Datasets:
Formats:
imagefolder
Size:
< 1K
extends Node3D | |
class_name RGBCameraSensor3D | |
var camera_pixels = null | |
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D | |
@onready var sub_viewport := $SubViewport as SubViewport | |
func get_camera_pixel_encoding(): | |
return camera_texture.get_texture().get_image().get_data().hex_encode() | |
func get_camera_shape() -> Array: | |
assert( | |
sub_viewport.size.x >= 36 and sub_viewport.size.y >= 36, | |
"SubViewport size must be 36x36 or larger." | |
) | |
if sub_viewport.transparent_bg: | |
return [4, sub_viewport.size.y, sub_viewport.size.x] | |
else: | |
return [3, sub_viewport.size.y, sub_viewport.size.x] | |