extends Node3D @export var num_players = 2 @export var num_teams = 1 var current_spawn = 0 var player_scene = preload("res://player.tscn") # Called when the node enters the scene tree for the first time. func _ready(): _spawn_players() GameManager.main = self func _spawn_players(): for i in num_players: var player = player_scene.instantiate() $Players.add_child(player) if num_teams > 1: assert((num_players % num_teams) == 0) # we want even sized teams var team = i % num_teams player.set_team(team) set_player_spawn(player) func set_player_spawn(player): if num_teams > 1: while $SpawnPoints.get_child(current_spawn).team != player.team: current_spawn = wrapi(current_spawn+1, 0, $SpawnPoints.get_child_count()) var spawn_position = $SpawnPoints.get_child(current_spawn).position player.position = spawn_position current_spawn = wrapi(current_spawn+1, 0, $SpawnPoints.get_child_count())