recursal/Fanatic-Fandom huggingface dataset:
Super Choco-Cola

> *"Now with double the high fructose corn syrup. Recovers 50% of max MP."*
>
>

Super Choco-Colas recover 50% of one party member's max MP, and are an improved version of the Choco-Cola. The price of Super Choco-Colas only increase in price after beating the main story of the game, going from $2,000 to $4,000. Like every other consumable, a **maximum of 10** can be carried with you at any given time.

Ants on a Logs are susceptible to bonuses provided by Jonathon's passive, the Everything Bag and Coat of Pockets, the former increasing their usefulness to 100% MP, and 75% MP for the latter.
Sneaky Lincoln

Sneaky Lincoln is an enemy encountered in the biography section of the World's Library area of Secret Meridian. He is like Abraham Lincoln, except MUCH sneakier. He is hard to keep in battle for long, but his Griftable items are very worthwhile.

## Attacks/Actions

* Sneaky Lincoln will sneak backwards and run away, counting as 'defeated' but giving no experience.

## Grift

* 1,000 Gold (15%)
* Ancient Artifact (5%)
	+ Unlocks a secret door in the Biography section.

## Bookworm's Knowledge

*Sneaky Lincoln actually isn't Abraham Lincoln at all. Abraham Lincoln was a pretty cool dude. Sneaky Lincoln, though... There's just something about that guy I don't trust.*
Vitamins

> *"The slight chalky aftertaste is to be expected. Heal common status effects to one ally."*
>
>

Vitamins removes **Sick, Asleep and Immunodeficiency** from one party member, and cannot be used outside of battle due to how status effects work in Jimmy. Vitamins are the only item that heals common status effects in the entire game, usually only being possible via skills. The price of Vitamins scale with progression of the game, as does every other common consumable. Also just like every other consumable, a **maximum of 10** can be carried with you at any given time.

Vitamins are **not** susceptible to bonuses provided by Jonathon's passive, the Everything Bag or the Coat of Pockets. There is no powered up version of the Vitamins.

Vitamins are described as being real vitamins you'd find in your medicine cabinet.
Rubik

> "It seems like the creature follows me wherever I go now. It is codependent but mostly amiable. I have decided to name it Cubbins for ease of reference. It likes to eat things it finds in the dirt." - Rubik
>
>

Rubik is a reoccuring NPC that appears in various areas throughout the game, selling a number of items to the player. His design and namesake is based on the Rubik's Cube toy.

Below is a list of the locations on where he appears, and what he will sell.

## Fermata Forest

* Ants on a Log
* Choco-Cola
* Vitamins
* Alarm Clock
* Super Ball (if summer)
* Roman Candle (if autumn)
* Smoke Bomb (if winter)
* Cherry Bomb (if spring)

## Whispering Valley

* 10 Super Balls
* 1 Mecha Super Ball

## Southern King's March

* Ants on a Log

* Choco-Cola

* Vitamins

* Alarm Clock

* Emergency Exit
* Nutrition Cube

* Super Choco-Cola

* Fire Alarm

## Calm Valley

* 1 Marvelous Coin (free)
* 1 Mecha Super Ball (only if you have given Cubbins the Nutrition Cube while Rubik was around in the The Wilted Lands)

## Central Hub

As the last area he appears in, he can either turn into a healing fountain or continue to sell you items.

If chosen to continue selling items, here is what he sells:

* Automatic Slingshot
* Hobo Bag
* Leather-Bound Journal
* Bike Chain
* Heavy Overalls
* Ants on a Log
* Choco-Cola
* Alarm Clock
* Vitamins

## Dark Dungeon

Rubik's fake clone, named "Rubick", will sometimes appear on the tiles in the dungeon. If you land on it, he will give you various choices to choose from. He will sometimes give you dice, the choice between healing, more points or the ability to give up 20% of your points for keys or trap detectors. Later on in the dungeons, a black-colored Rubick will be there to give you various challenges.
Mulgren's House

> *"Jimmy wonders if he can learn magic here."*
>
>

Mulgren's House is the first location in Everchip accessible after defeating Jonathon Bear, and you are automatically transported here after defeating him. Mulgren lives here, he is one of the four heroes who defeated Dark Demon. It is also where you find Lars' containment pod.
Mulvaney

Mulvaney is an enemy encountered in the optional The Ultimate Construction area of Homeflower. He is the father of Mortimer, and a very wealthy turtle.

Mulvaney later reappears in Kingland Arena as part of Turtle Economics, and when found in Kingland Arena, Mulvaney will drop 5 more experience points if he is killed while retracted.

## Attacks/Actions

* Mulvaney will attack, dealing physical damage to one party member.
* After taking damage, Mulvaney will withdraw into his shell, reducing his attack by 45 and changing his attacks, to wit:
	+ He will tense like a python waiting to strike, and will counter all physical moves dealt to him that turn.
	+ He will surround himself with a magic barrier, and will reflect all magic moves dealt to him that turn.

## Grift

* $700 (50%)
* Combination Lock (70%)
	+ Mulvaney will be removed from his shell if he's currently withdrawn, and will be unable to enter his shell for the rest of the battle.

## Bookworm's Knowledge

*Mulvaney is Mortimer's father. He doesn't go out much, as he has everything he wants inside of his safe-like shell.*
Sage

Sage is an enemy encountered in the Kung Fu Tower area of Everchip, accessible after completing Central Hub. He is a wise old man, who uses defensive attacks.

## Attacks/Actions

* Sage will see magic in his future. When he does this, he is preparing for a counter, and next turn, he will surround the enemy team with a magic barrier, and they will reflect all magic moves dealt to them that turn.
* Sage will see a beating in his future. When he does this, he is preparing for a counter, and next turn, he will make the entire enemy team tense like a python waiting to strike, and they will counter all physical moves dealt to them that turn.
* Sage will chant in a strange language. When he does this, he is preparing for a powerful attack, and next turn, he will cast Fireburst, dealing 200% magical damage to three party members (600% total).

## Grift

* Patience (50%)
	+ Makes the entire party counter all physical attacks for 100% damage for 1 turn.
* Resilience (50%)
	+ Makes the entire party reflect magical attacks back at the enemy for 1 turn.

## Bookworm's Knowledge

*The Sages of Kung Fu Tower can levitate because of their extreme mental training. They also have learned other party tricks, such as cartwheels and being able to recite the alphabet backwards.*
The Great Triangle

The Great Triangle is one of the six nexus points accessible after obtaining the spaceship. Here, Jimmy meets up with Captain Fish and his family, and they all go on an adventure for treasure. Memories of Andrew, his dad, can be found here.

Captain Fish eventually learns the value of family and decides to adventure with them from now on.

## Enemies

* Science Guardian
* Hexagon
* Redfish
* Bluefish

## Treasure

* Circle of Snakes ♪ - Found in the spike room. Dodge the trap with the Bird's dash.
* Spinning Top - Furniture, +3 AGI. Part of the Geometric Set. - Burrow into the sand pit opposite Guppy's.
* Vaporize - Manual, 600% magic damage, five turn cooldown. - After Captain Fish's family leaves, pull the sarcophagus aside with the Goon form, then swap to Punch form and bash open the cracked wall.
* Graduation Robe - Clothing, +20MAT, +35DEF, +50MDEF. - Far right corridor from the entrance, but only available after you complet the dungeon. The floor opens beneath you the first time, so jump over the gap with the Bird on the revisit.

## Lightbulb

There is a room with three sand pits, and one of them has the inscription of a flower as opposed to a monkey head. Take the Flower transformation, then burrow into the pit with its overworld ability to discover the lightbulb.

## Nexus Orb text

*Jimmy hears words, too far away to be intelligible, drifting around him as if he were underwater. His father's stern, confident voice cuts through the noise. "What are our options?" A man replies. "All we can do at this point is let it run its course and hope for the best." Jimmy's father's presence looms over the room. "It's just a problem. Problems have solutions. Now, solve it." The door snaps shut before the man has a chance to respond. Jimmy feels his father sitting on the bed next to him. He hears pages being flipped in a book, slowly, minute after minute. Minutes turn to hours. Jimmy can't keep count anymore. He feels the warmth of sunlight peaking through the window. The pages never stop flipping.*
Throbbing Feathers

Throbbing Feathers is an enemy encountered in the optional Grimclaw's Dungeon area of Homeflower. It is a mutated crow, who can attack twice in one turn.

Throbbing Feathers later reappears in Kingland Arena as part of "Deadly Wings."

## Attacks/Actions

* Throbbing Feathers will attack, dealing physical damage to one party member.
* Throbbing Feathers will yammer abrasively, inflicting Startled on one party member.
* Throbbing Feathers will throb, doing nothing. However, next turn, it has a 1/4th chance of creating a gust of wind, dealing magical damage to one party member.

## Bookworm's Knowledge

*Throbbing Feathers molts constantly, but there always seem to be more feathers underneath.*

## Trivia

* Throbbing Feathers was the beta name for Grimclaw.
Puff

Puff is an enemy encountered in the Cloudy Hill area of Homeflower, he is notable for having the lowest stats in the game.

Puff reappears in Kingland Arena as part of Cloud Kingdom.

## Attacks/Actions

* Puff will attack, dealing physical damage to one party member.
* Puff will apologize for being weak, doing nothing.

## Bookworm's Knowledge

*Puff recently got a rejection letter from an exclusive college prep school. They said he couldn't get in with his poor penmanship.*
Super Rad Ghost

Super Rad Ghost is a rare encounter in the following Nexus Point areas; Central Stamen, Jonathonland, and The Great Triangle. It is also found in the optional The Ultimate Construction and Magical Land of Fish areas. It is a powered-up version of the Rad Ghost, and unquestionably the second raddest entity in the game---second only to Punch Tanaka. It is heavily resistant to physical attacks, but is weak to holy magic.

While defeating a Super Rad Ghost is extremely difficult, they give a humongous **10000 experience** on defeat, as high as many endgame bosses. To take them out, it is recommended to equip the Intimidating Stare passive skill (learned from Punch Tanaka's form) to startle all enemies at the start of the fight, then powerful magic attacks before they have a chance to run or inflict Ennui. Use the Dream Stone on Andrew and Andrew's Focus to further increase your magic damage potential.

## Attacks/Actions

* Super Rad Ghost can groove to a sick beat, making itself Dodgy and giving it a 100% chance to avoid all attacks dealt to it that turn.
* Super Rad Ghost can tire you out with its in-your-face attitude, inflicting Ennui to the entire party.
* Super Rad Ghost can say "Sorry, dude, late for the party- gotta jet!" and run away, counting as 'defeated' but giving no experience.

## Bookworm's Knowledge

*In order for a Rad Ghost to turn into a Super Rad Ghost, he really just needs a skateboard.*
Smoke

Smoke is an enemy encountered in the optional Volcano area. It is a gust of smoke from the Volcano, which heavily resists physical attacks. It is not actually weak to holy magic, but magical/holy attacks are still recommended to defeat it.

## Attacks/Actions

* Smoke will call upon the forces of darkness, dealing magical damage to one party member.
* Smoke will spew sleeping gas, inflicting Sleep on one party member.
* Smoke will shroud the enemies in thick smoke, giving all enemies the Smoky status for two turns, it will only do this if it is not already Smoky.

## Bookworm's Knowledge

*When inhaled, the sacred Smoke of Phoenix Mountain is said to extend life. It will also propel you into a fit of aggressive coughing.*
The Elder Mr. Asp

The Elder Mr. Asp is an enemy encountered in The Wilted Lands area of Homeflower, as well as the optional Tightening Chamber area. He is the father of The Younger Mr. Asp, who frequently berates him for his poor life choices.

The Elder Mr. Asp later reappears in Kingland Arena as part of Team SNAKES!

## Attacks/Actions

* Mr. Asp will attack, dealing physical damage to one party member.
* Mr. Asp will inject his venom, dealing physical damage to one party member and inflicting Sick.

### Addendum

* If The Younger Mr. Asp is currently alive, he will have a 50% chance to say "Pull yourself together! Is your sock on backwards? Pathetic." His son will respond by openly weeping, and they both will waste their turns.

## Bookworm's Knowledge

*The Elder Mr. Asp was quite the looker in his youth. Legend has it, he was voted "Most Handsome Reptile" in high school.*
Revolting Blob

Jimmy as a Revolting Blob!

> *"Bleh! It tastes like a gross butt!"*
>
>

The Revolting Blob is an enemy in Jimmy's House, and the first enemy Jimmy will face on his journey. It is a slimy green blob who Jimmy must defeat in order to leave his house.

After defeat, Jimmy will empathize with the Revolting Blob, and will be able to turn into one from that point on. As a Revolting Blob, Jimmy will be able to squeeze into narrow gaps that he can't enter normally. He will also be able to undulate, causing a random encounter to instantly appear and attack him.

The Revolting Blob later reappears in Kingland Arena as part of Team Semi-Solid.

## Attacks/Actions

* The Revolting Blob will attack, dealing physical damage to one party member.
* The Revolting Blob will tell an off-color joke on the second turn of battle, and again every three turns.
	+ On the next turn, the Revolting Blob will tense its body like a python waiting to strike, countering all physical attacks dealt to it that turn for 300% physical damage.

## Empathy Text

*Jimmy imagines himself in school. He doesn't look like himself today. He looks like a big green, gross blob. But, he doesn't care. He's happy this way. He's making fart noises by pushing his slime around. The teacher has stopped talking and is staring at him. Jimmy doesn't care. He thinks it's hilarious. The other kids are laughing, too. This makes Jimmy really happy. The teacher is asking him to leave for being disruptive. When Jimmy gets up, he rips one for real. Oh, man, it's ripe. The room is soon filled with toxic gas. The children are clambering for the door. The teacher is screaming. The wallpaper begins to peel. Jimmy belches out a laugh and goes to play outside with his friends, but no one will get near him anymore. Jimmy finds a nice, cozy hole in a tree and squeezes inside.*
The Volcano

"Jimmy's got sand in his shoes."

The Sacred Volcano is a small island, accessible as soon as you gain free travel to the world, but you cannot access it until you've located and lit all 25 Light-Bulbs. The Glasses Goon outside will keep track of how many you've lit up, and Inspector Ludwig can help you locate what you're missing.

While inside the Sacred Volcano Jimmy's tattle message will say: "Jimmy stays quiet. He feels he's in a sacred place."

## Items

* Supernova - Right-most chest after reaching the first zone with lava.
* Burning Tuxedo - Second lava-filled room, upper region. Requires a floating transformation to reach.
* Glass Cathedral ♪ - Outer region of the Volcano. Defeat the Phoenix to get the vine to grow so you can reach it.
* Warrior's Spirit - After obtaining the Phoenix transformation, head to the locked door left from the entrance, and light both torches at once.

## Enemies

* Scorchy
* Fire Guardian
* Prayer Flower
* Gusto
* Smoke

## Gallery

Volcano before you Beat the phoenixVolcano after you beat the PhoenixThe lightbulb door open.
Wendy

Wendy is a enemy encountered in the Cloudy Hill area of Homeflower. While weak, she has the capacity to damage multiple party members at once.

Wendy reappears in Kingland Arena as part of Cloud Kingdom.

## Attacks/Actions

* Wendy will attack, dealing physical damage to one party member.
* Wendy will whiz by with an open palm, dealing physical damage to all party members.

## Bookworm's Knowledge

*Sometimes, Wendy dreams of moving to the big city so she can blow hats off people's heads and mess up their hair before important job interviews.*
Shadow Warrior

The Shadow Warriors are two miniboss enemies fought in Shinryu Academy, in the Megatropolis area. They previously appeared as the Catty Schoolgirl and No-Goodnick enemies, but reveal their true forms and fight the player on Friday, the day of the spelling bee. The player firsts fights one male shadow warrior, then one female, then both together, before finally fighting Principal Pulsating Mass and completing the Academy.

During the first Shadow Warrior fight, only Jimmy and Lars will be fighting. Hitomi will join them for the second one, and Punch Tanaka will join for the third one, building a full team for the Principal fight.

Shadow Warrior (Female) Will later reappear in Kingland Arena as part of "Team Catfight."

## Attacks/Actions (Female)

* Shadow Warrior will attack, dealing physical damage to one party member.
* Shadow Warrior will cut through your energy, reducing one party member's current MP by 10%.
* Shadow Warrior will absorb darkness, healing 10% of her current HP. In addition, next turn, she will cut one party member's energy in half, reducing their current MP by 50%.
* Shadow Warrior will fire a wave of negative energy, dealing 50% physical damage to all party members and inflicting the Startled and Unmotivated statuses. She can only do this once at first, and will need to absorb darkness to do it again.

## Attacks/Actions (Male)

* Shadow Warrior will attack, dealing physical damage to one party member.
* Shadow Warrior will call upon the forces of darkness, dealing magical damage to all party members.
* Shadow Warrior will absorb darkness, healing 10% of his current HP. In addition, next turn, he will use a powerful attack - one of the following:
	+ He will go on a rampage, dealing 150% physical damage to three party members (450% total).
	+ He will call upon the forces of darkness, dealing 400% magical damage to one party member.

## Bookworm's Knowledge

*Shadow Warriors float through the waves generated from a black hole until they inhabit the bodies of unsuspecting people on Earth.*
The Ultimate Construction

> *"Jimmy is sick and tired of rules."*
>
>

Mr. Beaver's ultimate project.

Accessible after unlocking the spaceship and beating Mr. Cat's Dungeon.

In almost every room of The Ultimate Construction, Mr. Beaver will speak to you over the intercom, prompting you with a rule you must follow; these rules can range from waiting on a certain tile for an extended period of time, to reaching inside of a cage belonging to a highly venomous snake, to even playing a life-sized board game set up for Jimmy that offers *exciting gameplay*, *HD 3D graphics*, and *extra fun*!

Of course you can completely ignore these rules which is actually recommended, as following every single rule in The Ultimate Construction takes a lot of time, and several toyboxes can only be opened by either breaking a rule or coming back after you've reached the top of the building.
If you break a rule, Mr. Beaver will be rather upset and put you inside of the punishment room, which is a small red room with three monitors displaying the thumbnail image from the Youtube trailer for Jimmy and the Pulsating Mass. These screens will flicker and eventually turn off entirely; shortly after this, you'll be let out of the punishment room, and will have to make your way back up the entire tower again.

After making it to the top of the Ultimate Construction, Mr. Beaver upgrades your Clubhouse, giving it a second floor and six more spaces for furniture.

When outside the Ultimate Construction, Jimmy's tattle will be *"Jimmy wishes this place was built somewhere cooler."*

Mr. Beaver hopes to move it to the moon, so he can make it even bigger.

## Enemies

* Cloud Prince
* Mrs. Asp
* Mulvaney
* Skitter Bouquet
* Rad Ghost
* Super Rad Ghost

## Treasure

* Wind-Up Sprocket ♪
	+ The music that plays in The Ultimate Construction.
* Still Life (Furniture)
	+ +3 MDF; 1/6th of the Floral Set.
* Lead Coating (Trinket)
	+ +10% DEF.

Located in Ms. Mole's hole, go right at the first fork in the road.Either go straight through Mr. Beaver's yellow line or take a huge circle around to grab it.If you don't want to break any rules then you can grab it after talking to Mr. Beaver at the top of the tower.
Secretary

Secretary is an enemy encountered in the optional Accelerated Dynamics area of Megatropolis. She is a secretary for the company, who can brew up coffee to help her allies.

Secretary later reappears in Kingland Arena as part of "Team Corporate Interest."

## Attacks/Actions

* Secretary will attack, dealing physical damage to one party member.
* Secretary will brew a fresh cup of coffee, giving all enemies the Hyper status.
* Secretary will give a motivational speech, giving all enemies the Motivated status.

## Grift

* Coffee Maker (0%)
	+ +2 AGI; 1/5th of the Girly Set.
* Coffee (65%)
	+ Makes all party members Motivated.

## Bookworm's Knowledge

*While the Secretary doesn't get sufficiently paid, she remains chipper, probably because of her infinite supply of caffeine.*
Fish Bucket

Fish Bucket is an enemy encountered in the Shinryu Fish Concern area of Megatropolis. It is a bucket that contains several of the company's recent catches inside it.

## Attacks/Actions

* Turns 1-3: Fish Bucket will produce a friend, spawning one Mr. Fish Head enemy next to it.
* Turn 4: Fish Bucket will transform into a Bonus Catch, and will remain as such for the rest of the battle.

## Bookworm's Knowledge

*Shinryu Fish Concern processes 25,000 fish buckets a day! You can learn about that and many other Shinryu Fish Concern fun facts by taking the tour.*
Mute Notes

> *"Jimmy can smell the stale remnants of cigarette smoke."*
>
>

Mute Notes is the second town Jimmy visits in Sweet Melody, and the location of Punch Tanaka's informant meant to help Jimmy locate his family. This is where Jimmy fights his first iteration of The Pulsating Mass in Mutt.

While in Mute Notes, Jimmy visits a bar called the Wharf Dog to relax and listen to Ella sing. During the performance a mysterious sailor who looks exactly like Jimmy named Jorgen gets murdered. It's likely that the killer was targeting Jimmy and mistook Jorgen for him.

For Inspector Ludwig dialogue, see his wiki page.

## Places

* Ms. Robin's Shop - Yo-Yo, Knuckle Duster, Knockoff Handbag, Cat Claws, Pinstripe Suit, Black Spiral, Toy Box, Rocking Horse.
* Wharf Dog - Sleazy bar.
* Sea Worm - Captain Fish's Ship, Jimmy uses it to travel to Grim Echoes.

## NPCs

* Inspector Ludwig - A private investigator, he will give clues to the whereabouts of any light-bulbs if you pay him.
* Roland - A member of the Legato Knights, now working as a bouncer at the Wharf Dog. After speaking with Windsor in the Legato Castle courtyard, once the murder has been resolved, Roland will return to Legato to reprise his position.
* Ella - Popular singer who puts on a show at the Wharf Dog.
* Jaco - Bassist in Ella's band.
* Satch - Saxophone player in Ella's band.
* Remo - Drummer in Ella's band.
* Keys- Pianist in Ella's Band
* Dale - Ella's Sister
* Frank - Ella's ex boyfriend.
* Boosey -Wharf Dog bartender.
* Information Guy - Dies lmao.
* Mr. Marvelous - Meets with his brother Henry Frog at the Wharf Dog.
* Henry Frog - Mr. Marvelous' brother, part of Captain Fish's crew.
* Captain Fish - Captain of the Sea Worm.
* Jorgen - Part of Captain Fish's crew, Mutt's first victim.
* Timmothy Mouse - Stops in Mute Notes as part of his adventure.
* Mainie - Part of Captain Fish's crew, hangs outside of the Wharf Dog.
* Mr. Grouse - Running his second branch in Mute Notes.
* Mutt - Wharf Dog killer.

## Treasure

* ♪ Carton of Smokes, Half-Smoked ♪
	+ The music that plays in Mute Notes.

The music track is available after either getting all the light-bulbs and talking to Ludwig, or paying him to find 5 or more light-bulbs.
## Trivia

* Ella and her band may be an homage to Venus and the Runaway Five from Earthbound.
* The logo of the dog on the front of the Wharf Dog looks suspiciously like Mutt.
Red-Billed Squawker

Jimmy as a Red-Billed Squawker!

> *"Squawk!"*
>
>

The Red-Billed Squawker is a mini-boss in Legato Castle, in the Sweet Melody area. It is a crazed, rampaging bird, whose form must be used to cross the gap in the upper area of the Castle.

After the defeat, Jimmy will empathize with the Red-Billed Squawker, and will then be able to turn into one from that point on. As a Red-Billed Squawker, Jimmy can charge forward with reckless abandon, giving him the ability to slam into some things and jump over small gaps!

Red-Billed Squawker will later reappear in Kingland Arena as part of "Deadly Wings."

## Attacks/Actions

* The Squawker will attack, dealing physical damage to one party member.
* The Squawker will yammer abrasively, dealing 25% physical damage to all party members and inflicting Startled.
* The Squawker will go on a rampage, dealing 150% physical damage to two party members (300% total). Unless it is Hyper, the Squawker will then become Tired and will be unable to act for the next turn.
* At 50%, the Squawker will "feel like a cheetah riding a comet plummeting towards Earth", doubling its Agility for the rest of the fight and also letting it rampage without looking tired afterward.

## Empathy Text

*Jimmy imagines himself scrambling on a counter. He's been here too long. His neck extends as he opens the pantry door with his beak. The cook walks in right as Jimmy upends the bag of sugar down his waiting throat. "Oh, no," the cook says, "Oh no, oh no," but Jimmy is too busy whipping the bag around until it's in tatters. The cook lunges towards Jimmy, but he's already running, and the cook's hands just slice through the thick sugar cloud. Jimmy's running through the halls, upending trays of silvery utensils, banging into a passerby as if he were inside a pinball machine. Soon, he's running towards the exit, the doors sliding open automatically, just narrow enough for his feathers to graze against as he wooshes past. All of a sudden, he's outside. He books it past some parked ambulances, sprinting down the block, his spindly legs full of life. The wind streaming through his feathers makes it feel like he just might take flight.*
The Pulsating Mass (Area)

"..."

**The Pulsating Mass** is the final mandatory area of the game. It is a corrupted version of Central Hub that only appears after Jimmy returns from Space. To enter, the player must activate the 6 Nexus Points scattered across the overworld - in the Central Stamen, Rainbow Park, Jonathonland, Kung Fu Tower, The Great Triangle, and the Abandoned Cineplex. This Nightmare Zone is themed after Jimmy's impending death.

The glimmering spark at the bottom-left, where Jimmy earns his Punch Tanaka transformation, changes Jimmy's tattle message to "Jimmy can see The Pulsating Mass in the distance..."

Traversing the Pulsating Mass is functionally identical to traversing Central Hub, as its layout is the same - you have to interact with six terminals at the end of each branch of the hallway to open up the final room. Its only differences lie in its aesthetics - the walls and floors being covered in flesh and eyeballs - and the much tougher enemies, which can only be skipped once you are at least level 65. Once you enter the central room, the door behind you shuts, sealing Jimmy's party within. The only way out is to be defeated or by using an Emergency Exit. In the dead center of the room is Rubik, who would either be a healing fountain or a merchant depending on what you asked him to do in the Central Hub.

The telescope in the upper-right branch can still be interacted with, but all you see is darkness.

Near the end of the dungeon, the player must defeat Buck, and shortly thereafter The Pulsating Mass itself, who serves as the game's final boss.

After you've watched the credits and returned to Jimmy's dream world, you'll find that The Pulsating Mass has still consumed the Central Hub. However, returning to the depths of the area offers nothing new other than a gaping pit you cannot interact with. There is no rematch with either of the game's final bosses.

## Enemies

* Flesh Orb
* Twitching Thing
* Living Shadow
* Brain Pile
* Contamination
* Shiver
* Grunk
* Gut Worm

## Bosses

* Buck
* The Pulsating Mass (Boss)
The Pulsating Mass

The Pulsating Mass is the game's main antagonist. It doesn't have a face, instead opting to speak through various other characters. The Pulsating Mass has a hatred of Jimmy and aims to do everything in its power to make his life miserable before killing him. The Pulsating Mass is constantly referred to in orange text.

The Pulsating Mass is as old as time itself. Initially, it started as a miniscule lump of flesh, and it continued to grow and grow, undaunted by anything that would stop it. As the Pulsating Mass grew, so did its influence, corrupting and mutating everything that it touched. It eventually develops telepathy to speak directly into Jimmy's mind to torment him. If left unchecked, it would one day cause the Day of Annihilation, where the entire world would be swallowed by the Pulsating Mass, turning everything into part of itself. Only the Secret Knowledge holds the key to defeating the Pulsating Mass for good.

Jimmy and his companions regularly clash with the Pulsating Mass during his adventure. Its first sighting is a fleshy tendril that quickly slithers into the mysterious doghouse at his home. It has also gone to corrupt the Queen Bee, the Mutt, Jonathon Bear, and it also manifests as Chancellor Pulsating Mass and Principal Pulsating Mass. It even kidnaps Buck and turns him against Jimmy until the final moments of the game.

Punch Tanaka recalls that he and the Petty Thugs made first contact with the Mass in the Subway. While they were going about their daily business, the Pulsating Mass wormed its way into their minds, influencing them to hate Jimmy and work to inconvenience him. When the Mass grew enough, it took the form of the Mutt and took the Petty Thugs under its employ. The Mass itself is dissatisfied with the Petty Thugs, though, and took samples of their blood to create monstrous clones that now populate the abandoned Subway. Jimmy comes closest to witnessing the Pulsating Mass in the Subway depths, seeing that it's grown far larger than anticipated and is threatening to invade the Central Hub and deny use of the Secret Knowledge.

After Jimmy is ejected into Space and has to find a way back, he is treated to the abhorrent sight of the Pulsating Mass erupting onto the planet's surface. When he returns, the Central Hub has been taken over, transformed into part of The Pulsating Mass itself. Jimmy must travel across the lands to find six Nexus Points in order to unlock the area, and then confront and defeat the core of The Pulsating Mass.
Metrognome

Metrognome is an enemy encountered in the Fermata Forest area of Sweet Melody. It is a gnome whose lifespan is only one year, and grows up during the seasons - being young in Spring, but growing old by Winter. Their attacks are based on the season. The Spring version of the Metrognome is also found in the optional Water Temple area.

## Attacks/Actions

* Metrognome will attack, dealing physical damage to one party member.

### Spring

* Metrognome will throw painful sparkle dust in your eyes, dealing physical damage to one party member and inflicting Startled.
* When below 95% HP, Metrognome will hum a calming melody, healing 25% of all enemies' max HP.

### Summer

* Metrognome will push you around while mocking you, dealing 150% physical damage to one party member.
* When below 95% HP, Metrognome will hop in a war dance, giving all enemies the Motivated status, it will not do this if it is already Motivated.

### Autumn

* Metrognome will deluge the party in thick mud, inflicting the Sticky status on all party members.
* When below 95% HP, Metrognome will create a defensive barrier, giving all enemies the Guarded status, it will not do this if it is already Guarded.

### Winter

* Metrognome will freeze the air around you, dealing magical damage to one party member.
* When below 95% HP, it will chant in a strange language, charging up for a powerful attack.
	+ Metrognome will summon a blizzard, dealing 300% magical damage to all party members.

## Grift

### Summer

* Barbell (10%)
	+ +2 DEF, 1/5th of the Gym Set.

## Bookworm's Knowledge

*In their youth, it's not uncommon for Metrognomes to be mistaken for leprechauns. They don't have a pot of gold, but I hear they've got a few bucks set aside for a rainy day.*
Twitching Thing

Twitching Thing is an enemy encountered in The Pulsating Mass. Green sores cover its flesh, and it is the most powerful action bomb in the game.

## Attacks/Actions

* Twitching Thing will twitch, doing nothing.
* After at least one turn, Twitching Thing will explode, dealing 200% magical damage to all party members. It will deal an additional 100% magical damage for each additional turn it waits after the first.

## Bookworm's Knowledge

*I've never gotten close enough to a Twitching Thing to understand what it is... I'm not sure if I want to.*
Trinkets

Press ctrl+f to search.

## Buck

 **Hyde Toxin** | Ingest two tablets per nightly rampage.

## Helga

 **Heavy-Handed Glove** | Velvet dipped in molten iron.

## Jonathon Bear

 **Doughnut Bracelet** | Fashionable and delicious. Now with sprinkles.

## Lars

 **Kick-Me Sign** | Tape onto back for maximum efficiency.

## Andrew

 **Powers of Two** | Perfect for a mathemagician.

## Punch Tanaka

 **Violent Video Game** | You can punch a turtle in this!

## Hitomi

 **Heart-Shaped Headphones** | Only plays J-pop.
Smoke Bomb

> *"Makes you feel like a ninja. Awesome. Makes the party smoky for two turns."*
>
>

Smoke Bombs are consumable items that can only be used in battle. On use, it gives the Smoky status effect to all party members, which gives them a 33% chance to evade any attack. The price of Smoke Bombs scale with the progression of the game, as does every other common consumable. Also just like every other consumable, a **maximum of 10** can be carried with you at any given time. Smoke Bombs can only be consistently purchased at the Ashby's Toy Shop.

Smoke bombs are **not** susceptible to bonuses provided by Jonathon's passive, the Everything Bag or the Coat of Pockets.
Tetsuya Kawaii

Tetsuya Kawaii is an area accessible in Shinryu after completing Shinryu Academy.

This dungeon allows your party to have conversations through the Chat Time sections, just press Z(default) when prompted to hear a conversation between the party members.

The vending machine contains Snack-Os and XL Cola for $500 each. If shaken, it will turn into a Vendotron and fight you.

## Treasure

* Level 2 Pass - allows access through level 2 doors.
* Night Stroll -Music
* Van de Graaf Generator -Weapon, normal attack recharges 20% MP(requires code from one of the brothers)
* Lunar Serene - Manual, Hitomi only. Deals 800% magic/psychical damage. six turn cooldown. Requires code from Girl Yang.
* Wave Cannon -Weapon, normal attack hits all enemies.

## Light Bulb

You'll encounter several "specimens" in glass tanks. Scare them with the Vampire to get them to the main lab. Once you've found all three, enter the main lab and get them to converge into the lightbulb.

Specimen locations are as follows:

* 89F northern door, same room as the toy box.
* 90F - take the first door you see, travel to the end of the short corridor.
* From 91F, take the doorway on the right, enter the toilet, slip down the drain, then exit the toilet and take the next door you see. The main lab is found on the next door on the left.

## NPCs

* Girl Yang: Has Level-4 clearance. Gives you the fake passcode; shake her with Low Level Goon to get the real passcode. Passcodes are random for playthrough.
* Bald Yang: Has Level-2 clearance. Gives you the passcode for talking to him. Passcodes are random for playthrough.
* Handsome Yang:Has Level-3 clearance. Forgot his passcode.
* Mr. Makura: Gives you the Level-3 Pass.
* Diligent Yang(see top image): The Level-1 Pass can be taken from him.
* DeeDee
* Johnny Katana
* Big Norman

## Enemies

* Number One Mascot
* Robo-Chan
* Yesman
* Vendotron
* Lucky Neko

## Puzzles

You cannot get the passcode for the Level-3 treasure room; to deactivate the laser, set the recycling bin on fire with Rotting Jack O'Lantern, then drag it to the fire alarm on the opposite side of the room with Low Level Goon.

## Images

The talking sprite of punch (it has another frame tho so dont worry) He still looks cool even like this.the talking sprite of lars well one of them it has an open mouth one somewhere.the talking sprite of hitomi has a open mouth one aswell.
Thirteen

Thirteen is an enemy encountered in the optional Mr. Cat's Dungeon area, found in Unbreakable Bridge. He has seven tentacles despite being named Thirteen.

## Attacks/Actions

* Thirteen will call upon the forces of darkness, dealing magical damage to one party member.
* Thirteen will seek out your weaknesses, inflicting Weakpoint on one party member.
* Thirteen will watch you. When it does this, he is preparing for a powerful attack, and next turn, he will call upon the forces of darkness, dealing magical damage to all party members.

## Bookworm's Knowledge

*Thirteen comes from a universe ruled by the God of Crawling Eyes. The few people who have seen him are often haunted by terrifying visions for the rest of their lives.*

## Trivia

* *The God of Crawling Eyes*, mentioned in the Bookworm's Knowledge, is a reference to a previous game made by Kasey Ozymy.
Mr. Fish Head

Mr. Fish Head is an enemy encountered in the Shinryu Fish Concern area of Megatropolis, as well as the optional Land of Fish area. It is a big mutant fish creature with two legs.

Mr. Fish Head will later reappear in Kingland Arena as part of "Satan's Fish Tank" and "Surprise Party" when summoned by the 2-Star Holo Orb.

## Attacks/Actions

* Mr. Fish Head will attack, dealing physical damage to one party member.
* Mr. Fish Head will flop its tail around, dealing 50% physical damage to all party members.
* Mr. Fish Head will hock up something gross, inflicting Sick on one party member.
* Mr. Fish Head will space out. When it does this, it is preparing for a powerful attack, and next turn, it will either flop its tail around or do one of the following:
	+ It will chomp down hard, dealing 125% physical damage to one party member.
	+ It will release a foul odor, dealing physical damage to one party member and inflicting the Sick status.

## Bookworm's Knowledge

*A Mr. Fish Head wandered in from the beach one day, and Shinryu Fish Concern loved him so much they turned him into a mascot. He must have told his friends, though, 'cause they just keep coming.*
Nimbus

Nimbus is an enemy encountered in the Cloudy Hill area of Homeflower. Her attacks are weak, but will inflict startled.

Nimbus reappears in Kingland Arena as part of Cloud Kingdom and Weather Report.

## Attacks/Actions

* Nimbus will fire a bolt of electricity, dealing magical damage to one party member and inflicting Startled.

## Bookworm's Knowledge

*Nimbus knows how to play piano, but she's too shy to perform in front of anybody.*
Whispering Valley

> *"Jimmy hears whispers from hidden places."*
>
>

Whispering Valley is the second level Jimmy visits in Grim Echoes, and the location of the second Legato Knight: Claire.

When Jimmy arrives in Whispering Valley, it will be under lockdown as Turnbuckle's forces have set up a blockade. Jimmy can either enter Turnbuckle's Mansion or fight his way through Turnbuckle's blockade. Either option permits passage to the furnace at the end - completing Turnbuckle's Mansion will also cause the blockade to disperse. Rubik appears midway along the path to the Furnace, to sell you either 10 Super Balls or 1 Super Mecha Ball for $2,500.

Claire will return to Legato once you've cleared out Turnbuckle's blockade through either method.

The end of the Valley is the Furnace where old toys are burned to make way for new memories. Gunther is pleased to have visitors after so long, and allows Jimmy and his family to rest. However, Jimmy's sleep is interrupted as he hears that Jonathon Bear is sitting in front of the furnace, preventing Gunther from working. Jimmy ends up pushing Jonathon Bear into the furnace to escape his guilt of shoplifting the bear, and the vengeful bear grimly reminds Jimmy that he will never go away.

Jonathon Bear becomes unavailable after this area, though all his equipment will be returned to your inventory.

## Locations

* Turnbuckle's MansionEntrance to Turnbuckle's Mansion.

## NPCs

* Claire - Second Legato Knight, attempting to clear out Turnbuckle's forces so she can start construction on new Legato.
* Tootsoldiers - Followers of Claire.
* Rubik - Selling 10 Super Balls or 1 Mecha-Super Ball for $2,500.
* Gunther - Burns old toys to make room for newer memories.

## Enemies

* Bramble Bush
* Rad Ghost
* Swamp Gas
* Cavalry
* Jack-in-a-crate
* Skeleton Fop
* Pollyanna

## Bosses

* Turnbuckle's Enemy Barrage
	+ Cavalry, Necromancer, Pollyanna
	+ Gift Box, Cavalry
	+ Cavalry, Jack-in-a-Crate
	+ Cavalry, Necromancer, Rad Ghost
	+ Pollyanna, Gift Box, Cavalry
	+ Jack-in-a-Crate, Cavalry, Pollyanna

## Treasure

* ♪ Haunted Bicycle ♪
	+ The music that plays in Whispering Valley.

Left at the first fork in the road.
## Light-Bulb

The spectral mouth Jimmy can use his vampire form to frighten, allowing him to reach the light-bulb.
Recovery Orb

Recovery Orb is an enemy encountered in Central Hub. It is an healing-focused security robot, who helps the other robots in combat.

## Attacks/Actions

* Recovery Orb will apply first aid, healing 25% of one enemy's max HP.

## Bookworm's Knowledge

*Recovery Orbs are equipped with state-of-the-art surgical tools. Well, tools for robots. They have a screwdriver.*
Shock Hornet

Shock Hornet is an enemy encountered in the Central Stamen area in Homeflower, accessible after completing Central Hub. It is a powered up version of the Buddy Bee enemy, who is extremely fast and often uses startling attacks.

Shock Hornet later reappears in Kingland Arena as part of "The Carapunks."

## Attacks/Actions

* Shock Hornet will fire a bolt of electricity, dealing magical damage to one party member and inflicting Startled.
* Shock Hornet will attack with blinding speed, dealing physical damage to one party member and always hitting first.
* Shock Hornet will run in place while building static electricity. When it does this, it is preparing for a powerful attack, and next turn, it will release a terrible thunderstorm, dealing magical damage to all party members and inflicting Startled.

## Grift

* Treadmill (-20%)
	+ +2 AGI, 1/5th of the Gym Set.

## Bookworm's Knowledge

*Unlike their Buddy Bee relatives, Shock Hornets don't particularly care about making friends or working together. They're more interested in going fast to the max.*

## Trivia

* Shock Hornet's design might draw inspiration from the modern design of Sonic the Hedgehog, considering their red sneakers and love for moving about at extreme speeds, as well as their "edgy" (spelling "extreme" like "xtreme" and so on) design and sporty appearances.
Security Orb

Security Orb is an enemy encountered in Central Hub. It is an attack-focused security robot, and the main damage dealer of the area.

## Attacks/Actions

* Security Orb will attack, dealing physical damage to one party member.
* Security Orb will fire a laser, dealing magical damage to one party member.
* Security Orb will take aim. When it does this, it is preparing for a powerful attack, and next turn, it will fire a buzzsaw, dealing 300% physical damage to one party member.

## Grift

* Power Core (0%)
	+ +2 ATK; 1/5th of the Weird Set.

## Bookworm's Knowledge

*Security Orbs follow the same patrol lines throughout Central Hub 24 hours a day. They don't get holidays off, either.*
Skitterbones

Skitterbones is an enemy encountered in The Wilted Lands area of Homeflower. It is a zombified Skitter, making it weak to Holy magic. It can also be found in the optional Slither's Dungeon area.

Skitterbones later reappears in Kingland Arena as part of Graveyard Smash.

## Attacks/Actions

* Skitterbones will attack, dealing physical damage to one party member.
* Skitterbones will chomp down hard, dealing 125% physical damage to one party member.

## Grift

* Weird Bone (80%)
	+ Instantly kills the Skitterbones.

## Bookworm's Knowledge

*Skitterbones live in a perpetual state of depression since their only memories revolve around how handsome they used to be.*
Skitter

Skitter shrouded in darkness

Skitter is an enemy encountered in the Giant Garden area of Homeflower. Its tasty apple is a useful way of healing.

Skitter later reappears in Kingland Arena as part of Team Friendship!

## Attacks/Actions

* Skitter will attack, dealing physical damage to one party member.
* Skitter will preen, charging up for a powerful attack.
	+ On the next turn, Skitter will attack, dealing physical damage to three random party members (300% total).

## Grift

* Stuffed Skitter (10%)
	+ +2 AGI; 1/5th of the Fuzzy Set.
* Tasty Apple (90%)
	+ Heals 25% of all party members' maximum HP, but makes the Skitter Angry, boosting its damage by 50% and forcing it into attacking you every turn.

## Bookworm's Knowledge

*Did you ever wonder why Skitters have a flower for a tail? That's actually a parasitic flower that male Skitters attach to themselves in order to find a mate. If the Skitter goes too long without finding a mate, the flower will burrow into the Skitter's brain and control it.*
Pollyanna

Pollyanna is an enemy encountered in the enemy rush part of the Whispering Valley area of Grim Echoes. She is one of Turnbuckle's soldiers, and she does not appear in random encounters outside of a brief period in Turnbuckle's Mansion. She is an abandoned doll of a small girl who has attained sentience. An NPC version of Pollyanna named Adaline plays hide-and-seek with Jimmy in Turnbuckle's Mansion, and she must be torn open with pottery shards to obtain a Tooth. If she is then sewn back up, she will disable random encounters in the area.

Pollyanna later reappears in Kingland Arena as part of "Terrible Toybox."

## Attacks/Actions

* Pollyanna will attack you with weird mind powers, dealing magical damage to one party member and inflicting Startled.
* Pollyanna's head will turn 360 degrees. When she does this, she is preparing for a powerful attack, and next turn, she will emit mind-controlling delta waves, causing one party member to become Mind Controlled for three turns. This will make them randomly attack a party member for three turns, although the mind control will go away if Pollyanna is startled.

## Grift

* Dolly (5%)
	+ +2 MAT, 1/5th of the Girly Set.

## Bookworm's Knowledge

*Pollyanna sometimes use their telekenetic powers to make hairbrushes comb through their hair. When they close their eyes, it almost feels like a little girl is brushing their hair.*
No-Goodnick

No-Goodnick is a miniboss enemy fought in Shinryu Academy, in the Megatropolis area. On Tuesday, he and Catty Schoolgirl fight Jimmy and Lars. In addition, a No-Goodnick can be fought alone in Shinryu if shaken in the arcade area. This fight can be performed repeatedly, as many times as you want. On Friday, No-Goodnick will reveal himself to be a Shadow Warrior, and will fight Jimmy again (see that page for details).

## Attacks/Actions

* No-Goodnick will attack, dealing physical damage to one party member.
* No-Goodnick will pretend he's too cool for this fight, doing nothing. However, next turn, he will go on a rampage, dealing 150% physical damage to two party members (300% total).

## Bookworm's Knowledge

*No-Goodnick gets into fights because he has really controlling parents. Sometimes, he reads comic books, and, when no one is watching, he pretends to be a superhero.*

## Trivia

* Although likely to be coincidental, he bears a resemblance to Groose from Skyward Sword, due to his red pompadour.