Termite Undermind

The **Termite Undermind**, also known as a Termite Ultramind or Termite Supermind, is a much more powerful version of the Termite Overmind. It looks similar to a Termite Overmind, but twice the size, with longer pincers with jagged edges that look similar to cutters or sawblades, and a pair of curly antennae. There is also a tiny crown on it, since it is the lord of all Termites, and attempting to kill it will almost guarantee death.

## Stats

It has twice the health and the same body damage of a Overmind of it's rarity.

Mob Stats
 **Super** | 440m HP

## Abilities

It has the Termite Overmind's special ability of Psyonic Connection, but it also has 3 new abilities.

First is has a chomp ability, which it will use it's cutters to chomp on you, dealing massive damage, and pulling it in towards it's body. The only way to survive this attack is to move out of the way, as there is a 1 second delay between it attempting to chomp on you and it pulling you inward.

The second ability is a summon ability, where it will twitch its antennae for a few seconds and then will summon a ring of soldier termites around it, them being two rarities below it (so if it is an ultra, it will summon legendaries, similar to an ultra hornet). If it is an ultra Undermind, it will spawn 20 of these, while a super one will spawn 15 (since mythic termites are much more deadly than lengendaries). These termites will attack the nearest player without hesitation.

The final ability can only be triggered once, exactly when it drops below half health. When it does, it will start to spin quickly in place, speeding up with each rotation, as it spins, it will summon a ring of bones (the petal) around it, making it impossible to approach. When it is done summoning them, which takes around 10 seconds, it will have a ring of 20 bones around it, the bones being the same rarity as the Undermind. The ring will spin around the **Termite Undermind**, slowly giving it armor similar to how a shell gives a player armor. This armor is essentially an extra layer of health to it, and it will constantly regen it back until you destroy all of the bones. If you let it regain armor equivalent to it's full health, (which will take 120 seconds to do if all of it's bones are intact), then it will unleash a shockwave that does little damage but lots of knockback, before regenerating back to full health, essentially meaning you lost the fight, although it doesn't kill you.

## Drops

Upon killing it, which is very difficult to do and probably impossible to do solo, it will drop a crown, and equipping it will make all termites bow down to you, allowing you to control them similar to soldier ants. The higher the rarity of the crown, the larger the range of it, allowing you to control more termites. Having it will also make other types of ants (fire ants and normal ants) become passive near you, although attacking them will still provoke them to attack you.

If you are lucky, it will drop its antennae, which has a 10% of dropping. This antennae is the same as a normal antennae, but you have the ability to adjust the scale of the antennae, going from 0% extra vision to the percentage of extra vision given by the normal counterpart of the same rarity.

Besides that, you will also get a few low rarity bones, and a higher rarity relic and a higher rarity tomato.

## Spawning

It spawns in the Throne Room, a secret area of the map past where Overminds normally spawn. To get there, you will have to cross a tunnel filled with mythic termites, and upon reaching the throne room, there will be two Ultra termite soldiers guarding the room. If you make it past them, you enter the throne room, where the **Termite Undermind** sits. There isn't any other mobs inside the throne room besides the **Termite Undermind**, although it can summon termites with it's second ability.

It always spawns as an Ultra, but if it manages to defeat a player by reaching half health and healing back, then it has a 25% chance of upgrading to a Super. However, doing so will kick all players out of the throne room back into the Termite Overmind area, where they have to enter it again.

Upon killing it, it will not respawn for another 12 hours, making it a harder mob to hunt for.