godot_rl_FPS / main.gd
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extends Node3D
@export var num_players = 2
@export var num_teams = 1
var current_spawn = 0
var player_scene = preload("res://player.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
_spawn_players()
GameManager.main = self
func _spawn_players():
for i in num_players:
var player = player_scene.instantiate()
$Players.add_child(player)
if num_teams > 1:
assert((num_players % num_teams) == 0) # we want even sized teams
var team = i % num_teams
player.set_team(team)
set_player_spawn(player)
func set_player_spawn(player):
if num_teams > 1:
while $SpawnPoints.get_child(current_spawn).team != player.team:
current_spawn = wrapi(current_spawn+1, 0, $SpawnPoints.get_child_count())
var spawn_position = $SpawnPoints.get_child(current_spawn).position
player.position = spawn_position
current_spawn = wrapi(current_spawn+1, 0, $SpawnPoints.get_child_count())