godot_rl_DownFall / scripts /animated_char.gd
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extends Node3D
@onready var materials = [
preload("res://materials/GreenChar.tres"),
preload("res://materials/BlueChar.tres"),
preload("res://materials/GreenYellowChar.tres"),
preload("res://materials/LightBlueChar.tres"),
preload("res://materials/LightGreenChar.tres"),
preload("res://materials/PinkChar.tres"),
preload("res://materials/RedChar.tres"),
preload("res://materials/YellowChar.tres"),
]
func play_anim(anim):
$AnimationPlayer.play(anim)
func _ready():
var mesh = $"KayKit Animated Character/Skeleton3D/PrototypePete".mesh
var material = materials.pick_random()
mesh.surface_set_material(0, material)