extends Node3D | |
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") | |
var velocity = Vector3(0, 0, 0) | |
var falling = false | |
var original_position | |
func _ready(): | |
original_position = position | |
func _physics_process(delta): | |
if falling: | |
velocity.y += -gravity * delta * 2.0 | |
position += velocity * delta | |
func _on_fall_timer_timeout(): | |
falling = true | |
$FallResetTimer.start() | |
func _on_fall_reset_timer_timeout(): | |
falling = false | |
velocity = Vector3(0, 0, 0) | |
position = original_position | |
$BlueMesh.visible = true | |
$RedMesh.visible = false | |
func _on_area_3d_body_entered(_body:Node3D): | |
if falling: | |
return | |
if $FallTimer.is_stopped(): | |
$FallTimer.start() | |
$BlueMesh.visible = false | |
$RedMesh.visible = true | |