Paladins Beta Version 0.46.1707

## See also

← 0.45  •  **0.46**  •  0.47 →

All Patch Notes

###  Secondary Fire [RMB] - In Pursuit

Begin rapidly firing your Magnums at the nearest target to you with perfect aim. Deals 1050 damage over 1.5s. Automatically aims at the nearest target including deployables.
###  Ability 1 [Q] - Retribution

You have a Retribution target that is revealed to you when nearby. Killing your target grants additional Credits if they are on a killstreak. Activating Retribution randomly selects a new target. Enemies that kill you automatically become your new target.
###  Ability 2 [F] - Combat Slide

Activate to quickly slide forward in the direction you are facing.
###  Ultimate [E] - The Law

After a charge up delay, release an infallible surge of judgement that executes targets in range at or below 65% Health. Targets above 65% will take 600 damage and be slowed for 1s. Requires line of sight and does not travel through shields.
### Cards

* **Legendary - Death Hastens**
	+ [Weapon] Your weapon shots deal 40% more damage to targets over 65% Health.
* **Legendary - Discovery**
	+ [Retribution] Your target is also revealed to your teammates if they are revealed to you.
* **Legendary - Heroism** [Default]
	+ [Combat Slide] Gain a 25% attack speed for 2s using Combat Slide.
* **Conditioned**
	+ [Armor] Gain 5/10/15/20% movement speed.
* **Juke Boots**
	+ [Armor] You cannot be slowed more than 60/50/40/30%.
* **Restock**
	+ [Weapon] Kills and Eliminations generate 1/2/3/4 ammo.
* **Well Oiled**
	+ [Weapon] Reload 5/10/15/20% faster.
* **Assail**
	+ [In Pursuit] Gain 8/16/24/32% Movement Speed during In Pursuit.
* **Compel**
	+ [In Pursuit] Reduce the Cooldown of In Pursuit by 1/2/3/4.
* **Fortitude**
	+ [In Pursuit] Heal for 150/300/450/600 Health over In Pursuit's duration.
* **Hardiness**
	+ [In Pursuit] Gain 4/8/12/16% Damage Reduction during In Pursuit.
* **Inescapable**
	+ [Retribution] You gain 7/14/21/28% Movement Speed when you are within 60 units of your Retribution target.
* **Justice Served**
	+ [Retribution] Killing your target refills 15/30/45/60% of your maximum Health.
* **Keen Sight**
	+ [Retribution] Increase the range at which your target becomes revealed by 10/20/30/40 units.
* **The Hunted**
	+ [Retribution] You gain 10/20/30/40% Lifesteal against your Retribution target.
* **Commencement**
	+ [Combat Slide] Increase the distance of Combat Slide by 20/40/60/80%.
* **Requip**
	+ [Combat Slide] Regain 1/2/3/4 ammo after using combat slide.
* **Warrants Out**
	+ [Combat Slide] Gain 10/20/30/40% Movement Speed after Combat Slide ends.
* **Wicked Don't Rest**
	+ [Combat Slide] Landing a headshot lowers the remaining Cooldown on Combat Slide by 25/50/75/100%.

## General

* MISC
	+ Owned cards may now be disenchanted for Essence. Note that doing this removes the card from your collection and will deactivate any decks the card is currently in.
* BUG FIXES
	+ Fixed Legendary Card pick order to sort by owned.
	+ Fixed Legendary Icons not showing on the Chest screen.
	+ Fixed Booster purchase pop up sometimes showing after crafting cards.
	+ Fixed Quest to display correct time remaining.

## Customizations

###  Fernando

* FN-01 Helios Fernando
	+ Head: FN-01 Helios Greathelm
	+ Body: FN-01 Helios
	+ Weapon: FN-01 Helios Incinerator
	+ Voice Pack: FN-01 Helios

###  Lex

* Justicar Lex
	+ Head: Justicar Circlet
	+ Body: Justicar
	+ Weapon: Justicar Magnums
* Peacekeeper Lex
	+ Head: Peacekeeper Circlet
	+ Body: Peacekeeper
	+ Weapon: Amethyst Magnums
* Lawbringer Lex
	+ Head: Lawbringer Circlet
	+ Body: Lawbringer
	+ Weapon: Lawbringer Magnums
* MISC
	+ Voice Pack: Lex
	+ Emote: Deadshot
	+ MVP: Reach for the Sky

### New Chest: Helios Force Chest

* FN-01 Helios Fernando
* Triggerman Buck
* Star Slayer Ruckus
* Night Bane Cassie

## Maps

* Co-Op:
	+ Minefield
		- A rogue band of 5 Kinessa have overclocked their Oppressor Mines to deal lethal amounts of damage. Tread lightly across Primal Court as there are mines behind every corner.
* Test Queue rotation
	+ Sunken City
	+ Moss Garden
	+ Salt

## Champions - Balance/Updates/Fixes

### Items

#### Illuminate

* Modified description from % increase to additional range.
* Increased stealth detection range increase to 15/30/45 units.

###  Androxus

* **General**
* Increased Base Movement Speed from 365 to 380.

###  Barik

* **Blunderbuss**
	+ Damage reduced from 600 to 500.
* **Cards**
	+ **Grudge**
		- Renamed to Red Streak.
* **Legendary Cards**
	+ **Tinkerin**
		- Now increases Blunderbuss damage by 100.

###  Buck

* **Cards**
	+ **Exhilarate**
		- Fixed a bug where sometimes Exhilarate would not activate on a target hit by Heroic Leap.

###  Cassie

* **Dodge Roll**
	+ Reduced Cooldown from 6s to 5s.

###  Drogoz

* **General**
	+ Reduced Health from 2500 to 2400.
	+ Reduced Ult Charge Rate by 10%.
* **Cards**
	+ **Masterful**
		- Fixed Combustible Legendary acting as a second hit.

###  Fernando

* **Immortal**
	+ Reduced activation time from .3s to .1s.
* **Legendary Cards**
	+ **Formidable**
		- Increased Health Threshold from 15% to 40%.
		- Increased Healing value from 40% to 60%.

###  Grohk

* **Lightning Staff**
	+ Reduced Lightning Staff Damage from 82 to 75 per hit.

###  Inara

* **General**
	+ Increased Health from 4400 to 4500.
* **Earthen Guard**
	+ Reduced Cooldown from 12s to 10s.
* **Seismic Crash**
	+ Increased damage from 200 to 500.

###  Kinessa

* **Cards**
	+ **Tracking**
		- Renamed to Calibrate.

###  Makoa

* **Ancient Rage**
	+ No longer grants CC Immunity.

###  Mal'Damba

* **Mending Spirits**
	+ Increased Remote Proximity Distance from 1 to 1.5.

###  Pip

* **Evil Mojo**
	+ Fixed a bug where players who died while affected by Evil Mojo would see their weapons while dead.
* **Cards**
	+ **Side Tanks**
		- Reduced Cooldown Reduction from 1/2/3/4s to .5/1/1.5/2s.

###  Torvald

* **Protection**
	+ Cooldown increased from 7s to 9s.

Source