Enemies

Enemies in Ember Knights are the main obstacle the Knights must face and spawn based on which Level the Knights are in. Almost every room is accompanied by Enemies, and they frequently appear in multiple waves throughout each. Some enemies even have Elite and Champion variants, making them tougher to defeat and giving them new attacks and patterns.

All values listed are base values that are increased with difficulty modifiers. This page is new, and little is still known about most enemies. Values accompanied by an (?) are unconfirmed. Please contact the wiki editors if you have reliable information on unknown or unconfirmed values.

## Enemies

### Scoggfirth

**Rakkling**
> *"Nasty little biters. If you see one, know there's more about. Watch yer ankles."*
>
>

**Webbling**
> "Somehow there is a creature more annoying than a regular Rakkling."
>
>

1 (every .2s)
Cobweb

**Rotworm**
> *"Not enough early birds out there ridding the universe of these 'uns."*
>
>

15
12
Homing Spit
Spikes

**Oakbane**
> *"Worst case of unnatural consumption I've ever come across. Pollutes, not Purifies."*
>
>

**Rakkling Nest**
> *"Burn or destroy any of these ya see. Just know, they'll likely come back."*
>
>

**Whirmaw**
> *"Named these on account of how they twirl and bite. Did in too many Knights so far."*
>
>

11
Whirlwind

**Rakknid**
> *"Weren't very vigilant, were ya? Now they're full grown and tenfold the pest."*
>
>

### Steadfast Citadel

**Frost Bite**
> *"Never Discount the small and the feeble. They always exist in droves."*
>
>

10
Death Explosion

**Snow Witch**
> *"Childish whimsy twists so quickly to cruelty, if not caressed and cared for."*
>
>

**Scout**
> *"The sound of a plucked string on a wintery morn still shivers my spine."*
>
>

Roll

**Chillvalier**
> *"Brave knight, raise not thy blade, your mind is muddled. This is beneath you."*
>
>

12
15
Swing 1

**Shiver Mage**
> *"Then the wize wizened, like fruit at first frost."*
>
>

**Vanguard**
> *"The tip of an army's spear drives ruthlessly through the enemy."*
>
>

18
37
21
18
32
Long Charge
Double/Triple Jab
Icicle Spear
Icefall

### Wightsbury

**Craven**
> *"Spirits can cling to the wings of those meant to deliver them home."*
>
>

**Pox Rat**
> *"Found in every ship, company and castle. And never a good sign. Never."*
>
>

10
8
Necronomic Breath (purple)
Death pool (purple)

**Mimic**
> *"Lurking in suspiciously odd places, these creatures seem to inhabit empty chests like a deadly hermit crab."*
>
>

**The Forlorn**
> *"Is there even anything under that cloak? I wouldn't recommend asking."*
>
>

10
15
24
Spirit Ball
15
27
15
38
17 (heals 26)
Spirit Ball x3
Spirits Totem
Purple Ball x5
Wide Eyed Gaze
Bite
Summons 5 Clones
9
Spirit Ball

**Effigeist**
> *"Look for the light they say. And evil has listened, changed its form in consequence."*
>
>

7
Fiend Fire

**Condemned**
> *"Evolving in darkness, the Condemned are masters of the shadow."*
>
>

18

**Weald Wolf**
> *"No greater beast exists than those in the imagination of man."*
>
>

27
36
Leap
27
36
Leap
Gouge

**Haunted Effigy**
> *"A grisly effigy of unlife."*
>
>

12
Hounding Fireballs (Poltergeist)

**Aching Cage**
> *"For some, life can be a prison, but death a thousandfold more."*
>
>

Phantom Clone
> "Cursed to live a half-life."
>
>

15
15
Chain Orb
Three-Way Revolving Laser

Gravegripper
> "Let't talk of graves, of worms, and epitaphs."
>
>

Malevolent Mirror
> "Breaking one could result in more than seven years bad luck."
>
>

### Anville

**Welder**
> *"Armed with bionic suits for premium jump distance."*
>
>

**Shocker**
> *"Anville security has been having a tough time identifying friend from foe. Best nor get too close and find out which you are."*
>
>

20
25
25
Explosion
Charged Charged Shock
30
30
36
36
36
Explosion
Splitting Beam
Charged Charged Shock
Charged Explosion
Charged Splitting Beam

**Hypercharger**
> *"Its gaping maw is just as dangerous as the energy it 'breathes'."*
>
>

22
Charged Screech

**Cleaver**
> *"One-wheel and one-minded."*
>
>

24
30
Charged Cleave
29
34
26
23
Spinflame
Sonar Strike
Homing Rockets
Direct Laser Fire

Defense Bot
> *"The best defence is a good offence, or so it's programmed to think."*
>
>

27
21
Compressed Air Walls
Charged Shock Orb
Laser Mortar (Charged)

Laser Drone
> Initialization protocol...
>
>
> Run laser.exe...
>
>
>
> Status: Online
>
>

Barrier Drone
> Initialization protocol...
>
>
> Run barrier.exe...
>
>
>
> Status: Online
>
>

**ARMs**
> *"Initialization protocol... Run [Variant].exe... Status: Online"*
>
>

21
22
27
26
32
Charged Cleave (Red)
Targeted Area Denial (Blue)
Charged Area Denial (Blue)
Double Saw Spin (Green)

DEF-ARM
21
17
21
21
26
Charged Plasma Orbs (Red)
Direct Plasma Shot (Blue)
Charged Plasma Shot (Blue)
Double Binding Plasma (Green)
Charged Binding Plasma (Green)

### **Netherra**

Grimlin
> "A mindless mouth given form to rip, tear, and consume everything it touches."
>
>

Gar-Ghoul
> That light in the darkness was not a sign of safety, but a sign of doom.
>
>

30
30
20
Spit Bombs
Encircling Bombs

Arbiter
> Constructed by Praxis to maintain order in the chaos... though "order" may be a bit of a stretch.
>
>

Summon Grimlin

Behemoth
> How can a beast that large move so fast? It Looked like it was swimming through the ground.
>
>

20
Crystal Revenge

Shade
> Never maintains a single form. Never stops growing. Never stops hungering.
>
>

40
56
56
Slam
Shockwave

## Bosses

Skrixxa ZaArachna ZaIgna ZaLord BrumaKing BrumaGlacial BrumaPhantomPoltergeistDoppelgangerOverlord MackWarlord MackDreadlord MackPraxisArch Praxis