Arbor

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

>
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> Arbor
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> A city of roses and dreams.
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> ### Location
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> Parabola
> The Elder Continent
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> ### Alias
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> The City of Roses
> 'Hidden'
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> ### Affiliation
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> The Roseate Queen
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> ### Notable Figures
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> The Roseate Queen
> The Herald of Three Promises
> The Queen's Peace
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> *"That night you go to bed in your usual fashion. Sleep comes easy – the moment you pass into dream is the hesitation between one heartbeat and the next. There is a long road before you, paved with white stones. They bake beneath a dual sunlight: a queasy orange glow in the sky, and a brighter more insistent light from the south."*
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**Arbor** is a hidden city that lies within both Parabola and the Elder Continent. It is ruled by the **Roseate Queen**.

## Et in Arbor Ego

> *"You are standing in a grove tangled with roses, red and gold. The gentle rotten scent of flowers fills the air with drowsy sweetness. Before you, city walls rise; the colour of sunset. Bronze gates gleam in a somnolent amber light."*
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Arbor, the City of Roses! The city with two skies! Where the walls glow like sunset, and the bushes teem with serpents! Arbor is a city built on wonders, limited only by the dreamers' imaginations. Within each brick lies a new mystery, a new dream, or a new secret, and the city's history is as rich as its scented wines.

Since Arbor is split between the Is and the Is-Not, it is accessible both through dreams of roses and via a mysterious, rose-ridden gate located deep within the South; a passage to Arbor also exists far beyond the Smoking Shore. This split also means that the city's skies are lit by both the Skin of the Sun in Parabola, and by the light of Stone in the Elder Continent. Arbor is heavily fortified: it's protected by three massive walls, to the north, west, and an unmaintained eastern wall. Those who wish to enter the city need special permission; visitors from London are allowed to enter via dreams, but are not currently permitted extended stays.

Newcomers to the city are greeted by the **Herald of the Three Promises**, a senior member of Arbor's court. Arbor itself consists of three territories: one for the poor, one for the rich, and one... *other.* The first two territories, Near Arbor and Far Arbor, overlap significantly; which territory one sees depends on their wealth in attar, Arbor's currency, and individuals from different social classes rarely see eye-to-eye - quite literally - as neither group can see the other's city. Arbor's populace is quite diverse: the many nationalities represented here take after the Second City, Fourth City, and the Elder Continent, and Arbor has been known for accepting refugees from any of the Fallen Cities.

Time in Arbor is determined by the hourly chiming of bells, determining the openings and closings of certain facilities. Arbor is regularly patrolled by the **Huzzite Guard**, human soldiers who hail from the faraway city of Huz. They monitor Arbor's borders, eject visitors when their stays have expired, enforce the city's laws, and conduct internal affairs.

Arbor's primary commodity and currency is **attar**, a red, perfumed powder that accumulates on a dreamer's eyelids when they witness the wonders of Arbor. Accumulating enough of it allows an individual to glimpse or even visit Far Arbor, but Far Arbor will quickly fade away if one loses their attar. Thus, Far Arbori often have their eyes steeped in attar, granting the appearance of red-colored kohl or mascara and keeping their access to the city intact.

## Near Arbor

> *"Near Arbor. You'll enter there. It's quaint in its way. Labourers and merchants, mostly, reside there. Those insufficiently attuned to wonder. And those who upset Her Roseate Majesty, I suppose. You'll see it first but, please, do not believe that it's all that we are."*
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**Near Arbor** is Arbor's older and less affluent territory, resting on the nearer side of dream. Much of Near Arbor's infrastructure is crumbling and forgotten, either from a lack of upkeep, a lack of funding, or simply from the passage of time. The upper class of Arbor look upon this area and its inhabitants with a tinge of haughtiness, and many **Near-Arbori** strive to accumulate enough attar to enter Far Arbor, especially if they have been cast out.

Near-Arbori can be identified by their drab attire, in contrast to the gaudy fashions of the Far-Arbori, and many of them work as laborers and merchants for long, tedious hours. Due to the egregious inequality between the two social classes in Arbor, some Near-Arbori play loose with the rules, for instance by searching for their relatives in the third Arbor, or by spreading awareness of a certain tradition involving seventy-seven candles apparently only performed by seditionists.

Near Arbor's main entrance is a copper portcullis within the **Gatehouse**, and a marketplace of interesting trinkets, such as dice and cards, has been set up nearby. Despite the high prices, many Near-Arbori carefully browse the goods in the market for novelty and new experiences, but they often come up empty-handed, much to their disappointment. Meanwhile, the Far-Arbori who have been exiled to Near Arbor have set up a marketplace in the south called the **Beggar's Bazaar**, where they barter whatever riches they have left for precious attar.

The north of Near Arbor is home to the **Temple to the Unending Queen**, which commemorates the city's ruler and the city's victories, and is presided over by the **Priests-in-Scarlet**. Laborers here are locked in cages and dream of improvements to the temple; however, they cannot see their own work, as it is reserved for the Far-Arbori. Less fortunate laborers are forced to perform menial tasks, such as covering the Queen's many statues with incense, and many go without meaningful payment at all.

London has an embassy in the northern district of Near Arbor, which is packed with diplomats and spies eager to make the most of the newly established connection between the two cities. Due to the secrecy of the information traded within, the embassy's windows are shuttered from the outside, and staff only enter and exit around midday for their lunch breaks.

## Far Arbor

> *"Far Arbor is resplendent in vast, impossible architecture. Towers soar high above even the tallest buildings of Near Arbor; palaces stand three times as large as their Near-Arbori cousins. Hour on hour, the city grows as it is dreamed into being."*
> *"I envy that you'll get to see it for the first time. I would give anything to do that again."*
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**Far Arbor** is Arbor's newer and richer territory, and is much more opulent than Near Arbor. With buildings that rise high into its two skies, and new dreams expanding the city every minute, it is the very definition of a perfumed paradise. Because Far Arbor is always laying claim to new territories in Parabola, its walls are actively fortified; despite this, Far Arbor has not seen a single war since its inception.

**Far-Arbori** can be identified by their luxurious, and perhaps gaudy, manner of dress compared to the Near-Arbori, as well as their attar-ringed eyes. Unlike their hard-working counterparts in Near Arbor, Far-Arbori largely spend their time indulging in amusements granted to them by their large stashes of attar, as they are completely forbidden from working. However, they too have a need to indulge in the novel, as boredom is also notably illegal in Far Arbor.  A popular place of relaxation for the Far-Arbori is the **Queen's Conquered Gardens**, maintained by a strikingly crimson-colored irrigation system. Even the rich take risks with the law here: many Far-Arbori trade information with agents from the Presbyterate and the Fingerkings, despite the diplomatic tensions between Arbor and both other powers.

The northern district of Far Arbor displays architecture reminiscent of the Fourth City, and it is home to the **Edifice of the Unveiled Lie**, which contains records of Arbori histories and artistry. Following the implementation of the Sequestration, the Edifice has recently become a home for fiction-consuming snakes, so many of the Edifice's scholars are trained in illumination, book-binding, and serpent-killing. Near the Edifice stands the **Forbidden Embassy**, which was closed as mandated by the Sequestration, supposedly for treason, lawlessness, or simple datedness; The Embassy is completely locked from the outside, empty of decorations or furniture, and its floor is caked with snakeskins.

The **Roseate Palace** is a sprawling castle set atop the southernmost point of Far Arbor, the city's magnificent summit. Encrusted in a thousand rubies and engraved with a hundred depictions of the city's ruler, this castle is where the Roseate Queen has held court for a thousand years, and will for a thousand years more. The **Queen's Peace** acts as the Queen's minister and supervises the city's courts, assisted by the **Chamberlain**. Citizens and visitors often come here to donate attar to the Queen, which does not go unrewarded, or to witness the city's trials against those accused. The Roseate Queen's government is also known to have a **Senate**, as well as several ministers, who seem to play an advisory role to the Queen.

## The Third Arbor

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"That was an error. We do not speak of the third Arbor. It is lost. It never was."*
> *"You are the only one brave enough to break my edict. To light the candles in mourning. For home. For the third Arbor. Audacity must be rewarded."*
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The currently unnamed **third Arbor** is mysterious and inaccessible. The Herald refuses to speak of it, only calling it an "error", and a passage in the Edifice of the Unveiled Lie says that the third Arbor is currently held "captive".

The third Arbor is lit solely by the light of Stone, and is almost completely empty and in disarray; occasionally, huddled groups of people are seen moving through the city's ruins. Certain Near-Arbori peer into the mirrors of dream-Arbor to search for their relatives in the third Arbor, but these activities are always done in secret.

There is a forbidden rite in Arbor, where seventy-seven foxfire candles are lit: for mourning, for remembrance, and for the original Arbor, once the home of the Roseate Queen.

## History and Diplomacy

> *"I am in two minds. This place is a clearly a refuge. Its walls are unscarred – it has never seen battle. It is a sanctuary for dreamers and visionaries. And it is an impossible idea – so it exists only in impossibility. But they owe fealty to the Prester and the College. They labour under a monarchy. Is this not a surrender, a defeat? They hide from the problems of our world in something that cannot be."*
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For thousands of years, there were only two Arbors: one real, and one in dream. The real Arbor was permitted to remain sovereign, independent from the ruling of the Presbyterate, while the dream-Arbor was vassalized. This dream-Arbor was ruled by several heirs and ancient monarchs, chosen from a complex web of intrigue and familial connections, and was presumably built and maintained with the aid of the Fingerkings.

The Roseate Queen recently severed Arbor's ties with the Fingerkings, however, possibly due to a deal gone sour. In turn, Arbor nominally pledged its fealty to the Presbyterate, but the two governments are still at odds with each other, and spies from the Presbyterate are punished if caught. Arbor also has an interest in Vesture, with some spymasters already developing strategies to burn it to the ground, and presumably has a strong alliance with the city of Huz.

Meanwhile, Arbor has begun to develop diplomatic ties with London, formalizing an alliance of sorts during the festival of Hallowmas in 1896. The Glass of Mahogany Hall has also developed an interest in Arbor, but Hell has no interest at all. At least, that's what they'll say as they indirectly offer rewards for information.

### Hallowmas, 1896

> *"In the small, mean days before Hallowmas, London finds itself plagued with dreams of falling roses. Citizens wake in their beds gasping, remembering a petal-fall of floral suffocation."*
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*"In the waking world, 'The Envoy' is sending out invitations to visit. She has recently arrived in London from the Elder Continent, and has a question that must be answered. When asked, where exactly, she's from, she answers that her city is 'Hidden.'"*

In 1896 during the festival of Hallowmas, Londoners were plagued by mysterious dreams of roses and petals. Meanwhile, a woman known only as the **Envoy** arrived from the Elder Continent and sent out invitations to the citizenry to answer her mysterious question: *"Where did the Rosers go?"*

The Rosers were a sect of artists and Revolutionaries from the Fourth City who taught the rose-rites to the city's inhabitants, and played a role in its end. They sought asylum in the hidden city of Arbor, which historically took in many refugees of the Fallen Cities. The Roseate Queen actually sponsored the Rosers herself, providing them with the guidance and funding they needed, and helped them find refuge in Arbor when their situation turned dire. She believed their arrival would "renew" the population of Arbor.

The Roseate Queen sent the Envoy to see if the citizens of London would be able to solve her riddle, as a sort of test before Arbor's eventual opening. After her question was answered, she appointed two individuals to assist with Arbor's opening, her **Ambassador** and her **Witness**. They are permitted to travel freely between London and Arbor, and are tasked with facilitating the relationship between the two cities, though their positions are considered mostly, but very splendidly, ceremonial.

## Politics and Intrigue

*"They have no standing army. They commingle with serpents. They have a senate. They charged me money! A dream drink should not cost anything."*

Arbor may be a sanctuary in dream, but even a city as idealized as this one has its fair share of politics and intrigue.

### The Sequestration

*"The only things you need to remember are that labour is prized and will be rewarded with Attar. The artists must be kept in their cages. The serpents must sleep and only in the appointed places. They are not to be woken. Oh, and do not speak to other foreigners here. There are diplomatic sensitivities."*

In recent years, the ruler of Arbor implemented a strict set of new laws and reforms called the **Sequestration**. The Sequestration requires that Arbor's resident serpents remain asleep only in certain areas, mandates that the artists of Arbor remain in cages, and restricts communication between different foreign parties. Violating the Sequestration is one of Arbor's highest crimes, and is punishable by exile and the confiscation of attar.

Other known laws in Arbor forbid the breaching of Near-Arbor's boundaries and ban invading the dreams of serpents.

### Serpents that Sleep

*"In the course of your labours, you unearth a knot of young snakes sleeping within a rosebush. Attar puddles around them, sticking their scales to the petals."*

Serpents are a common sight in Arbor, but the populace does not think highly of them. **Serpent-tenders** and **Serpent-Shepherds** are individuals tasked with managing Arbor's snake population; the serpent-tenders work by pulling knotted snakes apart, while Serpent-Shepherds perform their duties with a bronze crook and grey cloaks.

The serpents in Arbor largely remain asleep at all times, as mandated by the Sequestration, and are considered an annoyance in modern Arbor. However, the presence of once-glorious statues of snakes dotted throughout Near Arbor, as well as the snakeskins within the Forbidden Embassy, imply that the Fingerkings once had a much larger role in Arbor's past, perhaps as rulers or treasured allies.

In the current era, the Fingerkings are barred from entering Arbor in any significant capacity. They do retain some influence over Far Arbor's populace despite their situation, however; their agents wear striking green cloaks, and the city has its fair share of spies working on behalf of the Fingerkings as well.

### The Company of the Exiled Rose

*"A legion of exiled Arbori, who call its queen a usurper and traitor. They wear a white rose as their emblem though their hands are often red."*

The **Company of the Exiled Rose** are a group of exiled Arbori who have accused the Roseate Queen of usurpation and treason, and declared war on her forces as a result. They are led by an individual known as the **White Rose**, whose body is heavily armored and whose eyes run with unique white attar.

The army of the Exiled Rose consists of golems, dreams, and a powerful type of artillery that scatters rose petals in the air when fired, Their emblem is a white rose, their standard is a representation of the three Arbors, and their battle cry is "Blood for the Roses!" As long as these warriors are employed, as long as the thunder of their marches and mortars ring in the Roseate Queen's ears, they will remain fulfilled.

## References

2. ↑ 2.0 2.1 Lay down your weary head, *Fallen London*
3. ↑ Return to the City of Roses, *Fallen London*
4. ↑ 4.0 4.1 4.2 Become a serpent-tender in exchange for Attar, *Fallen London* *"The gardens are thick with serpents.*"
5. ↑ A Dream of Roses, *Fallen London*
6. ↑ A Confession of Feducci, *Fallen London*
7. ↑ Enter Arbor 2, *Fallen London*
8. ↑ 8.0 8.1 Walk the walls, *Fallen London*
9. ↑ Far Arbor (Centre), *Fallen London* *"A tall fortress guards the western wall; [...]"*
10. ↑ 10.0 10.1 10.2 Near Arbor (Centre), *Fallen London*
11. ↑ Lay down your weary head, *Fallen London* *"London's Ambassador requested that we permit you within Arbor's walls [...]"*
12. ↑ 12.0 12.1 Enter Arbor, *Fallen London*
13. ↑ Leave Arbor, *Fallen London*
14. ↑ 14.0 14.1 An Introduction to Arbor, *Fallen London*
15. ↑ 15.0 15.1 Enter Far Arbor, *Fallen London*
16. ↑ Speak to a citizen, *Fallen London*
17. ↑ The Envoy from Elsewhere 2, *Fallen London* *"[...] Our kingdom [...] has always taken in the refugees of your short-lived cities."*
18. ↑ 18.0 18.1 18.2 Walk North (Near Arbor), *Fallen London*
19. ↑ Spy on London's Embassy, *Fallen London*
20. ↑ Wile away your time, *Fallen London* *"As the midnight chimes sound, [...]"*
21. ↑ 21.0 21.1 21.2 Browse the Edifice of the Unveiled Lie, *Fallen London*
22. ↑ 22.0 22.1 Light your candles (Near Arbor), *Fallen London*
23. ↑ Ambition: Petition the Roseate Queen to host the Marvellous, *Fallen London* *"[...] he nods, and gestures to a nearby Huzzite Guard, who picks up your gifts with golden implements."*
24. ↑ Ask about 'Attar', *Fallen London*
25. ↑ 25.0 25.1 Labour in the temple, *Fallen London*
26. ↑ The city washes away, *Fallen London*
27. ↑ Near Arbor (North), *Fallen London* *"Richly decorated Far-Arbori [...] identifieable [...] Attar-ringed eyes."*
28. ↑ 28.0 28.1 Ask about the first Arbor, *Fallen London*
29. ↑ 29.0 29.1 Near Arbor (Palace), *Fallen London*
30. ↑ 30.0 30.1 Barter your Attar, *Fallen London* *"Near-Arbori [...] weighing these luxuries against the possibility of acquiring enough Attar to reach the far city."*
31. ↑ Take a short-cut north, *Fallen London*
32. ↑ Investigate the Near-Arbori, *Fallen London*
33. ↑ Near Arbor (Centre), *Fallen London* *"Near-Arbori trade for bejewelled dice, golden-backed cards and other amusements."*
34. ↑ Explore the Gatehouse Market, *Fallen London* *"Near-Arbori [...] sigh, others weep, as they sift through wonders yet find nothing new."*
35. ↑ Near Arbor (Temple), *Fallen London* *"Its friezes commemorate the city's three greatest victories."*
36. ↑ Near Arbor (North), *Fallen London*
37. ↑ Visit London's Embassy, *Fallen London*
38. ↑ Visit London's Embassy, *Fallen London* *"The windows are shuttered; [...]"*
39. ↑ Spy on London's Embassy, *Fallen London* *"It is only at midday, when the chimes sound, that there is activity: an elderly diplomat leaving to hunt for lunch."*
40. ↑ 40.0 40.1 40.2 Far Arbor (Centre), *Fallen London*
41. ↑ Ask about the second Arbor, *Fallen London*
42. ↑ Far Arbor (Centre), *Fallen London* *"[...] the city grows as it is dreamed into being."*
43. ↑ Attend a reception at the Copper Fortress, *Fallen London*
44. ↑ Near Arbor (North), *Fallen London* *"Richly decorated Far-Arbori [...] identifieable by their gaudy cloaks, Attar-ringed eyes [...]"*
45. ↑ Wile away your time, *Fallen London*
46. ↑ 46.0 46.1 Serve as a Serpent-Shepherd, *Fallen London*
47. ↑ Surrender some of your Attar, *Fallen London* *"("There are laws against boredom here.")"*
48. ↑ Far Arbor (South), *Fallen London*
49. ↑ 49.0 49.1 Share secrets with the Arbori, *Fallen London* *"A man carrying a serpent in a glass container lets a green-cloaked Far-Arbori whisper, against the box, [...]"*
50. ↑ Far Arbor (North), *Fallen London* *"In this [...] district [...] the architecture resembles that of the Fourth City."*
51. ↑ Browse the Edifice of the Unveiled Lie, *Fallen London* *"The Edifice is staffed by scribes trained [...] in [...] book-binding, illumination and extermination of serpents."*
52. ↑ Enter the Forbidden Embassy, *Fallen London* *"They say it was shut up for treason, or for lawlessness, or for obsolescence."*
53. ↑ Enter the Forbidden Embassy, *Fallen London* *"There are many doors in the Embassy but no windows. Neither chairs nor tables nor mirrors nor any form of decoration at all."*
54. ↑ Gift your Attar in tribute to the Roseate Queen, *Fallen London* *"He beckons you to follow him deeper into the Roseate Palace."*
55. ↑ Far Arbor (Palace), *Fallen London* *"Its many towers gleam with a thousand rubies; From every facade, radiant icons of the Queen glare down upon you."*
56. ↑ Walk South (Far Arbor), *Fallen London*
57. ↑ Gift your Attar in tribute to the Roseate Queen, *Fallen London* *"The Chamberlain, aided by a coterie of priests, sift through the donor's lashes with fine golden brushes."*
58. ↑ 58.0 58.1 58.2 58.3 Witness a trial, *Fallen London*
59. ↑ Witness the appointment of the Gracious Widow, *Fallen London*
60. ↑ 60.0 60.1 Ask about the third Arbor, *Fallen London*
61. ↑ 61.0 61.1 The Queen's Favour, *Fallen London*
62. ↑ Peer into a mirror, *Fallen London*
63. ↑ Investigate the Near-Arbori, *Fallen London* *"[...] you see movement from the ruins: huddled figures, crawling through the debris. [...] As you hurry out, the old woman removes a little Attar from here eyes and passes it to you. For your discretion."*
64. ↑ Light your candles (Far Arbor), *Fallen London*
65. ↑ 65.0 65.1 Speak to the Jovial Contrarian (Arbor), *Fallen London*
66. ↑ Take a set of wax tablets, inscribed with ancient treaties, *Fallen London*
67. ↑ Take a series on the succession laws of Arbor, *Fallen London* *"A quick flick through reveals thousands of years of history, precedent and complex family trees."*
68. ↑ Speak to the Duchess, *Fallen London* *""I am sorry. I was remembering—" [...] "We were careful in our bargaining, but achieved so much less than here. I wonder what cost they paid." Near by, serpents twine about the roses that garland the stones of the walls."*
69. ↑ 69.0 69.1 Enter the Forbidden Embassy, *Fallen London*
70. ↑ Wrack your brains, *Fallen London* *"A city mired in dream on the Elder Continent, [...] walled against the Fingerkings [...]"*
71. ↑ Trade your documents with London's Ambassador 4, *Fallen London* *"I see. [...] I feel a sudden kinship with that Cassandra."*
72. ↑ Take a collection of scrolls about the Kingdom of Vesture, *Fallen London*
73. ↑ Speak with the Roseate Queen, *Fallen London*
74. ↑ Deliver the documents to the Glass, *Fallen London*
75. ↑ Deliver the documents to the Brass Embassy, *Fallen London*
76. ↑ 76.0 76.1 76.2 Hallowmas 1896: An Envoy from the Elder Continent, *Fallen London*
77. ↑ Take a Wretched Mog, *Fallen London*
78. ↑ Solve the Mystery of the Rosers, *Fallen London*
79. ↑ The Envoy from Elsewhere 2, *Fallen London* *"The Rosers fled long ago, [...] It has always taken in the refugees of your short-lived cities."*
80. ↑ Take the vellum book on the Rosers, *Fallen London*
81. ↑ Speak with the Roseate Queen, *Fallen London* *"I sent my Envoy to London to ask a question I knew the answer to." [...] "I wanted to see who could follow the trail. [...]"*
82. ↑ Witness the appointment of the Jovial Contrarian, *Fallen London* *"You discovered where the Rosers went. Well done."*
83. ↑ An Embassy to London 2, *Fallen London*
84. ↑ Be appointed Ambassador to Arbor, *Fallen London* *"Your duties are explained: you will facilitate relations between Arbor and London. [...] Your reputation in both cities will enjoy a substantial boost. Otherwise, your function is almost entirely, splendidly, ceremonial."*
85. ↑ Speak to the Injurious Princess, *Fallen London*
86. ↑ 86.0 86.1 Ask about the laws of Arbor, *Fallen London*
87. ↑ Ask about the laws of Arbor, *Fallen London* *"We do not have so many since Her Roseate Majesty's reforms."*
88. ↑ Ask about the laws of Arbor, *Fallen London* *"The artists must be kept in their cages. The serpents must sleep and only in the appointed places. [...] Oh, and do not speak to other foreigners here."*
89. ↑ Witness a trial, *Fallen London* *"These encompass breaching of the Sequestration, breaching the dreams of serpents and breaching the boundaries of the nearest Arbor."*
90. ↑ Serve as a Serpent-Shepherd, *Fallen London* *"You are given a bronze crook and a grey cloak to perfom your duties."*
91. ↑ Far Arbor (Temple), *Fallen London* *"Sleeping serpents twine over balconies, their scales gleaming in the false sun."*
92. ↑ Wrack your brains, *Fallen London* *"A city mired in dream on the Elder Continent, half-in and half-out of Parabola, walled against the Fingerkings and ruled by a Roseate Queen with a perfumed fist."*
93. ↑ 93.0 93.1 93.2 93.3 The Company of the Exiled Rose, *Fallen London*
94. ↑ Host a hunt, *Fallen London*
95. ↑ Mount a cavalry charge, *Fallen London*
96. ↑ The Company of the Exiled Rose, *Fallen London* *"So long as they are employed they are happy. They know that their march resounds in the Roseate Queen's sleepless nights."*