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| using System; |
| using System.Linq; |
| using System.Xml; |
| using UnityEngine; |
|
|
| namespace Mujoco { |
|
|
| [Serializable] |
| public class MjMeshShape : IMjShape { |
|
|
| public Mesh Mesh; |
|
|
| public void ToMjcf(XmlElement mjcf, Transform transform) { |
| var scene = MjScene.Instance; |
| var assetName = scene.GenerationContext.AddMeshAsset(Mesh); |
| mjcf.SetAttribute("mesh", assetName); |
| } |
|
|
| public void FromMjcf(XmlElement mjcf) { |
| |
| |
| var assetName = MjEngineTool.Sanitize( |
| mjcf.GetStringAttribute("mesh", defaultValue: string.Empty)); |
| if (!string.IsNullOrEmpty(assetName)) { |
| Mesh = Resources.Load<Mesh>(assetName); |
| } |
| } |
|
|
| public Tuple<Vector3[], int[]> BuildMesh() { |
| return Tuple.Create(Mesh.vertices, Mesh.triangles); |
| } |
|
|
| public Vector4 GetChangeStamp() { |
| return Vector4.one; |
| } |
|
|
| public void DebugDraw(Transform transform) { |
| Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale); |
| Gizmos.DrawWireMesh(Mesh); |
| } |
| } |
| } |
|
|