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Alice and Bob like to play what they call the "Coins Game". In this game Bob |
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starts with **K** identical coins and **N** identical jars. A jar can fit any |
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number of coins and Bob has to distribute all the coins in whatever way he |
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wants. |
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After the coins are distributed Alice takes the jars and shuffles them at |
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random while Bob isn't looking. Alice will move jars around but will not move |
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any coins between the jars. The jars are opaque so after the shuffle Bob |
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doesn't see how many coins are in each. |
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Now Bob has **P** moves. In each move he points at one of the jars. If the jar |
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contains any coins Alice takes a single coin from it and hands it to Bob. If |
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the jar is empty Alice tells Bob. Bob remembers his initial distribution and |
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the moves he has made so far. |
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The goal of the game is to check whether Bob is able to acquire at least **C** |
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coins after his **P** moves. If he can do that he wins the game. After losing |
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the first few games Bob is determined to figure out what's the minimal number |
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of moves **P** that can guarantee his win. Your job is to help him, that is |
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find the minimal value **P** for which there exists an initial coins |
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distribution and moves strategy that makes Bob win no matter what order the |
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jars are in. |
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### Input |
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The first line of the input consists of a single integer **T**, the number of |
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test cases. |
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Each test case is a single line with three integers: **N** **K** **C** |
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### Output |
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For each test case **i** numbered from 1 to **T**, output "Case #**i**: ", |
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followed by an integer **P**, the minimal number of moves for which there |
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exists a winning strategy. |
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### Constraints |
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1 ≤ **T** ≤ 20 |
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1 ≤ **N** ≤ 1,000,000 |
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1 ≤ **C** ≤ **K** ≤ 1,000,000 |
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### Examples |
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In the first test case we start with three jars and six coins. Bob needs to |
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get four of them to win. A winning strategy is to put two coins in each jar. |
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Then he can point twice at one jar and twice at another one to always get four |
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coins. |
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In the second example he can put the five coins in a different jar each. In |
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the worst case he will point at an empty jar three times so he will need five |
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total moves to get two coins. There is no way to guarantee a win with fewer |
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than five moves. |
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