glitchbench commited on
Commit
7c68759
1 Parent(s): 0271d60

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +38 -4
README.md CHANGED
@@ -19,11 +19,45 @@ dataset_info:
19
  dtype: int64
20
  splits:
21
  - name: validation
22
- num_bytes: 686309290.0
23
  num_examples: 607
24
  download_size: 686303027
25
- dataset_size: 686309290.0
 
 
 
 
 
 
 
 
 
 
 
26
  ---
27
- # Dataset Card for "GlitchBench"
28
 
29
- [More Information needed](https://github.com/huggingface/datasets/blob/main/CONTRIBUTING.md#how-to-contribute-to-the-dataset-cards)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
19
  dtype: int64
20
  splits:
21
  - name: validation
22
+ num_bytes: 686309290
23
  num_examples: 607
24
  download_size: 686303027
25
+ dataset_size: 686309290
26
+ license: mit
27
+ task_categories:
28
+ - image-to-text
29
+ language:
30
+ - en
31
+ tags:
32
+ - Video Game
33
+ - Glitch
34
+ pretty_name: GlitchBench
35
+ size_categories:
36
+ - n<1K
37
  ---
 
38
 
39
+ # GlitchBench
40
+
41
+ This repository contains the dataset for the paper [`GlitchBench: Can large multimodal models detect video game glitches?`](https://arxiv.org/abs/2312.05291)
42
+
43
+ <div align="center">
44
+ <p > by
45
+ <a href="https://taesiri.ai">Mohammad Reza Taesiri</a>,
46
+ Tianjun Feng
47
+ <a href="https://anhnguyen.me/research/">Anh Nguyen</a>, and
48
+ <a href="https://asgaard.ece.ualberta.ca/">Cor-Paul Bezemer</a>
49
+ </p>
50
+ <p >
51
+ (CVPR 2024)
52
+ </p>
53
+ </div>
54
+
55
+
56
+
57
+ ## Abstract
58
+
59
+ Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs in tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood. To address this gap, we introduce GlitchBench, a novel benchmark designed to test and evaluate the common-sense reasoning and visual recognition capabilities of large multimodal models. Our dataset is curated from a variety of unusual, infrequent, and glitched scenarios from video game content and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events and scene composition.
60
+
61
+
62
+
63
+