Creon

## Summary

### Enemies

The Wither, Katar, Marzek, Gatekeeper, Greater Blaze, Greater Magma Cube, Gargeth, Ghu'or, Kilex, Ixol, Heart of Corruption

## Other Info

### Status

Alive

**Creon**, also known as **Creon, the Emerald Sage**, or **The Author**, was a Human Player that was a member of the Heroes of New Anvil and also a leading member of the Allium Alliance council. He is best friends with Charon and Zephyr, and very close to all of the other Heroes. He also possesses an unknown power that allows him to see backwards through time, although this has never been given specifics on. He goes by the alias of "The Author"

## Description

Creon's appearance is often left to the interpretation of the reader.

## Personality/Traits

Creon is often timid, but also brave and loyal. He is incredibly dedicated to his friends, often not approving of the squabbles they get into over resources or other arguments. He is often seen as the "little brother" of the heroes, although he gets frustrated whenever he is treated as such. He is also very intelligent and a skilled writer, having written several books for New Anvil's library.

## Biography

### Background

The post-Wither era was very prosperous for many civilizations. Erlandia, the capital, was more or less destroyed, so the humans who dwelled there had to relocate, splitting into factions. The factions were; the Wayfarers, the Wardens, the Forerunners, the Reckoners, and the Descendants. The Wayfarers decided to travel across the land and into the unknown seas, and to this day it’s uncertain what happened to them. The Wardens declared that the only way for humanity to survive was to create underground cities, where entities like the Wither would ever find them. The Forerunners, Reckoners, and Descendants went for much simpler and less outlandish goals, choosing simply to create massive cities and form a system of trading. The Forerunners settled on the western coast, creating the small fishing village of Forrora. The Reckoners made their way towards the southeast, settling in the mountains and making the mining town of Dryll. The Descendants made their way northeast, finding a wide valley where they decided to settle, creating the city of Provenance.

### Arrival

Creon was born and grew up in a small village founded by Descendants of the Reckoners who had left the city of Dryll. He left at a young age, set on exploring and documenting as much of the world as he could. During his travels, he found a journal, which was none other than the journal left by Khal, the first Emerald Sage of Provenance. Once Creon reached adulthood, he sought out the warrior known as Ajax, who was noted in Khal’s journal as “A great warrior, exceptional sorcerer, and a good friend.” Ajax had not intended to leave a trail anyone could find- he simply thought nobody would be looking for him. Creon may have been one of the only people to discover his true identity, and so he followed Ajax to the town of New Anvil, where he had taken up the name of Icarus.

After meeting the mayor, Cadmus, he was given the task of maintaining the Grand Archives- a massive library built into an underground ravine, which connected to New Anvil’s underground tunnels. He took up residence there, building himself an office within the Archives where he would work, and sleep. Ajax must have realized Creon was onto him, for in the days following Creon's arrival, he disappeared from his monastery. While nobody knew at the time where he had gone, he had retreated far southwest of the town, into the mountains, where he discovered the ancient ruins of the mining city, Dryll, which had been founded by the Reckoners several years prior.

During Creon's time maintaining the Grand Archives, he discovered a book that was hundreds of years old, dating back to the very first war against the Wither. It spoke of underground fortresses hidden throughout the land, known as Strongholds, each of which held an ancient portal technology leading to a realm that was stranded in the void between worlds; the End. The book spoke of a great treasure hidden there, and the monstrous beast protecting it. The only way to locate the strongholds was through the use of an Eye of Ender, which required a ritual that bound fire to the flesh of an Enderman. Presenting this information to Cadmus, he declared that he would venture to the End and take this treasure, not for himself, but for all of New Anvil. Joining him would be the three original members of New Anvil; Zephyr, Charon, and Pandora. This is when the End Raid took place.

With his team gathered, Cadmus released the Eye of Ender to locate their prize. It worked like a homing beacon, flying through the air to its destination. The group had to follow behind very closely, however, in order to not lose sight of it. With the distance they were traveling, losing track of the Eye could mean they would be lost forever. The group were successful in finding the Stronghold, as the Eye of Ender finally stopped, hovering in the air, prompting them to begin the dig. The Strongholds were buried deep underground, meaning the dig would be long and possibly perilous.

After a long dig, their pickaxes struck stone bricks, and they knew they had found it. Breaking in through the ceiling, they found the underground fortress a labyrinth, with hundreds of corridors, doorways, hallway intersections and stairs that led to dead ends. They also discovered that it had been overrun with monsters, making their mission harder. After traveling the corridors for hours, the team discovered a massive library, filled with books that were at least hundreds of years old, dating back to before the Wither’s reign. Cadmus declared that they would take the books to the Grand Archives, where Creon could delve into and uncover the ancient knowledge inside.

### The Cold War

Once he made it back to the mainland, Damon infiltrated New Anvil in the middle of the night, sneaking into the Town Hall’s underground tunnels, where he stole many important items. Of the ones he stole, they included: The Dragonslayer Armor- the armor Cadmus had been wearing when the Ender Dragon was slain, the Crystal of Duenomotron- a shard of Amethyst that had been excavated from underneath the village, and the Dragon Head of Dragon Hall- a trophy taken from the End, in the days following the initial slaying of the Ender Dragon. Before Damon could leave, he was caught and confronted by Camus. In the split seconds of them seeing each other, Cadmus raised his sword to strike, but hesitated, reluctant to kill his own brother. This hesitation allowed Damon to escape, and Cadmus was furious- both at Damon and at himself.

As the sun rose, and the morning came, Cadmus alerted all of the village to Damon’s infiltration, placing a substantial bounty on his brother’s head. All of the town’s most skilled warriors went after Damon with the hopes of claiming the bounty, including Kezor, Zephyr, and Charon. Kezor didn’t make it very far before falling off a mountain, where he was presumed dead. Zephyr gave up and went back to town, deciding that the reward was not worth the journey. Charon was the one to finally catch up to Damon, where he stopped, and offered Damon a proposal.

Charon was worried that Cadmus was becoming more and more tyrannical with each passing day, and if they didn’t stop him, he would turn New Anvil into a dictatorship. Charon’s proposal was that they form an alliance- Charon would return to New Anvil claiming that Damon was dead, and Charon would split the reward with him. Charon would then act as a spy for Damon, working to undermine whatever Cadmus was planning. Eventually, others joined in secret, including Zephyr, Pandora, Creon, and Argo. They named the movement the Allium Alliance, or AA for short. In the days following the Alliance’s creation, many of the members would make routine trips to and from New Anvil, secretly gathering supplies. These supplies were for a plan known as Project Manticore- a plan to build three secret underground bases, designated Manticore I, Manticore II, and Manticore III.

Manticore I would serve as the Allium Alliance’s main base of operations, where they would meet to discuss their plans, store supplies and weapons, and also use it as a hideout if they were ever discovered. Manticore II, nicknamed “The Vault” would be a storage facility for all of the stolen artifacts and riches the Alliance accumulated. Finally, Manticore III- a plan which was only shared between the three core members; Damon, Charon, and Creon- would be a small, heavily fortified vault, with the purpose of keeping the Dragon Egg hidden. (Charon had secretly stolen it while in New Anvil, but Cadmus suspected it had been Damon’s doing) should the Allium Alliance’s plan to overthrow Cadmus fail, they planned to use the Egg as leverage.

Construction began first on Manticore I, which was hidden both underground and underwater. They picked a spot far, far away from New Anvil, and built a vast tunnel system underground that would be used to travel to and from the base in secret. During this time, Ajax also joined the Allium Alliance, along with Pan. Ajax gave the Allium Alliance’s members permission to use his base in the former city of Dryll as a refuge, or to gather materials using its mines. After many months, Manticore I, and the tunnel system underneath, were finished, and all of the Allium Alliance members gathered for their first official meeting. At this meeting, they discussed their plans, and exchanged their observations of Cadmus’ behavior. All of them agreed that he seemed to be becoming too power-hungry, and that he had to be overthrown. At the same time, Cadmus began construction on his castle, which he planned to have a view of the entirety of New Anvil from the topmost tower. This was seen by the AA as another step towards dictatorship.

The Allium Alliance had by far explored the world more than anyone, especially Creon, who documented as much as he could on his random cartography adventures. On one journey, while traveling with companions, a member of the AA stumbled across something that should never have been found; A Wither Rose. This unlucky member was none other than Zephyr, the fearless warrior. Taking a liking to the strange, black flower, he took it home with him, and placed it in a pot within his new base, which was in an underground bunker. However, the Wither was watching. He saw something in Zephyr that he hadn’t in most humans; the potential to become a destructive force, an angel of death. So, one night, the Wither spoke to Zephyr in his sleep, presenting himself as he was, naming himself as the Wither.

The Wither treated Zephyr like no follower of his had ever been, giving him powers and abilities that some might consider to be unnatural. At first, he used these for good, helping the Allium Alliance by pulling tools, weapons, resources, and more from thin air. The Alliance was cautious to his newfound powers, but turned a blind eye to them, as they were being used for good. However, as time went on, he began to get greedy, and his powers became more volatile. He made portals to the void where there should not have been, gave himself unimaginable amounts of wealth in diamonds, emeralds, and a new material called Netherite. The AA grew worried about him, warning him that his misuse of these powers might cost him dearly, but he ignored their warnings.

Finally, Zephyr pulled the last straw. He set off an explosive device of massive proportions, so big that it nearly caused reality itself to be torn apart. It left an indent in the world, an indent where time was broken, causing explosions for all eternity. This indent was known as “Ground Zero” and was located in the mountains northeast of New Anvil. With this, the AA knew that he had to be stopped. So, they reached out to the only person they could for help- Cadmus.

### Disciple War

The Allium Alliance was already at war with New Anvil and the Mushroom Cult, but it was a Cold War; no casualties were exchanged, no land was attacked. However, with Zephyr beginning to be at odds with them, the AA was on the brink of getting into another war; one that they would surely lose. So, the AA made the only play they could- they reached out to Cadmus for help. They explained the situation and gave a meeting place, but did not give any specifics as to what they had been doing. When an agreement was made, a meeting was held. The three leading members of the Allium Alliance; Damon, Charon, and Creon, met with Cadmus in the Industrial District, where they revealed the truth to him, that they had all betrayed him, and had been spying on him. But now, they were willing to put their differences aside in order to join forces against a greater threat.

Cadmus was understandably upset, but explained to them that they had been wrong; he was not trying to become a dictator, in fact, he was trying to do quite the opposite. As for the castle, it was merely a vanity project, one that people could marvel at for years to come. With differences set aside and understandings made, they signed a treaty; that the Cold War was officially over. They then showed Cadmus their secret tunnel network, and their base of Manticore I. Cadmus was impressed, not just that they had managed to build all of this, but that they had done it all under his nose. When word of the treaty got out, Zephyr was furious, declaring war on the AA, deeming them traitors and backstabbers.

The sides of the war had been set, with Zephyr naming his alliance “The Disciples of the Wither” or simply “The Disciples” and the “New Alliance” being formed of Damon, Charon, Creon, and Cadmus. Knowing that the location of Manticore I was compromised, Damon evacuated it, moving all of its resources to a secret location. Ajax, being well aware of what the Wither was capable of, offered the retreating members of the AA a safe haven in his base, among the ruins of Dryll. The situation was looking Dire, as Zephyr marched on New Anvil with an army of brainwashed Skeletons backing him up. A massive battle ensued, with Cadmus giving his all to defend the southern gate from the Disciple’s forces. Eventually, the gate was breached, and Zephyr stormed the village, searching for his betrayers. However, one thing the Wither did not account for, was Creon.

Creon and Zephyr were good friends, ever since they had met. And while Zephyr was angry at him, he couldn’t bring himself to harm his best friend. So when Creon appeared to face him, Zephyr lowered his weapon. Unable to strike the blow. Creon gave him a heartfelt speech, telling him that this wasn’t right, and that their friendship should be more important than power. Reluctantly, Zephyr agreed, and Creon approached him for an embrace. Zephyr accepted it, but- Creon drove his sword into Zephyr’s heart. He apologized, saying it was the only way to drive the Wither’s influence out of his body. The Skeleton army collapsed, brainless now that the Wither was no longer in the host’s body. As Zephyr lay dying, Creon knelt over him, when a bright light appeared in the sky- it was the All-Mother. With a touch of her finger, she gave Zephyr a second chance at life, bringing him back. With that, the Disciple’s War was over before it had even fully begun.

Unfortunately, Zephyr was left in a catatonic state, which he could not be freed from unless the Wither was slain- for good. Not to be deterred, the heroes of New Anvil assembled a team, and ventured into the Nether to slay the Wither and his lieutenants. They started first with a Skeleton who had been resurrected by the Wither’s necromantic powers, named Katar. They found him in a Nether fortress outpost, and, after killing him, moved onto his master- the Wither himself. The Wither had holed up in the most fortified fortress in the entire Nether. The battle was long; the Heroes had to fight through the Wither’s top commanders and strongest defenses. They fought the Gatekeeper; a massive Wither Skeleton wielding a stone club, who guarded the front gates to the fortress complex. They fought the Greater Blaze; an enormous Blaze who served as the ruler of the Blazes and controlled them all. Finally, they broke through his throne room security measures, and arrived at his throne room. Upon seeing the intruders, the Wither began giving a speech about how he has regained strength over the centuries, and he will regain his god-like form, and with it, destroy their universe, and everything in it, and his only regret is that they will not live to see it.

The fight against the Wither would be difficult and perilous, with many of the team members nearly losing their lives. Eventually, the Wither was slain, reverting to his soul form, retreating out of the room and onto the roof. When the heroes approached the Nether Star, the Wither’s soul, it flew out of their grip and down below, where the Wither spoke to them once more, taunting them by asking if they thought it would be that easy to beat him, and saying he had given up on his weak, mortal form. He then says maybe they will finally see his glory before he kills them.

The Wither then reappears, having assumed his true, enraged, god-like form- The Wither Storm. Extremely powerful and almost immortal, he would throw his entire might  at the Heroes of New Anvil, but with their combined strength, and the added power of Ajax’s enchanted sword, they were finally able to kill him, reverting him back to his Nether Star soul. With the Wither dead, the group was finally approached by the All-Mother, who spoke to them. She praised them for having succeeded in killing the Wither, and urged them not to allow the Nether Star to fall into the wrong hands.

In the Aftermath of the Wither’s final death, Zephyr would wake up from his catatonic state, grateful to his friends for having saved him, and they forgave him for giving into the temptation of the Wither. To ensure that the Wither would never be able to return, the heroes of New Anvil split the Wither’s soul into eight pieces, with each taking one to create a beacon- a device that concealed the Nether Star fragment within to keep it safe, but also resonating energy that empowered individuals standing within a 50-meter radius. The members who the fragments were given to were; Cadmus, Damon, Charon, Creon, Ajax, Argo, Zephyr, and Pandora.

## Abilities

### Time Scoping

Creon has the ability to see through time, although he can only view past events and not future events. This has made him an incredibly accomplished historian.

### Combat Proficiency

Creon is very skilled in combat, specially choosing to use a bow, but is most often described as wielding a Trident. He does have a sword, however, which is called **One Thousand Voices.**

### Sage Powers

Having mastered the art of the Emerald Sage, Creon can call upon the essence within the Emerald Amulet to perform weak magical attacks. He normally uses the amulet's magic for enchanting weapons.

## Trivia

* Creon's name comes from the Greek mythological figure Creon, who was the ruler of Thebes.
	+ In Greek Mythology, Creon is the son of Cadmus, however this has no relation to the characters of Creon and Cadmus.
* Before being given the name of Creon, he was originally called "The Author"
	+ This name remains in the story as a nickname.
* Creon's sword, One Thousand Voices, is named after an exotic weapon from *Destiny 2,* which has the same name.