Objectives

**Type:** Player Components

Players can score objective cards to gain victory points.  The two types of objectives are **Public Objectives** and **Secret Objectives**.  Each objective card describes the requirement a player must fulfill to score the objective and the phase in which it may be scored.

## Public Objectives

Public Objectives are divided into Stage I and Stage II. Stage I Objectives are worth 1 Victory Point and Stage II Objectives are worth 2 Victory Points.

Outside of use of the Imperial Strategy Card, Public Objectives are scored in the Scoring step of the Status Phase. Each player may score a maximum of one Public Objective each Status Phase. "Spend" objectives refer to spending the specified amount during the Status Phase, not to spending that occurred during the Action Phase to purchase units, technologies, etc.

A player cannot score public objectives if that player does not control each planet in their home system.

### Stage II Objectives

The first Stage II Objective is revealed when all 5 Stage I Objectives have been revealed (During the Status Phase at the end of Round 4).

#### Prophecy of Kings Expansion

Note: The wormhole nexus and the Ghosts of Creuss’ home system are on the edge of the game board for the purpose of scoring objectives.

## Secret Objectives

Secret objectives are unique objectives worth 1 Victory Point. During game setup, each player is handed two secret objectives face down. They must pick ONE. The other is returned face down to the secret objective deck, which is subsequently reshuffled. Each secret objective may only be scored by a player that has it in their hand.

Players gain additional secret objectives primarily through use of the Imperial Strategy Card. The Maximum number of secret objectives (scored or unscored) a player may have in their play area is 3. If a player already has 3 and draws an extra, they must return one unscored objective face down to the secret objective deck, which is subsequently reshuffled.

A Secret Objective may be scored during either the Action Phase, Status Phase or Agenda Phase depending on the card's specified timing window.

### Action Phase

Any number of Action Phase Secret Objectives may be scored during an Action Phase; however, each must be in a separate combat. A Space Combat and a subsequent Ground Combat in the same tactical action are considered separate combats.

If a player is scoring an Action Phase Secret Objective, they must do so immediately after fulfilling its requirements. It may not be scored at any other time during the Action Phase.

#### Twilight Imperium Fourth Edition

 **Make an Example of Their World** | Use *BOMBARDMENT*to destroy the last of a player's ground forces on a planet.
 **Spark a Rebellion** | Win a combat against a player who has the most victory points.
 **Turn Their Fleets to Dust** | Use *SPACE CANNON* to destroy the last of a player's ships in a system.
 **Unveil Flagship** | Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.

### Status Phase

Each player may score a maximum of 1 Status Phase Secret Objective during each Status Phase.

### Agenda Phase

The Prophecy of Kings Expansion introduced Agenda Phase Secret Objectives.

When a player scores an objective during the agenda phase, they may do so at any time in that phase.

 **Drive the Debate** | You or a planet you control are elected by an agenda.

## FAQ

**Q**: Can the “Turn Their Fleets to Dust” objective be fulfilled by using a “Direct Hit” action card or by destroying a unit with capacity and allowing transported fighters to be removed as a result?

**A**: In the original version of the objective, the Space Cannon ability does not destroy the last ship in either scenario, so the objective is not fulfilled. In the Omega version, the ships are destroyed during the Space Cannon Offense step, so the objective is fulfilled.