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How can traps be disabled in Shadowdark?
|
Characters trained in tinkering or Thieves can disable traps successfully if they have enough time and use a reasonable method. Otherwise, they may require a stat check.
|
shadowdark p.114
|
game_rules
|
[
[
"tinkering",
"tinker",
"trained in tinkering"
],
[
"thieves",
"thief"
],
[
"disable",
"disabling",
"disabled"
],
[
"traps",
"trap"
],
[
"stat check",
"ability check",
"check"
]
] | 269 |
qa
|
How does the 'Levitate' spell affect movement?
|
You can float a near distance vertically per round on your turn.
|
shadowdark p.64
|
spell_mechanics
|
[
[
"float",
"floating"
],
[
"near distance",
"near"
],
[
"vertically",
"vertical",
"up and down"
],
[
"per round",
"each round"
],
[
"on your turn"
]
] | 70 |
qa
|
What is the appearance of a Balor demon in Shadowdark?
|
A colossal, horned bat-beast wreathed in flames.
|
shadowdark p.204
|
lore_and_setting
|
[
[
"colossal",
"massive",
"huge"
],
[
"horned",
"horns"
],
[
"bat-beast",
"bat",
"beast"
],
[
"flames",
"fire",
"wreathed in flames",
"burning"
]
] | 572 |
qa
|
What is the importance of character death in the game world of Shadowdark RPG?
|
It introduces risk and tension, being integral to the gameplay experience.
|
shadowdark p.108
|
game_rules
|
[
[
"risk",
"stakes",
"danger",
"tension",
"threatening"
],
[
"integral",
"essential",
"core",
"fundamental",
"important",
"central"
]
] | 347 |
qa
|
What unique characteristics define the Sphere of Annihilation in the Shadowdark RPG?
|
The Sphere of Annihilation is a spherical void of pure darkness that can be controlled with DC 18 Intelligence checks, can destroy any matter it touches, and obliterates creatures on a successful attack roll.
|
shadowdark p.315
|
equipment_rules
|
[
[
"spherical void",
"void of pure darkness",
"pure darkness"
],
[
"DC 18",
"difficulty class 18",
"18"
],
[
"Intelligence",
"INT",
"int"
],
[
"destroy any matter",
"destroys matter"
],
[
"obliterates creatures",
"obliteration"
],
[
"attack roll",
"successful attack"
]
] | 411 |
qa
|
What effect does the "Polymorph" spell have on the target's stats?
|
The target gains the creature's physical stats and features but retains its non-physical stats and features.
|
shadowdark p.67
|
spell_mechanics
|
[
[
"gains physical stats",
"physical stats are gained",
"gains the creature's physical stats"
],
[
"retains non-physical stats",
"keeps non-physical stats",
"non-physical stats remain"
],
[
"gains features",
"gains the creature's features",
"gains physical features"
],
[
"retains non-physical features",
"keeps non-physical features",
"non-physical features remain"
]
] | 17 |
qa
|
Why must a priest character choose a deity to worship in Shadowdark RPG?
|
A priest must choose a deity to worship and serve faithfully because it's required for maintaining their spellcasting ability, as the deity can revoke this power if the priest commits blasphemous acts.
|
shadowdark p.28
|
player_characters
|
[
[
"spellcasting",
"spell",
"magic",
"magical ability",
"spells"
],
[
"revoke",
"revocation",
"withdraw",
"remove",
"take away",
"strip"
],
[
"blasphemous",
"blasphemy",
"unfaithful",
"sacrilege",
"heresy"
]
] | 156 |
qa
|
Who gets thrown out of the Blue Mare as a random Castle District encounter?
|
Drunk Sir Galvin.
|
shadowdark p.147
|
lore_and_setting
|
[
[
"Sir Galvin",
"Galvin"
],
[
"drunk",
"intoxicated",
"inebriated"
],
[
"thrown out",
"ejected",
"kicked out"
]
] | 569 |
qa
|
What tier is the "Antimagic Shell" spell?
|
Tier 5
|
shadowdark p.55
|
spell_mechanics
|
[
[
"tier 5",
"5th tier",
"level 5",
"5th level"
],
[
"antimagic shell"
]
] | 15 |
qa
|
What is the damage and DC of the Kraken's lightning bolt attack?
|
6d6 damage, DC 15 DEX.
|
shadowdark p.229
|
monsters
|
[
[
"6d6",
"six d6",
"6 d6"
],
[
"damage"
],
[
"DC 15",
"difficulty class 15",
"fifteen"
],
[
"DEX",
"dexterity",
"DEX save",
"dexterity save"
]
] | 749 |
qa
|
How are distances like close, near, and far treated in Shadowdark?
|
They are treated loosely and do not require precise measurement.
|
shadowdark p.104
|
game_rules
|
[
[
"loose",
"loosely",
"imprecise",
"not strict"
],
[
"not require",
"don't require",
"no need for",
"without"
],
[
"precise measurement",
"exact measurement",
"specific measurement",
"exact distances"
]
] | 352 |
qa
|
What types of damage are Frost Trolls immune to?
|
Cold and fire damage.
|
shadowdark p.260
|
monsters
|
[
[
"cold",
"ice",
"frost"
],
[
"fire",
"flame"
]
] | 816 |
qa
|
How does the amount of gear a character can carry impact gameplay in Shadowdark RPG?
|
It creates time pressure linked to light sources and underscores the need for careful gear selection.
|
shadowdark p.296
|
equipment_rules
|
[
[
"time pressure",
"time limit",
"time constraints",
"time management"
],
[
"light sources",
"torches",
"lanterns",
"light",
"lighting"
],
[
"gear selection",
"equipment choice",
"inventory management",
"item prioritization",
"carry capacity"
]
] | 385 |
qa
|
When can a creature attack with advantage during combat?
|
When they are in a strong position, such as attacking from high ground. Or they can catch a creature by surprise.
|
shadowdark p.78
|
combat_mechanics
|
[
[
"strong position",
"advantageous position",
"high ground"
],
[
"surprise",
"surprised",
"catch by surprise",
"catching by surprise"
]
] | 716 |
qa
|
What level of creature can Polymorph target when targeted at an unwilling creature?
|
A creature whose level is less than or equal to half the caster's level rounded down.
|
shadowdark p.67
|
spell_mechanics
|
[
[
"less than or equal to",
"≤",
"no more than"
],
[
"half",
"1/2"
],
[
"caster's level",
"caster level"
],
[
"rounded down"
]
] | 131 |
qa
|
How many gear slots does a Portable Hole provide for storage?
|
20
|
shadowdark p.309
|
equipment_rules
|
[
[
"20",
"twenty"
],
[
"gear slots",
"gear slot",
"slots"
]
] | 393 |
qa
|
What is the recommended process for players to create characters for The Gauntlet?
|
Players use the random generation process to create four 0-level characters each.
|
shadowdark p.116
|
game_rules
|
[
[
"four",
"4",
"four characters"
],
[
"0-level",
"zero level",
"level 0",
"0 level",
"zeroth level"
],
[
"random generation",
"random creation",
"randomly generate",
"randomly created"
],
[
"each player",
"per player",
"each"
]
] | 292 |
qa
|
What is a main source of time pressure in the Shadowdark RPG?
|
The limited duration of light sources.
|
shadowdark p.110
|
game_rules
|
[
[
"limited duration",
"limited time",
"run out",
"expire",
"finite",
"time limit"
],
[
"light sources",
"light source",
"torches",
"lanterns",
"candles",
"illumination"
]
] | 274 |
qa
|
What are the six stats used when creating a player character in Shadowdark RPG?
|
Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
|
shadowdark p.15
|
player_characters
|
[
[
"Strength",
"STR",
"str"
],
[
"Dexterity",
"DEX",
"dex"
],
[
"Constitution",
"CON",
"con"
],
[
"Intelligence",
"INT",
"int"
],
[
"Wisdom",
"WIS",
"wis"
],
[
"Charisma",
"CHA",
"cha"
]
] | 183 |
qa
|
Which deity is the god of feasts, mirth, and the wilds?
|
Gede
|
shadowdark p.28
|
lore_and_setting
|
[
[
"Gede",
"GEDE",
"gede"
],
[
"feasts",
"feast"
],
[
"mirth"
],
[
"wilds",
"wilderness"
]
] | 854 |
qa
|
What tier spell is Fixed Object, and how long does it last?
|
Fixed Object is a Tier 2 spell that lasts for 5 rounds.
|
shadowdark p.60
|
spell_mechanics
|
[
[
"Tier 2",
"2nd tier",
"tier 2",
"second tier"
],
[
"5 rounds",
"five rounds"
]
] | 138 |
qa
|
What option do players have when they reduce a creature to 0 hit points?
|
They can choose to knock the creature unconscious instead of killing it.
|
shadowdark p.89
|
combat_mechanics
|
[
[
"choose",
"option",
"decide",
"choice"
],
[
"unconscious",
"knocked out",
"incapacitated"
],
[
"instead of killing",
"rather than killing",
"not killing"
]
] | 643 |
qa
|
How can characters avoid the effects of traps in Shadowdark RPG?
|
Characters can avoid trap effects by making a relevant stat check.
|
shadowdark p.114
|
game_rules
|
[
[
"avoid",
"avoiding",
"evade",
"evading",
"dodge"
],
[
"check",
"save",
"saving throw",
"ability check",
"stat check"
],
[
"relevant stat",
"ability score",
"DEX",
"dexterity",
"INT",
"intelligence"
]
] | 285 |
qa
|
What is the maximum stat that can be achieved using Brak's Cube of Perfection?
|
18 (+4).
|
shadowdark p.301
|
equipment_rules
|
[
[
"18",
"eighteen"
],
[
"+4",
"4",
"plus four",
"four",
"modifier of 4"
],
[
"maximum",
"max",
"highest",
"limit"
]
] | 451 |
qa
|
What is the bonus of the Scimitar of the Ash Moon?
|
+3 greatsword.
|
shadowdark p.314
|
equipment_rules
|
[
[
"+3",
"plus 3",
"plus three",
"3",
"three"
],
[
"greatsword",
"great sword"
]
] | 443 |
qa
|
What immunities does Mordanticus the Flayed possess?
|
Immune to morale checks and only damaged by magical sources, due to the trait "Legendary Undead".
|
shadowdark p.234
|
monsters
|
[
[
"immune to morale",
"morale check immunity",
"immunity to morale"
],
[
"magical damage only",
"only damaged by magic",
"only damaged by magical sources",
"magical sources"
],
[
"Legendary Undead",
"legendary undead trait"
]
] | 824 |
qa
|
What damage can a Giant Rat inflict with its bite attack?
|
1d4 base damage. It can additionally inflict "Disease" - 1d4 CON damage.
|
shadowdark p.245
|
monsters
|
[
[
"1d4",
"d4",
"1-4",
"one to four",
"one d4"
],
[
"disease",
"Disease"
],
[
"CON",
"constitution",
"Constitution"
],
[
"ability damage",
"stat damage",
"ability score damage",
"attribute damage"
]
] | 766 |
qa
|
What is the AC of a Naga?
|
16
|
shadowdark p.237
|
monsters
|
[
[
"16",
"sixteen"
],
[
"AC",
"armor class"
]
] | 755 |
qa
|
What is the AC of an Archdevil?
|
19
|
shadowdark p.206
|
monsters
|
[
[
"19",
"nineteen"
],
[
"AC 19",
"Armor Class 19"
]
] | 773 |
qa
|
What is the AC and HP of a Chimera?
|
AC 16, HP 49
|
shadowdark p.201
|
monsters
|
[
[
"AC 16",
"16 AC",
"Armor Class 16",
"16 Armor Class"
],
[
"HP 49",
"49 HP",
"Hit Points 49",
"49 Hit Points"
]
] | 738 |
qa
|
What can you do once per day with Memnon's Discordant Blade?
|
You can utterly annihilate one creature of level 9 or less, as long as you damage with it.
|
shadowdark p.306
|
equipment_rules
|
[
[
"once per day",
"1/day",
"once daily",
"daily"
],
[
"annihilate",
"utterly annihilate",
"destroy",
"kill instantly"
],
[
"level 9",
"level nine",
"9th level",
"ninth level",
"level 9 or less",
"level 9 or lower"
],
[
"damage",
"deals damage",
"after damaging",
"as long as you damage"
]
] | 477 |
qa
|
What is the duration and range of the Misty Step spell?
|
The duration is instant, and the range is self.
|
shadowdark p.65
|
spell_mechanics
|
[
[
"instant",
"instantaneous"
],
[
"self"
],
[
"duration"
],
[
"range"
]
] | 80 |
qa
|
How do you generate Adventuring Site Names?
|
pg.123 has a table "Adventuring Site Name". You can roll 3d20 to determine the first, second, and third parts of the name, and then combine them to get the full name.
|
shadowdark p.123
|
lore_and_setting
|
[
[
"pg.123",
"page 123",
"p.123",
"p. 123",
"pg. 123",
"page 123"
],
[
"Adventuring Site Name",
"Adventuring Site Name table"
],
[
"3d20",
"three d20",
"three d20s",
"three twenty-sided dice"
],
[
"first part",
"first",
"1st part"
],
[
"second part",
"second",
"2nd part"
],
[
"third part",
"third",
"3rd part"
],
[
"combine",
"combining",
"combined"
]
] | 514 |
qa
|
Can a GM alter how initiative is structured during combat?
|
Yes, GMs may keep a loose round-robin format allowing players to declare actions before circling back.
|
shadowdark p.83
|
combat_mechanics
|
[
[
"yes",
"allowed",
"permitted",
"can"
],
[
"round-robin",
"round robin"
],
[
"declare actions",
"action declaration"
],
[
"circling back",
"return to",
"circle back"
]
] | 724 |
qa
|
What traits are attributed to Humans in the Shadowdark universe?
|
Humans are bold, adaptable, and diverse people who learn quickly and accomplish mighty deeds.
|
shadowdark p.17
|
lore_and_setting
|
[
[
"bold",
"boldness"
],
[
"adaptable",
"adaptability",
"adapt"
],
[
"diverse",
"diversity"
],
[
"learn quickly",
"quick learners",
"quick to learn"
],
[
"accomplish mighty deeds",
"mighty deeds",
"great accomplishments"
]
] | 560 |
qa
|
What are some optional modes of play that alter gameplay rules in Shadowdark RPG?
|
Optional modes include Blitz Mode, Chaos Mode, Deadly Mode, Fatality Mode, and Grinder Mode, each introducing different rule variations.
|
shadowdark p.111
|
game_rules
|
[
[
"Blitz Mode",
"Blitz"
],
[
"Chaos Mode",
"Chaos"
],
[
"Deadly Mode",
"Deadly"
],
[
"Fatality Mode",
"Fatality"
],
[
"Grinder Mode",
"Grinder"
]
] | 330 |
qa
|
What are the hit points (HP) of a Barbed Devil?
|
14
|
shadowdark p.206
|
monsters
|
[
[
"14",
"fourteen"
],
[
"HP",
"hit points",
"health points",
"health"
]
] | 774 |
qa
|
Can magic items provide an unlimited way to see in the dark?
|
No, magic items should not provide an unlimited way to see in the dark.
|
shadowdark p.296
|
equipment_rules
|
[
[
"No",
"not",
"cannot",
"should not"
],
[
"magic items",
"magical items",
"enchanted items"
],
[
"unlimited",
"not unlimited",
"limited",
"restriction",
"restrictions"
],
[
"see in the dark",
"dark vision",
"darkvision",
"night vision",
"seeing in darkness"
]
] | 453 |
qa
|
What benefit do you gain by connecting to an interdimensional pocket regarding gear slots?
|
You gain 5 gear slots.
|
shadowdark p.291
|
equipment_rules
|
[
[
"5",
"five"
],
[
"gear slots",
"inventory slots",
"slots"
]
] | 491 |
qa
|
What is considered the most dreaded creature to walk the earth in Shadowdark?
|
The tarrasque.
|
shadowdark p.256
|
lore_and_setting
|
[
[
"tarrasque",
"Tarrasque",
"TARRASQUE"
]
] | 539 |
qa
|
How long does the 'Augury' spell last in Shadowdark RPG?
|
The 'Augury' spell has an instant duration.
|
shadowdark p.55
|
spell_mechanics
|
[
[
"instant",
"instantaneous",
"immediate"
],
[
"duration",
"lasts",
"time"
]
] | 151 |
qa
|
What is the AC and HP of a Centaur?
|
AC 12, HP 14
|
shadowdark p.201
|
monsters
|
[
[
"AC",
"Armor Class"
],
[
"12",
"twelve"
],
[
"HP",
"Hit Points"
],
[
"14",
"fourteen"
]
] | 737 |
qa
|
What are crawlers known for in the Shadowdark lore?
|
Exploring the lost halls of the Shadowdark and facing various dangers. They are the "adventurers" of the setting.
|
shadowdark p.6
|
lore_and_setting
|
[
[
"exploring",
"explore",
"exploration"
],
[
"Shadowdark",
"lost halls",
"dark halls"
],
[
"dangers",
"dangerous",
"perilous",
"hazards"
],
[
"adventurers",
"adventures",
"player characters"
]
] | 500 |
qa
|
How many items can you carry based on your Strength stat?
|
You can carry a number of items equal to your Strength stat or 10, whichever is higher.
|
shadowdark p.35
|
player_characters
|
[
[
"strength",
"STR",
"str"
],
[
"equal to",
"equals",
"same as"
],
[
"10",
"ten"
],
[
"whichever is higher",
"higher of the two",
"greater of",
"minimum of 10"
],
[
"items",
"inventory slots"
]
] | 179 |
qa
|
What role do NPCs play in the Shadowdark RPG?
|
In Shadowdark RPG, NPCs are sources of quests, treasure, danger, and motivation.
|
shadowdark p.106
|
game_rules
|
[
[
"quests",
"quest",
"missions",
"mission",
"adventures",
"adventure"
],
[
"treasure",
"treasures",
"rewards",
"reward",
"loot"
],
[
"danger",
"dangers",
"threats",
"threat",
"antagonists",
"enemies"
],
[
"motivation",
"motivations",
"narrative",
"storyline",
"plot hooks"
]
] | 321 |
qa
|
What is the duration type for the spell Hold Monster?
|
Focus
|
shadowdark p.62
|
spell_mechanics
|
[
[
"Focus",
"focus",
"FOCUS",
"concentration"
]
] | 113 |
qa
|
What is the effect of the Feather Fall spell?
|
The rate of descent is slowed so that the caster lands safely on their feet.
|
shadowdark p.60
|
spell_mechanics
|
[
[
"slow",
"slows",
"slowed",
"reduced",
"reduces",
"reduction"
],
[
"descent",
"falling",
"fall"
],
[
"safe",
"safely",
"without harm",
"without damage",
"no damage"
],
[
"feet",
"foot",
"upright",
"standing"
]
] | 132 |
qa
|
How many gear slots does cursed armor use?
|
Cursed armor uses 5 gear slots if you roll a 6 with a d12.
|
shadowdark p.285
|
equipment_rules
|
[
[
"5",
"five"
],
[
"gear slots",
"inventory slots",
"slots"
],
[
"cursed armor"
],
[
"6",
"six"
],
[
"d12",
"D12",
"twelve-sided die",
"12-sided die"
]
] | 407 |
qa
|
What is the AC of a Harpy?
|
13
|
shadowdark p.226
|
monsters
|
[
[
"13",
"thirteen"
],
[
"AC",
"Armor Class",
"armor class"
]
] | 782 |
qa
|
When should stat checks be used according to Shadowdark RPG rules?
|
Only when there is time pressure and failure has dire consequences.
|
shadowdark p.104
|
game_rules
|
[
[
"only",
"exclusively",
"solely"
],
[
"time pressure",
"under pressure",
"time-sensitive",
"urgent",
"time constraint"
],
[
"dire consequences",
"serious consequences",
"dangerous outcomes",
"significant risk",
"dangerous results",
"harmful consequences"
]
] | 371 |
qa
|
What starting gear does a random 1st-level character possess in the Shadowdark RPG?
|
A crawling kit, one weapon, leather armor, and 5 gold pieces.
|
shadowdark p.41
|
player_characters
|
[
[
"crawling kit",
"Crawling Kit",
"crawling-kit"
],
[
"one weapon",
"1 weapon",
"single weapon"
],
[
"leather armor",
"Leather Armor",
"leather"
],
[
"5 gold pieces",
"five gold pieces",
"5 gold",
"5 gp"
]
] | 200 |
qa
|
What are hags and where do they come from in the lore of Shadowdark?
|
Hags are sinister crones that rose out of the black bogs of the Unseelie realms. Sea hags haunt oceans. Night hags go to places of woe. Weald hags fester in deep, boggy woods.
|
shadowdark p.225
|
lore_and_setting
|
[
[
"hags",
"crones"
],
[
"Unseelie",
"Unseelie realms",
"black bogs"
],
[
"sea hags"
],
[
"oceans",
"haunt oceans"
],
[
"night hags"
],
[
"places of woe",
"woe"
],
[
"weald hags"
],
[
"boggy woods",
"deep woods",
"fester in woods"
]
] | 507 |
qa
|
What is the range of the 'COMMAND' spell?
|
Far.
|
shadowdark p.57
|
spell_mechanics
|
[
[
"far"
]
] | 6 |
qa
|
What tier is the Fireball spell in Shadowdark RPG?
|
Tier 3
|
shadowdark p.60
|
spell_mechanics
|
[
[
"Tier 3",
"tier 3",
"Tier three",
"tier three",
"3",
"three"
]
] | 147 |
qa
|
What is the duration of the 'COMMAND' spell?
|
Focus.
|
shadowdark p.57
|
spell_mechanics
|
[
[
"focus"
]
] | 5 |
qa
|
How is a player character's Armor Class (AC) calculated?
|
A player character's Armor Class (AC) is calculated as 10 plus their Dexterity modifier.
|
shadowdark p.33
|
player_characters
|
[
[
"10",
"ten"
],
[
"plus",
"+"
],
[
"dexterity modifier",
"DEX modifier",
"DEX mod"
]
] | 170 |
qa
|
Which creatures are dark-adapted?
|
All non-humanoid monsters.
|
shadowdark p.189
|
lore_and_setting
|
[
[
"all",
"every",
"any"
],
[
"non-humanoid",
"non humanoid",
"not humanoid"
],
[
"monsters",
"creatures",
"enemies",
"foes"
]
] | 583 |
qa
|
How is each rival crawler's starting level determined?
|
By rolling a 1d6.
|
shadowdark p.126
|
game_rules
|
[
[
"1d6",
"d6",
"six-sided die",
"six sided die"
],
[
"roll",
"rolling",
"rolled"
]
] | 363 |
qa
|
What die is rolled to determine the danger level of a terrain hex in the overland hex map?
|
A d6 is rolled to determine the danger level, ranging from Safe (1) to Deadly (6).
|
shadowdark p.132
|
game_rules
|
[
[
"d6",
"six-sided die",
"1d6"
],
[
"danger level",
"danger",
"hazard level"
],
[
"1",
"one"
],
[
"6",
"six"
],
[
"Safe",
"safety"
],
[
"Deadly",
"lethal"
]
] | 375 |
qa
|
How does the Game Master account for monsters during the initiative determination in combat?
|
By adding the highest DEX modifier of any monsters.
|
shadowdark p.83
|
combat_mechanics
|
[
[
"highest",
"greatest",
"max",
"maximum"
],
[
"DEX",
"dexterity",
"DEX modifier",
"dexterity modifier"
],
[
"monsters",
"monster",
"creatures",
"enemies",
"foes"
]
] | 675 |
qa
|
How many hit points does a Fighter gain per level in Shadowdark RPG?
|
1d8 hit points per level.
|
shadowdark p.18
|
player_characters
|
[
[
"d8",
"D8",
"eight-sided die",
"8-sided die"
],
[
"1d8",
"one d8"
],
[
"hit points",
"HP",
"health"
],
[
"per level",
"each level",
"every level"
]
] | 208 |
qa
|
What check can a level 9 or higher creature make to end the effects of 'Hold Monster'?
|
A STR check vs. the caster's spellcasting check.
|
shadowdark p.62
|
spell_mechanics
|
[
[
"STR",
"Strength",
"strength"
],
[
"vs.",
"versus",
"against",
"opposed by",
"opposed to"
],
[
"caster's spellcasting check",
"spellcasting check",
"spell check"
],
[
"end",
"escape",
"break free from",
"break free of"
]
] | 52 |
qa
|
What is the probability that a randomly encountered creature has no treasure?
|
50% chance.
|
shadowdark p.113
|
game_rules
|
[
[
"50%",
"50 percent",
"fifty percent",
"half",
"1/2",
"one-half",
"50"
]
] | 370 |
qa
|
What is the duration and range of the spell 'Antimagic Shell'?
|
The duration is 'Focus' and the range is 'Self'.
|
shadowdark p.55
|
spell_mechanics
|
[
[
"Focus",
"focus"
],
[
"Self",
"self"
]
] | 58 |
qa
|
How does a character's background affect gameplay in Shadowdark RPG?
|
A character's background may provide advantages during adventures, and it is determined with the GM's input.
|
shadowdark p.26
|
player_characters
|
[
[
"advantages",
"benefits",
"bonuses"
],
[
"during adventures",
"in gameplay",
"while adventuring"
],
[
"GM's input",
"Game Master's input",
"GM approval",
"Game Master approval",
"determined with GM"
]
] | 194 |
qa
|
What factors influence the number of gear slots a character can carry in Shadowdark?
|
The amount of gear a character can carry is influenced by their strength stat.
|
shadowdark p.296
|
equipment_rules
|
[
[
"strength",
"STR",
"str"
],
[
"influences",
"determines",
"affects",
"based on"
],
[
"gear",
"inventory",
"carrying capacity",
"gear slots"
]
] | 483 |
qa
|
Which classes can learn the spell Control Water?
|
Priest and Wizard
|
shadowdark p.57
|
spell_mechanics
|
[
[
"Priest",
"priest",
"PRIEST",
"cleric"
],
[
"Wizard",
"wizard",
"WIZARD",
"mage"
]
] | 127 |
qa
|
What is the bonus provided by the Nightcloak Armor?
|
+1 leather armor.
|
shadowdark p.308
|
equipment_rules
|
[
[
"+1",
"plus one"
],
[
"leather armor",
"leather"
]
] | 442 |
qa
|
What is the DC to avoid being paralyzed by the Sphinx's roar?
|
18 CHA
|
shadowdark p.253
|
monsters
|
[
[
"18",
"eighteen"
],
[
"CHA",
"charisma",
"Charisma"
]
] | 811 |
qa
|
What is the HP of a Chimera?
|
49
|
shadowdark p.201
|
monsters
|
[
[
"49",
"forty-nine",
"forty nine"
],
[
"HP",
"hit points",
"health points",
"health"
]
] | 827 |
qa
|
What die do you roll to determine a player's background?
|
d20
|
shadowdark p.26
|
player_characters
|
[
[
"d20",
"D20",
"twenty-sided die",
"20-sided die"
]
] | 237 |
qa
|
What die do you roll to determine your ancestry when creating a random character?
|
A d12 is used to determine ancestry.
|
shadowdark p.40
|
player_characters
|
[
[
"d12",
"twelve-sided die",
"12-sided die",
"twelve sided die"
],
[
"ancestry",
"ancestries",
"character ancestry",
"heritage",
"race"
]
] | 162 |
qa
|
If you roll a 7, a 19, and a 2 in a row on the "Adventuring Site Name" table on p.123, what do you get?
|
Crypt of the Enchanted Ghost.
|
shadowdark p.123
|
lore_and_setting
|
[
[
"Crypt",
"crypt"
],
[
"Enchanted",
"enchanted"
],
[
"Ghost",
"ghost"
],
[
"Crypt of the Enchanted Ghost",
"crypt of the enchanted ghost"
]
] | 612 |
qa
|
What is the duration type and range of the 'Silence' spell in Shadowdark?
|
The 'Silence' spell has a focus duration and a range of far.
|
shadowdark p.71
|
spell_mechanics
|
[
[
"focus",
"concentration",
"focusing"
],
[
"far",
"long distance",
"distant"
]
] | 94 |
qa
|
What happens when you throw Memnon's Blazing Javelin?
|
It always returns to your hand after being thrown. Once per day, you can turn it into a lightning bolt spell for no spellcasting check.
|
shadowdark p.306
|
equipment_rules
|
[
[
"returns",
"return",
"returns to your hand",
"returns to hand",
"comes back"
],
[
"lightning bolt",
"lightning bolt spell"
],
[
"once per day",
"1/day",
"once daily"
],
[
"no spellcasting check",
"without spellcasting check",
"no check"
]
] | 476 |
qa
|
In a random creature encounter, when can a character add their Charisma modifier to the reaction check?
|
A character can add their Charisma modifier if they immediately interact with the creatures to influence their attitude.
|
shadowdark p.113
|
game_rules
|
[
[
"immediately interact",
"immediate interaction",
"interact immediately"
],
[
"influence attitude",
"influence their attitude",
"influencing attitude",
"affect attitude"
]
] | 304 |
qa
|
What are the three varieties of hags in Shadowdark and what are their habitats?
|
Night, Sea, and Weald; Night hags are found in depraved places, Sea hags haunt ocean caves, and Weald hags fester in boggy woods.
|
shadowdark p.225
|
lore_and_setting
|
[
[
"Night",
"night hag",
"night hags"
],
[
"Sea",
"sea hag",
"sea hags"
],
[
"Weald",
"weald hag",
"weald hags"
],
[
"depraved places",
"depraved"
],
[
"ocean caves",
"ocean",
"caves"
],
[
"boggy woods",
"bog",
"bogs",
"woods"
]
] | 528 |
qa
|
What ability allows Fighters to increase the number of gear slots they have?
|
Fighters can increase their gear slots by adding their Constitution modifier, if positive, due to the Hauler ability.
|
shadowdark p.18
|
player_characters
|
[
[
"Hauler"
],
[
"Constitution",
"CON",
"Con"
],
[
"modifier",
"mod"
],
[
"if positive",
"positive"
],
[
"gear slots",
"inventory slots",
"gear"
]
] | 210 |
qa
|
What limitations are placed on magic items regarding light sources?
|
Magic items should not provide unlimited light or glow indefinitely.
|
shadowdark p.296
|
equipment_rules
|
[
[
"unlimited light",
"unlimited illumination",
"infinite light"
],
[
"glow indefinitely",
"shine indefinitely",
"eternal light",
"permanent light"
],
[
"magic items",
"magical items",
"enchanted items"
]
] | 420 |
qa
|
What is the duration of the Wall of Force spell?
|
5 rounds
|
shadowdark p.73
|
spell_mechanics
|
[
[
"5",
"five"
],
[
"rounds",
"round"
]
] | 126 |
qa
|
Who are considered the divine host of lawful and neutral gods in Shadowdark?
|
Angels
|
shadowdark p.195
|
lore_and_setting
|
[
[
"angel",
"angels",
"angelic beings"
]
] | 605 |
qa
|
What classes can learn the spell 'Speak With Dead'?
|
Priests and Wizards.
|
shadowdark p.71
|
spell_mechanics
|
[
[
"Priests",
"priests",
"Priest",
"priest"
],
[
"Wizards",
"wizards",
"Wizard",
"wizard"
]
] | 82 |
qa
|
What significant conflict did the giants engage in during their reign?
|
Giants waged war with dragons for supremacy over the seas and skies.
|
shadowdark p.218
|
lore_and_setting
|
[
[
"dragons",
"dragon"
],
[
"war",
"waged war",
"fought",
"battle",
"conflict"
],
[
"supremacy",
"control",
"dominance",
"rule"
],
[
"seas",
"oceans",
"waters"
],
[
"skies",
"air",
"heavens"
]
] | 518 |
qa
|
When are characters considered to be in crawling rounds during gameplay?
|
Characters are in crawling rounds while not in combat.
|
shadowdark p.84
|
combat_mechanics
|
[
[
"not in combat",
"outside of combat",
"outside combat",
"non-combat"
]
] | 687 |
qa
|
What is the AC and number of attacks of a Marilith?
|
AC 17, 6 longsword attacks.
|
shadowdark p.205
|
monsters
|
[
[
"AC 17",
"17",
"seventeen",
"armor class 17"
],
[
"6",
"six"
],
[
"longsword",
"longswords",
"sword",
"swords"
],
[
"attacks"
]
] | 763 |
qa
|
What does the ancestry of a Shadowdark character represent?
|
It represents the character's cultural and ancestral heritage, influencing abilities and backgrounds. Ancestries include dwarf, elf, goblin, half-orc, halfling, and human.
|
shadowdark p.12
|
lore_and_setting
|
[
[
"cultural heritage",
"heritage",
"cultural",
"ancestral heritage"
],
[
"abilities",
"character abilities"
],
[
"backgrounds",
"character backgrounds"
],
[
"dwarf",
"dwarves"
],
[
"elf",
"elves"
],
[
"goblin",
"goblins"
],
[
"half-orc",
"half orc",
"halforc"
],
[
"halfling",
"halflings"
],
[
"human",
"humans"
]
] | 508 |
qa
|
Which two non-human creatures were in a long war for the seas and skies in Shadowdark?
|
Giants and dragons.
|
shadowdark p.218
|
lore_and_setting
|
[
[
"giant",
"giants"
],
[
"dragon",
"dragons"
]
] | 554 |
qa
|
What is the tier of the spell Power Word Kill and what are its duration and range?
|
Power Word Kill is a Tier 5 spell with an instant duration and a near range.
|
shadowdark p.67
|
spell_mechanics
|
[
[
"Power Word Kill",
"PWK"
],
[
"Tier 5",
"Tier V",
"5",
"fifth tier"
],
[
"instant",
"instantaneous"
],
[
"near",
"near range"
]
] | 11 |
qa
|
What happens when you put on the Boots of Dancing?
|
You begin to dance uncontrollably and must pass a DC 15 Dexterity check to remove them.
|
shadowdark p.300
|
equipment_rules
|
[
[
"dance uncontrollably",
"dancing uncontrollably",
"uncontrollable dancing"
],
[
"DC 15",
"difficulty class 15",
"15"
],
[
"Dexterity",
"DEX",
"dexterity check"
],
[
"must pass",
"required to pass",
"need to pass"
],
[
"remove them",
"take them off",
"removal"
]
] | 429 |
qa
|
What is the AC and HP of The Ten-Eyed Oracle?
|
AC 17, HP 85
|
shadowdark p.255
|
monsters
|
[
[
"AC 17",
"armor class 17",
"AC17"
],
[
"HP 85",
"hit points 85",
"85 hit points",
"eighty-five"
]
] | 752 |
qa
|
How do you determine the number of gear slots a character has?
|
Compare your Strength stat or the number 10 and take the higher value.
|
shadowdark p.35
|
player_characters
|
[
[
"Strength",
"STR",
"strength stat"
],
[
"10",
"ten"
],
[
"higher value",
"higher",
"whichever is higher",
"take the higher"
],
[
"gear slots",
"inventory slots"
]
] | 193 |
qa
|
What tier spell is Cure Wounds, and what type is its duration?
|
Cure Wounds is a Tier 1 spell with an instant duration.
|
shadowdark p.58
|
spell_mechanics
|
[
[
"Tier 1",
"tier 1",
"1st tier",
"first tier",
"level 1",
"1st level"
],
[
"instant",
"instantaneous",
"immediate"
]
] | 136 |
qa
|
What advantage does a creature have if it begins its turn undetected in combat?
|
They have the advantage of surprise, allowing them to take one turn before the combat initiative roll.
|
shadowdark p.87
|
combat_mechanics
|
[
[
"surprise",
"advantage of surprise"
],
[
"one turn",
"a turn",
"turn before",
"before combat"
],
[
"before initiative",
"pre-initiative",
"before the initiative roll",
"prior to initiative"
]
] | 621 |
qa
|
What bonuses does a character of Elf ancestry receive?
|
Elves receive a +1 bonus to attack rolls with ranged weapons or spellcasting checks and know the Common, Elvish, and Sylvan languages.
|
shadowdark p.16
|
player_characters
|
[
[
"+1",
"plus one",
"plus 1",
"bonus of 1"
],
[
"ranged weapons",
"ranged attacks",
"ranged combat"
],
[
"spellcasting checks",
"casting checks",
"spell checks"
],
[
"Common"
],
[
"Elvish",
"Elven"
],
[
"Sylvan"
]
] | 219 |
qa
|
What are some mechanics in Shadowdark RPG that tempt players into taking risks?
|
Random encounters, light timers, resource management, and XP temptation are some mechanics that tempt players into taking risks.
|
shadowdark p.108
|
game_rules
|
[
[
"random encounters",
"wandering monsters",
"encounter checks",
"random monsters"
],
[
"light timers",
"torch timers",
"light tracking",
"light management",
"light resources"
],
[
"resource management",
"inventory management",
"supply tracking",
"rations",
"limited supplies"
],
[
"XP temptation",
"experience points for treasure",
"gold for XP",
"treasure hunting",
"wealth for experience"
]
] | 361 |
qa
|
What drives the interest in most encounters in Shadowdark RPG?
|
Dramatic questions drive the interest in most encounters. They are generally yes or no questions, and when they're answered it's time to move the story forward.
|
shadowdark p.103
|
game_rules
|
[
[
"dramatic questions",
"dramatic question"
],
[
"yes or no",
"yes/no"
],
[
"answered",
"answer",
"resolution"
],
[
"move the story forward",
"move forward",
"advance the story"
]
] | 362 |
qa
|
How do you determine the party name of rival crawlers?
|
3d20 rolls, looking up two parts of their name and what they're known for on the "Party Name" table on pg.127
|
shadowdark p.127
|
lore_and_setting
|
[
[
"3d20",
"three d20",
"three twenty-sided dice",
"3 d20"
],
[
"Party Name table",
"Party Name chart",
"table on pg.127",
"table on page 127"
],
[
"two parts",
"two name parts",
"two components"
],
[
"known for",
"reputation",
"specialty"
]
] | 515 |
qa
|
Do close, near, and far distances in Shadowdark RPG require precise measurement?
|
No, distances in Shadowdark RPG are approximate and do not require precise measurement.
|
shadowdark p.104
|
game_rules
|
[
[
"approximate",
"approximation",
"not exact",
"inexact"
],
[
"no precise measurement",
"not precise",
"precise measurement not required",
"don't require precise measurement",
"do not require precise measurement"
],
[
"close",
"near",
"far",
"distances"
]
] | 299 |
qa
|
What constitutes the completion of a round during combat?
|
A round completes when each person has taken one turn.
|
shadowdark p.83
|
combat_mechanics
|
[
[
"round completes",
"round completion",
"round ends",
"end of round",
"round is over"
],
[
"each person",
"every person",
"all combatants",
"all participants",
"everyone",
"each combatant"
],
[
"one turn",
"single turn",
"taken a turn"
]
] | 648 |
qa
|
If you roll a 16-17 on a d100 "Slum Encounters" on pg.174, what happens?
|
A dark shape (a hunting ghoul) slips along a rooftop.
|
shadowdark p.174
|
lore_and_setting
|
[
[
"dark shape",
"shape"
],
[
"ghoul",
"hunting ghoul"
],
[
"rooftop",
"roof",
"rooftops"
],
[
"slips",
"slipping"
]
] | 580 |
qa
|
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