godot_rl_DownFall / materials /LightBlueChar.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://c7s5t1aaynswb"]
[resource]
resource_name = "PrototypePete"
albedo_color = Color(0.215686, 0.67451, 1, 1)
roughness = 0.5