extends Node3D class_name RGBCameraSensor3D var camera_pixels = null @onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D @onready var sub_viewport := $SubViewport as SubViewport func get_camera_pixel_encoding(): return camera_texture.get_texture().get_image().get_data().hex_encode() func get_camera_shape() -> Array: assert( sub_viewport.size.x >= 36 and sub_viewport.size.y >= 36, "SubViewport size must be 36x36 or larger." ) if sub_viewport.transparent_bg: return [4, sub_viewport.size.y, sub_viewport.size.x] else: return [3, sub_viewport.size.y, sub_viewport.size.x]