recursal/Fanatic-Fandom huggingface dataset:
Fuel Cell

The **Fuel Cell** is an item in Risk of Rain 2.

The item grants an 1 *(+1 per stack)* additional equipment charge per stack, and reduces equipment cooldown by 15% *(+15% per stack)*.

This item stacks linearly with additional equipment charges, and exponentially with equipment cooldown.

## Notes

* The maximum amount of possible equipment charges is 255, with 254 Fuel Cells.
* If extra equipment charges are ready and then the player loses Fuel Cells (e.g. by using a Scrapper), the extra charges will remain until used up. However, those extra charges will not recharge once used, unless the player collects more Fuel Cells again.

## Math

The equipment cooldown is determined by the formula `cooldown * (1 - 0.15) ^ amount`

* If the player has any , refer to the math on that page for the cooldown formula and values, by adding the amount of Fuel Cells & Gestures, as additional Gestures share the same reduction as Fuel Cells.

## Lore

```
"As humanity began to venture out into the depths of space, high-energy but low-volume fuel sources became critical for interplanetary travel. Stability came later."
-Brief History of Interplanetary Advances, Vol.2
```
Beads of Fealty

The **Beads of Fealty** are a lunar item introduced in the *Hidden Realms Update*.

Upon pickup, they offer no benefits or detriments to the player beyond giving them an extra item. However, when the player enters the Celestial Portal to enter A Moment, Fractured and obliterates themself at the Obelisk, they will be transported to A Moment, Whole before ending the run. This secret area contains one of the four   Twisted Scavengers, each of which have their own preset list of items and equipment unlike regular   Scavengers.

Stacking the Beads beyond the first pickup has no additional effect.

## Notes

* Since most Lunar items have an effect that is severely detrimental to the player, the Beads of Fealty provide players with an item to convert with a Cleansing Pool without risk.

* Dying to the   Twisted Scavenger after obliterating will not grant mastery skins.

* Beads of Fealty cannot be obtained in either the Eclipse or Simulacrum game modes, as A Moment, Fractured is inaccessible in both.

## Lore

```
The master of this world is a benevolent protector. Our savior. Despite the natures of its various inhabitants, he has made a peaceful place here.

Peace comes at a cost, of course. Some things are strictly forbidden. Above all, there is one item that cannot be tolerated – to possess it is to surely perish: a strange, heavy, and deeply entrancing set of beads that seem to speak with whoever holds them.

To discover them among one’s community is to create a dark, rippling panic. It is not long after they are found that Providence, the mighty protector, appears in a thunderous instant to pursue their owner and solemnly take a life he swore to defend.

It is no physical property of the beads themselves which provoke such a drastic response - but instead, what they represent. They are a symbol, and to carry them is a dark promise to undo the world – to cast to oblivion all people who find their final place here, all in exchange for a doomed return to ruinous way. The elusive, sinister intelligence with whom these beads represent a pact seems known only to the bearer - and to Providence himself.

One thing, however, is known to anyone who has borne witness to these beads: a cruel, cackling laughter that erupts as blood and coins of favor are spilled, abruptly silenced as the beads are destroyed. Where they come from isn’t known, but should you encounter these beads you must leave them far, far behind.

Never look back.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Beads of Fealty

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Lunar Item: Beads of Fealty
Disposable Missile Launcher

The **Disposable Missile Launcher** is a returning equipment in Risk of Rain 2.

When activated, the player launches a total of 12 missiles that deal 300% damage each.

Each missile has a proc coefficient of 1.0.

## Notes

* If the player picks up a different equipment or activates  as  before all 12 missiles have fired, the Missile Launcher will keep firing until the backlog has caught up, potentially allowing for two equipment active at once.

## Lore

```
“Consumers were shocked when a beloved game company released its latest cardboard assembly kit: a missile launcher.”

- The Saturn Reporter
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Disposable Missile Launcher

## Trivia

* The logbook entry for this item is likely a reference to Nintendo's Labo brand of cardboard toys.
Bandolier

Stat
 Chance

The **Bandolier** is an item in Risk of Rain 2.

When the holder kills an enemy, there is an 18% *(+10% per stack)* chance that the enemy will drop an ammo pack. When collected, the ammo pack resets all skill cooldowns.

## Notes

* Any ally (including non-player allies) can collect the ammo pack, not just the player who has the Bandolier.
* For skills that have multiple charges, such as  turrets or secondary skills with , an ammo pack will refresh whatever one full recharge grants, usually only one charge, and the next charge will start from full cooldown.
	+ The exceptions to this are , granted by the , and  since these skills recover *all* stacks at once when their cooldown finishes.
* The drop chance is affected by Luck.
* Picking up an ammo pack does *not* reset equipment cooldown.

## Tips

* Activating the  with a Bandolier drops up to 8 ammo packs.

## Math

The chance to drop an ammo pack is determined by the formula

1
−
1

/

(
1
x

)

0.33

{\displaystyle 1-1/(1+x)^{0.33}}

, with *x* being the amount of bandoliers.

 2
 3
 4
 5
 6
 7
 8
 9
 10

## Lore

```
Order: Bandolier
Tracking Number: 112*****
Estimated Delivery: 04/19/2056
Shipping Method: Standard
Shipping Address: 3950 Sunsell Ln, Tri-City, Earth
Shipping Details:

Thank you for your participation in the auction! We’ve included a short history on the item, as well as documents to verify its authenticity.

This is the famous bandolier worn by B. Grundy himself. He and his pals used to raise terror all over the map of the new territories. Their favorite activity was to tie up people they didn’t like and drag them behind their horses – Grundy clearly had a sweet spot for the old days.

The sling carries an impressive assortment of ammunition - Grundy himself carried many different guns. It was rumored that they held out for 3 whole days and nights before their weapons ran dry.
```

## Version History

Anniversary Update
* Gameplay Changes
	+ 🌧 Packs now restocks skills by the amount a full cooldown would
	+ 🌧 Packs now also apply to stashed skills, like  second primary

Early Access Content Update 5
* Major Content
	+ Added New Item Lore Entry: Bandolier

Early Access Scorched Acres Content Update
* QOL
	+ ☂ Updated the packs from Bandolier to flash before despawning
Lens-Maker's Glasses

Stat
 Critical Chance

The **Lens-Maker's Glasses** are a returning item in Risk of Rain 2.

The item increases the player's critical strike chance by 10% *(+10% per stack*).

## Notes

* Critical strikes are reflected by a sharper hit sound and a red tint on the damage numbers, if they are enabled.
* Lens-Maker's Glasses have an effective stacking limit of 10. At 10 stacks a critical strike chance is guaranteed, effectively doubling all damage output.
	+ Acquiring more than 10 stacks will bring no additional benefit unless the player is planning to eventually corrupt it to .

* Critical strike chance is affected by Luck.
* Critical strikes applies to the damage dealt by equipment, such as the .

* Critical strike chance is **not** affected by the damage source's proc coefficient. As an example, those using   will not have to collect additional Lens-Maker's Glasses to compensate for the skill's lowered chance to proc.

* Critical strikes are calculated *after* items like  and , doubling their effectiveness.
* has a unique synergy with this item due to her  passive. Any critical strike chance is converted directly into critical strike damage, meaning this item would instead increase her critical strike damage by 10%. As such, this item can be stacked past 10 stacks and beyond for increased damage.

## Tips

* While the effective limit for regular critical hit chance is 10 Lens-Maker's Glasses, it is wise to stop stacking at 9. The first stack of ,  and  all grant an unspecified 5% increase to critical strike chance, so holding at least two of the three items acts a substitute for a single Lens-Maker's Glasses.

## Lore

```
…What I didn’t see was that the golem was aiming its laser at my back. I managed to barely dodge it - just by pure luck - but the blast knocked me to the ground. My glasses flew off my face and I was on my back, stunned, barely able to make sense of myself…

And then... well, I can’t really explain what happened next. Adrenaline, some kind of divine intervention, I dunno. But I reached out, and managed to grab my glasses, raise ‘em up to my eyes so I could see, and BAM! Fired the last of my bullets.

And, well... I guess I managed to hit something vital in its head. Exploded in red stone and glass. It stopped moving after that.

If it wasn’t for that shot, I wouldn’t be here telling this story.”

-Signal echoes, UES Contact Light
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Lens-Maker's Glasses

## Trivia

* lore entry alludes to players stacking Lens-Maker's Glasses in Risk of Rain 1, claiming that the creature that killed Providence, the final boss of the game, had "22 unblinking, crimson eyes."
	+ In Risk of Rain 1, Lens-Maker's Glasses did not grant a 10% increase to Critical Strike chance, but rather 7%. Reaching 100% critical strike chance required 14 Lens-Maker's Glasses.

* During the development of Risk of Rain 2, the Lens-Maker's Glasses had a different appearance than they do in the current version of the game.

1. ↑ https://hopoo.tumblr.com/post/166010258719/devblog-7-deferred-rendering-hi-this-last
Multikill!

**Multikill!** is a challenge in Risk of Rain 2. It is completed by killing 15 enemies simultaneously.

## Tips

* The window for landing a multikill is actually 1 second, so chaining together kills quickly will also count towards the challenge.
* Using a  is a great way to gather enemies together and set up a big multikill. Combine it with several  for maximum effectiveness.
* Completing  Massacre challenge will also immediately complete this challenge.
* Enabling the Artifact of Swarms not only doubles the amount of enemies spawned but also halves their health, making this challenge substantially easier.
Her Biting Embrace

**Her Biting Embrace** is an Elite equipment in Risk of Rain 2. It can only be found as a rare drop from a  Elite. The drop chance is 1/4000 from each Glacial Elite, but this chance is affected by  and .

A player equipped with Her Biting Embrace gains the power of a Glacial Elite; their attacks all enemies hit. The duration of the slowing is affected by the proc coefficient, with a base time of 1.5 seconds. Additionally, when the equipped player dies, they will explode for 150% damage and freeze enemies caught in the blast, with a proc coefficient of 0.75. Enemies frozen this way can be executed as though they were frozen by . However, without items that grant extra lives, such as , this is not very useful.

Although Her Biting Embrace is held in the equipment slot, it works passively and cannot be activated. Equipment cooldown reduction and additional equipment charges from  do not affect its behavior.

## Tips

* can make somewhat better use of this equipment than other Survivors, since his turrets will become Glacial and explode on death as well. However, since the only other benefit is the slowing effect, it still may not be worthwhile for him.
	+ Additionally, Engineer's  already  enemies without the need for this equipment. These slowing effects do stack, however.
* The slowing debuff is stacked separately from the  inflicted by the , so combining these items will halt most enemies in their tracks.
	+ They also both count towards  separately, making it easier to get bonus damage.
	+ Combine these effects with  innate  debuff to bring enemies to an effective standstill.

## Version History

Early Access Scorched Acres Content Update
* Bug Fixes
	+ Fix the Ice Crown on  hanging in the air after death

Early Access Patch (Build ID No.3703355)
* Bug Fixes
	+ Falloff models for delayed blast attacks (Ice Affix Death) are now properly assigned. This may cause them to do more damage than before.

## Gallery

* Survivors' appearance holding the equipment.
* Survivors' Mastery appearance.
...To Be Left Alone

**...To Be Left Alone** is a challenge introduced in the *Hidden Realms Update*. It is completed by finishing the Void Fields, a Hidden Realm found by activating the Null Portal in the Bazaar Between Time.

Under the Bazaar in the Bazaar Between Time, there is a hidden cave that leads to a purple portal, which leads to the Void Fields. Beating the 9 challenge cells in the Void Fields will clear the challenge and unlock  as a playable Survivor.

## Version History

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Challenge: ...To Be Left Alone

## Trivia

* The name of this challenge refers to the ending quote from the original Risk of Rain when completing the game as Acrid. The entire quote is "*...and so it left, with a new hunger: to be left alone."*
	+ This also references the fact that the Acrid seen in the original Risk of Rain is the same one seen in Risk of Rain 2, which isn't the case for any other Survivor.
BoostDamage

*This page refers to content that is used for internal mechanics. It can not be accessed by vanilla means.*

 ID | 48

This item is exclusively found on entities that have their damage boosted compared to their base spawn state. Each stack increases the damage stat by 10% and can be found in the following entities:

* Elite Monsters
* Enemies with unique scaling
* ghosts
* Allied
* Allied

## Trivia

* This item does not have a name, as it's only referred to in code.

## References

1. ↑ https://discordapp.com/channels/417739215355510784/559901453834256404/571234436507500547
Keyword

Keywords are a special mechanic introduced in Early Access Content Update 5 to briefly describe more complex attributes with a single word.

Corruption Upgrade has different definitions depending on the skill.

Several keywords are also status effects, those being , , and .

Keywords

## Version History

Survivors of the Void
* (Undocumented) Added , , , , and .

PC Patch v1.1.1.4
* Bug Fixes
	+ Fixed “” keyword description not accurately reflecting in-game values

Anniversary Update
* Gameplay Changes
	+ - 🌧 Can now be  and
* Bug Fixes
	+ Enemies who are , , or  no longer continue to turn

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix  being executed by
	+ Fix   mechanic not awarding cooldown reduction to non-host players over the network

Early Access Content Update 5
* Gameplay Changes
	+ Added a ‘Keyword’ system. Keywords are just words to describe common repeated behavior without explaining it every time. Added the following keywords:
Item Scrap, Red

*See also: Item Scrap, Green, Item Scrap, White, Item Scrap, Yellow*

The **Item Scrap, Red** is an item in Risk of Rain 2.

The item has no passive effect. However, when using a Mili-Tech Printer, the Scrap will be prioritized and consumed before any other item. This item is obtained from a Scrapper.

## Notes

* The  cannot be used on this item.

* If the player uses a Shrine of Order while holding Scrap, it is possible for all their items of the same rarity as that Scrap to be transformed into Scrap.

## Lore

```
“While officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don’t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.”

- The Ultimate Hobby Guide: Kitbashing and 3D Printing
```
Defiant Gouge

Stat
 Enemy Difficulty

The **Defiant Gouge** is a lunar item in Risk of Rain 2.

Whenever the holder activates a Shrine or Cleansing Pool, the Defiant Gouge summons enemies *(more enemies per stack)*, much like a Shrine of Combat would. Shrines that can be activated multiple times will spawn enemies for each activation.

## Notes

* Stacking this item will cause the summoned enemies to be more powerful and/or numerous, as though the difficulty were higher. This also means that those enemies are worth more gold and EXP when they die.
	+ If playing with the Artifact of Sacrifice, this item can be used to acquire items more easily, as higher difficulty enemies also have higher chances to drop items. However this strategy is inherently limited by the amount of shrines one can find in any given stage.
* Just like Shrines of Combat, the difficulty scaling of the enemies spawned by this item is based on the difficulty when the player enters the level, *not* when the shrine is activated.
* Be careful when trying to get rid of this item through a Cleansing Pool while having multiple stacks or multiple lunar items, as every use that doesn't entirely remove this item will spawn enemies. This scenario can be particularly problematic if the stage happens to feature a Family Event, especially the     Void Family Event.
* The Defiant Gouge will stop working after the difficulty gets too high per amount of item, similar to Shrines of Combat, because of the extreme cost of each enemy that needs to be spawned. *See Directors for more.*

## Lore

```
Excerpt from the folk tale “Hymn of Aphocles”:

“...The statue had been carved to the artist’s creative vision. Beautiful and powerful, its mighty marble visage shone as radiantly as the moon. However, the common folk did not share the artist’s vision. Declaring the statue imperfect, a single laborer took up his gouge and defiled the work, shaping it to his own selfish ideas of beauty.

Admiring his own work, the laborer confidently claimed that he had increased the beauty of the art tenfold. However, the artist did not hear these words. The artist felt only rage, rage at the laborer who had defiled his masterpiece, and rage at the common folk who lauded the laborer as a hero.

And just as the laborer did not recognize the beauty of the untouched statue, so too did the laborer fail to recognize the shards of marble constricting around his leg.”
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Defiant Gouge
* Gameplay Changes
	+ 🌧 Monster Spawn Points: 100 (+100 per stack) ⇒ 40 (+40 per stack)
	 *Developer Notes: A single Gouge would spawn way too many monsters. Now, having 1 or 2 Gouges should be a reasonable option.*

Early Access Content Update 5
* Major Content
	+ Added New Lunar Item: Defiant Gouge
Automation Activation

**Automation Activation** is a challenge in Risk of Rain 2. It is completed by purchasing 6   Gunner Turrets in a single run (i.e. the turrets can be purchased over several stages).

## Version History

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Fix Automation Activation Challenge progress carrying over between runs

Early Access Artifacts Content Update
* Major Content
	+ Added New Challenge: Automation Activation
Deicide

**Deicide** is a challenge in Risk of Rain 2. It is completed by defeating an Elite Boss on   Monsoon difficulty.

## Tips

* It is possible to do this challenge while the Artifact of Honor is active.
* Enabling the Artifact of Swarms can be a good strategy, as the player will only need to kill one of the two bosses spawned. This comes with the increased challenge of surviving against twice as many enemies, however.
* A good strategy is to enable the Artifact of Honor, Artifact of Glass, and Artifact of Command. Play as  using  and an otherwise default loadout. Rush straight for the Teleporter, activate it, then immediately use Ion Surge to climb higher and higher into the air. Once the player is sufficiently high, it is unlikely that any enemy can reach them, allowing them to throw  at the boss until it dies. This does not work very well against  due to their hitscan laser attack, but should work against  and .
	+ Similarly,   can instantly defeat a boss with Glass enabled, although the player will need to survive long enough for the strike to occur.
* Another good strategy is to enable the Artifact of Honor and Artifact of Command. Find an Equipment Barrel and choose . Rush straight to the teleporter afterwards and use the Tricorn to instantly kill the boss and complete the challenge.
Gorag's Opus

**Gorag's Opus** is an equipment in Risk of Rain 2.

When activated, it gives the  buff to all allies (including drones and turrets) for 7 seconds, giving them 50% increased movement speed and 100% increased attack speed.

## Tips

* Pair the Opus with the  to get even more attack speed when activating it.
* Since a bonus to attack and move speed is virtually always welcome, obtaining a  removes the need to micro-manage the equipment and also grants greatly reduced cooldown.
* Giving Gorag's Opus to an  Equipment Drone frees up the player's equipment slot, and the drone's innate cooldown reduction means that it will only need 9 seconds to recharge the Opus.
* The Team War Cry buff does *not* stack with the  buff from the . In fact, the two buffs cannot coexist, so whichever is activated later can overwrite the other.

## Lore

```
Audio transcription complete from "Carrion Crows Tour 2055: Special Edition"

Printing...

"Halfway through the tour we were at this little shop down in Groveside and the guy at the desk is trying to sell us random junk."

"Yeah, he was totally out of the loop, had no idea who we were."

"Yep, anyways, as a joke, I’m thinking I’ll buy this ancient looking drum and use it on stage at the next show. Then we’d circle back and show this guy a video of his merch being used in the biggest performance on the planet."

"We tried to find him again, but the shop was all shut down. Couldn’t figure out what happened to him."

"Thing is, that drum drove our fans wild. It turned out to be our most successful tour ever."
```

## Version History

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix Gorag’s Opus not working on , , or   Equipment Drones

Early Access Content Update 5
* Major Content
	+ Added New Equipment: Gorag's Opus
	+ Added New Item Lore Entry: Gorag's Opus
Gasoline

Stat
 Damage
 Radius

**Gasoline** is a returning item in Risk of Rain 2.

When the holder kills an enemy, it explodes in a burst of flame, dealing 150% damage to all enemies within 12m (*+4m per stack*) and them for 3 seconds *(+1.5 seconds per stack)*, dealing 150% *(+75% per stack)* extra damage over the entire burn duration.

## Tips

* The works well with this item, providing moderate damage over time in an area.

* While generally outclassed by the , both the Gasoline and the Will-o'-the-wisp can work together to provide reliable area of affect damage.
	+ It is worth noting that Gasoline contributes to the , while the Will-o'-the-wisp does not.
	+ The blast radius for Gasoline increases at a greater rate with additional stacks and has no delay to dealing damage when it triggers, making this an effective item to clear large groups of enemies.
	+ Gasoline combines well with .

## Lore

```
Audio transcription complete from signal echoes. Assigning generic tokens.

[Fire crackling]

MAN 1: D-do you think they're gonna come for us?

MAN 2: They'll try. It's going to be a very long while.

MAN 1: What? Why?

MAN 2: A long while. Even if they know where to look we'd be months out from the nearest port. And that's if they even have any ships as fast as ours – FTL ships are very rare nowadays.

MAN 1: Months...?! And what do you mean if they know where? What about the other ships on our shipping routes?

MAN 2: We weren't on the route.

[Fire pops]

MAN 1: What?!

MAN 2: We should've been halfway to Procyon by the time we crashed... but we weren’t. The ship never announced it was slowing down either, so that’ll make triangulating our positions even harder.

MAN 1: I-I don't get it. Who would take a UES train off course? That's completely insane!

MAN 2: I don’t know – only the Captain does. There’s no reason to slow down in this star system - there's not even supposed to be a habitable planet out here.

[Sizzling]

MAN 2: This looks cooked to me. Can't vouch for how it'll taste - but we have to eat.

MAN 1: I... I can't even think right now. I’m not hungry.

MAN 2: Eat. We've got a lot of traveling to do tomorrow and we'll need to keep our strength.

MAN 1: Sure. Okay. Okay. Um… do you think it's poisonous?

MAN 2: Eat.

End of requested transcript.
```

## Version History

Anniversary Update
* Gameplay Changes
	+ Now deals 150% base damage on detonation alongside the burn effect

Early Access Artifacts Content Update
* Gameplay Changes
	+ Now checks against hurtboxes in a sphere instead of against root-level character positions, resulting in it hitting more often

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Item Lore Entry: Gasoline
Commando: Rolling Thunder

**Commando: Rolling Thunder** is a challenge in Risk of Rain 2. It is completed as  by killing an .

## Tips

* In multiplayer, only the player landing the killing blow will complete the challenge. The challenge is also not completed if a non-player ally like a drone kills the Overloading Worm.
* Playing on   Monsoon and activating Shrines of the Mountain can increase the chance of an Overloading Worm spawning during the Teleporter Event.
* Playing with the artifact Swarms can make the challenge easier since there is double the chance of landing the final blow on an Overloading Worm.
* The Trophy Hunter's Tricorn can be a used for this challenge, it can be completed immediately when the equipment blow is landed on an Overloading Worm.
HealthDecay

*This page refers to content that is used for internal mechanics. It can not be accessed by vanilla means.*

It subtracts the character's regen by `maxHP / stacks`. This means that for each instance of this item the character has, it survives so many seconds without healing.

It is used by entities with temporary lifespan, e.g., y seconds without healing.

== No turrets, he name of this item is only a plac ghosts, and >https://discordapp.com/channels. If such entities have access to healing, they can survive for longer.

## Notes

* The name of this item is only a place holder.

* HealthDecay prevents enemies from dropping items as it prevents OnDeath logic from running.

1. ↑ https://discordapp.com/channels/417739215355510784/559901453834256404/571234436507500547
2. ↑ https://discord.com/channels/417739215355510784/559901542787055636/875408345614389248
Eccentric Vase

The **Eccentric Vase** is an equipment introduced in the *Scorched Acres Update*.

When activated, a quantum tunnel will spawn, with one end at the holder's current location and the other end at their cursor. The tunnel can be up to 1000 meters long, and interacting with either end of the tunnel will cause the player to travel to the other end.

Each quantum tunnel lasts 30 seconds and unlike the  there is no limit to how many active tunnels can exist for each user at the same time.

## Notes

* Any player can go through the quantum tunnel, not just the player who created it.
* A player going through the tunnel can exit early by jumping.
* If the tunnel expires, the purple zipline will disappear but the player will continue travelling towards their destination as normal.
* Entering the tunnel will immediately end the duration of .
* The player is still vulnerable to damage while travelling through the tunnel.
* Upon entering the tunnel, the player accelerates at 30 m/s with an initial speed of 0. Since the maximum distance is 1000, it takes approximately 8.16 seconds to reach the other side with a final speed of approximately 245 m/s. Upon exiting the player retains half the speed they have acquired.
	+ The player should be careful about aiming the tunnel towards the ground as a high exit speed can inflict massive fall damage.

## Tips

* This equipment can be used to skip charging pillars on Commencement by creating a tunnel directly to the  arena.
	+ This is especially useful in multiplayer since only one player on the team needs a Vase. Most pillar-skipping strategies require all players to have sufficient mobility items and/or skills.

## Lore

```
“One of Robins’ most loved acts was the pitcher skit.

The skit would start off with Robins, playing the part of a flower keeper, getting ready to fill a vase with soil. He would pour, pour, and pour, but the vase wouldn’t seem to get any fuller – as if the soil was disappearing infinitely.

Robins would inspect the vase, looking at it up and down, but there weren’t any holes in the thing. Finally, at the climax, Robins would hold it upside down over his head – upon which all of the soil poured in would land directly on his face.”

- Biography of Charles Robins
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Eccentric Vase

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ 🌧Thicken zipline visuals
	+ 🌧Zipline Acceleration: 20 ⇒ 30
	+ Cooldown: 100s ⇒ 45s

PC Early Access Patch (Build ID No.4233443)
* Bug Fixes
	+ Dying while traveling in Eccentric Vase no longer causes you to pop out the other end alive

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Equipment: Eccentric Vase

## Trivia

* The Eccentric Vase's appearance is based on a Klein bottle, a theoretical object with only one surface which cannot be properly visualized in three dimensions without intersecting with itself.
Armor-Piercing Rounds

Stat
 Damage

**Armor-Piercing Rounds** are an item in Risk of Rain 2.

The item increases damage dealt by 20% *(+20% per stack)* against Bosses and Hordes of Many spawned by the Teleporter, Bosses spawned during the 5th and 10th wave of the Simulacrum, Special Bosses, and the Umbrae from the Artifact of Vengeance.

## Notes

* This item is also effective against the , , and  that appear in phase 2 of the  fight. It does not have an effect against any Lunar Chimeras that spawn in Phase 3, however.
* The item will change damage numbers to orange when activated.

* This item affects enemies with **red health bars**. This means they will deal extra damage to non-boss Horde of Many monsters, but will not affect naturally spawning boss monsters that are not spawned by the Teleporter Event.
	+ Any monsters that have  will have their health bar changed to a reddish color as a result of the Infusions; these are *not* considered bosses. This is only relevant in the Void Fields, while the Artifact of Evolution is enabled, during the Simulacrum, or while fighting a  that spawns with or finds Infusions.

## Lore

```
Order: Armor-Piercing Rounds, 50mm
Tracking Number: 15***********
Estimated Delivery: 3/07/2056
Shipping Method:  Standard
Shipping Address: Fort Margaret, Jonesworth System
Shipping Details:

Alright, just to clarify, these rounds aren’t faulty. Heck, I’d say they’re better than the standard, but... that’s kind of the problem. I don’t know if it was a new shipment of materials, or a problem with the assembly line, but these rounds are supposed to pierce armor. Not pierce through the armor, five feet of reinforced concrete, a few warehouses, and an armored truck.

Could you guys look into this so we don’t like, violate any Geneva Conventions or anything?
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Armor-Piercing Rounds
* Gameplay Changes
	+ Improve visual effects to be more noticeable

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Bonus Damage: 20% (+10% per stack) ⇒ 20% (+20% per stack)
Glossary of player terms

*This article is a stub. You can help Risk of Rain 2 Wiki by expanding it.*

A glossary of common terms and shorthand phrases used by the community.

## General terminology

6MM
Abbreviation of Stage 6  Monsoon. The implied message is no looping.
AWU
Abbreviation of .
Cast
Synonym of activate. Generally reserved for activating skills and accepted to mean the moment the key/button is pressed.
CDR
Abbreviation of Cooldown Reduction.
Crit
Abbreviation of Critical Hit.
CUM
Abbreviation of Anniversary Update being released in March, hence Content Update March.
MAAO
Abbreviation of Monsoon All Artifacts On.
OoB
Abbreviation of Out of Bounds.
OSP
Abbreviation of One Shot Protection.
Proc
Abbreviation of Programmed Random Occurrence.
Shorthand for Proc Coefficient.
Trimping
Abbreviation of Trick Jumping. Achieved by launching off of sloped surfaces at high speeds.
## Item terminology

APR
Abbreviation of .
BFG
Abbreviation of .
Bungus
Abbreviation of .
Cap
Abbreviation of .
Crompers
Abbreviation of .
Crunder
Abbreviation of .
DML
Abbreviation of .
FMP
Abbreviation of .
Headset
Abbreviation of .
Helwire
Portmanteau of  and .
Hompers
Abbreviation of .
IDP
Abbreviation of .
Permatonic
Portmanteau of Permanent and . Refers to stacking  and  to obtain permanent uptime on  and thus preventing the  the player might have or is yet to obtain from taking effect.
PSG
Abbreviation of .
RAP
Abbreviation of .
SMH
Abbreviation of .
SML
Abbreviation of .
WoV
Abbreviation of .
Wungus
Abbreviation of .
## Survivor terminology

Arti
Abbreviation of .
BA
Abbreviation of .
Blite
Portmanteau of  and .
Cap
Abbreviation of .
Captain Cancel
There are two cancels, both involving animation cancelling.
1. Charge , release to fire, immediately cast , and charge Vulcan Shotgun again.
2. Bring up , sprint, fire  without charging, and repeat.

Engi
Abbreviation of .
Evis
Abbreviation of .
FA
Abbreviation of .
Lodr
Abbreviation of .
M1 Extension
Gameplay mechanic that involves using /// during 's third strike to extend its hitbox, potentially applying Expose to more targets and massively increasing DPS.
Macrid
Abbreviation of Melee .
Merc
Abbreviation of .
Mercenary Canceling
Gameplay mechanic that involves using / right after / to bypass the hitpause animation.
RT
Abbreviation of .
Slamming
Gameplay mechanic that involves placing your hurtbox inside an airborne target's hurtbox, resulting in them taking massive knockback. When knocked into terrain, the enemy takes massive damage. Commonly used skills for slamming include / , both have to be lined up so that the dash end point is inside of the target's hitbox.  can also be used.
Sprint Cancel
Abbreviation of Cancelling  or 's animation time by sprinting, massively increasing DPS.
SW
Abbreviation of .
WW
Abbreviation of .
Artifact Key

The **Artifact Key** is a boss item in Risk of Rain 2. It is randomly dropped by enemies in Bulwark's Ambry during an Artifact Trial. They are used to interact with and damage the , which is otherwise completely impervious to normal damage. When used, all Artifact Keys in the player's inventory, as well as those still on the field, are consumed, preventing the player from stockpiling them.

The Artifact Key's drop chance is not affected by the  or , and it will drop even if the Artifact of Sacrifice is not enabled.

It is one of few items that the Artifact of Command has no effect on. Though a Yellow Command Essence will drop, it cannot be transformed into any item except the Artifact Key.

## Lore

```
The key is incredibly simple. A stone crescent, with little discernable detail to the naked eye. But if one looks closer, with a sight beyond sight, they may notice the patterns inscribed on the key’s being. The patterns tell many things:

The key’s function: to unlock a lost trove of abandoned treasure.

The key’s creators: two brothers, one composed of ambition and the other compassion.

The key’s hopes: infused into the key, deep within its core, is a memory of better times, and the hope that one day, perhaps things could be better again.

The key’s reality: the bitter realization that such a reality exists only in the past.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Artifact Key

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Remove luck from Artifact Key drop calculation since it can cause soft-locks with

Early Access Artifacts Content Update
* Major Content
	+ Added New Boss Item: ???
Keyed Up

**Keyed Up** is a challenge in Risk of Rain 2. It is completed by defeating a Teleporter Boss under 15 seconds.

## Version History

Early Access Artifacts Content Update
* Bug Fixes
	+ Fix non-Teleporter boss encounters counting toward the Keyed Up achievement

PC Early Access Patch (Build ID No.4233443)
* Quality of Life
	+ Fix 'Keyed Up' challenge no longer unlocking
Charged Perforator

Stat
 Damage

The **Charged Perforator** is a boss item in Risk of Rain 2, dropped by the .

When the holder damages an enemy, there is a 10% chance that lightning will strike that enemy, dealing 500% (*+500% per stack*) total damage.

The lightning strike has a proc coefficient of 1.0.

## Notes

* Correction: This item does total damage, meaning it deals 500% of the damage of the hit that triggered it, not 500% base damage.
* The lightning strike is almost identical to that of the , in which they both have a delayed strike that can be avoided by the target if said target is fast enough.
* Unlike all other total damage items, the Charged Perforator rolls its critical strike chance independently of the triggering hit; the rest of the total damage items will land critical strikes if and only if the activating hit is a critical strike.

## Tips

* The Charged Perforator is especially effective for dealing with flying monsters, since the lightning strike deals severe downward knockback. An airborne enemy struck by lightning will be pushed down at high speeds, suffering heavy damage when it collides with the ground.
	+ This is even more effective for monsters flying above bottomless pits, as they will be instantly killed when shoved downwards.

## Lore

```
Lab Dissection Analysis File

Subject: Charged Perforator
Technician: Dema "Dembones" Brown
Table Spec: GEC-4
Notes:

> Using GEC-4 due to electricity above safe levels.
> Removing charged enamel and placing aside for substance analysis. It’s solid, yet swimming.
> Upon structural investigation, found cavities and internal batteries
> Reduce lab electricity by 10 kilowatts
> Electron generating veins present - charge is being supplied to the tooth?
> Removed my lab coat, very staticky
> Electron generation is still occurring in the severed object
> Put some more ice in my drink WOW it's electric
> Timestamping for dance break
```

## Version History

Anniversary Update
* Major Content
	+ Added New Boss Item: Charged Perforator
	+ Added New Lore Entry: Charged Perforator

## Trivia

* This item's logbook entry is a word-for-word parody of the .
Cosmic Explorer

**Cosmic Explorer** is a challenge introduced in the *Scorched Acres Update*. It is completed by entering 3 unique portals.

## Tips

* The Blue, Gold and Celestial Portals can all be accessed after completing a Teleporter Event.
	+ The Blue Portal can spawn randomly, or the player can activate a Newt Altar with 1 Lunar Coin.
	+ The Gold Portal spawns after the player activates an Altar of Gold.
	+ The Celestial Portal spawns on   Rallypoint Delta and   Scorched Acres, after the player has looped at least once.
* The Null Portal can be found in the   Bazaar Between Time.

## Version History

Early Access Artifacts Content Update
* Bug Fixes
	+ 🌧 Fix ‘Cosmic Explorer’ not counting the portal to the   Void Fields

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Challenge: Cosmic Explorer
Hardlight Afterburner

Stat
 Charges

The **Hardlight Afterburner** is an item in Risk of Rain 2.

The holder gains an extra 2 (*+2 per stack*) charges of their utility skill, and the cooldown of their utility skill is reduced by 33%.

## Tips

* can be maintained 100% of the time with the Afterburner's cooldown reduction.
* and  can stay in the air indefinitely using their utility skills when holding an Afterburner.
	+ can do the same with .
* When paired with the , the Hardlight Afterburner makes using  much easier. With 3 charges, the player can gain up to 9 seconds of invulnerability at a time, depending on how much invulnerable time the situation calls for.
* thrives with this item, as both of his utility abilities are very powerful damage abilities. With a Hardlight Afterburner, Captain can use up to 9  or 3  in quick succession, allowing him to concentrate damage on a single target or spread damage across a much wider area.

## Lore

```
Order: Specimen XAS4-49
Tracking Number: 342******
Estimated Delivery: 12/29/2056
Shipping Method:  Priority
Shipping Address: Geshka Tower, 33 Floor, Mars
Shipping Details:

Our 'hard light' research has become even more refined since our last correspondence.

The initial purpose of the afterburner was to function as a primary heatsink for our bigger HL implementations - like our bridges and barriers. However, if attached to a rapidly degrading source, like those we typically dispose, we get a wonderful emission rate of semi-tachyonic particles. In other words... extremely high capacity fueling.

It should be obvious by its design, but to reiterate: stay away from the HL exhaust end when active. The emission method is violent by design, and so should be mounted to static, STABLE sources only.
```
Modding

**Modding** the game is currently possible on PC. This page serves as an entry into the world of Risk of Rain 2 modding and installing mods.

The Developer Console can be accessed by hitting `Ctrl + Alt + `` on the US key layout.

The modding wiki can be found here.

## Installing Mods

*Note that the programs listed here are not officially supported by devs, but they are cool with modding.*

It is **highly recommended** that you use r2ModMan, which is a mod manager that can download mods directly from Thunderstore, a site which contains the vast majority of Risk of Rain 2 mods. Alternatively, you can install them manually:

* Install BepInExPack.
* Install R2API. Consult this video guide if you need help.
* Unless specified differently by the mod, they usually go into the `Risk of Rain 2/Bepinex/plugins/` folder.

For tech support regarding mods not working correctly, you can ask for help in the modding Discord found on the top of the Thunderstore page.

1. ↑ "I dont know how tricky it is legally to implement mods officially, I definitely want to make sure we dont step on the toes of any community-made content with official content" - hopoo (Source)
Ignition Tank

Stat
 Damage

The **Ignition Tank** is an item in Risk of Rain 2, added in the *Survivors of the Void* expansion.

Any of the holder's attacks that would inflict  instead inflict . Stronger Burn deals 300% (*+300% per stack*) more damage over time than Ignite.

## Notes

* Enemies inflicted with  spark with reddish-white energy.

## Tips

* can reap huge benefits from this item. Having just a single stack makes  and  deal nearly twice as much total damage, with further stacks increasing their lethality even more.
* Although the  debuff is invisible, it is affected by the Ignition Tank. This is a double-edged sword, since it will deal immense damage but also hurt the user much more.
* Aside from skills, Ignite can be inflicted with , the , and the .
	+ Becoming  due to  or  will cause all the player's skills to inflict Ignite as well, making the Ignition Tank dramatically increase almost all damage.

## Lore

```
Order: 128 oz. Gas Tank
Tracking Number: 33******
Estimated Delivery: 05/8/2058
Shipping Method: Priority
Shipping Address: Death Valley, Earth
Shipping Details: Contains a cocktail of the galaxy's most flammable substances. Y'know, methane, ethylene, butane... A single spark would be more than enough to set this baby off!

Er, hold that thought. It spontaneously combusted while I was writing this. I'll get you a new one in case it burns during transit, this happens a lot!
```

## Version History

PC Patch v1.2.2.0
* Fixed Ignition Tank’s descriptions being inaccurate to its behavior

Survivors of the Void
* (Undocumented) Added New Item: Ignition Tank
Energy Drink

Stat
 Sprint Speed

The **Energy Drink** is an item in Risk of Rain 2.

While sprinting, the holder's movement speed increases by about 17.24% (*+17.24% per stack*). After accounting for the movement speed multiplier when sprinting, this comes to a final speed bonus of 25% (*+25% per stack*) while sprinting.

## Notes

* This item is stronger on Survivors who have the  keyword on their skills, such as  or .
* Like all speed-increasing items, grabbing an excessive amount will make it more difficult to maneuver.
* The item does *not* raise the sprint speed multiplier; instead, it gives a movement bonus that only applies while sprinting. Because the multiplier is not affected, the Energy Drink does *not* improve other movement-related items, like .
* When compared to  while sprinting, the hoof provides a 20.3% increase in speed, while the energy drink's is of 25%. Keep in mind that while the hoof is active at all times, the drink is only of use if the character is sprinting, this also means energy drinks are of no use to the  on the last phase.

## Lore

```
Order: NR-G Sports Soda (400)
Tracking Number: 49******
Estimated Delivery: 03/12/2056
Shipping Method:  Standard
Shipping Address: Venetian Health & Public Services, Ridgelake, Venus
Shipping Details:

Yeah, so, uh this is the um, the energy drink that people were mixing during that disaster in Majora Minora a few weeks ago.

A quick toxicology test on some of the victims has come back positive for um... all kinds of stuff, really. Methadone, phencyclidine, tetrahydrocannabinol, a variety of opiates, benzodiazepines, barbiturates, amphetamines... the list just goes on and on and on.

Radical Drinks is insisting that NONE of those were from their energy drink - which I find pretty uh, unlikely. Maybe they REALLY know how to party in Violet Heights, huh?
```

## Version History

Anniversary Update
* Gameplay Changes
	+ 🌧 Speed Boost: 30% (+20% per stack) ⇒ 25% (+25% per stack)
	 *Developer Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for speed after the first pickup, even while sprinting. This change will consistently make Energy Drink stronger when sprinting, and also makes its stacking behavior more consistent. This may make the Energy Drink too strong, but it’ll at least make a bit more sense now.*
His Reassurance

**His Reassurance** is an Elite equipment in Risk of Rain 2, added in the *Survivors of the Void* expansion. It can only be found as a rare drop from a  Elite. The drop chance is 1/4000 from each Mending Elite, but this chance is affected by  and .

A player equipped with His Reassurance gains the power of a Mending Elite; they will heal all nearby allies over time, and spawn a  on death.

Although His Reassurance is held in the equipment slot, it works passively and cannot be activated. Equipment cooldown reduction and additional equipment charges from  do not affect its behavior.

## Notes

* Heals the nearest ally within 30m for 40% of the holder's base damage 4 times per second. This is unaffected by any damage boosting items, such as  or .

## Tips

* Since this equipment only ever supports allies, it is considerably less useful in single-player runs. Non-player allies that can be healed are turrets, drones, the gummy clone from ,  ghosts,  from the , allied , the  from the ,  from the , and all of the  summons.
	+ Surprisingly, this equipment is not particularly helpful for , since Mending Elites cannot heal each other. If Engineer and his turrets are all Mending, none of them will directly benefit each other.
* Due to  emphasis on having many drone allies nearby for defense, he can use this equipment well to make his supportive drone swarm even more survivable.
* Giving this equipment to an   Equipment Drone will give the player an ally that flies nearby and constantly heals them, along with any other drones that may be around, effectively turning the Equipment Drone into an even better   Healing Drone or   Emergency Drone.

## Version History

Survivors of the Void Update
* Major Content
	+ (Undocumented) Introduced.

## Gallery

* Survivors' appearance holding the equipment.
* Survivors' Mastery appearance.