Students

Students are the people who attend your school and they are one of the core mechanics of the game. The player's goal is to provide students with the best education possible, in order for them to graduate.

Every student will have a randomly generated appereance; examples of physical traits that can vary among the students are hairstyle, hair color, skin color, eye shape, nose shape and body shape. They can also wear glasses. Students also come with randomly generated names, that the player is able to customize by clicking on a student and modifying it.

If you have too many sick students then an ambulance pulls up and shuts down your school.

Students have needs that affect their motivation, which determines how well they perform during class. These needs include:

* Food, shows how much a student is hungry. It increases by eating a meal in the Cafeteria or by having a snack and it decreases over time.
* Fun, shows how much a student is entertained. It increases by spending time in the Common Area or in a special classroom during free time and it decreases over time. Fun can also increase if students attend classes of teachers with the Funny attribute.
* Energy, shows how much a student is tired. It increases by spending time in the Common Area or special rooms during free time and by lying on a bed in the Clinic and it decreases over time, especially during class.
* Bladder, shows how much a student needs to pee. It increases by using a toilet or a urinal (male students only) and it decreases over time.
* Hygiene, shows how much a student is clean. It increases by washing hands at a sink or a hand sanitizer and it decreases over time and by walking on dirty tiles.
* Bowel, shows how much a student needs to defecate. It increases by using a toilet and it decreases over time.
* Safety, shows how much a student feels safe at school. It increases if no to very little delinquents are present at school and it decreases if a lot of delinquents are present at school and after being bullied by a delinquent student.

Additionally, there are two other bars under the need bars which are:

* Health, which determines how easily a student gets sick and it is heavily affected by Hygiene. Health can be increased after the student is treated in the Clinic.
* Discipline, which determines how likely a student will do delinquent actions. It increases after being caught misbehaving and then being scolded by the Principal/Vice Principal and it decreases after misbehaving and not being punished for it.

All of these needs and conditions affect students' motivation the most, however there are other ways for motivation to increase or decrease:

* Some times students might get crushes on other students, which will boost their motivation. Eventually, if they decide to confess their love to them, they may accept their confession and start dating, which will greatly boost their motivation. If instead they're rejected by their crush, students will lose some motivation.
* If the player buys a pet for the school (like a dog or a cat), any student who interacts with it will get a boost to the Fun bar, consequently increasing motivation by a little.

Every student at the start of the game has two traits which describe their appereance, their personality, how they think and their background, and makes them more unique. Some traits include:

* Tall
* Short
* Chubby
* Nearsighted
* Far Sighted
* Bad-mannered
* Independent
* Bossy
* Miserable
* Optimistic
* Pessimistic
* Critical
* Confident
* Cowardly
* Decisive
* Likeable
* Energetic
* Charming
* Leader
* Lively
* Graceful
* Gentle
* Funny
* Fun-loving
* Cheerful
* Naive
* Humble
* Wary
* Trusting
* Reflecting
* Honest
* Dishonest
* Curious
* Efficient
* Lazy
* Greedy
* Respectful
* Disrespectful
* Easygoing
* Kind
* Unkind
* Tolerant
* Trustworthy
* Mature
* Immature
* Helpful
* Loyal
* Clumsy
* Coarse
* Overbearing
* Arrogant
* Gloomy
* Wicked
* Hateful
* Considerate
* Inconsiderate
* Submissive
* Rebellious
* Compliant
* Stingy
* Stubborn
* Ambitious
* Harsh
* Innocent
* Articulate
* Angry
* Aggressive
* Reckless
* Stable
* Unstable
* Sarcastic
* Serious
* Rigid
* Strict
* Rational
* Responsible
* Polite
* Impolite
* Compassionate
* Affectionate
* Friendly
* Unfriendly
* Personable
* Passive
* Sensible
* Sensitive
* Witty
* Materialistic
* Foolish
* Opinionated
* Thoughtful
* Thoughtless
* Personable
* Intelligent
* Wise
* Imaginative
* Realistic
* Boring
* Nervous
* Attentive
* Hardworking
* Caring
* Careless
* Disagreeable
* Judgemental
* Interfering
* Patient
* Impatient
* Loner
* Alien
* Dog Person
* Cat person
* Army Brat
* Jock
* Gamer
* Bookworm
* Nerd
* Alcoholic
* Coffeholic
* Bipolar
* Idealistic
* Cultist
* Flat Earther
* Weaboo
* Otaku
* Teacher's Pet
* Popular
* Unpopular
* Can't swim
* Rich family
* Poor family
* Divorced parents
* LGBTQ parentS

## Trivia

* Oddly, students with the Can't swim attribute can still swim in the swimming pool.