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  1. COPYRIGHT.txt +7 -0
  2. LICENSE.txt +395 -0
  3. README.txt +147 -0
  4. questions/CLEVR_test_questions.json +3 -0
  5. questions/CLEVR_train_questions.json +3 -0
  6. questions/CLEVR_val_questions.json +3 -0
  7. test/CLEVERv1_test_000.tar +3 -0
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COPYRIGHT.txt ADDED
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+ CLEVR (c) 2017, Facebook, Inc.
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+ work. If not, see <http://creativecommons.org/licenses/by/4.0/>.
LICENSE.txt ADDED
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README.txt ADDED
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+ The data is organized into the following directory structure:
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+
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+ images/
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+ train/
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+ CLEVR_train_000000.png
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+ CLEVR_train_000001.png
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+ [...]
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+ CLEVR_train_069999.png
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+ val/
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+ CLEVR_val_000000.png
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+ [...]
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+ CLEVR_val_014999.png
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+ test/
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+ CLEVR_test_000000.png
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+ [...]
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+ CLEVR_test_014999.png
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+ scenes/
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+ CLEVR_train_scenes.json
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+ CLEVR_val_scenes.json
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+ questions/
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+ CLEVR_train_questions.json
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+ CLEVR_val_questions.json
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+ CLEVR_test_questions.json
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+
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+
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+ SCENE FILE FORMAT
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+ Each of the scene files has the following format:
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+
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+ {
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+ "info": <info>,
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+ "scenes": [<scene>]
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+ }
33
+
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+ <info> {
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+ "split": <string: "train", "val", or "test">,
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+ "version": <string>,
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+ "date": <string>,
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+ "license": <string>,
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+ }
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+
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+ <scene> {
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+ "spit": <string: "train", "val", or "test">,
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+ "image_index": <integer>,
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+ "image_filename": <string, e.g. "CLEVR_train_000000.png">,
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+ "directions": {
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+ "left": [list of 3 numbers x, y, z],
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+ "right": [list of 3 numbers x, y, z],
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+ "front": [list of 3 numbers x, y, z],
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+ "behind": [list of 3 numbers x, y, z],
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+ "below": [list of 3 numbers x, y, z],
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+ "above": [list of 3 numbers x, y, z]
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+ },
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+ "objects": [<object>],
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+ "relations": {
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+ "left": <adjacency list>,
56
+ "right": <adjacency list>,
57
+ "front": <adjacency list>,
58
+ "behind": <adjacency list>
59
+ }
60
+ }
61
+
62
+ Relationships are stored as adjacency lists, which are lists of lists of
63
+ integers. If s is a <scene> object, then s['relations']['left'][i] is a list of
64
+ indices for objects which are left of s['objects'][i].
65
+
66
+ In other words, s['objects'][j] is left of s['objects'][i] if and only if
67
+ j is in s['relations']['left'][i].
68
+
69
+ <object> {
70
+ "3d_coords": [list of 3 numbers x, y, z],
71
+ "pixel_coords": [list of 3 numbers x, y, z],
72
+ "rotation": <number, in degrees>,
73
+ "size': <string: "small" or "large">,
74
+ "color": <string: "gray", "blue", "brown", "yellow", "red", "green", "purple", or "cyan">,
75
+ "material": <string: "rubber" or "metal">,
76
+ "shape": <string: "cube", "sphere", or "cylinder">
77
+ }
78
+
79
+
80
+ QUESTION FILE FORMAT
81
+ Each of the question files has the following format:
82
+
83
+ {
84
+ "info": <info>,
85
+ "questions": [<question>]
86
+ }
87
+
88
+ <info> {
89
+ "split": <string: "train", "val", or "test">,
90
+ "version": <string>,
91
+ "date": <string>,
92
+ "license": <string>
93
+ }
94
+
95
+ <question> {
96
+ "split": <string: "train", "val", or "test">,
97
+ "image_index": <integer>,
98
+ "image_filename": <string, e.g. "CLEVR_train_000000.png">,
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+ "question": <string>,
100
+ "answer": <string>,
101
+ "program": [<function>],
102
+ "question_family_index': <integer>,
103
+ }
104
+
105
+ Answers and programs are omitted from the test data.
106
+
107
+ <function> {
108
+ "function": <string, e.g. "filter_color">,
109
+ "inputs": [list of integer],
110
+ "value_inputs": [list of strings],
111
+ }
112
+
113
+ Programs are represented as lists of functions. Each function may take as input
114
+ both literal values (given in "value_inputs") and output from other functions
115
+ (given in "inputs"). Functions are guaranteed to be sorted topologically, so
116
+ that j in program[i]['inputs'] if and only if j < i.
117
+
118
+ As a simple example, consider the question "How many blue cubes are there?"
119
+
120
+ The program representation for this question would be:
121
+
122
+ [
123
+ {
124
+ "function": "scene",
125
+ "inputs": [],
126
+ "value_inputs": []
127
+ },
128
+ {
129
+ "function": "filter_color",
130
+ "inputs": [0],
131
+ "value_inputs": ["blue"]
132
+ },
133
+ {
134
+ "function": "filter_shape",
135
+ "inputs": [1],
136
+ "value_inputs": ["cube"]
137
+ },
138
+ {
139
+ "function": "count",
140
+ "inputs": [2],
141
+ "value_inputs": []
142
+ }
143
+ ]
144
+
145
+ Note that all programs contain one or more "scene" functions; this is a special
146
+ function that takes no inputs, and outputs the set of all objects in the scene.
147
+
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