Street Fighter VI'

* name = Street Fighter VI'
* image = Street Fighter VI'
* caption = Master Fighter VI's title screen.
* publisher = Yoko Soft
* developer = Hummer Team
* console = Famicom
* date = 1993
* engine = Street Fighter II Engine
* sound = Hummer Sound Engine

***Street Fighter VI*** is a port of the *Street Fighter II: Champion Edition* to the Famicom, made by Hummer Team & published by Yoko Soft in 1993.

## Overview

 File:MFVIGameplay.png
This game is like an upgraded version of Yoko's *Street Fighter II: The World Warrior* port. Instead of other bootleg versions of the game, it has the whole roster from the original game along with a clone for each character (the clones having different names, changed portraits and different palettes). Some of these characters have different commands for the special moves compared to the original game. (EX: Dhalsim's spinning attacks are done by doing a back-forward motion on the ground and not holding down in the air). The game includes all the stage music from Yoko's original *Street Fighter II* port, being used several times for other characters. The game provides three difficulty settings, however the ending is the same on any setting -- a black screen with "congratulations" on it.The AI also seems to be easier compared to *Street Fighter II*. One notable thing about this game is that the graphics for most of the fighters and stages were taken from *Super Fighter III*, while some of them are from Yoko's *Street Fighter II*. E.Honda, Zangief and M.Bison (Balrog everywhere else) are in this game despite not appearing in *Street Fighter III* at all (however, Zangief uses his graphics from the original *Street Fighter II* while E.Honda and M.Bison are custom).

## Roster

The following is the complete roster and their recolors in the order they appear on the select screen. Two of the same character cannot be selected, therefore they only have one palette. Strangely, Bison (Balrog)/Baik's portrait and palettes seem to be swapped, most likely by accident.

## Movelists

Note: Any characters that originally used charge commands don't require the first direction to be held down.

**Zangief**

* Lariat - Press b repeatedly
* Groud Throw - Forward, Down-Forward, Down, a

**Chun-Li**

* Lightning Kicks - Press b repeatedly.
* Spinning Bird Kick - Down, Up, b
* Stomp - Back, Forward, b

**Guile**

* Sonic Boom - Back, Forward, a
* Sommersault Kick - Down, Up, b

**Ryu**

* Hadouken - Down, Down-Forward, Forward, a
* Shoruken  - Forward, Down-Forward, Down, a
* Hurricane Kick - Down, Down-Back, Back, b

**Ken**

* Hadouken - Down, Down-Forward, Forward, a
* Shoruken  - Forward, Down-Forward, Down, a
* Hurricane Kick - Down, Down-Back, Back, b

**Blanka**

* Electricity - Press a repeatedly.
* Beast Roll - Back, Forward, a
* There's a glitched move where Blanka just uses his punch animation but with a different sound effect. This is only used by the AI.

**E.Honda**

* Hundred-Hand Slap - Press a repeatedly
* Forward, Down-Forward, Down, a - Bear Hug (needs to be close)
* Back, Forward, b - Knee Bash (needs to be close)

**Dhalsim**

* Yoga Fire - Down, Down-Forward, Forward, a
* Yoga Mummy - Back, Forward, a
* Yoga Spear - Back, Forward, b
* Yoga Mummy (Glitched) - While jumping straight up, Down+B

**Baik**

* Dash Straight - Back, Forward, a
* Dash Upper - Back, Forward, b
* Turn Punch - Down, Down-Forward, Forward, b

**Balrog**

* Rolling Crystal Flash - Back, Forward, a
* Flying Barcelona Attack - Down, Up, a

**Sagat**

* Tiger Shot (High) - Down, Down-Forward, Forward, a
* Tiger Shot (Low) - Down, Down-Forward, Forward, b
* Tiger Uppercut - Forward, Down-Forward, Down, a

**Vega**

* Psycho Crusher - Back, Forward, a
* Scissors Kick - Back, Forward, b
* Head Press - Down, Up, b

## Humen Select

* FC-01：**Zangief**
* FC-02：**Chun-Li**
* FC-03：**Guile**
* FC-04：**Ryu**
* FC-05：**Ken**
* FC-06：**Blanka**
* FC-07：**E.Honda**
* FC-08：**Dhalaim**
* FC-09：**M.Bison(Balrog)**
* FC-10：**Balrog(Vega)**
* FC-11：**Sagat**
* FC-12：**Vega(M.Bison)**

Street Blaster 2 Pro 12(System：FC、NES)

## 版本差异

《街头霸王二代》是FC的最好的益智类的它，这里《Master Fighter VI'》和《Street Fighter II'》属于1993年最好的FC，游戏能有两款，也是YOKO软件商提供的版权。

* 真人队之一：桑杰尔夫。
* 真人队之二：春丽。
* 真人队之三：巴西电猪布兰卡。
* 真人队之四：日本帅哥Ryu。
* 真人队之五：拳王Baik。
* 真人队之六：警察维嘉。
* 真人队之七：本田。
* 真人队之八：美女帅哥Dhalsim。
* 真人队之九：萨卡特。
* 真人队之一十：肯哥。
* 真人队之一十一：西班牙帅哥巴罗克小姐。
* 真人队之一十二：小兵的战士男Guile。

它可以把《街霸24人》改成了FC的唯一的12人，能有这款游戏，可以试玩，也是不示范的它。

## FC Roms

* ROM1：File:Street Fighter 6 Yoko Soft 1993.nes(文件大小：640.14KB)
* ROM2：File:Street Fighter 6 Pro 12-Yoko Soft 1993.nes(文件大小：640.14KB)
* ROM3：File:Street Fighter 6 Turbo 24-Yoko Soft 1993.nes(文件大小：640.14KB)
* ROM4：File:Street Fighter VI' Yoko Soft 1993.nes(文件大小：640.14KB)