Races

The world of Taira is teeming with life, some of it sentient, much of it not. Those intelligent races that call this green jewel home are many with varying cultures, histories, and appearances. Players are allowed to pick any of the races and sub-races below. Avatars must visually represent the race being played in accordance with the descriptions given. As this is an Anime-themed sim it is required that anime heads be used and to stay away from anything overly realistic or "normie" styled. This includes western-style furry heads for those looking to play the bestial races.

It is requested to ask a member of staff to review your avatar to make sure it fits within the setting.

## Species

### Humans

Main article: Human
The most common species on Taira, humans have found themselves as the 'baseline' given their prolific nature. Spread across the four corners of the globe they have heavy influence over culture and politics.

### Elves

Main article: Elf
Elves are long-lived with pointed ears and more ethereal airs about them. While far less common than Humans they make up one of the largest demographics across the planet.

### Dwarves

Main article: Dwarf
Stout, strong, and resilient, the Dwarves are a hardy folk who tend to keep to themselves. One of the few races in modern times to still reign over ethnostates. The dwarven cities tucked away in the mountains are seldom seen by outsiders with most encounters with dwarves happening beyond their stone walls.

### Dahl

Main article: Dahl
The Dahl are an incredibly diverse race taking traits from both humans and animals. Originally believed to be the result of a human and creature coming together, it is now believed that their ancestry is the result of simple adaptations.

### Jivakha

Main article: Jivakha
A cousin of the Dahl, the Jivakha are much more bestial in appearance. Sharing little more than overall form with humans, most of their appearance comes from whatever animal species they are related to.

### Goblins

Main article: Goblin
Goblins, Goblinoids, or Greenfolk are green-skinned and stand roughly half the height of an average human. They have pointed ears and sharper teeth and claws naturally.

### Orcs

Main article: Orc
The Orcs are tall, powerful, green-skinned folk who were once believed to be little more than brutish monsters. In modern times they are acknowledged the same as any other sentient species. They are regarded as the Fathers of Goblins, a title your average orc will very much dislike.

### Fae

Main article: Fae
Tiny little humanoids with pointed ears and beautiful wings, the Fae are typically removed from the affairs of the rest of the world. Often living in isolated communes deep within the untouched wilds they tend to keep to themselves. The sheer size difference between them and the world makes integration difficult, though it is far from uncommon to see a Fae making a living in the cities of the taller folk.

### Padami

Main article: Padami
Plant-based people with varying levels of plant. Padami are similar to the Dahl or Jivakha in the sense that they share traits from both humans and plants. The degree to which they favor one or the other is dictated by the sub-species of Padami.

### Vampires

Main article: Vampire
Vampires are the most recent addition to the intelligent races. Only a few decades ago they were viewed as evil monsters that stalked the night and preyed upon the innocent. In modern times they are slowly integrating into society with concessions to their diet a common staple in large cities, though rural communities are much slower to accept Vampires.

### Slimes

Main article: Slime
Slimes hold a unique place among the races of the world in that they are still very much regarded as simple monsters. But with their capacity to grow in intelligence and eventually achieve a level that rivals the other races, it creates a discord among the nations of the world on how to handle them. Many nations will at least acknowledge the intelligent slimes as sentient beings deserving of rights, while many other nations still treat them as nothing more than monsters that can speak.