recursal/Fanatic-Fandom huggingface dataset:
Bar'Kagal

The Beast, the Hunter, Bar'Kagal is the Void God of the Hunt and Lycanthropy. Part of the Trinity, Bar’Kagal is a savage god of death and hunting.  All that thrills him is the hunt and the slaughter of prey.  He created all lycanthropes, and those lycanthropes who have lost their sanity regard him as their God.  His name was given to him mortals, for like the rest of the Trinity, he does not identify with a name.
Second Age

TThe Second Age

## Timeline

0 S.A. Armaya has torn open the Barrier and let the Void in. the Trinity arrives.

UNSORTED EVENTS

Bar'Kagal creates Lycanthropy.

Humanity initially preforms well against the trinity and tehir power, but their moldability makes them corruptable. Slowly, mortals turn to the service of the trinity.

Karzwaba is crushed, its survivors scatter.

Ilythria burns.

The Pantheon is distracted trying to keep most of the VOid out while the Trinity goes on a rampage

Gremorgal and Karthyss arrive, Gremorgal and his Orcs go straight into war to kill the Trinity's Monsters. Gremorgal is brought into the Pantheon.

The Elves create a large kingdom as a safehaven to moor their city-ships in their original homeland. They call it Persilli. This place is destroyed, then rebuilt afterward.

Karan Zlato is completely destroyed by an earthquake caused by one of Sarkil's fits of monstrous rage.

The Darkest Times, a period where little history was recorded do to a presence of monsters so heavy that mortals were in permenant retreat.

A mighty Sea Snake, made by Sarkil, is killed after a week-long naval battle by tribal humans. Its massive skeleton is used to construct a Fortress, and its skull a massive throne. Around this monumental structure, the fleet of nomadic tribal humans settle, and become the proto-Hordevaarn.

The Trinity are expelled

Jenulus convinces his father, Yarsenaug, and the Pantheon, to introduce Faith. Both to weaken the original Gods, and to put in motion his plans to overcome them, by making himself the center of the Ilythrian's worship instead of his father.

As the Gods grow weaker, Jenulus fully solidifies the Ilythrian Faith around himself. He creates the Office of Emperor to run the Empire, and each emperor is supposedly an incarnation of him and his power. He rules from beyond. The Imperial Faith believes that Jenulus defeats other gods and brings them into his pantheon/into himself. During this period, Jenulus leads defense against hte Trinity, though the imperial capital is sitll razed and rebuilt four consecutive times.

Last year of the age.
Marangrus

### Symbol

An orb of pure magic. From the orb extend two arms, each facing palm up. upon each palm floats an arcane symbol.

## Related Classes

### Warlock

Magic Warlock

Marangrus is the Void God of Magic. They, better than any other Void God, understood the rules of the universe, and the flow of Power. Ironically, Marangrus knew these rules only to break them, and in doing so, Marangrus invented Magic. Infiltrating Lumoris and working in secret, Marangrus crafted Magic, and the Aesi Culsn to house its energies, a parallel dimension overlapping with the world. Primordial Magic was a chaotic force, whimsical and free. Mostly harmless but capable of great change. However, it proved a threat to the status quo. As punishment for interfering in the world, the Origin Gods forced Marangrus to create rules for magic, and to teach its use to mortals properly. Mourning the transformation of his whimsical gift into a weapon of conflict, Marangrus begins to slowly depart from the world. He becomes friends with the Origin God Lyandros and mentors the Amoreyein people to use magic in its most pure forms. Eventually, Marangrus becomes one with the Aesi Culsn, and ceases to exist as a conscious mind.
Lydaros

Lydaros is the Origin God of Battle, Champions, and Hope.

Once, Lydaros was as cruel as the other Origin Gods. Indifferent to mortals at best, and indulgent in their suffering at worst. At his blade, tens of thousands of mortal lives met their end. At his hand, mortal kingdoms were set up to fail, to war, to die. Although Lydaros did not wage true warfare like Kiulveel, he saw glory in the battle of champions, in the duels of great warriors. His creations, the gladiatorial Ektmorans, exemplified this.

With the arrival of the Void Gods however, things changed. Constant, endless battle against the Void, a force he could not overcome, helped Lydaros understand his creations more. A friendship with Marangrus and bonding with mortal heroes who fought alongside him against the darkness saw his views change, and in time, Lydaros came to regret his actions.

In pennance, Lydaros would face the worst the Void had to offer in battle, and he would train his followers, gladiators, heroes and champions, to protect the softer, gentler people who followed Marangrus. The Blades of Lydaros became not just champions of battle, but heroes.

Although Lydaros has long since vanished from the world, his Blades carry on his work in secret, protecting the magic the Amoreyein left behind, and doing battle with the Void.
Faith Gods

Faith Gods are those divines who come to exist through the faith of mortals. In Lumoris, belief, from enough souls and with enough fervence, can alter reality itself, and create divinity. Although these divines are for the most part, weaker, paler reflections of the Void Gods, that are still immensely powerful. Faith Gods occupy the heart of most world religions.

**Gods of Monotheistic Religions**

Asii
Fifth Age

The Modern Age

## Timeline

UNSORTED EVENTS

The Empire faces its end

Magic is outlawed by many nations due to fear of Ilythrian mages.

The remannts of the 4th legion in Durango break their vows, desert the Imperial Army, and become a mercenary Company under the name of the New Legion. The Eight and Ninth remain loyal, guarding a secret, underground city in Durango.

After a lengty succession dispute, and an attempted coup, fifteen year old Empror Monerus XI is crowned Emperor of Ilythria. He claims to rule the world still from his thrown in Hikola, but he rules nothing save for a few colonies that still answer to him.

Allegon begins expansion and conversion.

Eventually, magic oppression eases, though mages are often held in suspiscion

Campaign begins
Karthyss

Karthyss is the Void God of Vengeance. She arrived to Lumoris upon the shoulder of Gremorgal, his Justice and her Vengeance. Despite their differences, the two were close companions in the Void. Although Gremorgal would join the Pantheon, Karthyss would stay out of it, remaining a neutral, albeit present force, able to have influence in Lumoris without having to enter it. She concerns herself not with the fate of the world or the domination of its denizens. Karthyss cares only for vengeance. She appears to the wronged, to the downtrodden, and offers not a hand, but a blade. Revenge. She asks for a soul in exchange, but for those with no other options, she is a savior. The souls she takes see no afterlife but the shadow of the Raven's Wing.
Mal'Qaxa

t

 —test, test

Deep in the jungles of Mal'Qaxa, the Lizardmen live in their walled cities of Ziggurauts. These Zigguraut like structures are called Okapi, and serve as the residence for a certain Clan or extended family of Lizardmen. The surfaces o the Zigguraut are covered in greenery or livestock pens, as the Lizardmen have little space to work with, meaning they must use all they have to maximum potential. Although their cities are very compact, the Ellekhen do not isolate themselves within them. The women, being larger, act primarily as leaders, hunters, and herders. To hunt the massive creatures of the jungle and protect their own herds from ferocious dinosaur predators. The men although smaller, live to glorify their families as warriors. The men come of age by travelling across the world from beer temple to beer temple, drinking the Blood of the Gods to prove themselves as worthy of adulthood. Although their culture is bizzare to many, they are friendly to those willing to respect them, and especially friendly to those willing to test their mettle in combat. The Ellekhen were once slaves, first to Karzwaba and then to Ilythria. Never again shall a warm blood desecrate the honor of the Clans.
Gremorgal

Gremorgal is the Void God of Law. A late arrival to the world, Gremorgal saw the chaos it suffered, and decided to intervene. Gremorgal took his sword to the Trinity, and along with him came his legions of stellar warriors, the original Orcs. Gremorgal is a paragon of justice, a stern figure who dictated a strict legal code. However, Gremorgal seeks justice, and his blade strikes down evil. The Orcs are his original and most devoted followers.
Clan To'Kantar

—test, test

Their clan founded by To'Kantar, an unstoppable warrior with little mercy, the clan of his name lives for victory by any means except magic.  Raided constantly by Durango bandits, Karzwaban slavers, and even wandering Lashaari tribes, this clan has had to fight for every breath in the world.  To survive, they have turned to raiding other Ektmoran clans.  Their current leader Satal, has even managed to wipe out the rival Sar'Kana Clan and conquer their rich fortresses.  This gives the To'Kantar an advantage over their neighbours, and the glory of Hakkal draws more warriors to his banner day by day.  The Ekt has always been divided, but can the To'Kantar unite it with fire and sword?  The To'Kantar are known for their unfathomable cruelty, even by the other clans.  All who are captured are enslaved, the women made into concubines for Officers, or 'rewards' for accomplished soldiers, men are put to labor, children either brainwashed and adopted into the clan or used to feed the beasts of war.  It is a propoganda based society in which war is everything.  Might is right, and the weak serve the mighty.  They torture criminals and those who resist them, dishing out punishments such as burnings, skinnings, or the dreaded Adar'Kokal, Shame by Fists.  All To'Kantar are forced to it, each one landing at least one strike on the accused as he or she hangs by the arms.
Origin Gods

The Origin Gods are those Void Gods who came together and originally created Lumoris. Latecomer Void Gods who joined the Pantheon along the line such as Gremorgal do not count as Origin Gods. Only those who have been in Lumoris since the start, and helped in its creation. The days of these Gods, and their storied Pantheon, is long past, although their creation turns onward, for however long that may last.

All Origin Gods are Ai'Ad.

**THE PANTHEON**

Yarsenaug

Aulia

Morehzus

Orgen

Re

Kiulveel

Lydaros
Girlfriend 4

she has orange long hair. she has one big sized green barrette on her hair. she has black pupils with gray irises and white scleras. she has yellow jacket on her sailor girl uniform. she has smile. she has sailor girl uniform with blue bunny ears nots like ties. she has peach. she has black eyelashes. she is good and friendly,kinda,nice.
Muertiiv

(Depicted as a bat, a vampire, a mass of shadow, or as a pale lady garbed in red.).

The Void God of blood, vampires, and pain. Arguably the single most evil being to exist, Muertiiv relishes in pain and suffering.  She created all vampires, and wishes for little more than to corrupt and enslave all the world to her will.  The second major invasion, and hopefully the last.  She was expelled from the world, but constantly claws at the border to get back in, trying to corrupt all that she can.

An Ai'Ad.
Osaka (OSAKA)

A **Osaka (OSAKA)** foi um **clan grande** no Survival Craft Brasil 1.16**.** Fundado por **Dandanka** em **fevereiro de 2021**, este clan teve o seu fim a 3/5/2021, com a destruição da principal base pela **ShadowsBR** através de **GuCrimber.**

Tag da OSAKA ( o banner é desconhecido ) ⬆️

## Origem, Auge e queda no Survival Craft Brasil

A **OSAKA** começou no Survival Craft Brasil 1.16, criada pelo, na altura builder, **Dandanka.** Começou com o objetivo de se tornar um dos principais clans do servidor, o que conseguiu fazer. Durante toda a sua existência foi a principal rival da **ShadowsBR,** que levará a uma das duas maiores guerras de todo o Survival Craft Brasil, a **Segunda Grande Guerra,** sendo a primeira maioritariamente causada pela rivalidade da **FUN** e **ShadowsBR.**

No começo o servidor já deu ideias de guerras vindo, a **FUN** e **ShadowsBR**, os dois primeiros e principais clans a serem feitos no servidor já começaram uma rivalidade e assim os outros clans que foram criados entretanto tiveram de escolher um lado, **OSAKA** ficou contra a SHBR, e assim foi crescendo dessa rivalidade. Com a continuação da guerra a **FUN** de **tuguinha** acabou e a **OSAKA** ficou como a principal rival da ShadowsBR, tendo os dois clans players muito fortes, mas pelo uma infiltração de um membro da **ShadowsBR** na **OSAKA**, **Gucrimber** ganhou trust na base da **OSAKA** e destruiu tudo o que tinha lá. A **OSAKA** por isso foi terminada por **Sp33dx**, que estava tomando conta do clan no tempo que **Dandanka** não entrava no servidor, dando-se assim o fim do clan.

### **Na Atualidade**

Não existe informações de uma reconstituição da **OSAKA** sendo assim considerada um clan morto
Lich's Three

The Lich's Three are three islands off the southern Allegonian Coast, closest to the Reach and Alsamaine. Although not traditionally considered part of Allegon, they are still loosely subjects of the Kingdom of Allegon.They are ruled from The Pale Citadel by the Lich Vathua. The islanders are not Allegonian culturally, although many can speak the language. The islanders are known as Tavians, who are unique for their neutral, if not positive view of necromancy, for the islands are crawling with the dead who preform most manual labor and defend its coasts.

## Sub-Regions

The Lich's Three are three Islands, Muld, Tav, and Yuln.

### Tav

The central, larger island. It is the center of Tavian culture, and home to the Tavian lich, Vathua, who has ruled the three islands for centuries. The island of Tav is dominated by the Pale Citadel at its center. Despite the presence of the Lich, and the fact the place is swarming with the dead, the island is calm and pleasant.

### Yuln

The eastern island and home to the Lighthouse of Yuln, a castle with a massive lighthouse at its center, built atop the northern cliffs of Yulm.

## The Lich

The Lich Vathua is not the traditional kind of lord, for he holds no vassals and does not employ serfdom. His symbol is three golden skulls on a flag that is half white, half blue. Vathua and his islands are only loosely subjects of Allegon due to an agreement with the previous King of Allegon in order to prevent an invasion. Vathua rode to Pellmonte to help attend the undead curse in Moroa in exchange for preventing the invasion and subjugation, for Vathua wished not to see war come to his islands.
Duchy of Etalka

—test, test

After the Ilythrian Empire collapsed, there was a power vacuum.  Few nations could possibly fill it save the Allegonians, who emerged powerful from the war against Ilythria.  While conquering its neighbors, Allegon's religion grew as well.  Missionaries and knightly orders conquered or converted many kingdoms for the faith, and even attempted to preform missionary activities overseas.  Although many failed, and others turned into crusades like in Vivichega, others succeeded.  And one such success was in the Ekt.  Knights and priests found a series of small, destitute fishing villages belonging to the Clan Iporu.  The clan was a joke compared to the others, kicked about and raided to train the warriors of more militants clans.  They were weak, weary, and defenseless, but also willing for any solution.  The Allegonians saw opportunity, and promised them aid if they were to convert.  They did so willingly, and the Allegonians eventually returned their half of the deal.  The Order of the Burning Blade was created, and filled with Canonist knights from across the Canonist lands, willing to protect these new believers, and aid them in their pilgrimages across the ocean to Allegon.  The order constructed several castles in Iporu lands, for which the clan was grateful.  Over time, Canonist culture became the norm, and the Iporu clan abandoned their old faith, their clan names, and their way of life.  The clan became a duchy, kept free from the other clans by the knightly order's strength and their own new Allegonian-inspired military.  Although many Ektmorans regard them as traitors, they believe they simply did what had to be done for their survival.
Kingdom of Karzwaba

—test, test

The oldest of the Human nations that remain, Karzwaba’s glory days have long past. An empire expanding across the whole of Eyira (Save the Ekt), the Karzwabans built monuments to honor their God Kings. Lizardmen, men, Ektmoran, and others were enslaved by the powerful cities that made up the Heartlands of the Empire. However, unlike the Ilythrians, Karzwaba shunned magic. The work of spear and sword were more honorable, and the elephant an invaluable beast of war. The fledgling Ilythrians were not foolish enough to challenge their far larger rival over the seas, but in the end, they did not have to. When the Trinity arrived and spawned all the world’s monsters, Ilythria fared better than most. With their skill in magic, they tamed several groups of monsters, such as the large raptors that appeared on their islands. And in battle, their magic aided them greatly against creatures that could not be harmed with mere blades and arrows. Karzwaba, who had shunned magic, was not so fortunate. Few records remain to indicate what happened, but the Empire’s greatest cities were demolished, the beautiful fertile land turned to desert wasteland. What remained of the Empire only survived on the waters of the Lakola River, in a land devoid of its former bounty. Decimated again by the Vampiric invasion and the Ilythrian conquests, can Karzwaba ever rise again?

## Ethnic Groups/Cultures

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The M’Dali

The M’Dali are a coastal dwelling people, a small minority since their heretical religion often gets them targetted by the Kingdom’s forced lack of religion.  They worship fire.  Semi-wealthy coastal traders, although the Karzwaban government heavily polices the area.

The Aqiran

The Aqirans are the heirs of the ancient kingdom of Aqira, straddled between Eastern Lashaar and northern Karzwaba.  They have grown closer to the Lashaari, but are still angry they get no say in the constant power struggle over their land.  Ultimately, the Aqirans are neither Karzwaban or Lashaari, but both groups claim the Aqirans as under their cultural and political influence.

The Jarabdal

The mountainfolk who gave refuge to the mages and helped from and protect the University of Zub’waii.  They use no currency.

The Zwoli

A jungle-dwelling people in southern Karzwaba, hated foes of the Ellekhen

The Mouswa

A westward Karzwaban people, reaching out onto the Great Grass Sea.

The Karazab

The people of the Heartlands of the Karzwaban Empire. The Karazab are of ink-black skin, with alabaster hair and eyes. They believe themselves to be the first men, and thus rulers of all mankind.

The Mohtma

A nomadic desert people.  A Karzwaban civil war saw the Mohtma take two seperate sides of the conflict.  The ‘Reds’ stayed in Karzwaba, loyal to the winner of the civil war.  The ‘Yellows’ however, went north, to Lashaar.
Clan Kelat'Pola

—test, test

The Kelat'Pola lands are small, but they hold great sway in the Ekt's politics.  These people are nomadic, but occupy a small piece of land in the Ekt for their monastery-towns. They focus primarily on spirituality, and many other clans have Kelat'Pola shamans and priests in residence, as the Kelat'Pola Clan seems to be more spiritually attuned than the others.  This keeps the clan relatively safe from outside attack, although they are not useless in a fight, given their nomadic lifestyle and Ektmoran heritage. Once heavily persecuted by Ilythria as the spiritual leaders of the Ekt, the Kelat'Polans have formed a tight-knit, secretive culture. However, their influence has not lessened in the slightest.  If any one clan is to control the Ekt, they require the approval of the Kelat'Polans.
Kiulveel

Kiulveel is the Origin God of Nature and War.

Kiulveel is a strange God, the embodiment of nature but extremely orderly. All functions of life, from cells to ecosystems, function in perfect harmony, exactly as intended. Kiulveel keeps this balance well, and culls any life that threatens it, mortal or otherwise. Kiulveel is a god of ledgers, surprisingly. Exact counts and order, and it is with this precision, and the ferocity of the wild, that he marches to war. Conflict makes life stronger, and Kiulveel believes that the creations of the Gods must become ever stronger.

The Trinity are his worst enemies, for they are chaotic life, ruinous nature. Kiulveel's chosen people were the Mantarii, and they first held Druidcraft.

Kiulveel is commonly depicted as a collossal Mantarii with a wooden crown of antlers growing from its head.
Mitologia Grega

**Mitologia grega** é o conjuntos de narrativas relacionadas com os mitos dos gregos antigos e dos seus significados. Os mitos gregos ilustram as origens do mundo, os modos de vida, as aventuras e desventuras de uma ampla variedade de deuses, deusas, heróis, heroínas (deidades) e de outras criaturas mitológicas.

Ao longo dos tempos, esses mitos foram expressos através de uma extensa coleção de narrativas, que constituem a literatura grega, e também na representação de outras artes, como a pintura da Grécia Antiga e a cerâmica de figuras vermelhas. Atualmente esses mitos são tratados apenas como parte da literatura grega.

A mitologia grega tem exercido uma grande influência na cultura, nas artes e na literatura da civilização ocidental e permanece como parte da herança e da linguagem do Ocidente. Poetas e artistas desde os tempos antigos até o presente têm se inspirado na mitologia grega e descoberto que os temas mitológicos lhes legam significado e relevância em seu contemporâneo. Seu patrimônio também influi na ciência, como no caso dos nomes dados aos planetas do Sistema Solar e em estudos teóricos, acadêmicos, psicanalíticos, antropológicos e muitos outros, além de nos dias de hoje tradições neopagãs como a Wicca serem influenciadas por ela, e outras como o dianismo, a *Stregheria* e principalmente o dodecateísmo (ou neopaganismo helênico) tenham tentado resgatar suas crenças.

## Deuses

A mitologia grega possui um grande leque de Deuses, sendo que cada um representa um elemento da Vida e/ou do Mundo.

## Titãs

Na mitologia grega os primeiros Deuses foram os Titãs, sendo estes antecessores dos Deuses 'mais recentes'.
Fire

A **Fire (FIRE)** foi um **clan pequeno** na Minesky Network. Fundado por zombieYT2006 em **abril/março de 2021,** esta clan foi recriado inúmeras vezes após muitas guerras e saidas do dono.

Banner e Tag da Fire (FIRE) ⬆️

## Fundação no SCB 1.16

A **Fire (FIRE)** teve uma pequena duração no scb, foi fundada poucas semanas antes da **queda** da **OSAKA**, mas e aproveitaram ai para a entrada de alguns membros, por mais que poucos e fracos, já teriam uma base forte para uma futura ideia de um clan forte.

Mas, passado algumas semanas da queda da **OSAKA,** a **FUN** e a **ShadowsBR** decidiram criar uma aliança e através dessa aliança entraram em guerra com a **FIRE** e **CDD,** no mesmo momento deu-se o fim dos dois com a destruição de suas bases.

*Destruição da primeira base da FIRE*

## Fracasso no Minesky

Na abertura do Minesky a **FIRE** voltou, e existiu durante alguns meses, mas nunca tornando-se um clan de respeito e conhecido pelo servidor. Por isso seu lider e membros ficaram no esquecimento em todo o minesky, não demorando muito até estes abandonarem o servidor.

### Na atualidade

Atualmente não há informações de alguma recriação da FIRE, por mais que se o seu lider voltar é bem provável a volta do clan junto.
Makhdioma

Lady Makhdioma is the Void God of Plague, Rot, and Decay. All things, no matter how grand, no matter how noble, decay. Castles crumble, bodies rot, and the world falls toward ruin. The Lady of Plague is a passive presence, the one who introduced disease to the world, and did so subtly. Unlike other Void Gods, she does not claw at the outside of the world, or hide in a deep cave within. Instead, Makhdioma has spread herself out. Rot is her body, plague her mind. Makhdioma is everywhere, everything, she has truly infiltrated the world, and few are the wiser. In times of great pestilence and death, the Lady forms an Avatar, to spread her glorious rot.
Plague Warlock

The Plague is the Goddess of Rot, Makhdioma

 Spell Level
 1st
 2nd
 3rd
 4th
 5th

### Monarch of Maggots

Starting at 1st level, you gain the infestation cantrip if you do not already have it.  You additionally gain the ability to hurl maggots at your foe.  Your foe must make a DEX check equivalent to your warlock spell DC.  Upon failure, they are covered in maggots that eat at their flesh, dealing them 1d4 acidic damage per turn.  The foe must take an action to remove these maggots, or they will remain.

### Vessel of Disease

Beginning at 10th level, you gain full immunity to all disease and poison.  However, you can still contract disease.  Each disease you possess gives you an additional 1d4 HP, as your body warps to become the bastion of disease it was meant to be.  Enemies who strike you within 5 feet must make a CON Save against your warlock spell DC or take 1d6 poison damage.
Man

Man was the third Kinline created by the Origin Gods.

The term Human applies both sometimes to the Kinline, but mostly refers to the specific Human Kin. The Human Kin is incredibly diverse in appearance, but does not differ enough amid itself to qualify as separate Kins.

Other Kins to emerge from or be created from the Kinline of Men are Goblins and Ektmorans.

## Murdenfolk

The Murdenfolk are averaging 5-6 feet, with generally thin, lithe builds. Their legs are long, muscled and bent forward, with feet like those of raptors. They have two long, clawed digits on teh front of the foot, and one in the back of the foot. Their skin is thick, leathery, and red, protecintg them from the heat of the environment. Generally, they have yellow and black markings across their body, which they are born with. On each cheek, they have a horn-like growth, altohugh they are generally short and dull. Their chins and foreheads however, have bone-growths, extending out horizontally. They grow no hair, and have strange, boney extensions from the back of their head. Their eyes are snake-like, and they lack noses, instead having two small slits. Their hands have four fingers.

The people of Murdenkraag are little known to history. THey live beneath the all-consuming shadow of the Ashenmount, and through all their history, have been ignored. Not even the vampires haunt their coasts for slave-raids, although no one knows why.

Once, Ilythria loosely held the island, enslaving its tribal inhabitants. Yet, with very little use for the island, the Empire simply abandoned the region, as too many of its soldiers simply died of attrition under the horrible conditions the island constantly endures. Yet, when the Ivory Spire exploded, and the Empire's time came to an end, the island shut itself off, the Ashenmount erupting in a terrible blaze of fury that rained ash upon the world for three years. During this time, the Murdernfolk changed. Any outsider since who approaches the island dissappears, yet any ships nearby can see smoke rising from that place, from all over the island, thousands of smoke-trails rising into the sky. Perhaps, the volcanic island simply erupted itself to pieces. Or perhaps... something new lies there.
Yac'Churmhaatha

Yac'Churmhaatha is the Void God of Madness. His reality is ever-changing, an unbearable onslaught of pulsating, strobing light, ear-blasting sound, and overpowering sensation. The God of Madness is the wriggling thing in the dark, the whispers in the mind, and the truth in all things.

Uniquely, this Void God is weak, reduced in size to avoid detection, it prefers to influence the world from the deep depths, and hide its presence if at all possible.
Embora

Change is natural. Progress, inevitable. Embora is the Void God of Progress. Embora seeks change. Not meaningless change as Yac'Churmhaatha does, but the steady, unfaltering advancement of things. Yac'Churmhaatha would flip the pages at random in a book, tear out its pages, make and unmake it. Embora would simply turn the page. One, after another. Forever. At the end of that book, would be another, better book. Embora marks the path to grander things, at least that is what he would claim. In truth, Progress is not always benevolent, and sometimes can bring greater, worse things.
Asii

Asii is the Faith God of the monotheistic Faith of Asii.

Of the Sun, Light and Lashaar, stands Asii. She is the sole god of the Lashaari Avanate, worshipped and beloved by its people. Asii is a protector, a helper, and a mother to her people.

Of course, no one knows of her less-than-divine Origins as a simple spirit.
Allegonian Heroism

Cultural concept in the Kingdom of Allegon.

Historically and originally, the concept of Heroism was that any person, male or female, noble or common, Allegonian or foreign, could perform a Heroic Deed in service of the Allegonian people or in the vanquishing of evil. Through this Heroic Deed, the person would be dubbed a Hero and not only made a noble, but also becoming part of the Allegonian King's Honor Guard, a tradition dating back to the Lion Knight himself.

## Reforms

The Herosim Reforms of King Harrien IV.

Although ancient tradition held that any person who preformed a Heroic Act could become a Hero, petitioning from Knightly nobility and the willing of Allegonian Lords forced the hand of King Harrien IV. Through the Reforms, only Noble-born Men of Allegon could become Heroes.  This was an attempt by the nobility to limit the power of the commoners, as Serfs were attempting Heroic acts to escape Serfdom, and Lords were irritated that common-born men were influencing the kingdom’s politics through their close contact with the King.  Additionally, since the King’s personal Honor Guard had been filled with common men and women, as well as nobles, the Nobility were able to hold more power over the King, by forming the entirety of his guard.  Effectively holding him hostage.  And of course, many of the nobles did not want to see women wielding weapons.  With influence in the Church, they spread the belief that women weren’t meant for combat, as a way to lessen peasant resistance against their rule by halving the fighting force the commoners could wield.

After the Reforms and to today, the Allegonian Heroes are entirely male nobles, from Knights to Lords.
Aulia

Aulia is the Origin God of Water, Mothers, and Wrath.

Wife of Yarsenaug, Mother of Re and Orgen, Aulia is the ferocious Goddess of the Waters. She rules over the seas, and brings their wrath upon those who do not pay them proper respects. Her temper was hard to predict, her boons coming as easily as her wrath. She was depicted as a silver-skinned woman with hair made of flowing waters.
Vashjek

Vashjek is the Void God of deceit, eternity, and stasis. As his disciples would claim, treachery and failure are innate to mortalkind, and so, form the basis of forever. It is a cruel, senseless worldview in which there are no allies, only smiling faces hiding knives behind their backs. Lines of people, all stabbing eachother in the back, forever and ever, stretched across a featureless grey infinite.
Hunter Warlock

The Beast is the God of the Hunt, Bar’Kagal

 Spell Level
 1st
 2nd
 3rd
 4th
 5th

### Senses of the Beast

Starting at 1st level, you gain proficiency on perception checks, nature checks, and survival checks.

### Claws of the Beast

Starting at 6th level, you gain the Primal Savagery cantrip.  Additionally, you grow claws from your hands.  Your unarmed attacks deal 1d6 magical slashing damage.  At level 10, attacks with these claws give you back hit points equivalent to half the damage you deal.  At level 10, the damage from these claws increases to 2d6.  At level 14, it raises to 3d6.

### Hunger of the Beast

Starting at 6th level, you gain the ability to devour corpses for healing.  Consuming a small or less sized corpse takes 18 seconds, and when you finish, you gain 1d6 HP.Consuming a medium sized corpse takes 30 seconds, and when you finish, you gain 2d6 HP.  Consuming a large sized corpse takes 60 seconds, and when you finish, you gain 3d6 HP.

### Lycanthrope

Beginning at 10th level, you become a were-creature.  You may choose between Werewolf, Werebear, or  Weretiger.  Once per long rest, you can take the form and stats of this creature, and remain in full control while shifted.  Once dropped out of this form, you return to their normal form.  In your normal form, you are resistant to all non-magical bludgeoning, piercing, and slashing damage.

### Packmaster

Starting at 14th level, you gain influence over other creatures made by Bar’Kagal.
Lumoris Wiki

**Welcome to the Lumoris Wiki!**
This Wiki exists to organize the lore for the Lumoris setting. Information provided here can contain spoilers for those who do not yet finished a campaign.

Campaign 1: Online Lumoris

Online Lumoris was DM'd by Charles, and played by Kai, Mikky, Maddy, Kevin, Reilly, Hannah, and at least in part, Gib.

Campaign 2: Dagr's Bane

Dagr's Bane was DM'd by Charles, and played (at least at the end) by Drew, Paige, Lo, Brendan, Nicole and Zach.

Campaign 3: TBA

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Phoenix Pyromancer

Phoenix:

Phoenix Rising

At 1st level, upon dying you can return to life with half your max hp once per week. This increases to your full hp at level 10.

Phoenix Regeneration

At 6th level, you can activate a regenerative ability that lasts for 1 minute as a bonus action. You heal for 1d4 each turn until the ability ends. This is increased to 1d6 at 9th level, 1d8 at 12th, 1d10 at 15th, and 1d12 at 18th. You may use this a number of times equal to your proficiency bonus per long rest. If you are standing in fire you may add your wisdom modifier to the hp recovered

Reasoning: Previously the healing relied upon fire being vacuumed. I came to the realization this wasn't really in the nature of a regen tank and was more of a heal tank, this new form give an actual regeneration ability that isn't ridiculously strong (capping at 17 hp per turn for 10 rounds at level 18 and above)

Explosive Rise

At 10th level when you resurrect, everything within 10 feet must make a dexterity saving throw or take 2d6 fire damage, half as much on a successful save, as you explode back to life on fire. All squares within a 5 ft radius are ignited as well.

True Phoenix

At 14th level you can assume the true aspect of the phoenix. You gain the following attributes for 1 minute:

* You gain a flying speed equal to 60 ft.
* Everything within 10 ft of you takes 2d4 fire damage.
* You emit bright light out to a radius of 30 ft and dim light another 30 ft.
* You can use an action to crash from the sky, igniting all squares in a 10 ft radius and dealing 3d10 fire damage and 1d10 bludgeoning damage to all creatures you choose within that radius. You also take the bludgeoning damage of this attack upon use. You can use this once per transformation.
* Gain Temporary hit points equal to thrice your level (Austin suggestion)

You may use this ability once per long rest, unless you resurrect in which case you gain a free use that activates immediately upon resurrection.

Immortal Phoenix

At 20th level, you are restored to life upon death once per long rest.

Reasoning: Classes like Warlocks get access to a short rest in 1 minute while Druids get infinite wildshape (essentially infinite hp) so giving Phoenix a once per day resurrection seems about equivalent as well as embracing the idea that a phoenix, especially a high level one is extremely hard to kill.
Whitehouse High School

Template:Distinguish
Template:Tone
Template:Infobox school
**Whitehouse High School** is a public high school located in Whitehouse, Texas, and classified as a 5A school by the UIL. It is part of the Whitehouse Independent School District located in southern Smith County. In 2018, the school was rated "Met Standard" by the Texas Education Agency.

## Athletics

The Whitehouse Wildcats compete in the following sports:

* Baseball
* Basketball
* Cross country
* Drill Team
* Football
* Cheerleaders
* Golf
* Swimming
* Soccer
* Softball
* Tennis
* Track and field
* Powerlifting
* Wrestling
* Volleyball

### State titles

The Wildcats boys' basketball team won the 1977-78 2A basketball state title.

## Band

Template:More citations needed
The band's accomplishments include:Template:Citation needed

* U.I.L. Marching Competition Winners 33 Consecutive Years
	+ 1989–present
* U.I.L Concert and Sighting Reading 26 years sweepstakes
	+ 1989–present
* Disney Bands Best Band of the Summer session
	+ 1990–present
* National Association of Military Marching Bands
	+ Best in Show
	+ Best Fanfare (Triumph)

## Notable alumni

* Nate Brooks, NFL cornerback
* Dylan Cantrell, tight end for the Washington Commanders
* Jacob Holmen, former professional basketball player
* Patrick Mahomes, quarterback for the Kansas City Chiefs
* Nathaniel Moran, American politician
* Josh Tomlin, pitcher for the Atlanta Braves

## External links

* Whitehouse Independent School District website

Template:Authority control

Template:Texas-high-school-stub
Larrick

**Larrick** is a Summer spirit, and can be found through the Fae Tools Thief quest. Talking to Fae will start this quest, with hints from Tera.

Larrick are born of childrens' desire to cause chaos. It is said that these spirits perform the actions their mortal counterparts wished they could get away with. As you might expect, they are very naughty apparitions.
Kelgaporl

**Kelgaporl** are inhabitants of the planet Kerdra, that they share with termasquik, fae'ris and yoronmir.

## Appearance

They are headless humanoids with a face on their chest, reddish fur, several bony protuberances, three fingers on each hand and two on each foot.

## Habits

They live in one large peaceful community but are territorial and aggressive towards strangers.
Heck, Geckit, Froke

**Heck, Geckit and Froke** is a Summer spirit who can be found through the Baby Momo Abducted quest. Talking to Song will start this quest.

Heck, Geckit and Froke are three entities that share one spirit. It is rare to see them together for very long, either because they love the sense of adventure or they tire of each other's company.
Main Page

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# Welcome to Wikipedia

,
the free encyclopedia that anyone can edit.
60 articles in English

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## Featured article (Check back later for today's.)

{{Wikipedia:Today's featured article/January 23, 2024}}

## On this day

{{Wikipedia:Selected anniversaries/January 24}}

## Wikipedia languages

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Bantushi

**Bantushi** is a Winter spirit, and can be found alongside Tikan, through the Snowmen Snowfight quest. Talking to Tera will start this quest, with hints from Fae.

It's an old folk saying that 'when you feel a wint'ry blast, a Bantushi has just passed gas'. Bantushi are responsible for those particularly cold wintery days.
Julian's Family Recipe

**Julian's Family Recipe** is a type of food in Spirittea.

## How to Obtain

### Recipe

Julian's Family Recipe recipe is obtained through completing Spicy Soup Craving.

### Dish

Julian's Family Recipe can be cooked in the Home's kitchen or the Bathhouse's kitchen.

* Soy Sauce
* Demon Pepper

## Usage

* Julian's Family Recipe can be consumed to gain 100 stamina points or given to Spirits.
* Julian`s Family Recipe is a quest item in Spicy Soup Craving

## Trivia

Julian's Family Recipe is Fenias's and Larrick`s favorite food.
Home Chest

The **Home Chest** is a Furniture item in Spirittea.

## How to Obtain

The Home Chest is in your Home when you start the game.

## Usage

The Home Chest is an item inside the player's home. The player can then open it with the interact button, allowing access to item storage, with the same items as the Bathhouse Chest.

The Home Chest can be removed, placed and moved with the Placement Table at the front of the house.
Jadeshroom

**Jadeshroom** is a type of ingredient in Spirittea.

## How to Obtain

*See: Interactive map*
The corresponding seed bag can be dropped by one of the three squirrels on the bathhouse forest path.

Jadeshroom can then be grown in the kitchen area of the bathhouse, by planting the seed and using the water pump.

## Usage

Jadeshroom can be sold for Moolags, crafted into elixirs or consumed.

### Cooking

Jadeshroom is used as an ingredient in one recipe.

* Muffin Plum
* Rice Wine

### Edible

Jadeshroom can be consumed to gain 3 stamina points.

## Trivia

* Spring Elixir, which increases Happiness for Spring Spirits requires 1 Jadeshroom.
Glass Table

The **Glass Table** is a Furniture Item in Spirittea.

## How to Obtain

The Glass Table can be purchased randomly from Song's Shop for  6000 .

## Usage

The Glass Table is an item that, once purchased, can be placed inside the player's home from the Placement Table at the front of the house. An item can then be displayed on the Glass Table.

The Glass Table can be removed, placed and moved with the Placement Table.
Hibernus

**Hibernus** is the Winter Lord Spirit. Lord Spirits are encountered naturally, in their respective seasons.

## About

The first time Hibernus visits, they will leave behind the Hibernus Doll

It is believed that once a Lord spirit has reigned over a particular area for long enough it ascends and becomes a Hibernus. Hibernus are indicative of a healthy spiritual environment.
Purple Pillbug

**Purple Pillbug** is a type of insect that can be caught in the Fall.

## How to Obtain

The Purple Pillbug can be caught with the Bug Net or Bug Trap around the Town, with a friend, during the Day.

## Usage

The Purple Pillbug can be sold to Fenias for  20

## Notes

The Purple Pillbug can often be very difficult to see, as it is only a few pixels.
Damaged Shrine

The **Damaged Shrine** is a location and shop located in Town.

## Location

The Damaged Shrine is located in between Song's Shop and the School, surrounded by fruit bushes.

## About

The Damaged Shrine begins as a simple location, and gets fixed by the player with the Repair Kit during the Fix A Shrine Quest. After Fixing the shrine and talking to Fenias, he moves into the shrine, and when using Tea Vision, items can be sold to him for  Moolags .
Piano Bench

The **Piano Bench** is a Furniture Item in Spirittea.

## How to Obtain

The Piano Bench can be purchased randomly from Song's Shop for  10000 .

## Usage

The Piano Bench is an item that, once purchased, can be placed inside the player's home from the Placement Table at the front of the house.

The Piano Bench can be removed, placed and moved with the Placement Table.
Rainbow Worm

**Rainbow Worm** is a type of insect that can be caught in the Winter.

## How to Obtain

The Rainbow Worm can be caught with the Bug Net or Bug Trap around the Mountain, appearing out of the ground, with a friend, in the Morning.

## Usage

* The Rainbow Worm is on of the eight items that is required for the Fall Shrine.
* The Rainbow Worm can be sold to Fenias for  20 .
Maru

**Maru** is a character in Spirittea that the player can befriend.

## Profile

Maru was found at the edge of town by Young, and nursed back to health alongside Jan. He’s a bit timid and gets scared easily, which is why he likes to stick with Jan, who watches out for him.

### Activities

You’ll find both Maru and Jan in different spots around town, including by the school, Leigh’s van, the temple, and more.

## Friendship

The player is able to befriend Maru by talking to him. He will give a different reward for each level, with the exception of the last one.

## Schedule

Maru follows the same schedule during all seasons and weather.

### Regular schedule

* Monday
* Tuesday
* Wednesday
* Thursday
* Friday
* Saturday
* Sunday
Fatherog

**Fatherog** is one of the first spirits you find alongside Aurum, and is a Spring spirit. It can be found by following the tutorial at the beginning of the game.

Anytime a human makes a decision to eat something healthy rather than deliciously sweet, a small bubble of resentment is formed. If enough resentment gathers in one place, a Fatherog is formed.
National Football League Offensive Player of the Year Award

Template:Short description
The **National Football League Offensive Player of the Year Award** is an annual American football award given by various organizations to the National Football League (NFL) player who is considered the top offensive player during the regular season. Organizations which issue the award include the Associated Press (AP), Pro Football Writers of America (PFWA) and *Sporting News*. The AP's award is recognized at the annual NFL Honors ceremony.

## See also

* List of National Football League awards

## References

Template:Reflist

Template:NFL awards

1. ↑ Template:Cite news
2. ↑ AP Offensive Player of the Year Winners. *Pro Football Reference*.
3. ↑ Pro Football Writers of America History (1964-2020). Pro Football Writers of America (September 1, 2020).
4. ↑ Offensive Player of the Year. Pro Football Writers of America.
5. ↑ Sporting News Offensive Player of the Year Winners (en). Sports Reference.
Mariko

**Mariko** is a Spring spirit who can be found through the Sujin Doppelganger quest. Speaking to Kenzo will begin this quest, with hints from Ling.

Mariko are as old as time itself. They're responsible for infidelity, lust, impulsiveness... the list goes on. If something seems too good to be true, it probably is.
Poobird

**Poobird** is a quest in Spirittea, and will start once your spirituality is high enough.

## Quest procedure

You’ll start to notice a yellow bird around town that never seems to poop anywhere, and just flies around endlessly.  This bird can spawn at one of 3 possible locations: near the rice paddies by the player's house, near the restaurant (to the left a bit) and above the park bench near the checkers board.

When the yellow bird is flying, use your tea vision and you’ll see threads tied to the bird.  Follow the strings back to the source and talk to the spirit to complete the quest.