recursal/Fanatic-Fandom huggingface dataset:
Last Minute Heroes

The **Last Minute Heroes** are a guild in CrossWorlds.

## In-Game

The Last Minute Heroes are a large guild with a base in the northern area of Autumn's Rise - Autumn Residences.

The stated goal of this guild is to arrive at the last minute and save the day, assisting players in trouble . They achieve this through the Last Minute Rescue System, consisting of members stationed all over CrossWorlds watching for players in trouble and coordinating their assistance through an advanced communication system. Their help is generally appreciated, although there is some controversy from players who enjoy the challenge of CrossWorlds and therefore consider their assistance to be unwelcome. Due to the guild's focus on arriving at the last minute, being early is largely seen as blasphemous among the members.

The leader of the guild is Wervyn, a Triblader and creator of CrossWorlds guides, who is assisted by the Hexacast PuellaDocta. The end-game quest Last Minute Help Needed involves Lea working with them to save players in Sapphire Ridge

Apollo was a member of the guild while playing one of his previous characters. He left them as he struggled with the timing of his rescues, often arriving too late to help the other players.

## Real Life

The Last Minute Heroes was an initiative towards the end of CrossCode's Indiegogo campaign, created in order to reach the game's funding goal. People who pledged at this limited-time tier would have their names listed as members of the Last Minute Heroes in the game, and would be entered into a raffle for Fan Cameos. A number of cameos of the raffle winners, including both avatars and statues, can be found around the guildhouse, and the lists of members can also be read here.
JANUS

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.*
JANUS is a fan-created original character made by Pyrocorvid.

## Real Life

Nothing is known about his real life. Any rumors that he is a starship mechanic named Douglas Walters are completely false.

## In CrossWorlds

JANUS is a hacker and griefer in CrossWorlds. He uses a wide range of alt accounts, typically named with various puns on JANUS. These accounts are perpetually getting banned, and he is careful to keep his main account, a scrawny-looking Quadroguard, well separated from his hacking to avoid the attention of the mods. JANUS is a lone wolf, as his thoroughly unpleasant personality and complete willingness to backstab anyone else for the slightest gain have made him an outcast from the CrossWorlds hacker groups. He has an obsession with unimplemented CrossWorlds content, particularly glitched items, of which he has a large collection. Unfinished areas of the Playground are also of great interest to him, and he gets a kick out of trapping unsuspecting players in these locations. He was aware of the existence of Vermillion Wasteland long before the Evotar project, and has some mysterious arrangement with Benedict Sidwell about the area. Avoid him if at all possible.
Master Magmoth

## Drops

None

**Master Magmoth** is an organic boss in CrossWorlds. It is fought at the end of the Faj'ro Temple, in the Blazing Lair.

## Appearance

Master Magmoth is an enormous moth-like monster. Its appearance is somewhat similar to that of a Pada Moth; both having one large eye and one pair of wings with multiple red, shining rings on them. The eye is attached to the head, which is a hard shell with a horn on either side. It can cover its eye with a hard shell. Its head is connected to a furry mane, under which is its abdomen. At the end of its abdomen is a small organ that can create bubbles. Attached to its abdomen are six legs, with the uppermost legs looking more like claws.

## Combat

Master Magmoth flies above the arena. It is staggerable with ice attacks aimed at its head. The battle is split into three phases:

Phase 1: The boss has 4 attacks:

1. Fiery Charge: Engulfs itself in flames, then charges forward.
2. Fireball: Has moderate speed and a small area-of-effect on impact.
3. Fire Tornado. Slower than Fireball, but has a greater AoE.
4. Homing Fireball Barrage. Spawns multiple projectiles in front of itself and after a second they sequentially home at you.

When staggered, Master Magmoth will stay on the same platform as Lea.

Phase 2:

1. Fiery Charge is now done two times in succession.
2. New attack: Heat Laser: The boss flies to the northern end of the room and fires. Has strong homing and heavy damage.

When staggered, Master Magmoth will fly to a nearby platform and release two bubbles. Also it will try to regenerate as well, but the process can be halted by attacking it.

Phase 3:

1. Fiery Charge is now done three times in succession.

## Strategies

Since the boss always flies, the only option is to hit it with ice balls via pole in the middle. Since you'll be using Cold element constantly, you'll get heat resistance penalty, so it's advised to go to heat mode when not attacking.

The moth's attacks may seem intimidating at first, but nothing too hard; all of its attacks are well telegraphed.

* Fiery Charge has a long charging animation (~1 second), so you have time to move closer to arena's side and when boss starts moving, dodge (or even walk) sideways.
* Fireball has low charge time. Dodge sideways.
* Barrage. When projectiles start moving, dodge (walk) sideways and then towards boss to negate homing.
* Laser. Don't panic and stand still until the very last moment and dodge sideways. Keep dodge's charges at hand. Rinse and repeat.

When boss staggers during the first phase, just run up and go all out. For the second and third phases, line up and use ice Balls on the bubbles to make yourself a bridge across the lava, then make sure to damage the boss and stop it from recovering before it is done. If you were planning to eat, do so after that.

Note that the bullets from the Hail Flurry combat art can be sent up the pole at once, making the move very effective.

## Gallery

* Charge attack
* Fireball attack
* Tornado attack
* Barrage attack
* Laser attack
Jelleric

## Drops

The **Jelleric** is an abstract enemy in CrossWorlds. They can be found mainly inside of So'najiz Temple.

## Appearance

The Jelleric looks almost identical to the Gelleric. It’s a teal blob with a blue core and is different from its predecessor in that it can combine with others of its kind and form a bigger blob.

## Combat

It shares the same attacks as the Gelleric, which means it can either jump towards the player or slam its body into the ground and cause a Wave explosion. However, it also has a unique team attack, where three of them come together, raise their defense, and shoot a Wave orb similar to the Fae Round throw art.

## Strategies

When they begin their team attack, two Jellerics will circle around the one that’s going to fire. Attacking them while they are doing this move is not worth it as they take reduced damage, so be patient and strike right after they become vulnerable again. Also, they can't do this if there's less than 3 Jellerics alive.

## Location(s)

**So'najiz Temple**

* Trial of Wobble (x4)
* Trial of Persistence (x3)
* Bouncing Surprise (x17) (only once)

**Grand Krys'kajo**

* East Branch (x12) (only once)

## Gallery

* Boing.
* Ready to slam its face into the ground.
* Teamwork is the key to success.
* What could that be?
Landmark

**Landmarks** in CrossCode are special locations used for fast travel within CrossWorlds.

## Mechanics

A landmark can be unlocked by visiting it. Once a landmark is unlocked, selecting it within the Map Menu will teleport the player to it.

Landmarks will occasionally be deactivated and inaccessible for plot reasons. This occurs particularly with Vermillion Wasteland, where outside landmarks are temporarily deactivated while in the area, and the landmark there is deactivated on leaving. Another notable example is the landmark on the M.S. Solar, which is only manually activated in the A New Home DLC by Sergey, despite that location being visited several times in the main game.

The main landmark in each city doubles as a teleporter to Cross Central.

Two New Game Plus perks interact with landmarks. Classic Heals blocks Lea's regeneration outside of combat except when she is at a landmark. Classic Porter prevents using fast travel except when you are already at a landmark.
Jungle Guard

## Drops

None

The **Jungle Guard** is a humanoid enemy in CrossWorlds. They can be encountered in Gaia's Garden.

## Appearance

All Jungle Guards seem to be male and wear the same armor as every other guard in the game. It is composed of a metallic helmet with goggles and a metallic armor with a blue vest.

## Combat

They don’t actually fight, instead they follow a strict path and their range of view is visualized by an arc of light in front of them. Being seen by one forces the player to go back to the Infested Cavern Maze’s entrance. During the Mushroom Kingdom quest, the player is unable to use any attacks, and even after the quest is over, throwing Balls at one will just cause them to turn around before continuing their patrol as usual.

## Strategies

Hide in corners so you can run behind them after they turn around. Aside from that, they don’t pose any real threat and are more of a minor nuisance.

## Locations

Gaia's Garden

* Infested Cavern Maze (x18)

## Gallery

* The arc of light that forms in front of the Jungle Guard.

## Trivia

* In the game files, one can find out that the Jungle Guard’s sprite sheet also has them wielding their Laserlance, meaning that they might have been intended to be a normal enemy that fights similarly to Guard Billston.
Ivory Bovine

## Drops

The **Ivory Bovine** is an organic enemy in CrossWorlds. They can be found in Autumn's Fall.

## Appearance

The Ivory Bovine is a large, four-legged creature with prominent bull horns. It is mainly covered in whiteish fur, except for its head and shoulder area, which have thick armored plates colored gray with blue markings.

## Combat

It wears a mask that almost nullifies damage from frontal attacks, but the rest of its body isn't protected. Even then, it is resistant to Balls, no matter the direction it is being attacked from.

It follows the player around, always facing them, and uses one of two attacks. Both are upgraded versions of the attacks used by Bovines found earlier in the game. For the first attack, the enemy flashes red, approaches the player and stomps the ground, causing a small shockwave that extends further and homes into the player. For the second one, it paws the ground and charges towards the player. It will stop charging if it travels far enough, hits the player or slams its face into a wall. If the last scenario happens, two small homing shockwaves will go after the player while the Ivory Bovine becomes stunned and its body takes more damage until it recovers.

## Strategies

Since they always face you, you can bounce Balls off the walls to hit it from behind while you wait for them to charge. Having a party member around will force them to face only one person, but this can also lead to that same party member tanking the charges and preventing the Ivory Bovines from getting stunned. When they hit a wall, wait for the shockwaves to dissipate before you approach them. You can also lure them into a body of water to do enviromental damage instead.

## Locations

**Autumn's Fall**

* Ancient Center (x2)
* Ruined Path (x1)
* Southern Exit (x1)
* Eastern Exit (x3)
* Secluded Path (x2)
* Great Lake (x6)
* Northern Exit (x1)
* Ruby Tunnel (x2)

Only during the **Chase of the Hologram Frobbit** quest:
* Great Lake (x4)

During both the original Para Island Raid and the Raid Rematch in A New Home:
* Para Island 2 (x2)
* Para Island 3 (x3)

## Gallery

* Ivory Bovine in its natural habitat.
* Stomp attack.
* Charge attack.
Heat Statue

## Drops

None

The **Heat Statue** is a mechanical Monster in CrossCode. They can be encountered in the Ku'lero Temple.

## Appearance

The Heat Statue is a stone cylinder that resembles a bird of prey. It has really small eyes, a red decoration that looks like feathers and a huge beak that it uses to spew out projectiles.

## Combat

To attack, it can either shoot a Heat projectile that explodes in a small area, or charge and shoot another projectile that leaves a fire trail and has a bigger area of effect. This enemy can form a tower with others of its kind (Cold Statue, Shock Statue, Wave Statue and itself) and only the one at the bottom will be active, which means it will attack the player and become temporarily fragile after doing so. If two or more Heat Statues are active at the same time, they get temporary shields and use their strongest attack twice.

## Strategies

Simply attack the towers in the correct order so there is never more than one Heat Statue active at a time. But even then, if you happen to make a mistake, destroying one of the matching statues fast enough will prevent them from doing their combo attack.

## Locations

Ku'lero Temple

* Waving Flame (x3) (non-respawning)
* Birds of Prey (x3) (non-respawning)
* Load Barring Pillars (x6) (non-respawning)
Old Hideout

An uncompleted part of CrossWorlds hidden inside Sapphire Ridge.

The **Old Hideout** is a location in CrossWorlds. Thematically, it is part of Sapphire Ridge, but it is not open to Avatars, and has therefore fallen into disrepair. The hidden facility located here was seen in Lea's memories as a base of operations for unknown purposes, and it is ultimately where Satoshi completes his life's work and dies. This is the area where Shizuka is playable during the prologue.

## Layout

The area is very linear, with a long path leading to a single large building where Satoshi is kept.

### Connecting regions

* Sapphire Ridge (endgame; via teleport pads)

### Area map

Areas of Old Hideout
 7 | Dinner Room

## Enemies

All enemies in the Old Hideout are plot-relevant and do not respawn.

Enemies of Old Hideout
 Cold Shredder |  | None
 Shizuka |  | None

## A New Home DLC

During the events of A New Home, after completing the Ku'lero Temple, Shizuka can be found under the tree on the island in the north-east lake in Upper Path, where she gives Lea the **PvP vs Shizuka** Custom Cup.

## Role in the Plot

The Old Hideout is an unfinished area of Sapphire Ridge that Sidwell managed to obtain for the Evotar interrogation project. Eventually, the project moved to the larger Vermillion Wasteland, but Satoshi continued to work in the area.

During the prologue, two years before the start of CrossCode, Shizuka hurries through the Old Hideout to find Satoshi, with Gautham trying and failing to stop her. When she reaches Satoshi, he completes his final task, later revealed to be the creation of an Evotar of himself, before collapsing from his heart condition. He tells Shizuka that she needs to get away, and then dies.

Much later, Lea, after traversing much of CrossWorlds, finds the hidden entrance to the Old Hideout and manages to unlock it using Shizuka's memories and Sergey's assistance. She is quickly confronted by Shizuka, who refuses to let her pass and duels her repeatedly until finally Satoshi intervenes. He reveals to Lea and Sergey the whole truth about the Evotar interrogation program and how Lea might offer them a chance to escape it. Lea then reconciles with Shizuka while Sergey and Satoshi make plans for how to recover the Evotar Server.

A bit later, Lea returns to the Old Hideout, and they discuss the plan to storm Vermillion Wasteland. Lea logs out for the night, and then leaves the next day to set the plan in motion.

At the very end of the game, Lea and her friends all gather at the Old Hideout, where Lea says goodbye to them and logs off.

## Other notable information

* This area is highly plot-oriented and contains very little in the way of exploration-type content. There are no shops, traders, destroyable items, treasures or sidequests to be found here.
Instant Matter

**Instant Matter** is an electronically-controllable substance found in CrossCode. Instant Matter is heavily used by CrossWorlds, and is in fact what makes the real-life MMOG possible.

## Properties

Instant Matter is found in gaseous form in the atmosphere of Raritan Gem. It can be caused to solidify by the code of CrossWorlds. Solid Instant Matter is controlled by CrossWorlds, and can therefore be made to interact with the virtual elements of the game, such as reacting to damage from virtual attacks. Solid Instant Matter is known to dissolve on contact with large quantities of water. It does survive in the rain, but this may be because the game is capable of regenerating the relatively minor damage fast enough that it is not noticeable.

Instant Matter can take on a wide variety of appearances and colors. In the rare cases where it is damaged to the point of not being directly controllable, its default appearance is shown to be a bright blue crystalline substance.

Instant matter is described in-game to be extremely light, with an avatar weighing in at about 15 pounds.

## Appearances in CrossCode

Avatars are made of Instant Matter, which enables them to be controlled remotely by players while physically interacting with the world. Monsters and Adviser NPCs are similar to avatars in their in-game implementation, and are likely also made of Instant Matter.

Several CrossWorlds elements have not been explicitly stated to be Instant Matter, but this can be assumed as they interact with both regular matter and virtual constructs. Destructible cubes and the shield blocks summoned by the Blue Avatar are both Instant Matter, and it is likely that other destructible objects are too. In addition, Items seem to be situationally represented as Instant Matter objects.

## Related Technology

Carla is shown using a tablet to create stairs out of Instant Matter. It isn't clarified if the tablet is a CrossWorlds interface or if it is directly controlling the Instant Matter.

Jet uses a *Neutralizer* to remove all traces of CrossWorlds from the M.S. Solar. The device causes all nearby Instant Matter to dissolve.
Map file layout

The map files are json files, used to store the data of the world in different files. They can be accessed by the game using foldername.filename without the extension. The root folder for maps is "data/maps/".

The content of the files:

* name: Same as the name used to access it
* levels:
	+ height: Height of the level
* mapWidth: 1 equals 1 Tile(16x16 pixel)
* mapHeight 1 equals 1 Tile(16x16 pixel)
* masterLevel: Index of the ground level
* entities:
	+ type: Type of the entity
	+ x: Location in pixel
	+ y: Location in pixel
	+ level: Index of level
	+ settings: Array containing typespecific data
* layer:
	+ id: Unique id
	+ type: "Background" or "Collision"
	+ name: Name of the layer
	+ level: Which level the layer describes
	+ width: Tiles
	+ height: Tiles
	+ visible: Boolean
	+ tilesetName: Path to tileset image
	+ repeat: Boolean
	+ distance: Unknown, default: 1
	+ tilesize: Default: 16
	+ data: Array of Array containing tileindexes (data[y][x])
* attributes:
	+ saveMode: Player allowed to save
	+ bgm: Background-music
	+ cameraInBounds: Boolean
	+ mapStyle: Unknown, Default: ""
	+ weather: Default: "NONE"
* screen:
	+ x: Unknown, float
	+ y: Unknown, float
Heating the Hermit

*The heating system at the popular tavern Hermits House in Bergen Trail has been damaged. Go there and help them out!*

###  Rewards

 300

 4500

Rusty Bits x6
Winter Thorn x3

Sweet Berry Tea x5

**Heating the Hermit** is a level 22 quest given by Mrs. Summers at Bergen Village - Trader's Den. Completing Fancy Tophat and the Temple Mine are prerequisites for this quest.

## Tasks

* Go to the Hermit's House in Bergen Trail and talk to the owner
* Collect Refined Metal x5, Metal Gears x3, Bergen Ice x10 and Arid Lumber x9 from the areas around Bergen
	+ Refined Metal can be traded for in the Bergen Village Trader's Den
	+ Metal Gears are dropped by Carritrichs, Kamikatzes, Digmos and Delta and Omega Egg Pots, all in the Temple Mine
	+ Bergen Ice is dropped by Diamond Ice botanics in Bergen Trail Rising Path 3
	+ Arid Lumber is dropped by Dry Shrub botanics in Maroon Valley
* Return to the Hermit's House owner
* Enter the basement and hit the switches by melting some Ice Walls and using others to bounce balls off of
* Repair the generator and return to the Hermit's House owner
* Return to Mrs. Summers
Legendary Frobbit

## Drops

The **Legendary Frobbit** is an organic enemy in CrossWorlds. It can be encountered in Bergen Trail, where it spawns as part of the Legendary Bunny quest.

## Appearance

The Legendary Frobbit is a small lump of a creature, with large hind legs and long ears, resembling a rabbit. It is covered in gray fur. Its coloration distinguishes it from the White Frobbit, but it is identical in appearance to the Young Frobbit.

## Combat

Despite all expectations, the Legendary Frobbit turns out to be essentially identical to a Young Frobbit in terms of combat. It relies primarily on its powerful melee attacks. Its primary attack is a powerful kick to the face, delivered at close range. If it misses with this attack, it jumps backward immediately. Its second, more powerful attack is a large jump attempting to land on the player. If this is dodged, the Legendary Frobbit lunges forward for a second chance at the attack. If either attempt lands, the Legendary Frobbit unleashes a flurry of blows which stunlock the player, ending with a powerful attack with large knockback. Both attacks are indicated by the frobbit flashing red, and it may begin either of them by quickly hopping towards the player to get to close range. At close range, it frequently jumps over the player in an attempt to dodge attacks.

## Strategies

At the stage in the game at which it is encountered, the Legendary Frobbit is a rather easy enemy to defeat. Although it is slightly more powerful than other frobbits and its attacks may be potent, it is fairly weak and can be destroyed very quickly. Of particular note is the numerous cliffs in the area where it is found. It is highly likely for attacks with knockback to send the frobbit or the player flying off a cliff, so high-knockback Combat Arts can be used for particular effect and a quick takedown.

## Locations

Bergen Trail
Windy Climb: x1 (quest spawn)
## Gallery

* The Legendary Frobbit's kick attack.
* Lea knocked back by the strong attack.

## Trivia

* The Legendary Frobbit was introduced in Early Access 0.3.0.
* There appears to be an actual Legendary Frobbit in a secluded area located in Lofty Heights, but it is not interactable. It is guarded by Karottos.
Old Hedgehag

## Drops

The **Old Hedgehag** is an organic enemy in CrossCode. It can be encountered in Autumn's Rise and Bergen Trail.

## Appearance

The Old Hedgehag is a small, four-legged creature with dark grey skin and a back covered in bright red spines. It varies in appearance from the normal Hedgehag only by the color of its spikes.

## Combat

While they are much stronger than the basic Hedgehag, Old Hedgehags behave similarly to them, although they have an additional attack. Once engaged in combat, Old Hedgehags will attempt to follow and swarm their target. They will sometimes use a spinning dash attack, in which they roll straight at their target (this can be blocked), and other times a jump attack, in which they jump into the air and try to land on them (this cannot be blocked by a normal guard). Both attacks are led by a brief period of spinning (and bouncing, in the case of the jump attack) during which the Old Hedgehag takes reduced damage. They are able to jump in a similar way as Lea in case they need to pursue a target at an higher altitude. Perfect Guarding their direct attack will briefly stun them and cause them to take increased damage.

## Strategies

While one or two Hedgehags can be easily pinned down and dispatched with Melee attacks, their main danger lies in large groups, where Hedgehags at the back of the group can stay hidden from your attacks and attack through the crowd. For this reason, hit and run tactics may be useful in these cases. Use area-of-effect combat arts or some melee on a group of Hedgehags when it is safe to do so, then dodge or run away, getting some distace, and repeat. Alternatively, just keep the distance and shoot them without ever getting close. In some places, it is also possible to lead Hedgehags into following you across water, and then hit them with Balls in mid-jump, knocking them into the water and damaging them.

When paired with other enemies, Hedgehags should be dealt with first, as they require no special tactics to defeat and their aggressive following will often lead them in front of the other enemies. This same good following ability makes them an excellent choice to lead between groups of foes when trying to obtain a high combat ranking.

Avoid trying to parry their attacks, as the timing is very precise, making the effort rarely worth it.

## Locations

**Autumn's Rise**

* Quiet Passage 1 (x1)
* Quiet Passage 2 (x6)
* Hedgehag's Den (x9)
* Obelisk Lake (x1)
* Pathway 4 (x7)
* Pathway 5 (x12)
* Pathway 6 (x8)
* Pathway 7 (x5)
* Ending Pathway (x3)
* Old Observatory (x4)

Only during the **Bull Grab** quest:
* Pathway 5 (x12)

**Bergen Trail**

* Rising Path 1 (x2)

Only during the DLC exclusive quest **Lost and On the Run**:
* Spike Heights (x3)

## Development Notes

The Old Hedgehag was introduced along with Autumn's Rise in the first version of the Demo. It has appeared in all subsequent versions of the game except the Shortened Demo.
Holiday Man

**Holiday Man** is a minor character in CrossCode.

## Appearance

Holiday Man wears a red suit with white trim, black boots, white gloves and a long white cape. He has a large white beard and a neat mustache on an otherwise plain and stylistically undetailed face. He wears a Santa hat, which he eventually gives to Lea, leaving his head shockingly bald.

Holiday Man is a very unusual character whose role in CrossWorlds is not entirely clear. Although he has been referred to as a player, he does not wear class-specific armor and his extreme dislike of combat is strongly at odds with the fact that he has access to late-game areas. Although he does enjoy his role of giving gifts to players, it seems to be more of a job than a hobby, since he has a deadline and doesn't know who the randomly-selected recipients are. He believes that everyone knows who he is, but this is strongly called into question since none of the players who have received multiple gifts from him seem to have any idea who the gifts came from.

## Role in CrossCode

Holiday Man can be encountered in Bergen Village. He typically only appears around Christmas, although he can be encountered at any time by using a Bonus Code. He gives players the Gifting for Fun! quest. He also gives an additional reward to anyone who has completed the quest and collected all four Elements: a pair of Holiday Boots.

## Trivia

Holiday Man bears a strong resemblance to Saitama from One Punch Man. While this is almost certainly an intentional reference, the official stance is that the resemblance is entirely coincidental. The two also share a complete lack of recognition for their deeds, while Holiday Man's aversion to fighting contrasts humorously with Saitama, who is jaded from being too powerful for any fight to challenge him. Holiday Man is commonly nicknamed Santama by fans due to the reference.
Hot Trail

*The Arid Breeze have studied the Ancient texts and found hints towards another thus undiscovered temple! You should find the entrance and explore it.*

###  Rewards

 300

 9800

Laser Eyes x2

**Hot Trail** is a level 32 quest given by Joel Mahir at Ba'kii Kum - Arid Breeze HQ. Completion of Blasting Shells is a prerequisite of this quest.

Completion of this quest is a prerequisite of Waves of Sand.

## Tasks

* Go to Torn Road in Maroon Valley and meet explorer Hira
* Use your analysis to search the walls for the cave entrance and open it
* Explore the cave
* Examine what lies at the end of the last room
* Report back to Joel Mahir in the Arid Breeze HQ
Hedgehag

## Drops

The **Hedgehag** is a Monster in CrossCode. It can be encountered in Autumn's Rise.

Names in other languages: Spanish: **Arizo.**

## Appearance

The Hedgehag is a small, four-legged creature with dark grey skin and a back covered in brown spines.

## Combat

Once engaged in combat, Hedgehags will attempt to follow and swarm Lea. They can only use a spinning dash attack that deals damage on contact, which is led by a brief period of spinning in place during which the Hedgehags take reduced damage. They are able to jump in a similar way as Lea in case they need to pursue a target at an higher altitude. Perfect Guarding one of their attacks will briefly stun them and cause them to take increased damage.

## Strategies

Hedgehags are the first and weakest enemies encountered in Autumn's Rise. While one or two Hedgehags can be easily pinned down and dispatched with Melee attacks, their main danger lies in large groups, where Hedgehags at the back of the group can stay hidden from your attacks and attack through the crowd. For this reason, hit and run tactics may be useful in these cases. Use area-of-effect combat arts or some melee on a group of Hedgehags when it is safe to do so, then dodge or run away, getting some distace, and repeat. Alternatively, just keep the distance and shoot them without ever getting close. In some places, it is also possible to lead Hedgehags into following you across water, and then hit them with Balls in mid-jump, knocking them into the water and damaging them.

When paired with other enemies, Hedgehags should be dealt with first, as they require no special tactics to defeat and their aggressive following will often lead them in front of the other enemies. This same good following ability makes them an excellent choice to lead between groups of foes when trying to obtain a high combat ranking.

Avoid trying to parry their attacks, as the timing is very precise, making the effort rarely worth it.

## Locations

Autumn's Rise
Entrance: x2
Pathway 1: x6 respawning + x2 quest-related battle
???: x3
Quiet Passage 1: x6
Quiet Passage 2: x7
Hedgehag's Den: x17
Pathway 2: x8
Pathway 3: x8
Off Road 1: x8
Off Road 2: x4
Obelisk Lake: x6
Pathway 4: x3
Pathway 5: x2
Old Observatory: x2

## Trivia

* The Hedgehag was introduced along with Autumn's Rise in the first version of the Demo. It has appeared in all subsequent versions of the game except the Shortened Demo.
Freezing Shredder

## Drops

None

*Please note that this item has been removed from CrossCode and is currently unavailable.*

The **Freezing Shredder** was a Monster in CrossCode. They used to be encountered in the removed Enemy Rush challenge from Autumn's Rise Observatory.

## Appearance

The Freezing Shredder is a Cold-elemental variation on the standard Shredder. Like its non-elemental counterpart, it is a metal robot resembling a humanoid upper torso and head. It floats on rings of orange energy. It is made of dark grey metal with spiky blue highlights. It looks like a weaker, simpler version of the Cold Shredder and the Cool Security Brute.

## Combat

During combat, the Freezing Shredder will follow the player closely and attempt to attack them. Its attack has three parts. First, it dashes towards the player, stopping just short of them if they are close enough. It then charges its attack, briefly flashing blue, and finally, it finishes with a powerful Cold-elemental punch.

## Strategies

The Freezing Shredders encountered in the Enemy Rush are complicated mainly by the fact that two of them attack simultaneously. Their attacks can't be disrupted by Melee attacks, so Dashing or Shielding when they attack is important to avoid excessive damage in this fight; players at lower levels may find it easier to keep their distance and attack with Balls.

## Trivia

* The Freezing Shredder was first introduced with the release of the Demo. It has appeared in all subsequent game releases until version 0.6.0, where the Enemy Rush challenge was removed.
It Can Dig, but It Can't Hide!

*A surprisingly organized band of dangerous Hillkats requires a beating. - Falldivers HQ*

*The data storage and reports from Tucos talk of an organized group of Hillkats. Meet up with him to confront the threat.*

###  Rewards

 300

 700

LV15Swiftspike, Tofu Cracker x3

**It can dig, but it can't hide!** is a level 13 quest given by Forerunner Elenya at Rookie Harbor - Falldivers HQ. Completing the Digging for Data quest and reaching Bergen Trail are prerequisites of this quest.

This quest is a prerequisite for the quest Points of Power.

## Tasks

* Meet up with Pioneer Tucos at Pathway 5 in Autumn's Rise
* Follow Tucos to the entrance of the cave
* Explore the the cave and search for enemies
* Defeat the Hillkat Bandleader
* *(NOTE: This is a difficult boss, ensure you are appropriately prepared and leveled.)*
* Open the mysterious chest
	+ Weird Hillkat Tech x 1
* Leave the cave and talk to Tucos again
* Report back to Forerunner Elenya in the Falldivers HQ

## Completion Message

You defeated the leader of the dangerous Hillkat group and also discovered a mysterious item for the Falldivers to examine.
Karotto

## Drops

The **Karotto** is an abstract enemy in CrossWorlds. They can be encountered in Bergen Trail.

It doesn't really need to but will attack anything that comes close to it by disguising itself as a simple snowman.

## Appearance

The Karotto is a large snowman with coal eyes, a carrot nose and a black top hat with a black hatband. While fighting, its hatband turns red, it extends two sticklike arms, and carries a large cannon made of snow. It can walk around on short, stumpy legs.

## Combat

The Karotto is rare among exploration enemies in that it becomes aggressive on getting too close to it, not only if it is attacked. While fighting, it will generally keep its distance, slowly following Lea if she moves too far away. Its standard attack is shooting a spread of three snowballs from its cannon. Although this attack does show the cannon charging beforehand, the animation is subtle and easily missed, particularly while attacking it. It also has a more powerful attack consisting of a rapid-fire spray of snowballs. It will pull out a larger cannon for this attack, which has a loud and obvious charging animation. Finally, attempting to use Melee attacks on a Karotto will cause it to jump, landing heavily and damaging anyone around it. All three attacks are Cold-elemental.

## Strategies

The Karotto's high defense makes it a very challenging enemy for low-level players. Its attacks hit hard, and should be avoided if at all possible. The weak attack is easily dodged, but is also easy to overlook. However, it is repeated at regular intervals, so with a bit of practice it is possible to anticipate the attack. The strong attack is quite long and tracks Lea, so dodging is not the best option and taking cover behind something would be preferable. Fortunately, the long charge animation provides time to do so. Due to its jumping, close-range attacks can be quite dangerous. To combat this, it is possible to use the Guard Sphere skill, or use hit-and-run tactics. Dash Arts can be particularly useful for this. Alternatively, keep your distance to more easily dodge attacks, but be warned that the fight may be quite long if doing so.

The Karotto is quite slow, and harmless if kept out of line-of-sight, which makes it easy to avoid while finishing off other aggressive enemies.

The Karotto is the first non-dungeon enemy to become aggressive without needing to be attacked first, which can be quite dangerous to those who are not expecting it. Note that this happens identically to attacking an enemy, meaning that other nearby enemies will also become aggressive.

## Locations

Bergen Trail
Bergen Waterfalls: X1
Rising Path 4: X4
Rising Path 5: X2
## Gallery

* Its sprite when active
* Stomping on Lea
* Its basic shooting attack
* The rapid-fire attack

## Trivia

* The Karotto was introduced with the expansion of Bergen Trail in Early Access v0.3.0.
Hummagnum

## Drops

The **Hummagnum** is an organic Monster in CrossCode. They can be encountered in the Ku'lero Temple.

## Appearance

The Hummagnum ressembles a real-life hummingbird with a red body and black wings. Its beak works as a sniper rifle and has a sniper scope right on top of it. Black pupils can be seen on its eyes whenever it becomes dizzy.

## Combat

It dodges almost all incoming attacks from the player and with either a Shock round or a Wave snipe. With its shock attack, the Hummagnum stands in place and charges its shot. With its Wave attack, it spins rapidly and charges up a wave shot before teleporting to the opposite side of Lea (180 degrees) and then fires at the player. In both cases, after firing a shot, the Hummagnum becomes stationary and flashes red. When the Hummagnum is red, it is unable to dodge ranged attacks. When the Hummagnum is hit while red, it will teleport to a random place and become dizzy and fully vulnerable to attack.

## Strategies

When Lea is moving perpendicular to a Hummagnum, she will never be hit by their attacks (not counting when the Hummagnums are shooting at Lea from across the bridge.) Keep moving perpendicular to them and the magnums will not hit you.

If you find dealing with the timing of their attacks difficult as well as their teleportation, a viable strategy is to chase them around. This forces them to teleport through what seems to be a set number of dodges, and then engage in charging up an attack. You can chase them around, encouraging them to tire out more often, then going to use attacks on fully dazed ones, which will never teleport. (Ones that are showing red will still be able to teleport) This gives you the chance to use combat arts against them, even to charge up cold melee attacks. This can make fighting them much less complicated as Lea may choose to essentially chase them around.

Prioritizing them is recommended because there are only a few opportunities to make them vulnerable. If they aren’t aggressive, they won’t dodge your first attack, so you can begin the fight by using a Combat Art to gain an advantage.

## Locations

Ku'lero Temple

* Cracked Pillars (x2) (x5, non-respawning)
* Birds of Prey (x3) (x6, non-respawning)
* South Bridge (x3) (x6, non-respawning)
* The Fall (x3, non-respawning)

## Gallery

* A Hummagnum spinning really fast.
* Becoming dizzy.

## Trivia

* Its spinning attack is probably based on the 360 no-scope meme, where the sniper tries to hit its target after doing a 360 degree turn, without using the scope.
Legionary Turret v1

## Drops

The **Legionary Turret v1** is a mechanical enemy in CrossWorlds. They can be found in Ba'kii Kum during the Shady Theft quest.

## Appearance

The Legionary Turret v1 is a cylindrical, sand colored turret with two legs, a red ring on its top and a hatch with angry eyes. It is stationary and can open its hatch to shoot upwards.

## Combat

They shoot a slow, bouncing projectile that looks like a red ball, which they can instead shoot into the air like a mortar. The mortar shot cannot be blocked, and they take more damage while preparing an attack, however, if the Legionary Leader v1 isn’t broken, they will have a shield that reduces almost all damage.

## Strategies

It would seem like they can’t hit you because of all the walls inside the arena, however, their mortar shots fly over them and hit anyone unprepared. Break the Legionary Leader v1 and, while attacking a turret, move constantly so the mortar shots don’t get you.

## Location(s)

**Ba'kii Kum (only during Shady Theft quest)**

* Solar Farm (x7)

## Gallery

* The v1 turned off, only seen inside the Monster Fibula. Or is it a v2?
* The turret with its shield on.
* Firing mortar.

## Trivia

* Despite being a weaker version of the Legionary Turret v2, their boosted stats are higher than those of the boosted v2.
Laser of Doom

## Drops

None

The **Laser of Doom** is an enemy that is not officially incorporated into CrossWorlds. They can be encountered in the Vermillion Wasteland, keeping the Evotars of the Evotarground in line.

## Appearance

Lasers of Doom are large, black tower-like structures that sit on the roof of the Evotarground's important buildings. They're covered in black lines and have four tuning forks, each in a cardinal direction.

## Combat

When a Security Brute detects or is attacked by the player or an evotar, the Laser of Doom will open its tuning forks and begin charging, pink energy will flow through the lines and gather at the laser's cannon. Once five seconds pass and it's fully charged, it fires a massive blue beam of energy, smiting its victim and dealing massive damage to them for four seconds. Once it stops firing, it will go on a three second cooldown before it can fire again.

During the Vermillion Raid, its behaviour changes slightly. It is permanently active and becomes able to fire multiple strikes in a wide area instead of just a continous beam. The player can guide the continous beam into special shields scattered around the area and locked evotars, which will absorb the entire attack and, in the evotar's case, will prepare them for the server crash.

## Strategies

Lasers of Doom are located in parts of the Evotarground that are normally unreachable. Even if somehow reached, they are completely invulnerable to all forms of damage. Their sole form of attack will quickly kill you unless you can flee the region they're located in fast enough.

In the Vermillion Raid, always stay close to the shields and locked evotars to prevent the Lasers of Doom from killing you or your allies. The multiple strikes cannot be blocked by shields, however, they are telegraphed by various circles on the floor, so quickly get away from them before the lasers strike.

## Locations

#### Vermillion Wasteland

* East Town (x1)
* West Town (x1)
* Vermillion Tower (x1)
Maroon Trailblazing

*Another Area, another analysis requested by Henry the Researcher. This time you are tasked to survey Maroon Valley.*

###  Rewards

 1000

 6000

**Maroon Trailblazing** is a level 30 quest given by Henry the Researcher at Maroon Valley - Dusty Path. It consists of four sub-quests, which are detailed in the following sections. Completion of Bergen Trailblazing is a prerequisite of this quest.

This quest is a prerequisite of Gaia's Garden Trailblazing.

## Tasks

* Finish the tasks Henry gave you
	+ Finish the Collect quest
	+ Finish the Defeat quest
	+ Finish the Landmark quest
	+ Finish the Data Probe quest
* Return to Henry in Maroon Valley - Dusty Path to show him your findings

## Maroon Valley Collect

*Collect the requested items for Henry in Maroon Valley.*

###  Rewards

 0

 0

**Maroon Valley Collect** is a level 30 quest that is a sub-quest of Maroon Trailblazing.

### Tasks

* Find the items in Maroon Valley
	+ Tough Sand x10
	+ Arid Lumber x 5
	+ *Both dropped by Dry Shrub botanics*
	+ Old Bones x 10
	+ Helix Relic x 5
	+ *Both dropped by Bone Pile botanics*

## Maroon Valley Defeat

*Collect samples on different enemies by defeating them in Maroon Valley.*

###  Rewards

 0

 0

**Maroon Valley Defeat** is a level 30 quest that is a sub-quest of Maroon Trailblazing.

### Tasks

* Defeat enemies in Maroon Valley
	+ Pinceron x 5
	+ Sharkster x 5
	+ Vulturbine x 4
	+ Tim x 3

## Maroon Valley Landmarks

*Henry the Researcher asked you to find all the landmarks in Maroon Valley.*

###  Rewards

 0

 0

**Maroon Valley Landmarks** is a level 30 quest that is a sub-quest of Maroon Trailblazing.

### Tasks

* Find all the landmarks in Maroon Valley
	+ *East Entrance*
	+ *Maroon Tree*
	+ *Arcing Stones*
	+ *Hourglass Pillar*
	+ *West Entrance*
	+ *There is a sixth landmark on the Faj'ro Temple balcony. This is not required as it is inaccessible until later, but it can be substituted for one of the other landmarks.*

## Maroon Valley Data Probe

*Retrieve the data from a probe a player installed for Henry. It's in one of the caves located in Maroon Valley*

###  Rewards

 0

 0

**Maroon Valley Data Probe** is a level 30 quest that is a sub-quest of Maroon Trailblazing.

### Tasks

* Find the probe in a cave of Maroon Valley
* *The probe is in the Mystery Cave. Collect the Maroon Probe from it*

## Completion Messages

You found the requested items in Maroon Valley.
You collected the data on the requested enemies.
You found all Landmarks in Maroon Valley for Henry.
You found and retrieved the data probe.
You explored Maroon Valley and presented the data to Henry. Again something strange happened, a mysterious Advisor approached you and asked questions about Henry.
Faction Team Cup

The Faction Team Cup is a team Arena cup. In it, you can fight several enemies and bosses from the faction quests, with the assistance of your teammates.

**Description:** Refight several battles found during your quests for the factions, as a team!
**Arena Coins:** 12000
**Level:** 62
**Difficulty:**
**Rounds:** 8
**Unlock method:** Completion of the quests It Can Dig, but It Can't Hide!, Smuggle Trouble, New Metal, Filthy Frobbits, The Goatfather (quest), Waves of Sand, Just Deserts, Melting this Cold Fiend, and Rooting for Power.

## Arena Coin Rewards

* A Bronze Medal gives 200 Arena Coins
* A Silver Medal gives 300 Arena Coins
* A Gold Medal gives 500 Arena Coins
* The Rush Mode Bronze Medal gives 800 Arena Coins
* The Rush Mode Silver Medal gives 1200 Arena Coins
* The Rush Mode Gold Medal gives 2000 Arena Coins

## Trivia

* Unlocking this cup requires completing the quests New Metal, Melting this Cold Fiend and Waves of Sand, even though no enemies from those quests are featured in this cup.
NPC

The planet Shadoon is populated by a wide range of colorful and interesting characters. They give advice and information to the Seekers who arrive to follow the Track of the Ancients. They man shops and trading booths, reward players for assistance and generally make the world a more lively and interesting place. They are CrossWorlds NPCs.

Like Avatars and Monsters, the NPCs of CrossWorlds are made of Instant Matter. They are controlled by a simple AI that allows for limited interactions with players. Many players remark that the responses of the NPCs are not very varied, and several sidequests show them interpreting Lea as saying something relevant to the quest, despite her inability to do so. Despite this, to the casual observer the NPCs appear to be real life humans.

## Advisor NPCs

Unlike the majority of NPCs, who represent villagers and inhabitants of Shadoon, the Advisor NPCs are connected to Operation Trackwalker. They appear mainly in Newcomer's Bridge and Quest Hubs, and generally give Seekers information and quests related to their progression through the Track of the Ancients.

## Notable NPCs

### Leaders

 The Eldress is the leader of the Shad village of Ba'kii Kum. She entreats visiting Seekers to assist in defending the sacred Maroon Tree from sandworms, in exchange offering access to the Faj'ro Temple. The quest involved, Defender of the Maroon Tree, is currently not implemented.

### Other Important NPCs

 A rather odd businessman who needs some help to bring the next big attraction to Basin Keep.
High Crating

*The "Papagang" has managed to rob several crates of precious fruits and are now hiding on a rooftop. You must return those stolen goods!*

###  Rewards

 300

 31700

Plain Cube x 3
Metal Down x 4

**High Crating** is a level 47 quest given by Sgt. Bronzler at Basin Keep - Basin Police Force HQ. Completion of Hostage Situation and Zir'vitar and So'najiz Temples are prerequisites of this quest.

## Tasks

* Talk to Offc. Nailson in front of Clipson Tower located in Basin Keep
* Defeat the Papagangsters located on XXth floor in Clipson Tower and proceed to the rooftop
* Load all crates onto the platforms around the area
	+ Crates may be loaded by shooting Shock bullets at the magnets on the platforms after pushing crates within range
* Report back to Sgt. Bronzler