recursal/Fanatic-Fandom huggingface dataset:
Anti-Vermin Barrier (ToM)

Anti-Vermin Barrier (Abjuration)

Sphere: Wards

Range: 30 yards

Components: V, S, M

Duration: 1 hour/level

Casting Time: 1

Area of Effect: 10-foot cub/level

Saving Throw: None

With this spell, the caster creates an invisible force field that repels nonmagical insects, rodents, spiders, snakes, worms, and similar vermin of less than 1 Hit Die. The spell has no effect on giant-sized versions of these creatures unless they are less than 1 Hit Die. The barrier affects summoned creatures, such as those called by a summon insects spell.

Any vermin within the area of effect when the spell is cast are not affected; however, when these creatures exit the area, they cannot return.

The spell affects a cubic area whose sides are 10 feet times the caster's level (for instance, a 2nd-level priest could affect a 20'x20'x20' cube).

The material components are the caster's holy symbol and a rodent's whisker.

Source: Source: Cook, D., Findley, N., Herring, A., Kubasik, C., Sargent, C., & Swan, R. (1991). *Tome of Magic*. Cambridge, UK: TSR
Baie de Houx

Baie de Houx, guerrière

Baie de Houx est une guerrière du Clan du Feu.

Ce personnage est un P.N.J.

## Apparence :

Baie de Houx est une belle chatte noire comme la nuit.

Ses yeux sont violacés, un peu violets, un peu rouges clairs.

Sa truffe et ses coussinets sont noirs.

Elle a souvent un sourire narquois sur les lèvres.

## Caractère :

Baie de Houx est farouche et solitaire.

Elle est aussi colérique, égoïste et manipulatrice.

Mais sous son masque de méchanceté se cache une chatte très gentille, aimable et serviable qui ne sait pas comme se faire acceptée par les autres.

Elle adore son apprentie, car au début de l'apprentissage de Nuage de Muguet, elle était très sévère, et son apprentie l'appréciée quand même. Depuis, elle sont très amies, mais seulement en privé.

## Histoire (Résumé):

### **L'histoire complète se trouve dans les fictions. Si vous êtes en train de la lire, ne LISEZ PAS CE TEXTE !**

**C'est bon ? Vous n'es pas en train de lire l'histoire de Baie de Houx ? Vous êtes sur(e) ?**

**Alors, c'est parti !**

Elle naît pendant la bonne saison, avec ses deux sœurs. Pendant toute son enfance, elle admire le plus grand des guerriers de son Clan, Croc de Renard.

Devenue apprentie, elle est folle de joie car Croc de Renard est son mentor.

Comme elle passe du temps avec lui tous les jours, elle fini par en tombée amoureuse.

Le jours de son baptême de guerrière, elle veut lui avouer ses sentiments, mais alors qu'elle se donne du courage pour lui parler, un blaireau se jette sur eux.

Croc de Renard ordonne à son ancienne apprentie de rentrer au camp pour chercher des secours.

Elle court de toutes ses forces, mais quand elle revient avec les renforts, il est déjà trop tard.

Elle pleure toutes les larmes de corps pendant la veillée.

Peu de temps après, elle se rend compte qu'un guerrier du nom de Feuille de Platane est amoureux d'elle. Baie de Houx fait d'abord semblant de le détester pour chasser sa tristesse et pour s'amuser un peu, mais finalement son cœur palpite quand elle voit le matou.

Elle devient donc sa compagne, mais une lune plus tard elle tombe follement amoureuse de...Museau de Renard ! Malgré le fait qu'il a une compagne et une fille apprentie. C'est peut être car il porte le même nom que son guerrier adoré.

Donc, ni une, ni deux, elle laisse tomber Feuille de Platane va faire sa déclaration à guerrier roux. Il la repousse gentiment mais elle ne décourage pas.

Maintenant, elle tente de le séduire, même si il a eu cinq autres petits.

Elle sait bien que c'est mission impossible, mais qui sait, l'amour peu faire des miracles !

## Noms Successifs :

Chatonne : Petit Houx

Apprentie : Nuage de Houx

Guerrière : Baie de Houx

## Apprentissage :

Mentor : Croc de Renard

Apprentie : Nuage de Muguet

## Famille :

Mère : Nuit Profonde

Père : Plume de Buse

Sœurs : Moustache de Rose et Queue de Soie.

Compagnon (ancien) : Feuille de Platane

## Notes :

* Elle sait que Feuille de Platane l'aime encore.
* Elle a faillit s'appeler Petite Nuit, mais sa mère ne voulait pas car ça ressemble trop à Nuit Profonde (le nom de sa mère).
Baby

Baby is a side character and part of N's group. She has a close bond with the group, however she has a hard time controlling herself upon smelling human blood.

## Appearance

She lacks major zombie features, missing a chunk from her face. She has red flower-patterned stitching done by N holding her right arm together after Alex crushed it in an earlier episode. She wears her chestnut brown hair in a bun.

Generally, she wears an overalls dress with a shirt under it.
Règles du Wiki

**Savoir vivre :**

-Être poli.

-Pas d'insultes.

- Le flood, hors-sujet, est permis entre parenthèse, avec limites.

-Pas d'incruste sur des messages **importants** qui doivent rester entre des personnes autres que vous.

**Les Bases du Wiki/Forum du wiki:**

-C'est un "jeu".

-Écrire en français.

-Ne pas écrire en language texto.

-Faire un minimum attention à son orthographe, mais nous ne vous frapperons pas si vous faites plusieurs fautes ;) .

-Ne pas faire mourir le personnage de quelqu'un d'autre sans ça permission

-Respecter le contexte.

**Votre compte et votre personnage :**

-Vous ne pouvez pas décider d'être chef avant d' avoir été nommé lieutenant par le chef et que le chef meurt. Un admin peut aussi juger que vous ne pouvez pas être chef, ce qui vous retirera ce rôle.

-Un chef doit être actif. Sinon, le Staff devra faire mourir votre personnage ou le faire disparaître

-Vous pouvez choisir d'incarner : un chat de clan ou un solitaire/chat errant/chat domestique

-Pas de pouvoirs, ce sont des **chats**.

-Pas de plagiat sur les personnages de LGDC.

-Les accessoires sont autorisés, mais doivent être justifié. Bien justifié.

**La vie de vos personnages :**

-Les personnages peuvent mourir, mais ce sont leurs propriétaires qui décident quand.

-Avant de créer un personnage, il faut avertir les administrateurs.

**Avoir des chatons**

-Une portée contient 1 à 5 chatons. Si vous choisissez d'avoir 5 chatons, la mère doit mourir lors de la mise à bas.

**Sanctions** :

Le staff décide des sanctions en fonction de la gravité de la faute commise.

* Les personnages 1 sont les guerriers, apprentis, reines ou chatons auront une sanctions moins grave
* Les personnages 2 sont les chefs, lieutenants, guérisseurs auront une sanction plus grave

**Vous pouvez :**

* Faire de la pub **seulement et uniquement** pour un wiki et sur le mur d'un administrateur ou fondateur, si le wiki que vous proposer est intéressant, vous avez alors le droit de créé un billet de blog sur votre wiki présenté avec l'autorisation requise.
* Créé des pages, si vous avez créé la page d'au moins un personnage, alors plus besoin de demander à l'avenir ( à part pour page spéciale )
* Devenir Administrateur,seulement en ayant fais au moins 500 modifications **utiles pour le wiki**.
Lady

Image is from the comic and was drawn by Ushio, the original author

## Appearance

Lady is usually with Baby and wearing matching colors and similar outfits. She has chestnut colored hair that is pulled back in a bun. She has darker skin than most of the characters and is missing an eye, which is really the only indicator that she is a zombie.

## Personality

Lady is a mother and often acts like the mother of the group of friends. She is very caring and good at making people talk. She is very protective of Baby and at the beginning of the apocalypse she is seen willing to risk her life to save her daughter.

## History

Not much is known of Lady because she, like most zombies, has amnesia. It is evident though that she was Baby's mother before the apocalypse.
La actualidad

## **"La actualidad en la comuna 13 y su propuesta de paz"**

A pesar de la situación en términos socio culturales y económicos no solo en la comuna 13 de Medellín sino en todo el país. La comunidad ha hecho esfuerzos en pro de mejorar y recuperarse después de la tragedia que los afecto tanto "Operación Orion".

Eliminando todo lo toxico por lo que han pasado, la comuna 13 ha cambiado las balas por los colores y se pretende continuar con esta estrategia de generar, cambiar y transformar la mente de los habitantes de esta comunidad brindando nuevas oportunidades de arte y libre expresión.

Los resultandos de esta estrategia han sido tan efectivos y positivos que han traído consigo un gran numero de turistas no solo de Medellín sino también de otros países, que han cambiado la percepción de mucha gente ante la comuna 13.

Teniendo en cuenta los esfuerzos de la comunidad por brindar una propuesta de paz, la Alcaldía de Medellín también aporto su grano de arena facilitando la movilidad por medio de escaleras eléctricas, el cual ha beneficiado alrededor de 20.000 habitantes de la comunidad.

## **Lo mas reciente**

A pesar de los intentos en renovar la comuna 13, de evitar enfrentamientos violentos estos vuelven a repetir a finales del mes de abril del año 2018 volviendo la tensión e incertidumbre a los habitantes de la comuna debido a los enfrentamientos continuos entre bandas por tener el control territorial.

Sin embargo la medida que se adopto para controlar y garantizar la tranquilidad de los habitantes es militarizando la comuna 13 con el fin de mejorar la situación de orden publico que se vive en el momento, con esto la idea no es volver a lo que fue en su momento la operación orion, sino capturar a los principales involucrados que incitan a estos actos violentos terminando así con esta situación y al mismo tiempo evitar que se propague esta situación en los lugares aledaños a la comuna 13, por eso el acompañamiento de la Fuerza Publica y el ejercito es indefinida por lo menos hasta que todo se torne a la normalidad.

Con estos actos la alcaldía le da la importancia que merece a la comuna 13 donde lo importante es destacar todo lo bueno y confrontar con este tipo de situaciones que alteran el orden publico.

1. ↑ Colombiano, E. (2017). *La actualidad*. [online] www.elcolombiano.com. Available at: http://www.elcolombiano.com/antioquia/comuna-13-de-las-balas-a-los-graffitis-MH7449860 [Accessed 3 Apr. 2018].
2. ↑ Medellin.travel. (2016). *Que hacer en la comuna 13*. [online] Available at: http://medellin.travel/MedellinTravelWeb/locations/824/comuna-13-medellin-colombia [Accessed 3 Apr. 2018].
3. ↑ ELESPECTADOR.COM. (2018). *Situación de orden público en comuna 13 de Medellín motivó militarización indefinida | ELESPECTADOR.COM*. [online] Available at: https://www.elespectador.com/noticias/judicial/situacion-de-orden-publico-en-comuna-13-de-medellin-motivo-militarizacion-indefinida-articulo-752344 [Accessed 15 May 2018].
Lily

## Appearance

Lily has shoulder-length strawberry blonde hair, with cropped bangs across her forehead. She got her name from the pattern on her skirt she wore the first time she met Alex and N. She appears to have grey eyes. She has an open wound on the upper forearm/ elbow area of her left and right arm and scratches on her chin. She is usually seen wearing a skirt and a tee shirt of varying colors and patterns.

## Personality

She's a cheerful woman who's a leaning ear if anyone wants to share their problems.It is shown that she's quite shy and flustered but can be easily outgoing if she's surrounded with the right people.

## History

Lily is first seen in episode 57, looking for new clothes because hers are dirty and bloody. She and Alex reach for the same dress, and Lily is scared off by Alex's resting b\*\*ch face. She is worried Alex will kill her if they wear the same clothes. Alex and Lily become quickly become best friends and Lily joins the group, moving in at the hotel with them all.

## Relationships

### N

Lily is shown to be really supportive of N unless due to some misunderstandings,N seems to get jealous whenever she gets close to Alex.Either way,Lily respects N’s relationship with Alex and decided to root for them till the end.In episode 142,she slaps N for making Alex cry but still later feels sorry for the both of them.

### Alex

Lily is at first worried that Alex is going to kill her for wanting the same clothes as her, but they soon become best friends. In later chapters,she's confused about how she thinks or feels about Alex but it's clear that Lily is like a sister figure to her that she really cares deeply about Alex and is really supportive towards Alex's ups and downs in the relationship with her boyfriend,N.

### K

It is revealed that K has a crush on Lily. Unfortunately,Lily isn't shown to reciprocate his feelings.
Know Direction (ToM)

## Know Direction

(ToM)

Range: 0

Casting Time: 1

Duration: Instantaneous

Save: None

Area of Effect: Special

Know direction allows the caster to instantly know the direction
 of north. The spell is effective in any environment, whether
underwater, underground, or in darkness (including magical darkness).

The material component is a small scrap of a parchment map that is at least 100 years old.
First Level Wizard Spells

Affect Normal Fires (PHB)

Alarm (PHB)

Armor (PHB)

Audible Glamer (PHB)

Burning Hands (PHB)

Cantrip (PHB)

Change Self (PHB)

Charm Person (PHB)

Chill Touch (PHB)

Color Spray (PHB)

Comprehend Languages (PHB)

Dancing Lights (PHB)

Detect Magic (PHB)

Detect Undead (PHB)

Enlarge (PHB)

Erase (PHB)

Feather Fall (PHB)

Find Familiar (PHB)

Friends (PHB)

Gaze Reflection (PHB)

Grease (PHB)

Hold Portal (PHB)

Hypnotism (PHB)

Identify (PHB)

Jump (PHB)

Light (PHB)

Magic Missile (PHB)

Mending (PHB)

Message (PHB)

Mount (PHB)

Nystul's Magic Aura (PHB)

Phantasmal Force (PHB)

Protection from Evil (PHB)

Read Magic (PHB)

Shield (PHB)

Shocking Grasp (PHB)

Sleep (PHB)

Spider Climb (PHB)

Spook (PHB)

Taunt (PHB)

Tenser's Floating Disc (PHB)

Unseen Servant (PHB)

Ventriloquism (PHB)

Wall of Fog (PHB)

Wizard Mark (PHB)
Po (host)

**Po** is the host of BAGUETTE Rapid Edible Amazing Desserts. He belongs to DisgustingPepsi2, the creator of the Tollitobbis, a theme which marked Po's first appearance. Later, he was used as the host of BREAD.

## Appearance

Po appears to be a small-sized teletubby. His eyes are large & he is usually seen with a happy expression, he has a circle-shaped antenna & Cardinal-coloured fur. His face is Coconut Cream-coloured and he has legs attached to his head, which composes his whole body.

## Personality

Unlike his Tollitubbis counterpart, he doesn't speak gibberish and he is completely smarter. He is nice to the contestants. Po seems to be honest, telling to the Gelatins that he was controlling Po. Unlike his original counterpart, he doesn't have any obsession at Lollipop, as he actually focuses more in the competition rather than Lollipop. Po also respects the co-hosts, Blender & Po Speaker Box.

## Trivia

* Po is the only non-object host in BREAD.
* Po is the only host to have a gelatin based on his character.
* Po has been controlling Po all the time.
* He earned Hotel Gelatin after winning a fictional competition.

## References

1. ↑ http://battlefordreamisland.wikia.com/wiki/User\_blog:DisgustingPepsi2/Po
Bugs Bunny

**Bugs B. Bunny** is an animated cartoon character, best known for his starring roles in the *Looney Tunes*

## Interactions

### Voiced by

Jeff Bergman

and *Merrie Melodies* series of theatrical short films produced by Warner Bros. during the Golden Age of American Animation. His popularity during this era led to his becoming an American cultural icon, as well as a corporate mascot of the Warner Bros. company.[1] He was voiced by Mel Blanc.[2]

Bugs is an anthropomorphic gray hare, famous for his relaxed, passive personality, pronounced Mid-Atlantic accent (Blanc described the voice as being a mixture of Brooklyn and Bronx accents[3]), depiction as a mischievous trickster, and his catchphrase "Eh, what's up, doc?" (usually said while chewing a carrot).

## Appearances

Bugs appears in every segment of season one and appears in most segments in season two.

## Physical appearance

Bugs, much like his original incarnation, is gray, but in *New Looney Tunes,* his fur appears to be a darker shade of gray. He also has his oval-shaped eyes, with black pupils. He has 3 hairs that stick up from his head, and has some whiskers, along with his jaw being white and the rest of his body looks like his generic appearance in most *Looney Tunes* media.
Ultramartillo Destructor de Planetas Caoticos (UDPC)

El Ultramartillo Destructor de Planetas Caoticos (UDPC) es una arma muy peligrosa que solo tiene Trizent cuando activa el No-Chaos Mode o Modo Anticaotico.

   **Curiosidades**

**·Es el unico elemento intergalactico que esta forjado con Kxdfrolioniofidziolojita, variante de la Kryptonita V3.**

**Opinion del lector.**
Zwei

Image is from the comic and was drawn by Ushio, the original author

## Appearance

Zwei has black hair, dark eyes, and a scar below his left eye. One of the key differences between him and his twin is that he has two extra tufts of hair. He always wears the same clothes as his twin.

## Personality

Zwei has a super bright and bubbly personality. He is an optimist- the opposite of his brother. He often tries to set up N and Alex, but still pranks them and laughs along at them with Eins. He is extremely smart and very resourceful. Zwei has only spoken 6 lines, both of which were in episode 10. He hasn't spoken a word since, although everyone still understands what he tries to convey, and his brother usually speaks for the both of them.

## History

We don't know much about Zwei's history other than that he was in a toy store with his brother when the apocalypse began. We also know that he and Eins bit another zombie to infect themselves and scare away all of the people in the Toy store so they could keep it for themselves.

## Relationships

N

Zwein and his older twin brother first met N in episode 10 at the convenience store.Suspicious of him at first,they became the best of friends with him.Later on,both of them often like to tease him and joke about his relationship with Alex.

Eins (Twin Brother)

## Skills and Equipment

Zwei is very smart and helps his brother plan elaborate pranks and schemes to keep themselves and their friends safe during the apocalypse. Often relying on technology and their resourcefulness.
Eins

Image is from the comic and was drawn by Ushio, the original author

## Appearance

Eins has black hair, dark eyes, and a scar below his right eye. A defining feature is his single extra tuft of hair on the back of his head. He always wears matching clothes with his brother.

## Personality

Eins is super smart and funny, which supports him name that is similar to that of Einstein. He loves to laugh, especially at N and Alex. He is incredibly sarcastic and often describes that adults in the apocalypse "useless". He is also usually pretty pessimistic- the complete opposite of his twin. He is very talkative as well.

## History

We don't know much about Eins from before the apocalypse. We do know that he and Zwei were in a huge toy store, alone, when it began. They turned after biting a zombie in order to scare people so they could have the toy store to themselves.

## Relationships

N

Eins and his twin first met N in episode 10 at the convenience store.Suspicious of him at first,they became the best of friends with him.Later on,both of them often like to tease him and joke about his relationship with Alex.

Zwei (twin brother)

## Skills and Equipment

Eins is incredibly smart and resourceful and he often uses advanced technology and elaborate schemes to rescue people and protect their resources.
¿Qué dice la prensa?

## **Algunas opiniones de lo fue la operación Orión**

Después de este suceso hace mas de 15 años el cual ha aparte de conocerse como la operación Orión, también es conocida como la operación vergüenza, debido a que nadie al momento a asumido la responsabilidad ni moral ni tampoco política.

Todo estos resultados desastrosos son principalmente a la mala planificación y al desorden por querer demostrar éxito al mejorar la violencia, pero los hechos son una realidad diferente a la esperada.

También se afirma que la operación Orión fue un suceso que desencadeno la violencia en la comuna 13 y que a pesar de que se han incursionado en proyectos de pacificación y recuperación, nadie de los principales involucrados se han pronunciado en reparar a las personas afectadas, por tanto todos los intentos en cambiar la comuna 13 han sido en vano.

1. ↑ El Tiempo. (2018). *Orión, la operación vergüenza*. [online] Available at: http://www.eltiempo.com/opinion/columnistas/vladdo/orion-la-operacion-vergueenza-141994 [Accessed 16 May 2018].
2. ↑ La crueldad vino después de la Operación Orión. (2018). *La crueldad vino después de la Operación Orión*. [online] Available at: https://www.semana.com/opinion/articulo/la-crueldad-vino-despues-operacion-orion/266431-3 [Accessed 16 May 2018].
Declaraciones de Álvaro Uribe

## **No solo es importante escuchar las declaraciones de la comunidad sino también saber que hay detrás acerca de las razones del presidente del momento Álvaro Uribe**

Al día de hoy después de 15 años de la Operación Orión aun siguen muchas preguntas e inquietudes sin resolver acerca del porque? se autorizó una de las operaciones que para la comunidad lo único que trajo consigo fueron desapariciones, desplazamiento forzoso y muertes.

Sin embargo por este medio mencionaremos algunas de las declaraciones que al momento se han dado acerca de este suceso.

El ex presidente Álvaro Uribe Vélez defendió el trabajo de la fuerza pública en la comuna 13 de Medellín, con la llamada operación Orión, la cual se ejecutó en 2002, y criticó la investigación que le adelanta el Tribunal Superior de Medellín.

“Recordarles a los antioqueños que cuando yo llegue a la presidencia, la comuna 13 estaba perdida, en poder de paramilitares y guerrilla. Allí todos los días secuestraban, asesinaban personas, etc. Lo que hicimos en esa primera semana de gobierno con una gran ministra y generales muy competentes, los mismos que venían del Gobierno anterior, fue entrar las fuerzas militares a la comuna 13, allí empezó la paz de Medellín”, Afirmo Álvaro Uribe.

Ademas encontramos otras de las declaraciones donde confirma lo mencionado antes, al respecto Uribe indicó que “la paz de Medellín empezó a los pocos días de haber llegado yo a la presidencia, y ahora un sector politizado de la justicia al servicio de la extrema izquierda con un juez, antiguo guerrillero, dicen que quién, el presidente de Colombia que le dio la paz a Medellín cual criminal de la comuna 13”.

Por lo tanto a pesar de estas declaraciones la comunidad no se siente totalmente reparada por todos lo daños que esta operación trajo.

1. ↑ Caracol Radio. (2015). *Uribe afirma que con la operación Orión llegó la paz a Medellín*. [online] Available at: http://caracol.com.co/emisora/2015/10/17/medellin/1445107827\_026201.html [Accessed 6 Apr. 2018].
2. ↑ ELESPECTADOR.COM. (2015). *La nueva defensa de Uribe a la Operación Orión en Medellín | ELESPECTADOR.COM*. [online] Available at: https://www.elespectador.com/noticias/politica/nueva-defensa-de-uribe-operacion-orion-medellin-articulo-594288 [Accessed 6 Apr. 2018].
Kepler 22b

Kepler 22b es uno de los infinitos planetas del Universo, pertenece a la galaxia Kepler

Kepler 22b tiene las condiciones de La Tierra y de la Replica Exacta de la Tierra para Emergencias, lo que lo hace habitable.

**Continentes**

· Isisekelo-enyakatho (Traducido al zulu significa Base en el norte)

· Izwekazi-elomileyo (Traducido al zulu significa Continente seco)

· Ithempeli-eikhulu-Lolwandle-Olwandle (Traducido al zulu significa Gran templo del cuerno marino)

**Curiosidades**

· El zulu y el krfosisnes son sus idiomas oficiales

· Es el unico planeta que Tito Calamito no ha tocado.

**Opiniones de los lectores.**
Operación orion: Realidad que agustia Wiki

## Actividad reciente

Nuestra wiki pretende informar y dar una mirada más neutral y cercana acerca de los sucesos ocurridos en la operación orion con una mirada critica con respecto a los enfrentamientos armados ocurridos en la misma.

En la actividad reciente hallamos la creación de la wiki y sus primeros articulos.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro de en qué puedes ayudar?**

* Puedes crear articulos para la wiki que contribuyan al tema que trata la misma
* También puedes compartir tu experiencia en el articulo experiencias de la wiki
* Si aún tienes dudas, puedes contactar por mensaje privado a los creadores de la wiki

Las imagenes aqui presentes están libres de derechos de autor y esperamos poner originales pronto.
NEW GAME+ (The invisible game of fate)

**NEW GAME+ (The invisible game of fate)** (NEW GAME+ ～まだ見ぬ君へ～) is the ending theme of *Zanki Zero: Last Beginning*. It is performed by Kanon Wakeshima. The song was composed and arranged by Naoki Chiba (also known by their handle "naotyu-"). The English lyrics were composed by Mayu Wakisaka, and the Japanese lyrics were composed by Wakeshima.

## Release

In Japan, the song was physically released on July 5th, 2018 as part of the 15-track *ZANKI ZERO SPECIAL SOUNDTRACK CD* (スペシャルサウンドトラック CD) which was included with all pre-order copies of *Zanki Zero: Last Beginning*. The song was also released digitally on July 5th, 2018 as part of the 50-track *ZANKI ZERO SPECIAL SOUNDTRACK EXTEND Ver*, a digital soundtrack released in the *Zanki Zero: Last Beginning* digital limited edition bundle Zanki Zero Extend Edition (ザンキゼロ エクステンド-EDITION-).

## English Version

The English version is titled *NEW GAME+ (The invisible game of fate)* and plays during the end credits of the game.

### Short Version Lyrics

>
> See the sunshine and blue sky above
>
> And feel the summer wind
>
> Everybody is singing like
>
> This is the time of their life
>
> When the scent of the smoke is up in the air
>
> I feel the gentle flame of our fate
>
> Again and again
>
> Dreaming of tomorrow
>
>
>
> From that day
>
> We've shared all our vision
>
> There are times when
>
> I know fears are taking us over
>
> Go ahead
>
> Oh yeah, oh yeah
>
> Let's be strong
>
> Let's go far
>
> Let's just walk on
>
>
>
> Now your journey is just at the beginning
>
> And what is driving you is the precious memory
>
> Haven't met you but one thing I'm sure is that
>
> You're there for the future
>
>
>
> Love and fear that you taught me I'll never let go
>
> Oh I know I am not alone
>
> We can be together
>
> Forever, forever
>
> We'll be bonded in the invisible game of fate
>
>
>
>

## Japanese Version

The Japanese version of the song is titled *NEW GAME+* ～まだ見ぬ君へ～ (lit. *NEW GAME+ ~To you, whom I haven't met yet~*). The Japanese version can be accessed from the in-game BGM menu after the player has defeated the final boss on the highest difficulty setting.
Ubuntu

Ubuntu es un sistema operativo libre cuyo icono me recuerda a un limon, un pomelo, una naranja y una rodaja de cada una.

Ubuntu es muy usado por su facilidad de instalar y de usar.

**Acerca.**

Ubuntu tiene muchas versiones y es el unico sistema operativo legal en Makemake.

**Curiosidades**

· Ubuntu tiene mas versiones que Windows.

· Ubuntu es una palabra de una lengua perdida africana cuyo significado es muy largo y no quiero poner :V

Esta bien, pondre el significado de Ubuntu, pero en otro apartado :)

**Que significa Ubuntu?**

Ubuntu es una regla ética sudafricana enfocada en la lealtad de las personas y las relaciones entre éstas. La palabra proviene de las lenguas zulú y xhosa. Ubuntu es visto como un concepto africano tradicional.

**Opinion de otros usuarios.**
Que hacer en la comuna 13

## **En la comuna 13 se pueden realizar diferentes actividades**

Medellín se ha caracterizado por ser unos de los lugares mas atractivos para visitar por su gran numero de atracciones.

Al hablar de la comuna 13 no solo podemos hacer el graffitour que al momento es el parche como se le dice mas sonado no solo para jóvenes sino para los amantes del arte también es un lugar especial para ver todo Medellín.

* **Ademas también se pueden visitar y conocer lugares como:**

-Conocer el Parque Biblioteca Presbítero José Luis Arroyave (San Javier).

-Caminar por el paseo urbano carrera 99 con la 49, el Parque 20 de Julio.

-Vivenciar la conectividad entre el metro y el metrocable, línea J.

-Conocer las escaleras eléctricas primeras del mundo construidas para mejorar la movilidad e impactar positivamente la calidad de vida de las personas.

-Tener la oportunidad de hacer tu propio graffiti.

1. ↑ Medellin.travel. (2016). *Que hacer en la comuna 13*. [online] Available at: http://medellin.travel/MedellinTravelWeb/locations/824/comuna-13-medellin-colombia [Accessed 3 Apr. 2018].
La escombrera

La escombrera es una gigantezca zona deforestada en la colina detrás de la montaña que conforma la comuna 13 donde se depositaba los residuos de construcciones en la ciudad, de ahí el nombre de la zona"la escombrera". Se sospecha que en esta zona se encuentran los cuerpos de muchas personas que fueron desaparecidas por paramilitares e incluso por otros grupos mucho antes.

## Relación con la operación orión

Los cuerpos de las personas desaparecidas y asesinadas por las guerrillas antes de la operación y por los paramilitares posteriormente, se encuentran, según sus familiares, entre las toneladas de escombros del lugar.

Muchos de los desaparecidos arrojados a La Escombrera (unos 90, según la autoridades; pero que organizaciones sociales estiman en 300) fueron vistos por última vez tras la Operación Orión, un operativo militar que se realizó en octubre de 2002 para recuperar el control que tenían las guerrillas en la Comuna 13, que agrupa a 19 barrios donde viven unas 135.000 personas, y en la que participaron paramilitares del Bloque Cacique Nutibara, según han contado varios desmovilizados de esa facción.

## Referencias

1. ↑ L., E. (2018). *La escombrera del horror en Medellín*. [online] EL PAÍS. Available at: https://elpais.com/internacional/2015/07/28/actualidad/1438034404\_627773.html [Accessed 5 Apr. 2018].
Mega Ultra Wiki

Atencion: Wiki inactiva.

## Ki is ista wiki

La wikipedia donde todo lo irreal y lo que no existe se permite!

Aqui TODO lo que Wikipedia tiene y no tiene es permitido! Excepto el contenido para adultos... Por lo que considera esto una Wikipedia ampliada.

## Añade lo que quieras

Si quieres añadir tu animal mitologico favorito o otra cosa que no existe o existe y es guay, pon aqui el titulo!

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**Eres un oso peludo que se rasca la barriga y quiere saber como comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

El alucinante baile del Hilo Dental (conocido como Swish Swish), uno de los iconos de MUW.

**ATENCION:** Esta wiki esta inactiva, puedes visitar el Proyecto Estratosfera.
Narval

El narval es el unicornio marino, el jedi acuatico, el inventor del shish kebab y una de las criaturas mas extraordinarias de los 189 mares!

**Donde viven?**

Puedes encontrarlos en sitios frios como Groenlandia, Skrtffing, Polofrio, la parte noreste del Sol, Urano... entre otros sitios dificiles de acceder

**Origen.**

El narval, al igual que el unicornio, es un animal muy antiguo, pues este es la fusion

de un unicornio con un delfin. Aunque tambien los unicornios pueden originarse al reves, o sea, un narval fusionandose con un caballo.

**Como tienen ese increible cuerno laser?!**

Los narvales de la parte noreste del Sol nacen con este cuerno debido a la radiacion que hay dentro de la lava congelada.

**Curiosidades**

· El narval es el unico animal marino con un cuerno aparte del pez de Skrtffing, pero el pez de Skrtffing es considerado un anfibio terrestre, ya que Skrtffing es solo muy humedo y no tiene mares ni lagos.

· Un jedi acuatico puede vencer hasta al tiburon arcoiris.

· El shish kebab (ellos son los inventores) fue prohibido en Urano debido a que si el shish kebab se caia en el suelo un 2% de la masa de Urano desaparecia.

**Opiniones de los lectores.**

**Enlaces externos.**

https://es.wikipedia.org/wiki/Monodon\_monoceros (Descripcion en Wikipedia)
Foresight (P&P)

Foresight (Divination)

Sphere: Combat, Divination

Range: 200 yards

Components: V, S, M

Duration: 1 round/level

Casting Time: 4

Area of Effect: One being

Saving Throw: Special

This spell enables te priest to foresee the actions of a single creature two rounds into the future. For every three levels of experience, the caster can predict the actions of the target an additional round into the future to a limit of four rounds. For example, a 1st or 2nd level priest could foresee the actions of the spell target in the following two rounds, while a 3rd, 4th, or 5th level priest could foresee the actions of the spell target in the following three rounds. The casting priest must be able to see the target or read its mind (through the use of mind read, a potion of ESP, etc.) for the spell to work.

Priests benefiting from a foresight spell cannot be surprised by any action of their target creatures. For example, if a priest foresees that the target will cast a fireball spell, he could quaff a potion of fire resistance. Spellcasters who perceive the target will make any sort of physical attack receive a +4 bonus to their AC for that attack only as they anticipate their opponent's maneuver. Caster's also receive a +4 saving throw bonus vs. attacks such as area of effect spells and breath weapons but do not gain a saving throw where there is normally none granted.

If casters reveal their visions in any fashion that the targets of their spells can understand, the targets may adjust their actions accordingly. For example, if a spellcaster shouts "Everyone take cover, the wizard is casting a lightning bolt!", the wizard can change her spell selection. However, if the priest shouts in elvish and the enemy wizard does not speak elvish but the priest's comrades do, the effects of the foresight spell are unaffected.

The target of this spell is entitled to a secret saving throw vs. spell when this spell is cast. If the saving throw is failed, the priest receives a true vision. If the saving throw is successful, the spellcaster receives no benefit and the spell is wasted. If the targets rolls a 1, the spellcasting priest receives a false vision. This gives affected spellcasters a -4 penalty to their AC and saving throws for any predicted attacks they try to deliberately avoid.

The material components for this spell are the priest's holy symbol, a miniature silver hourglass filled with fine white sand worth at least 50 gp, and a small piece of amber. Only the last is consumed in the casting.
Faerie Fire (PHB)

Faerie Fire (Alteration)

Sphere: Weather

Range: 8- yards

Duration: 4 rounds/level

Area of Effect: 10 sq. ft/level within a 40 ft. radius

Component: V, M

Casting Time: 4

Saving Throw: None

This spell enables the caster to outline one or more objects or creatures with a pale glowing light. The number of subjects outlined depends upon the number of square feet the caster can affect. Sufficient footage enables several objects or creatures to be outlined by the faerie fire spell, but one must be fully outlined before the next is begun, and all must be within the are of effect. Outlined objects or creatures are visible at 80 yards in the dark and 40 yards if the viewer is near a bright light source. Outlined creatures are easier to strike; thus, opponents gain a +2 bonus to attack rolls in darkness (including moonlit nights) and a +1 bonus in twilight or better. Note that outlining can render otherwise invisible creatures visible. However, it cannot outline noncorporeal, ethereal, or gaseous creatures. Nor does the light come anywhere close to sunlight. Therefore, it has no special effect on undead or dark-dwelling creatures. The faerie fire can be blue, green, or violet according to the word of the caster at the time of casting. The faerie fire does not cause any harm to the object or creature thus outlined.

The material component is a small piece of foxfire.
Beckon (P&P)

Beckon (Conjuration, Charm)

Sphere: Animal

Range: 1-mile radius

Components: V, M

Duration: Instantaneous

Casting Time: 4

Area of Effect: 1 creature

Saving Throw: None

This spell affects one creature of semi-intelligence or lower (INT 4 or less). The creature must either be able to be affected by an animal friendship spell or be a domesticated pet of the caster since the spell imbues the beckoned creature with neither a favorable attitude toward the caster nor the ability to communicate with him or her. When beckon is cast, the creature hears the caster calling and rushes to his or her side as fast as possible. Creatures outside the spell's range do not "hear" the beckon and are not summoned.

The material component for this spell is a piece of food that is favored by the animal or pet.

Source: Boyd, E. L. (1997). *Powers & Pantheons*. Renton, WA: Wizards of the Coast, Inc.
Boatwright (DwH)

## Boatwright

(DwH) 1 slot - Intelligence - Modifier(-2)

This
proficiency allows the character to pilot any small boat, such as a kayak or canoe, operating it at maximum speed. It also allows make minor repairs and improvements in these boats, such as waterproofing them and patching
holes. A successful
proficiency check enables the character
to handle the craft in treacherous situations; for instance, maneuvering the boat though
choppy water without capsizing it, or avoiding
collisions when guiding it through
a narrow channel choked with rocks or ice. Note that while the navigation and seamanship proficiencies deal with ships in oceans, seas, and other large bodies of water, the boating proficiency is confined to small craft on rivers, lakes, on oceans close to shore, and over
similar terrain, usually on relatively calm waters.

*(editors  note:  This  replaces  the  description  of  this  proficiency  in  The  Complete*
 Thief's Handbook,  since the Rangers Handbook  outdates  the
Thieves  Handbook  according
 to the official rules.) (Please read the following
from the Players Option Skills & Powers handbook, too.)
La voz de las victimas

## **Familias**

A través de este suceso como lo fue la operación Orion es necesario mencionar a las victimas y mencionar como han afrontado la perdida de sus seres queridos después de estos 16 años no solo de impunidad sino también de desconsuelo ya que estas victimas mortales de esta operación

   eran inocentes, sin embargo muchas de estas personas han vivido con traumas psicológicos luego estos días traumáticos y de terror debido a las constantes balaceras ademas aun se registra cerca de 100 personas desaparecidas.

Muchas de estas victimas luchan por no dejar en el olvido a estas victimas, haciéndoles un homenaje no solo con esculturas sino también con arboles y flores tratando de alguna manera hacer una transformación cultural y social que permita evitar episodios como lo fue la operación Orion.

La victimas luchan día a día tratando de pedir justicia y de que el Estado haga presencia por lo menos tratando de buscar a los desaparecidos, pero al momento no han sido efectivo los llamados de la comunidad.

**Referencias**

```
http://www.eltiempo.com/colombia/medellin/operacion-orion-15-anos-de-impunidad-141518

```

```
https://www.youtube.com/watch?v=58nApXSNipE

```

1. ↑ *Operación Orión: 15 años de impunidad*. (2017). *El Tiempo*. Retrieved 2 April 2018, from http://www.eltiempo.com/colombia/medellin/operacion-orion-15-anos-de-impunidad-141518
Know Age (ToM)

## Know Age

(ToM)

Range: 0

Casting Time: 1

Duration: Instantaneous

Save: None

Area of Effect: One object or creature

This spell enables the caster to instantly know the age of any
single person, creature, or object on which he concentrates. The age is
accurate to the nearest year.

The material component is a calendar page.
Claws of Velsharoon (P&P)

Claws of Velsharoon (Necromancy)

Sphere: Necromantic

Range: Touch

Components: V, S, M

Duration: Permanent

Casting Time: 4 per claw (1 per claw)

Area of Effect: 1 severed limb per level

Saving Throw: None

This spell enables the spellcaster to animate one crawling claw per level of experience. Once created, crawling claws can be directed by the telepathic commands of their creator or given duties similar to that of a skeleton. If any crawling claws are later destroyed, the spellcaster can animate additional severed limbs, but the total number of animate crawling claws can never exceed the caster's level.

The material components for this spell are a number of severed limbs equal to the number of crawling claws to be animated and the priest's holy symbol.

Source: Boyd, E. L. (1997). *Powers & Pantheons*. Renton, WA: Wizards of the Coast, Inc.
Animal Friendship (PHB)

Animal Friendship (Enchantment/Charm)

Sphere: Animal

Range: 10 yards

Duration: Permanent

Area of Effect: 1 animal

Components: V, S, M

Casting Time: 1 hour

Saving Throw: Neg.

By means of this spell, the caster is able to show any animal of animal intelligence to semi-intelligence (i.e., intelligence 1-4) that he desires friendship. If the animal does not roll a successful saving throw vs. spell immediately when the spell is begun, it stands quietly while the caster finishes the spell. Thereafter, it follows the caster about. The spell functions only if the caster actually wishes to be the animal's friend. If the caster has ulterior motives, the animal always senses them (for example, the caster intends to eat the animal, send it ahead to set off traps, etc.)

The caster can teach the befriended animal three specific tricks or tasks for each point of intelligence it possesses. Typical tasks are those taught to a dog or similar pet (i.e., they cannot be complex). Training for each such trick must be done over a period of one week, and all must be done within three months of acquiring the creature. During the tree-month period, the animal will not harm the caster, but if the creature is left alone for more than a week, it will revert to its natural state and act accordingly.

The caster can use this spell to attract up to 2 Hit Dice of animal(s) per experience level he possesses. This is also the maximum total Hit Dice of the animals that can be attracted and trained at one time; no more than twice the caster's experience level. Only unaligned animals can be attracted, befriended and trained.

The material components of this spell are the casters holy symbol and a piece of food liked by the animal.

Source: Player's Handbook - Source: Cook, D. (1989). *Players Handbook*. Cambridge, UK: TSR
Blacksmithing

## Blacksmithing

1 slot - Strength

A character with blacksmithing proficiency is capable
of making tools and implements from iron. Use of the proficiency requires
a forge with a coal-fed
fire and bellows,
as well as a hammer  and  anvil.  The  character
 cannot
 make
 armor
 or  most  weapons,  but  can  craft
crowbars,  grappling  hooks,  horseshoes,
 nails,
 hinges,  plows,  and  most other
 iron objects.
*(Please read the following*
from the Players Option Skills
& Powers handbook, too.)
Bless (PHB)

Bless (Conjuration/Summoning)

Reversible

Sphere: All

Range: 60 yards

Duration: 6 rounds

Area of Effect: 50-ft cube

Components: V, S, M

Casting Time: 1 rd.

Saving Throw: None

Upon uttering the bless spell, the caster raises the morale of friendly creatures and any saving throw rolls they make against fear effects by +1.Furthermore, it raises their attack dice rolls by +1. A blessing, however, affects only those not already engaged in melee combat. The caster determines at what range (up to 60 yards) he will cast the spell. At the instant the spell is completed, it affects all creatures in a 50-foot cube centered on the point selected by the caster (thus, affected creatures leaving the area are still subject to the spell's effect; those entering the area after the casting is completed are not.)

A second use of this spell is to bless a single item (for example, a crossbow bolt for use against a rakshasa). The weight of the item is limited to one pound per caster level and the effect lasts until the item is used or the spell duration ends.

Multiple bless spells are not cumulative. In addition to the verbal and somatic gesture components, the bless spell requires holy water.

This spell can be reversed by the priest to a curse spell that, when cast upon enemy creatures, lowers their morale and attack rolls by -1. The curse requires the sprinkling of unholy water.

Source: Source: Cook, D. (1989). *Players Handbook*. Cambridge, UK: TSR.
Potential Dividers

[1]A potential divider is usually some components like resistors, which are all in series with each other. There will be a supply voltage at the top which can be any suitable voltage, eg 12V, this will be the voltage which will travel around this potential divider until it reaches ground, which is 0V. The potential difference across the voltage supply is split in the ratio of the resistors in the circuit.

Example:

- If you had a 2 ohm resistor and a 3 ohm resistor, you would get 2/5 of the potential difference across the 2 ohm resistor and 3/5 across the 3 ohm resistor.

Also, by using the diagram above you can calculate the **Vout** by using this formula **Vout = Vin x R2/Rt** - **Vout** = Voltage output - **Vin** = Voltage input (Power supply, eg 12V) - **R2** = The resistance across the voltage you are wanting the calculate - **Rt** = The total resistance of the components in series with each other

**Variable Resistor:**

 You can replace one of the resistor in the circuit with a variable resistor. This will allow you to increase or decrease the resistance across the component. For example if you increased the resistance across the component, then because of V=IR then the voltage across the potential divider will increase meaning the voltage across the resistor in series will have a smaller voltage. This would be the opposite way around if you decreased the resistance across the potential divider.

**LDR and NTC Thermistors:**

- A property that a **LDR** is that it has a very **high resistance** in the **dark**, but a **lower resistance** in the **light.** - An **NTC Thermistor** has a **high resistance** at **low temperatures**, but a much **lower resistance** at **high temperatures.**

Any of these components can be used instead of a resistor in a potential divider so either the light level or temperature, depending on the component, will affect the voltage across that component and any other component which it is in series with.

**Potentiometer:**

A potentiometer uses a variable resistor to give a variable voltage. If you had a length of wire connected to a power supply then if the wire is uniform then it's resistance is proportional to its length. This means that if you put a voltmeter across different lengths of the wire then the resistance would be proportional to the length, as you record across a larger length of wire then the resistance will be greater causing the potential difference to be bigger.
Courage (ToM)

Courage (Enchantment/Charm)

Sphere: War

Range: 240 yards

Components: V, S, M

Duration: Special

Casting Time: 1 turn

Area of Effect: One unit up to 200 individuals

Saving Throw: None

This spell imbues the target unit with a temporary burst of courage. To cast this spell, the priest must have an uninterrupted line of sight to the target unit.

A courage spell enables a unit to automatically pass its first morale check following the casting of this spell. When circumstances arise that would necessitate a morale check, no die roll is made and the unit is assumed to have passed the check. After this occurs, the spell ends and the unit must make all future morale checks normally.

If a unit under the influence of a courage spell is not forced to make any morale checks, the spell expires at the first sunset.

When several different events simultaneously trigger morale checks, the BATTLESYSTEM rules apply penalties to a single morale check. If this occurs to a unit under the influence of a courage spell, the player commanding the unit selects one such event and its modifier is ignored.

No more than one courage spell can affect a unit at one time. Once the spell has expired, a priest can cast the spell again on the same unit.

The material component is a cube of cast iron.

Source: Cook, D., Findley, N., Herring, A., Kubasik, C., Sargent, C., & Swan, R. (1991). *Tome of Magic*. Cambridge, UK: TSR