SMITE Version 3.14.3547.1

# 3.14 - Force of Nature | August 2, 2016

## New God: Terra - The Earth Mother

###  Standing Stones (Passive)

Terra's abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies. If Terra Shatters her stones, This Buff will remain active for 3s afterward.
###  Force of Nature

Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through. Terra may charge through her own Standing Stones to Shatter them. If she does she may charge one more time within the next 3s.
###  Crushing Earth

Terra raises up two Standing Stone walls on either side of a target location, Slowing enemies in between by 20%. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s. These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.
###  Monolith

Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s. Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1.5s and create a damaging area that lasts 5s.
###  Terra's Blessing (Ultimate)

Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction. Terra also summons 4 stone around herself and each of her teammates. If any one of them take damage 4 times the stones will activate and heal that god.
## New God Skins

* **Firma Terra**
* **Enchanted Chang'e**
* **Pool Party Jing Wei**
* **Lord of Silence Osiris**

## New Voice Packs

* Terra
* Enchanted Chang'e
* Pool Party Jing Wei

## Summer of Smite 2016

* New content being added:

* Pool Party Jing Wei
* Floaticorn Ward
* Bonus Item:  F. Announcer pack

## Miscellaneous

* Made changes to the Party System interface.

* Your party member will now be shown on the bottom right of your screen, allowing you to add, remove, or message your party members from the main interface directly.

* Added a preview button to the Music Theme page.
* Increased the Assault Lobby Timer by 15s to allow for more time during the God Reroll/Trade phase.
* Adjusted the positioning of Global Emotes to explode from where they were fired.
* Fixed the Summer of Smite loading frame animation, which was previously not playing.
* Fixed an issue where Vulcap'n Redbeard Vulcan was playing the same voice line for two different lines.
* Fixed Briar Queen Artemis' right arm to give it more dimension.
* Fixed an issue where Nu Wa Challenger and Ace skins were not showing their CC Immunity Glow.
* Fixed an issue where Sylvanus' ability “Wrath of Terra” was showing error text.
* “*We have made some adjustments to duel to better allow for players to better aggress on the Titan and punish enemy players when they die in a fight.*”
* Increased respawn timers of gods in the Duel Mode
* Decreased the regen rate of Titans in the Duel Mode
* Add ability to scale and adjust the opacity to the new health bars. For PC, this will be part of the HUD editor.

## Item Changes

###  Death's Toll

“*Death's Toll is for characters who basic attack a lot during the laning phase, but it was falling short of some other choices. We are increasing the Mana restored to make this item a more viable option.*”

* Increased Mana restored per hit from ~~1~~ → 2.

###   Cursed Gauntlet

“*Cursed and Spiked Gauntlets provide a path towards power and lifesteal that many physical gods can use well. By reducing the cost of these items this item will have a home in more potential builds.*”

* Reduced cost from ~~1465~~ → 1450.

###  Potion of Magical Might

“*Potions have returned! Potions are no longer starter items, can only be purchased at level 7 or higher, and now last for only 3 minutes. They have new effects and stats that will provide fun boosts to help swing fights in your favor at the risk of losing your gold investment.*”

* 500 gold.
* Can only be purchased at level 10 or Higher.
* This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 3 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

###  Potion of Physical Might

* 500 gold.
* Can only be purchased at level 10 or Higher.
* This consumable increases your Physical Power by 30 for 3 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.

## God Changes

###  Aphrodite

* **General**

* Fixed Aphrodite's Passive meter heart sometimes getting stuck at the center.

###  Artemis

“*Artemis is focused on getting to the late game and pummeling her enemies with arrows. We want to ensure that when she gets to this stage of the game she is a powerful threat. With an increase to her base Attack Power and Attack Speed per level she will feel more powerful at the late stages of the game.*”

* **General**

* Basic Attack Power per level increased from ~~2.05~~ → 2.5.
* Attack Speed per level increased from ~~1.4~~ → 1.7.

###  Bacchus

* **Intoxicate**

* Reduced Intoxicates debuff duration from ~~8s~~ → 6s.

###  Erlang Shen

“*Erlang Shen has found himself in a pretty good spot, and this adjustment is more focused around making sure he feels good to play as and against. 9 Turns Blessing had some audio and visual FX updates to make it more readable, as well as a slight power adjustment to make sure Erlang Shen can still be punished if he heals in a risky position.*”

* **General**

* Fixed an issue where Celestial Dog was not proccing Stone Cutting Sword.

* **9 Turns Blessing**

* Improved audio and visual FX for clarity.
* Healing reduced from ~~150/240/330/420/510~~ → 150/225/300/375/450.
* Scaling reduced from ~~20%~~ → 15%.

###  Fafnir

* **Cursed Strength**

* Fixed an issue where the rank 5 for this ability would not apply a slow.

###  Hercules

“*Hercules can potentially be a strong bully in the laning phase but his damage on his Earthbreaker & Driving Strike combo was not providing enough early pressure to be that strong bully.*”

* **Earthbreaker**

* Increased Damage from ~~60/110/160/210/260~~ → 80/125/170/215/260.

###  Jing Wei

“*Jing Wei is seeing some changes to make her abilities feel more fluid to use. Explosive Bolts will be less punishing on her Mana pool allowing for them to be used more often. Agility and Air Strike are seeing a reduction to their startup time, allowing them to be used reactively to escape or chase enemies.*”

* **Explosive Bolts**

* Mana cost reduced from ~~70~~ → 50 for all ranks.

* **Agility**

* Casting time reduced from ~~.2s~~ → 0s.

* **Air Strike**

* Reduce channel time from ~~1s~~ → .7s.

###  Mercury

“*Mercury is seeing an additional adjustment to better round out his offensive capability.*”

* **Made You Look**

* Increased Damage from ~~90/115/140/165/190~~ → 90/120/150/180/210.
* Increased Physical Power Scaling from ~~50%~~ → 60%.

###  Ne Zha

* **General**

* Updated his passive meter to include a combat timer.

###  Ra

“*Time to up your dosage of Vitamin D! Celestial Beam can now be used more effectively and more often with it's mana reduction and scaling increase. Divine Light will also now be more rewarding to use for damage, allowing Ra to combo more effectively off this ability. RAKAKAKAKAKAKA.*”

* **Celestial Beam**

* Reduced Mana Cost from ~~70/80/90/100/110~~ → 60/65/70/75/80.
* Increased Magical Power Scaling from ~~70%~~ → 80%.

* **Divine Light**

* Increased Magical Power Scaling from ~~30%~~ → 40%.

###  Ratatoskr

“*Ratatoskr has been up to continued antics on the Battleground. Acorn Of Yggdrasil was providing Ratatoskr more healing that we wanted, while Dart was contributing a bit too much damage to his main damage combo.*”

* **Acorn of Yggdrasil**

* Decreased Physical Power Scaling of heal from ~~30%~~ → 15%.

* **Dart**

* Decreased Damage from ~~80/120/160/200/240~~ → 70/105/140/175/210.
* Decreased Physical Power Scaling from ~~80%~~ → 70%.

###  Skadi

* **General**

* Fixed an issue where Skadi could reactivate her ultimate while it was already active, causing her to not be able to basic attack.

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