Version 1.9.10

**Version 1.9.10** was an update for the Scape and Run: Parasites Mod, released on February 6th 2023. It was 16.00 MB.

## *Change Log*

#### Fixes

* Crash:

java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfDragonE cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityCanMelt
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.func\_75246\_d(EntityAIInfectedSearch.java:82)
at net.minecraft.entity.ai.EntityAITasks.func\_75774\_a(SourceFile:129)
Primitive Reeker crash:
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.player.EntityPlayerMP.func\_152111\_bt(EntityPlayerMP.java:295)
at net.minecraft.util.CombatTracker.func\_94547\_a(SourceFile:65)
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.attackEntityAsMobMinimum(EntityParasiteBase.java:738)

at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.func\_70652\_k(EntityParasiteBase.java:684)
* Crash:

java.lang.ArrayIndexOutOfBoundsException: 3
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.orbApplyEffects(ParasiteEventEntity.java:161)
at com.dhanantry.scapeandrunparasites.entity.monster.pure.preeminent.EntityLencia.scaryOrbEffect(EntityLencia.java:151)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.selfExplode(EntityScaryOrb.java:298)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.dyingBurst(EntityScaryOrb.java:221)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.func\_70071\_h\_(EntityScaryOrb.java:104)

at net.minecraft.world.World.func\_72866\_a(World.java:1996)
* Message:

java.lang.NullPointerException: null
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.entityHurt(SRPEventHandlerBus.java:369)
Crash:
java.lang.ClassCastException: net.minecraft.entity.player.EntityPlayerMP cannot be cast to com.dhanantry.scapeandrunparasites.entity.monster.adapted.EntityRanracAdapted
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.aRanrac(EntityProjectilePullball.java:141)
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.func\_70071\_h\_(EntityProjectilePullball.java:104)

at net.minecraft.world.World.func\_72866\_a(World.java:1996)
* Dispatchers only spawning 1 type of primitive from assimilated versions
* "Points Overtime WhiteList Dimensions" this option has been disabled
* "Block Particle Spawn" not working for Succor, Haunter, Monarch, Deterrent if "Cyst Enabled" is turned off
* Custom World spawner running if Evolution Phases is turned off
* Configuration list with wrong weapons id
* Monarch spawning buglins if buglins are disabled
* Buglin tunnel block spawning buglins if buglins are disabled
* Deterrent/Nexus parasites spawning on infested blocks if Difficulty is PEACEFUL
* "Version Preeminent XP Value" not working
* Dispatchers storing Workers
* Mangler not able to dive
* Adapted Bolster not able to dive
* Assimilated Bear, Assimilated Cow, Assimilated Ender Dragon, Assimilated Horse, Assimilated Pig, Assimilated Adventurer, Assimilated Sheep, Assimilated Wolf not able to dive
* Host and Herd getting random slowness
* Incomplete Forms spawning with attribute values of 0
* Unnecessary files were deleted from the mod
* Cyst not eating all items in its inventory
* Cyst not transfroming into an empty cyst
* Coth spreading by taking damage
* Console spam caused by armor
* Buglin tunnel wrong render for block
* Mouth/Maw wrong render for block
* "Mob Fire Damage Multiplier" value affecting players even if no armor of the mod is being equiped
* "Nexus Stage I Death Penalty Evolution Value" not working
* "Nexus Stage II Death Penalty Evolution Value" not working
* "Nexus Stage III Death Penalty Evolution Value" not working
* "Nexus Stage IV Death Penalty Evolution Value" not working
* "Reinforcement System Block Revert Stage" not working

#### Configuration

* "Corrosive Damage Value" from 5 to 3
* "Primitive Summoner Rebuilt Value" from 0.2 to 1
* "Stage Adapted Rebuilt Value" from 0.4 to 1.5
* "Version Preeminent XP Value" from 75 to 200
* "Heavy Bomber Mob Table" new list:
	+ "srparasites:overseer",
	+ "srparasites:vigilante",
	+ "srparasites:marauder",
	+ "srparasites:monarch"
* "Phase 3 Spawn Entity List" added
	+ "srparasites:bomber\_heavy;1;1;1",
	+ "srparasites:wraith;1;1;1",
	+ "srparasites:bogle;1;1;1",
	+ "srparasites:haunter;1;1;1",
	+ "srparasites:carrier\_colony;1;1;1"
* "Phase 4 Spawn Entity List" added
	+ "srparasites:bomber\_heavy;1;1;1",
	+ "srparasites:wraith;1;1;1",
	+ "srparasites:bogle;1;1;1",
	+ "srparasites:haunter;1;1;1",
	+ "srparasites:carrier\_colony;1;1;1"
* "Phase 5 Spawn Entity List" added
	+ "srparasites:bomber\_heavy;1;1;1",
	+ "srparasites:wraith;1;1;1",
	+ "srparasites:bogle;1;1;1",
	+ "srparasites:haunter;1;1;1",
	+ "srparasites:carrier\_colony;1;1;1"
* "Phase 6 Spawn Entity List" added
	+ "srparasites:bomber\_heavy;1;1;1",
	+ "srparasites:wraith;1;1;1",
	+ "srparasites:bogle;1;1;1",
	+ "srparasites:haunter;1;1;1",
	+ "srparasites:carrier\_colony;1;1;1"
* "Phase 7 Spawn Entity List" added
	+ "srparasites:bomber\_heavy;1;1;1",
	+ "srparasites:wraith;1;1;1",
	+ "srparasites:bogle;1;1;1",
	+ "srparasites:haunter;1;1;1",
	+ "srparasites:carrier\_colony;1;1;1"
* "Phase 8 Spawn Entity List" added
	+ "srparasites:bomber\_heavy;1;1;1",
	+ "srparasites:wraith;1;1;1",
	+ "srparasites:bogle;1;1;1",
	+ "srparasites:haunter;1;1;1",
	+ "srparasites:carrier\_colony;1;1;1"

*Note: The above parasites will only spawn if a Colony is in the world.*

* "Version X Death Penalty Evolution Value" minimum value now is 0

* New options:
	+ "Assimilated Enderman Ally Teleport Cooldown" - "Cooldown in ticks for teleporting allies." - SRParasitesMobs.cfg
	+ "Assimilated Enderman First Sighting Teleport Cooldown" - "Cooldown in ticks to start teleporting when engaging an enemy." - SRParasitesMobs.cfg
	+ "Corrosive Percentage To Work" - "If the durability of the armor is below this threshold, the effect will not work." - SRParasitesSystems.cfg
	+ "Stage I Dispatcher Effect List" - "List of potion effects that the Stage I Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
	+ "[[[Stage II Dispatcher]] Effect List" - "List of potion effects that the Stage II Dispatcher will apply to relocated paraites." - SRParasitesMobs.cfg
	+ "Stage III Dispatcher Effect List" - "List of potion effects that the Stage III Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
	+ "Stage IV Dispatcher Effect List" - "List of potion effects that the Stage IV Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
	+ "Assimilated Enderman Ally Teleport Damage" - "Damage to teleported allies." - SRParasitesMobs.cfg
	+ "Version Primitive See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
	+ "Version Adapted See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
	+ "Version Pure See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
	+ "Version Preeminent See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
	+ "Block Sound Play" - "Chance to play (1=100%) block sound when broken by parasites." - SRParasites.cfg
	+ "Living Armor Point Chance to Learn" - "Chance to adapt (1=100%) to the damage." - SRParasites.cfg
	+ "Sentient Armor Point Chance to Learn" - "Chance to adapt (1=100%) to the damage." - SRParasites.cfg
	+ "Armor Damage Types BlackList" - "Damage that cannot be learned by the armor." - SRParasites.cfg
	+ "Armor Damage Types BlackList Inverted" - "Set to true if you want to use the list as a WhiteList." - SRParasites.cfg
	+ "Block Drops Spawn" - "Chance to spawn (1=100%) block drops when broken by parasites." - SRParasites.cfg
	+ "Orb Attacking" - "Set to false if you dont want the parasites to spawn orbs." - SRParasites.cfg
	+ "Colony Parasite Values" - "List of parasites that require Colony points to appear, parasites that are not in the list will not be affected." - SRParasitesWorld.cfg
	+ "Armor COTH" - "Set to true for the armor to apply COTH to the user." - SRParasites.cfg
	+ "Phase Total Slaughter" - "From this phase on, parasites will kill everything (not ignoring config options)." - SRParasitesSystems.cfg

#### General changes

* New textures (Vinni) for the Living/Sentient Armor set
* New textures (Vinni) for Living/Sentient Weapons
* Corrosive effect will no longer destroy armor
* Armor from this mod now has a chance to learn instead of always
* Changed texture for the feeler block face up
* Custom mob spawner and the parasite mob cap will only work if Evolution Phases is turned on
* Throwingball changes:
	+ It is now named Quench
	+ Range changed from 3 to 7
	+ Added cooldown of 1 sec
	+ Added recipe
* Every random tick, the Purifier Block will:
	+ Scan an area (32 blocks radius) and apply the Glowing effect to every nexus version inside
	+ Will clean infestation (5 blocks radius) by starting a chain reaction
* Updated the following lang files:
	+ ro\_ro
	+ ru\_ru
	+ zh\_cn

#### Mobs

* Dispatcher tentacles will not remove Evolution Points when killed
* Dispatchers will no apply effects to relocated parasites
* Dispatcher Tentacles spawn mobs 1 second faster
* Teleported parasites by the Assimilated Enderman will now take damage (following ender pearl logic, value reduced)
* Assimilated Enderman will now play the teleport sound effect when finding a player
* Reduced Succor xp value
* If Assimilated Enderman is on fire there is a 75% chance for teleported mobs to be set on fire
* Changed texture for the Primitive Arachnida and its variants
* Changed texture for the Buglin
* Changed texture for the Thrall
* Succor spawning from Preeminent will now spawn biomass particles
* Tweaked Succor flying logic
* If Beckon or Primitive/Adapted Summoner is on fire then biomass will be set on Fire and parasite spawned from biomass will be set on fire plus health will be multiplied by 0.5
* Biomass passive regeneration added
* Decreased dispatcher tentacle spawnrate from dispatchers and tweaked attack logic (WIP,in progress)
* Tweaked minimum charge attack distance for:
	+ Warden
	+ Primitive and Adapted Reeker
	+ Cow
* Deterrent and Nexus type parasites will die slowly if Evolution Phases are on and the RS chance of the current phase is 0
	+ In addition, Beckons/Dispatchers will convert connected blocks of their current position
* Added new sound effects for:
	+ Assimilated Wolf
	+ Bogle/Wraith
	+ Adapted Longarms

* Dispatcher changes:
	+ 1 tentacle will only spawn 1 parasite
	+ Will not unhide mobs that are on water
	+ Will follow rule of the Host/Herd teleportation to store/spawn tentacles
	+ If a parasite was previously stored then if it despawns it will be returned to the Dispatcher (if available)
	+ Number of tentacles it can spawn: current stage \* 3
	+ It will not target multiple mobs if total number of mobs > number of parasites stored

* Added same dash to:
	+ Mangler
	+ Monarch
	+ Warden
	+ Marauder
	+ Grunt
	+ Haunter

* Added teleportation cooldown for Assimilated Enderman when finding an enemy
	+ This cooldown is negated when it receives damage
	+ Also applies to the teleportation of allies
	+ There is also a second cooldown for ally teleportation

 Release