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| using System; |
| using System.IO; |
| using System.Linq; |
| using System.Xml; |
| using UnityEngine; |
| |
| namespace Mujoco { |
|
|
| [Serializable] |
| public class MjHeightFieldShape : IMjShape { |
| [Tooltip("Terrain's heightmap should have a minimum value of zero (fully black).")] |
| public Terrain Terrain; |
|
|
| [Tooltip("The path, relative to Application.dataPath, where the heightmap " + |
| "data will be saved/exported in PNG format. Leave blank if hfield data should " + |
| "be set instead programmatically (faster).")] |
| public string HeightMapExportPath; |
|
|
| public bool ExportImage => !string.IsNullOrEmpty(HeightMapExportPath); |
|
|
| public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath, |
| HeightMapExportPath)); |
|
|
| public int HeightMapWidth => Terrain.terrainData.heightmapTexture.width; |
| public int HeightMapLength => Terrain.terrainData.heightmapTexture.height; |
| public Vector3 HeightMapScale => Terrain.terrainData.heightmapScale; |
|
|
| [Tooltip("At least this many frames will have to pass before the scene is rebuilt with an " + |
| "updated heightmap. Leave as 0 to not update the hfield during simulation. " + |
| "If nonzero, increasing this can improve performance.")] |
| public int UpdateLimit; |
|
|
| private int _updateCountdown; |
|
|
| [HideInInspector] |
| public float MinimumHeight { get; private set; } |
|
|
| [HideInInspector] |
| public float MaximumHeight { get; private set; } |
|
|
| public int HeightFieldId { get; private set; } |
|
|
| public unsafe void ToMjcf(XmlElement mjcf, Transform transform) { |
| if (Terrain.transform.parent != transform) |
| Debug.LogWarning( |
| $"The terrain of heightfield {transform.name} needs to be parented to the Geom " + |
| "for proper rendering."); |
| else { |
| if ((Terrain.transform.localPosition - new Vector3( |
| -(HeightMapLength - 1) * HeightMapScale.x / 2f, |
| Terrain.transform.localPosition.y, |
| -(HeightMapWidth - 1) * HeightMapScale.z / 2)).magnitude > 0.001) { |
| Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The " + |
| " terrain will be moved to accurately represent the simulated position."); |
| } |
| Terrain.transform.localPosition = new Vector3(-(HeightMapLength - 1) * HeightMapScale.x / 2, |
| Terrain.transform.localPosition.y, |
| -(HeightMapWidth - 1) * HeightMapScale.z / 2); |
| } |
| var scene = MjScene.Instance; |
| var assetName = scene.GenerationContext.AddHeightFieldAsset(this); |
|
|
| if (Application.isPlaying) { |
| scene.postInitEvent += (unused_first, unused_second) => |
| HeightFieldId = |
| MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName); |
| } |
|
|
| if (UpdateLimit > 0) { |
| _updateCountdown = UpdateLimit; |
| if (UpdateLimit > 1) { |
| scene.preUpdateEvent += (unused_first, unused_second) => CountdownUpdateCondition(); |
| } |
| TerrainCallbacks.heightmapChanged += (unused_first, unused_second, unused_third) => |
| RebuildHeightField(); |
| } |
|
|
| mjcf.SetAttribute("hfield", assetName); |
| PrepareHeightMap(); |
| } |
|
|
| public void FromMjcf(XmlElement mjcf) { |
| } |
|
|
| public void PrepareHeightMap() { |
| RenderTexture.active = Terrain.terrainData.heightmapTexture; |
| Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); |
| texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), |
| 0, |
| 0); |
| MaximumHeight = texture.GetPixels().Select(c => c.r).Max() * HeightMapScale.y * 2; |
| var minimumHeight = texture.GetPixels().Select(c => c.r).Min() * HeightMapScale.y * 2; |
|
|
| RenderTexture.active = null; |
| if (ExportImage) { |
| if (minimumHeight > 0.0001) |
| Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a " + |
| "minimum heightmap value of 0."); |
| File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG()); |
| } else if (Application.isPlaying) { |
| MjScene.Instance.postInitEvent += (unused_first, unused_second) => UpdateHeightFieldData(); |
| } |
| } |
|
|
| public unsafe void UpdateHeightFieldData() { |
| RenderTexture.active = Terrain.terrainData.heightmapTexture; |
| Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); |
| texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), |
| 0, |
| 0); |
| RenderTexture.active = null; |
|
|
| float[] curData = texture.GetPixels(0, 0, texture.width, texture.height) |
| .Select(c => c.r * 2).ToArray(); |
| int adr = MjScene.Instance.Model->hfield_adr[HeightFieldId]; |
| for (int i = 0; i < curData.Length; i++) { |
| MjScene.Instance.Model->hfield_data[adr + i] = curData[i]; |
| } |
| } |
|
|
| public void CountdownUpdateCondition() { |
| if (_updateCountdown < 1) return; |
| _updateCountdown -= 1; |
| } |
|
|
| public void RebuildHeightField() { |
| |
| |
| if (_updateCountdown > 1) return; |
| if (!Application.isPlaying || !MjScene.InstanceExists) return; |
| if (ExportImage) { |
| |
| MjScene.Instance.SceneRecreationAtLateUpdateRequested = true; |
| } else { |
| UpdateHeightFieldData(); |
| } |
| _updateCountdown = UpdateLimit + 1; |
| } |
|
|
| public Vector4 GetChangeStamp() { |
| return Vector4.one; |
| } |
|
|
| public Tuple<Vector3[], int[]> BuildMesh() { |
| return null; |
| } |
|
|
| public void DebugDraw(Transform transform) {} |
| } |
| } |
|
|