Duke Gradimar Klun

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Duke Gradimar Klun is, of course, from one of the aristocratic families that make up the clique of elites capable of voting in the republic. The Klun Clan goes back to the founding Klun brothers, who originally hailing from the far east of Alyankahadmanhadman and had always been attached to the arts. They weren’t specifically sculptures, but renaissance men who dabbled in all forms here and there, which is why the crackdown on the arts really affected them more than those who would be willing to just move to another trade. The perfect people to join the soon to be Myraš project. Historically those descended from the Kluns have been the moneylenders of Myraš, But that profession is one of staying inside and is dirty to those who value Yslalchiv’s bravery. It was still a job that needed to be done, at least until the Linites finally arrived and the task could be delegated to some other race.

Still their time with the trade had made the Kluns savvy and wealthy, the clout which would carry over unto the time of the naval coup, of which the Kluns were bound to be one of the families chosen to be a part of the governing elite. Gradimar Klun didn’t originally plan on entering politics, and is in fact decently new at it, he has spent the first half of his ongoing life as part of the blossoming naval insurance realm. For most of Myra history there hadn’t been insurance, it’s still in fact rare in most societies Vraekeapia, only arising where there are well coordinated and long distance trade.  It also helped that since the Myra were creating a new merchant realm in the seas south of the shattered lands that there weren’t any pirates or challengers to their enterprise yet, but natural disasters still took tolls. Gradimar of course has spent time as a merchant (such is but rite of passage for the Myra). But after his ship having been struck down in a storm, the idea for the first insurance agency struck him just as hard. He  settled in Longia and set up the first insurance company in an abandoned watch tower at the outskirts of the city. After thirty years he had become not just the first insurance man in the republic, but the most experienced in the world. He was contracted by the Navy to draft then write the naval insurance constitution of The most untroubled republic, and he delivered, with 105 laws and as of now 10 amendments. No troubled captain has had financial troubles since. His name has now been on many pieces of paper and as such he carries with him a familiarity. He still would have never entered politics though if wasn’t for his Beloved uncle. Gradimar and the Third to latest duke, Mladem Klun had a close relationship. Going diving together in their youth and greeting each other with big bear hugs. Mladem Klun played a little prank on his nephew by effectively leaving all his political offices to Gradimar as inheritance. Not particularly a fan of this new life direction, Gradimar took the jobs anyway out of respect for the late Duke. Dukedom of course isn’t inherited (not yet at least), but all other offices can be. So Gradimar bided his time and let the last duke play out his career for life. Gradimar had kept in the shadows, arranging for a short peace with the eastern white tribes and was one of the voting minority who attempted to veto the *top of world expedition*. Over his 60s and 70s he made friends, allies, and enemies. So when it came time to vote in a new duke, Gradimar knew he had the votes to rely on.

Assuming Dukedom only 7 years ago, gradimar is 82. So far he’s lived through a third of the republic’s history. Seeming fit as a young Myra diving maden, he most likely won’t die any time soon. Besides, if he wants to pass all the reforms he has in his head, he’ll have to outlive some cocksure admirals.