Build 3

**Build 3** is the third available Alpha build of Apex. The build introduced Sagaxis Forest and Dahlia.

Build 3 is the first build to use the Major.Minor versioning nomenclature.

## Changes

#### Maps

* Added quick exit path in the factory to make leaving to heal a bit easier.
* Added Sagaxis Forest map and submaps.

#### Graphics

* Cleaned up trainer back sprites
* Fixed weird foot in female protagonist walking animation

#### Scripting

* Startover script in the player’s room is more detailed and helpful.
* Startover text is more generic, as players may not always be sent to pokemon center

#### Balance

* Increase PP of Ancientpower, Ominous Wind, and Silver Wind from 5 to 10 and power from 60 to 80
* Ghost type moves are now super effective against normal types
* Razor wind becomes flying type, single-turn
* Skull bash becomes single-turn, chance to raise defense, power lowered to 80
* Increase pp of Mud Slap (10->15)
* Increase power of Poison Sting (15->30)
* Decrease encounter rate in factory first floor from 10% to 8%
* Slightly lowered factory first floor encounter levels (maximum level is 7). This means no more Sonicboom Magnemite, except in the basement.
* Changed Baltoy, Claydol, Croagunk, and Toxicroak to MediumSlow exp group (from MediumFast)
* Baltoy/Cladol replaced Heal Block with Miracle Eye (10)
* Trubbish/Garbodor learn pursuit at lv 3, recycle moved to lv 1
* Voltorb now learns tackle at level 1 and charge at level 5 to prevent no-damage voltorb at level 3.
* Change Dante’s Scraggy to lv 10
* Switched Power Trick and Ancientpower around in Baltoy and Claydol’s movesets (16<->25)
* Absorb power raised (20->30)
* Factory now spawns Rattata instead of Grimer, except in the basement
* Buffed Vine Whip (power 30->50, pp 10->20)
* Removed Anticipation as a primary ability for Croagunk
* Changed all starters to yield the same amount of EXP

#### Fixes

* Realigned Sagaxis Forest rocks
* Fixed various typos
* Fixed stair positioning bug in player’s apartment
* Fixed collision detection issue after battling Dante
* Fixed rival getting stuck when being talked to from the left in the abandoned house
* Made the bottom tile of small trees in Nascene City navigable to be more intuitive

#### Additions

* Added new graphics for the Strange Device.
* Added default player name choices to the intro.
* Made intro scene more in-depth and informative.
* Added more detail to the construction site to make it a bit more obvious.
* Added a few scripted save events to help people remember to save.
* Player pokemon levels capped at 20.

#### Tweaks and Fixes

* Fixed issue where Dahlia wasn’t positioned properly after being knocked out in Sagaxis Forest.
* Fixed issue where Dahlia would move too far off screen during scripted event in the forest cave when approached from below.
* Fixed an issue where the scripted battle with voltorb in the factory would cause voltorb to vanish if the player was defeated, but not the script for the battle.
* Fixed a possible tile layering issue with hedges in Nascene City.
* Removed a repeated examination event in the abandoned house.
* Blocked entrance to Betwixt after starters are chosen.
* Updated to Pokemon Essentials v16.2
* Slightly lowered encounter rate in RevTex textiles factory floor and front office (8%->7%)
* Lowered enemy pokemon sprites with respect to their baseplates.
* Re-added end-of-build warning from build 3
* Disabled outdoor mode in Nascene City, meaning no realtime lighting changes. streetlight effects have also been removed.
* Removed the extras
* Adjusted the position of the door on the abandoned house to match the building’s interior.
* Changed intro credit to show official blog location instead of my personal blog.
* Dad’s laptop can now only be read if the player is sitting in front of it.
* Made the script that gets players into the abandoned house play automatically.
* Improved visibility in RevTex factory.
* The party is healed after the battle with Yorick.
* Improved the conversation with Sra. Rodriguez to be better Spanish.