recursal/Fanatic-Fandom huggingface dataset:
Snooze Jabooey, the Dragonborn Barbarian

Snooze Jabooey was a Miner in Tufjoren, and often led union conflicts against mining companies. Much of her family was miners as well, on her mother's side. She had a poor relationship with her father however, who was working as the magistrate of The Guardian. He considers her inferior because she doesn't have the same intelligence as him, and tends to lean more towards physical prowess.

She learned during her time as a member of The Iron Maidens that she was actually descended from Yaldrinyss Dihasco, the Dragon guardian of the Shadowfell Portal.

After their defeat of The Daero Conspiracy, Snooze is given the position of Magistrate of The Guardian, replacing her father, much to his chagrin.
Duskvale City

The capital City of Duskvale. The city is laid out in a series of districts that spiral around each other, starting with the Gatehouse Rung, followed by the Commoner Rung, followed by the Merchant Rung. Further inside is the Military Rung, and the Noble Rung, which surrounds the actual Capital and palace itself. The city is laid out in a way to cause significant difficulty in moving through the city to defend it from possible attack.

Ultimately the Fearless Hearts attempted to use The Device to destroy the city, which the party prevented by use of their time jump.

## Important People

* Elutario Hemple
* Flynn Jazz
* Lady Vencynne Huntinghawk
Estarya

Estarya is the large eastern continent. Formerly the location of the massive Raumathar Empire, in the many years since it fell, the continent has divided into many smaller nations and city-states that are in regular conflict.

## Known Locations

* Duskvale (Country)
* Vostergeatland
* Ostergaetland
* Malin
* The Island of Farscale
* Oakmeadow
* The Silent Emptyness
Eccleshome

Isolated by mountains on the southern tip of The Island of Farscale, this was a secret village built out of the former private retreat of retired ranger, John Eccles. He used it as a base of operations in his work against Duke Perosto and was home to the elves that escaped the destruction of Sandergrove.
Eilella Silenttread

An elven woman. She is particularly tall, even for an elf, and has long silver hair elegantly tied halfway down, which flows down over her deep red robes.

Little else is known about her other than that she is a powerful magic user capable of instantly transporting a large group of people a far distance,easily travelling between planes, freezing time, and she has referred to herself as a "loremaster"

**Duskvale Appearance**

The Party from Silverbridge first encountered this woman inside the city walls of Duskvale. While uncertain where to go to find their way to the device as it was counting down, she appeared behind them, seemingly knowing exactly what they were after, where the device was, and how long they had to disarm it. Without warning, she instantly teleported them all the way to the central walls of the city instantaneously.

After the party successfully travels back in time, stopping the attack on Silverbridge, she appears to the party again. She freezes time in the bar they're celebrating in, leaving only her and the party aware. She knew about their time travel and the results of it. She told the party to wrap up their loose ends, because she would, "be in touch"

**Earthbreak Appearance**

When the Iron Maidens were trapped in the Feywild after Unfreth Daero took the gatestone, and the Maidens were forced to create a new one from inside the Feywild, she laughed at their plan, apparently having watched them for a brief time. She uses her magic to shift them out of the Feywild and back to the prime material plane, giving them the opportunity to kill Unfreth.

After their success, and going their separate ways for a bit, she reappears to each of them, telling them the time to repay her favor is now, holding her hand out to them and shifting them somewhere unknown.

**Farscale Appearance**

While trying to plan an ambush for Perosto, Smoo and the gang ran into her just as Perosto was about to arrive in his palace. She froze time for an extended period to allow the party a bit of time to recover, and asked them to take care of Perosto, so that she could focus on closing the many portals to the elemental planes he opened up throughout the island, before the tears in the fabric of reality became permanent or worse.

After the party's success and reaching of their original destinations, she appeared before each of them telling them to wrap up their immediate issues, because she needed their help.
The Forgotten Duchy

A place of magic. Traditionally, children born with access to magic, at least in much of the country, are sent to be cared for here, where they are both taught to control their abilities, as well as to be watched over. While it isn’t country law to send a magic child to the Forgotten Duchy, and magic user who doesn’t live there will live under a constant cloud of suspicion and fear. The Duchy itself is the only one not bordering the great lake of Vostergoet and as such, those magic users here are given a significant amount of freedom, nearly making the Duchy it’s own independent state. The Baron here has more sway over their barony than usual, and the customs, because it’s so isolated from the remainder of the country, often seem strange and outlandish.

## Major Settlements

### The Duchy

The barony seat. Actually a small village, mostly just the baron and the council, as well as a few other official things.

### Nordhora

Where families cross over to the Duchy to drop off children. Much smaller than it’s twin across the river, as most people don’t cross, just send the children over with the Mages.

### Strumvar

City of the Circle Tower, Study is here, and the vast majority of mages live here. The land leading up to the circle is barren and permafrosted, but inside the vast open walls, the landscape changes to temperate meadows and beautiful architecture. Farmlands inside the circle walls produce well and the weather is often perfect and pleasant. Typlically, no one but members are allowed inside the circle walls, with a few exceptions in extraordinary circumstances. Very few know about the truth. The circle is still however a place a great sadness, constantly being filled with children separated from their families. As a result many residents are mistrustful of the outside world, typically uninterested in the remainder of the country, and occasionally very angry. Those in charge of the circle know the precariousness of their position, and so many supports and structures are put in place to keep that anger contained, not the least of which is the harrowing journey from the circle to the remainder of civilization.

### Vattan

The small city on the bank of Lake Vattan, is frozen for about half the year, but when thawed is the port of entry for many magical children attending the Circle.
The Device

The Device is a powerful magical artifact that is made up of other powerful magical artifacts. Used a very long time ago in the defeat of the Tharasian Empire, this device caused a complete destruction of the capital Orlen Tharas. Seeing the destruction it wrought, it's creators then built in and used a fail-safe, adding a way to use the incredible magic of the device to travel back in time and stop the destruction of the city.

These creators instead used the items that made up the device to win this war, and hid the pieces away to prevent destruction of that kind on the world again.

The Device consists of 6 total pieces.

The Transmutation Ruby

The Platinum Ball

The Ebony Box

The Golden Circles

The Silver Thread

The Aqua Liquid

Combining the first 5 items turns the device into a weapon of extraordinary destructive power. Adding in the Aqua Liquid instead allows the device to use it's power to send the users back in time

After The Party uses the device to cause a Time Reset, the completed device disappears, but The Party learns from a mysterious elven woman that the original pieces are still out there in the world.
Raina Alderen, the Elven Druid

Originally from Eksjo, Raina ran away from home with her lover/wife, Ruby Hallowsworn. They spent some blissful years living in the wilderness together, but that changed when they were attacked by a mysterious necromancer, who killed Ruby.

Raina travelled to Tufjoren, and became a hermit, until the city was attacked by an Earthquake Dragon. after which she became part of the fight against The Daero Conspiracy as a member of The Iron Maidens.

During her time with The Iron Maidens, she returned to Eksjo and managed to both take revenge on the necromancer who killed Ruby, and reconcile with Ruby's father, who gave her an important family heirloom, The Hallowsworn Mantle.

After the defeat of Unfreth Daero, Raina returned to a small town called Sitguna where there waits a beautiful girl who once asked to travel the world with her after a blushing kiss goodbye.
Ninjis

Les Ninjis sont une espèce présente dans le Royaume Champignon, originellement dans la Forêt. Depuis l'arrivée de la maladie, de nombreux Ninjis, n'arrivant plus à dormir à cause des hurlements de monstres, ont quitté la Forêt pour se disperser à travers tout le Royaume.

## Apparence

Les Ninjis ont généralement une tenue noire avec deux boutons.

## Personnalité

Les Ninjis ont diverses personnalités mais ont quelques particularités communes. Les Ninjis semblent tous assez bien s'entendre entre eux, et les Ninjis les plus forts ont tendance à aider les Ninjis moins expérimentés à progresser.

Les Ninjis sont généralement neutres politiquement, ne portant pas beaucoup d'intérêt à Peach, Bowser, la reine de Végésia, etc. Même s'ils n'aiment pas les hurlements des Désherbogres, aucun Ninji n'est chasseur, membre d'Aérialz ou Protecteur.

Les Ninjis aiment tous se battre à mains nues.

## Compétences

Les Ninjis ont des capacités innées. Ils peuvent courir et sauter un peu partout, sont très doués en parkour, etc. Ils récupèrent rapidement leur forces. Ils peuvent aussi se faire très discrets et se cacher un peu partout, et ont de très bon sens (vue, ouïe, odorat, etc). Ils n'ont cependant pas beaucoup de force et doivent apprendre à compenser cette faiblesse (voir les lignes en dessous).

Les Ninjis peuvent manipuler leur énergie pour frapper plus fort, tenir sur les murs, exécuter des techniques, etc. Mais c'est une capacité qu'ils doivent apprendre petit à petit. Le niveau de maîtrise de cette capacité détermine le "niveau" d'un Ninji.

## Arts Ninjis

Deux techniques de combat Ninji.

* **Gōken** : le Gōken consiste à amplifier la puissance des coups avec de l'énergie. Cette façon de frapper cause des dégâts en surface, et peut éventuellement péter des os ou des mâchoires.
* **Jūken :** consiste à balancer de l'énergie au contact. Ça cause des dégâts internes, dus aux vagues d'énergie dans le corps. Les utilisateurs du Jūken ne frappent généralement pas leurs adversaires, ils se contentent de toucher pour balancer de l'énergie.

## Quelques Ninjis

* Ninjinutile
* Ninjisuke
Eastron

Formerly East Turon, shortened over time, this is the smallest of the "Turon Triangle" on The Island of Farscale. This small city is a shipping hub, receiving and sending shipments for and from all three Turons. It's control over the Turon river and the shipping lane to and from Derewick makes it relevant despite little other industry. It’s about half a days travel by foot from both other Turons.
Farscale

## Welcome to Farscale

Farscale is the title and location of the third campaign set in the world of Elara. This campaign focused on a group of shipwrecked adventurers, and how they were pulled into the struggles of the island. The war-seeking ruler of the island was building an army to take over the mainland, and magically forcing the island to be isolated. He had opened many portals to the elemental planes, and the party slowly dismantled his armies, closed his portals and ultimately liberated the island.

## Player Characters

The PCs mostly started on a journey from Malin to the Tharasian Empire, before shipwrecking on Farscale. Calling themselves "Smoo and the Gang" they grew in power and ultimately liberated the island.

* Amelia Barret
* Bue Du
* Ligma Ironrobe
* Smoo Sinj'khran
* Tana Loredove

## Important Figures

* Duke Perosto
* Arie Spritefellow
* Solare Barret
* Rodolpho Auvray
* Jared Kushner
* Pasha Uzma Yasmeen, the Truthful
* Luka Barret
* Elijah Bishop
* Elisha Bishop
* John Eccles
* Kadie Harkon
Zanthus

Located in the heart of a dormant Volcano in the north of The Island of Farscale, this massive palace is build directly into the mountain. Both the home of the monarch of the island, and the massive governmental hub. When Duke Perosto ruled, the palace was also filled with roaming elemental monsters.
Ligma Ironrobe

Ligma was a human monk and member of Smoo and the Gang. Leaving his monastery to find a new place to train that would help hone his abilities, Ligma was focused on restoring balance in all things. He shipwrecked on Farscale and worked with his party to overthrow Duke Perosto and protect Amelia Barret.

Over the course of their campaign, he felt he worked towards restoring balance to the island, and learned to partially control his temper. Feeling ready to continue his search, he left Farscale.
Solare Barret

Solare Barret was a Fire Genasi Wizard and the mother of Amelia Barret and stepmother of Luka Barret. Formerly a top operative for Duke Perosto, and partner/lover of Arie Spritefellow, after Perosto's devastation of the elves of Sandergrove, Solare realized that he had changed and she could no longer work for him.

She fled his service and settled down in Donnybrook with a widower. Together they had a child, Amelia Barret. After a few years of the simple life, Perosto found out about Solare's location and about Amelia. Perosto attacked for revenge and because he believed that Amelia was the person referred to in the prophecy. Perosto's forces killed Solare's husband, and she believed they killed Amelia and Luka as well.

She later learned that Amelia and Luka had both survived, and joined them as soon as she could, helping the party save Amelia from petrification. After the downfall of Perosto, she continues to work to repair the island.
The Platinum Ball

Found in a Temple buried in the northern meadows of Duskvale, guarded by a Couatl. The light gleams off the ball in a way that makes it seem as if the platinum is rippling across the ball. Holding it in your hands however, you realize that the light is coming off of the swirled grooves etched into the sphere. As you inspect the sphere point by point, you run your fingers along the swirls, tracing them back to a center point. As you reach that point a small click sounds, and the sphere opens slightly. Pulling it open you see the inside is hollow with small tines pointing up throughout the center of the sphere, getting taller towards the inside. When you shut the sphere again, the seam disappears like you’d never know it was there.

The Platinum Ball empowers Abjuration Magic when used as a spellcasting focus.
Karsus

Karsus was the most powerful mage of his time, possibly ever. He created and sustained the floating city of Eileanore. He was considered a neutral state in the Empire Wars, and worked to end the conflict. He is particularly well known for being the only person to ever develop a 12th level spell, though all that is known is that casting it led to devastation and didn't just end the wars but destroyed both the Netheril and the Raumathar empires.

These days he is mostly remembered as a warning for Mages who try to push too far, with too much hubris.
The Ebony Box

Found underneath the city in the archives of the college at Magemill, The box is a deep black, it almost seems to take in all light around it, reflecting nothing. The box itself is surprisingly plain, with no embellishments and no design aside from a single latch on the front. A smell of heat and flame emanates from within the box, which only intensifies when you open it. It seems empty at first, but you notice eventually that the bottom of the box is covered with a thin dusting of black powder and nothing else. You scoop out some of the dust but when you look in the box, none has vanished from the box, despite the dust you see in your hand.

The Box empowers Destruction magic when the dust inside is kept within a foot or two of the box and used as a spellcasting focus.
Hanzo Hasashi

Hanzo Hasashi was a former assassin and the current lover of Tam-Tam Chocollaté, the Tiefling Bard. When Tufjoren was destroyed, he was magically forced into the service of The Daero Conspiracy, through a Geas spell. He had many interactions with The Iron Maidens, but always avoided hurting them, and actively protected Tam-Tam.

He had as his signature weapon a long chain with a hooked spear on the end, that he often used to drag his target to him so he could finish them off up close.

After the Iron Maidens broke the Geas he was under, he assisted them in dismantling The Daero Conspiracy. He has once again retired to live out a peaceful life with Tam-Tam.
Silverbridge

Silverbridge is a city in the center of Duskvale, that connects the Northern part of the country with the Southern. It is a smaller town which fills a small peninsula, and the length of a major bridge. It is a regular waypoint for goods coming from over the mountains and the only bridge to connect the north and south of Duskvale, the rest of the travel between is done by ships. Despite it's importance as a trade port, it has been limited by landmass and location, and has remained a small town.
Bue Du

Bue is a Lightfoot Halfling Horizon Walker Ranger who was part of Smoo and the Gang. Travelling to The Tharasian Empire to look for information about her father who had vanished through a planar portal, Bue was shipwrecked on Farscale. She worked with her party to overthrow Duke Perosto and help Amelia Barret liberate the island.

Over the course of the campaign, she learned a lot about Planar Portals, and gained significant power. She left the island feeling much more capable of looking for her father through the planes.
Helm Kao, Half-Elf Sorcerer

A con man, Helm Kao has always had magic in his blood, and for as long as he’s been able to, he’s used that magic to get by the only way he knew how, by cheating people out of their money. Usually working with a partner (Zinnisaadi the Silvershaper), he recently fled the neighboring country of Oakmeadow for Duskvale

His abilities are focused largely on Illusion magic, with not much actual damage dealing spells.

Unknown to the party at first, Helm is actually a member of the noble class of Duskvale City. He is the son of Lady Vencyenne Huntinghawk.

After the Time Reset, Helm is in Silverbridge with a once again living partner and a mother with very little idea of what he's become.
Hir-ze Bindet, The Human Cleric of Ioun

Hir-ze is a member of The Iron Maidens, and a high ranking member of the Temple of Ioun. A Knowledge Cleric, she spent time as an Archeologist, and briefly knew Topanga Guch when they both worked there. She was doing work in Tufjoren when the Earthquake Dragon attacked, and found herself pulled into fighting against The Daero Conspiracy.

After defeating Unfreth Daero, she was elevated very high in the Church of Ioun, and continued to work with Queen Wealtheow Eglac.
Wealtheow Eglac

Baron of the Gusava Barony. A relatively young baron, many people have said she gained her position because of her family, which is politically powerful and wealthy, as well as related to the king. While people praise the king for his typically appropriate Baron choices, Wealtheow is often seen to be a figurehead baron, airheaded and impulsive, most people believe that the real power behind the throne is her father, who serves as one of her top advisors.

In reality, Wealtheow is incredibly capable, and plays the part of an airhead partially to enact her policies with minimal personal pushback, but especially to help her hide the fact that she is also a moderately powerful sorcerer. In a country where magic is strongly discriminated against, her sorcerer status is an incredibly well guarded secret.

She joined The Iron Maidens in their campaign against The Daero Conspiracy, directing them to the portal to the Shadowfell, and helping them call out Unfreth Daero to the king. After the assassination of the king, and the downfall of The Daero Conspiracy, she has become the new queen of Vostergaetland.
Quinyara

Quinyara is the Baron of The Forgotten Duchy. She is a high elf, of indeterminate age, though she has been the Baron for the past 70 years. She is well known as a mage, which makes many people nervous about her loyalty. In the past, many of the other Barons have attempted to have her replaced by a non magician, but she has always managed to convince the king that The Mages of the Forgotten Duchy would be less likely to be loyal to the king if they weren't represented by one of them.

She works with the party to defeat Unfreth Daero, ultimately sacrificing her life to make a new gatestone for the Feywild and preventing the Eladrin armies from attempting to pass through and take over.
World of Elara Wiki

## Welcome to the World of Elara

This is the wiki for the Locations, People and Lore of the world of Elara, the D&D Campaign setting for the games run by Shakes.

## Elara

The planet is divided into 3 major continents

Wodril

Estarya

Socrathal

## Campaigns

Duskvale

Earthbreak

Farscale

The Fall of Eileanore

The Tharasians

243 AE

## Lore

Major Pantheon

Legendary Figures

Calendar

Historical Artifacts
Kas

Kas was once a loyal servant of Vecna, the Everliving. After many years serving Vecna, Kas began to feel overlooked and taken for granted. This came to a head during a battle in the ruins of Eileanore, where Kas turned on his master, severing Vecna's left hand and removing his left eye. After Vecna escaped, Kas left to begin planning a personal war of revenge against the lich king.

After leaving the service of Vecna, he took over a living kingdom, and crafted his own empire known as the Kingdom of Mists. He leads this kingdom from his seat in he citadel, Tovag.
Haydon

This fishing city on the East coast of The Island of Farscale is where Smoo and the Gang first woke up. A simple town, the people rebelled en mass against Duke Perosto, and the town was emptied. The children were taken to Zanthus and the rest of the population was enslaved to work in the Donnybrook mines. After the death of Perosto, some of the former residents have returned here to rebuild the city.
Acererack

A former servant of Vecna the Everliving, this cambion mage delved deep into the secrets of undeath. Though he hasn't been seen in the flesh since a battle in the fallen ruins of Eileanore, rumors of his resurgence have persisted over the many years since that day. He must have learned some of the secrets of undeath from his former master.
Thomros Spelloyal

**Age:**40s

**Race:**Human

**Alleigances:**Magemill College, Badger, The Military Coup (in former timeline)

Thomros Spelloyal is an instructor at the College of Magemill . Part of his job is to seek out students across the country of Duskvale and offer them a place at the college. He was heading towards Magemill with his new charge, Badger , and was cought and captured in the Attack on Silverbridge by Ulfgar Gorunn.

Gorunn managed to brainwash or convince him of the importance of removing The Ebony Box from the protection of the College. Using his knowledge of the inside, he managed to break in and nearly escape with the Box, before running into The Party. Knowing the danger that would arise from Gorunn gaining control of another device item, the party fought and killed Badger's former mentor.

After the Time Reset, he was awed by the power his charge showed (due to the Badger maintaining her power across time) and allowed her the freedom to make her way to Magemill on her own, as she was nearly on an equal level to himself.
Earthbreak

## Welcome to Earthbreak

Earthbreak is the title of our second campaign. Players travelled the country of Vostergoetland, faced a new challenge and a large expansion of the world of Elara, including it's connection to the Feywild and the Shadowfell.

## Player Characters

* Hir-ze Bindet, The Human Cleric of Ioun
* Raina Alderen, the Elven Druid
* Snooze Jabooey, the Dragonborn Barbarian
* Tam-Tam Chocollaté, the Tiefling Bard
* Topanga Guch, the Elven Wizard
* Carlyle Moontide, Human Rogue

## Locations within Vostergaetland

* Mogaraya
* Tovaden
* Gusava
* Faroese
* Ehernsvard
* The Forgotten Duchy
* Hygelac

## Factions

* De Magyske Ferneati
* The Daero Conspiracy
* The Iron Maidens

## Important Figures

* Unfreth Daero
* Hes Omulu
* Hanzo Hasashi
* Wealtheow Eglac
* Yaldrinyss Dihasco
* Quinyara
* Rithga Homgedotr
* Chidea Krasagi

## Important Items

* Shadowfell Gatestone
* Feywild Gatestone
Sandergrove

In the center of The Island of Farscale, this treetop village is deep in the Sandergrove Forest. Once an elven city of treetop pathways as partially pictured to the right, When Smoo and the Gang first arrived, they discovered a mass grave. As part of his consolidation of power, Duke Perosto killed nearly all of the elves in retaliation for giving John Eccles a base to work from. Some of the elves escaped with Eccles, but most died, skeletons lying in the treetop walkways. This destruction is what caused Solare Barret to abandon Perosto.

When Smoo and the Gang arrived, they found refugees from Perosto's violence hiding out in the ruins here under the leadership of Kadie Harkon. Through the help of Smoo and the Gang, the refugees turned the ruins into a defensible fortress, and provided a safe place for the rescued slaves from Donnybrook to live.

After the death of Perosto, Kadie continued to rule in Sandergrove, repairing and rebuilding the thriving society it was.
Magemill

A town far to the north, host of the Mage’s university. It’s situated on the edge of the desert and totally dependant on trade to survive. The university uses the desert to conduct experiments away from the town.

The college supports itself and it's trade through the creation and sale of magical items. This includes things like potions, spell scrolls, and objects.
Smoo Sinj'khran

Smoo was a Goliath Forge Cleric of the god Helm. A member of Smoo and the Gang, he left his home and forge to travel and spread the word of Helm after the mysterious death of his father. Shipwrecking on Farscale, he and his party worked to overthrow Duke Perosto and protect Amelia Barret.

Over the course of the campaign, Smoo faced significant personal crises, and found himself turning darker as a result of his experiences. He also successfully converted at least one person to Helm, Amelia's brother Luka Barret. He served as a sort of father figure to Luka, and found himself more successful at the task then his adopted father had been for him.
Eileanore

Eileanore is a floating city created by Karsus above a lush river valley in the center of Wodril. During it's time it was considered a haven of freedom and egalitarianism. People in Eileanore were so well provided for, that most were able to pursue their own passions, and magic was so prevalent that nearly everyone at least had access to a cantrip or two.

Eileanore fell from the sky, crashing down into the lush valley it once hovered above, and devastating it. No one quite knows what became of the myriad of incredible magical items and secrets hidden inside, though some particularly brave treasure hunters occasionally delve deep into the ruins. None come out.
Duke Perosto

Formerly, Duke Perosto was a member of the royal family of Malin, and was exiled after a betrayal by his brother, removing him from the succession. Furious with this turn of events, he and his daughter who was exiled with him, began to try to find a way home. Perosto quickly took control of the island with his powerful magics and became the ruler of the island.

After an attempt to gain power went wrong, his daughter died in an accident as a result of the unstable magic, and Perosto's methods changed to become more ruthless and cruel. Using powerful magics, he isolated the island from the rest of the world, and began to use the island's natural connection to the elemental plane of fire to begin building an army to return and take over Malin.

He delved into all the elemental planes, and slaughtered all of the longer lived races on the island, turning the island into a land where due to their shorter lifespan, the human generations quickly became a group that only ever had known Perosto as their leader. He took children from people who had "wronged" him, and experimented on them, infusing them with elemental energies and turning them into insane elemental zombies.

He became obsessed as well with preventing the prophecy, which is part of what put him in the crosshairs of Smoo and the Gang. The day before his planned assault on Malin, Smoo and the Gang, with the help of the islands resistance movements, Decimated his naval vessels, strategically removed his greatest generals, and ultimately killed Perosto.
John Eccles

John Eccles is the head of the resistance against Duke Perosto. The Half-Elven ranger was living on the island as a retired adventurer when Perosto arrived to take over the island. He began his war of attrition almost immediately, but admittedly made mistakes along the way. One of the biggest mistakes led the the destruction of Sandergrove. He was able to save many of the elven inhabitants, and established a secret base on the far south end of the island.

After fighting Perosto for so long that he's begun to look at losses and gains as statistics rather than lives. He is shocked back into real action after beginning to work with Smoo and the Gang. Leading a major fight, he is captured by Persoto where he admits to planting a false prophecy that accidentally pointed to Amelia Barret.

He sacrificed himself to damage Perosto and buy Smoo and the Gang more time to plan their ambush.
Kilsbergen Forest

A very strange forest that the people of Vostergoetland fear. Though it would seemingly provide both plentiful hunting and raw material for trade, the people avoid the forest as best they can. The cities and towns that exist near the forest are sparsely populated and strange. They tend to be bright and colorful, and the people tend to have extreme reactions and emotional responses. Visitors never stay long and people who live there often find themselves changing after some time. It wouldn’t be surprising to see sudden attacks from mysterious monsters in some of these villages, and those who enter the forest have a tendency to never return. The few who have come back mad, or amnesiac, or those who do remember what they see tell tales of such wonder and surprise that the fear of the place just grows.
Rithga Homgedotr

Baron of Tovaden. She is a Human Woman, and is very no nonsense. She feels often slighted by the fact that Tovaden is a less well respected Barony, and she is frustrated by the continued political pressure from the city of Skara. In order to maintain her power, she is very willing to do what it takes to get on the kings good side, or to damage the reputation of Skara.

The Iron Maidens saved her from an assassination attempt, but because of the way the attempt happened, she decided to go into hiding and pretend the attempt succeeded, until she revealed herself in a political move to discredit Unfreth Daero.
Elijah Bishop

Elijah was an older fisherman from Haydon, and was the first person to meet Smoo and the Gang in Farscale. He actually pulled them from the ocean after their shipwreck, and hid them away so that Perosto couldn't find them.

He is the first to tell them about the prophecy, and it was he who stood up to Perosto personally during the group's first full day on the island. He was killed by Perosto for his "treason". His death, and his son Elisha Bishop's petrification is what led the town of Haydon to rebel outright, much to their detriment.
Rodolpho Auvray

Rodolpho Auvray was a prisoner on the ship that Smoo and the Gang were on. When the ship wrecked, Rodolpho managed to survive the ocean and find his way to The Island of Farscale. He began a single minded pursuit of Smoo and the Gang, who had accidentally gotten their hands on a box that he desperately wanted. Within the box was originally slips of paper and shifting sands, though eventually an amulet that is currently being worn by Smoo Sinj'khran.

After a couple run ins with Rodolpho and his undead servants, he joined with Duke Perosto, as a method of having more support when attempting to kill the party. With the help of Arie Spritefellow, Smoo and the Gang eventually kill him as part of an attempt to rescue John Eccles.
Ulfgar Gorunn

'*Age: '***80s**

**Race: Dwarf**

**Allegiances: The Military**

Ulfgar Gorunn is a general who leads the military coup against Duskvale. He perpetrates the attack on Silverbridge and then takes over the town in the guise of preventing other attacks. The party struggles against him again after gaining posession ofThe Platinum Ball, which he takes from them, leaving them to die.

The Party runs into an agent of his while fighting for The Golden Circles in the city of Shadeport. They escape the man who was sent to collect and move on, a step ahead of Ulfgar.

When pursuing The Silver Threads, the party runs into their associate Geth Dumain, who has interacted with Ulfgar and been fooled into believing that Ulfgar is not interested in The Device, just interested in keeping it from The Fearless Hearts. Ulfgar Gorunn betrays Geth in this moment, and Geth helps the party to escape. The party travels ahead to Gorunn's hideout, and sets an ambush, fighting and killing him here.

After the Time Reset, the party battles their way through the attack on Silverbridge a second time, killing Ulfgar in their prevention of the massacre.
Imperio Escita

## Habilidad exclusiva

Recibe una segunda unidad de Caballería ligera o de Arquero a caballo sace cada vez que entrenes a una unidad de Caballería ligera o de Arquero a caballo sace.

## Geografía y datos sociales

### Tamaño

Aproximadamente 994 000 kilómetros cuadrados

### Población

Se desconoce, pero se supone que 45 000 o 50 000 como mucho

### Capital

Ninguna (la única ciudad mencionada en los registros es "Neápolis escita", destruida por los godos en el siglo III d.C.)

Los **Escitas** representan una civilización en *Civilization VI*. Sus colores son canela y rojo, y son liderados por Tomiris.

La habilidad exclusiva de Escitia es "El pueblo de las estepas", por la cual recibe una segunda unidad de Caballería ligera o de Arquero a caballo
sace cada vez que entrenes a una unidad de Caballería ligera o de
Arquero a caballo sace.
Lower Turon

Lower Turon is the oldest of the "Turon Triangle" on The Island of Farscale. A city with classic architecture, it has fallen in wealth and status significantly after the city refused to capitulate to Duke Perosto during his takeover. The city never fully recovered from the blow.

Standing central in the city is a large statue with the body of Perosto, but the head of Amelia Barret, placed there by Smoo and the Gang as part of their goals of spreading hope and countering Perosto's propaganda. The statue still stands as a testament after the fall of Perosto.
Kerri Pisacar, Half Orc Fighter

Kerri used to be a soldier at the nearby Fort Slatter and over the course of her duty in Silverbridge and the surrounding areas she gained the respect of her colleagues and the townspeople who would otherwise be afraid of her status as a half-orc. When she finished her contract, she had been happy enough there that she decided to leave the Duskvale Military and join the guards in Silverbridge instead. She left the military as a moderate ranking Sargent, and joined the guards in a similar position, though there are fewer people above her. She’s about 3 places down the chain of command, so the majority of the guards defer to her, and only the captain, and 2 other officers are her superior.

Little known to most, Kerri initially came to Duskvale as a spy for the neighboring country of Oakmeadow. Living in Duskvale however, and coming to know and respect the people there she decided to abandon her life as a spy and remain as an honest Guard in Silverbridge.

After the Time Reset, she maintains her position in the Guard of Silverbridge.
Eastmouth

A once prosperous port town on the east coast of The Island of Farscale, now the many large buildings are broken down, and the people desperately fish for hope of survival. This industry can’t support the town as an economic cornerstone, so you have many formerly wealthy people desperately trying to maintain their power, some by buying into Perosto’s regime. They rule the city as tyrants, the only vestiges of wealth, while the rest fish or fight.
Yaldrinyss Dihasco

This is a man the Iron Maidens met in The Guardian, the lone mountain that guards the portal to the Shadowfell. He travels with them into the Shadowfell to stop Unfreth Daero from absorbing the gatestone and opening the portal permanently.

Really a Bronze Dragon in human form. Very few know of his true nature, and he has guarded the gate in some form or another since he participated in the raising of the Guardian to hide the entrance to the Shadowfell.
The Fall of Eileanore

## Historical Matters

The Fall of Eileanore was a short lore campaign set in the distant past of Elara, and helped explain some of the current state of Elara. In this legend, players learned why level 10 or higher magic no longer works, how Sehanine went from mortal to Goddess of Magic, and how Vecna lost his hand and Eye.

This campaign also revealed some magical artifacts, unearthing the powerful Deck of Many Things, and leading to the hiding of the Pages of Karsus's Avatar Spell.

## Player Characters

The player characters in this campaign were a group of powerful figures who functioned as the Eileanore SpecOps. They saw the fall of Karsus and Eileanore. They killed the original form of Vecna and Acererack and were responsible for the hiding of the Avatar Pages.

* Ching Shih
* Chips McKado
* Dr. Krik Lazuli
* Porphyra Krill
* Turbo Hartsmack
* Vajj Hartong
Lady Vencynne Huntinghawk

Age: 120s

Race: Elf

Allegiances: Duskvale Royal Family, The Party (Seemingly)

A politically powerful woman who lives in the Noble Rung of Duskvale City. The Party attends a gathering at her house to further their goals. Upon running into her at this gathering, some party members discovered that she was powerful magically as well.

The Party later learned that she was Helm Kao's mother

After the Time Reset, she presumably still lives in the City, and is unaware of the accomplishments of her son.
Unfreth Daero

The kings attendant wizard. He is a man who speaks very little and seemingly has great power, he advises the king magically, and is one of a very few magic users that are well known in the country.

He is the leader of The Daero Conspiracy, which plans to radicalize the mages of the country to overthrow the king and give the power to Unfreth. He has a few different Barons assassinated, personally kills the king of Vostergaetland, and attempts to permanently open the pathways to the Shadowfell and Feywild, in hope of using the armies of those planes to solidify power, and spread his influence across the continent.

He ultimately succeeds in opening the Feywild portal by absorbing the Gatestone, greatly enhancing his personal power. He is killed by The Iron Maidens, after they incite a revolution against his new regime.
Shadowfell

The Shadowfell is a dark reflection of the Prime Material plane. While the topography is the same as the world of Elara, the shadowfell is covered in bones, roaming undead, shattered mountains, constant mist and neverending grey skies. Home of the Shadar-Kai, a dark negative reflection of elves, this is a place where much of the necromantic magic in the world originates. There is a known permanent portal to the Shadowfell in Vostergoetland, guarded by a singular mountain, and a shapeshifted dragon guardian.
Sankmark Swamp

A decaying and dangerous place. This swamp is nearly impassable and full of death and rot. A dark place, this swamp, though thoroughly explored is still a dangerous and wild place. Full of dangerous animals and mysterious undead creatures, people don’t enter without a good reason, whether seeking fortune, or fleeing persecution.
The prophecy

For much of the time of Duke Perosto's rule over The Island of Farscale, there was a prophecy hanging over him. This prophecy drove many of his actions over the course of his rule, leading to much of his domestic decisions. The prophecy reads:

*In the light of day the tyrant will be o’erthrown. Turned out from his dead-flame home*

 *by the daughter of the flame. She will arrive with the strangers,*

*and learn from them the ways to bring peace to this burning land*

For much of her life, Amelia Barret and her family believed this prophecy to refer to her. Shortly before the death of Perosto it was revealed that this prophecy was fake, a tool of propaganda created by John Eccles. The members of Smoo and the Gang believed instead that the prophecy was true because they'd make it true. They did, with Amelia landing the killing blow on Perosto.
Amelia Barret

Amelia Barret is a young girl from Farscale, who for most of her life believed she was the subject of The Prophecy. After living on the run for a long time with her brother, Luka Barret, she was eventually taken under the wing of a group of shipwrecked adventurers. Joining Smoo and the Gang, she worked to fulfill the prophecy and overthrow Duke Perosto.

Over the course of the campaign, she saw her brother, Luka Barret, grow much stronger; discovered that her mother, Solare Barret, was still alive; succeeded in fulfilling the prophecy; and became a powerful Valor Bard herself. After the fall of Perosto, she took leadership of much of the island, and began to help guide it back towards freedom and prosperity.
Ehernsvard

A small Barony in the southwest of the kingdom. Bordering a very dangerous swamp, still overall the Barony is moderately wealthy. While Faroese is the intercontinental shipping port, Eherensvard does more domestic and some neighboring country trading.

Magic is very taboo in Eherensvard, even after Wealtheow Eglac's changes to the law. This is to the point where a magical child will be forcibly shipped off and their parents imprisoned if they aren’t given up immediately. Parents of magical children are also often forced to either not have more children, or observed very closely if they do have another child. There is something of a slave trade here, though it has begun being dismantled and has gone underground.

## Major Settlements

### Eherensvard

Not the biggest barony seat, but certainly the one that tries the hardest. The Baron is the most likely to take part in court intrigue and vie for power. Very corrupt city, with many of the lake pirates being underwritten by the Baron here, who will take shipped goods and secretly deliver them here, for the benefit of the baron and the barony. It is much smaller, but tries to imitate the design of Hygelac in the moat surrounding it. Inside the city is filled with manmade waterways that allow fast travel, though usually only the rich and powerful have access to these small fast travelling boats. The waterways are full of currents that are only navigable by those who know them, which includes the boaters and the thieves.

### Hudistahd

The major shipping port in the Barony. Mostly deals with domestic trade, as well as trade along the coast of countries and kingdoms to the south.

A large underground slave trade also runs out of this port.

### Eksjo

Small village on the path to Hudistahd that was built upon the remains of an ancient keep.

### Saater

Medium town, part of the trading path, as well as a central military location for the barony.
Fenlock

Fenlock is a swamp town to the south of The Island of Farscale. The city is built on the shores, and partly on pontoons and docks over the water of a large swampy lake. It is also the city that resisted Duke Perosto the longest, and was consistently watched over by John Eccles. The only pathway to Eccleshome begins here.

During the time of Perosto's rule, the town was plagued by an Oni, who was capturing the children of the town in exchange for magical tutoring from Perosto himself. The hope was the fear would cause the town to turn to Perosto for protection. This failed when the Oni was slain by Smoo and the Gang.
The Island of Farscale

The setting for the Farscale campaign, this is is a relatively large island nation off the eastern coast of Malin, a country in Estarya. For nearly a hundred years it was cut off and isolated due to the control of Duke Perosto, an ousted member of Milan's royal family, who used his powerful magics to center it in a constant storm that dashed all ships that entered it's space.

The island used to be home to some varied and interesting peoples and cultures, but Perosto's influence instead lead it to be populated mostly be elemental creatures, and terrified humans.

## Major Settlements

There are a few major cities in Farscale, though the terms Major and City are relative here

* Haydon
* Derewick
* Earlwood
* Upper Turon
* Lower Turon
* Eastron
* Fenlock
* Eastmouth
* Bombala
* Zanthus
* Eccleshome

## Minor Settlements

* Donnybrook
* Upper Beaconsfield
* South Beaconsfield
* Tawton
* Sandergrove
* Broad Creek
* Wattle Flatts
* Ash Burton
* Ampthill
The Fearless Hearts

The Fearless Hearts are a group of freedom fighters led by Elutario Hemple. Typically they do good in the city, and attempt to loosen the military and monarchistic control of the country as a whole and especially Duskvale City.

Upon learning of the device, the Fearless Hearts sought to stop the military from gaining control of it's power, but Hemple, seeing an opportunity, also attempted to gain control of the device itself. Though the Fearless Hearts were often a source of good, in the vein of Robin Hood, with this new goal, their approach twisted, and they ultimately under the direction of Hemple they attempted to use the device to destroy Duskvale City and claim control in the aftermath.

**Members:**

Geth Dumain

Elutario Hemple

Janzu Tealeaf (Before Time Reset)

Various Others
Feywild

The Feywild is a sort of a reflection of the Prime Material plane. It has the same general topography as the world of Elara, but is instead covered with extreme nature and magic. The homeworld of the Eladrin, and in the distant past the Elves, it is a land of wild magic and strange morality. Sometimes called Faerie, it is a place of extreme emotion, and a dangerous location for mortals.

There is a somewhat permanent gateway to the Feywild in Vostergaetland, though it has been sealed for some time.
The Golden Circles

The Golden Circles were found as a prize for the champion of the Shadeport Arena, Kept as a buckle on the belt, As you look closer at the belt you realize that the leather of the belt itself is nothing special, just a belt. The buckle however, the golden circles in the center of the belt thrum with enchantment. You realize that they are detachable from the belt, and when you release them in the air, they turn sideways and hover, widest circle lowest and raising up until the smallest circle in the center is at the highest tip, the inside of which is shaped differently from the rest, with lines cut into it rather than a smooth circle

The Golden Circles empower Enchantment magic when used as a spellcasting focus.