extends Node3D | |
func get_spawn_point() -> Node3D: | |
var child_count = get_child_count() | |
if child_count > 0: | |
var random_index = randi() % child_count | |
return get_child(random_index) | |
else: | |
return null | |
extends Node3D | |
func get_spawn_point() -> Node3D: | |
var child_count = get_child_count() | |
if child_count > 0: | |
var random_index = randi() % child_count | |
return get_child(random_index) | |
else: | |
return null | |