recursal/Fanatic-Fandom huggingface dataset:
Bad Blood

**Bad Blood** is a companion quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *As a mongrel with ties to Savamelekh, Wenduag can help find him.*
Add1\_TakeWenduag (aed945676f2f66646bbe1087e3f55891)

* *As a mongrel with ties to Savamelekh, Wenduag can help find him.*
Add2\_TakeWenduagIfNot (0a9e7e762bbfed04e9ecd61af07cc1f6)

## Walkthrough

### Find Savamelekh's lair

* Begins after agreeing to help find Savamelekh's lair during A Conversation with Lann. All you need to do is enter Upper City.

### Find Savamelekh's mansion

* When you enter Upper City with Lann in party and A Conversation with Lann is completed you get a short dialogue.
	+ *"We can't get sidetracked by some demon. We have more important things to do."* - will fail the quest.
	+ Otherwise you can continue the search with (None/Evil) alignment response.

### Enter the mansion and fight Savamelekh

* The mansion can be found in the southern part of Rapture of Rupture island. Coming close to the place triggers another short dialogue with Lann.
	+ Entering Savamelekh's Mansion will not lock you inside, you can still exit the place and return later.
	+ If Wenduag is in the party, taking her is completely optional, and to a degree even advised against.
* Go to the main hall and engage with Savamelekh.
	+ *"Lann! Fight! It's just a demon, we've killed plenty before! You are stronger than this!"* will trigger a set of persuasion checks to encourage Lann, if you fail any check or don't encourage him at all he will be inactive during combat.
		- The checks are (Lawful/None) Diplomacy DC 28 and (Evil) Intimidate DC 28, +60xp for passing any of them.
	+ There is an optional (Evil) alignment choice.
	+ *"Enough talking! It's time you paid for everything!"* begins the fight.
* If Wenduag was in your roster she will betray you (if she had any items on her, they will be lootable from her corpse).
	+ There is no way to avoid her betrayal, even if she is listed as dead in your roster she will get resurrected. The only way to save her is to not recruit her during Back to the Roots.

### Defeat the mongrels

* During the fight some mongrels will ambush from the entrance, watch out that they don't run through closed door or the encounter will bug out completely and you won't be able to finish the quest.
* After defeating all the mongrels you get to talk with Lann.
	+ If you didn't manage to encourage him (or didn't attempt to) there will be an optional (Evil) alignment choice.
	+ *"Do you think Savamelekh was lying about your ancestors?"* gives (Lawful/Chaotic/Evil/None) alignment choice.
* If Lann is romanced then you will get Meet with Lann errand.
Bandit Transmuter (Wizard 5)

**Bandit Transmuter** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Begins combat buffed with permanent Bear's Endurance.

## Locations

* Random encounters
* City of Hollow Eyes

## Loot

* Masterwork Light Crossbow
* Random Level 2 Scroll
Bow Breaker

## Effects

This +5 holy bardiche grants its wearer a +2 circumstance bonus on attack and damage rolls against enemies with ranged weapons.

## [Show Blueprints]

BowBreakerItem (6bbb632282bf4ef6989d88a659f7bd6b)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* ~~BowBreakerEnchantment (3f61faf995a6466487e77d5846ec7af9)~~
* BowBreakerEnchantmentNew (0679a94fdbc84473ad98b15fbc1db828)
* BowBreakerFeature (136b8887c8de4f4ba819440e6db43790)
* Holy (28a9964d81fedae44bae3ca45710c140)

**Bow Breaker** is a magic Bardiche in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Blacksmith in Drezen starting with Act 5.

## To do

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Needs confirmation that it works as intended.
Battle Mage's Headband

## Battle Mage's HeadbandHelmet

### Effects

This headband of Intelligence +2 also grants its wearer a +2 enhancement bonus to Charisma score. In addition, whenever the wearer of this headband lands a killing blow with a melee weapon, their next spell becomes empowered, as though using the Empower Spell feat.
Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to rolls.
Saving throws and opposed rolls are not affected, nor are spells without random variables.

## [Show Blueprints]

BattleMagesHeadbandItem (229111433080fe247800e95385c9af20)

* Intelligence2 (0f157adfc02708441b02725a24e8eb71)
* BattleMagesHeadbandEnchantment (ce06157783244cd4b884a4cba0ed1b1a)
* BattleMagesHeadbandFeature (0eb2d001c26e17848b1e0e5c56c42cd0)
* BattleMagesHeadbandBuff (2c06b3504c3013e4ba7ea04b1d9201a3)
* Charisma2 (f945413e1b120294780ba9de26bd2f7a)

**Battle Mage's Headband** is a magic Helmet in *Pathfinder: Wrath of the Righteous*.
Bandit (Rogue 7) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes
* River Blades' Camp

## Loot

* Composite Shortbow
* Chainshirt
Bear's Endurance

Use Time | Standard action

**Bear's Endurance** is a spell in *Pathfinder: Kingmaker*.

## Effects

The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject’s Constitution drops back to normal. They are not lost first as temporary hit points are.

Enhancement bonuses do not stack with other enhancement bonuses, for example with bonuses from belts.

## See Also

* Bear's Endurance, Mass
* Bull's Strength
* Cat's Grace
* Eagle's Splendor
* Fox's Cunning
* Owl's Wisdom
Barbarian

**Barbarian** is a class in *Pathfinder: Kingmaker*.

For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors — they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.

## Gameplay

**Role**: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle, deal massive damage and impress with the most brutal Combat Maneuvers.

**Alignment**: Any non-lawful

**Hit Die**: d12 (7 + Con modifier on level up)

**Skill Ranks Per Level**: 3 + 1/2 Intelligence modifier

**Class Skills**: Athletics, Mobility, Lore (Nature), Perception, Persuasion

## Selectable Features

### Rage powers

Each time a barbarian gains a new rage power, they may pick one of the following features.

Several of these feature count as **stance rage powers**. A barbarian cannot activate more than one stance at a time.

## Archetypes

* Armored Hulk
* Mad Dog
* Invulnerable Rager
Bokken's Alchemical Studio

Abj to Tavern/Longhouse Economy +1

 The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.

**Bokken's Alchemical Studio** is an artisan building in *Pathfinder: Kingmaker*.

## Description

The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Bald Stones

*A rocky river bank with almost no vegetation, except for a few bushes. When the Little Sellen River floods, the bank disappears beneath the water, preventing any trees from taking root here.*

## [Show Blueprints]

Location\_NightmireLair (35955415f1ae61b4fa4c175bf458322a)

## [Show Blueprints]

NightmareLair (32ff2c708c56b1444a4677ee361e98ec)

### Designer

Eugene Sanin

**Bald Stones** is a location in *Pathfinder: Kingmaker*.

## Encounters and Loot

* Full Plate
* Gold Powder
* Agate
* 1
Battlefield Clarity

Use Time | swift action

**Battlefield Clarity** is a Revelation for the Oracle class in *Pathfinder: Wrath of the Righteous*.

## Effect

Once per day, as a swift action, you can use this ability to gain a re-roll on the next failed saving throw that causes you to become blinded, deafened, frightened, panicked, paralyzed, shaken, or stunned, with a +4 insight bonus on the roll. At 7th and 15th level, you can use this ability one additional time per day.
Bandit Illusionist (Wizard 5)

**Bandit Illusionist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Masterwork Light Crossbow
* Random Level 2 Scroll
Avenging Ring

## Avenging RingRing

### Effects

Whenever the wearer of this ring becomes a target of an attack of opportunity, the attacker suffers 1d8 force damage.

## [Show Blueprints]

AvengingRingItem (cf2c22ad1f75a704187b34580c39eff1)

**Avenging Ring** is a magic ring in *Pathfinder: Wrath of the Righteous*.

## To do

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Test that works as intended.
Bandit (Fighter 6) (R) (Shortbow)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

 This is CR5\_BanditRogueRangedLevel6 which is supposed to be a Rogue class, but it's mistakenly given Fighter class. (Last Version:2.1.7b)

## Loot

* Composite Shortbow
* Chainshirt
Bandit Transmuter (Wizard 2)

**Bandit Transmuter** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Light Crossbow
* Random Level 1 Scroll
Bandit (Fighter 2) (M)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Longsword
* Heavy Shield
* Scalemail
Bandit (Rogue 7)

**Bandit** is a creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes (Varnhold's Lot)

## Loot

* Masterwork Dagger x2
* Chainshirt
* Ring of Protection +1
Avalanche

## Flavor text

*This is one of the gifts of the royal court master Shaynih'a, who arrived to the Stolen Lands from the foreign land of Vudra in search of her vocation.*

## Effects

This +3 frost halfling sling staff grants its wielder a +2 morale bonus to damage, and an ability to cast stone call spell once per day as a 7th level wizard.

## [Show Blueprints]

AvalancheHeavRepCrossBowItem (7b7089e1b48724d4a8366628ab7b69e7)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* StrengthThrown (c4d213911e9616949937e1520c80aaf3)
* AvalancheHeavRepCrossBowAddDama2 (ac58b7c26ba3c2c47bddc9fe14265e76)
* Frost (421e54078b7719d40915ce0672511d0b)

**Avalanche** is a magic Sling Staff in *Pathfinder: Kingmaker*.
Bandit Conjurer (Wizard 2)

**Bandit Conjurer** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Light Crossbow
* Random Level 1 Scroll
Baphomet Cultist's Heavy Shield +1

## [Show Blueprints]

BaphometCultistHeavyShieldItemPlus1 (051b9c09d2c15e74eb036f8d07ba1ec5)

* StandardWeaponHeavyShield (ff8047f887565284e93773b4a698c393)
* HeavyShieldArmorItemPlus1 (7e7f7395ffad3d843a8eb6aaafd47022)
* ShieldEnhancementBonus1 (e90c252e08035294eba39bafce76c119)

**Baphomet Cultist's Heavy Shield +1** is a cultist's Heavy Shield in *Pathfinder: Kingmaker*.
Bandit (Warrior 2) (M)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Thorn Ford

## Loot

* Shortsword
* Scalemail
Base Attack Bonus

Base Attack Bonus (BAB) defines a creature's basic ability to land a damaging hit on an enemy if no other bonuses or modifiers would play a role. To see how the Base Attack Bonus affects combat, see Combat.

A character's BAB increases with higher levels automatically depending on his or her Class. When **multiclassing**, levels in classes with low and medium BAB progression do not quite stack, i.e. 4 levels in Bard class (medium BABP) equals to 3 BAB while 3 levels in Bard and 1 level in Alchemist (also medium BABP) only equal to 2 BAB. Therefore for the sake of BAB it is best to have 4/8/12/16/20 levels in medium BABP classes or 2/4/6/.../20 levels in low BABP classes. High BABP classes increase BAB on every level so multiclassing in them never undermines BAB progression.

To phrase this in an alternative way, multiclassing or "dipping" just one level in any Medium or Low growth class results in a 1 BAB penalty when compared to High growth class dips. However, the next 3 levels in the Medium or 1 level in the Low class would not penalize additional BAB points. Thus, only one cycle of 1-4 levels in Medium or 1-2 levels in Low growth classes won't terribly hinder melee classes, but the BAB gap grows with every additional Medium/Low multiclass cycle.

Every six points of Base Attack Bonus will allow the character to perform a second attack when attacking as a Full-Round Action. This second attack is made at an Attack Bonus five points lower than the first attack, and should a character gain a high enough Base Attack Bonus for a third attack, it’s made five points lower than the second attack, and ten points lower than the first. For example, a 6th-Level Fighter has a Base Attack Bonus of +6/+1; their primary attack has a +6 Base Attack, while their second attack receives a +1 Base Attack Bonus.
Bane of the Living

## Flavor text

*An utterance in ancient Elven is inscribed on this blade: "Thine flesh is dew in the sun, thine blood is mist in the wind."*

## Effects

This +5 elven curve blade is a bane weapon against creature of every type except undead and constructs. Whenever it confirms a critical hit, it has a chance to cast harm spell (DC 22) on the target.

## [Show Blueprints]

BaneOfTheLivingItem (a45feea54bfebff4a9e867138469ced3)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BaneLiving (e1d6f5e3cd3855b43a0cb42f6c747e1c)
* BaneOfTheLivingEnchantment (a6c6bab27c8572246afd722f6be0ee2a)

**Bane of the Living** is a magic Elven Curve Blade in *Pathfinder: Kingmaker*.

## Notes

* The Harm cast by this weapon is a level 0 spell that uses Charisma and Necromancy modifiers.
* Spell Penetration progression is unknown.

## Source

Drops from an astradaemon named Bane of the Living (Creature) that is summoned when you fail to remove curse on a character equipped with the Cloak of Sold Souls twice.
Auchs

**Auchs** is an enemy in *Pathfinder: Kingmaker*.

## Biography

He is one of the Stag Lord's main henchmen.

Auchs, pronounced "Ox", is a giant with the mind of a child. Dovan From Nisroch recruited him on his travels; he is illiterate, unable even to spell his own name. Like his companion, he is a sadist, but he also enjoys playing with a set of toy knights and dragons.

## Loot

* Greatclub +2
* Hide Armor
* Belt of Mighty Constitution +2
* Nuts
* Toy Dragon
* Toy Knight
Bandit (Warrior 2) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Thorn Ford

## Loot

* Composite Longbow
* Leather Armor
Aura of Greater Courage

**Aura of Greater Courage** is a spell in *Pathfinder: Kingmaker*.

## Effect

When you cast this spell you strengthen your paladin's aura of courage. Until the end of its duration, all allies within that aura are immune to fear (magical or otherwise). If you do not have the aura of courage class feature, aura of greater courage has no effect.
Bane of Spirit (Scythe)

## Flavor text

*See Broken Phylactery of Stevanius the Rotten*

## Effects

Whenever this +2 ghost touch scythe misses a hit, it tears the enemy's soul a bit, dealing 1d12 negative energy damage.

## [Show Blueprints]

BrokenPhylacterySoulScytheItem (37b04b03f5e49bf48b4d012e04194801)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* BrokenPhylacterySoulScytheEnchantment (4de22625c936bf8499c6790f03552a40)
* GhostTouch (47857e1a5a3ec1a46adf6491b1423b4f)

**Bane of Spirit** is a relic Scythe in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting the Phylactery of Stevanius the Rotten event.
Bandit Leader (Fighter 10)

**Bandit Leader** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Masterwork Falchion
* Breastplate
Bandit (Warrior 4) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Composite Longbow
* Leather Armor
Bard (Bard 2) (Longspear) (Pitax)

**Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Longspear
* Chainshirt
* Random Level 1 Scroll
Bane of Flesh (Ring)

### Effects

Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes.

## [Show Blueprints]

BrokenPhylacteryBodyRingItem (e99cdec7b56a0b4448e88d5326fe7921)

**Bane of Flesh (Ring)** is a magic ring in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting the Phylactery of Stevanius the Rotten event.

## To do

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

The cooldown is fixed 24 hours, but can be removed on rest. The cooldown buff have some peculiar effects which were probably copy-pasted from somewhere, check if +2 Attack and spell damage conversion works. Mark as bug if they do.
Bandit (Oleg's Trading Post) (Human)

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Shortsword
* Leather Armor
Bandit (Warrior 1) (M) (Tough)

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Club
* Studded Leather
Bandit Alchemist (Alchemist 3)

**Bandit Alchemist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Begins combat buffed Mutagen - Dexterity.

## Loot

* Light Crossbow
* Studded Leather
* Acid Flask x2
* Alchemist's Fire x2
* Random Level 1 Potion
Bandit (Fighter 6) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes

## Loot

* Composite Longbow
* Chainshirt
* Random Loot
Bandit (Warrior 1) (R) (Tough)

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Composite Longbow
* Studded Leather
Beast Shape IV

**Beast Shape IV** is a spell in *Pathfinder: Kingmaker*.

## Effect

You become a Large smilodon, a Large shambling mound or a Large wyvern.

## Options

### Beast Shape IV (Shambling Mound)

You become a Large shambling mound. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, +4 natural armor bonus, resist fire 20, and resist electricity 20. Your movement speed is reduced by 10 feet. You also have two 2d6 slam attacks, the constricting vines ability, and the poison ability.

**Constricting Vines**: A shambling mound's vines coil around any creature it hits with a slam attack. The shambling mound attempts a grapple maneuver check against its target, and on a successful check its vines deal 2d6+5 damage and the foe is grappled.

Grappled characters cannot move, and take a -2 penalty on all attack rolls and a -4 penalty to Dexterity. Grappled characters attempt to escape every round by making a successful combat maneuver, Strength, Athletics, or Mobility check. The DC of this check is the shambling mound's CMD.

Each round, creatures grappled by a shambling mound suffer 4d6+Strength modifier x 2 damage.

A shambling mound receives a +4 bonus on grapple maneuver checks.

**Poison**: Slam

Save: Fortitude

Frequency: 1/round for 2 rounds

Effect: 1d2 Strength and 1d2 Dexterity damage

Cure: 1 save

The save DC is Constitution-based.

### Beast Shape IV (Smilodon)

You become a large smilodon. You gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet. You also gain four 1d8 claw attacks, one 2d6 bite attack, and the pounce ability.

**Pounce**: When a smilodon makes a charge, it can make a full attack.

### Beast Shape IV (Wyvern)

You become a Large wyvern. You gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is reduced by 10 feet. You also have one 2d6 bite attack, two 1d6 talon attacks, 1d6 sting attack plus poison.

**Wyvern Poison**: Sting - injury

Save: Fortitude (DC 17)

Frequency: 1/round for 6 rounds

Effect: 1d4 Constitution damage

Cure: 2 consecutive saves.

## See Also

* Beast Shape I
* Beast Shape II
* Beast Shape III
Bandit Shadow (Rogue 9)

**Bandit Shadow** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Back Rank Assistance

## Back Rank AssistanceNecklace

### Effects

If the wearer of this amulet is wielding a ranged weapon, whenever an ally in a 30-foot radius lands an attack of opportunity, the wearer makes a free ranged attack against the same target. This effect can only occur once per target.

## [Show Blueprints]

BackrankAssistanceItem (b27f99aae1efc5e47b5741b6b94ac539)

* BackrankAssistanceEnchantment (631f982ad339c054b9d2057f60f74055)
* BackrankAssistanceFeature (3943d609dbaa0864e972a5d92ad26561)
* BackrankAssistanceAreaBuff (c96f4a1569f86524790cb06f4401f052)
* BackrankAssistanceArea (a175c487c0f09614d9931f42a1044cab)
* BackrankAssistanceEnemyBuff (63e80c5f1e57a504496d6ec7c0f8acbd)
* BackrankAssistanceImmunityBuff (0c06b5be91cdcc6418c5e6407041c275)

**Back Rank Assistance** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.

## Source

 Inevitable Excess
 The Treasure of the Midnight Isles
Bleaching

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

## Description

The Bleaching is the name given to the physical decolorization and aging of a gnome, and is caused by a lack of exposure to new and exciting experiences. This bleaching of color is accompanied by a psychological decline first into depression and apathy, and eventually into madness and death. Gnome efforts to fend off the Bleaching only serve to fuel their racial curiosity and whimsy, giving it somewhat of a manic edge. Some claim that the Bleaching is a result of the gnomes' leaving the First World thousands of years ago. Rare gnomes survive the Bleaching, and develop an enigmatic wisdom and connection to the natural world, earning the name, "bleachlings."
Blindness/Condition

**Blindness** is a debuff in *Pathfinder: Kingmaker*.

## Notes

* Blindness applied by Raven Swarm (Ability) has no descriptor and duration of 1d4 days.

## Effect

The creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss chance) against the blinded creature.
Blindness can be removed by remove blindness spell.
Bandit Bard (Bard 7)

**Bandit Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Begins combat buffed with permanent Inspire Courage.

## Loot

* Masterwork Longspear
* Chainshirt
* Random Level 3 Scroll
Bombardier's Vest

## Flavor text

*The leather is covered in dark scorch marks. This armor has seen some action!*

## Effects

This +1 leather armor provides its wearer a +2 bonus on attack rolls with bombs and similar weapons.

## [Show Blueprints]

GrenadiersVest (91973844b871531419c5aa35afa0b4bb)

* ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)
* BombAttack2 (22cef8e691a75674d8bc33ea986ea4fa)

**Bombardier's Vest** is a magic Leather Armor in *Pathfinder: Kingmaker*.

## Source

* Drops from Wererat (Alchemist 8) in Ratnook Hill, Tenebrous Depths I and Tenebrous Depths II
* Drops from Wererat (Alchemist 12) in Whiterose Abbey
Bastard Sword

## [Show Blueprints]

StandardBastardSword (07531989333442348b7d0102b24af236)

**Bastard Sword** is a weapon group in *Pathfinder: Kingmaker*.

## Variants

* Kingmaker
* Wrath of the Righteous
* Varnhold's Lot DLC

* Drops from Hendric
* Found in Lone House
* Sold by Dug the Merchant
* Sold by Trader (Blacksmith - Pitax)
* Sold by Trader (Blacksmith - Rushlight)
* Project Trade with the Outer Planes
Boar (encyclopedia)

Much more ill-tempered and dangerous than their domesticated kin, boars are omnivorous creatures common to temperate forests, although they are not unknown in tropical climes. Other variants exist as well, such as the particularly ugly warthogs that dwell in tropical plains and savannahs. Boars are often hunted for their flesh, which is considered delicious by most humanoids. Those who hunt boars often do so with a special spear fitted with a cross beam to prevent an impaled boar from pushing forward along the spear shaft to gore its tormentor.
The boar's stubborn nature and habit of eating even bones makes it well suited as a pet for certain folk. Many thieves' guilds keep boars for the disposal of bodies, while orc tribes let them run loose in their lairs, where they do a relatively good job at keeping these warrens clean of refuse.
A boar is four feet long and weighs 200 pounds.
Bandit (Fighter 2) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Lonely Barrow

## Loot

* Composite Longbow
* Studded Leather
Bandit (Fighter 3) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Lone House
* Ruined Watchtower
* Special Encounter (Bandits Tutorial)
* Stag Lord's Fort

## Loot

* Composite Longbow
* Studded Leather
* Random Loot
Baneful Bog

*Numerous travelers have gone missing while passing through this area. Survivors reported hissing shadows that rose from the mire and attacked with incredible speed and ruthlessness. Whatever creatures inhabit this area, they don't seem to be fond of strangers.*

## [Show Blueprints]

Location\_LizardfolksLair (f27a8fdb9d92dfc4fa8b0d896a0ce5fe)

## [Show Blueprints]

LizardfolksLair (b725b040e95e06141b61a0f715801f1b)

### Designer

Eugene Sanin

**Baneful Bog** is a location in *Pathfinder: Kingmaker*.

## Encounters and Loot

* Buckler x5
* Dagger x2

* Thickskin Tribe King Itshar
* Thickskin Tribe Queen Reisha
Awakened Driftwood

## Effects

This +3 unholy quarterstaff adds +1 to the DC for all saving throws against spells from the Necromancy school the wielder casts. It also grants the wielder a +3 bonus on caster level checks made to overcome a creature's spell resistance.

## [Show Blueprints]

AwakenedDriftwoodItem (d4fef62a63b0253409828eca8d7cc1f7)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* AwakenedDriftwoodEnchantment (eaa613cc9d68af144ae62f3bd6c1eba4)
* AwakenedDriftwoodFeature (62b2b39e6b51835448ad230c00708040)
* Unholy (d05753b8df780fc4bb55b318f06af453)

**Awakened Driftwood** is a magic Quarterstaff in *Pathfinder: Wrath of the Righteous*.
Boar

**Boar** is a creature in *Pathfinder: Kingmaker*.

## Description

Much more ill-tempered and dangerous than their domesticated kin, boars are omnivorous creatures common to temperate forests, although they are not unknown in tropical climes. Other variants exist as well, such as the particularly ugly warthogs that dwell in tropical plains and savannahs. Boars are often hunted for their flesh, which is considered delicious by most humanoids. Those who hunt boars often do so with a special spear fitted with a cross beam to prevent an impaled boar from pushing forward along the spear shaft to gore its tormentor.
The boar's stubborn nature and habit of eating even bones makes it well suited as a pet for certain folk. Many thieves' guilds keep boars for the disposal of bodies, while orc tribes let them run loose in their lairs, where they do a relatively good job at keeping these warrens clean of refuse.
A boar is four feet long and weighs 200 pounds.

## Loot

* Meat
* Boar Pelt (Lore (Nature) DC 17)

## Variations

 Boar Dire Boar Greater Dire Boar Primal Dire Boar Quickboar Summoned Dire Boar Tuskgutter (creature) Wild Boar
Banshee's Heart

## Effects

Whenever this +3 thundering glaive confirms a critical hit, all creatures in a 15-foot radius must pass a Fortitude saving throw (DC 17) or suffer 2d8+4 sonic damage and become prone for 1 round. A successful saving throw halves the damage and negates being knocked prone.

## [Show Blueprints]

BansheesHeartItem (1ad5be8ad3e15f64499696dfdee26db5)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* BansheesHeartAbility (4c0172e20df3a914e8dc78e85b19254c)
* BansheesHeartEnchantment (70188f72b953ff64ca9391f78f891dcd)
* Thundering (690e762f7704e1f4aa1ac69ef0ce6a96)

**Banshee's Heart** is a magic Glaive in *Pathfinder: Wrath of the Righteous*.

 Due to unit pre-buffs being permanent effect this weapon is empowered by Greater Magic Weapon to +5 permanently or until you replace the buff. (Last Version:2.0.7o) (Wrath of the Righteous)
## Source

Drops from Baphomet High Priest in Midnight Fane.
Boots of Freest Rein

## Boots of Freest ReinBoots

### Effects

These boots grant their wearer a +10 bonus to base speed and a constant freedom of movement spell effect.

## [Show Blueprints]

BootsOfFreestReinItem (b28591992726485fa18c71782e4c9f38)

* BootsOfFreeReinBuff (7ac8effd6341443d98da735b965b0176)
* BootsOfFreestReinFeature (f8691be4f8be45a9881ef6cff12787dc)
* BootsOfFreestReinSecondEnchantment (0f9b75c10aa84ba68bd40ad3b6336ce4)

**Boots of Freest Rein** are magic Boots in *Pathfinder: Wrath of the Righteous*.

## Source

Found in Gwerm's Mansion basement during The Final Drop quest.
Belt of Mighty Constitution +2

## Belt of Mighty Constitution +2Belt

### Effects

This belt grants its wearer a +2 enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfConstitution2 (b9cc5d85d4a5032458ef4491f5fed251)

Constitution2 (b98215ae135fe7144b20a2754e0fbda2)

**Belt of Mighty Constitution +2** is a magic Belt in *Pathfinder: Kingmaker*.

## Source

* Drops from Bandit Leader (Fighter 8) in Lone House
* Drops from Druid (Nature's Wrath) in Druids' Refuge
* Drops from Elf (Wizard 7) (Transmutation) in Elven Camp
* Drops from Nyrd Zottenropple in The Menagerie
* Drops from Taneka in Gates to the Valley of the Dead during Chase My Shadow
* Drops from Trebricent in Littletown
* Sold by Bartholomew Delgado
* Sold by Oleg Leveton at Oleg's Trading Post (Tier 2)
* Sold by The Old Beldame in Swamp Witch's Hut
 Varnhold's Lot
* Sold by Gesmerha after resolving the situation of Wintersun village.
Bracers of Animal Fury

## Bracers of Animal FuryBracers

### Effects

These bracers grant the wearer a +3 enhancement bonus on attack and damage rolls whenever the wearer is polymorphed.

## [Show Blueprints]

BracersOfAnimalFuryItem (e845debb19b593d4fa794cb4f2fba9fa)

* BracersOfAnimalFuryEnchantment (960338b649a00754c9cd24badefd253d)
* BracersOfAnimalFuryFeature (0556a23dd7591fb49a18af3095be631d)
* BracersOfAnimalFuryBuff (13b44f202f9082e408e2a20b3da30a1c)

**Bracers of Animal Fury** are magic Bracers in *Pathfinder: Wrath of the Righteous*.
Beast Shape III

**Beast Shape III** is a spell in *Pathfinder: Kingmaker*.

## Effect

You become a Large bear. You gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet. You also have two 1d6 claw attacks, one 1d6 bite attack, and the rend ability.

Rend: When a bear hits an opponent with both its claws, it deals an additional 1d6 plus 1-1/2 times its Strength modifier points of slashing damage. It can only deal this additional damage once each round.

## See Also

* Beast Shape I
* Beast Shape II
* Beast Shape IV
Bleed Heartseeker Composite Longbow +5

## [Show Blueprints]

BleedHeartseekerCompositeLongbowPlus5 (1c4fbfd06f4a427d8c5ab80f8e82e76f)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Bleed (ac0108944bfaa7e48aa74f407e3944e3)
* Heartseeker (e252b26686ab66241afdf33f2adaead6)
* StrengthComposite (c3209eb058d471548928a200d70765e0)

**Bleed Heartseeker Composite Longbow +5** is a magic Composite Longbow in *Pathfinder: Wrath of the Righteous*.

## Source

Received at the end of Finnean's Awakening quest if you decide to give Finnean away.
Belt of Lesser Shadowform

### Effects

This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.
Furthermore, as a swift action, the wearer can become incorporeal. While incorporeal, they take no damage from non-magic weapons and only half damage from any source that does not have the ghost touch property or deal holy, divine, or force damage. The wearer can remain incorporeal for up to 5 rounds per day. These rounds need not be consecutive.

## [Show Blueprints]

DLC5\_BeltOfLesserShadowform (2609206f8cd941f2af8901d609702393)

* Dexterity2 (2042beb64a5e12443be55b413d7ff733)
* DLC5\_BeltOfLesserShadowformActivatableAbility (073578e5068046a0a3e58ff6bd5a21d9)
* DLC5\_BeltOfLesserShadowformBuff (9b13d6dc149f48ba8190490bb0d4ffe5)

**Belt of Lesser Shadowform** is a magic Belt in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

The Lord of Nothing DLC item
Blood Red Cleaver

## Effects

This +5 vicious oversized greatsword deals additional 6d6 slashing damage to enemies below 30% of their maximum hit points.

## [Show Blueprints]

BloodredCleaverItem (140a8f6be7574d708cb32d75c5b78884)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BloodredCleaverEnchantment (ae5e8afb222b46a8bcb21d66e073578a)
* BloodredCleaverFeature (59b9fc0e8ab5473e97e9483491133308)
* Oversized (d8e1ebc1062d8cc42abff78783856b0d)
* ViciousEnchantment (a1455a289da208144981e4b1ef92cc56)
* ViciousFeature (caddd6284425e874d9b67b0046023d45)
* ViciousSelfDamageAbility (23487c93f92249acbbb69b3271e8ce29)

**Blood Red Cleaver** is a magic Greatsword in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Blacksmith in Drezen starting with Act 5.
Bloodrager

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

**Bloodrager** is a class in *Pathfinder: Wrath of the Righteous*.

While many ferocious combatants can tap into a deep reservoir of buried rage, bloodragers have an intrinsic power that seethes within. Like sorcerers, bloodragers' veins surge with arcane power. While sorcerers use this power for spellcasting, bloodragers enter an altered state in which their bloodline becomes manifest, where the echoes of their strange ancestry lash out with devastating power. In these states, bloodragers can cast some arcane spells instinctively. The bloodrager's magic is as fast, violent, and seemingly unstoppable as their physical prowess.

## Gameplay

**Role**: Bloodragers are berserkers who succumb to rage to increase their power in melee fight. They can use a basic set of arcane spells, mostly to empower themselves. As a bloodrager advances, they gain immunity to certain enemies' tactical advantages.

* **Alignment**: Any
* **Hit Die**: 10 + 6/level
* **Skill Ranks per Level**: 3 + 1/2 Intelligence modifier
* **Class Skills**: Athletics, Mobility, Knowledge (Arcana), Lore (Nature), Perception, Persuasion
* **Proficiencies**: Simple Weapons, Martial weapons, Light Armor, Medium Armor, Shields (except Tower Shields)
* **Spellcasting**: 4 Levels of Spells, Spontaneous caster, uses Charisma.

Note:

Can cast while wearing light armor or medium armor without incurring the normal arcane spell failure chance

## Selectable Features

### Bloodline

Each bloodrager descends from someone who possessed innate magic — dragons, fey, devils, etc. Bloodline gives them a number of spells, feats and unique abilities to choose from, and allows them to specialize in a particular style of combat.

Selectable Bloodline:

* Abyssal
* Arcane
* Celestial
* Draconic
* Elemental
* Fey
* Infernal
* Serpentine
* Undead