recursal/Fanatic-Fandom huggingface dataset:
Ludolf

Ludolf's face claim

Ludolf is a human rogue and leader of the Marrow. As an NPC, he is controlled by Oz.

## **Description**

### **Appearance**

Ludolf is a middle-aged human man. He is relatively tall and lean. He has long, dirty blond hair and is considered to be reasonably handsome. He is typically dressed in dark leather armor.

### **Personality**

As a former merchant, Ludolf is very intelligent and cunning. He is not above manipulation to accomplish his goals. After losing his wealth to the Guru-tan and Miridas's corruption, Ludolf now seeks to right the wrongs in Miridas and strengthen the poor. He doesn't tolerate those who would take advantage of the weak and less fortunate for their own gain.

## **Biography**

### **Background**

Ludolf worked as a merchant in Miridas, earning a decent living until the Guru-tan gained power. When they began imposing fines and taxes (and the government let them get away with it), Ludolf lost most of his wealth. To combat this, he attempted to form a merchant's guild that would oppose the Guru-tan. Unfortunately, his guild was shut down. Not to be beaten, Ludolf instead founded a resistance group known as the Marrow dedicated to ending the Guru-tan's power in Miridas.

### **Campaign**

Nine has worked with the Marrow to get food to the Slums and otherwise stay on their good side. He brought the party to meet Ludolf after the food shipment was delayed; Ludolf responded by asking the party to find answers. After learning about the shipment being delayed due to the Guru-tan, Ludolf has insisted they immediately assassinate Lux to begin unseating the Guru-tan.

## **Relationships**

### **Nine**

Ludolf partnered with Nine to get supplies to those in need under the Guru-tan's nose. He considers the relationship to be one of business and necessity, as he disagrees with Nine's general attitudes and loyalties.

## **Character Information**

### **Quests**

Although not on a quest of his own per say, Ludolf assigned the party to find out about the missing food shipment. He's now pushing for them to assassinate Lux.

## **Trivia**

* He is the leader and founder of the Marrow
Patent Cards

Patent Cards increase the profits of 1 or all businesses by a certain percentage, depending on the level. They have diminishing returns, meaning that each level of the same card adds a smaller bonus than the last. Individual business cards and all profit cards apply multiplicatively with each other, but additively with themselves. For example, if you have a 10x bonus for all businesses from 1 all profit card and a 5x bonus from another all profit card, the total bonus is 15x, but if you have a 10x bonus for all profits and a 5x bonus to one business, all other profits will be multiplied by 10, but that specific business will get a 50x bonus!

Triple cards increase the profit of 2 businesses, (1 of them can be for all profits.) and reduce the cost for buying more of 1 or all businesses. The discount from different triple cards always apply multiplicatively with each other. For example, if you have 5 cards that reduce the cost of a business by 50%, the total bonus will not be 83.333% (5/6) off, it will be 96.875% off.

It is important to get as many patent cards as possible, as everything is balanced with them in mind. If you neglect them, your progress will be very slow in the later areas and the starting prices of businesses will be crazy high.
Torvin Ironheart

Torvin is a Hill Dwarf War Cleric

## BIO

I was Born 110 years ago in city of Hammerhome to Clan Ironheart and to my father and mother, Rurik the blacksmith and Helja the Jeweler. At the age of 50, I took to Seminary to learn the ways of the priesthood where I grew fond of the divine magics of healing despite the stuffy atmosphere of the temple. Never did like it. However, when when the damned Duergar began raiding us from below I felt the call of Moradin and swore my Hammer to King Bruenor, along with many other members of Clan Ironheart as we waged war against the Duergar Horde. In my regiment, where I was bestowed the rank of Warrant Officer due to my proficiencies in the healing arts, I was fortunate enough to serve alongside my older brother, Tordek. Always drove him mad that I outranked him. On the day of the final battle as we pushed the Duergar bastards all the way back to their capitol, I witnessed my brother felled by a Meenlock. I managed to slay the foul beast, but I was too late to save my brother. I keep my brother's sergeant insignia to remember him by and the mandibles of the damned beast that took him as a war trophy. After the Duergar king fell, I was no longer needed by King and Clan. I set out on my own to distance myself from the horrors of the Duergar, where I stumbled upon an Elven Druid named Elora being chased by a small band of Orcs. I helped her fight off the brutes and when she was felled by a well-placed arrow to her heart, by the Divine Grace of Moradin I was able to bring her back. We've become fast friends and traveling companions since that day.

## Current Features and Traits

* -Hill Dwarf: +1 HP/Lv
* -Darkvision
* -Advantage vs Poison
* -Stonecutting
* -Spellcasting
* -Divine Domain: War
* Patron Diety: Moradin
* -War Priest (When you use the Attack action, you can make one weapon attack as a bonus action) x 3/long rest
* -Channel Divinity (1/long rest)
	+ Turn Undead: 1 Action.
		- Any undead within 30ft that can hear is turned for 1min or until damaged
	+ Guided Strike: On attack roll, +10 bonus to hit
* -War Caster

## Proficiencies & Languages

* Armor: Light, Medium, Heavy, Shields
* Weapons: Simple, Martial
* Tools: Smithing
* Games:
* Languages: Common and Dwarven
Solid Snake

Artwork of Snake from Metal Gear Solid: The Legacy Collection

**Solid Snake** (real name **David**), or simply **Snake**, is a spy, special operations soldier, and mercenary. He is one of the primary protagonists of the *Metal Gear* series created by Hideo Kojima and developed and published by Konami.

## External links

* Solid Snake on Metal Gear Wiki
* Solid Snake on Wikipedia
Alexandra Bellin

## Background Information-

Countess Alexandra Bellin is a concubine of Count Alexander Brit and the Countess of Belistin after she was captured in the war against Duke Clark Gaelis.

## Plot

Prior to being captured by Alex, Duke Gaelis began executing prisoners infuriating Duchess Regina Tanulf. Alex gave the choice to his captives to either become his personal concubines or be sent to Regina for execution. Alexandra quickly agrees to Alex's proposal to become his concubine and she is reinstalled as the Countess of Belistin in vassalage to the Count of Brit.

A month after being escorted by Alex back to Belistin, Alexandra became pregnant with their first child and would be named Alexander or Alexandra depending on whether it was a boy or girl.
Garrett Underhill

Garrett is a Lightfoot Halfling Rogue

## BIO

My parents, Merric and Vera Underhill, settled down in a farming village called Sanda's Rest, three day's ride outside of the city of Bayfort as simple merchants with the money they had saved up from their life as assassins. Things went well for a while. I was born and things seemed normal for my parents, but, by the time I turned 10, strange things began happening around the village. People would go missing, livestock would die, seemingly drained of all blood. Before that year was out, the true threat had revealed itself, and laid waste to Sanda's Rest. My parents put their training as assassins to good use and fought valiantly to defend the village. Mother fell first, but not before slaying several of the vampire's minions. Knowing things were going to end in my death if he didn't do something quickly, Father plucked me from our home and began running. We didn't make it more than 10 yards outside of the village before the Vampire controlling this horde cut us off. Father died to protect me but taking one of the vampires fangs and forcing it to flee as a result. As Father lay dying, he handed me the fang from the foul beast and told me to avenge him and Mother one day. after Father took his final breath, I ran from the village until I collapsed from exhaustion. I woke up several days later in an unfamiliar bed, in an unfamiliar room, being watched by an unfamiliar green dragonborn woman. That green dragonborn, Cathyra Irthir, a friend of your parents from their time as hired killers, would raise me and train me for the next 10 years in the Dragonborn city of Queth. When Cathyra thought I was ready, she sponsored my initiation in to "The Fold". For the next 6 years I would do whatever I was assigned to, robberies, murders, or smuggling usually. About a year ago Cathyra and I had a falling out. I grow restless, I want the vengeance I promised to Father, and Cathyra refuses to help. She calls me a fool, says I'm not ready. I left to find allies who may help

## Current Features and Traits

* -Lucky: Reroll when 1 on d20
* -Brave: Adv vs Fear
* -Halfling Nimbleness
* -Naturally Stealthy
* -Sneak Attack
* -Expertise: Stealth, Sleight of Hand
* -Thieves' Cant
* -Criminal Contact
* -Cunning Action

## Proficiencies & Languages

* Armor: Light
* Weapons: Simple, Rapier, Longsword, Shortsword, Hand Crossbows
* Tools: Thief
* Games:
* Languages: Common and Halfling
Outlaws

Outlaws work as managers for your Businesses, making you money automatically. They're also tireless, so they'll be making you money even when you're offline!

Outlaws past the first 11 divide the cost to buy more of that business by 10,000 (-99.99%) and slow down its speed by x10 (90%), or divide the cost to buy more of that business by 1 billion (-99.9999999%) but slow down speed by 33x (~96.97%). You will need to use some math to figure out which of these are worth it. All areas have a list of unlocks that you can see on this Wiki, which will help you determine which pioneer outlaws should be hired and which ones shouldn't. Usually, if not always, when you are near the end of an area, (as in you can see the last cash upgrade, or maybe even a little before that point) most pioneer outlaws other than quick buy are not worth hiring.
The Honor of Duty 1

Cover of the Honor of Duty 1

* Book

## General Information

This is the first in the The Honor of Duty series

## Book Blurb-

Phillip had spent his life living by his mother’s code of honor. One she had instilled in not just him but her household staff, her soldiers under her command as a general, and all his siblings.

One that called to the familial bonds and the importance of putting those above all else. Second only to the land and the crown.

If he was being honest with himself, Phillip valued that code of honor. It was something the Curis family was known for. An honorable military family led by a Duchess, Phillip’s grandmother.

That code, the honor of duty, is about to be tested in Phillip.

He and it will be put through the forge of conflict and forced to become either hardened, or terribly brittle.

On the day of his formal marriage agreement, Phillip’s family is called to war.

What would have been a celebration now turns to a swift goodbye as his family rolls into action. Sharpening swords, mending armor, and readying horses to fight for the queen.

Being sent off quickly as there was no time to waste.

Now Phillip will need to adapt to his new in-laws and family members, a mercantile family of great worth but no noble standing. Their marriage to him will rise them up to the lowest strata of the nobility, but still nobility.

At the same time, Phillip will have to navigate through the murky political waters of the new city he’ll now call home. As well as fight to carve out a role for himself that fits his desire.

All while hopefully growing to understand his wife - whom he had only just met. A young woman his own age named Alice.

Cunning and bright, she’s nearly ready to take over the family mercantile business as a whole.

Armed with his intelligence, his uncanny ability to read people, and his stubborn nature, Phillip has to become his own man, and define how his code will fit in his new life.

Regardless of what anyone else wants of him.

Warning and minor spoiler: This novel contains graphic violence, undefined relationships/harem, unconventional opinions/beliefs, and a hero who is as tactful as a dog at a cat show. Read at your own risk.
Indali

## Background Information-

Originally from British colonial India, Indali Jaya is assigned by a staffing agency as the receptionist for Mark's division of the Fed.

## Description

Dusky skinned, with black hair and warm brown eyes. Features narrow and sculpted.

## Plot-

First Appearance: SS2, Ch2

Gus used his connection with the Curator to clear Indali's criminal record in return for her joining his team. With her cleared record Indali is accepted into the Fed Academy.
Indali's role on the team expanded with her acceptance to the Academy and she accompanied Trish as additional reinforcement during the attempted abduction of Chloe Wain from Vermilion.
Shortly after that incident, Indali and Gus mutually agreed that he should carry her original physical form as his sidearm. Her magical nature allows her to change the nature and effects of her bullets to whatever is most appropriate to the situation.
Indali encouraged Gus to train with her original form regularly and derives a great deal of pleasure from it.
Despite her excellent performance during the attempted assassination of Dunyasha, Gus decided to leave her behind during his hunt for Janelle. This led to one of the few tense moments between them. Gus agreed to keep her with him regardless of situation after that.
Gus established a telepathic link with Indali's original form shortly after he started carrying her, which strengthened naturally until it was a permanent bond. Indali then begain referring to him as "Her Bearer". This term confused Gus, but he never really pinned her down about its exact definition.
During The Newbin Incident, Indali agreed with Gus' course of action, and ensured that the projectile would not be identifiable.
After Gus leaves the Fed, Indali accompanies him and agrees to Contract as Orange for Melody.
Thera

Thera in WW2

### Occupation

Administrator for Yosemite (retired)General of the Armies of Yosemite (presumed retired)

## Background Information

Thera was raised to be a house slave, as many elven kind were in the western empire. She, along with her family, were purchased by Vince in a slave auction. Thera initially tried to offer herself up as a simple concubine in order to ensure her family's care, but instead became one of Vince's wives and a leader in Yosemite. She is skilled in stealth, martial combat, and makes for a talented rogue. Being a dark elf, she also has some magic ability.

## Plot

Shortly thereafter, Thera met Vince among the numerous other slaves he purchased. Expecting there would be little difference between him and any other slave owner, she hoped to secure a comfortable position for her family by becoming his concubine. Eva (a wood elf), and in a later auction, Elysia (a high elf), both made identical offers. Though there was brief friction towards Elysia at the start (due to anti-high elf prejudice), she would soon adopt these two as sisters.
Thera found that, while Vince had ostensibly accepted their offers to be concubines, he had no designs to use them as such. He instead valued them for their abilities and their aid in establishing Yosemite. She quickly developed genuine affection for Vince, and as he continued to rely on her, he would eventually return her feelings.
When it came time to defend Yosemite against the army led by the Al, she fought alongside Vince, her sisters, and the other citizens of their new city-state. Empowered by Vince's magic, she helped Yosemite emerge victorious.

## Appearances in other Novels

Wild Wastes: Eastern Expansion

Wild Wastes: Southern Storm
Hillary

## Plot-

Hillary is Sam's primary spy, thief, infiltrator, and assassin. She works for him directly rather than Inc-Suc, Inc.
Hillary enjoys being in Sam's feed harem, and regularly uses her abilities to spice up their time together.

Hillary makes first contact with Inese and facilitates the meeting. She accompanies Inese on their reconnaissance of the Essence production facility.
She is also part of the team that goes on the Log retrieval mission, but mainly operates as a rifle-doppel. She reveals during their time at Retributions Redoubt that she has bought a new car and is very protective of it, even going so far as to make Aster clean up the fries she spilled in it.
In an odd, and uncomfortable turn of events Hillary poses as Sam and Decima's daughter during the protective detail for Mitch. This turns out to be fortuitous as Sam is able to draw on the stored power in her when The Silent One's angelics block his access to his plane. Stacia gives Hillary some of her blood to alleviate the effects of Sam drawing power out of it.
After the return from the protection detail, Hillary is tasked with infiltrating the Essence production facility in preparation for their sabotage. She is poses as a security consultant contractor, but also takes over the identity of one of the unknown attackers as part of their emergency extraction.
Hillary was able to safely extract before the exit portal was forcibly terminated. She moved to Sam's plane with the rest of the the team.
Taylor

Taylor in WW3

## Background Information

Taylor is a large black dragon, first encountered by Vince while nesting in what was once Fort Knox. As a dragon, she can choose to be in her natural dragon form, or take on a humanoid appearance.

## Plot

This turned out to be a much longer agreement than Taylor had anticipated. Vince's life was sustained by the magic of a dryad grove, and wouldn't age or die of natural causes. Even though the alternative was death, Taylor couldn't help but feel a little cheated when she found out that Vince effectively had no end to his expected lifespan (except through, perhaps, violence).
Nonetheless, Taylor kept to her oath and helped Vince obtain the gold stolen from her by the Tri-lliance.
As they traveled, Taylor's bitterness at being beholden to (what appeared to be) a human was superceded by her admiration and attraction to his strength. When he unintentionally proposed to her by offering to build her a nest in Yosemite and fill it with gold, she accepted.
Taylor then formed the first dragon wing of Yosemite, accepting Vince as a nestmate becoming Vince’s wife. She would continue to gather female dragons to join her wing, and if she found them worthy, join Vince in marriage as well.
Edeina

Edeina is Cerwyn's grandmother and the archdruid of Coi'Maithe. As an NPC, she is controlled by Oz.

## **Description**

### **Appearance**

Edeina appears to be a middle-aged woman thanks to her celestial heritage and timeless body (a druid ability). She stands at 6'2" and has a slender build. She is extremely beautiful yet unsettling like most aasimar. Her hair is white-gold and gleams like metal; she typically wears it pinned in a bun. Her eyes are silver and shift like molten lava. Her skin is tanned and she is always slightly glowing.

### **Personality**

Edeina is extremely wise and sharply intelligent. She can come across as very serious to those unfamiliar with her, but her people know better: Edeina is warm and protective, considering her entire village as family. She has a strong moral compass and vehemently opposes evil and wrongdoing. Unlike Cerwyn, Edeina understands that sometimes death is necessary for peace. She does, however, believe in diplomacy before all else.

## **Trivia**

* As the Archdruid of Coi'Maithe, Edeina rules the Whispering Isle. This gives her a high rank in formal courts
Area 7

In this Area, the targets for going west are much lower than in previous Areas. Despite this, Area 7 is very slow to advance through, making it difficult to complete multiple towns per day, even at minimum population, while previous Areas were each doable in under 2 weeks, some in under 1 week. After a certain point, (If you finish most of the towns at maximum population) progress gets faster and faster until you finish the Area (It's unbalanced in the opposite way as in late Area 3).

This article contains a complete list of all business upgrade bonuses as well as milestones for upgrading all businesses of a town to a certain level.

This list is up-to-date for the current version of the game (v1.15.2) and was written by Ampelphase.

Area 7 is similar to area 6 in a few ways, but not super similar. The all profit pioneer upgrades are lower than in area 6, and are usually not very powerful until the late stages of this area. The beginning cash upgrades are also very similar to in area 6, but later on, there starts to be differences, but a pattern can still be found.

If you manage to reach 1 aw pioneers, progress accelerates at an extremely rapid rate, and you'll soon be able to go west with population maxed out as soon as you have everything built up. It stays this way until you finish the area, unless you've used the glitch to exceed maximum population. Even then, you will still be able to finish towns at maximum population until somewhere after you've purchased the 2nd to last cash upgrade for $23 dd. The last one costs $280 dq and you should not expect to get it, as progress quickly slows down after the $23 dd cash upgrade, and comes to a stop at the dn or do cash range, maybe dp if you don't hire stagecoach service pioneer outlaws and have used the patent card glitch.

Videos for each town

## All-around bonus

This video shows the complete list of cash upgrades and also all pioneer upgrades that can be shown with maximum possible population.
Suggested Listening order

*Reading the books? See: Suggested Reading order*

Sovereign-Verse suggested listening order:

Otherlife Dreams

Otherlife Nightmares

Otherlife Awakenings

Dungeon Deposed

Dungeon Deposed 2

Dungeon Deposed 3

Fostering Faust

Fostering Faust 2

Fostering Faust 3

Wild Wastes

Super Sales on Super Heroes

Wild Wastes: Eastern Expansion

Super Sales on Super Heroes 2

Wild Wastes: Southern Storm

Super Sales on Super Heroes 3

Wild Wastes 4

Remnant

Remnant 2

Remnant 3

Monster's Mercy

Monster's Mercy 2

Monster's Mercy 3

Incubus Inc 1

Incubus Inc 2

Incubus Inc 3

Swing Shift

Right of Retribution 1

Swing Shift 2

Swing Shift 3

Right of Retribution 2

Right of Retribution 3
Elora Torran

Elora is a Wood-Elf Druid

## BIO

   I am Elora Torran of Pack Aemevia, daughter of Chief Taliesin Torran and his second wife Osysa Pyrahl.
The day of my birth the den mother of the wolves we call family birthed five pups. My father saw this as an foretelling of greatness to come. Life wasn't easy for me growing up, my father was overbearing to say the least. "I'm grooming you for greatness, just as the den mother foretold," he would say. I took solace in my litter, the pups I was born with became my closest companions and we did everything together. We would eat, sleep, and hunt together. While returning from a hunt one day I saw the fires of the tribe, but something was wrong. There was too much smoke for them to be campfires. As I raced back to camp I was cut off by a detachment of the attackers. They were Orcs. We were harried by them during hunts from time to time because we competed for game but they had never been so bold as too attack our home. During the ensuing battle I was separated from my pack and forced to flee. I fled for was seemed like days but the Orcs pursuing me would not relent. When I felt I could run no longer I turned to face my pursuers. During the scuffle a Dwarf joined the fray by my side. With his help we pushed the orcs back and it seemed we would be victorious. All I remember after than is a piercing pain in my chest followed by void, cold and black. I awoke several days later with the Dwarf watching over me.  When I stirred he introduced himself, calling himself Torvin. After he nursed me back to health I decided to accompany him until I was strong enough to make the trek home and face whatever awaits back home.

## Current Features and Traits

* -Darkvision
* -Keen Senses
* -Fey Ancestry
* -Fleet of Foot
* -Mask of the Wild
* -Spellcasting
* -Wanderer
* -Circle of the Moon

## Proficiencies & Languages

* Armor: Light, Medium, Shields
* Weapons: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears
* Tools: Herbalism, Pan Flute
* Languages: Common, Elvish, Druidic, Orcish
Erica

## Background Information

Erica Newberg is a rabbit beastkin, and is a reporter for channel 13. She is first encountered by Felix Campbell during a Legion company picnic in Tilen, to which the press were invited.

## Plot

Erica and Jessica Perreira, a fellow beastkin reporter, both work for Legion and cover opposing viewpoints in their reporting. They are in a semi-relationship and both show an interest in Felix.
In Super Sales on Super Heroes 3 Erica is trapped in the city of Wal when all hell breaks loose, and must find her way along with Felix and fellow survivors till they can escape.
In the bonus chapter of the Omnibus, it is revealed she and Felix had become physically intimate.

## Fist Appearance

Super Sales on Super Heroes 2 Ch.20 Pg.115
Wynne

## Background Information-

A Dungeon Fairy who appeared as soon as Ryker activated his dungeon core, Wynne found she had much in common with him. She had been ostracized by her people and was actively searching for a new dungeon to support.

While Ryker has tremendous control, but a low mana pool, Wynne is the opposite. She has a lot of mana, but very little control and focus. Joining their powers together, they both hope to use the new dungeon as a means of getting their revenge.

## Plot-

As a dungeon fairy Wynne is the expert on what the rules for dungeons are, and attempts to work within them despite Ryker's complete disregard for what a dungeon should or should not be able to do.
In addition, Wynne rapidly becomes Ryker's voice of reason when he fails to see something obvious and the primary administrator for both the dungeon, and the town of Dungeon.
Wynne's plan for revenge involves luring other fairies into the dungeon and forcibly binding them to it, making them subservient to Wynne, and by extension Ryker. Her revenge begins in Chapter 7 when she binds Tris, Marybelle, and Charlotte. Unlike Ryker's quest for vengeance, Wynne's goes quite well right from the start, as she quickly expands the number of fairies she has bound.
Wynne cautions Ryker against many of the changes to the dungeon, warning that it will draw unwanted attention, which ultimately proves correct, as the events in the book show.
As Ryker deviates farther and farther from the typical dungeon behavior, Wynne is frequently shoring up things, and tending to the core. However, her unwillingness to thwart Ryker's impulse leads to a situation during the pivotal battle at the end of the book where the core is damaged, and the options for Ryker and his followers are severely constrained at a most inopportune time.
As the dungeon grows in power, Wynne grows, which is why she starts out at 2' tall, and ends up 5'1".
Unlike the other fairies, Wynne does not create an avatar, nor does she engage in frollicking with Ryker.

Wynne creates an avatar for the first time, but creates it to look and act just like her natural body, its purpose is to allow her to fight the Church of Light in the Dungeon.
Among Ryker's wives and concubines, Wynne ranks equal to Lauren in power, but she limits herself to matters regarding the Dungeon, or her faires and imps.

## Appearances in other Novels-

Dungeon Deposed 2

Dungeon Deposed 3
Rene

## Background Information

Starting the series as an assassin with a murderous inner demon, Rene is given a chance at a new life and encouraged to change his ways.

## Plot

When he is kidnapped the failsafe activates and Rene is presented with a game-like interface to the world. The activation of the failsafe also returns his monster to his consciousness.
Taking advantage of his mental maturity and skills, Rene is able to escape his captors. He then proceeds to establish himself in Felicie, take over the criminal underworld, and court two noblewomen, acquire an elf-wife, and an Alis mate.

## Appearances in other Novels

Monster's Mercy series

Right of Retribution 3

## Quotable Quotes

"I are you, you are me. We are we."

"Hello there."
Steve

## Background Information-

Steve Bril awakens in a forest clearing with a pile of tools and supplies, but no conscious memory of anything before that moment.

He discovers a message from himself telling him just enough to give him a goal and motivation.

## Plot-

Past Steve (aka Shitty Steve) includes a message to himself in the descriptions of his tools, given below:
"Steve, it’s Steve. I can’t explain it all, but you need to farm as best as you can. I picked a spot for us in a territory out of the way. Then I traded our memories for better tools and start. Sorry but it was needed. Use the tools, plant, live. We already failed once at this. If you get the chance, turn the farm into a village. It’ll help in the long run. That’s all I can do. Good luck"
His magic tools are:
* Axe
* Pick
* Hoe
* Shovel
* Scythe
* Watering Can

All have the traits: Masterful, Increased Efficiency, Increased speed of use, Increased Usability, and Indestructible. The are all bound to Steve and can't be handled by someone else unless he hands it to them.
Steve has many pop-culture, and one personal references that indicate his origins, which are cut off-by his amnesia:
Lincoln Logs; Mission to Mars movie; Greece mythology; Video games; Ikea; Walking Dead; Warhammer; Bronze Age/Iron Age; Birth Control; Middle School; Sonar; his daughter; Lord of the Rings and The Hobbit
Items or knowledge which indicate his higher-tech origin:
His windbreaker; Familiarity with guns, knowledge of iron and steel, Newtonian physics, Sonar
Jessica

Jessica from Super Sales

## Background Information

Jessica Perreira is a fox beastkin reporter whom is first encountered when she interviews Felix Campbell at the Tilen Legion College campus, along with college president Dr. Sean Rithe.

## Plot

Jessica was asked to join the Legion by Felix and she accepted, continuing in her role as a reporter, only with Legions’ best interest in mind.
Jessica and other reporters, including Erica Newberg, were saved while Skipper was attacking and killing everyone at the news station. Felix utilized a new portal system on his latest warden model to mount their rescue.
In Wal, Jessica reported the news counter to Erica Newberg in order for Legion to control both pro- and anti-Legion discussion. While they were rivals in public, they were very close in secret. Together, they both shared an active interest in Felix.
In the bonus chapter of the Omnibus, it is revealed she and Felix had become physically intimate.

## First Appearance

Super Sales on Super Heroes 2 Ch.13 Pg.79
Area 3

In Area 3, there are two new businesses for the player to work with, those being: Barber Shop and the Snake Oil Business. The special thing about this area is that every other unlock for most of the businesses, they help out one of the businesses, then themselves, then the next business in line, and repeats.

I.e.:

250 = 100% Profit

300 = 4th business 100% Profit

350 = 100% Profit

400 = 5th business 100% Profit

etc. . .

The beginning pioneer upgrades (up to 10 ac) in area 3 are very similar to those in area 2, with the main differences being the lower all profit multipliers in area 3 than in area 2.

Note: Area 3 is the last area to introduce new stuff. All areas past that are mostly a copy of one of the first 3, with a few changes.

Also note that area 3 has similar cash upgrades to an old version of area 1 and nearly identical pioneer upgrades in the early-middle stages.

**IMPORTANT WARNING**:

There is a problem with Area 3 that can really ruin the game for you!

The problem is that if you finish most towns in the Area at (close to) maximum population, your progress towards the end of the Area will become exponentially slower each town, potentially to the point where it is practically **impossible to finish the Area**.

To circumvent this you should try to stay below 1 ba pioneers until at least town 55. This should allow you to comfortably finish the Area without further problems.

This article contains a complete list of all business upgrade bonuses as well as milestones for upgrading all businesses of a town to a certain level.

This list is up-to-date for the current version of the game (v1.13.4) and was written by Ampelphase.

## **All-around bonus**

This video shows the complete list of cash upgrades, and as many pioneer upgrades that could possibly be shown.

Videos for each town
Signed Copies

Books with my signature are few and far between. They're not handed out or sold without a reason.

Here's the list of books that have been signed.

1. Otherlife Dreams- 1st printed paperback, 1st edition: Signed to my son
2. Otherlife Dreams- 2nd printed paperback, 1st edition: Signed to my mother
3. Super Sales on Super Heroes- 1st printed paperback, 1st edition: Signed to Steve Middleton(rest easy good sir)
4. Super Sales on Super Heroes- 2nd printed paperback, 1st edition: Signed to Blaise Corvin
5. (Undetermined book)-Signed to Joshua Nelson. The web master.
6. Otherlife Dreams-Signed to Sarinia P. None of this would be possible without you.
7. Otherlife Nightmares-Signed to Sarinia P. None of this would be possible without you.
8. Otherlife Awakenings-Signed to Sarinia P. None of this would be possible without you.
9. Otherlife Nightmares-Signed to Tu Vu. Contest winner.
10. Wild Wastes - Andrea Parsneau
11. Wild Wastes 2- Andrea Parsneau
12. Wild Wastes 3- Andrea Parsneau
13. Michael Haglund- Otherlife Dreams
14. Michael Haglund- Otherlife Nightmares
15. Michael Haglund- Otherlife Awakenings
16. Gavin Lawrenson- Otherlife Dreams
17. Bill Brush - Otherlife Dreams
18. Bill Brush - Swing Shift
19. Bill Brush - Fostering Faust 3
20. Matt Comer - Super Sales (Contest Winner)
21. Clayton McEntire - Super Sales (Contest Winner)
Right of Retribution 2

Aelia

* Book
* Audiobook

## General Information–

This is the second book in the Right of Retribution series.

Right of Retribution 2 on Amazon

Right of Retribution 2 on Audible

## Book Blurb-

Warner spent his days like no one else.

He got up, went to work, forced people to balance their scales— either through taking lives or forced penance— went home, spent time with his daughter, slept with one of his girlfriends, and went to sleep.

Only to repeat the pattern over and over and over.

Life was the furthest thing from mundane that it could ever be.

Warner’s life had changed when his daughter had been nearly fatally injured, plunging Warner into a world of paranormal creatures, monsters, and magic that he’d never known existed.

Then he came out the other side as the arbiter of Retribution. He now personally hands out justice to any and all he comes across.

Warner has been using his powers considerably since then. Cutting down all who would stand before him and attempt to stop him in his personal crusade.

The price he is forced to pay for such power is catching up to him. Catching up to him and forcing him to pay... with interest.

Spending more of his time sick and wretched after overuse of the power, he must now begin to wonder about the balance in his own life.

Each time he finds himself throwing up golden vomit that turns to blood, he has to wonder just how much damage he is causing to his own body.

Except a great change in the world is coming. One that will force a reckoning no one wishes, with Warner becoming a massive lightning rod for it.

The very world trembles with the actions he’s taken, and quails in fright at what he must do next.

## Notable Characters-

* Warner
* Maya
* Althea
* Daria
* Aelia
* Bodil
* Maddy
* Dayine (Dianne)
* Laurie (Laurel)
* Gustavus Hellström

## Minor Characters

* Inger -
* Ylva -
* Eydis -
* Kari -
* Jenny - News reporter for Channel 7 News
* Decima - Aunt to Warner, Witch Hunter
* Stacia - Aunt to Warner, Vampire
* Tiffany - Aunt to Warner, Were (Wolverine)
* Irene - Aunt of Warner, slightly crazy.
* Remus - Head of Dalis Werewolf clan, Founder of Rome
* Miles Campbell - The Curator, extremely powerful being who's as old as the universe.
* Alex Winters - A prophet of sorts, Miles apprentice.
* Warren Norwood - The former holder of Retribution
* Ryker - The Architect.

## Unresolved plot points/foreshadowing

* How did War trick the Valkyries (Valkyrja)

## Locations-

Larimer - Warner's home
Fletcher City - Location of Maya's injury, and much of the book's action

Retribution's Redoubt - Retribution's plane, and location of the Scales of Justice

## Organizations-

* PID - Paranormal Investigations Department - Local police department handling paranormals
* Fed - Federal organization handling paranormal matters
Otherlife Nightmares

Updated Cover, Ernsta

* Book
* Audiobook

## General Information–

This is the second book in the Selfless Hero series

Otherlife Nightmares on Amazon

Otherlife Nightmares on Audible

## Book Blurb-

Runner and company have safely left the city ahead of the siege. Completing their class promotions with barely any time to spare.

Unfortunately he hasn't discovered the password he needs to begin the logoff process to save the four-hundred thousand or so crewmates left alive in this game where dying truly means death.

The game continues to shift and change with each day and as a byproduct of Runner’s actions.

Not only do the rules change, but those he’s with have changed. No longer simple programs they have reached actual sentience.

Pressing himself ever onwards to learn more about the world he finds himself surprised at every turn.

On top of navigating the ever changing game the outside world has contacted him directly. Now he has to begin to navigate the situation as a gamer, IT support, and an officer.

Of course this would all be a lot easier if he didn't get captured within a few hours of leaving Crivel.

Fate seems to be stacking the deck against him as quickly as she can this time around.

The difficulty has been flipped to Nightmare and no one told Runner.

## Notable Characters-

* Runner Norwood -
* Hannah Anelie - Hanners
* Thana Damalis - Lady Death
* Katarina Saden - Kitten
* Nadine Giselle - Rabbit
* Brunhild - Bright Eyes
* Ernsta - Angel
* Amelia - Minxy
* Faye - Sparky
* Sophia - Grace
* Srit - Sunshine
* Isabelle - Bell

Alexia -
Remnant

Original Cover; Nikki

* Book
* Audiobook

## General Information–

This is the first book in the Remnant series.

Remnant on Amazon

Remnant on Audible

## Book Blurb-

Steve doesn’t know who he is.

Or who he was.

He doesn’t know anything, actually.

Not even where he is.

Other than a vast open field of dirt.

All Steve knows is that he’s apparently supposed to build a farm.

At least that’s his only workable assumption. Given the number of farm-tools left to him. That and the massive number of sacks full of seeds.

Unfortunately, this isn’t even the strangest part of this new life.
Hidden inside the farm tools, Steve finds messages. Messages that appear in floating windows in front of him.

Messages from his past self, telling him that he’d already failed once.

But he has no idea what he actually failed at. Or how he can succeed this time.

Beyond all this, and unfortunately for Steve, the world just underwent a radical change. A change that’s going to have

Steve fighting the undead, bandits, nature, and even himself. All while the world falls down around him.

And the only weapon he has is an axe.

Warning and minor spoiler: This novel contains graphic violence, undefined relationships/harem, unconventional opinions/beliefs, and a hero who is as tactful as a dog at a cat show. Read at your own risk.

## Notable Characters-

Steve -

Nikki -

Misty -

Kassandra -

Chessa -

Ina -

Jaina -

Ferrah -

Gwendolin -

Lucia -

Enart -

Xivin -

Raquel -

Rachel -

Rachelle -

Linne Lynn -

Nia

## Unresolved plot points/foreshadowing

* Uniform statement by all the women about having children being their duty

## Locations-

Lamal - Country where Farm is located

Filch - Small city near Farm
Area 2

In Area 2, there are five new businesses for the player to work with, those being: Cattle Ranch, Telegraph Office, Stage Coach Service, Steam Boat Business, and the Goldmine. As in Area 1, there are 10 businesses and 60 towns for the player to make it in.

This article contains a complete list of all business upgrade bonuses as well as milestones for upgrading all businesses of a town to a certain level.

This list is up-to-date for the current version of the game (v1.13.4) and was written by Ampelphase.

The only similarity that can be found in this area compared to area 1 is that the all business unlocks are similar. There are differences between those, which include the all business speed bonuses in Area 2 being lower than in Area 1, and all business unlocks after 4404 not boosting all businesses, unlike Area 1.

## **All-around bonus**

This video shows a complete list of cash upgrades and all possible pioneer upgrades, and with the highest amount of pioneers and settlers that can be had on Area 2.

Videos for each town
Skippercity

## General Information

Skippercity is a villain-run dictatorship that appears to be located in an analog of the United States, which doesn't exist in its world, nor is the exact geography specified. It has a large enough population to be self-sufficient and provide services, technology, and culture comparable to 21st century America. Its leader, Skipper, took power shortly before the events of SSOSH 1. The specifics about the pre-Skipper city, like the city name, style of government, and leadership, aren't known, but the day-to-day changes for most citizens were described as minimal.

Skipper's takeover was well-planned and sudden. The Guild of Heroes made a reactive attempt at resistance, but were soundly defeated. Many heroes that weren't killed were tortured and/or sold into slavery. In the aftermath, a bounty was placed on heroes; rather than villains, heroes were forced hide from authorities, and increasingly, from citizens as well.

Despite what one might expect from a city run by a self-proclaimed villain, the city appears to have been run well. The economy was stable, and previously illegal vices such as gambling, prostitution, and slavery were legalized. By and large, these changes were accepted by the populace.

As the only known city-state run by villains, Skippercity is a source of unease for the government(s) of nearby cities, such as the city of Tilen to the east and the nation of Wal to the south. They suspected Skipper wouldn't stop at controlling just one city. Rumors (and Skippercity radio hosts) seemed to agree...

## Plot

Meanwhile, Felix had an impromptu meeting with Skipper back in Skippercity. She warned Felix to stick to his own business of running Legion.
Just before the gubernatorial election that would likely have placed the city of Tilen under firm control of Felix and Legion, Skipper led her forces to attack the city. This let to a fierce war between Skipper, the city governments, and newly awakened faith factions—with both Skippercity and Tilen becoming battlegrounds. As the fighting progressed, no area, civilian or otherwise, was safe.
Save State Hero

Original Cover, Alina

* Book

## General Information–

This is the first book in the Save State Hero series

* Save State Hero on Amazon

* Save State Hero on Audible

## Book Blurb-

Have you ever woken up, rolled over, and thought to yourself, “I’m pretty sure I’m working for a Super Villain.”

If you haven’t, then maybe you’re not the type of person to work for a global corporation.

Edmund, however, is just such an individual.

He works for Legion. A corporation of unimaginable reach that he barely understands. A corporation that seems determined to put itself smack dab in the middle of a brewing civil war between Super Heroes and Super Villains.

That doesn’t even take into account the fact that the governments of the world don’t seem to be taking too keenly to Legion, either.

All of that is mostly irrelevant to Edmund though. He works for the company and does all he can to make sure they succeed.

From cleaning up after a bad operation and disposing of bodies, to providing hush money, getting rid of agents from opposing intelligence communities, or just helping an informant escape from a Super Villain. Edmund has done it all in the line of work.

That doesn’t fill up the entirety of his life, however.

The rest of it is trying to get a date with the woman he likes and looking out for his little sister, while hiding the fact he himself has a super power.

A super power that lets him save and load the world whenever he likes. As if it were a video game and subject to his personal whims.

At least, that’s what he thought in the beginning.

## Notable Characters-

Warning: Character entries will contain spoilers. Readers are assumed to have read through all released books.

N/A
Katherine Lin

## Background Information-

Niece of Holly Lin, Katherine Lin is to receive one year of training from Alex Brit as per the marriage contract with Holly.

## Plot-

First appearance FF2, Ch11

With Alex being sent to the Gaelis front, and subsequent incarceration, she returns home with the intent to restart her time learning from Alex after his return.

Unexpectedly when Alex is released, he is now the Linn liege lord. Katherine makes her appearance as soon as conditions permit and throws herself utterly at Alex's mercy asking only that he be kind to her family.
Rather than crush her spirit and harvest all the deal power possible from her, Alex agrees to swear her to himself as a concubine with the possiblity of being a wife with the condition that she never mentions her throwing herself on his mercy.
Katherine spends time with Anna before accompanying Alex on the Xer campaign. Anna becomes quite taken with her, and for her part Katherine works to help Anna manage the other wives. Because of her relationship to Anna, Leah is lenient with her and refuses to take her soul when she breaks character and thanks him for not crushing her. Alex devises a suitable punishment for her transgression which he makes sure to activate frequently.
Katherine is quite intelligent, and quickly comes to understand the dynamic between Alex and his wives, and Alex and his Numbers. She works diligently towards becoming a wife, and names Alex "Lord of the once broken" and “Protector of the redeemed".
Katherine earns a goodly amount of respect from the Numbers for accompanying Alex on his ride of destruction through the Xer lands, and they unofficially count her a Numberless.
Alex, with Anna's approval, marries Katherine after the Xer campaign, and she remains in Brit with Anna when Alex departs for the Gaelis campaign.