Desert Scourge

Desert Scourge

* 100%
* (25-30 / **30-40**)100%
* (25-30 / **30-40**)100%
* (25-30 / **30-40**)100%
* (25-30 / **30-40**)100%
* (5-15)100%
* At least one of the following 5 weapons will always drop:
* 25% / **33.33%**
* 25% / **33.33%**
* 25% / **33.33%**
* 25% / **33.33%**
* 25% / **33.33%**
* 100%
* 25% / **33.33%**
* 25% / **33.33%**
* (5-15)100%
* 14.29%
* 10%
* 1%
* 100%
* **100%**
* **100%** / **100%**

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav
RoarFile:DesertScourgeRoar.wav
Sand BlastFile:Item 21.wav
Desert Scourge map.png***Map Icon***
*If you were looking for something other than the Desert Scourge, see Scourge (disambiguation).*
File:Desert Scourge Trophy.png *"...A dried up and gluttonous husk on a constant and voracious search for its next meal."* File:Desert Scourge Trophy.png

The **Desert Scourge** is a Pre-Hardmode boss. It is intended to be one of the first bosses fought by the player and is considered to be the weakest of all of the bosses added by the Calamity Mod. It is intended to be fought before the Eye of Cthulhu and after the King Slime, but can still pose a considerable challenge to new players with only basic equipment.

## Spawn

The Desert Scourge does not spawn on its own, and requires the player to summon it with the Desert Medallion. It must be summoned in the Desert or Underground Desert.

## Segments

Desert Scourge HeadFile:Desert Scourge Head.png

Desert Scourge BodyFile:Desert Scourge Body.png

Desert Scourge TailFile:Desert Scourge Tail.png

## Behavior

Desert Scourge behaves like a regular worm enemy, moving through blocks and attempting to ram the player. The Desert Scourge has 27 / **32** / **37** / **42** segments in total.

It becomes enraged if the player leaves the Desert biome.

### Attacks

* Upon reaching 50% / **75%** / **100%** health, the Desert Scourge will occasionally burrow underground and roarFile:DesertScourgeRoar.wav, then rapidly lunge at the player before burrowing again from a height 37.5 tiles above the player. It also shoots 12 / **16** / **18** / **20** at the top of its lunge.
	+ This attack occurs every 9 / **7** seconds. After performing the attack, this timer resets on the apex of its lunge.
	+ If the attack takes longer than 10 seconds, it will automatically reset to its default behavior.

### In Expert Mode

* Segments are increased from 27 to 32 and size increased by 10% from Normal Mode.
* Can use its burrow-and-lunge attack upon reaching 75% health.
* Gains up to 66.67% bonus speed and 83.33% bonus acceleration as its health lowers.
* Fires spreads of gravity-defying sand blasts towards the player. The three spreads contain 3, 2 and 3 projectiles.
* Shoots 16 sand blasts at the top of its lunge instead of 12.

### In Revengeance Mode

* Segments are increased from 32 to 37 and size increased by 15% from Normal Mode.
* Can use its burrow-and-lunge attack regardless of health.
* 2 are spawned alongside the main worm, each with a total of 14 segments.
	+ These worms act independently and are not required to be defeated to progress through the fight.
	+ This does not occur while in its burrow-and-lunge attack.
* Shoots 18 sand blasts at the top of its lunge instead of 16.
* Sand blast spreads increased to 4, 3 and 4 projectiles.

### In Death Mode

* Segments are increased from 37 to 42 and size increased by 20% from Normal Mode.
* Requires two fewer seconds to prepare for its burrow-and-lunge attack.
* The speed and acceleration boosts from Expert Mode are increased to 133.33% and 125% at maximum respectively.
* All sand blast projectiles have higher velocity.
* Shoots 20 sand blasts at the top of its lunge instead of 18.
* Sand blast spreads increased to 6, 4 and 6 projectiles.

### On the For the worthy seed

* Health is increased to 10,000 / **16,000** / **19,200** / **24,000**.
* Moves 10% faster and turns 20% faster.
* Is 60% smaller but segments increased to 77 / **92** / **107** / **122**.
* Speed when falling is doubled.
* The number of sand blasts shot at the peak of its lunge is increased to 24 / **32** / **36** / **40**.
* A Desert Nuisance has increased defense:
	+ 20 for its head segment.
	+ 30 for its body segments.
	+ 40 for its tail segment.

### During the Boss Rush

* Always uses Malice Mode AI.
* Gains an additive 133.33% speed and an additive 100% acceleration.

### When enraged

* Gains an additive 266.67% speed and an additive 200% acceleration.
* More aggressive and makes much sharper turns.

## Summons

A Desert Nuisance HeadFile:A Desert Nuisance Head.png

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav
Desert Nuisance map.png***Map Icon***A Desert Nuisance BodyFile:A Desert Nuisance Body.png

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav
A Desert Nuisance TailFile:A Desert Nuisance Tail.png

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav

## Aftermath

* Sandstorms can now occur, indicated by a sandstorm starting upon its defeat.
* The Sunken Sea's tiles become breakable and Prism-Backs will begin dropping Prism Shards.
* The Sparkling Empress will be obtainable via Fishing in the Sunken Sea.
* The Giant Clam can now spawn in the Sunken Sea.
* Ghost Bells will begin dropping the Voltaic Jelly.

## Resistances

* All segments take reduced damage from most non-minion piercing projectiles. Each hit decreases the damage of the next hit by 12%, until the eighth hit onwards which deal 20% of original damage.
* All segments take 20% damage from grenade-type projectiles. A list of affected projectiles is below.

* All segments also take 50% damage from true melee hits.

## Notes

* Desert Scourge, along with The Leviathan and the Aquatic Scourge, can drop items rewarded by the Angler for completing his quests.
* All of the Desert Scourge's loot will spawn at the nearest segment with the exception of the Sand Blocks and Hearts, which will always spawn at the head.
* Each A Desert Nuisance will have 35,000 health during the Boss Rush.

## Tips

*For more elaborate strategies on defeating the Desert Scourge, including weapon and arena recommendations, see Guide:Desert Scourge strategies.*
* Building a few layers of platforms across the Desert will make avoiding the Scourge much easier.
	+ Another alternative is to build a rope, however make sure the rope is inside the Desert or the Desert Scourge will become enraged.
	+ The Scourge will tunnel through platforms if it reaches them, keeping platforms around 20 blocks above the ground and each other can help prevent this.
	+ Be careful: If platforms are too high the player might leave the Desert while on them, enraging the Scourge.
	+ Despite this, it is still suggested to build a bridge roughly 10-20 blocks up, as this will give the player a height advantage over the Scourge as long as they make sure to stay moving.
* Avoid its head at all costs, especially in Expert Mode or higher difficulties.
* Always stay moving as the Scourge's attacks will easily kill an immobile target.
	+ This becomes even more important when on Revengeance Mode as the Scourge gains its sand blast attack.
* While the player can fight the Desert Scourge as the first boss, caution is still advised as its size and speed can easily take down an unprepared player.
* The Desert Scourge is a good boss to farm for money in Pre-Hardmode.

## Trivia

* Desert Scourge's theme is **Guardian of the Former Seas**, which was composed by the artist DM DOKURO.
	+ If the Calamity Music add-on mod is disabled, **Boss 1** will play instead.
* The Aquatic Scourge is a hydrated version of the Desert Scourge, although it has been mutated by the toxic waters of the Sulphurous Sea.
* This boss and the Aquatic Scourge can both drop several fishing drops, making them the only two bosses to share a drop outside of crafting materials, potions, or fishing items.
* The Desert Scourge can be fought before any boss is defeated, as its summoning item only requires Sand Blocks, Cacti, Antlion and Stormlion Mandibles.
* The Desert Scourge used to spawn small worms called Dried Seekers when it reached 75% health.
* The Desert Scourge was one of the first bosses to be added to the Calamity Mod, along with The Slime God and The Devourer of Gods.
* If the Boss Checklist Mod is installed, its unique despawn message will be "The scourge of the desert delved back into the sand."

###

## History

	+ Renamed "Desert Scourge (small)" to "A Desert Nusiance".
	+ Buffed health from 2300 / **3680** / **4240** to 2600 / **4160** / **4800**.
	+ Nerfed Boss Rush base health from 16,500,000 / **26,400,000** to 1,650,000 / **2,640,000**.
	+ A Desert Nusiance no longer drops Hearts in Revengeance or Malice Mode.
	+ Defeating it will now increase the health of Antlions, Antlion Swarmers, and Tomb Crawlers by 25% and the health of Dungeon Guardians by 10%. Antlion and Antlion Swarmer's defense is also increased by 50%.
	+ Now uses custom AI instead of Worm AI.
* **1.4.5.004**: No longer becomes invincible and instead enrages when leaving the Desert.
* **1.4.5.003**:
	+ Can now dive and lunge towards the player while burrowing in all world difficulties. A new sound effect is played before this occurs.
	+ Now larger, has more body segments, burrows more often, and gains increased velocity and acceleration as its health decreases in Death Mode.
	+ Buffed Head contact damage from 30 / **66** / **82** / **94** to 30 / **66** / **84** / **99**.
	+ Buffed Body contact damage from 16 / **27** / **31** to 16 / **32** / **40** / **44**.
	+ Buffed Tail contact damage from 12 / **20** / **23** to 12 / **24** / **30** / **32**.
* **1.4.5.001**:
	+ No longer prevents sandstorms if it hasn't been defeated before Hardmode.
	+ Now drops Sandy Angling Kits instead of an array of fishing gear.
* **1.4.3.002**:
	+ No longer drops the Angler Tackle Bag.
	+ Small Desert Scourges are now immune to Glacial State, Temporal Sadness, Time Distortion, Tesla Freeze, Eutrophication, Pearl Aura, Webbed, and Slow.
	+ Small Desert Scourge head segments are no longer immune to all debuffs, and their body and tail segments are no longer immune to Glacial State.
* **1.4.3.001**:
	+ Nerfed head contact damage from 30 / **66** to 30 / **66** / **79** / **87**.
	+ Buffed body contact damage from 16 / **27** / **31** to 16 / **27** / **33** / **37**.
	+ Buffed tail contact damage from 12 / **20** / **23** to 12 / **20** / **25** / **28**.
	+ Nerfed small Desert Scourge's head contact damage from **45** / **53** to **45** / **50**.
	+ Buffed small Desert Scourge's body contact damage from **20** / **23** to **25** / **28**.
	+ Buffed small Desert Scourge's tail contact damage from **16** / **18** to **20** / **23**.
	+ Nerfed sand blast damage from **60** / **69** to **60** / **67**.
	+ Decreased drop rate of Angler Earring from 10% to 6.67%.
	+ Decreased drop rate of Angler Tackle Bag from 6.67% to 5%.
	+ Death Mode now causes it to move at highest speed immediately, instead of gradually speeding up as health lowers.
	+ Resprited Desert Scourge (small).
* **1.4.2.106**:
	+ Buffed Boss Rush health from 4,100,000 / **6,560,000** / **7,200,000** to 16,500,000 / **26,400,000** / **28,000,0000**.
	+ Changed head's contact damage from 20 / **72** / **180** to 30 / **66**.
	+ Buffed body's contact damage from **25** to **27**, and nerfed its defense from 8 to 6.
	+ Buffed tail's contact damage from **19** to **20**, and nerfed its defense from 12 to 9.
	+ Nerfed sand blast damage from **60** to **48**.
	+ Nerfed smaller scourge's body's defense from 5 to 4, and its tail's defense from 8 to 7.
	+ No longer gets a speed boost after Skeletron has been defeated.
	+ Smaller scourges no longer gain an increased segment count after Skeletron has been defeated.
	+ Decreased maximum amount of Dried Seekers from 5 to 3.
* **1.4.2.105**: Now starts a Sandstorm when defeated for the first time.
* **1.4.2.104**: No longer drops Ocean Crest in Normal Mode.
* **1.4.2.103**: Sand blasts now have afterimages.
* **1.4.2.102**:
	+ Buffed body's contact damage from 12 / **19** to 16 / **25**, tail's damage from 9 / **14** to 12 / **19**, and nerfed tail's defense from 18 to 12.
	+ Buffed small scourge's head's damage from 13 / **28** to 18 / **36**, its body's damage from 9 / **12** to 10 / **20**, its tail's damage from 4 / **5** to 8 / **16**, and nerfed its tail's defense from 9 to 8.
* **1.4.2.101**:
	+ Now drops Scourge of the Desert in all difficulty modes instead of Revengeance Mode and higher.
	+ It and smaller scourges are no longer vulnerable to Exo Freeze.
* **1.4.2.001**:
	+ Nerfed Boss Rush health from 8,100,000 / **12,960,000** / **14,400,000** to 4,100,000 / **6,560,000** / **7,200,000**.
	+ Body and tail segments can no longer be lifestealed off of.
	+ Small Desert Scourge body and tail segments can no longer be lifestealed off of.
	+ Projectiles now have more descriptive names.
* **1.4.1.003**: Small Desert Scourges no longer drop money.
* **1.4.1.001**:
	+ Buffed Boss Rush damage modifier from 4.75x to 6x.
	+ The main worm now inflicts Bleeding in all difficulty modes instead of just Expert Mode and higher.
	+ Decreased Bleeding duration from small worms' heads from 3.33 seconds to 3.
	+ Decreased Bleeding duration from small worms' body segments from 1.67 seconds to 1.
	+ Decreased Bleeding duration for small worms' tails from 0.83 seconds to 0.5.
* **1.4.0.001**:
	+ Buffed health from 2300 / **3680** / **4000** / **7840** to 2300 / **3680** / **4240** / **8160**.
	+ Lowered sand blast fire rate.
	+ Now drops Sand Blocks.
* **1.3.4.101**: Head no longer has 10% DR, and nerfed body DR from 15% to 10%.
* **1.3.4.001**:
	+ Nerfed health from 4000 / **6400** / **7200** / **16,320** to 2300 / **3680** / **4000** / **7840**.
	+ No longer takes 80% damage from and reduces piercing of Molotov Cocktails.
	+ No longer takes 50% damage from explosives.
	+ No longer drops Duke Fishron (lore item).
* **1.3.3.001**:
	+ Tweaked movement of both the large and small worms.
	+ Now takes 80% damage from Molotov Cocktails instead of 65%.
	+ Now takes 50% damage from explosives instead of 20%.
	+ Now takes 80% damage from infinitely piercing projectiles instead of 25% in Revengeance Mode.
	+ No longer divides projectile damage by the amount of times that said projectile penetrates in Revengeance Mode.
* **1.3.2.001**:
	+ Main scourge changes:
		- Changed head damage from 30 / **66** / **166** to 20 / **71** / **179**.
		- Nerfed body damage from 16 / **25** to 12 / **19**.
	+ Small scourge changes:
		- Nerfed head damage from **34** / **49** to **29** / **42**.
		- Nerfed body damage from **23** / **33** to **19** / **28**.
* **1.3.1.001**: Sand blast projectiles now last for 5 seconds instead of 2 and now create more dust.
* **1.3.0.001**:
	+ Desert Scourge and smaller worms are no longer immune to Exo Freeze.
	+ The main worm no longer gets increased segments, damage, defense, and health after Skeletron has been defeated.
	+ Lowered the main worm's speed boost after Skeletron has been defeated.
	+ The smaller scourges no longer get increased damage, defense, and health after Skeletron has been defeated.
	+ Resprited the boss and map icon.
* **1.2.4.201**: The smaller Desert Scourges no longer count as bosses.
* **1.2.4.101**:
	+ Buffed health in Death Mode from **10,720** to **16,320**.
	+ Smaller worms now start flying at a shorter distance in Death Mode.
* **1.2.4.002**:
	+ Buffed head damage in Death Mode from **99** to **121**.
	+ Now only takes 65% damage from Molotov Cocktail flares in Expert Mode.
	+ Now only takes 20% damage from explosives in Expert Mode.
	+ Can now periodically fire blasts of sand in Revengeance Mode.
	+ Small Desert Scourges no longer drop Coins.
	+ Now becomes invincible while outside of the Desert.
* **1.2.3.006**: Now uses Guardian of the Former Seas as its theme.
* **1.2.3.004**: Now more aggressive in Death Mode.
* **1.2.3.002**: Now gets **10,720** health in Death Mode.
* **1.2.1.006**:
	+ Original fight:
		- Nerfed body damage from 20 / **32** / **40** to 16 / **25** / **31**.
		- Nerfed small scourge's health from 1000 / **1400** to 800 / **1120**.
	+ Post-Skeletron refight:
		- Nerfed health boost from 6000 to 4000.
		- Nerfed head damage from 50 / **100** / **125** to 45 / **99** / **123**, and its defense from 20 to 10.
		- Nerfed body damage from 40 / **64** / **80** to 30 / **48** / **60**.
		- Nerfed tail damage from 20 / **44** / **55** to 15 / **33** / **41**, and its defense from 20 to 15.
		- Small scourge:
			* Nerfed health boost from 3000 to 2000.
			* Nerfed head damage from 30 / **60** / **75** to 25 / **55** / **68**, and its defense from 10 to 5.
			* Nerfed body damage from 20 / **28** / **35** to 16 / **22** / **27**, and its defense from 20 to 16.
			* Nerfed tail damage from 10 / **14** / **17** to 7 / **9** / **11**, and its defense from 25 to 20.
* **1.2.1.004**: Nerfed Revengeance Mode health from **8320** to **7200**.
* **1.2.0.002**:
	+ The main scourge and smaller scourges now gain additional health, contact damage, and defense after defeating Skeletron.
		- Main scourge gains 20 body segments.
		- Main scourge gains extra speed.
		- Smaller scourges gain 10 body segments.
	+ Can now drop Angler Earring, Angler Hat, Angler Pants, Angler Tackle Bag, Angler Vest, Crate Potions, Fisherman's Pocket Guide, Fishing Potions, High Test Fishing Line, Sextant, Sonar Potions, Tackle Box, and Weather Radio.
	+ Can now drop Golden Bug Net after defeating Skeletron.
* **1.2.0.001**:
	+ Now gets **8320** health in Revengeance Mode.
	+ Body and tail segments are now immune to all debuffs instead of just Glacial State.
	+ Smaller Desert Scourges now count as bosses.
	+ Now cuts the damage of infinitely piercing projectiles by 50% instead of 20%.
	+ Can now drop Laudanum and Stress Pills.
* **1.1.7.901**:
	+ Introduced Desert Scourge (small).
	+ Changed health from 5225 / **5747** to 4000 / **6400**.
	+ Buffed body's damage from **30** to **32**.
	+ Buffed tail's damage from **13** to **14**.
	+ Decreased amount of dust produced when hit and killed.
	+ Now has a higher chance to spawn Dried Seekers when hit, but can now only spawn 5 at a time.
	+ Can no longer naturally spawn.
* **1.1.7.859**:
	+ Now takes up 7 NPC slots instead of 5.
	+ Now immune to all debuffs.
* **1.1.7.852**: Now has gores.
* **1.1.7.804**: Now uses vanilla enemy spawn chance instead of custom one.
* **1.1.7.801**: Now drops 2 File:Gold Coin.png instead of 5 File:Gold Coin.png.
* **1.1.7.701**: Now becomes invincible instead of despawning if the player leaves the Desert.
* **1.1.7.56**: Now despawns if brought out of the Desert for too long.
* **1.1.7.5**: No longer spawns if the player is near a Celestial Pillar.
* **1.1.7**:
	+ Now spawns 10 times less frequently.
	+ Now drops up to 3 Coral, Starfish, and Seashells instead of 2.
	+ Decreased all weapon drop chances from 33% / **50%** to 25% / **33%**.
* **1.1.6.15**:
	+ Body segments now produce less dust when hit.
	+ Head and tail now produce dust when hit.
	+ All segments now produce dust when killed.
	+ Body segments no longer spawn water tiles when hit.
	+ No longer takes 50% damage from projectiles that pierce more than three times in Expert Mode.
* **1.1.6.14**: Decreased speed.
* **1.1.6.13**:
	+ Nerfed Expert Mode health from **7315** to **5747**.
	+ Buffed Expert Mode head's damage from **44** to **60**, body's damage from **22** to **30**, and tail's damage from **9** to **13**.
	+ Increased speed.
* **1.1.6.1**: Resprited map icon.
* **1.1.5.094**: Can now drop a Desert Scourge Trophy.
* **1.1.5.091**: Can now drop a Desert Scourge Mask.
* **1.1.5.081**: All body segments should now have equal velocity and rotation formulas.
* **1.1.5.08**: Now has greater horizontal mobility.
* **1.1.5.03**:
	+ Treasure Bag no longer drops Victide armor.
	+ Reduced all weapon drop chances from Treasure Bag from **100%** to **50%**.
* **1.1.5.02**: Resprited.
* **1.1.5**: Now only has a 4% chance to spawn a tile of water when hit.
* **1.1.4.473**: Fixed multiplayer desyncing issues.
* **1.1.4.46**: Body segments now have a 50% chance to spawn a tile of water when hit in Expert Mode.
* **1.1.4.44**:
	+ Now gains boosted stats in Hardmode and after defeating Moon Lord:
		- Gains a 600% health boost and a 200% damage boost in Hardmode, and an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
		- Head is set from 0 defense to 10 defense in Hardmode and 25 upon defeating the Moon Lord.
		- Body is set from 8 defense to 20 defense in Hardmode and 45 upon defeating the Moon Lord.
		- Tail is set from 18 defense to 40 defense in Hardmode and 75 upon defeating the Moon Lord.
	+ Now more resistant to explosive and piercing projectiles.
	+ Can now spawn in the Desert after defeating Skeletron.
* **1.1.4.43**:
	+ Cleaned up AI.
	+ Can now drop Seabound Staff.
	+ Resprited.
* **1.1.4.3**: No longer generates Aerialite Ore after being killed three times.
* **1.1.4.2**:
	+ Speed lowered.
	+ Now cuts explosive damage in half.
	+ Now has a minimap icon.
* **1.1.4**:
	+ Buffed health from 1625 / **2762** to 5225 / **8882**.
	+ Buffed head damage from 25 / **37** to 40 / **60**.
	+ Buffed body damage from 10 / **15** to 20 / **31**.
	+ Buffed tail damage from 5 / **7** to 9 / **13**.
	+ No longer becomes near invincible in Expert Mode.
* **1.1**:
	+ Body segments now gain 5 defense in Expert Mode.
	+ Tail segment now gains 8 defense in Expert Mode.
	+ Now generates Aerialite Ore on defeat.
	+ Treasure Bag now drops Ocean Crest.
	+ Resprited.
* **1.0**: Introduced.