COMFYUI-CUSTOM-NODES / fcSuite.py
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Upload fcSuite.py
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import math
import sys
class fcFloatMatic:
def __init__(self):
pass
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"text": ("STRING", {"default": '', "multiline": True}),
"seed": ("INT", {"default": 0, "min": -1, "max": 0xffffffffffffffff, "step": 1}),
"increment_step": ("INT", {"default": 1, "min": 1, "max": 0xffffffffffffffff, "step": 1}),
},
"optional": {
"max_value": ("INT", {"default": 1, "min": 1, "max": 0xffffffffffffffff, "step": 1}),
}
}
RETURN_TYPES = ("FLOAT", "STRING") # Modified to return only FLOAT and STRING
FUNCTION = "process_text"
CATEGORY = "fc"
def process_text(self, text, seed=0, increment_step=1, max_value=None):
import io
new_text = []
for line in io.StringIO(text):
if not line.strip().startswith('#'):
line = line.replace("\n", '')
if line.strip():
float_line = list(map(float, line.split()))
new_text.extend(float_line)
output = math.floor(seed / increment_step) % (max_value or len(new_text))
if output < 0 or output >= len(new_text):
print(f"Invalid float index `{output}`")
return (0.0, "Invalid float index")
else:
selected_float = new_text[output]
seed += 1 # Increment the seed
return (selected_float, str(selected_float)) # Removed second integer output
class fcFloat:
def __init__(self) -> None:
pass
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"Value": ("FLOAT", {"default": 0.0, "min": -sys.float_info.max, "max": sys.float_info.max, "step": 0.1}),
},
}
RETURN_TYPES = ("FLOAT",)
CATEGORY = "fc"
FUNCTION = "get_value"
def get_value(self, Value):
return (Value,)
class fcInteger:
def __init__(self) -> None:
pass
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"Value": ("FLOAT", {
"default": 1.0,
"min": -sys.float_info.max,
"max": sys.float_info.max,
"step": 1.0
},
)
},
}
RETURN_TYPES = ("INT",)
CATEGORY = "fc"
FUNCTION = "get_value"
def get_value(self, Value):
return (int(Value),)
NODE_CLASS_MAPPINGS = {
"fcFloatMatic": fcFloatMatic,
"fcFloat": fcFloat,
"fcInteger": fcInteger,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"fcFloatMatic": "fcFloatMatic",
"fcFloatNode": "fcFloat",
"fcIntegerNode": "fcInteger",
}