extends Node3D | |
var contacts := [] | |
func _on_timer_timeout(): | |
explode() | |
$powerupBomb.visible = false | |
$Sparks.set_emitting(true) | |
$Flash.set_emitting(true) | |
await $Sparks.finished | |
queue_free() | |
func explode(): | |
for contact in contacts: | |
if contact is Player: | |
contact.hit_by_bomb() | |
func _on_damage_radius_body_exited(body:Node3D): | |
contacts.erase(body) | |
func _on_damage_radius_body_entered(body:Node3D): | |
contacts.append(body) | |