Game Settings

## Summary

**Game Settings** are options which are available to allow players to configure different features and functions in the game to best suit their needs.

In Merge Dragon & Elfs, game settings can be found on the World Map and in the HomeWorldWorld Map. Both have different setting options available which impact various aspects of game play behaviour through the HomeWorld Map, World Stages, Event Stages and Events.

## Section 1

### Sound

The **Sound** setting can be toggled ON or OFF to enable or disable sound effects for the game in the World map, Events and Stages.

### Music

The **Music** setting can be toggled ON or OFF to enable or disable music heard in the HomeWorld map, World map, Events and Stages.

### Tutorial

The **Tutorial** setting can be toggled ON or OFF to enable or disable game tutorial pop-ups from appearing.

### Reset Tutorial

When selected the **Reset Tutorial** setting will make all Game Tips appear again on entering the early stages, as well as contextual hints.

## Section 2

### Notifications

The **Notifications** setting is permanently set to OFF. At this time players are unable to change this setting.

### Contact Us

The **Contact Us** setting provides the Email address to allow easy access for players to contact SUPPORT when needed. Tapping the "Quick Copy" button will copy the email address allowing it to be pasted where needed by players.

## Section 3

### Confirm

The **Confirm** setting can be toggled ON or Off. When a player tries to initiate a merge, gather, discard or sell action on objects of higher levels, if the Confirm setting is set to ON, a notification saying Confirm? will appear above the object. This must be tapped to accept the process being performed. This is a security feature to help prevent accidental merges or deleting of these objects.

### NotchUI

A **NotchUI** is a cut-out of various sizes and shapes found on smartphone screens. These are often used to hold the front camera, speakers and sensors. If a player's smartphone has a notch on it they can turn this setting to ON in order to optimize the app.

## Section 4

### Language

Dragon & Elfs supports 14 languages. Tapping on the **Language** setting will bring up a list of the languages available, select the language desired and confirm the selection by tapping the Save & Close button at the bottom of the language settings screen.

### Performance vs Power Saving

The button next to the the language option when tapped can be toggled between High Performance or Power Saving modes.

* High Performance mode increases graphics quality but reduces battery life.
* Power Saving mode increases battery life but reduces graphics quality.

## Section 5

### HomeWorld: Merge Preferences

* **Require Overlap?** this setting can be toggled ON or OFF to enable or disable the requirement to place an object onto another identical object in order to perform a merge in the HomeWorld map. When it is turned ON, a player must place an item onto another in order to merge things in HomeWorld.
* **Allow Combo Merges** this setting can be toggled On or OFF to enable or disable the option of having combo merges automatically occur. When it is turned OFF, it will remove combo merges from occurring in HomeWorld.
* **Prefer 5-merges for Elves?** when this setting is set to ON it will only allow 5-merges for Elves and Eggs in your HomeWorld. The Elf Book UI will not indicate 3-merges. To allow 3-merges of Elves and Eggs toggle this setting to OFF.

## Section 6

### Confirm going to the world map

When turned ON if a player selects the map icon in the lower right corner of the HomeWorld Map a confirmation popup will appear saying Go and Do you want to go to the world map? which needs to be confirmed by selecting yes or no. When turned OFF if a player selects the map icon they will be immediately sent to the World map without requiring a confirmation.

### Multi Item Bar Module

This section refers to the Information Bar located in the lower left corner of the map screens. It has two layouts available, one is a shorter bar while the other is a longer bar.

Both of the Multi Item Bar Modules provide the same information which includes: Item Name, the Known Match Chains Book icon, a Sell Button, A Wormhole Icon, a Black Hole icon. There are some items which will not display one or more of these items on the bar if those functions are not available for them. If there are special actions that can be performed by the object selected they will appear on the top left of the information bar in the format of an Action Leaf. The action leaves will show different actions that can be formed by the selected item, such as: Collect, Pray to Scorpio, Trashcan, Catch, Harvest Fruit and many others.

This feature must be turned ON in the SETTINGS accessed from the World Map when the gear icon is tapped.

When the information bar is in the stowed position performing a LONG PRESS on the arrow will open it to the layout options bar which will display two images of memory cards, the first is blue and the second is green. The blue icon will open the longer information bar. The green icon will open the shorter information bar.

**Wormhole Function**

The function of the Wormhole is to pull all of the items belonging to the same chain together in one area. These items will be close to each other but the levels will be separated to avoid accidental merging.

**Black Hole Function**

The function of the Black Hole is to draw identical items together into a semi-block format in order to facilitate merging.

* Single Tapping the Black Hole icon will draw all the similar items together into a block format. It is recommended to confirm that this block of items can be divided by 5 before merging it to maximize the merge output.
* Double Tapping the Black Hole icon will draw the similar items together into a semi-block format. The center core will have more items in a clustered group with the rest of the items having some empty tiles nearby. This allows players to place an item with others to create a 5-merge instead of having to count out a full block to ensure it can be merged together in a block divisible by 5.

Both the Wormhole and the Black Hole behave like a magnet, they both will pull all the items on the map to the vicinity of the selected item. If there are other items in the nearby open space, the attracted items will automatically select the nearest location. This allows players to perform larger merges without having to drag and drop them into place.

These two features are meant to allow players to be able to bring things closer much faster, saving time for the player as they will not have to search for these items which may be hiding behind larger objects or scattered across large maps.

Caution when merging is still highly recommended!! Using the Merging Quantity Display feature will display the number of items that are held in a merge which makes it easier for players to see if the merge is divisible by 5.

Multi Item Bar In Stowed PositionLong Press On Arrow Gives Choice Of Layout 1 or Layout 2
Black Hole TipsWormhole Tips
Layout 1 option opens the longer information bar.Layout 1 option opens the shorter information bar.
Single Tap with Black HoleDouble Tap with Black Hole
The Black Hole Video by Zukira Phaera

Zodiac Idol chainZodiac Idol chain after using the Wormhole Function
## Section 7

The following settings affect behaviours in Stages & Events.

### Disable Combo Merges (Stages & Events)

This setting can be toggled ON or OFF to enable or disable the option of allowing Combo Merges from occurring in Stages & Events. Many players prefer this setting to be turned ON to prevent accidental combo merges from occurring which may result in the Stage or Event no longer being able to be completed successfully due to not having enough levels of an object to complete a necessary chain object or to unlock a required Mystic Cloud Key.

If this setting has been turned on in the Game Settings and a player wants to merge objects together onto others located on dark land in order to heal the land it is sitting on, the icon of the Golden Leaf needs to be tapped to put it into a shadowed image. Tapping the icon of the Golden Leaf again will turn it back on if you want to be able to place things next to each other in the unlocked map area without performing automatic merges.

The following image shows the differences of the Icon within an Event or Stage.

* The top image shows no icon of the golden leaf as the setting is turned Off in the Game Settings. Placing identical objects next to each other will merge them and possibly cause combo merges.
* The center image show a shadow of the golden leaf box in an event, next to the event timer. The setting is turned On in the game settings but combo merges can be performed while in this mode. Players can toggle the icon to the shadow in order to allow merging of objects when wanted. Placing identical items next to each other will merge them and if the resulting object bounces on creation and lands next to the same level object it will also perform a combo merge.
* The bottom image shows the image of a golden leaf which happens when the shadow icon is tapped to enable it. This will allow the placement of identical objects next to each other without merging them. Using the Black Hole in Events and Stages is safe to do when this is turned on. Combo merges will not occur.

### Require Overlap (Stages & Events)

This setting can be toggled ON or OFF to enable or disable the requirement to place an object onto another identical object in order to perform a merge in Stages and Events.

## Section 8

### Disable Magic Bubbles (Event Map)

This setting can be toggled ON or OFF to enable or disable the option of allowing Magic Bubbles from appearing in Events. Some players prefer not to have these appear as they take some time before they will disappear on their own or require to be deleted which take time away from actively playing in the event. Other players prefer to keep the setting turned on in order to allow the Magic Bubbles to appear giving them the option to purchase the extra objects being offered at a cost in golden leaves or to decline the offers.

### Merging Quantity Display

This setting can be toggled ON or Off to enable or disable the option of having a visual cue appear above merges that are about to be performed. The visual cue is an image of a yellow leaf that displays the number of items in the merge about to be performed. This will easily allow players to determine if a large merge is divisible by 5.

## Section 9

### AuToClose ElfBook UI

This setting can be toggled ON or OFF to enable or disable the option of the The Elf Book automatically returning to the Elf Book when performing a merge from within it.
ON - Once a merge is performed while in the Elf Book it will not re-open automatically.
OFF - Once a merge is performed while in the Elf Book it will automatically re-open to the location of the Elf which was just merged.

### Smaller elves

This setting can be toggled ON or Off to change the size of Elves active on the map. When it is set to OFF the Elves will appear in their normal sizes which can be quite large for some of them making it more difficult to see the objects they are interacting with. When the setting is toggled to ON all the Elves will be displayed in smaller sizes which allows other objects to be seen easily.

## Section 10

### Hold Success Reminder

This setting can be toggled ON or OFF to enable or disable the usage of the Hold Success Reminder which is a visual cue in the form of a "**light bulb**" which appears at the top of the game screen when the setting is turned ON.

While turned on, if an item is selected and held for a short time the light bulb will appear. Releasing the item when it appears will leave the item information bar active allowing a player to use the "**Black Hole**" to gather all of those items together, to check the Known Match Chains for the item by clicking on the image of the book, or to sell the item.

The following link will take you to a short video provided by the game developer showing it's usage.
https://www.youtube.com/watch?v=8eSx9xV5k7E

### Dynamic Effects Display

When the **Dynamic Effects Display** is turned ON this setting will display special effects currently seen on the Forest Elf Egg, the Bee Elf Egg and the Hyacinth Elf Egg. These are the only objects with special effects currently in the game. There may be more added in the future. If there are a large amount of special effects in a game they will occupy system resources and may possibly make the images a little messy if this option is turned ON.

The following link is to a short video which shows the Tier 1 and Tier 2 Elf Eggs which have special effects.
https://drive.google.com/file/d/1eUbtKKYPI4ldQSzwSqjWlN3bgqPQLOEZ

## Section 11

### "Wormhole Alert"

The function of the Wormhole is to pull all of the items belonging to the same chain together into one area. These items will be close to each other but the levels will be separated to avoid accidental merging. If the Wormhole Alert setting is turned ON it will enable a TIPS pop up to appear whenever the Wormhole icon is used. It will ask for confirmation to ensure that this is indeed what the player wants to do.

### "Hide Wormhole"

If the Hide Wormhole setting is turned ON, the Wormhole icon will not appear on the Multi Item Bar and will not be able to be used.

Multi Item Bar (Short)Multi Item Bar (Long)
## Section 12

### Show Sold Out Items(Shop)

This setting only affects the Gold Leaves Shop & Points Store. It's purpose is to toggle a display that shows an offer has been "sold out" on or off as some players wish to continue seeing all of the offers while other players may prefer to not see them after they have been purchased.

It does not impact the functionality of the Gold Leaves Shop nor does it affect the recovery time of limited-time items.

2 offers sold out
### Disable Auto Screen Lock

The "Disable Auto Screen Lock" function is to prohibit mobile phones from automatically locking the screen on their device for Dragon & Elfs specifically. It will not affect other apps on their device.

While all mobile phones can be set to prohibit screen locking, they can only set it to "Prohibit" or "Not Prohibit" screen locking on all of the apps on their device. Individual apps cannot be selected to allow screen locking.

Enabling this function gives mobile phone users the ability to disable auto screen lock for their device that will only affect Dragon & Elfs specifically.

## Section 13

### Privacy Settings

Tapping the Privacy Settings button will open and read the Terms of Service and the Privacy Policy of MoreChili Game Studio, the developer of the Dragon & Elfs game.

It also has the option allowing players to delete their data should they choose to stop playing the game.

## Section 14

### Quick Copy UID

Tapping the "Quick Copy" button will copy the email address allowing it to be pasted where needed by players.

## **HomeWorld SETTINGS**

HomeWorld Settings are found in the upper left corner while in the HomeWorld map and can be *accessed by tapping on the + symbol* on the lower right of the avatar icon.

### Avatar Selection

The **Avatar Selection** icon when tapped will open a popup displaying Elf icons for all of the Elves available in Dragon & Elfs. If the elf has been discovered it will be portrayed in full colour while any elves that have not yet been discovered will be in grey tones. Click on an avatar to have it become the one on display.

### Camera Reset to Default View

The **Camera Reset** icon when tapped will reset the view for the HomeWorld map back to it's original location.

### Sort Loot Bubbles

The **Sort Loot Bubbles** icon arranges all the loot bubbles neatly into rows below the main map.

### Visible Bubbles and Hidden Bubbles

The **Hidden/Visible Bubbles** icon is the third icon on the top row. It can be toggled to either show or hide loot bubbles.

Using this setting will also affect loot bubbles in Events and Stages. If players encounter the issue of not seeing their loot bubbles appearing in the HomeWorld, Event or Stage maps tapping the icon again in the HomeWorld map to turn it OFF will immediately bring all loot bubbles back into visible mode.

It is a good habit to only set the option to Hide Bubbles while active in the HomeWorld map and to set it back to Visible Bubbles before leaving to play in events or stages to avoid confusion.

### Daily Golden Leaves

The **Daily Golden Leaves** icon provides information on a players Golden Leaf Purchase status. Players can purchase a 30 day Golden Leaf package from the Golden Leaf Shop for 5,49 euros (price will vary based on currency and the country of each player). This offer gives 40 golden leaves daily for 30 days as well as one Panda Elf - level 2 and one Nest of Mystery Elf Eggs (Rare) upon making the purchase.

If a player has an active Golden Leaf package tapping this icon will show the following information:

If a player does not currently have an active Golden Leaf package tapping this icon will show the following message:

* You have not purchased your "Daily Golden Leaf" or it has expired!

### Music

The **Music** icon offers a list of eight different instrumental music selections. Players can tap on the selection that appeals to them to select it as the background music for Dragon & Elfs. They can select the options at the bottom to adjust the volume for the music and sound in the game by tapping on the level they prefer as shown on the five loudspeakers. This will affect the volume in all areas of the game.

### Bubble Display Setting

The "Bubble Display Setting" offers a list of four different settings related to the behaviour of Loot Orbs in the HomeWorld Map. These settings will not apply to loot orbs found in Events and Stages.

## Quantity Display

The Quantity Display setting can be toggled ON or OFF.

* ON = When set to the on position all Loot Orbs with more than one item inside of them will display the quantity of items on the lower left portion of the loot orb.
* OFF = When set to the off position Loot Orbs will not display the quantity of items inside of them.

## Color Display

The Color Display setting can be toggled ON or OFF.

* ON = When set to the on position the glowing color around the loot orbs will reflect the combined rarity of the item or items contained inside of it.
* OFF = When set to the off position there will be no glowing color around the loot orb.

## Confirmation Window

The Confirmation Window setting can be toggled ON or OFF.

* ON = When set to the on position and the loot orb is tapped it will bring up another box with a "Pop the Bubble." confirmation box at the bottom. This needs to be tapped to get all of the items contained within the loot orb. There is no setting allowing just one of the items to be selected.
* OFF = When the loot orb is tapped it will immediately pop the loot orb dropping all the items contained within it to the nearest available tiles on the map.

## Text Display

The Text Display setting can be toggled ON or OFF.

* ON = When set to the on position loot orbs gained from Events and Stages will have a text banner above it saying Event Reward (one item), Event Rewards (multiple items), Stage Reward (one item), Stage Rewards (multiple items).
* OFF - When set to the off position the text banner will not appear above the loot orbs.

## Allow Pop All Bubbles

Allowing the option to "Pop All Bubbles" can be toggled ON or OFF.

* ON = When set to the on position loot orbs will show an option allowing players to pop every single bubble they currently have in the game. Once tapped this cannot be undone and if this was not an intended action will probably result in the player needing to bubble objects once again.
* OFF = When set to the OFF position the option to "Pop All Bubbles" will not appear in loot orbs at all. This is recommended in order to prevent accidentally popping every bubble within the game.

## Allow Pop Single Bubbles

Allowing the setting to "Allow Pop Single Bubbles" can be toggled On or OFF.

* ON = When set to the on position loot orbs with multiple objects inside of them will have an option to allow popping a single bubble from inside it while keeping the rest of the bubbles intact. This option is recommended as it will make it easier for players to select specific items without having to bubble the others again.
* OFF = When set to the OFF position the option to pop a single bubble from a loot orb containing multiple objects will not be active.