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--- |
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license: cc-by-4.0 |
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task_categories: |
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- text-generation |
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- text2text-generation |
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language: |
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- en |
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tags: |
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- story |
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- storytelling |
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- story generation |
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- dnd |
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- creative generation |
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- command generation |
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- dungeons and dragons |
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- ttrpg |
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- dungeon master |
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pretty_name: FIREBALL |
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language_creators: |
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- crowdsourced |
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source_datasets: |
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- original |
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size_categories: |
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- 100K<n<1M |
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paperswithcode_id: fireball |
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--- |
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# Dataset Card for FIREBALL |
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## Table of Contents |
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- [Data Description](#data-description) |
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- [DnD Turn Schema](#dnd-turn-schema) |
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- [Normalized Actor State](#normalized-actor-state) |
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- [Additional Information](#additional-information) |
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- [Citation](#citation) |
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- [Licensing](#licensing) |
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--- |
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## Data Description |
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**FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information** |
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FIREBALL is a large crowdsourced dataset of people playing Dungeons and Dragons (D&D or DnD) on Discord. In addition to playing the game using natural language (primarily English), players also used a bot called [Avrae](https://avrae.io/). Avrae enables players to keep track of the state of the game by writing commands, which we collected. |
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This dataset contains nearly 25,000 unique sessions of gameplay, 153,829 turns, and detailed information about people's D&D game turns. |
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* [Published paper](https://aclanthology.org/2023.acl-long.229/) |
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* [Paper on arXiv](https://arxiv.org/abs/2305.01528) |
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**Abstract** |
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> Dungeons & Dragons (D&D) is a tabletop roleplaying game with complex natural language interactions between players and |
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> hidden state information. Recent work has shown that large language models (LLMs) that have access to state |
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> information can generate higher quality game turns than LLMs that use dialog history alone. However, previous work |
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> used game state information that was heuristically created and was not a true gold standard game state. We present |
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> FIREBALL, a large dataset containing nearly 25,000 unique sessions from real D&D gameplay on Discord with true game |
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> state info. We recorded game play sessions of players who used the Avrae bot, which was developed to aid people in |
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> playing D&D online, capturing language, game commands and underlying game state information. We demonstrate that |
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> FIREBALL can improve natural language generation (NLG) by using Avrae state information, improving both automated |
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> metrics and human judgments of quality. Additionally, we show that LLMs can generate executable Avrae commands, |
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> particularly after finetuning. |
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**Note:** This dataset requires the `jsonlines` library to be imported. |
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### DnD Turn Schema |
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Each line of the dataset contains a filtered schema for each conversational turn. |
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The schema includes the following keys: |
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``` |
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{ |
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"speaker_id": The anonymized user ID of the user who sent the commands in the triple. |
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"before_utterances": A list of strings corresponding to the "preceding" utterances in the triple. |
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"combat_state_before": A list of normalized actor states (see below) for each actor in the combat instance at the instant before the command was run. |
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"current_actor": (nullable) The normalized actor state of the actor whose turn it currently is. |
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"commands_norm": A list of strings corresponding to the "commands" portion of the triple. |
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"automation_results": A mechanically generated list of strings representing the results of running the action in the Avrae engine. |
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"caster_after": The normalized actor state of the actor who ran the action(s), which may or may not be the current actor. |
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"targets_after": A list of normalized actor states for each actor who was targeted by the action. |
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"combat_state_after": A list of normalized actor states for each actor in the combat instance at the instant after the command was run. |
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"after_utterances": A list of strings corresponding to the "following" utterances in the triple. |
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"utterance_history": The last 5 messages in the chat history before the command was run. |
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"before_idxs": A list of integers corresponding to the index of the "message" events containing the "preceding" utterances in the raw event file. |
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"before_state_idx": The index of the "combat_state_update" event in the raw event file that was used to derive "combat_state_before". |
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"command_idxs": The indexes of the "command" events corresponding to the "commands_norm" key. |
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"after_state_idx": The index of the "combat_state_update" event corresponding to the "combat_state_after" key. |
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"after_idxs": The indexes of the "message" events corresponding to the "after_utterances" key. |
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"embed_idxs": (nullable, same length as "automation_results") The indexes of "message" events corresponding to rich results shown to players on Discord for each result in the "automation_results" key. |
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} |
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``` |
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All user IDs and usernames have been randomized (by way of a hash function) to preserve anonymity. |
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#### Normalized Actor State |
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The normalized actor state is only a subset of the available actor information, corresponding to the information we used for our engineering experiments for the FIREBALL paper. For a full list of available actor information, see table 6 in the [FIREBALL paper](https://aclanthology.org/2023.acl-long.229/). |
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``` |
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{ |
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"name": The name of the actor. |
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"hp": The numerical and narrative hit points (e.g. "<12/34; Bloodied>"). |
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"class": The actor's class(es) and level(s), if applicable (e.g. "Fighter 3") |
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"race": The actor's race, if applicable (e.g. "Mountain Dwarf", "Adult Red Dragon"). |
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"attacks": A list of the actor's available attack names. |
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"spells": A list of the actor's available spells. |
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"actions": A list of the actor's available special abilities. |
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"effects": A list of any temporary effects on the actor (e.g. "Stunned"). |
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"description": The actor's narrative description (if available). |
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"controller_id": The anonymized user ID of this actor's controller. |
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} |
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``` |
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`combat_state_before`, `current_actor`, `caster_after`, `targets_after`, and `combat_state_after` use the above state format. |
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## Additional Information |
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### Citation |
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``` |
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@inproceedings{Zhu2023FIREBALL, |
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title={{FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information}}, |
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author={Zhu, Andrew and Aggarwal, Karmanya and Feng, Alexander and Martin, Lara J. and Callison-Burch, Chris}, |
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year={2023}, |
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booktitle={Annual Meeting of the Association for Computational Linguistics (ACL)}, |
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month={7}, |
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url={https://aclanthology.org/2023.acl-long.229/}, |
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address={Toronto, Canada}, |
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pages={4171--4193}, |
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publisher={ACL}, |
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doi={10.18653/v1/2023.acl-long.229} |
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} |
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``` |
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--- |
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### Licensing |
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The Creative Commons Attribution 4.0 International License. https://creativecommons.org/licenses/by/4.0/ |