recursal/Fanatic-Fandom huggingface dataset:
Boing

**Boing** is a Gavinadian free-to-air English-language children's channel. It was launched on January 8, 2010. For more information about this channel, go here. For the programs broadcast on this channel, go here.

## 2021-present

**Television channels:**
**Free-To-Air**
*English*
*French*
La chaîne Discovery | Food Réseau

**Cable channels:**
*English*
*French*
Discovery Famille | TCM Cinéma

**Premium and pay-per-view:**
*English*
*French*
Gwen

Gwen, a resilient character with prosthetic legs, exemplifies strength and adaptability. Her affectionate nickname for Verm and her nonchalant approach to her unique relationship preferences contribute to her charm. Gwen's past as a lab rat and her encounter with Bruce in a Clan Grey dungeon highlight her resilience in the face of adversity. The secret test of character she subjects Bruce to showcases her strategic thinking and trust-building approach.
Small Saga

***Small Saga*** is a video game of RPG genre developed by Darya Noghani and published by Darya Noghani. It was released on Steam for Microsoft Windows on November 16, 2023.

## Premise

*Beneath the streets of London, an angry mouse seeks revenge against the god who stole his tail. An epic RPG of miniature proportions!*
Wraith (film)

## Sony's Spider-Man Universe

*"The system works most of the time. But there are times when it doesn't, and to me, that's unacceptable. Some people put their trust in fate, or karma, or whatever. But I can only trust me."*
―Wraith
***Wraith*** is a 2020 superhero crime film based on the Marvel Comics characters of the same name. It is the fourth film in the Sony's Spider-Man Universe and the fourth installment of Phase One. The film was released on April 17, 2020 internationally and on May 6, 2020 in the United States.

The film was directed by Stefan Lukacs and stars Arden Cho as Yuri Watannabe/Wraith, Idris Elba as Captain Jefferson Davis, Valery Ortiz as Rio Morales, Marvin Jones II as Lonnie Lincoln/Tombstone, John Boyega as Lewis Wyler/Turbo Jet, Gabrielle Union as Mindy Brown, Michael Chiklis as Wilson Fisk/Kingpin and Kevin Hanchard as Hobie Brown.

## Synopsis

After seeing the corruption and the flawless decisions of the Police Department, a former police officer embrace her inner demons as a way to become a great mass vigilante.

## Appearances

### Creatures

* Cats
* Dogs
* Goldfish
* Guinea pigs (mentioned)
* Eels
* Elephants (mentioned)
* Rabbits
* Lobsters
* Penguins (depiction; post-credits scene)
* Spiders (mentioned)

## Production

In December 2019, it was reported that Sony Pictures Entertainment were planning a film based around the character of Wraith, following the success of the videogame Marvel's Spider-Man protagonized by Arden Cho, alongside Myles Murphy with Matt Tolmach and Amy Pascal producing.
Lance

Lance, Verm's older brother, plays a pivotal role in initiating the quest for vengeance. His tragic demise to the Yellow God serves as a plot-triggering event, setting the narrative tone. Lance's futile attempts in combat against the God and his skill tree's interface spoiler create a poignant connection with the player, emphasizing the harsh realities within the game.
Religious Leaders of Irylea

Faith is a key aspect of the daily life of Iryleans, and the cult of each Chaotic Deity has been organised by their followers to ensure that the denizens of the kingdom had access to the appropriate services and sermons. The current Archbishops, leaders of the faith of their sworn deity, are listed below, alongside their current known or assumed successors:

**Light Bringer** - Archbishop **Amaranthe Deiron**, female human in Hayfield // Successors - Queen Anemone, Lord Bover, Lady Canna, Lady Dahlia or Lord Ecchium.

**Looming Shadow** - Archbishop **Paarthus of High**, half-elf in the Neath Kairn // Successor - Ferindra of the Sun

**Crimson Queen** - Archbishop **Brezhen Ohrym**, male tiefling in Okirum // Successor - Anna Flynn

**Tide Weaver** - Archbishop **Cressida Novem**, female dwarf in Njoa'ch // Successor - None announced or known

**Earth Shatter** - Archbishop **Thermin Sheri**, male elf of Sheil // Successors - Kallinei, Vebnis Ildro

**Angel of Joy** - Archbishop **Adelaide Falston**, female half-elf in Hope's Port // Successor - Nery Falston

**Luck Monarch** - Archbishop **Horm Krestan**, male triton in Jibrin // Successor - Trenna Krestan

**Golden Traitor** - Archbishop **Orlyena**, female human in the Undercity of Raven // Successor - Mine

**Calamity** - **Chief Kharag** of the Calamity Children, male orc in Rasham // Successors - Orgoth, Gorgo, Bulak
Bruce

Bruce, the musical bard, contributes to the team with healing melodies and a distinctive wardrobe shift. His songs play a crucial role in empowering allies during combat. The strategic decision to hide his identity due to Clan Grey's actions adds an intriguing layer. Bruce's devotion to his boyfriend, Anton, introduces personal stakes, emphasizing the interconnectedness of characters in the storyline.
Baku Yumemakura

**Baku Yumemakura** (夢枕 獏, *Yumemakura Baku*, born 1951 in Odawara, Kanagawa) is a Japanese science fiction and adventure writer.

His works have sold more than 20 million copies in Japan spread across more than 280 titles and adapted into a variety of formats including feature films, television shows, movies and comic books. His works are influenced by outdoor interests such as fishing, particularly Ayu fishing, mountain climbing, canoeing as well as manga, photography, pottery, art, calligraphy, martial arts. He is best known for writing "Jōgen no Tsuki wo Taberu Shishi" (The Lion that Ate the Crescent Moon), which won both the Seiun Award and the Nihon SF Taisho Award. One of his popular martial arts serials that has been adapted into manga is "Garouden".
Karmazoo Wiki

**Avis : Ce wiki est obsolète !**

Bonjour les passionnés de KarmaZoo ! Nous tenons à vous informer que ce wiki est obsolète et ne doit pas être utilisé pour héberger des informations sur le jeu. Les informations qu'il contient sont obsolètes. Pour les derniers et meilleurs détails sur KarmaZoo, nous vous encourageons à visiter notre wiki officiel lié ci-dessous :

**This Wiki is obsolete!**

Hello KarmaZoo enthusiasts! We would like to inform you that this wiki is obsolete and should not be used to host game information. The information it contains is outdated. For the latest and greatest details about KarmaZoo, we encourage you to visit our official wiki here:
Madame Web

*"Sometimes It's not the "how" we must master, sometimes is the "why"."*
―Madame Web[src]
**Cassandra Webb** is a New York City Fire Department paramedic who after almost falling to her dead she began to developed precognitive powers. With these powers, she began to protect the web of the life of destiny, and anything that there is or there would ever be on it managing to gained the moniker of **Madame Web**. As Madame Web she also gained the ability of travel to another dimensions as well as the future, managing to form a group as a way to defend the Spider-Verse from any treat.

## Powers and Abilities

### Powers

*"I don't understand what's happening. I have been having visions. I knew he was gonna die. I think I'm seeing the future."*
―Cassandra Webb[src]
*To be added*

## Relationships

Allies* New York City Fire Department
	+ Ben Parker † - Co-Worker, Best Friend and Former Love Interest
* Web-Warriors - Teammates and Close Friends
	+ Peter Parker/Spider-Man
	+ Julia Carpenter/Spider-Woman - Friend and Pupil
	+ Mattie Franklin/Spider-Girl
	+ Anya Corazon/Araña

## Trivia

* In the comics, Cassandra Webb is an elderly mutant with clairvoyant, telepathic and precognitive powers, known as Madame Web. She has a neurological affliction that requires her to be on a lift-support system which resembles spider-webs.

## Behind the Scenes

* Holly Dowell and Amanda Bradley were stunt doubles for Dakota Johnson in the role of Madame Web.

## External Links

* Madame Web on Marvel Database
* Madame Web on Wikipedia
Bodies

* 1. |Bodies
	+ Blob
	+ Panda Constellation
		- Alien
		- Alpaca
		- Dog
		- Elephant
		- Hedgehog
		- Mouse
		- Music box
		- Owl
		- Pig
		- Turtle
		- Umbrella
	+ Peacock Constellation
		- Armadillo
		- Blowfish
		- Bulldog
		- Camel
		- Compass
		- Frog
		- Lion
		- Spring
		- Teapot
		- Watering can
	+ Snail Constellation
		- Duck
		- Cat
		- Lantern
		- Raptor
		- Seashell
		- Spider
		- Whale
	+ Tiger Constellation
		- Bell
		- Clover
		- Bird
		- Flame
		- Flowerpot
		- Koala
		- Pear
		- Seal
		- Spinning Top
		- Wolf
Small Saga Wiki

**Welcome to the...**
**Small Saga Wiki**
**12 articles • 4 files • 170 edits**

**About the wiki**

This is a Fandom wiki about the game *Small Saga*. It plans to document all of the content from this game.

**About Small Saga**

***Small Saga*** is a video game of RPG genre developed by Darya Noghani and published by Darya Noghani. It was released on Steam for Microsoft Windows on November 16, 2023. (Read more...)

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Construção de Narrativas

O processo de construção de narrativas no Universo Zorya é um exercício de criatividade e planejamento estratégico, onde cada elemento da história é cuidadosamente tecido para criar uma tapeçaria narrativa rica e envolvente. Este processo pode ser dividido em várias etapas cruciais:

### Escolha do Tema e do Enredo

Cada história começa com a escolha de um tema central, que serve como a espinha dorsal da narrativa. Este tema pode variar desde questões existenciais profundas até dilemas morais ou aventuras épicas.

Com o tema em mente, o próximo passo é desenvolver o enredo. Isso inclui a criação de um início cativante, o desenvolvimento de conflitos centrais, e a progressão da trama até o clímax e a conclusão. O enredo deve ser coerente com o tema escolhido e conduzir o leitor através de uma jornada emocional e intelectual.

### Desenvolvimento de Cenários

O Universo Zorya oferece um leque de possibilidades para a criação de cenários únicos. Desde cidades futurísticas a reinos místicos, cada cenário deve ser detalhado e vivo, proporcionando um pano de fundo rico para a história.

Detalhes como a cultura, a geografia e a história de cada cenário são essenciais para torná-lo crível e envolvente. Esses elementos ajudam a imergir o leitor no mundo da história, tornando a experiência mais rica e memorável.

### Estruturação de Eventos

A história deve ser estruturada de forma lógica e sequencial. Isso não significa que a narrativa precise ser linear; flashbacks, perspectivas alternadas e outras técnicas podem ser utilizadas para enriquecer a trama.

### Construção de Arcos de Personagens

Cada personagem deve ter um arco bem definido, mostrando seu crescimento, mudanças e os desafios que enfrentam. Isso confere profundidade e realismo aos personagens, tornando-os mais relacionáveis e complexos.

### Integração dos Personagens na História

Os personagens devem se encaixar naturalmente na trama, com suas ações e decisões influenciando o curso dos eventos. A interação entre os personagens também é crucial, pois são essas relações que muitas vezes conduzem a narrativa.

### Uso de Técnicas Narrativas

Elementos como diálogos, descrições detalhadas, perspectivas variadas e outros recursos literários são essenciais para tornar a história mais rica e imersiva. Essas técnicas ajudam a criar um ritmo narrativo e a destacar momentos-chave da história.

### Conclusão e Resolução

A história deve ser concluída de maneira satisfatória, resolvendo os conflitos e arcos de personagens de forma que faça jus ao tema e ao enredo. Uma boa conclusão deixa o leitor com uma sensação de encerramento, ao mesmo tempo que pode abrir caminho para futuras narrativas no universo.

Este capítulo é essencial para guiar escritores e criadores na construção de histórias que não apenas se alinham com a visão e a estética do Universo Zorya, mas também enriquecem e expandem este mundo compartilhado. Através deste processo, aspiramos a incentivar a criatividade, a coesão narrativa e a construção de um universo de histórias que seja ao mesmo tempo diversificado e unificado.
O Mistério de Zorya

## "Silêncio" Estratégico e Futura Revelação

No coração do Universo Zorya, as personagens das **Zoryas** - **auroras** ou **Estrelas da Manhã** e do **Anoitecer** - permanecem uma entidade misteriosa e intocada. Esta preservação estratégica é uma escolha deliberada, destinada a criar expectativa e curiosidade dentro da comunidade e entre os seguidores do Universo Zorya. A decisão de manter as Zoryas em silêncio até um momento oportuno serve a vários propósitos significativos:

* **Construção de Antecipação:** Manter as Zoryas como uma figura enigmática ajuda a construir uma expectativa palpável. Esta antecipação alimenta o interesse e a discussão contínua dentro da comunidade.
* **Enriquecimento do Universo:** A ausência momentânea das Zoryas dá espaço para outros personagens e histórias se desenvolverem e amadurecerem, permitindo que o universo se expanda de forma orgânica.
* **Foco na Comunidade:** Ao adiar a introdução das Zoryas, a Zorya Creative Collabs enfatiza o desenvolvimento e o engajamento da comunidade. Isso incentiva os membros a contribuírem ativamente para o crescimento do universo com suas próprias criações.

A futura revelação das Zoryas está planejada para coincidir com o ponto de consolidação e sucesso da Zorya Creative Collabs. Este momento será cuidadosamente escolhido para maximizar o impacto e a relevância da introdução dessas personagens-chave. A revelação será mais do que apenas a introdução de novos personagens; será um evento significativo que reflete o ápice da jornada da comunidade e da empresa.

* **Ápice Narrativo:** A introdução das Zoryas marcará um ponto de virada no Universo Zorya, trazendo novas dimensões às narrativas existentes e abrindo caminho para novas histórias.
* **Simbolismo e Importância:** As Zoryas, como personificações de auroras e guardiãs cósmicas, carregarão um simbolismo profundo. Sua aparição representará temas de renovação, esperança e a interconexão de todas as histórias dentro do universo.
* **Engajamento Comunitário:** A revelação será um momento de celebração e engajamento para a comunidade Zorya. Será uma oportunidade para os membros da comunidade interagirem de forma mais profunda com o universo, contribuindo com suas próprias interpretações e histórias relacionadas às Zoryas.
* **Eventos e Campanhas**: A introdução das Zoryas será acompanhada por eventos especiais, campanhas promocionais e talvez até competições de escrita ou arte, incentivando a participação ativa da comunidade.
* **Expansão de Mídia e Marketing:** Este evento também servirá como uma oportunidade significativa para estratégias de marketing, potencialmente expandindo o Universo Zorya para novas mídias e plataformas.

Em resumo, o "silêncio" estratégico das Zoryas não é apenas uma pausa na narrativa, mas uma ferramenta deliberada para aumentar a profundidade, a complexidade e a interatividade do Universo Zorya. Quando finalmente reveladas, as Zoryas simbolizarão não apenas um novo capítulo no universo de histórias, mas também o triunfo e a maturidade da Zorya Creative Collabs e sua comunidade engajada.
Wiki Guide du joueur de Daisho : Survie d'une samouraï

**Bienvenue sur le Wiki Guide du joueur deDaisho : Survie d'une samouraï**

Daishõ : Survie d'une samouraï est un jeu de survie développé par **Colossi Games**. VousLe jeu est actuellement en version 1.7.2 et est disponible sur **Android**, **iOS** et **Steam**.  Nous avons pour but d'être une archive d'informations et de contenu sur la jeu. Nous vous encourageons à améliorer encore plus ce wiki en créant ou éditant l'un de nos articles !

Nous possédons actuellement **5** articles, **117** fichiers ainsi que **425** modifications et **2** utilisateurs actifs sur ce wiki. !

## Articles importants

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide

Vous pouvez également faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
Lord Infinite

### Personalidade

Sabedoria infinita, compreensão profunda do cosmos; comunicação profunda e ressonante

### Poder(es)

Guardião do equilíbrio cósmico; influência cósmica

### Fraqueza(s)

Distanciamento emocional da realidade humana

### Música Favorita

Harmonias cósmicas que transcendem a compreensão humana

## FICHA TÉCNICA

### Ilustrador

Infinite no Universo Zorya captura a essência de um ser cósmico de imenso poder e sabedoria, responsável pela manutenção do equilíbrio universal e pela orientação dos demais personagens em suas jornadas.

## Biografia

Lord Infinite é uma entidade atemporal, existindo desde a criação do universo. Sua origem está ligada à energia da explosão que formou o universo, fazendo dele uma das forças primordiais. Ele reside no Palácio Cósmico e desempenha o papel de Guardião Cósmico e Protetor do Universo. Como uma entidade suprema, Lord Infinite é responsável pela manutenção do equilíbrio cósmico e pela orientação dos outros personagens em suas jornadas.

## Aparência

Lord Infinite possui uma aparência majestosa e variável, refletindo o poder e a vastidão do universo. Sua altura e porte físico são imponentes, e sua presença é definida por uma aura de energia cósmica. Ele geralmente é retratado com vestes cósmicas que refletem o universo, simbolizando sua conexão com todas as coisas cósmicas.

## Personalidade

Ele é caracterizado por sua sabedoria infinita e compreensão profunda do cosmos. Sua comunicação é profunda e ressonante, transbordando sabedoria e autoridade. Sua expressão facial é serena e enigmática, refletindo a calma e a profundidade de sua existência eterna.

## Aptidões

Como uma entidade cósmica suprema, Lord Infinite possui poderes quase ilimitados, sendo capaz de influenciar o universo de maneiras que transcendem a compreensão humana. Ele é um guardião do equilíbrio cósmico e possui uma sabedoria e perspectiva que vão além do tempo e do espaço.
Angin (Deus do Vento)

### Poder(es)

Controle e manipulação de correntes aéreas, capacidade de gerar brisas suaves e tempestades poderosas

### Fraqueza(s)

Inconstância e falta de fixação em uma única forma ou ideia

### Música Favorita

Sons harmoniosos que imitam o sibilar do vento

## FICHA TÉCNICA

### Ilustrador

Angin descreve a divindade do vento como uma entidade poderosa e dinâmica.

## Biografia

Angin, o Deus do Vento, é uma entidade eterna e atemporal, surgindo das correntes primordiais do universo. Ele habita no Palácio Eólico Celestial e desempenha o papel de Divindade do Vento e das Correntes Aéreas. Sua existência está intimamente ligada às dinâmicas do ar e do movimento, sendo uma força fundamental na regulação e manifestação dos ventos em todo o cosmos.

## Aparência

Angin possui uma aparência etérea e dinâmica, refletindo a natureza sempre mutável do vento. Sua estatura é variável, muitas vezes apresentando-se de forma imponente. Seus olhos são de um azul celeste, evocando a vastidão do céu. Seu cabelo é longo e flutuante, lembrando brisas suaves. Angin veste-se com ornamentos que simulam asas e nuvens, representando sua conexão com o céu e o ar.

## Personalidade

A personalidade de Angin é caracterizada pela liberdade e imprevisibilidade. Ele é vibrante, poderoso e adaptável, refletindo a natureza inconstante e dinâmica do vento. Angin comunica-se de forma rápida e variável, muitas vezes com um tom sussurrante que lembra uma brisa suave.

## Aptidões

Como Deus do Vento, Angin possui a capacidade de controlar e manipular correntes aéreas e fenômenos relacionados ao vento. Ele pode gerar desde suaves brisas até poderosas tempestades, demonstrando um domínio incomparável sobre o elemento do ar.
Łukasz Walaszek

Łukasz Walaszek w filmie "Sum tak zwany Olimpijczyk"

**Łukasz Walaszek** (także znany jako **Ukasz Walaszek**) był założycielem Zespołu Filmowego Skurcz wraz z Bartoszem Walaszekiem - jego starszym bratem.

## Filmografia

* Zmora z Piwnicy
* Sum tak zwany Olimpijczyk
* Bułgarski Pościkk
* Bułgarski Pocisk
* Bułgarski Pościg (odcinek 1)
* Rojal
* Włókniaż
* Kobyle Caco
* Dżudżicsu szerszeń 5
* Dżudo Honor 7
* Szczęście w nieszczęściu
* Bandziorno
* Sarnie żniwo, czyli pokusa statuetkowego szlaku
* Wściekłe Pięści Węża
Tenang (Deus da Paz/Calma)

Tenang captura a essência de uma entidade divina dedicada à calma e à paz, influenciando outros personagens e eventos cósmicos com sua presença tranquilizadora e sabedoria serena.

## Biografia

Tenang, conhecido como o Deus da Paz/Calma, é uma entidade eterna, existindo desde tempos imemoriais. Sua origem é cósmica, nascendo das forças do universo e residindo no Reino Celestial da Serenidade. Como divindade da Calma e da Paz, Tenang tem a ocupação de manter o equilíbrio e a tranquilidade no cosmos, servindo como um contraponto às forças do caos e da agitação.

## Aparência

Tenang é descrito como tendo um porte etéreo e sutil, com uma altura que varia conforme a necessidade. Seus olhos são de um azul pacífico, evocando a serenidade do céu, e seu cabelo é descrito como flutuante e prateado, como névoa. Ele é adornado com vestimentas celestiais leves e acessórios que remetem à sua divindade.

## Personalidade

A personalidade de Tenang é definida pela calma, serenidade e compreensão. Sua comunicação é calma e reconfortante, com um ritmo lento e voz melodiosa. Ele exibe uma postura relaxada, sempre inspirando calma e serenidade. Sua expressão facial é frequentemente tranquila e acolhedora, refletindo sua natureza pacífica.

## Aptidões

Como divindade, Tenang possui habilidades sobrenaturais ligadas à paz e à calma. Ele é capaz de induzir serenidade e tranquilidade, tanto em indivíduos quanto em ambientes mais amplos. Sua presença pode acalmar tempestades emocionais e físicas, trazendo equilíbrio onde há desordem.
Battle Ratings

## Explanation

The categories provided are for loose tech level and to prevent unfair matchups, some planes may be unconventionally placed. Higher BR (Battle Rating) means the plane is better. If you want it to just be a linear increase, then check this page.

## Disqualified

These are all planes without weapons

BR 0   Azaris LMRS-1 (1985-2008)

## WW2 Equivalent (1939-1945)

BR 3.6   Inception Inmann-2 (1942)

BR 5.3   Inception Inmann-4 (1943-1945)

BR 6.8   Inception Nisiri-E1 (1949-1952)

## 1st Generation Jet Equivalent (1943-1950)

BR 7  Trident Packard Type-1 (K4-6)

BR 7    Inception SM-Attacker (1948-1956)

## 2nd Generation Jet Equivalent (1953-1960)

BR 7.2   Cardinal OECD CF1 "Canonically Female" (2003-2005)

BR 7.4    Inception Goedkoop-4 (K26-K33)

## 3rd Generation Jet Equivalent (1960-1970)

BR 7   Inception ReliantFrame Mk.2 (2014)

BR 7.8   Inception Artaud C-1 (1976)

BR 8.1   Cardinal CDHC-Eagle 1 (2005-2015)

## 4th Generation Jet Equivalent (1970-1990)

BR 8.6   GSS Wasp Interceptor (1990)

BR 10   BOB Bobean-1 (????)

BR 11.6   Inception Executive-1 (1987-1988)

## 4.5th Generation Jet Equivalent (1990-2000)

BR 9   Inception Performa (Carbon Prototype) (2005-2008)

BR 9.5   Inception Quadra 32X (1993-1996)

## 6th Generation Jet Equivalent (2025-2050)

BR 11   Trident Vega (K100-K116)

BR 12   Hydra Ketri (K41-K48)

BR 15   Trident Setun Type-A (K35-K45)

BR 18    Inception Quadra 64X (1999, 4088)
Kandrem of Ekia

Empress Kandrem as a general during the war

> My peace will start with your head in my hands.
>
> Kandrem, to Princess Betha before the Battle of Hayfield

Empress Kandrem of Ekia, also known as **the Flame Emperor**, **Hero of Soot and Dust** or **Cauldron's Agama**, is the current empress and ruler of The Ekian Empire, the northern most country of the continent of Astral. She is the second known Empress, following Empress Leolith of Ekia, her ancestor.

### Physical appearance

As an archdragon, most of her features remain humanoid in nature, but take the tint of the dragon she shares her ancestry with, Volos, the Ember Fury. She has two massive ram-like horns framing her face, as well as smaller straight horns with a slight curve at the end. She usually wears her long fiery red hair braided or up in some fashion, and adorns ceremonial armour more often than imperial robes.

### Personality

Empress Kandrem is a fierce and difficult to approach figure, with a hard-to-crack exterior. She is a master of her own emotions, and does not show any signs of distress when under immense pressure.
Cardinal OECD CF1 "Canonically Female"

## Cardinal OECD CF1 "Canonically Female" (FCF1)

"As the name implies, It is, canonically female."

> - Trent, in a discord call
>
>

Photographed in Louisiana

## Lore

Some crackpot engineers in Louisiana made a bullet type plane, showed it to the CEO, and his response?

"What the fuck have you made now? FINE we'll roll with it, but only for 2 years. We're working on our super-jet right now!"

## Trivia

This thing is a carrier fighter.

It runs on diesel, so you could probably refuel this thing quite easily.

Because it runs on Diesel, All airforce bases in the OE, for 2.5 years, had stationed Gas stations. Also they partnered with Exxon Mobile for about the same time
Trident Bagel Type-B

## Trident Bagel Type-B (BTBB)

"Greetz to antivirus companies
In a difficult world,
In a nameless time,
I want to survive,
So, you will be mine!!

 -- Bagle Author, 29.04.04, Germany."

> -     Bagel Author, 29.04.04, Germany
>
>

x 1 Unknown 6 barrelled 20mm

## Lore

**Memphrascript: Krryyork Bergh£l Gjyke-B** (Romanised: Kryurk Birghehl Tjyki-B)

As with all post exile Memphratic aircraft, the pilot is just in a separate daughterboard card attached to a primary motherboard.

This vehicle saw service in  Memphratic for an extended period of time, due to many close air support aircraft prototypes resulting in catastrophic accidents. Only 120 were produced. As with every aircraft that saw service within  Memphratic, one of these (loaded with a copy of Memphratic's finest surviving pilot for this specific model and variety) remains within the Imperial Penultimate Guard, within the Zeroth Point's Relic Barracks.

## Trivia

**Bagle** (also known as Beagle) was a mass-mailing computer worm affecting Microsoft Windows. The first strain, **Bagle.A**, did not propagate widely. A second variant, **Bagle.B**, was considerably more virulent.
Luks Rock

### Personalidade

Confiança, muitas vezes beirando a arrogância, comunicação direta e assertiva e pragmatismo em relações pessoais

### Fraqueza(s)

Tendência à arrogância e subestimação dos outros e possível vulnerabilidade em situações que fogem ao seu controle

## FICHA TÉCNICA

### Ilustrador

Luks Rock descreve um personagem ambicioso e confiante, focado em sua carreira e sucesso pessoal, desempenhando um papel importante como colega de Derryl e como um possível antagonista ou rival na narrativa de "Changed Legends".

## Biografia

Luks Rock é um personagem na faixa dos 30 anos, trabalhando em um ambiente corporativo, possivelmente em uma posição de destaque ou competitiva. Ele é retratado como um colega de trabalho de Derryl, desempenhando um papel significativo em sua narrativa, especialmente antes da transformação de Derryl em Fast Man. Sua história é marcada por uma postura confiante e ambiciosa no ambiente de trabalho, com um foco claro no sucesso profissional e pessoal.

## Aparência

Luks possui uma aparência atlética e bem cuidada, refletindo sua atenção à imagem e status. Seus olhos e cabelos têm cores comuns, com o cabelo estilizado de maneira moderna. Ele geralmente se veste com roupas empresariais no ambiente de trabalho, mantendo um estilo formal. A aparência de Luks é complementada por uma postura confiante, que por vezes pode ser interpretada como arrogante.

## Personalidade

Luks é caracterizado por sua confiança e assertividade, muitas vezes beirando a agressividade, especialmente em situações competitivas. Ele possui um estilo de comunicação direto e decidido, com um tom de voz que denota autoridade. Luks exibe uma expressão facial determinada, e em algumas ocasiões, pode ser desdenhoso. Ele é pragmático em sua visão sobre amor e relacionamentos, buscando parceiros que complementem seu estilo de vida e aspirações.

## Aptidões

As principais aptidões de Luks residem em suas habilidades interpessoais e profissionais. Ele é retratado como um indivíduo competente e ambicioso, com uma forte inclinação para alcançar objetivos e subir na hierarquia corporativa. Luks não demonstra aptidões físicas excepcionais, mas sua determinação e capacidade de navegar no ambiente corporativo indicam uma inteligência prática e uma capacidade estratégica.
Gebrüder Schwarzstein

## GSS

"Schnell und sicher"

## Lore

Founded during the Splintering of the Third Reich, GSS has a rather infamous past as Factory [Redacted] infamous for spitting out some of the Reich's fastest designs, used to great effect in shock and awe style attacks.

GSS has not lost its infamy as it has been found suspiciously close to several scandals and many insurrectionists and Third World countries sport gear that resembles GSS weapons too closely for comfort. The various journalists looking into these instances of GSS involvement have found nothing of note, been involved in great scandals that delegitimized them, disappeared entirely or have turned up dead in a variety of accidents or murders.

On the bright side, GSS is well-known for quality products, renowned for their speed and durability above all else. Their collection of luxury sports cars have a place in many famous peoples garages and often top leaderboards in races across the world. Such quality does however come at a steep price that isn't always justified in the eyes of customers, GSS leadership has commented on the steep prices with statements such as "Innovation is worth any price" and "Speed like this doesn't come cheap".

## Aircraft Produced

(1990) GSS Wasp Interceptor (0 produced)

Total Aircraft Produced: 0
Zorya Creative Collabs Wiki

**Bem-vindo(a) ao Universo Zorya!**
Este guia é seu mapa estelar para explorar um cosmos vibrante de narrativas, onde personagens extraordinários e mundos fantásticos aguardam sua descoberta. Inspirado pela riqueza e diversidade do universo dos quadrinhos, o Universo Zorya é um convite empolgante para os entusiastas do mundo geek mergulharem em aventuras épicas e histórias que desafiam a realidade.

Prepare-se para se juntar a heróis e deuses, a enfrentar vilões e desvendar mistérios cósmicos. Cada página deste guia não é apenas uma leitura; é uma jornada através de um multiverso de possibilidades. Aqui, você encontrará não só uma visão detalhada dos personagens e enredos, mas também a chance de se tornar parte desta tapeçaria criativa. Seja você um escritor, um artista ou simplesmente um sonhador, o Universo Zorya é um espaço onde sua criatividade pode voar livre.

Abrace essa oportunidade única de contribuir para um universo em expansão, onde cada nova ideia alimenta o fogo da inovação e da magia. Desperte o criador dentro de você e faça parte desta comunidade vibrante e crescente. O Universo Zorya espera por suas histórias, seus desenhos e suas visões. Juntos, vamos construir um legado de criatividade que transcende o imaginável.

Embarque nesta aventura e descubra o poder de sua própria criatividade no "Guia do Universo Zorya". O futuro do storytelling está em suas mãos!
Memphratic Imperial Hydra

## Imperial Hydra

"4d6179206f757220676f6c64206772616365206f757220736b6965732e" [Hexadecimal)

- Imperial Declaration of Aerobatics

## Lore

**Memphrascript: Emρverveal Heedrƿ** (Romanised: Impverial Hidrah)

The Imperial Hydra company is headquartered in the city of New Hokkaido, rather than the Zeroth Point, it is controlled more by a group of people rather than the crown.

## Aircraft Produced

K36-K48 Hydra Ketri (128 produced)

Total Aircraft Produced: 128

## Aircraft Doctrine

Due to Memphratic being inhabited by a mechanical race, there are no need for fully bodied pilots, therefore cockpit and glass design is quite alien in comparison to aircraft designed with humans in mind.
Zły szeląg

Karta tytułowa

**Zły szeląg** - film krótkometrażowy stworzony przez Zespół Filmowy Skurcz w roku 1999.

## Obsada

* Bartosz Walaszek
* Krzysztof Radzimski jako Rysiek
* Marcin Rudowski
* Michał Głuchowski (?) jako Kierowca

## Ekipa Filmowa

* Operator Kamery - Łukasz Walaszek (?)
* Scenariusz - Z.F. Skurcz
* Reżyseria - Z.F. Skurcz
* Montaż - Bartosz Walaszek
Inception Goedkoop-4

## Inception Goedkoop-4 (FIG4)

"Cheap-4"

> - Google Translate
>
>

## Lore

This plane would enter service in  Florzechvakia, due to the existing supply of aircraft being civilian in nature. 128 of these aircraft would be produced, with one existing in  Memphratic's Imperial Museum.

## Trivia

This thing requires F2 flight mode to take off, but is perfectly fine without it when at 300+mph and in the air.
Elovacio

## Avenno Elovacio

"Guaranteed to make even the fattest rich man fly"

-Avenno CEO During backroom meeting

## Lore

Avenno focuses on making the elegant and certainly succeeded here with the Elovacio. Often Avenno was approached by the ultra rich asking if they could not make a jet that made them feel like they were an ace pilot riding high and Avenno is not one to deny them such a pleasure.

It is to be noted that Avenno was forbidden from building supersonic aircraft accessible to the general public so the Elovacio sits right below the soundbarrier as one of the fastest commercially available aircraft on the planet.

The Elovacio comes equipped with a fine leather interior and an expansive entertainment system that even includes a champagne cooler next to the seat.
Inception Nisiri-E1

## Inception Nisiri-E1 (FINE1)

"I cannot read that."

> - Enderjed trying to read የድሮ ንስር
>
>

mountains.

## Lore

This vehicle was designed in 1948 by  Inception Aerodynamica, but only saw production in 1949 for secondary and tertiary markets. 299 were sold to Ethiopia, including the one prototype made.

## Trivia

This is was made for Enderjed's first Turboprop fighter competition, the first Flyout competition he held.
Designated Aircraft Abbreviations

Designated aircraft abbreviations, e.g., for a radar system.

## Fighter

[FBB1] Bob's Overall Builders Bobean-1

[FCE1] Cardinal CDHC-Eagle 1

[FCF1] Cardinal OECD CF1 "Canonically Female"

[FHK] Hydra Ketri

[FIAC1] Inception Artaud C-1

[FIG4] Inception Goedkoop-4

[FII2] Inception Inmann-2

[FII4] Inception Inmann-4

[FINE1] Inception Nisiri-E1

[FIPC] Inception Performa (Carbon Prototype)

[FIQ32] Inception Quadra 32X

[FIQ64] Inception Quadra 64X

[FIRF2] Inception ReliantFrame™ Mk.2

[FSMA] Inception SM-Attacker

[FTP1] Trident Packard Type-1

[FTSA] Trident Setun Type-A

## Bomber

[BTBB] Trident Bagel Type-B

[BTV] Trident Vega
Example Company (Wiki Example)

```
NOTICE: THIS IS AN EXAMPLE PAGE FOR OTHER WIKI USERS TO COPY OFF, THIS IS NOT AN ACTUAL ENTRY.

```

## Miscellaneous

### Users

Enderjed

"We sell products and get in fights"

## Lore

We really need some lore in here to bulk out information

Like seriously.

## Aircraft Doctrine

They supposedly build tanks, but they might be confusing this for the Sprocket Thunder Project.
Inception Inmann-4

## Inception Inmann-4 (FII4)

"Two propellors, but only 1 engine."

> - The marketing department
>
>

 1944-1968

 1960-1971

## Lore

This vehicle was designed in 1942 by  Inception Aerodynamica, after the clumsy failure that was the Inmann-2 and would later see it's maiden voyage in 1943 having been the result of 5 prototypes, It would see service as a training plane in the  US Air Force, while seeing direct combat under the Philippine Air Force, after WW2 many excess produced were sold to  Chile, who alongside the  Philippines, would sell nearly all their stock to the  Central African Republic during the 1960s. There are rumours that the  Dutch East Indies used one during WW2. A common nickname given to the plane was "Jonny" as a shortened form of Jaundice, referencing the yellow wings.

One air-worthy plane remains in  Chile, owned by a stunt pilot. One static plane remains in a museum within the  Philippines.

In total, 48 were sold to the USAF, 128 were sold to the PAF, and 500 were sold to Chile. 676 produced in total, alongside 5 prototypes.

## Trivia

This thing takes 4 seconds to take off, and barely any runway is required.
BOB Bobean-1

## Bob's Overall Builders Bobean-1 (FBB1)

"I want to beat it with a shovel"

> - Axiolot, in a discord call
>
>

## Lore

Designed by Boba "that witch is on my lawn again" Boga. manufactured by BobAC (Bob's Aerospace Cadets)

Nobody knows when this thing was designed, but it's been the standard plane of the empire since before it was an empire.

## Trivia

This is the first vehicle to be screenshotted over the hidden ice runway.

Kebab, why?
Inception Performa (Carbon Prototype)

## Inception Performa (Carbon Prototype) (FIPC)

"That pilot is fucking vaporised"

> - Godarn, during a steam while the vehicle was being tested.
>
>

## Lore

This plane is a continuation of the Quadra series of  Inception Aerodynamica aircraft.

28 prototypes were made across the 2000s, with one of them even being flown on accident during a patrol over Ascension Island. During early testing, they were known for having a difficult initial take-off, and vaporising pilots who attempted to roll the aircraft while it's wings were swept back. The later prototypes partially rectified this by adding a locking system to the cockpit, which would use mechanically cranked springs to lock the pilot into place, and to assist with G-Force tolerance; these prototypes were retired after various issues with high altitude causing the cranks to slip, and the locks occasionally malfunctioning during the seat ejection process, resulting in half the pilot still being attached to the plane. Due to the severe controversy, many of these planes were scrapped, although two of them were lost flying above Utah during international testing a few years earlier.

## Trivia

This is Enderjed's first aircraft that was tested over the grassland airfield.

This is the first aircraft on the wiki with swept wings.

This thing sucks, if you are the pilot.
Imperial Trident

"4d6179206f757220676f6c64206772616365206f757220736b6965732e" [Hexadecimal)

- Imperial Declaration of Aerobatics

## Lore

**Memphrascript: Emρverveal Krryyork** (Romanised: Impverial Kryurk)

## Aircraft Produced

K4-6 Trident Packard Type-1 (50 produced)

K34-K45 Trident Bagel Type-B (120 produced)

K35-K44 Trident Setun Type-A (800 produced)

K100-K116 Trident Vega (28 produced)

Total Aircraft Produced: 998

## Aircraft Doctrine

Due to Memphratic being inhabited by a mechanical race, there are no need for fully bodied pilots, therefore cockpit and glass design is quite alien in comparison to aircraft designed with humans in mind.
Flyout Thunder Project Wiki

**Welcome to the Flyout Thunder Project Wiki!**
Hey, Flyout has a tech tree now.

!!NOTICE!!

This is an unofficial wiki, we are not affiliated with Stonext Games

We're a collaborative community website about Flyout Thunder Project that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Design Testing Standard

Standard testing procedure altitudes :

* 1K Feet ; 300 Meters
* 5K Feet ; 1500 Meters
* 10K Feet ; 3000 Meters
* 20K Feet ; 6000 Meters

Test Types :

* Max speed
* Maneuverability (Pitch, Roll)
* Max Altitude (Not tied to standard testing altitudes)
* Max flight time
* Buoyancy (for emergency landings ; not required)

Testing Procedure :

Each type of test must be conducted at every testing altitude (Max altitude and buoyancy excluded), note down the results, and we'll (eventually) edit the plane pages to be able to take in all that info.

For max altitude, use infinite fuel to get up to testing altitudes (so you have full fuel when you are up there).
Trident Vega

## Trident Vega (BTV)

"Quote not found."

> -    Blank
>
>

## Lore

**Memphrascript: Krryyork V£ǥƿ** (Romanised: Kryurk Vehga)

As with all post exile Memphratic aircraft, the pilot is just in a separate daughterboard card attached to a primary motherboard.

28 were produced, quite a large number for a single model and variant of aircraft. As with every aircraft that saw service within  Memphratic, one of these (loaded with a copy of Memphratic's finest surviving pilot for this specific model and variety) remains within the Imperial Penultimate Guard, within the Zeroth Point's Relic Barracks.

## Trivia

**It can supercruise.**

Godarn made this! (And then Enderjed shoved weapons on it)
GSS Wasp Interceptor

## Wasp Interceptor

"Flies like a missile, stings like a missile"

> -Sergeant "Shakes" three stims deep
>
>

A Wasp during a training exercise over ███████

## Lore

Developed by GSS to defend airfields and carriers, the wasp features a powerful thruster setup and an impressive climb rate. The Wasp can be customized to extend it's paltry range or even make it capable of close air support even though GSS does not recommend using it as anything other than an interceptor.

## Trivia

Godarns first plane in flyout, well, it would have been hadn't he upgraded it atleast four times, and procrastinated finishing this page for nearly a whole month.
Inception ReliantFrame Mk.2

## Inception ReliantFrame™ Mk.2 (FIRF2)

"THE"

> - Charter of the United Nations Title, word 2
>
>

The Drone of Intrusiveness was retired by this.

## Lore

Send help.

Why did  Inception Aerodynamica make this, and sell it to the Top Gear Police Department no less?

Either way, once a pilot is hardwired into one of these, they can only be inserted into other ReliantFrame™ compatible cockpits.

## Trivia

This plane runs on AVGAS 115 Octane.

It is theorised that the corpse of Richard Hammond was the first pilot.
Inception SM-Attacker

## Inception SM-Attacker (FSMA)

"It's a bloody replica."

> - Enderjed, admitting defeat.
>
>

The Inception licenced prototype, flying over HMS [REDACTED] during testing.

## Lore

The Supermarine Attacker was first designed in 1946 and then later sold in 1950, Inceptionworks claims to have bought the relevant licences for it, although these documents have yet to be found, implying that Inceptionworks &  Inception Aerodynamica stole from both Supermarine, Vickers-Armstrong, and Rolls Royce. It would compete with the later Supermarine Swift.

This vehicle, unalike many other of Inception Aerodynamica's vehicles, boasts a 49 minute fuel capacity at full throttle, even if this was at the cost of thrust over faster but thirstier Nisiri-E1 intended for oil-rich economically poorer countries, however this plane boasts a much better pitch rate in comparison to it's turboprop competitor, and perhaps one of the best turn rates available for any human built jet.

At least 1 prototype was built.

## Trivia

The SM stands for Supermarine.

This is Enderjed's first replica, or at least a failed replica of the Supermarine Attacker. This is also Enderjed's first vehicle with functioning flaps.
Trident Setun Type-A

## Trident Setun Type-A (FTSA)

"I often reflect that had the Ternary instead of the denary Notation been adopted in the Infancy of Society, machines something like the present would long ere this have been common, as the transition from mental to mechanical calculation would have been so very obvious and simple."

> -     Thomas Fowler, letter to Sir George Biddell Airy
>
>

## In Game Information

### Armament

x 2 DeFaut IR Missilex 1 Unknown 3 barrelled 20mm

## Lore

**Memphrascript: Krryyork S£tom Gjyke-A** (Romanised: Kryurk Sehtum Tjyki-A)

As with all post exile Memphratic aircraft, the pilot is just in a separate daughterboard card attached to a primary motherboard.

800 were produced, quite a large number for a single model and variant of aircraft. As with every aircraft that saw service within  Memphratic, one of these (loaded with a copy of Memphratic's finest surviving pilot for this specific model and variety) remains within the Imperial Penultimate Guard, within the Zeroth Point's Relic Barracks.

## Trivia

**Setun** (Russian: Сетунь) was a computer developed in 1958 at Moscow State University. It was built under the leadership of Sergei Sobolev and Nikolay Brusentsov.

This is the first Memphratic aircraft made in Flyout.
Inception Quadra 64X

## Inception Quadra 64X (FIQ64)

"Hold on, let me go and fight god quickly."

> - Godarn joking as the plane proceeded to pull Mach 2, while the plane was 90 degrees vertical.
>
>

## Lore

This plane is a gloriously failed development of the Quadra 32X, initially designed by  Inception Aerodynamica, having been cancelled due to irradiating the  Falkland Islands during confidential testing.

This plane would later be salvaged for usage by ████████, under the  on Karagon.

## Trivia

This plane runs on FuelID 90, which is currently assigned to "Devmeth Type A".
Inception Aerodynamica

"De Britten houden ons gegijzeld, stuur hulp."

- Engineer ████ ███ ██ ████

## Lore

They are a sister company of Inceptionworks, having been bought out in 1908

## Aircraft Produced

1942 Inception Inmann-2 (1 prototype)

1943-1945 Inception Inmann-4 (676 produced, 5 prototypes)

1948-1956 Inception SM-Attacker (? produced, 1 prototype)

1949-1952 Inception Nisiri-E1 (299 produced, 1 prototype)

1976 Inception Artaud C-1 (0 produced)

1987-1988 Inception Executive-1 (? produced)

1993-1996 Inception Quadra 32X (? produced)

1999-4088 Inception Quadra 64X (1 prototype, 1 unofficially produced)

2005-2008 Inception Performa (Carbon Prototype) (28 prototypes)

2014 Inception ReliantFrame™ Mk.2 (? produced)

K26-K33 Inception Goedkoop-4 (128 produced)

Total Aircraft Produced: 1103 official, 37 prototypes, 1 unofficial

## Aircraft Doctrine

With on how unreliable their aircraft are, a doctrine cannot be achieved properly.

So far Inception Aerodynamica's aircraft have seen service with:

 US Air Force (USAF) [Inception Inmann-4]

Philippine Air Force (PAF) [Inception Inmann-4]

 Chilean Air Force (FACh) [Inception Inmann-4]

 Central African Republic Air Force (FAC) [Inception Inmann-4]

 Ethiopian Air Force (ETAF) [Inception Nisiri-E1]

 Top Gear Police Department (TGPD) [Inception ReliantFrame™ Mk.2]

 Florzechvakian Air Force (FAF) [Inception Goedkoop-4]

 [ADMINISTRATED] [Inception Quadra 64X]
Hydra Ketri

## Hydra Ketri (FHK)

"Quote not found."

> -    Blank
>
>

## Lore

**Memphrascript: Heedrƿ K£gre** (Romanised: Hiidra Kehtri)

As with all post exile Memphratic aircraft, the pilot is just in a separate daughterboard card attached to a primary motherboard.

128 were produced, quite a large number for a single model and variant of aircraft. As with every aircraft that saw service within  Memphratic, one of these (loaded with a copy of Memphratic's finest surviving pilot for this specific model and variety) remains within the Imperial Penultimate Guard, within the Zeroth Point's Relic Barracks.
The Movie Network

**The Movie Network** is a Gavinadian premium English-language movie channel. It was launched on November 2, 2002. For more information about this channel, go here. For the programs broadcast on this channel, go here.

## 2002-present

**Television channels:**
**Free-To-Air**
*English*
M3 | MuchMusic | Teletoon1
*French*

**Cable channels:**
*English*
*French*

**Premium and pay-per-view:**
*English*
*French*
Super Écran

1Co-owned with Corus Entertainment.
2Co-owned with WildBrain.
3Co-owned with Bell Media.