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Upload fcSuite.py

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  1. fcSuite.py +99 -0
fcSuite.py ADDED
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+ import math
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+ import sys
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+
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+ class fcFloatMatic:
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+ def __init__(self):
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+ pass
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+
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+ @classmethod
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+ def INPUT_TYPES(cls):
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+ return {
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+ "required": {
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+ "text": ("STRING", {"default": '', "multiline": True}),
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+ "seed": ("INT", {"default": 0, "min": -1, "max": 0xffffffffffffffff, "step": 1}),
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+ "increment_step": ("INT", {"default": 1, "min": 1, "max": 0xffffffffffffffff, "step": 1}),
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+ },
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+ "optional": {
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+ "max_value": ("INT", {"default": 1, "min": 1, "max": 0xffffffffffffffff, "step": 1}),
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+ }
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+ }
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+
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+ RETURN_TYPES = ("FLOAT", "STRING") # Modified to return only FLOAT and STRING
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+ FUNCTION = "process_text"
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+
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+ CATEGORY = "fc"
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+
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+ def process_text(self, text, seed=0, increment_step=1, max_value=None):
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+ import io
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+ new_text = []
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+ for line in io.StringIO(text):
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+ if not line.strip().startswith('#'):
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+ line = line.replace("\n", '')
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+ if line.strip():
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+ float_line = list(map(float, line.split()))
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+ new_text.extend(float_line)
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+
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+ output = math.floor(seed / increment_step) % (max_value or len(new_text))
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+ if output < 0 or output >= len(new_text):
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+ print(f"Invalid float index `{output}`")
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+ return (0.0, "Invalid float index")
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+ else:
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+ selected_float = new_text[output]
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+ seed += 1 # Increment the seed
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+ return (selected_float, str(selected_float)) # Removed second integer output
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+
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+ class fcFloat:
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+ def __init__(self) -> None:
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+ pass
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+
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+ @classmethod
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+ def INPUT_TYPES(cls):
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+ return {
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+ "required": {
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+ "Value": ("FLOAT", {"default": 0.0, "min": -sys.float_info.max, "max": sys.float_info.max, "step": 0.1}),
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+ },
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+ }
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+
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+ RETURN_TYPES = ("FLOAT",)
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+ CATEGORY = "fc"
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+ FUNCTION = "get_value"
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+
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+ def get_value(self, Value):
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+ return (Value,)
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+
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+ class fcInteger:
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+ def __init__(self) -> None:
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+ pass
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+
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+ @classmethod
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+ def INPUT_TYPES(cls):
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+ return {
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+ "required": {
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+ "Value": ("FLOAT", {
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+ "default": 1.0,
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+ "min": -sys.float_info.max,
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+ "max": sys.float_info.max,
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+ "step": 1.0
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+ },
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+ )
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+ },
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+ }
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+
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+ RETURN_TYPES = ("INT",)
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+ CATEGORY = "fc"
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+ FUNCTION = "get_value"
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+
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+ def get_value(self, Value):
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+ return (int(Value),)
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+
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+ NODE_CLASS_MAPPINGS = {
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+ "fcFloatMatic": fcFloatMatic,
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+ "fcFloat": fcFloat,
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+ "fcInteger": fcInteger,
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+ }
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+
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+ NODE_DISPLAY_NAME_MAPPINGS = {
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+ "fcFloatMatic": "fcFloatMatic",
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+ "fcFloatNode": "fcFloat",
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+ "fcIntegerNode": "fcInteger",
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+ }