godot_rl_DownFall / objects /spawn_box.tscn
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[gd_scene load_steps=3 format=3 uid="uid://ckw0mq1b4yh6u"]
[ext_resource type="Script" path="res://scripts/spawn_box.gd" id="1_cqqo7"]
[sub_resource type="BoxShape3D" id="BoxShape3D_divav"]
size = Vector3(5.05853, 0.834045, 11.3458)
[node name="SpawnBox" type="CollisionShape3D"]
shape = SubResource("BoxShape3D_divav")
disabled = true
script = ExtResource("1_cqqo7")