Synthesis

**Synthesis** is an activity that any player can do in *Zenith*.

It is a process which allows you to craft new Equipment at Synthesis Tables found throughout the world of Zenith.

The new gear is synthesized from Quest Items you have collected (for example, Dancing Sparks). Synthesizing also costs you some Zen.

No recipes must be learned in order to synthesize gear.

Tables will usually offer a set of **Uncommon** gear and a set of **Rare** gear two levels greater. Available Levels are determined by the level range of whatever Region the Synthesis machine is located in. The exception being the synthesis tables in Ruler's Reach where only level 40 items are available and in Nexus District, which is where the rarest top level gear (level 40/41) can be crafted using end-game loot.

A crafted item (**Uncommon** or better) will have a Passive Perk which will be randomly chosen from the three perks listed with the equipment recipe. Anything **Rare** or better will also have a second randomly assigned Passive Perk. Anything **Epic** or **Legendary** will also have one Active Perk which will be randomly assigned depending on what equipment slot the crafted item is for.

Synthesized equipment will always be Regular Quality, meaning the perks on it will always be tier 1. Note that the synthesis recipes listed perks actually specifically say they will be tier 1.

Synthesizing equipment will require items that are found via playing Public Events or looted from chests, with higher Rarity items requiring more, and additionally requiring loot that is dropped by the mobs of a given region.

Once you select something that you wish to synthesize, you will see a 3D blueprint of it above the synthesis table. You will need to place the required items onto the 3D blueprint.

You can also withdraw the required materials from your quest inventory, which allows you to specify what Quality you want to use. There does not currently seem to be any reason to do so, however.

## How to use Synthesis Tables

### Synthesizing

To begin synthesizing, walk up to the table. A big UI appears where you are able to select one of the table's recipes. Select a recipe. Once a recipe has been selected, press the big button on the table. Once the button is pressed, the required items are automatically placed on the table, pull them towards to center to add them to the "in progress" item.

The station will give you the synthesized item once all the required ingredients have been put in the center.

## Synthesis Recipes

### Plains

Regions included in Plains biome are Fractured Plains, Galian Valley, and The Ramshackle. Plains biome appears to be the default if no other biome has been explicitly set; enemies and chests in The Underside will occasionally drop Plains biome equipment. All Plains biome equipment requires some amount of Dancing Sparks to craft.

Armor Sets
 Gloves
 Pants
 Boots
 Weapons

### Forest

Forest biome regions include Amarite Forest, Scarlet Vale, and Sporewood. All Forest biome equipment requires some amount of Essence Seeds to craft.

Armor Sets
 Gloves
 Pants
 Boots
 Weapons

### Mountain

Mountain biome regions include Obsidian Fortress and Skysong Summit. All Mountain biome equipment requires some amount of Mountain Hearts to craft.

Armor Sets
 Gloves
 Pants
 Boots
 Weapons

Mountain Biome Synthesis Recipes
* 562 (armor)
 20
* 15x Cultist Totem
* 1250 (armor)
 21
* 656 (armor)
 23
* 15x Gargoyle's Claw
* 1438 (armor)
* 2156 (weapon)

### Beach

Beach biome regions include Radiant Coast, Turtletop, and Tangled Cove. All Beach biome equipment requires some amount of Primal Pearls to craft.

Armor Sets
 Gloves
 Pants
 Boots
 Weapons

### Desert

Desert biome regions include Emerald Desert, Queen's Path, and Ruler's Reach. All Desert biome equipment requires some amount of Ember Cores to craft.

Armor Sets
 Gloves
 Pants
 Boots
 Weapons

### Invasions

Armor Sets

```
*:The epic weapon for invasions gear is actually the Beach biome weapon

```