@tool | |
extends Node3D | |
enum TileColor { | |
Green, Desert, Blue, Red, Yellow | |
} | |
@export var tileColor : TileColor = TileColor.Green: | |
set(value): | |
$Meshes.get_child(0).visible = false | |
$Meshes.get_child(1).visible = false | |
$Meshes.get_child(2).visible = false | |
$Meshes.get_child(3).visible = false | |
$Meshes.get_child(4).visible = false | |
match value: | |
TileColor.Green: | |
$Meshes.get_child(0).visible = true | |
TileColor.Desert: | |
$Meshes.get_child(1).visible = true | |
TileColor.Blue: | |
$Meshes.get_child(2).visible = true | |
TileColor.Red: | |
$Meshes.get_child(3).visible = true | |
TileColor.Yellow: | |
$Meshes.get_child(4).visible = true | |
tileColor = value | |