Yut Rules of the Game
 Players can move only one 'mal' per each movement, unless 'mals' are grouped in one. When a 'mal' arrives the big circles in the center, or arrives the others in each corner, players can move their 'mal' to shortcut. There are four possible routes to move 'mal' when considering shortcuts. When a 'mal' arrives the circle that is already occupied by a 'mal' of opposite team, the 'mal' of opposite team is captured by new mal, and should restart from the start point. If a mal lands on circle that another mal of the own team exist, two mals can make a group, and move together. The team that all of their mals arrives the start point again becomes the winner of game.