recursal/Fanatic-Fandom huggingface dataset:
Ace Books

Ace Books is a North American publisher.

During the 2000s and 2010s, Ace Books was the most prominent publisher of Alastair Reynolds' novels and anthologies, publishing North American counterparts to the existing British first editions of Reynolds' works. Ace Books even largelly kept the same cover art designs as those of the British editions (though they were often subtly modified, while still containing the same artwork).

Later, the Hachette imprint Orbit Books, formed for the North American market, took over the publishing of newer North American editions of Reynolds' older novels.

## Works by Reynolds published by Ace Books

* Revelation Space series
	+ *Chasm City*
	+ *Revelation Space*
	+ *Redemption Ark*
	+ *Absolution Gap*
	+ *Galactic North*
	+ *Diamond Dogs, Turquoise Days*
* Poseidon's Children trilogy
	+ *Blue Remembered Earth*
	+ *On the Steel Breeze*
	+ *Poseidon's Wake*
* Standalone works
	+ Century Rain
	+ Pushing Ice
	+ Terminal World
Poseidon's Wake

***Poseidon's Wake*** is the third and final novel in the *Poseidon's Children* novel trilogy by Alastair Reynolds.

## Publication history

The novel was first published in 2015 by Gollancz.

## Gallery

Poseidon's Wake.jpg*Poseidon's Wake* (2015) - first publication (Gollancz)
## External links

* Official site of *Poseidon's Wake* at Gollancz.co.uk
* *Poseidon's Wake* article at Wikipedia, the Free Encyclopedia
* Reviews (beware of spoilers)
	+ *Poseidon's Wake* audio review at The Science Fiction Book Review Podcast (3 April 2017)
Zima Blue (episode)

***Zima Blue*** is the adaptation of Zima Blue (short story) to the format of a streaming television short as part of the anthology show *Love, Death, + Robots* (Beyond the Aquila Rift (episode) is also adapted from an Alastair Reynolds short story).

## Brief synopsis

The episode retains nearly all of the plot from the short story and with little embellishment, but shifts the narrative focus as relates to the nature of memory: from what obligations one has to their memory, to how memory and forgetting helps make a person.
Relic Warforged Titan

A construct of a bygone age, should you come across such a thing, pray that it is inactive.
The secrets to building such a thing are lost to all but a few. Yet scholars are in broad agreement that should such a miracle be salvaged, there are five focus areas of study. Each area would unlock the creation of powerful items.

1. The Electro-Ceramic control circuit
The soul of the machine. Understanding this device would allow a skilled craftsman to unlock secrets about:

- Infusions and spell storing
- Changing forms

2. The barium electro-plasma shell
The iron-sun of the machine. Understanding this device would allow a skilled craftsman to unlock secrets about:

Boosting damage output from magical attacks.

3. The isotopic chroniton gel core
The heart of the machine. Understanding this device would allow a skilled craftsman to unlock secrets about:

- Protection against spells, poisons and diseases.

- Boosting both human and warforged bodies.

4. The gamma-wave compactor motor
The motive force of the machine. Understanding this device would allow a skilled craftsman to unlock secrets about:

- Speed

- Force manipulation

- Teleportation

5. The microfilament carbon shifter
The ligaments of the machine. Understanding this device would allow a skilled craftsman to unlock secrets about:

- Weapons that can change size and shape
- Armour that can change size and shape
- Tools that can size and shape
Kirjastuse Fantaasia Ulmesari

**Kirjastuse Fantaasia Ulmesari** is a smaller Estonian publisher of speculative fiction.

## Works by Reynolds published by Kirjastuse Fantaasia Ulmesari

To date, Kirjastuse Fantaasia Ulmesari have published two Estonian translations of Alastair Reynolds' works, *Great Wall of Mars* and *A Spy in Europa* (both short fiction works set in the early history of the Revelation Space universe). The Estonian translations of the stories were translated by Martin Kirotar and published as part of the *Orpheuse Raamatukogu* ("Orpheus Library") series of the publisher.

## Translation awards

Martin Kirotar had won a domestic Estonian "best translation" prize for his translation of *A Spy in Europa*.

## Gallery

*Suur Marsi müür* (*Great Wall of Mars*) Estonian edition by Kirjastuse Fantaasia Ulmesari (tr. by Martin Kirotar, cover art by Meelis Krošetskin)*Spioon Europal* (*A Spy in Europa*) Estonian edition by Kirjastuse Fantaasia Ulmesari (tr. by Martin Kirotar, cover art by Meelis Krošetskin)
Delta Vision Kft.

Delta Vision Kft. is a Hungarian publisher headquartered in Budapest, that also publishes Hungarian translations of foreign speculative fiction works.

## Works by Reynolds published by Delta Vision Kft.

* Revelation Space series
	+ *Night Passage* - as part of the anthology *Infinite Stars*
* Poseidon's Children trilogy
	+ *Blue Remembered Earth*
	+ *On the Steel Breeze*
	+ *Poseidon's Wake*
Hannu Tervaharju

Hannu Tervaharju is a Finnish translator.

To date, he has translated the vast majority of Alastair Reynolds' fiction published in the Finnish language.

Of the Revelation Space series, Tervaharju has translated*Aurora Rising*, *Elysium Fire*, *Chasm City*, *Revelation Space*, *Redemption Ark*, *Absolution Gap*. He has also translated the Poseidon's Children (*Blue Remembered Earth*, *On the Steel Breeze*, *Poseidon's Wake*) and the Revenger Trilogy (*Revenger*, *Shadow Captain*, *Bone Silence*), the novel *House of Suns*, as well as the standalone works *Pushing Ice*, *Terminal World*, *Slow Bullets*, *Permafrost* and *Eversion*.
Everlasting

***Everlasting*** is a standalone short story by Alastair Reynolds.

## Gallery

*Everlasting* - first publication (*Interzone 193*, Spring 2004)*Zima Blue and Other Stories*
 (2009) - first book publication (Gollancz)

## External links

* *Everlasting* in *Interzone* no. 193, Spring 2004 (archived readable version of the magazine issue, via Archive.org)
* Overview of *Everlasting* at the Internet Speculative Fiction Database (ISFDb.org)
Weather

***Weather*** is a short story by Alastair Reynolds, set in his Revelation Space series.

It first appeared in *Galactic North*, an anthology of Revelation Space short fiction, first published in 2006.

## Publication history

*Weather* was first published as the fourth story in the Revelation Space universe short story collection *Galactic North*, first published by Gollancz in 2006.

## Gallery

*Galactic North* anthology (2006)
- first publication*Beyond the Aquila Rift: The Best of Alastair Reynolds* (2016)*Beyond the Aquila Rift: The Best of Alastair Reynolds* (2016)*Beyond the Aquila Rift: The Best of Alastair Reynolds* (2016)

## External links

* Official site of the *Galactic North* anthology at Gollancz.co.uk
* Overview of *Weather* at the Internet Speculative Fiction Database (ISFDb.org)
Permafrost

***Permafrost*** is a standalone novel by Alastair Reynolds.

## Publication history

*Permafrost* was first published by Tor.com on the 19th of March 2019, in chapbook format and e-book format.

A translated Finnish edition was published in 2020 by Finnish publisher Like.

## Gallery

*Permafrost* (2019) - first edition, first publication (Tor.com)
### Foreign language editions

*Permafrost* - Finnish edition by Like Kustannus (2020)

## External links

* Official site of *Permafrost* at the official website of publisher (GollanczTor.com)
* *Permafrost* at the Internet Speculative Fiction Database (ISFDd.org)
* Author's blog
	+ Official audiobook, e-book and trade paperback of the novel at the Hachette Book Group official website (HachetteBookGroup.com)
* Reviews (beware of spoilers)
	+ TBA
	+ TBA
Constellations (anthology)

***Constellations*** is an anthology of shorter fiction - novellas and short stories - by various authors, connected by the theme of constellations, stellar navigation and deep space explorations. It was first published in 2005 by DAW Books. The anthology was edited by British writer and journalist Peter Crowther, as part of a gradual series of themed science fiction anthologies published by DAW Books. All of the stories featured in the anthology are brand new.

The anthology includes Alastair Reynolds' short story, *Beyond the Aquila Rift*, the story being the last in the collection, at the very end. This story was later included in Reynolds' own anthology *Zima Blue and Other Stories* and *Beyond the Aquila Rift (anthology)*. It was also adapted in the late 2010, as an episode of the anthology streaming series *Love, Death, + Robots*.

The anthology was a sequel to the 2002 anthology *Mars Probes*, by the same publisher (DAW Books) and editor (Crowther).

## Contents

*Authors and their works included in this collection.*

* Eric Brown: "A Heritage of Stars"
* Paul McAuley: "Rats of the System"
* Brian W. Aldiss: "Ten Billion Of Them"
* Tony Ballantyne: "Star!"
* Stephen Baxter: "Lakes of Light"
* Roger Levy: "No Cure For Love"
* Ian Watson: "The Navigator's Children"
* Keith Brooke: "A Different Sky"
* Gwyneth Jones: "The Fulcrum"
* James Lovegrove: "The Meteor Party"
* Ian McDonald: "Written In the Stars"
* Adam Roberts: "The Order of Things"
* Justina Robson: "The Little Bear"
* Colin Greenland: "Kings"
* Alastair Reynolds: "Beyond the Aquila Rift"

## Gallery

*Constellations* (2005)
 - first publication (DAW Books)
## External links

* *[ Constellations]* at DAW Books
* *Constellations* article at Wikipedia, the Free Encyclopedia
* Overview of *Constellations* at the Internet Speculative Fiction Database (ISFDB.org)

1. ↑ *[ Constellations]*, 2005
On the Oodnadatta

***On the Oodnadatta*** is a standalone short story by Alastair Reynolds.

## Gallery

*On the Oodnadatta* - first publication (*Interzone* no. 128, February 1998)*Deep Navigation* (2010) - first book publication (NESFA Press)

## External links

* *On the Oodnadatta* in *Interzone* no. 128, February 1998 (archived readable version of the magazine issue, via Archive.org)
* Overview of *On the Oodnadatta* at the Internet Speculative Fiction Database (ISFDb.org)
ToA: Session 20

### Botanical Adventures

After last times major reveal by Kwayothe, the party decided to continue their charm offensive elsewhere. Deciding Jesamie is next on the list, her manor is the next stop. Although calling it a manor might be a bit of an overstatement, as it was basically a big plant nursery. It is however an open secret that more then just plants are sold there. Trying to convince the workers Sanji and Fuma that we need to see Jesamie goes less than smoothly, since they are addament that she is not to be disturbed. Sanji gets Fuma to show us the plants, and when he gets annoyed by us describing the black lotus, Bucket loses his cool. He threatens the ~~poor man~~ obstacle, saying his mistress will want to he what we have to say. He quickly scurries off, but after a while it becomes apparent that instead of getting his mistress, he chose to hide in fear out back. So D-Squad decide to take matters into their own hands, making their way to the back of the nursery.

Going past the somewhat obvious boundary into the private space, the squad reach a secluded bench in front of a towering hedge. Deciding that a hedge is to mighty a foe to face, they forgo the usual habit of burning everything to the ground, and instead send Neb up top to take a look. Beyond the impenetrable hedge lies a vast area of overgrowth, with a small overgrown house at the end. While these may be illusions, the house, and presumably Jesamie, seem unapproachable. Before Making his way down, Neb spots trouble brewing. Turns out Fuma told Sanji of our little scuffle, who in turn called the guards. D-Squad, being rational people, immediately scattered, and attempted to sneak past the coming guards. All but Daedalus make it, and he now has to confront them. Luckily, it turns out the guard captain is Aran, whom we helped yesterday. Sanji starts tearing into Daedalus, and Aran counters that Daedalus is a good man, and surely this is all a big misunderstanding. Daedalus promptly denies any wrong had happened, and while he is not thrown in prison, he comes off as a major asshole. Having succesfully escaped the unnecessarily uncomfortable situation, Daedalus makes his way make to a rather smug party.
ToA: Session 29

## Five Across the Eyes

Beset by a five-legged panther the Squad got ready to fight! They held their own as they fought against the beast, bringing it down to such a desperate state that it attempted to hide...roughly in the same bush as Neb. It summoned two mist panthers to fight for it as it licked its wounds, but with the others focussing on keeping those two at bay, Neb kept up the assault on the original beast. Realizing it was outmatched, the panther pussed out like a bitch and ran away, taking its cloudy friends with it. The squad claimed the area for themselves to rest and invesitage, to find a fresh lead on the Company of the Golden Coin crew. They found a trail leading away from the camp, left by the Grungs, and headed towards what they hoped would be their final stop on this particular rescue.

### Green on Green Violence

The Squad eventually made their way to the Grung camp. They took the chance to stop and survey the area, seeing that the camp was made up of green Grungs. They also saw that the supposedly monstrous frogmen had built up a triage where they were tending to two wounded, and were clearing away a pile of killed ghouls. Noticing these particularly intelligent and frankly commendable things, Daedalus and Neb both hesitated to go for full assault. Lucky for anyone not interested in pacifism, Fargus ran screaming into the Grungs with axes swinging. And so a battle commenced! Fargus maintained the frontal assault, cutting down Grung after Grung while Daedalus and Neb offered killing shots from a distance. The greater number of Grungs might have been an issue, if not for the shockingly racist Kinlek just washing them all away in a flood. Momentarily shocked by this, and the number of slurs Kinlek threw at the drowning amphibians, Neb and Fargus worked together to fish out the leader of the camp before he could die. The camp was theirs, and the next move was more information gathering.

### Good cop, Bad cop, and Severe Mental Trauma

The Squad tied up the surviving Grung and attempted to get information out of him. But sadly Neb's ability to comprehend Grungish was one sided, so even with that and his fey presence charming the Grung, all he really got out of him was a very confused Grung alternating between threatening them, asking for help, and invocations of a diety named Nang Nang. Eventually, getting nowhere, the squad knocked him out for the night while they considered their next steps.

**Will they get any information out of the Grung? Will they find where the Grungs have taken the members of the Golden Coin? Will they have to take Kinlek to a sensitivty training session? Find out next time on Tomb of Annhilation!**
Fort Droranath

Fort Droranath was a small dwarven village located on the Karrnathi side of the Ironroot Mountains. It was named this way as a joke on Karrnathi propensity for naming things "fort". It was also the home of Fargus Droranath and his family after their return from Xen'drik.

Whilst loyal to The Mror Holds, the village was in all practicality a part of Karrnath during the war. This created major tensions, culminating in the mass desertion of would be conscripts when the karrnathi military started conscripting in the region. At some unspecified point after this event the village was reported to have been destroyed, possibly by a vengeful Karrnath. The fate of it's inhabitants is unknown.
Infinite Stars

***Infinite Stars*** is a collection of short stories and novellas in space opera settings by various older and contemporary authors, first published by Titan Books in 2017.

The anthology of space opera themed stories by anglophone authors, throughout the whole history of the space opera genre. The editor of *Infinite Stars* was Bryan Thomas Schmidt.

The collection contains a single novelette contributed by Alastair Reynolds. It is a story set in the Revelation Space universe, titled *Night Passage*.

In 2018, *Night Paasage* was also published in that year's anthology annual *The Year’s Best Science Fiction: Thirty-Fifth Annual Collection*, by St Martins/Griffin (ed Gardner Dozois).

## Contents

*Authors and their works included in this collection.*

* Poul Anderson - *Duel on Syrtis*
* Robert Silverberg - *The Iron Star*
* David Weber - *Our Sacred Honor*
* Jack Campbell - *Shore Patrol*
* Elizabeth Moon - *All In A Day’s Work*
* Nnedi Okofaror - *Binti* (2015/2016)
* Lois McMaster Bujold - *The Borders of Infinity*
* Kevin J. Anderson & Brian Herbert - *The Waters of Kanly*
* David Drake - *Cadet Cruise*
* Orson Scott Card - *Renegat*
* Catherine Asaro - *The Wages of Honor*
* Chuck Gannon - *Taste of Ashes*
* William C. Dietz - *The Good Shepherd*
* Cordwainer Smith - *The Game Of Rat and Dragon* (1955)
* Linda Nagata - *Region Five*
* Alastair Reynolds - *Night Passage* (2017)
* Jean Johnson - *How To Be A Barbarian in the Late 25th Century*
* Bennett R. Coles - *Twenty Excellent Reasons*
* Jody Lynn Nye - *Imperium Imposter*
* Dave Bara - *Last Day Of Training*

## References

1. ↑ Brief article on the short story *Night Passage* and its publication in anthologies, BestSF.net, 3 October 2018
2. ↑ *Infinite Stars*, Titan Books, 2017, ed Bryan Thomas Schmidt, TitanBooks.com
3. ↑ *Infinite Stars: The Definitive Anthology of Space Opera and Military SF*, the official website of Bryan Thomas Schmidt, 2017
4. ↑ *The Year’s Best Science Fiction: Thirty-Fifth Annual Collection* (St Martins/Griffin, ed Gardner Dozois), BestSF.net, 13 August 2018
5. ↑ *Infinite Stars: The Definitive Anthology of Space Opera and Military SF*, the official website of Bryan Thomas Schmidt, 2017

## External links

* *Infinite Stars* anthology at the official Titan Books website
* Author's blog
	+ *Infinite Stars*  (28 October 2017)
Plague Music

***Plague Music*** is a Revelation Space series short story by Alastair Reynolds.

## Publication history

The short story was first published in 2021, in the *Belladonna Nights and Other Stories* anthology of newer short fiction by Reynolds. The anthology was published by Subterranean Press.

## Gallery

*Belladonna Nights and Other Stories* (2021) - first publication (Subterranean Press)
## See also

* Revelation Space series
* 'Revelation Space' series short stories

## External links

* Overview of *Plague Music* at the Internet Speculative Fiction Database (ISFDb.org)
Sixteen Questions for Kamala Chatterjee

***Sixteen Questions for Kamala Chatterjee*** is a standalone short story by Alastair Reynolds.

## Gallery

*Belladonna Nights and Other Stories* (2021) - second publication, first book publication (Subterranean Press)

## External links

* Overview of *Sixteen Questions for Kamala Chatterjee* at the Internet Speculative Fiction Database (ISFDb.org)
The Prefect

***The Prefect*** was the original 2007 title of the first published novel in the *A Prefect Dreyfus Emergency* subseries of the *Revelation Space* series. Currently, with new sequels being gradually added to the series over the course of several years, newer editions of the novel had retitled it to *Aurora Rising*. The first follow-up novel is *Elysium Fire*.

### Gallery

Original title and cover (2007)Revised title and cover (2018)
Sukara

**Sukara** is a human local to Xen'drik, and the proprietor of The Yellow Lake Inn. She has a friendly personality and a deep seated fascination with the world outside the city. She'll therefore listen intently to the stories of the adventurers that fill her inn. She knows most wont make it out of the jungle alive, and is relieved when some actually manage.

She has a good relationship with Ibnin, who frequently brings in customers fresh of the airship.
ToA: Session 5

## The Fall of the Ghoul King

As the fey magic of Neb faded from the crocodiles, their alliance grew tenuous and threatened to be broken. Thinking on his feet, E51U02 used his stolen divine magic to make the crocodiles believe that their deity was still acting through Neb using illusions. As such, the alliance went forth over the river and struck at the Undead mage.

In the following battle most of the crocodiles fell, the Giant crocodile making half of the structure in which the undead was hiding in collapse, and the fleshbags of the party almost died. Luckily, superior Warforged engineering once more showed itself, and E51U02 brought his party back from almost certain death. By their combined arms, the undead were defeated before they managed to flee from their might.

### Returning to Fort Beluarion

Our brave heroes made a tactical withdrawal from the caves after defeating of the Ghoul King, and found a clearing to recover their strength in. As the jungle turned strange they came upon a Jaguar and it's dead prey. Here they made their prayer's to Benevar and slowly withdrew from its presence to not potentially anger the Spirit.

The trip back to Fort Beluarian from the clearing happened without incident and they arrived just before nightfall. They attempted to rest, but dreams and visions disturbed them, and most of them failed to rest properly. This foul magic even affected E51U02 when he powered down into restmode! The warforged shaked off it's influence, managing to fully recover, and Neb almost did so as well. Unfortunately, after two days Fargus had yet to gain a proper nights rest, and worse still, Daedalus fell seriously ill.

The party now had to make a decision; Stay in the Fort till he recovered, or seek out the Aarakocra tribe that lived somewhere in the jungle in hopes that they had a magical remedy.
ToA: Session 16

Jumping off from last time, the party bicker a bit over Ibnins question. While Fargus spent the most time with his face in the dirt, Daedalus' petrification and subsequent restoration technically qualifies as a death. Ibnin takes it all in, uncertain how to react. While he is more then used to adventurers spinning tall tales, the overly serious expression Daedalus wears suggests this might be the truth. Having gotten the pleasantries out of the way, the party arranges an afternoon meeting with Sindra, before being escorted to the Yellow Lake Inn.

On their way they once more take in the sights, his time with a much more experienced gaze. Everything seems less strange, the locals a bit more accepting of the party, and they move with much more grace through the crowd. They see two new arrivals being sold what is now apparent to the group to be utterly useless items. In fact they see a lot more new arrivals, having come in on the 3 massive airships now docked in the harbor.

The inn, more and more seeming like a tourist trap, is flooded with newbies making plans for their first excursion into the jungle. Sukara comes over, and also seems genuinely happy to see they party, further driving home the fact that most adventurers do not return. Daedalus tells her a bit about our journey, and an amazed Sukara ends up gifting him a necklace, before setting them up with room and board.

With a propper meal in their bellies and the jungle washed off them, the party still has a couple og hours to kill before their meeting. Eager to turn their Ebberon shards into useful items, they make their way to the local House Cannith workshop. The workshop is located at the other end of town far from natural gathering of customers. House Cannith clearly didn't care much about their Xen'drik division, something which has come back to bite them in the ass. On the way, Bucket receives a message from a kobold, one he does not wish to share with the party. They also spot one Alard d'Cannith, in no way dressed for the overbearing heat. Overhearing him talking, the party concludes that he is here to take over operations in the city, though luckily not until tomorrow.

Entering the workshop, which is in a frankly sorry state, they re greeted Rewis Fane, the soon to be disposed manager of the workshop. If he knows this fact, he doesn't show it, and without much persuasion is convinced to loan out his forge. This is in an even more sorry state, having clearly not been used since it got installed. Still, all the necessary tools are in place, and the party spends the next hours familiarizing himself with the forge. Before leaving for their meeting with Syndra, Daedalus slips Rewis a peice of paper detailing Alard's arrival.

And that's all for this time. Will the party finally deliver their status report? How will Syndra take the news of relatively little progress? And what's up with all these new arrivals?

**Find out next time on Tomb of Annihilation.**
Althem

**Althem** is a human Khovairan who is a part-time employee of the mage Syndra. He works as a handler of adventurers, prepping them for meetings with high society, and otherwise seeing to their needs. When not working for Syndra, he works at Morgrave University.

He is generally polite and sociable, although he can forget himself around warforged, whom he has a deep interest in. He is especially fascinated with Bucket's model, having written his thesis on it.
Ubtao

Ubtao is a an old and distant god, said to have long since forsaken the realms of Eberron. Ubtao was the patron deity of Xen'drik. He was also known as **The Father of the Dinosaurs**, **Creator of Xen'drik**, **Founder of Mezro**, and **The Deceiver**.

Mazes and dinosaurs said to be holy to Ubtaoan faith.
Nahiri

**Nahiri** is a local healer who operates out of Fort Beluarian. After some convincing, Nahiri took pity on Daedalus and promised to help him by taking him and the D-Squad to a local village for a remedy.

**Heart of a dinosaur**

The local remedy was less of a actual remedy, and more of a arcane ritual. By unknown means the spirit of the dinosaur was merged with Daedalus, and bolstered his constitution, thus keeping his illness at bay. For a time at least.

After Daedalus' petrification and subsequent restoration, the fate of the dinosaur is unknown. We therefor find ourselves with the all too common Schrödinger's Dinosaur dilemma.
Ingame Rules/Tips

A series of tips and rules for your use while playing Ben 10 Infinity!

2. If you plan to fight a lot, go away from the populated areas. Fighting in the heavily populated parts of the map is NOT allowed unless otherwise stated.
3. NO MEANS NO. If a dev, mod, or admin tells you to stop asking them something or just tells you anything in general, listen to them.
4. Do not attack admins or devs unless they attack first. They will not tolerate RK.
5. Obviously, no hacks or exploits of any kind will be tolerated. It will result in a ban from the game with no appeal.
6. Dont ask idiotic questions, look for an answer in both the wiki and the discord before asking a dev.

### Tips

* NEVER ask a dev for something which is clearly not publicly released. This will often just result in you annoying them and ruining the overall experience.
* If you see an exploiter/hacker you can report them to the admins directly in our discord server!
Tisha Swornheart

**Tisha Swornheart** is a teifling magic-user in Xen'drik. She has red skin and horns bigger then the average teifling. She is also very sensual, accentuated by her stunning looks and habit of wearing very little in the way of clothes.

Tisha is currently part of the Fel's Five, and is the main reason for their expedition to Xen'drik, due to her interest in both warforged and old artefacts.
Apolie

**Apolie** is a human native to Xen'drik, and one of the Beggar Princes vying for power in Beggar's Palace.

He enlisted the help of D-squad to clear a local well of an undead presence. This would have bolstered his standing and influence, securing his position for the moment at least.

While the Beggar Princes rarely last for long, Apolie seems to have thrived in his role. He seemingly enjoys much respect from the powerful individuals in Port Nyanzaru, even being invited to their fancy parties.
Escape from Ulfenkarn: Session 2

Our Heroes are stalking the meeting taking place among the trees. The large wolf-like creature sniffs around and as the rest hesitates Aegis takes the initiative, throwing a ball of fire at the Monster.

A fierce battle ensues. Dessiret throwing a larger fireball into the middle of the fight lighting up the area and enemies. The enemy caster calls forth a large living ball of fire and Captain Serrano slaying the Wolf-like monster. As the battle turns against them the Noble clad flees by breaking a magical item disappearing from the combat. Captain Serrano repeatedly slams into the mage and with a bit of aid from a Spiritual weapon from Dessiret slays him.

Aegis ascertains that the Noble must have transported himself toward the city ruins using a Dimension door and with his powerful intellect believes that Captain Serrano can get to him in time with a bit of help before the garrison is notified of conflict.

A quickened invisible Captain Serrano runs at full speed. She overtakes the Noble and slams into him. He attempts to reason with the woman but she ignores him and after a brief scuffle he is knocked unconscious.

Returning to the group with an unconscious Noble Aegis have searched the Mage removing any items and interest have now started Cleaning. Off with hands, feet and burning so much of the face that Speak with Dead will no longer function. Standard Jonestown Reaver procedure.

Among the Mages items they find a couple of letters. In these the Mage describes some issues he has had with a translation and is asking his Master for help.

As our “Heroes” reads the return letter from the Master aloud they are interrupted by someone whom it seems has scryed on some of the nick knacks that the Noble had on him.
Lewald

**Lewald** is a human of House Orion, and leader of a Orion expedition in Xen'drik. This expedition would be his first, and would take him and his party to Fort Beluarian and beyond. He seemed like most newcomers somewhat ignorant of the trials that lay ahead. His current whereabouts, and health, are at this point unknown.

He accepted D-squad's proposal of joining forces in sailing to Fort Belurian. They helped the expedition fight off a river serpent that threatened to sink their boat.
ToA: Session 45

The roots of the dead trees coil around our heroes. They continue to demand answers about their Lord! Kinleks tries to talk to the trees using theology but it fails to convince them. The vines only squeeze harder

Neb takes over the talk with the treents making them more pliable. And from some of the vines a corrupted Treant emerges. He and Neb starts talking and it slowly becomes clear that this one have moved quite far from its original purpose in these dead and corrupted lands.

The one treant that had confronted us is joined by four of its brothers.

Ceibalion, Kapukos, Guanacastle, Capohloea and Kofi.

Neb claims that we are following a group heading towards Omu and that it is imperative that we are allowed to go and stop them.

The Treants demand us partaking in some of their sab.

Kinlek Convinces them to bless the sap before we each drink it.

One by one we each drink the horrifying sap. Kinleks' holy energy mostly purifies it and all of us make it through it, even Caesar the monkey.
Ibnin

**Ibnin** is a Xen'drik native Lizardman who works for the mage Syndra. He is known for his Khoravar clothing and his love of smoke.

Most travelers who enter Port Nyanzaru meet Ibnin when they are looking for provisions, as he runs a company that specialises in equipping brave (or stupid) adventures who seeks the treasures of the jungle.

Rumor has it he has earned a pretty penny betting on the return of adventuring parties.

Ibnin always has a story on hand to to entertain and enlighten. They also always end with a reptile besting a mammal in some way, so he clearly has high thoughts of himself.
Remni

Lord of all rivers in Xen'drik. Shares dominion of the rivers with Moa, whom Remni hates with a burning passion.

Also known as the Great Eagle or the Lord of the West Wind, Remni is a proud and warlike spirit.

Remni is worshipped by Aarakocra and eagles.

Many of the local Xen'drik tribes pray to Remni for safe passage and to avoid pests, such as frogs and snakes.
Nangalore

This great garden was built to honor Zalkoré, a vain Omuan queen. Its builder, Thiru-taya, was Zalkoré's foremost general and consort. In their time, the garden was called Ka-Nanji, the Hanging Garden of Dreams. Ka-Nanji was a palatial retreat from the intrigues and pressures of Omu, and the beautiful, tiered garden was praised as a worthy tribute to the queen.

For reasons lost to time, Zalkoré was forced to abdicate the throne and exiled her to Ka-Nanji, which became known ever after as Nangalore, the Garden of Lost Dreams. Believing that Thiru-taya was among the generals who exiled her, Zalkoré defaced all the statues and portraits of him in Nangalore. She learned he had stayed true to her all this time, through decades of imprisonment and disgrace in Omu, only when his ashes were brought to the garden for interment, as was his dying wish. Zalkore cultivates hallucinogenic plants in the garden, because only in their narcotic, lotus dreams can she conjure up the face of her dead love.
ToA: Session 25

## **The Final Stand of Bucket**

Out from the jungle a Javelin appears! It strikes Bucket with great force, lightning arcing around and into him. He tries to return the favor with four blasts, but the electricity has messed up his control and they go wide!

Three great six-legged Panthers pounce the group, two of them dedicating their attention to Bucket. Bucket weaves and waves around their massive paws but the bites prove to be harder to avoid. Behind the Panthers their ghoul masters approach urging them to kill their enemies. All the while continuing to throw javelins after the group.

In the center Fargus joins the melee, and together they manage to take down one of the cats! So Fargus then turns his attention to the Ghoul! It seemed to be urging the now wounded panther to continue fighting even if its mate were dead. But so far it was proving to be much harder to hit than the panther he and Bucket had managed to slay.

A bit further back in the clearing Daedalus had set up a cannon to provide fire support, while Neb snuck around and sniped at the undead and panthers. But unfortunately the third panther had been sent to "deal" with Daedalus, along with a ghoul a bit behind it. Daedalus exchanges shots with the ghoul but the Panther pounces him! It knocks Daedalus to the ground and does its best to maul him! He injures it greatly but in the end he is knocked unconscious.

At this moment Bucket also go down. It seems that the D-Squads fate hangs in the balance! As Daedalus is being dragged away and Bucket lies dying his comrades fight for their lives.

The combined effort of Fargus and Neb proves to be just enough to slay the ghouls and drive away the Panthers. But the cost for this proves to be high. While Daedalus survives another close brush with death, Bucket, well, Bucket does not.

He died as he lived, a being forged for War. Fighting. Dying next to comrades, and the closest things he knew to a family.

**What happens next? Will the rest of the Squad make it in time to the Fort? And will they maybe find someone familiar there? Find out next time on Tomb of Annihilation!**
Wrecking Party

***Wrecking Party*** is a standalone short story by Alastair Reynolds.

## Publication history

The story was first published in the anthology *Dead Man’s Hand: An Anthology of the Weird West*.

## Gallery

*Belladonna Nights and Other Stories* (2021) - second publication, first book publication (Subterranean Press)
## References

1. ↑ https://titanbooks.com/8002-dead-mans-hand-an-anthology-of-the-weird-west/#product-specifications\_\_people

## External links

* Overview of *Wrecking Party* at the Internet Speculative Fiction Database (ISFDb.org)
ToA: Session 7

## The Mystical Gardens of Nangalore

As the morning sun rose we gazed upon the ruins of Nangalore. The only thing standing between us and the city was an area of swampland and rivers. One filled with hungry crocodiles. Fargus figured out that going around would most likely take several days, and as Daedalus was still on the clock with his illness we decided to brave the wetlands.

With Fargus and Bucket leading the party they got through the swamp without issues. The last stretch before they reached the city was a river with a group of crocodiles in it. But as they had the Crocodile Whisperer himself with them, the creatures were quickly discouraged from attacking the group.

### The many Gardens of Nangalore

The gardens were marvelous, and in much better shape than was to be expected from millennia of decay. The gardens also proved to be just dangerous as it was marvelous. As Bucket was scouting atop a wall the rest of the party was ambushed by a plant that made all the plants surrounding the party come to life, as it itself tried to choke them to death. With the application of copious amounts of fire, the plant was defeated. The local spirits were less pleased by this approach, seemingly not enjoying their hard work going up in smoke. However, by spending a couple of hours mending the damage done, we managed to calm them somewhat.

As the party moved onwards, a Giant Flytrap managed to enchant our brave heroes, causing Bucket to fall into its mouth. And even though he was not made of meat, the acid found inside was still very dangerous to the warforged. Luckily, the plant was not impervious to sharp objects, and so the others managed to hack their way though the monstrosity, saving Bucket from the worst of fates.

### Extreme Horticulture

At the end of the gardens, inside the gigantic spire, the group finds an ancient message on the walls, that simply reads "Great Ubtao, Free Me". Having read this, yet more plants wanted a piece of D-squad. These flowers were stunningly beautiful, and managed to entrance Daedalus, who then desperately pleaded with the rest of us not to kill them. We did not listen to his mad ravings of peace. The flowers were not just content with charms however, and so they sprayed acid and poison upon our heroes, almost killing Bucket, whom managed to teleport away in time before he went down. Sadly, not all loss could prevented this way, and so, the group had to say goodbye once more the Fargus' beard, as an acid blast to the face took out a good chunk of it.

And here we leave our heroes, inside the large structure, having gotten no closer to finding the black orchids they so desperately need to save Daedalus. But they did learn he joys of gardening, so there's that.
Escape From Ulfenkarn

## Characters

Natalie Serrano

**Escape From Ulfenkarn** is a one shot taking place during the final years The Last War. Set just prior to the formation of the Desolation Squad, the Cyran military has greenlit a near suicide mission to send 4 special operatives deep into Karrnath, to the city of Ulfenkarn, to extract an undercover agent. Surely the mission will go of without a hitch, and not cause the wide scale destruction of the city.

## Mission Briefing

Cyre has had an undercover agent embedded in the city of Ulfenkarn, deep in Karrnath territory. The agents cover is however unraveling, and so the agent must be rescued before they are caught and interrogated. Cyran authorities, at the behest of Daedalus d'Cannith, have decided to send small team of highly trained operatives to extract the agent before time runs out.

The operatives will be transported in secret by airship to the city. They are then to rendezvous with the VIP and subsequently extract him from the city, preferably quietly, before Karrnathian authorities get wind of the operation. Success is highly unlikely. As such, the operatives selected are deemed expendable.

Unbeknownst to the operatives, the mission will serve has a proving grounds for the creation of a special forces.

### Operatives

* Lt. Serrano
* Malla Nettlelark
Company of the Golden Coin

The **Company of the Golden Coin** is an adventuring company founded (and funded) by Sivis D'Sivis - a Scion of the House of Sivis. The company is currently in Xen'drik, under the employment of Syndra Silvane.

Tales of Golden Coin's exploits are known far and wide, something they themselves are more then eager to spread given the opportunity. Whether or not the tales of their exploits are true is another matter, given the short timeframe to complete the ever more daring and heroic deeds. The fact remains, however, that their reputation for heroically being the good guys goes unquestioned.

They are believed by some in Xen'drik to be the chosen ones of an ancient prophecy, destined to save the land from the evil plague. As such, they were tasked with locating the lost city of Omu and ending the curse. They did not make it far however, as they were captured by a local tribe near Orulunga. The Desolation Squad were then hired to rescue them, a fact they would no doubt lord over them.

## Members

The current members are:

* Sivis D'Sivis - Founder.
* Alrund - a Dwarven Paladin from the Mror Holds.
* Wren - an elven rogue from Sharn.
* Cutlas - A hulking warforged.
ToA: Session 40

In the sky above the battle lit up by divine flames the twin snakes squirms and some of the twisted reality leaks down upon our heroes.

From the river a large water elemental emerges, shielding the Dream Stealer’s daughter. The situation becomes desperate as both Fargus and Kinlek are knocked unconscious by the Ghouls. But as all seems hopeless Daedaelus emerges from the underbrush.

Daedalus heals Kinlek and in turn Kinlek turns the unconscious Fargus into a raging Giant Ape. The ape quickly climbs to the other side of the river pursuing the Dream Eater’s Daughter.

From the side dashing around while trying to hide Neb continues to assist the ape with many an eldritch blast. She is blown into the river and the ape strikes her as she does so, ripping off one of her arms. Above them the strange rift leaks once more before finally closing.

The elemental continues to fight them while singing a song of the fall of Itza in aquan which Kinlek understands. But as the party continues to inflict more and more wounds on it it finally retreats into the river.

After the fight the group come to the realization that they most likely were looking into The Realm of Dreams, Dalaquiar. Inhabited by the cruel Quori.

They return to the village doing their best to convince them to move. Despair is setting in though as all can see that such a thing is likely to end in tragedy. But still the villagers have decided that an attempt to go to a safe haven such as Port Nyanzaro is their best chance of surviving long term. Neb suggests that as the villagers move that they should destroy the ghoul charms they come upon to increase their chances of survival.

The group returns to their boat and once more start traveling down river following the trail of the Company of the Golden Coin. They head deeper into ghoul territory trying to follow the trail heading into marshland. Six hours later they emerge into an area without ghoul charms as the marshland becomes more like a river again, with small islands in it. In the distance they see the Peaks of Flame.

Have the group actually escaped the Ghoul Menace? Will they finally catch up to the Company of the Golden Coin? And will Kinlek remember to send a bird to the doomed village to tell them of the extend to the Ghoul Territory? Find out next time on Tomb of Annihilation!
The Audience With Syndra

This audience was supposed to take place during session 16, but was moved to session 17 due to time restraints.

D-squad, having returned to Port Nyanzaru, was called upon by Syndra to report their progress. Leading up to this meeting, the squad reminisced about their journey so far, and prepared what stories they would tell Syndra.

## Prepared Stories

These are the stories that were prepared for the audience y the individulal party members.

### Neb

* Discovering ancient Giant Warforged blueprints.
* Becoming the new god of the crocodiles (for a whiles).
* Laying Queen Zalkoré to rest in the guise of her beloved General Thiru-taya.

### Daedalus

* Being thrown off a cliff in a petrified state as part of a ritual of rebirth (Wind Dukes of Aaqa)
* The mounting evidence of the technology to create warforged having existed here long ago
* Meeting with Prince Na and Daedalus wanting to possibly bring him to Khorvaire

### E51U02

* The temporary enslavement under Queen Zalkoré.
* Draconic cults and the local culture or Kobolds!
* The Slaying of a Titan! The destruction of an ancient Giant Creation!

### Fargus

* The story of Adun Anagonye, and the ghoul king who impersonated him.
* Our Meeting with Thyra of Permafrost.
* Killing Queen Zalkoré, and having to drag Daedalus' ass through the jungle.
The Campaigns of Kaptajn Bimse Wiki

**Welcome to the The Campaigns of Kaptajn Bimse Wiki!**
This is a wiki detailing the campaigns of our maestro of pain and suffering, Kaptajn Bimse! This is a collaborative effort to document the characters and events from the campaigns. Please make sure to read the rules before adding to this wiki.

## Important articles

Fargus DroranathNebDaedalus d'CannithKinlekTomb of Annihilation

*Here are some general pages to help you get started with editing.*

* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles
Zima Blue and Other Stories

wikidata:Q8071952

***Zima Blue and Other Stories*** is a collection of short stories, only two pairs of which are connected to each other in any way (the presences of Carrie Clay and Merlin respectively, which implies the existence of a yet-unnamed universe and the Merlin universe) and the plots of all of which are independent of other works.

## Works features in the collection

### Night Shade Books edition (2006)

* Introduction by Paul J. McAuley
* Digital to Analogue only in a special edition released at NovaCon
* The Real Story
* Beyond the Aquila Rift
* Enola -- A war machine learns.
* Signal to Noise -- A man has one last date with his wife.
* Hideaway -- Merlin and other refugees find a place to escape to.
* Merlin's Gun -- Merlin meets someone and his priorities change.
* Angels of Ashes -- A member of a religious order founded by events following first contact has his faith challenged.
* Spirey and the Queen -- Through no volition of her own, Spirey meets the Queen.
* Understanding Space and Time -- A man is the only human alive for a while and comes up with a hobby to fill the time.
* Zima Blue (short story) -- An artist unveils his final work. Adapted into Zima Blue (episode).

### Gollancz edition (2009 - present)

* Introduction by Paul J. McAuley
* The Real Story
* Beyond the Aquila Rift
* Enola
* Signal to Noise
* Cardiff Afterlife
* Hideaway -- Merlin and other refugees find a place to escape to.
* Minla's Flowers
* Merlin's Gun -- Merlin meets someone and his priorities change.
* Angels of Ashes
* Spirey and the Queen -- Through no volition of her own, Spirey meets the Queen.
* Understanding Space and Time
* Digital to Analogue
* Everlasting
* Zima Blue (short story)

## Gallery

*Zima Blue and Other Stories*
 (2006) - first publication (Night Shade Books)*Zima Blue and Other Stories*
 (2009) - second publication (Gollancz)
Rewis Fane

**Rewis Fane** is a middle-aged human member of House Cannith, and leader of their division in Xen'drik. Seeing as how Xen'drik was clearly not high on House Canniths list of priorities, being sent here would at best be seen as being bad for ones career, at worst as punishment.

Rewis however seems content with his position in life. He lacks any of the drive and ambition that normally characterizes the houses, being content with doing minor repair jobs for the locals. As such he hasn't even touched his forge since the workshop was built.

His days of languishing i obscurity may be at an end however, as Alard d'Cannith arrival in Xen'drik may spell an end to his cozy position.