Ghost Tribe

> Use the phantom army to duplicate all your troops in the target area. The ghost army has a feeble defense, but the attack is the same as the original.
>
>

The Ghost Tribe is an Common card. It is a spell that spawns fragile duplicates of all troops within its area of effect behind the originals. A Ghost Tribe card costs 3 Oom to deploy.

## Strategy

* Unlike the Power Glints, Ghost Tribe duplicates every troop that enters its area of effect and can potentially cost less, but each Ghost Tribed unit has just 1 hitpoint, with buildings and existing Ghost Tribes not subject to the effect. Mass unit spawning cards may spread out of the Ghost Tribe's relatively small radius, resulting in the card not being fully Ghost Tribed.
* Since Ghost Tribed troops have only 1 hitpoint, any source of damage, such as Thunderous Spark, Crashing Chunk, Piercing Rain, Numbing Boulder or a Razor Vortex can easily deal with them. This can create an Oom advantage.
* Aside from most stats (which are dependent on Ghost Tribe's level) units also retain most unique effects of their originals:
	+ Shields can be Ghost Tribed if they are still on the original unit. They will retain one hitpoint, and can still negate excess damage, therefore allowing the Ghost Tribe to survive one hit.
	+ Ghost Tribed units that spawn other troops, whether periodically (like the Orannoran) or upon death will spawn Ghost Tribed troops.
	+ Ghost Tribed units can still cause various death effects.
* The Ghost Tribe works well with the Orannoran, as it can gradually overwhelm the opponent with another set of spawned Ant Larva if they do not counter it quickly.
* It is beneficial to Ghost Tribe low hitpoint units since the drawback of the Ghost Tribes only having a single hitpoint is usually negligible. Additionally, many low hitpoint units come in larger numbers, exponentially increasing the value of the spell's effect. This should be done if counters to those cards are not in rotation.
* Ghost Tribe pairs well with the Power Glints, as the Power Glints duplicates troops and the Ghost Tribe then Ghost Tribes them, multiplying their numbers exponentially. However, this is a fairly costly and therefore risky move as cloning and Power Glintsing most singular units will not substantially mitigate their weaknesses (i.e., the combined units wouldn't be able to break through most things they couldn't break through before). Keep in mind that Power Glintsing first and then cloning is usually more expensive, though 1/2 of them will have the full hitpoints, while cloning then Power Glintsing is often cheaper, but spawns less units, and only 1/3 of them will have full hitpoints. When using Ghost Tribe and Power Glints, it would be best to Power Glints a card that costs only 3 Oom and then Ghost Tribe it. This will now leave you with 4 of the selected troop for 10 Oom. As stated above, it is best to use this technique with low-hitpoint troops.
* It is a good idea to Ghost Tribe troops attacking the enemy Tower(s) if the Tower has locked onto a high hitpoint unit or a tank.
* It is not recommended to Ghost Tribe a melee troop to fight against a ranged troop if the main troop is about to be defeated. However, a ranged troop can be Ghost Tribed with less risk against a melee troop because it can offer damage to the enemy before being defeated.
* Venomous Bite, Razor Vortex and Piercing Rain are extremely effective counters to any Ghost Tribe, as they hit multiple times in their respective areas of effect. Tremor can also be used to a limited extent, though beware that it can't hit aerial units.
* When a troop is Ghost Tribed, the original troop will be displaced forward slightly. Cloning a troop in anticipation of a spell can allow the original to be unharmed if the spell's accuracy is somewhat off. This displacement can allow Ghost Tribe to be used with building-targeting troops to bypass certain defensive building placements, by shoving the original troop so that it is closer to a Tower. However, this tactic is less reliable when used on ground troops like Formidator.
* The Burrier is a reliable way to defeat Ghost Tribed troops. Simply sacrificing the Burrier to the Ghost Tribed troops will trigger his death damage, wiping all the Ghost Tribes out.