Mecha and Monsters from Tetsujin 28

The following is a list of the many mecha and monsters from the *Tetsujin 28* franchise, also known as *Gigantor* in the United States.

## Messenger of The Sun

### Protagonist Forces

* **Tetsujin 28**:
	+ **Height**: 20 meters
	+ **Weight**: 25.8 tons
	+ **Power Source**: Solar
	+ **Capabilities**: Using its jetpack to fly and swim, a searchlight in each eye called Sensor Lights, capable of indefinitely operation as long as one limb is functioning, and can survive being submerged in lava for short periods of time. Primary techniques are the Hammer Punch, Flying Kick, and Rolling Attack. In the final episode Tetsujin 28 was able to maximize its output by having its solar reactors overload.
* **Type 70 Tank**: Interpol's main tanks that were armed with a cannon.
* **Interpol Jeep**: Interpol's main method of transportation throughout the series, Japan's division usually included police cruisers.
* **Interpol Submarine**: Only appeared in episode 2 to find the Robot Mafia's underwater base.
* **JA-028**: A VTOL plane used for global transport and Shotaro's main transport while controlling Tetsujin. It first premiered in episode 3.
* **Clapper**: A hovercraft sometimes used by Shotaro twin head lights. It first premiered in episode 4.
* **D-Haji**: A unique helicopter Interpol used in episode 7 that had two topside rotors.
* **Interpol Fighter Jet**: Jets used by Interpol throughout the series starting in episode nine. Powers include flight, two underside missiles, and a capture cable each wing.
* **Construction Claw**: Appeared in episode 9 and was destroyed by Alien.
* **Interpol Helicopter**: Standard helicopters used by Interpol starting in episode 9. Power include flight, a laser gun hidden in nose, and underside net.
* **Capture Tanks**: Special tanks that appeared in episode 10 that could fire green restraint rings.
* **Zero Hachi**: An assistant robot that first appeared in episode 10. Powers include tread feet, throwing, an electric barrier nullifier in torso, robot repairing, and a searchlight in its single eye.
* **Middle Eastern Tank**: A type of tank with twin cannons that appeared in episodes 12 and 20 that were used by various middle eastern countries such as Egypt and Israel to fight giant robots.
* **Interpol Destroyer**: Destroyers used by Interpol for naval combat in episode 18 that were armed with cannons and a missile launcher.
* **Interpol Armored Personal Carrier**: APCs used by Interpol's African division in episode 19 that were armed with a roof cannon.
* **Interpol Ultrasound Missile Launcher**: Missile launchers used by Interpol's African division in episode 19 that were armed with twin missiles.
* **Green VTOL**: VTOLs used by Interpol in episode 23 that had a rotatory blade on each wing.
* **Attack Rocket**: A rocket ship armed with frontal missiles that appeared in episode 31.
* **Laser Tanks**: Tanks armed with twin yellow laser cannons that appeared in episode 31.
* **Missile Launcher Truck**: Armed trucks used by Interpol in episode 33 armed with a missile launcher.
* **Purple Helicopter**: A transport helicopter used by Interpol in episode 36.
* **Hologram Projector Cart**: A large cart used by Inteprol in episode 36 to project a recording of Dr. Franken to calm down Black Ox.
* **Tri-Barreled Tank**: A tank with three cannons that appeared in episode 40.
* **Interpol Howitzer**: Howitzers used by Interpol in episode 48.
* **Inteprol Laser Cannon Turret**: Laser cannon turrets used by Interpol's France division in episode 48.
* **Astrocat**: A space battleship that appeared in episode 50 and 51. Powers include flight with a warp system and blue laser cannons in the hull.

### Antagonist Forces

* **Robot Mafia Forces**
	+ **Branch Robot 1**: Appears in episode 1. Powers include dividing into six amphibious vehicles including a detachable head and pink finger lasers. Reappears in Super Robot Wars Z2.
	+ **Branch Robot 2**: Appears in episode 2. Powers include swimming and a 3-tube missile launcher in each shoulder. Reappears in Super Robot Wars Z3.
	+ **Branch Robot 3**: Appears in episode 11. Powers include intangibility that heats up objects, replication, entrapping red electric beams from the shoulders called the Interference Wave, finger missiles, flight, and shoulder thermal beams. It was also referred to as the Giant Demon.
	+ **Ray Ships**: Appear in episode 17. Powers include flight, orange eye lasers, whip tails, and swimming.
	+ **Branch Robot 4**: Appears in episode 17. Powers include a statue disguise, a gold claymore, and a gold shield.
	+ **Branch Helicopter**: Only known power is flight. It was used by Branch to control Branch Robot 5 from a distance.
	+ **Branch Robot 5**: Appears in episode 21. Powers include flight, a right arm mace attached to a chain, a left arm sickle, and a mouth grill flamethrower. Reappears in Super Robot Wars Z2.
	+ **Branch Robot 6**: Appears in episode 24. Three of these machines were constructed, each with different colors. Powers include mouth flames, a long tongue, a whip tail capable of constriction, and a pair of head horns.
	+ **Branch Hover Tank**: Appears in episode 24. Powers include flight and twin cannons.
* **Titan Robo**: Appears in episode 3. Powers include a detachable head, swimming, flight, and reinforced torso armor.
* **Eagle Robots**: Appears in episode 4. Powers include flight, emitting painful supersonic waves, and an acid gun in the beak. Thirty total were constructed.
* **Skyder**: Appears in episode 4. Powers include flight, a mouth acid launcher, and a whip tail.
* **Ghostar**: Appears in episode 5. Powers include levitation, teleportation, and four claw arms that fire blue lasers.
* **Kraken**: Appears in episode 6. Powers include swimming, long tentacles, and emitting ink. It was a giant octopus that roamed the Aegean Sea.
* **Capture Helicopters**: Appear in episode 7. Powers include flight and underside capture cables.
* **Gumdas**
	+ **Gumda 1**: Appears in episode 8. Powers include mach 2 flight, pink torso beams, and combining.
	+ **Gumda 2**: Appears in episode 8. Powers include mach 2 flight, pink eye lasers, finger missiles, swimming, and combining.
	+ **Combined Gumda**: Appears in episode 8. Powers include flight and solar powered pink eye beams that can rival atomic bombs.
* **Alien**: Appears in episode 9. Powers include traveling in a meteor, energy and electricity draining touch, a high body temperature, shapeshifting, and swimming.
* **Death Merchant Machines**:
	+ **Deslam**: Appears in episodes 12 and 13. Powers include foot jets for flight and swimming, a machine gun in each shoulder, and yellow electric bolts from the abdomen. They appeared frog-like and were mass produced. Reappears in Super Robot Wars Z2.
	+ **Fake Tetsujin**: Appears in episodes 12 and 13. It possessed the same powers as the original Tetsujin 28 and even had a replica control box. However, Zero Hachi determined it was only half as strong as the original.
	+ **Flying Car**: Appears in episodes 12 and 13. Only know power is flight. It was used by Ms. Gina to travel to the Death Merchant island base.
	+ **Veracruz**: Appears in episode 13. It was a disguise of the real Tetsujin 28 after it was stolen by the Death Merchants.
	+ **Buffalo**: Appears in episode 30. Powers include twin head horns and a pair of missile launchers on each side of the back of the neck.
	+ **Death merchant Fighter**: Appear in episode 30. They were used to assist Buffalo and were armed with a machine gun each side of their cockpit.
* **Ice Empire Forces**:
	+ **Polar Bear Robot**: Appears in episode 14. Powers include an iceberg disguise, flight, and ice beams from the back and mouth.
	+ **Assault Plane**: Appears in episode 14. Powers include flight and underside electric beams.
	+ **Ultra Crusher**: Appears in episode 14. Powers include flight and twin homing missile launchers in the abdomen.
* **Dragon**: Appears in episode 15. Powers include swimming, mouth toxic gas, fangs, flight, and a whip tail.
* **Guilder**: Appears in episode 16. Powers include flight and swimming. It is a reimagining of the robot Gilbert with Dr. Dragnet returning as its creator.
* **Blackgo**: Appear in episode 18. Powers include flight, two missiles under each wing, and a machine gun in each wing.
* **Giant Battleship**: Appears in episode 18. Powers include swimming, four energy missile launchers from the port side, holograms from the bridge, a torpedo launcher, six machine guns in the starboard, machine gun turrets around the hull, three missile launchers in the port, and underside missiles.
* **Diamond Empire**:
	+ **Drill Robot**: Appears in episode 19. Powers include flight, an underside drill, double barreled cannon turrets around the base, an underside vacuum, and base missiles.
	+ **Antlions**: Appear in episode 19. Powers include a drill tail for burrowing, mandibles, and combining with Scorpion.
	+ **Scorpion**: Appears in episode 19. Powers include burrowing, combining within antlionbots, a trident tail that emits electric shocks, and pincer claws.
* **Sphinx Robo**: Appears in episode 20. Powers include burrowing, flight, purple mouth flames, a rattlesnake-like whip tail that emits red electricity, claws, and reinforced fangs.
* **Centipede Robo**: Appears in episode 22. Powers include a roller coaster disguise, flight, retractable mandibles, swimming, dividing into fighters armed with a pair of missile launchers, and turning jet segments into twin cannon tanks.
* **Dragon Robo**: Appears in episode 22. Powers include flight, coiling, mouth smoke that conducts electricity, and heat resistant fangs.
* **Tenma Robot**: Appears in episode 23. Powers include a flying horse that emits mouth flames, a double sided trident, and a high resistance to heat.
* **Space Demon Kingdom Forces**
	+ **Space Demon King**: Appears throughout the series starting in episode 25. Powers include teleportation, levitation, turning his body below the neck into a black hole, invading dreams, a double sided lance, a sword, and immortality as long as the black sun remains intact.
	+ **Large Flying Saucers**: First appear in episode 24. Powers include flight, storage, underside and hull tractor beams, blue energy cannons in the hull, underside holograms, and teleportation.
	+ **Small Flying Saucers**: First appear in episode 25. Powers include flight and twin yellow energy bolts.
	+ **Space Robot 1**: Appears in episode 25. Powers include flight, rolling into a ball, foot talons, and red energy bolts from the antennae. Reappears in Super Robot Wars Z3.
	+ **Space Robot 2**: Appears in episode 26. Powers include flight and a nasal horn that fires red energy bolts. Reappears in Super Robot Wars Z3.
	+ **Space Robot 3**: Appears in episode 31. Powers include dividing into six pieces capable of disguising as boulders, flight, lasers, and teleporting at the cost of having weak joints, levitation, and eye electric rays. Reappears in Super Robot Wars Z3.
	+ **General Spark**: Appears in episode 35. Powers include molecular division capable of flight and possession and absorbing inanimate objects to grow in size.
	+ **Concrete Monster**: Appears in episode 35. Its only known power is launchable tail spikes.
	+ **Democles**: Appears in episode 39. Powers include a forehead drill for burrowing, electric bolts from the forehead drill, and a green tractor beam in the mouth.
	+ **Space Robot 4**: Appears in episode 40. Powers include flight, a slime-like body that can change shape, swimming, reformation as long as its brain is intact, and electric eye lasers.
	+ **Robby**: Appears in episodes 48, 49, 50, and 51. Powers include teleportation and green stun bolts from the hands. Reappears in Super Robot Wars Z3.
	+ **Space Robot 5**: Appears in episode 48. Powers include mouth energy swords, agility, twin neck blades, and a mace tail. Reappears in Super Robot Wars Z3.
	+ **Fake Tetsujin 28**: Appears in episode 48 and was used as practice by Space Robot 5.
	+ **Fortified City**: Appears in episodes 48 and 49. Powers include light, double barreled laser turrets, laser guns in the hull, and self destructing.
	+ **Space Robot 6**: Appears in episode 49. Powers include flight and dozens of spear-like legs.
	+ **Space Robot 7**: Appears in episode 50. Powers include flight, yellow eye lasers, a white net from the right hand, and a green laser sword. Reappears in Super Robot Wars Z3.
	+ **Space Robot 8**: Appear in episode 51. Powers include flight, yellow eye lasers, and sharp talons. Three of these were constructed to defend the black sun within Space Demon King's black hole.
* **King Kong**: Appears in episode 27. Powers include four parachutes in the back and emitting a smokescreen that jams radar.
* **Kung Fu Robo**: Appears in episode 28. Powers include swimming, flight, spiked knuckles, nunchucks with the halves stored in the waist, and a giant throwing star on the torso.
* **Challenger 1**: Appears in episode 29. Powers include swimming, flight, heat resistance that allows it to survive lava, and self destructing.
* **Thor**: Appears in episode 32. Powers include flight, a short ax that absorbs lightning and acts as a boomerang, and spawning artificial lightning storms from the hands.
* **Lizardon**: Appears in episode 33. Powers include flight, red mouth lasers, and a spiked whip tail capable of detaching to coil and emit electric shocks.
* **Team X Forces**:
	+ **Black Ox**: Appears in episodes 34, 35, 36, 47, 48, and 49. Powers include flight and orange electromagnetic beams from the eyes used for attacking and erecting a barrier. Like the original it was constructed by Dr. Franken.
	+ **Kanigiran**: Appear in episode 34. Powers include swimming, twin mouth torpedo launchers, and pincer claw arms.
	+ **Team X Submarine**: Appear in episode 36 and were made for transporting tanks and jets.
	+ **Team X Tank**: Appear in episode 36. Powers include levitation and twin orange lasers from the periscope.
	+ **Team X Jet**: Appear in episode 36. Powers include flight and dual wing machine guns.
	+ **Team X Underwater Fortress**: Powers include single and double barreled machine gun turrets, missile launchers, and underside homing torpedoes.
* **Gordon 1**: Appears in episode 37. Powers include swimming and flight.
* **Thunder Fighter**: Appears in episode 38. Powers include flight, swimming, dividing into 18-wheeler trucks, and an armored breastplate that fires electric bolts and a 3-tube missile launcher in each shoulder.
* **Bee Robot**: Appear in episode 41. Only known power is flight.
* **Esko Saucer**: Powers include flight, a green time travel ray, and a buzzsaw for the body.
* **Robot Vampire Bat**: Appear in episode 42. Powers include flight and venomous fangs.
* **Moat Monster**: Appears in episode 42. Powers include swimming, strong jaws, and a thick tail ideal for bashing enemies.
* **Mummy Man Robo**: Appears in episode 42. Powers include burrowing, eye rays designed for stunning, metallic bandages for constriction, and channeling lightning.
* **Zombie Robot**: Appear in episode 43. Powers include burrowing and rubber skin for bullet deflection.
* **Shinigami**: Appears in episode 43. Powers include teleportation, levitation, a blue tractor beam from the eyes, and a scythe with a blade on the butt that emits electrical shocks.
* **Carlos Robo**: Appears in episode 44. Powers include launchable fists attached to cables, flight, twin head blaster cannons, a 4-tube missile launcher in the abdomen, and spinning the hands fast enough to form drills.
* **Assault Bike**: Appear in episode 45. Powers include a 2-tube missile launcher on each side of the front wheel, wheels that can scale vertical surfaces, flight, summoning Raiden, and swimming.
* **Raidern**: Appears in episode 45. Powers include flight, twin 3-tube missile launcher on the torso, and swimming.
* **Jeeg Helicopter**: Appears in episode 45. Powers include flight and a laser gun in the underside. It was used by Jeeg to survey Raidern attacking Interpol.
* **Tarantula**: Appears in episode 46. Powers include levitation, a green stone beam from the mouth, teleportation, mouth webs, and summoning toothy pterosaurs.
* **Icarus**: Appears in episode 47. Powers include flight, pink finger energy bolts, and bladed wings.
* **Doronbo Helicopter**: Appears in episode 47. Only known power is flight. It was used by Shotaro when he was brainwashed to fight Black Ox.

FX
--

### New Tetsujin Project

The New Tetsujin Project was a series of giant robots constructed for use by Interpol using technology and funding from the Sakaki Group based on the Original Tetsujin 28 to combat criminal organizations internationally.

* **Original Tetsujin 28**: The first Tetsujin 28, appears throughout the series starting in episode 1. Its only known power is flight. It was primarily used by Shotaro Kaneda although it was also used by Masato and Saburo.
* **Tetsujin 28 FX**: The main protagonist robot of the series, it possessed a Superconductive Chip that allowed it to direct electric surges toward any part of the body during melee attacks. Unlike the original Tetsujin 28, FX was incapable of flight and required to combine with Phoenix on its back in order to do so. Notably it was able to function underwater although its swimming speed was slow. The FX in the name meant Future X, representing the unknown of the future. In terms of auxiliary equipment it was given a jet board in episode 26 to catch Aero Diner.
* **Aero Carrier**: A type of large truck that first appears in episode 3. It was designed to transport FX and later Black Ox that was capable of falling from large heights and functioning underwater. Birendra and Maingz were shown having the same type of vehicle.
	+ **Aero Trekker**: An aerial attachment to the Aero Carrier that first appears in episode 2. Powers include subsonic flight, storing Phoenix in a special hanger called Grunt Loader, five magnetic capture wires in the underside, a machine gun under the cockpit, dual missile launchers in each wing, and swimming.
* **Tetsujin 1 Drill Head**: Appear in episodes 2, 15, 21, 24, and 35. Their only known power is a drill on the head.
* **Tetsujin 2 Road Runner**: Appears in episodes 24 and 35. Its only known power is a wheel on each ankle.
* **Tetsujin 3 Arm Loader**: Appear in episodes 2, 15, 24, and 35. Their only known power is a pincer claw for each hand that can each be replaced with a drill.
* **Tetsujin 4 Power Builder**: Appear in episodes 15 and 24. Powers include a pressurized hose in each shoulder and strength.
* **Tetsujin 5 Multi-Worker**: Appears in episodes 24 and 35. Its only known power is a welding torch in the right hand.
* **Tetsujin 6 Early Bird**: Appears in episode 24. Its only known power is flight.
* **Tetsujin 7 Heracles**: Appears in episode 24. Its only known power is strength.
* **Tetsujin 8 Masterpiece**: Appears in episode 24. It has no known powers although it was the base for the FX.
* **Tetsujin 9 Scissors**: Appears in episode 24. Powers include a stag beetle-like mandible set on the shoulders and a pair of yellow claws on each wrist.
* **Tetsujin 10 X-Ray**: Appears in episodes 24 and 30. Powers include an electric whip, a stingray form, and swimming. It was used by Interpol's Bering Sea division and piloted by Saburo Natsuki to assist FX defeat the Neptune Gang's forces.
* **Tetsujin 11 Skeleton**: Appears in episode 24. It has no known powers although it had the blueprints for future Tetsujins.
* **Tetsujin 12 Aurora**: Appears in episode 24. Powers include tank treads for legs and a pair of pile driver spikes for each arm. It was used by Interpol's Russia division.
* **Tetsujin 13 Azteca**: Appears in episodes 24 and 29. Its only known power is strength. It was used by Interpol's Mexico division and piloted by Genichi Tsukasa
* **Tetsujin 14 Savannah**: Appears in episode 24. Its only known power is strength. It was used by Interpol's Guinea division.
* **Tetsujin 15 Birendra**: Appears in episodes 24 and 35. Powers include having four extendable arms, swimming, six 10-tube missile pods in the neck, and a red forehead laser. It was used by Interpol's India division and stolen by Maya.
* **Tetsujin 16 Sphinx**: Appears in episodes 24. Its only known power is a blade in each arm. It was used by Interpol's Egypt division.
* **Tetsujin 17 Phoenix**: First appears in episode 4. Powers include flight, sharp talons, and combining with FX to grant it flight. It did not share a designated pilot, rather it was usually summoned by FX's controller or controls from the Aero Trekker.
* **Tetsujin 18 Iron Eagle**: Appears in episodes 1 6, 15, 22, and 36. Powers include a rapid fire shotgun and a nightstick stored on the left hip. It was used by Interpol's America division and piloted by FBI agent Michael Justice.
	+ **Super Eagle**: A disguise for Iron Eagle that appears in episode 36. Its only known power is electricity resistant armor.
* **Tetsujin 19 Kingdom**: Appears in episodes 24 and 34. Its only known power is an automatic musket with a detachable bayonet. It was used by Interpol's England division and piloted by Charles Bond.
* **Tetsujin 20 Maingz**: Appears in episodes 24 and 31. Its only known power is strength. It was used by Interpol's Germany division and piloted by Hans Miller.
* **Tetsujin 21 Aero Diner**: Appears in episodes 24 and 26. Powers include speed via foot wheels at 100 meters per second and creating holograms of itself. It was used by Interpol's Italy division and stolen by disgraced formula 1 racer Maranelo Armani.
* **Tetsujin 22 Narvik**: Appears in episode 24. Its only known power is swimming. It was used by Interpol's Norway division.
* **Tetsujin 23 Rocky**: Appears in episode 24. Powers include a chainsaw on the right wrist and a wired crane on the left arm. It was used by Interpol's Canada division.
* **Tetsujin 24 Chi Long**: Appears in episodes 1, 10, and 22. Powers include martial arts, flight, a pair of yellow whips on the back of the head, and swimming. It was used by Interpol's China divsion and piloted by Fu Mei Shi.
* **Tetsujin 25 Mirage**: Appears in episodes 1, 8, 9, 13, and 22. Its only known power is a rapier stored on the left hip. It was used by Interpol's France dvision and piloted by Francoise Bordeaux. It possessed a Superconductive Chip like FX until it was stolen by Black Ox.
* **Tetsujin 26 Jumbo**: Appears in episodes 1, 11, 22, 23, and 41. Powers include strength, a tusk on each side of the head, and a spear. It was used by Interpol's South Africa division and piloted by Ikamu Manato.
* **Tetsujin 27 Sakigake**: Appears in episodes 24 and 28. Its only known power is strength. It was used by Interpol's Australia division and piloted by Shiobe Nishina.
* **Tetsujin 29 Black Ox**: First appears in episode 13. Powers include turning into the Black Jet, strength, a Superconductive Chip, three vulcan cannons on the right wrist called the Arm Vulcan, a purple laser cannon on the left wrist called the Arm Laser, a energy cannon in the torso and shoulders called the Genocide Buster, holograms from the eyes, and modifying the Genocide Buster to use the Time Slip Buster that fires tachyon to send objects into the past. It was originally created by a clone of Dr. Franken for the Neo Black Gang, but was given to the Kaneda Detective Agency after he was killed, making Saburo Natsuki the pilot.
	+ **Black Jet**: First appears in episode 12. Powers include super sonic flight, three vulcan cannons at the base of the right wing, a purple laser cannon at the base of the left wing, a purple tractor beam in the underside, and swimming.
* **Tetsujin 30 Miracle Bee**: Appears in episode 43. Its only known power is flight. Unlike other Tetsujins it was not gigantic, rather the size of a toy doll at an estimated 40 centimeters. It was piloted by Futaba Mitsuse.
* **Mass Produced Units**:
	+ **Mechanized Unit Security Robots**: Appear in episode 2, 28, 33. They have no known powers and were used by Interpol.
	+ **Kaneda Detective Agency Guard Robots**: Appear in episode 17. Powers include a cannon on each arm and an energy beam from the S on the torso.
	+ **Secret Service Sentry Robots**: Appear in episode 44. Their only known power is a pair of machine guns in each wrist and were used by the United States Secret Service

### Neo Black Gang

#### Main Forces

* **Devil Kato**: The founder of the Neo Black Gang, a space android that developed a hatred toward humans after they abandoned him during a sacrificial mission and was forced to drift into space until coming back to Earth. Powers include teleportation, levitation, controlling Zone and Zamda remotely, a blue laser pistol, and a secondary mind uploaded onto a giant computer that can fire tachyons to send organisms back in time in ten minute intervals.
* **Zorlick**: An alien that became partners with Devil Kato for unspecified reasons. Powers include an inflatable panda disguise and a pistol.
* **Zamda**: The flying battleship of the Neo Black Gang commanded by Devil Kato. Appears in episodes 1, 4, 10, 11, 12, 22, and 23. Powers include flight, a tractor beam under the stern, underside grapple claws, releasing adhesive balls from the underside, absorbing radar waves, internal orange laser turrets and humanoid sentries, and absorbing metals via a light ray to turn into Giant Devil Robo.
* **Neo Black Gang Combatants**: Brainwashed kidnapped children that were brutally trained by the Neo Black Gang on Hell's Island. Powers include a jetpack and an assault rifle.
* **Neo Black Jets**: A type of jet used by Neo Black Gang Combatants early in the events of the series. Appear in episodes 1 and 3. Powers include flight and a machine gun in the nose.
* **Neo Black Gang Submarine**: A submarine used to transport the Neo Black Gang from their undersea base. Appears in episodes 2 and 21. Its only known power is swimming.
* **Zone**: The false leader of the Neo Black Gang who first appears in episode 8. Powers include teleportation, levitation, and emitting electric bolts from the body.

#### Giant Robots

* **Yellow Attack Drones**: Appear in episode 1. Powers include limb retraction, pincer claw hands, and high jumping.
* **Seavarga**: Appears in episode 2. Powers include swimming, two energy draining tendrils in each pectoral, flight, dual missile launchers in each wrist, and turning into a submarine for faster swimming.
* **Black Dragon**: Appears in episodes 2, 4, and 42. Powers include flight, a yellow mouth laser, talons on each hand and foot, and ten tentacles hidden in the neck.
* **Trailer Robo**: Appears in episode 3. Powers include a truck form, four missile launchers in the torso, and a launchable right hand on a chain.
* **Andorra**: Appears in episode 5. Powers include flight, summoning remote controlled ant drones, a 3-tube missile pod in the back of the abdomen, and yellow lasers from the mandibles.
	+ **Blue Ant Drones**: Appear in episode 5. Powers include flight, jamming electrical devices, and firing a yellow laser from the back.
	+ **Red Ant Drone**: Appears in episode 5. Powers include flight and an energy draining via a tongue-like cable in the cockpit.
* **Volks**: Appears in episodes 8 and 9. Powers include flight and cybernetic eyes that emit holograms.
* **Barracuda**: Appears in episode 8. Powers include a large drill on both sides of the body ideal for burrowing, levitation, a pair of missile launchers in the head, teleportation, a machine gun on each shoulder and in each of the three fingers on each hand, and a chainsaw in the right arm.
* **Ahman**: Appears in episode 9. Powers include a truck form, a 6-tube missile pod in the head, dual torso cannons, two missile launchers in each arm, a cannon hidden in the abdomen, and a launchable anchor on a chain for each hand.
* **Scorpion Robos**: Appear in episodes 10, 11, and 22. Powers include flight, launchable blades from the tail, and a pair of scissor-like claws each armed with a pair of machine guns.
* **Fake Tetsujin 28 FX**: Appears in episode 12. Appears in episode 12. Powers include strength, a missile launcher in each shoulder, and high jumping.
* **Knight Robot**: Appears in episode 14. Powers include a bladed right arm and a shield on the left arm armed with three green laser guns.
* **Geiger**: Appears in episode 17. Its only known power is flight.
* **Despeed**: Appears in episode 19. Powers include flight, three machine guns in the base of each wing, yellow lasers from the mouth, and three bladed talons on each foot.
* **Mammoth Robo**: Appears in episode 20 and 42. Powers include emitting fog from the trunk of the elephant head on the torso called Smoke Pressure, red ultrasonic waves from the ears of the elephant head on the torso, a bladed tusk on each pectoral that can return if thrown, flight, and a detachable head that can turn into a jet.
* **Bird Robot**: Appears in episode 21. Powers include flight and talons on each foot.
* **Hell's Island Forces**:
	+ **Laser Turrets**: Appear in episode 21. Their only known power is firing yellow lasers.
	+ **Soldier Robos**: Appear in episode 21. They have no known powers.
	+ **Zorlick Akuma 1**: Appears in episode 22. Appears in episodes 22 and 42. Powers include a cutlass, a shield, four remote controlled duplicates, high jumping, three missile launchers and a pair of red laser guns from the rear of the horse-like lower half, and a missile launcher in the pelvis.
	+ **Sentry Robots**: Appear in episodes 22 and 42. Their only known power is a bladed claw for each hand.
* **Giant Devil Robo**: Appears in episode 23. Appears in episode 23. Powers include regeneration, possessing Tetsujins using Psycho Wave Energy, and levitation.

### International Criminal Robots and Vehicles

* **Saturn**: Appears in episode 1. Its only known power was a machine gun in each finger. Unlike other incarnations of Saturn it was purple rather than green.
* **Sceherazade**: Appears in episode 25. Powers include flight, a scimitar, a missile launcher hidden in each shoulder, and a mouth flamethrower.
* **Rhino Robot**: Appears in episode 26. Appears in episode 26. Powers include a truck form, a nasal horn, a large horn on the back, horn missiles from the back, an underside hanger with four suction cup wires ideal for stealing trucks, foot wheels, and detaching the legs to use giant racing wheels.
* **Terrorist Robots**: Appear in episode 27. Powers include a rifle, a missile launcher in each shoulder, and flight.
* **Eijar**: Appears in episode 27. His only known power is strength.
	+ **Eijar Bronze Genies**: Appear in episode 27. Powers include stone armor, a scimitar, and burrowing.
	+ **Eijar Demons**: Appears in episode 27. Powers include flight, a scimitar, and burrowing.
* **Queenbees**:
	+ **Red Queenbee 1**: Appears in episodes 28. Powers include burrowing, flight, three missile launchers in each pectoral, swimming, and retractable back spikes.
	+ **Red Queenbee 2**: Appears in episode 40. Powers include three missile launchers in each shoulder, a crushing claw for each hand, launching the claws on thorny wires that can emit electric shocks, levitation, and a machine gun in the right wrist.
	+ **Red Queenbee 3**: Appears in episode 46. Powers include swimming, flight, and a launchable claw on a thorny wire on each shoulder that can emit electric shocks.
	+ **Death Queenbee**: Appears in episode 46. Powers include burrowing and emitting hot fog from the shoulders that turns into energy for a ram attack called the Comet Attack.
* **Dynabird**: Appears in episode 29. Appears in episode 29. Powers include flight, foot talons, a bio-fluid missile and mind control transmitter from the torso, and a green laser cannon in the beak.
	+ **Giant Kamui**: Appears in episode 29. Powers include six large spikes on the back that emit electric shocks, a whip-like tail, and an electric beam from the mouth. It was not a robot, rather a mutant creature created from a monitor lizard being exposed to the bio-fluid missile.
* **Neptune Gang**: Appear in episode 30.
	+ **King Nautilus**: Appears in episode 30. Powers include swimming, torpedoes, storing attack subs, mouth suction, radio wave absorbing armor, and 6-tube missile launchers around the hull.
	+ **Death Fishes**: Appear in episode 30. Powers include swimming, four torpedo launchers in the bow, and twelve torpedo launchers in the right side of the hull.
	+ **Devil Octo**: Powers include swimming, eight whip-like tentacles, three missile launchers in the single eye, suction cup-like magnetic mines, and emitting ink.
* **Dracula Robos**: Appear in episode 31. Powers include electricity absorption through the bladed fangs, summoning fire, flight via anti-gravity generator, and both of them combining into Combined Dracula Robo.
	+ **Combined Dracula Robo**: Appears in episode 31. Powers include flight via anti-gravity generators and a cane.
* **Powered Armor Robo**: Appears in episode 32. Powers include flight, a machine gun on each wrist, and two extendable spikes on the left wrist.
* **Metal Satan**: Appears in episode 33. Powers include sharp claws, flight, an energy draining cable in each pectoral that allows for growth the more it absorbs, bio-metal armor that grants it quick evolution.
* **Ripper**: Appears in episode 34. Powers include two pincer claw arms in the torso and two white laser torches in the torso.
* **False British Royals**: Appear in episode 34.
	+ **Royal Emperor**: Powers include a broadsword stored on the left hip and combining with Royal Advisor.
	+ **Royal Knights**: Their only known power is a lance for each hand.
	+ **Royal Advisor**: Powers include levitation and combining with Royal Emperor to fire energy cutters from the mouth.
	+ **Royal Guard**: Powers include a halberd and high jumping.
* **Cargo Gunship**: Appears in episode 35. Powers include flight and six double barreled machine gun turrets on each side of the hull.
* **Shinya**: Appears in episode 37. Powers include erecting a psychic barrier, high jumping, teleporting objects, purple electric shocks and shockwaves from the left palm
	+ **Shinya Debris Robot**: Appears in episode 37. It has no known powers.
* **Marcus**: Appears in episode 38. Powers include flight, a 6-tube missile pod on the right shoulder, a blue laser gun on the head, a cannon on the left shoulder, and a 6-barreled gatling gun for the left arm.
* **Mecharoid**: Appears in episode 38. Powers include flight and agility.
* **GX**: Appears in episode 39. Powers include flight and an electric charged flying kick attack.
	+ **MGX**: Appears in episode 39. Powers include a pair of cannons above the head, a 6-tube missile pod in each wrist, a blue laser gun in each shoulder, and a high mega genocide launcher energy cannon in each shoulder.
* **Australian Mafia Guard Robot**: Appears in episode 40. Its only known power is a 6-tube missile pod on each shoulder.
* **Airship Pequod**: Appears in episode 41. Powers include flight and six white laser cannons in each side of the hull.
	+ **Moby Dick**: Appears in episode 41. Appears in episode 41. Powers include three retractable sharp claws on each of his four feet, fangs, flight, and agility.
* **Big Hands R and L**: Appear in episode 43. Powers include an ax or a mace, flight, and a giant hand on the body. Aside from hand weapons both appeared identical.
* **Fujin**: Appears in episode 44. Powers include flight, a blue energy sword, a chained anchor in the left wrist, emitting fog from the shoulders, invisibility, and a shuriken launcher on the left wrist.
* **Frost Fang Jet**: Appears in episode 44. Powers include flight, a missile launcher in the base of each wing, and a machine gun in the underside of the rear.
* **Frost Fang Robots**: Appear in episode 44. Powers include a ski on each foot and a 5-tube missile pod on the right shoulder.
* **Bosun**: Appears in episode 45. Powers include flight and a cannon on the left wrist.

### Pink Mafia Robots

* **Mecha Elvis Presley**: Appears in episode 6. Powers include burrowing and a rocket launcher guitar that also emits sonic waves.
* **Mecha Statue of Liberty**: Appears in episode 6. Powers include a knife and an extendable right hand that emits electric shocks.
* **King Trobo**: Appears in episode 7. Its only known power is strength.
	+ **Trobo Corps**: Appear in episode 7. Powers include burrowing, foot jets for fast slides, high jumping, and combining into King Trobo.
* **Green Beret Robos**: Appear in episode 16
	+ **Robo A (Green)**: Powers include an assault rifle, a 3-tube missile pod in each shoulder, and a 2-tube missile pod on each knee.
	+ **Robo B (Gray)**: Powers include a triple barreled tommy gun, a missile launcher in each hip, and grenades.
* **Crash Battle Robots**: Appear in episode 36.
	+ **Medusa Kid**: Its only known power is electric hair tentacles.
	+ **Killer Giant**: Its only known power is having six arms ideal for bear hug attacks.
	+ **Monster Kong**: It has no known powers.
	+ **Rock Don**: Its only known power is a ball form with spikes.
	+ **Destroyer**: Its only known power is high jumping. Noted for heavily resembling GR2 from *Giant Robo*.

## 2004 Remake

* **Tetsujin 28**: Appears in every episode. Powers include a jetpack that allows it to move underwater and fly, emitting electric shocks, and can be charged with the substance Bagume to increase in power. It was originally designed by Dr. Kaneda to be used as a giant sun bomb detonator capable of immense destruction. It went under the code name Shotaro before the events of the series.
* **Robot Monster**: Appears in episode 1. Possesses no known powers. Noted for having a cone-like head. Reappears in the movie capable of flight, storing dozens of miniature versions of itself in its torso, and a mouth electric ray.
* **Tetsujin 01-26**: Appear in episodes 2 and 24.These were capable of flight and were used to pin down Fire Sansie before self destructing. Reappear in the movie.
* **Tetsujin 27**: Appears in episodes 1 and 2. Possesses no known powers. Noted for having half open eyes. It was created for construction rather than combat.
* **Black Ox**: Appears in episodes 3, 5, 17, 18, and 20 through 26. Powers include jamming fog from the fingers, a searchlight in each eye, and swimming. It was mass produced in episode 22.
* **Yoshihisa Monster**: Appears in episodes 4 and 5. Its only known power is regeneration. Noted for resembling Universal's version of the Frankenstein Monster and was nicknamed "The Other Tetsujin".
* **Baccus**: Appears in episodes 6, 7, and 8. Powers include a searchlight in each eye, swimming, and a mouth flamethrower. Noted for having a head that resembles a baseball helmet. Reappears in the movie with its mouth flamethrower.
* **Gilbert**: Appears in episodes 9, 10, and 11. Powers include flight and four acid launchers in the torso. Noted for having three spikes on the head. It was created for lunar exploration. Reappears in the movie with its flight capabilities and replacing its acid launchers with three energy bolt emitters.
* **Super Human Kelly**: Appears in episodes 9, 10, and 11. Powers include high jumping, fast swimming, a human disguise, and super speed.
* **Glowing Object**: Appears in episode 13. Powers include life absorbing, size changing, and shapeshifting into organisms it absorbed. Noted for originating from a meteorite that fell from space. It was eventually destroyed by electrical currents generated by Tetsujin.
* **Robby**: Appears in episode 15. Powers include wall crawling and self destructing. Noted for having five legs and being the size of a child. It was created as VL-2's control until.
* **VL-2**: Appears in episode 16. Powers include electrical absorption and a Buddha statue disguise. Noted for being run entirely by artificial intelligence rather than a remote. Reappears in the movie with no known powers.
* **Saturn**: Appears in episode 17. Powers include retractable body spikes, emitting electric shocks, and self destructing. Reappears in the movie with its retractable spikes and being able to roll into a ball.
* **Kani Robot**: Appears in episode 17. Powers include swimming, a welding torch for each claw, emitting electric shocks, and self destructing.
* **Garon**: Appears in episodes 17, 19, 20, 21, 24, and 26. Powers include dividing its body into hundreds of pieces, a mouth flamethrower, swimming, a mouth vacuum, and a detachable head with a searchlight in each eye. Noted for resembling a Brachiosaurus.
* **PX Syndicate Lizard Robot**: Appear in episodes 21, 24, and 25. Only known power is swimming. They serve as the PX Syndicate's assault vehicles.
* **Fire 2**: Appears in episodes 21. Powers include time bombs in the abdomen and four remote controlled birds that fire lasers from their beak.
* **Smog**: Appears in episode 21. Powers include a head drill and flight. It was quickly destroyed by Fire 2 at the Robot Expo.
* **Fire 3**: Appears in episodes 22, 24, 25, and 26. Powers include a magnetic touch that can disassemble machinery. It is an upgraded form of Fire 2.
* **Daitetsujin**: Only appears in the movie and appears as a 300 meter tall version of Tetsujin 28. Powers include dozens of ruin bombs for the body, hidden machine gun turrets in the torso, and flight.