Haunt 3.37

# Secrets of Survival

## Introduction

*The evening started off so well. One of your friends had received a strange email that invited them to explore this old, abandoned house. You were having a laugh as you looked around, but now you've found a strange screen on the wall. It blinks coldly, displaying various biometric readings. A suit of armor in the corner lights up with an electric glow, and you hear the sound of mechanized whirring as every door and window in the house slams shut. You need to move, now, or this will be your final frontier.*

## Setup

1. Give each hero their corresponding Hero token to place on their respective character boards. This is their DNA.
2. Set the Number Track to {2/3/4/5}.
3. The player to the left of the traitor will take the next turn after setup.

## Objective

You win when all of the Security Robots have been disabled and one of you escapes the house.

* Disable the Security Robots by successfully attacking them.
* You may also Mess with Circuits to disable the Robots.
* Escape through the Entrance Hall.

## Hero's Turn

#### Body Swaps

Over the course of this haunt, the heroes will swap bodies. When a body swap happens, exchange character boards with the other player but do not exchange Items or Omens. You control the figure associated with the character board in front of you. The turn order remains unchanged.

### Mess with Circuits

While you are on a tile with technology, you may attack any Security Robots in your region. You cannot use weapons for this attack, which uses Knowledge. This counts as your attack for the turn.

If you win, the Robot is disabled, Remove it from the house. If you lose, you take Mental damage instead of Physical.

### Attempt an Escape

You may only Attempt an Escape once all Security Robots have been disabled.

While on the Entrance Hall, make a Speed roll.

4+ You disable some of the locks on the door. Move the Number Track down by 1. If the Number Track reaches 0, you escape the house and **you win!**
0-3 Nothing happens.
## Tiles with Technology

**Observatory** — Upper Floor

**Game Room** — Basement/Upper Floor

**Laboratory** — Ground Floor

**Panic Room** — Basement

## If You Win

*With a rush, the final bolt slides free. Dashing down the street, you escape into the night air. You hear a thunderous noise coming from behind you. It's the entire house, blasting off into space.*

# Traitor's Tome

## Introduction

*The specimens have been assembled in the experimentation facility. How odd... humans apparently cannot resist a haunted house. The security robots that were camouflaged as antique armor have sprung to life, and your associates will be back to observe this crop soon enough. You can now shed your terrestrial disguise and begin uploading the humans' samples, just as soon as you can collect them.*

## Setup

1. Your explorer is still in the game. You are the traitor.
2. Bury the Armor and set all of your traits to their starting values.
3. Place the Monster Card to your left. The monsters will take their turn after yours.
4. Place your figure on the Entrance Hall, along with {0/1/1/2} Small Monster tokens. They are your Security Robots.
5. Each hero places a Security Robots on their tile.

## Objective

You win when you've collected a DNA sample from each of the heroes.

## Traitor's Turn

#### DNA

* During a body swap, DNA tokens remain to heroes' character boards. DNA cannot be traded.
* DNA can only be removed from a character board when you Upload a Sample.

### Metamorph a Subject

While on a tile with a hero who has their DNA, exchange character boards with that hero but do not exchange any Items or Omens. You now control their figure, and they control yours. Heal all of your new character's traits and immediately end your turn.

### Upload a Sample

If you are on a tile with an Omen symbol and there is a DNA token on your current character board, return that DNA to the game box. If you have taken DNA from each hero, **you win!**

#### Mission First

If there is still DNA on a hero's current character board, that hero's traits cannot go below critical for any reason.

A hero whose current character board does not have DNA may die as normal. *Sample acquired. Subject is now expendable.*

#### When you Die

Set your traits to their starting values and place your figure on any Landing tile. *Cloning is a trivial task.*

#### After you take your turn, take a turn with the Security Robots.

Monster: Security Robot
If possible, each Security Robot must move toward a different hero.
Security Robots are killed if they take any damage. Security Robots do not take any damage from attacking heroes.

## If you Win

*Silly things, these specimens. They hold so much vivacity, and their quaint fragile frames hold so much potential. You and your associated have come from your distant solar system with the intention of exploring the potential. The question before you is, "What makes them human?"*