recursal/Fanatic-Fandom huggingface dataset:
Regular Land Tile

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Regular Land Tile

### Harvesting Tool

Shovel
Sickle

### Buildable

yes

A **Regular Land Tile** is a type of tile used normally for the placement of buildings. While not of itself something which can be used to extract resources, it can be used in the production of mushrooms and berries. A large number and a diverse group of objects can be found on this tile type as well.

## Spawned Objects and Items

The following items are naturally spawned on regular land tiles:

* Sticks
* Stones

While there are a few stones in the immediate area of the player when the game starts on regular land tiles, most of the naturally spawning stones can be found on metal deposits instead. Sticks are also most commonly found immediately adjacent to tree soil tiles, although there are exceptions.

In addition, the following objects spawn on regular land tiles:

* Bushes
* Mushrooms
* Wild Flowers
	+ Astera
	+ Camile
	+ Delphinius
	+ Gladium
	+ Peosy
	+ Primsy
	+ Tucus

## Resources

The following are resources which can be obtained on regular land tiles:

* Sticks
* Stones

These are naturally spawning resources on this tile type, but resource production for sustained quantities of these items happens on tree soil tiles and metal deposits instead. As naturally spawned items, they need no tools to harvest.

* Wild Flower Seeds

These seeds can be harvested from this land tile type and indeed is the only place where they are found, but can only be planted in a flower pot if the goal is to harvest additional seeds in a flower farm. The seeds come from wild flowers, which must be harvested with a sickle.

* Mushrooms
* Berries

These two items can both be harvested directly from the regular land tile with a shovel and then replanted on the same or another regular land tile. This also permits the creation of a mushroom farm and a berry farm. Mushrooms are used in the making of mushroom soup, while berries currently have no further use in the production of other items.

When building farms for mushrooms and berries, it would be advisable to find an isolated location for their production like a small island or region of regular land tiles which is comparatively few in number, as these farms can expand to the full range of the workerbots and sort of get out of hand. Alternatively, you may wish to use a fence to isolate the range and extent of the workerbots in the construction of such farms.

It may be desirable to remove all of these items from regular land tiles in order to construct various buildings.
Log

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipes

Axe: Pine Tree →
Axe: Apple Tree →

A **Log** is a raw resource. Naturally spawning, it can be found in forests. Logs or wooden products are used directly or indirectly in the production of most things in the game, so automating their production early (with workerbots) is beneficial.

## Harvesting methods

Two methods exist to obtain logs:

* Naturally spawned logs on the map. These are always found on tree soil tiles, and may possibly be hidden behind some trees obscuring their view. Compared to the number needed even when starting out, you will likely exhaust all of the nearby logs that you can find though.
* Using an axe on a tree.

Once a tree is harvested, that tree is removed from the map and leaves a Stump. You must plant a tree seed, a seedling, or an apple in a Tree Seed Hole in order to grow a new tree.

## Uses

*See also Log Usage*
Logs are used directly for the following items:

* Basic Millinery Bench
* Basic Workbench
* Bench Saw
* Charcoal
* Crude Bench Saw
* Crude Hut
* Metal Workbench
* Plank
* Recycler
* Simple Flooring
* Threshing Machine
* Totem
* Windmill
* Wooden Mallet
* Wood Router
* Worker Assembler

## History

Logs became naturally spawned on tree soil tiles in Version 2 ("Abby").
Metal Tools

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Metal Tools** are the third and highest tier of tools in Autonauts, after wooden tools. All metal tools are manufactured on a metal workbench.

## List of Metal Tools

* Metal Axe
* Metal Chisel
* Metal Hoe
* Metal Pickaxe
* Metal Scythe
* Shears
* Metal Sickle
* Metal Shovel
* Watering Can
* Pitchfork
Berries

Berries are a food item dropped by using any kind of shovel or flail on a berry bush. Using a shovel will remove the bush. Using the flail will not guarantee a drop, but the berry bush will remain on the tile.

Berries can be planted to create a new bush by digging a hole and planting the berry in it. Holes can be dug with spades.

They can be fed to folk, which satiates their hunger for 20 seconds.

Berries are a good way to farm fertilizer.
Metal Plate

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 →

A **Metal Plate** is one of the refined resources which is made on a metal workbench. It can be considered the metal analog to a plank as it is widely used in the manufacturing of many kinds of items and is a critical component of a steam workerbot.

## Recipe

In a  Metal Workbench, you can make a  **Metal Plate** by adding 2 x  Metal.

## Usage

*See also Metal Plate Usage*
Metal Plates are used to make the following items:

* Beacon
* Crude Data Storage
* Metal Gear
* Metal Sawblade
* Metal Tools
	+ Metal Axe
	+ Metal Chisel
	+ Metal Hoe
	+ Metal Pickaxe
	+ Metal Scythe
	+ Metal Sickle
	+ Metal Shovel
* Steam Workerbot
Skażenie (Dziennik Danvera)

**Typ**: Tekst
**Autor**: C. Danvers
**Rozdział**: 3
**Lokalizacja**: Pokład Konserwacyjny USG Ishimury
**Transkrypt**:
DZIENNIK INŻYNIERYJNY
DANVERS, C. (SPECJALISTA SEKCJI TECHNICZNEJ)
Odp: Rozwój form życia na pokładzie inżynierskim (uaktualnienie)
Niezidentyfikowana forma życia obserwowana w innych częściach statku pojawiła się teraz także na pokładzie inżynierskim. Nie wiem, czym do cholery jest ta rzecz--wygląda, jakby ktoś wyrzygał wnętrzności na ścianę--ale rozwija się szybciej, niż jesteśmy w stanie ją usuwać, co samo w sobie jest naprawdę obrzydliwe.
Jest już w przewodach silnika i jeśli szybko nie znajdziemy sposobu, by to zatrzymać, najpóźniej pojutrze znajdzie się w głównej komorze.
Grass Object

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Grass Object

### Harvest Tool

Sickle
Scythe

A **Grass Object** is a technical object which exists exclusively on grass tiles. As an object, it prevents the construction of buildings on the tiles where it exists. While it can be mowed with either a sickle or a scythe, this action won't remove this object. Along with the boulder, this is the only other object which may not be removed in the game.

## Products

In itself, grass does not produce any sort of end product. It is useful, however, as fodder for both cows and sheep to eat, and when eaten the visual appearance of the grass object will change to what it looks like when it is mowed with a sickle. Cows and sheep do produce projects as a result of eating the grass, making milk and fleece respectively.

EDIT: I am new to the game and editing wikis but I thought I have to mention that now, when you harvest grass with a scythe it drops one / two cut grass which can then be planted on soil and grows to grass again.
Sheep

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Sheep

### Animal Location

 Grass

A **Sheep** is a kind of animal which is usually found on grass tiles eating the grass.

## Products

Sheep produce:

* Fleece - While eating grass tiles, sheep will progressively grow its wool. After eating 25 grass tiles the wool will be fully grown and the sheep will stop eating. After that, shears have to be used to get the fleece, which will cause the sheep to continue eating.
Flower Seed

It can be planted. Yup, that's this whole page. Just kidding, how lame would that be? To get flower seeds you need to get le  Wooden Sickle and chop off a flower's neck. Flower's can bear one to two seeds.

To plant these, your going to need to make flower pots from a  Clay Furnace. Once you bake a flower pot (raw) flower pot (raw), it somehow magics dirt into itself, so you can go straight to planting.

There are seven flowers, but I can seem to find only six because I suck at life.

The flowers:

**The life cycle of the plants**

And then they turn back into seeds repeating the cycle.

It's worth noting that you can still get one to two seeds from the crippled plants.

Although flowers aren't versatile, they make good aesthetics.
Bench Saws

Redirect to:

* Bench Saw

## Bench Saw

Image Of a Bench Saw

The Bench Saw is a building used to process Logs and Planks. It can only be placed on Simple Flooring .

## Recipe

*2 Logs*

*4 Planks*

*1 Metal Saw Blade*

## Size

The Bench Saw is 4 x 2 tiles big, needing at least 2 Simple Floorings to build:

1 - 1 - 1 - Out

0 - 0 - In

## Usage

The Bench Saw turns

- 1 log into 6 Planks.

- 1 Plank into 6 Poles.
Metal

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

**Metal** is a refined resource used in making almost everything made of metal in the game, including metal tools and Steam Workerbots. As there are several steps involved in making metal and due to the number of raw resources needed to make metal, it is usually something done after several other buildings and items have already been made.

## Recipe

In a  Clay Furnace, you can make a  **Metal** by adding:

* 1 x  Charcoal
* 1 x  Metal Ore

## Usage

*See also Metal Usage*
Metal is used directly to make the following items:

* Metal Plate
* Metal Pole
* Metal Workbench
Metal Pole

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  →

A **Metal Pole** is one of the refined resources which is made on a metal workbench. It can be considered the metal equivalent of a pole, though it isn't nearly as widely used.

## Recipe

In a  Metal Workbench, you can make a  **Metal Pole** by adding 1 x  Metal.

## Usage

*See also Metal Pole Usage*
Metal plates are used to make the following items:

* Beacon
* Pitchfork
* Steam Workerbot
Resource Matrix

*This article is a work in progress (see Unsorted and Non-verified sections). You can help by editing it.*
This page provides a list of game-play items and buildings as well as the resources (creatures, buildings, tools, items, and terrain tiles) needed to attain them.

The resources are sorted into **levels** of refinement. Many items in the game require *blueprint* buildings of varying complexity, grouped together in *Level 1* and at the top of each of the other sections.

In the matrix, *Level 1* resources include raw resources and other items as *found* over the various terrains that make up the initial island. Some found items are only available on other islands (standard map) and therefore require a canoe to attain). Anything in *Level 2* can be attained by combining one or more things from *Level 1*. Likewise, anything in *Level 3*, etc. can be attained by combining one or more things from the previous levels.

The links in the first column of the tables (below) jump to other pages in this wiki (except where bracketed). All links in the other columns jump to related reference on this page. An asterisk (Axe\*) indicates that "any of that type" will suffice, i.e. there are three *axe* types – crude, wooden, metal.

Use the matrix to plan and develop your own strategy as to *when* or *how* you collect and combine resources. No creature will suffer... just don't cut down the last tree before planting seeds!

New to Autonauts? See the Quick Start Guide

## Level 1: Starting resources

Everything in this section is generated at the start of the game; some can also be created with the resources listed.

### Blueprint Items

Tools/Machinery easily made by combining *found* resources.
Weeds Object

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Weeds Object

### Harvest Tool

Shovel

A **Weeds Object** is the physical representation of weeds when it is growing in weeded soil. This object will spontaneously appear when weeded soil is left alone for a couple of minutes and nothing is replanted there or fertiliser isn't added from a compost bin. This object forms an important part of a weeds farm, as weeds can be used to produce string, which in turn is used to make a couple of other additional items.

## Products

The weeds object produces the following item:

* Weeds
Buildings

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

*For a technical list of details about various buildings, see also the article List of Buildings*

**Buildings** are objects which can be constructed by a player or workerbots on a map. Buildings usually act as storage for various materials and items, or buildings can also enable the production of new items that aren't naturally spawned. There are a few buildings which simply have unique functions within the game, and will be explained in detail with each individual article. Buildings can be constructed using blueprints which are placed down in edit mode on the map. Before releasing the mouse button press R-key to rotate the building. Each building type has its own recipe which must have various resources or items brought over to cause its construction to be finished.

Partially constructed buildings have a slightly different appearance on a map and there is no deadline for finishing a construction projects. If the trash can icon is used to remove a partially constructed building any materials deposited thus far are lost. A fully completed building however will be removed from the map into the Blueprint 'building inventory' area until it is needed elsewhere on a map. Completed buildings can also be moved, rotated or added to the Recycler building to reclaim the resources.

## Building Categories

Buildings can be grouped in the following ways:

* Storage Buildings
* Workshop Buildings
* Miscellaneous Buildings
* Food Buildings
* Research Buildings
* Walls & Floors
* Decoration Buildings
* Special Buildings
Tree Seed Hole

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Tree Seed Hole

### Buildable

no

A **Tree Soil Hole** is a technical tile which is created when a shovel is applied to a tree soil tile. This tile type does not normally get generated by the map, but instead is only created through specific actions of the player and the workerbots.

## Resources

As a technical tile, this does not actually generate any resources. After planting a seedling, tree seed, or apple onto this tile, it transforms back into a tree soil tile, which in turn can be made barren by chopping down a tree.  The hole can also be filled back in with a shovel.
Straw

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  →  x 2 +  x 2

**Straw** is a refined resoruce made from cereal on a threshing machine. It is used to make several kinds of clothing, as well as some other materials.

## Recipe

In a  Threshing Machine, you can make 2 x  **Straw** and 2 x  Cereal Seed by adding 1 x  Cereal.

## Uses

*See also Straw Usage*
Straw is used to make a variety of clothing, including:

* Farmer's Hat
* Plumber's Cap <- If you don't know, this is a Mario refrence.
* Pork Pie Hat
* Top Hat
Crude Hut

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 →

A **Crude Hut** is a type of housing for folk which permits their feeding and care by workerbots and the player. When one of the folk is first placed at (or added to) the crude hut, they remain happy for a minute until they become hungry.

In addition to the crude hut, folk can also be placed at a crude brick hut, which serves a similar purpose but has different building materials.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Crude Hut** by adding 4 x  Log to its blueprint.

## History

When this building was first introduced, it was called simply a **Hut**.
Metal Gear

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 →

A **Metal Gear** is one of the refined resources which can be made on a metal workbench. It is the metal analog of a gear, although its current only use is in the making of steam workerbots.

## Recipe

In a  Metal Workbench, you can make a  **Metal Gear** by adding 2 x  Metal Plate.

## Uses

*See also Metal Gear Usage*
Metal gears are used on the following items:

* Steam Workerbot
Inventory

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

The **Inventory** is a game concept that is a personal storage for both the player and Workerbots where items are being held in pockets and the backpack for later use. To begin with, the player (or Autonaut) avatar has four slots which can "carry" items and then six inventory slots for other items. An upgrade for the player is the backpack, which will add an additional four slots for items to a total of ten inventory slots for the player.

Access to the inventory can be done while playing by either clicking on the hotbar at the bottom of the screen, or by pressing the "I" key to bring up the display seen to the right of this article. When this display is seen, items can be moved from items carried by the player to the inventory, to the upgrade slots, or to one of the clothing slots (currently just hats and shirts). The Workerbots have a similar screen where the number of slot positions varies depending on the type of workerbot being used.
Crude Mixing Pot

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 +  → Crude Mixing Pot

A **Crude Mixing Pot** is a building used to make a couple of different kinds of food for folk.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Crude Mixing Pot** by adding the following to its blueprint:

* 4 x  Plank
* 1 x  Pole

## Products

*See also Porridge Pot Usage*
The following items are produced with a porridge pot:

* Watery Porridge
* Milky Porridge

You can construct a Crude Mixing Pot **Crude Mixing Pot** by adding the following to its blueprint:

* 4 x  Plank
* 1 x  Pole

*See also Crude Mixing Pot Usage*
Blueprint

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

A **Blueprint** is a game concept which describes how buildings are constructed in Autonauts. Blueprints can be placed upon a map by pressing the "E" key or clicking on the blueprint icon on the screen, which puts the game into edit mode. A variety of menu options appear on the left side of the screen where you can then select the type of building you intend to construct on a map.

The blueprint gives the player's intentions and looks similar in appearance to the final building, but ghosted out and partially transparent until the building is complete. If the building blueprint has a red tinge, that indicates it is invalid to place the building in that location because it is being blocked by some object (often another building) or item that needs to be picked up and put into storage.

The resources needed to complete a building are added directly to the blueprint itself. For example, if some planks are needed for a building, you gather those planks from either a bench saw directly or from a general storage building with planks and then right click on the blueprint while holding those planks. As only one type of item may be held at a time, multiple trips to gather resources may be needed to complete the blueprint. If some resources but not all of the resources have been put on a blueprint, its color will also change to be slightly darker. Blueprints will indicate when using a mouse hovering over the specific blueprint in question what sort of resources still remain to be added.

If some but not all of the resources have been added to a blueprint, but then the blueprint is deleted, those resources are simply lost and can't be returned. Buildings whose blueprints have been completed and are then subsequently deleted are stored auto-magically within the game itself, so it is possible to rearrange the building layout after construction is complete.

It is also possible to have building construction automated with blueprints. Workerbots can be programmed to seek out the nearest blueprint and add resources. If there are several nearly identical buildings or common components like a pole which needs to be added to a group of some blueprints, having worker bots programmed to deliver those items is possible. This is especially useful for things like building houses for folk or building a bridge, which can be tedious for a player to keep adding those resources manually. It would be recommended in this situation to use a beacon when programming the workerbots so once a group of buildings are complete that the workerbots can be moved to a different area to work on a new group of buildings.
Clay Furnace

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 5 →

The **Clay Furnace** is a building that produces some Refined Resources. The charcoal and metal it produces are critical in the production chain of anything that uses metal. The furnace's recipes include charcoal or wood as fuel.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Clay Furnace** by adding 5 x  Clay to its blueprint.

## Products

*See also Clay Furnace Usage*
A clay furnace makes the following items:

* Charcoal
* Clay Pot
* Flower Pot
* Metal
Save File

**This page is in need of some significant cleanup and is being watched by an active editor. If you wish to help out with this effort, comment on the discussion page or make some changes that can help improve this wiki.**

On Windows, the save file is located at:

```
C:\Users\[USENAME]\AppData\LocalLow\Denki\Autonauts

```

You can access it easily by typing into Windows start

```
%APPDATA%

```

then go back one file, then click LocalLow , then Denki, then Autonauts.

On Mac, the save files are located at:

```
/Applications/Autonauts.app/Saves

```

You can access it by right clicking on the Autonauts application, and choosing the option

```
Show package contents

```

and then opening the Saves folder, or you can use the shortcut *shift + command + G*, while having Finder as active application, and type the path to the savefile as shown above. (Having a different language than English set as systemdefault does not matter.)

Pre-Version 5 files will just be named "test.txt" as there was only one save file, and that was its default name.

## Tampering with Save Files

It is not recommended to tamper with the save files directly. If you want to make or edit a file, try using John Game's Editor. as a person who tried making a autonauts save file, the saving method seems a little odd, but maybe that's just me and i do dumb algorithms :/

## Format

The Save File Format goes as follows:

```
{"Version":"[VERSION]","External":[see #1 @ bottom],"CameraDistance":[zoomlevel] "CameraX":[cameraXpos],"CameraZ":[cameraZpos], "Tiles":{[see #2 @ bottom]], "TileExtra"[ [see #3 @ bottom] ]}

```

#1: I don't know what exactly this means. It appears to be usually 0.

#2 the format is a number from 0-19, a comma, and repeat that for every tile in the game. For tile IDs, refer to this page.

#3 its mostly split between 3 parts: x and y coords (unknown what they mean), a group or 0's and 1's (unknown again), then objects such as cows, fences, storage and how much, etc.
Stick

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Stick

### Introduced

Version 1 ("Anon")

A **Stick** is a raw resouce which can be found to naturally spawn at the beginning of each game. It is used in the creation of some buildings, making of some items and tools, as well as being used as an ingredient in food.

## Harvesting Methods

Sticks can be found from the following sources:

* Naturally spawned materials at the beginning of each game. These are usually found on regular land tiles adjacent to tree soil.
* Pine Trees

More sticks can be produced by using a mallet a pine tree, where a stick appears afterward on an adjacent tile. Sometimes when hitting a pine tree with a mallet it won't produce a stick (roughly 50% of the time), so you may need to persist in hitting the tree to get a stick.

## Uses

*See also Stick Usage*
Sticks are used to make the following items:

* Besom Broom
* Crude Axe
* Crude Bread
* Crude Shovel
* Crude Torch
Fishing Rod

## Recipe

:  x 2 +  x 3 →

The fishing rod is a tool used to catch fish. As of yet there are only salmon. Fishing is automatic, so you can wait until the line bobs and then your character will fish it in for you; however, you can reel it in faster by manually clicking. There are only two place that you can catch fish: deep fresh water tiles and deep sea water tiles. Fishing does not work on shallow areas. Also, it's worth noting you can't fish while in a canoe.

## Recipe

In a  Basic Workbench, you can make a fishing rod by adding:

* 2 x  Pole
* 3 x String

## Obtaining the Fishing Rod

To get the fishing rod you have to make a Bash Research Station and complete the research to unlock the String Maker.
Pole

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipes

:  →  x 2
:  →  x 4
:  →  x 6

A **Pole** (sometimes called a **Wooden Pole**) is a straight piece of wood used in the construction of several types of buildings and in the manufacturing of many kinds of items. In addition to planks, poles are among the most widely used refined resources in the game.

## Recipes

You can make poles using planks:

Axes
While holding any axe, click on any plank on the ground to chop it into poles.

Bench Saws
The two bench saws need to be constructed on simple flooring. After this, you can click on the constructed machine to select its recipe and then add planks into it.

It is generally less desirable to use an axe to make poles except at the beginning of the game or when storage containers are distant from where a player is making something. This is especially pronounced when you consider how many poles you can obtain from each log, as an axe will only produce 4 poles while a bench saw will produce 36 poles.

## Usage

*See also Pole Usage*
A sample of what poles are used in:

* Basic Workerbot
* Crude Scooter
* Crude Workerbot
* All Metal Tools
* All Wooden Tools
* Numerous buildings, including:
	+ Basic Millinery Bench
	+ Basic Workbench
	+ Compost Bin
	+ Fencing
	+ Gate
	+ Metal Workbench
	+ Milk Storage
	+ Porridge Pot
	+ Threshing Machine
	+ Windmill
	+ Wood Router
	+ Worker Assembler
Farmer's Hat

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 →

A **Farmer's Hat** is a type of hat which can be worn by the player, workerbots, folk, or even animals. It fits in the hat slot in the inventory.

## Recipe

In a  Basic Millinery Bench, you can make a  **Farmer's Hat** by adding 2 x  Straw.
Milk Storage

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 6 +  x 4 →

**Milk Storage** is a specialty storage building used to contain and hold milk after it has been harvested from cows.

Because of the role that cows play in the production of fertiliser and if one wants to maximize fertiliser production, one should stay ahead of the collection of milk with potentially multiple milk storage buildings until milk is consumed by folk either directly or through the production of butter and other food items.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Milk Storage** by adding the following to its blueprint:

* 6 x  Plank
* 4 x  Pole
Autonauts:Anybody can edit

*(Also see Community Portal)*

If you are reading this page, it means you are perhaps interested in contributing to this wiki.

**Congratulations** on making it this far! There is much you can do to help out in making this wiki complete and a valuable source of information for playing the game Autonauts. The content you are reading right now as well as everything else you've seen on this wiki has been added by volunteers just like you who have been willing to find out details regarding this game and to hopefully make it easier for others to play this game through this resource.

When saying that anybody can edit, it really means that. Even the most modest change is appreciated, like fixing the spelling of a word or adding a picture from a screen shot of playing this game. Anything you can do to make this better.... including editing this very page you are reading right now.

It can sometimes be very intimidating to start writing on such very public pages, but don't let that stop you from trying. Step forward and try to learn how to edit a wiki, as it will be very rewarding.

Starting out with your wiki editing experience on a smaller wiki like this game wiki is also an ideal place to learn the skills needed for much larger wiki projects like Wikipedia, as the community of people editing here is rather small and you will likely not be overwritten by hundreds of other people with different ideas. Although this is using the same underlying computer software that is driving the Wikipedia website, we are much more laid back here and in not so much of a hurry to get things done.

If you are confused and bewildered by the edit boxes and tools made available, just realize that what is important here is really just writing content and making things happen. Feel free to contact any one of the Administrators on this wiki or any of the major contributors to this wiki for assistance. We want to see you succeed and help with making this wiki the best source of information it can possibly be.
Cereal Crop Object

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Cereal Crop Object

### Harvest Tool

Sickle
Scythe

A **Cereal Crop Object** is a technical block in the game which sits on top of a cereal crop tile. As an object, it prevents the construction of any buildings on that tile, although it may be removed and turned into a weeded soil tile for that purpose.

## Products

When harvested, the cereal crop object produces the following item:

* Cereal

## Treatment

Depending on the extent of treatment to the soil, it will change the visual appearance of the cereal crop object before harvest. Various kinds of improvements can be done to make this happen:

* Adding fertiliser from a compost bin to the soil
* Using a hoe to till the soil.

While not yet in the game, performing these steps may increase the yield (number of pieces of cereal obtained by using the sickle or scythe).
Crude Mortar Mixer

## Recipe

:  x 5 +  →

The Crude Mortar Mixer is used to create  Mortar which is only used in the crafting recipe for  Brick Wall. To make mortar with the mixer, one  Sand,  Water, and  Clay are needed.

I recommend putting the mixer on the shore close of where you spawn bordering the clay deposit for maximum utilization of the convenient placement of resources.

Otherwise, if you already have a water, sand, and or a clay storage, I would recommend moving them near your mixer.

Also, the mixer is unlocked by completing the Stir Research Center Stir Research Center objective.

## Recipe

You can construct a  **Crude Mortar Mixer** by adding the following to its blueprint:

* 5 x  Plank
* 1 x  Pole

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings, except for the required Simple Flooring:

solid  input  output
Metal Sickle

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Metal Sickle** is a type of metal tool that is also a sickle which can be used in the harvesting of several plants, including flowers, and pumpkins. It is similar to a scythe so far as it can also harvest cereal on cereal crop tiles, but harvests more kinds of plants. This tool is also an upgrade of the wooden sickle, using more resources but having far more durability.

## Recipe

In a  Metal Workbench, you can make a  **Metal Sickle** by adding:

* 1 x  Metal Plate
* 1 x  Pole
Basic Millinery Bench

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 +  x 4 +  x 4 →

A **Basic Millinery Bench** is a building used to produce various kinds of hats which can be worn by the player, workerbots, folk, and animals.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Basic Millinery Bench** by adding the following to its blueprint:

* 4 x  Log
* 4 x  Pole
* 4 x  Plank

## Products

*See also Basic Millinery Bench Usage*
The basic millinery bench produces the following items:

* Farmer's Hat
* Plumber's Cap
* Pork Pie Hat
* Top Hat
Beacon

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 +  x 4 →

A **Beacon** is a device used by workerbots which helps in defining the areas where they can work.

## Recipe

In a  Worker Assembler, you can make a  **Beacon** by adding:

* 4 x  Metal Plate
* 4 x  Metal Pole

## Usage

You can instruct a workerbot to use a beacon by clicking the "?" icon beside any "Find" instruction and then clicking on the beacon. If you don't specify a beacon, workerbots will simply use the area you trained them at as their work area.

While holding a beacon, you can press 'z' to rename it and change its range (the range starts out as its highest setting). If you move a beacon, workerbots will automatically start working at the new location.

## Storage

Note that General Storage buildings only hold 10 beacons each.
Autonauts:Granularity

The purpose of this wiki is to document the game of Autonauts to be as detailed and as accurate as is possible with a volunteer editors. What this means in practice is that any particular item, building, or object should have its own separate article as in the context of this wiki it is notable. If it can be documented separately, it should be.

The advantages of breaking apart articles and giving each individual thing in the game its own article is several fold:

* Allows more participation from more people on this wiki. Adding additional content to a smaller article is much easier to do and more likely to happen than is the case if it is one really huge article.
* Allows for more details to be displayed. Large articles like the Items article simply can't list all that much information about a single kind of item. Even minor difference between two different items like a Crude Axe vs. Wooden Axe are notable enough that having separate articles to detail those differences is useful.
* Improves search engine ranking. This may seem insignificant, but a whole bunch of separate pages with specific details actually helps with search engines distinguishing content. If a player wants to do a Google search of "how do I make steambots in Autonauts", it is far more likely to be found as a separate article just about Steam Workerbots than if everything is lumped into one huge article about all of the workerbots. Again, it is those extra details that matter to people trying to find information.

This is not to discourage the creation of articles talking about a whole class of items or buildings either, as those are useful and can be used as a launching point to find information about a specific kind of item. Still, just because a broad article exists, other articles going into depth and giving detailed information about each separate item can and ought to be created too.
Crude Shovel

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

 +  →

A **Crude Shovel** is one of the early Crude Tools that can be made at the beginning of the game. It is used to gather resources which requires the use of a shovel.

## Recipe

You can make a  **Crude Shovel** with:

* 1 x  Stone
* 1 x  Stick

This is made by holding one of these items and then attempting to grab the other item on the ground.

## Products

All shovels can be used to obtain the following items:

* Clay - when used on a clay tile
* Tree Seed Hole - when used on tree soil
* Weeds - when used on a weeds tile
* Berries - when used on a bush
* Mushroom (Dug) - when used on a mushroom planted in the ground
Good Workbench

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 129 ("V129").

## Recipe

:  x 4 +  x 4 +  x 4 +  x 2 →

The **Good Workbench** is a building where you can craft different kinds of signs, shears, buckets and others.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings, except for the optional Simple Flooring:

solid  input  output

## Recipe

You can construct a  **Good Workbench** by adding the following to its blueprint:

* 4 x  Log
* 4 x  Plank
* 4 x  Pole
* 2 x  Stone

## Products

*See also Good Workbench Usage*Items made at a basic Workbench include the following:
* Shears
* Crude Bucket
* Good Bucket
* Sign
* Direction sign Direction sign
* Billboard Billboard
* Crude Torch
* Pitchfork
* Crude Chisel and Mallet
* Crude Dredger
* Crude Data Storage
* Scarecrow Scarecrow
* Watering Can
Shears

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 129 ("V129").

## Recipe

:  x 2 +  x 2 →

**Shears** are a metal tool used for harvesting fleece from sheep.

## Recipe

In a  Good Workbench, you can make a  **Shears** by adding:

* 2 x  Crude Blade
* 2 x  Pole
Speed

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Speed** is a game concept to indicate how long it takes to complete a given task using a tool.

There are three broad classes of tools in the game, to which speed matters:

* Crude Tools
* Wooden Tools
* Metal Tools

As you improve on the quality of the materials, it usually takes less time to complete a task. This is at the cost of more resources to make one of those tools as well as more complexity in terms of the variety of buildings needed.
Dung

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Dung

### Introduced

Version 1 ("Anon")

**Dung**, also known as Cow Dung, **Cow Pies**, or **Cow Manure** is one of the raw resources used in the manufacturing of fertiliser. It cannot be stored in a general storage container, but instead must be put into a compost bin where it is changed into fertiliser for use elsewhere in the game. As an item by itself, the only use is to turn it into fertiliser.

## Harvesting Methods

Dung is produced as a by-product of a cow eating grass. After a cow has eaten about ten grass tiles, it will jump up into the air doing a flip and produce a piece of dung. This can then be picked up and placed in a compost bin.

It is important to note that cows also over time produce milk, and they stop grazing grass until you or a workerbot takes the milk from the cow with a wooden bucket. This can stop production of dung and may halt other production chains which need fertilizer until the cows are milked.

Dung will also despawn after two minutes if it isn't collected.

## Uses

The only use of dung is making fertiliser.

* Fertiliser
Items

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 8 ("Gus").

An item is anything that can be picked up and held by a bot. Items with similar functions are grouped into more specific categories, such as Tools.

Pick up items from the ground or take them out of a storage by left clicking it while nothing else is being held. You can hold multiples of some items by picking up another one of the same kind. This saves time when you need to deliver lots of resources at once.

Drop held items on the ground by right clicking a tile. Add most kinds of held items to a crafting building or to a storage by right clicking the building.
Gear

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  →

A **Gear** is one of several refined resources used in the manufacturing of workerbots and in the construction of several types of buildings.

## Recipe

In a  Wood Router, you can make a  **Gear** by adding 1 x  Plank.

## Uses

*See also Gear Usage*
Gears can be used to make the following items:

* Basic Workerbot
* Recycler
* Windmill
Sand Tile

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Sand Tile

### Buildable

yes

A **Sand Tile** is a kind of tile found between most other land tiles and the sea water tiles. It forms a beach area that otherwise has no naturally spawned objects or resources.

## Resources

Sand tiles are a source of sand, which can be collected by using a bucket on the tile itself and to put it into a sand storage building.
Wooden Pickaxe

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Wooden Pickaxe

### Speed

12 strikes (4.5 sec) on  Metal Deposits
4 strikes (1.5 sec) on Boulder Boulder

## Recipe

:  +  →

A **Wooden Pickaxe** is a type of wooden tool as one of the pickaxes which can be used for mining both stone and metal ore from metal deposits. This is an important part of building anything using metal as an ingredient or component in making many items and some buildings.

## Recipe

In a  Basic Workbench, you can make a  **Wooden Pickaxe** by adding:

* 1 x  Plank
* 1 x  Pole

## History

In version 1 "Anon", this item was simply called a **Pickaxe**. That named was changed in version 2 "Abby" to its current name.
Refined Resources

This article is timeless and should be accurate for any version of the game.

*See also Resource Matrix*
**Refined Resources** are items which are derived from a raw resource but need additional processing from either a tool or a building. Many of these items require buildings that involve a long chain of construction tasks before the ability to make them becomes available, thus these items are not available in the beginning. There may also need to be some research performed for some of these refined resources before the building is available for that resource to be made.
Tree Farm

A **tree farm** is a couple of workerbots doing tasks to automate log production and should be one of the first objective any player takes on in a new world.

A **tree farm** should consist of workerbots doing the following things in some way :

*- Chopping pine trees*

*- Picking up and storing logs*

*- Picking up and storing tree seeds*

*- Digging new holes for seeds or seedlings*

*- Planting tree seeds or seedlings*

When you have one workerbot for doing each of these things you have a functioning **tree farm** (Keep in mind that you will need some way to get new tools to the hole digging bot and the bot that chops the pine trees.)
Tree Soil

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Tree Soil

### Harvesting Tool

Axe
Shovel
Mallet

### Buildable

yes
but not recommended

**Tree Soil** is a tile where you can find trees of various kinds. The most important resource to be found on this tile is a log, which is in turn the most widely used resource in the game.

## Spawned Objects

There are two kinds of things which are naturally spawned on tree tiles:

* Logs
* Trees
	+ Pine Tree
	+ Apple Tree

Also found on tiles immediately adjacent to tree soil tiles are usually sticks in comparatively large numbers for naturally spawned items.

## Resources

Several imporant resources can be obtained from tree soil:

* Logs
* Sticks
* Tree Seeds
* Apples

Logs on this map can be harvested by using an axe on a tree. This also creates between zero and four tree seeds and apples, depending on what tree you are chopping down. Note that it is possible to chop down a tree without getting any sort of seed.

Tree tiles without items or objects can use a shovel to turn the tree soil into a tree seed hole. While nominally another tile type, this is not something which automatically appears until a player or a workerbot has performed this digging action with a shovel.

The tree soil hole in turn can have either a seedling, a tree seed, or an apple put into the ground. Seedlings and tree seeds both eventually grow into pine trees, while apples turn into apple trees. It is through this process of digging a hole and planting the seeds that you can regenerate the forest which was created at the beginning of the game and create a tree farm for continued and ongoing supply of logs for use elsewhere.

In addition to chopping down trees for logs, you can also use a mallet on a pinetree to obtain a stick. This is important because there are several food items which require a steady supply of sticks beyond the ones that naturally spawn.

Apples can also be harvested from apple trees without chopping them down by using a mallet on them instead. This is especially useful to create a production chain needed to make apple pies.

Due to the comparatively large demand for logs and sticks along with the significant amount of land that a tree farm occupies, while it is possible to construct buildings on tree soil, it isn't recommended.
Buckets

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 129 ("V129").

A **Bucket** is a wooden tool which is used to both harvest and transport liquids and sand in Autonauts.

## Performance

As of the current version (129 "V129"), there are two versions of buckets:

* Crude Bucket
* Good Bucket