Paladins Closed Beta Version 0.17.865.1

## See also

← 0.16  •  **0.17**  •  0.18 →

All Patch Notes

## New Champion - Kinessa, The Bounty Hunter

###  Ability 1 - Oppressor Mine

Kinessa throws out up to 2 mines. Oppressor Mines will slow a single enemy player within 40ft for 30%
###  Ability 2 - Transporter

Hold F to deploy a Transporter. Tapping F while a Transporter is deployed will teleport you to the Transporter.
###  Secondary Fire - Sniper Mode

Aim through your scope and fire long range attacks. While scoped in, the damage of your next shot steadily increases.
###  Ultimate - Headhunter

For 5 seconds successful shots made to the upper half of an enemy character will deal 100% increased damage.
### Cards

* **Steady** - Legendary
	+ [Weapon][+10% Dmg Per Rank] Deal {10/20/30/40}% more damage when standing still
* **Generator** - Legendary
	+ [Weapon][-0.1s Per rank] Reduce the time it takes your Sniper shots to fully charge by {0.2/0.3/0.4/0.5}s
* **Critical Hits** - Legendary
	+ [Weapon][+10% per Rank] Successful shots made to the upper half of an enemy character will deal {10/20/30/40}% increased damage
* **Lie in Wait** - Uncommon
	+ [Armor][+50 HP/s Per Rank] After 1s of standing still and being out of combat, regenerate {250/300/350/400} Health each second
* **Restore** - Uncommon
	+ [Transporter][+10% Per Rank] Heal for {40/50/60/70}% of maximum health after teleporting to your Transporter beacon
* **Bob and Weave** - Uncommon
	+ [Transporter][+25% Per Rank] Deploying Transporter increases your movement speed by {50/75/100/125}% for 2s
* **Reconfigure** - Uncommon
	+ [Transporter][-20% Per Rank] Teleporting to your Transporter beacon reduces the duration of DoTs on you by {40/60/80/100}%
* **Open Season** - Uncommon
	+ [Weapon][+3% Per Rank] Your Weapon attacks reveal enemies for {6/9/12/15}s
* **Tracking** - Rare
	+ [Oppressor Mine][+10s Per Rank] Enemies Affected by your Oppressor Mines are revealed to you for {10/20/30/40}s
* **Beam Me Up** - Rare
	+ [Beacon][-20% Per Rank] Reduce the teleport channel time of beacon by {40/60/80/100}%
* **Quick Scope** - Rare
	+ [Sniper Mode][-25% Per Rank] Reduce the time it takes to scope in and scope out by {25/50/75/100%}
* **Amplitude** - Rare
	+ [Oppressor Mine][+20% Per Rank] Increase the beam range of Oppressor Mines by {60/80/100/120}%
* **Octoppressor** - Rare
	+ [Oppressor Mines ][+1 Target Per Rank] Oppressor Mines may target {1/2/3/4} additional enemies
* **Snag** - Epic
	+ [Oppressor Mines][+1s Per Rank] Oppressor Mines now cripple targets for {1/2/3/4}s
* **Prodigy** - Epic
	+ [Sniper Mode][+20% Per Rank] Increase your movement speed while scoped by {40/60/80/100}%
* **Well Stocked** - Epic
	+ [Oppressor Mine][-1s Per Rank] You may have up to 3 Oppressor Mines active at once and reduce cooldown by {1/2/3/4}s

## General

### Lobbies

* We are removing Crafting Points (CP) from the game and converting it all to Gold to use as a single in-game currency alongside the paid purchase Crystals.
	+ Founder's Pack now comes with 20,000 Gold.
	+ Radiant Chest rolls come with bonus 1,000 Gold.
	+ Mastery rewards now give Gold.
* Champion Chest have been removed.
	+ Any un-opened Champion's Chests will be converted to 120 Gold each.
* Removed the Italics and changed the font in the chat box.
* Made various improvements to the card crafting screen.
* Changes to Top Menu Buttons
	+ We have made a few changes to the main navigation to help separate out the functions now available to you.
	+ Profile is now called ‘Champions’
		- View Champions
		- View Appearances
	+ NEW selection: Decks
		- Edit Champion Decks
		- Edit Common Decks
	+ Vault is now called ‘Crafting’
		- Craft Cards
		- Craft Appearances
		- Loot Chests
* Fixed Keybindings ‘Reset All’ button display issue
* Match Lobby
	+ When in the match lobby, Champion select now lasts 30s.
	+ When in the match lobby, deck selecting now lasts 40s.
	+ When selecting to swap decks, the list is now in the center of the screen.
* Fixed an issue with reporting at end of match lobby.

### In Match UI

* Match start message before the gate opens changed from “Capture Point Spawning” to "Match Starting In..".
* Removed the projected lights that appear on the ground when you fire your weapon.
* Added all damage over time effects (DoTs) to the duration menu that plays Crowd Control effects currently.
* Changed “K Screen” to “Skills” and added a new menu transition effect.
* Scoreboard
	+ Personal Stats now display Final Blows, Deaths and Eliminations.
	+ Scoreboard now displays Legendary cards as the first card for all players.
* Killcam
	+ Added text for who you are spectating.
	+ Added a text that reminds you that you can skip an active killcam by pressing Spacebar.
	+ Fixed an issue where a black screen sometimes appeared
	+ Fixed an issue where killcams would reveal the enemy beacon through walls
	+ Fixed an issue where the beacon icon would flicker during a killcam
* HUD toggle options have been added to the Settings menu.
	+ Minimap
	+ Teams
	+ Combat Log
* Fixed an issue where camera effects were not properly scaling based on the FOV angle of the player camera.

### Map Fixes/Updates

* Fixed Payload checkpoint gems not changing color once the cart arrived.
* Fixed Glacier Keep having no visual portal at one of the bases.

### Audio

* Made various improvements to sound effects across all champions.

## Champions - Balance/Updates/Fixes

### General

* Reduced the speed at which all champions charge their ultimate by 25%.
* Reduced the frequency at which champions speak by another 50%.

###  Barik

* **Dome Shield**
	+ Reduced Health from 20,000 to 12,000.

###  Buck

* **Shrapnel Cannon**
	+ Reduced damage from 52 to 50 per hit.
* **Imprisonment**
	+ Increase the Health of Imprisonment walls from 4000 to 6000.

###  Cassie

* **Shortbow**
	+ Increased projectile speed from 255 to 270.

###  Evie

* **Ice Staff**
	+ Reduced damage from 380 to 360.

###  Fernando

* **Charge**
	+ Increased range from 35 to 45.

###  Grover

* **General**
	+ Axe melee no longer goes through shields.
* **Axe Throw**
	+ Reduced damage from 450 to 400.
* **Vine**
	+ Reduced the travel speed of Grover on a successful Vine by 33%.
	+ Your vine will not go on cooldown if you miss.
	+ Reduced the range of Vine from 110 to 95.
* **Whirlwind**
	+ Reduced damage from 2800 to 2300 over 3s.

###  Pip

* **General**
	+ Fixed typo for “Crowd Control” in his Profile description.

###  Ruckus

* **Hexa Fire**
	+ Emitter is now usable during Hexa Fire.

###  Skye

* **Hidden**
	+ Reduced Movement Speed from 30 to 20%.
* **Poison Bolts**
	+ Now hits instantly upon application.

## Cards - Balance/Updates/Fixes

### Neutral

* Removed from the game:
	+ Hulking.
* **\*NEW\* Illuminate**
	+ [Armor] Increase the range at which you see nearby stealthed targets by 50%.
* **\*NEW\* Resuscitate**
	+ [Armor] You respawn 50% faster.
* **Bulldozer**
	+ Reduced passive Health from 62 to 60.
* **Deft Hands**
	+ Increased reload speed from 25 to 50%.
* **Develop**
	+ Reduced Health gained per level from 100 to 75.
* **Exit Strategy**
	+ Reduced the amount this card affects your time to exit combat from 3s to 2s.
* **Forethought**
	+ Increased amount of experience gained from 15 to 25%.
* **Morale Boost**
	+ Reduced amount that Morale Boost increases your ultimate charge rate from 30 to 20%.
* **Sterilize**
	+ Increased Damage Over Time reduction from 33 to 50%.
* **Resilience**
	+ Increased Crowd Control reduction from 40 to 50%.
* **Veteran**
	+ Increased healing from 2 to 4% per second.

###  Barik

* Fixed issue with Legendary card Mega Turret missing from starter deck.
* **Infuse**
	+ Now heals friendly targets for {400/500/600/700} over 3s when they pass through Barricade.

###  Buck

* **Immovable**
	+ Reduced Mount Speed from 20/40/60/80 to 10/20/30/40%.
* **Reconstruction**
	+ Reduced instant heal from 15/20/25/30 to 10/14/18/22% of missing Health.
	+ Reduced Recovery increase from 250 to 200.

###  Cassie

* Removed from the game:
	+ Precision.
* **Exaction**
	+ Now only procs off of enemy champions.
* **Incitement**
	+ Now only procs off of enemy champions.

###  Grohk

* **Wind Totem**
	+ Reduced Movement Speed from 25/50/75/100 to 25/40/55/70%.

###  Grover

* **Rebound**
	+ Reduced Cooldown reduction from 25/50/75/100 to 25/40/55/70%.

###  Pip

* **Acid Cloud**
	+ Reduced duration from 5 to 3s.
		- Known issue -- Card displays 5s

###  Skye

* **\*NEW\* Contagion** - Legendary
	+ [Weapon] Increase the duration of all Damage Over Time effects by {10/15/20/25}%.
* **\*NEW\* Corrode** - Rare
	+ [Poison Bolts] Increase the maximum number of stacks of Poison Bolts by {1/2/3/4}.
* **\*NEW\* Mutagen** - Rare
	+ [Smoke Screen] Consume all active Damage Over Time effects of yours on the target when hitting with Smoke Screen, dealing all remaining damage instantly.
* **\*NEW\* Re-entry** - Uncommon
	+ [Toxic Time Bomb] After using Time Bomb, enter Stealth and restore {20/30/40/50}% max Health.
* **Surprise Attack**
	+ Now works with all Stealth breaks.

## Known Issues

* End of game lobby says you get a radiant chest for leveling up. You don't actually, but you will receive 1000 gold.
* Locking in a champion during the last 15 seconds of the Champion Select timer will cause you to skip Customization. For now we recommend Waiting for the 30 second timer to run down. We expect to have a fix for this issue as soon as possible..

Source