Currency

There are several currencies available in the game.

## Cash

Also denoted as **$**, this is the standard currency of the game, which is stored separately by each character on your account.

It can be used for:

* Buying items and **[ Credits ]** (the premium currency) from other players via Trader at any of the 3 Outposts.
* Paying the Crafting fee at the Workbencch at any of the 3 Outposts.
* Repairing Armour at the Workbench at any of the 3 Outposts.
* Sent directly with a message to other characters (including other characters on your own account).
* Creating a clan at the Trainer at any of the 3 Outposts (costs $1,000,000)

This currency can be earned from:

* Completing different kinds of Missions (including Daily Missions and Challenges).
* Selling tradeable items and credits (the premium currency) to other players via Trader at any of the 3 Outposts.
* Scrapping unwanted items at Trader at any of the 3 Outposts that cannot be sold above their scrap value.
* Creating a new character (receives $50, as well as starting gear and consumables that can all be either sold to other players or scrapped for more cash).

NB. Cash cannot be looted from enemies or loot spots directly, instead bosses and loot spots offer items that then have to be either sold to other players via Trader, or scrapped also at Trader.

## Credits

This is the premium currency of the game, which is stored centrally on your account, and thus the balance is shared between all characters on your account.

It can be used for:

* Buying Cosmetics from Cosmetic Trader at any of the 3 Outposts (price range 200-1000 credits).
* Buying a full skill reset for any of the characters on your account at Trainer at any of the 3 Outposts (first reset is free, subsequent ones cost 100 credits each).
* Extracting "cosmetic" (or more specifically, the "visual look") from a piece of equipment at any of the 3 Outposts (costs 300 credits per extraction).
* Removing all upgrades (attachments) from a piece of equipment at any of the 3 Outposts (costs 200 credits per removal).
* Buying **Account Slot Bundle** for your account (costs 500 credits each, buyable multiple times), which will give you:
	+ +3 Character Slots
	+ +100 Account Stash Slots (shared between all characters)
	+ +20 Market (i.e. Trader) Selling Slots (per character, applies to both existing and new characters)
	+ +20 Private Trade Slots (per character, applies to both existing and new characters)

This currency can be earned from:

* Buying for real-world currency from your account page (displayed immediately after you enter your game email and password in DF2).
* Buying Gold Membership from your account page.
* Buying for cash ($) from other players via Trader at any of the 3 Outposts.
* Reaching the top of the daily/weekly/monthly leaderboards (available at the Noticeboard at any of the 3 Outposts).

## EXP

EXP or experience, like cash ($) is stored separately by each character on your account. It is not a liquid currency, as a player cannot exchange it with other players, nor spend it freely on articles of their choice. However as with liquid currencies, it can be both earned and then (automatically) spent on things described below, thus it could be considered as a form of a restricted currency.

It can be used for:

* Automatically acquiring a skill point every level up to a maximum of 60 skill points.
* Automatically acquiting a dye and a rare enhancer for every 500k EXP earned after reaching character level 50, and an elite enhancer for every 5m EXP earned. While they cannot be traded directly, enhancers can be used for:
	+ Applied to tradeable equipment to unlock a potentially valuable combination of bonuses on an item, which can then be sold for (potentially a very large sum of) cash ($).
	+ Used in recipes from Crafting Missions.

It can be earned from:

* Completing different kinds of Missions (including Daily Missions and Challenges).
* Evading unkillable Stalker, and killing enemies, with boss (mutated) enemies awarding considerably more EXP per kill than the regular zombies (infected).
* Looting (minimal EXP is awarded every time a character loots a lootable object for the first time in every 24 hour period).
* Reading each Book for the first time.