recursal/Fanatic-Fandom huggingface dataset:
Jumong

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Hunting Arrow(LMB)0.25s10%Cast Time: 0.45ssProjectileFire an arrow that deals 16 / 17.3 / 18.6 / 19.8 damage and charges your bow on hit. A fully charged bow enables you to recast Black Arrow, Rain Of Arrows, or Bear Trap. Max Weapon Charges: 3**Legendary Bonus**: Hunting Arrow bounces between enemies, dealing 16/8/4 damage.

Steady Shot(RMB)6s16%Cast Time: 1ssProjectileFire a powerful arrow that deals 32 / 35.8 / 39.7 / 43.5 damage and fully charges your bow on hit.**Legendary Bonus**: Steady Shot inflicts Stun for 0.8s.

Black Arrow(SPACE)12s / 10.8s / 9.6s / 8.4s8%Cast Time: 0.2ssMobilityDash towards your move direction and fire an arrow that deals 8 / 8.6 / 9.3 / 9.9 damage. Grants 40% Fading Haste for 1s.**Legendary Bonus**: Black Arrow fires 2 additional arrows in a cone that deal 4 damage each.

Rain Of Arrows(Q)8s12%Cast Time: 0.3ssAoEFire arrows that rain down at target location. It deals 16 / 17.3 / 18.6 / 19.8 damage and inflicts Seeker's Mark over 1.5s. Seeker's Mark: You detect your marked prey. Hunting Arrow, Steady Shot and Black Arrow hits consume the mark to deal 4 bonus damage and heal you for 4 health. Lasts for 6s. Impact Delay: 0.7s**Legendary Bonus**: Rain Of Arrows reaches 30% further.

Bear Trap(E)18s / 16.2s / 14.4s / 12.6s7%Cast Time: 0.5ssSummonSet down an invisible trap at target location. When the trap is triggered, it deals 8 damage and inflicts Root and Seeker's Mark on nearby enemies. Root: Target is unable to move for 1.6s / 1.8s / 2.1s / 2.3s. Seeker's Mark: You detect your marked prey. Hunting Arrow, Steady Shot and Black Arrow hits consume the mark to deal 4 bonus damage and heal you for 4 health. Lasts for 6s. Activation Time: 0.5s Duration: 30s**Legendary Bonus**: Bear Trap lays down an additional trap in front of the first one that lasts for 15s.

Prowl(R)16s / 14.4s / 12.8s / 11.2sCast Time: 0.1ssMobilityBecome immaterial and movement speed increases by 100%. Removes movement impairing effects. Running into an enemy inflicts Seeker's Mark. Seeker's Mark: You detect your marked prey. Hunting Arrow, Steady Shot and Black Arrow hits consume the mark to deal 4 bonus damage and heal you for 4 health. Lasts for 6s. Duration: 1.2s**Legendary Bonus**: Moving through an enemy during Prowl replenishes the duration.

Dragon Slayer(F)1sCast Time: 0.8s-2ssProjectileHold to charge an arrow to increase its damage and range. The arrow deals 35-45 damage and pulls the enemy with it. Pulling them into another enemy or wall deals 25 damage to the second enemy and inflicts Stun to both enemies. Stun: Target is unable to move or use abilities for 1.2s.v0.9
Shifu/Responses

## Character Select

* ▶️ You have come to learn?
* ▶️ Please, do interrupt!
* ▶️ My spear is sharp and ready!
* ▶️ Someone once told me that boards don't kick back. They didn't.
* ▶️ Let me teach you a lesson!
* ▶️ Hmm hmm hmm, always prepared!
* ▶️ The spear... is the way.

## Greeting

* ▶️ Greetings!
* ▶️ Hello!
* ▶️ Well met!
* ▶️ You look sharp!
* ▶️ Good, a sharp ally!
* ▶️ Hey!

## Intro

* ▶️ We cannot fail, and they cannot win.
* ▶️ There is no secret to winning. Just do it!
* ▶️ Defeat your inner demons. Hopefully, they're on the enemy team.
* ▶️ Mind and body warmed up. Spear, sharp!
* ▶️ They won't stand a chance against the way of the spear.

## Kill

* ▶️ Seen that?
* ▶️ Ha ha ha ha!
* ▶️ Fool!
* ▶️ Careful.
* ▶️ Foolish one.
* ▶️ A dull one.
* ▶️ Hah! Foolish one.
* ▶️ Hah! Fool.

## Shoutout

* ▶️ Good job!
* ▶️ Yes!
* ▶️ Great!
* ▶️ Well done!
* ▶️ Good one!
* ▶️ Excelent!
* ▶️ Great!
* ▶️ Fantastic!
* ▶️ Incredible!
* ▶️ Unbeliveable!
* ▶️ Astounding!
* ▶️ Extraordinary!
* ▶️ Super!

## Taunt

* ▶️ Come on, now. I won't hit back.
* ▶️ Come, fool.
* ▶️ Weaklings!
* ▶️ Dull ones everywhere.
* ▶️ I'll show you how it's done!

## Death

* ▶️ Death\_1
* ▶️ Death\_2
* ▶️ Death\_3
* ▶️ Death\_4
* ▶️ Death\_5
* ▶️ My spear!

## Ultimate Ready

* ▶️ Ultimate ready!
* ▶️ Ultimate ready!
* ▶️ Ultimate ready!

## Ultimate

* ▶️ Whirling blade!
* ▶️ Slice and dice!
* ▶️ Chop chop!
* ▶️ Chop chop chop chop chop!

## Round Won

* ▶️ Ah ha ha ha ha... amateurs.
* ▶️ Well done!
* ▶️ Well lost! Ha ha ha ha ha ha ha!
* ▶️ How predictable...
* ▶️ Well, that was easy! Ah ha ha ha ha ha ha!
* ▶️ I'm losing my patience with you fools!

## Game Won

* ▶️ As expected.
* ▶️ You've got much to learn.
* ▶️ A gracious winner does not win.
* ▶️ Ha ha! They are no match for my spear.
* ▶️ This spear is as sharp as the day I bought it.

## Basic Attack

* ▶️ BasicAttack\_1
* ▶️ BasicAttack\_2
* ▶️ BasicAttack\_3
* ▶️ BasicAttack\_4
* ▶️ BasicAttack\_5
* ▶️ BasicAttack\_6
* ▶️ BasicAttack\_7
* ▶️ BasicAttack\_8
* ▶️ BasicAttack\_9
* ▶️ BasicAttack\_10
* ▶️ BasicAttack\_11
* ▶️ BasicAttack\_12
* ▶️ BasicAttack\_13
* ▶️ BasicAttack\_14
* ▶️ BasicAttack\_15

## Heavy Attack

* ▶️ HeavyAttack\_1
* ▶️ HeavyAttack\_2
* ▶️ HeavyAttack\_3
* ▶️ HeavyAttack\_4
* ▶️ HeavyAttack\_5

## Wound

* ▶️ Wound\_1
* ▶️ Wound\_2
* ▶️ Wound\_3
* ▶️ Wound\_4
* ▶️ Wound\_5

## Heavy Wound

* ▶️ HeavyWound\_1
* ▶️ HeavyWound\_2
* ▶️ HeavyWound\_3
* ▶️ HeavyWound\_4
* ▶️ HeavyWound\_5
Poloma

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Soul Bolt(LMB)0.4s9%Cast Time: 0.35ssProjectileFire a soul bolt that deals 14 / 15.1 / 16.2 / 17.4 damage and inflicts Soul Bind on enemy hit and heals 7 / 7.6 / 8.1 / 8.7 health on allies hit. Soul Bind: Deals 30% of damage taken to other nearby enemies affected by Soul Bind. Lasts for 6s. Soul Bind Damage Cap: 20**Legendary Bonus**: Soul Bolt hits have a 20% chance to summon a pixie that mimics your Soul Bolt with reduced damage and healing. Effect can only trigger once every 8s.

Ghost Wolf(RMB)6s9%Cast Time: 0.7ssProjectileSend out a ghost wolf that deals 24/18/12 / 25.9/19.4/13 / 27.8/20.9/13.9 / 29.8/22.3/14.9 damage and inflicts Soul Bind and Fading Snare. It bounces to a nearby enemy after each hit, up to 3 total hits. Soul Bind: Deals 30% of damage taken to other nearby enemies affected by Soul Bind. Lasts for 6s. Fading Snare: Reduces target's movement speed to 0% and gradually restores over 1s. Soul Bind Damage Cap: 20**Legendary Bonus**: Ghost Wolf returns to you afterward, healing you for 8 health.

Spirit Guide(SPACE)12s / 10.8s / 9.6s / 8.4s10%Cast Time: 0.2ssProjectileProject a spirit guide that heals an ally for 12 / 13 / 13.9 / 14.9 health or deals 12 / 13 / 13.9 / 14.9 damage and knocks an enemy back. Travels through walls and can be recast to teleport to the spirit. Recast Duration: 2.5s**Legendary Bonus**: Ally affected by Spirit Guide takes 25% less damage and enemy affected by Spirit Guide takes 25% more damage.

Spirit Rift(Q)10s / 9.5s / 9s / 8.5sCast Time: 0.1ssAoEOpen a rift, inflicting Spell Block to nearby enemies. When Spell Block interrupts an ability, it inflicts Panic. Spell Block: Interrupts the next ability used within 0.5s Panic: Target runs away in panic for 2s / 2.2s / 2.4s / 2.6s at 10% reduced movement speed. If the target takes at least 20 damage, the effect breaks.**Legendary Bonus**: Spirit Rift increases your movement speed by 40% for 2s.

70Soul Transfer(E)12s / 10.8s / 9.6s / 8.4s7%Cast Time: 0.4ssProjectileSend out a spirit that drains 12 / 13 / 13.9 / 14.9 health from enemies or heals 12 / 13 / 13.9 / 14.9 health to allies and yourself. You and the other player swap location on impact.**Legendary Bonus**: Soul Transfer inflicts Root for 1.2s on enemies hit.

Other Side(R)14s / 12.6s / 11.2s / 9.8sCast Time: 0.1ssMobilityGo into the spirit realm, increasing movement speed by 33% and making you Immaterial but unable to use abilities. Duration: 1.8s**Legendary Bonus**: You become invisible during Other Side.

Ancestral Spirit(F)1sCast Time: 0.1ssAoESummon an ancestral spirit at target location and become Immaterial for 0.7s. Deals 18 damage and inflicts Fading Snare to enemies and heals allies for 18 health. After 2s, the spirit departs and summons a Ghost Wolf to rush each nearby enemy. Fading Snare: Reduces target's movement speed to 0% and gradually restores over 2s.
Iva/Responses

Please remove this template after page has been updated.

## Character Select

* ▶️ I'm like a fine wine!
* ▶️ I'm like a fine wine.
* ▶️ Can't go wrong with little ol' me!
* ▶️ Can't go wrong with little ol' me.
* ▶️ I'd choose you, too. Ehehah!
* ▶️ I'd choose you, too. Hmhmhmm!
* ▶️ Tricks? Yes!
* ▶️ Tricks? Yes!
* ▶️ Tricks? Yes!
* ▶️ Let's give them a show.
* ▶️ Let's give em a show!
* ▶️ Let's give em a show.
* ▶️ Want a good time? Then I'm the one for you.
* ▶️ Want a good time? Then I'm the one for you.
* ▶️ Mmm, that Bakko fella sure looks fine!
* ▶️ Mmm, that Bakko fella? Sure looks fine.
* ▶️ I'm like a fine wine!
* ▶️ Can't go wrong with little ol' me!
* ▶️ I'd choose you, too, haha!
* ▶️ Let's give em a show.
* ▶️ Want a good time? Then I'm the one for you.
* ▶️ Mmm, that Bakko fella sure looks fine.

## Greeting

* ▶️ Hey, fella!
* ▶️ Ohoo, you're good lookin!
* ▶️ Oooo, I fancy you.
* ▶️ Meet old Bessy, almost as old as I am.
* ▶️ I'll show you a thing or two!
* ▶️ Hi there.
* ▶️ Hi!
* ▶️ My, what charm.

## Intro

* ▶️ I hear we got some cleanin to do. Haha!
* ▶️ No one grows old. Age, you choose.
* ▶️ Follow my lead. No! My lead! First verb, second noun!
* ▶️ I've been ready for a long time.
* ▶️ Let's do this!
* ▶️ Hoh my, what a wonderful time to be young.

## Kill

* ▶️ It works!
* ▶️ It works!
* ▶️ Still effective.
* ▶️ Nothin new.
* ▶️ Hohoho!
* ▶️ Hohoho!
* ▶️ Never lost it.
* ▶️ Hehe, see that?
* ▶️ No challenge!
* ▶️ Haha, hah!

## Shoutout

* ▶️ Great!
* ▶️ That's it.
* ▶️ Oh, I like that.
* ▶️ Oh! I like that.
* ▶️ That's nice.
* ▶️ Lovely!
* ▶️ Shiny!
* ▶️ Well done.
* ▶️ Fabulous!
* ▶️ Yeess!
* ▶️ Not bad.
* ▶️ That's it!

## Taunt

* ▶️ Kiss my rocket.
* ▶️ Hey you! Polish my medal.
* ▶️ I'll cover you in oil.
* ▶️ I'll use you as a hat.
* ▶️ I'll use you as a hat!
* ▶️ You'll be scrap!
* ▶️ You know little!
* ▶️ Waste of time, you are.
* ▶️ Scrawny fool!
* ▶️ Kiss my rocket!
* ▶️ Polish my medal.
* ▶️ I'll cover you in oil!
* ▶️ You'll be scrap.
* ▶️ I'll use you as a hat!

## Death

* ▶️ Huwahhgh!
* ▶️ Guwuhhghugh.
* ▶️ Guuweeughh.. ugh.
* ▶️ Guooghhghh.
* ▶️ Hoh, my back!
* ▶️ Howh, my rheumatus!
* ▶️ Bessyyyyy!

## Ultimate Ready

* ▶️ Ultimate ready.
* ▶️ Ultimate ready.
* ▶️ Ultimate ready!

## Ultimate

* ▶️ Aha, hahahahaha!
* ▶️ This... costs... so... much!
* ▶️ My, my! Die, die.
* ▶️ Welcome to the show!
* ▶️ Hehe, it works, it works, it works!
* ▶️ Heheh, it wooooorkss!
* ▶️ Rata tata tata tata tata tata tat!
* ▶️ Hah hahahahaha!
* ▶️ My, my! Die, die.

## Round Won

* ▶️ Ooh, don't get scared!
* ▶️ I'll hold your hands through this.
* ▶️ Hah, we done it.
* ▶️ Ooh, squeeze in a short nap.
* ▶️ We got another round? Lovely!
* ▶️ We got another round? Lovely!
* ▶️ Bessy, shape up.

## Game Won

* ▶️ Mmm, mmm. Another trophy to scrap.
* ▶️ Woohoo! Another trophy to scrap.
* ▶️ The reward will do great as ammo.
* ▶️ Ol' Bessy and I've been here many times.
* ▶️ Hah, what could you have expected?
* ▶️ Hooh, sleepy time.
* ▶️ Oh! I'm late for the theatre!

## Wound

* ▶️ Unh!
* ▶️ Ah!
* ▶️ Ah!
* ▶️ Unnh.
* ▶️ Agh!

## Heavy Wound

* ▶️ Ah!
* ▶️ Eee!
* ▶️ Aghh!
* ▶️ Oww!
* ▶️ Dangit!
Sandbox

Error: Table Battlerites not found.

Error: Table Battlerites not found.

<">

4

138.199.60.3

ERROR: Character "" has no Ability "Sword Slash".

Error: Table Battlerites not found.

value if different

value if different

Error: Table Sandbox not found.
Error: Table Sandbox not found.

Sandbox table. Modify at will.

  Spear Slashv0.9  Strike with your spear to deal 9 damage. Successful hits charges your weapon. Each charge increases the damage of  ImpaleError: Table Sandbox2 not found..Strike with your spear to deal 9 damage. Successful hits charges your weapon. Each charge increases the damage of Impale. KEYBIND [LMB]TYPE [Melee]CAST TIME [0.35]COOLDOWN [0]ENERGY COST [0]% [Energy Gain] [5%][Max Weapon Charges] [3][] [][] [][] [][] []

Sandbox table. Modify at will.

Sandbox table. Modify at will.

  Impalev0.9  Thrust your spear in a line to deal 9 damage to all enemies hit and 5 bonus damage per weapon charge. Deals less damage to multiple enemies.Thrust your spear in a line to deal 9 damage to all enemies hit and 5 bonus damage per weapon charge. Deals less damage to multiple enemies. KEYBIND [RMB]TYPE [Cleave]CAST TIME [0.3]COOLDOWN [2]ENERGY COST [0]% [Energy Gain] [6%][Dmg Reduction per Hit] [40%][] [][] [][] [][] []

Sandbox table. Modify at will.

Sandbox table. Modify at will.

Sandbox table. Modify at will.

Sandbox table. Modify at will.

Sandbox table. Modify at will.

Sandbox table. Modify at will.

Sandbox table. Modify at will.

Sandbox table. Modify at will.
Pearl

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Volatile Water(LMB)0.6s10%Cast Time: 0.35ssProjectileLaunch a projectile that deals 14 / 15.1 / 16.2 / 17.4 damage.**Legendary Bonus**: Firing Volatile Water through a Bubble Barrier increases damage by 3 and range by 25%.

Aqua Pulse(RMB)7s12%Cast Time: 0.6ssProjectileLaunch a projectile that deals 26 / 28.1 / 30.2 / 32.2 damage and inflicts Fading Snare. Firing through a Bubble Barrier increases damage by 5 / 5.4 / 5.8 / 6.2 and range by 25%. Fading Snare: Reduces target's movement speed to 0% and gradually restores over 1s / 1.1s / 1.2s / 1.3s.**Legendary Bonus**: Aqua Pulse inflicts Silence for 0.8s.

Dive(SPACE)12s / 10.8s / 9.6s / 8.4sCast Time: 0.1ssMobilityDive into a pool of water and travel to target location. Diving into a Bubble Barrier destroys the bubble and resets the cooldown of Dive.**Legendary Bonus**: Dive resets the cooldown of Aqua Pulse.

Tidal Wave(Q)10s / 9.5s / 9s / 8.5s8%Cast Time: 0.1ssCounterCounter the next melee or projectile attack. When you counter an attack, knock nearby enemies back and send out piercing waves that block projectiles, deal 8 / 8.6 / 9.3 / 9.9 damage and inflict Root. Root: Target is unable to move for 0.7s / 0.8s / 0.9s / 1.0s. Counter Duration: 1.2s**Legendary Bonus**: Countering an attack with Tidal Wave grants 50% Fading Haste for 2s.

Bubble Barrier(E)14s / 12.6s / 11.2s / 9.8sCast Time: 0.2ssAoESpawn a bubble barrier at target location that knocks players back. The bubble slows enemy projectiles and enemies inside it. Duration: 3s Max Slow: 40%**Legendary Bonus**: Bubble Barrier spawns a tasty fish that allies can pick up. When picked up, heals 12 health and increases damage output by 20% for 4s.

Ocean Sphere(R)12sCast Time: 0.1ssShieldLaunch a slow-moving sphere towards target location that heals nearby allies for 28 / 30.2 / 32.5 / 34.7 health over the duration. Hitting the Ocean Sphere with Volatile Water or Aqua Pulse causes an explosion, dealing the fired projectile's effects to all nearby enemies along with 10 / 10.4 / 10.8 / 11.2 bonus damage.**Legendary Bonus**: Ocean Sphere increases movement speed of allies healed by 33% for 1s.

Jaws(F)1sCast Time: 0.4ssAoESummon Jaws from the depths to devour enemies at target location. Devoured enemies are removed from battle until Jaws spews them out, dealing 20 damage. Can be recast to choose a landing site. Impact Delay: 1s Duration: 3.3s Recast Duration: 3s
Ezmo/Responses

Please remove this template after page has been updated.

## Character Select

* ▶️ Don't worry, we won't eat you.
* ▶️ We bring the chaos.
* ▶️ Come... Play with us.
* ▶️ Oh, you pick us? How nice.
* ▶️ We are trouble.
* ▶️ Wua hahahahahahahahaha!

## Greeting

* ▶️ Hello!
* ▶️ Ooo, we like you.
* ▶️ We don't like you.
* ▶️ Hey weirdo!
* ▶️ You smell weird.

## Intro

* ▶️ Hurry, hurry, let's fight!
* ▶️ Wuhehehehahaha!
* ▶️ We bring the pain.
* ▶️ We are up to no good.
* ▶️ Time for mischief.
* ▶️ Let's wreck the place!
* ▶️ Let's wreak chaos.

## Kill

* ▶️ Aheheh, gotcha!
* ▶️ Surprise!
* ▶️ Too easy.
* ▶️ Ba-bye.
* ▶️ Hahahahaha, funny.

## Shoutout

* ▶️ Great!
* ▶️ Nice.
* ▶️ Woow.
* ▶️ Good job.
* ▶️ Well done.
* ▶️ Pretty good.
* ▶️ We've seen worse.

## Taunt

* ▶️ Ahahaha, you can't catch us.
* ▶️ Try hitting us.
* ▶️ Hehuh, you're strange.
* ▶️ You smell funny.
* ▶️ We don't like you.
* ▶️ You're so lame!
* ▶️ I poop on you!
* ▶️ HAH hahahahahaha!

## Death

* ▶️ Eyaaagh!
* ▶️ Euughh!
* ▶️ Euuuhghh!
* ▶️ Eaaaagh!
* ▶️ Euaaagh!
* ▶️ Ahhoah, precious..

## Ultimate Ready

* ▶️ Ultimate ready.
* ▶️ Ultimate ready!
* ▶️ Ultimate ready...

## Ultimate

* ▶️ Ehuhahahehahuh, destruction!
* ▶️ Feel the pain!
* ▶️ Here we go!

## Round Won

* ▶️ We want more...
* ▶️ That was great!
* ▶️ You can't touch us.
* ▶️ No one can keep up with us.
* ▶️ Hehuh, you fools.
* ▶️ Oohohh, you've been naughty.
* ▶️ We've been naughty today.
* ▶️ Tough luck, hahah.

## Game Won

* ▶️ Good game, Ezmo. Good game.
* ▶️ This place is so much fun.
* ▶️ Ooo, we like winning. Ehehehuh.
* ▶️ Hahahahahaha, madness, madness!
* ▶️ Heheh, you lost.
* ▶️ Hyah, let's play again.
* ▶️ Hehyah, let's go again.
* ▶️ Let's do this again.

## Wound

* ▶️ Euh!
* ▶️ Egh!
* ▶️ Agh!
* ▶️ Tuagh!
* ▶️ Cagh!
* ▶️ Agh!

## Heavy Wound

* ▶️ Eugh!
* ▶️ Tyaghugh!
* ▶️ Uuagh!
* ▶️ Uuahugh!
* ▶️ Aagch!
* ▶️ Eeyugh!
Death

**Death** in Battlerite Royale is a fairly simple concept. If you run out of health during a match, your character is out of the game, unless you have friend to Ressurect you. The objective of the game is to become last man standing.

## Bullet Time Effect

Bullet Time is a feature that occurs upon death. When a champion dies, time will immediately slow down for a small amount of time (~1 second), allowing all remaining players to think about their next move or correct their aim. If dying champion will be able to kill his opponent during Bullet Time Effect and this was the only remaining champions result considered as a Draw.

## Death

Whenever you, an enemy or your friend dies, they will drop all items they had and spawn small area which heals everyone in it over the time.

## Death in Duos

If your partner dies and you are still alive in a Duo match, you can resurrect them on a Resurrection Shrine, if there are any left on the map. Each circle can only be used once and will disappear after that happens.
Sirius/Data/Abilities

## Abilities

### Crescent Strike

  Crescent Strike  Melee attack that deals 9 / 9.7 / 10.4 / 11.2 damage. Your weapon charges over time. When fully charged, it deals 20 / 21.6 / 23.2 / 24.8 damage and inflicts Weaken.Melee attack that deals 9\_9.7\_10.4\_11.2 damage. Your weapon charges over time. When fully charged, it deals 20\_21.6\_23.2\_24.8 damage and inflicts Weaken. KEYBIND [LMB]TYPE [Melee]CAST TIME [0.3]COOLDOWN [0]ENERGY COST [0]%ENERGY GAIN [8]% [Weaken] [Reduces target's damage and healing output by 33% for 2s.][Weapon Charge Time] [6s][] [][] [][] [][] []

### Crescent Gale

  Crescent Gale  Launch a crescent gale that deals 20 / 21.6 / 23.2 24.8 damage and inflicts Snare.Launch a crescent gale that deals 20\_21.6\_23.2\_24.8 damage and inflicts Snare. KEYBIND [RMB]TYPE [Projectile]CAST TIME [0.8]COOLDOWN [7]ENERGY COST [0]%ENERGY GAIN [10]% [Snare] [Reduces target's movement speed by 25% for 2.5s.][] [][] [][] [][] [][] []

### Celestial Split

  Celestial Split  Teleport to target location, dealing 10 / 10.8 / 11.6 12.4 damage to nearby enemies and healing nearby allies for 10 / 10.8 / 11.6 / 12.4 health.Teleport to target location, dealing 10\_10.8\_11.6\_12.4 damage to nearby enemies and healing nearby allies for 10\_10.8\_11.6\_12.4 health. KEYBIND [SPACE]TYPE [Mobility]CAST TIME [0.1]COOLDOWN [12 / 10.8 / 9.6 / 8.4]ENERGY COST [0]%ENERGY GAIN [5]% [] [][Air Time] [][] [][] [][] [][] []

### Sunrise

  Sunrise  Counter the next melee or projectile attack. When you counter an attack, teleport to target location and charge your weapon.Counter the next melee or projectile attack. When you counter an attack, teleport to target location and charge your weapon. KEYBIND [Q]TYPE [Counter]CAST TIME [0.1]COOLDOWN [10 / 9.5 / 9 / 8.5]ENERGY COST [0]%ENERGY GAIN [8]% [] [][Air Time] [0.9s][] [][] [][] [][] []

### Prismatic Strike

  Prismatic Strike  Dash forward and cleave nearby enemies. Deals 14 / 15.7 / 17.4 19 damage and inflicts Fading Snare.Dash forward and cleave nearby enemies. Deals 14\_15.7\_17.4\_19 damage and inflicts Fading Snare. KEYBIND [E]TYPE [Mobility]CAST TIME [0.1]COOLDOWN [15]ENERGY COST [25]%ENERGY GAIN []% [Fading Snare] [Reduces target's movement speed to 0% and gradually restores over 1s.][] [][] [][] [][] [][] []

### Sunlight

  Sunlight  Call down a beam of sunlight that heals all allies at target location for 20 / 21.6 / 23.2 24.8 health.Call down a beam of sunlight that heals all allies at target location for 20\_21.6\_23.2\_24.8 health. KEYBIND [R]TYPE [Heal]CAST TIME [0.1]COOLDOWN [9s]ENERGY COST [0]%ENERGY GAIN [8]% [] [][Air Time] [0.9s][] [][] [][] [][] []

### Astral Beam

  Astral Beam  Channel a beam of light that deals 75 damage to enemies, heals allies for 75 health and heals yourself for 50 health over the duration.Channel a beam of light that deals 75 damage to enemies, heals allies for 75 health and heals yourself for 50 health over the duration. KEYBIND [F]TYPE [AoE]CAST TIME [0.4]COOLDOWN [1]ENERGY COST [100]%ENERGY GAIN []% [Duration] [2.5s][] [][] [][] [][] [][] []
Ultimate Fan Pack

Please remove this template after page has been updated.

*This article is a stub. You can help Battlerite Royale Wiki by expanding it.*

Are you a dedicated Fan of Battlerite? Want to support us further? Purchase the Ultimate Fan Pack! (Steam Store)

This pack will reward you with some unique cosmetics and account bonuses that will truly make you stand out from the crowd!

* Legendary "Goblin Throne" Mount
* “Hero of the Arena” Icon  attached to your name and avatar
* Type in Golden Text instead of Vanilla when chatting
* Permanent +10% Champion XP boost for you and anyone you play with or against. This bonus stacks with other players that have unlocked the Ultimate Fan Pack
* 5 Gold Chests containing three cosmetic items each. Each chest guarantees at least one epic quality item
* Patch 0.8 Update - Legendary "Battle Wolf" Mount
Gold

*Gold* is the currency used in Battlerite Royale.
You can Upgrade and Buy new Items from Merchants randomly scattered around the battleground.
Maximum amount of Gold Player can carry is 900g.

You can see the cost of Items and Equipment on their page, but Items are usually 40g for a Common, 50g for a Rare, 70g for an Epic, and 100g for a Legendary.

Equipment is generally 60g for a Common, 120g for a Rare, 180g for an Epic, and 360g for a Legendary. You will get a discount if you have a lower quality item, which is equal to half of the cost of the item. For example, if you had an Epic Breastplate, a Legendary Breastplate would cost 270g, because you get half of the 180g the Epic Breastplate cost discounted off the Legendary price when you trade it in (happens automatically).
Jade/Responses

## Character Select

* ▶️ These guns make their own tunes.
* ▶️ I shall have my vengeance.
* ▶️ Vengeance shall be mine.
* ▶️ I don't like cowards. Neither do my guns.
* ▶️ Who shot first? Well, I always shoot first.

## Greeting

* ▶️ Greetings.
* ▶️ Hello.
* ▶️ Hi there.
* ▶️ Hey.
* ▶️ How you doin'?

## Intro

* ▶️ My guns are ready and loaded.
* ▶️ Vengeance can wait, while I settle this.
* ▶️ Let's get this over with.
* ▶️ Eye for an eye. Bullet for victory.

## Kill

* ▶️ Good night.
* ▶️ Farewell!
* ▶️ One more.
* ▶️ Die!
* ▶️ Hahmmhmmhmm.
* ▶️ Sleep tight.
* ▶️ You're over.
* ▶️ Ahahaha!
* ▶️ Mmmhmmhmmhmm!

## Shoutout

* ▶️ Good job.
* ▶️ Excellent.
* ▶️ Great.
* ▶️ Fantastic.
* ▶️ Incredible!
* ▶️ Remarkable.
* ▶️ Cool.
* ▶️ Nice.
* ▶️ Not bad.
* ▶️ Oh?
* ▶️ Oh!
* ▶️ Very nice.

## Taunt

* ▶️ Go ahead, make my round.
* ▶️ I see you.
* ▶️ Dance for me.
* ▶️ I could do this blind folded.
* ▶️ You're no match for me!

## Death

* ▶️ Eughh!
* ▶️ Euaghh!
* ▶️ Euaugh!
* ▶️ Aaugh!
* ▶️ Auggh!
* ▶️ Aughuh!
* ▶️ Ughhuh...
* ▶️ Agh! Ugh...

## Ultimate Ready

* ▶️ Ultimate ready.
* ▶️ Ultimate ready.
* ▶️ Ultimate ready.

## Ultimate

* ▶️ Take this!
* ▶️ Time's up.
* ▶️ You're done.
* ▶️ Eat this!

## Round Won

* ▶️ We're not done here yet.
* ▶️ Keep 'em coming.
* ▶️ Good job, now let's keep this up.
* ▶️ My guns will never fail me.
* ▶️ Let's not mess up.

## Game Won

* ▶️ That's that. Easy shootin'.
* ▶️ Good. I hadn't got all day.
* ▶️ I tried being reasonable. I didn't like it.
* ▶️ Nothing wrong with shooting... as long as the right people get shot.
* ▶️ Every win's a step on the way.

## Basic Attack

* ▶️ Hm!
* ▶️ Uh!
* ▶️ Huh!
* ▶️ Tah!
* ▶️ Kuh!
* ▶️ Shyuh!
* ▶️ Unh!
* ▶️ Hunh!

## Heavy Attack

* ▶️ Hyuh!
* ▶️ Tah!
* ▶️ Kyah!
* ▶️ Hmmh!
* ▶️ Hmm!
* ▶️ Kuh!
* ▶️ Tyah!
* ▶️ Hyah!

## Wound

* ▶️ Uhuh!
* ▶️ Unh!
* ▶️ Ueh!
* ▶️ Ah!
* ▶️ Ugh!
* ▶️ Kuh!

## Heavy Wound

* ▶️ Unh!
* ▶️ Ungh!
* ▶️ Ugh!
* ▶️ Agh!
Jade

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Revolver Shot(LMB)0s3%Cast Time: 0.07ssProjectileFire a revolver shot dealing 5 / 5.4 / 5.8 / 6.2 damage. Reload Duration: 1s Ammo: 4**Legendary Bonus**: Using Revolver Shot during Stealth causes your next 4 Revolver Shot to deal 2 bonus damage and grant 2 bonus energy.

Snipe(RMB)5s18%Cast Time: 1.5ssProjectileHold to charge a piercing projectile for up to 1.5s to increase damage. It deals 18 - 40 / 20.2 - 44.8 / 22.3 - 49.6 / 24.5 - 54.4 damage and inflicts Stun. Stun: Target is unable to move or use abilities for 0.2 - 0.5s. Damage Reduction per Hit: 35%**Legendary Bonus**: Snipe hits reduce its cooldown to 2s.

Blast Vault(SPACE)12s / 10.8s / 9.6s / 8.4s5%Cast Time: 0.2ssMobilityDetonate a grenade that launches you into the air. The explosion deals 8 damage to nearby enemies. Air Time: 0.8s**Legendary Bonus**: Blast Vault max range increased by 15% and the explosion inflicts Stun for 0.5s to nearby enemies.

Stealth(Q)10s / 9s / 8s / 7sCast Time: 0.1ssCloakBecome invisible, gain Fading Haste, and remove movement impairing effects. Fading Haste: increases movement speed by 70% and then fades over 1.5s. Duration: 2.4s**Legendary Bonus**: Stealth causes you to drop a bomb that explodes after 1s, dealing 12 damage and inflicting Root for 1s to nearby enemies.

Disabling Shot(E)10s / 9.5s / 9s / 8.5s8%Cast Time: 0.3ssProjectileFire a shot that inflicts Silence and Fading Snare. Silence: Target is unable to use abilities for 0.5s / 0.6s / 0.7s / 0.7s. Fading Snare: Reduce target's movement speed to 0% and gradually restores over 1.5s / 1.7s / 2s / 2.2s.**Legendary Bonus**: Disabling Shot hits instantly reload Revolver Shot with 6 ammo.

Junk Shot(R)12s / 10.8s / 9.6s / 8.4s5%Cast Time: 0.35ssProjectileFire 3 piercing bullets in a cone, dealing up to 18 / 20.2 / 22.3 / 24.5 damage and knocking enemies back.**Legendary Bonus**: Increases Junk Shot knockback force by 25%. Knocking an enemy into a wall inflicts Stun for 1.5s.

Explosive Shells(F)1sCast Time: 0.6ssProjectileFire a series of 4 explosive shells, dealing a total of 88 damage and 56 damage to nearby enemies. Channel Duration: 1.5s
Disenchant

To disenchant an item use your interract key, its basic value is shift

By disenchanting an items you get gold depending on its rarity.

### Each rarity has its own disenchanting time and gold received:

Disenchanting a Common itme will take you 0.35s and reward with 12 gold.

Disenchanting a Rare item will take you 0.35s and reward with 24 gold.

Disenchanting an Epic item will take you 3s and reward with 36 gold.

Disenchanting a Legendary item will take you 5s and reward with 72 gold.
Jamila

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Assassin's Cut(LMB)05%Cast Time: 0.15sMeleeThree quick stabs that deal 5 / 5.4 / 5.8 / 6.2 damage each, followed by a heavy strike that deals 15 / 16.2 / 17.4 / 18.6 damage.**Legendary Bonus**: Your fourth strike also throws a dagger that deals 5 damage and heals you for the same amount.

Shuriken(RMB)57%Cast Time: 0.5sProjectileThrow a bouncing shuriken, dealing 16/12/8 / 17.3/13/8.6 / 18.6/13.9/9.3 / 19.8/14.9/9.9 damage and inflicting Snare. Snare: Reduce target's movement speed by 30% for 1.5s.**Legendary Bonus**: Shuriken returns to you afterward, healing you for 10 health.

Elusive Strike(Space)9s4%Cast Time: 0.1s-0.8ssMobilityHold to charge a dash for up to 0.8s to increase damage and distance. It deals 8-16 / 8.3-16.6 / 8.6-17.3 / 9-17.9 damage and dashing in to a wall triggers a wall jump that inflicts Incapacitate. Incapacitate: Target is unable to move or use abilities for 2s. Any damage taken breaks this effect.**Legendary Bonus**: Elusive Strike can be recast to perform a short dash strike. It does 8 damage and inflicts Lesser Phantom Cut, dealing 12 damage after 2s.

Shadow Dance(Q)10s / 9.5s / 9s / 8.5sCast Time: 0.1sCounterCounter the next melee or projectile attack. When you counter an attack, gain Immaterial for 0.75s, turn invisible and increase your movement speed by 35% for 2.5s. Your next Assassin's Cut while invisible becomes Shadow Slice, dealing 12 / 13.4 / 14.9 / 16.3 damage and inflicting Phantom Cut. Phantom Cut: Deals 18 / 20.2 / 22.3 / 24.5 damage after a 2s delay. Counter Duration: 1.2s

Hook Shot(E)10s / 9s / 8s / 7s6%Cast Time: 0.4sProjectileLaunch a hook that deals 8 damage and pulls you and the enemy together. You strike after colliding, dealing 8 damage. Hook Shot can be used to pull yourself to a wall.**Legendary Bonus**: Hook Shot inflicts Root for 1.2s.

70Deadly Blow(R)12s / 11.4s / 10.8s / 10.2sCast Time: 0.7sMeleeStrike forward with both weapons. Deals 16 / 17.9 / 19.8 / 21.8 damage, inflicts Stun and heals yourself for 16 / 17.9 / 19.8 / 21.8 health on hit. Stun: Target is unable to move or use abilities for 0.25s.**Legendary Bonus**: Increases Stun duration of Deadly Blow by 0.5s.

Stalking Phantom(F)1sCast Time: 0.5sAoESummon a phantom that dashes forward, dealing 16 damage and stopping behind the first enemy hit. Upon arrival, it chases and strikes enemies in bursts for 16 damage up to 3 times. Duration: 4.5s
Ruh Kaan/Responses

Please remove this template after page has been updated.

## Character Select

* ▶️ My tomb, my rules.
* ▶️ The arena is mine!
* ▶️ Sorry souls to hunt.
* ▶️ The hunt is all!
* ▶️ I am the last standing.
* ▶️ I take what is mine.
* ▶️ I shall have what's mine.
* ▶️ I will have what's mine.
* ▶️ I am the boogeyman.
* ▶️ The hunt is everything.
* ▶️ My tomb, my rules.
* ▶️ The arena is mine!
* ▶️ Sorry souls to hunt.

## Greeting

* ▶️ You join the hunt?
* ▶️ I am the Harbinger!
* ▶️ I hunt souls.
* ▶️ I hunger for souls.
* ▶️ Don't get in my way.
* ▶️ I sense weakness in my presence.
* ▶️ Mmmh, how interesting.
* ▶️ Hello!

## Intro

* ▶️ I will collect what's mine!
* ▶️ Don't stand in my way!
* ▶️ I will leave the tomb behind.
* ▶️ I will curse them all!
* ▶️ Death comes!

## Kill

* ▶️ You are cursed!
* ▶️ I curse you!
* ▶️ Death's mark!
* ▶️ My mark on you!
* ▶️ Done!
* ▶️ Collected!
* ▶️ N'hahaha, ehehe!

## Shoutout

* ▶️ Accepted!
* ▶️ Acceptable!
* ▶️ Soulless!
* ▶️ Deadly!
* ▶️ Good!
* ▶️ As I saw it!
* ▶️ As I wanted!
* ▶️ Fine!

## Taunt

* ▶️ You are nothing!
* ▶️ Your soul is gone.
* ▶️ Your soul is mine!
* ▶️ Your watch is over!
* ▶️ You will die!
* ▶️ Call by my hand.
* ▶️ Worthless one!
* ▶️ Pathetic!
* ▶️ Worthless!
* ▶️ You will die!

## Death

* ▶️ Uuoaaargh!
* ▶️ B'ugh-uurgh!
* ▶️ H'wue'e'gh-oaurgh!
* ▶️ Yheoh'huuurh!
* ▶️ Argh-uououwrgh!
* ▶️ I'll return!

## Ultimate Ready

* ▶️ Ultimate ready!
* ▶️ Ultimate... ready!
* ▶️ Ultimate ready!

## Ultimate

* ▶️ Darkness overwhelms!
* ▶️ The hunt begins!
* ▶️ Youugh-uuorgh-rhwrroaar!
* ▶️ D'eaaghhh... I crave!
* ▶️ Blarrgh... yes... power!

## Round Won

* ▶️ Hhh'-hahaha!
* ▶️ This will end soon.
* ▶️ As forseen.
* ▶️ I'll be in their nightmares.
* ▶️ The cycle is eternal.
* ▶️ My soul hungers for more.
* ▶️ I hunger for more.
* ▶️ I am the boogeyman.

## Game Won

* ▶️ Death doesn't bargain.
* ▶️ Forever tormented.
* ▶️ Fate has dealt its hand.
* ▶️ All these souls for the taking!
* ▶️ My power grows.
* ▶️ Who is next!?
* ▶️ None stand in my way.
* ▶️ My power grows!
* ▶️ Who is next!?
* ▶️ I am the boogeyman.

## Basic Attack

* ▶️ D'eugh!
* ▶️ Yharr!
* ▶️ D'nghn!
* ▶️ Yhaar!
* ▶️ Uorgh!
* ▶️ Whuerh!
* ▶️ Lh'oergh!
* ▶️ Lho'hwragh!

## Heavy Attack

* ▶️ Lwhar!
* ▶️ L'whrr!
* ▶️ Whhh'ugh!
* ▶️ G'jaahr!
* ▶️ D'uergh!
* ▶️ Mmwhrraa'h!
* ▶️ Mwho'h!

## Wound

* ▶️ Ugh!
* ▶️ Dth'aah!
* ▶️ U-ghh!
* ▶️ Ch'o'irh!
* ▶️ D'gh'rr!

## Heavy Wound

* ▶️ Hwarr'h!
* ▶️ U'uuagh!
* ▶️ Bhurrrrgh!
* ▶️ H'-uuuh!
* ▶️ Uooorgh!
Raigon

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Sword Slash(LMB)08%Cast Time: 0.35sMeleeMelee attack that deals 10 / 10.8 / 11.6 / 12.4 damage. Successful hits charge your weapon, increasing the power of your next Retribution and reducing its cooldown by 1s. Max Charges: 3**Legendary Bonus**: Heavenly Strike causes your next Sword Slash hit to deal 5 bonus damage and inflict Fading Snare for 1.5s.

Retribution(RMB)59%Cast Time: 0.1sMeleeDash forward and cleave nearby enemies to deal 12 / 13 / 13.9 / 14.9 damage and heal yourself for 4 health on hit. Deals 3 / 3.2 / 3.5 / 3.7 bonus damage and heals yourself 3 bonus health on hit per weapon charge. Damage Reduction per Hit: 35% Healing Reduction per Hit: 35%**Legendary Bonus**: Increases dash length of Retribution by 30%.

Heavenly Strike(Space)12s / 11.4s / 10.8s / 10.2s9%Cast Time: 0.1sMobilityLeap to target location and strike with your sword. Deals 18 / 19.4 / 20.9 / 22.3 damage to enemies in front of you. Air Time: 0.55s**Legendary Bonus**: Increases maximum range of Heavenly Strike by 30% and decreases minimum range by 50%.

Parry(Q)10s / 9s / 8s / 7s7%Cast Time: 0.1sCounterNegate up to 5 melee and projectile attacks. Melee attacks trigger Counterattacks that inflict Stun and projectiles are redirected at your aim direction. Stun: Target is unable to move or use abilities for 0.5s. Parry Duration: 1.5s Counterattack Damage: 14**Legendary Bonus**: Parry ends with a Spinning Slash that hits twice, dealing 6 damage and inflicting Stun for 0.6s.

Seismic Shock(E)10s / 9.5s / 9s / 8.5s12%Cast Time: 0.8sMeleeSend forth a seismic shock, dealing 16 / 17.9 / 19.8 / 21.8 damage to the first enemy hit and launching them into the air for 1.4s. Can be recast for an aerial strike while the enemy is midair, dealing 6 / 6.7 / 7.4 / 8.2 damage.**Legendary Bonus**: Inflicts Incapacitate for 1s when the target lands.

Slicing Winds(R)14s / 12.6s / 11.2s / 9.8sCast Time: 0.5sMeleeInfuse your blade with determination, causing your Sword Slash attacks to launch Slicing Winds for 2.5s. Slicing Winds: Deals 10 / 10.8 / 11.6 / 12.4 damage and heals you for 10 / 10.8 / 11.6 / 12.4 health on hit.**Legendary Bonus**: Increases your movement speed by 20% during Slicing Winds.

Wrath of the Tiger(F)1Cast Time: 0.8sAoEDash forward and strike to deal 16 damage, Upon hit bounce between nearby enemies and strike them, dealing 70 damage over 3s, Afterwards, dash towards your aim direction. Recast to end this effect early.
Shen Rao

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Shock Blast(LMB)0.35s10%Cast Time: 0.4ssProjectileShoot an accelerating projectile that deals 16 / 17.3 / 18.6 / 19.8 damage.**Legendary Bonus**: Dealing damage with another ability empowers your next Shock Blast. Empowered blasts explode at max range or on impact, damaging all nearby enemies.

Storm Bolt(RMB)9s14%Cast Time: 0.75ssProjectileLaunch a storm bolt that deals 10 damage and inflicts Storm Struck. Storm Struck: Target is swept away by strong winds for 1.4s / 1.6s / 1.8s / 2.0s with a 45% to -45% speed change based on distance to the target. If the target takes at least 20 damage, the effect breaks.**Legendary Bonus**: Increases Storm Bolt range by 10%. Storm Struck targets can be redirected by recasting Storm Bolt.Notes:

• Speed during Storm Struck decreases with projectile travel distance.

Ascension(SPACE)13s / 12.4s / 11.7s / 11.1s6%Cast Time: 0.1ssMobilityTravel to target location, become unhittable and increase your movement speed by 20% for 2.5s. During this time, you can cast up to two Lightning Bolts, dealing 16 / 16.6s / 17.3s / 17.9s damage each.**Legendary Bonus**: Recast Ascension to land at target position and deal 14 damage to nearby enemies.

Jet Stream(Q)12s / 10.8s / 9.6s / 8.4sCast Time: 0.1ssProjectileSend forth a strong gust of wind that knocks enemies back and creates a wind trail that redirects projectiles. Enemies and allies in the trail are pulled along. Duration: 1.5s**Legendary Bonus**: After you leave the Jet Stream trail, it grants you 45% haste for 2s.

Dragon Roar(E)7s8%Cast Time: 0.35ssAoECause lightning to strike down at target location twice. The first blast deals 12 / 13 / 13.9 / 14.9 damage and inflicts Root. The second blast deals 12 / 13 / 13.9 / 14.9 damage in a larger area and inflicts Silence. Silence: Target is unable to use abilities for 0.7s / 0.8s / 0.9s / 1.0s. Root: Target is unable to move for 0.7s / 0.8s / 0.9s / 1.0s. Impact Delay: 0.6s**Legendary Bonus**: Increases the second blast radius of Dragon Roar by 10% and enemies hit are pulled towards the center.

Dominion(R)11s / 10.5s / 9.9s / 9.4s0%Cast Time: 0.1ssAoE, SummonCreate a field of empowering magic that heals allies for 20 / 22.4 / 24.8 / 27.2 health over 3s. While inside the field, it increases your movement speed by 40% and you can move while casting Shock Blast.**Legendary Bonus**: The radius of Dominion is increased by 35% and casting it empowers your next 3 Shock Blast. Empowered blasts explode at max range or on impact, damaging all nearby enemies.

Dragon Storm(F)1sCast Time: 0.4ssProjectileSummon 4 storm dragons to orbit you. While in orbit, storm dragons can hit enemies to deal 18 damage and inflict Snare. Recast to fire all dragons remaining in the same direction, dealing 14 damage each. Snare: Reduces target's movement speed by 20% for 1s.
Ruh Kaan

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Defiled Blade(LMB)08%Cast Time: 0.35sMeleeMelee attack that deals 8 / 8.3 / 8.6 / 9 damage. Your weapon charges over time. When fully charged, it deals 18 / 18.7 / 19.4 / 20.2 damage, inflicts Curse and Silence, and heals you for 12 / 12.5 / 13 / 13.4 health on hit. Curse: Defiled Blade hits deal 2 / 2.1 / 2.2 / 2.2 bonus damage and heal you for 2 / 2.1 / 2.2 / 2.2 health against target. Lasts for 3s. Silence: Target is unable to use abilities for 0.3s Charge Time: 8s**Legendary Bonus**: Your movement speed increases by 10% while Defiled Blade is fully charged.

Shadowbolt(RMB)516%Cast Time: 1sProjectileLaunch a dark bolt of energhy that deals 33 / 35.6 / 38.3 / 40.9 damage.**Legendary Bonus**: Shadowbolt inflicts Amplify, increasing all damage the target receives by 20 for 4s.v1.4

Sinister Strike(SPACE)12 / 10.8 / 9.6 / 8.48%Cast Time: 0.1sMobilityDash forward, then deal 16 / 17.3 / 18.6 / 19.8 damage to nearby enemies. Air Time: 0.35s**Legendary Bonus**: Sinister Strike hits charge your weapon by 50%.

Consume(Q)10 / 9 /8 / 7Cast Time: 0.1sBlockNegate melee and projetile attacks in front of you. Negating an attack fully charges your weapon and resets the cooldown of Shadowbolt. Duration: 1.5s Fading Snare Duration: 1.5s**Legendary Bonus**: Negating an attack causes you to steal 25% of your attacker's movement speed for 2s.

Claw Of The Wicked(E)8 / 7.6 / 7.2 / 6.89%Cast Time: 0.5sProjectileLaunch a claw that deals 10 / 11.2 / 12.4 / 13.6 damage and pulls an enemy towards you.**Legendary Bonus**: Increases Claw Of The Wicked range by 33%.

Reaping Scythe(R)12 / 11.4 / 10.8 / 10.210%Cast Time: 0.2sAoESpin your blade for 1.2s to gain 70% increased movement speed and deal 25 / 28 / 31 / 34 damage to nearby enemies. Heals yourself for 25 / 28 / 31 / 34 health for each enemy with Curse hit over the duration. Haste Percent: 70%**Legendary Bonus**: Reduces your damage taken by 30% during Reaping Scythe.

Shadow Beast(F)1Cast Time: 0.6sSelf BuffTransform into a shadow beast. Replaces Defiled Blade with a cleave attack and Shadowbolt with a powerful projectile attack. Your other abilities are disabled when shapeshifting. Duration: 5s
Energy

**Energy** is used as Battlerite's Royale resource system. By default, energy caps out at 100% and only used to use the Ultimate Ability. There are several ways that energy can be gained:

* Hitting enemies with your abilities. Note that energy gain varies and is unique to each champion and their specific ability.
* By using the Ultimate Potion.
Freya/Cosmetics

Outfits
 File:Outfit freya default.png

 File:Outfit freya crimsonred.png

 File:Outfit freya forestgreen.png

 File:Outfit freya whitequeen.png

 File:Outfit freya blackqueen.png  Weapons

 File:Weapon freya reinforcedmaplehammers.png

 File:Weapon freya copperplatedhammers.png

 File:Weapon freya stunningbonecrushers.png

 File:Weapon freya deadlybonecrushers.png

 File:Weapon freya chargedbonecrushers.png

 File:Weapon freya goldwarscepters.png

 File:Weapon freya darkwarscepters.png

 File:Weapon freya conductivewarscepters.png

    Poses
 File:Outfit freya default.png

 File:Pose freya anotherchallenge.png

 File:Pose freya sweetvictory.png
Alysia

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Frost Bolt(LMB)0.3s9%Cast Time: 0.35ssProjectileLaunch a cold bolt that deals 14 / 15.1 / 16.2 / 17.4 damage. Deals 2 / 2.2 / 2.3 / 2.5 bonus damage and adds Chill duration to enemies affected by Chill. Chill: Target moves up to 30% slower, scaling up with remaining duration. Max duration is 4s. Added Duration: 0.8s**Legendary Bonus**: Whenever you inflict Freeze, your Frost Bolt is empowered for 3s. Frost Bolt deals 4 bonus damage and inflicts Chill even on targets without Chill.

Ice Lance(RMB)4s14%Cast Time: 0.7ssProjectileProjectile attack that deals 22 / 24.6 / 27.3 / 29.9 damage and inflicts Chill. Deals 6 / 6.7 / 7.4 / 8.2 bonus damage to enemies already affected by Chill. Breaks Freeze before dealing damage. Chill: Target moves up to 30% slower, scaling up with remaining duration. Max duration is 4s. Chill Duration: 2s**Legendary Bonus**: Chill duration of Ice Lance is increased by 1s and it explodes upon hit or reaching max range to inflict Chill for 2s.

Arctic Wind(Space)12s / 10.8s / 9.6s / 8.4sCast Time: 0.1ssMobilityInflict Chill to nearby enemies and soar gracefully to target location. Air Time: 0.75s Chill: Target moves up to 30% slower, scaling up with remaining duration. Max duration is 4s. Chill Duration: 2s**Legendary Bonus**: Recast Arctic Wind to leap a short distance.

Ice Block(Q)16s / 14.4s / 12.8s / 11.2sCast Time: 0.1ssShieldEncase target ally within ice for 2s, making them immune to disables and blocking up to 30 / 32.4 / 34.8 / 37.2 damage. They can't move or use abilities while encased and heal for 20 / 22.4 / 24.8 / 27.2 health over the duration.**Legendary Bonus**: Grants a 50% fading haste that lasts for 2s.

Flash Freeze(E)8s6%Cast Time: 0.3ssAoECall down a frozen star at target location that deals 16 / 16.6 / 17.3 / 17.9 damage and inflicts Chill. Inflicts Freeze instead to enemies already affected by Chill. Freeze: Target gains a 20 health shield and is immune to Chill and is unable to move or use abilities for 2.3s. This effect breaks when the shield breaks. Impact Delay: 0.8s Chill Duration: 3s**Legendary Bonus**: Flash Freeze leaves a snowstorm that deals 10 damage and inflicts Chill over 2.5s. Enemies affected by Freeze take the damage directly.

Ice Crown(R)12s / 11.4s / 10.8s / 10.2sCast Time: 0.2ssWallLaunch a fragile sculpture that knocks enemies back and blocks enemy attacks for 1s. When an enemy breaks it, a cone of icicles shoots forward to deal 18 / 19.4 / 20.9 / 22.3 damage and inflict Chill. Barrier Health: 20 Chill Duration: 0.8s**Legendary Bonus**: Ice Crown always shatters into a cone of icicles.

Frozen Gallery(F)1sCast Time: 0.35ssAoEMark a path of frost in front of you. After a 0.9s delay, the path deals 30 damage and inflicts Freeze to enemies hit, turning them into beautiful statues. Freeze: Target gains a 20 health shield and is immune to Chill and is unable to move or use abilities for 3.3s. This effect breaks when the shield breaks.
Rook

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Pummel(LMB)07%Cast Time: 0.35sMeleeMelee attack that deals 10 / 10.8 / 11.6 / 12.4**Legendary Bonus**: During Berserk, Pummel hits heal you for 2 health.

Crushing Blow(RMB)77%Cast Time: 0.1sCleaveJump into the air, then slam your mace into the ground. Deals 12 / 13.4 / 14.9 / 16.3 damage and inflicts Stun to enemies in the area. Stun: Target is unable to move or use abilities for 0.5s. Air Time: 0.5s**Legendary Bonus**: Crushing Blow also inflicts Armor Break to enemies, increasing damage taken by 30% for 3s.

Rush(SPACE)12 / 10 / 9.6 / 8.412%Cast Time: 0.7sMobilityRush forward. Hitting an enemy deals 10-20 / 10.8-21.6 / 11.6-23.2 / 12.4-24.8 damage, interrupts them, and grants you Berserk. Damage increases with travel distance. Berserk: Increases your Pummel attack speed by 33% and movement speed by 20% and decreases damage taken by 20% for 1.2s.**Legendary Bonus**: Rush inflicts Stun for 0.5s-1s.

Berserk(Q)10 / 9 / 8 / 7Cast Time: 0.1sCounterCounter the next melee or projectile attack. When you counter an attack, become invulnerable for 1s and gain Berserk. Berserk: Increases your Pummel attack speed by 33% and movement speed by 20% and decreases damage taken by 20% for 1.2s. Counter Duration: 1s**Legendary Bonus**: Doubles the movement speed bonus and damage reduction of Berserk.

Boulder Toss(E)7 / 6.7 / 6.3 / 67%Cast Time: 0.4sAoEToss a boulder to target location that deals 14 / 15.7 / 17.4 / 19 damage to nearby enemies and knocks them back. Impact Delay: 0.8s**Legendary Bonus**: Boulder Toss gains 1 ability charge.

Smack(R)14 / 12.6 / 11.2 / 9.8Cast Time: 0.35sCleaveSmack enemies with your meat to deal 6 damage and knock them back. Knocking an enemy into a wall inflicts Incapacitate. Incapacitate: Target is unable to move or use abilities for 2.1s / 2.4s / 2.7s / 3s. Any damage taken breaks this effect.**Legendary Bonus**: Smack can be recast to hurl a chunk of meat that deals 10 damage and inflicts Fading Snare for 1.2s.

Tremor(F)1Cast Time: 0.1sAoEJump into the air and slam your hammer into the ground 3 times. The shockwave deals 18 / 22 / 26 damage. Channel duration: 3.6s
Death Vortex

**Death Vortex** is the mysterious storm outside of the play area that deals damage to players and other entities that are outside of the shrinking zone. Throughout the match, the Vortex alternates between staying still and moving closer to the play area. The Vortex deals True damage, skipping the Recovery health buffer. The damage can, however, be absorbed by various barrier/shield effects (such as the Alchemist’s Brew barrier).
Cosmetics

Various Cosmetic Items can be obtained in the game. Each Champion page has a Cosmetics tab that shows their costume, weapon, emote, and pose cosmetics. In addition, there are the following Cosmetics that can be used on any champion.

## Categories

* Mounts - What you choose to travel in style upon
* Emotes - Emotes that you can do in the lobby and in the game
* Pets - Cute little friends that tag along in your journeys
Croak/Strategy

*This article is a stub. You can help Battlerite Royale Wiki by expanding it.*

# Croak Champion Strategy

## General Playstyle

Croak is a melee fighter with the ability to chase after enemies effectively by jumping over walls/barriers with Frog Leap twice and dashing towards enemies with Noxious Lunge and Venom Wind.

## Starting Abilities

 Toxin Muck: Starting with Toxin Muck allows Croak to break orbs faster and trade with ranged champions and poke enemies away.

 Frog Leap: Starting with Frog Leap allows Croak to get out of sticky situations in the early game by jumping over barriers and walls. This is a recommended skill to start for all beginners.

 Camoflauge: Starting with Camouflage allows Croak to hone in and assassinate enemies early on. Also beneficial to use this as an escape when things get sticky. This is recommended if you intend to skirmish early on.

 Noxious Lunge: Starting with Noxious Lunge allows Croak to lock down enemies early on and provide him with CC to fight more effectively early on. Noxious Lunge can also be used as a mobility skill to get away from enemies quicker or to dodge attacks. This is recommended if you intend to skirmish early.

[SLUDGE SPIT PNG] Sludge Spit: Starting with Sludge Spit allows croak to blind an opponent and slow down their movement speed. This is incredibly effective at chasing down opponents or ensuring extra attacks get in, however, there are better starting skills and this is not recommended.