Game Life Visits miHoYo

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## Visit to the Display Area

2021年7月16日，Game Life小队一行前往米哈游进行了内部参观与交流学习。通过此次参访活动，同学们深入了解了公司的基本情况、发展历程、产品理念等等，也在学长的悉心指导下，get到了更多关于游戏开发的知识~真是一次收获颇丰的旅程！
On July 16, 2021, the Game Life team visited miHoYo for an internal tour and exchange learning. Through this visit, the students gained an in-depth understanding of the company's basic information, development history, product philosophy, and more. Under the careful guidance of the seniors, they also acquired a wealth of knowledge about game development. It was truly a fruitful journey!

进入公司后，在R酱（米哈游校招负责人）的带领下，小队成员们参观了位于公司一层的展示区域。“独眼小宝”、“薪炎大剑”……大家惊喜地发现，米哈游原创IP的周边在公司随处可见，熟悉的形象让同学们不时发出声声惊呼。无疑，这些展示内容为米哈游增添了几分年轻、活泼的色彩。
Upon entering the company, led by R-chan (miHoYo's campus recruitment manager), the team members visited the display area on the first floor of the company. "One-Eyed Little Treasure," "Sword of Flamescion"... Everyone was pleasantly surprised to find that miHoYo's original IP merchandise was everywhere in the company. The familiar characters occasionally elicited exclamations from the students. Undoubtedly, these display items added a youthful and lively touch to miHoYo.

据R酱介绍，米哈游的工作时段为早十晚七，但不实行打卡制度。在内部奉行的“只认功劳”的导向下，员工的工作时长更为灵活，有效提升了大家的工作意愿和工作效率。同时，周末双休的规定，在越来越“卷”的互联网行业，真可谓是难得的一股清流~
According to R-chan, miHoYo's working hours are from 10 AM to 7 PM, but they don't enforce a strict clock-in system. Following the internal philosophy of "only recognizing achievements," the employees have a more flexible working schedule, which has effectively boosted everyone's motivation and efficiency. Additionally, the rule of a two-day weekend is a rare and refreshing exception in the increasingly demanding internet industry.

另外，在R酱的引领下，小队成员们一一了解了米哈游获得的众多奖项。尽管成立时间尚未满十年，但仍然捧得了诸多极富含金量的奖项。这家年轻但极富潜力的公司，让小队成员们心驰神往。
Furthermore, under R-chan's guidance, the team members learned about the numerous awards miHoYo has received. Despite being in existence for less than a decade, they have garnered many prestigious awards. This young yet highly promising company has left the team members in awe.

## Company Overview

参观完毕后，小队成员们来到了会议室。全员入座后，R酱展开了对公司基本情况和发展历程的介绍。
After the tour, the team members gathered in the meeting room. Once everyone was seated, R-chan began to provide an overview of the company's basic information and development history.

米哈游成立于2012年，由三位来自上海交通大学的创始人共同建立。产品快速迭代的同时，公司规模也在日益扩大。目前，公司员工已经超过了3000人，多数来自世界顶尖高校和知名互联网公司。
miHoYo was founded in 2012 by three founders who graduated from Shanghai Jiao Tong University. While their products underwent rapid iteration, the company's scale continued to expand. Currently, the company has over 3000 employees, most of whom come from the world's top universities and well-known internet companies.

尽管发展迅速，但米哈游在游戏开发过程中并不急于求成。相反，这家公司的经营理念是长周期积累技术的创新，追求游戏的质量而非数量。在研发游戏时，米哈游注重新技术应用，为自己的产品建造技术壁垒。这保证了每款游戏的创新性和不可复制性。
Despite its rapid growth, miHoYo does not rush in its game development process. On the contrary, the company's philosophy is to accumulate technological innovation over the long term, prioritizing the quality of games over quantity. During game development, miHoYo invests heavily in technology application, building technological barriers for its products. This ensures the uniqueness and innovation of each game.

小队成员了解到，虚拟偶像角色@yoyo鹿鸣\_Lumi的推出，昭示着米哈游已经走在了卡通渲染技术研发的前列。目前，鹿鸣项目已经实现了100+项专利，在技术研究这件事上，米哈游一直在挑战自己。
The team members learned that the introduction of the virtual idol character Lumi (*N0va Desktop*) signifies miHoYo's leading role in the development of cartoon rendering technology. Currently, the Lumi project has achieved more than 100 patents, demonstrating miHoYo's commitment to pushing the boundaries of technology research.

此外，于20年9月正式上线的开放世界游戏《原神》成绩斐然，在全球30多个国家均达到畅销榜第一名的好成绩，并且在当年获得Google play和Apple store年度游戏两项世界性的大奖。
In addition, the open-world game *Genshin Impact*, officially launched in September 2020, achieved remarkable success. It reached the top of the best-seller charts in over 30 countries worldwide and received two prestigious global awards from Google Play and Apple Store as the Game of the Year.

从第一款游戏推出至今，米哈游一直坚持打造原创IP，从《崩坏》系列，《未定事件簿》到《原神》，公司围绕多款原创IP，打造动漫游戏全产业链，推出了游戏、动画、漫画、音乐、小说等周边产品。正如“技术宅拯救世界”的slogan那般，米哈游始终坚持技术创新、长周期运营，逐步向成为一家世界一流的国产动漫公司迈进。
From the launch of their first game to the present day, miHoYo has consistently focused on creating original IP. From the *Honkai* series to *Tears of Themis*, and *Genshin Impact*, the company has developed a complete anime and gaming industry ecosystem around multiple original IP, releasing games, animations, comics, music, novels, and other related products. Just as their slogan "Tech Otakus Save the World" suggests, miHoYo has always adhered to technological innovation and long-term operation, gradually moving towards becoming a world-class domestic anime company.

## Developers' Discussion

公司介绍结束之后，就到了座谈环节。通过与原神开发人员的面对面交流，小队成员们进一步了解了真实的游戏开发细节，也更加明确了未来职业选择的方向。同学们就游戏开发、大学学习、职业选择、工作能力等多个综合角度和分享嘉宾进行了积极探讨。
After the company introduction, it was time for the discussion session. Through face-to-face interaction with the developers of *Genshin Impact*, the team members gained a deeper understanding of the real details of game development and clarified their future career directions. They actively engaged in discussions with the guest speakers from various angles, including game development, university studies, career choices, and job skills.

以下是问答内容：
Here are some Q&A highlights:

Q：有没有什么知识或技能是大学课程里很难学习到的？
Are there any knowledge or skills that are difficult to learn in university courses?

A：我印象比较深刻的是写作与沟通能力。大家可能认为这些能力在日常生活中就能学习、掌握。但在实际工作中，其实它们还是很重要的哦~
I have a strong impression of writing and communication skills. Some might think these skills can be learned and mastered in daily life, but in actual work, they are quite important.

Q：学校课程所教授的知识是否真的是从事相关行业所必备的？
Is the knowledge taught in school courses really essential for working in related industries?

A：有许多专业课程的知识看似没有用处，但实际上却是不可缺少的基础知识。例如线性代数，看似与游戏开发没有关联，但在计算机图形学中，线性代数的矩阵、变换等知识是入门的基础，而计算机图形学又与游戏画面渲染息息相关。再比如游戏策划中的数值策划工作，想要数值达到合理的平衡，统计学、概率论又是不可或缺的专业知识。
Many aspects of what seems like useless knowledge from your major courses are actually essential foundational knowledge. For example, linear algebra may not seem related to game development, but in computer graphics, knowledge of matrices and transformations, which are part of linear algebra, is fundamental. Computer graphics is closely related to rendering game visuals. Similarly, for tasks like balancing numerical values in game design, statistics and probability theory are indispensable professional knowledge.

Q：游戏开发过程中，程序部门主要负责的工作是？
What are the primary responsibilities of the programming department during game development?

A：在大的方面，程序部门负责客户端和服务器的开发。这样的划分可以进一步细化，例如在客户端的开发中，又分为工具大类和gameplay大类，任何一个环节都缺少不了程序人员的研发，所以程序部门在游戏开发的整个生命周期中一直处于十分重要的地位。
Broadly speaking, the programming department is responsible for both client-side and server-side development. This division can be further refined; for instance, on the client side, there are tools and gameplay categories, and every aspect requires the development work of programmers. Therefore, the programming department holds a crucial position throughout the entire lifecycle of game development.

交流会结束后，小队合影留念，宣告此次参访圆满结束。
After the exchange session, the team took a group photo to commemorate the visit, marking the successful conclusion of this visitation.

## Reflections

通过这次参访，同学们又有了许多心得体会。
Through this visitation, the students gained valuable insights and reflections.

贾奕翔：
我们现在学习的内容看似和游戏开发相差甚远（尤其是那些困难的数学课），但这却并不意味着游戏开发与这些知识无关。这些课程作为基础课程，其意义就是为日后更进一步的学习研究打下基础，没有扎实的数学功底，很难在新技术的研究中有所突破，没有扎实的编程功底，很难保证项目的顺利开发。现在的我们也许离这个产业非常遥远，但我们所学习的基础知识则是这个产业发展的重要基石。
Jia Yixiang:
The content we are currently studying may seem far from game development, especially those challenging math courses. However, this doesn't mean that game development is unrelated to this knowledge. These courses, as foundational subjects, serve as the groundwork for future advanced studies. Without a solid foundation in mathematics, it's challenging to make breakthroughs in the research of new technologies. Without a strong programming foundation, it's difficult to ensure the smooth development of projects. While we may seem distant from the industry right now, the fundamental knowledge we are acquiring forms the crucial cornerstone of its development.

范骏捷：
米哈游的游戏理念与众多游戏公司并不相同。根据介绍，米哈游从2011年由创始人建立到如今成为拥有近3000名员工的游戏公司，其实也只产出了7款产品。但是米哈游重视游戏技术的开发和游戏的质量，这使得他们能够在如今的游戏市场里以十分优质的游戏收获足够多的粉丝和市场份额。对于我而言，我并不喜欢那种在数量堆积的尝试中“碰运气”找到玩家喜爱量和受众人数多的游戏并加以继续运营和发展推广的游戏生产理念和过于流水线式的生产和运营模式。于我而言，真正的游戏热爱者是怀抱着一份自己的想象和思考，怀着对游戏的感情和希望带给人们快乐的心去开发自己的游戏的。这种公司才能算是真正的不忘初心。
Fan Junjie:
miHoYo's game philosophy differs from many other game companies. According to the introduction, from its founding in 2011 to now, with nearly 3000 employees, miHoYo has only produced 7 games. However, miHoYo prioritizes game technology development and game quality. This allows them to gather a substantial number of fans and market share in today's game market. Personally, I don't favor the production philosophy of "trying luck" among a pile of attempts to find games with high player engagement and a large audience, followed by continuous operation, development, and promotion. For me, true game enthusiasts develop their games with their own imagination and thoughts, driven by their emotions and the desire to bring joy to people. Such companies are the ones that truly stay true to their original aspirations.

曹菡雯：
分享中有一句话“把东西做出来，让用户能用”，颇为触动我。虽说“知识本来就是一种善”，但是看到自己所学的抽象的知识可以化身为生动的游戏，这一定是个让人满心自豪的过程。
Cao Hanwen:
One statement in the discussion, "Make something and let users use it," resonated with me. While "knowledge is inherently a good thing," seeing the abstract knowledge I've learned transform into vibrant games is undoubtedly a source of pride.

孙桂宇：
这次参访米哈游，我认识到一款好产品一般都需要较长的研发周期，而这也是必须且值得的。同时，要想在同行中脱颖而出，创新是必不可少的，而创新也少不了扎实的功底的支持，所以我们应在大学将各种学科基本掌握，以期在工作时能有所成就。
Sun Guiyu:
During this visit to miHoYo, I realized that a good product generally requires a longer development cycle, and this is both necessary and worthwhile. Moreover, to stand out in the industry, innovation is indispensable, and innovation requires a solid foundation. Therefore, we should aim to master various disciplines in college to achieve success in our future careers.

刘子君：
米哈游的工作环境给我留下的印象最深：门口一个大大的风史莱姆，进门后迎面咖啡厅、散落四处的零食点……崩坏三、原神、未定事件簿的周边恰到好处的填充了每个角落，企业文化无处不在，舒适二字再合适不过。MIHOYO有个口号：Tech Otakus Save The World，希望哪天我能以前两个词的身份，达成后三个词的成就吧！
Liu Zijun:
The impression that miHoYo's work environment left on me is the most profound: a giant Anemo Slime at the entrance, a café right inside, snacks scattered everywhere... The merchandise from *Honkai Impact 3rd*, *Genshin Impact*, and *Tears of Themis* perfectly fills every corner, and the company's culture is everywhere. It's incredibly comfortable. miHoYo has a slogan: "Tech Otakus Save The World." I hope that one day I can achieve the accomplishments of the last three words with the identity of the first two!

郭心源：
米哈游整体偏二次元的装修风格让公司看上去充满了年轻活力，看得出在这里工作的游戏开发者真正享受米哈游的工作环境，不设打卡的上下班模式也令人属实羡慕。从一开始的《FlyMe2TheMoon》，到《崩坏》系列，再到大获成功的《原神》，米哈游一直在挑战越来越高的技术水平。这也给了我一个启示：自身技术过硬是成功的必要条件。
Guo Xinyuan:
miHoYo's overall second-dimensional decoration style makes the company look full of youthful energy. You can see that the game developers who work here truly enjoy miHoYo's work environment, and the no-clocking-in-and-out mode is genuinely enviable. From the beginning with *FlyMe2TheMoon* to the *Honkai* series and the hugely successful *Genshin Impact*, miHoYo has been challenging increasingly high levels of technology. This has given me insight: having strong technical skills is a necessary condition for success.

张程皓：
步过大门的史莱姆气球，进入米哈游，岩神像雕塑、独眼小宝、各式手办、米咖映入眼帘。我可以感受到米哈游公司浓浓的生活气息与二次元氛围。从“技术宅拯救世界”到“2030年，打造出全球十亿人愿意生活在其中的虚拟世界”，米哈游的愿景无疑是具有浪漫主义色彩的——“在满地都是六便士的街上，他抬起头，看到了月光”。
Zhang Chenghao:
Walking past the gate with the Slime balloon and entering miHoYo, sculptures of Geo Archon, One-Eyed Little Treasure (Ruin Guard), various figurines, and miHoYo coffee come into view. I can feel the company's strong sense of life and second-dimensional atmosphere. From "Tech Otakus Save The World" to "By 2030, create a virtual world where a billion people want to live," miHoYo's vision is undoubtedly romantic – "On the streets paved with sixpence, he looked up and saw the moonlight."

潘首安：
通过对米哈游公司的参观，我充分感觉到一个游戏公司的创新氛围与活力。从装修风格来看，淡蓝的主基调和活泼的装修风格能充分激发员工的创造力和热情。了解到米哈游公司推出游戏的历程后，我认为这确实是一家用心做游戏的公司——每一款游戏都经过长时间的打磨，坚持推广原创IP，坚持以游戏质量而非数量赢得口碑。在这样的理念下，《原神》的爆款与米哈游的成功并非运气。
Pan Shou'an:
Through the visit to miHoYo, I fully felt the innovative atmosphere and vitality of a game company. Looking at the decoration style, the light blue main tone and lively decoration style can fully stimulate the creativity and enthusiasm of the employees. After learning about miHoYo's history of releasing games, I believe it is indeed a company that makes games with dedication. Each game goes through a long period of polishing, adhering to the promotion of original IP, and winning reputation based on game quality rather than quantity. With such a philosophy, the success of *Genshin Impact* and miHoYo is not a matter of luck.

赵晨阳：
米哈游相比起其他公司，算是真的非常年轻而充满热爱的公司了。一切都是青春的感觉。我也非常渴望如同这些年轻人一般，多去探索人生的喜好，找到自己的热爱，并以之为事业。
Zhao Chenyang:
Compared to other companies, miHoYo is truly very young and filled with passion. Everything feels youthful. I also eagerly wish to explore life's preferences like these young people, find my own passion, and turn it into a career.