recursal/Fanatic-Fandom huggingface dataset:
Paolo

**Paolo** is the leader of the Howler Gang. He is voiced by Pedro Pascal. Somewhere along the way, Paolo got hold of powerful talisman: a witch's hand which makes him very difficult to kill. What would kill any normal person only causes the gang leader to dissolve into a swarm of white rats and reappears, whole, elsewhere. In order to subdue him, you must first "kill" him, and then attack and subdue him a second time before sundown (though typically immediately works best). To kill him out right, you must kill him twice in one day.

When he has been subdued or killed, his body can be looted for three black bonecharms.

He first appears at the Black Market Shop in Lower Aventa District. This is your first opportunity to try to kill him, if you so choose. If you don't attack him, he and two of his Howlers can be found in the alley way next door. He is not seen again until you reach the Dust District.

## Missions

* The Clockwork Mansion
* Dust District
Order to Clear the Docks

## Content

> “
> Corporal Blevins,
>
> I won't tolerate any more questions. Send all boats away from the docks. Tell them it's for the Anniversary of the Death of Our Beloved Empress Jessamine. Threaten to seize their vessels. I don't care. Just clear the docks.
>
>
> And according to the morning patrol, there was a woman here earlier who refused to leave. She captains the Terrible Whale, or the Dreadful Wail, or some other rubbish. She was asking for an audience with the Royal Protector. If you see her, I want her arrested immediately.
>
>
> You have your orders, Blevins, and trust me, you don't want to make trouble right now.
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> Captain Mortimer Ramsay
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> First Officer, Night Watch
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Robbed Apartment

This audiograph is found inside the apartment facing Dr. Galvani's Apartment in the Tower District of Dunwall. Inside the same apartment are 2 Pistols, mounted above the fireplace, a Lucky Sphalerite and an Umberwood Fish Statue.

## Transcription

> “
> Kiella, sorry you missed us. I'll taking the children away from Dunwall earlier than expected, a few weeks before the upcoming anniversary of Empress Jessamine's death.
>
>
> Things are about to get bad, and I'm just talking about the Crown Killer. Besides, there's profit to be made bringing new silver miners down south. so arrangements must be made.
>
>
> Tah for now.
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Paolo's Concern

The content of this note varies depending on Mindy Blanchard's fate.

## Content

* Version 1
* Version 2
* Version 3

> “
> Bernard,
>
>
> Things just got worse. Mindy’s got herself killed. She were deadly as poison, and you never knew what that woman was gonna say next, but I depended on her for everything. Some masked stranger’s cutting through the Dust, and I got attacked myself. Barely slipped away. Could be the same one who got Mindy. I’m going to need you to step up.
>
>
> — Paolo
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>

> “
> Bernard,
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>
> Now things are a real mess. Mindy’s dead. Murdered, is my guess. And she wasn’t just another lieutenant. You once said she was unpredictable, but that doesn’t go halfway to describing her. That dangerous smile of hers. Never did know what would come of out her mouth next. I’ve lost one of the handful I could count on. I’m going to need you to step up.
>
>
> — Paolo
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> “
> Mindy,
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>
> Be on your toes, my twin spirit friend. I got jumped and I’d be bleeding away in the Void if I hadn’t run off like a rat. They had their face covered. Not an Overseer, not Grand Guard. Someone from out of town, I think. Someone good. All our troubles, and now some masked stranger from across the waters. Spread the word, Howlers should be stiff for this one.
>
>
> — Paolo
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Note to Lucia Pastor's Mother

## Content

> “
> Mother,
>
> Please don’t be angry and hear me out. I know it’s you who’s been coming to my apartment to straighten up. I’m sure you mean well, but please stop. Anyway, I’ve made up my mind to move to the Dust District. That way I can be closer to those I’m helping. For other reasons too that I won’t mention now, because of how it might upset you. Anyway, it’s unlikely I’ll ever return to the Palace District. I’ll have someone sell my apartment here, along with the furniture.
>
>
> I know this isn’t what you wanted for me, but it’s who I am. And don’t waste any more of your time matchmaking. I do not wish to marry. None of this is meant to make you feel badly. Please try to understand.
>
>
> All my love,
>
> Lucia
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Overseer Music Boxes

This audiograph is found in the workshop in the Back Yard behind the Office of the High Overseer.

## Transcription

> “
> We cannot doubt the effectiveness of Holger's Device, or the mathematical beauty of the music itself; we've seen it in action against the forbidden practices too many times to deny it. But the question no one wishes to ask is - is the incantation itself black magic? The boxes are priceless, but what's inside?
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Greater Dark Vision

**Greater Dark Vision** is one of the enhancements Emily or Corvo can acquire. It allows you to see objects and security systems through walls. It costs 3 runes.

## Strategic tips

In addition to living beings, objects and security systems are visible through walls.

This makes it easier to search an area for resources and mission items, or to deactivate security systems and mechanical enemies.
Pocket Watch

There are a number of **pocket watches** to be found throughout the city of Dunwall. These are instantly converted to coin.

* Boyle Pocket Watch ( 150),
* Carmine Pocket Watch ( 100),
* Imperial Pocket Watch ( 150), on the desk in General Tobias' Quarters in Dunwall Tower
* Inchmouth Pocket Watch ( 100), in one of the two locked desks in the library near Daud's headquarters
* Moray Pocket Watch ( 50), in the bedroom on the 2nd floor of Dr. Galvani's Offices
* Perth Pocket Watch ( 50),
Notes from an old neighbor about the Hound Pits

## Content

> “
> The district has been abandoned for months now and I thought I was finally alone. But I've been seeing movement over in the pub across the street the past few nights. That voice keeps telling me to sneak over there tonight and check the place out. Hopefully I'll find an empty pub with a full stock of whiskey. That'll silence that voice for sure.
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## Gallery

* Dishonored Notes from an old neighbor about the Hound Pits.jpg
Safe Combination

There are two notes labelled **"Safe Combination"**:

> The shop owner has set the combination of the safe to a random 3-digit combination.
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## Combination purchased from the Black Market Shop

*The shopkeeper’s cousin once attended a lecture in a building directly across from the Royal Conservatory, now infested with bloodflies. He knows the combination to the safe there.*

This note is a favor.

### Content

> “
> In the building directly across from the Royal Conservatory
>
>
> Infested with bloodflies!
>
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> 131 (the combination number is randomly generated)
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### Notes

The contents of the safe are a pistol, bullets, Silver Dust (30 coins) and 5 Silver Ingot (75 coin each). So the total value of the favor is 405 coin.
Note to Wallace

This note is found on Wallace's body in the yard behind the Hound Pits Pub.

## Content

> “
> My dear Wallace, we are departing for a safe and secure place where we can coordinate the transition of power to ourselves. Make certain that my audiograph and the best of the wines make it aboard the vessel before the sun sets. This evening the staff will be rewarded for their loyalty and service.
>
>
> --Lord Pendleton
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Note to Grand Counselors

## Content

> “
> Esteemed Counselors,
>
> I won’t be able to attend our gathering tomorrow morning, or should I say in two hours. I’m going to bed now. But I’m confident you will know what to do about that curfew decree. Buy more Walls of Light, give the Grand Guard greater enforcement latitude, ban all popular committees, whatever is required.
>
>
> But I want you to start thinking about something else: I have no doubt we’ll soon bring the infamous Crown Killer to justice. Our true Empress Delilah wants the trial to make History. Prepare all the details. Bloody exhibits and demented witnesses. If I don’t cry while reading the prosecution speech, you’re all fired.
>
>
> Duke Luca Abele
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Roseburrow Prototype

The **Roseburrow Prototype** is a mission item. An early mechanical prototype by Esmund Roseburrow that could be used to upgrade non-chemical firing mechanisms. It is kept in a secure exhibit case on the second floor of the Conservatory.

To access the prototype, you must first enter the Security Room behind the exhibit, locate a Rewire Tool if you don't already have one, and rewire the Security Panel. This allows unhindered access to the item. If you do not rewire the panel, the instant you enter the exhibit area, four metal shutters come down trapping you inside.

After obtaining the prototype, return to the Black Market Shop for a reward.
Recipe for Craxton

This note is found inside the Dunwall Whiskey Distillery.

## Content

> “
> I'm coming tomorrow to check on the batch. Make sure you're wearing pants this time, and stick to the recipe:
>
>
> 1 part Sokolov's elixir
>
>
> 1 part beechgum paste
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> 2 parts sugar water
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> That's it. The more of the real shit you cut in, the less there is to spread around and the less coin I make. This ain't a charity.
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> Slackjaw
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Recuperation

The **Recuperation** area comprises the entire third floor of the west wing of the Addermire Institute. When exiting the elevator, it is accessible via the doorway to the right. The patient area is infested with bloodflies.

## Points of interest

* Auditorium
* Solarium

## Items of note

* there is a rune inside the bloodfly nest nearest the entrance
* there are a number of Chloroform Bottles in the bathroom area immediately to the right of the entrance
* there are a number of bottles of Orbon Rum scattered about the area (handy for setting fire to the abundant bloodfly nests)
* there is a bonecharm inside the small room with the blocked door in the center of the patient area. That room is accessible from the Solarium area, by going through one of the old tanning capsules
* there is a health potion in the small table next to the seated patient corpse on the second bed
* Solarium Schedule
Rat

**Rats** can be found all over the Isles. They are mostly not much of a problem and easily killed, but they can swarm and become a real threat on occasion. They have tunnelled through most are the areas they inhabit so there are very few places (if any) they cannot enter.

## Rats and supernatural powers

* Possession is a power that Corvo can use to assume control of a rat (or other animal host) for a short period of time, making the use of their tunnels a possibility.
* Rat Shadows is a power the Emily can use to move through rat tunnels when in stealth form.
Old Note from Dr. Hypatia

This note is found inside Vasco's desk in his office at the Addermire Institute.

## Content

> “
> Vasco,
>
>
> Today was exhausting! I expect the flood of patients will be unabated tomorrow well into the foreseeable future. It would be most helpful to me if you set up a triage area.
>
>
> Send me only the most urgent cases, especially issues of severe bronchial distress, black spittle, festering wounds, or pediatric cases with coughing or serious injury. These I must see right away.
>
> For the rest, could you please handle them personally? I trust your skills as equal to my own.
>
>
> Alas, I fear we will miss the little “half day off” we discussed. Next month, for certain.
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>
> Alexandria
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Note from Petronilla

This note is found by a pinned to the wall with a screwdriver, next to a closed door the second floor apartment (buttery yellow hallway) in the building next door to the black market shop on Amparo Plaza in the Palace District.

## Content

> “
> Allison,
>
> I’m taking some hagfish broth to my cousin who’s been coughing badly for two days. If you need to spend the night here, you already have your own key and you know you’re always welcome.
>
> Please be a dear and don’t put your muddy boots on the bed. I’ll be back tomorrow morning with some pastries.
>
>
> Petronilla Wetherspoon
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Our Natural Philosophers, By Kenneth Obenshaw

## Content

> “
> “There is always a cure! The question is - what are you willing to sacrifice to have it?”
>
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>
>
> ---
>
>
> When Anton Sokolov spoke those words, Gristol was battling the worst plague in a century. Hospitals were overwhelmed, and the citizens panicked. Eventually a cure was found, thanks to the work of Sokolov and Piero Joplin. But that cure came at a terrible price!
>
>
> In his quest for a remedy, Sokolov needed infected individuals, who were rounded up and given experimental serums so their reactions might be observed. The plague was horrific enough, but these serums brought on dire symptoms of their own! Blood became as if stone in one patient. In another, bones dissolved beneath the skin. The dreadful cries, it is said, were enough to drive a sane person mad. Still, progress was made, according to Sokolov.
>
>
> Alas, it was not enough to test only the sick! For reasons perhaps only a Natural Philosopher might understand, it was also essential to administer these serums to healthy individuals. Citizens jailed for petty crimes were thrown into cells and injected with Sokolov’s experimental serums! Most of these formerly healthy persons perished, of course. Officially, they were all “victims of the plague,” sacrificed for a cure and buried in communal graves.
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Restricted Access to Great Hall

This note is pinned to the doors into the Great Hall of Aramis Stilton's Manor, in the past timeline.

## Content

> “
> To all of you working tonight, Mister Stilton asked me to restrict access to the Great Hall, after the arrival of the Duke and his other guests. They’ll have their own people with them tonight for security.
>
>
> I’ll be in the Dining Room if I’m needed.
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>
> — Captain Cordero
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Green House

The **Green House** is a separate building on the west side of the front courtyard of Dunwall Tower. Inside are four witches working on some pigments for Delilah. There are also flasks of Addermire Solution and S&J Health Elixir as well as one regular bonecharm inside a bowl on a shelf at the north end of the building interior.

As you approach Dunwall Tower from the City Guard Checkpoint, the greenhouse is on your right near the top of the slope. The building can be entered from the rooftop skylight, or one of two doors at ground level. The skylight is the easiest way to enter undetected.
Customs and Food of Morley

## Content

> “
> [Excerpt from a traveler's journal]
>
>
> Born and raised in Gristol, I spent my formative years in smaller cities before settling in magnificent Dunwall. There, in the capital city, I learned to appreciate the finer things. When the opportunity arose to document my travels to Serkonos, Tyvia and finally Morley, I left my position as a clerk for the late Lord Estermont.
>
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> Perhaps, like so many in Dunwall, I suffer from being excessively cultured, but I found Morley disappointing.
>
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> Over the course of this journal, I will explain why I found the Festival of Churners to be tiresome, despite the high banners, bare feet, and red robes. And why their renown jellied ox tongue is something I will be struggling to forget for many years to come.
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Note to Recuperation Staff

This note is found on the desk in the office facing the elevator on the third floor of the Addermire Institute.

## Content

> “
> The weather forecast promises us a nice amount of sunlight tomorrow, so we encourage you to bring the patients who don’t have an appointment for a lumino-therapy session out onto the terrace. Use wheelchairs if needed.
>
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> We only have so many Moir tanning boxes, and considering how expensive they are, we won’t be getting more any time soon. Nor will the broken ones be repaired, sorry. So, let’s have our patients enjoy some real sunlight instead!
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> Dr. Vasco
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Rudshore Financial District

**The Flooded District**, formerly the Rudshore Financial District, is the area in the city of Dunwall where Daud and his men are located. Corvo arrives here after being poisoned by the Loyalists who think him dead. He is helped by Samuel Beechworth.

## Points of interest

* Rudshore Waterfront
	+ Greaves Lightning Oil Company
* Central Rudshore
	+ Chamber of Commerce
	+ Rail Line Station
* Rudshore Gate
Outsider Shrine

**Outsider Shrines** are special locations where runes are found which also trigger an encounter with the Outsider. During these encounters, Corvo or Emily can either receive information or gifts. During the first of these encounters, the Outsider gives Corvo (or Emily) the Heart, an item which will help him or her to find runes and bone charms.

## Locations / Instances

###  In *Dishonored 2*

Each shrine has 2 runes.

* 1 during A Strange Visit, in the Void
* 1 during Edge of the World, in Amadeo's Apartment
* 1 during The Good Doctor, west wing of the Addermire Institute, fourth floor, in the second private room from the end
* 1 during The Clockwork Mansion, on the third floor of the first (red) building on the west side of the street after leaving the sewers
* 1 during The Royal Conservatory, on the top floor of the booby-trapped building behind Winnow's Bar
* 1 during Dust District, inside Paolo's Apartment in the room with the Vera Moray painting
* 1 during The Grand Palace, in an underground room behind the Black Market Shop
* 1 during Death to the Empress, in a secret room on the top floor of the apartment 3 buildings past the Dunwall Courier offices

###  In *Dishonored*

* 1 during the High Overseer Campbell mission, behind Granny Rags' Apartment
* 1 during The Royal Physician mission, in the "Mad Survivor's" apartment on the Drawbridge Way section of Kaldwin Bridge
* 1 during the Lady Boyle's Last Party mission, on the second floor of the tenement across the canal from the Boyle Estate
* 1 during the Return to the Tower mission, in the Torturer's chambers in the basement of Dunwall Tower
* 1 during The Flooded District mission, in Granny Rags' bedroom in the Old Port District Sewers
Reminder - Things to Buy

This note is found on the desk in Vasco's Office.

## Content

> “
> 4th Day, Month of Earth, 1851
>
>
> Vasco,
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>
> Sorry to have to send you out again so soon, but I won’t be able to proceed until I have the following:
>
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> - One large tin of powdered sea salt
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> - Compounding grease (but not lard, it goes rancid too quickly)
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> - Rubbing distillates
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> - Glycerin
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> - Two vials oil of juniper
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> - Two vials oil of rose
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> I know the rose oil is expensive! But it’s the only thing for clearing the lungs of phlegm, so what can we do? Maybe we’ll plant our own rose garden someday, no?
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> Wish that I could go fetch them myself,
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> Alexandria Hypatia
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Note to Sergeant Heyburn

This note is found in the guard station by docks near the east the entrance to John Clavering Boulevard.

## Content

> “
> Sergeant Heyburn,
>
>
> All the Wall of Light components have been delivered to your station, and I expect it to be functional before midnight. You've also been provided with several spare whale oil tanks, should the need arise.
>
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> Last, it's come to my attention that various watchmen continue the adolescent practice known as "Rat Burning". Remember--whale oil is not cheap. Please keep your men under control.
>
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> --Captain Curnow
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Piero Joplin

**Piero Joplin** is a natural philosopher and inventor who sympathises with those still loyal to the Empress. His plague remedy is one of two known treatments for the rat plague which afflicts the city of Dunwall.

He has unrequited feelings for Callista and has been known to spy on her as she bathes.

He can be found in his workshop behind the Hound Pits Pub. Piero can be counted on to sell useful items and to use blueprints to craft upgrades to Corvo's armor and weapons. He is also the inventor of the mask which is worn by Corvo.
Overseer Chant

This note is found in the chapel inside Dunwall Tower

## Content

> “
> Restrict an errant mind before it becomes fractious and divided. Can two enemies occupy the same body? No, for the first will direct it one way, and the second another, until they stumble into a ditch. Likewise, two contrary thoughts cannot long abide in a man's mind, or he will become weak-willed and subject to any heresy. Restrict the lying tongue that is like a spark in a man's mouth. It is such a little thing, yet from one spark an entire city may burn to the ground. The father of a lie will suffer a punishment compounded by each person relayed it. Restrict roving feet that love to trespass. They pay no heed to the boundary stones of other men's fields. They wander into foreign lands, only to return with their soles blackened by iniquity.
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Overseer Outpost (Batista District)

The **Overseer Outpost** in Batista District is located on the premises of the former United Miners of Karnaca building. The exterior is guarded by three Overseers and two wolfhounds (one of them is white).

## Ground floor

* Lobby: There are two Overseers on the ground floor: one patrolling and the other, seated at the desk reading The Ancient Music. Behind the desk are two rooms with little or nothing of interest in them and Durante's cell at the back.
* The door to Durante's cell has a note posted on it. Inside is a bed, a lone fig and Selected Sayings of the Overseer.

## Second floor

The second floor can most directly be accessed via staircases flanking the desk area in the lobby. One Overseer stands guard at the top of each staircase. On that level are the sleeping quarters, the Confiscaton room and the Records office.

The confiscation room has remarkably little in it. There is a metal crate containing a rune, a Rewire Tool and two Silver Ingots. There is also a piece of Raw Whalebone and two (inaccessible) bottles of what appears to be high-proof liquor.

In the sleeping quarters, there are two Overseers asleep on their cots, one of whom has the Confiscation Room Key. Next to the cots are lockers variously containing: coins, Pistol Bullets, a Tyvian Pear and a flask of Addermire Solution.

There is one Overseer seated at one of the desks in the Records office, facing away from the door. The second desk contains some coins, bullets and a note.

## Third floor

The third floor houses the Vice Overseer's office, a large room with a few beds and a podium, a conference room, a laundry room and a workroom arranged around a central hallway where two Overseer's stand guard.

The large room with the podium has one dying Overseer and a second ready to put him out of his misery. You can prevent the second Overseer from killing the first, but it makes no difference and there is no reward. A flask of S&J Health Elixir lies on the floor next to the bed, and the Book of the Fallen is on the podium at the front of the room. There is also a roll of Copper Wire on a shelf just outside the room, near the elevator shaft.
On Audiograph Recorders

This audiograph is found on the third floor of Dunwall Tower, in the room next to Marykate's work room.

## Transcription

> “
> Witch Jenny
>
> Marykate, what’s this then?
>
>
> Witch Marykate
>
> Did you grow up in country, dear? Out in the sticks? It’s an audiograph machine.
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>
> Witch Jenny
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> But what’s it for?
>
>
> Witch Marykate
>
> It enables important people to record their voices. A prince’s orders for war, a matron’s business instructions, or a lover’s hungry words dripping with honey. Even the final thoughts of one lost in despair before jumping from a bridge.
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> Witch Jenny
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> So now my voice will live on, even after I’m dead and gone.
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Prized Valuables Stolen From Respected Citizens

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Content

> “
> The Grand Serkonan Guard reported today that some of Karnaca’s most prominent citizens have been targeted by thieves. Members of these great estates have suffered the loss of precious family heirlooms, stolen from their homes. Missing are treasured artifacts, valuable paintings, and other irreplaceable items, many of which have been held by the families for generations.
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> A ranking officer from the Grand Guard confirmed that they have no leads at the moment, but she expressed confidence in a positive outcome, saying, “These criminals get overconfident, and that’s when we nab them. It’s only a matter of time.”
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Old Charm Carver's Writings

This book is found in the same underground room as the Outsider shrine behind the Black Market Shop south of Amparo Plaza

## Content

> “
> 10th of Rain
>
> I found a sailor dead in the street. Dragged her to an alley to check for loot. Don’t know what killed her, but it wasn’t thieves since her pockets was full of coins and other things. The best was two nice pieces of whalebone. I made sure I soaked them good in her blood, just like my mother showed me, when she had the black bonecharm before me.
>
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> 12th of Rain
>
> I took out the black charm and strung it around my neck, hanging ’tween my paps. Started carving on one of them whalebones from the sailor, and it’s eager for work. Too eager. So I speak to it. Calm it. You gots be patient, I say.
>
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> 13th of Rain
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> Once that whalebone was still, I carved a curse round one side, then a sweet tempter on the other. Took me a good long time too. It’s my mother’s black bonecharm that makes it all work. Got warm to the touch and started to sing while I was working. This new bit of whalebone is sure special. Strong. Fetch a good price from a street boss or smuggler.
>
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> 15th of Rain
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> My little charm is done. It’ll make a gambler drunk with luck. Walk away a winner every time. Though each night spent at the tables the price is paid. Eyes going milky bit by bit. Till they’re all boiled up like eggs.
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Note to Alexandria Hypatia

This note is found under the door of Dr. Hypatia's Apartment.

## Content

> “
> Dear Alexandria,
>
>
> I’ve tried to take care of your plants the best I could. I worry, though, I haven’t heard from you in a long time. Are you alright?
>
>
> I am still holding onto your key, let me know when you’ll need it back.
>
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> Yours,
>
> Cyrille
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Possession

* Dishonored 2
* Dishonored

**Possession** is one of Corvo's powers in "Dishonored 2". It allows you to assume control of a host for a short time and costs 4 runes.

Press  to possess an animal host that you can control for a short duration.

Possession is very powerful, allowing you to merge physically with an animal, such as a fish or rat, for a limited duration.

You must have an unobstructed path to your target. Possessing a target through an active Wall of Light is impossible.
This power is useful for stealth, enabling you to hide in small places or move through spaces normally too small for you, like water-filled drainage pipes or ventilation ducts.

Enemies will try to stomp you if you are possessing a rat. While possessing a hound you can sprint faster.

### Upgrades

Upgrading this power changes some of its basic functionality.

* Chain Hosts – Transition between hosts. Cost: 3 runes.
* Corpse Possession – Occupy a recently deceased or unconscious host. Cost: 1 rune.
* Lasting Possession – Extend duration. Cost: 1 rune.
* Human Possession – Control a human host. Cost: 4 runes.

### Strategic Tips

**Possession** is the power take control over an animal. It costs 3 runes to acquire initially, and an additional 5 runes to upgrade to Level II. It consumes a high amount of mana.

### Level I

Allows control of animal targets for a shorter duration.

### Level II

Allows control of human targets for a shorter duration.

## Strategic tips

Possession is very powerful, allowing you to merge physically with an animal such as a fish or rat, for a limited duration. You must have an unobstructed path to your target. This power is useful for stealth, enabling you to hide in small places or move through spaces normally too small for you like water-filled drainage popes or ventilation ducts. Enemies will try to stomp you if you are possessing a rat. While possession a hound you can sprint fast. At level 02, you can possess humans as well. Your control of humans is limited, so combat or fast movement are not possible. Possessing a human allows you to perform simple actions such as collecting objects or opening doors. Allies of the human you are possessing will not attack you, and security devices attuned to the human you are possessing, like the Arc Pylon or Wall of Light, will not harm you. If you are falling, possessing an animal or human on the way down will effectively break your fall.
Note to Kirin Jindosh

This note is found on the desk in the Laboratory at Jindosh Mansion.

## Content

> “
> Kirin,
>
> It's my hope that the pale stars look down with favor upon your attempts to gain Sokolov's favor. But if the old goat will not bend to your will, I can offer an alternative to merely keeping him locked in your assessment chamber and subjecting him to cruel electrotherapy.
>
>
> I've started a new effigy, cast in Sokolov's shape. Given time, I believe it might grant me some influence over your esteemed guest.
>
>
> – Breanna
>
>
>
>
>
>
>
>
Robberies Increasing Warn Grand Guard

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Content

> “
> Authorities say that shops throughout the city have been plagued by a recent glut of burglaries. Numerous shops have been robbed, and there is reason to believe the crimes are the work of one master thief, or a gang of clever criminals working in unison.
>
>
> As the investigations are ongoing, no details regarding the robberies have been released. However, shopkeepers are advised to take extra precautions to protect their merchandise and stores, in case the rash of thefts continues.
>
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>
Overseer Outpost (Cyria Gardens)

The **Overseer Outpost** in Cyria Gardens is located next door to the Black Market Shop (building F on the map). It can be entered via an open window in the alleyway by the shop after the Howlers have been dealt with. There are some crossbow bolts on a nearby table. This places you on the ground floor in the stairwell.

The main base of operations inside is located on the second floor in apartment 23, though the door is latched from the inside. To access the room, it is easiest to proceed to the third floor, through apartment 31 then out to the balcony area where there are three guards (2 men and one woman). After dispatching them, you can proceed to the skylight and drop down into apartment 23 from above. Inside is one sleeping Overseer.

## Balconies

The balcony area has three guards. Two are leaning over the railing looking around and not taking much notice of anything actually happening on the balconies themselves. A third guard is actually patrolling. There is also a windmill which powers the nearby Wall of Light. After dealing with the guards, you can pick up a book on Windmill Operation and 2 rolls of Copper Wire. There is also easy access to a skylight leading into Apartment 23.

## Apartment 23

This is the main base of operations for Vice Overseer Liam Byrne though he is not there at that time, just one of his lieutenants, likely Overseer Ogburn, asleep in a chair. In the same room is a Silver Precious Urn. In the next room is the door to the hallway and stairs, but there is a tripwire trap directly in front of the door. Other items of note in the room include: an audiograph, a book on the Oracular Order, a map of the Conservatory, some Copper Wire and a note.

There is a small kitchen area with not much of note inside. A bathroom with some Bathing Salts and a bedroom which contains a Pistol, 2 Grenades, a flask of Addermire Solution, 2 boxes of bullets and some coins.

## Apartment 31

There is not much of note inside apartment 31 other than a few coins and a newspaper. There is a door leading out to the balcony area.
Note from Courier

This note is found pinned to the wall next to the rear entrance of The Hound Pits Pub after Lady Boyle's Last Party, next to Wallace.

## Content

> “
> Masked man, this note is for you. Your actions have not gone unnoticed. There is a package next to your bed, and a note from the one who wanted you to have it.
>
>
> --A Humble Footman
>
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River Krust Reproduction

## Content

> “
> [Excerpt from a nature journal - By Piero Joplin]
>
>
> Curiously, the river krust possesses both make and female anatomical features. One can only imagine what this would mean for human society, were it true among our own species. Would we dispense entirely with courting and dances? Imagine the increase in efficiency, as we all dedicated ourselves to the important matters in life. Natural Philosophy, of course, but also industry and law. And when aged members of society needed to be replaced by more vigorous younger members, one could simply engage in the auto impregnation process and produce the desired offspring.
>
>
> Back to the matter at hand, while any given river krust is fully capable of inseminating itself, it must also be noted that reproduction does frequently occur between individual krusts. This happens when river crusts live in colonies, clustered above and below one another, such as when attached to a wooden dockyard piling. In these cases, as one of the mollusks releases its fluids, they run down across another in the colony, resulting in the intermixing of bloodlines.
>
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>
Pull Objects

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Pull Objects** is one of Emily's powers in "Dishonored 2". The power is an upgrade to Far Reach and costs 2 runes. It allows you to pull objects toward you and catch them in midair, including corpses and unconscious bodies.

## Strategic Tips

Pull objects toward you, either catching them or stepping aside and letting them fly past.

Pull resources will be added to your inventory automatically. Objects that can be carried must be grabbed manually.

Pull a bottle to you from afar, then throw it as a distraction. Or pull a whale oil tank to you, then throw it as an explosive.
Piero Considers Life Energy

This audiograph is found in Piero's workshop behind the Hound Pits Pub, on the table on the second floor.

## Transcription

> “
> The Academy teaches that absurd idea that the energy in whale oil arises from the need to maintain life functions at the extreme Ocean depths. The pressure and cold are too much to endure without it. I speculate that a human being might, by a process of adaptation, produce high energy humors in the body. I could build a tank that would slowly increase pressure on a subject over a long period of time, and then observe them, for years if need be, to see if the formulation of the energetic substance develops. Surely the Empress will be able to furnish me with facilities, a subject, and the necessary legal amnesty.
>
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>

## Mission

* Dishonored, when first arriving at the pub
Ravina Boulevard

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Ravina Boulevard** is located in the Palace District of Karnaca. The Shopkeeper's Apartment is situated at the east end of the boulevard, near the Wall of Light leading to the Grand Palace.

## Items of note

* 1 black bonecharm in the sculptor's studio off the boulevard
* Daud and the Parabola of Lost Seasons, in one of the apartments on the north side of the boulevard
* Gate Must Remain Closed in an alleyway running south from the boulevard
* Shopkeeper's Apartment
	+ Apartment Seizure, on the door
	+ 1 regular bonecharm, under the pillow on the bed
	+ Small-scale Combustion Refinement, on the desk
Old Widows' Recipes

This book is found on a table inside Paolo's Hideaway (where the Overseer is being held and tortured). These are clearly not recipes for food.

## Content

> “
> Marnie’s Secret Powders
>
> (For bringing on Frightful Illusions, Blurred Vision, and the like)
>
>
> Dry twenty purple sea slugs in the sun until they be crisped and light as feathers.
>
> Put them in mortar with these:
>
> 1 dried Burdock Root
> 4 dried Neem Leaves
>
> 1/2 measure whalebone, finely shaved
> Grind until powdery. Keep very dry until ready to use. Careful not to get any in yer eyes.
>
>
>
>
>
> ---
>
>
> Adeline’s Night Drops
>
> (For inducing night terrors, and starving yer enemies of sleep)
>
>
> Soak a ripe lemon in a mug o’ goat’s milk for five days until the milk turns to green foam. Should be thick and pungent. Discard the lemon.
>
>
> Mix the foam with a bit of honey (for taste) and bottle it up tight with a stopper.
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>
> Five drops in the fellow’s drink should do the trick.
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Last Night

This note is one of four notes found in the Post area of the Bunk House in the Back Yard of the Office of the High Overseer.

## Content

> “
> Windham,
>
>
> Last night was wonderful. I am right at this moment imagining your arms around me, and your breath on my neck. I feared for our lives when your fellow Overseers found us, but you proved resourceful as always. And no, I won't take your slurs and threats personally, for I know you were merely trying to throw off any suspicions they have have had of us. I hope to see you again soon, perhaps in two nights when you have leave once more.
>
>
> - Darion
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Note from Delilah

This note is found pinned to the elevator control panel inside Dunwall Tower on the ground floor.

## Content

> “
> Following the Abbey’s pathetic assault, I want the power shut off in the security room, and I want this rickety old contraption locked. No more supplicants from the city riding up to beg for my graces.
>
>
> Come to my throne room only if your need is dire, and woe be to anyone from outside the Coven who disturbs me while I’m painting.
>
>
> The Overseers were probably the last of our significant enemies, and now they’re beaten. I trust you can handle anyone else who comes along.
>
>
> — Your Empress, Delilah Kaldwin
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Piero's Speculation on the Spirit

This audiograph is in Piero's workshop behind the Hound Pits Pub.

## Transcription

> “
> Does part of the soul live in the heart? If the heart keeps beating, does that mean the spirit is never released to oblivion? I can keep a heart beating forever with electricity, but what does that mean for any essence trapped within? It would be easier if I had created these processes in working hours - I am uneasy pursuing avenues that emanate from my dreaming mind.
>
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>

## Mission

* Dishonored, after Corvo's first encounter with the Outsider.
Powering the Electroshock Machine

This note is found on the blackboard which lists the power needs of each of the Laboratory platforms.

## Content

> “
> Note to self:
>
> There is insufficient power to operate the electroshock machine. Until this is rectified, I will have to compensate, freeing up more power for the electroshock machine by configuring the other laboratory platforms so they draw the least power.
>
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Old Port District Sewer Key

*An old, rusty key.*

The first copy of the **Old Port District Sewer Key** is obtained during the second visit to The Hound Pits Pub. It is given to Corvo by Admiral Havelock in order to enter the sewers and deal with the weepers inside. A second copy is found hanging inside the Abandoned Apartment after emerging from the sewers following the mission in The Flooded District.

## Mission

* High Overseer Campbell
* The Loyalists
Piero Feels Used

This audiograph is found in Piero's Workshop behind the Hound Pits Pub if your gameplay has been consistently high chaos.

## Transcription

> “
> Cursed dreams were accurate! The Conspiracy was just a nest of worms. All is falling to ruin, and even the great Piero's days are numbered as hounds scratch at his door. If only I had enough whale oil in here to set off a pyre equal to my brilliance.
>
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>

## See also

* Piero Finds a New Ally (low chaos alternative)
Pendleton Considers the Future

This audiograph is found in Treavor Pendleton's room at the Hound Pits Pub. It hints at the coming betrayal.

## Transcription

> “
> This was never my idea. He knows that. Certainly I am not completely guiltless, but with my position, he would be a fool to come for me. And if he does, I have much to offer. Extensive business opportunities. So, he’ll see reason, if it comes to that.
>
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## Mission

* Return to the Tower (after completing the mission)
Plaque

Every Clockwork Soldier has a small numbered **metal plate** which can be collected after they have been destroyed. These **plaques** often get buried in the surrounding furnishings so hacking at the remaining bits of Clockwork Soldier and surrounding area is sometimes necessary to dislodge them in order to collect them.

## Achievement

* Clockwork Collector – Obtain 3 numbered plates for the Clockwork Soldiers
Perth Jewel Box

The **Perth Jewel Box** is found inside a small cabinget in the Bottle Street Gang hideout (the third floor apartment on the same side of Bloodox Way as the Art Dealer's Apartment and Griff's store). It is worth  50. On the same shelving unit is a bottle of Processed Whale Oil, a Rewire Tool and 30 .
Pratchett's Reminder

This note is found in Pratchett's House, on a table on the second floor. It describes how to find the safe combination which is hidden in three paintings in the stairwell.

## Content

> “
> Remeber that the truth is in the paintings!
>
>
> The way to the truth starts in the crowded streets.
>
> Continue until you see an anchored whaling shop.
>
> From there, find the slaughterhouse and the truth will be revealed to you.
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Orders from High Overseer Campbell

This note is found in the Flooded District

## Content

> “
> I bid you safety and courage on your expedition.
>
> The assassin Daud and his cultist followers are commonly known as the Whalers, due to the oil worker masks they wear. Beware, for Daud may possess power and resistance beyond expectation. Tread with extreme caution; their infamy is well earned.
>
> They are based inside the Chamber of Commerce building in the ruins of Central Rudshore. All roads to this area have been blocked, with the exception of the elevated rails. Find the rail station in the Rudshore Market.
>
> March carefully, for the cultists undoubtedly employ spies to watch the route.
>
> --High Overseer Campbell
>
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Note on Abandoned Luggage

This note is found on the platform of the Addermire Station, on some luggage.

## Content

> “
> Lieutenant Colbers,
>
> I've packed everything like you requested and brought your luggage to the train station, but I cannot wait any longer. The train will be here any minute, and I won't miss my chance to leave this wretched city. Your shift at the Royal Conservatory should have ended an hour ago, so I'm confident you'll be here soon, and that you'll buy another ticket.
>
>
> I has been an honor to serve you during these two years, and I wish I could have said goodbye in person.
>
>
> Best of luck,
>
> Severino
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Note from a Friend

This note is just inside the Dunwall Sewers during Corvo's escape from Coldridge Prison. It alerts Corvo to the existence of a stash of weapons hidden farther inside the sewers.

## Content

> “
> Corvo, if you're reading this it means our plan worked and you've broken free from Coldridge. One of our contacts has hidden weapons for you somewhere deeper in the sewers. Grab the gear and find Samuel where these tunnels dump into the river. He will bring you to us.
>
>
> A Friend Who Will Meet You Soon
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Note from Sokolov

This note is found in the Main Room of the Dreadful Wale, on the workbench, next to the "little contrivance".

## Content

* Playing as Corvo
* Playing as Emily

> “
> Corvo,
>
> It’s true, I don’t tinker with mechanical devices much anymore, but I’m not so old as to be useless just yet.
>
>
> Behold! I have fashioned a little contrivance for you, using only parts scavenged from this wretched vessel. Yes, all right, a few bits were currently in use, but I assure you none were involved in keeping us afloat.
>
>
> Say nothing to Meagan, as her disposition needs no further souring. In any case, may this device serve you well.
>
>
> Sokolov
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>
>
>

> “
> Emily,
>
> It’s true, I don’t tinker with mechanical devices much anymore, but I’m not so old as to be useless just yet.
>
>
> Behold! I have fashioned a little contrivance for you, using only parts scavenged from this wretched vessel. Yes, all right, a few bits were currently in use, but I assure you none were involved in keeping us afloat.
>
>
> Say nothing to Meagan, as her disposition needs no further souring. In any case, may this device serve you well.
>
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> Sokolov
>
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>

## Gallery

* Note to Corvo
* Note to Emily
Piero's Thoughts on Sokolov

This audiograph is found in Piero's workshop behind the Hound Pits Pub

## Transcription

> “
> His logic is flawed, anyone can see that! And not an original idea to be heard! His notes are a mess, if he even keeps them. How he got this far is anyone's guess. He says what they want to hear. Friend of the rich, that's his method. Sokolov's true genius is in pampering the aristocracy. Fools.
>
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>

## Mission

* The Royal Physician (after completing the mission)
Pistol Bullet

*Pistol ammunition. Loud.*

**Pistol Bullets** are the most ubiquitous ammunition as they are carried by most guards and gang members for their own pistols. They can be purchased for 30  each or looted from black market shops. Initially, only ten can be carried at any one time.

## Upgrades

* Magnetized Bullet, Cost: 350
* Explosive Bullet, Cost: 450
* Bullet Storage +5, Cost: 350
* Further Bullet Storage +5, Cost: 450
Ramsey's Improvised Diary

This diary is found inside the vault in the Imperial Safe Room, only if you elimiated Mortimer Ramsey by non-lethal means. Sadly, he still meets an unfortunate end at the hands of Delilah and her witches who have apparently turn him to stone as well. In the same area are a Gold Ingot and 20 .

## Content

> “
> I trust I’ll only be locked away here for a short time. I intend to record my thoughts, for during a confinement, a gentleman must find ways to keep his mind alert. Additionally, one should engage in strenuous exercises to retain vigor. Therefore, I have performed a dozen lunge style exertions for my legs. Feeling quite revitalized.
>
>
> Day 4
>
> I am frustrated to have been left here for so long. Though it is understandable. Duke Abele and Delilah have just acquired the throne and have many urgent tasks to perform. I hope I am not forgotten amidst their other duties! But how could they forget me? It was I who tipped the scales in their favor! Ten squats performed today.
>
>
> Day 7
>
> If I am meant to be humbled by this imprisonment, then let it be known I am humbled! Perhaps my role was not so important. Yet, I did play a part. And I hope to continue to be of service! Marched in place.
>
>
> Day 12
>
> Have they no pity? The briefest audience. That is all I ask. Empress Delilah. Duke Abele. I will grovel before you. I beg you! Don’t you want to see your Ramsey crouch and snivel? I am ready!
>
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Paolo's Apartment

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Paolo's Apartment** building is located immediately west of The Crone's Hand Saloon.

## Items of note

### Second floor

This floor has the sleeping quarters for Paolo's Howlers. The area is patrolled by a guard, with another asleep on one of the cots.

* Metal crate with bottles and a Heavy Pouch on top, containing the Spiked Grenade Housing blueprints and some Pistol Bullets.

### Third floor

Paolo's chambers:

* Kivo Narrows map, on the table
* 2 paintings:
	+ "Paolo and the Inaccessible Cardinal"
	+ "Vera Moray and the Affix of Her Skin" (in the room with the Outsider shrine)
* Paolo's Concern
* a Springrazor
* Crossbow Bolts
* Outsider shrine, with 2 runes with a health potion and a Heavy Pouch nearby

### Fourth floor

This area is mostly empty but there is one Howler patrolling.
Ramsey's Stochastic Eyes

**Ramsey's Stochastic Eyes** is one of Anton Sokolov's paintings and a collectible in *Dishonored 2*. It is found in the third floor, one-bedroom apartment in the east block of apartments nearest the sewers in Lower Aventa District. The apartment is only accessible via the balcony. In the same apartment are: a Silver War Medal, a Letter to Bonville and a bonecharm.

The painting is worth 200 .