Dark Faith Spell List

* Character Creation: Faith
* Rule Book

**Dark faith spells**

**Rank 1**

**Curse** – you can cast curse on a weapon and call curse damage, This overcomes the resistances of light based creatures.

**Darkness**\* – You cast this spell on an object by touching it. The spell decreases the light in a 5ft sphere (add 5ft per rank) around the object. The power used to cast the spell is set aside and cannot be used while the spell is active.

'*Detect '***light** – Detects light aligned creatures, such as angels and if a person has light faith.

**Pain**\* – Inflicts immense pain for 5secs (add 5secs for each additional rank). You must be touching the creature you wish to cast this spell on.

**Death watch** – Shows a creatures death count, you must cast it then ask the creature what their death count is.

**Rank 2**

**Corrupt** – Corrupts an object or person, this will make food inedible and each creature may be affected differently. You must touch the object or creature you wish to cast this spell on.

**Fear**\* – Causes a target to run in fear for 10secs (add 10secs for each additional rank). This is a ranged spell.

'*Dark h'***eal**\* – Heals 1 point of HP to 1 location but causes pain (adds +1 point of HP recovered for each additional rank). You must touch the location you wish to heal.

**Immunity**\* – Renders the target immune to mundane damage for 10secs (add 10secs for each additional rank) you must be touching the target of the spell and continue to chant for the duration of the spell. If contact is broken so is the spell. If the target is you this rule does not count.

'*Death'* **speak** – Allows you to speak to deceased entities long dead or recently dead. The clarity of the answers will depend on how long the target has been dead. You must touch the thing or creature you which to communicate with.

**Rank 3**

**Death knell** – This only works on living creatures who are on their death count. The target creature dies instantly (as in a coup de grace) and you regain your maximum HP.

'*Unh'***allow**\* – This is a channelled spell that creates a 10ft area around the caster, that light aligned people and creatures cannot enter (add 10ft for each additional rank). Those within it are expelled out of it.

**Silence**\* – Renders a target silenced for 10secs (add 10secs for each additional rank). This is a ranged spell.

**Binding**\* – Entangles a person for 10secs (add 10secs for each additional rank). This is a touch spell.

'*Control'* **undead** – Controls undead, up to the rank of the spell. Special rules: If you take control of the undead it will use up the amount of beads channelled into the spell for it to work. e.g. A skeleton or zombie will take up 3 beads until the spell is cancelled, undead can follow basic commands. Once cancelled, the undead will become mindless or return to its former master.

**Rank 4**

**Dark sanctuary** – This is a channelled spell that gives you and a person ultimate protection from all damage, however neither you or the person can perform any action. You must keep in contact with the person you wish to cast the spell on and keep chanting for the duration of the spell.

**Banish** – Allows you to banish outsiders, up to the rank of the spell cast, This also works on undead up to the level of the spell cast. This is a touch spell.

**Dominate** – Dominates the mind of an outsider, spirit or undead up to the rank cast. This is a mind effect and some creatures may be immune to it. You can only dominate 1 creature at a time and it only lasts for 1 hour.

**Pact** – Creates a binding contract. Be wary some creature will be too powerful to be dominated. Goodly creatures get a resistance vs this spell. Some creatures will be too strong to form a contract with.