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extends Node3D
var contacts := []
func _on_timer_timeout():
explode()
$powerupBomb.visible = false
$Sparks.set_emitting(true)
$Flash.set_emitting(true)
await $Sparks.finished
queue_free()
func explode():
for contact in contacts:
if contact is Player:
contact.hit_by_bomb()
func _on_damage_radius_body_exited(body:Node3D):
contacts.erase(body)
func _on_damage_radius_body_entered(body:Node3D):
contacts.append(body)