Cybernetics

Cybernetics is a conceptual technical skill based on information gathering, exploration and manipulation of computers. This branch of cybertech is said to be the software-based counterpart to Cybertronics' more hardware based approach.

This skill measures how well you use the parts installed you and their effects, no matter what those parts are as cybernetics is about the user's internal communication with technology. Many consider cybernetics to be a kind of magic, computers acting as strange modern ritual pieces in place of the old ways. Gremlins often torment those who aren't properly trained in this field when they use computers.

There are many ways to use the cybernetics skill. Some of these involve interacting with objects found in the world, while others are direct manipulations of internal augments and even enemies. Rookie cybernetics users often carry around a tablet as an interface, but most make use of augments later down the line.

Entering Cybernet will print a readout of your cybernetwork, such as the location of all your sensors and tech. Some abilities that cybernetics or augments grant are prefixed Cybernet, typically: Cybernet [Ability/Augment] [Target].

Cybernetics is a very varied skill, and would be even more varied if not for the existence of Cybertronics. It is not particularly specialised in anything and is more of a theme than a coherent skill suited to carry out one task. Very early on, cybernetics users learn to generate static bursts of electricity to take down foes. They later move on to being able to hack enemy AI, send enemy cybernets haywire and move their physical forms through cyberspace.

Cybernetics is supposed to be a semi-complicated skill and not straight forward. This complexity is rewarded with a large range of utilities and toys to play around with. In a world dominated by technology and computers, the ability to hack into anything with a thought and a few seconds of work is incredibly freeing.

### Sample Cybernet

Sensors - Create and plant sensors which you can hide in areas and on people. These perform a variety of tasks but mostly serve to track people, spy or snoop. It is possible to get a sense of danger in the surrounding area with some careful scouting.

Recharging - Those who use cybernetics are often around a great deal of power-hungry tech. Just by laying their hand on an object, a cybernetics user can transfer energy from their cybernet. This can fuel energy weapons, battery limited tech, augments and most likely some objects in the world. As cybertronics often use charges, this is very complementry.

Zap - Generate a powerful electrical bolt which does bonus damage to machine enemies.

Cyberspace - Access of cyberspace and fluid movement within, as well as interacting with all machines easily. At higher skill levels, it's possible to enter one terminal and leave another. Masters of the skill can even create cyberspace hallways, backdoors and personal domains.

Information - Scan technological items to learn about them.

Overclock - Overclock machines, weapons and some augments to improve their effect at a cost.

Backchannel - Gain access to the cyber backchannels, which allows communication with others with the skill, anonymous messaging and interaction with some NPCs and quest leads.

Diagnostics/Repair - Perform diagnostics on electrical components, certain augments, certain weaponry and robotic targets. Also gain the ability to repair or improve these targets.

Augments - More augment network space, which means more can be installed, and also better interactivity with augments.