recursal/Fanatic-Fandom huggingface dataset:
Μεταφυσική κοσμοθεώρηση

επίσης ονομάζονται **μεταφυσικές κοσμοθεωρίες**

*αγγλιστί*: metaphysical worldviews

## Ιεραρχικό κλαδόγραμμα

1. μεταφυσική φυσιοκρατία/αθεϊσμός
2. θρησκείες
	1. θεϊσμός/άμεση μεταφυσική προπωκρατία (θεός-πρόσωπο, αυτογνωστικός νοήμονας)
	2. θρησκείες απρόσωπου πεδίου (έμμεση μεταφυσική προπωκρατία επί των αξιών και της κοσμικής αισθητικής/τάξης)
3. μεταφυσική αγνωσία/αγνωστικισμός: Με αυστηρά κριτήρια η μεταφυσική αγνωσία δεν είναι συγκεκριμένη μεταφυσική θεωρία αλλά τρόπος εξέτασης κριτηρίων τους και στην πιο κοινή της μορφή αποτελεί αμφιταλάντευση μεταξύ κοσμοθεωριών.
	1. **ισοζυγισμένη αγνωσία** (μεταξύ αθεϊσμού και θρησκείας) Ενίοτε οι στοχαστές εμφανίζουν όμως τάση/προτίμηση προς μία εκδοχή.
	2. **αθεϊστική αγνωσία**/αθεαγνωσία: Η θέση/θεώρηση ότι σαφώς δεν υπάρχει θεός (αν υπάρχει ασάφεια υποστήριξης η αγνωσία είναι η κοινή ισοζυγισμένη) αλλά ότι η ανυπαρξία του δεν είναι αποδείξιμη.
	3. **θεϊστική αγνωσία**/θεαγνωσία: Η θέση/θεώρηση ότι σαφώς υπάρχει θεός (αν υπάρχει ασάφεια υποστήριξης η αγνωσία είναι η κοινή ισοζυγισμένη) αλλά ότι η ύπαρξή του δεν είναι αποδείξιμη.
4. **μεταφυσική αδιαφορία**: Με αυστηρά κριτήρια η στάση αυτή δεν υπάγεται στις **μεταφυσικές κοσμοθεωρήσεις**, όμως στατιστικά είναι αναγκαία η δήλωσή της.
5. **άλλο**: Στατιστικά πρέπει να υπάρχει και η κατηγορία "άλλο" διότι: α. κάποιοι δεν συμφωνούν με τις υπαρκτές επιλογές, β. κάποιοι δεν καταλαβαίνουν την ερώτηση (μπορεί να υπάγονται σε θέση, αλλά δεν έχουν μελετήσει την ορολογία για να το εκφράσουν).
6. **δεν ξέρω/δεν απαντώ**: Διαφέρει από το **άλλο** διότι η μη συνεργασία σε έρευνα δεν ταυτίζεται με την μη συμφωνία με τις υπαρκτές επιλογές.

Οι κατηγορίες **άλλο** και **δεν ξέρω/δεν απαντώ** δεν είναι σημαντικές μόνο στη στατιστική αλλά είναι σημαντικές και στη φιλοσοφία, διότι ο διάλογος με τους ανθρώπους αυτών των επιλογών ενίοτε (πολύ σπάνια αλλά συμβαίνει) βοηθούν σε βελτίωση φιλοσοφικών αναλύσεων ιδίως όσο αφορά λεπτή ορολογία (λεπτομέρειες).
Οντολογική απροδιοριστία Heisenberg / Heisenberg's uncertainty axiomatics

## Heisenberg's uncertainty axiomatics (yes; Heisenberg's mathwise)

Imagine meeting Mr Slippy. A do-all man/factotum guy who does everything but in a mediocre way, and always finds excuses to shirk (avoid duty and work).

- Hello Mr Slippy! Tomorrow my band has a live show. Our bassist is sick. I know you play the bass. Can you join us please for a day?

- Hmm, I did play the bass in the past, but I'm not that good. I have to finish some mathematical problems I delayed.

Another guy meets Mr Slippy.

- Hi Mr Slippy! I face some difficulties with a topological problem. I know you like mathematics. Can you please help me Mr Slippy?

- Topology isn't my thing. I prefer algebra. I became rusty with mathematics after I started playing the bass.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

The substantiality Turing machines (but neither any other true Turing machine = calculator which is made of the same nature as its ontological components and operation algorithm) cannot have a complete ontoaxiomatics, because no axiomatics is complete (or it might be complete but inconsistent; but that doesn't lead to survivable universes; it a useless axiomatics both for calculations and ontology/substantiality; one solution it to create a Heisenberg's uncertainty axiomatics which [the same axiomatics] for some questions we ask is incomplete and for others its inconsistent [it should include that double nature to avoid being purely incomplete or purely inconsistent]. THIS IDEA IS VERY IMPORTANT. WRITE IT DOWN. (It doesn't matter if you agree or disagree. Some ideas are of core importance and have many ramifications.)

It's not a static scientoaxiomatics, but an ontoaxiomatic[al] algorithm of substantiality.
Life shakes.

## comment 1:

see: algorithmic axiomatics, which work like Rubik's Cube (if they're extremely malleable - in the case of ontoaxiomatics - they wouldn't form universes with life)

## comment 2:

Infinite possible ontoaxiomatics are possible, and there is no generic recipe, but each has to resolve incompleteness and inconsistency; not in an absolute way (that is impossible), but with entropic mechanisms and/or uncertainty mechanisms.
Ψηφιακός προσωποσυνάτος εγκέφαλος / personhooded digital brain

## How to build a connectome elastic (and with intense emotions plastic) digital brain?

watch: 2021's Breakthroughs in Neuroscience and Other Biology - Quanta Magazine - YouTube
The human brain has brain regions which act as components of complex task management which requires many brain regions. That way we should build and/or programme personhood-yielding digital brains.

## external links

* https://www.quantamagazine.org/scientists-watch-a-memory-form-in-a-living-brain-20220303/
Безграничье

Это статья - набросок, в ней слишком мало информации. Если вас интересует данная статья, то спросите главного автора - Мегалиона.

**Безграничье** - средних размеров регион на северо-западе Западного Зоза, что граничит с Безпредельем, Талой Равниной, Заграничьем и Сырым Небом. Представляет из себя большую и влажную равнину, разделённая рекой Связь на две половины. Разделена эта равнина на несколько земель - это Бесстыжия, Скудныя, Хлюпанье, Голь, Оборванье, Голия, Голодранье, Шутлия и Шпания. Населена эта земля различными племенами бродяг, что остались здесь с Тысячелетней Войны и выясняют друг с другом отношения. Здесь стоят такие мелкие поселения, как Голота, Голоштан, Рванград, Ров, Плут и Санкюлот. Но эти городки меркнут рядом с величественной древней столицей Булибуль. Далее расскажу про каждую землю и население в ней:

* Бесстыжие - самая южная часть Безграничья, что населеная племенем Бесстыжих - странных оборванцев, что ходят практически голыми по этим диким местам. Отличаются очень отвратительным нравом и часто нападают на другие пелмена Безграничья и Заграничь. Земля эта граничит с Хлюпаньем, Скуднией, Скрытыми Горами и Бедолажьем.
* Скудния - довльно пустынная и скуданая местность на юго-востоке Безграничья, что граничит с Бесстыжией, Бедолажьем, Беднией, Оборваньем и Хлюпаньем. Из интересного здесь известна только небольшая тропа, что ведёт в Безпределье и Яровье.
* Хлюпанье - средних размеров местность на западе Безграничья, на границе с Безпредельем. Известна своими многочисленными малыми и большими озёрами, в центре которых находится древний город Булибуль - столица этих земель. Название этому городу было дано пришлыми - из-за того, что город постепенно погружается в болото и вокруг появляются множество пузырьков. Некоторые говорят, что там, в этом городе до сих пор можно найти не затопленные части под водой - от них и подымаются пузырьки. Также, в Хлюпанье случилась Чавкающая Битва против Ледовира во времена окончания Тысячелетней Войны.
* Голия - общее название трёх стран, что находится на севере Безграничья, за рекой Связь. Населяют эту страну различные племена Голийцев, что практически ходют раздетыми, а оружие - очень старое. Разделена страна на такие земли - Голь в низине у реки Связь со столицей Голотой; Оборванье далее на севере, населённое Оборванцами, чья столица - Рванград; Голодранье - дальше на севере, и её столица - Голодран. Также тут имеет четвёртый город - Санкюлот, что построен среди руин древнего города.
* Шутлия - земля на северо-западе Безграничья, что граинчит с Голодраньем, Безумием, Шпанией и Дождией. Населяют эту землю племя Шутлийцев, что люьит часто устраивать весьма спорные шутки над другими племенами Безграничья. Столицей здесь является город Жокер. Также, эта земля является одним из владений Принца Шиззагора.
* Шпания - самая северная часть Безграничья, что граничит с Шутлией, Голодраньем, Нищией и Дождией. Здесь обитаете племя Шпани - одно из самых воинственных, но в то же время довольно трусливых. Обитает в поселениях Ров и Плут. Погода здесь довольно мокрая - ведь весьма часто приходят дожди с равнин Сырого Неба.
Skeler

### Powers

None, but she is amazing at gymnastics, Parkore, and is very flexible. She also has very many technoligy based weapons.

### Quote

''Why so serious?''

"Beyond evil, is insanity, and beyond insanity, is me"

### Foes

LionGirl, Rampant Lion, The Protector Squad, Hero Alliance

### Biography:

Her background is unknown, but she usually aims for technology Industries. Her first appearance was when she stole from a big technology industry, then completely destroyed it by herself. Skeler is a dangerous villain and must be stopped.
Death Skull

### Powers

Peak Human condition, superhuman immunity, can mimic moves, possess range of firearms

### Costume:

Grey, dark blue Skull embroided suit, cape

### Allies

R.U.L.E, Dark Skulls, Bloodthirsty Spider, (other villains)

### Foes

Rampant Lion, Protector Squad, New Protector Squad

The first villain 'The Protector Squad' faced, and a countless enemy of every hero, and one of, if not the most wanted villains on the capture list of the Hero Alliance Corporation, death skull is a sinister criminal. Not much is known about his past before his criminal life. He became a murderer, and joined the terrorist organisation, R.U.L.E, an organisation obsessed with world domination.

He quickly became a top baron, however he wanted to become leader. He assassinated the leader of the organisation, and became it's leader. R.U.L.E was eventually taken down by the Hero Alliance Corporation, however he reformed the remnants of the deformed organisation, and turned it into the dark skulls. He is now recruiting new villains, similar to how the Hero Alliance Corporation is recruiting new heroes. Death Skull owns a wide variety of firearms. He can copy and mimic the fighting technique of his opponent. He is also at peak human physical condition, and has stronger immunity to bullet shots and other hazards compared to a normal human. However Electricity is hazardous to him, and large explosions can kill him.

He was the first villain the Protector Squad faced, and comes back countless times. He escaped from the Hero Alliance Corporation prison, and his whereabouts are unknown.
Great White Shark

**Origin:**

### Powers

Can Swim In WaterAquatic AdaptationEnhanced BiteEnhanced DurabilityEnhanced EnduranceEnhanced SensesEnhanced HearingEnhanced SmellEnhanced VisionEnhanced StrengthNight VisionRough ArmourSpeed SwimmingTelepathic Control Over Sharks

### Weaknesses

Fire, Too long without water (approximately 24 hours), Taking the suit off

### Costume:

Robotic suit that looks like a shark, has flippers for swimming, retractable skis for surfing and titanium teeth

### Foes

Dark-Matter, Death Skull

Steve Spencer came from a rich family that were owners of a very successful technological company 'Spencer Corporations'

When he was a child Steve was fascinated by sea life, his favourites were sharks, he wanted to have abilities like theirs

Steve never had a real job and relied on his parent's wealth, he was always cocky and a smartass

On Steve's 21 birthday, his family and him were celebrating on a boat they bought him and were in the middle of ocean

Suddenly pirates attacked their boat and shot Steve's whole family, they tried to shoot Steve too but he managed to jump off the boat into the ocean

The pirates drove away in their boat leaving Steve in the middle of the ocean alone, he was also bleeding, pirates managed to shoot him in the leg

Sharks attacked Steve and they almost killed him but some random fishermen appeared and managed to save him

Steve lost his legs and his left arm, he also had barely any skin on him since the shark attack, he was mostly flesh

Steve used his wealth and his parent's company's resources to fuse himself with a robotic suit of armour because he was useless in his normal form and the machines that were keeping him alive didn't work well on him

The suit he was fused with in the beginning was a standard suit that could only do standard human things but Steve later upgraded the suit into superhuman capabilities to make himself into a superhero

Steve no longer acted spoiled and he wanted to help people, he adopted the identity of a Shark for his superhero persona because he was always fascinated by them
Steve upgraded his suit to look and be more like a shark, he made the suit waterproof but that came in expense, the suit needed water to stay active but it could survive for a long time without water

Now Steve is a superhero by the name 'Great White Shark!'
Water-boy

### Powers

Ability to shoot Water from handsMorph hands into blades using water powersControl nearby water supplies

### Allies

SpeedBolt, Matthew King, TigerGirl, Young protectors, The Protector Squad, The New Protector Squad

### Foes

Spikey-Mikey, Fire-Boy, Poison Boy, Teenager Robots, Zombies, Death-Skull, Elemental Pyramids

Blue Walker was an ordinary 11 year old when he found a crashed asteroid. It was actually holding an alien Symbiote, which bonded with Blu

e. This then gave him the power to shoot water from the palms of his hands. He kept his power secret, not knowing what to do with it. He was then hunted down by spikey Mikey, who wanted Blue to join his evil team. Blue eventually defeated Spike Mikey, and was visited by the Hero Alliance Corporation, who made him a member, just like his best friend, SpeedBolt. His powers and identity are kept secret.
Вулканы-Гейзеры

Вулканы-Гейзеры - это невысокая гряда из вулканов, которые расположены в Горячем Озёрье, на востоке Озёрье, в Центральном Шаме, практически на границе с Магильем и Гейзе. Назвали данные вулканы из-за того, что на их склонах полно гейзеров и горячих источников, у которых любят собираться самые разные смертные и бессмертные существа этого мира. Отсюда на север течёт река Гандула, на восток, в Магилье, течёт река Живая Вода, на юг течёт река Гейзеровка.

## Окрестности

На севере от этих вулканов находятся поселение Горящие Пуканы, а далее расположены Озёрные Горы, Зазёрье, река Гандула, город Зарезин и Мёртвое Озёрье. На западе находится Греющее Озёрье и Озёрные Скалы. На юге находятся Шипящие Скалы, Вулканы-Курильщики и Дымное Озёрье с городами Дымов, Папа Может и рекой Домовая Труба. на востоке же находится неизвестные земли Магилия и нагорья Армин.

## Описание

Среди Вулкан-Гейзеров имеются такие локации:

1. Дварф Баня - здесь купаются очень потные и грязные коротышки
2. Купальня Госпожи Элл - здесь некогда купалась великая госпожа Эллага-тян
3. Горячая Струя из Опы - вулкан и гейзер радом названы в честь шутливого названия Аппаты-тян, которую называли Опа, или Оппа
4. Пляж-Вулкан - это необычный вулкан-гейзер, возле которого образовались красивые пляжи, куда приходит много туристов отдыхать
5. Шипящее Джакузи - это гейзер, в котором постоянно шипит горячая вода
6. Из Князи в Грязь - это большие грязевые ванны, где даже князья могут вести себя, как свиньи и просто плюхнуться в горячую грязь
7. Пузырьковые Ванны - это небольшие озёра, в которых вода горячая и из под земли выходят пузырьки
8. Очень Горячий Папочка - это самый большой вулкан, созданный Абсолютным Отцом. С вулкана стекает ручей Горячая Струя Папочки, а у этого ручья стоит поселение Мамочка Кайфует, которая была некогда создана Абсолютной Мамой.
9. Озёра-Термы - это очень горячие озёра, у которых построены бани в римском стиле
Замедовье

Замедовье - это средних размеров страна, расположенная в центре-западе Северной Ласавы, на границе между Славией, Медовьем и Красной Урсией и является юго-западным побережьем Ливневого Моря. Названа эта земля так, потому что она находится за страной Медовье, если смотреть со стороны жителей огромной страны Урсии. Столицей этой земли является город Хоней, что расположен на юго-западной оконечности Ливневого Моря. Здесь расположен Замедовский Тракт, что ведёт из Красной Урсии в Славию.

## Окрестности

На западе находятся страна Славия, и такие земли, как Хвалия, Красноречье и Лщение, а также города Оратор и Глор, на северо-западе находится остров Ритор, острова Ломанные Языки, и берег Косноязычье, а также Залив Сломанных Разговоров, на севере - Ливневое Море, на северо-востоке - Красная Урсия и Красные Кроны, на востоке - Красные Стволы, Медовье, Медовые Холмы и городок Миел, на юге и юго-востоке находится Медовые Холмы, Пасечье, Пчёлье, город Флаттер, Угодлия и Безславие.
Frozen Savage

### Powers

Ice AttacksFrostbite to freeze anything to atomic levels making it fragileCellular Disintegration by causing frostbites that cannot be repairedCreate/generate/increase iceCryokinetic Constructs including weapons, walls, armoursCryokinetic Surfing

### Weaknesses

Too much damage to the armour, otherwise normal weaknesses

### Costume

Light blue and white armour with ice on head as a helmet

### Quote

Chilling, isn't it?

Criminal mastermind now known as Frozen Savage is a man outside of time, he was born way back in the now called Stone Age as a savage primal human

He mysteriously got frozen in a block of ice during his lifetime, government one day found his frozen body

It was preserved so good that during dissection he woke up, they immediately called off the dissection and they started to do experiments on him, they did not hesitate to do painful things to him too

All the physical trauma they caused him made him remember his entire life and all the things he saw and heard while he was still frozen

Because his memories expanded upon millions of years of human evolution he quickly became one of the most intelligent people on Earth

He managed to free himself and he killed all the scientists in the government agency that was experimenting on him

He managed to catch up with all human achievements over the years during his time in the agency

He stole a cryokinetic suit from the government and weaponized so he could defend himself from potential danger

   once he got into the "normal" world he was quickly disgusted how the world evolved while he was away

He now wants to start a new ice age so that it could return us to stone age, he caused many devastating global attacks but Hero Alliance Corporation managed to always stop him

Now with them out of the way Frozen Savage has a new team to worry about, The New Protector Squad.﻿
Derowen

((For newer members, all the information on this page is free to be known IC by members of the Hall - although similarly if you want to wait and find out in RP that's fine too.  If you want to find out more in RP that is also fine. If you want to form a connection over something specific, please contact Derowen's phys-rep!))

Derowen is a Steinr Artisan and sometimes trader.  She can most likely be found in her workshop when she is not out finding resources in the forrest.

## History

A private woman, Derowen joined the mercanary group shortly before the Mark retook Skarsind and the Hall set up lands.  She talks little about her time before Sigehold, though she can fight with two blades and patch people up when needed.  Despite this she is relucant to call herself either a warrior or a healer.

Since Winter 379 when the other main artisans of the hall died she took on more responsibility for supporting the hall, sharing it with Ulfa and Liissa.
LionGirl

### Powers

Super strength, Can run at unbelievable speeds, she can jump up almost to 8 feet, Senses, Eyes can sharpen, Reflexes, fast healing, sonic roar, Can turn into almost any cat she wants, but her main cat she picks is a Lion.

### Costume

Black armoured high tech suit with a lion symbol on the chest, the armour allows her to match her capabilities and strength and is also fire proof, night tech lion gauntlets that has claws that come out from the tips like panther and has a communicator, a hacking device and others, and blacks armoured boots that protect her feet, a steel lion mask, and a black hood up, and a utility belt holding her gadgets.

### Age

started doing super hero work at the age of 17. (Now she's 23)

### Personality

strict, quiet, patient, sometimes angry, fearless

### Allies

TigerGirl, Stealth, Alex (The Pulse), Protector Squad, New Protector Squad

### Foes

Death Skull, Dark-Matter, (Other supervillains)

Alexis Kellemeyer, who would one day be called LionGirl, was orphaned at age 9 from a fire that started in her home killing both her parents and was angered of who started it, At the age of 11 she was adopted by a woman named Mia. At the age of 14 she was taken away and was experimented on for months, she luckily made it out alive and found out her strange powers and she noticed that she had red Lion eyes and teeth, she kept them hidden and decided to take martial arts and stealth, at the age of 17 she created her first costume she wore a black hoodie and a lion symbol on the back and fought crime on the streets, when she was 18 she went to college and learned how to make weapons for the government and earned money, now she's a Hero fighting crime on the streets.

She was a loyal member of the Protector Squad to Rampant Lion, the leader of the group. She befriended the hero Stealth, recruited young hero TigerGirl, and helped take care of an orphaned Alex (The Pulse).

She played a pivotal part in the Super Hero Conflict, fighting against the superhero Rampant Lion, who she used to be loyal to. All the heroes made up after.

She is now the leader of the newest incarnation of the Protector Squad, 'The New Protector Squad'.

Also, she recently has began a relationship with fellow hero, Stealth.
Green Girl

Linda Park used to be a lawyer for a pharmaceutical company 'Abstracts'

They were secretly working on a biological weapon that they would have sold to the highest bidder

Linda found out and tried to tell it to public but the workers at 'Abstracts' kidnapped her and tried to drown her by throwing her in some vat of random chemicals,

Her skin turned green because of the chemicals and she received some strange abilities, she grew big and smashed the building into dust, she also exposed all the dirty secrets 'Abstracts' was hiding to the world

Later on she joined Hero Alliance Corporation where she took nickname Green Girl and also started to date a member Great White Shark.

She did not appear much, so much of her adventures are unknown.

She died in front of the protector squad member's eyes, after Dark-Matter blasted a beam right through her neck, killing her instantly. She was mourned by her boyfriend, Great White Shark, who quit his super career.

## Green Girl

### Costume

Black costume with yellow expanding from neck to chest, a nuclear logo on chest and black mask on her eyes

### Height

Unknown due to her constantly changing it
Eeva Sieging

*((For newer members, all the information on this page is free to be known IC by members of the Hall - although similarly if you want to wait and find out in RP that's fine too. If you want to form a connection over something specific, please contact Eeva's phys-rep!))*

Eeva Sieging is a Kallavesi scop and grimnir - though for her Hall she would always call herself a healer first. Her expertise with healing includes magical techniques as well as surgery, though she prefers to work with herbs where possible.

As a scop, she is known most for riddles and poems, with the occasional tale-telling song. When Striking Ardith was Warden of the Mark, she would often help announce moots by blowing a horn, and has on occasion taken the horn to battle.

An injury in the winter of 379 has prevented her from taking the battlefield the last few times Sigehold has travelled to Anvil, and so she has been forced to tell tales second-hand and perform her medical duties in the hospital tent.

## History

### Origin

Born Eeva Hearthing, of Hearthland Hold near Crow Ridge in Skarsind, Eeva is the youngest child of two Steinr parents. Her older brother, Petri, was four years her senior and a Kallavesi Stormcrow; her sister Helka a Suaq archer.

She chose the path of the Kallavesi aged fifteen, and began her training as a Grimnir shortly after that - mostly at the instruction of her Uncle Hereward.

As for her siblings, Petri became a Stormcrow of Pride, with a bold singing voice and equally bold swordarm. At only seventeen he earned himself the scop name Howling Petri. Helka, in contrast, earned the name Helka the Silent, as one of the Hall’s most effective scouts.

### The Thule Occupation of Skarsind

Hearthland Hold stood very little chance in the face of the Thule invasion, and as the barbarians pressed forward to occupy the territory, her home was overrun. She and her sister Helka were both taken in as slaves, and Eeva took it upon herself to learn and remember the names of the dead, and their stories, so that they would live on in legend.

Helka managed to organise a successful escape, but it was short-lived. While the group found shelter in the remains of a nearby Hall, with no resources and several injured, it wasn't long before they were found again and put back to work.

### Rescue

Sigehold was not Sigehold when they were rescued, but rather a disparate group of fighters under the lead of Ardith. Though hardened from the long winters and harrowed by their experiences, Helka and Eeva were quick to join and help. As Skarsind was retaken by the ‘Mark, they joined Ardith in becoming members of the new Hall, finding new home and family there. The two worked in a military unit under Jussi, along with Ulwen, Thandral and Veikko, travelling where they were needed.
Super Hero Civil War

Rampant Lion, along with Electronic, Arctic Archer, Golden Eagle, and SpeedBolt, step out of the building, and walk to their ship, ready to leave, without signing the document. But as they are about to leave, the rest of the team, LionGirl, Great White Shark, Stealth, StingWing, and Alex Richards stand behind them, prepared to attack.

"Going Somewhere?" LionGirl would say, her team prepared to fight their fellow heroes.
"We're not signing it. Simple. Now get back in the helicopter, we're leaving, and going back to HQ." Rampant Lion would say.
"I'm afraid I can't let you do that." LionGirl would reply. Electronic, a member of the team opposing the document, would nervously question Rampant Lion. "What do we do, Lion?" Electronic would ask
Rampant Lion would reply "We fight."

The two teams, their weapons at the ready, would charge at each other. And so began the Super Hero Civil War. The two teams would fight each other, a hero one by one being taken out. A new recruit, LionGirl, would be ordered to fight Rampant Lion's team. Great White Shark would also have a new ally, Dragon Fangs.

It was then decided that to ensure no one was killed, that Rampant Lion would fly away from the fight. He would be accompanied by Arctic Archer. As the heroes left the battlefield, Dragon Fangs takes out the helicopter, and the heroes crash into HQ.

The then find Alex Richards, locked up. They free him, and are accompanied by him, as they walk further into base.

Then, Liongirl would enter, however would be peaceful, and so she would accompany the heroes.

The would find a secret cloning station, and a menacing evil voice would explain his plan. On the TV, a CCTV video which captures Arctic Archer all those years ago setting the fire that killed LionGirl's parents, is played.

LionGirl, enraged by this, would attack the heroes again.

Alex Richards would feel confused, and cast a spell on himself, which meant he had only 5 minutes to be revived or die forever, in hopes that the fighting would stop.

But it didn't. It was a ferocious battle. It seemed that LionGirl would win at one point. When the two opponents of LionGirl seemed defeated, Rampant Lion nod to Arctic Archer, and using ever piece of energy left in them, they ganged up on LionGirl one final time, and then eventually, Rampant Lion saw an opening, and stabbed LionGirl in her insignia, and thus he won the fight, LionGirl falls to the floor, almost dead, and says:

''welcome Rampant....... you just became a criminal.......''
Liissa's Song

Sung by the crew of Elsa the Fury’s ship as we would come into port, and often from the harbour as we would leave;

## Liissa's Song

Much has been said of the strumpets of yore

Of wenches and bawdy house queens by the score

But I sing of the baggage that we all adore,

The Pirate's Liissá

You'll never love another

Although she's not the kind of girl

To take home to your mother

The Pirate's Liissá

Her touch it is lively and strong to the taste

It is felt with discretion and never with haste

You can have all you like If you swear not to waste

The Pirate's Liissá

And, when her name is mentioned

The parts of every gentleman

Do stand up at attention

The Pirate's Liissá

Oh, nothing can delight so

As does the part that lies between

Her left toe

And her right toe

The Pirate's Liissá
Tauno Einersson

### Tauno - Runesmith Mage

A young survivor of a small Skarsind hall wiped out by the Thule, Tauno joined Sigehold not long before the Winter Solstice of 378 YE, and was part of the group that traveled to Anvil that season. A practitioner of magic through the art of Runecraft, his skills lay in the lore of the Summer Realm, as well as some of the quicker combat magics.

He earned his name, Leader of the Fifteen in the battle in 379 that killed many of his hallmates. He was trapped, along with fourteen others, behind enemy lines after the gate to Anvil closed. He did not know that a hallmate had worked out that he was still alive and was trying to do all she could to get the gate to open so that a group of highguarders could attempt a rescue, instead he used his natural survival skills to keep good order within the group of survivors and lead them away from enemy orcs.
Ulwen

Ulwen, known as The Wolf of the Mark, was one of the survivors of Frosthorn Hold to make her home within Sigehold. She fell with her brother and fellow Sigeholders at the Winter Solstice of 379.

### History

Ulwen was originally of Frosthorn Hold, a Hold located on the Frosthorns, some of the tallest mountains in the southern ranges of Skarsind. The Hold was known for it's Changelings and the hammer, Frostforge. She spent two years under siege by the Thule until Frosthorn fell. The massacre at the Frosthorns was one of the Thule's worst atrocities in their taking of Skarsind. Frosthorn was deliberately destroyed by her father the Thane, in an effort to fight against the overwhelming Thule forces. Together with the survivors of Frosthorn she eked out an existence within occupied Skarsind until they were rescued by Jussi and Ardith's resistance band. They joined the Talon Sworn under Jussi's command.

### Joining the Hall

As a member of the Talon Sworn, she, her brother and sister-in-law came under the command of Fussy Jussi and as such were some of the founding members of Sigehold. However, they did not become regular members of the Hall until Jussi's unit suffered a great loss, falling afoul of the Thule in a skirmish upon the borders of Skarsind.

She made her way to Anvil together with Thandral, Roana, Eeva Sigeing and Veikko in order to give the news to Jussi only to discover that Jussi had himself fallen in the Battle of Ikka's Tears.

### Time in Anvil

Ulwen became one of the most trusted members of Sigehold, acting as bodyguard for Thane Ardith when her life was threatened by assassination.

As with the other survivors of Frosthorn Hold she found the gifting of Skarsind a difficult matter but resolved herself to meet this challenge with the graceful determination she was known for.

She became involved with a Naga mystic, known simply as Shaman, taking on his Trial of the Wolf and holding his Wolf Challenge Mask against all comers for a notable length of time. It was the intention of the Scops of the hall to name her, The Wolf of the Mark, but she did not return from battle as expected.

### Death

She fell, fighting bravely to the last, alongside Thane Ardith, Laughing Wulfric, Steward Elva, Theo "Brassballs", and her brother and sister-in-law, Thandral Proudhart and Roana at the Winter Solstice of 379.
Το άυλο τίποτα της ψυχής

## Το αυλό τίποτα της ψυχής (εκδοχή 1)

Το αυλό τίποτα της ψυχής, δεν είναι ικανό να επιμεριστεί μεταξύ πληροφοριών και νοημόνων· το αδιαδικαστικό τίποτα δεν είναι διαδικαστικό και διαφοροποιήσιμο ώστε να εκφράζει σκέψη και να αποθηκεύει μνήμες. Οι περισσότεροι θρησκευόμενοι και υπερφυσικοί (supernaturalists) φοβούνται το λιώσιμο του εγκεφάλου τους, διότι η αόριστη μαγεία θα αναλάμβανε να εγγυηθεί την συνέχεια της σκέψης τους. Μα η δομικά αόριστη μαγεία των θρησκειών, μη έχοντας συγκεκριμένο οντολογικό ορισμό θεμελίωσης της υπόστασης: 1. όντας αόριστη στον ορισμό της αέναα θα μετέβαλε τις εκδηλώσεις της (από νεκρός νοήμονας ο κάθε νεκρός θα γινόταν αναίτια ελάφι, βουνό, πλοίο, γαλαξίας κτλ.) και θα εξαφανιζόταν πάλι αναίτια (χωρίς οντολογικό ορισμό της μαγικής - θαυματουργής διαδικασίας αυτή δεν μπορεί να περιορίσει τις εκδηλώσεις της) και 2. χωρίς οντολογικό ορισμό θεμελιωδών αλληλεπιδράσεων όπως στη φυσική (βλ. quantum foundations - θεμελιακή θεωρία της κβαντικής μηχανικής, βλ. Robert W. Spekkens - Perimeter Institute), τα μαγικοθαυματουργά φαινόμενα δεν έχουν καν εναρκτήρια πρωτοθεμελίωση άρα δεν έχουν απολύτως καμμιά υπόσταση.
Jussi

Jussi, known as Fussy Jussi, was one of the original members of Ardith's Resistance Band which later went on to form Sigehold Hall. He was also the commander of the Talon Sworn military unit that formed a backbone to the hall within it's original location in Skarsind.

### History

Jussi was originally from Leoding Hall, and it was with his two brothers, Iron Osric and Laughing Wulfric that he joined Ardith in her fight against the Thule. Later they would be joined by Relnor, also of Leoding Hall. He was known as Fussy Jussi, though this was never actually conferred upon him by a Scop, as a result of both his attention to people and his bedside manner as a Grimnir.

### Joining the Hall

He joined with Ardith in her resistance band against the Thule and then later, after Skarsind was taken back, he and his brother's helped her found Sigehold Hall on the mountain range between Pakaanen's Pass and the Glen of Shadows. His cheerful presence and the enthusiasm with which he greeted all aspects of life made him a favourite within the Hall even as it grew.

His dedication to his skein as a Grimnir was evident in all aspects of his life within the Hall and it was his ambition to write a collection of cures to the Assassin's Gate poisons, alas, this was still incomplete at the time of his death.

### Time in Anvil

At first Jussi was nervous as to the concept of Anvil and his place within it, he is quoted as saying "I'm a Grimnir not a politician" but his elder brother, Wulfric, convinced him to go and he found that he enjoyed his time in Anvil very much. He was an enthusiastic member of the Hospital and was fascinated to learn of the different styles of healing used across the Empire.

As ever Jussi made friends wherever he went and especially amongst the Healers of Wintermark in particular and within the Hospital more generally.

### Death

He fell alongside others of his hall, Elijas the Red, Esteri and Lumi the Bright, at the Battle of Ikka's Tears at the Autumn Equinox of 378. This meant that he was not there to receive word that his Talon Sworn had been completely decimated in a skirmish on the borders of Wintermark from the survivors, Thandral Proudhart, Roana, Eeva Sigeing and Veikko. He was however, able to say goodbye through the Saker's use of Whisper's Through the Black Gate and had specific messages for his brothers Osric and Wulfric as well as his particular friend, Agnes. Agnes later named her first child for Jussi.
Dreaming Taru

Born and raised in her aunt's hall of Alhearth, Skarsind, alongside her cousins Nestori, Kindra and Anya.

At the age of 10 her mother decided to move them away from the hall to Kalpaheim after her father was killed fighting a band of Thule.

Her mother was a great influence on her, having taught her to read and play music from an early age. A fortune teller by trade she also encouraged Taru to explore the meanings of her dreams and to follow their guidance.

At the age of 18 the young changeling dreamt of taking the road and exploring Wintermark. Joining a company of scops she did just that and for a few years travelled with them and performed.

Following once again the guidance of her dreams she then left the troupe to return to Kalpaheim, and to her mother, in order to create a theatre and school for aspiring scops. She now runs her business with the help of her manager, Old Wulfric, and travels the Mark to invite fellow scops to come and perform and teach at her theatre.

In the winter of 381YE a vision of a crow on the road to Valasmark led her travel towards Sigehold, and resulted in her reuniting with her long lost cousins. She stayed with the Hall for a week, helping Liissa with music for her bar, before leaving once again to continue her travels and to return to the theatre.
Super Hero OC: RolePlay Wikia

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Daegmund

A long serving warrior of Wintermark, joined with the band who would form Sigehold in the early days.

**History**

Born to one of the northern holds within Skarsind his family were sworn to the banner of those who defended Crow Ridge form the barbarian invasions.

A Steinr from birth he trained in the gruelling art close quarter melee. A sword and shield were ever his favoured tools of war as he put them to use in the defence of his people and their land.

When Skarsind was sacked by invading Orcs his hold was destroyed, meeting with other survivors and eventually those who would form Sigehold he fought on in defence of the Mark.

**Time with Sigehold and the journey to Anvil**

For a time Daegmund with put off travelling with the members of Sigehold to Anvil, his place was to defend the Hall, so that they might always have a pace to return to.

In the Autumn Equinox of 378 he was finally convinced to take the journey to Anvil, they fighting alongside his hold at the fated battle of Ikka's Tears. The loss of so many friends while he was divided from them upon the field scared him deeper than any Orc blade but for the good of the Hall he fought on beside his fellows.

**Winter of 379**

Unable to travel to Anvil that season Daegmund remained within the Hall, assisting with the preparations for relocation. When the members of the Hall returned from Anvil he learnt of those who fell in battle.

Darkness clouded his mind at the loss of so many, unable to console himself he sought ways to easy the weight of loss and guilt he felt upon his Skein until, in the depths of winter he reached a final decision.

**Death**

In the late hours of a cold winters evening Daegmund left the Hall, little warning was given and he sought no company that night. Taking with him his scared armour, a sword that felt heavy in his hand and a shield torn from too many battles he walked north.

There, in the ice fields of Sermersuaq Sydanjaa awaited. Broken of mind but still strong of body Daegmund allowed the storm to claim him.
Lament for Skarsind

## Author Unknown

Skarsind lay chilled in the cold of the winter

Huddled for heat every human and beast

Hoarfrost was hard on the walls and the towers

When the orc armies came like a storm in the east

Swift were the soldiers and keen was their courage

Ceaseless the struggle and fierce was the fight

But for every Orc slain there were six standing ready

And Skarsind's walls fell to the inhuman blight

Survivors brought tidings of terror to Hahnmark

Though frost took their fingers and hard fell the snow

As heavy as lead were their hearts as they told us:

'Skarsgard is fallen and fast comes the foe.'

'Our walls still stand strong and the soldiers stand ready,

And each citizen will bear arms to defend

But our numbers are few and we never will hold them

For they come in their hundreds and seem without end.'

Then up came the voice of Inge Suvvisdottir

Her brow bound with gold, and her words cold and clear

'Wintermark lives by the strength of three peoples,

And now we have need of each of them here.'

'Send word to the Suaq and to Kallivesa

Command them to come without any delay

Then give me nine warriors sworn to my banner

To harry the horde and to hold them at bay.'

The swiftest of messengers bore forth the orders

While Inge strode out to the eye of the storm

And nine nights and days in the mountains she fought them

Till at last she was slain and the foemen marched on

There at the borderlands army met army

Great deeds were done and they won great renown

Long nights they fought, and the orc tribes were vanquished

But gone was brave Inge and lost was the crown

A tear for the Skarsind, lost land and lost people

A tear for the hero in battle laid low

A tear for the shame, till at last we take vengeance

With steel in our hands, and their blood on the snow.
The Tale of Elsa the Fury

Elsa was born the youngest of four siblings; Ingrid the Unreasonable, Elva who was steward of Sigehold Hall and Aelfric Nose-Biter. Now when you grow up the youngest of four there are two paths for you to take.

One is that you might smile up at your parents through long tumbledown blonde hair with wide open blue eyes and an innocent winning smile, through which you might make silently evident that it was clearly your middle sister who was at fault here....

The second is that you might develop a will of steel and the skills with sword, axe or any weapon that came to hand (for example a frying pan that your sister may have thrown) and you would perhaps make quite clear with bloodthirsty energy that your brother was definitely going to take the blame for whatever fault was here...

Now Elsa the Fury, never had to choose which path to take, with her long blonde plaits whirling about her on the battlefield, her two swords wielded with scant regard for a notion of defence and her innocent smile as she took the head off the nearest barbarian orc it is clear to all who have fought by her side, and doubtless many who fought against her
Barien's Challenge to Liissa

I) Who and what

Oh Barien, Iron Duke, Host of Hosts and Dragonforge

Thine names are numerous, none not deserving of declaration,

However, my chosen title today in which to entice your eminence is that of Master of Challenges.

A challenge left your lips, likely lost to many but lusted after by one lady: Liissa.

II) Reception

A task that would test her tenacity, trembling she trod the trail that would lead to triumph,

To bring barbarian and our battle-brother to break bread and bitter bonds beat back.

Apprehension accosted our artist of an alliance, accepting arrival of anger over achievement,

But preferring to press this province, preferring the possibility of a pact and peace.

III) And then?

Not hindered but helped by more than a handful of hopefuls in this happening

Set about in securing safety, seats and sanctions for the soon to meet soldiers,

Blood, bravery and burdens born by battle formed barriers nigh unbreakable,

Persistent in their pursuit, powering however ponderously they persevered.

IV) Plots

Confusion was the constant companion of your conscript in this course,

Drained yet determined, diligently distributing details in diverse directions

Until finally word wandered her way on wings not of war but of warrant to a welcome

Relief rushed as if a river, relishing in the realisation of the respected reaction.

V) What happened?

The Dunhearth delivered the dinner delegates, scale shimmering and scarlet sailing skywards,

Meal was made, mirth, merriment and mild manners mixed with the mayhap of mayhem

Yet tensions were neither taught nor terrible as talk tacked from taste to tactics in turn

And so stood our stitcher of discussion, smiling silently sometimes for those swift enough to spy before it slipped.

VI) And now?

This oh Traveller is a tale of no treachery or tricks

But of detail, determination and diligence.

Proud am I of my patron of mine performance for the possibilities pertaining power or peace

A fine figure you forged in your fostering of this focus, my thanks from the folk of frost.
Jovnna

One of the original member's of Ardith's warband when Liissa joined Sigehold and asked around for people to help her Jovnna did so and now works as her barman and bouncer. He was noticeable in that when she tried to negotiate she pay him less money but more 'in kind' he refused. The rest of the men pulling up the timber framed house did not. Jovnna's appreciation for cold, hard cash was something that Liissa could respect.

The timber-framed house that the men from around Sigehold put up in Skarsind was not far from the large hala of Sigehold, a smaller thatched wooden structure, at first looking seemingly low to the ground but entering from the south side down the hewn steps becoming obvious that it was cut into the mountainside. The windows that were ground level outside were around the height of a short-man's chest within. Long tables ran along each side lined with benches and at the far end, below the peak of the roof a roaring hearth-fire. Over it a stew pot usually bubbled with tempting scents. On the far wall ran a shelf of bottles, some quite exotic looking. On the right, in the corner a wooden staircase running along the right hand wall led to a wooden floor hanging from the roof. Usually near the fire Liissá could be found, drinking horn in hand.

Once the people had put up the structure they mostly returned to their homes, Jovnna proposed that he stay, for a wage. Liissá was initially suspicious but he didn't touch her, just drank, kept bar and threw out troublemakers with practiced ease. Usually he throws out troublemakers quietly, his quiet presence often being enough to quieten riotous drunks. He can be and has been vicious if someone threatens the girls. He has no compunction about breaking noses or bones or the creative application of blades. Giste, who had been a regular with her man (a member of Ardith's warband), joined Liissa a few months after she had set up, selling herself in the second room on the first floor. (Once Giste started selling herself in the room above Jovnna started paying for sex as well as booze. He tends to avoid paying for Liissá, she's pretty sure it's because she's his boss, but if he's had a bad day and there's no one else then he will.)