recursal/Fanatic-Fandom huggingface dataset:
Alwyn

Alwyn is a "human" storyteller and skald, travelling to gather ever more material with which to weave his tales of glory.

## History

Alwyn was born to a minor noble family in 934, not quite human, but not quite divine either. Even then, it was not a particularly notable family, and memory of the name has since been lost to the sands of time. In his early years, he aspired to be a warrior, but dropped that in favor of scholastic pursuits. He became a scholar, a historian, and a teller of grand tales of adventure, but eventually realized that to really tell a story, you have to witness it.

To truly understand the heroes of song and story, he realized, you have to meet them, to slog through the the marshes and hike through the hills with them. And so he picked up a sword and began training in earnest to become capable in combat. He took his knowledge and applied it to magic, learning to imbue his performances with magical power to aid the heroes he accompanied. His training complete, he travelled to Haven and went looking for a suitable place to begin his work.

Arriving in Haven, Alwyn attended (and participated in) a grand tournament. Entrants also had the option to make a try for a single dragon egg after the tournament. The egg reacted powerfully to Alwyn's presence, and he bonded with the sun dragon within. Naming the dragon Avantus, he joined the association of dragonriders sponsoring the tournament.

He has since researched much about sun dragons and other solar creatures, even enacting a specialized ritual of his own design to both strengthen his bond with Avantus and bind the power of the sun to himself as well.

## Personality

Alwyn is friendly to those he meets, and unless someone does something to him, he won't generally try to hurt others, directly or otherwise. He knows a lot about history and tales, and is always willing to share a story with a receptive audience.

## Friends

Alwyn is new in this area, and doesn't have many friends yet. However, he has been inducted into an order of dragonriders since his unintentional bond with a dragon egg. He hopes to make many new friends there.

Alwyn counts Zahrah as a friend, after she helped him cure his dragon after a Thii incident.

## Enemies

Alwyn prefers not to make enemies, but expects that at some point he will, whether he wants to or not.

He has developed an abiding respect (but also dislike) for the Thii and their power, after he and his dragon were forced to bear their young. Both of them almost died in the process, and were left severely weakened. It took many days of recovery before the two were able to regain their strength, and he has decided to try to steer clear of the Thii until he and Avantus are strong enough to fight them properly.
Celts

The Celts - The origins of the **celtic** race are shadowed in mystery. What is known by scholars is that they were first seen within the Iberian peninsula, then moved north through Gaul and crossed the Britannic Channel into Albion. There they pushed the Picts northward, and themselves split into several groups; becoming the various Gaelic peoples

* The Pretons - Populate Wales and parts of England. Originally from Iberia.
* The Britons - Conquered pretons with no vestiges of their old culture.
* The Gaels - Same race as the pretons, but with different, more modern beliefs.
* The Scots - Invaded southern Pictland from Gaeland. Formed two national regions; Scotland and Da'l Riata.
Axel Ryder

## History

Axel grew up in a middle class family within Luperion. His upbringing was ordinary for any well off family of Luperion, good schooling, and eventually employment as an engineer. However this supposed normal life was turned on him when the company that he worked for, that owned everything that he had, when down under, and Axel found himself out on the street...surviving day to day.

This eventually led to him being forced into gang activities ending up with the 'Crimson Fang', he was mostly useful for his previous engineering background, so they used his knowledge in order to perform high profile heists and robberies. However that gang needed a scapegoat to blame for all of them, so they attempted to get rid of their baggage by killing Axel. Axel in the spur of the moment wildly attacked the members that went after him, this panicked frenzy stopped as soon as he heard a sickening crunching sound...as he looked to see his fist through one of the gang members shield. Something flipped inside of him, as a grin grew on his face...then he proceeded to heavily maim the gang members that used him, smiling to himself as left them bleeding in an alley.

This newfound feeling, this feeling of power and superiority drove him to attempt a living...as an arena fighter in small arenas. The work was slow, but soon he started winning easier, and easier...enjoying the looks on the faces of his opponents. However, this enjoyment soon turned to boredom as these small arenas provided no challenge, and he soon milked these arenas dry of income.

So, he left them high and dry, traveling to the Falador region in the aftermath of what was considered hell on earth. His arena fighting didn't go without a revelation...that he wants to be considered the strongest...and most of all...he wants this world to be ruled by the strong.

He however must put this plan on the backburner for the moment, and must earn himself allies, in order to start developing his following.

## Appearance

Tall, and physically well built, with a pale complextion and jet black shoulder length hair. He could be called quite handsome, if it weren't for the near constant poker face he has.

## Personality

Rough...would be a way to describe him, and rather cold in demeanor if he is bothered. Though isn't completely unable to converse, just he has to be interested enough to actually put in the effort. However this bored personality veils a deep sadistic nature for humiliating people that come to fight against him, something that was ingrained in his mind since his days of arena fighting.

Axel- " Only the strong survive, and only the strong deserve to have power ".

## Enemies

Various small arena organizations

Numerous Gangs throughout Luperion, especially the Crimson Fang

Few Former Arena Opponents

## Aspirations

Many minor goals at the moment, not wanting to implement a larger idea yet.
Casdir

## History

Theme Song

Casdir

### Backstory

Casdir was born in a small coastal village. His childhood was relatively unexceptional, until an orc raid slaughtered his village and sold the survivors into slavery. He was to work the fields from dawn till dusk. His escape came when they made the mistake of making him a galley slave. He jumped ship during a storm, letting his instincts guide him to safety. He has picked up a few skills since then, but where he heads now only time will tell.

## Appearance

Casdir is a relatively tall fellow, standing at six feet and eight inches.  His bluish skin and his lack of pupils and sclera expose his aquatic ancestry. His white hair is kept short, usually sheared off with a hunting knife. He typically wears sandals with a set of loose breeches and a loose shirt, both of which are bound by sashes. His body is adorned with several white tattoos, as well as holding a slave brand on his right shoulder.

## Personality

Soft spoken and well read. Prefers thinking on his feet over complex planning. Values personal choice above all. Enjoys listening to others stories. Not very good at interacting with others. Not due to malice or arrogance, but because he simply has difficulty understanding others.

## People He Likes

As a wanderer, he has had little time to make friends.

## People He Dislikes

Orcs, with a particular hatred for those who make their home in Londorwin.

Valmier and Zilos have little in the way of empathy, so he will show them little in kind.

## Aspirations

Find a land with living in.

Find people worth fighting for.
5e Story

The Storyline for 5e starts with the pre-Chapter Timeline. Please note that many of the **locations** and **links** found within the page link to the Pathfinder equivalents, as the 5e equivalents have yet to be made for 5e. Generally speaking, the lore will remain entirely the same, but some minor alterations will be made, such as Deities. An example would be how Osirian lists Abadar as it's patron deity, but for 5e, it would be Waukeen.

If something like that is absolutely vital to your character's storyline, please don't hesitate to ask Victorious for some help regarding it!

* **5e Timeline -** The pre-Chapter Timeline that gives you an idea of how the world was formed and what has happened in the previous years.
* **5e Chapter 1 -** The Chapter 1 Timeline, which gives you a timeline of major events and happenings within the Timeline. This is periodically updated as the Chapter goes on.
Armor of the Rose

## Armor of the Rose (*Artifact, Major*)

Aura strong abjuration and transmutation; CL 20th; Slot armor; Price —; Weight 30 lbs.

STATISTICS

Alignment LE; Ego 10; Senses 30 ft.; Int 10, Wis 12, Cha 10; Communication empathy; Powers 3/day – fear (DC 16), freedom of movement, protection from energy

DESCRIPTION

Appearing to be crafted from black woven rose stems, the *Armor of the Rose* is a weightless (0 armor check penalty, 0 weight, no Max Dex, 0% arcant spell failure chance) medium intelligent *+5 Adamantine Major Fortification Full Plate* that grants its wearer a +4 Profane bonus to Strength, Dexterity and Constitution. The thorns that cover the armor act as armor spikes and cause harm anyone that strikes the wearer with a natural or unarmed attack for 1/3 of the damage dealt.

If the wearer of the armor is evil, they gain all of the following abilities. The armor grants its' wearer the ability to planeshift once a week simply by uttering the name of the plane they wish to travel to.

* The wearer gains darkvision 60 ft. If it already has darkvision, the range of its darkvision is increased by 60 ft.
* The wearer does not need to sleep, breathe or eat.
* The wearer is immune to electricity and poison.
* If the wearer was not vulnerable to Cold Iron, they become vulnerable to it.

If the wearer of the Armor of the Rose also wields the Rose Blade, they gain the ability to use Command, Mythic at will, but only on Iron Rose dragons. The spell is not subject to spell resistance and the target does not get a save.

DESTRUCTION

The armor can be destroyed if someone of Chaotic Good alignment dons the armor, then chooses to commit suicide in it.
Ellie

*"The quieter you become, the more you hear."*

## History

Ellie is of a young age and has very little history to her.

She's thought to be born to a human and some type of feline humanoid. When she was a babe, Ellie's parents abandoned her to the elements. They regarded her as an abomination and wanted to rid themselves of her.

Ellie grew up lost and alone, she spent her time traveling from village to village in search of a place she could call home. Being an outcast, Ellie found herself traveling with a Caravan of outsiders, witches. These witches taught Ellie everything she knew of the mystic arts until she was strong enough to venture out again on her own.

In nature, Ellie developed an immense bond with animals and saught the patron of animals to befriend them.

Recently, she has traveled to the city of Haven, wishing to settle down and finally feel accepted.

## Physical Description

Ellie stands at a smaller than average height, most humanoids would tower over her. She has soft ivory skin that is pigmented by flourishes of radiant pink that appear upon her supple cheeks.

Her magenta-pink doe eyes stand out harshly against her fair appearance. Her light grey hair falls over her eyes and conforms to her shoulders in a well-kept manner. Her racial ears and tail are of a similar color, masked with animal fur, in resemblance to a cat.

Ellie wears a black and white tooled dress with various laced linens, upon her head is a ruffled bonnet made of soft cloth. Around her tiny neck is a laced color, wrapped tightly with a pink bow and a bell. Many say that her outfit is that of a maids.

With her, she carries a small linen satchel which she primarily uses to contain her rat, Mina. Although she is no skilled fighter, she also carries a large heavy crossbow strapped to her back for extra protection.

## Personality

Ellie is quiet and soft spoken, she has trouble articulating what she is trying to say and is often combated by her apparent stutter.

* Quiet
* Shy
* Kind
* Loyal
* Observant

## Friends & Foes

### Friends

* Hal Kalias
* Cernan

### Foes

* Manfred (?) - She knows little about him but she is certainly frightened by him.

## Aspirations

Ellie hopes to open her own pets & potions shop once she finds a fitting place to settle down.
Drań Claus

## History

"Ah that was all so long, long ago"

Dran grew up deep within the frozen north of the continent the new comers have dubbed Iakresh. He lived with his mother Axwadus in a isolated hut. The two had no association with the near by tribes and survived of what little plant life, animals and children they could scavenge.

Axwadus had a name that the surrounding tribes referred to her as. They called her "The Basket Woman" on the count of her being a menacing figure wearing a woven bark basket on her back that stored various berry's, game and the occasional child who wandered to close to their home. She was a very illusive woman who's steps were like the wind and was suspected of being a wendigo by tribes men and women. Her reign of terror lasted over a long menacing two century's that left many naughty children quivering in fear in their bed rolls.

Axwadus died when Dran was the age of 13.

Dran continued the tradition of being the bogey man that parents warned misbehaving children about over the next two and a half century's.

With the intervention of invaders of a land unheard of and roves of trained killers called "Adventurers" it was decided that it was best to pick up shop and end the legend of "The Kasza".

## Appearance

Time has not treated this old geezer kindly. Blind in one eye going blind in the other. His skin sags from his face like the loosely adorned clothing that hides his emaciated frame.

## Personality

Hiding under the guise of a grumpy grandfather Dran is a monster who's favorite stew is one with tender flesh.

Killing does not leave a shred of gilt from conditioning from a young age and the belief that those killed will simply come back in another for through way of reincarnation.

Adaptable Dran becomes quite acclimated with new situations quite easily.

Always looking for a suitable challenge to send him to the next cycle and he refuses to die untill he finds it.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Boot Sparkle

"I refuse to read that horrific tome again... not after what happened the last time I did" said Boot Sparkle after he glances at the Eldritch tome for the last time.

## Boot Sparkle

"I refuse to read that horrific tome again... not after what happened the last time I did" - Boot Sparkle

## History

Boot Sparkle used to be a mischievous young feline when he was younger playing around with his friends and often getting into some kind of trouble. Unfortunately he was banished from his home town since he started using magic accidentally and it often ended up in disaster. He set off on an adventure at that time trying to figure out how to control it. Boot Sparkle came across a town one day on his journey and met the love of his life there he and she went on many adventures after that and he finally managed to control these wild surges by then. After many years more of adventuring however Boot Sparkle went alone and came across a blocked up cave, he decided it was the best idea to go inside. He wandered around inside and eventually came across a peculiar book that caught his attention. He opened it up and flicked through the pages... It had scarred him for life as the horrifying tome drove him to insanity. With each page turned his mind became each bit twisted until he put down this monstrosity of a book and realized he was reading an Eldritch Tome. He ran away tried to explain it to his love but she left after without explanation. Boot Sparkle left after that feeling he had lost everything and started doing rituals to try remove the memory from his twisted mind.

## Appearance

Boot Sparkle has goldish fur with black spots all over his body and he has green eyes too that look like he's seen too much. He wears Common Clothes quite often and even in battle he might just wear his normal clothes. He has thin fragile whiskers coming off his face too but not many people notice it.

## Personality

Boot Sparkle is still mischievious at times but also cautious of everything he does in certain situations. If there's a crime and there's a victim to it he usually tries to help as he does not want others to feel the same pain he went through.

## Relations

Boot Sparkle right now is quite lonely as he got cast away from his family in his younger years and lost his love after reading the mortifying tome. He is still searching for friends and maybe a new love but it can be hard for him to make any friends.

## Aspirations

Boot Sparkle's main goal in life is to completely wipe his memory of the eldritch tome as it still torments him to this day.

## Trivia & Miscellany

He is quite handsome on the outside but maybe not so much on the inside.

If you talk to him for long enough he might eventually start talking about the tome without thinking.
Aurora Nightingale

## History

"Did they leave...?" "I don't want to die..." "Blood... I need blood..."

Aurora remembers her past all to well, her mother raised her as a single parent, her father nowhere to be found. It was a peaceful life, living in a remote village on Oustomia, but this life came crumbling down when *they* came. Crazed cultists of Lamashtu who slaughtered the adults and took captive of the children in the village.

She would watch as each friend she knew died under the experiments of the cultists. Her own body was not spared from such experimentation, leaving deep scars on her back and a symbol of Lamashtu on her hand, but even with daily experimentation, for some strange reason she did not succumb to death like the other children. She remained alive for many years, experimented on day and night, every day she was fed strange liquids, some causing great pain, others causing great euphoria, this would continue for nearly nine years.

One day however the cultists went insane, perhaps it was because of their experiments going wrong, their humanoid forms turning monstrous, with this new transformation they simply left the cavern leaving her, the only survivor of those nine years, chained deep in the cave.

There she would remain, for the next three years, surviving barely on rats that were foolish enough to be caught in her limited range. The blood, sustaining both her hunger and sanity as she would despair. She feared that if she were to succumb to her own deteriorating mental state she would join the cultists in their monstrous madness. And there she remained, for the next three years.

## Appearance

Aurora is rather short for a dhamphir, due to many years of experimentation her body's growth has been stunted leaving her rather childlike in appearance. Her skin rather pale from not seeing the light of day in over ten years. Although she looks weak appearance wise, due to experimentation her body has been forcefully strengthened which allowed her to catch prey with brute force, even as her body would waste away, chained up in her cell.

## Personality

* Fearful
* Defiant

## Aspirations

* Discovering a way to maintain her sanity without blood
* Saving others from sharing her fate
Daganheimr

## **History**

A young nation, Daganheimr does not have much of a history. They were founded on Calistril 4th of 1006, and continue to grow as a fresh kingdom. It is with hope, Raynor, the leader, with continue to oversee the affairs of the people well.

## **Geography**

The country itself is located in a fairly cold place, bordering between a coast on a mountain. Large fields of grass are their most prominent feature, mimicking the their patron gods preference for the plane.

**Settlements**

The only settlement as of now is the main city Vardiheimr, but soon more will be added.

**Places of Interest**

Temple of life: The Iridescent Star keeps most of his elite followers on a demiplane to serve as healers and guards. This order is headed up by Raynor, the ruler.

Askrdyrr: A large portal network that Rayor himself Controls.

## **Religion, Magic & Technology**

Religion- While people are free to worship who they would like, Raynor, and most of the city, choose to follow the teachings of The Iridescent Star. They practice things  like simplicity and patience, living a more peaceful existence than a lavish one. Being that he is a sub deity of Desna, she also has a large following among the people

**Magic- Magic is the main source of, well, everything. Many enchantments and wards are places around the kingdom, and teleportation seems to be the favored mode of transportation. Even those who cannot by themselves may still benefit from just asking Raynor himself, who alone can control the Askrdyrr.**

Technology- Unlike their sister kingdom, Wraithia, Daganheimr relies solely on magic for day to day life. Once intercontinental trades begin, however, this is sure to change.

## **Laws & Crime**

Because of the nature of this kingdom, all crimes are brought forth to the temples, where judgment is delivered. The normal punishment for crimes is honest labor. However, in rare cases, capital punishment may be ruled more appropriate.

Archetypes: Magically adept, Expansionists, Nature Lovers
Ranger

So you wanna be a Ranger? Just a fair warning; you can't be a dark elf ranger. They do not exist in this world.

1. You're pretty quick. + 1 to Dexterity up to 19. After that, if you re-roll this, the excess goes to Strength or Constitution.
2. You're a talker. + 1 to Charisma up to 19. After that, excess points go to Wisdom or Intelligence.
3. Get a + 1 to Bushcraft skill
4. Get a + 1 to Move Silently skill
5. You have an animal companion. It is completely loyal to you, slightly smarter than the average animal of its species.
6. You have a + 1 to hit in melee combat.
7. You've got a + 1 to all saving throws.
8. Extra attack with a ranged weapon
9. Get a + 1 to hit with ranged weapons.
10. Aimed shot: + 1 to hit after concentrating for an entire round.
11. Calm hostile animals by softly talking to them. Your Charisma modifier + d8 vs the animal's Hit Dice + d8
12. Hunting takes half the time and use 1/2 the ammo.
13. Get a + 1 vs Surprise in the wilderness
14. Get a + 1 Search skill
15. Get a + 1 to the medical skill when using natural herbs and plants
16. Eating the heart of an animal you've killed one on one grants bonuses equal to the creature's modifiers. These bonuses last for 2 hours.
17. You tend to notice things out of the ordinary. Get a + 1 bonus to notice when outdoors. This should be rolled by the GM in secret.
18. Get a + 1 increase to your critical range. So you'd now only have to roll a 19 or 20 for a critical hit.
19. a
20. b
Darwin

## History

Darwin's history is unknown. His first appearance in currently-known history is in the Kingdom of Amaria, during the uproar caused by Salvation. A group of adventurers found him surrounded by fallen guards and fighting Sir Ajax, a prominent commander within the Amarian military. After exchanging a few words with the adventurers present, he disappeared, dispelling what was apparently a bizarrely realistic illusion of the surroundings. Fallen guards were replaced with bloody monstrosities, and Sir Ajax and his trusty wolf companion Lupin were revealed to be horrifying half-Thii abominations.

## Appearance

Darwin was a humanoid figure, but that's where his resemblance to humanity ends. Rather than flesh and bone, he appeared to be made of animated blue flame with no further discernible features.

## Personality

Little of Darwin's personality has been revealed. His way of speaking left it unambiguous he had little patience for those he does not consider powerful enough for his time. His connection to the Thii is unknown but unmistakable, as he referred to Sir Ajax, once an Amarian commander but at the time already corrupted half-Thii as his "champion", and was referred to as a god-like figure by the Salvation cultists.

## Friends

The Thii: The nature of Darwin's connection to the Thii is unknown, but he seemed to possess some degree of control over them, even referring to one as his champion.

Salvation: Salvation appeared to worship Darwin much like they worship the Thii.

## Enemies

**All Non-Thii Life**: If Darwin is truly some sort of leader or master of the Thii, then he is an enemy to all those who are neither Thii nor worshippers of the Thii like Salvation.

## Aspirations

Darwin's true goal is unknown, but it's reasonable to assume his goal is to assimilate all life into the Thii swarm.
Mary Test And Johnny Test In Trouble

Mary Test and her brother Johnny Test caused a fight lunch room. They threw some tomato soup all over Susan Test, her brothers Roo and Lumpy, and one of the teacher assistants. Lumpy, Roo, Susan, and the teacher assistant are very angry. They took Mary and Johnny to the principal's office. The principal had to suspend Mary and Johnny from school for six months. So Lumpy, Roo, Susan, Mary, and Johnny went home. When they got home. Hugh Test, Mary's father, grounded Mary and Johnny for two weeks. He then said "Go to your rooms right now." Mary and Johnny got very angry. They glared angrily at Hugh, Lumpy, Roo, and Susan and yelled at the top of their lungs "YOU FORGOTTEN FREAKER!! I WANT YOU TO GET INJURED!! WE ARE NEVER CAUSING SOME FIGHTS AGAIN!!" Mary and Johnny then went upstairs to theirs and Susan's bedrooms crying and sobbing.
Dinahladdin 2: The Return of The Robber

## Cast

* Aladdin - Dinah (Alice in Wonderland (1951))

* Princess Jasmine - Anais (The Amazing World of Gumball)

* The Genie - Gumball (The Amazing World of Gumball)

* Jafar - The Robber (The Amazing World of Gumball)

* Iago - Darwin (The Amazing World of Gumball)

* Abu - Figaro (Pinocchio)

* The Sultan - Richard (The Amazing World of Gumball)

* Abis Mal - Verminious Snaptrap (T.U.F.F. Puppy)

* Genie Jafar - Zach (The Amazing World of Gumball)
Belegar Thunderbeard

"*That which is wrong with the world that we cannot fix with the blades of our axes, we shall surely avenge!*"

~Belegar Thunderbeard, High King of the Mithral Halls

## History

Clan Thunderstone something something

Karak Grimbaraz - Hold of the Unyielding Gate

 History

Royalty.

Belegar Thunderbeard, High King of the Mithral Halls

Lost his hold against a greenskin invasion.

Wife was murdered. Daughter and son were kidnapped. Most of his people were either slain or captured.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Personality

PERSONALITY TRAITS

* I judge people by their actions, not their words.
* I'm confident in my own abilities and do what I can to instill confidence in others.
* I believe that anything worth doing is worth doing right. I can't help it--I'm a perfectionist.

IDEALS

* **Respect.** People deserve to be treated with dignity and respect.
* **Community.** It is the duty of all civilized people to strengthen the bonds of community and the security of civilization.
* **Aspiration.** I work hard to be the best there is at my craft.

BONDS

* I have a family, but I have no idea where they are. One day, I hope to see them again.
* I wish my childhood sweetheart had come with me to pursue my destiny.
* I will get revenge on the evil forces that destroyed my home.

FLAWS

* I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

## Enemies

* Greenskins. Dirty greenskins.
* Warlord Skarsnik

## Aspirations

* Wants to reforge the Kings Weapons.
* Wants to rebuild his home.

Dislikes Humans: The silly manlings don't live long enough to form a bond with, but Grimnir is desperate to reclaim the glory that his clan has lost.

Dislikes Elves: Despite the alliance he holds with The Iron Circle, he has had to take some reluctant options in order to restore his clan to its former glory.

Dislikes any other race not a Dwarf: Any non-dwarf is watched with a careful eye.

Hates Greenskins: Urks and Grobbi scum are the worst. Never trust them.
Sleeping Anais

## Cast

* Princess Aurora - Anais (The Amazing World of Gumball)
* Prince Phillip - Dinah (Alice in Wonderland)
* Flora - Minnie Mouse (Disney)
* Fauna - Sawyer (Cats Don't Dance)
* Merryweather - Penny (The Amazing World of Gumball)
* Maleficent - Susan (Regular Show)
* King Stefan - Richard (The Amazing World of Gumball)
* Queen Leah - Nicole (The Amazing World of Gumball)
* King Hubret - Mr. Fitzgerald (The Amazing World of Gumball)
* Lackey - Principle Brown (The Amazing World of Gumball)
* Samson - Twilight Sparkle (My Little Pony: Friendship is Magic)
* Dragon Maleficent as herself
Castiel

> "My life is my path, and none will sway me from it.
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> I devote myself to the pursuit of my passions.
>
>
>
>
> I take what I desire, by trick or by force.
>
>

> If others resent my actions, they may attempt to take vengeance against me.
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>
>
> All slights against me will be repaid tenfold.
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>
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> I am the instrument of my own justice. If I am wronged, I will take vengeance with my own hands."
>
>

> -Calistria Antipaladin Code
>
>

## History

Castiel comes from a village whose name he has chosen to forget.

Early in his youth he was taken from that village not by slavers but priest. And willingly. They promised him a new life of knowledge, power, and 'a proper use for his charismatic nature'.

The priest shared no one affiliation, thus he was left to choose his own religious path. His inclinations eventually drew him to Calistria, and the varied clergy grudgingly accepted his decision.

Upon departing the church Castiel took to mercenary work, which unfortunately for him was mostly giving last rites, and scribing.

During one of these overly mundane rituals he encountered a creature that would, enlighten him. Whilst praying over what was assumed to be a corpse it pulled him down and bit. While most would have screamed in terror he screamed in a different emotion all together..

Fast forward nearly a year later Castiel has found himself adventuring with newcomers to Iakresh and settling in the city of Ravenwatch.

## Personality

Castiel fancies himself a conundrum. When he's well fed his demeanor is cheery and whimsical. When craving he can become downright unsavory to be around.

## Appearance

Castiel's usually garbed in red and black garments bearing his personal sigil, with a hood drawn. When in lighter moods his hair will be hued as a rainbow, however when thirst onsets it becomes it's normal jet black.

## Allies & Enemies

As of yet Castiel has no one he considers himself particularly close to. upon leaving home he abandoned his family name and all other acquaintance.

Being a follower of Calistria he is quick to return any perceived slight.

## Goals

Castiel seeks to become like the one who first fed from him. Beyond that, simply to follow passion from one thing to the next for eternity.
Azarya

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Cave of Equlien

*In the dark she slept.*

*In the dark her hunger she kept.*

*Until came a mortal man,*

*whose power she did not understand.*

*Together now and forever,*

*their love could not be severed.*

*There is a magic here that binds.*

*There is a path here that winds.*

*Up the walls.*

*Down the halls.*

*Into its mysteries,*

*we seek, seek, seek.*

Oh, *its mysteries,*

they go *deep, deep, deep.....*

## Location

Far to the east of Telestria, hidden deep within the Subtle Woods, lies a cave only few have heard rumors about. It is hard to find at the best of times, seemingly only wanting to be found... when it is hungry.

## The Rumor

Most who have seen the Cave of Equlien and lived are those who have not dared to enter, but instead return with tall tales of a cave of monstrous spiders. Others have then sought out this cave to eliminate it, but have never been able to find it. It seems the cave is found only by sheer chance, the hopelessly lost, or when it wishes to be found.

## Inside The Mystery

Most believe the Cave of Equlien is haunted. This is not entirely true. Once there was a grand city inside the cave, built long ago by a race unknown. Now though, there dwells only the Queen and her King, ruling over their horde of spider spawn.

And so it is that there are two beings which inhabit this place. Eternal lovers. A demonic spider abomination, who rules as Queen over the inhabitants of the city within, and her mate... a once mortal man. From the dark he came and the Queen herself swept down to devour this trespasser, but he was a mighty foe.. and they battled until both grew weary and weak. The Queen offered peace and the man accepted, but she was.. enamored with him.. and he with her. Neither wished to part ways. And so it was that the Queen of Equlien made this man her King, investing him with some small part of her demonic heritage. Now they rule together, over a ruined city, filled only with their spawn. Unnatural spider abominations. Both to live forever in their domain of solitude and mystery.

## The City of Equlien

The City of Equlien was built by the Drow race, long ago, and has been abandoned for centuries, after which the Spider Queen took up residence. The passage to the city is long and winding, but should one make it through the spiders and webs, they will find a system of massive caverns, filled with ancient architecture. It is mostly in ruins, but grand nature of it is still quite remarkable.

The cave system reaches further and further back, turning into an impossible treacherous maze filled with terrible beasts. How far it reaches... well, no one knows.
Blight Sworn

## In The Beginning...

> *Angels of destruction, holy executioners, divine punishment made flesh.*
>
>

At the dawn of mortal life the gods looked down in avarice upon the souls to be won. The Blight Sworn; looked down in disgust. From the first days they swore to slay all evil upon the material plane to the last. Perhaps this goal once possible when all life was young. Perhaps they would have succeeded given the time, but the will of the gods saw them locked away well before their crusade could begin.

Once a host thought capable of the genocide they proposed the Blight Sworn were reduced to nine. Together the final Archons bested any force sent against them. That was of course until they were betrayed. The ninth, persuaded to forsake the Sworn sealed them all one by one and for his final atonement placed himself within their prison as it's eternal guardian.

## Release!

Desnus 18th, Year 1006 Victor, Crystal the Centaur, Sami Lina, and Ghost Eclipse ,who was immediately slain, freed the Blight Sworn form their imprisonment. With the aid of Usiu they slew Ithuriel, the traitor and guardian of the prison temple, destroying it in the process.

Following Usiu's release he set out to recover his brothers, and rebuild the order.

## Biodata

### The Devouring Fog Erastus 18th, 1006

Dabriel appeared before Liam Targoth, the sole adventurer to brave the fog and challenge the Brume nesting there. Vastly outmatched Liam impressed Dabriel with his courage to stand alone. With aid from the order Liam slew the horror and was offered a place in their ranks.
Anoray

## History

She was raised in a noble elven home till she was 25. At that point her parents decided to marry her off for political reasons without consulting her first. She did not take this well and she ran from home and started a life traveling herb salesperson. It was during this time she meet and bonded with her wolf Ivy. After many years she found herself in Haven during the third orc war, this is when she meet a interesting young man who would be the only one to tug on her heart strings, his name is Scharp Thompson. She spent much time with him and when he decided to travel to the new world of Sheng she followed and spent much time in his city of O'Kibo. There relationship has been off and on with the fact that he has out powered her not helping, to this end she has been gifted the powers of a thunderchild to hopfully in her mind put them on a more even footing. She ran to Haven where she was given this gift and now waits to see if he will come for her and prove his love that he claims.

## Appearance

She is a tall and thin elf with a clear and slightly musical voice. She dresses in greens and browns with gold trim. She has the clear marks of someone who has spent many years shooting a bow. She does have a faint electric crackle around her.

## Personality

She will weight all information before she answers. She loves to children. She is a willing healer for Sarenrae, because it reminds her of the first people to accept her after she left home. She does not like to see her work destroyed.   She is kind and blunt. She is opposed to conflict and does not care much for politics. She loves seafood. She is against slavery, she came to that quickly after visiting Luperion.

## Friends

She does not make friends easily, but she does have her on/off boyfriend Scharp.

 Enemies

She has no enemies that she is aware of at this time.

## Aspirations

To finally have her happy ever after with Scharp.
Alayna Schwarzejäger-Saint Claire

"A goddess in the making."

Oracle

Spirit Guide

Alayna is the daughter of ***Lucent*** ***Schwarzejäger*** and ***Ashelia Saint Claire***

"Tick..."

"Tock.."

"Do you hear that?" *Alayna says with a soft giggle.* "It's time itself, speeding by. Not much of it now..."

## History

The backstory of your character or something like that.

## Appearance

{Unkown why her hair and eyes are different from both her mother and father, but likely from the event of being warped by time and the records.}

Alayna is a young looking girl who holds a heart shaped face set with two vibrant, piercing lavender orbs, forever holding the emotion of curiosity and mischief. She has fringed bangs that frame her face, followed by extremely long locks of pure lilac colored hair, that she usually keeps tied into pigtails. Even at being tied up, her hair falls to nearly touching the ground.

## Personality

{Outer} Alayna's personally greatly defers her from her other siblings, all but one; Rylan. She has a playful spirit but a slightly darker intent in her actions, enjoying the discomfort of others and watching them squirm under her actions. She constantly plays pranks on others just to get a kick out of their reaction towards them.

* Description 1
* Description 2
* Description 3

{Inner}

* Description 1
* Description 2
* Description 3

{Overall}

## Friends

***Ashelia Saint Claire***; Alayna's mother, an important figure in her life. She looks up to her mother greatly and would do anything for her or anything she was told. She has learned most of her summoning abilities from her mother and her sister Alessa.

***Lucent Schwarzejäger***; Alayna's father, a man whom she has yet to meet. She has heard multiple stores of her father figure and cannot wait to finally meet him.

***Alvena***; Alayna's best friend and closest ally. Alvena was Alayna's first summon and bond, an eidolon that instantly took on the form of it's summoner. Alvena, the one more mature one of the pair, has promised to keep Alayna safe, to the best of her ability, although she is sure the little summoner doesn't actually need her aid.

***Rylan Schwarzejäger-Saint Claire***; Alayna's favored older brother, a prankster just like her. She looks up to him and can constantly be seen following his footsteps. She acts more confident in his presence and loves messing with him.

***Kaithen Schwarzejäger-Saint Claire***; Alayna's brother, Kaithen's twin. She thinks he's too serious and needs to relax from time to time, but she loves him nonetheless.

***Ava Schwarzejäger-Saint Claire***; Stern older sister

***Alessa Saint Claire***; Her favorite sister, helps teach her summoning magic.

***Iskander Saint Claire***; Half Brother

***Aliyah Mahzaata-Saint Claire***; Half Sister

***Juliette Saint Claire***; Aunt, Ashelia's sister

## Enemies

   Tae'lana

Resh'Od

Juuna Saie

Lilith

## Aspirations

What do you hope to accomplish in this world?
Callid Ryas

## History

Jumping into the world with almost nothing, he found himself at the kindness of strangers when he first made his way to Haven.  An apt name for the city, as it didn't take long for him to find a bucket to call home and make every copper count.  Eventually he was able to learn a real trade in armor crafting, but his real passion was stoked when he found a heavily warn and discarded copy of fables that was thrown out in an alley.

After nearly memorizing each one, he made a rapier out of a stick and was soon jumping off rooftop fighting imagined foes.  This whole ordeal was quite entertaining to those who saw it and he was able to save up to get both training and a real rapier.  Now all he has to do is become the hero he is in his own dreams.

## Appearance

His verdant body has various accents of other bright colors, a white belly, azure patches on his limbs and orange fingers and toes.  Being short for even his own race matches his slight build, but does make his head seem a bit larger than normal.  He typically dresses in loose fitting clothes that he treats with oils and waxes to keep them from being waterlogged when he ends up in the drink.  If being a talking frog wasn't enough to make him memorable enough, his dashing hat adds a extra kick to his persona.

## Personality

Easy-going by nature, he tends to keep things simple as much as possible, but can be quite serious when the occasion calls for it.  While not all damsels need rescuing, there are enough to make it a hobby for him.  His infatuation with heroic tales leads him to do many things that make others question his common sense, but if there is a chance at success, odds are he will  succeed, or bounce a few times when he misses the opportunity.

## Friends

Working on these, probable who he learned to craft from at a minimum.

## Enemies

He is taking applications for these positions if your interested.

## Aspirations

To earn the acceptance of others and acknowledgment of being a true hero in hopes that his own tales will inspire others.
Hope

## Personality

 child during the Kai tournament, Hope is shown to be quite cocky and stingy, as well as mischievous, Quiet like his brothers, once being he was caputered by frost and trained by him this made him to be much more serious and cautious. Hope has a combination of both of his Brother personalities cocky and proud like his brothers . Like his brother Brave He refuses to respect someone he does not like. This is shown when he disrespects Chilled when they first meet, as Hope believes he is not as strong as his oler brother and again when he wondered why he wasn't present when he was capured. Later on, Hope does gain more respect for Chilled after seeing Chill's True power in action when fighting in the tournament. He is shown to be loving towards his friends and brothers and will not think twice about defending his family.

## Backstory

 **As a child, hope  is known to have with in him a  limitless dormant power, which at first only revealed itself when he experienced fierce rage, and when his rage ended, his power would drop dramatically. The earliest occurrence of this hidden power was when Scoorge  destroyed  a tree , giving him enough power to severaly damage Scoorge .he was the weakest saiyan to be born but frost seen his potienal and he thought one day he could be the strongest saiyan to ever live.so he took him under his wing along with scoorge.hope training with frost taught him how to fight and basic ki control. by the time of eight his powerlevel is 12,000.he was stronger than brave and wrath at that age.at the age of 11 during a mission for frost hope and scoorge fights kai his power level was 10x the powerlevel of  theirs.  scoorge saves hope from a blast and gets his hand burnt off and gets knocked out .hope is enraged than goes into ssj. hope becomes the first to go super saiyan ever.hope blasts him with maskeno and kai dies.frost finds out and put them both in the healing chamber.frost is glad he has become the super saiyan of legend.frost makes his training even harder by putting him on a planet with heavier gravity.**

## **Power**

hope was the weakest saiyan to ever live having his power level at 500.After training with frost his power level at the age of 13 was 50,000 stronger than brave and wrath at that age. he was a prodigy he ruled as general in frost army at the age of 10. When Hope gets mad his powerlevel skyrockets.hope was the youngest to ever reach super saiyan.hope is shown to have a limitless power supply when he taps into his anger it is first shown when scoorge destroys a tree and when he fights kai and goes into super saiyan.after the kai tournament he power booster to a levels a saiyan his age could ever dream of 470,000 and in ssj 23,500,000 and in ssj2 47,000,000.
Amrhys Somerai

[Arcanist (School Savant)]

• Desna

*"If you seek to dwell on the beauty of life, watch the Stars, and see yourself among them"*

## History

An Osirian in every sense, Amrhys was born shortly after the city reopened it's gates. She had a simple and pleasant upbringing, often overly so, as her father kept everything as straight and narrow as he possibly could, to keep Amrhys safe and on the right track despite her heritage. Her arcane talents were honed with an upstanding education, but she never meshed with the structure of the thing, and when her familiar first attached itself to her, she kept it hidden from her family for fear of what they would think.

When they found out, they reacted very poorly, and tried to have them seperated. When that failed, they put Amrhys away in a convent to study divine magic instead. This is how Amrhys came to revere the Empyreal Lords, and Pulura most of all.

Now she's travelling the world on a quest to see the stars, and stifle her transformation through rigid deific obedience.

## Appearance

Amrhys appears to be a beautiful Osirian half-elf.

## Personality

Amrhys is a gentle, confident person, with a generally happy disposition, fiercely passionate about what she believes in, and deeply insecure about what she is.

## Friends

Liorit: A fellow changeling who also worships an Empyreal Lord.

## Aspirations

All the normal goals, cash, loot, bitches, a cult, observing the beauty of the natural world. Just the basics so far.