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In the game _Theatrhythm Final Fantasy_, you poke a screen with a stick to the |
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beat of various songs. The goal is to poke the screen as accurately as |
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possible. If you hit a note at just the right time, you're awarded a |
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**critical**. Every song is broken into 20 sections, and if you get a |
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**critical** on every note in a section, then you get that section's golden |
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**critical bar**. |
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You would like to collect all 20 **critical bars** for every song. Songs vary |
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in difficulty, but each song has a fixed probability **p**, which is the |
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chance that you manage to secure any one **critical bar** on a single |
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playthrough. The chances are independent, so for any given pair of sections, |
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the probability of getting both **critical bars** in a single playthrough is |
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**p**2, and so on. **Critical bars** are saved between playthroughs, so you |
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don't have to win all of the **critical bars** in a single play of the song. |
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You might win the first 10 on one play, and then the last 10 on another. |
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On average, how many times will you have to play a song to win all 20 |
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**critical bars**? |
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### Input |
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Input begins with an integer **T**, the number of songs you'll play. For each |
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song, there is a line containing a floating point number, **p**, the |
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probability of winning any particular **critical bar** on a single play of the |
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song. |
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### Output |
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For each song, output the expected number of times you need to play the song |
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before acquiring all 20 **critical bars**, rounded to five decimal points. |
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Absolute errors of up to 10-5 will be ignored. |
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### Constraints |
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1 ≤ **T** ≤ 20 |
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0.01 ≤ **p** ≤ 1.0 |
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