Game Version

* In single player Coop Mode, both characters will now share invincibility timer after taking a hit to prevent double damage if hot-swapping right after being damaged.
* Accessibility Tint cannot be turned up to 100% anymore as it was creating visibility issues and preventing feedback and anticipation blinks from being displayed.
* Players who avoid saving before reaching end credits will now be able to return to title screen if they game over without having to endure the intro boat ride of shame.
* Overhauled Pavise block and reflect behavior regarding diagonal and parabolical projectiles.
* Cervul will now blink when reloading his horizontal weapons.
* Fixed possibility to enter Belphegor's Lair before having broken all orbs.
* Fixed possibility to keep shield tool floor collision line while it is held up under certain conditions.
* Fixed loss of functionality when swapping at the same time as dying in a pit.
* Fixed possibility to switch to Casual Mode when loosing all lives during a Maxime Gunn playthrough.
* Double bird spell will now see both birds attack more efficiently.
* Drain Life will now display blood trails going towards Cervul when he is healed.
* Fixed Overhead Spell/Tool Swap Display not responding to keyboard selection changes.
* Fixed wrong Equipment Icon for Alcedor under certain conditions in Coop Mode.
* Fixed Save Shrine considering teleported out and invisible enemies as being too close to allow activation.
* Fixed possibility for Crypt Skeleton to stay mid-air if killed during jump.
* Fixed a possible wall clip in Castle 6 that would lead to infinitely dying in lava when transitioning to adjacent screen.
* Fixed some corner collisions in Castle 5 that were prone to clipping into death from bottom of the screen with intended navigation pathways.
* Fixed level elements disappearing during Cultist Purge events.
* Fixed Belphegor having trouble targeting heroes when his spear is on the ground and on the opposite side of heroes.
* Fixed Game not remaining paused during Chest Collection Anim if Player Dies right after touching chest.
* Fixed Void Shield charge not resetting after reaching one of the endings.
* Fixed Void Shield charge display remaining active during Belphegor Death scene.
* Fixed multiple localization issues with Port. Brazil. language.
* Fixed possibility to open Pause Menu after Kneel ending but before credits load up.
* Updated Bandage and Potion tool videos that were displaying old values and UI elements.
* Fixed possibility to have Tentacles accumulate during spell cast in Abaddon's fight.
* Fixed being able to poison the non-biological Scorpio enemy.
* Fixed Occuloservitor having problem targeting Baphomet.
* Fixed Collect Item bubble not being aligned with Cervul when buying in shops while Alcedor is dead.
* Fixed poison not carrying over on zombie eating enemy spawner.
* Fixed enemy death animation not taking proper orientation when killed through some means.
* Fixed being able to control Cervul during Skeleton Neighbor Fate Choice.
* Fixed some hero projectiles showing red accessibility tint for a frame.
* Fixed Vile Knights's swords not being reflectable by Pavise.
* Fixed Brutus' melee attack not doing any damage.
* Fixed possibility to duplicate the ram guards in Darsov Cathedral Defense Event.
* Fixed possibility for wrong travel by screen edge position in Team B Mode while controlling the Squire.
* Fixed Swap character action being active when loading a single player file after playing in coop mode.
* Added a Shield Lift platform in Werewolf room to prevent softlock possibility in Team A Mode.
* Added nothing new to the small, hard to reach, platform below Robert's Castle.
* Fixed possibility to trigger Mayor's underground confrontation without having ever met him.
* Fixed Cervul being invincible in the second phase of Protect Darsov event.
* Fixed upward axis control remapping for Keyboard
* Fixed wrong icon displayed for controller control remapping
* Fixed wrong icons displayed for sidekick tools tutorial UI
* Fixed bug that could occur when trying to SkyCall while casting a spell
* Fixed bug where player could get stuck with blue color in some situations while charging
* Fixed bug where you used a Cervul tool while getting a charged attack
* Updated icons and splash screens on some platforms
* Fixed double input using keyboard on controller assignment screen

## History

### 1.04.42: Deux or Die (Coop Couch Update)

* New Co-Op Mode:
	+ Cervul: new character, Cervul, for couch coop mode with new tools and abilities
	+ Co-op: In addition to 2-player mode, you can play both characters with 1 player with swap-mode
	+ Co-op: Game has been rebalanced for co-op mode, enemy behaviors tweaked for multiple targets
	+ Co-op: Additional dialogues and art to include Cervul
	+ Co-op: New Inferno Power for finishing a co-op game, as well as new unlock icons for previous Inferno Powers
	+ Co-op: Gun mode supports co-op
* Major UI overhaul to support co-op
* Defined Harold's paternal legacy
* New achievements: Achievements for co-op modes and easter eggs
* CRT Filter: Custom settings allow you to get the retro look you want
* Improved CPU performance across the board
* Optimized fonts resources
* Bird Familiar AI has been revamped to make them more reliable, especially at coin-gathering
* Alcedor can now block projectiles during invincibility frames across all modes
* Teleporting enemies' logic has been revamped to account for second player before choosing a spawn location, and should be more generous in their spacing and vulnerable frame overall
* Stranger's Melee weapon range will now be longer with each Weapon Level
* Fixed Stranger not crouching properly when holding diagonal-down
* Faceless One has received a health buff to balance the fight difficulty relative to the average time it is encountered during play.
* Fixed Belphegor targeting Issues during Fireball attacks if his weapon is on the ground
* Fixed issue with chainsaw mode in the future
* Fixed issue with charged attacks and the shotgun
* Fixed issue with empty player names
* Fixed issue with crouched shotgun aiming with Stranger
* Fixed issue with Mayor confrontation event
* Fixed various issues with time of day changing during quest events
* Fixed visual issue with some Stranger animations
* Fixed issue with Stranger shotgun knockback inside houses
* Fixed localization issue with 'Hold to skip'
* Fixed crash that could occur during Horseman fight
* Fixed collision issues in Dream level
* Fixed issue with big knight charge attacks
* Fixed Axcedor name not appearing in dialogues during Battle of Darsov
* Fixed Demonology entry for Scorpion, now includes the guards
* Fixed Thorn Shield hitting bosses multiple times per frame
* Fixed Softlock possibility with Mayor Quest
* Fixed progression issue with "Spy on the Cult" quest if "Destroy the Cult" is active
* Fixed issues with Mammon's health bar display
* Fixed various gameplay visual artifacts that could remain active during cutscenes
* Fixed possibility for Morality to not be awarded properly if exiting to title at specific points during various quest events
* Fixed Evil Shield Spell reseting from Day Time Swap
* Fixed Various Performance Issues
* Fixed other various Localization Issues

### 1.03: Stranger in a Strange Land (Halloween Update)

* New playable character: The Stranger! Shotgun action! No potions!
* Fixed 'Trouble at the cathedral' quest not triggering if time of day changed
* Fixed bug where you could literally kill Tancred with the Bike, getting stuck in the fight
* Fixed crash if charging with the bike during 'Protect Darsov' quest
* Fixed memory leak in overworld with struggles between soldiers and enemies
* Fixed wrong tint applied to some soldiers during 'Protect Darsov' event
* Fixed bug when setting 'Camera shakes' to 'Minimal', it should apply the change in the current scene
* Fixed performance issue at starting Cathedral scene in the rain
* When eating Wall chicken it should display the current Hero portrait if Axcedor, Gardakan or Stranger
* Fixed bug when falling in the water near a water wheel, you could get dragged lower and trigger a scene change
* (Steam) Fixed input management issue with popup displayed when changing monitor index
* (Switch) Fixed accessibility menu videos having weird frames (edited)

### 1.02.004: The Number of the Update

Major accessibility features:

* Accessibility options are no longer linked to the Game Wizard, and are now a menu available from the very start
* Element contrast: Add distinct color tints to enemies, projectiles, traps, etc. to make it easier to read a scene visually
* User controllable color saturation and contrast
* Ability to disable ambient particles and animated backgrounds to reduce visual noise
* Further improved the ability to greatly reduce both screen shake and camera flashes

SOME of the patched fixes/changes:

* In Casual mode, “dying” to a pitfall or drowning will now respawn the player on the edge they fell from if the player has enough remaining health points, instead of instant death.
* Minor UX changes like making it harder to accidentally steal from the church
* Fixed some issues with doors being unresponsive
* Improved V-Sync support
* ...tons more, the full patch notes on Steam page (link for full list)

### 1.01.011

Date: 14.02.2022
Game is official published.