recursal/Fanatic-Fandom huggingface dataset:
Laetus: Kitsune

Kitsune are always thought to be sneaky and cunning, but a bit cowardly. Kitsune are a solitary species, oftentimes meeting only for mating and festivals. Otherwise, they live far away from each other, even if they are in the same clan. Once a child is past sixteen, he or she will leave the family. Usually the two Kitsune parents will leave each other after that as well.

Their natural form appear humanoid, but they have heterochromatic eyes, Strangely coloured hair, and a number of tails sprouting from their tailbone.

They have a festival called Lithya Kuwana meaning the circle of rebirth. They believe in the circle of rebirth, and that their ancestors will look upon them during a full moon and bless them with child as they mate, allowing their ancestors to rebirth in such a way. The ancient magic of Wanderer allows any two lovers of any gender to conceive a child. During the festival, they are also able to call on this magic and undergo a ritual to change their gender.

When rarely, two Kitsunes decide to be mates for life, they do a ritual dance under the full moon, and they grow an extra tail. Their magic increases greatly afterwards, and they form a telepathic connection. Speaking of tails, the number and manner of a Kitsune’s tail will tell you much about them. Here are what each number and colour of tail represent.

   1 tail: a new born cub is born with a single tail, pure white in colour

2 tails: they gain their Fox form, around the time when they are 8 to 12, grey white in colour of

3 tails: they gain their full human form, around when they are 12 to 16, bluish in colour

4 tails: they reach maturity, and is at mating age, yellowish in colour

5 tails: after they first mate, orangish in colour

6 tails: they have mastered their magic to an average level, greenish in colour

7 tails: they have a expert level of magic, magenta in colour

8 tails: they are touched by their ancestors, and have exceptionally powerful magic, darkish in colour

9 tails: they mated for life, reddish in colour

   So, a Kitsune who mated once was often referred to as tinged with orange, while those with very powerful magic are said to be touched by shadow. Those who mated for life was said to have turned scarlet.

A nine tailed fox does not appear very often, and they are respected in awe as they do. They also tend to live a very long life, up to a thousand year. Typically, kitsunes only live for three hundred.

They have an ancient eldritch magic they call fox fire. It is not exactly burning fire, but an energy they can use to do many things. One is the use of illusions. Some of the most powerful of them can create illusions so close to reality that they are almost like reality manipulation.

The second is a use of pheromones. Fox fire can stimulate the humans body, male and female, creating arousal and confusing the thoughts.

The third use is the stimulation of the human body. It can create pain in a person as they are burned by it, but they will not actually be physically harmed

Back to Laetus: Species
Saphira Myst

Saphira looked young, a young adult, even could be seen as a teenager. But her eyes betray her age. It was a dull sort of gaze that made others wonder. What had happened to her? Her eyes were larger than most too, and thus the feeling was more prominent for the people who put their gaze in her. Her eyes were a dark brown colour, almost black in fact, and a with careful  look, one could see dots of red in her iris, a result of cybernetic enhancement. Her hair is equally dark, messy tangled locks of hair that reached just past her shoulders.

There is indeed some sort of distant beauty in that angular face of hers, people whisper. And that is true.

But the rest of her...

She wore a dark purple tank top, and it would have accentuated her curves if not for the second layer of clothing she wears. Not exactly clothing in fact, but something like a soldier would wear. It looked heavy, and of course it is, since most of her tools for repairing the cyborgs are inside. But it wasn’t what made other people shy away from her.

From the waist downwards, she had no legs. A horrifying reminder of her childhood and a testification of her skills. She had fashioned a six foot long mechanical tail for herself, an echo of the lamias of the other planet. It was silver in colour, interlocking scales of metal covering it in a menacing look, ending with the sharp tip of her tail.

She has been a cyborg mechanical for a long time, following her father’s footsteps. Her father Quercus had ventured off to Laetus and never appeared again. For that reason, she wanted to find her father, not sure what happened to him. She had been building a vessel for the past few years to take her there. She have never encountered anyone from the other planet so she wasn’t going to start making judgments.

She actually worked as a freelance cyborg mechanic, but because of how good she was at her job, the government frequently ask her to lead certain projects.

She lost most of her legs in an explosion when she was young, it was an accident with one of her father’s machines. Which took the life of her mother and robbed her of her legs. She never blamed her father, but he did, and it was the reason he left. For all his scientific knowledge, nothing could bring back the dead. But magic might.

Saphira greatly discouraged it, and then said she would come with him, but his father forbade it, and she was very young at them at time, so she had no say in it.

Now, she will wait no longer. She will find her father.
Exposure Mutants

Back to Sidero: Mutants

 Exposure mutants are humans who were born without any notable mutations, but through the environment around them their resulting genetic instability resulted in mutations. In most cases, these mutations have led to cancerous growths and death. However, in some cases, these mutations have led to incredible abilities. These abilities are often, for reasons unknown to researchers, directly related to their environmental source. These sources can be radiation from waste or laboratory exposure, toxic waste, factory smog, various drug/medical exposures, or even exposure to the various alien species that inhabit the planet.

The physical traits of exposure mutants are more pronounced than born mutants, but less horrific than infected, or obvious than lab mutants. These traits are the most varied among mutants, though, ranging from bark-like, fur-like, or scaly skin, many eyes, extra limbs, and huge or tiny proportions, among others. These mutations also tend to have a "trigger" of sorts, with the mutation lying dormant until the mutant is exposed to something in their environment. These triggers tend to have something to do with the cause of their mutations. Exposure to water can cause exposure mutants to develop gills or fish-like traits, even tentacles. However, outside of water, these mutants would appear almost completely human. Other "triggers" could be plant life, heat, radiation, cold, or even the sound of thunder. These Triggered mutants have learned to either avoid their triggers all together, or to intentionally expose themselves to these triggers, causing their mutations to manifest when they wish.
Banner: Taiga Mashiro

## **Banner: Pet Shoujos are waiting for your! - Taiga & Mashiro**

**November 26, 2019 12:00 ~ December 3, 2019 11:59 UTC**

Banner Taiga Mashiro

A petite girl with brown hair is walking on the street with a wooden katana.
Around the next corner, another girl is painting in front of an easel...
What will autumn look like on her canvas?
Featuring the ca-type pet shoujos!
For a limited time,**「Taiga (Main)」** & **「Mashiro (Support)」** Drop Rate UP event will be available!Two characters have their own Banner,
while "UP S-Character guaranteed within 91 draws" mechanism of each Banner is independent.

Character Summary
Character Page: Taiga (Main)

Character Page: Mashiro (Support)

Gacha Details

* Drawing an UP S-Character will reset the lucky value.

Different form the Normal Gacha Pool,
**the lucky value of the Banner only increases the drop rate of UP S-Character.**
Lucky value is shared by all current Banners (Except Limited-Banner), and can be carried over to the subsequent Banners.

Void Agents, come meet the World Order Protectors!
Moliee

Return to Laetus: Other Intelligent Species

The Moliee people, also known as the Moth People or Mothfolk, are humanoids with the wings and antennae of moths. These features differ depending on the species of moth person, ranging from large, fluffy antennae and wings, to broad, patterened wings and stem-like antennae. Their eyes tend to be rather large, with large pupils and many colored eyes. All other features appear human. These Moliee have two basic phases; juvenile, and adult. The juvenile phase of Moliee look almost human, other than their antennae and eyes. Their wings have not grown yet. They earn their wings after they create a kind of chrysalis, finding a safe area in their home or den, and creating a silk from their hands. They cord off a large, bed-like area completely in this silk before suspending themselves in it as they sleep for days and sometimes weeks before they emerge as the adult form, and earn their wings. At this time they are also able to make fine, incredibly strong silk at will.

The Moliee are largely independent, living with their families and avoiding forming large bands or tribes. They are most often found in forests, and flock towards campfires and lanterns, often scaring campers. They aren't malicious, more curious and attracted to the light and heat. They sometimes live in cities, but often find themselves unsuited for a life surrounded by so many people, and lights.
Event: Autumn Festival 2019

## **Autumn Festival Now Open**

Event Period: 2019/11/15 12:00 - 2019/12/5 11:59 UTC

* Notice
* Limited Shop
* Crane Game
* Mission
* Dungeon

The grand Autumn Festival is now open!
Please go to **[Event] - [Autumn Fest]** to participate.
Amazing rewards are waiting for you to explore.
Let's enjoy with your friends💕

**★ Event Dungeon ★**
Event Dungeon consists of **「Normal Dungeon」**and **「Challenge Dungeon」**.
Each stage has three goals to finish, while each completed goal will reward one star.
Let's try and claim all the star rewards
Below is the schedule:

 Challenge

Each chapter of **「Normal Dungeon」**(「Exhibition Area」,「Merchandise Area」,「Special Event Area」) has five main stages and one bonus stage.
Clear all the main stages to unlock the bonus stage.
The difficulties of these three chapters are the same:

Enemies in **「Challenge Dungeon」**(「Signing Session」) are stronger than those in **「Normal Dungeon」**.
Only the bravest and most powerful Void Agents are able to outplay them.
Below is the Recommend Level:

Clear **「Challenge Dungeon」**and achieve certain targets to receive limited Accessories and Icon Frame.

 Clear 1 - 6
 Full Stars

**★ Amazings hidden in Crane Game ★**
The world-famous Crane Machine has come to the Void World ~
Do you believe you are lucky enough to acquire the **S-Character** and **S-Equipment**?
Let's try with the **Crane Game Ticket** ~

Below are the possible rewards:

Selectable S-Equip. Box (x4)
  **Big Autumn Prize** | Randomly obtain one of **S-Character** below:
* 「Kirito (Main)」
* 「Asuna (Main)」
* 「Leafa (Support)」
* 「Yuuki (Support)」
* 「LLENN (Support)」
* 「Mikoto (Main)」
* 「Miyuki (Main)」
* 「Kuroyukihime (Main)」
* 「Kirino (Support)」
  Third Prize
  Fourth Prize
  Fifth Prize
  Sixth Prize
  Seventh Prize

​​Besides the Crane Game,
More rewards are waiting for you at the **[Exchange Shop]** and **[Event Mission]**.
Below are some of them:

 Exchange Shop

​​​​​​Don't hesitate to enjoy such a grand festivalヾ(´︶`\*)ﾉ♬
​​​

Daily Mission

Limited Mission

* Exhibition Area
* Merchandise Area
* Special Event Area
* Signing Session

Stages

Clear Reward

 6
 9
 12
 15
 18

Stages

Clear Reward

 6
 9
 12
 15
 18

Coming Soon ~ Opening on 2019/11/29 12:00 UTC

File:Event 2019 Signing Session Area.png
Stages

Clear Reward

 18
 1x Autumn Maple Leaf Badge - Gold (Accessory)
Dorothy

Dorothy have been working in the Blind Birdie for a few years already, and was one of the more experienced waitresses. Her shapely face, and ample assets have attracted the gazes of many patrons, and she was never shy about it too. She enjoyed the attention, and loved to chat with the guests which made her the perfect worker here.

She was born in Derya and grew up there. She was a simple girl with simple needs, and it seemed that she had no wish to settle down just yet.
Laetus: Vintas forest

A large sprawling forest, old, but nowhere near as impressive as Schemer's grove in size, it is made up of ordinary sized trees. Schemer's grove is in fact visible from Vintas' eastern edge, only because of the sheer size of the trees, it still takes at least a day to travel there from the forest.

Vintas is absolutely crawling with creatures and plants of all shapes, sizes and uses. It isn't much special in outward appearance, but it is very easy to become lost in it if one is unfamiliar with the terrain. The very ground is known to be treacherous, and occasionally collapses to reveal stone tunnels, connecting to Schemer’s grove.

There is rumour than another Archaeon inhabits Vintas forest, but if so, this Archaeon is much subtler than Sandstorm. Occasionally there are those who vanish in the forest, and later reemerge mad. Caution, if you do venture too far, you may encounter some unpleasantness.
Lamias

Most people consider all Lamias as snake-tailed semihumans. However, it is important to differentiate and recognise the different genders, as it could be a matter of life and death.

Female lamias are often smaller, but their venom is unparalleled. They are able to spit out acidic venom up to ten feet. Male Lamias are slightly taller and usually have a thicker and longer tail. Their gaze induces fear into their victims, and paralyses them, allowing them to approach and trap the victim.

Very rarely, a third gender will be born. They are essential both male and female, and they tower over the other genders. They also have both the abilities of the male and female Lamias. They are called half Basilisks, and Lamias in the area would be drawn to these alphas, forming a sort of war-band that terrorises and raid nearby villages, suddenly becoming very aggressive. Since Lamias are dangerous enough alone, groups of them pose an even bigger threat, and often, heroes have to be dispatched to deal with them. Sometimes, bandits and outlaws of other species will also join these war bands.

Normally, Lamias are solitary creatures, and are lazy in general, spending a lot of time sleeping. However, they are clever and cunning, and quite sneaky as well. They aren’t all bad though, and they are surprisingly loyal to those they consider their friends and ally.

Most solitary Lamias are non-threatening unless provoked, and they are omnivorous. While some hunt for animals to eat, most are quite lazy and rely on traps to catch food for them.
Laetus: Ithmires

Ithmires are like humans that live at the topmost parts of the underground. Most of them are able to speak and understand the common tongue, albeit with a very thick accent.

There are many subspecies, as the bloodlines has mixed with many other creatures throughout the years. some are more human looking, while some look feral. They are quite an intelligent species though, and they lived in hollowed out niches in the cave systems. Contrary to expectations, they are very welcoming of guests.

Go to other species
Alyss of Uzinkru

Charmer, scholar, warrior. Alyss has a knack of getting herself into trouble and getting out of it with the same smoothness and grace she dances in battle. A princess of birth, she has always been pushed to her limits by her chieftain parents, yet as she grew up, she found herself rather fascinated by the mysteries of the universe, and began her pilgrimage to seek answers. Researching the increasing presence of the Voyders have been one of her priorities. However, her parents didn't think well of her hobbies, and pushed her into an arranged marriage. So, she decided to leave her tribe, leaving in the middle of the night without a warning.
Maubast

Back to Laetus: Other Intelligent Species

 The Maubast, or cat people, are technically a hybrid between the tabaxi cat people and humans. However, their numbers have grown so populus and their people have been around for so long that they are considered a species of their own. Hundreds of years ago, when the different species were first discovering one another, the tabaxi people and the humans met and intermingled, and from them, the Maubast were born.

Physically, the Maubast appear to be humans with some catlike features that differ from one to the other. The traits vary from cat ears, tails, paws, retractable claws, whiskers, cat eyes, and patches of fur. Any Maubast can have one or all of these traits, and it denotes the dominant species in their ancestry. No matter which trait they exhibit, any patches of fur are reportedly very soft and fluffy, and the claws deadly sharp.

Many of the Maubast mannerisms and traits reflect those of tabaxi and cats. They have keen eyesight in the dark, are able to move around nearly silently, have impeccable balance and grace, can leap great distances, and have a tendency to act, well, catlike most times. Their physical skills make them excellent thieves and assassins, especially with the panther-esque subspecies, as their dark fur allows them to blend in nearly perfectly with the dark.

Maubast can be found practically anywhere there are people. They have no

   central home, tribe, or kingdom, and are often spread throughout the world. They do, however, often congregate in cities to be with other Maubast. They can usually be found in alleys or quiet places.
Arishta of the Salamanders

Arishta is the daughter of the chieftain of her tribe, but instead of following in her mother's footsteps, she decided to wander the world and take the war upon the other planet. She has an intense mistrust of humans and technology.

Beside the axe she wields with proficiency, she is a being of immense explosive and fiery power, touched by the elder dragons. She may not have much control over it, but the raw power she has often make her does quiver. She is very destructive on the battle field.

Arishta is wild. That’s the only way to describe her. She fights with passion, defend her believes with passion, and if she ever finds the right person, will love them with passion.

She is very serious about everything she does, never doing anything half way. When she learn something, she usually practices until she excels at it. It stems from the tradition of her species which focuses of achievements and brilliance.

She in quite individualistic, but can work with a group. She is a natural leader, calling out the shots calmly in the heat of battle.

She is very loyal to her tribe and her allies. She never lies, and always keeps to her code of honour. That also means that it seems that she appears a bit inconsiderate, always sticking too strictly to the rules. But she always looks out for people in her own way.
Laetus: Vintas Forest

A large sprawling forest, old, but nowhere near as impressive as Schemer's grove in size, it is made up of ordinary sized trees. Schemer's grove is in fact visible from Vintas' eastern edge, only because of the sheer size of the trees, it still takes at least a day to travel there from the forest.

Vintas is absolutely crawling with creatures and plants of all shapes, sizes and uses. It isn't much special in outward appearance, but it is very easy to become lost in it if one is unfamiliar with the terrain. The very ground is known to be treacherous, and occasionally collapses to reveal stone tunnels, connecting to Schemer’s grove.

There is rumour than another Archaeon inhabits Vintas forest, but if so, this Archaeon is much subtler than Sandstorm. Occasionally there are those who vanish in the forest, and later reemerge mad. Caution, if you do venture too far, you may encounter some unpleasantness.

Back to Laetus: Geography
Yukina

## Background

An apprentice Sword Shaman sent by the Lion King Agency to observe the 4th Primogenitor. She studies in middle school Saikai Academy. Kojou's underclassman. She wields an anti-demon lance named 「Sekkarou」, with which one can even defeat a Primogenitor.

## Skills

### **Skill 1: Exorcising Charge (0)**

 Launches a piercing strike with Sekkarou, dealing Physical DMG equal to 67.50% ATK and Arcane DMG equal to 67.50% ATK across all enemies.
### **Skill 2: Young Lightning (3)**

 Lifts enemy into the air with Sekkarou and follows up, dealing Physical DMG equal to 134.90% ATK and Arcane DMG equal to 134.90% ATK across all enemies. Also removes up to 2 Buffs from them.
### **Climax: Strike the Blood (10)**

 I, Sword Shaman of the High God and priestess of the Lion, beseech thee. Dawn light of exorcism, spirit wolf of snowy mist, grant me the divine might of thy steel, that I may smite a hundred evil spirits! Deals 405.00% Physical DMG and 405.00% Arcane DMG across all enemies.
## Cross Skills

### **Owner of Countering Weapon (5)**

**Rentaro**

(5) Deals Physical DMG equal to 431.20% ATK across all enemies. Every one more Star of Cross Character will increase Physical DMG by 8.62% ATK.
### **We Will Break Your Imagination (5)**

**Touma**

(5) Deals Physical DMG equal to 234.98% ATK to Front enemy and Seals them for 1 turn. Every one more Star of Cross Character will increase Physical DMG by 4.70% ATK.
## Unique Talent

**Sword Shaman**
When an enemy has >70% HP, the character's team deals more DMG.

## Awakening

**Stage 1:**
(Exorcising Charge) DMG dealt of this skill increases by 10.00% to the enemies without any Buffs.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
(Sword Shaman) DMG dealt from the exclusive talent increases to 1.80%

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
(Strike the Blood) Hitting a target with a Climax Skill will remove up to 2 buff(s).

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 8
* Hue 9
* Hue 10
* Hue 18
1/7
Selvaria

## Background

A young female commander loyal to Maximilian. With the ancient Valkyrur's blood running through her veins, she is a member of 「Drei Stern」. She fights with a Valkyrian lance and shield. She alone can match the strength of a squadron.

## Skills

### **Skill 1: Blitz (0)**

 Dashes to the front of enemies, dealing Physical DMG equal to 64.80% ATK and Arcane DMG equal to 16.20% ATK across all enemies. Also gains Shield that absorbs 65.0% DMG (up to 19.04% ATK). The Shield lasts 1 turn.
### **Skill 2: Flash Strike (3)**

 Unleashes Valkyria's might and blasts enemy consecutively, dealing Physical DMG equal to 115.93% ATK and Arcane DMG equal to 28.98% ATK across all enemies. Also gains Shield that absorbs 65% DMG (up to 55.93% ATK). The Shield lasts 2 turns.
### **Climax: Azure Witch (12)**

 Unleashes Valkyria's might to bombard the battlefield, dealing Physical DMG equal to 630.00% ATK and Arcane DMG equal to 78.74% ATK across all enemies. also reducing their DMG dealt by 21.88% for 1 turn.
## Cross Skills

### **Female Officer on Battleground (4)**

**Frolaytia**

(4) Deals Physical DMG equal to 342.00% ATK across all enemies. Every one more Star of Cross Character will increase Physical DMG by 6.84% ATK.
### **Cooking Enthusiast (4)**

**Ryuji**

(4) Deals Physical DMG equal to 150.48% ATK across all enemies and reduces their DMG by 21.38% for 1 turn. Every one more Star of Cross Character will increase Physical DMG by 3.01% ATK and DMG dealt reduction effect by 0.43%.
### **Valkyria on the Battlefield (5)**

**Alicia**

(5) Loses 16.80% HP (up to 7475) to increase the ATK of this skill by 42.00% (up to 4325). Deals Physical DMG equal to 222.74% ATK and Arcane DMG equal to 222.47% ATK across all enemies. Every one more Star of Cross Character will increase Physical DMG by 4.46^ ATK and Arcane DMG by 4.46% ATK.
## Unique Talent

**Valkyria**
When attacked, she activates her Valkyria power, taking less DMG.

## Awakening

**Stage 1:**
(Flash Strike) Increase the Shield's absorbable DMG limit to 67.00% ATK.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
(Azure Witch) When using a Climax Skill, if you have Shield that can be dispelled, then the Climax Skill deals 15.00% more DMG.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
(Azure Witch) Enemy DMG Dealt ↓ effect increased to 32.00%.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 7
* Hue 8
* Hue 9
* Hue 18
1/7
Sidero: Anima Inc.

Anima Inc. is the most profit oriented of all the companies. As its names suggests, it deals with sustenance, energy, and has the most Human Resources.

They many not have the highest technology, but it was enough to keep the other two companies at bay, and force the others to depend on their food, energy, and water production.

They are motivated to help Laetus in the war, since they know they will not be able to secure resources as quickly as the other two companies, and so as to keep their advantage, they work against Omnicorp and GARDEN, preventing them from gaining Laetus resources and putting them against each other as to weaken them.

Their lack of firepower is made up by their intelligence network and many resources. And they have the largest human military of all the companies.

They often sell slaves and occasionally talented individuals to the two companies, so as to provide them experimental subjects and people to make into cyborgs.

*Back to Sidero*

Headquarters:
Laetus: Qwendarc'al

Otherwise known as a burrowing elf, are not related to elves in any way, but they are called such because of their pointed ears. They are more akin to earth elementals, and live at the shallow places of the underground. They are shortish, have brownish grey skin, and have large eyes for seeing in the dark. Stone-like protrusions appear on their skin, and even though they prefer the underground, they are more likely to travel to the surface than any other creatures that dwell underground.consume rocks and minerals for their meals. Even though they can eat other food, it doesn’t give them energy and nutrients to sustain their bodies.

Ores and minerals are refined by their stomach and they egest some parts of it. They are often more precious than natural occurring ore, and therefore fetch a good price in the market.

Most make a living by smithing, and they pride themselves on the armour and weapons they make. Many of them are also miners too.

They live in a tight group of their own family, and are very concerned about their ancestry. They are very serious about tradition, and if anyone disrespects their family, they will be very angry.

Go to other species
Laetus: City of Osheyn

Osheyn is situated next to the ocean, where the Oshthapee river meets the sea. It delivers goods to many smaller, less known towns, and its fields are quite prosperous. There are two main harbours in Osheyn, not including the rather derelict smuggler's cove. Both harbours are well manned and guarded, but one leads to the slums and the other to the city mansions.

Let us begin with the richer and more pleasant of the two harbours, known as the Aurem Harbour. It is the location where more pricey objects are unloaded, jewels, silk and the rarer meats. Only the richest of captains can pay to dock here, the rest come into port in the Ragman's Harbour, let's speak of it shall we?

The Ragman's Harbour is more likely to have thieves lying around, and is full of unpleasant taverns and accommodations. It isn't necessarily a bad place, but if you take the wrong streets leaving, you'll end up in the slums. Most streets lead to where the more average folk live though, to countless marketplaces and squares.

The slums, a dirty and unpleasant place, with the smell of rotting fish and sewage hanging in the air. Why don't the people living here leave? You might ask, well, they're more likely to find a job here than in the other cities, especially if they have no qualifications. Entire families live and die here, countless species live in the slums.

Osheyn certainly has the largest difference in classes, with the richest of the rich and the poorest of the poor living beneath its walls. Those with money live prosperously, while those who for various reasons cannot have that same money live in the slums, and the slums haven't existed for long. It is the fault if a series of lame and lazy governors, since the elections of Osheyn have become unfair.

A wall separates the slums from the middle class and another wall stands between them and the rich. During the mast fifty years, things have changed in Osheyn, and only the rich and a small amount of the middle class are permitted to vote. This is not how the system is meant to be run, but it has become this way, and the slums have grown and grown.

#### Houses

The rich families are called houses, and each house is responsible and control certain things. For example, the house of Winshire is responsible for the minting of the coins. The house of Inyca is known for their scribes, etc.

There is a council members from every house, and they almost all seek to gain more power in the council by political subterfuge and power plays.

There is slavery in Osheyn, and the people sell themselves to their rich owners because they will starve if they do not. Many also own debts, and thus was forced into indentured servitude.

Back to Laetus: Geography
Banshee

Back to Laetus: Other Intelligent Species

Banshees are spirits, mostly found near towns and cities in the center of the continent, like Derya and Xia. They appear as beautiful women, mostly white but often seen with other, more vibrant colors like purple, blue, and green highlighting their features. Banshees don't beong to any specific creed or group, mostly solitary creatures that live on the outskirts of towns. Banshees were originally harbingers of death, their wailing haralding someone's death. They then carried the spirit of the deceased into the afterlife. In the past, families would have their own 'house' banshee, but as the world became more populace and cities began to form, banshees were tasked with watching over and aiding the spirits of these larger bodies of people.

Banshees, as spirits, can choose to have a physical body or be completely incorporeal, as well as choose if they are visible to the living. They are also able to create portals, either from one place to another, or into the realm of spirts. Of course, the most notable ability of banshees is their ghostly keening cry, capable of paralyzing and incapacitating threats. These cries are not strictly for defense or attack though, as all banshees also have beautiful and haunting singing voices, oftentimes likened to those of sirens.

While banshees were originally the harbingers of death, their role in the world has changed, and banshees are not bound to this task. Some banshees choose to live among humans, integrating into society and becoming accepted by the local people.
AKO

## Background

On the internet, she is a cute priestess that puts her look above all. She is very weak and heavily dependent on her husband, RUSIAN. Out in the real world, she is a heavy gamer who can't distinguish games from reality. Reality···? What's that? Can I eat it?

## Skills

### **Skill 1: Heal (0)**

 Recovers the HP of ally characters in front over time, healing them for HP equal to 23.80% ATK every turn over 2 turns.
### **Skill 2: Angelus (5)**

 Channels holy power to create an 「Angelus」that protects herself and nearby teammates. reducing DMG taken by 45.38% for 1 turn.
### **Climax: Caelum (8)**

 Removes all Debuffs and damage status from allies and all Buffs from enemies. Also makes all allies immune to Debuffs for 1 turn and heals them for HP equal to 229.50% ATK.
## Cross Skills

### **Online Game Couple (3)**

**RUSIAN**

(3) After AKO casts 「Impositio」 on RUSIAN, RUSIAN uses 「Over Shield」 to bash Front enemy three times and charges forward, dealing Physical DMG equal to 284.35% ATK across all enemies. Every one more Star of Cross Character will increase Physical DMG by 5.69% ATK.
## Unique Talent

**Cleric of Love**
Cuteness is justice! When AKO is in the party, all allies take less DMG.

## Awakening

**Stage 1:**
(Caelum) CRIT Rate of this skill increases by 10.00%.

**Stage 2:**
Increases base ATK by 5%.

**Stage 3:**
(Caelum) CRIT DMG dealt of this skill increases by 15.00%.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
(Caelum) The team's immunity to Debuffs lasts for 1 more turn.

## Appearance

* Default
* Hue 5
* Hue 7
* Hue 8
* Hue 9
* Hue 18
1/6
Eren Thamohn

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Eren Thamohn was a Cinarian immigrant to Sidero. In Cinaria, Eren was an engineer and inventor. Once he moved to Sidero, Eren tried to join Omnicorp, but the people of Sidero were not welcoming to aliens, despite how similar to a human he looked. In order to work for them, he designed a high tech mask, that allowed him to change his face to appear human. He was able to work for Omnicorp for years designing their cybernetics and technology. For his years of service, Eren was given the opportunity to study the so called magic of their sister planet, Laetus, so that Omnicorp might be able to further their technology. Eren took a small ship to Laetus, but was caught in their magical defensive web, which damaged his ship and made him crash.

Eren was stranded on Laetus, with no way of contacting or returning to Sidero. There were no other Omnicorp employees on Laetus, so Eren was left stranded on the alien planet. In order to blend in, Eren used his mask, and over the years, he learned to adapt to their culture and ways. He did in fact learn about the magic and how to infuse objects with it. As such, Eren became a magical weaponsmith. He has become accustomed to his life on Laetus, but still wishes to return to Sidero. However, he now questions the bigoted view that Omnicorp has on the people of Laetus.
Sylvia

Sylvia makes her home in the Oshthapee river. As a nereid, she cannot stray far from her river, but unlike her kin, she was less shy and loved to converse with strangers that come by the river. She is also very interested the culture of land creatures and often observe the settlements near the river.
Laetus: Willoa Geranae

The Willoa Geranae is a light blue flowering plant only found in Featherpeak. It has mounds of branching stems covered in clouds of tiny white flowers that blooms only in contact with snow. It is an excellent cure for frostbite, either putting the flowers under one's tongue, or brewing it into tea. The tea can also be drunk without frostbite, and it will enhance one's resistance to low temperatures when drunk everyday constantly for a long period of time.

Go to Laetus: Flora
Abereths

Abereths are an amphibian species that dwell in watery caves around the western coast. They usually live in solitary. They have a love for shiny things and jewellery, especially pearls, and they are often found to be hoarding treasures. They are very rare, and are the spawn of some of the deeper sea monsters. They live for a long time, and it is said that when they live to four hundred years, they will undergo a long transformation, covering themselves with an amber-like substance and slowly transforming into a terrifyingly huge sea creature.

Abereths are quite difficult to kill, which many people attempt to because of the treasure in their lairs. Their skin is fortified with armour-like scales, and they hold power over rock and water alike. They also crave companionship, because of the loneliness, and they often kidnap those who wander close to their caves. Most understand the common tongue because they are very fast learners. And a couple encounters with people who know the common tongue will allow them to understand and quickly speak the language.

Depending on what sea creature they spawned from, their appearances may vary. After their metamorphosis, they will also become different sea monsters. Here are some examples.
Laetus: The Isle of Silence

The Isle of silence is the smallest of a chain of islands west of Osheyn and the Oshthapee river. The island is dominated by a single massive fortress, surrounded by ships. The humans claim the fortress was made to protect the port city from pirates, but in reality it was created in response to the rumors of magical threats in the Isle of Song, hence its name, the Isle of Silence. The island itself receives its goods from Osheyn, as its only purpose is military defense. The only inhabitants are soldiers and the families that chose not to live in Osheyn, as well as the occasional blacksmith and cook. Even though its name was derived from the island of song, it seems those who live on the island took the it to heart, as despite being fully manned, the fort often feels eerily silent, except when there are cannons firing.

Back to Laetus: Geography
Mutants

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 The planet Sidero is home to a vast array of unique mutants, which are born or created through different means. Some mutants can be born through genetic mutation or genetic mixing by breeding with aliens, and are known as "natural", "cross-breed", or "born" mutants. All others mutants are created after birth, an environmental factor causing their genetic change. These mutants can be created from the environment, with its radiation, chemical waste, and of course the wasteland. Mutants created from the environment are known as "exposure" mutants. Still others were created by the various diseases, infections, and viruses either native to Sidero or brought in by immigrating aliens. These mutants are known as "Viral" or "Infected" mutants. Finally, some mutants are created by GARDEN experimentation, through controlled gene splicing and selective changing of code. These mutants are known as "Lab" or "Designed" mutants.

The survival rate for all mutants at the time of their creation is extremely low, with about 10% surviving initial exposure to the mutagen. Born mutants have a slightly higher survival rate, at 30%. Also common among mutants are psychological defects, such as headaches, seizures, hallucinations, mental deficiency, psychopathy, or insanity. Physical changes vary widely even within mutant classes, and can range from changes in eye or skin color, to animal-like limbs, to hideous growths and discolorations over the body.

 Exposure | 12%
 Infected
 Designed
Laetus: Cave Systems

Beneath the surface of Laetus lie a vast network of caves, each with their own unique make-up. The caves themselves have not been close to fully explored or excavated, and are home to mineral resources, rare species, and unique ecosystems. Many caves interconnect with one another, creating a vast network of caverns, spanning the majority of the continent.

There are so many underground caves below Laetus. Some were natural, others formed by mysterious creatures. There are also many species who have made the underground their home and excavated many of the caves. It is easy to get lost, and many of the underground species are not friendly. Many do not speak the common tongue.

Back to Laetus: Geography
Arkeliths

Back to Other Species

Arkeliths live in the coldest part of Oharst, a place where almost no one dare set foot upon. They appear to be a mixture of orc and ice elemental, but are related to neither. Their skin colour ranges from dark blue to sky blue with natural markings protruding on the surface. They can manipiulate ice to do their bidding, and while they can ingest food, there is scarcely any to be found in the iceland. They can sustain themselves just by being in their natural habit. The colder they are , the more powerful they become. The farther they are to the cold, they will have to ingest food like other species to stay alive and lose their cryomantic abilities. They look very similar to orcs, and in a warm environment, no one can tell the two species apart.

They are quite hostile to outsiders, even more so than the Salamanders.
Fire Elementals

Fire elementals emerge from lava pools, volcanos, and occasionally forest fires. Depending on their origin and power, they have different appearances. Some born from fire will appear as a humanoid shaped flame, while volcanic ones will be more rocky in appearance. Yellowish orange ones are those with less power, while those that are bluish or white have more.

Back to Species
Laetus: Desert of Uzin-Zrud

The desert is a dangerous place, possibly one of the most dangerous. Even for those with magic, crossing the place would most likely mean a sure death. The source of the danger? Sandstorm.

I meant Sandstorm, not sandstorms. Sandstorm, the spirit of the desert, queen of the Schyons. She is one of the Archeons, ancient creatures rivaling the Wylders in power (the humans will protest that it is blasphemy)

No one is sure what Sandstorm's true form is, since none lives to tell the tale, but it is rumoured that she has a similar shape to the Schyons, always thought to be like her children in appearance. For now, she does not do anything more than prey on those who enter the desert, but with her power, it would not be wise to leave her undealt with.

The safest route through the desert is around the edge of it, where there is a road of sorts. Most who take this road are fine, there's even an oasis midway along, just be sure to keep to the path. The other edge of the desert is bordered by the ocean, and isn't a very pleasant place to travel.

Back to Laetus: Geography
Laetus: Cryoflies

Cryoflies are pesky little creatures that live in the Northern Ridge are mostly harmless, almost like snow gnats, but they do not bite and are much larger, nearing the size of a hare. They have dragonfly wings and a beetle like body, they also happen to be the main food source for the Wanderbirds.

Go to Oharst
Sidero: G.A.R.D.E.N.

GARDEN stands for the Governance And Regulation of the Development of Extra-planetary Networks

The group holds the monopoly of alien technology and research, and have the largest number of contacts in the galaxy.

Aside from researching alien materials and technology, the group is mostly known for its more mysterious department which is rumoured to be the planet’s secret police.

The agents of GARDEN are thought to be a group of aliens and mutants that keep the peace around the planet, but also acts as the tools of corporate espionage. They are GARDEN’s biggest asset.

GARDEN agents are all assigned a plant as their name, sometimes hinting at their abilities, sometimes not. Those with the names of flowers are assassins and hunters, tasked to hunt a target down then capture or eliminate them. They are known to be stealthy, ruthless, and effective. They are also called the Wreath. Those assigned the name of a poisonous plant are scientists, usually tasked with research and development. Those with other plant names will be simple guards, or lab assistants, who do all the labour and brunt work that isn’t classified.

Many of GARDEN’s agents are mutants or aliens, some of them joining willing, some of them brainwashed. There are also those who was born into the programme and therefore is the only life they know.

There are mainly three kinds of scientists in GARDEN. Biochemical scientists that deal with poisons and mutagens, xenological scientists that deal with aliens, and those that research and develop weapons, aliens or otherwise.

It is the scientists that are the ones to be feared. Most of them are affected by chemicals one way or another, twisting them in mental and physical ways. They dissect aliens and mutants daily, and have no care for life. The head scientist they answer to is Webcap. Strange name, but the scientist is named after the Webcap mushroom, a very deadly species of fungus.

For the Wreath, they have no leader, and it is usually Webcap who give them orders. In fact, they answer to all scientists, since most of them were the result of the scientists’ experiments. The number of assassins fluctuate. It is dangerous job, and the weaker ones tend to get replaced sooner of later. The estimated number range from ten to twenty.

*Back to Sidero*

Headquarters:
Laetus: Geography

The main continent and surrounding islands of the planet Laetus.

The planet Laetus is made of a single massive continent surrounded by smaller islands in its bays, coasts, and gulfs. The Continent itself is home to a diverse range of ecosystems, including snowy mountains, hills, plains, forests, deserts, and many more. The northernmost area of the continent is dominated by mountain regions, from which many of the major rivers are sourced. Further south lie the hills and plains, in which most of the cities are built. South of these plains and hills are forested regions and springs. The southernmost area of the continent is home to vast expanses of desert. On the west coast lies a series of small islands, each with their own unique climate and ecosystem. To the southwest lies a much larger island, known as the Hive, and is almost entirely an artificial structure.

Key places:

Oharst

Desert of Uzin-Zrud

Schemer's Grove

Vintas Forest

The healing Springs

Isle of Song

Isle of Silence

Windvale Island

The Hive

Cave Systems

The Temple of the Eight

The City of Osheyn

The City of Xia

The City of Derya

Ozoria

Nijuela

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Dryad

Dryads were originally a peaceful species, but after generations of people trying to exploit them and their habitat, they had become a group of warriors that will defend their home tirelessly. Dryads are very in tune with nature, as expected from their heritage. They were said to be a type of earth elemental called nature elementals, but they have become more and more human-like over the years. Once they could not stray far from the tree they were connected to, but now, they have more freedom to roam the forest and even the land beyond as much as they wish to. They are mostly humanoid with various shades of green and brown skin. Oftentimes, plants grow from their body, usually vines, leaves and flowers that decorate their body. They are able to control the plants on them at will, and therefore they fashion clothes out of these plants to cover themselves in place of clothes. They are also able to employ these plants as weapons too. They are also able to manipulate nature around them to different degrees. Their more powerful druids are able to construct walls of thick thorny vines that stretch for miles in a short while, call upon ents to protect them, and create plants that release deadly poison. They are also trained since they were young to wield various weapons as well, mostly training in archery and wielding thorny whips. The blood of dryads are amber in colour and viscous. They are the catalyst of certain powerful potions, and therefore they were hunted down by other species in the past. Selling their own blood is considered blasphemy to their patron, Schemer, but there are those who do it anyway, and making a lot of money out of it. Dryads are seldom seen outside the forest, but there are those who choose to roam the lands.

Dryads are separate into three genders, male, female, and hermaphrodite, just like many plants. They are able to reproduce by themselves and with others. They are able to mate by human-like means, and give birth to children. However, they are also able to release spores and pollen into the air, then allowing the wind to carry them to other dryads, then after fertilisation, planting these seeds into the ground, which would eventually grow up into a dryad.

Because of this reason, they do not have words like family, or concepts like brother, sister, or parents. However, they are closely connected, and have a strong sense of community.