Trinkets

Trinkets are items in Ship of Fools that can be obtained from chests in Trinket events, Choice events, Treasure Chest events, and after beating a boss while carrying one or more Cursed Artifacts. New trinkets can be released into the sea from the Island by beating the game for the first time at a new brightness level or purchasing a trinket pearl from Briney. Releasing a trinket into the sea also immediately grants the trinket to the player for their next run.

Trinkets can be recycled in the well at the end of the Forgotten Waters as well as duplicated at the well in the second chapter. All trinket types are treated as the same pool when recycled, so Curse Trinkets can be recycled into normal trinkets.

Trinkets, like other important items, can be retrieved again at the Summoning event if dropped during a run. There is no useful reason to drop a trinket, since trinket space is unlimited. Once all visible trinket slots in the player inventory are filled, the inventory then becomes scrollable to allow picking up an infinite amount of trinkets.

## Heirloom Trinkets

**Scar of Past Glory**

*"Can shoot the shell off a Hermister without batting an eye".* Hink's Heirloom. Splash DMG and effects on critical hits.

**Humble Hood**

*"Is one with the mighty paddle".* Todd's Heirloom. Get a greater and swifter paddle attack combo.

**Trusty Bandana**

*"Always seems to have a harpoon on hand".* Gill's Heirloom. Gain a harpoon on harpoon hits.

**Handy Hat**

*"Uses its head, but doesn't think much".* Finley's Heirloom. Gain a random reward on repair"

**Soothing Shell**

*"Returns everything it touches to its former luster".* Shelbie's Heirloom. Increase fire rate, projectile DMG and speed on cannons you load.
**Stained Headband**
*"Has got an eye on you".* Quill's Heirloom. Increase DMG on consecutive projectile hits.

* **Cozy Scarf**
* **Classy Bow Tie**
* **Tight Scrunchie**
* **Bird Suit**
* **Blinding Lure**
* **Collector's Magnet**

## Paddle Trinkets

* Telescopic Handle: +60% paddle reach
* Metal Plating
* Blazing Charm
	+ Add Fire effect to paddle
* Ice Charm
	+ Add Ice effect to paddle
* Oil Charm
* Resonance Charm
	+ Add Resonance effect to paddle
* Reflect Mirror

## Crit Trinkets

* D20
	+ Increase Crit chance by 5%
* ceremonial Dagger
* Big Bullet
* Silver Bullet
* Torch Head
	+ Enter Rage mode on critical hits
* Frosty Tentacle
	+ Add Ice effect to critical hits and increase critical hit chance by 2%
* Goopy Tentacle
	+ Add Oil effect to critical hits and increase critical hit chance by 2%
* Fiery Tentacle
	+ Add Fire effect to critical hits and increase critical hit chance by 2%
* Wavy Tentacle
* Warrior Sculpture

## Ammo Trinkets

* Manatee Plushie
* Old Pirate Hook
* Ancient Pirate Hook
* Flying Fish
* Sailfish
* Deep Sea Drink
* Abyssal Drink
* Ammunition Belt
	+ Increase magazine capacity by 15% on cannons you load
* Ammunition Box
	+ Increase magazine capacity by 30% on cannons you load
* Dragon Statuette
	+ Add 20% chance of Fire or Ice effect to projectiles
* Monocular
	+ Reduce shooting spread by 50%
* Snow Cone
* Hot Chili
* Rancid Oil
* Rusty Tuning Fork
	+ Add 10% chance of splashing Resonance effect to projectile hits
* Popshells
* Laser Pointer
* Sentry
* Elastic Ball
	+ Add 10% chance of Bounce effect to projectiles

## Harpoon Trinkets

* Hook Pendant
* Chilling Essence
	+ Add Ice effect to harpoons
* Warming Essence
* Poisoning Essence
	+ Add Oil effect to harpoons
* Musical Essence
* Tripoon
* Whetstone
* Rubber Harpoon
	+ Add Bounce effect to harpoons

## Utility Trinkets

* Corkscrew
	+ Increase cannon fire rate and magazine capacity by 10% per bottle in inventory
* Plastic Bottle
* Message in a Bottle
	+ It says that a Siren wants to retrieve a \*blank\* lost at sea
	+ The Siren may want a trinket or generator
	+ Cannot be purchased in shops

## Curse Trinkets

* Light Drill
* Light Toolbox
* Light Powder
	+ Increase projectile DMG and speed by 20%
* Light Spring
	+ Increase fire rate by 20%. Increase magazine capacity by 20% on cannons you load.
* Light Fan
* Light Cell
* Light Coin
	+ Gain 1 Sand Dollar each time you hit an enemy with a projectile
* Light Purse