EXO-51 Lumberer Exosuit

> *"The EXO-51 was developed as a specific counter to heavier enemy targets, incorporating a 90mm cannon into the design. It is also armed with a flamer to deal with smaller threats. Some compromises were made to accommodate the large cannon, most notably it has severely limited ammunition and lacks gyro stabilization for its main gun. The EXO-51 is part of the Vehicles equipment kit."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:

## Unlock Requirement

The EXO-51 'Lumberer' Exosuit is a DLC Stratagem, available at any rank to those who purchase the Vehicles Pack.

## Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

## Gameplay Tips

*Stratagem Launcher*
* Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.

* The flamer arm holds 200 units of fuel (300 when upgraded to Mk3); the cannon arm can fire 10 shots (15 when upgraded to Mk2).

* The 90mm cannon of the EXO-51 Lumberer can be used to destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons) instead of the standard-issue NUX‑223 Hellbomb.

* Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.

* Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.

* When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.

* Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.

## Gallery

* *EXO-51 Lumberer Exosuit*
* *The right arm is dominant when swiveling*
* *EXO-51 using its flamethrower*
* *EXO-51 firing its cannon*

## Notes

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– Resupply Pack
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– RL-112 Recoilless Rifle
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
EXO-44 Walker Exosuit
– EXO-48 Obsidian Exosuit♦
– **EXO-51 Lumberer Exosuit**♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– Anti-Personnel Barrier♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– Heavy Strafing Run
– Incendiary Bombs
– Missile Barrage♦
– Orbital Laser Strike
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– Thunderer Barrage
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– Reinforce