Dalaran Heist

**The Dalaran Heist** was a pretty alright Adventure that launched shortly after Rise of Shadows. It plays similarly to Dungeon Runs, but with Bartender Bob as your regular acquaintance giving you new cards, or telling the shitty ones in your deck to fuck off.

It was also responsible for the creation of the single most frightening and bewildering players in the history of Hearthstone. Singleplayers/Adventurefags.

## Gameplay

Basically, you are a League of EVIL lackey, and your job is to steal Dalaran. You do this, not by fighting guards and kidnapping rulers, but instead by randomly beating up random residents in the city. Bob, however, is a filthy traitor to his own nation-state, as he pours drinks and offers disloyal mercenaries to help these villains steal his very home. Best of all, the unfunny Redditfags made dozens of maymays about how Bob is the coolest. Nothing is perfect, I guess.

## The Butthurt

Blizzard had done some pretty shitty single player content in the previous year, the shittiest coming out after Rastakhan's Rumble. Worst of all, it had all been free. This, apparently, made Blizzard find the common element that made them all suck so much. You can probably see where this is going...

In 2019, Blizzard came back with a vengeance, deciding to do away with free adventures and instead upping the quality, by also making people pay 2800 gold for something that would only award 12 old packs and a golden "legendary" (which never saw or will see play). People quickly noticed this was quite a steep price for something that was not even that far from the next expansion, and that it would really economically screw many players who relied on gold to buy new cards.

## The Fanboy Cries Back

Immediately, fanboys jumped to Blizzard's defense, crying that 15 packs are worth 1500 gold, and thus 1300 gold for content with a lot of replay value, as well as a card back is not that bad. They even went as far as praising Blizzard for giving 3 of those packs and the first wing for free!

> "*Little innovation? Cash grab? Lets take a look at what your $20 gets you:*
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> - 15 card packs
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> - 1 Golden Legendary
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> - 5 chapters of exclusive content
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> - New deck-building feature (Tavern visits)
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> - 9 Henchmen to play as.
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> - Each of the henchmen have 4 different decks to choose from, and 4 different hero powers.
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> - Dozens of unique bosses.
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> - Even more new treasures added throughout each run.
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> Learn some gratitude, or go complain elsewhere.*"*
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> ― ItsATM, Hearthpwn user[[source]]
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>

Here, right before the thread became another fanboy/saltlord war, this fine specimen basically breaks down what a great deal it is to spend money on something that was free up until now. He ignores that:

1. Three of those fifteen packs are free, and thus should be subtracted from what you effectively pay for
2. This was *weeks* after the expansion launched, and we were well into the Rise of Shadows meta. This means even those packs (you would get 3 per week, by the way) would probably be of little use after you had already opened dozens of them and crafted what you needed
3. The golden legendary is undustable and unplayable
4. One of the chapters is also free, so all of this price is for four chapters
5. New content is basically mandatory for even the weakest addition to the game
6. All of his five final points are basically the same thing about content being new
7. We already paid this price for actual *adventures,* meaning new content with actual cards to be added to the collection of the customer, so the price of 2800 gold is doubly unacceptable given the existing standards

Other than that, though, it was a great argument.