extends CollisionShape3D | |
func get_spawn_point() -> Vector3: | |
var half_extents = shape.extents / 2.0 | |
var random_point = Vector3( | |
randf_range(-half_extents.x, half_extents.x), | |
randf_range(-half_extents.y, half_extents.y), | |
randf_range(-half_extents.z, half_extents.z) | |
) | |
#print(position, random_point) | |
return random_point + global_position | |