Timeboat Plot

Timeboat, is the MC’s main attraction. The main story is that the crew suffers from being ice bound and have to find a way out but the crew starts disappearing. Can a timesprite help change the story? Or will it be the same thing every time, only you decide.

Spoilers below!

## Act 1 - Coleman's Last, First Day

At the beginning of our story we see the Aickmen (a ship) leave its dock with a crew of 10 (later 11). Sandy, a scientist who's studying the relationship between humans and dolphins with her test dolphin Gerald who will be following the ship. Billy, Sandy's husband who is studing mollusks (creatures live in shells). Thew, who is there as part of training for the navy with his leader Rumph. Adella, a writer who is there for inspiration. In her first scene she struggles to get someone to sign her writer residency. Angela, the captain who's new to the job whom is being helped by Sara the ex captain who takes her job more seriously than Angela. Henry, who is simply the chef. Coleman, the engineer. Finally, halfway through Act 1 , a fisherman turns up saying they found there missing passenger Weil. Weil gave the fishermen the boat coordinates so he could board the ship. Weil is a spy for the MC, but Judging from dialog, he was deployed on earth to get boat near a time anonamly so it will be taken to the under which would be used as the MC's next attraction. Rumph gets mad with Weil not meeting his commands so he becomes friends with henry. Weil forms a relation ship with Adela. Sara becomes angry with Angela for her unprofessionalism. Tensions start to rise even more as Billy becomes mad with Sandy for spending more time with Gerald. Later, the MC kidnaps Coleman to become the next Ferryman. During Coleman’s kidnapping, the Mc trapps the Aickman in the under an ice field. Earlier in the Act, if you dont communicate with Gerald the dolphin via Sandy’s symbols to leave, he will die in the ice.

## Act 2 - A Slippery Sloop

Act 2 opens with the crew panicking about the ice field . A discussion starts and they decide to "take it slow" as most of the relationships in Act 1 become exaggerated. Whether that be for the good or bad. Adela and Thew come up with the idea to explore the ice feild to get resoucess and search for way out. After recruiting Billy to help and getting the thumbs up from Sara, they journey into the frozen wastes. They find many of the M.C.’s previous attractions. As time progresses, tensions rise ans the characters thoughtsand minds become reality. Thew’s memories of leaving his heritage of owning farm come to mind with a corn feild similar to his dads farm. These come into existence in which he goes to investigate. He is attacked by the “tigers" in which the player can go in the corn maze and rescue Thew while Billy and Adela stay behind. Rewinding time back a bit after Thew, Adela, and Billy leave to explore, Sara also goes on a little journey finding a cabin very similar to the one she lived. If the player goes inside, you will enter her memories where you must chopp down some tree's and a birdcage reprsenting her mental state which saves her from her demise. Adela and Billy return to find out they bave only been gone for a little bit, but to them they have beenon the ice for a day. The people on the ship remark how its only been a few minute. If saved Thew, he will return from the corn field. Sara will also return if you have saved her. With that, Act 2 ends.

## Act 3 - Until Next Time

After a time skip, we see that the crew is in despair with resources low and most crew members going insane with all the but Sara. Thew and Gerald are gone starting in this act. This act starts with Adella who deals with the situation by sleeping and most likely starving. Billy goes on submarine trip not coming back from it if Gerald has not been saved. Sandy tries to drown her self to end it all while Rumph goes the most crazy when inside his den he has been slowly building. Henry falls into a vent trying to get his chopped of finger in which he cat off. Lastly Angela is eaten by a couch representing her pressure. The way to prevent the above from happening is by witnessing there deaths and upon doing so be transported into their minds and solving a puzzle in them.

## Epilogue - The Feast

With boat destroyed by the pressure on the ice, who ever you saved (and Weil) will set round the campfire have their last thoughts and goodbyes. If you saved everyone, Coleman will also return! But if you save no one, only Weil will sit there along with the MC.