Crafty Contact

**Crafty Contact** is a questline in Crashlands and is the very first questline given to the player. It is a series of important story-related quests, as they lead up to building a communications device to contact the Bureau of Shipping.

## Floored

  **Juicebox** : | I'll deploy the SURVIVAL STATION just South of the Escape Pod. Why don't you make some floors out of this sawgrass? Throw some blades into the Survival Station to build them.

**To do**
Create 1 Set (which are 10) of  **Thatched Sawfloor**. You will need to cut down  Sawgrass to do so, which you can cut down without a tool.
**Reward for getting the Quest**
A  BS SSSS SS5 Crafting Station appears near to your escape pod.
**Useful hints**
At this point Flux will have no Tools, but besides of cutting  Sawgrass you can pick up  Sticks,  Kibweed,  Dirt without any tools. You can also pick up  Baconweed, which heals Flux for 81 HP. Just pick it up with you on the run.
## Foundations

  **Juicebox** : | Yep, Just open that up and put down some flooring!

**To do**
Place some of the created floors with the Build mode.
## Build the Saw

  **Juicebox** : | Your visor tracks the materials you need in the upper right corner. Now get to building this thing!

**To do**
Create a  **Sawgrassaw**.
**Reward for getting the Quest**
 Sawgrassaw Schematic
**Useful hints**
Besides  Sawgrass Blades you will need  Sticks to create the saw.
## It's Milling Time

  **Flux** : | Sweet, it's like a grocery list burned into my eyes! I'll do that before heading out.

**To do**
Create a  Sawmill.
**Reward for getting the Quest**
 Sawmill Crafting Station Schematic
**Useful hints**
With the  **Sawgrassaw** you can harvest  Logtrees and  Whistleroots now. For The Sawmill you'll only need  Logs from Logtrees, but you can start to harvest Whistleroots also. If harvesting Whistleroots be aware of  Glidopi, because they get aggressive by harvesting them and they are overleveld, which means they'll deal massive damage to you at this point of the game. It may be useful to gather some more than the required Logs, because you'll need more of them in the follow up quests - at the beginning 70 logs are solid. Also don't stop to harvest the other stuff since you'll need many of them at this point of the game. If it gets darker, you will get the Nightlight Questline from Juicebox, to get your torch. If harvesting Sawgrass, there's a small chance the  Hydrablade drops - you will get the Wild Claws questline, which is finished if you crafted one pair of Hydrablade Woodshankers.
## Saw Horse

  **Juicebox** : | It's in your suit! Use Build Mode and hit the Infinity symbol to access all the structures you've got stored in there. Then you can select the Sawmill and put it wherever there's some sturdy flooring!

**To do**
Place the Sawmill. You can only place it on a Floor, so use one of your 10 pre-built floors from **Floored**.

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further.

## Shank Prep

  **Juicebox** : | \*HEEEEEEEUUURRRGHHH\* A proper shank for a proper delivery driver. Get it built!

**Reward for getting the Quest**
Sawgrass Sword Schematic
**To do**
Craft the  Sawgrass Sword.
**Useful hints**
If you gathered enough  Sawgrass Seeds, JuiceBox will give you the  Furdle Durt Schematic to plant them.
## The best defense...

  **Juicebox** : | Then you can crush or slice them! Let me use my analytical engine and ---HRRRRNNNGHHHHH GET IT DONE HRNRNNGNHH!

**To do**
Create a  Skinnery.
**Reward for getting the Quest**
 Graxe and  Deadwood
**Useful hints**
You can attack creatures now. As in the whole game - be aware of the Creatures Level. Yellow named enemies you can attack easily, orange named enemies are harder and red enemies you should really avoid, especially on higher difficulties. The only yellow written enemies with a Sawgrass Sword equipped will be the small  wompits - so prefer to kill them. The text colour changes every time you'll equip a higher weapon. Kill enough wompits to get the required materials for the skinnery and harvest some whistleroots - be aware of  **Glidopus** here, they'll get aggressive by harvesting whistleroots and even the smallest are overleveld. If fighting a while, you will get the  Space Wrench automatically after a short dialogue of Juicebox and Flux.
## To Powaapol

  **Flux** : | Throw the location on the map and I'll check it out. WHEN I FEEL LIKE IT.

**To do**
Go to the red point **Powaapol** on the map. A Dialogue will appear soon.
**Useful hints**
If you created the skinnery, you can start to build new armor and weapons - try another weapon than the sword now (just to see which you like most). Between Powaapol and your Landing Place should be an Outpost called **Uugy's meadow**. There are some quests for you, also an optional boss questline.
## A brief meeting with Burl

 File:Burl.png **Burl** : | \*whispers\* Ay Purply! Let's talk outside.

**To do**
Talk to Burl
## The trust of a Tendraam

**To do**
Go to the yellow marked area **Burl's Home** and kill the wompits in it.
**Useful hints**
Try to pull not all of them. You can lure them better with the  Space wrench, but it all requires a little practice in the game. There is a Wompit Heifer already, which (in contrast to the small wompits) is able to drop an  egg and unlock the Mother Duck Questline, which is all about pets at the example of a wompit. If you don't get an egg here don't get mad, you will kill enough higher wompits later - maybe with better weapons.
## Return to Burl

**To do**
Talk to Burl.
## Get the Resonator

 File:Burl.png **Burl** : | Just be quiet about buildin' that pickaxe, then use it on that crystal all quick-like. I'll wait inside. And take this here Flower of Maarla. It brings luck wherever you place it.

**To do**
Create a Pickaxe  to take the  Resonator. After picking it up, Hewgodooko will come and kill Burl. You'll need to tell it to Burls Grandmammy now.
**Reward for getting the Quest**
 Pickaxe Schematic
## Bearing Burl's Roots

 File:Dernd.png **Dernd** : | My little pot o' sunshine...

**To do**
Create a  **Potted Sunshroom** from a  Stoneshaper and go to the yellow marked area **Grandmammy's**. You will get the  **Stoneshaper** and the  **Potted Sunshroom** Schematic by accepting the quest.
**Useful hints**
With the  Pickaxe you can harvest  Flatboulders,  Walkerroots,  Bumpberrys and Juice Crystal Clusters now. You will need a ton of  Flatstones from Flatboulders now - they are more common on the grey ground, which is a little farer from your landing point. Just go a little and you'll find some **fields** of rocks. If you got the  **Stoneshaper** craft your next weapon and maybe some armor, if you already killed some glutterflies - if not do it on the run. If you like, you can mark the Juice Crystal Clusters with a  Wooden Writable Sign. They will respawn every 6 hours and are very useful, if you got a Juiceforge in the Bawg (next biome).
If you have given the sunshroom to Grandmammy its advisable to talk to her again for the Proper Vittles Questline - for accepting it you will get the  Hearth Workstation Schematic, in which you can create Savanna Potions. Potions are quite more effective than natural Healing Herbs like  Baconweed or  Sunshrooms.

## To Graam's Laboratory

 File:Grandmammy.png **Grandmammy** : | Tech ain't my strong suit, but my old frien' Graam runs a lab a good distance from here. He might be able to help you find what you be needin'. But be careful wanderin' that far out - the Glutterflies get real bad at night. Now I need a moment to think on Burl, Flow'ry. This floatin' head done wrong'd me and I cannot let that stand.

**To do**
Go to the red Point **Graam's Laboratory** and talk to **Graam** here.
## Graam's bug problem

**To do**
Kill the 4 spawned Glutterfly Workers (Lvl 3). By the way: this is easier with a  **Wompit** Pet and a weapon crafted in the  Stoneshaper.
## Graam's BIG BUG problem

**To do**
Kill the Queen o' the Glutters, a Glutterfly Drone (Level 5). Laanaa will appear out of her.
**Reward for completing the Quest**
 Chemworks &  **Pointy Pinwheel** Schematic
## To Ramerl's Smithy

 File:Graam.png **Graam** : | Eh, I 'spose you're right Laanaa. Here, build one of them Pinwheels from the Chemworks before you talk to her. You might need to spend some time fightin' Glutterflies for the parts, but better safe than sorry when talkin' to an Energy Arts user!

**To do**
Create a  **Pointy Pinwheel** with your fresh  **Chemworks** Workstation and show it to Ramerl. You will find her in the yellow marked area **Ramerl's Smithery**.
**Useful hints**
For the  **Chemworks** you'll need 2 Wompit Hearts, which are only dropped by Wompit Heifer (Lvl 3) or higher. So kill them. If you still got no  egg, at this point you will get it probably. Also you will need to kill Glutterflies: be aware - they only come out in the night. Juicebox will realize this, too - and give you the  Stone Bed Schematic. With a  **Stone bed**  you will be able to regenerate all your Health and sleep to the opposite Daytime (at **night** you'll sleep to **day** and vice versa).
## Water logged

 File:Ramerl.png **Ramerl** : | More or less, mmyes I do. But b'fore I say any more you gotta help me. Jus' build one o' these Pumps from a Chemworks station, place it in some water, an' pump out five Water Balloons for me. Then we'll talk.

**To do**
Bring Ramerl 5  **Water Balloons** from the  **Water Pump**. You will get the  **Water Pump** Schematic for accepting this Quest.
**Useful hints**
If you haven't crafted a Level 5 weapon in the  **Chemworks** till now, this is the moment.  **Water Balloons** are an essential Savanna Item and you'll need many of them. You need to kill  **Glidopi** to get  **Glidopus Siphons**, the base of Water Balloons. Track the Number of Siphons you have by tracking the  **Water Pump**: 20 for the pump and at least another 20 (so 40 in total) for the other stuff are advisable. At this point it is enough to kill the smallest (*Glidopus Hatchlings* Level 5) - but to continue with the main story later in the game you will need to have a domesticated  **Glidopus** for  Glidopus Larvas. So it can't be bad to fight the stronger ones, too - especially on lower difficulties it shouldn't be too hard.
If you brought Ramerl 5 Balloons, talk to her again for the Firespitter Questline, which brings you the  Flamethrower Schematic (which is a great *Device*) and is very easy to end. You'll just need to bring 1  **Nitro** to Ramerl. For Nitro you will need to have a wompit pet, because  **Wompit Milk** is required for it.

## Talk to Grandmammy 'bout Fishin'

 File:Ramerl.png **Ramerl** : | Just gotta mix up some of them Water Balloons an' Walker Blossoms - let 'em cool on the window sill an' voila! Hard as rock Blastique!

**To do**
Talk to Grandmammy. She'll give you the  Basic Fishing Pole Schematic. Now start to fish. After some tries you'll find the  Battery.
**Useful hints**
For bringing Ramerl 5  **Water Balloons** she will give you the  Squathe Schematic. But to craft it you will need a  Blastique Saw first. With the Blastique Saw you'll be able to cut down  **Gassaks**,  **Straddlebarks**,  **Squees** and  **Bulbis**.
If you get the  **Basic Fishing Pole** from the  **Squathe** you can fish  **Savanna Fishing holes** - also you'll be able to create the next Crafting station now: the  Fishiminea, which isn't required for the next 5 main quests. Build it up asap nevertheless and upgrade your gear, it's worth it.
## Fishin' up Batteries

 File:Grandmammy.png **Grandmammy** : | Enjoy the fishin'! Always took my mind off things. But not off of vengeance. Come talk to me after you've caught what you're lookin' for.

## Bring the Battery to Grandmammy

**To do**
Talk to Grandmammy.
**Useful hints**
Grandmammy builds up her base now. You can start many Questlines from the Quadropi now, which will bring you Potion and bomb recipes. You'll also face the Quadropi in the other biomes.
## Out of Retirement

**To do**
Go to the yellow Marked Area **Hewgo's Supply Cache** and look for a Hewgo Base here. There will be a Wompit Bull (Level 5), a Glutterfly Queen (Level 7) and a Glidopus Matriarch (Level 9) in this area. Take up the 3  **Supply Crates** here and bring them to Grandmammy.
## The Great Tartil infestation

  **Jak** : | YES SIR! Get to Baarnapol and take out all the tartils you can find, then talk to Baarnabus.

**To do**
Go to the red Point **Baarnapol** and take out some tartils near the 2 Tendraam in the base there. At some point one of them (Baarnabus) will talk to you - talk to him now.
## Tartil Paving

 File:Baarnabus.png **Baarnabus** : | Then I'll see 'bout that Dish apparatus.

**To do**
Create 20  **Squee Floors** and bring them to Gaaby, which stands next to Baarnabus.
## Glartalar

 File:Gaaby.png **Gaaby** : | He's claimed a terror-filled tarpit for himself. I'll point you the way on that map.

**To do**
Go to the red Point **Glatarlar's Den** and kill **Glatalar**, a Level 11 Tartil Pappy. It may be useful if you already got gear from the  **Fishiminea**.
## Prepping the Kiln

**To do**
Craft and place the  **Crystal Kiln**.
**Useful hints**
Baarnabus gives you the  **Shellfinger Pick** Schematic, Juicebox will give you the  Crystal Kiln Schematic. Craft them now - to craft the Kiln, you'll need to craft the Shellfinger Pick first, which means to kill  **Zugs** and  **Wats**, which are the toughest savanna creatures - Wats will only appear at night.
With the  **Shellfinger Pick** you can harvest  **Dusk Crystals**.
## Crafting the Comm

  **Juicebox** : | Don't question my knowledge of radio communications!

**To do**
Create the  **Comm Relay** in your new  **Crystal Kiln** - you'll have all the ingredients naturally, since they are quest relevant items. If you like you can upgrade your gear now to the Lvl 11 stuff from the Kiln. If you still got no  **Glidopus** Pet, slay the stronger Glidopus now: it shouldn't be too hard, since you got much better gear - as always just avoid red written enemies. Note that they got 80 % Fire resistance - so your  **Flamethrower** or  **Volatile Sacks** won't deal many damage - take other weapons if possible.
## To the High Ground

**To do**
Go to the yellow marked area **High Ground** - You'll find Hewgos base there. To enter it you'll need to fight
\* Wompalax, a Womplord (Level 13) / Still in *To the High Ground* Quest
\* Bloatulos Prime, an Ancient Glutterfly Drone (Level 9) / *Slay the Glutterguard* Quest
\* Lartilal the Flatulent, a Filthy Tartil (Level 13), a Tartil Pappy (Level 11) and a Tartil Larvy (Level 7) / *Glidotart defeat* Quest
## Into the Comm Room

**To do**
Go to the central Chamber. Juicebox will place the  **Comm Relay** automatically and start a dialogue.  Hewgodooko will appear for the first time as a Boss.
## Package Keep-away

**To do**
Kill  **Hewgo**. After you killed his savanna edition, some dialogues will appear. The Quests *Talk to the Bureau* and *Post-Highground* solves itself by clicking through the dialogue. After the dialogues you will be able to swap your gadget/trinket set by pushing the button next to the potions.
The **Crafty Contact** Questline is done now and the first Quest of the Petty Theft Questline starts yet.