience of the stakes, both personal and global.
8. The death scene of Bruce Willis' character is very emotional.
9. The film is well-paced.

## Bad Qualities

1. There's a staggering amount of scientific inaccuracies. So much, in fact, that NASA uses the film as part of their management training program to see how many inaccuracies candidates are able to identify.
2. Countless plot holes, such as how, in less than two days, Harry's crew managed to scatter all over the world.
3. Borrows plot elements from *Deep Impact*, which came out two months before this film.
4. Like many films directed by Michael Bay, the pacing/cuts are very quick. Many call the film "the 150-minute trailer".

## Reception

*Armageddon* has a 38% "Rotten" approval rating on the review aggregation website Rotten Tomatoes based on 121 reviews, with an average rating of 5.2/10.

## Box Office

*Armageddon* opened up at #1 on its opening weekend with a domestic gross of $36,089,972. The total domestic gross was $201,578,182. In overseas box offices, it made $352,131,606. The overall gross of *Armageddon* was $553,709,788 against its $140 million budget.

## External links

* ***Armageddon*** on IMDB
* ***Armageddon*** on Rotten Tomatoes
JR MoD

> *"Unwarranted by example or precedent, the Sikh nation has called for war, and on my word, sirs, war they shall have. If not in my time, assuredly in that of my successor's, the curtain will fall on the Sikh Dynasty. If it not be expunged now, there can be no real tranquility and there can be no real peace."*  - Sir James Ramsay, Marquess of Dalhousie
>
>

**Sir James Andrew Ramsay, Marquess of Dalhousie KT PC (22, April, 1812 - 19, December, 1860)** was a British colonial administrator, author, diplomat, economist, philanthropist, politician and statesman. During his career, Ramsay served as thirty-ninth President of the Board of Trade for the Privy Council, thirteenth Viceroy & Governor-General of the British Raj of India and twenty-second Governor of the Presidency of Bengal.

Ramsay's administration annexed the Punjab and Lower Burma territories to the British Empire sanctioned by the authority of the royal charter of the British East India Company, deployed military forces to Punjab and Lower Burma during the Second Anglo-Sikh War and First Anglo-Burmese War in service of Queen Victoria, established public passenger train services, an uniform postal service and regional public welfare programmes throughout the subcontinent, oversaw the construction of bridges, electric telegraphs, irrigation canals, public railroads and roads throughout the British Raj of India and prohibited human sacrifice, infanticide and the immolation of leprosy patients and widows throughout the subcontinent.

Ramsay personally abolished the practice of patronage in the civil and military services, enshrined the *Doctrine of Lapse Policy*, directing the administration to annex territories of local rulers without an heir presumptive, designed the layout of the Mumbai-Thane Railway and electric telegraph systems throughout the subcontinent, co-founded the Women's School of Calcutta, introduced the *Hindu Widows' Remarriage Act of 1856*, funded the construction and maintenance of public gardens throughout the subcontinent, reformed the land tenure system and voted to repeal tariffs on grain and produce imports to the United Kingdom, an effort intended to relieve the effects of the famine in Ireland.
Evan Almighty

Evan Almighty is a 2007 American fantasy disaster comedy film, and a stand-alone sequel and spin-off of *Bruce Almighty* (2003). The film was directed by Tom Shadyac, written by Steve Oedekerk, based on the characters created by Steve Koren and Mark O'Keefe from the original film. It stars Steve Carell and Morgan Freeman reprising their roles as Evan Baxter and God, respectively, with newcomers Lauren Graham and John Goodman. The film is a modern-day retelling of Noah's Ark, which Evan reluctantly re-enacts because God commands him to do so and will stop at nothing to make him do it even as Evan pursues a new career in government.

## Good qualities

* Steve Carrell does a good job playing Even Baxter just like he did in the Bruce Almighty
* Morgan Freeman as God returns
* impressive Special effects

## Bad qualities

* Jim Carrey doesn't return in this film
* God's plan to flood the earth did not really make sense in this film
Ella Enchanted

***Ella Enchanted*** is a 2004 fantasy romantic comedy film directed by Tommy O'Haver and based on Gail Carson Levine's 1997 novel of the same name. It was released on April 9, 2004 in the United States and December 17, 2004 in the United Kingdom by Miramax Films, a division of The Walt Disney Company before being sold to Filmyard Holdings.

## Why It's Great

1. Anne Hathaway owns the role of Ella; she's plucky, goofy, sweet, and overall is just really fun to watch
2. It goes out of its way to make fun of itself for being a fairytale, including making jabs at some of the Grimm Brothers' classics