godot_rl_FlyBy / FlyBy.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FlyBy", "FlyBy.csproj", "{7B8CB6A1-66D5-4D2F-A0B2-8B032CD05D91}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7B8CB6A1-66D5-4D2F-A0B2-8B032CD05D91}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7B8CB6A1-66D5-4D2F-A0B2-8B032CD05D91}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7B8CB6A1-66D5-4D2F-A0B2-8B032CD05D91}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{7B8CB6A1-66D5-4D2F-A0B2-8B032CD05D91}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{7B8CB6A1-66D5-4D2F-A0B2-8B032CD05D91}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{7B8CB6A1-66D5-4D2F-A0B2-8B032CD05D91}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal