recursal/Fanatic-Fandom huggingface dataset:
Rally

A **Rally**, or a **Coalition**, is when multiple players team up to attack an enemy Turf, Wonder, or a Darknest. When starting a rally, the Rally Captain can set a Rally time of either 5 min, 10 min, 1 hour or 8 hours. Guildmates must deploy their armies to join the rally within this time. Once the time is up, the Coalition Army will travel to the opponent, and then attack. At most 30 participants (including captain) can join a rally.

Players must have a Battle Hall to start a rally. The Battle Hall level will determine the max number of troops that can be deployed in a players Coalition Army. The Max Coalition Army Size can also be increased for Wonder Battles through the corresponding research, with certain Heroes, and with the Mecha Trojan familiar's elder skill.

Only the Rally Captain can dismiss the entire Coalition Army, or send back Coalition troops sent by another player. Players cannot recall troops sent to a rally.

## Gallery

Rally against a DarknestRally against an enemy GuildReinforcing Guildmate against an enemy Rally

**Guild Events**
**Guild Bash (Monsters) • Guild Fest • Guild Showdown**
MP

**“**"You'll earn MP as you fight. With enough MP you can unleash great power!"**”**
–Bellena

MP is the yellow bar below your Hero. Giving and receiving damage appears to be the only way to build MP. As your hero fights, they will gain MP and be able to use devastating Hero Battle Skills. For a list of each Hero's Battle Skills, just visit their page on this wiki. Since all hero skills are different, MP isn't directly tied to any specific class (Strength, Agility or Intelligence).
Ranged Defense II

**Ranged Defense II** is a Research branch located in the Gear Research Tree. It increases Ranged DEF.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • **Ranged Defense II** • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Quick Maneuvers I

Increases Army Travel Speed.

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Necroduke

**“**I've returned to claim my throne!**”**
–**Lionel**

## Background

A man of royal descent, Lionel claimed the throne was stolen from him, and managed to gather and raise a rebellion. However, he was no match for the true emperor. In the throes of defeat, Lionel implored Nox for help, but was slain before his pleas were answered. Now, many years later, Lionel has been awoken by dark magic, and still harbors an aggressive determination to claim what he believes is rightfully his.

## How to Obtain

Buy the **Necroduke** package for 4.99 USD to unlock the common grade version.

[Buying packs in 1 shot]: Cost to max: $1375 USD

[Buying $5 packs]: $165 USD

In total, you will need 330 medals to enhance Gold/Legendary Necroduke.

Hero Medals

## Skills

*Ultimate*
 **Power Ray**
*First Active*
 **Chokehold**
*Second Active*
 **Soul Banquet**
*Third Active*
The Necroduke revels in bloodshed, and regains HP and MP at regular intervals during battle.

## Trivia

* The Necroduke was released on October 18, 2021.
* His quote is as same as the quote of Death Knight.
Mixed Rally Composition

Rally leaders instruct fillers to form squads of three numbers, such as 8 4 8 or 8 8 4. This means sending 40% infantry, 20% ranged, and 40% cavalry. It can be a bit difficult if you have detailed configurations such as 80% T5 and 20% T4. This page presents it as a pre-calculated table for ease of understanding.

* Since fillers typically send 200K troops, rally leaders make these numbers add up to a total of 20.
* Exceptionally, when each number has two digits, the text becomes long, so it is sometimes divided in half. For example, 10 10 0 becomes 5 5 0.

Note: All troop units in the table below are based on K(Kilo).

## Troop Comp

If you want to easily calculate other compositions not shown in this table, please use the Google Spreadsheet or official LM calculator.

* https://docs.google.com/spreadsheets/d/1rbuqNmU-tGSvQv98Ai4lwRxJX81x3SZjofFQfUJZTEs/edit?usp=sharing
* https://lordsmobile.igg.com/project/game\_tool/index.php?action=tianbingplan&lang=eng
Rolling Logs

**Rolling Logs** are Tier 2 Crushing Traps.

## Trap Info

### Upgrade Results

Trap Power I: Lv.3
Wall Strength I: Lv.1

### Upgrade Requirements

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • **Rolling Logs**

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Quick Swap

**Quick Swaps** are used to instantly change from your current Equipment Set to another saved set. You will need Equipment Quills (1,000 gems or 90,000 guild coins) to save Equipment Sets.

Two Quick Swaps are provided for free: a Construction Set Helper and a Research Set Helper. Provided the player has crafted the required equipment, these sets will automatically apply the equipment with the highest given stat boost for each.

### Resource Requirements

---**Grunt Subsidy • Ballista Subsidy • Archer Subsidy • Cataphract Subsidy

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

**Quick Swap** • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Rally Priority

Unlock **Rally Priority** to set your rally troops by [Highest Tier] or [As Recommended].

Ratios are based on the troop type with the least numbers.

### *Upgrade Results/Requirements*

Gladiator Subsidy: Lv.1
Sharpshooter Subsidy: Lv.1
Reptilian Rider Subsidy: Lv.1
Catapult Subsidy: Lv.1

### Resource Requirements

---**Grunt Subsidy • Ballista Subsidy • Archer Subsidy • Cataphract Subsidy

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • **Rally Priority** • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Anima

Anima is used to merge Pacts and Skillstones. Anima is produced by Springs, and can also be acquired from several other sources including the Cargo Ship, Animares, event rewards and special bundles.

Unlike other familiar items, player's anima inventory can be viewed in Unique tab of their Bag, instead of the Pact Case.

 Speed Up
Noceros

The **Noceros** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Noceros is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

DMG Type: Physical

Strong Against: High PDEF

Weak Against: The Noceros is a tough creature! Its thick hide can withstand Physical DMG and its crystal horns have the ability to lower your Heroes' Healing Focus. Use skills that deal Magic DMG to defeat it!

## Rewards

### Materials

Used to craft: Noceros Set

* Noceros Jewel
* Lightning Vial
* Chipped Horn
* Crackling Hide
* Electric Horn
Kingdom Tycoon

**Kingdom Tycoon** is unlocked after clearing Skirmish 8 and reaching Castle Lv 21. Players must use Luck Tokens to advance on the Map. Map tiles may reward players with items or special effects. The goal is to reach the end of the map, where players will encounter a Gemming Gremlin waving a black and white checkered flag. Players may also encounter other Gemming Gremlins along the way. The player gets one free roll every day at their Daily Reset Time.

The map will be reset when the end is reached. If the time runs out, the map will reset and the player will be sent back to the beginning. The timer can be viewed in the top left corner.

## Rewards

Most spaces give various in-game rewards like Resources, Speed Ups, Merging Speed Ups, Blazing Embers, Archaic Tomes, Chests, Pacts, and more.

Some spaces are marked purple, landing on them will award the player a Free Roll. There are also Dice spaces, landing on them automatically force the player to move forward the specified number of spaces shown for free, and ? Dice spaces, landing on them allows the player to roll again to move forward for free.

###  Gemming Gremlin and Jackpot

At the end of each map, there is a Gemming Gremlin waiting, waving a flag. Additional Gemming Gremlins may be found across the map (requires landing exactly on them to encounter them), along with a small chance of instantly encountering a Gemming Gremlin after a dice roll.

An encounter with a Gemming Gremlin will reward the player with Gems. The player will be allowed to open 3 capsules, each of them contains 300 to 1000 Gems, or a small chance of containing a Prize Bag instead.

* Get 1 Prize Bag to win 1% of the Gem Stash
* Get 2 Prize Bags to win 10% of the Gem Stash
* Get 3 Prize Bags to win the ENTIRE Gem Stash!

The Gem Stash (Jackpot) value starts at 1,000,000 Gems and can be seen in the bottom-left corner, and tapping on the treasure reveals the three most recent winners who got at least 2 Prize Bags.

While in the Kingdom Tycoon, a congratulations message is shown when any player in any Kingdom gets at least one Prize Bag. While outside of the Kingdom Tycoon, a congratulations message is shown when any player in your Kingdom gets at least one Prize Bag.

### Tycoon Update

During the Tycoon Update, limited edition prizes (including Monster Chests, rare Materials and Familiar pacts) will change for 7 days based on the following rotation:

* Week 1: Champion Chest, Voodoo Shaman Chest, Stuffed Doll
* Week 2: Queen Bee Chest, Queen Venom, Queen Bee Pact, Frostwing Pact
* Week 3: Bon Appeti Chest, Glowing Halo, Bon Appeti Pact, Huey Hops Pact
* Week 4: Tidal Titan Chest, Glistening Pearl, Gargantua Pact, Blackwing Pact

The Gemming Gremlin will also hoard more Gems during the Tycoon Update.

**Kingdom Tycoon** • Labyrinth • Sanctuary • Shelter • Transmutation Lab • Vergeway**
Prison

* 1-8
* 9-16
* 17-24
* 25

The **Prison** allows a player to capture enemy Leaders with Level 10+ Castles. Upgrade prison to Level 17 to execute leaders with Level 17+ Castles and to build Altar. Execution wait times depends on the Leader Level; upgrade the building to reduce wait time. The Strix familiar's Quick Fix skill can reduce the wait time by up to an additional 6 hours. Once the wait time is over, the prisoner must be executed within 6 hours, or it will escape.

Steel Cuffs are needed to build and upgrade the Prison. There are 25 levels to upgrade, and the total of 20,000 are required to fully upgrade a Prison. Lv. 25 grants Capture boost. The Prison is a permanent building, meaning that once it has been built in a player's Turf, it cannot be demolished.

## Upgrade Requirements

Tips

Buy Steel Cuffs × 1000 for a few times to save gems same goes for Altar(Soul Crystals) and Battle Hall(War Tomes)

Try to complete all vergeway stages for earn some free steel cuffs same goes for soul crystals and war tomes

## Level 25 Bonus

 Note: If there are multiple leaders currently in Prison lv. 25, a players Army ATK Boost is based on the max imprisoned Leader's level, and the percentages are not stacked.

 Imprisoned Leader's Level
 25 ~ 29
 30 ~ 34
 35 ~ 39
 40 ~ 44
 45 ~ 49
 50 ~ 54
 55 ~ 59
 60
Promotion Code

Players can use **promotion codes** to claim various prizes at the official Exchange Center.

In the first box, enter your IGG ID, or select the Player Name option and type your name exactly as it is in-game. The IGG ID can be found by going into Settings and then Account. In the second box, enter the Promotion Code. After pressing Claim, a box with current kingdom and might will appear; confirm that the information is yours, and if the code works (see below), the prize will be received. Promotion codes can only be used once per IGG ID.

 Note: Please do not write your IGG ID in the comment section below. IGG ID's should *only* be entered at the Exchange Center page or on Lords Mobile social media's events like on Facebook or Instagram.

## Where to find promotion codes

Promotion codes are typically given at the official Lords Mobile IGG forums below:

* Facebook
* Twitter
* Instagram

## Working Codes

If any working codes are found, please write them in the comment section below. Remember to follow the Rules when commenting.

Braveheart \*1
100 VIP Points \*3
Speed Up (10 m) \*10
Speed Up Research (10 m) \*10
150,000 Food \*10
50,000 Stones \*10
50,000 Ore \*10
50,000 Timber \*10
50,000 Gold \*10
Gold Boost (25%) \*10
Ore Boost (25%) \*10
Timber Boost (25%) \*10
Stone Boost (25%) \*10
Food Boost (25%) \*10
Speed Up Training (10 m) \*10
Speed Up Research (10 m) \*10
1,000 Energy \*10
25% Player EXP Boost \*1
2,000 Energy \*1
Speed Up (3 h) \*1
Speed Up Research (3 h) \*1
Relocator \*1
War Prep Chest \*3

Speed Up Training (30 m) \*10
Emote Stamp \*2
Queen Bee

The **Queen Bee** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby. The amount of damage you do to the monster DOES NOT affect the reward.

The Queen Bee is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

DMG Type: Magic

Strong Against: High MDEF

Weak Against: If provoked, the Queen Bee will jab the first target she sees! This matriarch also summons a horde of buzzing bees to drive off invaders. Bring her down with Physical Attacks before you get overwhelmed!

## Rewards

### Materials

Used to craft: Queen Bee Set

* Bee Chrysalis
* Buzzing Husk
* Royal Stinger
* Queen Venom
Pumpkinator

The **Pumpkinator** has most recently appeared as a monster summonable during Guild Bash, when enough points have been scored collectively by the guild, to reach the Monster Crests.

* The Pumpkinator has high HP.
* The energy cost to hunt the Pumpkinator is 1.
* The damage multiplier can't be used.
* Consecutive hunting damage boost still applies.
* The Level of the monster depends on the current Guild Bash Level of the summoning Guild

The Pumpkinator has also appeared in past events as a One Hit Monster.

## Monster Manual

DMG Type: Physical and Magic

Strong Against: Physical and Magic

Weak Against: A fearsome phantom that escaped from the depths of the netherworld. Kill it and take its candy!

## Hero Lineups

As a One Hit Monster, this monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero in any level can be used.

As a Guild Bash monster, the following lineups could be used:

## Rewards

Killing Pumpkinators as a One Hit Monster will not give Guild Gifts, but they drop the following when hit:

* Jack-o'-Hastens
	+ 10m, 30m, and 3h varieties
* Research Pumpkins
	+ 15m, 60m, and 8h varieties

As a Guild Bash monster, Pumpkinators give 0 rewards when hit.

* All members of the guild that **summon** a Pumpkinator, will receive the  Summon Bonus.
* The Grade (common to legendary) of the Summon Bonus depends on the current Guild Bash Level.
* The Summon Bonus content is random, and contains one of the following rewards:

10,000
General 3d
General 24h
General 15h
General 8h
Star Scroll x10
Bon Appeti x20
Saberfang x70
Saberfang x20
Terror x70
Terror x20
Ember x10
Ember x5
Ember x2

* All members of the guild who score the **killing blow** on a Pumpkinator, will receive the  Slayer Loot.
* The Grade (common to legendary) of the Slayer Loot depends on the current Guild Bash Level.
* The Slayer Loot content is random.

## Tips

During Guild Bash, players can do well over 1% damage to Pumpkinators, if they send 5 heroes, have good hunting gear, and use hunting boosts.
Monster Hunt

## Research Tree

The **Monster Hunt** Research Tree increases Monster Hunting DMG and provides Energy boosts.

## Available Research

* Total Might: 26,560,217
* Total time: 2,777d 20h 11m

**Economy • Defense • Military • **Monster Hunt******---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Leadership (Cavalry HP) I

Increases Cavalry Max HP when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • **Leadership (Cavalry HP) I**

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Scruffy

**Scruffy** is a Verge Officer card available from Chapter 10. 9 Aether are required to summon this card.

## Talents

### DMG Boost

* 25% DMG when attacking Verge Soldiers
* 25% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 500% DMG when attacking Strongholds

### Talent Info

Scruffy deals significant damage to Strongholds, and can deal damage to 10 enemies around him.

"That guy can take down an entire stronghold!" Scruffy's fur is the best armor he cold ask for. He loves charging forward, knocking down enemies in his way.

## Attributes

* ATK SPD: 2.5 seconds
* Range: Close-range attacker
* Movement Speed: Middle
* Cooldown time: 18 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Ranged Max HP +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Cavalry DEF +1%
* Lv.11: Army Capacity +1%
* Lv.12: Trap Max HP +1%
* Lv.13: Monster Hunt Travel Speed +1%
* Lv.14: Siege Engine DEF +1%
* Lv.15: Infantry ATK +1%
Infantry Offense II

## Research

**Infantry Offense II** is a Research branch located in the Gear Research Tree. It increases Infantry ATK.

## Talent

Requires Ranged Offense II Level 5 to unlock.

### Upgrade Results

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

**Infantry Offense II** • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • **Infantry Offense II** • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Trap Retrieval I

Unlocks repair for Tier 1 traps. Amount of traps damaged (rather than destroyed) in an attack is determined by the trap retrieval stat.

## Resource Requirements

---**Wall Defense I • Wall Repair I • Wall Durability I

Trap Retrieval II

Trap Defense II • Trap Strength II • Trap Durability II

Trap Retrieval III

Wall Defense II • Wall Repair II • Wall Durability II

Trap Crafting II

**Trap Retrieval IV**
Tinythorn

The **Tinythorn** is a smaller variant of Terrorthorn which sometimes spawns in Dark Crevices after a seed has been planted. Killing it is required to complete the Adventure Quest. It is a level 1 monster that is only visible to the player who planted the seed, and can only be hunted by that player. It will remain on the Kingdom Map until it is killed, or until Adventure Quests reset.

## Monster Manual

DMG Type: Magic

Strong Against: High MDEF

Weak Against: Uproot this tiny Terrorthorn before it grows to full strength!

## Hero Lineups

As a One Hit Monster, this monster can be killed with 1 Hero, 1 Energy and 1 Hit. Any hero at any level can be used.
Prince of Thieves

**“**I may be a thief, but I keep my honor**”**
–**Kassim**

## Background

Kassim grew up in a simple village that was bled dry by hefty taxes. Tired of seeing his friends and neighbors suffer, he became an outlaw, robbing from the rich and giving to the poor.

Kassim was soon branded as a criminal by the nobles who placed a large bounty on his head. None are willing to turn him in, however, and the common folk have even dubbed him as the "**Prince of Thieves**".

## How to Obtain

The Prince of Thieves hero can be purchased when you buy the "Honor Among Thieves" package for 4.99 USD.

* Cost to max (slowly over time): ~$110 USD
* Cost to max at once: $800 USD

Hero Medals

## Skills

*Ultimate*
      **Swirling Scimitar**
*First Active*
      **Rending Strike**
*Second Active*
      **Thief's Tricks**
*Passive*
The Prince of Thieves lurks in the shadows, waiting for an opportune moment to strike. Reduces ATK of all enemies.

## Trivia

* The Prince of Thieves was introduced in December of 2016.
Wonder Rally Participant

Increases max Coalition Army size when participating in a Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Trap Retrieval III

Unlocks repair for Tier III traps. Amount of traps damaged (rather than destroyed) in an attack is determined by the trap retrieval stat.

### Resource Requirements

---**Wall Defense I • Wall Repair I • Wall Durability I

Trap Retrieval II

Trap Defense II • Trap Strength II • Trap Durability II

**Trap Retrieval III**

Wall Defense II • Wall Repair II • Wall Durability II

Trap Crafting II

**Trap Retrieval IV**
Skill EXP Boost

Increases Skill EXP received from Runes and Fragments

### Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

****Skill EXP Boost****
Turf Quests/Research/Defense

## Defense

Trap Crafting I

Spikes

Archer Tower

Spike Boulders

Trap Defense I
 8

Trap Power I

Trap Durability I
 8

Metal Spikes

Sniper Tower

Rolling Logs

Hot Iron Spikes

Fortified Tower

Flame Boulders

Burning Spikes

Skyscraper

Burning Logs

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Trickster

*Not to be confused with the Trickstar Familiar.*

**“**Tattler knows everything!**”**
–**Tattler**

## Background

Tattler spends most of his time at the bar, enthralling the ignorant with tall tales to cheat their money. This was how he earned the nickname "Trickster".

## How to Obtain

Trickster medals can be obtained from Elite Hero Stages.

* Elite 2-6
* Elite 6-6

After obtaining 10 medals, Trickster is available for hire. In total 330 medals are required to get Trickster to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Tampered Arrow**
*First Active*
     **Mud Ball**
*Second Active*
     **Getaway**
*Passive*
The Trickster moves like a shadow. Before you know it, he's gone.

## Tips

Trickster is one of the heroes included in "The Golden Trio", or the heroes players should upgrade to Legendary grade first, due to their Administration Skills. The other two heroes are Scarlet Bolt and Sage of Storms.
Speed Up Crafting

* 1m - 60m
* 3h - 24h
* 3d

The **Speed Up Crafting** items reduce the time taken to craft Luminous Gear in the Lunar Foundry. They can only be used for Crafting, and come in the following varieties:

List of Crafting Speed Ups

Crafting Speed Ups cannot be bought with Gems or Guild Coins, but they can be obtained in Cargo Ship trades, and in Special Bundles.

 Speed Up
Timber Production III

Increases Timber Production. Requires Food Production III Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • **Timber Production III** • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Ward

The **Ward** protects the player's Turf from Familiar attacks. To view the current Ward status, click on the Familiar icon to the right in your Turf. The Ward status will be displayed at the top.

The Ward Gauge, shown in the image, increases every time the player's Turf receives a Familiar attack, and decreases over time. For example, being hit by a Pyris attack will increase the Ward gauge by 30 points, so 16 consecutive Pyris hits are required to fill the gauge. When the Ward Gauge is completely filled (480 points total), the Ward will immediately activate, preventing any further Familiar attacks. The Ward will remain active for 6 hours, and an additional 2 hours with the Durable Wards research maxed.

The Ward will immediately deactivate if the player uses a Familiar attack skill, and the Ward Gauge will be reduced to 0.
Speed Up Wall Repair

* 15m - 60m
* 3h - 24h

The **Speed Up Wall Repair** items reduce the time taken to repair a damaged Castle Wall. They can only be used for repairing the Castle Wall, and come in the following varieties:

List of Wall Repair Speed Ups

Wall Repair Speed Ups cannot be bought with Gems or Guild Coins, but can be obtained through killing Monsters and completing Events.

 Speed Up
Sigil

*For the sigils research tree, see Sigils.*

**Sigils** are items that can be inlaid into the fourth Equipment slot for added boosts. Each equipment type must have its sigil slot unlocked through research, and each piece of equipment can only hold 1 sigil at a time. 4 sigils of the same type can be fused together to form a higher grade sigil with more potent boosts.

Wolfpack Sigils can be purchased in $5 bundles or, rarely, through Cargo Ship trades. Tigris and Ursa sigils are obtained by purchasing  Tigris Ursa Chests in the Mall. Shadow Sigils are obtained by purchasing $99 special bundles.

 Removing a sigil will destroy it, unless an Extractor is used. All currently-owned sigils can be viewed in the Cabinet.

## List of Sigils

 Wolfpack Sigil
 Wonder Rally ATK Boost

 Shadow Sigil

 Ursa Skull Sigil
 Infantry DEF (Wonder)

 Ursa Fury Sigil
 Cavalry DEF (Wonder)

 Ursa Dusk Sigil
 Ranged DEF (Wonder)

 Tigris Skull Sigil
 Wonder Travel Speed

 Tigris Fury Sigil
 Wonder Travel Speed

 Tigris Dusk Sigil
 Wonder Travel Speed

## Trivia

* Wolfpack and Shadow Sigils were added on the July 17th, 2018 update.
* Ursa and Tigris Sigils were added in February of 2019.

 Speed Up
Watcher

**“**Deeproot...protects...nature...**”**
–**Deeproot**

## Background

The effects of alchemy from the war have polluted the forest and the Treants who lived there. Hearing nature's cry, Deeproot woke from his slumber to fulfil a single purpose: protect nature from its defilers.

## How to Obtain

Medals for **Watcher** can only be obtained by completing all 3 phases of specific Hell Events.

After obtaining 10 Medals, Watcher is available for hire. In total 330 medals are required to upgrade Watcher to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Raw Bellow**
*First Active*
     **Fungal Blight**
*Second Active*
     **Nature's Vigor**
*Passive*
The ancient forest imbues the Watcher with nature's life essence, boosting its HP.
Skirmish 1

*Next: Skirmish 2*

**Skirmish 1 - Conquest of Blithia** is the introductory Turf battle, which must be completed to unlock the "Blithia" area.

## Battle Tips

Icarus commands an all-rounder army. Use "Mixed Units" to bring him down!

## Heroes Deployed

Heroes: 1

* Night Raven - Rank 1, Common Grade

## Enemy Army

Army Size: 90

* Grunt - 30
* Archer - 30
* Cataphract - 30

## Rewards

* Grants 4 spaces for Lumber Mills, Mines, Quarries, and Farms.

## Tips

* The player should command an army of 520 troops and one hero
	+ Troops - 300 Grunts, 100 Archers, 100 Cataphracts, and 20 Ballistas
	+ Hero - Oath Keeper

## Gallery

Skirmish 1 BattleSkirmish 1 beforeSkirmish 1 After
Stamina Limit

Increases Max Stamina.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

**Stamina Limit** • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Twilight Priestess

**“**It's always darkest before the dawn!**”**
–**Kauket**

## Background

Kauket is a highly respected priestess in a cult that worships the Goddess of Darkness. However, this cunning sorceress' true loyalty is not to Nox, but to herself. Driven by the memories of her family's deaths at the hands of Nox's followers, Kauket has vowed to eliminate them all, no matter the cost to her soul.

After years of training, she has risen up the ranks and grown complacent, unaware that the darkness is constantly feeding on her desire for revenge, and getting stronger.

## How to Obtain

The **Twilight Priestess** hero can be purchased when you buy the package for 4.99USD.

Hero Medals

## Skills

*Ultimate*
      **Warped Pursuit**
*First Active*
      **Nevermore**
*Second Active*
      **Curse of Nox**
*Triggered*
The Twilight Priestess curses all enemies upon her death, who will then take massive damage after 5s.

## Trivia

* The Twilight Priestess was released on July 24, 2017.
Super Gem Time

During **Super Gem Time** all Dark Essences will transmute into Gems.

## Gameplay

* Dark Essence must be opened *before* the event ends, in order to obtain Gems.
* Dark Essence that is transmuted before the event has begun, will still transmute into Gems, if it is opened after the event starts.

## Trivia

The image below created by T'O is widely circulated online, and it displays a Lv. 13 Dark Essence transmuted into 600 gems. This is however likely an 8 hour Dark Essence, mistakenly depicted as a 12 hour.

## Gallery

Essence Lv. 10 Gem TransmutationImage created by T'O
Weight Training II

Increases Army Capacity, which is the amount of resources each of your Gathering troops can carry from a Resource Tile.

### **Resource Requirements**

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Trap Defense I

Increases Trap DEF.

## **Resource Requirements**

---**Spikes • Archer Tower • Spike Boulders

**Trap Defense I** • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Trap Offense II

Increases Trap ATK. Requires Trap Building II Level 5 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

**Trap Offense II** • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Talent Tome

**Talent Tomes** are used to save a Talent set. This item requires the completion of the Innate Talent Research, under the Upgrade Military tree. Talent Resets are required when switching between Talent sets.

## How to Obtain

Talent Tomes can be obtained in the Gem Mall for 1,000 gems, or in the Guild Shop for 90,000 guild coins. They can also be obtained as rewards during events such as Guild Fest.

 Speed Up
Stone Production III

Increases Stone Production. Requires Timber Production III Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • **Stone Production III** • Gold Production III
Solo Event

**Solo Events** are daily Turf Events which run for 2 hours and 55 minutes, and refresh every 3 hours. They are available after player reaches castle level 5.

## Gameplay

There are 3 phases, and every time a player completes a phase they will earn a reward. The 100 top ranking players - scaled to castle level - will receive the ranking rewards. Players from all Kingdoms will be ranked on the same ranking board.

 Points

## Rewards

These pages provide an overview of the rewards from **Solo Events** at Castle Lv 25. The pages are divided into subcategories according to the amount of sources.

One Source Solo Event

Two Source Solo Event

Three Source Solo Event

Four Source Solo Event
Turf Quests/Research/Military Command

## Military Command

Excess Supplies

Food Storage

Stone Storage

Timber Storage

Ore Storage

Gold Storage

Stamina Limit

Breakthrough

Shelter Expansion

Alchemy

Darknest Invasion

Darknest Convention

Darknest Navigation

Max Deposit II

Energy Limit III

Darknest Defense

Darknest Offense

Darknest Tenacity

Devotion

Furious Defense II

Furious Durability II

Furious Offense II

Hidden Talent

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Turf Club

Subscribe to the **Turf Club** to get the following benefits:

* Research Speed +25%
* Construction Speed +25%
* Player EXP Boost +25%
* Auto-completes Admin Quests and allows one-tap collection of rewards
* Auto-completes Guild Quests and allows one-tap collection of rewards

For $9.99 (or the currency equivalent for your region), subscribers will get 1 month of Turf Club benefits. Loyalty Rewards will be awarded for each consecutive subscription.

*Subscriptions will be renewed automatically. Please take note of the renewal date. Check your Subscription Info for details on how to cancel your subscription.*
Spring

* 1-8
* 9-16
* 17-24
* 25

The **Spring** produces Anima and increases the Merging speed of Pacts. The player may have as many Mystic Springs as they wish, as long as the total number of Gym, Mystic Spire and Spring does not exceed 8. At level 25, the Spring also increases the Merging speed of Skillstones by 3%.
VIP Level

All players are VIP members in Lords Mobile.

There are 15 VIP levels, and players can get more VIP Perks by increasing their VIP level.

VIP Points are needed to level up a players VIP level. It becomes increasingly difficult to upgrade the VIP level as the game progresses, with the amount of VIP points needed to level up doubling.

## Perks

After reaching VIP level 15, VIP Point items can no longer be used, and any unused VIP Point items cannot be re-sold. Players will also stop receiving free daily VIP Points at this stage.
War Tome

**War Tomes** are used to build and upgrade the Battle Hall.

They can also be donated during Guild Bash in the Donation Box to earn points.

## How to Obtain

War Tomes can be obtained from various event rewards, such as Guild Fest.

War Tomescan be purchased in two ways, for different prices.

1. Through the Gem Mall for 15 Gems each.
2. Through the Battle Hall Upgrade window by tapping this button . This option is only available if players do *not* have enough War Tomes to upgrade the building to the next level.

Prices in Upgrade Window
 10
 100
 1,000

 Speed Up
Skirmish 7

*Next: Skirmish 8*
 *Previous: Skirmish 6*

**Skirmish 7 - Fiery Clash** is the seventh Turf battle which must be completed to unlock the "Lava Plateau" area.

## Battle Tips

Beware of "Monica's" flame boulders! Use "Cavalry" with "Ranged" or "Siege Engine" options!

## Heroes Deployed

Heroes: 4

* Incinerator - Rank 3, Rare Grade
* Shade - Rank 3, Rare Grade
* Death Archer - Rank 3, Rare Grade
* Night Raven - Rank 3, Rare Grade

## Boons

Boosts: 1

* Increases Army DEF

## Traps

Traps: 6,750

* Fortified Tower - 750
* Flame Boulders - 6,000

## Enemy Army

Army Size: 12,600

* Royal Guard - 5,250
* Stealth Sniper - 5,250
* Royal Cavalry - 1,500
* Fire Trebuchet - 600

## Rewards

* Grants 4 spaces for Manors, Barracks, and Infirmaries.
Timber Production I

Increases Timber Production. Requires Stone Production I Level 2 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • **Timber Production I** • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Siege Durability II

**Siege Durability II** is a Research branch located in the Gear Research Tree. It increases Siege Engine Max HP.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • **Siege Durability II** • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Turf Quests/Others

What is listed on this page are the Turf Quests listed under the Others category. Generally these are quests that don't fit anywhere else, including Monster Hunts, equipment forging, event completion and quest completion.

The EXP counts listed assume only the 50% EXP boost starting from VIP level 9. EXP boosts from items/familiars are not included.

## Others

### Forge X item of Y-Rarity Equipment

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • **Others** • Research • Stages**
Snow Tower

The **Snow Tower** is a Verge Tower card available from Chapter 7. 9 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

An upgraded Ice Tower. Each attack can slow 10 enemies, reducing their movement speed by 50%.

## Attributes

* ATK SPD: 2 seconds
* Range: 6
* Cooldown time: 6 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Cavalry Max HP +1%
* Lv.10: Wall DEF Boost +1%
* Lv.11: Trap Max HP +1%
* Lv.12: Gathering Troops Travel Speed +1%
* Lv.13: Infantry DEF +1%
* Lv.14: Siege Engine DEF +1%
* Lv.15: Ranged ATK +1%
Survival Tactics II

Boosts Monster Hunt Max HP.

### **Resource Requirements**

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

**Survival Tactics II** • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
War for the Chalice

During the **War for the Chalice**, player in each District can earn Chalice Points by killing Tier 4 and Tier 5 Troops in Royal Chalice Battles. Player can use a Relocator to participate.

The commander who occupies the Royal Chalice for the longest time will be proclaimed the victor and become the Paladin. The Wonder will be owned by the Rally commander instead of the Guild leader.

* This event is not available in protected Kingdoms.
* Player must be in their starting Kingdom to participate.

## Chalice Treasury

Kill Tier 4 and above troops in Chalice battles to earn Chalice Points. Troops sent to the Infirmary do not count.

 Tier 5

Chalice Points can be exchanged for items in the Chalice Treasury after the event has ended. Leftover points will remain for the next Chalice event.

## Rewards

First Place
 100,000
 120,000,000
Wonder March

Increases Travel Speed in Wonder Battles (both Reinforcements and Coalitions)

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Wonder Rally II

Increases Max Coalition Army size in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

****Wonder Rally II****
Wonder Rally I

Increases Max Coalition Army size in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

**Wonder Rally I**

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**